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An Experiment Gone Wrong...
It all starts with a ... BWANG ...


[DM StevenVdB] - ... what's that!?! ... 
Monday February 16th, 2015 5:58:49 PM

(kick up the posting friends! A New module starts and I hope you will all be active and enthousiastic!!)


In the aftermath of the wedding Humble's Ford was a happy place for at least a couple of days. Hazel and Alouryn were seldom seen. The rest of the Humble's Sword found a place to sleep at Murphy's place. Murphy's brother Kendry and his wife Airin also stayed for another two days before going back to their burrow in Hovel.

-------------------------------------------

A few more days pass. The town is still buzzing. Hazel popped in with his wife Alouryn who has asked him to first quench his thirst for adventure and then start a family of their own...

The Humble's Sword are either scattered throughout town or together should you prefer when suddenly a purple flash can be seen far in the distance!! Perhaps even close to the hills in the North! Seconds later you hear a low rumble and you sense a light tremmor in the ground...
People look surprised and worried!

These vibrations not only sound threathening but they can even be felt in every sinew of your body giving everyone a very uneasy feeling... a sense of imminent danger... a sense of a darkness beyond anything each and everyone of you have ever experienced...

A couple of minutes later flocks of birds can be seen flying away South... fast...



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday February 16th, 2015 7:06:03 PM

Shel had enjoyed the wedding as it had given her something to do. After the festivities had ceased, she was ready to turn her attention to something else. Shel was walking through town, looking for something exciting when she saw the purple flash and felt the ground beneath her rumble. "Earthquake," she screamed, as she looked for others who might have been injured if they lost their footing.

She headed immediately back to Murphy's parents to gather the others. As she did so, she saw the many birds heading south. Something's happened in the north. We heros have to go find out what happened!

She throws open the door and tells the others what she saw, assuming they were still there. If not, she heads to the town hall, knowing that her friends would collect there at the sign of trouble.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+4=16 ;
Monday February 16th, 2015 7:13:44 PM

Alleah hold her arms out to maintain her balance as the ground beneath her feet moves.

"Everyone indoors now please! Just a precaution! I'm sure there's nothing to be worried about!" she calls loudly to the people in the street, but hardly believing the words she is saying (Bluff: 16)

Alleah starts a jog towards Humble's House where she expects to find the others.

As she passes the Temple of Ffloy she stops in to see the Broker "Broker Laughshield? Ian? Are you in here?" Alleah will humbly request the Broker to shelter his flock within the temple for the time being. Just until the party can determine if it is safe or not to be outside.

Murphy (Kim) 
Monday February 16th, 2015 8:52:46 PM


Murphy happened to be in a tobacco field with his Uncle Orby, learning about the fertilizer mix he has been trying to cause a slight shift in flavor of a particular strain.

So they witnessed the northern flash, and felt the earth shocks.

"Hmmm." Uncle Orby looked up. He turned in a full circle, letting his gaze scan the full horizon. He put his index finger in his mouth, then held it up for a moment. "Well, I suppose some giants might have blown up one of the towers to the north. Or not. Think I'll mosey over to my cellar, pick up a few items. You go on and tell my brother I'll be by in a bit." Orby picks up a small light green tobacco leaf, and plucks it from the stem.

Murphy hears his uncle's supposition. He moves to the hard path beside the crops and puts his ear to the ground for about a minute, just listening. Then he stands up and says, "All right, I'll let papa know. See you later, Uncle." He hustles off to the Leafwin Pipewood burrow to carry the message. [a bit more later - partial post here]

Murphy (Kim) 
Tuesday February 17th, 2015 2:08:04 AM


Once Murphy shows up in his family burrow, maybe three to four minutes after the northern lights, he sees Shel just coming out the door. He holds up a finger as to indicate, "Just a moment," and enters his father's crafting shop next to the burrow. Inside he tells his father what Orby had to say, asks him if he has any idea what the explosion was about, then informs him he is going to meet up with the Sword.

He enters the burrow, relays what he heard to his mother and siblings, then exits, and says, "So, Shel, let's go back to the Sword's Burrow. You want to hear what my Uncle Orby thinks? He says... oh, by the way, Shel, I forgot to tell you that the other day I tried to get hold of the Second Breakfast Club - and they seem to be gone for now. Either that, or they just were not answering their door.

"Anyway, Uncle Orby thinks... well, I'll tell you once we get to the - hey! - I'll race you to the burrow!" He starts running... not so fast that he gets much ahead of Shel, though. Is that Alleah just ahead of them?

Once there, and pausing a moment to catch his breath, he calls out - "Hey, who's home? Alouryn? Hazel? Bliss? Sardok? Hi, Alleah. Hello, Quotiln."

"So, any ideas as to what the purple light and wold trembles and fleeing birds is about? My Uncle Orby was wondering if it might have something to do with one of the warding towers against the giants. It seems the Second Dinner Club may be out of town. There likely will be many frightened people here in Humble's Ford - maybe the whole valley.

"And how do we get ready for what we don't know may be coming?"

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday February 17th, 2015 8:43:11 AM

Shel follows Murphy as they gather their collection of friends. "Does anyone have an idea where the Club could be? If they were around, I'm sure they'd have already started looking into the ruckus. Without them, I think we need to first make sure everyone in town is ok. Then we need to head out and see what safely happened. If nothing else, we might be able to figure things out and come back and reprt it."

Sardok HP 44/44 AC 21/16/16--Atlas2112 
Tuesday February 17th, 2015 9:01:38 AM

Sardok had used a portion of the ensuing time to make sure his pony was well stocked and ready for travel at a moment's notice. As the last of the slight tremor passes, he races for his mount and leads it out. Thusly he comes across Murphy and Shel.

"Eh? What is this 'Club' of which you speak? With respect, were we to knock on every door to inquire to the health of every resident, we'd have no time to do aught else. The people here are smart and hardy, they shall abide well and see to their own affairs even without our intervention.
But that purple flash, at this distance, bespeaks of magicks of some power. And there may be people or creatures nearby that flash that are in greater need of our aid. Perhaps they are dead or dying right now, and even seconds might count. Let us mount and ride!"


Murphy (Kim) 
Tuesday February 17th, 2015 10:01:13 AM


"The Second Dinner Club?" Murphy replies to Sardok. "They live in that tower at the north side of town. Not that there's any other tower in town. Veseley Vortence, Tiana Taithen, and Bazeck Breezelee are mages. They try to take care of the towers to the north which help to keep giants from coming down against Crescent Valley.

"I concur it's a good idea to see what's going on. We need to get the rest of Humble's Sword together."

Murphy (Kim) 
Tuesday February 17th, 2015 10:03:00 AM

"Oh, and I agree with you, Shel," Murphy adds. "Let's see if any immediate harm has come to those in town, quickly gather what resources we may need, then investigate."

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday February 17th, 2015 11:21:28 AM


Bliss, with the wisdom of a longtime veteran of military campaigns gone by, is catching some shut-eye when the earthquake hits.

In his dream, Bliss is flying with his sisters above a magical forest, by the shore of a huge lake. Then the world starts to shake, and a sense of doom grows strong.

Bliss falls out of bed, casts his Reduce Person, and calls out for Mookie.

Mookie caws, "Kid! Calm down! Just a little tremor."

But there is more to is, as his friends arrive and seems set on a fast look north to the source of the disturbance.

Bliss gathers his gear, casts his longstrider, and is ready to run!

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday February 17th, 2015 1:51:09 PM

OOC: Sorry for not posting, and thank for making the weeding a great occasion.
For Hazel the weeding will be forever covered in some kind of haze and fog. He will, so his last day, only remember glipses, images and feelings.
He knows Murphy was talking to him, saying really important stuff, which was completely and utterly unable to get into his mind, nervous as he was, while he nodded incessantly, smiling idiotically.
He will will forever feel ashamed and impacted at seeing Bliss dance. He will remember his silly and clumsy attempts to imitate his moves, unsuccessfully.
He remembers Faoil leading him to the wedding, in the banks of the crescent river, making sure, with gentle bites, he didn't got lost.
He remembers trying to look away from Shel and Alleah, as beautiful as they look, not to cause Alouryn any fit of jealously.
He will remember seeing a ray of light hitting Alouryn's shoulder, making him shudder in it's beauty.
But he, in fact, don't recall saying "I do". He only know he felt like his heart was going to burst with happiness at feeling Alouryn's kiss.
He also won't remember seeing Sardok about...
---
The next day Hazel stays in, not getting out of his new home. Faoil will need to fend for himself on that day.
---
Hazel emerges from his burrow, a huge smile in his face and a happy gait in his step. He goes looking for his friends.
"More fireworks, ehh? Let's see what happened..."
He walks like in a daze, followed by Faoil, happy to see his master again.

[DM StevenVdB] - ... what's that!?! ... 
Tuesday February 17th, 2015 6:23:20 PM

As soon as the tremmors start an earthquake is the first thing that pops in Shel's mind. She first sees for anyone who needs help and then runs of to find her friends back at the Humble's Sword Burrow. She sees people panicking and others trying to calm their children. Everyone stares north... The dark puple clouds rise ever higher making a circular pattern on the sky.

Alleah too tries to calm everybody but she doesn't sound too convincing. As she runs to be re-united with her friends, she passes by Iangold Laughshield. The broker is visibly shaken but equally pleased with the knowledge that the Humble's Sword are compelled to finding out what's happening up North...

Murphy was working in his uncle's tobacco field when the tremmors started... His uncle isn't easily startled... He wonders if Giants have been attacking on of the Giant Towers perhaps...

Quickly running back to his parents Murphy almost runs into Shel. There's no need to go inside for both Murphy's parents are also outside gazing the Northern sky. Murphy knows his parents and when they are worried. The thought of their son running north isn't a welcommimg one. "Be careful boy..." is the last thing Murphy hears his mother say as he runs of with Shel.

Soon they are joined by Sardok. As they run, Murphy informs them of his uncle Orby's supositions. Sardok never heard of a Second Dinner's Club nor Giant Towers so Murphy talks of what he knows... The Giant Towers are the Crescent Valley's main line of defense versus raids from giants of the North. They were built by the Archmage Shafbaffum. Now it's the Second Dinner's Club, Veseley Vortence, Tiana Taithen, and Bazeck Breezelee, who are the mages in charge of maintaining the Giant Towers.

Bliss thought he was dreaming when the tremmors started. But as soon as he sees his friends set on running North he quickly follows with Mookie always on his side.

Hazel, with a huge smile on his face, thinks all this is just more fireworks untill he catches up with his friends.

By the time they are near the tower where the Second Dinner's Club resides everyone has been brought up to speed about all ideas about this phenomenon...

It's kinda weird though... Everyone is out on the streets but the Second Dinner's Club is... not...

Further North the disturbing pattern is ever present in the sky... Allready more people come running North. The mayor is one of them... Pirnook is also there! Oh... Looks like Iangold and a few disciles are also curous to learning what happenend...

Do you travel North? I need correct headers.in your posts friends. Make all checks you deem relevant. Give me an idea of travelling speed...

Murphy (Kim) 
Wednesday February 18th, 2015 12:26:43 AM


"Let's get our mounts, provisions - can everyone be ready in twenty minutes?" Murphy asks his friends, happy to see Sardok is ready and well - and he notes Bliss running up, pack on back. "Yes, seconds may count, and I see you are fully ready. Taking twenty to ensure the rest of us are equipped may stand us in better stead than heading out with no preparation. And I think I may need better to follow your example in the future."

He turns, sees Quotiln, waves Alleah over to their side. "Alleah, let me know if there is anything you care to add or amend, and forgive me for perhaps stepping into your place here." He faces the hobbit from Angel Springs, and says, "Please, Quotiln, run to my family burrow, ask them to saddle my three ponies. Their saddles and gear are in a shed next to my father's workshop - I think you know where. Get my brothers to help, and tell them I'll bring them something from the north if they are quick about it. That goes for you, too. One more thing - in our absence, Alouryn is mistress of the Humble's Sword burrow, so heed her words, be kind to her, and, you know Hazel - and us. Guard her safety and her honor, keep a respectful distance, and do not allow yourself to become overfamiliar. All right, off to the ponies."

Then, drawing close to others, he says, "Mister Mayor, Mister Deeppockets, Broker Laughshield. We think we should go investigate. Have you any counsel, insights, or questions before we depart? Where is Constable Ostgood? I recommend the watch and the militia begin to make defensive fortifications and pit traps to the north side of town. Some wild animals fleeing the purple explosion may come through town as they try to escape just as the birds have done - so see if you can set up quickly some carts and wagons to divert them off to one side or another. They are not likely to attack unless confronted directly... if they do come this way."

He speaks quietly to Mayor Bumbleluck. "It is only speculation at the moment, but one of the warding towers may have been breached. Some defense against biguns may be necessary. If we can intercept such before they get here, we will do what we can, if that speculation turns out to be correct. Speak with Ostgood about this. He is a level-headed hobbit, and he may have a good plan. I think the Second Dinner Club may already be ahead of us to the north, unless you know otherwise."

The druid says, "If you have anything to say, I will be back in three minutes, and you can tell me then." He dashes back to the burrow, grabs his backpack, picks up a few extra items, then heads on out.

"Hazel. Hazel." He puts his hands on his friend's shoulders. "Do you want to come? Does Alouryn want to join in with us? It's your honeymoon. If you want to stay with your wife, I understand. You could be of help here at Humble's Ford. But, if you are willing to join us, I would feel much better about our chances for success, facing whatever it is we may need to face." He waits for Hazel's response, and accepts it, whatever he may choose.

He then turns back to the governmental, business, and religious leaders. "Any thoughts before sending us away?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+9=16 ; d20+7=10 ; d20+9=27 ; d20+7=13 ; d20+11=29 ;
Wednesday February 18th, 2015 3:32:36 AM

"A purple sky huh? I hear those things are all the rage in Hook City. Maybe it's a good thing?" Alleah says quite dryly. She is under no illusion that this is almost certainly a bad thing.

"I'm just going to pop my head in the Second Dinner Club and see if anyone is around. I'd hazard a guess Murphy is right and they've already left, but it's worth checking" Alleah will run to the door of the tower used by Second Dinner Club and push it open. Despite what her mother would say, there are times when knocking isn't appropriate. She will call out before running through the rooms to check for people - hurt or otherwise.

Alleah has a base speed of 30ft, but will be hustling/running to check the Second Dinner Club tower as quickly as possible so the party may then head north

Knowl Arcana: 16 - Could this be a magical effect?
Knowl Geography: 10 - What lies to the north?
Knowl History: 13 - Has this ever happened before?
Knowl Nature: 27 - What could it be?
Perception: 29 - Nice!


Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+12=22 ; d20+9=27 ; d20+10=12 ; d20+2=12 ; d20+14=32 ; d20+2=12 ;
Wednesday February 18th, 2015 1:10:15 PM

Hazel hears everyone without losing his smile.
"I sure hope noone brought the towers down. But if biguns come causing rukus, I am sure we will be able to show them some "Humble's Swords" hospitality. And I hope those guys of the Second Dinner's Club are ok."
To Murphy he smiles, pointing at a parcel at Faoil side.
"Alouryn wanting me to join you? Of course! She almost kicked me out, and even prepare some lunch for us! This is kind of my work, and now, married, have to make a living!"
He climbs onto Faoil.
"I am ready. As always, I will scout ahead, and will let you know as soon as I find something. Hey Bliss! Wanna come?"
He extends a hand to help Bliss up, if he wants.
Hazel will scout ahead, not waiting for the others, with or without Bliss, as he prefers. Mounted in Faoil he has a 40' base speed (so a 80' hustle each round). He will look for any enemy, or get a good look at the towers, whatever comes first.
If he arrives at the towers without any enemy contact and sees somebody asking for help there he will go an provide it. If not he will remain close, hidden, and wait for the others. If he finds enemies, he will check their kind and how many and turn back, to regroup with the rest.
So, in short, no solo heroics unless somebody is in immediate danger...

Hazel Perception Roll: 22 (+2 Faoil Aid Another)
Faoil Aid Another Perception Roll: 29
Hazel Survival Roll (if needed): 12 (+2 Faoil Aid Another)
Faoil Aid Another Survival Roll (if needed): 12
Hazel Stealth Roll (if needed): 32
Faoil Stealth Roll (if needed): 12

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=14 ;
Wednesday February 18th, 2015 5:34:13 PM


"Let me scout it out!" calls Bliss. With his natural speed of 30 boosted to 40 with his longstrider spell, he should set a good pace. And Mookie flies at 40, so he can keep pace just fine. "I'll come back to tell you what I find, Mister Murphy," he calls over his shoulder.

He laughs to see Hazel and the big doggie running too. "Race ya!" he says to Hazel.

He moves fast toward the odd clouds, first catching up to Alleah, then passing her. He keeps alert as he runs next to Faoil. Perception 14.

The big dog may be the winner, since Bliss has to stop every three minutes to recast his Reduce spell.

Current spells: Reduce Person, Longstrider.

[DM StevenVdB] - ... what's that!?! ... 
Wednesday February 18th, 2015 6:29:03 PM

(please up the posting friends... 2 missed posts today!)


One by one the group gets together. Instead of rushing out unprepared Murphy suggests to make sure not to do that again. He prefers to take 20 minutes to ready himself and to make sure the rest does too...

As they get out Murphy talks with more people who are interested. Quotiln nods in agreement that Alouryn is mistress of Humble's Sword Burrow. Pirnook Deeppockets ansd the Mayor never seen such an occurance but both concur this needs to be examined! Constable Ostgood is likely to head North also but most likely he first tried to call down people in town... Both gaze Murphy with surprise as the druid suggest putting up barickades and fortificatins... he talks about animals running South but as he voices his concern for one of the giant towers the mayor looks genuinly worried. It's clearly a thought that crossed his mind also...

Alleah shares Murphy's idea of asking the Second Dinner's Club for help. For sure they must have felt the tremmors also! Alleah runs up to their tower and having passed the appropriateness of knocking she just barges in... HELLOO? HELLOOOO!!?... it's dead quiet... Let's assume Murphy was right and they have allready gone North. Alleah is convinced this must be magical For there's just no natural explanation for this phenomenon... it certainly never happened before.

Hazel smiles as when Murphy wonders if Alouryn is ok with him to leave soo soon after the wedding. Of course she wants! She wouldn't want him to abandon his dreams! He doesn't wait for the others. He and Faoil run ahead of the group and is quickly joined by Bliss and Mookie! Of course Hazel and Faoil don't need magic to run this fast so they will win by minutes...

---------------------------------------

It takes a few hours to get as far as the Giant Tower... in fact this tower is just one of a line of towers that keep the magical barrier intact that has protected the valley for a long time from raids of the hill giants from the North...

Bliss and Hazel are the first to arrive on site and what a sight it is... slowly they take in what they see...

One by one more people are showing up behind Hazel and bliss... soon all of the Humble's Sword, several from town, the mayor, oh you see Primula is there also, the constable also shows and even a few bad apples! All gaze with open mouths at the spectacle that unfolds before you all...

The Giant Tower is a vast round structure. All trees and grasses are magically kept away. Magic is clearly felt in the air... it surges wild around the tower even sending visible and audible rays towards other towers in the valley! It looks like these towers are working like one giant battery powered barrier!! It's both a frightening and an awesome spectacle!! What happens if one barrier is taken away is beyo"d everyone's knowledge... oh well maybe not everyone's knowledge but where's the Second Dinner's Club anyhow?!?

The powerful magic in the air makes the hair on your arms go up... the magic users among you will certainly sense this immense power! Like they could take on the Wold!

There is however one more thing...

From the windows high up in the tower purple smoke rolls down the flanks of the tower. The smoke is heavier than air. The Purple Black sky is making circular patterns above the tower...
Already the smoke is laying around the base blocking all sight at it's base. Occasionally you hear cracking... whining of bricks that move against one another...

What happened??! There's no evidence of the tower being under attack. Then what is causing this?!? The magic power surges seem to be soo powerful that eventually the damaged tower won't hold...



ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+7=12 ;
Wednesday February 18th, 2015 8:36:42 PM

At viewing the tower, Shel did feel the strange surge of magic in the air. She immediately used her ability to Detect Magic as a precursor to trying to identify what had happened. She didn't have much luck, however.

OOC: Spellcraft 12.

"Something's went wrong, creating all this smoke. I'm scared to rush in there, since the whole place seems like it's ready to blow up at any time! Anyone have any ideas how we might safely fix this?"

Sardok HP 44/44 AC 21/16/16--Atlas2112  d20+10=24 ;
Wednesday February 18th, 2015 11:13:59 PM

Sardok takes in the scene before him, scanning the lay of the smoke to see if it's affecting plant life (like a contact poison), where it lays thinnest, and where the most likely spot for a door in would be.

OOC: Perception = 24.

BIC: At hearing Shel's note of caution, Sardok turns to her and replies, "Tell true, Little One, I've no idea how to fix it. But I can see that aught has happened wrongly, and there are probably people in there needing help. Could be people of power or knowledge as to how this happened and how to fix it. I've a sense that seconds count and, alas, this is one instance that careful deliberation and discussion by committee is not our friend.
Such situations call for someone to do something extremely...stupid."


Sardok wraps a scarf around his neck, sucks in a lungful of breath, and charges into the smoke, searching for a way in.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday February 19th, 2015 12:55:29 AM

The magical power in the air flows through Alleah's body. She feels it all around her. It's intoxicating.

"Hmmm.... I wonder...." Alleah begins the ritual to cast a Deathwatch spell. (OOC: Curious if the magic in the air affects her ability to cast spells, the potency of her spells, or whether a Ley line/nexus might be present)

"Perhaps an air elemental might help clear some of this smoke?" she looks hopefully to Murphy. Unfortunately that summons spell is beyond Alleah's ability for the time being.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+12=27 ; d20+9=26 ;
Thursday February 19th, 2015 11:02:41 AM

Hazel keeps getting impressed by Bliss. The tiny halfling is not only quiet, but also a really fast runner, almost matching Faoil speed.
At least he is no match in a "hitting monsters with your sling staff" competition.
---
At the tower Hazel mumbles.
"You don't see that everyday..."
He waits for the rest to arrive, and when they are together again he proposes.
"Do you think somebody is up there? Should we try an get it? Can Murphy or Mookie fly to the window and check? Maybe I can try to reach an entrance, even if that smoke doesn't look healthy..."
He keeps scanning for people in the tower or a possible entrance.
Hazel Perception Roll: 27 (+2 Faoil Aid Another)
Faoil Aid Another Perception Roll: 26

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=20 ;
Thursday February 19th, 2015 2:55:37 PM


"OH! OH! Mookie, that's us!"

He renews his Reduce Person and shares an Enlarge Person with Mookie. Then he hops on and takes a little flight aroundabouts to see what he can see.

"Don't go in that foggy smoke stuff," Bliss tells Mookie.

The raven caws. "Kid, you got no worries in that front! I'm not going near that!"

Bliss looks around from above, at the tower, in the windows. If anything looks dangerous, he returns toot sweet!

Perception 20

Murphy (Kim) 
Thursday February 19th, 2015 3:09:40 PM


"Whirlwind? Good idea, Alleah. Anyone want to ride in a whirlwind with me up to the tower window? I have two vials of antitoxin* - I'll take one, whoever comes with me can drink the other. Oh, and you'll suffer a bit of bruising if you ride the elemental."

He downs the vial, coughs, then summons a small air elemental. When it arrives, he explains he wants it to pick up him (and his companion, if any), and take us up - making certain we land safely on the ledge of the open window, and not falling to the ground below (so, that will be next round for the appearance and flight).

=======
If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Thursday February 19th, 2015 4:44:52 PM

Hazel volunteers to go with Murphy.
"Don't you dare make us fall... Faoil, watch the girls!"

[DM StevenVdB] - ... "You don't see that everyday..."  d8=2 d8=2
Thursday February 19th, 2015 5:38:52 PM

(PERFECT POSTING!! WELL DONE!! KEEP UP THE GOOD WORK!!)

Shel feels the power surge in magic around the tower. Even though she senses her spells have a greater effect she can not put her finger on what kind of magic has been used here... She doesn't like the smoke nor the knowledge that this tower can blow up anytime it seems.

"Perhaps an air elemental might help clear some of this smoke" Alleah says looking hopefully at Murphy. Alleag too casts a spell and senses it having a greater effect! Clearly there must be ley lines crossing beneath the tower! Perhaps even a knot of several lines crossing eachother creating an area of such immense power that it is not without reason the Giant Tower was built here!! Her spell reveals all around here but the range of the spell isn't long enough to sense anything dead or alive inside of the tower yet... Perhaps when she draws nearer she will be able to get some reading...

Hazel too is amazed by what happens. He wonders if anyone is inside and suggest someone able to fly to veer over to one of the higher windows to take a peak inside... He peers through the mist surrounding the base of the tower and as the smoke rolls and moves he catches a glimpse of a door...

Bliss and Mookie understand the qeue and with help of a few spells the dynamic duo quickly is looking down on the tower from above... he peers through some of the windows. only through the upper window this purple mist comes oozing out and it is blocking their view entirely. Through the lower windows they see only a dark staircase...

Murphy turns to his abuse of whirlwinds and intends to enter through one of the windows by aid of this weather phenomenon... Before going he quaffs a vial of antitoxin which might help him withstand any kind of poison... Hazel is daring enough to go with Murphy... No need to command Faoil to stay with the girls! There's not a hair on his fur that is even remotely considering such folley!!

Sardok however doesn't wait for all the spellcasting and preparations. He's a man of action! He wraps a scarf around his neck, sucks in a lungful of breath and charges into the smoke!! The mist hangs about 40ft around the base of the Giant Tower...

Everyone is staring at him as he nears the purple fumes... they look dangerous, poisonous... yet he dives in and quickly vanishes form sight!!

...

Sardok isn't screaming...
His skin doesn't come of...
His eyes don't burn...
so far so good!

Holding his breath he searches for a way in... it doesn't take long for him to find a huge double door. He pushes against it, he pulls the handle... it's not moving an inch.

A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.

(Sardok spellcraft or detect magic DC17 Highlight to display spoiler: { Arcane Lock})

Meanwhile Muprhy has summoned his Air Elemental (1 turn) and has it creating a whirlwind in which he and Hazel are picked up!! Each take 2 HP damage. The cyclonic duo has difficulty to see through the whirlwind but as soon as they come up to a window they try to step out of the cyclone towards the window... the windows seem to repell anyone coming near...

Murphy and Hazel realize that this is one of the Giant Towers... Towers built by the Archmage Shafbaffum to create a forcefield protecting the entire Crescent Valley from invasions by Hill Giants from the North... did you actually consider that Shafbaffum would not have warded the windows from these towers from unauthorised acces?!?

(Murphy and Hazel spellcraft or detect magic DC17 Highlight to display spoiler: { Arcane Lock}

(3 turns have passed since Sardok entered the Purple Mist, Murphy and Hazel went up with teh Whirlwind and Bliss scouted the windows with Mookie)

Still more and more people are coming towards the tower. You even heard the crowd sigh when they saw Sardok bravely entering the mist! Right now, half Humble's Ford is watching your actions... try to make a good impression ;-)
For those who check who's among the crowd... Eldon, Cora accompanied by Alouryn have also come to the tower. You can imagine Alouryn's reaction when she saw Hazel goign up a Whirlwind with Murphy!!

The Tower base is hidden within the smoke. More Purple fog comes oozing down the tower from the upper windows... there are signs of cracks in the tower everywhere... occasionally a brick comes loose... Whatever is going on MUST be stopped or the Tower WILL definetely collapse destroying the Crescent Valley barrier!
Purple rays shoot towards the other towers like lightning and the audible effects are like thunder indeed...


Murphy (Kim)  d20+6=26 ; d20+6=9 ; d20+7=12 ;
Thursday February 19th, 2015 11:20:28 PM


"Hold on tight!" bellows Murphy as he takes out a loop of rope. Hold on to the rope, and grab tight with feet and one hand to the roof. We are landing on the roof! he tells Hazel. In the Auran tongue, he shouts, "Laita meille katolla!"*

Meanwhile, somehow or other, he clearly could tell that the window area was arcane locked.

If they make a safe landing on the roof, Murphy wants to secure them there with rope, make sure rope is affixed to something solid, then tie a length or two long enough to reach to the ground. That won't happen, likely, until next round or so.

-------
*'Set us down on top of the roof' was what he said in Auran.

First d20+6=26 was spellcraft (nat 20). Ignore second - I clicked on 'Roll' when trying to change number to +7 for fortitude save on landing. d20+7=12 --> fort save to land on roof and stay there. Might add +2 since Hazel and I are each holding on to rope, and trying to remain on roof with all our might. If it is flat or lightly peaked, might be easy. If it is more sharply peaked, then hopefully the loop of rope surrounds the peak, with Hazel on one side, and Murphy on the other.

Hazel (Bob Danderfluff LaRue) HP: 48/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday February 20th, 2015 7:53:24 AM

OOC: Maybe we can try to enter the window where the smoke is pouring out of.
"Murphy! Let's try that window! It is opened already! Hold your breath!

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday February 20th, 2015 10:41:55 AM

"Be careful everyone!" Shel shouts encouragement at the others, but she took a big step away from the tower. She knew that it was going to blow soon enough, and she wasn't going to be close to the explosion, no way. "It looks like it is ready to explode! Hurry out of there," she yells.

Sardok HP 44/44 AC 21/16/16--Atlas2112  d20+1=11 ; d20+14=25 ;
Friday February 20th, 2015 10:54:18 AM

Spellcraft check = 11.

'Oh confound! If only one of the spellcasters would actually say out loud whatever it was that was holding the doors closed!'

OOC: Does the door have any discernable lock? If so, Disable Device check: 25.

Murphy (Kim) 
Friday February 20th, 2015 11:02:34 AM


"The window has an arcane lock, we cannot yet enter. Grab on to the rope, then on to the roof!" Murphy shouts in answer to Hazel.

Hazel (Bob Danderfluff LaRue) HP: 48/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday February 20th, 2015 4:55:09 PM

OOC: Question: The window from where the smoke is pouring is the one we tried to enter but couldn't?

[DM StevenVdB] - ... "You don't see that everyday..." 
Friday February 20th, 2015 5:11:17 PM

Again two unaccounted for - holding off posting till tomorrow. Folks please try to do better...
I too will make efforts to post everyday (I may occasionally (once every three weeks or so) miss a Thursday for snowboard classes but then I'll definetely post on Saturday to compensate.)

Just a few comments on today's post - the others can make extra post should they want to.

- not sure what Murphy tries to do on the roof of the tower... hint... there's no roof terras ;-)
- Hazel, all windows are have portcullis style bars. To make it even harder to open them they all have those Arcane Locks on them. This is also why Bliss and Mookie could see a staircase through the lower windows
- Sardok, I trust you continue holding your breath?! Not saying that it's needed but who knows... Know that every character can hold his breath for 2 rounds per constitution point. (by the way I still haven't got acces to your character sheet - please make sure everyone who has the link is granted reading rights)


Murphy (Kim) 
Friday February 20th, 2015 9:48:53 PM


[So, I need a description of the tower roof. Conical? Rounded? Is there a vane or pole at the top? If sloped, is the slope sharp or shallow? By what you said - there is no roof terrace - I assume you mean the roof is not flat. Help me understand it. If there is a reasonable way for two halflings who are holding on to a common looped rope to be let off at the top center and somehow hold on, or have something to hold on to, that is my intention. So, architectual details would be appreciated. Murphy, if it appears at all feasible, wants to affix a rope to something on the roof, and to have that long silk rope hanging from the top, that he and Hazel might use it to descend, and figure out a way to enter. Or, descend to the ground and go up the stairs.]

Murphy (Kim) 
Saturday February 21st, 2015 2:19:50 AM


[Oh, and if it looks well-nigh impossible to land with any degree of reliability on the rooftop, then Murphy will have the whirlwind take them back down, and set them on the ground. So, we'll take the stairs - once someone is able to get past the arcane locks.]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=21 ; d100=81 ; d20+2=22 ;
Saturday February 21st, 2015 3:02:58 AM

With the others flying off Alleah isn't going to just stand about! She has to do something. Probably. Maybe.

First things first - finding a door in. Alleah will hold her breath and move towards where she thinks/hopes the door might be. Hopefully there is some sort of path or worn trail that might indicate such. (Perception: 21)

If she finds a door, her first instinct will be to try and open it. If it's unlocked - great! - she enters!

If it's locked, well, no time for subtlety. Fortunately, Alleah is not one to be subtle. Out comes the portable ram from her kit! But small stature means less strength, so now's the time to get a bit bigger. Alleah reaches for the nearest ley line and casts Enlarge Person on herself, growing to, well medium size. (Ley line check: 81 = Ok!)

With her enlarged form she takes hold of the ram and tries to break the door down! (Portable ram gives +2 bonus. Guidance gives a +1. Enlarged size negates her natural str deficiency. Rolled a Nat20! 23 + an automatic +2 if someone else helps Alleah break the door down)

(OOC: Alleah can hold her breath for 2 x 12 = 24rnds
Rnd 1: Move to door and cast Guidance (2 breaths)
Rnd 2: Try and open door (free action?) If locked, move action to retrieve ram and standard action to cast Enlarge Person (2 breaths)
Rnd 3: Clobbering time! (2 breaths)
18 rnds holding breath remaining
)

[DM StevenVdB] - ... "You don't see that everyday..." 
Saturday February 21st, 2015 4:44:51 AM

Addendum for Murphy.

Roof top of the Giant Towers is flat so you can safely land up there - with no roof terras I hinted at the fact that there's no door up there... In time of trouble a watch would be stationned in the upper chamber which has windows all around. It's from those upper windows alone the purple smoke oozes...

The towers have an 80ft diameter base and reaches up as high as 150ft!! These are GIANT towers in every aspect. Along the vast towers you can see windows (or more like barred portholes) that spiral upward (no smoke coming from those). Occasionally, with bad weather you can't even see the Tower top! As far as masonry is concerned, the towers are built from huge stone blocks. The tower may crack and loose some bricks but they are made to withstand the fiercest attacks... wich leads to believe it won't just collapse so easily...

[DM StevenVdB] - ... "You don't see that everyday..." 
Saturday February 21st, 2015 7:13:07 AM

Addendum for Murphy.

Roof top of the Giant Towers is flat so you can safely land up there - with no roof terras I hinted at the fact that there's no door up there... In time of trouble a watch would be stationned in the upper chamber which has windows all around. It's from those upper windows alone the purple smoke oozes...

The towers have an 80ft diameter base and reaches up as high as 150ft!! These are GIANT towers in every aspect. Along the vast towers you can see windows (or more like barred portholes) that spiral upward (no smoke coming from those). Occasionally, with bad weather you can't even see the Tower top! As far as masonry is concerned, the towers are built from huge stone blocks. The tower may crack and loose some bricks but they are made to withstand the fiercest attacks... wich leads to believe it won't just collapse so easily...

Murphy (Kim) 
Saturday February 21st, 2015 9:03:35 AM


The whirlwind sets Hazel and Murphy down in the center of the flat roof, and returns to its natural form as an air elemental. Murphy looks about, and cautiously rises to his feet. He asks the airy creature to clear a path through the purple smoke at the base of the tower, from the door out to the edge of the smoke, and then feel free to leave.

He lets the rope play out between himself and Hazel. "Let's hold on to this, in case the tower shakes or anything, and look to see if there might be something to fasten it to up top."

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+10=27 ; d20+13=31 ; d20+22=33 ;
Saturday February 21st, 2015 12:59:38 PM


Bliss and Mookie perch on one of those windows with no smoke. Bliss tries to see if he can squeeze quickly through the bars of the protcullis.

Tiny size plus Escape Artist 27

Then he looks around

Perception 31

If he squeezes in, Bliss asks Mookie to fly back and tell everyone what he has seen. And that Bliss is going to sneak inside for a bit and explore. He tells Mookie to return to this window and he'll meet him here.

Bliss renews his Reduce spell.

Then he sneaks forward. Stealth 33.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Saturday February 21st, 2015 9:11:38 PM

Shel holds her position. She had warned the others, but she didn't have any skills she could see being useful in trying to either force her way into the tower, or help in doing so. Therefore she waited to see if the others had any luck.

Hazel (Bob Danderfluff LaRue) HP: 48/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Sunday February 22nd, 2015 10:36:19 AM

Hazel looks around the tower rooftop. He notices there is no way to enter the tower, while guessing this is the highest he has been in all of his life.
Could Alouryn see him waving at her from here?
He doubts it. He tries anyway.
Well, time to work, he says for himself.
"Murphy... I think Sardok got it right this time. I don't think we will be helpful up here, we need to go down and help him open the main door!"

Murphy (Kim) 
Sunday February 22nd, 2015 2:21:21 PM

"All right. You hold the ropes while I climb down, then I will hold the ropes while you climb down," Murphy answers Hazel with a straight face.

Meanwhile, he looks for anything useful to tie his rope to. He takes a second length of rope out of his backpack, then ties it firmly to the end of the first one. "Do you have any rope, Haze? Right now, I estimate we'll only have to fall about fifty or sixty feet feet once we get to the end of what I have."

Sardok HP 44/44 AC 21/16/16--Atlas2112 
Sunday February 22nd, 2015 8:11:58 PM

OOC: Yes, Sardok is still holding his breath. 3 rounds + 1 DD check = 4 rnds. 12 Con = 24 rnds capacity. I'm not sure how to grant unlimited viewing privilege, but I've been granting everyone whenever I get an email that someone wants it.

Murphy (Kim) 
Monday February 23rd, 2015 11:34:09 AM

[OOC:
To fully share view rights for people with link from Googledocs:
Click on 'Get shareable link'
Make sure that the gray rectangle on the left says, 'Anyone with the link can view'
Then click on the gray rectangle on the right that says, 'Copy link' - then paste this in your link header
/OOC]

Hazel (Bob Danderfluff LaRue) HP: 48/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Monday February 23rd, 2015 4:38:57 PM

Hazel makes a face...
"Yes, on Faoil saddlebags... Can you make one of your air-things to take us down?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=27 ;
Monday February 23rd, 2015 5:26:19 PM


Perched on the windowsill before trying to squeeze through the bars, Bliss finds a moment to stop and look around. He grins and waves to everyone he sees gathered below, a hundred-plus feet straight down!

"Watch this trick!" the tiny fellow says to Mookie.

The bird is about to splutter some objection when the small halfling performs a flip and turn, grabs the bars, flips again, and plants a perfect landing on the sill.

OOC: Rolled a natural 20! Acrobatics 27 skill check!

The tiny halfling blows kisses to the crowd and looks intensely pleased with himself.

Mookie, for once, is speechless.

[DM StevenVdB] - ... "You don't see that everyday..."  d8=3 d8=5 2d4(2+2)=4
Monday February 23rd, 2015 5:35:29 PM

As Murphy and Hazel realize there's no way in for them through the lower windows due to the arcane lock they have the whirlwind take them up on the roof... (Murphy 3 Hp damage Hazel 5 HP damage.) The whirlwind has them land in relative safety up on the tower... Although safe!? Both can feel the electrical current sizzle through the tower. The hair on their head stands straight up!

Shel urges everyone to be careful and the public around her follows suit with several Ooohs and Aaahs...

Bliss and Mookie too fly up and around the tower and find a suiting window to squeeze through...

Hidden away from spectators Sardok hopes to get passed the door. Alleah hopes to give him and hand and like Sardok she dives into the purple mist.Sardok tries his luck on the arcane lock and in 4 rounds he manages to bypass the lock! All that remains now are the sturdy steel band reinforced doors
... But enlarged Alleah used a portable ram to batter down the doors! With an epic blow she has the door splinter on its hinges!! The tower is open!! But so far only Sardok and Alleah know...

Up on the roof Hazel urges Murphy to try and get down again... The ropes Murphy carries will only get them about 100ft (minus knots and so) down. Hazel looks down at Faoil who sits besides Alouryn and sighs that the ropes in Faoil's baxckpack now would sure come in handy...

Bliss is the first one inside... He squeezes passed the barred windows. He enters about 100ft above ground level...

Bliss only Highlight to display spoiler: {
The spiraling staircase is dimly lit with flickering torches, from Bliss's point of entry dusty stairs descend into bleak darkness beyond. Down the stairs Bliss can hear someone batter down the doors...

Above, the darkness grudgingly gives way to an open level and... a black-scaled, horned dragon!

Towering above the landing, ancient in armored scales, and bulging with power, its fearsome image holds a white marble sphere in its claws...

Frightful presence DC19.

Tell me true, one on my stair
be ye villain or hero fair
Miners first cut and drill
Brought me from my lair of hill
Drovers next moved me here
Engineers lifted with cunning wheel
Creator skilled brought me out
with inner eye and hands without
I guard ever without breath
What am I, or meet your death."

}


Murphy (Kim)  d20+14=23 ;
Monday February 23rd, 2015 7:40:20 PM


"Sorry, Hazel, I do not have real easy access to an entire population of air elementals. I do have an idea or two, though. Give me a moment," Murphy requests of his friend.

He looks over the edge. He sees an exceptionally large black crow a ways down. "Mookie! Say, if we lower a loop of rope down to you, can you have Bliss tie it on to some of the iron window bars? That might give us a chance to get down from here a bit more safely."

Then he pats the right pocket of his coveralls just below his waist. "Just remembered I have a potion that might help us. Uh, you wouldn't mind carrying me down, if I could help you float down easily?"

He looks back over the ledge. "I think I figured a way to get us down to that window Mookie is at, then to pull down the rope we use to climb down, and then have close to the one hundred feet of rope we need to get the rest of the way down. I'll explain it in a moment."

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday February 23rd, 2015 9:24:59 PM

Shel turns to the gathering crowd, nearest to the tower. "Everyone needs to back up! That tower looks like it is ready to fall any second. That smoke might be poisonous, too. Everyone get back now," Shel directs, as she watches her friends try to get in the tower.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday February 23rd, 2015 10:32:28 PM


What? No crowd reaction to Bliss's INCREDIBLE acrobatics routine? :-(

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+8=15 ;
Monday February 23rd, 2015 10:49:46 PM


OOH! Bliss gets a +3 on saves vs this thing! Will save: 15! FAIL!

Mookie calls to Bliss through the window, "Kid! Kid! Murph wants you to tie a rope on the bar."

He hears a thump, like Bliss has fallen down ... DM, Please Highlight to display spoiler: {Bliss is cowering.}

"Muh - Muh - Mookie," Bliss whispers in a very shaky voice, "h- hold on a sec- sec! This st- statue of a, of a, of a STATUE OF A BLACK DRAGON is askin' me a ... a ... a ... a ... "

"Bliss, pull it together, Kid! What's he asking you?"

"A - a - a riddle!"

"What's the riddle," Mookie asks.

"I was too scared! too scared to listen!"

"So ask him to say it again!"

"NO WAY!"

"WAY!"

"I can't! He says he gonna kill me!

Mookie sighs. "If he's waiting for an answer, he won't kill you until AFTER you try to answer. It's just logic. Just be polite."

Bliss sighs. "Oh- Okay."

He looks at the dragon's feet, too scared to look up. He summons all the bravery he can muster, which is not much. "Uh- uh- um- um ... Mister Black Dragon Statue Holding A White Stone Ball, could you please ... that is, could you ... um, c- could you, you, um, repea--"

Bliss grovels on the floor, too scared to continue.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=15 ;
Tuesday February 24th, 2015 12:18:33 AM

Medium-sized Alleah holds the portable ram in one hand and gives a thumbs-up to Sardok. Smashing a door like that was quite invigorating. There is no way she can proceed safely under the weight of the ram, so takes a moment to put it back in her kit. After that, time to enter this tower and see where all this smoke is coming from.

She can start to feel some pressure in her lungs from holding her breath,

Move action to put ram away.
Move action to enter the tower
Perception: 15
Not using stealth, so max speed is 30ft
17rnds breath remaining


Hazel (Bob Danderfluff LaRue) HP: 48/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday February 24th, 2015 11:42:54 AM

"I wouldn't mind carry you, if that get us both down safely..."
Hazel thinks how he is not really into rooftops where no easy way down exists.

Sardok HP 44/44 AC 21/16/16--Atlas2112 
Tuesday February 24th, 2015 12:42:49 PM

Sardok raises his eyebrows and looks at Alleah with appreciation; an expert of destruction appreciating a job well done. He returns her thumbs-up and rushes in ahead of her into the tower, taking the first set of stairs that he sees. Only in passing does he wonder exactly -where- she puts that portable ram.

ooc: I'm assuming that after the first flight or two we'll be able to breath normally?

Murphy (Kim)  d20+14=30 ; d20+5=18 ;
Tuesday February 24th, 2015 12:58:36 PM


Murphy recoils the ropes most of the way, leaving the knot between the two intact, and puts it on the holder just behind his right hip. However, a length of rope at one end he uses to loop around his own lower hips and another loop around his chest, just under his arms, with appropriate knots to secure, then repeats the process around Hazel's chest, then down around his lower hips, with the end coming back to tie off to the line around Murphy's hips. He takes out the potion of feather fall.

"So, Hazel, what you do is this. You are going to open the stopper on this vial. One hand will hold it. Your other hand will keep your thumb over the top. We will take three steps and jump away from the tower together. When we are just over halfway down - I'd guess that would take about two seconds - swallow the potion. Then you will float like a feather - about ten feet a second - though you'll feel the ropes pulling against you from my weight. I think you're strong enough to bear that, though. We land, move away from the smoke, get out of the ropes, then take a deep breath and head on into and up the tower."

"Ready? Oh, just a moment." Murphy leans over the edge of the tower, still seeing the purplish smoke emanating from the upper windows. He shouts to the crowd near the foot of the tower, "Watch out below! We are going to land right there!", as he point to a spot about fifteen to twenty feet from the base. "Don't worry - we should land softly!" he tells the crowd below.

Turning his attention back to Hazel, he says, "I will say, 'Ready, set, go,' and we will then take three steps and jump away from the tower. All right, take the stopper out. You've got the vial, right? Good. Other thumb over the top? Right. Ready. Set. Go!"

Then, moving in pace with his childhood buddy, Murphy and Hazel together take the next great step in their ongoing adventures.

[Perception: 30. Acrobatics (for landing): 18]

[DM StevenVdB] - ... "You don't see that everyday..."  5d6(1+1+6+1+5)=14
Tuesday February 24th, 2015 3:13:34 PM

(100% posting!! Good job! Let's got for a perfect week!!)

Murphy and Hazel find themselves trapped on the roof of the Giant Tower. The crowb that has assembled below them is watching their every move. When Bliss made his acrobatic jump to the window they all held their breath and you could almost hear a simultanious sigh when he safely got out of sight... oh well... safe...

But back on the roof Hazel and Murphy still struggle how to get down. The druid contemplate he hasn't got an entire population of elementals available and hopes to find a different way. He looks over the edge of the tower... oh gosh that's deep...
He checks to see if Mookie can help but apparently the bord is seriously preoccupied with his master for some reason. Checking his pockets Murphy then realizes he has something else he could use... kinda experimental but who knows...

Among the crowd Shel does her best to have everyone back away from the tower in the event that is should collapse after all...

Hidding for all but Mookie, Bliss was surprised by the fearsome looks of the statue of a black dragon. He cowers on the ground. Stuttering and terrified he tries to explain to Mookie what he saw. Seems the Dragon has given him a riddle... yet he was too scared to listen... to scared to understand what was asked. Mookie urges him to ask it once more... but will he be given a second chance?! Mookie cunningly deducts that the dragon won't kill Bliss untill he has answered the riddle... asking to explain the riddle once again in a polite way should not be that much of a problem now would it?

Again the deep rumbling voice can be heard... a shiver runs along Bliss's spine... he can almost feel the blistering breath of the Dragon as the words echo through the Giant Tower...

Bliss only:
Tell me true, one on my stair
be ye villain or hero fair
Miners first cut and drill
Brought me from my lair of hill
Drovers next moved me here
Engineers lifted with cunning wheel
Creator skilled brought me out
with inner eye and hands without
I guard ever without breath
What am I, or meet your death."

Downstairs the combined efforts from Alleah and Sardok have broken down the door!! (just for your info, the disable device from Sardok bypassed the arcane lock and as such lowered the DC to break the door by 10 which was sufficient for Alleah's excellent rolls - well done the two of you!!)

Alleah stores away the portable ram and then finds her way through the fog and to the belly of the tower... Sardok appreciates a job well done and follows Alleag into the tower. He intends to dash forward to the stairs (which would mean crossing the floor to the opposite side of the tower - Too far to get there.
However...

Sardok and Alleah Highlight to display spoiler: {
The spiraling staircase is dimly lit with flickering torches, dusty stairs ascend into bleak darkness beyond. High above you you heard a rumbeling voice... On the other side of the tower you see the stairs. THe pavement is nice black and white tiled. Not much to be found down here except for 2 large chains on the ground. Perhaps something has been kept in chains here and either was released or has escaped?!

The moment you enter through the door you are out of the fog. Apparently the closed door also kept the smoke form entering the tower. It seems the smoke oozes from the top windows only and has not found a way to the interior of the tower. Sardok hurries to make his way to the other side of the tower (80ft distance) but he has not yet reached the stairs. Alleah just entered the ante chamber...
}

Bliss is cowering somewhere up on the stairs for reasons only known to him and Mookie. Bliss is shaken for 14 rounds. A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks. The dragon does not move... nor did you... perhaps the words you said were an answer to his riddle... perhaps not...

Shel keeps aside and pushes the public away from the tower. She is aided by the constable, the mayor and even Eldon tries to advice people to back away.

Alleah has entered the tower but just got passed the doorway (out of the fog)

Sardok too has entered the tower and is hurrying accross the floor

And our cycloniv duo Hazel and Murphy are up on the roof trying desperately to come down. Hazel agrees to carry Murphy although he doens't really understand what that would do to help. His eyebrows probably go all the way up to his hairline as Murphy explains his intent to basejump of the tower...

"Watch out below! We are going to land right there!"

The moment he shouts that many begind to shout back and cry in terror. Alouryn is desperate shudders in fear. The fact they should land sofetly got lost in the noise below... They are all waving urging not to jump!!!

Murphy takes a step back and then he goes up and over the ledge...

Will Hazel follow suit and remember to quaff the potion 'half way down'... I'll need some rolls on this...



Hazel (Bob Danderfluff LaRue) HP: 43/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+5=18 ; d20+7=19 ; d20+2=16 ; d20+3=7 ; d20+2=8 ;
Tuesday February 24th, 2015 4:46:08 PM

Hazel thinks in all the stupid and imprudent things Murphy and he have done together, mostly as small halflings in the forest, trying their luck with the innocence (stupidity?) of youth.
No, this must be the stupidest of them all.
He puts his thumb on the vial, to avoid it from pour on the fall, and tries to jump right at the same time as Murphy.
While falling he discovers he don't like flying, and that birds are suicidal manics for doing it...
He tries to put the vial to his lips, and tries to drink the potion, while avoiding seeing the ground, as he realizes nothing good will come to see where Murphy and he will become a splat in the dirt.
After (if he is able) drinking the potion, and before (if) it makes effect he will release the vial and grab the rope, trying to avoid Murphy's weight from breaking his ribs.
He prays Murphy got a light breakfast today.
Some rolls, take the needed ones:
Acrobatics Check: 18
Climb Check: 19
Strength Check: 16
Dexterity Check: 7
Fly Check: 8 (i know it doesn't apply, but what the hell!)


Murphy (Kim)  d20+2=16 ; d20+2=11 ;
Tuesday February 24th, 2015 8:16:35 PM


Murphy says on the way down, "One TwoDrink!" He holds out his hands to support Hazel in his efforts, and to catch the vial and drink it himself should it get away from his friend.

[Dexterity - aid another - 16 (or grab the vial if it somehow escapes Hazel's hands and drink in haste); Fly: 11 (ditto what Corsario said). Already rolled Acrobatics of 18 for this falling / floating session, and Perception of 30]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=26 ;
Tuesday February 24th, 2015 9:44:34 PM

Alleah holds a finger in the air, gesturing for Sardok to wait just a moment. Then she risks it all by finally exhaling and trying to breathe the air in here. Fingers crossed there is still some oxygen in here.

If so, she let's him know it is safe to breathe once more, before following him wherever he goes. And where in the Wold are the others? Alleah saw them all fly up and they haven't come back down yet. And now hearing noises above them she suspects there is a fight she is missing out on. Otherwise, they would have signalled her they were safe. No, things are very wrong in this place.

"Bliss? Murphy? Hazel? Where are you?" she calls out in her new "big girl" form "We're coming!"

Perception: 26
Movement speed: 2 x 30ft. No stealth.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday February 25th, 2015 7:31:09 AM

"Alleah, can you breathe in there? How are you yelling," Shel asks, moving closer to the building. "If there's air in there, then I'm on my way!"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday February 25th, 2015 7:55:41 AM

"Shel? Is that you? Where are Bliss, Murphy and Hazel? Sardok and I can't see them in here but the air is ok at least"

[DM StevenVdB] - ... "You don't see that everyday..." 
Wednesday February 25th, 2015 9:36:25 AM

ADDENDUM

Tower ground level 1

Purple color is the fog
black (almost) are the tower walls
Light/dark grey pattern is the tower floor (tiles)
something dark red - effort to pinpoint the start of the stairs
Lightgreen S : Sardok
Lightgreen A : Alleah
C on the maps are the chains that lay on the floor. Other than that, there's nothing to be found on the ground level.

Somewhere high up you hear noises (could be Bliss and the riddler of course)


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Wednesday February 25th, 2015 9:45:23 AM


Bliss stands up, although he is trembling. "Well, Mister Black Dragon Statue, you are a statue of a black dragon. Right?"

Outside on the windowsill, Mookie hits his head on the bars.

[DM StevenVdB] - ... "You don't see that everyday..." 
Wednesday February 25th, 2015 4:01:33 PM

Waiting for Sardok to post...


[DM StevenVdB] - birds are suicidal manics for doing it...  d8=3 d8=7 2d6(3+5)=8 2d6(6+3)=9
Wednesday February 25th, 2015 5:40:29 PM

Hazel thinks of all the stupid and imprudent things Murphy and he did in the past but this is by far the stupidest of them all!! Still he trusts his friend and even though birds are suicidal manics for doing it... he dives of the Giant Tower at the same time as his druid friend...

WHIIIIEEEUUUUUUUUWWWW

150 ft is a long way to fall and trying to drink a potion in mid flight is a ludicrous thing to do... The mere thought of this is just soo crazy that actually doing this is either worth a hero point or a visit to Lord Gargul...

Below people from Humble's Ford shout and scream in terror as they expect to see their hero's plummet to the ground. Alouryn passes out!! Faoil spots his master and barks 'n yelps loud. You can almost hear panick in the way he barks!

But then in mid flight Hazel brings the vial to his mouth and meanwhile the rope between him and Murphy keeps the two close together...

(DM OOC - I just find the idea soo crazy that I honestly can't have these two nutcakes splat on the ground... I'm far to nice and will have to confront the PTB for this)

Hazel somehow manages to swallow the Feather Falling potion and immediately feels his fall is slowed down. However Murphy still falls mercilessly towards the 'soft' grass below... Suddenly the rope tighthens and both Hazel and Murphy can feel their lungs being empties from the terrible force! (Both take 1d8 non leathal: 3HP Murphy, 7HP Hazel)

The Feather Fall potion work yet their speed goes up again... Hazel now carries his own gear plus Murphy along with all his belongings and 2 sets of rope... Dispite his decent strength that's beyond his maximum carrying capacity (which is the max for feather falling). About 40ft above ground level their speed is too high to land safely... (count fall damage of 20ft altitude : 8HP Murphy, 9HP Hazel)
(DM OOC - guys keep track of your HP's!!)

Inside the tower Alleah signals Sardok to wait a moment. She tests breathing and finds no trouble at all. Careful though... now the door is open, the purple mist also slowly but steadily flows into the tower. The smoke is heavier than air and thus will roll along the floor. She calls out for Bliss, Murphy and Hazel thinking those three are up in the tower allready. Little does she know about the daring basejump those two made... She rushes over to Sardok.

Outside Shel calls out for Alleah hoping to learn if there's safe breathing inside. However... she might be a bit preoccupied watching the falling duo. Still Alleah heard her and yells back that all is safe inside... 'safe'?!

Up in the tower for no one to see Blissstands up trembling and addresses the Dragon claiming he's a Statue... The Dragon Statue closes his eyes and moves its head aside.

"Enter", the dark voice rumbles...

Mookie makes frantic efforts to break through the bars?!? Apart from a serious headache the bird won't make much progress...

Sardok stands motionless close to the stairs...

Murphy HP 20(3 nonlethal)/36 AC 16/14/14 (Kim) 
Wednesday February 25th, 2015 7:59:21 PM


[Just about a perfect description, Steven! Murphy is not quite as studied as was Galileo at Pisa on the rate of falling objects. He should have told Hazel (and I knew he should have told Hazel) to wait until they were about 50-60 feet above the ground to swallow the potion... but Murphy was not certain just how long the potion would last. One round? Three rounds? No one told him. So, he kind of guessed - and I knew it was likely the feather fall would expire a bit early. So, the fall... slow.. fall again as you described was terrific. And, ouch! But the halflings at least can hobble away.]

"Weeeeeiii Ahhh! Weee... OOF!"

Murphy lies on the ground a moment, the wind knocked out of his lungs, staring at the sky next to Hazel's hair on this right. Their passage through the air seems to have cleared a small spot of the purple haze. He struggles to get air into his lungs, opening and closing his mouth like a trout does when swimming along the creek bed. A raspy sound comes as he finally sucks some fresh air in. He blows it out, takes in more, and again. He sees a cloud that seems to spin madly above him, then it settles down and stops its spin. He closes his eyes.

"Hazel. Hazel. Are you alive?" he asks just above a whisper. The purple haze again draws near, but he does not know whether he can hold his breath, let alone stand up.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday February 25th, 2015 8:15:35 PM

(Hi DM - Last round Alleah moved towards Sardok so I think should now be at R14)

"If you're coming in Shel shut the door behind you!" Allleah calls as she continues her way after Sardok.

"Bliss! Hazel! Murphy! Where are you? We're coming up!"

Alleah is starting to worry. It's been a while now since she lost sight of the party members and they aren't returning her call. "C'mon Sardok. I think they need us"

(At 30ft base speed, Alleah can make it from R14 to W9 I believe)

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+5=7 ;
Wednesday February 25th, 2015 8:25:22 PM

"Alleah, I'm coming if the air's okay," Shel yells. "Murphy, Hazel, quit farting around over there...we need to get inside and help the others!"

Shel takes a deep breath and goes running through the fog, heading directly for the sound of Alleah's voice she had heard before.

OOC: I figure I need a Fort save. Oooof, that's a 7 on my Fortitude save!

Sardok HP 44/44 AC 21/16/16--Atlas2112 
Wednesday February 25th, 2015 9:12:50 PM

Sardok paused, consumed by a paranoid thought that the chains were about to rise up and attack them. outrageous, of course, but it had seemed quite obvious. La, the moments passes, and the stairs loom large.

"You have the right of it, friend Alleah," Sardok says, taking deep gasps of air as Alleah started breathing and yet remained un-killed. "We must make all haste. We know not what transpires here, but if we are to prevent catastrophe, we must needs to it quickly. I trust to Shel to find her way with the backs of our heels to guide her."

Sardok runs as quick as he can up the stairs.

ooc:Sry, Weds can be bad for me.

Murphy (Kim) 
Thursday February 26th, 2015 1:03:14 AM


Hearing urgent voices calling his and Hazel's name, Murphy forgoes the luxury of enumerating his sore spots. "Up, Hazel. Let's get untied, and out of this coming purple. No, let me cut it." He draws dagger, and slits the silk rope at the few places where they are joined together. "All right - hold your breath, and we head to the tower door. They are calling for us." Murphy takes a breath, almost coughing, but holding it in, then heads, almost dragging Hazel along with him toward the open tower door. He wonders whether Alouryn might be running toward them, emanating her healing surges which have helped them so often when they traveled together...

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday February 26th, 2015 6:43:49 AM


Bliss shouts gleefully, "I DID IT! I DID IT! I solved the riddle!"

He hears his friends downstairs and calls to them: "Miss Alleah, Sardok! Come on up! I made it safe for us! The nice black dragon statue says we can enter!"

Mookie mutters, "I'll just wait here then. Oh my aching cranium."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday February 26th, 2015 2:32:50 PM

OOC: DM - can you please advise if we are in combat rounds and should be making move/standard actions, or are you happy for us to just post what we want to do and you'll make it fit? Thanks!

Hazel (Bob Danderfluff LaRue) HP: 27/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Thursday February 26th, 2015 3:29:21 PM

Hazel groans...
"That was really stupid..."
He keeps on the ground, his eyes closed...
The vial lands on his head a second after.
"Ouch!"
OOC: Just one observation... Hazel Maximum carrying capacity is 132 lbs. His carried equipment is weights 23.43 lbs (the rest is, as I mentioned earlier "on Faoil saddlebags". I think Murphy weights 45 lbs, and his equipment 23.1 lbs (at least that is what his sheets says). So he should be able to carry Murphy (damn, he is even able to carry himself AND Murphy).
On the other side, if I were the DM I would say the "rope" damage is lethal... People die in accidents where ropes cut them in half :S


Sardok HP 44/44 AC 21/16/16--Atlas2112 
Thursday February 26th, 2015 3:38:13 PM

Sardok turns to shout to Alleah as they take the steps two at a time. "I must be hearing things. I swore I just heard Bliss shouting about a black dragon. If the stairs are THAT heaviliy guarded we may regret rushing in here so quickly!"

[DM StevenVdB] - I DID IT! I DID IT! I solved the riddle!  d20+11=26 ; d20+11=28 ; d8+8=9 ; d8+8=16 ; d20+17=20 ; d20+17=18 ;
Thursday February 26th, 2015 4:34:55 PM

Muprhy lies on the ground a moment, wind knocked out of his lungs, staring at the sky... This perhaps was not the smartest thing to do and the druid realizes he's lucky to be alive still. He checks with Hazel who he hopes has also lived...

Standing close to Sardok, Alleah shouts for Shel asking her to shut the doors behind her... yeah sure... if it hadn't been for Alleah's portable ram that could perhaps have been an option. Right now, the door hangs loose on its hinges. As such, it's impossible to close the door again up to the point where no fumes will enter the base level... She rushes forward towards the stairs with the intent to get up to where she believes her friends are. After all, she doesn't know where Bliss, Hazel nor Murphy are! All she knows is that Shel's shouting behind her, having seen Hazel and Murphy go up in a whirlwind and that she heard noises high up in the tower. Didn't someone ever warn you about the dangers of splitting up?!? So she beckons for Sardok to join her up the stairs...

Outside Shel advises Murphy and Hazel to stop playing around. After all, they are all needed in the tower! She dives through the fog (also holding her breath) and makes it indoor.

Sardok nods at Alleahand agrees that they are to make haste. He runs up the stairs...

Murphy gets back to his senses as he hears his friends shouting for him and Hazel. Bruised and battered he tries to cut the ropes. Hazel clearly now agrees that this was in fact madness...
(you are in combat rounds now, so there's a move action to draw your dagger and a standard action to cut the ropes - no running just yet)

High up in the tower Bliss shouts gleefully "I DID IT! I DID IT! I solved the riddle!"

True...

However... Only now Sardok realises rushing up the stairs wasn' t the brightest thing to do...


The moment Alleah and Sardok set foot on the stairs Sardok's worst fear becomes reality!! The two large chains wiggle and stand up... (move action).

C1 lashes out at Sardok - hits AC26 - Damage 9
C2 lashes out at Alleah - hits AC28 - Damage 16

To make it all worse both make an attempt to grapple both Sardok and Alleah!!!

C1 grapple Sardok - hits CMD 20 - SUCCES
C2 grapple Alleah - hits CMD 18 - Natural 1 - FAIL


Ohhh why ohh why did thou split up...

There IS however one interesting thing about the tower. Alleah and Shel feel invigorated by the presence of the Magic that flows through the tower! They even faintly glows... Even Bliss can feel the same intoxicating rush of the powerful Ley Line crossings...


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday February 26th, 2015 6:09:27 PM

OOC: Are the chains attached/fastened at the other end or are they ... unchained? :)

DM Steven - The one end of the chain makes contact with the floor

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+9=16 ;
Thursday February 26th, 2015 7:19:55 PM

"Aargh!" Alleah yells in a mixture of surprise and pain. "Bliss! Shel! Hurry!"

"Construct or undead? Gotta be construct. Your deathwatch spell would have revealed undead. Ok. Good. Keeping your head. Good. Good. Ok. Construct. But what sort? What weaknesses? What strengths?" she tries to keep calm while searching her brain for any clue as to what magic may or may not work against these chains

Knowl Arcana: 16 - to try and ID a weakness

Rest of turn coming pending this ID and whether the chains are attached to anything


DM Steven: keep track of your HP please. Alleah took a first beating...

Hazel (Bob Danderfluff LaRue) HP: 27/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Thursday February 26th, 2015 8:06:54 PM

Hazel stands up and moves as fast as able to help their friends. He draw his sling staff while he moves towards them.
"Hurry up Murphy! Couldn't enter by the windows or the ceiling... How are you here?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday February 26th, 2015 9:00:47 PM


Bliss hears his friends calling! He takes a double move to get downstairs to help them!

That's 60 ft since the only spell he currently has active is his Longstrider.

"I'm getting there!" he shouts.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday February 26th, 2015 9:01:12 PM

If Shel can see now that she's out of the smoke, she double moves forward toward Sardok and Alleah's yells. "I'm coming, guys, hold on! Murphy and Hazel are coming, too....just keep it together for a few seconds," she yells, as she heads forward.

[ooc]Double move straight north.[/ooc]

Sardok HP 35/44 AC 21/16/16--Atlas2112  d20+7=26 ; d20+7=23 ; d20+7=19 ; d4+2=4 ; d4+2=3 ; d4+1=2 ;
Thursday February 26th, 2015 10:18:17 PM

Sardok thinks for a moment that he must be hallucinating as his his instinct turns out to be dead on. He makes a firm resolution to listen to his gut as he is soundly trussed and thrashed by an inanimate object.

His attempts at battle-cries or any speech at all come out as incomprehensible yelling between the thrashing of the chains and his own rage for having seen yet not acted.

He tries to keep enough wherewithal to draw his weapons, and slash at the chains, though his small weapons make little headway against the iron monstrosities.

ooc:Rapier: 26, confirm crit 23, damage = 7, not over it's hardness. :_(( Short sword atk 19, damage 2.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 21/33  d6=4 ;
Friday February 27th, 2015 5:31:02 AM

Alleah can't take another beating like that. She just can't. She channels a small amount of healing to herself and Sardok (Sardok & Alleah healed for 4pts). After that she takes a 5ft step back against the wall

Standard action to channel
5ft step to U6


"You guys better get in here!"

Murphy (Kim)  d20+4=11 ; d20+4=5 ;
Friday February 27th, 2015 6:06:12 PM

Murphy is practically dragged along by Hazel, so begins running to keep up. "Hey, hey, we're still tied together!"

He slices one of the two connections, but drops his blade before he gets the second piece of the silk rope cut. Still, he runs along toward / into the tower.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Saturday February 28th, 2015 9:08:07 PM

OOC: I'm here, just no DM post to reply to...

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Sunday March 1st, 2015 12:04:05 PM


Mookie tries to squeeze through the bars. But he is still enlarged, and just cannot fit. When the spell ends, in a couple minutes, then he can try again.

In the meantime, he just strains to hear what is going on.

[DM StevenVdB] - I DID IT! I DID IT! I solved the riddle!  d8+12=18 3d6(6+4+2)=12 d20+11=30 d20+11=12 d8+8=14 d20+17=30
Sunday March 1st, 2015 3:47:49 PM

(Sorry for not posting on Friday - this is Friday's post. Next post Monday evening as normal)

Alleah yells in a mixture of surprise and pain. She tries to identify some weakness in the animated chains in front of her and even though she realizes her spell wasn't all that powerfull, the increased strength thanks to the Ley Line Crossings give he some insights about the chains after all! Knowing she can't take a second beating like that she backs up against the wall and yells for her friends to come and help!!

Alleah spoiler Highlight to display spoiler: {
Defensive Abilities: hardness 10
Immune: Construct traits
Weaknesses: Haunted: The chain is haunted, and as a result takes damage from positive energy as if it were an undead creature.
The haunted chain lifts anyone it constricts to the top of the shaft and on the next round drops him after attempting (and possibly succeeding at) a second round of constriction damage. The haunted chain fights until destroyed and they are here to protect the stairs and to prevent any unauthorized intruders to go up...
}

Hazel and Murphy stand up and untie themselves and make a run for the tower... but oops... looks like they forgot to hold their breath?! Please make a FORT DC15.

Up on the stairs Bliss hears his friends calling. He's about 100ft straight up in the tower and it's a spiral staircase to race down from. 60ft is about 1/4 of a full circle in the tower and he decends about 50ft per full circle. That means about 8 turns to get to ground level. I've added Bliss to the map he's now at +87.5ft above ground level and spirals down counter clockwise.

Shel sees the two chains but shouts for Sardok and Alleah to hang in there. A double move forward places her right in the middle of the two chains...

Grappled by the chain 1 Sardok goes for his weapon and tries to dent the chain but without any luck. His aim was skillful though... but the hardness of the chain is hard to overcome. Chain 1 still wiggles him higher and higher...

While raising Sardok hight above the ground Chain 1 tighthens her grip on him for 18HP damage. Then about 30ft above the ground it drops him taking another 12HP!!! He is dropped at Q10...

Chain 2 wiggles and dispite the fact that Shel and Sardok are right next to her the chain targets Alleah once more and succesfully grapples the Witch!!

HITS AC30 - damage 14HP
Grapple vs CMD 12 - 30 - SUCCES

With Sardok down on the ground and Alleah picked off the stairs Chain 1 makes no attempt to attack anyone else...

BATTLE STATS:
Alleah: 30HP - grappled
Bliss: /
Hazel: /
Murphy: /
Sardok: 39HP - prone
Shel: /
Chain 1 - /
Chain 2 - /

Tower ground level 1

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+11=31 ; d20+11=16 ; d6+2=7 ;
Sunday March 1st, 2015 5:17:56 PM


Bliss continues down the steps for a move action while drawing his bah. Then he fires at the still chain, hitting AC31 (nat 20) -- if crit, confirming vs AC16 -- for damage of 7

Hazel (Bob Danderfluff LaRue) HP: 27/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+7=20 ; d20+6=22 ;
Sunday March 1st, 2015 8:22:38 PM

Fortitude Saving Throw: 20 (Guess he ignores any effect of the gas)
Hazel runs into the tower and sees Alleah in trouble, he screams while charging against the Chain, and tries to grab it and restrain it... maybe he can make it release Alleah.
"Release her!!"
Grapple Attempt against Chain 2: 22 (+2 charge?)

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+2=13 ; 4d6=14 ;
Sunday March 1st, 2015 10:02:01 PM

Shel fires a scorching Ray at the chain holding Alleah, trying not to hit her friend.

OOc: Ranged Touch Attack 13 taking a minus four for casting at a target engaged in melee. If that hit, fire damage is 14.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 7/33  d20=1 ; d20+4=13 ;
Monday March 2nd, 2015 4:58:42 AM

(OOC:
- Can't cast a spell while grappled without beating a DC27+Spell Level concentration check. Need a Nat20 + Hero point bonus to even make that
- Assuming it is grappling at +17, Alleah's +3 Escape Artist check can't get out, even on a Nat20
- Being grappled, she can't "present her holy symbol" so can't channel energy to heal herself
- Only option is to try and win the grapple on a Nat20, release myself as a free action mid air, then feather fall down. Here goes....
)

The movement from this chain is making Alleah dizzy and light-headed. Then again, perhaps that is from the blood loss? She can feel it run down her arms as the chain tightens its grip on her.

"They're made of iron or steel!" she calls as she struggles "Really hard. And it's a construct. So immune to most magic" Alleah starts to feel faint.

Alleah does her best to wriggle free, but finds the situation helpless. She lets her body go limp and surrenders herself to Wardd's will.

CMB to try and win the grapple: Nat1!
Bluff check to play dead: 13
If Alleah doesn't die from next rounds crush, she can cast Feather Fall as an immediate action to slow her fall


Murphy (Kim)  d20+12=26 ; d8=1 ; d8=7 ; d8=3 ;
Monday March 2nd, 2015 5:22:03 AM


Having just seen Sardok smashed to the ground, Murphy hustles over to him and casts cure moderate wounds, healing him for 15 points [2d8+5, replace rolls of nat 1]

Fort Save (+5 from antitoxin): 26

Sardok HP 35/44 AC 21/16/16--Atlas2112 
Monday March 2nd, 2015 11:33:55 AM

Sardok receives Murphy's healing and achingly hoists himself up. "Gratitude," he says, before turning his attention to the now-still chain on the floor.
"It can't be that simple," he says, almost to himself. "Murphy, do you have any rope? Or any chain?" Without waiting for an answer, his eyes climb up to the brave little cleric now struggling in the air.

It's obvious what he has to do.

But this was gonna suck.

His eyes draws a line from where she is, straight down, and prepares to try and catch her.

Move action to stand. A couple free soliloquies. Readied Action: Move to space under Alleah and...*grits teeth* absorb the falling damage.[/i]

Sardok HP 20/44 AC 21/16/16--Atlas2112 
Monday March 2nd, 2015 11:35:39 AM

ooc: Corrected hitpoints.

[DM StevenVdB] - One down?!?  3d6(2+1+4)=7 2d6(6+5)=11 d20+11=19 d8+8=10 d20+17=26
Monday March 2nd, 2015 4:47:03 PM

Bliss races further down while he draws his Bah. He is now 75ft above ground level. From his elevated position he fires down at Chain 1. Fantastic aim from that distance yet the bolt just bounces off the steel chains...

Hazel has no trouble shaking of any negative effects from the purple fumes. He rushes in and screams at the chain while he attempts to grapple it (+2 with a charge applies to Bull Rush, not grapple) but he fails. With no improved grapple this offers Chain 2 an Attack of Opportunity yet while holding Alleah the Chain refrains from attacking Hazel too... Oh we do have to note that Chain 2 isn't particulary impressed by Hazel's shouts to release Alleah...

Shel fires a scorching ray at Chain 2 and she succesfully damages some chackles! Still the ray does less damage that it potentially could!

Grappled Alleah realizes there isn't all that much she can do... she has seen Sardok plummet to the ground and it feels as if the ground is just seconds away from her... question is if she will still be alive the moment her body collapses with the pavement beneath her?! She attempts the wiggle free but the chains are too strong. She attempts to play death and feints (When feinting against a nonhumanoid you take a --4 penalty so Bluff check) The chain is bamboozled by Alleah's trick!!

Having seen Sardok smashed to the ground Murphy hustles over to heal some of his wounds yet falls only a few feet short... But while Sardok repositions himself Murphy can strecth out his hand and deliver the healing spell...

Happy to be yet in a healther state Sardok seems to have an idea... but first things first and he just knows that Chain is going to drop Alleag to the cold and merciless floor. All he can do is try to break her fall so he positions himself to catch her.

---------------------------------

Alleah is in bad shape... Chain 2 feels the witch going limp in her deadly embrace and lift her off the stairs. With no need any longer to constrict the chain simple lifts her and smashes her seemingly lifeless body to the pavement... (Damage 7HP halved by Sardok trying to protect you - Alleah takes 4HP and is at -1HP)

Sardok however takes 11HP from trying to break Alleah's fall!!

Chain 1 doesn't move...

Chain 2 however turns to the one that hurt her... it target's Shel...

Chain 2 hits Shel AC19 - damage 10HP
Grapple check 26 vs CMD 13 - GRAPPLED

BATTLE STATS:
Alleah: 34HP - DYING -1
Bliss: /
Hazel: /
Murphy: /
Sardok: 35HP
Shel: 10HP - GRAPPLED
Chain 1 - /
Chain 2 - 4HP

Tower ground level 1



Murphy (Kim)  d20+14=26 ; d8=4 ;
Monday March 2nd, 2015 9:11:58 PM


The druid moves over to Alleah, and casts cure light wounds, healing her for 9 hp. "'Leah, you all right? Can you hear me?"

He sees Sardok's sacrificial move.

"I just wish that Fatine had returned my wand of cure light wounds to me before she left the group!" exclaims Murphy. [Note: She gave the wand to Bliss, and asked him to give the wand back to Murphy. Bliss never mentioned this to Murphy, and instead handed the wand over to Alleah. Murphy does not know she has it.]

"Are those chains only attacking those who attack them, or who go up the steps?" he asks. [Perception: 26] "Because, if so - stop attacking, and stay off the stairs until we all get healed up. The one who made this tower was not a wicked man, if stories about Shafbaffum are true. If we use our minds, rather than brute force, perhaps we can get past these chains with much less bruising."

Then he sees the chain picking up Shel. He intends to try to do for her as Sardok did for Alleah... except, that will have to wait until next round.

Hazel (Bob Danderfluff LaRue) HP: 27/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+6=12 ;
Monday March 2nd, 2015 10:49:38 PM

Hazel winces at seeing Alleah faint... he feels a deep pain in his chest, but shakes his head and turns to see Shel, now in the hands of the Chain.
"Let her go! Grab me! Release her!"
He tries to grapple the chain and make it release Shel.
Grapple Check: 12

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+8=20 ;
Tuesday March 3rd, 2015 12:54:43 AM

Shel couldn't think of anything to do, except maybe play dead and hope the thing released her.

[i]Bluff 20. [/b]

Murphy (Kim) 
Tuesday March 3rd, 2015 1:52:47 AM


"If you attack it, it attacks you - stop attacking the chains, hold off on getting on the steps!! roars Murphy.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33  d6=3 ;
Tuesday March 3rd, 2015 4:08:18 AM

"Alleah Lighttouch?"

Alleah opens her eyes to see the familiar sight of her childhood classroom. All the other children are looking at her, as the teacher (a spectacled drow) stands with arms folded and looking down on her.

"I said, do you know what happened to my book?"

Alleah looks around her. This situation is very familiar. Best bet is to just see things through. "I ... I borrowed it" she answers meekly.

The drow woman raises an eyebrow "That book was in a darkwood cupboard, locked by a triple-barrel Wernstrem mithral lock. Are you trying to tell me that you somehow managed to access it?" she asks dubiosly.

Alleah stays quiet.

"Alleah? ALLEAH?"

Alleah opens her eyes to the sound of Murphy's familiar voice. It takes a moment for her to gain her bearings. She was up high, and now she's on the ground. Well, not so much on the ground as she is on Sardok. "Why am I on top of Sardok? Enchantment spell? No. Judging by these cracked ribs it was a fall"

If she had blood to spare, Alleah would blush right about now. As it is she still looks quite pale. First things first. Alleah releases a wave of positive energy to heal those that are injured.

"These chains are haunted. I can channel energy to harm them, but I'm worried doing so would make me a target again" she groans as she clutches her side.

With her other hand, Alleah reaches in to her kit to retrieve the CLW wand. It's likely going to be used very very soon.

Standard action: Channel Energy for 3pts healing to everyone (No AoO)
Move action: Retrieve wand from Handy Haversack (No AoO)
Still prone


Sardok HP 12/44 AC 21/16/16--Atlas2112 
Tuesday March 3rd, 2015 6:54:24 AM

As Sardok rises slowly from the pool of darkness drowning his mind, he feels a heavy weight on his chest constricting his breathing.
'Oh no!' he thinks. I've cracked so many ribs I can't breath!

His hands rise slowly to probe the damage to his chest, only to find a soft and yielding weight. 'There's a girl on top of me? Why is there a girl on top of me? I don't feel like I'm having fun.'

After another moment's recollection, the answer comes bubbling up. 'Oh, right. Alleah fell on me.'

He hears Murphy cast a healing glow on her, and she stirs (in a not all-unpleasant manner) and seems to reciprocate, and Sardok feels the worst of internal organs become un-jellified.

"Sorry, Alleah, I think I got more stuff to do." he says as he struggles out from under her.

As his perception rotates down from the ceiling, he notices Bliss rushing down at them. "Bliss! Get down here! Can you make me big?" he calls, a plan forming in his mind.

Murphy seems to have Shel, well, at least handled as much as we can, and agrees with his suggestion. "Hazel! Get off of it! The other chain isn't even attacking us! We need to back off and think of something else!"

Sardok had a couple ideas, but all of them started with the group staring passively at two non-attacking chains.

Hazel (Bob Danderfluff LaRue) HP: 27/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday March 3rd, 2015 12:10:14 PM

"But it has Shel!"

Murphy (Kim)  d20+14=17 ;
Tuesday March 3rd, 2015 1:21:10 PM


"I fear it may have squished her too tightly already," Murphy replies as his heart sinks (perception 17 vs feign death 20 failed). "Perhaps what Alleah just did may help her," he adds with a smidgen of optimism. "But if you attack and get yourself hurt, too, Hazel, then more of us will be hurt. Brute force may not be the solution here!"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d100=62 ;
Tuesday March 3rd, 2015 1:25:35 PM

Bliss is at a loss. His crossbows do nothing. He is too small to grapple. His spells do not apply ...

Hey, wait a minute. This is a ley node! Who knows magic things work here!

Bliss makes another move action down the stairs, closer. Then he casts a Hold Animal spell on the less damaged chain. Will it work? Darned if he knows!

Hold Animal is a second level witch spell. Bliss has a Cha 14, so his save DC is a 14.

He holds his breath, does his best, and hopes.

Witch Ley Line Check 62.

Bliss hears Sardock after he casts. He calls, "I'm coming!"

[DM StevenVdB] - "But it has Shel!"  3d6(3+5+3)=11 d20+11=16
Tuesday March 3rd, 2015 3:25:50 PM

The moment Alleah crashes lifeless to the ground Murphy sprints to her aid. He notices Sardok looks kinda squashed beneath her and whishes Fatine had returned his wand... little does he know it's closer than he thinks...

He does seem to note that the Chains are only attacking all who goes up the stairs or attacks them! He is wise to realize that he who made this tower was not a wicked man! Perhaps there are different ways to get passed these chain guards...

Hazel won't leave Shel in the grasp of the Chain and once again, dispite Murphy's and Sardok's warnings, attempts to grapple the steel construct... yet again without success...

Like Alleah, Shel hopes to avoid getting squashed like a lemon and plays dead...

Alleah is off this Wold and has a comateus dream of her childhood untill she's suddenly pulled back to the harsh reality by her druid friend. For a moment she wonders why she's on top of Sardok but judging by her injuries she's able to deduct she must have fallen on top of him... Retrieving a potion she refrains from attacking the chains once again.

"Why is there a girl on top of me?"...

Such hilarious thoughts can only race through Sardok's mind as he tries to probing the damage to his chest, only finding Alleah... A split second he appears to be enjoying himself but he quickly recovers himself and goes back to business. Yelling, he urges Bliss to get down.

Bliss races further down (now at 62.5 above ground level). Feeling the intensity of magic swirling around the tower the little witch hopes her spells will have an improved effect... yes spells might have a bigger effect but a Hold Animal won't do anything against an animated construct... As he hears Sardok he yells he's on his way...

--------------------------------------

"But is has Shel!" Hazel shouts as he attempts to grapple Chain 2.

With Shel no longer resisting Chain 2 merely lifts her seemingly lifeless body and throws her away... she plummets 30ft down and crashes into the pavement near U13...
(Shel takes 11HP damage)

Then Chain 2 turns her attention to the vermin (Hazel) that once again tries to hug her... This time the chain retalliates (HITS AC16) but fails to connect to the ranger!

Chain 1 extends to full height almost reaching up to Bliss who just used a spell on it... then it wiggles and curls up on the ground... waiting... guarding...

Meanwhile, through the slammed door, the purple fog slowly enters the tower...

Oh and in case you wonder... that dreadfull thundering sound are noises high up in the tower causing the whole place to tremble... dust constantly falls down on you and the occasional little pebble that also crashes down doesn't make you feel at ease at all...


BATTLE STATS:
Alleah: 25HP
Bliss: /
Hazel: /
Murphy: /
Sardok: 35HP
Shel: 21HP - PRONE
Chain 1 - /
Chain 2 - 4HP

Tower ground level 1


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday March 3rd, 2015 5:23:16 PM

Bliss stays at his (safe) level and watches the events below. He feels helpless. If it looks like anyone is going to take falling damage, he'll try to cast Feather Fall on them to break their fall safely.



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday March 3rd, 2015 6:56:50 PM

"I'm okay!". Shel called out from the ground, daring to to raise up just yet. "Just give up, play dead and stop fighting them and they will let you go. I don't think we can hurt them enough to cause them any real damage.". Shel opens an eye and climbs to her feet, hoping the chain didn't try to grab her again.

How to get around those things, she thinks as watches the powerful animated objects thrash her friends around.

Sardok HP 12/44 AC 21/16/16--Atlas2112 
Tuesday March 3rd, 2015 10:43:31 PM

Sardok has a chance to take a breath and look about him.

He sees the first chain strecth up, up, up, and try to get at Bliss, but he's just out of it's range, so it slinks back down.

So that makes them, what, about 60 feet in height?

And the only attack people that attack them...or actually step on the stairs.

Of course! It's so obvious! Why didn't he see it before!

He calls out to the waiting Bliss. "Bliss! Sweet Bliss! Have your bird come down so that it might fly something back up to you!"

That done, he bends knee and begins rooting in his backpack, coming up with a coil of rope.

A single coil. Too short!

"Does ANYONE have any more rope?" he asks his friends, his voice cracking in pain and desperation.

Hazel (Bob Danderfluff LaRue) HP: 27/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday March 3rd, 2015 11:00:29 PM

Hazel sees Bliss fall and tries to catch her, without success. He winces at seeing her crash.
He hears his friends.
"So stop fighting them, right?"
He thinks in trying to outrun the chains, or "play dead". Well, he doesn't think he will be able to outrun them.
He drops to the ground, and stops moving.

Murphy HP 20(3 nonlethal)/36 AC 16/14/14 (Kim)  d8=3 ; d8=2 ; d8=5 ; d8=5 ; d8=7 ; d8=1 ; d8=8 ; d8=1 ; d8=2 ; d8=1 ; d8=3 ; d8=2 ; d8=1 ; d8=4 ; d8=3 ; d8=1 ; d8=2 ; d8=4 ; d8=2 ; d8=5 ; d8=8 ; d8=5 ; d8=7 ;
Wednesday March 4th, 2015 3:19:02 AM


"Well, you see all this rope wrapped around me? And rope wrapped around Hazel? And this coil of more silk rope at my hip, Sardok? Yep, we have some rope." He hands the 50' coil of silk rope at his hip to Sardok, untying it the end from the length wrapped around his own body. "If you need more than that, between us we have about another 45 or so feet of rope left - in two sections."

"Alleah, I see that Fatine must have given you my wand before she left the group. Mind if I put that to good use?" If so, he uses it first to help Sardok a bit, for 4 hp from a cure light wound spell discharged from the small stick.

Should the group move from combat to regular time for a while as they stop attacking the chains or trying to go directly up the stairs, Murphy will systematically begin bringing everyone up to full health - Alleah, Shel, Sardok, Hazel, and himself. Bliss is too far away, and Murphy does not know whether or not he is injured. [CLW: 3, 6, 6, 8, 9, 3, 4, 3, 5, 4, 3, 5, 3, 6, 9, 6, 8... cut off applications when all are full or within one or two points of full health]

Murphy HP 23/36 AC 16/14/14 (Kim) 
Wednesday March 4th, 2015 3:32:23 AM


Murphy adds as he goes about the business of healing. "I can cast gaseous form upon myself or upon another. If the other takes up all the rope, then is changed into gas, he or she can float up, then, change back to normal form, and drop down one end of the rope. Um, I've got some pulleys in Sugar's saddlebags, but that purple mist is starting to come in here. I could set up a wind wall to keep more from coming in, but that will only last for about half a minute."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33 
Wednesday March 4th, 2015 5:17:38 AM

"Where's a rust monster when you need one?" Alleah grumbles as she lies on the ground.

She isn't too sure about Shel's tactic of stopping the fight.

"Hey, I didn't attack them in the first place. They attacked me! Anyway, I've got about a hundred foot of rope, but I can't see it holding these things down"

Alleah holds her shield up and prepares to defend herself further

"Er, the purple fog is coming in!"

Standard action: Total Defense
If Alleah can 5ft while prone, she will crawl to R8
Remaining prone


Sardok HP 12/44 AC 21/16/16--Atlas2112 
Wednesday March 4th, 2015 9:23:50 AM

Sardok takes the length that Murphy gives him and ties the two together.

He waits for Bliss' bird to come down and hands one length to it. He shouts up to Bliss. "Now call your bird back, and make the end fast to something! Then we can all climb up!"

[DM StevenVdB] - "Where's a rust monster when you need one?" 
Wednesday March 4th, 2015 4:14:26 PM

Bliss feels helpless up on the stairs but he seems to realise getting further down will likely have the chains attack him... He stands ready to cast a spell upon anyone who is thrown around by the chains...

I'm okay, Shel shouts as daringly she gets back on her feet... While she gives advice to her friends not to fight, she ponders how to get around these powerful animated objects...

Sardok too catches his breath and finally takes some time to observe the 'enemy'... looks like they can only reach up some 60ft so Bliss should be perfectly safe up there! Then it hits him... how could he have missed it while it was soo obvious!?! The chains only attack people that attack them or actually step on the stairs!! He then calls out for Bliss to have Mookie fly down to get some rope... Oh that's right... Mookie still has a headache from banging his head against the steel bars that protected the windown Bliss soo cunningly squeezed by.

Hazel takes the advice to play dead quite literally and he just drops on the ground and stops moving :-)

Hearing Sardok call out for rope, Murphy points at the rope that tied him and Hazel together as they basejumped of the tower. He hands the rope and then goes about patching up everyone. He remembers his trusted pony is carrying around just about everything that is sold at Pirnook's but he might not have enough time to retrieve all that... after all, this tower is in dire shape and above all, those purple fumes are closing in on them...

"Where's a rust monster when you need one?", Alleah grumbles as she still lies on the ground. Uncertain the 'play dead' tactic will actually work she holds up her shield and prepares to defend herself further. Yes, the chains might have attacked her first... but wasn't she the first one to race up those stairs?!?

--------------------------------------

Chain 1 lies motionless on the ground
Chain 2, having just smacked Shel back on the ground, also wiggles down and curls up on the ground...

Both chains are also... 'playing dead'...


BATTLE STATS:
Alleah: 25HP
Bliss: /
Hazel: /
Murphy: /
Sardok: 35HP
Shel: 21HP - PRONE
Chain 1 - /
Chain 2 - 4HP

Tower ground level 1


Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+12=30
Wednesday March 4th, 2015 4:44:56 PM

Hazel will use the first 5 wand charges (d8=3 ; d8=2 ; d8=5 ; d8=5 ; d8=7) for a total of 22 hp healed, back to 49/50 HP. Thanks
Hazel opens an eye cautiously,
"Did the chains stop attacking?"
He sees all of his friends talking and planning how to get up the tower. He stands and go to check on Alleah and Shel.
"Are you ok?"
He tells his friends he should be able to hoist them up, using the rope, if needed (I think he is the strongest of the group).
"I need to get up there first, of course..."
He looks around the chains and the tower base to find something to turn off the chains, a password or something that will let them pass unattached.
Perception Roll: 30
At the end he holds his breath and go to close the doors, while waving his hands to make the fog go away...

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday March 4th, 2015 7:10:38 PM

"Thanks, Murphy! I feel much better," Shel smiles after her friend uses the healing wand on her. She waits to see if Bliss and Mookie have any luck tying off a rope. "I'm not a good climber, but if I tie the rope around myself, I'm sure Mookie or one of you could help pull me up. I definitely don't want to anger those crazy chains again!"

OOC: Using Murphy's dice rolls for the healing wand, and Alleah going first, as Murphy per, then Shel going next, there was plenty enough healing to get both of them to full. There are still more points out there for everyone else.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33  d20+8=26 ; d20+4=8 ;
Thursday March 5th, 2015 4:00:47 AM

Alleah is still not ready to lower her defences. These chains nearly sent her to the afterlife.

She maintains her prone position on the floor for the moment. Rising would only give these chains another chance to attack.

Alleah defensively casts a Detect Poison spell and looks to the purple fog coming in through the door. Hey, if it's not poisonous then no need to worry. Then again, if it IS poisonous then the group have other issues (Wis check vs DC20 to specifically ID any poison: 8=Fail)

IF the chains do not move at all, then Alleah will try standing up.

Murphy HP 23/36 AC 16/14/14 (Kim) 
Thursday March 5th, 2015 7:21:48 AM


Murphy casts wind wall up against the door. It will not hold off the purple mist for long, but it will keep more from coming in for at least a bit.

Then he says, "I'll shapechange to a large eagle and carry the end of the rope upwards, give it to Bliss, who can tie it off. Hazel, you want to try to climb it, then take turns pulling people up?" He pauses, then adds, "Before I do that, does anyone have any questions? Because I won't be able to talk with you very well as an eagle. And if the chains attack those who climb the rope, I don't know what to try next."

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday March 5th, 2015 11:35:26 AM

"Mister Murphy! Mister Murphy! Let Mookie do it!"

Bliss goes up the stairs to the window, ends the Enlarge Person on Mookie, casts Reduce Person on him, and beckons him to enter.

"Cmon Mooks! I have a job for ya!"

"Mooks?" mutters the raven.

Once the bird is in the tower, Bliss cancels the Reduce and casts Enlarge again.

"Fly down to Mister Murphy there and take that rope he has for ya. Then fly back up here. Watch out for those chains -- they shouldn't bother you, but who knows?"

Bliss calls down, "Here he comes!"

Murphy HP 23/36 AC 16/14/14 (Kim) 
Thursday March 5th, 2015 12:38:01 PM


Heeding Bliss's counsel, Murphy awaits the coming of the crow, handing the end of the rope to the enlarged bird.

[DM StevenVdB] - "Where's a rust monster when you need one?" 
Thursday March 5th, 2015 3:47:48 PM

Hazel cautiously opens an eye checking to see if the chains have stopped attacking indeed... Next hs stands to checks on Shel and next he looks up understanding that he's probably the first to climb his way up... He fails to find anything that resembles a lever or a riddle that could have the chains allow safe passage. A thought springs to his mind having him to reflect who the ones are that build this tower and who would be the ones that need to be allowed to go upstairs?!?

Fully healed Shel feels much better. She hopes there will be ways to have herself hoisted up for she's no good climber at all and the prospect of having to face the chains again isn't very appealing.

Like Hazel, Alleah too carefully lowers her defences however she does remain prone. She's worried that standing would have the chains spring to life again... The witch checks on the purple fog hoping to determine if it's poisonous or not... She's quite convinced it's harmless...

Not quite believing Alleah deduction of the fog, Murphy casts a nifty spell to keep the fumes from endangering them all. Next he suggest shapechanging and then carrying a rope or something up to Bliss. However the tiny witch yells down from her safe position that Mookie will help. Did Mookie by any chance see what the chains did to the others?!? Perhaps the bird wouldn't be that keen on flying down there if he had...

Once Mookie is down, Murphy hands him the rope and waits till the trusted raven flies back up...

...

Everyone waits as Mookie comes down... 100ft... 80ft... 60ft... that's about the extent of the chains they noticed earlier... still they don't seem to move... 40ft... still nothing... 20ft... ok looks quite safe...

...

The chains don't even move an inch.


OOC Is anyone willing to make a weekly update on the LnB?



Sardok HP 40/44 AC 21/16/16--Atlas2112 
Thursday March 5th, 2015 6:07:27 PM

Sardok takes the next six rolls from the healing wand, 9, 3, 4, 3, 5, 4.

After tying the two ropes together, and calling frantically for Bliss' bird, he waits patiently as the bird comes down takes the rope...from Murphy.

Sardok drops the rope and waits patiently for his chance to climb up. After mumbling something about this is indeed a tough crowd, and how he can't get no respect, he answers the Ranger's musings.

"Alright, Hazel, I'm problably the fastest climber, so I'll go last, just in case a hasty retreat is called for."

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+7=25 ;
Thursday March 5th, 2015 10:26:09 PM

OOC: So I got the wand charges wrong, Jazel would be taking his healing after Sardok, 3, 5, 3, 6, for 17 HP, leaving him at 44/50 HP. There are three more "rolled" charges, 9, 6, 8.
Hazel ponders, without success, why the chains attacked some of them but not others, while helps Alleah to her feet..
"Don't worry, they went to sleep, at least for now. I don't get it. I just hope they don't attack when I start to climb."
He grabs the rope with both hands, smiles at Sardok, and while eyeing the chains, starts to climb...
Climb Roll: 25

Murphy HP 36/36 AC 16/14/14 (Kim)  d8=5 ; d8=6 ; d8=8 ;
Friday March 6th, 2015 3:22:05 AM


Murphy gives Hazel one additional healing touch from the wand, for 6 hp (Hazel now at full).

He rigs a simple harness, and finds a place along a wall, a bit off the ground, to affix the bottom end of the rope, so that people will climb at a slant - a little easier for the members of the party who are not quite as strong. "Hazel, could you help pull Shel along behind you? And Sardok, when you climb, could you do likewise for Alleah? They both are strong of will, but you two I think are a bit stronger of arm."

The harness forms a three-rope seat of sorts to go under the bottom of the assisted climbers, and loops over the top of the rope, so that if advancement is stalled, at least they will not drop directly from height. He offers a similar harness for the pullers. And, going after Hazel and Shel, he uses the harness himself. However, as he waits for Hazel and Shel to make it up, he casts longstrider upon himself, increasing his movement speed, then heals himself to full with two nice applications of the wand of cure light wounds (7hp + 9 hp=16, and he was down 13 hp).

On his turn Murphy takes 10 on his climb check (10+6=16). With the slight slope of the rope, plus the aid of the harness, one might argue that an additional bonus of +2 - +5 could apply (or a base DC of 10), but I'll just go with the base DC 15 for a (generally) unknotted rope.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33 
Friday March 6th, 2015 4:36:01 AM

Alleah isn't ready to provoke these chains just yet. She holds her ground and doesn't move towards the rope or the stairs.

She winces as Hazel takes hold of the rope and begins to climb.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday March 6th, 2015 7:00:39 AM

Shel grabs ahold of Hazel and tries to loop the rope around her for the climb. There was no way she could do this on her own. "Good thing you are so strong, Hazel, or I'd have to sit this one out. Climbing is not my strong suit...I could try for a year and not make it up.". Once her feet touch the ground on the next level, she begins looking around what might be happening up there.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday March 6th, 2015 7:14:05 AM

Mookie flies the rope back up, and Bliss secures it so that it can be safely climbed.

"Good work, old buddy," Bliss says to his familiar.

Quote the raven, "Naturally."

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday March 6th, 2015 10:21:13 AM

Hazel feels really uncomfortable with Shel's body pressing against his, and makes his best not to show it. But his face gets all red and tries to avoid eye contact.
He only nods when Shel mentions his strength, getting even more red in the face, if that is possible...
OOC: With Shel weighting under 35 lbs soaking wet Hazel should be able to carry her under Medium encumbrance.

Sardok HP 40/44 AC 21/16/16--Atlas2112 
Friday March 6th, 2015 11:36:40 AM

A grin of pure mischief crawls across Sardok's face. He walks over to where Alleah huddles prone on the floor. He stands directly athwart her head, bends down low, and grins deeply into her face.
"Brave Adventurer, the time has come to be gone." he smiles down at her.

If she doesn't react, he reaches down with a single finger and starts tickling her nose. "Using my -great- powers and mastery of the arcane I have subdued these fearsome beasts." He moves to her chin and cheeks. "I have laid low their fearsomeness and placed them in a slumber. So long as we but climb that rope they shall harm thee not a whit. May we continue?" he asks, standing straight and offering her his hand.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33 
Saturday March 7th, 2015 4:59:06 AM

Alleah grins and dramatically places the back of her hand to her forehead "My hero" she exaggerates the performance.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Saturday March 7th, 2015 7:24:43 PM

OOC: making my post. No DM post to respond to...

[DM StevenVdB] - Up up and away!! 
Sunday March 8th, 2015 11:46:32 AM

(Friday's Post)

Ropes are tied together and Mookie brings is up to Bliss. The tiny witch looks for something to attach the rope too... Mookie reminds him of the steel bars that protect the windows! For sure those halflings must weigh less that those bars can hold!

The upstairs is secure. Murphy looks for a place to secure the ropes downstairs as well... perhaps he could tie the rope to the chains?!? Or the broken door? But there's nothing else here that he can use. Right now, the rope hangs loose. It takes the druid a couple of minutes to prepare the ropes during which the purple fumes draw dangerously close... you are by now all against the Northern wall and both chains on the ground are already covered by the smoke...

Alleah isn't too keen to provoke those chains just yet. She holds her ground and is affraid for the first one to go up. With a grin of pure mischief Sardok walks over to Alleah and 'encourages' her to go on... Alleah on her turn dramatically places the back of her hand to her forehead "My hero". Somehow the Humble's Sword seem to forget the grave peril they are in... two murderous chains are 'sleeping' beside them, this tower is in a seriously bad state and somewhere upstairs Bliss has faced a dragon statue with an attitude... something he hasn't received any credit for yet...

Hazel goes up first and takes Shel along. The two of them slowly climb their way up. Feeling Shel's body this close makes the ranger feel really uncomfortable and Shel commenting his strength doesn't help much...

Then Sardok, having fooled around with Alleah goes up, followed by her.

Murphy goes up last...
All the while, the chains don't move...

Taking 10's you are all able to climb up cautiously and after a few minutes you are all next to Bliss...

In front of you looms the Dragon...
Far away beneath you, in the dim light of the tower you can see the smoke filling the entire ground floor. You can no longer see the pavement, nor the chains.

Above you, oh, apart from the Dragon of course, you can spot a sturdy wooden door.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday March 8th, 2015 5:13:45 PM

"What's up with that dragon, Bliss? Have you discovered anything while you've been up here? We've got to be fast, or this whole place is going to come down around our ears!". Shel waits before charging in for an update from Bliss.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+12=22 ; d12=11 ; d20+2=19 ;
Sunday March 8th, 2015 6:59:08 PM

Hazel goes to the door, tries to hear something pressing his ear to it.
"Be careful, the smoke may come out from here, hold your breath."
If he hears somebody asking for help, or noting, he will try to open it, or bash it if it doesn't bulge.
Perception Roll: 22
Strength Check: 19
OOC: Sorry, I made a D12 by mistake

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33  d20+11=21 ;
Monday March 9th, 2015 2:34:26 AM

"Um, perhaps we would be better off taking our chances with the chains" Alleah whispers on seeing the dragon.

She sees Hazel wind up to break the door down, and raises her voice to stop him "Whoa whoa whoa! I've nothing against breaking it down, but given what we've seen so far, just let me check it for traps first? After that, I've got a portable ram you can use if you like and I can even enlarge you to make you stronger too"

Perception: 21
Cast Detect Magic and look at door and its surrounds
Cast Detect Poison and look at door and its surrounds


Murphy HP 36/36 AC 16/14/14 (Kim) 
Monday March 9th, 2015 3:50:35 AM

Murphy looks at the dragon. He echoes Shel's query. "You were up here first, Bliss. Do you know anything about the dragon, or the door ahead?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday March 9th, 2015 10:29:43 AM


Bliss is clearly proud. "At first I was real scared, but he asked me a riddle and I got it right so we're all good! I'll lead us up."

He does so.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Monday March 9th, 2015 11:37:45 AM

Hazel stops when Alleah tells him.
"Yes, you are right, better safe than sorry..."

Sardok HP 40/44 AC 21/16/16--Atlas2112  d20+12=19 ; d20+16=35 ;
Monday March 9th, 2015 12:56:00 PM

Sardok nods at Alleah's suggestion of checking for traps.

"Aye, you've the right of it. Let me lend my eye to yours an' see what we may see."

OOC: Aid another Perception for traps = 19

If they find a trap, Disable Device = 35. If they find no trap, then unlock door = 35.

[DM StevenVdB] - "Whoa whoa whoa!" 
Monday March 9th, 2015 5:02:42 PM

(Everyone please add 2000Xp (750Xp scene 1 + 1250 scene 2 - you folks have basically thrown 2 scenes together by splitting up :-) )

One by one you get up to a safe level away from the Chains. Shel is first to question Bliss about the fears Dragon... however she also urges speed as it's likely this place is going to fall apart soon... (she might be right you know... ) Alleah would rather go for another rounds with the Chains than facing a Dragon with a foul temper!

Hazel's out man of the action... he listens to the door, warns his friends to be cautious of any smoke that might come from the room beyond and then prepares to bash the door from it's hinges!!

"Whoa whoa whoa!, Alleah shouts hoping to stop Hazel from going berserk on the door... She has the ranger halt so she can first have a look at the door for potential traps. After all... this tower seems to hold a few already...

Murphy eager to hear Bliss's intell on the dragon. Of course the tiny witch is to hold some credit for her actions! He did hold his calm and solve the Dragon's riddle... seems he's granted them all access to the upper level of the tower. Somehow you get the feeling that that huge sphere the Dragon holds in it's maw would have come crashing down the spiral staircase if Bliss had it wrong... one can only imagine the massacre the rolling sphere would have caused, not mentionning the Chains that would have been really stressed by all those rolling down their stairs!!

Together Sardok and Alleah give a green light on the door...

So... Hazel pushes the door...

Immediately purple smoke comes rolling out of the chamber... 1,5ft high anyone smaller than 1,5ft (Bliss?) please roll a FORT DC15.

The room in front of you appears to be circular also... along the diameter windows probably give a fantastic view on the surroundings. From them, the purple smoke oozes down the Tower. You can not perceive the floor as it's completely covere in smoke... Some bookcases are positionned along the walls.

However it's the center of the room that draws your closest attention... A bright purple, violet, lavender spiralling... 'thing'... sphere perhaps?... no more an ellipsoide like disk... From it, the smoke flows on the floor...

WARNING - SINGLE ROUND POSTS ONLY :-X



ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+9=26 ; d20+7=9 ;
Monday March 9th, 2015 7:29:49 PM

Shel stares at the purple disk wondering if she recognizes it, or has heard stories about a similar device. She casts Detect Magic, wondering if that would reveal anything to her as well. She stays behind the others, waiting for them to enter the room first.

OOC: Know. arcana 26. Spellcraft check 9.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=22 ; d20+3=16 ; d20+13=27 ; d20+12=28 ;
Monday March 9th, 2015 8:42:10 PM

Bliss save: 22

Mookie save: 16

"Whoa!" Bliss says, "Watch out for that smoke!"

He casts Enlarge Person on Mookie, and mounts up. Mookie flies above the mist and lands on the top of a bookcase (or on a top shelf if they go to the ceiling).

He has his bah in hand.

He and Mookie look around carefully: Perception B: 27; M: 28

Sardok HP 40/44 AC 21/16/16--Atlas2112  d20+3=21 ; d20+2=6 ; d20+2=10 ; d4+2=4 ; d4+1=2 ;
Monday March 9th, 2015 11:40:19 PM

With a perception bordering on pre-cognition, Sardok seems to hold his breath even before all is mist and smoke. I rolled a Fort sv = 21(!), but he's not that small, so nevermind. =)

'Well,' thinks Sardok, 'This is probably really, really dumb. But somebody has to run up and hit that thing. May as well be me.'

Sardok runs around the disk to the opposite side of the amazing flying Bliss. He swings his blades out and brings them down onto the disk, seeing if this can end the easy way....

OOC: Those are actually +7, not +2, so that's 11 and 15 to hit., for 4 and 2 damage, respectively.



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33  d20+11=16 ;
Tuesday March 10th, 2015 7:51:09 AM

OOC: Question to DM - Did Murphy have time to use the CLW wand on Alleah downstairs?

Alleah begins to raise her hand to stop Sardok, but then she reconsiders. She'd already stopped Hazel from bashing a door in without checking for traps, and now Sardok wants to attack some weird light thing that spews forth purple smoke?

"It's the only way he'll learn" she notes to herself sagely.

Her eyes are drawn to the bookcases. Perhaps there is a clue there as to what was being researched in this room?

Perception: 16 - looking at the books

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+14=15 ; d20+6=21 ; d20+6=23 ; d20+6=9 ;
Tuesday March 10th, 2015 11:22:11 AM


"Wait! Stop! Don't just go hitting the disks, Sardok. You might unleash more harm than you can imagine!" Murphy shouts at Sardok as he sees him wielding his swords. "Look for something more subtle."

Perception 15 (nat 1)
Craft alchemy 21
Knowledge Arcana 23
Knowledge Engineering 9

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+12=26 ;
Tuesday March 10th, 2015 12:10:34 PM

Hazel looks around worriedly...
"Why there is no one around?"
He looks down, to the ground covered in the fog...
"Check if there is somebody covered in the fog, quick!"
He starts moving around, trying to find anyone laying in the floor, needing help, and covered in the fog.
Perception Check: 26


[DM StevenVdB] - "It's the only way he'll learn"  d8=4
Tuesday March 10th, 2015 5:14:34 PM

Shel stares at the purple disk wondering if she recognizes it... The thing appears to be some kind of standing mirror... only something 3D shaped with what appears to be an infitite depth... (Shel spoiler Highlight to display spoiler: {You get the idea that this must be some kind of Portal!}

Taking care of the smoke Bliss casts a spell to enlarge the old Raven (that bird must go crazy... small, large, medium... sjeez!) and mounts to fly upon one of the bookcases to be found along the wall. He carefully checks the room but other than the shelves and the disk there's nut much else to be found.

Sardok... well... Sardok does what most would probably deem quite crazy... Alleah begins to raise her hand to stop him but reconsiders... Already she stopped Hazel from taking risks and now Sardok?!? Perhaps it's the only way he'll learn... Sardok runs around the disk, swings his blades and brings them down on the disk!! He is repelled by an incredible force and is thrown backwards against the bookcase opposite to Bliss!! (4HP damage)... he is then bombarded by a number of heavy tomes that come crashing down on his head... Additionally he's prone and immediately covered in fog... Sardok make a FORT DC15 please.

Murphy too hoped to stop Sardok but already the rogue is flying through the room and dissapears beneath the fog...

Hazel looks around worriedly... "Why there is no one around?".

Carefully he begins to move around feeling his way beneath the smoke... it doesn't take long before he hits his foot against something. Not hard... rather soft... was that a moan he heard?!

Tower Upper level

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday March 10th, 2015 7:14:29 PM

OOC: guys, I will be away from my office computer until Friday at the earliest. I can't read the spoiler on my mobile devices. Can someone tell me what it says? We can assume that Shel yells out what she knows from her check. Thanks.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Tuesday March 10th, 2015 11:57:12 PM

Shel: The spoiler reads: You get the idea that this must be some kind of Portal!
Hazel quickly holds his breath and tries to get whoever is on the floor to his feet, carrying it or holding him (her) up if needed.
"Here! Help! There is somebody here!"

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+14=34 ;
Wednesday March 11th, 2015 1:55:45 AM


Murphy, torn between Hazel's cry for help and what he just witnessed of Sardok's flight against the bookcase, hustles toward Sardok, holds his breath, and reaches down for the group's newest member, and tries to assist him back to his feet. A thought occurs to him regarding Hazel's discovery. "Veseley Vortence, Tiana Taithen, Bazeck Breezelee - are you here?" he calls out, naming the three members of Humble's Ford's Second Dinner Club.

[Perception: 34 nat 20]

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday March 11th, 2015 3:14:51 PM

"Guys, this might be a portal! And looking at it, it might be malfunctioning. The Dinner Club might have been transported somewhere else, but getting this thing to work might be tricky. Anyone feeling lucky? I can try it and see if it works, if you want me to," Shel asks, not wanting to push any buttons or turn any knobs that the team was not in favor of.

OOC: I can try to UMD it, if anyone wants me to give it the old college try. And thanks for the message, Hazel!

[DM StevenVdB] - "It's the only way he'll learn" 
Wednesday March 11th, 2015 4:35:58 PM

Hoping for Bliss and Sardok to post also. Post normally in 45mins. Will wait a hour or two longer.

Bliss - Corsario for Cayzle 
Wednesday March 11th, 2015 5:47:09 PM

The tiny halfling on the bookshelf smiles, and answers Shel.
"Let's see what the person Hazel found has to say first..."

Sardok - Corsario for Brian  d20+3=18 ;
Wednesday March 11th, 2015 5:49:54 PM

Fortitude Save: 18
Sardok picks himself up from the ground, apparently unaffected by the fog.
"That hurt! Alleah, why didn't you stop me? Why you only protect Hazel?"

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday March 11th, 2015 5:50:35 PM

OOC: Posted for them both, I hope thay are ok...

Alleah - Corsario for Rob 
Wednesday March 11th, 2015 5:53:24 PM

Alleah shows her tongue to Sardok.
"That's the only way you all will learn! I won't protect Hazel either the next time! You children need to learn to be more cautious!"

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Wednesday March 11th, 2015 5:53:51 PM

OOC: I think also Alleah needed to post

[DM StevenVdB] - "It's the only way he'll learn" 
Wednesday March 11th, 2015 6:32:56 PM

Hazel digs up a woman from beneath the fog. She's drueling from her mouth and looks bewildered.

Torn between helping Hazel and helping Sardok, Murphy calls out for the three memberq of the second dinner's club. No one responds... However looking at the one Hazel dug up, Murphy can recognize Tiana!

Shel sends out a warning that the disk is probably some kind of portal!

"P.. P... Prrrtalalal..., Tiana babbles, ... Eeee... Eeheevlll... Ddeddeddee... Mmmmm.... Dedemmmmo..oo
.nnn"


Bliss observes Tiana...

Sardok crawls up from beneath the fog and complains Alleah didn't stop him!

"That's the only way you all will learn! I won't protect Hazel either the next time! You children need to learn to be more cautious!", Alleah shouts back!
(love the sub posts Bob!)

Question remains... Where are the other two... Where does this portal lead to??... How to close it and save this tower??

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33  d6+1=5 ; d20+8=13 ;
Wednesday March 11th, 2015 9:03:18 PM

OOC: Sorry for the late post guys. Was applying for a job yesterday during my regular posting time. Fingers crossed for a good result!

"Ok, I make out the words 'evil', 'portal', and 'demon'. It's probably too much to ask to think she said 'I destroyed the evil by opening a portal and killing the demon'?"

Alleah tears herself away from the bookshelf (she'll have to take a book later) and rushes to aid Tiana. As a first step, Alleah uses a Calming Touch on the poor woman (Heals 5pts non-lethal damage and removes the fatigued, shaken, and sickened conditions)

She does her best to try and determine if there is something more serious affecting the woman (Heal check to determine what might be wrong with Tiana: 13)

Move action to go to Tiana
Standard action to use Calming Touch
Free action (?) to look the woman over with a heal check


Sardok HP 40/44 AC 21/16/16--Atlas2112 
Wednesday March 11th, 2015 10:09:41 PM

sry. Weds can be bad. Also, Cayzle, that is totally what I would've done! =)

Sardok nods sagely at the woman's words. "Uh-hu. Okay, Portal Evil Demon, got that. But do you. Knoo-ow. How to. Close. It?"

If she doesn't respond promptly.

"Okay, guys, I know I've not been a font of great ideas today, but, see, we gotta go through that portal! We gotta go through, and, and, and we, then WE gotta slay that demon! Because the Third Luncheon Association, or whatever, probably tried, and failed, and now WE gotta go save them!
Tally ho!
right guys? Here we go? Yes?"


Murphy HP 36/36 AC 16/14/14 (Kim)  d8=7 ;
Thursday March 12th, 2015 4:33:26 AM

Leaving Sardok's side (I specified in my earlier post he had helped him back up), Murphy exclaims, "Tiana!" as Hazel helps her to her feet. Immediately following Alleah's ministrations to her, the druid touches her with his wand of cure light wounds, healing an additional 8 hp of damage. Hoping the positive energy helps her to clear her mind, Murphy asks for clarification. "So, Tiana, what was it that happened here? Do you know where Veseley and Bazeck might be?" He glances over at the rotating mirror, raising an eyebrow, and not yet commenting on Sardok's suggestion.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=21 ; d20+7=24 ;
Thursday March 12th, 2015 7:49:46 AM


OOC: Thank you very very much for the sub! That was great.

Bliss is awed. "Wowsy! That's quite a story! We better watch out!"

Mookie is sceptical. "Excuse me? it's a story in three words. An unlikely story. I think she'ss been sniffing too much wacky gas. See what she says after getting some medical attention!"

Bliss keeps a keen eye on watch (FOR DEMONS!) and also listens to the woman.

Perception 21, Sense Motive 24

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday March 12th, 2015 9:51:54 AM

"Like I said, I'm pretty sure I can activate the portal, but I'm not doing it until I get the a ok from everyone! There is just a slight chance it might malfunction just a bit. It's a real slight chance, though!"

OOC: I wont UMD until everyone says it's ok.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+12=19 ;
Thursday March 12th, 2015 10:52:08 AM

Hazel carries Tiana like a small child, while looking at the "portal"
"A portal? Really? Are we supposed to go in there?"
Perception Roll peeking into the "portal": 19
Glad you all liked my sub posts! My pleasure


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33 
Thursday March 12th, 2015 1:09:28 PM

"Not to be the downer here, but if the fog is coming out of it, wouldn't that mean the portal comes in this direction? Or do they go in both directions? I wish I'd paid more attention in class"

Alleah's primary concern for the moment is the unwell woman.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday March 12th, 2015 5:02:13 PM


Bliss gets excited at Shel's words.

"DO IT! DO IT! DO IT SHEL!" he shouts.

Mookie rolls his eyes. "Another wonka moment," he mutters.

[DM StevenVdB] - "It's the only way he'll learn" 
Thursday March 12th, 2015 7:33:01 PM

Most deduct the words 'Portal', 'evil' and 'demon'...
Before browsing any further through the books Alleah first concentrates on Tiana. The witxhes soothing words calm Tiana a little but don't seem to repair her mental state.

Sardok realises he hasn't actually displayed the most prudent ideas but he assumes the group will need to go through the portal... Wherever it leads to.

Leaving Sardok's side Murphy too tends to Tiana. He asks what has transpired here but the woman just stares into oblivion.

Bliss wants to hear what the woma has to say.

Shel once again states that she thinks to be able to activate the portal, however she waits for the group's approval.

carrying Tiana Hazel too looks rather quizickle towards the portal.

Even while Bliss encourages Shel to try to activate the portal Allrah wonders if the portal works both ways...

Suddenly more smoke oozes from the portal... Looking into it you see glimpses of a wonderful magical landscape. Shades of lilac and purple. A lavender moon casting playful shadows through the canopy of a mind blowing crystal forest.... The edges of the vision are blurry, but the rest is in High Definition!

Suddenly a beautiful young lass runs into view. The young lass has hazelnut shaped green eyes, high cheekbones and pointy ears. Her dress is torn, barely covering her feminine shapes... She appears to be running away.from something...the vision goes blurry...

Just as Shel intends to try and activate the portal someone else pops up from under the smoke. Anyone with some local knowledge will recognize him. Bazeck! Another mage from the second dinner's club!

"Who are you!! How did you get up here?? ... Tiana!! What hapened?? Where' Veseley?'"

As he notices Shel's intention he shouts :"STOP LASS!!! You'll only get yourself killed!! This portal is beyond you!!

Oh well... Help me find Veseley and here... Read this... Perhaps then you'll understand... We failed generating enough magical power in our tower... But I just knew the tremendous power of the Giant Tower would enable us to find the land described in this diary"


He hands you a couple of pages from a journal written by someone named Roderigo Montoya, Paladin of Alemi... Most of them seems to be shredded to pieces but a few intact pages attract your attention.


"My guide has proven as good as his word. Though I was loath to trust the word of a goblin it seems I was wrong to be so suspicious. He has indeed brought me to the foothills of this mysterious realm.

When I began my quest to bring the Holy Word of Alemi to the forsaken souls of these far-flung Realms I anticipated that I would encounter horror and evil. I had heard rumours that this place was a province, ruled by some terrifying witch, that the populace were brutal, savage servants of their dark mistress. Terror was expected. What I did not expect was to be met with such serene, still beauty.

This land is a marvel. Beneath her eternal lilac moon the Realm exists like some bewitching twilight dream, her palette of purples, blues and deep velvet blacks a soothing tonic to the mind. I don't ever recall having felt so calm.

Everything here is strange. The air carries countless wonderful musky aromas whose source I can only guess at. Crystalline outcroppings tower over still, mercurial pools. There are many curious moulds and fungi which seem to flourish in this half light, delicate and elaborate. I must collect some specimens to examine further. My guide, clearly a superstitious type, claims that the plant life here can move towards light! I am looking forward to learning more of the folktales of these simple, happy people.
That has been perhaps my greatest surprise. To find a community made up primarily of Goblins and Trolls living in peace, harmony and happiness! I would have never believed that such base creatures were capable of building such a successful community.

By all accounts they have their Queen to thank for their conversion to civilization. They speak of her in glowing, even loving terms, and I am looking forward to meeting with her. The horror stories I was told are quite clearly the tall tales of the ignorant. After rest I shall visit her Palace. I am certain that with reasoned persuasion and pure heart she will prove a powerful convert to Great Alemi's cause."



Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+12=20 ;
Friday March 13th, 2015 12:37:54 AM

"Trolls and goblins living in peace... nonsense. Who was that girl we saw in there? Keep looking for Vaseley!"
Hazel, still carrying the affected Tiana, tries to look for the missing wizard.
Perception Roll: 20

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33 
Friday March 13th, 2015 8:32:27 AM

Alleah doesn't have time to read a page of writing. She is more concerned with the portal, the purple smoke, and whether this tower is about to collapse.

"Should we evacuate? I don't like this"

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday March 13th, 2015 11:16:37 AM

"We don't have time to read all of this. The whole tower is going to come down around our ears! Either we activate the portal or we get out of here! There's no in between. Tell me what you all want to do. We need to act fast or it's going to be too late."

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday March 13th, 2015 2:11:54 PM

"If this falls won't all the magic protection against the giants fail?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday March 13th, 2015 4:24:26 PM


"I think Shel is right!"

"Come on, Mookie! I's our only chance! And we have to save that girl -- that's what a hero would do!"

Bliss mounts up on his faithful feathered friend, and flies through the portal.

Sardok HP 40/44 AC 21/16/16--Atlas2112 
Friday March 13th, 2015 6:14:57 PM

"I've got a bad feeling about this."

Sardok follows Bliss through the portal.

[DM StevenVdB] - "It's the only way he'll learn" 
Friday March 13th, 2015 6:29:57 PM

Waiting for Kim

Murphy HP 36/36 AC 16/14/14 (Kim) 
Friday March 13th, 2015 6:44:32 PM

Murphy takes the papers and reads the paladin's description. He gives a brief synopsis.

Murphy HP 36/36 AC 16/14/14 (Kim) 
Friday March 13th, 2015 8:24:57 PM

Murphy's Synopsis

"A paladin of Alemi, Roderigo Montoya, traveled the far lands. Anticipating brutal horror and savage evil ruled over by a terrible witch, he instead found serene, still beauty, a calm, and amazing flora and crystals. He found goblins and trolls living in peace and harmony, who speak in glowing terms of adoration of their queen.

"My thoughts are - it may be as Roderigo said, or he may have been deceived, or found a dark thread at first unseen. But these words of mine are speculation." Then he notices that two of his - three of his friends have attempted to travel through into the spinning mirror.

Murphy's query

He asks Bazeck with urgency, "Tell me quickly how you opened the portal, and how and whether one might return after entering. What are the instruments? And is there something from here we should take with us for knowledge or help should we follow our friends within?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33 
Friday March 13th, 2015 9:31:33 PM

"You there! Bazeck! Take this poor woman from the tower and get her some help. Tell Broker Iangold Laughshield that Alleah sent you. He should be able to help" Alleah is in a rush now. She'd dearly like to see the woman treated properly, but there is no time to waste.

If Bliss and Sardok make it through the portal, Alleah will follow.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+10=13 ;
Friday March 13th, 2015 10:28:42 PM

Shel jumps through the portal after Alleah and Bliss. Bliss is right. It's time to be a hero!.

OOC: if a check is needed, Shel's UMD is 13.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Friday March 13th, 2015 11:59:20 PM

Hazel will wait to find what Bazeck says, and if they find the third wizard.

To HECK...


[DM StevenVdB] - "I've got a bad feeling about this." 
Sunday March 15th, 2015 6:21:58 PM

"Trolls and goblins living in peace... nonsense.", Hazel says. Still carrying Tiana he attempts to find Veseley...

Alleah doesn't want to waste time reading the journal. She'd rather evacuate! Shel shares Alleah's thought! Either evacuate or just activate that infernal portal!

Listening to the girls talk Hazel wonders what would happen to the Protection of the Valley when this tower falls...

Bliss exclaims they are right! and they have a girl to save!! He mounts his featered friend and just flies into the Portal!!!!

"I've got a bad feeling about this." Sardok sighs... And jumps into the portal following Bliss!!

For just a few minutes Murphy wasn't paying attention but he was trying to piece some things together! Then he hears Bazeck shout!!

"NOOOO!!!!

You're friends don't know what they're doing!! We've worked so hard to open the rift! Only here in this tower we managed to summon the magic we needed!! Now..."


But Bazeck can't finish his sentence!

Alleah's words go lost in the screams and shrieks that seem to come from the portal!

The tower shudders!! The portal sends bolts of lightning all around! Purple smoke just blasts out of the portal now!! Each of you gets grabbed by some electrical whip... It thwirls around you! All that remain in the tower get lifted off the ground!! Hazel holding Tiana... Murphy, Alleah, Shel... Even Bazeck is levitating! From beneath the smoke a motionless body is lifted also!

Outside everyone is screaming and shouting! Faoil barks and howls! Feeling his master is in dire peril the loyal dog runs into the tower!!

Wait!! You're not levitating!!! The ground is falling beneath you!! The tower COLLAPSES!!!

Then the portal appears to grow in size and sucks up everyone still in the tower... With you all smoke too is sucked into the void!!

The portal implodes!! And in this appocalyptic occurence, the tower comes crashing down...

.....

Silence...

.....

With the ring of the implosion still in your ears you find yourselves.. no where, with moving shadows all around warning, scaring, suffering... Travelling... But to where?!?

.....

In another vision you all see the young Elven girl again... this time she kneels covering her face in tears and fear!

The cinematographic vision moves backwards until you also see the back of a large man. He carries a vicious looking bow... Very slowly the man grabs an arrow and pulls back the string... no sound can be heard but you can almost feel the girl cry in terror!! He holds the string back and you know he's smiling... Savouring this moment...

... SCHWING ...

the vision moves slowly to a different angle... the girl lies quietly on the ground. A large arrow sticking in her head... blood, with an iridescent color, slowly follows her delicate chiseled cheekbones and drips from her face forming a small pool on the strange soil... her face once porcelain perfection is now a deformed death mask... He eyes, once vibrant with life now stare into Oblivion.

The vision focusses on a small drop of blod that forms on her chin... The drop grows heavier untill is looses its grab and falls down in slowmotion. As it splashes into the small pool of the Elf's blood it forms a circular shape of tiny drops that jump up...

... THOSE EYES!!!...

You are all shaken from this dreadful vision when suddenly prying eyes look straight at you!

......

Flashbacks of childhood, times of fear, joyous happenings twisted into something horrible as you travel for a period of time beyond measure... only to arrive at the heart of the realm of shadows and nightmares...

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday March 15th, 2015 9:36:33 PM

Shel had certainly never experienced any sensation like that before. She was paralyzed and then flung through the gate. She wished it would have been a sensation with no sights or sounds, rather than the awful visions she saw while being taken through the portal. "Is everyone here? Is the town okay? Can anyone tell where we are," Shel was full of questions, despite suspecting no one knew the answers.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Monday March 16th, 2015 12:21:38 AM

Hazel checks if he is still holding Tiana...
"I am fine, I think... Shel, where are you? Alleah? Alleah! Where is Alleah?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 11/33 
Monday March 16th, 2015 6:02:44 AM

Like a child waking from a nightmare, Alleah screams in absolute terror.

"I'm here" she responds as she gasps for breath "Did anyone else see that? I saw my parents and ..." Her voice trails off.

But she draws her mind from her own visions, and reflects on the scene she saw of the young elven girl. As a Walker now, she knows she must strive to be a beacon for peace and love. But that elven girl. The way she died. Alleah struggles with an unfamiliar emotion. Rage. She wants that man to pay for what he did. She clenches her fists tighter and tighter, trying to use physical pain to fight her emotions.

Sardok HP 40/44 AC 21/16/16--Atlas2112 
Monday March 16th, 2015 9:52:14 AM

Sardok comes out the vision swinging.

"WHAAA??? COME ON THEN! I'll take ya on with the bow. What da.... Let's...um....this isn't....what about....well then....ahhhh.....poop. Is...Is everyone else okay?"

Sardok looks about, taking stock of where this is and who all is about.



[DM StevenVdB] - "I've got a bad feeling about this." 
Monday March 16th, 2015 5:29:55 PM

Bliss? Murphy?
Will post in about 1 or 2 hours max.

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+14=17 ; d20+5=10 ; d20+5=19 ;
Monday March 16th, 2015 6:37:10 PM

Murphy, once things start shaking, dives back toward the fallen books, trying to grab up a couple of them. Something big is about to happen, he thinks he might be pulled into that portal, and any chance for additional knowledge he grasps for. He misses one of the two he tried to pick up, but snags on and puts it firmly under his arm.

The shaking grows, the floor falls away, and... whoooaaaaa!

Then come the changing views. The young elf girl, and her death by the bow of a monstrous man. Focus on the drop of blood. He thinks of woldsblood as that image fills his senses.

And now, he, who looks, is looked at. Eyes. Malevolent eyes. Then the swirling of past events, twisted, malformed, revised, good bent toward evil.

He looks around. "Kashmar," he says.

[DM StevenVdB] - "WHAAA??? COME ON THEN! I'll take ya on with the bow. What da.... 
Monday March 16th, 2015 7:18:05 PM

Ooc - Koshe Marr

My friends... By now you must have understood that your characters no longer are in the peaceful Humble's Ford... They have arrived in the lands of Shadow and Nightmare. A place between the Lands of the Living and the Land of Rest. A place where neither exists or where neither lives seperated from one another.

It is a land of horror. If you react appropriately to the things you see and understand that here, every sense is on fire making things seem more real, etc. that I won't make you roll for horror, madness, and fear checks as often. Roleplay the fear and I'll see that you don't die of it. So there is a bit of metagaming involved in roleplaying your fear. You're characters shouldn't be afraid of everything, but neither should they refuse to react to the things they will be seeing.

Have fun... - [end of OoC]


Shel had certainly never experienced any sensation like this before. Asking if the others know where they are or what happened she actually know their answers already...

When going through the portal Hazel lost hold of Tiana and both of them rolled onto the violet grasses... Tiana sits in her knees staring North... Fixed on whatever it is she sees there... Pointing a finger as if to warn you to stay away from there...

Hazel's attention however is drawn to a soft yelp... FAOIL!! The dog ran into the tower when it collapsed and somehow got sucked into the portal also! The poor dog is shivering and has his tail between the legs and his ears lowered...

Like a child waking from a nightmare, Alleah screams in absolute terror. She goes over the dreadful scene she has seen in her vision and struggles with new emotions... Emotions that are in conflict with her Walker's Oath...

Sardok's immediately ready to take on the one with the bow until he realises it's been just a vision... 'just'???

Murphy tries to grab a few books or papers before he gets sucked into the portal. He got hold of a tome on the construction of a Golemn... As he arrives he remembers an old bedtime story his nana used to tell to him and Kendry... A tale on Kashmar.

Bliss and Mookie know not what happened to them...

Bazeck immediately looks around to Tiana and Veseley. The latter apparently regained consciousness by going through the portal!

Slowly you all take in your surroundings...

The light cast by the great lavender moon is the first thing you notice, giving you, your friends and your surroundings a pale, almost grey cast.

Shadow is the only thing that escapes it, becoming deeper in contrast, darker, and inky black.

The air is cool, making it easy to move, although after a time it has a nasty habit of sinking under the skin and chilling the bones.

The horizon contains the sloping curve of distant hills. It is at the peak of these hills that a castle can be seen - a tiny, distant thing across a broad sweep of misty plain. It glints promisingly, like a dark jewel. It's exactly there Tiana's finger points to.

Behind you, the portal collapses leaving behind only a lingering image on your retinae...


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday March 16th, 2015 9:20:50 PM

The most strange thing about this place had to be the moon...the lavender color was upsetting to Shel. She'd grown quite fond of the Wardd moon, with her book on the topic, and her little Wardd stone necklace. Somehow those things didn't seem to have too much bearing in her life, for the time bwing. She shuddered at the thought.

However, when Tiana spotted the castle, Shel felt a moment of slightly less dreading, as there might be a place to take respite from this awful strange light, and the cold air. The Ford was never this cold, Shel thought.

Shel gulped at her next thought. "It is so far to that castle. Will we be able to get all the way to there? What kinds of strange creatures live here in the day, or is this night?". She had no idea.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+1=21 ; d20+13=16 ;
Monday March 16th, 2015 9:34:51 PM

Bliss is very confused, and grabs on tight to Mookie.

He whispers, "Is this the Realm of Shadows? Are these the shadows I died in?"

He holds very still, trying to ficure out what is happening.

Knowledge untrained nat 20 = 21.

Perception 16

Murphy HP 36/36 AC 16/14/14 (Kim) 
Tuesday March 17th, 2015 2:32:37 AM


"My nana Glatine - Grandma Eglantine - was watching over us for a bit when our folks had some traveling to do together. I think they really just wanted some time away from their brood for a bit. The second night at their place, I woke up in a sweat, terrified, as my brother Kendry was shaking me, telling me to wake up. Seems I had gotten up, eyes closed, and was running around the room screaming. Later Kendry told me it was not the screaming that woke him up, but me stepping on his stomach.

"Anyway, when I opened my eyes and saw him there, for a moment I could not tell the difference between him and the monster that had been chasing me, and I screamed again. Grandpa Fermin came in with a dagger in hand, but tucked it away when he saw what was happening.

"Nana Glatine was soon by his side and said, 'Now, anyone who wants to know what just happened, then come with me.' She took me into her sitting room, and Kendry came along with.

"She put me in her lap on her rocking chair, had Grandpa Fermin bring me some water, and began to tell me stories. They were stories about the land of the dark horse - a mare, a mare of terror, and a place of shadows. She called it Kashmar. Her stories were not very comforting at first. But I listened. She said it is a place that we sometimes visit in our dreams.

"Her tales were of visitors to Kashmar. Then she said, 'Now, Bumblebee, as you can see it is not a pleasant place - though at times it might start out seeming that way. But it is a very important place. All of us have fears. We do not understand things, and that can make us afraid. We think bad things might happen to us, or those we care about, and that can make us afraid.

"'Now, when we are afraid, we might do different things. We might try to run away. Sometimes that is a good thing to do. If we run, we may escape danger. Or sometimes we might try to fight against what gives us fear. That can be a good thing to do. Sometimes we feel helpless, that there is nothing that we can think to do, that we are trapped, that we cannot escape. When we feel that way - would you like to know a secret?' she asked.

"'A secret?' I asked her back.

"'Yes, a secret,' she repeated. I nodded that I wanted to hear.

"'Here is the secret. When you feel trapped - look for a small thing. An unexpected thing. Because with every fear we have, there will always be a way to go through that fear, and travel past the fear. So, when you have a bad dream, look for a small thing, that you can use to defeat a big thing. A pebble is a small thing. But if a pebble lodges itself in your enemy's shoe, it can slow him down, make him halt until he deals with the pebble. An arrowhead is a small thing, but if it is placed on the end of a shaft of wood, and loosed through the air through the power of bent wood and a small string of sinew - that arrowhead can wound or kill an enemy. Small grains of salt can kill the terrible slug which comes to eat the rumberry leaves. Small things defeat big enemies.

"'A large door, locked, might keep you trapped. Your father learned how to use small things to defeat the door, even if he had not the proper key. He once saved his life, and your mother's, by using a pin she had in her hair.

"'So, Bumbles, when you have visions from Kashmar, big visions of bad monsters - look for the small things. Sometimes what looks like a bad monster in dim light, turns into a soft kitty cat when it comes into the full light. Do not always trust what you see in Kashmar as being true. For lies can cause us to be afraid. Find the truth, overcome the fear. Look for the small things to defeat the large enemy. Look for the good light to overcome the dark places.

"'When you feel trapped, always keep in the back of your mind, "I am only trapped if I stop trying. I will keep trying." Say that, lad. Say it.'

"'Say what, nana?'

"'I will keep trying.'

"'Ah. So, if I have a bad dream, I say that?' I asked.

"'Say it, lad.'

"'I will keep trying. I will keep trying. I will keep trying,' I answered her.

"'Good. Listen more, grandson. Dreams prepare us for life. And life prepares us for dreams. Even if you find yourself in a kashmar dream, and wake up - do not quit thinking about the dream. As you come awake, give yourself the solution. Change the direction of the dream. Turn a small thing into a big thing. And make the big, bad things into small, harmless things. And keep trying. That way, that way, Murphy, you win. That is how you win. Do not look upon Kashmar as only a place of fear. Look upon it as a place to grow strong, a place to overcome.'

Murphy scratches his nose. "That is what she said that night. Later she told me, too, that the place of shadows is a place to learn humility. 'If you are not humble, you will not just stumble, you will fall.'

"Later I learned that most people call it Koshe Marr. But I first learned of it as Kashmar."

To Bliss

"I am sorry you suffered in the land of shadows, Bliss. Whatever happened there, perhaps it will help prepare you in some way we do not yet understand for what lies ahead."

To the Second Breakfast Club

"Do you have any counsel for us? Tiana seems to point a warning finger toward yonder castle. What could better entice us to travel that direction?"

Marking the place

Murphy takes his bearings, following the horizon, the hills, the place where the portal was. He walks over, looks at the ground, and makes an X in the ground with his foot. He looks about to see if there are a few rocks he might pile up in that spot. He does not want to forget where it was they began their sojourn in this land.

Murphy HP 36/36 AC 16/14/14 (Kim) 
Tuesday March 17th, 2015 3:07:54 AM


[OOC: Note for Alleah: I do believe that Murphy used the CLW wand on Alleah downstairs, so she should be up to full hit points. His intention was to ensure that all were restored to full, or pretty close to full hp.]

DM Steven: yes everyone is at full health. Only Sardok got slammed into the bookcase earlier and I fail to remember if anyone patched him up.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+7=17 ; d100=96 ;
Tuesday March 17th, 2015 6:27:40 AM

OOC: Thanks! Wasn't sure if that was to be applied or not around those chains

"Bliss? You ok?" Alleah is a little concerned she hasn't heard from her little friend.

First thing - taking stock of what they have and what they don't have.

"Ok, I wonder if there are ley-lines here. If not, spellcasting might be an issue. Hmm.. better try and cast a cantrip and see what happens" Alleah works through what is going on "But what cantrip? Hmm... I know!" Alleah grins wildly, and then tries to cast a spell that may have somewhat unpredictable results when cast in these lands.

Leyline check: 96 - May be ok. Alleah casts Deathwatch!

Knowl (Planes): 17 - To try and recall any info about Koshe Marr


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday March 17th, 2015 11:00:43 AM


"Miss Alleah! Miss Alleah! Here we are! What is this place? I'm afraid!"

Mookie turns his head, this way and that. "Me and the Boss were here before. I know it, and I know we're in trouble, Kid. This is the Nightmare Plane, that the Lord of Filth created. When the Boss's group was here, there was a tavern where you could find a door to leave. Have no idea if that even still exists now. That was a long time ago."

It is Mookie who answers Shel. "Who lives in castles? Rulers, right? Do we even want to go near that castle? And meet the ruler of this place? Count me out!"

The bird pauses, thinking hard. "Bottom line is, you don't know what's what here. Leafs on trees could be sharp enough to cut you. Shadows might be souls of trapped people who can never leave. Don't eat anything. Don't trust anything."

Murphy says maybe Bliss will do okay here, with his experience with shadow. "I hope you're right, Mister Murphy," says Bliss. "I wanna help. That's what a hero would do, right?"

The little halfling reflexively refreshes his Reduce spell -- does his witch magic work here? -- and looks around. Where's that girl who needed rescuing, anyway?

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+10=17 ;
Tuesday March 17th, 2015 12:43:10 PM

Hazel looks around for Faoil, and goes to check on his loyal companion.
His heart is racing, is mouth has a metallic flavor.
Where the hell are they? Hell?
He tries to find the north here, seeing if his survival skills work here.
Survival Roll: 17
He checks on Faoil. Is he hurt?
Is his dog as scared as he is?

[DM StevenVdB] - Evil Kisses... 
Tuesday March 17th, 2015 6:26:28 PM

All of you try to grasp the situation you're in. Shel's distressed by the lavender moon. It's upsetting... she'd grown quite fond of the Wardd moon! She looks towards the castle and wonders if that's the place they should all go to...

Bliss is very confused... he grabs on tight to Mookie and wonders if this could be the Realm of Shadows... look like this is not the visit here.

Kashmar... that's how Murphy's nana used to call this place of nightmares. Hopefully the Second Dinner's Club has some answers about what to do next... Is that castle the way to go??

Alleah checks on Bliss and then wonders if there are still Ley Lines here. Well her efforts are rewarded for apparently the Ley Lines are still very strong here! Makes sense as this is the spot the rift was opened towards the Giant Tower in Humble's Ford...

Humble's Ford... it sounds like a distant place now. A place long gone... future?... past? Unsure... Nothing is what is seems out here! Shel was even wondering if this is daytime or night!

Bliss is genuinly afraid... but when both Shel and Murphy plan on going towards the Castle he's definetely not following!
"Who lives in Castles? Rules! And do we want to meet the Ruler of this dreadful place?!?"
His Reduce spell works perfectly! He even has the impression that he's just even a slightly bit smaller than normal!

Faoil yelps and huddles close to his master. The dog's not wounded just terrified! The Ranger is feeling very uncomfortable. This just isn't the place he knows! Do concepts like North and South still exist?!?

Tiana remains kneeled on the ground still babbeling about demons and undead.
Veseley crawls on his feet also and looks around
Bazeck is clueless on what to do next... he wasn't expecting the portal to collapse making their return to the Giant Tower impossible...

----------------------------------------

There's little time to waste!!!
You hear a shrieking sound!!
Something is approaching! Fast!

Looking West you see a number of blackened, bat-winged heads veering towards you at great speed. Tentacles dangle from chin and scalp, and its fanged mouth hangs agape.

They are 50ft from you...

North, East and South there's just the vast plains. No hiding places nearby or at least not within eyesight...

Brace for impact!!!



Murphy HP 36/36 AC 16/14/14 (Kim) 
Wednesday March 18th, 2015 1:07:20 AM

Murphy sees the oncoming colony of bat-things approaching. He casts sound burst. He times his spell to discharge in the center of mass of the colony as the central critters cross into the 35' range of the spell. 12 5' squares will be affected on a plane, and at the height of the creatures should extend in a sphere of 20' diameter.

"If they want to shriek, we'll see how they handle my noise," Murphy says as they approach. Though his words may display bravado, inside he is disturbed by their appearance and what they might do to himself and his friends. Tentacles AND fangs???

[Sound Burst: You blast an area with a tremendous cacophony (10-ft radius spread, range of the center of the burst up to 35 feet from caster). Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. Creatures that cannot hear are not stunned but are still damaged. - Mr DM Steven, I'll let you roll 1d8 sonic damage for each bat, plus make Fort saves for each one to see whether it be stunned (and fall to the ground) or not.]

(DM Steven: Sound Burst isn't on the Druid's Spell List. Has Murphy been granted access to this spell via any other way? If not, I can not allow the use of this spell)

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday March 18th, 2015 5:33:05 AM

"Tiana! Veseley! Bazeck! Stay very close to me" Alleah's plan is to stay near the center of the party, and do her best to protect the three.

She draws on her clerical abilities and casts a spell to bolster all her allies.

Alleah casts Bless. Each ally within 50ft gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

---------------
Spells per day
Cleric
0 : Unlimited
1 : 3 - 1 = 2

Bloodwitch
0 : Unlimited
1 : 3
2 : 2

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+7=17 ; 4d6=16 ;
Wednesday March 18th, 2015 9:12:31 AM

OOC: are these a swarm or just individual bat creatures? If a swarm, Shel's Scorching Ray won't have any effect, so she won't cast it, and she will cast Invisibility on herself instead. If they are regular creatures, she will target the closest one and send a ray of fire streaking toward it.

Ranged Touch Attack, if Scorching Ray is cast is 17.
Damage from Fire is 16.

Shel yells as she sees the horrific creatures approach the group, and decides she has to use some of her magic to combat them.

OOC Either way, she uses her first 2nd level spell of the day.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+9=20 ; d20+9=20 ; d6+2=5 ; d6+2=4 ;
Wednesday March 18th, 2015 12:04:38 PM

For the first time, instead of rushing headlong into danger, Hazel thinks in mounting Faoil and running away from the foul creatures,as fast as Faoil can carry him.
He is almost starting to ride into his mount when he sees his friends bolstering them and attacking, their bravery making him feel ashamed, and forces him to stand his ground and attack.
He signals Faoil to get behind him, and quickly lets a couple bullets fly towards the closest creature.
Attack Rolls both 20, Total damage 9
He takes a 5' step towards Alleah and the wizards, followed closely by Faoil.
He is sweating.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d100=16 ; d20+11=20 ; d20+13=14
Wednesday March 18th, 2015 5:26:34 PM

Bliss steps up as a hero! He gets ready to fight!

But wait, are these things even enemies? Heroes don't shoot first and ask questions later. Mookie says things are not what they seem here.

The little fellow decides he can't just start shooting. That's a first for him!

But Shel and Murphy are casting major spells! Spells that HURT! After that, there's not much chance for a peaceful outcome!

Well, it is not archetypically heroic, but the tiny halfling decides.

Bliss acts fast. He casts Enlarge Person on Mookie. Ley Line check is a 16 -- that's good enough! Then he uses the fast mount action to hop on Mookie. His ride check to do so is a 20 -- that makes the DC. He hops on as a free action. He gets out his bah as a move action.

Mookie nods. "Good idea, Kid. Let's not let those things get near."

Mookie flies 80 ft in a direction away from the monsters, and then lands.

Bliss watches to see how fast they move. Perception 14

========

DM Sanity Info

Spells:
level 1: 0 of 2+1 cast
Level 2: 1 of 1+1 cast

Current effects:
Bliss: Reduce Person 1 round of 30 gone
Mookie: Enlarge Person 0 round of 30 gone

Other resources used: none.

Sardok HP 40/44 AC 21/16/16--Atlas2112  d20+7=13 ; d20+7=18 ; d4+2=6 ; d4+1=5 ;
Wednesday March 18th, 2015 5:59:36 PM

Sardok had stood silent, taking in his surroundings, making mental plans.

And then the swarm flew at them.

Drawing Krieg and Sturmgewehr, he takes up a position in front of the casters.
Out of the corner of his, eye seems something strange. Did Bliss just run away? Kid must be scared. Well, I'm scared to.

Hang on to your hats, kids. This is gonna suck," he says to the crowd behind him, and readies an attack.

[i]OOC: Readied Action: Attack on approach. To hit: 13, dam 6; to hit 18, dam 5.

[DM StevenVdB] - Evil Kisses...  d20+5=11 d20+5=11 d20+5=11
Wednesday March 18th, 2015 6:13:09 PM

Murphy sees the oncoming bat-things and doesn't wait to get introduced. Flying things with fangs and tentacles don't look too friendly.
(Kim, Sound Burst isn't on the Druid's Spell list. Is there any other way Murphy has been granted access to this spell? Please adjust your actions)

Gathering everyone close to her Alleah does her best to protect the group, and more specifically the Second Dinner's Club.
(please make sure your friends make use of the protective spells you offer)

Shoot first, talk later, is Shel's motto as he witnesses the demonish creatures approach. He sends a scorching ray their way! He hits the first creature full on!! It staggers... near death! But continues on its Kamikaze-like assault!

For a split second Hazel thinks in mounting Faoil and running away from these foul creatures but he sees his friends bolstering and attacking!! He keeps Faoil behind him and attacks!! His Sling Staff launches two bullets. His first bullet strikes V1 just after the Ray nearly got that one toasted... it shrieks and with a trail of smoke it crashes on the purple plain... due to the speed the thing was flying with, the head keeps on rolling and bobbing on the ground untill it stops just a couple of feet from Sardok.
His second bullet hits a second head!

Bliss does a surprising thing... he mounts the enlarged Mookie and flies in a direction opposite to the monsters and lands! He observes what happens from a safe distance...

Sardok frowns as he sees Bliss moving to safe distance. The little witch is probably affraid, yet so is he! He moves in front of the group and readies himself for the attack!!

Tiana remains helpless on the ground...
Bazeck and Veseley are unsure what to think of this situation and act not.

------------------------------------------

V1 lies dead on the ground.

V2 is wounded and intends to take on Sardok who is closest. Sardok's first strike goes wide, but his second succesfully connects!
The head attempts to bite Sardok but fails.

The other bat-winged heads swoop in on you and while some attempt to shriek you all into paralysis a few others attack!!

V3, V4, V5 and V8 all emmit a terrible shriek! Everyone but Bliss and Mookie need to make 4 FORT SAVES DC12 or be paralysed for 2d4 rounds.

V6 too closes in on Sardok but his attack too fails to connect!

V7 takes on Hazel without success...


Bliss and Mookie make another perception check please.

-------------------------------------------

To HELL... 1

-------------------------------------------

BATTLE STATS:
Alleah: 33
Bliss: 35
Hazel: 49
Murphy: 36
Sardok: 40
Shel: 34
Bazeck: ??
Veseley: ??
Tiana: ??
Faoil: 23
Mookie: 17

V1: ?? -17 -9
V2: ?? -9 -5
V3: ??
V4: ??
V5: ??
V6: ??
V7: ??
V8: ??

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+5=22 ; d20+5=13 ; d20+5=13 ; d20+5=12 ; d20+7=25 ; 4d6=18 ;
Wednesday March 18th, 2015 7:49:51 PM

Shel clasps her hands over her ears and fights off the horrible sounds.

OOC: Fort saves were 22, 13, 13, and 12, respectively.

"Don't let them overwhelm us. Those tentacle things could probably do real damage," Shel yells to the others. She wanted to hide behind the three who were with them, but she wanted to appear brave, even if that was the opposite of how she felt.

Not knowing what to do, she again fired a scorching Ray at the closest monster that was not in melee, making it easier to hit.

Ranged Touch Attack with Bless is 25. Fire damage is 18.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+6=23 ; d20+6=15 ; d20+6=21 ; d20+6=25 ;
Wednesday March 18th, 2015 8:48:00 PM

The shriek of the bats causes Alleah to cover her ears. Good thing she wasn't carrying a dagger at the time. (Fort saves: 23, 15, 21 & 25. All pass).

She looks about the party and the Second Dinners Club to see if anyone was affected by the noise.

Rest of post will depend on if anyone fails their save

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday March 18th, 2015 8:55:12 PM

OOC: forgot to add to my last post that was my second 2nd level spell slot of the day.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+12=16 ; d6+2=8 ;
Thursday March 19th, 2015 12:10:20 AM


OOC: Bliss was in the area of the Bless before he flew off last round, so I'm adding in the +1 to hit from that.

Bliss, still sitting on his familair, shoots at V5. He hits AC16 for 8 damage. Then Mookie flies off another 80 ft away from the battle and lands.

"I can be a hero from far off, right Mookie?" Bliss asks.

"Sure, you can, Kid," the old raven says. "Sure you can."

========

DM Sanity Info

Spells:
level 1: 0 of 2+1 cast
Level 2: 1 of 1+1 cast

Current effects:
Bliss: Reduce Person 1 round of 30 gone
Mookie: Enlarge Person 0 round of 30 gone
Bless Rounds: 2

Other resources used: 1 bolt of current clip.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16  d20+7=11 ; d20+7=19 ; d20+7=13 ; d20+7=11 ; d20+10=22 ; d4+3=7 ; d20+8=26 ; d20+8=26 ; d20+8=27 ; d20+8=25 ; d20+4=17 ; d6+3=5 ;
Thursday March 19th, 2015 12:18:41 AM

I have no way to be sure, but I guess the shriek is fear based, and Alleah's blessing just make Hazel make the saving throws. If that is not the case, please feel free to ignore the rest of the post.
Hazel instinctively takes his hands to his ears, and almost feel paralyzed by the fear... but in his mind Alleah's blessing moves just enough for him to continue fighting!
He swings his Sling Staff to hti the creature in front of him (V7).
Attack Roll 22, Damage 7
Finally he takes a 5' step forward (to X11)
Faoil ignores the shrieking, and moves behind Hazel, protecting Shel and the wizards (to Y11), and tries to bite on the same creature Hazel attacked before (V7).
Attack Roll 17, Damage 5
Sorry, forgot the +1 from the Bless in both Hazel and Faoil's attack rolls.

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+7=21 ; d20+7=17 ; d20+7=12 ; d20+7=21 ; d6+2=4 ; d20+6=18 ; d20+6=16 ; d6+2=4 ;
Thursday March 19th, 2015 3:16:24 AM

Last round (in lieu of sound burst - how did I get a wrong spell on my list?) - lightning arc for 4 hp electrical damage to one of the critters, ranged touch attack 18.

This round - 4 good Fort saves (21; 17; 12; 21). Another 4 hp against same bat thing from lightning arc.



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday March 19th, 2015 5:16:55 AM

Should anyone - party or dinners club - look paralysed, Alleah will spring into action.

The cleric-witch will move to whoever is frozen in place, and knock them to the ground! (OOC: Perhaps a 'Trip' manoeuvre against a helpless target to knock prone?) Her intention is to keep whoever is paralysed low to the ground, and she will stand over them acting as a target.

"Wardd protect us" she mutters

[DM StevenVdB] - Evil Kisses... 
Thursday March 19th, 2015 6:31:15 PM

(I'm going to delay posting to give Sardok a chance to join. He usually has posting problems once a week - I'll make a Friday and Sat or Sunday post. I hope no one objects?

By the way, Bliss I asked you to make another Perception check... Feel free to second post)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=27 ;
Thursday March 19th, 2015 7:04:26 PM

Ah, perception! I myself, Cayzle, missed my perception roll to read that part of the DM post!!

Of course, with my -3 wisdom modifier, I have trouble with those perception checks. :-)

Bliss Perception: 27



Sardok HP 40/44 AC 21/16/16--Atlas2112  d20+7=14 ; d20+7=27 ; d4+2=3 ; d4+1=2 ; d4+1=4 ; d20+7=27 ;
Thursday March 19th, 2015 7:41:51 PM

SArdok moves one step right and attacks.

The wounded one first, then the other one if still up.

SCimitar = 14 , 3 dms
short sword = 27 crit 27 = dmg 2 + 4

Sardok HP 40/44 AC 21/16/16--Atlas2112  d20+3=18 ; d20+3=4 ; d20+3=22 ; d20+3=18 ; 2d4=6 ;
Thursday March 19th, 2015 9:34:28 PM

Oops, never mind. Fort save = 18,4,22,18. Failed one. Paralyzed six rounds.

[DM StevenVdB] - Evil Kisses...  2d4(4+4)=8 d8=1 d8=5 d20+5=12 d20+5=19 d20+5=7 d20+5=6 d20+5=11 d20+5=19 d20+5=11 d20+5=12 d20+5=6 d20+5=25 d4=4 d20+5=10 d20+5=12 d20+5=8 d20+5=23 d4=1 d20+5=9
Friday March 20th, 2015 4:57:15 PM

Prior to the enemy's round Murphy has sent a lightning arc at one of the heads. (I tolled a d8 to select the target. I first had V1 but that one's dead so then rolled a 5)

Shel claps her hands over her ears and fights off the horrible sounds. She warns everyone not to let them overwhelm the group.

Like Shel, Alleah isn't affected either by the terrible shrieking. She checks on anyone who is affected by the noise...

From afar Bliss uses his Bah and aims for V5.

(OOC - I don't consider shrieking to be fear based. Like shout or shatter you're emmitting a piercing sound that staggers the ones that are affected by it. As such I'm affraid Hazel failed two saving throws)

Hazel is paralized by the ear splitting shrieking. (sorry I rolled an 8 round paralysis)
Faoil notices his master is not reacting anymore. He defends his master and takes a bite at V7 who has attempted to attack Hazel.

Murphy sends a second lightning at the same head (V5)

Seeing Sardok freeze Shel decides to send her Scorching Ray at the one attacking him. Shel targets V6.

Alleah notices both Hazel and Sardok are affected by the terrible shriek. However both Bazeck and Veseley too fail to protect against the shriek!!
Alleah stays with the second dinner's club to protect them. Faoil is covering for Hazel and Shel has succesfully targetted the heads that attack Sardok...

But all in all, it's not looking too good... Only Shel, Alleah, Murphy and Faoil are in close combat. Bliss runs further away from the battle... (you're off the map...)

Bliss went out of range to perceive anything still...

-------------------------------------------

V2 lowers to Kiss Sardok but misses his ... kiss... instead it bites in the purple dirt. (Kiss, hits AC6 - natural 1)

With V2 already trying to kiss Sardok V3 just tries to bite him. (Hits AC25 - Natural 20 - 4HP damage + poison FORT DC12 (failure means damage caused by bite can only be healed with magic if the caster succeeds on a DC20 caster level check). However the attack by V2 wakes Sardok from his paralyses!

V4 moves in range to Kiss Hazel! (Kiss hits Touch AC10 - miss) - the kiss does not wake the target from its paralysis.

V5 veers towards Murphy and attacks! Hits AC12 - miss.

V6 too attacks Sardok! Hits AC8 - Miss

V7 takes on Faoil and bites! Hits AC23 - damage 1 + poison FORT DC12 (failure means damage caused by bite can only be healed with magic if the caster succeeds on a DC20 caster level check)

V8 takes a second try at Muprhy but also fails to connect (hits AC9)

Sardok is no longer paralysed.
Hazel still is.

-------------------------------------------

To HELL... 1

-------------------------------------------

BATTLE STATS:
Alleah: 33
Bliss: 35
Hazel: 49 / PARALYSED 8 rounds
Murphy: 36
Sardok: 40 -4 poison
Shel: 34
Bazeck: ??
Veseley: ??
Tiana: ??
Faoil: 23 -1 poison
Mookie: 17

V1: ?? -17 -9
V2: ?? -9 -5
V3: ??
V4: ??
V5: ?? -8 -4 -4
V6: ?? -18
V7: ?? -6
V8: ??

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+8=22 ; d6+2=5 ;
Friday March 20th, 2015 5:53:57 PM

Mookie flies Bliss southawards up to 80 ft, then lands. He wants to be about 100 ft from the fight -- still within short range for his bah. Too bad he has to fire into melee.

Bliss takes the standard -4 to hit shooting into a fight.

He hits AC22 for 5 damage, hitting V5.

========

DM Sanity Info

Spells:
level 1: 0 of 2+1 cast
Level 2: 1 of 1+1 cast

Current effects:
Bliss: Reduce Person 2 round of 30 gone
Mookie: Enlarge Person 1 round of 30 gone
Bless Rounds: 3

Other resources used: 2 bolt2 of current clip.

Shel Gerald--AC 15/14/12--CMD 13--HP 34/34  d20+9=18 ;
Friday March 20th, 2015 8:12:53 PM

Shel moves forward 5' and tries to blast the two bats attacking Sardok out of the sky. She tires to focus herself and cast her spell, even through the craziness of battle. A colorful blast of light emits from her hands.

OOC: Concentration check to cast Color Spray targeting V6 and the one just south of it. DC 15 Will save to resist spell. 1st first level spell slot used for today.

Sardok HP 36/44 AC 21/16/16--Atlas2112  d20+3=19 ; d20+9=25 ; d20+9=28 ; d20+9=21 ; d4+2=4 ; 3d6=7 ; d4+1=5 ; d4+1=5 ; 3d6=12 ;
Friday March 20th, 2015 8:49:16 PM

Sardok's head clears and he waves an enthusiastic thanks at Alleah.

He turns his head about, and the most tactical move becomes clear.

He moves one step left, placing one of the things between him and Murphy. The thing seems distracted, and he unleashes a furious assault upon it, slashing at what appear to be exposed vital organs like a butcher too-quickly carving a slab of meat.

Move down next to V8. Attacking V8
Fort save: 19 successful.
Scimitar: hit AC25. Dmg 4 + 7 sneak attack
Short sword hit AC28 confirm crit 21. Damage 5 + crit 5 + sneak attack 12.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday March 20th, 2015 9:30:09 PM

OOC: addendum to last post. Concentration check needed was a 17, so Shel made the check.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+8=12 ; d20+4=12 ; d6+3=5 ;
Saturday March 21st, 2015 12:43:06 AM

Faoil yelps at the creature's attack, and it's barely able to resist it's poison.
He in turn tries to bite at the creature.
Attack Roll 12, Damage 5
Hazel, paralyzed by fear, is unable to do anything.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+7=19 ; d20+6=19 ;
Saturday March 21st, 2015 5:54:15 AM

(Knowl Planes check to ID creatures and potential strengths/weaknesses. DC=10+CR: Rolled 19. Should be ok)

Assuming Alleah realises what these horrid flying creatures are, she knows she needs to do something to help those who are paralysed. What's more, what's to stop them from shrieking again and doing the same to everyone else?

She does a fairly impressive dive and roll eastwards (Acrobatics check to avoid AoO. DC=Opponents CMD. Rolled 19. Should be ok I hope. Tumble to AB13)

In a much better position now, Alleah casts a clerical spell: Obscuring Mist. Her hope is that this might help her defend the Second Dinner Club (No Leyline check required for cleric spell. 20ft radius circle of mist centered on Alleah. If the creatures are what I think they might be, then obscuring sight of them might help those paralyzed. This is what I'm aiming for)

---------------
Spells per day
Cleric
0 : Unlimited
1 : 3 - 2 = 1

Bloodwitch
0 : Unlimited
1 : 3
2 : 2

[DM StevenVdB] - Evil Kisses...  d20+2=15 d20+2=9 d4=1 d20+5=8 d20+5=18 d100=18 d20+5=20 d4=3
Sunday March 22nd, 2015 6:44:56 PM

Mookie and Bliss keep their distance. They do however stay within range of Bliss's Bah. From 100ft away he fires a bolt into tye frenzy... V5 crashes...

In an attempt to give Sardok some space, Shel casts Color Spray on two Vargouilles... V6 is unaffected. V2 fails his save and is blinded and stunned for 1+1 rounds.

Sardok moves South and butchers V8 from the sky!

Hazel stands paralyzed! Faoil attempts to bite V7 but fails...

Alleah knows the bat winged heads are Vargouilles. Even though they aren't very tough their Kiss cpuld potentially transform the subject into something similar! They will try to stun and next kiss the subject!! With the right magic you could perhaps banish them from this plane... An accrobatic move pits her on position to cast a protective spell that could avoid getting hit or kissed...

Murphy stands idle... (Kim you ok?)

-------------------------------------------

Sardok moved just outside of Alleah's Obscuring Mist. This makes him the only clearly visible target... V2 fails to bite him... V3 breaks a tooth on Sardok's armor...

V4 makes another attempt to kiss Hazel but the Vargouille fails to locate the ranger due to the fog ( concealment check 18 - failure).

V6 emmits another shriek!! Everyone make a DC12 Fort save.

Should Faoil fail his Fort save vs the shriek, V7 will kill the dog... Hits AC 20 (succes). Otherwise its just another poisnous bite doing 3 HP damage...

-------------------------------------------

MAP NOT UPDATED - DOESN'T WORK FROM PHONE...

To HELL... 1

-------------------------------------------

BATTLE STATS:
Alleah: 33
Bliss: 35
Hazel: 49 / PARALYSED 8 rounds
Murphy: 36
Sardok: 40 -4 poison
Shel: 34
Bazeck: ??
Veseley: ??
Tiana: ??
Faoil: 23 -1 poison
Mookie: 17

V1: ?? -17 -9 (dead)
V2: ?? -9 -5
V3: ??
V4: ??
V5: ?? -8 -4 -4 -5 (dead)
V6: ?? -18
V7: ?? -6
V8: ?? -33 (dead)


Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+8=10 ;
Sunday March 22nd, 2015 8:05:24 PM

Faoil gets paralyzed by the Varguille shrieking and gets "kissed" by it...
The brave dog falls dead at the feet of his paralyzed master.

Sardok HP 36/44 AC 21/16/16--Atlas2112  d20+3=14 ; d20+10=21 ; d20+10=29 ; d20+10=17 ; d4+2=3 ; 3d6=10 ; d4+1=4 ; d4+1=5 ; 3d6=16 ;
Sunday March 22nd, 2015 8:51:32 PM

OOC: Fort save = 14 Save!

Sardok glances back around and sees a glowing lighted arc spring from Shel's hands. The writhing lights engulf the unholy menace off to his side and he sees the thing daze about, unseeing and senseless.
He turns briefly and throws the young sorceress a brief kiss. "Glory to the House of Shel! I shall not waste this rarest of gifts you have given me!"

He crouches low and, swords still glistening with the blood of a monster already murdered, chooses his next strike, determined they all shall not die this day!

OOC: Stunned = -2 AC & no dex bonus, yeah?

Rapier: to hit: 21 dam: 3 + 10 sneak = 13
S. Sword: to hit: 29; confirm: 17. Dam:4 + crit 5 + sneak 16(!) = 25



ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+5=11 ;
Sunday March 22nd, 2015 9:14:38 PM

Shel fails her save against the terrible sounds, and stands motionless.

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+7=8 ;
Monday March 23rd, 2015 1:57:34 AM

Murphy sends a strong gust of wind ever so slightly off of barking Faouil's left, to strike V4 and V7 (and it might wing Hazel - perhaps shaking him out of his paralysis?).

About to figure out what to do next, he hears the penetrating screetch, and the sound renders him helpless (Fort save 8 - nat 1).

[Sorry, folks - very busy weekend]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday March 23rd, 2015 3:23:12 AM

OOC: Um, people may want to hold off actions for the moment.

A question has been asked of the DM re the Obscuring Mist. Specifically, that since it obscures vision, anyone in the mist may be immune to the screech.

Using a Gust of Wind to clear the mist away might actually be detrimental to our safety, in that it removes a potential immunity.

Then again, how you're able to cast it whilst paralysed might be a good question too! :)


Murphy HP 36/36 AC 16/14/14 (Kim) 
Monday March 23rd, 2015 3:37:24 AM

[OOC: Responding to Robc: I came to post to the Friday DM post, then saw that the Monday post was already here. So, first part of post was to cover Friday. Second part was to respond to Monday post.

Yes, clearing a line of the obscuring mist may have detrimental effects. Murphy is hoping the gust has enough detrimental effects on our winged opponents to be worthwhile. It will not clear all the mist - just a direct line from Murphy toward his targets.]


[DM StevenVdB] - Evil Kisses... 
Monday March 23rd, 2015 4:32:30 AM

ADDENDUM !!!!!

1) Good catch by RobC! Alleah's spell did not only.obscure vision, but since you need to clearly hear AND see the Vargouilles for being affected by their shriek the fog also protects you from that! That means only Sardok and Faoil need to roll against it.

2) The fog obscures Hazel so he no longer sees the Vargouilles... As such we recovers from his paralyzation! The affected members fron the Second Dinner's Club also regain consciousness.

3) Should Faoil fail his Fort save vs the shriek, V7 will kill the dog... ... Of course the thing can not KILL the dog immediately... It should have read KISS the dog instead!!

4) Map updated

5) Sorry folks... Please make new posts to correct

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+9=10 ;
Monday March 23rd, 2015 6:37:25 AM


OOC: Bliss had moved south but still within 100 ft of V5. Say about AL27.

Bliss cannot see throgh the mist. Mookie flies 80 ft to V27. From there Bliss shoots at V3, firing into melee at -4 ... he hits AC10 with a nat 1 -- a miss!

========

DM Sanity Info

Spells:
level 1: 0 of 2+1 cast
Level 2: 1 of 1+1 cast

Current effects:
Mookie: Enlarge Person 3 round of 30 gone
Bliss: Reduce Person 4 round of 30 gone
Bless Rounds: 5

Other resources used: 3 bolts of current clip of 5.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday March 23rd, 2015 9:55:34 AM

"Dinner Club! Stay low and don't make a sound!" Alleah's yells. Her first concern is still the other folk that are here with the party. If they stay low and quiet, hopefully they will stay out of harms way. "Is anyone else hurt? Bliss? Murphy?"

She takes a 5ft step north (to AB12) and readies herself to defend those that are within her reach.

Ready action: Aid another in combat. Grant a +2 bonus to AC to any one of the Second Dinner Club if they are attacked and Alleah is aware of the attack and can help

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday March 23rd, 2015 11:05:46 AM

OOC: addendum to last post.

If Shel can see Sardok through the Obscuring Mist, she will cast Protection from Evil on him. If she cannot see him, she will cast Shield on herself.

[DM StevenVdB] - Evil Kisses... 
Monday March 23rd, 2015 6:21:44 PM

Not my favourite round... Bob noticed the Obscuring Mist should have protected Faoil also and looking at the books indeed I didn't verify RobC's area of effect proposal. Faoil too stands in the fog... and as such needs no shriek save nor will be kissed...

Sigh... No one wants to be kissed :-(

-----------------------------------------------------------------------------------

No post today tp give everyone a chance to change or update their turn. I'll throw all bits and pieces back together tomorrow to get a fresh go without hickups...



Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday March 23rd, 2015 9:20:15 PM

Bliss's round remains unchanged: Fly west on Mookie, land, fire a shot, misses with a nat 1.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday March 23rd, 2015 9:30:11 PM

OOC: How did I get a 20ft radius wrong? That's like one of the most common bursts! My fault. Sorry guys!

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+9=21 ; d4+6=10 ; d20+8=20 ; d20+4=18 ;
Tuesday March 24th, 2015 12:52:41 AM

OOC: Changing the last action, then.
BTW, Faoil is not poisoned.
RobC: no problem, you saved all of our bacon in this fight!

When the mist envelops Hazel he realizes he can move! He holds his sling staff with string hands and tries to hit the Vargouille in front of him (V4) with all his strength.
Hazel Power Attack: 22 (forgot the bless +1); Damage: 10
Faoil yelps at the Vargouille bite, and feels the poison enter his veins.
Faoil Fortitude Saving Throw: 20
But his powerful physique resist, and he remains unaffected by it,
In turn the loyal dog jumps and tries to grab on the Vargouille (Grapple attempt against V7, he provokes an attack of opportunity).
Faoil Grab attempt: 19 (forgot the Bless +1 here too)

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+14=21 ;
Tuesday March 24th, 2015 2:06:59 AM


Murphy does as mentioned - gust of wind to left of Hazel and Faoil (Perception: 21 to try to get aim right based upon sound), hoping to catch a couple of creatures in the forceful flow of air.


[DM StevenVdB] - Evil Kisses...  d100=51 d20+5=10 d20+5=25 d20+5=19 d4=2 d20+5=9 d20+3=13
Tuesday March 24th, 2015 5:40:18 PM

(OOC - ok back on track... I hope... A first little backtracking and then full speed ahead my friends! Thank you for your patience!)

-------------------------------------------

Last 'round' we had Alleah casting a protective Obscuring Mist which basically saves the day and all those affected by the Vargouilles Shrieking! (Awarding Alleah a Hero Point for excellent spell casting)

Her spell was well places and all but Sardok were covered in fog. Only Sardok remained in plain sight and of course Bliss who is flying with Mookie a bit South of the group but within range of his Bah.

V3 breaks a tooth on his armor. None of the other Vargouilles were able to do anything.

The whole Humble's Sword group plus the Second Dinner's Club has regained consciousness!!

V2 got blinded and stunned.

------------------------------------------

Besides avoiding the feeble attempts to bite him, Sardok also shrugs off the paralyzing effect from the Vargouille. Behind him fog covers his friends from sight.

Thanks to Shell's color spray Sardok gets perfect target practice! Allready after his first strike, V2 crumbles to the ground!! So his swings his Sword at V3 instead. (He gets no sneak attack damage though)

Shel has no chance to see Sardok from within the obscuring mist so instead she remains in place and casts a protective spell upon herself...

A well targetted Gust of Wind by Murphy catches V4. The small creature is knocked prone by the force of the wind!! The spell clears a little bit of fog...

Mookie takes Bliss East and South of the group. From that point he once again aims his Bah yet this time he gruesomly fails... (Bliss please once again roll Perception)

Alleah gives advice to the Second Dinner's Club to stay low and quiet. She checks on anyone around for injuries. (Bliss is too far away to check his status)

When the obscuring mist envelops Hazel he realizes he can move! He holds his sling staff and attempts to batter the Vargouille in front of him. The creature is prone on the ground!
Faoil endures the pain from the bite but isn't affected by the Vargouille poison. He retalliates and attempts to grapple the creature! V7 overcomes the 20% concealment of the fog and gains an Attack of Opportunity. It fails however to bite the dog again and is succesfully grappeled by Faoil!
(CMB good enough to overcome CMD Vargouille)

-------------------------------------------

V3 once again attempts to bite Sardok! V3 hits Sardok AC25 (natural 20 - crit not confirmed - damage 2HP + poison FORT DC12 (on failure damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check)

V6 flies backwards to find the Humble's Sword but can't see anyone...

V4 gets up from the ground (AoO granted for Hazel) and then attempts to bite the ranger but... yet again Hazel's armor proves to be too tough to bite through!

V7 does not try to escape the grapple but instead tries to bite! Hits AC13 - fails.

-------------------------------------------

To HELL... 1

-------------------------------------------

BATTLE STATS:
Alleah: 33
Bliss: 35
Hazel: 49
Murphy: 36
Sardok: 40 -4 -2 + poison
Shel: 34
Bazeck: ??
Veseley: ??
Tiana: ??
Faoil: 23 -1
Mookie: 17

V1: ?? -17 -9 (dead)
V2: ?? -9 -5 -13 (dead)
V3: ?? -4 -5
V4: ?? -10 (knocked prone)
V5: ?? -8 -4 -4 -5 (dead)
V6: ?? -18
V7: ?? -6
V8: ?? -33 (dead)



Murphy HP 36/36 AC 16/14/14 (Kim) 
Tuesday March 24th, 2015 6:12:55 PM

[OOC: StevenVdB - see the mini-map I just emailed you regarding the path of the gust of wind that Murphy sent forth. -Kim]

DM Steven - Sorry Kim, the line drawn is the only one which could potentially capture at least one of the Vargouilles. I did try all options to give you the most benefit from the spell. Bob (Hazel) pointed the right rules documents for possible 'lines of effect'... forgive me to be a bit more cautious about the rules at the moment ;-)

Areas of effect for Magic


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+12=17 ; d6+2=7 ; d20+13=29 ; d20+12=18 ;
Tuesday March 24th, 2015 7:21:59 PM

OOH! Bliss sees that V5 is not engaged at the moment, so he shoots at it. 80 ft away puts it in short range of his bah. He hits AC17 for 7 damage!

He takes a look around, and so too does Mookie. Bliss Perception 29, Mookie 18.

========

DM Sanity Info

Spells:
level 1: 0 of 2+1 cast
Level 2: 1 of 1+1 cast

Current effects:
Mookie: Enlarge Person 4 round of 30 gone
Bliss: Reduce Person 5 round of 30 gone
Bless Rounds: 6

Other resources used: 4 bolts of current clip of 5.

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Tuesday March 24th, 2015 10:17:00 PM

Nat 1 on Fort save. :c

Sardok takes the bite and feels the poison sting. "Haha! A hit! A palpable hit!" he says, all but laughing. "Well, played, head-thing. Though you are left alone, you still show spirit! But you have forgotten something important, and that is to LOOK OVER THERE!"

Emphasizing his shout with his short sword, Sardok diverts his enemy's attention.

ooc: Bluff check to Feint = 27(!) If successful, they are denied their Dex bonus to AC.

Following up, Sardok takes a step right, and aims his rapier into the foe's vitals.

ooc: 5ft move to X13. Attack roll =17(w/Bless). dmg = 3 + Sneak 12 = 15.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20=16 ;
Tuesday March 24th, 2015 11:43:30 PM

Alleah can hear the sounds of combat, but within the fog she has no idea how the battle is going. She carefully edges closer to the nearest combat and places herself between it and the Second Dinner Club.

"Stay down! Stay low!" she whispers.

Move to Z11
Ready action: Aid another in combat. Grant a +2 bonus to AC to any one of the Second Dinner Club if they are attacked and Alleah is aware of the attack and can help - Rolled16: Success


Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+10=29 ; d4+6=9 ; d20+10=23 ; d4+6=8 ; d20+9=29 ; d6+3=5 ;
Wednesday March 25th, 2015 1:11:24 AM

Hazel Attack of opportunity against V4, power attack and bless taken into account.
Attack Roll: 29; Damage 9

Hazel connects solidly again on the floating head, and starts to think that could be a good training for children. A head tied to a rope, floating around, while children use staff to break it.
Maybe some price, candy, when they manage to kill it.
She will have to tell Alouryn when he gets back to her.
He stops being distracted, and tries to hit the Vargouille again.
Against V4, or if already dead will move against V6, power attack and bless taken into account.
Attack Roll: 23; Damage 8

"Candy time" - he thinks.
Faoil keeps in a biting contest with the demonic head (V7), and tries to keep the Vargouille grappled.
Grapple Check 29. Natural 20!
Faoil tightens his jaws, crushing the Vargouille inside them.
Damage: 5 (Is it a critical threat, as the Grapple roll was a natural 20?)

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday March 25th, 2015 11:49:38 AM

With her enhanced defenses, Shel feels brave enough to move forward and poke her head out of the Mist. If she sees Sardok nearby, she will cast PFE on him, hoping to bolster his defenses against the horde of hint monsters.

Assuming she finds him and casts, that will be her third 1st lev spell cast today.

[DM StevenVdB] - Evil Kisses... 
Wednesday March 25th, 2015 5:18:24 PM

Giving some extra time to Murphy (Kim) to post

[DM StevenVdB] - Evil Kisses... 
Wednesday March 25th, 2015 5:21:25 PM

Bliss notices V6 is not engaged in combat and shoots another bold from his Bah. Yet another flying bat-winged head gets shot out of the sky!

This time Sardok was unable to withstand the vile power of the Vargouille poison. With a cunning move he then strikes V3 back to the plane it came from... (I believe you are at 34HP of which 2 HP are poisoned)

Alleah tries to get near the sounds of battle. She almost trips over Tiana (who is still sobbing on the ground) and Veseley (who is clueless on what to do but listened to Alleah when she ordered to stay still and quiet).

Even before V4 could have gotten back up from the ground Hazel slams it to pieces! Shards of the blackened skull fly all around the ranger's head and it is not without pleasure he then concentrates on the Vargouille Faoil holds... that one being the last V standing... Faoil damages the skull while grappeling and eventually it too falls out of the dogs paws...

Everything then falls silent... the fog surrounds all but Sardok and Bliss.
With no more Vargouilles around both take a look around...

Having no other clear targets Bliss takes a moment to look around...

Murphy keeps quiet also within the fog...

Bliss and Sardok Spoiler Highlight to display spoiler: {... an entire horde of creatures is marching upon the place the portal stood... which is where you are all standing... More flying things, undead, vampires, some living things but well... ugly and wielding tattered banners, bloody flags, rusted spears and blades. In other words a formidable force... }

-------------------------------------------

To HELL... 1

-------------------------------------------

BATTLE STATS:
Alleah: 33
Bliss: 35
Hazel: 49
Murphy: 36
Sardok: 40 -4 -2 + poison
Shel: 34
Bazeck: ??
Veseley: ??
Tiana: ??
Faoil: 23 -1
Mookie: 17



Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday March 26th, 2015 12:14:47 AM


Bliss calls out in his high, boyish voice: "Hey! HEY EVERYBODY! What's that army of undead headed our way? Undead and vampires! I think we need to go in THAT direction, away from them! Fast!"

Mookie pipes up, "And TOOT SWEET, too!"

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Thursday March 26th, 2015 12:50:57 AM

Hazel quickly grabs Tiana and mount her on top of Faoil.
"Take care of her my friend..."
He scans the horizon,
"Let's go!"
He will wait for the others to move, and he will take the rearguard.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday March 26th, 2015 1:29:50 AM

"Uh, Bliss? Kindof surrounded by fog right now. Can't see where you're pointing. Which way are we running? East?" Alleah calls back to her diminutive friend.

Assuming she receives some sort of call back, Alleah will help Bazeck and Veseley to their feet before "encouraging" them to flee in the direction Bliss indicates. "Run! Straight line. That way. Go go go! Vampires are coming!" She will try and shepherd the pair.

"Fleeing from the undead. What would Gargul think of this?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday March 26th, 2015 7:12:09 AM


Bliss shouts, "That way! I mean, THIS WAY! OVER HERE!"

The halfling flies 80 ft on mookie, lands, then calls out. Flies, lands, calls. Repeat. Hopefully you all can follow the sound of Bliss's voice, if not his words!

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday March 26th, 2015 10:13:54 AM

Shel doesn't ask questions. She follows the others running away. She didn't see any vampires, but she wasn't waiting around for a closer look! "Keep talking, Bliss!"

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Thursday March 26th, 2015 10:26:51 AM

Sardok just screams "RUN!!" and takes off away from them.

In his haste he trips over Alleah as she is helping the Fourth Breakfast Labor Party to their feet. "Scuseme---OOPMH!"

Landing indignantly in the dust, he crawls back to his feet, suddenly becoming aware of Bazeck, and looks at him as if seeing him for the first time.
Now aware that a powerful mage that had a hand in getting them here is, well, still here, Sardok asks the learned halfling, "Massive-Horde-Big-Army coming this way! Canyougetusoutofhere? NOW!"

For anything other than an immediate Planar shift, Sardok throws the scholar over his shoulders in a fireman carry and runs toward Bliss' voice.

Murphy HP 36/36 AC 16/14/14 (StevenVdB for Kim) 
Thursday March 26th, 2015 7:18:22 PM

Murphy hears both Bliss and Sardok call out to get away from this place! All his friends seem to have trouble getting out of this fog but the druid has yet another trick up his sleeve!

Murphy changes into the Owl shape he has often used before. Immediately he begins to flap his wings clearing a path through the smoke for everyone!

Next round he'll take it to the sky to go and check out that demonic horde.

[DM StevenVdB] - Canyougetusoutofhere 
Thursday March 26th, 2015 7:23:44 PM

Bliss calls out for everyone to get the hell out of there!

Hazel grabs Tiana who appears to be in a catatonic state and has Faoil take care of her...

From within the fog Alleah calls out for Bliss to get some directions. The little witch riding Mookie does his best to guide everyone from the fog. Appreciative, Shell calls for Bliss to keep talking.

Sardok has some difficulty finding his way through the fog and bumps into Alleah and the even Bazeck! He looks the wizard up and down and wonders why this powerful spellcaster can't just get everyone out of here!

"I... I... Don't know how... we succeeded opening the rift.from within the tower using scrolls of all sorts not even expecting this could work... "

Murphy changes shape and with his wings clearing the path Bliss guides to the group manages to get out of the fog after which they start running from the horde!!

The horde keeps marching closer... You can feel the ground tremmor and you can hear their feet stamping...
The moment they see you running the start cheering and kick up the pace also!! They're running... Shouting... cheering... and... it doesn't look like they will let you run away that easy!



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday March 26th, 2015 10:14:07 PM

Sardok has Bazeck, Faoil has Tiana. That leaves Alleah now only having to escort Veseley

"Move it or lose it! Pick up the pace! Now now now!" she yells behind the man like an army drill instructor.

Of course Alleah has many ways that she could use to improve her own speed. Right now though, she needs to stay behind Veseley to help ensure his safety.

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Thursday March 26th, 2015 11:25:07 PM

Sardok keeps running, while carrying on a running (pun intended) conversation with the halfling on his shoulder.

"Look, are you a powerful mage or not? If so, we need one of two things from you. A way to get more far from here, or a way to make that army not be here anymore.
You don't need to send us home, just farther away would work right now. We can figure this out after a legion of vampires aren't calling shots at our various important bodily places.
Sooner the better, old man. You're not that light."


Sardok normally is all for treating elders with respect, but some of that luster seems to wear away when said elder has opened a gate to an unending nether-realm from which there is no escape from constant pain and pursuit. Just not the same somehow.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+12=31 ;
Friday March 27th, 2015 1:00:56 AM

Hazel scans ahead for a place to hide or make a defensive stand, while making sure everybody hurries up, he staying at the back of the group..
Perception Roll: 31

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=17 ; d20+12=26 ;
Friday March 27th, 2015 6:34:13 AM


Bliss pauses in mid-flight to look around. How far away is this horde of undead? How many are there? And are we on a featureless plain, or ar there any natural features about? How far away is this castle? Are we headed toward it? Are the undead shepherding us in any particular direction?

Perception Bliss 17 Mookie 26

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday March 27th, 2015 9:57:34 AM

Shel keeps running with the others, not paying any attention to her direction, simply trying to keep her distance from all the nightmare creatures that appeared on the group's heels. Go, go, go, get away, was all that she was thinking as she kept sprinting.

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+10=17 ;
Sunday March 29th, 2015 6:16:36 AM

Murphy gains altitude, and perspective, mentally enumerating the large group of creatures heading their direction, noting as well what they look like, and how they are armed.

From his height, he also looks around to see if there might be a good, defensible place for the group to flee towards.

Perception: 17

[DM StevenVdB] - "Move it or lose it!" 
Sunday March 29th, 2015 4:42:58 PM

Alleah sees Sardok is taking care of Bazeck and Faoil has Tiana covered. So she has to deal with Veseley!

"Move it or lose it!

Veseley looks at the Witch and quickly adds: "No need to remind me of that lass!" and Veseley starts running with the rest of you. A spell increases his speed...

Sardok tries to talk to Bazeck as he runs from the horde of creatures... if not able to send everyone home, why not just something a bit farther away from this place!

Bazeck wriggles free from Sardok: "I'm perfectly fine running on my own now thank you... I may be older than you but I'm still in my prime lad!" He quickly casts a spell upon himself and Sardok notices his pace increases! Bazeck keeps up with Veseley and they hurriedly pass a few words... They run as fast as they can...

Hazel checks the plains ahead of them for a place to hide or take shelter... the plains all look fairly deserted with no trees... a couple of purple rocks here and there. Grasses won't even hide a tiny Halfling like Bliss! In the far distance however he notices the hills become steeper so perhaps they will have a place to hide there... IF they make it there...

Flying on Mookie, Bliss pauses in mid-flight and checks the distance of the horde. He makes an interesting thought... are they shepherded in any particular direction?!?

Bliss indeed notices the horde forms a semi circle behind them!! He also feels that some among that foul horde could run faster if they wanted to... You are 'pushed' East it seems... the castle can still be seen far in the distance to your North. From his elevated position Bliss also notices the hills farhter in the East become steeper but behind he seems to notice trees! A forest perhaps!! Looks like East is their safest bet but... why then are they sheparded that way?!?

Not paying any attention to her direction Shel keeps on running!

Like Bliss, Murphy too gains altitude checking out the army behind them. East does sound the safest place to go to...

How many are there?!? Neither Bliss nor Murphy can get an accurate count... the army is vast


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday March 29th, 2015 7:34:49 PM

Shel keep running with the group, not sure of what other option there is. Im certainly not heading back toward the horde.

OOC: I'm not quite sure what other options ther are then to simply keep running. So I guess Ill do that.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Monday March 30th, 2015 12:11:28 AM

Hazel keeps at the back, making sure everyone is ok...

If any demon wants to grab one of his friends they would have to deal with him first.

Murphy HP 36/36 AC 16/14/14 (Kim) 
Monday March 30th, 2015 4:54:32 AM

So, a vast army of (>100? >1000? >10000? >??) wants to shuffle us over there, eh?

Why do Murphy's eyes suddenly search the local ground for rodents?

He ascends higher still.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday March 30th, 2015 7:20:38 AM

Alleah smiles as Veseley magically gains pace. Even without magical aid, Alleah can run quite fast for a halfling (30ft base speed, 120ft run). Still, she looks to ensure she is between the army and the Second Dinners Club.

And where in the Wold has Bliss gone? Honestly, he's that small, one day she is just going to clear lose track of him.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday March 30th, 2015 11:22:53 AM


Bliss shouts out his discovery. "They are behind us AND to the sides! They are pushing us in this direction!"

He keeps flying, but not going too high. Mookie often lands in fact.

[OOC: Each round, Mookie lifts off, flies 80 ft, then lands. How much time is going on? We can only run for a couple minutes. Are we hustling or running? How much time is passing?]

Mookie says, "Kid, I don't like this. Maybe we should make a break for it? If they don't want us to go to the castle, maybe we should try for it?"

Bliss casts Message while mounted a couple times so the group can run and chat.

"Friends," he says, "We're being pushed in that direction. Should we do as we're told? Or should we make a break for the castle? They do not want us to go that way."

[OOC: Can we get a call-off of our movement rates? Mookie flies at 40. Is anyone at 20? If we're moving at 20, how is it they are not catching up? Could this all be an illusion?]

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Monday March 30th, 2015 3:00:20 PM

Sardok feels miffed at the elder arch-mage. If he can move that fast, shouldn't he be carrying him??

Eh, what of it anyhow.

Sardok catches Bliss' statement and muses on it. He looks behind, gaging the angles. Could the party veer North? There's not much in the direction they are going, and there's no guarantee that the castle would be friendly, but if they are right not -not- going to the castle, there's a good chance that the army doesn't like the castle and the castle doesn't like the army. It's not like they've got a lot of other options.

[DM StevenVdB] - "Move it or lose it!" 
Monday March 30th, 2015 5:30:00 PM

The group feels lost... The horde behind them, hundreds... most likely even more, does not close but they don't seem compelled to let you escape...

Shel is clueless yet she's absolutely certain she won't run back into those creature's arms!!

Hazel holds the rear and makes sure no demon gets near either of his friends.
Faoil stilk takes care of Tiana.

Flying ever higher Murphy hopes to catch a glimpse of wherever it is they are being lead... wherever or to... whoom?!

Dispite the terrible danger they are in Alleah has a little smile left for the wizards. She herself is pretty fast too...
Alleah looks around to find Bliss.
Bliss and Mookie makes several touch 'n goes and during his landings he informs his friends. How is it that mob isn't getting any closer?! Could it be they are not allowed... !?!

Sardok muses on Bliss's statements and wonders if it wouldn't be better to veer North! Who knows, the castle may not be all that demonic right?!

Bazeck and Veseley are taking point but both are getting tired... You've been running for a few minutes now at least!

From his high altitude Murphy suddenly motices a single figure seated on a Nightmare steed... He raises his bow... nocks an arrow... and fires...

The rest only hear the sound of a massive arrow veering through the ever lavender sky!

... THUD...

Bazeck is thrown a several feet back!! A blackish arrow in his chest... he never even knew what hit him!!

And then he comes... few have ever laid eyes on him as he prefers to strike his 'prey' at a distance however he also gets great joy out of watching his quarry suffer at his hand... he loves the smell of fresh blood in the air and enjoys hearing the last breath leave his victim... "If its still breathing, my job's not done." seems to be his motto. His followers call him The Huntsman as no one knows his real name...

Stone cold black eyes stare from underneath a black hood and a wicked grin surrounds his cracked dry lips. Seated on his great Nightmare steed. Wielding that massive blackened bow of his...

He waits for you...
The horde behind you draws closer and herd you towards the Huntsman - there appears to be little chance to make a run for it now... Why not talk your way out of this mess??

Veseley kneels at Bazeck's body and feels his pulse... "He's dead..."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d100=3 ;
Tuesday March 31st, 2015 6:39:14 AM

Alleah's jaw drops. What did Bazeck do to deserve this?

She kneels by his body, pulling the arrow from his chest, and reaches for a ley line that she might cast "Gentle Repose" on the corpse (Ley line check: 3. Guessing it's a miss, but not sure what the ley lines are like here)

"Why?" she asks the Huntsman. She has nothing more to say to him.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday March 31st, 2015 9:13:30 AM

Shel waits for Murphy to talk to the evil creature. Murphy's always good at that stuff. What would I ask him other than why did you bring us here and why did you kill Bazeck, you monter?

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Tuesday March 31st, 2015 4:05:44 PM

Hazel stops in awe.
What a good shoot.
He prepares to shoot, grasping his sling staff in both hands while swinging it, loaded over his head.
If he is to be overrun by demons, he will give their leader something to remember him by first.
"Goodbye Alouryn!" - He whispers.

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Tuesday March 31st, 2015 4:44:56 PM

Sardok jogs a few more steps, then comes to a stop. Running is of no more use.

He does not draw his swords. Such an expert bowman could have killed them before they took another dozen steps.

"Alright, Huntsman. You have snared us in your trap and taken one of our own, yet left us breathing. What would you have of us? I can not say to agree to any pact you proprose, but I acknowledge that in negotiation you seem to have...leverage."

He stands still, waiting for a response.

[DM StevenVdB] - "Move it or lose it!" 
Tuesday March 31st, 2015 5:13:01 PM

Hoping for a post from Kim and Cayzle... Some 'diplomacy' might be appropriate ;-)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20-2=9 ;
Tuesday March 31st, 2015 5:28:41 PM


Bliss tries his very very best to blend in with the shadows. He can't do that yet, but he tries anyway.

This looks like someone petrified with fear. That's not far off, actually.

Mookie clears his throat and tries to act humble. This is not natural for him.. "Well, um, sir, what can we do for you?"

"So that you will perhaps see fit to not just kill us, sir."

Mookie's untrained diplomacy check: 9

[OOC: Neither Bliss nor Mookie are especially diplomatic. Sorry!]

[DM StevenVdB] - "Move it or lose it!" 
Tuesday March 31st, 2015 6:10:33 PM

Alleah's jaw drops and kneels besides Bazeck's body... "Why" is the only words she manages to bring out.

Shel waits for one of her more diplomatic friends to speak up...

Hazel stops in awe and reaches for his bow... "Goodbye Alouryn" he whipsers and sees her face crystal clear before his eyes.

Sardok realizes there's no point running anymore... Drawing his swords seems useless for he just knows thE Huntsman could have killed the all if he wanted to... So he speaks to him...

Bliss isn't too good at diplomacy... Mookie only makes a puny effort....

With a rhasping voice the Huntsmans speaks...

"Welcome to the Realm of Fidelia... Why do you come here? Do you seek to destroy then arrogant fools you will meet your match... Do you seek to recover what was lost? The stolen child? The twinkling artifact? They are but mere bait... for it is you who are the prize, brave adventurers and it is your suffering she craves...

Find Amalee near the Old Cemetery instead and find your way home...

You have 3 days for the Hunt to begin... "

Sardok HP 36/44 AC 21/16/16--Atlas2112  d20+7=18 ;
Tuesday March 31st, 2015 10:35:52 PM

Sardok looks around at his companions, giving them a 'Does this make any sense to you?' look.

An idea takes him, and he decides that things couldn't get much worse, and decides to play the game.

"Wise hunter," he begins, a wry smile playing along his face, conveying a confidence he does not feel. "Perhaps we have had a minor misunderstanding. We are but naive fools who played with magicks beyond our ken. 'Twas but accident that we opened a portal that sucked us here against our will. Did we have means, we would leave you and thy liege Fidelia to your own ways. We know not of a stolen child or artifact, nor wish to rob you of them. Hence, did you but let us go on our way, we have our most humble apologies for trespassing on thy lands.
Of course, if it is some small matter that you require, could you at least do us the favor of pointing us in the direction of this 'Old Cemetery' of which you speak? And who is Amalee? Can we get but the briefest of descriptions? As far to purpose, what would you have of us? What are we to find in the Cemetery that us important enough for you to point us unto it?"


Sardok doesn't know what half the words he is saying mean, but he hopes to get the man talking enough to at least get some clue as to what in the nine hells the man is blathering about.

Diplomacy check = 18

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d100=70 ;
Wednesday April 1st, 2015 7:20:39 AM

Alleah tries once again to cast her spell, this time with greater success (Leyline check: 70=Pass. Cast 'Gentle Repose' on Bazeck's body). Of course, who knows how the spell will act in this realm!

She's too angry right now to engage in pleasant conversation. She just scowls and glares at the Huntsman. "Ok. Think like a Walker. Don't judge. Maybe he is being coerced? Maybe he is under an enchantment? Maybe Bazeck was a known war criminal in this land?"

The thoughts are enough to stay her hand - and tongue - but her face shows her current disapproval.


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Wednesday April 1st, 2015 1:21:41 PM


Bliss whispers to Mookie, "Do you have any idea what he's talking about, old pal? Who's Amalee? Is that the girl we came to rescue?"

When Sardok says there was a misunderstanding, Bliss nods along.

Mookie chimes in, after the strange being speaks. "Okay, sir, three days, much obliged! Three days is very kind. We'll do our best, thanks, and good-bye!"

The bird hustles Bliss off (easy since Mookie is bigger than he is) and whispers out of the side of his beak to the rest of the party, "C'mon you schmucks! You heard him. Let's blow this pop-sickle stand while the popping is good!"

[DM StevenVdB] - "Move it or lose it!" 
Wednesday April 1st, 2015 5:17:11 PM

Only 3 ?!?


Murphy, Hazel, and Shel (Sub by Cayzle) 
Wednesday April 1st, 2015 5:45:48 PM


We all obey Mookie, saying a calm and rapid adieu!

[DM StevenVdB] - C'mon you schmucks! 
Wednesday April 1st, 2015 5:57:51 PM

Sardok is the first to speak up on behalf of his friends. Although all this doesn't seem to make much sense he tries his best...

The Huntsman's cold eyes pierce Sardok but he does not reply...

Alleah struggles to control her thoughts. Think as a Walker she keeps saying to herself bit looking at how Bazeck was slain makes it very difficult to maintain her calm. She casts a spell on Bazeck's corpse which might enable them to ressurect him when they get back...

Bliss checks with Mookie about this Amalee but then the talkative bird acceptq the challenge.

"... Good..."

Mookie is tye one to urge you all to action!

The rest remain silent but seem to agree.

"... see you soon...", The Huntsman says and he snaps with his fingers... In just mere seconds the horde that had assembled near the portal vanishes in a shroud of black shadows leaving the Humble's Sword and the 2 remaining from the Club behind in the desolate lands of Koshe Marre...
Now what...??

"Amalee", Veseley says while he still kneels near Bazeck's body, "... From what we read in Montoya's diary he had learned that indeed it is she who holds the key to escape from this place... But why does he let us go?! Is it a game he plays!?!"



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday April 1st, 2015 7:26:44 PM

"Welp, I'm sick and tired of this place already. I don't know why we were brought here, and I don't know why this Huntsman killed our friend. And I don't know why he is giving us three days to find this Amalee. Especially if he is powerful enough to summon and dismiss a horde of evil monsters with the snap of a finger. And I don't like this place either...it's scary. If this Amalee can get us out of here, then we need to go find her, and we need to go find her right now. If any of you can lead us toward her, let's get underway right now!"

Murphy HP 36/36 AC 16/14/14 (Kim) 
Wednesday April 1st, 2015 9:37:12 PM

[Gang - started a new job, swamped - and internet browsing is locked down fairly tight; also mother is needing help - so sorry I have been absent - it likely will be like this for me for at least a little longer. But here goes at least one post for me... -Kim]

The owl comes to a landing next to the body of Bazeck. His head swivels to the left, and to the right. He then lets out a rather forlorn, hollow trill. He hops up next to Shel, and rubs his head against her shoulder, then does the same with Veseley. He takes one hop away, his head swivels again, and looks up at the huntsman for a moment. Then his eye turns ...

'Three days,' Murphy thinks to himself. 'Fidelia means faithful - loyal, constant, and steadfast. How well is the mistress of this place named?' He wishes he could talk. But he decides for the time being to remain in this form. Could he have negotiated with the hunter? Sardok and Mookie did fine. Why does the halfling/owl feel such lassitude at this time? He shrugs his wings, and takes flight to follow behind Mookie for the nonce. 'Amalee - was that girl in the vision she? If so, then perhaps her death, foreseen, might be forestalled.'

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Thursday April 2nd, 2015 12:57:24 AM

OOC: Sorry to miss the post, a hectic day at work... Hazel didn't knew what to do, anyway...
Hazel scans the horizon...
"Was the horde of demons an illusion? Where the hell are we? Who was that guy? How can we get out of here and back home?"
He looks at Bazeck's inert body.
"Let's do whatever we need to do to go back home."
He puts the body on top of Faoil too.
"We can't leave him here."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday April 2nd, 2015 6:07:33 AM

Alleah was already performing a stocktake of what items she could take out of her bag of holding in order to accommodate Bazeck. Seeing Hazel put the corpse atop Faoil is much simpler.

"Yes. I intend to see his body returned to Humble's Ford. If I can find some way to raise him, all the better"

Folding her arms and scowling she adds "I really don't like this place"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday April 2nd, 2015 10:33:18 AM


AFTER the group is out of sight and hearing range of the Huntsman, Mookie cocks his head at Hazel, who asks, "Where the hell are we? Who was that guy?"

The raven caws. "I'll tell you where we are, but you ain't gonna like the answer. We're in Koshe Marr, the Realm of Nightmares and Terror. In this place, if you die, your soul likely won't ever get to Lord Gargul -- it goes right to Marteaus, and he makes Gargul look like some sweetheart pushover."

The bird looks at Alleah. "Maybe you can bring this dead meat back home, missy, but odds are that guy's soul is being used for a hanky by the god of sniffles and sneezes right about now."

"Seriously, don't die here. You really don't want to die. The Boss had a pal who died here once, and they let him stay dead rather than pay Marteaus's price. And he was a HERO, not some putz who got caught up in stuff, like Barty here."

Bliss perks up, as his natural ebullience reasserts itself. "What, my Mom was in this place? With her friends?"

"Sure, Kid, sure, and I was along for the ride. It wasn't this exact place. There was a forest made of glass trees. But we met that same Huntsman -- or maybe his evil twin cousin. He likes chasing folks. We barely outran him last time, and the Boss was fast, not like you short-leggers. Maybe that's why he gave us a three-day start, cause you all are so slow like. It's a sport for the Hunter -- it's all fun and games. Until he catches you. Then it's fun, games, and gore."

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Thursday April 2nd, 2015 4:18:58 PM

Sardok is all but speachless at the passing events. Seeing that he can offer no help for the slain mage, he waits for the group to journey onwards, and follows them.

[DM StevenVdB] - "I'll tell you where we are, but you ain't gonna like the answer. 
Thursday April 2nd, 2015 5:24:45 PM

The Humble's Sword are lost in a sea of purple grass... a lavender moon high in the sky... a lonesome dark castle far North... a few hilltops to your East... and a Huntsman who will aparently start his hunt in 3 days... Cool! Isn't that just like any ordinary day in the life of a daunting adventurer?!?

Shel is genuinly sick of this place! Several 'why's cross her mind but if this Amalee is able to get the group out of here she wants to go find this woman!

An owl lands near you. Of course you're all aware that it's just Murphy. He can't speak to you but you get a hunch what he wants to do...

Much like the rest Hazel knows not what to do and wonders if thise demons were nothing more than an illusion... do illusions leave tracks?!... He takes care of Bazeck (is Faoil now carrying both Tiana and Bazeck?! Do check the dog's encumbrance please)

Alleah is happy to see Hazel taking care of Bazeck and says she will try to ressurect him when they get back home...

But then Bliss and Mookie also join you and Mookie has an interesting yet scary tale to tell...

Sardok is speechless... Seeing no help to be given he awaits the group's heading...

Well now... Where do you wanna go?!?!
North to the castle hoping for a warm welcome? East hoping to find Lady Amalee who apparently holds the key to leave this place? South, a place we haven't explored yet? Or West, the place you came from?

Where to?!

3 days... Only 3... days



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday April 2nd, 2015 8:20:41 PM

"I vote we head east. Like I said earlier, we need to find this Amalee. That seems like our best chance to make it out of this place alive," Shel suggests, absentmindedly stroking the owl until it took to the air.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+12=14 ; d20+9=23 ;
Thursday April 2nd, 2015 11:55:07 PM

OOC: Faoil's encumbrance.
He can carry 100 lbs. with light encumbrance, 200 lbs with medium, and up to 300 with heavy.
Normally the equipment he carries is less than 75 lbs.
And a halfling (without items) weights under 40 lbs,
So I think we could be carrying two halflings (unarmored I hope) and stay on Medium encumbrance.

Hazel nods at Shel's suggestion, looking around for more dangers. He takes the lead, on foot, but stays near the others, not as he normally do, giving them more space.
Hazel Perception Roll: 14
Faoil Perception Roll (with scent): 23


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday April 3rd, 2015 5:15:04 PM


Bliss and Mookie agree with east, for different reasons.

"We still have to save the girl." says Bliss. "Because we're the heroes of the story."

"Besides which," adds Mookie, "our best chance is to beat the Hunter at his own game, not to try to run away from it."

"Hey Mister Murphy," Bliss says to the shifted druid, "can you fly high and see if you can see a cemetery over that way?"

"What am I, chopped liver?" caws Mookie. "I can fly too."

"Sure," says Bliss soothingly. "But you don't mind staying close, do you? This place gives me the willies."

"Okay, Kid," answers the familiar.

[DM StevenVdB] - "I'll tell you where we are, but you ain't gonna like the answer. 
Friday April 3rd, 2015 6:53:55 PM

only 3 posts??

:-(

No DM post then

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Friday April 3rd, 2015 8:53:59 PM

Sardok concurs with the others. For whatever maze they've gotten themselves into, the only lead is to find this 'Amalee' and see why they're supposed to...what? Find her? Talk to her? Rescue her? Kill her? Make her muffins? All of the above?

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Saturday April 4th, 2015 12:33:10 AM

Hazel keeps advancing... he thinks he hears moaning and shuffling at every step of the way...

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Saturday April 4th, 2015 1:03:09 PM

Shel follows Hazel, glad the others decided to head toward the east. "Hurry up...we need to get to her, so we can get out of this spooky place! Let's go!"

Murphy HP 36/36 AC 16/14/14 (Kim) 
Saturday April 4th, 2015 10:07:02 PM

Murphy the owl nods sagely in response to Bliss's request, and heads in the direction of the cemetary for a look see. He ascends to a height of a two hundred feet.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+7=13 ; d20+7=20 ; d20+7=13 ;
Sunday April 5th, 2015 9:11:49 AM

Alleah thinks hard about this 'Lady Amalee' person. Well, she hopes it's a person, and not just the name of some 9 headed monster.

Knowl History: 13
Knowl Nobility: 20
Knowl The Planes: 13


She mades an audible sigh, and continues frowning. The inexplicable death of Bazeck still bothers her. Standing around though won't solve anything, so she resolves to just follow Hazel's lead.


... and back... But how?!


[DM StevenVdB] - Find her? Talk to her? Rescue her? Kill her? Make her muffins? All of the above? 
Sunday April 5th, 2015 6:04:55 PM

(everyone please add 1000xp please)

Once the Huntsman and his horde has vanished the Humble's Swords are left alone on the vast plains of Kosche Marr... The lavender moon casts a beautiful light over the entire valley. Everything is dead quiet... Too quiet perhaps.

Shel votes to go East in search of Amalee. Hazel nods in agreement and offers to take the lead. However he does not walk too far ahead of the group. Bliss and Mookie also agree to go East. Bliss still intends to save the girl they saw earlier in a vision... wasn't she executed then?!
Mookie and Murphry the Owl will be the group's eyes from the sky.

Sardok wonders what it is they ought to do once they find this 'Amalee'. A thought which is shared by Alleah... She just hopes it's a person and not just some 9 headed monster!

---------------------------------

And so the group travels East...
Murphy and Mookie fly high above the group but so far they don't catch a glimpse of any so called cemetary.

Steadily they group wanders beneath the lavender moon. Though lovely at first the color begins to give you a sickening effect. The plains rise and fall. After every hilltop come more plains... Sigh...

You travel for hours... (knowledge nature DC15 spoiler: Highlight to display spoiler: {Even though you have been walking for hours you notice the moon hasn't moved at all... And you don't get a feeling that there is going to be any sunrise in these haunting lands... })

Then suddenly both Mookie and Murphy detect a mushroom field slightly to your South... Behind it, a building! Welcoming smoke comes out of the chimney... It smells like cinemon, cake, freshly baked bread...

The two flying scouts can perceive a sign next to the door... Harrowed Moon Inn...



Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+5=16 ;
Sunday April 5th, 2015 8:58:18 PM

Knowledge (Nature) Roll: 16
Hazel looks up...
"The moon is not moving... the sun will never come up in this accursed lands."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+9=12 ;
Monday April 6th, 2015 1:33:14 AM

(Knowl Nature vs DC15: 12=Fail)

"At least it's not too dark" Alleah shrugs. The lack of a sun doesn't bother her. If anything it means Wardd's moon will be watching over her for longer. That can only be a good thing. Right?

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday April 6th, 2015 7:30:37 AM

"That's right, Alleah, at least we can see where we are going. We can make much better time in this weird light, than simply stumbling around aimlessly in the dark."

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+10=29 ;
Monday April 6th, 2015 1:26:20 PM


Murphy notes that only one moon can be seen, rather than the two customary in the night skies of the Wold. Does it look like either of the two he knows, or is it somehow different - other than remaining stationary?

Seeing the building, Murphy flies back down to his friends. In the ground he scratches out an arrow, and the rough picture of a house with smoke curlycuing out the chimney. He makes sure at least someone pays attention to this, then wings that direction.

[Perception: 29]

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Monday April 6th, 2015 6:14:16 PM

Sardok marches along, surrendering to the motion of marching until more knowledge is shined upon their current...purgatory.

Suddenly the owl/Murphy scratches out something in the dirt. Eh? What nonsense is this? "Oy! Shel! hazel! Alleah! Come look at this! There seems to be something in that direction. Let us investigate it and see what oddity these horrors have thrown at us now!"

Sardok jobs off in the direction of the arrow, pondering as the situation grows curiouser and curiouser.



[DM StevenVdB] - Find her? Talk to her? Rescue her? Kill her? Make her muffins? All of the above? 
Monday April 6th, 2015 6:16:52 PM

Hazel notices the moon's not moving and deducts there's most likely no sun in these accursed lands...
Alleah shrugs at Hazel's comment claiming there's enough light to go... Shel agrees as it could be far worse if it's dark...

Suddenly Owl-Murphy lands near the grouo drawing an arrow pointing South and a children's sketch of a house...

Sardok checks out the drawing and assumes Murphy wants them to go see what's out there...

A little while going South the groups stands at the edge of a mushroom field. Be it a surprise they have any color from pink to aubergine. Some tny and some have even outgrown you...

On the other side you spot the tip of a roof... It does not appear to be too far out...

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday April 6th, 2015 6:33:14 PM

"A house in a mushroom field. Seems like there could be much worse hints to find out here. Should we investigate? I think he said the girl would be further away than this, though? Remember, if it's not her, we have no time to waste. We are now officially on a schedule to get out of this awful place!". She follows the others through the field, toward the roof.

[DM StevenVdB] - Find her? Talk to her? Rescue her? Kill her? Make her muffins? All of the above? 
Monday April 6th, 2015 6:41:32 PM

DM extra. The house stands not in the field but on the opposite side

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+5=13 ;
Monday April 6th, 2015 11:01:37 PM

Hazel tries to stop Shel.
"I bet the mushrooms are bad news..."
hazel tries to identify something about the mushrooms, without much hope.
Knowledge (Nature) Roll: 13
"Maybe we can go around the mushroom field?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+9=13 ; d100=21 ; d20+11=15 ;
Monday April 6th, 2015 11:55:26 PM

"Pessimist" Alleah grins at Hazel. She knows just about as much about these mushrooms as he does, which isn't promising (Knowl Nature: 13)

Still, the mushrooms are enticing.

Alleah casts a "Detect Poison" spell (Leyline check: 21) and looks at the mushroom field. Poisonous or not, she will take a dagger from her kit and try to carefully poke and prod one of the smaller mushrooms within reach.

If still nothing unusual happens, Alleah will take an empty sack from her kit and use it like a glove to pick one of the smaller mushrooms.

Perception: 15

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+10=24 ; d20+10=12 ;
Tuesday April 7th, 2015 7:08:03 AM

Murphy flies above the shrooms, but does not get too close. In a place like this, one or more of them might try to shoot their spores in one's direction. He recognizes - or thinks he does - some of the specimens. He and his mother, and later his Aunt Nilli, used to gather mushrooms all the time. He knows which ones are edible, and which ones only seem so, but instead are deadly, or at least have effects other than being a tasty snack.

[Knowledge nature: 24
Perception: 12]


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday April 7th, 2015 7:41:41 AM


Bliss suggests that the group go knock at the door.

"Maybe the people here can give us directions to the cemetary."

Mookie shudders.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Tuesday April 7th, 2015 9:47:44 AM

Hazel shudders at Bliss comment.
"That is what I fear."

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Tuesday April 7th, 2015 5:50:10 PM

"Well, we have three days, so a short jaunt to an inn will cause us no great harm. And the inhabitants are certainly not to be undead, since such like would have no use for food or drink or, indeed, roofs at all. Since we are alone and lost, I see no risk to just knocking on their door. At the very worst, it could not hid an army, so we might be able to aptly defend ourselves if they show hostility.

Come, friends, I don't know about you, but I could certainly do with a some liquid fortification to my courage."


Sardok tromps in the direction of the roof, meaning to knock on the door.

[DM StevenVdB] - "That is what I fear." 
Tuesday April 7th, 2015 6:15:39 PM

Shel wonders if they should check the house... But wasn't Amalee supposed to be much further away? Hazel prefers to go around the Mushrooms...

"Pessimist", Alleah grins for she isn't to worried about them... On the contrary! They look enticing!! So instead she digs a dagger up from her sleeve and pokes 'n prods one of the smaller ones...

The dagger takes a bit more pressure before it pierces the tough skin of the mushroom... Once it sinks deeper purple spores fall down... It like the plant's dying! Was that a sigh!? Like a last breath that escapes a crumbling creature?? All of you feel a sudden shiver going through the mushroom field... Anger? Fear? Resentment?

Unlike Alleah, Murphy does not want to come too near to the shrooms... He does not recognize them but he certain purple mushrooms don't belong on a dinner plate...

Bliss suggests to go knock on the house's door and Sardok agrees with it. If you have three days... What's wrong with a drink or two??

Where too friends? Straight through what would take you about 2 mins? Or the long tour for about an hour?

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday April 7th, 2015 8:37:08 PM

"Well, what do we do Hazel? Long way around, or zipping right through the field? I don't see any reason to waste time. See, Alleah poked one, and nothing bad happened...at least as far as I can tell."

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Tuesday April 7th, 2015 9:45:54 PM

Sardok grinned. "I think not, Shel. A cultivated field means a farmer. And a farmer means property. And property means private. We've enough enemies about that we need not risk making another one by stepping on someone's future-prize-winning 'shroom. We've walked far today. A little further will hurt us not."

Sardok begins walking around the field.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Tuesday April 7th, 2015 10:05:20 PM

Hazel feels a shiver run down his spine.
"So far this damn place has been only danger. I think avoiding the fungus would be for the best."

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=23 ;
Wednesday April 8th, 2015 8:08:55 AM


Bliss has no desire to traipse through the field of fungi. But he thinks that a polite knock on the door would be fine.

Renewing his Reduce and Mookie's Enlarge, Bliss hops on Mookie's back, flies over to the farmhouse door, and knocks.

"Helloo!"

Perception 23.

Murphy HP 36/36 AC 16/14/14 (Kim)  d20+10=17 ;
Wednesday April 8th, 2015 3:25:35 PM

Murphy flies up to the building, and lands on the roof above the door, keeping his eyes and ears open.

[Perception: 17]

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday April 8th, 2015 6:34:48 PM

Aleah feels really bad now. She was just looking for a snack. She will cast a mending spell followed by create water to try and 'fix' the mushroom she damaged.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday April 8th, 2015 8:04:01 PM

"Two of our little group are already at the door. Are we sure we want to walk all the way around these mushrooms? Seems it would be simpler just to head straight through and get to them," Shel complains. But as he grumbles, she keeps walking with the others, not trusting this new environment whatsoever, especially by herself.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Wednesday April 8th, 2015 8:55:00 PM

Bliss wonders if anyone is at home, and knocks again, more loudly.

[DM StevenVdB] - "We've walked far today. A little further will hurt us not 
Wednesday April 8th, 2015 10:05:00 PM

Alleah feels bad about having apparently 'killed' one of the mushrooms so she tries to mend it and then to give water... she waits a bit while the rest debates how to go to the Inn but sadly the mushroom doesn't come to life...

Checking with Hazel Shel waits to go forward. The long way around or straight through the field?!?
It is however Sardok who makes the decision and finds his call strengthened when Hazel too feels going around sounds safer... A cultivated field means a farmer and a farmer means property and property means private so stepping through this field is a definite no go for him. After all they've been walking all day so what's another hours?! He leads the way and starts going around the field.

Bliss and Murphy though don't want to wait for their friends to make the tour around the mushroom field and fly straight up to the door with the polite intention to knock on the door!

The moment Shel notices this she warms Hazel and Sardok that apparently two have chosen to make the short cut... will they not get in trouble then while the rest to circling field?!?

---------------------------------------------

Murphy and Bliss take matters into the air and fly towards the house... it IS the Inn! ... but once they draw near to it the structure begins to fade!! By the time they come to it... the Inn is no longer there!! Was this only an illusion?!? A trick perhaps to lure them through the harmless mushroom fiels? What's going on here?!?!?

"NOOOOOOO" a young female voice suddenly cries!!

"What have you done! We were almost there!!!"

A young Goblin girl and her even younger little brother come rushing in... they look bewildered, dirty, scared, tired... The girl falls to her knees where the Inn stood and bursts into tears. Her brother looks around and appears to be too young to fully understand the situation they are in...

--------------------------------------------

So Bliss and Murphy stand where they Inn was. Two Goblin children stand sit on the ground about 50ft from the Humble's Sword Air Force. Alleah, Shel, Hazel and Sardok have just started their detour in order to avoid to go through the mushroom field...



Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+12=23 ; d20+9=29 ;
Thursday April 9th, 2015 12:07:16 AM

Hazel continues to lead the team around the mushroom field, keeping an eye open at all times.
Hazel Perception roll: 23
Faoil Aid Another Perception roll: 29

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d100=51 ; d20+12=26 ;
Thursday April 9th, 2015 8:20:40 AM


Bliss casts Detect Magic and concetrates on the kids and the area in which they stand.

Ley Check 51 A-OK.

Mookie looks around carefully. Perception 26

[DM StevenVdB] - "We've walked far today. A little further will hurt us not 
Thursday April 9th, 2015 6:52:34 PM

Only 2... No DM post then

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=12 ;
Thursday April 9th, 2015 9:10:26 PM

Failing to properly mend the mushroom, Alleah sadly tucks it into her kit. Perhaps Wardd will see fit for her to meet a Greenmage who might know what to do?

She resigns herself to just follow Hazel.

Perception: 12

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday April 9th, 2015 9:45:57 PM

Shel keeps walking, not looking forward to wasting an hour of what will most assuredly be her shortened life. She tries to not grumble too much, kicking any loose stones or pebbles she might see.

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Thursday April 9th, 2015 11:05:28 PM

OOC: I think we need to see what is happening, our post count is very bad.

Murphy as an owl - HP 36/36 AC 16/14/14 (Kim) 
Friday April 10th, 2015 12:53:46 AM

[Still working 14-16 hours a day, plus studies beyond that. Really hard to find time to get on - sorry, gang. My ADM chops are momentarily gone down the tube]

Murphy hops in as non-threatening a manner as he might. Polite hops, yet closer, gradually, toward the children. He tilts his head, as though in a question. A gentle whooo comes out his beak, and a dipping of the head, and... owls cannot do sidelong glances. He looks directly on, briefly, then to the side.

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Friday April 10th, 2015 8:17:28 AM

Sardok continues to ponder the oddity of this. "Why is there a field and an inn in this? It's the middle of nowhere. And who would use an inn? There aren't any other houses around. And where is the farmer's house or silo to store a harvest. Wait, is a mushroom harvest kept in a silo? Or would it be a drying room? And where is the road? Who ever heard of an inn that wasn't on a road??
This place makes...no sense."


OOC: Well, maybe the inn will turn out to be a small castle. Then they might have a phone.
Oh, that's right. Castles don't have phones. ;) https://www.google.com/#q=castles+don%27t+have+phones


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday April 10th, 2015 9:31:22 AM

OOC: I'm wondering if the post count has been struggling in the last two weeks since there's really been nothing to do. We run from an army for days. We are now walking through this land for days. I don't mind a plot hammer every now and again, but since being teleported here, we are just at the mercy of the plot, whatever it is.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Friday April 10th, 2015 9:56:32 AM

OOC: Our posting isn't actually that bad. Two missed player posts from Monday to Thursday. Perhaps this is a topic to take to email to discuss and keep the board clear?

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday April 10th, 2015 11:16:20 AM


Bliss takes a closer look at the two goblin kids. He continues to concentrate with his Detect Magic.

[DM StevenVdB] - "We've walked far today. A little further will hurt us not 
Friday April 10th, 2015 6:14:57 PM

( OoC: Ok... Gerald, thanks for sharing your feelings about the current plot. I do have to explain that one of the core aspects of this realm of nightmares is to feel lost... to be lost... confusion, doubt, anger and fear should be the prime feelings both you and your characters should feel! Your post for Shel was actually a very good one!! It shows Shel is at loss! She's angered by the fact that she doesnt understand what goes on!! Perfect post in other words!!
Let's trace back what happened... You ended up in an unknown realm and encountered the Huntsman who challenged you to find soneobe called Amalee somewhere East... The lands are vast so indeed you will have to travel and... that won't happen without ecountering a few... Euhm... bumps in the road...
But I take it you don't enjoy this so I will get you on your way. )


Sardok, Alleah, Shel and Hazel take the long tour around the (not cultivated but purely naturally and random) field of mushrooms. By the time they get Bliss and Murphy in sight those two have already gotten to know Isra Blackfur, a young and witty Goblin lass, and her brother Rais Blackfur, the boy's too young to grasp the intensity of the situation you guess...

Isra and her brother are exhausted, thirsty, hungry and dirty. Isra has told Bliss and Murphy about The Inn. She knows that it is the Inn she and the Humble's Sword will need in order to escape from this horror. Only question is... where's the Inn?! It's location is not fix!! If lucky they would find it within the hour or they could be travelling these desolate lands for all eternity. And then again they just saw it but it vanished as soon as they came near. Like the Humble's Sword, Isra and Rais met the Huntsman earlier and to them he also gave 3 days to find the old cemetary as there lies the key to find the Inn... Will the Huntsman actually hunt these poor children!? Somehow you think he would...

While Isra talks with you, her brother is playing hide and seek in the mushroom field...

The Old Cemetary lies East.
Isra looks at you with bulging eyes begging to take them with you...


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday April 10th, 2015 10:00:59 PM

"Um Bliss, Murphy, the first creatures we encounter in this place not trying to kill us are goblins? Do we trust these two to not slit our throats in our sleep? I've never met a friendly goblin before, have you? We have to find Amalee, and we've wasted a lot of time walking through this mushroom field. If any of you trust these goblins, we can let them tag along, but we need to decide quickly and get to moving!"

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16 
Saturday April 11th, 2015 12:16:25 AM

"I am not sure why would we bring them with us. What will we do if we get back? Adopt them? But I won't be able to see Alouryn in the face again if she learns I left them here, to be killed. You two, if you behave, you can come with us. Stay in the middle of us, and don't make any noise."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+8=12 ; d6=2 ;
Saturday April 11th, 2015 5:20:47 AM

"Of course they are coming with us!" Alleah doesn't hesitate to take some meat from her pack. A Prestidigitation spell to improve the flavour, and a Create Water spell to provide something to drink. "Here you are. My name is Alleah. Are you hurt? Where is your family?"

Heal check: 12 - Can Alleah see any wounds on the children?

Alleah will extend a hand to the girl, and look to take her under her arm to comfort her. "It's ok. I'll look after you"

The day has been challenging for the seasoned party, so who knows what these two children may have already endured. Should the girl get close enough, Alleah will use one of her calming touches to try and ease some of the girls pain (Heals 2pts non-lethal damage and removes the fatigued, shaken, and sickened conditions - but has no effect on more severe conditions).

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Saturday April 11th, 2015 6:38:48 AM

Sardok has no objection to taking the two children along.

It seems all paths lead to the Cemetery, so he suggests continuing on to it.

Murphy as an owl - HP 36/36 AC 16/14/14 (Kim) 
Saturday April 11th, 2015 10:50:05 AM


In answer to Shel's query, Murphy hops over to the girl, makes almost a cooing noise, then gently rubs his head, on her shoulder (if she allows him to do so). As the boy is out among the mushrooms, he flies out in that direction, then joins him in playing hide and seek -standing behind a stalk, then peeking his head out so the boy can see it, then pulling back to hiding.

Once they are on their way again, he again takes to the air.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=31 ; d20+7=16 ; d20+12=28 ; d20+3=20 ;
Sunday April 12th, 2015 9:29:34 PM

While waiting for everyone to catch up, Bliss chats with the goblin kids. Who are they? What are their names? How did they get here? What was that building, and why did it disappear?

He keeps his ears and eyes open as they chat. And he gets a feel for who they are ...

Perception 31 Sense Motive 16.

Mookie keeps alert too!

Perception 28 Sense Motive 20.

Do Bliss and Mookie feel that these goblins are who they say they are? Any bad vibes, or are they trustworthy?

If there are no danger signs, Bliss is glad to have them along.

OH! And what was the result of Bliss's detect magic, please!?

[DM StevenVdB] - "Of course they are coming with us!" 
Monday April 13th, 2015 5:16:32 PM

While Bliss and Murphy wait for the rest to join them Bliss tries to get to know the kids. They seem frightened and constanty look around as if they expect something (or someone) to pop up behind them any moment

The Owl lands near Bliss and Isra. First she stirs as the owl lands but when she notices he's friendly she smiles and cautiously laughs. Rais is thrilled as he suddenly has someone to play with!

Bliss wonders what happened to the Inn he saw earlier. He notices a lingering Aura of some powerful magic but doesn't quite find the answer what hapened.

A bit later the rest of the group joins you...

Shel's quite sceptical with the thought that the two first friendly creatures they encounter her are... Goblins! Looks like she would rather leave them rather than having them tag along with the risk of having your throats slit at night...

Wondering what Alouryn will say if the Humbles Sword confess they left two children, albeit Goblin children, behind to die in the Lands of Koshe Marr makes Hazel decide to allow Isra and Rais Blackfur to tag along...

"Of course they are coming with us!", Alleah says out loud... and immediately she tends for the children. First Isra is suspicious, but as soon as Alleah conjurs some tasty water both Goblins slurp as much as they can! They were clearly exhausted and it makes you wonder just how long they have been put here...the soothin words from Alleah and her caring embrace make Isra burst in tears. It seems whatever it is they have endured here is suddenly finding it's way through the young girl's defences. Rais looks up to his sister while he peaks from behind a large mushroom he was hiding after. The young lad doesn't understand what's going on...

Isra tells what happened...she snickers while he speaks...

"I don't know how we got here... we went to bed and woke up here. I thought we were dreaming untill He came... I dragged my brother along and ran... I could here him laugh! Then I realised we weren't waking up and remembered a story our Shaman told about a land of Nightmares. He said there was only one safe place called the Inn but finding it is almost impossible as it somehow changes place...

I'm scared...
" she says to Alleah and softly cries again...

----------------------------------------

Assuming you're allowing Isra and Rais to join you, you continue East.

Even though the moon isn't moving you can feel you've been walking for hours now... the lands are barren with rocks here and there. You may go on... Or sleep...



Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday April 13th, 2015 7:31:42 PM


Bliss wonders aloud how it is that the moon never sets and the sun never rises. Mookie replies glumly, "It's a nightmare, Kid. It doesn't have to make sense."

"Well I'm tired," Bliss says. "We should stop and rest."

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday April 13th, 2015 8:15:59 PM

"It would be really nice to find a place with some cover. If more of those awful bat things come back, we don't have shelter at all. Maybe we could walk one more hour, but if we don't find anything, then we could take our chances and try and rest under this awful sky. We'd have to set up watches to be sure nothing unexpected would happen," Shel says, looking at the goblins.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday April 13th, 2015 10:59:38 PM

Alleah will cast Create Water as many times as needed for the little ones to drink their fill. She'll even dab some on her sleeve and use it to wipe some grime from their faces, much like a mother tending to a baby. "There now. You'll be safe with us". Alleah doesn't for a minute believe that the children are safe at all in this land - with or without the party. But she will protect them to the best of her ability.

She will carry Rais on her back (Medium load now) or if he is tired, in her arms whilst humming softly. She doesn't know any goblin nursery rhymes, so just tries to keep the tone soothing.

The party sure are collecting a few followers now. Isra and Rais, the two goblin children. Tiana and Veseley, of the Second Dinner's Club. And of course, the corpse of Bazeck.

"I'm not fussed where we set up camp. Would you believe I've got a tent packed as well as some blankets?"

Hazel (Bob Danderfluff LaRue) HP: 49/50 AC: 18/14/15 - Faoil: 19/23 AC 18/13/16  d20+12=26 ; d20+9=18 ;
Tuesday April 14th, 2015 1:00:28 AM

Hazel looks distressed.
"Yes, we have to rest... who knows how much time it will takes us to find... whatever we need to find."
He will take the first watch with Faoil...
Hazel Perception Roll: 26
Faoil Aid Another Perception Roll: 18

Murphy - HP 36/36 AC 16/14/14 (Kim) 
Tuesday April 14th, 2015 4:48:00 AM

When it sounds like the group has decided to get some sleep in this land of bad dreams, Murphy transforms back into his natural form as a halfling.

He reintroduces himself to the children. "Our family has a goblin friend by the name of Bobbles. He dances, and plays a nice rhythm with a pair of spoons. Oh, and my name is Murphy."

The druid offers to stand last watch.

Sardok HP 36/44 AC 21/16/16--Atlas2112 
Tuesday April 14th, 2015 5:59:09 PM

Sardok nods as the party makes camp, and offers to take the second, middle, watch.

[DM StevenVdB] -"It's a nightmare, Kid. It doesn't have to make sense." 
Tuesday April 14th, 2015 6:41:00 PM

Bliss muses why the sun doesn't come up in these lands but Mookie reminds him that these are the Lands of Nightmares and nothing is as it is supposed to be... Feeling tired the little witch is keen on finding a place to sleep.

"It would be really nice to find a place with some cover.", Shel adds for she isn't looking forward to meeting more of those flying nightmares. She is however not looking forward spending the night with a few Goblins...

Alleah cares for both Goblins and when not carrying Rais as they wander the lands the little Goblin boy is holding her hand. Isra too stays close to Alleah. She wouldn't mind camping out in the open... She just happens to have a tent in her backpack!

Hazel looks distressed. He and Faoil too need some rest and he offers to take first watch.

As soon as the group has decided to camp, Murphy transform back and he reintroduces himself to Isra and Rais.

Sardok takes second watch.

Veseley still takes care of Tiana. When the idea of camping comes up Veseley uses his magic to help protect the place and conjuring up some food and water while he's at it.

-------------------------------------

You pass a few hours sleeping. The light never changes and the moon still hangs on the same place in the same dreadful deep purple sky...

And so the ever growing group again walks further East.

Walking due East brings you over a hilltop giving you a gaze over a mindblowing crystal forest... As you walk towards it Isra suddenly screams!! Out of nothing on the hilltop you just crossed the Huntsman appears riding his nightmare steed!! Purple flames flicker around the steed's ankles and smoke escapes from it's nostrils with every puff it makes. He raises his bow steering a horde of bats towards you!!

The Huntsman stands 100 ft from you and his bats are on their way!!

"GIVE ME THE GOBLINS... YOU I WILL HUNT LATER...

Isra screams again, grabs her little brother by the hand and together they run for cover in the forest!!

Veseley shouts back "Die you monster!! Here's one for Bazeck!!"

He aims a powerfull fireball at the Huntsman and tales.position between the group and the Huntsman and his bats...
There are no less than 12 medium sized bats veering towards you... Speed 40... Distance 80ft... Distance to the forest 80ft...

(Map comes tomorrow)
(renew.you spell lists please and keep them updated...)


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday April 14th, 2015 9:46:51 PM

"Not gonna happen!" Alleah places herself directly in front of the children. Goblins or not, they are still children. She raises her fists, determine to put up a fight - no matter how small.

"We don't know what's in the forest. They could be just trying to shepherd us into it. I think we should stand and fight!"

Alleah casts Bless affecting all allies within 50ft. Everyone gets a +1 morale bonus on attack rolls and on saving throws against fear effects.

----------------
Spells
Highlight to display spoiler: {
Cleric Spells:
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider

BW Spells:
0: Unlimited
1: 3
2: 3
}

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday April 14th, 2015 9:56:09 PM

WhenShel feels the power of the spell cast by Alleah affect her, she decides to try to fight as well. Knowing her spell wouldn't have a chance in hitting without, the Huntsman being in range, she advances 20' toward the hunter, and casts Invisibility, disappearing from view.

OOC: 1st use of second level spells today.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+9=25 ; d20+9=18 ; d6+2=7 ; d6+2=6 ;
Tuesday April 14th, 2015 10:33:36 PM

OOC: Healing Hazel an Faoil 5 and 3 HP because of the night's rest.
Hazel reacts instinctively... he sees enemies, and he knows what to do when he sees them!
He lets a couple sling stones out to a couple bats.
Attack 1: 26; Damage: 7
Attack 2: 19; Damage: 6
Forgot Alleah's bless +1 to attack
"Faoil! Protect the goblins!"
Faoil moves his big head sideways.
"Did Hazel say "protect"? The goblins?"
He moves after the goblins, ready to defend them.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday April 14th, 2015 11:51:47 PM

Bliss hops on Mookie's back and gets his bah ready.

"Come on, Mookie, follow those kids!"

Mookie looks at the Huntsman. He sees that the kids are running away. He agrees to move away from the Huntsman.

"Good idea, Kid," he caws. "We can hide in the cover of that forest!"

He flies 160 ft (running speed) following the kids toward the woods.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday April 15th, 2015 2:57:26 AM

It's at this moment that Alleah realises the kids have taken off.

"Stop! The forest may not be safe! For Wardd's sake, Isra please stop!"

Alleah has a base speed of 30ft and will head off after the kids with her move action

Murphy - HP 36/36 AC 16/14/14 (Kim) 
Wednesday April 15th, 2015 4:59:57 AM


Murphy casts summon swarm, and calls forth a colony of bats to intercept the oncoming swarm of opposing bats. As soon as he finishes sending them out, he runs to catch up to the children, and to shepherd them into the forest. It may, at least, provide a measure of cover from the arrows of the Huntsman.

[DM StevenVdB] -"It's a nightmare, Kid. It doesn't have to make sense." 
Wednesday April 15th, 2015 4:42:24 PM

The grid...
Should you have comments (in the next hour or two) feel free to tell me... I will begin my post later...

(Kim, please specify where you're swarm will appear at the beginning of your next round.)

-------------------------------------------

And Back...

-------------------------------------------


[DM StevenVdB] -"Not gonna happen."  d20+22=25
Wednesday April 15th, 2015 5:59:04 PM

"Not gonna happen!", Alleah says and she takes a stand between the Huntsman and the children. The Huntsman smiles wickedly...

Not knowing what hides in the forest Alleah uttets a warning but already the children are heading over there...

With the power of Alleah's spell engulfing her, Shel makes a bold move... With a spell in mind she moves 20 ft closer towards the Huntsman and there dissapears From sight...

Hazel reacts instinctively... He launches some stones and commands Faoil to protect the Goblin kids... protect the Goblins??!! In any case Hazel's stones strike true!!

Bliss hops on Mookie amd races after the Goblin kids...

With the group dispersing Alleah suddenly realizes the children are making a run for the forest. So she as well turns around and also runs for the forest...

Murphy starts a Summoning spell. The bat swarm he summons will appear at the start of your next round. Please let me know where it appears...

Sardok stands idle pondering his otions...

Veseley hurls a fireball...

Isra hesitates as she hears Alleah shout... But her little brother rushes headlong into the forest...
-------------------------------------

The Huntsman just barely moves out of the Foreball's blast zone! Oddly he's not even hurt from the blistering heat...

He growls and raizes his bow again...

12 batlike creatures veer towards you but at the Huntsman's command they splits up like water around a stone.

4 go North...
4 go South...
4 come straight at you...

The Huntsman doesn't move but you can clearly see the rage on his face.

(map update tomorrow morning)

--------------------------------------
BATTLE STATS:
--------------------------------------
Alleah:
Bliss:
Hazel:
Murphy:
Sardok:
Shel:

Faoil:
Mookie:

Veseley:
Tiana:
Isra:
Rais:

1: _______7: -6Hp
2: _______8:
3: _______9:
4: ______10:
5: ______11:
6: -7Hp _12:

The Huntsman:
-------------------------------------



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday April 15th, 2015 7:35:29 PM

Shel shook her head when she saw Alleah turn and head to the forest as well. "But I thought we were going to...," she grumbles for a second, before turning around and running towards the woods with the rest of the group. Better safe than sorry, I guess.

OOC: round two of Invisibility.

Sardok HP 36/44 AC 21/16/16--Atlas2112  d20+7=12 ; d20+7=26 ; d20+7=23 ; d4+1=5 ; d4+1=5 ;
Wednesday April 15th, 2015 7:45:49 PM

sry. weds are bad for me. Although I can't say that I would have done anything different. ;)

Sardok draws swords and motions at Hazel. "Come, my brother! Let us take him together and he shall fall before us."

Moving towards the Huntsman, Sardok calls him out. "STAND AND FIGHT YOU COWARD!! It is bad enough you hide behind a bow! Let us see if you will cross steel without an entire army to your back. STAND AND FACE ME! You sniveling prawn. You yellow backed-suss! You are made of words and lies and have no spine to speak of! Those who you think fear you, talk about you behind your back, and the one you call master thinks of you only as a willing slave! Face me and die and know that you tasted honor for the first time before your death!"

Sardok doesn't know if any of this is true, but someone who had true power would simply order someone else to hunt them. And those who rule by fear are always shadowed by rumor. Even the undead have power struggles. Never did a vampire serve willingly.

{Move forward and draw. Readied action: Attack on approach. to hit: 12%26. Confirm crit: 23 for dmg 5+5=10.}

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+10=24 ; d20+10=28 ; d6+2=6 ; d6+2=7 ;
Wednesday April 15th, 2015 8:07:46 PM

"At the bats, Veseley, at the bats!"
Hazel keeps his ground, and keeps firing that the bats he hit the last time.
Attack 1: 24; Damage: 6
Attack 2: 28; Damage: 7
He takes a step back. but keeps looking at the bats and the huntsman.
"If I am to fall today, it won't be running, like prey, but defending my friends, like a hero." - he thinks

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d100=88 ;
Wednesday April 15th, 2015 10:19:00 PM

"Sorry Shel, but I have to think of the children!"

Alleah feels deeply connected to the ground beneath her feet and casts a spell after the fleeing youngsters

(Leyline check: 88. Ooh, freebie! Alleah casts Calm Emotions to encompass Isra and Rais. Will Save DC18 or calm down)

"Isra! Rais! Stop there! Stand next to me and let me protect you!" Alleah will continue her pursuit (Move as far as 30ft to keep up with the kids)

----------------
Spells
In effect:
Bless (dur 3mins)
Calm Emotions (Rnd 1/3)
Highlight to display spoiler: {
Cleric Spells:
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider

BW Spells:
0: Unlimited
1: 3
2: 3
}

[DM StevenVdB] -"Not gonna happen." 
Thursday April 16th, 2015 2:56:38 AM

Map updated:
- Murphy couldn't move to the forest as he's casting a full round spell
- The bats split up...
- So do the Humble's Sword

-------------------------------------------

And Back...

-------------------------------------------

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d100=18 ;
Thursday April 16th, 2015 1:31:28 PM


Mookie flies to AT14 and takes total cover, hiding.

Bliss dismounts to AS13 and does the same. He casts Divine Grace to boost his attacks. Ley check 18 = ok.

[OOC: I'm expecting Bliss and Mookie are deep enough in to have total cover? No stealth check needed to block line of sight and line of effect? Next round Bliss is going to take a five ft step toward the edge of the forest and start sniping. Does that seem possible to him?]

[OOC: Sorry for no post yesterday. Job interview and tax day madness, ya know.]

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16 
Thursday April 16th, 2015 2:11:43 PM

I failed to mention Faoil will go after Alleah and the Goblins...

[DM StevenVdB] -"But I thought we were going to...,"  d20+5=22 d6+3=6 d20+5=8 d20+5=9 d20+5=12 d20+8=16 d20+8=14 d20+15=18 d20+15=19 d20+15=33 d20+15=30 d4=3 d4=1 d4=2 d4=4 d8=5 d20+15=18 d20+15=19 d20+15=25 d20+15=35 d20+15=33 d20+15=22 d4=4 d4=4 d4=1 d4=3 d4=2 d4=2
Thursday April 16th, 2015 6:01:28 PM

Seeing her friends run towards the crystal forest Shel first protest but then she follows suit...

Sardok bodly takes a stand besides Hazel and dares to taunt the Huntsman... While the rest of the crew turn and run this duo, be it bravery of madness, stands to defie no other than him...

The Huntsman's gaze is stone cold... even from this distance you can sense he's laughing. Interested. Eager to begin his hunt.

Hazel orders Veseley to attack the bats while he as well launches to more stones... The bats he hit earlier are respectively to your North and South. Instead he hurls his stones at the bats that are closest to Veseley and Invisible Shel... (clear line to bat 4 so I took the liberty of attacking that one with both stones...)

Alleah runs after the children and casts a spell to have them calm down... They slow their pace and then follow Bliss, Mookie and Faoil into the forest...

Veseley sees the bats drawing closer. He looks around for Tiana and notices she just sits there... Instead of fighting he runs towards her and casts a protective spell.

-------------------------------------

The bats North and South go 80ft towards the forest chashing after the rest.

In front of the remaining 4 Shel's invisible and Veseley gets out of their way. So they thrash into Hazel and Sardok... As they are almost with Sardok and Hazel they change shape to humanoids, possessed of a ravenous bloodlust. Dark hair, lithe frames, severe features, and slightly pointed ears... They growl as they attack!

Werebats 3 and 5 launch imto Hazel...
WB3 hits Hazel AC22 - damage 6Hp - FORT DC15 please
WB5 hits Hazel AC8 - failure to connect

Werebats 4 and 9 veer towards Sardok...
WB4 hits Sarsok AC9 - failure to connect
WB9 hits Sardok AC12 - failure to connect

Hazel and Sardok can hear the Huntsman laugh as the werebats wash over them...

---------------------------------------

The rest of the group runs headlong into the Crystal Forest...

Bliss, Mookie, Faoil all make a DC20 steath check please. Isra and Rais fail their Stealth check.

The forest is mindblowing... The lavender moon casts twinkling lights through the canopy of crystal leaves... Leaves?!... In fact they look more like razor sharp crystal, delicate, shards.

As Isra and Rais enter the forest the shards above them tinkle... A lovely sound at first but then more tinkle to eachoter! Suddenly one shard falls down... Then more!!

4 shards fall close to Isra hitting AC 18, 19, 33 and 30... Dealing 10HP!!

6 shards drop on Rais hitting AC18, 19, 25 and 35, 33 and 22... Injuries taken 16...

Isra and Rais cry out in pain!! More shards will drop next round!!!

Isra bleeds heavily. She looks terrified and turns to see Alleah, Rais... you said we'd be safe...... Isra then looks up for the next shards to drop and raises her bleeding arms in front of her eyes...

Rais drops lifeless to the ground... Some shards are stuck in his young goblin body... Some broke leaving the crystal in his abdomen and shoulder.

Bliss, Mookie and Faoil have incoming shards. DC20 stealth to negate... 1 shard per point short of DC20... You do not want a nat 1 my friends...

-------------------------------------------

(map update in a couple of hours... )

And Back...

--------------------------------------
BATTLE STATS:
--------------------------------------
Alleah:
Bliss:
Hazel: -6 (Fort DC15 needed)
Murphy:
Sardok:
Shel:

Faoil:
Mookie:

Veseley:
Tiana:
Isra: -10
Rais: -16 - DEAD

1: _____________7: -6Hp
2: _____________8:
3: _____________9:
4: -13Hp_______10:
5: ____________11:
6: -7Hp _______12:

The Huntsman:
-------------------------------------



Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=19 ;
Thursday April 16th, 2015 9:58:06 PM


"Ugh," thinks Mookie, "I shoulda seen this coming!"

Mookie normally has a +18 stealth, but that includes +4 from being tiny and +2 dex. Enlarged, his size bonus is +4, not +8, and his dex is +1, not +2. So Mookie's +18 mod becomes a +13.

Stealth check for Mookie to avoid shards: 19! One shard hits the bird.

Mookie flies out of the forest!

Bliss, on the other hand, has a +22 stealth check. He does not even have to roll. He moves so quietly that he has no worries.

OOC: What are the shard rules for talking? casting? shooting his bah? I ordered Bliss to cast Divine Power. Did that happen? If so, what's the check to avoid shard damage?

Hazel (Bob Danderfluff LaRue) HP: 44/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+7=26 ; d20+10=20 ; d4+6=8 ; d20+2=17 ;
Thursday April 16th, 2015 11:28:43 PM

Hazel Fortitude Roll: 26
Damage applied.

Hazel grabs his Sling Staff in two hands and attacks Bat 3.
Hazel Sling Staff Power attack: 20, Damage: 8
Faoil feels the shards falling on him.
Faoil Stealth Roll: 17. 3 Shards.
The riding dog will try to get away from the forest the safest (and quickest) way possible.

Hazel (Bob Danderfluff LaRue) HP: 44/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16 
Thursday April 16th, 2015 11:32:22 PM

Also, Hazel will take a 5' step away from Sardok, hoping to put the bats in some position that allow Sardok to flank.

[DM StevenVdB] -"But I thought we were going to...," 
Friday April 17th, 2015 7:32:16 AM

Map update done.

@Bliss - even with a +22 I will tequire a stealth chec
Who knows... You just might end up with nat 1

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+22=40 ;
Friday April 17th, 2015 7:47:36 AM

Bliss stealth check. 40.

What happens on a 1? That would be a 23 for Bliss.

DM Steven: who knows my friend... who knows... nothing is certain in Kosche Marr...

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+3=21 ;
Friday April 17th, 2015 9:43:34 AM

Shel looks around at the vast number of werebats, and tried to determine if they had indeed spotted her through her spell.

OOC: Perception 21 to try to tell if the bats had pinged her or not.

As there was nowhere to flee, with the forest being as dangerous as the bat scourge, Shel held her ground, waiting on any targets approaching her to present themselves.

OOC: Ready an action to fire a Scorching Ray at any bats that seem to see through the Invisibility.

OOC: Round three of Invisibility.

Murphy - HP 36/36 AC 16/14/14 (Kim) 
Friday April 17th, 2015 12:21:10 PM

Can someone post for Murphy?

Sardok HP 44/44 AC 21/16/16--Atlas2112  d20+10=30 ; d20+9=16 ; d4+2=6 ; 3d6=5 ;
Friday April 17th, 2015 2:08:03 PM

Sardok sees Hazel's ploy, and tries to work with it.

"Hazel, after we cut through these, let's rush him! With luck we might be able to end this labrynthine nightmare in one blow!"

Sardok feints with his short sword at 5, and follows up with his main hand.

[Bluff to Feint: 30. Attack at flat-footed opponant: 16. dmg 6 + sneak 5 = 11.]

Atlas2112--posting for Murphy  d6=2 ; d6=3 ;
Friday April 17th, 2015 2:35:56 PM

The swarm of bats that Murphy had called, though they take an age to come, at last appear and their yawning, screaming mouths fall upon the foes with ravenous appetite.

Seeing that his swarm is doing himself justice, and that Veseley and Tiana are protected by his Veseley's magic, Murphy takes a step back and continues casting.

"You defile even this wretched place with your presence!" he screams, encompassing both the Huntsman and the were-bats that are his thralls. "And though you think you know of bloodlust, you are but an AMATEUR! Now do I summon to my aid a thing that shall sup upon your blasted flesh and it shall teach you of ways of war that you can not even dream of! THEN you shall KNOW that my name is MURPHY and I do SUMMON...

the WOLVERINE!"


[bat swarm t13-u14, 9 and 4 take 2 and 3 damage respectively. 1 round action to spontaneously case Summon Nature's Ally III--choosing a wolverine. And then they shall know fear. =)]

Atlas2112--posting for Murphy 
Friday April 17th, 2015 2:39:29 PM

spells cast by Murphy:
1st- 0
2nd- 1
3rd - 1

Hazel (Bob Danderfluff LaRue) HP: 44/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16 
Friday April 17th, 2015 11:37:33 PM

OOC: Just checking

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d8=1 ; d8=7 ;
Saturday April 18th, 2015 3:11:06 AM

"Oh no..." Alleah inhales sharply. Rais isn't moving. If she'd been quicker perhaps she could have made it to his body in time. If only they'd stopped when she said to. Perhaps she should have cast a sleep spell and stunned him before he evan ran into the forest? There are so many ways this could have gone differently. Why would Wardd choose this way?

Alleah will make straight for the goblin girl "Isra! I'm coming! You need to get out of that forest!" Once by her side, Alleah grabs her hand and drags her from the dangerous forest

(Alleah will move to AR12, and then back to AP11, all the while shepherding Isra back to AQ12)

"Stay close!"

(Lose Protection from Evil to Spontaneously cast CLW. Rerolling the 1. Isra is healed for 9pts)

----------------
Spells
Highlight to display spoiler: {
Cleric Spells:
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider

BW Spells:
0: Unlimited
1: 3
2: 3
}

[DM StevenVdB] - "Ugh, I should a seen this coming!"  d20+15=22 d4=3 d20+15=21 d20+15=18 d20+15=25 d4=3 d4=3 d6=3 d6=4 d20+5=21 d20+5=12 d20+5=15 d20+5=21 d20+5=23 d20+5=17 d4+3=7 d20+5=18 d6+3=6 d20+11=20 d20+5=13 d20+5=24 d20+5=24 d4+3=5 d4+3=6 d20+5=20 d20+5=18 d20+5=15 d6+3=6 2d6(4+3)=7 d4+3=5 d20+4=11 d20+4=17
Sunday April 19th, 2015 12:05:30 PM

Shard damages last round:
- Bliss - secure
- Mookie - 1 shard hits AC22 - damage 3HP
- Faoil - 3 shards hit 21, 18, 25 damage 3 + 3 HP

-------------------------------------------

Mookie flies out of the forest!
Bliss looks around... the forst is both beautiful and deadly yet the cautious one can safely walk through... speach shouldn't be more than a whisper... the singing of a bowstring or crossbow will cause a tinkle up in the canopee yet it's unlikely some shards will fall...
He (softly) calls upon the power of the Gods.

Hazel and Sardok continue dancing with the Werebats. Hazel shakes of the poison that runs through his veins. Then, holding his Sling Staff in both hands, slams into Werebat 3... He makes a tactical movement away from Sardok assuming the battle hardened warrior will understand...

In the forest Faoil softly howls and with his tail between the legs the dog runs out of the forest!

Shel's between a rock and a hard place... the Werebats are dreadful but that lovely forest sure can kill too. Once can only assume what would happen if everyone runs through the forest with a bunch of werebats on their six...
Stopping she tries to determine is they had spotted her - it seems no werebat is turning towards her... yet...

Sardok sees Hazel's ploy abd tries to work with it... then while fighting he grits his teeth and voices his plan to rush the Huntsman once they have dealt with the Werebats...
He feints succesfully and catches Werebat 5 off guard.

Muprhy finishes his summoning spell and a swarm of Bats appears engulfing Werebats 4 and 9...
They take respectively 2 and 3 HP damage. He takes a step back and begins a second summoning spell... this time he expects a Wolverine!

Seeing Rais go down Alleah inhales sharply... if she had been quicker... if only they's stopped... perhaps she could have... oh there are so many ways this could have gone differently...

Dispite the rain of shards she has witnessed Alleah too runs into the forest talks rather loud... She grabs Isra by the hand and drags her from the forest... Isra refuses at first for she wants to stay with her brother...
Alleah heals the young Goblin lass but then the shards tinkle to one another once more dropping a miriad a smaller (harmless ones) on Alleah and Isra yet ... depending on your Stealth Check more will drop... (Alleah, please make a DC20 Stealth Check - 50% chance shards drop on either Alleah or Isra...)

Veseley drags Tiana away from the bats and towards the forest. As he goes Werebat 4 tries to bite the Wizard (Hits AC23 - Damage 6 - FORT DC15 - Succes)

-------------------------------------------

Werebats 3 and 5 munch on Sardok...
WB3 Bite hits Sardok AC21 - fail
WB3 Claw hits Sardok AC12 - fail
WB3 Claw hits Sardok AC15 - fail
WB5 Bite hits Sardok AC21 - fail
WB5 Claw hits Sardok AC23 - damage 7HP
WB5 Claw hits Sardok AC17 - fail

The Bat Swarm tries to distract the Werebats but both WB4 and WB9 make their FORT DC11 (rolled 11 and 17)

Werebat 4 moves out of the swarm with a 5ft step and attacks Hazel. Werebat 9 stays in the swarm... With the new position of WB4 Hazel is now flanked...

WB4 Bite hits Hazel AC13+2 - fail
WB4 Claw hits Hazel AC24+2 - damage 5HP
WB4 Claw hits Hazel AC24+2 - damage 6HP
WB9 Bite hits Hazel AC20+2 - damage 6HP + 7HP Sneak Attack
WB9 Claw hits Hazel AC18+2 - damage 5HP
WB9 Claw hits Hazel AC15+2 - fail

Hazel was bitten and requires a new FORT DC15

The rest of the pack zooms in on the rest...
Perception DC15 spoiler (Highlight to display spoiler: {You notice they are zooming in specifically at Isra... })

The Huntsman doens't move but the death of Rais looks pleasing to him...

"One down... one to go..."

--------------------------------------
BATTLE STATS:
--------------------------------------
Alleah:
Bliss:
Hazel: -6-29 (Fort DC15 needed)
Murphy:
Sardok: -7Hp
Shel:

Faoil: -6
Mookie: -3

Veseley: -6
Tiana:
Isra: -10
Rais: -16 - DEAD

1: _____________7: -6Hp
2: _____________8:
3: -8Hp___ _____9: -3Hp
4: -15Hp_______10:
5: -11Hp_______11:
6: -7Hp _______12:

The Huntsman:
-------------------------------------

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d10=2 ; d10=4 ; d20+10=21 ; d6+3=7 ; d20+22=31 ; d20+22=34 ;
Sunday April 19th, 2015 9:47:09 PM

[OOC and first of all, random roll to see how far into his current enlarge/reduce Bliss and Mookie are ... 6 rounds ... plus three rounds of combat.]

Bliss peeks out through the trees. He sees that his friends are sore beset. He takes a five foot step to AS15. He snipes at enemy #10. He hits AC23 for 7 damage. [OOC: Sorry, forgot a +2 when I rolled.]

Then he ducks back behind a tree, taking cover for protection and stealth.

Stealth check to snipe: 31.

He is careful not to make any sound that will bring down shards.

Stealth check vs shards: 34.

Mookie surveys the scene, declares, "I'm not dying in this crummy nightmare!" and flies off 60 feet further over the forest. He stays above the shard trees, flying (off map to the right).

========

DM Sanity Info

Spells:
level 1: 1 of 2+1 cast (Divine Power)
Level 2: 0 of 1+1 cast

Current effects:
Bliss: Reduce Person 10 rounds of 30 gone
Mookie: Enlarge Person 9 rounds of 30 gone
Divine Favor on Bliss: 1 round of 10 gone

Other resources used: 4 bolts from prior battle.
Used 1 bolt from current clip of five.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+10=29 ; d20+11=23 ; d100=57 ;
Sunday April 19th, 2015 10:08:21 PM

Stealth vs DC20: 29 = Pass!
Perception vs DC15: 23 = Pass!


"Uh oh. They're after Isra" Alleah looks to the young girl, but doesn't say anything. If she were to call out and alert the others it could spook Isra.

How can she protect the girl fom 12 werebats? Not to mention the Hunstman.

She smiles weakly and looks to the girl "Hold my hand Isra. I'm going to change shape into a creature now. I want you to hop on my back and hold on for the ride"

The bloodwitch draws on the nearest leyline and focuses to cast a spell (Leyline check:57=Pass. Cast Beast Shape I. Alleah changes form into a Deinonychus)

Once Isra is onboard, Alleah will be ready to move it (Base speed: 60ft + 10ft = 70ft. Need map, however plan is to stay clear of enemies)

----------------
Spells
In effect:
Bless (dur 3mins)
Calm Emotions (Rnd 3/3)
Highlight to display spoiler: {
Cleric Spells:
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider

BW Spells:
0: Unlimited
1: 3
2: 3-1=2
}

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+6=19 ; 4d6=16 ;
Monday April 20th, 2015 6:43:53 AM

"After you Attack, move back, so I can get a clear shot on hitting one of those things!"

OOC: ready an action to fire a Scorching Ray at any of the attacking bats that leave melee range. I don't want the penalty for firing into melee.

Ranged Touch Attack 19. Fire damage 16.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday April 20th, 2015 6:44:55 AM

OOC: addendum to last post. That was Shel's second casting of a 2nd level spell today.

Sardok HP 37/44 AC 21/16/16--Atlas2112  d20+10=25 ; d20+9=15 ; d4+2=6 ; 3d6=16 ;
Monday April 20th, 2015 4:27:28 PM

Sardok grimaces an evil grimace. Fighting while outnumbered is never easy, and this is no exception.

As Sardok sees Hazel under attack, he spins around, trying to dislodge some of his attackers. "Ho there! Foul scum, you are but spice before the feast. Go down to hell and tell your master he shall join you soon!"

Sardok falls into the rhythm of the dance. Again he feints (at 9) and again he follows through, hoping to catch the enemy off guard.

[Bluff to Feint: 25. Attack vs. Flat footed: 15. dmg 6 + sneak 16]

Atlas2112--posting for Murphy  d20+4=22 ; d20+4=17 ; d20+4=10 ; d6+2=4 ; d4+2=6 ; d4+2=6 ; d6+2=4 ; 2d8+5=8 ;
Monday April 20th, 2015 4:40:59 PM

Murphy carves sigils of Life and War in the very air, where the glowing arcs crackle, as if this reality struggles against the creation that the druid dares to bring to his aid. But the spirit of that which he summons can not be denied, either in the ether, or on the battlefield.

With a crying lie a thousand voices screaming in agony, the air is cracked with the noise of Battle-given-flesh.
A wolverine, a small ball of fur that is Nature's Avatar of Agony takes form and immediately launches itself at the nearest target (of 4) with a fury and lust for battle, it's brain only barely holding onto the clutches of sanity as the violence about to ensue fills its vision.

{Claw1: to hit: 22, dmg 4, Claw2: 17,4; Bite 10,6}

As the battleline soldifies in a red-lined haze of steel and claws, Murphy turns his head and sees the damage that Hazel has just endured. "Stay vigilent, friend. This battle is all but joined, and we have much that we shall still do. We shall die this day, for Eberyon knows of our struggle, and he hates the Huntsman too. Take this aid, and use it well."

Casting CMW on Hazel for 8......Ugh.

[i]Spells cast:
1-0
2-1
3-2


Atlas2112--posting for Murphy 
Monday April 20th, 2015 4:42:55 PM

*edit: That's supposed to be "We shall NOT die this day..." Ugh.

[DM StevenVdB] - "Uh oh. They're after Isra" 
Monday April 20th, 2015 6:03:49 PM

Bliss peers out of the forest and while being careful not to make too much noise he fires his Bah at WB10...

This random firing is not decimating the Werebats not does it stop them from getting to their goal...

Mookie however isn't prepared to die out here and makes a run for it... who can blame the raven!? After all he's the only one who's been to these dreaded lands before!!

Alleah notices the Werebats are fixed on getting to Isra! With her brother dead, only she remains on this Hunt... Are you prepared to let her go to... save you own skin?! The Humble's Sword Witch is not!! She shaechanges into a brightly colored dinosaur and offers Isra a ride with a speed craving dino! The Werebats only have 40 ft fly speed in bat shape so... They can't catch Alleah...

Shel's willing to give up her invisibility to help dealing with the Werebats...

Seeing Hazel's in a dire position, he spins around, trying to dislodge some of his attackers. With a cunning combat maneuvre he whacks WB9 into the dirt...

Finishing his second summoning spell Murphy makes a Wolverine launch a feroscious attack on WB4 yet only his first claw connects...

WAITING FOR HAZEL TO POST THE REST...
(Yes, Hazel is flanked)

--------------------------------------
BATTLE STATS:
--------------------------------------
Alleah:
Bliss:
Hazel: -6-29 (Fort DC15 needed)
Murphy:
Sardok: -7Hp
Shel:

Faoil: -6
Mookie: -3

Veseley: -6
Tiana:
Isra: -10
Rais: -16 - DEAD

1: _____________7: -6Hp
2: _____________8:
3: -8Hp___ _____9: DEAD
4: -19Hp_______10: -7Hp
5: -11Hp_______11:
6: -7Hp _______12:

The Huntsman:
-------------------------------------I

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+7=25 ; d20+10=20 ; d4+6=9 ;
Monday April 20th, 2015 10:47:04 PM

Fortitude Check: 25
Hazel unleash against WB4, mentally thanking all of his friends for the help.
Hits AC 20 for 9 damage.
I don't see the map link...I'll have to wing it...
If there are no more bats around he will move to flank with Sardok, if there are he wil take a 5' step to try and flank.



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday April 20th, 2015 11:45:04 PM

Sure Alleah won't be able to fight - or contribute to the fight - but the least she can do is keep Isra out of arm's reach of those werebats.

(DM - With the healing Alleah gave to Isra last round I think she's only at -1 HP now)

[DM StevenVdB] - "Uh oh. They're after Isra" 
Tuesday April 21st, 2015 12:36:49 AM

DM Post was incompleet becaus I waited for Hazel.

Maplink was still same as few days ago and with incomplete DM post isn't updated.

-------------------------------------------

And Back...

-------------------------------------------

[DM StevenVdB] - "Uh oh. They're after Isra"  10d6(5+5+5+5+3+1+4+4+2+4)=38 d20+5=7 d20+5=21 d20+5=16 d20+5=9 d20+5=14 d20+5=25 d20+5=19 d20+5=17 d4+3=7 d20+5=24 d20+5=8 d20+5=10 d6+3=9
Tuesday April 21st, 2015 4:44:23 PM

(continuation of yesterday's DM post)


Bliss peers out of the forest and while being careful not to make too much noise he fires his Bah at WB10...

This random firing is not decimating the Werebats nor does it stop them from getting to their goal...

Mookie however isn't prepared to die out here and makes a run for it... who can blame the raven!? After all, he's the only one who's been to these dreaded lands before!!

Alleah notices the Werebats are fixed on getting to Isra! With her brother dead, only she remains on this Hunt... Are you prepared to let her go to... save your own skin?! The Humble's Sword Bloodwitch is not!! She shapechanges into a brightly colored dinosaur and offers Isra a ride with a speed craving dino! The Werebats only have 40 ft fly speed in bat shape so... They can't catch Alleah (I placed Alleah and Rais all the way up North...

Shel's willing to give up her invisibility to help dealing with the Werebats... if only her friends would move out of melee range... she doesn't want to risk hitting them of course.

Seeing Hazel's in a dire position, he spins around, trying to dislodge some of his attackers. With a cunning combat maneuvre he whacks WB9 into the dirt... This will help Hazel for now the ranger isn't flanked anymore.

Finishing his second summoning spell Murphy makes a Wolverine launch a feroscious attack on WB4... Both claws hit succesfully killing another Werebat!!

With no more direct threat in front nor to his six, Hazel makes a step closer to Sardok (he doesn't go into the bat swarm of course) and lashes out at WB3 hitting it heavily on the sternum...

Veseley sees the pack of Werebats ahead of him and none of the Humble's Sword around to accidentally injure... so he evoces blistering fire which engulfs all of them!!
(Fireball does 38 HP - reflex for Half)
WB7 - Reflex save 7 - FAILURE
WB8 - Reflex save 21 - FAILURE
WB10 - Reflex save 16 - FAILURE
WB12 - Reflex save 9 - FAILURE
(WHAT THE !!!!????!!!!! )

-------------------------------------------

The Huntsman notices how Isra rides of on a colorful Dino... he spurs his nightmare steed and rides away North. He's not in the least interested yet in the Humble's Sword it seems... that Hunt isn't now. Those are the rules...

WB3 and WB5 continue fighting Sardok. WB5 makes a tactical 5ft step to flank Sardok.

WB3 Bite hits Sardok AC14+2 - No hit
WB3 Claw hits Sardok AC24+2 - Crit AC19+2, not confirmed - damage 7HP
WB3 Claw hits Sardok AC17+2 - No hit
WB5 Bite hits Sardok AC24+2 - damage 9 HP + FORT DC15 please
WB5 Claw hits Sardok AC8+2 - No hit
WB5 Claw hits Sardok AC10+2 - No hit

-------------------------------------------
BATTLE STATS:
-------------------------------------------
Alleah:
Bliss:
Hazel: -6-29
Murphy:
Sardok: -7-7-9Hp (Fort DC15 needed)
Shel:

Faoil: -6
Mookie: -3

Veseley: -6
Tiana:
Isra: -1
Rais: -16 - DEAD

1: _____________7: DEAD
2: _____________8: DEAD
3: -17Hp _______9: DEAD
4: DEAD _______10: DEAD
5: -11Hp_______11:
6: -7Hp _______12: DEAD

The Huntsman:

-------------------------------------------

And Back...

-------------------------------------------

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday April 22nd, 2015 12:06:26 AM

Bad situation: A goblin girl needs protection
Worse situation: A flock of werebats are after her
Down right terrible situation: The 'Hunstman' is leading the charge!

Alleah-raptor gives the approaching werebats a wide berth, and heads towards the Second Dinner club. At this stage, safety in numbers sounds like a good plan. She has to find a way to keep Isra safe. She already failed Rais. She won't fail again. She can't.

(Double move to AE19)

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+6=26 ; d20+6=16 ; d6+3=8 ; d20+5=25 ; d20+10=14 ; d4+6=10 ;
Wednesday April 22nd, 2015 12:33:38 AM

Faoil runs after Alleah... she won't be alone, at least... he charges WB11
Attack Roll: 26; Critical Conform: 16; Damage: 8
Hazel tries to move to T17 to flank with Sardok, while using his agility to avoid and AoO.
Acrobatics Check: 25
After he tumbles behind the bat he strikes at it with all of his strength!
Attack Roll: 16 (forgot the +2 bonus for flanking); Damage: 10

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d20+22=29 ; d20+12=26 ; d6+3=6 ; d20+13=32 ;
Wednesday April 22nd, 2015 8:28:18 AM


Well, if all the enemies are running away, Bliss sees no reason to keep sniping!

He moves stealthily (check 29) to 18AP and shoots at injured monster 6. He hits AC26 for 6 damage.

He looks around carefully. What's up with those things chasing Alleah? [OOC: move rate? AC?] What's that Hunter guy doing? Any other enemies around?

Perception 32!

========

DM Sanity Info

Spells:
level 1: 1 of 2+1 cast (Divine Favor)
Level 2: 0 of 1+1 cast

Current effects:
Bliss: Reduce Person 11 rounds of 30 gone
Mookie: Enlarge Person 10 rounds of 30 gone
Divine Favor on Bliss: 2 round of 10 gone

Other resources used: 4 bolts from prior battle.
Used 2 bolts from current clip of five.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday April 22nd, 2015 8:32:47 AM

Sure Alleah can't cast spells in this form. She can't even speak! But what she can do is run. Of course, how far can she run before an arrow from the Huntsman brings her down?

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+2=8 ; d3=2 ;
Wednesday April 22nd, 2015 8:53:16 AM

Shel attempts to Acid Splash bat #5.

RTA 8, Damage 2


Atlas2112--posting for Murphy  d6=4 ; d20+6=11 ; d6+2=6 ;
Wednesday April 22nd, 2015 10:47:54 AM

OOC: I'm throwing this up now because Weds are bad for me. If Kim posts later, feel free to ignore this.

Murphy frowns at the current situation. He his irked that such a low being as the Huntman plays with them as if toys, yet he cannot met out the justice so deserved while they are both under attack themselves, and must protect the goblin children. A prospect that seems fleeting since Alleah is moving....what's this? She's coming back? But that just seems so, so...

Perfect.

Murphy maneuvers the swarm to T15-U16, ensuring that one more foe will be...eaten. (4pts dmg to 3)
The wolverine, screaming like a cat in a blender, runs in an arcing hyperbole, coming around to X15, seeking the flank, and sending a wild claw at the bat. [atk:11 dmg 6]

Meanwhile, the man himself strides boldly next to Tianna, and draws lines of Air and Tumult in the space around him, but holding it, hanging on until the opportune time to release his magicks and make life for the bats quite...difficult.

[Move action to AC17. Readied Action: As soon as the group of WBs are in range: Casting 2nd lvl Domain spell Gust of Wind.]

Sardok HP 21/44 AC 21/16/16--Atlas2112  d20+9=23 ; d20+9=10 ; d4+2=5 ; 3d6=13 ;
Wednesday April 22nd, 2015 10:53:18 AM

Sardok falls into his role of spoiler easily. He takes a quick step and places himself in the right spot to assist assaults on both remaining monsters.

[5' to V15. If 3 is still up, attacking that. If not, then 5.]

Sardok takes advantage of the flank, and send both blades in, stabbing at vitals.

[Rapier: atk 23 dmg 5+13. S.Sword atk 10 (rolled a 1).]



Sardok HP 21/44 AC 21/16/16--Atlas2112  d20+3=22 ;
Wednesday April 22nd, 2015 10:53:54 AM

edit: Fort save = 22(w00t!!)]

[DM StevenVdB] - "Uh oh. They're after Isra"  d20+4=9 d20+5=9 d20+5=16 d20+5=12
Wednesday April 22nd, 2015 5:13:16 PM

(sorry folks, was making my post yesterday evening on my phone and hitting a wrong button I lost everything... too tired to restart)

Alleah makes a perfect summery of the situation...

Bad situation: A goblin girl needs protection
Worse situation: A flock of werebats are after her
Down right terrible situation: The 'Hunstman' is leading the charge!

She makes a wide arch and races back to the Second Dinner's Club!

Faoil likes Alleah too much to leave her at the mercy of those Bat things. He charges after WB11 and takes a good bite out of it!
Hazel takes a new tactical position and hopes to decapitate the Werebat. Havging sucesfully darted passed the WB however he fails to connect... Possibly due to the Bat Swarm that is still there.

Seeing all enemies running away Bliss decides it would be safer out of the forest. Cautiously he moves to the edge of the Crystal Forest and fires a bolt at WB6!

Alleah is on the brink of pannicking. She can't talk... she can't cast a spell... of yes she sure can run but how long before the Huntsman's arrows bring her down?!?

Acid splatters around when Shel tries to take down another bat.

Murphy is irked that the Huntsman is playing them all like toys. Seeing Alleah running away with Isra is troubeling the young druid at first but then the colorful dino doubles back! Perfect!!
He repositions the Bat Swarm (I took the liberty to slightly change your coordinates so Hazel is not in the Swarm). WB3 is engulfed with the Bat Swarm... Furthermore it is distracted from it (failed Fort save DC11)

Murphy also redirects the Wolverine. Screaming like a cat in a blender the Wolverine comes around the back of WB5!! Sadly the critter is too ambitious and fails to connect.

Having guided all summonned creatures Murphy walks over to Veseley and prepares a spell to match Alleah's strategy...

Sardok is on a killing spree... WHAM... WB3 crumbles to the ground...

-------------------------------------------

Only WB5 is able to continue fighting the Wolverine or Sardok... the warrior appears to be more threatening for he has already killed several of the Werebat's kin... Scared and alone the creature fails all three attacks... (hitting AC9, 16 and 12)

The 4 Werebats chasing Alleah first follow her path... as the racing Dino begins to race back the Werebats continuesly change direction also making a kind of arc to double back...

The Huntsman spurs his steed East expecting to get close to Alleah but he had not anticipated the Bloodwitch cunning idea... He raises his bow but having made a double move he can not attack... now

Veseley stands next to Alleah. He as well now understands that they are hunting Isra... he casts a protective spell on the young Goblin lass. (casting protection from Evil)

-------------------------------------------
BATTLE STATS:
-------------------------------------------
Alleah:
Bliss:
Hazel: -6-29
Murphy:
Sardok: -7-7-9Hp
Shel:

Faoil: -6
Mookie: -3

Veseley: -6
Tiana:
Isra: -1
Rais: -16 - DEAD

1: _____________7: DEAD
2: _____________8: DEAD
3: DEAD ________9: DEAD
4: DEAD _______10: DEAD
5: -11Hp_______11: -8HP
6: -7-6Hp _____12: DEAD

The Huntsman:

-------------------------------------------

And Back...

-------------------------------------------

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday April 22nd, 2015 10:02:00 PM

OOC: just checking in. DM's post still says in progress since about 5 pm. Don't won't to spot without knowing what's up.

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 - Faoil: 22/23 AC 18/13/16  d20+6=9 ; d6+3=8 ; d20+10=22 ; d4+6=8 ;
Wednesday April 22nd, 2015 11:28:12 PM

For next round...
Faoil keeps biting at WB11
Attack Roll: 9; Damage: 8
Hazel strikes at it with all of his strength at WB3!
Attack Roll: 24 (forgot again the +2 bonus for flanking); Damage: 8
If the bat drops he will move to B14 so the Wolverine and maybe Sardok can Flank with him.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday April 23rd, 2015 8:22:08 AM

Alleah needs to get Isra out of harms way, and fast. The added protection from Veseley is a nice touch, but she fears it will not be enough. The werebats and Huntsman are definitely after her.

Like a hyped up 7 year old, she makes a bolt for it. Due south. She has to keep Isra safe. (Run south. 4 x 70ft = 280ft. I think that works out to be position AE80).

Alleah fully expects the Hunstman to send an arrow her way. The least she can do is make it harder for him by giving him some distance to worry about. And the party of course.

She can feel Isra's hands cling desperately to her, er, feathers.

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d20+12=30 ; d6+3=4 ;
Thursday April 23rd, 2015 9:16:01 AM


Bliss surveys the situation and decides to shoot again at enemy 6. He fires another bolt, hitting AC 30 for 4 damage.

Then, seeing that the action is headed back his way, the little fellow high-tails it southwards 30 ft to AP29.

Mookie remains airborne and far away!

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+6=7 ;
Thursday April 23rd, 2015 10:45:23 AM

Shel moves to AB 17, and tries yet another acid splash, this time at enemy 11.

Natural One on Ranged Touch Attack!


Sardok HP 21/44 AC 21/16/16--Atlas2112  d20+9=15 ; d20+9=26 ; d4+2=3 ; d4+1=4 ; 3d6=13 ; 3d6=14 ;
Thursday April 23rd, 2015 11:10:56 AM

Sardok dances through the warrior's attacks, weaving a web of STEEL before him, deflecting the evil thing's attacks. He lines up his attack to coordinate with the screaming Wolderine on the foe's other side. "You should never have come here! You are but a pawn played by a pawn! You have sacrificed your life for a fleeting tactical advantage by a master who values you not! Go and tell your brethern that they shall chance at justice when your leesh-holder joins you! He thinks he knows aught of hunting, but he has not met THE HUMBLE'S SWORD!"

Sardok punctuates his statement by a flury of blows aimed vitals.

5' step to V20 for flank

[Rapier atk: 15, dmg 3+13. S.Sword: atk: 26, dmg 4+14]

Atlas2112--posting for Murphy  d20+6=9 ; d20+6=21 ; d20+6=7 ; d6+2=3 ; d6+2=7 ; d4+2=6 ; d6=3 ; d6=4 ; d6=5 ;
Thursday April 23rd, 2015 11:38:25 AM

The druid frowns at the flight of werebats. They move too slow! Leave it to such flunkies to fail to embrace their death with best speed. He sighs. Nothing for it but to bring death to them.

"Come, my pretties, give off your plaything. Those that would outnumber a child 4 to 1 should find it fitting when they are outnumbered 1000 to 1 themselves!"

The swarm moves to AF14 and starts eating 1, 11, and 6 for 3,4, and 5 pts of dmg respectively.

The Wolverine sees hate-beyond-reason that the thing before him is not already covered in its own entrails. It's red-hazed mind denies the immiediate summons of its master long enough to land a solid blow. Only then does its forebrain take heed long enough to begin to join his master, and then but reluctantly.

[If not dead, Full attack at 5. Claw1: atk 9; dmg 3/Claw2 atk 21; dmg 7/ Bite 7;6. 5' step to X19.]

Murphy strides boldly forward to AC18. "O, Evildoers. Would that I could show you the folly of your ways! Would that you could glean the breifest glimpse of that-which-is-to-come, so that you might turn and flee! Even now, you have been given ample chance, BUT NO! Even as your innocent quarry turns about and seeks safety in numbers, you continue to pursue! THIS SHALL NOT CONTINUE! You seek to hunt your pray through the air? So be it!

Let us see how you hunt when the very air turns against you!"


Murphy cares not that he must needs re-draw the lines of Air and Chaos. He cares not a whit that again he summons the screaming vortex that turns calm into tumult. Such evil as they face this day seeks to sew the wind. Then it is only fitting that they...
"Ride the Lightning!"

Begin Casting Call lightning.
[OOC: Sorry, guys, I just figured out Murphy's spell lists. I was looking in the wrong place the whole time. =)
Spells cast:
1-0
2-1
3-3 (out)

Atlas2112--posting for Murphy 
Thursday April 23rd, 2015 11:40:49 AM

Whoops. By 'Stride bodly forward to AC18', I mean "stays right where he is at AC23." Changed my action and didn't update the map position. ^_^

[DM StevenVdB] - "Uh oh. They're after Isra"  d20+5=15 d20+5=16 d4+3=5 d6+3=8 d20+5=23 d6+3=7 d20+5=23 d6+3=7 d20+5=6 d20+5=15
Thursday April 23rd, 2015 4:22:52 PM

(great job friends - all post already in!! Thanks!)


Faoil chases after the Werebats and this time he attempts to bite WB2 but his teeth only take a piece of void...
Hazel moves to the only remaining Werebat close to him and ferosciously lashes out at WB5!

Like a hyped up 7 year old Alleah makes a bolt for it! She runs and keeps running away South hoping to get Isra into safety.

Bliss surveys the situation and shoots again at WB6... the following Alleah he also moves South... Mookie is no where to be seen...

Shel moves to meet the incomming Werebats and throws another splash weapon. However she gruesomely fails... luckily it did not end up falling on her own feet instead!

Sardok dances through the warrior's attacks. He lines up and flanking WB5 he makes a full attack! His first attack goes wide but his second strikes true (sneak attack only on your first strike).

(Sardok does not need to move to flank - just for clarification, if you can draw a line from your any corner of your square to any corner of your flanking buddy, and this line crosses 2 edges of the opponents square than you are flanking. The crossed edges must not be opposite to eachother)

Murphy is not acting like he normally does... this place is creeping up on him bringing forward a kind of folly that we not yet perceived with him! He mercilessly redirects his summonned creatures. He intends to send the bat swarm on top of the incomming group of werebats but they don't move fast enough... This is the last round of the Bat Swarm and at the end of this round the swarm dissipates.

The Wolerine goes for a full frontal assault on WB5. Only one claw is able to tear flesh from the hybrid but it is sufficient to take the creature down...

Murphy calls upon Lightning and prepares to evoce this terrible power on the Werebats...

Veseley concentrates on Tiana...

----------------------------------------

With Alleah no longer within their reach the remaining werebats scream madly. It's obvious their master does not tolerate failure... so they are eager to bring down those who protect the children!

WB11 and WB1 hurl themselves onto Shel!!
WB11 Bite hits Shell AC15 - fail
WB1 Bite hits Shell AC16 - Damage 8 + please roll FORT save DC15

Werebat 6 takes on the Druid!
WB5 Bite hits Murphy AC23 - Damage 7 + please roll FORT save DC15

Werebat 2 is angry at the dog and turns around to make a full attack!
WB2 Bite hits Faoil AC23 - Damage 7 + please roll FORT save DC15
WB2 Claw hits Faoil AC6 - fail
WB2 Claw hits Faoil AC15 - fail

As for the Huntsman?! He remains silent.
He turns around and rides away due North at full speed. His Nightmare steed leaving a purple flame trail behind him...

----------------------------------------
BATTLE STATS:
-------------------------------------------
Alleah:
Bliss:
Hazel: -6-29
Murphy: -7 (FORT save DC15 needed please)
Sardok: -7-7-9Hp
Shel: -8 (FORT save DC15 needed please)

Faoil: -6-7 (FORT save DC15 needed please)
Mookie: -3

Veseley: -6
Tiana:
Isra: -1
Rais: -16 - DEAD

1: _____________7: DEAD
2: _____________8: DEAD
3: DEAD ________9: DEAD
4: DEAD _______10: DEAD
5: DEAD________11: -8HP
6: -13-4Hp ____12: DEAD

The Huntsman:

-------------------------------------------

And Back...

-------------------------------------------

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+5=23 ; d20+6=8 ; 4d6=15 ;
Thursday April 23rd, 2015 7:19:47 PM

Shel steps back to AA 18. "I need help, Hazel, Sardok, please," she squeaks as she sees two of the creatures directly in her line of vision.

She casts a spell at one of the creatures, trying to burn it to the ground.

OOC: Fort save 23! Whew! Ranged Touch Attack for Scorching Ray is 8 against Werebat 1. Doubt it hits, but damage would be 15.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday April 23rd, 2015 7:20:27 PM

OOC: Addition to last post. Used third 2nd level spell of the day.

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 - Faoil: 9/23 AC 18/13/16  d20+12=13 ; d4+6=10 ; d20+8=27 ; d20+4=22 ; d6+3=7 ; d20+5=15
Thursday April 23rd, 2015 8:04:31 PM

Hi Steven... About flanking, I know you don't care, but the rules state:
"When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked."
http://www.d20pfsrd.com/gamemastering/combat#TOC-Flanking
Just saying...

Hazel looks up at Shel, and his face becomes pale...
"Shel!"
He charges screaming at WB1, trying to relieve Shel.
Attack Roll: 13; Damage Roll: 10
---
Faoil Fortitude Save: 27
The dog whines when the bad attack him, but keep trying to bit it back.
Attack Roll: 22; Damage Roll: 7
Then he will risk an AoO running after Alleah...
Acrobatics roll to prevent AoO: 15; Half speed, so he only advance 20'

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d20+12=25 ; d6+3=6 ;
Thursday April 23rd, 2015 8:43:09 PM


Bliss's mouth gapes open as Dino-Alleah blazes south! He wonders if the Hunter will follow ... but so far, he does not.

However, those bat-things are still bothering his pals.

He takes another shot, this time at #11, hoping to help Shel. Also, Shel stepped back, so Bliss would not be firing into melee, which he would be if he kept firing at #6.

Bliss hits AC25 for 6 damage.

Then he moves 30 ft south to 35AP.

Atlas2112--posting for Murphy  3d6=7 ; d20+5=18 ; d6+2=6 ; d20+6=11 ; d6+2=5 ;
Friday April 24th, 2015 3:13:37 PM

Murphy slowly blows air out of his mouth. Naught left to do but clean up the bats. He takes a step back to AB20.

And Calls Lightning down on #6. [dmg: 7]

And hits it with a Lightning Arc: [atk 18, dmg 6]

Then the Wolverine charges up to AC19 and claws at it. [atk 11 dmg 5]

Murphy nods, satisfied that the battle now goes in their favor.

Spells cast:
1-0
2-1
3-3 (out)
Wolverine-3 rnds of 5



Sardok HP 21/44 AC 21/16/16--Atlas2112  d20+9=24 ; d20+9=17 ; d4+2=6 ; d4+2=4 ;
Friday April 24th, 2015 3:17:59 PM

"Hang on, Shel! Together we shall lay low these foul beasts!"

Sardok rushes up to AB17 and slashes at #1!

[Rapier attack: 24, confirm crit: 17. Dmg 6 + 4]

Sardok HP 21/44 AC 21/16/16--Atlas2112  d20+7=15 ;
Friday April 24th, 2015 3:19:57 PM

[Murphy's Fort save = 15. (whew!)]

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d20+13=25 ;
Friday April 24th, 2015 10:16:27 PM


Bliss watches the Huntsman race north. Is it a trick? Did he give up? Where is he going?

Perception 25

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=20 ;
Friday April 24th, 2015 11:18:51 PM

Alleah pauses to catch her breath. It looks like the enemy are giving up their chase of Isra. She'll give her friends a bit more time to get the battle under control before returning.

Perception: 20

Ready action: If an enemy gets within 20ft of Alleah, move 70ft in the opposite direction

[DM StevenVdB] - "Uh oh. They're after Isra"  d20+5=23 d6+3=5 d20+5=24 d6+3=7 d20+5=11 d20+5=21 d20+5=23 d6+3=7 d20+6=22 d20+6=26 d20+6=16 d4+3=7 d4+3=7 d20+5=11
Sunday April 26th, 2015 5:51:40 PM

Calling out to Sardok for gelp, Shel backs away from the Werebats that attack her. She had hoped to burn one of the hybrids yet her ray goes wide...

Hazel turns pale seeing Shel and immediately he charges WB1! But his attack is ill planned and fails.
Faoil bites back Werebat 2! Sensing his master's panick the dog runs after Shel trying to ignore any sneaky hits from his opponent! Too bad the Werebat's just a bit faster!

WB2 AoO Bite hits Faoil AC23 - damage 5HP!!

Bliss's mouth gapes open as Dino-Alleah blazes south! He wonders if the Huntsman will follow bit so far he does not...
He takes A shot at WB11 and then chases Alleah South!

Murphy takes a step back and calls lightning! He has a lightning arc finishing Werebat 6...
His summonned Wolverine makes one last attempt to kill the bats but failS. The creature dissapears at the end of this round.

Sarsok hopee to whack another foul creature. He moves up on them but can't make a swing anymore.

Alleah takes a moment to catch her breath... It seems they are not following her. Both she and Bliss can't see a glimpse of the Huntsman... He ran of North... Is he running away oe.cpuld it be a trap??

--------------------------------------

Werebats 1 and 11 take Sardok for target...

WB1 Bite hits Sardok AC24 - Damage 7 + please roll FORT save DC15
WB1 Claw hits Sardok AC11 - fail
WB1 Claw hits Sardok AC21 - fail

WB11 Bite hits Sardok AC23 - Damage 7 + please roll FORT save DC15
WB11 Claw hits Sardok AC22 - damage 7HP
W11 Claw hits Sardok AC26 Crit not. Confirmed - damage 7

If math foesn't fail me and I have not missed some healing, then these last attacks bring Sardok to 0 HP... The.rogie falls down...

WB2 runs after the dog!
WB2 Bite hits Faoil AC11 - fail

----------------------------------------
BATTLE STATS:
-------------------------------------------
Alleah:
Bliss:
Hazel: -6-29
Murphy: -7
Sardok: -23-7-7-7Hp. (2xFORT save DC15 needed please)
Shel: -8 (FORT save DC15 needed please)

Faoil: -13-5
Mookie: -3

Veseley: -6
Tiana:
Isra: -1
Rais: -16 - DEAD

1: _____________7: DEAD
2: -7HP_________8: DEAD
3: DEAD ________9: DEAD
4: DEAD _______10: DEAD
5: DEAD________11: -8-6HP
6: -17-7Hp ____12: DEAD

The Huntsman:

-------------------------------------------

And Back...

-------------------------------------------

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 - Faoil: 4/23 AC 18/13/16  d20+10=19 ; d4+6=8 ;
Sunday April 26th, 2015 8:08:25 PM

I think at 0 HP Sardok is disabled, but not unconscious
"Sardok! Stand back! Let me handle them!"
Hazel will wait for Sardok to take a step back and then he will move to the rogue previous position (AB17).
Once there he will attack WB11 (or WB1 if unable).
Power Attack 19; Damage 8
Faoil withdraws moving south at full speed (80')!


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday April 27th, 2015 1:30:15 AM

Surely the mighty Hunstman hasn't been scared off by the party. "Is he toying with us?" Alleah-raptor wonders.

Sardok has taken quite a beating, and Alleah would desperately like to help him. However her first concern this day must be for Isra.

She keeps her distance from the battle.

Sardok HP 21/44 AC 21/16/16--Atlas2112 
Monday April 27th, 2015 8:25:23 AM

Actually, my AC is 21, and WB's third attack hit AC21, so that's a hit, making 5 hits total.

Also, I see 4 attacks landed at 7 hp each. That means I take 28 damage, which puts me at -7.

If the 5th attack hits for another 7 (which is the average) that puts me at -14. I have a con of 12, so that means I'm dead.

I don't think any of us have a Raise Dead, so that means I'm out.

Alright guys, it's been fun.

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d20+12=17 ; d6+3=8 ;
Monday April 27th, 2015 9:24:28 AM

Bliss sees Sardok fall and he shoots at number 11, emptying his current clip. He hits AC17, for 8 damage. Then he moves 30 ft closer to the fray, to AL30. He hopes he can help.

========

DM Sanity Info

Spells:
level 1: 1 of 2+1 cast (Divine Favor)
Level 2: 0 of 1+1 cast

Current effects:
Bliss: Reduce Person 14 rounds of 30 gone
Mookie: Enlarge Person 13 rounds of 30 gone
Divine Favor on Bliss: 5 round of 10 gone

Other resources used: 4 bolts from prior battle.
Used 5 bolts from current clip of five.



ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+6=14 ; d3=3 ;
Monday April 27th, 2015 10:20:13 AM

OOC: DM, I made my fort save in my last post.

Shel throws a glob of acid at WB11, seeing it no longer in melee.

OOC: Ranged Touch Attack of 14. Acid damage 3 to WB11.

[DM StevenVdB] - MAN DOWN!!  d4+3=4 ; 2d8(2+8)+5=15 d20+5=15 d20+5=9 d20+5=17
Monday April 27th, 2015 5:42:00 PM

Sardok sinks to his knees... the last hit (-4HP) puts him at -11HP and perhaps with just enough time for someone to rescue their rogue!

Hazel steps in and hopes to take down WB11 but he comes only a tiny bit short...

"Is he toying with us!", Alleah thinks for surely the Huntsman can't be scared from you!? Of course it IS a game to him... The Bloodwitch would have lived helping Sardok but right now her concern is to keep Isra safe..

Shel finishes what Hazel started and WB11 goes down.

Bliss changes target to WB1 and shoots ... and then goes closer to the fray...

Faoil had it and runs away South!!

Murphy comes closest to a medic so hr runs up to Sardok and casts a Cure Mediocre Wounds on him!! Sardok is healed with 15HP gettong him back to +4HP!!

I do need 2 FORT saves DC15 fron Sardok (unless I missed them)

---------------------------------------

WB1 Bite hits Hazel AC15 - Fail
WB1 Claw hits Hazel AC9 - Fail
WB1 Claw hits Hazel AC17 - Fail

WB2 gets his eye on Alleah-Raptor and with no-one attacking the Werebat intends to go after their initial target...

----------------------------------------
BATTLE STATS:
-------------------------------------------
Alleah:
Bliss:
Hazel: -6-29
Murphy: -7
Sardok: -40HP
Shel: -8

Faoil: -13-5
Mookie: -3

Veseley: -6
Tiana:
Isra: -1
Rais: -16 - DEAD

1: -8HP_________7: DEAD
2: -7HP_________8: DEAD
3: DEAD ________9: DEAD
4: DEAD _______10: DEAD
5: DEAD________11: DEAD
6: DEAD _______12: DEAD

The Huntsman:

-------------------------------------------

And Back...

-------------------------------------------

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 - Faoil: 4/23 AC 18/13/16  d20+10=20 ; d4+6=10 ;
Monday April 27th, 2015 6:59:22 PM

Hazel thinks about helping Sardok, but decides he is better suited to keep the bat away. He strikes at WB1 with all his remaining strength.
"Help Sardok!"
Power Attack Roll 20; Damage 10
----
Faoil, now away from the bat, keeps running south (200' running).

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday April 27th, 2015 7:00:45 PM

Shel moves 40' directly south, trusting the others had WB 1 in good hands. "Bring the bat back to us! My magic doesn't reach that far," she calls out, hoping Alleah could hear her.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday April 28th, 2015 7:04:40 AM

Alleah-raptor starts to circle back to the group, wary that one werebat still stands.

(Move to V71)

[DM StevenVdB] - MAN DOWN!! 
Tuesday April 28th, 2015 5:57:29 PM

Waiting for Bliss, Murphy and Sardok.
If not tonight, then tomorrow morning.

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d100=58 ; d8+3=4 ; d8+3=11 ;
Tuesday April 28th, 2015 7:46:01 PM

Bliss rushes to Sardok and casts a Cure as soon as he arrives. Ley check 58. He cures 11 damage.

Murphy - HP 36/36 AC 16/14/14 (Kim)  d8=5 ;
Wednesday April 29th, 2015 3:55:21 AM

Murphy pulls the wand of CLW and heals the beleaguered Sardok of 6 hp damage.

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle) 
Wednesday April 29th, 2015 6:34:03 AM

OOC: Friends, with my new job, I anticipate only posting once per day, likely in the morning. This is my Wed post.]

Bliss looks at Murph, eyes shiny with tears the little guy has so far managed to hold in. "Is he dead, Mister Murphy? Was I too late?" He stares down at Sardok.

Sardok HP 17/44 AC 21/16/16--Atlas2112  d20+3=6 ; d20+3=11 ;
Wednesday April 29th, 2015 9:49:51 AM

[fort saves = 6 & 11]

Sardok gets groggily to his feet, his free hand rubbing the fog away from his eyes. "Gratitude, friends. I thought I was gone for a moment." Then his eyes go wide as he sees Hazel battling a bat just s few feet away. "We must not drink the wine of victory just yet. We've still a partner or two that wishes a dance. Let us not be unaccommodating."

Sardok uses his standard action to move to AE16.

[DM StevenVdB] - MAN NO LONGER DOWN!!  d20+5=21 d6+3=6 d20+3=5 d20+3=5
Wednesday April 29th, 2015 10:50:59 AM

Hazel considers helping Sardok but he decides it's best to deal with the Werebats first. WB1 receives a blow that knocks a few fangs from it's mouth!
Faoil, injured but away from the Werebats, runs further South!

Shel too feels the Southern horizon looks more promising that the bats close at hand... she does shout to bring the WB2 around for another round!

Alleah starts to circle back wary for the one (one?! I count 2) werebat that stands in her way...

Bliss rushes to Sardok but comes short to administer his healing spell.

Standing close to Sardok, Murphy takes his healing wand and deals with a few deep slashes.

Sardok gets groggily to his feet... but before drinking the wine of victory he urges his friends to help out Hazel and deal with the remaining Werebats! Dispite his injuries he circles WB1 with the intention to destroy it when opportunity allows.

---------------------------------------

Seriously injured WB1 launches another attack at Hazel!!

WB1 Bite hits Hazel AC21 - Damage 6HP - FORT save DC15 needed
WB1 Claw hits Hazel AC5 - Fail
WB1 Claw hits Hazel AC5 - Fail

Werebat 2, free from attackers, veers towards Alleah-raptor... with the intention to kill...


Not often battles have been seen with a group soo scattered across the map... weird...

-------------------------------------------
BATTLE STATS:
-------------------------------------------
Alleah:
Bliss:
Hazel: -35-6
Murphy: -7
Sardok: -34HP (FORT SAVES FAILED)
Shel: -8

Faoil: -13-5
Mookie: -3

Veseley: -6
Tiana:
Isra: -1
Rais: -16 - DEAD

1: -8-10HP______7: DEAD
2: -7HP_________8: DEAD
3: DEAD ________9: DEAD
4: DEAD _______10: DEAD
5: DEAD________11: DEAD
6: DEAD _______12: DEAD

The Huntsman:

-------------------------------------------

And Back...

-------------------------------------------

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday April 29th, 2015 12:35:03 PM

With The Huntsman being out of the picture for the time being, Shel tries to cut the were at in pursuit of Alleah off at the pass. She double moves 40' straight left, hoping that Alleah's loop will lead the beast into range of her Scorching Ray next round.

Hazel (Bob Danderfluff LaRue) HP: 17/50 AC: 18/14/15 - Faoil: 4/23 AC 18/13/16  d20+7=16 ; d20+10=20 ; d4+6=7 ;
Wednesday April 29th, 2015 12:57:58 PM

Fortitude Save: 16 (Uff!)
Hazel sees, with the corner of his eye, Sardok moving away... he smiles relieved.
He keeps pounding on the bat.
"Just die already! I'll deal with this, go help Alleah!"
Power Attack Roll: 10; Damage: 7
Faoil, seeing the bat is not on pursuit, stops and stays away, not losing the group from sight, panting and whining at his wounds.

[DM StevenVdB] - MAN NO LONGER DOWN!! 
Wednesday April 29th, 2015 6:01:52 PM

Hitting the pauze button till we're all here

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Thursday April 30th, 2015 2:56:03 AM

Alleah-raptor puts her head down and makes a mad run northwards (Run: 4 x 70ft = Max 280ft. Move from I71 to I17 = 270ft. Assumes Huntsman is no longer around)

Beast Shape duration: Another 25rnds

Murphy - HP 36/36 AC 16/14/14 (Kim)  d8=6 ;
Thursday April 30th, 2015 3:58:31 AM

As Sardok comes to his feet, Murphy applies one more touch of healing with the blessed little wand - for 7 hp more returned to the rogue. He then moves behind him to draw near to the werebat engagement - stopping about 10 feet away.

Bliss (AC20, HP35) & Mookie (AC19, HP14of17) (Cayzle)  d20+13=15 ;
Thursday April 30th, 2015 6:55:11 AM


[OOC: Sorry, with the new job, I plan to be a regular morning poster here on out. I'll be posting at this time daily. Please do not delay the game for me.]

Bliss reloads his bah this round, getting out and inserting another clip of bolts. He watches, both the remaining foe, and even more for the Hunter.

Perception 15.

He's distracted, however, by his fear for his familiar. Where has that Mookie got too!


Hazel (Bob Danderfluff LaRue) HP: 17/50 AC: 18/14/15 - Faoil: 4/23 AC 18/13/16 
Thursday April 30th, 2015 12:13:25 PM

OOC: Just passing by...

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday April 30th, 2015 5:44:52 PM

OOc: here waiting for a post...

[DM StevenVdB] - MAN NO LONGER DOWN!! 
Thursday April 30th, 2015 7:00:01 PM

Hazel finishes the werebat in front of him leaving only the werebat that's chasing Alleah. It' just a matter of seconds before Alleah manages to lure the hybrid to the rest of the scattered group where the creature cones to his end...

And then all falls silent...
There's no trace of the Huntsman...

Time to get assembled and patch up.
A Goblin kid died... A friend of yours almost died... And Amalee is still to be found. Probably on the other side of this accursed crystal forest...

Hazel notices some yewel in the Werebat's fur...


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday April 30th, 2015 10:09:41 PM

"This place gets worse by the minute! What's with that awful forest over there? There's not even any places to hide in this land." Shel didn't know what to say to the remaining goblin. She wasn't crazy about them as a race, but if she were all alone out here, she'd want some help too. Hopefully, by not protesting to its inclusion, the goblin would receive some sort of comfort.

Hazel (Bob Danderfluff LaRue) HP: 17/50 AC: 18/14/15 - Faoil: 4/23 AC 18/13/16 
Thursday April 30th, 2015 11:17:12 PM

Hazel looks around...
"Faoil? Faoil! FAOIL! Here boy!"
He smiles while seeing the gob coming back.
"You got mess up pretty bad this time, right boy..."
He pets and tries to check on his friend.

Murphy - HP 36/36 AC 16/14/14 (Kim) 
Friday May 1st, 2015 1:41:55 AM


The towhead takes a few moments to process what has happened over the past few minutes.

Quietly, he asks, "Where is Rais?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d6=4 ; d20+7=20 ;
Friday May 1st, 2015 3:36:59 AM

Alleah rejoins the group and dismisses her changed form. She gathers everyone close by and thanks Wardd for allowing them to survive the battle (Channel energy to heal everyone for 4pts damage)

She takes hold of Isra and holds the young girl, as a mother would comfort an upset child. She expects Isra to struggle, so holds her all the more tightly. Looking to Murphy, all Alleah can do is shake her head and frown. It's hopefully enough to convey the boys fate.

"Are any of those creatures still alive?" she asks the group quietly. Alleah wonders whether the creatures might rise again. Do they need to be killed with silver weapons or a steak through the heart of something? Then again, maybe they aren't undead creatures. Maybe they are just men who were afflicted with some curse? (Knowl Religion: 20 to ID the dead creatures)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday May 1st, 2015 7:06:24 AM

Bliss checks over the dead for treasure. "That's what Mookie taught me to do, as soon as a fight is over." He detects magic for good measure.

Speaking of whom, Bliss sends out an empathic pulse to his familiar, summoning the raven back. He renews both of their sizing spells.

"Well! says Mookie on his return. "Someone had to go scout out things over there!" He seems a bit shy about admitting he ran away like a baby.

Bliss takes that in stride. "What did you see over the forest, Mookie? Did you fly over to the other side?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Friday May 1st, 2015 7:46:32 AM

"Bliss, if you are checking over the fallen foes, would you mind gathering them together? I'd like to say a prayer for them"

It may sound like an odd request: saying a prayer for your enemy. Alleah doesn't mean for it to sound heartless, and certainly doesn't want to offend anyone in the party. But death - no matter whose - is something to be taken seriously.

Now what to do with Rais?

"Isra. He is your brother. I know this is a huge amount of responsibility to place on someone so young, but as his only relative here, how we proceed will be up to you. Do you wish for me to say prayers for him now that he might find peace in the afterlife, or, do you wish me to take his body with us that I might some day find a way to bring him back to you? I will honour your decision"

Hazel (Bob Danderfluff LaRue) HP: 21/50 AC: 18/14/15 - Faoil: 8/23 AC 18/13/16 
Friday May 1st, 2015 11:59:03 AM

"Thanks for the healing"
Hazel winks to Alleah.
"Pray for these demons? Sounds like a good idea. I bet they would hate it!"
He keeps watch over the horizon.
"Where is that Hunter guy?"

Sardok HP 28/44 AC 21/16/16--Atlas2112 
Friday May 1st, 2015 12:56:07 PM

Sardok shakes his head, still trying to clear the battle-fog.

"You've a good idea, Alleah. We don't know what magical or unholy physilogy these creatures may posess. Bliss, once you've finished searching the bodies, let's start a fire and see that they are permanently laid to rest.

Alleah, you've mentioned one final task. I'd not ask you to again go into the glass forest, so I'll do it."


Sardok approaches the forest until he comes across a shard on the ground. Gingerly his gloved fists pick it up and examine it, wondering at what biology might cause these to exist.

After a moment's pondering, he backs up a few feet, just to be sure.

Then he shouts at the forest.

When the shards stop dropping, he retrieves the body.

Murphy - HP 33/36 AC 16/14/14 (Kim)  d8=1 ; d8=5 ; d8=1 ; d8=2 ; d8=3 ; d8=7 ; d8=4 ; d8=8 ; d8=3 ; d8=7 ; d8=3 ;
Saturday May 2nd, 2015 4:18:26 AM


As Alleah shakes her head in response to his query concerning Raif, Murphy bows his head for a moment, a quiet prayer on his lips. He attends to Isra's response to her question.

For Sardok, he applies three more curative spells from his wand (6+3+4=+13 hp). Hazel receives four (8+5+9+4=+26). Faoil receives 8. If the dog or anyone needs a bit more healing, there is a 4 hp cure available (claim it, or it goes back into the wand's dwindling reserve).

Then he looks about for fuel for the bonfire Sardok recommends, and works to gather the fallen into one pile.

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Saturday May 2nd, 2015 3:57:04 PM

Hazel at 47/50; Faoild gets the other 4 too, so he is 20/23
Hazel thanks Murphy.
"Thank you very much my friend."
Faoil jumps into the druid's shoulders and licks his face.

[DM StevenVdB] - Pray for these demons? Sounds like a good idea. I bet they would hate it!" 
Sunday May 3rd, 2015 4:59:26 PM

Shel doesn't know what to think of all this anymore. What with the forest? What to say to a kid that just lost her brother... the kid being Goblin!?

Worried for his trusted companion, Hazel calls for Faoil. Wounded the dog comes back... ears flat...tail between the legs... making sure not to go anywhere near the Werebats...

"Where's Rais", Murphy asks...

The words cut through the ever dark realm. When Isra hears them she wants to rush over to the forest but Alleah stops the Goblin child and comforts her like a mother would. Isra first resists but them she yields holding firmly to Alleah while tears run down her face...

While Alleah comforts Isra she asks the others of any of the werebats are still alive. She realises these must once have been normal men... but infected with a kind of Lycantropy. Silver sure helps!

Bliss takes care of looting the creatures. He comes up with 6 tear shaped pearls...
Next he calls out for Mookie... The 'brave' Raven had the intention to scout ahead...

Alleah softly asks Isra what she wants to do with her brother. The girl doesn't know... she's old enough to understand what has happened but she never dealt with something like this before...

Hearing Alleah's intention to say prayers for the Werebats startles Hazel!

"Pray for these demons? Sounds like a good idea. I bet they would hate it!"

(OoC: I think this one deserves mentionning on the "Hall of Best Quotes")

Sardok agrees with Alleah's suggestions to permanently deal with the hybrids. Once thar's done he offers Isra to recover her brother from the forest...
He shouts at the forest bringing down thousands of razorsharp crystals... owww... of course they also perforate Rais' tiny body... good thing Isra did't see this.

-------------------------------------_

The werebats are disposed of.
Rais' body was retrieved from the forest

You still have an appoimtment with Amalee and ... oww yeah, the Huntsman's probably pretty angry that you ruined his hunt. But of course he still has you to hunt... Sooon...

The Old Cemetary lies somewhere on the other side of this forest.


DM Hugh will take over from here!!
You all receive 1650XP for this encounter + the 6 tear shaped pearls.


Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Sunday May 3rd, 2015 6:09:47 PM

Oh Oh... I am very confused...
With that experience my tally is 16,300 xp for Hazel, so he finally can go to level 5... But he was level 5 already! What happened here?
What level are we supposed to be? Is my XP tally correct?


DM Steven - that would be my doing. At the beginning of this adventure I asked yiu all to go up to lvl 5. You probablt adjusted your char sheet but did not add the xp needed for levelling :-)

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday May 3rd, 2015 6:16:01 PM

Shel casts Detect Magic, looking at the strange teat shaped pearls. What in the world were those things?

"I understand saying a word for the deceased, but we need to find this Amalee as soon as possible. Any waiting is going to give the Huntsman another crack at us. We need to get traveling again, now."

(OOC: Question by DM Hugh: Do you want to make some spellcraft / knowledge[arcana] rolls to determine what the tears are?)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=17 ; d20+7=18 ; d20+7=24 ; d20+7=27 ; d20+7=15 ; d20+7=14 ;
Sunday May 3rd, 2015 10:59:35 PM

Bliss casts Detect Magic and studies the pearls. He also prays for help figuring them out (Guidance cantrips). Spellcraft checks to ID: 17, 18, 24, 27, 15, 14.

He helps bring the body from the woods.

He asks Mookie how far it is to get through the forest.

He observes that passing through the woods slowly and loudly -- to shatter the shards in front of us as we walk -- is one option. He looks to see if the shards grow back, and how fast.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday May 4th, 2015 2:47:38 AM

Before the bodies are disposed of, Alleah performs a small ritual for each man. "Gargul, Lord of life and death, take this man to your promised land. Judge him fairly on his deeds, and I pray you forgive his indiscretions. May his spirit now be free of the illness that overcame his mortal form. And forgive us this day that we sent him to you." Alleah repeats the prayer for each of the deceased werebat/men, reciting it whilst touching an area on their foreheads (their third eye).

As for Rais, Alleah determines that now is not the time to make final arrangements for the boy. She casts Gentle Repose on his body to preserve it.

While the others debate about how to proceed, Alleah takes the large blanket from her kit and gently lays the boy upon it. A simple casting of Clean Blood and he looks much better. Finally, a Prestidigitation spell, to have the boy smell of sandalwood - a traditional flower for the recently deceased.

"It'll be ok, Isra" Alleah whispers to the girl "Somehow I'll find a way to bring him back to you. But for now we must let him rest"

And with that, Alleah wraps Rais up tightly in the blanket.

Murphy - HP 33/36 AC 16/14/14 (Kim)  d20+6=18 ; d20+6=17 ; d20+6=26 ; d20+6=12 ; d20+6=22 ; d20+6=17 ;
Monday May 4th, 2015 7:39:18 AM


Murphy assists Alleah with the bodies, and especially with Rais. "I believe she means to keep her word, dear one," he tells Isra. He wipes a tear from his eyes.

As the group prepares to travel on, he takes a look at the tear-shaped items gathered by Bliss. "I'd wager those are Eberyon's Tears. They stick to fur or feather quite nicely, and confer magic to the bearer. My sister and brother and their friends fought a white bear that had one - it conferred mercy, so that damage done was of a non-lethal nature. Those of you who read my brother's book may recall that passage. I'm not certain what each of these do... maybe this one is..." [knowledge arcana: 18, 17, 26, 12, 22, 17]

"I suppose we could wear one in our hair, or Faoil in his fur, or Mookie in his feathers. It could be handy knowing what each does, though." He casts detect magic on each one, though Bliss already did likewise, hoping better to discern the purpose of each tear - if that is what these are. He places one in his hair to see if it seems to stick there. If it does, then he tries to carefully remove it from his hair without tearing his hair out.

Murphy - HP 33/36 AC 16/14/14 (Kim) 
Monday May 4th, 2015 7:40:19 AM


updated character sheet link in header

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Monday May 4th, 2015 10:58:08 AM

OOC: That explains it, thanks. So, should we have 16,300 XP or 16,650 XP (thinking we "went up" to 15,000 at the start of the adventure, and then we add the 1,650 for the bats).

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday May 4th, 2015 11:12:27 AM

OOC: There was also 1000xp awarded on 5th April for making it to Koshe Marr. Should put everyone at around 17,650xp by my count

Sardok HP 28/44 AC 21/16/16--Atlas2112 
Monday May 4th, 2015 11:44:47 AM

As Alleah says a prayer to Gargul, Sardok bows his head and stands next to her in silence through it. To be judged fairly is all anyone could ever ask.

"Bliss, ask Mookie if it is posible to just go around the forest. If it extends for anything less than a few leagues in either direction, I'd rather take the extra time than to trudge thourgh a spike-field forest."

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Monday May 4th, 2015 11:45:35 AM

[updated hitpoints. ty 4 hlz =)]

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+7=24 ; d20+7=24 ; d20+7=27 ; d20+9=10 ; d20+9=16 ; d20+9=20 ;
Monday May 4th, 2015 1:19:13 PM

OOC: spellcrafts 24, 24, 27. Know. Arcana 10, 16, 20.

[DM Hugh] - We need to get traveling again, now  
Monday May 4th, 2015 11:52:53 PM

(OOC: Sorry this is a little short and late...needed to run to the grocery store with the wife and we left late so there is that)

Working together the party is able to discern that Murphy's hypothesis of the tears being Eberyon's tears are correct. Murphy identifies the tear that he wore as having the flaming property, Shel working with Bliss is able to determine that the next three have the frost, shock and thundering properties in that order. Bliss, with a little help from Murphy is able to identify the last 2 tears as having the ghost touch and undead bane properties respectfully.

Murphy is able to remove the tear from his hair without pulling any hair out.

Shel feels that the group should move out as soon as possible.

Bliss and Sardok have questions for Mookie who managed to survey the forest from the air and Alleah sees to the dead and Isra.

"Kid, you have to remember that this is Koshe Marr. The crystalline forest appears to stretch endlessly at least from the air." Mookie says.

"I think the only way to get to the cemetery is through it, unfortunately. The good news is it doesn't look like too far to travel through it at least as the crow flies. With that being said we could take a breather before venturing there."

What will you do? Press on to the cemetery or rest?

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Monday May 4th, 2015 11:53:52 PM

OOC: I think I got those 1,000 xp accounted for... 2015-05-04: Kosche Marr Varguille's Battle (+1,000). Or did I miss another 1,000 XP?
The question remains: Should we have 16,300 XP or 16,650 XP (thinking we "went up" to 15,000 at the start of the adventure, and then we add the 1,650 for the bats)


RobC: Here's my tracking, Hazel (in dd/mm/ccyy date format):

25/07/2014 ... Saving the Mayor ... 10000xp
24/10/2014 ... Protecting the barn ... +1750
06/01/2015 ... Recovering the bell ... +1750
26/01/2015 ... Level 5! ... +1500 (15000xp)
05/04/2015 ... In Koshe Marr ... +1000
03/05/2015 ... Werebat battle ... 1650 (17650xp)


Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Tuesday May 5th, 2015 12:00:31 AM

"Eberyon's tears? What the Kosche Marr is that?"
He looks and surveys the forest.
"Maybe we can throw stones or use a stick to drop the crystals in front of us..."
I didn't quite get that... the forest "appears to stretch endlessly" but the cemetery is at the other side of it? It will be a VERY long walk...

(OOC: DM Hugh : The forest appears to stretch endlessly to either side so there is no going around it however going through in a straight-ish path it does not stretch endlessly it ends at the cemetery)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday May 5th, 2015 12:12:37 AM


Bliss laughs. "Well obviously, Mookie and I should fly above the forest with the thundering tear. We can thunder a safe path through the forest, and you all can follow close behind."

The tiny fellow takes the tear and sticks it in his hair. He refreshes his sizing magic, mounts up, and flies over the Forest with Mookie to test his idea.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday May 5th, 2015 12:53:59 AM

"Let's just see how far the thundering sound extends before we set a foot in that forest" Alleah suggests to the rest of the party. "Though I am curious how you will activate it, Bliss. Doesn't it require an excellent shot to activate? If possible, I think it would be a good idea to try and keep the path narrow. This forest was here long before us. Let's not destroy it unless we have to. Besides, should something approach us we might better hear them coming, as well as being able to use the crystal shards against them"

Kneeling by the edge of the forest, Alleah will collect a few pieces of the crystals that have fallen. If possible, she will even try to reach one of the leaves that are yet to fall. An intact sample would be a magnificent souveneir of this place.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday May 5th, 2015 8:20:19 AM

Bliss can hold a stick or a rock in one hand and whap it with his other hand, right?

He thinks back to the monk training he got in the Fist and wonders how he forgot so much! :-)

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday May 5th, 2015 8:43:36 AM

OOC: The thundering effect only goes off on a critical hit, and "Objects are immune to nonlethal damage and to critical hits". Where's a sack of rats when you need one? :)

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday May 5th, 2015 9:02:26 AM

Shel takes the Frost tear, trying to attach it to her hair. "everyone needs to take one. No telling when these things will come in handy. Are we going to try to camp here, or should we keep trudging on? Amalie isn't getting any closer, I fear."

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Tuesday May 5th, 2015 11:16:16 AM

"Stick those in our hair? I am dreaming? Whatever for?"

Murphy - HP 33/36 AC 16/14/14 (Kim) 
Tuesday May 5th, 2015 2:05:16 PM


"Hazel. Hazel. Listen to me. You know of Eberyon - King of the Fae Eberyon? He is most ancient. He created the Wold's Cradle and inspired the creation of the Wold. His wife, Maab, placed him into a long sleep," Murphy explains to his friend.

"Through agency of elves across the Wold, he returned from ages of sleep not many years past. He was reborn to a cousin of our family, out in the Culverwood. He did wonderful and terrible things, was adjudged by heroes throughout the Wold - including Kendry and Selithe, and was granted life, so long as he chose to reform his ways.

"So, anyway, in the Cradle of the Wold there are magical oysters that grow tear-shaped pearls. Certain fairies gather these at the command of the King and give them to deserving animals of the Wold. Each Tear of Eberyon sticks to fur or feather like a burr, so that even unintelligent animals can use them. Tears will also stick to a creature's scales or shell or hide. And each renders a benefit, usually in combat, to the creature that bears such a tear.

"This one," he says, holding out the one he had placed in his hair, "causes flame if I strike an opponent well enough - at least as far as I can tell so far. The others can cause frost damage, shock, thunder. This one allows you to harm a ghost, which normally cannot be touched by material creatures. And the last one allows the bearer to more effectively harm the undead - perhaps a useful ability in these realms."

Murphy brushes his hair back, and places the flame tear back in his hair. "So, does that help answer your questions?"

In answer to Shel, he says, "Let us keep 'trudging on' as you put it. We've been given a limited time in which to find Amilee." He looks over the group. "Sardok has shown he has the lungs to disarm the trees. Let us follow behind him - perhaps we can take turns with shouting, and thus subtly and unobtrusively make our way through this crystaline forest."

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Tuesday May 5th, 2015 4:33:58 PM

That is a fair plan, Murphy. And would you mind if I held the Tear of Shock for the time being?"

Sardok gets out a pot and a pan from the camping kit. He figures he could save his voice but generate enough noise all the same.

[DM Hugh] - "Maybe we can throw stones or use a stick to drop the crystals in front of us..."   d100=67 ;
Tuesday May 5th, 2015 7:37:03 PM

(OOC: I am posting the link to Eberyon's Tears so that you can review what they do. Please note the bonus conferred only applies to a single unarmed or natural attack per user, so you may want to rethink the everyone gets one strategy unless they have a decent chance of hitting with an unarmed or natural attack...IMHO )

Alleah gather's samples of the fallen glass growth shards and is nimble enough to pluck an intact sample from a low hanging branch.

There is debate among the party as to how to proceed moving through the forest, Bliss suggests that he and Mookie could fly above the trees punching a rock with his monk training and the thunderous tear, Hazel suggests throwing rocks or dropping things from on high on the trees in front of you, Murphy suggests that Sardok could use his bellowing voice to clear a path, but in the end Sardok grabs a pot and pan from the cook kit deciding to save his voice for something else.

Murphy schools Hazel on Eberyon's tears and Shel thinks that everyone should take one. Sardok calls dibs on shock, Shel takes the frost tear, Murphy takes the flame tear and Bliss has the thunderous one.

You start your procession through the crystalline forest with Sardok in the lead banging on his pots and pans, the rest of you not far behind occasionally adding a vocal accompaniment to the percussion. You don't travel too far into the woods when Veseley says, "It appears that some fog is starting to encroach on our parade." Sure enough the wizard's words ring true and the rest of you notice that an oppressive fog has risen. You can just make out the path back out of the forest through the fog, though if you keep going it is possible you may lose sight of it. Do you still press on through the fog to the cemetery or do you head back outside the forest to camp in the hopes that the fog will abate after some rest?

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Tuesday May 5th, 2015 8:08:12 PM

As Sardok sees the fog roll in, he calls back to the company following him. "Was it not spoken that we had not too far to travel through this accursed place? If it is not more than a few score leagues, I'd wager 'twould be meat to be quickly though, than brewing 'afore it as a stone in the kettle. 'An none have gain to say, I'd council for keeping to our path. How say you back there?"

Sardok pounds his kitchenware slightly less frequently in case any decide to stop him and turn back.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday May 5th, 2015 8:39:09 PM

Shel casts Detect Magic on the fog, looking around to see if this was a natural occurrence, or if it was something else altogether. "If this fog is natural, we could try and wait it out...I hate to have to turn around and lose all the progress we have made so far. We could always camp down right here as it might disperse quickly."

OOC: dm, the link about the Tears doesn't work for me.

OOC: DM Hugh Edit - Try now...sorry for that

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Tuesday May 5th, 2015 11:24:56 PM

Hazel blinks at Murphy's explanation.
"But.. wait... ok... oysters? How did these get here? Well, I trust you. And I think they won't do anything for me, anyway. Also, I don't feel like hanging perals from my beard..."
OOC: If I understand correctly they won't help Hazel as he uses weapons, but could be used by Faoil, as he bites the bad guys, right?
---
Hazel sses the fog and kicks in the ground.
"I... HATE... THIS... PLACE!!! Can't we clear some space and camp here?"

(OOC: DM Hugh Edit: Yes, Faoil could use a pearl b/c he bites the bad guys. Email forthcoming regarding what attacks you guys have that can benefit from the pearls)

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday May 5th, 2015 11:28:10 PM

"Er, I think we should probably push on ahead. Knowing our recent luck it is probably the Huntsman and his heralds. If we are being hunted we can't afford to keep stopping"

Murphy - HP 33/36 AC 16/14/14 (Kim)  d20+10=21 ;
Wednesday May 6th, 2015 3:24:09 AM


"Shel, your pendant. Tell me which way it is pointing." It always points in the direction of the moon Wardd. "Here in Kosche Marr - does it point toward this realm's moon?" He queries.

If it seems to maintain a steadfast direction, then he counsels. "Let us shout down the leaves, and step forward - yet guided by Shel's guidance to continue in a consistent path."

He also uses his own sense of direction, though in a foggy place in so strange a forest, to help the party maintain a reasonably straight pathway through the crystaline trees. [Survival 21]

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+1=17 ;
Wednesday May 6th, 2015 5:39:17 AM

Bliss does what he can to figure out the deal with this mist. He Detects Magic and Poison. He uses his untrained knowledge (check result is a 17).

Thinking about that mist is making Bliss edgy, and he shivers. Then he casts Endure Elements on himself and on each of his friends. Somehow it dies not seem to help?

Assuming it is not poison or magic ...

"Well, we could run away from the scary mist, or we can be heroes and forge on ahead," says Bliss. "Let's go forward."

Mookie cocks his head and looks at him. "That's what dead heroes say."

Bliss sighs. "Hush Mookie."

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday May 6th, 2015 7:22:50 AM

Alleah grins. Mookie always had a way of cutting to the heart of things.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday May 6th, 2015 7:29:02 AM

Shel pulls her pendant out from under her clothing. She had doubted it would work in this world, but Murphy was right...she should check and see if it still retained its minor power. Anything that might help with direction sense could be useful.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Wednesday May 6th, 2015 11:05:36 AM

OOC: Fyi friends, a new Woldian quote has been added to the rotation:

"Pray for these demons? Sounds like a good idea. I bet they would hate it!"
- Hazel in Humble's Ford

Congratulations Hazel!


DM Steven - Yeah!! Nice one!! Thanks Rob and congrats Hazel!! You'll be up there for eternity!!

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Wednesday May 6th, 2015 9:08:02 PM

Sardok manages to chuckle a bit at Mookie's fatalistic philosophy as he pushes on.

"And what would you have us do, oh wise feathered-friend? The only path of surest safety lies a day ago as we stay in bed and ignore the smoke and cries for help. We can not pause where we stand and to retreat is merely to allow the enemy to direct our actions. The path to both victory and safety is, as it most usually is, forward, through the teeth of the foe. As the wisemen say: Victory is the surest path to peace."

Congrats Hazel. =)



Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Wednesday May 6th, 2015 9:11:59 PM

OOC: Thank you all, specially RobC. All is because Alleah praying for them.

[DM Hugh] - "We could run away from the scary mist, or we can be heroes and forge on ahead"  
Wednesday May 6th, 2015 9:56:07 PM

The party weighs the idea of stopping for a rest to wait out the fog or pressing on. Shel and Bliss cast spells to help determine the nature of the fog. Bliss detects no poison and both he and Shel detect a faint aura emanating from the mist, however this being Koshe Marr there is a certain amount of ambient magical energy and the reading they get from the mist is consistent with the Koshe Marr baseline so the fog is no more magical than anything else in Koshe Marr is.

(OOC: I read the fact that the fog is magic, but not unusually magical for Koshe Marr that we are following the conversation starting with Bliss urging to press on, if this is not true please let me know)

Hazel is of the opinion that the group should stop to rest and vocally declares he hates this place but everyone else is for pressing on. Murphy has an idea to help the group keep in a relative straight path despite the poor visibility and Shel takes out her pendant at Murphy's behest. As Shel holds the pendant aloft, it starts to spin back and forth as if searching for the satellite it is supposed to always point towards. As the minutes tick by the pendant shows no sign of stopping, you come to the realization that whatever that moon is it is not Wardd, that is to say if it is even a moon so once again Koshe Marr has served up the unexpected and bizarre.
(OOC: I hope I didn't break the mood, but I couldn't help it)

Bliss casts Endure Elements on his friends as he ponders the fog before advocating that they press on, because after all it is what heroes do.

Mookie offers the sobering thought that that is what dead heroes say.

Alleah just smiles at the familiar's bluntness while Sardok and Bliss each tell the bird to hush in their own ways.

Despite the fact that the pendant of Wardd is of no use as a navigational aid, Murphy is still skilled in woodland lore, which luckily for the party this translates well in the environs of the crystalline forests of Koshe Marr. Although the mist is heavy and visibility is exceedingly poor Murphy manages to guide the party successfully through the forest of shards.

Eventually you reach a clearing in the forest and notice that the fog has lifted a little. Just beyond the clearing you see the wrought iron entrance to the old cemetery piercing the cloud cover like a splinter in one's flesh, beckoning you to enter.

Do you press on to the old cemetery or camp in the clearing just outside it? After all who knows what could be lurking in there? This is Koshe Marr.



Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=23 ;
Wednesday May 6th, 2015 10:40:47 PM

"Anyone else find it disturbing that Koshe Marr has a cemetary?" Alleash asks the group as she fights the urge to tremble. What in the Wold would be buried here? Hopefully it remains buried.

"Does it mean someone around here respects the dead enough to create a place for them though? I guess that's one way to look at the glass as half-full."

Perception: 23 - Specifically looking at the ground for prints

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16  d20+12=29 ; d20+9=27 ;
Thursday May 7th, 2015 12:00:05 AM

Hazel and Faoil looks around for any creatures....
Hazel Perception Roll: 29
Faoil Aid Another Perception Roll: 27

"I think a cemetery is the most "normal" thing we have found in this accursed place so far. I think we should rest before continue..."

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday May 7th, 2015 7:30:09 AM

"I agree with Hazel. We've been walking a long time, and I've used a bunch of my magic back there. Getting a few minutes to try and get a bit of sleep is important for us, I think. There's no telling what is waiting for us in that cemetery."

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Thursday May 7th, 2015 8:09:55 AM

"I concur. We pushed through past the glass forest and now that we have escaped it, I think a healing rest would be most welcome before we brave the dangers of whatever lies inside those morbid gates."

Sardok pitches camp. Now that he's reached the safety of the other side, he takes a moment to really study the glass forest. Are all the shards that fall tiny? As in, glass shards? Or are some of a large size?

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday May 7th, 2015 8:21:19 AM


"There's no telling what is waiting for us in that cemetery."

Mookie caws in hysterical laughter and says in his deepest voice: "That is not dead which can eternal lie."

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Thursday May 7th, 2015 10:10:32 AM

OOC: Good one! He could also say: "Nevermore!"

[DM Hugh] - "That is not dead which can eternal lie."   d20+16=35 ; d4=1 ;
Thursday May 7th, 2015 11:45:30 PM

After making it through the forest of shards the party decides to camp in the clearing before moving to the cemetery.

Hazel maintains his stance that the party should rest and Shel agrees as she needs to recharge her spells.

Alleah asks if anyone else find it disturbing that Koshe Marr has a cemetery and Hazel says it is the most normal thing here, then ever the optimist she looks on the bright side that at least whoever built it has respect for the dead. Alleah then looks for tracks, but doesn't find any. If anyone did pass this way before you it could have been ages since then.

Sardok concurs as well and pitches camp, then turns his attention to the crystalline woods. The shards, before they broke off due to your load noises were composed of a myriad of different sized glass like spikes from fine splinter size ones to stake sized spikes.

Veseley helps with the camp duties summoning an unseen servant, setting up an alarm and producing food and water using his sustaining spoon and decanter of endless water (OOC: As far as I can tell the only way for wizards to create food and water is through the use of magic items, divine spell casters have this niche filled soooo in order to keep continuity with my co-dm Veseley has a sustaining spoon and decanter of endless water) The wizard then turns his attention to Tiana trying to make sure she is comfortable or at least as comfortable as a catatonic person can be.

Bliss points out to the party that there is no telling what is in the cemetery and Mookie once again contributes to ominous mood by cackling and saying in a deep voice, "That is not dead which can eternal lie."

Isra shivers in her blanket and says, "I don't want Rais buried in that cemetery. Promise me you won't bury him there."

Veseley says to the group, "I am glad we have stopped for a rest, but resting will do little good in recovering my arcane power. My spell book was not transported here with us so the only spells I can cast are the ones I previously prepared that I have not cast yet. I will do what I can to aid you, come what may, but a lot of my spells were spent in the tower before you arrived and I have cast a number of my remaining spells already here. I am sorry I cannot be of more help."

The group bed downs for the night or rather a period of rest since with that moon in the sky it is technically always night in Koshe Marr.

Sardok if you succeed a Will Save DC 20 Highlight to display spoiler: {You have been afflicted with the curse of lycanthropy and are now an afflicted were bat, congratulations. After you bed down for the night and fall asleep brown fur sprouts from all over your body and you grow leathery wings. You take to the air and began hunting for the large mosquitos that are native to Koshe Marr. You also suck the blood from some native Koshe Marr goats before returning near camp and hanging upside down in from a depleted branch of the crystalline tree. You will wake hanging upside down in the tree with your feet caught in the crook of the tree. You can post reactions to your transformation b/c you are essentially a passenger in your were bat form but you cannot control the were bat as you are an afflicted lycanthrope. Bat Sardok has a mind of his own.}

Sardok if you fail a Will Save DC 20 Highlight to display spoiler: {Please post a dream sequence after you fall asleep and until you wake up. When you wake up you will find yourself upside down hanging from a tree branch by your feet with no clue how you got there.}

Party members awake on first watch Perception DC 38; Everyone else sleeping DC 48 Highlight to display spoiler: {You notice that Sardok has transformed into a bat and has taken to the air, leaving the area of the camp. If you were sleeping you were awakened by the sounds of his bones shifting to fit his new form and if you were awake you just happened to be looking at his bed roll at the right time to see this transformation take place. Hair sprouts from all over his body and he grows leathery wings while his body makes popping and cracking noises as his insides rearrange for his new shape. }

Party members on 2nd - 4th watch Perception DC 15 Highlight to display spoiler: {You notice that Sardok is not in his bedroll. Wherever could he be?}



Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d4=1 ;
Friday May 8th, 2015 12:08:43 AM

Hmmm ... what watch is Mookie and Bliss on? Rolling a random d4 ... First watch it is!

Perception check for Mookie and Bliss is only a +12 and a +13, respectively. No need to roll to hit a DC38, since they cannot make that anyway.

The two keep a careful watch during an evidently uneventful night!

(OOC:DM Hugh - sorry about that but I was using a stealth skill and giving favor to it b/c of the fog...did I do something wrong? Input would be appreciated)

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16  d20+12=20 ; d20+9=18 ; d20+7=17 ;
Friday May 8th, 2015 12:19:25 AM

Hazel and Faoil normally do the last watch...
Hazel Perception Roll: 20 (+2 Faoil's Aid Another) = 22
Faoil Aid Another Perception Roll: 18

OOC: This is in case he is the first noticing Sardok is not around, or if he is waken up by others.
Hazel looks around for Sardok. After seeing for a minute he is not around, he ask Faoil to track him.
"Smell his bedroll Faoil! Now, find!"
Faoil Survival (Tracking - Scent) roll: 17

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+14=21 ;
Friday May 8th, 2015 1:07:53 AM

Murphy's sleep was troubled by images of frosted knives swarming toward himself and his friends, and of shapechanging monsters offering bowls of hot oatmeal filled with worms. A figure looms in the distance, fletched arrows visible in the quiver on his back.

He notes a party member's absence shortly after he awakens for his morning devotions to Eberyon. "Did Sardok dig a hole wherein to relieve himself?" he asks innocently.

Since most of his food is back with his ponies in Humble's Ford, the towhead druid opens his pouch of jerky. "A stick of this should satisfy your hunger for the day," he tells his friends, offering a stick to each, including Faoil. He considers Bliss's companion/counselor. "Uh, would you fancy a piece of jerked venison, Mookie? If not, feel free to come up with a suitable remark for me having made such an inappropriate offer," he says with a wry smile.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+11=25 ;
Friday May 8th, 2015 3:31:02 AM

Before settling in for the evening Alleah cautions the others about the possible hazards of sleeping in the forest "We don't know how quickly the crystal leaves grow. We could find ourselves in trouble if they magically reappear around us. Also, let's be careful of the rising sun. It's rays could be focused by the crystals and we could find ourselves burning very very quickly"

With all that cheerful stuff out of the way, she settles down for the night cuddled up next to Isra "Don't worry. I haven't given up hope of bringing him back to you yet" she says of Rais. Alleah stays by the girls side until she is sure the girl has gone to sleep.

Alleah is usually on the same watch as Bliss (first) and notices nothing at all unusual. When her time comes, she sleeps quite soundly until awoken by others.

"What is it? Is it .. him again?" she whispers, rising from a disturbing dream. Murphy draws her attention to Sardok's bedroll. Could the huntsman have found them already? Did he snatch Sardok right out of their midst?

Perception: 25

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+3=23 ;
Friday May 8th, 2015 10:14:32 AM

Shel takes third watch.

OOC: Perception roll 23. Natural 20!

She wakes up for her turn, and notices Sardok wasn't around. She didn't want to bother that others as for the first time in a bit, a few of them actually seemed to be sleeping well, but she felt she had no choice. "Everyone wake up...Sardok isn't here! We need to see who has taken him. It looks like another Huntsman trick!"

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+2=13 ;
Friday May 8th, 2015 12:05:02 PM

Will save = 13

Sardok falls heavily into his bedroll. The day's events, from the over-matched fight to the death of the goblin, to the trudge through the unholy murder-forest, had taken a toll on his energy reserves. Though he did the best he could to put on a brave face as the 'tough' of the group, not since that time that he fought a week-long running battle, hunting the last of an IronHand raiding party with Monpezat, did he ever remember being this tired. Sardok collapses into as soon as he's fully prone, and can barely manage to pull up the blanket before he's under.

He has many dreams that night. Of the battle, of the Hunter, of fighting bats both larger and faster than him.
At last his unconscious mind changes gears and he dreams of himself floating, flying, rising up up up, past clouds and fog and stars. Up up up until he breaks through the dome of night and finds himself in an illuminate room of infinite dimension. Before him stands a being of unreal brightness, cloaked in a many-layered robe of white that shines with the fury of a thousand suns. To him, the being speaks: "SARDOK. I AM IMRAEL, ANGEL OF CONFRONTATION, BANE OF CORRUPTION AND MESSENGER OF PROPOKET, THE HERALD OF GARGUL. UNTO YOU IS GIVEN THE QUEST TO END THE EVIL THAT STANDS BEFORE YOU, AND SO BRING ONE OF GARGUL'S MOST HATED FOES LOW. THE STRENGTH TO DO SO YOU HAVE ALREADY BEEN GIVEN. FAIL ME NOT."

AS Sardok opens his mouth to ask one of the countless questions that come to his tongue, the room disintegrates and falls falls falls an infinity downward, and comes to an abrupt halt. He is instantly awake, and reaches up to grab the branch he seems to have fallen into, so he can lower himself to the ground.

Such a dream seems...unrealistic? But if it didn't happen, how was he in the tree?

"Hello?" he calls out, anxious to make his way back to camp and friends. "Can anyone hear me?"

If he sees a sign of them, he jogs forward to make sure they know he's okay. Unsure of what just happened, if any ask him how he got in a tree, he simply says he was 'out for a walk'.

The Old Cemetery


[DM Hugh] - "What is it? Is it .. him again?"   d20+3=5 ;
Sunday May 10th, 2015 8:26:32 PM

The party beds down for the night. Bliss and Alleah take first watch and do not notice anything out of the ordinary. Veseley took second watch and also did not notice anything unusual. Shel took third watch and notices that Sardok does not appear to be in his bedroll.

"Everyone wake up...Sardok isn't here! We need to see who has taken him. It looks like another Huntsman trick!" Shel cries out.

Hazel looks around for Sardok and then orders Faoil, "Smell his bedroll Faoil! Now, find!"

The dog sniffs Sardok's bedroll then starts sniffing the ground. He gets 10 feet from Sardok's bedroll and then leaps into air before howling beneath the bright Koshe Marr moon. He then looks at his master lowers his head and whines.

Alleah and Murphy are woken by the others. "What is it? Is it .. him again?" Alleah whispers sleepily. Murphy raises the possibility that Sardok has gotten himself up to relieve himself.

The party searches the clearing for any sign of where Sardok could have gone but turns up nothing besides the empty bedroll.

=======================================
Meanwhile...Sardok has many dreams, of the huntsman, the battle, fighting the bats, and lastly he flies up into the air to meet Imrael a prophet of Gargul. Imrael charges Sardok with the task to end the evil that is brought before him. After that Sardok is falling, falling until he wakes up hanging upside down in the crook of a tree.
======================================

The party fans out to look Sardok and some time later it is Alleah that finds him hanging upside down in a tree. "Hello? Can anyone hear me?" he calls out as he tries to extricate himself from the tree. Seeing Alleah he jogs forward and tells her that he is okay and that he was just 'out for a walk.'

The party now reunited breaks camp and heads forward toward the cemetery. Despite having rested a decent amount of time the moon still hangs overhead from the Koshe Marr night sky. (OOC: Spellcasters except Veseley and Tiana have their spells renewed) It appears the mist of the previous night caused a few optical illusions. For one the cemetery is farther away from the clearing than it seemed before you slept and for another both the wrought iron gates and connecting wall are in a state of serious disrepair. One of the gates hangs lopsided from its frame and the other is mostly gone. There are several breaks in the wall and the wrought iron itself is pitted with rust and the decay of time.

Beyond the gates and the remains of the wall lays the cemetery itself and the old abandoned church. The church has lost its roof and is open to elements. Several graves are exposed leaving gaping holes in the purple dirt.

Tombstones no longer standing reveal the names of those long gone... Here lies Alyssia, loving wife and mother....Here lies Xandre, caring husband and father...Here lies Cigrit our precious daughter.

There is a distinct chill in the night air and you realize that you can see your breathe as you exhale. Faoil raises his hackles and growls in the direction of the old church.

Suddenly a translucent, ghostly figure fades into view from the decaying church, its face distorted by wrath into a hideous mask, remnants of its clothes resemble those of a priest... The moment the figure sees you it opens its mouth... the hideous black teeth widen to a grin followed by a sickening shriek! 2 more Spectres glide into view...

here is your map.



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday May 10th, 2015 9:02:58 PM

Has it gotten colder, Shel wonders to herself as the group enters the graveyard proper. "Can anyone tell what those undead are? I don't suppose they'd be friendly, what with the awful grins and shrieks."

Shel casts Protection from Evil on Hazel.

OOC: first 1st level casting of the day,

Hazel (Bob Danderfluff LaRue) HP: 47/50 AC: 18/14/15 - Faoil: 20/23 AC 18/13/16 
Sunday May 10th, 2015 11:31:22 PM

Hazel thanks Shel.
"Thanks... do you think my sling bullets will affect them?"

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Monday May 11th, 2015 3:05:32 AM

(OOC: DM - Can we assume everyone is at full health following the night's rest?)

Alleah is visibly relieved to have found Sardok. She had been sure the Huntsman had something to do with his disappearance. What was Sardok doing up a tree though? "Perhaps he's practising to become a Greenmage?" she deduces.

"Isra. Stand behind me and stay close" Alleah ushers the girl behind her "Who has the Undead Bane tear? Could come in really handy right about now"

Alleah says a quick prayer to Wardd - may her friends strike true this day (Cast Bless. All allies get a +1 morale bonus on attack rolls and on saving throws against fear effects.)

(OOC:DM Hugh edit: yes we can assume full HP :D ))

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33  d20+7=27 ;
Monday May 11th, 2015 3:11:39 AM

[I]Knowl Religion check to ID the undead, and any potential strengths/weaknesses: 27![I/]

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Monday May 11th, 2015 10:35:52 AM

OOC: Healing Hazel and Faoil...

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday May 11th, 2015 8:16:18 PM

Bliss and Mookie, already at the rear, back out. Mookie takes a move action to exit the cemetery, hiding, crouching down if necessary, behind the ruined wall of the cemetery. He is taking total cover, so that he presents no line of sight to the spectres.

Bliss backs off just five feet, fumbling in his pack for a vial. "I bet I need my bah to be magic," he says, and then he smears the weapon with his Oil of Magic Weapon.

Hazel (Bob Danderfluff LaRue) HP: 50/50 AC: 18/14/15 - Faoil: 23/23 AC 18/13/16 
Monday May 11th, 2015 11:10:51 PM

OOC: Not much posting today...
Hazel winks at Alleah and Shel.
"I think I will try a "Murphy" with those things... Wish me luck! Faoil, defend the girls!"
He advances towards the ghosts, with his hands high.
"We don't want to fight! Leave us alone!"
Using total defense for an AC of 22/18/15

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Tuesday May 12th, 2015 5:16:17 AM

Murphy casts longstrider, and looks to see how Hazel's overture goes.

[DM Hugh] - ""I think I will try a "Murphy" with those things..."   d20+10=30 ; d20+10=21 ; d8=2 ;
Tuesday May 12th, 2015 7:01:40 AM

Shel asks if anyone knows what the undead are and then casts protection from evil on Hazel.

Alleah ushers Isra behind her and casts bless on her companions. The goblin girl complies.
Alleah then reminds her group of the undead bane tear and tries to identify the undead before you.

Alleah knows that the creatures are spectres, lawful evil incorporeal undead who hate living things and natural sunlight. Generally they try to get living creatures to join them with their touches that drain life energy. Most spectres the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Alleah thinks she remembers hearing that a raise dead spell cast without material components can destroy spectres and that animals (wild and domesticated) will not approach within 30 ft without some coaxing. (OOC DC 25 ride, handle animal or wild empathy)

Bliss steps back and makes his bah magical and Mookie takes cover behind the ruined wall.

Hazel strides forward attempting to parley with the undead ordering Faoil to stay back and protect the girls, "We don't want to fight! Leave us alone!"

Faoil whines at his master as he moves forward then growls back at the creatures. That dog does not like those things.

Murphy casts longstrider on himself and waits to see how Hazel's overture goes.

The priest spectre glides forward so that it hovers over the empty grave that Hazel is standing before. As the spectre approaches Hazel can feel the chill get closer. In a harsh whisper that sounds as it if it is composed of multiple voices in different timbres the spectre replies, "We don't wish to fight...either....we wish you to.....join....us." before attempting to touch Hazel. The creature critically touches Hazel dealing only 4 points of damage but bestowing 4 negative levels. (OOC: see the link regarding touches that drain life energy)

Seeing the spectre touch Hazel Veseley fires off a volley of 5 maximized empowered magic missiles at the creature. The spectre looks less substantial after that attack.

=========================
Bliss:
Hazel: 4 damage, 4 negative levels
Murphy:
Alleah:
Faoil:
Sardok:
Mookie:
Shel:
Veseley:
Tiana:
Isra:

S1:35 force damage
S2:
S3:

here is your map.


Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday May 12th, 2015 7:48:50 AM

Alleah quickly reaches into her kit and withdraws a vial of Holy Water

"Here!" she thrusts it to Isra "Hold onto this. If they get close to you, pour it over yourself. It should help protect you"

"Who has the Undead Bane tear?" Alleah stands ready to cast a spell to help whoever may currently wear the tear

(Move action to take Holy Water from Haversack
Standard action pending...
)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+11=21 ; d6+3=5 ;
Tuesday May 12th, 2015 8:12:50 AM

Bliss fires his now-magic bah at a spectre in the back. He hits AC21 for 5.

"Take that, you big mean ghost!"

Then he steps back 30 ft.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+7=12 ; 4d6=13 ;
Tuesday May 12th, 2015 9:12:17 AM

Shel moves forward 20' and fires a scorching Ray at the specter due north of her.

OOC: Ranged Touch Attack 12. 13 Damage if it hits.


Hazel (Bob Danderfluff LaRue) HP: 26/50 AC: 18/14/15 (4 negative levels)- Faoil: 23/23 AC 18/13/16 
Tuesday May 12th, 2015 10:17:06 AM

"I knew this was a bad idea..."
Hazel feels the life drain from his body, feels his sight darken and his legs give way.
He will die if touched again.
He hates this cursed place.
He withdraws behind the others...
"They are too strong! We need to get out of here! Get into Faoil and let him get you out of here!"
Faoil will wait for somebody to climb on him, and then moves south, behind Hazel.

Alleah -- RobC -- AC 15/14/12 -- CMD 12 -- HP 33/33 
Tuesday May 12th, 2015 12:11:10 PM

"We can't outrun them, Hazel. They are much too fast. Our best chance is to work together. Now where is that blasted tear?"

Alleah plans to use her "Touch of Luck" ability on whoever is wearing the tear ("For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result")

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Tuesday May 12th, 2015 2:01:21 PM

Sardok steps forward, just behind Hazel, ready to spring forward and run some steel through the screaming shade.

Then with a single touch Hazel is stricken and weak and sagging, yelling something about getting out of here.

Sardok is no fighter, made to stand on the line and take the blows. Without Hazel to act in tandem, he is but a shield of rusty wire.
Slowly, he shakes his head. To strive at a chance of victory was one thing. To die without hope was quite another. And he's died enough lately.
"Aye, Hazel, if anything we must needs exit the cemetary, and see if their strength wanes outside their sepulchre."

Sardok grabs the offered Faoil's back and accepts the ride south.

[DM Hugh]  
Tuesday May 12th, 2015 10:24:06 PM

(OOC: I'm going to turn in so next post will be tomorrow morning...trying to give Kim/Murphy a chance to post)

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Wednesday May 13th, 2015 2:17:40 AM

Murphy moves to a point outside the gate, about 15 feet along the wall (to the right side facing up from the bottom of the map), then begins to cast call lightning.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 33/33  d100=11 ;
Wednesday May 13th, 2015 5:21:43 AM

As Shel presses forward, Alleah takes a moment to pat her on the back for luck (Use "Touch of Luck" ability on Shel, granting her a reroll of her Scorching Ray attack if she chooses)

She then does a quick stock-take. Hazel, Sardok, Murphy and Bliss are all pulling back. Alleah, Shel, Isra, and Tiana are all staying put. "I guess chivalry is dead" she grins on seeing the boys heroicly cover the party's rear and flank.

It is only then that Alleah realises that the Undead Bane tear AND the Ghost Bane tear are in her possession. Sometimes Wardd just smiles on you :)

A feeling of calm passes over Alleah as time slows down. She can feel the wind softly brush her cheek, and see the combat unfurling around her. "I know you're watching out for me now, Wardd." she whispers quietly.

"I'll do my best to hold them off" Alleah calls out, before turning to face Isra "I need you to be brave now, ok? Stay with the group. I'll be right behind you. Tiana, Veseley - watch over her"

The spectres would easily be able to pick off the party one by one, and Alleah has sworn nothing - NOTHING - bad will happen to Isra if she can help it. If giving her life means that she can prolong the lives of Isra and the Second Dinner Club (and the party too I suppose) then she is prepared to do so.

She draws on her inner reserves and takes the form of a raptor (Leyline check:11=Pass, just. Cast Beast Shape I. Alleah changes form into a Deinonychus). Stepping forward, she issues a gutteral growl.

------------
Recap of Alleah's action for this round:
Move action - Retrieve Holy Water from pack (Free action to pass it - or drop it - for Isra)
Standard action - Use Touch of Luck ability on Shel
Hero Point for extra action - Cast Beast Shape
5ft step north

[DM Hugh] - "I know you're watching out for me now, Wardd."   d20+10=19 ;d8=3 ; d20+12=13;
Wednesday May 13th, 2015 8:02:37 AM

Alleah inquires as to who has the Undead bane tear and gives Isra a vial of holy water for her protection.

Bliss fires an arrow that hits the priest spectre.

Veseley casts invisibility on Shel before Shel fires of a scorching ray. It was fortunate for Shel that he did as this was just enough to allow her ray to fry the lead spectre into a puff of smoke. Shel turns visible again after the ray hits.

Hazel feeling the effects of the life drain and decides a retreat is in order.

He doesn't have to tell Sardok twice. The rogue jumps on the back of Faoil at the ranger's direction and beats a retreat with Hazel.

Murphy moves outside the wall and begins to cast call lightning.

Alleah uses touch of luck on Shel.

(OOC: I rule that the touch of luck can be used on Shel's next attack)

Alleah realizes that she is the one with both the undead bane and the ghost touch tear and turns into a Deinonychus via beast shape.

Veseley puts Tiana's hand in Isra's and says, "Please lass take my friend with you when you run. She is a little addled. I'm going to do my best to help Alleah."

Isra and Tiana flee from the graveyard at Alleah's orders.

Spectre 3 decides that Veseley is the bigger threat uses its full 80 ft move to avoid dino-Alleah. It then touches Veseley dealing 3 damage and 2 negative levels. Spectre 2 charges dino-Alleah but critically misses.

here is your map.

=========================
Bliss:
Hazel: 4 damage, 4 negative levels
Murphy:
Alleah:
Faoil:
Sardok:
Mookie:
Shel:
Veseley:3 damage, 2 negative levels
Tiana:
Isra:

S1:poofed to h-e-double hockey sticks or wheverer Spectres go when destroyed
(OOC:Language edit)
S2:
S3:

here is your map.


Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 33/33  d20+3=22 ; d20+3=21 ; d8+2=7 ; d8+2=7 ; 2d6=9 ;
Wednesday May 13th, 2015 8:22:48 AM

Alleah can feel the tips of the spectre's claws narrowly miss her ... snout. "Thankyou Wardd! I promise, the next town I visit I'll donate something to the poor"

Now though she feels a kind of primal rage. These abominations are an affront to Gargul, Lord of Life and death. What's more, they are attacking her friends! Before she can stop herself, Alleah-raptor slashes two talons at Spectre #3 (Hit AC22 for 7pts damage + 9pts bane, so 16/2=8pts damage. Hit AC21 for 7pts damage with Ghost Touch. 15pts damage total)

She bares her fangs whilst giving a small thanks to Wardd for her luck "... Ok, I'll even go to temple more!"

Of course, she is flanked now by both spectres. Alleah-raptor takes a 5ft step to the east.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+7=24 ; d20+7=26 ; 4d6=14 ;
Wednesday May 13th, 2015 8:43:20 AM

Shel uses the Bit of Luck she was granted and fires yet another scorching Ray at Spectre 3. It seems to be a clear hit. "We can't outrun them...we have to fight," Shel yells to the others. She takes a10' move backwards, hoping that if the undead came after her, the rest of the group could help hold them off.

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+5=10 ; d20+9=11 ; d4+2=3 ;
Wednesday May 13th, 2015 10:55:16 AM

Out of the corner of his eye, Sardok sees the lead phantasm consumed in a ray of flame. "Huh," he says, his jaw hanging a bit slack. "Well, they're not as tough as I thought. Alright, boy, let's once more unto the breech go."

Using his knees to guide him, Sardok suggests to Faoil to charge the nearest spectre. Which is #3, unless it's already dead, in which case it's #2.

Sardok draws Krieg and makes a two-handed swing....
[atk = 11, dmg = 3]
...and vastly overcompensates.

"Well, I've had better weeks...."

(OOC: DM edit - I need a DC 25 ride check to make Faoil go w/in 30ft of the spectre or was that the 10?)

Hazel (Bob Danderfluff LaRue) HP: 26/50 AC: 18/14/15 (4 negative levels)- Faoil: 23/23 AC 18/13/16 
Wednesday May 13th, 2015 11:25:33 AM

Hazel gets out of the cemetery and stops to see Alleah and the others fighting.
"Get out of there!"
Faoil will refuse to go in unless Sardok can push him.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday May 13th, 2015 12:54:31 PM

OOC: addition to last post. Ranged touch attack was 26. Damage was 14.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+11=18 ; d6+3=8 ;
Wednesday May 13th, 2015 10:06:34 PM


Bliss shoots at Spectre S2, hitting AC18 for 8 [Plus do I recall a 50% miss chance for non-ghost touch magic weapons?]

The tiny fellow curses with dwarven words he learned in the Mailed Fist. Although he is not exactly sure what they mean.

Murphy - HP 34/36 AC 16/14/14 (Kim)  3d6=4 ;
Wednesday May 13th, 2015 10:06:49 PM

Murphy aims at Spectre #2 with a somewhat weak bolt of lightning - doing a very light 4 hp of electrical damage (reflex save for half).

[DM Hugh] - "We can't outrun them...we have to fight"   d20+5=16 ; d2=1 ; d20+20=33 ; d20+10=29; d20+10=16 ; d8=4 ;
Wednesday May 13th, 2015 11:34:07 PM

Alleah-raptor attacks spectre 3 with primal ferocity and hits with 2 claws.

Shel hits spectre 3 with a scorching ray and tells her companions, "We can't outrun them we have to fight."

Sardok attempts to charge the nearest spectre astride Faoil but his skill as a rider was not enough to force the dog to approach the Spectre. Faoil will go forward no more and stands firm growling at the spectres.

(OOC: You may want to dismount to join this battle)

Hazel instructs the rest of the party to get out of the cemetery.

Bliss fires a magic cross bow bolt at spectre 3. It hits but it does less damage than it should.

(OOC: Good catch, however 50% miss chance was 3.5 edition; in Pathfinder magic non-ghost touch weapons only do half damage and cannot score criticals)

Murphy hits Spectre 2 with a weak lightning strike.

Veseley defensively casts mage armor on Alleah and then moves back in front of Shel

Tiana and Isra flee further along the wall.

Spectre 2 continues to attack Veseley. "Wizard.....You will....replace....the...one....we...lost." The raspy shade says before touching the wizard for another 4 damage and 2 negative levels.

Spectre 3 decides to attack the pesky Alleah-raptor, but the draining touch is just deflected by the cocooning force armor Veseley imbued her with.

=========================
Bliss:
Hazel: 4 damage, 4 negative levels
Murphy:
Alleah:
Faoil:
Sardok:
Mookie:
Shel:
Veseley:7 damage, 4 negative levels
Tiana:
Isra:

S1:poofed to h-e-double hockey sticks or wheverer Spectres go when destroyed
(OOC:Language edit)
S2:4 damage
S3:15+4+14=33 damage

here is your map.

Hazel (Bob Danderfluff LaRue) HP: 26/50 AC: 18/14/15 (4 negative levels)- Faoil: 23/23 AC 18/13/16  d20+5=22 ; d20+5=19 ; d6+2=5 ; d6+2=7 ;
Thursday May 14th, 2015 12:36:49 AM

Hazel sees that his friends are not exiting the cemetery, so he rapid shots S3, trying to help Alleah.
Attack rolls (with -4 because of negative levels) 22 and 19; Damage 5 and 7.

Murphy - HP 34/36 AC 16/14/14 (Kim)  d6=5 ; d6=4 ; d6=2 ;
Thursday May 14th, 2015 12:50:29 AM


Murphy targets Spectre #2 again with a better lightning strike: 11 hp damage. He takes out a vial of holy water, and says, "I've holy water here for who wants to splash it on a spectre." He places it to rest on the wall in front of Hazel (so long as there is a relatively flat surface).

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d20+3=10 ; d20+3=21 ; d8+2=10 ;
Thursday May 14th, 2015 3:46:00 AM

Assuming Spectre #3 is still around. If not, 5ft step to attack Spectre #2 instead

Alleah-raptor once again lashes out at the abomination. Unfortunately the talon with the undead bane tear doesn't come close to hitting the spectre, but the Ghost Touch one works much better! (Hit AC10 with the Undead Bane talon, so assume miss. Ghost Touch hits AC21 for 10pts damage in full)

All this violence doesn't fit well with Alleah. As a Walker she has chosen to walk the path of non-violence. These undead though are the exception to the rule, and though she is allowed to harm them it just doesn't sit well in her stomach. "How can anyone enjoy such things?"

She continues to stay close to the spectres, presenting herself as a sacrifice and hoping Veseley will take the opportunity to withdraw.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+3=8 ;
Thursday May 14th, 2015 6:55:34 AM

Shel tries another Scorching Ray, focusing on spectre 3, but she misses it unfortunately. Even if it wasn't in melee, she would have struggled to hit it. "Vesely, move behind me. If you take another hit, you might be a goner! I should be able to take a hit or two, while we chip away at it," Shel yells at the Mage.

OOC: RTA of 8.

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Thursday May 14th, 2015 3:37:40 PM

Grumbling, Sardok climbs down from Faoil, and makes his way forward, setting himself up to attack when the opportunity presents itself.
[move action to dismount, move action forward]

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=22 d6+3=6
Thursday May 14th, 2015 8:30:37 PM

Bliss has to shoot into melee, it seems, so he rosins up his bah and plays his fiddle hard, taking a -4 to hit.

Nonetheless, he hits AC22 with his third bolt, for 6 damage to the one that seems most "wounded."

And he backs off another 30 feet, thanking goodness for the long range his bah has.

[DM Hugh] - "I've holy water here for who wants to splash it on a spectre."   d20+9=13 ; d4=4 ; d4=3 ; d20+3=17 ; d20+10=16 ;
Thursday May 14th, 2015 9:52:48 PM

Hazel attacks with his sling staff at range. Unfortunately the weapon and its ammunition are non-magical so although the bullets are both on target in the center of the spectre's shadow-mass they sail harmlessly through its torso.
(OOC: I don't suppose anyone has anyway to make Hazel's weapon or ammunition magical?)

Murphy strikes spectre 2 with a better lightning strike than last time.

Alleah lashes out at spectre 3 again this time missing with the claw affected by the bane tear but striking true with the ghost touched claw. She then ponders what it means to be a Walker fighting undead. Although undead creatures are exceptions to the non-violence of the Walker philosophy her actions against the spectres do not sit well for her. To be fair Hazel did try to parley with the spectres and they were not interested. She then hopes that Veseley takes the opportunity to withdraw.

Shel fires another scorching ray but this time the fiery missile is off target and flies wide of the spectre.

Veseley takes a 5 foot step back to stand shoulder to shoulder with Shel then casts Shadow Conjuration mimicking acid arrow aimed at spectre 3. Spectre 3 gets hit by the acid missile and falls for the illusion.

Sardok moves forward and prepares to engage with the spectres.

Bliss shoots a bolt from his magic bah, which strikes true against spectre 3 causing the phantasm to also vanish in a puff of black smoke.

Isra and Tiana stay where they are for now as Isra is worried about getting lost from her new friends and her brother's remains.

Spectre 2 is all by its lonesome now. It lashes out at Alleah-raptor with its draining touch and is once again thwarted by the magical barrier.

=========================
Bliss:
Hazel: 4 damage, 4 negative levels
Murphy:
Alleah:
Faoil:
Sardok:
Mookie:
Shel:
Veseley:7 damage, 4 negative levels
Tiana:
Isra:

S1:poofed to h-e-double hockey sticks or wheverer Spectres go when destroyed
(OOC:Language edit)
S2:15 damage
S3:sweet sweet oblivion

here is your map.

Hazel (Bob Danderfluff LaRue) HP: 26/50 AC: 18/14/15 (4 negative levels)- Faoil: 23/23 AC 18/13/16  d20+7=15 ;
Friday May 15th, 2015 12:26:25 AM

Hazel fires one more bullet to the remaining Sprectre, not to harm, but to aid Alleah hit him.
Attack to AID ANOTHER Alleah DC 10: 15
Alleah gets a +2 to attack on her next attack.


Murphy - HP 34/36 AC 16/14/14 (Kim)  d6=4 ; d6=3 ; d6=2 ;
Friday May 15th, 2015 3:05:44 AM

Murphy lands another bolt of lightning on the remaining spectre (9hp). "None of us will join you, shade."

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d20+5=9 ; d20+3=21 ; d8+2=8 ;
Friday May 15th, 2015 6:06:49 AM

"Run for it, guys! I can hold this one back" Though the others didn't follow through with her original intentions, Alleah feels bolstered by the fact that they wouldn't leave her behind. If she wasn't currently in a reptile form, she would probably smile.

Even with Hazel's help, the Undead Bane tear just doesn't work (Hit AC9 = Miss!)

But at least the Ghost Bane tear continues to do its job (Hit AC21 for a full 8pts damage)


Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+9=15 ; d4+3=4 ;
Friday May 15th, 2015 9:47:18 AM

Seething with frustration and anguish, Sardok screams with rage beyond reason, running up to the spectre and taking a two-handed slash.

[atk=15, dmg = 4]

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+3=23 ; 4d6=18 ;
Friday May 15th, 2015 11:09:06 AM

Shel uses her fiery magic yet again, and this time it's a smashing success. OOC: Natural 20 on the attack roll! 18 points of damage.



Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=17 ; d6+3=6 ;
Friday May 15th, 2015 7:57:59 PM


Again taking a -4 to fire into combat, Bliss shoots the spectre in the back. Actually, he tries to angle the shot so it goes through the spectre's head and then on over Alleah's dino head. He can do that because he is already so close to the ground!

"Duck, Miss Alleah!" he shouts.

Bliss hits AC17 and inflicts a base 6 damage. (cut in half, though, right?)

Then, feeling a bit more confident, Bliss moves 30 ft closer.

[OOC: That's four bolts, for them what's keepin' score at home. Bliss rubbed his oil onto his bah on Monday, then fired daily Tues-Fri.]

[DM Hugh] - "None of us will join you, shade."  
Sunday May 17th, 2015 9:49:57 PM

Hazel, realizing his last attacks did absolutely nothing despite hitting their intended mark decides to instead use his attack to aid Alleah.

Murphy keeps raining electricity down on the spectre, "None of us will join you, shade." he cries.

Alleah is glad that her friends did not leave her behind despite having ordered them otherwise. She then attacks with her magic claws, missing with the bain one and hitting with the ghost touched one again.

Sardok seething with rage, attacks the spectre with a vicious two hand swing which does less damage than it should but hits nonetheless.

Shel and Bliss open up at range on the last remaining spectre and it joins its brethren, disappearing in a puff of smoke as it is simultaneously hit with a scorching ray and magic cross bow bolt from Bliss's bah.

The spectres have been vanquished.

(OOC: Everyone please take 1600 xp from the spectre battle. Alleah gets a hero point for volunteering to cover the parties retreat despite the fact that the spectres nearly killed Hazel. Hazel gets a hero point for approaching the spectres despite the fact they were frightening and attempting a non-violent solution...I will be accepting nominations via email for others members of the party to receive hero points from that last battle)

Now that the undead are gone the way to the old abandoned church is clear. The inside of the church is no better off than the outside. The floor of the church is littered with various debris. A lonely pew is all that is left standing of the seating arrangements for a modest sized congregation judging by the church's size. No stain glass adorns any of the windows and the interior is eerie in the moonlight. The carpeting in the aisle has worn away exposing the wooden planks that make up the church's floor. The raised dias that the aisle leads up to is devoid of any altar or holy symbol. What now?

Perception DC 15: Highlight to display spoiler: {You notice that where the altar once stood there is now an entrance to an underground labyrinth.}



Hazel (Bob Danderfluff LaRue) HP: 26/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16  d20+8=18 ;
Sunday May 17th, 2015 11:47:46 PM

In Hazel case is an "Idiotic Point"...
Hazel drop in the floor, Faoil licking his face.
"I knew it was a bad idea. I don't feel well..."
Perception Roll (with -4 for negative levels): 18
Inside the church he calls the others.
"Here! Where the altar should be there is a tunnel going down."

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+14=22 ; d8=5 ; d8=8 ; d8=1 ; d8=2 ; d8=5 ; d8=4 ; d8=5 ;
Monday May 18th, 2015 12:17:57 AM


Murphy lets out a sigh of relief as the last dark spirit is overcome.

"Alleah, your form is remarkable. Pray, before you change back, may I look you over? I may want to try to adapt that shape myself. Such sharp teeth and claws!" If she allows him, the druid takes a few moments to see how she is put together. "I'm going to touch your skin, if you will so permit, to see how it feels." Unless she clearly indicates she does not want this, he does so. Once done, he says, "Thank you. Remarkable. And you are most brave, friend."

"Hazel, Veseley, you both look a bit rough around the edges. How did the touch of these grave dwellers feel? What do you sense their touch may have done to you?"

If they want, he will use his wand of cure light wounds (claim and apply healing as follows: 6 hp, 9, 3, 6, 5, 6).

He looks at Isra, trying to gauge how she is faring.

On entering the chapel, he joins the others in looking about. "Say, it looks like there's an opening heading downwards here at the front."

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Monday May 18th, 2015 12:20:04 AM


[ha - I had a post in the works, was interrupted halfway through, and did not see Hazel's post until after mine posted.]

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Monday May 18th, 2015 12:20:14 AM


[ha - I had a post in the works, was interrupted halfway through, and did not see Hazel's post until after mine posted.]

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Monday May 18th, 2015 12:32:35 AM

With the spectre's gone, Alleah raptor issues another growl and looks about for more prey. Taking such a form feels her with the animals primal instinct to hunt, and it takes a moment for her to calm down.

She's able to understand Murphy quite well, but unfortunately can't speak back to him. She stands tall and proud while he 'admires' her, and is happy enough for him to pat her on the head.

With that out of the way, she reverts back to her halfling self and quickly seeks out Isra "Are you ok?" she holds the goblin girl by the shoulders, looking her over.

Hazel and Veseley both look a little grey, and based on what Alleah knows of spectres, healing the two is currently beyond her skill.

She can't help but feel a little dejected. Some cleric! Two bodies that she can't raise, two people who have lost a part of their life force that she can't treat, and she had to resort to fisticuffs to kill some undead. Wait a minute...

"Uh, I don't have the power to stop these things from rising again. We can't linger here too long."

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday May 18th, 2015 8:50:34 AM

Normally Shel would have preached taking their time and proceeding carefully, what with her expending much of her strongest magic, and some of the others looking quite gaunt and beaten up. However, with none of them being aware of The Huntsman's 'timeline,' she pushed the others on.

"I think we need to press on down that tunnel. There might be some clue as to the Huntsman's game down here. Or at least a clue leading us to Amalee. The injured should take a spot at the back of the group, as we don't need tehm taking any unneccessary risks," she said as she glances at Hazel. Alouryn would kill me if I let something happen to HAzel.

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Monday May 18th, 2015 11:47:49 AM

Hazel leans on Murphy.
"Remember that time, when we were little, when we stuffed a very old full pie between the both of us and it was bad... it was worst. i think I am going be be sick again."
He only uses the first wand charge, as Alleah said, Hazel is mess up beyond our current ability to fix him.
His eyes grow wide at Bliss idea.
"Down there? I am more worried in what can get out from there, and never occurred to me to go in! I think we must go away from this damn place at once, before more things like those that attacked us appear!"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=25 ; d20-1=2 ;
Monday May 18th, 2015 6:07:18 PM


Bliss is all in favor of exploring the tunnel, as Hazel anticipated. "Of course we gotta explore," he says as he reloads his bah and renews his reduction magic.

"Yeah, you're an open book, Kid," says Mookie. "Your friends know what you'll say before you say it."

"That's okay," says Bliss, "That's because they know what a HERO would say!"

=== === === ===

Bliss thinks he should get a hero point because he did not even hide behind the wall and snipe! He stood up tall and brave and obvious and fired as he backed away! :-) Probably others besides Bliss would not exactly label his actions "heroic."

=== === === ===

Bliss is determined to demonstrate his heroism. He looks for the way to open the door (Perception 25), and if it requires brute strength, he puts his considerable (for his size) Str 7 to the task ... He says a prayer (casts Guidance) and rolls a str check of 2.

"It's not so heavy," he says. "It's just my hands slipped."

[DM Hugh] - "Say, it looks like there's an opening heading downwards here at the front."  
Monday May 18th, 2015 11:03:22 PM

Alleah allows Murphy to inspect her dinosaur form before changing back and asking Isra if she is all right.

(OOC: The spectres aren't coming back...The raise dead spell is an alternative means to destroy a spectre beside reducing their hp to 0. Sorry if that was unclear)

Hazel and Murphy are the first to entrance to the labyrinth. Hazel is looking worse for the ware and as is the case with Veseley the damage to their health that can be cured with the wand is less than the damage inflicted by the negative levels. Murphy also tries to gauge how Isra is feeling. The goblin girl looks a little shaken by the encounter with the spectres but aside from that she is fine. Tiana] is still catatonic as ever. Hazel brings up the life drain making him feel worse than an incident from childhood and he cautions against going down into the labyrinth.
(OOC: The roll of 9 heals Veseley to his reduced HP total. That is all he needs)

Shel is for pressing on. After all the Huntsman did only give the party 3 days.

Bliss is also in favor of exploring, as it is the heroic thing to do. Mookie is of the opinion that Bliss is an open book.

The entrance to the labyrinth is not a door at all but rather a jagged hole in the ground. There is a ladder that is surprisingly sturdy enough to bear weight and the group is able to descend. It seems that under the church there is an old labyrinth of corridors, where rectangular holes on the wall, stacked 3 high stand. Obviously. these corridors must have been the old burial chambers of the church. What corpses there once was buried here are now strewn all about the floor and some pieces and scraps still in the crevices.

Following the corridors you eventually come to a wall that has been ripped out... through it you are met with a Large room, created through a combination of natural cave and humanoid digging. Looking up to the ceiling you can see the roots of various shrubbery (OOC: ni) and every now and again the bottom of a coffin. It would appear that you are beneath the very cemetery where you fought the spectres.

Some of the coffins have no bottoms and on the floor below them are the bones and debris from whoever used to reside in them. From this opening you have one exit other than that which you entered, a rough cut, semi-hewn, semi-humanoid made passageway to the right.

Perception DC 10 Highlight to display spoiler: {Before reaching the passageway you notice that at some point in the past, some of the floor in this room has collapsed.}

Perception DC 20 Highlight to display spoiler: {It would appear that the floor used to be trapped and some poor hapless adventurer triggered this trap. There is a large skeletal hand sticking out of the loose pile of stone and earth and you can just make out the glint of metal caused by the tip of a long spear flanked by 2 shorter blades.}

Perception DC 22 Highlight to display spoiler: {The haft of the aforementioned weapon is still pinioned by the collapsed earth. Despite the fact that the spear had been down here for a long time as evidenced by the state of its former owner it is free of rust and looks as deadly as a freshly forged blade. Perhaps the weapon is magical}


Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d20+11=27 ;
Monday May 18th, 2015 11:17:40 PM

Perception: 27

Alleah walks hand-in-hand with Isra. She's not usually the most perceptive person in the world, but in protecting this little goblin girl, Alleah finds her sense are on high-alert.

"Careful. This area looks like it was previously trapped. What's that there?" she asks, spotting something in the rubble "Is that .. is that a spear?" She points with her free hand to the object.

Just to be sure, Alleah casts "Detect Magic and scans the area and the spear.

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16  d20+12=22 ;
Tuesday May 19th, 2015 12:19:14 AM

Hazel, leaning on his sling staff, nods.
"Alleah is right. The floor seems like it collapsed. And grasping the spear is the skeleton hand of the poor soul that triggered the trap. And next to the spear I can see a couple smaller blades. They should be magical as they have not rusted away. Be careful, there could be more traps around."

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+14=19 ;
Tuesday May 19th, 2015 5:23:55 AM


Murphy is pleased that Isra seems to be coping well enough. He approaches Veseley. "May I ask you, Veseley, if, as you three prepared the portal, if there are any things that might help us return whence we came? And is where we are anything like what you expected to find? Any background or context you can provide that might aid us here? Do you know aught about the huntsman and his ways?"

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday May 19th, 2015 7:36:27 AM

Shel casts Detect Magic as well, trying to ascertain the particular auras of magic on the blades, assuming they were indeed magical. "Make sure there are no more traps. Last thing we need is to blunder into something like that, while we are in a hurry."

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+12=32 ; d20+16=28 ; d20+12=30 ;
Tuesday May 19th, 2015 9:11:14 AM

Sardok idly glances aobut the corpses strewn about, seeing if any of them have anything that might be useful. (perception = 32)

Sardok nods at Shel's suggestion. "Alright. Stay back and I'll see if we can safely get at that."

Sardok looks around the dead-fall trap and sees if there are any more traps around. If the area is safe, he sees about dismantling it so they can free the corpse. (Perception = 32, Disable Device = 28)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+13=26 ; d20+13=31 ;
Tuesday May 19th, 2015 7:30:13 PM

Bliss perception 26.

Bliss notes that if there were some traps in the past, then some of them may still be around, untriggered.

He looks for them as best he can, but he is no rogue. Perception 31.

He also casts his detect poison, in case there are any poison traps around.

"It seems a shame that these poor dead people are just lying here careless like. Lord Gargul would not like that. We should at least put them to rest nice like."

Mookie pipes up, "Sure, and what if they hop up and try to strangulate you!"

"Oh, yeah," says Bliss. He also casts his deathwatch cantrip to serve as a kind of detect undead. "You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct)."

If no one objects, assuming no danger, he arranges the bones in more peaceful poses and says a simple prayer, taught to him by his mom: "Now I lay you down to sleep. Lord Gargul, please, your soul to keep."

[DM Hugh] - "Alright. Stay back and I'll see if we can safely get at that."  
Tuesday May 19th, 2015 9:17:38 PM

Alleah walks hand and hand with Isra through the labyrinthine underground. Caring for the goblin girl has made her hyper aware of things so she spots what looks to be the tip of a spear jutting from the site of a past cave-in.

Hazel leaning on his sling-staff opines, "Alleah is right. The floor seems like it collapsed. And grasping the spear is the skeleton hand of the poor soul that triggered the trap. And next to the spear I can see a couple smaller blades. They should be magical as they have not rusted away. Be careful, there could be more traps around."

Murphy is more interested in his traveling companions than his surroundings. He is happy to see that Isra is doing well and inquires to Veseley if he knows anything that may help them back home, if where they are is where the second dinner club expected to be, if he has any background or context that might be useful and lastly if he knows anything of the Huntsman or his ways.

Veseley says to Murphy,"We did not intend to open a portal to Koshe Marr. We were doing some experiments involving portable holes and dimension doors. We were curious what would happen if we supercharged a portable hole with energy from the giant towers and then opened a dimension door on the hole. We were hoping to find a way to massively extend the bounds of dimension door's limited range. We hoped to stretch the portable hole and for the area inside of the hole, alter the definition of 880 feet as it pertained to the casting range of the portable hole spell. It seems that we stretched the range, but not in the way that we intended. While I do have the capacity to cast another dimension door, I have neither a portable hole nor the means with which to supercharge one. Although there is a lot of ambient magical energy here in Koshe Marr it is not that concentrated, so we would need some way to collect it and transfer it to the portable hole, which as I stated earlier we are sorely lacking. As to Koshe Marr, it is not really my field of study. Poor Bazeck was the expert in inter-dimensional lore and as I lack the ability to converse with the dead, that will not help us. As to the Huntsman I had not heard of him before encountering him here in this realm of madness. I'm sorry that I could not be more help to you, Murphy. You and the rest of Humble's Sword seem like a good lot. You shouldn't have to pay for the hubris of my club."

Shel breaks up Veseley's exposition by once again pointing out that since there was one trap, there could be more traps.

Shel and Alleah both cast the spell detect magic and perceive 3 distinct magical auras emanating from the area of the cave-in. One is coming from the weapon, which upon closer inspection is actually a ranseur. The 2 smaller blades are actually connected to the long blade. The other 2 auras are coming from the rock pile.

Sardok does not find anything useful on the corpses in the cavern, nor does he find evidence of any other traps besides the cave-in trap that caught the other adventurer. As the way is safe Sardok is able to successfully excavate the remains. You find a large horned humanoid skeleton wearing a breast plate and boots.

Shel and Alleah note that the other 2 auras are emanating from the breastplate and the boots.

Bliss is concerned for the state of the remains of the adventurer and the rest of the bodies in the chamber and after casting deathwatch thanks to some prompting from Mookie is able to determine that everything in the chamber save for Humble's sword, Isra, Veseley and Tiana is dead. Nothing undead is lurking in the cavernous chamber. Bliss then proceeds to arrange the remains in some semblance of respect and says a brief prayer over them.

With the additional loot salvaged and the deceased seen to the party continues on down the other passageway. You find yourselves in a hallway that is 10 feet wide and 10 feet tall. For the first 100 feet the walls and floor are made of uneven natural rock and dirt excavated in a straight line. The last 30 feet is Humanoid made and the walls and floors are smooth and even. This shorter manufactured passage ends with a double wooden, iron bound door with the letter F on the left door and a letter A, positioned slightly lower on the right door. Whatever could be in there?

ShelGerald--AC 15/14/12--CMD 13--HP 34/34  d20+7=19 ; d20+7=22 ; d20+7=17 ;
Tuesday May 19th, 2015 9:29:41 PM

OOC: spellcraft on boots 19, on weapon, 22, and on breastplate 17.

Shel focuses on the small trove of magic, examining each object in turn for the distance aura of magic, whether major or minor, and the school of the magic. "All three of these are magical, no doubt. Let me see if I can figure out anything in particular about them..."

She leaves the strange doors to the others. They weren't magical, so they didn't concern her for the moment. "I doubt that the 'A' stands for Amalee, but wouldn't that be nice!"

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d20+11=26 ; d20+7=25 ;
Tuesday May 19th, 2015 10:41:09 PM

"Do you suppose this passage is for things to come or go?" Alleah looks about for signs of recent activity.

The "F" and the "A" are interesting. A monogram perhaps? In the furthest recesses of Alleah's mind, she searches for a possible link with the letters (Knowl Nobility: 25). She doesn't dare approach the door though yet, and keeps Isra close by her.

"I could create a magical sensor on the other side of the door to see what's there?" she suggests (The spell she is thinking of is 'Clairaudience/Clairvoyance')

Perception: 26

All other Knowl checks at 18 (Take 10 + Guidance)
Dungeoneering - Identify underground hazard as well as Identify mineral, stone, or metal
Engineering - Identify dangerous construction as well as Determine a structure's style or age
Local - Know local laws, rulers, and popular locations as well as Know a common rumor or local tradition
Nature - Identify natural hazard


Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Tuesday May 19th, 2015 11:00:09 PM

"An F and an A? I think it's a code word for Get out of this horrible tomb before it is too late."
He keeps at the back, covering the rearguard.

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Tuesday May 19th, 2015 11:20:44 PM

"Ah yes, I see it now. The O is missing. It's meant to say 'Flee At Once'" Alleah grins to Hazel

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+15=28 ; d100=13 ; d100=54 ; d100=62 ;
Wednesday May 20th, 2015 6:29:32 AM


Walking down the long corridor, Bliss renews his reduction magic and begins to feel nervous. He casts his Longstrider Domain spell. At the doors, he also casts a Cat's Grace on himself, anticipating trouble. Ley Line check 13 is OK; he fails on a 01-10.

[I have not been rolling for cantrips, but just for S&G ... 54, 62, no prob]

Bliss grins at the joking, but then says, "Sshhh everybody! Let me listen." Bliss casts Guidance and Taur's Try to make his hearing keener.

He crouches close to the doors at ground level and tries hard to hear anything behind.

Perception 28

He also uses his Deathwatch spell, which lasts 30 minutes. Maybe the spell will penetrate the door, or its emanation will extend through the cracks between the doors or between the doors and the floor.

========

DM Sanity Info

Spells:
level 1: 2 of 2+1 cast (Cats Grace, Longstrider)
Level 2: 0 of 1+1 cast

Current effects:
Reduce Person 8 rounds of 30 gone
Deathwatch: 10 min?? of 30 gone
Longstrider: 1 min of 3 hours gone
Taur's Try (+1 perception) 3 rounds of 10 min gone
Cat's Grace 5 rounds of 30 gone
Other resources used: magic weapon oil; 13 bolts from prior battles.
Current clip of five is his last normal clip. After this Bliss has a clip of silvered and a clip of cold iron.

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+14=34 ;
Wednesday May 20th, 2015 5:36:41 PM


Murphy thanks Veseley for the explanation. He wonders whether, when all is said and done, that Bezeck might be brought back to life - and Tiana brought out of her coma.

Turning attention to the doors, he remarks, "Well, this is a chapel of sorts, though to which deity I cannot discern. Does the 'F' stand for Ffloy or Flower? The 'A' for Alemi? Likely not, but perhaps we might find out once we open the doors."

He quiets down when Bliss requests silence. He raises his senses to discern what he might about the area they are in [Perception: 34 - nat 20]

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+12=32 ; d3=3 ; d20+12=14 ;
Wednesday May 20th, 2015 6:40:53 PM

Sardok tries to make himself useful and checks each door for traps.
[F = 32, A = 14]

[ooc: Yeah, like back in the day. :]

[DM Hugh] - "Ah yes, I see it now. The O is missing. It's meant to say 'Flee At Once'"  
Wednesday May 20th, 2015 8:30:09 PM

Shel attempts to determine the magical properties of the weapon, the breastplate and the boots. She is able to identify the boots as Boots of Striding and Springing, the weapon as a +1 ranseur and the armor as a +1 BreastPlate. Although the weapon and armor are large in size, they are also magical and the nice thing about magical weapons is they can accommodate their wielder. (OOC: I hope no one mines but I am taking the idea from Bonetown that magical weapons and armor can shrink or grow to the size of the wielder)

Alleah points out that the F and the A could be a monogram. She then searches her mind for links to what these letters could represent. Alleah is able to remember that the ruler of this patch of Koshe Marr is named Fidelia(OOC: Know [Local] + Know[Nobility]). Perhaps Shel's observation that that the A could stand for Amalee is not that far from the mark.

Alleah suggests that she could make a magical sensor to see what is on the other side of the door but no one in the party has said yea or nay to this idea. (OOC: I'm going to rule that since you said Alleah suggested it she didn't actually cast it. I would rather err on the side of caution and not have you potentially waste a spell) She then probes her own mind for any bit of information that could potentially be useful to where the party is now. Alleah identifies the humanoid sculpted portion of the tunnel as being made of granite. She identifies shale, coal, limestone, salt and siltstone as being present in the dirt in the non-sculpted segment of the tunnel. As far as the passageway and the door she gets the impression that they are both old. Though the door and the passage seem well preserved and structurally sound in their old age. She does not find any natural hazards.

Hazel says, "An F and an A? I think it's a code word for Get out of this horrible tomb before it is too late."

"Ah yes, I see it now. The O is missing. It's meant to say 'Flee At Once'" Alleah grin and replies to Hazel

Walking down the corridor, Bliss renews his standard spells. He then casts Longstrider and Cat's Grace on himself in case of trouble. He follows these spells with castings of Guidance and Toros Taur Try. The tiny, nimble, hyper-aware halfling attempts to hear what may be going on behind the door. Bliss is able to detect what sounds like several large things sleeping a medium range away from the door. He is not able to perceive anything additionally using deathwatch. (OOC: If you want to have a discussion concerning the use of deathwatch as a detect creature spell I would suggest email)

Murphy thanks Veseley for the info he provided and then theorizes that the wooden doors are potentially the doors to a chapel of some deities. Perhaps Ffloy or Flower for F and Alemi for A. Murphy then quiets down when Bliss requests silence. He too hears what seems like several large things sleeping a medium range away from the door.

Sardok checks for traps on the door. There are no traps and to Sardok's discovery the door is actually unlocked. Do you enter the mysterious door? Perhaps the way to the Inn that Isra spoke of is beyond the ingress?


Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Wednesday May 20th, 2015 9:53:12 PM

Hazel stands quiet, grabbing his sling staff with both hands.
He feels very weak, sick and tired of the hellish dimension they are now.
He closes his eyes and remember's Alouryn's face. The freckles. The green eyes, the red hair.
The way her mouth looks when she says "I love you".
He opens his eyes.
He doesn't feel any better. At all.
Faoil, at his feet, looks up at his master. He whines softly.
Hazel smells heartbroken.

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Wednesday May 20th, 2015 10:05:50 PM


Murphy says, quietly, "There are large bodies breathing slowly and deeply on the other side of those doors. Maybe sleeping giants. Do we want to awaken sleeping giants?"

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday May 20th, 2015 10:33:47 PM

Shel points out the magical items to the others. "Can anyone wear a breastplate or use a magical ranseur? If so, take these, they are both magic. Any of us can wear these boots. They make the wearer faster and able to jump much better. Whoever wants them should put them on before we go any further. Especially if there are biguns down here, too."

OOC: whoever wants the items, go ahead and make a claim on them. None of them really do much for Shel, and could be used better elsewhere in the group.

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Wednesday May 20th, 2015 10:39:12 PM

"Fidelia. She's the local ruler of this place" Alleah whispers, nodding towards the doors.

She looks longingly at the Magical Boots. She had intended to buy a pair once she had the funds. But right now, someone needs them more. "If noone minds, perhaps Hazel should wear the boots? In his weakened state, movement is his best bet" Alleah places her free hand on the man's shoulder. He looks a shadow of his former self.

"Anyway, we can't stay in this passage forever. Someone will come through sooner or later. And can what's behind door number 1 actually be worse than the Huntsman?"


Murphy - HP 34/36 AC 16/14/14 (Kim) 
Thursday May 21st, 2015 1:39:11 AM

Murphy backs up Alleah.

"Hazel? Boots. We command that you wear them," he says in the imperious and reedy voice of an old halfling militia commander that they used to imitate when they were playing games as boys.

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Thursday May 21st, 2015 11:34:46 AM

Hazel looks like he is going to argue with his friends about the boots, but he only grabs them, sits and put them on.
In a low voice he complains.
"I have never liked to wear shoes... even magical ones..."
Hazel could use the breastplate and the ranseur. None of them goes with his "style". I think the Breastplate will slow him too much, and he shouldn't go "head-to-head" with anyone right now, so is better if someone else got it. The ranseur would be good if Hazel wasn't such a good ranged damage dealer, so I think I will pass too. Thank you very much for the boots, I'll make sure Hazel makes a good use of them.

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Thursday May 21st, 2015 12:45:46 PM


"Hazel, you are good with the staff sling - but, until it is magicked, I wonder if the ranseur might be good for hitting some critters that can only be hit with magical things?" Murphy ponders. "And, with your new boots, even wearing the breastplate won't keep you from hopping in and out of combat quickly. Why not try the armor on, give yourself a little time to adjust to it?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+14=18 ; d20-2=7 ;
Thursday May 21st, 2015 5:31:58 PM

Bliss tells his friends quiet like what he hears. He thinks hard about what could be on the other side of the door. It's probably not undead, if he can hear them breathing in their sleep. And he hears more than one. He waits for Hazel to get equipped, listening carefully all the while to see if the sleepers awaken.

Perception 18 this time. Bliss is a bit distracted from his watchfulness. His spells are expiring, and if it takes too long to don that armor, what was the point of casting them? But he does not complain.

What else is distracting this would-be hero? Maybe it is his familiar, who seems to be coping poorly with the inherent stress of Kosh-Marr.

When he hears that there are sleepers inside, Mookie opens his beak in a birdie grin, and whispers, "I taste the dreams of mad children." Then he has to stifle his hysterical laughter by hiding his head under his wing.

"What does that even mean?" asks Bliss quietly.

When Hazel is all garbed with the magic items, Bliss gets ready to reach up high and open the door. This time he seems to think he can do it.

Str check when it is time to open the door: 7.

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+16=30 ;
Thursday May 21st, 2015 6:29:07 PM

As Hazel ponders if he is worthy to wield the magic spear (with his helmet) Sardok helps him decide.

"Hazel, my borther in melee, look at us. Count among us all those that specialize in standing toe-to-toe with the foe.
There are none.
None among us, save yourself, is worthy of wearing the magicked steel chestplate and taking their place in the lines. So too, I know you like to stand back and shoot with your sling, but in that Bliss is everyone's master, and he will need you to toe-the-line and give him safety to shoot.
So too, I can not man the line on my own, and need a stout yeoman to weild steel and provide an anvil for my hammer.
Hence, I beseech you, I think your True Nature is with the spear and plate, not with that sling that tries to be both bow and sword, and does neither well.
Say you will stand with me on the lines, and let us forge an ironwork and the others might cast their slings and arrows behind.

And though this can not be for now, in time this disease of yours will pass, and when it doesn, think on my words and listen to your heart.

And on that day, I would prefer to wear the boots, for I am best when on the move."


With that said, Sardok bades the others to silence, and opens the door a small amount, peering in as stealthfully as he can.

[I didn't see where we need a str. check to open the unlocked door. Stealth = 30.]

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday May 21st, 2015 8:15:54 PM


[OOC: Bliss enjoys roleplaying his poor strength!]

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Thursday May 21st, 2015 9:50:28 PM

"Not good with my sling staff? I will give you a good beating if that is what you want. But Ok, I will equip all this metallic trash if that makes you all happy."
He equips the rest of the items, and prepares to enter the room if needed, to avoid anything from getting out.

[DM Hugh] - "I taste the dreams of mad children."  
Thursday May 21st, 2015 10:31:49 PM

Hazel pines for his beloved and his home. Faoil whines because his master reeks of sadness.

Murphy brings up the fact that there are several large sleeping bodies somewhere on the other side of the door and asks if the party wants to wake sleeping giants.

Shel informs the rest of the group of the properties of the boots, weapon and armor.

Alleah points to the F on the door and points out that Fidelia is the ruler of this place. She then suggests that Hazel wear the boots since being able to flee quicker may be his best tactic in his weakened condition.

Murphy joins in in suggesting Hazel don the boots. Hazel informs the rest of the group that he does not like wearing shoes. This turns into a further debate where Murphy and Alleah are for Hazel using the armor and weapon as well as the boots and Hazel wishing to stick with his sling staff.

Finally Sardok weighs in with a stirring speech concerning Hazel's true nature as a front line fighter, performing the hammer and anvil maneuver together and forming a bulwark of steel from behind which the other member's of Humble's Sword could shoot their missiles from.

Hazel reluctantly agrees to wear the armor and take up the ranseur.

Meanwhile, Bliss ponders the nature of what is behind the door. When Mookie hears that there are sleepers behind the door the bird cryptically states, "I taste the dreams of mad children." in a whisper and Bliss quietly asks what that means.

After Hazel is suited up, Bliss and Sardok each take a door. Although Sardok was intending to open the door a crack, it is like the doors have minds of their own and both swing wide.

As the doors open your collective breath is taken aback. The room in which you find yourselves is lavish and un-destroyed. It is very clean, like a maid has been in recently to clean it.

Centered along the back wall is a huge bed with satin sheets and a perfect mattress. Two nightstands, one on either side adorn the bed and at the foot of the bed is a bench. The bench is unbroken and unscratched. It also looks like it belonged in the church above. To the left is a 20 foot wide bookcase, filled to overflowing with many books and spaced randomly on this bookcase are 3 large jars. On the floor is many skins from cats and bears to, on either side of the bed, perfectly skinned humans. Torch sconces line the room and the hallways on either side of the room you find yourself in.

Although this is a bedroom and you heard the sounds of sleepers, the room appears empty save for the furniture. Perhaps the sounds of sleep you heard earlier were merely echoes from the hallways flanking the bed chamber. The ambient magical energies in Koshe Marr can interfere with the senses. What next?

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16  d20+9=28 ; d20+8=15 ;
Thursday May 21st, 2015 11:03:42 PM

Hazel moves into the room, alert, next to Faoil.
Faoil Perception check (with scent): 28
Hazel Perception Aid Another Check (-4 negative levels): 15
So it is a 30 for Faoil

"What king of nightmare is this? I can imagine who sleeps here, looking at the furs and skins. I just pray my own hide won't adorn this room in the future..."

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d20+11=18 ; d20+7=13 ;
Friday May 22nd, 2015 5:40:00 AM

Alleah's eyes go wide at the sights in this room. "Wardd help us, we've marched right into the Huntsman's bedroom" She keeps that pleasant thought to herself.

She makes her way to the bookcase and begins having a read of the titles. Not to mention trying to get a closer look at whatever is in the jars.

(Perception: 18. Also, are the torches in the sconces lit?
Appraise: 13
)

Her fingers delicately touch the spines of several of the books, and for the briefest of moments, she considers "borrowing" some books from this library.

After that will be checking under the bed, very wary of what she might find. "What kind of monsters hide underneath a monster's bed?" followed by a quick check of the nightstands.

(OOC: DM Hugh edit: yes the sconces are lit

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday May 22nd, 2015 10:47:06 AM

Shel keeps scanning for any signs of a magical aura in the room. "AlleH, don't suppose you see any volumes about the Wardd moon, do you? I've found one rare volume of a set in the past. Seems like this is as likely a place to find another as any. ". After looking for magic, she heads over to look at the tomes with Alleah.

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+10=29 ;
Friday May 22nd, 2015 5:13:24 PM

[So, both doors opened into a single room, yeah? And what's that about a flanking bedchamber? Sorry, I'm having trouble imagining this in my head."

The whole scene makes Sardok uneasy. His instinct is to case the place, but his companions seem to be of a like mind, so he stays wary, scanning about for unseen threats.

[Perception = 29]

(OOC DM Edit: Both doors open into a single bedchamber. There are 2 hallways connected to the bedchamber one going to the left and the other to the right. These hallways are towards the back of the room.)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday May 22nd, 2015 7:50:54 PM


Bliss's eyes widen as he looks around the bedroom of "Hunter." He does not doubt Alleah's intuitive leap, and mostly he wants to get the heck out of here.

"This is not the place to find that Amanda girl," he says slowly. "Maybe we should just back the heck out of here."

Mookie, however, eyes the appointments and doubts that the Huntsman lives in a room under a cemetery. He says so as he flies over to a nightstand, opens it with his beak, and rummages around.

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Saturday May 23rd, 2015 2:56:32 PM

"This is wrong," says Murphy, looking at the human skins. "The dweller in this room is likely wicked," he surmises. The Leafwin Pipewood family tend to be judgmental about such things.

He looks under the bed, using his staff sling to sweep the area. If he finds something, he brings it out.

Next he joins Shel by the books. "Find anything interesting?" he asks her. He joins in looking, pulling down a few volumes to open them to see what may be inside. He loves books.



Murphy - HP 34/36 AC 16/14/14 (Kim) 
Saturday May 23rd, 2015 2:57:37 PM


Then he thinks to cast detect magic. He first scans the books, then the rest of the dwelling, recasting as needed.

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Sunday May 24th, 2015 2:52:09 PM

Hazel will keep an eye out on the door.
"I think we should get out of here as soon as possible."

[DM Hugh] - "What king of nightmare is this?"  
Sunday May 24th, 2015 10:01:08 PM

Hazel and Faoil enter the bed chamber, the dog taking in the surroundings with his eyes, ears and nose.

"What king of nightmare is this? I can imagine who sleeps here, looking at the furs and skins. I just pray my own hide won't adorn this room in the future..." Hazel asks.

Alleah assumes that this is the Huntsman's bedroom but keeps that thought to herself. She then checks the books on the bookshelves, the jars on the bookshelves, under the bed and the nightstands.

Shel scans the room for signs of magic via detect magic and then joins Alleah at the bookshelves.

Sardok enters the room and remains vigilant to unseen threats letting the rest of his companions case the place.

Bliss's eyes widen as he takes in what he also assumes to be the Huntsman's bedroom.
"This is not the place to find that Amanda girl," he says slowly. "Maybe we should just back the heck out of here."

Mookie tells Bliss that he doubts the Huntsman would live under a cemetery. The bird then rummages through one of the nightstands.

"This is wrong," says Murphy, looking at the human skins. "The dweller in this room is likely wicked," he surmises. He then makes a sweep under the bed with his sling staff before joining Shel by the books. He too casts Detect Magic.

Neither Murphy nor Alleah find anything under the bed. It would appear that any monster dwelling in this morbid room would sleep above the bed and not below it.

Alleah finds folded sheets and pillow cases in the nightstand on the right hand side when entering the room.

Alleah and Mookie find a loin cloth, and other night clothes as well as some costume jewelry and a candle in the left hand night stand.

Alleah finds a pile of bones in each of the three jars.

Alleah, Shel, Murphy and Veseley all inspect the books on the bookshelves. At first glance the books appear to be bound in a light brown leather. Upon closer inspection you realize that the type of leather used in binding the books looks eerily similar to the human skins hanging on either side of the bed. Apparently the owner of the room is a big fan of Anthropodermic bibliopegy.

If that wasn't bad enough most of the books do not have titles. Those that do are written in languages that none of the party understand, not even Veseley who is fluent over 14 forms of communication (he in fact knows 15 languages). Not all of the books have pictures, but those that do indicate that whatever languages the tomes are written in, they are most likely bad news. Grotesque drawings of what could possibly be demons, devils or other monsters are present on some pages, while other pages show graphic diagrams detailing what must either be scenes of brutal torture or infernal ritual to the Gods only know what purpose.

Nothing in the room radiates magic, though strangely enough there is what seems to be a weak flow of magical energy emanating from either hallway. The aura is very faint conjuration, just a tad above the Koshe Marr baseline but not as strong as a faint aura emanating from a magic item would be.

Isra and Tiana are also in the room of horrors, but the goblin child and addled halfling give the room's decorations a wide berth.

Hazel turns his attention to the door, he starts to say, "I think we should get out of-- when the doors slam shut also seemingly on their own. "--of here as soon as possible." he finishes realizing that something else potentially has other plans. As the doors close, the sconces flicker but do not go out.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday May 24th, 2015 10:19:49 PM

Not knowing what was happening in this wicked place, Shel casts Shield on herself. "Something's not going to let us leave without a fight, Hazel! Everyone be ready," she says as she backs away from the slammed doors.

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16  d20+9=24 ; d20+12=25 ;
Sunday May 24th, 2015 11:32:58 PM

"Something invisible maybe... Faoil! come boy!"
He quickly goes to the wardrobe and makes Faoil smell the clothes.
"Faoil, track!"
OOC: Faoil has the scent ability, so he can find the source of the odor. He can also detect creatures by smell.
Faoil Perception Check: 24
Hazel Aid Another Perception Check: 25
So it is a 26 for Faoil.



Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d100=81 ; d20+11=14 ;
Monday May 25th, 2015 1:22:17 AM

There has been another nagging thought in Alleah's mind. The Hunstman - who is no doubt trying to harm them - has directed the group to find Amalee. Who's to say Amalee is friendly? It could just be all part of a game by the Hunstman. The door had the letters 'F' and 'A'. The 'F' is likely for Fidelia. So what if the 'A' IS Amalee and she lives here too? By everything Alleah has seen in this room, anyone that lives in a place with a room like this isn't likely to be good natured. For now, all she can do is trust that her faith in Wardd (ie: her luck) will see her through.

BANG. That was either the sound of a door slamming, or the sound of Alleah's heart striking her ribcage. She consciously works on getting her breathing back in check.

"Could it be the wind? No, the flames flickered after the door closed. We were underneath a cemetary not long ago. It is possible there is some invisible or undead creature in the room. Maybe the Hunstman has a ring of invisibility and is standing in the room right now?" She runs through various possibilities in her head. "Best check for sure"

"Just give me a moment" Alleah reaches for a well-placed leyline and uses it to cast See Invisibility (Leyline check:81 - Freebie! Cast See Invisibility)

She has a closer look about the room and braces herself for the worst (Perception: 14)

--------------
Spells per day
Cleric
0 : Unlimited
1 : 3 - 1 = 2

Bloodwitch
0 : Unlimited
1 : 3
2 : 3 - 1 = 2

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+14=16 ;
Monday May 25th, 2015 12:53:35 PM


Bliss drops prone and rolls under the bed, drawing his bah as he does so. He is ready to snipe. He looks around (Perception 16).

Mookie joins him under the bed.

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+16=36 ;
Monday May 25th, 2015 8:17:40 PM

Sardok also drops, merging with the shadows.

[Stealth roll 36]

[DM Hugh]  
Monday May 25th, 2015 10:37:36 PM

(OOC: really tired from storage space...may post later but will more than likely post tomorrow morning...giving kim/murphy a chance....

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+6=22 ;
Tuesday May 26th, 2015 1:09:43 AM

Murphy looks at the slammed door, then up at the casket bottoms.

"If needed, perhaps we can get out by going above." He looks at the bookshelves, and gauges to see whether by getting on top, he might be able to reach or poke at the dangling burial boxes. He climbs the shelf, and gets up on top. If, for some reason, the shelves extend all the way to the ceiling, then he will get most of the way up, clear some books from the shelf to the floor, and tuck himself in along one of the upper shelves. Either way, he will then use this vantage point to begin poking at the nearest reachable dirt next to a coffin bottom - warning his friends to stay away from the floor directly beneath the coffin.

[climb: 22]

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Tuesday May 26th, 2015 6:03:27 AM

Alleah stays quiet as she looks about the room. If there is something invisible in here, she hopes to be able to find it very quickly. Perhaps fortunately, she still has both the undead bane and ghost touch tears.

[DM Hugh] - "Could it be the wind?"   d20+21=34 ;
Tuesday May 26th, 2015 8:43:30 AM

The party braces for something.

Shel casts Shield on herself.

Hazel orders Faoil to track. The dog takes a deep sniff of the clothes from the nightstand then starts walking toward the right hand hallway.

Alleah starts thinking about Amalee potentially not being friendly, she then casts see invisibility tapping into a particular strong leyline.

Bliss and Mookie take cover underneath the bed.

Sardok also drops becoming one with the shadows.

While the rest of the party goes down or stays put, Murphy climbs one of the bookshelves. There are no coffins hanging above the bed chamber. Either the bed chamber is outside of the graveyard, the bed chamber is of a lower elevation than the chamber with the cave-in or the masonry ceiling, though vaulted is blocking access to the earth beneath the cemetery.

Faoil halts at the entrance to the right hallway waiting for the word from his master to continue. Meanwhile the moments creep by with the party on high alert. Alleah with her enhanced senses scans the room and finds nothing. Finally Veseley breaks the tension by saying, "Anyone else notice that flow of conjuration magical energy emanating from down the hallway? Teleportation is a subschool of conjuration and seeing Alleah tap into that strong leyline makes me wonder if we proceed down one of the passages might we find a way home?" Faoil is tracking something toward the right hand hallway, do you decide to follow the dog's nose, take the left hand hallway, or do something else?

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Tuesday May 26th, 2015 9:56:27 AM

"Faoil is smelling something down there, probably the owner of the clothes... Do we follow him? I think maybe take the contrary direction is the prudent thing to do..."

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday May 26th, 2015 11:14:42 AM

"I think I'd rather confront whatever Faoil smells head on, rather than have it sneak up behind us at some awful time. And there is always the chance that he isn't smell something that isn't a terrible evil. That'd be a nice change in this place, wouldn't it?"

Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Tuesday May 26th, 2015 6:57:32 PM

Hazel winces.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday May 26th, 2015 9:56:29 PM


Bliss crawls out from under the bed, blushing a little. "I was only under there for sniping," he says. "I wasn't a-scairt or anything."

He says the group should follow Faoil because, number one, he's a good doggie, and number two, because following a scent is a clever and good idea, Hazel!

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d2=2 ;
Tuesday May 26th, 2015 11:31:25 PM

Alleah grins as Bliss rises from underneath the bed. If things weren't so tense right now, she might try and jest with him.

As for which door to go through, Alleah decides to leave this up to Wardd's wisdom. She takes her lucky coin from her pocket and tosses it in the air. Heads, they follow Faoil's head. Tails, they turn tail. (D2=2. Tails)

"Hazel might have the right of it. Why head towards danger when we might be able to go around it? Not that I'm scairt or anything" She gives a friendly wink to Bliss.

"How about we open both doors and look down each one for a better idea?"

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Wednesday May 27th, 2015 1:56:51 AM


"All right. I'm going with Bliss and Faoil for now... likely, it'd be better if we stuck together," Murphy says. "But go where you will."

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Wednesday May 27th, 2015 4:43:46 AM

"Before we go, let's seal up the way we came in. Probably not a good idea to let people know we just waltzed in through the bedroom"

Whatever the decision, Alleah has no intention to split up. Whichever way the majority goes, she will follow with Isra in tow.

[DM Hugh] - "Could it be the wind?"  
Wednesday May 27th, 2015 8:44:09 AM

Hazel points out that Faoil is tracking something and then voices a preference to go in the opposite direction.

Shel prefers to confront whatever it is head on, rather than chance it sneaking up behind you. Ever the optimist Shel raises the possibility that whatever they are heading towards isn't a terrible evil, to which Hazel winces.

Bliss crawls out from under the bed. "I was only under there for sniping," he says. "I wasn't a-scairt or anything." He too has a preference for the right because Faoil is a good doggy and the idea to track was clever of Hazel.

Alleah consult's Wardd's wisdom. Her coin tells her to go left. "Hazel might have the right of it. Why head towards danger when we might be able to go around it? Not that I'm scairt or anything" She gives a friendly wink to Bliss.

"How about we open both doors and look down each one for a better idea?"

Murphy voices a preference for the right, indicating he think it best if everyone stays together, but that Alleah is welcome to go where she will.

Alleah agrees to the majority decision, but recommends sealing the way you came in.

Following Alleah's advice you push the bench in front of the bedroom door.

You then proceed down the right hand hallway. Like the bedroom ceiling, it to is of masronry with lit sconces higher up. It winds around until you turn a blind corner and upon following it end up in a 100 square foot chamber.

There she stands... Dozens of ghostly figures swirl and cavort, floating through the air as they follow the steps of an ancient, rhythmic dance--seemingly keeping time with the ebb and flow of life itself. Amid this eerie crowd of dancing specters looms a dark cloaked figure wielding a scythe, an ominous wraith with the dreaded countenance of Death itself.
4 armor clad minotaurs (wearing the same armor as Hazel is now) stand in front of her with weapons drawn. While facing 4 minotaurs would be terrifying for most Amalee smiles... she opens her arms as in a welcoming embrace. The 4 charge!! But soon they fall under the bewitching spell of the Dance Macabre and join the ghostly figures in their eternal dance...

Amalee is not here it seems...
8 large wolves lay in front of a portal. They were apparently the sleeping giants you heard earlier. One rolls over and yawns. It looks at you as it ears perk up. Then it lets loose a howl alerting it's brethren to your prescence.

Perception DC 16 Highlight to display spoiler: {You see the interior of a cheery inn on the other side of the portal.}

here is your map. The blue donut in the center is the portal.

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33  d100=35 ; d20+11=20 ; d20+9=22 ;
Wednesday May 27th, 2015 10:36:10 AM

Alleah's shoulders slump on hearing the wold howl and alert the others. "Well that's not good"

"I'm going to try and settle down those five - " she says pointing out her targets "Try not to attack them if you can help it"

Quickly drawing on a leyline, she tries to calm things down before they escalate (Cast Calm Emotions. Leyline check: 35 = Ok. Target the southwestern square of DW1. With a 20ft radius is should affect DW1, DW2, DW4, DW7, and DW8. Each to make a Will Save vs DC17 or be calmed)

Perception: 20
Knowl Nature check to ID the type of Wolves: 22


Hazel (Bob Danderfluff LaRue) HP: 30/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16  d20+12=27 ; d20+14=22 ;
Wednesday May 27th, 2015 12:10:58 PM

Perception Check: 27
"The inn is on the other side of the portal! Go slowly and quietly, and let me deal with the doggies. Faoil, defend the girls!."
Hazel realizes now is time to see what he is made of... and probably they will discover it when the wolves rip him to pieces.
The approach the wolves slowly, with his hand extended in front of him, trying not to show fear or aggression.
"Easy boys! I am one of the good guys!"
He will use is Wild Empathy Ranger ability to try and improve the attitude of the wolves. He will spend his Hero Point to gain a +8 to the roll.
Wild Empathy Check: 22
He will try to control the wolves so his friends can go into the portal.



ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday May 27th, 2015 1:16:20 PM

Shel waits to see if the wolves are controlled by her friends. If they do not react violently to the actions of the two, she will rush past all of them and try to get to the inn on the other side of the portal. "Wish me luck," she exclaims as she makes for the portal, hoping the wolves don't rip her to shreds as she goes.

OOC: Current AC is 19 with Shield spell.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d100=17 ;
Wednesday May 27th, 2015 8:55:46 PM


Bliss also casts a Calm Emotions spell -- If it will not uncalm those affected by Alleah's spell, see Rules Board.

Ley Check 17 = A-OK.

Bliss casts it to affect DW2, 7, 3, and 6.

Being a less potent witch than Alleah, Bliss has only a DC13 on the spell.

Bliss uses his move action remaining to point out the Calmed ones, so that no one attacks them. He points out to Hazel and Shel that DW5 in the back has been covered by none of the spells.

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+7=16 ; d20+7=10 ; d4+2=5 ; d4+1=3 ;
Wednesday May 27th, 2015 11:01:31 PM

Sardok stomps forward to the head of the party, drawing his swords and crouching into defensive position.

"Alright, lets see if you can calm the beasts well enough. And if not, I'll quiet down their rage with a different tune."

Readied action: attack on approach: atk 16, dmg 5; atk 10 dmg 3

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Wednesday May 27th, 2015 11:56:02 PM

Alleah will point out those that succumb to her spell, and give explicit instructions not to attack them. "Don't target those ones, even if they approach. I can keep them calm for about 20seconds"

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+14=16 ;
Thursday May 28th, 2015 4:32:26 AM


"Looks like a cheery inn just past that circle," Murphy comments in a pleasant, level voice, seeking to augment his friends' attempts to calm the animals.

"Here, let's take a walk to the inn, what say?" He holds out his arm for Isra to take. "These wolfies may let us through peacefully, one hopes."

[Perception: 16. Are the squares on the map 5' per side?]

[DM Hugh] - "Here, let's take a walk to the inn, what say?"   d20+2=4 ; d20+2=10 ; d20+2=19 ; d20+2=20 ; d20+2=9 ; d20+2=8 ; d20+2=14 ; d20+2=8 ; d20+2=19 ; d20+7=23 ; d20+8=26 ; d8+6=7 ; d20+7=13 ;
Thursday May 28th, 2015 8:31:08 AM

Alleah casts calm emotions on the wolves, she identifies the wolves as Dire Wolves.

Dire Wolves 1, 4 and 8 fail their saves.

Bliss casts calm emotions on the wolves as well targeting Dire Wolves 2, 7, 3, and 6

Dire Wolves 2 and 3 fail their saves.

Hazel approaches the wolves with his hands raised. He tries to use wild empathy. As wild empathy can only be used as diplomacy within 30 feet he targets Dire Wolves 6 and 7. Unfortunately for Hazel the wolves will not be reasoned with. (OOC: These wolves started with attitudes of hostile. They are loyal to Amalee, they were guarding the portal, they are dire wolves and this is Koshe Marr)

Sardok readies an attack in case the calming spell failed.

Murphy, Shel and Isra await the outcome of their companions calming and empathic overtures.

Dire Wolves 1, 2, 3, 4, 5 and 8 all move up. Dire Wolf 5 was not calmed but the portal was blocking it's charge.

Dire Wolf 7 attacks Hazel Dire Wolf 7 savagely bites Hazel for 7 damage. Hazel is also tripped prone.

Dire Wolf 6 is attacked by Sardok. Sardok's first attack cuts the wolf, but the wolf easily avoids the second attack.

Dire Wolf 6 bites back at Sardok, but Sardok dodges the wolf's jaws.

=======================================================
Alleah:
Murphy:
Bliss:
Mookie:
Sardok:
Hazel: 7 damage, prone, 4 negative levels
Faoil:
Shel:
Veseley 4 negative levels
Tiana: addled
Isra:

DW 1: calmed
DW2: calmed
DW3: calmed
DW4 calmed
DW5:
DW6: 5 damage
DW7:
DW8: calmed

here is your map.

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Thursday May 28th, 2015 8:53:24 AM

Alleah holds her arms out, as if channelling the calming power through her hands "I can only keep those three subdued for so long" she advises with a forced smile "Whatever you do, don't threaten them"

Standard action: Maintain concentration on Calm Emotions spell

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Thursday May 28th, 2015 10:59:56 AM

Sorry, forgot the -4 because of the 4 negative levels last round, not that it makes too much difference anyway.
"Get into the portal! Quick!"
He gets his sling staff out and takes a 5' step towards the portal.
He assumes a Total Defense stance, trying to fend off the Dire Wolf.
His AC would be 10 + 7 (+1 breastplate) + 6 (Total defense with more than 3 acrobatics skill ranks) + 3 Dex + 1 size = 27

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Thursday May 28th, 2015 11:02:34 AM

On his part, Faoil will keep next to the others, defending them, but not attacking (unless the girls are attacked).

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday May 28th, 2015 2:16:04 PM

Shel makes a move for the portal, trying to avoid the less than calm wolves as best she could. (Avoiding 5,6,&7).

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Thursday May 28th, 2015 2:50:10 PM

About Hazel and his "prone" status, what I would like him to do is:
- Standard Action: Total Defense, +4 to AC
- Move Action: Stand up from Prone (causes AoO but to his "full" AC)
- Take the 5' step (if Standing up "move equivalent action" is not considered and actual move)
If Standing up precludes the 5' step Hazel will not take the 5' step.


Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+9=17 ; d20+9=20 ; d4+2=6 ; d4+1=5 ; 3d6=10 ; 3d6=8 ;
Thursday May 28th, 2015 3:13:34 PM

Sardok fences with the wolf, tagging him on the first one and exchaning whiffs, getting his feel.

He sees that Hazel is steadfastedly maintaining his position in the center of the line. 'That is the bravest thing I have ever seen. I hope he lives through this,' he thinks.
Sardok accepts the gift the ranger is giving him, and steps deftly to one side, dividing the beasts, attention, and sends his swords forward like stabbing needles.

[atk1: 17 dmg: 6+10; atk2: 20 dmg 8]

Guys, he's using Googledocs now, so you can move your own fig, if that makes things easier.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d12=12 ; d20+11=13 ;
Thursday May 28th, 2015 7:58:59 PM


Bliss concentrates on the Calm. He hops on Mookie ... Ride check to mount as a free action ... needs a DC20, has a +11 on the check ... fails. That's not bad, though -- it just means that Blis has to use his Move action to mount instead of a free action, no problem.

Now here is the question that takes the cake ... this 100 ft x 100 ft chamber ... has a ceiling that's HOW high?

Mookie does not move at all yet (but the two of them should now be in the same space, Mookie's space).

========

DM Sanity Info

Spells:
level 1: 2+1 of 2+1 cast (Cats Grace, Calm Emo, Longstrider)
Level 2: 0 of 1+1 cast

Current effects:
Reduce Person ... random roll ... 12 rounds of 30 gone
Deathwatch: 21 min of 30 gone
Longstrider: 12 min of 3 hours gone
Other resources used: magic weapon oil; 13 bolts from prior battles.
Current clip of five is his last normal clip. After this Bliss has a clip of silvered and a clip of cold iron.

[DM Hugh] - "I can only keep those three subdued for so long"   d20+7=17 ; d20+7=21 ; d2=2 ; d20+7=18 ; d2=2 ; d20+7=13 ; d20+7=8 ;
Friday May 29th, 2015 9:07:24 AM

Hazel takes a full defensive action then stands from prone and takes a 5 foot step towards the portal.

Both dire wolves 6 and 7 fail to land a blow with their AOOs. One of them Hazel somehow manages to dodge and the other's bite is turned aside by the breast plate. Good thing the other party members insisted on Hazel wearing that breast plate.

Alleah keeps channeling the calm emotions spell. "I can only keep those three subdued for so long" she says.

Shel makes a move towards the portal, avoiding the non-calmed wolves.
(OOC: I guessed at where to put you.)

Sardok takes advantage of Hazel's gift to gain flanking against dire wolf 6. Both of his attacks find their marks.

Bliss concentrates on the calm spell then hops on Mookie. (OOC the chamber has a 20 foot high ceiling.)

Dire Wolf 5 makes its way towards Shel and attacks, but the jaws are halted by Shel's shield of force.

Dire Wolf 6 takes a 5 foot step and attacks Sardok, but the bite misses.

Dire Wolf 7 attacks Hazel but the ranger avoids the attack.

Dire Wolves 1, 3 and 4 move up and towards the groups.

Dire Wolves 2 and 8 flank the portal.

=======
Alleah:
Murphy:
Bliss:
Mookie:
Sardok:
Hazel: 7 damage, 4 negative levels
Faoil:
Shel:
Veseley 4 negative levels
Tiana: addled
Isra:

DW 1: calmed
DW2: calmed
DW3: calmed
DW4 calmed
DW5:
DW6: 29 damage
DW7:
DW8: calmed

here is your map.



Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Friday May 29th, 2015 9:17:53 AM

Alleah can see Murphy guiding Isra towards the portal. But the way the wolves are moving ... there's not enough time! They'll be trapped "Isra, love, come stand behind me." She gestures to the girl - taking her hand if possible, and shepherds Isra behind her.

"Make it good people!"

Standard action: Concentrate on Calm Emotions spell. This will be round 3/4

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Friday May 29th, 2015 12:54:28 PM

Hazel will keep up the Total Defense action, so his is AC 27.
Next he will provoke attacks of opportunity from all the threatening wolves. He will retrieve a potion from his belt pouch.
After the wolves attack him, he will scream to the others.
"Now, run! Quickly, while they are distracted!"
If able, and after everybody else pass, he will take a 5' step back towards the portal.
OOC: Run for it guys!

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+9=21 ; d20+9=29 ; d20+9=29 ; d4+2=5 ; d4+1=5 ; d4+1=2 ; 3d6=11 ; 3d6=6 ;
Friday May 29th, 2015 6:39:08 PM

Sardok back-pedals, trying to keep the wolf's back to him as it keps trying to hate-murder the potion-quaffing ranger.
"Aye, Hazel, I'll make a go. Though 'twill be better distracted if we can put this mad dog down!"
Sardok again sends both blades at the dog. Again his rapier performs with delusions of mediocrity, while the short sword lunges out, as if thristing for blood by its own accord.

atk 1: 21, dmg, 5+11; atk 2: 29, confirm 29 (w00t!!). dmg 5+2+6. Also, forgot sneak atk on this one last round. Boo me. :((

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday May 29th, 2015 8:32:25 PM

If Hazel is able to run around and take an AoO from DW5, Shel flows hisead and runs by, making straight for the portal.

OOC: I think a double move should get Shel directly to the portal, counting a diagonal or two, DM. Shel will try to get to it.

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Friday May 29th, 2015 10:17:58 PM

"We're not all going to make it!" Alleah calls out to Hazel

(OOC: If I'm not mistaken, Bliss' Calm will run out at the end of this round, which leaves DW 2, 3, 5, 6 & 7 all able to attack us and make AoOs if we move past them (and I expect with 10ft reach). Plus note the attack on Hazel earlier. A successful attack looks like it includes a trip attack. Some might make it, but we'd be split up. Alleah can only take a single move action in order to keep her Calm Emotions spell going)


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday May 29th, 2015 11:10:41 PM


Bliss's Calm lasts three rounds, since he is third level, and I am pretty sure this is just round two. So Bliss will stay mounted on Mookie and concentrate with his move action. He'll draw his bah with his move action.

[edit: I mean that the round just past was the second round, and the round coming up is the third round. Sorry for any confusion.]

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Saturday May 30th, 2015 12:05:20 AM

OOC: Hazel's plan is for him to "attract" all of the Attacks of Opportunity, so when the others run past the wolves don't get attacked. He draws the potion to provoke them (not really to drink anything). The Wolves are not "intelligent" as to "divide" the Attacks of Opportunity, they will use them at the first (and possible only) chance they can, on Hazel, and everyone else can use that to double move next to them and get out quickly.

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20=18 ;
Sunday May 31st, 2015 7:15:16 AM

[Sorry folks - slammed all over the place last few days.]

Murphy attempts to complete his escort of Isra to the portal. "Stay on the other side of me away from the wolf, and dash into the portal as soon as we are close enough."

He has his staff sling between him and the wolf, and works to allow the girl to escape to what he hopes is safety. He uses it for full defense (please make any adjustments to my roll of 18 on d20 required for full defense).

Alleah -- RobC -- AC 18*/17*/12 (*Mage Armor) -- CMD 12 -- HP 33/33 
Sunday May 31st, 2015 8:30:20 AM

Alleah speaks firmly to those near her "Tiana, Veseley, Isra, stay behind me and head back to the corridor. With such a narrow entry it nullifies their numbers." She has no intention of serving these people up as dinner to the wolves.

And besides, why fight in a wide open area with such large creatures when you can funnel them into a corridor?

-------------
OOC: Sorry guys, all it takes is for anyone (including one of the other wolves) to make a "hostile" action and the Calm spell breaks, leaving us surrounded.

[DM Hugh] -"Now, run! Quickly, while they are distracted!"   d20+7=8 ; d20+7=15 ; d20+7=8 ; d20+7=23 ; d8+6=11 ; d20+8=20 ;
Monday June 1st, 2015 12:16:50 AM

Alleah concentrates on her calm emotions spell.

Hazel maintains his total defense action then provokes 2 AOOs by pulling a poition from his pack from dire wolf 6 and dire wolf 7. (OOC: Dire wolf 5 does not have the range to do so.) Dire wolf 6 misses so bad that it nearly attacks dire wolf 7 and Hazel manages to nimbly avoid dire wolf 7.

Sardok's deadly blades dispatch dire wolf 6, he stabs the dire wolf through the eye with his rapier.

(OOC:Hazel did not provoke an AOO from number 5, but since the wolves flanking the portal are calmed they do not threaten squares, so Shel can take a full round withdraw action and get to the portal, if this is wrong feel free to revise this in your next post and put Shel somewhere else on the map...if this stands does she go through)

Shel takes a full round withdraw action and ends up standing in front of the portal.

Bliss concentrates on calm emotions and draws his bah while remaining mounted on Mookie.

Murphy tries to shepherd Isra to the safety? of the portal, but Alleah countermands this order. As Murphy was trying to take her towards the giant scary wolves, the girl decides that Alleah's suggested course of action is the more prudent one and exits back into the hallway. Murphy still moves towards the portal with his move action. (OOC: again if this is wrong you can adjust in your next post)

Veseley casts haste on Alleah before following her outlined course of action and returns to the hallway with Tiana

Dire wolf 5 moves up and attacks Sardok, but the rogue deftly sidesteps the wolf's slathering jaws.

Dire wolf 7 steps over its fallen comrade and attacks Sardok as well. Sardok does not avoid this attack and takes 11 damage from the wolf's bite and is tripped prone.

The rest of the wolves advance towards the party.

=======
Alleah:
Murphy:
Bliss:
Mookie:
Sardok: 11 damage, prone
Hazel: 7 damage, 4 negative levels
Faoil:
Shel:
Veseley 4 negative levels
Tiana: addled
Isra:

DW 1: calmed
DW2: calmed
DW3: calmed
DW4 calmed
DW5:
DW6: dead
DW7:
DW8: calmed

here is your map.



Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Monday June 1st, 2015 4:20:33 AM

Hazel, keeping his total defense action takes a 5' step towards DW5 and stores the potion back into his clothes, trying to provoke the wolves AoO again, so Sardok can get up again...
"What do I do? I don't know what to do!"
OOC: And not only him... I thought we had a way out for everybody, but somehow many of you stayed back... I don't know what to do now.

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 
Monday June 1st, 2015 6:50:34 AM

Alleah looks to Veseley and gives him a nod of thanks, but a thought enters her mind "You had a haste spell ready and didn't tell us?! Had you cast that earlier maybe we all COULD have made that portal". Some things are better left unsaid.

She keeps up her concentration on the Calm Emotions spell, keeping Dire Wolves 1, 4 and 8 under control for the time being. (This will be the last round though!)


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d100=15 ;
Monday June 1st, 2015 7:56:45 AM


Mookie sees the wolves closing in, and the moment Bliss's spell ends, the raven says, "Cast! Cast! Make me bigger before the spell ends!"

Bliss nods and renews the Enlarge Person spell on Mookie. Ley check 15 is still above the 11 required to cast the spell, thank Lem!

Then Mookie spreads his wings and flies. He heads due west, directly toward wolf three. He ascends at a 45 degree angle (but not more than 45 because that would require a fly check). Five feet on and five feet up. Ten feet on and ten feet up. Fifteen and fifteen. Twenty and twenty! At an elevation of 20 feet, right under the ceiling, right out of wolfish reach (I hope), Mookie and Bliss fly out of the trap the party is facing.

Mookie uses 20 ft of his move in ascent, so he ends move 60 ft west of where he started, but 20 ft in the air and still going strong.

========

DM Sanity Info

Spells:
level 1: 2+1 of 2+1 cast (Cats Grace, Calm Emo, Longstrider)
Level 2: 0 of 1+1 cast

Current effects:
Reduce Person: 15 rounds of 30 gone
Enlarge Person: 1 rounds of 30 gone
Deathwatch: 21 min of 30 gone
Longstrider: 12 min of 3 hours gone

Other resources used: magic weapon oil; 13 bolts from prior battles.
Current clip of five is his last normal clip. After this Bliss has a clip of silvered and a clip of cold iron.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Monday June 1st, 2015 8:35:40 AM

OOC: Yeah, I thought the plan was that we were all going to rush for the portal as we could. I hope this doesn't take me out of the game, but Shel ain't waiting around.

"Come on, everyone! This might be our chance to escape this hell hole!" Shel looked around, trying to see if she could aim a well placed spell before she ducked out through the portal. Both of the nearby wolves seemed ready to break the spell Alleah had cast on them, so Shel casts a Color Spray on the two in front of her, before trying to move her way through the portal.

OOC: Cast Color Spray on the two wolves nearby, #2 and #8. Dc 15 Will save to resist.



Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Monday June 1st, 2015 12:40:42 PM

OOC: RobC, not sure what you want to accomplish here.... Do you want Alleah to sacrifice herself staying behind? Why she didn't escape when she could? Do you expect us to beat the dire wolves?

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+14=24 ;
Monday June 1st, 2015 11:25:06 PM

As Sardok is thrown to the ground, he hears the mildly familiar arcane language saying something about 'Rapido' and sighs heavily. That would'a been a lot more use coming THIS way, old man' he thinks. Rolling to his feet (AoO #7) he quickly scans the situation. Hazel is cut off, maxing out his luck. Alleah is headed for the safety of the hall. Murphy is...being Murphy. And Shel is...leaving them. Well, she done what's best for her. Keep to the code, Shel.

Sardok thinks Hazel's luck is about run out. If they could all force their way to the portal, that's one thing. But there are just too many. Time to fall back. Cut down their numbers. Form a new front. Consolidate.
But usually that meant that some rear-guard was going to need to do something extremely...stupid.

I only need to get past one of them' he thinks.

Taking a huge gulp of air, Sardok takes one quick step forward does a cork-screw leap over the Direwolf's head to land flawlessly in front of a stunned Hazel. (Acrobatics roll = 24)

"Sorry, Hazel. Not all of us are getting out of here today. But at least you are."

Gathering his arms like tightened springs, Sardok launches Hazel up and over the line of DireWolves, toward the hallway of safety.
[Spending a Hero Point for an extra action.]

"Alright you mutts." he says as he's slowly surrounded by Dire Wolves. "Any'a you guyz got a light?"

Murphy - HP 34/36 AC 16/14/14 (Kim) 
Tuesday June 2nd, 2015 5:56:14 AM

"Shel - see if there is help on the other side!" shouts Murphy. As Sardok lands next to him (at least that appears to be what is showing on the map, he says, "I won't be able to talk for a while." He shapeshifts into the form of a cheetah, and dashes due south (for convenience sake, considering south to be directly downward on the map) after leaping over Sardok, and pivots at a point 60 feet from his starting point (longstrider), letting out a fierce screaming snarl, a cat challenging a pack of wolves - natural enemies, with strong natural enmity.

Come and get me, doggies, he thinks to himself.

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+9=28 ;
Tuesday June 2nd, 2015 10:19:16 AM

[W00t! PH33R m4h N3wt0nz!!! PH33r THEM!! O.O]

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 23/23 AC 18/13/16 
Tuesday June 2nd, 2015 10:46:30 AM

OOC: Can Hazel be thrown out like that? Can Sardok really lift him up?
There is another thing here... I haven't counted the Breastplate and the new weapon in his weight... :S


[DM Hugh] -"What do I do? I don't know what to do!"   d20+7=17 ; d20+7=27 ; d20+2=14 ; d20+2=6 ; d20+6=19 ; d20+6=21 ; d20+6=15 ; d20+6=8 ; d20+7=13 ; d8+6=8 ; d20+8=16 ; d20+7=21 ; d8+6=8 ; d20+8=19 ;
Tuesday June 2nd, 2015 1:27:47 PM

Hazel takes another total defense action, stows his potion and takes a 5 foot step. He avoids the bite from the AOO he provoked from Dire Wolf 7.

Alleah nods her thanks to Veseley for the buff but then angrily thinks that the wizard's casting was ill timed. Alleah heard him mutter as he walked past, "Wolves, it had to be wolves, I hate wolves."

Bliss renews the enlarge spell at Mookie's behest then they take to the sky, moving away from the large wolves.

Sardok springs to his feet. Luckily for the rogue, Sardok ate the AOO from that Dire Wolf and he can stand unmolested. Sardok leaps over the dire wolf's head and then launches a surprised Hazel to safety (OOC: see the mail for an explanation of the math that I did using in game rules)

Hazel: make a DC 13 Reflex save to roll with the throw and not take any damage and land standing. If you fail take 2 damage and you are prone again.

Murphy see's Shel going for the portal and then asks her to find help. He then says to Sardok "I won't be able to talk for a while." before his limbs elongate, his clothes meld into his body forming a spotted skin and he takes the form of a cheetah. He then sprints 60 feet away and lets loose a challenging roar at the wolves hoping to draw emnity from his adopted form's natural enemy.

Shel steps through the portal firing off a parting color spray at the 2 wolves closest to her. Both wolves fail their saves and are stunned. Unfortunately this casting of color spray broke the calm spells that were cast by both Bliss and Alleah as each wolf was part of a separate group affected by the spells.

Veseley noticed that the calm broke and you hear him say, "After all they have done for me and Tiana I couldn't forgive myself." He steps forward and casts a fire ball using 2 uses of metamagic mastery to make it maximized. He is able to make the fireball target 1, 4, 7 and 2. Dire Wolves 1and 7 both succeed on their reflex saves but DIre Woves 2 and 4 do not and are immolated. "That was my last fireball." The wizard informs the group.

Dire Wolves 7 and 1 take Cheetah-Murphy's bait and they take double move action to flank the cat-druid.

Direwolf 3 attacks Sardok, bites the rogue for 8 damage but fails to trip Sardok at this point.

Direwolf 5 bites Faoil. Faoil also takes 8 damage and remains standing.

=============================================
Meanwhile Shel is transported to a cozy inn. It feels very calm and tranquil in the Inn and you get the sense that whatever evil Koshe Marr holds it can't get you here. There is a portly human innkeeper with a towel standing at a bar. He sees you, laughs wholesomely and says, "Welcome, welcome. The pies are cooling and should be ready shortly. I was expecting more of you."
(OOC: The man kind of looks like Sallah from Indiana Jones as portrayed by John Rhys Davies)

Shel turns and looks behind her and sees a stoney tapestry depicting a cave. She sticks a hand through and it passes into the tapestry. She pulls her hand back and it is unharmed. (OOC: Shel can go back the way she came if she prefers)

================================
Alleah:
Murphy:
Bliss:
Mookie:
Sardok: 19 damage,
Hazel: 7 damage, 4 negative levels
Faoil: 8 damage
Shel:
Veseley 4 negative levels
Tiana: addled
Isra:

DW 1: 24 damage
DW2: immolated
DW3:
DW4 immolated
DW5:
DW6: dead
DW7: 24 damage
DW8: stunned

here is your map.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday June 2nd, 2015 2:02:49 PM

"Quick Mister, there's no time for pies yet! Well, what flavors are they? No, never mind, my friends are being attack by a pack of huge wolves. Can you come help them out? If I go back to help, will this portal stay open? And where are we exactly?!".

Shel waits for his answer before heading back through the portal to help the others.

Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 15/23 AC 18/13/16  d20+8=16 ;
Tuesday June 2nd, 2015 11:31:47 PM

Hazel Reflex save: 17, forgot the +1 of haste.
"Wh-wh-whaaaaat!!!"
Hazel screams while he flies 30' on the air, over the Dire Wolves and Faoil, landing on his feet almost at the mouth of the room.
He shakes his head and regain his senses. He looks there is a way open for them to get out.
"Alleah, Vaseley, run for it! We will keep the way open! Faoil, defend!"
Hazel grabs his Slingstaff with both hands and moves to protect the escape route.
"Follow me! Stay behind me!"
OOC: I moved him 55' (25' normal speed + 30' haste). He keeps in Total Defense, so his AC is 21 (normal) +1 (haste) +4 (total defense) = 26.
He sees Shel on the other side of the portal.
"Stay there! Tell Alouryn that I love her!"
On his part Faoil assumes total defense too, trying to delay the wolves, while taking a 5' step southwest, following Hazel.
OOC: Faoil AC is 23 (18 normal +1 haste +4 total defense).

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=10 ;
Tuesday June 2nd, 2015 11:44:25 PM

Mookie concentrates on flying right under the ceiling, making careful turns and taking no risks. He knows that if he falters, if he dips down even five feet, he might find himself in the jaws of a dire wolf. In fact, he focuses on flying deliberately away from the wolves, so that he passes over none.

He makes a careful move, 80 ft, turning gently, ending up almost due west of the donut.

Meanwhile, Bliss's tongue is sticking out of the corner of his mouth as he too concentrates on shooting from the back of an enlarged flying raven. The motion spoils his aim a bit [OOC: stock -4 to hit from the back of a moving mount], but he picks his target and fires.

He hits AC10, a miss. "Darn it to heck," he mutters.

"Tut tut! Language," says Mookie.

"Hush Mookie," says Bliss.

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33  d100=29 ;
Wednesday June 3rd, 2015 12:53:57 AM

"Alright, move it people! Go, go, go!" With Veseley's haste spell, Alleah is confident that those behind her can make it safely to the portal (20ft base + 30haste = 50 x 2 = 100ft in a double move)

Alleah too, moves closer to the portal but casts a spell on the way so as to help the retreat (Move to the square east of Hazel. Cast Hold Animal on DW3. Leyline check: 29 = Pass. DW3 to make a Will Save vs DC18 or become paralyzed)

--------------
Spells per day
Cleric
0 : Unlimited
1 : 3 - 1 = 2

Bloodwitch
0 : Unlimited
1 : 3 - 1 = 2
2 : 3 - 2 = 1

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+6=25 ; d20+6=9 ; d20+6=17 ; d6+3=4 ; d3+3=6 ;
Wednesday June 3rd, 2015 4:10:09 AM

Cheetah-Murphy takes a diagonal 5-foot step to just north of dire wolf #7, avoiding for a moment the enemies' flank, and attacks him, biting down near the shoulder (AC 25) for 4 hp damage, wrenching the wolf's body while within the bite in an attempt to trip him. He misses with the left claw, but then rakes along the neck (AC 17) for 6 hp damage (total 10 hp damage to DW7). He snarls and spits, hackles raised.

[DM Hugh]  
Wednesday June 3rd, 2015 1:45:12 PM

(OOC: Anyone hear from Brian? I'm trying to give him a chance to post before putting the DM Post up)

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Wednesday June 3rd, 2015 5:38:18 PM

[Withdraw move away from DW3 into the portal.]

[DM Hugh] - Quick Mister, there's no time for pies yet!   d20+2=14 ; d20+3=5 ; d20+7=19 ; d8+6=7 ; d20+8=16 ; d20+7=13 ; d8+6=14 ; d20+8=13 ; d20+9=11 ; d20+9=13 ;
Wednesday June 3rd, 2015 8:14:41 PM

Shel responds to the Inn Keeper, "Quick Mister, there's no time for pies yet! Well, what flavors are they? No, never mind, my friends are being attack by a pack of huge wolves. Can you come help them out? If I go back to help, will this portal stay open? And where are we exactly?!".

"I'm sorry my new small friend but I am charged with keeping the inn and can not leave. We get adventurers such as yourself that pass through time and again, but we are currently vacant at the moment. If you go back the portal will still be here, at least for now. And you are at the Inn, the one safe place in all of Koshe Marr."

Shel then goes back through the portal
==================================================
Shel pops back into existence south of the portal.

Hazel flies through the air as a result of Sardok's throw. He then takes a hasted move action get to a place where he can hopefully defend the way to the portal. Faoil and Hazel both use total defense actions.

Mookie takes an 80 foot move and ends up almost due west of the portal while Bliss snipes from raven-back but ends up missing.

"Darn it to heck," he mutters.

"Tut tut! Language," says Mookie.

"Hush Mookie," says Bliss.

"Alright, move it people! Go, go, go!" Alleah says and she moves closer to the portal, casting Hold Animal on Dire Wolf 3. Dire Wolf 3 fails the save and is paralyzed.

Cheetah-Murphy takes a diagonal 5-foot step to just north of dire wolf #7, avoiding for a moment the enemies' flank, and attacks him, biting down near the shoulder, wrenching the wolf's body while within the bite in an attempt to trip him. He misses with the left claw, but then rakes along the neck. He snarls and spits, hackles raised. Murphy is unsuccessful on the trip attempt.

Veseley, Tiana and Isra follow Alleah's direction but do not make it to the portal. It would seem as if Veseley with his fear of wolves had forgotten to include them in his spell.

Sardok, however has no problem withdrawing through the portal.

Dire Wolf 8 moves forward and bites Shel for 7 damage and Shel is tripped prone.

Dire Wolf 5 rushes past Faoil to attack the halfling that burned it earlier. The wolf bites the wizard for 14 damage and he is tripped prone.

Dire Wolf 1 moves to get flanking with Dire Wolf 7 and attacks Cheetah-Murphy but the cat with cat reflexes avoids the bite. Dire Wolf 7's attack is also deftly avoided.
================================================
Meanwhile Sardok is transported to a cozy inn. It feels very calm and tranquil in the Inn and you get the sense that whatever evil Koshe Marr holds it can't get you here. There is a portly human innkeeper with a towel standing at a bar. He sees you and says, "Welcome, welcome. Hopefully you can stay longer than the last halfling who entered through the portal. I was just telling her that I was expecting more of you and that the pies are cooling when she asked me a few questions and then left."
(OOC: The man kind of looks like Sallah from Indiana Jones as portrayed by John Rhys Davies)

Sardok turns and looks behind him and sees a stoney tapestry depicting a cave. He sticks a hand through and it passes into the tapestry. He pulls his hand back and it is unharmed. (OOC: Sardok can go back the way he came if he prefers)

===============================================================
Alleah: Hasted
Murphy:
Bliss:
Mookie:
Sardok: 19 damage,
Hazel: 7 damage, 4 negative levels, Hasted
Faoil: 8 damage, Hasted
Shel: 7 damage prone
Veseley 4 negative levels, 14 damage prone
Tiana: addled
Isra:

DW 1: 24 damage
DW2: immolated
DW3: paralyzed
DW4 immolated
DW5:
DW6: dead
DW7: 34 damage
DW8:

here is your map.



Hazel (Bob Danderfluff LaRue) HP: 23/50 AC: 18/14/15 (4 negative levels) - Faoil: 15/23 AC 18/13/16  d20+5=6 ; d20+9=29 ; d20+9=24 ; d4+3=4 ;
Wednesday June 3rd, 2015 9:36:20 PM

"Everybody go into the portal! Shel, go back in! Faoil, defend them!"
Faoil, with his 40' speed (plus 30' Hasted) moves towards DW5 and distracts it, barking at it.
Faoil Attack Roll: 6.
Also, when moving, should attract the AoO of the wolf, letting Vaseley stand up without provoking another.

Hazel realizes we will have to get away from the portal again. The screams and charges DW8.
Attack roll: 29 (+10 -4 negative levels + 2 charge +1 haste)
NATURAL 20!
Critical confirm: 24
Damage Roll: 4
I think we will provoke an AoO from DW8, letting the others go into the portal without issue.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday June 3rd, 2015 10:41:40 PM

Shel follows Hazel's direction and crawls back into the portal, bleeding from the bite attack. she lets her friend take the attack from the wolf, and crawled away as it was distracted by Hazel. "Hurry through Hazel! It's nice in there! They have pie," she yelled, not quite sure why she added the last part, as she again teleported.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+3=5 ;
Wednesday June 3rd, 2015 11:18:08 PM


Mookie continues to circle the room counterclockwise, trying to avoid wolves.

Bliss fires his bah at Wolf 7, firing with -4 from a flying mount and -4 shooting into melee. He hits AC5. Oh well.

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+6=22 ; d20+6=9 ; d20+6=17 ; d6+3=9 ; d3+3=6 ;
Thursday June 4th, 2015 3:29:05 AM


Cheetah-Murphy shifts five feet to the west, slightly out of reach of DW1. His sharp incisors again pierce the (#7) dire wolf's skin, this time more deeply (AC22, dam 9), again aiming to trip the massive canid. The pattern used a moment ago is repeated, as he misses with his right paw, yet his left claws rip deeply at the throat, roundly bringing the beast down (AC 17, dam 6).

He pivots to face the other dire wolf (#1), screaming a challenge. You think you can take this cat? YOU THINK YOU CAN TAKE THIS CAT?!?!!! is what he is thinking as he faces the huge animal before him. Blood covers his face and chest - but it is not his own blood. Think well, doggy.

=======

He is grateful to his Aunt Nilly for taking him into the Red Hills a few years ago, when she spoke with a cheetah mother, and then, after an hour or so of interactions with the great cat and her cubs, took - apparently with the mother's blessing - a nearly weaned cheetah cub, and began to raise him. He loved how fast the kitten learned to move as it grew into a cat. He loved the various sounds that Zuberi made. Murphy and Zuberi had many cat conversations.

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33  d100=36 ;
Thursday June 4th, 2015 6:09:18 AM

Alleah continues towards the portal, but stops just before it. "Come on!" She casts one final spell to help her allies retreat.

(Move to the square east of the portal. Cast Hold Animal on DW5. Leyline check: 36 = Pass. DW5 to make a Will Save vs DC18 or become paralyzed. Also, DW3 is allowed a full-round action to try and make a new Will Save vs DC18 to break his paralysis)

--------------
Spells per day
Cleric
0 : Unlimited
1 : 3 - 1 = 2

Bloodwitch
0 : Unlimited
1 : 3 - 1 = 2
2 : 3 - 3 = 0

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+13=20 ; d20+13=27 ; d4+2=3 ; d4+1=2 ; 3d6=14 ; 3d6=12 ;
Thursday June 4th, 2015 10:35:49 AM

Sardok pauses at the spelunking tapestry, taking in a deep breath. "Hey, is that pie I smell? We'll need two of every kind of pie you have!"

But before he can partake of his baked goodness, a halfling socerer crawls into the inn, bleeding slightly.

"Oh counfound. Not everyone jumped in, huh? May as well at least stablize the lines. Sir! I shall return anon! See to it that your pies are well accompanied by ale! Slaying beasts is thirsty work!"

Sardok jumps back into the portal, taking in the situation. He nimbly twirls past the mutt that seem to play sentry at the portal and makes a headlong dive at the wolf that is currently standing motionless. "I owe you some pain, dog!" He twwirls his blades into a reverse-grib and brings them both down on the motionless wolf.

[atk 1: 20, dmg 3+14; atk2 27. dmg 2+12] vs. helpless defender

[DM Hugh] - "Hurry through Hazel! It's nice in there! They have pie,"   d20+7=19 ; d8+6=8 ; d20+8=21 ; d20+7=15 ; d20+2=13 ; d20+2=5 ; d20+8=26 ; d8+6=9 ; d20+8=22 ;
Thursday June 4th, 2015 7:44:03 PM

Hazel cries out "Everybody go into the portal! Shel, go back in! Faoil, defend them!" Hazel then moves toward Dire Wolf 8. He clubs the wolf over the head for 8 damage. (OOC: critical confirmed, however the critical confirms either way so if you want to provoke the AOO I will allow you to move through threatened square and then attack instead of charging please let me know if this is wrong) Dire wolf 8's jaws bite into the air, missing the ranger.

Faoil, moves towards Dire Wolf 5 and distracts it, barking at it. This provokes an AOO bite from Dire Wolf 5. The wolf takes a bite out of comparatively smaller dog for 8 damage and the smaller dog is tripped prone.

Shel follows Hazel's direction and crawls back into the portal, bleeding from the bite attack. she lets her friend take the attack from the wolf, and crawled away as it was distracted by Hazel. "Hurry through Hazel! It's nice in there! They have pie,

Mookie continues to circle the room counterclockwise, trying to avoid wolves.

Bliss fires his bah at Wolf 7 and the missile flies wide.

Cheetah-Murphy shifts five feet to the west, slightly out of reach of DW1. His sharp incisors again pierce the dire wolf's skin, this time more deeply again aiming to trip the massive canid. The pattern used a moment ago is repeated, as he misses with his right paw, yet his left claws rip deeply at the throat, roundly bringing the beast down. The wolf lies dying.

He pivots to face the other dire wolf screaming a challenge. You think you can take this cat? YOU THINK YOU CAN TAKE THIS CAT?!?!!! is what he is thinking as he faces the huge animal before him. Blood covers his face and chest - but it is not his own blood.

Alleah stops shy of the portal casting hold animal on dire wolf 5. Dire wolf 5 fails the save. Dire wolf 3 fails to shake the paralysis.

=======================================================
Meanwhile back at the Inn...

"Hey, is that pie I smell? We'll need two of every kind of pie you have!" Sardok hollers out.

A bloody Shel appears crawling on hands and knees at the foot of the tapestry. Sardok seeing Shel

"Oh confound it. Not everyone jumped in, huh? May as well at least stablize the lines. Sir! I shall return anon! See to it that your pies are well accompanied by ale! Slaying beasts is thirsty work!"

=============================================
Sardok jumps back into the portal, taking in the situation. He nimbly twirls past the mutt that seem to play sentry at the portal and makes a headlong dive at the wolf that is currently standing motionless. "I owe you some pain, dog!" He twirls his blades into a reverse-grip and brings them both down on the motionless wolf.

Dire Wolf 8 attacks Hazel. The wolf's bite sinks into the ranger's torso for 9 damage and Hazel is tripped prone again.

Isra, Tiana and Veseley move closer to the portal as a group after Veseley stands up.

===============================================================
Alleah: Hasted
Murphy:
Bliss:
Mookie:
Sardok: 19 damage,
Hazel: 16 damage, 4 negative levels, Hasted, prone
Faoil: 16 damage, Hasted, prone
Shel: 7 damage [inn], prone
Veseley 4 negative levels, 14 damage
Tiana: addled
Isra:

DW 1: 24 damage
DW2: immolated
DW3: paralyzed, 33 damage
DW4 immolated
DW5: paralyzed
DW6: dead
DW7: 49 damage, dying
DW8:

here is your map.


Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+7=21 ; d6+2=7 ;
Thursday June 4th, 2015 9:09:17 PM

Bliss shoots at Wolf 8, the one threatening Hazel. [OOC: I think I penalized myself too much last round, because the wolves are two size categories larger, and Bliss can shoot at the part away from his friends.]

As Mookie keeps flying, Bliss shoots. He hits AC21 this time, for 7 damage.

"Good shot," says Mookie.

"Thanks!" says Bliss.

[That's three of five bolts in Bliss's clip shot.]



Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33  d100=31 ;
Thursday June 4th, 2015 11:06:18 PM

It should be clear running now for Isra, Tiana and Veseley. And a good thing too. Alleah is all out of Hold spells. "Plan B, I guess"

"Hold on Hazel!" Alleah reaches for a familiar ley line and uses it to cast a spell just west of DW8 (Leyline check: 31=Pass. Cast Sleep. DW8 to make a Will Save vs DC17 or fall asleep. Also, DW3 and DW5 are allowed a full-round action to try and make a new Will Save vs DC18 to break their paralysis)

--------------
Spells per day
Cleric
0 : Unlimited
1 : 3 - 1 = 2

Bloodwitch
0 : Unlimited
1 : 3 - 2 = 1
2 : 3 - 3 = 0

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday June 4th, 2015 11:37:39 PM

Shel gets to her feet. "I can't go back out there. That nasty wolf is waiting on me. I hope he others can find a way here.". Quite worried about her chums, Shel doesn't think to question the innkeeper any further until the rest arrive.

"Those pies do smell nice..."

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 18/14/15 (4 negative levels) - Faoil: 7/23 AC 18/13/16  d20+5=18 ; d4+6=10 ;
Friday June 5th, 2015 12:44:24 AM

The wolf, being large, don't have an AoO when Hazel gets near to attack, "by default"? If Hazel don't need to provoke, let's not provoke.
Hazel, in the ground, sees blood staining Faoil hair, and screams to him, while pointing to the portal:
"Faoil, down! Go there, now!"
He sees Sardok get out of the portal.
"Damn it! Stay inside of the portal! Let's get out of here!"
Hazel then stands, provoking an AoO from DW8 (if not paralized by Alleah).
If the wolf is paralyzed he will Power Attack it.
Attack Roll 19 (forgot the Haste +1; Damage Roll: 10
If not, or after the attack, he will move into the portal.

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+6=14 ; d20+6=15 ; d20+6=11 ; d6+3=7 ; d3+3=5 ;
Friday June 5th, 2015 5:29:06 AM

Finally noting that the wolf he just screamed at seems motionless, Murphy breaks away in an arc, coming in behind DW8, his cheetah form biting (AC 14, Dam 7) and raking with the right paw (AC 15, Dam 5).

Sardok HP 41/44 AC 21/16/16--Atlas2112  d4+2=6 ; d4+2=4 ; 3d6=14 ;
Friday June 5th, 2015 9:08:02 AM

Sardok just shakes his head as the wolf keeps breathing. "Not gonna makes this easy on me are ya?"

He dispassionately runs his scimitar across the beast's throat, and looks over at the other held wolf.

[Coup de grace. dmg = 24. Make fort save DC 34 or die.]

[DM Hugh] - "Not gonna makes this easy on me are ya?"   d20+7=14 ; d20+2=16 ;
Friday June 5th, 2015 8:59:42 PM

As Mookie keeps flying, Bliss shoots at Wolf 8. His bolt flies true this time.

"Good shot," says Mookie.

"Thanks!" says Bliss.

"Hold on Hazel!" Alleah shouts as she reaches for a familiar ley line and uses it to cast a sleep spell just west of DW8. The wolf having more than 5 HD shakes off the spell.

Hazel on the ground, sees blood staining Faoil's fur, and screams to him, while pointing to the portal:
"Faoil, down! Go there, now!"

He sees Sardok get out of the portal. "Darn it! Stay inside of the portal! Let's get out of here!"

Hazel then stands, provoking an AoO from DW8, the wolf's jaw bite down on air, missing the ranger.
Hazel exits through the portal.

Murphy breaks away in an arc, coming in behind DW8, his cheetah form biting and raking with the right paw.

Sardok just shakes his head as the wolf keeps breathing. "Not gonna makes this easy on me are ya?"

He dispassionately runs his scimitar across the beast's throat, and looks over at the other held wolf. Dire Wolf 3 expires.

Dire wolf 5 fails to break the paralysis.

Dire wolf 8 withdraws down the opposite hallway that Humble's Sword came in. Dire wolf 1 takes a double move action to get to that same hallway entrance.

Amalee emerges from a wall on the right hand side, a large dark cloaked figure wielding a scythe She laughs in a disturbing manner. The ghostly figures including the 4 minotaurs you saw earlier twirl and cavort through the air. An eerily soft ethereal dirge is emanating from Amalee. The ghostly figures surrounding her dance in time to the music

Amalee smiles at Veseley and says in a raspy voice, "Veseley...I can help you help Tiana." She holds out her hand.

Veseley calls out to his traveling companions, "Amalee is a Danse Macabre. The Huntsman's game has been a sham. She can't help us, in fact she'll more than likely kill us all if we stand against her, now. The only way out of this nightmare is through the portal."

===================================
Meanwhile back at the inn:

Shel gets to her feet. "I can't go back out there. That nasty wolf is waiting on me. I hope he others can find a way here.". Quite worried about her chums, Shel doesn't think to question the innkeeper any further until the rest arrive.

"Those pies do smell nice..."

A short while later she is joined by Hazel and Faoil

====================

Alleah: Hasted
Murphy:
Bliss:
Mookie:
Sardok: 19 damage,
Hazel: 16 damage, 4 negative levels, Hasted, [inn]
Faoil: 16 damage, Hasted, [inn]
Shel: 7 damage [inn],
Veseley 4 negative levels, 14 damage
Tiana: addled
Isra:

DW 1: 24 damage
DW2: immolated
DW3: dead
DW4 immolated
DW5: paralyzed
DW6: dead
DW7: 50 damage, dying
DW8: 7 damage

here is your map.


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Friday June 5th, 2015 10:32:34 PM

Shel heads and sits down next to the innkeeper. "Tell me more about this place. As you can see, we are beaten half to heck here. There were crazy big wolves out there. I hope the rest of the crew make it through, but I can't help them right now. What is the story behind this Huntsman? Why did he take an interest in us? I've never heard of someone so evil!"

Murphy - HP 34/36 AC 16/14/14 (Kim)  d20+14=21 ;
Friday June 5th, 2015 11:35:00 PM

Seeing whom he now knows is the wicked Amalee enter the chamber, and hearing what Veseley says, Murphy recalls the human-skin lampshades in the bedroom chamber they came from. She did that.

The cheetah paces back and forth, keeping himself between the portal and Amalee, glancing back at his companions, and with his head motioning them to go through the portal.

Cheetah-Murphy awaits the rest of his friends and companions, ensuring they pass through the gateway first, then, with a last snarl in Amalee's direction, he will leap on through to the other side. [If some remain behind after this round, Murphy will shepherd them through the portal next round.]

[Perception: 21]

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 
Friday June 5th, 2015 11:51:40 PM

Alleah sighs and glances towards Veseley and Tiana. How many times is she going to have to tell them to go through the portal? What's with the dilly-dallying? Her patience is wearing thin.

"I said move it!" Alleah moves towards Veseley and Tiana, and takes their hands - escorting them to the portal, whilst making sure Isra is holding on tightly to Tiana's hand

(Move action to go to the trio, then move action to walk with them through the portal.)

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 18/14/15 (4 negative levels) - Faoil: 7/23 AC 18/13/16 
Saturday June 6th, 2015 12:56:06 AM

Hazel makes sure Faoil is at the inn, and looks towards the tapestry.
"I can't believe we made it. I just hope the rest can escape too."
He looks at Shel and smiles.
"I heard something about pie?"

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Saturday June 6th, 2015 2:13:00 AM

Sardokc goes through the portal.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Sunday June 7th, 2015 7:30:37 AM


Caught up in the battle, Bliss focuses on shooting that darn wolf again!

"Ahem" coughs Mookie. "AHEM"

Bliss says, "Mookie, what? I'm shooting here."

"Kid, look around."

Bliss glances around.

"Where is everybody?" the tiny halfling says. "The only one in our group I see is Mister Murphy-cat? Why is Mister Murphy-cat looking at us like that? And who are those ghosties? Why are they dancing? Where's that music coming from?"

But Mookie is too busy flying to answer questions. The familiar flies 75 ft straight into the blue donut, and through!

[DM Hugh] - "I can't believe we made it. I just hope the rest can escape too."   d12=1 ;
Sunday June 7th, 2015 10:05:45 PM

Cheetah-Murphy paces back and forth, keeping himself between the portal and Amalee, glancing back at his companions, and with his head motioning them to go through the portal.

Alleah, exasperated walks over to where Veseley and Tiana are and grabs their hands in order to physically escort them into the portal. "I said move it!" she says to the two wizards and goblin child.

Sardok goes through the portal.

Bliss focuses on shooting that darn wolf.

"Ahem" coughs Mookie. "AHEM"

Bliss says, "Mookie, what? I'm shooting here."

"Kid, look around."

Bliss glances around.

"Where is everybody?" the tiny halfling says. "The only one in our group I see is Mister Murphy-cat? Why is Mister Murphy-cat looking at us like that? And who are those ghosties? Why are they dancing? Where's that music coming from?"

Mookie is too busy flying to answer questions. The familiar flies 75 ft straight into the blue donut, and through!

Cheetah-Murphy gives a last snarl in Amalee's direction, then leaps on through to the other side.

===========================
Meanwhile back at the inn:

Shel heads and sits down next to the innkeeper. She then tells the innkeeper about the conditions on the other side of the portal and asks some questions about the Huntsman.

Hazel makes sure Faoil is at the inn, and looks towards the tapestry.
"I can't believe we made it. I just hope the rest can escape too."
He looks at Shel and smiles.
"I heard something about pie?"

Almost as if on cue, Alleah, Veseley, Tiana, and Isra enter the inn through the tapestry. Cognizant of the fact that other members of Humble's Ford are going to want to enter the Inn, Shel herds the 2 wizards and goblin child away from the tapestry.

Sardok is the next to enter the portal. He keeps going and takes a seat at the bar. The innkeeper slides a pint of ale his way.

Bliss, riding Mookie is next to enter the inn. The small familiar finds a perch in the rafters of the inn and lands there.

Cheetah-Murphy is the last one to enter the inn. The agile Cat-Druid makes an about face and faces the portal. Those watching the portal see a large scythe try to enter the inn but something is preventing it from fully gaining egress. Sparks start to appear from the friction between the scythe and whatever invisible wards protect the inn. Finally something gives. With a tearing sound the tapestry is rent in twain, the two pieces fall from the wall, crash land on the floor and shatter into many pieces as if the tapestry had been made from stone as it appeared to be.

"I lose too many tapestries that way." The Inn Keeper says. He grabs a broom and dustpan from behind the bar and proceeds to sweep up the shards of the tapestry.

As he cleans he says to his new guests, "Welcome to The Harrowed Moon Inn. This is the one safe haven in all of Koshe Marr. Not only that this is the one place that has reliable means of getting outside of Koshe Marr, but we will talk more about that later."

"The pies should just be about cooled." he says. He goes behind the bar and through a door and comes back with a tray laden with many different types of baked goodness. There is a blackberry pie, a blueberry pie, a strawberry rhubarb pie, an apple pie, a boysenberry pie, a cherry pie, a mango pie, a raspberry pie, a chocolate pecan pie and a meat pie. He sets the pies down along the bar and he reaches under the bar and gets a bunch of knives and pie servers. He puts a pie server and knife by each pie.

Each pie looks more delicious than the last and then you come across the meat pie. This hearty meat pie seems to have some form of tentacle beasty in it, too. You see a tentacle reach up through the crust and pluck a pecan from the chocolate pecan pie before retreating back into the meat pie.

"Don't be bashful my new friends," The Inn Keeper says with a twinkle in his eye, "eat up."

He then goes behind the bar and through the doors to the kitchen and comes back with a large saucer filled with cream that he puts down in front of Cheetah-Murphy, a large bone that he sets down in front of Faoil and a small bowl full of worms that he sets down on an empty place at a table. He looks up into the rafters and says, "I have some delicious worms here for the bird."

He then says to Shel, "The Huntsman, well not much is known about him. He is one of Fidelia's captains and loyal servants. In fact it is best to steer clear of him if you can. Once he's marked you there is only one place in all of Koshe Marr that you can go where he cannot follow and that is here. So eat up and let yourselves be at peace while you are here."

====================
(OOC1: You are not in battle but I just thought I would keep this info here for as a reminder)
Alleah: Hasted, [inn]
Murphy: wildshaped, cheetah [inn]
Bliss: [inn]
Mookie: [inn]
Sardok: 19 damage,
Hazel: 16 damage, 4 negative levels, Hasted, [inn]
Faoil: 16 damage, Hasted, [inn]
Shel: 7 damage [inn],
Veseley 4 negative levels, 14 damage [inn]
Tiana: addled [inn]
Isra: [inn]

(OOC2: everyone please add 1750 xp. I think this puts your xp gain for this module at 8000xp. If my math is wrong, please correct me)

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33  d100=29 ;
Sunday June 7th, 2015 10:53:19 PM

Alleah isn't much of a meat-eater as it is, and seeing that something is still moving in the meat pie reinforces this.

But before eating, she heads to Isra and kneels to inspect the girl, checking for any signs of harm "Are you ok?". Once done, she gives the goblin girl a hug, and asks which pie she feels like eating. No matter which pie Isra chooses, Alleah responds with a smile and a wink "Me too".

She stands to face the inn-keeper and speaks with a smile "Please forgive me, sir, but it has been a very challenging few days for all of us. We are truly grateful for your hospitality, but I'm sure you understand Koshe Marr is full of surprises." Alleah taps into a leyline and casts Detect Poison whilst looking over the tantalising food.

"The name's Alleah. Alleah Heathertoe" she says, drawing on one of her aliases "and we could not have come here a moment too soon. It looks like Amalee was right behind us."

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Sunday June 7th, 2015 11:31:51 PM

Assuming Alleah gives the all clear, Shel hops up and cuts off a large piece of the chocolate pecan pie. "We haven't really eaten proper in the last few days since we've got pulled into this hellish land. Vesely could you tell us more about how the Huntsman might have marked you, or us? Innkeeper, how do we get the mark off of us? And you said earlier, this place might lead us out of Koshe Marr. How do we do that? I'm fed up with this strange land...I want to go home and forget all about this Huntsman."

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 18/14/15 (4 negative levels) - Faoil: 7/23 AC 18/13/16 
Sunday June 7th, 2015 11:41:06 PM

Hazel rolls and sits on the floor, panting.
"I am glad we are all alive. I am glad we are here. Thank you man! What is your name?"
He looks at the food, but don't get up.
Faoil go to the bone and starts chewing, hungrily.
I have only registered 6,000 xp

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 
Monday June 8th, 2015 1:42:33 AM

OOC: Here's the XP tracking. We should all now be at level 6 too! Woot!

09/03/2015 -- Purple smoke at the tower -- 2000xp
05/04/2015 -- In Koshe Marr -- 1000xp
03/05/2015 -- Werebat battle -- 1650xp
17/05/2015 -- Spectre battle -- 1600xp
08/06/2015 -- Dire Wolf battle -- 1750xp


Murphy - HP 36/36 AC 16/14/14 (Kim)  d20+14=24 ;
Monday June 8th, 2015 4:12:48 AM


As Amalee attempts her assault on the tapestry portal, Murphy prepares to leap forward should she breach and gain entrance. But when the portal shatters, the great cat sits on his haunches for a moment, then steps forward to sniff at the pieces. He moves aside as the man cleans up the debris, and begins to clean himself. licking where he can, and dampening his paws to clean the areas his tongue does not reach directly.

When the milk is offered, he walks over, sniffs at that. Cleans himself a bit more. Then tests the milk with his tongue. After a moment, he gets down to the business of really lapping it up.

Following the fastidious clearing of the few drops of milk which wet his muzzle, he goes into some stretching of his spine and limbs. Finally Cheetah-Murphy transforms into his own hobbit self, a towhead gap-toothed coverall-wearing fellow. "Milk tastes better in cat form."

"So, you have mango pie?" he asks the proprietor with a polite bob of the head. "Isra, want to share some of that with me? Or would you prefer blueberry?"

=========
[Perception: 24]

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Monday June 8th, 2015 4:29:58 AM


[Link to partially-updated character sheet for level 6 druid for Murphy]

After digging into the pie, and taking in the shape of his companions, Murphy comments, "Sir, a few of our friends here were harmed badly by spectres. Have you the means, or know you the means, of overcoming the harm they took?" He indicates Hazel and Veseley. "And while we're at it, this very bright woman," he nods toward Tiana, "has not quite been herself since a portal-stretching experiment went awry a few days past." He looks to the bodies of the goblin boy and the other halfling wizard. "I do not know what we can do with our two fallen companions. Might one call upon Lord Gargul from this place, to the best of your knowledge?"

He takes a slice of strawberry-rhubarb pie.

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 
Monday June 8th, 2015 5:39:18 AM

"I've been thinking about this myself, Murphy. I think I might have a way to treat some injuries. Others might just require a good night's sleep"

-----------------
OOC: Alleah now knows the "Purify" spell, which can end ongoing magical effects and curses. As for temporary negative levels, you're allowed a new saving throw each day to try and cure yourself of them. So fingers crossed! :)

[DM Hugh]  
Monday June 8th, 2015 10:21:13 PM

(OOC: Will post tomorrow...have headache...giving Brian and Cayzle a chance)

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday June 8th, 2015 10:56:17 PM


Mookie swoops into the inn. "Just in the nick of time," he caws.

Bliss says, "Whew, that was a close one."

Mookie looks at Bliss's shadow and sees it has a curved slice in it.

"I think it was closer than that, Kid!"

Bliss does a double take, looking at his damaged shadow.

"Wowsy." He stares at it.

"Just in the nick of time, that's for sure."

"Does it hurt?" asks Mookie.

"Not ... exactly?"

"Whatcha gonna do, Kid?"

"Um ... fix it?"

Bliss bends the ley lines to cast Mending, and he uses a charge from his wand of cures.

The tiny halfling looks around at his friends. "Anyone wanna try something?"

[OOC: The preceeding was okayed by DM Hugh as part of Bliss RPing his becoming a shadowdancer.]

Murphy - HP 43/43 AC 16/14/14 (Kim)  d20+14=24 ;
Tuesday June 9th, 2015 4:30:08 PM


"You might? Terrific, Alleah. What would that be?" he asks his friend.

Looking to see what Mookie and Bliss are discussing, he sees that the little halfling's shadow almost, but not quite, seems to match with his body. He does not comment, but hides away that observation for perhaps another time.

Responding to his question, the druid asks, "What did you have in mind, Bliss?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Tuesday June 9th, 2015 5:46:15 PM

"I dunno, Mister Murphy. Cures? Mends? I'm trying both of those. A Restoration spell? A Virtue spell? A bath in Miss Alleah's pot with that new spell she mentioned?"

Mookie caws in nervous laughter. "Needle and thread? Bit of glue? Color it in with a black sharpie?" The raven is a font of brilliant ideas.

[DM Hugh] - "It looks like Amalee was right behind us."  
Tuesday June 9th, 2015 9:09:46 PM

Cheetah-Murphy faces the portal as it shatters. He then cleans himself and drinks the cream that the Inn Keeper put in front of him. After he has had his fill from the cream, he reverts back to halfling form and eats some of the strawberry rhubarb pie. He asks the innkeeper about aid for his traveling companions who suffered from the energy drain, Tiana who is still addled and those they have lost.

Alleah checks Isra for harm, asks the goblin lass's preference in pie flavor and then asks the Inn Keeper's forgiveness before casting detect poision on the pies. The pies are not poisonous. She then asks Isra which of the pie she prefers. Isra says, "The boysenberry," so Alleah and Isra partake of it.

Shel after hearing the prognosis on the pie helps her self to a large slice of the chocolate pecan pie. She then inquires as to how the group might have gotten marked by the Huntsman, how to get unmarked and how to utilize the Inn to get home.

Veseley says to Shel, "I am not quite sure which if any of us the Huntsman marked nor how he accomplished it. I believe Jancassis imbues her Avengers with the ability to find people seeking revenge through divination perhaps becoming the huntsman's quarry is some form of divination spell?"

Hazel is just thankful to be alive. He asks the Inn keeper for his name, but does not get up. Faoil starts chomping on the large bone.

Alleah thinks that a new spell she knows may be able to help Tiana and that Hazel and Veseley may just need some rest.

(OOC: Regarding Undead Energy Drain: Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 16 in the case of the spectres). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level. You may want to prepare and cast spells to boost Hazel and Veseley's Fort Saves before 24 hours happen or else restoration will be needed if they fail their saves. Hero points can also be spent to boost saves.)

Mookie riding Bliss made into the portal just in the nick of time or perhaps a little later. It turns out Amalie's scythe had sliced Bliss's shadow as he made his escape from the cave. Bliss and Mookie banter about what happened before asking the rest of the group for aid. Several potential remedies are discussed some more brilliant than others.

The Inn Keeper addresses the group, "Allow me to introduce myself. My name is John McGiven, proprietor of the Harrowed Moon Inn. At your service."

John weighs in regarding the mark, "As with other things regarding the Huntsman, not much is known regarding how his marking functions. It may just be an intimidation tactic or as your wizard friend stated it could be some divination. Regardless as far as I know there has never been a case of the Huntsman following someone out of Koshe Marr so if there is something to this mark it only functions here, in this realm."

He then goes on, "As to how to get home, I have a statue that when you place your hand on it and say the command word reditum you will be sent back home to the same place you were when you entered Koshe Marr at the exact same instant you entered. It will be like you never left home."

"As to healing for your companions. I unfortunately am not a healer and as I was telling the lovely halfling lass earlier, the only adventurers currently visiting this inn are yourselves. We sometimes get adventurers passing through here, but you are the first we have had in weeks."

"Now I'm not sure what you know about Koshe Marr, but if you die here your soul does not go to Gargul like it would in other plains. Here if you shuffle off your mortal coil, then it is Marteus's to keep. If you want to get to bring your fallen companions back you will have to petition the lord of suffering or another local horror he designates to deal with you."

He lets that thought sink in for a bit. When he hears the talk about torn shadows he goes behind the bar and through the door and comes back with a needle and some black thread. "I don't know what a sharpie is but I do have needle and thread. I believe there is an old legend regarding some lost boy losing his shadow and his adoptive mother sowing back on, but I don't rightly remember the telling. Perhaps this will help, though."

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Tuesday June 9th, 2015 9:26:30 PM

Shel claps her hands and hops to her feet. "Alrighty then, easy peasy. Show us to the statue, we'll pay you for the pie, and we shall be on our way. Thanks so much, I'm ready to go home now. Anyone object? If so, I don't care. I'm leaving."

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 
Tuesday June 9th, 2015 10:51:06 PM

There is much for Alleah to think about. Come to think of it, there is much for Isra to think about.

Alleah takes the girl aside for a quiet talk over boysenberry pie.

"Isra, do you have family at home? Someone to take care of you? From what this man is saying, the statue will send each of us back to where we were immediately before we came to this place. If it is safe for you to do so, you have that choice. Otherwise, you are welcome to stay with me. We have a nice, safe home, and more than enough food to go around." Alleah rubs Isra's back as a comforting gesture.

Then comes the even more difficult part of the conversation

"Isra, I ... I think we might have to lay Rais to rest. I'm so sorry"

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 18/14/15 (4 negative levels) - Faoil: 7/23 AC 18/13/16 
Wednesday June 10th, 2015 1:18:10 AM

Hazel groans...
"That is just great... we have our ticket home at the reach of our hands, so we only need to say "abracadabra" and we will appear in a falling tower, ready to die crushed. Just great! I guess the good news is that Gargul, and not Marteus, is going to torture our souls for all eternity!"
He lies in the floor.
"I hate Koshe Marr!"
He takes the boots off fmbling with his feet.
"And I don't like these boots. It hurt my feet. Anyone else want them?"
OOC: Thanks for the XP clarification, I am Leveling Hazel to 6.
Alleah, I think you wanted the boots?


Murphy - HP 43/43 AC 16/14/14 (Kim) 
Wednesday June 10th, 2015 3:19:33 AM

[Sardok also expressed interest in the boots of striding and springing]

"Shel Breezelee Kromnite, don't yet touch that statue nor say the word. Come here a moment. Your name, and maybe a relative, are involved."

"Veseley." He says the mage's name, waits, and looks in his eyes. "Bazeck Breezelee was slain by the Huntsman in Koshe Marr." He drops his eyes for a moment. "I remember when you, and Tiana Taithen, and Bazeck together helped to adjudicate the Games." One can see his face as he recalls those days - a mixture of a pleasant expression, and determination, then sorrow as his eyes lift again to see Veseley Vortence.

"You and Tiana and Bazeck together helped over the years to fortify the towers. You three know more about those which remain than anyone I know. With the one down, we may again be threatened by giants from the north. I do not know whether it be possible to rebuild the tower by which we came to this land. If it is to be rebuilt - or if alternative defenses are to be erected, I think we need every member of the Second Dinner Club.

"We have heard what Mister McGiven has to say here. Shall we appeal to the powers of this dark realm for the return of your friend's soul?" He searches Bazeck's face as he awaits his reponse. "Because, if so, I will stand with you for him."

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 18/14/15 (4 negative levels) - Faoil: 7/23 AC 18/13/16 
Wednesday June 10th, 2015 12:27:40 PM

"What? Try to deal for a soul here? I fear that will cause our souls to remain here!"

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18 
Wednesday June 10th, 2015 1:20:58 PM

Hazel has been leveled to 6. Now the question: Should I use the "surgical clause" to make a tank out of him? We surely need one...

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Wednesday June 10th, 2015 4:31:45 PM

Bliss thanks the gentleman for the needle and thread, and he tries his best to sew his shadow back together, but it is really hard. Mostly because whenever he moves, his shadow moves. Also whenever the flame in the light source moves. He sticks to it, though, with his tongue sticking out of the corner of his mouth.

Meanwhile, Mookie has been following the conversation, and now he weighs in, pitching his voice low so as not to disturb his master's work. "No way, no how! You do not want to go hat in hand to the god of sniffles and plagues. Bad idea. Really bad idea. The Kid's mom tried that once, to bring back a real hero, and in the end the price was too high. You wanna cut a deal with that guy, just to save the idiot who blew up the tower in the first place? And a goblin kid? You know what goblins did to the Kid's mom?"

Mookie shudders, feathers going which a-way.

"I ain't sayin' in earshot of the Kid, but it was not pretty. Oh no. Let the gob-boy go."

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Wednesday June 10th, 2015 8:24:00 PM

Murphy nods his head acknowledging he heard Mookie's whispered counsel, but also awaits Veseley's response.

ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Wednesday June 10th, 2015 9:09:37 PM

"Murphy, those wizards are much stronger than we are. If they can't handle the Huntsman, what are we going to do with him? We are just regular townsfolk...if the Dinner Club can't stop him, how can we? Staying here gives that huntsman more time to try to stalk us down. It's a bad idea!"

[DM Hugh] - "...we will appear in a falling tower, ready to die crushed. Just great! I guess the good news is that Gargul, and not Marteus, is going to torture our souls for all eternity!""  
Wednesday June 10th, 2015 9:35:02 PM

Shel claps her hands and hops to her feet. "Alrighty then, easy peasy. Show us to the statue, we'll pay you for the pie, and we shall be on our way. Thanks so much, I'm ready to go home now. Anyone object? If so, I don't care. I'm leaving."

Alleah has a lot on her mind. She takes Isra aside and asks her if she has a home to return to. She informs Isra that if she doesn't she can stay with Alleah.

Alleah then says, "Isra, I ... I think we might have to lay Rais to rest. I'm so sorry"

Before Isra has a chance to respond Hazel points out the gaping hole in their escape plan, "That is just great... we have our ticket home at the reach of our hands, so we only need to say "abracadabra" and we will appear in a falling tower, ready to die crushed. Just great! I guess the good news is that Gargul, and not Marteus, is going to torture our souls for all eternity!"

He then bemoans both Koshe Marr and the boots the party forced on him, taking the latter off as they made his feet hurt.

Murphy also tells Shel not to touch the statue, but not for the reason that Hazel pointed out, though it does involve the giant towers. Murphy brings up the fact that since one of the tower's fell they might need every member of the Second Dinner club to repair it or come up with some other way to protect the valley. He then looks Veseley dead in the eye and asks the wizard if they should appeal to Marteus for Bazeck's soul and if so that he will stand with the wizard in petitioning the God.
(OOC: I never realized that Bazeck was related to Shel until Murphy said something)

This causes some derision among the group. Hazel fears that all their souls will remain in Koshe Marr if they attempt to barter with Marteus and Mookie emphatically echos this sentiment by pointing out that Bliss's mother tried to deal with Marteus to save a real hero and the price then was too high.

Meanwhile Bliss has been innocently trying to repair his shadow with the needle and thread provided by the inn-keeper, John.

"While I would love to have Bazeck back, I fear that our avian friend is correct. When dealing with Marteus, historically mortals have had to pay steep prices. Undead hordes, plagues, pestilence and Wold-wide disasters are just some of the consequences that could arise from parlaying with the Chief God of Testing. I thank you for your sentiment and it is a noble one, but bargaining with Marteus is too big a risk to take for just one halfling. Furthermore, do any among you have the capacity to cast a spell capable of bringing someone back form the dead? I know that you, Murphy and Alleah have the ability to heal, but I fear the injury done to Bazek and that poor goblin boy are beyond your current abilities..."

John clears his throat and chimes in, "Begging your pardon good sirs and madams, but as I said earlier the Inn is devoid of guests save yourselves. If you leave through the front door you may be able to find some sage somewhere in this realm who is capable of casting the spell, but being able to do something and wanting to do something are two separate things. Veseley is right about Marteus driving a hard bargain and this is well known around these parts. Most people not under His direct employ such as Lady Fidelia and her Huntsman do everything they can to avoid Him, so even if you did find this sage he would probably tell you that you were out of your mind. Also if you did leave the inn through the front door, the inn itself, wouldn't be guaranteed to be in the same spot when you returned from where you left it. This feature of the inn helps ward it against divination. Which, speaking of divination, and the huntsman, didn't you say you were marked by him. Not only would you not have a sure way back here, but he could be on your trail again, so this is starting to sound like a suicide mission with an extremely low probability of success."

"It is as John says," Veseley states glumly, "To attempt to bring back Bazeck or the boy here would be a fool's errand, one that I would like nothing to do with. I will morn Bazeck, he was a good friend, but he wouldn't want us to throw our lives away for nothing. For the sake of argument though, if we could figure out how to return home, there may still be a theoretical way to bring them back, but the way would be treacherous, the cost would be steep and even if you succeeded the results might not be what you expect. Marteus is the patron of Koshe Marr, so if you sought him out at his main temple, the Bone Tower, he may very well answer your summons. However, Marteus is the God of Plagues, not the God of Puppies or Kittens so traveling this road would be difficult and He may take pains to skew the odds highly in his favor. I would not recommend seeking him out from our home plane. If we do figure a way back and you insist on this route, Tiana and I will have to part ways with you. We must make it back to Humble's Ford with all haste to try to make right what happened."

Isra weighs in too, "I don't think Rais would want you to get hurt because of him. I miss my brother a lot, but I don't want to see you hurt, Miss Alleah. You all have been kind to him and me, when other's may not have especially since we are goblins."

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18 
Wednesday June 10th, 2015 10:39:12 PM

Hazel groans.
"Great, so it is squished grapes time... Hey, innkeeper, is there other way of of this place, what is not exactly back to the same place and time we got in?"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday June 11th, 2015 12:28:03 AM


Mookie says that hanging out here for a few years might not be a bad plan. "We could wash dishes and serve patrons," he says, "which might not seem like fun, but it beats teleporting into the heart of a collapsing tower."

"I can brew potions!" chimes in Bliss, not sure exactly what the topic of conversation is. "Plus maybe there is some hero's work to do here?"

"Hold still!" he says to his shadow. He thinks he sees a space right THERE! He tries to tack and sew some extra shadow from the corner to fill the gap.

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Thursday June 11th, 2015 1:47:10 AM


Murphy takes in the counsel and perspectives of friends and wise innkeep.

"Very well. So, if we touch the statue, and arrive back in the same place and time, in the midst of a shattering tower, how do we survive that?

"Mookie - how about if - should Mister McGiven so allow - we remain overnight. Not quite years, but perhaps he would let you wash some dishes between now and then. We rest, we heal as we might, we plan our spells with care. We figure how we might be able to survive the tower's explosion and escape safely. Perhaps some combination of flying, reductions, enlargements, dimension doors - who knows what? Anyone know the spell feather fall? Maybe Bliss's shadow will be repaired by then."

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Thursday June 11th, 2015 2:28:06 AM


"I could change form into a giant eagle, a dire bat, a giant vulture," Murphy further suggests, "or a, a pterandon, maybe, and, if some of you were reduced in size, we could work out a harness, and have you cling to me as we glide away from the tower. I land in that form, and you dismount, and we avoid mixing our bones with the rubble."

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33  d20+11=21 ; d20+7=27 ;
Thursday June 11th, 2015 6:11:07 AM

Alleah looks about for some more pie, and ensures Isra gets seconds (and thirds). She tousles the girls hair, and walks over to have a very quiet word with the rest of the gang. She's impressed by Isra's maturity.

"Do you think we can trust this guy? Is there really a place in Koshe Marr that is safe from the Huntsman? If he can no longer detect us, wouldn't he know to go to the one place he can't see into? I would dearly love to catch a good nights sleep here before heading back, but, I don't know, I'm just a little worried"

Sense Motive: 21
Knowl Local: 27 - Is there really a safe place in Koshe Marr?


ShelGerald--AC 15/14/12--CMD 13--HP 34/34 
Thursday June 11th, 2015 6:56:52 AM

"Our chances are better with the tower. The Huntsman took a Fireball clear in the face and it didn't bother him at all. And Vesely is much more powerful than me. Perhaps we'd have a few seconds to escape the tower when we return. And I think Murphy has a good idea. If he and Mookoe can fly us out quickly, we just might make it. I think the basics for a new spell is floating around in my head....if I cast it right, it will make all of us much faster. If we can get a night's rest, I might have it by the morning."

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Thursday June 11th, 2015 11:22:56 AM


Mookie grins at Alleah, to the extent that a creature with a beak can grin. "While I admire your caution, missie, you got no worries here. I been here before, with the Kid's mom, and it's a safe place to rest your tootsies after a refreshing dip in Koshe Marr."

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18 
Thursday June 11th, 2015 12:14:48 PM

Still in the floor, Hazel laughs.
"So we are safe here? Great, because I wasn't planning on moving anytime soon."
he looks around and see Bliss trying to see his shadow back. He blinks. He checks his own shadow. He looks at Bliss again.
"What the hell? Am I dreaming? What happened to your shadow?"

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Thursday June 11th, 2015 2:27:11 PM

[sry. was at a Con. And then it was Wednesday. And this Wednesday was the most Wednesday of them all.]

Sardok takes out a sharp dagger and attacks the meat pie. With what he's seen, a little spunk in his meal is far from enough to disuade him from a savory helping of protein. After the tentacle has been well washed down with ale, he grabs the closest fruit pie within reach and eats until he can hold no more. Letting loose a great belch of approval, he suietly listens to the discussion going on.

"I'm of agreement with the old man," he says at last. "We are but strangers here, brought by powers we've neither control nor ken of, and we've been outclassed by foes at every turn. Perhaps, in time, when we've craft enough to return here on our own terms and secure our own way back, then we might kick open the door of this Bone Tower and bring him to terms. But for now, 'tis no cunning plan to seek to treat with an enemy that could more easily kill us all and then have the whole bag without the need for speachcraft. Aye, as they say the soul is immortal, and they be already dead, we've no need for haste. Death comes soon enough, no need to hasten to it's grasp.

Alleah, could the Hunstman see us, we would be beset by now, wounded and spent as we are. That we are speaking at all gives proof to the pudding. He has no need to wait until we sleep.

Murphy, Bliss, you've a good plan for the tower. If we can all be shrunken, then perhaps we can be flown out of there and on our way. I vote for a night's sleep and then spells in plenty."


[ooc: If we need to stay two nights so that Hazel's fort save can be buffed, and then spells for the Tower prepared, that's fine too.
And, yes, I'd like the boots. I'm taking Mobility for lvl 6.
Speaking of that, Hazel. Yes, we are MASSIVELY low on melee power. We both of us need to tank. I'm taking my 6th level as a 1st level in Fighter (I've been RPing the love of STEEL! for some time now) and if you would do the same, that'd be great. =]


[DM Hugh] - "Great, so it is squished grapes time... ""  
Thursday June 11th, 2015 7:39:10 PM

Hazel poses the question, "Hey, innkeeper, is there other way of of this place, what is not exactly back to the same place and time we got in?"

Mookie points out that staying at the inn for a while might not be a bad idea. After all they could wash dishes and serve patrons. Bliss not really following the conversation chimes in that he can brew potions, plus maybe there is some hero work around here that needs doing. He then proceeds to sew his shadow filling in the empty space with some of the shadows in the room's corner.

Murphy takes in the perspective of his friends and the inn keeper and raises the idea that if they stayed a night at the inn and chose their spells the next day very carefully might they be able to survive the tower collapse. He then points out that he has a variety of large flying creatures to chose from when wild shaping that may aid their plan.

Alleah looks for more pie and sees to it that Isra eats her fill. She then takes her companions aside and quietly says, "Do you think we can trust this guy? Is there really a place in Koshe Marr that is safe from the Huntsman? If he can no longer detect us, wouldn't he know to go to the one place he can't see into? I would dearly love to catch a good nights sleep here before heading back, but, I don't know, I'm just a little worried." She gets the feeling from the Inn Keeper that he is legitimately trying to help the party and the safe haven offered by the inn is genuine. She also vaguely remembers at some point in the past hearing about the existence of magical inn in Koshe Marr, that lacks a fixed location but serves as a sanctuary to the needy and within its walls, time does not pass. The members of Humble's Sword are in an inn without a fixed location, within the realm of Koshe Marr, so it would appear as if they have found that sanctuary that the witch learned of long ago.

Mookie confirms this, "While I admire your caution, missie, you got no worries here. I been here before, with the Kid's mom, and it's a safe place to rest your tootsies after a refreshing dip in Koshe Marr."

Shel points out that their chances of survival are better with the tower than the Huntsman considering the Huntsman took a fireball to the face and survived. Plus she thinks she may have just figured out a new spell that will make them faster.

Hazel asks if the party is safe and then says good because he does not feel like moving. He also just noticed what Bliss was doing to his shadow and is taken aback by this. He asks the tiny halfling, "What happened to your shadow?"

While everyone else had been having a conversation regarding resurrecting Bazek and how to get out of Koshe Marr, Sardok had been wrestling with the meat pie. The rogue easily wins and after thoroughly washing the tentacle down with ale, he grabs the closest fruit pie (the raspberry) and gorges on it till he can eat no more. He then lets out a large belch to which John replies, "That is a high compliment indeed, good sir."

Sardok finally speaks his mind, "I'm of agreement with the old man, we are but strangers here, brought by powers we've neither control nor ken of, and we've been outclassed by foes at every turn. Perhaps, in time, when we've craft enough to return here on our own terms and secure our own way back, then we might kick open the door of this Bone Tower and bring him to terms. But for now, 'tis no cunning plan to seek to treat with an enemy that could more easily kill us all and then have the whole bag without the need for speachcraft. Aye, as they say the soul is immortal, and they be already dead, we've no need for haste. Death comes soon enough, no need to hasten to it's grasp.

Alleah, could the Hunstman see us, we would be beset by now, wounded and spent as we are. That we are speaking at all gives proof to the pudding. He has no need to wait until we sleep.

Murphy, Bliss, you've a good plan for the tower. If we can all be shrunken, then perhaps we can be flown out of there and on our way. I vote for a night's sleep and then spells in plenty."

The party continues to discuss how best to survive a falling giant tower.

During a break in the conversation, Isra says, "Miss Alleah, I'm sorry I forgot that you asked me about my home before we started talking about Rais and bringing him back and then you all started talking about that tower falling. Anyway, my father is an innkeeper like John, 'cept he is a goblin." The girl smiles, remembering her pa, "and I live with him and the rest of my family at the Goblin's Rest Inn in Izen. It is a cozy inn, kind of like this one, though not magical. In fact if you are ever in Izen I'm sure you'd be welcome at my pa's Inn, what with all you've done for me." She then says in regards to Alleah's earlier offer, "I think I've had enough adventure at least for now and since my family is waiting for me, I think I will skip the falling tower, though thank you just the same for offering me a place with you."

John overhearing what Isra has to say, "Lass, is what you say true? You found your way here from a different place than the rest of those you travel with?"

"It is, sir." she replies.

"Hmmm. Well your friends may be able to visit your father's inn sooner than you expected, that is if they are willing. It may just be possible for you to activate the statue by speaking the command word and have the halflings piggy back off of the teleportation magic to get them there too. For this to work though, you would have to all hold hands and you could not let go no matter what. There is no telling where you would end up without the focal point of the goblin child to get you to her specific destination." Inn Keeper John warns.

Veseley who is fairly knowledgeable when it comes to teleportation says, "Fascinating, in essence we would be using this child like a living Portkey with the target destination being her home. I have never seen an actual Portkey before nor seen one used, obviously. Venturing back in this manner would certainly be an experience. It is a shame Tiana has not recovered yet. I think she would really enjoy it if she were in her right mind. I guess we could always try the falling tower, though, if you are too worried about what might happen if one of us were to let go. If memory serves, I believe that if we return to the tower, besides dealing with the hazard of it collapsing in on us, we would also have to risk ending up like Tiana since that noxious gas was spewing all over the place. Things could end rather poorly if the flying creature we were riding on ends up catatonic." He points out.

It seems you have another choice to make. Do you stay the night and head home in the morning risking the collapsing tower and poison gas or do you head to Isra's home in Izen instead. The benefit of the latter would be not be landing in the middle of a disaster area and being able to head out right away if you so wanted. Could there potentially be another option no one thought of, or some variation of the outlined courses of action not discussed? The choice is up to you.



Sardok HP 41/44 AC 21/16/16--Atlas2112 
Thursday June 11th, 2015 10:27:19 PM

Sardok nods at Veseley's speech. "That's sound thinking, old man. If this village is any less than a thousand leagues away, we make a good trade for sure, solid ground at the risk of a brief walk. I'd still have us go there after some rest, for a goblin village, even at the most tranquil of times, might take a band of halflings as a less than peaceful sign. If we are at our very best, we would be best able to handle whatever it is that goes on."

Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18  d20+5=19 ;
Thursday June 11th, 2015 11:51:29 PM

Knowledge (Geography) about Izen: 19
"I vote for the Goblin Inn instead of the squishy dead!"

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 
Friday June 12th, 2015 12:04:48 AM

"I, too, think we should head to Izen. I have a responsibility to see Isra returned safely and Rais returned home. I think his parents deserve to know what happened to him"

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Friday June 12th, 2015 5:32:17 AM


"Huh. Izen is far on the other side of the Red Hills, right? We could learn much about that territory on our way back home. Yet, if we can somehow get through to survive the tower falling, we'll be back with our community - and can quickly help set up defenses against the giants."

The druid turns toward Alleah. "I was going to ask you if you wanted to consult the flip of a coin."

"Do let us take at least one night's rest, or possibly two, so that Hazel and Veseley have time to recuperate from the touch of the spectre. Once we have done so, then let us travel together. If to Izen, fine."

Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 
Friday June 12th, 2015 6:41:47 AM

Alleah grins to Murphy "True, I rely on Wardd to guide my hand in many many ways, but doing the right thing is never a matter for chance. I'm happy to consult him to see if he thinks we should rest here or not tonight?"

She takes the coin from her pocket and tosses it in the air. When she catches it, she sneaks a peak at the result and winks to the group, before placing the coin back in her pocket.

Shel Gerald--AC 15/14/12--CMD 13--HP 34/34 
Friday June 12th, 2015 9:13:53 AM

Shel nods at the words of the others. "I want to be home more than anything. But this goblin child needs to get home too. I'm willing to see her home with the rest of you," she said, still obviously feeling bad about her initial reactions to the goblins.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d20+23=37 ; d20+14=23 ;
Friday June 12th, 2015 2:50:51 PM


Bliss looks up and listens long enough to hear the issue at hand.

"What a minute," he says.

"On one hand, we go into peril because the defense tower is knocked down, and we need to maybe stop a giant invasion before people are killed. On the other hand, we travel a long way out of our way to get a girl safely home, even though odds are she would get home safely anyway, and to help her carry her dead brother."

"Well, if we got home to find Humbles Ford knocked down by giants, wouldn't we feel silly?"

"If we are worried about arriving in the middle of a tower falling, well, me and Miss Alleah and Mister Murphy can all change into animals that fly. All three of us plus Mookie can be medium or small in size. And we can reduce and carry Shel and Hazel and Sardok and Veseley."

"I think a hero would go stop the giant invasion. Right?"

Meanwhile, as he speaks, Bliss's repaired shadow has been reaching out into a dim corner, and also wrapping itself around the tiny halfling. If you fail a perception check vs DC37, the little guy just fades away right before your eyes ... although his voice still comes from the same spot as before.

Mookie rolls a Perception 23 check, and he interrupts his master. "KID! KID! Where'd ya go! Stop playing tricks!"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Friday June 12th, 2015 3:13:08 PM


"Hush Mookie," says Bliss, not getting it. He is too caught up in his vision of heroism.

"And Miss Alleah! Miss Alleah! You can even be something big, like a big old bat, and carry two people! Right? Or fly on a witchy broom, so you can cast Feather Fall on the rocks above us when we get there."

Sardok HP 41/44 AC 21/16/16--Atlas2112 
Friday June 12th, 2015 3:44:52 PM

"Kid," says Sardok, picking up on Mookie's nickname for Bliss, "we don't have to worry about the town already having been taken over, becuase he says we get to go back to the exact time when we left.
But we do have to worry about unknown traps, and an awful poison gas, and possibly falling rocks. I'd much rather we avoided all of that and saw the little girl home to boot. The giants aren't known for their efficient leadership and rapid logistical department. We'll have some time before they even know that a tower has fallen, more time for them to gather, and more time for them to decide what to do. Let's take the sure path, and not have to worry about spells made meaningless under the weight of one too many stone blocks than we could dodge."


[DM Hugh] - "I vote for the Goblin Inn instead of the squishy dead!"  d2=1 ;
Friday June 12th, 2015 7:48:21 PM

Sardok points out that Veseley has a point, but they should still rest before heading to the goblin village in case things get dicey.

Hazel also casts his vote for the Goblin Inn. He also tries to think about what he knows about Izen. Hazel - Highlight to display spoiler: {You know that Izen is located between Blackbird Forest and New Elenna on the west and east, and between the Culverwood and the sea on the north and south and that it is filled with many different kinds of monsters and demikind. It is roughly 4 geographic regions removed from the crescent valley and several week's travel at least.}

Alleah feels the group has a responsibility to see Isra home and inform her parents about Rais.

Murphy weighs both options, saying. "Huh. Izen is far on the other side of the Red Hills, right? We could learn much about that territory on our way back home. Yet, if we can somehow get through to survive the tower falling, we'll be back with our community - and can quickly help set up defenses against the giants."

He then asks Alleah if she would care to consult her patron through the flip of a coin.

Alleah responds, "True, I rely on Wardd to guide my hand in many many ways, but doing the right thing is never a matter for chance. I'm happy to consult him to see if he thinks we should rest here or not tonight?"

She takes the coin from her pocket and tosses it in the air. When she catches it, she sneaks a peak at the result and winks to the group, before placing the coin back in her pocket.

Alleah - Highlight to display spoiler: {It was heads. Make of that, what you will}

Shel says that she would prefer to head home, but is willing to see the goblin child safely home, feeling guilty about how she first reacted.

Bliss is strongly for heading back to the collapsing giant tower, mitigating the risks through the use of magic, so they can face the giant invasion head on; after all it is what a hero would do, right? He also ends up wrapping himself in shadow while voicing his opinion, fading from view, though his disembodied voice remains.

Mookie is distressed by this, "KID! KID! Where'd ya go! Stop playing tricks!"

Bliss tells Mookie to shush while he comes up with more ideas for confronting the falling tower.

Sardok attempts to talk some sense to the overly enthusiastic Bliss. He points out that they would have to contend with the rocks, the smoke the traps, and Gods' know what else if they head back to the tower and that he'd rather just avoid it and see the girl safe home. Plus the giant's aren't known for their efficient leadership, so it will still take a while for them to figure out that the tower is destroyed, let alone assemble an invasion force and come up with a cohesive plan.

(OOC: It seems like the general consensus is you spend the night and then head out to Izen by way of Isra turned Portkey, this is correct yes? If not please let me know ASAP and I will revise the next passage...also since time does not pass in the inn, I'm going to rule that you can take your rest, but that the negative level fort saves won't be triggered until you return to a place where the time does pass. What this means is you get your (adjusted) level (for those w/ negative levels in hp healed from a full night's rest and that everyone except for Veseley and Tiana can renew their spells and abilities)

After resting you feast on a scrumptious breakfast of assorted styles of pancakes, crepes, waffles, and eggy bread (OOC: French Toast, but there is no France in the Wold). Various syrups and butters are available as well as fruit, chocolate, honey and nut toppings and fillings. There are also sides of bacon, sausage, grits, hashed browns, muffins, biscuits and fresh fruit to go around.

John says, "In case someone lets go early and something goes horribly wrong, no one can accuse John McGiven of not preparing a truly stupendous last meal." with a wink

After everyone has their fill, the group assembles in a daisy chain around the statue that John shows them. Everyone links hands and a Isra puts her hand on the statue and says, reditum. As if you were inside a top the room starts to spin...

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Friday June 12th, 2015 10:39:39 PM

Wait, please. Murphy is not joining in without a bit more discussion... will post in about 2 hours - have to take care of my mother first.

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Friday June 12th, 2015 11:28:43 PM

Also, before having a good night's sleep, Murphy points out that he can change into a large animal, not just medium-sized. "I shall change into a very large eagle. From whatever rope or clothing or what have you we may assemble, once I have changed, please fashion a suitable harness which will allow me to fly, and allow you to be fastened to or hanging steadfastly onto me. Perhaps not all of you need be reduced in size for this to work."

He first explains to John and to his friends his intentions, clears a fair-sized space of tables and chairs, then, in the matter of a few seconds, takes a few items out of his backpack - including a needle and thread and his last bit of silken rope, transforms into a giant eagle (size: large). Knowing this is not a huge space, Eagle-Murphy gently moves his wings, goes for a very short hop with wings unfurled - perhaps six feet ahead, and, trying to avoid actually gaining lift, softly and slowly flaps his wings, getting a feel for this new form. He tucks his wings in, turns around to face the other way, and repeats the motions. He has flown before, but is now significantly larger than the owl body he has grown somewhat accustomed to.

Hmmm... he had not noticed the dust in that far corner before. Nor the thing tiny hair on the outside of Hazel's right nostril. He spends enough time in this form for his friends to fashion a harness if they will, and to try it out, albeit within this confined space.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d8=8 ; d8=6 ; d100=92 ; d20+11=26 ;
Saturday June 13th, 2015 12:11:38 AM

That night...

Alleah spontaneously casts her remaining cure spells to treat Hazel's wounds (Hazel is cured for 11 + 9 = 20pts).

She follows this up with a fresh casting of Gentle Repose on both Rais and Bazeck. As she strokes Rais' hair, Alleah gets a strong feeling that she may be able to do just that little bit more for the boy.

"Isra, love, come sit beside me for a moment" she beckons the girl to sit on a cushion next to where Rais lays. "I know I can't bring Rais back to you, but I think we may still be able to do something for him" Alleah reaches for a nearby leyline - particularly strong here it would seem - and casts Speak with Dead. (Leyline check: 92=Freebie! Cast Speak with Dead. Allowed to ask 2 questions. 1: Is there anything Rais wishes Alleah to tell his family? 2: Is he in any pain?)

After that, she will hug and hold Isra until the girl falls asleep.

Alleah, however, will remain wide awake. She hasn't forgotten about finding Sardok up a tree the previous morning. Now, she trusts him and knows he wouldn't be spying on the group or relaying information about them intentionally. But what if he has been enchanted? She can't rule anything out in Koshe Marr. She might pretend to sleep, but will keep an eye on Sardok throughout the night (Not sleeping means Alleah will be fatigued the next day)

Perception: 26

-------------------------
The next morning...

Alleah feels quite tired, so immediately uses one of her Calming Touches for the day (Removes the fatigued condition).

This McGiven fellow sure is a gracious host! Alleah eats until her stomach starts to get a little sore. "If you don't mind, Mr McGiven, might I take some of that delicious chocolate with me for the road?"

"They say good luck comes to those who take care of a follower of Wardd. May good luck come to you sir" Alleah says, shaking John's hand (Use Touch of Luck ability. John can reroll any check he makes in the next round). It's a small gesture, but its the least Alleah can do for such a nice man.

Finally, Alleah casts Endure Elements on everyone. There's no telling what the weather will be like in Izen today.

Hazel (Bob Danderfluff LaRue) HP: 20/55 AC: 21/14/18 (4 negative levels) - Faoil: 23/23 AC 21/14/18 
Saturday June 13th, 2015 12:46:27 AM

"Certainly Izen is a monster territory, and weeks away from home. I trust in Murphy. If he thinks we can do it, I trust in him. But I remember the tower. I don't think is a good idea..."
he thanks Alleah, but ask her to heal Faoil instead.
"More than wounds what pains me are that curse the ghosts did to me... "

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle)  d100=49 ;
Saturday June 13th, 2015 12:56:17 AM


Bliss looks downcast when he sees the group does not agree. He mumbles, "Well, it's hard to know what a hero would do."

He looks around and sees his shadow hiding him. "Wowsy! That's pretty nifty!" he says. He forgets about where the group is going in the morning and plays around with his shadow, fading into and out of view all evening. Pretty late, too. Eventually, a slightly drunk Mookie (who has been enjoying the tavern's amenities in different ways) tells him it's bed time.

That night, he rests up and in the morning he meditates and says his daily verse to Lord Gargul:

"Now I rise from my sweet bed.
Thank you, Lord, that I'm not dead.
Now please let me say my prayer
And grant the spells I must prepare."


At breakfast, Bliss lets his reduce wear off and instead casts Enlarge Person on himself. The size of a human, he wolfs down a ton of the delicious food. "I can eat more this way!" he declares as he helps himself to more eggy bread.

Mookie groans. "Before I met you, Kid," he says, nibbling on some eggs, "I never thought I'da seen the like."

The raven cocks his head and stares at the inkeeper.

"That reminds me," he says to John, "You got any merch for sale? You know, tchotchkes, like? You know, souvenirs, mugs, T-shirts, shot glasses, stuff like that? Picture post-cards of that spooky castle? A hoodie that says 'I went to Koshe-Marr and all I got was this hoodie"? Maybe a Huntsman bobble-head? The Boss, she had a mug from this joint. Maybe the Kid would like some momento too. Maybe a momento mori, the place being what it is and all."

If the innkeeper has anything he will sell to the bird, Mookie tells Bliss to pay the man and pack it away in his pack.

Then it is time to say good-by. Before the group uses the portkey, Bliss refreshes his Reduce Person and casts a Cat's Grace. Ley check 49.

"Bye-bye!" Bliss calls to Innkeeper John. "Thanks for your hospitality!" He holds on tight so he does not get lost between planes. One time lost between planes is plenty for anybody, he thinks. No need to go for number two.

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Saturday June 13th, 2015 8:22:47 AM


Then he laughs to himself. "Go Number Two!"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Saturday June 13th, 2015 12:59:38 PM

OOC: For those curious, here's our unsold loot list so far:

15000 gp ... 6 x Tears : Flaming, Frost, Shock, Thundering, Ghost Touch, Undead Bane
05500 gp ... 1 x Boots of Striding & Springing
02310 gp ... 1 x +1 Ranseur
01350 gp ... 1 x +1 Breastplate

Total: 24,160gp - 50% resale value = 12,080gp / 6 = 2,013gp each :)


Shel Gerald--AC 15/14/12--CMD 13--HP 34/34 
Saturday June 13th, 2015 6:19:01 PM

Shel is convinced that the group must escort the little goblin home. [b]"Wecan't just have her show up at her parents and tell them that her brother died. I don't know anything about goblins, but they might not believe her. We need to be sure she's okay before we head back to the Valley. If we hurry, I'm sure we will be back before those nasty biggun's even realize something happened with the tower.

She also tries to take a piece of pie for the road. She doubts very seriously that the goblins will have any delicious pie to offer the group. They might have to fight their way out of there, if the situation got bad.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Sunday June 14th, 2015 2:09:35 PM

OOC: Shel is now updated to 6th level. When we get around to handing out gold, remember Alleah that Shel still owes you 72 gold for the WLA membership dues.



Murphy - HP 43/43 AC 16/14/14 (Kim) 
Monday June 15th, 2015 12:43:24 AM

Murphy demures, and tries to explain why
"Some do not want to return to Humble's Ford, using the resources we have at hand, because they fear we will not make it. Yet we can make it, and should do so. It astonishes me the levels of fear some of you feel for returning to that place. Are we cowards? I hope not. I trust not. I have seen each of you be brave in a variety of moments of impending peril.

"And, I realize that last night, for a bit, I thought it may be all right for us to go elsewhere. But, having given it greater thought, I believe that what Bliss said earlier is correct.

"Many of our loved ones are there. Will they not think we have died in the tumbling down of the tower? With the Second Breakfast Club gone from there, and with Humble's Sword gone from there - and with some measure of evil afoot within the Valley that we have been seeing - is it right for us to avoid returning with due speed, instead going very far afield from our place of responsibility?

"One thing I just said - Yes, Veseley, I realize you intend to return with your companions to our home. If you are confident you have the means to get Tiana Taithen in her addled state to safety (along with bearing the mortal remains of Bazeck Breezelee) during the falling of the tower without our aid, please tell us plainly. If that would be too much of a challenge without our working together to escape the tower, please tell us plainly. I would not abandon you in your need, as Humble's Ford has so great a need of you at this time.

"The tower has fallen. The giants will hear of this. Rather than trusting in them taking a long time to take advantage of the sitution, and taking our sweet time to return to the Ford, should we not rather BE THERE and take the time to build up counter defenses, as well as to set up a warning system which will get word to us quickly should giants begin to move against us?

"I value greatly your compassion for Isra. She is far from home. Yet, she has the means to return herself, and we to return to our homes.

"Do we forsake our duty to Crescent Valley? Do we take many weeks, many months, to wend our way back home?

"Isra, it has been an honor to meet you, and I join in grieving for your sweet and innocent brother. Do you think you could get on well among your own people should you return by yourself?" He awaits her response.

"But, friends, long story short - I do not wish to abandon you - but I will not abandon Humble's Ford in what surely is another coming hour of great need. If you will fly to Izen, then my prayers will accompany you. I will be in and around Humble's Ford, and see if we can raise some defense to patch the hole in the defense the remaining towers give us."

If the group gathers to travel to Izen, then he will hold a brief, heartfelt leavetaking, but will not join in the circle to go there.

He will discuss with Veseley their return to Humble's Ford, work on the harness. "You can place both companions on my back, use the harness to affix them safely. Just before doing so, there are some spells of endurance and strength and dexterity which may increase our odds of surviving the journey and dealing with the crumbling surroundings. You also can attach yourself to the harness, then shall we prepare for chaos and, heaven supporting, escape from undue harm."

He will work out other details with the wizard, and consult with Innkeep John. Murphy will carefully select his spells, and may discuss spending one more night at the inn. "Is there a place here in the Inn where I my better spread my wings, that I may practice?" he asks John. He wants to take great care to do things correctly, to have a well-designed harness, to practice putting people on and taking them off.

As a large bird, he can bear the three small-sized halflings (and a few more beyond that, if need be) without them needing to be reduced.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Monday June 15th, 2015 2:08:19 AM

"The group is strongest as a whole. But it seems you are making the decision not to go with a consensus. If you wish to get a message to your loved ones back in Humble's Ford, then a simple 'Animal Messenger' spell will do the trick once we are in Izen."

Alleah shakes her head in disappointment "If you can look your mother in the eye and tell her that you abandoned a lost girl, then that is your decision. But I have made a commitment. I will be seeing Isra home safely" She looks to Bliss "It is what a hero would do"

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Monday June 15th, 2015 2:16:25 AM


[OOC: Friends - I don't like to split the party, yet have been carefully considering Murphy and his ways of thinking, and the current circumstances. No doubt the party will have an exciting and rollicking (and challenging and enriching) time should they go to Izen. What I will do if the party does so is to work hard to recruit additional players for the game, then look forward to reuniting with you all when you get back to Humble's Ford - or perhaps at some point when the party is drawing nearer. Offline, then, Murphy would be working with local citizenry, constabularies, etc., to set up suitable preparations against the giants which, presumably, Humble's Sword can take advantage of upon their return. Whichever way the party decides I hope and trust there will be no animus - I love you guys, all, as does Murphy love the characters you play. Meanwhile, one more thing... /OOC]

Murphy takes aside the one member of the Second Dinner Club who still has his wits about him, though the spectres took a toll that yet remains. Quietly, he inquires, "Veseley, might you know of any means for us to remain in contact with each other over vast distances, should my friends go one way, and I go another? In due course we shall need their aid in the Valley, I've no doubt. I do not wish to separate from them, but also cannot abandon Humble's Ford under the circumstances. How would you counsel me?"

Along with that, he spends some time in prayer and meditation, seeking from Eberyon his direction in this enormous matter.

He will listen to whatever his friends have to say, as well. It is unlikely he will be dissuaded from returning to Humble's Ford, but they can give it a try.

[One more OOC: I don't want to be stubborn or disruptive, but I just cannot see any in-game reason, so far, that Murphy would choose the Izen option. I personally appreciate others' reasons and perspectives. They just do not yet sail for him under the circumstances as he understands them.

Murphy - HP 43/43 AC 16/14/14 (Kim) 
Monday June 15th, 2015 2:29:19 AM


Murphy considers Alleah's suggestion, "I could send out an animal messenger, yes, but if a bird, for example, needed to travel a thousand miles - would it reach the intended place within six days? I am not certain that would do it. A few score miles, even a hundred or two, quite possibly that would work."

Then as she tells him her decision, he responds, "As our host has explained that she would be returning to her home, I do not equate that with abandonment, Alleah - but if you choose to go, I will not try to dissuade you at all. I admire your compassion. And I can easily look my mother in the eye on this matter - just as I believe you would be able to do so with your own mother with your decision. My mother would likely think both you and I are doing right. Sometimes friends must part ways for a time. I pray, should this be such an occasion, that our mays may rejoin further down the path."

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Monday June 15th, 2015 6:16:08 AM

"Perhaps you misheard, Murphy. You'd be returned back to the same instant that we departed. And if I recall correctly, the tower was crumbling. If you want a reason to chose Izen, it's this: you'll survive the trip"

----------------
OOC: Per DM post Sunday March 15th, 2015 6:21:58 PM: "The tower COLLAPSES!!!"

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday June 15th, 2015 6:44:21 AM


Bliss looks from one friend to another. He feels bad because maybe his speech made Murphy decide to try the other way.

"Please Mister Murphy," says Bliss, "please come with us. Because we need you."

=====

[OOC: Kim, you said, "I don't want to be stubborn or disruptive, but I just cannot see any in-game reason, so far, that Murphy would choose the Izen option." How about, because he would not leave his friends? And, because although he thinks there might be a better course of action, Murphy realizes that sometimes being part of a group means compromising?]

Sardok HP 41/44 AC 21/16/16--Atlas2112  d20+12=22 ;
Monday June 15th, 2015 8:11:20 AM

Sardok vigorously nods at Alleah's statements, and then begins a fresh assault upon a platter of eggy toast. He doesn't know when he'll be able to eat this good again, so he wants to pack in as much as he can.

Although, just to stay in practice, every few minutes he secures a biscuit in his sack. Force of habit. [Sleight of Hand = 22]

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday June 15th, 2015 11:40:45 AM

"Alleah and Bliss both make sense. If you go back, you might just get smooshed by the tower. Mehta good would that do the town? Getting back there slowly isn't perfect, but it's the only way to assure we are in any shape to help them once we do get there. And this little girl needs to be taken home. Her parents need Tao know the truth of what happened. The rest of us are going, so it's up to you."

Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) 
Monday June 15th, 2015 1:05:21 PM


Mookie listens and nods when Shel says, "you might just get smooshed by the tower."

The raven cocks his head and stares at Murphy. "Look, beastie-boy, the Shelster has a point, and the Kid would be sad to see you go on a suicide mission. What if you get 'smooshed,' as Shel so colorfully puts it? Well, it's not like we can't find out. You kiddies ever hear of a little spell called 'Augury'?"

"OOH! Me! Me! I can cast that one!" shouts Bliss happily, looking up from his shadow-boxing, or whatever he's doing in the dim corner. "Um, what's the question?"

Murphy - "Well enough, then. You are right. Let's go" (Kim) 
Monday June 15th, 2015 1:16:43 PM


While listening to his friends, the often self-willed Murphy's sometimes excessive optimism and bravery receive some tempering as he considers the import of their words. He felt certain that they could, somehow or other, survive the collapse of the tower if they planned carefully, chose spells wisely, and acted in concert. How can he, by himself, or he and Veseley, for the moment somewhat hindered as he is, survive the return there without a high risk of death, not to mention the helpless Tiana. And, how would that help the Valley? Murphy pauses as he considers the outside chance that he might be in the wrong this time.

He looks at Hazel. "No. No, friend, you do not need to join the chorus to try to convince me." Murphy looks to the others. "I think I was wrong. Sometimes we need to heed the abundance of counselors, and, in this matter we face, I must bow to your better wisdom."

Turn to the innkeeper, he asks, "And how can we repay your hospitality, John McGiven, and that of the Harrowed Moon Inn? You helped to save our lives."

Following any arrangements that need to be made on that account, taking leave of Veseley and his charges, and so long as the rest are ready for the trip, Murphy, with joy in the company he shares, and gratitude for his friends pulling him back from a time of division, joins in the circle to travel to Izen - or wherever this statue manages to throw them.

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