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[DM Hugh] "Let's hurry. We still have a long way to go before getting home. The sooner the better!" 
Saturday September 5th, 2015 12:23:35 PM

(OOC: first off everyone take 3730 xp for that last scene)

Murphy emerges from the pool carrying a mithral chain shirt, but no sign of any passageways below the water. He suggests working with Mookie to find the most direct way back to the raft without disturbing the snakes.

Alleah helped pull Murphy out of the pool and cast prestidigitation to help dry him off. She identifies the chain shirt as another mithral chain shirt +1. Lastly she leaves 2 hunks of meat behind for the snakes.

Shel is happy to be on their way and voices this to her companions.

The party manages to make it to the raft following Mookie's direction without incident. As you walk through the swampy forest, you can't help but notice that it seems to be getting darker. When you can spot the sky through the trees you notice some dark and ominous clouds have rolled in.

As the sky gets ever darker you emerge from the forest to the bank where you left the raft. Unfortunately, there is no sign of Hazel, so following his directions you load up the barge without him. Shortly after everyone is on board you hear the peal of thunder and start to feel droplets of rain. Do you press on despite the encroaching storm or wait it out?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday September 5th, 2015 1:07:26 PM

Shel prefers to listen to Murphy's sage advice about the weather and whether or not to proceed on. That's not her area of expertise. "I'd sure like to make progress going home, but I'd hate for a thunderstorm to leave us stranded too. What do you think about it, Murphy?"

OOC. Do we need to do a loot distribution so some of us can go shopping now, or should we wait for a better breakpoint?

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Saturday September 5th, 2015 7:37:50 PM

Pulling in the wet Halfling, Trill can't help but wonder a bit more about these Halflings and where they are from. As they make their way back to wherever they were going she decides to ask a couple of questions. "So. Where are you all from." How did you all come to join forces to go adventuring?

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=27 ; d20+16=34 ;
Saturday September 5th, 2015 9:43:05 PM


"Thank you, Alleah, for providing both light and a fast dry off!" Murphy exclaims.

He concurs with Shel that it is clearly time to go.

As they wend their way back to the raft, Murphy tells Trill, "Well, some of us are from Humble's Ford, in the middle of Crescent Valley, a good ways north of here. A while back, we joined together to compete in an annual game among the halflings, and managed to pull off a win. Right after that, we were asked to help out the town in a few ways, and ended up being a group of friends who enjoy adventuring together." He looks up at the sky. "Though, to be sure, our level of enjoyment has its ups and downs."

He offers some stories of their earlier adventures, rescueing an old friend from a goblin tribe, of being accused of - and eventually acquitted of - the murder of their beloved cleric of Flower, and engagement with the Burgomeister of Crescent Valley in Angel Springs; of two trips to the old Parley House in the Red Hills, and of the giants they there encountered. That was as far as he got by the time they got to the raft. "Will tell you more as we travel the water."

Once they arrive at the raft, Murphy fashions a quick sign lettered as he had earlier suggested warning future water travelers of the serpentine dangers in this area, then enlists the aid of another member of the party to help pound it into the ground along the shore at this point.

He looks again skyward, and considers Shel's question. "I'd say we should vote on it - but my vote is to continue our journey upstream. The journey may be rough, but onward is our goal - and we have time to make up." As he awaits the others' answers, he prepares the raft for pushing off.

[Belated Perception DC 20 check to verify we got the additional mithral shirt: DC27. Current Perception check 34 for general perception at raft and environs.]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Sunday September 6th, 2015 12:56:08 AM

After guiding Thistle safely aboard the raft, Alleah pulls a curious looking rod from her kit. She pushes a button and finds herself safely dry and out of the rain.

"I agree with Murphy. Whilst we can sail we probably should. The others were going to wait not far upstream I believe. Hopefully we can get a little nearer to them and share camp. If the going is too tough, however, we'll just have to find somewhere to bunker down for the night"

-------------------
Survival check 18 (Take10) vs DC15 to predict the weather for the next 24hrs
Rod: Lottery Win. A rod with two buttons. #1 creates a concave field of force that can keep out non-magical rainwater in a 2 foot diameter [CL 1] at will."


Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+11=29 ;
Monday September 7th, 2015 5:46:59 AM

[Survival Check to predict the weather for the next 24 hours: 29]

Murphy looks for some iron-based metal on board. If he finds some - say a crowbar, or whatever else he can find, he will lash it to one corner of the raft, and find some additional metal to link together to reach down into the water. "Uncle Orby told me that lightning likes iron, and some other metals. If lightning strikes, let's give it something to hit besides ourselves. Does anyone know if mithral can carry lightning through it?"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+12=25 ;
Monday September 7th, 2015 10:02:50 AM

Big Bliss carries everything back to the boat. Then he reverts to tiny size again.

Mookie flies up to see if he can see anything on the water from far off. Perception 25.

Bliss tells Trill he has been all over. "First we lived in Blackbird Forest, then Bone Mountian (that was when we were kidnapped), then the Realm of Shadows for a long time, then back to Blackbird Forest, then with the Mailed Fist, then Crescent Valley. Plus walking all between."

"You're a Wold Traveller, Kid," says Mookie, flying down to report in.

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Monday September 7th, 2015 5:07:12 PM

"I see. It sounds like you have had an interesting time so far. What is this continuing journey upstream about, if you don't mind me asking?"

[DM Hugh] "What is this continuing journey upstream about, if you don't mind me asking?"  2d4-1=7 ;
Monday September 7th, 2015 11:18:48 PM

Shel asks for Murphy's opinion regarding whether the party should stay or go.

Trill, who had previously helped pull Murphy from the water asks Humble's Sword a little bit about themselves.

Murphy upon being pulled from the pool, thanks Alleah for the light and drying him off. He agrees with Shel that it is time to go and spends his time as the party heads for the raft, giving Tril some background on Humble's Sword. After arriving back at the raft he makes a crude sign warning of the snakes, then suggests putting the question to a vote, although his vote is to press on.

Alleah guides Thistle onto the raft and then uses her force umbrella to stay dry. (OOC: I know all about this prize, it and the letter opener were made at my suggestion :D ) She also votes to head on then attempts to predict the weather. Murphy also turns his mind toward predicting the weather and looks for a materials that he could fashion into a makeshift lightning rod.

Enlarged Bliss carries the loot from the cave to the raft. He then gives Trill some more information about his travels. Mookie calls Bliss a Wold traveller.

Trill asks about continuing on the journey.

Alleah's weather prediction is that the weather for the next 24 hours will start off as a thunderstorm and then alternate between heavy precipitation and fog for the rest of it.

Murphy concurs with this assessment, but also notices that for the next 2 days beyond that it isn't going to be much better. There will be more rain, fog, and storms. Certainly not the best weather for a boat trip.

(OOC: storm rules. Thick clouds = dim lighting conditions so visibility is normally 20 ft out w/ concealment applying in combat however the storm reduces this by 3/4 so 5 foot visibility and unprotected flames are extinquished. range weapons have a -4 penalty. Also Creatures size small and below can only move against the wind forward against the wind if they succeed on a DC 10 strength check or DC 20 flight check (w/ - 4 penalty if airborne). Beings that are tiny or smaller need to succeed on a DC 15 strength check or be knocked prone and roll 1d4 x 10 feet taking 1d4 non-leathal damage per 10 feet. Flying creatures must make DC 25 flight checks (w/ the -4 penalty) or be blown back 2d6 x 10 feet and take 2d6 non-leathal damage)

The storm roars into being over the river. This portion of the journey will not be an easy one. (OOC: I will allow that you do not have to worry about lighting striking you thank's to Murphy's makeshift lighting rod; however I need to know where everyone is so we can figure out how the storm effects them.) You notice that the progress of the barge is also hampered by the storm and settle on the barge as best you can to deal with it.


Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+6=19 ; d20+8=28 ; d20-1=0 ;
Tuesday September 8th, 2015 11:03:21 AM

"Batten down the hatches! All hands hoay! Blow the man down!" Alleah gets into the nautical spirit, despite not really knowing what any of those things mean.

Alleah puts the magical rod away and instead takes an oar from her pack (that's right, Alleah had an oar packed in her bag of holding). She uses it to try and push the barge away from any rocks she can see. At the very least, it's wooden and should she slip overboard she will at least have something to hold onto.

-------------
Acrobatics check to keep balanced: 19
Survival (?) check to help navigate the ship with her oar: 28!
Strength check when using the oar: 0 :(

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=31 ;
Tuesday September 8th, 2015 2:18:46 PM

Afraid of being blown away in the storm, Bliss cancels his Reduce and casts his Enlarge, well before the storm hits, thanks to Alleah and Murphy and their storm warnings. Now a giant among hobbits, Bliss lends his vast (11) strength to the task of helping with the boat.

But then he thinks of casting his Enlarge Person on everybody, in fact. That way no one will be blown away! He has to cast it every three minutes, so that keeps him busy.

And first he casts his Summon Medium Cauldron spell. Ley check 31 = OK. Then he puts it on top of Mookie, trapping the crow. "HEY!" caws Mookie. "Better than being blown away!" Bliss answers. He ties the cauldron to the boat by its handle.

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+6=15 ;
Tuesday September 8th, 2015 7:38:14 PM

(OOC: Width of river? Discernible depth of river? Current strength? Riverbank description, treed, sandy, rocky? Boat/barge, Flat bottomed, keel, steerage, oarlocks, sail?)

Trill moves toward the rear/center of the boat hoping to aid in balancing the load and keeping as much of the boats bottom in contact with the water. Taking a look around she tries to see what sort of steerage the boat has and looks to see what sort of directions she can give to help keep them afloat and not sink.

Profession (sailor) DC 15

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 8th, 2015 7:46:58 PM

If there is a below decks, Shel heads straight down there. "I can't do much up there except get blown away,"!Shel yells, hoping to be heard over the din of the storm.

If there is nowhere to head below decks, Shel will try to find some rope and tie herself to something sturdy. "This is awful! I hope Hazel is okay, wherever he is!"

[DM Hugh] "Batten down the hatches! All hands hoay! Blow the man down!" 
Tuesday September 8th, 2015 11:52:51 PM

Alleah starts tossing around nautical jargon, not really knowing what it is she is saying. She then pulls an oar out of her bag of holding and attempts to use it to protect the barge from any rocks.

Bliss protects Mookie by summoning a cauldron and popping the bird inside of it before securing it to the barge inside the cabin. Biss then causes all of his halfling companions to double in size via enlarge person making the rounds of everyone.

Trill tries to keep the cargo balanced and looks to see what kind of steerage the barge has. In the back of the barge there is a rudder with a handle.

Shel looks for some place she can be out of the way. This barge does not have a below decks but it does have a cramped cabin amidships on the starboard side. Allowing the rudder person in the stern to still have a view of the bow. Shel secures herself inside the cabin where Bliss put Mookie

The Barge is pretty sturdy. About 40 ft long and 14ft wide. Barges usually are quite rectangular shaped and this one is no exception. It does not have a sail or oarlocks and it is flat bottomed. The river has widened up quite ostensibly, potentially several hundred feet wide and from where you are with the visibility conditions you can't see the bottom. The riverbank is treed with some of the trees being submerged. All is not hopeless however the speed of this part of the river is normally placid and akin to still water, so for right now you just have the storm to deal with.

The storm rages on, Trill is manning the rudder, Alleah is in the bow with her oar trying to avoid falling overboard and Mookie and Shel are in the cabin. Bliss is running around keeping everyone Medium sized. Trill is having trouble controlling the barge in the storm, but Alleah is able to get some control using her oar, although the strength of her paddling is fairly week. The storm pushes the barge towards the center of the river.



Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=15 ;
Wednesday September 9th, 2015 2:38:54 AM

Alleah is having real trouble using the oar, but doesn't let this fact be known to everyone else. At least with the barge moving towards the centre of the river she doesn't have to worry about it running aground.

"I wonder if we'll see more crocodiles?" she says aloud and she struggles to paddle the barge.

----------------------------
Perception: 15

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=25 ; d20+1=15 ; d20+11=24 ;
Wednesday September 9th, 2015 5:43:18 AM

[Earlier Tuesday I lost a 9-paragraph post here when it was 98% complete. Had to leave for the San Diego Zoo. Got back later, had a few paragraph post going - it got wiped. Now, just after midnight, am writing in notepad, as for some weird reason my Woldian posts keep getting wiped in the middle of writing. Has that happened to anyone else?]

[Summarized version of what I wrote earlier:]

Murphy deconstructs his giant-eagle riding contraption to re-purpose the ropes and leathers to allow various guidelines along the width of the boat. He gives each person two loops of rope they can run around the guidelines which can in turn be attached around the waist. Should a strong gust of wind or the tilting of the barge occur, the safety rope should allow them to be held fast. All the time at least one of the loops of rope to waist should be affixed to a guideline. When moving to another spot, there is enough play in one rope to allow the second rope to be attached to an adjacent guideline, after which the first rope can be pulled back.

As he performed this and other tasks in preparing the boat and helping out on board, from time to time he tells Trill additional bits of information in answer to her question.

She learns that:
- Humble's Sword was asked to investigate purple smoke coming from one of the large towers to the north which provide protection against the giants
- They found members of the Second Breakfast Club - three local arcane spell casters - had somehow or other opened a rift into another plane
- They all got pulled into that plane as the tower collapsed about them
- The group had entered Koshe Mar
- He briefly describes several encounters; the death of one SBC member; the discovery of two young goblin siblings, a girl and her younger brother
- The loss of the boy to crystal tree shards - and the pursuit of the Master of the Hunt
- Their encounter with dire wolves, and the arrival of a wicked female entity
- The escape into a location-changing inn
- The group teleportation to a goblin inn at the sound end of Izen
- Acquaintance with the goblin girl's family
- Discovery that they had gone back in time, somehow, to a few weeks prior to their entry into the Giant Tower
- Their need to return to Humble's Ford post-haste, and desire to do something to prevent the implementation of the Second Breakfast Club's ill-fated experimentation, so that the defensive towers might remain in effect, and perhaps some deaths may be precluded
- The concern about trying to change the past, when it appears we are approaching it again as though it were in the future
- Concern for running into their past selves
- General puzzlement about how time shifts tend to play out
- Hazel's desire to return to the Ford in time to again marry his sweetheart... and prayers for his safety under the circumstances

The druid notes after a while that Alleah's use of the oar is less than wholley effective, though she certainly has the right idea. "Mind if I try that for a while?" he asks her. "We can spell each other off. You want to see if Trill needs some help astern?"

[Perception: 25. Handle oar: 15. Survival check to help in navigation (taking turns with Alleah): 24]

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday September 9th, 2015 7:08:14 AM

Shel nervously takes to Mookie while the two of them were holed up. "You ever make it through a storm like this before, Mookie? I don't know anything about sailing, but I'd have to assume this is pretty bad for us. I can't even walk across the deck without getting blown in the water right now!"

Shel checks the rope to be sure she is securely tied off so that there will be no surprises with it.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Wednesday September 9th, 2015 8:13:36 AM


Under the cauldron, Mookie shakes his head in the negative, then remembers something. "Well, one time on Blackbird Lake, me, the Kid's mom, and her crew were on a floating island used by Marteaus cultists for a slave-smuggling ring. That's where we got the evil book that ended up cursing the Prince of Dirt City. Anyway, the island sank, like islands in the Lake tend to do. They float around like boats, and then they sink. And then they float again, too late for them what's gots to breathe air, like. So we had to swim for it. That was an unpleasant experience."

"I just better not get sunk in this thing, Shelster, or so help me the Kid is going to hear about it. This pig-iron pot is no bathysphere, that's for sure."

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+6=15 ;
Wednesday September 9th, 2015 4:22:10 PM

Just managing to keep the barge at least centered in the river, Trill keeps on the tiller hoping that they aren't being drawn toward a narrowing of the river or a potential area of rapids, suggests that at least two people be near the front to look for potentially submerged items and to keep an eye and ear out for any change in current strength and or sound of rushing waters that can not be attributed to the storm. She also suggests that everyone else tie down and spread out as evenly as possible for weight distribution.

profession sailor DC 15

[DM Hugh] ""I just better not get sunk in this thing, Shelster, or so help me the Kid is going to hear about it. This pig-iron pot is no bathysphere, that's for sure."" 
Wednesday September 9th, 2015 11:33:02 PM

Alleah is having trouble with the oar, but is less concerned seeing as the barge is steering toward the middle of the river.

Murphy previously deconstructed his eagle harness to provide the team with a way to stay attached to the barge. He then fills Trill in on a lot of the adventures the party has faced so far. Lastly he offers to help Alleah on oar duty.

Shel asks Mookie if the bird has ever been in a storm like this before and then checks her rope as she doesn't want any surprises.

Mookie recounts one of his previous encounters with a floating island that almost ended with drowning.

Trill suggests that some people head toward the front of the barge to spot changes in the current.

The storm surges on, but you seem to be doing okay. You travel through it for several hours. Eventually the thunder subsides and you are just sailing in a torrential downpour. True to form Murphy and Alleah's predictions prove true and the downpour eventually turns into a dense fog. Undaunted by the storm, you keep traveling through the night in the wish to make up time. The next day you continue to deal with more of the heavy rain and fog. You never do find any sign of Hazel or the other barge, but on the third day since the thunderstorm you get the feeling that something is wrong as the barge starts to pick up speed and the part of the river you are on becomes fast water [OOC: barge moves 45 feet per round and anything floating in them moves downstream at a speed of 10 to 40 feet per round. fast rivers are always at least rough water (Swim DC 15)]

Murphy: Highlight to display spoiler: {You hear the thunderous roar of water in the distance. In your professional druidic opinion if you had to guess it sounds like a waterfall, which means you don't have long before you will start encountering whitewater. }

Perception DC 18; people outside the cabin only : Highlight to display spoiler: {You think you spot a section of shore about 45 to 65 feet away where there is a sandbank. (OOC: If you would like to make for this; whoever is stearing the barge please roll profession[sailor] or survival) }

Knowledge[nature]/Survival DC 23; people outside the cabin only Highlight to display spoiler: {The landscape of the forest on the shore has subtly changed. If you had to guess it seems like you have entered the Culverwood}



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+16=35 ;
Thursday September 10th, 2015 12:29:16 AM

Bliss Perception 35

"Look! Look!" shouts Bliss, in the deep "giant" accent he affects whenever he is human sized*, "Look over there at that sandbar! Maybe we should anchor there!"

...

...

...

*and whenever he remembers.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=13 ; d20+9=21 ; d20+8=23 ;
Thursday September 10th, 2015 1:35:48 AM

"... Merrily, merrilly, merrily, merrilly, life is but a dream" Alleah sings along as she happily takes turns paddling the oar with Murphy. Things are so much easier without the worry of a storm.

"Should we aim at the sand barge or steer clear of it? And have .. have we entered the Culverwood?"

-------------------------
Perception : 13
Knowl Nature: 21
Survival: 23



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday September 10th, 2015 12:23:02 PM

Shel was noncommittal, as she usually was when not knowing much about the situation. "I don't know. Just do what you think is for the best! I'm not sailor," she yells as she stays hunkered down next to Mookie. "I'll help you out of there if things get worse, Mookie."

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+11=30 ; d20+6=26 ;
Thursday September 10th, 2015 5:18:24 PM

As soon as she hears about the rumbling current from up ahead she thinks to herself either rapids or a waterfall and is pretty sure this barge wasn't built to withstand either one very well. Sighting the sandbar up ahead perception DC 30 she quickly steers toward it in order to bring the barge to a soft and easy grounding profession sailor DC26 (Nat 20).

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday September 10th, 2015 10:32:25 PM

Bliss urges his friends to land on the sandbar and wait for the weather to pass.

[DM Hugh] "... Merrily, merrilly, merrily, merrilly, life is but a dream" 
Thursday September 10th, 2015 11:27:30 PM

Bliss points out the sandbar.

Alleah asks if they want to anchor there or keep going and wonders if they have entered the Culverwood.

Shel tells the others to do what they think best and then reassures Mookie.

Bliss is in agreement regarding the sandbar.

Trill pilots the barge to the sandbar reasoning that if there are rapids or a waterfall the barge isn't meant to handle them.

At this point everyone except Alleah who is distracted by her singalong and Shel and Mookie who are still in the cabin have come to realization that the increase in speed in the river is leading to a waterfall. Luckily for the group Trill is an expert sailor with sharp senses and not only notices the hazard and the sandbarge she also deftly maneuvers the barge to the sandbar. The good news is you don't have to deal with getting swept away in the river or going over a waterfall in a barge. The bad news is if you want to press on to the Crescent Valley in the quickest way possible you are going to have to go on foot through the Culverwood.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday September 11th, 2015 8:00:20 AM

Shel stands up and stretches once the vessel was halted. "You need help getting free, Mookie?". Shel will help the bird out from its precarious position. "Nice piloting, Captain Trill! Barely even felt a bump."

"So, do we walk? Or if the weather gets better, will we be able to safely keep floating down the river? If there's a chance we will be pitched over a waterfall, I think I'd rather walk," she says with a grin.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Friday September 11th, 2015 10:18:20 AM


"Wait a minute," Bliss says, "Where did the other barge go? The one that Captain Whatsisname, the cold iron merchant, was on? Sure, that one was magical, but could it go up and down waterfalls?"

Is it still rainy weather? If so, Bliss wants to just sit tight until the storm passes.

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=22 ; d20+11=31 ; d20+16=23 ;
Friday September 11th, 2015 1:18:13 PM

"I was born in the Culverwood - though a fair way from this spot, to be sure," Murphy mentions. "Before we abandon the barge, let us see whetlher there may be any items aboard of potential use along the way. Moreover, a quick inventory just seems the responsible thing to do."

The druid quickly runs through the contents of the beached vessel, encouraging others to join in.

[Survival 22 - current environs, Knowledge nature 30 Culverwood, Perception 23 -inventory]

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Friday September 11th, 2015 1:59:46 PM

As options are discussed, the tow headed halfling wonders, "Since we have been running upstream this whole time, the waterfall ahead must be above us, falling from above, for I have never known one river to flow two directions, nor to go from a higher altitude to a lower and back to a higher again. Let's check along the shore, and see, indeed, which way the water flows. The special propulsion these two barges we have used have allowed us to go as fast upstream as the downstream currents would take us were we to turn about. Without trying, who knows whether or not the barge might not climb the falls? If the laws of nature as they pertain to the directionality of the flow of water are otherwise sound and consistent. But, let us look. Perhaps we'll find a good portage path."

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Friday September 11th, 2015 5:25:16 PM

Trill bounds off the barge and gets ready to suggest a quick scouting of the waterfall or rapids to see if it is actually passable or not, when Murphy suggests the same thing.

"Do we all go as a group or do we dare split the group and only send a couple of us?"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Friday September 11th, 2015 9:39:16 PM

Murphy says a whole lot of big words that Alleah isn't quite sure she understands.

"Let's all stick together. We saw earlier what happens when a few people venture off on their own" she recalls the well fed snakes.

She packs the oar back in her kit, and joins Murphy in salvaging whatever possible from the barge. One day she might be powerful enough to shrink an entire barge down for carrying. Unfortunately that day is not today.

Just in case it would help, Alleah takes the holy symbol from her kit which has been dedicated to the Culverwood and hangs it around her neck (Alleah has a Wooden Holy Symbol of the 'Culverwood' power).

----------------------------------
Skill Checks (All Take10)
Survival: 18
Perception: 21
Knowl Local: 17 (to try and recall any specific dangers of the Culverwood)
Knowl Geography: 17 (to try and judge how far the party are from Humble's)
Knowl Nature: 19 (just seems prudent!)
Knowl Religion: 17 (from memory the Culverwood is considered a 'power')


[DM Hugh] "Nice piloting, Captain Trill! Barely even felt a bump." 
Saturday September 12th, 2015 12:04:37 AM

Shel Offers to help Mookie get free then compliments Trill on her piloting skills. She then asks if their next option is to walk.

Bliss asks the question where the other barge went and raises the possibility of it having the ability to go up and down waterfalls.

Murphy looks in the barge for anything useful and explains that he was born in the Culverwood. He then suggests investigating the flow of the river from the shore to potentially find a good portage.

Trill agrees with Murphy and asks if the group should all go or split up.

Alleah is of the opinion that the group should all go together, then puts her oar away and takes out a holy symbol devoted to the Culverwood power.

A large bit of Malcolm's cargo had been previously salvaged by Captain Angus previously. Furthermore It appears that the storm had damaged some of the containers causing their content to be ruined. That being said you find a wheel of hard sharp cheese, 5 dried sausages, a pouch of raisins and a dozen strips of smoked salmon. You also find about 100 feet of hemp rope.

Concerning the Culverwood, you know that it is one of the seven magical forests of Yrth. Many say this area is the single most dangerous location on the peninsula. Declared by the FreeStaters to be a Monster Preserve, it is home to isolationist Elves, Drow, and magical creatures of all kinds. This wood tends to capture travelers by magically altering the landscape to appear that it goes on forever. The unwary traveler will usually disappear never to be seen again (or see again for that matter.) But those who honor the Culverwood and treat it with love and respect can find it to be the most beautiful and wonderful places in the Wold. But the forest has ever been tricky and willful, and even its most devoted followers never know exactly where its trails will take them. It is more chaotic than good, but good and evil dwell under its eaves.

There is an old poem telling of the Culverwood -- none can agree on the exact words, but it says the forest can feel, and act, that the routes through it seem to change, that some folks wander for days only to end up where they started without ever getting where they wanted to go, and some folk who enter never come out!

It is currently not raining, but a dense fog blankets the the area. You disembark the barge and try to stay within sight of the river, following the water towards the sound of the falls. The path ends at a sharp cliff with the river ending in a steep waterfall going over the edge The dense fog does not allow you to see the bottom of the falls. The realization sinks in that the river is flowing in a different direction than you knew it had previously. Apparently the land altering properties of the Culverwood extend to water bodies in its borders as the land. Looking further into the forest from where you are you notice that it is fairly dark. The thick canopy of the trees combined with the heavy fog does not allow much light to reach the forest floor. There does not appear to be a good place to attempt a portage. Do you press on into the Culverwood?



Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Saturday September 12th, 2015 7:10:29 AM

Well, I am thinking that barring the boat growing massive functional wings, we are ground bound. So does anyone have an idea about where approximately we are within the Culverwood? Are we near Trader's Corner, or are we further away or are we a bit further North?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday September 12th, 2015 6:37:59 PM

Shel shakes her head in the negative. "I've got no earthly idea, Trill. This is new to me. But I'm afraid you are right...we are going to have to leave our vessel and head out on foot. Into this scary forest.". She is voice was almost quaking by the end of her sentence.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Sunday September 13th, 2015 12:20:32 AM

When Murphy learns the waterfall descends beneath them rather than falling from above, he is momentarily perplexed. “Wait. What? How?”

He paces back and forth briefly, cogitating. Then he stops, presses his palm against his forehead, and begins to chuckle. “Ah, Culverwood, you trickster, you! I love your sense of humor!”

After listening to his friends and new companion, Trillian, Murphy adds his thoughts, and what he can to address Trills questions. “We were given a map a while back of the Red Hills. It shows parts of the Culverwood; this river; and other areas. The map is on one of the pack horses I left behind, but I studied it pretty well. But I don’t know whether we passed by the city of Edenmoor at the tip top of Izen during this storm, and came into the Culverwood a ways farther on, or if we came in a bit south of the Emerald Kingdom. If the former, and if we stayed on the river and continued northwards, we would come to Troll after a while, then to Trader’s Corner as we continued upstream. I’m pretty sure the river betwixt those two places runs north to south, generally, as well as between Trader’s Corner and close to a waterfall a bit outside of Hovel. There is a river coming down from the Scab that feeds this river, and I think splits off to go through to our place, Humble’s Ford, on its way to Dragon Bay.

“If we’re farther to the west, and not far from the Emerald Kingdom…” Murphy pauses to scratch his wet head, granting his listeners momentary relief from his torrent of cartographic musings. The respite is short lived, however. “I heard about a place called the Tree of Parting, but I don’t know just where that is. Eventually the Peaseblossom River ends up at Trader’s Corner, anyhow.

“My brother told me once that map makers don’t always seem to agree on just where things lie in relation to each other.

“The long and short is, we are in the south end of the forest. And maybe a bit lost,” he adds, his hands spread in a shrug. “But I think the Culverwood is inviting us in. So, let’s accept the invite, and see where the forest takes us.

“If we can get to Traders Corner, there is a road that runs along the east side of the river that takes about two days or so to get to Hovel.

“My Aunt Nilli lives in the forest a bit southwest of Humble’s Ford. I know the area around there pretty well. It’s a ways north of Trader’s.

“Nilli has taken me to various places elsewhere in the forest, but since she took me from oak to oak, I did not always know exactly where one place was in relation to another.”

The druid does not fully realize at the moment just how hard to follow his geographic discussion may have come across. It would have been better for him to draw a map, but that thought did not presently occur to him.

Besides, they’re in the Culverwood. What difference would a map make?

“Shel, you are one of the bravest people I know. There are things that make you afraid, but you still go ahead and do the right thing. Consider yourself the Culverwood’s guest. The forest may seem the odd host, but likes to teach lessons, and sometimes, somehow, seems to appreciate those who attend well to those lessons. At least, that’s what one of Nilli’s druid friends told me.

[Which side of the river did we beach the raft upon? Left bank or right bank?]

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Sunday September 13th, 2015 12:29:07 AM

Oh, and Murphy gathers the materials for his giant eagle saddle.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Sunday September 13th, 2015 9:59:29 AM

Alleah packs away all the things they were able to recover from barge's supplies. If possible, she will also look for some barrels, or practically anything made of wood that she can destroy. Chopping down trees in the Culverwood for firewood just sounds like such a bad idea. No, best to take some firewood with them.

"Alright, Thistle. Looks like you're going back on dry land" she gives the pony a friendly pat on its side.

"And, you, Culverwood!" she says addressing a nearby tree "We'll be good to you if you'll be good to us. Deal?" Alleah pauses for a moment, trying to hear if the woods actually speak. Assuming they don't, she continues "Alright then!"

Alleah gets atop Thistle and awaits one of the more perceptive of the group to take the lead.

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=32 ;
Monday September 14th, 2015 6:47:21 PM

Murphy takes a few minutes to scope out the immediate area, try and get his bearings, and suggest a direction of travel. If no one objects, he leads out.

[Using earlier rolls of Survival 22 and Knowledge Nature 30; rerolling Perception (as that roll was for contents of barge): 32]

[DM Hugh] "We'll be good to you if you'll be good to us. Deal?" 
Monday September 14th, 2015 10:23:02 PM

Trill figures that barring the boat sprouting wing, the party is grounded. She then asks if anyone knows where specifically in the Culverwood they are.

Shel says she doesn't know and is intimidated by the thought of the Culverwood.

Murphy is puzzled for a moment until he realizes the layout of the river was rearranged by the Culverwood. He then explains to Trill the geography of the Culverwood going into his experiences with his aunt. Lastly he tries to encourage Shel before gathering his eagle harness pieces.

Alleah packs away the foodstuffs and rope the party found. She then grabs all the loose wood she can find. She gives Thistle a pat on the side and offers a deal to the Culverwood, be good to them and they'll be good to it.

The forest has no immediate answer for Alleah's offer. You set out with Alleah on Thistle back and the rest of you walking. As stated earlier the forest's thick canopy does not allow much light to penetrate below.

From what Alleah and Murphy can gather you are on the far west side of the Culverwood, probably a couple hundred miles from Humbles give or take or roughly 2 weeks on foot.

You start your journey through the Culverwood and despite it being fairly dim it doesn't seem to bad at least for now. You pass a number of small brigthly colored wildflowers nestled at the foot of the towering trees and even spotted a few toadstool fairy rings. Eventually you come to a clearing and you are about to press on when you notice thick gossamer webbing stretched between two trees on either side of the path you were traveling on. Had you kept going you could have become stuck. What do you do now?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday September 14th, 2015 10:39:34 PM

"It's probably not a good idea for me to burn all this webbing, is it? Fire in the Culverwood is probably frowned upon. Maybe if we leave that spider's web alone, it'll do the same for us."

If the dimness gets too severe, Shel will cast Light to allow the party a better chance to avoid any traps.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Monday September 14th, 2015 10:53:55 PM

As the party travel, Alleah will dismount Thistle briefly to pick some wildflowers and stash them in her pack. It would be nice when they eventually return to Humble's to put some in a vase and declare them from the Culverwood. She won't dare touch the toadstools though. All manner of fey might use them, and it could be a bad omen to bother them.

"Spider webs?" she asks on seeing the webbing "Can we pass around without disturbing them?"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+15=16 ;
Monday September 14th, 2015 11:20:41 PM


Bliss looks around for spiders. Perception 16, maybe not.

"I spent time in Blackbird Forest, but I had Mookie and Warrick to keep us safe. Here, not so much. We should just follow the river's path and go as fast as we can. We do not have time to pick flowers and poke spiderwebs!"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Tuesday September 15th, 2015 1:30:53 AM

"Awww, c'mon. There's always time for flowers!" Alleah grins in response

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+7=8 ;
Tuesday September 15th, 2015 4:57:04 PM

when pointed out to her Trill takes a look at them and tries to figure out if she can tell what kind of spider might have made the webs, but fails miserably (nat. 1). "Huh, those must be some pretty big spiders. Are we sure they are spiders? Does anything else spin webs?

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=28 ; d20+10=26 ;
Tuesday September 15th, 2015 7:02:33 PM


The young druid observes the size of the web. "Likely giant spiders, poisonous. We could back up, and try to find a place to go around. Even if we go around, we may find additional webbing. Flames are effective against the webbing, but, you're right, Shel, likely a poor choice from the perspective of Culverwood relations. Though Alleah and I could douse the flames with water once enough is burnt that we can get through."

He casts longstrider, makes sure he has a tanglefoot bag handy, hanging off his waist belt and ready for grabbing and tossing, then tries to discern whether he can tell where any of the web-spinners may be lurking - especially overhead (but ahead, left, and right horizontally, too, and behind), as well as checking to see if there is webbing off-trail. It would make little sense to run off trail, only to run into more webbing in the thick of things. He probes just a few feet to the left, looking, using his sling staff, then to the right, likewise.

[Perception: 28; Knowledge, nature: 26]

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Tuesday September 15th, 2015 9:55:09 PM


Bliss looks at the webs and shudders. "I do NOT want to be a spider meal! Can we please just keep going?"

[DM Hugh] "I do NOT want to be a spider meal! Can we please just keep going?"  d20+8=19 ; d20+8=10 ; d20+8=9 ;
Tuesday September 15th, 2015 10:15:52 PM

Shel raises the possibility of burning the web, but reasons this is a bad idea.

Alleah picks some of the wild flowers the party found on the trail. She asks about going around the webs.

Bliss reminisces about blackbird lake, then advocates following the river as they do not have time pick flowers and poke spiders.

Trill tries to identify the type of spiders but is flummoxed.

Murphy reasons that the spiders are giant and poisonous and even if they went around they could run into more webbing. He reasons he and Alleah could douse flames before they could get too out of control and then prepares himself with a tanglefoot bag, looking all around for spiders.

Bliss and Murphy manage to spot some spiders hiding (poorly) amid the trees. Murphy counts 3 total and Bliss counts 2 total. What strange species of spiders these are. These long-legged spiders are anything but ordinary with their huge, colorful purple abdomens, marked on their undersides with the shapes of pink hourglasses, graceful wings and shining eyes. The spiders seem to notice you as well. (OOC: I will hopefully have a map tomorrow)

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+25=44 ; d20+16=28 ;
Wednesday September 16th, 2015 7:33:40 AM


Bliss looks for some shadows nearby and hides in plain sight. He takes a double move to get 60 ft away. He looks for something to take cover behind, and draws his bah as he moves. If the terrain is difficult, he can use his travel domain ability to move at speed in difficult terrain.

Stealth: 44, Perception 28

Mookie notes that they have wings and flies away as fast as he can: Run action to get 160 ft away.

[OOC: Sorry to be lame, but is this the same day as the snake encounters, or the next day?]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d100=15 ; d20+9=20 ;
Wednesday September 16th, 2015 9:09:39 AM

OOC: Can I assume Bliss pointed out the spiders to the women before he heroically ran away? :)

Alleah's head whips around as she watches Bliss head for the hills. "Alright then....Must be trouble"

She doesn't take any obvious threatening actions just yet.

"So, uh, how do you guys wanna play this?"

--------------
Knowl Nature: 20 - To try and ID the spiders
Ready action: Cast Hold Animal on the first spider that moves to attack. Leyline check:15=Pass. Will Save DC18 or be paralysed


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Wednesday September 16th, 2015 9:47:01 AM

Oh,yeah, sure, Bliss tells the party what he sees. But unless Alleah beats a DC44 perception check, she's not watching Bliss sneak off!

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday September 16th, 2015 1:44:00 PM

Shel senses the change of mood in the group and casts Invisibility on herself. "What's going on," she whispers to the others.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Wednesday September 16th, 2015 4:22:43 PM

[Cayzle - The snakes were about 3 days ago - we travelled a fair ways on the river during one DM post.]

Murphy points out the three spiders he spots to the group, describes the purple abdomens, and the shapes of a rose-colored hourglass, wings and eyes. "A lighter-colored black widow, looks like."

[actions later - got a call, have to run]

[DM Hugh] "A lighter-colored black widow, looks like."  d20+4=14 ;
Wednesday September 16th, 2015 10:13:19 PM

Bliss noticing the spiders, hides in plain sight and takes off in the opposite direction of the spiders. Mookie takes off farther noticing that these unusual spiders are winged.

Alleah prepares to cast hold animal and tries to identify the types of spider. Alleah is surprised to notice that while these may look like strangely colored winged spiders they are in fact fey. They are Fey Giant Black Widow Spiders. Like other fey creatures they are vulnerable to cold iron. Perhaps these were the creatures that the good captain had in mind with his cold iron arsenal.

Shel casts invisibility on herself.

Murphy points out what he sees.

here is your map.

Spider 1 casts the spell like ability entangle targeting the area where most of the group is bundled.
(DC 8 Reflex save or become entangled, everyone except Bliss and Mookie)
Spider 2 casts the spell like ability glitterdust targeting the area where Murphy, Alleah, Thistle and Trill
are.
(DC 9 Will save or become blinded)
Spider 3 attempts to snare Murphy in a web, shooting the sticky thread at the druid but ends up missing.


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+7=15 ;
Wednesday September 16th, 2015 10:33:57 PM

OOC: Reflex save is 15.

Shel starts moving out of the entangling area. After she takes a move away from the spiders, she casts Haste on all her teammates, while she stays Invisible.

OOC: Remember all of your Haste bonuses, including bonus to Reflex save.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+11=28 ; d6+2=4 ; d20+25=36 ;
Wednesday September 16th, 2015 11:08:00 PM


Bliss falls prone, the better to snipe. He shoots at Spider Two. He hits AC28 for 4 damage. This is not a cold iron bolt!

Likely he will recognize that and have to spend the next round loading a cold iron clip.

He ducks back down (sniping): Stealth 36

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 39/39 - *Hastened  d20+7=11 ; d20+4=6 ; d20+12=32 ; d20=17 ; d20+1=3 ; d20+8=25 ; d100=76 ;
Thursday September 17th, 2015 7:11:02 AM

Alleah is able to shrug off the effects of the spiders with ease, but Thistle becomes firmly entangled!

The halfling girl slides quickly out of the saddle whilst the pony struggles unsuccessfully to break free.

Alleah puts herself between Thistle and the nearest spider, and tries to blind the arachnid.

With a cold iron gauntlet on her hand, Alleah is ready to defend Thistle as best she can.

---------------------------------
Alleah - DC8 Ref Save: 11 = Pass!
Alleah - DC9 Will Save: 32 = Pass!

Thistle - DC8 Ref Save: 6 = Fail! Thistle is Entangled!
Thistle - DC9 Will Save: 17 = Pass!

Alleah - Free Action - Dismount. Ride check vs DC20: 25 = Pass
Alleah - Standard Action - Cast Blindness on Spider 1. Leyline check: 76 = Pass! Spider 1 to make Fort Save vs DC16 or be Permanently Blinded!

Thistle - Move Action - Try to break free vs DC8: 3 = Fail!


Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+13=22 ; d20+4=19 ; d20+13=14 ; d4+3=7 ; d6=3 ;
Thursday September 17th, 2015 2:47:08 PM

Will DC 19 Reflex DC 14

Avoiding the blinding DC 19 and the moving plantsDC 14, Trill whips her bow off her shoulder and quickly sends an arrow streaking toward Spider 2, AC 22 for 7 points of damage plus 3 points of shocking damage.. She then move due south 5 ft.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) Longstrider, Hastened  d20+6=23 ; d20+10=25 ; d20+16=34 ;
Thursday September 17th, 2015 3:00:54 PM

[I am assuming that Spider 3 is up in the tree, perhaps 15' or more above the ground, and that running under the tree would not provoke an attack of opportunity. Am likewise assuming that the other two spiders are up in their respective trees, as we could see their abdomens.]

If the spiderweb is not to the left (under the trees the spiders inhabit), then Murphy runs (longstrider, hasted, woodland stride) to the best of his ability to break free of the area of entanglement, going right under the tree with Spider 3 in it - just to the right of the trunk, and ends up behind another tree (near to the left edge of the white area of the map). If the spiderweb IS to the left, he instead runs in a similar fashion to the upper right, behind a tree in the top white area of the map above the topmost tree to the right. As he runs, he uses his senses to avoid any other webbing in the area.

He plans to start a spell (call lightning) should he have the opportunity next round.

DC8 Ref Save: 23
DC9 Will Save: 25
Perception: 34

[DM Hugh] Spider Fey, Spider Fey, does whatever a Spider Fey does  d20+5=15 ; d20+7=8 ; d20+4=10 ; d20=1 ; d20+3=20 ; d20+5=20 ; d20+5=21 ; d8+4=10 ; d8+4=11 ;
Thursday September 17th, 2015 11:21:54 PM

Shel avoids the vines then casts haste on her companions.

Bliss hits spider 2 with a bolt but the damage is immediately healed.

Alleah casts Blindness on Spider 1 then tries to protect stalwart Thistle with a cold iron gauntlet. The poor pony has become ensnared by the spiders SLA. Alleah overcomes the Spider's SR (yes start rolling SR on these guys) and the spider fails to resist the spell.

Trill fires an arrow at spider 2. (OOC: Was the arrow cold iron? I am assuming it isn't but if it was let me know next post and I'll adjust.

Spider 1 is blinded, It climbs down the tree and attempts to hit Alleah with web but the web flies wide. (OOC: It has tremorsense so it knows where you are, but because it is blinded there is still the 50% miss chance) It does not get caught in the entangling plants.

Spider 2 says to its friends in Sylvan Highlight to display spoiler: {"I call the pony"} it then takes to the air, flies down and attempts to bite Alleah. Its fangs sink into her flesh. Alleah must make a DC 17 fort save or be effected by the spider's venom and takes 10 damage.

Spider 3 also takes to the air, flies down and attempts to bite Trill This spiders fangs also find their mark. Trill takes 11 damage and must make a DC 17 for save or be effected by the spider's venom.

here is your map.

Murphy: Hasted, unharmed
Trill: Hasted, 11 damage, potentially poisoned
Alleah: Hasted 10 damage, potentially poisoned
Bliss: Hasted, unharmed
Shel: Hasted? Invisible, unharmed

Spider 1: Blinded
Spider 2: 2 damage (assuming the arrow was not cold iron, also the electricity did nothing to it)
Spider 3: unharmed



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday September 17th, 2015 11:47:07 PM

Bliss takes a round to reload in his cold iron.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) Longstrider, Hastened 
Friday September 18th, 2015 12:54:27 AM


Murphy calls out "Cold Iron!" in the Halfling tongue, then casts call lightning.

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 29/39 - *Hastened  d20+7=20 ; d20+1=19 ; d100=97 ; d100=49 ; d20+9=22 ; d20+9=29 ; d20+6=19 ;
Friday September 18th, 2015 2:37:53 AM

Alleah takes a deep bite, but shrugs off the effects of the poison. She thinks. But then again... did one of the spiders just speak?

Thistle is finally able to break free from the entanglement and gets outta there!

With Thistle moving away, Alleah has a chance to focus on the spiders.

She can feel the immense power of the Culverwood at her fingertips and uses it to channel her spells.

The power builds and builds. Her eyes turn a milky white and she feels it start to overwhelm her "Fools! You dare to attack me!" her voice is twisted into a near shriek "Run before I squash you like the pathetic bugs that you are!" She spits the final words, and with that she raises her hands and unleashes a cone of cold energy at the nearest spiders

With her spell cast, Alleah cackles and grins before slowing returning to her normal pleasant self.

The Walker just cast a necromancy spell. And liked it.

-------------------------
Thistle: Move action to escape entanglement. DC8: 19 = Pass.
Thistle: Move action to move 40ft away. Thistle is an NPC so DM call which way and where it goes.

Alleah: Fort Save vs DC17: 20 = Pass
Alleah: Ref Save vs DC8 if the area is still entangled: 19 = Pass.
Alleah: Standard Action. Cast Fear defensively. Concentration Check vs DC21: 22 = Pass. Leyline check = 97! Woot! Best time ever for a free spell. Spider 1 & Spider 2 to make a Will Save vs DC17. Pass = Shaken for 1 round. Fail = Panicked for 5 rounds

Alleah: Hero Point Action. IF Spider 1 or 2 are not Panicked, cast Deep Slumber defensively on the nearest one not panicked. Concentration Check vs DC21: 29 = Pass. Leyline check = 49. Spider to make a Will Save vs DC19 or go to sleep. Note it will also get a -2 on its save from being Shaken.

Alleah: Free Action. 5ft step south east


Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 29/39 - *Hastened  d20+5=23 ; d20+5=20 ;
Friday September 18th, 2015 2:42:58 AM

Forgot SR checks: 23 & 20

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday September 18th, 2015 8:41:37 AM

Shel moves 10' south and 20' to the left, using her enhanced speed to position herself. She fires a ray of fire at the opponent threatening Trill.

Ranged Touch Attack

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+4=12 ; 4d6=13 ;
Friday September 18th, 2015 8:43:02 AM

Shel moves 10' south and 20' to the left, using her enhanced speed to position herself. She fires a ray of fire at the opponent threatening Trill. As she does so, her image again returns into being, and her Invisibility fades away.

OOC:Hasted Ranged Touch Attack into Melee 12.
Damage 13, if successful attack.


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+6=24 ;
Friday September 18th, 2015 12:03:14 PM

OOC: Forgot my caster level check to beat SR. 24

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+8=28 ; d20+11=26 ; d20+13=20 ; d20+13=16 ; d6+4=10 ; d6+4=7 ; d6=3 ; d6=4 ;
Friday September 18th, 2015 5:23:50 PM

(OOC: Regular arrows I am afraid, Forgot to add the haste to my AC last round (I may not have been hit if I had... Ah well. Also are these considered magical beasts if so ... ))

Trill avoids any venomous results (DC 28 Nat 20), and using her acrobatic skill she leaps into the air flipping forward to land on top of the spider, aiming for between the wings acrobatics DC 26

As she lands she then drills two arrows directly into the beast. regular attack AC 20 (24 if magical beast) for damage of 10 points (+4 more if MB) plus 3 shocking damage & hasted attack AC 16 (20 if magical beast) for 7points (+4 more if magical Beast) plus 4 shocking damage

[DM Hugh] "Cold Iron!"  d20+5=20 ; d20+5=24 ; d20+5=12 ; d20+5=7 ; d3=3 ; d20+5=19 ; 3d6=7 ; d8+4=12 ;
Saturday September 19th, 2015 12:08:47 PM

Murphy calls out the word Cold Iron in halfling.

Bliss reloads his bah with cold iron.

Alleah successfully resists the spiders poison. She then channels the awesome power of the Culverwood to cast Fear at the spiders. Both spiders are shaken but not terrified by Alleah's transformation. As neither spider is shaken Alleah heroically follows up with deep slumber putting spiders 1 and 2 to sleep.

Shel moves back towards the spiders and casts a scorching ray at spider 3 but the ray sails over the spider's head. She also re-materializes.

Trill also resists the spider's venom. Trill then hops onto the spider's back and shoots 2 arrows into it's back. The spider heals some of the damage immediately and is once again unaffected by the electricity. (OOC: The spiders are fey, not magical beasts)

Spider 3 flies erratically in a parabolic arc to try to shake Trill from its back (Trill DC 23 Acrobatics check or take 7 fall damage from a 30 foot fall) before completing the arc and biting Alleah for 12 damage. (Alleah needs to make another DC 17 fort save to resist the venom)

here is your map.

Murphy: Hasted, unharmed
Trill: Hasted, 11 damage (potentially +7 from fall)
Alleah: Hasted 22 damage, potentially poisoned
Bliss: Hasted, unharmed
Shel: Hasted unharmed

Spider 1: Blinded, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 2: 2 damage, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 3: 7 damage



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  3d4+3=9 ;
Saturday September 19th, 2015 1:13:31 PM

Not wanting to chance missing the beast again, Shel fires an empowered Magic Missile at the spider Trill was attempting to ride.

OOC: damage is 9 x 1.5, which I think will be 13.

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 17/39 - *Hastened  d20+7=8 ; d100=18 ;
Saturday September 19th, 2015 11:44:53 PM

Alleah is surprised that she managed to put both spiders to sleep. The power of the Culverwood is very strong. She could get used to this!

Perhaps she was admiring her handiwork for a little too long, as she feels a spiders fangs dig deep into her shoulder from behind. The poison is potent and fast acting, and causes her to cry out "Aaaarrrgh!"

She weakly staggers away from the spider and applies her hand to her should to treat the wound.

Wardd's luck is indeed fickle.

---------------------------
Fort Save vs DC17: 8 = Fail. Nat 1! Uh-oh....

Alleah: Free action. 5ft step north east
Alleah: Standard action. Cast Delay Poison. Leyline check: 18 = Pass. Alleah will be immune to poison for the next 5 hours, however, "Delay poison does not cure any damage that poison may have already done". DM, please let me know what effects Alleah has taken from her failed save.

--------------------------
Spells in Effect:
Endure Elements - Cast on Everyone in the party every morning - Dur 24hrs
Deep Slumber - Spider 1 & 2 - Dur 5mins
Delay Poison - Dur 5hrs

Cleric Spells
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider
2: Silence, Summon Monster II, Locate Object

BW Spells
1: 3-1=2
2: 3-1=2
3: 2-1=1


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+6=21 ;
Sunday September 20th, 2015 2:04:22 AM

OOC: forgot my Caster Level check again! 21!

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+11=16 ; 2d8+1=11 ;
Sunday September 20th, 2015 8:19:38 AM

Not able to keep her footing on the Spider's back, Trill momentarily feels the "thrill?" of actual flight until she slams into the ground. Taking a moment to realize she is on the ground and still alive she gets out a CMW potion and quickly quaffs it. (gain 11 HP). She then quickly gets up and hurries just to the left of the sleeping spiders.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened  d6=6 ; d6=6 ; d6=1 ; d10=2 ; d10=7 ; d10=1 ; d20+6=20 ; d20+6=26 ; d20+6=25 ; d6+1=5 ; d6+1=4 ; d6+1=3 ;
Monday September 21st, 2015 3:58:10 AM

Murphy moves to the 4th column from the left, the 12th row from the top. He sees that Trill has moved. He notes that Shel is fairly close by Spider 3, but he thinks he can aim to miss her. "Ka-ZOTZ" down comes a column of lightning right on top of flying Fey Spider 3 for 13 hp damage (if there are no storm conditions at the moment, else 10 hp damage). SR 20. [I know, they likely have electricity resistance of 10, but Murphy does not yet know that.]

He also slings a cold iron sling bullet against #3, with a critical hit for 12 hp bludgeoning damage.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Monday September 21st, 2015 10:34:46 AM

Bliss runs back to the area, thinking the tide has turned.

[DM Hugh] The tide has turned.  d3=3 d20+5=6
Monday September 21st, 2015 11:52:25 PM

Shel fires off an empowered magic missile at Spider 3.

Alleah takes a five foot step away from the spider and casts Delay Poison. From the effects of the poison Alleah is staggered and has take 3 con damage.

Trill fails to stay on the flying spider's back and falls. She then quaffs a potion.

Murphy calls down a bolt lightning and lobs a cold iron missile at Spider 3. Spider 3 takes partial damage from the lightning and full damage from the bullet.

Spider 3 goes after Shel this time but critically misses biting the sorceress. Spiders 1 and 2 sleep on.

here is your map.

Murphy: Hasted, unharmed
Trill: Hasted, 7 damage
Alleah: Hasted 22 damage, 3 con damage, staggered
Bliss: Hasted, unharmed
Shel: Hasted unharmed

Spider 1: Blinded, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 2: 2 damage, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 3: 35 damage


Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP -1/21 - *Hastened *DYING  d20-1=3 ;
Tuesday September 22nd, 2015 12:30:11 AM

"Whaaa.... purple .. elephant ... mushroom " Babbling incoherently Alleah collaspes under the strain of fighting off the poison.

Her body still twitches as she dwifts away.

--------------------------------
Alleah takes 3 con damage = 3pts x 6 levels = 18pts damage
Alleah collapses unconscious
Con check to self-stabilise vs DC10: 3 = Fail!


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=22 ; d8+3=7 ;
Tuesday September 22nd, 2015 12:50:35 AM


Bliss runs over to Alleah (giving the awake spider a wide berth) and casts Cure Light Wounds on her.

Ley check 22 A-OK

Healing to Alleah: 7 hp.

"Get up, Miss Alleah, get up!" he whispers.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened  d6=3 ; d6=4 ; d6=6 ; d10=9 ; d10=6 ; d10=5 ; d20+7=8 ; d20+6=26 ;
Tuesday September 22nd, 2015 2:19:00 AM


Well, that worked fairly well, thought Murphy. Let's try it again. Another bolt of electricity, 5' in diameter and 30' in height slams down upon Spider 3 [13 hp if non-storm, 20 hp if stormy (and which is it?) with SR 26 (nat 20)]... but the cold iron bullet he puts in his sling slips out of the pouch as he pulls the head of the staff backwards, and he only sends a miniscule bit of air from the now empty sling pouch (nat 1 on attack).

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened 
Tuesday September 22nd, 2015 2:34:20 AM

Oh, and Murphy moves seven (7) squares up on the map, between the two trees.

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 18/21 - *Hastened  d8=4 ; d8=5 ;
Tuesday September 22nd, 2015 3:59:12 AM

"Bliss?" Alleah opens her eyes, no doubt confused as to what has just happened and why she is lying down "Did you let me get drunk again"?

It takes a few moments for Alleah to gain her bearings, but once she does she realises the predicament she is in. She groggily gets to her feet and tries once more to treat her damaged shoulder

--------------------------
Move action: Stand up from prone
Standard action: Lose 'Silence' spell to spontaneously cast CMW. Alleah is healed for 12pts

--------------------------
Spells in Effect:
Endure Elements - Cast on Everyone in the party every morning - Dur 24hrs
Deep Slumber - Spider 1 & 2 - Dur 5mins
Delay Poison - Dur 5hrs

Cleric Spells
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider
2: Silence, Summon Monster II, Locate Object

BW Spells
1: 3-1=2
2: 3-1=2
3: 2-1=1


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 22nd, 2015 11:33:07 AM

Shel takes a diagonal 5' step away from the spider. Once she was outside the reach of its fangs, she again cast Invisibility as the big thing was way too close for her comfort. Maybe Murphy's electric assault would fry the thing before it found her again.

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d8+1=8 ;
Tuesday September 22nd, 2015 5:11:50 PM

Letting the sleeping spiders lie, Trill too hustles over to Alleah and hands her a CLW potion. Here drink this. It will help. 8 points back for Aleah. She then takes a look around at what is going on an where people are. sword in hand she waits to see what is about to happen before she dives back into the fray.

[DM Hugh] Whaaa.... purple .. elephant ... mushroom.  d20+1=8 ;
Tuesday September 22nd, 2015 11:02:16 PM

Alleah collapses from the poison.

Bliss runs over and casts cure light wounds on his fallen friend.

Murphy uses the same tactic as last round. The bolt hits for a little bit of electric damage but the shot goes wide. (OOC: not storm)

Alleah stands up and heals herself further.

Shel moves away from the spider and turns invisible.

Trill hands Alleah a potion and takes her bearings sword in hand.

Spider 3 is dying. It falls less than 10 feet to the ground.

Spider 1 and 2 sleep on.

The threat has effectively been neutralized, though the sleeping spiders will wake eventually. What now?

Perception: 18 Highlight to display spoiler: {
Tangled in the webs you find a wood and papyrus hand fan, a leather cloak, a small bugle, a chain shirt, a simple iron ring band and a pouch containing 24 gold.
}

Spider 1: Blinded, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 2: 2 damage, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 3: 39 damage, dying

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+16=29 ;
Tuesday September 22nd, 2015 11:10:18 PM


Perception 29

Bliss points out some loot in the webs. "But be careful getting it!"

He is worried about the dying spider and casts a Stabilize on it so it won't die right away.

"Maybe we do not have to kill them, right?" he whispers to his friends. "They are so pretty."

"Plus maybe they know something. LIke why that merchant fellow thought there would be such a big demand for his weapons. Is there going to be a fairy invasion?"

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+11=24 ;
Tuesday September 22nd, 2015 11:16:14 PM

Perception 24

Trill works carefully with others to remove the found items from the trees. So what is the deal with these things not being affected by my weapons? Someone said something about cold iron, what's the deal there?

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 18/21 - *Hastened  d20+11=21 ;
Tuesday September 22nd, 2015 11:19:17 PM

"Thanks Trill" Alleah smiles weakly "But until I get this poison out of my system I don't think I will feel any better" She hands the unused potion back.

She then proceeds to give Bliss a huge hug. Huge relatively speaking for such a tiny person. "Thanks, friend. I might have been playing cards with Wardd if it wasn't for you"

"Do we want to leave the spiders as is, or perhaps, restrain them?"

Alleah then proceeds to take several items of interest from the spiders webs

--------------------------
Perception vs DC18: 21 = Pass!



Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened, Endure Elements  d20+16=25 ;
Wednesday September 23rd, 2015 1:54:26 AM


In the sylvan tongue, Murphy sings quietly to the spider whom Bliss just stabilized, placing his hand gently on the cephalothorax,
"We spare your lives, beautiful fey
Though you thought to take ours away
Let us keep breath today
And none of you need we slay."

He notes that some are taking items from the webs. "I will see if there are any others nearby, or victims held in webs," he tells his friends. "I'll be changing into an owl for a while, unless any wish me to delay. Oh, Trill, I have no arrows, but can spare a cold iron dagger and a few cold iron sling bullets. We travel through lands where dwell many fey." He hands her one of his daggers, and ten sling bullets.

"By the way, Alleah - one of them said in sylvan that he had dibs on your pony. I was behind a tree, so I don't know which one said it. All right, it's owl time for me."

Then, unless any object, he changes form into that of a giant owl. He takes wing, and looks around to see if a stray merchant or other critter may be wrapped up cocoon-like in the immediate vicinity. If so, he checks for life, and returns to the group to urge them to go to rescue them.

If not, he returns to the group that they might set off together before the other spiders awaken. After they gain a bit of distance from the web-makers, he will take a few minutes to fly up above the canopy, and see if he can get his bearings. In particular, he looks to see if he can discern the distance and direction to the river. He also thinks about the feather token that they acquired earlier, wondering it that may provide them passage along the river for a while - and, if so, whether Alleah's pony would fit in the craft. His brother Kendry told him about a feather token he had once that turned into a boat - though he used it against attacking brigands, rather than for travel on the water.

[Perception: 25]

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened, Endure Elements 
Wednesday September 23rd, 2015 2:14:32 AM


Murphy raises one objection himself to changing into a giant owl. "Ah, one thing first. Alleah, show me the spider bite." Once she does, he casts neutralize poison on her. THEN he does his form-shifting.

[OOC: For some reason, the sylvan song Murphy sang to the spider does not display in the post above for me. It went like this (getting rid of the centering):

"We spare your lives, beautiful fey
Though you thought to take ours away
Let us keep breath today
And none of you need we slay."


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday September 23rd, 2015 2:38:53 PM

Breathing heavily and still invisible, Shel whispers to the others, "Let's get out of here quickly. Forget restraining them. If we give them another shot at us, they'll bite all of us! Grab what we can and let's run!"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Wednesday September 23rd, 2015 4:17:12 PM


"Yeah, run quietly!" adds Bliss, in a whisper.

[DM Hugh] " Is there going to be a fairy invasion?" 
Wednesday September 23rd, 2015 11:03:23 PM

Bliss points out the treasure in the webs, but warns for the others to be careful. He then casts stabilize on the dying Spider.

Trill works with the others to get the loot from the webs. She then asks the rest of the party about why her weapons didn't work so well against the spiders.

Alleah returns the potion to Trill since the damage from the poison needs to be removed before she could take full advantage of the potion's effects. She hugs and thanks Bliss before suggesting that the group restrain the spiders. Ever a follower of Warrd, Alleah then sets to the important business of securing the treasure.

Murphy sings a song to the Spider that Bliss stabilized. He then takes a look at Alleah's spider bite and cast's neutralize poison on it. (OOC: per the description of the spell I need a DC 17 caster level check to cure the poison.) Murphy then shifts into an owl and looks for any potential spider victims, but does not find any. Murphy-Owl tries to encourage his friends to move on lest the spider's wake.

Invisible Shel whispers they should get out of there before the spiders bite everyone.

Bliss concurs and says to run quietly.

The group leaves the area of the spider nest with loot in hand. Murphy-Owl attempts to find his bearings by flying above the canopy. It is a still, foggy, overcast day so visibility is fairly low even above the tree tops. Murphy is not able to find the river as the visibility is too poor. The group travels through the Culverwood for the remainder of the day. The sun gets low in the sky. Murph-Owl thinks that he makes out a cave within easy walking distance before the sun sets. What do you do next?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+19=28 ; d20+19=28 ; d20+19=28 ;
Wednesday September 23rd, 2015 11:13:54 PM

Once the group is away a safe distance, Shel will cast Detect Magic and look at whatever the others managed to grab. If anything is magical, she will cast identify to gain a bonus to her Splcraft to identify th properties of any items.

OOC: if anything is magical, I made three Spellcraft rolls. And all of them were exactly the same. Weird.

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+7=13 ; d20+8=21 ; d20+8=26 ;
Wednesday September 23rd, 2015 11:25:22 PM

Well, Ok, but let me know if you need it. And with that, Trill puts the potion back in he pouch from whence it came.

Listening to what Murphy has to say, Trill nods as she begins to remember some of her mother's stories about the fey (knowledge DC 17) and accepts the dagger and ten bullets. Of course now that I have these, we will not run into any more of the Fae.

As they travel Trill keeps on the look out for signs of other travelers and signs that may suggest an place of shelter is nearby. [b](survival roles DC 21 & DC 28)[/b[

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Endure Elements - Giant Owl  d20+6=23 ; d20+16=33 ;
Wednesday September 23rd, 2015 11:33:34 PM


During the day's travel, if he found things to eat, the giant owl did so to keep up his energy.

Murph-Owl signals the direction of travel to the group, then flies ahead to look a little more closely at the cave. He flies across the entrance, and uses high frequency echo-location to lightly probe the interior of the space during two fly-bys.

He then flies back to his friends. If he discerned that there was someone or something inside, he will take a few moments to clear a small patch of ground to write the information in the dirt with his claw. If not, he simply leads them forward, landing on a branch here and there - but again using echo-location to scope out the area of and around the branch before committing to land.

[Caster level check vs DC 17 to cure poison: 23 - Alleah is fine
Perception: 33]


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+25=27 ; d20+16=18 ;
Wednesday September 23rd, 2015 11:55:48 PM


Renewing his Reduce spell, as he does every couple minutes, Bliss walks up next to Trill.

Hey Mist--, um, I mean Miss, um, sorry I already forgot your name. I'm Bliss, by the way, in case you forgot, which would be fine, since I forgot yours. It would be okay even if I didn't forget yours. People forget stuff all the time. You just gotta remind them again."

"So, Miss, remind me what's your name?"

Bliss grins, a little more than somewhat embarassed.

"Anyhow, a couple days ago we came from the future and we're trying to get home fast so that we can stop a catastrophe from happening. And on the way, we met this merchant on a magic barge, and what he was selling was lots and lots of cold iron weapons. See?"

The tiny halfling shows off a clip of cold iron bolts he bought.

"So he wasn't real clear on why he thought lots of people would want to buy what he had, but there you go. And now we meet up with those fairy spiders. I didn't even know you could have fairy spiders! But maybe there a-gonna be a lots of fairies coming down the pike, and that's why he's selling those weapons."

"We don't even know anything for sure, just guessing more than anything. We might even run into our past selfs and have to fight! I hope not, cause I don't have my Merciful Bah yet, and I would hate to kill myself. First of all, I don't even want to kill me, and, well, where would that leave me then?!"

"I'm glad we didn't have to kill the fairy spiders. Do you think there might be more fairies in that cave? Do fairies even like caves? Maybe fairy cave bears are in there. Do you think I should sneak in and check them out? I'm pretty sneaky."

Unless someone tells him not to, Bliss goes a-scouting the cave, using whatever cover he can find and hiding in plain sight to stay unnoticed.

Stealth 27, Perception 18

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 18/21 - *Hastened 
Thursday September 24th, 2015 1:30:45 AM

OOC: Question to DM: With the poison neutralised is the Con damage also treated? I believe it depends on the nature of the poison

Alleah recovers Thistle, glad that the pony is safe and unharmed. She expresses her gratitude to Murphy for treating her poisonous wound. One day she hopes to be able to understand such magic.

For now though, she is just glad to put some distance between herself and those spiders.

[DM Hugh] " Anyhow, a couple days ago we came from the future and we're trying to get home fast so that we can stop a catastrophe from happening."  d3=3 ;
Thursday September 24th, 2015 11:44:41 PM

The party gets safely away from the area with the fey black widow spiders without incident.

Once safe, Shel casts detect magic and finds that everything they snagged from the spider's web is magical except for the coin pouch. She then casts identify and tries to determine what the

The fan is a wind fan. The bugle is a horn of fog. The ring is a ring of force shield. (OOC: I need 2 more checks chain shirt and the cloak)

Trill takes the proffered potion back and stows it. She then thinks about what her mother taught her about fey and accepts the bullets and dagger from Murphy. While on the trail she finds no signs of other travelers, but she does notice the same cave as Murphy.

Murphy hunts as an owl throughout the day to keep his strength up. He then scouts out the cave first and notices that it is small and empty. It doesn't seem to lead anywhere, but it would be large enough to house the party for the night. Murphy communicates this to the group by scratching in the dirt.

Bliss has a brief chat with Trill about her name, his name, fairies, their past selves and the possibility of fairies liking caves. He then slips into the shadows and scouts out the cave.

Alleah retrieves Thistle and thanks Murphy.

(OOC: per the spell: A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own. The 3 points of con damage are still there and Alleah will recover a point of con each day, a restoration spell would cure it sooner)

The cave is fairly small, but has just enough room to fit 5 halflings and a pony. You spend an uneventful night in the cave and Alleah heals 1 point of temporary con damage. When you go to leave the cave the next morning you can't help but notice that it seems like the landscape has shifted again. There is but a single path leading away from the cave. There is a dense undergrowth and a wall of trees on either side of path, so you would have to do some serious bushwhacking to traverse outside of the path. What now?

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d4=3 ; d8=7 ; d8=7 ; d100=71 ; d8=7 ; d20+4=7 ;
Friday September 25th, 2015 1:43:40 AM

Alleah spends the early evening treating her wounds. A casting of Lesser Restoration certainly helps, as does spontaneously casting some clerical cure spells.

She takes a moment to cast Create Water to give Thistle something to drink and then sets to cooking up the food she and Murphy gathered from the barge. It would "go off" if not eaten before long, so tonight's dinner will consist of raisins, cheese and smoked salmon.

Alleah isn't much of a cook, but a casting of Prestidigitation should help cover up any 'burnt' taste. She's sure the long day will end on a high if all bellies are full.

When everyone is fed, Alleah will then tend to the dishes and cleaning. Whether it's Trill's bow or Bliss' boots, she will give everything a Prestidigitation once over to remove the grass, blood and webs of the day.

"So, er, which way now?" she asks at day break.

--------------------
Cast Lesser Restoration. Ley line check: 71 = Pass. Cure d4=3 pts Con damage
Spontaneously cast CMW. Heal 17pts damage
Spontaneously cast CLW. Heal 10pts damage

Alleah is fully healed!

Untrained Profession (Cook): 7


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+19=36 ; d20+19=21 ;
Friday September 25th, 2015 6:57:19 AM

Shel examines the last two pieces of magic, revealing the info to the group, before she beds down with the others in the cave. "If the landscape keeps shifting, how are we ever going to get through this forest and back to the Ford? This is bad news! I've never seen anything like this before. Do we dare trying to cut through the forest or do we use th path that has been laid out for us?"

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Friday September 25th, 2015 7:31:58 AM


"Shel, the Culverwood can help or hinder - and often tests. My guess is that we are closer now to our goal than we were when we bedded down in this cave," suggests Murphy. "Let's take the path. I can get through or over this fairly easily, as can Mookie, but, yes, it would be hard for all of us to do more than follow the path laid before us."

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent) 
Friday September 25th, 2015 2:47:01 PM

Smiling a bit at Bliss' antics and speech patterns she can't help but like his bubbly personality.

" Bliss, I am Trill, short for Trillium, though, my whole name is Trillium Dragonstone Fastfingers."

As she also informs the others about the cave she starts thinking about the story that Bliss told her.

"Wait a minute. If you are from the future, how can you be in my present. Or is my future, the past your otherselves are in? "

"So what exactly are you / we trying to do other than return to the crescent valley?"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Saturday September 26th, 2015 10:56:18 AM


Bliss grins. "That's a great name. All I got is 'Bliss' just 'Bliss.' I guess I woulda had my mom's last name, but she didn't have one either."

He does not know how to respond to the time travel question. But the other one he knows. "Well, there's towers on the edge of Crescent Valley that protects us from the giants of the Scab. And one will fall down if we don't stop it. We know because we were there when it fell."

[DM Hugh] " the Culverwood can help or hinder - and often tests" 
Saturday September 26th, 2015 2:57:52 PM

(OOC: I think I haven't awarded Hero Points for a while...Alleah should have 1 for bluffing the snakes retroactive and 1 for putting herself in harms way to protect Thistle...I'm surprised that pony is still alive, Trill gets 1 for that maneuver involving jumping on the Spider's back)

Alleah sets to the business of cave keeping. She restores herself, heals herself, makes water for Thistle, cleans every piece of gear that is dirty and cooks a meal. At daybreak she asks which way to go.

Shel is disturbed by the way the landscape keeps changing and asks if this is going to hinder getting back. She wonders if they should take the trail or try to cut through the undergrowth. The other items were a cloak of the manta ray and a light fortification +1 chain shirt.

Murphy advocates taking the path, pointing out that the Culverwood tests and can help or hinder. He also points out that Mookie and him can fly if need be.

Trillium likes Bliss's antics and personality and gives her full name (OOC: Is the middle name of DragonStone meaning she is related to Valdor?) She then ponders the paradoxes of time travel and asks the goal other than get back to the Crescent Valley.

Bliss gives his name as just Bliss, doesn't know how to respond to the time travel question and goes on to explain about the falling giant tower.

The party sets off on the path and travel for much of the day, stopping for a brief respite in a clearing. Along the way the party notices many strangely colored and oddly shaped plants, mosses and fungi. There are polka-dotted flowers, plaid mosses and small striped mushrooms. The thickness of the canopy varies along the trail. Sometimes the light flickers through but it is still mostly overcast. Eventually you come to a spot where the 10 foot wide path is interrupted by six five foot diameter mushroom patches burgeoning with dozens of rainbow stalks capped by conical, honeycombed caps in paisley blue or luminescent green that vary in height from a few inches to almost 8 inches tall. The canopy overhead is dense with foliage so no sunlight can penetrate to where the mushrooms are. The illumination on the trail stems from the mushrooms themselves. How do you want to proceed?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday September 26th, 2015 4:34:01 PM

After Shel describes the properties of the magical items, she stows the wind fan in her pack. "There's no telling when having the ability to cast Gust of Wind will come in helpful." She allows the others to divide the rest of the gear amongst themselves.

As they approach the mushroom patch, Shel is immediately wary. "They are really pretty, aren't they? But so were those nasty spiders.". She casts Detect Magic, wondering if perhaps they were just an illusion to block their path.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=20 ; d20+9=24 ;
Sunday September 27th, 2015 3:23:04 AM

"You know, this is the kind of setting I always imagined pixies, brownies and sprites would gather around. It just has that sort of feel to it" It doesn't occur to her that malicious fey might also like this place. It just seems too nice.

Whenever Thistle starts to move his head towards a patch of flowers or mushrooms, Alleah deliberately directs him elsewhere. Probably best not to disturb anything here.

Perception: 20
Knowl Nature: 24


Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+7=19 ; d20+7=8 ;
Sunday September 27th, 2015 7:59:41 AM

(OOC: Hugh, Trill is the Daughter of The Gold Dragon Dahlia Fastfingers, Her father is actually unknown but Trill is Valdor's kind of adopted niece along with the other Golds)

Trill nods as Bliss tells her what information he can and continues on with the others deep in thought. She is enjoying the walk and occasionally stops to check out a track of something or other, or even an unusual plant, but stops cold when they come across the colorful mushrooms.

Trill takes a look at the mushroom rings from a distance of about 11 feet to see if they look familiar or if she remembers anything from he mother's and her friend's stories. Knowledge Nature DC 17

(Please ignore second roll the roller double rolled, or my finger did)

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=21 ; d20+11=27 ; d20+10=15 ;
Monday September 28th, 2015 2:42:02 AM

[Perception 21; Survival 27; Knowledge nature 15]

My sister Selithe and brother Kendry, and my cousin Podo, and Odo Thistlefoot - but he was in the kitchen, and my now sister-in-law, Airin, and our cousin Patterton, and our friend Dwight Twiggebundler - They met with Dahlia Fastfingers, and Nick Valentine, and Simone the Silver, and Savoulos, also Myrridan - and they all dined with Valdor, also called the Dragonstone, at the Gold Dragons' castle in Plateau City a few years back. He is a great man, many say.

"So, do you know any of those people, Trillian?" Murphy asks.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Monday September 28th, 2015 2:47:31 AM

The druid looks over the flora. "Positively beautiful. Look at how they luminesce." He tries to figure out what he can about them without disturbing the plants. [See previous post for numbers.]

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+16=31 ;
Monday September 28th, 2015 7:24:57 AM


Mookie, who has been playing it quiet at the back of the group, looks at the magical plants and at Bliss standing and staring at them open mouthed.

"Kid! Kid! Shut yer trap or a fairy will fly in."

Bliss looks at Mookie. "Really?"

"Nah, not really. You want a ride over the shrooms?"

"Why not just walk through?

"Don't touch the magic mushrooms, Kid," says the raven familiar. "That'll send you on a wilder trip than riding on my back."

"Huh?"

"They're poison, Kid."

"They are?"

Bliss casts Detect Magic and Detect Poison on the strange foliage blocking the way forward.

He looks carefully around. What if there is a fairy hiding somewhere.

Perception 31.

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent) 
Monday September 28th, 2015 3:13:21 PM

Trill turns to Murphy as he speaks and then responds tentatively.

"I think I have heard of Kendry. And Odo and Thodo sound familiar, but Dahlia is my mother and of course I know Uncle Nick, Uncle Myrri, and Uncle Valdor." Uncle Nick is always so serious. Uncle Myrri is kind of strange. And Uncle Valdor is funny. I haven't seen any of them for a long time though.



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Monday September 28th, 2015 4:59:30 PM


"It's nice to have someone else in the group with famous relatives," says Bliss to Trill.

"Hmph," mutters Mookie. "Don't have to be a Dragon to be the best of the best." He puts a decent amount of scorn into the word "Dragon."

[DM Hugh] "They are really pretty, aren't they? But so were those nasty spiders." 
Monday September 28th, 2015 11:56:43 PM

Trill continues her conversation with Bliss while scoping out trails and the odd plant life. When the party reaches the strange mushroom patch she stops dead in her tracks 11 feet out and tries to identify them.

Shel identifies the remaining items, taking the windfan for herself and leaving the rest for her companions. She is wary of the large mushroom patch when they come to it and casts detect magic.

Alleah remarks that this is the kind of place where brownies and pixies would probably gather. She also does her darndest to prevent Thistle from eating anything he shouldn't.

Murphy asks Trill if she knows any of his relatives who have met her friends and relatives at one point or another. He also admires the luminescent mushrooms.

Mookie and Bliss have a little exchange about the mushrooms. Murphy's warning prompts Bliss to check for dangers and the shadow dancer searches for fairies hiding in the stalks.

Trill responds that she has heard of some of Murphy's people and elaborates further about some of the heroes she grew up around.

Bliss is happy to have somone else in the group with famous relatives.

Shel and Bliss detect no magic emanating from the mushrooms. Bliss detects no poison either.

Bliss,Murphy,Alleah Highlight to display spoiler: {You recognize these patches as patches of lost woods morels. These hazardous mushrooms can infest the unwary adventurer with their spores leading to decreased mental faculties, confusion, unconsciousness and potentially death. Those slain by the beautiful but deadly fungus's spores become patches of Lost Woods Morels themselves}

Alleah , Bliss Highlight to display spoiler: {You know that when creatures size small and larger get within 5 feet of the mushrooms, the mushrooms shoot their spores, exposing that creature to them.}

Bliss Highlight to display spoiler: {You know that exposure to sunlight renders the mushrooms dormant without harming them, but that the sunbeam and sunburst spells will destroy the mushrooms.}

Knowing what some of you know now about these rare fungi what do you want to do now?



Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+10=29 ;
Tuesday September 29th, 2015 2:06:58 AM



"Ah, now I remember," begins, and starts to back up away from the plants, signaling with his hands to the others to do so as well. "I was with Savoulus of the Moon Clave once. He was teaching me and a few other druidic aspirants about wood lore. I've never seen these up close, but he had a little painting showing morels - a kind of mushroom. Well, he said some of them are called Lost Woods Morels. I think if you eat them, or, maybe get their tiny seeds in you - I mean spores, that is, you might get dizzy in the head, and wander about - maybe even fall into a a deep sleep, or even die. We should maybe back up a little bit, and figure out a way to get past without disturbing them."

Murphy thinks to add - "And, I almost forgot - if you get fully taken over by the spores - you might become a Lost Woods Morel, too. So, everyone, back."

As the memory of the great druid's teachings come to mind, he searches his thoughts to see if any other related thoughts come to mind. "Has anyone else heard anything about them before?" He wishes he had been fully attentive all of the limited time he had with Savoulus, but there was that pretty elf lady who kept on distracting him.

[Knowledge, nature 29.]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=14 ;
Tuesday September 29th, 2015 4:08:37 AM

"Yep, you need to stay at least 5 feet away from them. Let's say 6 feet to be safe"

Alleah looks about to see if there is a way around these toxic plants. She feels pangs of sadness knowing that others must have died here to be transformed into the patches she now sees.

"Shel, do you still have that wind fan handy? I'm wondering if it might be worth having it ready. If they release their spores into the air you might be able to use the gust of wind to blow them in the opposite direction."

Perception: 14

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=26 ;
Tuesday September 29th, 2015 5:00:07 AM

Beginning a soft chant, the druid says:
"The glowing skin
Of smoothéd cap
Draws us near
Beware the trap!

Now move away
From fungus plants
Set will to feet
Or death will dance"
"Uh, that is what one of my fellow aspirants wrote at the end of Savoulus' lesson," explains Murphy.

He looks about. Do fungi line the way up the tree trunks, or mainly root in the ground around here? He wonders how far ahead the patch of Lost Woods growth extends.

[Perception 26]

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 29th, 2015 7:18:59 AM

Shel nods as Alleah as she pulls out the newly acquired fan. "Hopefully, if we stay away from the mushrooms, using this will not be necessary. I'll try to catch any spores with the wind if they shoot any at us! Let's keep well away, though."

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Tuesday September 29th, 2015 11:49:45 AM


Bliss says, "Look at how dark it is. We should shine some light on these mushrooms!" The witch has an intuition that light would make these magical mushrooms less dangerous.

He renews his Reduce, casts Enlarge (shared) on Mookie, and mounts up. Slowly and carefully flying well above the mushrooms, he calls down, "Hey Mister Murphy, I bet you could help too!"

[OOC: Let me know if any rolls are needed.]

"Land on that branch over there, Mookie, please!"

The raven lands on a somewhat sturdier branch than the one indicated.

Bliss digs out one of his glass daggers and starts trimming away leaves and foliage and twigs and such from above the mushrooms.



Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Tuesday September 29th, 2015 7:49:50 PM


Murphy sees what Bliss is about. He looks at nearby trees, and lets his view rise upward. If the trees are close enough together, and he can take on the form of an ape, an animal which sometimes uses brachiation for travel through the trees, then he gets near a suitable tree that is not adjacent the fungi. He also spends a few moments trying to gauge where the sun might be in sky above, though he can discern neither directly. Perhaps away up high, if he paces to and fro a bit on the trail back away from the morels, he might be able to tell if there is an area ever so slightly brighter above than other spots. Once he gets a feel for that, then he attempts to calculate about where the sun will be in half an hour or thereabouts.

"I'm going to climb a tree, and see if I can start taking down the leaf cover for the Lost Woods Morels, as Bliss and Mookie are doing now." He looks around. "Does anyone have a handaxe? I left mine on one of my ponies back in Humble's Ford." If someone offers him one, he takes some cord to make a wrist loop.

Using a few loops of rope, including a harness he fashions over the course of several rounds, and finding a good tree, he begins his ascent.

Using ropes, taking 10, DC 18 climb. Due to the care he takes, he will go slowly - but will have alternating two or one points of safety rope attachments as he climbs, so that, should he slip, there is a fair chance one or both of the safety ropes will quickly check his fall - and give him something to climb or swing back to safety with. If he gets to any particularly tough segments in this climb, he will take additional care to engineer safe spots. "This may take a while. I might change shape after a while."

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Tuesday September 29th, 2015 9:30:43 PM

As he gets higher, Murphy begins clearing leaves and branches, trying to clear a path from where the sun will be shining in the next half hour to hour.

[DM Hugh] "Look at how dark it is. We should shine some light on these mushrooms!"  d3=1 ;
Tuesday September 29th, 2015 11:05:23 PM

Murphy remembers some about the Lost Woods Morels, telling everyone to stand back and recounting how he learned of them.

Alleah tells Shel to keep the windfan handy and urges everyone to stay at least 6 feet back.

Murphy recounts the chant some of the other students made up regarding the mushrooms before scoping out the mushrooms further. The mushrooms are mostly in the path themselves though there are a few that have anchored themselves to the trees climbing to about 4 feet from the base of the tree.

Shel takes out her fan in preparation of the shooting spores.

Bliss mounts Mookie and flies up to a sturdy branch to start clearing branches. Murphy rigs a fancy harness and taking stock of where the sun will be in a half hour works to also clear the branches.

The two halflings work at trimming branches here and there. Bliss clears at a rate of a cubic foot every 6 minutes while Murphy works at double that. However they still have to get around to the different heights of the branches. This canopy is thick and dense so while clearing any foliage at a level certainly increases the amount of sunlight penetrating below the effects of any specific leaves being removed are variable. It will take the pair at least a few hours to clear enough folliage to render all of the mushrooms dormant and when the two manage to get high enough to see the sky the sun is hanging low on the horizon. It looks like it will set within about a half hour. Do you continue pruning into the evening or take a break?


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 29th, 2015 11:15:54 PM

"Guys, is it going to be harder to prune those mushrooms in the dark? If it is getting tricky, we could always rest somewhere close to here and come back to finish this after we get a good rest in the morning. I don't have a green thumb, so I'm leaving it up to you," Shel says as she stands with her fan at the ready.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Tuesday September 29th, 2015 11:22:31 PM

"Hmm... that effort might take a while, and you know, I'm not sure cutting away things in the Culverwood is a wise idea either. Perhaps there is another way past these things?

To the best of my knowledge, they only trigger their spores when something small or bigger goes past them. What if I was to reduce everyone down to tiny size? Then we could just merrily walk past. That does leave Thistle though. I could cast a Delay Poison spell on him, and then later in the day treat him for any poison he might be exposed to?"


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Tuesday September 29th, 2015 11:25:20 PM


"We would go faster if we had some help!" says Bliss.

"Miss Alleah could change into a monkey or gorilla and come up here to work. You other folks could cut down a tree maybe, just stay away from the mushrooms and don't drop trees on them!"

He keeps working hard.

DM HUGH EDIT - (OOC:I should read my own notes....The mushrooms spore effect totes counts as poison so Bliss did detect poison)

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent) 
Wednesday September 30th, 2015 7:55:54 AM

"Um Guys, I think I can do something about the light situation. You might want to cover your eyes for a moment until they acclimate."

Reaching into her haversack she removes a slender rod (sun rod) and then judging the best place for easy egress and mushroom coverage and then strikes the rod sharply activating it and then tosses it into the center of an area that will allow them to pass.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Wednesday September 30th, 2015 8:03:31 AM

If Trill's idea works, Alleah will nod in approval and give her a friendly pat on the back.

If Trill's idea does not work as planned, Alleah will commence to cast Reduce Person on those not up the tree.

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=30 ;
Wednesday September 30th, 2015 7:04:05 PM

Murphy observes how far the morels go on the path ahead, to see the distance the party must travel to relative safety - and also checks to see if the pathway narrows. Then, while standing firmly in the V of a tree, with the ropes wrapped around some nearby branches, not attached to him, Murphy changes form to that of a dire ape. He does not now have as great a need for the ropes, but may still utilize them where the situation calls for them. For 25 of the last 30 minutes of daylight, he clears leaves in the direction of where the sun will rise on the morrow, then descends in the last five minutes of daylight back to the path.

[Will post a bit more later regarding ground efforts - have to run atm]

[Perception: 30]

[DM Hugh] "You other folks could cut down a tree maybe, just stay away from the mushrooms and don't drop trees on them!" 
Wednesday September 30th, 2015 10:40:27 PM

Shel mentions finding some place nearby and coming back in the morrow.

Alleah questions the wisdom in pruning things in the Culverwood and searches for another way. She thinks she could reduce everyone down to tiny size and then cast delay poison on Thistle.

Bliss suggests that the others could help, even going so far as to suggest cutting down some trees so long as they don't fall down on the mushrooms.

Trill takes a sunrod from her pack, strikes it and tosses it in the midst of the morels. There is no immediate reaction from the morels one way or the other.

Murphy notes that the path continues on at its current width a ways before getting lost in the distance. He also notes that the 15 feet of morels are all that seem to be blocking Humble's Sword from proceeding down the path. He then shifts into a dire ape and starts going to town on the branches before climbing down with 5 minutes left of daylight.

Murphy and anyone who makes a DC 20 Perception roll Highlight to display spoiler: {The mushrooms are still active. Every now and again a tendril shoots from one of the patches ensnaring an insect}

Murphy Highlight to display spoiler: {You belatedly remember a tidbit of knowledge from your training. Lost Woods morels can also be harmed by holy sources such as positive energy or holy water.}

The sun is almost set. Do you find backtrack to find a camping site, press on or do something else?

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=21 ;
Thursday October 1st, 2015 12:21:57 AM

Perception check vs DC20: 21 = Pass

"Sorry, Trill, they're still active. We can't stand around here all night, and I'm concerned that even chopping down those branches won't help. In the morning the forest could be completely changed again and all that work would have been for nought. There could be ten times as many branches overhead.

Everyone gather around while I shrink you down to Tiny size. After that, carefully walk past these mushrooms and we'll gather on the other side"


Alleah will start casting Reduce Person on those at ground level.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Thursday October 1st, 2015 1:16:06 AM

The dire ape points at the pony. He climbs the tree he did before, and looks at the surrounding vegetation. As an ape, he can go over the patch through the trees. Would he be strong enough to carry the pony, manage brachiation, and not end up with himself and pack animal falling below? He knows of some higher level druidic spells he was taught about as part of his training which may be able to help in a situation like this, but he lacks the depth of training and experience to be able to manage those as of yet.

If the pony were reduced, he easily could carry it. He could change into a giant eagle, and perhaps carry it at its current size? No - he doubts he could manage that.

He changes into his original self - Murphy the halfling druid. "Alleah, before you start - reducing them is fine. Rather than risk them walking through the pathway, I can reform as a giant owl, and bear them across that way. But I still do not know how to get the pony across.

"But, listen, everyone. I almost forgot - the Lost Woods Morels also can be neutralized by holy water, or by positive energy - like the healing surges that Aloryn used to give us. Alleah, I know you can do that, too. How many times might you be able to do that? Also, does anyone have any holy water? I have one vial on me. I left another on Pippa."

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Thursday October 1st, 2015 1:28:09 AM


"Also - the slow poison - if you cast that on the pony before we go across, and I cast neutralize poison on her once she reaches the other side," Murphy further suggests, "that might be a way to get the pony safe through this lovely, deadly vegetation. I could fly a long extension to the lead rope across to the far side, a little ways beyond the end of the Morels."

If all this sounds good to people, Murphy will play his part - or parts. He takes the old elements of the giant eagle saddle, and modifies them for the owl shape. Not too much change need be made - a different length of rope here and there. He will want to practice in his new form prior to launching with passengers, though, and thinks that taking one at a time, at least for the first ferry trip, might be the wiser course.

"Bliss, if you can be on the far side, up in a tree, ready to use your bah against anything that might want to attack any of us once we get there - what do you think of that idea?"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday October 1st, 2015 7:29:58 AM

"I'm cool with whatever plan you agree on. I've flown with Murphy before...so if we can get across that way, I'd prefer that course. Even if we get tiny, I still don't know if that means the mushrooms won't affect us. So, I'd say if we can rig up a way for all of us to fly, we try that first. If that won't work, the. Alleah can put he shrinking magic to us."

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent) 
Thursday October 1st, 2015 2:13:03 PM

Well, it was worth a try anyway. An I suppose that setting them on fire would not be a very good idea.... Taking her bow out she readies herself for action and waits for her turn to be shrunk and carried.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Thursday October 1st, 2015 6:10:30 PM


Murphy says, "Yeah, that was a good try, Trill." He laughs, "Right, let's avoid big fires."

He then asks, "Alleah, could we use one of your 50 foot coils of rope? Also, can you cast the spell, delay poison, on your pony, Thistle, just before I take one end of the rope over to the path ahead? Once there, I can land, and walk it back, to pull her forward. A question: Should we have Thistle be the last to cross, or do you want to be there to help coax her forward before reaching the morels? If we do it that way, then I'll come back, pick you up as the last one, and then change back from owl to towhead, and cast neutralize poison on the pony, and we should then be on our way - to find a place to camp for the night."

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday October 1st, 2015 6:14:04 PM

Mookie flies Bliss to the other side, staying at least 15 feet away from the shrooms.

"Why don't you go get the others?" Bliss asks.

"You didn't ask me."

"Well, I'm asking, please."

"OK."

Mookie gives a ride to anyone who is size tiny and wants one.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d100=19 ; d100=46 ;
Thursday October 1st, 2015 9:50:49 PM

Determined to get Thistle safely across this mess, Alleah casts two spells.

First, she casts Reduce Animal on Thistle (Leyline check 19 = Pass)

"Please be careful with ... my little pony" she grins

With the pony now a more manageable size, she then casts Reduce Person on herself (Leyline check = 46 = Pass) and prepares to have a ride on Mookie

---------------------------
Reduce Animal: Reduces the targets size and weight. Thistle would weigh 700lbs / 8 = 87.5lbs and would be able to be picked up by Murphy as a giant owl

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl  d20+16=32 ;
Friday October 2nd, 2015 12:01:35 AM


"Woo-woo-woohoohoo," chuckles Owl-Murphy. He carefully puts his claws into the saddle, hope it is well affixed, and lifts the little ceffyl into the night sky. Rather than fly directly above the trail or the morel patch, he keeps to a broad and relatively low arc (about 15-25 feet above the height of morel-sized vegetation) around the dangerous spot to realign with a safe landing spot on the far side of the lovely, deadly pathway now behind.

Once he and Mookie have finished with their air ferry, he scratches on the ground, "I fly ahead, find camp." Once a few of his companions have taken the time to read his message, he wipes it out, smoothing the patch of dirt. Then he does fly ahead, mindful of branches, and any more morel-bright patches which may be ahead or scattered off path.

He does not get more than a few hundred yards ahead of the group though, looping in an advancing direction - out a ways, coming back to ensure they are safe and moving, then on a ways more ahead, and again looping back to visual range, and so forth. Until he finds what looks to be a suitable spot.

[Perception - for finding a good campsite, and trying to avoid too much trouble: 32]
[If I've posted too much, let me know and pull me back, DM Hugh!]


[DM Hugh] "Please be careful with ... my little pony"  d100=79 ;
Friday October 2nd, 2015 7:53:36 AM

Alleah notes that Trill's sun rod did not work as intended. She is of the opinion that they can't stand around all night and the next morning the geography of the forest might change again. She gathers everyone around her and shrinks them down to tiny size.

Ape-Murphy points at Thistle then climbs down and reverts to his halfling self. He agrees with the reduce plan but still sees an issue in getting Thistle across. He raises the possibility of combining delay poison + neutralize poison on Thistle and asks that Bliss get on the far side and cover their crossing with his bah.

Shel is okay with either plan, but would prefer to travel by air.

Mookie flies Bliss to the other side. Bliss then asks Mookie to help with the air lifting. Mookie complies.

Mookie and Eagle-Murphy are able to airlift the halfling members of Humble's Sword to safely. Murphy then returns and snatches mini-Hazel's saddle in his claws. Surprisingly enough the little pony stays relatively calm during the whole endeavor and the group reunites on the other side with no one exposed to any mushroom spores. No one detects any fairies using this neck of the woods as an ambush site so it seems like the sole hazard here was the mushrooms themselves.

Eagle-Murphy then scouts ahead and a little ways down the path he finds a massive hollow tree that is just large enough for the party to use for shelter. Do you settle in at the tree or keep looking?



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Friday October 2nd, 2015 10:45:21 AM


Bliss yawns. "I'm tired. A big tree sounds good."

Mookie adds, "Let's just make sure it is not a living tree that wants to eat us. I heard about that in a story once. It's not an old willow tree, it is?"

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl  d20+16=27 ; d20+11=19 ; d20+10=24 ;
Friday October 2nd, 2015 12:14:54 PM

Murphy-Owl flies a bit of reconnaissance in the vicinity out to a few hundred yards, to see who & what is in the area. He also inspects the hollow tree up and down. He lands, changes back to halfling, casts detect magic a few times in and around the hollow tree. He then reports anything he observed.

If it does not seem to be a hungry tree, as Mookie suggests, and all else seems well, he says he plans to sleep there.

[Perception: 27; Survival: 19; Knowledge, nature: 24]

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday October 2nd, 2015 6:57:34 PM

Shel sees no reason to argue with the group. If they prefer the tree, that's fine with her. A little sleep improves everyone's outlook!

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl 
Saturday October 3rd, 2015 1:49:38 AM


As people prepare for a night's rest, Murphy says, "Since we're all traveling together - and some of us know each other better than others - how about if we tell bits of our own stories?"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=28 ;
Saturday October 3rd, 2015 4:33:46 AM

"A hollowed out tree sounds fine. Although, I do hope we are not intruding on someone or something's home" Alleah will have a look about the interior of the hollowed out tree for signs as to whether it has been visited recently. Is it free from spider webs? Are there any bones or signs of food scraps on the ground?

Perception: 28

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent)  d20+7=26 ;
Saturday October 3rd, 2015 11:20:32 AM

Trill enjoys her flight and like Alleah is hopeful that the tree is uninhabited and checks it herself as well.

Know Nature DC26


[DM Hugh] "Let's just make sure it is not a living tree that wants to eat us. I heard about that in a story once. It's not an old willow tree, it is " 
Saturday October 3rd, 2015 12:13:54 PM

Bliss is of the opinion that the tree sounds like a good place to bed down, while Mookie is concerned that the tree wants to eat them.

Owl-Murphy scouts around the area of the tree. He sees some brightly colored fine sized insects, some small mammals, and some tiny birds as well as more fluorescent fauna. He identifies these as being non poisonous though. The animals do not seem overly interested in the tree and go about their nightly activity. He comes back reverts to his halfling self and gives the tree a thorough inspection with detect magic. He then suggests the party share bits of their stories with one another.

Shel is okay with the tree. if the group is.

Alleah and Trill also scope out the tree for signs of in habitation.

The tree is a mighty oak. It does not show as being magical. A thorough inspection of the cavity does not reveal any bones, food scraps or other evidence of habitation. There are a tiny amount of spider webs but they are of a much smaller scale than those crafted by the giant fairy spiders. The webs are typical size for a spider and Murphy identifies the type of spider creating them as an orb weaver, a spider that is harmless to both humanoids and ponies. Luckily the tree hole is a dry one so you should have a comfortable sheltered spot to rest the night.

You bed down for the night in the tree and the night is once again uneventful. The next morning you wake to find the forest has shifted again. There is no longer any obvious path and the forest floor only looks difficult to traverse in random smaller patches. What now?



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