WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Humble's Ford Archives


Return To Index


The Rescue of Eldon TossCobble
On the trail of Eldon


DM Steven 
Tuesday October 1st, 2013 5:19:08 PM

For a second night in a row an exhausted Odo watches the party from a stool at the bar and his soon joined by Zylo who finds a place to sit next to Odo. Like many, Zylo's tongue loosens during the party as he confesses part of his troubling past. Grateful for having been granted another chance in life he thanks Odo for being one of the people who made him actually think this time it might work... As the confessing Rogue stands to find the loo Odo is left behind quite puzzeled and uncertain what to think of all he heard.

Shel is radiant as the owner of the Belly Buster is willing to name a dish after her. She just needs to come up with something suitable for her name and suitable for the place... After some experiments she comes up with a fantastic tasting Squash. Sweet, tasty, savory... magnificent! As Shel's plate is passed through the Belly Buster from one to another many are sheerful about the new dish!
"Well then, looks like we got a new dish! Shel's Squash as of tomorrow on the menu and only available at the Belly Buster!! " the owner shouts over the noise at the Inn.

Murphy too has a fantastic evening. His Papa and Mama even shown up to celebrate along. But that's not all! Polly and Selithe also joined the party hugging Murphy for holding the family honor high! As Kendry and Airin are still on honeymoon and haven't returned in time for the games. But their absense is quickly forgotten thanks to all those who have shown! Murphy swaps stories and scribbles down a couple of verse on a piece of paper. He checks for Flimsipold to come up with a suitable tune while he works on the last section of his song. Not easily persuaded Flimsipold turns his attention to check on Murphy's song... it has potential but needs a bit more work. But Flimsipold is more than willing to come up with some sweet sleet mandolin fiddle for Murphy's lyrics! Ready when you are Maestro!!

Edric and Eral are the first to give up and leave the party. Both are tired and are already thinking about what they will purchase with their prize.

Both leave the Belly Buster together, arm in arm, still singing and laughing from the day full of exitment.

As they walk through the moonlit streets they are suddenly stopped by Cora TossCobble. She's clearly panicking! Her eyes stand wild and she's been crying...

"Have you seen Eldon?! Is he at the Belly Buster?!!! ... He hasn't come back!! Please help me find him... "

Cora pulls at your sleeves hoping to drag you along only... you seem to think that she's not thinking straight anymore right now. Panick has gotten into her...

The only thing you could actually understand is that Eldon has gone missing.



Eral SunstriderAC:18/12/17 HP:15/15 Spells (4/3+1)(A. Skomrock) 
Tuesday October 1st, 2013 6:16:45 PM

"Hold on Cora, lets head to my room so we can talk in private and to get everyone together?"

Assuming she says yes he will turn to Edric. "Grab Murphy and let everyone know that something is wrong and to meet up with us in my room. I will try and settle Cora down while you gather everyone."

Eral understanding this has to do with Eldon is concerned but knows better than to talk in the open about these sort of thing will try to lead her to his room to wait. "Stay calm, I'm sure my friends will want to help and if they don't I'll work my hardest to find him."

OOC: I never got an answer on hero points used for had HP rolls??

ADM Kim on hit points, hero points, and where to roll 
Tuesday October 1st, 2013 6:28:44 PM

Andrew - Everyone rolls hit points in the Loot 'n Booty (you can use the L&B button at the top of the page).

I think you rolled here, and rolled a natural 1. No one has to accept a natural 1 on hit points - that is the one thing you can get a 'do-over' for. No, hero points can no longer be used to augment a roll, or to go for a reroll. Say your character class uses 1d8. You roll a one. So, you get to roll again. If you roll a 2, that's it. If you roll an 8, that's it. And for anything in between, that's it. If you roll six 1's in a row, you get still another roll... until you get anything other than a 1.

So, hie thee thence to the Loot 'n Booty (I helped name that board years ago :-) ) and I hope you roll a high number!

Hazel: 17/13/15 - CMD:14 - HP: 20 / 20 (Corsario) 
Tuesday October 1st, 2013 9:12:48 PM

Hazel plan on staying up all night, savoring the victory, outside of Alouryn window, when he hears about Eldon missing from the frantic Cora.

"When did you last see him? Where? Do you have some clothes from him? Faoil can track him!"

OOC: I went to the Catacombs to try and buy a masterwork weapon and armor, and a greataxe, but haven't "closed" the deal yet... waiting for that to finish my Level 2 Character Sheet.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19  d20=19 ;
Tuesday October 1st, 2013 9:29:35 PM

Edric nods his head in agreement with Eral and hastily heads back to the Dancing Pig.

Entering the busy tavern, he scans the crowds until he sees Murphy among the merriment. He grabs Murphy: "We've got a problem. Cora came out of nowhere on the streets, claiming Eldon to be missing, or so I can gather from her frantic cries. Eral is with her in his room trying to get to the bottom of this. We should all head over."

OOC: Accidental die roll

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+8=20 ; d20+8=14 ;
Tuesday October 1st, 2013 10:37:56 PM

Alouryn is being walked home by Hazel when the commotion begins. Alouryn comforts Cora and tries to calm her (Diplomacy of 20) before asking, "What happened Cora? Where did you last see him?" Then she quickly examines Cora for injuries. (Heal of 14)

Flimsipold "Hin Billy" Williewhim AC: 15/13/13 HP: 10/10 (C. Neagu) 
Wednesday October 2nd, 2013 1:28:31 PM

"Oh man, couldn't he have disappeared tomorrow?" Flimsipold complained to no one in particular, yawning.

OOC: I'll get around to leveling up as soon as I can, although it would be much easier if we used proper sheets instead of google docs.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday October 2nd, 2013 2:28:17 PM

Shel is currently at the Belly Buster, content after her new addition to the menu. She is enjoying a yummy dinner, after being feted by the crowd.

OOC: Can someone come collect her so she knows what is happening?

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy) (link has updated character sheet) 
Wednesday October 2nd, 2013 3:09:54 PM

"Well, Flimsipold, I just put in that part about Mulberry because I figured you'd want us to recognize her. A lovely woman, but I've no claim to her. If she'll have you, she's yours, not mine. So, no blood need be shed on that account. Aight?"

After they talked, he had worked out two more verses to his work which he was about to show Flim - but Edric comes in with the news about Eldon and Cora. He caps his inkwell, wraps his quill, puts them away, folds and stuffs what he wrote into his pocket. "Give me one minute."

He finds his father discussing the crafting of a new fiddle for one of the musicians, a sketch before them. "Papa. Eldon Tosscobble was supposed to be back yesterday. Cora is frantic. We're going to go see what's up. Tell Ma - where has she gotten off to? - I don't know whether I'll be home tonight. Later." He gives his father a squeeze on the shoulder.

Samell Fingers Pastna Pipewood gives Murphy's hand a quick pat. "All right, son. Proud of what you and your friends did the last few days. We'll keep Eldon and Cora in mind." The smile lines at the corners of his eyes show, but this time with concern on his countenance. "Take care."

Murphy returns to Eldon. "Flimsipold, you wanna come, see what Cora has to say?" He also looks for Zylo, letting him know the situation.

He then goes with Eldon and whoever else wishes to accompany them to talk with Cora.

Eral SunstriderAC:18/12/17 HP:15/15 Spells (4/3+1)(A. Skomrock)  d20+6=7 ;
Wednesday October 2nd, 2013 6:26:36 PM

Leading Cora back to his room to wait for the rest of the group Eral meets up with Alouryn and Hazel. We all head back to the private room before we get into to much discussion. "Alouryn, After you check her for injyries we should head to a private room to stay away from prying eyes. Edric has already went back to the Belly Buster to gather the rest of the group to head to the Dancing Pig to get out of the commotion of the party."

As he leads the group back to his room he will make sure that no one is following him but failing to see his own two feet he thinks we are all clear.

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy) (link has updated character sheet) 
Wednesday October 2nd, 2013 6:56:40 PM

Backstep for Murphy (before Edric showed up):

Murphy claps with others at the innkeep's announcement about Shel's Squash.

Murphy is happy to have his sister, Selithe Leafwin Pipewood, at the Belly Buster tonight. He introduces her to Zylo Runefaust, as he knows they both have a love of gambling in common.

"Zylo, this is Selithe, one of my older sisters. She was with my brothers Nalfein and Kendry in an adventuring group. Actually, you and Nalf have a profession in common. Anyway, she got a little casino going a while back. It's not here in town, obviously. Maybe she can talk to you about that."

He is also happy to see Polly Leafwin Turnbell. She was always full of vim and vigor, and had great ideas about innovative ways to do things. He introduces her and Selithe to everyone there. Polly was also with the earlier adventuring group, and helped retrieve Brock's Best Beer for the election of Crescent Valley's Burgomeister Calfast Rowgold Tunnely about, what, seven or eight years ago?

"If any of you ever want to read about their adventures, just let me know," he says to his friends. "I have a copy of a book my brother Kendry wrote about it. Interesting people, places, a two-headed wolf, metallic birds, the coming of Ebryon, King of the Fey, battles, songs, puzzles, wonders, danger, romance."

DM Steven 
Wednesday October 2nd, 2013 6:58:45 PM

Eral and Edric are the first to bump into a panicking Cora... her husband has gone missing so it seems. Eral does his best to calm Cora down and tries to bring her to his room. He asks Edric to go get the rest of the group so they can talk privately to Cora.

Hazel and Alouryn make a romantic walk home as they see Eral and Edric talking wihe Cora... Then two lovebirds join their friends and immediately start asking when and where Cora last saw her husband. Cora eyeballs Hazel and Alourun wondering what to say... "He personally wanted to take care of Sarabella's supplies... he should have been back in time to watch today's games and the ceremony... something must have gone wrong... I know somethings wrong..."

Meanwhile Edric made his way back to the Belly Buster. He checks to find Murphy and breaks the news: "We've got a problem"
Quickly Murphy is brought up to date

Shel, savouring her own dish, sees there is somethig going on and joins Murphy and Edric. Odo still flabbergasted about Zylo's confession sits at the bar when Murphy comes for him. While they talk, Odo returns from the loo.
Flimsipold yawns as he wonders why Eldon coukdn't go missing after he slept...

Before not too long, the whole Humble's Sword team is huddleled together in Eral's room. Cora is seriously panicking.

"Eldon dicided to aid with the latest shipment for Sarabella... (knowledge local DC10 - to know that Sarabella is the Priestess of Flower) Something must have gone wrong for he wanted to be here to support you in the games. He was so proud of you... so it's very not like Eldon not to show on time."


[link href="https://docs.google.com/document/d/1hzt5rewGxIYNHanEOF_9osjM4lp3rV37azDQUnfbUE4/edit? usp=sharing"]Zylo Runefaust[/link] HP 9/9 AC:17/15/13 (Darin William's PC, post by Kim McCoy) 
Wednesday October 2nd, 2013 7:53:37 PM

Zylo's interest is piqued by learning about Selithe's casino. Should he go that direction, or some other? He chats with her at length, though, learning what he can of what she has been doing.

He has some things to think over.

When Edric shows up, he excuses himself. He had glanced over Murphy's shoulder briefly as the latter was writing.

He stands up on a table, and raises the banner he brought with him from the field of battle. "Friends! Hey, everybody, listen up! Yeah - quiet down! All right. Good. Hey, we want to thank you all for your cheers for us - and our worthy competition - over the last three days... and for free drinks for us tonight!" he adds with a big grin.

"So, anyway, Flimsipold and Murphy were working on a song. I don't know the whole thing. I don't know the music. But part of it goes like this." He chants the chorus that Murphy wrote:
By end of day, now each can say
In Crescent Valley many are good
In Humble's Ford there is no doubt
The best, by far, is Humble's Sword
"Not a very humble chorus, I know. It's like getting an award for being the most humble, right? Is that something that the one who gets it should go around bragging about? 'Hi. I am very, very humble. See? Here is my trophy for it!'

"But, just for fun, let's do it together. Though our little town is Humble's Ford, I think we are stepping up in our place in the Wold, eh? My uncle used to say, 'Before honor, comes humility.' Well, when my friends and I were being over-run with rats a few days ago, honor was not high on the list of things we were thinking about. They were dirty, and messy, and... rats! And we were there in the middle of them. Sort of humbling, you know? But we stuck together, fought together, thought together."
Zylo is beginning to sweat. This is not the sort of thing he usually does. "These guys, and gals, taught me something. When you face obstacles, you work together. That's kind of humbling. It's not one person who is the hero. It's a bunch of people who do heroic things." He rubs his hands together, and wipes them on his pants. "Uh, I'm not used to making speeches." He pauses. "But, do you know what I'm tryin' to say? Yeah? Yeah?

"All right, then, ready? Together!"

By end of day, now each can say
In Crescent Valley many are good
In Humble's Ford there is no doubt
The best, by far, is Humble's Sword
He goes through it with them about three times. Then he calls over the innkeep, and pours about 40-50 gold pieces into his hands. "Next round of drinks is on Humble's Sword!"

He climbs down from the tabletop, gives his friends a chance to get away, then will try to break away in about five or six minutes to run to join the rest at the Dancing Pig.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday October 2nd, 2013 8:28:24 PM

Shel hugs Cora when she enters the room, trying to comfort her as much as possible. "You know we'll help find him, Cora. He might have just taken a wrong ten or something. What can you tell us about his trip? What details do you remember? Who was with him? He hadn't argued with anyone recently had he? Was there anywhere on the trip he usually stopped?" She looked around at the others hoping they could join in with any other questions. Shel was so frazzled, she was having trouble focusing, even more than usual.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Wednesday October 2nd, 2013 9:25:11 PM

Alouryn is genuinely concerned, but at the mention of Sarabella she feels dutiful. "Perhaps I should go talk to the High Priestess to get more details of Eldon's errand? I'm sure she won't mind me coming by the temple so late for a good cause. We're going to need all the information we can get."

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Wednesday October 2nd, 2013 11:47:44 PM

After telling Murphy and the others about Cora, Edric heads back with them to Erals room. Upon seeing Cora, he gives her a pat on the back. "Don't worry Cora. As long as we're here, we'll make sure Eldon is okay. We're going to talk to Sarabella. She may know what happened."

Hazel: 17/13/15 - CMD:14 - HP: 20 / 20 (Corsario) 
Thursday October 3rd, 2013 10:09:19 AM

Hazel nods at Alouryn proposal.

"Let's go, then!"

OOC: Couldn't make a post yesterday... first time for me... sorry. Does the posting at the Catacombs count?

OOC: DM Question: When will Hazel be able to get his new purchases?

DM Steven - go ahead and add them

Flimsipold "Hin Billy" Williewhim AC: 15/13/13 HP: 16/16 (C. Neagu) 
Thursday October 3rd, 2013 1:56:38 PM

"Ya' know, if there Sar'bella is really as wise as they say, she'll want us to sleep first. Why don't we do that instead and visit her in the morning?" Flimsipold replied to Alouryn, though only half-seriously.

OOC:
I am furious! I can't even begin to express my sheer hatred for google docs. I've leveled upon my separate sheet, which I use specifically not to have to deal with that horrible thing, for now I just updated the HP.

I will wrestle that pile of miserable formatting and long loading times either over the weekend or if I feel suicidal enough by then.

(Kent: hey Caitlyn, If things on your sheet are in roughly the same places as the "official form" just upload your word doc or whatever as is.)

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew) 
Thursday October 3rd, 2013 5:14:38 PM

Odo shakes his head when Edric tells him about Eldon's disappearance.

"Well that's just awful. But maybe someone here has seen him around? Might be worth a try before we go running off to the Temple."

DM Steven 
Thursday October 3rd, 2013 5:58:09 PM

Zylo's dissapointed that the song Murphy and Flimsipold were creating would never be sung at the Belly Buster... he gets on the table and brings the song to the audience. It's far from being as good as Hin Billy would do but apparently enough beer has been served at the Belly Buster for the crowd to really enjoy Zylo's performance!

To find a way for himself and his friends to get out of the inn, so they can all listen to what Cora has to say, Zylo trows a big pile of gold on the counter! When he says drinks are on the Humble's Sword the crowd goes berserk and by the time you're all outside you can hear the crowd chanting your names... HUMBLE'S SWORD!! HUMBLE'S SWORD!! Humble Swords... Hummel Swors... humm wors...

Back in Erals room Shel tries to comfort Cora and starts asking more details about her husband's transport...

"My Eldon would not take the wrong road!.. not my Eldon... not him... snif... Bingo's with ... sob my Eldon... he.. he's a goo good lad.. They to ook the ol' raider toad souh .., slobber ... I I I donnowhut.. sob what was he c cargo.. snif snif sob ... Sar sarabellala... slobber ... you have to find my Eldon... "

Cora burries her shoulder into Shel's comforting shoulder.

Alouryn is genuinly concerned about Cora but feels more concerned about Sarabella... She considers it her duty to talk to Sarabella first to jnow more about what's going on. Edric nods in agreement to the idea to talk to Sarabella first...Hazel too thinks talking to Sarabella is the best thing to do first...
Fkilsipold wonders why a wise priestess would want you all to go see her in the middle of the night... like her... you should be crashing onto your beds soon now... Odo too finds it bestto go see the priestess first.

Cora listens to what you are saying...

" You are not ging to let my Eldon out there in the wild now are you??

She actually pretty angry that you don't go looking for Eldon straight away...

So what will it be friends.. you go talking to Sarabella? go after the one who attacked? Go search for Eldon? Sleep till morning?

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday October 3rd, 2013 7:49:09 PM

Shel was in favor of quickly speaking to the Priestess and then heading straight out to find Eldon. "Now Cora we need just a few minutes to find out all the information we can gather and then we are going to go get him. Eldon is more skilled at tracking than any of us. We need to know everything about his trip so we are able to get him home licketysplit!"

Eral SunstriderAC:18/12/17 HP:15/15 Spells (4/3+1)(A. Skomrock)  d20+8=10 ;
Thursday October 3rd, 2013 8:39:36 PM

"I belive there will be no hearm in contacting the priestess to get her story before we go off on the search. BE assured Cora we will find Eldon but we want to make sure we are heading the right direction first. I will stay with Cora and see if I can get her to rest a little if a few of you want to go contact the priestess before we head out. I still need to stop at the store to stock up before we head out as well."

Eral wants to make sure that Cora is telling him as much as possible and the truth. He will study her words and reactions as much as possible to ensure that she is not working for some ulterior motive.

Sense Motive roll of 10.... I cannot get higher than a 2 I think anymore....



Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Thursday October 3rd, 2013 9:42:48 PM

OOC: Little bit of retcon

If somebody takes notice, Hazel appears in the celebration with a new Masterwork Chain Shirt and a new Sling Staff, both of excellent quality.

New masterwork weapon and armor, Character Sheet updated with new equipment and level 2

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy) (link has updated character sheet)  d20+3=10 ;
Friday October 4th, 2013 5:03:58 AM

"All right, Cora," Murphy says. "Deep breath. Breathe out. Deep breath. Breathe out. Deep breath... hold it... breathe out. Now, slow down - my ears can only listen so fast. You know we love you, and Eldon, too. We will do what we can to help. I will go tonight, and likely most of us here will do so, too. But please, just a few more minutes to tell us anything you can remember.

"Any details you can remember may help. Now, Alouryn, a few others - go ahead and talk with Sarabella [local knowledge 10 - he knows who she is]. I'll stay here for a bit. Shel - do you want to stay, too, or go along with them?

"So, Eldon was with Bingo. Cora. Tell me about Bingo. Was it just the two of them? Did they have a cart? Ponies, mules, horses? Was anyone else with them you know of? Do you know what the cargo may have been?

"If we are heading out tonight, we'll need some supplies. Someone wake up Pirnook Deeppockets - unless he was at the Belly Buster with the rest of the crowd. Who will get him to open his store for us?"
[OOC: That may give our characters a chance to get whatever we're picking up from the Catacombs]

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Friday October 4th, 2013 10:23:29 AM

"Don't worry Cora, we will find Eldon, count on it. People, let's go."

Hazel goes with the rest to the Temple of the Flower, to talk to Sarabella, while he tries to remember where the "Toad Rider" road is... and hoping Faoil nose can help them to find Eldon.

At the Temple he will stand back and let Alouryn do the talking.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Friday October 4th, 2013 3:58:04 PM

"I'll go wake Pirnook."

Edric pats Cora on the back again before he leaves. "Don't worry Cora, we'll find Eldon."

He then takes his leave, walking the streets to Pirnook's home. Upon arriving, he gives a gentle knock on his door, trying not to startle him too much.

DM Steven 
Friday October 4th, 2013 5:47:28 PM

Insufficient player posts to make a DM post already.
Probably will post on sunday then.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Friday October 4th, 2013 9:00:42 PM

"Im staying here, Murphy. I'm with Cora until we head out. Maybe she'll remember something else that might help us while we wait for the rest of the group to return. Can we find Cora something warm to drink? A cup will keep her spirits up..."

Zylo Runefaust HP 9/9 AC:17/15/13 (Darin William's PC, post by Kim McCoy) 
Sunday October 6th, 2013 4:19:50 PM


Waiting until all members of the Humble's Ford team have regrouped, Zylo tells them. "Thank you for letting me on the team. Had a great time. But I have some things I need to do. Good luck with finding Eldon - I bet you'll get him back safe and sound to Cora. I am sorry I cannot join you in the effort. Maybe down the road we can do something together again, but my path is heading a different direction for now."

He shakes each person's hand, giving each one a silver piece. "Those are lucky silver pieces. Hang on to 'em - maybe they'll help you out!"

Zylo Runefaust turns to leave, and leaves.

DM Steven 
Sunday October 6th, 2013 4:46:54 PM

Murphy attempts to calm Cora... few have actually understood what she was talking about. Hazel tries to remember where the "Toad Rider" road is?!? Was that what she said??

Young adventurers as they are the Humble's Sword decide to split up the party... now that always leads to a good outcome here in the Wold...

Alouryn and Hazel make a run for the Temple of Flower to speak with Sarabella LoveSong. Edric accompanies them on his way for the General Store. In a quick pace they pass along the Belly Buster again where they still here a lot of singing and merrymaking... it's inviting just to forget about Eldon and go inside again... but a job's a job and they did promise Cora to help find her husband. So they continue along the road. As they make haste they pass someone on the road walking his pet dog. The man eyeballs Hazel, Edric and Alouryn wondering what they are doing out on the streets at this hour in such a hurry. Soon they pass the General Store and Humble's Burrow. Pleasant smoke comes from the chimney's on the mayor's home. Alouryn and Hazel think they even see a glimpse of the mayor himself poking up the fire. The General Store is closed... after all it IS the middle of the night!! Edric nods to Hazel and Alouryn and walks up to the front door of the Store. Neither can remember seeing Pirnook at the party so perhaps he's just at home in his bed...

After a 5 minutes walk Alouryn and Hazel stand in front of the double door of the Temple of Flower. Alouryn can sense the serenity of her Godess here in the temple. The doors are shut...

Shel, Eral and Murphy stay with Cora and try to calm her down. Cora smiles thankfuly to Shel as she's offered something nice and warm to drink. Slowly she regains her calm and begins to tell what she knows...

"Bingo. Bingo Greenbottle is a true Buster. Eldon likes to hire him for his errands. Bingo's never been fond of the Pits and neither has my husband. In fact he was hoping you would step into his footsteps and be Busters too! He was even planning to give you our holiday home because he's so fond of you guys. Bingo's a young lad but a good caravaneer. He's done several runs for my Eldon already ... he lives close to Mme. La'Rues Herbarium. His lovely wife expects a baby shortly. This was supposed to be Bingo's last run before he would become a father... the poor lad. Let's hope nothing happened...
Eldon told me Sarabella needed supplies and some special salves to help protect the Valley from the Giant and Goblinkind. I don't know more... Why would I? I never ask Eldon what's on his cargo's. He just tells me something now and then. "


Odo's wondering if they should not talk to the townsfolk. Perhaps some one has seen Eldon or has heard what happened?

Flimsipold is too exhausted to come up with some good ideas. While Cora is panicking and the others begin running of he's doing his best to keep his eyes open. Every now and then you see his head almost drop on his chest and his eyes turning to the back of his head.

Zylo however decides to leave the party...

Eral SunstriderAC:18/12/17 HP:15/15 Spells (4/3+1)(A. Skomrock) 
Sunday October 6th, 2013 5:51:44 PM

" I think going to the Belly Buster is going to rouse a little too much suspicion on the group. I need to get resupplied but I will not leave if the store is not open. Cora, we should probably check in with Bingo's wife as well. " If Edric comes back and was able to get gear I will leave and run and pick up my needs after they return.

OOC: I need to grab a new weapon and armor but I if my character cannot make it to the store does that stop me? I know a few of the other characters just ended up having the items.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Sunday October 6th, 2013 9:11:08 PM

Alouryn will rap on the temple door just loud enough to wake the High Priestess if she is sleeping. To Hazel:"I hate to be a bother but I'm sure she will understand the urgency of this matter."

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Sunday October 6th, 2013 10:32:45 PM

"i am sure she will understand..."

He helps Alouryn to call on the door. If they don't get an answer soon, he will try to open it by force.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday October 7th, 2013 9:11:32 AM

"Now Cora, between Eldon and Bingo, I am sure they will be fine. Those two are very good at what they do. You know how resourceful Eldon is...if he had trouble, he will have left us a trail leading right to him, I guarantee. And we're going to go looking for the two of them right here in a bit. Just wait and see, everything will end up fine as can be."

She turns to Odo. "Odo, could you run check with Bingo's wife? Perhaps she has heard something. If not, maybe she could come and sit with Cora while we head out. I don't want the two of them being alone."

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew)  d20+6=9 ;
Monday October 7th, 2013 3:42:26 PM

Odo nods. "Alright. If anyone else wants to come with me I'd appreciate the company, though I understand if you want to stay with Cora."

He has a think as to where Bingo's house might be (Knowledge: Local: 9), but if he doesn't know he'll just head to the Herbarium and have a look around, possibly asking a local if anyone's about.

OOC: Apologies for the missed posts recently. Not really a very good excuse but I've been busy with other things and keep forgetting to do it.

Flimsipold "Hin Billy" Williewhim AC: 15/13/13 HP: 16/16 (C. Neagu) 
Monday October 7th, 2013 3:55:41 PM

Flimsipold would be quick to join Eral should he visit the store to stock up on things, otherwise he hangs around not being very productive.

DM Steven 
Monday October 7th, 2013 6:07:23 PM


Alouryn and Hazel stand before the Temple of Flower hoping they will be able to wake Sarabella LoveSong. It takes a while but when light appears Hazel refrains from breaking the door by force... After what appears to be ages the elderly woman opens the door slightly and peeks through the opening.  "Who goes there at this nightly hour..."
When Sarabella sees Alouryn the priestess opens the doors a bit more. "How may I help you child... you look distressed... Come... come in and share your burden. Tell me what is troubeling you and the Godess Flower will bring guidance...  "
Sarabella opens the door to let Alouryn and Hazel in.

Back at Shel's place, Shel herself, Eral and Murphy continue to talk to Cora. She smiles at the slender sorcerer Shel when she promises to go look for Eldon in a bit. Of course supplies are needed and Eral voices this wise concern. Once Edric is able to wake Pirnook everyone will be able to restock or get new weaponry and gear immediately. 
Shel also asks Odo to check on Bingo's wife. The roly-poly man complies and hurries into the direction of the Herbarium. Cora told him just before he left where to find Bingo's house so he promtly shows up at Bingo's house. His wife, being pregnant, wasn't at the party earlier and is also sleeping. It's up to Odo to waken a pregnant lady in the middle of the night only to inform her that her husband is missing... carefull lad... you don't want to startle her too much...

Flimsipold and Eral take notes of what supplies everyone needs and also hurry to the General Store. By now, Edric should have been able to get Pirnook out of his bed... Edric does his best to wake Pirnook. He's lucky for after a moment Pirnook opens a small shutter...
"What do you want lad? You're waking up half the town with this racket! What... supplies you say... weel now... depends how much you want these 'supplies'... hehehe. After all, prices after hours tend to go up."
From be shutter Pirnook notices Hazel and Alouryn as they rund for the temple of Flower. (DM Steven : you're free to go to the catacombs and immediately pit the items on you char sheet.)

It won't be that long before the Humble's Sword have roused half the town from their bed!! The other half is still at the party...

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Monday October 7th, 2013 10:19:54 PM

"Eldon, Cora's husband, is missing, he has not been seen in a while, and the last that was known of him is that he was transporting something for you. Did you see him? What way was he going? Do you know anything that can help us locating him?"

Eral SunstriderAC:18/12/17 HP:15/15 Spells (4/3+1)(A. Skomrock) 
Monday October 7th, 2013 10:38:04 PM

Thanks for the update Edric, I think I should be ready to go soon. Feel free to stay in my room until I get back Eral will head to the store and get the items he needs then immediately head back to his room.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday October 7th, 2013 10:39:11 PM

"High Priestess we are so sorry to disturb you, but Cora just told us that Eldon is missing. She said he was doing an errand for you, so we were hoping you might know more about where he went. We need your help so we can try to find him. Do you know where he was going and how he was getting there?"

Murphy Bumblebee Leafwin Pipewood (Kim McCoy)  d20+11=13 ; d20+11=20 ; d20+3=15 ;
Tuesday October 8th, 2013 5:43:22 AM

Murphy decides to go along with Odo. "The Greenbottles are my neighbors. Let's take a listen at the door before we go knocking or something. In case we can tell whether she is up already or not." Once they get there, he puts his left ear to the door to listen (Perception 13), but there would likely need to be a reasonable amount of noise for him to perceive anything in particular. He also looks to see if there are any lights lit within or other signs as to Mrs. Greenbottle's level of activity (Perception 20).

If it seems she is not already awake, he whispers, "Should we just leave her be for now... maybe slide a note under the door for when she wakes up - ask her to talk with Cora?" If that seems good to Odo, he jots down quickly:
Mrs. Greenbottle,

Please get in touch with Cora TossCobble at your earliest convenience.

Sincerely, Your Neighbor,

Murphy Leafwin Pipewood
Stepping away from her house, he asks Odo quietly, "What do you think about seeing what Genokal MoonWhisper and the Hairfeet clan might be up to this evening?" He tries to recall if he saw Genokal or any of the Hairfeet members at the celebrations after the contest.

If there is no direct interaction with Mrs. Greenbottle (what is her first name? Knowledge Local 15), and if Odo agrees, they'll head over to the Hairfeet caravan area.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Tuesday October 8th, 2013 3:27:52 PM

Shel sits quietly with Cora, holding her hand. "The others will be back directly, sweetie. We'll just hold down the fort for a few moments and then we will be off. You and Ms. greenbottle need to look after each other until we make it back. She'll need you to be strong as she's in a motherly way, you know."

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew)  d20+6=10 ;
Tuesday October 8th, 2013 5:07:07 PM

"Yeah. Yeah. That's probably a better idea than what I was thinking." Odo nods in agreement at Murphy's suggestion to listen at the door before knocking (and to leave a note if it comes to that). He has a quick look around himself (Perception: 10), but if neither of them spot any sign of Bingo's wife being awake he'll join Murphy in visiting the caravaneers.

DM Steven 
Tuesday October 8th, 2013 5:53:25 PM

Dispite the fact that earlier Hazel had decided to let Alouryn do the talking, the Ranger notices it is difficult not to spill his concerns to the Priestess... Alourun too fires multiple questions at Sarabella...
"Did you see him? What way was he going? Do you know anything that can help us locating him? Do you know where he was going and how he was getting there?"

Sarabella back a little as the young Halflings start a true bombardment of one question after the other...

"Children, children calm down... don't overload an old lady with soo many questions... now take a deep breath and calm down... one after the other. You, my love, speak..." Sarabella softly says to Alouryn. Dispite her old age she still has enough charisma to quiet you down. Slowly Alouryn explains the situation and informs the Priestess Eldon did not return from his errand... an errand he apparently did for Sarabella herself...

Sarabella gasps as she hears Eldon has gone missing...

"Troubled times lay ahead of us young Halflings... the Giant and Goblinkind are growing ever stronger and I fear the Valley will soon face great danger. I asked Eldon to bring me ingredients so I would be able to protect the Valley... there was even a substance that would protect our militia from the rash the Goblin Dogs can cause... you know Goblins aren't affected from this rash but if we were to touch those Goblin Dogs it would irritate our skinn. This would seriously hamper our militia should we face Goblins...

Someone must have found out about the cargo Eldon was bringing...

Who can I trust... someone must go out to find Eldon quickly... who can I trust... you? [b]" Sarabella says looking at Alouryn, [b]"You came here for help... you seek answers to help the lovely Cora and her Eldon...

The Goddess has brought you before me. Please child of Flower, make haste and go find Eldon... find out what has happened to him but talk to no one and don't trust anyone... I fear there's more behind all this but Giants 'n Goblins... Hurry. Rouse your friends, find Eldon and hurry back here...

Now go with the Love of Flower my child and make haste..."



Odo and Murphy hurry to Bingo's home and see the lights are on in his house... in front of the window a lovely looking halfling lass stands looking down the street. As she sees Odo and Murphy she smiles at first but then looks at them in fear... only seconds later the door swings open...

"Is it Bingo? Has something happened to him? He should have been back by now! Murphy? Is that you? Where's Bingo? Tell me!"

Seems like Odo and Murphy may need to deal with the lovely Lilly first.


Eral, flimsipold and Edric make sure everyone has the supplies they need.

Shell remains with Cora trying to keep her calm. As Shel asks her to take care of Bingo's wife cora says : "Poor Lilly... she must be panicking also as Eldon and Bingo should have been back by now... perhaps it would be best to bring Lilly here while you and your friends go out looking for our loved ones. Lilly needs her Bingo back... a child should not grow up without a father...

I fear you should hurry dear... "



(Ooc - I'll be flying to the Czech Repunlic tomorrow for a meeting tomorrow after noon. If internet access is ok at the hotel, you won't notice. If it's not I might not be able to oost tomorrow)

Flimsipold "Hin Billy" Williewhim AC: 15/13/13 HP: 16/16 (C. Neagu) 
Tuesday October 8th, 2013 6:55:16 PM

//I don't really know what to post, other than my confusion as to how buying things actually works. At the very least, Flim level 2 is up. Link better not break.

Murphy Bumblebee Leafwin Pipewood (Kim McCoy) 
Tuesday October 8th, 2013 7:00:01 PM


"Hello, Lilly. I know it's late, but, can you put on a pot of tea? Let's sit down, and Odo and I will tell you what we know. Please, I think Odo and I may be up late, and the tea will help. Oh, Lilly Greenbottle, you know Odo Barfoot, right? He's pretty good with numbers, and just came back to the Ford recently."

He figures that getting Lilly busy in making tea - a common everyday ritual among many halflings - will be a task to give her focus and perhaps help her calm her nerves.

In any event - whether she agrees to make tea or not, Odo and Murphy will tell her what we know - which is not very much.

Yet before he will tell her what he knows, he asks her what she knows about the journey of Bingo and Eldon, and what their plans had been - if they mentioned anything about their route. Then he tells her, "Lilly, we just came from Cora TossCobble's home. She says that Eldon and Bingo have not returned from their journey - as you know. Cora told us it is not like Eldon to be late to return like this. She asked us if we would look for them." He looks at the very pregnant woman. "Would you like us to go look for them?" He is prepared to comfort her as best he can, with whatever help Odo can also offer.

"You know, Lilly, it might be good for you to be with Cora. Can we help you get a few of your things over to her place? We are getting a few things together to help us in looking for them, so will need to leave soon."

If she agrees, he will ask Odo to help her for a few minutes while he steps over to his home not too many steps away. At his home, he gets one of his siblings to get the pony saddled with the saddle pack, bags, bit & bridle, etc., and brings out a few sacks from his room. "Put these things in the bags on the pony. I'll be back soon."

He then heads back to the Greenbottle's place, and assists as he can.

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Tuesday October 8th, 2013 10:45:46 PM

"I'm ready to head back to the room whenever you are. The group should be heading out here soon."
As soon as Flim and Edric are ready we will head back to my room and see what has transpired and try to decide if we head out tonight or tomorrow.

OOC: Flim, Head to the Catacombs forums on this site and post the items you would like to buy and one of the GM"s there will give you the price.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Tuesday October 8th, 2013 11:36:11 PM

Edric thanks Pirnook for being willing to open, even if it is at higher prices. After getting supplies, Edric heads back to Eral's room to discuss plans with the rest of the group.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Tuesday October 8th, 2013 11:50:56 PM

"Which route was Eldon going to take? Where did he got the ingredients, and was he going to deliver them here?"

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Wednesday October 9th, 2013 1:11:45 AM

Alouryn will leave with Hazel, but not before one last question: "Do you know which way he went?"

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Wednesday October 9th, 2013 8:43:38 AM

While leaving the temple Hazel says, while getting red-faced, to Alouryn.
"Don't take this the wrong way, but I am glad I got to stay longer with you, after the games ended."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday October 9th, 2013 1:52:23 PM

"I'm sure the fellas will bring Lilly back with them, Cora. You and she can pass the time together, and you can make sure her emotions don't get too wild...I've heard that's bad on the coming bundle of joy."

DM Steven 
Wednesday October 9th, 2013 4:28:47 PM

(OOC Catalin, please let me know if I need to help you or clarify a few things. I don't want you to feel at loss of what to post... contact me by email of you want please if I can help)

Murphy and Odo are welcomed into Bingo and Lilly's home. She looks puzzeled for she can't understand why Murphy and this friend of his (Odo) are standing in front of her door asking for tea in the middle of the night... she was expecting Bingo hours ago and not these two...

Gently the two break the news to Lilly about her missing husband. Tears soon roll down the lovely halfling lass's cheeks...

"I don't know what exactly the transport was carrying... Eldon has asked Bingo on so many occasions to deliver goods all over the valley. But I don't know why Eldon joined him on this errand.

She agrees to join Murphy and Odo to go back to Cora also is at the moment. While Odo tends for Lilly, Murphy quickly makes it to his home searching for one of his siblings to help with the pony... now... wasn't his family also at the party?! None are either home nor awake so Murphy has to take care of it on his own. Perhaps a little note is all he can leave right now... Now we don't want his family too to get all panicky about a missing family member do we?! On the other hand, the Leafwin Pipewoods have a history filled with the adventerous family type.

Together Murphy, Odo and now also Lilly go back.

Edric and Eral are also ready to go back to rendez-vous with their friends. They thank Pirnook for having opened his store and take all new supplies with them. Among their load are a new warhammer and a nicely crafted Shortbow...

"Looks like you lads are up to something he... argh it's none of my business... stay outa trouble that's what me says." and then Pirnook quickly double locks his door again. Only seconds later the torches are extinguished in his house and all returns to what is normal at this ungodly hour.

To Hazel Sarabella answers that the ingredients were mainly to be used for making all sorts of potions. Something Sarabella fears will be needed a lot soon...

Hazel and Alouryn ask one last question before leaving... "Which way did they go?"

"Now that would be the Old Traders Road South of Angel Springs... "

oh... now that's what Cora meant when she said 'the ol' raider toad souh'...

Shel is great in keeping Cora calm and gives the old lady something else to think about. Someone needs to take care of Lilly and her coming bundle of joy while the Humble's Sword are out looking for their respective husbands...


Roughly an hour has gone by since Cora came running all panicking for her husband...
You now have new supplies, another lass in panick, some more guidance from the old Priestess Sarabella and... a promiss made to Cora anf Lilly to find their husbands...
Not bad for one night!

Now lads 'n lasses... where do you go?!

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew)  d20=15 ;
Wednesday October 9th, 2013 7:12:21 PM

"The Old Traders Road, eh? South of Angel Springs?" Odo fiddles with his brooch nervously as the others relay their information. "That sounds like its awful far away, doesn't it?"

His voice sounds worried. Or tired. Or maybe he's just a bit peckish. Either way, he'll agree to go with the others if they decide to leave tonight.

ooc: Roll was accidental.

Murphy Bumblebee Leafwin Pipewood (Kim McCoy)  d20+6=20 ;
Wednesday October 9th, 2013 7:54:52 PM


Ach! No one is home. So Murphy takes a bit longer than he had anticipated. At least he'll know his pony is properly packed. He grabs a couple of blankets - one to serve as a saddle blanket, saddles the pony, and distributes a number of items among the pack saddle and saddlebags. "Ehya, Pippa. Got a surprise trip for you." He puts a bit of grain in the fodder bag and lets her enjoy a night time snack. He also sets a bucket of water in front of her as he shoves items here and there and ties things down. He cuts some canvas to size to be able to cover the lot, and keep rain off should that befall on their trip. "Yeah, it's not a light load, girl, but it's not gonna break your back, either." Lastly bit and bridle are placed. He leaves her there for a few minutes, and pops into his father's workshop, grabbing a handsaw and a pair of handaxes, adding those to the load.

From the kitchen he puts about a dozen apples and more carrots than that in the same sack, tucks that in under the canvas, tying it down, steps back, putting his hands on his hips. "Pippa. We're goin' on an adventure."

He takes the lead rope, and guides her out of the stables, where a couple of other ponies his father uses for trips to the Culverwood also reside, closes the door, and heads back to the Greenbottles. "Ready, Lilly, Odo? Let's go to the TossCobble's."

They wend their way that short walk, he ties Pippa to a tree, and with Odo escorts Lilly in to meet with Cora.

"Shall we head to Angel Springs, then? Should be there by morning if we leave now, don't you think?" Murphy asks once everyone is back and stories are traded. "From there we can take the old trail. I mean, nobody is particularly tired, right?"

[Handle animal: 20

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Wednesday October 9th, 2013 8:09:08 PM

Alouryn likes the idea of leaving immediately. She would have suggested the same. In fact she stopped at her house on the way back with Hazel to get her backpack. Considering everyone was in a war game earlier it shouldn't take long to be prepared for the road. Alouryn has never been outside Humble's Ford, but has longed to leave in search of new people to help since her first days at the Centre for Enlightenment. She is feeling nervous and anxious regarding Eldon but finds comfort knowing a certain ranger is going with her.

"Murphy and Hazel, you are both familiar with travelling in search of things. Do you know any special precautions we should make before leaving? Are either of you familiar with the road we are looking for? Or, anyone else for that matter?"

Murphy Bumblebee Leafwin Pipewood (Kim McCoy) 
Wednesday October 9th, 2013 8:31:34 PM

"Well, Alouryn, it might be nice to have a cart, but I think we can travel as we are. I have a couple of tents if we need 'em, a few other things. Best everyone bring a bed roll.

"I've been many times to Angel Springs. Our family has a toy and music shop there. As for the old Traders' Trail - I have only ever been about a mile or so south on that, myself. There are fields of grain, a few stands of trees. Some elves have a place just outside the walls of Angel Springs, and no doubt a few of them know the trail. I know we have a map at home of some spots to the south, but I couldn't find it, and everyone is out still celebrating. Selithe - my sister - told me about going that direction once, and fighting a big white bear. She was at the inn tonight. Should we go ask her?"

Murphy the Overplanner Cart, or Cartless? (Kim McCoy) 
Thursday October 10th, 2013 2:27:12 AM

[At the decided risk of overposting:]

"I could ask my father if we could borrow his cart and ponies. He uses them about once every fortnight or two for trips to the Culverwood, and to Angel Springs. But I can ask."

He looks at Flimsipold. "You look tired, man. If we had a cart, you could lie down in the back and sleep along the way. Truth is, a few of you could do that. And if something happened to their cart, then ours could carry their supplies.

"Maybe we could pay him the price of the cart and ponies - maybe 50, 60 gold - though, for rescuing Eldon and Bingo, he might just let us borrow 'em."

He does some quick calculation. "Figuring the time it would take to talk to him, then harness them, that will set us back about a half hour to an hour. Might be worth the extra time in the long run.

"You all tell me whether I should get the cart or not. Otherwise, is there anything else we need to do before we go? Oh, and there's a livery in Angel Springs - you can buy carts, wagons, mules, ponies in the city."

If at least two people ask him to get the cart, he will leave Pippa there at the TossCobble's, and ask if anyone wants to come along to help get the ponies harnessed if he gets permission from Papa Samell, and let everyone know he'll meet them back here once they are ready.

"Anyone have lanterns, oil?" he asks. "Or some other decent light sources?"

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Thursday October 10th, 2013 11:21:25 AM

"Is not that far away, as haste is of importance, so I think to travel light and fast is the way to go. No need for a cart. I have Faoil here, ready, and he is a great tracker. We just need some clothes from the missing men to have their scent, some ponies for the others, and off we go! Hurry, they might need us!"

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday October 10th, 2013 1:30:12 PM

Shel looks around, wondering if she needs to return home and grab what little equipment she has for camping. "If we are going to take a few minutes, I can return home and grab my backpack, and a blanket. I don't carry much when I don't have to, so I'm woefully unprepared, to be honest. Unless you guys have an extra pillow and blanket, and can let me mooch some grub from you for the night."

[ooc]Shel is carrying almost nothing, but she'll be fine with setting out directly, if she can borrow some necessities from the others. If not, she needs a quick trip home. She's fine either way.[/ooc]

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew) 
Thursday October 10th, 2013 4:25:10 PM

"I like the sound of that there cart idea, Murphy. Hazel might be right about being quicker being better, but the cargo sounded pretty important, so if their cart broke down it'll be good to have a backup. Anyway, I got a lamp, some oil and a few... uh... 'emergency' rations in my backpack at home, so I'll run and get that if we have time."

DM Steven 
Thursday October 10th, 2013 5:53:23 PM

The group reassembles with Cora and Lilly. the prospect of going for a long walk doesn't really appeal to some. Perhaps a cart can help! Like Murohy says, a cart could allow some of you to rest along the way and if solething happened to Eldon's cart it could be used for the return trip...
Alouryn doesn't favour the cart but Odo likes it all the better.

(not much to go on atm... I'm letting you all decide on how to proceed and to reach a consensus... On foot, by cart, towards h Old teaider road, or elsewhere...
everyone can take time to prepare and fetch your gear.

Murphy the Overplanner Cart, or Cartless? (Kim McCoy) 
Thursday October 10th, 2013 8:06:37 PM

"All right - Hazel, I understand the urgency, but it looks like several of us need to pick up their gear at home. I can be quick when I need to be. Hazel - you can say yes or no - but if you were to run over to my place and start harnessing the ponies, I can meet you there after I see my folks at the Belly Buster. My family knows you, so just tell them what we're about if they ask what in the Wold you are up to. Anybody else can go grab what they need from home or where they are staying. Let's push it, all right? Everyone back here in 20 minutes."

He wants to be certain his friends think this is a decent plan. If they don't - he will listen to their counsel. If they do, he runs off to speak with his father (he pulls him aside to a private spot so others cannot overhear), then runs to his home to harness the ponies to the cart, and toss in a bunch of hay and some feed, thence to return to the TossCobble's place for departure. If he brings the cart, he will tie Pippa's lead rope to the back of it. The pony on the left is Nutmeg, and on his right is the mare, Sugar. "Sleepyheads can hop in the back, and bed down on the hay. I'll drive the cart. There's a seat next to me."

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Thursday October 10th, 2013 8:59:25 PM

Hazel looks and Murphy, and raises his shoulder.

"Ok, you win. I'll go start with the ponies. But hurry up!"

He takes Aluoryn's hand and go towards Murphy's house.

"Do you need to get something? I will teach you how to saddle a pony!"


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday October 10th, 2013 9:02:31 PM

"I think I'm with Murphy on this one. I think we need the cart, and it'll give me time to go get my equipment. If I don't have a comfortable spot to sleep, I'll be a mess. I'll be back in twenty.".

Shel heads to the old home place, gathering all her gear. She makes a point to drop off the 10 sided gold nugget and the two purple roses. She turns to leave, looks over her shoulder, and steps back to grab one of the roses and put it back in her hair. I can still look pretty and save Eldon, she thinks as she heads back to meet the gathering group.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Thursday October 10th, 2013 10:17:43 PM

[b]"Aye, the cart seems like the best idea. We may need to carry supplies back, and I'm in no mood to carry the load on my back. And if Eldon or Bingo are injured, a wagon would be a more suitable accomodation. We can all get ready while the cart is being gathered.

Edric heads back to gather his gear before heading back.

OOC: Sorry for missed posts, crazy week but things should be slower now.

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Thursday October 10th, 2013 11:43:15 PM

Eral agrees to help get a cart or two to help speed the passage along. "I'm not much for handling ponies but I am willing to help pay for a cart and ride in the back. I like the idea of borrowing or renting if we can." Eral will toss 5-10g in for the cart and the ponies.

He starts packing his gear and will take as much rest as possible until we get going. Whenever we get on the way he will rest as much as possible in the carts as well since it has been a long day and will probably be a long day. "Hopefully we can rotate drivers of the carts to help let everyone get as much rest as possible throughout the night."

OOC: Sorry for missing I am on a business trip and yesterday was a long day.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Friday October 11th, 2013 12:12:12 AM

"I've never ridden a pony before Hazel, but if it will get us there quicker I'm willing to learn" Alouryn shows no sign of objecting to holding hands with Hazel.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Friday October 11th, 2013 11:57:08 AM

Shel sprints back to the others, huffing and puffing when she arrives. "I'm ready to go, when you all are. I can ride in the wagon, but I'm going to be too hyper to fall asleep, at least for a while. Or, I can sit up front with you, and keep you awake, Murphy. I know riding along in the dark is going to get tough."

Murphy Bumblebee Leafwin Pipewood Halflings, Ponies & Cart Away! (Kim McCoy)  d20+6=12 ;
Friday October 11th, 2013 4:50:45 PM

"Thanks, Hazel, for getting the ponies hitched."

"Cora, Lilly - Hazel needs something your husbands have worn. A shirt, or shoes, or the like, that have not been washed since they wore them. His dog, Faoil, can track by scent. I have some bags we can put them in until we get close enough for Faoil and Hazel to take over."

Murphy asks his fellow party members, "Does anyone have a lantern and oil, or some other means to light our way? We don't want to drive in the dark."

Finally, once all members of the group have re-gathered at the TossCobble's home, he says to the two women, "Please pray for us - I know you'll be praying for your husbands." He gives them a hug, lets others take their leave or conclude any needed business or conversation, then says, "Time to move."

He checks Pippa's lead rope, makes sure it is secured to the back of the cart. Then he walks around, checking the wheels and axel pins. Finally he climbs up into the driver's seat. "Sure, Shel, that would be great to have you riding up front, make sure I don't nod off. You can learn how to drive, too. Though the ponies know the way, once we've set out on the road, if we don't stay on top of 'em, sure and they'll stop to graze, or sleep."

"All aboard who're coming aboard." He waits a few moments until people who want to ride have climbed into the cart.

"Up now, Sugar. Up now, Nutmeg." The towhead druid makes a double clicking sound by pulling the tongue from the inside of the cheek, and gives the reins an upward wave. He guides the cart to the south across the bridge, then takes the eastbound road toward Angel Springs, on the way to the Old Traders Road.

Once they are out of earshot of Humble's Ford, Murphy suggests, "If anyone has missile weapons - slings, bow and arrows, or the like - make sure they are kept at the ready. With the report of wolves out a couple of days ago, you can't be too careful."

[Handle animal: 12 - good enough for now]

[OOC: If anyone wants to slow things down before we get as far as described in this post, feel free to do so. I just figured we might want to be underway, but don't let me get in the way of something else you need to take care of.]

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Friday October 11th, 2013 10:25:41 PM

Fine by me...
Hazel feels like walking on the air while going to Murphy's house while grabbing Alouryn's hand.
When is time to go he ask Alouryn to ride next to Murphy, while asking his friend, with his eyes, to take care of her.
He takes the lead, riding Faoil, ready to track the missing halflings.

Murphy Bumblebee Leafwin Pipewood Squeeze right in (Kim McCoy) 
Saturday October 12th, 2013 3:58:45 AM


Murphy nods to Hazel. "Sure, Alouryn, if you want, you can sit on my left, with Shel on my right. If you see me nodding off, just poke me in the ribs." He doesn't say so, but feels pretty lucky to have such pulchritudinous companions bookending him as he drives the cart.

DM Steven 
Sunday October 13th, 2013 12:30:15 PM

As the group discusses the road ahead and how to explore the Old Traider Road Hazel and Murphy talk back and forth about using a cart or not. Hazel would much rather just get going but Murphy stresses the fact that he can assemble a couple of ponies and a cart while everyone prepares.

Hazel gives in if Murphy promisses to hurry... they have lost enough time already! And... who knows... perhaps every second counts. He does want something from Eldon and perhaps also from Bingo so Faoil can pick up their scent.

Hazel takes Alouryn by the hand and with Murphy they go to his home to get the ponies. Alouryn sure doesn't object to holing hands with Hazel and is more than willing to learn how to handle a pony... albeit perhaps more to be close to Hazel rather than the ponies.

Shel, Edri and Eral all seem to agree with the Cart. Shel would be most happy to rest on the cart for without sleep... she will be a mess. She gathers her gear and puts a nice rose in her hair. Even while on a rescue mission Shel considers she can look good... who knows... perhaps a Goblin will fancy her good looks :-)
Edric considers it even wise to take a cart for if they need to bring back supplies or who knows... casualties... a cart would be most useful. Eral too prepares for the journey and suggest to rotate drivers so each can catch enough sleep.

......

A little while later Murphy, Alouryn and Hazel turn up with a cart that is pulled by Suger and Nutmeg. Murphy also found a small lantern he could attach to the wagon. It comes with 2 refills. Pippa is tied to the back of the cart, her line well secured.

Goodbye's are given to Cora and Lilly with the promiss that the Humble's Sword will return with their loved ones.

Murphy hopes in the driver's seat and is quickly accompanied by Shel who is way too hyper to fall a sleep anyhow.
Then the sign is given : "ALL ABOARD"

Edric, Eral, Odo, Flimsipold all hop on the cart quickly finding a spot to sleep.

Hazel asks Murphy to take Alouryn besides him on the driver's seat. Murphy smiles... of course who wouldn't! Two lovely lades sitting next to him?! Of course one is spoken for... keep your eyes on the road Murphy!!

Faoil has sniffed some garments from Bingo and Eldon so Hazel takes the lead and rides with Faoil ahead of the cart.

....

All through the remainder of the night the wagon, pulled by Nutmeg and Suger, travels eastbound toward Angel Springs. There the Old Traider Road will take the travellers south.

Night slowly passes... some are snorring in the back. Others keep an eye out on the road. Hazel rides ahead of the cart while Alouryn is proudly watching her hero...

In the East the sun slowly rises what rewards our friends with a magnificent view on their beloved valley. The road follows along the Crescent River for some time. All shades of lively greens, flowers awaking, bees buzzing and the morning birds starting their morning song. Several hours after their departure from Humble's Ford Hazel and Faoil can spot the towers of Angel Springs. Chimney's smoking in the morning air are proof of a city that rises.

Then the cart comes to the crossing point. The road that leads to Angel Spring goes North. The Old Traders Road beackons the group to go South. Somewhere along that road something might have happened to Eldon and Bingo...

(from here on - depending where you go - try to make the appropriate checks friends... who knows what might be lurking along the Old Road...)



Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+7=27 ; d20+6=11 ;
Sunday October 13th, 2013 5:22:39 PM

Hazel, at the crossroads, tries to track the missing halflings.

Hazel Survival (+1 Track) Roll = 27
OOC: Natural 20 (Go Swords!)
Faoil Survival (+5 Track) Aid Another Roll = 11

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew)  d20+6=22 ; d20+6=12 ;
Sunday October 13th, 2013 5:27:31 PM

Odo will run home to get his backpack and drops off a fair amount of his winnings while some of the others see about the cart. Upon meeting up with them again at the Tosscobbles' he'll give Murphy his lamp and a flask of oil if he needs it before hopping up on the back of the wagon, having a quick snack from his rations and grabbing a few winks on the journey.

When he wakes again in the morning he'll have another snack, probably finishing off one of his trail rations, and offers food to anyone who doesn't have their own.

Other than that Odo keeps pretty quiet, and when he's done snacking he'll get Pebbledasher at the ready as Murphy recommended. He keeps his eyes peeled as well as he can for any sign of trouble as they head down the road (Perception = 22), but also has a think, trying to recall if he's heard of any dangers in these parts before (Knowledge: Local = 12).

Murphy Bumblebee Leafwin Pipewood At the junction (Kim McCoy)  d20+11=20 ;
Sunday October 13th, 2013 5:55:27 PM


"Y'know, I've been up all night. And the ponies need a rest." Murphy had stopped a few times during the night to let them take some breaks. "How about we take a short break, let the ponies roll in the grass, eat some food, then re-hitch and follow the trail. Now, who wants to take a turn driving?" Unless Hazel and Faoil say otherwise, he suggests we head south. He brought enough trail rations to feed everyone for a few days, to add to what Odo offers.

[Perception 20 on general principle]

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday October 13th, 2013 9:29:44 PM

Shel yawns and stretches. She didn't know anything about how best to find clue and track, so she kept quiet while the others figured out the route to follow. She had spent he night trying to keep Murphy and Alouryn entertained and awake. She had asked about their families, favorite foods, and anything else that came to her head.

As the group considered breaking, however, she knew she needed some rest as well. She could only cast her little jinxes when she had some sleep. As her stomach rumbled a bit, she added, "I'm ready for some breakfast, too. Whoever drives the cart needs someone to keep them company. And I fancy a nap myself, if some of you in the back can scooch over a bit!"

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday October 14th, 2013 2:27:31 AM

Alouryn enjoys the company of Murphy and Shel during the ride. She mostly watches Hazel and Faoil leading the way though. When they stop she is tired but sees no point in resting yet. She is far more intrigued with the art of tracking and studies Hazel and Faoil intently.

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+6=26 ;
Monday October 14th, 2013 3:46:44 PM

"This looks like a good place to rest and hopefully if we send a few people each way we might see a trail. Anyone have a guess of where they would be?" Eral will break out some rations and start eating breakfast. I'll take the drivers seat of one cart if anyone needs a break or I can just sit up front to keep an eye out.

Perception of 26 for the next leg of the trail. Nat 20

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19  d20+2=11 ;
Monday October 14th, 2013 4:12:51 PM

Edric chats with the others until slowly drifting asleep during the ride. Following the rest, he takes to watching the road for trouble.

perception: 11

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew) 
Monday October 14th, 2013 5:31:20 PM

ooc: Just going to post nothing to make the X go away because I can't really do anything yet.

Murphy Bumblebee Leafwin Pipewood At the junction (Kim McCoy) 
Monday October 14th, 2013 5:36:31 PM


"Thanks, Eral - you can drive for a spell while I catch some winks. I'll watch for the first ten minutes," Murphy says. "I'll show you a few maneuvers, let you get a feel for the reins, then I'm out for a while."

If Hazel and Faiol can tell for sure which way the men went, we'll go that way. If they cannot tell at all, the group (after breakfast) travels down the Old Traders' Trail.

DM Steven 
Monday October 14th, 2013 6:39:19 PM

During the trip Alouryn finds it very hard to sleep. She enjoys Murphy and Shel's company a lot but most of all her eyes are fixed on Faoil... or would it be Hazel... Shel enjoyes he small talk during the trip. Murphy holds the reighns well in hand and makes good progress. Suger and Nutmeg have no problems pulling a wagon filled wih only halfligs. Pippa trots slowly behind occasionally blowing her nose in the morning air.

At the crossroads the group comes to a halt... did Eldon pass this way and perhaps went to the city of Angel Springs or hasn't he made it this far... Hazel and Faoil try their best to detect possible cart trails coming up from the Old Traiders Road in the past few hours. After all, Eldon was supposed to have come home not long ago. In the bacj if the cart Flimsipold is loudly snorring...

Murphy makes sure the ponies can rest for a while. In the meantime he and Odo prepare some rations for the group. Eral and Shell are happy to dig in and add some of their own rations as well.
While Hazel and Faoil check the possibility that Eldon hasn't passes this place by, Eral tries to find clues he has...

A little while later, both are pretty certain Eldon and Bingo didn't make it this far... Once the ponies have rested and everyone ate their full the caravan is ready to start moving again. This time Eral is keen to climb onto the driver's seat while the others catch some sleep.So far all but Murphy, Shel, Alouryn and Hazel slept for at least several hours. Murphy and Shel want to catch some sleep. Alouryn feels tired but is not up for a nap yet. Her Hazel isn't planning to sleep either apparently.

Once Muprhy is sure Eral can handle the cart 'n ponies he finds a spot next to Shel in the back of the wagon and soon the both of them are also sleeping quietly. Slowly the cart follows the Old Traiders Road South...

Slowly hours go by untill suddenly Faoil comes to a halt... Hazel, immediately on alert stands next to Faoil and tries to see whatever it is caught Faoil's attention...There in the distance, Hazel thinks he sees some remains of a wagon...


Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+9=27 ; d20+8=21 ;
Monday October 14th, 2013 7:31:04 PM

"There! A Wagon!"
Hazel quickly goes to check on the wagon, together with Faoil.
Hazel Perception Roll: 27
Faoil Aid Another Perception Roll: 21

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=11 ;
Monday October 14th, 2013 8:58:53 PM

OOC: Perception roll of 11 if needed to see if Shel hears Hazel. I'm assuming she does, but if not, ignore this post.

"What are you yelling about Hazel," Shel growled in a snit. Clearly she wasn't a morning person, even though it wasn't the morning anymore. She elbowed Murphy, making sure he was miserable as she was. After shaking her head for a few seconds, she remembered what the group was hoping to achieve, and she crawled to her feet.

"What do you see, Hazel?"

Murphy Bumblebee Leafwin Pipewood Wha- what? (Kim McCoy)  d20+11=19 ;
Monday October 14th, 2013 10:34:54 PM


Here he was slumbering soundly when somebody or other yells, and then he feels a sharp elbow in his ribs.

"Wha- what... hey! Let me sleep." Murphy shifts to his side, ear resting upon his shoulder, and his hand covers his other ear. He attempts to resume dreaming about fishing with a pole on the ol' river.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday October 14th, 2013 11:10:20 PM

Alouryn is accustomed to late nights of dancing, but not this late. She feels fatigued but the needs of others always outweigh the needs of herself. She continues to ride beside the driver, this time Eral. Her head is nodding when Hazel's shout snaps her back to attention.
"Hazel, is there anyone with it?"
She strains to see from the cart, but waits for Hazel to respond before reacting further. She grasps her holy symbol and begins reaching with her divine connection to Flower praying things are alright, but preparing to start healing if they are not.


DM Steven - Catacomb Staffer Varian 
Tuesday October 15th, 2013 1:58:58 AM

Waiting on a couple of "Sold"ùs from Flim and Edric in the Catacombs. Thanks for finalizing the purchases lads.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Tuesday October 15th, 2013 5:33:19 PM

"Tell us what you see, Hazel. Whoever it is, we all need to be on the ready." Edric puts a hand on the hilt of his axe, just in case...

OOC: Forgot about the Catacombs, I'll finalize.

DM Steven 
Tuesday October 15th, 2013 6:03:28 PM

Lights already starts to fade when Hazel spots the wagon, or what's left of it, he and Faoil run of to it...
There in a curve of the road a wagon can be seen laying on his side... the pony or donkey that pulled is no longer there... Faoil and Hazel are the first to get to the wagon. The first thing they see is a heavily wounded man on the ground his back against the wagon. The guy's clothes are covered in blood... in his shoulder an arrow has burried itself deep... that must have ben very close to the heart...

From their own cart the rest calls out for Hazel for more info... Shel and Murphy are brutally awoken by Hazel's shouts. Alouryn feels exhausted but with Eral she manages to steer the wagon slowly towards the broken cart.

Hazel sees a lot more arrows... a broken hand axe even... supplies all around on the ground. No immediate answer to what hapened here.

"Well... lad... Will you pleasers help a true Buster???



Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+6=11 ; d8+2=8 ;
Tuesday October 15th, 2013 6:12:48 PM

Eral will jump down from the cart when he gets it close enough to see blood and make a heal check on the man and cast CLW if it is possible that the stranger might still live. "Hold on. Domi, Give me strength to heal this man."

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Tuesday October 15th, 2013 7:21:22 PM

Alouryn must be fatigued because Eral manages to cast cure light wounds before she can channel positive energy at the sight of the injured man.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Tuesday October 15th, 2013 8:19:27 PM

Shel stands up in the back of the cart, trying to get abetter look at the scene laid out in front of them. Once they get close enough, she hops out of the back, and makes her way to Hazel and the injured man. She waited for the others who had made contact with him to start the questioning. She was ready to jump in if needed, but didn't want to make him so nervous that they might not get the appropriate info.

Murphy Bumblebee Leafwin Pipewood Man down (Kim McCoy)  d20+11=16 ;
Tuesday October 15th, 2013 9:35:52 PM

The dream now banished from his mind, Murphy's head pops up to see what Hazel is going on about. When he sees the wagon and scattered debris, he jumps off the cart and hurries over to where the others are gathering. That has got to be Eldon, "What happened to you, Eldon? Cora is worried sick over you, and Lilly is wanting to see Bingo." He does not get in the way of Alouryn or Eral, as the old man may still need more help.

He takes a cursory glance around at the aftermath of the attack (Perception 16), the arrows, the handaxe, the general mess. "Who did this to you? How long have you been here?"

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+9=25 ; d20+8=17 ;
Tuesday October 15th, 2013 11:04:49 PM

Hazel lets the others heal the hurt halfling, while he checks for tracks or clues of the attackers...
Hazel Perception Roll: 25
Faoil Aid Another Perception Roll: 17

DM Steven 
Wednesday October 16th, 2013 5:10:46 PM

(Only 5 posts?? Will wait a bit longer to post - too drunk anyhow - I'll post in an hour)

DM Steven 
Wednesday October 16th, 2013 5:54:17 PM

Eral beats Alouryn, jumps down the cart and races towards the one on the groung hoping Domi will help him to stop the poor man from dying... Too tired to realise what is happening Alouryn sees Eral taking care of the guy's wounds. Hazel steps aside to let Eral using Domi's healing powers over the injured one.

Shel too gets up from the wagon to see what is going on but she allows the healers to take of his injuries before the questionning starts...

Murphy banishes his dreams from his mind. Fixated on the fact that they hope to find Eldon, Murphy hurries over to where the others are gathering and starts talking to the one he hopes is Eldon... Only to see that it's not Eldon who lays on the ground...

Murphy recorgnises Bingo Greenbottle!! His face is very pale in the evening light what is only intensified by the blood drenched overcoat he's wearing... the arrow sticking out of his shoulder penetraded deep into the flesh barely missing his heart so it seems.
Seeing his mistake he questions the whereabouts of Eldon and takes a cursory glance around the wagon...

Murphy make a knowledge Nature check to identify the arrows being Goblin made... A quick glance informs Murphy of the presence of a few torches, a blanket and a jar of orange cream... (make an Alchemy DC5 or Knowledge Nature 10 to identify hte cream) Sadly though Murphy also notices another halfling laying face down in the ground... his legs bent in an unnatural angle (clearly broken) and in his side a large cut. A cut deep enough to make all help come too late.

Everybody make perception check

Bingo's too badly hurt to start talking. But thanks to Eral's quick healing the poor lad is out of danger... for now... The arrow is still sticking out of his shoulder.


Faoil reacts nervous to the spot and sniffs at the right side of the road...



Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew)  d20+6=18 ;
Wednesday October 16th, 2013 6:48:31 PM

Odo holds his position in the cart, though stands up and looks over at the others and the wagon wreckage.

"Are they there? Are they okay?" he calls out to the rest of the Sword, sling still clutched in his hand.

Perception = 18

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=15 ;
Wednesday October 16th, 2013 8:33:50 PM

OOC: perception is 15.

Shel noticed Faoil reacting strangely as she was scanning the site of the apparent ambush. She nodded at Odo's question. "Yeah, how is he? Is he going to be okay?"

Murphy Bumblebee Leafwin Pipewood Checking the battleground (Kim McCoy)  d20+8=15 ; d20+11=14 ;
Wednesday October 16th, 2013 8:43:01 PM


"Bingo! It's you! Your faithful wife awaits you - and the child in her womb will need you to come home." Murphy gets down on a knee in front of his neighbor. "Also - you know I've always been a Buster - but for the games I'll make an exception - so, go ahead," he says with a wry smile on his face, "call me a pleaser." He turns his head. "Friends, our friend Bingo needs a bit more healing, and the arrow removed. What can we do for him?" He looks to Eral and Alouryn.

He stands up. "Everyone who is not attending to the injured or fallen - see if there are any others about." He holds up a wooden arrow shaft and indicates the fletching. "These are in the goblin style."

He excuses himself, and looks about. He sniffs the jar of orange cream, examines its texture. "I've seen this before. This is _(DM fill in the blank)_." [Knowledge, nature: 15]

He then goes to look at the badly mangled body. He leans down. "Hello. Can you hear me?" He waits a moment to see if there is any response - which he does not really anticipate. If there is no answer, no sound, he will gently turn the halfling over to see whom he fears it may be.

[Perception: 14]

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+5=13 ;
Wednesday October 16th, 2013 9:18:54 PM

Alouryn is apparently still too fatigued to be aware of what's going on (perception 13) She releases her hold on the divine energy she was prepared to channel and waits for Hazel and Faoil to give her some insight on the situation. She is still seated on the cart.

Murphy Bumblebee Leafwin Pipewood Appeal to Alouryn (Kim McCoy) 
Thursday October 17th, 2013 2:18:22 AM


"Alouryn - can you come over for a moment and help out Bingo, here? I believe he will be blessed by the healing arts of Flower," Murphy gently requests.

Flimsipold "Hin Billy" Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu)  d20+6=7 ;
Thursday October 17th, 2013 2:25:09 AM


Wiping the sleep from his eyes, and pulling a few strands of straw from his hair, Flimsipold sits up in the cart. He stretches and yawns. "We are stopped. Why are we stopped?" He scratches his ribs. "I'm hungry." He stands up in the cart, and through initially blurry eyes (Perception 7 - natural 1) begins to take in the surrounding scenery. He spots his hat and puts it on, and puts a piece of straw between his teeth.

"What sort of mess do we have here?" he asks.

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d6=1 ;
Thursday October 17th, 2013 6:33:32 AM

Eral is glad to have saved Bingo and will get him in a comfortable position while he checks around for more bodies to see if there is anything that can be done. "I will stay with Bingo but let me know if you find any more survivors."

Seeing that Bingo is still in pain he will channel positive energy to try and get Bingo a little more stabilized.

Channel positive energy for 1 point

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+9=25 ; d20+8=21 ;
Thursday October 17th, 2013 11:32:53 AM

Hazel goes to the right side of the road looking for more clues.

"Goblins...." - he says with anger.

Hazel Perception Check: 25 (+2 if Goblin)
Faoil Aid Another Check: 21

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19  d20+2=9 ;
Thursday October 17th, 2013 3:44:52 PM

Edric draws his axe. "We need to scout the area, we don't want to be caught unaware." Edric searches for any signs of where the goblins may have gone.

Perception: 9

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew) 
Thursday October 17th, 2013 5:17:49 PM

"What? Goblins? Where?" Odo asks loudly and with no regards to subtlety in response to Hazel. He has a look around (Perception still 18) but remains standing in the wagon.

DM Steven 
Thursday October 17th, 2013 6:59:39 PM

In no time the group is surrounding the ambushed wagon looking for clues and survivors but simultaniously destroying many of the tracks... Shel and Odo hope to hear some good news about Bingo's chances.Shek does take note of Faoil's odd behavious but already Hazel's on top of that.

Murphy feels somewhat offended to be named a Pleaser but he figures Bingo's in too much pain to realise what he's saying. He hopes Alouryn and Eral will further patch up Bingo while he looks at the other vistem. Murphy hasn't seen this one before but it is clear that all help comes to late for the poor lad.

The jars Murphy looks at the jar that contains an orange salve. He seels to have seen this before and he realises this salve will protect against Skinn Afflictions

Edric takes care of bingo and with a little nudge to getting up from the cart, so will Alouryn. Hazel and Flimsimold are combining forcesand scan the surroundings. As Hazel is keeping his eyes open he notices 2 vials tucked away in the wagon. After some time, Alouryn and Hazel are quite certain this raid was done by Goblins. From the tracks they can tell there muct have been between 6 and 8 people with this raid. Rhe goblins left the road going souh from here... they went into the direction of the forest. The tracks lead towards the area where Faoil searched earlier.
Clearly the group dislines Goblins,,,

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday October 17th, 2013 7:00:00 PM

OOC: Getting a post up to avoid a red x, since I have to run out for a bit. Don't want to forget.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+6=10 ; d20+6=7 ; d20+6=23 ; d20+6=26 ;
Thursday October 17th, 2013 7:07:17 PM

OOC: ninja'd by the DM!

Assuming the vials were pointed out to Shel, she takes a look at the two of them, casting Detect Magic, trying to see if any magical auras existed.

Spellcraft 10 on first vial, 7 on the second vial. The other rolls were duplicative. Stupid internet connection.

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock)  d8+2=7 ;
Thursday October 17th, 2013 8:18:44 PM

"Looks like its Goblin Hunting for us. Let Alouryn and I get Bingo Cleaned up a little and see if he wants to come with us or head home." Eral will cast one last CLW on Bingo and try to wake him and see if he is conscious enough to talk. "How are you feeling? Any Idea where Eldon was taken?"

Flimsipold "Hin Billy" Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu)  d20+6=10 ;
Thursday October 17th, 2013 9:10:51 PM


Flimsipold's eyes lose a bit of their blurriness (perception: 10), but he gathers that they have found Bingo, the place is a mess, and Eldon is not around. He sits down, and spends some time going over his spell choices for the day.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+8=17 ;
Thursday October 17th, 2013 9:13:18 PM

Alouryn examines the arrow wound carefully to see if it can be removed safely. (Heal check 17)

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy)  d20+3=16 ; d20+6=17 ; d20+11=26 ;
Thursday October 17th, 2013 9:42:53 PM


"Were you able to get the arrow out, Eral?" Murphy inquires of the cleric of Domi.

As he knows most of the people, more or less, from Humble's Ford, and some from Angel Springs and other spots around the valley, does he recognize the fallen halfling? (Knowledge: Local: 16) Or, is the deceased a stranger?

If for some reason Eral did not extract the arrow, using his limited healing skills, Murphy will attempt to do so - after he has Bingo put a wooden stick in his mouth so he does not bite his tongue (Healing: 17). Also, with the healing check, he tries to ascertain how much more aid he may need in this area.

Giving Bingo a few minutes to recover from his ministrations, he spends a little more time examining the field of battle - including moving aside the damaged wagon to see if anything (or anyone) is underneath, or if there are other things tucked in nooks and crannies, or scattered upon the ambush site. (Perception: 26).

"Hazel. Now that we've messed up most of the footprints - do you suppose that Faoil might get the goblin scent, or you get a feel for the footprints we may have missed over here?"

He really was not offended by Bingo referring to them as 'pleasers' - he was more amused, really, which is why he teased him about the moniker. Now that the young father has benefited from a bit more of the healing arts, he returns and asks, "Bingo - what can you tell us about what happened here? Did the goblins take Eldon with them?" He gives him some food and water, and spends a few minutes trying to coax out of him what he might know. He will help him up when he is ready, and get him moved over to the cart.

Murphy/Kim 
Thursday October 17th, 2013 9:44:28 PM


Oops - spent a lot of time on the post (interruptions), and did not see Alouryn's post on the arrow. Scratch Murphy's work on that if Alouryn took care of it.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Thursday October 17th, 2013 10:21:49 PM

"Here is the trail, I think we can follow, but I am not sure if we can go and leave Bingo behind!"

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Saturday October 19th, 2013 9:14:18 PM

"Perhaps we should bring Bingo in the wagon. He seems to have stabilized, but I don't think he could make the trip back on his own. However, every second Eldon is with the goblins is one he is in danger. We must follow."

Murphy/Kim  d8+2=10 ;
Saturday October 19th, 2013 10:19:49 PM


Let's assign Murphy's heal check (17) to aid another (+2) for Alouryn (total for her healing check thus is 19). He assists her in removing the arrow - and, if necessary, casts a cure light wounds spell (rolled max: 10) on Bingo immediately afterwards. (that should be 21 hp healing, and maybe 23 if you include +2 from use of the heal skill by Alouryn - so it would be surprising if he's not in fairly decent shape by now).

If Edric, who is quite strong, will help him, they should be able to get Bingo over and up on the cart - that is, if for some reason Bingo is not now strong enough to do it under his own power.

"I agree, Hazel and Edric. Let's follow the trail." He collects anything of importance left among the scattered supplies around the wagon, accepting anyone else's offer to help in that task, gets it aboard.

"I can mend the wagon, make sure it's usable, or we can do that on our way back - if we come this way," the druid says.

"We don't know how long we have to travel. So, let's get going." Murphy gets in the back of the cart with Bingo and whoever else wants or needs to be there. He offers more food and water to Bingo - and again asks if he can tell them anything about the event, and how long ago it may have been.

He also shows Bingo some of the boxes and bags in the cart. "If arrows start coming our way, hide under or between these. We are assigned to get you back in one piece, y'know."

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+9=14 ; d20+6=7 ;
Saturday October 19th, 2013 11:47:27 PM

"Let's go then, try to be quiet..."
Hazel Track Goblins Survival Roll: 14
Faoil Track Goblins Survival Roll: 7
Aid Another Rolls appreciated

DM Steven 
Sunday October 20th, 2013 7:04:12 PM

Eral and Alouryn take good care of Eldon. The Goblin arrow is securely removed and many of his wounds healed. Bingo soon looks up with eyes a lot brighter again.
Shel examines the vials but is unable to identify them... they do look rather familiar and pretty comon though... Meanwhile Hazel and Faoil are able to identify the trail where those Goblins took of. The trail leaves the road and dissapears into the woods South of the Old Traider's Road. There's no way Murphy's cart can take you that way... Perhaps Pippa could come alone, but Hazel soon realises it might be best to leave the cart.

Murphy first helps out healing Bingo. Then it's time for some answers...

"They attacked us at nightfall. First arrows were shot at us making our pony panick and run. It made our cart tumbling over. Then suddenly they were all over us... At least 6 Goblins popped out from the forest edge... we tried to defend but there were to many and I got shot. All became blurred but just before I passed out I saw them dragging Eldon into the woods. Eldon was expecting trouble.. why else did he hire that stranger.. but seems he hasn't be able to protect us either...
You must find Eldon... you have to rescue him..


When suggestions are made to take Bingo along on the trip, the man hestitates... "I'm sorry friends but I'm not cut out for Goblin Hunting. You won't be able to take yiur cart with you Murphy. Let me take it back to your home and inform the mayor and Lady Sarabella of what happened."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday October 20th, 2013 7:32:45 PM

"What stranger did Eldon hire, Bingo? Is that the stranger you are speaking of or is it someone else," Shel asks, pointing at the deceased body the group had found.

Shel grabbed the two potions, knowing the group would need them, if their inexperienced group were going goblin hunting.

OOC: After we get Bingo's info, someone else needs to check the two potions. Shel will carry them until then.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Sunday October 20th, 2013 7:46:11 PM

"Good luck Bingo, tell them we will bring Eldon back."
Hazel leads his friends into the forest...

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday October 21st, 2013 12:28:09 AM

Alouryn takes a moment to rest while the others decide what to do.

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy)  d20+9=20 ; d20+9=13 ;
Monday October 21st, 2013 2:33:09 AM


"So, Bingo, you said the attack took place at nightfall. Since you all were supposed to be back by yesterday, that must have been night before last, right?" Murphy asks for confirmation. "So you've been here, waiting for help, for a day and a half? Neighbor, I am glad you were able to hang on for so long.

"But Bingo - you are right - you need to get back home to your wife and the bun in the oven - and thank you for offering to take back the cart. The things in the back just make sure my family puts in our burrow once the cart gets there. But give us a few minutes. I need to put some gear on Pippa, then we'll send you on your way. Maybe Alouryn or Eral can speak a blessing over you on your trip back - though it was pretty quiet the way down here."

He takes some gear off of Pippa to place in the cart, and moves some that was on the cart to place in saddlebags on Pippa, so they'll have what's most useful with them on the trail.

Murphy waits for any additional answer or words Bingo and his friends may have to say, and bids him farewell.

He takes a few more minutes to examine Eldon's wagon on its side. Looking for damage, he will cast one mending spell on whichever part of the wagon appears to need it most. "Maybe on the way back we'll hitch Pippa up, and return Eldon's wagon to him."

Finally, he joins Hazel, mentioning to Alouryn and Shel - "Sorry I kept you up all night keeping me awake. No more sleep for us for a while, I'd wager. I hope our lead tracker doesn't fall asleep on the way."

The druid tries to help a bit with the tracking: Survival 20 (2nd roll does not count - grew impatient at lack of response to first attempt to roll)

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock) 
Monday October 21st, 2013 5:31:01 PM

Eral will work with Murphy on examining the wagon and anything around the area. "There is no use of us heading off if half of the group is going to be falling asleep on their feet but if you think you can make it lets head off not."

Eral will get geared up and pull out his shield and hammer. Following after the trackers and scouts he will head along the path that is chosen.

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew) 
Monday October 21st, 2013 5:53:41 PM

With a grunt Odo finally hops down from the wagon, stretches, and draws Ratcutter.

"I'm ready whenever you folks are." he announces as he performs a few quick slashes at the air with his longsword.

When the others are all ready to leave he'll try to keep to the back of the group as they travel.

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu)  d20+9=20 ;
Monday October 21st, 2013 5:57:31 PM


Flim is settled on his spells for the day. The journey was not as comfortable as his own bed, but the straw wasn't so bad for catching winks. "If you get tired, Bingo, just climb in the back. You can be sure those ponies know the way home."

To Hazel and whoever wants to take the lead, he says, "I'll keep a good eye out for the middle backside. Got to work out some important words." He finds a spot about two thirds of the way back in the gaggle.

DM Steven 
Monday October 21st, 2013 6:39:26 PM

(First some timeline clarifications. You left yesterday in the middle of the night and rode all day untill you you arrived today at nightfall. So when Bingo sais they were attacked at nightfall Bingo means yesterday evening while you were all celebrating your victory in the children's games.)

Shel and Murphy further talk to Bingo before heading out on the Goblin hunt.
"Yes... he was the one Eldon hired to help us get the wagon safely back in Humble's Ford. We lost quite some time to find someone to make the return trip. But the poor lad didn't stand a chance... Now that I think of it... I don't even know his name... So if you fail to find Eldon alive we will never know who he was... that's bad.

I don't know how long I passed out Murphy... and when I woke up I was all alone... when I tried to pull this arrow out, I passed out again.

Let me take care of your wagon Murphy, and if we can repair the wheelwe will be able to take this wagon back later. I now need to get back to Humble's Ford. How's Lilly? She must be panicking... please find Eldon and come home quickly..."


Then Hazel finds the track and when everyone retrieved all they need from Murphy's wagon the party prepares to go hunting for Goblins... Odo
's quite grumphy from the lack of sleep and Eral is worried that it's ludicrous to go out when most are about to fall a sleep where they stand...

As the group looks over their shoulder they just see Bingo carefuly turning the wagon and raise his hands to the group... ahead of you the forest awaits.

Only a bit later night is falling. The moonlight sheds a macabre light over the forest. A forest filled with noises of all kind... But sole are close to getting exhausted... from Bingo's feedback and Hazel's tracking expertise you know the tracks you are following are about a day old...

So my friends... do you press on or come up with a campsite under the open air...



Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+6=20 ;
Monday October 21st, 2013 7:30:07 PM

"I fear the trail can get cold, but there is no use in pressing tonight... let's better camp in a nice place, and start tomorrow at dawn. I'll do the first watch... people that need s to pray or study in the morning better have a full night sleep, and us dumb fighters can take turns to keep watch." - he ends with a smile.
Survival (to find an make a good camp for everyone: 20
He takes extra care in having Alouryn have a nice and safe place to rest.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday October 21st, 2013 9:11:58 PM

Before Bingo left, Shel made sure to tell him where to find his expecting wife, at Cora and Eldon's.

"Hazel's right. Even if we were to find the goblins tonight, what good would we do in their terrain in the dark? Resting until first light, then busting our hump to get after them would be the best plan, I think.".

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu) 
Monday October 21st, 2013 9:15:48 PM


"So, where do I sleep, then? Anyone have a tent?" Flim asks aloud.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday October 21st, 2013 9:28:29 PM

Alouryn will gladly take whatever spot Hazel finds is most appropriate for her. She will unpack her bedroll remove her armour and quickly fall asleep using her devotee robe as a pillow.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Monday October 21st, 2013 11:53:47 PM

E

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Tuesday October 22nd, 2013 12:36:51 AM

"Let's set up camp. Fighting goblins at night on their ground doesn't sound like the best idea. I'll take the second watch after Hazel."

OOC: Accidental previous post.

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13. Time to camp. (Kim McCoy)  d20+9=29 ;
Tuesday October 22nd, 2013 3:45:05 AM


Murphy has two tents. With another's help, each one takes about 5-10 minutes to set up, and sleeps six. He offers to get one or both set up - maybe just one would be better for now, as we need someone on watch - and perhaps not all will want to sleep in a tent. "Flim, you want a tent - help me set this one up. Yeah, I know that's not a typical bard task, but humor me tonight. You're the one who got all the sleep."

He sees to Pippa, offloading her burden, giving her some of the water he brought along, feeding, and brushing her down. If he can tie her near where some grass or safe foliage is, he does so.

The gear, for the most part, he sets near the tent and covers with a canvas, staking it down. He also sets trip lines several feet outside the perimeter of the camp using silk rope, and concealing it carefully (survival: 29 (natural 20)) - and he'll be happy to show anyone else how he did it. He points out to everyone where it is, so that, with care, the members of the group will not trip. Outside the camp a ways he digs a hole for waste, and lets people know where that is. He asks who would like to take that job next time.

For those who did not bring their own, he shares trail rations.

And falls fast asleep in his comfortable bed roll within the tent.

Odo Barfoot HP: 15/15, AC: 19/16/14 (Matthew)  d20+6=22 ;
Tuesday October 22nd, 2013 5:58:16 PM

Odo offers to take the last watch before unrolling his own bedroll in one of Murphy's tents, grabbing a quick snack and lying down to sleep. As before he'll offer food to anyone that doesn't have their own.

Perception = 22 for his own watch.

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock)  d20+6=26 ;
Tuesday October 22nd, 2013 6:33:33 PM

"I will take first watch since I was able to rest in the cart" Eral will stand his watch and get what ever rest he can in the tent in time to get up and meditate for the day before taking off.

Nat 20 for a 26 on perception.

DM Steven 
Tuesday October 22nd, 2013 6:52:37 PM

When night falls, the Halflings decide it's no use to further chase the Goblins... besides Hazel will have a hard time following their trail in the dark - even with the cloudless sky and almost full moon... Edric too finds it better to make camp right here and offers to taken second watch...

It worries Hazel that the trail might get cold but all things better that getting lost from sleep deprevation.... Shel nods in agreement. It would be foolish to attack a pack of Goblinoids when they can't see equally well at night.
'Resting until first light, then busting our hump to get after them would be the best plan, I think."

Dispite the fact that the Bard has slept during most of the trip to Bingo, Flim's main concern is where he will sleep... Murphy calm him down offering two tents for the group. He 'encoyrages' Flim to help out with settin up both tents... not very bardlike but not one tent has ever been built by playing music...

Odo offers last watch and then seeks comfort of his bedroll.

Alouryn makes sure she gets her bedroll close to Hazel's... armour undone she quickly falls a sleep.

Murphy mainly concentrates on tending for Pippa and making sure his companions have a safe spot to sleep in. He also prepare a couple of surprises for anyone or anything that appraoches thecampsite.

---------------------------------------------

The night passes quite uneventfull... so like Shel advised, the group rises at first light. Hazel and Faoilcan find the trail quickly. Tents and gear are loaded on Pippa. In no time the group is ready to follow Hazel...

Hazel, please make a DC 12 survival checl please to continue following the Goblin tracks...


Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Tuesday October 22nd, 2013 8:09:21 PM

Alouryn casts guidance on Hazel to aid him in tracking the goblins (+1)

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+10=14 ; d20+6=22 ;
Tuesday October 22nd, 2013 9:31:12 PM

Hazel thanks Alouryn from his blessing, with a gentle kiss in her cheek, and gets to follow the goblins with the help of Faoil...
Hazel Survival Roll: 14
Faoil Survival Aid Another Roll: 22
Faoil seems to get whiff of Goblin stink, and quickly advances, trying to recover ground...

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13. Rested. (Kim McCoy)  d20+9=23 ;
Wednesday October 23rd, 2013 2:07:30 AM


Murphy awakens and spends some time in prayer. He breaks fast, then asks Flimsipold to help him take down the tent (we just put up one). He takes down the silk trip lines, covers over the waste hole, repacks Pippa, and heads out with the others.

He lends his eyes to Hazel (aid another +2, survival: 23).

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu) 
Wednesday October 23rd, 2013 2:16:58 AM


"I am most certain that dealing with tents is not the proper role for a bard," Flim grumbles. "My fingers do best at flying over the strings, not at pulling up stakes or running tent lines." He speaks slowly to help Murphy understand his reasonable objections. "If I strain my back bending over to do this sort of thing, how will that help us fare against the goblins? You really need to think these things through better, Murphy. No doubt druids go traipsing through the woods all the time, setting up tents willy nilly. But not bards. Nope. Our role is to write things down, and tell stories, and make up songs. So, you do what you do best, and I'll do what I do best."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday October 23rd, 2013 7:38:18 AM

Shel wipes the sleep from her eyes, and wakes quickly. She was excited to go on the new adventure and save Eldon. "More working...less talking," she mutters to Hin Billy, patting him on the back in encouragement. "We've got to find Eldon remember. Let's get on the road!"

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu) 
Wednesday October 23rd, 2013 3:26:33 PM


Despite his protestations, Flimsipold did work with Murphy on the tent set up and take down. He decides the onerous task is grist for the mill.

Settin' Up The Tent
by Hin Billy

First you find a level place
Without too many rocks or bumps
Settin' up the tent
Settin' up the tent
Then you lay the ground tarp
Smoothin' out the many lumps
Settin' up the tent
Settin' up the tent
Unfold the blasted canvas mess
Spread it even all ways 'bout
Settin' up the tent
Settin' up the tent
Then you stake the corners down
Grab two poles and crawl inside
Settin' up the tent
Settin' up the tent
One end up - there!
T'other one too - there!
Crawl on out and grab the lines
Pull them taut and stake THEM down!
Settin' up the tent
Settin' up the tent
Before your eyes the tent does grow
Two thin poles hold up the canopy
Make all tight and neat and snug
Now your tent is fine for all to see
Settin' up the tent
Settin' up the tent
Doing this is lots of work
Murphy made me he is such a jerk
Settin' up the tent
Settin' up the tent
Now I'm sleepy - go inside
Fall asleep and in sweet dreams abide
The tent's set up
The tent's set up
[snoring sounds]


If any object to his singing a song while on the trail of the goblins, he says, "Oh, for pity's sake. They are a day ahead of us. If they can hear that far ahead, I should cut off their ears and sew them on."

Otherwise, he enjoys this jaunt through the woods. But his sling is ready.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Wednesday October 23rd, 2013 5:27:45 PM

Edric wakes and takes a small breakfast. After helping take apart the camp, he gives his axe a sharpening, pulls all his gear together and follows the group into the woods.

We got some Goblins to hunt!


DM Steven 
Wednesday October 23rd, 2013 6:04:37 PM

Slowly the group awakes. Some offer their prayers while then rest prepares a quick breakfast. Again Murphy asks Flim to aid taking down the tents.

"I am most certain that dealing with tents is not the proper role for a bard," Flim grumbles...

"More working...less talking," Shel mutters to Hin Billy, patting him on the back in encouragement.

Dispite his protestations Flim does help taking down the tents again..

(great postings friends - too bad there are only 6 posts and 5 players active. Also, I am rewarding Murphy a hero point for his postings for Flimsipold... I do need to know when we can expect Catalin to return... )

Once all is done Edric prepares to following Alouryn and Hazel deeper into the woods.

Wih a little blessing from Alouryn, Hazel has no difficulties to following the Goblin trail. Even Faoilnseems to have picked u the foul stench of them...

Some remains of a deserted camp give proof that Hazel is definetely on the right trail. The sun shines through the thick canopy above and is filtered through the leaves casting lovely twinkling lights all around the forest undergrowth. Vines and bushes carrying loads of berries accompany our brave Halflings as they pass...

Half a day of traveling brings the group to a swamp. Broken objects from the caravan loot are half sunk in the swamp. You even see a broken jar wih that orange goo in it...

Hazel can tell the Goblin trails leads straight through the swamp...

(al remember to make some appropriate skill checks)



Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock)  d20+6=13 ;
Wednesday October 23rd, 2013 7:19:36 PM

Eral will take up the rear of the group just in case something decides they want to come at us from behind or anyone falls into something they shouldn't "Watch your step"

Eral will keep an eye out around the party as they investigate the caravan loot.

Perception of 13

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=9 ;
Wednesday October 23rd, 2013 7:40:57 PM

Shel had learned to keep out an eye for random items of magic as she searched. While the others dug in the swamp, she used her ability to Detect Magic to see if anything in the much glowed brightly for her magical vision. "Why would the goblins have ditched all the items here? Look closely, maybe Eldon was able to leave us a clue..."

Perception 9

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+11=18 ; d20+8=16 ; d20+6=22 ; d20+1=10 ; d20+10=11 ; d20+6=21 ;
Wednesday October 23rd, 2013 9:26:21 PM

Even Hazel discovers himself singing quietly Hin Billy's song:
Settin' up the tent.. Settin' up the tent..
At finding the objects Hazel tries to get clues about the Goblins and the discarded items.
Hazel Perception Roll: 18
Faoil Aid Another Perception Roll: 16
After that Hazel will try to guide the group over the swarm keeping them as clean, dry and safe as possible.
Hazel Survival Roll: 22
Faoil Aid Another Survival Roll: 10
"We should be getting near them... please keep an eye open for ambushes while Faoil and I follow the trail."
He keeps looking for the Goblins Trail:
Hazel Survival Track Roll: 11
Faoil Survival Track Aid Another Roll: 21
As before, Faoil seems to be having better success following the trail with his nose than Hazel with his eyes.

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy) 
Thursday October 24th, 2013 2:37:12 AM

"Say, Hazel - can you tell if Eldon was walking on his own, or were the goblins carrying him, or what? Also, where all these things were spilled or dumped - any sign of a struggle here?" Following Shel's lead, Murphy himself looks about to see if he can spot anything that might tell them more about what happened here (Perception d20+11=19). He will collect anything of value.

"Hold on for a moment before we plunge ahead, friends," Murphy recommends.

He checks the ground ahead of Pippa so that she does not fall in something he is unaware of first - and has two ropes tied. 1. The lead to her halter, about fifteen feet in length. 2. The second one he rigs to go twice around her barrel over the pack strap chest pad, and one top loop to her withers and the second loop over her back. Then he coils the remaining portion so that there is about 25 feet of rope that can be tossed to someone if they start sinking in the swamp.

Murphy cuts in half a 50' length of hemp rope, then cuts eight lengths of just over three feet each. Each of these he ties in a loop at regular points along the length of a second 50' hemp rope, about every five feet. He ties a bowline at each end of the 50' rope so there is a loop of three feet circumference at head and tail.

Before they plunge ahead, he says, "My Aunt Nilli taught me swamps - the Culverwood has a few. Here are a couple of ideas to thing about.

"If you can find a walking stick - maybe four or five feet long - you can test what you're about to step in - or use it to catch your balance. If you find yourself sinking, sometimes it helps to keep it horizontal right in front of you, and that might make sure you don't sink over your head - and that way we have time to help you if needed.

"Another option - as we go through the swamp, each person who wants to can loop your hand through this," he says, holding up a section of the looped rope. "It will keep us together, and if someone sinks, the others can pull you out."

He uses his skills (Survival: d20+9=20) to help the party through the swamp (some of that as described above), and Pippa the pony, too (Handle animal: d20+6=20). And 3 Perception checks along the way: 16, 27, 18.

[OOC: Rolls stuck in accidental 'Post Private to DMs" hidden from view: d20+9=20 ; d20+11=19 ; d20+6=20 ; d20+11=16 ; d20+11=27 ; d20+11=18 ;]

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy)  d20+8=10 ;
Thursday October 24th, 2013 2:57:24 AM

Oh, and by the way - the berries we passed earlier? So long as they are edible, Murphy harvests quite a bit of them - eating a few now, but saving most for later.

Once in a while when he spots an interesting plant which can be helpful to the party or good for food, he will take a bit.

Huh. Knowledge, nature 10. Not so hot.

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu)  d20+6=13 ; d20+6=19 ;
Thursday October 24th, 2013 3:09:07 AM


Flim looks around at the broken, scattered items (Perception 13). He picks up a piece or two. If they don't look so interesting or useful, he will see how far he can throw them - aiming for a splash, if there's a puddle or more about.

He keeps his mandolin high up on his back, planning to keep it dry. "I didn't bring a stick." So, he'll grab on to that looped rope thing. Before they set out, he string his bow, and checks his arrows to make sure they are easy to reach.

"All right. Head 'em up, move 'em out!" (Perception in swamp: 19)

DM Steven 
Thursday October 24th, 2013 7:02:52 PM

Abit puzzled the group watches the swamp and the scattered items that appear to be left behind. Shel, Hazel and Flim take closer look From the look of it, it seems more that the Goblins threw away mainly rubbish. A broken jar with that orange goo, some pieces of wood.

The prospect of going through a swamp makes Murphy tutor the group about how to cross a swamp...

Hazel takes a closer look at the trail... he sees he Goblins took a straight pahth
through the march. However he also detects a trail a little further... this one appears to be a lot safer but will make it harder to follow the Goblins...

Taking the path through the swamp make's it easiest to follow the Goblins. You will however move at 1/2 your base speed.
Taking the harder, safer path allows you to go at 3/4 your qpeed

From the looks at the trail, it appeard Eldon walked by himself.



Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock)  d20+6=15 ; d20+4=9 ;
Thursday October 24th, 2013 8:03:15 PM

"I say we head the path the goblins took and see if we get a chance to catch up. Or we can head the other route and hope it meets up."

Eral is a little out of his comfort level in the swamp as he has never been in one so is glad to follow someone else's lead through the swamp while keeping an eye out on the rear of the group. (perception of 15)

While watching Eral will look at the orange goo to see if he can tell what it is using his knowledge of spells. (Spell Craft of 9)


Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy) 
Thursday October 24th, 2013 8:33:25 PM


"In the goblins' footsteps we know we're on their path, Eral - so I see your point. On the safer path we may catch up faster - unless the paths diverge significantly. I am open to either. Anyone else feel free to pipe up, but perhaps you can make the final call, Hazel. I'll follow your lead."

"Eral - that orange paste is to mitigate the itch from the goblin dogs. It was part of the purpose of Eldon's trip."

He grabs one of the longer pieces of wood - he'll take whatever is the closest to a walking staff or walking stick.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Thursday October 24th, 2013 9:18:17 PM

Alouryn knows nothing about traveling so she leaves the trail following and decision making to the experts.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday October 24th, 2013 10:37:19 PM

"If you think we can make it, I say we head through the heart of the swamp so we can follow them easier. At least we shouldn't end up lost. I don't want Eldon with those nasty things a scone longer than he has to be!". She grabs ahold of Murphy's jury rigged ropes if the group decides to take on the swamp.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario) 
Friday October 25th, 2013 12:09:43 AM

"We need to keep on the Goblins path... we don't know if Eldon tried to escape or is hurt on the way. We need to follow them."
Hazel has his jaw clenched. He worries for Eldon, for his friends, for Alouryn. He'll try to keep them safe.

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu) 
Friday October 25th, 2013 1:01:15 AM


"Through the muck and the mire it is, then. Right. Adventure. Rescue. Let's get Mister Eldon." Flimsipold steps over. "Time to grab the loopy rope."

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19  d20+2=15 ;
Friday October 25th, 2013 3:29:08 PM

"The other path may be faster, but we risk losing the path. Let us go into the bog, friends. I hope no one is afraid of a little muck." Edric gives the rope a tug to make sure it is secure.

Perception: 15

Odo Barfoot (by Kim McCoy for Matthew Ballentyne) 
Sunday October 27th, 2013 6:28:12 PM


"Though it seems we would move, uh, faster on the better path..." Odo begins, "Oh, very well. Into the swampy swamp. I shall pretend I were quite young and look to enjoy plashing in the puddles."

DM Steven 
Sunday October 27th, 2013 7:19:56 PM

The group briefly ponders the options to either take a safer route hoping to find the Goblin trail back later, or follow the trail of them straight through the swamp...
They quickly reach a consensus and heading is set go through the swamp.

Murphy uses a rope to ty everyone together to make sure no one gets lost. Hazel takes the lead and carefully scans the path ahead. Hazel makes sure the path does not get lost.

Every step you take makes your muscles scream. You're feet are sucked down into the wet sand... mosquito's fly abundently. The damp warm air makes it almost unbearable. Thegroup now walks at half speeds... squishing sounds accompany yoh all along the way.

Gradually you manouvre through the swamp, occasionally the Goblin trails circle around a patch of shallow water but you all are quietly alert so you don't loose their trail There's no sign yet of the ones you're chasing...

Please make perception and survival rolls...
.


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=4 ;
Sunday October 27th, 2013 8:42:22 PM

OOC: Natural one on Perception!

This is awful...this is awful...this is awful!. As much as Shel tried, she wasn't able to focus on anything other than getting out of the nasty swamp. The others were more or less carrying her, as she had cleverly staked out a position toward the middle of the rope and she hung on for dear life. She was completely oblivious to her surroundings during this part of the journey.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+11=31 ; d20+8=22 ; d20+8=24 ; d20+1=11 ;
Sunday October 27th, 2013 11:46:36 PM

Hazel Perception Roll: 31 (vs. Goblinoids; Natural 20)
Hazel Survival Roll: 22 (vs. Goblinoids; +1 if tracking)
Faoil Aid Another Perception Roll: 24
Faoil Aid Another Survival Roll: 11 (+5 if tracking)


Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19  d20+1=5 ; d20+2=21 ;
Monday October 28th, 2013 6:36:05 AM

Perception: 21
Survival: 5


Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy)  d20+11=13 ; d20+9=23 ;
Monday October 28th, 2013 1:17:39 PM


Murphy holds on near the front of the looped rope, slogging through along with his friends. He glances about and listens from time to time when he can briefly divert his attention from where his next step goes (Perception: 13). He is glad his Aunt Nilli did such a good job training him in how to live in and travel within the wilderness (Survival: 23).

"Got any songs suitable for swamp-walking, Flimsipold?" he asks.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+5=10 ; d20+3=10 ;
Monday October 28th, 2013 1:30:42 PM

(Perception 10)
(Survival 10)
Now that she is rested Alouryn is following the group while deeply contemplating the kiss Hazel gave her on her cheek.

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu)  d20+6=9 ; d20=3 ;
Monday October 28th, 2013 6:56:58 PM

Slog, slog, slog
Through the mirey bog
In the foot-sucking
Fetid-smelling swamp
"That's all I've got, Murph," says Flimsipold.

Perception: 9
Survival: 3

Odo Barfoot HP: 11/11, AC: 19/16/14 (Kim McCoy for Matthew Ballentyne)  d20+2=8 ; d20=6 ;
Monday October 28th, 2013 7:03:38 PM


Odo continues bringing up the rear of the party, longsword in his right hand, and left hand through the loop at the end of the rope. Sometimes he glances over his shoulder, or looks about, but mainly is focused on keeping up the pace.

"Slog, slog, slog is right, Flim!"

Perception: 8
Survival: 6

Eral Sunstrider (by Kim for Andrew)  d20+6=22 ; d20+2=3 ;
Monday October 28th, 2013 7:08:19 PM


Eral is nothing if not alert (Perception 22). Especially after he tripped and fell face first into the mud (Survival 3 - natural 1).

Once he stands up, those looking at him may note that he now blends in better with his surroundings.

ADM Kim - Aside to fellow players 
Monday October 28th, 2013 7:13:48 PM


I really do not want to be in the position of posting for people who do not post. Please, be regular in your posting. And thank you to those for whom this request is not needed.

The current schedule is DM posts Sunday, Monday, Tuesday, Wednesday, Thursday (a few DMs go for that, rather than Monday through Friday).

Remember: 5 minutes a day, 5 posts a week. You can always feel free to spend more than 5 minutes. For the sake of your own character as well as those with whom you play, try not to spend much less than 5 minutes. Read the DM's post, those of characters who posted before you, make whatever rolls the DM requests (or you feel are appropriate), and write it up.

DM StevenVDb"Thanks Kim. Untill now there hasn't been any reactions from the DM camp about Kim constantly posting for those who fail to post but in any case we need everyone to post for his/her own character.

Secondly, the idea behind the Sunday through Thursday DM schedule is that you all have the whole Monday to Friday to make a post. If in any case someone has trouble with this please let me know.


DM Steven 
Monday October 28th, 2013 8:07:17 PM

Slowly the group makes it's way through the treacherous swamp. About half day in the afternoon Hazel calls for a halt... Ahead he finds a da?ngerous patch of quick sand and alerts his friends. With Murphy's rope harnessing the group it's easy to make sure everyone is safe.

The swamp seems to go on forever. Bogs of water , bushes and occasionally a tree is all what our halfling friends get to see. Even the singer and storyteller appear to be less creative in this somber place...
Already dusk approaches and still there is no trace of Eldon and his kidnappers...the swamp offers little to no secure plaves to spend the night.
So there realy isn't any alternative than to press on...
Please everyone make a CON check DC 10 (If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. )

Then finally you see the edge of the swamp... A welcoming sight if it wasn't for that knot of Giant Toads that iq blocking your way...

https://docs.google.com/spreadsheet/ccc?key=0AsQwdCiG0SJudGpUbkxzYmxNQktLSmVvNzBJLXFGanc&usp=docslist_api

You all arrive fromthe South. The darker path is a safe path where you can walk at 1/2 your normal base speed. The lighter colors are mpre dangerous and allow you to love at 1/4th of your speed.
Please select a starting position. The knot of GiantToads is blockingnyour only way out.


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+2=15 ;
Monday October 28th, 2013 8:44:41 PM

OOC: Con check = 15. Also the link for the map doesn't work. I'll hold off on positioning until I can access a map.

To not know much about swamps, Shel did an admirable job of navigating rough relatively unscathed. She took her blue armband and turned it into a makeshift mask, trying to keep the nasty muck from flopping up and getting in her mouth. "Better a little protection than none, I guess."

Shel gulps and looks around at the others. "Des anyone else see those giant toads? Anyone happen to know much about them, like why they would be blocking our path?"

ADM Kim - Live map link 
Monday October 28th, 2013 8:52:50 PM


Swamp Encounter (HF - M2)

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 (Kim McCoy for C. Neagu)  d20+6=11 ; d20=6 ;
Monday October 28th, 2013 9:49:36 PM

"These must be the toads of doom," intones the bard. "Perhaps once or twice in your life - if you make a habit of traveling through swamps - they will face you. Their purpose is to spread warts. If their foul skin brushes up against you, then in due course will you gain brown and gray warts. The colors will spread across your skin, and more warts will sprout. Your form will begin to change as you sleep each night. Your eyes will be attracted to flying insects, and your tongue will elongate, and become sticky at the tip.

"Within a week to a fortnight, you shall be be transformed into a sizable toad yourself, and feel compelled to find a swamp. There you will eat what you can find... and seek out humans and halflings that you might infect with your hideous warts, and so pass on the curse. Only after you have communicated the curse, will it be lifted from you. Over the course of a fortnight or a week, your taste for insects will decline, and your form become more like what you were born with. One day, you will find yourself fully recovered."

He considers their bulk. "If they don't decide to swallow you, instead."

Flimsipold hawks and spits. "So, don't let them rub up against you. Mind their sticky tongues, too. You don't want their toady warty curse." Flim prepares his bow, and nocks an arrow. "Let's end this cycle of curses, and take 'em down!" He fiddles with his bow for a moment. "Go ahead, I'll lead from behind," he explains as he pats his bow.

Perception 11
Survival 6

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday October 28th, 2013 10:00:12 PM

OOC: K 36 for Shel.

Alouryn AC: 16/14/13 HP: 14/14 Fatigued (Vaughn)  d20=8 ;
Monday October 28th, 2013 10:33:18 PM

(Con Check = 8 )
Alouryn will be near the back of the party considering her fatigued nature.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (Corsario)  d20+2=8 ; d20+2=9 ;
Tuesday October 29th, 2013 12:31:11 AM

Hazel Con Check: 8
Faoil Con Check: 9
Hazel and Faoil, somewhat fatigued by all the tracking and the lack of sleep looks at Hin Billy with a questioning look:
"You surely are joking about the warts, right? I definitely don't want warts! Alouryn, stay back, everybody, try to get them from a distance!"
Faoil growls next to Hazel, ready to enter the fray!
J33 for Hazel, J34 for Faoil
Hazel gets his potion of Magic Stone and glups it in one go after getting three good size peebles from the ground.

Murphy Bumblebee Leafwin Pipewood HP 16/16 AC:15/13/13 (Kim McCoy)  d20+1=12 ; d20+8=27 ; d20+11=27 ; d20+9=17 ; d20+2=15 ; d20+6=8 ;
Tuesday October 29th, 2013 3:57:31 AM


Murphy listens to Flimsipold's words of warning. He says to Hazel, "He is right - you do not want the warts to touch you. Some sort of poison, I think." [Knowledge: Nature 27] He adds, "The toads can use their tongues to drag you close to their bodies. Have a sharp knife, dagger or sword if they get close, and try to cut the tongue quickly if they grab you with it. If they..." and here he gulps, and hesitates a moment. "If they try to swallow you, stab them inside as much as you can."

"That's a good idea to hit them from afar, Hazel. I can call an small elemental to attack them. Let's concentrate our weapons on the middle one, first," (#2) he suggests, "Then then left one [#1] and finish off the one on the right [#3] last - each one down means one less that can get us. And if we spread ourselves out some, all the better.

"Unless anyone thinks of a better idea, let's get to where our spells or missiles can hit them, then start the attacks. I figure they'll come after us once we start hitting. How about we move, if we're going to, then start the attacks at the same time? Someone count to 12, then we start - all right?"

Murphy prepares to summon nature's ally, small air elemental [HP 13(2d10+2) AC 17/14/14(+3 Dex,+3 natural,+1 size) Fort +4 Ref +6 Will +0], which he will direct toward toad #2 (currently at I6,7;J6,7 when it arrives. He waits about 6 to 12 seconds to allow others to prepare - unless the toads move their direction, in which case he casts right away.

Murphy is at K27. Pippa is at K28-K29.

Constitution check: 12
Knowledge: Nature: 27
Perception: 27
Survival: 17
Handle Animal: 8 (I guess he's not really focused on Pippa right now).

[OOC: Friends
1 - remember to roll d6 to find out nonlethal damage you take if you fail the DC10 constitution check
2 - There is a -2 penalty for each range increment past your first. For example, with range 60, anything from 61-120 has a -2 to hit]


Flimsipold position: N27. Flim's Constitution save: 15 - not fatigued

Flimsipold 'Hin Billy' Williewhim AC: 15/13/13 HP: 16/16 Inspire courage (+1 att/dam, +1 vs charm/fear) (Kim for C. Neagu) 
Tuesday October 29th, 2013 4:10:37 AM

Flimsipold decides to be the counter to twelve, and sings forth:
One, two, three, four, five
We found three toads alive
Six, seven, eight, nine, ten
We all set forth to win

Eleven, twelve we start
So shoot them in the heart
And let my words inspire
The warrior's skillful art!
Inspire courage = All who can hear gain +1 competence bonus on attack and weapon damage rolls, and +1 morale bonus on saving throws against charm and fear effects.

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19  d20+2=10 ;
Tuesday October 29th, 2013 5:37:04 AM

Though tired by the swamp march, the sight of the toads brings a second wind to Edric. He pulls a sling stone from his pouch and readies his sling.

Con: 10
Starting Pt: L35


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Tuesday October 29th, 2013 7:50:18 AM

"Remember, if you give me a round when we get within about 100' of them, I might be able to knock one of them out of the fight with a Sleep spell. Should I use that to try and put number three down, while the elemental holds off number two and the rest focus on number one?"

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock)  d20+3=18 ; d20+6=10 ;
Tuesday October 29th, 2013 6:00:28 PM

Eral wakes up from his stupor covered in mud and figuring out his surroundings. [b] Eww Toads, as if the swamp weren't slimy enough."[b] Eral pulls out his Shield and hammer and readies himself.

Con=18
Perception is 10
Eral will start at M29

OOC: Sorry about this weekend...



DM Steven 
Tuesday October 29th, 2013 7:40:16 PM

"These must be the toads of doom" Flimsipold muses as the group stands face to face wih the giant toads... He warns the Humble's Sword not to touch the Toads if they don't want to end up covered in warts,,,

Shel, pleased that she made it through the Swamp stands surprised... her blue makeshift mask covering her mouth that opened in surprise.

Alouryn is fatigued from the swamp exploration so she stays near the rear of the group. Murphy however takes point and summons an air element in order to help the group. Then at the sound of Flim's tune Eral and Edric prepare for battle,

So far it seems the Toads have not noticed the group. Slowly they hunt for insects, little birds and so on... of course, some in the group have the potential of being served as dinner...

Night is falling.., in less than half an hour it will be dark... time to deal with these amfibians..

Map updated...
Swamp Encounter (HF - M2)


Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (-3 nonlethal)(Corsario)  d6=3 ; d6=1 ; d20=15 ; d20=19 ; d6+2=7 ; d3=3 ; d6+2=6 ;
Tuesday October 29th, 2013 8:56:59 PM

Hazel Nonlethal damage: 3: He is 20/20 HP, 3 Nonlethal
Faoil Nonlethal damage: 1: He is 13/13 HP, 1 Nonlethal
Hazel feels tired from the march, but realizes there is no turning back now.
"At the count of three people! One, two, three!"
He lets out a couple of attacks using his rapid shot ability, all against the middle one (#2) as Murphy said.
Hazel Attack Roll #1 (+1 magic stone, -1 fatigued, -2 rapid shot, -4 range): 15
Hazel Attack Roll #2 (+1 magic stone, -1 fatigued, -2 rapid shot, -4 range): 19
Damage 1 (+1 magic stone, -1 fatigued): 7
Damage 2 (+1 magic stone, -1 fatigued): 6
Sorry, got a d3 in there by mistake

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Tuesday October 29th, 2013 8:58:09 PM

Shel runs up to M 22, trusting her friends to keep the creatures off of her while she got in position to begin casting her spells the next round. "Lets get them!"

OOC: I think a run is 4 x movement, which should get her to M 22. If I'm wrong about that, let me know.

DM Steven : movement in the swamp is at 1/2 of your base speed - so when running the halflings can get as far as 40 ft. This would get you close to M28 instead.

Alouryn AC: 16/14/13 HP: 14/14 3 non lethal Fatigued (Vaughn)  d6=3 ;
Tuesday October 29th, 2013 10:51:16 PM

(3 non lethal)
Alouryn will move to K33 and cast Guidance on Hazel imbuing him with energy from Flower to aid his next attack (+1).

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Wednesday October 30th, 2013 4:54:03 AM

Edric runs to M32.

DM Steven 
Wednesday October 30th, 2013 3:26:19 PM

Out for dinner with customers tonight so I might fail to post - but I will do my best to post anyhow...

GET THOSE COMBAT POSTS IN!!!
Those Toads won't be as nice as I am !!


Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(Bless 20 rnds)(A. Skomrock) 
Wednesday October 30th, 2013 6:42:25 PM

Eral will move to N27 and cast Bless on the group. "I'll wait in front or them. it will take us a while to get to them."

Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Lasts 2 mins or 20 rounds.

Kim - will post in an hour... 
Wednesday October 30th, 2013 7:45:53 PM

soon... have to finish up something elsewhere 1st

DM Steven 
Wednesday October 30th, 2013 8:11:03 PM

"At the count of three people! One, two, three!" Hazel says as he hurls a couple of well placed stones towards the toads - like Murpe said earlier:-)) Instead of waiting for the toads to attack the group, Shel takes a bold decision and runs towards the menacing toads...
Alouryn and Edric also move closer tothe toads...

The Toads have taken an intrest in you, and move closer toattack...
The rest remains fairly apathic about the toars...

Toad 1
Toad 2 - damage 13
Toad 3

Map updated...
Swamp Encounter (HF - M2)

(warning, map not fully updated but this doesn't work from my tablet )

Flimsipold 'Hin Billy' Williewhim AC:15/13/13 HP:16/16 Inspire courage=+1att/dam/charm/fear;bless=+1att/fear) (Kim for C. Neagu)  d20+6=26 ; d20+6=18 ; d6+3=8 ; d6+2=5 ; d6+2=3 ;
Wednesday October 30th, 2013 8:39:39 PM


Flimsipold kisses his bow, then looses an arrow that flies straight and true toward toad number two (att 26 [d20+4+2(bow)+1(competence)+1(morale)-2(range)], nat 20, threat, att 18 crit, dam x3 8+5+3=16 dam).
Greetings from Hin Billy!
And all the rest of us too
Come a little closer
We'll bury you in the slough!
Inspire courage continues.

Flimsipold moves forward to M25. He forgot about leading from behind.

======
[Everyone - add +1 competence bonus attack and damage rolls each round from Flim, and +1 morale bonus attack rolls from Eral (combined total +2 on attack roll, +1 on damage roll). Hazel/u], who attacked before Eral's bless, should bump up each of his attack/damage rolls this round by +1; and +3 attack (extra 1 from [u]Alouryn's guidance, divine +1)/+1 damage next round]

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday October 30th, 2013 8:58:11 PM

Shel moves forward to M 26 and begins casting her Sleep spell. She focuses on number three, hoping to knock him out while the group dealt with the other toads.

[ooc]DC 16 to resist Sleep spell.[/ooc]

Murphy HP16/16 AC:15/13/13 Inspire +1att/+1dam Bless +1att (Kim McCoy)  d20+6=7 ; d3=2 ;
Wednesday October 30th, 2013 9:08:19 PM


Murphy's potent summoned four-foot tall bundle of energetic air shot forward to attack the middle toad (I rolled 2 on d3, as all he could figure to communicate was to get the toads), but apparently the toad must have slightly shifted in place an instant before the small air elemental would have slammed it in a flyby attack, and all the toad feels (if it still feels anything) is a whoosh of swirling air off to its right side (attack 7 (nat 1)) in a flyby.

"Next the one on the left!" (#1) recommends Murphy. He moves forward to L25.

Odo Barfoot HP:11/11, AC:19/16/14 (Kim for Matthew)  d20+4=13 ;
Wednesday October 30th, 2013 9:18:39 PM


Odo, having brought up the rear, apparently had been focusing that direction. But with things getting lively in front of him, he redirects himself that way. He steps up next to Edric (M32) and slings a bullet at the closest toad (#1) on the left. The stone was not poorly thrown, but most of its energy was spent, and it glances off the side of the amphibian (d20+6+1+1-4=13, 14 needed). He readies another missile.

Flimsipold 'Hin Billy' Williewhim AC:15/13/13 HP:16/16 Inspire courage=+1att/dam/charm/fear;bless=+1att/fear) (Kim for C. Neagu)  d20+6=20 ; d6+2=5 ;
Wednesday October 30th, 2013 9:38:33 PM


[As my post for Flim was before the DM's post, and I let you know the post would be within the hour of my notice, and I did not see our DM post before Flim's, I'm making an addition post for him following the DM post. Not doing likewise for Murphy or Odo - just Flim -Kim]

Flim figures he'll try the same thing on the left-most toad thing. He kisses his bow, aims the shaft, and lets fly. Good! He hit! Though not so spectacularly as before. Hit AC 20, 6 hp damage (forgot to include +1 from inspire courage in the die roll for damage).

He continues to inspire courage with:
Get them warty warts, Kill them toady toads!
Shaft 'em, Beat 'em, Slash 'em with the swords!
Flim is glad there are not any other bards around to hear this one. He moves to M23.

Alouryn Inspired BlessedAC: 16/14/13 HP: 14/14 3 non lethal Fatigued (Vaughn) 
Wednesday October 30th, 2013 10:25:00 PM

Alouryn will call upon Flower to guide Odo's aim as he passes by her.

Ooc make that 13 a 14 Odo.

Odo Barfoot HP:11/11, AC:19/16/14 Inspired Blessed Guided (Kim for Matthew)  d3+3=4 ;
Wednesday October 30th, 2013 10:34:12 PM


[Due to Alouryn's post, I lied - just a little - this is not quite a 2nd post, but a revision to the results of the 1st post based upon Alouryn's guidance.]

"Well, bless Domi and Flower! Looks like the wee bullet knocked off a big wart on the side of that dragonfly eater!" Odo exults. "Thanks, Alouryn!" [4 hp damage to toad #1]



Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (-3 nonlethal) [Fatigued, Guidance, Inspired, Blessed](Corsario)  d20+5=22 ; d20+3=7 ; d6+3=9 ; d6+2=7 ;
Thursday October 31st, 2013 12:14:44 AM

Hazel: 20/20 HP, 3 Nonlethal
Faoil: 13/13 HP, 1 Nonlethal
Hazel feels the good feelings and powers of all his friends emboldening him. He can't let them down! But the small caress of Alouryn, touching him to guide him, is the one that really makes him feel great.
He lets out another couple of attacks using his rapid shot ability, all against the closest one (#1) following Murphy's recommendation.
I am considering that the #1 toad approached within 100' of Hazel, if I am mistaken please substract a -2 of the attack rolls.
Hazel Attack Roll #1 (+1 magic stone, +1 guidance, +1 bless, +1 IC, -1 fatigued, -2 rapid shot, -2 range): 22
Hazel Attack Roll #2 (+1 bless, +1 IC, -1 fatigued, -2 rapid shot, -2 range): 7
Damage 1 (+1 magic stone, +1 IC, -1 fatigued): 9
Damage 2 (+1 IC, -1 fatigued): 7

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19 
Thursday October 31st, 2013 2:34:48 PM

Edric rushes to L29, getting into range to unleash a sling stone.

DM Steven  d20=12 d20+5=23 d6+6=11 d20+9=27
Thursday October 31st, 2013 7:00:04 PM

PRIOR TO DM POST YESTERDAY

Flim kisses his bow and looses a deadly arrow... Toad 2 sinks into the mud its long sticky tongue dangeling from its mouth... That's one down and three to go!


TODAY's DM POST

Shel moves into position and focusses on Toad #3 hoping to immobilize the creature... The Toad falls into a magical slumber and remains in place! The Halfling sorcerer's spell is working wonderfully and this will most certainly buy the group some time!

The Air elemental Murphy summoned makes a flyby whoosh near the toads...
Murphy pushes forward through the swamp.

Alouryn, dispite being fatigued, calls upon Flower to guide Odo's stones... the fighter of Floy barely makes it but still the stone strikes true!

Having killed the first Toad, Flim hopes to do this again and fires another arrow! The Bard sure knows how to handle his bow and once again the arrow sinks deep into the soft Toad belly... the monster squaaks in pain and teror... it's tongue flipping in and out trying to get to those pesky halflings that are hurting them..

Hazel feels all the boons from his friends emboldening him and with his sling he hurls a couple of sling bullets at Toad #1. Only one hits but still that is surprising from this distance given the long march and scouting the ranger has gone through today.

Edric moves closer with the rest of the group...


One Toad down...
The other one a sleep...
The last one seriously injured already...

Toad #1 runs forward ( 4x speed - base 30ft - 1/2 swamp - total 60ft range) and comes up to Flimsipold... (hits AC23 - damage 11. The Toad starts to grapple Flim as a free action (no AoO) with the clear intention to Swallow the annoying bow wielding bard... (Combat manouvre 27 - grab succesful)

Toad 1 : -19
Toad 2 : DEAD
Toad 3 : no damage - SLEEPING

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(Bless 20 rnds)(A. Skomrock) 
Thursday October 31st, 2013 7:47:02 PM

Eral will run on up to N21 and see if he can distract toad 1 to get him to attack him instead of Flim. "Ahhhhh! Bite me you slimy no good reptile.

I don't think I can attack without chancing a hit on Flim but I'm not sure of that rule. Also, a charge won't work since I am slowed so I just will try to get up there and stop the thing from eating Flim

Odo Barfoot HP:11/11, AC:19/16/14 (Kim for Matthew)  d20+6=21 ; d3+3=5 ;
Thursday October 31st, 2013 8:03:32 PM


Odo goes forward to L30 and looses another sling bullet against #1 (hit AC 21), doing 5 hp damage to the Toad. "You'll not take our only bard, toad of doom!"

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+1=21 ; d20+1=3 ; d3=2 ;
Thursday October 31st, 2013 8:13:35 PM

Shel uses a spell at the toad attacking her friend and tries to blast it with a burst of acid.

OOC: Ranged touch attack, counting minus four for firing into melee was a Natural 20 for a total of 21! Confirmation roll is not a hit. Damage is 2 points.

Murphy HP16/16 AC:15/13/13 Inspire +1att/+1dam Bless +1att (Kim McCoy)  d20+6=22 ; d4+2=3 ; d6=6 ;
Thursday October 31st, 2013 8:42:56 PM


Murphy's small air elemental has turned about and flies forward, striking toad #1 (AC 22) in the back for 3 hp damage.

Murphy himself discharges a small lightning flash against toad #1 - 6 hp damage, DC 13.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (-3 nonlethal) [Fatigued, Guidance, Inspired, Blessed](Corsario)  d20+3=15 ; d20+3=17 ; d6+2=8 ; d6+2=4 ;
Thursday October 31st, 2013 10:48:54 PM

Hazel: 20/20 HP, 3 Nonlethal
Faoil: 13/13 HP, 1 Nonlethal
"Leave Hin Billy alone! Faoil, protect Alouryn!"
Hazel continues his barrage of bullets against the closest one (#1)
Faoil advances to K32 protecting Alouryn.
Hazel Attack Roll #1 (+1 bless, +1 IC, -1 fatigued, -2 rapid shot, -2 range): 15
Hazel Attack Roll #2 (+1 bless, +1 IC, -1 fatigued, -2 rapid shot, -2 range): 17
Damage 1 (+1 magic stone, +1 IC, -1 fatigued): 8
Damage 2 (+1 IC, -1 fatigued): 4

Alouryn Inspired BlessedAC: 16/14/13 HP: 14/14 3 non lethal Fatigued (Vaughn) 
Thursday October 31st, 2013 11:21:44 PM

Alouryn chants a soft prayer to Flower and suddenly she and Flim glow slightly with radiant energy. They are now connected spiritually and metaphysically.
Alouryn has used her at will ability to shield other, from now on half of Flim's damage goes to her instead and he gets a +1 bonus to AC.

Flimsipold 'Hin Billy' Williewhim AC:15/13/13 HP:16/16 Inspire courage, Bless) (Kim for C. Neagu)  d20+6=16 ; d6+4=5 ;
Friday November 1st, 2013 1:29:39 AM


This was not supposed to happen. The warty toad was not supposed to get so close. That's what bows and arrows are for!

This toad was close. Too close. Bad breath in his face close. The warts were nearly upon him as the toad had him in its grasp - "Ay!" he exclaimed from the pain - beginning to open its mouth. Dagger! No dagger. Long sword... give it a try. With only one hand available, Flimsipold somehow manages to pull forth his sharp, slicing weapon. With a narrow range of movement, he tries to slice (AC 16, 14 or better needed). And, if that worked, the noxious croaker takes 5 hp damage.

"Croak, croaker, croak. Ouch!"

Edric Lowbrook (Damian); HP: 12/12; AC: 21/13/19  d3=1 ; d20+3=4 ;
Saturday November 2nd, 2013 9:47:05 PM

Edric let's loose fumbling shot towards toad 1.

Attack: 1+5 = 6 (forgot to add bless and IC, not that it matters since nat 1)
Damage: 1+1 = 2 (see above)


ADM Kim 
Sunday November 3rd, 2013 3:59:46 AM

OOC: So that we all know...

DM Steven: What is the blue 'E' for at L15? -Kim

DM Steven : didn't you summon that Air elemental?

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(Bless 20 rnds)(A. Skomrock)  d20+3=22 ;
Sunday November 3rd, 2013 8:07:22 AM

OOC: Just posting to get rid of x.

If I can make an action I will try and Grab onto Film to get the frog off of him

Grapple or CMB check of 22 to grab Flim and try and help him escape




DM Steven 
Sunday November 3rd, 2013 4:20:09 PM

With Flim now dangling in the Toads mouth the Halflings panick and race for their Bard's aid... must be that his pleasant tunes are much appreciated... why else would one rescue a Bard?!?

Eral sprints through the muck to stand next to the Toad... shouting...

Odo throws a sling bullet from afar and hits the Toad flat in a bulging eye... the monster growls in pain it's jaws almost collapsing on Flim to literally bite him in half... Just a split second later Shel's acid burns the Toad's skinn and Murphy's elemental strike the creature in his behind... Murphy fails to strike. Hazel too indends to make frog legs for dinner tonight and bashes the thick Toad legs...

Alouryn is spiritually and metaphysically connected to Flim and can almost smell how the inside of a Giant Toad smells... Her head hurts from the gnawing jaws... But she feels there's stil life in the Bards mangled body.

Flim was caught by surpise! This was not supposed to happen... Dagger! Long Sword... ANYTHING THAT STINGS the Bard things as he perforates the Giant Toads palais...

Flim feels the jaws loosen as the creature collapses to the ground... making the mud around you all to splash up as it crashes into the stinking puddles...
Flim rolls out of the monster's jaws... safe and sound.

Now... that only leaves a sleeping toad to deal with next... Live and let live?!?


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday November 3rd, 2013 6:49:47 PM

"I hate to kill something for no reason, but if these are evil toads that will threaten future travelers, should we put it down?" She turns to the ones in the group that seemingly had more knowledge about the creatures, waiting for guidance.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (-3 nonlethal) [Fatigued, Guidance, Inspired, Blessed](Corsario) 
Sunday November 3rd, 2013 7:41:45 PM

Hazel, while being of the idea of letting the toad live, waits for Alouryn opinion to support it. Anyway he will keep watch in case someone wants to hurt it to prevent it, while prepared to attack the toad if it wakes up.

Alouryn Inspired BlessedAC: 16/14/13 HP: 14/14 3 non lethal Fatigued (Vaughn) 
Monday November 4th, 2013 12:05:29 AM

"I don't see any reason to do more harm here, is anyone hurt besides Flimsipold?"

Flimsipold 'Hin Billy' Williewhim AC:15/13/13 HP:5/16 (Kim for C. Neagu) 
Monday November 4th, 2013 12:50:15 AM


After tumbling from the grotesque mouth of the monster and landing with a splurch, Flim scurries back on his elbows, then groans. "What is it called when you bleed inside? Aside from when you eat roast goat as prepared by Morris Pastna, I mean?" He rolls on his side. "Aauushhhh"

He pulls his knees almost to his chest, then lies still for a few moments. "It feels better like this. You all just go on ahead without me. I will work on my memoirs here in the swamp."

Murphy HP16/16 AC:15/13/13 (Kim McCoy)  d20+2=20 ; d20+6=21 ;
Monday November 4th, 2013 2:34:53 AM


Murphy thanks the air elemental, and dismisses it. "Thanks, Alouryn, I'm fine," he answers the cleric of Flower.

"Flim - you really dive into your work, now, don't you?" Murphy asks his colorful, now bedraggled friend. He casts cure light wounds on him for 9 hp back (d20+2=20 should be d8+2=9).

"We need to get you cleaned up. You all right with us sneaking past the one that's sleeping? I'm thinkin' that's the way to go, myself."

He works his way back to where he left his pony, Pippa, and urges her forward. She seems fine with things (handle animal 21). He gets her back to O20-21, with himself at O19. He is ready to send lightning against the sleeping toad should it awaken, but otherwise intends to move as quietly as is practicable with the party to the left side of the beast.

Odo Barfoot HP:11/11, AC:19/16/14 (Kim for Matthew) 
Monday November 4th, 2013 2:42:45 AM


Odo thinks about what just happened. What if there had been more toads? If the skin makes you turn into a toad, like Flim said, what does being in its mouth do? Is Flim going to turn into a toad now?

"I think we should get Flim back to town. I'm afraid he might have the curse of the toads of doom, being in its mouth and all. Maybe that LaRue lady can help him, or one of the 2nd Lunch Club. Dinner Club? Whatever. Thing is, I don't see that waitin' around for Flim to turn into a toad while we're trying to rescue Eldon is such a good idea."

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20 (-3 nonlethal) [Fatigued, Guidance, Inspired, Blessed](Corsario) 
Monday November 4th, 2013 8:52:43 AM

OOC : Yes, maybe is a good time to "send home" all the PC's whose players have gone away... I mean, Kim is having to do a lot of posting.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Monday November 4th, 2013 3:27:52 PM

Do we have time to take Flim back? Who knows what could happen to Eldon?

DM Steven 
Monday November 4th, 2013 4:25:22 PM

As Flimsipold falls from the Toad's mouth he retreats into himself... scared perhaps... Odo too is concerned for his Bard friend and favours bringing the poor lad home. He's no use to drag along if he's too affraid to continue. After all... no one else among you has ever seen the inside of a Toad! At least not a live one!!

Though sad you are to let two good companions go you all realise that the rescue of Eldon can not be further postponed... Odo and Flim are convinced they can work their way back to the road and return home... seems like their adventuring days have come to a pauze.

Shel, Hazel, Alouryn wonder if the sleeping Toad should be given the Coup the Grace. Shel hates killing helpless things but considers the Toads evil enough to protect future travellers against it. Alouryn favours not to harm the creature. After all... weren't you invading their home?!? Though disgusting it may be but this swamp was the Toad Knot's home! Perhaps they were just protecting it against you...

And so the party of 8 is reduced to 6...

Flimsipold 'Hin Billy' Williewhim and Odo Barfoot decide to turn around and go home.

Alouryn, Hazel, Shel, Murphy, Eral and Edric will push forward and see to the rescue of Eldon Tosscobble. A daring journey that you can't yet see the end of... there has been no sign of the Goblin warriors yet... but you know they are somewhere up ahead. Now you're out of the Swamp the forest in front of you looms in shadows. The sky is slowly darkening as evening falls. Perhaps it would be good to find a safe spot and camp for the night. After all it has been an exiting day.

Flim and Odo will spend the night with you all to rest and will go home at first light of day...


(OOC - ADM Kim and myself talked about writing Flim and Odo out of the adventure. Though I hate to let them go I think we can safely say that Kim has done all he could to keep both Catalin and Matthew in the game. If they return, they are welcome to come back to the group (with certain agreements though).
Kim, many thanks for playing their part for several weeks.
The rest of you, I hope you're still enjoying the Humble's Ford game. If you have any issues with the game, me, the adventure or a fellow players please don't hesitate to mail me, your ADM or DM Kent. I'm always available on woldian.stevenvdb@gmail.com .

Also don't worry - I will tweak the current module for 6 players instead of 8 :-X


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday November 4th, 2013 5:34:24 PM

OOC: could one of the warrior types claim the magical +1 dagger we found a while back? I think Odo was carrying it. It'd be nice to have in case we get into a jam and really need magic.

"Good luck getting home. Hopefully, we will have great tales to tell you when we return. It'd make a great poem, I'm sure," Shel says with a smile at the two.

"What are we going to do for watches?"

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(Bless 20 rnds)(A. Skomrock) 
Monday November 4th, 2013 8:40:23 PM

"Be Safe on your travels. Your antics will be sorely missed. We will let you know how everything worked out when we get back with Eldon."

Eral gets all of his gear packed up in the morning to get ready for the next part of their adventure. "Hopefully we can get out of this swamp soon. I think my armor might rust." Eral will wipe of all the moisture from his armor and weapons while waiting to leave.

OOC: I can take the dagger but I probably will not use it much unless its needed just to be a magic weapon.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+9=25 ; d20+6=16 ; d20+11=31 ; d20+7=20 ;
Monday November 4th, 2013 9:55:04 PM

"Take care, friends, and save a seat for us at the Dancing Pig."
Hazel is sad at see them go, but he grabs Alouryn hand, and tell her.
"We will save Eldon, right?"
He looks at Murphy and the others, and smile to them.
Let's go, we have some heroics to do!
Hazel Survival Roll (Tracking Goblinoids): 25
Faoil Aid Another Survival Roll: 16
Hazel Perception Roll (Goblinoids): 31 (Natural 20!)
Faoil Aid Another Perception Roll: 20

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Tuesday November 5th, 2013 3:20:23 AM

Edric gives hearty farewells to Flim and Odo. "Take care and get home safely. We'll be back in no time."

"Let's get back to the chase. Eldon needs us."


OOC: I'll handle the dagger if you'd like.

Odo Barfoot HP:11/11, AC:19/16/14 (Kim for Matthew)  d20+7=22 ; d3+3=4 ;
Tuesday November 5th, 2013 9:34:14 AM


"So, we'll rest up with you - heaven knows we all need some rest after that journey through the swamp, and you all go on and get Eldon back for his Cora, and Flimsipold and I will go make sure he does not fall under the curse of the Toads of Doom."

He pulls out the magical dagger, cocks his arm, and throws it. The point sinks a ways into a nearby tree (AC 22 4 hp dam). "One of you use this to help rescue Mister Tosscobble. That will be my offer to the effort, since I can't be there myself."

In the morning he helps out around the campsite, eats a hearty breakfast, then gets ready to leave as soon as Flim is up to it. Before parting ways, he shakes the hand of each of his friends. He shyly asks Shel and Alouryn if he can give each of them a hug. If they allow such, his hugs are ginger and light, so as not to be too forward.

Flimsipold 'Hin Billy' Williewhim AC:15/13/13 HP:16/16 (Kim McCoy for Catalin Neagu) 
Tuesday November 5th, 2013 10:56:34 AM

By the time they reach the camp, Flim is feeling somewhat better. He does ask if someone can give him a 'little nip of healing' before they bed down for the night.

He cleans himself and his gear. In the evening he plays some songs for his friends. "Bring Eldon and yourselves back in one piece. Well, one piece each. Not all globbed together. Then someone come and tell me the rest of the story, and I'll write a song."

Flim takes Hazel aside for a few minutes. "Hey. I don't know what all happened during that toad thing. But all of a sudden, just as the toad started trying to swallow me, I started thinking about Alouryn. Not Mulberry. Alouryn. It was like I felt this tight connection, as though she was right there with me - despite all the spit and bad toad breath, y'know? Now, at the same time I was thinkin', 'Hey, this isn't right. She's Hazel's girl, not mine.' But I couldn't shake thinking about her for a while. Well, all I've gotta say is, you have one fine friend there. And I really didn't mean anything by it. You know my heart's for Mulberry. But I had to let you know. You're not gonna hit me now, are you?"

In the morning he asks everyone to get in a circle. Then he teaches them a little dance, in which people weave in and out of each other, and kick in the air, and stomp, and clap, and turn in circles. Then he says. "That's what life is all about. We weave in and out of people's lives. We do things with this one, with that one. We come close, we move on. Sometimes we come close again. Who knows?"

He says goodbye to Edric and Eral and Shel and Murphy and Alouryn and Hazel. "C'mon, Odo, let's get this show on the road."

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Tuesday November 5th, 2013 11:01:21 AM


Murphy takes the usual precautions at night - setting up silken trip wires, also digging a waste hole a ways from the camp site, then covering it back over before they leave.

He spends time with Odo and Flim. "Flim, I don't think you have any toad curse on you. I suppose it doesn't hurt to find out for sure, though."

"It's just been a few days we've been doing things together. Hope we can do some more. See you in a bit, I trust."

DM Steven 
Tuesday November 5th, 2013 5:21:19 PM

In the aftermath of the Toad battle the Halflings find a safe place to camp for the night. Flimsipold feels somewhat better. He struggles with thoughts about Alouryn and confesses them to Hazel. Murphy takes care of the evening routine by protecting the campsite with his tripwires.

The next morning the group takes breakfast all together. Odo's dagger sticks in a nearby tree for one of the six remaining brave ones to wield...
The group says goodbye one by one to Odo and Flim. They decided to return home and inform Cora and Lilly and Bingo -who should be back home by now -of their endeavours... after all they have not heard from the Halflings since they left Bingo. Who knows... Lilly might deliver soon!

Shell, Alouryn, Hazel, Murphy, Edric and Eral watch Odo and Flim as they leave the campsite to return home...

Then the group turns to face the woods and planes that lay ahead. Hazel and Faoil check for tracks and quickly find trace of the Goblin group.
So the group begins following the tracks once again, Though only 6 they uphold their spirit to free Eldon.

Back into action folks. I need walking order and appropriate rolls for travelling through dangerous woods...

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+1=7 ; d20+3=8 ;
Tuesday November 5th, 2013 7:55:37 PM

OOC: survival 7 and Perception 8.

Shel hugs both travelers before they return to the village. She waves goodbye as they disappear back through the swamp.

She was still distracted when they set back out on their journey, and see did not pay any particular attention to the group's surroundings. Many of their friends had left...for the time she was sulking and simply going through the motions.

How about side by side marching order? Three columns of two. Shel would be better in the middle or the back.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Tuesday November 5th, 2013 10:30:17 PM

Hazel discovers himself grabbing strongly his sling staff at Flim confession. But then he sees into his eyes, and smiles.
"She is a wonderful girl. Really magical. I am very lucky to have meet her. I can't blame anyone to feel in love with her."
And then he points a finger at the bard:
"But I saw her first! I made you a deal, I'll leave Mulberry all for you, and you leave Alouryn all for me. Deal?"
After that they embrace and share a bonding moment, a couple of young halflings in love (just not with each other :P )
[ooc]Hazel made some sweet rolling the day yesterday, I hope I can still use those[/ooc]
[ooc]Hazel Survival Roll (Tracking Goblinoids): 25[/ooc]
[ooc]Faoil Aid Another Survival Roll: 16[/ooc]
[ooc]Hazel Perception Roll (Goblinoids): 31 (Natural 20!)[/ooc]
[ooc]Faoil Aid Another Perception Roll: 20[/ooc]
[ooc]About the marching order, Hazel, mounted on Faoil, can take point, scouting ahead[/ooc]

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+4=9 ;
Tuesday November 5th, 2013 10:53:14 PM

Alouryn will likely be just behind Hazel so she can talk with him casually while he is not too busy tracking the goblins. While Hazel and Faoil are scouting ahead she will tell the group stories about Flower and the history of Humble's Ford to try to make up for not having a bard, but she's still new to story telling and makes a lot of mistakes. (Perform oratory 9) Still it helps to pass the time for the group.

ooc I'm assuming fatigue is gone from resting?

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+11=12 ; d20+6=26 ;
Wednesday November 6th, 2013 1:26:28 AM


Since Murphy pulling Pippa take up about twelve to fifteen feet, Murphy will be happy to be in the second and Pippa in the 3rd and 4th rows, with Faoil and Hazel out front, Alouryn next to Murph, and... - how do others want to be arrayed? If someone else wants to be ahead of Murphy, that's also fine with him, and he can be in the 3rd row, and Pippa behind him. Eral, Edrik - where do you prefer? Shel - behind Alouryn, or one of the guys, next to Pippa?

Aside from marching order, Murphy is just not his usual perceptive self (12, natural 1). However, he does a perfect job of leading Pippa along the way (handle animal 26, natural 20).

Post more than once if need be so we can sort out the marching order.

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+9=22 ; d20+9=25 ; d20+11=14 ;
Wednesday November 6th, 2013 12:35:28 PM

A few extra rolls for dangerous woods travel.
Survival: 22; 25
2nd Perception: 14

Any more marching order input? Will Edric perhaps go in the second row, and Eral helo watch out toward the back?

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+5=19 ; d20+2=9 ;
Wednesday November 6th, 2013 3:42:59 PM

OOC: Edric will go in the 2nd row.

Perception: 7+2=9
Survival: 14+5=19


DM Steven  d20+6=24 d20+6=20 d20+6=23
Wednesday November 6th, 2013 4:51:42 PM

With Odo and Flim now gone the 6 remaining brave adventurers push forward through woods and plains in search for Eldon. Hazel has no trouble in following the Goblin tracks. It's clear they are not concerned about being followed.

Hazel leads the party. Alouryn claims the second row and has Edric to walk next to her. Murphy, pulling Pippa, is pushed to thrid row with Shel at his side. Eral walks next to Pippa occasionally patting the pony at her flanks.

And so the journey continues... fatigue is gone thanks to a good night sleep. The dirt and mud from the Swamp dried up... it does stink however which somehow is annoying.

The day slowly passes... the sun goes to it's highest peak shining brightly on the lands before. When in the woods, the light is filtered through the overhanging canopy casting lovely twinkling lights on the forest undergrowth. It's warm but not too warm... just perfect for a good strong walk. If only they would not be out hunting Goblins it could perhaps be a perfect day for a picknick...

Hazel only : Highlight to display spoiler: { You hear growling... no one of your companions seem to have noticed! Faoil barks and growls too as he must have caught scent of something!... running paws... left of you... right also!! ... 2 maybe 3 canines... with everyone else oblivious to what is approaching you are the only one able to warn your friends!! }

You all see Hazel stiffen... Faoil barks and whines... Pippa too snorts... she's clearly nervous!!

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(Bless 20 rnds)(A. Skomrock)  d20+6=21 ; d20+2=8 ;
Wednesday November 6th, 2013 7:09:55 PM

"There, There Girl. It will be all right" Eral says while patting Pippa. He will calmly pull out his hammer and shield.

"Whats going on Hazel? He states as he looks around.

Perception of 21 and Survival of 8

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+9=24 ; d20+2=6 ;
Wednesday November 6th, 2013 8:46:19 PM

Hazel turns towards his friends, and in an easy voice tells them:
"2 or 3 wolves, surrounding us. Careful with the mounts, they can panic. Be ready."
Perception Roll: 24
Initiative Roll: 6
Faoil Aid Another Perception Roll: +8

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+8=20 ;
Wednesday November 6th, 2013 8:47:10 PM

Faoil Aid Another Perception Roll: 20
Sorry, forgot to roll

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Wednesday November 6th, 2013 9:07:49 PM

"Are they hostile Hazel?"

Alouryn will prepare to cast bless if it seems as though combat is inevitable.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Wednesday November 6th, 2013 11:11:31 PM

[b]"I think they are hunting us."[b]

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+6=20 ; d20+13=32 ;
Thursday November 7th, 2013 2:19:03 AM

Murphy notices Pippa's fear, looks to see if her alarm is focused on any particular direction.

Now that Hazel as well has pointed out that there are wolves surrounding us, Murphy attends (Perception 32). If he can see or hear the general area the animals are coming from, the casts entangle so that the near edge is a few feet to the side of the party, the far edge of the growing circle about forty feet from the near edge.

[This will not be a random, wild casting - Murphy gets a clue before he casts, and tries to place it as effectively as possible - that perception roll should help.]

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=22 ; d20+3=7 ;
Thursday November 7th, 2013 8:42:37 AM

Shel looks around scared at the mention of wolves. She prepares herself for a possible onslaught from a hungry four legged predator.

OOC: perception 22, and Initiative 7.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=18 ; d20+2=21 ;
Thursday November 7th, 2013 4:03:19 PM

Edric readies himself for the beasts, getting his axe and shield in his hands.

Perception: 18
Initiative: 21


Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Thursday November 7th, 2013 4:57:13 PM

By the way, the d20+6=20 in the prior post was for handle animal with Pippa.

DM Steven  d3=1 ; d20+4=14 ; d20+4=20 ; d20+2=12 ; d6+3=8 ; d20+3=13 ;
Thursday November 7th, 2013 6:54:56 PM

Eral notices how Pippa seems to be frightened but Murphy's soothing words keep the pony in check... Still, something did scare her so Eral checks with Hazel for answers...The ranger warns fis companions of the presence of 2 or 3 canines...When Alouryn asks if they are hostile, Hazel calmly adds that he figures they are hunting you all...

Now that everyone knows there is a pack of wolflike canines surrounding you" you start looking more closely...
Murphy suddenly spots a goblin dog running parallet along the road. He casts Entaglement hoping to trap the canine...(One is most certainly caught in the grappeling vines)

The other two jump from the forest edge an...

Goblin dog 1 is stuck in the vines
Goblin dog 2 jumps up from the vines and attack Pippa! (hits AC12 - damage 8 + alleric reaction ) have a skin rash)
Gonlblin dog 3 attacks Edric - hitAC 13

A knowledge nature check DC 15 will reveal that the jar with the orange cream will probably protect you from the Goblin dog rash...

map :tomorrow morning.



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday November 7th, 2013 7:27:34 PM

OOC: FYI. I'll probably be away from my computer until Monday evening after tonight's posts. Please act for Shel if I can't get a post up Sunday evening/Monday morning. She will be attempting to try and Color Spray the wolves attacking the group.

When she reacts to the wolves, Shel moves to the closest attacker, and attempts to blast it with a Color Spray, so long as she can do so without catching her friends in the blast.

DC 15 to resist the Color Spray.

Eral SunstriderAC:20/12/19 HP:16/16 Spells (4/2+1)(Bless 20 rnds)(A. Skomrock)  d20+5=6 ;
Thursday November 7th, 2013 7:31:57 PM

Seeing that Pippa is hurt, Eral lets Muphy handle her and moves to try and get between the pony and the wolf attacking her. Eral swings his warhammer to hit the wolf but misses VERY Badly(nat1).

OOC: Let me know what happened with my awesome Nat 1 on my swing.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+7=10 ; d4+6=8 ;
Thursday November 7th, 2013 9:10:31 PM

"Goblin Dogs! Get them!"
Hazel knows these beasts, and likes to bring them down.
He charges towards the one attacking Pippa and tries to hit it with all his strength!
Charging Power Attack Roll: 10
Charging Power Attack Damage: 8
He gets -2 AC until next turn for his charge...So he now is AC 15

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Thursday November 7th, 2013 9:59:10 PM

Alouryn performs her readied action and channelling divine energy from Flower casts Bless on the party (+1 attack). She wonders to herself uneasily if her whip has any chance of tripping something with four legs.

DM Steven 
Friday November 8th, 2013 1:07:58 AM


Forest Encounter Map

Sorry for the delay on the map folks. I can't edit the map from my tablet and it took me an over an hour to make this rather short DM post because I fell a sleep over my tablet... you should have read the nonsense that were written at that time.

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+4=6 ; d20+3=10 ;
Friday November 8th, 2013 2:54:43 AM

Pippa, feeling the bite of the goblin dog, tries to kick it away, but misses utterly (Hit AC 3 - should have been d20+1, not +4). She once kicked a dog who nipped at her, and knocked it back a ways, but that was more luck than anything. The wound irks her terribly.

Murphy takes the tanglefoot bag he carries and sends it in the dog's direction. It does not hit so solidly (ranged touch attack AC 11), however. [If that somehow did hit, then roll saving throw DC 15. An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.]

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+8=17 ; d6+3=5 ;
Sunday November 10th, 2013 10:06:11 AM

Edric snarls at the dog as it attempts to bite him. He levels a mighty swing of his axe towards the beast (Attack 17, Damage 5).

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday November 10th, 2013 3:41:52 PM

OOC: looking at the map, Shel will try to Color Spray goblin dog #3.

DM Steven  (Color Spray Shel : Will save d20+1=4 ; Time affected 2d4(3+4)=7) - (Goblin Dog# 1 Attack d20+2=15) - (Goblin Dog#2 Attack d20+2=20 d6+3=5 )
Sunday November 10th, 2013 4:58:51 PM

"Goblin Dogs! Get them!"

Dispite Hazel's warning, Shel is surprised when the Goblin Dog suddenly jumps out of the woods and attempts to bite Edric... however the Halfling Sorcerer is able to keep her wit in front of the fierce looking canine... The cone of dashing colors springing forth from Shel's hand causes the Dog to fall unconscious in front of Edric's feet!

Eral sees how the Goblin Dog's fangs bite deep into the hind quarter of Pippa... the Pony rears in panick towering high above the Halflings beside her. A little intimidated by the Dog and panicking Pony, Eral tries to swing his warhammer but misses badly...

(OOC DM Steven : I made a minor map correction. Murphy stated that the edge of the entangle as supposed to be 'a few feet away from the group'. I places it right next to you - as this would leave no space for Hazel to perform his action to save Pippa I have pushed the Entangle 5 feet further to the left)

Hazel wants to save Pippa from the Goblin Dog and charges into Goblin Dog #2. However his bold move made his aim pretty lousy...

Alouryn helps her friends by casting a Bless spell on the party. (Everyone get a +1 to your attacks - don't forget to add it folks ;-) )

As the bite of the Dog draws blood Pippa rears and tries to kick the Dog away... however her feet go wild and fail to wask the beast...
The Tanglefoot Bag Murphy throws also fails to glue the roaring beast to the ground. It would have made a mess of the Dog's dander filled fur...

Just as the Dog goes limp in front of Edric, he levels a mighty swing of his axe towards the Goblin Dog that tried to bite him earlier... his axe leaves a deep wound in the Dog's flank. But he's allready unconscious from the Color Spray so he doesn't realy notice what is going on anymore... on the other hand... he'll have a bad headache when he wakes up in a couple of turns...

Goblin Dog#1 slowly makes it out of the Entangling vines and throws himself into Alouryn... it's fangs clapping together as it just misses Alouryn's arm.

Goblin Dog#2 now stands before Hazel, Eral of course Pippa... Neither Hazel nor Eral succeeded to harm the Dog... the Pony is the largest of the three so in the Dog's primitive mind the most threatening and it did already tasts the Pony's warm succulent blood... So once again the Dog attacks Pippa bringing the Pony to the brink of Death... (I think Pippa - if it's a standard Horse/Pony has 13HP so this attack brings Pippa to 0 HP)

As Pippa falls to the ground, the Goblin Dog makes a 5ft step backward seeing who he will attack next...

Goblin Dog#3 is dreaming of stars... wide fields of green with little rabbits... a lush stream with cool water... it would be wonderful if only he wouldn't feel this annoying stinging feeling in his side.

Forest Encounter Map



Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock)  d20+6=15 ; d6+3=7 ;
Sunday November 10th, 2013 8:55:19 PM

Eral swings to hit the Dog again hoping to grab attention off of Hazel and Pippa. Hoping that Hazel will take care of Pippa and maybe bring her back.

Attack roll of 15 with Damage of 7 on the Goblin Dog 2 in front of me.



Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+3=22 ; d6+3=8 ; d20+3=9 ; d20+8=25 ; d4+6=9 ;
Sunday November 10th, 2013 10:42:53 PM

Hazel notices Pippa drop, but he is mostly concerned with the Goblin Dog attacking Alouryn.
"Get away for her! Faoil, defend her!"
Faoil moves to L18 and attacks!
Faoil Attack Roll: 23 (Forget Alouryn's Bless +1)
Faoil Damage Roll: 8
Faoil Trip Attempt Roll: 9
Hazel then charges against Gobling Dog 1:
Hazel Attack Roll (-1 Power Attack, +1 Bless, +2 Charge): 25
Hazel Damage Roll: 9
The fear of seeing Alouryn in peril makes both Faoil and Hazel a deadly duo!

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+5=15 ; d3=2 ;
Sunday November 10th, 2013 10:46:03 PM

Shel sees the dog #2 unattended for the time being and uses one of her minor magicks to fire a small burst of acid at the beast

OOC: Acid Splash cantrip-- ranged touch is actually 16, counting the Bless spell. It should hit, doing 2 points of acid damage.

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+4=15 ; d6+1=7 ;
Sunday November 10th, 2013 10:56:15 PM


"Oh, Pippa!" Murphy exclaims as she sinks gravely wounded to the ground. He stings the blasted dog that did this to her (ranged touch attack 15, damage 7 from electrical bolt), then places his hand upon his fallen pony.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Monday November 11th, 2013 4:03:50 AM

"Sleep well, beast!" Edric shouts as he lifts his axe above his head and brings it down on Dog #3's neck, delivering the coup de grace.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday November 11th, 2013 3:47:08 PM

Alouryn has a weapon with 15' reach so she should get attack of opportunity against any attacker. Unfortunately she can only trip with her weapon and I believe 4 legged creatures are impossible to trip.

DM Steven 
Monday November 11th, 2013 3:48:32 PM

Eral steps out of the front line to catch the attention of Goblin Dog #2. Once again he swings his warhammer and this time he knocks out a couple of teeth from the Dog's mouth... The beast yelps in pain... shakes its head and then... growls in anger...

Hazel notices Pippa drop but is mostly concerned with the Goblin Dog attacking Alouryn... He sends Faoil to her rescue! The Riding Dog is pretty fierce and bites down deep in the neck of the Goblin Dog... The Goblin Dog whines but isn't tripped. Hazel turns around as well and rams his Sling Staff into the flank of the Goblin Dog... The hounds goes limp due to the deadly duo!! The Ranger has saved his bonny lass...

Shel ignores the unconscious Dog in front if her and uses some minor magics so fire a small burst of acid at the beast...

"Oh Pippa!"

Murphy finishes of the Goblin Dog in all his fury for what the beast did to his beloved family Pony... Goblin Dog #2 also falls dead on the ground...

"Sleep well, Beast!" Edric shouts as he lifts his axe above his head and brings it down of Goblin Dog #3's neck, delivering the Coup de Grace...

...

and suddenly the forest falls silent...

...

Pippa lies dead on the ground in a pool of blood... Faoil howls softly as he approaches the fallen Pony. Murphy kneels next to Pippa placing his hand upon her... the light in her eyes has faded and now have a pale stare...

...


Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d8+2=3 ; d8+2=9 ;
Monday November 11th, 2013 4:58:28 PM

[Uh, I thought critters died dead a wee bit after reaching zero hp, as it was my plan to cast cure light wounds with this post. Keep in mind 6 seconds have passed since the dog dropped her to zero, so within 12 seconds of reaching zero the CLW would go into full effect. So that's what I'm doing.]

Murphy casts cure light wounds upon Pippa for [3 or 9 hp healing - it has been the custom to re-roll CLW if a 1 were rolled - so, unless that custom has changed - it should be 9].

"C'mon, girl, stay with us." He follows up the healing spell by taking some of the orange cream from one of the jars and rubbbing it over the two places the dog bit her.

(DM Steven, yead I wasn't sure if animals were allowed to go below 0... let me think about this till next turn... )

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday November 11th, 2013 6:21:15 PM

Shel holds her place, unsure of Pippa's condition. She wished she had the ability to heal sometimes, and this would have been a great time for those talents. She waits to see if Murphy's expression betrayed Pippa's fate one way or the other.

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Monday November 11th, 2013 6:49:16 PM


As he finishes the spell and begins to apply the paste, Murphy asks, "Was anyone else injured? Gather 'round here, all, please. Alouryn, can you ask Flower to help this poor pony? Maybe that thing you do that makes us feel better when we are hurt?"

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Monday November 11th, 2013 9:33:10 PM

Hazel feels bad at Pippa... Another victim of the Goblins. They will pay.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Tuesday November 12th, 2013 5:14:30 AM

"That dog nearly bit me, but I'm fine. I wish the same could be said for Pippa. But it's just one more reason to get those goblins."

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Tuesday November 12th, 2013 5:23:15 PM

"Looks like us humans made it out just fine. Hopefully we can get Pippa back up. WE need to get back on the path as soon as possible." Eral states while keeping a watch out while the others work on Pippa.

DM Steven 
Tuesday November 12th, 2013 5:45:00 PM

Murphy does all he can to save Pippa... he frantically starts rubbing the paste on the pony's wounds hoping it will help her recovering.

"C'mon, girl, stay with us."

Shel, Hazel, Eral and Edric stand aside and are awaiting for a reaction from Murphy... already some fear the worst...

Murphy asks Alouryn to call on the Flower...

...

Seconds pass. Pippa's side is bright orange from applying the paste... the healing magic rushes through the loyal animal's bruised and battered body...

Suddenly Pippa's legs twitch... she stamps her rear legs... a shudder runs through her spine... then she opens her eyes. Eyes that show life in them!!

Murphy emits a sigh of releaf as slowly Pippa regains consciousness. Slowly the large gaping wounds close leaving a large ugly scar... a scar that will never go away. A sad sign of a brutal fight...

...

Now... did anyone plan to go rescue Eldon or will you keep playing in the woods?!?





Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Tuesday November 12th, 2013 8:13:49 PM

Once Pippa is up and as hale and hearty as possible, Shel speaks with Murphy. "That little scar is nothing, Murphy. Badge of honor, is what it is. She'll have a neat tale to tell the other ponies once we get back home. Eldon will buy her a nice bucket of oats as well. Now let's go find him."

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+9=15 ; d20+11=23 ; d20+6=9 ; d20+8=11 ;
Tuesday November 12th, 2013 8:14:32 PM

Hazel smiles to Pippa and gives it a big kiss in the snout!
"Don't scares us like that, pretty gal! Let's find Eldon and save him..."
Hazel Survival Tracking Goblinoids Roll: 15
Hazel Perception Goblinoids Roll: 23
Faoil Survival Tracking Aid Another Roll: 9
Faoil Perception Aid Another Roll: 11

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d6=3 ; d6=6 ; d6=5 ;
Tuesday November 12th, 2013 10:40:50 PM

Alouryn channels positive energy from Flower for 14hp to every one then disapears in a cloud of holy energy. I am leaving the wold. Sorry for any inconvenience.

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Wednesday November 13th, 2013 3:40:24 AM


As beloved Pippa comes around, Murphy is elated. "Good girl. Good girl! Knew you weren't gonna leave us. Good girl, Pippa." He gets some food for her, and water. He appreciates his friends, and gives nods of thanks for their encouragement.

Then Alouryn sends massive waves of good energy over the group. Murphy feels it washing over him, and sees Pippa perk up even more.

"Whoa. Wow. Thank you, Alouryn." He looks up, "And thank you, Flower." He then sees a glow about the freckled ginger beauty. "What is happening?" He glances over at Hazel's face, as well as the others'. The normally talkative druid finds himself speechless, astonished at this... transfiguration? Disappearance into glory?

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+5=9 ; d20+2=13 ;
Wednesday November 13th, 2013 4:43:52 AM

Edric gives Pippa a pat on the head. "Don't scare us like that again! Now let's not waste anymore time. Back to the trail."

Survival: 4+5=9
Perception: 11+2=13


Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+6=12 ; d20+11=12 ; d20+11=12 ;
Wednesday November 13th, 2013 4:53:34 AM


"Edric... but, Edric, yes. But... Alouryn. Did you... Did you see that? What happened to her?"

Shaken at her disappearance, Murphy still does not know what to think. He makes sure that Pippa is fine, and calm now (handle animal 12), but then he looks around the area where Alouryn was standing. It's as though he is blind, though, as he really cannot discern how she went away like that (perception 12 - nat 1).

If all agree they need to get going, however, he will do so. He is still so wrapped up in the near loss of his pony, and Alouryn's glorious departure, that he really cannot focus for a while on what is happening around him (again, perception 12 - nat 1).

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Wednesday November 13th, 2013 10:00:28 AM

OOC: Wait! What? Vaughn is leaving too? Alouryn disappears?

DM Steven 
Wednesday November 13th, 2013 5:42:11 PM

Everyone's pleased to see Pippa standing again. Alouryn's healing washes over the group untill she suddenly dissapears... it can all be a dream you all share... (ooc more info next days)

A bit shaken with all things that happened, the group slowly prepares to continue on the trail of the Goblins...

(Delaying a turn or two here as I need time to sort a few things out)



Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Wednesday November 13th, 2013 5:42:47 PM

The bright light dissipates to expose Alouryn still standing there.

Whoa, I shouldn't channel that much energy from Flower at once. I feel really weird. Does anyone still need healing?

ooc: worked things out with DM and Jerry

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Wednesday November 13th, 2013 7:37:02 PM

"Welcome back? I have never seen anyone channel that much energy. It's no surprise you twinkled out for a while"

OCC: Ok then hopefully everything is good,

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Wednesday November 13th, 2013 7:39:01 PM

Hazel goes to her and embraces her.

"What happened? I felt like dying there for a second!"

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday November 13th, 2013 7:40:43 PM

Shel wondered if she was seeing things with her friend healing the group, disappearing, and reappearing again. Weird.. She walks over and pinches Alouryn hard on the arm. "Just making sure I wasn't seeing things. This trip is strange. I've never been this far from the town before," she adds with a smile and shake of her head.



Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Wednesday November 13th, 2013 9:48:58 PM


Running his hand through his wavy light sandy hair, the young halfling blinks twice, thrice. "Ah ah ... ah ah ... Alour ... Alour ... Alouryn." Murphy finally gets his bearings, and rushes forward to wrap his arms around Hazel and Alouryn. "Thought you disappeared. Thought you were taken to the heavens or something."

He pats them both on the back a few times. "We want you with us. We need you with us. I'm glad we did not lose you in that cloud." He squeezes one more time, then steps back. He goes back to fiddle with Pippa's tack, not knowing what else to say or do.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Thursday November 14th, 2013 6:56:45 AM

"D-did you just go somewhere? Whatever happened, I'm glad your back"

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Thursday November 14th, 2013 12:37:22 PM

"I'm OK, but I felt really close to Flower just now. I've never left the Ford either Shel it's a bit scary, but we have to rescue Eldon no matter what! Hazel, can you and Faoil pick up the tracks? I'm worried we don't have a lot of time. We're likely going to need all of that orange guck we have."

DM Steven 
Thursday November 14th, 2013 6:03:32 PM

After Alouryn's weird phasing in and out of the Wold everyone stands staring ateach other for a second. Alouryn is amased by the powers Flower holds... Hazel, feeling almost completely lost, falls into her arms hoping she will never vanish again...
Murphy hugs both of them... a hug that says more than words ever can...

Edric, Eral and Shel stand more or less perplex but they are happy all things are ok...

Noticing everyone stares at her alouryn regains her wits!

"We have to rescue Eldon no matter what! Hazel, can you and Faoil pick up the tracks? I'm worried we don't have a lot of time. We're likely going to need all of that orange guck we have."

...

"Well well... you did a fine job on those dander stuffed canines...", a voice suddenly says from the forest...

(Ooc say hello to Scott folks! He's working on his char sheet but he's ready to start posting right away. )

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+8=13 ;
Thursday November 14th, 2013 6:09:03 PM

"Who goes there?" Eral states while getting in between the new comer and the group to ensure there is no harm going to come from him.

Sense Motive of 13... Wow my rolls are pathetic...

Welcome aboard Scott.


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=11 ;
Thursday November 14th, 2013 9:21:53 PM

Welcome, Scott!

Shel holds her position, waiting to see who announced themselves to the group.

Perception 11.



Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Thursday November 14th, 2013 10:46:40 PM

OOC: Welcome aboard! My character is Hazel, a love stuck Ranger, and his dog mount Faoil.
Faoil approaches the new arrival and, after a second smelling, starts to lick his face.
"I see Faoil likes you, and that makes you a friend of mine. I am Bob Danderfluff LaRue, but everybody calls me Hazel."
He winks one hazel eye at the new arrival.
"What is your name? What are you doing here?"

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+11=16 ;
Friday November 15th, 2013 3:15:28 AM


Murphy moves around Pippa until the voice is before him and she is at his back. He looks to see what he can discern about the one who spoke (perception 16).

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+8=15 ;
Friday November 15th, 2013 12:18:53 PM

"If Faoil likes you you must be a friend. I am Alouyn Buttercup Bumblebottom. I am a Devotee of Flower. We are coming from Humble's Ford in search of our friend who ran into some ...er...trouble. Maybe you can help us? "
(Diplomacy 15)

ooc:{ I am denying falling in love with Hazel and just had a divine intervention moment. I carry a colourful ribbon whip that I use for dancing and tripping/disarming opponents but I'd never attack anyone with it (it doesn't do any damage anyway). I might try to hook you up with our Sorcerer Shel ;) }

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Saturday November 16th, 2013 10:32:34 PM

As he waits for the speaker to come out from shelter of the trees, he checks his placement of various items which may be useful in a pinch, such as his bags of caltrops. He thinks to himself that there is something vaguely familiar about that voice, but he is not certain.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=14 ;
Sunday November 17th, 2013 5:04:20 AM

Edric is startled by the voice, readying himself for a confrontation. As his friends warm to the stranger, Edric relaxes and introduces himself. "Greetings stranger, the name is Edric Lowbrook. Who might you be? From where do you hail?"

Perception: 14

OOC:Welcome to the party, Scott.


Adomorn Millstone (scott) 
Sunday November 17th, 2013 10:13:23 AM


"Greetings, I'm Adomorn Millstone."
Adomorn stands just 3 feet 1 inches short. His shoulder length hair is mostly braided and its black hue blends into the night shadows. His black eyes surrounded by a darker than normal skin complexion.

"Looks to me like you all are looking for something?"


Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Sunday November 17th, 2013 10:39:22 AM

"Some friend of us got attacked, one killed and another injured. But one was taken by those damn Goblins. We are looking for him to save him."

Adomorn Millstone (scott) 
Sunday November 17th, 2013 2:17:21 PM

"Yeah I saw some Goblins move up that way. It looked like they were carrying a halfling with them. It also looked like they had a couple of Goblin dogs with them as well. I followed along closely and they are just up a ways, about a few hours."



DM Steven 
Sunday November 17th, 2013 5:46:01 PM

The Humble's Sword Halflings act quite calm when suddenly a stranger walks up to them.

"Who goes there?!" Eral calls out...

"Greetings, I'm Adomorn Millstone." says the shady looking Halfling.

Dispite his looks, Faoil seems not to be aggressive and instead snifs his hands, clothes and boots while his tail wooshes left and right...

Faoil's welcome is enough for the group to intoduce themselves to the new guy... Adomorn Millstone.

Adomorn claims he saw the Goblins you are after... Think he's willing to help??

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Sunday November 17th, 2013 5:56:52 PM

" Think you could lead us to where you last saw their trail? We have been following him for a few hours now and have run into some nasty stuff." Eral is still hesitant but seeing Faoil's and Alouryn's reaction helps him settle down.

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+11=27 ; d20+9=13 ; d20+8=11 ; d20+6=23 ;
Sunday November 17th, 2013 6:03:13 PM

"Yes, please guide us find their trail."
OCC: Rolls for when we resume the pursuit
Hazel Perception (Goblinoids) Roll: 27
Hazel Survival (Track Goblinoids) Roll: 13
Faoil Perception Aid Another Roll: 11
Faoil Survival Aid Another Roll: 23

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Sunday November 17th, 2013 6:14:34 PM


"Mister Millstone? Haven't seen you since about this time last year." Murphy comes up to him and shakes his hand. "Glad you're here, Adomorn." He steps back and scratches his head. "You've got somethin' to you if you're willing to be keeping tabs on a pack of goblins all by your lonesome. So, you wanna help us rescue that halfling? Should be Eldon Tosscobble you saw - y'know, the handyman."

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Sunday November 17th, 2013 6:16:46 PM


"Oh, and about how many goblins did you see in the group?" Murphy asks Adomorn.

Adomorn Millstone (scott) 
Sunday November 17th, 2013 6:59:22 PM

"Murphy? I thought that was you, but I just could not tell until I heard your voice, and yes its been about a year now."

Adomorn smiles and shakes Murphy's hand then looks at the others as he listens to some of the questions.

"Yes I saw 6 Goblins and just a few Goblin dogs, and I would be more than happy to assist."


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday November 17th, 2013 8:35:48 PM

"Hey, I'm Shel. Glad to have you with us Adomorn! Eldon is a very good friend of ours, so we are in a bit of a hurry to make sure he's okay. Six goblins and a few dogs? That's going to be tough. Carrying Eldon, they probably aren't going to be able to make much time, so hopefully we can catch up to them quickly!"

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Monday November 18th, 2013 12:57:56 AM

"Glad you want to help. We have already lost some fellow, and the more the merrier!"

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Monday November 18th, 2013 5:33:15 AM

"Well met, Adomorn. We're always willing to join swords with a fellow halfling. Let's follow that trail."



Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday November 18th, 2013 12:56:39 PM

"Your assistance would be greatly appreciated Adomorn. Knowing what we are up against is a big help in itself. Hazel and his dog Faoil are our trackers. If you can assist them we should be able to find the goblins quickly"

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Monday November 18th, 2013 4:12:42 PM


Looking at the mess the battle left, Murphy pulls a few tools from one of the packs on Pippa's back. He takes two miner's picks. "Want to do a little clean-up," he explains. "If anyone wants to help, I won't object." The druid explains he wants to pull the carcasses of the goblin dogs a ways off the path, and to place them side by side. He takes care not to touch the body of the dog itself with hands or clothing, rather letting the end of the pick do the grabbing of the body, and hanging on to the handle of the pick to do the pulling.

As he works, he explains, "Edric was in last year's Crescent Valley Games. His team was doing quite well, making the final three. However, the Bad Apples pulled a fast one, outside the boundaries of the rules, eliminating his team. Not the only time they cheated last year, and it took a while to confirm that one."

Once the foul beasts' bodies are laid in parallel array well off the pathway, he well cleans off the pickhead in dirt and grass, and recommends the same be done by whoever uses the other pick..

"I've got a few more stories about our cousin, but maybe you want to tell your own, Adomorn," Murphy says as he cleans his hands on fresh grass, and restows the picks.

"I agree with Edric. Let's get going."

DM Steven 
Monday November 18th, 2013 5:39:21 PM

As the group gets introduced to one another it turns out our newest friend isn't a complete stranger! One by one they introduce themselves while Murphy decides to clean the tracks before going after the Goblins and Eldon. The good news anyhow is that Eldon appears to be still alive!

Question is... how long still...

Adomorn has laid eyes on the Goblins and their Dogs and more or less knows where they went. Dispite the fact that untill now Hazel has had little trouble following the Goblin trail it's still easier to have someone in the group who actually knows where the went!

"Let's follow that trail." Edric urges and most tend to agree.

...

It will take more time to get to know each other well... more time they will probably have later but now... they need to get after Eldon! His wife is counting on you all and... well you just don't want to dissapoint her.

Hazel and Faoil show the tracks... Adomorn nods... and then the both of them begin guiding the group further along the path.


Please tell me your new group positions - you can still walk with two side by side if you want.
And... you'd better make some appropriate rolls my friends... as Adomorn informed you, you are but a few hours behind them Goblins...


Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+11=31 ; d4=3 ; d20+9=17 ; d20+8=26 ; d20+6=21 ;
Monday November 18th, 2013 7:50:45 PM

OCC: Hazel takes the lead, mounted on Faoil. He thinks is better if he is some 10' ahead from the rest,
Hazel Perception (Goblinoids) Roll: 31 (Natural 20!)
Hazel Survival (Track Goblinoids) Roll: 17
Faoil Perception Aid Another Roll: 26
Faoil Survival Aid Another Roll: 21
OOC: Sorry, got a d4 there by mistake

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+1=3 ; d20+3=13 ;
Monday November 18th, 2013 9:48:09 PM

OOC: survival 3, Perception 13.

Shel allows of the male members of the group to aid Murphy in digging a hole for the carcasses of the dogs. "That's hardly ladies work, Murphy," she notes with a smile! while they bury the bodies. "We don't have to bury them that well, we need to get on the road to find Eldon!"

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+11=18 ; d20+9=13 ; d20+6=14 ;
Tuesday November 19th, 2013 4:49:17 AM

Murphy smiles at his friend's comment. "Well, I'm not a lady. Don't need to bury them, Shel. Just leaving them off to the side. Some other animals will enjoy a meal or two. If they can get past the itch."

Murphy is fine with keeping the same position he had before, unless someone wants to suggest a different order. He catches up on news with Adomorn as they go along - if he is close enough to talk, at least for the first hour of travel. "How go things at your family's mill? And your eldest brother, how is he?"

He grows quieter after a while, wanting to remain alert and not give away their position unnecessarily.

Perception: 18
Survival: 13
Handle Animal: 14

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=6 ; d20+5=9 ;
Tuesday November 19th, 2013 7:51:22 AM

Edric aids Murphy in clearing the corpses of the dogs. "It still angers me to think of how the Bad Apples stole that match. Of course, our win helps me to forget."

OOC: Edric will be in the front

Perception: 4+2=6
Survival: 4+5=9


Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+5=10 ;
Tuesday November 19th, 2013 11:36:47 AM

Alouryn will travel beside Shel probably near the back.

"I agree Shel, I'm not one for getting my hands dirty unless I'm planting flowers. You know that new guy seems nice, do you think he's cute?"*wink*

"I'm so excited to be outside Humble's Ford, but being worried about Eldon is taking all of the fun out of this adventure. Maybe someday we can all go on a pleasant trip; maybe even past Angel Springs. I'd dearly love to meet some Elves someday.I wonder how far away Hazel's been?"

Alouryn's eyes strain to watch her friend and his dog leading the party forward - unaware of anyone else.

(Perception 10)

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+6=21 ;
Tuesday November 19th, 2013 5:36:16 PM

[b]"Well met Alomorn. I agree I'm not too sure we need to bury these dogs. I say we get a move on I will stay at the back of the group to keep an eye out."[b] Eral will wait for the rest of the group to get ready to go and take up position at the back of the group to keep an eye out behind them and to the sides.

Perception of 21



DM Steven 
Tuesday November 19th, 2013 6:07:14 PM

The Humble's Sword more or less uses the same marching order as they once again go in pursuit of the Goblins they are after... Hazel and Faoil take the lead. Adomorn offered to help him but even without help of the newcommer the ranger and his loyal companion hardly have any problems following the tracks they left. Clearly they are not expecting anyone to be hunting them for they are hardly trying to conceal their tracks...

For some time the Halfling chat about various little things but after an hour or so they realise this trip isn't a picknick.
Gradually the flore has changed from lush undergrowth and deciduous trees to pines and brambles. Here and there you find some tasty looking berries but again... this isn't just a pleasure trip.

Up ahead the brambles look lot thicker... the path no longer allows you to walk side by side...

Change marching order if needed and hmm... you may want to roll some chekcs. Perception sounds easy but you may want to try a few more hunting checkq :-)

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=9 ; d20+1=5 ;
Tuesday November 19th, 2013 8:26:24 PM

OOC: ugh, Perception 9 and Survival!

Shel was too busy whispering back and forth with Alouryn to really focus on the scenery change. "Ah, the boys will be able to follow the trail. I'm not very good at that."

Getting back to Alouryn's question, "Well, he's not ugly, I don't suppose. I haven't really looked at him that way, just meeting him and all. We'll see if he seems nice..."

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+11=30 ; d20+9=24 ; d20+8=10 ; d20+6=23 ;
Wednesday November 20th, 2013 12:33:25 AM

"Be careful here!"
Hazel Perception (Goblinoids) Roll: 30
Hazel Survival (Track Goblinoids) Roll: 24
Faoil Perception Aid Another Roll: 10
Faoil Survival Aid Another Roll: 23

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy)  d20+11=12 ; d20+9=28 ; d20+11=21 ; d20+9=29 ; d20+6=22 ;
Wednesday November 20th, 2013 2:23:18 AM


Murphy initially is absorbed in thought about Adomorn, last year's games, Cora's anxiety (perception 12 - nat 1). The training in wilderness survival his Aunt Nilli gave him, though, along with living for a time in different parts of the Culverwood stand him in good stead (survival 28). His attententiveness improves significantly a bit later (perception 21). Walking through the brambles, his survival instincts peak (survival 29 - nat 20). He remembers chasing rabbits through the brambles on the edge of the clearing about half a mile from Nilli's place. "The trick is to change your flow of movement to match and counter the grab of the vines."

Pippa is doing fine, so far (handle animal 22). She and Murphy are about halfway back in the group as they thread their way through the grasping plants. He think it would be nice to have that entangle spell again. He takes a tanglefoot bag down to replace the one he tossed earlier. The bag of caltrops is along one side of the pack, the bag resting against the leather so as not to irritate the good pony.

Murphy Bumblebee Leafwin Pipewood HP16/16 AC:15/13/13 (Kim McCoy) 
Wednesday November 20th, 2013 2:26:57 AM


One more thing. The berries. Whenever they pass by a good bunch, he grabs a handful or two, and puts most of them into a bag. Unless there are different types of berries, in which case he puts them into separate bags. How can a druid pass up perfectly good berries?

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=7 ; d20+5=16 ;
Wednesday November 20th, 2013 9:31:51 AM

Edric tries to follow the trail but has a hard time picking up the tracks, distracted by his teammates gossip.

Perception: 7, Survival 16

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+5=17 ; d20+3=20 ;
Wednesday November 20th, 2013 11:57:40 AM

Losing sight of Hazel, Alouryn starts paying closer attention to her surroundings especially the brambles as she follows Shel through the thicket. She took some gardening classes when studying to be a Devotee of Flower at the Centre for Enlightenment which gives her some insight into these particular plants. She pauses her conversation with Shel to listen closely for danger. She her whip coiled around one arm to push aside the brambles and her other hand on her holy symbol. She is ready to cast light if it gets to hard to see.
(Perception 17)
(Survival 20)

Adomorn Millstone (scott) 
Wednesday November 20th, 2013 12:58:58 PM

Adomorn decides to get in the middle of the pack and the path starts to narrow. With Murphy bringing up the games last year, the memories fill his head to pass the time marching on the trail.

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+6=7 ; d4=2 ; d20+2=11 ;
Wednesday November 20th, 2013 5:12:11 PM

Eral continues on in the back oblivious to the most obvious things (Perception of 1....Again...). Hopefully he is able to keep up with the group...

DM Steven  d20=16 ;
Wednesday November 20th, 2013 7:07:21 PM

Steadily the group trots along the Goblin trail. Being slightly ahead of the group allows Hazel and Faoil to concentrate on the job at hand... the rest of the group appears to be somewhat distracted... Shel and Alouryn keep whispering among the two.Eral and Edric both try hard to stay focussed by the ladies shatter makes that near to impossible...
Murphy lead Pipa. So far the Pony has behaved nicely. As he passes a some brambles he collects a handful of tasty looking berries. Adomorn rries to fit in but his mind also is a bit distracted...

"Be careful here!" Hazel sneers to his friends hoping they will shut up...

Then suddenly Hazel, Faoil and Alouryn hear a twig snap...through the briars you can perceive a Goblin sentry... Hazel keeps focussing and is able to spot the Goblin sentry...

Everyone make a stealth check!!
Goblin perception check 16

Goblin Lair Encounter

- you can cross the briars at 5ft per movement phase. A double move allows you to cross 10ft per turns. If you make a succesful climb check DC12 you can cross 10ft per movement.
- the sentry is approx 160ft away from the lair
- Pipa will need serious persuasion to go through the briars.
- shooting through the briars will increase AC with 2 per 5 ft of briars
- there's a track that leads south which will allow you to enter the clearing without going through the briars
- stealth is by -4 when going through the briars
- you can see the lair entrance on the right


It now is entirely up to the Humble's sword to decide how to proceed...


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+7=20 ;
Wednesday November 20th, 2013 8:15:25 PM

OOC: Stealth 20.

Shel holds tight in her position. She turns to whisper to the others. "I think we need to take the long way around, don't we? It'll take forever for us to cut through those brambles. Even if they hear us on the path, we might be able to position ourself, so that we can limit the number of them that can get to us with the same briars."

Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario)  d20+10=23 ; d20+2=5 ; d20+5=13 ; d20+2=14 ; d20+4=14 ; d4+3=4 ; d20+4=14 ; d4+3=4 ;
Wednesday November 20th, 2013 11:51:38 PM

Hazel Stealth Check: 23
Faoil Stealth Check: 5
Faoil growls when he hears the Goblin Sentry, and Hazel realizes he should have hear them!
"Hurry, go by the trail as fast as you can!"
He moves Faoil to cross the brambles as fast as he is able!
Hazel Ride or Handle Animal Check: 13
Faoil Climb Check: 14
Hazel will try to cross to T8, please tel me how far he gets
When Faoil finishes advancing Hazel throws a couple bullets to the Goblin Sentry using his rapid shot ability.
Hazel Sling Stone Attack Roll: 14
Hazel Sling Stone Damage Roll: 4
Hazel Sling Stone Attack Roll: 14
Hazel Sling Stone Damage Roll: 4
Please apply the penalty depending on how far did he get...

(DM Steven : It takes a full turn to move to the other side and I need 2 succesful climb checks - once you come out on the other side you have no actions left for an attack phase. Please check your actions accordinly)

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d20+6=23 ; d20+6=7 ; d20+11=26 ;
Thursday November 21st, 2013 5:49:57 AM

OOC: EVERYONE - please read carefully

"Hush, don't rush, Hazel," Murphy whispers urgently. "A dog's bark does not mean panic is needed. There are goblin dogs about, too, you know. Calm. Stop." Murphy activates his message device, and hones it in on Hazel and Shel, so they can whisper back and forth as need be to communicate with each other at a distance. He grabs a big bag of caltrops and gives it to Hazel. "Most everyone, go on trail - hustle. If you know goblin, talk about toads, complain and swear. Hazel, you and Faoil can go through brush, and make as much noise as you want - in goblin - tell the sodbaubau you will kill it for going through the brush. Scatter the caltrops from this bag in front of the doors in the rock - if you want to, when you can."

Then he calls out in the goblin tongue in an alto voice. Brraekas, sodbaubau. Porr'gek djumee. Goblin translation: Highlight to display spoiler: {Shut up, bitch-dog. Home is near.}

He tries to pull Pippa forward, but she will not budge [handle animal 7 - great timing]. He drops the lead rope. (If someone else wants to pick up the lead rope and try to move Pippa forward, perhaps they will have better luck.)

He modulates his voice to a low tenor to make it seem like another person, and says, Gei bu prroff, lakshakh fsekh. Psledni chelo tam, gei buut'hak kpalop. Kha-kha-khai! Vyechrrom asadem neineichik - ksas roeman! Goblin translation: Highlight to display spoiler: { I run fast, beat you all. Last person there, I beat with this stick! Ha-ha-ha! Tonight we roast pony - maybe halfling! Our people glad see us bring this news!}

Murphy runs down the trail as fast as his legs will carry him, using a string of goblin invective. He also says in goblin, "They be happy see us. Guard - come see what we brought! Help us carry, or you get none!"

Perception: 26

-------- Aside ---------

Murphy spent a great deal of time growing up in the company of the only goblin he knows of who lives in Crescent Valley, as well as learning more about the goblin tongue from his brother, Kendry. The first time Kendry gave him a lesson in goblin, he punched Murphy in the throat - the first time his older brother had ever struck him enough to hurt.

As Murphy choked and gagged, Kendry explained in halfling that frequently punching each other is a common part of goblin communication. Bobbles, the goblin, said that was true, which is why he likes halflings who do not hit him.


(DM Steven : Kim, I would like to see some good bluff checks on this... can you please roll the dice for me? Thanks!

I'm assuming your first roll +6 was your stealth check right?

Please kindly make a Stealth roll for Pipa also... she might snort because you didn't handle her well :-X



Hazel: 17/13/15 - CMD:15 - HP: 20 / 20(Corsario) 
Thursday November 21st, 2013 10:24:35 AM

OOC: Just checking... Hazel is riding Faoil. Faoil is faster (twice actually) than the Halflings. Faoil can move and Hazel can act after Faoil moves (the beauty of riding combat).
I am wrong in something?


(DM Steven : I didn't specify that you could not ride through the briars. As I didn't, I'll allow you to go :-) )

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn)  d20+7=11 ;
Thursday November 21st, 2013 11:37:35 AM

Alouryn tries to quietly move down the trail but she moves too quickly to be quiet: she doubles moves to Q4. Trying too hard to avoid ripping her robes with the bramble she is snapping twigs with each stride.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Thursday November 21st, 2013 11:38:00 AM

oops (Stealth = 11)

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d20+3=16 ; d20=4 ;
Thursday November 21st, 2013 3:06:28 PM

Steven:
Right, that first roll was a 26 on stealth. He worked on keeping stealthy until breaking out in the full-voiced goblin tongue.
Murphy: Bluff:16 (gave a circumstantial +2, because Murphy started learning goblin about 6-7 years ago, knows several people who speak it, including a goblin and a very bright half-ogre/half-ogre mage bard, and the goblin sentry cannot see that he does not look like a goblin).
Pippa: Stealth: 4 (not a clue as to whether a pony gets any adjustments on stealth checks) - but Murphy mentioned the pony in his goblin discourse, so that's fine if the sentry can hear her.

By the way, if you can change above:
Porr'gek djumee.[ b ] Goblin translation
(no spaces next to 'b' in square brackets)
to:
Porr'gek djumee.[/b] Goblin translation
then my Murphy post above will look more as I intended, without strange extra-credit bolding.
Thanks!

DM Steven 
Thursday November 21st, 2013 5:43:51 PM

Waiting a bit longer as only 4 are in... you may need the others :-X

DM Steven 
Thursday November 21st, 2013 6:36:46 PM

Timecheck

Still waiting for Edric, Eral and Adomorn

DM Steven 
Thursday November 21st, 2013 7:07:00 PM

Ok - no DM post tonight it seems. It's past 1.00 AM... going to bed.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday November 21st, 2013 10:21:05 PM

Shel follows Murphy's lead and takes off running down the clear trail.

Adomorn Millstone (scott)  d20+1=17 ; d20+1=19 ;
Thursday November 21st, 2013 10:44:30 PM

ooc - not sure I'm even doing this right, so here goes nothing..
And I guess I accidentally rolled twice.. :(

Stealth check - 17


Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+1=20 ; d4=3 ; d20+1=5 ;
Thursday November 21st, 2013 11:05:03 PM

Eral will try and stay with Pippa after her reigns are dropped "I will stay along the trail as I am not too stealthy. Signal me when the coast is clear for me to move up"

20 on the handle Animal. Nat 1 on the Stealth check for staying still on the trail. Ignore that d4 its a miss click.

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy) 
Friday November 22nd, 2013 3:23:55 AM


[Adomorn - you get a +4 for stealth, so rolled a 20 - but at this point, don't worry about trying to be stealthy - unless you want to crawl through the brambles - in which case your two rolls apply, and, with the -4 adjustment, your rolls make 16 and 18. Your character can speak goblin - so feel free to make a comment in goblin, if you wish.]

[Eral - you can move now! With due haste - no worries about stealth. As Murphy recommended, "Most everyone, go on trail - hustle." Good job on taking over Pippa's lead rope and getting her to move.]

[Edric - do you want to run down the trail, too, or brave the scramble through the brambles, or do something else?]

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20-1=14 ;
Friday November 22nd, 2013 7:08:12 AM

"Let's stay to the trail. Fighting the brambles will only make us easier to detect." Edric double moves to R4.

Stealth: 15-1=14

OOC: Pardon the missed post, few too many drinks last night


Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Sunday November 24th, 2013 5:37:45 PM

Realising trying to be stealthy isn't going to help her, Alouryn runs to square E8 hoping to find some end to the trail soon.

DM Steven  Goblin sentry perception d20-1=9 ; Goblin Sentry Sense Motive d20-1=17 ; Goblin Sentry arrow d20+4=20 ; damage d4=1 ;
Sunday November 24th, 2013 7:06:39 PM

As soon as the Goblin Sentinel is spotted, Shel tries with succes to remain hidden. But just as she suggests to stealthy follow the path between the thorny briars Faoil barks... so Hazel spurs Flaoil and the dynamic duo brave the hedge hoping to pop out on the other side...

Murphy hopes to keep everyone on the trail vanish as he sees Hazel and Flaoil dissapear in the thorns...still he tries to fool the Sentry by acting like a Goblin himself... dispite a great impersonation of a Goblin that would mislead many, the Sentinel senses something's wrong... he begins to move towards the cave readying his bow...

Even though Alouryn and Adomorn hurry down the trail they manage to do so wihout the sentinel perceiving them.

Pipa could not be persuaded by Murphy to follow him down the trail so Eral helps him out. Like Edric, who suggested to stay on the trail and remain sneaky, they too run down the track together...

But Hazel's the only one brave (foolish?) enough to breaking through to the clearing behind the briars... for a split second he stands eye in eye with the Goblin Sentinel... not wasting time he immediatly launches a couple of sling stones. Both fly wide...

The goblin raises his bow and sends an arrow towards Hazel... (hits AC 20, damage 1hp)

Then the Sentinel shouts ans screams... probably trying to attract the attention of his friends...


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday November 24th, 2013 7:21:39 PM

OOC: from looking at the map, it seems that it'll be at least two more rounds of running before those of us on the path and get to a point we can engage the goblin(s). So Shel will be running as fast as she can down the cleared path this round.

Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario)  d20+5=13 ; d6+3=6 ; d20+3=8 ; d20+5=15 ; d20+5=7 ;
Sunday November 24th, 2013 11:33:24 PM

Hazel makes Faoil charge at the Goblin Sentry and try to trip him.
Faoil Charge Attack Roll: 13
Faoil Charge Damage Roll: 6
Faoil Trip Roll: 8
Hazel guide with knees (DC 5): 15
Hazel fight with combat trained mount (DC 10): 7
Hazel is unable to attack himself, as guiding Faoil on the charge takes all his attention. But he prepares to have an attack of opportunity if the Goblin tries to get past him.

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d20+6=22 ; d4+1=3 ;
Monday November 25th, 2013 6:38:01 AM


It's time to take care of things. Murphy summons a small air elemental, and sends it to attack the goblin sentry. Then he takes a plunge into the brambles, following the path that Faoil and Hazel broke through the hedge as quickly as he can.

The swirling figure of air shoots forth over the top of the brambles, and comes down to slam (hit AC 22) against the screaming sentry for 3 hp damage, and shoots away from the goblin, preparing for a return strike (next round).

As Hazel did not take the sack of caltrops, Murphy has it with him.

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Monday November 25th, 2013 12:06:18 PM

Alouryn continues running to D23 worried about Hazel when she hears the goblin shouting. Does this path ever end? she thinks to herself.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Monday November 25th, 2013 3:38:56 PM

Following Murphy's lead, Edric follows him into the brambles, readying his axe for an attack.

DM Steven 
Monday November 25th, 2013 5:35:18 PM

With Hazel engaging the Goblin sentinel on his own, Shel, Eral, Adomorn and Alouryn race down the path South... Alouryn wonders if there will ever come an end to it... Eral drags Pipa behind him ans checks to see where Murphy and Edric are...

Those two try to benefit from taking the same path through the thorns...once they get on the other side they see how Hazel and Flaoil charge into the Goblin Sentinel without succes...
They can also see how Murphy's air elemental succesfully kicks the sentinel in the behind...

With Hazel and the Air elemental attacking him, the sentinel attempts to get to the Goblin lair... he makes a 5 ft step to R15 (avoiding AoO unless either Hazel, Faoil or the Air Elemental have reach) and the he hurries towards the lair entrance...

Hazel notices another goblin coming out of the lair... he looks a little drowsy and obviously wonders what the noise is all about... his eyes open a little further when he sees the dog riding halfling and an elemental engaged with the guars... he shouts something over his shoulder but doesn't come nearer...

Sentinel : -3 Hp

DM Kent 
Monday November 25th, 2013 6:09:20 PM

Just FYI Guys and Gals, the third HF module is written and approved.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday November 25th, 2013 7:03:42 PM

[i]ooc: I think another 80' movement will take Shel to C 25.[/ooc]

Huffing and puffing by this time, Shel saw the bend just ahead of her. Hopefully in a few more seconds, she could get in position to aid the others. She kept running for all she was worth.

Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario)  d20+5=12 ; d6+3=6 ; d20+3=15 ; d20+5=15 ; d20+5=20 ; d20+5=8 ; d4+5=6 ;
Tuesday November 26th, 2013 12:04:08 AM

Hazel makes Faoil charge at the Goblin Sentry and try to trip him.
Faoil Charge Attack Roll: 12
Faoil Charge Damage Roll: 6
Faoil Trip Roll: 15
Hazel guide with knees (DC 5): 15
Hazel fight with combat trained mount (DC 10): 20
Hazel and Faoil charge again, and now Hazel is able to guide Faoil and attack himself too.
Hazel Power Attack Roll: 8
Hazel Power Attack Damage: 6

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d20+6=10 ; d20+11=20 ; d20+4=8 ;
Tuesday November 26th, 2013 2:23:03 AM


Murphy runs flat out to about V15, leaving the air elemental to continue its work.

The air elemental swoops from behind the fleeing goblin, but misses it, passing just over the sentry's right shoulder and continuing well beyond to about AJ 11. It does not yet notice the second goblin (perception 8), but Murphy does (perception 20).

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Tuesday November 26th, 2013 2:01:43 PM

Alouryn runs to N26 and stops to take in the situation.

DM Steven 
Tuesday November 26th, 2013 5:37:15 PM

??? Friends... you are in combat... there's a nest off Goblins ready to exit their lir and whipe the floor with you... ???

And only 4 posts??!!??

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Tuesday November 26th, 2013 6:00:09 PM

Eral will wake up from his mindless moving and runs to hopefully catch up with Alouryn at M26.

OOC: Sorry guys, Whole Family sick from bad stomach flu from our thanksgiving this weekend.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Tuesday November 26th, 2013 6:14:14 PM

Edric moves in a full run to S13.



DM Steven  Sentinel attack: d20+2=22 ; d20+2=15 ; d4=3 ; d20+2=11 ; d20+2=10 ;
Tuesday November 26th, 2013 7:29:32 PM

Shel, Adomorn, Alouryn and Eral who drags Pipa behind, contine to race down the track. They all run at full speed (2 move actions at quadrupple speed)...
By the time they come round the bramble corner, they an see Murphy's Air elemental making a flyby at the escaping sentinel.
Hazel ald Faoil once again charge at the Goblin but they fail to get through the sentinel's armor... the goblinoid shouts in anger and fear... but he can see his kin springing forth from the Goblin Lair... Murphy and Edric too race towards the Goblin.

With his comrades on their way to help, the Goblin sentinel turns around and drops his bow and unsheateqs his blade ( move action provoking AoO !)... but before he is able to wield it he is tripped by Faoil! He falls prone on the ground... Leaving his bow on the ground he tries to stand provoking yet another AoO! Once he stands, he raises the blade and brings it crushing down on Hazel... the angle is precisely chosen but it's not a confirmed critical hit. Hit AC 22 (nat 20) hazel takes 3Hp damage.

From the lair a couple of Goblin come observing what the noise is all about. As soon as they see what goes on two of them ready their short bow and send nother 2 arrows - one at Hazel, the other towards the air elemental...
At Hazel : hits AC 11
At elemental : Hits AC10



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Tuesday November 26th, 2013 8:07:00 PM

OOC: DM, can shel see the goblin archers well enough to target a Sleep spell at them? If so that's, her plan after moving forward 20'. If not, I'll make another post and adjust.

DM Steven : the Goblins coming from the lair are approx 150ft away so that makes it a DC15 perception check to have a visual on them

Shel moves forward, and begins casting her Sleep spell, hoping to incapacitate the archers and help the group that way.

DC 16 Will save to resist.

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d4+1=5 ; d4+11=15 ; d4+4=6 ; d20+11=28 ; d20+4=15 ; d4+1=2 ;
Wednesday November 27th, 2013 12:06:10 AM


Murphy hustles forward (possible AoO for goblin sentry against Murphy) to AD14 as he yells for the elemental and points toward the two crossbow-wielding goblins who just stepped out of the lair, one of whom shot at the elemental. He signals for the creature to go to them, then, making a whirling motion with his finger, hand and forearm pointing skyward, asks him to form into a whirlwind.

The air elemental is inclined to do so. It flies swiftly towards the pair, and begins to fly around in a very tight circle. Transforming into a twister, it picks up dust and debris from the ground, and possibly from the wall of the lair above the door if it is formed of earth. The goblin which loosed a bolt against the whirlwind a moment ago finds himself surrounded by the buffeting cylinder of air which reaches from the ground upwards to 30 feet - 5' in diameter at its base, 10' in the middle, and 15' in diameter at the top.

[Goblin #2 make a reflex saving throw, DC12, or take 5 hp damage. It must make a second reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking 1d4+1 damage per round. Take a -4 penalty to dexterity and a -2 penalty on attack rolls. After passing over the first goblin, the elemental moves over the next goblin #3, which will need to make similar saving throws, and potentially suffer similar effects - damage 2. The elemental will take up as many goblins as it can now and in the next few rounds.] [The whirlwind does not provoke attacks of opportunity against the elemental.]

The swirling cloud of debris which the whirlwhind kicks up itself quickly reaches a diameter of 15' around the base and upwards; obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, those farther away have total concealment. Those within the cloud of debris (basically AN15,16,17; AO15,16,17, AP15,16,17) must succeed on a concentration check (DC15 + spell level) to cast a spell.

Murphy Perception 28
Air elemental Perception 15.
Ignore the d4+11 and d4+4 - those were supposed to be perception rolls, but Kim's perception failed to note the d4 instead of the intended d20

Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario)  d20+6=22 ; d4+3=5 ; d20+3=21 ; d6+3=9 ; d20+4=22 ; d20+4=12 ; d4+3=4 ; d4+3=4 ;
Wednesday November 27th, 2013 12:44:28 AM

Question: Hasn't Faoil been able to trip the Goblin?

DM Steven - you're correct I missed that one. The Goblin sentinel is knocked prone on the ground... please check the DM post above to see this corrected. Hazel and Faoil get another AoO due to the Goblin standing up... with only 6HP the Goblin falls quickly - even to the first AoO

Hazel and Faoil Attack of Opportunity against the Goblin
Hazel Attack Roll: 22
Hazel Damage Roll: 5
Faoil Attack Roll: 21
Faoil Damage Roll: 9
I imagine that takes care of him
Hazel stops Faoil, and once steadied let a couple of bullets off his Sling Staff (Rapid Shot at any Goblin he can see).
Rapid Shot Attack Roll: 22
Rapid Shot Attack Roll: 12
Rapid Shot Damage Roll: 4
Rapid Shot Damage Roll: 4

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+5=8 ; d3=3 ;
Wednesday November 27th, 2013 8:03:34 AM

Edric moves to U14, spins his sling over his head, and releases a stone towards the sentinel.

Attack = 3 + 5 = 8
Damage = 3


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=13 ;
Wednesday November 27th, 2013 9:55:23 AM

OOC Perception roll to follow in this post, for my previous post. Perception 13, not quite good enough. Can I double move instead, since I don't see the new threats?


Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Wednesday November 27th, 2013 2:36:32 PM

Alouryn runs to 16U beside Faoil and Hazel to encourage their disposal of the goblin. Then she will stop running and start taking normal turns afterwards.

DM Steven  Shel perception d20+3=21 ; sleep saves d20-1=17 ; d20-1=2 ; d20-1=11 ; d20-1=12 ; Reflex saves d20+2=17 ; d20+2=18 ;
Wednesday November 27th, 2013 6:35:17 PM

(I went ahead and rolled Shel's perception to see if she can see the Goblins at the lair... Shel's perception 21)

Shel moves closer untill she has a clear visual on the Goblins... she then casts a sleep spell...

Murphy runs past the Goblin sentinel... there little risk for him as Hazel's loyal companion just tripped the Goblin and as he wanted to get up Hazel made an end to his miserable existance. He guides the Air Elemental forward as it changes into a Whirlwind engulfing the goblins ans obscuring them from sight...

Edric hurries forward but by the time he readies his sling Hazel already took care of it...

Alouryn runs up next to Hazel... ready for some action next turn...


Shel's sleep spell potentially affects 4 Goblins... 3 of them fall sleeping on th ground... ( purple ones on the map are sleeping)
The elemental whirlind easily picks up 2 of the sleeping Goblins...

Goblin 5 and 6 decide it's best to go back inside... both are nimble enough to avoid the whirwind.


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday November 27th, 2013 8:29:50 PM

With the visible targets either asleep or vanished, Shel continues to run forward to gather with the remainder of the halflings. "Nice elemental, Murphy! That's really neat. How are we going to draw the rest of them out?"

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+6=13 ;
Wednesday November 27th, 2013 8:57:43 PM

Eral will move up closer to the goblins but staying out of the cloud. Seeing that no one is seriously hurt he will head to the side of the cave as close as he can get.

OOC:I'm out of town for the night. Sorry about the slow posts lately

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d4+1=3 ; d3=1 ; d4+1=5 ; d4+1=2 ; d20+11=13 ; d20+4=8 ;
Thursday November 28th, 2013 4:00:43 AM


The whirlwind picks up the remaining sleeper(s), then rises into the air while containing the whirling bodies, and backs away from the entrance as it ascends with its base to about 30 feet, its top at 60. (damage to those within: 3, 5, 2 - ignore the d3=1 - clicked on wrong spot)

Murphy hustles forward to AL14. As he moves he says in halfling, "Like as not they have some dogs. I've got part of one orange jar left, and I think we have another couple of them? Let's get ready in case they send them out... but who wants to go into their - what is is - a cave in the hill?"

Murphy perception 13
Elemental perception 8

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Thursday November 28th, 2013 7:16:24 AM

Edric rushes to AA14. "We must go into the cave."

Alouryn AC: 16/14/13 HP: 14/14 (Vaughn) 
Thursday November 28th, 2013 10:00:49 AM

ooc: can the DM keep posting links to map, it's really hard scrolling

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel (Vaughn) 
Thursday November 28th, 2013 10:09:07 AM

"Hazel, I am no use fighting these creatures but you are very skilled in combat, I'm going to call upon Flower to bind us again so you can use my life force with your own and defend yourself better. I'll follow your lead and maybe I can disarm or trip some of them with my whip too, plus I'll be close by to heal everyone fighting."

Alouryn casts Shield Other entwining her energies first with Flower and then with Hazel giving him a +1 bonus to AC and saves and taking half of his damage directly to Alouryn for the next hour. Then she will wait to move as he moves staying about 10 feet behind.


DM Steven 
Thursday November 28th, 2013 6:56:44 PM

With the visible targets either asleep or vanished, the Halflings regroup in front of the... what... cave?... lair?... home?!...

Shel complements Murphy on his elemental and wonders how they will get those Goblins out of their cave... Eldon probably is somewhere in there...
Murphy further directs the Elemental as it risez ever higher with the still sleeping Goblins. He then ponders about the odds that there are more dogs inside... the jars with the orange goo might protect you from the Goblin dandruf...

Edric and Eral also hurry forward realising they need to get inside quickly... after all Eldon probably is inside and there's no way to tell how they will now treat Eldon...

Alouryn teams up with Hazel sacrificing her health should her beloved ranger get hurt in the battle that seems to be inevitable...


At the entrance all remains calm... too calm...

Goblin Lair Encounter

Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario) 
Thursday November 28th, 2013 7:02:32 PM

Hazel seems very emboldened by Alouryn's spell, and as he losses himself in the beautiful priestess green eyes, smiling, he tells the others:
"Alouryn and I can go in, and when they run out in panic you can finish them..."
You don't need a very high sense motive roll to get that he would say the same if a dragon was inside the cave...

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday November 28th, 2013 7:57:41 PM

"With all due respect, Hazel, I think all of us had better go in there all together. If there are dogs in there, it'll take all of us to put them down. We have to be sure we don't mess this up. Remember, Eldon is in there, and Cora is counting on us. Let's be careful and safe when we enter."

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock)  d20+6=7 ;
Thursday November 28th, 2013 8:50:58 PM

Eral is going to keep moving to the cave entrance pulling the ponies to the South side of the cave entrance. If he has time he will try to find a quick spot to tie them up.



Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario) 
Thursday November 28th, 2013 10:38:28 PM

Hazel turns, somewhat red-faced, as if waking up...
"Yes, Shel, of course... What do you think Murphy? Got another surprise for the Goblins? That whirlwind was very nice."

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Friday November 29th, 2013 6:31:00 AM

"I think there is merit to Hazel's plan. We would be better off luring the goblins out of their lair. That's their home turf, they know the layout well and will know how to use it to their advantage."

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d4+1=2 ; d4+1=4 ; d4+1=5 ; 3d6=8 ; 4d6=8 ; 5d6=14 ; d20+11=27 ;
Friday November 29th, 2013 4:15:09 PM

At this time, the elemental winks out and returns to wherever it was summoned... dropping 3 battered goblins from a height of 30-50 feet (and suffering the attendant damage from a drop from that height: 8, 8, 14).

"I... I thought it would stay around longer," Murphy say, a bit sadly, looking at the limp goblin bodies. "So much for my thought to negotiate a hostage exchange." He replies to Shel from her earlier comment, "Thanks. I want to learn the language of the air."

He takes the jar with orange paste in it. He rubs some on his hands, feet and face. "How do I look?" he asks his friends. He hands the jar over to Alouryn. "Why don't you try some, too, and Hazel? And whoever else wants to use it - until we run out."

He considers what his companions have said, then adds, "If he had a hostage or two, I'd go in Edric's direction. Since we don't, I think Shel has the right of it. If anyone can give us a blessing, that would be welcome. But let's go inside, and get Eldon back. Adomorn, can you look after my pony, Pippa? And shout if you see any other critters about!"

To the rest he says, "Be prepared for goblins and their rat-like dogs. Hazel, I'll be right behind you and Alouryn - Edric, anyone else, join us, and let's get Mister Tosscobble back!"

If Hazel, Alouryn, and the others are amenable to this, he follows Hazel and Faoil, and is either next to or slightly ahead of Alouryn (so as to help defend her, but allow her to remain near enough to Hazel). He has his sickle out, and is as ready for action as he can be.

Perception 27
[1st three rolls were for buffeting damage - but don't count. Just the falling damage]

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel (Vaughn) 
Friday November 29th, 2013 5:23:29 PM

Alouryn agrees to put on some orange gunk, after all it's not that much different from the creams she buys from Madame LaRue. She will stay behind Murphy and Hazel as they enter the cave. (She just has to stay within 30' of Hazel to keep the spell going.) She will also keep her whip at the ready to get disarm oppies on any goblins that get within 15' of her.

Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario) 
Friday November 29th, 2013 5:42:28 PM

Hazel smiles at his friends, now covered in orange stuff. He and Faoil make the same face when the gunk is pass over.
"Thanks, I'll pass"
He gets ready to throw some serious stone at any Goblin getting out of the cave.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Friday November 29th, 2013 10:22:40 PM

Shel follows Alouryn's lead and falls in behind two of the stronger party members, Eral and Edric.

"If Adomorn was right, we've thinned out most of the goblins, but there will be several of those also dogs in there as well. Those are what scare me. Mind if I get some of the orange stuff, if there is any left? Last thing I want is to get some sort of rash."

She scoops out a bit, takes a whiff and rubs it into her face and arms. "Interesting stuff, this is. Wonder how it tastes...well, plenty of time for that later. Let's go get Eldon."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Friday November 29th, 2013 10:24:09 PM

OOC: forgot in last post. Keep in mind Shel can cast Light as needed, so if we want to light up the cavern, she can help with that.

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/2+1)(A. Skomrock)  d20+6=22 ;
Sunday December 1st, 2013 5:44:46 PM

Eral will get ready to head in with the group taking up the front of the group unless we have someone else that would like to be up front with Edric then Eral will fall to the rear to guard their backs.

Everyone gather near and I will bless us. It should last a while, hopefully enough to get Eldon back.

Eral casts Bless on the group and gets everything else ready for the trip into the cave. Bless us Domi while we try and save the innocent Eldon from these nasty goblins.

Perception of 22 while heading into the cave.

DM Steven 
Sunday December 1st, 2013 6:08:20 PM

With Alouryn's spell emboldening him, Hazel is ready to go into the cave only with the lovely Alouryn at his side... Alouryn reacts appreciative but she gently brings Hazel back with his feet on the ground... which the Ranger somewhat red-faces accepts..

Eral wants to make his way into the cave as quickly as possiblebut Edric wonders if they can't just smoke them out.

...thud...douff... thump...

The three sleeping Goblins fall as the Air elemental vanishes from this plain to the elemental... all three are badly bruised and battered and no longer show any signs of life... they have mercilessly been smacked to the ground breaking almost every bone in their bodies...

Murphy watches kinda in surprise. He had hoped the other Goblins would have stayed outside a bit longer to negotiate hostage exchange...
He then digs up the orange paste that can protect them from the Goblin Dog dander. Murphy first uses the paste. His face, arms and hands are bright orange once he's finished. Alouryn and Shel follow Murphy's example so after a little while they too look like oversized carrots.

(The paste protects you from the Goblin Dog Dander. Downside is your skin will remain orange for a week... )

Hazel smiles as he sees his orange friends and kindly refuses to use the goo on his own skin...

Adomorn looks after Pipa while the others assemble in front if the cave... there's a foul stench, unmistakably Goblin, coming from the lair... If you stare into the dimlit cave entrance you can see it's a natural cave tunnel... as it seems to twist a couple of feet inside it's impossible to say where the tunnel is going.

Shel considers Adomorn's words on the Goblin count... was the whole contignent of Goblins out to capture Eldon? Eral casts one extra spell on the group and then prepares to go inside.

(All please give me your next coordinates down the tunnel...)

Goblin Lair Encounter

(Mapupdate not working from tablet again for some reason - will update map tomorrow morning - you just all position near the entrance and specify where yiuend nextturn.)

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d20+11=27 ;
Sunday December 1st, 2013 6:20:39 PM


As Murphy receives the blessing of Domi through the agency of Eral, he thinks to grab the coiled rope with the loops off the side of Pippa. "Adomorn will watch after you, girl." He then turns to the group's male cleric and says, "Thank you, Eral. Sure, go ahead with Hazel, and I'm right behind you." If someone wants to be next to him, the druid will walk along the left side of the tunnel.

Perception: 27 (there's consistency for you)

[Aha! the 2nd DM in a row has changed Shel's gender ;-)]

DM Steven - no I twice wrote Shel... once instead of Alouryn and once instead of Hazel

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy) 
Sunday December 1st, 2013 6:36:26 PM

As DM Steven updated his post as I was posting mine, the map and comments on it were not there when I wrote. Regarding positioning, my take is that a few rounds were spent after the two goblins retreated within as we shared the anti-itch cream and discussed things, and people were gathering at or near the entrance as this was done. Rather than speaking in the common tongue, and aside from his goblin rantings earlier, everything he has said to his friends is in the halfling tongue, as he hopes any goblins listening will not understand.

The whirlwind, having earlier backed away from the entrance as it ascended, likely dropped the goblins at or near AK15. Murphy will follow after Hazel / Faoil / Eral, passing through AQ15 and tracking along the left side of the twisting tunnel. He has a loop of rope over his shoulders around his neck, laying over his chest and stomach. His left hand holds the bag of caltrops. His right hand has a sickle. Thus laden - he will likely end up dropping something at some point, but is trying to be as prepared as he can.]
Murphy says one more thing. "If we need to put any rat-dogs down, that's fine. Let's try to leave the goblins alive, though. It will be easier to talk with them that way. Knock them out if you need to. But our old friend's life is the most important."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=14 ;
Sunday December 1st, 2013 6:42:09 PM

OOC: Shel wants to be in the middle to the back if the party. She will move to AR 15, assuming the party moves with her. If not, she'll hang at the entrance until the group goes deeper. Also, in the DM's summary post, it says both at Shel did and didn't use the orange paste. I posted that Shel actually used it, just to clarify.

(DM Steven - correct, I wrote Shel refuses the paste but it should have been Hazel - DM post corrected

"This looks spooky," the sorcerer whispers as she peeks into the front of the cavern. As she looks in, she tries to determine how far back the light stretches, deciding whether or not to use her Light cantrip to illuminate their way.

Perception 14



Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario) 
Sunday December 1st, 2013 10:33:30 PM

"Let's go Eral! let's show the Goblins some good Halfling courage! Faoil, stay back!"
Faoil hears Hazel and stays back, guarding Pippa.
OOC: Faoil will keep next to Pippa, guadring her, while Hazel will keep in front, next to Eral (AR15?)

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Monday December 2nd, 2013 7:03:36 AM

"If everyone else is going in, I'm not about to wait here." Edric takes some of the orange goop and smears it all over himself. Then he draws his axe and shield and readies himself for battle.

[i]OOC: Edric will be at AQ16.

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn) 
Monday December 2nd, 2013 1:07:56 PM

Alouryn will follow near behind Hazel to AP15 one hand on her whip and the other on her holy symbol.

DM Steven 
Monday December 2nd, 2013 5:22:22 PM

Slowly the Humble's Sword close in on the Goblin Lair...

Adomorn is left outside taking care for Pipa.

Hazel, riding Faoil, is taking the lead with Eral at his side. (Faoil is 'under' Hazel so no longer showing on the map. If Hazel dismounts Faoil and the riding dog attacks solo they will both appear on map)

Murphy and Shel take the center row...

Edric and Alouryn close the ranks...

Protective spells are cast and everyone prepares to enter the stinking Goblin hole... All but Hazel are bright orange - a color that suits only some and they will look like this for another week...

...

Once their eyes are more or less accustomed to the dim lit cave entrance they see somewhat more where it leads to. With no torches on the wall you can only see a faint light coming around the corner up ahead. You can see some 30 feet inside...

Eral suddenly notices the wall to his right stops and opens up to a smaller corridor...

...

Perception DC20 : Highlight to display spoiler: { "O... oo.. pp pp pen t t the pp pp ens ... ff ffrr ee t t the dd ddo ... ogs ...", a voice stutters from somewhere down this cave... though stuttering there is authority sounding trough... }



Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/2+1)(BLESS 19 Rds)(A. Skomrock)  d20+6=13 ;
Monday December 2nd, 2013 7:10:16 PM

" Hazel, You take the left I will go to the right. I cant see much so someone might need to come with me to help investigate." Eral will move to AS19 keeping his eyes out for any baddies that might be in there and any traps he might encounter.

Perception of 13

I think my dice are rigged!


Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d20+2=4 ; d20+11=16 ;
Monday December 2nd, 2013 7:59:50 PM


[Using perception roll of 27, he hears the voice - by the way, male? What language? Deep voice, weak voice, high pitched, what?]

"They want to open the pen for the dogs. Run ahead!" Murphy says in halfling.

He runs ahead, ending up at about AW11.

As he runs, he calls out in the goblin tongue (or, in whatever tongue the halting voice spoke), "If you would live, do not open pens or dogs will die. Surrender, and we talk. Fight, and you may die." [Diplomacy 4 :-)] Murphy hopes it takes a while for whoever is doing it to open the dogs' pen.

Perception 16 for what he sees / hears / notices at or toward the end of the run: 16.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=23 ;
Monday December 2nd, 2013 8:17:15 PM

Shel nods at Murphy's suggestion and runs behind him stopping around AV 11. "C'mon, quickly now," she hisses at the others.

[i]OOC: Natural 20 on Perception check![/ooc]

Hazel: 17/13/15 - CMD:15 - HP: 19 / 20(Corsario)  d20+11=20 ;
Monday December 2nd, 2013 8:51:51 PM

Hazel follows the others, silently, and takes out from his pack a lamp and lights it, trying to shed some light in the darkness, while looking for the voice origin.
Perception Roll: 20 (used the +2 against Goblins
OOC: Hazel let Faoil out, guarding Pippa and Adomorn. He will have the lamp on one and, and a Dagger on the other.

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn)  d20+5=20 ;
Tuesday December 3rd, 2013 12:01:53 PM

Alouryn also hears the voice (but does not speak goblin)
(Perception 20)
"When the dogs come I won't be able to help much. My whip is useless against them."
Alouryn casts light on her holy symbol of Flower. She stands directly behind Hazel so he cannot be flanked and so she can cast guidance on him when the battle begins.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=5 ;
Tuesday December 3rd, 2013 3:39:51 PM

Edric will move to AS16.

Perception: 5

DM Steven 
Tuesday December 3rd, 2013 5:17:27 PM

Seeing the narrow corridor on his right Eral decides to check it out to make sure there are no Goblins nor dogs hiding in there to get at their rear... it's pretty dark in there but as his eyes are getting more and more adjusted and the faint light shining in from the entrance he's pretty sure the little storage chamber is empty. Apart from some pretty stinking garbage there's nothing there... or so it seems...

While Eral checks out the side corridor Shel and Murphy hears a male voice with a serious stutter command to open the dog pens... Immediately the Halflings react and shout right back while they run forward! While you leave the entrance light you notice the corridor ahead seems to be dimly illuminated. Not much but sufficient for you all to see well enough not to be needing any extra light or torch.

"Run Ahead' Murphy shouts and in Goblin he adds they should surrender or risk their lives...
Murphy's diplomatic approach however is far from succesful and is only followed by laughter...

In Goblin the voice shouts back : "B bb be ... gg gg gege gone ... o o o o orrr r ... y y yrrr F fF ffrien nn dd d d ddd ... dai ai d dies ... "

...

Shel and Murphy run forward, closely followed by Hazel and Alouryn, untill they reach a curve in the corridor that apparently leads to a central room. You can't see around the bend yet but you can see and hear a crackeling fire somewhere in there which hears and illuminates the place. But that smell... by Domi that's a foul odor... Edric remains close to Eral considering it's indeed far safer not to split up in here.

Adomorn remains outside watching over Pipa. Faoil whines as he also hears noises coming from the cave... Adomorn ponders if he would better go in and help his new found friends or stay with the Pony like he promised. He's quite certain that this dog here... who seems to be rather witty would be perfectly capable of protecting this pony... Perhaps...

Those closest to the central chamber Perception DC15 Highlight to display spoiler: { You can hear keys from padlocks being turned and metal cages being opened... }

You hear growling... shuffeling of feet... a faint sound of someone trying to shout whith a cloth stuck in his mouth... more growling... paws...


Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/2+1)(BLESS 18 Rds)(A. Skomrock)  d20+6=14 ;
Tuesday December 3rd, 2013 5:30:23 PM

"I'm on my way." Hearing the warning by Murphy, Eral will turn and move as quickly as possible in the direction of the rest of the group leaving this passage unexplored for fear of his friends being caught out. Eral Runs to AW14.

Perception of 14

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+3=16 ;
Tuesday December 3rd, 2013 6:50:35 PM

OOC: Im on my iPad, so I can't read the spoiler for the Perception roll. But Shel will whisper what she detects to the rest of the group. I'll wait to see how the others react before posting Shel's action, since I'm pretty sure the action will depend on what the spoiler says.

Murphy HP16/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy)  d20+11=22 ;
Tuesday December 3rd, 2013 8:51:54 PM


Though he hears the sound of keys and cage doors (Perc 16), Murphy continues running, ending up at about BC13. He expects to be opening something up pretty soon.

Perception for upcoming: 22

Hazel: 18/14/16 - CMD:16 - HP: 19 / 20(Corsario) (Shielded by Alouryn)  d20+2=19 ; d20+6=25 ; d6+2=3 ;
Tuesday December 3rd, 2013 11:42:50 PM

At Shel's whisper that the pens are being opened Hazel reacts swiftly.
"We got incoming!"
He drops the lamp at his feet, moves to AY10 and lets a Sling Staff Bullet fly at the nearest enemy (if able).
Initiative: 19
Attack Roll: 25 (+2 against Goblins)
Damage Roll: 3 (+2 against Goblins)

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=4 ; d20+5=16 ; d3=1 ;
Wednesday December 4th, 2013 2:52:26 PM

Seeing Hazel attack, Edric moves to AU14 and follows suit, firing his sling towards the enemies (if he is within range/line of sight).

Perception: 4
Attack: 16
Damage: 1


Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn) 
Wednesday December 4th, 2013 4:46:37 PM

Alouryn stays close behind Hazel and casts Guidance on him before his next attack (+1 to hit)

DM Steven  G3 att : d20+4=14 / G4 att : d20+4=18 ; dam d4=3
/
Wednesday December 4th, 2013 5:07:50 PM

"We got incoming!" Hazel shouts.

Eral hurries to catch up with his friends. Edric and Shell too follow their friends down the tunnel. Hazel drops his lamp and runs forward, Alouryn still following in his footsteps. Murphy, dispite hearing chains being opened, runs straight into the central room...

In a split second Murphy takes in the chamber. In the opposite corner a fierce looking Goblin wielding a short sword stands next to a prison cage... inside... Eldon! The Goblin, who obviously is the leader of this bunch watches you showing his rotten teeth... Next to him his dog.

There's a fire burning in the center.

Three other dogs run towards you! Goblin 1 and 2 just openend the dog pens and now unsheath their shortswords. Behind a low rock formation a Goblin stands with an arrow with Murphy's name on... Left of Murphy another archer waits. Both have 20% concealment...

Goblin 3 misses Murphy.
Goblin 4's arrow strikes true dealing 3Hp damage.



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday December 4th, 2013 7:49:26 PM

Shel moves forward to BB10 and readies an action to cast Color Spray at any goblin who enters her casting range.

OOC: Will DC 15 to resist if enemies approach casting range.

Murphy HP13/16 AC:15/13/13 Message w/Hazel, Shel (Kim McCoy) 
Wednesday December 4th, 2013 9:03:37 PM


Murphy opens his big bag of caltrops (4 sets combined into one bag), and scatters them before him so they cover BB14, BC14, BB13, BC13 - four five-foot squares (one ten-foot square), as a full-round action. "Go around behind me, friends, Three dogs coming my way, two archers to the left, two more guys by cages and Mister Stutter about 90 feet away with his own dog near our friend." All this said loudly in halfling - so the goblins will need to know halfling to understand what he is saying. He is still at BC12, an arrow in his left thigh.

For each caltrop square the dogs go through, make a d20 attack versus their armor class (shield, armor, deflection bonuses do not count). If a caltrop attack succeeds, they take 1 hp damage; the dog must stop immediately; and movement is at one-half for 24 hours (or until healed).

Hazel: 18/14/16 - CMD:16 - HP: 19 / 20(Corsario) (Shielded by Alouryn)  d20+8=11 ; d6+4=9 ;
Thursday December 5th, 2013 2:11:03 AM

OOC: Do Hazel hit Goblin 4 with his previous attack? Faoild will go in if Pippa and Adomorn enter, he has orders to defend Pippa.
Hazel moves next to his friend Murphy (BB12) and let a sling bullet fly towards the closest Goblin dog.
Attack Roll: 11 (+2 against Goblins included)
Damage Roll: 9 (+2 against Goblins included)

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn) 
Thursday December 5th, 2013 9:18:32 AM

Alouryn moves to BB11 and casts Guidance again on Hazel (+1 to next attack) she readies her whip (15') to intercept and disarm any goblins that try to get behind Murphy.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Thursday December 5th, 2013 3:31:23 PM

Edric double moves to AY10.

Adomorn Millstone (scott)  d20+1=17 ;
Thursday December 5th, 2013 5:04:31 PM

Hanging outside with the animals, Adomorn gets to thinking, "Hey, I can do more than just watch a pony and a dog. Come on, Pippa, we're going inside. You, too, Faoil is it?" he speaks to the dog. "They might need our help. Let's go in!"

Adomorn leads the laden pony into the opening in the side of the hill, hearing people talking, some shouting ahead. He runs ahead as fast as he can, hoping the animals will cooperate. If all goes well, he gets to A15, with Pippa right behind him and hopedully

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/2+1)(BLESS 16 Rds)(A. Skomrock) 
Thursday December 5th, 2013 6:44:58 PM

Eral will wake up and move up to BA11.

"Don't be in the direct line of fire if you are not armored. I don't want to have to protect too many people and end up failing.



DM Steven  Caltrops vs dogs : d20=20 ; d20=20 ; d20=16 ; d20=5 ; G4 attack d20+4=19 ; G3 attack d20+4=22 ; G3 damage d4=3 ; G4 damage d4=2 ;
Thursday December 5th, 2013 7:27:47 PM

Shell, Alouryn and Hazel hurry to catch up with Murphy. Shell prepares a color spray spell ready to cast at the first one that comes in range. Murphy warns his friends about all that are waiting to attack and drops a large bag of calrops in front of him...?

Hazel takes position next to Murphy and uses his sling staff missing on of the incoming dogs - not even Alouryn's Guidance can make him hit the dogs. (I didn't consider you having a line of sight to use your range attack last turn)

Edric and Eral move up to the front fighters. Adomorn feels he can do better rather than guarding the horse. He takes Faoil and Pipa inside... it doesn't take long for him to close in on the rest...

The 3 Goblin dogs charge into Murphy and Hazel...

Dog 1 steps onto the caltrops and yelps in pain! (Hits AC20 - nat 20 - 1HP). Dog 2 is lso stopped by the caltrops (hits AC20 - nat 20 - 1HP). Dog 3 can't get close enough yet. (Rolled an attack for each caltrop)

Goblin 1 and 2 come closer wih their blades readied.

Goblins 3 and 4 both launch another arrow... G4 aims from his 20% concealed spot at Shel hitting AC19 - damge 3 Hp. G3, also 20% concealment, aims for Murphy again hitting AC 22 damage taken is 2 HP

Khadz and his dog both come closer also.



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday December 5th, 2013 10:06:23 PM

Shel moves to BD 12, and blasts the two closest goblin dogs with her Color Spray.

OOC: Will DC 15 to resist. Current HP 13/16.

Hazel: 18/14/16 - CMD:16 - HP: 19 / 20(Corsario) (Shielded by Alouryn)  d20+4=5 ; d20+4=21 ; d4+3=4 ; d4+3=5 ;
Thursday December 5th, 2013 11:16:21 PM

Hazel lets a couple of sling staff bullets fly against the nearest Goblin Dog.
Attack 1: 5 Damage 1: 4
Attack 2: 21 Damage: 5

Murphy Message w/Hazel, Shel ; Blessing (Kim McCoy)  d20+5=10 ; d20+11=19 ;
Friday December 6th, 2013 3:58:52 AM


Murphy moves to BG11, and with the slingshot (yes, slingshot, not sling), he pulls back the imaginary stretchy thing, and says, "Thwip!"

Goblin #4 takes 1 point of nonlethal damage, and is dazed* for the next round... unless he makes a will save vs DC14

* http://www.d20pfsrd.com/magic/all-spells/d/daze
Did not need roll to hit. Disregard d20+5=10
Perception: 19

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn) 
Friday December 6th, 2013 4:40:24 AM

Alouryn will keep helping Hazel with Guidance every turn encouraging him with the power of Flower to hit his targets.

ooc (don't forget bless everyone!)

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Friday December 6th, 2013 12:39:55 PM

Edric moves to BB10.

Adomorn Millstone (scott) 
Sunday December 8th, 2013 12:36:05 PM

Adomorn continues to catch up and moves to BA9.

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 15 Rds)(A. Skomrock) 
Sunday December 8th, 2013 3:41:09 PM

Eral will move into BE12 and Cast shield of Faith on Shel (+2 AC for 2 Mins)

[b]"I will try to head off and distract the big one. Shel you should be better protected by Domi now."[b]

DM Steven  GD Will Save d20+1=5 ; d20+1=7 ; 2d4=6 ; 2d4=7 ; G4 will save d20-1=13 ; G1 attack d20+2=10 ; G3 attack d20+4=22 ; d4=4 ;
Sunday December 8th, 2013 6:35:36 PM

Shel moves around her friends untill she stands face to face with the drueling goblin dogs... she throws a bit of colored sand towards dogs 2 and 3. The sand turns into a vivid cone of clashing colors knocking out the dogs... (goblin dogs 2 and 3 are unconscious for 6 and 7 rounds respectively)

Hazel aims for dog 1... only 1 sling bullet hits (GD -6 HP total)

Murphy plays a trick on the archer and pretends to fire back... he just stares ar Murphy... a drip of druel falls from the corner of his mouth... DUH...

Alouryn sticks with Hazel and aids everyon in combat with her blessings.

Edric and Adomorn hurry to get with their friends.

Eral moves close behind Shel and casts a protective spell on the Sorcerer. He intends to move towards Khadzh.

...

G1 hoves between the unconscious dogs and raises he sword against Shel.. but he fails to harm Shel. G2 also hurries to get closer. Khadsh and his dog both get closer also... G3 fires another arrow... this time aimed at Murphy... his arrow pierces Murphy right shoulder - dam 4 HP.

Goblin Lair Encounter

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday December 8th, 2013 8:35:19 PM

Shel nods at Eral. "Thanks, buddy!". She moves in a 5' step due north, getting a step away from the goblin. She uses her second spell of the day, and yet another Color Spray heads from her palm, drifting over Goblin 1.

OOC: DC 15 Will to resist. 13/16 Hp currently. Current AC is 16.

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn)  d20+7=19 ;
Monday December 9th, 2013 12:25:08 PM

Alouryn attempts to disarm goblin 1 in front of Shel with her ribbon whip (15' reach)
(Disarm of 19 vs. goblin CMD)

If she succeeds he drops his weapon and must pick it up again to continue fighting provoking an oppy from Eral

Alouryn will continue to stay where she is (right behind Hazel) if any goblins come close enough she will use an oppy to disarm them as well.

Adomorn Millstone (scott) 
Monday December 9th, 2013 1:47:38 PM

Adomorn stays in place watching after pipa and preparing in case he needs to jump in.

(ooc: still working out my details and equip on my char sheet so I do not know what weapons I have at the moment)

DM Steven  G2 att d20+2=7 ; Khadzh att d20+4=6 ; Khadzh dog att. d20+2=4 ; G4 att d20+4=21 ; d4=1 ; G3 att d20+4=13 ; G1 will save d20-1=0 ; 2d4=5 ; Dog 1 att. d20+2=13 ;
Monday December 9th, 2013 6:27:26 PM

(Oops only 3 posts??)

Alouryn sees he chances in using her nice whip to disarm the Goblin threatening Shel. The moment Shel moves 5 ft back, she succesfully disarms the Goblin. His sword drops to the ground... Then Shel again throws some of the colored dust making G1 drop like a bag of potatoes... unconscious for 5 turns...

Adomorn stays with Pipa and Faoil observing this new group fighting...

Goblin 2 slashes his shortsword at Eral but misses miserably... Khadzh too raises his shortsword at Eral but the Goblin Leader hasn't got a better aim...

Archer 4 regains his consciousness... nocks nother arrow and shoots at Murphy... hits AC21 dam 1HP. Like archer 4, archer 3 intends to shoot Murphy. With Khadzh dog blocking his line of sight, the Goblin repositions and then fires at Kendry again. His arrow goes wide.

Goblin Dog 1 takes another bite at Hazel but his teeth only bite a chunk out of the void...


Goblin Lair Encounter



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday December 9th, 2013 6:43:29 PM

Shel skips over to BF 11, feeling emboldened by the success her spells had been having. She sees the leader straight ahead of her, and tries yet again to knock him out of the fray.

OOC: Color Spray. DC 15 Will save to resist. 3rd first level spell cast of the day. AC 16. HP 13/16.

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 15 Rds)(A. Skomrock)  d20+6=25 ; d6+3=4 ;
Monday December 9th, 2013 7:45:43 PM

Eral swing and seems to hit Goblin 2 for a whole 4 damage.

OOC: Does Pathfinder follow the threat radius rule? If someone moves through the 3 spaces I am facing do I get an AOO? Also, Do I have to choose where I'm facing? I'd rather attach Khadzh but that would leave G1 behind me.
(DM Steven : Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing certain actions within a threatened square - Also you'll only get flanked when you can draw a line from one to the other opponent that goes through you so when facing Khadzh, G1 still doesn't flank you.

Also, I missed a round. Sorry the DM post was early tonight

(DM Steven - only 8 minutes earlier than yesterday :-))

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+8=19 ; d6+3=4 ;
Tuesday December 10th, 2013 5:08:43 AM

Momentarily blanking out, Edric recovers his wits, moves to BD12 and swings his axe towards Goblin Dog 1

OOC: Apologies for the missed post. Finals are wrapping up and I've been a little distracted.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Tuesday December 10th, 2013 5:11:50 AM

OOC: Are red squares on the map dogs or goblins? Whichever it is, Edric is attacking it.

DM Steven - Red's Goblins, Orange's Dogs. Due to Murphy's Obscuring Mist they are now in a darker shade

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn)  d20+7=10 ;
Tuesday December 10th, 2013 8:24:05 AM

Alouryn see Eral in some trouble and moves to BF11 almost behind Eral and beside Murphy and attacks the leader with her her whip in another attempt to disarm but rushing over she doesn't get a chance to aim properly. (Disarm 10 vs. CMD)

Adomorn Millstone (scott) 
Tuesday December 10th, 2013 12:54:40 PM

Adomorn decides its best to move to BA11 and ready his short bow to attack the nearest enemy

Murphy Message w/Hazel, Shel ; Blessing AC 15/13/13 HP 6/16 (Kim McCoy) 
Tuesday December 10th, 2013 4:12:16 PM


Murphy takes a five-foot step back to BF10 (to avoid AoO from the dog) and casts obscuring mist.

A misty vapor arises in a 20 foot radius from the druid, obscuring all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

"I've been shot four times," he says in halfling.


DM Steven  Khadzh will save d20+2=12 ; d4=3 ; d4=1 ; Dog 1att. D20+2=16 ; miss chance. d100=37 ; G2 att. d20+2=14 ; d100=78 ; D att d20+2=3 ; Archer 4 d20+4=19 ; d100=16 ;
Tuesday December 10th, 2013 6:54:21 PM

Shel feels the thrill of knocking out one after the other withher Color Spray spells... she moves to face Khadzh and for the third time throws some colourful dust towards the goblins... Shel's spells proove to be awesome for even the Goblin leader crashes unconscious to the ground... he's out for 4 turns... just about in time to wake up with the two unconscious dogs and Goblin 1 who's out cold also... of course Shel knows that once they are awake they'll still be blinded and stunned for at least a couple of seconds...

Eral makes a mighty swing wih his sword thouroughly shredding the Goblin's leather armor and causing a severe gash accros the Goblin's belly...

Alouryn rushes in place hoping to disarm Khadzh but he's already watching the whole Woldian Constellation...

Adomorn too grabs his bow and gets in place for some ranged supporting fire.

Then suddenly a misty vapour appears... just in front of Adomorn a thick fog just blocks all vision. (The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).)
Turns out the over actie Druid Murphy is responsible... after several times being hit, Murphy hopes he can get through this fight alive...

(The light grey areas on the map are fog - difficult to get it well on google docs... hope you all get tue picture...)


Hazel seems to be frozen by the sight of the dog that just tried to bite him... but already the dogs makes a second attempt. This time the dog comes close but his teeth only scratch Hazel's Iron Shirt a little.

G2 clings to life, raises his swoed again but fails to hit.

Khadzh dog moves 5ft forward.. through the mist he sees Shel and tries to bite her but the dog's teeth almost break from slamming his jaws onto eachother.
Archer 4 tries to see Murphy through the fog but due to the Obscuring Mist he misses a shot that therwise would have certainly hit Murphy.

Archer 3 sees little of what is going on in the mist... and you can't see him moving South towards Eldon's cage either...

G1's unconscious for another 4 turns
Dog 2's out for 4 turns
Dog 3's out for 5 turns
Khadzh's out for 4 turns

Goblin Lair Encounter

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Tuesday December 10th, 2013 7:08:45 PM

Shel steps back to BE 10, trying to get out of range of that snapping mutt that was chasing her. Maybe one of the others could injure it, if it followed her. It was too crowded for one of her spells this round, as she didn't want to take a chance on catching her friends in the blast.

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 14 Rds)(A. Skomrock)  d100=38 ;
Tuesday December 10th, 2013 7:10:04 PM

Seeing Khadzh fall to the ground unconscious, Eral will perform a Coup De Grace on the Leader. This will provoke an AOO from G2.

"Someone help Murphy and someone get to Eldon. I will try to finish off these last few dirty scum"

I rolled for the concealment miss at 20% and should have been fine rolling a 38

Also Thanks for the answers and linking the map every time is awesome.


Murphy Message w/Hazel, Shel ; Blessing AC 15/13/13 HP 6/16 (Kim McCoy) 
Tuesday December 10th, 2013 9:49:26 PM

"Alouryn, help - and anyone, healing potion for Eldon," is all Murph says. If she can help him somewhat, Murphy will receive that, then hustle to BL11. He wants to get down to free Eldon, but fears he may die if no healing takes place.

Adomorn Millstone (scott) 
Wednesday December 11th, 2013 12:55:10 AM

"Murphy, nice shot."

Adomorn stumbles to BB11 if possible. He tries to Aim at someone but with the mist he is unlikely to target a thing, nor shoot

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn)  d8+2=6 ;
Wednesday December 11th, 2013 6:49:57 AM

Alouryn is right beside Murphy now so she reaches out in the mist with one hand while clutching her whip and holy symbol in the other. A faint glow can be seen in the mist as she calls upon her divine powers to cast Cure Light Wounds on Murphy (healing him for 6 HP). "Sorry it took me so long Murphy I was worried about their leader but Shel took care of him."

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+8=26 ; d6+3=5 ;
Wednesday December 11th, 2013 7:11:59 AM

Edric turns his attentions to Goblin 2, bringing his axe down upon the creature.

Attack: 18+8=26
Damage: 2+3=5


Hazel 18/14/16 CMD:16 HP: 19/20 (Shielded by Alouryn; Msg w/Murphy,Shel; Bless) (Kim for Corsario)  d20+5=15 ; d3=2 ; d20+5=7 ; d4+3=7 ;
Wednesday December 11th, 2013 5:17:21 PM

Hazel's weapon does its work on the goblin dog this time, hitting AC 15 for 7 points of damage. "Adomorn, you're here?" the ranger asks in Halfling. He points in a diagonal direction down toward where the cage is. "Can you go get our friend Eldon out of the cage? Go around me - there are caltrops right in front of me."

If his blow lays low the dog, Hazel moves carefully through the next few squares to BB15, looking and, if its misty, feeling gingerly with his feet to avoid the spikes. He says, "Alouryn, I'm going to find our friend." If the dog is still moving, he will instead remain and prepare again to attack.

[Note, any creature, including a dog, that fights in one of the squares with caltrops needs to check each round to see if another caltrop was stepped upon, unless they do not move their feet at all. An attacking dog almost always moves its feet to attack. 1d20 to hit, 1 hp damage. One other exception is if a person moves at half speed, deliberately picking his way to avoid stepping upon the caltrops. It is also possible that a dog that was color sprayed would have landed upon one or more caltrops with its body.]
[Ignore d3=2 - mouse hit that instead of 'Roll' button for 2nd d20 attack roll. Included blessing in bonus to hit.

DM Steven  Khadzh Dog AoO d20+2=19 d6+3=8 d100=75 d20+4=14 d20+2=7
Wednesday December 11th, 2013 6:35:54 PM

Shel backs away from Khadhz's dog but isn't casting any new spells. Eral mercilessly lands his warhammer on the back of Khadzh skull... you're quite positive that the cracking sound isn't comming from Eral's hammer...

Just before Murphy runs of to finding Eldon, Alouryn calls upon her divine powers and cast a healing spell on Murphy... a daunting manouvre get's him to pass Khadzh Dog... The Dog makes an AoO vs Murphy hitting AC19 - damage 8HP... (make a DC12 Fort save vs the rash - unless if you have the orange goo on your face)

(DM Steven : perhaps not clear on the map? I did specify which Dogs or Goblines were unconscious but Khadzh Dog is alive and well... eager to plant his teeth in Murphy's behind...)

Adomorn tries to come closer but is a little distracted with the mist...

Edric brings his axe down upon Goblin 2... the poor thing falls dead on the ground.
Hazel makes his weapon do the trick... he slays the dog in front of him. Then he darts through the caltrops and exits the mist South.

Goblin 4 sees littls of what is going on... but he thinks he can spot a Halfling in the mist but his aim sucks.

Goblin 3 opens the cage, drags his sword and stands next to Eldon who has his hands and feet tied and a cloth tucked in his mouth. Eldon's defenceless...

Khadzh Dog howls as he sees his boss die... he shakes his body (move action) making dander spread in a 10ft circle. All those not protected by the orange goo make a DC12 Fort save vs the itching rash.

Then the mad dog makes a 5ft step forward and attemtps to bite Alouryn but he fails...


G1's unconscious for another 3 turns
Dog 2's out for 3 turns
Dog 3's out for 4 turns

Goblin Lair Encounter


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday December 11th, 2013 7:51:27 PM

OOC: DM, is Khadzk's dog listed as the K on the current map?

(DM Steven - nope D but I see he fell of the map last night... he's in front of Alouryn. Sorry folks - I kinda fell a sleep over my tablet last night :-) Woke up at 4 in the morning and saw that I had started by Cthonia player post and that what I had typed there really didn't make any sense :-) )

Hazel 18/14/16 CMD:16 HP: 19/20 (Shielded by Alouryn; Msg w/Murphy,Shel; Bless) (Kim for Corsario) 
Wednesday December 11th, 2013 8:14:45 PM


Hazel runs across the dimly-lit room, past the fire, to BL27.

Murphy Bumblebee Leafwin Pipewood Message w/Hazel, Shel; Bless AC 15/13/13 HP 6/18 (Kim McCoy) 
Wednesday December 11th, 2013 8:18:35 PM


Murphy runs to help Eldon, getting to BM27.

"You let him go, and we don't kill you," the druid growls in goblin.

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 13 Rds)(A. Skomrock)  d20+7=27 ; d20+6=8 ;
Wednesday December 11th, 2013 9:41:42 PM

[i]OOC: Erals Movements will be based on the positioning of the Dog.If dog is next to him attacking Alouryn he will attack it. If its gone or dead he will move to BH10.[i]

Eral shakes off the dander from the dog with no problem and seeing that Hazel and Murphy should be able to help Eldon, Eral will take a swing and miss on the mangy mut trying to get his attention off of Alouryn.



Advert for the Giggling Ghost - OOC by ADM Kim 
Thursday December 12th, 2013 2:18:14 AM

= = = = = = = = = = = = = = =

If you would like a chance to know many other adventurers from around the Wold, get thee over to the Giggling Ghost - the dream-time visiting place for all Woldian adventurers.

We are holding the annual Yuletide Festival there - each week a new game - and the Tree filled with ornaments will soon have the fishing poles brought in, that you might snag some presents for your character. Sometimes people do present swaps with each other from what they pull in.

Some people go for the gifts (a few of them I picked up from last year's Yuletide have helped us out in this game), some go for the crazy fun, the food, the fellowship. Join in. Add to the tradition. It's part of what makes this place we call the Wold.

Adomorn is there already, and Murphy just joined him. How do you get inside? Via the fireplace at the inn - just post your arrival, and interact. See you there, I hope!
= = = = = = = = = = = = = = =

And now, back to our game...


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+6=23 ; d20+5=24 ; d3=3 ;
Thursday December 12th, 2013 7:43:14 AM

Shel has the orange goo on, so no Fort save should be required.

Shel tries to focus herself, and cast her Acid Splash cantrip at the dog threatening she and Alouryn. Focusing mightily, she was able to cast her spell.

She fired a glob at acid at the dog. It sizzles at it strikes the dog.

Concentration check to cast defensively was 23. Ranged touch attack was 24. Damage was 3.

Adomorn Millstone (scott)  d20=8 ; d4=2 ;
Thursday December 12th, 2013 1:07:49 PM

ooc: BB13 - Is this one of the down/unconscious Goblins? if so Adomorn is going to target practice

Adomorn sees less mist in front of him now and notices a goblin on the ground in front of him. He pulls his arrow back and lets loose in attempt to strike him (bb13).

ooc: also not sure what my modifier is on my roll yet, still gathering up my sheet

DM Steven  d20+2=19 ; d100=83 ; d6+3=7 ; d20+2=18 ; d4=1 ;
Thursday December 12th, 2013 6:53:23 PM

Omg just lost my post... I have to redo the whole thing - need sleep - wil post in a few hours... sorry


Murphy and Hazel run acros the dimlit room to stop the Goblin from murdering Eldon. Murphy speaks to the Goblin hoping to convince him. Murphy's words are answered with angry barks from the Goblin as he shouts : "BE GONE... OR TRADER GONE..."

 

Eral has no difficulty in resisting the dander from Khadzh's dog but none the less fails to strike the creature down. He hopes to draw the beast's attention so he leaves Alouryn unharmed.

Shel too wants to remove the Dog from this Wold's existance and throws an acid blob at it... the acid singes it's fur and makes the Dog forget about Eral's feeble attempt to harm him and instead makes the Goblin Dog focus on Shel...

 

Adomorn nocks an arrow and scans for targets. His arrow first points at Dog 1 but he sees the creature is dead already... then he turns left and through the mist he spots Goblin 1... But his aim is blurred by the mist and he fails to connect (you would normally have something like a +4 to +6 or so on your attack roll but it would still not be enough to harm the Goblin.)

 

Khadzh Dog is growling madly at Shel who wields the burning Acid... he trashes about and takes a bite out of Shel's arm (hitting AC19 damage 7 + check resistance to rash)

Goblin 4 is lost in the mist and he makes a double move south hoping to find the end of the fog somewhere... Once out of the fog he notices Murphy and Hazel rushing for the cage. Having make a double move he can'n attack.

 

Goblin 3 holds his sword near Eldon's throat... He positions Eldon between himself and Murphy and Hazel taking 50% concealment. Beware my frieds... there's a chance to strike the wrong target...

 

G1's unconscious for another 2 turns

Dog 2's out for 2 turns

Dog 3's out for 3 turns

The mist slowly fades...

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 12 Rds)(A. Skomrock)  d20+6=12 ;
Thursday December 12th, 2013 8:06:09 PM

Eral will either swing at the main Dog or Move to attack G4 depending on what is going on in the GM post. Probably misses either attack...

Coup de Grace - Pathfinder : PLEASE READ (ADM Kim) 
Thursday December 12th, 2013 9:44:02 PM

Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Delivering a coup de grace provokes attacks of opportunity from threatening opponents.

You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).
=============
So, each of you within reach of a helpless opponent Do Not Have To Roll To Hit. You do roll critical hit damage.
Roll the damage (with all modifiers) multiple times and total the results. So if your weapon does 1d4+1, with a crit of x3, you roll 1d4+1 three times and add the results together.

Repost if you were attacking a helpless opponent and want to finish him off.

Adomorn Millstone (scott)  d4=4 ; d4=4 ; d4=3 ;
Thursday December 12th, 2013 9:55:10 PM

ooc: not sure If I adjacent enough but here are the 3 rolls

Alouryn AC: 16/14/13 HP: 14/14 shielding Hazel, Blessed (Vaughn) 
Friday December 13th, 2013 10:12:36 AM

my post disappeared too :(
here is Thursday's post again:

Alouryn 5 foot steps to BD11 behind Edric and cast Guidance on Eral (+1 to next attack)

"Eral take Flower's blessing and protect Shel and I from the dog"

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Friday December 13th, 2013 10:19:29 AM

Here is Friday's post:

Alouryn loses her metaphysical connection with Hazel as he runs to save Eldon
(no more shield other)

She casts guidance on Eral again (+1 to next attack) then 5 foot steps back again to BC11


Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Friday December 13th, 2013 12:40:32 PM

Edric rushes to Eldons aid, using the full turn to move to BH15.

Adomorn Millstone (scott)  d20=11 ; d4=2 ;
Friday December 13th, 2013 3:33:24 PM

DM then Im confused by the map. Cause there are 2 #1's in different colors.
But there is no legend on what the colors mean, especially the dark gray (bb13)


Adomorn moves (bb12) and shoots an arrow toward another dog (I think) (bc14).

(DM Steven : sorry if this wasn't clear. There'sonly this much you can do with google docs... orange were dogs. Red were Goblins. Dark grey are dead. Due to the fog I tried todarken the orange and red so that it would be clear who was hampered by the mist)

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Friday December 13th, 2013 7:51:55 PM

Shel hated to use as much of her arcane reservoir as she was being forced to so, but she had no choice. Another bite from the dog, and she was done for. She took a 5' step to the north and fired off another Color Spray at the dog.

use 4th first level spell of the day. DC 15 Will save. Current HP 6. AC 16.

Murphy Bumblebee Leafwin Pipewood Message w/Hazel, Shel; Bless AC 15/13/13 HP 6/18 (Kim McCoy)  d6+1=7 ; d6+11=15 ;
Saturday December 14th, 2013 3:25:26 AM


Murphy is not confident that the goblin next to poor Eldon is going to negotiate in good faith. As he has rejected Murphy's offer of life in exchange for letting their elderly friend go, he sighs, and says in goblin. "Very well." And zaps the goblin with a lightning arc for 7 hp damage.

Perception: 15

Murphy Bumblebee Leafwin Pipewood Message w/Hazel, Shel; Bless AC 15/13/13 HP 6/18 (Kim McCoy) 
Saturday December 14th, 2013 3:28:18 AM

... And Murphy moves to Eldon's side, prepared to use his healing skills immediately on the older halfling should there be a need.

All his focus is on Eldon and the goblin, so he likely does not notice goblin #4 hot on their trail.

Hazel 18/14/16 CMD:16 HP: 19/20 (Shielded by Alouryn; Msg w/Murphy,Shel; Bless) (Kim for Corsario)  d20+5=25 ; d20+5=16 ; d20+5=11 ; d4+3=5 ; d4+3=7 ; d4+3=4 ; d4+3=5 ; d4+9=10 ;
Saturday December 14th, 2013 3:36:23 AM


Hazel moves to BM 29 and launches a sling bullet at the goblin who threatens Eldon's life. In halfling, he says, "Eldon, we'll get you home!" If the goblin still stands, he launches a 2nd bullet, to less effect, if any.

Attack 25 (nat 20, threat), 16 - crit if goblin AC 16 or less: Damage 5+7+4=16
2nd attack if needed: AC 11, 5 hp damage
Perception: 10 (nat 1)

Hazel 18/14/16 CMD:16 HP: 19/20 (Shielded by Alouryn; Msg w/Murphy,Shel; Bless) (Kim for Corsario) 
Saturday December 14th, 2013 3:37:28 AM


I'm sorry, Steven. I forgot to spell out the cell Murphy ended up at: BO28

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 11 Rds)(A. Skomrock)  d20+7=15 ; d6+4=7 ;
Sunday December 15th, 2013 12:14:10 PM

Eral will step over to BE11 where Alouryn left and swings at the dog again. (15 to hit?)

DM Steven  d20+1=7 ; d20+4=6 ;
Sunday December 15th, 2013 6:06:09 PM

Finally the obscuring mist vanishes. Now that the battlefield is visible to all you can see a lot of goblins and dogs already on the ground... you can see some of yiur friends heavily bleeding... and you can see Eldon being threathened by one of the Goblins...

Aliurryn cast a guidance spell on Eral hoping it will help him slay the dreadful dog... the dog eyes turn blank as Shel's colored sand washes over him. Eral then succesfully kills Khadzh's dog. The creature fall in the dirt leaving only some dander to gently land on it's beaten and scorched fur...

Edric follows Hazel and Murphy towards Eldon.

Having missed his first arrow, Adomorn shoots again... this time his arrow pierces Goblin 1's leather armor... a small circle of blood forms on the leather making the Goblin star at it in panic... (added a +4 to your att roll)

Worried the Goblin won't listen to reason Murphy has no other choice than to finish the Goblin... a powerful lightning arc zaps Eldon's guard. Hazel too hopesto free Eldon and attacks but already the Goblin's dead on the ground... his body somehat smoking from the lightning that struck him.


This leaves only Goblin 4 on his feet. Once the mist cleared he could see Hazel and Murphy running towards Eldon. He aims for Murphy buthe would even miss n elephant when it stood in front of him...

G1's unconscious for another 1 turn

Dog 2's out for 1 turn

Dog 3's out for 2 turns


Near the cage Eldon looks up at Murphy. The cloth in his mouth keeps him from speaking but you can read thanks in his eyes... his hands are tied but not taking a few bruises into account he seems to be just fine.


Goblin Lair Encounter

Hazel 18/14/16 CMD:16 HP: 19/20 (Shielded by Alouryn; Msg w/Murphy,Shel; Bless) (Kim for Corsario)  d20+4=10 ; d20+4=19 ; d4+3=4 ; d20+9=21 ;
Sunday December 15th, 2013 6:35:57 PM

[I think the bless spell is gone now]

Hazel sees the arrow pass by him and turns to see another goblin not too far from the fire. He launches in quick succession two bullets from his staff sling. The first one misses, but the second strikes the goblin in the torso. In goblin he growls, "Better give up now, kidnapper."

Hit AC 10 (miss)
Hit AC 19 (hit) 4 hp damage
Perception: 21

Murphy Bumblebee Leafwin Pipewood Message w/Hazel, Shel AC 15/13/13 HP 6/18 (Kim McCoy) 
Sunday December 15th, 2013 6:43:48 PM


The tow-headed adventurer squeezes his eyes together in acknowledgement of Eldon's silent communication. He then carefully unbinds the cloth which fills Eldon's mouth, and begins to untie his hands.

"There's a beautiful woman by the name of Cora who tells us you've been gone a bit too long, Mister TossCobble."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday December 16th, 2013 7:16:53 AM

Shel looks at the stronger halflings, and implores them to act. "Those three on the ground. Dispose of them quickly. They'll all be waking up soon!"

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn)  d8+2=10 ;
Monday December 16th, 2013 10:57:44 AM

Alouryn moves to BD10 near Shel.

"Great work Shel, let's hope those dogs don't wake up too soon! This will make you feel better:"

Alouryn puts one hand on the Sorcerer and the other clutches her whip and holy symbol calling upon the divine energy of Flower to heal Shel's wounds (CLW for 10 hp!)

Adomorn Millstone (scott)  d20=19 ; d4=3 ;
Monday December 16th, 2013 11:51:15 AM

Adomorn see's the mist fading away just in time to pick up his next target, a goblin dog. (BC14). He quickly loads up an arrow and lets it fly through the air.

He tries to see what else is happening around him but keeps his focus on his nearest enemy.


Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Monday December 16th, 2013 2:47:45 PM

Edric takes the turn to move to BL19.

DM Steven  d4=2 ;
Monday December 16th, 2013 5:52:03 PM

Only now, with the passing of the arrow from G4, does Hazel realise there's another Goblin that wanted to keep Eldon imprisoned. He rapidly throws two stones at the Goblin and though only 1 hits it's a enough to make the Goblin try to make a run for it...

Shel, Alouryn and Adomorn take in the aftermath of their raid on the Goblin lair. Shel urges his friends to take care of the unconscious Dogs and Goblin on the ground but only Adomorn acts accordingly as he slays one of the dogs. Alouryn heals Shel who has taken quite a few bites... one more would have made her meet the Grey One perhaps.

G1's slowly crawls on all fours... his weapon on the ground holding his hands in front of him hoping to orientate him... he's still blinded and stunned for another 2 rounds...

Dog 2 is killed the moment he started to wake up...

Dog 3's out for 1 more turn.

Goblin 4 drops his bow and makes a run for it... as he goes he takes out his sword. He runs 60ft towards the exit... an exit that is sadly blocked by a number of murderous Halflings.


Murphy stands next to Eldon and frees the old Trader from his bonds. He talks about how Cora missed him and how... but... Eldon interrupts him quickly...

"Sarabella... is she ok? ... where is she? ... "

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d3-1=2 ; d3-1=1 ;
Monday December 16th, 2013 7:38:44 PM

Shel moves to the unconscious dog and slashes it with her dagger. "Thanks, Alouyrn. I've said it before, but this time, I'm serious...you are a lifesaver!"

Shel does three points of damage and the dog must make a DC 13 Fort save or die, I believe.

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 9 Rds)(A. Skomrock)  d20+6=11 ;
Monday December 16th, 2013 7:43:13 PM

Eral will swing at G4 as he runs past him. "Don't let him get others"

Murphy Bumblebee Leafwin Pipewood Message w/Hazel, Shel AC 15/13/13 HP 6/18 (Kim McCoy)  d20+11=16 ;
Monday December 16th, 2013 8:50:58 PM

Murphy turns toward the others for a moment, despite Eldon's urgent question. "See if we can capture a few without killing them!" he shouts in halfling across the chamber.

He returns his attention to Eldon. "Sarabella Lovesong? She is fine, as far as I know. We got Bingo healed up, and he took our cart back to town, said he would tell the Lady Sarabella and our mayor what had happened, with the goblins' attack and all.

"You can tell by my face and hands that we found some of the orange paste." Murphy wipes his bloody face where the dog bit it - his countenance now a mixture of orange and red.

"Anyway, the priestess told us before we left that she fears we will need a good deal of the paste fairly soon."

He looks Eldon over to see if he may be in need of healing. "You feel ready to move? Why don't you come and let us all know whatever you want us to know. We can take a quick look over this place, see if there is anything that may help us figure out what they're up to, place the goblin bodies up in the trees - that's how they like their bodies to be taken care of - then hurry back to Humble's Ford."

He considers a moment. "Unless you want us to gather more of the fixin's for the paste before we go that way."

Perception: 16

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn)  d20+7=10 ;
Tuesday December 17th, 2013 12:32:45 PM

Aloruyn moves to BF9 and attempts to disarm goblin 4 with her whip but he is too dodgy. (10 vs. CMD)

Hazel 18/14/16 CMD:16 HP: 19/20 (Msg w/Murphy,Shel) (Kim for Corsario)  d20+9=19 ;
Tuesday December 17th, 2013 1:15:34 PM

Though he'd like to stay and talk with Eldon Tosscobble, Hazel realizes that there might be more mayhem back near the entrance, so he runs full out in pursuit of the fleeing goblin, getting as far as BJ15. "Stop that guy! Don't let him get out! Adomorn, Eral, Shel, Sweetheart!"

Did I say 'sweetheart'?

"Faoil - get the goblin!"

Perception: 19

Adomorn Millstone (scott) 
Tuesday December 17th, 2013 1:46:30 PM

Adomorn hears the calling out. He puts his arrow back and attempts to tackle the goblin.

ooc not sure what to roll for that

DM Steven : it would require a grapple roll. Grappeling is one of the most difficult rules to catch on but there's a fairly straightforward schedule you can follow. I will try to send it to ya by email later. I'll roll a dice for you and see if it can work.

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Tuesday December 17th, 2013 2:43:58 PM

As Goblin 4 runs past him, Edric pursues, moving to BH14.

DM Steven  Dog's FORT save d20+4=21 ; d4=3 ; d20+2=21 ; d20+2=22 ; d20+2=8 ; d4=4 ;
Tuesday December 17th, 2013 6:30:24 PM

Shel steps over to the unconscious Goblin Dog and while she casually thanks Alouryn, she mercilessly tries to kill the poor beast... but still there's life flowing through the dog's veins as he's not willing to give up that easily... Awaking the dog gently howls in pain and tries to get on its paws but for another 3 turns he is both blinded and stunned.

As Goblin 4 tries to make a run for it Eral tries to stop him from getting others but his swing goes wide. Murphy urges all to try and get at least one alive though...
Having heard it would be good to keep one alive Alouryn tries to disarm the Goblin but her whip can't get hold of the sword in his hands.

"Stop that guy! Don't let him get out! Adomorn, Eral, Shel, Sweetheart!" Hazel shouts as he makes a run for the entrance...

... sweetheart ?!? ...

Adomorn attempts to stop the Goblin as he runs past him... so far he has darted past Eral's Warhammer and Alouryn's colourful whip... but the rogue hopes to catch him bare handed...

Adomorn's grapple check hits CMD 21
Adomorn doesn't have the Improoved Grapple Feature so Goblin 4 gets an AoO vs Adomorn
Goblin AoO hits AC22 - Natural - no crit - damage 4HP
So grapple check applies to Goblin CMD+4 = 16


Adomorn succesfully grapples the Goblin taking 4 HP with the maneuvre!! They both land at BB11 - the Goblin wriggeling beneath Adomorn attempting to escape next round. In front of the grappeling due Faoil stands growling waiting for the Goblin to make a move to escape... the dog almost seems to look forward to the prospect of having this creature trying to escape...

Edric too runs after the Goblin.

Back at the cage Murphy gently speaks with Eldon trying to reassure him that they left Sarabella safe and sound at home and that Bingo was asked to send notice to her and the mayor...

"... NO NO NO DEAR BOY ... We MUST hurry back! How long have we been gone?! ... Sarabella is in grave danger!! I heard this Goblin Leader saying they would take care of her... take me home lad for I fear out beloved town... " while he was ranting Eldon tried to get back on his feet but weakened by his captivity he staggers and falls back to the floor...

"Help me lad... take me home... hurry...



Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 8 Rds)(A. Skomrock)  d20+6=8 ;
Tuesday December 17th, 2013 6:41:12 PM

Seeing that Adomorn and Edric are taking care of the last goblins he will start grabbing what ever he can off the Goblin Leader to sort through on the trek back to town.

"Hazel, Any chance of these dogs recovering or should we put them out of their misery?

By the sounds of it we need to get on the way quickly so pick up what we need and do a quick search. Do we want to send 2 back on the ponies to warn the others or stay together as a group? "


Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11  d20+5=18 ; d3=3 ;
Tuesday December 17th, 2013 7:51:36 PM

"keep the group together! There's no telling what might be waiting on us out there.". Shel casts a spell at the stunned dog, not wanting to rely on her dagger.

Ranged touch attack of 18, and three points of damage.

Hazel 18/14/16 CMD:16 HP: 19/20 (Msg w/Murphy,Shel) (Kim for Corsario)  d20+9=17 ; d20+3=16 ;
Wednesday December 18th, 2013 2:56:11 AM

As Hazel runs past he points to goblin #1 struggling on the ground and says, "Tie that miserable creature up." The ranger runs all the way over to where Adomorn and the goblin are wrestling and jumps to the other side. He turns around. In goblin he asks, "You want be tied up, or you want worse?"

Faoil licks his master, then growls again at the goblin.

Perception: 17
Acrobatics: 16 (jump over wrestling duo, DC 12)

Murphy Bumblebee Leafwin Pipewood Message w/Hazel, Shel AC 15/13/13 HP 6/18 (Kim McCoy)  d20+6=11 ; d20+11=30 ;
Wednesday December 18th, 2013 3:43:50 AM

Feeling less than at full strength himself, Murphy tries to help ease Eldon down as he stumbles. He then takes a moment to do what he can with his meagre healing skill (heal: 11).

"We will travel back, then." As he talks with Eldon, he takes a moment to look over the goblin which was hit with the lightning arc. He did not know whether that would fell him or not, but is grateful it worked so well. He checks to see if the goblin is breathing, he listens to hear if the heart beats. Sometimes lightning might stop the heart. He takes out a small mirror and holds it to his nostrils. If there is no sign of life, he lets him lie for now. If there are signs of life, he may take additional action. He takes the sword the goblin wielded, his bow and arrows, too, checks for and relieves him of any other weapons.

He still has the looped rope over him. "I'm going to wrap this around you in a few places, and we will be bound together for support. Let me walk you over to where Alouryn is, and she will pray to Flower to help you regain your strength. She is a mighty healer."

As he helps the old man hobble across the large cavern - if such they can do together - he talks with him. "What do you suppose the goblin leader meant by saying they would take care of her? Was he talking about his own group, or another, do you suppose? Anything you can remember about what they said among themselves, their plans, could help."

Heal: 11
Perception: 30

Kim: OOC to Eral 
Wednesday December 18th, 2013 3:49:03 AM


I saw your question for Hazel - but over in this section of the cavern we are still in combat, and Hazel has six seconds to do what he did. Did not want to ignore your question - he is just super-focused on making sure that one fellow does not escape. So, it is up to you as to whether you want to put the rest of the dogs down. Murphy's earlier counsel was to leave a few goblins alive.

One is working on coming around... and will do so if no one constrains him while it is still easy to do.

Hint: Non-lethal damage.

Adomorn Millstone (scott) 
Wednesday December 18th, 2013 3:49:19 PM

Adomorn continues to hold the goblin in his grips as long as possible so the rest of the group can catch up and help him.

"Come on guys hurry up and help me out here."

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=17 ;
Wednesday December 18th, 2013 3:57:32 PM

"Yes, let's give the cave a quick search before we go. There may be some clues or valuables we need. But quickly, who knows what danger Sarabella and the town may be in?"

Edric begins a hasty search of the cave.

Perception: 17

DM Steven 
Wednesday December 18th, 2013 6:22:12 PM

Eral wonders if they should dispose of the Goblin Dogs and questions Hazel about it. Also, he makes sure whatever valuables are to be found in the cave are quickly retrieved.

Shel kills another Dog... a brutal spell rips through the animals body making it collapse to the ground shuddering in pain...

With Adomorn and Hazel now both on top of him the Goblin whines in fear and in goblin he curses the day that he joined Khadzh's group... he releases his sword...

Murphy checks if the one threatening Eldon is actually dead or just unconscious but as no condensation forms on the mirror he holds in front of the Goblin's nose he realises the poor thing is thouroughly dead...

Edric helps out Eral as he gathers all the interesting things around the cave.

Then Murphy supports Eldon trying to get out of the cave slowly. Eldon is pretty weak at the moment. He clearly didn't get much to eat or drink and whatever food he got was rotten meat and stinking bread loaded with fungi...

"We'll talk while we head to town lad... but... hurry... I'll explain as we travel home. I just fear I won't be able to walk all the way back... please help me... "


Here's a list of what you can assemble :
Khadzh : tanglefoot bags (2), MW scale mail, longspear, shortbow with 20 arrows, short sword, sack of dead rats, long stick, length of string, Short Sword (looks very good), pouch with 1000Gp worth of gems (clearly some kind of paiement)
8 Goblin Warriors total inside and outside : 8 leather armor, 4 light wooden shield, 8 short sword, 6 short bow with 20 arrows

Everyone also is awarded with 2300Xp (all including Adomorn)

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday December 18th, 2013 8:13:29 PM

Shel will cast Detect Magic once all the threats have been neutralized, scanning the gear assembled.

"What's that you say, Eldon? Why do we need to rush home? ". Once Eldon fills her in, Shel begins to panic as well, trying her best to get the group to hustle up for the trip back.



Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(BLESS 8 Rds)(A. Skomrock)  d6=1 ; d6=6 ;
Wednesday December 18th, 2013 8:23:36 PM

Eral will go ahead and Channel positive Energy once everyone is collected in one place. He will channel it twice if there is time before we head out.

"Get what we can strapped onto one pony as quick as possible and lets get on our way. Someone search the dead ones outside when we pass them. Eldon can ride on the other pony and I will try to keep him stable."

OOC: I really think I'm cursed with bad rolls on this site...

Hazel 18/14/16 CMD:16 HP: 20/20 (Kim for Corsario)  d20+4=19 ; d20+4=6 ; d20+4=18 ; d20+4=5 ; d20+4=6 ; d20+4=17 ; d20+4=20 ; d20+4=18 ; d20+4=15 ; d20+4=6 ; d20+4=17 ; d20+4=5 ; d20+4=12 ; d20+4=15 ;
Thursday December 19th, 2013 3:12:37 AM

Hazel uses his 50' of silk rope carefully to bind the goblin which Adomorn tackled, and asks for someone else to provide rope for tieing up the other goblin who is just now recovering from Shel's effective actions.

Each one he hobbles, so they can walk - but cannot move their feet wide enough effectively to run. Hands are tied behind the back, and separated vertically from each other by a short stick so their hands cannot work in tandem. Once they begin to travel, he will check their bonds closely during a short break typically taken every hour. Each has a lead line, so that one of the halflings will keep the goblin at hand.

As the group prepares to leave, he takes one of the goblins (#4) off out of hearing distance of the other goblin (#1). If someone wants to join him to observe the interaction, that will be fine with him (add a few sense motive rolls if you do). To #4, he asks questions along the following lines:
What is your name?
The other one we tied up - what is his name?
What plans did you [plural] have for your prisoner?
How many of your people come to this cave, and how often?
What plans were made for Sarabella?
What plans were made about halfling dwellings?
Who is another leader besides Khadzh?
What other goblin groups work with him?
Who is Khadzh working for? Who paid him?
What allies do you have besides your own kind? Besides goblins?
How many giants are helping you?
How are they helping you?
Why did you capture the trader?
What did you plan to do with him?
How many spies are in Crescent Valley?
Who are they?
If you help us, treatment will be better
If you do not help us, treatment will not be better.
After he questions the one, he will isolate and question the other in a similar fashion. If he notes a discrepancy, he may (or may not) point it out. He might do a bit of playing one off the other, if doing so seems appropriate. If either one is cooperative, he gives him something small to eat, and a few ounces of water. If one does not cooperate, he gives him nothing. In either case, he places gags in each goblin's mouth, and blindfolds them for now.

Several rolls for Sense Motive 7 for 1st: 19;6;18;5;6;17;20
Sense Motive for 2nd: 18;15;6;17;5;12;15
[Note: Hazel has +2 on sense motive for goblinoid creatures]

Hazel 18/14/16 CMD:16 HP: 20/20 (Kim for Corsario)  d20+11=19 ; d3=2 ; d20+11=21 ;
Thursday December 19th, 2013 4:33:48 AM

As an afterthought, just before they leave the cave area, and out of earshot of the goblins Hazel consults with Alouryn, Shel, Murphy and the others. "Let's tell them what we found in gems. Then tell them, 'If there is other treasure or things of importance hidden in this area, and you tell us, and cooperate, we will set aside a part of its value for you.'

"If they do, we might find something important we otherwise would have overlooked. If not, well, then on we go."

If no one objects, he asks this of each goblin - again, separately. He has one or two others to watch the goblins and listen as they respond. He does so inside the cave, removing their blindfolds and gags before he asks - just in case a quick glance from one might indicate where something of value may be found - whether high, low, in or near the fire, around the dog cages or Eldon's cage, or elsewhere.

He also asks Eldon if he might be aware of any such thing. "I know we need to leave, but it took over 3 days to get here, and a handful of minutes here may help a good deal."

Perception asking/watching 1st goblin: 19
Perception asking/watching 2nd goblin: 21

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 21/26 (Kim McCoy)  d20+6=7 ; d20+13=15 ; d20+10=16 ;
Thursday December 19th, 2013 5:48:12 AM


"Thank you, Eral. That helped." (Murphy goes from 6/18 to 13/18 hit points, then adds 8 from level boost, to 21/26).

He makes certain that Eldon gets a little bit of food and water - not too much all at once, lest he get sick.

"Pippa here has a pack saddle, but, give us a few minutes, and I think I can rig up something to allow you to ride up there, too." He works at it, moving cargo, canvas and ropes around to give him a secure seat. He gives Pippa some feed, and water.

Is there water here in the lair? He is not too interested in the food they might have.

For the dogs, he suggests that, just before we leave, their bodies be stacked over the fire, making sure there is space for air between the corpses for efficient burning, using whatever random furniture, sticks, rocks are handy to do so. Last thing before exiting the cave, ensure they are burning well.

He talks quietly with goblin #4. "You have shown yourselves to be our enemies by kidnapping our friend, the trader. We do not wish to dishonor your dead, though. Among some goblins it is customary to leave their bodies in a large bush or tree, their face toward the sky, for the Raven. Do you want us to do that for them?"

If goblin #4 answers affirmatively, he enlists the aid of his friends. "Goblin bodies in bushes, face up, so birds can pluck their eyes, fly upward, and add to the wings of black Raven to make stars in the sky above."

He directs that their bodies be placed in the brush from A36 to about J36 on the map.

In goblin, he chants one of their burial chants,
"All of us now scream - ayi!
All of us now growl - gurdurr!
Our bowels churn within us,
They twist for you now gone."
"Say something short about them if you want."(OOC: If this does not confuse the goblins, I don't know what will)

He tells the goblins. "I expect you to try to escape. If you try, though, we'll probably kill you. Come without balking, do what we say, perhaps you will live." If they had earlier told of additional treasure, he adds, "You may want to eventually get your portion of the treasure you told us about to use while you are alive. Your choice."

He notes that #4 is wounded. He attempts to use his healing skills on him, but fails miserably (d20+6=7 - natural 1). Obviously there must be some aspect of goblin anatomy unfamiliar to him. "Quick! someone help heal this fellow before he dies!" he asks of Eral and Alouryn. He is most chagrined.

Once that is dealt with, the druid asks if anyone has anything else to say or do before they depart.

If not, away we go. Marching order needed.

Murphy leads Pippa in the middle of the group - at least one pair of people behind for rear defense, at least one pair in front for advance defense/recon.

Goblins - one in 2nd row, one near Pippa's left flank, as Hazel arranged - hobbled, lightly gagged, blindfolded at the beginning of the trip. Who will hold on to a rope for each? One on goblin #4, one on goblin #1.

Does someone want to try on the goblin leader's armor - masterwork scale mail? There is a very good looking short sword. Who wants to use it? Let's splits the gems between the two clerics just for the moment - 500 gp w/ Alouryn, 500 gp w/ Eral. We can break down distribution more later.

On leaving the camp, Perception: 15; Survival: 16.

ADM Kim - Housekeeping, Hero points 
Thursday December 19th, 2013 5:54:45 AM


The end of a scene is a good time to make nominations for hero points. You can nominate others, you can nominate yourself. The DM will rule in each case. I can think of several recommendations, but will ask you all to do so, except for this one: Alomorn Millstone deserves a hero point for daring to tackle a guy running toward him with a sword, and preventing his escape.

Feel free to discuss via email, as well as any treasure distribution ideas. I will send a starter email right now.

DM Steven 
Thursday December 19th, 2013 5:55:54 PM

OoC - folks I just got home from my business trip to Slovakia. I hope you don't mind that I will not post tonight - I will try to post tomorrow morning.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday December 19th, 2013 7:34:07 PM

OOC: posting to prevent the dread red X!

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(A. Skomrock)  d20+6=17 ;
Thursday December 19th, 2013 8:40:03 PM

Eral will go ahead and heal #4 with his heal skill (17) just to stabilize him. "Your Welcome Murph, I have no use for the sword so if anyone wants it go ahead. Lets get on the road. I will drag #4 along.

Adomorn Millstone (scott) 
Friday December 20th, 2013 9:00:00 AM

Adomorn gets up and wipes the goblin dust off of him. He looks around at the others and is happy that he was able to not kill this particular goblin and instead tackle him. He mulls about while a few ask some questions to the Goblins.

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Friday December 20th, 2013 1:00:49 PM

ooc: (sorry I was storm stayed in another town for a couple days)

"Does anyone need healing? I can still heal everyone some more if anyone is hurt..."

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Friday December 20th, 2013 3:24:17 PM

Edric aids in packing the goblin loot. He watches his teammates interrogate the goblins but doesn't get involved, only knowing the goblin word for "hello."

Edric will stay in the front of the group while marching.

Murphy HP 13/18 (Kim) 
Friday December 20th, 2013 6:43:54 PM


Murphy tells Alouryn that he is down a bit - and the two goblins are, too.

Murphy HP 13/18 (Kim) 
Friday December 20th, 2013 6:43:54 PM


Murphy tells Alouryn that he is down a bit - and the two goblins are, too.

Hazel 18/14/16 CMD:16 HP: 20/20 (Kim for Corsario) 
Friday December 20th, 2013 6:45:49 PM


Hazel upon Faoil will take point, as usual.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Saturday December 21st, 2013 7:17:56 PM

After Alouryn's spell and the channel, Shel was healthy and in a hurry. "Is the town going to be attacked? We'll never get there in time to stop it, if we don't hurry!"

Murphy (Kim)  d20=10 ;
Sunday December 22nd, 2013 12:24:09 AM


"Housekeeping is over, Shel," Murphy says. "We will go fast. Say, Hazel - let's take the more solid path on the way back."

[d20 was accidental roll on smartphone]

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(A. Skomrock) 
Sunday December 22nd, 2013 10:44:22 AM

"Time to get on our way before anything happens to the town. Does anyone know if there are other routes into town other than the main road so we might be a little sneaky about going in?"

DM Steven 
Sunday December 22nd, 2013 5:42:18 PM

Shel observes the loot hoping to find any magic items. She notices Khadzh sword that pops out of the loot... Eral too takes intrest in the loot and suggest they take whatever they can carry with them.

Hazel ties up the Goblins. One has been captured by Adomorn and the other one gradually gains back his wit after Shel's disruptive spells. Also Hazel prepares a huge number of questions he plans on asking the Goblins as they walk home. Also a cunning scheme to hopefully find more valuable comes to his devious mind.

Murphy takes care of the fallen Goblins and dogs and much to the Goblin's amasement he chants over their dead bodies. They are not used to Halflings paying respect to their fallen comerades. Neither G1 nor G4 say much as Murphy goes about... they are clearly uneasy with the whole situation. To make al things even more complex Eral, per Murphy's request, heals G4... his wounds magically close making G4 eyeball you all with large bulging eyes. But you do sense suspicion in them also...

Adomorn feels pleased he was able to help in the capturing of the Goblin. Now at least the Goblin might inform them of things yet untold.

Loot has been gathered - only the sword shows a magical aura. Gems too have been stored away.
The dead bodies have been taken care of and none of the surviving Goblins informed you of any more valuables. As for water... not in the cave but in the swamp it seems... Goblins and Halflings don't share the same liking for clear water...


And then, spurred by Eldon to move fast, the group starts it long journey home. During the trip the Goblins are questionned. Sometimes together, sometimes a one on one...

What is your name?
G1 : Kmorn
G4 : Dxurs

What plans did you [plural] have for your prisoner?
Boss Khadzh knows... he not tell... we wait for Boss

How many of your people come to this cave, and how often?
More? No more. We cave for raids

What plans were made for Sarabella?
No know. Khadzh know. Evil priestess must dead he say.

What plans were made about halfling dwellings?
No know. Khadzh know.

Who is another leader besides Khadzh?
DM Steven - I'm leaving this one intentionally unanswered friends as I haven't thought about this one. But... it does leave some potential hook for future modules :-) I hope you don't mind.

Who is Khadzh working for? Who paid him?
Man with cloak... Khadzh sword and shiny stones. Khadzh speak funny.

What allies do you have besides your own kind? Besides goblins?
We help Khadzh. No other.

How many giants are helping you?
Giant? You see giant??

How are they helping you?
Who? Giant? Where giant? Giant splat Halfmen... hahaha... Halfmenpudding...

Why did you capture the trader?
Khadzh order capture.

What did you plan to do with him?
Wait for Khadzh

How many spies are in Crescent Valley?
Spies? Not know. Ask Khadzh.

If you help us, treatment will be better
If you do not help us, treatment will not be better.

If help you treat better we dead. If no help you treat bad we dead. We dead.



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Sunday December 22nd, 2013 8:06:52 PM

Shel points out the sword. "One of you warrior types need to take that sword. It's magical. Using the goblin' s own sword to defend the village sounds like a nice bit of irony.". She falls in line after that, clearly nervous, and too uncomfortable to say much, a strange sensation for the little sorcerer.

Murphy (Kim)  d20+9=23 ; d20+11=31 ;
Monday December 23rd, 2013 2:44:58 AM


As they travel back, Murphy checks frequently with Eldon to ensure his comfort. To help him regain his strength, he insists the elderly halfling eat a little and drink a little every so often. Every few hours he has him get off the pony to walk at least a short distance, even if only a few dozen or a few hundred yards, again - to help him build up his strength. He know he has been a man of vitality, and hopes by the time he meets up with Cora that he will be in better shape than he was in the cage.

He finds a leather bag among his possessions with his name embroidered on the outside. Curious, he looks inside. He pulls forth a few knarled strips of jerked venison. "Huh," he comments. He sniffs a piece - and it smells fine. He touches his tongue to it. It tastes good. He ventures a bite. It takes an effort to bite off a small piece as he holds the end between his molars and twists the stick about. He gets the small piece. He chews. And chews. It takes nearly five minutes fully to masticate the morsel, but it tastes good. He continues to work on the stick until consumed. Murphy feels full, satisfied. He explores the bag, and finds 24 more pieces of jerked venison. "Hey, would anyone like a piece of jerked venison? It's good." [Note: won in Giggling Ghost. One piece fully satisfies daily nutritional requirements.]

Also, as they travel, Murphy asks if anyone knows any traveling or marching songs that will help them to pass the time. "I rather miss Flimsipold," he mentions.

As they choose a way back on generally firmer footing, Murphy's survival skills he offers to augment Hazel's pathfinding skills.

As night approaches, he works with others to find a suitable spot to camp.

Survival: 23
Perception: 31 (natural 20)

Hazel 18/14/16 CMD:16 HP: 20/20 (Kim for Corsario)  d20+6=13 ; d20+9=22 ; d20+1=20 ; d20+8=10 ;
Monday December 23rd, 2013 3:16:46 AM


Generally pleased with the information he was able to obtain from the goblins, he tells them, "We all die one day or another. Maybe your lives be longer, you help us." He splits half his rations with them - so they each get a quarter rations, plus all the swamp water they may want to drink. As stated earlier, he checks their bonds on a regular basis, making certain that loosened knots are firmed up or retied. On the other hand, if blisters begin to form, he makes adjustments to minimize further irritation or damage, so long as security is not effectively compromised.

"Edric - why don't you take the short sword for now? You're a fighter, right? I could try it, too, but want you to have first choice."

He chooses what he trusts will be a faster path back on firmer ground, though they chose the more direct path through the squishier parts of the swamp on their way to the goblins' lair. He travels with due haste, but tries to avoid becoming careless in his desire to move quickly.

During short rest breaks, he passes on to the others what he learned from the goblins. He asks Eldon Tosscobble if what they said matches up to whatever he might have been able to pick up during his stay as their 'guest.'

Hazel Survival 13+2 from Faoil (+2 more from Murphy?) =15 or 17
Hazel Perception 22
Faoil Survival 20
Faoil Perception 10

Hazel 18/14/16 CMD:16 HP: 20/20 (Kim for Corsario) 
Monday December 23rd, 2013 3:23:45 AM


[Lest Corsario rebuke me roundly for failing in this aspect of playing his character...]

Hazel asks Alouryn to be next to him at least part of the journey. "Tell me about Flower. In what ways do you worship her? How can one best serve her?"

To Eral, Hazel tells him, "I do not know this area very well yet, but I would wager we likely are heading back the best way we can figure out for now. If we could fly like a hawk or an eagle, that would certainly be faster than trudging through these swampy lands."

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn)  d6=1 ; d6=6 ;
Monday December 23rd, 2013 12:16:25 PM

Alouryn will carefully channel Flower's energy twice before they embark on the journey home. Healing anyone who needed healing including goblins for 7 HP.
On the trip back Alouryn travels beside Hazel.
"Flower was originally part mortal who ascended to the divine. Her mother Caeroldra was the old goddess of Love, but she fell to ways of lust and Flower took her place. Flower promotes love and peace and looks after families to ensure parents care for their children. She is very pretty and loves to dance."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday December 23rd, 2013 1:00:42 PM

If the group members observe Shel, they notice her fiddling with her pack, and all of a sudden she produces a decent sided bright pink parasol type umbrella. "It's cute, isn't it," she asks as she uses it almost as a walking stick in her left hand. "It's to block the sun, when it's too bright and hot outside, you know," the sorcerer proudly describes.

OOC: The Lady's Parasol was won on the OOC discussion board!

DM Steven 
Monday December 23rd, 2013 5:37:44 PM

Shel points out the sword that clearly seems to hold magic of some sort and suggests one of the warriors should take it. On the return trip the sorcerer feels nervous... a strange sensation for the little sorcerer... but then she digs up a Lady's Parasol and her faces turns much happier.

On the return trip Murphy makes sure to occasionally check on Eldon. The poor old man hasn't had any food to eat and very little water to drink... not to say that the water wasn't exactly the kind you're used to drink back home... fresh... cool... crystal clear... yeah right...

The druid grabs some jerked venison and offers some to his friends.

Kmorn and Dxurs continue to eyeball Hazel with more and more amasement... the Ranger is actually making sure they are feeling comfortable while in captivity... you get the feeling they wouldn't exactly do the same on you nor do you get any sensation of trust at all from them. They would rather slit your throat during the night than follow you home...

Hazel doesn't feel like using Khadzh's Sword and offers it to Edric. He also learns from Eldon that what Kmorn and Dxurs have said does match more or less what Eldon heard... Sarabella sure is in grave danger or so it seems.

The rest of the trip home Hazel hopes to spend at least with Alouryn at his side... didn't he call her sweetheart during the raid on the Goblin Lair? Perhaps she didn't hear? While walking he questions her about Flower and how one can best serve her. Alouryn of course gladly walks with her brave Ranger and it is with pure love that she speaks about Flower.


As you walk home you come to the edge of the swamp again. Eldon suddenly raises a rasping voice saying : "We must hurry but don't venture into the swamp... when the Goblin's took me to their lair they didn't dare to... they even lost some things because Khadzh forced one of them to try the Swamp...

Also friends, these swamps are dangerous! Rumour goes that you can find Giant Toads in there! Those can swallow us halflings whole! Let's go round the swamp... "



DM Steven : No DM Post tomorrow folks as I will be spending Christmass eve with my parents in law. Merry Christmass to all of you.



Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(A. Skomrock)  d20+6=23 ;
Monday December 23rd, 2013 10:05:33 PM

" I don't have much of a use for that sword since I favor the war hammer. I think Edric would be better suited for it if he wants it."

Eral goes at the rear of the group making sure nothing comes from behind while they make their way back to the town. (perception of 23)

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday December 23rd, 2013 11:46:23 PM

"Eldon, we killed two of the three giant frogs we came upon in the swamp on the way here. They were nasty big ole creatures though! We can probably handle a couple more, if it is a faster way home. We have to get back to save Sarabella!"

DM Steven 
Tuesday December 24th, 2013 10:43:21 AM

Eldon looks at Shel as she claims the group has slain not one but three giant toads on their way to the Goblin lair...

"Hahaha... I see you haven't lost your sense of humor... " Eldon says laughing merrily and mumbles to himself "Haha... that little rascal... killing three Toads! Hahaha... killing even one isn't easy let alone three! Now that would be something... hahaha... funny lass...

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Tuesday December 24th, 2013 11:37:43 AM

"High Priestess Lovesong is very capable and the most devoted Cleric of Flower in the Wold, but if she could possibly be in danger it's my sacred duty to help her. We must hurry!"

Hazel 18/14/16 CMD:16 HP: 20/20 (Kim for Corsario) 
Tuesday December 24th, 2013 10:24:35 PM


"Well, Eldon, you know this area better than we, I reckon," Hazel answers the old man. "Even if the distance is a bit longer going around, the speed should be faster on solid ground. So, do we go to the left here, or to the right?" Once Eldon gives him the proper direction, he leads the group in that way.

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 18/18 (Kim McCoy) 
Wednesday December 25th, 2013 3:03:50 AM


"Shel - that is a sweet parasol, indeed! You look positively fetching with it, girl!"

Before they leave the swampy area, Murphy has everyone gather together their waterskins and whatever else they hold water in, including the skins he keeps for Pippa, gathers swamp water, and twice casts purify food and drink to ensure the group has up to 30 gallons of fresh water (1 cu ft of water = 7.5 gallons, each casting by Murphy cleans up 2 cu ft).

Murphy comments, "Once we get back to where your wagon was left, Mister Tosscobble, I can have it hitched to Pippa in a jiffy. I used one mending spell on it already, and can do a couple more if needed. If no one has bothered it since we left it."

Then he adds, "We came across three giant toads, indeed, Mister Tosscobble, but we only killed two of 'em. The other one we left slumbering - decided we didn't need to kill it. The swamp is its home, after all, and we were just intruders. Before that, one of them almost swallowed our bard friend, Flimsipold - Hin Billy he calls himself, too. Fortunately, we all killed that one before it fully gulped him down. He and Odo headed back to town the next morning. It wasn't for fear, though. Flim and Odo are both brave sorts. We sent a message back with them to town."

Murphy also talks with Hazel out of earshot of the goblins. "If you loosen the hobble by about two inches, I think the goblins can move a little faster. It will still make it hard for them to run very fast. Probably about time to change that part of the rope anyhow, what with them dragging over the ground for some time now." He offers him some of his own rope to do the job.

"You are right about that, Alouryn. We all want to help Sarabella Lovesong, So let's hurry, indeed."

Each hour the group takes a five minute rest, and each four hours a twenty minute break for food and rest. Murphy asks Eral if he will start taking over to make sure that Eldon Tosscobble gets bits of food and drink, while he himself tends to the needs of his pony, and makes sure that straps and gear are snug and in order, and Pippa gets sustenance. He also is mindful to ensure there is no chafing. At one point, he stares at the large orange swath of horsehair.

He wonders if Edric will take up the sword, or pass it back to Hazel. He'd be pleased if either one of them put it to use. "Best decide that right soon, and not dither back and forth."

And as they travel, he spends some time asking Eldon Tosscobble about the formulation of the orange salve. He makes very specific inquiries as to exactly what plants and other substances are used, where they are found, what they look like, how they are harvested, what parts are used, how prepared, and how it is all mixed together. He wants to understand well enough that he could make it himself. He repeats back to Eldon all the specifics, and asks if he is leaving anything out.

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Wednesday December 25th, 2013 4:35:08 AM

Alouryn sticks close to Hazel while travelling back, amazed at his understanding of the natural world, her knowledge being limited to growing flowers.
"How did you learn so much about the wild Hazel?I know all about Flower and Humble's Ford but this is my first time outside it's borders."

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=13 ;
Wednesday December 25th, 2013 2:43:03 PM

"I prefer axes myself, but I'm happy to carry a blade like that.". Edric takes the sword.

"Looks like we're heading back into the swamp. If I never see a swamp again, it will be too soon."

Edric spends most of his time watching the goblins, fearing they may attempt an escape.

Perception: 13

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/1+1)(A. Skomrock)  d20+6=15 ;
Wednesday December 25th, 2013 4:30:35 PM

I guess its through the swamp again. Watch your step.

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday December 25th, 2013 4:50:12 PM

"The moisture in this swamp makes my hair all hinky," Shel muttered to herself as the group again prepared to enter the yucky muck.

DM Steven 
Wednesday December 25th, 2013 7:08:29 PM

For a while the group keeps pondering who would be best suited for the use of Khadzh's blade an eventually Edric is chosen. Though he himself favours axes he's willing to wield the blade for a change...

When Eldon tries to warn you not going through the swamp, Shel tells him you vanquished not one but three Giant Toads on your way to the lair! Feeling still rather weak, the old man does find some stamina to merrily laugh about that... he's clearly not believing you!

Hazel remains undecided and waits to go through or around the swamp... he reckons going around would probably be equally fast and... potentially less dangerous! All this talk takes too long for Shel and Alouryng... Sarabella Lovesong is possibly in danger so there's no time to waste here!

Murphy takes time to purify some water and also tries to convince Eldon about the Giant Toads... as you all seem to tell the same story Eldon's eyes grow large. "Don't you all know how dangerous those beast are?!? Your friend Flim, whoom I recall well, could have been swallowed!! Never... never again venture into such dangerous swamps my friends... Though brave souls you are it could be your last journey. Leaving a Giant Toad sleeping out of mercy is all too crazy but prooves your hearts are true... stupid perhaps... but true. There are worse things out here lads 'n lasses and you don't want to see them all. Now giddy up. We'll go just as fast around as through the swamp and it will be a lot safer. I see most of you have a nice orange color... Does that mean you found some of the jars? Have you kept some?? We will probably need it soon...

(DM Steven - you have none left as all but Hazel have used it)

Shel doesn't like the swamp too much as it makes her hair all hinky... she for one wouldn't mind going around. Eral isn't too keen on going through either but would if the group decides to go through after all.

Ultimately you go around the swamp and like Eldon predicted, you have the feeling that you were even a bit faster than when you went through the swamp.

It's about time for making another camp my friends...

Edric ONLY Highlight to display spoiler: { the sword is a +1 Short Sword. However there seems to be a minor curse on the Sword... from now on you can only speak with a stutter... This will hamper you when casting spells but as a fighter that's not much of a problem. Please try RP'ing this curse to the best of your abilities. Remember how Khadzh had a stutter... it was because of the blade ;-) }



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Wednesday December 25th, 2013 10:49:34 PM

"I hate to suggest camping wIth all the trouble facing our village, but we won't gain any ground bumping around in the dark. And if there's worse than toads, we'd better make sure we get our rest and are in tip top shape. I'll take first watch."

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 18/18 (Kim McCoy)  d20+9=11 ; d20+11=26 ; d20+6=21 ;
Thursday December 26th, 2013 1:54:00 AM


"And I'll take last watch," offers Murphy. "Need some sleep in between."

Murphy checks to see whether any more orange cream remains... nope. "Maybe a spoonful or two, that's it, of the cream," he says, the tips of his ears showing red beneath the orange.

Now: Did Eldon talk Murphy through all the aspects of making the ant-goblin dog cream, as he requested? If not, he will repeat the inquiry, and be certain he understands it well enough to explain correctly back to Eldon. There are hours and hours of travel, and no want of time to learn such things. If others want to listen in, too, then all the better. "Does Madam LaRue maybe have enough ingredients to put some together, do you suppose?" Murphy asks of Eldon.

He listens respectfully to Eldon's dual-pronged rebuke for dealing with two and letting live one of the toads. "It would be interesting to listen to you and my Aunt Nilli discuss that issue, Mister Tosscobble. She is of a mind that, if you find critters out in the wild that wouldn't bother you if you didn't swing by their neighborhood, that perhaps you might not want to willy-nilly wipe them out. Um, no pun intended. But she might agree with you that avoiding dangerous critters if you can is a prudent course. It's just that, in this case, we were trying to get to you before the goblins did something awful to you or worse, and the big ol' toads were right in our way."

"Good, Edric, glad you'll be trying out that sword."

At the camp, Murphy sets up a circumference of trip lines with his ropes, and conceals them as well as he is able. He digs a privy hole a ways from the camp, and will quickly cover it over as they break camp in the morning. He takes care of Pippa's needs, relieves him of his burdens, brushes him down, feeds him, and figures a place to tie him down.

Survival: :11
Perception: 26
Animal Handling: 21

Hazel 18/14/16 CMD:16 HP: 20/20 (Kim for Corsario)  d20+6=17 ; d20+9=10 ; d20+1=21 ; d20+8=10 ;
Thursday December 26th, 2013 2:20:35 AM


Hazel tries to give Alouryn a decent answer to her question. "How? I lived a long time in the Culverwood, Alouryn, learning about life in the forest and such. It's not all trees there - the woods have some open meadows, and swamps here and there. But Eldon knows a lot more about this area near the Red Hills than I do.

"There are different groups of druids in the Culverwood, too. Some don't take to kindly to halflings being there - we did not get on so well with them. Some others were all right with halflings there, so long as they weren't ruining the place. So, we learned out to get by, how to track a bit, and trap for food or the occasional fur to help keep warm.

"So, they don't have you check out things away from home once in a while in your training for devotion to Flower? When you take over the training - maybe you can arrange some field trips once in a while," he says with a lopsided grin.

He helps set up camp as well - and makes certain that the goblins are well secured, and separated from each other. And fed. He blindfolds them, and then spends some time whittling some wood into pointed spikes. He digs some around each goblin, and tells them he has set a trap for if they try to escape. Basically he digs several little pits, just six to ten inches deep, and puts dry crunching things within the holes, so that if they step in them, plenty of snapping branches will be audible. He points these out to everyone so they will be mindful.

"I will take second watch. Who will take third watch?" he asks the others. "Those on watch take a look at the goblins' situation at least once an hour," he urges.

Faoil's survival instincts are high at the moment. He nudges Hazel to mind something he may otherwise have overlooked.

Hazel Survival: 17
Hazel Perception: 10 (nat 1)
Faoil Survival: 21 (nat 20)
Faoil Perception: 10

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Thursday December 26th, 2013 3:12:49 PM

"All of my training took place at the Centre for Enlightenment and the Temple. This is the first time I've been sent anywhere. I hope to travel more though and help people outside Humbles Ford, maybe even meet some Elves. Right now I'm just worried about the High Priestess. She's the best of all Devotees but none of us are combatants."

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Thursday December 26th, 2013 3:50:07 PM

The sword is beautiful. Edric takes it in hand and takes a few practice swings.

"This sword is perfectly weighted. What was it doing in a g-g-g..." Edric takes a breath to try and speak again. "A g-g-..goblin. T-t-took me a while to get that one o-o-o-out."

Edric turns to face the rest of the group. "Is there s-s-something wrong with m-m-my mouth?"

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Thursday December 26th, 2013 6:16:36 PM

"Is every thing OK Edric? Seem to be a little tongue tied... I'll take third watch." Eral will take out his bed roll and lay it down to get some rest tonight and pray for his spells at the start of the day.

DM Steven 
Thursday December 26th, 2013 7:39:14 PM

Even though Shel hates to camp knowing the town might be in danger, she alo realises that they won't be going all the way back without sleep. She offers to take firsr watch herself.

Murphy offers to take last watch. The druid feels mortified for having used all the orange paste... "Not even I know all details lad... That is a recipee from the Flower's Priestess Sarabella Lovesong. Let's hurry home and perhaps we will convince her to learn you or perhaps that follower of Flower there how to make that paste...

Later Murphy and the others respectfully to Eldon's dual-pronged rebuke for dealing with two and letting live one of the toads...

Hazel and Alouryn talk about many things as they walk home with the group. During the night Hazel goes for second watch...

Khadzh's sword finds home in Edric's hands... he takes a few swings realising the blade is a pretty good one... there is something funny about his speach...

Third watch goes to Eral, who took notice of Edric's stutter...


(Everyone please add another 900 xp to your char sheet. This should get you all to lvl 3. Please use the holidays ans this return trip home to uprade your sheets. DM Kent is ready to take you through the next module...)



Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Thursday December 26th, 2013 8:21:45 PM

OOC: Thanks for running for us, DM Steven!

ADM Kim - Update recommendation when going to 3rd level 
Friday December 27th, 2013 1:16:57 AM

My recommendation: Make a copy of your 2nd level character sheet, then reflect the upgrade to 3rd level in the name.
For example:
My old one is: Murphy Bumblebee Leafwin Pipewood Druid 2a Wold HF.doc
My new one is: Murphy Bumblebee Leafwin Pipewood Druid 3 Wold HF.doc
As you make the copy, check the box that says keep the same shares. In the new one, click the Share button, then copy the share link into your new character header spot.
I can give more detailed info later - but I wanted everyone to see this quickly, before they write over the 2nd character info.
Also - don't delete the old character sheet. As we (and other people) read through our game's archives from now and down through the years, it is good to be able to click on the character sheets in use at the time of posting. That way readers will have a decent idea of what spells, items, etc. the characters possessed at the time of posting.
Cheers! - ADM Kim

Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Sunday December 29th, 2013 12:46:39 PM

OOC: I have Family over this weekend so I will probably not get updated until Monday night.. Sorry

DM Steven 
Sunday December 29th, 2013 5:56:14 PM

(DM Steven : Feel free to continue posting friends. Right now there are insufficient to post but I'm getting this module to its end.)

Through the night everything remains calm. On every watch though you have to calm the Goblin prisoners for they constantly keep trying to break the ropes...

Morning comes with gentle rain. It rustles through the overhead canopy and slowly makes everything shiny and alive.

You break camp and start making your way back to the Old Traider's Road from where you left... you should get there by nightfall... if...nothing goes wrong ;-)



Hazel (by Kim for Corsario) 
Monday December 30th, 2013 12:56:39 AM


When the goblins decide they want to try to wriggle free of the ropes, Hazel puts ropes to soak in a bucket of water. Then he reties the goblins. He takes his time... as they breathe out, he takes up the slack. "You see, you try to get out of ropes, I make it harder. Wet ropes, they dry tight."

Shel Breezelee Kromnite (Gerald) HP16/16; AC 14/14/11 
Monday December 30th, 2013 7:26:13 AM

"Now goblins, you be calm! If we wanted to hurt you, we'd have done so," Shel grumps at the goblins as she tries to keep the group focused on heading back to the village as quickly as possible.

OOC: I should be able to update Shel on Thursday afternoon, when I get to an actual computer. Sorry for the delay.

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Monday December 30th, 2013 11:03:37 AM

As they break camp Alouryn walks confidently over to Hazel
"I feel much more in tune with the will of Flower now. I think I can understand the Goblin language now too. Also, I can heal us without healing our enemies. But most importantly I just found these amazing white gloves in my backpack and I can only think of one Halfling who would have put them there!"
She kisses Hazel on the cheek before he can react getting a little orange goo on his face.
"Thank you so much I wish I had something as nice for you as well, here take my healing potion."
She gives Hazel her CLW potion then dances over to Murphy

"Murphy, I think I can speak Goblin now from listening to you and I have a new spell that can persuade our enemies to tell the truth if you think it will be useful. It affects everyone in a small area but it doesn't force them to talk"

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19 
Tuesday December 31st, 2013 7:03:56 AM

Edric is perplexed by his new speech impediment. "Th-th-this started w-w-when I p-picked up this s-sword."

When the party breaks camp, Edric says little, embarrassed by his inability to speak.



Eral SunstriderAC:21/12/19 HP:16/16 Spells (4/3+1)(A. Skomrock) 
Tuesday December 31st, 2013 10:57:12 AM

[b]"I don't know if that sword is worth you not being able to speak. If it doesn't get better soon we should probably just use it when needed."[b]

Eral will pack his stuff to get ready to move.

OOC: I will try to level tonight if possible.

Shel Breezelee Kromnite (Gerald) HP21/21; AC 14/14/11 
Thursday January 2nd, 2014 9:29:37 AM

Shel is updated and ready to go!

Eral SunstriderAC:21/12/19 HP:26/26 Spells (4/3+1/2+1)(A. Skomrock) 
Thursday January 2nd, 2014 6:18:08 PM

OOC: Updated my Character sheet.

DM Steven 
Thursday January 2nd, 2014 6:26:41 PM

The trip back to the road is fairly uneventful. You set a good pace for Eldon keeps urging you all to hurry...
While walking you keep an eye on the Goblins and talk about newly gained strengthand wisdom. Edric worries about his stutter and links it to Khadz's sword. Too embarassed totalk he doesn't say much during the trip.

Then finally you get back to the road... the cart is still where you left it, pushed to the side of the road.
Still a long way from Humble's Ford friends...

(DM Kent starts posting as of Monday 6th - make sure to jave an u-dated char sheet... you're gonna need it :-X )

Shel Breezelee Kromnite (Gerald) HP21/21; AC 14/14/11  d20+16=18 ; d20+16=18 ;
Thursday January 2nd, 2014 6:34:41 PM

"Let me see that dumb, stuttering sword," Shel asks as she holds out her hand. Once she receives the sword, she looks at it closely, trying to figure out what enhancements or detriments it holds. She instinctively knows a perfect spell to help with the identification.

OOC. Cast Identify for plus ten to spellcraft. Crap. 18 total on Spellcraft. Shel will try the same thing the next day, since I think that's legal. Lol, another 18. I hate myself.

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 26/26 (Kim McCoy)  d20+6=10 ;
Friday January 3rd, 2014 7:12:13 AM


The morning they head out from the first campsite, Murphy casts Zone of Truth and reviews several of the questions Hazel asked to discern just how truthful they may have been - or not been - in their previous answers.

Within the zone of truth he asks them whether they would promise to avoid trying to escape if he eases some of their bonds as they travel. He marks their responses, and acts in accord with what he discerns.

At the wagon, having cast a mending spell to help repair damage done when they first came upon the wagon, he enlists the aid of all to set the wagon back upon its wheels, and casts an additional mending spell or two as needed. He then transfers those items in the pack saddle & side saddles into the cart, has Eldon ride up front (or makes a comfortable spot for him behind if he prefers that), harnesses Pippa to pull the cart, and asks his companions if there is anything else they may need to do on the way back.

"One thing I can think of: Who is able to run fast? If one or two can run ahead to warn Angel Springs, and ask for quick help - and a few horses - you can catch back up to us as we head to Humble's Ford. I can write a note - and, Eldon - perhaps you and I can sign it - and please tell me if more information needs to be included."

Gist of the note: Report of what we learned from Eldon and from interrogation of goblins; request for immediate loan of two fast ponies to bearers of the note, as well as perhaps a small contingent of militia to head toward Humble's Ford to lend a hand - and alert sentries to watch for any incursions, and to prepare for same.

The towhead druid writes this on the wagon, and within 15 minutes should be able to hand it off to whoever is willing to make the (hopefully) quick detour.

"I wonder, Hazel, whether it might be fastest for you to ride ahead on Faoil to contact Angel Springs? Perhaps you'll find an official or responsible person before you get there, and ask that individual to rush it to the appropriate authorities. I think we'll need you back with us as soon as possible."

Hazel 18/14/16 CMD:16 HP: 33/33 (Kim for Corsario) 
Friday January 3rd, 2014 7:14:07 AM


"Well, I am willing to do that, if the rest of you think it a good idea," Hazel says. He looks to Alouryn. "What do you think?"

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Friday January 3rd, 2014 10:53:26 AM

"We can find our way back from here easily enough with you having to track for us, and you and Faoil are the fastest of us. Seems like a wise choice to me Hazel"

Adomorn Millstone (scott) 
Friday January 3rd, 2014 3:44:46 PM

Adomorn picks up his things and tries to make it nice and tidy as if he was never there. He waits around for the others and to see which direction they are going to head out in.

Hazel 18/14/16 CMD:16 HP: 33/33 (Kim for Corsario)  d20+6=12 ; d20+9=27 ; d20+1=12 ; d20+8=21 ;
Friday January 3rd, 2014 5:05:38 PM


"If it sounds good enough to Alouryn, then it sounds good enough to me. Give me that note, Murphy, and my trusty mount and I will be on our way." He briefly takes the hand of the devotee of Flower and gives it gentle squeeze. "Pray for us. Watch yourself."

Taking a bit of food and water for himself and his dog, they depart with a wave of Hazel's hand, and the cry, "Our swords for the Ford!"

Both Hazel and Faoil have a 12 on survival - although how important that may be on the last northward leg of the Old Traders Trail remains to be seen.
Hazel Perception: 27
Faoil Perception: 21


TOTALLY OOC--A Special Message from DM Donna 
Sunday January 5th, 2014 1:58:02 AM

Greetings, Folks of the Ford!

I am pleased to inform you that your game qualifies to receive a Yuletide Magic Gift because 5 out of 7 of you players posted in the Giggling Ghost during the recent Yuletide Festival!

Because of your participation in the Festivities, EACH of you may add the following to your PC's Character Sheet:

One cut-crystal bottle containing a fruity blue potion: it's a Cure Light Wounds potion. Drinking it will cure d8+3

This potion was won at the Yuletide Festival in the Giggling Ghost and its magic will expire on January 5, 2015.


Congratulations to everyone in the Humble's Ford Game! Please DO note that, as a special Magic Gift won through either the Lotto or the Yuletide Festival, the following rules will apply to this particular item:

1) A PC may have no more than 5 magical "Gifts" at a time. This includes, among other things, Lotto items and Yuletide gifts.

2) All magical "Gifts" have a 12 month expiration date and must be labeled on the PC sheet with the date they were received. When magical gifts expire, they do not disappear, but turn into mundane non-magical items. PCs can still keep them as non-magical items for sentimental/RP value.

3) Non-magical gifts do not expire and you may keep as many as you want.


Congratulations, Humble's Ford--and thank you for helping to make this year's Yuletide Festival so very special!

8)

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 26/26 (Kim McCoy)  d20+6=10 ;
Sunday January 5th, 2014 4:26:27 AM

"Actually - two notes - one for the officials, and one for Leska Rose, my sister, at Winwood Music & Toys in town. She's got a lot of connections." Murphy hands off the two notes to Hazel before he leaves.

"For the rest of us - straight on to Humble's Ford. How are things with you, Mister Eldon? Feeling any better yet - not that any of us feels good at all about the notion of goblins attacking our place - but have the food and water and Alouryn's healing blessings helped you any?"

Handle Animal 10. Pippa is starting to feel a little cranky about all the work we've been having him do, and wants to get back home.

DM Kent 
Sunday January 5th, 2014 11:50:30 AM

(Please get your sheets updated ASAP. You will need the extra oomph of that level)

Murphy begins to write his letters and Hazel waits for them so he can leave, the others make sure everythng is loaded on to the cart and is ready to go.

Almost as soon as he starts writing you all hear the sounds of a fair number of things/people moving along the road at a very rapid pace. You all just manage to get out of the way and off the road as a pony and cart, three mounted war dogs, three other warrior mounted ponies and a mounted house come moving by you at a pace that seems faster than natural, especially for the pony and cart. You are able to discern a few things very easily.

* They are all heading the same way you were, which means they are likely headed to Humbles Ford.
* The cart was one that is used for transporting prisoners in.
* All the riders are halflings.
* They all appear to be dressed in the same way (a uniform perhaps?)

DC knowledge local Highlight to display spoiler: { They are all wearing the tabards and armor with Baron's symbol upon them. The Baron's makes his home in Angel Springs.}


Eral SunstriderAC:21/12/19 HP:26/26 Spells (4/3+1/2+1)(A. Skomrock)  d20=9 ; d20+8=25 ;
Sunday January 5th, 2014 3:35:22 PM

Eral will try and flag one of the carts down to get some answers from the traveling group and maybe a ride to Humbles Ford.

If he can get a group to stop and finds them to be loyal to Angel Springs or Humbles Ford he will have the group explain the situation to them as well and make sure they know what they are running into.

First roll 9 is for Knowledge Local and second is Sense Motive on the group traveling.

Shel Breezelee Kromnite (Gerald) HP21/21; AC 14/14/11  d20+1=4 ;
Sunday January 5th, 2014 7:58:57 PM

"What in the world is that group doing," Shel yells to the others, pointing in the direction of the crew bearing down on the Ford. She nods at Eral trying to flag one of them down as they pass.

OOC: untrained Knowledge Local 4. .

Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 26/26 (Kim McCoy)  d20+3=22 ; d20+4=13 ;
Monday January 6th, 2014 3:15:34 AM


"What ho, Baron's men!" calls out Murphy as the group draws nigh. "We have two kobold prisoners with us. Do you have room for them in that cart? They told us of plans to attack Humble's Ford. We can give you details quickly, if you'll pause but a moment. And, can you tell us what else may be amiss? Please excuse the orange complexion - it's to protect against the goblin dogs.."

Knowledge Local: 22
Diplomacy: 13 (normal skill is +2 - added +2 circumstantial bonus due to presence of bound kobolds in our group, and content of his comments)

Hazel 18/14/16 CMD:16 HP: 33/33 (Kim for Corsario)  d20+1=12 ;
Monday January 6th, 2014 3:21:18 AM


Hazel is surprised to see just how quickly the group travels. They must be under some sort of speedy travel spell or effect. As they come by, he urges Faoil to run beside them for at least long enough to say, "Goblins plan to attack Humble's Ford. Will you help us defend against them?"

Knowledge Local: 12

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20=10 ;
Monday January 6th, 2014 10:13:32 AM

Edric joins in giving greetings to the wagon.

Knowledge Local: 10

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn) 
Monday January 6th, 2014 12:41:22 PM

Alouryn seems worried at this new turn of events, but she leaves the talking to the others.

Eral SunstriderAC:21/12/19 HP:26/26 Spells (4/3+1/2+1)(A. Skomrock)  d20+5=18 ;
Monday January 6th, 2014 5:34:15 PM

"We are trying to get back as soon as possible to help with the defense and to give the city warning. Any help would be rewarded I'm sure. Please at least send a fore rider to warn the city."

Diplomacy of 18

Shel Breezelee Kromnite (Gerald) HP21/21; AC 14/14/11 
Monday January 6th, 2014 9:59:46 PM

OOC: going to bed post to prevent an X.

DM Kent  d100=73 ; d100=25 ;
Tuesday January 7th, 2014 1:20:12 AM

The guards and cart are moving fast and do not slow down a bit as you call out to them. You do here a voice call back to you though it isn't very clear. Something about getting to Humbles Ford quickly. But you can't be sure if it was them or you that they meant.

As you make your way back the goblins seem very sedate and quiet as they are tied. But about mid day they both fall to the ground bleeding from their mouths. By the time you reach them one is already dead and the other is fading quickly



Murphy Bumblebee Leafwin Pipewood AC 15/13/13 HP 26/26 (Kim McCoy)  d20+3=5 ; d8+3=4 ;
Tuesday January 7th, 2014 5:37:59 AM


"So the Baron's men know that something is happening in Humble's Ford. Looks like we already are past the junction for the branch that leads to Angel Springs, so, Hazel, let's stick together, and see if we can pick up the pace."

As Eral, the cleric of Domi, has Dxurs walking in front of him, and he knows Hazel has been checking the goblins every hour, Murphy is very surprised to hear that the goblins have fallen. He trusts that Eral, slightly behind the cart, will be able to give the goblin in his charge some sort of healing hand. Kmorn would have been walking next to the cart, so Murphy jumps down - he will cast cure light wounds (4 hp) if that goblin is still alive, and shout back to Eral to help the other.

In the back of his mind, as they have been attentive to the general health of the goblins, the druid wonders whether some magic or poison is in play here.

[the d20+3 was supposed to be d8+3... so I then rolled the proper die].

Hazel 18/14/16 CMD:16 HP: 33/33 (Kim for Corsario) 
Tuesday January 7th, 2014 5:42:41 AM

"Guess that changes me going to Angel Springs, eh, Murphy? Let's stick together..."

As he had been doing all along during their travel, Hazel has been checking on the security and well-being of the goblins regularly. So he is well surprised by both of them falling at the same time, once others tell him. "Fix 'em, then put 'em on the wagon," he suggests once those capable of such take care of them. "We've got to keep moving." He urges haste. "Someone see if Murphy's pony needs some healing, too."

Edric Lowbrook (Damian); HP: 17/17; AC: 21/13/19  d20+2=20 ;
Tuesday January 7th, 2014 11:44:29 AM

Edric is worried by the haste of the other travellers. "W-we should hurry back, somet-thing may be wrong."

Seeing the goblins keel over, Edric inspects them carefully. "And h-here I thought we h-had to worry about the g-goblins betraying us."

Perception: 18+2=20

Alouryn AC: 16/14/13 HP: 14/14 Blessed (Vaughn)  2d6=7 ; d20+10=16 ;
Tuesday January 7th, 2014 12:22:09 PM

Alouryn will stand close to Pipa and channel the energies of Flower to the group. Anyone who is down including Pipa and the goblin can take 7 more HP.

Heal check of 16 to determine the dead Goblin's reason for dying.

Hazel (Corsario) 
Tuesday January 7th, 2014 2:33:45 PM

OOC: Still no Internet, but I will try to post and game again. Please, take it as a good wish. I am not sure I will be able to do it. I'll try to update the Character ASAP. Won't be easy. Maybe I'll need to email it.
Hazel gets near Alouryn.
"Please forgive me if I was distant recently. I am not used to these... Feelings... For another person. You must know I am... You and me... I feel..."
Hazel turns very red and looks down, unsure how to continue.

Eral SunstriderAC:21/12/19 HP:26/26 Spells (4/3+1/2+1)(A. Skomrock)  d20+6=19 ; d8+3=9 ;
Tuesday January 7th, 2014 7:40:32 PM

"This is interesting because I thought I had him stable." Eral will perform a heal check on both goblins to see if there is any chance of saving them or figure out what might have caused them to collapse so suddenly. If he can save one he will cast CLW to try and get him back on his feet.

"Maybe something was in them before we got to them? We should be moving as quick as possible. We do not have much time to deal with a few dead goblins when the whole town is in danger."

Murphy (Kim) 
Tuesday January 7th, 2014 8:32:09 PM

"I wonder whether there is some sort of effect from the giant towers. Or a spell that someone devised which makes goblins sick. Or," and now Murphy's eyes go darker, "Did we somehow neglect something they need for their health?"

Shel Breezelee Kromnite (Gerald) HP21/21; AC 14/14/11 
Tuesday January 7th, 2014 9:15:52 PM

"I don't know anything about goblins,but I'm pretty sure they don't start dying for no reason. Is it possible they've been poisoned somehow and we didn't notice? Should we let the other goblin go, if it might be something we are doing? I know its evil and all, but I don't want to be responsible for killing it while it's helpless."

Shel turns to the others, "But we have to hurry home whatever we decide. I didn't like the looks of that group of guards flying by us. There's something really bad happening. Let's go!"

Return To Index      Next Module (Justice has Bigun)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage