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Trouble at the Orphanage!


A Bell Tolls (DM SteveK) 
Tuesday May 30th, 2017 6:17:13 PM

Kezzem teases Alleah about language and 'the Knucklehead incident.'

Shel contemplates the group's next move. Things appeared well at home, so perhaps it is time to take the fight to the alchemist and his evil cult.

Bliss is interested in these Sisters that Pappas honors and talks about fey (always have wanted to meet some).

Lance gets some sleep in a hammock. Though he complains about thumb twiddling, the Halfling himself seems content to be along for the ride right now; at least until he knows the group better...

Murphy is concerned about Candy BadApple agreeing to run an orphanage: she wasn't a good influence in the past so what is her endgame? Sarabella nods along and answers some of his questions. "Candy and her sister Crystal were indeed orphans themselves, and certainly up to their ears in mischief most of the time. They had gone away from Humble's Ford a while back, but Candy has been returning and keeping a low profile since just after the Tower collapsed. And it is the Orphanage that she and the Boffins are taking over. The one were you entertained the children. Mayor Bingo organized volunteers to help run it, but no one has been really in charge for a long time. I'm praying that Flower's Love will enter Candy when she has to protect and care for littles like she once was. With that and the Boffins as good examples, I pray for the best." Iangold nods, not having known the history of Candy BadApple. "And I think a daily visit by a priest will be a very good thing, Murphy Pipewood." It is obvious the Broker intends to be that priest.

Talk moves to how to prepare to fight (and more importantly find) Uthvas Bethud. And his constructs. And the Book too! Murphy urges the other heroes to sleep on it and come up with ideas to get their offense moving.

Pressi wonders if events have slowed down enough for them to actually take the initiative, and makes plans to be prepared for a third showdown with Uthvas. Should they wait for orders? The Broker leans in and whispers conspiratorially. "I don't know about you, but individually, each of you are among the most powerful people in the entire Valley. Together... Well, I think it is time to stop expecting other people to tell you what to do. Not to say you should take over, now. But the other leaders in Humbles Ford will tend to continue to treat you like a handy broom or strong plow horse if that is all you want.". He waggled his eyebrows to show that he doesn't think THAT is true!

..........
.........

Thinking and dinner and thinking and evening drinks and thinking and bed. Whoa, that's a tiring day! The heroes are able to gather at their favorite evening pastime with others who are winding down their days, perhaps at the Burrow, or homes of family, or maybe the life of the party at the Dancing Pig.

It is late evening but not yet midnight when the town alarm bell begins ringing. People turn, heads poke out of windows and doors. A red-faced and out-of-breath Botta Birdskipper is desperately pulling at the bell cord and shouting in between breaths. “Fire! (pant pant) Fire! (pant) The orphanage is on fire!” Down the street, gray smoke curls into the night sky and the first tongues of flame can be seen licking the shingled roof!

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday May 30th, 2017 7:01:40 PM

"The orphanage is on fire!" shouts Kezzem in alarm. "To me Rumpus! We ride!"

Kezzem uses his divine bond to summon Rumpus to his side, then mounts the pony and heads towards the orphanage.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+24=35 ; d20+23=24 ;
Tuesday May 30th, 2017 7:42:53 PM


Grateful for the clerics' responses regarding the question of leadership and oversight, Murphy nods his head to affirm their comments and assurance.

Murphy is at the Dancing Pig with Pressi (if she'll have joined him there) and any others who wanted to join them, planning to head home to the Sword's Burrow at midnight, when the alarm sounds, Murphy hears [Perception 35] the shouting somehow over the noise typical in the Pig. "Gather at the orphanage - a few look about elsewhere to see if this is a diversion - I'm going now!" Murphy exclaims, transforms into a medium air elemental, and zooms as quickly as possible [fly 65' (perfect) (extra 5' from Fleet feat)]. When he gets to within 40' of the flames, he instantaneously casts create water to whatever immediately looks like the greatest source of the flames, dropping 18 gallons of water thereon. He also glances about trying to take in who might be around, and absorbing more of the situation - looking for the best way to enter into the building in the most efficient manner. [Perception 24 this time]

[I'm sure that's more than enough for the moment...]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday May 30th, 2017 8:07:15 PM

Shel rises with a start at hearing all of the alarms. She grabbed her 'go' bag, and threw her items on, grabbing her magical staff as she did so. Afterwards, she moved to the outside, cast Fly on herself and then Haste, taking to the air, and heading toward any flames she saw.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=17 ;
Tuesday May 30th, 2017 10:15:40 PM

Sky and Meko were joining the others at the pig, luckily only babysitting​ the drink in front of him. Ready for whatever the team decides to think up as the Swords next move.

When the alarms sound, Sky hops on Meko, Bow at the ready looking for anything odd, suspect or even ordinary.
Because why would you act ordinary at a time like this...

He darts towards the orphanage, but hangs back (70ft or so) to get good look at the area and situation.
.........
Perception: 17
Speed 50ft

Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 30th, 2017 11:47:16 PM

Lance alights from his hammock and races toward the orphanage (run speed 300'). He arrives and surveys the scene.

[adjusted to show IN character by DM steveK]. Lance looks to gague the size and shape of the building, the number of stories, the distance to the lowest roof and doorways and window locations. He also tries to be aware of the exact location of the fire, any doorways and windows blocked by fire and if he can see people or hear voices from inside.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=21 ;
Wednesday May 31st, 2017 6:14:37 AM

Alleah had been enjoying her night. Sure it was a little challenging to hold a spoon as an air elemental, but she was managing.

The fire alarm causes Alleah's eyes to widen. "Not the orphanage! Please Warrd, not the orphanage"

She pushes herself away from the table and as quick as she can heads towards the orphanage. Trap or no trap, diversion or no diversion, she MUST check on the children.

---------------------------
Alleah has a 60ft fly speed + 10ft travel domain = 70ft + the run feat. In a straight line she should be able to run 350ft
Perception: 21 + Darkvision 60ft
Only posting this round of action

Also, not sure what happened to yesterday's post where Alleah verbally jousted with Kezzem. It's disappeared into the ether


Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=28 ;
Wednesday May 31st, 2017 1:18:58 PM


Bliss, eating dinner with his friends, is curious about what Alleah eats nowadays. He tries to watch her without being too obvious. [He is obvious.]

The alarm sounds and the call goes out: "The orphanage is on fire!"

Mookie sighs. "Why is it always the orphanage," he says cynically. "Never the mafia hideout or the speakeasy with the cock-fighting ring in the basement?"

Bliss grins. "You would be great as a cock-fighter, Mookie!" he declares.

"Don't start with me, Kid!" The bird concentrates and grows in size. "Hop on Kid, we got thermals to catch!"

Bliss hops on, and Mookie takes off to fly at top speed to the fire. Bliss looks for people who need rescuing. Mookie looks for places to land on the building or window sills that are not on fire.

Perception 28

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+8=25 ; d20+14=22 ;
Wednesday May 31st, 2017 2:53:50 PM


Pressi's revelry with Murphy is interrupted by the calls of fire, and the subsequent blasting off of Murphy. "Ok, I guess I'll be back here... Honestly, I was hoping someone could better set me up. You there, run in and shout 'it's the orphanage' so I can shout back 'I gave at the office.'"

With everyone else capable of speeding to the orphanage and doing something once they arrive, Pressi chooses instead to hang back, telling everyone else to stay back and remain calm (Diplomacy 25) while trying to keep an eye out for other points of trouble (Perception 22).

Like a House on Fire. (DM SteveK) 
Wednesday May 31st, 2017 5:44:59 PM


Kezzem uses his divine bond to summon Rumpus to his side, then mounts the pony and heads towards the orphanage.

Murphy provides directions and transforms into a medium air elemental, and zooms as quickly as possible to the Orphanage.

Shel hears the alarms, grabs her 'go' bag and magical staff, then casts Fly and Haste, and hustles towards the orphanage at 180' in six seconds!

Sky hops on Meko as alarms sound. With Bow at the ready he looks for anything odd.

Lance alights from his hammock and races toward the orphanage like a cheetah! As He arrives, he surveys the scene.

Alleah, the air-Halfling was having an enjoyable night until the alarms, then, worry for the children giving her speed, she is the first to arrive on the scene.

Bliss with his Witchy ones, also arrive ready for anything.

Pressi immediately takes charge at the Pig and keeps everyone calm as they go outside and look about.

......
......

Two air elementals, two monks, two magiked spellcasters, and two mounted Halflings, all of whom have overcome the normal shortness of a Halfling's legs, arrive and quickly assess the situation.

Looking around, the heroes see the Orphanage, an above-ground two story building with the main doors facing the street and three windows on each side of the door on the first floor. The second floor has eight smaller windows, and all windows are shuttered for the night. The heroes who have visited the Orphanage before know there is another door on the left of the building and a kitchen door at the back right. And it is the back corner of the house that is in flames! Dark smoke pours out of the open front door where Candy BadApple stumbles out with two young ones holding her vest while Candy cradles a third in her arms.

Across the street by a hickory tree, the heroes can see both Boffins and a clutch of kids. Ebe is coughing and in no shape to do much, but soot-faced Elsia is counting noses.

The rest of the town is pounding up the street, the first wave carrying buckets or blankets or shovels. Behind them is Mayor Bingo with a squad of Halflings carrying stretchers.

The others with Pressi seem calm, but mill about, looking like they are unsure what to do. There doesn't seem to be anything else moving about other than a Halflings running towards the fire and Pressi's group.
......

WE ARE IN COMBAT ROUNDS.

The groups are separate. A PC can only speak to one group per round. (Or ignore all groups and do something else. )


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday May 31st, 2017 6:43:09 PM

Shel, knowing the group as she did, knew that several of the members were going to end up in the building in no time. Once the entirety of the friends were together, she casts Haste on as many of them as she could, excluding herself, if necessary, so that the others could move much quicker on their run.

"I don't have any magic to fight fire!"

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d3=3 ;
Wednesday May 31st, 2017 6:46:27 PM


Murphy summons three (3) small water elementals. Once they arrive (the summoning point is at a place as close to the back as he can get them and still be in sight), he points to each one in turn, saying in aquan, "Slokk flammene!" which means what he also says in the common tongue, "Extinguish the flames!" One he points to go through the front door. One he points towards the back of the house where the fire seems most fierce. The last he points toward the source of the flames that are beginning to lick at the tiles of the roof.

The small water elementals may not be happy to be facing a fire, but may perhaps be pleased to vanquish the flames. (Water elemental special ability: Drench (Ex) The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental's HD). [start of next round, not this round]

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=41 ; d20+15=35 ; d20+9=15 ;
Wednesday May 31st, 2017 7:39:54 PM

"I've got to get in there!" Alleah calls out.

She calls on the nearest leyline to protect herself and then tries to go right in the front door.

Alleah isn't quite sure what she is going to do yet. Could a whirlwind put out some of the flames, or would it make things worse? She would love to consider this further but her mind is racing with the possibility there may be a trapped child inside.

"Hello? Is anyone in here? HELLO?!?"

-----------------------
Standard action: Cast Resist Energy (Fire 20). Leyline check: 41 = Pass.
Move action: Fly (up to 70ft + 30ft hastened) to get just inside the open doorway
Perception: If a reactive check is required = 35 + Darkvision
Knowledge Arcana: 15. Trying to gauge whether the air elemental whirlwind would help put out the fire,
or, fan the flames. If a survival check would be better suited, Alleah has a +10 bonus and would be happy to rely on a DM roll for it


Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday May 31st, 2017 11:47:20 PM

Lance points at a nearby group. "Hey! You guys! Find a blanket or get in a circle and link arms! I'm going to the second floor to look for any kids. Be ready to catch them when I toss them down!"

The monk centers himself with a second-story window, crouches, and leaps up.

ooc: Wikipedia says a story is about 10 feet high. A window is typically halfway between the floor and ceiling, so a second-story window should be 15 feet high. However, this is a halfling building, so everything should be about half-size and the window should be 8 feet high. That gives it an Acrobatics DC of 32. My modifier for jumping is +42, an auto-success.

He crashes through the window, rolls to his feet, and begins searching the rooms.

ooc2: Free action to talk, move action to jump, move action to begin searching rooms. Base speed 60, so 2-3 rooms per round?

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=18 ; d20+14=31 ;
Thursday June 1st, 2017 12:32:12 AM

Kezzem rides over towards the survivors and lays hands on the coughing Ebe.

"Is anyone missing or injured?" Kezzem will relay any pertinent information to the party to assist with the rescue of any missing children.

Otherwise, he turns towards the gathered orphans. "Don't worry, kiddos, I speak to Gargul, the God of Death. And do you know what I say to him? I say to him, 'Not this day!'"

OOC:

Lay on Hands: 18 (plus removes sickened, nauseated, and staggered, so I image that will 'cure' that cough).

Diplomacy (to reassure any frightened orphans): 31.

Divine Bond: 1/day (used)
Lay on Hands: 6/day (1 used)
Smite Evil: 3/day (none used)



Pressi (Melvin) - AC 22, HP 77, CMD 26 
Thursday June 1st, 2017 1:06:09 PM

Somewhat separate, and the one least able to overcome Halfling speeds (a problem when one focuses on rogue levels), Pressi found herself isolated from the group - and surrounded by calmed down halflings waiting for direction.

She provided it, building on Lance's orders by directing the group to form a loose arc around the building to carry water, catch or pull survivors, and keep civilians out. And, of course, to protect themselves from fire and debris. If anyone has ropes or cloth, she directs the group to fashion nets and ladders. "Over here," she shouts to the Mayor and the first wave as she directs the buckets through a line.

She also called over to Candy, telling her to come and asking her what happened.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=32 ;
Thursday June 1st, 2017 2:07:54 PM

Sky and Meko stand back with Pressi, From atop The grey wolf, Sky shouts among the groups, hoping most hear him.

How did this happen!?

He continues to scan the area and building, suspecting someone started this fire on purpose.

Perception... 32


Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=35 ;
Thursday June 1st, 2017 6:55:59 PM


Mookie hovers near the now-cured Ebe, as Bliss directs him.

Bliss calls down, "Mister! Mister! Are there kids left inside? Where are they most likely to be?"

[OOC: Bliss is taking a round to try to get information before leaping into action.]

The little fellow also looks around for any clues -- kids at windows, where is the smoke worse, etc?

Perception 35

Like a House on Fire! (DM SteveK) 
Thursday June 1st, 2017 9:07:15 PM

Shel takes the opportunity to cast Haste on all of her friends within 30 feet of each other, and Shel, Lance, and Kezzem are Hasted (for 9 rounds). (Murphy, Alleah, and Bliss are all flying and Pressi and Sky are still on their way from the Dancing Pig.) She calls to Murphy that "I don't have any magic to fight fire!"

Murphy concentrates on a complicated spell, summon water elementals. Since he is flying at the same moment as trying to cast a full round spell, the Halfling has to ensure he can keep Hovering and still Concentrate enough to successfully cast the spell. (Murphy please roll for a Fly DC 15 to Hover and, if successful, a Concentration DC 15 to cast the spell while Hovering. Failure of either roll means Murphy loses the spell.) The druid knows that even if successful, he's only going to be able to get water elementals on the outside of the orphanage. Unless he can open a door, the elementals will certainly put out all fires on the outside of the building, but won't have 'line of effect' to drench the fires on the inside...

Alleah calls "I've got to get in there!" She protects herself from fire and flies right in the front door. The Witch has been in the Orphanage before and knows the ground floor layout (See Map). She knows the upper floor is a hallway with two water closets and two other doors that lead to the girls dormitory on the right side of the building and the boys' on the left. As soon as she goes inside, however, the smoke billows around her! (Alleah Fort DC 15 or can only cough this round)

Lance calls for a group to bring blankets below the girl's dorm windows and intends to jump up to the second floor, but the shutters are closed! The Halfling is going to have to open or break them somehow before jumping through the window. (Lance needs to roll a Jump skill check, Strength DC 13 check to smash the shutters, and, if he gets in, he also need to roll a Fort DC 15 for Smoke, and a Perception check to see if he can see anything in this room through the smoke).

Kezzem lays hands on the coughing Ebe, healing the Halfling of his smoke inhalation. "Is anyone missing or injured?" The Paladin of Gargul begins to work on calming the children with his straight-forward talk. (Diplomacy effects require 10 rounds [1 minute] of continuous conversation)

Pressi, surrounded by calmed down halflings waiting for direction, provides, and the group from the Pig readily respond. "Right!", chirps one, and the rest form a loose arc around the building to help as needs and keep people from getting too close to fire and debris.

Sky and Meko stay with Pressi and calls out loudly 'How did this happen!?' He also scans the area and building, suspicious that the fire is no accident.

Bliss calls down as Mookie hovers near the now-cured Ebe, wanting to know if there are any kids still inside. The hero also looks to see if the smoke is getting worse. Mookie/Bliss needs to roll Fly DC 15 for Hover or multiple Fly checks to keep turning to stay at the same vantage point. )

......
......

Several heroes look around, but there is no movement away from the Orphanage or any suspicious.

Now that heroes are closer, the fire is pouring out of the kitchen area, and there is dark smoke both pouring out of the main doors and leaking out from around shuttered windows.

Pressi's quick thinking and staying with the group from the Dancing Pig gets an organized cordon and a bucket brigade started. Neighbors are bringing their own buckets and form a line from the nearest well/pump to the orphanage to throw water on the fire!

Candy BadApple rubs a grubby rag over her face which only smears the soot without cleaning, and she reluctantly goes over to Pressi. "Don't know. Heard Ellie screaming like she was real scared and when I went downstairs I saw the fire. Got the Boffins and we started getting kids out."

The Mayor waves at Pressi and has a group set up a triage station under the tree where the orphans and Boffins are resting. "Good idea, Pressi, we'll help people here.".

Eberulf and Elsia give a quick summation to Kezzem who relay-shouts to the other heroes. "Thanks to Candy, most of the kids are out, but Maddie, Ellie, Jhon, and Zack are not here! They must still be inside! Please help!"

......

WE ARE IN COMBAT ROUNDS.

The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 1st, 2017 9:37:22 PM

Shel moves to Kezzem and casts heroism on him. "You are meant to be a hero, Kezzem. Use this magic to go save those kids," she whispers, not knowing what else she could do to help cut off the fire.

Lance Foxwell (Tanner) HP 95 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday June 1st, 2017 11:52:56 PM

Lance had not noticed at first glance that the windows were shuttered, and halted his leap upwards. He instead ran through the open front door, making a beeline through the parlor, dining room, and kitchen while keeping an eye open for any children.

ooc: Double move, 120', I should end up at V15.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=28 ; d2=2 ; d20+15=21 ;
Friday June 2nd, 2017 2:21:25 AM

Alleah can smell the smoke. She can taste it. She can feel it in her throat and lungs, but she focuses on what needs to done.

"Ok, Alleah. Think! Where would they be? It's night time. Bedrooms!"

She makes for the stairs. But which way? Left or right? Are there children still here? She knows that the decision she now makes could be the difference between life and death. "Wardd guide me"

She pauses and feels for the God of Luck to tug her in one direction over another. Left or right? (d2=2. Right it is)

Alleah heads towards the Girls Bedrooms

"HELLO!?! IT'S ALLEAH OF THE HUMBLE'S SWORD! IS ANYONE THERE?"

Perception: 21. Can Alleah see any fire on the upper level (yet)?

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Friday June 2nd, 2017 11:04:05 AM

With the groups settling in, and Candy and the Boffins told to stay where they are, Pressi runs towards the orphanage. (At 30x4, she probably just makes it to the building this turn.)

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday June 2nd, 2017 11:51:43 AM

Not knowing what else to do, having no real way of putting out a fire... Sky moves around the left of the building. Calling to the group closest to him,

"you didn't see anything or anyone unusual?"

__________
Move to D,26. Talk with group by tree

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday June 2nd, 2017 12:13:29 PM

Kezzem dismounts Rumpus and heads into the orphanage. He calls out to Maddie, Ellie, Jhon, and Zack.

Active Spells: Heroism

Divine Bond: 1/day (used)
Lay on Hands: 6/day (1 used)
Smite Evil: 3/day (none used)

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20=8 ; d20=15 ;
Friday June 2nd, 2017 4:34:35 PM

Murphy's hovering works adjusted by DM of 8+10(fly)+8(perfect)=26; and concentration: 15+1(con)=16 or more (could someone let me know what elements go into a concentration check? My computer can't get to paizo.com today)

Three small water elementals appear. Murphy directs the first elemental (Water Elemental 1 - we1) to quench the fire centered at X11 (from Z11), the second (we2) the fire at AA15 (from AB15), and the third (we3) to go quickly around the corner to enter through the front door of the house R24 and put out any fires found within. We1 and we2 should be able to do so this round. 'Running,' We3 ends the round at square AA25 (figuring 3x on move of 20).

Murphy, about 20' in the air, flies around the corner, lands at ground level at X10, says to we1, "Jeg bytter fra luftelement til jordelement. Jeg hjelper deg med ĺ komme inn i bygningen for ĺ sette ut flere branner." If you speak aquan, Highlight to display spoiler: {"I am changing from air elemental to earth elemental. I will help you get in the building to put out more fires."} And he transforms from air elemental to earth elemental.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+13=16 ; d20+8=16 ; d20+14=33 ; d20+19=27 ;
Friday June 2nd, 2017 6:25:23 PM


Bliss Ride 16 rolled on general principles, does not really need to.
Bliss Concentration 16 vs DC13 to cast Protection from Fire on Mookie.
Mookie Fly 33 to hover.

Bliss casts Protection from Fire (60 hp) on Mookie and looks around for the best place to enter the building, especially if there are any windows. That's a domain spell so no ley check needed.

Perception 27

Mookie flies closer to the highest entrance that looks passable and hovers before going in.

Like a House on Fire! (DM SteveK) 
Friday June 2nd, 2017 8:07:16 PM

Shel casts heroism on Kezzem., helping as she can.

Lance halts his leap upwards and runs through the open front door. He zips through three rooms, not seeing any bodies in the thick smoke. Not only that, but as soon as he pulls open the door to the kitchen, he is blasted by heat and flames!. (Lance needs to roll Fort DC15 or spend that round choking and coughing. He also takes 6 damage from the fire and must Reflex save DC15 or catch on fire. He also needs to roll a Perception check to see anything in the smoke-filled rooms).

Alleah can smell the smoke but focuses on what needs to done... for now. She makes for the stairs and the girl's dorm which is above the kitchen, and there is fire about a couple of beds on the far side of the room. Calling out, she gets another lungful of smoke. (Fort DC16 or spend that round choking and coughing). . Alleah also hears a girl's scream. "It's me, Ellie, I'm scared!" Alleah can see a small form hiding under one of the beds, and the bed is surrounded by fire!

Pressi sees the Halflings and Candy are doing what she asked, then runs towards the orphanage, able to get into the front door. (Fort DC15 or spend that round choking and coughing).

Sky moves around the left of the building, keeping within shouting distance of the others. He doesn't see anything lurking in the shadows of the far side.

Kezzem dismounts Rumpus and heads into the orphanage. He calls out to Maddie, Ellie, Jhon, and Zack! (Fort DC15 or spend that round choking and coughing).

Murphy easily keeps hovering and concentrates enough to continue his complicated spell (see email) and three water elementals appear where the Druid directs. Two start drenching the fires on the outside of the kitchen, and the third makes for the front door to play at putting out fires there. The Druid himself moves to the kitchen door and transforms into an earth elemental.

Bliss casts Protection from Fire on Mookie as the Raven expertly hovers. They see the second floor has eight smaller windows, and all windows are shuttered for the night. None are passable unless Bliss first unlocks and opens the shutters.
......

The Humbles Ford Halflings continue to ready a blanket, move the bucket chain, and collect for first aid at the hickory tree; all anxious for the Orphanage and the heroes selflessly diving into the fire!

......

WE ARE IN COMBAT ROUNDS.

The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 2nd, 2017 9:01:22 PM

Shel wished there was more she could do. She had a ton of magical ability, but nothing especially helpful to fight fires. She stood back, watching her friends, ready to bolster them with magic, any way she could. She made sure to stay out of the way of the bucket brigade, thinking of picking up one herself. If no one else needed her magic, that is exactly what she did, joining the line with her townsfolk.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=29 ;
Friday June 2nd, 2017 11:57:21 PM

"It's going to be ok, Ellie! I'm here now. Keep your eyes closed and stay low!"

Alleah tries to make a clear path to get to Ellie by drenching a part of the floor near the bed, and then moves quickly to get to her.

"Ssshhhh. It's going to be ok now. Ok? I know you're scared. I am too. But right now we both have to be braver than we ever had before. I need you to crawl out this way. Can you do that Ellie?"

-------------------
Fort Save vs DC16: 29 = Pass
Standard action: Cast Create Water on a fire square between Alleah and Ellie. Cleric cantrip so no leyline check. Alleah can create 12 gallons of water so it may spread out.
Move action: Move over to Ellie

Spells in effect: Endure Elements, Resist Fire (20)


Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+9=15 ; d8+4=5 ; d20+9=16 ; d8+4=11 ;
Saturday June 3rd, 2017 1:42:33 AM


Medium earth elemental Murphy takes a deep breath, which he then holds, steps forward and bashes the (possibly flame-weakened?) door in. [Medium, 8' tall, weight 750 lbs; attack 15+4 (forgot include in roll) for 19, 5 damage, then again, only if necessary (if the door does not yield), attack 16+4 for 20, damage 11]. He then steps back from the roaring flames, and speaks again to water elemental 1. "Stopp brannen!" If you know aquan, Highlight to display spoiler: {"Stop the fire."}

Water elemental 1 moves to Y11, and does what it can to put out the fire nearby.

Water elemental 2 moves forward to Ab17 to put out the fire at AA17. Is the window behind now opened enough that a water elemental can reach into or go through?

Water elemental 3 continues moving forward up to the open doorway at R24, looking for a fire to extinguish.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=31 ; d20+1=19 ;
Saturday June 3rd, 2017 12:11:01 PM

Kezzem heads into the classroom to look for orphans, trusting the more mobile members to handle the upper levels.

"Don't be afraid, it's just me, Kezzem! Call out if you can hear me! I can't see as well as I used to!"

----

Fort SV: 31. Made,
Perception (to look for hiding orphans): 19.

Active Spells: Heroism

Divine Bond: 1/day (used)
Lay on Hands: 6/day (1 used)
Smite Evil: 3/day (none used)


Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday June 3rd, 2017 12:27:12 PM

Sky sends Meko to search around the building, relaying if he sees anything. While Sky also joins the bucket brigade. Knowing inside he's useless and may become a rescuee if he inhales that smoke

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday June 4th, 2017 2:19:05 AM

Alleah extends her hand out, beckoning Ellie to come towards her

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+11=29 ; d20+14=26 ;
Sunday June 4th, 2017 12:21:07 PM

(OOC: To Skye, it might be good to have people of decent physical stats finding and bringing out people, especially if your CMB is decent.)

Pressi shrugs off the smoke, and looks around. She can hear the various shouts throughout the building as she decides what needs to be done.

Hearing Lornak to her right and Alleah ahead, she runs left into the classroom, study, maybe greenhouse, looking for survivors. (L22, Perception 26).

Bliss (AC24, HP56) and Mookie (Cayzle)  d100=100 ; d20+8=27 ; d20=13 ; d20-2=4 ; d20+13=26 ;
Sunday June 4th, 2017 5:23:26 PM


Bliss tries to cast Resist Energy (Fire) on himself ... ley check 100 means he gets the spell for free!

But wait! Mookie is flying around! Was Bliss able to cast while his bird friend is in action? Concentration DC12, rolls a 27, no problem!

Mookie lands on a second story shutter, grips it with both claws, and tries to pull it open. He has a Str 10, and his strength check is a 13. Bliss has a move action left, so he tries his best to help ... Bliss's Str check at -2 is a 4 if he has time to help, which he likely does not.

If needed to stay mounted, Ride check 26.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=15 ; d20+15=19 ; d20+17=26 ; d20+11=21 ; d20+11=17 ;
Sunday June 4th, 2017 11:12:41 PM

FRIDAY POST

ooc: Fortitude save 15, success. Reflex save 19, success. Perception check 26.

HP 86/92

"Aghhhh! Fire! Fire!" Lance does an abrupt heel-turn and makes his way back. "The kitchen is aflame!" He scans the dining room as he passes through (Perception 26).

If he sees a child, he will stop to scoop them up.

If he does not see anyone, he will make his way to the classroom (I19) and opens the door.

ooc: Fortitude save for this round 21. Perception check 23 (forgot to change the modifier after the Fortitude roll)



Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+6=10 ; d6=4 ;
Monday June 5th, 2017 4:58:52 PM


Addendum (forgot to roll reflex save, as Murphy came in contact with fire). Some of the non-rocky dirt bits of the druid's earth elemental surface begin to crisp (Reflex 10/15), 4 hp fire damage.

Like a House on Fire! Rd3! (DM SteveK)  d20=8 ;
Monday June 5th, 2017 5:12:21 PM


Shel is ready to bolster her friends with magic, if needed, but in the meantime, she joins the bucket brigade with her townsfolk!

Alleah tries to calm little Ellie, and casts a spell to drench a path from herself to the bed where Ellie is hiding. The floor is extinguished, and left over water splashes on Ellie and the part of the bed she is under too. But it also steams from the rising heat, and Alleah knows it won't stay out for long. And on the other side the fire starts licking at the bed sheets... (Alleah needs to roll Fort DC17 or spend the next round choking and coughing.) Ellie looks at the wet boards and Alleah and stands quickly, getting a lungful of smoke and is only able to weakly cough; she's not going to be able to get to Alleah before the flames reach ellie!

Medium earth elemental Murphy bashes the weakened kitchen door, breaking it down and providing an avenue for his small water elemental! And elementals move about, drenching fires with gurgling chuckles of delight. On the good side, the Water Bucket Challenge has started tossing water through the open window. "We'll keep this under control Murphy," calls Roscoe at the head of the water tossers, "You can use your water friend for other fires!" (Murphy needs to roll on a chance to catch fire, and chance for intense heat)

Kezzem heads into the classroom to look for orphans, fanning out, and is pretty certain there is no one here. (Fort DC16 or spend the next round choking and coughing.)

Sky sends Meko to search around the building, relaying if he sees anything while Sky joins the bucket brigade. Meko trots about and sits, keeping a lookout with eyes and scent. (Meko needs a Perception Check.)

Pressi shrugs off the smoke, and looks around. She can hear the various shouts throughout the building, and goes to the study, verifying there is no one among the books and tables. (Fort DC16 or spend the next round choking and coughing.)

Bliss casts Resist Energy (Fire) on himself with Mookie flying about before the raven lands on a second story shutter, and pulls it open. Smoke billows out and Bliss can see Alleah, the water-drenched bed surrounded by fire, and a screaming-sobbing Ellie the Orphan underneath! (Fort DC15 or spend the next round choking and coughing.)

Lance, singed, does an abrupt heel-turn and makes his way back thorough the dining room. As he passes, his sharp eyes spot a still form laying under a table. The monk moves over and picks up the unconscious Halfling child. (Fort DC16 or spend the next round choking and coughing.)

.....
.....

The Blanket Brigade moves to the window Bliss just opened, obviously figuring if there was anyone being tossed out a window, it would be where the shutters were open.

The Water Bucket Challenge continues to haul empty buckets to the well, and full buckets to the Orphanage.

Mayor Bingo has organized a good first aid station under the Hickory Tree, and the Boffins and Candy BadApple keep the kids calm while waiting anxiously for the heroes.

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+13=17 ; d20+14=28 ;
Monday June 5th, 2017 6:27:28 PM


Bliss and Mookie were expecting that smoke, and it did not much bother them.

"HOLD YOUR BREATH" shouts Bliss. Then Mookie flies in to the room next to the bed with the child under it.

Ride check if needed to enter the building. Ride 17.

Fly check if needed for Mookie. Fly 28.

Bliss dismounts (move action) and helps the child onto Mookie's back. Then Mookie takes off and flies up to 40 ft through the window and out of the room.

"Hang on little one," says Mookie, more gently than he usually is.

Murphy Leafwin Pipewood (Kim) AC 20 HP 72/76 CMD 17  d20+6=13 ; d6=5 ; d20+30=33 ; d20+12=14 ;
Monday June 5th, 2017 8:15:35 PM

Murphy has water elemental 1 slip through to W13, and has it begin working its way through the kitchen towards the door. It douses flames centered on V14 (to take out V13, V14, V15, and W14?).

Now, water elemental 2, having extinguished the fire at AA17 last round and examined the window to see if the fire had opened enough of a hole for it to slide through, touches the flames on the other side (Y17) to diminish the flames there, and (?) squeezes into the kitchen at Y17. Water elemental 3 sees the flames almost directly ahead and hustles to Q16 (note: I think that we3 might have been able to 'run' 4x, rather than the 3x I gave it earlier). There it douses the fire. As it can douse a 'large' fire each round, it may be able to put out the flames at R&S15, and R&S16 (the 4-square square).

Murphy takes a breath outside, steps to X13, where the flames go up on him more in earnest (failed reflex save 13/15), taking 5 hp fire damage, yet casts create water from above the squares as a downpour centered from the ceiling at the intersection of X13 and Y14 (hopefully) dampening X&Y13 and X&Y14, helping with 18 gallons (about 144 pounds, and about 2.4 cubic feet), of fuel-cooling liquid, including H20 falling upon his burning bits of dirt.

He does not yet inhale, conserving his breath, but likely will need to take in air shortly after casting his next spell or speaking. As so far he has not inhaled in these elevated temperatures, it may be premature to check for breathing damage (and when he does, will roll for d20+8 fort save).

The elementals seem to delight in battling the flames so far, which delights the druid.

Murphy hears Roscoe (perception 33), and should have a clue as to which window he is talking about (maybe display on map). He will try to answer the constable either by word or deed shortly.

[d20+12 - accidental roll]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday June 5th, 2017 9:18:53 PM

Shel keeps at the bucket brigade, trying to make herself helpful to the others. Sucking in smoke and having to be carried out would not be helpful in the slightest, she told herself as she passed her bucket along to the next townsperson in line next to her.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+5=18 ;
Monday June 5th, 2017 11:32:38 PM

Meko perception - 18

Sky shakes his head when asked to rush in,

I'll end up being carried out or die in a burning hell storm, besides, that fire was started, not by a stove. And when meko sniffs out the person responsible, being outside is better to protect the people. Inside is being taken care of already.

He continues to help with the water as Meko makes his way around the building searching.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=23 ;
Monday June 5th, 2017 11:54:55 PM

ooc: Fortitude save 23

"I found one! Dining room is now aflame!" Lance makes his way to the front door and out of the building as quickly as possible. He sets the child down a short distance outside the front door and calls to townsfolk. "This one needs help! I'm heading back in!"

ooc: Move action to pick up the child, move action to T26.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=25 ;
Tuesday June 6th, 2017 7:58:01 AM

Alleah can see the difficulty poor little Ellie is having. With all her coughing she is not going to be able to ride Mookie, even if she had ridden a magical raven before.

She moves to place herself between Ellie and the fire, and picks the little girl up. "You're being so brave, Ellie. So brave". She holds the girl tight to her.

"I'll get Ellie out of here. I haven't searched any of the other rooms yet though. Between the two of you you can probably do it quicker than I could" Alleah suggests to Bliss and Mookie "I'll be right back. Stay safe"

The little girl could suffer from smoke inhalation very soon. Alleah needs to get her out of here - NOW.

Holding Ellie tightly in her arms, Alleah draws on her reserves to get the girl out of the smokey room

-------------------------
Fort Save vs DC17: 25 = Pass
Move action: Move to Ellie
Move action: Pick up Ellie
Hero Point action: Carry Ellie out of the room and towards the exit. Assuming Ellie weighs between 6 and 60lbs, Alleah will be carrying a medium load and thus reduces her speed from 70ft to 50ft. Adding in haste brings her up to 80ft


Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+11=23 ; d20+14=19 ; d20+12=14 ;
Tuesday June 6th, 2017 11:10:03 AM

Pressi shrugs off the smoke again (23) and continues forward into the greenhouse, calling out for people. (Perception 19).

Looking for some extra speed and darkvision, she transforms into her elf form (standard action). (Ignore the extra roll.)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=15 ;
Tuesday June 6th, 2017 11:35:30 AM

Kezzems falls victim to the smoke and starts coughing.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=37 ;
Tuesday June 6th, 2017 3:36:17 PM


Bliss was going to grab the girl and ride her and Mookie out of danger, but Alleah has got that well in hand.

Bliss listens and looks for any sign of other child in need.

Perception 37

Like a House on Fire! Rd4! (DM SteveK) 
Tuesday June 6th, 2017 5:51:35 PM

Bliss and Mookie were expecting the smoke, and fly into the room next to the bed where Ellie was hiding. Bliss dismounts to try and help the child onto Mookie's back. Problems ensue when Ellie is overcome by the smoke and doesn’t know how to ride anyways. Unless Bliss can hold her and Mookie can carry double, the hero isn’t getting Ellie out that way.

Murphy has water elemental 1 slip through to W13, and has it begin working its way through the kitchen towards the door. It is able to douse a portion of the fire with happy sounds like a chortling brook. (DM decision: Large = 4 spaces, so each small elemental can drown 4 spaces of fire per round). Water elemental 2, being small, can’t reach the window and so can neither extinguish the flames on the other side, but amazingly enough, it is able to climb up and into the window! That took all the time it had, but with the bucket brigade splashing water on it, it will be able to douse flames next round! (DM rolled an 18 climb check for the elemental. Will adjust map tomorrow.) Water elemental 3 sees fire and happily sloshes directly over (to R17) and douses the fire around it. Murphy himself walks into the kitchen, ignoring the burns on his earthy skin, and casts Create Water which snuffs the flames around him. Holding his breath, he tries to avoid damage to his lungs because of the intense heat. (Holding Breath 2 rounds)

Shel keeps at the bucket brigade, trying to make herself helpful to the others. Sucking in smoke and having to be carried out would not be helpful in the slightest, and she passes more buckets along to the next townsperson; full and empty, full and empty.

Sky continues to help with the water as Meko makes his way around the building. The wolf is out of sight, but Sky hears his belling howl, alerting the ranger that is companion found something.

Lance calls out his findings of the dining room and a small body, and makes his way out the front door. Setting the boy down and calling to Mayor Bingo’s team under the hickory tree, the hero prepares to go back inside.

Alleah solves the problem of getting Ellie out by moving through the wet spot and picking up the gir and heroicall moving out the girl's dorm and down the stairs. The fire in the main room is close, but there is a little water elemental between Alleah and the exit. She only needs to avoid a coughing fit to get to safety. Fort DC 17 or only coughing next round. Her argument to Bliss is sound: he can move faster than she can to search the rest of the upper floors. Bliss agrees, remounts, and looks about, but can't see anyone else in the girl's dormitory. From his previous visit, the hero knows there are two privies and the boys dormitory on the left side of the Orphanage. Bliss Fort DC 16 or only coughing next round.

Pressi moves on to the greenhouse, and is certain that there is no one in this room. Fort DC 16 or only coughing next round.

Kezzem is overcome by coughing in the smoke for a short while. Fort DC 17 or only coughing next round.

.....

The Blanket Brigade stations itself at the open window at V25, ready to ‘blanket party’ anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel and Sky continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out an area inside the kitchen at Y17.

A stretcher team hustles from the hickory tree and picks up the child Lance brought out. Elsia Boffin calls out, “That is Zack!” Candy BadApple grows thoughtful. “That just leaves Maddie and Jhon. They are two of the oldest kids, and should have been the first out.”

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+10=18 ; d20+5=17 ;
Tuesday June 6th, 2017 6:12:35 PM


Smoke saves Bliss 18, Mookie 17. Does Holding one's breath matter?

Bliss and Mookie head into the two privies to look for kids hiding there. If they find anyone, Bliss tries to get them to mount up with him on Mookie to fly out.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday June 6th, 2017 7:19:00 PM

Shel keeps up her portion of the bucket brigade. She was happy to hear that around her, several of the children had come out safely. "Keep it up, guys! I think we are starting to make some progress!"

"Sky, how do you know that's true? Have you seen something? Are you sure it wasn't the stove?". Shel had a hard time believing that someone would try to hurt an innocent orphanage.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=32 ;
Tuesday June 6th, 2017 7:40:20 PM

"Rargh!" Kezzem coughs up the last of the smoke interfering with his lungs. He continues to call out for the missing orphans while he makes his way up the stairs.

Murphy Leafwin Pipewood (Kim) AC 20 HP 67/76 CMD 17  d20+10=29 ; d20+6=7 ; d6=3 ; d20+30=35 ;
Tuesday June 6th, 2017 8:26:30 PM

Small water elemental 1, in the shape of a manta ray, puts out flames at VW15, VW16. As those flames die down, Murphy steps to the just quenched V15, and creates water to cover TU15, and T16.
Water elemental 2, which happens to have the shape of a translucent octopus, drowns flames in XY15, and XY16, leaving room for Roscoe's crew to perhaps splash water over its head to X17. We2 is right well pleased with its wall climbing abilities. A good story is planned for back home - the battle against the evil fire in the wooden building, and even an earth elemental allied with water.
Water elemental 3 puts out flames at QR14, QR15, and now looms as a breaking wave with little wavy arms to each side, standing at Q16.

As the water rains down in front of him, Earthy Murphy takes a breath and shouts, "Thanks Roscoe! Can't see you, but hear you well. Keep it up with the buckets. The flames have spread out from the kitchen into the entryway and dining room!"

The water cooled air, with smoke particulates freshly washed to the floor by the growing areas of water from the elemental and his own spells, does not bother him at all (Fort save 29/15) - but, does he take a little more flame damage from the proximate fire just before the water descends? (Reflex save 7/15, damage 3)

As he works he way through the kitchen he things about what may have caused the fire to start.
Perception: 35

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday June 7th, 2017 1:03:43 AM

TUESDAY POST

Lance rushes headlong back into the orphanage and barrels up the stairs. He takes a left and heads toward the boys dormitory.

ooc: Double move action. One move action will get me to O16, plus another 60 feet.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+11=22 ;
Wednesday June 7th, 2017 8:27:42 AM

Still holding Ellie close Alleah makes the dash for the front door. She pushes through the smoke to emerge out in the clean-ish air "I need some help over here!"

Alleah looks about for someone - anyone - to come to Ellie's aid and debriefs them "This is Ellie. I found her in the upstairs bedroom crouched under the bed. She's inhaled quite a bit of smoke but otherwise looks unharmed. She might be the bravest girl I've ever met"

"I have to get back inside to keep looking. There may be more children inside. I HAVE TO GET BACK INSIDE!"
----------------------------
Fort save vs DC17: 22 = Pass
Move action: Move outside
Move action: Hand Ellie over to another rescuer.


Pressi (Melvin) - AC 22 (21), HP 77, CMD 26; elf form  d20+11=23 ; d20+12=26 ;
Wednesday June 7th, 2017 1:06:27 PM

At the sound of howling, Pressi the elf turns towards Meko, peering to see him. (Fort roll 23, Perception 26+darkvision 60 feet. She's in the greenhouse, and it looks like Meko is on the map in line of sight of her.)

She stares through the dark before moving on towards the staircase, trying to spot what Meko saw.

Like a House on Fire! Rd5! (DM SteveK) 
Wednesday June 7th, 2017 8:29:11 PM

Bliss and Mookie head into the two privies to look for kids hiding there. Bang! Open one door, Bang! Kick in the other, and the privies are empty.

Shel keeps up her portion of the bucket brigade, using her strength and encouragement on the line!

Kezzem coughs up the last of the smoke interfering with his lungs. He continues to call out for the missing orphans while he makes his way up the stairs.

Murphy's three water elementals continue to happily chortle their way in dousing more flames. Small as they are, they are able to put out the fire faster than it can spread! Only one question remains; will they be able to put out the fire before the summoning spell ends? Murphy himself coordinates with Roscoe and looks about for a reason for the fire to start. Murphy nearly trips over a likely answer: there are several small, scorched barrels of oil broken near the door, and a telltale line of scorched tile that could only have been an accelerant from the door to the cooking fireplace. Notably, there is no way the oil could have been spread on an open door: it had to have been done from the inside... (Murphy holding breath for 4 rounds)

Lance rushes headlong back into the orphanage and barrels up the stairs, whipping past Kezzem and Bliss. He is able to go through the open doors of the boys dormitory, but doesn't try to look around through the smoke.

Alleah keeps her breath and direction and brings Ellie out of the Orphanage where Candy runs out from the hickory tree to get the girl. "You shouldn't go back, there are already five others running through the house, and you look like you are on your last lbreath!"

Pressi hears Meko's howl and runs to a greenhouse window. She sees the wolf sitting but can't see anything around. Meko doesn't appear to be in any distress.

.....

The Blanket Brigade stations itself at the open window at V25, ready to 'blanket party' anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel and Sky continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out another area inside the kitchen.

Ebe and Elsia Boffin with Candy BadApple keep the kids calm while Mayor Bingo coordinates the first aid station. Slowly tottering to the hickory tree is Sarabella leaning on the arm of Iangold: more clerics have arrived!

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday June 7th, 2017 9:59:23 PM

"Sky, you stop ignoring me right now! What did you hear? Why did you say someone set this fire? Is there something the Sword should be doing right now, rather than fighting the fire?"

Shel kept running the buckets as she again asked for an explanation from her fellow water thrower.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=13 ;
Wednesday June 7th, 2017 11:44:57 PM

Lance tries to search the boy's dormitory, but is temporarily overcome by smoke.

ooc: Fortitude save 13

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday June 8th, 2017 12:14:10 AM

It just doesn't seem right. My gut tells me this is a diversion or straight out attack on these kids.

Sky runs towards Meko, asking both out loud and through there empathetic bond..
what is it? What did you see

Ooc: Sky and Meko can communicate, through there bond and with the wreaths they wear in a common tongue they both understand

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17  d20+10=12 ;
Thursday June 8th, 2017 3:06:22 AM


Manta ray water elemental 1 extinguishes the remaining flames in the kitchen, then moves toward the doorway (U15).

Translucent octopus water elemental 2 moves toward the dining room to X18, and the flames at XY19 & XY20 die down.

Looming wavelet water elemental 3 slides to R15, and the flames at QR13 & QR14 disappear in a cloud of steam.

Murphy's attends to the evidence of the oil cans and line to the stove for the moment. He dumps more water over his head (spread over WX13 and WX14), says, "When things settle down, Constable Roscoe, I've got something for you to consider," then takes another breath. [Note, last round Murphy also breathed in, so he should be well caught up on any necessary oxygenation. A question: Does he need to roll vs smoke this round, as the kitchen is cleared, and he waited until the area first received another dousing of water, which does tend to remove smoke particulates? If not, he now begins to cough - Fort save 12. How are earth elementals affected?]

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+2=12 ;
Thursday June 8th, 2017 7:32:58 AM

Alleah pushes aside any hands that are in her way or stopping her from searching "I have to keep looking!"

She makes a direct charge at one of the closed shutters for the boy's room. She doesn't care if there is fire on the other side. She doesn't care if she splats against the shutter like a bird on a window. All she cares about right now is finding the missing children.

Charge at the shutters ending with a bullrush: 12 + 2 charge = 14.
No idea what the CMD of an object is or what damage Alleah will take from running into an object at top speed. She's hoping to burst through into the room


Pressi (Melvin) - AC 22 (21), HP 77, CMD 26; elf form  d20+12=19 ;
Thursday June 8th, 2017 3:27:31 PM

Pressi shakes her head, unsure of what to do. That crazy wolf Meko just sitting there with a stupid grin.

Sky seemed to be checking on his wolf. She could hear a number of people upstairs. (Perception 19)

She considered bursting through the greenhouse and going through the front door. That seemed faster.

Instead, she moved quickly through the study back towards the hallway.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=29 ; d20+1=20 ;
Thursday June 8th, 2017 4:08:36 PM

SV Fort: DC 29
Perception: 20.

Kezzem searches upstairs for the orphans while calling out their names.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=34 ;
Thursday June 8th, 2017 4:49:23 PM


Still holding their breaths, Bliss and Mookie head from the privies to the boy's dormitory. If they find no one, they'll be ready to declare this floor empty. Bliss calls to Kezzem so they can work together.

Perception 34

Like a House on Fire! Rd6! (DM SteveK) 
Thursday June 8th, 2017 9:51:12 PM

Shel gets impatient with Sky. Being in the bucket line is important, but if there is something only the Humble’s Sword can do…

Lance tries to search the boy's dormitory, but is temporarily overcome by smoke, hacking and coughing! (Because of coughing, Lance can’t hold his breath and has to save vs smoke inhalation again.

Sky responds that he just has a feeling, but breaks line and runs to Meko to better communicate with the wolf. Through the Berry Wreath, Sky is able to empathically, and he gets that the wolf is eager and pleased, like he found something and wants Sky to know about it.

The water elementals continue to extinguish flames, but they have to touch the flames in order to drench them, and to get the maximum amount of fire, his trusty elementals wade right into the fire to put out the flames. In doing so, they each incur some damage. (d6 for each)

Murphy alerts Roscoe to what he found by the kitchen door and has to take a breath. Even though the fire is out, the orphanage is still full of smoke, and it tries to tickle his throat. He can’t do anything but cough and wheeze for a while. (Because of coughing, Murphy can’t hold his breath and has to save vs smoke inhalation again. He is no longer near extreme heat and so doesn’t take damage)

Alleah pulls away from people who want her to stay outside, and, like a miniature tornado, flies up and smashes through a pair of shutters into the boys dormitory!

Pressi sees that Meko isn't hurt or in danger, and decides it is time to get out. She hustled outside.

Kezzem and Bliss are able to search the boys dormitory and are certain there are no kids here. Every room has been checked: so where are they?
.....

The Blanket Brigade stations itself at the open window at V25, ready to 'blanket party' anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel and Sky continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out another area inside the kitchen.

Ebe and Elsia Boffin with Candy BadApple keep the kids calm while Mayor Bingo coordinates the first aid station. Sarabella and Iangold heal smoke inhalation damage of Ellie and others.

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=21 ; d20+17=33 ;
Thursday June 8th, 2017 11:59:39 PM

ooc: Fortitude 21, Perception 33.

Lance searches the boy's dormitory for children.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=32 ;
Friday June 9th, 2017 1:35:28 AM

Running up to Meko, Sky looks at the wolf, trying to see where he is looking and asking which direction, so he can see what his trusty companion found.

what is it boy.

Pulling his bow, knocking an arrow as he scans the area,
attacking an orphanage, probably page one in the book of all evil.
----------------------
Perception- 32
[/B]ooc: sorry guys. I'm trying to keep up, had a rough few weeks. I'll be better about posting more timely
[/b]

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17  d20+10=30 ; d6=6 ; d6=2 ; d6=5 ; d3=2 ; d20+30=45 ;
Friday June 9th, 2017 2:20:55 AM


Manta ray water elemental 1 slides around the corner, and puts out the flames at T15, T16, ending at S16. The water ray takes 6 hp damage, and steam issues from along the lower left side of the creature.

Looming wave water elemental 3 manages to drench the fire at ST13, ST14, ending at S14. This fellow suffers 5 hp damage from the fire, but, doggone it, the fire is still losing more than the elemental!

In the dining room area, brave water elemental octopus 2 drenches VW19 and VW20, ending at W20. The octopus gets a light dispersal of one of its liquid arms, for 2 hp damage. That's all right. Octopus arms can grow back.

Murphy, with a slight breeze coming in through the back door, enjoys a breath of clean, fresh air, cleaning his earthy lungs (Fort save 30 (nat 20)), and feels good in that regard. He trusts the water elementals will continue with their big assignment, and he is grateful for their having heeded his summons.

Murphy takes a closer look around [Perception 45] where the oil spilled and the trail of the accelerant toward the stove, then walks out the door, to see if he can discern similar footprints both within the kitchen and just a bit outside the door - and, if so, the direction such footprints headed in. One set? Two sets? Perhaps young, but not too young, sets of tracks going to some place nearby? We'll see.

If he finds something, he asks Roscoe to join him out back, and other friends, such as Sky, if they are within sight. "I'll be the lurking, kindly, harmless earth elemental," he tells the old constable, "with a nice glaze on my front side," he adds, considering the terrific heat that caused him to burn more than once inside the house. He ends his turn at about X10.

[Please ignore d3=2 roll. Fat fingered.]

[Good to have Sky & Meko going for it!]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 9th, 2017 7:18:03 AM

Shel rolled her eyes at Sky's feeling. He could have just said it was just a theory up front, she thinks, as she wipes the sweat from her brow. He jumps back in line and passes yet another bucket full of water forward toward the orphanage.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=34 ; d20+11=17 ;
Friday June 9th, 2017 8:37:11 AM

Alleah rubs her shoulder. That shutter wasn't as hard as she thought, but still, that's going to leave a bruise.

"ANYONE IN HERE? IT'S ALLEAH OF THE SWORD!" She calls as loud as she can. She looks carefully around the room, and even tries closing her eyes to focus on nearby sounds.

By her count only one child had been found. That leaves three still unaccounted for. "Why didn't I prepare a Locate Creature spell?!"[b]

----------------------
[i]Perception: 34
Fort Save vs DC15: 17 = Pass, but close


Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+14=26 ; d20+6=22 ;
Friday June 9th, 2017 2:12:44 PM

(OOC: I've been having difficulties editing the map or explaining where to place her. But the idea was to put her back into the middle of the house, or alternately through the greenhouse to where Meko is. Anyway, I will play her where she was placed.)

Back outside of the house, it appeared that the kids weren't in the house. After checking for clues on her side (Perception 26), she begins to inquire around in regards to where they last saw those kids, and if they remember anything else (Diplomacy 22).

Like a House on Fire! Rd7! (DM SteveK) 
Friday June 9th, 2017 5:37:34 PM

Lance searches the boy's dormitory for children, but he has no more luck than Bliss or Kezzem.

Sky reaches Meko and tries to see what is Meko excited about? The wolf gives the ranger a head butt asking for an ear scratch, then sniffs at the ground. Looking down in the darkness, illuminated only by the house fire rapidly being put out, Sky can see four sets of footprints. Two are unshod juvenile Halfling prints (Sky has seen enough through his life to know what THAT looks like!) that come from the back of the Orphanage and lead to the woods to the north. A second set of two tracks are larger, Medium sized, and wearing boots or shoes. They come from the woods, then turn around and take the same path as the first pair of Halfling prints back into the woods…

The water elementals are getting hurt, but it is easily seen they have a handle on the fire. Combined with the efficiency of the water buckets, it may only be seconds before the entire fire is out! (Each Water elemental takes d6 damage in getting to a location to maximize drenching)

Murphy takes a closer look at the oil spilled around the door and toward the fireplace. Any trace in the kitchen have been burned away, but the druid moves outside. Without any tracking ability, he can’t discern any footprints or other tracks in the area.

Shel rolled her eyes at Sky: feelings! The mage jumps back in line and passes yet another bucket full of water forward toward the orphanage.

Alleah rubs her shoulder. That shutter wasn't as hard as she thought, but still, that's going to leave a bruise. She calls out, but all she can see in the boy’s dormitory are Bliss, Kezzem, and Lance coming to the same conclusion; there is no one here.

Pressi is outside the front door, must've got turned around in the smoke. She knew there were no doors from the greenhouse to the outside, so perhaps it is better here? The Halfling shrugs her shoulders and moves to start eliciting information from the nearest group of Halflings (which happens to be the first aid station under the hickory tree). As she arrives, Sarabella has just finished providing a positive energy pulse to the smoke inhalants, which perks up quite a few, including little Ellie. "Oh!", she says with a squeal, "did the fire scare away the bad men yet?"

…………….
…………….
The Blanket Brigade stations moves to be under the window where Alleah broke in, ready to 'blanket party' anyone being tossed out the window.

The Water Bucket Challenge, headed by Roscoe and containing Shel continues to haul empty buckets to the well, and full buckets to the Orphanage. They manage to put out another area inside the dining room.

......
WE ARE IN COMBAT ROUNDS.
The groups are separate. A PC can only speak to one group or conduct six seconds of actions per round.

Orphanage Map

Extreme heat deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a -4 penalty on their saves.

Smoke Inhalation: Fortitude save each round (DC 15, +1 per previous check) or spend that round choking and coughing. A character who chokes for 2 consecutive rounds takes 1d6 points of nonlethal damage. Smoke also provides concealment to characters within it.

Catching on Fire. Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out-that is, once he succeeds on his saving throw, he's no longer on fire.
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17  d20+12=16 ; d6=2 ; d6=1 ; d6=2 ; d20+30=49 ;
Friday June 9th, 2017 7:36:36 PM


The manta ray-shaped water elemental 1 moves to S20, and drenches ST20 and T21, while taking 2 hp of damage from the flames.

The adventurous octopus water elemental 2 moves to V21, drenching UV21 and V22, taking a mere 1 hp damage.

Wavy elemental 3 moves to T18, and puts out T18, T19, taking 2 hp damage. Now, as far as is evident, all of the flames now are quenched.

The three liquid creatures gather together in a triangle, and begin dancing a joyous elemental dance of victory over the nasty fire, gurgling in delight, and squirting little bits of water at each other and up into the air. Some liberties with movement here - but their mission is accomplished, and they rejoice! -maybe this part happens at the start of next round... Two more rounds remain for their summons.

Murphy looks hard, his survival skills can track [Survival: 16]. Should illumination die down, he has darkvision. Noting the excitement of Meko, and seeing him sniffing the ground, and Sky also looking there, Murphy calls out in his currently somewhat growly bass voice, "Roscoe, join us here. I look like an earth elemental. Looks like flames are dying out inside. Sky - what do you have there?"

Perception: 49

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 9th, 2017 8:39:44 PM

Shel has her head down, and she doesnt realize that he others have put the fire out. She keeps passing buckets back and forth so long as the others keep handing and taking them from her. Keeping a steady motion made the work all the easier. Her back would be sore later, but maybe everyone would be alive.

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=20 ;
Friday June 9th, 2017 9:31:34 PM


Well, no one else is up here. Bliss and Mookie fly out. The downstairs is well in hand. They fly around the house, looking.

Perception 20

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=41 ;
Saturday June 10th, 2017 2:00:34 AM

"Stop, Alleah. Just stop. Think for a moment. What's the best way to do this?"

She casts Detect Thoughts and concentrating on the spell, starts moving about the upper floor

-----------------------
Ley Line check: 41 = Pass. Detect Thoughts. Alleah will walk around the top floor searching for any thinking creatures and Mookie

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday June 10th, 2017 4:57:58 AM

Reaching down and petting g Meko, he nods to his trusty wolf, then Sky calls out

I knew it! Over here everyone! They've been napped. At least two Halfling and a larger creature, maybe person​, wearing boots headed into the woods, that way. Most likely started the fire too.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Saturday June 10th, 2017 12:40:16 PM

Thinking the boys must have been out causing mischief, Kezzem heads outside to check on Ellie and the other orphans, until Sky raises the alarm.

"What kind of black-hearted individual kidnaps orphans! Clearly it is not for ransom money, so they must have some other vile purpose. We must find them at once!"

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=14 ;
Monday June 12th, 2017 1:12:45 AM

FRIDAY POST

"On it!" Lance tries to make his way out of the dormitory and down the stairs to pursue the firebugs, but a lungful of smoke bring him up short.

ooc: Fortitude 14

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday June 12th, 2017 12:12:20 PM

Check-in

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Monday June 12th, 2017 3:54:19 PM

Pressi rushes to the back where the tracks are.

Causes and Tracks (DM SteveK) 
Monday June 12th, 2017 5:25:37 PM

Murphy has enough survival skills to verify what Meko found and Sky has seen: two sets of unshod prints leading from the orphanage backdoor (NOT the kitchen door) and towards the woods, and two sets of shod Medium humanoid prints coming from the woods, then turning around and going on the same path as the two unshod prints. More is difficult to see because there are many other signs and tracks in the dirt this close to the orphanage and town.

Shel keeps passing buckets back and forth until a ragged cheer brings the buckets to a halt: the fire is put out!

Bliss and Mookie fly out and met up with the team gathering by Sky and Meko.

Alleah casts Detect Thoughts, and, through the clearing smoke, goes through the entire orphanage to ensure there is no living thoughts. There is not.

Sky reads the four prints and announces that two orphans have been napped by one person wearing boots who probably started the fire.

Kezzem heads outside and is incensed about black-hearted villains kidnapping orphans!

Lance is temporarily overcome by smoke on the way out of the Orphanage, but, thankfully, the smoke is clearing and the hero is soon able to get outside and confer with the others.

Pressi goes around the building to where the others are meeting.

…………….
…………….

The fire is put out and the water elementals perform a sinuous victory dance for a few seconds until they return to whence they came. The fire that Alleah and Bliss saw around Ellie’s bed quickly burns out without catching the wet bed or anything else afire too… for some reason. There is still a great deal of smoke, but with the Boffins, Candy, and all but two orphans accounted for (Maddie and John), the smoke becomes only more a nuisance for the heroes, who are able to move through the building without much trouble.

Roscoe comes around with a couple of deputies and starts inspecting the kitchen, oil barrels, and accelerant trail that Murphy called out earlier. “We can get to the bottom of the fire. If there are biguns at night in the woods, I think we know who the best team is to rescue young Maddie and Jhon."

The Broker comes around the corner to meet up with the gathering Humbles Sword. “Before you go, I think you need to know what little Ellie has been saying. She says she saw the two biguns. She also says that she and Zack set the fire."

......
WE ARE OUT OF COMBAT ROUNDS.
Heroes can take one minute of actions per post.

(ooc: Incredible posts during a non-standard encounter! Everyone gets One Hero Point for…
- Murphy on the organization of the water elementals
- Alleah, Bliss, Kezzem, Pressi, and Lance for charging into the Orphanage like heroes
- Sky and Shel for pitching in at the bucket line; way to integrate with the townsfolk! All the ‘Ford knows the heroes don’t think they are above menial work.
- And a special shout-out to Pressi who had the foresight to organize and plan actions for the arriving townsfolk. The ‘Ford has a ‘Sword who they see as a leader!

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday June 12th, 2017 8:50:55 PM

Shel moves over to meet up with the others, stretching her back as she walked. "Whew, in not used to physical exercise. I've got to start working out more," she whispers.

Once she hears from the Broker, she looked at the others. "We've got to talk to Ellie. Why did they set the fires? Were they under some sort of spell?".

Bliss (AC24, HP56) and Mookie (Cayzle) 
Monday June 12th, 2017 9:31:26 PM


Bliss looks at those footprints carefully. He tries to imagine the boots that would have made them. Big boots, bigger than any other around here. He turns to his friends. "Can anyone cast Locate Object? Maybe we can find this villain by his boots?"

He wonders if the kids were cursed or enchanted to start the fires.

Alleah (Posted by Cayzle) 
Monday June 12th, 2017 9:36:42 PM

Alleah wipes the sweat from her brow. She's conflicted on how she feels though. She's grateful to Warrd that everyone made it out of the fire alive. But then again, it sounds like two children have been kidnapped.

"I've got an idea" she says quietly to the rest of the party

"Ellie dear, you were sooo brave tonight in getting out of the orphanage. I think for all you've been through tonight that maybe you can have some dessert at the Belly Buster. But we really need to know what happened and what you saw so we can go find Maddie and Jhon. Now, I know answering questions for grownups can be a little scary at times, so I think we can make this a bit easier. I want you to think reeeeally hard about what happened tonight, ok? How the fire started, what you saw, what you heard. Anything that comes to mind. I want you to let me see what you see and hear what you hear. Can you do that for me, Ellie? It will mean no more questions and you can go get something to eat"

Alleah will cast Detect Thoughts and concentrate on reading Ellie's mind. The poor girl will no doubt be thinking of the night's events, and reading her thoughts seems less traumatic than asking her to answer a wave of questions from strange adults.

Alleah plans to share all she learns with the party once Ellie is out of earshot.

------------------

Leyline check: 19 = Pass. I'm assuming Ellie will lower her defences at Alleah's request

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday June 12th, 2017 11:59:13 PM

"I can't track anything, but point me in the right direction and Incandescent chase them down." Lance is hopping and eager to run like a cooped up shepherd dog.

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17 
Tuesday June 13th, 2017 2:57:44 AM


In the moments before the dancing water critters disappear, Murphy calls out in a loud voice, Takk, vannelementer! Det gjorde du veldig bra. Gĺ med stolthet, vinnere." In Aquan, Highlight to display spoiler: {"Thank you, water elementals! You did that very well. Go with pride, champions."} Then, in common, he says in a slightly quieter voice to those nearby, "I thanked the water elementals for their help in their brave conquest of the flames. They served our orphanage well."

He also hastens to assure any halflings, apart from the 'Sword and Roscoe, "Don't worry - I won't hurt anyone. I'm here to help you all out." After that, he says, "I recommend some of the good folk here go through the building, open the shutters, and let the orphanage receive a good airing out. Also be mindful that, right after a fire, flames might again spring up - so put some water buckets there and there throughout the place, to be used when needed for the next hour or two. And, if, in your prayers, you'd like to send a word of gratitude to Eberyon for allowing me to get help from the water critters, no doubt he will appreciate that thought."

He takes Sky aside, and whispers to him - If you are Sky (or are nearby and have perception ~DC25) Highlight to display spoiler: {"Notice, friend, there are two sets of boots - see the slightly different size and markings on this pair?"}

To those nearby, he says, "Do we know for certain the children were kidnapped? Is it possible they went off on their own, or had some sort of arrangement? Nonetheless, kidnapping it may be. Let's be slow to make up our minds before we know enough. Let's see how close the boot prints got to the house." [Was Murphy able to tell whether they came right up to the house, or stopped and turned a bit farther away?]

"Also, the fire was set inside the kitchen. The children left the building through the next door over, near the stairway." As he hears Broker LaughShield's comment that Ellie claimed to have set the fire with Zack, he nods in appreciation for the message, and he is about to ask the girl her reasons for doing so with Zack, and whether the 'bad men' had been there tonight, and was that why she started the fire? And had they been there before? - but he desists for the moment, as Alleah appears to have the questioning well in hand, and he recalls how deeply she was able to get into the thoughts of the hungry hill giant they met on their way northward several days ago.

He then mentions to Pressi he's going to talk with Candy, and asks if she might want to talk with the Boffins. He heads around to find Candy. He tries to deflect panic at his appearance along the way. "It's all right - I'm just Murphy, disguised as a big mound of walking dirt, kids. I needed to get big to bash in the back door."

"Hi, Candy. It's me, Murphy. Sorry for showing up as a hulking mound of stones and dirt. I think what you are doing, taking care of the kids, is great. Say, you mind if I ask you about John and Maddie? Should we step off to the side a ways, or is here all right?"

He awaits her reply, and, unless totally brushed off, complies with her preference. He asks, "Can you tell me something about the two? What they are like? Interests? Abilities? Anything that might be helpful in us finding them? Also, and sorry for this question, but, can you think of any reason why they might have decided to leave?" If she rejects the implication of the the last part of that query, he follows with, "Well, do you suppose anyone here might have an idea about the man or men who came nearby, looks like tonight? Their bootprints cover over some of what look to be Maddie's and John's footprints from just a short time ago." He has never previously placed high trust in her character, but it seems as though she may have had some change of heart, and he has always thought she had a certain cunning, and was certainly able to get people to follow her lead. He is absolutely willing to give her any benefit of the doubt, but is also open to words of concern, or words that bite. If the latter, he takes no offense, simply deflecting, and asking if she knows of something that will help them help the children.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=19 ;
Tuesday June 13th, 2017 5:30:09 AM

OOC: My leyline die roll for the post Cayzle made for me. I was able to roll on my phone but not post

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 13th, 2017 11:40:25 AM

Sky nods, I must have misread the tracks..


Sky and Meko glance at each other.

When your all ready, let's get to tracking...



Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday June 13th, 2017 12:06:06 PM

"How is everyone doing?"

Kezzem checks on the orphans and staff for burns and if anyone is still coughing from the smoke. If need be, he will lay hands on the injured.

"Don't worry," he says, "we're going to find your friends, and bring however is behind this to justice."

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Tuesday June 13th, 2017 7:04:23 PM

As directed, Pressi goes to talk with the Boffins

Ooooo, Television! (DM SteveK) 
Tuesday June 13th, 2017 8:37:17 PM

Shel is sure they have to talk to Ellie, maybe she was under a spell!

Bliss looks at those footprints and suggests a Locate Object spell could find the two villains by thier boots? He also wonders if the kids were be-spelled to start the fires.

Alleah has an idea. She asks Ellie not to speak but just think about her words as the Witch casts another Detect Thoughts spell…

Lance can't track anything, but is hopping and eager to run like a cooped up shepherd dog.

Murphy provides praise to the water elementals and instructions to Roscoe and other nearby townsfolk before getting down to the business at hand. He questions if the children were actually kidnapped and cautions about keeping an open mind about events. The druid can see the two shod tracks got to within 20 feet of the kitchen door before turning back towards the woods, and points out the fire was set inside the kitchen while waiting on Alleah’s machinations. After all that, he just doesn’t have the time to be doing more just yet.

Kezzem reassures the local people they will shortly be on the trail to find the two missing orphans.

Pressi goes to talk with the Boffins, who tell her that Marie and Jhon are a responsible young buck and bucca, and they wouldn't go off by themselves for frivolous reasons. "They always watch out over the young uns, and mind the littles."

…………….
…………….

Candy BadApple brings Ellie around to the gathered heroes, and it is a close call if it is the child or the adult who is more nervous about that! But both put on brave faces, and then Alleah starts speaking with the child. Soon, Alleah is getting images and can speak aloud what she sees to everyone. “Zack found Ellie at the water closet and they talk about Candy’s bedtime story; ‘The Chickenheart that Ate Plateau City’. They were both hungry, so they went downstairs into the kitchen. They hid on the stairs because Maddie and Jhon were sneaking out of the house. OK, they go downstairs and into the kitchen. Ellie goes for the larder and sees Zack go to the kitchen door and sneak a peek; he is grinning like he’s going to see something but then gets real scared and says there are Bad Biguns out there! Ellie sees them too: they look like Humans. Zack shuts the door and Ellie grabs a small barrel of oil from the larder. ‘They can’t get through fire and jello!’, she says, mimicking a line from Candy’s story, and spreads the oil around before lighting it from the stove. It’s really bright and hot. Ellie is really scared, so runs to her bed. She hides under her bed as the Boffins come in and call for all the kids to get out. Then she takes the last of the oil and makes a circle about her bed. She is thinking ‘wish I had some jello.’

And that’s all Alleah gets.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday June 13th, 2017 9:41:03 PM

Shel goes wide eyed at Alleah's telling of the story going on in Ellie's head. "I've never seen a bigun that actually looks like a human. I wonder what sort of creature that is. None of them have looked like a human," she repeats, trying to wrap her head around the thought.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday June 13th, 2017 11:57:14 PM

Lance continues to jump around, cracking his neck and knuckles and ready to run off as soon as someone tells him where to go. "I should learn tracking..."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday June 14th, 2017 12:31:11 AM

"Huh... clever kid" Alleah is quite impressed by the way Ellie handled herself. She doubts she would have had the same smarts when she was a kid.

"Ellie, you did the right thing. Noone got hurt by the fire, and the orphanage can easily be rebuilt. But by starting the fire you probably scared off the bigguns and saved others from being taken."

Alleah searches through her kit for a suitable reward for the youngster. Finally she digs something out: a small badge/medal from the Star Mages guild*. "This probably calls for a little bit of formality" she decides.

"For thinking quickly in protecting her friends and for being so brave tonight, I hereby award Ellie this medal" Alleah pins the badge to Ellie's nightgown. "Now young hero, I think it's time you got some shelter somewhere"

When Ellie is out of earshot she gathers the party close by and fully briefs them on how the fire started, what Ellie saw, and every other detail she was able to glean.

"Looks like those bigguns timed their attack perfectly. They went straight for the orphanage and attacked just days before the tower would be ready. Seems strangely well coordinated. You think Uthvas may be involved somehow?"

------------------------------
*Note: The medal/badge was an old Yuletide item. It has no monetary or magical value

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17 
Wednesday June 14th, 2017 5:10:08 AM

Murphy listens to Alleah's report on Ellie's thoughts, with some smiles, some looks of concern. He nods approval at the special award.

"The towers are ready as of a few days ago, right?" he responds to Alleah's observation. "Shel, humans are biguns, compared to us. There have been a few who've come to our town before. Then there are bigger biguns, like ogres, and real biguns, like giants."

To Lance, he says, "Probably Sky and I can help you a bit with that idea, Lance. Or, the WLA can give you some survival training, too, and that helps with learning to track. Don't worry, we'll be on our way fairly soon, I reckon."

He then approaches Miss BadApple. "Hi, Candy. It's me, Murphy. I know, I need to wash up," the earth elemental grins. "I think what you are doing, taking care of the kids, is great. I'd love to eavesdrop on the stories you tell the young 'uns. Say, you mind if I ask you about John and Maddie?"

He awaits her reply. If she agrees, he asks, "Can you tell me something about the two? What they are like? Interests? Abilities? What they look like? Anything that might be helpful in us finding them? Can you think of any reason why they might have decided to head out tonight?" He follows with, "Do you suppose anyone here might have an idea about the men who came nearby, look like? Their bootprints cover over some of what look to be Maddie's and John's footprints from just a short time ago." He points out to her where their bootprints stop, and shows the children's footprints. "Sky found these."

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+14=33 ;
Wednesday June 14th, 2017 11:32:52 AM

To Murphy's comments to Shel, Pressi reminds her that they HAVE encountered giant sized humans - the constructs they fought the last time they went up against Uthvas. Clearly, her mind went much in the direction Alleah did, though of all the targets he could have picked....

It was the first time in a while that she could do more than simply react, though what to do next didn't come clearly. From Murphy's description of the tracks and the eyewitness reports that didn't describe any screaming or kids carried out, they had to consider the possibility that the kids heading to the woods was separate from bigguns coming towards an orphanage (and nowhere else). But no motive for either remained apparent. "They always watch out for the others," she turned over in her mind.

To Lance, "It is our lot in life. Even a Monk-Rogue doesn't get the ability to track easily (cross class for both classes, and low skills every monk level). We just have to make do. She peers into the darkness (Perception 33) trying to figure out anything else.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday June 14th, 2017 1:13:44 PM

"My cousin Koz would be useful here," says Kezzem. "He was always good at tracking things. Of course, he'd then probably want to eat the orphans, so it's probably best that he isn't here."

"Hold on, I have an idea. They might have left a scout behind. Gargul, reveal to me if evil lurks nearby."

OOC: Detect Evil (60 ft. range)



Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+13=26 ; d20+10=30 ; d20+15=19 ;
Wednesday June 14th, 2017 3:36:26 PM

Sky nods in approval as well when the little one is acknowledged for her bravery and fast thinking.

Good job kid, those instincts might well keep you alive in a dangerous situation one day, just like it did today. .
turning to the rest of the group,

Lance, I can teach you a bit about tracking if you'd like. See these prints, deep into the earth, He points out the boot prints left by the "bigguns"
Then these here, very shallow prints, meaning a lighter person left these. The size and depth difference lets us know a small vs medium. The shape shows us boots or bare foot.. But it takes time to get used to all the little things one might see while tracking.

He kneels down, checking out the tracks once again, Be right back... he mumbles as he begins following the tracks just inside the woods. Looking for anything else that might tell him if the bigguns and lil ones left together or not, if all sets of tracks continue in the same direction, or if anything tells him they've climbed a tree, hopped on a horse, or anything else of note... Moving slow and quietly as he checks further in, He only goes alittle ways into the woods before returning to his friends to share his findings, if any,...
--------------
Perception: 26; Survival; 30 (Nat 20), Stealth; 19 (maybe 25-40ft pass the tree line)


Tracks and Decisions (DM SteveK) 
Wednesday June 14th, 2017 7:31:27 PM


Shel tries to wrap her head around the thought that the term ‘bigun’ means any Medium-sized or larger humanoid.

Lance continues to jump around, cracking his neck and knuckles and ready to run off as soon as someone tells him where to go.

Alleah is quite impressed by the way Ellie handled herself, and rewards her with a small medal for quick thinking. She knows that the Towers won’t stop Biguns (eg Medium or larger humanoids), only Real Biguns (eg Giants), and wonders if Uthvas may be involved.

Murphy listens to Alleah's report and considers the Tower (finished but not enchanted) and the difference between types of Biguns. And then earth-elemental Murphy approaches Candy BadApple. (Sense Motive DC 20 Highlight to display spoiler: {Candy seems apprehensive and unfriendly } “I just started working with ‘em, don’t know much about ‘em. Just wanna give ‘em a better leg up than I had.” Candy is able to give Murphy and the Sword a physical description of the pair. Neither Candy, the Boffins, nor anyone else can recall seeing any Humans about the town today. Although Murphy points out that the boot prints partially cover Maddie and Jhon’s prints… they don’t.

Pressi considers that it was the first time in a while that she could do more than simply react, though what to do next didn't come clearly.

Kezzem laments his cousin isn't here, but that may be just as well. He tries to look at the woods and Detect Evil, but there is none within 60 feet.

Sky also praises Ellie and then does some tracking of his own. The prints are fairly fresh and in yeilding earth, so it is fairly easy for the ranger. He is able to see both the two Medium and two Small sets of prints converge at a trail into the woods. Forty feet into the treeline, Sky hears something just barely on the edge of hearing. Is it the wind or calls for help?

.........
.........

The townsfolk seem to have things well covered. Sarabella and Iangold are leading the Boffins and kids to the Temple to sleep the rest of the night, Roscoe leads a group airing out the Orphanage, and Mayor Bingo is thanking people for coming out and shooing people back to their beds.

It looks like the Humbles Sword is free to pursue other actions, and they aren’t going to get any more information here.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday June 14th, 2017 9:57:18 PM

If Sky reveals his tracking successes to the group, Shel is all about trying to follow the footprints and discover the missing children. Hopefully, Pressi was wrong and there was no more of those constructs out there for the group to encounter again...those things shrugged off her most powerful spells with ease. "I say we go find the kids right now!"

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+19=27 ; d20+19=34 ; d20+38=58 ;
Wednesday June 14th, 2017 10:23:21 PM


Bliss is eager to hunt for the kids too. He and Mookie take to the sky, flying quietly and using darkvision to scout ahead.

Perception Bliss: 27
Stealth Mookie: 34
Stealth Bliss: 58

He casts Message to communicate with the group and stays in Message range.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday June 14th, 2017 11:55:11 PM

Lance watches the party members trained in woodslore carefully, eager for a shred of a clue as to where to run.

Murphy Leafwin Pipewood (Kim) AC 20 HP 64/76 CMD 17 (Medium Earth Elemental)  d20+7=26 ; d20+30=39 ;
Thursday June 15th, 2017 2:01:24 AM


Earlier at the 'boots covering their steps' moment. "Oh, wait - those are someone else's footprints from maybe sometime earlier, look a bit older. I was wrong, what we think are Maddie's and John's footprints don't look covered at all by the biguns."

Then with Miss BadApple - he was able to discern her disquiet. He says, "Thank you, Candy, for giving these youngin's a fighting chance. I know you and I did not always see things quite the same way, but, who knows, maybe we can be on the same team." He turns to go, then turns slightly back, and quietly adds, "Say, it's up to you, but I'd appreciate any prayers sent heavenward for the youngin's we're off to try and find." He gives her a nod of leave-taking, and without awaiting a reply, he strides off...

... and comes to the midst of those of his friends who are still nearby. "Humble's Sword, some of us have started already. I agree, Shel. If anyone wants a ride, I'm running. Maybe not as fast as Pressi can, but I can carry two of you easy, and maybe one on my shoulders. If you don't mind a little dirt." He waits a beat (or two if necessary), helps up who wants to ride an earth elemental, then begins at first a slow acceleration, and, within a round or two, heads toward the woods, in the direction Sky and Meko went, full bore (125' / round - Fleet feat (and feet) adds 5' to 20' movement, and Running feat (and feet) give an x5 multiplier). Those he is hanging on to should not need worry - he won't let go. If someone is on his shoulders, they might want to apply the ride skill - he tries to move smoothly.

As they draw near to the edge of the woods, he slows, and helps down those with him, then enters between the trees. Watching (darkvision: 60) and listening.

Sense motive: 26
Perception: 39

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=35 ; d20+10=26 ;
Thursday June 15th, 2017 6:57:30 AM

Alleah also takes to the air, but only 20 to 30ft high. She wants to be able to keep a check of the ground and follow the tracks (or the others if they are ahead of her).

Her tracking skills aren't greatest but she will take a shot at it.

She isn't as concerned about stealth as the others and will gladly move at full speed. The longer the group waits the further the guilty party gets and the harder it will be to track them.

-----------------------
Fly speed: 70ft (x5 if in a straight line and still able to track) 25ft in the air
Perception: 35 + Darkvision
Survival check to follow the footprints: 26


Pressi (Melvin) - AC 22 (21), HP 77, CMD 26 (28); elf form  d20+12=28 ;
Thursday June 15th, 2017 11:27:10 AM

Pressi prepared her vicious tear and activated her elf form (darkvision and +10 speed for an hour). (Items in parens are the new temp values).

(OOC: I like how everyone seems to think that Pressi is a typical monk speedster, despite only being half monk. She does ok, but she traded away speed for other priorities.)

With that, she moves along the way, keeping an eye out for danger or for other signs of the missing kids (Perception 28 + darkvision 60 feet, +2 traps).

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday June 15th, 2017 1:10:05 PM

Sky shares his finding with everyone as they catch up.
Heard something, but it seems quite far away. The foot prints converge to the same path. Although it's hard to tell which is older. My guess is, if they didn't travel together down the path then one party is only minutes behind d the first...

He then continue to follow the tracks, Meko at his side. He isn't running though, doesn't want to miss anything.

Two-Apple Tree rd1 (DM SteveK) 
Thursday June 15th, 2017 8:53:02 PM

Shel is all about trying to follow the footprints and discover the missing children. "I say we go find the kids right now!"

Bliss is eager to hunt for the kids too. He and Mookie take to the sky, flying quietly and using darkvision to scout ahead. Staying in message range, however, means being able to see at least one other person. At night, that is limited to only 60 feet by Bliss’ darkvision, and cut in half by the trees, so Bliss is only 30 feet ahead of the main group. A further problem is Mookie CAN”T see at night, and flying through woods is going to bump his beak. Bliss is going to have to walk, as his snarky Familiar refuses to fly in the woods at night.

Lance watches the party members trained in woodslore carefully, eager for a shred of a clue as to where to run.

Murphy offers a ride to up to two friends while he is stronger as a Medium Earth Elemental. Since there is no saddle nor a way to ‘ride’ an elemental, these friends will either have to try to hang on as Murphy-elemental runs through the dark (unable to do anything other than hang on; no Ride Skill), or have Murphy carry them in his arms (losing Murph his ability to grab anything else). As they draw near to the edge of the woods, Murphy slows and helps down those with him, then enters between the trees.

Alleah flies forward with Bliss and is with the first group.

Pressi keeps up pretty well with the group.

Sky tracks into the woods and is with Bliss when...

…..

The heroes enter the woods, Bliss 30 feet in the lead with Sky close behind, tracking, and the rest closed up in a group. The closest point to the orphanage has a trail, and Sky confirms the tracks continue down the trail. The trees grow close and the trail gently goes upslope before looping into a hollow that is open to the sky, so the moonlight allow Bliss to be the first to see the scene only 40 feet away from the trail head.

A group of foul creatures have the two children up a tree! There are four pale corpses that still have the stink of the grave about them (even from 40 feet away), and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!

(Know Planes or Religion to identify)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

Moonlight provides Dim Light for the combat area.

Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.

The six creatures have circled the tree.

Bliss, Alleah, and Sly are at the trail head 40 feet from the nearest creature.

Murphy, Kezzem, Pressi, Lance, and Shel are 30 feet from the trail head and can't see the creatures 70 feet away (due to the rise in the trail)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 15th, 2017 9:46:16 PM

Shel moves forward 20' toward the trail head, and casts Haste on all of her teammates. "Hurry up...sounds like there is no time to waste!"

OOC: remember your Haste bonuses.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday June 15th, 2017 11:58:09 PM

Lance bolts forward until he reaches advance group. "Coming! Coming! Coming!"

Murphy Leafwin Pipewood (Kim) AC 21 HP 64/76 CMD 17 (Medium Earth Elemental)  d20+30=40 ; d20+13=29 ;
Friday June 16th, 2017 6:08:14 AM

Murphy casts longstrider, receives Shel's haste, then hustles forward to view the situation. [Move up to 100, but will not wade into the midst as of yet - staying for the moment about 30' away from the creatures circling the tree.]

=============
Haste: 0.8 minute
Longstrider: 9 hours
Perception: 40
Knowledge, nature: 29 [to attempt to discern nature of any creatures around the tree]


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d6=1 ;
Friday June 16th, 2017 6:43:21 AM

When it comes to children's safety, Alleah tends to act before she thinks. Rais, Isra, Ellie and now Maddie and Jhon.

"Oi! Stink face!" Taunts and insults aren't exactly her thing "Back off!"

Alleah moves forward and flies to put herself between the children and the creatures, still flying and hopefully out of reach of the creatures.

Once next to the children she casts a spell to harm (what she believes to be) the undead under the tree.

Wardd has other ideas.

----------------
Move action: Fly up to 100ft to put herself up in the air, adjacent to the children in the tree
Standard action: Channel Positive Energy to Harm all undead within 30ft for a massive 1pt. Yeah


Pressi (Melvin) - AC 22 (22), HP 77, CMD 26 (28); elf form; hasted  d20+12=32 ; d20+5=17 ; d20+20=28 ;
Friday June 16th, 2017 11:03:41 AM

Pressi hears the noises up ahead, sees Murphy rush forward, and rushes forward herself. Between the haste and her larger form (I assume from context that it's still within the hour.), she is able to cross 70 feet easily, even while stealth (30+10+30 - so can cross 70 feet in move action, double move while stealth).

There, she pauses at the sight of the creatures. (Perception Nat 20, Religion 17).

She does her best to get within 5 feet of any of the creatures without breaking stealth (Stealth 28).

----------------------

Double move while stealth to get close
elf form, hasted


Bliss (AC20, HP81) and Mookie (AC24, 40 (36?) hp) (Cayzle)  d100=21 ; d20+14=23 ; 3d6+2=12 ; d6=4 ;
Friday June 16th, 2017 3:00:18 PM


Bliss tries to hop real quick like onto Mookie. That's a DC20 Ride check ("fast mount"), and the little fellow fails miserably even without rolling. Bliss is Tiny and Mookie is Medium. See, you can't fast mount something that's two sizes larger than you.

"That's what she said," chortles Mookie!

"I gotta get you some darkvision and a smaller size," says Bliss. Instead of the fast mount, he just hops on like regular, at the cost of a move action. Then he casts a spell -- ley check 21 = A-OK -- of Bull Strength on Mookie.

"Go get them, Mookie!" shouts Bliss.

Mookie charges (flying) the nearest of the of enemies. He flies up to 80 ft and attacks with a +2 charge bonus for total +14. He rips into a foe with his sharp beak, hitting AC23 (hopefully!) If that hits, Mookie inflicts 12 damage and himself takes 4 vicious damage.

Mookie ends the round flying just above and to one side of the enemy, hovering. His intent is to make a full attack next round, then make a DC20 fly check to fly straight up five feet, so that Bliss will be out of reach for his next spell or shot.

DM Sanity Info
Lvl 1: 2+True Strike; cast BS on Mookie
Lvl 2: 2+Aid; cast Resist Energy but got it for free
Lvl 3: 1+ProEnergy; cast Pro Energy
BitoLuck used 0 of 6

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday June 16th, 2017 4:48:11 PM

Kezzem mounts up on his noble steed, Rumpus.

"We ride!"

He prods Rumpus to a gallop but then brings him to a halt a few seconds later. "Uh, which way are we going?"

Two-Apple Tree rd2 (DM SteveK)  d20+7=12 ; d20+7=9 ; d20+7=18 ; d20+7=11 ; 10d6=35 ; d20+12=13 ; d20+12=29 ; d20+20=22 ; 2d6+12=16 ; 2d6=5 ;
Friday June 16th, 2017 8:40:48 PM

Shel moves forward 20' toward the trail head, and casts Haste, and is able to get all her teammates except for Bliss and Sky. (OOC: Haste states ‘one creature/level, no two of which can be more than 30 ft. apart.’ The scout group is 30 feet away from the lead of the main group, so Shel can only Haste herself and one of the groups.) She is 10 away from the trail head.

Lance bolts forward until he reaches advance group 30 feet away. He is now 40 feet from the nearest creature and can see the hollow, the creatures, the tree, and the two Halfling teens.

Murphy casts Longstrider but receives Shel's Haste which supercedes the Longstrider for a few rounds. (ooc: Both Longstrider and Haste are enhancement bonuses, so do not stack) The druid hustles forward until he is 30' away from the creatures circling the tree.

Alleah jumps to the rescue, easily able to fly adjacent to the children while calling names to the creatures. The hero misjudges her height because the kids are higher than 30 feet in the tree, and so the positive channel doesn’t reach any of the undead. (Wardd is batting 1000; thankfully, the meager damage doesn’t matter much). Alleah is 40 feet above the ground and floating beside Maddie and Jhon.

Pressi the elf hustles and sneaks until she sees the creatures and can tell, the undead are ghosts! Paralysis touch, flesh eaters, and a nauseating stench! The hero moves forward, sneaking up right next to a ghast! (Fort DC 15 negates, sickened for 1d6+4 minutes)

Bliss and Mookie fly forward, wounding the undead Pressi is standing next to, and is assaulted by its stench! (Fort DC 15 negates, sickened for 1d6+4 minutes)

Kezzem mounts Rumpus and trots until he is out of the woods on the rise and can see the battle before him.

…..

Maddie has her eyes shut and is holding onto the ‘Y’ of a branch for dear life. Jhon is a little higher up, but looks over and screams, but still brandishes a stick at Alleah. “Aiiiee!! A wind-ghost! You get away”, he says his voice trembling, “I’m not afraid of you!”

The humanoid undead react to Bliss' arrival by moaning and moving to attack! They can't reach Bliss and can't see Pressi, but that only stops their claws. Boy! These guys sure stink; the putrid decaying of the grave. (Pressi No AOO since they didn't move out of threatened square. ). (Pressi and Bliss save three more times Fort DC 15 negates, sickened for 1d6+4 minutes)

One of the chainmail-wearing hounds turns and viciously growl at Murphy. It paces forward, hackles raised and then… Flames dart from its mouth to engulf the Halfling Druid! ( 35 fire damage, Reflex DC 21 for half)

The second hound sees Pressi and leaps over to attack! It's bite barely gets through her defenses, and Pressi is Mailed and burned! (Pressi takes 16 damage and 5 fire damage)

(ooc: A group of foul creatures have the two children up a tree! There are four pale corpses that still have the stink of the grave about them and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!) (Know Planes or Religion to identify)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

Moonlight provides Dim Light for the combat area.

Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.

Pressi and Bliss are 15 feet away, standing next to four ghasts.

Two large red hounds are 20 feet away from the tree, and 30 feet away from the trail head.

Murphy is 30 feet away from the undead, 20 feet away from the hounds, and 20 feet away from the trail head.

Lance, Kezzem, and Sly are at the trail head 40 feet from the nearest creature.

Shel is 10 feet from the trail head and can’t see the creatures (due to the rise in the trail)
........
Ghasts. AC 16
1. 12 dam.
2
3
4

Hounds. AC 24
1
2

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 16th, 2017 9:07:26 PM

Shel casts Greater Invisibility on herself and moves 40' closer to the baddies. OOC: by my count, that should put me 10' from the scrum.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+7=26 ;
Friday June 16th, 2017 9:08:27 PM

OOC: Knowledge Planes result is a 26. Meant to put this in last post.

DM. They are Nessian Hell Hounds!

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday June 17th, 2017 11:42:39 AM

Zombies! Ghosts and Wolves oh my!!

Post coming tonight or in morning

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Saturday June 17th, 2017 12:24:51 PM

Kezzem urges Rumpus forward towards the ghasts, but keeping the pony at least 10 feet away. He will then dismount. If he can, he steps 5 ft. towards the ghasts as well.

"Have you heard of Kezzem the bard,
He died and that has left him scarred,
Now from death he is free,
And he will smite at thee,
To send you back to the graveyard."



Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=20 ;
Sunday June 18th, 2017 9:02:12 AM

"Don't worry kids! It's me, Alleah. Ellie sent us to come help you!"

Seeing how her channel was so weak, Alleah takes a more direct approach

-------------------
Standard Action: Cast Blindness/Deafness. Ley line check: 20 = Pass. Target the hound attacking Pressi. Hound to make a Fort save vs DC18 or go blind

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+18=19 ; d20+13=30 ; d6=3 ; d6=5 ;
Sunday June 18th, 2017 11:20:56 AM

Sky and Meko, surprised to see so many things following​the kids. Sky pulls his bow and fires off two arrows. At the closest wolf. The first arrow goes wide, the second finds it's Mark.

--------------
Rapid shot; hit ac 30 for 3 and 5 ice damage.

Bliss (AC20, HP81) and Mookie (AC26, 30of40hp) (Cayzle)  d20+10=11 ; d20+10=13 ; d20+10=12 ; d20+10=26 ; d20+5=23 ; d20+5=23 ; d20+5=19 ; d20+5=7 ; d20+10=21 ; 3d6+2=14 ; d6=6 ; d20+12=21 ; d20+10=26 ; d6+8=13 ;
Sunday June 18th, 2017 11:00:00 PM


[OOC: Note: Last round, Mookie charged and attacked, ending his move after his attack and hovering above and in reach of the ghasts, in the five ft space above them. They could have reached up and clawed at him. This round Mookie is going to attack and then try to take a five ft step straight up, out of reach.]

Four DC15 Fort Saves:
Bliss at +10: 3 fail, 1 pass.
Mookie at +5: 3 pass, 1 fail.
Both Bliss and Mookie are sickened: -2 to attack, damage, saves, skills, ability checks

Mookie attacks with his beak, gross though that is! He is usually a +12 to hit, but that's a +10 sickened. Mookie snaps at AC21, a hit, for 14 more damage, and he himself suffers 6 vicious damage.

Mookie tries to hover straight up. His Fly check is a +14, now reduced (sick) to +12. He rolls a 21, no problem, and ends the round hovering 10 ft up, NOW out of reach of those claws!

Bliss thinks this looks like a job for his bah. While Mookie is biting the thing, Bliss concentrates on filling his bah with magic energy (swift action, Arcane Strike for +2 damage). Bliss shoots after he is out of reach (at +10 instead of +12), hitting AC26 -- no wait! AC27 with point blank shot -- a hit, for 13 more damage to the wounded one if it is still standing. With two bites and a bolt, that one is now down 39. If it was already down at 26 damage, then Bliss would have shot at an unwounded one, inflicting 13 to a fresh one.

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d20+30=37 ; d20+6=16 ; d8=8 ; d8=5 ; d20+10=19 ; d8+7=13 ; d20+10=11 ;
Monday June 19th, 2017 5:30:03 AM

'Friday' post
Murphy was not quite prepared for the rapid assault, and now is taking more fire damage after what he already picked up in the orphanage [failed save, 35 hp fire damage, putting him at 29/77 hp]. He sinks into the earth, crouching down, for a 5' movement, his head just a bit below the surface, and casts cure moderate wounds for 22 hp of healing [bringing him to 51/77 hp].

[Note: ignore d20+10=19 and what follows - first rolled healing, then thought (late night grogginess) I could precede that with attack - which I cannot. As haste allows for a second move action, may now subterranean Murphy earthglide 25' away either just before or just after CMW, without provoking AoO? If so, he glides in a direction about 45 degrees away, to the left, just below the surface.]

=============
Haste: 0.7 minute
Longstrider: 9 hours
Perception: 37


Pressi (Melvin) - AC 22 (26), HP 77 (50/71), CMD 26 (28); elf form; hasted  d20+11=19 ; d20+11=24 ; d20+11=30 ; d20+11=17 ; d20+13=19 ; d20+13=20 ; d20+13=24 ; d20+8=18 ; d20+8=16 ; d8+4=12 ; d8+4=9 ; d8+4=7 ; d8+4=5 ; d8+4=12 ; 2d6=12 ; d6=6 ;
Monday June 19th, 2017 10:30:59 AM

(OOC: I am assuming that sickness is not caused by a disease.) Fort Rolls x 4 at +11: all pass!

"Dang it, I wasn't supposed to deal with hair of the dog until morning," Pressi quips. Seeing as how nobody is in flanking position (where is Lance, anyway?), forgoes her swift training action in favor of more AC.

Pressi unleashes her flurry upon the wolf snacking on her, and/or on any nearby ghasts within reach.

Attack rolls (13, 13, 13, 8, 8): 19, 20, 24, 18, 16 (not great, but if any ghasts are in reach, all five will hit)
Damage Rolls: 12, 9, 7, 5, 12
Vicious Damage one round: 12, damage to self 6

---------

Ki points used 1/4
Hasted 2/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round

Two-Apple Tree rd3 (DM SteveK)  d20+5=23 ; d20+5=16 ; d20+5=9 ; d20+5=18 ; d20+5=19 ; d20+5=21 ; d20+5=6 ; d20+5=7 ; d20+20=30 ; 2d6+12=22 ; 2d6=7 ; d20+20=21 ;
Monday June 19th, 2017 7:25:59 PM

Shel casts Greater Invisibility on herself and moves just outside the known ‘stink aura’ of the Ghasts.

Kezzem urges Rumpus forward towards the ghasts, but dismounts just out of stink range, to save Rumpus the effects of the foul undead.

Alleah tries to calm the kids and decides on a more direct approach, targeting the hound attacking Pressi with a blindness spell! But the hound shakes off the spell and growls.

Sky pulls his bow and fires off two arrows at the closest hound-creature. The first arrow snaps off the black chain barding, but the second sinks shallowly. The creature screams as steam rises from where the arrow glazed its flank with ice!

Bliss and Mookie are sickened, but continue gamely to strike! A sharp beak, and then moving up to hover away from nasty claws. The Ghasts must have been startled by the attack and didn’t reciprocate, but as Mookie leaves their reach, four claws try to rake the team. (4 AOOs vs Mookie, all miss) Bliss himself, finds an arrow and puts the first Ghast out of its misery with a well-placed shot!

Murphy was not quite prepared for the rapid assault, and uses his earth-glide ability as an elemental to sink below the level of the earth, then heal himself from his worst burns. (ooc: Murphy is not able to move more this round. Haste doesn’t allow an additional move action. Haste allows one additional attack when in a full attack melee; which is not the same.)

Pressi, standing next to the ghasts, targets one, and reduces it to a real death. (The stink is not disease)

…..

Maddie keeps her eyes shut, and Jhon, still brandishing his stick, looks at Alleah. “The ‘Sword?”, he says uncertainly, and blinks a couple times. “OK, Maddie, we’re gonna be OK!”

The humanoid undead hiss and gnash their teeth at Alleah and Bliss out of reach, then turn and lope towards the nearest unmeleed Halfling; Kezzem! Two ghasts rear up and claw at the Paladin. react to Bliss' arrival by moaning and moving to attack! (Kezzem and Rumpus save two times Fort DC 15 negates, sickened for 1d6+4 minutes). The ghasts miss the Paladin.

Hound One doesn't have a target since Murphy went underground, and it lays its eyes on two Halflings in the wood line. Bounding up the small slope, the large red hound slavers over Sky, Meko, and Lance; taking a bite out of Sky! (Sky takes 22 damage and 5 fire damage)

The second hound continues to gnaw at Pressi! (Natural 1; miss!)

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
I like providing different scenarios and methodologies of combat. In that spirit, this combat will not have a map. I will use the broadest discretion for AOO, flanking, targeted spells and the like to support the intent of the Player and PC.

A group of foul creatures have the two children up a tree! There are four pale corpses [Ghasts] that still have the stink of the grave about them and two creatures resembling reddish wolves the size of ponies and are wearing blackened chain mail [Nessian Hellhounds]. The tree Maddie and Jhon are in is too thin for the undead to climb, too sturdy to knock down, and the kids are too high to be affected by the creatures so they are at an impasse… until the heroes arrive!

Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away above the the ghasts.
Shel and Kezzem are 20 feet away, In melee with the ghasts.
Murphy is 30 feet away from the undead, 20 feet away from the hounds, 20 feet away from the trail head… and five feet below the surface of the ground. :-)
Lance and Sly are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3
4

Hounds. AC 24
1
2. 25

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=23 ;
Monday June 19th, 2017 8:52:17 PM

Shel will step outside of melee range with the ghasts and start dropping magic on the wounded hellhound.

OOC: cast Magic Missile, doing 23 points of damage. Shel stays invisible with her Greater Invisibility spell.



Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+8=15 ; d20+8=14 ; d20+3=17 ; d20+3=4 ; d8=6 ; d8=3 ; d8=2 ; d8=3 ;
Monday June 19th, 2017 11:57:03 PM

Lance unleashes a flurry of blows against the offending hellhound. "Forgotten Mouse's Bite of the Hammer! His hands, feet, elbows, and knees are a blur of motion as he attempts to land a blow.

ooc: Flurry of blows.
Attack 15, damage 6
Attack 14, damage 3
Attack 17, damage 2
Attack 4, damage 3

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d20+30=48 ; d20+6=15 ;
Tuesday June 20th, 2017 2:15:08 AM


As he was able to get a couple looks around as he came over the hill, then to the spot he is in now, he moves underground to the far side of a fair-sized tree away from ghouls and hellhounds, comes up out of the earth, and begins to cast call lightning. [Move up to 40 feet under earth, 5 more feet coming up.]

=============
Haste: 0.6 minute
Longstrider: 9 hours
Perception: 48
Stealth: 15


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=35 ;
Tuesday June 20th, 2017 7:18:06 AM

Alleah rolls her eyes as the Blindness Spell fails. Wardd is certainly not in a good mood today.

Still, if there's one thing Wardd likes it is the moon and mind magic. Alleah tries to mess with Hound #1.

----------------
Standard action: Leyline check: 35 = Pass. Cast Confusion to affect Hound #1 only. Hound #1 to make a Will Save vs DC22 or be confused
Move action: Draw Wand of Magic Missiles


Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+13=22 ; d20+13=30 ; d20+13=14 ; d20+8=23 ; d20+8=16 ; d8+4=11 ; 2d6=6 ; d6=3 ;
Tuesday June 20th, 2017 11:09:02 AM

"Huh," Pressi says to the Hell Hound. "Looks like your breath is worse than your bite."

She unleashes another attack, this time upon the hell hound, hoping for a connection.

Attack Rolls: 22, 30, Nat 1, 23, 16

Hitting only once, stunning fist (DC 16), damage 11, vicious damage 6 (to self 3)

Swift action: +4 to AC

------------------

Ki points used 2/4
Hasted 3/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=19 ; d20+12=27 ; d20+6=24 ; d20+6=21 ; d20+15=20 ; d20+15=26 ; d20+10=18 ; d20+10=19 ; d3+2=4 ; d3+2=3 ;
Tuesday June 20th, 2017 11:47:23 AM

Kezzem Fort SVs: 19, 27.
Rumpus Fort SVs: 24, 21.

"Rumpus, go make sure Alleah stays out of trouble," says Kezzem. "Make sure she's not trying to flirt with the undead."

Kezzem sends Rumpus to guard Alleah as he attacks the nearest ghast with his daggers.

Attack #1: 20. Damage: 4.
Attack #2: 26. Damage: 3.
Attack #3: 18. Miss.
Attack #4: 19. Miss.

"Man, sometimes I miss being a rogue."

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 20th, 2017 12:18:35 PM

posting now

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+18=20 ; d20+13=33 ; d20+13=19 ; d6+4=10 ; d6=4 ; d20+13=26 ; d6+4=10 ; d20+6=10 ;
Tuesday June 20th, 2017 12:26:51 PM

Sky winces at the heat and pain from the hell hound;

Get em Meko! Sky yells as he backs up five feet, and unloads a volley of arrows.

Meko jumps in between Sky and the Hound, growling and snarling, protecting his friend and master.

-----------------
Full attack; Rapid Shot, Many Shot:
Atk 1 (2 arrows) hit ac 20...
Atk 2 hit ac 33 (nat 20-Crit confirm 26) for 20 and 4 ice (not sure if i roll again for crit ice damage...)
Atk 3 (Rapid Shot) hit Ac 19.....
----------------
Meko attempts to bite and the heavily armored hound, but cant seem to sink his teeth through the chain mail...


Sky & Meko (Marty) HP:34/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday June 20th, 2017 12:27:42 PM

update header

Two-Apple Tree rd4 (DM SteveK)  d20+5=8 ; d20+5=7 ; d20+5=6 ; d20+5=10 ; d20+5=7 ; d20+5=10 ; d20+5=9 ; d3=2 ; d20+5=24 ; d6+3=6 ; 10d6=36 ;
Tuesday June 20th, 2017 8:27:28 PM

Shel steps away from the ghasts, you know… just in case… and casts Magic Missles at the wounded hellhound!

Lance unleashes a flurry of blows against the attacking hellhound, but he isn’t able to get past the tough, armored hide!

Murphy has a good situational awareness of the treeline, and is able to move underground to the far side of a large sycamore off to the side of the fighting before coming top-side. He begins a complicated spell...

Alleah is disgusted about the luck she has this battle, and tries another tack, and Confuses the Warhound!

Pressi taunts the Hell Hound and unleashes another attack, hitting only once but using her stunning fist to telling effect!

Kezzem and Rumpus are OK, and the Paladin sends his mount to guard the tree where Alleah and the kids are. Kezzem attacks the nearest ghast with his daggers, slicing for some damage.

Sky sets Meko to attack and steps back himself. A spray of arrows mostly bounce off, but one strikes deep with extra cold damage! winces at the heat and pain from the hell hound;

…..

Maddie keeps her eyes shut, but Jhon is getting into the fight, calling out good blows and waving his stick for emphasis.

The two ghasts continue to harass Kezzem. Claws and teeth try to get through the paladin's defense, and the last bite succeeds! (Kezzem takes 6 damage, save v paralysis Fort DC 15, save v disease Fort DC 15.)

Hound One has three targets, and it howls with malevolence! Taking a step back, it gives a canine grin and rumbles a language clanging against the ears before flame licks out in a 30 foot cone!
(Know Infernal: Highlight to display spoiler: {Uthvas was right; there is plenty of prey in these woods!})
Sky, Meko, and Lance take 36 fire damage; Reflex DC 21 half)

Hound Two is confused and stunned and just sort of stands there.

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away and 20 feet above the the ghasts.
Shel and Kezzem are 20 feet away, Kezzem is in melee with the ghasts.
Murphy is 40 feet away from the trailhead and kid tree behind a large sycamore.
Lance, Sly, and Meko are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3. 7
4

Hounds. AC 24
1 28
2. 65. Confused! Stunned!

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=22 ;
Tuesday June 20th, 2017 8:39:03 PM

Shel holds her position and uses an empowered magic missile at the most wounded hellhound. The bolts streak out from the darkness, her position still clouded by her Invisibility magic.

OOC: total of 33 damage from Empowered Magic Missile.



Bliss (AC20, HP81) and Mookie (AC26, 30of40hp) (Cayzle)  d20+10=25 ; d6+6=11 ; d20+10=14 ; d20+12=28 ;
Tuesday June 20th, 2017 9:42:24 PM


Bliss says to his familiar, the now-medium-size raven, "Okay, I shoot, then you swoop down to attack, right?"

Mookie is silent.

"Mookie?" Bliss asks. "Right?"

The raven just hovers after escaping four claw attacks without a scratch. He stares down.

"Mookie? Mookie? I shoot and you swoop. That's the plan, right?"

Is the dumbstruck spirit companion even looking at the undead? Mookie's eyes are unfocused. He is silent, too, and that's out of character.

"Mookie!" shouts Bliss.

...

[OOC: Sorry, missed the DM post. No action for me.]

...

Mookie finally rouses himself and shakes his head. "Huh! Well that's a headful of news, for sure."

"What Mookie? What is it?" Bliss asks, relieved his friend is talking again.

"Nothing, Kid! Come on, stick to the plan! Shoot and swoop!"

Bliss fires at a ghast, hitting AC25 for 11 (all sickened penalties applied)

Then Mookie swoops to attack, biting AC14, a miss.

Mookie rolls to hover: 28. The duo end the round hovering above the ghasts but in reach!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+15=26 ; d20+8=9 ; d20+8=11 ; d20+3=16 ; d20+3=19 ; d8=8 ; d8=2 ; d8=6 ; d8=4 ;
Tuesday June 20th, 2017 11:00:39 PM

ooc: Reflex save 26

Lance is able to dodge the worst of the flames, but his tush is still singed. He tries his best again to assail the hellhound. "Dream Whirlwind of the Ninety Monkeys!"

Attack 9, damage 8
Attack 11, damage 2
Attack 16, damage 6
Attack 19, damage 4

HP 74/92

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  3d6=7 ; d20+23=30 ;
Tuesday June 20th, 2017 11:27:48 PM

Finishing his spell toward the end of the round, Murphy peeks around the sycamore, and sends a 30' tall, 5' wide lightning bolt (Reflex save for half vs DC 17) for 7 hp electrical damage down upon the head of the hellhound who earlier had flamed him, and was now attacking his friends. Mindful of Lance dancing in and out, he tries to avoid hitting the monk.

Bold, brave halfling, Murphy thinks to himself. All these people under attack, and you're hiding like a frightened child. He does look to see how others are doing.

=============
[Note: rolled 3d6, 1,5,1, for 7hp - got XML error, roll is now not showing]
Haste: 0.5 minute
Longstrider: 9 hours
Perception: 30


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d4+1=4 ; d20+17=32 ;
Wednesday June 21st, 2017 7:27:24 AM

"Sky? Meko? How you guys doing?" Alleah is a little concerned that her friends may be taking a lot of damage.

She wants to be able to help them but doesn't want to leave the children alone.

Alleah grips her magic missile wand tightly, and waits to see if the party are able to finish any of the creatures off.

--------------------------
Standard action: DELAY until all the party have acted. Use Wand of Magic Missile. UMD check: 32 = Pass. 4 pts of force damage to either: Hound 1, Hound 2, or Ghast 3 (in that order, depending on which is still standing)

Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+15=19 ;
Wednesday June 21st, 2017 10:04:14 AM

Pressi scans the area, trying to decide what to do next. With hound 2 temporarily down and highly damaged (it looks like Shel or Alleah will finish him off), it might be time to move on to another target, preferably one that was flanked. She could take a five foot step to flank with Kezzem and still get a full round at one of the ghasts. Or she could make a move (hasted) to get to Lance with the other hound.

Given the trouble Murphy and Lance are having, and the difficulties a hellhound produces, she chooses the latter. "Someone flank me if any of the ghasts follow," she orders. "Lance, hold position and standby."

"Yo, dog," she shouted. "You couldn't even catch your own tail."

--------------

Move action: 35 feet to flank the hellhound with Lance

Standard action: single punch (while flanking, hasted = 15) Attack roll 19.

Swift Action: +4 to AC

-------------

Ki points used 3/4
Hasted 4/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
AC Boost +4 1 round


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=29 ; d20+12=25 ; d20+15=33 ; d20+15=35 ; d20+15=21 ; d20+10=18 ; d20+10=11 ; d3+2=4 ; 2d3+4=8 ; d3+2=3 ;
Wednesday June 21st, 2017 11:53:55 AM

Kezzem SV Fort: 29. Made.
Kezzem SV Fort: 25. Made.

"Your teeth may be like daggers, but my daggers...are also like daggers?"

Attack #1: 33. Hit. Damage: 4.
Attack #2: 35 (nat 20). Confirm: 21. Crit! Damage: 8.
Attack #3: 18 Hit. Damage: 3.
Attack #4: 11. Miss.

Total Damage: 15.
If the first hit or two drops a ghast, please transfer the remaining damage to the another ghast if possible.

Sky & Meko (Marty) HP:18/61; Ac:22 & Meko HP:6/42 Ac: 18(MA:22)  d20+13=25 ; d20+7=8 ; d4=3 ; d20+18=25 ; d20+13=32 ; d20+13=32 ; d6+4=6 ; d6+4=6 ; d6=6 ; d6=2 ;
Wednesday June 21st, 2017 2:46:42 PM

Sky manages to twist away from the worst of the flames, but he is indeed in trouble.

My arrows can't seem to find their Mark, and since when do Wolves breath fire!!?? Missed that memo I guess... Meko and I are hurt pretty bad.

With only Potions to heal with Sky decides to stand his ground, not going to let Meko die to heal himself.

-------------
Full at
1- ac 25
2- ac 32 for 6 and 6 ice damage
3- ac 32 for 6 and 2 ice damage
------
Meko takes full defense action.

Pressi (Melvin) - AC 22 (26), HP 77 (47/71), CMD 26 (28); elf form; hasted 
Wednesday June 21st, 2017 4:44:47 PM

OOC: By the way, I need a sub for Pressi on Monday and Tuesday. Thanks

Two-Apple Tree rd5 (DM SteveK)  d6+4=10 ; d6=4 ; d20+5=26; d20+5=22 ; d20+5=23 ; d6+3=6 ; d20+20=34 ; 2d6+12=23 ; 2d6=6 ;
Wednesday June 21st, 2017 7:35:23 PM

Shel holds her position and casts an empowered magic missile at the nearby hellhound. The bolts streak out from the darkness, Shel still protected by her Invisibility magic.

Bliss and Mookie have a moment, and then resume the attack, getting a wound in on a stinky Ghast, but the duo end the round hovering above the Ghasts but in reach!

Lance dodges the worst of the flames, but his accuracy for a flurry of blows just can't touch the Nessian Warhound!

Murphy, his Call Lightning in place, sends a bolt into the Large hellhound who earlier had flamed him, and was now attacking his friends. It's so big, there is no chance of hitting Lance unless the hero jumps on the 'hound's back! The druid looks about, but the scene hasn't changed and there doesn't look to be anything new arriving either.

Alleah worries about her friends, but her best ability to help is her trusty magic middle wand. Holding...

Pressi decides to zip over and help Lance and Sky. Flanking the Large Hound, she misses.

Kezzem keeps jabbing away with his daggers. It takes all three hits, but a third ghast is a now real corpse on the ground.

Sky steps back and burns three arrows into the Hound! It really doesn't like the ice! (Hit three times, DM rolled damage for the first one)

And Alleah shoots the confused Hound.

…..

Maddie keeps her eyes shut, and Jhon continues calling out good blows and waving his stick for emphasis. "Oooh! Lightning and glowing arrows are hitting the red dogs something good. Mr. Stinks-a-lot and Mr. Gross-stink-ski are getting beaten up real good!"

The last ghast reaches to claw at the irritating Mookie and bites a wing! (Mookie takes 6 damage, save v paralysis Fort DC 15, save v disease Fort DC 15.)

Hound One has three targets, grins lopsidedly at the cavortions of Lance, Sky, and Meko. It rumbles again (speaking Infernal: Highlight to display spoiler: { sending a puppy against a 'Hound? Let me show you how it is done!}) The Hound grinds the life from the noble wolf. (Meko takes 23 damage + 6 fire damage)

Hound Two is confused and tries to attack Alleah since she was the last one that injured it, but since he can't reach, he just stands and gibbers. (Speak Infernal Highlight to display spoiler: { "May I Momma doghouse to the banana patch?"})

......
......

WE ARE IN COMBAT ROUNDS

NOTES:
Moonlight provides Dim Light for the combat area.

LOCATIONS:
Alleah, Maddie and Jhon are up a tree in the middle of a shallow hollow in the woods.
Pressi is 15 feet away, in melee with Hound 2
Bliss and Mookie are 10 feet away and 20 feet above the the ghasts.
Shel and Kezzem are 20 feet away, Kezzem is in melee with the ghasts.
Murphy is 40 feet away from the trailhead and kid tree behind a large sycamore.
Lance, Sly, and Meko are at the trail head 50 from the tree and in melee with Hound 1.

STATS:
Ghasts. AC 16
1. Dead
2. Dead.
3. Dead.
4.

Hounds. AC 24
1. 72
2. 102. Confused!

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=16 ;
Wednesday June 21st, 2017 8:30:17 PM

Shel was amazed those evil dogs were still standing. She'd blasted the heck out of one of them, and she wasn't going to stop until it dropped. She uses another empowered magic missile!

OOC: Shel does 24 points of damage with her magic missile.

DM SteveK. Hound Two staggers and then falls over, unconscious! Shel can see the monster is still breathing...


Pressi (Melvin) - AC 22 (22), HP 77 (47/71), CMD 26 (28); elf form; hasted  d20+17=36 ; d20+17=33 ; d20+17=33 ; d20+12=25 ; d20+12=27 ; d8+4=10 ; d8+4=7 ; d8+4=5 ; d8+4=12 ; d8+4=9 ;
Wednesday June 21st, 2017 9:16:10 PM

"Just hold, hold, hold..." Pressi could feel her mind linking to Lance, could feel time beginning to slow... "Hold...."

Pressi releases her fully charged "outflank" flurry upon Lance.

----

Swift Action: Team Tactics to activate Lance, currently flanking - activates Outflank
Full Action: Flurry
Attack Rolls: 36, 33, 33, 25, 27 - all five hit
Damage: 10, 7, 5, 12, 9 (43 total) + sneak damage (2d6, 5 times)

----------

Ki points used 3/4
Hasted 4/9 rounds (+1 AC, extra attack and movement, etc.)
Elf Form 1 hour
Teamwork feat boost used 1/2 - if Lance gets crit, Pressi gets AoO


Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+5=9 ; d20+5=6 ; d6=6 ; d20+11=30 ; d20+18=35 ; d20+10=11 ;
Wednesday June 21st, 2017 10:53:45 PM


Mookie fails horribly to resist the ghast's power (nat 1!). He plummets to the ground and takes 6 more falling damage. Oh, and -2 with sickened makes those rolls even worse, though it is moot!

Bliss make a ride check (30 even sickened) and an acrobatics check (35 even sickened), so he lands gracefully on his feet, just fine.

But he is sure mad at that ghast.

"You ... you ... JERK!" he shouts. He fires his bah (provoking an AoO to do so but he does not care), hitting AC11 -- a nat 1 shows that he has let his emotions ruin his aim!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+12=30 ;
Wednesday June 21st, 2017 10:57:58 PM

"Chaotic Uncountable Goddesses Tackle! Lance launches himself at the hellhound and attempts to wrestle it away from Meko.

ooc: Grapple check 33 (forgot Maneuver Training bonus).

HP 74/92

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  3d6=17 ; d20+23=38 ;
Thursday June 22nd, 2017 2:44:46 AM


As Lance actually is grappling with the immense hell hound, and he really does not want to hit his fast friend, nor his now elfish girl friend, and it looks like Shel may have taken care of the other hellhound, Murphy, head poking around the trunk of the sycamore, directs the next lightning strike on to the ghast which little Bliss is shooting at, for (5+6+6)=17 hp electrical damage, taking care to avoid Mookie - and Bliss. He wishes he could understand what the hell hounds of unusual size are saying. Did he hear a familiar name a short time ago from the more aggressive fellow?

And, where are those who made the boot prints? Are the ghasts wearing boots? Surely not the hell hounds!

Should the hell hound move more than a few steps in his direction, he will move into the ground and earthglide before it gets close to him. Oh, brave fellow. What's gotten into you?
=============
Haste: 0.4 minute
Longstrider: 9 hours
Call Lightning: 8.8 minutes
Perception: 38


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Thursday June 22nd, 2017 3:41:43 AM

There's so much going on. Meko looks... terrible. Mookie is down (although is that a bad thing?). Sky doesn't look too good either.

Alleah reaches into her pack and retrieves a scroll which she promptly drops to the gound "Scroll of Remove Paralysis Bliss!"

She then moves to place herself between the remaining hound and Sky

"Stay behind me, Sky. I'll be your shield. Keep you head, friend"

Alleah has no intention to move. If the hound breathes its fire then so be it. She will stand her ground.

--------------------------
Move action: Retrieve Scroll of Remove Paralysis (Clr 2) from kit
Free action: Drop scroll
Move action: Fly to put herself between Sky and the Hound
Will voluntarily fail a Ref save to act as a shield and protect Sky


Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday June 22nd, 2017 1:22:44 PM

Realizing that the hounds are the greater threat, Kezzem disengages with the last ghoul to move next to Hound 2, flanking with Pressi is possible.

OOC: Withdraw action so the ghoul doesn't get an AoO

"You got this, Press."

And Then There Were None (DM SteveK) 
Thursday June 22nd, 2017 4:37:45 PM

Shel is amazed the Large dogs are so tough, but another sortie of empowered magic missiles is enough to drop Hound Two! It still breathes, only unconscious, and the fires of hell continue to lick about its muzzle with every exhale...

Pressi times her attack on Hound One perfectly, her Mailed Fist and Rogue training making her attacks even more potent as the hero flurry deadens nerves, crushes arteries, and displaces spinal discs until the Large red Warhound lay dead at her feet!

Bliss has to perform an acrobatic dismount from Mookie as the paralyzed bird falls to the ground. He sure is mad, I mean, he even called the horribly stinky undead a JERK! His anger pulls his aim off, and the Tiny Halfling misses his attack.

Murphy sees the battle is now well in hand with both Hounds down or dead and only one ghast remaining. He maneuvers the next lightning strike to sizzle down and only hit the ghast, though Kezzem, Bliss, and Mookie's hair and feathers stand on end! A quick glance confirms three of the ghasts are wearing mouldering footwear as he contemplates what a 'brave fellow' he is being this battle.

With only one ghast left, between Lance, Kezzem, Alleah, and Sky, the ghast is quickly dead meat.

…..
WE ARE OUT OF COMBAT ROUNDS
.....

It doesn't take but a couple more seconds for the lone ghast to be freed from its cursed unlife, and the little hollow is quiet once more. Well, save for the bellow sounds of the hellish Hound, unconscious. There is no redeeming the outsider, and very dangerous to boot, and a swift blade sends it back to the Land of Unrest.

Maddie and Jhon are cajoled out of the tree and are very happy to see the last of the horrid creatures. When asked why they were outside, Maddie blushes furiously and Jhon shuffles his feet. "We was just taking a walk to ... to pick flowers for the table in the morning. We heard something following us so we shimmied up this tree and the two stinky biguns came. Two soon arrived with the Cliffords. You know... big, red dogs? And we knew we was in trouble until you showed up!" (Sense Motive Dc 20 Highlight to display spoiler: { The hero has a hunch Jhon is lying about 'picking flowers'. })

After a few minutes, those who are sickened feel the weakness leave their body and stomach stop roiling. Mookie's paralysis also wears off after a couple minutes. It would have been deadly if he were alone, but only an embarrassing inconvenience when supported by companions.

A search of the bodies reveals no identification or wealth other than the two black chain-shirt barding worn by the Warhounds. They radiate magic, and are sure to fetch a comely price.

......
......

Experience: All PCs get 3,500xp for the Orphan Fire and Ghast/Warhound combat!
Treasure: Each PC gets 1,175gp for selling the 2 magical chain-shirt barding for Large creatures


Sky & Meko (Marty) HP:18/61; Ac:22 & Meko HP:6/42 Ac: 18(MA:22) 
Thursday June 22nd, 2017 5:50:30 PM

Meko is not moving...

Sky runs to the wolfs side.,

Can anyone help him

Murphy Leafwin Pipewood (Kim) AC 21 HP 51/76 CMD 17 (Medium Earth Elemental)  d8=8 ;
Thursday June 22nd, 2017 8:20:59 PM


Earth-Murphy runs over to where Meko is fallen. He looks over the wolf, and casts cure light wounds, for 13 hp healing. "If only I had not ducked away, he might have followed me, and harmed none of you," Murphy says. "I am sorry, Meko."

He transforms back into his halfling self.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 22nd, 2017 9:14:42 PM

Shel keeps looking around the scene quietly, keeping her Invisibility spell active. She wasn't sure that there weren't more threats hiding out, waiting to ambush the group.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Thursday June 22nd, 2017 10:18:45 PM


Bliss hugs Mookie until the raven comes around. He ignores everything else.

Alleah's gift has not registered.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+15=22 ;
Thursday June 22nd, 2017 11:33:33 PM

ooc: Sense Motive 22

Lance raises an eyebrow. "Is that what they call it these days? 'Picking flowers'?" He makes a khh-khh sound with the side of his mouth. "I have picked my share of flowers in my day. Sometimes I even had to pick my own flowers when I was on the trail for too long." He makes a beckoning motion with one hand. "C'mon. We'll take you back to the village."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+13=15 ; d6=2 ; d6=1 ; d6=4 ; d8=3 ; d8=7 ; d8=8 ; d8=5 ; d8=1 ; d8=2 ; d8=6 ; d8=3 ; d8=8 ; d8=3 ; d8=5 ; d8=7 ;
Friday June 23rd, 2017 10:05:55 AM

"Picking flowers at night? How did you see where you were going? How would you know what you were picking?" Alleah takes the boy at his word.

She recollects the scroll she dropped and starts to check over the wounded. Alleah knows quite a few spells, but isn't quite powerful enough to raise the dead. Meko may be done for.

If he is unable to be revived Alleah will cast Gentle Repose on Meko. There may still be a way to raise him at a later date.

In terms of healing, she gathers everyone around and channels positive energy Everyone is healed for 6pts

She then loses some spells for some additional healing
Lose Summon Monster III to cast CSW. Sky is healed for 24pts
Lose Dispel Magic to cast CSW. Sky is healed for 19pts
Lose Dispel Magic to cast CSW. Pressi is healed for 20pts
Lose Summon Monster II to cast CMW Murphy is healed for 18pts

Pressi (Melvin) - AC 22 (22), HP 77 (67/77), CMD 26 (28); elf form; hasted  d20+9=29 ; d20+14=22 ; d20+8=27 ; d20+5=19 ;
Friday June 23rd, 2017 10:51:25 AM

Pressi can practically read the boy's mind (sense motive Nat 20), but she kept quiet even to Lance's remarks. She was trying this new thing where she saved her meanness for when it really counted.

Her elf form finally worn off, she took some time to view the situation (Perception 22) and accept Alleah's heals. She also wondered if they were too hasty murdering those hell hounds. She could use a mount worthy of her stature.

She asks if they remember anything else - if the stinkies came from any direction, were part of a larger group, etc. (Diplomacy 27). She also attempted to remember anything else she could about necromancy - neither hell hounds nor ghasts were known for operating on their own. (Religion 19).

Murphy Leafwin Pipewood (Kim) AC 21 HP 75/76 CMD 17 (Medium Earth Elemental)  d20+7=25 ; d20+23=31 ; d8=3 ; d8=8 ;
Friday June 23rd, 2017 1:30:54 PM


As he waits to see whether Meko responded to his healing spell, Murphy discerns that Jhon's story was slightly less than factual regarding his and Maddie's planned activities. However, it is not difficult to guess the real story. He smiles at Lance's discussion. He does not call the boy on his equivocation directly, other than to say, "My friend Pressi and I pick flowers together sometimes, too." He looks up at her. "That is, when I am not an earth elemental, and she is not an elf. She's kind of cute in either case." He adds one more thing. "That was so smart of you to climb the tree, Maddie and Jhon. I think you two may do well in life."

The druid takes a moment to look at the bottom of the shoes worn by three of the ghasts, seeking to determine whether the footprints in the village were made by the first two that Jhon mentioned, or not. He will let the others know what he discovers.

"Say, does anyone know what those dogs were saying? I wonder if theirs is a tongue spoken by some in Koshe Marr. And, I may be mistaken - but did one of them mention Uthvas?"

He thanks Alleah for her ministrations.

He casts cure light wounds on Mookie (8hp) and Sky (13hp) (on Sky via the Pearl of Power to repeat a 1st level spell).

He returns for a moment to the sycamore tree. "Perhaps you and I may be friends," he says, as he rubs the trunk. He thinks on the many things that sycamore are good for. "When I have time, I shall return to you, perhaps to awaken you," he says. He calls to his friends, "Do you recall the willow that was friends to the nymph Cnossia in the Culverwood? Just as the tree that our young friends here climbed protected them, and this sycamore afforded me some cover so that I could cast - it might be nice to have an awakened tree in these woods that could help protect against such foul creatures as these," he says, indicating the fallen foes which lie on the floor of the woods. "And among whose branches the children could play."

He then regards the fallen. "Let us remove their bodies from the woods, and make a pyre in the open." He asks Kezzem, "Can we tie some rope on Rumpus' saddle, and drag the red dogs and ghasts out of the woods?" He can provide rope, and help to secure the bodies, to take the carcasses the short distance out, and perhaps 30-40 yards beyond the edge of the woods.

Murphy asks Sky, "Do you suppose we ought to track the red dogs, and see if we can determine where they, and the ghasts, entered the woods?"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Friday June 23rd, 2017 1:38:13 PM

Knowing he should be helping to figure out what is going on, Sky doesn't leave Mekos side, he accepts the heals, and lays his head on Mekos chest hoping for some movement after the healing g spells wash over him.

After a moment Sky raises his head and looks around. His new friends standing nearby,

I will survive...

Can you carry him back to the burrow or somewhere safe Murphy? If not raised then a proper burial at least, and thank you Alleah

---------
After the healing Meko is still at -6hp, dropped to like -25 total...



And Then There Were None (DM SteveK) 
Friday June 23rd, 2017 8:55:05 PM

Sky runs to the wolfs side who is not moving. He asks if anyone can help him, but the ranger already knows the answer... there is only one being in the Wold who can bring back the dead. That is, unless one would count the few who chance the Gray Wanderer's wrath when playing with the veil between life and death.

Earth-Murphy runs over to where Meko is fallen He looks over the wolf, but knows any spell he has isn't good enough: Meko is dead. The druid blames himself, and sorrowfully transforms himself back into a Halfling.

Shel keeps a good eye out and keeps her Invisibility spell active. In less than a minute, Shel is visible once more, the Greater Invisibility spell exceeding its duration.

Bliss hugs Mookie until the raven comes around. It takes a couple minutes, but finally, the bird begins to move and rouses himself.

Lance teases Jhon and Maddie who are both blushing furiously. Jhon is also looking kind of quizzical, but doesn't say anything more. (Sense Motive DC20 Highlight to display spoiler: { One has a hunch that Lance's assumption is only partially true. }

Alleah takes the boy at his word about picking flowers. She recovers her scroll, heals everyone alive, but there is nothing she can do to help Meko.

Pressi keeps quiet about John and Lance's remarks. Her elf form wears off, and she asks the kids for any other information they may have.

Murphy sees that Meko doesn't respond to healing, but smiles about Jhon's story and talks about he and Pressi 'picking flowers'. He already knows about the undead footwear, and comments about the hellhounds, but isn't sure if they said "kharastuth vasasroth" or "kharast uthvas astroth". Not knowing Infernal, it's all gibberish to the Druid.

Sky knows he should be helping, but he can't leave his companion's side. He hurts but knows he will survive and makes plans for a suitable burial.

.....
.....

The kids don't know which direction the undead and Clifford's came from; they were a little to frightened then to remember.

In the dark, it is going to be difficult to track, and if Wardd is making sure all kinds of luck is here tonight, it begins to rain. With the rain, and dark, and the churned -up turf from the fight, it is going to be next to impossible to perform any tracking.

But the heroes know one thing for certain: something is not right...

.....
.....

OOC: co-DM Shawn is moving into the DM seat come Monday. Hope everyone is having a fun and challenging time! - co-DM SteveK

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday June 23rd, 2017 9:03:59 PM

Shel was too far away to hear, but she gasped as the others said they could have heard Uthvas's name uttered by the giant hounds. "He is never going to leave us alone, is he? We, and our homes here, are just sitting ducks for his threats. We have to find a way to find him and finish him for good this time. O one in this village is safe until we do," Shel coldly replies, as the knowledge sets in on her.

Murphy Leafwin Pipewood (Kim) AC 20 HP 75/76 CMD 17 
Saturday June 24th, 2017 5:00:09 AM


Murphy, stroking the head of the broken wolf, says, "Good night, Meko." He stands and places his hands on Sky's shoulders. "Sorry, friend. It is beyond my power to bring him back. At least the blasted creature who did this was destroyed himself." He applies the curing spell he was ready to give to Meko, instead to his master (Sky gets another 13 hp back - rolled previously with Thursday, June 22nd, 2017 8:20:59 PM post). "I will get the cart, and bring him back. It is up to you, but, might I suggest we bury him near our burrow? I would like to plant a tree next to his grave. There's a spot about sixty feet away that might be perfect. Look, give me about fifteen minutes, I will be back with two ponies and a cart, and some firewood - the firewood is not for Meko.

"Meanwhile, if the rest of you can - if it is all right with Kezzem - you can start dragging the smaller carcasses out of the woods. I do not want undead, or infernal, bodies littering the wood, and fire can put an end to most flesh - though these dogs may be a challenge to burn." He leaves two 50' lengths of rope for the team, then runs off to his family's burrow, where he keeps his ponies, and carts. He rouses a sleepy brother, has him help, and harnesses Sugar and Nutmeg to one of his carts - the one that carried Vessely and Tiana back to Humble's Ford. He tosses some firewood into the cart, a shovel, a bucket, two torches, several flasks of oil (which he carefully places in the bucket, rather than tossing) and two sheets of canvas, one covering the cargo against the rain, then has the ponies pull the cart past the orphanage, where he takes out his everburning torch to light the way. If any officials are still about, he gives a very quick report (~40 seconds worth, plus that a bonfire will soon be lit). About 90 feet from the woods, he tosses the firewood out of the wagon, then continues into the wood.

He gives to Lance a folded square of canvas which can unfold to 5'x8'. "Help Sky with this, would you? It is for Meko."

Once there, working with his companions, he uses the strength of the ponies to pull the hellhounds out, one at a time, and, if the ghouls have not yet been removed, them as well - to the place he put the firewood. He does not place any of their foes in the wagon, rather, he pulls them along the ground.

Pretty much the whole time, when not with others, he is quietly voicing prayers and entreaties to the heavenly host - Eberyon, Maab, Alemi, Domi, Gargul, Flower, Wardd, Pantheon, and even Ffloy.

Once the remains of the evil foes are gathered in a mound, with wood laid beneath and between and around, and 10 of the 15 flasks of oil he brought along liberally sprinkled on the bodies, he takes out a torch, lights it, and asks if Jhon and Maddie would like to start the fire. If so, he hands them the torch. If the fire needs further help starting, he casts a few lightning arcs to strike the oiled portions of the heap. If that fails, then he uses a flask of alchemist's fire. Maybe other party members can help with flaming hands or the like. He wants these bodies burned away. Once the fire is started, Murphy asks Sky to come with him for a moment, and he takes him to the sycamore tree. "See among the leaves some small seeds? I'm going to plant one near Meko's grave." He climbs up (using some spare rope if needed) and takes a few seeds, and asks Sky to also take a few. He finds a smallish branch, asks the tree for permission, and breaks off the leafy end, thanks the tree, then returns with Sky to the bonfire.

"So, where do we go from here, friends? Yes, Shel, I think I heard Uthvas' name from the one beast, but cannot be certain. Does anyone here speak infernal? Or, maybe, celestial? Abyssal? I've studied enough linguistics to know that many tongues exist - I can think of about two dozen - but do not myself know much more than a dozen."

He asks Bliss what language harpies speak, and does he remember their language himself?

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Saturday June 24th, 2017 6:24:52 AM

Alleah shakes her head. She can't begin to imagine Sky's pain. She doesn't have the words right now, so stays quiet.

She isn't quite sure what Murphy is planning, but running back to town and gathering supplies sounds like a long task. Instead, she casts Roses Temperature Control to get the bodies to a very hot temperature, takes a flask of oil from her kit and uses it to cover the bodies. A tindertwig later she should have a decent blaze even with the light drizzle.

Sometimes the quick and dirty solutions are the best.

"Let's get these two back to Humble's. They've had a big night and no doubt there are people still worried about them. The hunt for flowers will have to continue tomorrow."

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  4d6=12 ; 4d6=18 ;
Saturday June 24th, 2017 12:50:16 PM

Kezzem asssists with disposing a body and says a prayer for the ghasts.

"Gargul, I do not know how these creatures became undead. It is likely they did not choose it, and if that is the case, have mercy on their souls."

Kezzem will also lay hands on Mookie (+12 hp) and Meeko (+18 hp) as they still look pretty injured.

OOC: Lay on Hands: 3/6 remaining today. Anyone else hurting?



Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Sunday June 25th, 2017 11:01:33 AM

Sky accepts Murphy's offer, Sounds like a good idea. Uthvas or who ever is behind this will pay as well. That twisted hound is just a pawn. Meko was innocent, loyal and brave. His memory will live on. Thank you.

Sky helps with Mekos burial once back to the burrow as well. Watching the undead burn he wears a solmn and determined face. He pulls two of Mekos canine teeth and fashions a close fitting nevklace out of some leather.

he was a brother, forever missed and remembered.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Sunday June 25th, 2017 1:07:46 PM

OOC: Sorry, didn't realize that Meko was dead. Any one else want the 18 hp?

Kezem says a prayer for Meko as well.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Sunday June 25th, 2017 9:56:12 PM


Mookie shakes his head as if to clear out the worms. "Ugh, Kid, not good." is all he will say.

Bliss and Mookie walk over to Meko.

"Mister Sky, I sure am sorry about your wolf. I was pretty scared just now about Mookie. I hope he's going to be running with the angels in the Lands of Rest."

Mookie nods his head and says nothing.

DM Shawn - The Cleanup 
Monday June 26th, 2017 12:10:58 PM

The feelings of loss are all about within the group. The loss of Meko is a heavy loss.. more so for Sky.

Shel reacts how any would at the name of their mortal enemy. She knew he would never stop, and that they had to end this sooner then later.

Murphy gives his condolences to Sky before healing the man. He lets everyone know his plan and heads back to the village. (This will take time, and Murphy can change his plan based on Alleah's plan.}

Alleah thinks Murphy's plan will take too long. Instead she casts a spell, and with a little oil and a bit of tinder gets a blaze going in the light drizzle. The two undead creatures burn and pop under the fire. The two dogs however are not burning. The flames barely singe them. She wants to get the children out of the woods and back to the village as soon as possible.

Kezzem sends a prayer to his lord, and to have mercy on their souls. He adds to murphy's healing and helps sky.

Sky swears vengence on Uthvas and awaits for Murphy to return with the cart.

Bliss and Mookie both also share their condolences with Sky. Mookie had a close call as well, and Bliss feels a little closer to him.

Finally Murphy returns with the cart (either full/empty), and Meko is loaded on gingerly. The two infernal hounds are also still present and need to be dealt with.

The journey back to Humbles is a quiet one and nothing prevents your passage. Once in town some of the villagers come up... nothing is said, but they lay their hands on the cart or Meko himself. Sneers and people pulling away when the infernal hell hounds are seen are common.



Murphy Leafwin Pipewood (Kim) AC 20 HP 75/76 CMD 17 
Monday June 26th, 2017 3:06:20 PM


[Welcome back, DM Shawn!]

Murphy is fine with Alleah's plan - so long as the bodies first are removed from the woods. He had asked Kezzem if his pony, Rumpus, could pull the bodies out. If that is done, then he assents. If not, then he is NOT fine with having the bodies burned within the woods, despite the rain. Also, fifteen minutes (maybe 20, tops) for the wagon to return is not a huge amount of time. "Don't burn bodies in the woods unless you have first cleared an area, down to the dirt - and - no, not even that. Problem is, flames rise, and can catch trees on fire, even in the rain. Also, the fire can go into the roots of a bush or tree near the surface, smoulder for hours, and relight. These are things other druids taught me."

He does return with the cart (with the items earlier listed, in case they still were needed).

Just before they return to the town, as he is not wholly familiar with these hounds, and does not know whether they may regenerate, he takes time to run his sickle just below the base of their skulls, moving the blade about to scramble their brains. He then carefully cleans off the blade. "Just a precaution," he says.

As they ride through town, Murphy says, "Jhon and Maddie are smart ones, and brave, and as you can see, safe. Lad and lass, do all you can to help those younger than you."

A bit farther on, he stops where Hugo and Primula PipeLeaf live, and knocks on the door of their burrow, if they are not already awake from the orphanage fire. If one or both answer the door, he explains they have the hellhounds, cannot burn them, and asks if they think they might do something with the skins in fashioning armor or weapons or ... whatever. If not, do they know a way to destroy them? If they are willing to take them, and if none of his friends object, he lets them have the carcasses.

When they arrive at the burrow of Humble's Sword, he talks with Sky about where to place the burial site. Once agreed, he casts expeditious excavation. Diagonally, it is ~7 long, and 5'x5'x5' overall, with the dirt piled up right next to the hole. "We need to dig down another foot or two." He hands Sky a shovel, and takes one himself. He starts digging down, then hands the shovel to the next person who wants to join in the task. When it is ready, he works with his friends to lay Meko to rest, helping to shovel earth back over the body of the good wolf, asking if someone wants to say a few words.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+8=11 ;
Monday June 26th, 2017 3:16:46 PM


Bliss looks at the grave for the dead canine friend and sighs. He might have said a prayer in the past, but he does not much like that Gargul fellow, anymore.

Instead, he does a solemn dance to honor the brave creature.

Perform Dance 11, not his best ever. He thinks that he has to practice his dancing. He wishes he knew a nice song to sing for the occasion.

Mookie refrains from his usual smarmy comment. In fact, he seems quieter than usual, but Bliss has not noticed (yet).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday June 26th, 2017 9:42:53 PM

Shel remains quiet, not knowing exactly what to say over the remains of the deceased wolf. She reached out and patted Sky on the back, letting him know that he's and the others were still there for him. She hoped that might work when words failed.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday June 26th, 2017 11:33:54 PM

Lance squats nearby as they dig the hole to bury Meko. He scratches his cheek as he thinks. He seems ready to say something, but hesitates and remains quiet.



Pressi (Kim for Melvin) 
Tuesday June 27th, 2017 12:49:38 AM


As they bury Meko, Pressi helps digging down, then laying the wolf within, then taking a shovel to cast dirt over the body. As she has the shovel about half full of dirt, now still in the air above the grave, she says, "We were fighting the giants. I was going in and out of consciousness. The last time I came to, I saw a hot ray strike the frost giant. Some of Bliss's bolts passed by. It looked like Sky had been knocked back on his keister. Just then, a deep growl, and Meko flew at the ice giant. It almost looked like the nasty lady giant was falling back for fear of the leaping wolf. He caught her on the upper leg, and flung his head back and forth, as though to pull the flesh from the bone.

"Down she crashed. Growled he still, until, after a moment, he seemed to sense she was no longer fighting. Then he went and gave Sky the biggest slobbery wolfy kiss you can imagine, as his master - his friend, leaned back on his elbows. I have never seen the tail of a wolf wag like that."


She spills the dirt over the body, steps back, and hands the shovel to Alleah, or whoever is next.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday June 27th, 2017 7:11:53 AM

OOC: Thanks for posting for Pressi, Kim! :)

Alleah stays quiet during the ride back to the town. Normally she would say a prayer for the fallen. But this is different. Meko is gone and he won't be coming back. She puts her arm around Sky and just sits quietly.

Back in town she makes sure that the children are returned safely to wherever the makeshift beds have been setup for them.

As the grave is being dug, Alleah whispers quietly to Murphy "I'll be back in a moment. There's something I have to do"

Alleah makes her way to the Temple of Flower to see if one of the clerics would be willing to come participate in Meko's funeral process. "I know that it is uncommon to have a funeral for an animal, but Meko was like family to us. His companion - Sky - is in pain and I think having the support of the community at this time would really help"

She also takes some fresh wildflowers from the garden to lay on Meko's grave.

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Tuesday June 27th, 2017 11:41:58 AM

Sky is silent on the ride home, his only care about the hound bodies is where they came from. If that question can be answered, he's all for it. He just leans in on Alleah and thinks about his friend.

While digging the grave the tears finally run down his cheeks. It really set in that Meko is gone for good.

Raised him from a pup... He's been a brother and friend to me when I had no one else. He will truly be missed...

He thanks everyone for helping and being there for him.

so, how do we find Uthvas?

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday June 27th, 2017 11:45:01 AM

Kezzem will use that second lay on hands on Mookie: (+18 hp)

"Gargul, protect brave Meko from those that would seek to corrupt his remains. May his soul find peace."



ADM Kim - Hit point status of party 
Tuesday June 27th, 2017 1:10:23 PM


[Pressi is down by 10 hp, Sky by 9, Kezzem by 6, Mookie by 4, Murphy by 1]

DM Shawn - The Burial 
Tuesday June 27th, 2017 2:12:49 PM

On the way passed one of the Pipewood burrows, Murphy stops the cart to inquire about the burial of the hell hounds. Hugo answers in his night gown, sand still in his eyes. He holds a candle and wipes his eyes..

"Murph..." the beginning of the question stops in his throat as he sees the body of Meko, then spots the hell hounds. "Murphy... why would you bring those ifernal beings into our town. Bury them, or let the scavengers take them. We don't need that bad magic in here, we have enough to deal with."

At the inquiry of the weapons or armor, Hugo shakes his head in the negative. "None that I am capable or willing to make. Your best plan is to drop them somewhere and let the birds, bugs and scavengers do what they do best. "

Back at the burrow, the location for a grave is decided upon and Murphy uses his spell to expedite the digging process.

Bliss doesn't know what to say in this situation and instead decides a dance will be the best course. He goes about with his tribute and if anyone was paying attention to him, they would notice it wasn't the best dance. But since they are watching the procession, the dance (in the corner of their eyes) is utterly beautiful.

Shel is unable to bring any words to her lips, and instead pats their friend Sky on the back to let him know they are there for him in this trying time.

Lance also has the words stop in his throat, and instead scratches his cheek.

Pressi is helping finish the hole when she relates a story of Meko's bravery in defense of the party vs the giants. Particularly the frost giant.

Alleah returns when the hole is done, along with the priest to preside over the actuall funeral. She is correct in her thinking that it is odd.. but the citizens of Humble's Ford know Meko was as part of the Sword as much as any other member. Her eulogy is a bit edited from person to animal, but it is still a perfect sending off for the spirit of Meko.

Kezzem says a prayer over the grave of Meko, and wishes him protection in the afterlife.

Sky has it finally hit, the loss of Meko is permanent . A tear streaks down his face, but his surrounded by his friends. He finally asks the question everyone is thinking... How do we find Uthvas?

The funeral ends, and the priest says her goodbyes as she heads back. it is late now, as the time has flown by with the fire, fight and funeral. Rest is needed, spells are to be memorized and prayed for, and not to mention the emotional toll of the loss was a lot to deal with. Luckily Uthvas isn't planning an attack at the moment, and the party is able to get some rest.

The next morning... a furious bang... bang... bang on the door wakes everyone in the house. Before anyone can get to the door.... BANG.... BANG.... BANG... again.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday June 27th, 2017 9:08:22 PM

Shel, being tired after the funeral, didn't return to her parents' burrow and bedded down on an extra blanket and pillow with the others. Hearing the banging, Shel sat bolt upright on the floor, throwing her blanket to the side. She whispers to the others, "Did anyone else hear that? Was that the door, or was that something out in the town?. She began rising to go checkthe door, as she tried to figure out the noise.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Tuesday June 27th, 2017 9:15:28 PM

Bliss is a light sleeper, and the banging wakes him up fast.

Mookie ignores it.

Bliss goes to the door and shouts, "Who is it"

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday June 27th, 2017 11:59:20 PM

"We don't need housekeeping!" Lance turns over and buries his face in his pillow.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Wednesday June 28th, 2017 3:34:40 AM

Evening Before
"Sorry," Murphy apologizes to Hugo Primeleaf for disturbing him at this late hour with... canine remains. "We'll figure something out, then. Sleep well."

He keeps the bodies of the hellacious fire dogs wrapped up outside. He asks Hazel for a special favor. "Buddy, I plan to do something to get rid of these bodies tomorrow. In the meantime, I don't want anything strange happening to them, or because of them. It's asked much, I realize - but, would you mind keeping watch overnight with Faoil, and make sure nothing does go awry with them? I'll figure out what to do after I've had some shut eye. Maybe take them north of the river, then given them an acid bath or something."

The sandy haired druid wishes good night to his friends. "Hey, we saved the orphanage - good job pulling the people in to help, Pressi, and all of you did great. And we saved a couple of kids who had just gone out to pick flowers." He gives Lance a wry smile. "I may be mistaken, but I think that their flower pickin' was just a bit more the right side of innocence than what you were talkin' about, Lance."

He gives Cora Calico a post-midnight bowl of milk, brushes his teeth, gargles salt water, rinses, splashes water on his face, drys it, then finds his bed, and falls asleep.

This morning
Someone is pounding on the door. Murphy wakes up, stumbles to the door in his long nightshirt, sees Bliss up just before him, and draws even with Shel, steps forward, opens the door, and says to whoever is making the racket, "Yes?"

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday June 28th, 2017 8:05:43 AM

The doorway looks crowded, so Alleah wearily walks over to the window to look outside.

She sets to preparing some breakfast for Sky. There's really nothing she can do to ease his pain. All she can do is help him face each day.

Pressi (Kim for Melvin) 
Wednesday June 28th, 2017 12:55:50 PM


Dreaming of smoke in the house and big red dogs breathing fire, Pressi tries to figure out who is beating a drum. She opens her eyes, and hears voices coming down the hall. Great. No rest for the sleepy, she whispers. What is that weight on her leg?

Cora the cat lifts her head once Pressi stirs, lifts her back, and stretches. "Mrr-r-rau?" she asks, then walks up on Pressi's stomach, and repeats her question.

Pressi scratches the cat's ears, which appears to be the correct answer to her question. She gently moves the cat to the side so she can rise, and takes her clothing off the chair adjacent the bed to begin cladding herself. Listening to the not too distant household stirrings, she figures the loud knocking on the door presages some sort of call to action. "Can I have an espresso before we get started?"

DM Shawn - The Burial 
Wednesday June 28th, 2017 2:09:54 PM

Shel questions if anyone else heard the knocking on the door. By everyones reactions, it is obvious they did.

Bliss is more pro active and yells through the door, asking who it is.

Lance, half dazed with sleep, tells them they don't need house keeping. ;

After a night where he had Hazel watch over the hell hounds, Murphy is happy to get some sleep before waking up to the banging on the door. He is even more pro active then Bliss and actually opens the door.

Alleah looks out the window and sees one of the whte shirts standing on the steps. His hat in his hands. She goes to prepare breakfast for Sky knowing the day will be hard.

Pressi is a late waker, and still would rather have a cup of coffee before dealing with anything.

-----------------

Once the door is opened, one of the white shirts is standing on the porch. This one wasn't introduced to you, but his smile shows he is as big a fan as the others.

"My gosh.... it is you. Oh wow... Murphy, and Bliss... and Shel.. and I see you Miss Alleah. Where's Pressi, and SKy and Kezzem and Lance? Oh wow... I am Beagle. Atleast thats what my friends call me. I uh.. yeah... I'M sorry, I am a bit nervous, you guys are like my idols. Oh where was i.... oh yeah.... A farmer from out there just came into town with his family and all his possesions. talking crazy talk about things in the night. Figured you'd want to see for yourself.



Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Wednesday June 28th, 2017 4:44:47 PM


"Whereabouts in town are these farmer folk?: asks Bliss, looking up at the fellow. "We've always relied upon the kindness of strangers! So thank you for letting us know."

Mookie, arriving just in time to hear that, agrees. "Yeah, and there's none stranger than us, so there you go!"

Bliss takes the time to get geared up and then hops on Mookie.

"Come on, old friend! Let's fly over and check it out!"



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday June 28th, 2017 6:28:55 PM

Shel greeted the White Shirt with an embarrassed grin. She still felt weird about the group having their own fan club, so to speak, but the situation was what it was. She returned to gather all of her 'work' belongings in her satchel before the group headed out to meet the newcomer, as there was no telling exactly what had shown up on the town's doorstep.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday June 28th, 2017 10:24:17 PM

"Here you go, kid." Lance flips a silver piece to the White Shirt at the door. "Make sure to spend it all in one place." The monk rises from bed and starts stretching his limbs and trunk. "Who wants to go see Farmer Brown and what all the hubbub is about?"

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday June 28th, 2017 11:50:00 PM

A groggy Kezzem wanders out wearing no pants. "What's going on out here?"

"Crazy things around here? That's odd. Nothing crazy ever happens around here. No if you excuse me, I have to go find my pants."

Kezzem starts to leave.

"Let me rephrase that. Nothing crazy happens around here not caused by one of us."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d8=3 ;
Thursday June 29th, 2017 2:42:57 AM


As they are getting geared up, Murphy *binks* Mookie with his wand of CLW for 4 hp of healing (now he should be at full, after the other healing he already has received). "What time is it, anyhow?" he asks, and looks outside to get a feel for the answer to that question. "Thank you, Beagle. Bliss and Mookie are eager to go. A few of us need a few more minutes to get dressed and grab our gear. Uh - there's some of yesterday's bread and some good food on the table. Take an apple, or carrots, or a turnip, if you're hungry. Haven't picked up anything for... Alouryn - hasn't this racket raised you yet? I'll get Hazel in from outside.. Right, so, back shortly! Please, step inside - have some fruit!"

He returns to one of the guys' rooms, and dresses, puts on his haversack. He really wants to go through his morning devotions... in maybe... "What time is it??" he hollers out for any to answer.

He adds in a fairly loud voice, so that any still trying to sleep will likely be annoyed with him, "Seems a farmer has a story to tell. Who all want to find out more? Headin' out soon to go talk with him."

Once he has at least one other person who is not disrobed available to go with him, he will be happy to set out with the fellow in the white shirt. Along the way, he asks the messenger to, "Tell me about yourself, Beagle."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Thursday June 29th, 2017 8:48:13 AM

It's about this time that Alleah comes to a realisation. All the effort she has put in to stay anonymous, all the disguises and aliases she has created - it all comes to nought when you float around as an elemental all day.

"I might need to reconsider some of my life choices"

She quickly collects her gear and prepares to head off with the rest of the party.

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Thursday June 29th, 2017 8:58:13 AM

Sky sits up after the wake up call about a farmer. The banging on the door hardly raising him from the nightmare filled with hell hounds setting everyone and everything on fire. He sets foot on the ground and class himself as usual, but finding Alleah had made him breakfast warms his heart a bit.

Thank you, I always wake up starved, so what's the little white guy talking about some farmer?

Sky will eat and talk with Alleah, unless everyone leaves, then he will follow the group.

Pressi (Melvin) - AC 22, HP 77, CMD 26 
Thursday June 29th, 2017 2:44:37 PM

(OOC: Thank you Rob and Kim for subbing. Welcome back Shawn.)

Pressi stumbled out towards the hallway as Beagle began explaining the situation. "Well, traveling with family does bring out the crazy talk. So, is the crazy talk more 'a ghost stole my hot dog' or 'ghost argle kiwi jumbalaya.'"

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+6=16 ;
Thursday June 29th, 2017 4:59:32 PM


Bliss uses what he has learned about this town to figure out what he can about this farmer fellow.

Know Local: 16

DM Shawn - The Burial 
Thursday June 29th, 2017 6:48:43 PM

Beagle answers Pressi.. " Ma'am.. hes just raving non sense at the moment. Its best you see for yourself. Hes coming in for the inns."

With little knowledge, Bliss just knows many farms lay between here and Angel Springs.

---------

The group heads over to their favorite inn( whichever one they feel they patron more.) The farmer is obvious as his wagon is overflowing with household items and members of his family.

He is at the rear of the wagon handing some silver to another halfling and talking to a group of around 20 passerbys.

.... " thing you've ever seen. Halflings come out at night.. banging on my walls and doors. Reek of death and the cemetery if you ask me. I'm done. Dont need the darm life anymore. City life wity a guard and a defending group is more my choice now. "



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday June 29th, 2017 8:12:54 PM

"Greetings, farmer, welcome to our town. We have heard you have quite a story to tell, and we appear to have walked in on the tail end of it. I don't suppose you'd be so kind as to retell it just one time for us, would you," Shel asks ever so sweetly, still munching on a fresh turnip from the home.

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+3=23 ;
Thursday June 29th, 2017 9:27:44 PM


Bliss and Mookie land next to the fellow and turn on the charm. "Yeah, Miss Shelly has the right of it. We're the defending group you are looking for! But maybe we should go see what the problem is in your neck of the woods so we can defend your friends and neighbors too."

Diplomacy 23! woot!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday June 29th, 2017 11:57:04 PM

Lance follows up behind, looking surreptitiously at their wagon of belongings. "Undead, huh? Gross. What happened?"

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday June 30th, 2017 12:35:27 PM

"Hopefully this is just a bunch of miscreants, but if they are undead, rest assured, good farmer, that we will return them to the grave."

Kezzem uses Detect Evil to see if he can detect any lingering evil auras.

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+8=21 ;
Friday June 30th, 2017 1:50:55 PM

"So your saw a bunch of undead halflings walking around and decided 'Know where I would feel safe? Ground zero.' Don't suppose you know why they were coming after you or where they were coming from?

"Also, you will notice that my response to a bunch of stenchy halflings had nothing to do with any of my teammates. This fact worries me. I should have myself checked out."

It is a lesser known secret about Pressi that having to save orphans from undead made her a tad punchy.

She turned towards the family members. "What about you? What did you guys see?"

(Diplomacy 21)

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Friday June 30th, 2017 2:13:46 PM

Eating quickly, bringing a biscuit for the road, Sky follows the group.

Seeing everyone talking when he arrives, Sky just hangs back and listens.

Sounds like we're getting somewhere..

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle) 
Friday June 30th, 2017 6:45:35 PM


Mookie hears talk of the undead and goes quiet.

Sensing some raw emotion through their shared empathic bond, Bliss looks at his raven friend and asks, "What's wrong, Mookie old pal?"

The talking bird mutters, "I dunno, Kid. I just got a bad feeling about this, is all."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+13=14 ;
Friday June 30th, 2017 7:42:17 PM


Just before leaving the burrow, Murphy chats briefly with Hazel, telling him of a notion to take the hell hounds north of the river to dispose of their bodies. "I don't want to leave them here by our burrow. I want them destroyed." He also asks whether Alouryn might help the group with a healing surge when they get back from meeting the farmer. "It was a rough night."

In town by the Dancing Pig, while listening, Murphy gets to thinking that the hand of Uthvas may be behind this, but does not mention it initially as it comes to mind. It does not sound beyond the abilities of that contemptible corrupter of flesh. On the other hand, their predecessors as local adventurers - sister Selithe, brother Kendry, now sister-in-law Airin, cousin Dwight, friend Podo - who traveled both with the Crescent Valley adventurers and with Humble's Sword - they and others - had met a different necromancer in the Red Hills. Or was it a different necromancer? He, too, had a humonculous as a familiar. Huh.

Maybe there will be opportunity to explore that connection down the road.

Murphy pulls out paper and pen, and begins taking notes. He introduces the members of Humble's Sword to the farmer, then says, "We may look into it, if my friends agree. Tell us precisely where your home is - and who are you?" He makes certain that he gets the full name of the farmer, and the names of his family members. He also asks if there are any others who dwell nearby where his farm lies. "Tell us exactly when this started, and anything you can think of that lead up to it. Also, can your family members here add anything to what you have to say? Did they see or hear anything which may help us understand what is going on?" He does adopt his style of questioning to the way in which the farmer talks, aiming both to make him comfortable to discuss these things, as well as to encourage him to give good information. Unfortunately, his own diplomatic skill this morning do not rise to quite the heights of his friends (Diplomacy 16, taking into account the combined efforts of his companions), but he manages to avoid any terrible faux pas.

Based on the farmer's answers, he begins to sketch a map, trying to get a feel for where the dead walkers come from relative to his farm.

Also, to repeat an earlier question: What time is it? If Beagle showed up past the time Murphy usually spends in morning prayers (starting about 7am), then Murphy was already up when the door knocking began (despite the late night). I get the sense the day is farther along than that, but want to be certain.

DM Shawn - The Burial  d20=15
Saturday July 1st, 2017 1:05:55 AM

The farmer turns to Shel. " There aint much to share. I saw halflings that shambled like they were dead and smelled like rot and a cemetary"

To Bliss " That would be great.. but don't count me in. I aint headed back there. Im done. "

" What happened?" He asks Lance. " We ran. We ran here."

Kezzem finds no lingering auras on the farmer.

" Ground Zero?" He asks Pressi. " Whatcha mean? And dont talk to them... talk to me."

Sky just takes in the scene.

Mookie lets Bliss know he has a bad feeling.

Before leaving Murphy spoke to Hazel, and Hazel agreed on the course.

The farmer takes a deep breatg.. " I'm sorry ya know? Im just scared. These things are killing my live stock. Had one last night try to break down my door. Its not worth it.. not for my family. Our farm is on the road to Angel Springs.. i can draw you a map ya know. This only happens at night, ya know."

Its around 8am.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday July 1st, 2017 5:06:50 AM

"Draw us a map, then and we will get out there and see what we find. How long has this been happening? Is it going on at both day and night? Have any of them tried to speak with you?"

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Saturday July 1st, 2017 12:30:48 PM


"Thank you, mister." Murphy hands the farmer the paper and pen. "What's your name, by the way? Also, who else lives around where you live?"

"And, how many days ago did it all start?"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Saturday July 1st, 2017 8:40:03 PM

Only happens at night..

All the creeps be creepin at night... Looking for flesh and blood to fill their own void. Nasty buggers, your lucky it did t break down your door

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday July 2nd, 2017 5:21:04 AM

"We should probably go check out the farm before nightfall. See if we can find some tracks, or even set some bait"

Alleah has a number of thoughts, but most involve flesh eating zombies.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday July 2nd, 2017 8:12:11 PM

"Yep. We don't want to go stumbling in the dark. That's how clueless teenagers get killed in these situations." Lance cracks his knuckles, cracks his neck, and hops on his toes a few times. "Ready."

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17 
Sunday July 2nd, 2017 10:23:27 PM


"Let's get a fair supply of holy water," suggests Murphy, "along with anything else we think might be helpful. He heads over to the General Store, which has ties to the Catacombs.

Kezzem (BrianW) - AC 24, HP 93/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday July 3rd, 2017 1:00:17 AM

Kezzem says his morning prayers and prepares spells for the day then heads off with the party.

1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Monday July 3rd, 2017 7:26:24 AM

"You don't have to come with us Sky if you're not feeling up to it. Noone will judge you should you wish to take some time to get your head straight" Alleah can't help but worry about Sky. She wants to tend to his wounds, but mental ones are so much harder to heal.

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+9=11 ; d20+8=27 ;
Monday July 3rd, 2017 10:49:42 AM

Pressi rears back as her attempts to talk to the farmer's family members is interrupted. "A thousand pardons. I simply assumed that your wife or children might have had their own observations and opinions. I didn't realize you were one of THOSE farmers.

"No matter. I'm sure that your family members would only corroborate your account fully, and indicate that you withheld nothing from us. Right?" (Sense motive 11, Diplomacy 27. Pressi's suspicions will go unanswered but at least she is able to smooth over some ruffled feathers despite some shade.)

WIth that, she moved on. "Yeah, I don't really have much to add. Don't really think anyone doubts we'll find undead, and who are you going to... whaddiyacallit. Contact? Message."

DM Shawn - The Farm 
Monday July 3rd, 2017 1:18:59 PM

"Ok. I'll draw it. " he says to Shel as he takes the paper from Murphy. " Names Green. I guess Farmer green works. " He draws a dot, and writes Angel Springs.. draws a line and another dot that says Humble's Ford... he then marks a notch on the line and says House. That is the extent of his map. "Listen... right across from the farm is a gigantic oak tree. You'll know it when you see it."

"No one really lives by us... its a hours travel by wagon. Stared a few night ago." Turning back to Shel.. " Yeah... only happens at night, ya know. "

Nodding to Sky. " yeah, my family is bless that thing didn't get the door down."

"The way they stomp around, I am sure there are some prints" he adds to Alleah.

Lance is ready... knowing a day trip is better then not.

Murphy thinks a supply of holy water is key.

Kezzem prepares his spells for the day. A far different cry from getting his thieves tools ready.

Pressi is taken back by his rough snap at her. " Sorry.. ma'am... just a little scared is all. My family will back up my story ya know... but there is no need to talk to them ya know."

If done, the farmer starts unpacking his belongings and heads into the inn. One of local workers, who was paid to take his wagon, takes it to a warehouse to store until he can find a better locale for it. "

Murpy heads to the store to pick up some supplies, everyone has some time to get ready before heading out.

Once on the road, the trip is quiet. A little oddly quiet. No bugs, not birds... everything is silence. The trip is uneventful, but there is always an eerie calm. Due to the gathering of supplies the trip is pushed back and the group arrives with around 2 hours of daylight to spare.

The obvious oak tree is indeed obvious, and the group can see the farm directly across the road. The buiding looks to be a normal farm.. the door and all the windows are shut. Obviously no movement or sound comes from the area.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d10+9=15 ;
Monday July 3rd, 2017 6:11:41 PM

"Welp, another fine situation we've gotten ourselves into," Shel croaks quietly, not wanting to completely give away their position.

She quickly casts False Life on herself, slightly shimmering as the necromantic magic takes place.

OOC: Shel gains 15 temporary hit points, which will last for 9 hours.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday July 3rd, 2017 11:57:11 PM

"I'm not interested in anything jumping out to spook us. Better to take them in the open." Lance hops on the nearest rock or tree stump and takes a deep breath. "FRESH MEAT! COME ON OUT YOU UNDEAD FREAKS! FREEEEEEESH MEEEEEEEEEEAT!!!" He hops down. "Let's see what flushes out."

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 4th, 2017 12:12:12 AM

"Gargul, give me sight beyond sight." Kezzem activates Detect Evil and looks around.

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22)  d20+9=27 ;
Tuesday July 4th, 2017 1:04:13 AM

Shaking his head at Lance's "tactics", Sky silently and solmnly begins looking for footprints or something else that may give him a clue as to what is going on around the farm, and hopefully where it's coming from.

He starts at the road and makes his way to the farm house itself.



Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22)  d20+13=22 ;
Tuesday July 4th, 2017 1:05:23 AM

Oops forgot

Survival 27

Perception 22

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+15=24 ; d20+13=28 ; d20+23=27 ; d20+12=14 ;
Tuesday July 4th, 2017 3:05:43 AM


In Humble's Ford
"As you are leaving your farm behind, have you any interest in selling it, and your dwelling there?" Murphy inquires. "I ask, as someone may have an interest once the present problem is dealt with, and the proceeds may help you get nicely established elsewhere." Whatever Green replies, the druid thanks him for letting them know, and wishes him and his family well in finding a new locale. "Drop in to the WinWood Music and Toy Shop in Angel Springs. My family owns it. We will get word to them of what happens at your farm, and you can let us know where to look you up, if you'd like." He tears off some of the paper from the unused portion of the map paper, jots a note with the name of the shop, asking for a 10% discount for the bearer, signs his name, and hands over a pouch with 25gp in it. "You can use this to buy some toys for the children, maybe something nice for your wife. If you don't yet have a spot to stay, Leska Rose, my sister, may be able to point you in the right direction."

Murphy then stopped in to Pirnook's General Store - the locus for access to the Catacombs in Humble's Ford. While there, he sought to acquire three wands:[blockquote]- Hide From Undead, which he offered to Bliss or Alleah or Kezzem, or whoever was capable of using it to help the party;
- Mage Armor, which he offers to Shel or Bliss;
- Shield to Alleah or Bliss - each wand for the recipient to use, and keep, to help out themselves and fellow party members.[blockquote][I will remove them from Murphy's CS once we know who takes them. If someone else has UMD, or the ability to use one of the wands, speak now.]

He also buys a dozen, and he gives two vials Holy Water to each member of the party. He already had 9 vials earlier acquired, of which he retains 7. If anyone wants an extra one or two, they can ask Murphy. "If you get the contents on an undead creature, it will harm it" [for 2d4 hp damage, no save].

Before leaving Humble's Ford, Murphy tells Sky, "No one will ever replace Meko. However, I know you are used to riding. We have a riding dog, named Cudgel. He has a saddle, and saddle bags. If you would like, you can bring him along with you. He's a good dog, and traveled with us before. I can bring Skipper, my riding dog. They get on well." He brings a bit of extra equipment for Skipper to carry (mainly alchemical items).

He asks Hazel to take the dead infernal red dogs north of town, a ways above the river, and find a spot to leave them for the beasts of the field and birds of the air. "Make sure you take a few friends along to help, Hazel."

Was 4th-level cleric of Flower, Alouryn, wife of ranger Hazel, and original of Humble's Sword, who lives with us at the burrow, willing to benefit the still somewhat wounded members of the party with a surge of positive energy before we left for the farm? [2nd request - that would bring everyone to full hit points][i]

Along the Way
Thinking about the Green children, he talks with his friends about what they think are good ways to raise the little 'uns. He also considers the orphans, bereft of father and mother. And in that regard, he says, "I'm working in my head on designing a water sprinkler system for the orphanage."

At Green's Farm
"Fine, indeed," Murphy winks at his good friend Shel. Lance somewhat startles the druid as the monk voices objection in his own way to the local silence. "Good, subtle approach, Lance. I will await the stampede," he says with a smile. He notes Kezzem's new approach to life, and source of help. He then joins Sky in looking over the local tracks while the light in the sky is still good. He should have a fair idea whether they will be seeing one or two of the Wold's moons this evening, should the skies be relatively free of clouds.

What is the weather like? Last night was the sudden heavy rain. Has that fully cleared?
[i]=============
Knowledge geography: 24
Knowledge nature: 28
Perception: 27
Survival (tracking): 14 (maybe the rain washed out some of the tracks? -at least the ones Murphy looked at)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 4th, 2017 9:09:55 AM

"Probably got around 2 hours of daylight left." Alleah advises "I'm thinking we should avoid setting up any traps or giving signs that we are here. Let's not scare off whatever is scaring off everyone else. Perhaps spread ourselves around the inside of the house, get a good view of the surrounds? Might be good to get some early rest as well. I get the feeling it's going to be a long night"

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+14=22 ;
Tuesday July 4th, 2017 9:51:37 AM

Pressi looks concerned that everyone else is concerned about Lance's choice. "Must only be a monk thing," she concluded.

She takes some looking around the farm area (Perception 22, +2 for traps).

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 4th, 2017 12:58:53 PM

Kezzem is not interested in the hide from undead potion. His stealthy days are behind him.

DM Shawn - The Farm 
Tuesday July 4th, 2017 1:43:35 PM

Shel casts more healing on herself, feeling even better.

Lance hops up on the tree and screams at the top of his lungs. For a tense moment, no one moves. Luckily nothing comes shambling out of the woods.

Kezzem casts detect evil. From his vantage point right now no auras are obvious.

Sky is the first too move towards the house. By the road no prints are found but closer to the house he does spot some. In front of the door there is a good ammount stomped around.. also a path leading from the woods to to the house and back. The prints appear as if halfling size.. bur on one of rhe feet the person is walking on the side of his foot.

Farmer green shakes his head negatively. " Nope not selling.. ya know. And as much as I appreciate your gold and discount, I decline.:

He gathers his supplies... ( send us the catacombs email) and gives Hazel a job. His wife is not currently there.

The weather has cleared up, though it is a bit dreery out. Its still daylight but the sun is blocked by clouds.

Alleah feels the group should defend in the house.. and give themselves a good vantage point of the surrounding area. Also a chance to rest.

Pressi searches around and comes across the chicken coop. The side wall of the coop is ripped out and tje inside is covered in blood and cracked eggs. Some chi kens are in various states of mutilation.

About an hour and half till dark.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday July 4th, 2017 6:42:20 PM

"Ugh, it's terrible what they did to those chickens," Shel groans, looking at the chicken coop remnants. "I think Alleah is right. Let's make sure the house is in working order, and we have light sources ready, since apparently the undead are just a few hours from making their presence known. If they can't hit us from all directions, we'll have a better chance of fighting them off."

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+19=30 ;
Tuesday July 4th, 2017 10:01:32 PM

OOC: Earlier Post that got lost ugh! ===== ===== =====

Bliss laughs at Lance's shout, and laughs again when Alleah says we should avoid giving signs we are here. "Too late for that, right Mister Lance?" says the tiny fellow.

"Come on Mookie, let's scout from the air."

Bliss hops on his familiar and they take off, circling the area and looking for clues.

Perception 30.

OOC: Later after the DM post ===== ===== =====

Bliss lands and looks at the carnage. "This is ugly, Mookie," he says solemnly. "Who would take innocent domesticated animals, cruelly kill them, and suck dry their life force for no other reason than personal aggrandizement?"

"I just hope that I never see the like again, old friend. Something like this should not be allowed in the Wold. There has to be a better way. If only we can think of it."

Mookie cocks his head and looks funny at Bliss.

Murphy Leafwin Pipewood (Kim) AC 20 HP 76/76 CMD 17  d20+13=20 ;
Wednesday July 5th, 2017 4:21:26 AM


"Set traps? Good idea, Alleah, I'll set some trip wires both to slow them up, notify us when they move, and perhaps trip some of them." [Survival, set traps, DC20] If Alleah tells Murphy she did not want traps of any sort, he says, "I figured you were kidding when you said that." He continues, "Also, I can map out where I may invoke spike stones, which will damage them as they walk through an area - though I may wait until they show up and actually begin to approach. I will show all of you ahead of time where I plan to place them, so that you can have clear pathways to be able to go through without stepping on them, but they will be hard to avoid unless you know where." He walks the grounds, figuring out likely places. He also tells others he may use the Entangle spell to wrap up some opponents.

"All right, undead. There are zombies, and skeletons, and ghosts, wraiths, shadows, spectres, vampires, wights, ghouls - anything else? Now, we may need to cast a consecrate spell over this farm house - but I do not have that spell memorized. It may take us more than one night to figure out how to deal with these nasty critters. If so, on the morrow I can pray for that spell. Also, there may be a necromancer behind this - and a graveyard, perhaps a crypt. Let's look about before the light fades."

He asks regarding the wands, talking with the spellcasters or those with the use magic device skill specifically, "Bliss, Alleah, Shel, Kezzem: Which of you will take the Hide from Undead wand?
Which will take the Mage Armor wand?
Who will take the Shield wand?

"I can tell all of you the command words for the wands. Please, if you take a wand, use it tonight for the benefit of the party. Don't forget you have it. All right? Now, who takes what to use?" If no one speaks up, he gives Shel the Mage Armor and Shield wands, and Alleah the Hide from Undead wand, and tells each the appropriate command words.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=24 ;
Wednesday July 5th, 2017 9:47:13 AM

While the others potter about, Alleah checks out the house. She first walks around it to look for points of entry and any possible weaknesses. Following that she checks the door, looking at how thick it is.

"If anyone finds any planks of wood, let's use them to reinforce some of the house. The door, for instance, in case we need to keep things out. We don't know if these things are intelligent or not, so let's prepare for the worse"

Finally she will tour the inside of the house.First up she will look for the large items: beds, tables, cabinets. Anything that the party might be able to use to block up weaker parts of the house. She wants to turn this house into a small fort.

Perception: 24

Bliss (AC20, HP81) and Mookie (AC26, 18of40hp) (Cayzle)  d20+12=18 ; d20+12=31 ; d20+12=19 ; d20+12=27 ;
Wednesday July 5th, 2017 11:28:04 AM


Bliss says to Alleah, "Good idea, Miss. You all can hole up in the house and distract them while Mookie and I fly out of reach and shoot deadly bolts from above!"

Bliss turns down the Hide from Undead wand. "Mister Murphy, you keep it in case the undead break into the house. And I already have my own wand of Mage Armor." Bliss taps himself and Mookie, although it takes him four tries. "I still have one charge left!"

UMD rolls: 18, 31, 19, 27

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+1=18 ;
Wednesday July 5th, 2017 12:00:21 PM

"Give the wand to someone else, Murph, I can't do my job very well if I'm hiding."

Perception: 18.

Kezzem looks around for choke points or any position that could be easily fortified.

"The ole eyes ain't what the used to be," he mutters. "Dying is not good on ones vision."

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Wednesday July 5th, 2017 1:19:51 PM

OOC: Sorry the post is half an hour early. I'll be busy the rest of the day

Shel is disgusted at what they did to the chickens. She agrees with Alleah and thinks the house is a good place to prepare before the undead arrive.

Bliss circles over the farm, trying to get a birds eye view. He can see the road and in the distance the village of Angel Springs. The woods around the house however are to thick to see through. Once landing, he is sickened at the sight Shel found.

Murphy spends a better part of the hour and half of light setting up traps. Before the dark comes, he lays out possibe parts of his plan. He also lets everyone know if they wait a day he will be able to Pray for a consecrate spell.

Alleah heads in and starts looking around. On the bottom floor there are two rooms, a kitchen which has a door access and a living room. The kitchen has one window, as does the living room. The upstairs rooms do not have windows. There are no walls between,but a set of steps go up to two bedrooms. One has a master bed while the other room has a trio of bunk beds. The only large furniture items are the beds, the kitchen table and the cabinets.

Bliss denies the wand, and informs Murphy he will be sniping from the sky.

Kezzem also denies the wand, as the new and improved Kezzem will not want to hide away from the fight.

Murphy uses up his time, and barricading the house will use up the time for everyone else, but is there anything in preparation needed, now would be the time.



Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+5=14 ; d20+18=33 ; d20+9=10 ;
Wednesday July 5th, 2017 2:27:19 PM

Pressi offers to take one of the rejected wands, and give it a shot. (UMD + 7, there's about a 1/3 chance of success.) She also takes the proferred holy water and places them in her bandolier with some shiruken, a thunderstone, a tanglefoot bag and two healing potions.

If she is allowed to help with traps (no craft or survival skills - I probably should sink a couple into craft trap), she basically places an alchemists fire and two sunrods into various bodies of chickens and leaves them by the front door. Otherwise, they go into the bandolier.

She also asks the farmer if any traps can be activated/reactivated. (If so, she can use disable 15).

She also takes some time to look around, making various religion checks to determine if she can determine what attacked the chickens or made the tracks (Religion 14 or take 10 for 15), and to answer Murphy's question. She also takes some steps to help barricading the doors.

As a last preparation, she moves into a sneak position, after failing to climb on top of the cabinets. (sneak 33, climb natural 1).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday July 5th, 2017 8:04:13 PM

Shel hands Pressi the Shield wand. "I can already cast that spell when needed, so I'd be better with you. If you remind me ahead of time, I can use the Mage Armor wand on you. It should last about an hour per time I use it on you."

Shel tries to help the others with their preparations, but she had no real skill at such matters. Basically, she could carry small pieces of wood and the like to whomever needed it.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=39 ;
Wednesday July 5th, 2017 10:48:28 PM


Murphy nods at Kezzem as he explains his reluctance. "Sure, I understand. Having someone in the house who does not have hide from undead can help serve as, um, I hope you don't take this the wrong way - bait. But, Kezz - get mage armor from the wand or from Shel once we know the undead are drawing near. It makes it harder for some of 'em to hit you.

As the sun sets and early evening begins, Murphy suggests that he, changed into a great horned owl, can conduct overflights, as might Mookie and Bliss. "I can aim a bit to the left, and you a bit to the right, then we can crisscross, angle around, then come back." He also says that we don't know when the undead will decide to come out. Maybe shortly after sunset. Maybe after dusk, as the sky grows dark. Perhaps at midnight. He shrugs his shoulders. "We'll just have to wait and see - and prepare as much as we might, in the interim."

As Lance is so quick of foot, he ensures that he - and Pressi - in particular know where the spike stones are likely to be laid. He may, too, besides entangle, try to use spike growth. It may be in lieu of the spike stones, or elsewhere, in addition.

Before he transforms, he casts longstrider on himself (yes, it only works when he is using legs to move, but lasts 9 hours, so, he casts it), asks Shel to cast Mage Armor on him with the wand. Then he asks for Pressi or Alleah to use the appropriate wand to cast Hide from Undead... but not before he suggests to Mookie and Bliss that they do likewise before flying out again. After he receives Hide from Undead, he flies out, toward the woods, above and among the trees, seeing what he may see, hearing what he may hear.
==========
Perception: 39


Effects:
Longstrider: 8 hours 59 minutes
Mage armor: 59 minutes or so
Hide from undead: 9 minutes or so (figuring it takes about a minute to fly to where he is over the woods)


P.S.: Am assuming that Mookie and Bliss earlier saw the village of Hovel off in the distance, rather than Angel Springs, since I think we went that direction

Dm Shawn: No, it was Angel Springs. My previous posts and his map all said on the road to Angel Springs

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Wednesday July 5th, 2017 10:51:06 PM


Oh, and he lets Sky know, too, the planned defensive spell layout (along with the manual trip lines and such - he let all know about). Did Sky take up Murphy on the riding dog, Cudgel?

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday July 5th, 2017 11:59:10 PM

Lance assumes a lotus position in front of the house and meditates until something happens.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d20+15=27 ;
Thursday July 6th, 2017 7:42:13 AM

Alleah finds some wood to reinforce the front door and if possible to board up the windows. After that is the kitchen door. Alleah gets some help to prop the kitchen table up against the kitchen door. She casts Mending multiple times if she sees any cracks in the walls, doors, anything!

It will be night soon. Whilst Alleah has darkvision the others may not. She suspects that she may see the 'enemy' before others do, so takes her Wand of Faerie fire from her kit.

Alleah has no need of sleep, so just sits by one of the windows and waits.

Perception: 27 + Darkvision 60ft

Pressi (Melvin) - AC 22, HP 77, CMD 26  d20+7=19 ; d20+7=27 ;
Thursday July 6th, 2017 9:33:14 AM

Pressi seems a tad perturbed at all the casting but she complies, agreeing to the mage armor.

At the appropriate time, she takes a couple of tries of shield on herself. The first try sparks just out of reach but the second try glows bright. (If she can cast on anyone else and if anyone would like, roll plus 7 until you hit 20 or natural 1 and list the number of tries.)

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday July 6th, 2017 2:26:37 PM

"Thanks Murph, but I believe that magic armor stuff will only help against the ghostly-ones," says Kezzem. He taps a fist against his armor. "Already have protection from the non-ghostly ones."

OOC: Mage Armor does not stack with regular magic armor (Kezz has a +5). However, it does apply to incorporeal attacks, whereas regular magic armor does not.

Kezzem takes a bait position such that it lures the undead into a position that he can flank with Press. He also readies to cast Shield Other on Pressi so he can siphon some of the damage from her.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=25 ;
Thursday July 6th, 2017 6:03:18 PM


Bliss thinks that it has been a while since he had time off in a city. Like Angel Springs. Or Plateau City, wowsy. Once that darn giant tower is fixed, Bliss think he and Mooks are going to go paint some towns red.

But first, the undead menace.

Bliss and Mookie stay aloft, keeping watch into the night, thanks to darkvision.

Perception 25

[OOC: We're healed up now, right?]

DM Shawn - The Farm 
Thursday July 6th, 2017 7:06:22 PM

Pressi takes the items offered to her, the wand and holy water. She helps were she can. She might not know how to set a trap, but she does know how to follow directions. The foor prints look halfling to her and dont help discern the type of undead. She hides about in the kitchen, climbing on the cabinet.

Shel also helps about, getting people what they need for traps. She stays out of everyone's way and is a reliable helper setting the traps.

Mjrphy goes about informing his friends of where he will lay out the defensive spells. He casts his appropriate spells before baving the protections from the wands cast on him. He finally turns into an owl and begins flying around the farm. He is unable to see through the canopy of tree tops. Is Murphy entering the woods or just flying above them?

Lance sits in front of the steps.. waiting for anything.

Alleah boards up the windows, doors.. reinforces the walls and even braces the table against the door. Readying the house for a warzone.

Pressi is a bit annoyed at the casting but gives anyone that needs it a bop from the wand.

Kezzem explains how he doesnt need the mage armor and instead is ready for the fight.. offering himself as bait.

Bliss and mookie keep scouting from above, wondering when they can take a vacation.

------------

The second the sun dips below the horizon an unearthly cackle that sounds like some sort of bird crying out.

Murphy's one alarm trap goes off as a skeletal chicken comes marching out of the woods. It stops 10' from the edge... " echhhhh.... ehhh....a....dooooooo" it bellows.. to the moon.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday July 6th, 2017 8:47:50 PM

Shel used the Mage armor wand on Pressi, Murphy and herself. She was happy to include anyone else if they requested it. She stowed the wand away and waited for a reaction from the outside.

"An undead chicken? Are you kidding me," she whispered to the others gathered around her. She again waited to see what else transpired, before dipping into her magic reservoir. She pulled her staff of fire from her belt, just in case.



Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=30 ;
Thursday July 6th, 2017 8:49:49 PM


Murphy flies 'above and among the trees' - when he first flew out a few moments ago, he entered above tree top level, then flew down among the branches, until low enough he can discern what was going on along the ground.

==========
Perception: 30

Effects:
Longstrider: 8 hours 58 minutes
Mage armor: 58 minutes or so
Hide from undead: 8 minutes or so


Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+10=14 ; d8=2 ;
Thursday July 6th, 2017 11:58:30 PM

Lance charges the chicken. "Tornado of the Twelve Dexterous Saviors!" He leaps the last few feet and attempts to deliver a powerful flying kick.

ooc: Charge up to 120 feet. Attack 14, Damage 2.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday July 7th, 2017 11:34:44 AM

"Here chick chick chick chick chick," says Kezzem.

Kezzem attempts to become a "chick magnet" and lure the chicken into position. Then he sees Lance charging in.

"So much for the plan," says Kezzem as he moves into melee position.

OOC: double move (40 ft.)

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+14=34 ; d20+5=8 ;
Friday July 7th, 2017 11:41:08 AM

It begins to dawn on Pressi, as she hears Lance screaming, that a couple of teammates are outside the boarded up house and completely isolated from the rest of the team unable to be reached by backup.

Murphy is one thing. His "use magic" to scout ahead has gotten him in so much trouble that she just decided to stop worrying about it. It's his thing and he's never going to change so she just needed to learn to live with it. At any rate, at least Murphy has the sense to avoid engaging the enemy and to attempt fleeing at the first sign of trouble. Someday, that instinct might actually save him.

But Lance? She had lost track of him and assumed he was in a different part of the house. Was he really so stupid as to engage who knows what (and if a solitary creature, its probably just a scout) by himself with nowhere to fall back to? Whatever. Let HIS girlfriend worry about him.

She tries to catch a glimpse of the chicken with the hope of identifying it (Perception Natural 20, Religion 8). Her religion knowledge is so bad that she draws instead on the Zombie Chicken of Moana, and decides they can defeat it with a coconut.

The best she can do is move towards a window (leaving her hiding spot) and look for a hole she can use to throw shiruken.

--------------

Mage Armor: +3 to AC after bands (1 hr)
Shield: +3 to AC after ring (1/9 rounds)

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Friday July 7th, 2017 11:46:48 AM

As Pressi takes up the view from one window, Alleah moves to another.

"Do you think it was an evil chicken when it was alive and has come back as, you know, a lich or something?" She's only half joking.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+7=20 ; d6+8=9 ;
Friday July 7th, 2017 11:05:37 PM

Bliss wonders at the chicken, but decides it cannot hurt to shoot it.

Mookie flies to within 25 feet of it.

With a -4 for firing into melee and a -2 for firing from a moving Mookie, Bliss hits AC 20 for 9 damage, probably less since he seems to recall bolts are not that effective against skellies.

DM Shawn - The Farm 
Saturday July 8th, 2017 12:22:14 AM

Shel questions the wolds plans of unleashing a skeletal chicken on the group. She readies her wand in case.

Murphy enters the woods on wing, lowering below the tree line. Once in the woods the whole night is even darker. He quickly sees a few more shapes about to exit the treeline as well as some shapes further in.

Lance charges in and gives a flying kick smashing the skeletal chicken.

Kezzem double times it to Lance's side. Intent on some mellee he is dismayed to see the bones and remenants of the dead chicken.

Pressi expected this from Murphy, but Kezzem and Lance is another story. She leaves her hiding spot and heads to one of the windows ready to aid with some shuriken.

Alleah also moves to a window and cracks a joke about the chicken being evil.

Bliss was about to fire into the mellee.. if it could be called that but the chicken is dead.

The farm is quiet again for a brief second... then... " mmmmmmeeeeeooooooeeeewwwwwww.... mmmmmmeeeeeeoooooooowewwwwwww"

Two full size cats, one with its organs dragging behind and the other with a hole in ita side come marching out of the woods. Behind them another skeletal chicken...

From the woods, moaning can be heard. Branches are being crunched as somethings are moving closer .

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday July 8th, 2017 12:32:38 AM

"Alleah, Pressi, are we going to leave all those dummies out there by themselves? I've got a feeling things are going to get much worse out there. I can still throw fireballs from in here, if we can get a clean shot out a window..."

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=39 ;
Saturday July 8th, 2017 2:19:26 AM


Great horned owl Murphy flies a somewhat zig-zag pattern from tree to tree, banking around this trunk 15' in the air, swooping under those branches 12' up, rising slightly to the next, and so forth, tracing a rough aerial path to see if he can discern where the ambulators are coming from, alert to undead, and alert for the presence of a necromancer - not necessarily Uthvas, as there are other necromancers in the Wold - or for a crypt, or graves, or ... whatever.

==========
Perception: 39
Low-light vision
Effects:
Longstrider: 8 hours 57.5 minutes
Mage armor: 57.8 minutes or so
Hide from undead: 7.7 minutes or so


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Saturday July 8th, 2017 8:56:08 AM

"You know as well as I do, Shel, that the reason those guys are out there is that they prefer to do their own thing than to stick with a plan and work as a team. I guess when one of them gets killed - again - we'll have to go back and plead to Gargul. You'd think if we were here to protect a farm, we would, you know, protect the farm instead of running off after undead livestock in what could be a diversion" Alleah shakes her head but does have a hint of a grin. She's been around this group long enough to know this is how things tend to play out. "Each to their own" she notes to herself.

"You know what, I'm going to let Wardd decide. Heads we use our heads and stay. Tails we think with our.. well, you know"

Alleah takes her lucky coin from her pocket and tosses it in the air. It accidentally bounces off the window and lands on the floor in a vertical position. Neither heads nor tails. "Well that's a little disconcerting"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Saturday July 8th, 2017 12:00:34 PM

Ooc. Sorry guys, phone got busted and I just got it replaced. An of course my email won't let me sign in. I'm trying to fix that now.

Please sub for sky if needed this weekend, but hopefully by later today I'll have this thing up n running like it's supposed to be.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+12=26 ; d20+12=18 ; d20+7=12 ; d20+7=20 ;
Sunday July 9th, 2017 10:41:20 AM

Pressi frowned at the view out there. Shel mentioned that she could shoot a fireball, but it didn't seem to her (even assuming they didn't need an opening) that there was a good target. She couldn't hit the animals and avoid their partners, and they couldn't see the creatures in the woods. Pressi mentions she had considered having Shel hit the woods themselves - flush them out and disrupt their attack patterns - but Murphy was flying overhead.

"We could always hit the porch," she told Shel. "Teach 'em to forget their fire resists as we wall off the building - or collapse it on them. Alleah, you did remember the fire resists, right? Buddy boys will have to avoid it or come in the back, though..."

Pressi fired a round of stars upon the animals (attack rolls 26, 18, 12, 20, damage 3 each). "Hey, time to come in," she shouts at Lance and Kezzem. "Storm's a brewin...."

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Sunday July 9th, 2017 2:19:28 PM

Sky will definitely take the riding dog for now. But will be inside, arrows more than able to be flying g out windows.



Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+10=12 ; d8=5 ;
Sunday July 9th, 2017 7:46:51 PM

Lance charges the cat with its guts trailing on the ground. "Cunning Emperor's Stomp of Dissolutions!" He ends his change by leaping into the air and coming down on the cat with both feet flat.

ooc: Charge up to 120 feet. Attack 12, Damage 5.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=38 ;
Sunday July 9th, 2017 9:53:23 PM

Mookie and Bliss fly within 50 ft of the moaning in the bushes. Maybe darkvision will reveal to Bliss what is there.

Perception 38.

Bliss activates SIlvie the silver raven of wondrous power, but does not give her an order yet.

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22)  d20+18=29 ; d6=2 ; d6=3 ;
Monday July 10th, 2017 2:32:12 PM

Sky moves to a window, let's loose an arrow at the holy cat.

Attacked by Holy cats. Gargul has jokes now. Sky murmers as the arrow pierces the cat, adding yet another hole.

-------
Move to window
At "holy cat" hit ac 29 for 4 and 3 ice damage

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday July 10th, 2017 2:37:19 PM

Kezzem activates Detect Evil and moves towards the moaning in the woods. He'll stop if advancing if he gets a ping (or he gets close to the cats).

"There was a moaning in the wood,
Where an undead probably stood,
It sent out rotting cats,
Riddled with lots of gnats,
Surely it was up to no good."

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Monday July 10th, 2017 3:59:01 PM

Shel questions the tactic of splitting up. Half the group inside, half out... if only she knew Murphy was scouting ahead again.

Murphy moves deeper into the woods, banking around the trees. (Need fly checks, Dc 15). He spots halflings moving closer but still a distance away. No sight of a necromancer.

Alleah is also a little upset at the split and decides to let Waard decide her next movement. Shes a little taken back as it lands on its side and stays. For a split second she thinks she hears Shels thoughts about splitting up, but when Shel turns, Alleah sees her mouth moving.

Pressi is deciding on a tactic of dropping a fireball but decides stars would be better. He stars rop into the cat.. "mmmmeeoooo..ughhhh" it lets out as it drops. " time to get in guys" she yells.

Sky took his riding dog and also moves inside, ready to unleash if need be.

Lance charges forward, leaps and double stomps down on the cat. The rotted flesh splits apart, spilling blood and gore everywhere.

Bliss moves closer to the canopy of the forest but doesnt see anythng due to the thickness of the foliage.

Sky lets loose his arrow skewering the undead beast.

Kezzem lets out a diddy while checking into the woods. He doesnt get a feeling of evil.. perhaps the range isn't enough.

The last remaining chicken makes another crow but this time it sounds more pitiful.

The noises from the woods move closer but still no one other then murphy sees

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday July 10th, 2017 6:50:01 PM

"Good throw, Pressi. Maybe we can just whittle the things down safely from here."

She turns and looks at Alleah's lucky coin. "Welp, I've never seen that happen before. I'm taking it to mean those of us in here try to protect this house from the inside. Worst case scenario, I can cast Fly or Dimension Door on all of us, so we can get out of here in a hurry."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+11=28 ; d6+8=9 ; d20+19=39 ;
Monday July 10th, 2017 8:07:32 PM


Bliss keeps vigilant and readies a bolt to fire at the next undead he sees. Not counting that stupid chicken!

Readied shot: hits AC28 for 9.

Perception 39

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=2 ; d20+15=18 ;
Monday July 10th, 2017 9:25:08 PM

"I'm not sure how we take it" Alleah responds as she tucks the coin back into her pocket. "But staying and protecting the house makes sense to me"

She looks out the window and determines that these critters are most certainly undead. She casts a Death Watch spell and scans the area, looking for more signs of trouble. Unfortunately the ley-line moves at just the wrong moment.

"Can you guys see anything?

---------------------------------
Cast Death Watch. Leyline check: 2 = Fail!
Perception: 18

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+10=14 ; d8=1 ;
Tuesday July 11th, 2017 12:00:00 AM

Lance tries to stomp the remaining undead chicken.

Attack 14, Damage 1

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+11=26 ; d20+11=18 ; d20+11=30 ; d20+23=38 ;
Tuesday July 11th, 2017 1:32:18 AM

Murphy angles a bit off to the right, so as not to fly directly to the apparent source or starting point of the post-mortem halflings. Not too far off - maybe 25'-30' or so in a parallel course once the initial adjustment is made, at a typical altitude of 25' (although up and down a bit as trees and branches permit). He watches and listens as he goes deeper into the woods, ready to use tree trunks and brush should someone begin to pay him obvious attention. He wonders whether the maker of undead has a particular delight in rendering birds and animals thus. He already knows of the halflings, to an extent. He does not want to fly too much deeper in, but perhaps another two or three rounds.

==========
Perception: 38
Fly Checks (vs DC15): 26; 18; 30
Low-light vision
Effects:
Longstrider: 8 hours 57.4 minutes
Mage armor: 57.7 minutes or so
Hide from undead: 7.6 minutes or so


Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 11th, 2017 8:55:17 AM

Kezzem activates Shield Other on Pressi and moves to setup a flank the cat with her.

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2; 1 cast)

Effects:
Shield Other (Pressi)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Tuesday July 11th, 2017 12:01:26 PM

"No, wait, stand down," Pressi tried to contact Kezzem. Somehow, he had gotten confused that she was outside the house and in melee (She doesn't range attack often but she does have one.) and that the cat was still alive.

"We are going to have to go out there, aren't we," she spoke to Shel and Alleah. Sky had finally moved in but nobody else seemed to be moving positions. "At least, we need a way to get them in here easily. Maybe lay a trap for the zombies. A light spell through a second story window?"

DM Shawn - The Farm 
Tuesday July 11th, 2017 9:16:11 PM

Ooc: Sorry everyone, bio got in the way big time today. Ill try to post tommorows post as soon as everyone posts tonight/tommorow.

Shel doesn't know what to make from Alleah's coin. Not liking it, she feels she can dimension door if they need to get out of the house in quick order.

Bliss readies a shot for the next undead, but doesnt want to waste a shot on the chickens or cats.

alleah takes back her coin, also not knowing how to take it. She casts her death watch spell, or atleast tries when the leyline fails her.

Lance jumps up and stomps on the other cat which spills and splats across the ground back to death.

Murphy passes the halflings and keeps flying deeper into the woods. ( Round 1 of 3) What speed is he flying at.

Kezzem goes to shield pressi and recalls she is in the house. ( Can switch to Lance or Bliss if he preffered)

Pressi thinks they can help better out in the farm then in the house. She throws the suggestion at rhe other two women.

The group continues hearing the branches breaking.. closer this time and getting louder. Murphy flies another round deeper into the woods looking for the source.

No more dead cats or chickens... yet.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday July 11th, 2017 9:48:23 PM

"Well, if there's more waves of undead coming, they aren't doing it quickly. I say we man the windows until something happens out there that we need to change our strategy for. If they are undead, I'd think we can just open the door and call out to them. Maybe you and Sky could flank the doorway and we could take hem on one at a time?"

CDM Jerry 
Tuesday July 11th, 2017 10:16:33 PM

Personal message from Jerry about why this is important and why Woldians should give back to this site by doing what they can.

WHAT IS NET NEUTRALITY?

Net neutrality is the basic principle that protects our free speech on the Internet. "Title II" of the Communications Act is what provides the legal foundation for net neutrality and prevents Internet Service Providers like Comcast, Verizon, and AT&T from slowing down and blocking websites, or charging apps and sites extra fees to reach an audience (which they then pass along to consumers.)

WHY IS NET NEUTRALITY IMPORTANT?

The Internet has thrived precisely because of net neutrality. It's what makes it so vibrant and innovative—a place for creativity, free expression, and exchange of ideas. Without net neutrality, the Internet will become more like Cable TV, where the content you see is what your provider puts in front of you.

HOW CAN I HELP?

You need to participate and make your voice heard. Actually reaching out to your national elected government officials makes a huge difference. If you are an American, please reach out to your senator, to your representative, and to the FCC. Click these links to be heard!

Contact your representative!

Contact your senator!

Express your concern to the FCC!

Thank you!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday July 12th, 2017 12:00:01 AM

Lance retreats halfway to the farmhouse and stands ready for action.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=28 ;
Wednesday July 12th, 2017 2:51:42 AM


As a great horned owl Murphy normally flies 65'/round. If he hustles, 130', or 'runs', 260'. As we have no map nor indication of distances, I guessed it would take a minute (10 rounds) to get from the house to the woods (July 5th post). If less than that, I'll need to adjust spell times remaining. Say he was moving at mid-speed from the house initially (hustle, 130'), let me know how long it took to reach the woods. After that, dealing with irregularly placed trees, figure movement of 65'/round (60' plus fleet feat).

(Ooc comments deleted by co-DM SteveK. Please ask in character or take it to email. And unless for flavor purposes, it doesn't matter if the trees are coniferous or deciduous)

As a standard action, Murphy casts owl's wisdom, and flies on, listening, and seeing what there is to see.

==========
Perception: 28
Low-light vision
Effects:
Longstrider: 8 hours 57.3 minutes
Mage armor: 57.6 minutes or so (awaiting DM distance info)
Hide from undead: 7.5 minutes or so (awaiting DM distance info)
Owl's wisdom: 9 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=6 ;
Wednesday July 12th, 2017 5:34:49 AM

"I'm with you Shel. If it was just an undead chicken or undead cat, the farmers could probably have taken care of them. There has to be more out here. Maybe something a lot bigger. I think we hold our ground here as a good defensive position, and also as a safe place should, no, WHEN the others need to fall back

Alleah once again tries a DeathWatch spell. Like the last, it fails. She taps her holy symbol a few times "Is this thing on?"

----------------------
Leyline check: 6 = Fail

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Wednesday July 12th, 2017 8:15:25 AM

Sky nods in agreement,

I'll stay right at this window until something gets enough nerve to come inside.

He readies two arrows, with two more to follow on the next undead within range.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Wednesday July 12th, 2017 11:01:32 AM

Pressi shrugged at Alleah's struggle. "See, this is what happens when you try to have magic neutrality. What people need to understand is that ley lines are a series of tubes..."

It should go without saying that Pressi can't think of anything better to do as they sit and wait it out.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 12th, 2017 12:54:28 PM


Bliss is startled when Murphy flies off alone! Doesn't he know that's what got him killed before?

"Come on, Mookie, we have to save Mister Murphy!" He urges his familiar to follow.

If he gets within sight range, he calls out, "Mister Murphy! Come back! You could die out here!"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday July 12th, 2017 2:44:35 PM

Kezzem turns his detect evil back on the woods as he slowly advances.

DM Shawn - The Farm 
Wednesday July 12th, 2017 8:45:58 PM

Shel lays out an idea for a plan to bottleneck the undead as they come in the door. It does seem like a good plan, but most of the party is outside and Murphy is nowhere to be seen.

After swuashing two cats, Lance heads halfway back.to the house in his decayed flesh and icor covered boots.

Murphy heads deeper into the woods, still not seeing the source. The woods are entirely too quiet. He casts owls wisom on himself.

Alleah agrees on defensive plams for the house.. and for yet the third time in a row she is failed and her spell doesnt work.

Sky agrees with the plan, setting two arrows and readying two more incase.

Pressi begins lecturing Alleah on magic neutrality but ends up drifting off.

Bliss is shocked Murphy moved off by himself. Murphy is too far to hear and Bliss cant see him as Murphy is flying in the woods.

Kezzem turns his detect evil.again towards the woods and thsi time he gets the distinct presense of evil.

The branches and sounds are almost at the clearing( Perception dc 20 to tell the source of the sounds will be visible next round.)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday July 12th, 2017 9:42:08 PM

Shel decides to do a quick scan of the far,house with a detect magic cantrip. Perhaos there's something in the house that is drawing the undead, she thinks as she snaps her fingers and begins looking around for hints of magical auras..

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday July 13th, 2017 1:33:59 AM

ooc: WEDNESDAY POST. We have family visiting. Many apologies for the lateness.

Lance remains crouched and ready. He calls over his shoulder, "Can anyone use some fire magic and light up those trees? No sense staying in the dark. Also, it might light some zombies on fire as they walk through the foliage."

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=37 ;
Thursday July 13th, 2017 5:15:03 AM


Having flown so far in for (x?) number of rounds without coming across a proximate source of the creation of undead, in his owl form Murphy advances another twenty feet or so, then banks 45° left flying at least another twenty feet, planning on returning soon to his friends, whether or not he spies anything of substance. During his flight the druid has been noting the general sorts of trees, trying to get a feel for the place, whether the stand of trees be ancient or young, and some of the species, and whether evergreen, deciduous, or a mixture. As the sun set only moments ago, and there is some cloud cover, but most times in his experience in the Wold darkness does not set in fully coincident with the sun setting over the horizon, but more gradually. Does that not seem to be the case here? Might there be something distinct about these woods - in addition to overhead foliage - which accelerates the darkening?

If anybody, or thing, appears to take action against this wandering owl, Murphy is prepared to take evasive action, in particular using intervening tree trunks and foliage, perhaps beginning to gain altitude (reserved 25' of movement for such, if deemed necessary, but losing 5' of that movement by exceeding 45° - no more that 90° total for the round). He plans next round to fully head back toward the house at a swift speed, barring anything which may cause him to change his mind.

==========
Perception: 37
Low-light vision
Effects:
Longstrider: 8 hours 57.2 minutes
Mage armor: 57.5 minutes or so (awaiting DM distance info)
Hide from undead: 7.4 minutes or so (awaiting DM distance info)
Owl's wisdom: 8.9 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=4 ;
Thursday July 13th, 2017 8:27:54 AM

Alleah tries once more to find a ley line. With yet another failure Alleah grits her teeth as she struggles to find something polite to respond to Pressi "Yes. But sometimes the Gods of the Wold move them when they shouldn't. You hear me Wardd? I'm talking about you!"

The frustration is seriously getting to Alleah. If Wardd moves another leyline, there may be some expletives coming in the near future.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+1=9 ;
Thursday July 13th, 2017 8:48:30 AM

Perception: 9.

"I've got evil!" says Kezzem. "Everyone get ready, no telling when it's coming out of the woods."

Kezzem attempts to discern the strength of the evil aura(s).

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+14=23 ;
Thursday July 13th, 2017 10:55:01 AM

Pressi moves into position near Sky and peers into the darkness, trying to decide whether to go out there.

(Perception 23)

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d100=3 ;
Thursday July 13th, 2017 1:33:37 PM


Frustrated by his failure to find Murphy, Bliss and Mookie circle back in time to hear Kezzem's warning. Mookie lands next to the paladin and Bliss casts a spell to get ready (Divine Favor).

Ley check: 3 is a failure!

"Miss Alleah! I'm having trouble casting too!" Bliss calls out. "What does it mean?"

Mookie looks darkly at his master, and a shadow crosses his eyes. "It means, the times they are a-changing, Kid!"

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday July 13th, 2017 2:54:50 PM

Lance holds his ground. "If you don't want to set the trees on fire, then do we have something to light up the tree-line?"

Sky & Meko (Marty) HP:5261; Ac:22 & Meko HP: ?42 Ac: 18(MA:22) 
Thursday July 13th, 2017 8:43:41 PM

Fire or no fire, Sky stays ready to unleash a flurry of arrows at the next undead thing that crosses the tree line.

DM Shawn - The Farm  d20+11=16 ; d20+11=31 ; d20+11=29 ; 2d8+12=14 ; d20+11=16 ; d20+11=16 ;
Thursday July 13th, 2017 10:06:33 PM

Shel scans around the house and looks for anything magical. If the farmers had anything they took it with them.

Lance is having trouble with the dark and wants to know if anyone can light up the sky with some fire.

Murphy dips between branches and trunks and is set to tuen around when his eyes spot a cave. The opening is big enough for a halfling to walk through and a bigger creature to crawl.

Alleah is beginning to get fed up with the way luck is not on her side. She was ready to drop some explitives if need be.

Kezzem warns of the evil, giving everyone a chance. He feels out how strong it is.. and gets a definite ping of two forms.

Pressi looks out into the darkness, wondering if she is needed out there.

Bliss, frustrated he cannot locate Murphy, flies back and tries to cast a spell but apparently caught the same thing as Alleah.

Skys arm twitches in anricipation of more undead... and he wouldnt have to wait long as two halflings emerge from the tree line. They look vaugely familiar.. mostly due to their white shirts!!!!!! A second later they catch everyone off guard as the charge in full run..

The first one slams into Kezzem twice. The first shot misses but the second slams into his chest with force. 14 dmg fort sv dc 15. Kezzem gets an aoo(Ac 16).

The second misses Lance.. also giving him an aoo.


Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=26 ; d20+12=17 ;
Friday July 14th, 2017 1:10:53 AM


Murphy-owl lands on a nearby branch, standing in close, head peering around the trunk, whereby he may look at the cave entrance for a moment, and listen carefully to any nearby sounds. He debates within himself whether he ought to fly into the cave. He does not feel particularly afraid of doing so. However, should something happen, his friends may be very angry were he to die. He looks to see whether he can tell if there are recent halfling-sized footprints - as well as footprints or evidence of any others besides halflings.

He looks to see whether any of the nearby trees are the same type as the large tree across from the farmhouse, including the one he is resting on.

==========
Perception: 26
Survival (look for tracks): 17
Low-light vision
Effects: (remaining spell durations revised based upon very short distance from farmhouse to edge of woods)
Longstrider: 8 hours 58.2 minutes
Mage armor: 58.4 minutes or so
Hide from undead: 8.2 minutes or so
Owl's wisdom: 8.8 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Friday July 14th, 2017 7:08:13 AM

Alleah has just about had it with Wardd's shenanigans.

"Let's see if the other Gods of the Wold have deserted me as well..."

Alleah draws on her clerical spell list, and manages to cast a Light spell on the window. She's quite relieved that she is finally able to cast a spell but at the same time disturbed. "Has Wardd abandoned me?"

She puts the thought out of her mind for the moment and let's the others know why she cast a Light spell "At least this way the others will be able to find their way back to us in the dark"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=15 ; d20+17=36 ; d20+17=31 ; 2d3+4=7 ; 4d6=17 ; d20+15=30 ; d20+15=20 ; d20+10=16 ; d20+10=21 ; d3+2=3 ; d3+2=4 ; d3+2=5 ; d3+2=4 ;
Friday July 14th, 2017 2:35:23 PM

SV Fort: 15. (Whew!)
AoO: 36 (nat 19). Crit Threat!
Crit Threat: 31. Crit!
Damage: 7.

Kezzem jabs his dagger fiercely into the undead as it attacks him. He then calls upon Gargul to repair his injury.

Lay on Hands (self, swift action): 17.

Kezzem attempts to quip, but his skill with his tongue is somewhat diminished since his resurrection. "My, what sharp teeth you have! The better for me to stab you with...er, wait...."

Full Attack (Improved Two-Weapon Fighting):
Attack #1: 30. Hit!
Damage: 3.

Attack #2: 20. Hit!
Damage: 4.

Attack #3: 16. Hit!
Damage: 5.

Attack #4: 21. Hit!
Damage: 4.

Total Damage (including AoO): 23.

-----

Lay on Hands 6/day (1 used)
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)



Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+8=24 ; d6+8=13 ;
Friday July 14th, 2017 3:13:32 PM


Bliss too decides to forgo his witch spells. He shoots at a white-shirt creature attacking his friends!

Hits at +8 due to shooting into melee ... hits AC24 -- no, make that 25 with PBS -- to do 13 damage.

Then Mookie takes to the air, not wanting Bliss on the same playing field as these things. He circles around, staying at least 20 ft up but within 30 ft of the enemy.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+12=31 ; d20+12=22 ; d20+7=21 ; d20+7=8 ;
Friday July 14th, 2017 3:40:07 PM

"Eh, even for a caster, Waard abandonment isn't the end of the world," Pressi responded to Alleah. "I'd be happy if he just left me alone."

Pressi fires a round of ammo at the zombies. One hits the door frame (Nat 1) but the others fly fast and true (for 3 HP each hit.)

-----------

Mage Armor
Shield

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Friday July 14th, 2017 3:41:12 PM

Edit: forgot to adjust for shooting into melee.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=13 ;
Friday July 14th, 2017 6:20:51 PM

Shel peeks around Pressi and fires a magic missile at the closest undead, doing 13 points of damage.

DM Shawn - The Farm  d20+11=24 ; d20+11=13 ; d8+6=10 ; d20+11=25 ; d20+11=22 ;
Friday July 14th, 2017 11:44:06 PM

Murphy lands on his perch and looks around. He sees some foor prints that are obviously halfling sized. As for the trees he thinks they could be like the big one.. or maybe not. ( need knowledge check).

Alleah is concinved shes on the outs with Waard. She dips into her divine magic and succesfully casts a light spell on the window, acting as a beacon.

Kezzem heals himself before going to work. Slashing with his dagger, huge chunks of gory dead skin fly off.

Bliss adds to the mayhem.. plunging an arrow into the decaying side of the halfling.

Pressi unleashes with her stars.. three hitting the zombie halfling with a sick thunk...

Shel uses her own missle, albeit a magicalone wich blows into the one pressi hurt.

Zombie one slams into Kezzem again slamming him once for 10 dmg. Need dc 15 fort save.

Zombie two misses lance both times again.

Zombie one 36 dmg
Zombie two 22 dmg


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  5d4+5=18 ;
Saturday July 15th, 2017 10:02:08 AM

"Well, those zombies seem really sturdy. My Magic wouldnormally be strong enough to take one out easy peasy, and it's still standing. Let me try again.". She again zaps the same zombie for 18 points
Of magical
Damage.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=16 ; d20+15=27 ; d20+15=26 ; d20+10=12 ; d20+10=14 ; d3+2=4 ; d3+2=5 ;
Saturday July 15th, 2017 10:53:37 AM

SV Fort: 16.

"Hey, I just healed that!"

Kezzem continues to slice and dice with his daggers.

OOC: Full attack (Improved Two-Weapon Fighting)

Attack #1: 27. Hit!
Damage: 4.

Attack #2: 26. Hit!
Damage: 5.

Attack #3: 12. Miss.

Attack #4: 14. Miss.

Total Damage: 9.

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+18=32 ; d20+13=19 ; d20+13=33 ; d6+4=5 ; d6+4=7 ; d6+4=7 ; d6+4=8 ; d6=3 ; d6=6 ; d6=4 ; d6=6 ;
Saturday July 15th, 2017 12:21:46 PM

Sky looses his arrows at Zombie two.

Great, figures our own fan club became the flesh eaters.... This'll help our image.

--------------
Hit ac 32 for 5 and 3 cold damage, and 7 and 6 cold damge.
Hit ac 19 for 7 and 4 cold damage
Hit ac 33 for 8 and 6 cold damage.

27 and 19 cold total.



Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+15=34 ;
Sunday July 16th, 2017 1:42:07 AM

Lance attempts to grapple the zombie threatening him.

Grapple check 34


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday July 16th, 2017 4:14:52 AM

"Let's see if I can help that aim of yours, Pres" Alleah reaches over to gives Pressi a bit of luck with her shots "Wardd may have left me but he may help you"

Use Bit of Luck ability. For this round, every time Pressi rolls a D20 she may roll twice and take the better result

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+13=18 ; d20+13=32 ; d20+23=35 ;
Sunday July 16th, 2017 5:36:48 AM


Murphy recalls the big tree across from the farm as described by Farmer Brown, and noted on the way in [Knowledge, nature: 18] and checks to see if there may be a similar species nearby [knowledge, nature 32] - and, if so, looks to see if the trunk is big enough to surround his halfling body.

He also continues listening, glancing to see if there is any current activity in the cave [Perception: 35].

He also figures it's about time to return to his friends and let them know about the cave.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=29 ; d20+8=24 ; d6+8=13 ;
Monday July 17th, 2017 10:22:27 AM


Mookie circles around to see if there are any other threats -- and where is Murphy?

Perception 29

If there are any zombies still alive, then Mookie lands within 25 feet of one. Then Bliss shoots!

He hits at +8 due to shooting into melee ... hits AC24 -- no, make that 25 with PBS -- to do 13 more damage.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+12=28 ; d20+12=24 ; d20+7=8 ; d20+7=22 ; d20+7=27 ; d20+7=23 ; d20+7=8 ;
Monday July 17th, 2017 10:36:19 AM

"Uh, ok... Well, here goes..."

(Attack Rolls: 28, 24, 22, Nat 20, Crit Confirm 23).

All four stars fly through the air, striking out at the targets. (Damage 3 per hit, double for the crit. So 15 damage between the two targets.)

---------------

Mage Armor
Shield
(Luck Bonus from Alleah - this round only)

DM Shawn - The Farm 
Monday July 17th, 2017 9:06:12 PM

Shel unleashes another bit of magic and the zombie drops... but not before exploding.. sending blood and decayed flesh at everyone in the vicinity. ( dc 15 fort saves from Lance, Kezzem and Bliss)

Kezzem is able to slash the creature in front of him twice.

Sky rains down arrows again dropping the zombie.. and again it explodes. ( another dc 15 save for Bliss, Kezzem and Lance.)

Lance, Bliss and Pressi save their weapons as both zombies are dead and explodes.

Alleah also saves her ability if need be.

Murphy doesnt see any trees that resemble the big tree. He doesnt hear anything coming from the cave and would have to move closer to look in.

Exp will.come at the end of the scene.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+10=15 ; d20+10=25 ; d20+5=8 ; d20+5=10 ;
Monday July 17th, 2017 9:41:16 PM


Bliss saves twice at +10: 15 and 25, no problem.

Mookie saves twice at +5: 8 and 10, fails twice.

Bliss shakes vigorously to get the bits off. "YUCK! YUCK!" he shouts. "UGH I THINK SOME GOT IN MY MOUTH!"

Mookie is silent and stands still and stunned. He mutters, "Undead. Why did it have to be undead?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday July 17th, 2017 10:01:15 PM

"Well, I know these are famous last words, but only two zombies doesn't seem that bad so far, does it? I feel for those poor people, but only two zombies isnt the horde I was expecting. Is it possible the farmer exaggerated a bit, or could he have been devious and wanted to lure us away for some reason?". Shel's wild theories had her head spun.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+23=24 ;
Tuesday July 18th, 2017 1:22:45 AM


Though Murphy feels strongly drawn to fly into and see what may be in the cave, so he has something more substantial to tells his friends, he resists that temptation, launches off the branch into the air, and ascends quickly as he might above the treeline (65x4/2=130ft/round to climb above the trees, and 65x4=260ft/round) to fly once he levels out), and thence back to where he left his friends.

When he arrives, he lands, looks at the bits of flesh scattered about, and his friends' condition. He finds a bit of dirt, and writes with a claw on the ground:
Halfling-height cave the whiteshirts came from that direction. Do not know what is inside."
An arrow points the way. He adds the question:
"Want me to lead you there?"
[If we are out of combat, he writes the above. If not... Owl-Murphy will do so when he arrives.]

==========
Perception: 24
Low-light vision
Effects:
Longstrider: 8 hours 57.8 minutes
Mage armor: 58.0 minutes or so
Hide from undead: 7.8 minutes or so
Owl's wisdom: 8.4 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 18th, 2017 5:51:35 AM

With darkvision, Alleah can see exactly what Murphy scribbles. "He says there's a cave that way. I'm going inside the farmhouse to get some rest. If there are undead in the cave we'll have a better strategy against them during daylight."

Her frustration is evident.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Tuesday July 18th, 2017 8:32:14 AM


"Hey wait, Miss Alleah, please look at Mookie! That exploding zombie gunk hit him pretty hard!"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=14 ; d20+12=23 ;
Tuesday July 18th, 2017 8:58:46 AM

SV Fort: 14. Ruh-oh.
SV Fort: 23. Made.

"Is anyone injured?" calls out Kezzem.


Kezzem (BrianW) - AC 24, HP 89/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 18th, 2017 8:59:51 AM

Header update

-----

Lay on Hands 6/day (1 used)
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Tuesday July 18th, 2017 11:19:39 AM

Pressi shook her head. "While I don't normally agree with Shel, I think that we should further explore the lying farmer thing and maybe the idea of setting this building on fire. At least that couch. Its very existence mocks me.

"Seriously, I am thinking maybe we have some chance of handling the cave now, unless you think monsters will hit the farm while we are gone. These things seem so far to be pushovers, and I would like to get a look into that cave."

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Tuesday July 18th, 2017 6:57:28 PM

If we wait until morning I think the daylight will help alot, but if a living being is making this happen every night then during the moon light maybe the only time we'll be able to catch him...

Not being able to see in the dark, and not having his trusted defender padding behind him, Sky shakes his head, letting a hand drop and scruff Cudgle on the head.

good boy he murmers.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Tuesday July 18th, 2017 9:23:42 PM


As the conversation as to what to do goes on, Murphy scratches out, "Light? I go soon to cave, one minute leave. Who come with? Lance?"

DM Shawn - The Farm  d4=3 ; d4=1 ;
Tuesday July 18th, 2017 11:59:47 PM

Murphy, Bliss, Lance and Kezzem are covered in gore and ichor. Bliss spits out some of the gore that landed in his mouth while Mookie laments on it having to be undead.

Shel comes up with a theory that the farmer was setting them up to leave, and possibly being up to something devious.

Murphy flies back to the group and relays the message on the ground. (Need fly checks). He scrapes the note on the ground with his talon.

Alleah is obviously frustrated, and say she is headed back to the farmhouse to relax and get her spells back.

Kezzem cleans the gore off as well, asking if anyone needs any healing.

Pressi insists she is not one to agree with Shel, but thinks there might be something to go with the lying farmer possibility. She is also for exploring the cave and seeing where the white shirt zombies came from.

Sky is torn, thinking it best to attack in the sunlight and being aided but also thinks they might have to do it at night since that is when the attacks happen. Not being able to see plays a part in dampening his wanting to go to the cave now.

So the party is together, but as far apart as usual. Murphy and Shel are for going to the cave while Alleah and Sky are for resting. The others are undecided at the moment. As if more was needed, a light mist starts up and begins soaking the woods, the farm and the house.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+11=30 ; d20+11=28 ; d20+23=38 ; d20+13=24 ;
Wednesday July 19th, 2017 1:31:03 AM


Unslimed Murphy changes from a great horned owl back into halfling form. "Alleah, Sky, everyone, please, let us not get discouraged, or waste time. I have cast certain spells which can aid along the way." He pulls out a pair of sunrods from his haversack, and an everlasting torch. "We have light. Let's just get going. Feel free to agree or disagree or plot or plan along the way, but I can take you there. I would have gone into the cave to see what was there, but figured one or more of you might have ended up yelling at me for doing so. Well, yell at me now, if you wish, but I'm heading back, and think we all should do so. Be of good heart. There may be someone who needs a rescue, or a bad guy who needs taking down."

He offers a brisk shower or two of water (create water, 18 gallons each time, over an area roughly 10'x10') - "Hey, it's raining, anyhow!" to those who have bits of ichor splattered on them (Mookie, Bliss, Lance and Kezzem, I think) to help get off most of the big chunks, and a fair amount of the smaller bits.

He takes the sunrod, strikes it on the ground, makes friendly with Cudgel, who has traveled with them for many weeks before, and hands the now glowing rod to Sky. "If you want, you can tuck it so it is held by a couple of straps on the saddle bags, there. Now you can see, friend." He offers another sunrod to whom wishes it, and carries the everlasting torch himself for the moment. He holds his hand out to Pressi. "If you're ready, we can go now." If she takes his hand, he begins walking briskly (hustle, cover 50 feet/round) with her along the path he first overflew. If not, he says, "I'll start out, and wait briefly inside the woods for you and all. But I'm going to the cave, in case someone needs our help, or our hurt."

Just outside the woods, he casts know direction, getting a fix on true north, and lining up some trees ahead to help keep his reckoning. As they move along, he keeps on updating his reference points, occasionally recasting the spell to ensure they are on a proper heading back toward the cave.

==========
Fly check DC15: 30 - For ascending out of the canopy of the woods.
Fly DC10: 28 - for flying over the treetops and back to the group.
Perception: 38
Survival (tracking): 24 - will only occasionally double check for tracks, relying more heavily on his fly through experience
Effects:
Longstrider: 8 hours 56.3 minutes
Mage armor: 56.5 minutes
Hide from undead: 6.3 minutes
Owl's wisdom: 6.9 minutes (+4 wisdom)


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday July 19th, 2017 5:23:58 AM

Alleah let's loose.

"Murphy, just stop. Stop. I know you're for going off half-cocked... as usual. But will you just listen to reason for once. Just once." The source of Alleah's frustration becomes clear "If your aunt were here, Murphy, would you leave her side as you repeatedly do us? I'm continually amazed that you won't show us the same respect. And for once, ONCE, will you listen to a plan other than your own!"

Alleah takes a breath. She is getting well and truly fed-up with Murphy's selfishness and unwillingness to work as part of a team. Right now it feels like "The Humble's Sword... and Murphy"

"Now, we promised the farmer we would come here and take care of his farm? Didn't we? We can't abandon it now. There is no telling if it will be further attacked, and from what direction. Further, he had all his possessions with him. There are none in the house. I have checked. He wouldn't go to so much effort to deceive us, and we have encountered undead. So he's telling the truth. Did anyone sense he was lying when we spoke with ihm?

Isn't there something in the WLA or Paladins code about acting with honor, keeping your word and so on? If we promised we would protect his house, then on our honor we must do so.

Now, he wouldn't run off from an undead cat or chicken. There is obviously something bigger here. Why run in to it in the middle of the night? Whatever is in the cave isn't going to run away. Even if it does, then job done!

So, we said we would do something, there is likely something bigger ahead, and we have the edge during the daylight. Why in the Wold should we go now save to serve your wanderlust?

If you truly want to keep a watch on it, I'll cast a Clairvoyance spell and we can monitor it from the house.

I feel very strongly about this. We should stay the night in the house"


Rant finished, Alleah makes her way to the house to pout. She's bent to Murphy's will time and time again. It's time he paid her the same respect.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday July 19th, 2017 7:12:08 AM

Shel prefers Aleah's plan to running off half cocked yet again. "Alleah is 100% right about what we told the farmer. I'm staying with her so we can preorder this place tonight. Tomorrow morning, we can go exposing caves if we want."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 19th, 2017 9:21:44 AM


Bliss has a funny feeling about this. He gathers what he can of the remains and gives them a decent burial. He tries to recall if he had ever met these guys before. How long were they undead?

OOC: It is gross to even think of, but did these guys, when they exploded, have a corrupt and rotted smell and (::shudder::) taste, or were they ... fresh?

"Were these guys definitely undead?" he asks.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26  d20+14=17 ; d20+5=10 ; d20+5=10 ; d20+14=25 ;
Wednesday July 19th, 2017 3:54:30 PM

In response to Bliss' question, Pressi takes a step outside and another look at the undead as carefully as she can (Perception 17, Religion 10) but isn't sure she is equipped to determine time of death. "Looked pretty undead to me," she replied.

As Murphy and Alleah began to argue in the house, Pressi continued to stand in the drizzling rain. For a time she remains frozen, unsure of where to go. To hesitate for even a second against one of Murphy's plans signals how seriously she takes Alleah's words.

"I guess I don't actually believe that he was lying, but... something is definitely off here. Why do undead keep coming back here - or from here as the case may be? Why did we only get a couple of undead when the farmer implied we'd encounter a horde? How does any necromancer spend so much time in our land's foyer with the entire valley on high alert for necromancers and not get caught?

She catches her breath, staring at the chicken. "The farmer said he was targeting their livestock, and increasing its attacks. Only tried to knock down the door the last time... So Humbles Ford is this way, Angel Springs is that way, and... Murphy, where is the cave again? So if they were moving past the house...."

Pressi turns her perception towards the rain itself, trying to remember anything about undead and mist (Religion 10, Perception 25+2 for traps). Probably just getting paranoid, she told herself.

If she doesn't get anything off of the mist, she shakes it off, reminding Alleah that they can protect this house by securing the area around it. It becomes rather clear that she's gone towards Murphy's side, producing a tie.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d8+5=11 ; d20+1=19 ;
Wednesday July 19th, 2017 6:15:57 PM

Since nobody else wanted Kezzem to heal them, he'll use a CLW on himself.

Healing: 11.

"Well, they were certainly evil like undead. Gargul told me so. I'm not sure if this will work, but I think I might be able to track where they came from," offers Kezzem. He attempts to use Detect Evil to track their lingering auras to see if he can track undead.

Perception/Survival (for tracking auras): 19.


Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=33 ;
Wednesday July 19th, 2017 6:56:16 PM


Bliss notices that Shel and Alleah want to stay the night to protect the farm. Murphy, Pressi, and maybe Kezzem -- sorry! SIR Kezzem -- seem to want to go out into the woods to track undead or explore a cave.

Sky is on the fence, and Lance ... wait, where's Lance? He was grappling a zombie. Did he get blowed up? Bliss starts running around calling for his friend. "Lance! LANCE! Where are you!?"

Perception 33, plus darkvision.

DM Shawn - The Farm 
Wednesday July 19th, 2017 11:54:08 PM

Murphy begins by conjuring water and offering anyone a shower to clean the gore off. He also hands out some sun stones, and offering up a plan of attack on the cave. He tells Alleah to yell at him, since she would have if he entered the cave by himself. Finally before heading into the woods, he casts know direction.

And then it happens.... Alleah lets all the pent up frustration out on one target.. Murphy. She chastises him for always heading off, and leaving them. Chastises him for making it Humble's Sword and Murphy, She tells him he never listens to anyone elses plans and only does his. She offeres to cast claravoyance to keep and eye on the cave, before heading back up to the house.

Shel agrees with Alleah, and says they should examine the cave in the morning.

Bliss gives a proper burial to what remains of the undead. He didn't know either of them, and from their smell and .... taste. They were on the fresher side of undead.

Pressi checks the remains and lets Bliss know they were truly undead. She stands in the rain, letting the argument go on in front of her. She tries to recall anything about rain and the undead, but nothing is jogged. Finally she shares her piece and by the end it is obvious she is on Murphy's side, setting up a tie.

Kezzem heals himself before trying to figure out where the undead came from, and if their auras were traceable. Whatever auras were left have transpired with their return to death.

Bliss is unsure of which side to jump to, and instead checks on Lance. The usual joking Lothario is quiet. Perhaps the gore and ichor got to him.

So the debate is 2-2 with Kezzem, Bliss, Lance and Sky needed to drop votes. Though the group seems like it will be discussing this some more


Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Thursday July 20th, 2017 12:36:31 AM

I'm thinking that cave is the source of this mess. I think staying here will allow us to see the "horde" that may come. But attacking them in an open area vs a closed area is the real question. Do we fend off their attacks, or do we press the cave....



Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=73 ;
Thursday July 20th, 2017 1:00:09 AM

Alleah sighs loudly and casts Augury

"Should we stay the night in the farmhouse?"

Leyline check: 73 = Pass

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday July 20th, 2017 10:40:16 AM

"We need everyone to chime in here. Sitting in silence isn't going to or us any good at all. So tell us what you think, please."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Thursday July 20th, 2017 11:08:20 AM


"I'm worried about Mookie. Stay the night," says Bliss.

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Thursday July 20th, 2017 2:52:54 PM

Pressi waited in vain for Murphy to respond but he remained quiet.

"I don't know, maybe if so many people feel so strongly about staying here, we should just stay here. I mean, I don't think we need to stay here or fear going to this cave at night, and I don't agree that it will necessarily be safer in the morning. But it doesn't appear that we need to rush out to the cave right this instant. And its possible that our undead are on the move given what we've heard so far.

"It's not my first choice to stay here, loyalties aside, but it doesn't seem like a good idea to put such stress on the team given how little we know about the relative advantages."

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d8=1 ; d8=7 ; d8=8 ; d8=1 ; d8=6 ; d8=5 ; d8=1 ; d8=3 ; d8=7 ; d8=1 ; d8=7 ; d8=2 ; d8=1 ; d8=6 ;
Thursday July 20th, 2017 4:16:55 PM

Murphy listens to Alleah, Shel, Bliss, Pressi, Sky. Lance does not speak up.
"So, you are displeased with me, Alleah? And I do not listen to reason? When your reason is reasonable, I'm happy to listen. If my Aunt Nilli were here, or Marigold, they would do just fine if I left their side from time to time. Some of my other aunts, perhaps not so much.

"I scout ahead. It's what I do. I gather information, bring it back to you, and we can together then have a better idea of what is ahead, and begin to figure out what to do about it. If my scouting makes you mad, and seems only a self-absorbed wanderlust, Alleah, then perhaps you will be mad at me on a regular basis. Or, you can see what benefits accrue, and appreciate it for how it helps us figure out what next to do. I don't scout in order to make you mad - your reaction is your choice.

"Explain to me again how going to the source of the undead is failure to keep what you say is our promise to the farmer. The only explicit promise I heard from anyone is that we would see what we could do, and Kezzem said we will return the undead to their graves. Thanks for burying what remains of their bodies, Kez.

"Those of you splattered by the remains: Might you catch a disease, or a curse, by being covered by their open flesh and blood? If so, ought we not deal with any remaining undead quickly, that we can return earlier for clerical help for you?

"A good general, my Uncle Orby told me once, does not give the enemy a chance to rest and regroup when instead he can press them, not affording them time to better prepare for their assault. Two undead are destroyed. Why not go to the source, and destroy any more, before they come all the way to the building? I can set up spikes or thorns that will tear up their bodies before they can travel that distance. If Shel needs to use fire against them, then tonight's misty rain will help protect the woods.

"Or, Alleah, is it that you have used up most of your complement of spells, and feel a need to replenish before continuing? Now, THAT might be a good reason to delay as you have suggested, if it be the case.

"Also, consider this: If we remain in the house, there is no guarantee we will rest here undisturbed. In fact, I think, if we remain here, rather than taking the battle to the undead enemy, the chances of the house being damaged are multiplied, not mitigated.

"Finally - what if there are innocents who need rescued? Or a necromancer who, if we fail to attack, will flee to work his woe elsewhere, after seeing that we have destroyed a few of his corrupted victims? That would not quite be 'job done,' 'Leah."

He looks around to see if any are wounded. If any are, he uses the wand of cure light wounds on them: 8, 9, 7, 6, 4, 8, 8, 3, 7 [Say if your character or familiar use any]

"I'm happy talk things over a bit more, if needed. I hope it's not that we afraid of the dark, now."

==========
[Sorry gang - work schedule is killing me as I'm filling in for someone who just got let go, and I have a second job elsewhere. Was about to post twice earlier - got pulled off both times]
Note: Am taking 10 minutes off time - figure this conversation, so far, takes at least that
Longstrider: 8 hours 46.3 minutes
Mage armor: 46.5 minutes


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Thursday July 20th, 2017 8:34:06 PM

"When my reason is reasonable? Are you saying through all this time I've never made a reasonable suggestion? Wardd help me..." Alleah shakes her head once more as she continues to bang her head against the unreasonable brick wall that is Murphy "You're missing the point, Murphy. Time and time again we go with your suggestions. All I'm asking is that you do the same. Tell me one time that you have agreed to anything I have suggested? Tell me one time you have stayed with us when we have requested you to? It's not about right or wrong. Who knows what will happen with the choices we make. But let other makes choices rather than dragging us along for the ride and having to bail you out of trouble. Time and again your 'scouting' has caused trouble for the rest of us"



"Where were you in that last battle? Running off. Where were you in the battle with the ogres? Running off. Where were you in the battle with Uthvas? Running off. See a pattern here? And we that remain are placed at greater risk. Does anyone here disagree with me on this? The group is weakened because you keep going off on your own way. Twice now it has resulted in a death, including your own. Gargul himself cautioned you about going out on your own. Have you heeded his advice, or interpreted it how you blindly choose to. And we that brought you back, how are you repaying us? Reapying me? By STILL not giving me that opportunity to make one simple decision - rest or go off.



Just once, ONCE will you let someone else make a decision? That's all I'm saying"


Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Thursday July 20th, 2017 9:10:20 PM


Bliss pauses in his own concerns, although he remains worried about Mookie and Lance.

"Mister Murphy, you're a scout, okay, I got that. But you gotta worry about getting killed again. That would not be good. And it is true that sometimes you gotta follow other people's plans. What harm from spending the night?"

"Besides, both you guys are not worried enough about Mookie, who got blasted by two zombies, or Mister Lance, who is flat-out missing!"

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+12=16 ; d20+12=14 ; d20+12=29 ; d20+7=10 ;
Thursday July 20th, 2017 10:08:09 PM

"You've made many reasonable suggestions in the past, Alleah. I've gone along with many. But not all. However, fine. Rest tonight. I will be on the roof, so as to react quickly if needed. And I will surround most of the farmhouse with spike stones (if the ground is rocky) (Reflex partial DC18 per 5' square) or spike growth (if it is largely surrounded by any sort of ground-covering vegetation) (Reflex partial DC17 per 5' square). Will leave a 5' wide passageway that I'll mark we can walk through safely. Either spell will last 9 hours. I can dispel if needed. You might not want your animals to walk around on their own outside once I cast it.

"Before I do that, though - it took me about 30 to 45 seconds to fly out there initially, and about 15 or 25 seconds or so to fly back. Should we have no one take another quick look before we shut up the house for the evening? Or someone to be near the edge of the wood to give early warning?

"Running off? Last battle, I moved away to gain cover and fight and help kill the enemy. I'm not a toe-to-toe fighter, Alleah - if I'd stayed where I first was, we would have been visiting Lord Gargul again. I cast spells, generally with good effect. Running off? With how easy it is to strike me, if I stand right in front of the enemy, they kill me quickly. If I find range, I take them out. I use what skills and tactics I can to help us defeat the bad guys. Don't accuse me of cowardice.

"I'll say this, too. I doubt this decision to be the wisest course, for the reasons I have given. That said, for everyone's sake, I should be pleased to be proven wrong."

He asks if anyone in particular would want to join him on the roof... "I've got canvas to help keep us somewhat dry, and ropes to help keep us secure, and to slide down if need be."

Murphy looks over different spots on the roof which look like good spots to sit, safely (survival 16, 14). He does not care much for the first two spots. One near the chimney, though, looks ideal (survival 29). He sets up camp there, checking the security of the spot, tying around the chimney, finding another spot or two for anchoring. He ties knots every two feet for the rope which can be tossed down for descents. Oh, initial climb 10... then he takes 10 (taking his time) for climb 17 to ensure he gets safely up. He drops the rope to help anyone who wants to join him.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Thursday July 20th, 2017 10:15:02 PM

[writing post as Bliss wrote his. quick reply]

"That's why I rinsed him off, Bliss, and used the wand. I am worried about him." To prove his point, he casts neutralize poison. "I don't know whether poison neutralization will help, Mookie, but I do not know what else to do. We need to find a cleric, I think. I will pray for you, too. Mook, you're gonna make it."

"Lance is not gone. He is just... not talking. Lance? You all right?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday July 20th, 2017 10:28:08 PM

"Scouting is a good thing, but in Uthvas's home, purposely heading into another room, whether gaseous or not, was just plain old reckless. It's not scouting if you just find other monsters to come fight us while we are already fighting monsters. I don't know what that is, but it isn't scouting. And I think what Alleah's main point is, is it would be nice to be asked what course of action we want to pursue, rather than being told what you re doing and for us to hurry up and tag along. It's a give and take here."

DM Shawn - The Farm  d100=10 ;
Friday July 21st, 2017 1:18:12 AM

Sky boils it down to two philosophies. do they want to fight the undead in a closed spaced or in an open area.

Alleah, still fed up, dips into his magic again and casts an auguary on her question. The response she gets doesn't help much... weal and woe.

Shel tells everyone needs to chime in,and give their opinion.

Bliss says he is worried about Mookie and that he votes to stay the night.

Pressi isn't in the boat of staying on the farm, but she also doesn't want to put any wedges between the party.

Murphy finally replies, and in a calm tone exlains his train of thought in his decisions. Alleah doesn't like the answer and goes back on the offensive, telling him how his running off hurts the party. not to mention usually ends up in a death.

Murphy again replies and informs Alleah he will hang out at the farm, but compromises to wait on the roof. He'll keep guard up there. He does offer one last time for the group to scout. Somewhere in there, Murphy casts neutralize poison on Mookie and Lance.

Shel brings up the fight at Uthvas's home, and how it wasn't what she would call scouting.

The discussion still goes on... You can continue back and forth, and ok to post dialogue in multiple posts.. (But not actions). If the discussion ends, I need a watch order. Is murphy staying on the roof the entire time?



Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Friday July 21st, 2017 1:05:36 PM

Kezzem buries the dead, and says prayers for their souls.

"So how long do we have to stay at the farm?" asks Kezzem. "I know we gave him our word and all, but I would just as soon resolve the issue at the source. After all, this might not be the only farm the undead are attacking."

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Friday July 21st, 2017 3:01:59 PM

Keep Cudgle in the house, I'll be on the roof with Murphy. I think that would be best if we're attacked...

Pressi (Melvin) - AC 22 (28), HP 77, CMD 26 
Friday July 21st, 2017 4:18:28 PM

Pressi could feel the air sucked out of the room. Bliss added further comments about Mookie's injuries. Kezzem finally raised his vote to go to the cave, making it a 3-3 tie (with Sky doing the Talmudic Shuffle and Lance clearly self-immolating from his own hormones. It's cannon now. Can't take it back.)

Well, not exactly a tie as Murphy began to back down, however begrudgingly. But Alleah and Shel were on a roll, re-litigating the fights of the past. Murphy was tired of having everything weigh on his shoulders. Alleah and Shel were tired of being bossed around (she bit off her opinion about that). Bliss felt neglected. Kezzem and Lance were ready for a fight. Sky seemed lost since he lost his last dog. And she....

Pressi tended to struggle for external stability as a wall against her own inner conflict. Maybe that's why she followed so readily or tried so hard to give orders. Maybe that's why she fought so hard against indecision or halflings acting up. Of course, there was no indication as to which course of action was the better - they didn't even know what they were up against or how it would react in either way. No wonder the fight was so strong.

She knew nothing would be resolved overnight.

"I think the decision is over. Alleah's counsel will be listened to, and we will stay the night. That probably means re-barricaded doors and windows, new wire traps and signals. Probably the usual watch list. Murphy, I will of course be joining you on your watch, though I may check downstairs from time to time. I'm still a front line fighter and probably should be near the door when they come. And I may review the house and area again to make sure we didn't miss anything."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday July 21st, 2017 9:11:17 PM

Shel volunteers to take first or last watch, so that she can get appropriate rest so that her spells will be refreshed when they head out in the morning. "I'm staying inside. Unless we want to run watches from the outside if that's the case, I'll take my turn out there."

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Friday July 21st, 2017 9:12:50 PM

"It's been a long night. Let's get some rest" Alleah says quietly.

It has been a frustrating evening, not the least is Wardd's apparent abandonment of Alleah. Three spells fail, and the other (Augury) doesn't even get an answer from him.

She will need to reflect on that tonight.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Friday July 21st, 2017 11:27:46 PM


Bliss takes first watch. He and Mookie stay inside.

"Friends," he says, "We can't quarrel among ourselves. We have to be heroes! People are relying on us."

He thinks about the groupies the party seems to have attracted. And two of them are dead now. He says to Alleah, "Miss Alleah, we have to think about maybe taking those groupies under wing. Someone has to watch out for them."

DM Shawn - The Farm 
Saturday July 22nd, 2017 12:42:51 PM

Ooc: giving murphy a few hours. Need to see what he decides to do.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Saturday July 22nd, 2017 11:20:58 PM


Murphy sighs. "We're no more than half an hour or so after the sun has set - not yet a long night, though wrangling may make it seem so. I agree it likely will turn out to be long - we will know by morning. Rest who can while you can, watch who can, pray who so choose."

He just nods his head to Shel, to let her know he was listening.

"Thanks, Sky," Murphy says to his offer to join him up top.

"If I sense creatures are coming against us, like as not I'll change to be like you, Alleah - a wind spirit. I may fly over them, and take other actions as seem appropriate.

"Bliss, you are right. People are relying upon us. We also have a responsibility, whether we asked for it or not, to those who seem to be exalting us. If any have ideas, as we have time, let's discuss that. It is sad that two were turned into weapons for use against us.

"All of you - I hold each of you in high regard. I respect you. Even... even I could say I love you. It is not my purpose or desire to raise any bitterness in your souls against me. Each of us has certain skills which are rare, and well-suited toward accomplishing extraordinary things. I do want to work together, for there to be a fair measure of reciprocity.

"Alleah - though you chose to change your form more or less permanently, without first consulting with the rest of the party, did any of us complain? I think your choice, though surprising, significantly augments aspects of your power as an adventurer. I am not the only one who does things without prior consultation. I do not disrespect your decision, nor is this a complaint. We may be more alike than you think, though. Rest well, wind sister.

"Now, Pressi, Sky and I will get up on the roof. From there I plan to lay out ground defenses.

"We can take turns on watch. I'll serve the first three hours. Sky - you want to take second, and Pressi third from the roof?

"For those remaining inside - go ahead and choose. Bliss has volunteered for first watch. Who's next? Kezzem? Lance? Alleah?"

He remains in the main part of the building for another moment or two, in case anyone else wishes to engage with him. Otherwise, he lets people know he is going outside for a few minutes to place some sunrods, which he lights, having them just far enough apart that any passing before them or between them have a chance of being seen. He shows where a safe walking path will be after he casts his spell. Then he climbs up to the roof, where he intends to remain for the evening, unless circumstances change.

After they settle in, he holds Pressi's hand, and puts his arm around Sky's shoulders. "If you want, you can tell us some of the stories of you and Meko, before you met us, Sky."

[To DM Shawn - Is the ground outside rocky, and/or covered with vegetation? Murphy needs to choose which of two spells to use - either Spike Stones or Spike Growth - to take down walking undead on their way to the farmhouse. He creates a staggered pattern. If we get a map, I'll lay them out.]

==========
Longstrider: 8 hours 26.3 minutes
Mage armor: 26.5 minutes


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Sunday July 23rd, 2017 1:49:30 AM

"Changing form without consultation? He's got to be joking. I've lost count of the forms he has taken"

"Please explain to me how changing into an air elemental is something the party wish to complain about? Anyone? As I remember it, it got me into a burning orphanage and saved a life. Oh, that's right. You were out front and missed it. I also saved two kids up a tree, but you probably missed that as well from the tree you were hiding behind. And that's just in the past few days. Putting myself in harms way to protect others instead of flying around and watching things unfold" Alleah shakes her head. It's probably just an inferiority complex on his part. Perhaps he feels threatened by her? "Wait, you're going to turn into a wind spirit? Did YOU ask, permission? I must have missed it. But you're right Murphy. Changing forms without permission isn't something someone should do. I'll turn back into a halfling since, you know, it affects everyone. But you go and change into an air spirit now. You have my permission. Although, since changing forms affects the whole party, do you need a vote or anything? Oh, and be sure and come back and ask us if you want to change into something else. I'm sure you wouldn't be a hypocrite at all"
Murphy will continue to live in his delusions and hypocrisy. Maybe once he gets back from Crazyville he'll learn how to play nicely with others.

True to her word, Alleah removes her Surrender Self spell and turns back into a halfling.

"Sorry Bliss. You were saying something about groupies?"

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Sunday July 23rd, 2017 2:58:25 AM


Murphy listens to Alleah's continued rant, and transformation. He shakes his head, and goes to take care of the things he said he would.

DM Shawn - The Farm 
Sunday July 23rd, 2017 3:38:46 PM

Kezzem helps Bliss bury the remains of the undead. He questions the group on exterminating the source.

Sky leaves Cudgel inside the house and heads up to the roof to watch with Murphy.

Pressi is a bit toen between the arguing camps but comes up with her own plan. She agrees Alleah will be listened to and that they'll stay the night. She will head up to the roof with Murphy, but will check in from time totime.

Shel volunteers for first or last watch, to provide the ability to get her spells. She wants to stay inside unless they're all going out.

Alleah plans on going to bed, mostly to reflect on her feeling of beinh abondoned.

Bliss tries to be the voice of reason. He also feels they are obligated to take the white shirts under their wing so to speak.

Murphy responds with his point of view on the decisions made, and the upcoming battle. He replies to Alleah about her choice to permanatly change her structure. And that is enough to set Alleah off again. She goes so far as to lose her appearence and go back to regualr halfling. She even calls him a hypocrite which leads Murphy to shake his head and head outside.

The first watch is underway, and everyone else is tryinh to get some sleep.

Murphy is the first to see it... a solo zombie. Noticeable in the moonlight due to its white shirt. The zombie ateps out of the woods ands looks around. It scans the building, the farm.. before turning and running into the woods.

Ooc: The ground is dirt, with vegetation.. i.e Grass.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Sunday July 23rd, 2017 7:54:32 PM


"I wish she had not held back so much in her evaluation of me," Murphy says to Pressi. He says this in jest, but he carries great sorrow at so brutal a verbal assault. "I'm just sad, Pressi. Some things she said made sense, yet others were distortions and a twisting of truth. At least I know now what she thinks of me, and her measure of spite."

As the others drift off, and Murphy spots the apparently intelligent zombie, he nudges Pressi, and Sky. (Round 1) "A zombie scout, wearing a white shirt, just stepped to the edge of the fields, looked us over, then ran back off into the woods. I'm going to check out what is happening. I'll alert those below before I leave. The night is still young. I had hoped Alleah and I might have worked together as air elementals this evening."

As he speaks, the druid withdraws the hide from undead wand from his bandolier and hands it to Pressi. "Try this on me, would you?" He tells her the command word. (2) Whether it works or not, he gives her a kiss on the cheek. If it does not work he adds, "I'll give you a chance to try again in a moment." To both he says, "Stay above, or come below if you wish." (3) He wildshapes into a medium air elemental, then swoops in through the watching window below - where Bliss likely peers out. "Hi, Bliss!" he says in an airy voice. "It's me, Murphy. WAKE UP EVERYONE! A white-shirt zombie just showed up on the edge of the field, looked over the farm, then ran back to the woods. Make what preparations you all can here. I plan on going to check out what is happening, then will report back to you all. I'm not going to sit and do nothing. SHEL - can you use the mage armor wand I gave you upon me? (4) I am casting call lightning at the moment - though I hope not to have to use it immediately - no present plans to attack by myself - my hope is to observe unseen, and report back. I can cast call lightning storm later, if needed." He casts call lightning, a full-round casting, as he waits for the mage armor, hopefully, from Shel. (5) If she casts this upon him, he says, "My thought is to fly high, come in from the top of the trees just the far side of the cave, to about 20 or so feet above the ground, and fly back, observing who or what is in the woods, and come back this way. If they are all undead, and I have hide from undead, they'll not see me - and I have perfect flying in this form - I can avoid hitting trees, branches, and other things along the way. Then I'll be back out of the woods, and tell you what I've seen.

"Bliss, if you cast a message spell, I could communicate with you from a tiny ways within the woods, maybe, as well as across the field."

He listens to others' responses and suggestions, and reminds all of the paths they can take to avoid the thorny terrain if they wish to approach the woods... "Do you all want to try to go into the woods, or to await a scouting report here as you figure out what other preparations might be made?"

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79  d100=55 ; d20+7=15 ;
Monday July 24th, 2017 7:42:25 AM

Alleah decides to take this day with a fresh start and outlook. Wardd has seemingly abandoned her, and the last thing she wants is for anyone else to follow suit.

She is happily surprised by Murphy offering the party suggestions and alternatives. It really does seem like he is trying to change. "I owe it to him to do the same thing. It's a brand new day after all"

"Do zombies usually run away?" she asks as she rises from her rest "However we're going, Murphy, this spell might help you"

Alleah casts Cat's Grace on Murphy granting him a +4 Dex bonus for the next 7mins.

----------------------------
Leyline check: 55 = Pass
Knowl Religion: 15 - What sort of zombies typically run away from people?


Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday July 24th, 2017 9:04:25 AM

"Maybe I should have given that ring to Murphy," mutters Kezzem to himself as he readies Rumpus to ride. "Never mind, he'd probably not stay in range for to work anyway."

Kezzem then rides out after Murphy in pursuit of the "zombie".

-----

Lay on Hands 6/day
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Monday July 24th, 2017 9:55:24 AM

Ooc: this is only an hour or so after everyone went to bed.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+19=35 ;
Monday July 24th, 2017 10:34:33 AM


Bliss pats Murphy and sticks out his hand to shake his. "Don't be sad, Mister Murphy. I think we can all get along. Just don't go getting yourself killed, is all I ask."

=====

"Miss Alleah, seems to me that if these people -- who think we're heroes -- get in danger, maybe acting reckless because they think they can be heroes like us, well, maybe we should talk to them and give them some, like, well, maybe make them not so foolish? We should be heroes, and that means teaching others in addition to fighting monsters, right?"

"Aunt Priss used to say I need to set a good example. Back then I didn't get who I was setting a good example FOR, but now maybe I do?"

=====

When this zombie comes around, Bliss takes a real good look at it. (On Friday Bliss said he was taking first watch, so hope that's OK.) Is it wearing a white shirt? Does he recognize it? It seems not so mindless, and again Bliss wonders and fears if these are not regular undead.

Perception 35

If Murphy is going out alone, first Bliss asks him if he is sure. After all, it is Bliss who is a shadowdancer and has darkvision. But if the druid is resolved, Bliss is happy to cast Message, and he offers Murphy Silvie the Silver Raven.

"You can wake her up with this magic word, and then send her back with a message. Just in case." He tries hard to get the druid to take the figurine with him, either deactivated or activated and flying nearby.

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26  d20+14=32 d20+7=10 d20+7=15 d20+7=8
Monday July 24th, 2017 12:01:40 PM

Pressi struggles to think of a retort to Alleah but fails to think of anything sufficiently biting. Not that she has a particular dog in this fight (besides loyalty) or that she hasn't joined this argument in the past or that Murphy didn't say some hurtful things as well. And she is trying this new thing where she stops throwing sand in the gears. But Alleah's remarks hurt her maybe more than they hurt Murphy, and she struggled hard to keep her emotions in check.

Just as well, as she helps to separate the two. As they sit along the roof, Pressi does her best to comfort Murphy. "Some lead, some follow, and some complain. I don't know what made her so certain that your plan was the wrong choice, but you can't let her dig in. We all made mistakes, we all made the best decisions we could. And we all had the chance to lead and order you around. I think she just let fear get the best of her.... It's easy for that to turn into anger, I suppose.

"Anyway, it doesn't matter anymore. The decision has been made, and I think our defense of the farm should go well. And I think Alleah appreciated that we were willing to try it her way for a while. I just hope that we didn't give them time to recover, too."

-----------

Pressi had barely entered sleep when Murphy shook her awake, yelling about zombie scouts. "Zombies can't be scouts," Pressi mumbled in response. "That's kind of the point of zombies."

Slapping herself awake, Pressi took a glance down below (Perception 32) before attempting to use the wand (she makes three attempts but they all fail). Frustrated, she hands it back and wonders what happens next.

------------

Mage Armor (+3 to AC, 7 hrs left)

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26  d6=2 ; d6=3 ;
Monday July 24th, 2017 12:12:52 PM

Added b/c I hit the send button early.

In response to Murphy wanting to scout alone, Pressi does get a tad worried. Yes, he has his shapeshifting and some spells, but he will also be wondering in without anyone to even leave him and come back to warn us. (And he just got through expaining he wasn't a front line fighter - the flip side being that he didn't do that well if they caught him alone.) Further, there were plenty of others that could try hitting him.

So it is that, along with Bliss, she volunteers herself. She also points out that if he really DID see a scout, then they have to lock down the farm and keep anything from coming in - and that they could use his help in that regard.

If anyone else offers to try the hide from undead wand, she gives it.

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Monday July 24th, 2017 12:17:33 PM

Sky nods his head. a quick look at what were up against isn't a bad idea. But I think since we waited here, we should fight from cover of the house. I'll rain arrows from above.

Sky pulls out bow and arrows, waiting for a target

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17  d20+13=28 ; d20+13=29 ; d20+13=15 ; d20+13=33 ; d20+23=36 ; d20+13=18 ; d20+13=27 ; d20+23=31 ;
Monday July 24th, 2017 4:47:23 PM


Murphy appreciated Pressi's earlier words of comfort and counsel. Later, as she awoke, he said, "You're right, but these are special zombies, or some sort of undead. Let me know if there's a better word." With the wand not working for the moment in Pressi's hands, he thanks her for trying, and takes it below to Alleah.

"Thank you, Alleah for the spell. Peace?" he asks her. "Also, might you use this wand of hide from undead on me?" His airy grasp passes it to her, then he reminds her of the command word. "I think that hiding from undead will be a key towards safe scouting under the circumstances. You can hold on to it for a bit in case any others need to use it - maybe it would be good for Kezzem and his pony Rumpus, if he is planning to ride forth.

"Thank you, Bliss, for the message spell, and for Silvie, I will put her to action if it seems a good idea out there. And I will do what I can to keep from getting killed, of course." Taking her in a deactivated state, Murphy makes certain he understands how she works from Bliss - though he has seen him activate her before. "Pressi will be glad you sent Sylvie along with me, I think!"

He says to Sky, "Sounds like a good plan - but it might be good for you and Pressi to get hide from undead, too, so they can't see you until you launch your arrows. Maybe let them get a bit closer before you loose your arrows - but you'll know better than I."

"Kezzem, it's been almost a minute since the fellow disappeared back in the woods. Certainly you could go in pursuit of him, if you choose. My aim right now is to fly swiftly (260'/round) above the trees, and come down in the middle of the woods, then scan from just the other side of the cave, and all the way back here. If you ride forth, likely I'll come upon you on my way back, if you need help. It seems like the rest are thinking of defending from here. It's your call, I just want to make sure we understand what we're doing. If more undead wait within the woods, near the edge, it may prove a trap for you. Unless you and Rumpus both get a tap from the hide from undead wand I lent to Alleah. With that, they can't see you or hear you. You could be momentarily almost as sneaky as you used to be!"

Seeing the presently taciturn Lance, he asks, "What are your thoughts? You want to get the hide from undead, and go along with Kezzem?"

"Shel, if you can cast invisibility on me, if there is a non-dead necromancer looking around, that will afford me additional protection - but it's up to you."

Once he has the hide from undead active (and invisibility, if Shel chooses to cast it), he is ready to fly fast and far, carrying Sylvie (which he was holding when the spell(s) was(were) cast, so she should be 'hiding' (and invisible, if cast) with him, too, unless and until he releases the construct to fly on its own).

==========
[Planned actions - use as much or as little as you choose, DM Shawn, or we can wait until next post cycle]
Flying forth ascending to a point above the trees ('running' speed 65'x4/2=130' for ascent), streaking above the wood to just beyond where the cave lies below (Speed 260', Fly: 28), then descending more slowly down toward a place just beyond the cave (Speed 65', Fly: 15), where he looks around (Perception: 36) to listen for and observe what activity he can for a moment, thence to just a bit closer to the farm (Fly: 33) to look back at the cave entrance and environs. His actions may then depend upon what he sees, but he may then fly back through the trees (Fly: 18 for first leaving the cave area, Fly: 27 for the rest of the way to edge of woods), observing what there is to observe (Perception: 31). When he is in range of Bliss's Message spell along the way, he whispers quiet commentary with his observations.

==========
Longstrider: 7 hours 25.3 minutes
Call Lightning: 8.3 minutes
Cat's Grace: 6.5 minutes
[Hide from undead: x minutes]
Message w/Bliss: x minutes
[Invisibility: x minutes]


DM Shawn - The Farm 
Monday July 24th, 2017 7:51:17 PM

Murphy yells to wake everyone as he sets his plan in motion. He hands Pressi his hide from undead wand and asks her to use it on him. He then changes into an air elelmental and heads into the house. ( stopping there, remember 1 post a day please.)

Alleah tries to make peace with Murphy and casts Cat's Grace on him. Luck is with her this time as the spell works.

Kezzem gets Rumpus ready and is prepared to follow Murphy on land when he heads out.

Bliss tries to play peacemaker with both Murphy and Alleah. When the Zombie comes out he tries to see if he recognizes them but he does not. He offers Silvie to Murphy when he is ready to go.

Pressi tries the wand but it does not work. She adds that if a scout was seen they need to lock down the farm and defend it.

Sky prepares himself with a a few arrows, planning on skewering anything that appears.

Nothing else comes out of the woods. No sounds, no zombies.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Monday July 24th, 2017 9:01:48 PM

"Since it looks like we're all going out, can I make a suggestion?" Alleah has no idea how this suggestion will go down "Bliss should scout ahead while Murphy remains with the party. Hear me out. Bliss has the ability to hide in the shadows. He is much harder to spot in the dark than any of us. Flying puts you between the ground and the stars and make it easier to see you. If they can see you then they can find us. If we're going, then let's be smart about it. Bliss leads the group, maybe 30 or 50 feet ahead of the rest of us. Noone strays from the main group until Bliss gives the signal. A mindless undead wouldn't have run away. We won't be automatically hidden by the Hide from Undead spell. Thoughts?"

OOC: With a +28 stealth and HiPS, Bliss is far sneakier than any of us :)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday July 24th, 2017 9:51:07 PM

"Okay, we can't do everything all at once," Shel said, smiling at the irony coming from her being the one to say that. She pulls the Mage Armor wand to use on Murphy and on Pressi, if they give her a few seconds. She offers to next cast Invisibility on Murphy, so he can rush ahead and do some of his beloved scouting. See, less than 20 seconds, and you two are both fit as a fiddle and ready for action."[/b]

OOC: if they don't want to wait three rounds, first action is Mage armor for Murphy, second is Mage Armor for Pressi, then Invisibility for Murphy.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Monday July 24th, 2017 10:26:31 PM

"Well if we agree to leave the house and if we agree we want an aerial scout then I volunteer. In an animal form, and with Gargul's blessing to my speed, I can move faster than anyone. I could fly up to 450ft ahead, with lowlight vision and a DeathWatch spell I could easily spot them, and use a message spell to report back what I see. Even if they saw me, they'd think me a natural animal. I could go faster ad an elemental but a natural form is probably better. I'd think against undead, being the fastest and best able to detect them, it might make me a very good scout. I even have a Daylight scroll ready. Do you have another of those invisibility spells you can cast on me, Shel?"

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Tuesday July 25th, 2017 12:56:28 AM


For the balance of Murphy's actions and discussions with each person, please read his previous post.

"Why so full of anxiety, Alleah?

"To the best of my knowledge you are the sole cleric in this group. You are the only one who could cast hide from undead if you so chose - and the only one who without doubt can use this wand without possibility of failure, if what I have been taught be true. This will now make the third - or is it fourth? - time I have asked you to cast it on me, and each time previously you have ignored my direct request or declined.

"Yes, Bliss is the best at hiding in shadows. I did ask him earlier to fly in overview with me, but he became busy. I think your idea excellent for him to scout ahead of the balance of the group, if he wishes to do so. With the spells requested, and most granted, I am not his equal at stealth, yet am not so far off, either. Stars? Clouds cover the sky, and rain mists among us.

"I am the fastest at movement in the air, to the best of my knowledge and, as you know, air elementals have perfect movement. I can change direction sharply in the width of a blade of grass, or over the wings of a moth.

"I'll not be tethered, 'Leah, if that tether reduces our capabilities. It's your choice whether I go forth with the benefits of hide from undead, or not. Most undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Yes, some undead have a chance of overcoming the spell effect, but not all do. Shel is providing invisibility - that makes it significantly harder for any to notice me. I plan to look, and return and report. I do not intend to get close enough for any to strike me. I have dark vision.

"The wand I bought specifically for this purpose, for this task, to help us against the undead. Do you choose to block that purpose? Because I am going, with or without it, though without it your anxiety should increase somewhat. I've been there once already. It is not greatly distant. I have bent some in your direction. Will you reciprocate? It will help. You can use it on others, if you and they desire, as well.

"Please."

====
"Thank you, Shel!" he says to the beautiful sorceress when she bestows her aid to him and Pressi.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday July 25th, 2017 3:14:55 AM

"I think some of you are too attached to your mother's apron strings!" Lance cracks his knuckles and smiles roguishly. "It's probably a straggler who got tripped up on some tree roots and just caught up with the herd. I'm going to go take a look. Unless this tiny farm is being menaced by a lich or a vampire lord, I should be fine."

Lance walks toward where the zombie disappeared.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 25th, 2017 3:32:02 AM

Alleah casts DeathWatch on herself and shrugs. She says quite calmly "I don't know if I would say bent some. You have stayed 1 hour in a house you agreed to spend the night. You ignored my request to stay the night in the house, which you had agreed to. But you did say you would listen to reasonable suggestions when I had them. In this case, I can fly perfectly as well, and in fact faster than you in elemental form. I could fly 350ft as an air elemental compared to your 300ft. Gargul's travel blessing aids me in flight, whereas your longstrider spell does not. Instead I would take the form of an animal, and be able to fly 450ft. 540ft if I push myself. I can detect undead better than you thanks to my DeathWatch spell. And as you said, I am a cleric. I am also a Bloodwitch. Combined I have a number of powers ready to use against the undead. Rather than pick a fight with me, give me a reasonable explanation why on this occasion you are a better aerial scout? If the scouting was underground, I agree, your earth elemental form would warrant you scouting ahead. If we were against natural animals, I agree, your animal empathy could not be questioned making you a perfect scout. Against constructs? Forget it. My spells are next to useless. But in this instance - against undead - you have to cede that I am the better option. If the party wishes an aerial scount, then I intend to do it. I plan to scout ahead, and if you choose to follow me I expect you would believe to have reasonable justification to do so."

She then uses the wand of hide undead - on herself first before Murphy - and then transforms into an air elemental. With her increased speed she will be quite far ahead of Murphy, should he have justification for his scouting.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Tuesday July 25th, 2017 7:52:41 AM


"I think you're right, Miss Shel," says Bliss. "I'll stick with you."

He giggles when Lance cracks wise.

Both Bliss and Mookie stay next to Shel, though. Mookie hops along, still a bit too shaken up to fly.

Murphy Leafwin Pipewood (Kim) AC 22 HP 76/76 CMD 17 
Tuesday July 25th, 2017 11:15:10 AM


"Justification for scouting ahead? To see what lies before us, that we might be better prepared and informed, and have a clue as to what the situation is, to gain tactical advantage. And I am impressed with your capabilities, Alleah. I can fly 65, or full out at 325." [Murphy has fleet feat - and I forgot, with run feat, speed is x5, not x4.]

"Why not go together, then, as air elementals? It's not a race. You can slow up just a tinge so our speeds are matched. We should stay within sight of one another - er, though I'm invisible - so I'll keep an eye on you, at least part time - since we're looking to see what else is around us. Your objection has been that you don't like people traveling alone. I agree that two are better than one. My eyes are just a bit sharper than yours, though in that regard your tongue beats mine," he says with a smile, hoping she realizes he is teasing her, not attacking her. He lays out the route he had planned to take (as explained toward bottom of post for Monday July 24th, 2017 4:47:23 PM).

"Let's go."

If she will, Murphy accompanies Alleah on a scouting expedition.

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle) 
Tuesday July 25th, 2017 3:47:16 PM

scouts in the air... Sorry cudgle seems me and you are alittle out dated...

Sky hops off the roof, mounts the riding dog, and stays with the rest of the group.

any chance of a bit of protection for the dog? or haste maybe? I'm not wanting him to actually battle if we can help it.

his eyes gloss over as his mind turns once again to Meko.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 25th, 2017 8:28:50 PM

"Murphy, I understand that you like scouting and not being tied down. However, when you scout you go at your own pace, and as far as you choose. All I'm asking - all I've been asking - is for you to share that role and give others the same opportunity. Stay with the party, and let someone else scout ahead. Every encounter to date you go ahead first. Show that you are versatile and a team player and stay with the party. If you choose to follow me, I won't be slowing down. If it comes to it, I will do the same time and time again until the task IS sharedI have tried to reason with you that we each have strengths versus certain foes. Undead are my forte. Please accept that and stay with the group"

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26 
Tuesday July 25th, 2017 8:34:00 PM

Pressi began to feel some whiplash now that Alleah wanted the entire group to go out. (To compromise and also save Murphy from himself, but still...) As they proceeded to explain all the ways they could make insane speeds, Pressi felt a little embarrassed. She didn't even have the monk levels to move quickly.

She accepts the mage armor boost from Shel.

She almost freaks as Lance begins to walk towards the undead. "I've never been that stupid, right?" Grumbling, she moves to keep up with him and preferrably the rest of the group.

--------------

Mage Armor (+3 to AC, several hours)

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26 
Tuesday July 25th, 2017 8:45:06 PM

"Ok, enough, both of you," she responded to Alleah and Murphy's bickering. "You have both proven yourselves to be the manliest of manly, so Lance better catch up. When this is over, the two of you can lock yourself in a room and have all the sky wonder races you desire and scream yourselves blue.

"In the meantime, I would like to remind you both of a couple of things. Alleah, I would like to remind you that you had the chance to be leader and turned it down because you couldn't stand the weight on your shoulders that Murphy feels. Murphy, I would like to remind you that we all get touchy whenever any of us takes a risk, whatever benefits or precautions, and Alleah would encase you in pillows if she could. And both of you, I would like to remind you that I am QUITE clever on taking out my frustrations. So are we done here? Or am I really going to have to bring out the double entendres about my strength and grapple ability. Don't think I won't do it."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday July 25th, 2017 9:07:03 PM

Shel will cast Haste on the collected party members, to make sure everyone's math is wrong after all the calculations. "If you two want to scout, that's fine with me. The rest of us can either wait here, or follow at our own pace. If something bad happens to one of you, just scream and the rest of us will come running!". With that said and the Haste spell cast, Shel follows with the main group.

Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Tuesday July 25th, 2017 9:43:26 PM

"Uh, it was agreed there was no leader. Murphy may have been a leader a long time ago, but since Bliss and I met you we have all been equals"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday July 25th, 2017 10:08:39 PM

"I hate it when Mom and Dad fight," says Kezzem to Shel. "Be sure to hook Rumpus up with that haste too, I need him keep up with you lot."

DM Shawn - The Farm 
Tuesday July 25th, 2017 10:12:06 PM

Alleah makes a suggestion that if they are going go go out that Bliss and not Murphy does the scouting. She makes mention of how his abilities with the shadows make him the best when dealing with shadows.

Shel takes the wand and casts Mage Armor on Both Murphy and Pressi. She offers to cast invisibility if the group will wait. (Their choice.)

Alleah throws out the idea of her taking a more natural form and scouting ahead to the cave. She feels more prepared with her deathwatch spell and asks Shel for an invisibilty too.

Murphy asks why Alleah is so full of anxiety. He questions why she hasnt used the spell on him yet as it will protect him from being spotted. He adds he bent some her way, and to return the favor.

Lance addresses the obvious.. and decides to take matters into his own hands and heads into the woods.

Alleah casts her deathwatch spell and then questions whh Murphy thinks he is the better scout. She says vs other enemies he is.. but vs undead it is her. She does cast the Hide from Undead on both her and Murphy.

Bliss agrees with Shel and decides to stick with her. Mookie and him hop alongside her.

Murphy questions Alleahs tactics and uses her words against her. That two sets of eyes are better then one. He throws out the idea of Alleah slowing up and the two of them going together.

Sky realizes he is not needed to scout so instead asks for some help on Cudgel. His thoughts bring him back to Meko.

Alleah again asks Murphy to stay with the group and to be a team player. She doesn't agree to Murphys plan and instead will continue her own plan if need be.

Pressi is happy to except the mage armor and then questions the stupidity of Lance for heading off. She decides to run up alongside him and accompany him.

She then admonsihes both alleah and Murphy about their roles, but manages to do it with levity.

Shel wants to throw a monkey wrench in the plans and casts haste . ( everyone effected) she then accompanies the main group.

Alleah throws in that Murphy isn't the leader .. that they are all equals.

Kezzem and Rumpus get the haste and follow along.

So Lance heads off.. Pressi, Sky, Shel, Bliss are following... Alleah and Murphy are still going tit for tat.

Thats when the scream happens... some gutteral yell from somewhere in tbe woods in the direction of the cave.




Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday July 25th, 2017 11:22:05 PM

Lance sprints towards the sound of the screaming. "ACTIOOOOOOON!!!"

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d20+23=28 ; d20+29=35 ;
Wednesday July 26th, 2017 2:43:30 AM

About to answer Alleah, briefly, he listens as Pressi interposes. And smiles. "Thanks, Shel," he says.

Alleah continues what Murphy is beginning to think of as delaying blather, and there is a scream, and...

Murphy tells everyone about how many yards it will be through the woods to the cave, says, "Debate over. Fly together?" He nods invisibly, then takes off, hoping she will fly as well.

Murphy carries out the plan he laid out, heading up into the air to angle just above the treeline, aiming for a point just beyond the area above the cave. If Alleah has come along, he quietly says, "Down here," as she is likely not able to see him... unless she flew ahead and guessed well the right spot. He descends below the treeline to about 20' above the ground, and takes a look around, and listens for a moment. He believes they will need to enter the cave at some point. He remembers mentioning they may have needed to save someone. He regrets even acceding to remaining at the house for a while. Pillows. He also thinks of Sky's comment.

=============
Perception: 28
Stealth: 35 (Invisible +20, extra dex bonus adds +3 to 6)
Longstrider: 7 hours 23.3 minutes
Call Lightning: 6.3 minutes
Cat's Grace: 4.5 minutes
Hide from undead: 9.5 minutes
Message w/Bliss: ?? minutes
Invisibility: 8.7 minutes
Haste .8 ?


Alleah -- RobC -- AC 25/14/22 -- CMD 15 -- HP 79/79 
Wednesday July 26th, 2017 7:50:46 AM

Alleah is done arguing. As the others head out, she turns to Bliss.

"I'm sorry friend, but I cannot continue on this journey. I came to be an equal, not a subject."

"It is clear that Murphy only cares on playing the hero card as a means to stroke his own ego. He rushes off to leave all in his wake, leaving his friends in danger, yet relying on them to save him. Case in point: How far do you think he is to the cave by now? How far are the party behind him?"

"He refuses to give an inch. I asked him not to rush off; to spend one night in a house and he gave me 1 hour. I asked him to let someone else be the scout, he refused. When was the last time he agreed to a suggestion of mine? Or yours?"

"Which also has me wondering, why was I asking? Who is he that we need to ask his permission?"
Alleah sounds tired "And as for thinking I should have asked permission to change shape into an elemental? I don't think I will ever understand what goes on in his head. His crown has slipped so low on his head that it covers his ears and squeezes his brain. That or we missed a bit when we raised him from the dead" She chuckles but the exhaustion is evident.

"I have no time for those who don't know how to be a team-player. I am done banging my head against this wall. Goodbye my friend. Don't let him treat you like a footstool"

As the party head towards the cave, Alleah silently heads in the other direction leaving the deciduous trees behind her.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 26th, 2017 9:16:33 AM


" ... "

Bliss's mouth gapes open. He is speechless. He looks back and forth and back and forth.

Mookie flies toward the screaming. Bliss pauses ... then follows the bird.

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday July 26th, 2017 2:33:22 PM

"Wait, Alleah, come back!" shouts Kezzem. "I think I might still owe you money!"

Pressi (Melvin) - AC 22 (25), HP 77, CMD 26 
Wednesday July 26th, 2017 6:05:32 PM

Pressi struggled to keep up as Lance surged forward. "How many of us are going to turn out so foolish as to just leave."

It was a struggle to keep her mouth shut as Alleah continued on. Everyone knew that getting the last word was key to winning the fabulous prizes... was it flatware this month? At any rate, she still believed Alleah as one of the more level headed of the group. Surely, after this bout of letting off steam, she would at least acknowledge her hyperbole, and her professionalism would... nope, there she goes, heading back without a second thought as to the rest of the team. Fantastic.

"Good job showing the team player non-ego mindset," she shouted back. "You and Murphy are clearly as different as night and later that night."

She turned back to the rest of the group, particularly Murphy and Lance. "Ok, we keep going. Are we just storming the cave or did you have something in mind?"

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle) 
Wednesday July 26th, 2017 6:25:40 PM


It is a sign of Bliss's confused mental state that he does not even giggle at (or register) Pressi's very funny words.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday July 26th, 2017 11:41:25 PM

ooc: check

DM Shawn - The Farm 
Wednesday July 26th, 2017 11:45:15 PM

Lance continues off into the woods.. and Murphy flies ahead in the air.

But it is Alleah who makes the biggest change in the gameplan.. finally having enough and turning around and walking away. Not without words of warning for Bliss.

Bliss is too in shock of what to do, but continues followimg the others into the woods.

Kezzem throws a joke Alleah's way.. but little else.

Pressi is shocked it has come to this and lets Alleah know her and Murphy are more similar then they think. She asks what the gameplan is.. storm the cave or something else.

Bliss shows the mindset he is in.. as none of the jokes bring any smile to his face.

Lance is the first to arrive at the cave.. followed by Murphy and then the rest.

No movement is coming from the cave.. no noise either. Whatever screamed is now quiet.



Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Wednesday July 26th, 2017 11:48:41 PM

Kezzem heads to the cave with the remaining members of the Sword. For once, he has nothing to say.

Once he arrives, he activates detect evil and focuses on the cave mouth.



Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17 
Thursday July 27th, 2017 9:15:02 AM


"Where's Alleah?" Murphy quietly asks. He adds, "Shall we go on in? Marching order?" he also asks.

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+28=30 ;
Thursday July 27th, 2017 10:50:23 AM


Mookie flies in first. Bliss follows ... where's Bliss?

Hide In Plain Sight stealth check: 30

Is that Haste still going?

[OOC to DM and people who beat a Perception DC30 spot check: Highlight to display spoiler: {Bliss drinks a potion of Protection from Evil and follows Mookie into the cave, bah ready and in hand. He has darkvision, Mookie has low light vision. Since Mookie is not waiting for the others, I suppose Mookie is in first, then Bliss, then the rest.} Thanks!]

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday July 27th, 2017 12:32:15 PM

"Thought is but an obstacle to action. Act upon impulses, instincts, and one will find rhythm with the universe." Lance barrels into the cave as soon as he arrives.


Pressi (Melvin) - AC 22 (25), HP 77, CMD 26  d20+14=16 ;
Thursday July 27th, 2017 2:59:32 PM

Pressi can barely study the cave, let alone Bliss' movements (Perception 16, +2 for traps).

Pressi watched as Lance pounded his way into the cave. "Wow. The rhythm really is going to get him."

She turned to Murphy. "Seriously, how did WE get tagged the impetuous ones?"

Kezzem (BrianW) - AC 24, HP 99/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday July 27th, 2017 6:01:51 PM

"Hey, Lance, wait for the rest of the group!"

"Follow up, Press, when did I become the responsible one? Oh yeah, when I died."

Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+18=26
Thursday July 27th, 2017 6:06:11 PM

Bliss manages to look around as he enters the cave.

Perception 26

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+13=20 ;
Thursday July 27th, 2017 9:34:35 PM

Sky enters the cave, bringing up the rear of the group.

Cave Stormers it is then
He mumbles, his bow at the ready as he scans the intial surroundings.

Perception : 20

DM Shawn - The Farm  d20+4=23 ; d20+4=7 ; d20+4=23 ; d20+4=12 ; d4=4 ; d6=6 ; d6=4 ; d6=1 ; d6=5 ;
Friday July 28th, 2017 1:26:25 AM

Kezzem stops in front of the cave and casts detect evil. He gets a strong aura.

Murphy asks for Alleah then for an order.

Before Mookie flies into the cave Bliss stops and pops a potion.

Lance mutters something and heads for the cave.

Sky also heads for the entrance.

Other then mookie.. no one makes the entrance as the cave spews forth its inhabitants. Bugs.. thousands come forth. Over Kezzem, Sky, Lance and Pressi. Their pinchers tear into flesh and rip skin.

Sky 6 dmg dc 13 fort save dc 13 will save
Kezzem 4 dmg 13 dc fort/will save
Lance 1 dmg dc 13 dc fort/will save
Pressi 5 dmg dc 13 fort/will save

Note: save vs both

Then the zombies start flooding out one for each halfling. They all have the distinct white shirts.



Bliss (AC20, HP81) and Mookie (AC26, 40hp) (Cayzle)  d20+14=33 ; d20+14=22 ; d20+14=20 ; d6+8=13 ; d6+8=13 ; d6+8=13 ; d20+28=47 ; d20+19=20 ; d20+14=28 ; d20+14=25 ;
Friday July 28th, 2017 5:31:49 AM

If he is still hasted, Bliss shoots twice as a full attack. He hits ACs 33 and 22. The 33 is a crit threat, and he follows up with a 20 to confirm.

If the enemy zombies are AC 34+, then no damage.
If they are AC 23-33, then one hit for 13.
If they are AC21-22, then two hits for 26 total.
If they are AC20 and under, then two hits, one a confirmed crit, for 39 total.

===== ==== =====

If he is NOT hasted, then Bliss only shoots once.

If the enemy zombies are AC 33+, then no damage.
If they are AC 20-32, then one hit for 13.
If they are AC19 and under, then one confirmed crit hits, for 26 total.

Sniping, Bliss then stealths at DC47.

===== ===== =====

Mookie continues deeper on into the cave, flying stealthily in the shadows near the ceiling.

Stealth 20
Perception 28
Fly 25

What does he see?

Kezzem (BrianW) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+12=30 ; d20+18=34 ; d3+2=5 ;
Friday July 28th, 2017 11:47:34 AM

"We've got evil, people!" shouts Kezzem.

Then the bugs come at him.

SV Fort: 30.

Kezzem moves towards the nearest White Shirt and attacks.

Attack (including Haste): 34.
Damage: 5.

----

----

Active Effects: Haste

Lay on Hands 6/day (1 used)
Smite Evil 3/day

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

DM Shawn - The Farm 
Friday July 28th, 2017 4:33:28 PM

Ooc: Need both saves if attacked by the bugs

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d20+23=32 ;
Friday July 28th, 2017 10:29:03 PM

Murphy notes Bliss's actions - this is not the post, though - will post in ~90 minutes

Kezzem (BrianW) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+11=25 ;
Saturday July 29th, 2017 12:03:28 PM

SV Will: 25.

OOC: Sorry, missed that there were two saves there.

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+10=29 ; d20+8=28 ; d20+18=26 ; d20+13=19 ; d20+13=14 ; d6=4 ; d6+4=10 ; d6+4=9 ; d6+4=7 ; d6+4=6 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ;
Saturday July 29th, 2017 4:19:40 PM

As the swarm burst out of the cave, Sky is able to shield himself from the darn pests. Used to living in the woods around bugs all the time, he's unaffected.

The zombie that rushes him obviously didn't think things through.

He fires all 4 arrows at the abomination.

_________
Hit ac 26 for 10 and 4 Cold then 9 and 3 cold
Hit ac 19 for 7 and 1 cold,
Hit ac 14 for 9 and 4 cold

(The first d6 was an accidental roll...)

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17 
Saturday July 29th, 2017 8:59:57 PM


Murphy observed Bliss quaffing some sort of potion and heading toward the cave - then the swarm of bugs streaming forth. He decides to deal first with the bugs.

Seeing that his friends are rather occupied, and wondering where Shel is - may have entered the cave invisible, and of course Alleah is still invisible - he rises in the air, calls in halfling (which perhaps the undead whiteshirts understand, or not), sees the bugs, and says, "Friends - Prepare for a two-foot thick wind wall, surrounding the bugs, and some of you. Step through the wall - hang on to your things tightly, and the bugs will be trapped inside, those on you blown off." [PLAYERS: Make Reflex Save DC 16 when passing through to hold on to what is in your hands.]

He casts wind wall, encircling most of the ground bugs, and likely several of the characters - in particular Sky, Kezzem, Lance and Pressi (but likely not Bliss - he can tell where he is, I think, and does not seem to be in the path of the bugs). He shapes it as economically as possible - all or most bugs, fewest characters. Shaped in a continuous path along the ground, and up 90 feet total length (but less if less will do), he encloses the area so bugs cannot leave. It can be as irregularly shaped as circumstances require. Height is 15 feet (could have done it up to 45 feet).

With the haste, air elemental Murphy uses an extra move to draw close to the cave entrance, off to the right side, about 10 feet up, to keep close tabs on what or who is coming out.

=============
Perception: 40
Stealth: 35 (Invisible +20, extra dex bonuses adds +3 to his normal check of 6)
Longstrider: 7 hours 19.3 minutes
Control Winds: 90.0 minutes
Call Lightning: 5.9 minutes
Cat's Grace: 4.1 minutes
Hide from undead: 9.1 minutes
Message w/Bliss: ?? minutes
Invisibility: 8.3 minutes
Haste .4

Note: Some rolls may have been rendered invisible or lost due to Post Private to DMs

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17 
Sunday July 30th, 2017 2:40:51 AM

P.S.: For my curious co-players, DM Shawn explained the bugs were not flying, and kindly gave me a do-over post. Thus, wind wall (9 rounds), rather than control winds (90 minutes).

Pressi (Melvin) - AC 22 (25), HP 72/77, CMD 26  d20+11=16 ; d20+12=31 ; d20+12=23 ;
Sunday July 30th, 2017 1:39:22 PM

(Fort Save 16, Will Save 31, Reflex save N/A since Pressi doesn't have anything in her hands.)

Pressi shrugged off the bugs bite. "Alleah was right. We should have stayed in the house where it only had three fourths of these critters."

Pressi moves to grapple one of the zombies (Grapple Roll 27).

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=22 ; d20+12=32 ; d20+12=15 ; d20+12=25 ; d20+10=22 ; d20+10=19 ; d8=3 ; d8=2 ; d8=6 ; d8=5 ;
Sunday July 30th, 2017 11:57:51 PM

FRIDAY POST

ooc: Fortitude 22, Will 32

"Onward! Fortune favors the bold!" Lance launches a furious flow of punches and kicks.

Attack 15, Damage 3
Attack 25, Damage 2
Attack 22, Damage 6
Attack 19, Damage 5

DM Shawn - The Farm  d20+11=23 ; d4=2 ; d20+11=15 ; d20+11=21 ; d20+11=30 ; d8+6=9 ; d20+11=21 ; d20+11=27 ; d8+6=12 ; d6=2 ; d6=2 ; d6=1 ; d20+22=35 ; d20+20=40 ; d20+16=20 ; d20+17=30 ; d20+17=36 ; 3d6+7=15 ; 3d6+7=14 ;
Monday July 31st, 2017 12:40:19 AM

Bliss unleashes on the first zombie(1). His one head blows through the zombies eye severely wounding it.

Kezzem lets the others know about the evil before smashing the zombie(2)by him.

Sky is unaffected vy the scarabs and instead unleashes 4 arrows on a zombie(3). 3 hit.

Murphy calls to his friends to pass through his wall of wind. He encases the scarabs and those being attacked.

Pressi also shrugs off the scarabs and runs and tackles one of thw zombies.

Lance lands a multitude of punches and kicks on the zombie(4) by him.

Zombie 1 stands around aimlessly looking for Bliss.

Zombie 2 and 6 both miss Kezzem.

Zombie 3 hits Sky (9 dmg) zombie 7 misses. Need fort save.

Pressi is missed while Lance is hit once. (12 dmg need fort save.)..

Sky and Lance are bit by the scarabs 2 dmg need both saves again.

Pressi takes 1 and needs both saves.

As for Mookie.. he is very quiet and stealthy.. unfortunately something else is stealthier and has seen him since he entered. Sharp, long claws rip into mookies sides ripping him open. 29 Dmg! 2 fort saves vs dc 22.

A Large greenish, hooved creature lowers itself from the cave roof.

Zombie 1 39 dmg
Zombie 2 5 dmg
Zombie 3 34 dmg
Zombie 4 16 dmg
Zombie 5 wrestled
Zombie 6
Zombie 7
Zombie 8

Pressi (Melvin) - AC 22 (27), HP 67/77, CMD 26; grappled   d20+11=18 ; d20+12=32 ; d20+16=33 ; d20+10=28 ; d6+3=4 ; 2d6=6 ; d6=4 ;
Monday July 31st, 2017 1:35:30 PM

(Fort Save 18, Will Save Nat 20)

(Maintain grapple as move action: 33 + 5 circumstance bonus (?))

Quickly, Pressi moved to pin the zombie down with one hand, her other hand striking at the scarab. "Hey, cut it out. Can't this wait until I'm done dealing with our fans?"

(Attack Roll 28, Damage 4, vicious damage 6 at cost 4, stunning fist DC 16)

Swift Action: +4 to AC

------------------

mage armor (+3 to AC)
grappling (-2 to AC from Dex, -2 to attack rolls, str now higher than dex)
greater grapple
stunning fist 1/5
ki points 1/4

Bliss (AC20, HP81) and Mookie (AC29, 11of40hp) (Cayzle)  d20+5=14 ; d20+5=16 ; d20+8=14 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d20+13=15 ; d6+8=9 ; d20+28=42 ;
Monday July 31st, 2017 6:01:56 PM


Mookie saves vs Fort DC22: 14 and 16 = two fails.

If Mookie can still act, he fights defensively (-4 to hit, +3 AC). He hits AC14 for 13 damage and 4 to himself if that's a hit.

Bliss shoots and snipes and stealths at zombie one again. He hits AC15 for 9 damage and stealths at 42.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=17 ; d20+12=29 ; d20+11=23 ; d20+12=25 ; d20+12=18 ; d20+10=14 ; d20+10=23 ; d8=5 ; d8=5 ; d8=7 ; d8=6 ;
Monday July 31st, 2017 11:53:47 PM

ooc: Fortitude 17, Will 29, Fortitude 23

Lance unleashes another barrage on Zombie 4. "Annihilation Cyclone of the Youthful Pandas!"

ooc: Flurry of blows.

Attack 25, Damage 5
Attack 18, Damage 5
Attack 14, Damage 7
Attack 23, Damage 6

HP 75/92



DM Shawn - The Farm 
Tuesday August 1st, 2017 12:20:45 AM

Ooc: everything ok? Only 3 player posts in 24 hours?

Sky & Cudgle (Marty) HP: 61/61; Ac:22 & Cudgle)  d20+18=26 ; d20+13=26 ; d20+13=16 ; d6+4=8 ; d6+4=9 ; d6+4=9 ; d6+4=6 ; d6=2 ; d6=5 ; d6=2 ; d20+10=27 ; d20+10=13 ; d20+8=20 ; d6=4 ;
Tuesday August 1st, 2017 12:32:49 AM

Sky shrugs off the scarabs again, also feels pretty good about not feeling any effects from the zombies scratch.

He unleashes 4 more arrows, hoping to bring the creature down.

-----------------
Fort 1: 27, Fort 2: 13, Will: 20
Attk 1 hits Ac: 26 for 17 and 7 cold
Attk 2 hits Ac: 26 for 9 and 2 cold
Attk 3 hits Ac: 16 for 6 and 4 cold

Sky & Cudgle (Marty) HP: 50/61; Ac:22 & Cudgle) 
Tuesday August 1st, 2017 12:34:29 AM

Hit point update. Sorry for late post, just getting home from work.

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d20+13=16 ; d20+23=31 ; d20+3=12 ; d6=4 ; d6=3 ; d6=4 ;
Tuesday August 1st, 2017 1:54:30 AM

[To DM Shawn: I worked for two different companies today - no time to post until now]

"Get out of the wind circled area, now! Murphy shouts over the sounds of wind and battle. If he knows what kind of creature it is he tells the party that. He rises to 20' height and lands a column of lightning on the head of one of the zombies for 11 hp damage (save for 1/2 damage).

He feels in his bones that Uthvas Bethud is behind all this. He did the whole thing specifically to lure Humble's Sword into his carefully prepared trap. He lured the white shirts into his maw, to diabolically turn them against the heroes they held in so high regard. He hopes that Shel can lay down some substantial hurt once she is ready, and knows that Sky's arrows are strong and deadly. A few party members he cannot account for still. Why is Pressi wrestling that zombie? He feels a twinge of jealousy.

===========
Perception: 31
Knowledge, nature: 16 to know what the green creature is (if it is shaped like a satyr or faun or other fae or natural creature, he likely will know - if more exotic, up to the DM)
Knowledge, the planes: 12 to know what the green critter is if it is otherworldly (otherwoldly?)
Longstrider: 7 hours 19.2 minutes
Wind Wall: 0.8 minute
Call Lightning: 5.8 minutes
Cat's Grace: 4.0 minutes
Message w/Bliss: 30 minutes?
Haste .3
Hide from undead: -cancelled by lightning bolt vs zombie
Invisibility: -cancelled by lightning bolt vs zombie


May Mookie Survive


Dm Shawn: I edited your post. only one who saw the creature was Mookie.

DM Shawn - The Farm  d6=4 ; d6=1 ; d6=1 ; d20+11=28 ; d20+11=21 ; d20+11=18 ; d8+6=9 ;
Tuesday August 1st, 2017 8:58:22 AM

Pressi continues holding the zombie down while smashing at the scarab swarm. Her hand is covered in bug guts as she smashes them, yet more remain.

Mookie's body goes rigid and stiff as he falls to the ground. The creature flashes a wicked curved tooth smile as he bends down and picks up the paralyzed bird. "You are probably as tasty as you are dumb..." he says as he lifts the bird to his mouth, Then all goes black.

Bliss strikes again, and zombie one goes down. This time is looks like it isn't getting back up. It explodes but doesn't coat anyone with the zombie guts.

Lance goes into a frenzy smashing the zombie in front of him, all while cracking a joke. The zombies head snaps back at an odd angle. Taking the unlife from it. this time is explodes into Lance. Need fort save.. dc 18.

Sky unleashes on the other zombie, taking it down with his first arrow. He changes targets and is able to take down another zombie. Both explode without hitting anyone.

Murphy looks around, but cant see into the cave. He drops down a lightning bolt on one of the zombie.

sky takes 4 more dmg from the scarabs, Pressi and Lance take 1. ( All three need saves again)

The three remaining zombies all smash into Lance, one connects for 9 dmg and need a fort save.

Zombie 1 dead
Zombie 2 dead
Zombie 3 dead
Zombie 4 dead
Zombie 5 wrestled
Zombie 6 11 dmg
Zombie 7
Zombie 8

Bliss (AC20, HP81) and Mookie (AC29, 11of40hp) (Cayzle)  d20+9=24 ; d6+8=14 ; d20+28=40 ;
Tuesday August 1st, 2017 10:32:51 AM


Bliss continues to snipe at an uninjured zombie -- and also concentrates on his link to Mookie.

Shoots (at -4 into melee) AC24 for 14 damage. Stealths at 40.

Pressi (Melvin) - AC 22 (25), HP 66/77, CMD 26; grapple released  d20+11=26 ; d20+12=15 ;
Tuesday August 1st, 2017 2:01:32 PM

(Saves 26, 15 - both pass)

Pressi quickly moved to tie up the zombie (move action), releasing herself from the grapple. It occurred to her that Mookie hadn't been around for a long time.

"Fire in the hole," she shouted as she shoved the tied up zombie down the cave, not even sure of what she would hit. "All right, who's next?"

--------------

mage armor (+3 to AC)
greater grapple
stunning fist 1/5
ki points 1/4

Kezzem (BrianW) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Tuesday August 1st, 2017 5:18:31 PM

Could someone please play Kezzem for this next few days?

Thank you.

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+15=35 ; d20+15=20 ; d3+2=4 ; d3+2=3 ; d20+15=17 ; d3+2=4 ; d20+10=17 ; d3+2=3 ; d20+10=12 ; d20+11=12 ; d20+11=31 ; d20+11=18 d3+4=7 d3+4=5
Tuesday August 1st, 2017 9:10:49 PM


Kezzem looks around the battlefield. Are there any zombies left? If so, he attacks one. If not, are there any swarms left? He can attack a swarm ... or at least try.

The paladin quickdraws his two returning daggers and throws them both at -2 with two-weapon fighting. The first toss is a nat 20 and follows up to crit vs AC20. That inflicts 4+3=7 damage. His other dagger toss hits AC17 for 4 damage if it hits.

Kezzem has a BAB +9 so he still has two secondary iterative attacks that he can quickdraw and throw with improved two weapon fighting. He quickdraws a regular dagger and hurls it at -5 and -2, hitting AC17 for 3 damage and yet another dagger, hitting AC12, surely a miss.

His sturdy celestial mount throws down hoof-wise, hitting twice to strike AC 12, a miss, and AC 31, a crit threat that confirms vs AC18 for 7 + 5 = 12 if confirmed.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=20 ; d20+11=24 ; d20+12=26 ; d20+12=24 ; d20+10=17 ; d20+10=20 ; d8=6 ; d8=3 ; d8=1 ; d8=3 ;
Tuesday August 1st, 2017 11:47:22 PM

ooc: Fortitude 20, Fortitude 24

"Shiver Clutch of the Five Greedy Horses!" Lance unleashes yet another barrage, his hands and feet a whirl of martial prowess.

Target Zombie 6.
Attack 26, Damage 6
Attack 24, Damage 3
Attack 17, Damage 1
Attack 20, Damage 3

HP 66/92

Sky & Cudgle (Marty) HP: 50/61; Ac:22 & Cudgle)  d20+10=11 ; d20+18=19 ; d20+13=19 ; d20+13=32 ; d6+4=9 ; d6+4=8 ; d6+4=8 ; d6+4=5 ; d6=2 ; d6=6 ; d6=2 ; d6=4 ;
Wednesday August 2nd, 2017 12:05:22 AM

Sky feels the burn as his flesh gives way to the scarab's bite. Knocking more arrows he fires at Bliss's target.

-----------
Fort save 11
Atk1 hit ac 19 for 17 and 8 cold.
Atk hit ac 19 for 8 and 2 cold
Atk 3 hit ac 32 for 5 and 4 cold

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 76/76 CMD 17  d6=4 ; d6=2 ; d6=2 ; d20+23=26 ;
Wednesday August 2nd, 2017 4:53:30 AM


A bolt of lightning falls upon some of the scarabs/bugs within the windwall - preferably on a square which contains no adventurer at the moment, for 8 hp damage (reflex save for 4 hp). Maybe them going up in electrical flame will get some of their adjacent neighbors, or, maybe not.

Which of the earlier windwall-encircled people are still within the windwall?

Murphy moves to a point where he can look into the entrance to the cave

===========
Perception: 26
Longstrider: 7 hours 19.1 minutes
Wind Wall: 0.7 minute
Call Lightning: 5.7 minutes
Cat's Grace: 3.9 minutes
Message w/Bliss: 30 minutes?
Haste .2


DM Shawn - The Farm  d20+20=36 ; d20+16=34 ; d20+17=18 ; d20+17=19 ; d8+7=15 ; d6=2 ; d6=3 ; d6=3 ; d6=5 ; d20+11=29 ; d3=1 ; d20+11=21 ; d20+11=15 ; d20+11=26 ; d20+11=28 ; d20+11=29 ; d8+6=8 ; d8+6=13 ; d8+6=11 ; d8+6=12 ;
Wednesday August 2nd, 2017 8:05:24 AM

Bliss thuds another arrow into one of the zombie white shirts. He tries to feel his link to Mookie but nothing is there.

Pressi ties up the wrestled zombie, and shoves him into the cave before calling out a challenge.

Kezzem decides one of the last zombies needs some punishment, and him and his horse dish it out.

Lance continues to call out moves he is throwing out, and easily connects four times with zombie 6.

Murphy drops a bolt on the scarabs. Some curl up, flip over and die... but many are left. Sky, Bliss Lance and Kezzem are in the windwall.

He moves up to the mouth of the cave and looks in. Other then Pressi's tied up zombie he cannot make anything out in the darkness. It doesn't matter though as a semi-canine humanoid with rancid green flesh and hooflike feet, yet its eyes sparkle with the gleam of intelligence comes leaping out and pounces on Murphy. Its claws miss, but its dagger like teeth find the air elemental. 15dmg. Need two DC 22 Fort saves.

Sky takes 2 damage while Cudgel takes 3. Lance takes 8. Need 2 saves from Lance and Cudgel, 4 for Lance.

Lance is slammed once by the zombie for 8 dmg... another dc 15 fort save.

Pressi is slammed once herself 13 dmg, dc 15 fort save.

Kezzem is hit twice. Total of 23 damage.. 2 dc 15 fort saves.

Zombie 1 dead
Zombie 2 dead
Zombie 3 dead
Zombie 4 dead
Zombie 5 wrestled- tossed in cave
Zombie 6 24 dmg
Zombie 7 14 dmg
Zombie 8 26 dmg
Bad Mamma Jamma 0 dmg

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17  d20+8=28 ; d20+8=22 ; d6=2 ; d6=4 ; d6=5 ;
Wednesday August 2nd, 2017 10:46:36 AM


Murphy saves twice (Fort nat 20 for 28, and 22), and immediately ascends upwards and slightly backwards to an altitude of ~20 feet. "Who are you, and where is your master?" he asks, as he drops a lightning bolt on the hoofed greenish canine humanoid for 11 hp damage (reflex save DC 17 for half damage). "Someone, tanglefoot bag on this doggy fellow!" As he still has movement left due to the haste, should the creature leap toward him or attempt some other attack on him, Murphy is prepared to pull off to one side immediately (held action).

Friendly note from DM Ken.

Readied (sometimes called held) actions are standard actions in combat, even if the readied action is to simply use a move action, or even a swift action. As Murphy already took a standard action, he cannot saved his movement for later in the turn. It needs to be used on his initiative, or it is lost.

The More You Know -==-*


Pressi (Melvin) - AC 22 (29), HP 53/77, CMD 26  d20+11=22 ; d20+5=18 ; d20+12=18 ;
Wednesday August 2nd, 2017 2:34:44 PM

(Fort Save 22)

Pressi moved towards one side, trying to determine what the creature was (Religion check 18). "That is... really something. When they told you to put something on, they didn't mean everything you know."

Murphy yelled for a tanglefoot bag. "On it," she called while retrieving one. "Yo, were-cow. You forgot the secret sauce."

(Attack Roll 18)

"No whammies, no whammies, no..."

Swift Action: +4 to AC

-------------

mage armor (+3 to AC)
Ki move (+4 to AC)
stunning fist 1/5
ki points 2/4

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+15=26 ; d20+15=20 ; d3+11=14 ; d3+11=14 ; d20+10=21 ; d20+10=19 ; d3+11=12 ; d3+11=12 ; d20+11=16 ; d20+11=16 ; d3+4=7 ; d3+4=6 ;
Wednesday August 2nd, 2017 3:53:51 PM


Kezzem sees the big momma jamma and decides to SMITE that EVIL, and then some! He throws four daggers (two of them are his returning daggers that came back to him). Smiting Evil, he has a +2 to hit and a +9 damage (+18 on the first successful attack if it is undead or an evil outsider). AND his attacks bypass its damage reduction!

Two primary thrown daggers, at -2 for range, -2 for throwing with both hands: hits AC26 and 20 for 14 and 14 damage if it is evil, +9 for the first successful attack if it is undead or an evil outsider.

Two secondary thrown daggers, at -2 for range, -2 for throwing with both hands, -5 for being secondary: hits ACs 21 and 19 for 12 and 12.

Rumpus, meanwhile, rears up and stomps on a nearby zombie. The valiant steed hits ACs 16 and 16 for 7 and 6.

Note that if the big mama jamma attacks Kezzem, he has a +1 to AC thanks to Smite Evil.

Bliss (AC20, HP81) (Cayzle)  d20+13=18 ; d6+8=11 ; d20+28=29 ;
Wednesday August 2nd, 2017 3:56:51 PM


Bliss fears the worst about Mookie, and has an intuition that the horrible thing emerging from the cave is to blame. He shoots at it and then stealths.

He hits AC18 for 11 damage.

Stealth 29

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=19 ; d20+12=14 ; d20+12=18 ; d20+10=28 ; d20+10=22 ; d8=7 ; d8=3 ; d8=6 ; d8=4 ;
Wednesday August 2nd, 2017 11:56:38 PM

ooc: Fortitude save 19.

"Forbidden Swing of the Lecherous Phoenix!" Lance continues to be a whirl of body parts.

Zombie 6
Attack 14, Damage 7
Attack 18, Damage 3
Attack 28, Damage 6
Attack 22, Damage 4
HP 58/92

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle)  d20+18=30 ; d20+13=27 ; d20+13=22 ; d6+4=5 ; d6+4=8 ; d6+4=6 ; d6+4=8 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ;
Thursday August 3rd, 2017 12:45:38 PM

Sky is blown away by the sight of the new beast.
what is that.... Is it even a thing? Or is it a few things?

He fires off arrows Hoping to take care of a zombie before focusing all efforts on the Mamma.

-----------------
Atk 1 hit ac 30 for 13 and 9 cold
Atk 2 hit ac 27 for 6 and 1 cold
Atk 3 hit ac 22 for 8 and 1 cold


Bliss (AC20, HP81) (Cayzle)  d20+18=26 ;
Thursday August 3rd, 2017 6:11:46 PM


Bliss looks carefully at the horrible monster. Is there blood on its claws? Feathers on its mouth? He has a deep-in-his-heart flood of sorrow that is starting to spill over the happy dam that usually keeps it in.

Perception 26

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday August 3rd, 2017 6:17:21 PM


Kezzem says a prayer to Gargul, in the hope that He will soon take these (un)dead souls to the Lands of Rest where they belong.

DM Shawn - The Farm  d20+11=29 ; d20+11=19 ; d20+20=22 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; d20+14=23 ; d20+15=34 ; d20+15=26 ; d8+7=12 ; d6+7=10 ; d6+7=13 ;
Thursday August 3rd, 2017 6:28:19 PM

Murphy flies up and away from the creature. " I am the master fool..." it bellows back as it takes the lightning bolt.

Before tossing her tanglefoot bag, Pressi tries to figure out what it is.. but doesn't recall anything like it. Her bag just manages to hit, but the creature is not glued. Worse.. she is his intended target.

Kezzem sees his job before him and unleashes 4 daggers. One of wich connects. ( your first one.. so its 23 dmg or 37? 14+9.. or 14+14+9?)

Rumpus smashes the skull of the zombie he was on.

Bliss fires but misses. Luckily he is able to stealth out...

Lance blasts the zombie in front of him.. sending it to hell.

Sky takes out the last zombie, leaving only the tied up one in the cave.

The scarabs still tear in.. sky takes 5 dmg, cudgel 1, lance 2.. need 2 saves for sky and cudgel.. 4 for lance

You guys(lance and sky) didnt do all your saves for last round.

The BMJ rips into Pressi.. one claw tears through her flesh easily. Total of 10 dmg.. Need 1 Fort Saves vs dc 22. " Run away little air man.. and let your friends die. Isnt that what your coward friend said back at the farm house... she is dessert. "

Zombie 1 dead
Zombie 2 dead
Zombie 3 dead
Zombie 4 dead
Zombie 5 wrestled- tossed in cave
Zombie 6 dead
Zombie 7 dead
Zombie 8 dead
Bad Mamma Jamma 29 dmg

Kezzem (sub Cayzle) - AC 24, HP 95/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Thursday August 3rd, 2017 7:56:58 PM


Kezzem's smiting dagger inflicts
-- 5 if it is not evil, or
-- 14 if it is evil, or
-- 23 if it is undead or an evil outsider.

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+17=20 ;
Thursday August 3rd, 2017 11:53:03 PM

Seeing the last of the zombies quelled, Lance turns and charges the.... creature. He flies through the air, landing close to the creature's legs and putting all of his momentum into a sweeping leg kick.

ooc: Charge and trip combat maneuver. Trip check 20. Thanks, dice-roller!

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+11=29 ; d20+11=27 ; d20+12=18 ; d20+12=17 ;
Friday August 4th, 2017 12:41:27 AM

ooc: Fortitude 29, Fortitude 27, Will 18, Will 17

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d20+23=33 ; 9d6=41 ;
Friday August 4th, 2017 5:29:29 AM


"I'm glad to know you are the master fool," Murphy calls down over the sound of the wind roaring maybe 15 or 25 feet away.

He casts flame strike, invoking the divine fire in such a way as to hit the greenish monster, yet avoid his own halfling friends, Pressi and Lance. 41 hp damage to BMJ, or reflex save vs DC18 for 1/2 damage. [Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks]

"No dessert for you. You'll choke if you even try an appetizer. And none of us is a coward, Master Fool."

Inside, he prays for Pressi. [BTW, Pressi's AC is 29, so, perhaps she was not hit 4 times, but once, only?]

===========
Perception: 33
Longstrider: 7 hours 19.0 minutes
Wind Wall: 0.6 minute
Call Lightning: 5.6 minutes
Cat's Grace: 3.8 minutes
Message w/Bliss: 30 minutes?
Haste 0.1


Pressi (Melvin) - AC 22 (current 25), HP 41/77, CMD 26  d20+11=27 ; d20+17=19 ; d20+17=30 ; d20+12=28 ; d20+12=26 ; d6+3=7 ; d6+3=4 ; d6+3=9 ; d6+3=7 ; 2d6=8 ; 2d6=6 ; 2d6=11 ; 2d6=10 ; 2d6=10 ; d6=2 ;
Friday August 4th, 2017 12:06:33 PM

(Fort Save 27)

"What do you know of courage?" she asks as her teammates surround the creature. "My friend may have been afraid of a lot of things, but she isn't afraid to face the likes of you. Surely, tales will be sung of you feasting on small birds from the safety of your cave. Is that what you are the master off, pray tell?"

If Murphy was worried before for her, he cannot be thrilled to see her shield begin to drop, energy moving from her body to her hands. We all take risks others wish we wouldn't, whether it's rushing to scout or dropping defense for offense.

"I don't know what you did here but it stops now. Nobody is running. Nobody is worried." Pressi moved slightly to the right, moving to flank Kezzem. "And I don't think of this as dying. I think of this as living to the fullest."

She can feel her energy beginning to attach to Kezzem. "Last chance to... hoof it."

She strikes.

-----------------

Swift Action: Activate teamwork feat with Kezzem (or Lance - whomever she can flank)
Full Action: Flurry

Attack Rolls (w/flanking feat): 19, 30, 28, 26
Damage Rolls: 7, 4, 9, 7
Sneak Rolls: 8, 6, 11, 10
Vicious Roll: 10, cost 2
Stunning Fist (Fort DC 16)

------------------

Mage Armor (+3 to AC)
Swift Move (flanking, +4 to attack rather than +2), one round
Ki points 2/4 used
stunning fists 2/5 used

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d20+20=27 ; d3+20=21 ; d20+20=37 ; d20+20=23 ; d3+11=14 ; d3+11=12 ; d20+15=33 ; d3+2=5 ; d20+20=27 ; d3+11=14 ; 4d6=14 ; d20+11=17 ;
Friday August 4th, 2017 12:43:30 PM

OOC: Thanks to Cazayle for subbing for me.

Kezzem, flanking with Pressi, full attacks the Big Mamma Jamma!

"There was a Big Mamma Jamma,
Who caused quite a bit of drama,
With my daggers I stab,
And I smite her bad,
Soon she will be dead, that's kharma."

Attack #1: Two-Weapon Fighting (-2), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 27
Damage: Smite Evil (+18 [if dragon, evil outsider or UNDEAD], +9 if otherwise evil; assuming UNDEAD)
Damage Roll: 21.

Attack #2: Two-Weapon Fighting (-2), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 37 (natural 20)
Damage: Smite Evil (+9 if evil)
Damage Roll: 14.

Hasted Bonus Attack #3: Two-Weapon Fighting (-2), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 23.
Damage: Smite Evil (+9 if evil)
Damage Roll: 12.

Attack #4: Improved Two-Weapon Fighting (-7), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 33
Damage: Smite Evil (+9 if evil)
Damage: 14 (forget to add the smite bonus on roll)

Attack #5: Improved Two-Weapon Fighting (-7), Flanking (+2), Haste? (+1), Smite (+2 is evil)
Attack Roll: 27.
Damage: Smite Evil (+9 if evil)
Damage: 14.

Total Damage:
AC <=23: 75.
AC 24-27: 63.
AC 28-33: 28.
AC 34-37: 14.
AC >=38: 0.

As a free action, Kezzem lay on hands on himself.
Healing: 14.

Rumpus stands guard over the cave entrance.
Perception: 17. (Low-Light Vision, Scent)
----

Active Effects:
Haste (1 round remaining?)
Smite Evil (Big Mamma Jamma)

-----

Lay on Hands 6/day
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2), Lesser Restoration
2nd Level: Shield Other (x2)

Bliss (AC20, HP81) (Cayzle)  d20+9=13 ; d6+8=12 ; d20+28=43 ;
Friday August 4th, 2017 3:59:16 PM


Bliss shoots at the monster, taking a -4 for firing into melee. He hits AC13 for 12 damage if he hits, but likely he does not.

Stealth for sniping: 43



DM Shawn - The Farm  d20+11=31 ;
Saturday August 5th, 2017 2:39:05 PM

The creature catches only part of flamestrike. ( ill allow this time to only catch the creature, but when three flank its next to impossible to pinpoint. )

Lance runs forward and attempts to trip, but doesnt.

Pressi drops her force shield and goes on the offensive. Crunching hands into the creature multiple times.

Kezzem goes into a total slicing, dicing machine. Every dagger slash digs deep.into the creatures flesh.

" I failed you Uthvas... " the creature yells. " i failed in the destruction of Humbles Lord Mart...." the last word gets stuck as the creature stumbles back collapsing to the ground.

Someone in the group lights a torch and drops it into the wind wall.. torching the scarabs and killing them.

Bliss saves his last arrow as the creature is dead

Everyone 5500 exp.

Bmj 97

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d20+23=38 ;
Saturday August 5th, 2017 9:24:22 PM


"So, Uthvas was behind the work of this creature - if not the direct attacker himself. And the Master Fool," (yes, Murphy knows the fellow was meaning to call him, Murphy, a fool, but the druid prefers his deliberate misinterpretation of the wicked being's statement), "considered himself a servant of the Dark Lord - Marteaus, that foul, foul power," Murphy says. He does not voice, but wonders, whether Marteaus in fact urged or compelled the actions of this - whatever it is.

The druid looks around. "I lost track of some of you. By the way, you all were awesome in your work against the bodies of the poor lost souls this creature defiled, and against the beast himself - Sky, Kezzem, Pressi, Lance, Bliss. Now, where is Mookie? And where are Alleah, and Shel?" He calls out for each of them in as loud a voice as he can, and looks about.

As he waits to hear from, or hear about, his friends, he asks, coming down next to Pressi, "I wonder if there are any innocents within the cave who may yet still benefit from our succour?" After a pause, he adds, "Or others with whom we must deal."

===========
Perception: 38
Longstrider: 7 hours 18.8 minutes
Wind Wall: 0.4 minute
Call Lightning: 5.4 minutes
Cat's Grace: 3.6 minutes
Message w/Bliss: 30 minutes?


Bliss (AC20, HP81) (Cayzle)  d20+28=31 ;
Sunday August 6th, 2017 10:57:28 AM


Bliss walks into the cave, hiding in plain sight, looking with his darkvision for Mookie, or what's left of him.

Stealth 31

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday August 6th, 2017 11:56:26 PM

"It is done." Lance rolls the creature's head to the side with a toe to make certain it is unresponsive. "We should check the cave. Make certain nothing is st-"

Sky & Cudgle (Marty) HP: 48/61; Ac:22 & Cudgle)  d20+10=28 ; d20+10=28 ; d20+10=24 ;
Monday August 7th, 2017 1:31:12 AM

Sky breaths a sigh of relief as the creature falls.

It is as it should be. The undead should not walk this Wold.

Saves 28, 28 and 24

honestly not sure how to calculate Cudgle saves...

Lance Foxwell (Tanner) HP 92 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday August 7th, 2017 1:31:19 AM

A beam of light from the heavens bursts through the clouds and strikes Lance. He rises into the air several inches and a choir of angel-song plays as his eyes glow a brilliant white and sparks of lightning dance from his hands and feet. After a few seconds the the music stops, the beam disappears, and Lance falls to the ground in a heap. Small wisps of smoke rise from his skin. Suddenly he bolts upright with a gulp of air. "Aaaaaaahhhhh!" After screaming until he runs out of air, silence. Lance looks at you. "Oh! Hey. That was different. I... got a new calling, you could say. I just had an ancestor talk to me. Very intense guy. He explained that my life was off course and he was trading in some favors to get me back on track. They... what's a good way of putting it? They cut out a piece of my soul and put in a different piece. I don't remember anything about my martial arts training, but now I have these weird memories they gave me about lessons in casting spells that I never actually had. They said I would need them to find my true destiny. Or something like that. It was weird soul-telepathy-sympathetic kind of stuff."

He stands up and brushes himself. "But, it's over now. I'm good. Mostly. I cast spells now. So... are we going to explore the cave? Not to sound too nonchalant or anything, but I was kinda time-compressed so the conversation and soul-transplant thing actually felt like hours to me and I had plenty of time to process things. So come on! Let's go explore that cave!" Lance waves to the party and starts walking toward the cave mouth.

ooc: Hey guys! Our DMs have kindly allowed me to have some character surgery. My monk build for Lance was originally intended as a place-holder. I submitted a sorcerer bloodline to the BGC and I was going to convert Lance to the new bloodline when it was approved. I made a monk build for kicks and giggles in the meantime. But then I learned that my submission wasn't going to be reviewed for up to a year from now. The monk build turned out to be less than effective and unsatisfying, so Lance is now a sorcerer.

Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Monday August 7th, 2017 1:34:13 AM

ooc: Update header

Bliss (AC20, HP81) (Cayzle)  d20+19=26 ; d20+28=36 ;
Monday August 7th, 2017 10:14:16 AM


Bliss stumbles forward, searching and dreading ...

Perception 26

Stealth 36

Pressi (Melvin) - AC 22 (current 25), HP 41/77, CMD 26  d20+14=20 ;
Monday August 7th, 2017 10:32:59 AM

Pressi pauses in response to Murphy's question.

She does hope her gambit saved Moonie.

She checks the werecow body. Search 20.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23 
Monday August 7th, 2017 9:54:29 PM

"Gargul, thank you for lending me your might to fell this undead abomination."

After Lance's classeptimy, Kezzem says to him, "So...you got special new magic powers and didnt have to die first?" asks Kezzem. "Life is so unfair."

DM Shawn - The Farm 
Monday August 7th, 2017 10:28:12 PM

Ooc: my apologies. Thought id be home sooner.

Bliss is the first one to enter the cave and his worst fears are realized. Mookie lays still at the floor of the cave . As he moves closer he can see Mookies eyes and there is life in them!!!! Hes not dead.. just paralyzed and unconscious.

Around the cave are scattered gems worth 1k gold... and a firepit with a half charred sheet of paper. Otherwise it is empty.


Lance Foxwell (Tanner) HP 90 -- AC 18/18/15 -- F+8 R+9 W+9 -- CMD 15 
Monday August 7th, 2017 11:49:57 PM

"Mookie! He is alive, but barely. We must return him to the village to heal." Lance nods in approval at the gems, but first directs his attention to the paper near the fire. He picks it up and examines it after using detect magic to check for any traps.

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60']  d20+23=40 ; d8+5=9 ;
Tuesday August 8th, 2017 1:02:12 AM


Though concerned with the whereabouts of two or three of the party's members, Murphy is taken aback by the transfiguration of Lance Foxwell. "Wha... what??" he asks in airy voice as the monk is caught up into the air, and radiates light, in addition to the beam of illumination which penetrates the fog and clouds above. What, who, has him possessed? He flies up and about, trying to discern the invisible force taking over their impetuous companion - but sees nothing, other than the levitating Lance - who descends in a heap.

Then Lance rises, and gives explanation what he just passed through. "Who are they?? Who thus, as you say, performed chirurgery upon your very soul?"

He looks up toward the heavens, to see if he might catch a look at the powers above who touch one of his friends - to no harm, but weal, he calculates, if the fellow's explanation be believed. And the madcap urges spying out the cave, which Murphy is willing to do.

Then the recently made noble Kezzem speaks.

"Kez - those who have been idolizing us were indeed made undead. This creature is a necromancer, and not undead himself, I think. Correct me, though, should you have better knowledge than I. He has been in alliance with Uthvas, and in service to Marteaus. And deserves," he adds, spitting air, "torment for what he has wrought upon the white shirts."

His visage smiles as Kezzem complains about Lance's changes without first needing to pass through the gates of death.

"Fine. Let us explore the cave, New Lance. Bliss already has entered ahead."

Both relieved and worried is he to see Mookie lying there. He hears the bird is alive. He asks Bliss, "May I?" and, if his tiny friend not object, Murphy casts cure light wounds upon the raven, for 9 hp of healing. "Shall I cast neutralize poison, do you suppose?"

If Bliss gives the go-ahead, he casts that spell (DM Shawn, please make whatever saving throws to attend this that may be necessary).

===========
Perception: 40
Longstrider: 7 hours 18.1 minutes
Call Lightning: 4.6 minutes
Cat's Grace: 2.8 minutes
Message w/Bliss: 29 minutes?

Bliss (AC20, HP81) (Cayzle)  d100=51 ; d100=50 ;
Tuesday August 8th, 2017 9:37:50 AM


Bliss grabs Mookie and hugs him. He casts Lesser Restoration and Cure Light Wounds. (Ley checks OK)

He nods to Murphy.

He looks around for Alleah to remove the paralysis, but does not find her.

Murphy Leafwin Pipewood Medium Air Elemental (Kim) AC 24 HP 61/76 CMD 17 [As elemental, Murphy has Darkvision 60'] 
Tuesday August 8th, 2017 10:24:04 AM


With Bliss's blessing, he casts the two spells on Mookie.

He lets others gather the gems and such, then asks Sky, "Say, I've been thinking. It may or may not work, but, would you like to see if we can reincarnate Meko? Now, if we do that, he may come back as a wolf, but could come back as some other animal. Ask whatever questions you want, think it over, and let me know. If we are to do it, we will need to get back to his grave within the next couple of days at the latest. If we can take him out into the woods before casting the spell, that may increase the chances of ... well, anyway, as I said, think it over, Sky."

"Now, where is Shel? Where is Alleah?" he asks again.

Kezzem (BrianW) - AC 24 (26 vs. Big Mamma Jamma), HP 85/99, CMD 23; Rumpus - AC 24, HP 52/52, CMD 23  d8+5=12 ; d8+5=6 ;
Tuesday August 8th, 2017 6:07:53 PM



"Let me have a look at him." Kezzem casts cure light wounds twice on Mookie.

CLW #1: 12
CLW #2: 6
Total Healing: 18

"I don't know if this thing was undead or not," says Kezzem. "These powers didn't exactly come with an instruction manual. All I know if that when I asked Gargul to smite it, he smote it good."

"I don't know what you said to her, but Alleah left in a huff. I even still owe her money from that last poker game, but she ran off before I could even settle-up. Shel went after her. I don't know if they'll be back."

-----

Lay on Hands 6/day (1 used)
Smite Evil 3/day (1 used)

Spells:
1st Level: Cure Light Wounds (x2; both cast), Lesser Restoration
2nd Level: Shield Other (x2)

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