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What in the Wold is going on?


That's a really big...something! 
Tuesday February 6th, 2018 1:21:19 PM

Pompous moves over to the grass and tries to burn it with his sword. The grass seems completely unaffected by the flames and continues to twist and bend in the mysterious breeze. He moves forward and looks around at the edge of the pit. Anna also moves up to the edge with Nikolai, Sigvar, and Michael. Trayvin and Pru hang back a little bit while Trayvin ponders more healing and the strange disease. Akir stands guard as well.

Nikolai examines the dirt and pebbles, and they look quite normal here beyond the edge of the crater. The dirt there just looks as if it was pushed aside by the crater. As he picks up the rocks, those at the crater can see into the depths. The pit is not very deep, around fifteen or twenty feet deep. In the middle of the crater is a large crystal shard. It is swirling with brilliant prismatic colors as it seems to react to the growth around it. The shard is about a foot tall, thin and narrow. There is a soft hum coming from the direction of the shard.

As those at the edge look down at the crystal, you hear a chittering sound from behind you. The group quickly turns and sees yet another creature coming from the north. Looking in that direction, you see a massive creature, nearly as large as the hills around you. The beast is over 16 feet tall and looks sort of like a spider. It is a gigantic thing that looks a bit like a spider, but with what looks like iridescent spiked bits of armor on its back like a massive beetle. It has just six legs, but each leg ends in a deadly-looking hook. Worst of all, the horrible creature appears to have a human head and face with bleeding red eyes (a picture).

Knowledge, Nature, DC 23: Highlight to display spoiler: {This is an azruverda, normally a quiet and peaceful creature. These are almost never known to attack people.}

OOC:
Combat rounds (obviously). This thing is really big (huge). There’s just the one of them, so I’m not sure we need a combat map. It is about 120 feet away at the moment and headed directly at the group, looking directly at Pru and Akir.


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+3=17 ;
Tuesday February 6th, 2018 8:53:04 PM

The strange creature catches Michaels eye. He whistles loudly and points it out to the rest of the crew. We got company, Guys. Coming in from the North. I don't know what it is. but it's big! . He looks down and finds his blades are in his hands once again without him even realizing it .

He whispers to Sigvar. when he gets close, throw me on top of him, then you all can flank him against me! .

being as Michael only weighs about 35 lbs, the big guy augt to be able to get a good 30 feet of distance with him.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday February 6th, 2018 9:05:29 PM

"I wonder how many creatures spawned off of this one meteor? Stay close if you want some extra defense."

Trayvin activates his Divine Presence ability. All allies within 30 feet are under the effect of a sanctuary spell. will save DC 17 for the creature to overcome it.

Active Effects:
shield of faith
sanctuary(DC17 will)

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E)  d20+10=22 ; d20+8=9 ; d20+8=24 ; d6+3=4 ; d20+15=17 d4=2 d4=3
Tuesday February 6th, 2018 10:42:55 PM


Akir looks at the monsters and his eyes widen. It was... hideous. He racked his brain for some kind of idea as to what it was, and while it was on the tip of his tongue, he just couldn't place it.

Unsure of how fast, or slow, such a creature would be, Akir moves forward in front of Pru and upwards. (This should put Akir 30ft in front of Pru, and 30 ft in the air, and 20 feet from the creature.)

Positive there's no way he could successfully defend against such a monster, Akir tries something else. He chants, the language foul and guttural, and then points. A black ray stretches for the creature, hopefully sapping its strength.

Move: Move.
Standard: Ray of Enfeeblement. Fort Save vs. DC 18 or lose 4 strength
Hero Point: Reroll nat 1 on Ray of Enfeeblement.
Irony: Rolled a nat 1 on strength damage.

AoO: Hit AC 17 (nat 2!) for 15 damage.


Prudence Gundle 
Tuesday February 6th, 2018 11:11:32 PM

Pru gathers up with her Fist-mates and casts Haste.

Everybody is Hasted. Get me, I'm a wand!

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=24 ; d20+11=31 ; d20+11=31 ; d8+3=5 ; d8+3=8 ; d8+3=5 ;
Tuesday February 6th, 2018 11:33:30 PM

Mage Armor, Hasted (I think we still are)
Ki pts 4/5

Knowledge Nature +5 DC 23 = 24

Oddly enough, Nikolai remembers a little about this creature. Maybe because it is so odd it stuck in his memory. "This thing, Azerver-something, is usually not hostile to humans, but this one has the look that it isn't coming over for some tea and crumpets. As big as it is and what it can do with one swipe of those hooks, it would be best to attack first and ask questions later if it has the inclination to surrender before it gets killed," Nikolai comments.

He understands Trayvin's idea but does not trust the effects. He readies his bow. "Stop! You are in danger! This area is contaminated!"[b] he yells. He can't remember if these things know common or not.

[b]"Anna, can you turn into a flying creature that could carry Pru? Would be a good time to do so."


If he creature does not stop but continues its trajectory towards them, he fires an arrow.

Comp. Longbow +1 (+2 str bonus) +11 = 31 NT20
Confirm Crit = 31 NT20
Dmg = 5+8+5 = 18

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+11=17 ; d8+3=11 ;
Tuesday February 6th, 2018 11:35:11 PM

OOC: forgot the Hasted Attack

Second (Hasted Attack):
Comp. Longbow +1 (+2 str bonus) +11 = 17

If hit, dmg = 11

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=21 ; d20+18=24 ; d8+9=16 ; d8+9=10 ; d8+9=11 ; d6=5 ; d6=3 ; d6=6 ; d20+9=26 ; d8+9=11 ; d6=1 ;
Wednesday February 7th, 2018 6:31:37 AM

A volley of arrows speeds away as Pompous peppers the creature.

------------------

Haste

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Many shots
arrow +1
Precise shot -No penalty for shooting into melee
Deadly Aim -2/+4

(adding +1 to the rolls for haste)
Attack 1 (2 arrows)
Hits AC 22 for 16 and 10 physical , 5 shock
Attack 2
Hits AC 25 for 11 physical and 3 shock
Attack 3
Hits AC 27 for 11 physical and 1 shock

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d20+16=30 ; d8=6 ; d8=4 ;
Wednesday February 7th, 2018 6:48:20 AM

Sigvar is not surprised as the creature comes rushing towards them, It seems thi disease makes even the most tame creature hostile. He will not however allow it to get to his Fist mates. The energizing aura of Prudence's Haste spell washes over him and he rushes forward to attack it and keep it back.
" Try to stay clear of its melee attacks. Let me take the hits, I can not cure many more diseases on you guys."

Charge attack(with Power attack active) Hits AC 30 for 22 damage

Sigvar's Dashboard
Resist fire for 695/700 rounds remaining
Hasted 10/10 rounds remaining
2 con damage
4/6 LoH used

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+15=34 ;
Wednesday February 7th, 2018 9:23:27 AM

(Know[Nature] : 34)

Anna concurs with Nikolai's assessment of the azruverda and says as much. "It's an Azruverda! Air Lift for Pru coming up!"

Anna takes a full round to turn into a Dire Bat and says, "Hop on, Pru!"

Active Effects:
Beast Shape II - Form of Dire Bat(large animal) 7 min [39/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [695 rounds] + 3 natural armor
Haste - 5 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Wednesday February 7th, 2018 10:06:45 AM

Akir lifts himself upwards and towards the creature. With Pru's haste, his speed is 120ft, thanks to his fly spell. He moves 60ft forward and gain 60ft in elevation. He drinks his final potion of enlarge person.

That's a really big...something!  d20+15=26 ; d20+13=20 ; 10d6=39 ;
Wednesday February 7th, 2018 2:05:38 PM

Michael shifts and asks Sigvar to throw him. Trayvin activates his divine presence. Akir expands (with the enlarge) and heads up into the air. Pru renews the haste on everyone. Sigvar charges forward. Nikolai yells at the creature and the creature stops. As it does, Pompous sends a number of arrows at the monster. The arrows bounce and skittle around the edges of his armor. The electricity from the arrows flows across and around the fine plates of armor, though. Anna turns into a bat and offers Pru a ride.

The creature pauses for a moment, scanning the area, stopping about 60 feet from the group. Akir, in the air, is much closer to it (let’s say 30 feet). It looks at him, then spits massive gob of spit at him. It strikes him clear in the chest and face and it starts sizzling: acid!

OOC:
Sigvar, with a charge, you can move up to double your speed. The creature started this round 120 feet away, so I don’t think you could get that charge completed this round. You could run towards it, which would put you 40 feet away, and then charge next round.

Nikolai, awesome rolls – but you specifically mentioned to only fire if the creature didn’t stop. It did stop: 60 feet away.

Akir: 39 acid damage! Fort Save, DC 31.

Sure, I could see Knowledge, Dungeoneering, DC 23: Highlight to display spoiler: { This is an azruverda, normally a quiet and peaceful creature. These are almost never known to attack people.}

Monster AC: 25; DR ? (arrows do not overcome, magic does); Made Sanctuary save


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+8=28 ; d20+19=36 ; d20+11=12 ; d20+4=23 ;
Wednesday February 7th, 2018 9:50:46 PM

Michael takes his legs from around Sigvars neck and stands on his heavily muscled shoulders and back. when Sigvar gets ready to move Michael will be ready to jump with minimal readiness. He thinks on the creature, racking his memory from his time in the library about what it might be. big, ugly, human headed beetle... a light flickers in his mind. then blossoms into the passage he read about them. He Yells out.

Cease Fire! Cease Fire! Blue On Blue! Repeat Blue On Blue, Stand Down! IT'S A FRIENDLY. IT'S CALLED AN AZRU...AVRU...OKAY I CAN'T PRONOUNCE THE NAME, BUT THEY LIVE UNDERGROUND AND GROW MUSHROOMS AND STUFF.. IT'S PROBABLY CURIOUS AS WE WERE ABOUT THE RED STUFF. SO BACK THE FLIP UP! a quaver fills his voice, he still a bit nervous from the fight.

He then yells out to the azruverda

HEY BIG GUY...SORRY FOR THE HOSTILE RECEPTION WE JUST GOT THROUGH FIGHTING A BUNCH OF STUFF INFECTED WITH THIS RED STUFF. PLEASE CEASE YOUR ATTACK. WE ARE BACKING OFF AS WELL AND WOULD LIKE TO ATTEMPT A PARLEY ONCE HOSTILITIES HAVE CEASED. .

He then hops off Sigvars back walks forward a bit sheathes his blades with exagerated motions and holds his hands out to his sides.

Knowledge dungoneering (28 natural 20!)

acrobatics. 36

bluff 12 natural 1

Diplomacy 23.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=11 ;
Wednesday February 7th, 2018 10:08:00 PM

OOC: yeah, what a waste of N20s, but I wanted to give the creature the option to back off. I am Lawful Good, otherwise I'd just assume kill and ask questions later.

IC: Header updated for new AC
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Knowledge Dungeoneering +5 DC23 = 11

Nikolai quickly moves up to Sigvar and castsResist Energy - Acid on him (duration 20min, Resist 10pts acid dmg per attack).

"Surround it! Keep it busy and get flanking attacks!
He plans to do just that next round.


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday February 7th, 2018 10:11:51 PM

"Michael, be careful! It looks diseased! What it once was is being changed! That glob of acid was nasty, you'd better be ready to dodge one as well."

Prudence Gundle 
Wednesday February 7th, 2018 10:15:14 PM

"You know, I can turn myself into an air elemental," Pru remarks. But she climbs aboard Anna-bat.

She is contemplating her next spell when Michael calls for everyone to stand down, so she waits for now.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday February 7th, 2018 10:26:50 PM

Trayvin wasn't sure if the creature was infected or not, it seemed hostile but maybe Michael will be able to get it to back down. Since the Agents don't seem to be taking advantage of the sanctuary, Trayvin circles around a bit, starting to get closer to being in a flanking position.

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d20+15=35 ; d20+15=27 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d20+9=22 ; d20+9=27 ;
Wednesday February 7th, 2018 11:31:29 PM

Sigvar hears Nikolai and appreciates the protection, but Michael sounds so sure....
If it is infected a huge monster like that could do some real damage. But if it is like Michael saysit could help them understand this disease and maybe stop it. If it was normally peaceful and the disease is the problem, he can solve that.
Sigvar moves forward, thanks to the haste he can now cover the 40 feet to the creature without a problem. As he moves he sheathes his sword and shouts back over his shoulder.
" Trust in Michael, no attacks! If it is diseased, I can fix that! We need all the help we can get to solve this!"
He moves in close enough to lay his now empty hand on the creature and use the healing and mercies Gargul gave him to try to solve this problem.

(OK, so hasted move 40 feet to be in touch range. Sigvar is large and the thing is huge, so Sigvar provokes an AoO. No power attack to slap the thing and hopefully heal it.)

Touch hits AC 35, natural 20, confirmed to AC 27
I doubt a critical on the touch improves my healing, but I will throw the seed for that out there....
13 damage healed DC 22 to remove diseases, DC 27 to remove curses, any fatigue on the creature is also removed

Sigvar's Dashboard
Resist fire for 694/700 rounds remaining
Hasted 9/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
2 con damage
5/6 LoH used

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday February 7th, 2018 11:42:02 PM

IF IT'S DISEASED WHY DID IT STOP? THE THINGS WE'VE BEEN FIGHTING ARE MINDLESS AND CHARGE. IT HURTS NOTHING IF WE BACK OFF. BUT WE SPIT ON EVERYTHING THE FIST STANDS FOR IF WE KILL AN INNOCENT!

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Thursday February 8th, 2018 1:47:19 AM

Anna-Bat takes to the sky with Pru on her back and says, "Yes, but can you cast spells while you are an air elemental?"

"I think I'm supposed to be your mobile spell casting platform. Do you want me to set up a strafing run or anything?"

Anna-Bat follows Pru's directions in the absence of any particular direction she'll fly close enough to the creature to keep Pru within short range spell range (50 feet at 10th CL)

Active Effects:
Beast Shape II - Form of Dire Bat(large animal) 7 min [38/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [695 rounds] + 3 natural armor
Haste - 4 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday February 8th, 2018 6:20:53 AM

" Standing down!"

Pompous stands down as ordered.
The ranger seeks cover behind the closest and biggest object.

Hast - 4 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Nice monster...or not.  d20+21=33 ; d20+21=29 ; d10+11=18 ; d10+11=12 ; d10+11=17 ;
Thursday February 8th, 2018 12:52:21 PM

Michael checks out the monster and has an idea. He yells out that the beast is friendly and perhaps curious. He yells out at the creature, trying to talk to it.

The rest of the Agents take a pause, allowing Michael to speak to the massive beast. Nikolai casts a spell on Sigvar and calls back to Michael, warning him. Pru climbs aboard Anna and the two have tea while flying around. Trayvin moves around (one more round of movement to get all the way behind for flanking, this thing is big). Pompous moves and waits with the others.

Sigvar steps forward and the gross humanoid head follows his movements. The head turns and twists, watching him step closer. Michael stares at it, hoping he is right. Michael looks at the bloodshot eyes and has doubts. His doubts are confirmed as Sigvar steps up to the creatures and reaches out to touch it. Sigvar attempts to cure the disease infecting the creature, but his actions appear to only anger the monster! It strikes out at Sigvar with two large claws. The claws latch on and everyone cringes as they hear Sigvar’s bones crack and the monster draws blood.

OOC:
Awesome move. Hero point for Michael and Sigvar! (Use of LOH used, it did not affect the monster, sorry).
Sigvar: 47 damage!
(From last round: Akir: 39 acid damage! Fort Save, DC 31.)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Thursday February 8th, 2018 2:38:20 PM

OOC
Gah 47 in one hit !?!
It was worth a try at least.
Is Sigvar grappled?

DM Note: No, not grappled! And P.S. it was really 2.5 hits (claw, claw, rake). Ow..

Prudence Gundle 
Thursday February 8th, 2018 2:59:30 PM

If the creature is normally friendly, there may be a chance to save it--but it can't go around attacking people!

"Hang on," Pru tells her friends.

She casts a wall of ice, choosing the hemisphere option, trying to trap the creature under a dome of ice. I know it's Huge in size, but Pru's hemisphere has a 13-foot radius (26-foot diameter), and that should be enough to contain it. It does get a Reflex save, DC 21, to disrupt the spell as it is being cast.

If it works, Pru says, "Okay, that should hold it for a bit. Let's consider our options."

If not, oh well. She tried.

Extra DM Note, to help others in planning posts: The monster rolled and made the save, so the hemisphere is going to miss...

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday February 8th, 2018 10:23:35 PM

Trayvin watches as the Agents try some diplomacy. The creature doesn't appear agreeable to it. He winces when Sigvar is hit, but he is too far away now to help him.

Trayvin continues circling around, to set up a flanking maneuver.

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 8th, 2018 11:47:30 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Nikolai understands the very well the fine line the Mailed Fist has to walk during these times. Did they not rescue a gnoll female once, when the whole gnoll tribe was out to kill them?

"I follow your convictions, Michael, and we do the best we can to avoid hurting the innocent. At this point, going directly up against this creature will just be asking for a lot of hurt. Akir and Pru, put as many Ray's of Enfeblements as you can into it. Then we can deal with trying to subdue it to heal it from the disease. The rest of us keep circling it far enough away from it's spit and try to confuse it by yelling and such."

To get the plan going, he double moves (Hasted +30 and base 40' move = 110' of Move) to flank it with anyone else and starts yelling at it but staying outside it's spitting range.
'HEY! WHAT'S YOUR NAME? WHERE ARE YOU GOING? YADA-YADA-YADA! GO HOME! YOU'RE SICK! DON'T GO INTO THE CRATER! PLEASE DON'T GO INTO THE CRATER!"

And so forth.

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=29 ;
Friday February 9th, 2018 12:24:36 AM

Anna-Bat tries to keep her flying as stable as possible while she acts as a spell casting platform for Pru.
(Fly: 29)

Hearing Nikolai's plan she calls out to the beast from 50 feet up, "Have you ever seen a talking Bat?"

Beast Shape II - Form of Dire Bat(large animal) 7 min [37/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [694 rounds] + 3 natural armor
Haste - 3 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Pompous AC 25(26) CMD 25/20, HP 87/87 
Friday February 9th, 2018 6:28:11 AM

Pompous throws in his 2 coppers....

" The beast is mad, like a rabid dog, and poses a risk to anyone that wonders by. We must either contain it until a solution is found, if one can be found, or kill it. There is no other way. "

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday February 9th, 2018 1:07:44 PM

Michael winces as Trayvin gets hit. Maybe it is sick, but maybe we can save it. Michale starts moving at
a run to get around to flank the big thing. he draws his blades.

hasted move. 20 x 4 for run = 80 x 2 for haste 160.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 9th, 2018 1:36:15 PM

Unsure what exactly they are doing to this creature that just tried to rip his face off Sigvar turtles up and adopts a defensive posture waiting for they group to decide if they are killing this thing or talking to it. His healing did nothing to help it so he is baffled as to what to do with it.

Total defense..... New AC's are Normal AC 32, Touch 17, Flat 25

Nice monster...or not. 
Friday February 9th, 2018 4:30:00 PM

The agents work together and attempt to coordinate…something. Pru attempts to trap the creature in a wall of ice, but the creature see the hemisphere forming and swats at it, causing the spell to fall apart. Trayvin shifts and moves around towards the rear of the creature while Nikolai moves along the other side of the monster, yelling at it. Flying Anna calls out to it from a different direction. Pompous, half-hidden behind a small hill calls out, too. Michael moves quietly in the same direction as Trayvin, trying to get around behind the creature.

Meanwhile, Sigvar, up close and personal, ducks down and tries to defend himself. The creature is distracted by the calls in different directions and ignores Sigvar for the moment. The head spins and bits of blood fly off it while it turns and looks first in one direction, then another, as individuals call to it from various directions. It shifts on its feet as it looks over at Nikolai, then up at Anna. It spins and looks down at Sigvar…

OOC:
Anyone seen Akir? (From previous round: Akir: 39 acid damage! Fort Save, DC 31.)


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 9th, 2018 5:04:53 PM

OOC
Akir (Ken) is down with the flu. I think Nikolai (Jon) is going to cover for him.
Blood flying from it's mouth... is it hurt (or diseased) or is that from biting one of us?

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+10=23 ;
Friday February 9th, 2018 9:43:43 PM

OOC: Posting for Akir's

save Fort +10 DC31 = 23 needed a N20 but failed 39 dmg

90 - 39 = 51hp

On 2/6: Standard: Ray of Enfeeblement. Fort Save vs. DC 18 or lose 4 strength, save for half (2)

Akir sees what the thing can spit and flies upwards enough to be out of range of the spit, then casts Spectral Hand and a ghostly hand materializes near him.

HP 51-4 = 47.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday February 9th, 2018 9:51:19 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Nikolai gets into a flanking position but hops from side to side while still yelling at the mad creature. Meanwhile he retrieves his Hat of Disguise.

"YO! Sicky! Spittle Dribble! Over here! Don't go there! Watch out!"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday February 9th, 2018 11:04:37 PM

Michael downs his bottle of Sheild of faith +5 and also takes on a defensive posture. He Yells to get it's attention back off of Sigvar.

HEY BUG BRAIN! NICE JUICY HALFLING HERE! he waves his arms and jumps back and forth at it

AC 24 +5 = 29 +2 = AC 31.

Prudence Gundle  d20+9=14 ; d4=4 ;
Saturday February 10th, 2018 12:57:34 AM

"Pff! Ray of Enfeeblement."

Pru does cast a ray spell, but it is an Enervation.

She hits a Touch AC of 14, and if that hits, the critter takes 4 temporary negative levels. No save.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Sunday February 11th, 2018 12:28:07 PM

Trayvin finishes maneuvering and ends up near Michael. "If it turns to attack us, I will defend while you strike. If it doesn't then we attack together."

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+17=22 ; d20+17=27 ; d20+12=14 ; d20+13=25 ; d20+10=23 ; d20+5=8 ; 2d6+12=18 ; 2d6+12=20 ; 2d6+12=22 ; d8=4 ; d6=2 ; d6=5 ; d6=2 ; d6=5 ;
Sunday February 11th, 2018 3:37:05 PM

" I'm confused, are we fighting this creature or trying to save it? If someone started shooting weakening rays at me, I would consider it an attack. Let me know, I am kinda stuck in here."

If the others decide they are fighting then Sigvar attacks...
Activate Lion shield and power attack assuming that after all this spreading out and surrounding that I am flanking with another outflank capable person.

Sword 1 Hits AC 22 for 18 magic, slashing, adamantite damage
Haste Hits AC 27 for 20 magic, slashing, adamantite damage
Swords 2 Hits AC 14 for 22 magic, slashing, adamantite damage
Horns Hits AC 25 for 12 piercing damage
Shield 1 Hits AC 23 for 7 magical slashing, bludgeoning, piercing damage
Shield 2 Hits AC 8 for 7 magical slashing, bludgeoning, piercing damage

if instead we are going to talk to the creature, Sigvar maintains his defensive posture, stepping 5 feet back from the creature.
Total defense..... New AC's are Normal AC 32, Touch 17, Flat 25

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday February 11th, 2018 9:17:49 PM

"We're fighting it, but just want to weaken it as much as possible before we move in close!" Nikolai shouts back.

OOC: just trying to play smart when we actually have the time to. :)

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=30 ;
Sunday February 11th, 2018 10:47:59 PM

Anna-Bat keeps things stable for Pru (Fly: 30)

She calls out to the creature again, "Yoo hoo, I'm up here!"

Beast Shape II - Form of Dire Bat(large animal) 7 min [36/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [693 rounds] + 3 natural armor
Haste - 2 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday February 12th, 2018 6:31:41 AM

Pompous is confused too. He moved about 60 feet away from the beast in flanking position and waits out this round.

" Maybe if we tickle it, it'll play nice? "

-----------------
Haste - 2 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Nice monster...or not.  d20+11=20 ; d20=10 ;
Monday February 12th, 2018 12:58:01 PM

The battlefield slows down. Akir flies away from the range of the beast and attempt to weaken it. Nikolai yells at it from one direction while Michael, who has moved behind it, yells at it from another direction. It spins and turns to look at Michael. The flying bat calls out to it while Pru hits it with a horrible ray of enervation. Sigvar slowly starts to back away from the monster while Pompous moves around, watching carefully.

Now the beast is in the middle of the Agents, surrounded on all sides, including from above. Sigvar is still very close to the monster (5’ away), but everyone else has spread out and stayed back. Anna-Bat flies above with Pru while Akir hovers. They are both over 60’ away. Michael, Nikolai, Pompous, and Trayvin are all in different directions from the monster. The monster turns on its claws, spinning to look in all directions. Its head spins in an unnatural direction as it turns to take in everyone.

OOC:
The blood from its mouth could be from the disease or Sigvar’s blood, no way to tell for sure.
Fort save against Ray of Enfeeblement: 20, made that save.
Enervation hits.
Monster AC: 25; DR ? (arrows do not overcome, magic does); has 4 negative levels (-4 to rolls, not damage, -20hps).


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Monday February 12th, 2018 4:25:25 PM

OOC
Sigvar has reach, so he needed be no closer than 10 feet to lay hands on the beast, then stepped 5 feet away from it. This should put him at the edge of the creatures longer reach.
IC
" It has ceased it's attack, and may be infected. I'll not kill a creature that is supposed to be friendly under normal circumstances if it isn't attacking me or one of you. Maybe if we follow it's backtrail we can find it's cavern and figure out more about the disease. And I have heard of a grass similar to what we are seeing. It was called Steelgrass, but i don't recall it being red."
Sigvar remains on the defensive and backs away another 5 feet.
Total defense..... New AC's are Normal AC 32, Touch 17, Flat 25


Prudence Gundle 
Monday February 12th, 2018 5:33:32 PM

Having depleted the creature's ability to resist her spells, Pru tries again with a Wall of Ice, hemisphere version. The critter gets a DC 21 Reflex save to avoid being trapped under a dome of ice.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d6=1 ; d6=5 ; d6=4 ; d6=3 ; d6=6 ; d20+9=11 ; d20+9=28 ; d20+9=25 ;
Monday February 12th, 2018 8:09:31 PM

OOC
Ignore my last post, use this one instead
IC
Sigvar thnks, hard.
This creature has not attacked since he touched it. All of the other infected creatures have been nearly mindless in their desire to destroy the agents. Maybe the disease needs to be cured more than once after it has taken hold.....
" Hold your attacks for one more moment, I have an idea."
Sigvar abandons his defensive posture and moves 5 feet closer to the creature, laying his hands on it one last time. " Gargul let me be right..."
His touch heal 18 damage removes fatigue, removes DC 28 diseases (used hero point to reroll the 11) and removes DC 25 curses
Sigvar prays he is right and prepares for the onslaught of claws if he is not.

Sigvar's Dashboard
Resist fire for 694/700 rounds remaining
Hasted 7/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
2 con damage
6/6 LoH used

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday February 12th, 2018 8:17:46 PM

Pompous leans on his bow.

" Alrighty then. Holding.... "

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday February 12th, 2018 8:33:38 PM

Trayvin hopes that Sigvar's plan works. He disliked the idea of killing anything needlessly.

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 12th, 2018 8:39:04 PM

OOC: Sigvar, don't forget Nikolai did the following a few rounds ago:

Nikolai quickly moves up to Sigvar and castsResist Energy - Acid on him (duration 20min, Resist 10pts acid dmg per attack).

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 12th, 2018 8:47:26 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

OOC: hopefully DM will allow Sigvar to go before Pru. :}

IC: "Worth a try, I hope!" Nikolai calls back and holds his breath hoping this time the disease will be eradicated and they can send it back home healed.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 12th, 2018 8:53:51 PM

OOC: Posting for Akir's Flu attack

Akir flies to a position directly above the creature and behind the head but still far up enough to be out of range of the spit and holds the spectral hand ready with a spell.

Readied spell Shocking Grasp

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=18 ;
Tuesday February 13th, 2018 2:14:10 AM

Michael stays near Sigvar, if the creature tries to attack him he defends him, either by taking the blow, pushing him out of the way, or yelling "watch out!"

Fighting defensively -4 to hit +2 to AC

Aid another. 18.



Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20=12 ;
Tuesday February 13th, 2018 7:53:53 AM

Anna-Bat continues trying to hold it steady for Pru (Fly 22 (12 + 10)) and then watches to see what happens with the creature.

Beast Shape II - Form of Dire Bat(large animal) 7 min [35/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [692 rounds] + 3 natural armor
Haste - 1 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Nice monster...or not. 
Tuesday February 13th, 2018 12:54:11 PM

Pru prepares to cast another spell, but pauses when Sigvar calls out and once again moves in towards the creature. Pru realizes that if she were to cast now and succeed, Sigvar would be trapped in the ice as well. Everyone else holds and waits…

Sigvar steps up again and calls out to Gargul. He reaches out and feels the healing flow through him and through his hands. He touches the massive creature and feels heat coming from its body, like an infection. It feels like his hands are pressed by an unnatural power holding him in place. The healing flows through him, stronger than he has felt before and his hands are somehow pushed back a bit. He feels like there is a battle going on and he is now caught in the middle. He almost feels out of control as the healing power increases and pushes out, but it does not flow into the monster. Somehow the power of the infection feels like an otherworldly power that is pushing back against the healing power of Gargul. Sigvar thinks he can hear a voice in his head that says, “Come on, harder,” but the healing power doesn’t seem to be able to penetrate the monster. The heads of the creature spins and looks at Sigvar without an expression, as if it is as removed from this situation as he is.

OOC:
Monster AC: 25; DR ? (arrows do not overcome, magic does); has 4 negative levels (-4 to rolls, not damage, -20hps); -2 Str.


Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=16 ;
Tuesday February 13th, 2018 5:10:06 PM

Anna-Bat continues to be Pru's spellcasting platform. (Fly: 16)

Beast Shape II - Form of Dire Bat(large animal) 7 min [34/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [691 rounds] + 3 natural armor
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Tuesday February 13th, 2018 8:41:14 PM

" I thinkl, i think it might be possessed."
OOC
Sorry, headed to work, more in the morning

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday February 13th, 2018 8:47:15 PM

Trayvin watches as Sigvar tries to remove the infection again. "That should have worked. But at least it has stopped attacking. Maybe I can calm it down."

Actions cast calm emotions on the area surrounding the creature. Will save DC 15 to resist.(all within 20ft)

Active Effects:
shield of faith
sanctuary(DC17 will)
haste



Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=33 ; d20+19=29 ; d20+19=31 ; d20+19=25 ; d20+14=21 ; d20+14=15 ; d4+2=3 ; d4+2=3 ; 5d6=16 ; 5d6=13 ; d4+2=6 ; d4+2=6 ; 5d6=13 ; 5d6=22 ;
Tuesday February 13th, 2018 9:11:22 PM

Michael knows one thing. If something is resisting it never hurts to make sure it resists with a little less blood in its system. dropping his defence he bores into it with everything he has, flanking it against Nikolai

Attack # 1 base +14 +1 haste +4 AoTF flanking=+19/ off hand +9 +1 haste +4 AoTF flanking = +14.

To hit AC 33 (rapier) for 3 points stabbing 16 points flanking. 19 total
To hit AC 24 (short sword) 3 points stabbing 13 points flanking 16 total

2nd hasted attack

To hit AC 31 (rapier) for 6 points stabbing, 13 points flanking. 19 total

To hit AC 21( short sword) 6 points stabbing 22 points flanking. 28 total.

creature takes 5 points of bleed damage each round starting this one. DC 15 heal check to stop it.

Everybody, I got him bleeding now, if we can keep away from him till he bleeds down we can do what we want with him after he's unconscious.

(used one hero point to re-roll the last roll but no love was given. forgot that I could use it to add +4 to a dice roll. FML. )

Prudence Gundle 
Tuesday February 13th, 2018 10:36:39 PM

"I've been trying to put an ice dome over it," Pru calls to her friends. "It fought off the first one, but I can try again if we think it's a good idea."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+18=38 ; d20+18=22 ; d8+4=9 ; d6=2 ;
Wednesday February 14th, 2018 12:23:23 AM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Well, at least they were finding out a little more about the infection.
"Possessed? How can we expel whatever it is? Is it from another plane?" Nikolai wonders. He's not all that familiar with such things. However, now that Michael put a bleeding wound into it, their options probably have become rather narrow.

"Well, perhaps if we brought it down to unconsciousness and dying, whatever it is will leave on it's own accord, then we could heal it enough to keep from dying. It's worth a try,"

He closes in and gives it a good punch.

Charge to melee distance
Att +13 +1 (hasted) +2 (flanked) +2 (charge) = 38 N20
Roll for crit = 22 not confirmed

Dmg = 9
AotF flanking bonus = 2
total = 11


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+18=22 ; 3d6=13 ;
Wednesday February 14th, 2018 12:37:20 AM

OOC: Posting for Akir's Flu attack

Akir casts his Shocking Grasp spell through the Spectral Hand, the ghostly hand moves towards the creature and tries to touch it.

Touch Attack +16 +2(Spectral hand bonus) = 22

Shocking Grasp dmg = 3d6 = 13

Akir would prefer to just go in and slice and dice and he will when they've whittled it down a bit more.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday February 14th, 2018 12:38:32 AM

OOC: for Akir's Shocking Grasp Save is None unless it has Spell Resistance.
I'll roll for that if necessary.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+10=25 ; d20+3=23 ; d20+4=9 ; d20+14=16 ; d6=4 ; d6=6 ; d6=6 ; d6=1 ; d6=6 ; d20+17=30 ; d20+9=16 ;
Wednesday February 14th, 2018 7:07:07 AM

[b]" The creature isn't resisting, but the disease almost seems sentient. It is challenging me to remove it, Taunting me."[b]
Sigvar summons every ounce of knowledge he has and tries to make sense of this. How can a disease resist being removed? Could it be combined with an undead life force that takes over the host? Could it be extra-planar and bonded with a sentient being from another plane? Could it be a disease so powerful it has gained a life force of it's own?
Knowledge Religion 25
Knowledge Planes 23 natural 20
Heal 9
The answers were there, Sigvar only needed to see them. Sigvar dropped his guard entirely and devoted himself to SEEING what he was missing. This thing was egging him on to push harder, to give more, so he did. Dropping his shield he put both hands on the creature and silently begged Gargul to show him what he was missing, to grant him the sight that his one remaining eye needed to solve this and help save the Wold. With a force of will that tore a small part of his soul free he forced himself to perform the lay on hands ability again, even though he had expended all the Power that Gargul normally granted him. The positive energy started building, boiling within him and he held it back, building it into an unstoppable wave, then he turned it loose into the creature.

Perception 16
Hero point to lay on hands again... 22 hit points of damage healed, (second hero point, before the roll to add a +8 bonus to the roll) 30 vs disease, 16 vs curses

Sigvar pours his entire concentration and being into this cure. If the claws come for him, he does not dodge. This will either work and cure the beast or it will not and the beast will die at the hands of his fist mates. He prays that it works.

Sigvar's Dashboard
Resist energy fire 20 for 693/700 rounds remaining
Hasted 6/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
Resist energy acid 10 for 196/200 rounds remaining
2 con damage
6/6 LoH used

Nice monster...or not. 
Wednesday February 14th, 2018 4:32:13 PM

Sorry for the delay in posting -- sudden snowstorm and no Internet makes posting difficult. All better now, so posting soon...

Nice monster...or not. 
Wednesday February 14th, 2018 5:52:47 PM

Anna and Pru hover and wait. Trayvin casts calm emotions to help attempt to reduce the stress in the area. Michael decides enough is enough and he attacks, chopping into the beast! Nikolai follows his lead and slams into the side of the creatures. Akir adds a shocking grasp.

Sigvar decides that he needs to keep going. He drops all pretense at defense and summons all his powers and knowledge of healing and religion. He again feels Gargul pushing hard through him with more power than he’s ever felt before. He reaches out again and again feels a power resisting him like he has never felt before.

Those watching see a ghostly image appear superimposed over Sigvar’s body. It appears to be a tall figure in a hooded black robe. The creature almost weaves and moves, swaying in time with the red grasses all around. A red glow appears around the creature, apparently battling with the tall figure superimposed over Sigvar.

Sigvar again feels the power flow and feels like he is a conduit and little more. There is a fierce battle being waged here and he is only a small part of it. He looks up at the creature and sees it looking back at him, looking almost confused. The power continues to flow and towards the monster, but it still does not penetrate. Just when Sigvar feels like the power might overwhelm him, it suddenly dissipates in a massive explosion!

Sigvar is knocked back and slams into the ground. The creature explodes into a mass of blood and guts. There are bits of shell scattered about on the already messy battlefield, but few large parts – the explosion was complete. Sigvar is knocked senseless for a moment and he sits on the ground trying to figure out what happened.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Wednesday February 14th, 2018 6:24:06 PM

Sigvar just groans and lies in place amid the destruction.
What just happened?
He had felt the power of Gargul trying to cleanse the creature, but he had also felt the resistance. He could think of only one force capable of resisting a god, and that was another god.
Martaues, he was sure of it now.
He refuses any healing offered, having an idea just what it might take to get some answers to this plague.
After a moment, weak with blood loss, drained of constitution and generally feeling like he had just taken a blood shower he regains his feet.
" I am going to go have a look in that crater. I think we need to go see someone about this, and I want a fragment of that meteor to take with us when I, we, go."

Sigvar's Dashboard
Resist energy fire 20 for 692/700 rounds remaining
Hasted 5/10 rounds remaining ( +1 dodge AC, +1 to hit +1 reflex saves)
Resist energy acid 10 for 195/200 rounds remaining
2 con damage
6/6 LoH used
Hero points deducted

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday February 14th, 2018 9:29:46 PM

Pompous' mouth drops open at the sight of the beast exploding.
After a few seconds, he shakes himself back to his senses and rushes towards Sigvar.

" IS EVERYONE OK!!!!????!!"

After checking on his comrades, he comes back to Sigvar.

" I'm with you Siggy Let's go check it out. "



Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday February 14th, 2018 9:35:49 PM

Trayvin wasn't quite sure what he just saw. If there is a battle occurring between the Gods, what role would mortals play?

"The only injuries I can see are on Sigvar. Would you like some healing before you investigate the crater?"

Active Effects:
shield of faith
sanctuary(DC17 will)
haste

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Wednesday February 14th, 2018 10:09:54 PM


Akir watches, dour faced. The explosion of the creature was sudden and violent, but at least it was defeated without further harm. He rubs the spot on his chest where the creatures acid spit left him burned. He had already received much of Trayvins attentions, and decides not to ask for any more until all others were attended.

"That was unexpected."

He jots some notes in a book he keeps in a chain on his side.

"This disease.. it's intense. I feel like I owe you another thank you Sigvar. It acts so quickly that anyone infected seems to be at real risk."

He considers for a moment their options, and contents himself to wait for those harvesting from the impact site. He lands near Prudence, and sheathes his weapons.

"Thank you for the gift of you.", he says, kneeling after a quick flourish of his traveling cloak. It seems both ceremonial and sincere. "In the tower, we are taught that to receive arcane magic from another is a great gift. Yours was both hot and powerful, Prudence. I was humbled by its potency."



Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+15=27 ; d20+15=28 ; d20+8=22 ;
Wednesday February 14th, 2018 11:06:59 PM

Anna-bat lands trying to avoid the gore of exploded Azruverda and says, "Now there is something you certainly don't see everyday and she tries to make sense out of what just happened.

(Know[nature]: 27)
(Know[arcana]: 28)
(Know[planes]: 22)

(OOC: Did Sigvar just invent the Woldian version of the microwave?)

Beast Shape II - Form of Dire Bat(large animal) 7 min [33/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [69o rounds] + 3 natural armor
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)


Prudence Gundle 
Wednesday February 14th, 2018 11:43:33 PM

Pru taps Anna-bat on the shoulder. Or, where the shoulder would be if she had one, which she kind of doesn't.

"Let's land," she says.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 15th, 2018 2:05:50 AM

"Well, that's one way to get rid of something possessing you," Nikolai comments as he checks on Sigvar.

He can use his wand of CLW if necessary.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 15th, 2018 2:06:43 AM

OOC: Posting for Akir's Flu attack

Akir stays flying to keep an eye on anything else that might approach.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday February 15th, 2018 2:25:24 AM

Right next to the creature when it explodes, Michael was awestruck by the images of ghostly battling gods manifest on the world. Thus his mouth was open when the bug exploded. He is covered in bug guts and keeps spitting pieces of shell out of his mouth.

Yeah...ptuh..I'm okay..ptuhu..pthuh....anybody got a prestidigitation spell..pthu...I'm covered in bug guts...

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+14=30 ;
Thursday February 15th, 2018 8:08:30 AM

Sigvar rises after gathering his thoughts. He glances around looking for the next thing waiting to leap from the shadows. Satisfied they are safe for the moment, he motions for Akir to come closer.
" Akir, come here please, Trayvin I will need your eyes as well. We need to examine the wounds that were infected that I hopefully cleansed. The way that creature acted, the way his disease acted..."
" I fear all I did was buy some time. I am not so sure I removed the disease. My faith was not strong for some of the touched I gave to cure you guys. I.... I refuse to have you turned into mindless killing machines."

Perception 30
Heal

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+4=5 ;
Thursday February 15th, 2018 8:09:07 AM

heal check was a 5


Nice monster...or not. 
Thursday February 15th, 2018 9:45:16 AM

Sigvar manages to get to his feet and start moving towards the massive crater. He is still shaken quite a bit from what just happened. Pompous moves over to him to help him to his feet and agrees they should head over to the crater. Trayvin offers him some healing, but he refuses. Akir is surprised and offers his thanks. As he speaks, his breath catches in his throat and he cannot stop from a coughing fit. He suddenly realizes that he doesn’t feel at full strength (Akir is sickened from the acid hit and failed save). Anna and Pru head for the ground with Anna trying to find a clear spot. With the piles of dead boars, the stirges, and the now exploded massive beast, it is difficult to find a clear spot. Michael is covered with gore and sputters. He asks for some help with the mess. When Sigvar checks out Akir, he notices that Akir appears quite warm and likely has something wrong with him…

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday February 15th, 2018 6:11:03 PM

Michael thinks of the mindless ferocity of the infected and wonders how long the disease takes to take hold. he then looks at the gore covering him....and shudders. he then "click's" and the fear is gone, he thinks analytically.

If there is a chance we are infected with this stuff. and we dont' know how long it takes to turn the infected into......he points to one of the dead boars. that.... When we bed down for the night we aught to each of us tie our legs with light restraints, that way if we turn during the night it'll give the unturned time to get out of the way and do something before they get bit.

He pauses a bit then speaks again

lets keep notes on the progress of the disease, if it turns in a few hours or takes a few days. That info could save a lot of folks lives if this stuff gets loose. .

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=30 ;
Thursday February 15th, 2018 8:20:31 PM

"This thing infecting the other creatures seems different, or weaker, than what was infecting this one," Nikolai points out. "We were able to remove the infection when they bit us earlier. Maybe it is weaker when a the early stages. But even so, did it fight back like an entity unto itself? It is late in the day so hopefully we can get our cleansing spells before any infection sets in."

Whoever is up to it, heads towards the crater to investigate. Stopping short at the crater lip, Nikolai looks on again and looks for any changes from earlier.

Perception +16 = 30

"I wonder if we can talk to it."

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+8=11 ; d20+8=21 ; d20+8=14 ;
Thursday February 15th, 2018 9:27:03 PM

"We are near where the meteor struck. The effects of this stuff may be more powerful this close to the source of the crash. I suggest we wait until we leave the area to try and heal and remove the infection."

Trayvin takes a look at what is left of the creature, and at some of the Agents as well to see if he can determine anything else about this infection.

Actions heal checks = 11,21,14

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Friday February 16th, 2018 12:36:57 AM

Anna-bat is now landed.

She says, "I could turn into that spider monster again and hit those of us infected with some webs in order to further hinder any of us doing harm if they turn into whatever that was?"

Beast Shape II - Form of Dire Bat(large animal) 7 min [32/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space/ 5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
Barkskin - 70 minutes [69o rounds] + 3 natural armor
Current Fly Check is +10 (+9 base -1 Dex, -2 size + 4 maneuverability)

Prudence Gundle 
Friday February 16th, 2018 12:45:01 AM

Pru casts a quick Prestidigitation and begins magicking spider guts off of Michael and anyone else who needs it.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Friday February 16th, 2018 6:55:23 AM

Pompous continue to fight the fear in his heart. All of this is more then this privileged son of a merchant would ever have dreamed of. Even the Grey Knight Chronicles never spoke of pestilence at this level.



The calm... 
Friday February 16th, 2018 1:37:52 PM

Michael and Anna suggest ways to protect the members of the group from the other members, should someone turn while Trayvin looks over the mess of the blood and guts scattered around the area. He can certainly tell that Akir has a fever at this point, but little more about what is going on with the disease.

Pru moves about, quickly magically cleaning up the group with prestidigitation. Pompous and Nikolai ponder what is going on in the Wold. Nikolai heads over to the lip of the crater again and takes a look:

You peek over the edge of the crater. The crater appears about ten feet deep and the sides are clear and even, but slanted to the side, apparently from the low angle of the meteor striking the ground. The dirt is red along the edges of the ground. There are bits of the strange red grass along the edges of the meteor. The sides are bare, but in the center of the crater there is a large crystal shard. It is swirling with brilliant prismatic colors as it seems to react to the growth around it. There is a soft hum coming from the crystal.

OOC:
6,400 XP each for bug encounter.


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Friday February 16th, 2018 10:11:43 PM


With a sigh, Akir removes his travel wrappings and sits.

"I'm ready to leave this place when the rest of you are."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday February 16th, 2018 10:50:03 PM

"I'm not sure if we're quite finished with it yet Akir. I have a feeling we should find out everything we can about that crystal."

Trayvin casts detect magic and concentrates on the area and on the crystal to see what he can determine about it.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=20 ;
Saturday February 17th, 2018 3:55:27 AM

cleaned of the grime. heck, cleaned better than he could clean himself before inspection, Michael marvels at the effects of the Prestidigitation spell. he then walks over to the crater to look at the crash.

Man! Pru! I have got to learn how to do that spell! that is flipping awesome! .

Perception 20.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+14=15 ;
Saturday February 17th, 2018 12:31:58 PM

Sigvar heads into the crater. As he moves toward it he detects for evil on the crystal or it's surroundings.
" We will need to take this with us, I am thinking. If it should kill me, roll it into a bag or something before following me to Gargul's throne room. We need to seek his help in dealing with this, and the only way I know of to get to see him is someone dying. It's my idea, and my god, so I volunteer. Just don't heal me."
Perception 15
Once some info is gathered by spells and observation on the crystal, Sigvar will pick it up.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday February 18th, 2018 10:12:31 AM

OOC: I didn't know you could get the flu for subbing for someone with the flu!
But I got it... :{

IC: "As odd as this seems, the root of our troubles comes from this crystal. Destroy it and that puts an end to the infestation. Considering the circumstances, we need a consensus on that action."

Anna Morphling[Dire Bat] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Sunday February 18th, 2018 6:25:58 PM

Anna says, "Can the crystal even be destroyed? Why don't I dismiss my beast shape, turn into mist and see what happens when my mist-formed self flows over it first?"

The calm... 
Monday February 19th, 2018 1:36:46 PM

Akir has had enough and is ready to return to the citadel, or what is left of the citadel. He takes a seat, but his mind wanders back to the citadel and all the work that will need to be done there to rebuild. Trayvin speaks with Akir and tells him that they’re not quite done yet. He casually turns, casts detect magic, and concentrates on the crystal. A moment later, Trayvin finds himself on Akir’s lap, not quite sure how he got there. Everyone else saw him get blasted backwards, away from the crystal. As Trayvin shakes his head, he realizes that the magical power coming from the crystal was quite literally overwhelming, more powerful than anything he’s ever seen, heard, or felt in his life.

Michael and Nikolai walk to the edge of the pit with Anna. Sigvar prepares to pick up the crystal, but stops when Anna suggests turning into a mist and flowing over it before Sigvar touches it…


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Monday February 19th, 2018 3:15:56 PM


"Well. I'm not for touching it at this point. Perhaps the Fist can set a few units out here to guard it, instead?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 19th, 2018 3:39:52 PM

OOC: day 3 of Tamiflu...

IC:
"I don't know if it can, but this infestation won't stop with it still pulsating. Perhaps all we need is to break its contact with the ground. Do we have any magical means of lifting and moving an object? If not, I'll try to destroy it. We can't leave here with it still active."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Monday February 19th, 2018 5:10:57 PM

OOC
SIgvar also detected evil on it. Is it evil?
IC
"From what I have seen, this looks like Martaeus testing the Wold. The gods of the Wold would not allow this if they knew about it. We need to take this crystal to them and seek their help."
"You saw the meteor shower. There isn't just one of these crystals. If they all do the same thing and spread disease then we are going to need a lot of help to stop this. Those Dragon Consortium guys could organize the Wold into a cohesive force to battle this disease, but the gods would likely need to help us by giving us enough power to actually cure it."
"What I am proposing is we seek an audience with Gargul to let the gods know what is happening and seek their help. We go to Gargul's throne room and ask him to summon the other gods and we show them the crystal. Alemi is the god o healing, he should be able o come up with a cure and then the heroes of the Wold, coordinated by the Dragon Consortium deliver the cure."
" First we need to pick this up. Then we need to get to see Gargul, that part i think I have handled. Then we do the rest."


Sigvar's Dashboard
Resist energy fire 20 for 692/700 rounds remaining
Resist energy acid 10 for 195/200 rounds remaining
2 con damage
6/6 LoH used
Hero points deducted


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday February 19th, 2018 8:34:03 PM

"Wow, that is radiating strong magic. Maybe stronger than we can deal with. It might be interesting to see what happens if a dispel magic is tossed at it."

"Sigvar, while I think it is noble of you to want to go and see your god in person, I think you should consider that maybe the gods do already know. The gods can't always solve our problems for us. I think we should see what we can do about the crystal first. And if one of us should happen to die in the attempt then we can try Sigvar's plan."

Prudence Gundle 
Monday February 19th, 2018 9:10:24 PM

"I could turn into an air elemental and try to whirlwind it up," Pru says dubiously. "But I don't know if I'd be strong enough. I could toss an ice dome over it, but that would stop at the ground, and wouldn't do anything about the underground stuff."

Anna Morphling (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Tuesday February 20th, 2018 12:04:58 AM

Anna dismisses her bat form then grabs scrolls of detect evil from her bag of tricks. She grabs a CL 3 version and then casts it (+27 = auto success) before turning into mist and flowing over the crystal seeing what she sees in her evil detecting cone.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday February 20th, 2018 7:46:18 AM

Pompous' knees briefly buckle at the mention of seeking out gods. Orcs, he can handle. Hades, even dragons he's ok with. BUT GODS!!!!

" Siggy,.. are you sure about this? Seeking out gods? Can this even be done???"

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Tuesday February 20th, 2018 9:51:34 AM


Still on his rump, Akir drains a flask of water. He takes his removed travel cloak and balls it into a pillow, then lays on his back. He didn't handle sickness very well.

"Most people live their lives by the gods, for the gods, in awe of the gods. I'm sure there's a way to see one if we really need to. And with Gargul, there's a surefire way, though it's probably painful."

He coughs, careful to cover it up, then lays back and rests while the others investigate.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday February 20th, 2018 10:54:39 AM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

This discussion wasn't getting very far. "Whether we seek audience with Gargul or not, this thing needs to be removed. Perhaps we can do some inquiries to the gods before we go see one. In the mean time..."

Nikolai takes his bedroll, strolls over to the crystal and wraps the bedroll around it, then tries to pry it from the ground.

OOC: BTW, how big is this thing anyway? can't remember if a size was given.

The crystal! 
Tuesday February 20th, 2018 2:03:23 PM

Akir wants nothing to do with the crystal. Nikolai considers destroying it. Sigvar detected no evil in the crystal and suggests the group should take the crystal to the gods of the Wold. Trayvin and Pompous wonder about the wisdom of intentionally meeting up with those gods. Pru suggests a couple ideas on how to move or limit the crystal.

Anna casts a spell and turns into mist, heading over to the crystal. She does not detect any evil and finds herself flowing over the crystal with no problems. The crystal really doesn’t react to her arrival, and she feels nothing from flowing over it.

Eventually, Nikolai has had enough sitting around and talking and decides to grab the crystal. The crystal is stuck into the ground, but it pokes up at least two feet, though there is no telling how deep into the ground it goes. If it were round, it would be about a foot in diameter, so it looks like Nikolai could pick it up, if it was a normal crystal.

Nikolai carefully drapes his bedroll around the crystal and grabs the crystal. As soon as he does there is an explosion of sound that is very loud! The sound is so loud as to be almost overwhelming to the party!

OOC:
Nikolai and everyone looking into the crater, DC 30 fort save or deafened and stunned!
Everyone else outside the crater, DC 25 for save of deafened.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+13=24 ;
Tuesday February 20th, 2018 6:23:19 PM

Fort save 24 fail
Sigvar is deafened and stunned.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+8=15 ;
Tuesday February 20th, 2018 7:44:04 PM

Anna-dismisses the mist form still inside the crater and then is shocked to be bombarded by LOUD NOISES!!!

(Fort: 15 = fail lol)

Active effects:
barkskin Barkskin - 70 minutes [680 rounds] + 3 natural armor
deafened
stunned

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+13=16 ;
Tuesday February 20th, 2018 11:05:32 PM

fort save = 16 failed

"Nikolai, are you ok?" Trayvin tries to ask him but he is not sure if Nikolai was also deafened by the sound.

Active Effects:
deafened

Prudence Gundle  d20+7=21 ;
Tuesday February 20th, 2018 11:31:38 PM

Though outside the crater, Pru cannot escape the force of the blast. For the second time that day, the world goes silent around her. She doesn't panic this time, but just holds her hands over her ears to signal her Fist-mates that she can't hear anything.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=19
Wednesday February 21st, 2018 12:27:07 AM

Michael is concerned, Gargul is not someone you want to just send for to have a conversation and the thought of meeting him by sacrificing one of their own, seems somehow wrong.

I don't know guys. lets see if we can rig up a hoist or something to move this thing, I got rope we can cut down some trees for timber...we'll roll it to the horses and put it in the wagon. .

as the blanket hits the shard Michael is blasted back by the force of the volume of sound. blood runs from his ears and he finds himself desperately trying to find his haversack, while it is still on his back.

fort save 19 stunned and deafened.



Pompous AC 25(26) CMD 25/20, HP 87/87  d20+11=17 ;
Wednesday February 21st, 2018 6:21:42 AM

Active Effects:
deafened
stunned

The force of the blast drops Pompous to his knees. His hands again go to his ears as the ringing sound threatens to split his head in two,

" NOOOOOO!"

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E)  d20+10=22 ;
Wednesday February 21st, 2018 9:54:10 AM


Akir grabs his ears and falls on his back. Feverish and deaf, he shouts something, probably profound and powerful, and so stuffed with wisdom it could have saved the Wold from all the evils staring it down.

Alas, Nikolai had poked the bear, and his words were lost on deaf ears.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+11=19 ;
Wednesday February 21st, 2018 12:42:30 PM

Spells in effect:
Mage Armor, Hasted (+1 AC, +1 To Hit, +1 Ref, +30 Move)
Ki pts 4/5

Fort +11 DC30 = 19
Deafened and Stunned.

Stunned and deafened, Nikolai sits on his butt trying to regain his senses. As hard as it is to think, he chides himself for not trying to dig around the crystal first.

The crystal! 
Wednesday February 21st, 2018 2:44:36 PM

The Agents of the Fist are stunned and blasted by this strange source. The noise does not abate, but continues blasting the Agents. Sigvar, Anna, Pompous, and Nikolai are all stunned and floundering about in the pit. Akir starts screaming, but no one really hears him. Trayvin’s lips move, but as far as anyone else can tell, no sound is made. Pru tries to signal to the others that she is deaf, but few are looking in her direction at the moment, most are staring off into space. Michael is concerned and tries to talk, but then he notices that no one is listening to him.

The sound still continues, though few notice any changes in volume. The red grass sways and twists. The crystal starts pulsing with a rainbow of light, and the grass seems to ebb and flow with the colors of the crystal. Inside the crater, bits of light reflect off the red dust in the air, creating a strange glowing effect that the crystal seems to amplify. It appears the crystal might be getting brighter, but mainly when it flashes red colors…


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Wednesday February 21st, 2018 4:45:37 PM

Akir pulls himself to his feet and starts jabbing team-mates with the stick end of his scythe. He points towards anywhere NOT next to the crystal.

It's clear he wants them to back away.

One foot in front of the other, he stumbles away from the crystal as quickly as he can, wrapping his cloak around his ears and over his eyes.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Wednesday February 21st, 2018 5:10:55 PM

Stunned and deafened, Sigvar just stares into the distance as the crystal starts t spool up for....something.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday February 21st, 2018 7:50:41 PM

in a far off corner of his mind, but a part that has no bearing on his conscious actions or train of thought. Michael knows he has been concussed by the explosion of sound, but while this mote of consciousness notices Akirs attempts to get them moving, his scrambled senses and consciousness cannot make his body do aught but look about for something that he already has.

My..backpack...I cannot find my pack..i need it...where is my pack...I gotta find my pack. over and over again...

ooc: how long are we stunned for?

stunned: creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday February 21st, 2018 9:06:23 PM

Trayvin nods at Akir's motion. He starts pulling everyone who doesn't seem to be moving on their own and tries to get them clear of the crater. They need to get away from this thing before the next move can be planned.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Wednesday February 21st, 2018 10:35:05 PM

Anna remains stunned and deafened not really able to appreciate the technocolor display emanating from the crystal.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday February 22nd, 2018 6:37:31 AM

The stunned and deafened ranger remains on his knees. If it wasn't for his training, he'd be panicking. However, he knows that he'll get through this.

--------------------
stunned: creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Deaf

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Thursday February 22nd, 2018 9:47:59 AM

With a bout of profanity that thankfully isn't heard by anyone, Akir turns and heads back. He didn't realize the others were anything more than deafened, but probably should have. He grabs Michael and Anna, not particularly caring about any dropped gear, and begins carrying them out unceremoniously, with a halfling under his arm and a shifter over his shoulder. He dumps both on the ground unceremoniously and heads back for Sigvar. He's probably the only one who could carry the taur.

(With a 24 strength, both are easily in his light to medium load capacity. When dragging, you can move 5x your heavy load, which for Akir is 700lbs. He has to drag Sigvar)

The crystal! 
Thursday February 22nd, 2018 12:25:31 PM

The stunning starts to wear off and Agents start to come to their senses. Trayvin and Akin have started moving everyone out of the crater. Ears are still ringing, but sounds are starting to come back. The noise from the crystal is still quite loud, so any conversation would have to be through shouting only. The crystal continues to hum and glow. If it gets much brighter you won’t be able to look directly at it! The grass continues to weave and dance in the light from the crystal. Gear and people are piled up at the edge of the crater as those stunned look around, blinking in the bright light.

Prudence Gundle 
Thursday February 22nd, 2018 2:50:23 PM

Pru darts forward to help pull people out of the crater. She tries to avoid looking at the flashing crystal.

It'll shoot out a bright light and blind me, she thinks. That's all I need. The only thing more helpless than a deaf caster is a blind and deaf caster.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Thursday February 22nd, 2018 7:32:29 PM

This can't be good. That thing s building to some kind of crescendo. I need to stop that. Thinks Sigvar
He looks to Akir, the man that managed to pull him to safety. He shouts to be heard above the screech of the crystal.
" Get everyone clear. This thing is building to something. My sword is adamantite and should bypass it's hardness. If it kills me, gather some of the shards before heading to Gargul's throne room."
Sigvar struggles back into the crater and pulls his sword, preparing to smash the crystal if it doesn't obliterate them before he gets the chance

Sigvar's Dashboard
Resist energy fire 20 for 692/700 rounds remaining
Resist energy acid 10 for 195/200 rounds remaining
2 con damage
6/6 LoH used
Hero points deducted

Do we still have haste remaining?

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 22nd, 2018 7:46:41 PM

Since the crystal wasn't going to be removed from the ground, what Sigvar planned to do was the next thing Nikolai had also. However, not having an adamantite hand or foot or kama or anything, instead he stays poised to rush to Sigvar's aid and or gather shards of either or both.

Readied - Wand of CLW and bedroll to scoop up shards.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday February 22nd, 2018 8:50:57 PM

Trayvin doesn't try to hold Sigvar back. He agrees that at this point the Agents may need to throw everything they have at this crystal. He nods to the Taur, and gets ready to either throw healing at Sigvar or magic at the crystal. He keeps his morningstar ready as well, if adamantine proves effective to add in a bit of damage.

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E)  d4+1=4 ; d4+1=3 ; d4+1=3 ;
Thursday February 22nd, 2018 10:10:50 PM


Akir watches as the one he just struggled to pull free lopes back into the crater. He keeps a firm grip on Michael and shouts into his ear.

"If they die, I'll need your help picking up their parts. Besides, you aren't built for that sort of thing."

He isn't being mean, just stating facts. He adds an empowered magic missile to their attack, but keeps at the edge of the spells range. (15 force damage)

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday February 22nd, 2018 10:13:38 PM

it's strange how consciousness comes back, the little part of him that knew what was going on but was powerless just kind of melds into the crazy shocky part of his consciousness and suddenly Michael remembers that his pack is on his back. with that the world reorders itself.

haaaa...ahhhh...psssssss...i'm gonng have a head ache in a bit...huh? how about that! Michael is mildly surprised that his hearing has returned and overhears Sigvars plan to destroy the crystal. He thinks for a moment then reaches into one of the pockets of his Haversack and pulls out a 50' bundle of silk rope. he runs up to Sigvar and begins to tie the rope around his waist, bight in a bolan fashion.

[b] We don't' know what that thing gonna do when you pop it. This may not be needed but it might be very useful....in any case it don't hurt anything for you to be belayed off while you poke the eldrich crystal. [b].

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 23rd, 2018 1:00:14 AM

OOC
Magic Missile can't target inanimate objects

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Friday February 23rd, 2018 9:31:08 AM

Anna backs away from the crystal, not really having any sort of fancy weapon as most of the time she just turns into a plant, animal or magical beast when combat starts.

The crystal! 
Friday February 23rd, 2018 12:00:28 PM

The effects of the blast wear off, but the Agents are quick to recover and react. Pru stays back from the crystal with Anna, but Sigvar moves forward, intent on destroying the crystal at all costs, even his own life. Nikolai and Trayvin prepare to back him up. Akir yells to Michael, and Michael prepares to pull Sigvar out of trouble. The crystal continues to glow bright red.

As the music crescendos the red grass surrounding the crystal starts to envelop it. The marvel of colours in the crystal are polluted into glowing shades of blood red. The crystal begins to pulsate as the nearby tendrils of grass begin to grow and spread along the ground at an alarming rate, as if masses of red worms wriggling their way forward. Finally the crystal can take the strain no longer. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of energy outwards.

Then… silence. Everything is quiet and still. It’s as if time has stopped for everything except the party. Above the crystal is a vortex of magical and wondrous colours. Other than the party it is the only thing that is still moving. Everything else looks to be under some sort of time stop. The party hear a soft echoey voice come from the vortex “Quickly. There isn’t much time. Step into the portal.”


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday February 23rd, 2018 7:51:17 PM

Sigvar looks over his shoulder and shrugs at his Fistmates. Sword drawn he steps into the Vortex.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday February 23rd, 2018 8:38:09 PM

Nikolai figures that if this thing is going to take over the whole countryside eventually, including the Citadel and the farms around it, might as well go through and see what they are up against, life or death or undeath or nearly death or slightly nearly undead....

He motions all others to follow Sigvar's example and waits to be the last one to enter.

Prudence Gundle 
Saturday February 24th, 2018 5:08:55 PM

Pru's initial reaction was something along the lines of "not on your tintype, buster!" But then Sigvar and Nikolai start going through, and she can't very well let them go by themselves.

"Domi preserve us all," she says, and steps through after her Fist-mates.

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Saturday February 24th, 2018 6:10:07 PM


Akir stares down the portal. He wasn't pleased, this squad had no sense of self preservation. Without a word, he wraps his cloaks around him and trudges through the portal, dragging his scythe behind him.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Sunday February 25th, 2018 8:35:58 PM

Anna shrugs and follows the rest of her fist mates into the portal.

"In for a penny in for a pound..."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday February 25th, 2018 10:11:10 PM

Pompous watches his teammates walk through the portal.....

He can't believe his own eyes....

This seems to be a very bad mistake...

His knees quiver as fear manifests itself...

" Well, this will make a nice chapter in the book"

And with that, he joins the others and enters the portal....

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday February 26th, 2018 12:46:37 AM

Michael watches the party enter the portal. He watches the rope he has attached to Sigvar, constant tension, no jerking, no slackness...it's a very slight reassurance but it will have to do, wrapping the silk rope up as he goes forward he steps into the portal

freaking idiots... he mumbles to himself.

Where in the Wold? 
Monday February 26th, 2018 12:43:18 PM

Sigvar draws his sword and walks straight into the portal. Nikolai watches him go and gestures that everyone else should follow as he “hold the portal open” for everyone else. Pru, Akir, and Pompous really hesitate and Pru starts to say something, but stops when she realizes that everyone is just going into the portal. One after another, each of the Agents step into the portal. Michael waits and looks at Nikolai and the rope he had tied to Sigvar. He shakes his head as he steps in followed by Nikolai.

The Wold shifts as the party moves into in the swirling multicolored whirlwind. With a final swirl of distorted colors of red, blue, purple, yellow and greens, everything goes black.

You move as in a dream over misty dim hills, peeking into the magical valleys below you, floating as if on a cloud. You fly over one vale, where you see a beautiful ancient elf city, with amazing towers under a magical dome. In another vale you see herds of giant thundering lizards as big as houses. In another, you see rolling hills covered in singing flowers unlike anything you have seen in the Wold. The magic that moves you slows as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape.

Knowledge, Planes, DC 12: Highlight to display spoiler: { You appear to be flying over The Valleys of Twilight, ruled by the Fey Queen Maab. Occupying part of the Shadow Lands between the Wold and the Lands of Rest, Maab populates the abundant valleys with peoples and creatures lost to the Wold. }


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E)  d20+8=23 ;
Monday February 26th, 2018 3:13:51 PM

Pass: Knowledge Planes.

Akir looks over the lands below him, content to be swept up and carried by whatever magic this is. He doesn't bother trying to control the flow for now, he is content to see what the ride wants to show him.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+8=21 ; d20+14=31 ;
Monday February 26th, 2018 5:28:24 PM

Knowledge planes 21
Sigvar has a good idea where they are, though he has no clue why it would be connected to the crystal, unless he is way off in where those crystals came from. He has almost no skill in flight and tries to remain still, allowing the portal to do it's job and deliver him to his destination.He briefly states, incase others are not as knowledgeable about the planes where they are.
" Looks like we are in Queen Maab's domain, The Valleys of Twilight."
As he floats he looks for signs of the strife that the Wold is currently facing. Falling meteors, distorted wildlife, rampaging elementals.(perception 31)

Prudence Gundle 
Monday February 26th, 2018 5:42:21 PM

Pru has only ever flown as an air elemental, so flying as a person is a new experience. She isn't sure she likes it. When she looks around, and sees the clouds drifting past and feels the wind in her face, she rather likes it. And then she looks down and doesn't like it nearly as much.

She has a Feather Fall on standby, just in case.

"Has anybody seen a building like that before?" she asks, gesturing to the lodge.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday February 26th, 2018 6:48:02 PM



"................................................................WOW!....................................................................................."

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+7=16 ;
Monday February 26th, 2018 9:29:06 PM

Trayvin agrees with Sigvar. "I agree, it has to be the Valley of Twilight. Hopefully we can get some answers about the crystals and what has been going on."

Trayvin enjoys the flight. He thinks he might need to try this more often.

"Is anyone injured? I could try some healing before we land.....just in case."

Anna Morphling[eagle] (Hugh C) -- 31/16/27 HP 76/76 -- CMD 24  d20+8=13 ; d20+12=18 ; d20+10=17 ; d20+4=23 ;
Monday February 26th, 2018 9:55:33 PM

(Know[planes]:13)
(Fly: 18)
(Perception: 17)
(Perform[sing]: 23)

Anna says to Sigvar, "I concur. We are truly blessed to be in the lands of my lady Queen Ma'ab. Although she came to me over the courses of consecutive dreams I have never bodily been to her realm. This is truly a sight to behold."

Anna attempts to turn into an eagle and guide where she is flying to so she can get a better glimpse of some of the sights they pass.

"I'm like a bird, I'll only fly away..." and she starts to sing a song as she flies in eagle form through the land of her lady.

Active effects:
barkskin Barkskin - 70 minutes [677 rounds] + 3 natural armor
Beast Shape I : Form of Eagle - 7 minutes [70/70 rounds]
+2 dex,
+1 natural armor,
+1 size AC,
+1 size Attack,
+4 size stealth,
+2 size fly,
-1 size CMB/CMD
Current fly check +12
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +11 (1d4+3),
bite +11 (1d4+3)


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 26th, 2018 11:27:23 PM

Knowledge, Planes, DC 12

Untrained in things like this, Nikolai takes Sigvar's word for it. "Well, staying on the other side of the portal unable to do anything to stop the crystal wasn't an acceptable option, so going through the portal, however weird, dangerous and illogical it seemed, was the thing to do just in case there was something here that we could do to stop the crystal. Let's see if this wondrous place has an answer for us..." Nikolai trails off.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday February 27th, 2018 3:35:55 AM

LOOK MAW I"M FLYIN! Michael is so glad that this wasn't the most boneheaded thing that they have ever done that he is tickled silly. Wherever they are at they ain't dead and that's a reason to happy.

no skill in planes...so no dice.


Where in the Wold? 
Tuesday February 27th, 2018 4:25:48 PM

The Agents float and fly over the lands of Maab. Most float, enjoy the ride, and look around. Anna turns into an Eagle and finds that while she has complete control over her flying, no matter how high, how fast, or how slow she goes, she seems to be keeping up with the others.

The group slows and gradually descends towards the grasses in a valley. Even Anna-eagle finds herself gently gliding along and to the ground with the others. There is a large, round lodge here, apparently made of grass. There is a lazy trail of smoke coming from a hole in the center of the ceiling. The group lands gently just outside the lodge in the center of the valley. There is a small stream nearby that trickles gently past the lodge and along the valley center to some far-off destination.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+6=18 ;
Tuesday February 27th, 2018 6:56:26 PM

Sigvar touches down and, not wanting to be rude to the one that summoned them, sheathes his blade. Taking in his surroundings, he calls to the house, " Hello to the house, is there someone here? We were invited to come here, I assume to discuss the troubles in the Wold. Hello?"
Diplomacy 18

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday February 27th, 2018 8:33:30 PM

OOC: it just came to me that we once were in the Steelgrass realm where we met that little time-weaver and he gave us some good stuff in exchange for some of the best chocolates from Wedding City. Did any of that red looking grass look like that grass we saw when with that Time-Weaver?

IC: Nikolai has found it advantageous many times to let the others do the speaking while he does the watching, so he watches while Sigvar tries to draw out any grass-lodge occupants.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday February 27th, 2018 9:55:56 PM

There didn't seem to be much else to do except see if someone was here. The flying seemed to be guided, so hopefully some answers would be coming soon.

"Well, if no one answers, I guess we will need to go in and see if someone is home?"

Prudence Gundle 
Tuesday February 27th, 2018 10:25:18 PM

Pru looks around with a slight frown. It's a lovely setting, and the lodge is real nice and all, but where are the fields? the crops? the herds? All this perfectly good land going to waste. Pru shakes her head. There's no understanding some people.

Anna Morphling[eagle] (Hugh C) -- 31/16/27 HP 76/76 -- CMD 24 
Tuesday February 27th, 2018 10:42:01 PM

(OOC: How much time elapsed since Anna turned into an eagle?)

Anna-eagle calls out to the dwelling, "Are you a servant of Queen Ma'ab because I kind of am so maybe we have something in common?"

Active effects:
barkskin Barkskin - 70 minutes [677 rounds - ?] + 3 natural armor
Beast Shape I : Form of Eagle - 7 minutes [70/70 rounds - ?]
+2 dex,
+1 natural armor,
+1 size AC,
+1 size Attack,
+4 size stealth,
+2 size fly,
-1 size CMB/CMD
Current fly check +12
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +11 (1d4+3),
bite +11 (1d4+3)

Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Tuesday February 27th, 2018 11:15:26 PM


Akir leans on his weapon, his coughs muffled by his wraps. He gestures to Trayvin.

"In case this gets combative, I have some wounds that could use your attention, if you have the power to spare. Sooner rather than later seems wise."

He watches Anna with some passive interest. She was a lot like Sigvar. Both were so earnest and upfront, and completely without self-restraint in regards to their passions and beliefs.

"Those two are a lot alike, I think.", he says to no one in particular.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday February 28th, 2018 2:11:17 AM

yep. not zealots but sure of their convictions. it makes them quick to act when trouble comes. they know their place without being told. I wish I was like that sometimes, I got to fake it see....I let others talk when its out of my depth, and just wait till it's time to start poking people...and things.... Michael stows his rope and checks his gear. the prestidigitation spell worked a treat, he looks good enough for review right now

he stands straight and tall, whatever comes he will face it head on.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday February 28th, 2018 6:33:06 AM

" Dimensional travel.... cool..... "

{ Cold iron anti fey arrows on stand by..... }

Where in the Wold? 
Wednesday February 28th, 2018 1:18:05 PM

When Sigvar calls out, a voice calls back from inside the lodge, clearly the same voice that spoke requesting that the group enter the portal. It says, “Agents of the Fist, please come in. You are welcome here.”

OOC:
Steelgrass does not look like the red grass. Less than an hour since Anna turned into an eagle.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet  d20+6=7 ;
Wednesday February 28th, 2018 7:32:50 PM

Sigvar looks back at his Fist and smiles.
" Lets go get some answers. Remember, we are guests here. Time for honey, not vinegar."
He offers Akir an arm to lean on, if the disease has sapped his strength so much.
He stoops to get through the door and moves carefully, to avoid bumping or upsetting anything. Once inside he introduces his companions by name.
" Since you invited us, I am sure you know the plight that the Wold is facing. We represent the Mailed Fist. As far as I know, we are the only ones trying to protect the region we come from from this disease, though there are others in other parts of the Wold. I have exhausted my ability to fight this disease today, we were hoping you had some insight into how it might be fought so that the Wold is not overrun by the maddened diseased things we have already seen on our way here."
"Can you help us?"

Diplomacy 7 (eep!)


Akir Al'Kaban - AC 23 - Hp 51/90 (Ken E) 
Wednesday February 28th, 2018 9:40:57 PM


Akir scowls at Sigvars comments, then sighs aloud when the minotaur bumbles straight to the point. He knew the minotaur was eager, but he just barged through a door and started making requests of their host. There was an order to these things, in Akirs mind, that should be followed.

He stows his weapon before entering the room.

"It's nice to be welcomed into the home of another. Thank you for the invitation." He turns his head and coughs, careful to cover his mouth.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=8 ; d8=7 ; d8=3 ; d8=6 ;
Wednesday February 28th, 2018 9:56:26 PM

"Of course Akir. And I will try to do something about that cough as soon as I can."

cast cure critical wounds on Akir, hp healed = 34 (spontaneous cast from air walk)

Well Sigvar was direct to the point. Still, whoever it is knows who we are. Trayvin thinks introductions are in order. "We thank you for inviting us. And you know who we are. Who do we have the pleasure of addressing?"

Prudence Gundle  d20+16=22 ;
Wednesday February 28th, 2018 10:16:46 PM

Pru steps into the dwelling. "We are soldiers, not diplomats," she says with a smile in Sigvar's direction. "But we truly do want to help, if we can."

[Diplomacy 22]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 1st, 2018 12:05:17 AM

"Thank you for the invitation," Nikolai starts. "Considering where you placed the portal, and the timing, I'm assuming you know what is going on. We'd very much appreciate you enlightening us on the subject."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday March 1st, 2018 1:17:58 AM

Hello, Thank you for the invite. We honored to meet you but you have us at a disadvantage, may we how are you called here?.

Michael keeps his intro civil and short. They were brought here for a reason, their host will get to it in time.



Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday March 1st, 2018 6:32:47 AM

Pompous, like a tourist, looks all around with his mouth opened in awe...

" Alright, let's do this...."

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Thursday March 1st, 2018 9:55:58 AM

Anna enters the hut.

Active effects:
barkskin Barkskin - 70 minutes [107 rounds] + 3 natural armor


Where in the Wold? 
Thursday March 1st, 2018 2:30:16 PM

Inside the hut it is dark and smoky. There is a fire pit in the center of the circular area. Most of the smoke drifts out through the hole in the roof, but enough lingers to make it hazy inside. The walls on the inside of this refuge look like smokey mirrors and not at all like the grass shell that covers this place. You can even see other groups meeting in similar huts, with the scenes playing over and over again.

A very small man with dark skin, white hair, and grey eyes sits staring into the fire. He is wearing an outfit made from a combination of hide, grass, beads and feathers. His boots are made from beast hide and his leggings are made by an intricate weaving of grass and a lighter beast hide. His vest is also made of some sort of leather that is the same type of hide used in leggings but adorned with various beads made from stone, glass and even steelgrass and pottery. His headdress is large for his small frame is made from woven grass with rows of feathers traversing down his back.

He speaks with a soft voice that echoes, but moves his hands as well when he speaks. He holds his hand out, palm open, as if indicating you should stop and says, “I am Mahyawu. Agents of the Fist, you must look into the smoke.” He gestures towards the fire pit. When you look in the smoke, you see blurry images that gradually clear. You see huge mountains made entirely of crystal. Through the crystal, you can see red grass growing, looking like the grass you saw at the meteor site. The grass spreads under the mountains until it fills the mountain, then the crystal mountain explodes, ejecting crystals into the air in all directions.

The scene shifts and follows one of the crystals as it crashes into the ground. As soon as it does, the red grass spreads from the crystal, covering the land around it. The grass moves quickly, covering animals, trees, people, and even a town completely. The small man speaks again and says, “The Manfri prophesy of All is Grass will be fulfilled.”


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Thursday March 1st, 2018 4:32:44 PM

Sigvar's single eye narrows as he looks at the small man. He seemed harmless, but it also sounded like he was orchestrating this calamity. Maybe the disease was a side effect, not intended when this was put in motion. Maybe there was an up side to all of the madness and death they were percieving would occur in the Wold.
Maybe Sigvar would look good in a frilly pink tutu.
Sigvar's squint takes on a new dimension. He detects evil in a cone in front of him. He says nothing to the small man, but over his shoulder says, " I am feeling a bit hurt too Trayvin, could you maybe heal me as well?"

Sigvar's Dashboard
Resist energy fire 20 for 92/700 rounds remaining
2 con damage
6/6 LoH used

I removed an hour from my buffs, is that accurate?

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 1st, 2018 8:28:46 PM

Spells in effect:
Mage Armor
Ki pts 4/5

The Manfri's words mean nothing to Nikolai, sounding like gibberish.

"Well, either there's nothing we can do to save the Wold or you brought us here to show us how to save the Wold. Obviously there's not much time as people and creatures are being killed by this red grass. So, where did these crystals come from and how do we destroy them, if destroying the crystals will kill the red grass, that is. If there is no hope, or if there is hope, then cut the gibberish and talk straight."

Nikolai is simply tired of playing games when lives are being destroyed and wastes no time with silly diplomatic talk.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+12=29 ;
Thursday March 1st, 2018 8:35:52 PM


Akir, quietly watching the prophecy unfold, is suddenly far more interested in this tiny man.

"A prophecy of sentient grass?"

He is almost positive he's heard of a religious power, also sentient, based on a type of magical grass.

Knowledge Religion: 29 (Trying to figure out how much Akir knows about the Sargrass, the manfri, and their prophecy. What was their typical alignment and goals?)

Akir thinks for a moment then asks. "Are you a Manfri, Mahyawu? If so, and the prophecy is yours, why show it to us? Is your intent that we aid it, stop it, or are you just informing of so that we can act as we will?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=4 ; d8=4 ; d8=3 ; d8=1 ; d8=6 ;
Thursday March 1st, 2018 8:57:35 PM

Trayvin nods and steps up to Sigvar. He touches the Taur's shoulder and concentrates for a moment.

"So, what is this prophecy? Sentient grass? Is anyone familiar with this?"

cast cure critical wounds on Sigvar, hp healed = 27 (spontaneous cast from divine power)

Trayvin examines Sigvar to check the effects of the healing. He seems a bit more tired than usual. It looks like there was a little bit more patching up to do to get the Agents back into fighting shape.

Prudence Gundle 
Thursday March 1st, 2018 10:10:15 PM

As she watches the scenes of devastation unfold, Pru utters a soft "no," and puts out her hand as if to stop it. Of course, all she does is disrupt the smoke.

"What can we do?" she asks Mahyawu. "How can we stop it?"

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Friday March 2nd, 2018 12:13:16 AM

Anna says to her fistmates, "Whatever that grass is it attacks and overruns any other vegetation in its path. That tree that suddenly appeared did not like what the grass was doing. I'm not sure how we would counter it."

To Mahyawu she says, "Mahyawu, I am a servant of Queen Maab and Emissary of her consort Lord Eberyon, I ask that you provide what ever aid you can to us against this red grass that is overrunning the Wold. As you are taking refuge in the lands of my Queen, it is only fair that you aid her humble servant and her friends if you can."
"

Where in the Wold? 
Friday March 2nd, 2018 1:52:34 PM

The Agents react to the prophesy. Sigvar does not trust him and asks for Trayvin to heal him and Trayvin does so. Nikolai comes straight to the point, demanding answers. Akir thinks about religions he knows and remembers hearing about the Sargrass, but thought it had been destroyed (with that roll, Akir knows what’s in the Woldopedia for Sargrass). Akir asks the small man his intentions. Pru asks how to stop the prophesy. Anna pulls out the stops and starts name-dropping to convince the man to help.

The tiny man smiles and looks to each of the Agents in turn. Then he waves his hand and says, “There is more.” The smoke moves again. There is a circle with nine symbols around the edges. All of them have lines that lead to the middle. The nine symbols are a dragon, a valley, a ship, a person, a soldier, a tree, a crescent, a gem, and a bridge. He points at the soldier and says, “I believe this to be you: Soldiers of Honor and Heart.”

He waves and the smoke dissipates again. He continues, “I seek your help, as well as others. Please watch once more.” Again the smoke twists and moves. It takes a moment, then turns into tall, thin grasses. The grasses turn and weave until they form into the shape of a dagger. The dagger shrinks in size and the scene changes. You see a crater surrounded by dead bodies of monsters. In the crater is a small crystal, perhaps the one you left back near the citadel. The red grasses are all around the crystal and spreading. The dagger appears from above and slowly sinks to reach the crystal. As it touches the crystal, the red bleeds out of the crystal and the red grasses suddenly stop moving, fall to the ground, and fade.

The man says, “You will need this dagger to stop this bloodweed. I can send you there when you are ready to go.”


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 66(56)/114(104) Character Sheet 
Friday March 2nd, 2018 7:01:47 PM

Sigvar relaxes slightly. Apparently the man was not evil (I got no answer, so just assuming). He does have a plan for stopping the spread of the disease as well. But other questions remain.
" Do you have somewhere we can rest the night? Our conflicts on our way here have left us wounded and sick from the ...red taint from the crystal. If you can help with removing that taint we have at least one of our number sickened from it. Finally, what will we face when you send us to retrieve this dagger? Knowing ahead of time improves our chance of success greatly."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday March 2nd, 2018 9:54:08 PM

It will be a strange battle, against a crystal and some grass. Trayvin has no doubt it may be one of the toughest battles the Agents have ever fought.

"I have some spells left. I will patch everyone up as best I can before we go."

Prudence Gundle 
Friday March 2nd, 2018 9:54:25 PM

"So...we're supposed to get this dagger?" Pru asks. "What kind of dagger is it? How will we know if we have the right one?"

She is also thinking about the symbols. "That dragon symbol," she says. "Is that the Iron Dragons? Are they going to be helping, too?"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Friday March 2nd, 2018 10:09:38 PM


Akir frowns. He had the feeling that each symbol represented a group of individuals, much like themselves, that all hard a part in what was happening. The things he had seen and heard in the Ghost, as well as his own intuition, were a part of that.

"Each symbol leads to the middle. If that means there are nine groups working together, then that is a lot of moving parts. I trust that the Iron Dragons will accomplish whatever they are tasked with, but I know nothing of any of the other symbols or the groups they represent."

Akir considers the prospect of more fighting. He was low on spell power, and magical consumables. Further, his body felt weak with fever.

"I can fight, but the disease has sapped me physically, and my reserves of spellpower are low. Further, it's been awhile since we received any funding, so I don't think I have enough money to supplement through the catacombs either. Bear this in mind when we engage the foe."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday March 4th, 2018 5:25:24 PM

Pompous listens to the others. He represses down the fear that mildly paralyzes him.

The great hero Pompous Marcus Maximus cannot show the others just how scared he is.

A quest of this magnitude must be above the ability of this group. But yet, they cannot say no.

He takes a big breath, stealing his nerves and simply nods in agreement as the others speak.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday March 4th, 2018 7:46:18 PM

Nikolai nods in understanding. "I like you, Mahyawu. You are able to cut to the chase when needed. Speaking for myself but I believe I can also speak for all our team, we'll do what is necessary to save our corner of the Wold. We need rest and healing from our latest fight with this evil red stuff, but once we are rested and healed we'll not waste any time. We'll not drop our end of the circle, we'll die trying to keep it unbroken,"[/b] Nikolai tells the Manfri.

Technically, they didn't really have a choice, but it would be the choice they'd make anyway if there was one. He just hopes they can get Akir clear of the disease in short order.

Nikolai digs into his backpack and retrieves a wineskin of purple liquid and hands it to Akir.
"Some time ago, at a party in the Giggling Ghost, I won this as a prize. It is Taurian Fortified Purple Wine. When we try to get rid of that disease again, I'll force a cup of this fine wine down your throat, it will help fight the disease," Nikolai grins.

DM Info: Taurian Fortified Purple Wine - this concentrated vintage of wine is a specialty of the Surefoot winery of Centaur Isle. Drinking but a cup of the wine will bolster one's constitution, adding +1 circumstance bonus to Fort Saves vs. illness for one hour. It is NOT magic, but made through a secret process known only to the operators of the winery. The wineskin holds up to the equivalent to 8 cups. Drinking more than 1 cup within a hour does NOT stack the circumstance bonus.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Sunday March 4th, 2018 11:43:03 PM

Anna says, "Well I used my beast shape 1 and 2 SLAs, and my barkskin SLA as well as my mist form SLA but I can still enlarge myself, and use beast shape 3 or plant shape 1 or 2, so I can contribute to a fight. As for some of those other signals I'd think the moon might be those folks from Dirt City, I think they might have said at the ghost they did work for Crescent Moons Trading Company or something. That gnome kind of made an impression but they seem like good folks."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday March 5th, 2018 1:47:02 AM

end of the world, a desperate quest to find an artifact that will defeat the threat, the only hope a ragged band of soldiers weary and worn from battle, wounded and sick from the very plague that threatens to consume the world....not bad, would make a heck of story...and something else...

Michael clears his throat. hmmm..mmm..What kind of time frame are we looking at here? hours, days weeks, months? where is the dagger at? if it's in the Sargrass, I must admit we have no experience there, if you are Manfri then you know the grass, I ask you to impart your wisdom to us so that we may survive the green sea and succeede. .

Michael then sits down and prepares to hear the man out.

when Anna speaks Michael adds in I think the Tree might be those guys I've heard about from the Tree of parting. I remember talking to a Thumb out of Plateau City...Gunnarson.Olrich Gunnarson...he spoke highly of them. I wonder who all the other guys are? heh..good to know there are others working to make things right...

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93(83)/114(104) Character Sheet  d20+6=10 ;
Monday March 5th, 2018 11:29:59 AM

Sigvar ooks t Akir. He knows the man of studied magic and learning often scoffs at the thoughts of faith, but he knows that Akir also seeks to rid the world of the undead, and that simply can not be done without some shred of faith.
" This is where faith comes into play, Akir. We know that the fate of the Wold lies in us completing this quest. The other groups do too. We won't fail at this because it isn't in our nature, we will find a way. We have to have faith that they will too."
A thought strikes the Minotaur and he turns back to the Manfri man.
" If we finish our part, can we return to you? We recieved help when we needed it from people we had never met. If you are able to see all of this going on in your smoke, maybe you could direct us to anyone struggling with their part of this and we can help them."
Another thought tugs at the back of Sigvar's mind, the part that knew what they were doing in Alsidur had been wrong but that he was too afraid for himself to listen to fully. He ackowledges that part and will explore it later with his Fist, but for now he leaves it in the bak of his mind where it twists and gathers facts for him to examine.
Sense motive 10
(Is what the Manfri is telling them true. Sigvar has no real way of knowing, but the creature before him COULD have set this whole thing in motion and the items he and the other groups are collecting COULD be for an entirely different reason.)

Where in the Wold? 
Monday March 5th, 2018 12:22:35 PM

The Agents pause before they accept the offer of the strange, tiny man. Sigvar asks details about the dagger they are to retrieve (Indeed, no evil was detected, sorry). The man replies, “If retrieving the dagger were a simple matter, I would but go myself. I know not how it shall be retrieved, only that you, the Agents of the Fist, strong warriors, are to be the ones who obtain the dagger.”

Pru asks more about the dagger. He replies, “The dagger is made from steelgrass, yet it is as hard as a dagger forged under the mountains by the dwarves. Looking closely, you will see the thin blades of grass, yet it cannot be untwined. From a distance it will shine like steel, but up close it will absorb light like the dark of a shadow. It will be guarded well in the Sargrass plains, but it will be found in a place without grass.” He nods when she asks about the Iron Dragons, “Indeed, I am talking to many across the Wold in a manner that is required to obtain aid in all directions and dimensions. The Iron Dragons have their role to play as well.” He walks to Pru and hands her a small book, bound in what looks like leather, but upon closer inspection, is made completely of grass. He continues, “You will need this when you have the dagger, to stop the crystal.” Inside the cover are two pieces of incense and three small pieces of clear crystal. The book contains instructions for a ritual that also involved a dagger and another crystal.

Trayvin offers to heal as Akir thinks about his own weaknesses. Pompous takes a deep breath and considers his own mortality in the face of this great danger. Anna suggests one of the symbols may represent Dirt City. Nikolai promises the tiny man that the Agents will do all in their power to keep up their end of the circle. He offers a wine to Akir.

Michael ponders the stories that could be told, but then asks the man about timeframes and the Sargrass. The man replies, “Time is what time will be. Who are we to determine the boundaries of time when we are in a space that is outside of time? And the Sargrass is in another place that may be different in time. We can only trust that when the time is right that all in the circle will be ready.” He produces a small whistle and hands it to Michael. The whistle appears to be made entirely of grass, but it feels as strong as steel. He continues, “When in time that you have the dagger, you will blow this whistle to signal that you have obtained it.”

Sigvar hopes that the other groups in the circle will do their part. Then he asks the tiny man about returning to him. The man says, “Each has their own part to play in this dance. How any will end or where each will go is far beyond my understanding. I may see you again or I may not. You may see others of the circle or you may not. Only you will determine the outcome for all the Wold.”

OOC:
Sigvar’s sense motive: With his cryptic talking, Sigvar can’t tell if this guy is for real or is little more than a back-alley charlatan who preys on old ladies…

Side note: Hey, if you get a chance, could you check/update character sheets and links from the Woldopedia? I was there checking characters and see levels ranging from five to ten!


Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Monday March 5th, 2018 4:51:57 PM


With a sigh, Akir acknowledges Sigvars assessment.

"Faith indeed. I have some measure of it myself, in Gargul and both Pantheons. I can measure their effects in this world and would never doubt their existence." He adjusts his gear with a grunt. "It's faith in other mortals, men and women, that I have a hard time with. But in this situation, I don't think there's much choice regardless of personal desire."

Akir offers a bow to their host.

"Is there a place we can rest before we head out after the dagger? I am of the understanding that time passes differently in this realm. I think perhaps, that at least one of our number would appreciate time in the realm of her godde.." His words are cut off by a sudden cough, and he growls as he fights it back. "If you don't mind that is. If you think it's a poor idea, can you do anything to help those already afflicted? What's the incubation time? How long before I lose my faculties and become an enraged animal, like the creatures we put down before the portal opened?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 5th, 2018 8:49:38 PM

"Mahyawu, are we to perform the ritual in that book before we call you or after? That is, do we perform the ritual in the Sargrass realm or here in this realm?" Nikolai asks.

"Well, looks like we have plenty of time to rest and choose spells, only question is Akir's health."

Nikolai turns to Mahyawu again. "What can you tell us of this disease and can you enlighten us of how best to fight it?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+8=17 ; d20+7=22 ;
Monday March 5th, 2018 9:22:39 PM

Trayvin tries another heal check on Akir, and a spellcraft to try and determine if any other spells besides remove disease may be effective.

heal check = 17
spellcraft = 22

Prudence Gundle 
Monday March 5th, 2018 10:19:20 PM

Pru carefully tucks the book into her Handy Haversack. "Thank you, sir," she says. "I'll take good care of it."

She moves over next to Akir, worried about him. "Can I get you anything?" she asks. "Maybe...maybe if we're going to be here a while, we could make you some tea or something?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday March 6th, 2018 2:37:06 AM

I vote we stay here till we can get back to fighting shape. if time works as he says, we have time to get Akir healed and get spells re-upped and get some rest...That is if we can impose upon your hospitality for a dozen hours or so Mahyawu Michael looks askance at the little Manfri. If he gets it he starts to make camp.

Trayvin...if you have time to prepare can you make it so that your gods divine power is concentrated and block out the power of the bloodweeds? maybe a circle of protection or something? .

Michael breaks out food from his pack and starts distributing it to everyone, including their host.



Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Tuesday March 6th, 2018 8:20:07 AM

Anna asks, "Should I pull a scroll of locate object from my bag of tricks? Actually while I'm at it, Akir is there anything I could pull for you from the bag of tricks? I can pull 0-3rd level scrolls and potions and any mundane item that costs 300 gold or less, but if you need something really expensive we will have to wait until I replenish the gold in the bag."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday March 6th, 2018 3:11:50 PM

Pompous inventories his gear. Potions here, arrows there.
A good soldier always know what he has and doesn't have on hand.
He also reviews his spells... yep, spells... as a ranger, he had a few of those. Not many. But enough to heal a few wounds, avoid some energy damage, grow a few plants, alarm the camp... Those may help...

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Tuesday March 6th, 2018 8:16:28 PM


Akirs eyes widen, like a startled horse. Very suddenly, out of nowhere, there where many people offering him concern for his well being. He was caught off guard, and stammered his reply.

"I uh.. um. Well, I mean, I can still fight. I think anything that can cure magical diseases will help. Sigvar's touch helped earlier, so it's not beyond divine power to heal. I'm just concerned about the time frame from infection to mutation."

He thinks a moment. This was one of the few times Pru had reached out to him. He had tried several times to engage her, and either bad timing or his own stiff style of conversation had left he exchange dead where it began. Perhaps it was their history over Neutronis? He did desire some sort of kinship with her. Nothing romantic at all, just some common ground from one arcanist to another, regardless of their difference in background. Arcane magic was special, as were those who practiced it.

"Well, actually, yes Prudence. I think perhaps some tea and conversation might be nice, if just to calm the nerves, if we have time. Do you know much about tea?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 6th, 2018 9:18:04 PM

"I can try Michael, but powers that affect evil creatures don't seem to have much use against the stuff we have been facing."

Prudence Gundle 
Tuesday March 6th, 2018 10:13:10 PM

"Not much at all, I'm afraid," Pru tells Akir. "But I know Ma always liked it when she was feeling poorly." She turns to the rest of the group. "Are we staying for a bit?" she asks.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday March 6th, 2018 10:22:46 PM

"Yes, Pru, I think we'll be staying here, or camping just outside, for as long as we need. The Manfri indicated that we are outside the normal Time Stream of the Wold, so when we return, refreshed, healed, spells memorized, it will be as if we had just left. On the other hand, if Time does not move here, maybe the infection in Akir won't get progress either. That should be some encouragement, eh Akir?"

If the Manfri offers the hospitality of his hut to the Agents, they'll accept with much gratitude. However if he doesn't, Nikolai leaves the hut to look for a decent campsite, preferably near clean water.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Tuesday March 6th, 2018 11:53:13 PM

"Tea time coming up." Anna says to the group.

Anna pulls a tea service from her bag of tricks, she would like some nice herbal tea, a tea pot, enough cups for both her fist mates and the manfri as well as little cakes and plates to put the little cakes on and starts setting things up to serve tea to everyone in the hut.

(OOC: Oh kindly DM, how much do I have to deduct for our impromptu tea party?)

Where in the Wold? 
Wednesday March 7th, 2018 1:25:48 PM

He shifts, he turns, and there’s the handoff! No, wait, the ball is on the ground! The handoff has been fumbled and the ball is spinning on the ground! (Sorry about the missed post there, there was quite the fumbled DM handoff there!)

Akir asks about resting. The tiny man replies, “As you say, time is as time will be. And few have control over the flow of time and fewer on its effects.” He gestures around the small hut and continues, “There is little I can offer you here and there I places I must be. There is little safety here as the Wold continues to shift and turn. I know not for sure how here will be when the next sun rises. I would humbly suggest that you find the dagger as soon as you are able.”

When Akir asks about the sickness, the man continues, “I have seen the red sickness in the smoke as have you. It overwhelms and takes over all it encounters. I know little else of it or how it works, so I cannot know how it works in time.” As Nikolai asks about it he says, “The only fight I know is what the smoke shows. The dagger and the ritual can cleanse alone. The ritual is to be performed by all of those in the circle in their own realms in their own time. The signal is just to let me know that you have the dagger for your portion of the ritual.”

Trayvin checks over Akir, and Akir for a moment feels a little better, and perhaps with slightly less of a fever. But Trayvin can also tell that this is a powerful disease, stronger than many others he has seen or even heard about. Pru offers Akir some tea. Akir is surprised, but accepts the offer.

Michael offers food to the man, but he refuses. He says, “While time is twisted and twisting, it cannot be wasted here, where time is as time is.” With that, the man gestures and other smoky portal appears next to the campfire in the center of the hut as Anna tries to start preparing some tea. Before she can get the items ready, the plucks a single green feather from his headdress, places it on his open palm, and blows it into the fire. As the feature burns it creates a swirling portal in the smoke. He smiles at the group and gestures towards the portal.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Wednesday March 7th, 2018 5:41:56 PM


With a sigh, Akir stands up at attention and dusts himself off. His scythe scrapes across the floor as he hefts it over his shoulders.

"Well, the tea was a nice thought. Thanks Mahyawu, for giving us some direction."

Armed and prepared as he can be, Akir stares down the portal. "In for a penny, in for a pound." With that, he pushes through.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday March 7th, 2018 9:02:06 PM

"If there is no time to rest, then we will just have to make the best of it."

"Anna, the tea smells good, but it looks like it will need to wait until a better time."

Prudence Gundle 
Wednesday March 7th, 2018 11:30:31 PM

"We can rest another time then," Pru says. She follows the others into the portal.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 8th, 2018 1:13:10 AM

"well, that pretty much answered that. Thanks for what you could tell us. We'll do what we can."

Nikolai once again is last to pass through the portal.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday March 8th, 2018 2:41:07 AM

a bit miffed, Michale packs up his food and stomps to the portal. he stops, grins, turns and says in a deep sonorous voice why do you have to be so Hasty? he then chuckles and steps through.

ooc: Who dat settin in that DM chair? better give yo'self a name or it won't be fair..

Pompous AC 25(26) CMD 25/20, HP 87/87 
Thursday March 8th, 2018 6:29:54 AM

Pompous picks up his bow and follows the others...

" Rock on bros! "

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Thursday March 8th, 2018 7:25:26 AM

Anna had gotten to pulling a strong scented herbal tea from the bag when the Manfri started speeding them on their way. She stows the tea for now and proceeds to enter the portal saying to Mahyawu, "Thank you for the help. May my Lady keep you safe."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93(83)/114(104) Character Sheet 
Thursday March 8th, 2018 8:34:34 AM

OOC
sorry I missed a post or two, I apparently broke a rib in a fall at work Monday night and getting around has been difficult.
IC
Sigvar heads to the portal and draws his blade and settles his shield in a combat position. prepared for what ever might be on the other side he steps through the portal.

DM Apologies 
Thursday March 8th, 2018 8:43:17 AM

Sorry! I checked in on our switch Monday morning, then somehow missed the switch email at noon, and then I was in training at work for two days and not checking my email regularly. I'll be doing a real post later today.

DM Warren - Where in the Wold? 
Thursday March 8th, 2018 9:35:51 AM

Sorry to hear, David! Take care of yourself.

At the urging of Mayhawu, the Agents step into the portal, having to save their tea service for another time. Hopefully it will be soon enough that the potency of Anna's tea herbs hasn't diminished.

The portal exits several feet above a ground covered in swaying grasses, but instead of falling, each step seems to lower them gently to the ground. The grasses would be quite relaxing and beautiful, except for the red that seems to be everywhere among the other multicoloured grasses.

Knowledge Planes or Geography, DC 20 Highlight to display spoiler: {You have arrived in the Valley of Twilight where the Sargrass Plain was kept preserved when it would have been destroyed.}

Most of you feel strange, but those who use magic feel it most keenly. It may be an effect of the location, or a last gift from Mayhawu, but it seems that your magical energies have been restored, despite lack of a proper rest. all spell slots are regained, as if you had taken a rest

Trayvin in particular feels a resurgence of his energies. Gain one temporary level 5 spell slot

The other thing that is immediately noticeable when you arrive is what appears to be the wreckage of an ancient ship. There are dried out planks, a few frayed bits of rope and canvas, and some almost recognizable oars and a wheel, but it is obvious that this has been here for many years.

The sun is high, and the air is so dry that your lips begin to chap almost immediately. It looks like you have a long day ahead of you.

DM Warren - Where in the Wold? 
Thursday March 8th, 2018 11:15:51 AM

Update: SLAs are also recharged. Also, Sigvar and Pompous (all divine casters in case I missed one) also get one additional spell filled spell slot of their highest level.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet  d20+8=13 ; d4=4 ;
Thursday March 8th, 2018 4:13:44 PM

Knowledge Planes 13
Sigvar takes in the grasses as he slowly descends to the ground but is not sure where he is. If this si the Wold then the grasses have rapidly taken over and spread far in their absence. He feels his spells and powers return and wastes no time restoring his lost constitution. (cast Lesser Restoration). With hs vigor returned he looks for Akir to lay hands on him and remove the disease before it harms the Wizard.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+10=27 ;
Thursday March 8th, 2018 8:15:02 PM

Knowledge check Geography- 27

" Well folks, we're in the Valley of Twilight where the Sargrass Plain was kept preserved when it would have been destroyed. "

" Anyone feel supercharged? Maybe a bit more magical then usual? "

" I wonder how the big board got here? Was this place under water at one point in time or was the boat sent here? "

Pompous pulls the hood of his cloak up to help shield him from the sun.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=7 ; d20+16=28 ;
Thursday March 8th, 2018 9:10:10 PM

Knowledge Geography +5, DC 20 = 7

Nikolai does not recognize the place but he has a hunch they returned to the Wold.

OOC: Nikolai is part Ranger so I guess that falls under the Devine category.

"I don't recognize anything here. It would make sense that the weapons to destroy the crystals will come from the place the crystals come from, thus not the Wold. But, there is a valid argument that since the Wold is a very different place that it holds some unknown deadly material to the crystal and we just need to find it. Either way, I fell totally refreshed except a bit hungry. We should start looking right away.

The idea of having a 'Locate Object' spell to find our dagger is a good one but would it really work since we've only gotten a quick glimpse of the dagger?"


Nikolai looks around. Ships tend to go on water but all he sees is multicolored grasses. "Wonder how this ship got here with no lake or river or ocean nearby?" he ponders out loud.

"If the ship isn't being affected any disease grass, that would be the best place to establish our headquarters. Let's go take a look."

Nikolai cautiously approaches the ship.

Perception +16 = 28

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday March 8th, 2018 9:13:33 PM

Trayvin nods at Pompous. "I do feel a bit of something. I have been recharged as if we had rested. And maybe a little extra as well. Perhaps Mayhawu helped us out a bit more than he let on."

"Does anyone know anything about this area? It might prove useful to know what we might run into around here."



Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Thursday March 8th, 2018 10:37:31 PM


Akir feels the malady leave him with Sigvars administrations, and is more than relieved. Still, there's a thought bothering him.

"Thank you Sigvar. Still, that's twice I've been affected by this disease. If something happens and I lose my faculties, remember that I favor offense over defense, and I take hits in trade as a preference. Further, agility training was never my strong suit. Target me with spells that rely on reflexes to avoid them, and I should be fairly easily restrained."

Concerning the Sargrass, Akir did know a few things.

"People here used to use rafts made of special wood to float over the grasses. I don't know if this boat is made of the same things. I need to spend an hour preparing my spells, unfortunately, I need some preparation."

He thinks a moment, then adds.

"If we have the time, some of that tea might be nice."

Akir finds a spot to sit, once the area is considered secure, and begins his preparations.



Prudence Gundle  d20+8=23 ;
Thursday March 8th, 2018 11:19:21 PM

Pru also recognizes the place where they've been sent, but has nothing to add. She does a quick mental inventory and discovers, somewhat to her surprise, that she could cast her entire compliment of spells, just as if she had rested.

"Maybe the gods want us to be prepared," she says.

Since she has the spells available, she casts Extended Mage Armor spells on herself and Nikolai.

"Let's give Sigvar a chance to prepare his spells while we look at this ship thing," she says. "Although I don't know much about ships."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+4=7 ;
Friday March 9th, 2018 3:26:57 AM

Akirs right, some of ya'll weren't here for this but a while back a Manfri Historian called us to him to get him some chocolates of all things. He was on a boat such as that one, the grass repels the wood allowing the boat to sail across the grass. I know a little about sailing, and Akir is an engineer, we should be able to get this thing sailing again if we work at it. I know from some stories that you do not want to walk through the Sargrass plains unless you are a Manfri, a plainswalker or a following one of those big ungulates that live here. Also water going to be an issue....we need to be careful. .

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+8=13 ; d20+27=39 ;
Friday March 9th, 2018 9:19:29 AM

Anna says, "I can pull either scrolls of create water or containers full of water from my bag of tricks so water should not be an issue."

(OOC: Oh kindly DM can I put an empty container in my bag and then take it from the bag and have it have water in there or do I have to pull an entirely new container? presumably I can pull water from the bag as water is non magical...how much does it cost to refill water skins w/ water from the bag if I can refill them this way?)

Anna then takes stock of their surroundings (know[planes]: 13) but doesn't really gain any insight into their situation.

Anna takes a look at the boat and says, "If the boat is magical I'm really good at using magical devices so maybe I can help us get it working?"

(UMD: 39 vs DC 25 to activate blindly)

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Friday March 9th, 2018 1:45:50 PM

OOC
Oops Sigvar does need to prepare spells. He will LoH Akir right away and then after preparing he will remove the con damage he is suffering. Might change a few spells too since he has to pause to relearn 8).

DM Warren - Where in the Wold? 
Friday March 9th, 2018 5:14:52 PM

Pompous is quick to point out where they must be, and Michael tells Akir of the time they met a Manfri under much less urgent circumstances. In fact, anyone with an item from him that is made of steelgrass can swear that they hear it humming, vibrating as if with joy at being back home. Or maybe it's buzzing with anger at its home having been corrupted? It's hard to tell.

As best she can tell, Anna can dip a container into her bag and somehow get water to splash into it, at a rate of 1gp per gallon, but she reasons that Trayvin should be able to create all that the could ever need.

Akir sits to ponder what spells are best suited to his new surroundings, and Pru sets about making the tea that they had talked about. The rest is nice, as whatever gave them their powers back didn't make them less fatigued.

Sigvar wastes no time curing himself and Akir of their afflictions, not wanting what happened to the boars and bugs to happen to his companion.

Nikolai cautiously approaches the boat, but sees nothing threatening. There are the remains of a cookfire nearby, but it is very old. No one seems to have been here in many weeks. The boat itself is not magical, if indeed it ever was. It is much too run down to be used, or even repaired enough for use without some source of new materials.

Everything seems still, and there are no sounds coming from anyone but them. Nikolai does detect a faintly sweet aroma coming with the wind from the south.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday March 9th, 2018 9:46:30 PM

"I can provide us with as much water as we may need. If the area proves to be too extreme, I can also provide some protection from that after resting if it is truly needed."

"Actually, the tea does sound nice. So, what's our next move?"


Prudence Gundle  d20=16 ;
Saturday March 10th, 2018 12:34:33 PM

"Well, maybe the dagger is in the wreckage of the ship," Pru says. She's not especially good at it, but she begins looking for the dagger. [Perception 16]

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Sunday March 11th, 2018 11:02:31 AM

Sigvar inwardly snorts.
Maybe it will be gift wrapped and have a nice bow on it
" They sent the prime Fist of the most elite mercenary outfit in the Wold to retrieve this item. It won't be that easy."
"I can't help thinking that this might all be a trap though."
"Hear me out."
" Maybe the power that is sending these troubles at the Wold can't actually go to the places it is sending us. Perhaps it's moral bearing forbids it, I don't know. So, instead of going itself it creates problems in the Wold for the strongest of the Wold to combat. When they do it tasks them with recovering items it can not gain itself and performing some ritual. To what end, again, I don't know."
"The problem is, we don't have a better solution. If we don't get this dagger and complete the ritual, the Wold will be covered in that grass and descend into madness. What I do know is that this just doesn't feel.....right."

SIgvar prays for his spells and stands, ready to travel in whatever direction they decide on.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Sunday March 11th, 2018 12:06:58 PM


Akir finishes his studies, and decides another combat loadout is probably for the best. He doesn't change anything, just reaffirms his magic.

"Again, I'm not worth much but combat today."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=31 ;
Sunday March 11th, 2018 7:33:24 PM

Nikolai notices his Nunchaku vibrating a little bit and pulls it. Hearing it hum some, he comments "You guys, my Steelgrass nunchaku is humming and vibrating. Don't know if that is a good thing or a bad thing."

He points to the old campsite. "Ok, lets have tea over there. While that is getting set up, Pru and I and anyone else can search this ship. It may be too dilapidated to work as you say it should, but it still may have something interesting or something we can use. Probably not the dagger, but maybe some old charts of the area?"

Nikolai has been on ships as many times as Pru but he does know that whether on land or sea, ship captains have charts to navigate by.

Searching ship Perception +16 = 31

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Sunday March 11th, 2018 8:41:17 PM

Anna pulls out her steelgrass ranseur and notices that it too is humming and vibrating.

"My ranseur is doing the same. I'm good at searching but I'll start readying the tea. Anna pulls forth a kettle, enough cups and plates for the group as well as little cakes to go with the tea from the bag of tricks and flint and steel and starts getting the tea ready."

(OOC: I reckon the tea, cakes, cups and plates to cost 32 cp for the tea, I gp for the flint and steel, 1 sp for the tea pot, 16 cp for the cups, 24 cp for the plates and 2 gp for the cakes; DM let me know if my estimations are off)



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 12th, 2018 11:45:46 AM

OOC: Nikolai has Flint & Steel so save your 1gp for that item. :)

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=33 ;
Monday March 12th, 2018 4:48:30 PM

Perception 33

" Hey Prudence... hold up! I'm coming too! "


Prudence Gundle 
Monday March 12th, 2018 5:26:38 PM

"I'm sure you're right," Pru tells Sigvar. "On the other hand, think how silly we'll feel if we chase all over the countryside looking for this thing and it was right here the whole time."

DM Warren - Where in the Wold? 
Monday March 12th, 2018 6:59:50 PM

Trayvin prepares for drought, heat, and any other condition. Anna sets about making some tea, while Pru and Pompous optimistically search around the ruined ship for signs of a dagger, but come up with nothing. Anything useful that may have been here has long since gone to dust. Sigvar plays the other role, wondering if there wasn't some nefarious purpose behind sending them here.

Nikolai takes charge and begins giving direction, hoping they will be prepared for anything the grass can throw at them.

It seemed close to dark when the Agents arrived here, but despite taking a good amount of time to rest and search the area, it seems like the sun has hardly moved at all. It is only now just becoming dark. There is still no sight or sound of any wildlife, though you would expect these grasses to be teeming with critters normally. But no regular critters means no infected critters either, right?

The Agents can set up for the night, or carry on with the search. It's up to them.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday March 12th, 2018 9:28:57 PM

"Don't worry Akir, I'm sure it will come in useful. I don't see too many towns around here."

"So what do you think Nikolai? search or rest?"

Prudence Gundle 
Monday March 12th, 2018 10:13:51 PM

"We got the benefits of a rest by coming through here," Pru says. "Given that it's so hot and dry here, maybe traveling by night is better? I have the Darkvision spell, so I can make sure we're able to see."

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Monday March 12th, 2018 10:20:27 PM


Akir nods his head, and then stands to stretch.

"I have no doubts we will be swinging weapons and channeling spells before this is through, but quite often a wizard is asked about spells he might know to help in a strange situation."

He runs his finger over the edges of his spellbook.

"I just wanted to make sure everyone knew that unless that strange situation needs lightning or fire, I have nothing special to offer."

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Monday March 12th, 2018 11:27:46 PM

Anna says, "I have my darkvision SLA too. Did we ever figure out if there is anyway to get this boat working again? Working under the assumption that it is a Manfri craft?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Monday March 12th, 2018 11:36:25 PM

" I'm good for night travel, I mean what choice do we really have?"
"This quest is fairly urgent, but I also get the idea that time moves....differently here."
"Are we gonna wade through this grass in the dark towards who knows where through who knows what, or are we going to hunker down here for who knows how long while the night passes?"
" Neither option sounds safe. Most of you are fatigued from our previous fights. Michael, Akir and I are fresh from the Mercies granted me by Lord Gargul and the Lesser Restoration prayer I used to restore my constitution."
"If Pru can allow us to see in the dark I say we press on."
"Who wants to go save the Wold?"


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=32 ;
Tuesday March 13th, 2018 12:09:26 AM

"There appears to be nothing in the boat of use. Let's rest some. We got our spells back but not our stamina. If we don't rest, we risk getting exhausted. If Night is as long as Day, we might be able to get 8 hours rest and still travel a bit at night. But let's at least eat something first. Anna went to a lot of trouble to put this pic-nic together, let's enjoy it."

Nikolai thanks Anna for the tea and stuff and sits down to enjoy the tea and crumpets.

The Agents set up their usual watch, Nikolai taking the last one.

Perception for the Watch +16 = 32

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=19 ;
Tuesday March 13th, 2018 1:49:10 AM

Michael will take either first of last watch, He has no night vision, so he needs a bit of light to see by.

perception 19.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=24 ; d20+18=24 ;
Tuesday March 13th, 2018 6:33:10 AM

After a bite to eat and a quick check of his gear, Pompous takes a quick jaunt around the camp site and then settles in for a nap before his watch.

----------
Perceptions checks 24 and 24

DM Warren - Where in the Wold? 
Tuesday March 13th, 2018 8:31:37 PM

Nicolai finds the middle solution as calls for a power rest before pressing on through the night. He's indeed right, as they rest for several hours, yet it seems as if the moon has just made it to its peak.

This is unfortunate for Michael, since there is no more light then is cast by the stars, moon, and their campfire. Luckily, nothing bothers them during their rest. Nikolai is sure that he can feel eyes on him in the night, but his investigations reveal no trace of a silent watcher. Either there was no one there, or the grass is ill suited for leaving trails.

The Agents feel much refreshed, and between darkvision spells, SLAs, and natural ability, everyone can see to travel. They just need to decide where to go. A Manfri ship would sure help, but the wreck is of no use to anyone except as some shelter.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 13th, 2018 9:30:10 PM

"Well, we're here, but which way do we go? I don't recall getting a map."

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Tuesday March 13th, 2018 9:37:54 PM

Trayvin, "Did you prepare locate object? If not I'll have to expend the rest of the gold in my bag before we rest again and pull a scroll of it out tomorrow after I refill it."

Prudence Gundle 
Tuesday March 13th, 2018 10:36:44 PM

Pru casts Extended Mage Armor on herself and Nikolai, and Darkvision on herself and anyone else who needs it. [OOC: Who else needs it?]

She's not sure which way to go, and has no way of figuring it out, so she stays quiet after she's finished casting. Divination spells aren't really Pru's thing.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday March 13th, 2018 11:06:02 PM

"A good Augury spell comes to mind. Didn't come to mind before but it is there now," Nikolai comments as he looks around.

"Unless someone has a better way to decide which way to, I say we head in the direction the ship is pointing. It was going somewhere before it crashed so let's go see what's there, at least for a day or so."

Nikolai takes point to head in the direction the ship is pointing.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet  d20+14=19 ;
Wednesday March 14th, 2018 12:30:30 AM

(Darkvision please and thank you)
"If Akir knows Locate object, or has it in his book, can;t he use his bonded item to cast it even if it isn't prepared? beyond that or the Augury, which hadn't occured to me either following the way the ship points is as good as any other direction."
Perception 19

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Wednesday March 14th, 2018 12:56:14 AM


Akir gathers himself and follows.

"Darkvision, please."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday March 14th, 2018 3:36:30 AM

lets head south. I seem to recall Nikolai smelling something from that direction.



DM Warren - Where in the Wold? 
Wednesday March 14th, 2018 4:38:33 PM

Spells are cast around and the Agents set off! Any direction seems as good as another, but Michael remembers the scent Nikolai mentioned in the South, and the ship's prow seems to be generally pointed to the South as well. What providence!

They begin their march, but as soon as they are out of the ship's shadow, the grass gets much thicker, seeming to resist their every move.

you are all slowed to about half normal. Any higher speeds require a Strength, Escape Artist, or Reflex Save vs DC 27. Success results in 1 hp damage every 10 minutes, failure increases damage to 1d6. Woodland Stride and similar effects give a +5 to your rolls.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday March 14th, 2018 9:22:50 PM

"Looks like we agreed on a direction. Good. No point in just standing around. Hmmm, I can prepare that spell if you think it will be useful, but I don't have it ready right now. Save the gold Anna, let's see where this leads us first."

OOC - are we still making the roll if we just accept moving at half speed?

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+17=36 ; d20+18=20 ;
Wednesday March 14th, 2018 9:31:55 PM

Reflex - 36 Pass
Perception 20.

Pompous seems to be able to move faster then most so he takes point. The ranger draws his sword and activates the blade's flaming ability.

" I'll scout ahead and will try to find a safer route for the us to use."





Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=24 ;
Wednesday March 14th, 2018 11:03:06 PM

OOC: it would seem that for those that keep at half normal speed there is no damage taken. Those that choose to move at normal speed take 1hp damage /10 min if the save is made, 1d6 if not.

Mage Armor, Low Light Vision

IC: "Alright then, let's follow our noses," Nikolai tries to jest a little. However, after noticing that the grasses seem to fight their progress, he wishes he had a flying machine like his father had when he was out in the Uncharted Lands. If he remembered it correctly, a mage would sit at the helm and use magic to guide and control it. They had captured it from an evil race of creatures that lived in floating mountain cities and had tried to capture their mithril mine.

"Don't weary yourself Pompous and don't loose sight of us." That was more of a command than just advice.

Continue onward HO!
Perception +16 = 24

Prudence Gundle 
Wednesday March 14th, 2018 11:10:33 PM

Pru struggles to keep up, pushing through the grasses as best she can. "Are we sure this is the right way?" she pants.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 83/114 Character Sheet 
Wednesday March 14th, 2018 11:29:12 PM

OOC
10' per round it is
IC
Sigvar moves with the group, he experiments slashing through the grass with his adamantite sword.
Does it cut it?

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+10=11 ;
Wednesday March 14th, 2018 11:50:06 PM

Anna says, "I'd turn into something that flies and can carry a rider but that would use up my strongest forms and that would only last for minutes. I guess we are going slow then."

Anna opts for the slower speed and then tries to get a good look around but she is distracted.

(Perception: 11 ; nat 1)

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Thursday March 15th, 2018 1:00:03 PM


"I cannot believe how rigid these grasses are."

Akir isn't complaining, as much as he is marveling. He knew of long duration travel spells, but none with within his magical means. At least not yet.

The travel is slow, but Akir is a patient man. He hums a marching cadence to himself as they pick their way through the plains.

DM Warren - Where in the Wold? 
Thursday March 15th, 2018 8:48:42 PM

Pompous manages to slip through the grasses, but everyone else tries their best to be patient as they travel at a slower speed than that to which they are accustomed.

Sigvar is able to cut through the grasses, but it seems to grow back almost immediately behind him. He is only is able to marginally increase their speed and he quickly grows tired with the effort.

With the grunting of Sigvar's swings and the other Agents picking their slow way through the grasses, Pompous almost misses it, but he just barely picks up a swishing sound that's slightly different than the wind blowing through the grasses. There seems to be a boat approaching over the grasses, though significantly smaller than the ruined one they first encountered. At its current speed, it will be upon them in moments!

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday March 15th, 2018 9:08:48 PM

"Can anyone see it? We need to find out if it is hostile or friendly."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 15th, 2018 10:39:59 PM

"We know nothing of the inhabitants of this place so we must assume no one is a friend. So be on your guard. Can you have a Detect Evil ready and cast as they get in range? That might help some."

Nikolai has his bow ready but pointed down.

"Spread out a little," he advises.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24 
Thursday March 15th, 2018 10:50:29 PM

Anna spreads out to the west flank and prepares to turn into something should the boat turn out to be an enemy.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93/114 Character Sheet 
Friday March 16th, 2018 12:56:51 AM

Sigvar looks at Nikolai, wondering if he knew that paladins were able to sense evil at will. None the less he sets his shield and waits for the boat. If it is an enemy they will have scant time to board it before it passes, so he readies himself to do that, emptying his main hand and getting ready to speak, he hopes, to the passengers.
"Someone might want to pop up, maybe on my shoulders if that'll get your head over the grass, and signal them. Friend or foe I doubt being run over by one of those boats is a pleasant experience. Manfri speak common, right?"

OOC
If it was providing little bonus to their speed Sigvar would stop before tiring himself out. If it were a greater bonus maybe he would keep at it. It was more of a fact finding mission than a full on plan of action 8).

Prudence Gundle  d20=18 ;
Friday March 16th, 2018 1:05:16 AM

Pru pictures herself trying to be charming and diplomatic with only her head and shoulders sticking up from the tall grass. She decides to let someone else take Sigvar up on his offer. Instead, she moves off slightly and tries to be inconspicuous. [Stealth 22]

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=37 ;
Friday March 16th, 2018 4:14:20 PM

Pompous switches out his sword for his bow.
{ Better safe then sorry...} he thinks to himself.

" A boat floating on grass..... that's a new one for me...."

--------------
Perception 37 -
observing the boat to catch anything new.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday March 16th, 2018 7:14:01 PM

"Well, you stick up above the grass by a good bit yourself. If they can't see you before they run over you, then have a rope ready to lasso the pilot and pull him off. That'll get their attention," Nikolai grins.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Friday March 16th, 2018 9:04:53 PM


Akir makes his way behind Sigvar, and lays a hand on the Minotaurs back. He chants a spell, thick and accented, which each ending syllable being the start of the next word. The language of Transmutation was like that, in constant flux and always changing.

"You have a six minute window of flight, Sigvar. Better safe than sorry, and I don't prefer to weather the first volley, since defense is not my best skill."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 93/114 Character Sheet  d20+6=8 ;
Saturday March 17th, 2018 10:33:08 AM

OOC
How tall IS the grass?
IC
Sigvar rises above the grass and calls out to the approaching grass ship.
" Greetings! I am new here. Would you be willing to spare a moment and talk?"
Sigvar hopes for the best and awaits the answer to whether or not they are hostile?
Diplomacy 8
Perhaps a figure rising from the grass is startling, but Sigvar gets the impression he is not making the best impression he could have. He somehow remembers, maybe from some half remembered conversation in the 'Ghost, that the Manfri are not fond of metal. He realizes that maybe he was not the best spokesperson for the job, but he was the one able to rise up and greet the boat, so....

DM Warren - Where in the Wold?  d20+12=30 ; d20+12=19 ; d20+12=28 ; d20+12=20 ; d20+12=24 ; d20+7=23 ; d20+7=19 ; d20+7=27 ; d20+7=12 ; d20+7=26 ; d20+7=14 ; d20+7=18 ; d20+7=15 ; d8+2=5 ; d8+2=5 ; d8+2=10 ;
Saturday March 17th, 2018 11:51:38 AM

The grass is tall, but not towering over them. Pru finds it easy to slip into a knot and conceal herself. partial concealment in normal circumstances Michael is nowhere to be seen.

Akir, Anna, Nikolai, and Pompous make some preparations, but Sigvar stands tall and addresses the boat's passengers. Whatever the reason, it seems that they have no care for his words, because they're met with a seeming hail of arrows!

3 of the arrows strike true, dealing 5, 5, and 10 damage. The boat swings wide around them as it turns to come around for another pass.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+4=6 ; d20+14=17 ; d20+6=17 ;
Saturday March 17th, 2018 1:58:45 PM

Sigvar looks at the people on the boat and sighs.
" Seriously? I was working so hard to be nice about this and you feather me. Not a good way to start this relationship off."
They greatly outnumber him, but only a few of the archers seem at all good at their trade. He focuses his gaze on the one that seems to be in command (Profession soldier 6) and tries to determine if they are evil, or just reacting to a figure rising out of the grass( Paladin Sp ability to detect evil focused on that individual, gives answers as if 3 rounds were spent using the spell, but only on that creature. Consumes a move action). He then takes a second move action to land on the deck of the ship.
Sigvar does not attack for a few reasons. First he may have startled them and shooting is actually a valid response to something flying up at you from where he comes from. Second, they have NO information on the lay of the land or the item they are after. If these guys ARE just reacting and could be friends he would love more info in this place. Towards that end he again tries to win them over.
" OK, I get it. A Minotaur flying out of the grass at you is kinda upsetting, but I would rather talk to you than kill you... all."
Diplomacy 17
That sounded a little smoother, and Sigvar is much more happy with that exchange than the last one. He is concerned to see that his sword has somehow made it's way to his hand while he was moving here. That may have dampened his negotiations a bit. Time will tell. At any rate, he should now be in melee reach of someone on the deck, and that should dampen their enthusiasm about shooting into a crowd. He was a soldier, his armor would just have to do the rest.

OK, so the post above was a tad short on things that might matter. I made no Perception check before so I will drop one now and ask questions 8). Sigvar was also probably a little surprised even though he knew they were there.
Perception 17
What do they look like? Race, Size, Sex, Coloration?
How may are there? I count 13 bow attacks but the higher end ones are probably multiple attacks from the same person. What is the headcount Sigvar gets?
Do they have melee weapons or just bows? Any armor?

Sigvar's Dashboard
Fly 40' 599/600 rounds

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=19 ; d20+11=15 ; d8+3=10 ;
Saturday March 17th, 2018 9:18:56 PM

Not too surprising, they are meet with a hail of arrows. Not the first time, not the last time. He quickly counts the arrows and looks for targets.

Spot the number of opponents shooting arrows, Perception +16 = 19

"Pru, a nice fireball in the middle of that ship might teach them to be nice to strangers trying to be nice."

He pics a target and fires his readied arrow back.

+1 Comp LB +11 = 15
dmg = 10 if hit.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday March 17th, 2018 9:21:47 PM

OOC: Perhaps I should read the complete posts first.
Since Nikolai would see Sigvar fly to and land on the ship, he would hold his fire.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=22 ;
Sunday March 18th, 2018 2:19:45 AM

Puffing slightly from the exertion, Michael finally gets through the grass and catches up with the rest of the party. Wardds grace...huff..huff...this dang grass is murder to walk through.. you guys left me in the dust...what? Michael notices the grass boat circling their positon and sees the arrow sticking out of sigvar as he lands on deck. somebody get me on that boat! He looks around for some grass that might be stiff enough he can climb it.

Perception 22

OOC: Sorry guys, moving this week had me so busy I missed posting.

Air Elemental Pru 
Sunday March 18th, 2018 12:53:35 PM

Pru glances around at the extremely dry landscape covered in waving grasses. "I'm not sure fire is the best option here," she says.

Instead, she casts a spell and turns into a small air elemental. Air Elemental Pru keeps pace with the boat (if possible), or gets as close as she can. [Her fly speed is 60 feet (perfect).]

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Sunday March 18th, 2018 9:43:25 PM

Anna saves her most potent SLA for later figuring some randos who shoot arrows might not be the time to turn into something huge. She uses her Beast Shape II moprhamancy to take the form of a dire bat and flies to back Sigvar up on the ship.

Beast Shape II - form of large animal - dire bat 7 min [70/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10



Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday March 19th, 2018 6:47:03 AM

Since Siggy is obviously trying the diplomacy rout... Pompous readies a volley of arrows but holds true...

" Really buddy? REALLY!!!"



DM Warren - Where in the Wold? 
Monday March 19th, 2018 12:14:19 PM

Sigvar lifts off the ground and alights surprisingly gently in the midst of several tough looking characters. Besides the 6 that shot at him (that 13th roll was a failed crit confirmation ;-] ), there are an additional two men with bows and leather that seem to be piloting the boat. Additionally, there are two other toughs wearing heavier chainmail armor and are threatening Sigvar with long spiked chains. They seem to all be human. One of the chainmen replies to Sigvar's greeting.

Sigvar only Highlight to display spoiler: { Now that you're on the boat, you can tell that it's a little bit older, not in the best of shape. It seems to travel well over the grasses, but might not hold up to anything rougher. No one on the boat radiates evil. }

These are our lands that you're in, Minotaur. You can either pay us for passage, or we'll take it from your hide. Your choice.

Meanwhile, the rest of the group maneuvers into supportive positions with varying degrees of stealth. Pompous and Nikolai hold their arrows, Pru and Anna shift into battle forms, and Michael tries to make his way to the boat, though it's slow going, and none of the grasses are strong enough to support even his slight form.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+6=24 ;
Monday March 19th, 2018 2:12:32 PM

Still in common Sivar replies, " Precisely why I ignored your arrows and landed among you to keep my companions from responding in kind to your arrows. We were sent here to collect an item and have found the going slow on foot in this grass. Your ship is the first we have seen and offers us the chance to find what we came for and go home faster than if we slog around on foot. I would be happy to negotiate with you for passage. Time is a precious thing, no?"
"Please come to a stop so that my companions may embark and we can be on our way. Let me call to them and ensure they know I am safe."

Sigvar, still armed and wary of the men surrounding him turns to the Fist and says IN DWARVEN,
" They wish to be paid for passage, which I think we should do. We are not from here and don't know how to use this ship. Alternatively, there are two drivers and eight other humans, none appear evil. I think we should bargain with them."
To the chainmen he resumes speaking in common, " Shall we discuss a price?"
Diplomacy 24

Sigvar's Dashboard
Fly 40' 598/600 rounds

OOC
I know that Prudence and Nikolai speak Dwarven. It used to be the go to language to speak among ourselves when Tinker was still here.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 19th, 2018 4:28:10 PM

Nikolai replies in Dwarven (yes he knows dwarven and gnoll :) ).

"Agreed. Your assessment makes good sense. We probably need Michael to do the bargaining though. See if you can find out their attitudes towards other races. Being all men aboard, my guess they are not a matriarchal society but would be good to know if they hold women as second class citizens or are held as equals."

To Michael he says, "Michael, climb upon my shoulders and if they change their attitude and agree to bargain for passage, can you weasel an advantageous deal for us?"

Air Elemental Pru 
Monday March 19th, 2018 5:35:31 PM

Pru also understands Dwarven, and agrees with Sigvar's assessment. But she decides that speaking in her current form would be a poor tactical decision. Instead, she continues to keep pace with the strange craft. If the strangers try to hurt Sigvar or any of her other companions, Pru's plan is to try to jostle or disrupt the vessel in some way, knocking them off balance. [I have no idea what kind of check that would be, but that's her plan.]

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Monday March 19th, 2018 8:05:31 PM


Akir for his part, readies his grappling hook. Between him and those on the ground, he was fairly certain they could restrain the ship.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday March 19th, 2018 8:06:00 PM

Trayvin moves up next to Nikolai and Michael, ready to cast a spell if needed.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+13=23 ; d6=5 ; d6=6 ;
Monday March 19th, 2018 9:22:53 PM

OOC
I realized I didn't take any action other than to talk. If talking isn't his whole round, add this to Sivar's post please.
IC
While he is fairly certain these lightly armored men do not want a fight with him this large and already on their boat, sometimes folks do odd things. While awaiting a reply Sigvar readies an attack on one of the lighter armored men ONLY if they choose to attack him.
Attack hits AC 23 for 23 damage
Hopefully this isn't needed.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday March 20th, 2018 4:22:46 AM

Michael quits trying to get up on the ship. he's just glad to get out of this gods-forsaken grass .

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Tuesday March 20th, 2018 7:47:09 AM

(OOC: Anna does not speak Dwarven but she has the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types via Queen's Speech so I assume that means she understand what Sigvar said)

Anna says, "I can carry Michael directly to the ship, if he would care to hop on my bat-bat."

If Michael hops on Anna's back she ferries the halfling over to the ship.

DM Warren - Where in the Wold?  d100=59 ; d100=83 ; d100=66 ; d100=58 ;
Tuesday March 20th, 2018 12:45:36 PM

We're not in the business of ferrying strangers about. You'll just pay us for being in our lands and we'll be on our way. And you said you have companions about, eh? Cause they all needs to pay, too. How many of you are there?

The boat has slowed to a near stop as the conversation continues. As Sigvar tries to bargain, he looks about the boat and comes to the conclusion that even if they could convince these men to give them passage, the boat would be hard pressed to accommodate all of them. He barely fit on himself, and there may be space for one or two of the others.

She didn't notice herself, but when Michael climbs onto Anna's bat-back, he notices that instead of the fur he would except, it almost seems as if she's covered in little blades of grass. Pru too notices a greenish tinge to her airy form. what does your elemental body look like, btw?


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+14=21 ; d20+6=25 ; d20+4=19 ; d20+6=23 ;
Tuesday March 20th, 2018 8:58:25 PM

Sigvar frowns. So they were mercenaries too, or just pirates.
They were not evil, so maybe there was hope to persuade them to see things his way. Sigvar took a good look at them, trying to size up their moral character, and strength of arms.
Perception 21
Sense Motive 25
Profession Soldier 19
" OK, let me explain why we are here. Maybe that will help. "
"You may have noticed the red, creeping into your grass here. The same thing is happening on the plane we come from. It is called the Wold. There the grass is being delivered on huge meteors that are really crystals. They crash and spread this red grass, and the grass makes all the creatures around it aggressive and they try to kill everything. We were sent here to get a dagger to perform a ritual to stop that from happening. We need to get to where this dagger is and bring it back to our plane and stop this, that is why speed is so important."
"You guys are from here, and could probably help us do this really easily, but you are taking the stance that you just want our gold. So, like I said, I am not alone here. Help us, and we will be grateful and will make sure you are compensated well for your help. Can I count on your aid?"

Diplomacy 23
Sigvar backs towards the rail as he speaks. He does not so much want to get away from them as he wants to have options in how to deal with them if they decide he is just got to die. In Dwarven he again calls to his comrades.
" So I am not sure they like the deal I am selling. Maybe if I try to tip this thing over and we ask again real nice while they are on their butts surrounded by us? I may need help with that, I'm big but I don't quite know what this boat weighs."
Sigvar will go total defense if they decide to attack him, hoping to still not have to kill them all. Their tone so far makes him think that not killing them might be harder than the alternative.
AC's while using total defense are Normal AC 31 Touch AC 16. Flat footed would not benefit from it since it is a Dodge AC bonus.

Sigvar's Dashboard
Fly 40' 597/600 rounds

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 20th, 2018 9:18:30 PM

Seeing that Michael already has a lift, Trayvin offers to help get more of the group up to the ship. "Nikolai, I have a spell ready which can get someone up there. Just give the word."

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Tuesday March 20th, 2018 9:31:42 PM


Akir continues to wait, his grappling hook at the ready, nocked and locked.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=25 ;
Tuesday March 20th, 2018 10:11:31 PM

Nikolai nods at Trayvin and whispers, "Let's see if tipping the boat will do the trick."

He tries to get a view of their clothing to see if they are uniforms or just a smorgasborg of personal equipment.
Perception +16 = 25

Meanwhile he replies back in dwarven, "Buy us some time while we get ready."

Then he calls out to Anna and pantomimes something huge and fat and big and then tips both hands up and down like a rocking boat.

Air Elemental Pru 
Tuesday March 20th, 2018 10:58:02 PM

[Pru doesn't have a lot of imagination. Air elemental Pru looks a lot like human Pru, only smaller and made of air.]

Pru continues to stay near the boat. She will try to help tip it over, if things come to that.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=38 ;
Wednesday March 21st, 2018 3:23:13 AM

Michael whispters to Anna. you are turning green, if you can get high, come out of the sun on them. as he hops on her back. he holds on with his legs and draws his blades with his free hands. if this goes south, he'll be ready.

Acrobatics 38.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+10=19 ;
Wednesday March 21st, 2018 9:07:43 AM

Anna does as Michael asks taking a double move action to fly 80 feet w/ the halfling on her back and hopefully come out of the sun. Anna uses her last hero point to buff her strength by 4 using the bull strength SLA and next round will attempt to tip the boat.

(Fly 19)

Beast Shape II - form of large animal - dire bat 7 min [69/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10
Bull's Strength = +4 Str - 7 min [70 rounds]
Current Strength is 24 = +7 to Str rolls

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday March 21st, 2018 3:51:17 PM

Not being proficient in whatever language Nikki is speaking...

Pompous readies a volley of arrows but waits for the command before shooting.



DM Warren - Where in the Wold? 
Wednesday March 21st, 2018 4:50:45 PM

The Captain seems to be mulling over Sigvar's words. You can see him looking around the grass, and he may be considering his odds now that more of the Agents have made themselves know. One Minotaur may be overwhelmed, but a whole squad is another matter.

"Mayhaps we could see to selling you our little ship here. Make us an offer."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Wednesday March 21st, 2018 7:09:31 PM

Sigvar looks the men over and inwardly groans.
What was a boat like this worth?
To him and his companions it was a game changer, moving them form a snails pace to practically flying, all at once, without magic.
What would these people value?
Gold was the standard at home, but they were a long way from there.

Outwardly he holds up his hand, signalling his Fistmates to cease hostilities. He then motions for them to join him at the boat. Yes, it gave up the advantage they had of surprise and strength in ambush, but it was going to take them all to figure out what was fair and more importantly, what they had on them.
" Allow me to consult with my team to see what we have to offer. Honestly we are not from around here so I have to ask, what would you value? Gold, gems or something else?"

Sigvar's Dashboard
Fly 40' 596/600 rounds

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday March 21st, 2018 8:19:40 PM

Sigvar was signaling. That was a good sign, hopefully the Agents wouldn't have to kill these men. "Nikolai, can you hear what they're saying?"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+10=28
Wednesday March 21st, 2018 9:29:23 PM


Having gotten word that killing might not be the order, Akir looks at the boat dubiously.

"We aren't all fitting up there!", he shouts. "I'll stay down here and keep a lookout."

He unbuckles his scythe and leans against it, looking around casually. "Could use a partner." He sniffs. "Also, don't overpay for that boat. I can tell you its worth in gold at least. I think."

Appraise: 28 vs DC 20.

"If you succeed by 5 or more, you also determine if the item has magic properties, although this success does not grant knowledge of the magic item's abilities. If your fail the check by less than 5, you determine the price of that item to within 20% of its actual value. If you fail this check by 5 or more, the price is wildly inaccurate, subject to GM discretion. Particularly rare or exotic items might increase the DC of this check by 5 or more."



Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+10=19 ;
Wednesday March 21st, 2018 9:46:08 PM

(OOC: Can I undo the strength buff or am I already there?)

Anna-Bat circles the vote, a halfling on her back waiting to figure out what is going on.

(Fly: 19)

Beast Shape II - form of large animal - dire bat 7 min [69/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

Air Elemental Pru  d20+16=24 ;
Wednesday March 21st, 2018 10:39:22 PM

Pru decides to speak up.

"It really would help us out of a jam," she says. "Maybe we could borrow it for a little while? You'd be helping both your world and ours, and surely the gods would be pleased with you."

[Diplomacy 24, minus whatever penalty the DM wants to add for being a weird talking puff of air.]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 22nd, 2018 12:43:02 AM

"If we purchased the boat, where would we get supplies?" Nikolai asks fishing for information to the nearest town or what this place considers a gathering place for its inhabitants.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+7=26 ;
Thursday March 22nd, 2018 2:30:21 AM

michael keeps a sharp eye out for trouble and value. he gets a pretty good idea how much this boat is worth..

appraise 26.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=30 ;
Thursday March 22nd, 2018 6:24:41 AM

Pompous remains on alert and looks for any signs of treachery.

He readies a volley of arrows... just in case.

Perception 30

DM Warren - Where in the Wold? 
Thursday March 22nd, 2018 8:05:58 PM

@Anna - yea, go ahead and save your hero point.
@Akir and Michael - you can assess that this would go for the price of a normal 20 foot sailboat were you back home. However, you don't exactly know the cost of the special materials that it's made from, and whether that would outweigh the vessels age and condition


Whatever motivates these men, it doesn't seem to be altruism. But maybe not gold either. When it becomes apparent that you are all willing to deal, the leader sets to thinking. You know, it seems we're in a position to help each other. You see, there is a gang trying to move in on our territory. If you can take them out and bring us back the rundown craft they're using, then you can borrow our vessel for your little quest. We'll even give you something that will speed you to their hideout, though it will only last the day. What say you, "heroes?"

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday March 22nd, 2018 9:23:30 PM

There seems to be some negotiating going on. Trayvin hopes Sigvar and Pru get a good deal.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday March 22nd, 2018 10:59:51 PM

Michael ponders the words of the captain, it's probable that this group was going after the gang, the captain sees a way of getting the mission done without having to bleed for it, plus he gets another ship out of the deal, and if he is willing to trade us his ship for that one, that one is probably a better craft than this one. He'll speak to Nikolai about it once the deal is made.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday March 22nd, 2018 11:35:28 PM

OOC: very similar to a Star Trek Original episode. :)

IC: Nikolai did not want to get involved in a clan dispute and upset the balance of power. Who's in the Right? Perhaps these blokes started it by invading their neighbors first! Other odd thing, they want to keep the other rundown vessel and loan us this one. That means this one is worse!

Nikolai speaks back in common, "When we capture the other one, we'll need to be able to bring it back. You need to show us how to pilot these vessels before we can shake on a deal."

As far as capturing the other vessel, he'd rather parley with the other clan first and find out really what's going on.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Friday March 23rd, 2018 12:02:27 AM

Sigvar had done the talking up until now, but contracts were handled by the Thumb. Nikolai's word would get them through.
Sigvar didn't know if the other group would be evil or not, he certainly wasn't going to wipe them out without talking to them first. His part in the negotiations complete, Sigvar looked to Trayvin for some help.
" Think you can patch these holes up for me Trayvin? Small price to pay to get us some transport I say."
Sigvar pulled the arrows out and hoped Trayvin would be able to close the holes.

Sigvar's Dashboard
Fly 40' 595/600 rounds

Air Elemental Pru 
Friday March 23rd, 2018 12:14:39 AM

Pru isn't sure she likes this fellow's tone, but she can't say for sure that these are the bad guys. Perhaps this "other gang" is even worse! Or perhaps not. But Pru is willing to go find out, so she stays quiet and lets Nikolai negotiate.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Friday March 23rd, 2018 9:05:19 AM

Anna-Bat says to the boat, "Is there anything we should know about this other group? Like any intel you can provide? I'd hate to be surprised by some unusual abilities. Also know this, I am a servant of Ma'ab and we are in her realm, I would imagine my lady would be most displeased if this deal is not both honored and entered into in good faith on your part."

Beast Shape II - form of large animal - dire bat 7 min [68/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=25 ;
Friday March 23rd, 2018 6:00:48 PM

Looking and holding true.....

-----------
Perception check -25 signs of trouble

DM Warren - Where in the Wold? 
Friday March 23rd, 2018 6:38:51 PM

You can't teach a man to sail in a day, much less an few minutes. I don't know if we can really help each other after all. Though I suppose you could fit in the life boat if you squeezed. That one works a bit simpler. If you can't sail it back, send up a signal once those brigands are taken care of and we'll come get you right quick.

As for special abilities, I can't say they have any fancy tricks to compare to yours. They might have a few arrows that can set a fire or the like. But if you lot can just fly around, what do you need a boat for? They have been more aggressive as of late. Maybe a change in leadership or something.


He seems much calmer now that things seem to have steered away from killing either way, and seems genuinely impressed with talking bats, flying bulls, and windy girls.

Air Elemental Pru 
Saturday March 24th, 2018 2:48:56 PM

"Well, we can't all fly," Pru explains. "And even those of us who can, can't fly for long. My thing will wear off in a few minutes. So if we're to cover any kind of distance, we need something like your boat."

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Saturday March 24th, 2018 3:55:14 PM


Akir relaxes his post a little, and considers this Fist and its moderate policies once more. They never seemed to take a life unnecessarily, eschewing the stereotype of the typical "shades of gray" mercenary.

He was glad for that. He offers Nikolai a thumbs up, and goes back to watching for the dangers of the Sargrass.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Saturday March 24th, 2018 6:57:12 PM

Sigvar growls to Nikolai in Dwarven.
" Sounds like they may be infected by the grass. Suddenly more aggressive, If they are like the animals then there is no saving them and they will harm any innocents they come across. We will have to figure out the boat thing. Akir is smart and I have never seen us back down from something because we don't know what we are doing. Also, maybe they have the dagger? Can it be that easy?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday March 24th, 2018 7:07:48 PM

"Well, since it appears that we have begun the negotiation portion of a formal agreement to trade services, we need to know who we are making a deal with. And you likewise.

We are members of a mercenary unit called the Mailed Fist. We come from a world called the Wold. We are not brigands but a formal military unit that contracts out its services to those who need something real quick with a bite.

My name is Nikolai and this unit is called Nikolai's Thumb.

What is your rank and who is your leader? What is the limit of your territory? Have you had previous skirmishes with these neighbors?"


Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Sunday March 25th, 2018 11:45:07 AM

Anna says, "I am Anna Morphling as far as I know I am the Wold's only active Morphling. As I said I am a servant of Queen Ma'ab. I am also an emisarry of Lord Eberyon and I am a soldier from the Mailed Fist in Nikolai's Fist. My flying ability is also limited, I am not normally a bat but a human woman."

Beast Shape II - form of large animal - dire bat 7 min [67/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday March 26th, 2018 3:48:18 AM

Michael waits and watches


DM Warren - Where in the Wold? 
Monday March 26th, 2018 12:21:43 PM

The man seems confused at all the formality and titles. My name is Clyde, and these are my boys. He refers to the others as a collective, despite the women that are present in their ranks. We don't hold to rank and such here. But territory is what you can hold onto, and these intruders have been making it difficult for us.

Glad we didn't kill you when you first popped up, but we figured your man for some enforcer. They've been popping up more and more, and we've lost some boats. And if you haven't noticed, no boats mean no survival out here. Not for the long term at least.


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=30 ;
Monday March 26th, 2018 8:17:06 PM

Pompous holds and watches and holds and watches,,,

-----------------
Perception 30

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday March 26th, 2018 9:31:37 PM

"So, Clyde, you are the captain of this ship and crew, but who's the Grand Chief Captain of the fleet? How big is your territory? Are there any border markers to tell us when we are leaving your territory and entering your neighbors? If we make a deal with you, how will your other ship captains know we are friendly and working for you?

Nikolai had not gotten his previous questions answered so he works at it from another angle.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=8 ; d8=8 ; d8=7 ; d8=3 ;
Monday March 26th, 2018 10:06:44 PM

Trayvin was satisfied. He always preferred handling things with words instead of swords and fireballs. Although he knew sometimes those were needed too, and from the sound of it pretty soon. He keeps himself busy looking over the Agents' wounds. Looks like Sigvar's are the worst.

"Hold on, I'll take care of it. Next time don't yank the arrows out, it's better to take them out gently so they don't do any extra damage."

Actions: cast cure critical wounds on Sigvar. (drop restoration) Sigvar heals 36hp.

Air Elemental Pru 
Monday March 26th, 2018 10:31:33 PM

Pru returns to her companions, still in elemental form, content to let Nikolai handle the negotiations from here.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+14=28 ;
Monday March 26th, 2018 10:52:54 PM


Akir usually knew his limits when it came to negotiations. He tries to examine the ship to see if there's anything he could do to make it work a bit more efficiently.

Engineering: 28

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday March 27th, 2018 12:32:58 AM

is it like sailing a boat? I've sailed some in my time, Michael calls out

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 109/114 Character Sheet 
Tuesday March 27th, 2018 1:27:34 AM

" Thank you Trayvin."
Sigvar does not let his attention slip away from the negotiation. He continues to stand among the other sides soldiers, just in case this negotiation goes sideways. He hopes his hulking presence among them keeps that from happening.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Tuesday March 27th, 2018 9:09:02 AM

Anna keeps circling the ship considering it doesn't have much room, plus she enjoys flying.

Beast Shape II - form of large animal - dire bat 7 min [66/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10


DM Warren - Where in the Wold? 
Tuesday March 27th, 2018 11:04:47 AM

Whatever questions you ask, it seems Clyde doesn't have any answers for you. Grand Captain? Fleet? Territory? There are no markers here on the grass. And you won't have to worry about other captains. We're the only boat and warriors left in our clan, and once the intruders find us, there won't even be us anymore. If we had all attacked together when they first appeared, we may have been able to stop them, but we didn't take the threat seriously until it was too late.

Driving the grass boat is indeed like a normal boat, skimming over the grass instead of the waves. This boat would never make it on the water though. Akir can see several places where planks are worn and strained. A few mending spells would certainly not go amiss either.

He seems anxious to get moving again after having stopped for so long, as if their rival will be upon them at any time. He offers up some items that look reminiscent of feather tokens, yet made of broad blades of grass instead. He explains that they are used by tossing them in the air, where they will expand to create a sort of single person board and sail that will last for a day's travel before wearing out, allowing you to skim over the tops of the grasses.

Clyde points you in the most likely direction of the marauders, which is coincidentally within a couple points of the way you were traveling already. He then calls all hands to prepare to sail again, pointedly in the opposite direction.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday March 27th, 2018 9:59:33 PM

Satisfied that the Agents are patched up and ready to go, Trayvin returns his attention to the negotiations. It seems they are winding down. "So it looks like we have a direction to go in, and the means to get there. Are we ready to depart?"

Air Elemental Pru 
Tuesday March 27th, 2018 10:16:21 PM

"I'm ready," Pru says. She waves to the departing boat. "Thank you, Clyde. And everyone. Be safe!"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Tuesday March 27th, 2018 11:03:39 PM


Akir accepts his token, and trades away a potion of enlarge person.

"Magic should never be free. Please take this in exchange. It will make you larger and more powerful. Hopefully it will come in handy."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday March 28th, 2018 12:35:11 AM

Before they leave, Nikolai asks, "Ok, borders are relative and your clan has been decimated. Can you describe these interlopers? Do they were colors? What do they call themselves? Do they fly a flag or other emblem?"

They've been given pretty vague idea who they are to look for but in case someone else, another clan or some traveler were to be passing by, he doesn't want to make a mistake and take on an innocent passer by.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday March 28th, 2018 1:18:43 AM

One of my old officers once said. that folk running toward you carrying their valuables and looking scared were refugees. while the people running toward you screaming and brandishing spears were the enemy. I guess we'll find out presently which is which.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday March 28th, 2018 6:31:46 AM

Pompous isn't a big fan of boats... but at least this one flies instead of floating on water.

Anna Morphling[dire bat] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Wednesday March 28th, 2018 8:39:49 AM

Anna says, "Grab one of those tokens for me. I'm going to fly as a bat for as long as I can then when I can't anymore I'll use a token if everyone else is."

She flies for a little over 6 minutes before landing before the spell like ability expires. If everyone else is on a board she'll use one too.

Beast Shape II - form of large animal - dire bat 7 min [65/70 rounds]
+4 Str
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space/
5 foot reach,
20 foot base speed,
fly(good) 40 feet,
bite+11(1d8+5)
current fly check modifier is +10

DM Warren - Where in the Wold? 
Wednesday March 28th, 2018 12:04:53 PM

No colours or emblem. But they would be on a ship similar to ours, though bigger and armed with a ballista. There shouldn't be any other like that on the plains.

The Agents eventually do set off to see what they can do about the marauders. Anna delays using her token, but they have far enough to travel that she eventually has to land and make use of it. There is a learning curve for riding them, and despite the lack of waves in the grass, riding them proves to be a bit tricky. DC 15 acrobatics check - for each 5 points you fail, take 1d6 damage representing falling into the thorny grasses

Eventually though, you do all get the hang of this mode of travel and seem to be making good time across the plains. Well worth the couple of scrapes and bumps received while learning.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet  d20-4=-2 ; d6=4 ; d6=3 ; d6=4 ;
Wednesday March 28th, 2018 2:28:26 PM

Sigvar had thought the use of these personal tokens risky, but was unprepared for how painful the experience would actually be. Torn and bloodied he followed along with the rest of his Fist.

Trayvin AC 28/13 touch Hp 100/106(BrianZ)  d20-5=6 ; d6=6 ;
Wednesday March 28th, 2018 8:57:50 PM

acrobatics check = 6, 6 dmg

"Well it is a bit unstable, but it beats walking. Does anyone have any magic for trying to spot the marauders boat that was described to us?"

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+1=15 ;
Wednesday March 28th, 2018 9:23:20 PM


By some miracle, Akir quickly masters his own personal boat. He concentrates, intent on making no mistakes, until he sees Sigvar, his chief rival in masculinity and physical prowess, tumble into the grass.

"You'll figure it out Sigvar! Divine grace indeed!"

Akir does a little boat wheelie and a donut or two, before laughing loudly as he speeds off towards the horizon.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+17=28 ; d20+17=22 ; d20+16=17 ;
Wednesday March 28th, 2018 9:42:32 PM

DC 15 acrobatics check - for each 5 points you fail, take 1d6 damage representing falling into the thorny grasses

Acrobatics +17 = 28

Nikolai has no trouble mastering the use of the personal grass surfing device and while making circles around the others gives pointers.

Aid another (for those not tried yet) + 17 = 22 for +2 bonus on Acrbcs check, if allowed.

Once on their way, he looks for another ship, any ship.

Perception +16 = 17 get my 1's out of the way now.

Prudence Gundle [HP 69/74]  d20+4=6 ; d6=3 ; d6=2 ;
Wednesday March 28th, 2018 11:16:54 PM

Back in human form, Pru executes a marvelous face-plant. "I don't think I'm going to get the hang of this," she says, spitting out grasses.

She does, eventually, get the hang of it, but the process is not pretty, and she is still visibly uncomfortable on the craft.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=30 ; d20+19=22 ; d20+17=19 ;
Thursday March 29th, 2018 1:30:39 AM

Michael take to the leaf boards like a duck to water and tries to help the less dexterous of his teammates to get the hang of it.

Acrobatics 30

Aid another Acrobatics 22.

Looking out for trouble 19 (perception).



Pompous AC 25(26) CMD 25/20, HP 87/87  d20+3=20 ; d20+18=23 ;
Thursday March 29th, 2018 7:08:42 AM

Acrobatic - 20
Perception 23
--------------
Pompous really doesn't like boats. However, he does manage fairly well to keep his feet on the deck.
As the ships glides over the grass, he keeps a keen eye out for trouble,

Anna Morphling[dire bat] (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+6=16 ; d20+10=20 ;
Thursday March 29th, 2018 8:55:05 AM

(Acrobatics: 16, so no damage)
A now human Anna attempts the board and surprisingly succeeds without falling in the grass.

Anna's mastering her board on the first attempt was more due to luck than any skill. She says a little prayer of thanks to Ma'ab under her breathe. Her lady must really be looking out for her servant in her realm after all.

(Perception: 20)


DM Warren - Where in the Wold? 
Thursday March 29th, 2018 1:43:48 PM

Nikolai and Michael are able to give some pointers that make the process a little less painful for some. Unfortunately, they probably gave the best ones after seeing Sigvar and Trayvin fall a couple of times and saying not to do what they just did.

Soon, they are all just eating up the miles. This mode of travel is about as fast as a horse would travel, even if some of you aren't quite comfortable getting the full speed possible out of them. Still, that allows some of you to go a bit faster and do some scouting about. After a few hours and some tired muscles, Pompous spots a thin trail of smoke off in the distance. As he watches it and reports back, he notices another trail join it. They look to be about another 15 minutes off, but they could probably shave some time off if they hurried.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Thursday March 29th, 2018 7:40:20 PM

OOC
When you say 'trail of smoke' are you referring to a stationary plume of smoke like one derived from something like a burning structure or do you mean a trail that seems to be coming from a moving thing, like that of a train or some such moving fire source?
Also, totally different train of thought, do we have any undistributed items/funds from previous fights? I can't remember and was hoping someone else knew.

IC
" Well, they did mention that the folks we are looking for used fire qite a bit. Probably the people we are looking for."
Sigvar says this while trying to remove clumps of grass from his armor from where he managed to deftly fly directly into the ground on these 'one man ships'. Whoever designed these was clearly more nimble than he was in full heavy armor.

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Thursday March 29th, 2018 9:32:40 PM

"Well, if they like to use fire a lot then we should prepare for it."

Prudence Gundle [HP 69/74] 
Thursday March 29th, 2018 10:58:19 PM

Pru gives a wry smile. "Yes, what kind of monster likes to use fire?"

She adds, "I can protect people from fire, if you like, but I'll need to cast a separate spell for each person."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=35 ;
Friday March 30th, 2018 1:30:58 AM

Nikolai points his grass surfing board towards the smoke and leads the way.

Perception +16 = 35

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=32 ;
Friday March 30th, 2018 2:21:55 AM

Michael thinks about the situation, do they need to close ranks or spread out? full frontal attack or try and ambush? the shape of the battle in this place, with these tools, eludes him for the moment so he cruises on and observes.

Perception 32


Anna Morphling[dire bat] (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Friday March 30th, 2018 8:44:44 AM

Anna asks, "If we are preparing to do battle with people who use flames should I become a shambling mound? Those things are hard to damage with flames. I mean I wouldn't do it now because we are still like a while away but when we get closer I could do that."

DM Warren - Where in the Wold? 
Friday March 30th, 2018 11:09:43 AM

@Sigvar - trails of smoke meaning a plume from a stationary burning object

Ever quick on their feet, or surfboards as the case may be, the Agents begin yelling battle tactics over the rush of wind in their faces. As they approach the source of the smoke, they see what looks like another grass boat, moving in a wide circle around what looks like a clearing in the grass. The smoke is emanating from within this clearing and figures are rushing about within it. It all seems oddly quiet though.

As you draw nearer, you hear what sounds like a barked command, and a group of arrows with fire on their heads streaks from the ship to the clearing, and another plume of smoke joins the others. It looks like several small tents are the source of the smoke.

MAP

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Friday March 30th, 2018 12:27:17 PM

OOC
Thanks. I was trying to figure out if we were seeing what might be a burning town or camp or if it was a mobile barge sized boat that was moving over the grass under steam or other burning power source.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Friday March 30th, 2018 12:55:38 PM

OOC
I looked back over the past few posts for a speed on these surfboards and I can't find one. How fast do they go? Also let me know how many of these things I can do as we close on this scene. The resist energy is long lasting, the weapon traits are a minute per level so also long lasting. Divine Favor is only a minute long so that will need to be cast just before engaging, so as we move to where we start is fine with me.
Finally what kind of check do you want to land on the boat?

IC
Sigvar watches as they close. Even from a distance it looks like an airship circling a clearing and raining fire into it. Definitely sounds like the marauders they are looking for. Relatively certain that they will be fighting Sigvar starts to prepare as they close on the scene. He protects himself from fire first. Next he calls upon the spirit in his weapon to enhance it with Keen and Flaming attributes.Finally, he adds Divine Favor to the mix once they get close in. He angles his leaf board for the ship, planning to land amidships and take the fight to the seeming pirates.



Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E) 
Friday March 30th, 2018 8:27:38 PM


Akir doesn't bother with spells yet. He would wait and see the situation unfold before using his magic.

Prudence Gundle [HP 69/74] 
Saturday March 31st, 2018 12:50:00 PM

Fire doesn't bother Pru much these days. Arrows, on the other hand...

Pru casts Protection from Arrows on herself.

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Saturday March 31st, 2018 7:59:52 PM

Trayvin casts resist fire on himself as they close with the marauders. Hopefully the Agents were here in time to help whoever it was that the marauders were attacking.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Sunday April 1st, 2018 11:22:15 AM

Anna uses her longstrider SLA, if she was going to turn into shambling mound for fire protection she would need the bonus to her movement speed to get around the field of battle.

Active effects:
Longstrider - 7 hours [4,200 rounds]

Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E)  d10+5=14 ;
Sunday April 1st, 2018 1:06:51 PM


Akir decides that perhaps some precaution is indeed in order. He casts his False Life spell, and uses his wand of empower spell to boost its power.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday April 2nd, 2018 12:28:03 AM

Spells in effect:
Mage armor

Nikolai figures that anyone that has a well established camp site like this one is a local and anyone circling around and firing fire arrows are interlopers, bandits, marauders, and what-not. So the defense of the village is their objective and capturing the ship a secondary goal.

"We need to get off these things so we can defend the village effectively. None of us are experience in combat on these things. I suggest we make for the village and shore up their defenses. Or we could wait here and ambush them as they circle around, if they do come this way. Quickly give me your preferred option."

In the meantime, he casts Resist Energy (fire) on himself.
Resist Energy (Fire) 10 - duration 20min, reduce fire damage by 10pts per attack.

Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E) 
Monday April 2nd, 2018 9:50:35 AM


Akir pauses a moment. "Lets catch them on their circle."

DM Warren - Where in the Wold? 
Monday April 2nd, 2018 11:26:34 AM

the boards are comparable to a horse - speed of 50 ft
To surf and jump up onto the boat would be a 10ft vertical jump (acrobatics DC 40)
However, Sigvar can move up alongside and grab the lip to pull himself up as a move. Medium sized people would need a DC12 acrobatics to jump up and grab the lip, small people are DC20

Alternatively, anyone can make 2 DC10 climb checks over subsequent rounds to climb up the side.


We'll start rounds now - those who are buffing have cast your first spells in the "surprise" round. You do notice that the boat is slowing now that all the tents are on fire, and it is coming to a stop on the far side of the circle from you.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 98/114 Character Sheet 
Monday April 2nd, 2018 11:50:05 AM

OOC
OK then Resist energy fire is up and no other prep spells.

IC
Sigvar makes a double move to the ship and will make a move to board it next round.

Sigvar's Dashboard
Resist Energy fire (20) 699/700 rounds


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday April 2nd, 2018 4:25:53 PM

Nikolai, having cast his Resist Energy spell, follows Sigvar.

Standard - Cast spell
Move - 1 move action (50') towards 'enemy' ship.

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Monday April 2nd, 2018 10:09:13 PM

Trayvin follows Sigvar and Nikolai as they head towards the ship, ready to support them as needed.

Active effects: resist fire 20

Akir Al'Kaban - AC 23 - Hp 111/90 (Ken E) 
Monday April 2nd, 2018 10:10:42 PM


(Do the boards move seperate of us from

Akir focuses his efforts on movement. He distances himself from the others, making sure they are not all clumped up together.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=28 ; d20+17=20 ;
Monday April 2nd, 2018 10:42:27 PM

if they are fighting us, they can't attack the village! he streaks his board directly towards the ship. SIGVAR! TOSS THE HALFLING! Michael yells as he closes on Sig's positon. letting the big Minotar know that he's got someone watching his back. He leaps and grabs the edge of the ship pulling himself onto the deck with ease. he takes moment to observe the deck and get the lay of the land before he starts killing folk.

Acrobatics 28
Perception. 20
Total Defence. +4 to AC. = AC28.



Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 25 
Monday April 2nd, 2018 10:51:21 PM

Anna takes a standard action to use her cat's grace SLA in preparation for the feet of acrobatics she is going to need to pull off then moves 50 feet towards the ship.

Active effects:
Longstrider - 7 hours [4,199 rounds] - +10 movement speed
Cat's Grace - 7 min [70 rounds] - +2 to dex

Prudence Gundle [HP 69/74] 
Monday April 2nd, 2018 10:54:26 PM

Pru edges her board forward a bit. She really doesn't want to start hurling fire about, especially when they're trying to capture and return the other boat. But maybe she can slow them down a bit....

Pru wants to cast Web. Ideally, she'd like to string a web between the ground and the bad guys' boat to try to hold it in place. If that distance is too great, then she casts it on the boat itself, possibly using the mast and the rail as anchor points?

Reflex save DC is 19.

DM Warren - Where in the Wold? MAP  d20+10=28 ; d20+10=12 ; d20+10=21 ; d20+10=11 ; d20+10=18 ; d20+10=23 ; d20+10=18 ; d20+10=26 ; d20+9=17 ; d20+9=25 ; d20+8=21 ; d20+4=24 ; d20+4=5 ; d20+4=7 ; d20+4=5 ; d20+13=31 ; d20+8=27 ; d20+13=16 ; d20+8=23 ; d8+2=3 ; d8+2=10 ; d8+2=3 ; d20+13=24 ; d20+8=24 ; d20+13=25 ; d20+8=16 ; d20+14=27 ; d20+9=18 ; d100=100 ; 2d4+6=9 ;
Tuesday April 3rd, 2018 12:48:10 PM

You are using your movement to ride the boards, so you were all within a double move, but could not board this round. Michael can use his roll for next round should be like.

The Agents burn grass (as it were) to get up to the boat, hoping to distract the assailants from their quarry. As you approach, you can see that in addition to being larger, this boat is in much better repair than Clyde's. The owner's look a bit better equipped as well, though less clean. And there is a definite red tinge to their skin.

You only see this for a moment though, as your vision is suddenly obscured by a dense mass of sticky webbing that covers the ship from stem to stern. Several of the men seem to be stuck. A couple of them spend their efforts escaping the web, but the others struggle to no avail.

The ones not stuck attack, aiming for those without cover if they are able!

Akir is struck by three arrows for a total of 16 damage.
Two arrows fly at Trayvin, but bounce off of his armor.
Two arrows fly at Sigvar, but they get stuck in the webs.
The more heavily armored man at the fore of the ship skillfully lashes a long spiked chain through the web and strikes Sigvar right in the forehead, dealing 9 damage.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet  d20+16=26 ; d20+13=20 ; d6=3 ; d6=5 ; d20+13=17 ; d100=29 ; d6=2 ; d6=5 ;
Tuesday April 3rd, 2018 8:49:47 PM

OOC
So I typed this out earlier then stupidly closed my browser. Lets see if I can remember what all the rolls are for.
The cover that is provided by the Web spell adds to the target's AC not a % miss chance. So some of the above attacks b the enemy might miss, so might some of mine. % miss is given by concealment. I rolled a % miss until I looked it up, please disregard that % roll 8). Cover will also prevent Sigvar from making AoO vs those that have it. The cover in the descriptions are hard corners, but this Web spell grants cover if there is 5 or more feet of it intervening, so it should count. That gives me AoO vs only the people I "touch" instead of everyone on the boat.

IC
Sigvar grabs the edge and pulls himself up onto the deck. (Combat Maneuver roll 26) His blade lashes out at the aft chain man.
SIgvar is using Power Attack
Sword1 hits AC 20 for 20 damage no cover bonus AC as Sigvar is right next to him.
AoO at the first archer to fire an arrow hits AC 17 for 19 damage.

Sigvar's Dashboard
Resist Energy fire (20) 698/700 rounds


Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Tuesday April 3rd, 2018 10:09:12 PM

We've got some cover. "Nice going Pru! Sigvar, help me up!"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=28 ; d20+14=31 ; d6+2=4 ; d6+2=3 ; d4+2=5 ; d4+2=6 ; 5d6=22 ; 5d6=17 ;
Tuesday April 3rd, 2018 11:05:39 PM

With first blood being spilled, Michael forgoes the observation and begins his bloody work. he takes up a position flanking the chain guy against Sigvar, hoping to both get at the guys vitals and give Sigvar a chance to help Trayvin up. he works the point of his rapier into the guys left armpit and uses the edge of the short sword to cut him in his crotch. If that don't get some pressure off Sigvar they guys not human.

To Hit AC 28 for 5 points and 22 points flanking

To hit AC 31 for 6 points and 17 points flanking.

hit opponent begins taking 5 points of bleed damage per round starting his turn.


Prudence Gundle [HP 69/74] 
Tuesday April 3rd, 2018 11:05:58 PM

The bad guys seem preoccupied at the moment, but Pru is still worried about the village. She casts a Wall of Ice, angling it to put it between the village and the boat.

[I put a wall on the map; let me know if I've screwed something up. The spell gives Pru 10 10-foot squares; she chose to make her wall 50 feet long and 20 feet tall.]

[How are the villagers coping with the flames? Do they need help?]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+47=58 ; d20+17=24 ;
Wednesday April 4th, 2018 12:56:38 AM

Nikolai scoots his grass surfboard up to the boat and with one mighty leap attempts to jump on.

High Jump Feat (add level to jump checks, treat as running start)
Spend Ki pt for +20 bonus to jump checks

Acrobatics (jump) +17(skill) +10(level) +20(Ki) vs DC40 = 58

At edge of Web: Escape Artist +17 vs DC19 = 24

Nikolai finds himself at the edge of the web spell but unhindered by it so far. Any move would be in difficult terrain, but he plans to stay put for the moment to give Michael a protected way to climb.



Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 25  d20+8=21 ;
Wednesday April 4th, 2018 8:37:54 AM

Anna closes with the webbed ship and then easily makes the acrobatic maneuver needed to pull herself up. (Acrobatics: 21)

Active effects:
Longstrider - 7 hours [4,198 rounds] - +10 movement speed
Cat's Grace - 7 min [69 rounds] - +2 to dex


DM Warren - Where in the Wold? MAP  d20+13=17 ; d20+13=20 ; d20+8=19 ; d20+8=16 ; d20+9=17 ; d20+9=21 ; d20+4=10 ; d20+4=17 ; d20+9=18 ; d20+4=6 ; d20+11=27 ; d20+11=23 ; d20+6=13 ; d20+6=11 ; d8+4=6 ; d8+4=10 ; d20+11=31 ; d20+11=13 ; d20+11=29 ;
Wednesday April 4th, 2018 1:50:19 PM

Moved Nikolai and Michael since Michael climbed on first - Nikolai's jump was plenty to carry him past to the other free space.

Sigvar hauls himself on board and muscles his way through the webbing. His sword takes a slice out of the man with the chain on his left. Trayvin moves up below Sigvar and asks for a boost.

Michael climbs quickly up next to Sigvar but finds no room to flank his target. That doesn't stop him from getting in two quick stabs though.

Pru casts another defensive spell, giving the small clearing some cover from any other fire. Despite her self described lack of imagination, the wall of ice is a work of art, looking to be made of thorned vines and grasses, mimicking the landscape around it. Did she do that on purpose? The figures in the clearing are hurrying about, dumping buckets of sand on their tents, but in complete silence. The flames don't seem to be growing, but they aren't exactly shrinking either. They seem to be trying to prevent it from reaching a small tree at the center of their circle.

Nikolai zooms up and lifts the front of his board, releasing at the apex and doing a graceful somersault to land on the other side of Sigvar. He seems to have gone even farther than intended, as if he was not fully aware of just how hard he could jump.

Anna scoots around the far side of the ship and pulls herself up, ready for battle.

With so many foes in their midst, the archers drop their bows and unsling axes from their backs.

Both chain men and two axemen attack Sigvar but none of their attacks come close to penetrating his armor.

One attacks Michael, who dodges easily out of the way.

Two attack Nikolai, and something about him seems to draw their blades, like they know just where to hit him, and they both manage to strike him once. 6 and 10 damage

Two of the remaining manage to free themselves from the Web, but the last one is still stuck fast.



Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday April 4th, 2018 2:52:14 PM

Hunched over reeking in pain, a pile vomit at his feet,

Pompous gets himself back on his feet and shakes off whatever ailment he had. He feels shame at not having been in the fray with his team.

He wipes some of the vomit off his mouth and then makes his way towards the air as fast he can.

---------------
ooc> Sorry for the unplanned absence. Easter and illness did me in.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+18=35 ; 2d4+19=24 ;
Wednesday April 4th, 2018 3:30:04 PM

(Sorry for the missed round. Akir will just cast fly if its okay!)

Able to make it up to the ship without much trouble, Akir makes a charge at the nearest enemy. He cocks back his scythe and slashes downward, before stopping his aerial momentum and glaring downward at the wounded enemy. He's fairly certain its a futile gesture, but he has always believed in offering foes a chance to avoid death.

"Surrender all of you! We are not in our homelands, and have no capacity to take a prisoner. Those who are defeated in combat will be dealt with fatally. Those who surrender will be stripped of weapons and shown mercy."

He gestures to the enemy he just slashed, and those stuck in webs or bleeding from Michaels daggerwork.

"You have no idea what sort of individuals you are messing with."

Charge hits AC 35 for 24 damage.
AC -2 for charging.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet  d20+13=15 ; d20+8=10 ; d20+9=27 ; d20+10=15 ; d20+5=16 ; 2d6+12=20 ; 2d6+12=19 ; d8=2 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; d20+13=26 ; 2d6+12=20 ;
Wednesday April 4th, 2018 3:31:11 PM

Sigvar looks around, but there is nowhere suitable to boost the cleric to.
" Hold on Trayvin, it's a little crowded up here. Anything you can do to burn off these webs, alot of them are free and getting cover from us due to them."
Sigvar then tries to start clearing room. He activates his shield and with a roar it gains life of it's own and starts attacking with him. He starts by continuing to attack the chain man to the aft and if he drops will attack the archer, now axeman above him on the map. If both drop he will take a 5 foot step into their spots to make room for Trayvin.
Power attack active (worst attack rolls ever. Lets hope their ACs are awful.)
Sword 1 hits AC 15 for 20 damage
Sword 2 hits AC 10 for 19 damage
Horns hit AC 27 for 10 damage
Shield 1 hit AC 15 for 7 damage
Shield 2 hit AC 16 for 8 damage
AoO if needed hits AC 26 for 20 damage

Sigvar's Dashboard
Resist Energy fire (20) 697/700 rounds
1/3 uses of Lion's Shield used

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet 
Wednesday April 4th, 2018 3:33:27 PM

OOC
They do now Akir, big ones that can roll 2's consistently to hit. 8)

Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Wednesday April 4th, 2018 8:44:39 PM

"Sorry, I'm not much good with fire, that's Pru's department. Besides, it might damage the boat. I think I can do something about helping the village though. Holler if you need me."

Trayvin sees Sigvar has some backup, so he moves to help the village instead.

Actions: Move skiff around the wall of ice to the nearest burning tent. Once there Trayvin will begin casting create water to try and douse the fire.

Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 76/76 -- CMD 25 
Wednesday April 4th, 2018 9:06:16 PM

Anna wanted to turn into a plant, sadly the plant forms she wanted to turn into were much too big for the space on the ship. Therefore Anna turns into a deinonychus.

Active effects:
Longstrider - 7 hours [4,197 rounds] - +10 movement speed
Cat's Grace - 7 min [68 rounds] - +2 to dex
Beast Shape I: - 7 min [70 rounds] form of deinonychus, medium dinosaur
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4),
bite +12(1d6+4),
2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+15=33 ; d20+14=18 ; d20+14=26 ; d4+2=3 ; d4+2=4 ; 5d6=17 ; 5d6=16 ; d20+19=20 ;
Wednesday April 4th, 2018 9:58:27 PM

it's always sort of a surprise the shape that combat takes, this one is no different. the webs create a barrier that is hard to cross. but still one does what one can. He easily avoids getting tangled in the stick webs, but theres no room in which to move...ah! Akir just made him a spot! Michael decides to help the poor wreck make up his mind. He attack the guy at G3? the one diagonal from him, and also I believe the one that Akir just hit.

To Hit AC 18 for 3

To hit AC 26 for 4
And Just in case akir's hit knocked him into the web and he looses his DeX bonus
Sneak attack 1 17
sneak attack 2 16
5 points of bleed starting his turn.

Once that guys out of the picture Michael moves to occupy his space. AOO.

acrobatics 20. to avoid AOO.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 89/114 Character Sheet  d20+16=36 ;
Wednesday April 4th, 2018 10:04:40 PM

combat maneuver check to move if Sigvar is able to make the room needed to do so. 36

Prudence Gundle [HP 69/74] 
Wednesday April 4th, 2018 11:38:44 PM

Pru moves closer to the battle. As her companions discuss the Web, she rolls her eyes a bit. Fighters.

"I can dismiss the spell, if you want me to," she calls.

Assuming that's what her companions want, Pru dismisses the Web spell.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 62/78 CMD 27/29(Grapple)   d20+12=20 ; d8+4=8 ; d20+13=25 ; d20+12=19 ; d8+4=6 ;
Thursday April 5th, 2018 1:14:45 AM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)

Nikolai needs to practice his aiming, not so much his jumping. Faced with many foes, he targets the one in front of him that holds a spiked chain.

Unarmed Flurry of Blows w/ Stunning fist and Favored Enemy (human):
1st w/ Stunning Fist + 8 + 4 (Fav En) = 20
dmg 8, Fort Save DC18 or Stunned for 1 round.

If stunned, second attack is Grapple:
CMB +13 = 25

If not stunned
2nd + 8 + 4 = 19
dmg 6


DM Warren - Where in the Wold? MAP  d100=68 ; d100=68 ; d100=62 ; d100=86 ; d20+7=18 ; d20+13=30 ; d20+13=19 ; d20+8=19 ; d20+8=22 ; 2d4+5=12 ; 2d6=3 ; d20+9=21 ; d20+9=18 ; d20+9=13 ; d20+3=7 ; d20+3=14 ; d20+3=10 ; d8+2=10 ; d20+11=19 ; d20+11=12 ; d20+6=13 ; d20+6=16 ; d20+9=15 ; d20+4=12 ; d20+11=27 ; d20+11=14 ; d20+6=16 ; d20+6=17 ; d8+4=5 ;
Thursday April 5th, 2018 1:44:13 PM

Pompous finally makes his saving throw against the poison that had been affecting him for the last few rounds, to the great relief of the rest of the team. He moves up into position and is able to loose an arrow should he choose, or maneuver around a bit more. single moved you on the map

Akir's flight spell takes effect and he lifts off his board to zoom into the melee, delivering a dire warning and opportunity to the fighters on the ship.

Sigvar manages to aim (roll) as badly as the bandits (DM) did, and only his horns connect. For now, there's no room for him to shift on the ship, unless he shrinks himself down somehow.

Trayvin shifts his attention to the village, since the stabby folk seem to have the ship well in hand. When he dumps a load of water on the first tent, the flames immediately die back, and the man that was fighting that blaze gives him a nod of thanks and moves to help another one.

Anna shifts to a dino and readies herself to attack. Sigvar notices that again her feather seem more akin to grass, and her talons resemble the thorns that adorn the vines on the plains here. weird spread of d100s there

Michael continues his work on Akir's target, but neither webs nor flanking give him quite the edge for precise striking. Akir is one space too low!

Having served its purpose putting several of the bandits out of the fight for a time, Pru dismisses her spell.

Nikolai seems even more extra good at hitting these guys than they were at hitting him. The man avoids being stunned just barely, but he doesn't seem to like having his teeth kicked in.

The axemen seem to be considering Akir's words for a moment, but some pointed glares from the chainmen put an end to whatever they were considering. Maybe once a few are actually cut down, your threats may have more weight. But for now, they continue defending their ship.

The chainmen continue attacking Sigvar, hoping for better aim without that darn webbing. One of them even manages it, and slices deep. 15 damage One of the axemen steps in to attack him as well but to no avail.

The three on the bow have a new target that tried to intimidate them into surrender. They decide to see how Akir likes a bunch of axes in his face. His lowered defense from his quick flight in allows one shot through! 10 damage

Two more are now flanking Anna-Dino and attack her but manage a few critical misses and almost fall off the boat.

The last two attack Nikolai with their enhanced ability towards him. Only one hit connects this time. 5 damage



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 91/114 Character Sheet  d6=4 ; d6=4 ; d6=3 ; d6=6 ; d20+13=26 ; d20+8=23 ; d20+9=24 ; 2d6+12=21 ; 2d6+12=22 ; d8=3 ; d20+10=21 ; d20+5=16 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ;
Thursday April 5th, 2018 5:18:37 PM

Sigvar is glad that Akir offered them surrender, i would be wrong to kill them all when they could just surrender. With a swift effort, Sigvar heals himself and then is back in the fight.
He continues to try and take down the chain man to the aft. If any of his attacks drops this opponent he takes the other attacks on the chain man to the fore of the ship. These two are the only ones flanking him, lending to their ability to actually get through his defenses. Sigvaqr also activates his shied. It roars again and continues to snap at his opponents. All attacks are power attacks.

Sword 1 hits AC 26 for 21 damage
Sword 2 hits AC 23 for 22 damage
Horns hit AC 24 for 11 damage
Shield 1 hits AC 21 for 8
Shield 2 hits AC 16 for 8
If the shield counts as large, it does another d6 damage to Sigvar's opponents.

Sigvar's Dashboard
Resist Energy fire (20) 696/700 rounds
2/3 uses of Lion's Shield used

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=19 ; d20+18=33 ; d20+13=30 ; d6+8=12 ; d6=5 ; d6+8=14 ; d6=6 ;
Thursday April 5th, 2018 7:23:03 PM

Now that he is in position, and not throwing up... Pompous takes three arrows and shoots a volley of arrows towards the closest enemy in the fray...

---------------
+1 arrows
Precise shot
Many shot
Favored enemy - Human +6

Attack 1-
Arrow 1 Critical miss. 1
Arrow 2- Hits AC 33 Damage 12 physical and 5 shock

Attack 2
Arrow 1 Hits AC 30 Damage 14 physical and 6 shock



Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+15=26 ; d20+16=21 ; 2d4+19=23 ; d6=5 ;
Thursday April 5th, 2018 8:32:57 PM


Akir is all set to burn down the webs, when Prudence dismisses them. Having gathered a crowd, he casts a spell defensively, channeling foul necromantic magics. He then repositions himself with an aerial maneuver, while scowling down at the enemies who seem ready to die for very little possible gain.

"Then we shall begin the mercenaries harvest. It is your lives or ours, sailors, and I have too much work left unfinished."

Akirs black face, dour and grim, contorts with effort as he slashes his scythe down on his new target. The wound leaves a black streak in the fighter, and immediately exudes a foul and noxious stench.

--------------

Standard Action: Weapon Casting, attacking with scythe and delivering "Ghoul Touch" spell. Hits AC 21 for 23 damage.

Move Action: Move to northeast corner of ship.

Weapon Casting (Su): At third level, the weapon mage gains an arcane symbiosis with specialty weapons. Once per round, you can cast spells while holding your weapon, even those with both somatic and material components. Any time you cast a touch or target-specific spell, you can choose to use your weapon to deliver the spell instead of making a touch attack. For example, in the same round, a weapon mage can cast Shocking Grasp and then deliver it as part of a standard melee attack through his weapon. You can move before casting the spell, after casting the spell but before making the attack, or after making the attack -- just like a touch attack. You can also choose to hold the charge. This ability works with any specialty weapon you wield.
----------------
Ghoul Touch: Fortitude Save DC 20 or target paralyzed for 7 rounds and exudes a stench that makes all within 10ft of the victim sickened. Fortitude DC 20 negates the sickening effect. This is a poison effect, and can be removed with Remove Poison. (Highlighted Ghoul Touch area on map.)


Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Thursday April 5th, 2018 9:43:21 PM

Trayvin sees his effort is useful, so moves to the next fire that is closest to threatening the tree and creates some more water. He glances up and wonders how the Agents are doing on the ship.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 57/78 CMD 27/29(Grapple)   d20+12=30 ; d8+8=12 ; d20+12=30 ; d8+8=12 ; d20+12=15 ; d8+8=12 ;
Thursday April 5th, 2018 10:08:06 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 4/5, Stunning Fist 4/5

Nikolai had hoped to grab this spiked chain warrior and toss him overboard but that didn't work out, so he unleashes another set of kicks and punches much like the first.

Unarmed Flurry of Blows w/ Stunning fist and Favored Enemy (human) + Ki pt attack:
1st w/ Stunning Fist + 8 + 4 (Fav En) = 30
dmg 12, Fort Save DC18 or Stunned for 1 round.
OOC: I forgot to add my +4 favored enemy to damage last round! DOH!

Possibly Stuned

Stunned: drops everything held, can't take actions, takes a -2 penalty to AC, looses Dex bonus to AC if any.

2nd + 8 + 4 = 30
dmg 12

Ki pt attack:
3rd + 8 + 4 = 15
dmg 12


Prudence Gundle [HP 69/74]  15d4+5=40 ; 5d4+5=12 ;
Thursday April 5th, 2018 10:31:02 PM

Pru re-positions herself, then fires a spread of Magic Missiles at the same target Pompous fired at.

[12 points of force damage. Ignore that first roll; Pru clearly has delusions of grandeur.]

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+13=21 ;
Thursday April 5th, 2018 10:37:19 PM

Frustrated that he cannot be of effect in this fight Michael thinks it time to switch tactics. he targets the guy diagonally from him and performs a bulls rush, trying to push the guy off the ship and take his spot. .

bulls rush. 21



Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 76/76 -- CMD 25  d20+12=22 ; d20+12=28 ; d8+4=11 ; d8+4=7 ; d20+12=26 ; d6+4=5 ; d20+7=8 ; d20+7=14 ; d6+2=3 ;
Friday April 6th, 2018 1:02:38 AM

Anna-deinonychus returns attacks to the warrior on her right recipricating in a flurry of claws, teeth and talons.

(22 vs AC; 11 damage)
(28 vs AC; 7 damage)
(26 vs AC; 5 damage)
(8 vs AC; miss; natural 1)
(14 vs AC; prolly miss; 3 damage if it hits)

Active effects:
Longstrider - 7 hours [4,196 rounds] - +10 movement speed
Cat's Grace - 7 min [67 rounds] - +2 to dex
Beast Shape I: - 7 min [69 rounds] form of deinonychus, medium dinosaur
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4),
bite +12(1d6+4),
2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus


DM Warren - Where in the Wold? MAP  d20+8=24 ; d20+8=28 ; d20+9=16 ; d20+13=30 ; d20+8=11 ; 2d4+5=11 ; 2d6=7 ; d20+9=25 ; d20+9=10 ; d20+9=20 ; d20+4=14 ; d20+4=15 ; d20+4=5 ; d8+4=12 ; d8+4=10 ; d20+11=31 ; d20+11=13 ; d20+11=14 ; d20+6=13 ; d20+6=26 ; d20+6=14 ; d8+2=5 ; d8+2=6 ; d20+9=21 ; d20+4=17 ; d20+9=21 ; d20+9=19 ; d20+4=20 ; d20+4=22 ;
Friday April 6th, 2018 4:09:55 PM

Finally getting into the swing of battle, Sigvar lashes out with all the weapons at his disposal. His initial strike fells his first target, and between his backswing, horns, and shield, the man on his other side looks none to good. If only the shield's second bite had hit, he might have fallen!

Pompous tries to make up for lost time and thunks two arrows solidly into the man on the corner. Pru follows these up with some force arrows of her own.

Akir fits his deeds to his words, channeling foul magics into his target. He is made of stern stuff though, and resists the necrotic effects.

Trayvin continues helping the men in the clearing, dousing the second fire in as many rounds. Between the efforts of all three men on the third fire, it is well in control and the camp and its tree seem safe for the moment.

Nikolai may have forgotten how hard he hits humans, but they certainly felt the extra blow. With his target dead, he shifts his flurry to the next closest target. He thumps him twice, but unfortunately he also is able to resist the stunning effects, so the third attack flies wide.

Michael changes tactics since he can't find a good flanking position in such cramped quarters. The man's size gives just the slightest edge over Michael though, and he is not moved and delivers a chop towards Michael's shoulder for his trouble! It does not quite connect.

Anna delivers her own flurry to the target to her (screen) right. "B6" enemy - correct me if I'm wrong.

While doing lots of damage, it is all fairly well spread amongst their enemies, so only one has fallen, and they don't seem inclined to surrender yet.

An axeman moves up to provide a flank to his leader, allowing him to connect once with Sigvar. 18 damage

The axemen are ganging up on Nikolai, since they hate his silly pointy ears, and he suffers two hits. 22 damage total

The two flanking Anna attack with ferocity, but can't quite deliver as solid a blow as they'd like. two unconfirmed crits! 11 damage total

Akir's target attacks him back, and the last two attack Michael, but they all come up with misses.



Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+16=31 ; d20+11=28 ; 2d4+19=25 ; 2d4+19=23 ;
Friday April 6th, 2018 6:52:30 PM


Aerial combat suited Akir. With his heavy weapon, he found it much easier to not need to worry about footing, and to allow his scythe to pull him through the directional changes needed to defeat a foes defenses. Slashing in a horizontal arc, Akir aims the point of his scythe at the enemies ribs, letting his momentum to carry him in a rotation that either hits the same fighter again, or the next warrior in line.

Move: 5 ft adjustment to flank an enemy with Michael.
Full Attack: Hit AC 31 for 25 damage, Hit AC 28 for 23 damage. If the first foe (top right corner) drops, please carry attack to enemy flanked with Michael.

Prudence Gundle [HP 69/74]  5d4+5=19 ;
Saturday April 7th, 2018 12:31:29 AM

Pru sends Magic Missiles at the same target again.

[19 force damage]

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=38 ; d20+18=20 ; d20+18=28 ; d20+13=33 ; d20+13=28 ; d6+8=14 ; d6+8=11 ; d6+8=11 ; d6=6 ; d6=5 ; d6=1 ; d6+8=14 ; d6=1 ; d6+8=9 ; d6+8=10 ; d6+8=14 ; d6=5 ; d6=2 ; d6=3 ;
Saturday April 7th, 2018 9:42:38 AM

Pompous continues his attack and launches another volley of arrows at the closest target,

============

+1 arrows
Precise shot
Many shot
Favored enemy - Human +6

Attack 1
Hits AC 38 ( Critical- AC 20 to confirm critical)- Damage 14 physical and 6 shock ( if crit is successful- add 22 physical . Not sure if the shock gets tripled as well. If so, the 2 additional shock rolls are 6 damage)
Hits AC 28 - Damage 14 physical and 1 shock

Attack 2
Hits AC 33 ( Critical AC 28) Damage 33 physical and 5 ( or 10 if shocked is also tripled) Shock damage.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 91/114 Character Sheet  d20+13=33 ; d20+13=30 ; d20+8=12 ; d20+9=10 ; 4d6+24=40 ; 2d6+12=20 ;
Saturday April 7th, 2018 9:57:32 PM

Sigvar is getting his stride now and slams his sword HARD into the fore chainman. Blood flies and it is clear this is no normal hit. He then swings at the next remaining injured archer turned axeman in the fore of the ship, but has less success.
Sword 1 Hits AC 33 and confirms to AC 30 delivering 40 damage
Sword 2 hits AC 12 for 20 (I assume a miss)
Horns hit AC 10 (natural 1, a miss)
Having felled the commanders he echoes Akir's challenge," Your leaders are dead and your cause is lost. Drop your weapons now and you will survive this fight."

Sigvar's Dashboard
Resist Energy fire (20) 695/700 rounds
2/3 uses of Lion's Shield used


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 35/78 CMD 27/29(Grapple)   d20+12=28 ; d8+8=12 ; d20+12=20 ; d8+8=10 ; d20+12=14 ;
Sunday April 8th, 2018 11:03:18 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 3/5, Stunning Fist 3/5

These axemen have a painful punch and Nikolai considers jumping off the boat if it comes down to it, but it's not quite that time yet.

He keeps up his attack on the same target, if still alive, or the next one if not.

Unarmed Flurry of Blows Favored Enemy (human) + Ki pt attack:
1st attack + 8 + 4 (Fav En) = 28
dmg 12

2nd attack + 8 + 4 = 20
dmg 10

Ki pt attack:
3rd attack + 8 + 4 = 14
if 15 misses, so does 14 I suppose. :}


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+13=25 ;
Sunday April 8th, 2018 11:05:16 PM

Michael is P.O'ed and looking for a fight, He bull rushes the guy again and this time puts some mustard on it.
bull rush 25 + hero point =29.



Anna Morphling[deinonychus] (Hugh C) -- 27/15/23 HP 65/76 -- CMD 25  d20+12=19 ; d20+12=29 ; d20+12=32 ; d20+7=11 ; d20+7=25 ; d8+4=9 ; d8+4=9 ; d6+4=10 ; d6+2=3 ; d6+2=5 ;
Sunday April 8th, 2018 11:21:32 PM

Anna-deinonychus keeps focusing her attacks on the flanker she injured last time.

(19 vs AC; 9 damage)
(29 vs AC; 9 damage)
(32 vs AC; 10 damage)
(11 vs AC; 3 damage if it hits; likely miss)
(25 vs AC; 5 damage)

Active effects:
Longstrider - 7 hours [4,195 rounds] - +10 movement speed
Cat's Grace - 7 min [66 rounds] - +2 to dex
Beast Shape I: - 7 min [68 rounds] form of deinonychus, medium dinosaur
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4),
bite +12(1d6+4),
2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus

DM Warren - Where in the Wold? MAP  d20+9=20 ; d20+9=15 ; d20+4=15 ; d20+4=9 ; d20+4=17 ; d20+4=21 ;
Monday April 9th, 2018 1:57:40 PM

Acrobatic Akir's aerial attacks amputate his archenemy's arm and air out his aorta. He then moves to a more favorable position so Michael can finally make the best use of his particular set of skills.

Pru's second volley overwhelms her target and he also drops. Pompous follows up with his arrows, clearing the bow of the ship of enemies, foiling Michael's plans yet again!

Sigvar's mighty blow cleaves his enemy in two, and he delivers a challenge to the remaining foes, who are suddenly finding themselves outnumbered.

Nikolai keeps up his attack, sure that the bandits will be routed before he is felled. is that a challenge? ;-)

Michael has had quite enough, and charges through the middle of the ship, headbutting the foe in front of Anna full in the stomach and knocking him clear off the side! The man is too surprised to get his axe in the way, and he tumbles off into the grass.

Finding her targets suddenly gone, Anna moves down to the next in line and makes him the focus of her dino rage.

For their part, it seems that the two on the back of the ship have had enough. They dive off the back of the ship and quickly disappear into the thick grasses. The one remaining on the ship sees that he has lost his friends and quickly drops his axe and puts his hands in the air. The Agents have officially captured the bandit ship, and without damaging it even!

Trayvin's efforts, combined with the men in the clearing, have put out all but a few embers, and the men move in front of their small tree, looking at the Agents with respect and gratitude in their eyes.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday April 9th, 2018 3:39:43 PM


Akir points at the surrendered man, adjusting his grip on his scythe.

"Nikolai, orders?"

Akirs question is clearly weighted. The men were told that to not stand down meant death, and they chose to fight. It was also possible the man might be of some use, as he would have knowledge of working the ship and the surrounding areas.


Prudence Gundle [HP 69/74] 
Monday April 9th, 2018 4:35:40 PM

The raiders taken care of, Pru immediately turns her attention to the village. How are things going there? Are the fires under control, or do people still look like they need help?

Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday April 9th, 2018 8:49:28 PM

" Well, that was fun.... "

Pompous puts his hands in a cone shape to his mouth and yells...

" OYE THE SHIP ! IS ANYONE SEARCHING THE BODIES FOR BOOTY!!! "

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+11=20 ;
Monday April 9th, 2018 9:50:15 PM

still buzzing from rage and bloodlust, the thrum in his head throbs painfully with deferred slaughter, carnage on credit, his blades still thirst. he forces his mind to unclick, and it does so, but painfully. he looks at the captive. looks like murder, piracy, arson, and a clear-cut case of all of it. sir. We have no way to keep this prisioner, and no where to turn him in, No judge either. It's up to you sir.

bluff 20.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 35/78 CMD 27/29(Grapple)  
Monday April 9th, 2018 9:55:14 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 2/5, Stunning Fist 3/5

Not interested in chasing those in the tough grasses, figuring that the natives of this area are well adapted at such navigation, Nikolai pays them enough attention to make sure they don't have second thoughts and return, then hollers over the railing, "Hey, a little more respect to the dead, eh? There's still one alive up here and its his buddies you're talking about pillaging!" His tone wasn't in fashion of admonition though.

"Alright Akir, he surrendered so we don't kill him. However the villagers probably have laws of their own and will want to try him for the damage he and his mates have done and intended to do. If they proclaim the death penalty, then we can buy them out and he'll owe us his life twice over. Maybe they have a code of honor here that we can work with."

Nikolai remembered some men that had come to visit his father from the town in the Uncharted Lands he help found and protect for many years. He said "This man was a bandit that attacked the Ahote and we protected the Ahote and killed most of the bandits. This man was captured and given the death penalty according to Ahote law. He was stoned and left for dead. after a day and he didn't die, the time of judgement passed and we took him, healed him, and he took him back to the town. He swore loyalty to the town for saving his life and look at him now, an honest, hardworking citizen. You never know, son, if a man has Good enough in his heart to reform until you give him the chance."

Nikolai asked, "But what if one doesn't reform?". His fathered answered, "I don't have an answer for that, you'll have to figure that out when the time comes."

Nikolai turns the their prisoner, "You heard me. You are alive because we honor your surrender, but we aren't the victims of your banditry. That village will be in charge of deciding what to do with you. How do you think they will judge you and what sentence do you think they will pass down to you for your actions?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet 
Monday April 9th, 2018 10:18:51 PM

Sigvar relaxes only enough to sheathe his blade. He still has hs horns in case things get ugly again. He decides to take the measure of this man and concentrates on him and him alone. Detect Evil.
" Might I suggest before we turn him over to them we get the rudimentary version of piloting this boat. Those board things will expire eventually, thank Gargul, and we will be left to get around in some other way. I doubt this was the fight we were sent here for. I doubt the dagger we seek is here."

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24  d20+10=25 ;
Monday April 9th, 2018 10:51:23 PM

Anna takes a full round to turn into a small baboon and then starts picking through the possessions of the bandits. (Perception: 25)

She calls out to Pompous, "I'm on it!!!"

Active effects:
Longstrider - 7 hours [4,194 rounds] - +10 movement speed
Cat's Grace - 7 min [65 rounds] - +2 to dex
Beast Shape I: - 7 min [67 rounds] form of babboon, small primate
30 foot base speed,
low light vision,
bite +11(1d4+4)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD



Trayvin AC 28/13 touch Hp 100/106(BrianZ) 
Tuesday April 10th, 2018 5:20:52 AM

Trayvin checks the nearby villagers for injuries as it sounds like the fight on the boat is wrapping up. "How are your people? Is anyone injured?"

DM Warren - Where in the Wold? MAP  d100=71 ; d100=81 ; d100=77 ; d100=38 ;
Tuesday April 10th, 2018 4:08:19 PM

3200 exp to all and 1 hero point to Michael for his entertaining RP. And one hero point to the DM for his alliteration.

Pru and Trayvin see to the men in the clearing. Thanks to Trayvin's water supply and Pru's guarding wall, they seem to have taken no injuries. They bow their heads and press their palms together in front of their chests, but they say nothing in response to your inquiries.

[i]Knowledge Religion DC15: Highlight to display spoiler: { you surmise that these men have taken a vow of silence. This doesn't prevent them from communicating in other ways though. }

Akir waits for orders, and Michael does his creepy biz to unsettle their prisoner. Nikolai decides to turn the judgment over to the monks. Sigvar proposes getting some sailing tips out of him first.

Anna and Pompous are more concerned with the booty.

There are 5 each +1 composite longbows, masterwork battleaxes, +1 leather armor, and +1 cloaks of resistance from the archers, as well as 32 +1 flaming arrows and 13 cure moderate wounds potions. The leaders wore +1 chain shirts, +1 cloaks of resistance, and wielded +1 spiked chains, and had a potion of invisibility.

For his part, the captive keeps his hands in the air and stammers out "We was just followin' orders. You can't survive out here without a crew. The boss got much more aggressive all of a sudden, and it was either stick with him and die in the wild!" He seems scared and at least a little penitent.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 73/114 Character Sheet  d20+6=23 ;
Tuesday April 10th, 2018 7:14:59 PM

Autopass Knowledge Religion check
Sigvar sees the monks from the deck of the ship and realizes they have sworn an oath of silence to their god. He informs his shieldmates.
" They have sworn an oath of silence. Please do not ask them questions without offering them some means of replying. Probably they can respond in writing so long as they do not need to speak."
After claiming one of the cloaks, he exit's the ship the same way he entered it, by grabbing the edge and lowering himself to the ground. He walks over to the village and introduces himself to the Monks. He draws out his darkwood staff and writes in the earth of the clearing,
" My name is Sigvar. We have come seeking a dagger for a ritual to save our world. Will you aid us in finding it?"
Diplomacy 23
He offers the staff to one of the monks so that they may write a response.

Trayvin AC 28/13 touch Hp 100/106(BrianZ)  d20+8=16 ; d6=6 ; d6=1 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ; d6=5 ; d6=2 ;
Tuesday April 10th, 2018 8:43:38 PM

Having seen to the villagers, Trayvin checks over the Agents wounds. Seeing some he doesn't like, he channels energy to heal them and prevent infection.

Actions: channel energy, (he will channel twice if we are out of combat) hp healed = 18, 17

Trayvin tries to recall what he knows about this vow of silence. "They may know some type of sign language, but I am not familiar with it."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Tuesday April 10th, 2018 9:49:47 PM


Akir replaces his weapon, fastening it back to its clip holster.

"Understood."

He eyes the man a moment longer, until mention is made of his captain getting more aggressive. If anyone could forgive someone for following orders, it was him.

"If possible, I would like to carry one of the bows and some of the ammunition. Just in case there is something I cannot reach with my axes and my spells are all expired."

Prudence Gundle   d20+8=10 ;
Tuesday April 10th, 2018 10:28:46 PM

Pru doesn't catch the significance of the men's gesture, but Sigvar explains it. "I'm glad your tree survived," she says with a smile. "The ice wall will go away in a few minutes," she adds.

"Akir, you should take one of the bows," she says. "You're right, you might need it."

Looking at their captive, she asks her companions in a low voice, "More aggressive? Could the 'boss' have been affected by the strange ailment we saw among the animals back in the Wold?"

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24 
Tuesday April 10th, 2018 11:23:11 PM

Anna takes one of the cloaks of resistance and folds it up keeping it separate for later. She then turns into an eagle and flies over to where the party is gathered with the monks. She then goes back to being a baboon and tries to write a message in the sand using her baboon fingers.

Hello, I am a servant of Ma'ab and emissary of her consort Lord Eberyon. Whom do you serve?

Active effects:
Longstrider - 7 hours [4,190 rounds] - +10 movement speed
Cat's Grace - 7 min [61 rounds] - +2 to dex
Beast Shape I: - 7 min [63 rounds] form of babboon, small primate
30 foot base speed,
low light vision,
bite +11(1d4+4)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD



Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday April 10th, 2018 11:39:11 PM

Michael picks up a chain, it could be fun to mess with sometime. if they are going to keep the ship he strips off all the loot and stores it below decks. it's magic loot, worth gold, they really don't need to waste it. he then begins to explore the ship. maybe there is more loot hidden below. As he is thinking about that, he thinks of the prisoner, well you can't fault a man for following orders. he didn't bite you are anything did he and which one of those guys was the captain? also can you show me where the loot is hidden?

DM Warren - Where in the Wold? 
Wednesday April 11th, 2018 2:22:57 PM

Michael searches the ship for more loot. If their friends don't come back and claim it, they can certainly make use of it. He finds 2,000 is scattered gold pieces, and a Belt of Giant Strength +2 (that the DM forgot the leader was wearing).

Sigvar, Akir, and Michael avail themselves of some of the gear and stow the rest away while Trayvin tends to their injuries.

In response to their questions, the man in the center pulls a tablet off of his knotted rope belt. It appears to be covered in wax, and has a wooden stylus which he uses to cut shallow marks in the surface.

No need to write - we can hear you perfectly. We offer our thanks for protecting our lives and our sacred tree. How may we help you?

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday April 11th, 2018 8:20:18 PM

"We are searching for something. A particular dagger. And.....I think we will need to use that ship to find it. But I'm not sure how well we will be able to pilot it."

"Can you tell us why those men were attacking your village?"

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday April 11th, 2018 8:25:56 PM

" I meant only to honor your vow by writing to you. We are from the Wold and were sent here to get a dagger that can be used in a ritual to stop the meteors that bring the red grass to our world. The grass so far has driven any animal that comes into contact with it either mad with a bloodlust or simply killed them. The bite of those animals inflicts a disease in those that can not resist it. The dagger looks like (describe the dagger as it was described to us). Do you know of this blade or where we can find it? Also, why did those men, pirates I would call them, attack you and seek to burn you out?"
Sigvar also gestures to the monk for his tablet. On it he writes a message to the monk not meant for the other Agents.
" One of the men was taken prisoner and will be turned over to you for justice. He is scared and I believe was acting because he feared what would happen if he disobeyed orders. I have been in this man's shoes once myself. I would ask you to deal with him mercifully."
He hands the tablet back and awaits the monk's reply

Prudence Gundle  
Wednesday April 11th, 2018 10:31:06 PM

"I'm glad your tree is all right," Pru says. "Growing a tree in this environment...it can't be easy."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Wednesday April 11th, 2018 10:37:39 PM


Akir settles himself by checking over the ship. He wasn't an experienced sailor by any means, and knew there were many things he simply wouldn't understand without being shown. He squats by the prisoner. "I'll take custody of him for a minute, please.", Akir says to whomever is listening.

"Please show me known weak spots on this ship, in regards to things needing repair. We can at least stay busy while your fate is decided."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday April 11th, 2018 11:45:54 PM

Spells in effect:
Mage Armor, Resist Energy 10 (Fire)
Ki 2/5, Stunning Fist 3/5

Nikolai stays on the ship with the prisoner for now as the others have the introductions well in hand. Besides, Anna turned into a baboon and was afraid he'd not be able to keep his composure an appropriate one for the circumstances.

He looks over the ship comparing it with those he'd been on in the Wold. They spent quite a lot of time on ships recently and after this experience, he felt he'd have the rudiments down pretty good.

OOC: plan to take a skill point in Profession: Sailor. LOL.

At least this prisoner showed signs of possible reform from bandit to honest living. Nikolai asks the man what deity he worships while the others talk to the villagers.

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24 
Thursday April 12th, 2018 2:46:52 AM

Anna says, "Can you tell me a little about your sacred tree?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday April 12th, 2018 5:32:34 AM

A memory surfaces in Michaels mind. an idea he had for a hand language. once he gets back up to where the silent guys are he asks them.

Hey! do you guys communicate with hand signs since you can't talk?

DM Warren - Where in the Wold? 
Thursday April 12th, 2018 4:31:40 PM

The men acknowledge Pru and Anna's praise, and invite them to admire the tree. It is still a sapling right now, but it seems to have rooted well and remains healthy. Still, it must need as much water as these men can provide it until it gets well established.

They shrug their shoulders as to why they were attacked. Perhaps it is the sickness, perhaps these men were just angry that anyone tried to carve out a piece of land for themselves without their permission.

Nikolai and Akir survey the ship with their captive, but nothing seems to be in disrepair. Either they care for it well, or it is too new to them for them to have damaged it yet. The captive doesn't worship anyone in particular, if anything just showing a general reverence for nature.

They don't seem to know anything of this dagger. Their daily tasks consist of hauling water to the tree and keeping the boundaries of their small circle clear of grass. They do mention another clearing a ways to the west. They had considered planting there too, but it seemed to be barren, incapable of supporting life. It is the only anomaly in the plains that they know of.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=34 ;
Thursday April 12th, 2018 5:04:13 PM

Pompous listens intensely as the villagers speak of the other clearing, It is rather obvious that this is where they must go next.

Having a captive however is a problem. But it may be best to secure him in the ship as a possible bargaining chip later on.

The ranger contents himself at patrolling along the boundaries of the healthy grass and looking for signs of trouble.

-----------
Perception 34

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday April 12th, 2018 9:22:11 PM

"Well, anything strange here may be just what we're looking for. So if anyone thinks they know how to work this ship, we can go and check it out."

"All we need to do is figure out what we are doing with this prisoner." Trayvin would prefer to be merciful, but he understands the prisoner's fate is in the hands of these villagers.

Prudence Gundle  
Thursday April 12th, 2018 10:17:51 PM

"Yes, let's go take a look at this other clearing," Pru says. "Are we all healed up and ready to go?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=9 ;
Thursday April 12th, 2018 10:22:59 PM

not getting a reply from the monks (pun!) Michael continues to explore the ship, trying to see if he can pilot it.

sailor 9

Sigvar (john c posting) 
Thursday April 12th, 2018 11:41:27 PM

"So, how the heck do you manage to keep the grass clear in your area?" Cause we can't manage to keep it clear.

Anna Morphling[baboon] (Hugh C) -- 29/17/23 HP 65/76 -- CMD 24  d20+10=24 ; d20+15=35 ;
Friday April 13th, 2018 12:15:16 AM

Anna inspects the tree (Perception: 24) (Know[nature]: 35) and tries to figure out what type of tree it is and if it has any special properties.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Friday April 13th, 2018 1:31:47 AM

"That other clearing is definitely our next objective. As far as the prisoner, the monks need to decide to judge him or give him over to us. If he stays with us, he can show us how to work this ship with freedom as his reward."

DM Warren - Where in the Wold? 
Friday April 13th, 2018 2:07:51 PM

woops! The monks belatedly write that they have some simple signs for basic needs, but nothing like a full language. It would somewhat defeat the purpose of their vow if they could chatter with their hands.

Pompous patrols the perimeter, but all seems quiet for now. He and Trayvin are concerned about the prisoner, but strike on a great idea. Since he would be released into the monks' custody, he can do his penance cutting back the grasses to preserve their circle. In terms of keeping it clear, the monks have an understanding with the land and are able to take some small bit of it. Still, it takes constant management of the perimeter, else it would shrink in on them.

Nikolai and Pru and and Michael are ready to head out, having saved these men but still anxious to save the world. The prisoner can show you how to move the ship - you won't be master sailors by any means, but it will get you in the right direction.

Anna inspects the tree. While they call it their druid tree, it doesn't seem to have any special properties on its own. Rather it is a focus for their connection with life and the land.



Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday April 13th, 2018 9:38:31 PM

"Maybe we should get moving, I'm not sure how much time we have to retrieve this dagger."

Prudence Gundle  
Friday April 13th, 2018 10:21:29 PM

Pru pays attention to how the ship is operated, but privately hopes she won't be called upon to do it.

"Just as a reminder, I can cast Feather Fall," she says. "Just in case we tumble out of this thing."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Saturday April 14th, 2018 7:36:32 PM


Akir too, is in favor of moving on.

"Our task still awaits, and I imagine we are all still in good enough fighting shape to pursue it."

Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday April 15th, 2018 8:36:27 PM

Pompous takes in Prudence's comments. When he walks past her, he winks and he shows her his ring. A feather emblem is emblazoned on the stone.

" I'm good. "

" Let's get this boar moving folks... Oh, any objections to me stashing some of those flaming arrows? They may be useful. "

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Sunday April 15th, 2018 11:12:16 PM

Nikolai takes his share of the flaming arrows and two of the CMW potions. Since they are preparing to leave, he looks for an anchor, considering that the ship has stopped. He remembered that the flying craft his dad had used in the Uncharted Lands worked by channeling magic into the ship, so what keeps this ship just off the grass? Is it the wind that makes it move or magic?

Then he sees his friends inspecting the tree and it occurs to him that this is the only tree they've seen since arriving here. 'Wonder where they got that sapling from and what kind of tree it is?' he wonders.

He's glad that they don't have to lug a prisoner around even if said prisoner could help them run the ship. But having him work for the monks is a good idea also. He wonders about their safety and ability to keep the prisoner from escaping, but that was not his place. They had given the prisoner over to the monks and it was their decision.

"First things first. Find out how to get this thing going, then find out how to steer it, then find out how to stop it. Let's get those three things down before we leave. I suggest take a few circles around the camp just to make sure we got the core principles down."

Nikolai asks the prisoner to show them how to do those three things.



Anna Morphling[baboon] (Hugh C) -- 27/15/23 HP 65/76 -- CMD 26  d20+10=16 ;
Monday April 16th, 2018 12:29:20 AM

Anna boards the ship w/ the others, then turns into a constrictor snake and slithers up mast planning to play look out. (Perception: 16)

Active effects:
Longstrider - 7 hours [4,180 rounds] - +10 movement speed
Cat's Grace - 7 min [51 rounds] - +2 to dex
Beast Shape I: - 7 min [53 rounds] form of constrictor snake, medium snake
scent,
20 foot base speed,
climb 20 ft.
swim 20 ft,
bite+12(1d4+6),
can’t be tripped
+2 size bonus to Strength,
+2 natural armor bonus


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Monday April 16th, 2018 12:06:14 PM

OOC
away since Thursday so no posts other tha what John put in for me.
Thanks John
IC
Sigvar watches the class on how to make the ship work but most of it is lost on him. He probably could make simple adjustments, in an emergency but will otherwise stay out of the way.
If the captured sailor is to acompany them Sigvar asks his name, and if he gives his bond that he will not try to escape or sabotage them. If the man pledges, then the Paladin will release him from any bonds so that he may assist them to the best of his ability. He saw what happened to his companions, so Sigvar doubts there will be any problems with him.
Sigvar will also claim 2 of the CMW potions in case they are needed in the coming days.

DM Warren - Where in the Wold?  d100=71 ;
Monday April 16th, 2018 7:08:57 PM

long day - yeesh!

Nikolai gets his teacher to show him how to do a few spins around the clearing. The boat seems to be repelled from the grass, hovering above it. Otherwise, it functions much like a boat on the sea would, moving with the wind, though it is much smoother and easier to manage.

With that knowledge in hand, it seems they are ready to move on to their next destination. What looks to be a long twisting vine makes its way up the mast, which on closer inspection turns out to be a viney snake Anna playing lookout!

There are a few bumps along the way without their deckhand, but soon enough they get the hang of it and are headed back into the sweet smelling wind.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=30 ;
Monday April 16th, 2018 8:02:32 PM

Sigvar mounts up and is ready to go
He watches from the front of the ship, looking for any trouble, or anything else on the horizon.
Perception 30

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday April 16th, 2018 9:45:56 PM

"So, do we have any landmarks to keep a lookout for?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Monday April 16th, 2018 10:16:17 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Nikolai is pleased that the ship does not undulate and make his stomach queasy and starts reciting the few ship-like commands he half remembers from his time on ships. However, before they leave, he has a few more questions related to navigating the ship.

"Where we come from, our Sun comes up one side and goes down another, from which we can determine our direction, sort of, and at night we have the same pattern of stars we can use to make sure our direction has stayed true on course. Do you have the same here? In what direction is this unusable clearing you speak of and are there any star patterns we can use to check our course?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=24 ; d20+17=37 ; d20+6=26 ;
Monday April 16th, 2018 10:55:39 PM

Michael throws in where he can. running the rigging to scrubbing the decks to manning the crows nest to navigation. Michael is all about sailing.

Acrobatics 24 (to run the rigging)
perception 37 (looking for trouble up in the crows nest.)
sailor. 26 (natch 20!) for everything else...man those decks must shine! and look we are headed North!

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday April 16th, 2018 11:45:28 PM


Akir keeps himself ready, in case of danger appearing. Up here on the grass, it seems much less dangerous than down below.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=19 ;
Tuesday April 17th, 2018 3:04:46 AM

When the Beast shape SLA wears off Anna activates her spider climb SLA. She stays in her elevated position until she no longer has a climb speed. (perception: 19)

Active effects:
Longstrider - 7 hours [4,127 rounds] - +10 movement speed
Spiderclimb - 70 min [700 rounds] - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces



Prudence Gundle  
Tuesday April 17th, 2018 1:35:50 PM

"I think the only landmark we're looking for is anything that isn't endless waves of grass," Pru says wryly. "Let me know if I can do anything to help," she adds.

For now, she helps by staying out of the way.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=34 ;
Tuesday April 17th, 2018 4:28:51 PM

After stashing some flamming arrows in his quiver, Pompous readies himself for the trip.

He hates boats. Hates them. Hates them a lot. He has never liked them and land ships are no better then the sea faring kind.

So, Pompous does what Pompous does best and keeps an eye out for trouble and tries very hard to keep his food down.

DM Warren - Where in the Wold? 
Tuesday April 17th, 2018 4:52:20 PM

The monks respond to Nikolai only by pointing a direction out with their fingers. It seems those that live here have come to know the lay of the land instinctively. Judging by the current position of the sun, and knowing that it sets behind you, you can reasonably calculate a direction with not much more difficulty than back home.

Pru is correct, and the only landmark is an absence of one. And Sigvar and Anna can see lots of grass from their vantages. For now, they just keep the boat steered towards the scent they started following when they got here.

Akir is feeling more comfortable with something solid between him and the grasses, and Michael seems to have taken to the boat instantaneously. Pompous doesn't like it, but he doesn't feel queasy at all, for which he is thankful.

After deciding to stay out of the way, Pru gets an itchy feeling to do some reading, and recalls the manual that was given to them by the manfri. Maybe it has some information for them.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday April 17th, 2018 8:10:03 PM

Trayvin doesn't have much experience with sailing, but none of the other Agents seem to have much experience with these grassboats either. He helps out where he can. He checks below to see if the raiders had anything interesting to note in the hold.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday April 17th, 2018 8:59:31 PM

OOC: since I rolled a natch 20 I'm not rolling sailing again until it's called for. I'm gonna coast on that 20 as long as possible.

Michael using his newfound understanding of the vessel makes sure the sails are trimmed, the weather vane set and the heading correct. He also directs Trayvin since he's wandering around like a half-orc that don't know how to sail...which he is.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=18 ;
Tuesday April 17th, 2018 10:12:02 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Nikolai takes position behind the steering wheel and turns it to point in the proper direction. He directs Trayvin and Sigvar to learn how to get the anchors away or dropped at a moment's notice and Michael, Pompous, Akir to keep the sails trimmed. Anna is already on lookout and Pru seems busy reading.

Looks like everyone is busy. Keeping the ship pointed right is not as easy as it would seem. The wind shifts often and pulls the ship off course and Nikolai has to put some muscle into the wheel to get back on course.

All in all, though, it beats saltwater spray in the eyes.

Perception +16 = 18

Prudence Gundle  
Tuesday April 17th, 2018 11:38:56 PM

Hesitantly, Pru pulls the book from her Handy Haversack. "All right," she says softly. "What do you want to show me?"

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=13 ;
Wednesday April 18th, 2018 1:24:43 AM

(Perception:13)
Anna-remains in her post keeping an eye out for trouble.

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=33 ;
Wednesday April 18th, 2018 4:33:39 PM

More looking.
More seeking.
More trying to not throw up.

Perception check

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=22 ;
Wednesday April 18th, 2018 6:33:10 PM

Sigvar continues his watch
Perception 22

DM Warren - Where in the Wold? 
Wednesday April 18th, 2018 7:23:13 PM

Trayvin finds nothing other than what Akir and Michael had already found. There is the general paraphernalia associated with boats, which seems to be the same as what you would expect to find on one that sails in water.

Without any waves to fight, Michael's natural affinity carries him far. And farther still. This boat ride is long and boring, looking as they are for nothing in a field of one thing.

Nikolai keeps them mostly on course, making corrections as necessary. There may not be salt in the air, but every so often he sneezes as a burst of pollen catches him just right. The others keep their eyes peeled as the sun gets ever higher, taking its sweet time in doing so.

Pru finds her book and peruses it until something catches her eye. She must have seen it before as it seems she already knew it, but it sticks this time.

[i]Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.[i]



Prudence Gundle  
Wednesday April 18th, 2018 10:20:59 PM

Pru reads the passage a second time. The words seem familiar, somehow, although she cannot recall where she may have heard them.

"Listen to this," she says, and reads the passage aloud to her companions:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

"So there's a Guardian we'll have to deal with. I suppose it's unrealistic to think we can get the dagger by asking nicely."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=28 ;
Wednesday April 18th, 2018 11:43:41 PM

"Yeah, it would be to easy to have it sitting around for us to just pick up. But if that guardian is of virtue, that could pose a dilemma on how to get the item. Perhaps we can perform some service for it first. We'll just have to wait and see I guess."

Nikolai continues on course.

Perception +16 = 28

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Thursday April 19th, 2018 12:19:47 AM

Anna says, "If this is Maab's domain perhaps I can talk to the Guardian and convince it to accept the offer for service?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday April 19th, 2018 5:27:23 AM

Michael says, that sounds ungood Pru, I'd hate to have to kill something that took such an honourable task to hand. Maybe we can reason with it? if not we've got our own noble task to complete, and we cannot let a misguided creature, no matter how honourable, prevent us from our goal.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Thursday April 19th, 2018 6:17:56 AM

" That just makes me more undeasy about getting this item to help stop this disease in the Wold. I still don't think we have been told the whole story. I feel like we are pawns being moved by an unseen hand. I think that there is alot we need to discuss with this guardian."
Sigvar still thinks they are being used by something evil to accomplish tasks it can not. He wants to speak to this guardian and see what other uses these items might be used for.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Thursday April 19th, 2018 12:16:37 PM

Akir hasnt given Sigvars paranoia much consideration until now.

"If the guardian is good, it surely will have expected this situation in advance and made a plan. Unless of course, it too is maddened by the red grass."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday April 19th, 2018 5:08:29 PM

Trayvin thinks the guardian may be good and helpful, considering the mission they are on, but Akir's comment changes his mind.

"If this guardian is affected by the grass, then we may have no choice in how to deal with it."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Thursday April 19th, 2018 9:01:56 PM

Akir nods.

"That's what I'm afraid of."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Thursday April 19th, 2018 11:02:30 PM

Nikolai lets his friends discuss the different possibilities involved in getting the dagger while keeping an eye on their heading. Deep inside he is beginning to get the feeling that Sigvar may be right. These guardians would be very powerful and an entity would not want to fight each one. But if said entity could goad others to do it and bring all the items together in one place where it could set a trap....

Prudence Gundle  
Friday April 20th, 2018 12:24:22 AM

Since the book doesn't have anything else for her at the moment, Pru tucks it back into her Haversack.

DM Warren - Where in the Wold? 
Friday April 20th, 2018 1:15:04 AM

The Agents discuss what the book could mean, but they eventually figure out they'll just have to wait and see. And their wait won't be too much longer. After several hours of monotony, there is finally something new and different. A clearing much longer than that of the monks comes into view, with something shimmering near the center.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=27 ;
Friday April 20th, 2018 1:41:25 AM

(Perception: 27)

Anna tries to get a good look at the Shimmering mass in the clearing.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Friday April 20th, 2018 6:42:59 PM

" We probably need to, um, moor? this boat before we reach that clearing. My understanding was that alot like a boat needs water to float that this ship needs grass to, um, hover."

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday April 20th, 2018 8:45:11 PM

"Well they taught us how to operate it, but I don't remember the instructions for 'stop'.

"Do we want to try and scout that out before we get there?"

Prudence Gundle  
Saturday April 21st, 2018 11:50:52 AM

Pru tries to think in nautical terms. "I suppose we could rig some kind of anchor," she says. "That would keep the craft in place while we got off to investigate."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Saturday April 21st, 2018 7:34:22 PM

OOC: Nikolai asked on 4/15 how to do all those things, get it going, steering, and stopping. We took it for test drive and DM said we got the hand of it after a few rounds around the camp. That means we had to stop at some point, so we know how to stop it. DM also said it worked like a sea craft so it will have anchors.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=13
Sunday April 22nd, 2018 11:23:50 PM

lets bring her in parallel to the clearing, if we try and bring her into the clearing and stop at the edge we could mess up and beach her. by going to the side we give ourselves more wiggle room.

DM Warren - Where in the Wold? 
Sunday April 22nd, 2018 11:24:08 PM

apologies for last week - had a crazy travel day and the weekend was booked

After a few minutes, the Agents indeed remember how to stop their craft. They park it hovering above the grasses at the outside of the barren area. As they walk into the circle, they seem to have found the source of the sweet smell. It was coming from the exposed soil itself. The hovering sphere seems undisturbed by their presence, shimmering peacefully. If you look closely, you can see dim shadows moving around inside, but nothing more.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=23 ;
Monday April 23rd, 2018 12:37:29 AM

Nikolai takes the initiative and reaches out to touch it.

OOC: how big is it? How far off the ground is it hovering? What color is the shimmering?

Perception +16 = 23

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=28 ;
Monday April 23rd, 2018 8:22:57 AM

Sigvar stays back, watching Nikolai. He concentrates on the sphere and detects evil.
Perception 28

Prudence Gundle   d20+14=19 ; d20+14=34 ; d20+14=19 ;
Monday April 23rd, 2018 11:59:07 AM

"I'm going to check to see if it's magic," Pru says. "I mean, it seems likely. Um....Akir? I may need some help identifying auras."

Pru casts Detect Magic, and looks at the sphere. Spellcraft checks to identify auras: 19, 34, 19.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+19=32 ; d20+19=25 ; d20+19=28 ;
Monday April 23rd, 2018 5:37:12 PM


"Happy to help."

Akir does the same, helping Prudence anywhere she gets stuck.

Spellcrafts, 32,25,28.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday April 23rd, 2018 8:27:36 PM

"Be careful Nikolai, we don't know anything about it yet."

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=32 ;
Monday April 23rd, 2018 8:34:57 PM

"I don't like this....... "

Pompous readies and arrow in case anything bad jumps out of the sphere.

----------
Perception 32 - keeps an eye out for signs of trouble.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday April 23rd, 2018 10:15:10 PM

Let's surround this thing before we start futzing with it. We may need as much of an advantage as we can get. the more we Dominate this thing if it's snarky the better chance we have of defeating it without killing it.

Michael takes a stand across from someone else when they approach the sphere.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Tuesday April 24th, 2018 12:19:32 AM

"Well, it seemed the next best thing to do. We could try to talk to it I suppose, but let's see if touching it will convey some 'though' into it."

Nikolai puts thoughts of being a friend to it when he touches it.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Tuesday April 24th, 2018 1:20:52 AM

Anna says, "I saved my beast shape 3, I could always try to turn into a hippo or something heavy and see if I can't get the barrier to collapse under my weight if nothing else works."

DM Warren - Where in the Wold? 
Tuesday April 24th, 2018 11:51:31 AM

The Agents surround the sphere and throw divinations at it, or poke it, depending on their strengths. The poke yields no information, other than it's a cool, hard, unyielding, iridescent surface about 5 feet across hovering about 1 foot off the ground.

The magically inclined can determine that it is some kind of modified resilient sphere. Talking elicits no response, and it does not radiate any evil.



Prudence Gundle  
Tuesday April 24th, 2018 4:11:18 PM

"A regular Resilient Sphere can be dispelled," says Pru, thinking hard. "So, maybe this one can be, too. But I'm guessing that whoever cast this was awfully powerful, so the Dispel would have to have a lot of power behind it."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20=9 ; 2d4+19=24 ; 2d4+19=23 ; d20=19 ;
Tuesday April 24th, 2018 6:43:16 PM


Akir shakes his head.

"Sadly, sheer spellpower is not my forte. Part of the cost of mixing talents, rather than just sticking to one."

With a shrug, he cocks back his scythe and hits the sphere really, really hard. (47 total damage to the sphere., 23 and 24 for the purposes of resistance.)

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+11=26 ;
Tuesday April 24th, 2018 9:18:11 PM

Hellloooo! anybody in there? We need the Steelgrass Dagger! we need to talk to you about it! A Manfri named Mahyawu sent us. The Sargrass is in trouble! we need that Dagger to save it. open up! Open Seys a me! Abracadabra! ala kazam! Boogie Boogie Boogie! if that dont work Michale starts to look for a way to disable the lock.

disable device. 26.



Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday April 24th, 2018 10:18:49 PM

"Well if the regular ones are used to trap creatures, then this one may have been used that way as well. Which means there might be something in there. We should carefully consider whether we want to try and open it."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday April 25th, 2018 12:27:57 AM

"My guess is that this is the stasis shield the book was talking about. The protector will be inside with the item. See if the book says anything about the shield or how to communicate with the creature inside."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Wednesday April 25th, 2018 2:59:44 AM

Anna says, "I don't think I can pull dispel magic from my bag of tricks and even then I'd be bound by the caster level of the person who wrote the scroll."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=30 ; d20+6=13 ; d20+15=24 ; d20+14=32 ;
Wednesday April 25th, 2018 7:42:55 AM

Sigvar can't do much more than the others are already doing to the orb, so he starts looking around for something they all might have missed.
Perception 30
looking for clues, secret doors and anything else that is NOT the sphere in the clearing
Survival 13
looking for tracks that are not ours
knowledge Religion 24
trying to recall anything about the religion of the Sargrass plains that might have a bearing on opening the sphere
Finally Perception 32
looking out for anything possibly sneaking up on the Agents while they are all fixated on the sphere.

DM Warren - Where in the Wold? 
Wednesday April 25th, 2018 12:11:35 PM

Pru hits on the fact that a dispel magic could remove the sphere, but wonders if she has enough oomph to do it. Akir also seems to doubt his magical prowess and just whacks away at the thing. He thinks he might even see some cracks forming as a result, but it's hard to see them past the shimmer.

Michael sees nothing to disable after trying his best to shout at whatever may be inside. There is no response, but is the shifting shadow inside moving faster now?

Trayvin is concerned about what may be released. Nikolai recalls that the book mentioned a trapped guardian, and warns everyone to be ready for what may pop out.

Anna readies herself, and Sigvar investigates the clearing. He sees no tracks or any sign that anyone other than them has been here in ages. Other than the sphere, there is nothing to see, either inside the clearing or trying to approach them. The only thing his knowledge of religion can tell him is that many include some sort of trial to prove faith or worthiness before accomplishing a task or receiving a boon. The Agents should make themselves ready for anything.



Prudence Gundle   d20+10=14 ; d20+10=11 ;
Wednesday April 25th, 2018 5:38:06 PM

"If we break it, we may damage what's inside," Pru says.

"Trayvin has a point; we don't know what's in there, but it seems clear that we need to find out," she continues.

She thinks for a moment. "Am I really the strongest caster we have? Domi help us all."

Focus, Pru! she thinks. You can do this.. She casts Dispel Magic. Dispel check 11. Used a Hero Point to re-roll, and I should have taken the 14. Sigh.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday April 25th, 2018 7:53:28 PM

Pompous holds steady about 20 feet away from the sphere with the bow string drawn, and the arrow pointing at the sphere.

" Maybe there's a magic phrase needed to open the thing.... "

" Hocus Pocus!"'

" Halacazam!!! "

" Open Seasame Street!! "

" Booga Booga Ha HA HA!"



Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+10=26 ;
Wednesday April 25th, 2018 9:42:57 PM

"Don't worry Pru, I can try also."

Actions: Trayvin will cast dispel magic at the sphere. dispel check = 26

Trayvin hopes the Agents are ready for whatever is inside this thing.

Anna Morphling[behemoth hippo] (Hugh C) -- 26/10/25 HP 76/76 -- CMD 27  4d8+9=25 ; 4d8+9=26 ; d20+11=22 ;
Wednesday April 25th, 2018 9:59:19 PM

Anna turns into a huge behemoth hippopotamus and if Trayvin is unable to dispel the globe she tries to set herself up for a coup de grace with her bite on the dome if possible.

(OOC: if coup de grace works 51 damage to the sphere otherwise 22 vs AC for 25 damage)

Active effects: beast shape III - form of behemoth hippo(huge animal) - 70 rounds
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+11(4d8+9 plus grab),
trample (2d6+9 DC 20),
+6 Str ,
a –4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD



Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d4+2=4 ;
Wednesday April 25th, 2018 10:04:45 PM

it's a bubble. Michael draws his Keen rapier +1 and places the point against the sphere. Then holding the mid part of the blade for stability he pushes the point into the sphere. He does this slowly, taking his time to make sure it's going in and that he is not damaging his rapier.

take 20 so 20+14= to hit AC 34 for 4 points of damage. or nothing if it looks like I'm not getting anywhere.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday April 25th, 2018 10:22:30 PM

" If this is to be a trial, like he many religions of the Wold suggest it might be, we might want to have a fall back position prepared. Something like one of Prudence's Ice walls would probably work well for that. Just in case whatever is inside is unwilling to talk to us and has some kind of area attack."
Sigvar readies his sword and shield. He could probably strike the sphere from behind the others due to his reach, but still isn't sure that breaking, rather than figuring out, the sphere is what is needed here.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday April 25th, 2018 10:27:51 PM

Nikolai has his doubts that a simple Dispel Magic spell is all that is called for but then again, they have so few options. Then again, just hitting it seems too simple as well.

"Well, if it is a true Resilient Sphere with some sort of permanency cast on it, it might be easier to dispel the Permanency spell and then wait for the Resilient Sphere to run its course and dissipate," he opines.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+15=25 ;
Wednesday April 25th, 2018 10:37:18 PM


Akir isn't quite certain what to do next. He gets the same feeling from his knowledge of religion that Sigvar got. Unsure of how to proceed, he simply announces his intentions to the sphere.

"I am Akir Al-Kaban, son of Alsef and brother of Suhma! I have led Fists, I have served in Fists, and I will likely die in alongside a Fist, one day. I will not die, covered in red, defeated by grass. I come to claim this weapon to use it to preserve life in my realm, and I will not leave here without it. Show yourself guardian, and impede me no further!"

DM Warren - Did someone say Big Bird?  d3+1=2 ; d3=2 ; d4=4 ; d6=5 ;
Thursday April 26th, 2018 1:32:24 PM

The Agents all cluster around, ready to breach the sphere from any angle. Pru tries her spell, which causes the sphere to flicker for a moment, but not come down. Trayvin backs her up though, and it sphere dissipates in a flash of light and sound!

Everyone make a DC 30 reflex save or be knocked prone!
Everyone make a DC 26 fort save or be deafened for 2 rounds!
Everyone make another DC 26 fort save or be blinded for 2 rounds!


Everyone is left with their ears ringing, or unable to comprehend sounds at all. Those who can see see a 30 foot tall birdlike creature standing where the sphere was, which raises its beak to the sky and shrieks!

everyone not deafened make a DC 26 fort save or be stunned for 4 rounds!

Plunged into the ground beneath the bird is a shimmering green dagger.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20=5 ; d20=16 ; d20=7 ; d20=5 ;
Thursday April 26th, 2018 2:25:16 PM


"Argh! It's impeded me further!"

Akir's status.

Prone.
Blinded. 1/2 rounds.
Stunned. 1/4 rounds.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20=15 ; d20=13 ; d20=5 ; d20=2 ;
Thursday April 26th, 2018 4:08:59 PM

Reflex 15+7=22 fail prone
Fortitude 13+14=27 Made, not deaf!
Fortitude 5+14=19 fail Blinded
Fortitude 2+14=16 fail stunnde 4 rounds

Prudence Gundle [AC 14; HP 74/74] [prone, blind, deaf, invisible]  d20+9=26 ; d20+7=11 ; d20+7=19 ; d100=94 ;
Thursday April 26th, 2018 6:53:45 PM

The sphere opens, and Pru falls into a world without light or sound.

She starts to panic. Is she even in the clearing anymore? Are her companions there? She takes a deep breath--either to start crying or screaming; even she does't know--and inhales the smell of the clearing. She breathes it in again. Sweet.

All right, I haven't been banished to a lightless, soundless plane, Pru thinks. But if I'm still in the clearing, then whatever did this might try to attack me, and that's not good. I have to figure out how to defend myself.

She tries to cast Invisibility. The verbal components are tricky because she can't hear herself. But she manages. Pru is invisible.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+11=13 ; d20+11=30 ; d20+11=31 ; d20+11=13 ;
Thursday April 26th, 2018 7:52:39 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Ref +11 DC30 = 13 and knocked prone!
Fort +11 DC26 = 30 and not deafened!
Fort +11 DC26 = 31 and not blinded!

Fort +11 DC26 = 13 and stunned for 4 rounds!

Prone and stunned, Nikolai can see the colossal creature but can do nothing about it. Is it worse to see what's going to kill you and eat you or be completely oblivious of it?


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=15 ; d20+11=20 ; d20+11=17 ;
Thursday April 26th, 2018 8:18:01 PM

" OOOOORC DROOOOOOPINGS!!!!!!! "

Pompous takes the full brunt of the blast and his knocked prone.

The affect of the blast deafens and blinds the ranger.

Fear overtakes Pompous briefly before he steels himself and tries to clear his senses.

------------
Prone
Deaf 1/2 rounds
Blind 1/2 rounds

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+5=24 ; d20+13=25 ; d20+13=28 ; d20+13=15 ; d6=2 ; d100=61 ;
Thursday April 26th, 2018 9:28:55 PM

saves:
knocked prone = 24, failed
deafened = 25, failed
blinded = 28, passed
stunned = n/a

Trayvin is thrown back by the sphere as it is dispelled. He can see the bird creature, but as he stands up he notices that it looks like it is shrieking, but he can't hear anything. Trayvin looks around and sees that some of the other Agents were also affected by the blast. He tries to buy them some time to recover.

Actions: stand up from prone, cast shield of faith on himself(61% pass casting while deafened)

As soon as he can, Trayvin will move to place himself between the bird and any Agents it might decide to attack.

OOC- please ignore the d6 roll, it was a misclick


Anna Morphling[Darkmantle] (Hugh C) -- 22/9/22 HP 76/76 -- CMD 18  d20+8=19 ; d20+9=12 ; d20+9=23 ;
Thursday April 26th, 2018 9:46:13 PM

Anna-Hippo is knocked prone.
Anna-Hippo is deafened.
Anna-Hippo is blinded.

Anna-Hippo takes a full round to become Anna-Darkmantle
(OOC: if a Darkmantle can't be tripped does that mean I am no longer prone?)

Anna's new form at very least compensates her for her blinded condition by giving her 30 feet of blindsense as she echo-locates the area around her unfortunately her ability to defend herself is still compromised.

Active effects:
deafened - 1 / 2 rounds
blinded - 1 / 2 rounds
prone?
beast shape III - form of darkmantle(small magical beast) - 69 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor),
blindsense 30 ft,
darkvision 60ft,
low-light vision,
slam+11(1d4+4 plus grab),
constrict(1d4+4),
grab(any size),
can’t be tripped


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=15 ; d20+6=20 ; d20+6=15 ; d20+19=25 ;
Thursday April 26th, 2018 9:48:38 PM

There is an explosion and suddenly Michael feels himself hit the ground somewhere. His ears roar with the sound of the explosion, and it must have kicked up some dirt because he can't seem to open his eyes. With a grunt he kips up off the ground, and blind, deaf and disoriented he take up a defensive stance. Vaguely he is aware from the vibrations hitting his nose that something just put out a lot of sonic energy, what is doing it, or even if it's just a after effect from the explosion he has not a clue.

Total defence. +4.

reflex save 15
fort save 20
for save 15.
acrobatics 25
since I am deaf I don't have to save for the shriek.

DM Warren - Did someone say Big Bird?  d20+33=49 ; d20+39=51 ; 3d6+19=29 ;
Friday April 27th, 2018 3:54:28 PM

It seems that the deafened ones are the lucky ones, because at least they can still act, limited as they are.
Akir, Sigvar, and Nikolai are all stunned for the moment. Fortunately, Akir will not be stunned as long as he thinks, unless he chooses to be.

Only Nikolai and Trayvin managed to squeeze their eyes shut in time and see the massive shrieking bird. Or at least Trayvin assumes it shrieked, from its movements. Still, he notices a lack of directed movement from his friends, and puts himself up front, since he can at least try to fight it.

Pru disappears, and Michael and Pompous point their weapons in every which direction, hoping to recover quickly.

Anna shifts into a blanket like creature that hovers just off the ground. She can sense several of her friends around her, and sense Trayvin moving forward, but nothing else within 30 feet. Until that is, a huge creature charges at Trayvin, slamming its beak down in an attempt to gobble him up. Just because it didn't die without food doesn't mean it's not hungry!

Despite his shielding, Trayvin is snatched up in its beak, taking 29 damage. he is grabbed!


Prudence Gundle [AC 14; HP 74/74] [prone, blind, deaf, invisible] 
Friday April 27th, 2018 4:13:31 PM

Now that she is (sort of) protected, Pru's next step is to find some of her companions. She does not stand up, but sort of creeps along the ground, reaching out, trying to feel for somebody. She tries to remember where her companions were standing in relation to her, and move that way, but she's not sure how far the blast knocked her back.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday April 27th, 2018 9:03:23 PM

Trayvin is thankful for the gifts he receives from the Gods of the Wold. Sometimes he appreciates those gifts more than others. This is one of those times. He activates Liberation and escapes the grip of the bird.

"I can safely say I did not wake up this morning expecting to be bird food!"

Actions: activate Liberation

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)

OOC - does Trayvin suffer any falling damage? Is he prone?

Anna Morphling[Darkmantle] (Hugh C) -- 22/9/22 HP 76/76 -- CMD 18  d100=16 ;
Saturday April 28th, 2018 12:12:39 AM

Anna-Darkmantle flies to Trayvin's aid and attempts to turn the tables on the big bird but sadly the big bird's concealment is too much for her and she whiffs. (16% on 50 / 50 = miss)

Active effects:
deafened - 2/ 2 rounds
blinded - 2 / 2 rounds
beast shape III - form of darkmantle(small magical beast) - 68 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor),
blindsense 30 ft,
darkvision 60ft,
low-light vision,
slam+11(1d4+4 plus grab),
constrict(1d4+4),
grab(any size),
can’t be tripped

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Saturday April 28th, 2018 12:38:43 AM

Sigvar hears combat but lies there stunned

Prone
Blinded 2/2
Stunned 2/4

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Sunday April 29th, 2018 12:33:48 PM


Akirs drools a little, trying to get his bearings.

Akir's status.

Prone.
Blinded. 2/2 rounds.
Stunned. 2/4 rounds.

DM: Did I misread? I thought the stun was 4 rounds.

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Sunday April 29th, 2018 6:22:28 PM

Michael is still blind and deaf. but he tries to dodge nonetheless. He notices that the stars and after images are starting to fade and he's starting to get the weird checkerboard pattern that happens when your eyes recover from compression. the ringing is starting to subside a bit as well.

Total defence. +4.

blind last round
deaf last round

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Sunday April 29th, 2018 8:20:25 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone
Stunned 2/4

Stunned - drops everything held, can't take actions, takes -2 penalty AC, looses DEX bonus to AC

Adjusted AC = 16

All Nikolai can do is watch and direct, but direct what? He sees Pru fumbling around and calls out to her.
"Marco!" Of course, it could be she can't hear or see.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Monday April 30th, 2018 6:16:48 AM

OOC
Nikolai can see invisible? 8)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Monday April 30th, 2018 3:17:31 PM

OOC: LOL. I forgot that she was, but he did see her turn invisible. Oh well, nothing really changes. :)

DM Warren - Did someone say Big Bird? MAP  d20+31=34 ; d20+31=46 ; d20+31=32 ; 3d6+19=26 ; d8+13=20 ;
Monday April 30th, 2018 5:07:19 PM

Pru feels around invisibly looking for a friend, but where she thinks Anna would have landed is empty.

The bird didn't have time to lift Trayvin enough that he falls far, and it is fairly simple to land on his feet. He does still have to take the initial 29 bite damage though. Also, Liberation doesn't take an action, so you still have a standard available.

Anna finds her way to the bird, but cannot hit it.

Akir and Sigvar and Nikolai remain stunned for the moment. and you're correct, Ken. I misread myself! Michael tucks himself in and hopes the bird doesn't notice him. Pompous remains quiet as well.

The bird, only knowing that he dropped his treat, tries to pick up Trayvin again, determined to sate himself. He can't keep his grip on the slippery cleric though. 26 damage

Getting angry, the bird also throws two claws at the thing fluttering at its back, but only hits once, tripping up on his second. 20 damage

For everyone now, the light and sound is coming back into the world, at they can finally see what's going on! (map in header. and please ignore any similarities to the last one.)

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+16=34 ; d6=1 ; d8+6=11 ; d20+16=25 ; d6=1 ; d8+6=11 ; d20+11=12 ;
Monday April 30th, 2018 6:29:01 PM

Pompous regains his sight and hearing....

{ Thank the gods!.... let's get to work! }

The ranger stands up from proned, takes aim at the giant flying bird and lets loose a volley of arrows.

-------------
Favored enemy animal +4
Many shots
Arrows +1

Attack 1
Hits AC 34 for 1 shock and 11 physical damage
Hits AC 25 for 1 shock and 11 physical damage

Attack 2
Critical miss



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+15=21 ; d20+8=17 ; d20+14=15 ;
Monday April 30th, 2018 8:31:07 PM

Sigvar can see now, which does nothing to help him other than show him the form of their demise. He watches as the bird thing snatches up an armored and spelled up Travin as if he were a babe lying on the nursery floor. It expends exactly no effort in bypassing every protection the cleric has enacted. (its bonus to hit is more than any of our armor classes, it can only miss on a 1)
He wracks his mind since his body will not obey his commands and tries to figure out WHAT this thing is and how they can hurt it.
Knowledge Religion 21
Knowledge Planes 17
Perception 15
(getting the low rolls out of the way it seems)

Sigvar's Dashboard
Prone
Stunned 3/4
LoH 1/6 used
Lion's Shield 2/3 used
It is the same day as the boat fight correct?

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday April 30th, 2018 8:42:21 PM


Akir watches the fight, urging his legs to work, but his muscles simply do not respond.

Akir's status.

Prone.
Stunned. 3/4 rounds.


Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=32 ; d20+14=32 ; d4+2=3 ; d4+2=4 ; 5d6=18 ; d20+14=23 ; d4+2=4 ; 5d6=17 ; d20+8=15 ; d4+2=5 ; 5d6=12 ; d20+8=26 ; d4+2=5 ; 5d6=19 ;
Monday April 30th, 2018 9:56:26 PM

As his vision comes back, his eyes widen! Do you see the size of that chicken! he yells running towards the bird and attempting to flank it against Trayvin.

1st attack +14 to hit
Rapier To hit AC 32 Ctit! 32+4=36 to confirm! for 7 points 18 for flank.

Short sword to hit AC 23 for 4 points 17 for flank.

2nd attack +8 to hit
Rapier To hit AC 15 for 5 points 12 for flank.

Short Sword. to hit AC 26 for 5 points 19 for flank.


Trayvin AC 28/13 touch Hp 87/106(BrianZ)  d20+7=17 ; d20+2=15 ; d6=1 ; d6=1 ; d6=1 ; d6=4 ; d100=97 ; d8=8 ; d8=3 ; d8=8 ; d8=1 ; d8=7 ;
Monday April 30th, 2018 10:06:57 PM

Trayvin staggers under the bites, but he knows he has to keep the bird occupied until the team recovers enough to help. "Here, let's see if you like getting bit!"

Actions: Activate lion shield(free action), hit AC 17, 15, damage 2, 5
cast cure critical wounds (97% to pass casting while deaf), healed 36hp(dropped restoration spell)

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)

OOC- sorry, I forgot to update the header on Friday. hit points: -29, -26, +36

Prudence Gundle [AC 14; HP 74/74] [invisible] 
Monday April 30th, 2018 10:16:54 PM

...And just like that, light and sound return. Pru heaves a sigh of relief, and tries to get her bearings.

There's a giant bird fighting a....flying cloak? One of them is probably Anna, but without having seen her transform, it's hard to tell which. Then the giant bird tries to grab Trayvin, so Pru figures that's the enemy.

Some of her friends seem to be dazed or ensorcelled in some way. Sigvar isn't charging headlong into the fight, which is not like him. Akir is also unmoving, and Nikolai is just standing there like a very handsome statue.

But Pru's magic isn't very good at fixing people, so she'll have to rely on others for that. "Trayvin!" she calls "What's wrong with Sigvar and...and everybody?"

Shouting rather defeats the purpose of being invisible, of course, but Pru plans to move. She wants to attack the bird, but she isn't ready to give up her invisibility just yet. Her companions have managed to scatter themselves all over creation, but Pru finds a likely grouping and Hastes them.

Sigvar, Trayvin, and Darkmanna are hasted.

Pru moves around the clearing, with some vague idea of protecting Nikolai. Um, and Akir, too, obviously.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Monday April 30th, 2018 11:40:32 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone
Stunned 3/4

Stunned - drops everything held, can't take actions, takes -2 penalty AC, looses DEX bonus to AC

Adjusted AC = 16

Nikolai is still unable to act but tries to formulate a battle plan if any are alive when he can finally move.

Anna Morphling[Darkmantle] (Hugh C) -- 30/18/24 HP 76/76 -- CMD 25  d20+12=26 ; d4+4=7 ; d20+10=19 ; d20+12=23 ; d4+4=7 ; d20+10=29 ;
Tuesday May 1st, 2018 2:26:01 AM

Anna can see and hear again and even better she is hasted. She takes a 5 foot step to try to gain flanking and then attacks the bird. (26 vs AC;(+2 if flanking) 7 damage + 19 vs CMD to start a grapple)

(23 vs AC (+2 if flanking) 7 damage + 29 vs CMD to start a grapple)

Active effects:
beast shape III - form of darkmantle(small magical beast) - 67 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor),
blindsense 30 ft,
darkvision 60ft,
low-light vision,
slam+11(1d4+4 plus grab),
constrict(1d4+4),
grab(any size),
can’t be tripped

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 1st, 2018 9:37:41 PM

OOC: Forgot to move my marker to the place where Michael was attacking, that has been corrected now, would that have put him inside the radius of Pru's spell?



DM Warren - Did someone say Big Bird? MAP 
Tuesday May 1st, 2018 10:13:37 PM

Oof - it's suddenly late. Update incoming, guys.

Trayvin AC 28/13 touch Hp 87/106(BrianZ) 
Tuesday May 1st, 2018 10:15:24 PM

Trayvin sees Pru saying something, but he can't hear it. He points at his ears and then tries to signal that his hearing has been affected. It looks like the Agents are starting to recover, so he prepares for another bite attack from the bird and hopes he can hang in there.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Tuesday May 1st, 2018 11:36:20 PM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone
Stunned 4/4

Stunned - drops everything held, can't take actions, takes -2 penalty AC, looses DEX bonus to AC

Adjusted AC = 16

Nikolai is still unable to act but at least he can see that the others are starting to recover. Now if he could just pull himself together before he is torn apart!

Prudence Gundle [AC 14; HP 74/74] [invisible] 
Wednesday May 2nd, 2018 12:06:51 AM

[OOC: Are we sure Trayvin can't hear? I thought everybody's deafness had worn off.]

DM Warren - Did someone say Big Bird? MAP  d20=8 ; 3d6+19=28 ;
Wednesday May 2nd, 2018 12:50:42 AM

Pompous lets a volley of arrows fly at the bird. Unfortunately, he knew less about it than he thought, and his first arrow just barely connects, doing less damage than he expected. Not an animal, sorry!

Sigvar also tries to ID the creature, but its origins escape him for the moment. Akir and Nikolai also struggle in vain against their ailment.

Michael has some luck with his first strike, and the bird screams in pain, right in Trayvin's ear, where he very clearly hears it.

Pru stays invisible for the moment and invigorates the allies she can reach. Sigvar positively vibrates with the speed, but makes no other reaction for now.

Despite sight and speed, Anna can't connect with her attack or start a grapple.

The tiny man inflicting so much damage can't be ignored. With a squack, the bird snaps Michael up in its beak. 28 damage and grappled In addition, the birds wounds seem to be healing before their eyes.

Total Damage - 23



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday May 2nd, 2018 1:19:11 AM

Sigvar is astounded by the bird's size and speed. He watches shots that normally would strike true on the Fist's opponents miss. This will be trouble. No subtlety here. Spell up and stand and deliver. Once I can move that is.

Sigvar's Dashboard
Prone
Stunned 4/4
LoH 1/6 used
Lion's Shield 2/3 used

Anna Morphling (Hugh C) -- 25/15/21 HP 76/76 -- CMD 24 
Wednesday May 2nd, 2018 9:58:41 AM

Anna heroically dismisses her Beast Shape 3 and reverts to her normal form. She then plunges both hands into her bag of tricks and pulls forth a cleric scroll of silence. Holding it out for Trayvin to use if he can get over to her.

(OOC: Used last hero point)

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Wednesday May 2nd, 2018 10:57:45 AM


Akirs world finally seems to be coming into focus.

"Move. Work. MOVE! WORK!"

Akir continues to rage internally at his bodies lack of compliance. This time, he is rewarded by the slightest twitch of a foot.

Akirs Status.

Stunned 4/4

Prudence Gundle [AC 20; HP 74/74]  d20+14=32 ; d20+9=13 ; d20+9=19 ; 4d6=14 ; 4d6=10 ;
Wednesday May 2nd, 2018 2:33:32 PM

With so many of her companions still inactive, Pru decides it's time to jump into the fight.

"No!" she shouts. "Bad bird! Put Michael down!"

She casts Scorching Ray to emphasize her point. She powers through the creature's Spell Resistance [Caster check 32], and two golden rays streak toward it. [Hit Touch AC 13 for 14 fire damage; hit Touch AC 19 for 10 fire damage. Pru has the Precise Shot feat.]

And she becomes visible.

Michael Wittman AC24, T19, FF18 (ucdodge) HP54/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+11=14 ;
Wednesday May 2nd, 2018 3:54:44 PM

Michael “clicks” and suddenly he’s in battle mode. The bird has him, he wonders how hard it is to hit on the inside.
Michael actively attempts crawl down the birds throat, which if it’s been trying to eat them should be easily done.
Escape artist (aid another) +15-4= 11.
Escape artist 14.
Once swallowed he’ll see what this things AC is on the inside.


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=16 ; d6=4 ; d8+8=15 ;
Wednesday May 2nd, 2018 6:00:32 PM

"Well darn....."

Pompous changes strategies and figures that precision is better then quantity in this case. He pulls out a different type of arrow from the quiver, takes aim and lets fly.

---------------------
using a masterwork cold iron arrown

Pinpoint Targeting (Combat)
You can target the weak points in your opponent's armor.
Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round.

Attack - Hits AC 16 for 4 electric and 8 physical damage ( the +8 is really a plus 1)

DM Warren - Did someone say Big Bird? MAP  3d6+19=36 ; 2d6=9 ; d20=4 ; d20=8 ; d8+13=14 ; d8+13=14 ;
Wednesday May 2nd, 2018 6:29:11 PM

Ever prepared, Anna gets ready for what seems another inevitable audible assault, shifting back to her human self and holding out a scroll. Hopefully Trayvin picks up on her effort.

Pru finds that despite the bird's armor, it's pretty easy just to touch it, and she scorches it twice in quick succession. Pompous takes that lesson to heart as well, putting a careful arrow into its rear end.

Going against all logic, Michael squirms his way down the bird's gullet, figuring it may be easier to attack from in there. We'll see if he's right! In the meantime, he takes damage from the crushing of its throat and its digestive juices! 36 bludgeoning and 9 acid damage

With its mouth somewhat engaged in swallowing, it only strikes out with its claws for the moment, giving one each to Trayvin and Anna. 14 damage each Despite the different types of attacks hitting it, its wounds continue their quicker than normal knitting.

Total Damage - 49

Sigvar, Nikolai, and Akir finally regain feeling in their limbs and spring into action!

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday May 2nd, 2018 7:01:56 PM

Sigvar rolls to his feet, drawing his weaponns and casting a spell all in one fluid motion.
Cast Divine Favor

Sigvar's Dashboard
Divine Favor +3 to hit and damage 1/10 rounds used
Haste +1 AC, +1 Reflex save, extra attack on a full attack action, +20' to movement 2/10 rounds used
LoH 1/6 used
Lion's Shield 2/3 used

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Wednesday May 2nd, 2018 7:03:51 PM

Using a Hero Point Sigvar also calls on Gargul to enhance his weapon +2 to hit and damage (Divine Bond)

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=25 ; d6=5 ; d8+1=6 ;
Wednesday May 2nd, 2018 8:14:26 PM

Seeing his partner being eaten whole by the bird, Pompous shakes his head in disbelief.

{ Well, that'll be one for the book! }

Pompous sees that his arrow stick out of the bird's ample behind.

"Bulls eye! Let's do it again! "

---------------

Using a masterwork cold iron arrown

Pinpoint Targeting (Combat)
You can target the weak points in your opponent's armor.
Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round.

Hits AC 25 for 5 shock and 6 physical damage

Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+18=26 ; d20+18=21 ; d20+12=15 ; d20+12=22 ; d4+2=6 ; d4+2=5 ; d4+2=3 ; d4+2=4 ; 5d6=20 ; 5d6=23 ; 5d6=23 ; 5d6=25 ; d20+18=34 d4+2=3 5d6(4+1+6+1+1)=13
Wednesday May 2nd, 2018 9:57:22 PM

Ugh! ouch OOomph! Michael is alternately crushed, seared by acid and assaulted by the smell. it smells like mint and pig sty in here. seeing as he is not dead he tests his theory. with only a gross knowledge of bird anatomy he guesses he is in its craw, therefore it's lungs and heart should be Here, here, here...no that's a bone...and here!

first Attack +14 to hit +4 flank (if you are in the middle of a creature anybody on the outside is your flanking partner. Also I’d like to see him use his DEX bonus on the inside. )

+1 keen rapier to hit AC 26 for 6 damage 20 points of flanking damage. = 26

+1 Short Sword to hit AC 21 for 5 damage 23 points of flanking damage =28

2nd attack +8 to hit +4 flanking

+1 keen rapier to hit AC 15 for 3 damage 23 points of flanking damage. =26

+1 short sword to hit AC 22 for 4 damage. 25 points of flanking damage. =29

+5 points bleed damage. starting his round.

he then spends a hero point to get another standard action.
+1 rapier to hit AC 34 for 3 points 13 points flanking. =16

while it was nice to be able to cut this bird up like a Christmas turkey..this position is not tenable, so while he is cutting he is also cutting his way out.


Trayvin AC 28/13 touch Hp 73/106(BrianZ) 
Wednesday May 2nd, 2018 10:02:22 PM

Wow, this thing was tough. They'll never believe it back home when he tells his family about a bird that tossed the Agents around like dolls. "Michael!" Trayvin sighs, and hopes that was a good move. He wasn't sure how quickly they would be able to cut him out of there if he can't do it on his own.

Trayvin nods at the new tactic that was suggested. He makes good use of the haste spell and makes his way over to Anna to grab the scroll. He grabs the scroll but he keeps it for a backup, using his own spell first. (I think moving will provoke an AoO, so the casting might not?)

Actions:
move, get scroll(or is it handed to Trayvin?) cast silence on Anna.

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)
Haste

Prudence Gundle [AC 20; HP 74/74]  d20+14=25 ;
Thursday May 3rd, 2018 12:33:42 AM

First Pru was blinded, and now she is hallucinating. She though she had just seen Michael turn and squirm down the bird's throat, which was impossible, so clearly she was seeing things.

She only hopes her vision is good enough to target her next spell.

"Let's see if we can weaken you a bit," she says. She casts Enervation, but this time she cannot power through the creature's spell resistance. [Caster check 25, which isn't enough if that really is a Jub-Jub bird as advertised.]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Thursday May 3rd, 2018 1:11:57 AM

Spells in effect:
Mage Armor, Ki 2/5, Stunning Fist 3/5

Prone

Nikolai finally stands and acts to help his friends. He draws his Kama +2 and moves in to flank the bird.

Move: Stand from prone and draw kama +2
Move: move next to bird to flank it and provide flanking for friends.

Spend Ki pt for extra +4 to AC

Modified AC is 26

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Thursday May 3rd, 2018 11:50:58 AM

Akir stands, and draws grasps his second scythe. He saw Pru's spells fizzle against the creature. There was no way that he was getting through it on his own.

Instead he casts Blink, using his bonded weapon to recall the spell for him to cast it.



Anna Morphling (Hugh C) -- 25/15/21 HP 62/76 -- CMD 24  d20+11=19 ;
Thursday May 3rd, 2018 12:55:15 PM

Anna defensively uses her bull strength SLA (19 vs 15 + (2 x 2) = success) and successfully buffs her strength without provoking an AOO from the JubJub.

She then draws her great sword.

Active Effects:
Haste
Bull's Strength - 70 rounds


DM Warren - Did someone say Big Bird? MAP  d20=4 ; 3d6+19=30 ; d6=3 ;
Thursday May 3rd, 2018 4:27:41 PM

Sigvar wastes no time springing to his feet and focusing his magic into his weapons. Akir does the same, preparing himself for his assault.

Pompous takes his success and builds on it, sinking another arrow into the bird's scaly butt.

As questionable as Michael's plan was, he soon put it to good effect. Ignoring the burning and crushing, he practically explodes out of the bird's gullet in a fountain of gore. As he tumbles out of the base of the bird's next, he executes a graceful twist in the air and stabs it once more.

Thinking himself clever, Trayvin moves around the bird, provoking it to strike him. Which it does! for 30 damage Then he casts his spell and the world goes silent again.

Pru throws a spell to weaken the bird, but cannot quite penetrate its natural resistance.

Nikolai moves in to attack position. The bird, having already spent its opportunity attack on Trayvin, allows this. Nikolai's hearing disappears again though, which confuses him, since there was no accompanying bang.

Anna increases her strength, needlessly worrying about provoking, but succeeding all the same.

The bird, suffering pain like it has never before known, throws its head forward and screams. Or at least you think it does. Thanks to Anna and Trayvin's quick thinking, you can only see its fury, rather than hear it. It bleeds a bit more, but then the wound seals up on its own.

Total Damage - 164



Prudence Gundle [AC 20; HP 74/74]  d20+14=23 ;
Thursday May 3rd, 2018 5:01:53 PM

"Man, this thing is tough!" Pru tries the same spell again, and is again denied.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Thursday May 3rd, 2018 6:16:23 PM

Sigvar takes a 5 foot step towards the bird and attacks as many times as he can. He cativates the Lion's shield and it attacks as well.
Shield 1
Shield 2
Haste
Longsword 1
Longsword 2
Horns

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+14=16 ; d20+9=23 ; d20+25=43 ; d20+25=32 ; d20+25=38 ; d20+20=21 ; d20+19=31 ; 4d6+12=24 ; 2d6+6=11 ; d8=7 ;
Thursday May 3rd, 2018 6:25:13 PM

heh, wrong button. Lets try that again
Shield 1 Hit AC 16 miss
Shield 2 Hit AC 23 miss
Haste Hits AC 43, possible Critical confirms to AC 32 for 30 damage
Longsword 1 Hits AC 38 for 14 damage
Longsword 2 Hits AC 21 miss
Horns Hits AC 31 for 15 damage
Forgot the divine favor damage, added it after the rolls

Sigvar's Dashboard
Divine Favor +3 to hit and damage 2/10 rounds used
Haste +1 AC, +1 Reflex save, extra attack on a full attack action, +20' to movement 3/10 rounds used
LoH 1/6 used
Lion's Shield 3/3 used


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+12=31 ; d20+12=26 ; d6=5 ; d6=1 ; d6=5 ; d8+1=3 ; d8+1=5 ; d8+1=8 ;
Thursday May 3rd, 2018 8:50:04 PM

{ Eeeeewwww!!!! DUDE!!!!! }

Pompous fires another arrow. This time, with super pinpoint accuracy!

---------------
Using a masterwork cold iron arrown

Pinpoint Targeting (Combat)
You can target the weak points in your opponent's armor.
Benefit: As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round.

Hits AC 31 (Critical hit confirmation AC 26) for 5, 1 and 6 shock and 3,5 and 8 physical damage



Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d8=4 ; d8=7 ; d8=5 ;
Thursday May 3rd, 2018 9:05:49 PM

Michael has done what he can. the acid burns, the brusing and the crushing from the bird have taken him down to the bare minimum. he runs toward the dagger, sheathing a short sword, drinking a potion of CSW (21 points cured), dropping the bottle into his pants and scooping up the dagger, he then beelines for the tall grass. once he gets a bit more health back he'll come back, but right now he's just a dead halfing walking if the bird hits him again.

sheath short sword
pull potion from pants and drink it
dropping bottle in pants
scooping up dagger
continuing on to the tall grass.

Hero point authorized if I need more actions to complete all this.

Trayvin AC 28/13 touch Hp 43/106(BrianZ) 
Thursday May 3rd, 2018 10:06:40 PM

Trayvin takes another hit, but it looks like it was worth it. When the bird shrieks again, no one can hear it and the Agents can continue to do what they do best. Michael is still alive, but maybe not for long. Trayvin moves to catch up to him and take care of some of the wounds from the beating that he took.

Actions Trayvin moves to get closer to Michael. This time he will attempt to avoid getting bit.

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)
Haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+15=31 ; d8+4=10 ; d6=5 ;
Thursday May 3rd, 2018 11:48:56 PM

Spells in effect:
Mage Armor, Ki 3/5, Stunning Fist 3/5

As gross as it seemed, Nikolai is relieved that Michael popped out of the bird as he did instead of a plop of digested Michael.

Trying to add to the wounds, he attacks it with gusto but noticed how hard the bird is to hit so goes for a more precise attack rather than his flurry.

Unarmed attack:
Fist +13 +2(flanking) = 31
dmg = d8+4 + d6 (Fist Team Feat Precise Strike) = 10 + 5 = 15

Anna Morphling (Hugh C) -- 25/15/21 HP 62/76 -- CMD 24  d20+13=22 ; d20+13=24 ; d20+8=21 ; 2d6+7=14 ; 2d6+7=15 ; 2d6+7=11 ;
Friday May 4th, 2018 12:44:10 AM

Anna lays into the big bird with her great sword.

(26 vs AC, 28 vs AC, 25 vs AC)(14, 15, 11 damage)(OOC: forgot to add +4 for outflank)

Active Effects:
Haste
Bull's Strength - 69 rounds

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+20=24 ;
Friday May 4th, 2018 12:59:38 AM


With his Blink spell in place, Akir rushes forward, jabbing his scythe into the birds side. He is open to a counter attack as he rushes in, but unless the birds talons are magical, there's a good chance they'll pass right through him.

He yells in frustration when his scythe bounces off the birds hide.

Actions: Charge, miss.



DM Warren - Did someone say Big Bird? MAP  d20=10 ; d8+13=17 ; 3d6+19=22 ;
Friday May 4th, 2018 4:57:14 PM

After her first volley, Pru seems to be having no luck overcoming the spell resistance of the JubJub Bird.

Sigvar's shield is a distraction for his Sword, which cuts deeply twice, and his horns just barely find purchase in it's shredded scales.

Pompous continues his proven strategy, taking it down one arrow at a time.

Michael is so concerned about getting in and getting the dagger away that he doesn't quite notice as the combined blows from Sigvar and Pompous send it crashing to the ground and he's almost crushed beneath it! He drinks a potion and grabs the dagger, but halts his run when the bird falls. (maybe)

Travyin runs over to help the gravely wounded Michael.

Knowing that its wounds are quick to heal, Nikolai shifts himself so he maintains flanking after Trayvin moved and lands a solid blow.

Anna flails away with her sword, but still has a hard time getting through its armor. Luckily, a helpless foe is easier to hit and she carves it up further. Akir has a similar experience, but is able to land his blow.

Finally, you think you have hacked up the bird enough to prevent even its miraculous healing from saving it and all is quiet. Then the silence spell ends and you hear your panting breaths from the pitched battle.



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+25=42 ; d20+25=31 ; 4d6+26=35 ;
Friday May 4th, 2018 6:32:36 PM

" OK, so seriously, who is taking it's head off to bring home? No one will believe this story without proof. That was some seriously inspired combat folks. And Michael, what the heck was that stunt?! That was seriously close to you coming out of him as a turd rather than a halfling. That is some high level of commitment. Remind me to never make you angry."
Sigvar drops his shield and takes a two handed grip on his blade and remains tensed and ready to strike if the bird shows ANY signs that it is still alive.
Readied sword hits AC 42, critical threat confirmed to AC 31 for 35 damage if the bird moves


Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday May 4th, 2018 7:04:51 PM

Michael is a sight. covered in fey bird digestive juices, blood, undigested food and other "stuff" his skin is still red and puffy from the acid and the rocks in the bird's craw make him look like he has been stoned. mentally though, he clicks back into himself and the other Michael recedes. he smiles at Sigvar

Well sir...those feathers were awfully hard to get through, and when he grabbed me, with the way he was hitting us at will, I figured I had about as much chance of wiggling out of his grip as you had of having tea in a gnomes warren, since it was trying to eat us anyway, I figured he just HAD to be easier to hit on the inside, and I figured in his Craw i'd be really close to his heart and lungs. I didn't think it through though...that acid smarts and those stones in it craw were as big as an orcs skull...I think one was an orcs skull...Hey Pru! Can I get a prestigi...persiden...pers...aw heck...a cleaning spell?

I think we need to get some of its plumage as well.

Prudence Gundle [AC 20; HP 74/74] 
Friday May 4th, 2018 10:11:57 PM

"It only works on clothes," Pru warns, calling up a Prestidigitation spell. "It's good old soap and water for the rest of you."

She helps Michael clean up, but her mind isn't 100% on the task. "Nikolai, are you all right?" she asks.

Trayvin AC 28/13 touch Hp 43/106(BrianZ)  d8=3 ; d8=6 ; d8=7 ; d8=3 ;
Friday May 4th, 2018 11:13:12 PM

Trayvin shakes his head. "Michael, that will be quite the story to tell the new recruits one day." Trayvin wasn't sure if there was any part of Michael that wasn't injured, so he uses one of his better spells.

Actions: drop divine power and cast cure critical wounds on Michael, healing 29hp

"So, did you get the dagger?"

Active Effects:
Shield of Faith
Liberation(domain ability, acts like freedom of movement spell)
Haste

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  3d6+8=21 ; 3d6+8=19 ;
Sunday May 6th, 2018 1:18:14 PM

Anna uses her enlarge self SLA and then attempts to behead the giant bird with her massive great sword. She sets up a coup de grace (21 damage + 19 damage = 40 damage to separate the birds head from its body).

Assuming she's successful she says "I got it. Now where are we going to put it?" to Sigvar

Active Effects:
Haste
Bull's Strength - 67 rounds
Enlarge Person - 69 rounds

Michael Wittman AC24, T19, FF18 (ucdodge) HP9/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Sunday May 6th, 2018 11:36:34 PM

Ahhhh! That's the stuff![/b] Michael moans at the prestidigitation and the CCW wash over him. Finally clean and in decent shape, he examines the dagger then holds it out to the spell slinger of the team to look at and identify. here you go

he gives it to Trayvin, Yeah! or the other fists at the last assignment. then pulls his journal out of his pocket and begins to write about this. Taking detailed notes about the creatures notable features, size, and any other salient details. he even draws a sketch of the creature.

Once done with that he harvest several dozen feathers from the beast. Enough to make a cloak or something. maybe even a cap.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d8+1=3 ;
Monday May 7th, 2018 2:14:50 AM

"A bit of innovative thinking there, Michael. On the other hand, since the bird was intent on swallowing you, might as well oblige."

Nikolai uses a charge of their Wand of CLW on Michael.

Michael receives 3hps.

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Monday May 7th, 2018 11:10:45 AM


Akir squeezes his scythes haft, then puts it away. He collects his second scythe from the ground.

"Michael, you are an incredible specimen. I don't think I'll ever forget this day, or stop telling this story to people I meet in the future."

He claps the halfling on the back, then returns to the business at hand.

"We have the dagger and some trophies. Shall we blow the whistle?"



Pompous AC 25(26) CMD 25/20, HP 87/87 
Monday May 7th, 2018 4:40:12 PM

With a look of satisfaction of his face, Pompous jots down a few notes in his chronicles.

{ And the giant bird creature was struck with another arrow from our valiant hero! This arrow, as if propelled by the gods itself.. down the ferocious magical creature! With the help of his valiant companions, Pompous again saves the day! }

After a satisfying exclamation point at the end of the sentence, our hero plucks a few feather from the creature with plans on adding them as ornaments to his formal wear.

" Good job folks! "

DM Warren - Did someone say Big Bird? MAP 
Monday May 7th, 2018 4:41:22 PM

The bird is well and truly dead, and Michael has the dagger in his newly cleaned hand.

Pru can sense that the dagger is less enchanted than it is magic solely by being what it is. It represents just one facet of what the grasses of the plains can be used for.

She can also feel a sense of urgency from her pack where the journal and implements are stored.

Prudence Gundle [AC 20; HP 74/74] 
Monday May 7th, 2018 5:01:53 PM

Pru pulls out the journal and opens it. "Now that we've got the dagger," she says, "let's see what happens next."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Monday May 7th, 2018 6:57:00 PM

" I would like to suggest we rest before trying to turn that in. If I am right and this is not what it seems and we are being manipulated, we need to be ready for anything. And after two fights we might not be as ready for anything as we could be."
Having been a grunt in the Bear regiment for so long, Sigvar is used to not being told everything about what his Fist was expected to do. That has made him gain a healthy amount of doubt when given what sounds like a straightforward task. Not everything is always as it seems.

Trayvin AC 28/13 touch Hp 43/106(BrianZ) 
Monday May 7th, 2018 7:40:48 PM

"Sigvar, that would probably be a good idea, but we don't know how soon the item will be needed back in the Wold. Pru, does the book say anything about how quickly we need to return?"

OOC- Michael, from last round: Actions: drop divine power and cast cure critical wounds on Michael, healing 29hp

Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday May 7th, 2018 10:57:06 PM

Michael blushes at all the praise. but he is secretly proud that he could be of use to his team. he loves these guys and if giving his life will save them, it's a trade he would gladly make.

ooc: yeah for some reason it wouldn't let me change my header.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)   d20+16=24 ;
Monday May 7th, 2018 11:35:41 PM

Spells in effect:
Mage Armor, Ki 3/5, Stunning Fist 3/5

Nikolai cuts one of the claws off the bird to hang on the wall alongside their other trophies. "This, at least, won't rot and stink up the place, plus easier to carry."

He looks around again for any sign that the commotion may have brought sightseers then takes a look at the dagger. "At least I want to take a look at what we got swallowed for."
Perception +16 = 24

"Let's get healed up as much as we can as I don't think this is over just yet."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet 
Tuesday May 8th, 2018 6:44:11 AM

"Trayvin, I am very aware that delaying may mean the lives of some folk in the Wold, and that I regret. However, if I am right and there is some ulterior motive for gathering these items, then facing the Manfri when we turn them in and being unable to stop him may mean the end of the Wold itself. If I am wrong I will mourn those that we lose that could have been saved. "
"But what if I am right?"


Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24 
Tuesday May 8th, 2018 8:46:09 AM

Anna says to Nikolai, "Are you saying the citadel does not have a taxidermist? If not we should find one and get the head professionally mounted. I don't suppose anyone has a way to preserve the head? I used the last of the magic in my bag pulling the silence spell so I need to put more gold in it. Does anyone have gentle repose or Rose's Temperature control?"

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E) 
Tuesday May 8th, 2018 10:49:09 AM


Akir considers Sigvars concern.

"I don't know. We were told time flows differently here. I would much rather return to where we belong sooner rather than later."

He looks at Nikolai, but figures his laid back thumb isn't likely to issue a command.



Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 8th, 2018 1:14:42 PM

8 hrs. Not a lot of time here, but we aren’t at 100% and the end play is still to come. I know the “the best is the enemy of the good”, but “for want of a shoe the war was lost “is valid too, 8 hrs will get the casters back up where that have their spells back, and the rest of us can get healed up with the resident cleric. To leave sooner would be folly, to delay later would be negligent. At least that’s how I see it.

DM Warren - Did someone say Big Bird? MAP 
Tuesday May 8th, 2018 4:38:36 PM

The book indicates that using the magic grass whistle will take you back to where you first found the portal to the Plains. It is there that the ritual will commence.

You recall the fact that time flows strangely here, different than in the Wold. But is it faster or slower? And either way, the bloodgrass is spreading inexorably. It is up to you to decide whether waiting to recover spells and health will be a better strategy, or whether waiting 8 hours will endanger too many people. You know that Mahyawu thought time was short.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday May 8th, 2018 4:58:12 PM



" And how are we doing overall ? I still have my full complement and I'm at full health. But I recognize that I'm the exception and that my spells are very minor. As these things usually go, we are likely to be facing tougher challenges moving forward then not. Best be at full strength in my opinion then charging into danger limping and ill prepared. "

Prudence Gundle [AC 20; HP 74/74] 
Tuesday May 8th, 2018 6:09:39 PM

Pru shrugs. "I'm fine," she says. "I've got a lot left I can cast, and I'm not hurt."

[OOC: Sorcerers are disgusting. Pru hasn't even used half her spell slots. And yeah, she's used all her 2nd-level slots, which is inconvenient, but she's got plenty of others. And if she really needs to, she can use a higher slot for a 2nd-level spell. It is very difficult to run a sorcerer out of spells, and no, Warren, that was not a challenge. :) ]

Trayvin AC 28/13 touch Hp 59/106(BrianZ)  d6=4 ; d6=5 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ;
Tuesday May 8th, 2018 9:34:29 PM

Trayvin wasn't sure if the group has decided yet whether to go back right away or to rest first. Certainly there was merit to both choices. But in the meantime he keeps patching them back up into fighting shape.

Actions: channel energy hp healed = 16

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24 
Tuesday May 8th, 2018 10:43:47 PM

Anna says, "My bag is tapped out and I used up most of my SLA's but I have 2 plant based ones up my sleeve so if you need a mandragora or a shambling mound I'm your girl."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday May 9th, 2018 12:40:40 AM

"It seems that we probably best head on back. If this takes us to any of the other groups that have finished their task, maybe they've got some healing spells to spare."

He turns to Anna, "Yeah, the head would look great on our wall but keeping it fresh is only the smaller problem. Who's gonna carry it around all that time it takes to finally get back to the Citadel, even if not decaying. That head is big!" he grins. "This talon is good enough for me."

If everyone is ready, we can blow the whistle.

DM Warren - What's going on at home today? 
Wednesday May 9th, 2018 11:51:51 AM

Everyone assesses the abilities they have left, and despite the challenges they've faced, they are still quite a formidable group. Pru has more confidence in herself than she usually displays, which serves to motivate the rest of the crew.

Nikolai makes sure that their trophy is reasonable and they gather around the book to make sure they know what lies ahead. It seems that when someone plays a tune on the grass whistle, it will take them back to the crystal. The sticks are bundles of incense that must be lit so their smoke washes over the infected crystal. Finally, the steelgrass dagger must be held against the crystal for the duration of the ritual.

It seems that all that has to be done now is decide which song to play - maybe something that represents the Agents and their ideals. The book doesn't say.



Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20=11
Wednesday May 9th, 2018 2:13:27 PM


Akir considers the instrument.

"Is playing well a requirement?"

If not, he plays a small and simple tune he remembers very well from his childhood.

Perform: 13

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=20 ;
Wednesday May 9th, 2018 4:34:55 PM

" Hey! Anyone know what the bird is? And any chance it hoarded treasure? I feel like maybe we should have looked around a bit for a nest or something. Maybe?

_____________
Perception check for treasure - 20

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+13=24 ; 2d6+12=19 ;
Wednesday May 9th, 2018 7:57:03 PM

Sigvar takes up a position in the middle of the group, where he can reach over the heads of all of his teammates. He then readies an action to attack any hostile that they encounter once they revert back to the Wold,
Attack Hits AC 26 for 21 damage

Divine bond still up unless we spent more than 9 minutes here

Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d8=6 ; d8=2 ; d8=2 ; d20+7=23
Wednesday May 9th, 2018 9:51:57 PM

I'm game, lets rock. Michael downs another CSW potion. (15 points healed. ) if Akir fails, Michael playes the only song he knows on a flute...Brothers in arms.

Perform 23

Trayvin AC 28/13 touch Hp 59/106(BrianZ) 
Wednesday May 9th, 2018 9:55:40 PM

"Hmm, I wonder if one of the marching tunes the trainees use would work? Can anyone play one?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday May 9th, 2018 9:57:33 PM

"Too bad we can't find those guys we first met and sell them the boat. If we sail the boat back to that village with the monks we can give it to them so they can sell it. Otherwise it's out here for the taking. I hate to just let loot lie about for the taking..."

Nikolai takes out his kazoo and practices a tune. If it sounds about what the Fist think would be a good Mailed Fist March, he tries it out on the whistle.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 70/78 CMD 27/29(Grapple)  
Wednesday May 9th, 2018 9:58:13 PM

OOC: Rather, let's Michael try it out on the whistle.

Prudence Gundle [AC 20; HP 74/74] 
Wednesday May 9th, 2018 10:32:21 PM

Pru had been about to suggest one of their drill cadences, but her Fist-mates are way ahead of her. She joins Sigvar near the middle of the group and tries to be ready for action.

"Let's go save the Wold," she says with a shaky laugh.

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+10=21 ;
Wednesday May 9th, 2018 11:39:07 PM

Anna says, "I know how to play a stringed instrument but pipes are different."

She joins Pompous in looking for a treasure haul.

(Perception: 21)

DM Warren - What's going on at home today? 
Thursday May 10th, 2018 6:08:01 PM

If this bird had ever had a stash, it's long gone. It was trapped in this bubble for who knows how long. All evidence points to it being a jubjub bird, which are known for making their homes around the plains of existence. There's no knowing where this one came from originally.

They do however, remember to grab the gold and weapons off of their captures ship before returning home.

It seems that anyone can play the simple whistle, and Akir's suggestion is heartfelt, but Michael's better represents the feeling of the Fist and their mission.

The wind seems to pick up and the grasses sway, turning into a shimmer as the world blurs and shifts, until they find themselves back at the impact site.

For a moment they think they are still in the Sargrass, so thick is the grass around them. But then you see the crystal in the air, pulsing with evil power.

While the quality of the music may not matter, it seems the better you play, the stronger the effect. But mere playing won't be enough. Somehow, you have to get through the waving grasses to burn the incense and hold the dagger against the crystal. The grasses want to resist though, so it won't be easy.

This ritual will go down in several rounds. Please let me know how you plan to accomplish each step, and make an associated stat roll. Be creative! It just may save lives :)


Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=34 ;
Thursday May 10th, 2018 10:10:24 PM

hmmm.. I think that with Michaels High Dex and Acrobatics skill he probably needs to do something dex related.

Michale Lights a stick of incense and waves it around the grass, being sure to keep the grass from touching it as he wafts the vapours in and around it. he weaves and jukes as it reaches for him, teasing it to draw it away from what the rest of the party is doing.

Acrobatics 34



Prudence Gundle [AC 20; HP 74/74] 
Friday May 11th, 2018 12:21:39 AM

Pru assesses the situation. "I can turn into an elemental and take the dagger in there," she says. "Or, I can try to hold back some of the grasses with a Wall of Ice. Which would be more useful?"

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+10=26 ;
Friday May 11th, 2018 1:45:42 AM

Anna says, "I will play for you guys using my darkwood guitar." and she starts plucking the melody outlined in the Manfri's ritual book.

(Perform(Strings):26)

Trayvin AC 28/13 touch Hp 59/106(BrianZ)  d20+7=14 ;
Friday May 11th, 2018 5:24:57 AM

Trayvin concentrates and activates Freedom's Call

He moves forward to see if it will help prevent the grasses from impeding the group. If it works, he will let everyone know. "Stay close to me if this works, it may get us through the grass."

He wonders if he has ever heard about this grass before, or it's origin. He thinks back to his training and what he has read about the planes. kn planes check = 14

Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+5=22 ; d20+15=31 ; d20+6=8 ; d20+14=34 ;
Friday May 11th, 2018 6:51:11 AM

Sigvar is taken aback a little as he pops back into the Wold. The grass is prolific and it seems to want to stop them from putting an end to it's takeover of the Wold.
Just as if it were intelligent.
If HE were the grass and he had any idea what they were doing, he would grapple them and then allow in some of the creatures that were already tainted to kill them. That means that the smaller, weaker and lighter armored among them were in danger.
Sigvar looks around and sees that Trayvin, Michael and Anna are already trying to perform the ritual. He was able to see over the grass when they were in the Sargrass so he comes up with the best defensive plan he can.
" We need to get as many of us as we can out of this grass. If I were the grass I would immobilize us and then allow in some of the tainted wildlife to kill us while we were helpless. Lets not let that happen."
"Michael, Anna and Prudence, get on my shoulders and keep on doing that ritual thing you are doing. Trayvin keep doing that freedom thing and talking so I can follow your voice. Get us to where the ritual has to happen, the crystal. Everyone else tighten up and hold formation. Protect yourselves and those making the Ritual happen."
" We are the Mailed Fist. When the chips are down no one is our equal. This is no different than the press of any battle we have ever fought in or trained for. Do yoiur duty and protect our charges here."

Sigvar hoists any of the Fist mates he called out to onto his shoulders and then tries to follow Trayvin through the grass, staying as close to the cleric as he can. He also tries to recall from any of Gargul's texts and teachings what he can of the Sargrass and their beliefs. Maybe something from that will aid them now.
Strength 22 to lift and carry ( I looked at their weights and roughly doubled it for gear and come out around +600 lbs. Add that to my 209 of gear and it is JUST over my heavy load capability)
Knowledge Religion 31 to try and remember anything about the Sargrass plains in his religious teachings that might help
Survival 8 to try and determine how much time passed since they left, to try and gauge how fast the grass is spreading.
Perception 34 to try and see threats coming at them through the grass.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Friday May 11th, 2018 6:51:54 AM



" Hey guys! Watch this! "

Pompous's material being starts to shimmer as the solid becomes gaseous. The ranger becomes a sentient cloud of gas that raises above the grass and awaits the others.

---------------
Gaseous form

The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless, though its size, Dexterity, deflection bonuses, and armor bonuses from force effects still apply. The subject gains DR 10/magic and becomes immune to poison, sneak attacks, and critical hits. It can't attack or cast spells with verbal, somatic, material, or focus components while in gaseous form. This does not rule out the use of certain spells that the subject may have prepared using the feats Silent Spell, Still Spell, and Eschew Materials. The subject also loses supernatural abilities while in gaseous form. If it has a touch spell ready to use, that spell is discharged harmlessly when the gaseous form spell takes effect.

A gaseous creature can't run, but it can fly at a speed of 10 feet and automatically succeeds on all Fly skill checks. It can pass through small holes or narrow openings, even mere cracks, with all it was wearing or holding in its hands, as long as the spell persists. The creature is subject to the effects of wind, and it can't enter water or other liquid. It also can't manipulate objects or activate items, even those carried along with its gaseous form. Continuously active items remain active, though in some cases their effects may be moot

Duration: 20 minutes.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Friday May 11th, 2018 11:21:11 AM

OOC: ooops, just noticed I forgot to post last night. DOH!

IC: Nikolai pops in and notices the extent and thickness of the grass. "At least we didn't get here too soon," he comments.

He sticks close to Trayvin and is glad to see others finding ways to beat the grass. "Pru, you've got the ritual book, you take charge of the ritual, we'll do as you say."

Akir Al'Kaban - AC 23 - Hp 95/90 (Ken E)  d20+5=14 ;
Friday May 11th, 2018 11:49:19 AM

Akirs strengths were his mind and his body, and several of the Fist also had trained their physique to his level.

He tries to watch for concerning patterns or phenomenon, and takes appropriate measures.

Int check = 14.

Prudence Gundle [AC 20; HP 74/74] 
Friday May 11th, 2018 11:58:52 AM

"Right. Well, first we have to get in there somehow," Pru says. "Sigvar is helping with that, and Trayvin's call may help, too. Who has the dagger? I'll take the book in there. And Sigvar, you don't have to carry me."

Pru grabs the book and casts a spell. She turns herself into a small air elemental and flies up next to the crystal.

Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=21 ; d20+7=21 ;
Friday May 11th, 2018 8:09:33 PM

Michael hops upon Sigvars shoulders. It looks like Anna's going to help with the ritual, lets all add back up to her, Sig can you get me to the crystal? I've got the dagger. . With that Michael starts to dance on Sigvars shoulders repeating words that Anna or Pru say to help with the performance he also keeps swinging the incense around.

acrobatics. 21.

Help other (perform) 21

DM Warren - What's going on at home today? 
Friday May 11th, 2018 10:40:53 PM

It seems like everyone has a good handle on their roles for the ritual, the first of which is getting the ritual music going and approaching the candle. Michael slips through with apparently easebeforw Trayvin starts up his aura to help them through. Pompous and Pru circumvent the problem altogether by becoming one with the air. Pru notices her form is no longer influenced by the Vines and grasses, except for those she chooses to keep. Despite their danger, the Sargrass was quite beautiful.

However, once you get close to the crystal, something in it starts resisting you. Magic doesn't seem to work within a few feet of the crystal, so while Trayvin got you through the bulk of the grasses, someone still has to get in the final few feet to get the incense going while Michael keeps the dagger in place.

Not only that, but the crystal pulses with dark energy, dealing 5 negative energy damage to everyone, feeling exactly opposite the usual channeling healing they receive.

Sigvar keeps his eyes peeled for Intruders or danger while Nikolai and Akir brainstorm the best way to part the grasses.

(I should have specified one check per round, but great job so far!)

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+9=21 ;
Friday May 11th, 2018 11:13:56 PM

Anna keeps strumming the ritual music on her darkwood guitar. "I guess you can call me a guitar hero." She says.

(Perform(Strings):21)

Trayvin AC 28/13 touch Hp 59/106(BrianZ) 
Friday May 11th, 2018 11:39:27 PM

Trayvin keeps the Freedom's Call active, but he isn't sure how much more use it will be. "Sigvar, if your strength isn't enough to get you and Michael to the crystal, I do have one flying spell I can use on you."

Active effects:Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 6/8 remaining
Liberation ability 4/8 remaining
channel 5/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Prudence Gundle [AC 20; HP 69/74]  d20+7=22 ;
Saturday May 12th, 2018 1:35:48 AM

Pru alights, changes back into a girl, and begins reading the ritual in a clear, melodious voice.

[Charisma check 22]

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 108/114 Character Sheet  d20+5=18 ; d20+2=22 ;
Saturday May 12th, 2018 1:43:49 PM

Sigvar forces his way closer to the crystal so that Michael can hold the Dagger against it.
Strength 18
He too begins repeating the words that Prudence reads, like a chorus of the ritual, attempting to aid her with the ritual.
Perform 22 (aiding Prudence)

OOC
How high is the crystal floating? Is getting close while on the ground all that we need to acomplish to hold the dagger against it?

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+42=47 ;
Sunday May 13th, 2018 7:44:28 PM

Spells in effect:
Mage Armor, Ki 3/5, Stunning Fist 3/5

Nikolai tries to get up to the crystal in a non-magical way by jumping the remaining distance over the grass.

Acrobatics w/ Monk High Jump + 1pt of Ki (+20 to Acrobatics)

Acrobatics +17 (skill pts) + 5 (High Jump monk level) + 20 (Ki pt) = 47


Pompous AC 25(26) CMD 25/20, HP 82/87 
Monday May 14th, 2018 6:42:29 AM

Gaseous Pompous makes his way to the incense.
Once there, his form shimmers as he materializes.
He draws his blade, activates the flaming effect and tries to light the incense with his flaming sword.
( if the blade doesn't light, he'll use good old fashion flint and steel)

-----------



Michael Wittman AC24, T19, FF18 (ucdodge) HP62/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=26 ; d20+19=35 ; d20+7=19 ;
Monday May 14th, 2018 8:38:13 AM

Michael rides Sigvar till they are close enough for him to jump to the crystal. He then presses the dagger up against the crystal, since the grass is trying to stop him he jukes and dodges to keep it from getting the better of him. All the while he attempts keep up with the song and back up Pru and Anna.

Arcrobatics (26 jump to crystal )
Acrobatics ( 35 avoid grass while keeping the dagger against the crystal)
Perform (19 help other (perform).

DM Warren - What's going on at home today? 
Monday May 14th, 2018 3:23:07 PM

Anna continues the melody of the ritual, providing the key component to keep it going. Pru's melodic voice adds a clear counterpoint, strengthening the music with the sheer force of her personality. Sigvar and Michael back up the performance.

Trayvin maintains his aura, preventing the grasses from entangling you as you do your work. You can tell that they aren't too pleased by this, and especially seem to be trying to hinder the guitar and vocals performance.

Sigvar forces his way the last few feet to the crystal, parting the grasses so that Michael can hold the dagger firmly. Michael and Nikolai jumps the last few feet, tumbling into range and placing the dagger up against the crystal. Pompous materializes in view and lights up the incense for Nikolai so he can waft the smoke around the crystal, forming the crucial third component.

The crystal reacts with a burst of anger, releasing another wave of dark energy. all take 10 negative energy damage

It also begins to vibrate noticeably where it's floating a foot or so off the ground. A shimmer rolls out through the grasses in response, and a low whining noise can be heard from the crystal as it up the amplitude.

In the next rounds, in addition to continuing the performance, it will take more effort to maintain contact with the dagger. Constitution may represent maintaining the pressure of the dagger while the crystal is vibrating and Strength can represent holding the crystal down to prevent it moving around so much

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 99/114 Character Sheet  d20+5=19 ; d20+16=35 ; d20+2=7 ;
Monday May 14th, 2018 4:41:37 PM

Sigvar looks at the crystal as it begins vibrating, violently. Was it trying to get away from Michael and the dagger?
He tackles the crystal, trying to hold it in place.
(um grapple? would be appropriate, or do you want just sheer strength? I'll roll both.)
Strength 19
Grapple check 35
While doing so he keeps up with the performance, echoing Prudence's words again attempting to bolster their effect on the ritual. they lunge to tackle the crystal apparently knocks the wind out of him and he stutters a few of the words.
Perform 7 (aid Pru, Fail)
" Trayvin, you might want to channel, stay ahead of the damage this thing is doing, because it s getting more severe. If it gets desperate it might do a whole lot more."

Prudence Gundle [AC 20; HP 59/74]  d20+7=22 ;
Monday May 14th, 2018 5:57:05 PM

Pru keeps reading aloud from the book. She is not a trained performer like Anna, but her voice is pleasant and she seems to understand her audience. [Charisma 22]

Pompous AC 25(26) CMD 25/20, HP 72/87  d20+3=21 ;
Monday May 14th, 2018 8:45:28 PM

Pompous lends his strength to Siggy to try to keep the crystal down.

The strain of holding the crystal down shows in the ranger's face. The pain from the negative energy pours through his skin but he refuses to let go.

========================
Strength check - 21

Anna Morphling (Hugh C) -- 23/13/20 HP 62/76 -- CMD 24  d20+9=21 ;
Monday May 14th, 2018 9:44:29 PM

Anna continues to strum along on the darkwood guitar she received as a gift looking over Pru's shoulder to sight read the music in the prayer book.

(Perform[strings]:21)

Michael Wittman AC24, T19, FF18 (ucdodge) HP52/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+1=14 ; d20+1=4 ; d20+7=14 ;
Monday May 14th, 2018 9:56:55 PM

Ouch! Michael squeeks, that felt like a weaker version of when that vampire touched me. more physical and less soul-sucking though.... Michael sees Sigvar, tackle the big crystal trying to dampen the violent vibrations coming off the Crystal, it' hard to keep the dagger on, the vibrations hurt the hands and the feedback is brutal! he keeps on with the backup vocals though.

Con check 14

Help other Perform. 14

Trayvin AC 28/13 touch Hp 61/106(BrianZ)  d8=7 ; d6=3 ; d6=2 ; d6=5 ; d6=2 ;
Monday May 14th, 2018 10:21:54 PM

Trayvin nods, knowing what his part in this play will be. "I will keep up the healing and the Aura holding back the grasses as long as I can."

Actions: channel energy, 12hp healed.

Active effects:Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 5/8 remaining
Liberation ability 4/8 remaining
channel 4/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+2=22 ;
Monday May 14th, 2018 11:09:52 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Nikolai feels his energy being sapped but almost as fast replenished by Trayvin. He grasps Michael's arm to help keep it steady and the dagger firmly touching the crystal.

CON check Aid another +2 = 22 N20!

DM Warren - What's going on at home today?  d6=1 ; d6=4 ; d4=3 ;
Tuesday May 15th, 2018 4:55:22 PM

Anna and Pru keep up a lovely harmony, despite some off beat words and the distracting vibration from the others.

Pompous and Sigvar do a commendable job holding the crystal steady, and Nikolai helps Michael stabilize the crystal. Is that a tiny crack forming in its surface?

Trayvin channels to counter the energy that the crystal is putting out.

The crystal's vibration increases further and the whine is distracting. It's still pulsing with dark energy (10 damage) and the grasses are whipping about wildly, but thanks to Trayvin's aura, cannot grab ahold of anyone.

Instead, it seems that a veritable carpet of stinging insects comes up from the ground and rise up over your legs, biting and harassing you as you try to concentrate.

all take 5 damage, DC11 fort save or take 2 STR damage and nauseated for one round


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 95/114 Character Sheet  d20=13 ; d20+16=20 ; d20+5=10 ; d20+2=10 ;
Tuesday May 15th, 2018 6:47:50 PM

Fortitude save 26 no str damage or nausea

Sigvar keeps wrestling with the crystal, finding it harder to hold thasn it previously was.
He also continues to try to help keep the ritual going.
Grapple 20
Strength 10
Perform 10 (Aid Prudence with ritual)

Pompous AC 25(26) CMD 25/20, HP 69/87  d20+11=20 ;
Tuesday May 15th, 2018 8:15:52 PM

"Hold on tight to the crystal! I'll deal with the bugs!"

Showing again his magic skills, Pompous casts... a 50' tall cone of wind materializes, encircling the Agents holding the crystal and the dagger but close enough to the agents to deal with the bugs.

{ Hope this works!!}


----------
Fort 20 pass.
Casts Wind Wall.
10 rounds duration




Trayvin AC 28/13 touch Hp 60/106(BrianZ)  d20+13=29 ; d6=3 ; d6=4 ; d6=4 ; d6=3 ;
Tuesday May 15th, 2018 8:36:28 PM

Trayvin tries to ignore the burn and itch from the insect bites and stings. "Ugh, you'd think the armor would help, but they just crawl under it!"

Trayvin channels again to keep the team going. He hopes the ritual won't last much longer, he is running low.

Actions: channel energy, 14hp healed.

Active effects: Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 4/8 remaining
Liberation ability 4/8 remaining
channel 3/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 63/78 CMD 27/29(Grapple)   d20+11=31 ; d20+2=19 ;
Tuesday May 15th, 2018 9:11:13 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

-10 negative energy

Fort +11 DC11 = 31 N20!

Nikolai feels sapped of energy again and stinging bugs start to crawl all over him. His strong mental discipline keeps their effect to a minimum thought.

He continues to help hold Michael's arm steady and the dagger pressed against the crystal.

CON check Aid another +2 = 19 success

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E)  d20=19 ; d20+5=9 ;
Tuesday May 15th, 2018 9:26:34 PM


Akir has no problem resisting the bugs and their bites. He does his best keeping things in order.

Str: 9

Prudence Gundle [AC 20; HP 58/74]  d20+7=15 ; d20+7=11 ;
Tuesday May 15th, 2018 10:14:01 PM

Pru chokes back a distressed "ewwww!" and continues with the ritual. Clearly, however, the bugs are a distraction. [Fort save 15] [Charisma check 11, or 13 with Sigvar's help.]

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+8=9 ;
Tuesday May 15th, 2018 10:39:40 PM

(Fort Save: natural 1)

Anna takes the negative energy and then has her Strength sapped by the bugs and becomes nauseated so she is forced to stop playing her guitar.



DM Warren - What's going on at home today? 
Wednesday May 16th, 2018 4:08:29 PM

With the sudden profusion of bugs, Anna is distracted and trying to hold her lunch. Luckily, Pru manages to hold up the chanting, if not so charmingly as before, and the ritual does not lose ground, though it does slow down its progression.

Luckily, Pompous comes to the rescue, summoning a blasting wall of wind the sucks the tiny creatures right off of the ground and their bodies to swirl around above them instead. It's creepy and gross, but much less so than having them crawl on and bite you.

Sigvar keeps holding the crystal down, and Akir lends his strength as well. Nikolai helps Michael maneuver the dagger into a widening crack in the crystal, trying to focus its point on one spot.

With each expansion of the crack, another wave of negative energy is released, and they seem to be getting stronger. 15 damage But without the help of its vermin horde, the crystal may just be running out of tricks.


Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E)  d20+3=10 ;
Wednesday May 16th, 2018 4:39:32 PM


Getting tired of its tricks, and its energy outbursts, Akir performs the ritual of punching, and smashes his fist into the stupid crystal, in a ritualistic fashion.

Str: 10

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 95/114 Character Sheet  d20+5=14 ; d20+16=32 ; d20+2=6 ;
Wednesday May 16th, 2018 5:38:02 PM

OOC
LOL Ken.
IC
SIgvar tightens his grip on the crystal, continuing to hold it in place for the ritual.
Strength 14
Grapple 32
He keeps chanting to aid Prudence as well as watching Trayvin sor any sign that the cleric is out of channeling so that Sigvar can help out if needed.
Perform 6 (aid Prudence, fail)

Michael Wittman AC24, T19, FF18 (ucdodge) HP52/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+7=18 ; d20+1=18 ; d20+1=12 ;
Wednesday May 16th, 2018 8:37:46 PM

Michael became lost for a moment but found himself again quickly. (back up your character sheets to other places besides google drive, if your significant other gets happy trying to help you clear up space you can lose it all. ). The biting bugs the vibrations, the negative energy, he grits his teeth and holds on, attempting to twist the dagger in the crack to widen it. He keeps up the chorus of Pru and Anna, but it's a bit more strained now.

help other perform 18

con 18 to hold on.
str 12 to twist the dagger and force it deeper.



Pompous AC 25(26) CMD 25/20, HP 68/87  d20+2=22 ;
Wednesday May 16th, 2018 9:21:03 PM

The constant taking of damage and healing is straining the ranger. However, he holds true.

He decides that his skills at this time will be best used by going back to helping to hold the crystal steady.

----------------
Strength check 22 ( nat 20)



Trayvin AC 28/13 touch Hp 57/106(BrianZ)  d6=1 ; d6=2 ; d6=2 ; d6=2 ; d6=6 ;
Wednesday May 16th, 2018 9:44:38 PM

"Nice work Pompous! The crystal seems to have a mind of its' own, I wonder what other tricks it might have?"

Trayvin channels again to keep the team going.

Actions: channel energy, 12hp healed.

Active effects: Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 3/8 remaining
Liberation ability 4/8 remaining
channel 2/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic

Anna Morphling (Hugh C) -- 23/13/20 HP 42/76 -- CMD 24  d20+9=26 ;
Wednesday May 16th, 2018 10:04:14 PM

Anna recovers from being nauseous before resuming her playing on the darkwood guitar despite the negative energy constantly washing over her party.

(Perform[strings]:26)

Prudence Gundle [AC 20; HP 55/74]  d20+7=15 ;
Wednesday May 16th, 2018 10:11:34 PM

Pru tries to refocus and keep helping Anna, and manages a decent, if not inspiring, performance. [Charisma 15]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/78 CMD 27/29(Grapple)   d20+2=12 ;
Wednesday May 16th, 2018 11:14:00 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

-15 negative energy

channeled energy, 12hp healed.

Nikolai feels the crystal fighting back by draining more energy but they are fighting it just as hard.
He focuses on the crack and helps Michael direct the dagger into it as far as it will go.

CON check Aid another +2 = 12 success

DM Warren - What's going on at home today? 
Thursday May 17th, 2018 6:25:21 PM

The Agents' efforts seem to be quite effective, what with the bugs swirling around the air instead of biting them and the music and chanting back on tempo.

Everyone is giving it their all, and you could swear that the crystal hated you for how much it was fighting. It was a malevolent force, vibrating with enough force to shatter ear drums. It's negative energy seems to be diminishing though. 10 negative energy damage, 5 sonic This thing must be close to splitting apart!

Over the buzzing, you almost don't hear it, but it seems that some dust is rising out past the impact point. And it is drawing closer to you, with the sound of many pounding feet as an accompaniment.

Pompous AC 25(26) CMD 25/20, HP 68/87 
Thursday May 17th, 2018 8:40:18 PM

Pompous moves away from the crystal and readies another spell...
Another spell!!!
From Pompous???

-----------------
Ready Entanglement - Cast it if and when whatever is coming towards us reaches the grass.

Pompous AC 25(26) CMD 25/20, HP 65/87 
Thursday May 17th, 2018 8:49:17 PM

ooc> Oops, adjusted hit points.

Trayvin AC 28/13 touch Hp 56/106(BrianZ)  d6=1 ; d6=3 ; d6=4 ; d6=1 ; d6=1 ; d6=4 ; d6=3 ;
Thursday May 17th, 2018 9:44:10 PM

"Well that doesn't sound good, we might want to brace for impact!"

Trayvin channels again to keep the team going.

Actions: channel energy, 14hp healed.

Active effects: Freedom's Call - Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 1/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20=12 ;
Thursday May 17th, 2018 9:52:01 PM

Trayvin's channeling has been enough to keep Anna going and she continues to strum her instrument as part of the ritual. (Perform : 21 forgot to add the +9 as 12 + 9 = 21)

Michael Wittman AC24, T19, FF18 (ucdodge) HP26/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=25 ; d20+19=32 ; d20+7=27 ;
Thursday May 17th, 2018 10:13:43 PM

sorry didn't roll my Fort save for the str damage.. 25 so I passed.

Nikolai! hold the dagger in I'm gonna do the incense thing! after making sure that Nikolai actuall has the dagger Michael picks up the incense and starts dancing around the crystal. he goes all out in his performance, but secretly he's glad to be where he can get to his blades with what is coming.

Acrobatics 32

help other (perform) 27



Prudence Gundle [AC 20; HP 54/74] 
Thursday May 17th, 2018 11:33:50 PM

Pru is worried about that cloud of dust! This round, instead of helping with the performance, she instead prepares herself to protect her friends while they finish the ritual.

[Ready an action to cast a Wall of Ice between us and whatever is kicking up the dust. Pru can cast a wall that's 100 feet long and 10 feet high. She'd like to curve it, so it protects the group from as many directions as possible. She might not be able to curve it all the way around, but she'll do as much as she can.]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 59/78 CMD 27/29(Grapple)   d20+17=33 ; d20+3=4 ; d20+2=18 ;
Thursday May 17th, 2018 11:43:54 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

10 negative energy damage, 5 sonic

channeled energy, 14hp healed

Nikolai lets go of Michael's arm and takes the dagger.
Acrobatics +17 = 33

Then continues pressing the dagger into the widening crack.
Str +3= 4
Con +2 = 18

He manages to keep the dagger steady but makes no progress further into the crack as the crystal puts up a big fight.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d6=2 ; d6=5 ; d6=5 ; d6=3 ; d6=5 ; d20-2=11 ;
Friday May 18th, 2018 12:13:06 AM

Sigvar looks to Akir.
" Hold the crystal down. You are the only other person here that is stong enough. I'll see what I can do about that incoming horde of whatever the crystal called."
Once Sigvar has transferred the holding of the crystal to Akir he looks at the rest of the group. So far Trayvin's channeling has kept the taur healed, but others were not so healthy when they started. He moves to the gap in the Ice wall Prudence is planning will be and as he does he also channels energy to make sure they are strong when this.... stampede arrives.
[b]Channel energy[b] to heal for 20 healing to everyone
He also repeats the last line of the ritual Prudence read, trying to sustain the ritual.
Perform 11

DM Warren - What's going on at home today? 
Friday May 18th, 2018 2:32:34 PM

The Agents are ready for the worst. It's awfully distracting to have what seems to be a herd of infected boars charging at you. And boy do they look angry!

But they hold fast! The music and the chanting, the dancing, the smoke, and the pressure of steelgrass dagger finally take their toll. The cracks that have been appearing deepen, and light streams out of the crystal in a pillar racing towards the sky!

With that, the sounds and vibration coming from the crystal end. As does the plume of dust! Where there were angry boars before, now they only seem confused, and much less agitated. Before your eyes, the red grasses begin to wither and die. Is it over?

Pompous AC 25(26) CMD 25/20, HP 79/87 
Friday May 18th, 2018 5:08:41 PM



" Where's the kaboom?! There was suppose to be an earth shattering kaboom! "

======================================
ooc> 10 geek points if you get the reference.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=24 ;
Friday May 18th, 2018 5:35:33 PM

SIgvar snatches a fist sized (for him) chunk of the crystal before it can try to knit itself back together. He then turns his back to the crystal and looks out into the distance. His one good eye narrows as he waits for the other boot to drop.
Perception 24

Trayvin AC 28/13 touch Hp 93/106(BrianZ)  d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ;
Friday May 18th, 2018 11:03:59 PM

Trayvin looks around. Seeing that the grasses are returning to normal, he drops the freedom's call. The Agents are still banged up so he uses his last channel to patch them up a bit.

"Does anyone think they can convince those boars to move along?"

Actions: channel energy, 17hp healed.

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic

Prudence Gundle [AC 20; HP 71/74] 
Friday May 18th, 2018 11:44:48 PM

Pru looks around. "That seemed...sudden," she says. About the boars, she says, "Aww, leave them alone. The poor things have been through a lot."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday May 19th, 2018 9:59:41 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Channeled energy to heal for 20 healing

"Pompous, you know that things rarely go as expected, so expecting an earth shattering kaboom that does not happen follows right in line with the norm," Nikolai chuckles.

He eyes what's left of the crystal hopping that the other groups were able to do the same. "Wild boars? Pru can handle that with one fireball if they decide to get angry at us and charge."

Michael Wittman AC24, T19, FF18 (ucdodge) HP26/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Sunday May 20th, 2018 10:11:02 PM

Michael pauses mid-pirouette out of a moon walk. he hears Pompous, and He cannot figure it out either. His name is Michael, Not Marvin and that crystal wasn't a Neutronium Pew-36 space modulator, so of course that wasn't a kaboom.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+9=13 ;
Sunday May 20th, 2018 11:50:23 PM

Anna uses her wild empathy on the confused boars to try to convince them to move along if they are no longer affected by the blood grass sickness.
(Wild Empathy: 13)

DM Warren - What's going on at home today? 
Monday May 21st, 2018 7:28:52 PM

Things seem oddly calm for the moment. Sigvar is able to grab a souveneir, but instead of the fist sized chunk he wanted, it's more of a sliver the size of a finger. It's pretty, in a sinister way.

The boars indicate confusion to Anna, but they seem happy to disperse, and even relieved now.

But yes, after everything else, isn't this a bit anticlimactic? What to do now?

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=29 ;
Monday May 21st, 2018 8:33:45 PM

Too easy. This was far too easy
Sigvar's mind keeps running through the fight.
As if the fight were tailored to our strengths. Anyone COULD have completed it, but we were sent with our unique talents which made it easy. None of us were even harmed
Too easy


Sigvar continues to survey their surroundings with his, at least to him, well founded paranoia.
Perception 29

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Monday May 21st, 2018 9:29:32 PM

The danger seems to have passed, at least for the moment. Trayvin looks at what's left of the crystal. "So this is what all the fuss was about?"

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic


Michael Wittman AC24, T19, FF18 (ucdodge) HP26/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday May 21st, 2018 9:55:02 PM

Whelp, The Agents of the Fist save the day again. I wonder what it's going to cost us this time? The gods will probably want Capt'n Palances head now. If this means what I think it means, that Danegeld the Fist has to pay to Aisldir in null and void now. .

Prudence Gundle [AC 20; HP 71/74] 
Monday May 21st, 2018 10:12:10 PM

"Well, I don't know about any of that," Pru says. Sometimes her Fist-mates say the strangest things! "But if everyone's healed up, we should head for the Citadel and make our report. Um...if that's what Nikolai says, of course."

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Monday May 21st, 2018 10:32:54 PM


Akir gives a wary glance back at the quiet crystal.

"In my own esteemed opinion, it was probably the Ritual of Punching that cinched things."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday May 22nd, 2018 12:27:19 AM

"Well, I think a talk to that whistle guy would be in order but I don't know how to summon him. So, I guess we head back home and see what keeps us from getting there," Nikolai shrugs.

Pointing in the direction he believes the Citadel to be, he says, "Head 'em up! Move 'em out! Roll 'em, roll 'em, roll 'em, …."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+10=20 ;
Tuesday May 22nd, 2018 1:15:09 AM

Anna surveys the sight where the crystal once stood not quite believing it is over as she looks for any hidden things that might still pose a danger.

(Perception: 20)

Pompous AC 25(26) CMD 25/20, HP 79/87  d20+18=38 ;
Tuesday May 22nd, 2018 6:42:01 AM

Pompous starts looking around..... for stuff.....

" I wonder if there's any baby crystals around... "

-------------------------
Search for treasure. Natural 20.
38

DM Warren - What's going on at home today? 
Tuesday May 22nd, 2018 7:12:57 PM

As Pompous roots around in the crystals, three of them begin to hover and glow. Sigvar knew it! It had to be too easy.

But they don't make moves to attack, or influence the board or the grass or anything. Their glow just gets brighter and larger, until eventually fuzzing into the form of three floating figures:

A half elf in leather armor, wearing a crown of leaves;
A human in white robes standing on stilts;
And, a humanoid that appears to have been mutated by the bloodgrass, with red skin and dragonfly wings.

Figure one: “Hail champions! You destroyed a great evil!”
Figure two: “You have fought bravely to save your homelands. How I hope you will save mine.”
Figure three: “Curse you interlopers! Do you know what you have done?!"


Pompous AC 25(26) CMD 25/20, HP 79/87 
Tuesday May 22nd, 2018 7:20:00 PM

"Well DAAAAAAARN!!!!! "

Pointing to each of the figures...

" Duck.. duck... goose!!! "

Prudence Gundle [AC 20; HP 71/74]  d20+8=13 ; d20+16=19 ;
Tuesday May 22nd, 2018 8:54:53 PM

Glowy figures show up, and Pompous immediately starts sassing them. Pru doesn't think these are aspects of some of the gods, but they have hundreds and some of them aren't very well known. [Knowledge Religion 13.]

Just to be on the safe side, she bows to the figures. "Greetings, um, Noble Ones," she says. "We are Nikolai's Fist, under the leadership of Nikolai Komonov. We are Agents, specialists who deal with a variety of problems for the Mailed Fist. My name is Prudence Gundle." She decides not to introduce her companions just yet; of course, they can introduce themselves if they want.

To the first figure, Pru says, "Thank you, but I don't think the grasses were necessarily evil. Dangerous, certainly, but don't think they planned this, or anything."

To the third figure, she says, "Well, from our point of view, we stopped a dangerous infestation that threatened to destroy our world. I gather that upsets you, and I am genuinely sorry for it, but surely you didn't expect us to stand there and die?"

To the second figure, she says, "We are tired and wounded, and many of our resources have been depleted. I think my companions would very much like to help you, if possible, but I think we're going to need time to rest and recover."

[Diplomacy 19]

Trayvin AC 28/13 touch Hp 93/106(BrianZ)  d8=1 ; d8=7 ; d8=3 ; d8=7 ; d8=6 ;
Tuesday May 22nd, 2018 9:46:37 PM

Three figures, and it looks like three different personalities. Well at least they didn't seem hostile...yet. Looks like Pru has them occupied for the moment, so Trayvin busies himself looking over the Agents injuries. He is out of channels but still has some spells left to patch them up. Trayvin figures it's best to take care of it now in case this turns into hostile negotiations.

Actions: convert air walk into cure critical, cast on Michael. Michael is healed 33 hp.

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic, air walk

OOC Michael may have missed some of the channeled healing, I suggest to check back through the posts.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday May 22nd, 2018 10:38:15 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Nikolai is puzzled. Were these beings imprisoned in the crystal and that gave the crystal its power? They had no choice to do what they did regardless of whether the crystal was 'evil' or not.

"I'm Nikolai. These are my friends and companions. We fight and die together."

He turns to the half-elven one and asks, "We destroyed and object that was causing great harm to our plants and animals. As far as a 'great evil' being destroyed, please specify. Do you mean the crystal itself? What, specifically do you mean by 'great evil'?

To the human on stilts he causally replies, "We saved our homeland and the payment is a place to live and our families to go home to. We may be able to save your homeland, but it won't be for free. We don't have the habit of risking our lives for nothing. Just wanted to make that clear up front."

He turns to the humanoid one, "You can't call US interlopers when this crystal, and you yourselves, are from another world and are the ones interloping into our world. Where do you come from? What purpose do you have here?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 22nd, 2018 11:22:36 PM

Michael studies the three figures listening to them speak their peace. He gives Trayvin a grateful look as the healing magic washes over him. He addresses the three politely.

I am Michael Wittman of the Mailed Fist. before we get into thanks, contracts and recriminations might we have your names? I've found that familiarity often eases negotiations and understanding even with aggrieved parties. he says finishing by looking at the dragonfly winged mutated guy.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+9=12 ;
Wednesday May 23rd, 2018 1:10:59 AM

Anna says, "Greetings Gentle beings, I am Anna Morphling, Agent of the Mailed Fist from Nikolai's Fist as my companions have said, I am also a servant of Queen Ma'ab and emissary of her consort Lord Eberyon. Are any of you aligned with the fey? We are currently in the lands of my lady and if any of you are aligned with the fey I ask for a parlay so as to avoid any potential misunderstandings."

(Diplomacy: 12)



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+15=24 ; d20+8=22 ; d20+6=18 ;
Wednesday May 23rd, 2018 7:21:12 AM

Sigvar twitches for a moment when Anna says where they are. They were home, in the Wold. Was she bluffing or did she actually not know?
He continues to play the Minotaur everyone expects him to be and remains silent. What he does in that silence is scan the trio for evil and try to figure out if they are somehow connected with the Gods of the Wold. He suspects they are aspects of the Sargrass plains, judging by where he thinks they came from (in the crystal)
Knowledge religion 24
Knowledge planes 22
Knowledge nobility 18

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 23rd, 2018 10:54:58 AM

(OOC: I forgot we traveled back to the wold)

Anna puts her hand to her head and then says to the 3 beings, "I'm sorry things have been so crazy lately with all this grass. We traveled from the wold to a pocket dimension Queen Ma'abs court and then back to the Wold. The dagger we used in the ritual came from the lands of the fey as did possibly this blood grass invasion. We were trying to stop it."

DM Warren - What's going on at home today? 
Wednesday May 23rd, 2018 7:13:07 PM

The figures all begin to speak at once, trying to make their points. Calm words from Pru and Nikolai seem to get them going in the right direction though, and they eventually settle enough to give answers to their questions. Trayvin, fearing the worst, goes about the important task of getting everyone in tip top fighting shape.

Responding to Michael and Anna: "We are personifications of ideals. If you must call us by a name, you can use our factions."

Figure 1 speaks for the Restorationists. His faction of druids and druid-friends seeks to RESTORE the Sargrass to the magical forest is was in an earlier age long gone. "The Silent Monks that you so recently helped were tending a druid tree, which was bred to fight back the onslaught of the grasses. They could even be empowered to fight back something as pervasive as the bloodgrass."

Figure 2 speaks for the Preservationists. They prefer to PRESERVE the Sargrass as the deadly but beautiful grassland it was most recently. "No no no, those monks are of our order. They seek only to preserve the wonders of the grasses as they are, as well as the trees that make islands in the plains. Everything in Balance!"

Figure 3 speaks for the Adapters, who embrace mutation and bloodgrass as a means of improving themselves and their environment. "You are all wrong! We need to understand and embrace this new mutation. If we accept the change, it will make us strong! Only those who resist lose their minds to it's influence."

They all agree that there is only one path forward, but which one you agree with, or none at all!, is up to you.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday May 23rd, 2018 7:39:02 PM

Spells in effect:
Mage Armor, Ki 4/5, Stunning Fist 3/5

Nikolai listens to the three and then comments, "Ok, each one of you sounds like you have a good point. So what are you asking from us? We here in the Wold like it just like it is. We don't want any mutations here. The Wold must remain as it was originally created to be, not some mutation from another place. Now for your home, that's another story. We can't choose that for you. YOU tell us what you decide and then we'll think about how to help you."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Wednesday May 23rd, 2018 8:21:23 PM

" Sir, I think they are here to help us decide what the Wold will become. They represent the Sargrass past present and possible future, but that is a metaphor for the Wold. Neither point is inherently evil (at least my detection seemed to show no evil from any of them, right DM?) but each point appeals to a different sect of the Wold's society. "
"Though it is unstable and goes against my lawful teachings and demeanor, I actually favor the mutational path. There is no growth without change. Change can take many forms and not all of them are bad."


Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Wednesday May 23rd, 2018 9:55:44 PM

"Wait, we need to choose for the whole Wold? How can we make that kind of decision?"

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic, air walk

Prudence Gundle [AC 20; HP 71/74] 
Wednesday May 23rd, 2018 10:03:21 PM

"We can't," Pru replies to Trayvin.

She faces the ghostly figures again. "This is a matter for the gods," she says. "We are only mortals, soldiers doing a job. This decision is, as we say, above our pay grade. I know you feel very passionately about your causes, but you must place your trust in the gods to do the right thing."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 23rd, 2018 10:53:15 PM

Anna says, "Frankly I like change and I know all about adapting but I think you guys are right in this being above our paygrade especially since this is just our corner of the Wold there are heroes from all over dealing with similar situations to what we have going on now so we can't make this decision as we aren't the only ones affected."

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Wednesday May 23rd, 2018 11:54:44 PM


Akir shakes his head.

"Paygrade or not, the choice is ours right now. Mutation is out, if none of you have a preference, then I vote to restore the Sargrass to what it was when it began. Most magic is purest at its roots, and for no other reason than that, restoration is my preference."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Thursday May 24th, 2018 6:07:48 AM

(Ken, Akir is surely healed from all the channeling that went on)
" I have to disagree with you all about this being above our rank."
"The Gods did not go and acquire the items needed to save the Wold. We did. They did not brave the trials nor complete the ritual. Again, we did. They helped for sure with the healing they provide both myself and Trayvin, and the spells that many of us in our group are granted by them each day, but they took no more of a direct hand in this than they do in our everyday lives. Why then should they choose?"


Pompous AC 25(26) CMD 25/20, HP 87/87  d20+2=20 ;
Thursday May 24th, 2018 6:39:13 AM

Pompous waits a bit and ponders the choices.

( Wisdom check 20)

Obviously, we are meant to choose but which to wisely choose????

" Life is about balance... if the Sargrass was meant to be.. "



Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Thursday May 24th, 2018 10:12:05 PM

Michael smiles. one thing you guys need to realize is that if you don't make a decision, there are plenty of people who are willing to make a decision for you. Which of you speak for the Manfri? I think that as the original denizens of the Sargrass, and the lorekeepers of the Sargrass as well, that they have a bit more skin in the game than we do. so lets get one of them up here to talk this out with.

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Thursday May 24th, 2018 10:27:08 PM

"Michael is right, we need more information."

Used:
Freedom's Call ability 2/8 remaining
Liberation ability 4/8 remaining
channel 0/6 remaining
spells: silence, divine power, shield of faith, restoration, dispel magic, air walk

Prudence Gundle [AC 20; HP 71/74] 
Friday May 25th, 2018 12:39:29 AM

"It seems to me," Pru says to the third figure, "that if the Sargrass is preserved someplace, then those who want to embrace it can still do so."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Friday May 25th, 2018 1:28:16 AM

Anna says, "Is there a place we can put them where maybe all three philosophies can come to some kind of mutual understanding? I mean those animals went crazy but the red guy can hold a conversation at least. I don't agree with forced change through conquest but maybe those who wish to accept the change freely should be allowed to do so? I freely accepted the gift of change Ma'ab offered but if the three of them are to come to some sort of understanding that last faction needs to learn some boundaries and to play nice with others. I mean we've beatem back the red grass sure but even near us it is still out there. Maybe the trees, sargrass and even the red grass can be found a place where all 3 ecosystems can coexist?"

DM Warren - What's going on at home today? 
Friday May 25th, 2018 10:50:55 AM

wow yesterday got away from me. apologies.

DM Warren - What's going on at home today? 
Friday May 25th, 2018 10:56:44 AM

It is hard to come to a consensus. Each agent may have their own preference, but how can they decide for these figures, for the manfri, or for the Wold?

The figures do agree on one thing. The Sargrass should be home in the Southern Continent, where they used to be, rather than trapped in the Realm of the Dreaming Lady.

If you would help the manfri, the method to return you to the Sargrass is in the back of the manfri book, and they tell you the words of power that will activate it.

Prudence Gundle [AC 20; HP 71/74] 
Friday May 25th, 2018 3:38:55 PM

"As I said, we'll be of no use to anyone if we don't take some time to rest," Pru says. "And we're duty-bound to make a report to our commanding officer. First things first. We should return to the Citadel."

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Friday May 25th, 2018 9:14:02 PM

"There are some library resources there that may be of some use. But I don't know if we have the time. It seemed very urgent that we acquire the dagger and perform the ritual. I doubt if the urgency is suddenly gone now that we have done so."

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday May 25th, 2018 10:43:59 PM

Michael thinks hard for a moment. Okay, I've been thinking. Restorationists. you seek to destroy the Sargrass and replace it with a forest. you are no better than the Adapters, who wish infinite change for the sake of change and quite like the god Ga'al wish to bring everything under its control. it seems to be the only one who has the Sargrass at heart is the Preservationists. but I think the interplay between the three of you is kind of what makes the Sargrass what it is. Just my opinion but I got your back there stilt boy.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Saturday May 26th, 2018 12:09:04 AM

Anna says, "Nature is change. A forest once stood which became a grassland and a new strain of grass spawned from it, however nature is also balance. Why can't we try to help restore the Sargrass to where it was preCataclysm and then let the factions sort themselves out after that. There is plenty of land in the region so could there not be trees, traditional strains of Sargrass and new strains of Sargrass all on the Southern Continent? Why must one faction reign supreme when one could argue the merit of each. Sometimes people do not realize what they do and must learn and atone for their mistakes like Eberyon. If the mutators are willing to atone for what they did why should they not be given the same chances as the preservationists and restorationists."

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Saturday May 26th, 2018 10:45:31 AM

The preservationists have the answers, balance, that which cannot adapt is doomed, but things without a base cannot endure. That which is not challenged becomes stunted and weak, but too much challenge can have the same effect. There is room for all under the auspices of the Preservationists, the other two selfishly claim that their way is the only way



Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Saturday May 26th, 2018 12:55:34 PM

Anna says to Michael, "Is there really room for all under the Preservationists? They seek to preserve the TRADITIONAL strains of Sargrass per-cataclysm. Yes there were druid trees during this time but they were few and far between. Why should we side with any faction. I say we bring the orphaned part of the Wold back to its position on the Southern Continent but don't back any dog in this fight. Let the denizens of the Sargrass choose for themselves which faction to support or none. If we must choose I choose neutrality with regards to the 3 factions but yes to helping bring the pocket Sargrass dimension back to where it was per-cataclysm."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday May 26th, 2018 6:52:38 PM

OOC: sorry for the missed post. Thursday ran right on by me and out the door before I even knew it. :}

IC:
Nikolai listens to the others and then the three-in-one Outsiders but they don't answer his questions.
"I agree that we don't have enough information to act. For example, I don't know enough about the Sargrass to know what it used to be on the day it was created so I can't make the decision to Restore, Preserve, or Adapt it to anything. But I do know that these lands here were never covered in Sargrass so it should not be brought here. If the Sargrass gave those infected the option to change or not, that would be one thing, but it does not. It forces change and those that cannot adapt are doomed. That is not right.

The gods created the Wold and all that's in it. Let the gods decide whether to bring the Sargrass back to the Southern Continent. If they tell us they want us to help do that, then fine, but only to it's original birth place, and I'll not act on that without direct word from the gods to do so."


Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday May 27th, 2018 7:12:14 PM

" I vote with Anna. And making a decision now. Let's get this over with and back to a warm bed. "

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Sunday May 27th, 2018 11:21:45 PM


Akir shakes his head.

"Sorry Nikolai, I disagree. I'm not quite that much of a fatalist."

He looks at the the restorationist.

"I don't know if your taking a tally or what, but you have my support."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Monday May 28th, 2018 7:20:26 PM

Sigvar frowns.
This was dividing their group. For now he chooses only to focus on their readiness.
"Trayvin, can you pray for a sending spell when we rest so that you can find out what is going on at the Citadel? That should eliminate our need to return and report."

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Monday May 28th, 2018 7:56:35 PM

Trayvin nods at Sigvar's request. "Maybe even more than one, although it will reduce my combat options should there be any. We could also consider using such spells to contact others who may be able to give us wise advice on this matter."

Trayvin considers the three figures again. "I wonder what they will do if we do not choose, or cannot agree on a choice?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday May 28th, 2018 9:56:28 PM

Nikolai nods at Akir and says, "We will act as a group. I don't make the decision on this matter. Whatever the group majority chooses, we do. It would be a good idea to contact the Manfri and let him know that our part is done and tell him of this new situation."

He turns to Trayvin and comments, "Bigger question, what are the other groups deciding to do? It won't do us any good to make a choice only to find out we are working against others who stopped the infestation in their part of the woods and made a different choice. At least staying neutral in this matter for now we won't be stepping on anyone else's toes."

He turns to Pru, "Time to contact that Manfri and tell him what's up."

Prudence Gundle [AC 20; HP 71/74] 
Monday May 28th, 2018 10:05:00 PM

"Well, we can't just stand around arguing all night," Pru points out. "If we're not going to return to the Citadel, then we should make camp here."

She turns to Nikolai. "And I'm not sure I know how to contact him. I mean, there was nothing in the book about it."

Just to be sure, she opens up the little book to take another look at it.

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Monday May 28th, 2018 10:40:47 PM

I think preservationist is a misnomer, the other two want to fundamentally change the Sargrass, the preservationists want the grass back as it was, and let it develop organically from there. The way I see it from the info I got from that Manfri historian we got the chocolate for, the Sargrass is a conscious spirit, I think it needs to decide for itself what it wants to be, without the undue influence of silent monks or bloody dragonfly winged adapters.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Tuesday May 29th, 2018 12:23:15 AM

Anna says to Michael, "The preservationists literally want to replace the grass as it was with a forest. The forest naturally became a grass land with a druid tree here or there. My thought is could nature allow room for all 3 factions assuming the Adapters decide to change their ways and play nice with the others moving forward. I mean the red grass seems to be a new species of grass, then there is the traditional Sargrass strains and the trees all 3 are living plants. Once we contain the red grass so that it won't overwhelm everything should we allow those who wish the opportunity to study it?"

DM Warren - What's going on at home today? 
Tuesday May 29th, 2018 10:50:44 AM

After much deliberation, Akir has a solid opinion to support the Restorationists, and Michael is inclined to side with the Preservationists. But they both go along with the consensus to let the Gods sort it out. Who can really say who's right, anyway? Maybe true balance lies with each group having the same amount of input. They'll just have to work together.

The restorationist ghost gives Akir a wink and a nod towards the pile of shattered crystal. He looks over the pile with his eye for quality jewelry and notices a stone amongst the detritus. It is cracked, but it looks to be a Tourmaline Sphere Ioun Stone.

It may have been more subtle, but Michael picks up on a hint too, or maybe just sees a sparkle. Either way, he pockets a small brown gem, which he feels have some interesting effect when smashed.

Meanwhile, Pru looks for more information in the pages of the Manfri book, flipping past the rituals and descriptions. Quickly, she feels her fingers seemingly moving without her controlling them, flipping ever more quickly towards the back until they stop on a page near the end. It seems there is one more ritual to perform, and Pru practically feels compelled to complete it. The three figures look at her, all seeming to nod in agreement, wanting the ritual to happen too. Is this how the Plains will be brought out of the Vale?



Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Tuesday May 29th, 2018 12:34:14 PM


Akir taps the stone to his head, and lets it go. It floats with a wobble, then sets into an orbit around his helm.

He closes his eyes and dips his head towards the preservationist. He watches Pru's mad flipping.

"Seems there one final bit that remains."



Prudence Gundle [AC 20; HP 71/74] 
Tuesday May 29th, 2018 1:32:26 PM

Pru frowns. She hates leaving work undone.

"Looks like there's a final bit to this ritual," she says, "and then we can put this whole thing behind us. Is everybody ready?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday May 29th, 2018 4:24:32 PM

Anna, that’s the Resterationists, not the Preservationists. I fully support the Preservationists as the true heirs to the Sargrass.

Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday May 29th, 2018 4:26:09 PM

With his first tightening around his bow, Pompous readies himself for possible battle.

" Ya know folks, there isn't anything easy in life. Somehow, I don't think that this will go without more blood."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Tuesday May 29th, 2018 7:00:55 PM

I am not yet ready to travel Prudence. Wait a moment longer."
Sigvar turns to the red mantis aspect and asks
" No one has spoken much to you but to make demands of you. Let me ask you some questions since I am not opposed to change, it is a natural thing. Grasslands and marshes become forests all the time, naturally. You said that the changes do not hurt if they are not resisted. We saw some animals, withered and bleeding, I am guessing they resisted. But the ones that thrived were violent and bloodthirsty, and their bite spread disease, or as you might call it, change. I can't condone allowing that kind of method for change because only the strong, the biters, would decide who changed. Is there a way to contain this change so that those who choose to undergo it can and those who do not stay away from it?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday May 29th, 2018 8:58:59 PM

Nikolai laughs. "The Sargrass might be a sentient being, but a sentient being bent on dominating the Wold or destroying those that resist it is not working towards balance. A balance would be a valley of Sargrass living in peace alongside a normal, not infected, forest and the Sargrass leaving it alone.

But I repeat again, what are the other groups going to decide what to do? We must all work together towards a common goal or there will be a worldwide war over this."
Nikolai states emphatically.

Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Tuesday May 29th, 2018 9:09:46 PM

"Nikolai, maybe the other groups have nothing to do with the Sargrass, and each have their own decision to make."

Trayvin is in deep thought, as he has been since the 'choice' was first presented to the Agents. "If I have to choose, then I vote for preservation. If the Sargrass of long ago was molded into its' current form, then there must have been a good reason for it. And I don't think we have seen much good coming from the newer Red Grasses, so I don't think I can side with those either."

"I do agree with Nikolai, if the Sargrass can have an area of its' own and not interfere with those around it, the balance may be ideal."

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24  d20+10=30 ;
Tuesday May 29th, 2018 11:32:06 PM

Anna says, "I still say this isn't our conflict, let them rejoin the Wold sure, by completing the ritual but don't choose a side in this battle."

Anna asks Pru, "Should I get my guitar to complete the ritual? (Perform(Strings) 30 if needed)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday May 30th, 2018 12:58:25 AM

"Well, I don't know anything about Sargrass or Red Grass and I thought that those Iron guys said something about stuff going on all around. Could be different stuff I suppose. Either way, I know that I've not been given the authority by anyone to make a choice in this matter. All I have is what these three say and that's not enough for me. Who are they really? They could be evil entities parading around pretending to be something else. So best wait to see what the Manfri says and try contacting those Iron guys and see what news they have."

Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday May 30th, 2018 5:40:53 AM

Michael ponders what his Fist has said. it's rather limited, but then the light comes on and he understands, that's why he is such a good Thumb, he understands the limits of his authority, both physical and Moral. He mulls that over a bit, realizes that he's not really that sort of person, then files it away for further thought later.

The debate continues... 
Wednesday May 30th, 2018 1:09:44 PM

Pru glances down at the book and the words on the page seem to start moving on their own. Akir nods to the preservationist and Michael mentions his support for the preservationist as well. Pompous prepares for battle as Sigvar asks Pru to wait a moment. He speaks about change and asks about containing the changes and allowing individuals to choose their own change.

Nikolai laughs and questions how the group can decide for the entire Wold. Trayvin suggests preservation as well. Anna does not choose, but asks about preparing her guitar.

Pru looks back down at the book and at the moving words. The words are begging her to read them, but she resists at the moment. She can tell time is very short and she feels that the entire Wold hangs in the balance. She can feel the power radiating from the book and the words on the page, more powerful than anything she has seen before. However, the words are starting to fade as the power starts to somehow recede into the book itself.

The images are starting to fade as well, but the red one attempts to answer Sigvar saying, "The change is always for the better. There will be those who do not survive, but of course, there are always those who will die when it is their time. The change cannot change that some are stronger than others. The strong will always destroy the weak in nature."


Michael Wittman AC24, T19, FF18 (ucdodge) HP59/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday May 30th, 2018 3:08:22 PM

Michael snorts in disgusted amusement at the statement of the Adapter. Spoken like all of the truly evil despots we have fought against, only the strong must survive. but who decides who is strong? The reality you propose yields a world of lawless chaos, where cooperation and charity cannot exist. Where no matter how “strong” you are one day of weakness spells your doom. The fact that we just destroyed your influence upon this world means that by your own metric you are not worthy to claim title as inheritor of the Sargrass. Yet here you are arguing from defeat that your way is the only way.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 30th, 2018 3:25:32 PM

Anna says, "The struggle is eternal and yet even in nature there are still instances where the strong protect the weak instead of destroying them. Does not a mother bear defend her cubs potentially even to the point of sacrificing herself?"

Anna looks down at the book. If she notices its fleeting power and that no one else of her group is doing anything she starts reading the passage of the ritual assuming she can make out what it says

Prudence Gundle [AC 20; HP 71/74] 
Wednesday May 30th, 2018 3:31:08 PM

"Fellas, we need to go! Right now."

Pru begins to read the ritual in a clear, carrying voice.

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Wednesday May 30th, 2018 4:43:06 PM

If possible Anna lends her voice to Pru's

Pompous AC 25(26) CMD 25/20, HP 87/87 
Wednesday May 30th, 2018 6:49:19 PM

Pompous observes and waits

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+2=10 ;
Wednesday May 30th, 2018 7:39:07 PM

Sigvar looks at the Adapter.
" What you say is also the way of nature. The bear eats when the deer fails to be strong enough or fast enough to escape. The oak stand when the lightning is not enough to break it's will and topple it. Change happens every day, like it or not. We have already proven that if that change becomes something unbounded, and changed those who just want to be left alone that we can defeat it. That is why we need to lend our voice to this vote. We earned the right and the responsibility to do so. Because of that I'll support that change. I will stand for the Adapter."
Sigvar lends his aid to the ceremony as he did in destroying the crystal.
Charisma 10 to aid in the ritual

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Wednesday May 30th, 2018 9:38:42 PM

"You can't truly say that change is for the better. Try convincing yourself that you need to die because someone else says so for the sake of Change. It's easy to doom any number of others when you know you will survive," Nikolai says bluntly.

He adds to Sigvar's comments, "Lightning may or may not hit a tree. It is not a given thing. But when it does, it usually does not kill it. The tree usually survives, albeit not its grand self it used to be, but it is still the same tree. And furthermore, lightning is not a sentient thing. It does not strike a tree on purpose to change it. Anyway, I understand your analogies but I don't think they are relevant in this case. Just my opinion."

He waits for the results of the last part of the ritual.


Trayvin AC 28/13 touch Hp 93/106(BrianZ) 
Wednesday May 30th, 2018 10:05:29 PM

"Go ahead Pru, whatever happens we will all face it together."

Akir Al'Kaban - AC 23 - Hp 65/90 (Ken E) 
Thursday May 31st, 2018 3:41:15 AM


Akir holds his breath, not quite sure what comes next. Though he personally was all for the restoration of the Sargrass to its original form, before the grasses, he wouldn't try to convince others.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Thursday May 31st, 2018 7:16:08 AM

" Every contract that we take is a chance to die for a change that may or may not impact us, but certainly impacts others and those contacts are taken because others say so. We have no say because the Fist says we take the contract. Most of them are change for the better now, but that wasn't always so. I stand by my choice. The red grass of change should have a place in a restored Sargrass. "

Anna Morphling (Hugh C) -- 23/13/20 HP 57/76 -- CMD 24 
Thursday May 31st, 2018 9:23:46 AM

Anna says, "I still think the Sargrass is big enough for all 3 factions, I will not back a dog in this fight but yes even the Adapter faction should have a say in how the new Sargrass moves forward."

The Sargrass 
Thursday May 31st, 2018 3:41:36 PM

Michael is disgusted with the fading creature and lets it know. Anna joins in condemning the creature. Sigvar seems to agree with the adapter, and it nods towards him, and Nikolai seems to start to agree, but also speaks of fate. Anna tries to find a way to support all three factions, but is interrupted by Pru yelling out, “Fellas, we need to go! Right now!” She starts reading the words before they fade from her sight.

Pru realizes quickly that she doesn’t understand what she is reading. In a moment, all that power that had faded into the book suddenly explodes outwards, immediately engulfing Pru and all of the Agents of the Fist. Everyone blinks and sees only darkness or complete brightness, you’re not even sure what you are seeing. The Wold is spinning, or are the Agents spinning? Are the stars coming down to meet you, or are you heading up into the stars? It is impossible to tell, as magic more powerful than any have ever seen or imagined has been unleashed from this book.

Everything stops suddenly and the Agents find themselves floating in a sea of black and darkness. Are there spots of light? Is that a cloud? Where is the solid ground? There is a feeling of bending and tearing, then a quite loud crack. A space open up in the space around and a massive light shines from behind, though the light appears greyish. The view is momentarily blocked by a huge mass of land appearing from behind the crack. Perception, DC 20: Highlight to display spoiler: {There is a figure inside the crack, apparently directing the mass of land.} Knowledge, Planes, DC 20: Highlight to display spoiler: {That appears to be the land of twilight on the other side of the crack!} Knowledge, Religion, DC 20: Highlight to display spoiler: {That looks like Lady Mab herself on the other side, directing the mass of land.}

The Agents continue to float and watch as the mass of land flies past them in their space. They are helpless to do anything as they feel they are just floating in nothingness. As the mass of land moves past them, they are suddenly sucked into the vortex of the land and they are quickly moving along with the mass through something. Knowledge, Planes, DC 22: Highlight to display spoiler: {You are currently flying through inter-dimensional space!}

In the distance, you can see a planet approaching (or are you approaching the planet?). The group is sucked along with the mass of land and the land is apparently aimed directly towards the planet. As you approach closer, you can start to see land and sea on the planet. Knowledge, Geography, DC 20: Highlight to display spoiler: {That looks like the Wold!} The mass continues directly towards the planet and very suddenly slams into the planet, shaking the entire thing. At the last moment, the group realizes they are still being sucked along in the wake of the mass and you crash into the ground! Will or Reflex save, DC 15, or crash, landing prone, no damage.

The Agents find themselves in a massive plain of grass. It is mostly yellow grass, but there are streaks of red grasses throughout. Perception, DC 22: Highlight to display spoiler: { This is the Sargrass}. Spellcasters feel suddenly refreshed after the trip through the cosmos. Everyone feels as if time has changed. Looking up into the clear sky you can see an image in the air that spells out, “SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.” Spellcraft, DC 11: Highlight to display spoiler: {This is a silent image spell}

Looking around, you can see, far away from you, other small groups of humanoids, it almost appears in the shape of an arc around the center of the plains area. Perception, DC 24: Highlight to display spoiler: {They look like adventuring groups, flanking you on both sides, all facing the center of the circle.} The nearest group looks to be a quarter mile away from you or more.

The grass appears to almost be flowing towards the center of the grassland. The grass looks as if it is piling up in the center. The grass continues to gather and grows into the form of a colossal sized, red vine/grass, plant like humanoid creature. The grass that covers it is a never ending mess of writhing red tendrils. The red plant thing must be 150 feet wide and hundreds of feet tall.

The creature roars! In a loud voice it screams, “MY HOME! MY HOME! MY CHILDREN!”
Sense Motive DC20: Highlight to display spoiler: { It is confused and hurt. }
Sense Motive DC30: Highlight to display spoiler: { It is actually also insane. }
Know Religion DC20: Highlight to display spoiler: { It is an immortal power! }
Know Religion DC35: Highlight to display spoiler: { It is the Sar! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age. }

The colossus is generally facing away from the Agents, focused mostly on the groups on the other side of the circle. Shifting its faceless gaze right and left to take you in, the colossus shrieks once more, and raises his arms. It’s “skin” is moving, rippling in thousands of individual directions. Flowing out of the side nearest the Agents, some masses appear to be forming out of the grass. You hear a gentle, but insistent voice coming from all directions at once, “You must hold the circle or all will perish!”

OOC:
Spellcasters can change spells now and have all spell slots restored for the day.
Everyone else finds themselves completely healed of all injuries and afflictions.
Note that all spells in effect have expired. Any spells that are normally cast at the start of the day have not been cast at this point in time.
We are not in combat yet, but you will have basically two rounds (you can post your actions for two rounds for spellcasting preparations) before the next thing is going to happen… nah, that’s not ominous at all.

Sorry for all the stuff in one post, just catching up with the other boards!


Prudence Gundle [AC 20; HP 74/74]  d20+8=20 ; d20+8=10 ; d20+8=27 ; d20+8=16 ; d20+9=29 ;
Thursday May 31st, 2018 4:15:34 PM

Pru isn't sure at all what's going on. "I think that's the Vale of Twilight," she says at one point, but things are moving so fast it's hard to know what's what.

Pru manages to keep her feet. She looks around at the odd scene and isn't sure what to make of it. She sees the writing, and hears the voice, but she still isn't sure what's happening.

But, first things first. One Extended Mage Armor for herself and one for Nikolai.

Anna Morphling (Hugh C) -- 27/14/24 HP 76/76 -- CMD 24  d20+1=6 ; d20+10=27 ; d20+8=9 ; d20+8=20 ; d20+10=26 ; d20+8=10 ; d20+10=14 ;
Thursday May 31st, 2018 5:07:33 PM

(Sense Motive: 6, Perception: 27, Know[planes]:9, Reflex: 20, Perception: 26, Spellcraft 10, Perception 14)
Anna manages to land without falling she noticed the figure in the crack directing the land mass but she had no clue who it was. She also notices that they are on the Sargrass.

She then activates her barkskin SLA and her bull's strength SLA feeling her skin get tough and bark like and her muscles get pumped.

Active Effects:
Barkskin: +3 Natural AC - 70 min [699 rounds]
Bull's Strength: +4 to Strength - 7 min [70 rounds]



Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=20 ; d20+8=10 ; d20+18=31 ; d20+8=21 ; d20+18=22 ; d20+12=22 ;
Thursday May 31st, 2018 5:29:18 PM

Perception : 20 pass
Geography: 10 fail
Perception: 31 pass
Perception 22 - fail
Reflex 22 Pass

--------------------
Pompous lands steadily but feels a sense of dread. While he cannot identify what the massive creature is, he knows that if the Iron Dragons are involved, it can't be a good.

" Should we join the others or wait and see what happens? "



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=21 ; d20+8=22 ; d20+15=23 ; d20+8=9 ; d20+8=11 ; d20+14=15 ; d20+14=20 ; d20+6=17 ; d20+15=17 ; d20+14=17 ;
Thursday May 31st, 2018 6:39:44 PM

Perception 21 There is a figure inside the crack, apparently directing the mass of land.
Knowledge Planes 22 That appears to be the land of twilight on the other side of the crack
Knowledge Religion 23 That looks like Lady Mab herself on the other side, directing the mass of land
Knowledge Planes 9 fail
No knowledge Geography, no roll
Will Save 12 prone
Perception 15 fail
Spellcraft none no roll
Perception 20 fail
Sense motive 17 fail
Sigvar attempts to stick the landing, but instead digs one hoof into the turf and topples end over end landing on his face in the grass. Spluttering out grass and dirt he misses any of the cues of where they are or what that thing in their midst is.
As he stands up he shakes the dirt and turf from his armor. He protects himself from the element he knows will be present on this field, Fire, thanks to Prudence.
" I am resistant to fire Prudence, do not fret if I am in the area of one of your spells."
Next he looks hard at the thing coming at them Perception 17, but likely cannot make it out. If it will be here within the next 2 rounds he casts Divine Favor on himself. "If whatever that is is flying, I would sure like to fly too. If you can't manage that though, I might be able to with potions."

Sigvar's Dashboard
Resist Fire(20) 699/700
Divine favor 10/10
Knowledge religion 17 fail



Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+14=25 ;
Thursday May 31st, 2018 8:44:07 PM

"Signal if you need help? Why do I feel like this is going to be REALLY bad?"

Trayvin follows the others' example and prepares for a fight. First he casts prayer on all the Agents, and then casts resist energy, fire on himself.

Will save = 25, Trayvin lands on his feet

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining
-resist energy(fire) 20

Used:
spells- prayer, resist energy

OOC- are other abilities refreshed, or only spells? Is the temporary bonus spell for spellcasters still active or is that finished?

Michael Wittman AC:25, T:20, FF:19 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=21 ; d20=5 ; d20=18 ; d20+17=26 ; d20+17=29 ; d20+14=29 ;
Thursday May 31st, 2018 10:32:47 PM

Hey look guys theres a gray lady directing that land mass. Perception 21

as they approach the land Michael lands with graceful aplomb. Reflex 29

Looks like we aren't the only ones here. Michael comments pointing out the other groups.
perception 26.

I think we are in the Sargrass again. perception 29.

Guys this is going to be muthering great battle! lets get buffed up while we have a few minutes. Pru make with the Haste spell while you can get us all! Down your potions if you got em.

Michael gets out a potion of shield of faith (+5) and a potion of cats grace. his first action when battle is joined is to down the potions.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=21 ; d20+5=13 ; d20+5=8 ; d20+11=28 ; d20+16=31 ; d20+1=18 ; d20+16=27 ; d20+7=16 ; d20+5=8 ;
Thursday May 31st, 2018 11:52:22 PM

Perception +16, DC 20 = 21
Knowledge +5, Religion, DC 20: 13
Knowledge +5, Geography, DC 20: 8
Reflex +11, DC 15= 28

Perception +16, DC 22 = 31
Spellcraft +1, DC 11: 18
Perception +16, DC 24 = 27

Sense Motive +7 DC20 = 16
Know Religion +5, DC20 = 8

Refreshed and taking things in, Nikolai lands with light footed. He accepts the renewal of the Mage Armor and thanks Pru. The Fist has taken up a vacant slot around the titanic creature that appears very hostile. Looks like another fight on their hands. Where's a titanic lawn mower when you need one?

The Sargrass 
Friday June 1st, 2018 2:00:29 PM

The Agents look around and are confused by all the activity. Indeed, this is likely what chaos looks like. There are winds blowing in all directions. The grasses are swaying, almost appearing to be angry. There are faint shouts off in the distance and there is the massive, twisting, twirling colossus in the center of this strange place. Everything else dims in the presence of the massive grassy creature.

Pru and Anna cast spells to prepare. Clearly something is about to happen. Everyone else turns to face the center and prepares for battle the best way they can. There is a moment when the winds silence and the grasses spot moving, but only a moment as the next second the colossus creature in the middle almost seems to explode with pieces of grass heading out in all directions. The group can see that the grasses are taking various shapes in different areas of the circle.

However, directly in front of them, and heading very quickly towards the group, are a number of blobs of grass as well. The grass blobs seems to be propelled by some other than natural force as they drive towards the group at a terrifying speed, stronger than the worst winds. As the grasses move, they start to shape into more solid forms and start to slow a little. Looking closely at the shapes, they are forming into something like a cow… no, looking closer, these cows appear to have horns! As they move closer, you can see they are actually quite a bit larger than cows, over ten feet long and clearly quite a bit more solid! The grasses wave as they pass through and start to separate from the grasses, but then you realize that on their sides cling some of the red grasses, looking like long hair. There are now at least six separate blobs speeding towards the party, quite solid, and quite large. They look a bit like massive rhinos!

At the speed they are approaching, you cannot imagine what will happen if they hit someone. A quick glance back and you remember that your goal is to hold this circle…

OOC:
They are still speeding towards you at a very unnatural rate. If they continue at this rate, they will be upon you in 2 more rounds (feel free to post Friday/over the weekend 2 rounds). They are large creatures, taking up 10’ spaces, are around a ton in weight, and 10+ feet long. There is at least 10 feet between each of them, but they are generally in a wide line across, covering about 120' in width total. They are 1000 feet away now. If you prepare an action, please do roll hits, damages, and all that stuff!


Prudence Gundle [AC 21; HP 74/74] [Haste; Mage Armor]  10d6=32 ;
Friday June 1st, 2018 3:07:19 PM

After a brief prayer to all the gods, Pru gets to casting.

Round 1: Haste the party. Everybody is Hasted

Round 2: Fireball the critters. Pru's Fireball range is 800 feet, so they should be within range during Round 2. 32 damage; DC 20 Reflex save for half.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday June 1st, 2018 8:35:13 PM

OOC- are other abilities refreshed, or only spells? Is the temporary bonus spell for spellcasters still active or is that finished?

Trayvin continues to increase his defenses, preparing for the charge that is sure to come. "Can anybody slow them down?"

Actions: cast shield of faith

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining
-resist energy(fire) 20
-shield of faith

Used:
spells- prayer, resist energy, shield of faith

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+18=35 ; d20+18=25 ; 2d6+17=26 ; 2d6+17=26 ;
Friday June 1st, 2018 8:41:45 PM

OOC
Did we get any xp for the ritual so far? I am within spitting distance of another level.
IC
Sigvar squints with his one good eye at the shifting grass behemoths rocketing towards them.
This is going to hurt
He activates the divine bond he holds with his weapon, making it more magical to hit better and harder. (Add +2 enhancement to the sword) He then draws a potion from his bag, drinks it and begins to fly above the reach of the rhinos, but into a position where he can strike them and readies a swing.(drink fly potion and ready a swing)
Readied swing with Power Attack Hits AC 35 critical threat confirmed to AC 25 for 26 magic adamantite damage 52 damage if critical

Sigvar's Dashboard
Resist Fire(20) 697/700 rounds remaining
Divine favor 8/10 rounds remaining
Divine Bond 89/90 rounds remaining
Fly 50/50 rounds remaining



Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Friday June 1st, 2018 8:48:30 PM

forgot prayer so that is 36 AC, confirms to AC 26 and does 27 damage or 54 damage if critical

Sigvar's Dashboard
Resist Fire(20) 697/700 rounds remaining
Divine favor 8/10 rounds remaining
Divine Bond 89/90 rounds remaining
Fly 50/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Friday June 1st, 2018 11:09:52 PM

Jeez, forgot haste too so ac37, confirms to AC 27 and does 27 damage or 54 damage if critical

Sigvar's Dashboard
Resist Fire(20) 697/700 rounds remaining
Divine favor 8/10 rounds remaining
Divine Bond 89/90 rounds remaining
Fly 50/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining
Haste +1 to hit, AC and reflex saves 9/10 rounds remaining

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Saturday June 2nd, 2018 5:57:55 AM

Michael feels the old familiar quicking of the haste spell, and time slows for him, he clicks and steps outside himself for a moment. the battle is forming a shape, he looks down and finds his hands are filled with a bag of caltrops, he remembers he has 6 bags of them in his rucksack. unbidden his lessons from ranger school come to him and the math is done in his head instantly. 30 ft. he can cover a 30 ft front in front of the party or to sides if they need to refuse a flank. If one of the spellcasters could put walls up funnelling the beasts across the caltrops it would stop the charge and also group them nicely for any area of effect spells, Michael begins to spread the caltrops forming a line 10' thick by 20' wide. He yells out what he is doing to the rest of the party and then gets behind his line. Hopefully he wont have to endure a charge. That done he takes his potions.

Guys I'm laying down caltrops, see if you can funnel them in toward the caltrops. this will bunch them, stop the charge and also keep them from getting out.

Effects in play.
Haste +1 to hit/damage extras attack
Cats Grace +5 to dex
Shield of Faith (+5) +5 to AC.
Prayer +1 globally

Anna Morphling (Hugh C) -- 26/13/22 HP 76/76 -- CMD 27  d20+12=30 ; 2d6+9=13 ;
Saturday June 2nd, 2018 2:20:27 PM

Anna grabs Pru's long spear from her and then activates her enlarge self SLA.

She then firmly plants her feat and braces the 15 foot long spear that enlarged with her against the onrushing creatures.

(Brace against charge: 32 vs AC; 14 damage x 2 = 28 damage to charging creature; forgot prayer and haste in original roll)

Active Effects:
Barkskin: +3 Natural AC - 70 min [697 rounds]
Bull's Strength: +4 to Strength - 7 min [68 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [70 rounds]
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Long Spear has 2d6 damage and 15 foot reach



Pompous AC 25(26) CMD 25/20, HP 87/87 
Sunday June 3rd, 2018 10:04:36 AM

Pompous casts entangle in front of the heard and hope to the gods that it will either trip up or stop the beasts' charge .

----------------
Casts in a 40-ft.-radius spread centered on the middle creature.

Round 1: Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining



Akir Al'Kaban - AC 23 - Hp 110/90 (Ken E)  d10+6=13 ; d20+17=24 ; 2d6+24=32 ;
Sunday June 3rd, 2018 1:27:50 PM


Round 1: Enlarge Person
Round 2: Empowered False Life

AoO: Hit AC 24 for 32 damage.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday June 3rd, 2018 10:58:18 PM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Nikolai places himself next to Pru and casts Magic Fang on himself.

The Sargrass  d20+6=24 ; d20+6=13 ; d20+8=12 ; d20+8=27 ; d20+8=24 ; d20+14=26 ; 4d8+8=23 ; 2d6+3=10 ; d20+14=31 ; 4d8+8=21 ; 2d6+3=8 ; d20+14=34 ; 4d8+8=24 ; 2d6+3=5 ; d20+14=27 ; 4d8+8=17 ; 2d6+3=6 ;
Monday June 4th, 2018 3:03:13 PM

The grasses sway, twist and turn as the now very grey and very wooly rhinos continue their charge towards the Agents of the Fist. Off to the sides, you can faintly see and hear the sounds of battle all around you. Clearly, this is a battle for the ages!

As the rhinos get closer, Pru launches a massive fireball at the creatures. The ball explodes in the middle of the line, catching two of the creatures, but one moves to the side and avoids the worst of the damage. The other remains shouldering as they continue their charge.

Trayvin continues to prepare as the ground shakes under the hooves of the charging creatures. Sigvar prepares and flies up, out of the reach of the creatures, and slashes one that comes near him (#2), slicing it deeply. It stumbles and looks up as it charges past Sigvar, but remains on its feet as it turns. It stabs upward with its horn, trying to reach Sigvar, but failing.

Michael throws out some caltrips, hoping they will work against the massive beasts. Two of the monsters (#4, #5), including the smoking rhino, charge through them. They both stumble a little, but continue charging directly at Michael.

Anna grabs the spear and enlarges massively in the center of the line. She braces against the charge and stabs another of the creatures (#3) hard with the spear. Pompous decides to try and control the wild grasses of the Sargrass. They appear to respond to his request, and the grasses reach out at three of the charging Rhinos (#2, 3, 4). The spell doesn’t appear as powerful as it should be, the grasses seem to be resisting Pompous. However, one of the rhinos does stumble and trip in the thick, waving grasses (#2).

Akir enlarges and takes a swipe at the rhino nearest him (#1), striking solidly.

Five of the rhinos reach the agents and stab out with their horns. One stabs Akir and drives through him (23 damage, trample: 10). Two charge Anna and one strikes true (24 damage, 5 trample). Another one attempts to trample Michael (17 damage, 6 trample).

OOC:
Fireball hits #3 & #4, #3 saves, #4 is smoking.
Rhinos: AC 19
#1: 32 damage
#2: 54 damage
#3: 38 damage
#4: 24 damage
#5: 4 damage
#6:
#7:
#8:

Approx layout (Rhinos 10’ space, 10’ between them to start, bunching up as they get closer to Agents), feel free to adjust if this isn’t where you’d expect to end up:

2
1 – – 3 – 4 – 5 – 6
Ak S Anna M P
Nik Pru

Sigvar, Pompous and Pru are flying, I think. Also, if you get an additional AOO for reach that wasn’t counted here, please add it in and I’ll get that done.

Those targeted for tramples (Akir, Anna, Michael): you can make an AOO, but get a -4 on that attack OR you can attempt to avoid the trample with a reflex save, DC 23 and then you take half damage from the trample. If you take the AOO or fail the save, you take the full trample damage and are prone!

Did I get all the OOC questions? Everything, including daily uses of things was recharged. XP – there were awards of 2400 for boars, 1050 for stirges, 6400 for azruverda, 3200 for raiders, and 6400 for jubjub bird. I hate to rush levelling, but if you want to level before this battle (and you’ve got the xp), you may, sorry for the mixup.

Perception, DC 24: Highlight to display spoiler: {The grasses waving around behind the rhinos look like they are starting to form into shapes like the rhinos did as they were approaching.}

P.S. Sorry this is late. I apparently need to memorize more rules. This post took me over 2.5 hours to write with me looking up so many different things!


Prudence Gundle [AC 21; HP 74/74] [Haste; Mage Armor]  d20+10=14 ; d20+10=28 ; 4d6+1=10 ; 4d6+1=12 ; 5d4+5=17 ;
Monday June 4th, 2018 4:45:46 PM

[Pru is not flying that I'm aware of.]

Since the creatures are so big, and spread out, Pru decides to concentrate on one at a time for now. She steps back from the front line and casts a spell. Two golden-yellow rays streak toward Rhino #3! [Cast Scorching Ray. Hit Touch AC 14 for 10 damage; hit Touch AC 28 for 12 damage.]

Seeing that the rays are less than effective, Pru follows up with some Quickened Magic Missiles! [Rhino #3 also takes 17 points of Force damage.]

Edited to add: Pru has the Precise Shot feat.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+18=23 ; d6=5 ; d6=4 ; d20+14=16 ; d20+20=39 ; d20+20=23 ; d20+20=30 ; d20+15=27 ; d20+16=22 ; 4d6+36=44 ; 2d6+18=26 ; 2d6+18=26 ; d8=6 ;
Monday June 4th, 2018 6:37:50 PM

Sigvar would have gotten an AoO for reach that I didn't account for, thanks for the reminder

AoO hits AC 25 for 27 more damage on #2

Sigvar must be between 1 and 3 to have reached 2, so with his reach I am going to assume he can reach 1, 2, and 3 without moving. He will 5' step at any point if he needs to, If all opponents drop he will 5' step towards the other end of the line at the end for his turn.
Sigvar begins swinging hard to try and put down as many as he can. Strat with 2 if it is still up then move on to 3 then 1 since they all should be in reach

Perception 16.... He fails to notice the others forming in the second rank

Haste Hits AC 39 and confirms to AC 23 for 44 damage
Sword 1 hits AC 30 for 26 damage
Sword 2 hits AC 27 for 26 damage
Horns hits AC 22 for 18 damage

Sigvar's Dashboard
Resist Fire(20) 696/700 rounds remaining
Divine favor 7/10 rounds remaining
Divine Bond 88/90 rounds remaining
Fly 49/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 9/10 rounds remaining
Haste +1 to hit, AC and reflex saves 8/10 rounds remaining

Pompous AC 25(26) CMD 25/20, HP 87/87  d20+18=21 ; d20+14=19 ; d20+14=16 ; d20+9=27 ; d6+3=4 ; d6+3=7 ; d6+3=9 ; d6+3=4 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d6=5 ; d6=1 ; d20=3 ; d6=6 ; d6=3 ;
Monday June 4th, 2018 7:17:13 PM

Pompous grabs some flaming arrows, and starts shooting at the closest creature (5).
Four arrows speed across with a combined halo of lightnight and fire. He finishes by taking a 5 foot step back.

--------------------------

Perception- fail

Point Blank/Multiple shot

Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

No fly.

Attack 1A AC 19 Damage Physical 4 Shock 1 Fire 2
1B AC 19 Damage Physical 7 Shock 6 Fire 6

Attack 2 (haste) AC 16 Damage Physical 9 Shock 5 Fire 1

Attack 3 AC 27 Damage Physical 4 Shock 6 Fire 3

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP65/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+16=30 ; d20+20=33 ; d20+20=35 ; d20+20=31 ; d20+20=33 ; d20+15=34 ; d20+15=24 ; d20+19=22 ; d20+24=34 ; d20+24=31 ; d4+2=5 ; d4+2=4 ; d4+2=5 ; d4+2=6 ; d4+2=6 ; d4+2=4 ; d4+2=3 ; 5d6=22 ; 5d6=16 ; 5d6=18 ; 5d6=23 ; 5d6=19 ; 5d6=25 ; d20+21=39 ;
Monday June 4th, 2018 8:52:40 PM

Michael watches the charging rhinos get closer, they hit the caltrops and...keep coming... a small part of his mind thinks these must be those "unusual opponents I read about in the instructions the greater part of his mind is directing his body to get out of the way of 4 tons of charging rhino. His body moves with quick grace and he evades the trampling feet of the rhino. though the rhinos horn did scrape his back a bit. He rolls beneath it and pops out behind rhino # 4 flanking it against Anna, he sets about his grisly work. You wouldn't think that rear end is a vulnerable area, you'd be wrong, lots of big veins supply the huge muscles in the beasts hips. and the rectum. Michael becomes a blur of fury, sinking his rapier deep and cutting tendon and muscle with his short sword.

Reflex save 30.
Acrobatics 39 (Last roll)

1st attack bonus +18 (cats grace,) +1 prayer, +1 haste +4 agents flanking bonus= 24.

Rapier +1 keen
to hit AC 33(+4=37) for 5 points of damage. and 22 points of flanking damage. 27

Short Sword +1
To hit AC 35(+4=39) for 4 points of damage. and 16 points of flanking damage. 20

2nd attack bonus +13(cats grace) +1 prayer +1 haste +4 agents flanking bounus = 19

Rapier +1 keen
to hit AC 34(+4= 38) (crit! 24+4=28 confirmed!) for 11 points of damage. and 18 points flanking damage.=29

Short Sword +1
To hit AC 24 for 6 points of damage. and 23 points of flanking damage. =29

Haste attack bonus +18 (cats grace,) +1 prayer, +1 haste +4 agents flanking bonus= 24.

Rapier +1 Keen
To hit AC 34 for 4 points of damage. and 19 points of flanking damage. =23

Short Sword +1
to hit AC. 31 for 3 points of damage. and 25 points of flanking damage. =28

and if that doesn't kill him, he starts taking +5 bleed at the beginning of his round.

*At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

effects in play
haste
prayer
cats grace potion
potion of shield of faith (+5)

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday June 4th, 2018 10:13:58 PM

Battle is joined. Trayvin casts another spell, this one won't last too long. Thankfully the charge wasn't too devastating, but now it was time for the Agents to get to work. It looked like there were other battles as well. "I wonder how those other groups are faring?"

Actions cast divine favor

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 8/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 9/10 rounds remaining
-divine favor 10/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=24 ; d20+11=31 ; d20+11=24 ; d20+11=13 ; d20+11=13 ; d8+6=11 ;
Monday June 4th, 2018 11:51:01 PM

Perception +16 (+1 Prayer), DC 24 = 25

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)

Nikolai shouts out "Hey Fist, beware! There are more forming up from the grasses behind these!"

Nikolai takes a 5' step and ends up to Akir's left and unleashes a flurry of punches on #1

Flurry of Blows:
Att1 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 31 N20
crit comfirmation = 24
Att2 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 13
Hasted Att3 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 13

Damage Att1 1d8 +4 +1(Pr) +1(MFang) = 11 0r 22 if crit is confirmed


Anna Morphling (Hugh C) -- 31/16/28 HP 57/86(10 temp hp) -- CMD 23  d20+7=20 ;
Tuesday June 5th, 2018 10:09:28 AM

(Reflex:20)

Anna is knocked prone by the charging rhino and is hurt.

(OOC: If I'm enlarged but use beast shape I lose my bonuses due to enlarge for remainder of beast shape right?)

Anna uses her plant shape 2 to turn into a mandragora and she burrows twenty feet towards the rhino.

Active Effects:
Barkskin: +3 Natural AC - 70 min [696 rounds]
Bull's Strength: +4 to Strength - 7 min [67 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [69 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [70 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +11 (1d6+3 plus grab),
2 slams +11 (1d4+3 plus poison)(10 foot reach on slam)
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Akir Al'Kaban - AC 23 - Hp 87/90 (Ken E)  d20+16=19 ; 2d6+23=29 ;
Tuesday June 5th, 2018 10:58:33 AM


Akir decides to stick it out and hold his ground, taking the swing on the rhino.

AoO: Hit AC 19 for 29 damage.

------

Akir is then knocked prone, assuming the Rhino doesn't die. While on his back he casts fly, then pulls himself to his feet.

The Sargrass  d20+14=15 ; d4=2 ; d20+14=17 ; d20+14=27 ; d20+14=25 ; 2d8+13=22 ;
Tuesday June 5th, 2018 12:59:28 PM

Pru steps back a little and lets rip with magic rays, easily striking one of the rhinos. It continues to fight until her final magic missile, which brings the massive beast down. Sigvar, in the middle of the creatures, turns and starts slashing. He chops one of the creatures nearly in two and moves on to another. He starts to strike out at the second, but realizes that Pru brought it down, so he turns to a third, his blows crashing into the solid beast. It quickly falls to his blows and he realizes that he has (almost) killed three huge rhinos in one round!

Pompous fires an array of arrows into another of the beasts (#5), but it appears to enrage the creature and it turns to attack him. However, the beast turns too quickly and misses Pompous by a mile with its horn. Michael somehow actually dives underneath the charging rhino. Before the rhino can turn, Michael has slit through its rear section and neatly cut up a few different choice cuts of meat for a possible bar-b-que later.

Trayvin looks back and prepares for more battle (+2 circumstance bonus for perception rolls below) when Nikolai calls out about the enemies in the grasses beyond. He turns to punch out at one of the rhinos but realizes there is nothing standing there, nor nothing within reach after Sigvar’s destructive adventures. Anna turns into a filthy, fat plant child after being knocked prone. She prepares to move towards one of the rhinos (I’ll rule that since you were prone, you can convert this round, but no move action). Akir takes a shot at the charging rhino as it knocks him to the ground, but he quickly recovers and starts to fly.

Pompous and Michael find themselves on the end of the line where there are not dead rhinos all over the place. The remaining three on the end turn, converge, and attack! Two attack towards Michael, but he easily turns and twists, dodging their massive horns. The final one moves towards Pompous who tries to dodge, but ends up impaling himself on the horn (22 damage).

Perception, DC 22: Highlight to display spoiler: {You can see the number of shapes from further back in the grass starting to grow and separate into a number of flying things that are quickly headed in your direction. They are about 500 feet away and closing quickly.}
Perception, DC 24: Highlight to display spoiler: {Those flying things look like a group of half a dozen or more dragons headed your way!}
Perception, DC 26: Highlight to display spoiler: {Wait, those aren’t dragons, they have more than one head! Dragons aren’t supposed to have more than one head! Those are hydras, a whole flock of them!}

OOC:
Flying: Sigvar, Akir

Rhinos: AC 19 (Touch: 9)
#1: 102 damage - dead
#2: 120 damage – very dead
#3: 77 damage - dead
#4: 224+ damage – chopped into small pieces
#5: 41 damage
#6:
#7:
#8:

Rhinos 5-8 are in a huge mass around Michael and Pompous (picture being in the middle of a wooly rhino herd). Anna is the only one who can reach them now, everyone else is going to have to take a move action to get to them. Michael could get a flank on one of the ones attacking Pompous, but that’s all for flanking there (I think). Please be sure to keep your headers updated with current data as much as you can (including hit points).


Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 114/114 Character Sheet  d20+14=24 ;
Tuesday June 5th, 2018 6:48:53 PM

OOC
bows don't threaten in melee, so no flank unless Pompous has a feat that allows him to threaten with a bow...
IC
Sigvar finishes his death spin and stops to assess the situation, he doesn't like what he sees. Michael and Pompous surrounded, the halfling grinning like a blood soaked maniac and... what is that in the distance?
Perception 24
" Guys, incoming dragons, plural, about 500 feet out."
Sigvar flies over the herd, scooping up Pompous and yelling to Michael to grab on as he flies through them. At least he can get them out of there, though maybe not kill any more rhino's this time around.
That probably will trigger AoO's .

Sigvar's Dashboard
Resist Fire(20) 695/700 rounds remaining
Divine favor 6/10 rounds remaining +3 to hit and damage
Divine Bond 87/90 rounds remaining +2 enhancement bonus on sword
Fly 48/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 8/10 rounds remaining
Haste +1 to hit, AC and reflex saves 7/10 rounds remaining


Pompous AC 25(26) CMD 25/20, HP 87/87 
Tuesday June 5th, 2018 8:20:51 PM

Point Blank/Multiple shot

Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

Attack 1A AC 19 Damage Physical 4 Shock 1 Fire 2
1B AC 19 Damage Physical 7 Shock 6 Fire 6

Attack 2 (haste) AC 16 Damage Physical 9 Shock 5 Fire 1

Attack 3 AC 27 Damage Physical 4 Shock 6 Fire 3

Pompous AC 25(26) CMD 25/20, HP 65/87  d20+19=39 ; d20+18=24 ; d20+14=28 ; d20+9=11 ; d6+3=4 ; d6+3=4 ; d6+3=9 ; d6+3=7 ; d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ;
Tuesday June 5th, 2018 8:31:48 PM

Poop- Sorry! Hit submit by mistake.

----------------

Not used to taking combat danage, Pompous gets a bit hot under the color at the bulls.

{ What in the lower levels of hell!} He thinks to himself.

" Hydras Siggy! Those are Hydras! "

The ranger sends another volley of arrows at the closest creature. The one that hurt him. The one that must die!!!!

-----------------------------------------------
Point Blank/Multiple shot

Haste hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 10/10 rounds remaining

Attack 1A AC 20 Damage Physical 4 Shock 3 Fire 3 ( I corrected the 18 bonus to 14)
1B AC 20 Damage Physical 4 Shock 1 Fire 3

Attack 2 (haste) AC 28 Damage Physical 9 Shock 4 Fire 4

Attack 3 AC 11 Damage Physical 7 Shock 3 Fire 6

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP65/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+24=27 ; d20+24=28 ; d20+19=37 ; d20+19=34 ; d20+24=42 ; d20+24=34 ; d20+19=20 ; d20+24=35 ; d4+2=5 ; d4+2=6 ; d4+2=3 ; d4+2=4 ; d4+2=5 ; d4+2=5 ; 5d6=16 ; 5d6=18 ; 5d6=17 ; 5d6=12 ; 5d6=12 ; 5d6=19 ;
Tuesday June 5th, 2018 8:35:22 PM

(OOC: Michael is 50 exp away from 11th level. if he can apply the exp for this encounter to his total he can be 11th level for next round. )
whoa! watch out now! Michae jukes and dodges the flashing horns and stomping feet. sometimes it's good to be small. the two attacking him now past him, Michael turns and concentrates on the one attacking Pompous, moving to flank the beast against his teammate who is impaled upon the horn of the rhino, distracting the beast from Michaels attack!

1st Attack +18 (cats grace) +1 haste +1 prayer +4 agents flanking bonus =+24

Rapier +1 Keen crit on natch 15 +24= 39.
To hit AC 27 for 5 points of damage and 16 points flanking damage = 21

Short Sword +1
To hit AC 28 for 6 points of damage and 18 points flanking damage = 24

2nd attack +13(cats grace) +1 haste +1 prayer +4 agents flanking bonus=+19

Rapier +1 keen crit on natch 15+19=34
To hit AC 37(crit! 34 confirmed!) for 6 points of damage and 17 points flanking damage = 23

Short Sword +1
To hit AC 20 (Natch 1 miss) for 4 points of damage and 12 Points of flanking damage. = 16

Haste attack +18 +1 haste +1 prayer +4 agents flanking bouns = +24

Rapier +1 Keen crit on natch 15 + 24=39
to hit AC 42 (crit! 34 confirm!) for 10 points of damage and 12 points of flanking damage = 22

Short Sword +1
to hit AC 35 for 5 ponts of damage and 19 points of flanking damage. = 24

+5 bleed damage per round starting their round. (choose Wittman brand Rhino steaks, they are Kosher! )

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+19=38 ; d20+20=34 ; d8+6=8 ; d6=5 ;
Tuesday June 5th, 2018 9:12:33 PM

Perception +16 (+1 Prayer) +2 (circumstance bonus) DC 22-24-26 = 38

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)

Nikolai has plenty of time to assess the masses of grasses growing and taking shape and warns his friends. "Hey Fist! Half a dozen or so Hydras coming up in very short order. About 500 feet away. Flyers, beware for aerial combat!"

Nikolai then takes a Move to the nearest rhino, positioning himself to flank it, and kicks it.
Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (flanking) = 34

Damage Att1 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 8 + 5 = 13


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+10=20 ; d20+10=28 ; d20+10=29 ; 4d6+1=16 ; 4d6+1=14 ; 4d6+1=13 ; 5d4+5=19 ;
Tuesday June 5th, 2018 10:00:52 PM

Pru feels a sudden, giddy rush of energy, and suddenly thinks she knows some more spells! [OOC: leveled Pru to 11; updated header]

But she needs to focus on the battle. With fliers inbound, they need to destroy these ground-pounders as soon as possible! She casts Scorching Ray again, only this time she gets 3 rays! She targets the same rhino Nikolai targets because of course she does. [Hit Touch AC 20 for 16 damage; hit Touch AC 28 for 14 damage; hit Touch AC 29 for 13 damage.]

If any rhinos are left standing, Pru sends quickened Magic Missiles at whichever one looks most injured. [19 points force damage]

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday June 5th, 2018 10:01:00 PM

Trayvin takes advantage of the haste and moves up to support Pompous and Michael. "More incoming, let's finish this lot quickly so we can prepare."

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 8/10 rounds remaining
-divine favor 9/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Anna Morphling[mandragora] (Hugh C) -- 31/16/28 HP 57/86(10 temp hp) -- CMD 23  d20+13=18 ; d20+13=20 ; d20+13=19 ; d20+13=16 ; d6+5=8 ; d4+6=7 ;
Wednesday June 6th, 2018 6:42:51 AM

Anna-mandragora attacks the nearest rhino that is still standing.
(bite : 18 vs AC : miss, hasted bite 20 vs AC: 9 damage; slam1 19 vs AC : 7 damage + DC 21 fort save or be confused; slam2 : 16 = miss)

Active Effects:
Barkskin: +3 Natural AC - 70 min [695 rounds]
Bull's Strength: +4 to Strength - 7 min [66 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [68 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [69 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 114/114 Character Sheet  d20+24=43 ; d20+24=29 ; 4d6+36=47 ;
Wednesday June 6th, 2018 8:21:07 AM

OOC
ignore my previous post and use this instead please. I'll keep the perception roll.
IC
Sigvar finishes his death spin and stops to assess the situation, he doesn't like what he sees. Michael and Pompous surrounded, the halfling grinning like a blood soaked maniac and... what is that in the distance?
Perception 24
" Guys, incoming dragons, plural, about 500 feet out."
Sigvar flies over and tries to provide flanking to as many of the Fist as he can from outside the ring of rhinos.
Attack hits AC 43 and confirms to AC 29 for 47 damage

Sigvar's Dashboard
Resist Fire(20) 695/700 rounds remaining
Divine favor 6/10 rounds remaining +3 to hit and damage
Divine Bond 87/90 rounds remaining +2 enhancement bonus on sword
Fly 48/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 8/10 rounds remaining
Haste +1 to hit, AC and reflex saves 7/10 rounds remaining
He then attacks any of the rhino's he can reach.

The Sargrass  d20+14=31 ; d20+14=24 ; 2d8+13=25 ;
Wednesday June 6th, 2018 1:46:40 PM

The Agents converge on the massive beasts, everyone contributing with sword blows, kicks, magical attacks, and stabbing. As Pompous fires his bow, one rhino tries to knock it out of his hands and stabs him in the shoulder (25 damage). However, the arrows strike true and the four rhinos are quickly defeated. Michael is absolutely covered with gore and blood at this point.The Agents now find themselves standing in the middle of a bloody, difficult battlefield as they look up and see the next wave of monsters approaching.

Sigvar and Nikolai point out the approaching creatures. There are six of the flying creatures headed towards you. They are large, scaly, multi-reptile-headed flying beasts. They will arrive this round. They are spread out in three dimensions, wide and tall, and are size huge (20’ wide). As they get closer to you, they slow and the grasses seem to disappear and withdraw from the monsters. As they do, they lower to the ground and continue running in your direction. There are four in the first rank (at 20’ wide and 10’ between them, the rank is about 120 feet wide) and two right behind them in the second rank.

Knowledge, Arcana DC 16: Highlight to display spoiler: {These are 5-headed hydras.}
Knowledge, Arcana DC 18: Highlight to display spoiler: {Three of them are pyrohydras that can breathe fire. Three are cryohydras that breathe cold!}
Knowledge, Arcana, DC 21: Highlight to display spoiler: {You know that these creatures can be killed by severing all of their heads or slaying their bodies. (In game terms, this is a sunder attempt against a head with a slashing weapon). If you don’t make this roll, your character won’t know this (unless someone else makes the roll and speaks up)}
Knowledge, Arcana, DC 26: Highlight to display spoiler: {You know that the hydras will regrow heads when they are severed. You also know that in order to stop this, acid or cold (or fire, depending on the hydra type), must be applied to the stump before they regrow. Once again, if you don’t make this roll, your character will not know this.}
Perception, DC 24: Highlight to display spoiler: {Oh look, there are more things moving in the grass back by the huge thing in the middle. Apparently it is just shedding monsters in all directions, and this is just another wave. You can see other waves of monsters headed out towards other groups around you. There does appear to be more things moving in the grasses headed your direction, but they are too far off yet to identify.}
Perception, DC 26: Highlight to display spoiler: {The massive Sar in the middle of the circle is actually starting to get smaller as it continues to eject more monsters in all directions.}

OOC:
Flying: Sigvar, Akir

Total damage dealt against rhinos this round: Pompous – 51, Michael – 130, Nikolai – 13, Pru – 62, Anna – 16, Sigvar – 47 for a grand total of 319. Total remaining rhino hit points: 263. Nicely done Agents! I don’t see any way for Pompous to use that bow without drawing an AOO from two rhinos. If I’m missing something, let me know and I’ll take that damage back.

The rhinos are worth 2400 xp each (each PC). You can apply that XP now. If you want to rush a level gain in the middle of the battle, just go for it! Please do take enough time to make sure you’re getting everything you’re supposed to get for a level gain. Anyone gaining a level, be sure to add a hero point, too.

As a note, for flavor, these are not flying hydras. They were sort of created out of the grasses, so they’ve been “shoved” along the grasses towards you very quickly. They are huge and have reach. However, with the massive rhinos on the ground, the terrain where you are standing is going to be considered difficult for movement.



Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=18 ;
Wednesday June 6th, 2018 4:11:08 PM

"These Hydras will attack with fire and cold," Pru warns her Fist-mates. "Michael? C'mere a minute."

Pru worries about Michael and his tendency to fling himself into dangerous situations, so she wants to cast Protection From Energy: Fire on him if possible. If she can't reach him, or if he's already got fire protection of some kind, she will cast it on somebody else.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+3=23 ; d20+21=29 ; 2d6+18=27 ;
Wednesday June 6th, 2018 6:50:44 PM

As the last rhino falls Sigvar feels stronger. (He levels)
He looks upon the new enemies and sees what Prudence sees, but knows more from his work in the Fist Archives.
Knowledge Arcana 23
" They have to either have their heads severed by a slashing weapon, all of their heads, or have their bodies destroyed to kill them. Only Akir and I use slashing weapons regularly, so I would just straight up kill them if I were you."
He stands his ground, in the air, and protects himself from cold . (Cast Resist Energy cold)

AoO if needed hits AC 29 for 27 damage (10' reach)

Sigvar's Dashboard
Resist Energy Cold(20) 800/800 rounds remaining
Resist Energy Fire(20) 694/700 rounds remaining
Divine favor 5/10 rounds remaining +3 to hit and damage
Divine Bond 86/90 rounds remaining +2 enhancement bonus on sword
Fly 47/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining
Haste +1 to hit, AC and reflex saves 6/10 rounds remaining



Trayvin AC 33/18 touch Hp 106/106(BrianZ)  d20+6=22 ;
Wednesday June 6th, 2018 9:36:56 PM

kn arcana = 22

Trayvin doesn't have much to add that Sigvar or Prudence didn't already warn the Agents about. Trayvin shakes his head, he had a feeling this was going to be worse than the rhinos. He moves to position himself in front of Pru and anyone else focused on casting or shooting and keep the hydras off them.

Actions total defense action- +4 dodge bonus for 1 round

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 6/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 7/10 rounds remaining
-divine favor 8/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Pompous AC 25(26) CMD 25/20/15, HP 46/98  d20+19=39 ; d8+5=8 ; d20+14=25 ; d20+14=23 ; d20+10=20 ; d20+5=7 ; d8+2=3 ; d8+2=5 ; d8+2=8 ; d8+2=3 ; d6=1 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=4 ; d6=5 ;
Wednesday June 6th, 2018 9:38:11 PM

A bloodied and battered ranger takes a breath and looks at the incoming carnage.

" Hey! There are more things moving in the grass back by the huge thing in the middle. Apparently it is just shedding monsters in all directions,Other waves of monsters are heading out towards the other groups around us. That massive Sar in the middle of the circle is actually starting to get smaller as it continues to eject more monsters in all direction. "

" A little healing here would be nice... ."

Pompous pops out a bottle from his pack and empties the content. Some of the wounds instantly close but the ranger remains battered,

A hasted volley of flaming and electrified arrows flies from the ranger's bow towards the lead hydra.

----------------------------------
Levels (11)
Perception 39
Potion cure light wounds 8
Many shots

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves 6/10

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Attack 1a AC 25 Physical 3 Electric 1 Flame 5
Attack 1b AC 25 Physical 5 Electric 3 Flame 2

Attack 2 AC 23 Physical 8 Electric 6 Flame 4

Attack 3 AC 20 Physical 3 Electric 5 Flame 5

Attack 4 AC 7 miss

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP72/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+24=33 ;
Wednesday June 6th, 2018 10:05:28 PM

Michael is happy as a bug in a rug and bee bops over to Pru and her call. Yes'm? he asks. once he gets his spell on, he moves to take cover behind a dead rhino, preferably ahead of the group so that he can flank of the beasts from behind, He feels stronger, more fell, it's times like this that bring out the best in him and he can feel himself growing.

Stealth 33



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+17=24 ;
Wednesday June 6th, 2018 11:13:53 PM

OOC: Theoretically, since we all get the same xp pts and started off close to same xp number, if one levels, we should all be leveling. I'm not going to mess with any updates during battle though. :)

Perception +16 (+1 Prayer) DC 24-26 = 24

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min

Nikolai notices more starting to form, as if that creature was shedding grass monsters like a dog sheds hair.

He warns his friends then cast Resists Energy (Fire 10) on himself (20min) and sticks next to Pru, putting himself in their way if necessary.

Akir Al'Kaban - AC 23 - Hp 87/90 (Ken E) 
Wednesday June 6th, 2018 11:14:32 PM


With a bit of breathing room, Akir begins to summon a small bit of help.

"I'm summoning. It won't be a powerful monster, but I have this memorized, and might as well use it."

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 57/86(10 temp hp) -- CMD 23  d20+15=32 ; d20+10=19 ;
Thursday June 7th, 2018 12:31:13 AM

Know (Arcana): 32
Perception: 19

Anna chips in to her companions, "If you lop off their heads they will regrow back and in order to stop that you need to apply acid or fire to the icy ones and cold or acid to the fiery ones!"

In preparation for the upcoming skirmish Anna activates her cat's grace SLA as she isn't sure if she will be avoiding some breathe attacks. She burrows a little towards the hydras spreading out from her friends so they can't be easily targetted by the hydras.

Active Effects:
Cat's Grace: +4 to Dex - 7 min [70 rounds]
Barkskin: +3 Natural AC - 70 min [694 rounds]
Bull's Strength: +4 to Strength - 7 min [65 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [67 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [68 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet 
Thursday June 7th, 2018 7:13:50 AM

" Seriously Anna, They regenerate?"
"Crap"
"We will need to concentrate on them then, Area splash damage will help and other than that we might need to group up, well unless we do damage like Michael."


The Sargrass  d4=3 ; d4=1 ; d4=1 ; d4=3 ; d4=4 ; d4=3 ; d4=2 ; d4=1 ; d4=1 ; d4=1 ; d4=1 ; d4=2 ; d4=1 ; d4=2 ; d4=1 ; d4=1 ; 3d6=12 ; 3d6=12 ; 3d6=13 ; 3d6=15 ; 3d6=13 ; 3d6=11 ; 3d6=9 ; 3d6=11 ; 3d6=12 ; 3d6=8 ; 3d6=3 ; 3d6=9 ; 3d6=9 ; 3d6=8 ; 3d6=12 ; 3d6=13 ;
Thursday June 7th, 2018 1:32:45 PM

The Agents brace and prepare for another wave of attacks. Spells are cast and positions are prepared as much as possible in the few moments before the creatures arrive. The winds continue to blow and the grasses wave in all directions. Battles are raging all around and the monster in the middle continues to wave about and scream.

Up close the hydras arrive and stop short of the agents (about 15 feet away), heads twisting and turning like the snakes they are. Pompous fires a few arrows into the lead hydra (#1). Suddenly the heads from the hydras erupt and there is cold and fire all around the Agents, almost blinding everyone with the blasts and torching the freezing the grass all around. The smell of bar-be-que rhino wafts up through the air…

OOC:
Flying: Sigvar, Akir

Oh boy! The front four (#1-4) are throwing four breath weapons each. You can now tell which of those is fire and which is cold, though you can’t be sure on the rear two. Through random selection, I think each breath weapon has the potential to hit two agents:

Hydra #1, fire, four attacks means four saves, Reflex, DC 17 or damages of: 12, 12, 13, 15 attack hitting Michael and Pru
Hydra #2, cold, four attacks means four saves, Reflex, DC 17 or damages of: 13, 11, 9, 11 attack hitting Michael and Trayvin
Hydra #3, fire, four saves, Reflex DC 17 or damages of: 12, 8, 3, 9 attack hitting Trayvin and Pompous
Hydra #4, fire, four saves, Reflex DC 17 or damages of: 9, 8, 12, 13 attack hitting Pompous and Nikolai
The other two hydras are in the second rank, behind the first four.

I have NOT applied any resistances to damages! Those who have protection please do reduce the damages appropriately. All those saves are save for half, so evasion can apply as well. Keep in mind that any natural one is an automatic failure with saving throws. Extra note for Michael: since he has taken cover in rhino innards, if you take any damage from the attacks, please reduce it by 50% for cover.

Hydras (7-headed – I know had put 5-headed in the other post, but that was wrong, this is written down as sevens. Good luck, Agents!):
AC 17
#1 (fire): 34 damage (3-1-1-3-0-0-0)
#2 (cold): 0 damage (4-3-2-1-0-0-0)
#3 (fire): 0 damage (1-1-1-2-0-0-0)
#4 (fire): 0 damage (1-2-1-1-0-0-0)
#5 (): 0 damage
#6 (): 0 damage


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+9=20 ; d20+9=10 ; d20+9=29 ; d20+9=23 ;
Thursday June 7th, 2018 4:29:56 PM

Out of pure training reflex, Pru attempts to dodge the fiery breath, but really there's no need. Pru and fire have something of an understanding. [Pru's fire resistance is 20 these days.]

Eager to try one of her new spells, Pru focuses on one of the unhurt fire hydras and recites a brief incantation. [Cast Baleful Polymorph]. Hydra #3 must succeed at a DC 22 Fort save or become a delicious plump-breasted pigeon. If it fails that save, it must make a DC 22 Will save to remember that it is a hydra and not a delicious pigeon.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP72/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+16=33 ; d20+16=23 ; d20+16=32 ; d20+16=18 ; d20+16=23 ; d20+16=24 ; d20+16=19 ; d20+16=35 ; d20+23=41 ; d20+23=37 ; d20+20=39 ; d20+18=32 ; d20+18=30 ; d20+15=35 ; d20+23=31 ; d20+23=39 ; d20+20=40 ; d20+23=42 ; d20+20=40 ; d20+15=29 ; d20+15=16 ; d20+20=38 ; d4+2=5 ; d4+2=4 ; d4+2=4 ; d4+2=4 ; d4+2=6 ; d4+2=4 ; d4+2=6 ; d4+2=5 ; d4+2=6 ; 6d6=19 ; 6d6=29 ; 6d6=23 ; 6d6=20 ; 6d6=20 ; 6d6=21 ; 6d6=18 ; 6d6=17 ; 6d6=25 ; d20+22=27 ;
Thursday June 7th, 2018 5:18:46 PM

Michale sees the Hydras inhale to start their attack, and breaks cover bee lining for the space between the 1st and 2nd hydras. He dodges and swerves, jukes and jumps flops and flips and at one point even tumbles and trips to avoid the fire. He makes without a singe though and once behind he turns and shouts

Flank on number 1. He then lays into number one. Going for big veins, tendons and organs in the big creatures.

1st attack. +17 (cats grace) +1 haste +1 prayer +4 agents flanking feat =23

Rapier +1 keen
To hit AC 41(crit! 42 confirmed!) for 10 damage and 19 flanking damage =29

Michael, as he is approaching the Hydra performs acrobatics to avoid AOO.
Acrobatics: 27
The Hydra will begin taking 6 points bleed damage start of his turn.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+21=36 ; d20+16=29 ; d20+11=25 ; d20+6=10 ; 2d6+18=28 ; 2d6=8 ; 2d6=6 ; 2d6=10 ;
Thursday June 7th, 2018 7:06:34 PM

Sigvar watches the cloud of flames and frost wash over the Agents. With his magical protections he feels he can weather them, so he acts to get the attention of the Hydras. He launches himself straight up and lands in the midst of the hydras, provoking ALL of them. As he lands he slashes at #2 and activates his shield as a free action.
( Sigvar wants to be in the midst of the hydras, providing Fist flanking to all of the other Agents.)
Sword 1 Hits AC 36( 40 if flanking) for 28 damage
Shield 1 Hits AC 29( 31 if flanking) for 8 damage
Shield 2 Hits AC 25( 27 if flanking) for 6 damage
Shield 3 Hits AC 10( 12 if flanking) for 10 damage
" I should have their attention, get in and tear them up folks."

(It says the shield fights independent of the character, so I am treating it as if I were a mount, my move shouldn't affect the shield's number of attacks)

Sigvar's Dashboard
Resist Energy Cold(20) 799/800 rounds remaining
Resist Energy Fire(20) 693/700 rounds remaining
Divine favor 4/10 rounds remaining +3 to hit and damage
Divine Bond 85/90 rounds remaining +2 enhancement bonus on sword
Fly 45/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 6/10 rounds remaining
Haste +1 to hit, AC and reflex saves 5/10 rounds remaining
Lion's shield 1/3 used


Pompous AC 25(26) CMD 25/20/15, HP 71 /98  d20+14=28 ; d20+14=25 ; d20+15=33 ; d20+11=12 ; d20+15=19 ; d20+6=19 ; d8+3=6 ; d8+3=8 ; d8+3=8 ; d8+3=7 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d4=2 ; d6=5 ;
Thursday June 7th, 2018 8:03:43 PM

With great agility Pompous avoids all damage (Evasion) from the Hydras.

It appears that Michael has the injured hydra well in hand. Pompous takes a 5' step back and fires a volley at the next closest hydra.

----------------------------------------------
Corrected HP for leveling up as approved by DM

Reflex roles - 28 and 25.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves 6/10

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Evasion/Many shots/point blank/Precise shot.

-----------------

Attack 1a AC 33 Physical 6 Electric 2 Flame 6
Attack 1b AC 33 Physical 8 Electric 1 Flame 2

Attack 2 AC 19 Physical 8 Electric 6 Flame 4

Attack 3 AC 12 Crit miss Physical Electric Flame

Attack 4 AC 19 Physical 7 Electric 6 Flame 5


Akir Al'Kaban - AC 23 - Hp 87/90 (Ken E)  d3=1 ; d20+10=30 ; d20+10=24 ; d20+10=23 ; d20+10=22 ; 4d6=9 ; 4d6=19 ; 4d6=18 ;
Thursday June 7th, 2018 8:39:28 PM


Akir calls forth a small pack of fire elementals, and gets exactly one fire elemental. With a sigh, he directs it in Ignan.

"Stay out of the fight until a head get lopped off. Then run in and burn it to stop the regeneration."

Considering his scant resources, Akir aims for one of the Cryohydras, (if its just a reg hydras with ice breath, that works too.), and rays of fire streak towards it.

Ray 1 hits Ice Hydra, Nat 20. Hits touch AC 24 to confirm for 28 fire damage.
Ray 2 hits Ice Hydra vs touch AC 22 for 18 damage.

Total damage: 46 damage. (If they ARE cryohydras or have fire vulnerability, damage is 69 instead.

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 57/86(10 temp hp) -- CMD 23  d20+13=30 ; d6+6=12 ; d20+13=32 ; d6+6=7 ; d20+13=32 ; d4+6=10 ; d20+17=33 ; d4+6=9 ;
Thursday June 7th, 2018 9:42:14 PM

Anna-mandragora surfaces and flanks Hydra 1 with Michael biting and slamming into the creature.

(OOC: forgot outflank)
Bite : 34 vs AC : 12 damage
Hasted Bite: 36 vs AC : 7 damage
Slam 1 : 36 vs AC; 10 damage plus DC 21 fort save or be confused by poison; see below)
Slam 2 : 33 vs AC; 9 damage plus DC 21 fort save or be confused by poison; see below)

Active Effects:
Cat's Grace: +4 to Dex - 7 min [69 rounds]
Barkskin: +3 Natural AC - 70 min [693 rounds]
Bull's Strength: +4 to Strength - 7 min [64 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [66 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [67 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Trayvin AC 33/18 touch Hp 73/106(BrianZ)  d20+5=7 ; d20+5=16 ; d20+5=14 ; d20+5=6 ; d20+17=29 ; d8+9=13 ;
Thursday June 7th, 2018 10:00:47 PM

saves vs cryohydra, miss # 1,3, and 4 , 33 damage taken. saves vs fire hydra, not rolled, Trayvin will fully resist that amount of fire damage.

Trayvin moves up and attacks hydra #2 to try and add some damage to the fray against their foes.
Actions attack hit AC 29, damage = 13

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 5/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 6/10 rounds remaining
-divine favor 7/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

OOC- Trayvin also got level 11, but I won't have time to take care of it until the weekend.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+13=15 ; d20+13=24 ; d20+20=38 ; d8+6=8 ; d6=4 ; d20+20=29 ; d8+6=14 ; d6=6 ;
Thursday June 7th, 2018 11:10:38 PM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)

Hydra #4, fire, four saves, Reflex DC 17 or damages of: 9, 8, 12, 13 attack hitting Pompous and Nikolai
Damage 9 and 8 resisted by spell

Dmg 12: Ref +11 +1 (Prayer) +1 (Haste) = 15
Dmg 13: Ref +11 +1 (Prayer) +1 (Haste) = 24

Saves + Evasion = 0 damage

Nikolai closes the distance to Hydra #1, if still alive, using Mobility (+4 AC vs AoO = 27) and gives him a punch then spends a Ki pt for another punch if still alive.

Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (Flanking) = 38

Damage Att1 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 8 + 4 = 12

If still alive, he uses a Ki pt for another attck:
Ki pt Att +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (Flanking) = 29

Damage Att2 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 14 + 6 = 20

If Hyrda #1 is dead before his move, he goes to #2 and if that one is dead he goes to #3, and so forth.

OOC: flanking bonuses on #1 only I think.


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 76/78 CMD 27/29(Grapple)  
Thursday June 7th, 2018 11:12:56 PM

OOC: Correction on Fire damage 12, forgot the DC was 17 so he failed the save and takes 2pts damage.

The Sargrass  d20+9=21 ; d20+9=14 ; d20+10=13 ; d20+10=18 ; d20+10=18 ; d20+10=29 ; d20+10=25 ; d20+10=26 ; d20+10=15 ; 3d6=8 ; d20+8=27 ; d20+8=28 ; d20+8=17 ; d20+8=22 ; d20+8=11 ; d20+8=18 ; d20+8=13 ; d20+8=16 ; d8+3=7 ; d8+3=6 ;
Friday June 8th, 2018 1:44:15 PM

Pru points at one of the hydras and suddenly finds herself looking at a plump, delicious pigeon. The pigeon flags its wings and start to fly away, not interested in all the fighting and fire and cold and things going on. It searches for a tasty worm in the grasses.

Michael takes a dive into the hydras, bravely trying to setup a flank. He rolls to attempt to avoid the creatures, but fails! Four heads viciously snap at him as he moves, but he manages to avoid all those attempts. He spots a weak point in the creature and quickly stabs it in a very vulnerable spot. It lets out a roar and falls to the ground!

Sigvar attempts to head to the middle of the hydra line, but finds with the pigeon flying away, there’s not much of a line. He drops down and takes a swat at one of the hydras, as he activates his shield. The hydra heads snap at him, but are thwarted by his shield. Pompous steps back and lets arrows fly! Akir aims at the only identified cold creature and makes quick work of it with his fiery magic. Anna surfaces to attack with her Agent friends only to find a dead body. Trayin also steps forward, but the battlefield is quickly getting emptied of foes.

Nikolai steps up to one of the standing hydras and attacks, striking and injuring it within an inch of its life. The hydra snaps back, the heads twisting and turning. There almost appear to be too many heads, as they get in the way of one another while attacking. However, two do find purchase and draw blood from Nikoali (13 damage).

The two hydras from the rear line reveal themselves as cold-based as they unleash cold breath against the Agents. One fires a number of cones of cold at Sigvar, while the other fires at Michael.

OOC:
I don’t like trying to make battle maps (and I’m not very good at it), but I know they can be very useful. One day I shall use something more than Excel… in the meantime, here is one for these things. Well, I guess I didn’t need one, but I made one for tracking people and things during this particular round…

Sigar, with the cold protection, none of the cones can do more than 20 damage, so I’m not rolling anything there.
Michael, you do need to roll 7 reflex saves. With your numbers, anything but a 1 passes, and with evasion, that’s still half, so if you roll a one out of seven d20 rolls, take 4 damage. Otherwise, just bask in the coldness.

Hydras (7-headed):
AC 17
#1 (fire): 79 damage (2-0-0-2-0-0-0) - dead
#2 (cold): 121 damage (3-2-1-0-0-0-0) - dead
#3 (fire): 0 damage (0-0-0-1-0-0-0) – what hydra? I see no hydra here. Just a nice, plump, pigeon.
#4 (fire): 70 damage (0-2-0-0-0-0-0) – almost dead
#5 (cold): 0 damage
#6 (cold): 0 damage

Interesting. According to official Pathfinder calculators and what-not, that should have been a “challenging” encounter. It was clearly not, I would have rated that as “minor annoyance.” I guess it’s time to bump up the CR on the next wave…


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  10d6=42 ;
Friday June 8th, 2018 4:18:05 PM

Pru watches the results of her spell in surprise. It worked! It actually worked! she thinks.

But other foes await her attention. Seeing the two cold-based hydras positioned so obligingly close together, Pru decides to send a Fireball their way. [H5 and H6 take 42 damage; DC 20 Reflex save for half.]

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+21=37 ; d20+21=34 ; d20+16=32 ; d20+11=26 ; d20+15=23 ; 2d6+18=21 ; 2d6+18=28 ; 2d6+18=26 ; 2d6+18=25 ; d8=7 ;
Friday June 8th, 2018 7:19:18 PM

Sigvar steps into position with the Hydra's and goes to work. Sigvar is large so I think a 5 foot step gets him within reach. He attacks one until it falls then switches to the other.
Sword 1 Hits AC 37 for 21 damage
Haste Hits AC 34 for 28 damage
Sword 2 Hits AC 32 for 26 damage
Sword 3 Hits AC 26 for 25 damage
Horns Hits AC 23 for 19 damage

Sigvar's Dashboard
Resist Energy Cold(20) 798/800 rounds remaining
Resist Energy Fire(20) 692/700 rounds remaining
Divine favor 3/10 rounds remaining +3 to hit and damage
Divine Bond 84/90 rounds remaining +2 enhancement bonus on sword
Fly 44/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 5/10 rounds remaining
Haste +1 to hit, AC and reflex saves 4/10 rounds remaining
Lion's shield 1/3 used

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet 
Friday June 8th, 2018 7:26:06 PM

OOC
A Woldian party is around twice the size that those CRs were intended for so when you are adding up a group of lower CR critters we will kinda always outshine them. These hydra will struggle to hit most of us where as we are only going to miss on realy low rolls, 1-3 basically. They deal lower damage that when a hit does get through we shrug off because it is a lone hit. The elementals that led this whole shebang off were the other end of the spectrum. We could not avoid being hit by them, Their damage was devastating to us, and we were struggling to hit them and when we did had to deal with their DR.
Balancing is tough.

Trayvin AC 29/14 touch Hp 73/106(BrianZ) 
Friday June 8th, 2018 10:32:48 PM

Trayvin breathes a tiny sigh of relief, the Agents were up to the challenge and it looked like Sigvar was smashing what was left of the hydras. But the battle wasn't over yet, and Trayvin hopes that the Agents will be able to handle whatever comes next.

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 4/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 5/10 rounds remaining
-divine favor 6/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP72/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+16=17 ; d20+16=17 ; d20+16=20 ; d20+16=21 ; d20+16=28 ; d20+16=29 ; d20+16=25 ; d20+23=36 ; d4+2=3 ; 6d6=25 ;
Friday June 8th, 2018 11:18:45 PM

OOC: you had to jinx me didn't ya! I know where you are coming from, Ken made the best battle maps, but I've not got the knack for it. also evasion only works on successful saves, Improved works no matter what.

the Hydra he stabbed spurted blood everywhere, when the cold hydras lash out at him he tries to evade their blasts, but his foot slips in a pool of hydra blood and two of the cones hit him for 16 before he can recover.!

using his hasted speed he quickly runs to the side of the beast that hit him and flanks it against Sigvar

1st attack 17(cats grace) +1 prayer, +1 haste +4 agents flanking feat.
Rapier +1 Keen
To hit AC 36 for 3 points of damage and 25 flanking damage = 28 points.

since I moved during combat I only get a single attack.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 63/78 CMD 27/29(Grapple)   d20+11=24 ; d20+11=13 ; d20+16=22 ; d8+6=10 ; d8+6=11 ; d8+6=7 ;
Sunday June 10th, 2018 8:58:54 PM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Nikolai tries to finish off the hydra in front of him.

Flurry of Blows:
Att1 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 24
Att2 +8 +1(Prayer) +1(Magic Fang) + 1(Haste) = 13

Haste Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) = 22

Damage Att1 1d8 +4 +1(Pr) +1(MFang) = 10
Damage Att2 1d8 +4 +1(Pr) +1(MFang) = 11 if hit
Damage Haste Att1 1d8 +4 +1(Pr) +1(MFang) = 7



Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 57/86(10 temp hp) -- CMD 23  d20+13=15 ; d20+13=32 ; d6+6=10 ; d20+13=28 ; d4+6=8 ; d20+13=23 ; d4+6=7 ;
Sunday June 10th, 2018 11:12:55 PM

Anna tries to square off with one of the cold hydras nearest to her.

bite: 15 = miss
hasted bite: 32 vs AC; 10 damage
slam 1: 28 vs AC ; 8 damage + DC 21 Fort save or be confused by poison; see below
slam 2: 23 vs AC; 7 damage + DC 21 Fort save or be confused by poison; see below

bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]

Active Effects:
Cat's Grace: +4 to Dex - 7 min [68 rounds]
Barkskin: +3 Natural AC - 70 min [692 rounds]
Bull's Strength: +4 to Strength - 7 min [63 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [65 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [66 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E) 
Monday June 11th, 2018 12:43:37 AM

(Sunday Post, 11 PM here.)

Akir reads from a scroll of shield. He was feeling particularly vulnerable against so many enemies.

Pompous AC 25(26) CMD 25/20/15, HP 71 /98  d20+15=26 ; d20+15=23 ; d20+11=16 ; d20+6=24 ; d8+3=8 ; d8+3=4 ; d8+3=10 ; d8+3=11 ; d6=6 ; d6=2 ; d6=3 ; d20=7 ; d20=15 ; d20=5 ; d20=1 ; d20=16 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d6=2 ;
Monday June 11th, 2018 6:44:54 AM

Looks like the other agents have everything well in hand. Pompous attempts to finish off any stragglers .

( shoot closest first )

--------------------------------
Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves 5/10

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Evasion/Many shots/point blank/Precise shot.

-----------------
ignore the d20 roles)

Attack 1a AC 26 Physical 8 Electric 6 Flame 6
Attack 1b AC 26 Physical 4 Electric 2 Flame 5

Attack 2 AC 23 Physical 10 Electric 3 Flame 2

Attack 3 AC 16 miss Physical Electric Flame

Attack 4 AC 24 Physical 11 Electric 1 Flame 2


The Sargrass  d20+8=28 ; d20+8=9 ;
Monday June 11th, 2018 1:09:28 PM

Pru’s fireball explodes and nearly completely envelops one of the hydras. That hydra is smoking and seaming, the heads twisting and turning in different directions, almost seemingly trying to escape from the body that is burning. Sigvar steps forward and with his reach can easily attack. Two strikes at one hydra drop it, then he turns to the next and chops it to pieces. Still shouldering, the hydra drops as well. The other Agents move and prepare to attack, Michael slipping on a strange patch of ice, but find no moving targets. Everyone stops a moment to catch their breath.

There is a sudden quiet that descends across the battlefield. It is not unfamiliar, but instead to the Agents of the Fist, it is the calm that appears at the end of a battle. It is when the adrenaline starts to recede and disappear. It is when the wounds start to hurt and the amount of blood lost starts to become noticeable. Breathing starts to come back to normal, but you can see that across the battlefield there are many battles still raging. The massive creature, the Sar, in the center of the grasses still waves and rages in the grass. The wind still blows and the grasses still weave. The creature may be growing weaker, but it has not yet been defeated.

Perception, DC 28: Highlight to display spoiler: {There is something moving in the grass a very short distance away, just beyond where the hydras were standing...something very, very large.}
Perception, DC 32: Highlight to display spoiler: {The thing moving slowly and carefully in the weeds looks like a cat...a giant cat, over 40 feet long not counting the 10-foot long tail! It appears to be a tawny, six-legged great cat, but with wickedly barbed quills running the length of its body and down to the tip of its long, flexible tail!}

The following rolls are ONLY if your character was successful at the DC 32 perception roll above (and not if someone did make the roll and call out to you, that will be later), otherwise no peeking!
Knowledge, Arcana, DC 28: Highlight to display spoiler: {This is a fabled bandersnatch, a very rare and very, very dangerous solitary hunter.}
Knowledge, Arcana, DC 30: Highlight to display spoiler: {This creature has legendary abilities in both offense and defense. Once it begins a battle, it usually wins and never gives up. They are said to be immune to fear and paralysis.}
Knowledge, Arcana, DC 32: Highlight to display spoiler: {This looks like one of the even more rare creatures that may have poison-tipped quills. That type is even more dangerous than those without poison, obviously, but this poison is known to cause confusion in those it affects, making it even easier for the creature to kill its prey.}

OOC:
3600 XP each (each PC, not each hydra) from the hydras.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet  d20+23=25 ; d20+21=22 ; d20+21=30 ; 2d6+18=25 ;
Monday June 11th, 2018 6:16:52 PM

Sigvar's eye narrows as he scans the grass for the next threat.
Too easy, This beast was a god, it has to have something more to throw at us.
He strains hs senses to find the next threat.
(Sigvar uses a hero point to augment his roll, to little effect)
Perception 25
" Lick your wounds but be ready. If this thing was a god it HAS to have more than that measly threat to throw at us."
Sugvar readies an attack to strike anything that attacks within his reach.
Readied action hits AC 22 auto miss
AoO for reach hits AC 30 for 25 damage

Sigvar's Dashboard
Resist Energy Cold(20) 797/800 rounds remaining
Resist Energy Fire(20) 691/700 rounds remaining
Divine favor 2/10 rounds remaining +3 to hit and damage
Divine Bond 83/90 rounds remaining +2 enhancement bonus on sword
Fly 43/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 4/10 rounds remaining
Haste +1 to hit, AC and reflex saves 3/10 rounds remaining
Lion's shield 1/3 used

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Monday June 11th, 2018 7:52:40 PM

Pru can't see anything approaching, but the other groups are still fighting and she agrees with Sigvar. There's no way this is over.

"If people can move together a bit," she says, "I'll re-cast that Haste."

Pru casts Haste on as many people as she can reach. Her original Haste will last two more rounds.

Pompous AC 25(26) CMD 25/20/15, HP 71 /98  d20+20=26 ; d20+20=34 ;
Monday June 11th, 2018 8:39:54 PM

Pompous moves near to Pru and looks out for signs of danger.

In a normal voice, Pompous says...

" To arms my friends. Something very large approaches where the hydras were. It llooks like a a big giant feline... over 40 feet long with a BIG tail! This thing has six-legs and a wickedly barbed quills running the length of its body and down to the tip of its long, flexible tail. "

Those quills look pretty vicious....

Readying for yet another battle, Pompous casts his only protective spell on himself... delay poison.
----------------------------------------------
Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Hero Point to re-roll Perception. 34


Trayvin AC 29/14 touch Hp 73/106(BrianZ)  d6=5 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ;
Monday June 11th, 2018 9:32:23 PM

Trayvin moves close to the rest of the group and takes advantage of Pru's spell. He also uses the opportunity to provide the Agents with a bit of healing. "Gather close, I will heal us a bit before this next creature attacks."

Actions: channel energy, 18hp healed

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 3/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 11/11 rounds remaining
-divine favor 5/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining

Trayvin AC 29/14 touch Hp 73/106(BrianZ)  d6=5 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ;
Monday June 11th, 2018 9:32:23 PM

Trayvin moves close to the rest of the group and takes advantage of Pru's spell. He also uses the opportunity to provide the Agents with a bit of healing. "Gather close, I will heal us a bit before this next creature attacks."

Actions: channel energy, 18hp healed

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 3/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 11/11 rounds remaining
-divine favor 5/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP74/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=23 ; d20+17=22 ;
Monday June 11th, 2018 10:29:17 PM

Michael, still shivering from the cold blasts of the two hydrae, strains to break out of his chill and be alert for more threats, unfortunately, his teeth chattering and his body shivering keeps him from top form. the healing from Trayvin feels good though.

Perception 23 (hero point 22, no love).

Hoping to see more, he climbs on top of one of the carcasses to get a better view.

OOC: did not take off the 16 damage for the cold blasts, 16 but trayvin healed 18 so I added +2 to my total.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP74/89 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=23 ; d20+17=22 ;
Monday June 11th, 2018 10:29:17 PM

Michael, still shivering from the cold blasts of the two hydrae, strains to break out of his chill and be alert for more threats, unfortunately, his teeth chattering and his body shivering keeps him from top form. the healing from Trayvin feels good though.

Perception 23 (hero point 22, no love).

Hoping to see more, he climbs on top of one of the carcasses to get a better view.

OOC: did not take off the 16 damage for the cold blasts, 16 but trayvin healed 18 so I added +2 to my total.


Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 75/86(10 temp hp) -- CMD 23  d20+10=27 ;
Tuesday June 12th, 2018 12:09:14 AM

Perception: 27

"I don't see anything." Anna-mandragora says.

She feels the healing energy wash over her and the haste renew.

Cat's Grace: +4 to Dex - 7 min [67 rounds]
Barkskin: +3 Natural AC - 70 min [691 rounds]
Bull's Strength: +4 to Strength - 7 min [62 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [64 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [65 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 63/78 CMD 27/29(Grapple)   d20+17=23 ;
Tuesday June 12th, 2018 12:54:32 AM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Perception +16 +1 (Prayer) , DC 28,32=23

Nikolai is too busy seeing to his Fist that he doesn't notice anything else.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Tuesday June 12th, 2018 12:56:22 AM

OOC: HP updated due to channeling.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 25) CMD 30 HP 123/123 Character Sheet 
Tuesday June 12th, 2018 6:21:06 AM

OOC
I totally forgot to add the prayer to my p[erception, and it tottlay doesn't help mr make even the low DC. Thanks for pointing it out though Nikolai.
IC
Sigvar flies back to the group when Prudence mentions renewing her spells . He trusts Pompous's eyes over his remaining one and waits for this catlike creature to pounce. A single threat will likely be much more powerful. This God knew what it was doing. Soften them up with fodder in numbers then bring out the big threat. Skalds will write about this day. Sigvar stands a little straighter with his friends nearby again.

The Sargrass  d20+34=50 ; 2d8+13=22 ; d20+44=49 ;
Tuesday June 12th, 2018 12:47:12 PM

The Agents do not relax, but instead remain wary. Pompous describes a very large cat as the Agents gather together for another haste spell. No one else can see the cat, but no one has any reason to doubt Pompous. Sigvar prepares for an attack as the silence continues. The grasses wave and the wind blows. The sounds of battle rage from far away, echoing across the plains. The monster in the middle yells again in a different direction and its words are carried away in the winds.

Michael turns to climb a carcass for a view when suddenly the grasses erupt. An absolutely massive creature appears, almost completely silent, from out of the grasses and sprints towards Michael’s back! In an instant, the gargantuan creature’s huge maw grabs Michael before he can climb up the carcass. The creature turns and faces the rest of the group, towering over the bodies, Michael gripped in its jaws, almost taking up a defensive position, daring the Agents to try and take its prize from it!

OOC:
The giant cat (and it really is officially gargantuan in size) attacked Michael and did 22 damage. It has also grappled Michael and Michael has the grappled condition in the mouth of the monster. No AOO, as it was waiting for someone to step slightly away, which Michael did when heading up the BBQ hydra. I would also assume as trained and skill fighters, all Agents would be able to tell this is going to have reach in case you decide to run up to it.

Now that you can see it, you can attempt these:
Knowledge, Arcana, DC 28: Highlight to display spoiler: {This is a fabled bandersnatch, a very rare and very, very dangerous solitary hunter. }
Knowledge, Arcana, DC 30: Highlight to display spoiler: {This creature has legendary abilities in both offense and defense. Once it begins a battle, it usually wins and never gives up. They are said to be immune to fear and paralysis. }
Knowledge, Arcana, DC 32: Highlight to display spoiler: {This looks like one of the even more rare creatures that may have poison-tipped quills. That type is even more dangerous than those without poison, obviously, but this poison is known to cause confusion in those it affects, making it even easier for the creature to kill its prey. }

P.S. Please hold nothing back. This is seriously meant to challenge this group and I’m trying to find limits for this group. This actually should be a challenge the Agents can win, but it should also be very difficult! At the same time, be careful, this is really a deadly foe.

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=18 ; d20+15=30 ; d20+10=11 ;
Tuesday June 12th, 2018 1:29:03 PM

Pru has no idea what this creature is, but it looks big, and tough, and the odds of turning it into a pigeon seem remote.

Instead, she casts a spell, and a sickly black ray springs from her hand toward the creature. Unfortunately, it peters out before it comes close to reaching its target.]

[Cast Enervation. SR check 30. Natural 1 on the touch attack.]

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 75/86(10 temp hp) -- CMD 23  d20+16=22 ;
Tuesday June 12th, 2018 1:55:01 PM

(Knowledge[Arcana]:22)

Anna-mandragora can't tell anything additional about the large cat creature.

(OOC: First the jub jub bird, now the bandersnatch? When do we get the Jaberwocky?)

Anna starts burrowing towards the cat beast. (OOC: w/ haste my borrow speed should be 20 so Anna-Mandragora could burrow 40 feet towards the cat creature with a double move)

Cat's Grace: +4 to Dex - 7 min [66 rounds]
Barkskin: +3 Natural AC - 70 min [690 rounds]
Bull's Strength: +4 to Strength - 7 min [61 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [63 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [64 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP52/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+16=32 ; d6=6 ;
Tuesday June 12th, 2018 2:46:07 PM

Michael was climbing when suddenly there was a crushing stabbing pain and the world went wonky. Slobber, teeth, a raspy tongue. As is often the case the machine kicks in and he calmly assesses the situation. Yep! Something has me in its mouth again, big sucker too...not a bird so swallowing is probably out, cats like to chew their food. From the clamping force I doubt I’ll be able to force his way out. Maybe I can dissuade him of the notion that he needs to hold onto me. Michael sheaths his Rapier and with his free hand reaches into his right pocket for an acid flask. He then attempts to shatter the flask against the back teeth of the beast. if it likes reeealllly sour stuff I’m in trouble, but it should spit me out. .

Attack 1
To hit AC 32 with an acid flack to the rear teeth, for 6 points of damage and horrible taste.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 123/123 Character Sheet  d20+26=27 ;
Tuesday June 12th, 2018 6:24:54 PM

Sigvar knows it is a magical beast, but can recall nothing that will help him kill it ( my max knowledge arcana roll is a 21 so I am not even rolling) It is dexterous, and good at hiding, so probably tough to hit. It is also big, so it will be able to hit him before he can hit it. The way it so casually scooped up an experienced Agent means that his armor likely will do nothing to help him survive this.
Sigvar drops his shield and takes a 2 handed grip on his blade. He looks for a soft spot and then charges the beast.
" BAD CAT! DROP IT!"
Hits AC 27 auto miss natural 1 Sigvar is -2 AC for charging this round

Sigvar's Dashboard
Resist Energy Cold(20) 796/800 rounds remaining
Resist Energy Fire(20) 690/700 rounds remaining
Divine favor 1/10 rounds remaining +3 to hit and damage
Divine Bond 82/90 rounds remaining +2 enhancement bonus on sword
Fly 42/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 3/10 rounds remaining
Haste +1 to hit, AC and reflex saves 10/11 rounds remaining
Lion's shield 1/3 used

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Tuesday June 12th, 2018 7:55:43 PM

Thinking that fighting smart is safer and more efficient then fighting quick, the hasted Pompous moves 50 feet more from the new creature and designates the beast as it's Quarry.

------------------------------------------------------
Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.


Trayvin AC 29/14 touch Hp 91/106(BrianZ)  d20+21=34 ; d8+9=11 ;
Tuesday June 12th, 2018 9:10:31 PM

It's big. That Sargrass god thing was getting more serious now. Hopefully that means that all the people fighting it are making some progress. "Well Agents, if nothing else works I guess we can all dogpile on it!"

Actions: Trayvin moves into position across from Sigvar and tries to smash the cat with his Morningstar. hit AC 34, 11 dmg

"Don't worry Michael, we'll get you out of there!"

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 2/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 10/11 rounds remaining
-divine favor 4/10 rounds remaining

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining

OOC - updated header from last round.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+20=31 ; d8+6=12 ; d6=5 ;
Wednesday June 13th, 2018 12:50:23 AM

Spells in effect:
Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Nikolai circles the creature. With his Mobility, he hopes he can dodge any swipe of it's claws as he closes the distance to flank it with Sigvar.
Speed 40 +30 (haste) = 70.
if he can't flank it in one Move, he takes both actions to flank it.
AC vs AoO = 27

If flanking in one Move:
Stunning Fist Att1 +13 +1(Prayer) +1(Magic Fang) + 1(Haste) +4 (Flanking) = 31

Damage Att1 1d8 +4 +1(Pr) +1(MFang) +1d6 (Team Tactic) = 12 + 5 = 17
Stunning Fist: Fort DC18 or Stunned for 1 round
Stunned: can't take actions, loses any Dex bonus to AC, takes -2 penalty to AC, see Stunned).

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  d20+21=23 ; d20+21=38 ; 2d6+11=16 ;
Wednesday June 13th, 2018 11:33:57 AM


TUESDAY POST

Fell asleep and forgot to post!

------------

Akir studies the Bandersnatch as it engages his allies. It moved with amazing reflex, speed, and power, but it's actions seemed to be out of instinct alone. Animal Instinct, while powerful, had its limits. As long as it had Michael in it's mouth, it had the grappled condition, and creatueres with the grappled condition cannot make attacks of opportunity.

He casts Blink using a hero point, avoidance would be the best defense against this creature, and charges in to the melee from above. It's flanked, and he's attacking from above.

Charge Attack misses on AC 23. Hero Point to Reroll hits AC 38 for 16 damage.

(Dice Roller hates me today.)



The Sargrass  d20+32=40 ; 2d6+13=23 ; d20+32=43 ; 2d6+13=19 ; d10=5 ; d20+27=30 ; 2d8+9=18 ; d20+32=49 ; 2d6+13=19 ; d10=7 ; d20+40=47 ;
Wednesday June 13th, 2018 2:27:27 PM

Pru fires a ray at the creature, but she mis-judges its size and hits a dead hydra. The dead body flickers in blackness, but nothing else happens. Anna burrows underground towards the creature, but not before spotting a strange-looking dragon-thing far off in the distance. It almost looks as if it is burbling as it flies around in crooked circles.

Michael decides to throw some acid into the mouth of the huge cat. The flask explodes and while it seems to be quite small in such a giant mouth, it appears to have the desired effect and the beast spits Michael onto the ground. At the same time Sigvar decides to charge the creature. He is distracted by Michael being spit out, so he has to pull up his carefully aimed sword so as to not hit Michael! When he gets close, the cat, slaps out with a claw, slicing into him with a claw the size of a greatsword.

Pompous moves and prepares to unleash on the gargantuan creature. Trayvin moves around to attempt to flank the monster. As he approaches, one of the rear legs of the cat slash out at him, cutting him open. When he gets close and takes a shot with his Morningstar, he realizes that there are so many quills on the monster, he simply cannot avoid them when swinging at the beast. His blow strikes true, but he cuts himself on the huge quills of the beast when attacking.

Nikolai carefully and quickly moves around, trying to avoid the dangerous claws of the creature. He moves forward to flank the creature, having successfully avoided the claws, but then feels a massive blow to his back at the creature slaps him with its tail. He moves up and attempts to strike the creature, but doesn’t make contact with it.

Akir moves and dive-bombs the great cat. The cat casually swipes at him on his way down, but Akir manages to make solid contact with the back of the beast. However, as the cat moved during his dive, Akir finds himself struck by one of the quills on its back when he attacked.

Then the massive cat moves. The head looks down at Michael, then a giant paw stomps on him, pinning him to the ground. The huge head sways and looks down at Michael, staring into his eyes.

OOC:
Pretty much flanking all around here. Anna can approach underground and appear wherever desired here. Michael is grappled again (not pinned, at least not yet, that’s just flavor text). Michael, Fort save, DC 29 or gain the confused condition (from a gaze attack).

Note on the AOOs, and thank you Akir, for pointing that out. I had to look up a few things. Because of the size of the creature, it makes sense (at least to me) that the creature would use the second option for grappling, in which the creature can “simply use the part of its body it used in the grab to hold the opponent.” In that case, it does not gain the grappled condition. That makes sense to me because a 40-foot long, six-legged creature with a tiny Halfling in its mouth should certainly still be able to use its claws. That said, after the cat’s turn, it is now grappling with Michael in a different way, so he shouldn’t be able to AOO this turn…

Sigvar is hit with an AOO for 23 damage. Fort save, DC 29 or gain the confused condition.

Trayvin is hit with an AOO for 19 damage. Fort save, DC 29 or gain the confused condition. An additional damage of 5 comes from the quill defense. From this one, Trayvin needs to make a DC 28 Reflex save or a giant quill lodges in his shoulder, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Nikolai is hit with an AOO for 18 damage. Fort save, DC 29 or gain the confused condition.

Akir is hit with an AOO for 19 damage. Fort save, DC 29 or gain the confused condition. An additional damage of 7 comes from the quill defense. From this one, Akir needs to make a DC 28 Reflex save or a giant quill lodges in his shoulder, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Gargantuan Six-Legged Quill-Covered Cat:
Spell Resistance: None
AC: 33
Damage Received: 33

Lots of stuff going on, and lots of power with level 10+ characters – please let me know if I’ve missed something!


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+10=22 ; d4=1 ;
Wednesday June 13th, 2018 5:00:15 PM

Pru tries again. Again a sickly black ray leaves her hand, only this time it hits Bad Kitty.

[Cast Enervation. Hit Touch AC 22. Bad Kitty gets one negative level ]

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 123/123 Character Sheet  d20+23=25 ; d20+15=18 ; d100=41 ;
Wednesday June 13th, 2018 6:11:41 PM

Hero point used on my save before roll
Fortitude save 25 failed
second hero point to reroll
Fortitude save 18 failed
Sigvar is confused 41% roll
Sigvar stands there babbling to himself as the battle rages on

Sigvar's Dashboard
Resist Energy Cold(20) 795/800 rounds remaining
Resist Energy Fire(20) 689/700 rounds remaining
Divine Bond 81/90 rounds remaining +2 enhancement bonus on sword
Fly 41/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 2/10 rounds remaining
Haste +1 to hit, AC and reflex saves 9/11 rounds remaining
Lion's shield 1/3 used

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 100/123 Character Sheet 
Wednesday June 13th, 2018 6:19:24 PM

fixed header for damage

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 100/123 Character Sheet 
Wednesday June 13th, 2018 6:44:33 PM

This isn't a charm spell or spell like ability is it?
If it is Sigvar is immune and anyone within 10' gets a +4 morale bonus to the save

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Wednesday June 13th, 2018 6:50:44 PM

[OOC: I think it's a poison.]

Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 75/86(10 temp hp) -- CMD 23  d20+13=29 ; d4+6=7 ; d20+13=26 ; d20+13=17 ; d20+13=25 ;
Wednesday June 13th, 2018 7:36:41 PM

Anna-Mandragora emerges behind the cat-beast hopefully in a flanking position

If possible she makes a full attack otherwise she only attacks with a slam hoping to poison the Kitty into confusion.

If Single Attack:
29 vs AC; if flanking = 33 (if considered flanking 7 damage & kitty has to make a DC 21 fort save or become confused itself)
If Full Attack:
Slam 1: 29 vs AC; if flanking = 33 (if considered flanking 7 damage & kitty has to make a DC 21 fort save or become confused itself)
Slam 2: 26 vs AC; miss even if flanking
Bite: 17 vs AC; miss even if flanking
Hasted Bite: 25 vs AC miss even if flanking

Cat's Grace: +4 to Dex - 7 min [65 rounds]
Barkskin: +3 Natural AC - 70 min [689 rounds]
Bull's Strength: +4 to Strength - 7 min [60 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [62 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [63 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+6 plus grab) [haste, prayer, bull's strength],
2 slams +13 (1d4+6 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Wednesday June 13th, 2018 7:44:02 PM

Pompous takes out an arrow, takes careful aim and sends one well placed arrow towards the beast

-------------
Pinpoint targeting.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+17=27 ; d8+3=10 ; d6=3 ; d6=2 ;
Wednesday June 13th, 2018 7:45:30 PM

ooc> Darn submit button!!!!

Hits AC 27 Physical damage 10, electical 3, flame 2

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP52/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+7=11 ; d100=8 ; d20+22=40 ; d20+22=30 ; d20+20=39 ; d20+18=29 ; d20+18=21 ; d20+23=36 ; d4+2=4 ; d4+2=6 ; d4+2=3 ; d4+2=5 ; d4+2=5 ; d4+2=6 ; 6d6=27 ; 6d6=21 ; 6d6=30 ; 6d6=27 ; 6d6=24 ; 6d6=20 ; 6d6+27=43 ; d20+27=29 ;
Wednesday June 13th, 2018 8:20:34 PM

Heh! didn't like that did ya kitty? It's okay Trayvin I got it!
Michael draws his rapier as he hits the ground with a whoof. but before he can scramble out of the way a huge paw pin him to the ground, Michael looks up at the beast Wardds light it's big, magnificent,. his eyes take in its face and meet its eyes. Something locks down inside his head, as if a million gibbering mad men were suddenly trying to take control, the machine clamps down on it, but they are still there, trying to get past his control.(d100=8=act normal.) Knowing that time is running out, and not knowing what the next moment will bring, Michael cuts into the beast. trying to sever the veins in its foot and perhaps lame it. (if I am grappled by it, it gets a -4 to Dex as well. so it's AC should be 29, Hmmmm...can only use one hand. I rolled for all hands. I'll kick out the rapier hits.

1st Attack. +19(cats grace)+1 prayer +1 haste +4 AotF flanking bonus. -2 grappled. = +23

Rapier +1 keen
To hit AC 40(Crit! for 4 points of damage and 27 flanking = hand pinned

Short Sword +1
to hit AC 30 for 6 points of damage and 21 flanking = 27

ImTWF attack +19(cats grace) +1 prayer +1 haste +4 AofF flanking bonus -2 grappled -3 for attack.= +20
Short Sword +1
To hit AC 39 for 3 points of damage and 30 flanking = 33

2nd attack +14(cats grace) +1 prayer +1 haste +4 AofF flanking bouns -2 grappled. = 18

Rapier +1 keen
To hit AC 29 for 5 points of damage and 27 flanking = hand pinned no dice.

Short Sword +1
To hit AC 21 for 5 points of damage and 24 flanking = 29

Haste attack 19(cats grace) +1 Prayer, +1 Haste, +4 AotF flanking -2 grappled, = +23

Short Sword +1
To hit AC 36 for 6 points of damage and 20 flanking = 26



Trayvin AC 29/14 touch Hp 69/106(BrianZ)  d20+22=35 ;
Wednesday June 13th, 2018 10:12:41 PM

save vs confusion: = 35(used a hero point before the roll)

Trayvin is about to attack again when he realizes the magic cat is affecting the Agents with some crazy stuff. Instead of attacking he tries to get the Agents back in the fight.

"All right Agents, stay focused!"

Actions: Trayvin activates Freedom's call ability.

The ability will affect everyone within 30feet of Trayvin. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions.

Active Effects:
-prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 1/10 rounds remaining
-resist energy(fire) 20
-shield of faith
-haste 9/11 rounds remaining
-divine favor 3/10 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor
channel energy- 5/6 remaining
Freedom's call- 7/8 rounds remaining

OOC- don't forget the prayer on those saves

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday June 14th, 2018 12:58:22 AM

OOC:
Don't know if Sigvar knew this but:
If used after a roll is made, this bonus is reduced to +4.

That is, you can use a Hero Point to make a reroll OR you can use a Hero Point to add +4 to your roll AFTER the roll or a +8 to a roll if BEFOR the roll. Pathfinder rules.

So, Sigvar could use the Hero pt to add +4 to his 25 roll and make it 29 and thus make the Fort save.

So, DM, you can be the judge on this or just say 'lesson learned'. :}

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/78 CMD 27/29(Grapple)   d20+12=20 ; d100=10 ;
Thursday June 14th, 2018 1:15:18 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5

Fort save +11 +1(Prayer) DC 29 = 20
Confused roll = 10 (Act Normally 1-25)

Nikolai quickly realizes that attacking this creature with his fists or kicks will cause more injury to himself than to the creature, potentially, so he backs off out of range of claws/tail/bite and draws his bow.

Move (Mobility) out of reach of creature's attacks (say Reach +20 feet).
AC vs AoO = 27

Move action unsling and Ready bow.

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  d20=10 ; d20=19 ; d100=35 ;
Thursday June 14th, 2018 1:50:24 AM


Akir babbles, while the quill from the Bandersnatch lodges in his shoulder. He prattles on like a fool.

"Tiny babies eat magic horse toes on tuesday"?

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 100/123 Character Sheet  d20+28=48 ; d20+28=34 ; d20+28=39 ; d20+23=39 ; d20+18=20 ; d20+22=31 ; 4d6+24=34 ; 2d6+12=20 ; 2d6+12=21 ;
Thursday June 14th, 2018 6:49:08 AM

OOC
Sigvar used a hero point before the roll to get that 25, so no, he can't add another +4 to it after the roll. I then used a second point to make a second save, which did not benefit from the +8 and failed that. Really nothing helps when you rolls 2s and 3s for the save.

Also to note, the Cat does NOT lose AC while pinning you Michael. The DM ruled that the cat is so large that it does not gain the grappled condition while grappling. This is backed up by the rules for Grab.

Grab
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature’s Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).
Creatures with the grab special attack receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Most large animals have this ability so that they are not crippled while attacking the way that most makes sense for a creature that can't hold a weapon.

Now back to that confused thing....

IC
Trayvin activates his freedom ability (Oh glorious freedom ability) and Sigvar's mind snaps back into focus. He sees the cat pinning Michael, somehow the halfling managed to get out of it;s mouth and under a paw. None of this matters to Sigvar. His Fist Mate is in trouble and this cat can NOT be allowed to get out of this circle so the Minotaur starts swinging. He draws blood, and keeps drawing blood.
Haste Hits AC 48 and confirms to AC 34 for 38 damage
Sword 1 Hits AC 39 for 22 damage
Sword 2 Hits AC 39 for 23 damage
Sword 3 Hits AC 20, miss
Horns Hit AC 31 miss
(Forgot I was swinging 2 handed, added the extra damage after the rolls)

Sigvar's Dashboard
Resist Energy Cold(20) 795/800 rounds remaining
Resist Energy Fire(20) 689/700 rounds remaining
Divine Bond 81/90 rounds remaining +2 enhancement bonus on sword
Fly 41/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 2/10 rounds remaining
Haste +1 to hit, AC and reflex saves 9/11 rounds remaining
Lion's shield 1/3 used

The Sargrass  d20+21=25 ; d10=1 ; d10=5 ; d20+32=50 ; 2d6+13=20 ; d20+32=38 ; d20+32=33 ; d20+32=50 ; d20+32=39 ; 2d8+13=22 ; 2d6+13=22 ; 2d6+13=20 ; d20+27=35 ; 2d8+19=34 ;
Thursday June 14th, 2018 3:28:43 PM

Pru’s black ray hits the cat in the face. It turns and glares at her as a brief flash of black spreads over its entire body, quills and all. Sigvar looks around and says something about bananas while just standing there next to the massive creature. Anna appears from the ground and slams into the side of the beast. She is unable to avoid impaling herself on a quill when she attacks. Pompous takes careful aim but is distracted from a floating grey square in space that he thought he saw that caused his aim to be off just a little bit.

Michael stares into the eyes of the magical beast for a moment, but shakes off the powerful gaze, at least temporarily. He wiggles and attacks with his sword, drawing blood from the creature’s paw that holds him down. As he moves, one of the quills on the giant paw sticks him. Trayvin yells out for everyone to focus and Sigvar snaps out of his trance and Michael finds he is able to escape the grasp of the creature! Sigvar slashes at the monster and strikes true, drawing a bit more blood.

Nikolai carefully steps back and tries to avoid the creature. He almost gets free, but is suddenly helped on his way away with a playful pat on the back…with huge claws. He scrambles to not lose his balance and pulls out a bow. Akir talks about magic horses, but just as quickly, his mind clears.

Michael, attacking the creature in its paws, has the attention of the beast. It slices and chops into Michael with claws and its teeth. It rips into his body and tries to pick it up with its mouth, but finds that Michael is simply too bloody to get a grip on. Meanwhile, the barbed tail lazily swings around and slams into Sigvar.

OOC:
Yes, the effects from attacks and quills is poison. I guess it just sort of oozes out of the quills on the nasty thing. For Anna’s attacks, I think it’s fair to say it was a 5 foot step from underground to her location, so a full attack should be fine. At the moment Nikolai and Akir should threaten, allowing flanking, so one hit (it saved vs confusion).

Anna: Damage: 1 hit point comes from the quill defense. From this one, Anna needs to make a DC 28 Reflex save or a giant quill lodges in her shoulder, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Michael: Damage: 5 hit point comes from the quill defense. From this one, Michael needs to make a DC 28 Reflex save or a giant quill lodges in his arm, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20. Monster attack does 64 damage! It attempted to grapple, but failed due to freedom.

Nikolai: hit with AOO for 20 damage (because Trayvin had removed the grappled condition). Already confused, but suppressed.

Sigvar: hit with tail slap, 24 damage, already confused, suppressed, so no additional save.

Note on Freedom’s Call (nice move, BTW): This only suppresses the effects – when the duration wears off (fortunately 7 more rounds), those who failed saves will still have the confused condition. Perhaps the battle will be over by that time, but we shall see!

Questions: How does Michael get massive additional damage for flanking? I’ve never even heard of a feat that gives you bonus to damage for flanking. I’m also not seeing how he gets all those attacks. It looks like that was six attacks. I would think in a normal round he would get five (two for rogue 11, one additional for the second weapon, one more for improved TWF, then one more for haste). But with the grappled condition, as you point out, you get one hand. That should be just two attacks, with an additional attack for haste. Even just counting the short sword, that looks like four attacks.

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks).

Biggest, Nastiest Kitty You’ve Ever Seen:
Spell Resistance: None
AC: 33
Damage Received: 152
One negative level: -1 pm ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -5 hit points


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=27 ; d4=1 ;
Thursday June 14th, 2018 4:10:24 PM

Pru keeps after her target. Maybe she can't turn it into a pigeon, but she'll do her best to turn it back into a kitten!

[Cast Enervation. Hit Touch AC 27. Bad Kitty takes another negative level. Per the spell description, negative levels stack.]

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+17=29 ; d8+3=4 ; d6=4 ; d6=6 ;
Thursday June 14th, 2018 5:05:04 PM

"Well orc droppings.... "

Pompous takes aim and fires again.

--------Pinpoint targeting.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 7/10 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------

Hits AC 29 for 4 Physical , 4 electric and 6 fire damage,


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 101/123 Character Sheet  2d6+12=15 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ;
Thursday June 14th, 2018 6:25:36 PM

OOC
How did Pompous miss? Pinpoint targeting removes all armor and shield bonuses from the target, including natural armor. so -20 natural AC making the cat a 13 AC, basically touch AC. He hit AC 27.

You are correct on Michael's number of attacks. I have been trying to explain this in email for weeks. His extra damage is from Sneak attack, which he gets when flanking. I am not sure if you can flank while pinned because I don't think you count as threatening.

IC
Trayvin activates his freedom ability (Oh glorious freedom ability) and Sigvar's mind snaps back into focus. He quickly touches himself to heal some of his wounds ( heals 25 damage, swift action) He sees the cat pinning Michael, somehow the halfling managed to get out of it;s mouth and under a paw. None of this matters to Sigvar. His Fist Mate is in trouble and this cat can NOT be allowed to get out of this circle so the Minotaur starts swinging. He draws blood, and keeps drawing blood.
Haste Hits AC 45 and confirms to AC 31 for 17 damage
Sword 1 Hits AC 36 for 22 damage
Sword 2 Hits AC 36 for 23 damage
Sword 3 Hits AC 17, miss
Horns Hit AC 28 miss
(Forgot I was swinging 2 handed, added the extra damage after the rolls)

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 794/800 rounds remaining
Resist Energy Fire(20) 688/700 rounds remaining
Divine Bond 80/90 rounds remaining +2 enhancement bonus on sword
Fly 40/50 rounds remaining
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls 1/10 rounds remaining
Haste +1 to hit, AC and reflex saves 8/11 rounds remaining
Lion's shield 1/3 used
LOH 1/9 used

DM NOTES: Thank you for the info! I did not realize pinpoint targeting had that additional effect -- I have adjust the damage in the post to show the damage from the arrow last round and this round will hit as well.

Thanks for the flanking/sneak damage thing, I'd actually never seen that before!

P.S. NO ONE IS CONFUSED at the moment because that freedom thing removed confusion from everyone, at least temporarily.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP-15/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday June 14th, 2018 9:14:10 PM

RAAAAH!Michael tears into the thing, purging the gibbering things from his mind. He does not feel the quill punch between his knuckles and travel halfway up his arm, but he does feel the weight come off of him as the cat lets go it's grapple, Ha!....The onslaught that comes next is awesome in it fury, and an abattoir in it's outcome. Near the end of it, Michael finds that he is viewing it from above his body, he whistles Wow...that cat really messed me up! I didn't know I had that much intestine..funny how much I can see from up here...Oh..I'm dead, Dang, I need to help my friends! . Michael watches his friends battle the thing, he even tries to help but, try as he might he cannot affect the cat as a disembodied spirit, and try as he might his body refuses to let him back in. An Idea comes to him. so he Shouts as loud as his spirit voice can muster. HEY! YOU GODS! YOU SAID TO YELL IF WE NEEDED ANY HELP, WELL i"M YELLING NOW, I NEED TO GET BACK IN THIS FIGHT.

Trayvin AC 29/14 touch Hp 69/106(BrianZ)  d8=5 ; d8=1 ; d8=1 ; d8=1 ; d8=3 ; d8=8 ; d8=8 ; d8=5 ;
Thursday June 14th, 2018 10:19:39 PM

Trayvin keeps the Freedom's call active. He just hopes the lingering confusion effects don't outlast it.

Seeing how badly Michael was just hurt, Trayvin tries to help him.
Actions: move if needed, cast breath of life on Michael. Hp healed = 39

Active Effects:
-prayer - EXPIRED
-resist energy(fire) 20
-shield of faith
-haste 8/11 rounds remaining
-divine favor 2/10 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 6/8 rounds remaining

OOC - prayer is expired

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 40/78 CMD 27/29(Grapple)   d20+11=17 ; d20+11=24 ;
Thursday June 14th, 2018 11:53:46 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Nikolai, hasted, shoots two arrows into the Catgoliaththing.
+1 longbow Att1 +11 + 1(Haste) = 17
+1 longbow Att2 +11 + 1(Haste) = 24



Anna Morphling[mandragora] (Hugh C) -- 32/17/28 HP 74/86(10 temp hp) -- CMD 23  d20+9=14 ; d20+12=25 ;
Friday June 15th, 2018 12:08:16 AM

Anna-mandragora takes a quill (Reflex: 18; 1 damaged / sickened)

Anna-mandragora attempts to help one of her friend's attack (25 vs AC 10 = success; someone gets +2 to hit vs mega kitty)

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Cat's Grace: +4 to Dex - 7 min [64 rounds]
Barkskin: +3 Natural AC - 70 min [688 rounds]
Bull's Strength: +4 to Strength - 7 min [59 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [61 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Prayer - +1 to attack, damage, saves, skill checks
Plant shape 2 form of small mandragora - [62 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +12(1d6+4 plus grab) [haste, prayer, bull's strength],
2 slams +12(1d4+4 plus poison)(10 foot reach on slam)[haste, prayer, bull's strength]
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

The Sargrass  d10=6 ; d20+32=52 ; d20+32=43 ; 2d6+13=18 ; 2d6+13=18 ; d10=4 ; d20+32=40 ; 2d8+13=28 ;
Friday June 15th, 2018 1:10:19 PM

Pru continues her method of attacking, trying to wear down the monster. Another black ray strikes true. Pompous also takes careful aim once again and strikes true in one of the shoulder joints of the many-legged cat-monster. The arrow explodes with fire and electricity. Sigvar, seeing Michael bleeding all over the place, unloads on the monster, striking again and again. He cannot avoid the incredibly huge quills covering the beast.

Michael, still being stepped on by one of the legs of the creature, cries out, but his body suddenly lies still, covered in blood – his own and the cat’s. Trayvin quickly moves up to heal Michael. He has to touch Michael for the spell to work, and though he tries to avoid it, another of the beast’s massive claws slashes him, nearly taking his arm off!

Nikolai shoots a couple of arrows, but anyone watching might ask him what he was shooting at because those arrows barely went in the direction of the monster. Anna points at the monster, trying to help Nikolai see what he’s supposed to be shooting at.

The massive creature opens its mouth and a terrifying sound comes out that sounds like a cross between a scream and a roar! This beast is not happy with what’s happening around it, and it is clearly losing lots of blood at this point. It moves with grace as it back up a bit. It takes a bite of Nikolai and tries to carry him off, but for some reason, it is unable to get a grip on Nikolai despite the massive teeth tearing into him. Then it turns and bounds away into the grasses, leaving a trail of blood.

OOC:
Sigvar: Damage: 6 hit points comes from the quill defense. From this one, Sigvar needs to make a DC 28 Reflex save or a giant quill lodges in his arm, resulting in the sickened condition (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). The condition remains until the quill is removed. To remove it requires a full round action with a heal check, DC 20.

Trayvin: Indeed, that spell is a touch range, so you get a friendly swat from the kitty. It hits for 36 damage. Fort save DC 29 or obtain the confused condition, though it will be suppressed as long as the freedom’s call is still happening. The heal of Michael is successful.

Other notes: the creature is using a withdraw action. It still gets an attack because it can do that as a swift action. Normally the withdraw would allow no AOOs, but because of its size and that the Agents have it surrounded, either Anna or Nikolai, standing next to it, can take an AOO (with the +2 from Anna’s aid another). Since Anna is aiding, I would assume that will be Nikolai taking one AOO. If he chooses to take it, he will take 4 additional damage from the quill defense, and make a DC 28 reflex save, or a quill lodges in him as well. It tried to grab Nikolai and run, but the freedom kept the grab from succeeding, though Nikolai does take 28 damage from the bite. It is now sixty feet away from where is started, so more like ninety feet from those attacking from range.

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks).
Anna: Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks).

Bloody, beaten-up, yet deadly porcupine with pointy ears:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 228
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points (I forgot to apply these during the rolls, but did apply after the rolls).

Addition: The creature has withdrawn in a diagonal direction -- not out of the circle, not towards the Sar, sort of diagonally towards other groups, but slightly back towards the Sar.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet  d20+16=22 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d6=2 ; d20+15=27 ;
Friday June 15th, 2018 1:52:05 PM

OOC
Sigvar is large so the withdraw grants is one space of no AoO i will draw one from him as well because of his reach.
Is it withdrawing towards the Sarr or trying to escape the circle? Because of our mission this matters 8).
IC
Hero point used before the save
Reflex save 22 failed, Sigvar is sickened

" IS HE ALIVE?!" Sigvar shouts towards Trayvin.
" Somebody faerie fire or glitterdust that thing so it can't hide again. It can NOT be allowed to get past us"
Sigvar reaches down and touches Michael, hoping Trayvin was able to hold his spirit in his body. Gargul's healing power flows through the Paladin and into Michael. Michael is Healed for 23 damage and has any fatigue, disease, or curse removed from him
With the ailment accumulating and hampering his combat ability Sigvar heroically calls on Gargul to once again grant him his favor
Recast Divine Favor while the cat is away.
Finally Sigvar flies 40 closer to the cat, keeping his eyes on it so it can not hide (hopefully)
Perception 27

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 793/800 rounds remaining
Resist Energy Fire(20) 687/700 rounds remaining
Divine Favor 10/10 rounds remaining
Divine Bond 79/90 rounds remaining +2 enhancement bonus on sword
Fly 39/50 rounds remaining
Haste +1 to hit, AC and reflex saves 7/11 rounds remaining
Lion's shield 1/3 used
LOH 2/9 used

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet 
Friday June 15th, 2018 1:56:26 PM

Adding Sickened

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 793/800 rounds remaining
Resist Energy Fire(20) 687/700 rounds remaining
Divine Favor +3 to hit and damage 10/10 rounds remaining
Divine Bond +2 enhancement bonus on sword 79/90 rounds remaining
Fly 39/50 rounds remaining
Haste +1 to hit, AC and reflex saves 7/11 rounds remaining
Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Lion's shield 1/3 used
LOH 2/9 used

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=23 ; d6+5=9 ;
Friday June 15th, 2018 4:20:45 PM

"This is taking too long," Pru mutters with an anxious glance in Michael's direction. She decides to target the creature's strength rather than its life force. This time, the ray that springs from her hand is a sickly green.

[Cast Ray of Enfeeblement. Hit Touch AC 23. Bad Kitty takes a 9-point penalty to its Strength; DC 18 Fortitude save for half. ]

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  d100=74 ; 3d4+3=12 ;
Friday June 15th, 2018 5:26:29 PM


Akir, in a moment of clarity, sends magic missiles streaking towards the enemy. Damage would be hard to come by, and any little bit helped.

12 force damage to the big kitty.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP47/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+5=8
Friday June 15th, 2018 8:42:14 PM

Michael floats near Trayvin as he attempts to save him. He flinches as the big cat hits him. I think I'm gone my brother, tend to the others right now. if that thing comes back, you all need to be in fighting shape. i..i..can't help you. Seeing the worry, on his teammates faces, moves Michael, and a warm feeling fills his non-existent chest. You know Trayvin, I never quite understood you, I mean you are big, tough as boiled leather, smart and fairly handsome. yet you chose a cleric, to all the gods! you're a lot more than a walking healing station though, you are like a rock, steady, steadfast, dependable you always gave good counsel and though you did it but rarely, gods you had an infectious laugh! heh..heh.. You know I wish I'd have talked to you more about the afterlife...I"m just kind of hanging around here...there's no heavenly staircase or, thankfully, the abyss opened up to receive me. Hope I'm not just gonna wander the world from now on...aw heck that wouldn't be so bad, I'd have some great stories to tell you when you finally came to see me...I'm gonna miss you guys...I worry about the Mailed Fist. Hey if we win this thing, you demand that they remove the reparations we have to pay to Isldur... Michael has never been "nervous' in his entire life, yet he is now. and apprently it makes him run at the mouth. he guesses that's okay though, nobody can hear him. so he prattles on. . ...so then she tells me, "I'm not that sort of girl,“ I back away a bit, and she jumps on me! I swear I still don't understand women...You think maybe one of the gods can expalin them to me?

There is a sucking of his spirit downwards. He panics for a moment thinking his sins have come back to roost and he's headed for a bad place, then he notices that it's his body drawing him back in. He dives towards his body. as he does he Thanks his teammates for not giving up on him.

Michaels eyes open, without moving he scans the area and himself. No danger and a lot of the damage he suffered is gone now. Clerics are no joke. He takes a deep breath, last he remembers the cat was messing him up really bad, then some kind of dream...it fades from his mind. without a conscious thought, his hands find the hilts of his weapons and he stands up. He notices the quill still stuck in his arm, he stows his weapons and begins to try and work it out. but cannot quite get the thing out one handed.

Heal check 15 , 8.

(did the healing take care of the quill or do I still need to work on it? )



Trayvin AC 29/14 touch Hp 33/106(BrianZ)  d20+13=33 ;
Friday June 15th, 2018 10:33:16 PM

"I'm nobody's ball of yarn! You better run cat!" Trayvin tries a bit of bravado in case the cat was intelligent, but that 'friendly' swat hurt.

Fort save = 33

Trayvin looks back to Michael. "I'm not sure Sigvar. I think I got to him in time, but we'll have to wait and see."

Actions: Trayvin keeps the Freedom's Call active for now.

Active Effects:
-prayer - EXPIRED
-resist energy(fire) 20
-shield of faith
-haste 7/11 rounds remaining
-divine favor 1/10 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 5/8 rounds remaining

OOC - prayer is expired

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 12/78 CMD 27/29(Grapple)  
Saturday June 16th, 2018 12:26:04 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Nikolai does not bother any attack of opportunity the creature provided knowing that any attack would hurt him more than it. Instead he gets within 25' of Michael and activates his tattoo casting 'Stabilize' on Michael to keep him from loosing any more blood until better healing options are available.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)   d8=8 ; d8=6 ;
Saturday June 16th, 2018 12:31:24 AM

OOC: I was going by Michael's HP count in the header but looks like Trayvin healed him up so I don't need to use the tattoo.

Instead, Nikolai will drink a potion of CMW healing himself (2d8+2) = 8+6+2=16

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet  d20+22=28 ;
Saturday June 16th, 2018 1:16:10 AM

Sigvar lobbied for an AoO but didn't roll it.
AoO hits AC 28, miss
If Sigvar had to move to heal Michael then he will not have a move action to follow the cat. After rereading my post I realized I didn't know how far Michael was from Sigvar.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+16=23 ; d8+3=6 ; d6=4 ; d6=3 ;
Sunday June 17th, 2018 7:11:31 PM

" I still see you kitty kitty kitty.... "

Pompous fires another arrow towards the furry beast.

--------Pinpoint targeting.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------

Hits AC 23 for 6 Physical , 4 electric and 3 fire

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 89/96(20 temp hp) -- CMD 28 
Sunday June 17th, 2018 10:34:45 PM

Anna dismisses her plant shape II and heroically replaces it with plant shape III. She is only in her normal form for a moment but she is looking decidedly green before she turns into a huge plant with a thick trunk capped by a crown of wide leaves, whipping vines, mushrooms, and a ravenous purple maw.

Anna-Tendriculous moves 40 feet after the murder kitty regenerating as she goes.

(OOC: how does regeneration work w/ the quill?)

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Cat's Grace: +4 to Dex - 8 min [73 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [747 rounds]
Bull's Strength: +4 to Strength - 8 min [68 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [70 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Plant shape 2 form of huge Tendriculous - [80 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.


The Sargrass  d6+10=15 ;
Monday June 18th, 2018 1:31:17 PM

Sigvar heals Michael, yells to the others, and starts to fly after the quick six-legged cat. It is easy to follow at the moment, as it is fleeing quickly and leaving quite a bloody trail through the grasses. Pru aims at the cat and fires a ray at it, but the green ray vanishes before it can reach the fleeing cat. Akri quickly aims some magic force missiles and strikes the rear of the monster.

Michael finds his life force leaving his body, but then very suddenly drawn back in. He sits up on the ground, looks around, and decides to pulls out the quill. He tries to do it carefully, but instead tears the hole and causes himself quite a bit of pain. Trayvin stands watch over Michael, bleeding, as he watches the beast flee, glad it did not take another swipe at him. Nikolai lets the creature go and moves to help Michael as well. He sees the Michael is starting to get up, so he drinks a healing potion himself.

Pompous continues his careful aim at the fleeing monster and watches his arrow arc through the air and strike true once again. Anna changes shape again and again, twisting and turning into various plants. She stops appearing as quite a scary-looking plant and then starts to move to follow the creature.

The creature continues to run, slowly starting to disappear into the taller, swaying grasses. It continues to head off in a diagonal direction to the right and slightly towards the massive sar in the center of the grasslands. It does not look to be escaping the circle, but once in disappears into the grasses, there is no telling when or where it might appear again.

OOC:
Sigvar’s heal on Michael should be a standard action, then casting divine favor is another standard action. Unless there’s something I’m missing there, you can only complete one standard action per round, so I’d think Sigvar would moves, then do the heal, so no divine favor yet.

Pru – the range on Ray of Enfeeblement is 25 + 5/2 levels; or 50 feet for Pru. The cat is 90 feet away. You don’t really need to use up that spell slot as Pru would realize before firing that she can’t reach it at that distance.

Michael – failing the heal check for removing the quill results in the quill being removed and the sickened condition being remove…but because of the failure, 15 points of damage!

Anna – I’m not sure if changing shape would automatically remove the quill, so I guess it remains. You should be able to regenerate, but the quill would just stick there, still giving the sickened condition.

Sigvar: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill is stuck in arm.
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in shoulder.
Anna: Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in some plant-identified body part.

Retreating bad kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 253
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
30

Location: 60’ away at the start; 90’ from ranged attackers; moves 240’ this round.
Anna follows, moving 40’, now 260’ away
Main group is now 300’ away; ranged attackers are 330’ away.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d8=2 ; d8=4 ; d8=3 ; d20+17=32 ;
Monday June 18th, 2018 3:37:23 PM

The sickens condition is replace by another sickening condition as the quill comes out and tears a ragged hole while doing it. Michael starts to pass out from the pain, and to be frank, the mutilation, but the Machine kicks in and he avoids it. With his non injured hand he reaches into his pocket and pulls out a CSW potion and downs it
CSW potion 2+4+3+12=21.
HP 32/89 +21= 53/89.
He watches in tired amazement as the potion works, he was a ruin, but now, while sore as a rising, he actually feels 5/9ths decent.

we got any kind of defense against those quills, they smart something fierce and are a
Trial to get out. I think in the future, I’m just going to go the swallowing route, it’s just a pain to fight something that big face to face.
.

He makes sure he keeps an eye on the big cat thing as it runs off. Things like that don’t run scared, they regroup.

Perception 32

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=21 ; d4=3 ; d4=1 ;
Monday June 18th, 2018 7:43:41 PM

"We're supposed to hold the circle," Pru says. "So let's hold it, but keep an eye on that thing."

She casts another spell, and fires another green ray, only this one has the distance.

[Cast Acid Arrow, a long-range spell. Hit Touch AC 21 for 4 points of acid damage. The acid will continue for 3 more rounds.]

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Monday June 18th, 2018 8:13:21 PM

Answering Michel...

" I can throw up a wind wall cylinder around it... it deflects arrows so should deal with the quills.... except that we would need to keep it in the cylinder and it would stop my arrows.... Maybe a a crescent moon cylinder in front of it.... "



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)  
Monday June 18th, 2018 8:41:28 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Do those quills shoot out at you when you attack or stick in you when you attack? Wind wall won't help if they stick in you like porcupine ones do."

Nikolai asks Pru, "Can I borrow your spear if you don't plan to use it any? We need to start closing the circle in and if we meet it again I want something I can stab it with without getting close to those quills."

If Pru lends him her spear, he starts moving towards the center.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday June 18th, 2018 8:56:27 PM

Michael replies to Pompous: Naw, what I'm talking about is whenever we hit him, one of those danged quills gets stuck in us when we melee. maybe stone skin or something? is there a protection from quills spell or resist quills...something like that?

Trayvin AC 29/14 touch Hp 33/106(BrianZ) 
Monday June 18th, 2018 9:38:49 PM

"Does anyone know how long the creature's magic will last? I can't stop it for much longer."

Actions: Trayvin keeps the Freedom's Call active for now.

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 6/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 4/8 rounds remaining

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 114/116(40 temp hp) -- CMD 28 
Monday June 18th, 2018 10:26:17 PM

(OOC: Pru's spear transformed with Anna when she turned into a plant)

Anna yells back to Nikolai, "The quill I got caught by was like a porcupine quill."

Anna activates Bear's endurance and moves another 40 feet after the murder kitty regenerating as she goes.

"Hey guys you should this try this regeneration thing at some point! I'm healing just because I'm a plant monster!"

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Bear's Endurance: +4 to Con - 8 min [80 rounds]
Cat's Grace: +4 to Dex - 8 min [72 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [746 rounds]
Bull's Strength: +4 to Strength - 8 min [67 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [69 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Plant shape 2 form of huge Tendriculous - [79 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.

Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E)  3d4+3=8 ;
Monday June 18th, 2018 11:48:04 PM

Akir gains more height, and looses another empowered magic missile, which burns out his empowerment rod for the day.

Magic Missile damage: 12 force damage.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet 
Tuesday June 19th, 2018 9:22:09 AM

Sigvar doesn't stop. Once he leaves Trayvin's area of effect that was supressing the confusion it takes hold again and his need to close with and kill the Bandersnatch Becomes the overriding thing that he must do.
When anyone under a confusion effect is harmed they automatically fight the creature that harmed them until it is dead or the confusion wears off.
double move 80 feet at the Bandersnatch

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 792/800 rounds remaining
Resist Energy Fire(20) 686/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 78/90 rounds remaining
Fly 38/50 rounds remaining
Haste +1 to hit, AC and reflex saves 6/11 rounds remaining
Sickened -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Lion's shield 1/3 used
LOH 2/9 used


The Sargrass  d20+26=43 ;
Tuesday June 19th, 2018 11:33:13 AM

Michael makes his way to his feet and drinks a potion. He feels much better but is still battered. He looks out into the grasslands after the monster, but he cannot see anything other than waving bits of grass at this point. Pru takes aim and fires a magical arrow of green acid at the beast. She is pretty sure that she hit it, but it really disappeared into the grasses while the arrow was flying through the air. She mentions holding the circle and staying put.

Pompous talks about putting up a wind wall, but he doesn’t remember any of the quills flying through the air. Everyone who was impaled by a quill stuck themselves on the quill simply by getting too close to the monster. Michael asks about some kind of magical armor protection against quills. Nikolai asks for a spear and watches towards the center of the circle.

Trayvin asks about the magic from the creature, because he knows that his own magic will not hold on much longer. Those infected can feel that they are still infected, though Trayvin’s magic keeps the effects at bay. Anna yells back (can a plant yell?) as she continues to move in the direction she saw the vicious cat go. Akir starts to send another force missile after the beast, but he stops when he realizes it is just too far away and disappearing into the grasses.

OOC:
Akir: Magic missile has a range of 100+10/lvl, or 210 for Akir. This round the monster started out 300 feet away.

Sigvar: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill is stuck in arm.
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed); Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in shoulder.
Anna: Sickened from quill (-2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks). Quill stuck in some plant-identified body part.

DC 20 heal check to remove a quill, full-round action. Failure results in the quill getting removed, but also damage, as Michael as noticed.

Retreating bad kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 253
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
40

Locations at the start of round:
Anna is 260’ away. - 40 feet
Main group is now 300’ away; ranged attackers are 330’ away. +/- ???
After the round, no one can spot the creature in the grasses, so you’re not completely sure how far away it is any more. If someone were to do the math and the creature were moving at full speed, it could be over 500 feet away, or if it turned around, it could be 40 feet away…

We will stay in combat rounds for now, just in case…


Akir Al'Kaban - AC 27 - Hp 87/90 (Ken E) 
Tuesday June 19th, 2018 11:57:37 AM


Akir continues to .. after correction .. hold his magic missile spell, just in case an enemy enters range.

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d4=4 ; d4=3 ;
Tuesday June 19th, 2018 1:16:38 PM

"Anna has my spear," Pru tells Nikolai. She watches the Anna-plant-creature stalk after the bad kitty, wondering what became of the spear. Will she ever get it back? "Er....sorry," she adds lamely.

Wherever the bad kitty is, the Acid Arrow continues to sizzle and do damage. This round, kitty takes 7 points of acid damage.

Not sure what else to do, Pru casts a Wall of Ice. By itself, the wall won't do much, but it's intended to be one side of a "funnel" that will direct creatures toward the front line of the group, and hopefully slow them down to one or two at a time. Her wall of ice cannot curve, but she casts it at an angle, which she hopes will work just as well.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+17=24 ;
Tuesday June 19th, 2018 6:28:27 PM

If Michael can see Anna, he uses her and Sigvars pursuit to triangulate in on the big cat's location. but cannot quite make it work. he has an idea though. so he positions himself to where the Big cat's last general location has the caltrops between him and it. with an ice wall on his flank. he then stands with his back to the cat but with his weapons ready. He tries to be alert, but with the gibbering madness being held back by Trayvin and the almost dying. he finds it hard to pay attention. if it's an ambush predator and it likes taking quarry unaware, I guess I'm about as unaware as I can be right now, should help sweeten the pot. .

Pru, if it comes for me, which it seems to have a taste for halfling, just start pouring damage into it. it can't have much left or it would not have retreated, .

Perception 24.

Trayvin AC 29/14 touch Hp 33/106(BrianZ)  d20+8=15 ;
Tuesday June 19th, 2018 9:11:53 PM

The cat creature was gone for now. Maybe it will come back for more, but until then, Trayvin can keep busy trying to remove quills. There was no guarantee, but it had to be done, and he knew if he was unable to remove them correctly, at least he could still heal the damage.

"All right Akir, hold still."

Actions: Attempt to remove quill from Akir, heal check = 15(doh! What was the damage roll?)Trayvin keeps the Freedom's Call active for now.

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 5/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life
channel energy- 5/6 remaining
Freedom's call- 3/8 rounds remaining

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 135/135(55 temp hp) -- CMD 28  d20+10=22 ;
Tuesday June 19th, 2018 10:28:20 PM

(OOC 1: I forgot to add my level up hp and adjust my temp hp bonus up to level 10 so +10 to con = +5 bonus = 55 extra hp at level 11; she really is a vegetable shield)
(OOC 2: Anna has an ability called Queen's speech where regardless of current form she can talk with humanoids, plants, animals, fey and magical beasts)

Anna doesn't really have any more buffs she could activate that make sense in this situation so she continues to regenerate.

"You'll get the spear back when I revert back to my normal form, right now though I don't want to dismiss this form."

Anna decides to try to insult the murder kitty to get it to attack her by calling out in its general direction

"Hey Kitty Kitty, Your mother was a hamster and your father smelt of elder berries!!!!"

(Perception: 22)

Active Effects:
Sickened: -2 to attack rolls, damage rolls, saving throws, skill checks, and ability checks
Bear's Endurance: +4 to Con - 8 min [79 rounds]
Cat's Grace: +4 to Dex - 8 min [71 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [745 rounds]
Bull's Strength: +4 to Strength - 8 min [66 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [68 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [78 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)   d100=12 ; d20+14=15 ;
Wednesday June 20th, 2018 1:09:48 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Ok, I'll follow her and see if she still has it somewhere on that plant body."

However as Nikolai moves away, he feels the effects of the confusion:
d100 = 1

He manages to shake it off and picks his way through trampled grass. Such a large creature HAS to trample grass.

Survival (Tracking) +14 = 15 well, he was a little confused.

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+18=24 ;
Wednesday June 20th, 2018 6:23:27 AM

" Either the battle is over of the beast will return. "

Perception 24- Pompous takes a scan of the other battles



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 95/123 Character Sheet  d20+4=23 ;
Wednesday June 20th, 2018 8:24:58 AM

Sigvar stops and removes his Quill.
Heal 23
He extracts the quill and tucks it into his pack.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 791/800 rounds remaining
Resist Energy Fire(20) 685/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 77/90 rounds remaining
Fly 37/50 rounds remaining
Haste +1 to hit, AC and reflex saves 5/11 rounds remaining
Lion's shield 1/3 used
LOH 2/9 used

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 135/135(55 temp hp) -- CMD 28  d20+1=17 ;
Wednesday June 20th, 2018 8:27:14 AM

Since Anna did nothing Anna decides to try to remove the quill on her own (17 on heal check = failure)

The quill comes out but she is damaged by removing it.

The Sargrass  d10+6=12 ; d10+6=12 ; d20+26=41 ; d20+26=40 ; d20+26=40 ; d20+26=43 ; d10+13=18 ; d10+13=20 ; d10+13=22 ; d10+13=15 ; d20+26=30 ;
Wednesday June 20th, 2018 1:46:00 PM

Akir watches and looks for the enemy. Pru casts a wall of ice to set up a funnel for additional enemies. Michael also attempts to keep watch, but gives up when he can’t see the monster. He turns around and tries to entice the creature to eat him…again. Pompous continues to watch as well.

Trayvin tries to help out Akir, but just rips the quill out of him, leaving quite a gash. Sigvar carefully removes his own quill without any problems. The grasses continue to wave about and the monster in the center of the grasslands continues to wiggle and twist. Perception DC 24 Highlight to display spoiler: {Looking towards the center of the circle, there is a wave in the grasses headed in your direction. It could just be the wind blowing the grasses, or it could be something else ejected from the creature in the middle. It is still hundreds and hundreds of feet away.}

Anna yells out into the waving grasses, hoping to tease the giant cat. Nikolai treads a little ways after Anna, but can’t find the trail of anything in the rapidly moving grasses. She twists her plant form and removes her quill, but tears off a leaf. As she turns back, she sees a number of quills that are flying through the air at her, slicing and chopping her plant form into pieces!

OOC:
Quill remove damage: Akir: 12; Anna: 12
Anna: 75 damage from a series of quills. These quills don’t stick, but you do need to make four DC 29 fort saves or gain the confused condition, though it will be suppressed.

Good perception rolling, but none of them were good enough to see…

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)

Monstrous cat-in-the-grass:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 253
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
50

Locations at the start of round:
Anna is 80 feet from the group.
Main group is now almost 400’ away from the target hiding in the grasses; ranged attackers are 430’ away. +/- ???

You’re going to need a perception DC 30 to pinpoint the target in the grass at that distance. Anna can have a +2 circumstance bonus since she is closer. Otherwise you cannot attack what you can’t see!


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d4=2 ; d4=3 ;
Wednesday June 20th, 2018 4:22:08 PM

The Acid Arrow continues to sizzle and scorch Bad Kitty. This round, kitty takes 5 points of acid damage.

Pru casts another Wall of Ice, completing the "funnel." It should help steer the next wave of opponents toward the fighters. Providing, of course, that they come from roughly the same direction as the first wave. And that they can't fly. Or burrow. Or teleport.

Pru sighs, wondering whether the whole thing was a waste of time.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 113/123 Character Sheet  d20+15=27 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ; d6=2 ;
Wednesday June 20th, 2018 8:32:45 PM

Perception 27
" Wave in the grass headed our way. We need to finish this cat off, fighting it AND reinforcements will not be pleasant."
How to do that though. Sigvar couldn't see the cat and it was way, out there, somewhere.
Sigvar speeds his way towards Anna hoping to get a direction from her wounds yo see where to head next. He lays hands on himself as he moves
Lay on hands for 18 healing swift action
double move towards where he thinks the cat is 70 feet and 70 feet, total 140 feet

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 790/800 rounds remaining
Resist Energy Fire(20) 684/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 76/90 rounds remaining
Fly 36/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 4/11 rounds remaining
Lion's shield 1/3 used
LOH 3/9 used

Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+18=33 ;
Wednesday June 20th, 2018 9:01:19 PM

Perception 33
---------------------------

Pompous pinpoints the beast off in the distance.
The ranger is definitely that the cat.. at least he hopes it's the cat... can shoot waves of quills.

Calling on his mystic powers, he casts a wind wall 30 feet behind Anna, between Anna and the group. He hopes that his teammate will take the hint and move on our side of the wall.

------------------------------------
The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------

Trayvin AC 29/14 touch Hp 33/106(BrianZ)  d8=1 ; d8=2 ; d8=2 ; d8=6 ;
Wednesday June 20th, 2018 9:08:59 PM

"Why do I feel like that cat is stalking us? Can anyone gain some altitude and try to spot it? I agree with Sigvar, if we don't take it out before that other stuff shows up we could be in some trouble."

"Sorry about that Akir, I'll patch you up in a bit, but first I need to see to Anna."

Actions: spontaneous cast magic circle vs evil as cure serious wounds, Anna heals 20hp

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 4/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life, magic circle vs evil
channel energy- 5/6 remaining
Freedom's call- 2/8 rounds remaining

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 73/135(55 temp hp) -- CMD 28  d20+17=25 ; d20+17=18 ; d20+17=30 ; d20+17=30 ; d20+14=24 ;
Wednesday June 20th, 2018 11:27:36 PM

(Fort: 25, 18, 30, 30 = 2 failures) (Perception: 24)

Anna cannot pinpoint the murder kitty and takes its quills. She gets behind the wind wall and is grateful for the additional healing. "Thanks, Trayvin."

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [78 rounds]
Cat's Grace: +4 to Dex - 8 min [70 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [744 rounds]
Bull's Strength: +4 to Strength - 8 min [65 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [67 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [77 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+17=29 ;
Wednesday June 20th, 2018 11:49:33 PM

knowing that patience is the key to a trap, Michael holds his positon, the cat is still out there and stalking them. surely it cannot resist a fresh bloody halfling that just a few minutes ago just about cut it's foot off.

Michael still tries to spot the beast, but just can't seem to focus enough.


perception 29.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 28/78 CMD 27/29(Grapple)  
Thursday June 21st, 2018 1:00:47 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Nikolai decides it's not wise to get into that grass alone and returns to his team, bow at the ready.

Survival (Tracking) +14 = 15 well, he was a little confused.


Akir Al'Kaban - AC 27 - Hp 72/90 (Ken E) 
Thursday June 21st, 2018 1:56:56 AM


Akir waves off Trayvin.

"I can handle this. See to Michael or Nikolai next."

He regains altitude with his fly spell, and continues to hold his magic missile for an attack by the enemy.

The Sargrass  d20+26=32 ; d20+24=42 ; d20+24=31 ; d20+24=36 ; d20+24=42 ; d10+13=20 ; d10+13=22 ; d10+13=23 ; d10+13=21 ;
Thursday June 21st, 2018 1:19:34 PM

Pru sets up another wall of ice and now the main group of Agents find themselves standing at the end of a long funnel, directing anything that might come from the Sar directly towards the group. It is sort of like the group now has a target on its head. Looking in the direction of the Sar, Perception, DC 22 Highlight to display spoiler: { There is a wave in the grasses headed in your direction. It could just be the wind blowing the grasses, or it could be something else ejected from the creature in the middle. It is still hundreds and hundreds of feet away, but clearly approaching the group and towards the ice funnel. }

Sigvar takes off in the direction of the monster, swinging past Anna, stopping to give her a little healing. Pompous spots the beast a very long distance away, and puts up a wind wall to attempt to keep the beast from attacking from its ranged position. Trayvin runs towards Anna to help heal her as she moves back behind the wall of wind. Michael continues to attempt to look like bait and with the walls of ice pointing at him, he’s starting to feel like a target. Nikolai moves back with the group while Akir gains some altitude, hoping the creature will reveal itself to him.

As Sigvar looks for the monster, once again a barrage of quills appears from out of the grasses from quite a distance, slamming into Sigvar again and again.

OOC:
Sigvar: these quills don’t stick, just damage for 86

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Sneaky porcupine kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 258
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
60

Locations:
Anna is 40 feet from the group with Trayvin, behind the wind wall.
Sigvar is 140 feet from the group.
Wind wall is 50 feet from the group.
Main group is now almost 400’ away from the target hiding in the grasses; ranged attackers are 430’ away. +/- ???

Perception 32 to spot the creature in the grasses. Sigvar gets a +2 since he is closer. Akir gets a +2 for his height.


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d4=4 ; d4=3 ; 10d6=30 ;
Thursday June 21st, 2018 6:17:13 PM

For one final round, Bad Kitty is scorched by acid, this time for 7 damage.

"Well," Pru says, looking at the standoff. "Fireball is a long-range spell. Let's see what I can do with it."

She aims a Fireball at the general area where the quills came from. It's a 20-foot radius, so she's hoping she'll catch Bad Kitty in it, even if she doesn't quite pinpoint the exact square. That's 30 damage, DC 20 Reflex save for half.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet  d20+15=34 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=3 ; d6=2 ; d6=5 ; d6=5 ;
Thursday June 21st, 2018 6:35:26 PM

Sniping
If you’ve already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.
Perception 34
So perception to spot Murder Kitty is lower than the 32 he rolled for his stealth check, meaning it was lower than the 33 posted last round as well. Either way, Sigvar makes the roll this round ( and should have last round as well).
---------------------------------
Sigvar is hit by 4 quills and tumbles from the air, landing somewhere in the grasses. When he is concealed in the grass he lays on hands on himself (swift Action) for 19 healing and then does so again (Standard Action) for 20 healing He then Heroically heals himself a third time for 20 more hit points. He then lies still in the grass, waiting for Murder Kitty.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 789/800 rounds remaining
Resist Energy Fire(20) 683/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 75/90 rounds remaining
Fly 35/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 3/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

Trayvin AC 29/14 touch Hp 47/106(BrianZ)  d6=5 ; d6=1 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; d6=2 ;
Thursday June 21st, 2018 8:52:49 PM

Trayvin moves up to the group. "The Freedom's call won't last much longer. I hope someone has a plan."

Actions: channel energy, trying to heal as many as possible. hp healed = 14

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 3/11 rounds remaining
-Freedom's Call

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life, magic circle vs evil
channel energy- 4/6 remaining
Freedom's call- 1/8 rounds remaining

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+7=23 ; d20+18=29 ; d20+17=23 ; d20+17=21 ; d6+2=4 ; d6+2=5 ;
Thursday June 21st, 2018 10:24:30 PM

Michael tries to force the gibbering from his mind, but can't do it. {fort save 23}, he focuses on trying to weather the storm when it comes. he turns around and faces away from his comrades. if mad he must be, he'll try to keep it from his friends. seeing where the fireball went, Michael gets out his hoopak and starts flinging sling bullets at the cats location.

perception 29.

1st attack ranged. 16(cats grace) +1 haste.
To hit AC 23 for 4 points.

to hit AC 21. for 5 points.



Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 78/135(55 temp hp) -- CMD 28  d20+12=31 ;
Thursday June 21st, 2018 11:40:52 PM

Perception: 31

Anna calls out, "There's something moving in the grass towards the ice funnel!"

She then says to her friends, "If I go towards the murder kitty I won't be able to find it and I'll be shredded by its quills; also I have no ranged attack capability in this form, I guess I'll face whatever is headed towards the tunnel."

Anna uses up to a double move (up to 80 feet) to stand against whatever new threat is barreling towards the ice funnel. If she only has to use 40 feet of move or less she'll ready an action to attack whatever is coming when it gets within her 15 foot range.

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [77 rounds]
Cat's Grace: +4 to Dex - 8 min [69 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [743 rounds]
Bull's Strength: +4 to Strength - 8 min [64 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [67 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [76 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.



Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d6=2 ; d6=2 ;
Friday June 22nd, 2018 12:04:43 AM



Akir cannot spot the enemy, it's too well hidden.

Instead, he drops near Trayvin and channels again. The pulse of energy is weak, and barely noticeable.

"I'm not as good at this as you are, but it's better than nothing."

Channel for 4 hp.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 36/78 CMD 27/29(Grapple)   d8+1=8 ;
Friday June 22nd, 2018 12:53:43 AM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Well, the plan might be stay hidden in the grass until the bigger guys over there finish off their foes and go after that spiked kitty. Such a large cat that can hide in the grass and sling quills that far that can kill outright out matches us, specially when we can't see it. But an invisible scout in the air might find it so we can get some more fireballs at it."

Nikolai uses a charge from their wand of CLW on himself.
Heal d8+1 = 8

The Sargrass  d20+26=42 ;
Friday June 22nd, 2018 11:50:24 AM

Pru throws a fireball out into the grass where she thinks the beast may be hiding. The grasses burn for only a second before the red of the grass appears to absorb the flames. She’s not sure if she hit the monster or not. Sigvar dives for the ground, playing the stalker’s game and hiding himself. Now who, exactly, is hiding from who?

Trayvin stays with the group, but knows his Freedom’s call won’t last forever. Michael fires a couple of sling bullets into the grasses – perhaps he is already starting to go mad. Anna moves over to the group and sets herself up as a barrier between the group and the incoming foes. Akir joins the main group and tries to heal a little bit and Nikolai heals himself.

Sigvar hides and waits for the six-legged monster to reveal itself. He lies in wait, but can see nothing but grasses waving, almost angrily, in the swirling winds that have recently increased. There is no attack, but Sigvar, despite having spotted the cat last round, now really has no idea where the creature might be. It may have continued to flee, or it may have moved closer to him and could be right behind him!

The others, watching towards the center of the circle, see the wave of grasses headed towards them start to twist and form into yet another creature. The Sar beyond, that was large and overpowering, now looks much smaller than it was when these battles started. Meanwhile, the creature forming out of the grasses is taking the form of a dragon – a huge, thirty-foot long dragon. This dragon does not fly with the ease and grace of dragons of legends. Instead, this creature has a very long neck and it almost looks to be struggling to fly with the violent motions of its tail and wings. In fact, the strange motions of the wings appear to even be affecting the grasses below it, making them twist and turn in new directions. The dragon’s head turns and twists and you can almost hear it from this distance, speaking in a strange tongue that doesn’t quite make sense. The dragon’s scales are all colors of the rainbow from dark black to shimmering white. It flies erratically, but it is generally headed towards the group and the bottom of the ice funnel. It is over 200 feet away.

Knowledge, Arcana, DC 33: Highlight to display spoiler: {This is indeed truly a creature of legend, far more rare than even the dangerous confounding Bandersnatch you’ve been fighting. This is the Jabberwork! This is a creature more dangerous than any you’ve ever seen or imagined. Without a vorpal weapon, this creature is nearly impossible to kill (DR 15/vorpal). It is immune to fire and other elements do little damage to it except for cold. It will resist all but the most powerful spells (SR 31). You know that you are about to die, but you are amazed that you have lived to see one of these mystical, yet deadly creatures.}

OOC:
Thanks for the note on perception and attacks. The reason I was really making it hard to spot it because it was 400 feet from the group (260 feet from Sigvar), hiding in the swaying grasses, and it fired spikes from its tail, so it didn’t really need to move or expose itself. Glad it didn’t make too much of a difference.

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Murder kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 265
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
70

Locations:
Sigvar is 140 feet from the group.
Wind wall is 50 feet from the group.
Main group is now almost 400’ away from the target hiding in the grasses; ranged attackers are 430’ away. +/- ???

Perception 42 to spot the creature in the grasses. Sigvar gets a +2 since he is closer.


Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 83/135(55 temp hp) -- CMD 28  d20+16=24 ; d20+15=16 ;
Friday June 22nd, 2018 5:38:42 PM

(Know[Arcana]: 24)

(Natural 1 on the prepared attack = miss)

Anna-Tendriculous does not figure out what the weird multicolor dragon is. She readies an action to attack the dragon thing if it closes the distance to the group and gets within 15 feet of her as that is all she can do besides regenerate. She really hopes this new thing doesn't use acid or bludgeoning attacks; if so she can survive till her Plant Shape wears off.

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [76 rounds]
Cat's Grace: +4 to Dex - 8 min [68 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [742 rounds]
Bull's Strength: +4 to Strength - 8 min [63 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [66 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [75 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet 
Friday June 22nd, 2018 7:20:21 PM

Sigvar retreats to the group moving 140 feet back to them (double move) As he moves he sees the new threat and wonders what it is saying (Sigvar speaks draconic, and it looks dragonlike).
" I couldn't find the kitty, and that thing looks deadly. Can anyone heal me or make me tougher or better able to carve through those scales? Maybe bigger so it doesn't outreach me?"
Sigvar prepares for battle having finally found something he can apply his skill set to.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Resist Energy Cold(20) 788/800 rounds remaining
Resist Energy Fire(20) 682/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 74/90 rounds remaining
Fly 34/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 2/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

Pompous AC 25(26) CMD 25/20/15, HP 83 /98 
Friday June 22nd, 2018 8:21:08 PM


From his quiver Pompous takes out an extra special arrow.... yes... THE extra special arrow..... the one that slays dragons....

" Hey Siggy.... remember this?... Think I can take that thing out with it? "

-------------------
The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves / 2 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+2=12 ;
Friday June 22nd, 2018 10:33:22 PM

The gibbering of the thing reminds Michael of the gibbering in his head. somebody cast a silence spell on this place. therein lies madness! . Michael steps around and gets behind the ice wall. when the thing comes through it ought to put him in perfect flanking position on the thing. guys, I think this one is going to be the end of us. I just wanted you all to know it's been more than just an honor to serve with you all. more than a pleasure. you are my family and my friends. I love you all and I am proud to die here with you all today.

knowledge check. 12.

Trayvin AC 29/14 touch Hp 70/106(BrianZ)  d8=7 ; d8=2 ; d8=4 ; d8=6 ;
Friday June 22nd, 2018 10:58:18 PM

"Hey, didn't someone say we should call if we need help. Well......I think we might actually need that help."

Actions: channel energy, trying to heal as many as possible. hp healed = 19

Active Effects:
-resist energy(fire) 20
-shield of faith
-haste 2/11 rounds remaining
-Freedom's Call -expires this round

Used:
spells- prayer, resist energy, shield of faith, divine favor, breath of life, magic circle vs evil
channel energy- 3/6 remaining
Freedom's call- 0/8 rounds remaining- expires this round

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet 
Friday June 22nd, 2018 11:08:06 PM

" We are not dying here today. I don' t know what that is, but it looks like a bunch of dragons got squished all together. I would wager that arrow has a shot at making that thing very unhappy. If the rest of you jazz me up, I'll smite it and get it's attention and then you shoot it down. So long as the Murder Kitty stays away we'll be fine."

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+11=19 ;
Friday June 22nd, 2018 11:09:11 PM

Pru isn't sure what to do. This dragon thing is outside her experience [Knowledge 19], the kitty is still out there somewhere, her friends are injured and poisoned, and none of Pru's spells seem designed for this kind of situation.

"I could try a Dispel Magic on the Confusion effect," she says, "but I don't think it will help. It came from some kind of poison, right? Not a spell or anything?"

"The Iron Dragons didn't specify how to signal them," she says, "but I'm sure I can get their attention if that's what we want."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 86/123 Character Sheet 
Saturday June 23rd, 2018 10:26:01 PM

{b]" Akir can you enlarge me so that I can match that thing's reach?"[/b]

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Saturday June 23rd, 2018 10:31:54 PM

Do it Pru! if this thing is as powerful as I think it is, coupled with the cat...it's more than we can face.


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 36/78 CMD 27/29(Grapple)  
Sunday June 24th, 2018 2:06:02 PM

OOC: DM posted
Thanks for the note on perception and attacks. The reason I was really making it hard to spot it because it was 400 feet from the group (260 feet from Sigvar), hiding in the swaying grasses, and it fired spikes from its tail, so it didn’t really need to move or expose itself. Glad it didn’t make too much of a difference.

My question would be that if the grasses are that tall to hide such a huge creature, then it would be logical that our Medium sized PCs would have total concealment even if standing, but that creature seems able to pinpoint target us with its tail spike attacks despite it's head hiding in the grass. Apart from anyone flying, at least.

Just wanting to make sure its concealment in the grass is equally applied to us and our concealment in the grass if the grass is in fact that tall.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 36/78 CMD 27/29(Grapple)   d20+12=22 ; d8+3=6 ;
Sunday June 24th, 2018 9:48:16 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

"Once you do whatever you need to do to get their attention, can you cast an invisibility on a volunteer to take on that Grass Dragon while we get into position to flank it?"

Nikolai is out of ideas too but still takes his bow out again and gets an arrow ready to fire as soon as it is in normal range.

Range attack +11 +1(haste) = 22
Dmg = d8+3 = 6


Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Sunday June 24th, 2018 11:18:42 PM

Pru casts a quickened Prestidigitation, then uses it to spell out HELP in large red letters over the group.

Assuming he agrees, she casts Invisibility on Michael.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday June 25th, 2018 5:38:46 AM

being as Michael views Pru as something akin to an Angel, and the fact that she has only ever cast spells to help him, Michael does not resist the spell.

The Sargrass 
Monday June 25th, 2018 11:15:37 AM

Anna moves and prepares to defend against the massive approaching dragon. Sigvar scrambles back to the group, looking at the dragon. He can tell that the dragon is not speaking draconic at all. Since he was carefully trying to determine what was being said: Sigvar, Will save, DC 22. Failure: Highlight to display spoiler: {You are confused by what it is saying and feel more confused than ever. Obtain the confused condition a second time, but it is suppressed.} Success: Highlight to display spoiler: {The sound is not a language at all, but a confusing tone and notes that will likely cause others to be confused when they are closer to it!}

Pompous pulls out the most special arrow that he has and considers using it while Michael prepares to die. Trayvin wonders if they need help and Sigvar tries to bolster the troops. Pru isn’t sure if she has much left that will affect such a creature, but she makes Michael invisible and spells out "HELP" in the sky above the group!

The massive flying thing continues to stagger erratically towards the group. Everyone focuses on it and it almost looks how you could image a drunk dragon would be flying. Then it shoots beams of flame out of its eyes, burning some of the grasses that have had such a hard time burning! The creature is about 100 feet away now and will certainly reach the party next round.

Perception, DC 18: Highlight to display spoiler: {The Sar in the middle of the grasses has shrunk down to less than one-quarter its original size!}

Perception, DC 20: Highlight to display spoiler: {The murder kitty is up and slowly moving towards the group at an angle, avoiding the dragon. It is cautiously approaching, keeping an eye on the party and an eye on the dragon. It is around 200 feet away now and eyeing the wind wall.}

Perception, DC 22: Highlight to display spoiler: {The murder kitty does not appear to be as injured as it was before it ran away.}

OOC:
Fair enough point on the hiding in the grasses!

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Murder kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 265
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
80

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Monday June 25th, 2018 1:37:29 PM

Pru readies an action.

She would like to wait until the glitter dragon is in the throat of the ice-wall "funnel," then cast Web to try to keep it there. Web is not subject to Spell Resistance, and the creature would need to make a DC 19 Reflex save to avoid being grappled.


Pompous AC 25(26) CMD 25/20/15, HP 83 /98  d20+18=29 ;
Monday June 25th, 2018 6:30:58 PM

Perception 29

" STAND TRUE !!! Looks like the dragon is engaging the kitty in combat!!! It may be the help we've been waiting for!!! "

Pompous point towards where the Cat creature is advancing.

" THERE! Kitty is trying to flank us!! Two hundred feet away!!! If it gets past the wind wall we'll be vulnerable to the spines again!!! "

__________________________________________________________
The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves / 2 rounds remaining

Delay poison- 11 hours.

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. -------


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet  d20+10=16 ; d20+15=18 ;
Monday June 25th, 2018 6:52:54 PM

Will save 16 more confusion
Perception 18
" The Sar is getting smaller guys. When we finish here we are gonna need to help deal with that. Remember, WE are the Mailed Fist. WE are the most elite fighting force the Wold has ever seen. Odds like this bolster that reputation and we face them with determination and honor because WE can defeat them. Prudence, you want your siblings to grow up and get married and have kids right? All the rest of you have folks you care about and want to see again, or at least want to lead happy lives? THIS is where that happens. This is where you make that possible for them."
" I vow to leave nothing behind on this battlefield. I am your ally and friend until my Lord Gargul calls me to his throne. Look at the person next to you. Will you allow them to fall without giving your best? I thought not. THIS is where we show the Wold why they need us.Cast whatever remaining buffs you have. Prudence, please renew our Haste, it has been our edge here so far. Prepare yourselves and join me on the other side of this battle."

Sigvar casts Divine Favor on himself , drinks a potion of Eagle's Splendor(hero point) and moves to the opposite side of the funnel from Michael, giving the Halfling his best chance to get into a flanking position.

Sigvar's Dashboard
Confused and attacking the cat until it dies because the cat attacked him after he was confused.
Confused from the Jabberwok
Divine Favor +3 to Hit and Damage 10/10 rounds remaining
Eagles Splendor +4 charisma for 30/30 rounds remaining
Resist Energy Cold(20) 787/800 rounds remaining
Resist Energy Fire(20) 681/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 73/90 rounds remaining
Fly 33/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 1/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

OOC
This is likely the most heroic battle you will ever be a part of in the Wold. Hero points are our edge in conflicts like this. Smoke 'em if you got 'em.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+24=43 ; d20+24=35 ; d20+24=33 ; d20+24=35 ; d20+21=25 ; d20+19=20 ; d20+24=40 ; d20+28=37 ; d4+2=6 ; d4+2=6 ; d4+2=5 ; d4+2=6 ; d4+2=5 ; d4+2=5 ; d4+2=4 ; d4+2=3 ; 6d6=22 ; 6d6=25 ; 6d6=24 ; 6d6=22 ; 6d6=23 ; 6d6=21 ;
Monday June 25th, 2018 8:27:35 PM

A tear of fierce pride rolls from Michaels' eye at Sigvars words. A resolve fills him and he knows that in this place, at this moment with these fine companions, facing these odds on the edge of destruction is where he was meant to be. His cat's grace potion still has several minutes left on it. as well as his Shield of Faith potion. so he need not re-buff them. He figures between himself and Sigvar they ought to be able to distract the dragon long enough for Pompous to put the arrow into it. Michael locks eyes with Sigvar, when the body of the dragon obscures him from Michaels view, he steps out and lets him have it. (I'm going to assume that Pru has cast Haste again.) if it gets caught in the web that ought to put paid to its dex bonus as well.

1st Attack +18 (cat grace) +1 haste +1 weapon bonus +4 AotF flanking bonus. = =24

Rapier +1 Keen
To hit AC 43(Crit! 35+4(crit focus)=39 to confirm) for 12 points of damage and 22 flanking. = 34

Short Sword + 1
To hit AC 33 for 5 points of damage and 25 flanking = 30

Haste Attack +18(cats grace) +1 Haste +1 weapon bonus +4 AotF Flanking bonus =24

Rapier +1 Keen
To hit AC 35 for 6 points of damage and 24 Flanking. = 31

Impoved TWF +15 +1 Haste +1 weapon bonus +4 AotF flanking bonus =+21

Short Sword +1
To hit AC 25 for 5 points of damage and 22 flanking = 27

2nd Attack +13 +1 Haste +1 weapon bonus +4 AotF Flanking bonus = +19

to hit AC 20 (nat 1) for 5 points of damage and 23 flanking =28

Hero Point attack! +18 (cats grace) +1 haste +1 weapon bonus +4 AotF flanking bonus= 24

Rapier +1 Keen.
To hit AC 40 (crit! 37 confirm) for 7 points of Damage and 21 flanking. = 28

At the top of his Voice Michael yells HOLD FAST! as he plunges into the fray.


Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 36/78 CMD 27/29(Grapple)   d20+16=33 ;
Monday June 25th, 2018 11:40:21 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Perception +16 = 33

Nikolai confirms what Pompous says and notices the spikey-cat heading towards them. He retrieves a potion of Shield of Faith and drinks it. (+2 deflection AC for 1 min.)

Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 93 hp (-18 lost con) /169  
Tuesday June 26th, 2018 12:34:51 AM

There is a flash of light as a large minotaur comes into view behind the Murder Kitty. Tall even by taur standards, the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10 ft bastard sword slung across his back, a third eye in the center of his forehead, or that he casts no shadow in the Wold.

Casually he brushes some, well, your not sure what it is or that you even want to know, but he brushes it off a black pea-coat sewn of chimera skin with cold as wisps of dark fog seeping from underneath his cloak.

Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right. On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons.

Bloody liches returned from another dimension...I can only stay a moment, I do not want those things following me over here, but hopefully I can draw this things attention long enough for you to heal and attack. One glimpse at the blood drenching his body and the magical residues upon him make it clear that this is not one of those times you can sit back and watch the show.

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 88/135(55 temp hp) -- CMD 28  d20+12=30 ; d20+15=35 ; d20+15=22 ; 2d6+7=16 ; d20+21=25 ; d20+15=32 ; 2d6+7=18 ; 2d6+7=14 ; d20+21=28 ; d20+10=21 ; d6+3=7 ; d20+21=25 ; d20+10=29 ; d6+3=9 ; d20+21=30 ;
Tuesday June 26th, 2018 12:51:32 AM

(Perception: 30)

Anna says to her companions, "The Murder Kitty either has fast healing or regeneration or some other ability to recover from injury. It is looking a lot less injured than it was before it headed off into the grass."

Anna stands firm with Michael and Trayvin and lashes out at the dragon as soon as it gets within range of the 15 feet she threatens.

bite 1:
(35 vs AC; threat of critical; 22 to confirm; 16 damage(+18 more if critical confirmed) + 25 vs multicolor dragon's CMD to start a grapple)
hasted bite:
(32 vs AC; 14 damage + 28 vs multicolor dragon's CMD to start a grapple)
Tentacle 1:
(21 vs AC; 7 damage + 25 vs multicolor dragon's CMD to start a grapple)
Tentacle 2:
(29 vs AC; 9 damage + 30 vs multicolor dragon's CMD to start a grapple)

Active Effects:
Confused (Suppressed)
Bear's Endurance: +4 to Con - 8 min [75 rounds]
Cat's Grace: +4 to Dex - 8 min [67 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [741 rounds]
Bull's Strength: +4 to Strength - 8 min [62 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [65 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [74 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.


The Sargrass  d20+32=36 ; d20+32=47 ; d20+32=52 ; d20+32=34 ; d20+27=43 ; 2d6+13=19 ; 2d6+13=22 ; 2d8+19=27 ; d20+20=34 ;
Tuesday June 26th, 2018 12:27:26 PM

While the minotaur is huge, he doesn’t look that large standing behind the quilled, six-legged monster that stands 30 feet tall and 60 feet long. The murder kitty, happy to have another foe separated from the group, stops its approach and turns to the new arrival, massive claws and teeth the size of swords ripping into the minotaur. It tries to bite down on the minotaur, but misses while its tail lazily swings around and slaps him in the back with the massive quills.

Pru prepares a web, but the huge dragon creature flies right through it as if it wasn’t there (made the save). The group prepares for their final battle as the dragon attacks. It remains in the air, so those on the ground cannot reach it. It stays at least thirty feet off the ground to remain out of reach, though its erratic flying means it moves up and down somewhat. The head of the beast spins round and babbles strange noises and languages at the group. The noises seem to be gibberish and are quite confusing. As it hovers, the wings of the dragon beat and create a wind in various directions that buffet and blow against the Agents.

OOC:
Bosk, hi there! The nice kitty tore into you for 41 damage from claws and 27 from the tail slap. Applying the 10 DR to each hit should end up with 38 total damage. The claws release poison, fort save DC 29 or confused. The tail slap may leave a quill embedded in you, DC 28 reflex save or quill is lodged in you, gain the sickened condition until it is removed, which requires a DC 20 heal check (full round action).

Everyone below the dragon needs to make a will save DC 31 or be confused. I think perhaps this round the Freedom wears out and all the confusions are no longer suppressed…

Sigvar: Confused (Suppressed)
Michael: Confused (Suppressed)
Nikolai: Confused (Suppressed)
Akir: Confused (Suppressed)
Anna: Confused (Suppressed)

Murder kitty:
Spell Resistance: None
AC: 33, Touch AC 13, AC for Pompous: 13
Damage Received: 265
Two negative levels: -2 to ability checks, attack rolls, combat maneuvers, CMD, savings throws, skill checks; -10 hit points.
90

Murder kitty and Bosk are around 120 feet from the main group that is at the funnel and below the hovering dragon. If anyone wants to approach the dragon while flying, it will take a DC15 flying check to fly near in the winds. Failure means you cannot approach. Ranged attacks will take a -4 penalty to hit due to the heavy winds.


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 76 hp (-18 lost con) /169   d100=71 ; d100=2 ; d20+16=19 ;
Tuesday June 26th, 2018 1:09:53 PM

Bosk's ring of blinking send him back and forth between realms, phasing out long enough to avoid the Kitty's claws, but he reappears just in time to have a quill lodged between his shoulder blades.

I know it was not much, but I hope I bought you some time. Unfortunately the at least one of the Iron Dragons just fell and another was sent to another plane. I have to do something, but will return if I can.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d100=30 ; d20=5 ;
Tuesday June 26th, 2018 4:27:56 PM


Akir takes a step forward, then babbles incoherently.

"Licking almonds tastes almost like purple wasabi."

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20=15 ; d100=7 ;
Tuesday June 26th, 2018 4:31:54 PM

"Thank you, Bosk," Pru calls. The minotaur may not think he did much, but soaking up a whole attack from Murder Kitty was plenty!

But Pru is confused. There's no way the glitter dragon should have been able to just blow through a Web like that. [My apologies; I didn't list all the effects. Even if a creature makes its save, it has to succeed at a Combat Maneuver or Escape Artist check to move through the web, and even if it can do that, the web is difficult terrain. On the other hand, I kind of like the idea that the rules just don't apply to this creature.]

And then Pru goes from just being confused to being actually Confused. She manages to calm the buzzing in her brain long enough to act normally this round, but she's not sure how long this will last.

Acting on Sigvar's suggestion, she casts a new Haste on everyone. If Bosk is still here, she includes him as well.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP32/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+15=22 ; d100=77 ; d20+19=31 ; d4+2=5 ; d4=4 ;
Tuesday June 26th, 2018 6:38:17 PM

being as Michael did not get to do his damnedest on the dragon, he uses that hero point to bolster his will save.

will save = 7base+8Hero point = 15

will save 22

roll 77

Michael hears the madness and bears down as hard as he is able to fight it back, but too battered, too bruised and still half mad from kitty quills, he fails. As his sanity drains away like a mug of Last assignment ale, it's not Sigvar he sees, but the god of all Will-o-wisps! skulking behind an Ice wall!

I KILL YOU! YOU MURDERING BALL OF FUFFY EVILLLL Michael charges sigvar

single attack +18(cats grace) +1 haste = +19 to hit.

Rapier +1 Keen
to hit AC 31 for 5 points of damage.

confused for 4 rounds - this round =3.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet  d20+26=40 ; 2d6+14=22 ; d20+24=37 ; 2d6+14=19 ;
Tuesday June 26th, 2018 6:41:32 PM

Sigvar is once again overcome by the confusion.
All his mind can process is that Murder Kitty has attacked him since he was confused and thus must die. Like a bolt of lightning he charges (flying) across the battlefield at Murder Kitty, hopefully while Bosk is present to provide a flank. If he is, SIgvar uses a Swift Action to impart Outflank to Bosk, though only Sigvar reaps the benefit. He then heroically attacks again once he reaches his target.

Charge Attack Hits AC 40 for 22 damage
Hero Point Attack Hits AC 37 for 19 damage

Sigvar's AC is -2 this round for charging and he provokes an AoO for charging through the Kitty's threatened area.

Sigvar's Dashboard
Confused and attacking the Murder Kitty until it dies because the cat attacked him after he was confused.
Confused from the Jabberwok
Divine Favor +3 to Hit and Damage 19/10 rounds remaining
Eagles Splendor +4 charisma for 29/30 rounds remaining
Resist Energy Cold(20) 786/800 rounds remaining
Resist Energy Fire(20) 680/700 rounds remaining
Divine Bond +2 enhancement bonus on sword 72/90 rounds remaining
Fly 32/50 rounds remaining
Haste +1 to hit, AC and reflex saves, +30 feet of movement to all modes 11/11 rounds remaining
Lion's shield 1/3 used
LOH 6/9 used

Trayvin AC 29/14 touch Hp 70/106(David F posting)  d20+7=13 ; d8=2 ; d8=7 ; d8=4 ; d8=5 ;
Tuesday June 26th, 2018 7:00:14 PM

OOC
Totally forgot that Brian was out of town this week.
Covering both Monday and Tuesday if the DM allows.

Monday
Trayvin looks at his battered Fist and then looks in his heart for the one thing that can fix this. He finds only his faith, both in the gods of the Wold and his Fist. When Bosk appears flanking the Murder Kitty. Trayvin's reaction is instincyual. he raises his hand and fires off a bolt of searing light at the Kitty. The bolt of light darts out and slams into the Kitty. ( Cast Searing Light )

Ranged touch attack hits AC 13 causing 18 damage to Murder Kitty

Trayvin AC 29/14 touch Hp 84/106(David F posting)  d20=13 ; d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d6=5 ;
Tuesday June 26th, 2018 7:10:53 PM

Tuesday's post

The Dragon arrives, and Trayvin knows he needs to keep his head. The madness tries to force it's way in but he digs deep and forces it out of his mind.

Will Save, using super hero point before save 14 base + 16 bonus + 13 roll 43 total, Travin is sane.
Before his Fist succumb to the dragon's babble he heals them again, trying to get them through this.

Channel Energy EVERYONE HEALS 14 DAMAGE
Trayvin then heroically uses his Pearl of Power to recast Prayer.

PRAYER You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. 10/10 rounds remaining

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+8=18 ; d100=19 ;
Tuesday June 26th, 2018 9:04:07 PM

Aaaaaaand Pompous is confused. But not to confused... just a bit confused....

Feeling totally useless at this time... Pompous moves out of the ice wall funnel (hasted 50' move) and dismisses the wind wall. With the other agents engaged with the cat, his own arrows will be needed. Let's hope big daddy dragon ignores our valiant ranger

---------------------------
Save 19, confusion 19%

The wind wall is 100 feet long , middle point centered on Anna's position, and 50 feet high.

Haste -hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves / 11 rounds remaining

Delay poison- 11 hours.

PRAYER You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. 10/10 rounds remaining

Quarry- enemy beast
he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. ---

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 41/78 CMD 27/29(Grapple)   d20+10=30 ; d100=53 ; d8+3=9 ;
Tuesday June 26th, 2018 10:50:38 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Shield of Faith (+2 deflection AC for 1 min.)
Ki 4/5
Nikolai: Confused 1 min (Suppressed)

Will Save +9 +1(Prayer) DC 31 or be confused = 30 NT20! I think the rules say a NT20 is success!

OOC: Already confused, no point in spending a Hero Point for a worse than average chance to beat another Confusion. He'd still be confused either way.

Not confused by the dragon because already confused by the spikey-kitty, Nikolai tries to fight off that confusion and do something.

Confusion roll d% = 53

Nikolai punches himself for d8+3 pts damage = 9


Bosk AC: 42/20/38 blinking, DR10/magic, CMD: 35 99 hp (-18 lost con) /169   d20+17=33 ; d8=1 ; d8=8 ; d8=5 ;
Wednesday June 27th, 2018 12:37:28 AM

Bosk sees confusion take the group over and pauses a moment longer as he heals everyone for 23 dmg.
Snap out of it. I cannot leave you if you are punching yourselves in the face!

Actions
-----------
Convert blade barrier to Mass Cure moderate Wounds
Cure everyone for 23hp

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 119/135(55 temp hp) -- CMD 28  d20+7=27 ; d100=56 ; d8+7=10 ;
Wednesday June 27th, 2018 1:06:41 AM

(Will Save 27 = natural 20 = success)

Anna manages to avoid being confused by the dragon but is still confused by the murder kitty.

She heals from Trayvin, Bosk and the regeneration so she is almost feeling 100% but the confusion effect causes her to lash at herself with a tentacle (11 bludgeoning damage;regen stopped forgot prayer)

Active Effects:
prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
haste: +1 attack; +1 AC and reflex save; up to +20 movement speed
Confused
Bear's Endurance: +4 to Con - 8 min [74 rounds]
Cat's Grace: +4 to Dex - 8 min [66 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [740 rounds]
Bull's Strength: +4 to Strength - 8 min [61 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [64 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [73 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.

Trayvin AC 29/14 touch Hp 106/106(David F posting) 
Wednesday June 27th, 2018 7:12:36 AM

From the spell description of Confusion.
Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
I KNOW the kitty hit a bunch of us after it confused us. Look back and see if you are one of those people. If you are, you shouldn't be rolling, you should be all about Murder Kitty dying.
Of course if Michael lands that stab, Sigvar needs to, um, kill him.
How long is the poison's effect on us? 1 round per level is the spell duration so is it 1 round per HD of the Kitty?
Does Kitty need to save vs Babble Dragon's babbling?

Whiffling wind
The description says that the wind created by the creature s Severe. Severe winds impose a -4 to fly checks. There is normally no check to fly unless you do something odd like dive, or turn sharply etc. Isn't a DC 15 check a bit high for something that is normally no check? I ask because Sigvar will need to burn a hero point every time that he flies at this beastie, you know cuz armor and size and stuff.


The Sargrass 
Wednesday June 27th, 2018 12:49:18 PM

The confusion takes over the Agents of the Fist! Bosk calls out to the Agents and cast a healing spell while the giant cat takes him in her mouth, the massive teeth digging into his body. Michael attacks Sigvar as Sigvar runs at the beast. Fortunately, he does not reach the beast and its dangerous quills yet. Nikolai and Anna hit themselves in the massive confusion. The battle seems to be nearly lost as the cat and the dragon join forces to finish off the Agents of the Fist.

There is a sudden pause as a beat flows out from the center of the grasslands. You feel a light shock wave burst across the lands and through you. The two creatures stop and look back and you see the grasses waving. Another pulse beats out and the dragon and the murder kitty fall to the ground and curl up. Another pulse of energy and power and the two of them are starting to turn back into the grasses from whence they came! The confusion from the quills and the dragon quickly vanishes and you can see that across the battlefield all Sarr creatures are collapsing to the ground and falling from the sky and everything stops. It would appear that the battle is over.

Finally, there is a huge writhing as three final gigantic creatures emerge from Sar. They are so large -- a hundred or two feet high -- that in emerging they rip the Sarr asunder! They are the mysterious figures, here born as the new powers of the Sargrass Plains.

The one with the oak leaf circlet transforms into a gigantic treant. The one on stilts transforms into the mother of all Sarg moths. The one with wings transforms into a series of flickering beastial shapes.

They speak together in unison. Each of the Powers says a different word when there is a choice in brackets.

“WE ARE THE SARR REBORN! WE THANK YOU, HEROES OF THE WOLD, AGENTS OF THE FIST, FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD!”

“WE ARE GRATEFUL FOR YOUR PART IN [ENDING/TAMING/CURING] THE THREAT OF THE BLOODGRASS.”

“WE HAVE AGREED THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER.”

“AND SO NOW WE RETURN YOU TO YOUR HOMES, WITH ALL OUR THANKS!”

OOC:
Each PC receives 19,200 xp for the bandersnatch.

P.S. Yes, you really did defeat the confounding Bandersnatch. It was fleeing, near death, but when one character at a time went after it, it took shots at the easy targets because that’s what it really likes to do! Although it may have gotten ugly when the confusion wore off because it likely would have kept tracking you in this environment…still, you did work together enough to drive it away, and that’s a defeat in my book!


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Wednesday June 27th, 2018 5:58:34 PM

Sigvar charges at 140'. Cat was 120' away. Why doesn't he reach the cat?

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Wednesday June 27th, 2018 8:31:19 PM

With a big sigh of relief... Pompous leans on his bow as he hears the THREE speak....

" Well, that was fun.... "

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Wednesday June 27th, 2018 9:52:00 PM

Mage Armor- +4 AC
Haste- +1 AC; +1 to hit, +1 reflex save, +1 attack, +30 feet speed
Magic Fang - +1 to att/damage using a natural weapon or unarmed attack. (2min)
Resists Energy (Fire 10, 20min)
Shield of Faith (+2 deflection AC for 1 min.)
Prayer
Ki 4/5

Nikolai comes out of his confusion feeling much better with the healing and not sure exactly what has happened. The new Three-In-One entities don't help explain exactly what happened but it seems they did away with that large grass creature that was creating all those other grass creatures, and for that he is thankful.

He chuckles at Pompous' comment and adds his own, "Would'a been more fun if I wasn't so confused about the whole thing. LIke, does a drunk know how much fun he's having while totally drunk? Good topic for a scientific research project."

He checks with his team mates to make sure everyone is all right and thanks Bosk for his help.
After that, he waits for some one to fill in the gaps as to what went on.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday June 27th, 2018 10:34:11 PM

As the healing waves hit Michael he feels the power of the Sar course through him in three pulses. his mind clears and in that clarity, he remembers that he attacked his comrade. Sigvar! by the god's man, I didn't mean to hit you! I thought that you were a willowisp when the madness took me. just about that time the new sargrass gods start talking and he shuts up to pay attention. well...I'll be dipped in buttermilk...that's it? wasn't there supposed to be a wold shattering kaboom? or loot? wheres the loot?

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Wednesday June 27th, 2018 11:39:53 PM

"I'm just glad everyone's all right." Pru sounds bewildered. "Everyone is all right, right?"

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 119/135(55 temp hp) -- CMD 28 
Thursday June 28th, 2018 9:36:12 AM

Anna-Tendriculous snaps out of her confusion. She makes a mental note to thank Bosk and then says to Pru,"I'm no longer confused but when I hit myself with my tentacle I disabled my regeneration. It should come back momentarily, I can get fully healed and then dismiss this form."

Active Effects:
prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
haste: +1 attack; +1 AC and reflex save; up to +20 movement speed
Bear's Endurance: +4 to Con - 8 min [73 rounds]
Cat's Grace: +4 to Dex - 8 min [65 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [739 rounds]
Bull's Strength: +4 to Strength - 8 min [60 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [63 rounds] - suppressed
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed
Plant shape 2 form of huge Tendriculous - [72 rounds]
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.


The Sargrass 
Thursday June 28th, 2018 11:59:34 AM

As you see and hear the three new Immortal Powers of the Sargrass, a mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

"Kaboom!" You jump in alarm as you are greeted by a small fellow who appears in the middle of your group! He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Know Planes or Religion DC20: Highlight to display spoiler: { Is it possible that this being has recently been walking in mud made of dirt mixed with Woldsblood? }

"Well, now! Nicely done! NICELY done, indeed," the happy outsider declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

The short guy glances down at his hands and then says formally, "The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

If you have sharp eyes, then make a Perception check vs DC20: Highlight to display spoiler: {You note that this speech was actually jotted down on the fellow's palms.}

The goofy devil bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

If you are looking toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

If you look at the other groups, make a Perception check vs DC24: Highlight to display spoiler: {You see the same small fellow, or his identical siblings, talking with other groups of heroes too!}

Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor]  d20+9=27 ;
Thursday June 28th, 2018 12:56:26 PM

The gratitude of the gods.

Pru is speechless. Literally speechless. The gods have not only noticed her--her! Prudence Gundle!--but they are grateful. And Gimp, the messenger of Lord Gargul himself, has come to deliver that message!

"Ulp," she manages. She takes a couple of deep breaths. "No, sir," she squeaks. "No questions."

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday June 28th, 2018 5:30:33 PM


Akir, finally able to stop babbling like a nincompoop, dismisses his flight spell and falls to his feet. He sheathes his scythe and falls on his knees, to prostrate himself before Gimp the Imp, who serves Lord Gargul, who had gifted Akir some of his powers.

"All men must die, sometime, Master Gimp. I am lucky today was not my day. I shall continue to serve at our Masters behest."



Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+18=27 ; d20+18=30 ;
Thursday June 28th, 2018 6:01:29 PM

Pompous shrugs....
" I'm good. Let's go home"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 118/123 Character Sheet  d20+16=31 ; d20+15=19 ; d20+15=24 ;
Thursday June 28th, 2018 7:15:36 PM

knowledge religion 32
Perception 20
Perception 25
Forgot the prayer
Sigvar looks down at Michael. " This little thing? I barely noticed it, but the confusion did. Hate to say it but it flagged you as the next threat. Had it not ended it would have meant we would be locked in a fight that only one of us could have survived. But it ended so we are good."
To the new visitor Sigvar bows. " Lord Gimp. My patron, your friend, has seen us through another battle. He has my thanks. How did the other heroes fair? I see you conversing with them all right now."
"Nice trick by the way."
"How does the rest of the Wold fair after this? What kind of rebuilding will we need to do?"


Trayvin AC 29/14 touch Hp 106/106(David F posting) 
Thursday June 28th, 2018 7:18:27 PM

Trayvin also bows to Gimp
"No questions here, let's go home."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday June 28th, 2018 9:12:02 PM

questions?...no not really, I do have a request though. Since the Mailed Fist just helped save the world, would it be possible to get the Danegeld to Aisiidur and the sanctions imposed upon us lifted? Michael looks the imp dead in the eye. not being aggressive, but also not being obsequious, mainly letting the freshly healed skin and the fact that he is literally drenched in his own blood speak for him.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Friday June 29th, 2018 1:17:54 AM

Nikolai is just happy to go home and start rebuilding the Citadel

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Friday June 29th, 2018 1:03:53 PM


Akir flinches at mention of the sanctions.

"I don't think that's for the gods to dictate Michael, if we want to regain the trust of the people who hire us, we need to earn it back ourselves."

The Sargrass 
Friday June 29th, 2018 1:06:55 PM

The Agents are weary and worn. Many are still injured and there is blood and remains all over the battlefield. Across the plains you can see other groups in similar situations. The heroes of the Wold are just exhausted.

Sigvar asks about the rest of the Wold. Gimp replies, “Eh. We’ve really just been focused here, so the rest of the Wold should be fine. All that spreading bloodgrass should be gone, so yeah.”

Michael asks about sanctions. The small imp replies, “The what, now? That sounds like something that’s, well, not something I care about very much. I can check with the big guy, but if I don’t care, he probably won’t, either.”

He looks around for another moment, then there is an audible “pop” as he suddenly disappears from sight. The entire plains area starts to get a little blurry and it feels like you are moving once again. You find yourselves pulled again through time and space. When you look up, you can see the old manfri from so long ago in front of you. While you are flying through time and space, he reaches out to each of you, one at a time, and hands you a small rock. The rock is rough around the edges, and each rock is unique. It is layered with bits of white, red, orange, and green chips. Turning it over, it feels lighter than a rock of that size should appear. You can see lines of red flowing through the rock, similar to the flowing grasses of the Sargrass, and they almost appear to be moving. When you hold it up, you swear you can almost see the great battle on the plains on the Sargrass through the edges of the rock. You like holding the rock, it feels good to have the rock. The manfri smiles and bows at each of you in turn, then vanishes into the air.

OOC:
Each of the rocks is actually a luckstone.


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Friday June 29th, 2018 3:34:28 PM

You weren't there Akir, Ffloy himself dictated we pay the Danegeld, and endure the sanctions. I personally thought that saving their keisters from a rogue element was payment enough. but noooo...those pusillanimous, greedy, heartseeded, idiots from Aisildur couldn't be thankful for the help they got, they had to have more! If it weren't' for the Divine edict of Ffoy, Bloodblade would have told those bureaucrats to go pound sand, let them try and collect a penalty in perpetuity from the most powerful mercenary force in the Wold!.

Michael heaves a sigh and quiets down. There are few things that get him really excised, but that happens to be the big one. As they fly through the nether realms he tries to find his centre, when the old Manfri shows up he accepts the stone with a bow...looks odd in space, but he does it. The novelty of the stone makes him forget, for the moment, the poor treatment of the fist so long ago. it's still there though and one day he will make it right.

Anna Morphling[Tendriculous] (Hugh C) -- 33/14/ 31HP 124/135(55 temp hp) -- CMD 28 
Friday June 29th, 2018 7:25:52 PM

(OOC: Missed Post from yesterday; sorry all I had a really hectic day)

Anna-Tendriculous wanders over to where Bosk is and thanks the minotaur in the Tauric tongue for coming to their aid.

She then rests for a bit allowing her regeneration to heal whatever injuries she sustained.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Friday June 29th, 2018 7:39:22 PM

(OOC: Today's Post)

Anna receives the luckstone in her tendril and then dismisses the plant shape she adopted.

She then dismisses her new huge plant form reverting to a large humanoid form except Anna's skin now has a green hue to hit. Her hair remains red but it isn't hair, it is grass.

Anna says, "My Lady has bestowed upon me a new gift. I'm now a kin to plants and I don't need food, rest or sleep as long as I have some sunshine. Provided I get my sunshine I will stand sentry for the duration whenever we camp moving forward."

Active Effects:
prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Bear's Endurance: +4 to Con - 8 min [73 rounds]
Cat's Grace: +4 to Dex - 8 min [65 rounds]
Barkskin: +3 enhancement to Natural AC - 80 min [739 rounds]
Bull's Strength: +4 to Strength - 8 min [60 rounds]
Enlarge Self: +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category [63 rounds]
Haste - +1 AC; +1 to hit, +1 reflex save, +1 attack, up to +30 feet speed


Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Friday June 29th, 2018 8:16:01 PM

.... { Shiny! }......



Prudence Gundle [AC 21; HP 83/83] [Haste; Mage Armor] 
Saturday June 30th, 2018 12:16:39 AM

"Thank you," Pru says when she is handed her stone. She turns it over in her hand. It's nice. Pretty. She tucks it into her belt pouch.

She looks dubiously at Anna. "A plant?" she says. "Are you sure that's what you want?"

Trayvin AC 29/14 touch Hp 106/106(David F posting) 
Saturday June 30th, 2018 12:03:49 PM

Trayvin accepts the stone and thanks the powers that be

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Saturday June 30th, 2018 12:05:17 PM

Sigvar accepts the stone. He is a bit bummed that they were not able to collect the Bandersnatch head, to go with theit Jub-Jub bird one.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Sunday July 1st, 2018 7:55:26 PM

Nikolai thanks the Manfri for the stone. When he holds it, he feels it's power. He also feels more 'experienced'. Life teaches valuable leasons, like, even demi-gods can learn leassons.

OOC: I'll be working on moving Nikolai up to Monk 6 this weekend.
BTW, we probably have loot to deal with, I can't remember. I've lost track of most things we did since this all began. If anyone has that list, please repost it, now that we can actually do something with it.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Sunday July 1st, 2018 9:29:59 PM


Akir happily takes the stone. He considers a way to fix it to jewelery. It was nice when his hobby and his career intersect.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Sunday July 1st, 2018 10:59:23 PM

Anna says to Pru, "Oh yes I'm happy to receive my lady's blessing. It is truly a gift."

The Sargrass 
Monday July 2nd, 2018 12:44:55 PM

The group finds themselves traveling through time and space when very suddenly they realize they are standing on solid ground. Looking around it takes just a moment before you realize that you are back in the Wold, if you indeed ever left it. In fact, the road you are on is the main east-west road that leads to the citadel of the Agents of the Fist and if you know your landmarks, the citadel is just a short distance to the east, no more than half an hour by foot!

Prudence Gundle 
Monday July 2nd, 2018 2:53:06 PM

"...and we're home," Pru says. "Or almost. I suppose we should report in."

[OOC: Is this the road that was damaged by the elementals and the earthquake? Or is it a different one?]

DM Note: That was the north-south road that intersects this one. And the road south didn't really go anywhere interesting, it was the road to the squatting wizard castle.

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday July 2nd, 2018 3:02:35 PM

" Hi ho, hi ho, back to the barracks we go. "



Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+17=30 ;
Monday July 2nd, 2018 9:24:09 PM

Michael knows where they are. the landscape, the sky, the birdsong, heck even the smell in the air. they are close to home. Michael takes the lead, scouting ahead for potential trouble, even as they near the Citadel. It would suck to go through so much, fight such grand battles and save the world, only to be put out of commission by a large Gnoll raiding party, or that green dragon decides to attack...the world is a dangerous place, less dangerous now thanks to the efforts of the Mailed Fist, but still it pays dividends to be alert. As they approach the gates Michael speaks to Pru.

Hey Pru, could you do some of that voodoo that you do so well and clean me up a bit. I'd hate to go before the commander looking like I just slaughtering a pig. .

Perception 30.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 2nd, 2018 10:02:28 PM

"We're home? Well, I'm glad. And we'll need to send some thanks along to that fellow that dropped in to help us out. I wonder how bad the damage to the town and the Citadel will be?"

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 3rd, 2018 12:34:11 AM

Anna asks, "Do you think the Commander or any of our fellow Mailed Fist soldiers will be suspicious of my green skin and red grass hair? Could I borrow your hat of disguise Nikolai until I can get one of my own? I anticipate one day my lady will be able to provide me the tools necessary to hide my true appearance automatically if need be but for now I need to take other precautions."

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 3rd, 2018 1:38:24 AM


"I think Anna, with you, nothing regarding your appearance will ever be suspicious. Momentarily surprising perhaps, but it is in your nature to have .. well.. no set nature at all."

The Sargrass 
Tuesday July 3rd, 2018 1:17:35 PM

The Agents head out and quickly reach a hill that looks down towards the citadel. All looks to be in good shape -- no total destruction or anything like that. The people move about the small town and look to be putting things back in order, continuing their recovery from the near-end-of-the-Wold. The citadel looks no worse for the wear, despite a few cracks in the foundations and perhaps a tower that's not quite as straight as it used to be. Michael, with his keen eyes, looks off to the north and thinks he can spot something quite large flying far off in that direction.

OOC:
The rest of this week will be R&R time, have fun with it!

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday July 3rd, 2018 7:48:41 PM

"Do we all need to check in with the Commander right away? I'd like to check on the townsfolk and see if there are any significant injuries I could help them with."

Prudence Gundle 
Tuesday July 3rd, 2018 8:06:44 PM

Pru obligingly casts Prestidigitation and takes a few minutes to spot-clean uniforms. Magical cleaning has its limitations, but she does the best she can.

"We're probably going to be court-martialed for desertion anyway," she points out. "We've been gallivanting around other planes without orders, and Ffloy knows how long we've been gone at this point."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Tuesday July 3rd, 2018 8:32:17 PM

"Like we were ordered to do. I believe we were told to put an end to the disturbances. And so we did"

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Tuesday July 3rd, 2018 10:49:57 PM

Nikolai admonished Pompous, in a friendly way, "You mean what's left of the barracks, right?" but then, at the top of the hill, it seems that the elementals never got to the Citadel proper and the foundations and stonework held up pretty good against the earthquakes.

"Anna, you are welcome to the hat anytime," he replies as he hands over the hat. "If you don't use it, that's fine too."

Nikolai muses over what Pru just said. "Well, I'd write up our report like I always do but who's going to believe that a group of heroes from around the Wold just saved the Wold from a grass no one got faround to really seeing? Might be easier if we had that head but we don't. Oh well, we do have a few souvenirs to prove we didn't desert," Nikolai sighs.

"Technically, since I'm the Thumb, I'm the only one required to report. The Fist members all show up for the report as a tradition, but not a requirement, so Trayvin, if you need to check on the townsfolk first, go ahead. I'm sure Commander Palance won't mind."

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+31=41 ;
Tuesday July 3rd, 2018 11:31:40 PM

(Disguise: 41)

Anna says, "Thanks Nikolai. I will show the commander my true self as soon as I can. I'm just worried about folks taking my red grass hair the wrong way. I know the red grass we just stopped tried to invade everything but my grass hair isn't aggressive like that was."

Anna uses the hat to appear as she was pre-plantkin, transforming the hat itself to appear as a hair pin that resembles a tree.

The Sargrass 
Wednesday July 4th, 2018 12:51:22 PM

As the group heads into town, a few people call out to them. Others stop and point. As the group gets towards the center of town, more people have started to line the streets and some are cheering, "Hail the heroes of the Wold!" A little girl runs up to Trayvin and hands him a small yellow flower, then she runs away.

The town itself has been rebuilt more than you imagined. You wonder if perhaps you were away longer than you thought. The open air stadium at the entrance to the citadel looks brand new and in excellent shape: clearly a lot of time was put into that area for the town to rally around. Nearby the gates of the citadel haven't been completely repaired, but they look respectable and have a guard standing smartly next to them. The guard salutes the Agents and tries to suppress a smile, but fails. He says, "Welcome back, heroes!"

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 4th, 2018 2:50:54 PM

Michael recognizes the Guard, it's Thomas Yardly. maybe he can get some information.

Tom! Good to see you, man. How long have we been gone? What all has happened since we left?

Prudence Gundle 
Wednesday July 4th, 2018 5:31:35 PM

Pru is a little surprised by all the cheering, but can't help but smile at it. "I guess they heard about it," she says. "I wonder how?"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Wednesday July 4th, 2018 6:47:28 PM

"imp may have had something to do with it. Or, there may have been witnesses. Word can spread over time, and it seems we have been gone longer than the few days we remember."
Duty bound, Sigvar will report first, then head back to the town to help rebuild.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday July 4th, 2018 8:48:40 PM

Trayvin manages to stammer out a thank you as the girl runs away. Apparently the Agents were gone longer than they thought. Maybe the people don't need much help after all.

"I guess we should see the Commander right away, and give our report. She will probably be able to give us an update as well."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 5th, 2018 12:14:58 AM

It is strange that it seems they have been gone longer than what it feels. He smiles at the villagers as they pass by and waves.

"Well, Sigvar, this may be in relation to the earth elementals. They may know nothing of the grass. Considering the warning of that old prophet, they may think giant earth elementals were at war with the Wold, not some seemingly harmless grass. I guess we'll find out soon enough."

Michael takes the initiative to do some info gathering before they meet with their commander, whomever it may be at the present. He pauses at the gate looking around while the guard answers Michael.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 5th, 2018 12:51:20 AM

Anna says, "Regardless if they are cheering for our work pre Manfri Portal or post at least the local populace knows we are indeed a force for good. I agree though that since the Gods and Immortal Powers of the Wold were gathered post final battle the least that Imp could have done was carry our request to Ffloy, he owed us that much. Perhaps though we could seek a more direct conduit to the God of Trade. Perhaps we could take a trip to the nearest temple dedicated to Ffloy and ask the head priest there to deliver our request to his or her Diety?"

Anna goes with whoever is reporting in with the Commander when they go waits for a break in the conversation and says, "Ma'am I think there is something you should be aware of." Anna pulls the hairpin/hat of her head revealing her green skin and red grass hair to her commander.

"As you know I am a loyal Agent in service to the Mailed Fist but I'm also a servant to Queen Maab and Emissary of her Consort Lord Eberyon. My work with the Fey has only increased my ability to help the Fist but I wasn't sure how folks would take my red grass hair given recent events. I can assure you ma'am that the grass on my head will stay confined to that area and won't try to spread like the grass we just stopped. I thought to borrow Nikolai's hat of disguise as a precaution and I might be able to afford one of my own depending on the on the value of what we brought back with us if you think it is prudent to keep my recent change covered up as it were. I believe my Lady will one day grant me the ability to physically alter my appearance to appear as I was one day for longer periods of time than just 8 minutes but right now that is all I am capable of so I thought borrowing the hat was the right thing to do. Your thoughts Commander?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 6:12:58 AM

Pompous follows the other to the Commander's office and listens to the others. As the most junior of the members, it's not his place to interject when higher ranks are speaking.



The Sargrass 
Thursday July 5th, 2018 1:14:54 PM

When Michael approaches Tom, he tries to remain at his post, but cannot help but break into a smile and start talking. “Oh things have been good here. We’ve had some infusions of gold to help rebuilding, and you can see the town is getting right to work. And your adventures? I guess you didn’t know, but there was a traveling wizard and bard fellow that came through town and they showed us a view of the battles in the Sargrass! It was absolutely amazing! It was like we was there with you when you battled that horrible porcupine thing. We had to tell some of the townsfolk to take their kids home because we didn’t want them to have nightmares about those things for weeks, you know? But yeah, word got out pretty quick that it was you guys out there. Everyone here knows it was you, and they know you saved the entire Wold. You should hear the rumors going on as people speculated what would have happened if you didn’t succeed there! Well, let’s say some of the adults had some nightmares about what that might have been. So yeah, you’re heroes here, that’s for sure. I’m bettin you won’t be able to pay for an ale any time in the next year, least round these parts! Congrats, man, you were awesome, and to tell the truth, I’m glad you didn’t die in that mess!”

As some of the group head into the main gate, a cheer suddenly arises from the crowd, “Hip, hip, hooray!” Everyone is smiling and waving, clearly happy to see the return of the Agents. Nikolai thinks he may have seen one or two younger women blowing him a kiss.

Inside the Citadel, Commander Palence interrupts before anyone can start a formal report. She says, “No report needed. We have heard and seen all that you have done. Your actions will forever reflect well on the Agents of the Fist and have been the best PR we would ever have hoped for – oh, and that whole saving the Wold thing didn’t hurt at all.” She smiles and continues, “Consider yourself on paid leave, furlough, or just a break. We’ve got nothing special happening here, but I will certainly contact you when you’re needed again. Enjoy your fame, as the whole town loves you now, in case you didn’t notice!”

When Anna shows her hair and talks about Maab, she waves her off and says, “Indeed, Anna, we all saw your clear actions in the battle of the Sargass. I do not think any will be offended by your new red hair because your actions clearly outweigh the recent events of that horrible diseased grass. If you prefer to keep it hidden, please do so, but be aware that it will not offend me, nor likely anyone else here that knows of your exploits.”


Prudence Gundle 
Thursday July 5th, 2018 5:26:19 PM

Hearing that they are on leave, Pru wastes no time in going to the bathhouse and getting clean again. Then she returns to the barracks to unpack her gear.

Prudence Gundle 
Thursday July 5th, 2018 5:26:19 PM

Hearing that they are on leave, Pru wastes no time in going to the bathhouse and getting clean again. Then she returns to the barracks to unpack her gear.

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 7:31:49 PM



{ "Paid" leave..... we get "paid"? I don't remember that from orientation!!!???}



Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 7:31:49 PM



{ "Paid" leave..... we get "paid"? I don't remember that from orientation!!!???}



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 5th, 2018 8:55:25 PM

"Looks like it's time for some rest and relaxation." Only problem was, some soldiers have a tough time relaxing.

"I think I'll try and get an ale like Tom suggested. Anyone care to join me?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 5th, 2018 9:14:41 PM

" I'll pass for now Tray-Tray... I need to go do some shopping. I'll join you when I get back. "

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 5th, 2018 10:25:34 PM

Nikolai grabs the guard's arm and holds it firmly, "Tom, didn't that vision show other groups from around the Wold in that fight also? We were not the only ones saving the Wold! They are as much heroes as we. So make sure you add them in your storytelling, got that!"

He gently lets go of the arm and smiles, pats him on the shoulder, then heads on in. Going inside, he waves at the Mailed Fist members but does not take any exceptional notice of ladies paying him any extra attention. His mind is racing ahead on his report to their commander.

Thanking Commander Palence for their time off, he promises to have a report written up for the archives by end of next day. Saluting his commander, he leaves and joins Trayvin at the Last Assignment tavern.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 5th, 2018 10:48:31 PM

Hey I'm with you Trayvin, just let me get a quick bath and change of clothes first. Purs spell is great but I still got dried blood in my hair I need to wash out...and I want to look my best just in case Q shows up at the last assignment.

with that Michale flags down a page to get him a bath in his room, and has him send another page up to clean his gear. as the hot water and soap wipe the grime away, the heat also relaxes him and he finds himself trying to nod off. with a shake he gets out of the tub and dresses in his finest scouting leathers. looks himself in the mirror...shakes his head...then goes and gets the white silk shirt with the open collar and the blousey sleeves. Tinker picked this out for him on a misson one time, where he needed to act like a traveling pest control man..it didn't work, but they got the misson done anyway. He looks good in it. with the leather pants and some broad high boots...he's styling. He meets Trayvin at the Last Assignment.
He is home now, among friends, food and beer are plentiful. soon the stories start and some how the horror, strife, desperation and fear turn into laughter and bonhomie in the retelling....
...so there I was climbing on top of that dead hydra to get a better look around, when that danged porcupine cat grabs me, now mind you thats the second time in less than a day that something has tried to eat me, the first time was that gigantic bird....I couldn't help but think, do I look like pet food or something?.........so me and Sigvar are hiding behind pru's ice walls, waiting to ambush this crazy dragon..and Sigvar...man ...he starts in with this speech...duty, honor, brotherhood, those we love, we are the elite, the gods are watching...I can't remember all of it...but it juiced me up! and all I could scream was "HOLD FAST..then that dragon flew 30 ft over our heads and burbled something and next thing you know...I'm charging at Sigvar thinking he's a Will-o-wisp....luckily that was about the end of the Sarr...it all devolved into grass a few seconds after...good thing too...That big minotar would have squished me like a grape. .

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+31=33 ;
Friday July 6th, 2018 12:00:55 AM

(Disguise:33)
Anna says to the Commander, "Thank you ma'am. If it's all the same to you and Nikolai I will remain disguised at least for the time being. One more thing maam, as long as I get at least an hour of natural sunlight I can go without food, rest or sleep; if you want to use my new abilities to have me serve as a sentinel overnight while we are at the Citadel let me know. I intend to stand watch the whole night while we are camped afield providing I get my sun moving forward."

Anna then arranges to take a bath of her own and ensures she spends an hour outside in the sun so she can eschew rest, sleep and food if she desired.

She polishes her armor then heads down to the Last Assignment ordering either meed or hard cider instead of ale depending on what is available.

Anna says to Michael and the others (her todo list taking a bit of time), "Sorry I was late. I needed to get some sun, take a bath and see to my armor. I trust you guys difn't drink up the entire bar in my absense."


Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Friday July 6th, 2018 10:09:29 AM

Sigvar is unused to this level of reknown. Sure, as a combat unit he was used to being congratulated for a well fought battle or a timely arival but this, this was something more.
Hero?
He supposed they were but wouldn't anyone who was able to, and could see the dark bend that the grass was leading up to, wouldn't anyone have tried to stop it?
He retires to his room and looks over his gear. It is battered, but still deadly, still protective. Was it enough? The cat had effortlessly gotten past his defenses. The Hydra had been unable to even touch him.
What to improve?

OOC
I think this is out of the scope of current Pathfinder rules but we work for a military unit so I will ask.
Can we retrain combat skills (feats)? Sigvar is seeing the futility of armor vs the foes they fight and is contemplating the benefits of upping his firepower by using a larger, heavier weapon. That would require him to retrain weapon focus and improved critical to optimize his build. Can we do that?
His other option as I see it it to beef up his AC. The Armory function of the Fist says that trading in gear grants you gear of the same bonus. His Lion's shield is worth 9170 gp, and a +3 shield is worth 9000 base gp, large and masterwork (to get to magic armor status) make it comparable. Would he be able to trade in his Lion's shield for a +3 shield?

The Sargrass 
Friday July 6th, 2018 1:11:50 PM

The Agents set up and prepare to relax. Michael finds that the pages in the citadel are fighting over who will get to serve the Great, Indestructible Michael. Those that arrive at the Last Assignment Inn find that the place starts out with few people there, but you can almost see the whispers as word spreads like wildfire who is in the Inn. In no time, the Inn is absolutely crammed full of people, with others looking in through the windows, taking in every word. Any coin offered by the Agents for anything is completely refused with a laugh.

OOC:

As I understand the rules for the Wold, yes, character surgery is certainly allowed. And I can understand that when you try out one build and really want to switch, that it can be difficult! So yes, just send an email with the changes you’d like to make or swap, and that should be fine. I think trading the shields as part of the Fist unit should be perfectly okay as well (we’re assuming the citadel has a +3 shield, so that’s kind of impressive, too).

P.S. The catacombs are open for business.

P.P.S. Due to poor planning on the part of your DM, the next module will not be ready for play for a week, so next week will be some nice down town. Feel free to role-play as much as you like, interact with the townspeople, make friends with other fist units, etc.!


Prudence Gundle 
Friday July 6th, 2018 11:06:10 PM

Once she is clean and her things are tidied away, Pru heads down to the Last Assignment to relax with her Fist-mates. She hasn't paid for her own drinks since she was about 16, but this is more attention than even she is accustomed to. She makes an effort to speak to everyone, even if only for a moment.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Saturday July 7th, 2018 12:14:15 AM

in the morning, Michael takes a trip to the Catacombs to sell their loot.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Sunday July 8th, 2018 4:40:58 AM

Akir is happy to be back in barracks, and happier still to have been in the commands good graces. Still, the gravity of the whole situation weighed in his mind. The world had just dodged quite the bullet.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday July 9th, 2018 2:40:58 AM

Anna is eager to field test her new abilities and is at a little bit of a loss hearing they have downtime. Still though as long as she gets her sun she can patrol the citadel at night if she wants she figures.

The Sargrass 
Monday July 9th, 2018 12:12:31 PM

Those that stay in the citadel find that the numbers of the agents are down from what they were before the disaster, but those who have stayed appear more dedicated than ever. Pages remain in total awe when they spot one of the agents.

In the town, after the first night, the town goes back to rebuilding. A small bridge has already been built over the large crack in the southern road. The lumber industry is thriving as demand for rebuilding has increased. Most of the town appears to be working together to help rebuild the destroyed and damaged buildings.

When anyone heads out into town, they are still met with great awe by the children and respect by the adults.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Monday July 9th, 2018 1:22:09 PM


Akirs plans involve shopping, scribing, and preparation. Part of that of course, requires a trip to the catacombs. He was appreciative of the luck stone, but in his rational mind he knew that money could be spent elsewhere. He was low on gold coins, but the stone should fetch a good price.

Once he finishes there, he starts seeking a representative of Wardd. There was a rumor he had heard, of a way to trade spell power about, but it requires the brokerage of power with a God not his own.

(Akir has taken the coalesce spells feat, and needs someone from Wards temple to allow it. )

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday July 9th, 2018 4:50:50 PM

Pompous does a little bit of this, a little bit of that. A lot of that. Some of this.

Mainly he updates the chronicles and gets cleaned up. Then he has a snack and heads to the Catacombs

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Monday July 9th, 2018 5:21:25 PM

Sigvar weighs the stone of Luck in his hands. It made him feel good, but that did nt protect him and his Fist. It made him better at skills and raw physical feats, but again, did not protect him. He would head to the catacombs and sell it in exchange for more owerful enchantments on his armor and a few trinketsto improve his resistance.
He goes to the Agents exchange and trades in his Lions shied for a nrmal +3 shield. The foes he was likely to face now would be heavily armored and the shield, while powerful, did not attack with the accuracy he did and would not harm them.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 9th, 2018 9:01:26 PM

Michael returns from the Catacombs, bemused. [b]man that Dahampir fella sure is touchy! I saw someone we sort of know, he used to adventure with Carver, an old Minotaur I heard ya'll talk about, name was Owen. anyway he commented on the cloaks of protection, so I offered to sell him one for 38% off. whoo hoo...apparently the catacombs should be called "we got the market cornered on magic items and we don't want completion. Oh yeah. also I had my math wrong. I was 53 gp high on the arrows..and I transposed a digit on the CMW potions. was 1200 not 2100...so the take is a bit lower than expected. Here's the receipt

*********************
*** SALE RECEIPT ***

***Buying from Michael***
9500 ... 4 x +1 longbows
5313.6 ... 32 x Flaming +1 arrows
1550 ... 5 x Masterwork battleaxes
1160 ... 5 x +1 leather armor
5000 ... 5 x +1 cloaks of resistance
1200 ... 4 x potions of CMW (Clr2)
2500 ... 2 x +1 Chain shirts
4650 ... 2 x +1 Spiked chains

Subtotal: 35,513.6
Less 50% restocking fee = 17,756.8

Total due to Michael = 17,756.8gp

*** SALE RECEIPT ***
**********************
.
so that changes the cash breakdown. it now goes like this.
Michael 1762
Nikolai 2662
Pompous 2662
Sigvar 2162
Trayvin 2662
Akir 1024
Pru 2662
Anna 2162

sorry if I didn't get top coin for you guys. I tried.



Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 9th, 2018 9:10:41 PM

you know since we have a few weeks off, why don't we purchase a bunch of old nag horses and go see if we can find those Griffons. Michael suggests, his eyes twinkling with childlike anticipation.

Prudence Gundle 
Monday July 9th, 2018 9:22:37 PM

When Michael returns from the Catacombs, Pru thanks him and pockets her share. Her mind isn't really on coin right now, though. She musters all her courage, and goes to find Nikolai, to talk to him. To really talk to him this time about how she feels, and not dance around the subject. She hopes.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 9th, 2018 9:38:24 PM

"Michael, if you are really serious about those griffons, we should go and see the Commander and see if she is willing to support the training and support of such as mounts. With our current level of fame, such a request might have a better chance than usual...."

Trayvin will go with Michael and offer support if he chooses to pursue this.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Monday July 9th, 2018 10:50:01 PM

OOC: Internet and phone backup, for now. Either AT&T fixed the problem offsite (probably) or it's just doing a quirky thing. Repair man supposed to be out tomorrow.

IC: Nikolai takes the day to write up his report of the events from the time they went out to investigate the 'minor prophet' to their return. He also looks over the things he gathered (loot) to see what he has and inventories them.

OOC: I do remember taking some flaming arrows but not sure how many. So don't sell the stuff yet.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 10th, 2018 1:57:39 AM

Anna also thanks Michael for the coin and then says, "If we are recruiting the Griffons, I'll go. I think I established a little bit of a rapport with them last time."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Tuesday July 10th, 2018 7:46:55 AM

" You get points in my book for dealing with those merchants on regular basis, and you got better coin than you projected for me so I will not complain Michael. I need to go get some things done in the catacombs to make my gear more protective, but after that I am open to whatever plan you might have to recruit quality forces to the Fist."
Sigvar looks at the stone the Manfri cave him and heads off to the catacombs.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday July 10th, 2018 10:55:29 AM

Hey you know Sigvar, there’s more to AC than armor. Some armors reduce damage, others protect you from sneak attack. Potion of shield of faith can increase you AC, you have options, just figure out what you want to do.

The Sargrass 
Tuesday July 10th, 2018 1:03:04 PM

Akir can find a representative of Wardd. As it happens at the east end of town, away from the worst destruction, there is a small house with a priest of Wardd. He is hoping to build a temple here, but hasn’t had much success yet. He has an entranceway to his house that is decorated as a temple to Wardd as much as possible. He smiles and greets Akri, glad to have a fellow worshipper visit and is very agreeable to talking with and supporting Akir.

Some journey to the catacombs and Michael suggests going after griffin mounts. Trayvin and Michael manage to find the commander and drop a few hints about going after them. The commander looks at them and commends them for their bravery and thoughts. She says that right now she’s working on a potential threat that might need to be dealt with, so she’d prefer they wait a little before heading out on that quest. She would certainly keep it in mind for the future, though.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d20=15 ; d20=19 ; d20=10 ; d20=19 ; d20=17 ; d20=11 ; d20=5 ; d20=2 ; d20=1 ; d20=20 ; d20=11 ; d20=10 ;
Tuesday July 10th, 2018 4:17:27 PM


Akir buys some scrolls, and scribes some others. He fails at scribing Dimension door and Wall of Ice, but succeeds at everything else.

Unless he can take 10. If he can take 10, he passes them all.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday July 10th, 2018 10:36:33 PM

"Well Michael, she didn't say 'no' so that's a start. Maybe we could check in with the guys running the stables and see if any of them have any experience with that sort of thing. It wouldn't hurt to have all the information handy, just in case."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Tuesday July 10th, 2018 10:42:20 PM

Nikolai spends his spare time half in town helping out and half in the library studying.

OOC: still have not had time to look at the loot sheet but if my memory serves me right Nikolai just wants some fire arrows.

Prudence Gundle 
Tuesday July 10th, 2018 10:50:55 PM

Rebuffed. Rejected.

Pru tells herself that it serves her right. Throwing herself at a man like that. What would her Ma say, if she could see what her daughter was getting up to? Nothing complimentary, that was for sure.

"I did think I was more interesting than fire arrows," Pru sighs. "But it's fine. Fine. Men. Who needs them?"

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Wednesday July 11th, 2018 2:45:27 AM

Anna says to Pru, "You know I heard once about a tribe of all female warriors who pretty much only treated with men under the cover of darkness during designated months in order to keep their numbers up. Aside from that, they certainly didn't."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+9=27 ; d20+18=38 ;
Wednesday July 11th, 2018 6:00:19 AM

When the team's dreams are crushed yet again, Michael feins subtle hurt instead of anger, he Salutes his commander and thanks her for her time, then walks away once dismissed dejectedly.

Perform 27.

Yeah, lets check them out Trayvin, we will have them one day, probably about the same time you and Pru get massed teleport or Wind walk, but one day.

Perception 38

As they are walking, Michael notices Pru talking to Anna, she seems upset, he can guess why. That girl has had a crush on Nikolai for as long as he has known her. it's strange, Michael has never seen Nikolai flirt with any women. Michael just always assumed that he wasn't interested in women. pitched for the other team so to speak. he doesn't Judge, but it aggravates him that Nikolai keeps playing with Pru's heart like that.

Michae talks time to write in his journal, talking to all the Fist member to tease out all the facts. he makes sure to separate his impressions from facts but he does a pretty good job of writing up the encounter. he talkes 20 and does extensive research on the creatures they fought in the sargrass. the Jubjub bird, the Bandersnatch and the Jabberwoky. the feels lucky that they still live after that.

The Sargrass 
Wednesday July 11th, 2018 1:04:50 PM

The conversations continue as the group tries to adjust to civilian life. Some are finding it more difficult than they would have thought and are already itching for more adventure…

OOC:
I don’t believe you can take 10 on any action that can possibly have a failure effect.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Wednesday July 11th, 2018 3:42:44 PM


OOC:

Found it! Take 20 assumes every result from 1 to 0. Take 10 is an average result, and you can do this as long as you aren't in danger.

"Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help."

DM Note: Excellent!

Prudence Gundle 
Wednesday July 11th, 2018 10:00:43 PM

Putting her romantic troubles behind her, Pru takes the time to ensure that all her uniforms are clean and mended before sitting down and writing a long letter to her family. She is curious whether any of the meteors hit near the village, and anxious to reassure them that everything is fine now. She does not mention Nikolai.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 11th, 2018 11:12:03 PM

His research and writing done, Michael gets back to the business of PT and mess. Up early he goes running with the recruits and morning PT. he then has breakfast, trains with the weapons master for a few hours and then study of tactics in the library for a few hours. then lunch, go flirt with Q, then drinks at the Last assignment

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 11th, 2018 11:12:03 PM

His research and writing done, Michael gets back to the business of PT and mess. Up early he goes running with the recruits and morning PT. he then has breakfast, trains with the weapons master for a few hours and then study of tactics in the library for a few hours. then lunch, go flirt with Q, then drinks at the Last assignment

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+12=15 ;
Wednesday July 11th, 2018 11:55:50 PM

Anna adjusts to the routine of getting an hours worth of sun each day and then not needing rest or sleep at night. She patrols the ground of the citadel using her darkvision SLA to help her when needed. She spider climbs the walls sometimes too just for kicks.

(Perception: 15)

She knows she doesn't have to do this but she wants to do it because it will help her prepare for her new role as overnight sentinel and guardian of her friends.

She takes Nikolai aside and tells him what she's been doing as far as nightly activities goes and asks him if he intends to still have others join her on watch when they return to active duty or if the responsibility will be hers and hers alone.

When she's about to leave she says to him bluntly, "You know Pru has a crush on you right? If you aren't interested you should just tell her gently that you don't think of her in that way."

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 30 HP 105/123 Character Sheet 
Thursday July 12th, 2018 6:06:56 AM

Sigvar waits in the catacombs.
And waits
and waits more


Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Thursday July 12th, 2018 6:25:49 AM

Once SIgvar returns from the Catacombs he spends time in town helping to rebuild. He is , after all the work he did while repaying his debt after the Fist Civil War, pretty adept at building. He also prays in the shrine in the Citadel each day and like Michael, stays in shape and trains daily.

The Sargrass 
Thursday July 12th, 2018 3:45:17 PM

Akir works on his scrolls. Pru decides to write a letter to her family, hoping they were safe from the horrible red grass. Michael remains the solider and uses his down time to continue his own training. When he heads out to join the recruits, he finds that he is still quite the hero and recruits really look up to him. One of the leaders tells Michael that the recruits seem to actually work a bit harder when they are trying to keep up with Michael during PT.

Anna learns more about her new forms and tries them out often. She patrols often and just before night one evening, she thinks she can see a large flying creature way off to the south of the citadel. She wonders, briefly, if Slartanus may be headed back to that tower. Sigvar spends a lot of time browsing the wears in the Catacombs.


Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 12th, 2018 7:06:18 PM

Trayvin takes some time to inspect the smithies in the town and offer a bit of help. Good old fashioned work like he used to do with dad still helps him stay centered, with crazy events happening around them all the time.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 12th, 2018 8:07:07 PM

OOC: oops, missed Pru's post. I'll make an appropriate reply. Sorry about that. At this moment I don't think Nikolai would brush her off. :)

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 12th, 2018 10:25:23 PM

Michael gets off on the Troops striving for him. he remembers some of the old cadence songs his Drill corporal used to sing. he teaches them to the boots as they run.

I can run to Izen, like this

all the way to Izen like this

when I get to Izen the orcs are gonna say

how'd you get to Izen in just one day?

and I'll reply with a whole lot of anger

Blood and guts and a little bit of danger.

Oh yeah

Motivated

dedicated

then repeat using other lands far away and over seas.



Prudence Gundle 
Thursday July 12th, 2018 11:16:39 PM

Pru dispatches her letter, and decides, on balance, that she would rather skip physical training and feel guilty about it than actually do it. Instead, she heads for the range and works on the accuracy of her spells, firing one Ray of Frost after another at the target.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 12th, 2018 11:59:18 PM

Anna tells the others of the winged form she thought she saw flying towards the tower and asks if they might want to check it out since they have some downtime.

The Sargrass 
Friday July 13th, 2018 12:33:57 PM

The group continues to rest and recover. Michael ponders taking over the training for the troops. Pru works on her air, and Anna tells the others about the sight she saw and asks if anyone wants to head in that direction to check it out.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Friday July 13th, 2018 1:47:56 PM


Akir apologizes to Anna, and heads back towards the barracks.

"I've finished my inscribing, but now I need to enchant my weapons. I'll have to catch you next time."

Prudence Gundle 
Friday July 13th, 2018 8:26:22 PM

Pru listens to Anna's report with a bit of a grimace. "Ugh, that dragon," she says. "I suppose the responsible thing would be to go find it, but I'm not looking forward to chasing that thing all over creation. Again."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Saturday July 14th, 2018 5:50:26 AM

Michael enjoys training the troops and while the men work on some tasks he talks with their sgt to see where Michael might help with the training. it's one thing to take a run with the men, quite another to inser himself into the training cycle. still if the Master sgt thinks Michael can be of use and not a hindrance to training Michael will be glad to help.



Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Sunday July 15th, 2018 9:35:48 AM

Anna takes the time while at the citadel to undergo the specialist 3 training. She pays her 5000 gold.

Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Sunday July 15th, 2018 8:40:25 PM

" So the near of the Wold hasn't gotten rid of that dragon? Maybe it is abut time we do it then."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Monday July 16th, 2018 12:37:27 AM

Nikolai finds himself in the library deep into studies of the undead when Pru shows up. The book is open to a picture of undead zombie things with maggots and ooze all over their bodies. Most gross and unnerving. Apparently it unnerved Pru a bit and after a brief chit-chat she left. Nikolai had a hard time prying his eyes off her retreating form and back to his studies.

Once his share of their loot was handed over, he took a trip to the catacombs to cross off some items on his wish list.

News of something worth going out to investigate, and perhaps have a picnic as well, Nikolai agrees with the prospect of looking into what Anna saw.

The Sargrass 
Monday July 16th, 2018 12:31:15 PM

The group continues to discuss what will come next for the Agents of the Fist. The townspeople seem to be keeping busy rebuilding the town as much as they are capable of. It’s not going to be a perfectly designed city, but the people are happy with a roof over their heads in most cases. The stores are doing brisk business as the rebuilding continues. Overall the people seem to be in a good mood, knowing that they are safe because they live near the Agents. In fact, it almost appears that there are more people in the town now as word has spread about the Agents of the Fist saving the Wold.

Pru, Anna, Sigvar, and Nikolai consider heading out and chasing a dragon all around the Wold. In passing, Commander Palence mentions to Nikolai that she has heard rumblings of possible trouble off to the north, but she doesn’t have enough detail yet to warrant sending anyone out, but that he should keep his ears open to see if he hears anything about happenings in that direction.


Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Monday July 16th, 2018 6:09:12 PM

" Are we not still under contract to make that tower safe for that Noble? If the dragon is still about I think we are obligated to do something about it."

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 16th, 2018 9:41:37 PM

"I thought we cleared it out or chased it away? I can't remember."

Prudence Gundle 
Monday July 16th, 2018 10:12:19 PM

"Lord Klirt was his name, I think," Pru says. "I'm not sure about the contract, but he and his staff might have information about the dragon, if it's been coming around."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 16th, 2018 10:34:08 PM

I think that dragon was just trying to get a piece of us, that's the only reason he took over the tower in the first place...I'd like to find that hot mess of a mage he was using and put her in jail.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 16th, 2018 10:34:08 PM

I think that dragon was just trying to get a piece of us, that's the only reason he took over the tower in the first place...I'd like to find that hot mess of a mage he was using and put her in jail.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday July 16th, 2018 10:36:40 PM

Anna says, "We chased it off but it's bothered us a few times since then. Honestly I think it will keep coming back periodically until one of us is dead, preferably him. We also have those Griffons Michael wanted to recruit into service of the Fist. Could you imagine a Griffon mounted Calvary unit?"

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Tuesday July 17th, 2018 1:05:30 AM

Nikolai agrees that there is not enough information about the dragon and why it seems persistent on asking for trouble.
"However, according to our Commander, we may be seeing some action to the north, so we need to stay close and be ready to move out quickly."

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 17th, 2018 12:11:12 PM


Akir takes Nikolais advice under advisement, and decides not to start any new projects. Well, any new big ones.

He stores a spell of Shatter in his weapon, and then begins making a few scrolls of utility spells.

The Sargrass 
Tuesday July 17th, 2018 12:18:48 PM

The Agents talk about the dragon they had faced down. They wonder what happened to the sorcerer that had been brought back by the Agents, and they wonder about the fellow that hired them. There is no word around town about Lord Klirt, no one really seems to remember his name. They remember some rich fellow showing up in town and disappearing about the same time the crack appeared, but no one really knows more than that. Perhaps he fled when the town was attacked back where he came from. Perhaps he headed down to the keep, assuming that it was clear. Perhaps he was eaten by the dragon -- no one in town seems to know.

Prudence Gundle 
Tuesday July 17th, 2018 3:07:09 PM

"The dragon's pet sorcerer was in custody, but she escaped during the excitement of the earthquake and the wind," says Pru. "Well, technically, I guess right before the excitement, but that's what kept us from going after her. I thought Lord Klirt was headed back to the tower the last time we spoke to him."

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Tuesday July 17th, 2018 4:56:31 PM

Pompous receives a message....

[ Muster to the depot immediately to receive Special 2 training. That is all]

" Well orc droppings.... I'm getting my stripes! "

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday July 17th, 2018 10:33:37 PM

Awesome Congratulations Pompous, you deserve them and that's an awesome class.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 17th, 2018 11:57:25 PM

Anna says, "Yes Pompous congrats on that feat."

Anna then says, "I'm honestly getting sick of that wyrm constantly showing up with a new pet spellcaster, it started with that witch fire and then that sorcerer what's next a bloodwitch or a wizard? However if the commander is going to want us to head north then we can't exactly easily go back to the tower."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Wednesday July 18th, 2018 12:15:19 AM

OOC: I'm thinking of saving up for the next Special training level myself.

IC: "Well, Anna, that'll just have to be one of those things to worry about when it happens, if it happens. We could hire some woodsmen to keep an eye out for it and keep us informed if they see it again, I suppose. I'll ask around town for any volunteers."

Nikolai has returned from the Catacombs sporting a new belt, backpack, and headband.

He sees Pompous' new decoration and promptly 'orders' the Fist to the Last Assignment for a congratulations party, he's buying the first round.

Into the Giant Holds
Scene 1: Clearing Agents


The Sargrass 
Wednesday July 18th, 2018 12:45:46 PM

The Agents continue to celebrate and continue to train. There is much rejoicing and the people are getting more and more friendly with the Agents. Michael finds himself spotting the same young, blonde-haired girl more than a few times when he heads out into town. She blushes and looks away each time he spots her and sometimes runs away.

One morning the commander pulls Nikolai aside. She says, “Nikolai, I mentioned the north last week. I’ve sent people out to check things out, but a couple have gone missing. I’m really worried about this one. Terrified people have been telling tales of some monsters moving in up there. One of my scouts reported back describing huge tracks in the place, like those of a giant. If there’s giants moving in, we need to stop that right away. No one has hired us for this one, but if giants are going to be our neighbors, we’re going to have some trouble sooner or later. I need you to take your group up north and find out what’s going on. If there’s giants up there that can be reasoned with, we need to get talks going. If they’re a more destructive type, we need them gone.”

She pauses a moment before going on, “But this feels wrong to me. I just get this feeling that you might not all come back from this one. It’s going to be dangerous, really dangerous, I think. You need to make sure your group is armed to the teeth. I just get the feeling this may be a very serious test for your group and will require lots of coordination and working together. Make use of the armory. Get your group prepared. When you’re ready, head to the north. The tracks were found just a day’s ride to the north. Find out what’s going on and deal with it, but be careful.”


Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 18th, 2018 9:29:00 PM

Michael was trying to save up his money to get some special stuff once he's amassed enough gold. but with the commanders bad feeling, he guesses he'll visit the Catacombs.

Prudence Gundle 
Wednesday July 18th, 2018 10:06:00 PM

"As long as it isn't more of those porcupine cats," Pru says with a shudder. "Akir? Maybe we should put our heads together and try to see if there are any scrolls we should buy. They're not expensive, and the right spell at the right time could really come in handy."

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday July 18th, 2018 10:22:27 PM

Trayvin checks in with the library to see what condition it is in after the damage the Citadel took.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Wednesday July 18th, 2018 11:13:05 PM

Anna says, "I can pull low level scrolls from my bag provided I have the gold but after paying for the most recent round of special training I'm mostly tapped out."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Thursday July 19th, 2018 12:57:27 AM

Nikolai salutes his commander and replies they will head out in the morning. Meanwhile he finds any scouts that did return to get mapping information from them. Where were the tracks found?

He passes on that information to the group and their new orders, leave in the morning going north, possibly to encounter giants, maybe not. Either way, it will be vewy, vewy, dangerous.

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday July 19th, 2018 2:13:43 AM


Akir is more than pleased to talk Arcane with Prudence.

"I think it would be wise to remember that giants are often both ponderous and dumb. Anything we do that targets those weaknesses is to our benefit. Illusions, enchantments, mind tricks and the like will have some mileage."

He frowns.

"Of course, I specialize in necromany and never bothered much with illusions OR enchantments. Most of my spells target the body and it's fortitude, and that's where all a giants strengths lie."

He thinks a bit more.

"They also will likely try to settle with us in melee, since the alternative for them is likely throwing rocks. If we can keep using walls to our benefit to form funnels in combat, or barricades while we use traps, ranged attacks, and flight, things might turn out okay."

Catching his breath, he locks a quizzical gaze on Prudence.

"Between us we can offer flight. There's useful spells like Grease and Web, though I don't have either in my book. Buying Heightened versions of the spell can help make sure it sticks."



Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Thursday July 19th, 2018 7:06:59 AM

" Giants , hmmm."
"Would either of you be able to use scrolls of enlarge person on me? I generally don't want to become ponderous like Akir said in combat, but Since I know we may fight something that outreaches me, I want to be able to match their reach. I am nearly broke but might sell my headband of intellect. I am not in need of intelligence. I am in need of protection and damage, we have more intelligent people."



The great dry north 
Thursday July 19th, 2018 12:20:46 PM

Michael tries to ensure he is ready. Pru, Anna, and Akir talk about magic.

Trayvin checks back on the library. The library is in surprising good shape, especially after the events of the past. They have restocked everything that was destroyed long ago, and they are still cataloguing all the new information they have. There are scribes still writing about the Sargrass, that is a topic that seems to be spread all over the library at the moment. The walls look as if they were really not disturbed all during the recent actions, but there are still a few shelves that are empty with a pile of books on the floor near them, as if they had fallen but have not yet been restocked.

Nikolai goes to talk to one of the scouts. The scout gives Nikolai the general location and says that he tried not to leave any markings because he didn’t want anything being able to follow him back. He mentions that about a half day north you head over some hills and into an area that is much more arid than the area around the citadel. He was surprised by how dry it was there, and he often had to spend time searching for water because there were very few natural sources in the area. There was heavy brush and tumbleweeds all around the place, though. When he found the tracks, he spent the night, then quickly got out of there without following them off to the north. He wonders if he should have, but he had heard tales of those who had not returned, so he just wanted to get back alive.


Prudence Gundle 
Thursday July 19th, 2018 3:55:24 PM

Anna says she can pull scrolls from her bag, but explains that she is short of cash. "That's all the more reason for us to be organized and plan ahead," Pru says. "We should plan on using the bag only for unexpected things."

Sigvar asks about scrolls of Enlarge Person. "Sure, no problem," Pru says. "Sorcerers don't have to worry about schools and stuff; I can cast anything from a scroll. Well, an Arcane scroll."

Akir talks magical strategy. "I think the only Illusion spell I have is Invisibility," Pru says. "Although like I said I don't pay a lot of attention to schools. I guess my spells mostly target agility, which I don't think giants have a lot of. But I could be wrong. Should we get some scrolls of Charm Monster, do you think?"

About walls, she says, "well, I can do Wall of Ice, but that's the only one I know. It's pretty good though."

"I can cast Web," she continues, "but not Grease. Pick up some scrolls of that, do you think?"

"I was also thinking about stuff like Secure Shelter," she says. "Though whether that would be useful depends on whether we're taking horses. Are we?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Thursday July 19th, 2018 5:09:28 PM

The newly minted specialist 2 musters and joins the rank of his comrades.

His bow appears sturdier to the keen observer and it appears that it would cause a bit more damage then it used to.

" Fighting giants won't be fun but some well placed arrows from a distance will likely keep them distracted for a while. "

" I'll review my few spells and see if I can add a few surprises."



Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Thursday July 19th, 2018 6:56:56 PM

" Arid land in the north? Odd no?We might want to be sure to have Create Water available so we do not need to carry it in. What kind of giants like it dry?"
" I m ay have something that will help us in case there is combat. I might be able to allow you all to Smite Evil like I can. If the giants turn out to be hostile, they will likely be evil too. It will give you a bonus to strike them and a large bonus to damage."

Sigvar heads to the Catacombs to prepare.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 19th, 2018 8:06:57 PM

It looks like the Agents are getting ready for a mission. Trayvin hopes there won't be any cats that are large as a house.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 19th, 2018 10:38:47 PM

Michael is still stuck at the Catacombs...it's busy here

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 19th, 2018 11:56:02 PM

Anna says, "I can turn into huge plants and animals but I get the feeling these giants will still have reach on me. Unless I sell the gift the Manfri gave me I have not a lot of coin to fuel my bag or to spend in the catacombs. Seeing as how everyone else pretty much has outflank Anna takes the time to do a little training with Pru so the sorceress effectively has it too thanks to her new specialist III rank.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 64/78 CMD 27/29(Grapple)  
Friday July 20th, 2018 12:15:53 AM

OOC: gonna roll new HP on the LnB soon, just have to remember to.

IC: Nikolai points out that there are desert giants as well as forest giants and hill giants and mountain giants. So giants in an arid land would not be a surprise. He goes to the library to look at the maps of the north and makes a decent sketch as a workable copy, writing down the information the scout game him.

He then makes arrangements with the kitchen for some trail rations for everyone.

"If the area is going to be dry, it best not take horses. Giants can smell animals pretty good so I'd rather hike it," he tells the group.

They do have a trophy that needs preparing so he makes the proper arrangements to when they return it will be hanging on the wall with the others.

The great dry north 
Friday July 20th, 2018 1:39:41 PM

The group continues to prepare. The kitchen is glad to help the heroes prepare some rations and Nikolai finds the rations are carefully prepared and they look much nicer than the usual rations for troops from the kitchen.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Friday July 20th, 2018 7:38:18 PM

Trayvin feels a little guilty about the treatment they are getting. He knows they are considered heroes, but the rest of the soldiers work hard and put their lives at risk too.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Friday July 20th, 2018 10:54:19 PM

Michael inspects the offerings from the kitchen and finds that they are split up into three categories. nonperishable, meaning it can last for weeks, perishable, meaning it needs to be eaten soon, and ingredients, meaning it needs to be added to what we catch to make it taste better. on the perishable side there are 3 dozen pocket pies wrapped in waxed parchment, some are sweet, peach, chocolate and cherry and others savoury. sausage, chicken stew, beef and gravy. and marinara and hard salami. on the non-perishable side some really nice Pan Fortis, Jerked beef..smells like it's in the cinnamon valley style, and some jugged Hare. Several loaves of Hard peasants bread wrapped in brandy soaked cloth. ingredients. Cinnamon, garlic, solid soup, onion, salt, garum cardamon, pepper, chili, limes,

guys, come what may, we are going to eat like kings on the road...the kitchens did us up right!

Prudence Gundle 
Friday July 20th, 2018 10:57:41 PM

Pru laughs a little. "Maybe we can use some of our rations to bribe the giants," she says with a smile.

She gathers her things together. "I'm off to the Catacombs to buy scrolls," she says.

Sigvar Ironhorn (David F) AC 31 (T 12, FF 29) CMD 30 HP 123/123 Character Sheet 
Sunday July 22nd, 2018 10:29:19 AM

Sigvar, a bit miffed at being called Murphy, missed Prudence's comments in the Catacombs as she, far prettier and nicer than the Minotaur was expeditiously and correctly served. When he catches up and sees the bounty that the Agents have been provided he chuckles at her comment.
" Shall we just put Michael between two loaves of bread? He seems to find the inside of his foes softer for his blades." The minotaur chides the halfling about his eviseration of the Jub-Jub bird.
" And yes, I got the scrolls. I'll divide them between you and Akir. Whichever is closer and not busy can make me bigger so I am on par with the giants, if it comes to blows that is."
He gives each of them 2 scrolls of Enlarge Person at 1st caster level.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Sunday July 22nd, 2018 7:48:08 PM

Anna says to Sigvar, "I keep scrolls of enlarge person on me as part of my kit and while I'm not a spellcaster I am skilled in fooling magic items to make them work."


Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Sunday July 22nd, 2018 8:07:44 PM

Pompous loads up on arrows from the armory. He will likely need are single one of them before this mission is over.

He then finishes loading his pack, looking over his chain mail armor and checking his weapons.

Following this, he joins the rest of the group and readies for travel.

" Let's find these bigguns yo! "



Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday July 22nd, 2018 11:10:19 PM

OOC: rolled a 5 for HP and posted on the LnB.

IC: Nikolai chuckles at their banter and decides to visit the catacombs once more to inquire on something.

The great dry north 
Monday July 23rd, 2018 12:21:13 PM

The group continues to prepare for their upcoming adventures. While Trayvin may feel embarrassed, the hero-worship does not decline, at least not yet. Michael prepares some quality food, almost enough for a mule to carry all by itself. Scrolls are discussed and trips are made to the catacombs as preparations continue.

Prudence Gundle 
Monday July 23rd, 2018 8:09:50 PM

Pru returns from the Catacombs, tucking scrolls into her Haversack. "Right, that's done," she says. "Are we ready to go?"

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday July 23rd, 2018 8:50:45 PM

Pompous leans on his bow and waits for the rest of the group to arrive....

" Hi hooooo..... hi ho, hi ho, off to skill some bigguns we go! Hi ho hi ho hi ho..... "

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 23rd, 2018 9:01:07 PM

"Hmmm, giants right? I'm going to have to think about swapping out some spells."

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 23rd, 2018 10:41:30 PM

Heh! That's a good idea Sigvar, put a stone skin spell on me, put me between to slices of bread and when a giant eats me I can eviscerate him from the inside...wait a second...would I be a poison if I did that?

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 24th, 2018 12:02:27 AM

Anna says to Michael I'll do you one better, "If I turned into Mist Form and a Giant breathed me and then I turned back into myself in the Giant's Lungs would I be a poison?"

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday July 24th, 2018 12:59:14 AM

Nikolai laughs at Anna's idea. [b]"Sure, but turn yourself into a poisonous plant, like poison ivy and see how that irritates his lungs. Hahahaha!"

The great dry north 
Tuesday July 24th, 2018 2:08:39 PM

The group finalizes preparations. There is a bit of tough talk, and some nervous talk. Are the Agents prepared to face this adventure?

OOC:
I'm ready when you are!

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 24th, 2018 3:44:13 PM


Akir, having made one final catacombs trip, is also ready. He overhears the conversation about Poison Anna and frowns.

"There's a much worse place to accidentally apply poison ivy, and most outdoorsmen have made that mistake at least once. Though I doubt Anna would be willing to be used as giant hide-wipes, even if she was doing so maliciously."

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Tuesday July 24th, 2018 3:57:30 PM

" Ready to go folks... "

Prudence Gundle 
Tuesday July 24th, 2018 4:42:44 PM

"We decided on no horses, right?" Pru shoulders her haversack and picks up the dratted spear. "I should have bought some scrolls of Mount while I was at it," she mutters.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday July 24th, 2018 9:13:57 PM

"Well if we took horses it would be more difficult to sneak up on them."

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday July 24th, 2018 11:42:51 PM

Anna says. "When I become more powerful I could chose to be able to turn into a small or medium animal at will if I don't want to use it for small or medium humanoids or plants. I'd be able to be a mount for Michael if I do that."

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday July 24th, 2018 11:53:05 PM

"Yes, no horses, that way we don't need to worry about water and food for them in such a dry place. We can do well for us with spells and scrounging for lizards and bugs, but not the horses."



Sigvar Ironhorn (David F) AC 33 (T 12, FF 32) CMD 30 HP 123/123 Character Sheet 
Wednesday July 25th, 2018 7:42:38 AM

" I don't ride, so horses, no horses, same thing to me. Lets get going."

The great dry north 
Wednesday July 25th, 2018 11:44:15 AM

The group finishes their preparations and heads off to the north, following the directions provided by the single scout. The travel for the first day is quite normal: you see the usual sights, and nothing seems out of the ordinary. The direction north is quite less traveled, almost all the common travelers and trade use the east-west road by the citadel. Before half the day is done, the road really disappears and you are following game trails. However, the brush is light in this direction and there are slight hills, and only a few sparse trees. The hills continue to slowly rise to the north and it gets slightly warmer as you travel. By the time the sun is headed down, you are noticing the air feels drier and the ground is a little more sandy and dry.

Is is approaching sundown and you have seen little in the way of animals, probably due to the dryness of the area. The hills are getting more common, but not very steep, almost like sand dunes, except they're mostly dirt and not sand.

OOC:
Decisions for the night? Watches? Searches? Water and supplies?

Sigvar Ironhorn (David F) AC 33 (T 12, FF 32) CMD 30 HP 123/123 Character Sheet  d20+6=19 ; d20+5=9 ;
Wednesday July 25th, 2018 7:07:47 PM

Sigvar looks about trying to find a suitable campsite and any local foods to stretch their rations.
Survival 19
He prepares as normal for watches, though he expects they will be shorter since Anna has elected to stand the whole night's watch. He stil; thinks it a good idea to keep two people on watch just in case one is incapacitated or just ends up looking the wrong way.
Perception on watch 9

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+10=16 ; d20+20=22 ;
Wednesday July 25th, 2018 7:41:18 PM

Pompous helps with making camp (survival 16) and searches out a good place to keep watch (perception 22). As a moderately lowly Specialist he awaits orders.

Prudence Gundle 
Wednesday July 25th, 2018 8:20:52 PM

Pru lets the others find a campsite; she's not good at that sort of thing. She can, of course, light a campfire, but the area here might be too dry to risk open flames. "I'm going to have to be careful with the fire magic," she says.

She cheerfully takes whatever watch is assigned to her, and does her best--which, honestly, isn't that great.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday July 25th, 2018 9:36:16 PM

"I wouldn't worry too much Pru, the plants around here should be used to the heat and may not be affected that much if we need to toss a few spells around."

Trayvin will split a watch with someone who doesn't have darkvision. He agrees with Sigvar that since they are expecting some sort of trouble that double watches are in order.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+10=14 ; d20+12=21 ;
Wednesday July 25th, 2018 9:41:28 PM

(Survival: 14 vs 10 for aid another so Nikolai gets +2 to his survival roll)

Anna thinks about trying to pick a place for camp, but then decides to just weigh in with what Nikolai has to say.

As for watches, Anna says, "My new plant kin ability lets me forgo sleep as long as I get enough sun and it was sunny today so I will stand sentry the whole night. If anyone else wants to join my vigil for periods of time they are more than welcome to."

Anna will activate her darkvision SLA for the 8 darkest hours during her watch (Perception: 21)

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday July 25th, 2018 10:31:11 PM

Michael takes the role of adjunct to NIkolai, while letting the commander think on more weighty matters. he assigns watch.

9PM Anna and Pru
10PM Anna and Pru
11PM Anna and Sigvar
12PM Anna and Sigvar
1AM Anna and Trayvin
2 AM Anna and Trayvin
3 AM Anna and Michael
4 AM Anna and Michael
5AM Anna and Pompous
6 AM Anna and Pompous.

This should get everyone 8 hrs of sleep, albeit not uninterrupted.

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=31 ; d20+18=30 ;
Thursday July 26th, 2018 12:38:35 AM

Nikolai likes Michael's watch list so goes by it. He helps look for a suitably defensible in some way or other campsite.

Survival + 14 = 31 +2 (aid another) = 33

"Make as small a fire as we can, we don't know much about this area and I don't want a beacon to our camp. Probably after today it'll be fireless camps."

He takes his watch and keeps his elven eyes sharp on the lookout.

Perception + 18 = 30


Sigvar Ironhorn (David F) AC 33 (T 12, FF 32) CMD 30 HP 123/123 Character Sheet 
Thursday July 26th, 2018 6:24:59 AM

" Move Trayvin to the other end of the watch cycle from Prudence, Michael. The healer and the main damage dealer need solid blocks of sleep. the rest of us don't matter. And Prudence, if something warrants a fireball, or six, then do it. We can make nice with the environment later so long as we live through the encounter."
Sigvar sets his tent where instructed, adds the rabbits he caught to tonight's dinner and makes himself useful gathering what wood there is. Any not used tonight can be brought along for later. Arid climates do not normally support combustible plants, not in great quantity at least, normally.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday July 26th, 2018 6:29:30 AM

" I won't argue that we want our camp to be a beacon, but we were sent to find out the demeanor of the folk in the area. If they are the kind that set upon weary travelers as they camp, then we have done our job."
" Not the best plan, but it tells us who we are dealing with. If we can't handle a midnight raid, then we are in the wrong business."


The great dry north 
Thursday July 26th, 2018 11:47:11 AM

The group prepares for the night, and a number of the Agents work to find a good site. Sigvar manages to find a small, natural spring nearby that can provide enough water for the group for the night. The spring creates just a small puddle before the water evaporates, but it continues to flow enough to keep the water clear. Pompous finds a few different cactus-like plants that could be used for water, but doesn’t really need them after Sigvar finds the spring.

The group discusses fire and setting up camp for the night. Eventually it is decided and the group prepares for the evening with watches set. Anna keeps watch the entire night, but by dawn she is ready to see the sun again!

Nikolai takes a look around, takes his time, and looks for a defensible campsite. While he is checking out the area, he spots some depressions in the group. Anna helps and points out their shape. Nikolai then realizes that he is likely looking at the tracks of some very large, barefoot humanoids. The tracks do not look too recent, but in the arid environment, it is hard to tell if they are a few days or a few weeks old. It appears that the tracks lead off to the north and have not been any further south than this point.

During the night, in the early hours of the morning, Anna spots a snake slowly slithering along the ground. It edges towards the campsite, tongue flickering, but it changes its mind and slides back down the hill rather than joining in the campsite. The night is quite cool without the sun. The sun rises and everyone wakes up quickly as the heat of the sun is felt as soon as it strikes you and the ground around you. It looks like it is going to be quite a warm day.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday July 26th, 2018 2:24:54 PM


Akir notices himself not to be on the watch list, but figures it might have been on purpose. He does a lot of crafting and book study, but he doesn't mind pitching in.



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday July 26th, 2018 6:00:14 PM

As the day dawns and Sigvar notices the ra[pidly climbing temperature he decides that he may need to sacrifice a bit of combat efficiency in order to survive the rigors of the day. He swaps Endure Elements into his spell list and casts it as he finishes his prayers.

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Thursday July 26th, 2018 9:46:58 PM

Michael adjusts the watch list. with Anna on watch he cycles the spells slingers to positions fore and aft so that they can get uninterrupted sleep. Missing from the watch list are Akir and Nikolai with a full party he can cycle the list so that everyone gets an uninterrupted sleep ever 3 days or so. provided Akir can get to bed around 8 ish even he won't miss his 8 hrs.
9PM Anna and Pru
10PM Anna and Pru
11PM Anna and Sigvar
12PM Anna and Sigvar
1AM Anna and Pompous
2 AM Anna and Pompous
3 AM Anna and Michael
4 AM Anna and Michael
5AM Anna and Trayvin
6 AM Anna and Trayvin

then 2nd watch

9PM Anna and Pru
10PM Anna and Pru
11PM Anna and Nikolai
12PM Anna and Nikolai
1AM Anna and Pompous
2 AM Anna and Pompous
3 AM Anna and Michael
4 AM Anna and Michael
5AM Anna and Akir
6 AM Anna and Akir

3rd watch

9PM Anna and Trayvin
10PM Anna and Trayvin
11PM Anna and Sigvar
12PM Anna and Sigvar
1AM Anna and Nikolai
2 AM Anna and Nikolai
3 AM Anna and Akir
4 AM Anna and Akir
5AM Anna and Pru
6 AM Anna and Pru

with the heat coming on Michael talks with Nikolai about possibly travelling at night, they will use less water and avoid the heat of the day.



Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday July 26th, 2018 9:48:38 PM

Anna says, "I have so much more time now that I don't need sleep. I think I need to find some hobbies. Maybe I should learn a craft?"

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday July 26th, 2018 10:15:13 PM

"Well Anna, what would you be interested in crafting? You will have more interest in that if you pick something you like."

Prudence Gundle 
Thursday July 26th, 2018 10:45:33 PM

"That's a good idea, Sigvar," Pru says. "Would anyone else like an Endure Elements spell?" Pru casts one on herself, at any rate, knowing she's not as strong as some of her companions.

Nikolai (JonathanT) AC 19 Tch 18 Ffted 16 HP 83/83 CMD 29/31(Grapple/Trip)   d20+16=21 ; d20+18=34 ;
Thursday July 26th, 2018 11:37:40 PM

Nikolai arranges some stones to mark the place of the large footsteps. After a good night's sleep, he studies them again and figures that's as good a place to start their hunt as any.

"OK, when we are ready, let's follow those tracks as best we can."

Survival (Tracking) +16 = 21

Perception +18 (while we travel) = 34

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+10=20 ; d20+20=31 ; d20+16=18 ;
Friday July 27th, 2018 9:11:19 AM

Pompous assists Nikolai in following the tracks and keeping an eye out for trouble.

-------------------------
Survival 20
Perception 31
Swift Track 18

Scene 2: The Entrance


The Entrance 
Friday July 27th, 2018 12:27:02 PM

There is some discussion the next morning and some of the group prepare for the day. Indeed, as soon as the group sets out, the heat is felt by all. It isn’t so bad in the shade, but there isn’t a lot of shade to be found. The sky remains completely clear of clouds and the sun beats down. Nikolai sets off to follow the tracks he found the previous night and Pompous assists him. As they travel, Pompous points out another small spring that he spots just off to the east of the tracks. The group can gather up some water and take a break there, but there is just a single tree there, apparently surviving off the small spring, that provides little shade.

As noon arrives, the group moves over the top of yet another hill. You look out and can see a bit of a valley between a number of different hills. On the far side of the valley, perhaps a half mile from where you are, you can see a building pressed up against the side of the hill. There is a very large doorway and entranceway, it looks like an old, dusty, and golden-brown temple from ages ago. What catches your eye quickly is that there are four very large figures standing around the entranceway. Two almost appear to be guarding the main entrance around the remains of a fire situated directly in front of the doorway. Two other figures are standing on top of the building next to a few piles of rocks.

Knowledge, Nature, DC 19: Highlight to display spoiler: {These are desert giants -- very mean and territorial.}
Knowledge, Nature, DC 24: Highlight to display spoiler: {This type of giant is usually completely immune to fire and are very dangerous to fight up close because of their skill with scimitars.}


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=10 ;
Friday July 27th, 2018 4:07:08 PM

" Pretty nice day, if you discount the lack of shade and water. We have water creation spells ready right? We are not just counting on finding water in a desert?"
"May I see the map Nikolai?"

Sigvar studies the map a bit.
Has this place always been arid? Is it marked as such on the map or is this a new development?
He hands back the map and proceeds to study the area more closely. Of course they were going to head down and introduce themselves, eventually. He wanted to be sure how many giants they were likely to find and what their intentions might be before rushing into something.
Perception 10
Is there anything to suggest that these giants are responsible for the missing people? Bones, discarded gear, wagons, horses, things like that?
" Well, we can either walk on down to meet them and see what happens, maybe fight on their turf, or we can camp here and let them come to us. We might be less threatening and more approachable if we camp and these are not the mean angry giants we are looking for."
"We can also be more prepared and set a perimeter to hold rather than entering their obviously guarded set up."
"Does anyone speak giant?"
" What's the plan?"


Sigvar's Dashboard
Endure Elements 24 hours

Prudence Gundle 
Friday July 27th, 2018 6:33:04 PM

"I do like the idea of letting them approach us, but only if we can find someplace defensible to camp," Pru says. "I can't create water," she adds. "I mean, I suppose I could make a Wall of Ice and we could catch the melt-off, but that wouldn't be very much."

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+9=14 ; d20+20=29 ;
Friday July 27th, 2018 7:51:43 PM

KN 14
Perception 29
-----------------------

" Me thinks those bigguns are going to throw those big rocks at us. So... Melee we fight very tall and strong giants. From away, we get rocks chucked at us. Be told, I don't like either options.... "



Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Friday July 27th, 2018 9:06:44 PM

Nah, if we camp here and they come across us we come across as trespassers or interlopers. If we walk down, in full view of the camp mind you, and approach openly like we have business there, it will put them in the right frame of mind to receive us. We are now either traders of dignitaries. Tactically it's a bit of a disadvantage, but strategically its a better call. we need to come in strong though, fresh as we can be and looking good. Pru, you need to be rocking that awesome smile of yours .


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Sunday July 29th, 2018 2:32:45 PM


"Giants are intelligent creatures, and far more sociable than most sorts of monstrous races. Ultimately, what is the reason we are approaching? Are we asking them to leave, or are we exterminating them? That should dictate what our approach is."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+6=18 ; d20+18=25 ;
Sunday July 29th, 2018 7:06:34 PM

Spells in effect:
Mage Armor

Knowledge Nature +6 DC19,24 = 18
Nikolai's studies are centered around the undead, not giants.

"I like the idea of knowing a little more about them before introductions. If we can't determine anything from observing from here, like piles of discarded bones or unusable gear, then sneaking in and scouting invisibly would be the next plan of action."

He scans the area for such items that might indicate their activities, such as items clearly not the usual for giants and discarded items.

Perception + 18 = 25

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Sunday July 29th, 2018 9:47:04 PM

we need to be really careful then, What would the Fist do if they caught an armed party scouting the Citadel? Like Akir said, these guys are smart, and it looks to be, fairly civilized if we come at this wrong we could be in for a war.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+17=26 ;
Sunday July 29th, 2018 10:32:57 PM

Anna sizes up the giants (Know {nature]: 26)

Anna says, "Welp these are fire giants. They are very territorial and aggressive and are practically immune to fire. They also are very skilled scimitars."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday July 30th, 2018 7:22:48 AM

"My mother described Fire Giants once, after her Fist faced them. Those guys are not wearing the heavy armor and carrying greatswords like the Fire Giants she described."
Highlight to display spoiler: { Please reread the spoiler. These are desert giants. }

The Entrance 
Monday July 30th, 2018 10:16:41 AM

The Agents pause and look over the area. The shallow valley is far and wide, so you cannot get a very clear view of the giants. You can certainly see them and can tell they’re giants, but, well, they are giant-sized. You can see the remains of something near the entrance to the place they seem to be almost guarding, but it could be a campfire or a pile of rocks. You can observe the two near the door sitting down and they might be talking to one another. The two above the door are walking around a bit as if they are on guard duty, but they’ve got quite a view of the surrounding area, so they’re not exactly staring off into the distance. Every now and then one of those two bend down and pick up some pebbles and toss them, perhaps playing a game of some sort. Pompous does notice there are a couple piles of larger rocks stacked up next to the two in the raised position. He also sees that all four have very large curved swords strapped to their waists (scimitars). Nikolai looks around and doesn’t really see anything that doesn’t look like it belongs, but at this distance a pile of human bones wouldn’t be too visible, either.

There is a bit of discussion about whether to approach the giants, or to allow them to come to the Agents in a defensible position. At this point the Agents aren’t really trying to hide themselves, but they are just at the edge of a rise. In fact, the Agents might be highlighted against the sky from the point of view of the giants. But the giants are still half a mile away or so and don’t appear to have noticed the Agents yet…

Knowledge, Nature, DC 15: Highlight to display spoiler: {This is all completely natural and is just an area that does not get a lot of rainfall, so plants and animals have adapted to this arid environment. There is little water available all around.}


Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+9=20 ; d20+20=24 ;
Monday July 30th, 2018 11:23:43 AM

KNature: 20
Perception: 24

------------------------

" Maybe we send one person to test the water per say? Someone fast and stealthy that could make there way back if there's problems? Heck, maybe they just want us to pay a toll to pass through."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday July 30th, 2018 7:22:04 PM

" They may just want to live here in peace and the last scouts that came here might have been seen as as attack because they were stealthy and not open. I'm going to go see what they want and have a word with them. If they attack me then well we know they are hostile."
Sigvar starts walking down the hill towards the giants. Sword sheathed and no weapons drawn. He waves towards the giants as he approaches. He DOES however ready an action to go totally defensive if they start throwing boulders at him.

If attacked +4 dodge AC

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24  d20+4=24 ; d20+4=15 ;
Monday July 30th, 2018 7:40:09 PM

Michael had to think for a little bit but he finally remembers where he read about these guys. I think these are Desert Giants, I think they are immune to fire like fire giants, but not quite as evil. I could be wrong though. . The Agents being trained soldiers would not silhouette themselves by standing on top of a hill, they would do what is called a military crest setting up just behind or just in front of the ridge. in our case probably just behind.

I'm pretty stealthy, and with my potion of expeditious retreat, I'm pretty fast. Invisibility would make me a whole lot stealthier though. and If I had some way of understanding their speech I could listen in on their conversations and gather a little more intelligence. also taking to the roof or hiding in a culvert usually precludes someone looking actively for you, so If I can get in undetected I should have the run of the place. for that matter if one of you could shrink me as well, then I could walk into the place like I owned it. or better yet. Anna could turn into a buzzard and carry my shrunk butt up and over the compound, drop me and I'll use my Ring of Feather fall to get down. I've got a mirror, I'll spend the night in the compound seeing what I can find out. if it's golden, I'll flash the mirror at you three times at dawn. if it's bad, I won't' flash. I'll try and Escape and evade...no...wait a minute. if I'm in there I can prep the field of battle. I might can get their order of battle, troop dispositions and maybe do some things to screw them up a bit...man it times like this that I wish a had some sovereign glue and some oil of slipperiness. if I don't flash and you don't see any signs that I've been caught wait till nightfall then come in. I'll keep an eye out for you and link up with you once you are in the compound. if it's really really bad...I'll just try and get out alive.

Michael keeps it under control, but inside he is positively jumping up and down. He lives for this kind of cloak and dagger, infiltration snake eater stuff!

when he sees Sigvar start to walk toward the compound he feels a moment of regret, no snake eating for him it seems. then he brightens up. This was probably the better way anyway.

Prudence Gundle 
Monday July 30th, 2018 9:16:15 PM

"Sigvar, before you go, let me cast Protection from Arrows on you. It should help if they start throwing rocks. Well, unless they're magic rocks, which I doubt."

If Sigvar consents, he gets DR 10/magic against ranged weapons, until 100 points of damage has been prevented.



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Monday July 30th, 2018 9:54:41 PM

"Sigvar, do you speak giant? Are you sure you want to approach like this?"

Trayvin isn't sure if this is a good plan, but the Agents will need to be ready to back it up if needed. He readies his weapon and shield and hopes for the best.

OOC- Trayvin can create water, and can speak giant. I don't think it would be a stretch to say that he would have mentioned this previously.



Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday July 30th, 2018 10:21:07 PM

Anna says, "I could turn into Mist and slowly seep over to them but I would only have 16 minutes to get all the way to them and Mist moves very slow. Alternatively would it be odd if Sigvar is carrying a dead log with branches? I could turn into a dead log for 8 hours"

Michael Wittman AC:32, T:27, FF:26 (ucdodge) HP69/89 Me+16(11)13 F+6, R+14,W+7, CMB+12, CMD+24 
Monday July 30th, 2018 10:52:12 PM

Heh! I do that when I've had too much to eat and drink at the last assignment

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday July 30th, 2018 10:53:03 PM

header updated.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday July 30th, 2018 11:07:56 PM

Nikolai tells Sigvar to hold back. "Sigvar, we are professional soldiers. When we can, we scout the 'objective' first. We've got time, plenty of it. We'll go, but at night and scout first. We need some leverage and confirming what they've been up to lately may give that. Also, My understanding is that protection from arrows won't work against such large objects as ballista bolts and rocks. So hold off."

Nikolai looks for a place down the hill on the other side where they can discuss their plan for the night and be out of sight.

"I'm pretty stealthy and can see well enough at night. Michael is stealthier. Sigvar can have a Silence spell on him. Anna can turn into a night creature. Bat or something. We need to get close enough to hear what they say and check out their refuse pile. Although evidence from a refuse pile is circumstantial at best, it is enough to go on for starters. Any ideas to add to that?"

Nikolai pauses a little and then adds, "Then we traipse into their camp at dawn and see what they say."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=15 ;
Tuesday July 31st, 2018 7:25:46 AM

Sigvar waits, since that is the order he is given. He does not see the issue. They are soldiers and talking to these guys achieves their objective, no matter how it goes. He is confident he can handle the six giants they see, or at least remain standing until help arrives. But orders are orders so he waits and listens to the other ideas.
" No I don't speak Giant Trayvin. I was going to hope they spoke common. They are big, but not necessarily dumb."
" I am not going to sneak in there, silenced or not. It isn't in my skill set and I will surely get anyone with me caught. One does not sneak an elephant into an opera house."
"I do not see why we need to go through all of this cloak and dagger. Scouts were sent, they didn't come back. Walking up to their front door and asking them if they are responsible is the fastest, and surest way to resolve this."
" If they are hostile, they will try to rip our faces off. If there are more than the six we see then Prudence walls them in and we retreat. If it is just the ones we see, we end them, threat resolved."
"If they are NOT responsible I am willing to bet they know who is. We get the information we need on the real threat and then go recon that, rescue whomever we can and bury that threat."
"If we walk down there we will know in about two minutes if they are really the problem or if they are being pointed at as the problem because they are big, scary and have poor social habits towards outsiders.
" Am I missing part of this where we need to make it harder than it needs to be?"

As a precaution, Sigvar scans the sky for, well, you know, Slartanus.
He has a way of manipulating things so that what seems to be wrong is just a trap to get the Agents to look the wrong way while he strikes from a different direction.
Perception 15

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday July 31st, 2018 12:04:40 PM


Akir frowns.

"Yes, you are Sigvar. Lets say you go down there, but get attacked. There's no promising you are going to overpower them, or hold off until we arrive. Also, giants tend towards neutrality, so your special skill set would be a bit less effective than usual."

He thinks, then adds.

"There's nothing we lose but time by using our scouts. And this mission is not time sensitive."

The Entrance 
Tuesday July 31st, 2018 2:43:38 PM

There is much discussion about what to do next. Michael prefers sneaking. Sigvar prefers walking up to them. Is there another solution?

The giants do not act as if they have seen the Agents still. Sigvar does not see Slartanus.

OOC:
There are just four of them that you see, not six...

(Feel free to discuss tactics in email if that will speed the decision along).

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+17=36 ; d20+19=28 ;
Tuesday July 31st, 2018 10:50:06 PM

Spells in effect:
Mage Armor

"One thing we might find out is how many there are, actually. Right now two at the door and two on the top. We watch to see if they change the guard. Might be even 4 more. Then we might also see the chief. So there could be nine," Nikolai shrugs when Sigvar voices his disapproval of sneak tactics. On the other hand, that goes with any fighter's point of view. To each one his strengths and weaknesses.

"Approaching during daylight when there is little to no cover isn't good. Does anyone know if these desert giants have any night vision capabilities? If we start our approach at dusk we can be there by nightfall. Meanwhile, a couple of us will keep watch over their position for any changes, comings and goings, and such. I'll take position atop this hill and watch until dusk, then anyone who wants to follow can sneak in with me. At least at night everyone else can still get closer.
we sneak in from different directions to keep our approach less detectable."


Nikolai finds a spot on top of the hill where he can keep watch and stay fairly hidden. Behind a boulder or rock.

He thinks how fun it would be to use his hat to look like one of them but unfortunately the hat has limitations, such as size. Although he could show up as a gnoll and speak gnoll to them. Just a thought.

Hide (Stealth) + 17 = 36
Perception + 19 (observing giant's camp and it's activities) = 28

At dusk he gives work for the sneaks to do some sneaking and sneak up on the camp.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+17=30 ;
Tuesday July 31st, 2018 11:49:18 PM

(know[nature]:30)

Anna thinks of what she knows of these giants as far as their senses and any nocturnal activity and informs Nickolai. She then says, "If we had a cart we could try to size them up by having some of us pretend to be lumber jacks with me being a dead log in the cart but we don't have that. Do we have any chains? Could Sigvar pretend to be a lumber jack and he could drag me chained in log form behind him?"

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+13=24 ; d20+20=33 ;
Wednesday August 1st, 2018 8:24:49 AM

" My bow and I will stay back with Nikki, that sneaky sneaker, and provide cover for the rest of you. "

-------------------
Stealth 24
Perception 33



Prudence Gundle 
Wednesday August 1st, 2018 10:41:55 AM

"If we wait until dark, that puts us at a disadvantage," Pru warns. "I have spells that will work at a distance, but not if I can't see what I'm aiming at."

The Entrance 
Wednesday August 1st, 2018 1:35:22 PM

Nikolai suggests that the Agents sit back wait and watch. He thinks there may be as many as nine of the giants in the area! Anna thinks for a moment and realizes that the usual desert giant can indeed see well at night (low-light vision). Pru suggests that she will not be as effective in the darkness.

However, there are no overt objections, so the Agents retreat behind the crest of the hill and stay out of sight. Nikolai takes up a positon near the Agents, well-hidden, but where he can see the giants. He watches throughout the afternoon. The giants actually don’t see to do much. The two on top continue with their apparent game. Later in the afternoon, the two at the base manage to start a fire. One of them slaps the other one and they appear to argue for a moment, but you are far too far away to hear them. Finally one of them points out into the distance, and the other one at the base takes off at a slow walk towards the east. The two on top look down and watch the others. At no time does Nikolai see any other giants, nor do any of the four he can see head into the entrance of the building.

As evening approaches, the shadows lengthen. The sun is setting in the west, so there is no inherent tactical advantage since the giants are directly north of the group.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Wednesday August 1st, 2018 6:30:43 PM


"Yes.", confirms Akir. "They do have lowlight vision, like an elf, more or less."

Akir harumphs.

"This begs the question, are any of you going to need magical assistance with your own vision?

As he asks the question, he casts Elf Vision. It will last for a bit more than an hour, and Giants weren't fans of cold iron as well as he could figure. As the elven vision spell takes over his own senses, he relaxes and waits for the next move.



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday August 1st, 2018 8:56:29 PM

Trayvin waits anxiously. Sneaking around wasn't really his cup of tea. "I would offer a silence spell, but then you wouldn't be able to hear what they are saying."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=17 ;
Wednesday August 1st, 2018 9:38:34 PM

" So I will wait here in the dark and come if I hear screams. I can't sneak, I can't see and if I need to run there to help you I am the slowest member of the group. See you in the morning after the recon."
Sigvar will stand vigil for the night while the sneakers go sneak. Without rest he will be fatiged, but he can eliminate that with either a spell in the morning or a lay on hands.
Perception 17

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday August 1st, 2018 10:19:30 PM

Michael spells Nikolai off and writes in his book about the giants. He notices that there are no women among the giants. that means that this must not be a permanent outpost. he watches for the one headed north

Hey Nikolai, want me to follow that one headed north? he's obviously up to something, it could be useful to know what. and if it's no good, one less giant in the compound can only help us.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=17 ; d20+17=31 ; d20+19=32 ;
Wednesday August 1st, 2018 10:47:33 PM

Spells in effect: Mage Armor

"Sigvar, you are fretting over nothing. You will get ample chance to swing your weapon when the time comes. You've been an invaluable partner each time we get into a scrap. But sometimes it is time to try things that others are really good at first. Let's try that.

Michael, I had the same idea. We need to go together. Most likely he's been sent out for food or firewood but catching one alone is better than tackling four. If we find nothing useful, Sigvar will have the opportunity to parley with them.

The rest, sit tight and keep watch. And smoke me a kipper, I'll be back for breakfast. Let's go Michael."


Nikolai and Michael head around the hill and try to pick up the trail of the solo giant at some point out of sight of the giant's camp.

Survival (Track) +14 = 17 + 1(luckstone) = 18

Stealth while following the tracks + 16 +1 (luckstone) = 31

Perception +18 +1(luckstone) = 32

Prudence Gundle 
Wednesday August 1st, 2018 11:29:54 PM

"Sigvar, would it help if I cast Darkvision on you?" Pru asks. "That way you could respond quickly if they get into trouble."

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Wednesday August 1st, 2018 11:38:58 PM

Anna says, "I take it you want me to stay her because I can only be stealthy for short bursts of time?" She activates her darkvision SLA when it gets too dark.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 2nd, 2018 12:19:36 AM

" Not really Prudence, but thank you. I would only be able to see a few feet, They are going over a half mile away so all I can do is wait and see if they run into trouble. If that happens then yes, darkvision would be helpful. I just don't think splitting up is a good idea after we were told this could be a dangerous mission."

The Entrance 
Thursday August 2nd, 2018 7:49:02 AM

Nikolai and Michael head off to try and locate the solitary giant. It does take a few minutes to find him -- while they might have expected him to be crashing through the brush, he is actually moving quietly and carefully. After a moment's observation, it would appear that he is hunting, but he hasn't found anything yet...

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday August 2nd, 2018 12:15:50 PM


Akir, heavily armored, is in no position to sneak after anyone. He stays alert, and keeps his scythe at the ready.



Prudence Gundle 
Thursday August 2nd, 2018 4:42:59 PM

Pru stays with the main group, and waits.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 2nd, 2018 6:02:51 PM

Sugvar waits

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=35 ; d20+18=28 ; d20+10=15 ;
Thursday August 2nd, 2018 8:06:23 PM

Michael falls in with Nikolai, they watch each others back and move like ghosts through the scrub when they find the Giant they find a good place and watch the large creature hunt.

stealth 35 +1 luckstone = 36

Percetion 28 +1 luckstone = 29

survival 15 +1 luckstone = 16



Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=40 ;
Thursday August 2nd, 2018 8:49:06 PM

Pompous stays behind and keeps his senses peeled for trouble .
—————
Perception check 40

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday August 2nd, 2018 9:47:19 PM

Trayvin doesn't like when the group splits up, but sometimes it is needed for the Agents to play their strengths. He paces in the camp for awhile waiting for the recon to return.

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Thursday August 2nd, 2018 11:49:43 PM

Anna also waits.

To her fellow companions who were left behind she asks, "Do you think we will be able to find the scouts in one piece or only their remains?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+15=33 ; d20+17=22 ; d20+19=35 ;
Friday August 3rd, 2018 1:17:44 AM

Spells in effect: Mage Armor

As Nikolai heads out on their scouting and spying trip he does not like the idea of splitting up. But this time it seems necessary. They need to know where the giants get their food, raid for it or hunt for it.

Nikolai observes the giant as it looks like it is hunting for supper.

He whispers to Michael, "We'll watch for a while. It is important to know if they raid farms for their food or get it from the wild. Anything we learn about their temperament will help us in any diplomacy. If he does not catch anything, maybe we can create some food for them to improve their attitude towards us when we talk to them."

They keep at a safe distance following the giant and watch.

Survival (Track) +14 = 17 + 1(luckstone) = 33

Stealth while following the tracks + 16 +1 (luckstone) = 22

Perception +18 +1(luckstone) = 35

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Friday August 3rd, 2018 6:30:54 AM

Sigvar looks to Anna and answers her.
" I don't have anything to base an answer on Anna. We don't know if the scouts encountered these giants, or a mountain lion, or if Slartanus dropped down and scooped them up. We know by general reputation that these kind of giants are territorial but not evil and that's it."
"I still say that talking to them would have gotten a whole lot more answers, faster. But let the guys sneak around and watch one of them for awhile, what could possibly go wrong?"


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday August 3rd, 2018 1:52:01 PM

hiding in the bush, Michael feels a cold chill go down his spine, though he cannot hear Sigvar, those fateful words ring of doom echo through eternity and chill him.

The Entrance  d20+9=27 ;
Friday August 3rd, 2018 5:59:23 PM

Michael and Nikolai are successful in remaining hidden from the giant as he walks around. He appears to follow a game trail and occasionally reach down and check something on the ground. He heads down into a small dip in the ground and as Nikolai peeks over to see where it has gone, Nikolai finds he is staring directly into the eyes of the giant! It points at him and yells out in common, "You there! Trespasser! Drop your weapons now!"

It draws a very large scimitar and is slightly downhill of Michael and Nikolai, about 120 feet away. Michael, however, has not quite peeked over the hill, so he can hear the giant, but clearly hasn't been spotted.

OOC:
Sorry for the late post, crazy week! Regular posting times should re-occur next week.
The bit about Nikolai and Michael and the hill were just role-playing that the giant rolled a 27 to spot and Nikolai only had a 22 stealth but Michael had a 36.
The three are far enough away that at the moment neither the other Agents or the other giants have heard what's going on.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Friday August 3rd, 2018 7:51:42 PM

Waiting was the hardest part of being a soldier. "I hope the scouts are ok. You may be right Sigvar, but I think we will now have to wait and see how it plays out."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=16 ;
Friday August 3rd, 2018 11:22:16 PM

Nikolai quickly recovers from the surprise.
"You aren't having any luck hunting. I drop my weapons, I can't help you catch your dinner. Now you are obviously hungry and not having any luck. We can either work together or I can just leave you to your hunting and maybe go hungry. Do we have a deal?

Besides, I'm just a little guy, with a bow. What danger could I pose to you? One smack from you and I'd be squashed!"


Diplomacy +2 +1(luckstone) = 16



Prudence Gundle 
Saturday August 4th, 2018 1:37:36 PM

"It'll be good to have more information," Pru says. She is trying very hard not to worry, and not succeeding.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=43 ;
Saturday August 4th, 2018 4:07:26 PM

seeing how Nikolai is FINALLY going to try diplomacy, in the worst possible circumstances he could possibly have imagined and that to be fair he was warned about. Michael figures his appearance would probably do more harm than good at this point. He slips carefully back into a nice hidey hole to wait unobserved to see how this all plays out.

Stealth 43 Natch 20!

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Saturday August 4th, 2018 8:27:14 PM

Akir continues to wait with the others. He watches as a butterfly lands on his scythe.


Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Saturday August 4th, 2018 8:27:14 PM

Akir continues to wait with the others. He watches as a butterfly lands on his scythe.


Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday August 6th, 2018 12:08:13 AM

Anna also waits with the others. She activates her longstrider SLA just in case she needs to move quickly while she is still waiting on word.

The Entrance 
Monday August 6th, 2018 12:37:02 PM

The group awaiting the scouting party look around and watch. There is little to see at this point, and Nikolai and Michael are completely out of sight and have been for some time now. Peering back over the rise at the entrance to the temple, you can see the other three giants still there. The two on top are now sitting down and appear to be tossing small rocks at one another. The one in front of the door has started a fire and is tending to that fire, staring into it at times. Akir has fun playing with a butterfly…or were there two butterflies?

Meanwhile…

Michael completely vanishes into the growing darkness and even the mosquitoes aren’t able to find him. The giant listens to Nikolai and then stomps towards him, swinging his sword, and yells, “You are trespassing! This is our land, not yours! You are puny and cannot help me find food, the food here is mine, no sharing!”

It has approached to within 30 feet.


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=8 ;
Monday August 6th, 2018 7:16:46 PM

Sigvar keeps watching the giants that stayed at the "temple".
Perception 8

Prudence Gundle 
Monday August 6th, 2018 8:29:01 PM

Pru forces herself to stop pacing and sit down. She offers up a prayer to Domi. Then Alemi. And she just keeps going from there.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=5 ;
Monday August 6th, 2018 8:45:47 PM

Spells in effect: Mage Armor

Nikolai steps back 5' and replies, "Trespassing? Sorry. I'm just wandering through. But what are you afraid of? As puny as I am, if I catch something to eat, you'll just take it from me anyway so I don't ask you to share. But if I DO manage to scare something up for YOU to catch, you won't be out so late and the sooner you catch something, the sooner I'll leave your land. That is, if you aren't really hungry at all and are just pretending to be hunting, I'll just leave you to your pretend hunting game and leave your lands."

Readied Action (Swift): use Ki point for +20' Move for 1 round
Readied Action (Move): Run (base speed 50')
If giant moves closer than his current 30' distance, RUN!

Diplomacy +3 = 5 (not good, oh well)

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Monday August 6th, 2018 10:21:28 PM

Anna starts telling the others of some story involving Eberyon that is relevant to the current situation (either involving giants or scouting or something similar)

(OOC: Activating Cradled Spread the word bonus, Anna and anyone who wants to listen to her story get +2 bonus on their next saving throw. Anyone who listens except Anna can't participate for the rest of the module if Anna spreads the word again)

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday August 6th, 2018 11:31:19 PM

Michaels hide is good, so he waits and listens. .

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday August 7th, 2018 12:25:50 PM


Akir shakes his scythe, sending the butterfly off. He heads to campsite and sits, pondering how long they should wait. They didn't set a time frame. He notices Pru looks far less composed than usual.

"He's fine, Prudence. They both are. Even if Nikolai isn't much in a straight brawl, he makes wise decisions. And he's escorted by a four foot tall ball of murder."



Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=23 ;
Tuesday August 7th, 2018 3:26:58 PM

Fighting the urge to start signing the Dwarven fight song, Pompous keeps watching....

==============
Perception 23.

The Entrance 
Tuesday August 7th, 2018 4:14:16 PM

The group keeps watch in the direction where the scouts had gone. A few moments later, Pompous thinks he can see something moving quickly towards the south in the brush and the little hills, away from where the scouts had gone (so the movement is from where he saw Nikolai and Michael go towards the south, not directly towards the group, but due south – where the scouts had headed basically northeast in pursuit of the giant who had headed directly east from the giant camp. I hope that makes sense).

Meanwhile…

The giant continues coming towards Nikolai, clearly very angry at him for not dropping his weapons. Nikolai turns tail and takes off at a run away from the giant. The giant starts running as well, but somehow trips has he reaches the top of the rise, but he continues staring after Nikolai from the ground…


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=37 ; d20+14=30 ;
Tuesday August 7th, 2018 5:40:47 PM

Michael carefully withdraws his hoopak back into his hidey hole, hopefully, the trip will give Nikolai a good head start on the giant. now if I can just keep from being found out he thinks to himself as he checks to make sure he's still hidden, luckily the giant is still concentrating on Nikolai. Michael thinks of something and reaches into his pants of plenty for his chocolate bunny, he got it from a Christmas lottery at the giggling ghost. when he eats it, it turns him dirt brown and adds a +2 to his stealth score for 10 rounds.

stealth 37+2= 39.

stealth is a patience game. Michael stays hidden until the giant leaves, then he ghosts back to the hill with the others. He was lucky he found this abandoned badger warren it's a good hide.

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Tuesday August 7th, 2018 6:02:26 PM

"There isn't much activity, but the one that left the camp hasn't returned yet. I'm not sure if that is a good sign or bad."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=15 ; d20+5=23 ;
Tuesday August 7th, 2018 6:56:26 PM

Survival 15
" It looked like he was going hunting. To feed four huge creatures like they have there he would need a fair amount, and this place has not got alot of game, so he could be gone for hours. Best to settle in for a long wait."
Perception 23

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25 
Tuesday August 7th, 2018 10:31:56 PM

Anna continues regaling the other with a tale of Lord Eberyon and how one of the abilities granted by Eberyon is the ability to turn invisible for a short period of time.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=30 ; d20+18=22 ;
Tuesday August 7th, 2018 10:47:52 PM

Spells in effect: Mage Armor

The going is not too bad and easy enough for Nikolai to keep ahead of the giant. A glance back and he notices the giant taking a tumble. That helped. Nikolai takes a direction that heads away from the camp and around a hill. Climbing the hill, he lays prone and looks for the giant in case it follows. He figures that Michael can make himself far more scarce and should make his way back to camp. Not that they discussed that, but that's what would make sense.

Once Nikolai is sure the giant isn't following and not visible, he works his way around back towards camp, making sure he's on low ground, not on a hilltop. Michael is resourceful and Nikolai has no worries that he'll not find his way back ok also.

Getting back to where he feels he's close to camp, he makes a low wolf call, almost a whisper, to announce his presence and waits for a response.

OOC: we are the Wolf Regiment, even if those designations were done away with in the reorganization of the Mailed Fist.

Survival (find way back to camp) +14=30
Perception +18 = 22

Prudence Gundle 
Wednesday August 8th, 2018 12:05:03 AM

"Thanks, Akir," Pru says. "It's just difficult, not knowing."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=20 ; d20+5=12 ; d20+17=21 ; d6=3 ; d6=3 ;
Wednesday August 8th, 2018 5:53:20 AM

Perception 12
Survival 20
Sigvar hears something out in the darkness.
" What was that? Sounded like a wolf. Grab your gear folks, we might have company."
Sigvar readies an attack in case a wolf, or wolves comes bounding into camp.
Attack hits AC 21 for 12 damage

The Entrance 
Wednesday August 8th, 2018 11:08:49 AM

Nikolai runs away from the giant and away from camp. He dives behind a hill, hoping to keep out of sight of the giant. Peeking back over the hill, he can see the giant walking around, looking around, but not immediately spotting him. He crawls back down the back side of the hill and works his way back to the camp. Michael, the ghost, easily stays hidden from, well, everything in the Wold.

As the sun continues to set, the Agents at camp wait and watch. Eventually they hear the sound of a wolf and Sigvar prepares to attack about the time Michael suddenly appears standing in the middle of the camp, looking like he has been rolling in the dirt.



Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=28 ;
Wednesday August 8th, 2018 2:31:05 PM

ooc> Double dipping here and posting yesterday's and today's.... Time zone differences are messing me up a bit.

Before..

Pompous motions to the group and point [ ooc In the direction explained by the DM} to where he saw some movement...

" There.... someone flanking maybe? Should I go see what's going on? "

------------------------

Now...

" Looks like the gang's all here.... I'll go keep watch ... "

-------------
Perception- 28



Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Wednesday August 8th, 2018 8:30:57 PM

"Michael, you are back by yourself? Is Nikolai ok? What happened?"

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday August 8th, 2018 10:05:44 PM

hmmm...I figured Nikolai would beat me back. we..I was sneaking on that Giant realy well, but I guess Nikolai made a mistake and got spotted. the giant demanded that he put down his weapons and surrender, but Nikolai kept bluffing him until he could run off. I tripped the giant as it started off after him, I'd found a old badger warren to hide in and the giant walked right past it, I stuck my hoopak between his ankles and he went down, and stil didn't see me! The giant tramped around for a little while looking for Nikolai, but never got wind of him. He should be making his way back by now.

Prudence Gundle 
Wednesday August 8th, 2018 10:20:32 PM

Pru sighs. "Sounds like they're not very friendly, then. Should we camp here? Try to approach them in the morning?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+18=34 ;
Wednesday August 8th, 2018 11:12:02 PM

OOC: Boy I whish this site would stop logging you off in the middle of a post so when you post you loose everything! Grrrrrr. :(

IC: Nikolai begins to approach when Michael appears. While Michael gives his report, Nikolai retrieves his Everburning Torch and cupping his hands around the brilliant tip so only a beam of light shines ahead rather than all around, he enters camp.

"At least we found out they go hunting for food. That doesn't say much about them though. I was worth the try. Tomorrow we let Sigvar execute his plan for contact. Perhaps they sent their dummkopf out to do the hunting and another one of them has more wits about him."

He digs into their ration pack and picks out a share and sits down to eat. "If that giant doesn't catch anything, they'll be hungry. If we can create some food for them, we might be able to use it as a bargaining tool for information. If they start chasing us, we can drop the food and hope it slows them down."

He takes his watch when his time comes.
Perception +18 = 34

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+10=23 ;
Wednesday August 8th, 2018 11:21:25 PM

Anna says, "Did you say something about trespassing Nikolai? If the giants are trying to claim these lands it makes me wonder how exactly are they organized and who is giving them orders. I think Sigvar should try to figure that out when he attempts to parley tomorrow."

Anna tries to scare up some food to share with the giants seeing as how she can forgo food herself as long as she gets sunlight.

(Survival: 23)

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Thursday August 9th, 2018 12:13:03 AM


Akir isn't so sure that taking them some food is going to cut it.

"People hunt, giants hunt, even when they aren't hungry. You bring back food to store it, which is a simple technique even the dumbest of giants are familiar with."

He sniffs.

"I'm not saying it's a bad plan, but we shouldn't consider food a bargaining chip worth any more to them than some mutton is to us. Lets not forget that giants are well documented to eat anything, even other humanoids. We could be offering them a wing while looking like the steak."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 9th, 2018 6:34:44 AM

" I have some skill at diplomacy, but nothing like the charm that Prudence brings to the table."
"Prudence, would you be willing to accompany me to go talk to them in the morning? I do not in any way think you need it, but I will protect you should they decide to try and eat you. Frankly I think you are braver than I because you would face them without even the benefit of armor."
"The commander said nothing about us discouraging them from setting up a residence here. She just said that sooner or later we would encounter one another and we needed to be sure that the encounter would not lead to conflict, or well, dead civilians."
" Don't get me wrong, if they came looking for a fight we can and will show them the fastest way to Lord Gargul's throne room. But, if their intention is to settle, and we lay the ground rules for a peaceful, possibly mutually beneficial coexistence, then we may have a strong ally to the north to help keep the region stable when we have other issues to deal with."
" For all we know they might have been displaced by the bloodgrass invasion and are just looking for a new home. I want to deal with them in the most positive way I can, and maybe that will be enough to make this a friendly encounter rather than a battle."


The Entrance 
Thursday August 9th, 2018 11:57:59 AM

The group convenes and discusses options. Pompous peeks over the hill to keep watch on the giants. As he watches, he sees one of the giants on the top of the entranceway walk over to the edge and lean back, hands on his hips. Perception, DC 25 Highlight to display spoiler: {He is taking a leak on the giant below!}. A moment later the giant on the ground jumps up and starts waving his fist as the giant above. The two on top laugh at him. A moment later, the other giant rushes into the campsite. He has his sword out and is waving his arms and pointing off in the distance. A minute later, the other giant from the ground level draws his sword and the two of them run off towards the east. The two giants on top seem more alert and are scanning the horizon in all directions.

Prudence Gundle 
Thursday August 9th, 2018 3:58:07 PM

"I'm happy to come with you, Sigvar," Pru says. She smiles. "And I do wear armor, but it's a magic spell and you can't see it."

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=28 ; d20+20=25 ;
Thursday August 9th, 2018 4:32:57 PM

Pompus motions of the rest of the party forward and points to the east....

" As fun as it was to watch one biggun relieve himself on the other... they now seem to be all worked up about something.... eastward..... the two on the ground took off swords in hands.... Me wonders what could have giants so worked up? "

-----------------------
perception 1 28
perception 2 25 ( keeping an eye out while a decision is made as to what to do next.. )


Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Thursday August 9th, 2018 10:59:09 PM

"Well which direction did Nikolai and Michael return from? Maybe he was reporting the intruder he found."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+15=35 ; d20+19=24 ;
Thursday August 9th, 2018 11:23:50 PM

Spells in effect: Mage Armor

Nikolai only takes a second to think the new developments through.
"I doubt that he's that excited about me. He wasn't that excited when we first met, I don't think he'd suddenly decide to get that agitated. He must have come across something else that he thought he needed help with."

He finishes off his meal and grabs his pack. "Would be best if we found out what it is. If we need allies out here, these giants just might come in handy. Let's go."

Nikolai hands Sigvar his Everburning Torch just in case light is needed then leads the group in the general direction the two giants went.

Survival (keep in the general direction) +15 = 35 N20
Perception (looking for the giants or whatever got their attention) +19 = 24

Anna Morphling (Hugh C) -- 28/15/24 HP 102/102(22 temp hp) -- CMD 25  d20+12=32 ; d20+4=24 ;
Thursday August 9th, 2018 11:51:29 PM

(Perception: 32; natural 20; has darkvision 60 ft; Stealth 24)

Anna moves off in the dark with Nikolai to find out what has the giants so uppity.

Active Effects:
Darkvision: 8 hours - darkvision (60 ft)
Longstrider: 8 hours - +10 base speed



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Friday August 10th, 2018 8:57:30 AM

Sigvar falls in with the others. He passes on the torch, pulling his own out of his pack instead.
" To be clear, we are going to try to help the giants if they are not oppressing someone?"

The Entrance 
Friday August 10th, 2018 2:04:29 PM

Nikolai leads the Agents off into the growing darkness after the pair of giants that headed off to the east. The land here is rough and dry, with various scrub bushes clinging to live on the hills. There are a few tall, dry grasses growing in patches and the occasional lone tree or cactus that manages to find enough water to survive. The ground is uneven with many rises and falls, various hills, and the occasional dry stream bed leading generally downwards. The way east gradually starts to reach into lower elevations, but the going is difficult as there are no roads, and don’t even appear to be any game trails in this area.

As you continue along to the east, searching for tracks, there are sections of more level ground and a few places where some grass still remains green. With Nikolai’s skills in checking the ground, he can see that there is likely a spring nearby that is a source of water for the area. In a few moments, you do indeed find a trickle of water flowing along, heading even further down. Looking down along the path of the small stream you can see a bit of green indicating where the stream trickles. There are green grasses and even a few taller trees that actually might provide shade during the heat of the day.

It is while you are looking down along the path of green that Anna spots some movement. She sees a couple of trees that are shifting that don’t appear to be from the wind. That’s around 100 yards down along the left side of the path of green, likely something moving under the trees there. The trees are taller there, certainly tall enough that it could be giants, but it could be something much smaller, she can’t really tell from this distance.

OOC:
If you are going to attempt to hide while approaching, please be sure and add stealth rolls. Perception rolls are useful for about everyone here, but feel free to help one another if you’d prefer there.


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=20 ;
Friday August 10th, 2018 3:29:35 PM

Perception to Aid Pompous's perception roll 20
Pompous gets a +2 to his perception check.
" There, in the trees, right behind that tall one. "
Sigvar points out what he sees to the more skilled people in the group. He does not draw a weapon, but prepares to cast a spell on himself should it be needed.

Prepare to cast Eagle's Splendor if it is the giants, or if it is something he can readily identify as EVIL.

" Remain calm, no weapons in case it is the giants. We want a good first impression, we are easily good enough to handle 2 giants if it comes to a fight."
He does not hide.

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+22=24 ;
Friday August 10th, 2018 4:22:27 PM


Pompous wipes some sand out of his eyes but his perception skills are still better then most... he reports to the others what he sees before taking position behind and to the side of the rest of the group.

------------------
Perception 24

Trayvin AC 29/14 touch Hp 70/106(BrianZ) 
Friday August 10th, 2018 7:28:11 PM

"Well if it is not the giants, maybe we shouldn't approach as a large group. There may be other inhabitants here worth meeting. If we all go together we may scare them off. And if it is the giants, well maybe there will be one last chance at diplomacy."

Prudence Gundle 
Friday August 10th, 2018 11:06:28 PM

"Well, we are a large group," Pru points out. "And if they've already seen us, then some of us peeling off and hiding will make us more threatening, not less so. Let's wait a moment and see if they come to us."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=23 ;
Friday August 10th, 2018 11:27:53 PM

"Well, they certainly have keen eyesight. But a giant hiding in the trees is an anomaly, isn't it? If they saw us, they might not have seen Michael. Wouldn't hurt for Michael to sneak off. In any case, pausing a bit to observe wouldn't hurt either. Just kind of spread out a bit and make yourself 'small'."

Nikolai steps to the side a bid and goes prone, watching the area where the trees were disturbed.

Perception +19 = 23
Low light vision

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E)  d6=5 ;
Saturday August 11th, 2018 11:45:35 PM

Making himself small felt a bit silly, given the size difference between he and the giants already.

Like Sigvar, he's ready to cast a spell if need be.


Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23  d20+12=29 ; d20+12=24 ;
Sunday August 12th, 2018 10:27:55 PM

Anna uses her beast shape 2 SLA to take the form of a tiny compsognathus. Anna now a 3 foot long green dinosaur stealths forward to get a better idea of what is out there.

(Stealth: 29; with longstrider her speed is 50 feet so I think she can stealth at 25 feet w/o penalty)
(Perception: 24; has scent, low-light vision + darkvision 60 feet)

Active Effects:
Darkvision - darkvision : 8 hours
Longstrider - +10 base speed: 8 hours
Beast Shape 2 - form of compsognathus:
40 foot base speed,
swim 20 feet,
low-light vision,
scent,
bite+12 (1d3+3)
+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth,
+4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.



The Entrance 
Monday August 13th, 2018 12:41:25 PM

The Agents freeze when the movement is spotted in the trees. Everyone looks carefully to try and identify the source of the movement, but no one can get a clear view of the area beneath the trees. Anna disappears and a little green dinosaur appears in her place. Dino-Anna works her way forward to try and get a better view while remaining hiding in the brush.

Anna sneaks forward and eventually spots the two dinosaurs. They have stopped moving and are squatting on the left side of the tiny stream. They are looking across the stream and carefully gesturing to one another. One points at the ground, then across the stream. The other nods and the continue to sit and wait, swords drawn, as they look across the stream (to Anna and the group’s right, the group has approached from upstream, basically).


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday August 13th, 2018 12:54:00 PM

The DM wrote
Anna sneaks forward and eventually spots the two dinosaurs.
Can we assume you mean Giants, not dinosaurs?

DM edit: Whoops! Could they be giants that beast shaped into dinosaurs, too? Yeah, I did mean giants...

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Monday August 13th, 2018 3:15:40 PM

Its much cooler in my mind as dinosaurs.

Prudence Gundle 
Monday August 13th, 2018 4:41:24 PM

[Maybe Anna's new shape affects her perception, so everybody looks like dinosaurs. We all look like various dinosaurs, and the giants look like really big dinosaurs. :) ]

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+22=42 ;
Monday August 13th, 2018 8:00:08 PM

" Hey looks pals! Giant lizards!!! "

Pompous shifts position and focuses his attention across the stream.

-----------------------------
Perception 42 - Nat 20!



Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=29 ; d20+19=33 ;
Monday August 13th, 2018 9:28:58 PM

Spells in Effect: mage armor

Nikolai keeps Anna in sight as she scampers on down the stream. It's not easy as such little dinos' skins are natural camouflage but he manages.

Perception +19 = 29

He notices she stopped forward movement and looks intently at something, lithe tail pointing straight back, head stretched and pointing straight forward.

She spotted something. Patience. She'll come back and let us know when there is enough information.

Nikolai patiently waits and watches and listens.

Perception + 19 = 33

Prudence Gundle 
Monday August 13th, 2018 10:05:36 PM

Pru also waits. She doesn't attempt to hide; if giants approach them, she is better off trying to talk to them.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d4=3 ; d20+23=34 ; d20+23=36 ; d20+23=29 ;
Monday August 13th, 2018 10:21:48 PM

tired from his stealth Michael was rather zone out for most of the day. but he comes back to himself when the rustling in the trees is noticed. he finds a place to hide.

Stealth 34.

Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23  d20+16=21 ; d20+16=26 ;
Monday August 13th, 2018 10:58:29 PM

Anna returns back to the cover where her friends were waiting and whispers to them about either the sword wielding other dinosaurs or trolls (OOC: Are the trolls were-dinosaurs in hybrid form or maybe fellow Morphlings?)

(Know[Arcana], Know[Nature] : 21; 26 to try to figure out if the Trolls are some kind of 'thrope or if they just might be rather large Morphlings of Maab)

The Entrance 
Tuesday August 14th, 2018 11:24:57 AM

Anna returns and tells the others about the GIANTS that she saw in wait. Pompous, with his excellent eyesight, spots two deer on the far side of the stream, quite a distance from the group, but likely opposite where Anna described spotting the giants...

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Tuesday August 14th, 2018 2:36:22 PM


"I'm losing faith that this will end in something other than conflict. Not that we did it intentionally, but our actions have riled them up. If we had approached, we might have had a chance to negotiate. At this point though, I imagine they think we are up to something."



Pompous AC 25 CMD 25/20/15, HP 98 /98 
Tuesday August 14th, 2018 4:34:36 PM

Pompous shares his observations....

" They are hunting... there are two deers at the far side of the stream... With only two bigguns remaining at the top of the entrance, this will likely be our best opportunity to sneak in. We need to move now. Either we distract the two up top to make our way in, our we somehow get past their senses and make our way in. Either way... we need to take advantage of this opportunity and move... "

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Tuesday August 14th, 2018 5:08:15 PM

" I agree with Akir. By not approaching this honestly and openly we have set ourselves in a position that now requires alot of explaining. I doubt I would believe us. We can dig ourselves a deeper hole and mess with them more, or we can head back to camp and wait until morning and approach them like I suggested earlier."

Prudence Gundle 
Tuesday August 14th, 2018 5:28:37 PM

"If they're hunting, then we shouldn't approach them," Pru says. "But I don't think sneaking in is the way to go either. Some of us aren't very sneaky. Anyway, we don't know for sure that they're enemies."

Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23 
Tuesday August 14th, 2018 10:39:39 PM

Anna whispers, "Mayhap we stealthily observe where we can to gather more information and then send Sigvar to parlay in the morning. Either that or we send a team of scouts perhaps Nikolai, Michael and maybe me to go in while it is less heavily guarded and see what is going on in there. What are the giants guarding?"


Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+17=25 ; d20+15=23 ;
Tuesday August 14th, 2018 11:26:25 PM

Spells in effect: mage armor

Nikolai whispers, "They haven't seen us. They are focused on those deer. We'll move out and head back. Then we can discuss meeting just two of them at night or all four of them in the morning. For now, let's not make things worse and spoil their hunt."

Nikolai inches back and away, back towards their camp.

Stealth +17 = 25

Survival (find way back to camp) +15 = 23

Akir Al'Kaban - AC 27 - Hp 90/90 (Ken E) 
Wednesday August 15th, 2018 11:03:19 AM


Akirs patience with the situation was wearing thin, but his logical mind was far stronger than his emotional impulse.

"Back it is. Let us come like diplomats in the morning, instead of thieves in the night."



The Entrance 
Wednesday August 15th, 2018 12:15:58 PM

There is some additional quiet discussion as Pompous describes the deer he has spotted. The group generally seems to think sneaking around isn’t going to work now, though Pompous thinks this is the time to move. Nikolai starts moving back to camp and the others move with him. He quickly leads the way back to their camp a half mile from the entrance and the giants.

The shadows are very long now as the sun continues to descend. You can already feel the cooler breezes of the night moving in, quite a relief after the heat of the day. After a short time you see the two giants come back to their camp and they stoke up the fire. You can see large lumps with them, likely the deer they were stalking before. Two of them sit at the fire and eventually as the darkness increases, the two on top join them at the fire. They appear to be roasting their deer over the fire.

Darkness has come and the Agents need to decide if they will spend the night, or make an approach to the giants now…


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=8 ;
Wednesday August 15th, 2018 6:01:10 PM

Set watches and spend the night.
Perception on watch 8

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday August 15th, 2018 10:08:27 PM

Michael gets his gear right during the night. He is going to look ship shape in Bristol fashion when they march into that camp.

Anna Morphling[compsognathus] (Hugh C) -- 29/18/24 HP 80/80 -- CMD 23  d20+12=31 ;
Wednesday August 15th, 2018 10:22:24 PM

As Anna got some sun, Anna does not need rest or sleep being a plant kin so she keeps a vigil as long as the night persists and she has darkvision.

(Perception:31)

Active Effects:
Longstrider - 8 hours +10 to movement
Darkvision - 8 hours darkvision 60 ft

Spent SLA:
Beast Shape II, Darkvision, Longstrider

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=38 ;
Wednesday August 15th, 2018 10:26:11 PM

Back at camp, as they prepare for the night, getting something to eat, set watches, finding a spot to sleep, Nikolai speaks up.
"Well, ok, so it would appear we wasted our time. But really, we did learn a few things about them that will help us tomorrow. This is the first time we've dealt with this sort of thing before, well, maybe not the first time. We did encounter another group that turned rather hostile on us out of some paranoia and we ended up killing one of them before things settled down. But anyway, since our foe is suspected to be giants of some sort, the more we can learn about these the better off we are. I think we did an excellent job even if it seemed rather boring or contrary to instinct. I thank each one of you for your support."

Nikolai turns in until his turn at Watch.

Perception +19 (watch) = 38

Pompous AC 25 CMD 25/20/15, HP 98 /98  d20+20=21 ; d20+10=27 ;
Thursday August 16th, 2018 6:41:24 AM

"With all due respect, these giants are not friendly to other races, are a risk to anyone that crosses their path and are way to close to home for comfort. This may be above my rank to say, but we need to chase them back to their own lands. We don't even know why they are out of this far out or what's past that entrance. Orc dropping, they could have some farmer's family tied up in there for their morning snack! "

------------------------------------------------
Perception: 21 - nat 1
Survival: 27

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Thursday August 16th, 2018 8:10:53 AM

" So if we just chase them off and don't find out by asking them why they are here, how does that solve our problem? They decide they are going to come back and they bring more numbers and really cause trouble, maybe kill someone. Did we do a good job?"
"Or, we can talk to them and see what made them come here. Maybe they were chased and we can help them out and gain allies. Or, like you say, maybe they are hostile and attack us. We are a match for them. I see nothing that says we do not win a fight against them if it comes to it. There is nothing lost by being civil and talking to them first. Violence is our trade, but should be our last resort."
" If they do have someone held in that temple looking place and one of us sneaks in there and somehow gets caught we will be one soldier down and still have no intelligence that helps us. Are you suggesting that because they defended their camp against someone sneaking around that we do our recon in force, storm their camp and see what is going on in there? How would you react to having your camp invaded?"
"Me too, I would fight first and question any survivors later. You can't judge someone who is defending themselves against an unprovoked intrusion if they react badly."


The Entrance 
Thursday August 16th, 2018 10:29:20 AM

The Agents prepare for the night and continue their discussion around the giants. Anna volunteers to keep watch all night and the night passes quietly and uneventfully. In the morning the discussion continue, with some wanting to chase the giants away, while others favor the diplomatic approach. As the sun comes up, with it comes the heat of the arid day. How will the Agents approach this encounter in the light of the day? Will they continue to wait for more from the giants? Will it be as hot today as it was yesterday?

Prudence Gundle 
Thursday August 16th, 2018 11:18:30 AM

"I think Sigvar and I should approach them, as we discussed," Pru says. "If they turn hostile, there will still be plenty of time to fight them."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 16th, 2018 7:03:31 PM

OOC: I just remembered I'm supposed to post for Brian. Sigh.... Sorry. :(

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday August 16th, 2018 9:47:09 PM

I think we should all go, but you should lead Prudence, we will act as your entourage. we need to go in looking, official-like we are supposed to be there, that we have business there. if we go in acting like spies and trespassers we will get treated like spies and trespassers. sure they might have a farmer tied up. we cannot go on "might be's" and whatever else our imagination can think up. if these giants are settling here we can find out a lot more through an official capacity than we can by assuming they are evil and killing them. For Wardds sake guys. How would we react to someone snooping around our camp?

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25 
Thursday August 16th, 2018 10:20:59 PM

Anna says, "If we are all going then I will serve as Pru's Honor Guard, if things get hairy, I can look exactly like Pru for a few minutes and hopefully draw their fire."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 16th, 2018 11:34:46 PM

"Since one has seen me, I'll use my hat to look different and not speak so as not to give myself away.

He dons his Hat of Disguise and changes his look to that of 'human' and looks like his father, a face and body and mannerisms he is very familiar with.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 16th, 2018 11:37:14 PM

Subbing:
Trayvin AC 29/14 touch Hp 106/106(BrianZ)

Trayvin volunteers to be a second pair in Pru's Honor Guard.


Pompous AC 25 CMD 25/20/15, HP 98 /98 
Friday August 17th, 2018 6:04:49 AM

" I'll take the rear. If we need to fall back, I'll cover the retreat. "

Before the group moves forward, Pompous casts Barkskin on himself ( AC 28),



The Entrance 
Friday August 17th, 2018 2:45:32 PM

As the sun rises, the group prepares to approach the giants. Pru is volunteered as the leader. Anna and Trayvin follow her as her honor guard. Nikolai disguises himself and Pompous brings up the rear after casting barkskin.

OOC:
Any other special actions before approaching? Should I assume you’re just openly marching up? Anyone hiding or not with the group at all (if so, please do roll stealth checks and describe if moving along or staying still). Safe to assume no weapons are drawn, but are visible? Barring any other surprises from the group, you will be able to approach at least to hailing range. Approach closer? Any actions while approaching (like waving a white flag)? What will Pru say? Pru can roll diplomacy, and others can roll to aid another, if desired.


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d10+7=10 ;
Friday August 17th, 2018 3:07:26 PM


Akir recasts his false life spell, and readies his wand of Bloodwitch Lore.

Prudence Gundle  d20+18=24 ;
Friday August 17th, 2018 5:35:45 PM

Pru approaches openly, a smile on her face. When she is close enough to communicate by calling and not screeching (say 40 feet), she calls out "Good morning!"

She continues to approach after that, unless the sentries seem especially hostile or defensive, in which case she stops at that 40-foot mark and motions to her companions to do the same.

[Diplomacy 24]

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=16 ;
Friday August 17th, 2018 7:51:36 PM

Sigvar marches along with Prudence and tries to show a strong front to the group of giants. He is easily the most visible of the group, standing just under 10 feet tall. His weapon is sheathed at his side but his shield is on his arm, ready to shield himself, or Prudence if they are received hostilely.
Aid another diplomacy 16, Prudence recieves a +2 to her roll

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+4=6
Sunday August 19th, 2018 10:55:06 PM

we approach to within hailing distance and wait to be invited in. if no response is garnered at our approach, they announce our arrival loudly, but with tact. in any case, we stand to and wait to be recognized.

Michael tries to aid Pru as well, but fails, he hopes that picking his nose won't be noticed too much.
aid another 6.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+12=21 ;
Monday August 20th, 2018 12:24:22 AM

Anna uses her barkskin SLA before approaching the giants. She wants to be as armored as possible if things get hairy considering she was planning to take fire for Pru in that scenario. She tries to keep a united front w/ her fellow honor guard and keeps an eye out for threats. (Perception:21)

Active Effects:
Barkskin = 80 min = +3 natural armor

Spent SLA:
Barkskin


Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday August 20th, 2018 12:43:58 AM

Subbing:
Trayvin AC 29/14 touch Hp 106/106(BrianZ)

Trayvin stands next to Pru, hands ready to move to his weapons if it comes to that.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday August 20th, 2018 12:44:54 AM

Nikolai follows at the back of the procession. He wants to get a view of the whole field.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Monday August 20th, 2018 9:33:12 AM

I neglected to mention, Sigvar recasts Endure Elements as part of his morning preparations.

Pompous AC 28 CMD 25/20/15, HP 98 /98 
Monday August 20th, 2018 12:46:27 PM

Pompous stays about 30 feet behind the party and will provide cover in the event that we need to make a run for it.

----------
Active effect- Barkskin.

The Entrance 
Monday August 20th, 2018 12:52:43 PM

The Agents prepare. As the sun starts its journey across the sky, the group marches towards the camp of the giants. They are armed and magically prepared, and Michael picks his nose to make sure he is completely ready as they approach the campsite. When they get close, the giants take notice. The two giants up top pick up a couple very large boulders. It is only when you get close that you realize how high up those giants are and how much those boulders will likely hurt if they are hurled at you. The two giants by the fire draw their massive swords and they reflect the bright sunlight off their long, curved blades. However, the giants, seeing the group of Agents approaching so boldly, do not immediately attack. Pru calls out, “Good morning!”

The giants seem confused by the greeting. The two by the fire look at one another and shrug, but do not put away their swords. One of them points his sword at Pru and calls back, “You. Tresspasser! This is giant land now. We own it.”


Prudence Gundle  d20+18=19 ;
Monday August 20th, 2018 12:56:57 PM

Pru takes a few cautious steps forward. "Well," she says, "some folks hereabout are a little nervous about that. Is there somebody we can talk to? We just want to make sure everybody gets along. Neighbors, you know."

[Diplomacy 19]



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=20 ;
Monday August 20th, 2018 7:21:08 PM

Sigvar remains ready in case this goes south. He attempts to Aid Prudence and adds to her words.
" Big folks make smaller folks nervous, As you can see I know this, being bigger than most folks I am around, especially when they don't know one another. We came out to get to know you and maybe we can even become friends."
Diplomacy to Aid Prudence 20 Prudence Gains +2 to her check

Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+7=24 ;
Monday August 20th, 2018 9:37:47 PM

OOC- I'm back from vac, ty Jon for the subs.

"It is my hope that there can be peace." (Trayvin will translate Giant if needed)

Trayvin also supports Pru's effort at diplomacy. As usual, he hopes for the best but is prepared for the worst.

diplomacy to aid another: +4 to Pru's check(includes Oathbound bonus)

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+4=9 ;
Monday August 20th, 2018 9:52:05 PM

No nation no matter how big it's citizens can survive in a vacuum, if we can get to know each other peacefully, it may open the doors to trade. I'm certain that cattle would be welcome, and spices and bread. we small folk would be interested in seeing what the large folk have to trade.

diplomacy 9.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=15 ;
Monday August 20th, 2018 10:47:55 PM

(Diplomacy: 15 vs 10 = success; Pru gets +2)
Anna says, "As a servant of Queen Maab and emissary of her consort Lord Eberyon I come to spread a message of fey friendship that is open to all including giants. I can understand an urge to want to mind one's business but it seems to me that game around here is scarce and giants need a lot of food. Trade with neighboring territories could allow you to bring in more food and not over hunt your land leading to other issues down the line. Surely you will at least hear us out and if at the end of our discussion you still want us to leave we will. Question, what do you consider the borders of your territory so we know where we have to go should you still want us to leave?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=22 ;
Monday August 20th, 2018 10:50:48 PM

Spells in effect: mage armor

Nikolai puts in his 2 coppers worth.
"There is a lot of empty land here. What the smaller folks here, that have been here longer than you, worry about is that you, being so much bigger, start taking things that are clearly theirs. Unlike that deer there, or what's left of it, being a wild animal, was fair game for you. They worry you might decide to start taking things that are not wild, but rather belong to them."

Aid another (diplomacy) d20 +3 = 22 add another +2 to Pru's role

Pompous AC 28 CMD 25/20/15, HP 98 /98  d20+20=24 ;
Tuesday August 21st, 2018 6:24:55 AM

{ These bigguns invade land that doesn't belong to them, threaten the common folk by their very presence and we are extending our hand and negotiating with them?....... Well, I'm sure command will really appreciate what we're doing... }

Pompous, from a distance ... raises his eye brow in a " what are they doing???? " motion but knows that his rank demands he follows along... the ranger keeps an eye out for signs of treachery.

-------------------------
Perception 24

The Entrance 
Tuesday August 21st, 2018 11:36:36 AM

Pompous stands back and keeps an eye out for trouble. He watches the two giants on the roof of the structure weighing the massive stones they carry, gently tossing them from one hand to the other. Michael continues to pick his nose while everyone else works with Pru to talk to the giants. Pru (with a total combined diplomacy of 29!) asks about talking to someone and wants to be neighbors. The giant who had spoken looks carefully at Pru, then at Sigvar, talking about “big folks.” Trayvin listens as the giants speak relatively clear common with little accent. Anna asks about borders while Nikolai talks about ownership of things.

The giant looks at Pru and replies, “You can be our neighbor, but you cannot trespass on our land. We own all the land we can see and especially this temple and all that is inside. All trespassers we will kill. And when we get inside the temple, we will take what is inside for our own.”


Prudence Gundle  d20+18=30 ;
Tuesday August 21st, 2018 5:20:30 PM

Pru smiles. "We," she gestures to her group, "will not be your neighbors. We are soldiers. We came because people were frightened and we weren't sure what was going on. When this is over, we'll report back to our commander and you'll never see us again.

"We will need to speak to the people nearby--about you claiming this land--and make sure they agree to it. I hope we can work things out to everyone's satisfaction.

"You might want to think about marking the boundaries of your territory so that people don't wander in by mistake."

[Diplomacy 30]

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+8=16 ; d20+6=25 ; d20+5=20 ;
Tuesday August 21st, 2018 6:11:03 PM

" Speaking about borders and territory and such. We also happen to be looking for some of our unit's scouts. They would have worn tabbards like ours and probably trespassed on your unmarked land while trying to figure out why you are here. Have you perhaps seen them?"
Diplomacy 25 to aid Prudence, +2 yatta-yatta
Sigvar also takes this opportunity to look over the 'temple' thse guys are in front of. Who was it devoted to and does he remember anything about it.
Knowledge religion 16
He also looks the place over in general. Any sign of their missing scouts or of any other goings on that are not what the Fist wants from 'good neighbors'?
Perception 20

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday August 21st, 2018 8:59:32 PM


Akir is on edge, but still using his mind.

"This land probably belonged to somebody else before you claimed it. They might not like you being here. That's a problem that can be handled by small people, with small people words and writing."

He gestures at the door.

"Maybe we small people can get inside the temple you cannot, and then let you in. Maybe we can, if you agree to sign some small people writings and follow some small people rules. Small people are very complicated."

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Tuesday August 21st, 2018 9:29:34 PM

Trayvin wonders what is in this temple that is so important to them. Would they leave once they get it? Who owns the temple?

There are too many questions and the Agents are going into this with too little information. At least it seemed like the giants are willing to talk.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=22 ; d20+12=29 ;
Tuesday August 21st, 2018 10:22:16 PM

(Diplomacy: 22)

Anna says, "As previously stated we were charged with finding out what happened to our scouts and did not intend to trespass on your land, it is quite possible that our scouts might have ventured here not knowing about your claim or they could be farther to the north of your claim perhaps. Hypothetically speaking if we swore to leave your temple alone and we do not find our scouts near here will you grant us safe passage through what you consider your lands to lands that aren't yours to the north? Our primary objective is to find out what happened to our people so as long as they aren't in your temple I don't see why we couldn't work some arrangement out we both could live with."

(Perception: 29 to look for any danger, or any sign of their scouts or anything odd about the temple)


Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+3=12 ; d20+6=20 ; d20+6=20 ; d20+19=34 ;
Tuesday August 21st, 2018 10:28:26 PM

Spells in effect: mage armor

Nikolai watches and when the temple is mentioned, he looks at it carefully trying to determine its age and state of repair. Was this temple abandoned and they just claimed it? Did they kill the occupants and then claim it? he wonders.

Knowledge Local (had he heard of a temple nearby?) +3 = 12
Knowledge Religion (was there any sign of what deity it had once served?) +6 = 20
Knowledge History (had he read anything from their history of the area around their headquarters that mentioned this temple?) +6 = 20

Perception (signs of recent occupancy or signs of decay, and signs of which deity) + 19 = 34

"My friend has a good point about being neighborly. If indeed you claimed this spot without contest, you need to know that there are others out here wanting a 'spot' too. We happen to know of a dragon that is looking for a good lair since we chased him off his. He finds you here interested in this temple, it will perk his curiosity, since you can recover items found in there where he can't go.

So it would be wise to have friends."


Nikolai knows he stretched the details of the dragon but for the purpose of discovering the nature of these giants and if they are the ones that have been attacking the people, well, those details don't really matter.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday August 21st, 2018 11:55:38 PM

so who had this place before you guys came here?

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=38 ;
Wednesday August 22nd, 2018 6:37:50 AM

{ To many people asking qqqquestions..... we're going to confuse themmm.... }

Pompous keeps an eye on the bigguns... the two on top juggling the big rocks make him nervous.

----------------------------
Barkskin
Perception 38

The Entrance 
Wednesday August 22nd, 2018 11:38:08 AM

The giant scowls when Pru says that she will not be their neighbor. He quickly replies, “We do not care if neighbors agree. If neighbors think they can take this land from us, they can fight us for it.” He thumps his chest and the other giants nod in agreement.

Sigvar asks about missing scouts, but the other giant just glares at him. As Sigvar looks around, he can see the temple looks like a very, very old building. There are not really any markings on the outside, but he can see that beyond the entrance where the giants are camped there is what appears to be a large, dark room that leads into the hills behind it. The door that may have covered this opening is clearly missing and the large space beyond appears to be wide open and very tall – tall enough for giants to easily walk about inside.

When Akir mentions going inside the temple, the giant turns to him and stares at him. He says, “You think you can get inside our temple? And in exchange we make writing? I agree. But you own nothing inside temple, it is all ours.”

Anna asks about safe passage, but the giant scoffs, “No deal. Trespassers. This is ours, period.”

Nikolai thinks hard and looks carefully at the temple. He thinks back through history and can’t remember anything about a temple in this area. He thinks he should know of something if there was a record of it. Looking over the building, he also sees no visible markings on the outside, but the building looks very old, perhaps older than the records at the citadel even. The giant answers his question with, “We have friends now. We do not need more small friends.”

Michaels asks about previous owners and the giant all laugh. The one that’s doing all the talking says, “Don’t care. Our land now.”

Pompous watches the two up top and they are indeed clearly measuring the weights of the rocks and the balance of the rocks in preparation to throw them. They are really big rocks. Pompous only: Sense Motive, DC 15: Highlight to display spoiler: {They actually appear quite relaxed and not on edge at all as their leader talks, they are just prepared.}

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday August 22nd, 2018 1:50:06 PM


Akir shakes his head.

"Not just sign small people writing, but also follow small people rules, since you want land that is inside of someone elses land. And you also have to tell us about our scouts and what happened to who was here before."

He looks at Nikolai. The thumb would have authority in the field, but he couldn't actually cede land to a giant tribe, as far as Akir knew. But if it got them answers about their scouts it was worth the ruse. Besides, if the giants had killed the previous occupants rather than chase them out, they would wind up having to kill them anyways.

"So did you kill others from our Mailed Fist tribe? They would have been trespassers too, I think."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=26 ; d20+5=23 ;
Wednesday August 22nd, 2018 6:40:50 PM

“We have friends now. We do not need more small friends.”
They have friends.
Here?
Where?
Perception 23
Sigvar starts to think there might be someone or something they are not seeing here. Either way the giants seem to be unyielding in their decision that they now own this place and no one else is welcome, not even a little bit. He tries once more.
" So a farmer or merchant that needs to travel through your valley to reach the other side, you would call them trespassers and not allow them passage? That isn't very friendly."
Diplomacy 26
His question isn't as friendly as the other questions have been. It is a simple question looking for a simple honest answer.
As he speaks this time he begins to concentrate on the area, looking for evil presences and ill will. (detect evil)

Prudence Gundle  d20+18=38 ;
Wednesday August 22nd, 2018 8:00:01 PM

"Do you plan to stay here for always?" Pru asks. "Or do you think you might leave once you find whatever's in the temple?"

[Diplomacy 38]

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=26 ;
Wednesday August 22nd, 2018 8:16:01 PM

Pompous continues playing sentry and keeping one eye on the giants and one out for trouble.

------------
Perception 26

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Wednesday August 22nd, 2018 8:59:55 PM

They seem to be willing to make some kind of agreement. "If they are willing to negotiate then let's see what their terms are."



Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=23 ;
Wednesday August 22nd, 2018 10:48:10 PM

Anna says, "Did you find our scouts to be trespassers? If so what happened to them?" She then says, "You say you already have small friends but I say one can never have too many friends regardless of size. You never know when you might the help a particular friend could offer. You seem like a capable lot but surely you must have heard of the Mailed Fist. Our organization has a lot of resources and man power; not as much as we once had, yes but we can still fulfill the requirements for many types of missions including negotiations, protection, escort, investigation, sieges, captures, field maneuvers, et cetera. Perhaps there is something we could do for you either now or in the future so why so hasty to dismiss us?"

(Diplomacy: 23)

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday August 23rd, 2018 12:26:56 AM

Spells in effect: mage armor

From what Nikolai can deduce from the outside, the temple has been abandoned for a while. If anyone was living here, it was not for a permanent abode. Not recalling anything about this place from his readings, he concludes that as far as their jurisdiction goes, this is not their concern. Unless, of course, these giants had something to do with the missing scouts.

He steps up behind Pru and whispers "Let's wrap it up. They aren't going to confess to anything and we see nothing out here to implicate them. We need to continue our mission."

He leaves it up to Pru to choose the form to which they conclude their business here.

The Entrance 
Thursday August 23rd, 2018 11:47:35 AM

The group continues talking with the giant (and the nice diplomacy rolls are helping quite a great deal). The giant appears to ignore direct questions about the missing scouts. When Sigvar looks around for their other friends, his perception indicates that perhaps they were talking about one another, and not others. The big one does answer Sigvar with a, “All who are not our friends are trespassers. Ancient customs dictate that those who trespass are to be killed. Few would disagree with that.” Sigvar does not detect evil from other places, but perhaps a tint of evil from the giants themselves.

When Pru asks about the temple, the giant replies, “We decide what to do after we get into temple. Maybe we stay and live in temple, maybe we move on to another place.”

When Anna asks about friends, the giant laughs. But when she talks about the Mailed Fist, he says, “You provide us with protection? We don’t need protection. Who do you protect us from? Yourself? You go in and get inside temple gates for us, then we can talk about more favors.”



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday August 23rd, 2018 5:18:11 PM

its times like this that Michael wishes they had all learned a sign language. while no overt signs of malfeasance have been put forth as evidence, the demeanour and obvious aggressiveness of these folk mean that any traveller passing through will be in grave danger. If they did not kill the scouts, Michael would be surprised. Still, the temple may have been their deaths, being as the giants are so eager for us to explore it. Michael realises that his suspicion has a chance of colouring his language and keeps silent.

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Thursday August 23rd, 2018 10:08:22 PM

Trayvin takes a few steps towards the temple. "Why do you need help with these gates? Can't you just smash them down?"

Prudence Gundle  d20+18=23 ;
Thursday August 23rd, 2018 10:14:02 PM

Pru dips her head. "Thank you for taking the time to talk with us," she says. "We'll need to talk to the people who live nearby, to make sure that none of them has a claim on this land. I hope that everything can be resolved peacefully. Good day to you."

[Diplomacy 23]

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+9=29 ;
Thursday August 23rd, 2018 11:21:33 PM

Anna says,"Hypothetically speaking if we did you the favor of getting past the temple gates would you do us the favor of either telling us about our scouts if you know anything or the favor of not attacking anyone who ventures on your territory unless they are threatening or attacking you or your property? This is sort of a fact finding mission for us with regards to both the missing scouts and what has been going on up here. Our scouts were originally sent to investigate reports of strange happenings from up here and it is possible some of the reports could have been from a misunderstanding. Now you are giants, strong, fierce and tough, what threat could some of us smaller folk constitute to you if said smaller folk aren't after your temple and are just passing through?"
(Diplomacy:29)

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=30 ;
Friday August 24th, 2018 12:08:29 AM

Spells in effect: mage armor

Nikolai can see where this is going. They get into the temple and then there is no bargaining point to get back out. Whatever agreement they make to get in becomes bogus.

Nikolai steps up. "Clearly we can't come to an agreement about the temple. You lay claim to whatever is inside. We don't work for free. If we find nothing, you will accuse us of lying. This temple has been sitting here unoccupied for a very long time and probably has been picked over time and time again. We are out here looking for our team members and don't have time to go temple delving. Especially for free.

We wish you the best of luck in getting in and finding whatever scraps have been left behind. For our part, we will continue looking for the cause of the trouble that has been reported to us, even if that means crossing the land you claim. We will not bother you but we will certainly defend ourselves and are well capable of that."


He motions to his group to take their leave as he whispers [I]"Don't show your backs to them. We walk backwards until we fell it safe to turn. Michael, you are our eyes to our backs as we move. The rest keep your eyes on them."[/b]

Perception + 19 = 30
As they retreat, Nikolai pays close attention to their movements.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Friday August 24th, 2018 6:28:17 AM

" You didn't answer my question, which is really all the answer I needed. Should I get word that travelers are being harassed or worse here I will be back. Good luck with the temple."
(Sigvar also received no word on what his detect evil showed)
Despite Nikolai's warning the Paladin does turn his back as he walks away. If they are going to attack him, with his back turned then they are the type of opponent he can sink his sword into.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=25 ;
Friday August 24th, 2018 6:35:15 AM

Pompous keeps watching,,,,,, and makes sure the bigguns don't decide to backstab Siggy.

----------
perception: 25

The Entrance 
Friday August 24th, 2018 2:40:21 PM

The Agents continue their conversation and discussion with the one giant who is doing the talking while the others look on smiling.

Sense Motive, DC 22: Highlight to display spoiler: {They look quite confident and think that they have the upper hand and do not fear the group at all.}

Trayvin asks about the gates. As he does, he looks around and notices that the opening to the temple that is right behind the giants is actually an opening. It looks like a room beyond the entranceway, but it is dark inside, so you can’t really see too much in there. It is clearly a fairly large space and there is no gate stopping you from walking right into that area. As for what is beyond, you have no idea. The giant scoffs at Trayvin and replies, “You want our help, so we want you to do something for us. Is that not how fair trade works for you small people?”

Pru tries to disengage from the conversation politely, but Anna asks a number of hypothetical questions. The giant picks his nose with his free hand and says, “You talk a lot. You make strange, complex offers. We simply ask for your aid, which you have already promised to us. We can talk details about trade after you show good faith: go open the temple doors for us and then we know you are not liars and we can negotiate. Show us your small people power and open the doors.”

Nikolai takes a stronger approach and starts to back away. The giant says, “Ah, as I thought. You have no power, you have no ability. You cannot protect us from anything. We did not ask you to explore, we asked you to open the doors, that is all. And you show how small you really are by not being able to do even that. You will likely not even defend yourself against the flies that follow you around like carrion.” As Nikolai moves, he does not sense that any of the giants are moving to follow or attack. Instead, the other three are laughing as the first one insults the group.

Sigvar: “Sigvar does not detect evil from other places, but perhaps a tint of evil from the giants themselves.”


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+6=22 ;
Friday August 24th, 2018 4:22:02 PM

Sense Motive 22
Sigvar turns on the speaker and fixes him with his single eye.
" We came and asked like civilized folk about our missing people. You decided not to answer, to boast your superiority and to scoff at us. I am going into your temple for a look around. If I see our scouts or their kit I'll know you have been lying to us the whole time. Stand aside."
Sigvar strides towards the temple entrance, no trace of fear or hesitation in his step.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Saturday August 25th, 2018 12:13:28 AM

well crap we are going back to where we started. Michael thinks to himself. then Sigvar takes off, Michael is not Tinker, but he's a rogue and breaking into something is what rogues do. without thinking he follows Sigvar,



Prudence Gundle 
Saturday August 25th, 2018 1:13:22 AM

"Sigvar, wait, we--oh, bother." Pru shrugs at the giants. "I guess we're opening the door," she says. "Just a moment."

She steps forward, close enough to support her companions if they need it, but far enough back to be out of the way.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday August 26th, 2018 1:15:55 AM

Spells in effect: mage armor

Undermined, Nikolai shrugs.
"We made no promises, we made propositions. But we are the Mailed Fist and we were sent by our commander to do a job which does not include delving into temples. You laugh at us as if we can't open the doors. Well, we know you really can't despite all the power you profess. We have a job to do that is our priority. However, looks like we'll get that door open for you anyway."

Nikolai figures that if they had any of the scouts' gear inside, they'd not be dumb enough to invite us inside to open the temple doors. At least this one seemed smart enough that he'd shoo them away if that were the case. But no sense showing any dissent on the matter in front of these giants.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=21 ;
Sunday August 26th, 2018 12:26:39 PM

A slight smile crosses Pompous' lips as his friend Siggy finally decides that enough is enough. Pompous realizes that the greatest threat right now is the two rocks tossers on top. Best way to deal with that threat is to not be where they can throw the rocks.

Pompous advances but remains in the rear of the party to offer cover, in case an expedited retreat is needed.

" SOMEBODY CHECK THAT DOOR FOR TRAPS BEFORE WE TRY TO OPEN IT! "

===========================================
Perception ( must be dust in his eyes- nat 1)
Barkskin


Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25  d20+12=21 ;
Sunday August 26th, 2018 11:45:27 PM

(Perception 21)

Anna maintains formation and approaches the doors with the rest. She too takes a look at the doors and then says to Pompous, "Isn't this kind of thing supposed to be done by Michael considering Tinker is no longer here?"

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+12=26 ;
Sunday August 26th, 2018 11:50:08 PM


Akirs weapons are getting twitchy.

Intellectually, their odds of succeeding in either finding their scouts or looting their temple are best served by slaying these humanoids and moving on unimpeded.

He bristles when Sigvar decides to temple delve, despite their Thumb taking the initiative to stick to the mission. Orders, even soft ones, were orders. Why were minotaurs so. ... bull headed?

He sighs as the obvious answer is obvious. As much as he disagreed with Sigvars actions, the bigger crime would be to not support the squad in its endeavor. He casts detect magic and searches the door for auras.

Perception 26: + Detect Magic.


The Entrance 
Monday August 27th, 2018 12:55:48 PM

The Agents hesitate, unsure of what to do with these giants and their attitude. Sigvar takes action and heads into the large building just beyond the giants. They make no move to stop him at all. Instead, their leader nods and watches him walk into the building. Michael and Pru quickly move to follow. Nikolai lectures them on opening doors and then follows the others inside. Anna and Pompous quickly move along as well and Pompous smiles inwardly as they move out of the range of the rock-throwers. Akir heads inside as well.

Inside the opening the Agents find themselves in a dimly lit room. The only way light appears to penetrate this area is through the opened through which they entered. The area is dusty and dark. The space is about 200 feet wide and over 100 feet wide. On the ground are a number of bits of trash and remains, some recent, some very old. What catches your eye quickly is the exit on the far side of the room. There are big stone doors that appear to lead into the temple. But on each side of that door are nine-foot tall guardians carved of stone. They appear to be large, bulbous humans. They bear no weapons but have abnormally oversized fists. They are also covered with a layer of dust and dirt, like everything else inside the room.

Perception, DC 22, Highlight to display spoiler: {There are large scrape marks and a cleared area of dust near the two large statues.}

If you can see in the dark in some way: Knowledge, Arcana, DC 21: Highlight to display spoiler: {These are stone golems. They are immune to many types of magic (anything that allows SR) and weapons have a difficulty hurting them (DR10/adamantine).}
Knowledge, Arcana, DC 26: Highlight to display spoiler: {They can cause people to move slower around them, almost at will (they are going to effectively cast slow when engaged.}

Akir does not detect magic from anything else in the room.


Prudence Gundle  d20+12=19 ;
Monday August 27th, 2018 1:27:42 PM

Seeing that the space is not well lit, Pru casts Dancing Lights and calls up four hovering lanterns to help illuminate the area.



Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=33 ;
Monday August 27th, 2018 3:15:29 PM

Pompous points to the ground....

" There... There are large scrape marks and a cleared area of dust near the two large statues."

-----------------
Perception 33
Barksin

Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+6=26 ;
Monday August 27th, 2018 6:33:22 PM

Trayvin takes a look around the inside of the temple. It is dimly lit but his eyes adjust quickly, thanks in part to Pru's spell. Looking at the statues he notices that they are more than they appear and he informs the Agents.

"These are stone golems. If we disturb the door they are likely to attack unless they have other specific instructions. I wonder if this is why the giants didn't open the door. Or maybe they did try and got more than they bargained for."

OOC- whoop, nailed the check!

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=21 ; d20+17=26 ;
Monday August 27th, 2018 9:19:41 PM

Spells in effect: mage armor

Perception +19 = 21
Nikolai is uncomfortable inside the large room. Giants on the outside and potentially giants on the inside. The scrape marks perk his attention though.

"Could be the giants enticed the scouts we are looking for to do the same thing they enticed us to do. But maybe I'm just too suspicious. In any case, it seems the doors have been opened recently, but by those giants?" he poses the question to the air.

"Don't trample the ground just yet, let me take a look."

Nikolai studies the dust and dirt covered area for sings of human sized footprints.

Survival (Track) +17 = 26


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=24 ;
Monday August 27th, 2018 9:47:04 PM

Michael does not go for the door immediately. he goes and checks the golems first. Does anybody have a dig spell? he asks absently as he runs through scenarios in his mind. being very defensive he reaches out and touches a golem. then jumps back. if nothing happens he gets his rope out 50' of fine spider silk. he proceeds to hobble both the golems. judging the length of the hobble from the length of their legs. A man needs about 13 to 18' for a tripping hobble to work, enough room for his leg to swing forward, and his center of gravity to shift, but it stops his leg short before he can plant his foot...leading to a fall, he errs to the side of caution, from what he knows of golems they are non-intelligent and heavy. a bit short should not affect the outcome too much.

he then examines the door, being careful not to touch it till he has finished his exam, and taking his time.
Perception (take 10 +18 =28 would have been good but I had to roll and got a 24. )

once he figures he has this doors measure a thought occurs to him.

he gets everybody together to whisper to them. Of course the giants want us to open this door, the golems will beat on us and we'll be weakened enough for them to take us out. do we have any way of camouflaging the door and hiding the golems, maybe trick one of the giants into springing the trap?


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday August 27th, 2018 10:04:13 PM

OH! wait a minute...can we make t look and sound like a battle went on in here? use a little o that clean up magic to make it look like we just got our butts handed to us? we walk out, maybe Sigvar dragging me and Pru like we are dead...if the giants attack we kill them. if they offer us succour...I don't' think they will but it would be a show of good faith.

Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25 
Monday August 27th, 2018 11:41:34 PM

Anna says, "I need about another 80 gold pieces and then I could pull any second level spell scroll from my bag of tricks but I don't know if there is a second level spell that could fool the giants into what we want to sell them. I do however have some metal hose we could use to hobble some more golems in the way that Michael is trying to do. Do you suppose we could try to lure the golems towards the giants and have the golems and giants duke it out weakening the giants instead of us?"

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=14 ; d20+8=25 ; d20+1=11 ;
Tuesday August 28th, 2018 7:20:47 AM

" Or we could just figure out how to open the door the right way, and not trigger the golems."
Sigvar stays still and lets Nikolai work. He uses his other senses to take in the room. Since the sacrifice of his eye, his other sense have become keener, but the loss of the amulet has made perception and his knowledge of religion harder to use.
He breathes deeply, taking in the scent of the place He expects to smell age and disuse, but does he smell anything else?
He examines the door, the wall and the golems from where he is, looking for religious writing to find a way to open the door and tell who this temple might belong to. He also wanted to see if the wall had writings that maybe warned against opening the door. He knew the Agent's curiosity would win out and they would open it regardless, but maybe they would have a hint of how to prepare....
Perception 14
Knowledge religion 25
Linguistics 11
Sigvar wholeheartedly agrees with Michael's assessment of the giant's intentions.
" Prudence, if a fight starts, can you seal that opening with a wall of ice please. It may trap us in here with the golems, but it keeps the giants from complicating things."
"Trayvin, how does one hurt a Golem like these?"
When Trayvin mentions adamantite weapons, Sigvar grins broadly and pats the adamantite blade in which his mother now resides.
" Also how will they come at us? What special abilities do they have to use against us besides their size and stony fists?"
"If a fight starts we need to drop one of these fast and then the other one, concentrate on just one."


Scene 3: The Antechamber


The Entrance 
Tuesday August 28th, 2018 12:06:50 PM

The Agents looks into the room, quickly lighted by Pru’s dancing lights spell. There is a momentary shadow from behind as the giants watch from the doorway to see how the Agents fare. Pompous points out the scrapes on the floor as Trayvin points out that the statues are actually golems. Nikolai doesn’t like the giants behind them, but he looks around the area for any sign of human footprints. He does not see any. Perception, DC 22, Nikolai only: Highlight to display spoiler: {There are no footprints, but as you look for them, you can see that some of the piles of trash and debris are much newer than others…}.

Anna and Sigvar talk about some options for giants and golems. Sigvar moves up with Michael to examine the door beyond the golems. However, as soon as Michael and Sigvar get close to the golems, they immediately start moving, the two of them standing up tall, raising their large, bulbous fists!

OOC:
Dang it. I have an Excel map. The link appears below. However, I can’t seem to do anything with the map. When I try and copy and paste it tells me to use Ctrl-V – and it tells me that WHEN I press Ctrl-V. So there’s the map. It doesn’t have you on it. The permissions should be set so that you can edit it and place yourselves on the map. Oh, and the space at the bottom has the giants standing outside, but I can’t place them, either, other than some text...so yes, we’re in combat, your move. Place yourselves on the map if you’re able with Michael and Sigvar starting adjacent to the golems and post away actions for combat round 1!
Map


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+14=17 ; d20+9=26 ; d20+9=20 ; d20+4=5 ; d20+10=12 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ;
Tuesday August 28th, 2018 12:38:42 PM

Sigvar's weapon clears its sheath and slams into the golem. His first swing misses, second hits but fails to confirm a critical and the third swing misses and his horns fail to connect.
Sword 1 hits AC 17, 21 if Michael is flanking
Sword 2 hits AC 26, critical threat, fails to confirm unless Michael is flanking 19 damage adamantine and magic if not a critical 38 damage if critical
Sword 3 hits AC 5, miss
Horns Hit AC 12, 16 if flanking miss

Prudence Gundle 
Tuesday August 28th, 2018 3:38:49 PM

Sigvar's suggestion is a good one, and Pru wastes no time in putting a Wall of Ice across the entrance.

[Not sure how high the ceiling is in here, or how tall the doorway is. I put a blue line where the wall can go; at that size it can be up to 40 feet high.]

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+15=24 ; d6+5=11 ; d6=1 ; d6+5=10 ; d6=6 ; d20+10=30 ; d20+16=24 ; d6+5=10 ; d6=5 ; d20+8=20 ;
Tuesday August 28th, 2018 4:33:14 PM

" ORC DROPPINGS!!! "

Pompous lets fly a volley of arrows at one of the golems (1)

ooc ( I labeled the golems 1 and 2 on the map for clarity. Hope that's ok.)

--------------
Barkskin 110 minutes from when cast (effective AC 28)

Precise shots and many shots
Using arrows +1

Attack 1 Hits (AC 24 but had forgotten to include Dex bonus- Hits AC 27) for 11 physical and 1 shock
Attack 1(A) Hits AC 27 for 10 physical and 6 shock

Attack 2 Hits AC (33, added +3 dex bonus) Crit threat roll 24 for 10 (or 30 if crit threat successful) physical damage , 5 shock damage.

Attack 3 Hits AC 20 Miss


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Tuesday August 28th, 2018 9:00:38 PM

It was too late to prepare, but not too late for a warning. "They will try to slow us down, magically. Pru might be able to counteract the effect. I don't know if there are any spells that will work on them directly, so I think we follow Sigvar's advice and just smash them down one at a time. Adamantine will be best if you have it."

Actions: Trayvin draws his adamantine Morningstar and casts shield of faith on himself.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=27 d20+8=25 d20+8=9 d20+3=16 d4+2=6 d4+2=3 d4+2=3 6d6(4+2+1+3+4+1)=15 6d6(4+4+3+1+5+6)=23 6d6(1+6+4+5+6+1)=23
Tuesday August 28th, 2018 9:23:21 PM

The giants can just retreat behind their walls if it comes to battle, we need to get them into the temple of entirce them outside their walls to have any hope. then the golems come alive, oh boy! Michael flanks with Sigvar, his little +1 weapons won't do much good and rock things have not organs nor blood, but if he can keep them occupied while Sigvar gets to work it will be a job well done.
fighting defensively +2 To ac.=24 I also have combat expertise and a +8 bab so I get -2 to hit and +2 more to AC =26

first attack, main hand
to hit bonus +14 -6 for defence = +8
rapier +1 to hit AC 31 for 6 points of damage. add 15 for flanking damage

off hand same bonus due to magic item negating TWF penalties.
Short sword +1 to hit AC 29 for 3 points of damage. add 23 for flanking damage.

second attack +9 -6 =+3 attack bonus
Rapier +1 to hit ac 20 for 3 points of damage. add 23 for flanking damage.

notice the rolls above do not take into account the Agent flanking bonus which I have added to the rolls in the text. the bonus is +4. also I read over golems and they have construct traits, it says nothing in the writeup about constructs being immune to rogues backstab abiltiy(flanking damage). Ps> I like the new roller showing the rolls like that.



Anna Morphling (Hugh C) -- 28/15/24 HP 80/80 -- CMD 25 
Tuesday August 28th, 2018 10:58:16 PM

Anna uses her bull's strength morphamancy to grow stronger.

(OOC: don't forget anyone who participated in spread the word you have +1 coming to you on your next save)

Active Effects: Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [80 rounds]

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=20 ; d20+18=36 ; 3d6+5=14 ;
Wednesday August 29th, 2018 12:06:52 AM

Spells in effect: mage armor

Perception +19 DC22 = 20

Not particularly knowledgeable in rock things, more like animal things and undead, Nikolai at least assumes that sharp things don't work well against stone. Unfortunately his magic kama is a sharp thing, not a blunt one.

Nor was he quite ready for them to react, expecting the trigger to be messing with the door, so he instinctively pulls out his +2 Kama. He didn't relish punching rocks.
'Y'know, it could be they were just moving into position to block the doors rather than actually attack, but too late for that now,' he muses as he quickly steps up next to Michael and takes a swing at the golem with his magic kama to see what happens.

Kama +2 w/vital strike and flanking (+4) d20 + 18 = 36
Dmg = d6 +d6 (Vital Strike) +d6 (flanking teamwork) + 5(STR+magic) = 14

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday August 29th, 2018 10:45:36 AM

Tuesday.

Akir is displeased. Leave it to a halfling to get all handsy on what was confirmed to be a golem.

He casts Blink, and shuffles his positioning.

The Entrance  d20+22=40 ; 2d10+9=20 ; d20+22=27 ;
Wednesday August 29th, 2018 12:42:38 PM

Sigvar wastes no time and quickly draws his sword. It clangs against the massive golem, but one strike knocks a chunk of stone off the construct. Pru moves and places a wall of ice up between the group and the giants, effectively blocking the entrance. Pompous lets a number of arrows fly, but he can tell they are doing little to affect the pile of stone. Trayvin shouts some advice and prepares to attack. Michael easily slips behind the creature Sigvar has attacked and tries to stab it repeatedly with his dagger. He can indeed tell the dagger isn’t quite working against the stone like it would against flesh. Anna grows stronger. Nikolai tries to stab the creature, but realizes that his kama isn’t going to do much, either. Akir prepares for battle as well, momentarily fading out of sight.

The attacked golem looks around through its gem eyes and a burst of energy goes out from it. With a grinding of stone against stone, a large fist slams down and connects with Nikolai, hitting him hard (20 damage). The other moves up behind Sigvar, stone sliding across the floor. Sigvar feels the wind from a massive fist flying behind him, just missing him.

OOC:
Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: 51
#2 Damage: 0

I see Sigvar’s longsword is adamantine & Trayvin has adamantine. If anyone else can overcome the DR, please let me know, otherwise I’ll assume you cannot and deduct the 10 per attack damage. They are susceptible to flanking damage & criticals.

Pompous arrows: 11-10=1, 10-10=0, 10-10=0, total damage applied after DR: 1 + 1 shock + 6 shock + 5 shock = 13

I’m not completely sure on how to apply the flanking damage and DR. If that is an additional damage, then I would think DR would apply separately. In other words, Michael’s first attack is 6 damage (-10 DR) + 15 flanking damage (-10 DR) for a total of 5 damage. But if it ISN’T separate damage, it would be 21 damage (-10 DR) for a total of 11 damage. I’ve applied it the first way, but I’m open to other interpretations. Michael damage: 6-10=0, 15-10=5, 3-10=0, 23-10=13, total applied: 18

Nikolai damage: with a d6+5 str facing a 10DR, anything other than a 6 will result in zero damage, so I applied 1 damage here.

Sigvar, Michael, Nikolai: Will save, DC 17 or be affected by slow: staggered, can only make 1 move or standard action each round (cannot take full-round actions, which means only 1 attack). Also, -1 to attack rolls, AC, and reflex saves. Move at half normal speed.

Map

Prudence Gundle 
Wednesday August 29th, 2018 1:26:11 PM

Pru casts Haste on Pompous, Nikolai, and...is that Michael? Not everybody has made it onto the map, so it's hard to say. There may be others in that area she can get, too, but those three for sure.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 123/123 Character Sheet  d20+10=19 ; d20+19=35 ; d20+19=26 ; d20+14=23 ; d20+9=12 ; d20+15=23 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ;
Wednesday August 29th, 2018 6:07:40 PM

OOC
Precision damage is added to the weapon damage for 1 total and then applied. That is how it is done for any other creature, I don't see why it would be different here.
Sigvar is on the map and is one of the people that can actually hurt the golems and is only 20 feet from Michael, so I am going to assume he got hasted. Remove the haste attack if that isn't the case/
Ic
Will 19 pass.
Sigvar shrugs off the magic the golem uses to hamper him. He is flanked, but does not worry about it, just concentrates on dropping the golems before they can do more damage.
Sword 1 hts AC 35 for 21 damage
Haste hits AC 26 for 19 damage
Sword 2 Hits AC 23, miss
Sword 3 hits AC 12 miss
Horns hits AC 23 miss

Hasted 11 rounds +1 to AC, reflex saves and attack rolls

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=23 ; d20+19=28 ; d20+19=30 ; d20+19=24 ; d20+14=32 ; d20+14=33 ; d4+2=6 ; d4+2=3 ; d4+2=3 ; d4+2=5 ; d4+2=4 ; 6d6=16 ; 6d6=18 ; 6d6=23 ; 6d6=14 ; 6d6=23 ;
Wednesday August 29th, 2018 8:11:50 PM

OOC: Michaels avatar is on a disk. Also, I take sneak attack damage as a form of precision damage that a rogue can get by exploiting weaknesses in his opponent. So I think the DR 10 would apply to each attack not to the weapon damage and sneak attack damage respectively. if the blade had some kind of poison effect it would be subject to the DR as well as the weapon damage. but the weapon damage is all that is being rolled here, the extra dice are just indicating how well I did with the attack. Another way to look at it would be that if he got a save vs the extra damage it would be separate and thus subject to the DR. but it's not so that means its all in the single attack.

Michael feels the world begin to speed up but with focus and determination he fights off the effect. then Pru's spell takes effect and the world slows down, he welcomes it with fierce glee. A larger stone fist whistles past Michael to hit Nikolai, he drops his defence to better quickly end the threat.

The creature is stone, but magical stone nonetheless, it moves via magic, keeping stone joints whole and together and allowing the hard unyielding stone to flex when needed to allow movement. still, it is stone and cracks form from the imperfections in the magic and stone. While his Rapier and his short sword cannot penetrate the stone, they can certainly worry a crack into something a bit more deadly and mess around with the wizardry that keeps the joints together. With speed as his ally now, he should be more effective. he works on a joint. leveraging the blades in a crack to widen it.

1st attack full attack, +14 bonus +4 flanking +1 Haste = +19
Rapier +1 keen To hit AC 23 for 6 points of damage and 16 points flanking

Short sword +1 To hit AC 28 for 3 points of damage and 18 points flanking.

secondary Short Sword +1 to hit AC 30 for 3 points of damage and 23 points flanking

2nd attack +14 -5 secondary +4 flaking +1 haste = +14

Rapier +1 keen to hit AC 32 for 5 points of damage and 14 points flanking

short sword +1 to hit AC 33 for 4 points of damage and 23 points flanking.

Will save 23

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+19=25 ; d6+5=9 ; d6=1 ; d6+5=7 ; d6=1 ; d20+14=18 ; d20+9=13 ;
Wednesday August 29th, 2018 8:20:21 PM

Pompous looks on in frustration as his arrows only do minimal damage. But at least it looks like the bow's shock damage in affecting the rock creatures.

Pompous feels that familiar feeling of being hasted and goes back to work.

===================================
Hasted 11 rounds +1 to AC, reflex saves and attack rolls
Barkskin

Precise shots and many shots
Using arrows +1

Attack 1 Hits AC 25 for 9 physical and 1 shock (miss)
Attack 1(A) Hits AC 25 for 7 physical and 1 shock (miss)

Attack 2 Hits AC 18 miss

Attack 3 Hits AC 13 Miss

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday August 29th, 2018 8:49:46 PM

Trayvin casts another spell, and then moves into position to flank with Sigvar.

Actions: cast divine favor , move into position

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

OOC- I added the haste, if DM feels Trayvin was out of range, no problem, I will remove it next round.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Wednesday August 29th, 2018 10:44:43 PM

(OOC: Anna is the A on the map)

Anna grows huge as her head shrinks and twin rows of dorsal plates grow down her back. She sprouts a tail which ends in vicious spikes. When her transformation is all said in done she weighs in at 5000 pounds and stands 14 feet tall.

She says, "I'm gonna try to use whirlwind attack as soon as I am able to target multiple golems and hopefully trip them up with my tail. I have a 15 foot reach now guys."

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [79 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [80 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 18



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+3=16 ;
Wednesday August 29th, 2018 11:24:48 PM

Spells in effect: mage armor

OO: Actually, the Vital Strike is part of the original attack, the way I read it because I can only use the Vital Strike as One attack. That is, I can't use it as part of a flurry. It is a bonus for knowing where to hit with most effect, so the damage would be 2d6 +5 for the purposes of DR. Of course, that still doesn't mean a whole lot, but a bit more.

IC:
Nikolai is next to Michael and knowing he can't do much to hurt it, he attempts to distract it for Sigvar.

Use Ki point for +4 dodge bonus (swift Action)

Aid another (sigvar's attacks) d20 +3 = 16 bonus of +2

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+12=22 ;
Wednesday August 29th, 2018 11:27:06 PM

oops:
Will save, DC 17 : d20+12 = 22 success

The Entrance  d20+22=29 ; d20+22=28 ;
Thursday August 30th, 2018 12:48:01 PM

Pru sees the power emanating from the golems and quickly casts haste to counteract the effect. Fortunately, no one was affected, so they are now hasted! Sigvar continues hacking away at the creature, his sword lopping off large chunks of stone. Michael continues to focus on the joints of the monster and his sword manages to find some weak spots. His final blow is enough to break off the arm joint. The arm falls off and the massive thing simply stops moving.

Pompous, thinking quickly, changes targets to the other stone beast. However, perhaps because of changing targets, his arrows fly wide, deep, and around. Trayvin casts another spell and moves behind the other stone creature. Anna turns into a dinosaur and realizes she is standing in a pool of water – the wall of ice is already starting to melt in the heat. She can also hear pounding on the outside of the ice wall. Nikolai steps back as the creature stops moving.

The other beast, standing in place now behind Sigvar, sends out another wave of energy (slow, will save, DC 17 or slowed for Trayvin and Sigvar). The two massive fists swing, but Sigvar manages to duck and weave out of their way completely!

OOC:
Sounds good on the reasonings behind additional damages to overcome DR. I’ll go with that. Added 10 additional damage from last round.

Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: Dead
#2 Damage: 0

DM Note: Sigvar’s longsword is adamantine & Trayvin has adamantine.

Map

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 123/123 Character Sheet  d20+10=18 ; d20+19=27 ; d20+19=35 ; d20+14=16 ; d20+9=16 ; d20+15=27 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d8=5 ;
Thursday August 30th, 2018 4:37:47 PM

Will 18
Sigvar blocks the last swing with his shield and pivots, turning to engage the new threat.
Sword 1 Hits AC27 for 19 damage
Haste hits AC 35 for 17 damage
Sword 2 hit AC 16 miss
Sword 3 hit AC 16 miss
Horns hit AC 27 for 13 damage (not Adamantine so 3 damage after DR)
OOC
About the wall....remember "Even when the ice has been broken through, a sheet of frigid air remains. Any creature stepping through it (including the one who broke through the wall) takes 1d6 points of cold damage + 1 point per caster level (no save)." I thought it damaged those attacking it but it seems only when they step through the hole. As they are desert giants they might take increased cold damage. They will likely be angry. Not that SIgvar cares, he is pretty convinced the giants would have back stabbed them.
Also thank goodness Sigvar is power attacking, he can;t roll damage to save his life it seems.



Prudence Gundle 
Thursday August 30th, 2018 5:01:35 PM

This time, Pru casts Haste on herself, Anna, Trayvin, and Sigvar. I think she can get Akir, too.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Thursday August 30th, 2018 7:52:17 PM

Spells in effect: mage armor, haste

Nikolai pulls back, knowing space is at a premium now, and stands next to the entry way to provide flanking against the giant that steps through.

He cautions the group, "Just in case the giants are just wanting to help us, don't be too hasty on attacking them. Let them make the first hostile move."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+21=31 ; d20+19=39 ; d4+2=6 ; d4+2=3 ; d20+2=15 ; 6d6=16 ; d20+19=20 ;
Thursday August 30th, 2018 8:13:27 PM

The golem quits moving, so Michael runs over to Trayvin and takes a flanking position up with Sigvar, he tumbles and jukes to throw the remaining golem off as he does so. As he rolls past the thing and into position he Thrusts into a leg joint with his rapier.

Acrobatics 31. +1 for haste =32 (gotta remember to include all these bonuses.).

standard action attack base bonus +14 +1 for haste +4 for AotF flanking bonus.

Rapier +1 Keen to Hit AC 31(Crit! 20 natch 1 not confirmed) for 6 points of damage and 16 flanking damage.

A thought occurs to Michael. he speaks, loud enough to be heard but hopefully quiet enough that the giants beating on the ice wall can't hear him.

once we get these golems taken care of, lets all of us except Sigvar and Nikolai lay down on the floor like we are dead or injured just to make sure the giants are as evil as we think they are.



Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+14=27 ; d20+20=36 ; d20+15=17 ; d8+8=16 ; d8+8=12 ;
Thursday August 30th, 2018 10:01:07 PM

will save = 27

Trayvin attacks the golem, with Sigvar across from him it might not last long. He wonders briefly how the giants are going to react to that wall.

Actions: attack golem 2, hit AC 36, 17. damage = 16, 12

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+15=30 ; 4d6+12=26 ; d20+19=32 ;
Thursday August 30th, 2018 10:33:46 PM

Anna-saurus moves up a little and then swings her spiked tail at the remaining golem hitting it squarely with her tail and potentially knocking it prone.

(30 vs AC; 26 damage (-10 = 16 after DR) plus 32 vs CMD to trip the golem for free)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [78 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [79 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+16=30 ; d20+16=32 ; d20+11=16 ; 2d4+19=22 ; 2d4+19=23 ;
Thursday August 30th, 2018 11:43:16 PM


Step. Swing. Step Swing. With Prudences haste spell running through him, he attacks faster than before. His scythe manages to tear small chunks of the golem away.

Hit AC 30 and 32 for 22 and 23 damage. 43 - 20 = 23 damage adjusted for DR.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Friday August 31st, 2018 6:31:52 AM

Seeing that his arrows have little to no effect, and that the melee experts have matters well in hand, Pompous decides to save his magical arrows, move 15 feet south and cover the ice wall in case the giants break through,

-----------------
Haste
barkskin

The Entrance  d20+22=29 ; d20+22=35 ; 2d10+9=26 ;
Friday August 31st, 2018 2:28:28 PM

Sigvar spins, blocks, and continues his assault on the monster, chopping large pieces of stone off of the beast. They clunk as they hit the ground around him. Pru continues with magical aid for the Agents. Nikolai moves back to the ice wall and prepares for giants to appear. When he looks at the wall, he doesn’t see many cracks in it yet, so it doesn’t look like the wall is going to come crashing down immediately.

Michael dives and tumbles, stabbing his rapier into another stone leg joint. He calls out a plan at the same time Nikolai prepares for the giants. Trayvin also continues the massive, coordinated assault on the remaining stone creature. Dinosaur-Anna slips forward and joins the attack, slamming into the monster and trying to trip it, but her massive tail just bounces off the leg of the creature. Akir feels the need for speed and chops some additional stone bits off the monster. Pompous moves and prepares for the giants as well.

The remaining golem mindlessly continues its assault on Sigvar. Sigvar easily blocks one of the massive fists, but the other fist slips around his shield and hits him quite solidly in the chest (26 damage). The puddle of water continues to expand from the melting ice, but the pounding seems to have lessened at the moment.

Stone Golems: AC 26; DR 10/adamantine; 10’ reach
#1 Damage: Dead
#2 Damage: 98

DM Note: Sigvar’s longsword is adamantine & Trayvin has adamantine.

Map


Prudence Gundle 
Friday August 31st, 2018 11:12:02 PM

Pru isn't sure she has any spells that will hurt rock monsters. Then again, Magic Missile will hurt most things, so she casts it.

[Yes, I know this won't work, but Pru didn't make the Knowledge DC and I don't think anybody mentioned the SR thing.]

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+20=37 ; d20+15=25 ; d8+8=12 ; d8+8=16 ;
Saturday September 1st, 2018 12:25:20 AM

Trayvin continues trying to smash the golem. There was nothing for it now but to finish them off.

Actions:
attack golem, hit AC 37, 25. Damage: 12, 16

Active Effects:
shield of faith, duration 11 minutes
divine favor, duration 1 minute
haste, duration 11 rounds?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+15=33 ; d20+15=19 ; 4d6+12=24 ; d20+19=34 ;
Saturday September 1st, 2018 12:56:02 AM

(OOC: My attack did no damage? do these things ignore 30 points of damage? I didn't have any percision damage or anything and I thought these things have AC 26 and my attack roll was 30 last time)

Anna continues to try to trip up the golem with her spike tail, taking advantage of being hasted to attack twice.

(33 vs AC; 19 vs AC; miss)
(1st attack: 24 damage (-10 from = 14 damage) ; plus CMB of 34 vs Golem's CMD to trip it)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [77 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [78 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

DM Note: Sorry about that, me just adding flavor -- the attack did damage, it was only the trip that failed!

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet  d20+19=21 ; d20+19=22 ; d20+14=19 ; d20+9=28 ; d20+15=25 ; d20+9=16 ; d6=2 ; d6=4 ;
Saturday September 1st, 2018 8:53:24 PM

Sigvar ruts as the fist smashes into his armor. The armor saves his ribs from cracking like twigs, but there will be bruising. He shrugs it off and continues his assault.
Sword 1 AC 21 miss
Haste AC 22 miss
Sword 2 AC 19 miss
Sword 3 AC 28 Fails to Critical, but hits for 18 damage
Horns AC 25 miss

OOC
gotta love those rolls. This is typical of how my PF2 play test went today as well.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+16=18 ; d20+16=35 ; d20+11=12 ; 2d4+19=23 ;
Monday September 3rd, 2018 12:41:10 AM


Akir keeps swinging, and his cheapon keeps taking the smallest of chips off the creature.

Miss AC: Nat 2.
Hit: AC 35 for 23 damage. 13 after DR
Miss: Nat 1.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Monday September 3rd, 2018 2:02:40 AM

Nikolai stays quiet and hunched down, kama at the ready. He figures his friends will finish off he golem soon enough. But what will the giants actually do when they see that the Agents won?

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Monday September 3rd, 2018 9:22:43 AM

Pompous holds true and keeps his bow aimed at the ice wall.

The Entrance 
Monday September 3rd, 2018 1:51:40 PM

The Agents do not let up on their assault against the remaining stone golem. Pru fires a few magic missiles, Trayvin hits it hard, Anna slams into it, Sigvar swings and his sword clangs against the metal. Akir continues to hack at it while Nikolai and Pompous carefully watch the slowly melting wall of ice.

After the continued assault, the second stone golem creaks and grinds to a halt and it stops moving, missing large chunks of stone. There is a momentary silence in the large, dimly lit room. The pounding on the ice wall has stopped. After a few seconds, there is a crack. Looking over at the doors beyond where the golems were standing, you can see a light puff of dust and dirt as the doors release and shift. They do not open, but there is a tiny space between the doors – apparently, they just unlocked…

Each character receives 6,400 xp

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday September 3rd, 2018 2:22:45 PM

Whelp...do we play dead and see what the Giants do. or do we design to delve into the dark depths of this dungeon? We don't have much time to decide, but If we do delve, we got potential enemies at our back and unknown dangers ahead. if we play dead. we need to look weak. I propose that Sigvar, Anna, Trayvin and Nikolai play dead, while Pru, Akir and myself greet our large friends. if they prove to be decidedly unfriendly you guys wake up and we'll take them out.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Monday September 3rd, 2018 5:18:18 PM

".... Fine....."

Pompous says to Michael ( ooc> In my best ex wife voice )

" I do think we need to explore. Where do you want me? "



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet 
Monday September 3rd, 2018 5:23:44 PM

OOC
Has there been any sign that the scouts were here, either dead or alive?
If it took killing the golems to get the door to unlock, why are there marks on the floor that indicate that the door has opened before? Are those marks recent? DO the golems appear to be slowly rebuilding themselves?
IC
Sigvar considers Michael's plan. It would be an excellent test of the Giant's motives, but it would mean he lies to them. This would tarnish his honor and betray the trust Gargul set in him when the god granted him his powers.
" A good plan Michael, but I will not deceive them. Some of you made bargains with them to sign papers once we opened the door to the temple. We have done so and I expect they will sign those papers, probably without reading them based on their desperation to open the doors. I hope those papers are readily available, as I doubt they will let us come back with them later."
" Which leads me to my other concern, which I could not voice in front of them. They seemed to detect on the edge of evil when I looked at them. They are belligerent, territorial and I believe had we not stood up to them they would have done us harm. No idle passer by is going to stand up to them like we did and I think that would mean that the giants would at the very least take advantage of them, either by robbing them or possibly even killing them. That as the impression I got. As such we can not in good conscience leave them here. We need to either make them move on, or kill them to protect anyone else that might enter this valley."
"How did the resat of you read their answers?"


Sigvar's Dashboard
Endure elements
Haste

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 3rd, 2018 9:38:27 PM

"Maybe they activated the golems and then retreated. So what do we do now, explore without them or let them in?"

OOC- are these inside doors large enough for the giants to enter?

used:
spells: shield of faith, divine favor

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Monday September 3rd, 2018 11:36:57 PM

Anna-saurus says, "I agree with Sigvar, we did try to treat with fairly and I invoked the name of my queen and her consort as part of the negotiations. It would not do for their emissary to renege on a promise. If I could recharge my bag of tricks I could pull some papers that would do what we want them to I think but I would need like 180 or so more gold pieces to do so. I would also have to stop being a stegosaurus and this form has better reach and damage potential than my natural form so perhaps I should speak to the giants as a stegosaurus considering I am now closer to their size?"

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [76 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [77 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Tuesday September 4th, 2018 1:08:08 AM

Spells in effect: Mage Armor, Haste

"I agree with Sigvar. Besides, they can see through the wall of ice can they not? So playing dead won't work. Also, we've got the advantage that they can't move in here easily or throw rocks, so we've got the cards right now, let's play them. We'll bargain again with them, but knowing they will backstab us if they get the chance. Pru, ready for some negotiations again?"

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday September 4th, 2018 10:15:57 AM


Akir balks.

"Certainly they will understand that it takes time to draw up official paperwork."



The Entrance 
Tuesday September 4th, 2018 1:19:00 PM

The Agents consider what to do next.

OOC:
Mostly OOC answers today.

Sigvar asked about signs of the scouts. The group hasn’t really had time to explore and search the large room. Remember, it is partially dark with flickering dancing lights. There are piles of debris in various places, some look very old, some not as old. It will take a few minutes to search the room.

The marks on the floor near the large doors aren’t necessarily from the doors opening. They may have been from the golems moving. Examining them more closely would support the idea that the golems had moved across them recently.

The golems appear to be nothing but piles of stone at this point and do not appear to be rebuilding.

The inside doors are very large and tall and the giants could easily walk through them.

The wall of ice I picture as sort of opaque instead of a clear window. I imagine that you can see light and figures through it, but you really can’t clearly see through it.


Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=39 ;
Tuesday September 4th, 2018 3:52:07 PM

"How about we wend a ranger, me, and a rogue, Michael, to do a but of exploration through the door and then we can make some decisions."

" Feels kinda silly for us to be having these discussions where there's an unlocked, partially opened door in front of us and no one has even tried to see what's on the other side.... Oh the heck with it.... "

Pompous walks to the door, peeks inside (perception 39) and if there's no concerns noted, he pushed the doors open.....

Prudence Gundle  d20+18=28 ;
Tuesday September 4th, 2018 4:22:33 PM

Confident in her ability to stall the giants if needed, Pru dismisses her Wall of Ice.

"Hello!" she says to the giants with a sunny smile. "Sorry about that; some of the team don't like an open door at their back during a fight. I'm sure you understand. We're just getting to the door now."

[Diplomacy 28]

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=30 ;
Tuesday September 4th, 2018 5:38:04 PM

Michael is a bit frustrated. without proof positive of the giants evil intent killing them is morally ambiguous. Not that it's ever stopped Michael, but since Tinker left, he's been trying to be a bit more conscientious. He finds himself pacing a bit and catches himself. he goes over to the destroyed Golems and starts rummaging through the debris. those gem eyes might be worth a gold or two.

Perception 30



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 97/123 Character Sheet  d20+5=13 ;
Tuesday September 4th, 2018 7:20:33 PM

" It seems to me that going into the temple would violate some of the agreements you all made with the giants as well. Perhaps in the future we could talk about making agreements with people before blurting them out, on the off chance that they agree to our offers. I plan to have a look around though, since that is what I said I was doing."
"Or we could open the door and talk to the giants."

Inwardly sighing Sigvar draws his everburning torch and proceeds to look around the room. He remembers that Nikolai wanted to look for tracks before people immediately started touching things and got them attacked, now tracks are probably too muddled for that.
Perception 13 look in the piles of debris, newest first.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 4th, 2018 9:25:14 PM

Trayvin doesn't have any light spells prepared, but he takes a look around the room to see if any evidence of the Fist scouts is about. He keeps an eye on the door, not sure how the giants will react to the wall. Based on their behavior so far, he doesn't expect them to be too happy about it.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+12=29 ;
Tuesday September 4th, 2018 11:17:46 PM

(OOC: Unless a monstrous humanoid counts as a humanoid, Anna can't communicate with the giants while in Stegosaurus form.)

Anna says, "I'm not sure if the giants will be able to understand me in Stegosaurus form so other people will have to talk to them."

(Perception: 29; to keep an eye out for any new threats whether from the giants or the temple)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Wednesday September 5th, 2018 12:04:34 AM

Spells in effect: Mage armor, haste

Nikolai moves to stand next to Pru. "Besides, if you were going to help us, there really wasn't enough room in here and we didn't want any one of you getting hurt if the golems were to see you as the bigger threat and go after you. As it was, the golems were forced to deal with us."

Nikolai has the impression that at least one of these giants is smart enough to realize the Thumb leader was sort of bluffing but that didn't bother him very much. The giants saw how quickly they dealt with the two golems and should be smart enough now to not mess with the Fist just yet.

If the giant's reaction is not hostile, that is, they stay put and talk, Nikolai retrieves his Everburning Torch and hands it Trayvin to search the place with some light.

The Entrance 
Wednesday September 5th, 2018 12:38:08 PM

Pompous heads over to the large stone doors. Pru moves to the wall of ice and the entrance on the far side of the room. Michael heads over to the unanimated stone golems. Sigvar heads to the sides of the room, looking at the debris piles. Trayvin starts searching another area of the room. Stegosaurus Anna stands still in the middle of the room while Nikolai joins Pru in greeting the giants.

When Pompous heads to the doorway, he can smell things that are old, dank, and dusty. Clearly this door has not been opened in a very, very long time. He tries to peer through the doorway, but the space beyond is completely and utterly dark. Clearly there are no sources of light beyond the doorway and without a source himself, he cannot see anything past the opening. The doors open outward if he should wish to open them (OOC: I wasn’t sure with that description if you wanted to open them or not).

Pru dismisses the ice wall and greets the giants in a friendly way. One of them takes a step forward and looks around the room. He can see the Agents scattered around the room and then he spots the unmoving stone golems right next to Pompous and Michael. He looks at the Stegosaurs in confusion. He says, "So, you opened the doors for us. That is good. Maybe we will let you be our friend now as you desire." Sense Motive, DC 22: Highlight to display spoiler: {He appears to be slightly less confident and impressed with the Agents.}. A second giant remains just outside the entrance way. You can hear small rocks tumbling around outside, likely the other two walking around.

Michael starts digging around the golems, not wasting time and going right for the eyes. One of the golems has bright red eyes and the other has deep green eyes. Indeed, they are gems and Michael can easily pry them out of the stone now. Appraise, DC 20: Highlight to display spoiler: {Two emeralds and two rubies with a value of 7,000 gold each.}

Trayvin and Sigvar search the debris in the room. Various items here make it look like different people and things over the years have used this entrance as a resting point or even an extended campsite. There are bits of fire remains, some bits of trash, pieces of string, some woodchips as if from carving, and bits of leather here and there. Nothing really looks to be of value. There are a few bones in a couple of places, but they are very small bones, likely from a squirrel or rabbit. Inside the door Sigvar does find a relatively new, but worn pack that looks like one that is used by scouts from the Agents. It is empty and appears in reasonable shape (it has not been torn, ripped, and does not have any blood on it or anything else). It almost looks like it was just taken off and dropped there.


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday September 5th, 2018 8:29:38 PM


Akir goess through the pack for identification and rations. He figures that if the scout escaped, he probably took some food.

Pompous AC 25/28 CMD 25/20/15, HP 98 /98  d20+20=28 ;
Wednesday September 5th, 2018 8:31:29 PM

In a low voice...

" Doesn't feel like anything alive has been past these doors in ages.... "

Pompous takes out his lantern and lights it. He then pulls one of the two doors open enough to stick his arm in the room and use the lantern as a source of light to look in....

----------------------------
ooc> How long has it been since we started talking with the giants?

Barkskin (110 - however long it's been since casting?)
Hast (?)
Perception check - 28


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 5th, 2018 9:11:41 PM

Trayvin takes a break from the search, it looks like the backpack is the only item of interest. Well, maybe whatever Michael is digging at as well.

He joins the discussion with the giants in case they try and say something in their own language that they would rather not have the Agents hear.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Wednesday September 5th, 2018 10:25:30 PM

Anna-Saurus says to Nikolai and Pru, "Explain my presence by saying my lady has blessed me with the ability to alter my form as our giant friend looks confused by my appearance and it seems like we are still treating with them civilly for the time being."

Anna-saurus lowers her spiked tail in a non agressive manner to try to communicate to the giant that her fight is not with him at the moment

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [74 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [75 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Prudence Gundle  d20+18=23 ;
Wednesday September 5th, 2018 10:56:34 PM

"I think it would be better if we could be friendly," Pru agrees. She relaxes a little, now that it appears the giants aren't going to attack immediately.

"We are still concerned about our scouts, though. Could you tell us what happened to them?" [Diplomacy 23]

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=10 ;
Wednesday September 5th, 2018 11:14:33 PM

michael finds the 4 gems, but in the faltering light of the dark room he cannot tell if they are glass or diamond. he puts them in his pocket to look at later.

appraise 10.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)   d20+9=14 ; d20+3=11 ;
Thursday September 6th, 2018 1:25:12 AM

SPells in effect: mage armor, maybe Haste

Sense Motive +9 DC 22 = 14

It is hard to tell if the giant mean what he says. For now, Nikolai has to take his word for it.

"We did say we came in peace. One of our members found your hunter yesterday and tried to talk to him. When he was chased, instead of calling us to fight, he sped off. If we had wanted war, we would have picked him off while alone. But, as we said, we are looking for our scouts. You've claimed this area fair enough, so we leave it be. We still make the offer to explore past that door, but we must make a deal on whatever it is we find. We won't do it for free." Nikolai states in a simple manner.

Aid Another (Diplomacy) for Pru +3 DC10 = 11, add +2 to Pru's roll.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+6=10 ; d20+6=10 ; d20+5=16 ; d20+4=17 ; d20+5=24 ; 5d6=16 ; d6=2 ; d20+8=17 ; d20+8=26 ; d20+8=18 ; 5d6=18 ;
Thursday September 6th, 2018 6:29:39 AM

" We DID open the door, and defeat the Golems guarding it, IN SECONDS, with little to no damage." Sigvar says without stopping his search.
Aid Another Diplomacy 10, Passed +2 to Prudence's diplomacy roll
Sense Motive 10 He does not pick up on the Giant's feelings
Perception 16 If the pack is here, there might be more....
Sigvar ponders the pack and it's state. If the scout left it behind, but took the contents, why? The pack is undamaged, he sees no reason to leave it especially since a standard load out for a scout would be too hard to carry without the pack.
Profession soldier 17 Why would the scout drop the pack but keep the contents?
It seems to Sigvar much more likely that someone else either took the pack and removed the contents and then tossed the pack, maybe because it was too small to be useful, like a giant might find it. Or that the giants found it and just tossed it there.
Perception 24
Sigvar looks the giants he can see over more closely, again applying his ability to DETECT EVIL. Are they wearing any gear he would expect the scouts to be carrying? Swords as knives, rope as a belt, tents as shirts maybe, anything that would be in the pack he found?
As he finishes the search he steps over to Nikolai, the only other Agent he remembers being hit by the golems and lays a hand on the Thumb's shoulder.
Nikolai heal 17 damage from Lay on Hands, also remove any fatigue, cure disease vs DC 17, remove curse vs DC 26 and cure poison vs DC 18, if any of those apply. ( I don't think they do )
Sigvar then touches himself and heals 18 damage.

OOC
I am assuming all this healing and detecting can be done while searching and talking. If any of that is too much for this post's worth of actions please edit it as needed.

Sigvar's Dashboard
Endure elements all day
Haste probably fading or gone
2 of 7 LoH used

The Entrance! (DM Warren) 
Thursday September 6th, 2018 6:02:25 PM

The Giants seem happy to talk, as they are quite impressed with the Agents' performance, especially when Sigvar points out just how impressive they were. The one that talked takes a moment to think upon responding to the questions about the scouts and confers with the others about an exploration deal.

DM switch - please forgive me a little bit of time to catch up and formulate a proper response! Second post incoming later this evening.

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Thursday September 6th, 2018 9:39:03 PM

Anna-Saurus patiently awaits the giants' replies to Pru, Nikolai's and SIgvar's attempts at diplomacy.

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [73 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [74 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 6th, 2018 9:48:37 PM

The giants seemed much more pleasant now. He wonders how important their interest in this temple really is.

The Entrance! (DM Warren) 
Thursday September 6th, 2018 10:21:34 PM

The Giants don't seem aggressive, but they are eyeing the temple doors and the depths that have been revealed. We don't know your scouts, but if they invaded our camp, they probably ended up in the stewpot. They don't seem at all concerned about this, taking it as a matter of course.

The Giants aren't evil, they just defend what they decide is their territory fiercely. The pack, once examined, is clearly from an Agents scout. You would guess that he got caught sneaking about the Giants' camp. They ignored the pack, or didn't find it, or didn't care about it. We will allow you into our temple, but any gold and gems are ours. You may keep whatever other trinkets you find.

Pompous, directing his light beyond the doors, sees little in the dimly lit room. The light filters through dust and debris from the opening doors and the only source of light is the outdoors -- you see no signs of light or windows inside. The stale air assaults your senses as you look into the space beyond, but mostly can see only shadows and darkness. He vaguely sees the outline of what looks like benches or pews.



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 6th, 2018 10:42:26 PM

Michael sits back and watches the interplay. it's pleasing to him that reality conforms to expectations. Respect is equal parts fear and self-interest. now they will be obsequious and also aware of how powerful the agents are. He fears the agents have backed themselves into a corner. if they are a threat, the agents have effectively camouflaged their true intentions, now we are perhaps leaving a treat to the community behind us. still it's not for him to question why, it's just for him to do and make die.

Prudence Gundle 
Thursday September 6th, 2018 10:49:57 PM

Pru is feeling a little sick. "Stewpot?" she echoes. "You--you eat people? I mean, I--oh, dear." She is silent a moment, then says quietly. "Well, if there's no helping them, we'll get on with the exploration."

Pru turns to the doors. She re-tasks her Dancing Lights to shine in the doorway, so that they illuminate both the antechamber and the space beyond the doors.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Friday September 7th, 2018 1:30:34 AM

Spell in effect: mage armor

Nikolai ponders things a bid. If the scouts got here before the giants, that would explain the pack inside. Otherwise there'd be clear evidence of them outside. But how did they get inside without fighting the golems? Do the golems regenerate once a day? That would explain the agents getting through and the golems reforming after that.

"Oh, I see, we get the doors open, which you couldn't, but you want all the gems and gold. That could leave both of us with nothing, or you with all the stuff and us nothing for all the work. Nothing doing. The doors are open, you go in. Have fun. See if we care? This place is yours, you do the rest of the work."

Pompous AC 25/28 CMD 25/20/15, HP 98 /98 
Friday September 7th, 2018 9:18:23 AM

Pompous turns and looks at Nikki as he hears his friend threatening to just leave.....

{ Brother, your better be kidding! } He thinks to himself. And no, we won't be leaving the gold and jewels behind.. we gots expenses to pay for!

Since one of the doors is open, Pompous slides on the other side of it (in the room), planning on using it for cover should things go wrong.

----------------
Barkskin
Haste?

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Friday September 7th, 2018 11:00:30 AM

Sigvar's hand on Nikolai's shoulder tenses slightly.
" You MIGHT have eaten the people we have been looking for all along, the ones you have not even answered questions about until we did your dirty work. But you apparently eat anything, or anyone you like, so you can't be sure."
"What I am pretty sure of is that the scout was here, because his pack is here. What I am also pretty sure of is that you have just said you will eat anyone that shows up here that isn't powerful enough to stop you. "
"That answers all of the questions I was sent here to get answers to, and my path is pretty clear, evil or not."

His hand drops to the hilt of his sword. As he steps in front of Prudence he draws his blade.
"Orders Sir?" he asks without turning.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Friday September 7th, 2018 11:58:29 AM


Akir is for once, of the same mind as Sigvar. He often thought the paladin a bit too brash, but there was no better place to settle grim work with the giants than here and now.

Akir drinks an enlarge person potion, nullifying a key advantage of the giants.

"Nikolai, they just more or less admitted to eating one of ours. Something, which, I point out with no satisfaction, I warned you all about earlier." He adjusts his grip on his scythe. "I can't in good conscience walk away."

(Blink and haste have probably expired, since they are rounds per level. )



The Entrance! (DM Warren)  d20+6=16 ; 7d6=27 ; 2d4=6 ; d20+15=35 ; d20+15=31 ; 6d6+30=62 ;
Friday September 7th, 2018 9:50:06 PM

Pru is a little bit put off by the thought of eating an intelligent race, and Nikolai gives an ultimatum. His fellow Agents however, aren't about to let the death of one of their own go unpunished. Akir and Sigvar prepare for fighting the giants to end their menace to the area.

However, the posturing on both sides comes to a halt at a sudden scream from inside the doors. Just inside where Pompous had disappeared. Or is it more of a moan?

Pompous only: Highlight to display spoiler: {As soon as you walk inside, you are assaulted from all sides, as if whatever was in here was waiting for you. Take 27 damage, Fort Save 18 for half. Also, DC 18 Will save as a ghostly moan assaults your ears, or be panicked for 6 rounds. Finally, a dark shape descends onto you, starting to smother! Critical hit for 62 damage}

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday September 7th, 2018 10:03:24 PM

Yep. this place is travelled by civilians. anyone chancing by here risks being eaten. it's no different than a tribe of orcs, bugbears or cannibalistic brigands, they are just bigger. but hey, everyone is bigger than Michael. he puts his hands on his blades but stands relaxed, if the boss says go, he'll go, he thinks they should go, but if the boss says no, he won't go.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 63/83 CMD 29/31(Grapple/Trip)  
Friday September 7th, 2018 11:18:19 PM

Spells in effect: mage armor

Nikolai's patience was waring thing. He was trying to buy some time while the room was checked as well as the other side of the temple door. His team mates didn't seem to understand that but everyone was on edge anyway so fair enough.

"Don' worry Sigvar, the news of one of our packs inside the temple changes things. These giants know a lot more than they pretend too and we'll …" Nikolai is cut short by the moan.

"MIchael, Trayvin, Anna, open those doors wide and see what that was all about. You giants stay put or we just might force some of your own flesh down your throats!"

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 
Saturday September 8th, 2018 12:33:59 AM

Anna-Saurus says to Michael, "You are sure the doors aren't trapped or anything?"

If she gets assurance from the little rogue she'll put her considerable dinosaur muscle into widening the opening in the doors.

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [72 rounds]
Beast Shape III - form of stegosaurus; huge animal - 8 minutes [73 rounds]:
+6 size bonus Str ,
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+15(4d6+12plus trip) (adjusted for bull's strength)
adjusted CMB is + 19
Haste: +1 attack on full attack; +1 to attack rolls, +1 dodge bonus to reflex saves + AC; +30 foot movement speed

Prudence Gundle 
Saturday September 8th, 2018 12:59:06 AM

Pru shifts a bit, re-positioning to give her Fist-mates clear access to the giants. Just in case. She can cast spells from just about anywhere, when it comes to it. She keeps her Dancing Lights in the doorway.

Pompous AC 25/28 CMD 25/20/15, HP 23 /98 
Saturday September 8th, 2018 5:56:13 PM

[ Posted privately to DM]

From the other side of the door... a shrieking yell from Pompous clearly indicates that the ranger is in serious, maybe deadly, trouble.

" HEEEEEEELP!!!!!!!"

-------------------
Is Hate and barkskin still active? How long has it been since we started talking with the giants?

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+15=34 ; d20+13=20 ; d20+18=30 ;
Saturday September 8th, 2018 9:58:17 PM

Michael runs to the doors and yells Pru! Light! , but Pru is already ahead of him and his way is lit. knowing that trapped things are usually trapped where a person's hand will most likely be, Michael uses his short stature to get low on the door and push it completely open. relying on dexterity and quickness to avoid any traps. while the door is swinging wide and the light begins to shine in, he scans the area.

reflex save. 34

diable device. 20

perception. 30.



Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+15=24 ; d20+5=6 ;
Sunday September 9th, 2018 1:31:13 PM

Sigvar growls at the giants as he steps back towards the inner door and sheathes his blade. He reaches through the door (If close enough) and physically grabs Pompous by the armor and drags him out of whatever mess he has gotten into. He places the archer behind him putting his armored bulk between Pompous and whatever was molesting him.

Dunno what to roll so I'll make some rolls and the DM can use whatever feels right.
Attack roll to grab Pompous 24
Strength roll to pull him out of the other room 6 (oops)

Copy/paste from Thursdays post to get people to take their healing
Nikolai heal 17 damage from Lay on Hands, also remove any fatigue, cure disease vs DC 17, remove curse vs DC 26 and cure poison vs DC 18, if any of those apply. ( I don't think they do )

Anna Morphling[stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29  d20+8=11 ;
Sunday September 9th, 2018 10:52:49 PM

(OOC: forgot strength roll to open door = 11)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 10th, 2018 12:21:15 AM

OOC: I meant to update the header for the healing and forgot. Thanks for the reminder. :)

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Monday September 10th, 2018 8:23:40 PM

omw to work, I'll post tomorrow

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Monday September 10th, 2018 9:10:24 PM


With Sigvar in motion, Akir keeps his face to the giants. He drags a slow line across the floor with his scythe and casts his Stoneskin spell.

"Do not cross please, big ones. We shall handle this new development quickly, then return to our conversation,"



The Entrance! (DM Warren) 
Monday September 10th, 2018 9:16:25 PM

Pompous's cries are muffled, but he is still clearly heard over the conversation outside. It's been several rounds of conversation - haste is probably off, but Barkskin is good.

Pru quickly gets light to the door and Michael and Anna push it open. Pompous's form is right inside, though it appears as if a dark cloak if smothering him. There's nothing else visible in the entryway.

Knowledge: Dungeoneering 17 = Highlight to display spoiler: {This is a cloaker }

Sigvar grabs the whole package, and luckily Pompous is willing to move out. He comes into the light, but the creature is still trying to smother him. It's getting hard to breathe.

Reacting to being pulled into the light, the cloaker emits a piercing sonic vibration, causing everyone to become unnerved. (-2 attack/damage) round 1/6

The Giants look on, Akir and Nikolai holding them back for the moment. But who knows how they'll react.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+10=16 ; d20+5=20 ; d8+5=7 ; d8+5=8 ;
Monday September 10th, 2018 9:37:08 PM

Trayvin wasn't sure how it was going to go with the giants, did they really just admit to eating the Fist scout? But for now his focus was on Pompous. Something was attacked him, was still attacking him and it required immediate attention.

Actions: attack the cloaker, hit AC: 16, 20, damage:7,8

used:
spells: shield of faith, divine favor

Prudence Gundle  5d4+5=16 ; 5d4+5=17 ;
Monday September 10th, 2018 10:11:24 PM

Pru can see immediately that lighting the whole area on fire is probably not the best idea. She fires a full spread of Magic Missiles, and then, for good measure, she casts a Quickened Magic Missile and does it again.

[The Cloaker takes a total of 33 force damage.]



Anna Morphling[aranea] (Hugh C) -- 31/14/28 HP 80/80 -- CMD 29  d20+10=26 ;
Tuesday September 11th, 2018 12:01:26 AM

Anna-saurus realizes her current form is too clumsy to adequately aid Pompous so she takes a full round action to turn into an aranea, shrinking down to a medium looking spidery creature.

She heroically shoots web at the creature attacking Pompous (26 vs touch; 50 feet max range; each 10 foot past 10 feet incurs -2 penalty) if the web hits the creature is entangled in Anna's web. ( An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. The strength check to burst the web is 20 and the web has 10 hp)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [68 rounds]
Beast Shape III - form of aranea; medium magical beast- 8 minutes [69 rounds]:
+4 str,
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+15(1d6+10 plus poison) or Web(+10 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=27 ; d20+18=29 ; d20+13=16 ; d4+2=5 ; d4+2=5 ; d4+2=5 ; 6d6=18 ; 6d6=23 ; 6d6=22 ; 6d6=19 ; d20+8=23 ;
Tuesday September 11th, 2018 12:15:18 AM

As sigvar draws the engulfed and struggling pompous into the antechamber Michael use the motion to take up flanking position with either pompous, Anna or Sigvar as pompous is drawn past him. He runs his blades in cuts and shallow stabs. Like giving an injection, trying not to stab his team mate as he kills whatever thi...Hey! This is a cloaker! I recognize them from the library!
Attack 1. Base +14 +4 flank =18
+1 keen Rapier to hit AC 27 for 5 points and 18 points flanking. 22 points total

+1 short sword to hit AC 29 for 5 points and 23 points flanking. 28 points total.

Atwf off hand attack base +9 +4 atof flanking=13
+1 short sword to hit AC 16 for 5 points of damage and 19 flanking. 24 points total.
Creature begins taking 6 points of bleed damage per found starting its round.
Sub tract 2 points from to hit for special ability.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=17 ;
Tuesday September 11th, 2018 1:53:48 AM

spells in effect: mage armor

Knowledge Dungeoneering +6 DC 17 = 17
The Agents act quickly against the cloaker. "It's a cloaker!" Nikolai shouts out.
However, he keeps his guard against the giants and does not let this distraction turn his eyes away from the giants.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=6 ;
Tuesday September 11th, 2018 7:09:36 AM

Sigvar tightens his grip on Pompous and heals him with Gargul's power.
Pompous, heal 24 damage (This is a touch delivery, not area, I don't think the cloaker should heal.)

OOC
Michael, you made the check to identify it, maybe you want to dial the damage back some after you realize what hurting it does? I can't keep up with half your damage and Pompous was in sad shape when we got to him....
That said that was a sweet LoH roll

3/7 LoH used
Endure elements active all day

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=4 ; d4+1=3 ; d4+1=3 ; d20+17=36 ; 2d4+18=20 ;
Tuesday September 11th, 2018 1:01:20 PM


Akir continues to hold his place with Nikolai. The others could handle the Cloaker quickly enough. The Giants held his attention still, and he was glad Nikolai was with him.

Readied Action: If giants attack, cast magic missile into one of them. 13 damage.
Attack of Opportunity if needed: Hits AC 36 for 20 damage.

Pompous AC 25/28 CMD 25/20/15, HP 47 /98  d20+14=25 ; d4+6=8 ; d6=3 ; d20+10=16 ; d20+6=24 ; d4+6=7 ; d4=4 ; d4+6=8 ; d6=4 ;
Tuesday September 11th, 2018 4:43:06 PM



Regaining his wits, somewhat, Pompous and draws his seldom used short sword. The blade bursts into flames as he stabs at the engulfing creature.

----------------------------
Barksin +5 AC
unnerved -1a/-1d 1/6 rounds
Teamwork Feat:
Outflank : Gain +4 bonus on attack rolls when flanking
Power attack -2 attack/+4 damage

Attack 1 Hits AC 25 for 8 physical and 3 flame damage
Attack 2 Hits AC 16 miss
Attack 3 Hits AC 24 for 7 physical and 4 flame damage

( is the creature flat footed? is so, Attack 2 should it? 8 physical and 4 flame is this is the case)




The Entrance! (DM Warren) 
Tuesday September 11th, 2018 7:45:13 PM

Between Missiles of Force, Maces to the Face, and Slicing Swords, the Cloaker is quickly dispatched. But Sigvar is correct, and Pompous takes 29 damage in the process! And he's webbed up too!

Luckily, Sigvar comes through in the pinch and keeps him from falling under the unintentional assault. If Michael hadn't stopped once it was in tatters and clearly dead, it may have been a different story.

Akir still holds steady with Nikolai just in case, in time for Pompous to come slashing out of the already dead cloaker with a fiery sword. The noise it was making stops, but there's still something eerie coming from the direction of the crypt. It doesn't seem to be coming outside though.



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday September 11th, 2018 10:26:27 PM

when the hideous thing falls from Pompous Michael realizes he was hurting his friend as well. Warrds balls! I'm sorry Pompous, I was trying to keep for hitting you, but I guess I missed. He pulls one of his CSW potions from his pack and offers it to Pompous.

he then turns to the giants. Yeah..no..I think you guys ought to go exploring the caverns

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d8=2 ; d8=5 ; d8=5 ;
Tuesday September 11th, 2018 10:29:40 PM

Trayvin adds to Pompous' recovery with some additional healing

"I wonder if the giants are going in or if they just expect us to do the dirty work for them?"

Actions: drop prayer to cast cure serious wounds on Pompous, who heals 22hp

used:
spells: shield of faith, divine favor, prayer

Anna Morphling[aranea] (Hugh C) -- 31/14/28 HP 80/80 -- CMD 29  d20+10=18 ;
Tuesday September 11th, 2018 10:52:59 PM

Anna-aranea says to Pompous, "Sorry to get you entangled in my webbing. I was aiming for the cloaker but they killed it first."

She then readies an action to shoot off another web at the thing that is also coming from the crypt.
(18 vs touch 50 feet max range; each 10 foot past 10 feet incurs -2 penalty) if the web hits the creature is entangled in Anna's web. ( An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. The strength check to burst the web is 20 and the web has 10 hp)

Active Effects:
Barkskin - 80 minutes from when cast
Bull's Strength - 8 minutes [67 rounds]
Beast Shape III - form of aranea; medium magical beast- 8 minutes [68 rounds]:
+4 str,
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+15(1d6+10 plus poison) or Web(+10 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Tuesday September 11th, 2018 11:21:49 PM

Spells in effect: mage armor

"Ok, next time, no one goes alone, ok? Nikolai shoots back over his shoulder. He continues looking at the giants and adds in a casual tone, "You were saying something about how you love to explore dark, dank, dangerous, cramped, caves and crypts? We don't mind but we want a share of all we find. Otherwise, go and have your fun in that narrow, musty, death smelling place. We can come back in a few days to see if you are dead, or Undead."

Pompous AC 25/28 CMD 25/20/15, HP 81 /98  3d8+15=21 ; 3d8+15=31 ; 3d8+15=32 ; d8+5=12 ; d8+5=8 ;
Wednesday September 12th, 2018 6:41:34 AM

The still shaken Pompous cleans himself off of cloaker parts and sheaths his blade.

He finds a clean-ish spot in the corner and sits down.

{ That was NOT fun } he thinks to himself.

He nods at Mickey and Anna's apologies..

" No need my friends, your actions saved me from that thing, whatever it was... "

He gladly accepts the potion from MIchael.

He shoots a light smile to Nicky " No promises Nik, exploring is what rangers do after all . But I'll let you know next time I get an itch to endanger my own behind."

He takes out two of his own potions of cure light wounds and drinks them.

" Before we all get to comfy, there's more baddies in there... Maybe our overgrown friends would like to go take care of them for us? "

----------------------
Barkskin
Heals 21 (mis clicked the other two), 12 and 8

Prudence Gundle  d20+18=19 ;
Wednesday September 12th, 2018 11:44:17 AM

Pru moves her Dancing Lights back into the antechamber, away from the doors.

"You said you wanted the doors opened," she says to the giants. "There they are. If you like, we can take your offer of a truce to the surrounding villages while you explore here."

[Diplomacy 19]

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Wednesday September 12th, 2018 6:18:09 PM

Sigvar grabs the door, one in each hand and closes them with a slam. He then rolls a portion of the golem in front of them so that they are harder to push open. That done he turns and surveys the room.
" OK, so you [i]may]/i[ have eaten our scout, whose backpack is in the room you were all standing guard over empty. You say that no trespassers are allowed, and it seems you will eat any that stray onto your land. You have in no way marked the boundaries of your land to warn people away, so it seems like you will be eating anyone that happens to unknowingly step on your land. That is unacceptable. I am a lawful person and the options I have under the law charge me with detaining you and bringing you to a judge for trial. Will you submit?"

The Entrance! (DM Warren) 
Wednesday September 12th, 2018 9:24:59 PM

The Giants consider their words for a moment, then begin to laugh.

"First you almost kill your friend, then you lecture us about killing a human we caught sneaking about our camp. Maybe we should have let you come here band accidentally kill him yourself. All this talk of laws and territory. We only wish to go to our homes. You think we care to claim this terrible wet country? We think we will find something to take us home inside, and you will not have to worry for your villagers anymore."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+23=28 ;
Wednesday September 12th, 2018 9:44:08 PM

Michael looks at Sigvar, wow, Sig layin' the smackdown on those giants. with new respect in his eyes for the stand the big Minotaur is making. he moves to put himself in a better position to flank the big baddies should the need arise. he does so quietly and unobtrusively. nothing to see here, just minding my own business.

he hears what the giants say, and suddenly he is not so sure anymore.

Giants! let there be no BS between us! Tell us your story! That we may understand you better. How came you here? Where do you hope to go? what is this thing you seek?

Stealth 28.



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 12th, 2018 9:46:31 PM

Well, that was the best negotiation they have received from the giants so far. Unfortunately, Trayvin didn't think the admission of what happened to the scout would go over too well with most of the Agents.

"There will need to be compensation for the scout." Trayvin hopes an agreement can be reached.

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Wednesday September 12th, 2018 11:02:30 PM

Anna-Aranea takes another full-round action to turn into a 30 foot long huge dinosaur with rows of razor sharp teeth and weighing in at 10,000 pounds.

Anna-Allosaurus says to her friends, "Yes have the dragons explain what they mean by finding a way home. If the giants want to be out of here as much as we want them gone then mayhap we can work in a common purpose. I do agree though that if they did eat our scouts something should be done about that."

(OOC: I don't think monstrous humanoids can understand what Anna is saying while she is morphed because Queen's speech does not list their creature type)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [66 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [67 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 13th, 2018 12:06:59 AM

Spells in effect: mage armor

Mailed Fist assignments are often fraught with danger. It's expected. Some of that danger is getting caught and eaten by some marauding monster. Because these 'marauding monsters' are intelligent, does that change anything?

"Our scouts have orders to investigate what has been attacking the farms around here. If he was sneaking, as you say, it was only to see if you were the ones doing the marauding. You could have stripped him and sent him on his way as a lesson, but to kill him? One who would not do you harm? That changes things. You wanted the doors open, well there they are. You go in, find your way home, and get yourselves lost. If you don't find anything in there to get you home, we'll send you to your eternal home. If WE go in there, we keep everything except what you are looking for to get home. That's the deal. If you don't like it, tough. We'll put you in a stewpot just like you did one of ours. And that's the final word."

Prudence Gundle 
Thursday September 13th, 2018 12:19:23 AM

"If Nikolai says that's the final word," Pru says softly, "then it's the final word."

I'm not eating them, though, she thinks. Ewww!

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d8+5=6 ;
Thursday September 13th, 2018 5:11:11 PM

Pompous takes another potion of cure light wounds from his bag and drinks it down. He sheathes his sword and readies his bow.....

" Why Anna, what big teeth you have.... "

---------------
Barkskin
Heal 6 points

The Entrance! (DM Warren) 
Thursday September 13th, 2018 5:15:45 PM


Michael's attempt at Stealth is somewhat ruined by him issuing forth several questions and drawing attention. If he'd like to bluff to hide the motivations for his movements, he is welcome to do that.

We know not how we came to these lands. But a sign has told us that the way back to our kind lies here. We do not know the method, but just that we should follow.

Trayvin and Anna seek recompense for their deeds. For their part, they do not acknowledge having done anything wrong.

Nikolai tells them in no uncertain terms that they will help them be gone from this place, but they have forfeited claim to anything else in the temple. Pru just wants to get it over with. From what you can tell, these giants are not evil, and once they strike a bargain, they will abide by its terms.

Had he not intended harm, he would have approached in the open and asked our intentions. Regardless, we can accept these terms. We have no wish to stay here. Tell your men to stand aside and we will enter. Or we will stand aside until you find our means of departure.


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 13th, 2018 10:08:35 PM

"Well, then it looks like we have a deal." Trayvin nods his head in approval, both at Nikolai's leadership and for laying out the giants options with the Agents.

Trayvin is ready, and waits to see if Nikolai would like the Agents to go first or let the giants lead the way in. Either way, Trayvin will back him up.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 13th, 2018 10:11:32 PM

Spells in effect: mage armor

Well, finally the Agents were getting somewhere!

[/b]"I hardly think a scout would approach a band of giants friendly like when the word was that giants were on a rampage around here. Be as that may be, what happened, happened. I more than happy to let you through, but due to your size, it may be pointless. What you are looking for may be well hidden in small narrow chambers and then it would be a waste of your time. We'll have much better success through narrow tunnels, corridors, and dark places. I don't mind having a strong arm of a giant like yourself in helping fight off evil, but in this case, I think Nikolai's Fist has a better chance."[/b]

He surveys his Team for approval of the deal, then turns back to the giant. "Tell us about this sign. Can you show it to us? If not, can you draw it for us? We'll need to know what signs to look for. This is a temple and may have many differing signs."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 13th, 2018 10:12:06 PM

Just as Michael thought. he's okay with this. if the Agents would have caught a monster skulking around their camp, it would have probably signed its death warrant. He feels bad, about the soldier, they should have trained him better. but he can assign no blame for doing what they would do themselves.

Alright lets do this

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29  d20+12=23 ;
Thursday September 13th, 2018 11:34:59 PM

Anna-saurus says, "I'm game for delving into the temple looking for a way to get the giants home. she then walks over to the door and sniffs the air and listens for clues about what creature might be on the other side"

(Perception: 23)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [65 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [66 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)


Prudence Gundle  d20+18=32 ;
Thursday September 13th, 2018 11:55:40 PM

"If they want to explore the temple, I say let them explore," Pru says. "They were here first, after all. If it turns out they need help, they can ask us for help and we can negotiate terms then. You don't mind if we hang around for a bit and see how this all comes out?" she asks the giants. "We'd like to be able to make a full report to our commander. I'm sure you understand." [Diplomacy 32]

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Friday September 14th, 2018 4:46:48 AM


Akirs hands flex on the haft of his scythe. In his minds eye, he sets upon the giants with a terrible wrath. In reality, he does nothing. It is an angry, hateful nothing filled with disbelief, but he still does nothing.

Whether Nikolai tells him to stand aside, or to come along, he will listen.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Friday September 14th, 2018 7:54:35 AM

Sigvar closes his eye and looks heavenward.
They killed our man, a questionable call since he was of little threat to them. Then they ate him, a clearly intelligent being.
That was what raised Sigvar's hackles. He might have done many of the same thing if stranded alone in a hostile place, but he would not have resorted to eating a sentient being. Then Prudence speaks up and he steps behind her.
" I am very willing to allow them to explore, maybe find their way home. I'll not stand in the way of that."

The Entrance! (DM Warren) 
Friday September 14th, 2018 6:03:21 PM

We know not what the sign itself may be, only that it will lead us back to our kind. It may be a map, or portal, or some kind of teleportation magic. Our omens are not specific. He shrugs.

Most of the group is willing to let the giants explore for themselves, but Nikolai makes a fair point. Perhaps they are too big to fit in, and will need assistance anyway.

Anna sniffs around the door, but smells naught but dust and decay. With Sigvar having pressed the doors mostly closed, there is no light to speak of going in. If there's anything else inside, it's certainly not making any noise.

All that's left to do is make the final decision about whether to kick back, or kick in the door.


Prudence Gundle 
Friday September 14th, 2018 10:18:40 PM

Pru stands off to one side. She is content to let the giants go in.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=24 ;
Friday September 14th, 2018 11:47:51 PM

Michael is a rogue. stuff like this is like biscuits and gravy to him. he starts examining the door, peeking under the threshold and using his bullseye lantern to try and see what he can see. and snffing around to smell what can be smelt.

perception 24

once satisfied he leverages the doors open a crack, but not before setting up a stop to keep the crack from becoming an invitation. some pieces of destroyed golem ought to do nicely for that.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Saturday September 15th, 2018 2:11:13 AM

Sigvar steps back next to Prudence and passes the time.
" Nice weather we are having here eh? Smells like justice in the morning I think."

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Saturday September 15th, 2018 2:52:26 AM


Akir watches the Giants, making sure that they wouldn't be getting the drop on the Agents. If the party files in, he will be the last one into the passage.


Prudence Gundle 
Saturday September 15th, 2018 10:02:53 PM

Pru smiles at Sigvar. "Not our usual sort of mission, I suppose," she says. "Still, if we can keep the loss of life to a minimum, the gods will be pleased."

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Sunday September 16th, 2018 11:00:31 PM

Anna-Saurus says to the other agents, "So are we going in or are the giants going in or are we going in together or what?"

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 17th, 2018 12:22:54 AM

spells in effect: mage armor

"Ah, omens. We well understand the vagueness of omens. And we also understand the deep desire for one's own home. This place was not built to accommodate giants and it would be a shame for you to go through perils and dangers, maybe even getting killed, only to find you can't reach the portal. We'll at least find out what it is for you and hopefully it will be easily accessible to you. Best you can do right now is stay out here and have a deer ready for a going-away party when we return."

It is in Nikolai's understanding that the giants have given up on loot prospects so it is just a matter of finding out what this omen was talking about and getting the giants to it.

"Ok Mailed Fist, let's go find this sign that will bet the giant's back home. Open those doors again, check for magical traps, traps, and more traps. Look for undead, or not dead.

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Monday September 17th, 2018 6:27:51 AM

Pompous stands and cleans the dust off his clothes and armor.

" There's at least one more creature in there Nikky, Likely the same think that almost did me in. We need to be prepared for the shrieking and smothering that those things like to do. "



The Entrance! (DM Warren) 
Monday September 17th, 2018 5:16:37 PM

Now that it seems decided that the Agents will be delving into the temple, Pompous sees fit to warn the others about the other creature or creatures that attacked him. He describes a shrieking noise, and recalls that had he not had kept his wits about him, he may have been overcome by fear.

Michael props the door open a crack, but finds no more traps than he found before. As he plays the light into the room, he can see what looks like a few moldering benches, but the room is wider than his light can reach. At the very end of where his light reaches in the back of the room, he can dimly see a raised stone area, maybe an altar? And near it is a large, dark, slowly moving shape.

Knowledge Dungeoneering: DC20 Highlight to display spoiler: {The quivering dark mass is some sort of ooze.}
Knowledge Dungeoneering: DC25 Highlight to display spoiler: {This is a black pudding. Not only does slashing/piercing cause it to split into more creatures, but metal and wooden weapons take damage in the process!}


Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+6=18 ;
Monday September 17th, 2018 5:47:42 PM

Dungeoneering 18

Pompous sees the large, dark, slowly moving shape. He draws an arrow, but not knowing what the creature is, holds true and waits for the others to act....

---------------
Barkskin.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Monday September 17th, 2018 6:12:51 PM

OOC
I think it might have been a bit premature to say we are in agreement about how we are proceeding.
IC
Sigvar blinks in confusion and looks to Prudence and Akir for support.
To Nikolai he asks, " Are you serious?"
" They admitted to killing and eating our brother in arms and we are going to walk through an abandoned temple to find them something to send them home? "
"Why? What purpose could that possibly serve?"
"The room is a temple, it is huge. Let the murderous bastards go get their own shiny bauble. Why risk more Fist assets on it?"


Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Monday September 17th, 2018 9:36:12 PM


Akir chooses his words carefully, making eye contact with Sigvar and holding it.

"Because our Thumb has ordered we move forward, is why." He pauses and looks at Nikolai, then puts some strong emphasis on his next works. "If we aren't pleased with our immediate chain, it's not our place to argue with it, but to report to our superiors on the situation, at which point our Thumb will be either supported or reprimanded by the Knight Commander."

Akir points to the entrance.

"At this point Nikolai has entered us into something of a verbal contract in the field. Thumbs have had this authority for some time. They take a large risk when doing it, because when doing so they put themselves into the position of representing the Mailed Fist without actually having the Mailed Fists blessing. Sometimes it works out, and sometimes the road to a gallows is paved with good intentions."

He stifles the start of his next sentence, and decides to save it for later.

Prudence Gundle 
Monday September 17th, 2018 9:45:21 PM

Pru peers around and through her companions into the darkened room. Seeing the lack of light, she sends her Dancing Lights as far into the room as she can, to help illuminate things.

Of course, that leaves the antechamber pretty dim, but if the giants decide to attack, she'll just conjure another light.

Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Monday September 17th, 2018 10:40:36 PM

Anna asks, "What is that black mass back there and would a dinosaur be effective against it or should I find a new form? Any suggestions?"

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [64 rounds]
Beast Shape III - form of Allosaurus (Huge Animal) - 8 minutes [65 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +14 (2d6+8 plus grab),
2 claws +14 (1d8+8),
pounce,
rake (2 talons +14, 1d8+8)

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 17th, 2018 10:53:22 PM

Trayvin adds nothing to the conversation. The giants may have killed the Fist scout, but there was little point in arguing leaving a dangerous location unchecked so near to the Fist Citadel.

He nods at Akir's words as he peers into the room. "Caution, there appears to be something moving back there. A little light maybe?"

Trayvin casts light onto a stone and tosses it into the room.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+9=15 ;
Monday September 17th, 2018 10:56:00 PM

still looking through the door Michael replys to Sigvar. Put your self in their shoes for a moment Sigvar, what would we have done if we would have caught an unknown agent skulking around our camp? They are strangers in a strange land, they don't know how they got here and are just trying to get home. If we attack them, then we have struck first against beings that have shown no malice towards us. I'm no saint, but even I can see that that's an inherently evil act. being as we cannot kill them, our best bet at getting them out of here so that they cannot do further harm is to get the gods blasted item they need to get gone and get it to them. Other wise we got a put a garrison up out here to keep people from wandering into the giants camp, or a sign or something. .

Michael carefully watches the moving form at the end of the hall, but draws a blank as to what it is.

he does stand ready to slam the door close should it rush towards the entrance.
dungeoneering 15

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=20 ; d20+6=18 ;
Tuesday September 18th, 2018 12:03:18 AM

Spells in effect: mage armor

Knowledge Dunegoneering +6 DC 20,25 = 20, 18

Nikolai does not ignore Sigvar but holds his hand up for silence as he peers into the darkened temple. Pru's light illuminates the shadowy thing and Nikolai nods. "Sigvar, your concerns are noted. A formal complaint can be made at the Citadel. Right now, this decision buys us time. Now, anyone have an idea how to kill an ooze? Looks like that's what's over there near the altar."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet 
Tuesday September 18th, 2018 6:24:49 AM

" Very well."
" I will be sure to volunteer our Fist to deliver the condolences to the Scout's family. I am sure THAT will be a very interesting conversation about how we not only didn't bring his killers and the creatures that ATE him to justice, but helped them return to their homeland where we have no hope of them ever seeing justice."
"Might I remind you Akir that we are all the same rank. Thumb in this fist is a title only. We all have a say and should an unlawful or evil order be given, I will relieve the thumb of command. This order is neither, it is simply unjust."

Sigvar assumes the point position. He has no idea what the black mass is, but apparently neither does any of his Fist as they have not offered any insight. Surely his sword will kill it, as it has everything else they have faced

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Tuesday September 18th, 2018 6:32:34 AM

Additional post..

While aiming down a shaft, a still somewhat shaken ranger starts to loses his temper with the rest of the Fists....

" BROTHERS AND SISTERS!! Argue later! In private! Not in front of the bigguns! And in case you hadn;t notice, we have a new foe in front of us!!! "



Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday September 18th, 2018 2:42:27 PM


"Few creatures have issues with force damage. Oozes are no exception. Don't hit it with a weapon you want to keep, or one that pierces or slashes. Help me out Prudence?"

Akir sends a volley of magic missiles into the being.

The Entrance! (DM Warren) 
Tuesday September 18th, 2018 4:03:09 PM

There seems to be some dissension in the ranks, but Nikolai shuts it down for discussion at a later time. Sigvar's concerns are real, but it doesn't seem like the best idea to argue in front of the Giants.

The creature inside is identified as some sort of ooze, which perks up at the sound of voices coming closer.

If you didn't have its attention before, you certainly have it now. Once Akir's missiles strike the ooze, it turns towards the door and begins a slow slide towards them. Pru's lights also reveal more of the creatures moving about, which also are drawn to the light and noise.

go ahead and roll damage for Red

MAP

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=5 ; d4+1=3 ; d4+1=2 ;
Tuesday September 18th, 2018 4:34:31 PM


10 damage to ooze.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=31 ; d6=1 ;
Tuesday September 18th, 2018 8:03:52 PM

stabbing and cutting, whelp that puts me out...wonder what they do against fire... Michael reaches into his pocket and pulls out an alchemists fire and tosses it onto the black one.

to hit ac 31 for 1 point fire damage,

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.



Anna Morphling[Allosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29 
Tuesday September 18th, 2018 10:40:36 PM

Anna-saurus takes a full round action to turn into a Stegosaurus again, hoping her 15 reach with a tail that does bludgeoning damage will be effective.

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [63 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [64 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 18th, 2018 10:55:33 PM

Trayvin doesn't want to watch the weapon his parents forged for him to dissolve into a puddle of acid. He waits to see whether the magical attacks are effective before trying his own.

Prudence Gundle  10d6=43 ; 4d4+5=13 ;
Tuesday September 18th, 2018 11:15:41 PM

Pru slides over behind Akir, so she can see what she's aiming at.

"I wonder how they feel about fire?" she asks, and launches a Fireball. She tries to place it so that it gets both the red and the blue oozes. They take 43 damage, DC 20 Reflex save for half.

Then she sends some quickened Magic Missiles at the red one, as she'd been asked to do. The red ooze takes an additional 13 points of force damage.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=33 ;
Wednesday September 19th, 2018 1:24:19 AM

Spells in effect: mage armor

Nikolai berates himself for not restoking his Alchemical Fire arsenal and not having a normal torch. Two things he'll add to his list.

He looks upwards to make sure no more cloakers lurk up above.

Perception + 19 = 33
Low light vision

Sigvar Ironhorn (David F) AC 34 (T 13, FF 31) CMD 30 HP 115/123 Character Sheet  d20+15=26 ; d4=1 ;
Wednesday September 19th, 2018 6:11:53 AM

Sigvar moves up to get between the oozes and his friends. He has to hustle so he has nothing readied to attack them. He sheathes his sword as he goes and will use his gauntleted hand to fight them.
AoO if needed hits AC 26 for 6 damage

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+20=37 ;
Wednesday September 19th, 2018 6:28:21 AM

Pompous holds true his shot and waits... keeping one eye on the giants and one eye on signed of any other dangers...

--------------------
Perception: 37

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday September 19th, 2018 9:47:10 PM

Trayvin looks to see what reaction the giants have, if any, to the presence of the ooze.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=18 ; d6=4 ; d6=1 ;
Wednesday September 19th, 2018 11:36:48 PM

figuring that if he can create a barrier of sorts between the Oozes and the party he can give them time to wear them down, Michael tosses another Alchemist flask. This one centered on the red one.

To hit AC 18 for 4 points of damage. the other one takes 1 point of damage.



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Thursday September 20th, 2018 12:25:05 AM

Nikolai, if not seeing any other cloakers in the room, stays by Pru, Steelgrass Nunchaku at the ready if an ooze gets too close.

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 80/80 -- CMD 29 HP 80/80 -- CMD 29  d20+14=16 ; 4d6+12=23 ;
Thursday September 20th, 2018 3:17:14 AM

Anna-Saurus moves to stand by Sigvar and readies an action to strike the first ooze to come within 15 feet of her w/ her tail slap.
(16 vs AC; 23 bludgeoning damage)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Thursday September 20th, 2018 6:35:16 AM

"HoldTheBow....holdTheBow......holdTheBow.... "

ooc> Get it?

The Entrance! (DM Warren)  d20-2=2 ; d20-2=1 ; 2d6=4 ; d20+8=26 ; d20+8=27 ; 2d4=5 ; d20+6=20 ; 7d6=27 ; d20+16=24 ; d20+16=23 ;
Thursday September 20th, 2018 12:37:28 PM

Apologies: Had no reception during field work all day yesterday

Magical attacks start flying into the room to strike the newly illuminated creatures. There is little they can do except hope for a miracle to avoid the fire (-2 on reflex!) and they take full damage.

Sigvar and Anna move into the room to shield the casters.

Pompous and Trayvin hold their actions, waiting for threats they can respond to.

Nikolai looks up into the dimness, but sees no cloakers above him.

Anna's huge reach allows her to strike red when it gets close, dealing her damage but getting sizzled back for 4 acid (DC21 reflex negates).

Two oozes attempt to slam the frontliners, but have no luck getting around their armor. (and they don't have touch attacks against the armor for some reason) A forth one oozes its way from the back of the room, but can't get in range.

The giants are sitting back, since it seems like the Agents have this well in hand.

Things seem to be going well, until an eerie moan permeates the entryway. Everyone behind Anna and Sigvar feel the effect, though Pompous recognizes it and is able to shake it off.

Nikolai, Pru, Michael, Trayvin, Akir: DC 18 will save or be panicked for 5 rounds. flee along a random path, 1d8 determines direction

Sigvar doesn't hear the moan, but certainly feels some corrupting effect as a ghostly hand passes through his back. 27 damage, DC18 Fort for half



Damages!
Ooze Red: 93 (and on fire)
Ooze Black: 44 (and on fire)
Ooze Purple: 0
Ooze Green: 0
Ghost White: 0
Ghost Red: 0

Prudence Gundle  d20+10=13 ; d8=2 ;
Thursday September 20th, 2018 1:58:49 PM

Pru is panicked. She tries to flee, but finds only a wall where she wants to run! She cowers.

[I believe that's right. The random d8 would lead her into the wall next to her, so she just cowers?]

DM: Correct! I should have specified 1 is up

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+14=34 ; d20+8=28 ; d20+16=33 ; d20+16=32 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ;
Thursday September 20th, 2018 6:40:07 PM

At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Anna and Michael are within 10 feet of Sigvar and get this bonus to their save.

Fortitude save 34 for half damage

Sigvar avoids the worst of the creatures touch but feels it's unclean power damage him.

Knowledge religion 28
SIgvar identifies the undead creature and moves to destroy a foe of his god. He draws his blade and SMITES the evil undead creature, swinging to strike it.

Smite Evil
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability.

Touch AC vs this foe remains at 13 due to previous math errors

Attack 1 Hits AC 33 ( confirms to AC 32, but I don't think I can critical this) for 41 damage ( 84 damage if it can be critically hit)

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+12=16 ; d20+18=36 ; d4+2=4 ; 6d6=17 ; d20+18=20 ; d4+2=3 ; 6d6=16 ; d20+9=14 ; d4+2=4 ; 6d6=17 ;
Thursday September 20th, 2018 9:54:14 PM

will save vs DC 18
will save +8 near Sigvar +4 = =+12
will save+16...oh...forgot Halflings get +2 to fear saves so 18

Michael hears the moan and the hair raise up on the back of his neck Wow! That's a spooky sound! he thinks but what really made his hair stand up was the fount of power that rose up through Sigvar as he calls down the power of Heaven on top of that ghost! He's not sure if the ghost has been dissipated or not, so he adds his own point of power to the powwow.

attack 1 +14 to hit +4 flanking = +18 to hit

Rapier +1 keen to hit AC 36 for 4 points of damage and 17 points flanking damage. (undead and incorporeal traits do not preclude flanking damage...yay! )

Short Sword +1 to hit AC 20 for 3 points of damage and 16 points of flanking damage.

Off hand ITWF attack +14 -5 = +9.

short sword +1 to hit AC 14 for 4 points of damage and 17 points of flanking damage.


Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+14=23 ;
Thursday September 20th, 2018 9:59:12 PM

Trayvin shakes off the negative energy from the new threat. This is not a good time to be running around. Trayvin is concerned about any appearance of weakness in front of the giants. He uses freedom's call, and any allies within 30 feet will have the panicked condition suppressed.

Active Effects freedom's call

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 76/80 -- CMD 29   d20+8=17 ; d20+14=21 ; d20+14=15 ; 4d6+12=28 ; 4d6+12=33 ;
Friday September 21st, 2018 12:38:20 AM

(17 vs 21 = failure)

Anna takes 4 damage from the Ooze's acid but can't really do much about the ghost so she takes a 5 foot step and uses whirlwind attack to lash out at both nearby Oozes with her tail.

"Can anyone hit me with a magic fang so I can attack the new comers with my tail?" she asks

(21 vs AC; 28 bludgeoning damage to one ooze)
(Natural 1: miss)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+12=13 ; d8=7 ;
Friday September 21st, 2018 1:53:41 AM

Spells in effect: mage armor
Will save + 12 DC 18 = 13
panicked for 5 rounds. flee along a random path, 1d8 determines direction = 7

Nikolai panics and runs due west into the doorway wall.

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+17=23 ; d6+13=19 ; d6+13=16 ; d6=2 ; d6=2 ; d20+12=28 ; d6+13=17 ; d6=5 ; d6=6 ; d20+7=16 ; d6+13=15 ;
Friday September 21st, 2018 8:57:24 AM

The ranger cries out " GHOSTS ! MAGIC WEAPONS ONLY!!! "

Pompous takes aim and lets fly a volley of arrows. towards the red ghost.

-----------------
Barkskin
freedom's call
Many shots
Precise shot
Deadly strike -3/+6

Attack 1 Hits AC 23 Damage 19 Shock 2
Attack 1A Hits AC 23 Damage 16 Shock 2
Attack 2 Hits AC 28 Damage 17 shock 5
Attach 3 Hits AC 16 Damage 15 shock 6

Pompous AC 25/28 CMD 25/20/15, HP 87 /98 
Friday September 21st, 2018 10:49:39 AM

ooc> Arrows are +1. Any sense of distances. Pompous gets a +1 for foes within 30'

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=2 ; d4+1=3 ; d4+1=2 ;
Friday September 21st, 2018 1:44:13 PM


Akir whirls and stops Nikolai, who isn't panicked thanks to Trayvins spell.

He focuses in the most damaged ooze, others can handle the ghosts for now. He empowers a magic missile spell and sends it into the enemy.

14 force damage to the ooze.

The Entrance! (DM Warren) - MAP  2d6=6 ; d6=1 ; d20+8=22 ; d20+8=22 ; d20+6=17 ; 7d6=28 ; d20+16=25 ; d20+16=31 ; d20+16=35 ; d20+16=32 ; 2d6+6=13 ; 2d6+6=10 ; 2d6+6=15 ;
Friday September 21st, 2018 5:52:32 PM

Even with Sigvar's aura, Pru is not quite able to resist the effects of the fear and cowers in the corner.

Sigvar, being immune to such paltry things as fear, is glad of a target for his weapon, which he plunges through the ghost with purifying force. In one blow, the ghost poofs into dust!

With Sigvar's help, Michael overcomes his fear, but also has no target. Instead (if he wants), he moves to the other ghost to offer Pru some protection and slices it once.

Trayvin knows that they cannot afford to be running around willy nilly, and calls upon divine power to suppress the chilling effects of the ghost.

Panicked, but able to act anyway with Trayvin's help, Nikolai has to decide what to do!

Anna splatters one of the oozes (reflex 21 or 6 acid damage) but gets a bit dizzy and misses the other.

Pompous hits the other ghost several times, but can tell his weapons aren't doing full damage, though he is close enough for the bonus. Had he been any further away, his last attack would not have connected. 5 foot squares

Akir continues his force assault on the next ooze.

No sooner did one ooze fall than another takes its place. AOO for Anna They have no more luck than they did before in getting past Sigvar or Anna's armor.

Red ghost takes a swipe at Michael, causing wounds to break out on his body. 28 damage, fort DC18 for half After attacking, it floats backwards through the wall.

Additionally, some unknown sources slams into Sigvar from behind. 13 damage
Anna takes damage twice from some unknown source also. 10 and 15 damage

Ooze Red: Splattered
Ooze Black: 59
Ooze Purple: 0
Ooze Green: 0
Ghost White: Poofed
Ghost Red:44

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+7=20 ; d6=4 ; d6=6 ;
Friday September 21st, 2018 9:17:03 PM

The ghost touches Michael and it feels like 10 knives are stabbed into him, he's a bit tougher than the ghost realized so 5 of them slide off his body.

fort save 20. 14 damage.

with the ghost out of the picture for a moment Michael looks toward where Anna and Sigvar are, maybe they need some help.

the red ooze is dead but the black one is still on fire. it takes 4 damage for this round and 6 damage for last round unless it somehow put itself out.

Prudence Gundle  10d6=36 ;
Friday September 21st, 2018 10:36:14 PM

Thanks to Trayvin, Pru is able to pull herself together. She wastes no time in sending another Fireball at the oozes, this time targeting the black and purple ones.

[The oozes take 36 points of fire damage, DC 20 Reflex save for half.]

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 51/80 -- CMD 29   d20+8=23 ; d20+14=33 ; 4d6+12=30 ; d20+14=21 ; d20+14=26 ; 4d6+12=23 ; 4d6+12=25 ;
Saturday September 22nd, 2018 12:00:36 AM

(Reflex: 23)

Anna dodges the acid only to take 25 damage from some unknown sources. She takes her AOO against the new ooze that shows up (33 vs AC; 30 bludgeoning damage)

Anna then uses another whirlwind attack against the oozes in range (21 vs AC; 23 bludgeoning damage)
(26 vs AC; 25 bludgeoning damage)

Anna also says, "I'm being attacked by something I can't see. Can someone heal me?"

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [62 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [63 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 87 /98  d20+18=24 ; d20+14=22 ; d6=2 ; d20+14=29 ; d6=1 ; d6+14=20 ; d6+14=20 ; d6=5 ; d6+14=20 ; d6=4 ; d6+14=20 ; d6=6 ;
Saturday September 22nd, 2018 7:40:58 PM

" 'Sigh... alrighty then... more arrows away!!! "

Pompous fires again at the remaining ghost.

-------------------------
Arrow +1
Barkskin
freedom's call
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 24 Damage 20 Shock 2
Attack 1A Hits AC 24 Damage 20 Shock 5
Attack 2 Hits AC 21 Damage 20 shock 4
Attach 3 Hits AC 23 Damage 20 shock 6

Prudence Gundle[AC 20; HP 83/83] 
Saturday September 22nd, 2018 8:17:58 PM

[Updating header]

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d6=6 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ;
Sunday September 23rd, 2018 10:49:48 AM

Sigvar had planned to wit for the other ghost to pop from the wall to attack and then kill it, but he can't leave the spot he and Anna are blocking and she needed healing so he stays and touches her.
LOH for 19 healing to Anna.
" Definitely something I can't see up here. Purge it or glitterdust or something please."

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet 
Sunday September 23rd, 2018 10:50:30 AM

4 LOH used

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 24th, 2018 2:13:05 AM

Spells in effect: mage armor

Not much Nikolai can do against the oozes but he can do a good deal against ghosts. He focuses the power of his Ebyron's Tear with Ghost Touch and Readies a fist against any other ghosts that come near enough.

The Entrance! (DM Warren) - MAP  d20-2=13 ; d20-2=18 ; d20-2=11 ; 2d6=4 ; 2d6=7 ; 2d6=10 ; d20+8=22 ; d20+8=20 ; d20+14=23 ; d20+14=19 ; d20+14=26 ; d20+14=24 ; 2d6+6=11 ; 2d6+6=10 ; d20+6=10 ;
Monday September 24th, 2018 4:44:52 PM

Michael looks around for a target and sees nothing but ooze. Maybe all the shifting between animal brains is making Anna crazy? The (black) ooze seems to forget it's on fire for a moment before the flames start up again. I did roll for last round - it'll take 4 more now

Pru stays tucked in her corner and lobs another explosion at the oozes, easily targeting all three. Miraculously, ooze (purple) avoid some of the damage. (Nat 20 save)

Anna is getting the hang of her tail now and crushes oozes left and right. Reflex saves DC21 or take 4, 7, 10 damage One of them is splattered and moves no more. Still, something else appears to be hitting her, and she requests assistance.

Pompous looks for a ghost to fire upon, but it is behind a wall for now. Dang tricky incorporeals.

Sigvar confirms Anna's suspicions since something unseen is hitting him too. For now, he heals Anna's wounds.

Nikolai readies himself to attack a ghost should it come near.

Ooze (green) glorps on through purples space to fill the hole left by the other. It's really gross to watch. It fares no better at getting past Sigvar's armor.

The evidence seems to be stacking up now. Either that or something really likes Pompous. He is also being struck by invisible blows now. 11 and 10 damage To make things worse, the ghost pops its scary face up in front of him again, but it doesn't come close to striking him this time.

Ooze Black: Splattered
Ooze Purple: 73
Ooze Green: 36
Ghost White: Poofed
Ghost Red:44

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday September 24th, 2018 10:14:28 PM

Something seems to be hitting some of the Agents, and there is nothing to be seen. Trayvin 'sees' what he can do about that:

Actions: cast [I]invisibility purge[/b]

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Prudence Gundle[AC 20; HP 83/83]  10d6=38 ;
Monday September 24th, 2018 10:41:20 PM

Pru can't do much about invisible attackers, so she tosses another Fireball at the oozes.

[38 fire damage, DC 20 Reflex save for half.]

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 49/80 -- CMD 29   d20+8=16 ; d20+8=16 ; d20+8=14 ; d20+14=31 ; d20+14=15 ; 4d6+12=23 ;
Monday September 24th, 2018 11:35:29 PM

Anna-saurus took all the damage from the ooze's acid and then uses another whirlwind against the assailants.

(31 vs AC; 23 damage)
(15 vs AC; miss)


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+14=32 ; d20+14=23 ; d20+9=28 ; d20+14=19 ; d20+9=23 ; d4+2=4 ; d4+2=6 ;
Monday September 24th, 2018 11:36:10 PM

Michael was just wating for the red ghost to poke his fat head out again. he runs up and pokes it once with his poker.

Attack 1 +14 to hit.

Rapier +1 keen to Hit AC32 (crit! 32 to confirm for 10 points of damage.


Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday September 24th, 2018 11:59:27 PM

Spells in effect: mage armor
Panicked 3/5 (suppressed)

Nikolai has too many friends in front of him to do much but he can call out orders.
"Get away from the walls!" and takes a 5 foot step sideways.



Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ;
Tuesday September 25th, 2018 5:56:56 AM

Sigvar continues to tend to the wounded dinosaur killing all the oozes. He touches Anna and heals her for 23 damage.
5 LOH used

Pompous AC 25/28 CMD 25/20/15, HP 66 /98  d20+18=24 ; d20+13=29 ; d20+8=21 ; d6+14=16 ; d6+14=16 ; d6+14=15 ; d6+14=19 ; d6=2 ; d6=3 ; d6=2 ; d6=6 ;
Tuesday September 25th, 2018 6:29:16 AM

When the ghost shows it's face, pompous unloads a stream of arrows at it.

" Take this Casper!!! "

-------------------------------

Arrow +1
Barkskin
freedom's call
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 24 Damage 16 Shock 2
Attack 1A Hits AC 24 Damage 16 Shock 3
Attack 2 Hits AC 29 Damage 15 shock 2
Attach 3 Hits AC 21 Damage 19 shock 6

The Entrance! (DM Warren) - MAP  d20=17 ; d20=10 ; 2d6=3 ; d20+14=15 ; d20+14=19 ; d20+14=28 ; d20+14=34 ; d20+8=23 ; d20+14=16 ; 2d6+6=14 ; 2d6+6=10 ;
Tuesday September 25th, 2018 5:06:37 PM

Trayvin tries to reveal any unwanted enemies, but his spell reveals nothing he couldn't see before.

Pru keeps to her wheelhouse and sizzles up one of the oozes.

With only one ooze left, Anna has no problem with targeting. The acid is getting less potent, but continues to burn her tail. reflex 21 or 3 acid damage

Michael doesn't think his critical strike hits anything vital but manages to graze the ghost a bit.

Nikolai can't fight a spot to fight in and Sigvar keeps up the healing.

Now that he has a target again, Pompous wastes no time sending a barrage of arrows into the ghost. Despite taking reduced damage, there's just too much coming at it.

Was anyone able to sub for Ken/Akir?

The hits keep coming from somewhere, with Anna taking 14 and Pompous taking 10. What could it be?

Ooze Purple: Sizzled
Ooze Green: 97
Ghost White: Poofed
Ghost Red: Poofed
??????

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet 
Tuesday September 25th, 2018 6:15:35 PM

invis purge revealed nothing?

Prudence Gundle[AC 20; HP 83/83]  5d4=13 ;
Tuesday September 25th, 2018 10:28:33 PM

Pru is confident that her teammates can handle the remaining ooze. In the meantime, she steps up next to Pompous and Akir.

"Mind your flammables," she says, and casts Burning Hands, angling the cone so that is misses her companions and washes into the space between Pompous and Anna, hopefully hitting whatever it was. Anything in the cone takes 13 damage, DC 18 Reflex save for half.



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday September 25th, 2018 10:51:42 PM

If whatever is hitting the Agents is not invisible, Trayvin is at a loss. "Maybe it's an illusion? Pru, what do you think?"

Active Effects: invisibility purge

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=27 ; d20+14=26 ; d4+2=3 ; d4+2=3 ; 6d6=24 ;
Tuesday September 25th, 2018 10:54:54 PM

Michael rushes over to where the invisible beings are attacking Anna. He cannot see them, but he can see where they are attacking, he pays attention to that. what the attacks look like, where they are occurring, he can't see the attackers, but if he can see the attacks maybe he can get in a shot.

perception 27

Attack 1 +14 +4 if Aotf flanking is in order. +18

+1 Keen Rapier To Hit AC 26 (30 if flanked) for 3 points of damage and 24 points flanking (if applicable.).



Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+18=30 ; 2d4(3+3)+10=16
Tuesday September 25th, 2018 11:02:12 PM

Akir moves toward Anna and attempts to flank the creature between Michael and Anna.

To hit AC 30 (+4 if flanked =34) for 16

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29   d20+8=27 ; d20+14=16 ; 4d6+12=21 ;
Tuesday September 25th, 2018 11:35:03 PM

(Reflex 27)

Anna-dodges the acid but takes damage from somewhere before attacking the final ooze with her tail (16 vs AC; 21 damage)

She says, "Is this room trapped with some sort of magic damage emission?"

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=32 ;
Wednesday September 26th, 2018 1:27:00 AM

Spells in effect: mage armor
Panicked 4/5 (suppressed)

Nikolai looks for that imperceptible thing that is still attacking Anna.
Perception +19 = 32

"Anna, maybe there still is a ghost but is under the floor and hitting from below. Get on a table or bench or something off the floor! Goes for everyone else too!"

He tries to follow his suggestion by looking for something to stand on that is off the floor.

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d20+14=31 ; d20+14=32 ; d6=6 ; d6=5 ; d6=1 ; d6=5 ;
Wednesday September 26th, 2018 6:33:43 AM

If the purge indeed revealed nothing then Sigvar concentrates and, as a move action, detects evil aiming toward Anna. He thinks Nikolai has the right of it and looks towards the floor or ceiling.( it is a 60' cone) He then readies an attack for when the thing(ghost) attacks and swings. He can reach to the middle of Anna but not to her right side.
Attack 1 Hits AC 31(35 if Anna counts as flanking)confirming the critical to AC 32 if he hits for 23 damage, 41 damage if it is a critical hit. ( +1 magical adamantine weapon)

Pompous AC 25/28 CMD 25/20/15, HP 66 /98 
Wednesday September 26th, 2018 4:44:10 PM

Once the flaming hand goes past him, Pompous defensively steps back 20 feet.

--------
Barkskin
freedom's call

The Entrance! (DM Warren) - MAP  d20+13=22 ; d20+13=15 ; 2d6=8 ; d20+16=18 ; d20+16=18 ; d20+16=29 ; 2d6+6=13 ; 2d6+6=11 ;
Wednesday September 26th, 2018 5:46:58 PM

Whatever is having its way with them is leaving the Agents stymied. The invisibility purge revealed nothing, yet something is quite clearly hitting them. Thinking outside the box, Pru angles her fire into the area where something might be. She strikes paydirt, and is rewarded with a slight burning smell and a sound like steam escaping a kettle.

Michael and Akir follow the sounds and strike where they think the creatures may be, Michael getting confirmation of his suspicion when he feels one smack him in the face as he re positions himself 13 damage from an AoO!. Total Concealment - 50% miss chance (1-50 on d100 misses)

Anna puts down the last ooze and casts her gaze about, hoping to provide some flanking. DC21 reflex or 8 acid damage

Nikolai looks around for an attacker below, but the hits don't seem to be coming from there, and the wounds are large impacts, not the creepy mysterious cuts and welts that the ghosts were causing.

Another round of blows comes, but they don't come close to getting past Anna's armor. Two 2s! Sigvar detects no evil, but he may have better luck striking back after watching where Anna is being struck. Roll miss chance: 1-50 on a d100 misses

It seems they don't like being hit back though, because Pru becomes a target now. 11 damage

Something is tickling their minds though, with this new information to be had. DC23 Knowledge Planes: Highlight to display spoiler: {This must be an invisible stalker, a creature whose natural invisibility can't be purged.}

Something 1: 13
Something 2: 7

Pompous AC 25/28 CMD 25/20/15, HP 56 /98 
Wednesday September 26th, 2018 6:19:48 PM

"... This is getting annoying..... some get whatever this is already! "

Pompous makes not attach and chooses to defend himself

--------------
Total Defense
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round.

Barkskin
freedom call

Prudence Gundle[AC 20; HP 72/83]  d20+18=24 ; 5d6=19 ; 2d6=3 ;
Wednesday September 26th, 2018 7:07:42 PM

"Ow!" Pru yelps. But if the thing--whatever it is--is close enough to hit her, it's close enough to be hit. She just has to cast carefully. [Concentration check for a 4th-level spell: 24 just barely succeeds!]

"THAT REALLY HURT, YOU BIG MEANIE!" Pru puts all the force of her spell behind the indignant cry.

[Cast Shout, which is also a cone. Invisible thingie takes 19 damage and is deafened for 3 rounds. A DC 21 Fort save halves the damage and negates the deafened condition.]

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d100=32 ;
Wednesday September 26th, 2018 7:16:12 PM

Sigvar moves up and swings, bt is unable to find the creature.
32 miss

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+3=5 ; d20+18=23 ; d20+18=27 ; d20+18=27 ; d20+13=19 ; d100=89 ; d100=61 ; d100=32 ; d4+2=4 ; d4+2=6 ; d4+2=5 ; 6d6=13 ; 6d6=24 ; 6d6=17 ;
Wednesday September 26th, 2018 8:56:17 PM

invisibility purge, no alingment? what are these things? he draws a blank. still he does not need to know what something is to kill it...most times...so now that he is flanked against he tries to detect it.

perception 23

still, it hit him in the nose, it has to be close. he thrusts out blindly and is rewarded when his blades sink into something. instinctively, he twirls the blades as soon as they feel resistance, maximizing the damage done by his attack, something he could not do if the creature's attention wasn't divided, he hits twice, but the third attack catches only air.

Attack 1 +14 to hit. +4 AotF flanking=+18

+1 Keen Rapier. To Hit AC 27 for 4 points of damage and 13 points flanking damage. concealment miss chance 89

+1 Short Sword. To hit AC 27 for 6 points of damage and 24 points flanking damage. concealment miss chance 61

ITWF to hit bonus +14 -5 +4 AotF flanking bouns = +13

+1 Short Sword To Hit AC 19 for 5 points of damage and 17 points flanking damage Concealment miss chance 32.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d100=31 ; d100=39 ;
Wednesday September 26th, 2018 10:14:26 PM

Whatever this thing is, it seems to be in the room and still attacking them. The Agents are closing in on the location, so Trayvin takes a few swipes with his Morningstar. He comes up empty, but hopefully the swings show where it isn't and someone else can pin it down.

Active Effects: invisibility purge

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29   d20+8=21 ; d20+8=21 ; d100=3 ; d20+8=10 ; d100=80 ; d20+14=19 ; 4d6+12=30 ; d20+18=25 ; d100=40 ; d100=8 ; d100=23 ; d100=77 ; d20+14=21 ; 4d6+12=24 ; d20+18=28 ; d100=59 ; d20+14=24 ; 4d6+12=30 ; d20+18=36 ; d100=33 ; d100=58 ; d20+14=34 ; d20+14=18 ; 4d6+12=23 ; 4d6+12=29 ; d20+18=35 ; d100=39 ; d100=71 ; d20+14=17 ; 4d6+12=28 ; d20+18=28 ; d100=33 ; d100=89 ; d20+14=28 ; 4d6+12=25 ; d20+18=35 ; d100=49 ; d100=90 ; d20+14=16 ; 4d6+12=26 ; d20+18=37 ; d100=55 ; d20+14=26 ; 4d6+12=27 ; d20+18=31 ; d100=41 ; d100=56 ; d20+14=18 ; 4d6+12=28 ; d20+18=19 ; d20+14=29 ; d100=15 ; d100=53 ; 4d6+12=26 ; d20+18=22 ; d100=41 ;
Thursday September 27th, 2018 12:53:46 AM

(know[planes]: 21 ; reflex 21)

Anna-saurus also draws a blank about what this things could be.

She then dodges the acid from the last ooze before launching another whirlwind attack against any square in range not occupied by an ally. (OOC: not sure if I can do this or not theoretically I should be able to but I'm bot sure)

(OOC: all rolls are miss chance then atk, damage and trip if miss > 50):
3 squares WSW of her : 3% miss; 80% 19 vs AC; 30 dmg + 25 vs CMD to trip; 40% miss
3 squares due west of her: 8% miss; 23% miss; 77% 21 vs AC; 24 dmg + 28 vs CMD to trip
3 squares WNW of her: 59% 24 vs AC 30 dmg + 26 vs CMD to trip; 33% miss; 58% 34 vs AC (crit threat; 18 to confirm) 23 damage (+ 29 damage if crit confirmed) + 35 vs CMD to trip
3 squares N by NW of her: 39% miss; 71% 17 vs AC 28 dmg + 28 vs CMD to trip; 33% miss
3 squares due N of her: 89% 28 vs AC 25 dmg + 35 to trip; 49% miss; 90% 16 vs AC 26 dmg + 37 to trip
3 squares N by NE of her: 55% 26 vs AC 27 dmg + 31 vs CMD to trip; 41% miss; 56% 18 vs AC 28 dmg + 19 vs CMD to trip
wall to the east skipped
3 squares south of her not occupied by allies S by SE: 15% miss; 53% 29 vs AC 26 dmg + 22 vs CMD to trip; 41% miss

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [61 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [62 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=34 ; d20+14=30 ; d100=38 ;
Thursday September 27th, 2018 1:11:22 AM

Spells in effect: mage armor
Panicked 5/5 (suppressed)

Nikolai can't think of what this thing could be but he glances back towards the entrance to make sure the giants are staying put. 'if it hits me, I'll knock it silly!' he mentally swears.

Perception +19 = 34

Att Fist w/Ghost Touch +14 = 30
Miss % roll = 38, miss



The Entrance! (DM Warren) - MAP  d20+15=25 ; d20+15=21 ;
Thursday September 27th, 2018 6:29:48 PM

Pompous is tired of getting hit and assumes a defensive posture. Pru is getting angry though, and she's not someone to mess with. She shows her anger in a deafening shout, which damages the creatures, though one resists the deafening.

This is shortly followed by a flurry of strikes from Anna and Michael (i think that post was Michael rather than Akir), while the others try to box them in. Once the attacks are done, The Agents are breathing a bit heavy and waiting for more attacks from every angle, but none seem to be forthcoming. Things are quiet for the moment.

The giants look confused if anything, after watching the Agents strike what appeared to be empty air.



Prudence Gundle[AC 20; HP 72/83] 
Thursday September 27th, 2018 7:47:24 PM

Pru pauses. "Is--is that it?" she asks. "Did we get it?"

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday September 27th, 2018 9:37:32 PM

"Hopefully Pru. There seems to be a lot of things going on inside this temple. We should be more cautious as we continue."

Trayvin looks around and checks the Agents wounds. "Does anyone need any healing?"

Active Effects: invisibility purge

used:
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge

Pompous AC 25/28 CMD 25/20/15, HP 56 /98 
Thursday September 27th, 2018 10:13:57 PM

Pompous is still feeling the affects of the battles. Scraps and bruises and a few bleeders.. At Trayvin's offer of healing he raises his hand....

"Over here Tray-Tray. I'm not to proud to take some insta heals. "

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=27 ;
Thursday September 27th, 2018 10:57:53 PM

Spells in effect: Mage armor

"Well, at least it wasn't the giants throwing invisible boulders," he mutters quietly.

"Scan for evil once more just to make sure no ghost is hiding close by," Nikolai suggests. "We'll check for traps around that altar."

Meanwhile, Nikolai walks around the room looking for an exit or secret door.

Perception +19 = 27

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday September 27th, 2018 11:12:47 PM

Michael probes around with his toe to see if he can feel the body of the invisilble creature.

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+10=20 ; d20+10=22 ;
Thursday September 27th, 2018 11:15:31 PM

Akir looks around for the next threat.

perception 20

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29  
Thursday September 27th, 2018 11:49:38 PM

Anna-Saurus says, "I'm still kind of hurt and I can only be a stegosaurus for 6 more minutes so hopefully there are not more oozes as this form seems really useful against them."

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [60 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [61 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d20+5=7 ; d100=4 ;
Friday September 28th, 2018 5:13:29 PM

Sigvar remains vigilant. It was too convienient that as soon as all the other threats were gone the invisible things stopped attacking. If he senses something out of place or sees an attack he will strike.
Perception 7
Attack will miss 4%


The Entrance! (DM Warren) - MAP 
Friday September 28th, 2018 6:34:49 PM

Prudence wonders if they really got .... whatever it was. It all felt over so suddenly. Still, it's nice not to be being beaten on anymore.

Trayvin offers some healing, which Pompous will take gladly.

Nikolai walks around the room, looking for exits. He finds a dark tunnel in the back of the room, and along the way also notices a pile of belonging around two human looking skeletons: A mithral shirt, a shield, a glove, and a longbow.

Akir searches for danger, but only notices two rods lying discarded in a corner.

Michael looks for a body, but if there is one, he sure can't find it. He does notice some opals shining in the gooey mess of ooze bodies.

Sigvar sees nothing evil lurking about the room and senses nothing to strike at.

all take 4,600 exp and a hero point for the encounter with the giants
all take 8,000 exp for dealing with the monsters in the chapel



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=35 ;
Saturday September 29th, 2018 12:51:34 AM

ooc: Going to the chapel and we're going to get haaried, going to the chapel of blood!

sorry I could not resist.

Michael starts picking the opals out of the offal. He waits to start trying to appraise them till he can get everybody's input. He looks for more treasure as he's digging around.

Perception. 35



Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+19=25 ;
Saturday September 29th, 2018 12:57:03 AM

Akir looks at the rods, first off to try and see if they are cursed, then he tries to figure out what they are.

spellcraft 25



Prudence Gundle[AC 20; HP 72/83] 
Saturday September 29th, 2018 10:27:11 AM

Pru casts a quick Detect Magic and looks at the mithral shirt, shield, glove and longbow. Then she scans around, looking for magic auras.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+11=29 ;
Sunday September 30th, 2018 8:17:25 PM

Spells in effect: mage armor

The passage located, what Nikolai looks for next is any identification on any of the equipment that would indicate Mailed Fist members.

"Wonder if those rods are spend Sunrods?" he wonders out loud.

Profession Soldier +11 (identify G.I Mailed Fist equipment) = 29

Anna Morphling[Stegosaurus] (Hugh C) -- 29/10/28 HP 58/80 -- CMD 29   d20+12=24 ; d20+5=24 ;
Monday October 1st, 2018 4:36:00 AM

Anna-Saurus lumbers over to Nikolai and also looks over the equipment (Perception: 24) (Profession[Soldier]: 24).

She gives it a good sniff since she has scent and she wonders if any of this stuff smells like the citadel.

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast
Bull's Strength +4 str - 8 minutes [59 rounds]
Beast Shape III - form of Stegosaurus (Huge Animal) - 8 minutes [60 rounds]:
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
speed 30 ft,
low-light vision,
scent,
tail slap+14(4d6+12 plus trip)

Pompous AC 25/28 CMD 25/20/15, HP 56 /98 
Monday October 1st, 2018 6:27:52 AM

Pompous checks over his armor and uses some water from his canteen to wipe the blood from his wounds.

" MEDIC!"

-------------------


The Entrance! (DM Warren) - MAP 
Monday October 1st, 2018 4:02:58 PM

Michael hums a merry tune to himself that seems a bit out of place in this dark place. As he investigates further, he finds 4 black pearls that had blended into the oozes at first.

Akir looks over the rods and finds one looks to be pliable and could snap around his wrist. But it's not cursed, unless he finds not needing to eat or sleep a curse. the writeup says rod of sustenance, which I didn't catch before. should be a ring - but now it's a bracelet. But it still takes the ring slot of one hand. The other rod is harder to ID, but its certainly more than a sunrod. Spellcraft DC 32 Highlight to display spoiler: {Rod of Metamagic Enlarge}

Pru looks over the gear, and while the shirt isn't magic, the Shield is Winged, the Glove is Storing, and the Bow is of Animal Bane +1.

Nikolai and Anna looks over the gear to see if it was from the Fist, but if it is, the age has removed any smell. It seems the gear belonged to whoever left these skeletons. And likely, this is the source of the ghosts they fought earlier. Religion DC 17 Highlight to display spoiler: {The ghosts will likely return in a few days time unless something is done with the bodies.}

Pompous is still resting, trying to recover from the monsters that seemed determined to take him out. Good thing the oozes couldn't get past the frontliners, else he might just be a puddle of melted ranger by now.



Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 89/123 Character Sheet  d20+8=25 ;
Monday October 1st, 2018 5:25:54 PM

Knowledge Religion 25
Sigvar figures out that those skeletons were likely the source of the ghosts. As a paladin of Gargul he knows what must be done.
He exits the temple, pushing past the cannibal giants outside the door if necessary and proceeds to a spot near the oasis they found. Using his shovel (yup, he has one) he will dig 2 complete graves. Next he will re-enter the temple and carefully collect the bones, carry them to the graves and respectfully places them within. He will bury them and say a funeral prayer over them. He knows the rites, but they are in Minoatur. He hopes the ghosts will not mind. He covers the graves with stones if he can find enough.

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken)  d20+8=26 ; d20+8=19 ; d20+8=18 ; d20+8=16 ; d20+8=12 ; d20+8=23 ;
Monday October 1st, 2018 9:11:54 PM

Michael helps Sigvar dig the graves, he says a prayer for the fallen as well, asking Gargul to give their spirits peace. Michael is not a religious man by any streatch of the word, but if it helps the dead find peace, he will become that way for them.

after the service, he speaks to the giants.

I know that our ways our different, and I know that you guys value your privacy. but the next time you catch an interloper on your property, take him into custody, demand a ransom from his people for his return, or if you must take him to a magistrate and bring charges against him. but if you put him in a stew pot, and treat him no better than an animal, you will bring the ire of many of our people, remember this and take heed, we can all get along if we make accords for one another.

Michael attempts to apprasie the gems he finds.

appraseal. 26, 19, 18, 16, 12, 23.



Prudence Gundle[AC 20; HP 72/83] 
Monday October 1st, 2018 9:19:30 PM

Pru tells her companions about the magic items, in case any of them are interested.

Not one for heavy lifting, she instead gathers what flowers she can find to put on the graves.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d8=3 ; d8=1 ; d8=8 ;
Monday October 1st, 2018 9:33:41 PM

Trayvin gathers the wounded around him, and even offers it to the giants if they are willing.

Actions: channel energy = 13 hp healed for all. Noticing the significant wounds on Pompous, he applies some extra attention to the archer. Pompous heals an additional 21 hp. (Spontaneous cast calm emotions)

Then he helps with the burial. Not knowing the religion of the deceased, he offers the standard prayers for several of the Wold's good aligned deities.

Trayvin doesn't think it is a good idea to examine any loot in front of the giants. No need to rub it in their faces. "Umm, maybe we should take a look at that stuff later on."

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions



Anna Morphling[Stegosaurus] (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Monday October 1st, 2018 11:23:40 PM

Anna-Saurus tries to help with burial as best she can. Eventually her dinosaur form wears off and she says, "Welp hopefully there are no more oozes in there or else we will have to find another weapon effective against them."

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast


Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Tuesday October 2nd, 2018 2:04:02 AM

spells in effect: mage armor

Nikolai also helps. Whoever the were, it is the right thing to do. The more hands in the effort, the quicker they can move on.

After the burial, he points he looks over the magic items they found. The Glove of Storing would be useful to just about anyone.
"Anyone find out about that other rod? At first I thought it was a spent Sunrod but it is obviously something much more."

With his own Everburning Torch, he lights up the only other exit to the room and keeps watch until they are ready to move on.

"Don't forget to go over every inch of this place. Temples usually have some hidden place to keep their religious items until they are needed."


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Tuesday October 2nd, 2018 5:54:22 AM

Sigvar looks around. He knows this place is arid, but hopes he can find some trees near where they found the spring ( we found somewhere to get water, didn't we?) Using the sharpened side of his axe he cuts one that he can handle with one hand down and makes a rudimentary club. it isn't going to win any beauty contests, but it should serve the purpose in case they meet something else his sword is no good against.

Pompous AC 25/28 CMD 25/20/15, HP 90 /98 
Tuesday October 2nd, 2018 7:00:19 AM

Pompous takes the healing from Tray-Tray and feels much better,



The Entrance! (DM Warren) - MAP 
Tuesday October 2nd, 2018 3:51:26 PM

Everyone pitches in to help give the skeletons a proper burial, and between Sigvar and Trayvin, rites are said that cover a broad enough spectrum to hopefully give these spirits some rest.

The Giants even take Michael's words to heart, and assist in placing some large rocks on top of the graves to mark them, though they don't quite understand the custom.

The opals and pearls are worth about 7,000 gp all told. The rest of the loot gets stowed for use or selling later, and Sigvar preps himself for fighting other things that don't mind getting sliced, but hate getting bashed.

Nikolai organizes a healed up party to go over the entire chamber again, but finds nothing else of value. They do see a second cloaker up in the rafters, but it apparently decided not to attack, not being big enough to envelop Sigvar or Stego-Anna, and now it has no backup. The Agents dispatch it easily (if they so choose).

He also asks again about the second rod, but it will need some serious study from someone magically inclined.

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=23 ; d20+8=25 ;
Tuesday October 2nd, 2018 6:35:12 PM

Sigvar will systematically check all of the back rooms and then focuses on the altar.
Perception 23
Knowledge Religion 25 to determine what god this altar is dedicated to

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday October 2nd, 2018 9:16:51 PM

Trayvin reiterates his feelings that the Agents should wait to examine any loot.

"So, are we ready to proceed? We still need to find the way home for these giants."

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday October 2nd, 2018 11:04:37 PM

Michael gets interested in the cloaker. Hey you up there! you speak common? "in goblin" do you speak Goblin? "in halfling" do you speak halfling? then in common with hand sighns to boot. would you like a job? the mailed fist could use a guy like you. three meals and a place to sleep...beats hanging around a crypt all day...more excitement too, and no pesky adventurers coming in a killing you...like what happened to that guy....you could start by guiding us through this temple.....does anybody have a tongues spell?.

Akir Al'Kaban - AC 27 - Hp 105/90 (Shane P posting fof Ken) 
Tuesday October 2nd, 2018 11:09:15 PM

Akir chuckles at Michael. then realizes that he is serious...that's disturbing.

uh Michael...I don't think...you know what...never mind.

Anna Morphling[Stegosaurus] (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Tuesday October 2nd, 2018 11:50:51 PM

Anna says, "Well if we started recruiting monsters to join the Fist we could form an irregular unit." she points out.



Prudence Gundle[AC 20; HP 72/83]  d20+12=29 ; d20+16=23 ;
Tuesday October 2nd, 2018 11:56:54 PM

"Not sure how it would wear a uniform, though," Pru mutters.

She examines the other rod, casting a Detect Magic if necessary.

[Knowledge Arcana 29; Spellcraft 23]



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+6=17 ;
Wednesday October 3rd, 2018 1:56:03 AM

Spells in effect: mage armor

Nikolai ensures that the cloaker will no longer kill anyone or try and hands the dead thing over to the giants if they want to eat it.

"Ok, nothing else here apparently, so lets get moving. Detect traps there at the tunnel. Can anyone tell if the tunnel was dug orderly or disorderly?"

Knowledge Dungeoneering +6 (is the tunnel critter made or tool made) = 17

Pompous AC 25/28 CMD 25/20/15, HP 90 /98 
Wednesday October 3rd, 2018 6:32:28 AM

Pompous pokes a bit at the dead cloaker with his bow.

" Ick...."

:" Any value at establishing camp and recharging here for the night? We used up a lot of resources in this encounter, We may not get a chance again... "

But he'll go along with the others....



Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d20+12=14 ; d20+19=29 ;
Wednesday October 3rd, 2018 12:02:56 PM


Akir helps Pru with the second rod. What was its purpose?

Know Aracane: Raises Pru's result to 31.
Spellcraft: 29

The Entrance! (DM Warren) - MAP 
Wednesday October 3rd, 2018 5:04:42 PM

Sigvar checks everything out, but things have become too deteriorated to place.

Michael tries to communicate with the Cloaker, but it either can't understand or chooses not to respond. Anna connects with the idea of finding a monstrous regiment, and Akir is quite amused at the notion.

Pru just finds it ridiculous. Akir works with Pru to identify the rod as one of Metamagic Enlarge.

Nikolai and Pompous understand that the creature is too dangerous to leave here and dispose of it quickly, putting an end to the monster thumb. For now...?

Trayvin is ready to move on to find the way to send these Giants home.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20=5 ;
Wednesday October 3rd, 2018 9:32:35 PM

You know Anna, the Mailed Fist used to have a Monster Regiment, Bear company, Runkuk the undying was the commander, had all sorts of monstrous things working for us, most of them got laid off when the axe came down. Runkuk was a hammer, he used them as Shock troops. but things like cloakers, doppelgangers things like that, I think would work well in Snake Regiment. A cloaker would be spar for non-lethal takedowns. .

Michael is good with going on, but if someone needs to rest, it's best we are at our best when the beast we need to best


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday October 3rd, 2018 10:18:23 PM

"Maybe there would be some interest in giant allies?" Trayvin fins the idea of a 'monstrous' Fist regiment interesting and troubling all at the same time.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Prudence Gundle[AC 20; HP 72/83] 
Wednesday October 3rd, 2018 11:05:11 PM

"This rod could help throw a spell farther," Pru muses, looking it over. "Akir? Do you want to carry it? My Fireballs already go pretty far; I don't see myself using something like this very much."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=33 ;
Wednesday October 3rd, 2018 11:13:28 PM

Spells in effect: mage armor

"The cloaker as a Fist member would only be useful as a guard at headquarters," Nikolai opines but obviously he's not serious.

"If we need to camp, then lets do, but not here. We need to appear to be pressing on. Don't want to give the giants the idea we have used up much or our power. I'm sure there's a chamber suitable somewhere onwards. There usually is."

OOC: no mention about the construction of the tunnel (natural or otherwise)?

Nikolai shines his Everburning Troch down the tunnel and if clear, moves forward 30' feet before motioning the others to follow.

Perception +19 = 33

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Wednesday October 3rd, 2018 11:31:58 PM

Anna says, "Well there are those griffons we encountered oh so long ago, I kind of could empathize with them. I was thinking maybe we could use them to form the backbone of the monstrous regiment. Also should I turn on my darkvision? It only lasts for like 8 hours."

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=23 ;
Thursday October 4th, 2018 5:40:20 AM

" Not murdering scout eating Giants, Trayvin. Something like that would mean I would be mustering out when we get back rather than just transferring to a more lawful command."

Sigvar says nothing as Michael blathers on about Runkuk. Sigvar had been in bear regiment, and had been those 'shock troops'. He knew Runkuk, had been friends, even as close as adopted family with some of the people that the commander had killed at the onset of the civil war when they decided to stand up to him about the Fist claiming land. He remembers the fear he felt when those people were executed, and the relief that he had stayed silent.
He now feels the shame that he had been too weak in his convictions to be among them.

Sigvar shoulders his way forward when none of the scouts step up. He passes Nikolai and pushes on down the tunnel, sword and shield ready, allowing Nikolai's torch to light his way. The sooner this foolishness was over the sooner they could return to the only home he knew.
Perception 23

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Thursday October 4th, 2018 6:08:16 AM

OOC
Traveling from now til Sunday. I should still be able to post.

Pompous AC 25/28 CMD 25/20/15, HP 90 /98 
Thursday October 4th, 2018 6:33:56 AM

Pompous suggests that he takes either point with his flaming blade or rear guard to cover retreats. Leader's choice. Having almost been killed by the cloaker, he stays silent on the discussion. It's kinda pointless at this point really as the creatures are dead..

"So, we find a nice safe to camp and rest a bit? I could use a meal break, "



The Entrance! (DM Warren) - MAP 
Thursday October 4th, 2018 4:52:53 PM

(Shane, can you reset your header now that Ken is back? Thanks for covering!)

Nikolai moves down the tunnel a bit. It's less than 30 feet before the natural bends would take him out of sight, so he motions them to follow a little bit sooner.

Some of them are ready for a rest, but Sigavr is eager to get out of here as soon as possible. He plows forward, sword and shield at the ready.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday October 4th, 2018 8:29:14 PM

Trayvin follows Nikolai and Sigvar down the tunnel. He understands the Agents concerns to rest but their wounds seem fairly well treated for now, and he agrees with Nikolai that it might not be wise to show any weakness in front of the giants.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Thursday October 4th, 2018 9:04:01 PM


Akir nods and stashes the rod.

"I'm sure it will come in handy. Thanks Pru."

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25   d20+12=23 ;
Thursday October 4th, 2018 11:24:09 PM

Anna says, "If it makes sense I could turn into a Tendriculous and gain fast healing but maybe I should save it in case we have combat?"

She moves with the group keeping an eye out (Perception: 23)

Active Effects:
Barkskin +3 nat armor - 80 minutes from when cast


Prudence Gundle[AC 20; HP 83/83] 
Thursday October 4th, 2018 11:48:17 PM

Pru casts another set of Dancing Lights to help illuminate their path. She herself, of course, stays well back from the front of the group.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=28 ;
Friday October 5th, 2018 1:33:41 AM

spells in effect: mage armor

Nikolai moves alongside Sigvar if possible, or just behind him when the tunnel narrows.

"Don't hurry, Sigvar. Plenty of time to be cautious," Nikolai advises. His eyes dart from ceiling to floor as they move.

Perception +19 = 28

Sigvar (john c posting) 
Friday October 5th, 2018 8:05:52 AM

As usual Sigvar hurries up and waits while the rest catch up.

Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+20=28 ;
Friday October 5th, 2018 11:29:05 AM

As a bow specialist, Pompous takes position at the back of the pack and takes up rear guard.

-----------------
Perception 28

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Sunday October 7th, 2018 11:01:50 PM

Anna goes towards the front, but lets Michael take lead in case of traps.

The Entrance! (DM Warren) - MAP 
Monday October 8th, 2018 4:21:05 PM

There seems to be some sort of time dilation, and suddenly it's three days later. sorry all, Friday got away from me, I was racing all day Saturday, and was in no condition to think on Sunday.

They keep moving along down the twisting corridor, when Nikolai spots something shifting in an alcove off to the side.

Knowledge, Nature, DC 19: Highlight to display spoiler: {This is a fetid spore mound, a sort of sentient plant. Electricity helps it, and it is resistant to other forms of damage.}
Knowledge, Nature, DC 24: Highlight to display spoiler: {It resists damage from bludgeoning and piercing attacks, and will emit dangerous spores when it is hit with a weapon in combat!}


Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+9=26 ; d20+20=23 ;
Monday October 8th, 2018 4:56:05 PM

Looking past the over adventurers, Pompous instantly realizes that, in alcove, they are facing... A FETID SPORE MOUND!!!! "

" STOPS ! That's a FETID SPORE MOUND!!!"

" It's a sort of sentient plant. Electricity helps it, and it is resistant to other forms of damage! It resists damage from bludgeoning and piercing attacks, and will emit dangerous spores when it is hit with a weapon in combat! It pretty much takes me out of the fight if we face this thing. "

Pompous looks for other signs of trouble... not that this thing isn't tough enough on it's own...

------------------------
Knowledge Nature 26
Perception 23


Prudence Gundle[AC 20; HP 83/83] 
Monday October 8th, 2018 5:57:16 PM

Hearing Pompous, Pru stops dead in her tracks. "Is there a way we can get around it? Or past it?" she whispers.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday October 8th, 2018 7:03:30 PM

"Nice spot Pompous. Pru, can you block it in with a wall before it moves out of that alcove?"

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=19 ;
Monday October 8th, 2018 10:27:46 PM

Michael usually takes the lead in cases like this, but even he can tell he has said something that set Sigvar off, he wonders what it could be, and then realizes that Sigvar was in Bear regiment, though he spoke nothing but plain truth Michael feels bad for making Sigvar feel bad. He pauses in the middle of the group thinking about it, then moves forward to get in front of Sigvar,

Let me do it, you big lumbering lummox, if things go pear shaped I'm small, you can pull me out or kill what's eating me, if you get in trouble I'd have problems getting one of your hooves out..

once out in front Michael goes into scout mode, downs his potion of Darkvison and gets to scouting about 10ft outside the torchlight, sadly concern for Sigvar keeps weighing on his mind and he does not pay as much attention as he should.

Perception 19 natch 1.


Luckily Pompous catches the thing before Michael lumbers into it. Uh...maybe cold could hurt it?


Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25   d20+10=13 ;
Monday October 8th, 2018 11:51:00 PM

Anna says, "Let me try to empathize with it. Maybe I can convince it we mean it no harm and are just here for whatever it is the giants are looking for."

If Nikolai assents she attempts to use Queens Creations to empathize with the plant creature (Wild Empathy: 13)



Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+5=18 ; d20+5=17 ;
Tuesday October 9th, 2018 2:04:52 AM

spells in effect: mage armor

knowledge nature +5 DC 19, 24 = 18, 17

Nikolai takes Pompous' word for what it is.
"Well, it is worth a try, Anna, give it your best shot, otherwise we douse it with fire from a safe distance. Can't have it here on our way back if it isn't going to be friendly."

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Tuesday October 9th, 2018 5:34:40 AM

Sigvar waits while Anna tries to communicate wit it. If her words seem to anger it he will do what he knows will work and start beating the snot out of it with his sword. Spores shmores. He was immune to disease and could cure poison, he was unimpressed.

The Entrance! (DM Warren) - MAP 
Tuesday October 9th, 2018 4:25:28 PM

Based on the condition of the creature, it cannot have been here for more than several days, perhaps a little over a week at most. Otherwise, without a source of food and water, it would have long ago perished.

It seems a little surprised that someone would take the time to converse. It doesn't make any outwardly aggressive motions, and replies to Anna in a moist, rustling type sound.

"Came here through spiral. Spiral is gone. Down corridor. Very hungry. Want home"

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Tuesday October 9th, 2018 4:43:35 PM


Akir is ready with fire as well. Hopefully Anna's negotiations work smoothly.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Tuesday October 9th, 2018 4:55:43 PM

Anna says to the others, "This poor creature appears to be like the giants and just wants to find its way home. Apparently it came here through a spiral and now the spiral is gone and the spiral itself was down the hall. It is very hungry though."

"Nikolai, Pru what should I tell it? I think I could prolly get it to not attack us if we could get it home. Maybe whatever created this spiral is what the giants were after?"

Anna waits for Nikolai and Pru to weigh in before responding further to the creature

Pompous AC 25 CMD 25/20/15, HP 90 /98 
Tuesday October 9th, 2018 5:09:04 PM

Keeping one hand on his sheathed flaming blade, Pompous offers up some of his rations to feed the mound.

Maybe a well fed mound is a happy mound?



Prudence Gundle[AC 20; HP 83/83] 
Tuesday October 9th, 2018 8:03:14 PM

"It does seem likely that the spiral is the same thing the giants want," Pru says. "What does the creature eat? Maybe we could find some food for it. You know, food that isn't us."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Tuesday October 9th, 2018 9:09:41 PM

Spells in effect: mage armor

'Well, now I've seen everything, I hope. Talking to a spore mound and helping it get home...'

"Ummm…. Sure, tell it that if we find that spiral thing we'll try to get it to it. But I don't want to carry it around with us until we know for sure that we have found it. I don't think it would appreciate us stuffing it into a sack and if we get attacked, it might shoot spores out in self defense that could affect us all. Tell it that this is the only way out so we will be back and we will try to get it home."

'What a day. Bargaining with giants and Spore Mounds. Wait 'till I tell my father, sheesh!'

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday October 9th, 2018 9:24:34 PM

Hmmmm there seems to be a bit of a mix of monsters in here, and gives Trayvin a thought.

"Maybe many of the creatures we have seen so far came through this spiral. If so there could be just about anything in here."

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday October 9th, 2018 9:59:18 PM

hump! now I've seen everything. I got some rations in my pack, we can see if it can eat that. ask it what it likes to eat? does it need meat, bread, grass or oil?.

whatever it is Michael prolly has it. or with Anna's bag we can get it real quick.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Wednesday October 10th, 2018 2:59:33 PM


Akir had never considered himself an overly violent man, but life in the Fist and as an adventurer in general brought about a lot of violence. Surely, surely they could just smash through the mound, kill the giants, and call it a days work in the Fist?

He was still pretty sore that the giants were counted among the living.

The Tunnels! (DM Warren) - MAP 
Wednesday October 10th, 2018 5:08:33 PM

After Anna's communication, several of the Agents bust out various types of foodstuffs. It seems to eat just about anything organic, so rations are tossed on the ground and it slithers over them and they quickly disappear. Trayvin is able to create some water for it as well, which it needs just as much as sustenance.

They come to the conclusion that whatever brought the Giants here must have also brought this creature. Now there's even more motivation to find the portal, as the spore mound hasn't harmed anyone that they know of.

The creature is content to wait for now, since you guys are the best chance it has of getting home, or at least into more favourable conditions. Being quite eagle-eyed, Nikolai spots a glimmer on the ground behind the mound. He finds a small orange rock, expertly cut into a perfect prism.

Beyond, the corridor continues to twist and turn into the darkness.

Scene 5: Secret Hallway


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Wednesday October 10th, 2018 6:31:35 PM

Sigvar moves past the plant creature and down the hallway using his everburning torch to light his way.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday October 10th, 2018 9:25:01 PM

"Come on Michael, let's see what trouble Sigvar can find next." Trayvin follows down the hall, wondering how many more 'creatures' they might encounter before they find this portal.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=26 ;
Wednesday October 10th, 2018 10:14:19 PM

Michael keeps a bit better sense of awareness this time around.

Perception 26

Prudence Gundle[AC 20; HP 83/83] 
Wednesday October 10th, 2018 10:58:41 PM

Pru follows her Fist-mates, sending her Dancing Lights ahead to light the way.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Thursday October 11th, 2018 12:20:41 AM

Anna says to her fist mates, "Thank you for letting me reason with it. Plants and Animals fall under the purview of my Lady and if it wasn't hurting anything I see no reason to slay it. I guess we find the item the giants want, send the spore creature home and then send the giants home."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=39 ;
Thursday October 11th, 2018 12:45:48 AM

spells in effect: mage armor

Noting the item behind the mound, he asks Anna, "Anna, ask it permission to pick up that shinny thing over there behind it." That done, he follows Trayving and Michael.

Perception +19 = 39!


Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Thursday October 11th, 2018 6:23:57 AM

Sigvar answers Anna.
" There was no reason to kill it. It was alone, starving and if plants can feel such things, it was afraid. It would have killed us to survive if it needed to, but it didn't need to. I think it would be quite just to send it home. After all, it didn't kill and eat one of our own soldiers as soon as it had the chance to."

Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+20=23 ;
Thursday October 11th, 2018 6:34:57 AM

Pompous makes sure that Anna picks the item up and then falls in with the party. With his mighty bow at the ready it takes up rear guard.

" Ya know my friends, it's one thing to use diplomacy with giants... something previously unheard of... but with mold???? No one is EVVVVVVVER going to believe us. "

--------------------
Perception check 23 - signs of trouble

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Thursday October 11th, 2018 7:28:07 AM

Anna asks the spore creature permission to pick up the shiny.

The Tunnels! (DM Warren) - MAP 
Thursday October 11th, 2018 4:45:22 PM

Anna picks up the gem, which the mound couldn't care less about.

As you all continue down the hallway, the rough hallway slowly opens up into a larger, roughly rounded area. The area is about eighty feet wide and it looks like a number of attempts were made to dig off in different directions, but none met with success. There are strange striations running through some of the layers of rock here as well. On the far side of the rounded area is another door, but this door is surrounded by some sort of metal. The metal appears to make up the door frame, parts of the door, and very large sections of the wall on both sides and above the door.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday October 11th, 2018 9:15:35 PM

"Well, this looks interesting. Could this be the source of all the trouble?"

Trayvin casts detect magic and looks for any magic auras present in the room.

used:
channeling 5/6 remaining
freedom's call 7/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=19 ; d20+1=11 ; d20+9=22 ; d20+4=11 ;
Thursday October 11th, 2018 9:56:28 PM

this is interesting, Michael examines the striations in the rock, He's not Tinker, but he hung around the dwarf long enough to know that some striations could be precious metals. he uses all of his skills and anything he's ever heard of in any field to identify the striations. Unfortunately, in thinking about all this he does not pay a lot of attention to what he's looking at.

Perception 19 natch 1

intelligence. 11

dungeoneering. 22

Engineering 11

Prudence Gundle[AC 20; HP 83/83] 
Thursday October 11th, 2018 11:39:11 PM

Pru moves her Dancing Lights to illuminate the door, but she really has no skills that could help figure it out. She waits to see if her Fist-mates need her help.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25   d20+12=30 ; d20+8=21 ; d20+16=21 ; d20+16=32 ;
Friday October 12th, 2018 12:07:12 AM

Anna tries to identify what kind of ore could have produced the metal and just generally keeps an eye out.

(Perception:30)
(Know[Planes]:21)
(Know[Arcana]:21)
(Know[Nature]: 32)

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+19=29 ;
Friday October 12th, 2018 1:41:26 AM

spells in effect: mage armor

Entering the chamber, first thing Nicolai does is order a search for any 'undesirables'. He has Pru send her lights as high as needed to make sure nothing along the ceiling will be a threat and orders the others to make sure nothing is hiding in any nook or corner.

"Secure the premises first, then investigate the door."

Following his own orders, he pokes his light in each tunnel attempt looking for critters that might want to ambush them.

Perception + 19 = 29

Sigvar Ironhorn (David F) AC 34 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=10 ;
Friday October 12th, 2018 4:01:30 PM

Sigvar scans the room.
Perception 10
" So now that we are out of sight of the scary giants you want to nap? Keep in mind in the dark Anna Will need to rest too. Are we really in need of rest?"

The Tunnels! (DM Warren) - MAP 
Friday October 12th, 2018 4:02:29 PM

Trayvin looks for magic in the room, and finds a substantial aura around the doorway. Pru sends her lights ahead to illuminate the door.

Michael is focused on potential treasure and looks at the pretty patterns the rock makes in the wall. Unfortunately, it doesn't seem like any of the patterns in the wall are made of precious materials. Anna can see right away that the door is made of a decorative mix of common metals - copper, tin, and iron.

Nikolai looks around at the short tunnels, but whoever was digging apparently decided it wasn't worth the effort. None of them panned out for precious metals and were as such abandoned. There are no creatures in sight.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=23 ; d20+13=24 ;
Friday October 12th, 2018 8:27:28 PM

seeing that the rock has not vaules in it. Michael starts to examine the door. looking for traps and trying to listen to get an idea of what is on the other side of the door.

perception 23

disable device 24.

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Friday October 12th, 2018 11:18:05 PM

Spells in effect: mage armor

"Looks like this is a pretty good place to rest. We can study the door and learn how to open it, but it is a good idea to replenish our resources before we continue. We may not get another chance for a while."

If it is agreed to spend an 8 hour rest here, he goes about setting up camp and watches.

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Saturday October 13th, 2018 1:44:36 AM


Akir agrees.

"At least, its defensible, as long as the miners here weren't killed or taken rather than just abandoning the place."

Prudence Gundle[AC 20; HP 83/83] 
Saturday October 13th, 2018 4:21:04 PM

As a precaution, Pru does send her lights up to illuminate the ceiling, but it truly does seem as if the room is empty.

"I don't need to rest," she says, but she is out-voted.

"Should we tell that spore mound thing that we're going to rest for a while? I don't want it to get bored and come wandering in here."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+5=9 ; d20+4=5 ;
Sunday October 14th, 2018 1:21:57 PM

" I don't need to rest either, but it seems we are going to. Let's set watches, remember that once Anna has been out of daylight for a day. it's a day right Anna? Anyway, she won't be on 24 hour watch so the rest of us need to stand watches."
" Is there any chance we are going to discuss what we are doing here while we rest? We are out from under the Giant's gaze now so we won't offend their murdering and people eating sensibilities here. Not that I cared about that in any way."

Sigvar looks around to be sure the place is safe and will stand guard for part of their rest period.
Perception 9
profession soldier 5

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E) 
Sunday October 14th, 2018 7:11:23 PM


Akir takes a first watch, then reorganizes some of his spells.

Anna Morphling (Hugh C) -- 27/14/24 HP 71/80 -- CMD 25  
Sunday October 14th, 2018 8:10:37 PM

Anna says, "I normally wouldn't need rest, but since we are now underground I won't be able to take advantage of getting an hour's worth of sunlight and then being good so I guess I should get used to resting again while we are underground."

Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)  
Monday October 15th, 2018 1:55:31 AM

"Yes, Sigvar, we'll have plenty of time to discuss the giants and what we think we are doing here. All opinions matter. For example, I want to find out if this portal is still active and popping creatures through it."

Pompous AC 25 CMD 25/20/15, HP 90 /98  d20+20=26 ; d20+20=36 ;
Monday October 15th, 2018 6:44:38 AM

" I could use a bit of sleep. I have a few cuts and bruises that need need some healing and I wouldn't say no to having all of my few meager spells back, "

------------
Perception checks during watch - 26,36

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+18=24 ; d20+18=38 ;
Monday October 15th, 2018 4:52:06 PM

Are we judge, Jury and executioner now? Don't get me wrong, I'm the last person you should ask about right and wrong, but I got to thinking about what Tinker would have done in this situation. They didn't attack us, so if we were to attack it would be first strike, they treated with us under a flag of parley. so once again, we would be in the wrong and aggressors. they answered our questions and now we want to kill them cause we didn't like the answers? Where in this whole encounter with them have they been an existential threat?

As far as what we are doing here, we are trying to find out how they got here and trying to see if we can send them back, and also stop whatever this thing is from transporting more horrors to this place, once we find it if they decide to kill us as a reward for a job well done we can bleed them white. but in the meantime if we kill them now the report Nikolai would have to write would either need to be fraudulent or it would incriminate us so bad the best we could hope for would be 20 years in a penal platoon and the worst would be to dance a jig in Traitors square.


Michael takes first watch, perception roll 24 and last watch, perception roll 38.



The Tunnels! (DM Warren) - MAP  d20+23=29 ; 2d8+27=31 ;
Monday October 15th, 2018 5:58:33 PM

The Agents look around the room and determine that it may be a good place to take a rest. Unfortunately, it may have escaped their notice that the door was very magical, and once Michael gets near it to investigate, it leaps out of the wall and attempts to engulf him!

What appeared to be metal decorations is now flailing metal tentacles, one of which wraps up Michael and begins to constrict.

Map is up - Michael takes 31 damage and is grappled.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet 
Monday October 15th, 2018 6:21:45 PM

" Have you served in a penal platoon Michael? No? I have after the civil war. But that won't happen because you are missing my point entirely."
"Before we decided to send these admitted murderers who ate our brother in arms home like nothing happened I told them to stand fast to be conducted to a magistrate to be tried for murder. I was then drowned out by the order that we needed to help them get home. So no, we are not judge jury and executioner. We would be the lawful means that brings these giants to the legitimate law and sees them pay for killing and eating our brother."
"Remember I was the one that said in the beginning we shouldn't assume they are evil and attack first. We spoke to them and determined that somehow they aren't evil but did eat our scout. I admit that if this portal is bringing threats to our door we should secure it. We can even send things like the mold creature home as they have done nothing wrong. but admitted murderers need to be brought to justice."


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+14=26 ; d20+9=20 ; d20+4=9 ; d6=3 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d6=1 ; d20+7=24 ; d20+7=16 ; d20+7=17 ;
Monday October 15th, 2018 6:33:37 PM

As he says this, the door EATS Michael.
" Really?!
Sigvar attacks the door trying to free Michael.
I don't know how close Sigvar was. I will post a full attack action and the DM can decide if that applies or if he only gets a single swing.
Sword 1 Hits AC 26 for 21 damage magical and adamantine Reflex 24
Sword 2 Hits AC 20 for 19 damage magical and adamantine Reflex 16
Sword 3 Hits AC 9 for 17 damage magical and adamantine Reflex 17
If this is what I think it is I have provided reflex saves after each attack

Prudence Gundle[AC 20; HP 83/83]  5d4+5=18 ;
Monday October 15th, 2018 7:29:34 PM

Pru is startled. "Flower's goodness!" she yelps, jumping back a bit from the door.

Well, you said you weren't tired, she reminds herself. Time to prove it.

First things first. She casts Haste on her companions, or as many of them as she can. [I don't understand the map at all; are we supposed to put ourselves on it?]

But she also wants to damage whatever has hold of Michael, so she casts a Quickened Magic Missile. The door (or whatever it is) takes 18 points of force damage.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP75/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+16=35 ;
Monday October 15th, 2018 7:48:26 PM

Michael was just about to continue his discussion with Sigvar when a door tries to eat him...and does a pretty good job of it, it's squeezing him so hard he can't tell which hand is which. Eaten again! is halfling flesh so scrumptious that even doors want it?. still doors are kind of a rogues thing so he Wiggle wiggle wiggles to try and break free. it's kind of like picking a lock, only Michael is the pick, and the lock is...okay the metaphor isn't perfect. wiggle wiggle.

Escape artist 35.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday October 15th, 2018 10:31:06 PM

Michael seems to be doing ok wriggling out of the doors? tentacles, but Trayvin wants to make sure. He activates freedom's call to try and help Michael get away.

active effects: haste, freedom's call

used:
channeling 5/6 remaining
freedom's call 6/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions


Nikolai (JonathanT) AC 27 Tch 18 Ffted 20 HP 80/83 CMD 29/31(Grapple/Trip)   d20+15=28 ; 2d8+4=7 ;
Monday October 15th, 2018 11:22:28 PM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)

Nikolai is about to say something but a door just came alive and is trying to eat Michael. He Activates his Ki energy to give him extra deflection ability and rushes to Michael's aid and delivers a punch.

Ki energy (7/7): +4 AC
Attack (unarmed, treat as Magic for DR vs Magic) +14 +1 (haste) = 28
damage (blunt with Vital Strike) = 2d8+4 = 7


Anna Morphling[Tendriculous] (Hugh C) -- 27/11/25 HP 91/100 -- CMD 26  
Tuesday October 16th, 2018 2:56:00 AM

Anna says, "Never mind that bit about resting. I'm going to morph into a Tendriculous"

She grows into a huge plant and moves up ready to start trying to grapple the door next round.

Active Effects:
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +15 (2d6+7 plus grab),
2 tentacles +10 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Akir Al'Kaban - AC 27 - Hp 105/90 (Ken E)  d4+1=2 ; d4+1=3 ; d4+1=2 ; d4+1=4 ;
Tuesday October 16th, 2018 3:42:34 AM


Akir watches in some apparent confusion as a door snags his scout. Still alert, he joins Prudence in a magical barrage of force missiles.

11 force damage to the door.

The Tunnels! (DM Warren) - MAP  d20+23=31 ; d20+23=34 ; d20+23=37 ; d20+23=37 ; 2d8+27=30 ; 2d8+27=34 ; 2d8+27=35 ;
Tuesday October 16th, 2018 4:57:19 PM

sorry - should have mentioned you could place yourselves around the map. Sigvar gets a single attack, since the creature engaged when Michael got close to inspect and it has a 30 foot reach

By now, the Agents are expecting this sort of thing, though not enough to avoid getting tangled up in the door's clutches.

Even if they're disagreeing right now, Sigvar won't anything happen to his allies while he's around to stop it. He charges in, provoking an attack that doesn't make it past his armor, and connects solidly. While he's ready for anything, there don't seem to be any more surprises in this creature.

Michael, slippery creature that he is, pops right out of the door's clutches, and Trayvin turns on his aura to keep them from being caught again.

Nikolai is free to attack with Sigvar's distraction and runs in to engage. He feels like his punch doesn't do as much damage as it could have.

Anna shifts to give the thing a taste of its own medicine, while Akir and Pru pummel it with magic from afar.

The door responds to being pummeled with several attacks. One strikes Sigvar 30 damage
The frame snaps open and shut on Nikolai who got himself in nice and close. Close enough to be grappled in fact, unless Trayvin brings his aura in closer. 34 and 35 damage

At first they think it's just the sounds of battle, but then Pru, Akir, Pompous, and Trayvin begin to hear a strange vibration that messes with their heads. DC 22 Fort save or be stunned for 1 round

Knowledge Arcana, DC21: Highlight to display spoiler: {The door is a colossal sized animated object}
Knowledge Dungeoneering, DC21: Highlight to display spoiler: {The creature behind you is a carnivorous crystal}

Door: 52 damage

Prudence Gundle[AC 20; HP 83/83]  d20+14=29 ; 5d4+5=21 ;
Tuesday October 16th, 2018 5:27:03 PM

"Nnngh!" The buzzing fills Pru's head, but doesn't have any other effect, for now. [Fort save 23; I added the wrong number in the die roller but 23 is correct.]

Based on the map, last round, Pru would have Hasted Nikolai, Michael, Sigvar, and Anna.

This round, Pru Hastes herself, Akir, Pompous, and Trayvin.

And then she casts another Quickened Magic Missile at the door. [21 force damage]

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 102/123 Character Sheet  d20+15=18 ; d20+15=23 ; d20+10=30 ; d20+10=20 ; d20+5=8 ; d20+11=17 ; 2d6+12=21 ; 2d6+12=24 ; 2d6+12=20 ; 2d6+12=20 ; 2d6+12=24 ; d8=2 ;
Tuesday October 16th, 2018 7:06:22 PM

Sigvar takes a 5 foot step and begins hacking at the door to free Nikolai.

Sword 1 Hits AC18 for 21 damage adamantine and magical slashing
Haste Hits AC 23 for 24 damage adamantine and magical slashing
Sword 2 Hits AC 30 and confirms to AC 20 for 20 damage 40 if Critical adamantine and magical slashing
Sword 3 Hits AC 8 for 24 ( If it is that big, it could hit...) adamantine and magical slashing
Horns Hits AC 17 for 10 damage nonmagical piercing

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 72/123 Character Sheet 
Tuesday October 16th, 2018 7:10:05 PM

didn't take my damage before

Pompous AC 25(26) CMD 25/20/15, HP 90 /98  d20+6=16 ; d20+18=31 ; d20+18=26 ; d6+14=18 ; d6+14=17 ; d6+14=17 ; d6=6 ; d6=3 ; d6=6 ; d20+13=21 ; d6+14=20 ; d6=5 ; d20+8=11 ; d6+14=18 ; d6=1 ; d20+12=25 ;
Tuesday October 16th, 2018 9:15:41 PM

Pompous wakes up from his daze and fires a volley of arrows at the "door".

" AT THEE!!! "

-------------------------------------------------------
Fort Save 25 - passes
Knowledge Dungeoneering 16 fail
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
Arrow +1
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 31 Damage 18 Shock 6
Attack 1A Hits AC 31 Damage 17 Shock 3
Attack 1B Hit AC 26 Damage 17 shock 6
Attack 2 Hits AC 21 Damage 20 shock 5
Attach 3 Hits AC 11 Damage 18 shock 1

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+13=21 ; d20+6=24 ; d20+6=16 ;
Tuesday October 16th, 2018 9:51:34 PM

Trayvin begins to move towards Nikolai to help him get freed, but finds himself unable to move.(failed save vs stun)

Trayvin figures out that the door is just an animated object, and as soon as this stun wears off he will let the Agents know!

active effects: haste, freedom's call

used:
channeling 5/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+19=22 ; d4+2=4 ; 6d6=20 ;
Tuesday October 16th, 2018 10:37:29 PM

Michael feels the rush of Pru's haste now that he is free, and wastes no time in putting it to good use. He moves to flank the door against Nikolai and Sigvar then puts his rapier right up the doors lock hole.

Attack 1 +14 +4 AotF flanking, +1 haste =+19

Rapier +1 keen To hit AC 22 for 4 points of damage and 20 points flanking damage.

You shall not have my Lucious essence you son of a cabinet.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 96/100 -- CMD 26   d20+16=33 ; 2d6+7=17 ; d20+21=22 ; d20+16=36 ; d20+16=23 ; 2d6+7=15 ; 2d6+7=12 ; d20+21=39 ; d20+11=21 ; d20+11=26 ; d6+3=8 ; d6+3=9 ; d20+21=35 ; d20+21=27 ;
Wednesday October 17th, 2018 12:57:34 AM

Anna-Tendriculous feels herself regenerate. She says, "The door is a colossal animated object. Neat" and then she lays into the door.

Bite 1: 33 vs AC; (17 damage + 22 vs CMD to start grapple; nat 1 = fail?)
Hasted Bite: 36 vs AC; 23 vs AC to confirm crit (15 damage + 12 damage if crit; + 39 vs CMD to start grapple)
Tentacle 1: 21 vs AC ( 8 damage + 35 vs CMD to start grapple)
Tentacle 2: 26 vs AC ( 9 damage + 27 vs CMD to start grapple)

Know[Arcana]: 33

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 79 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 11/83 CMD 29/31(Grapple/Trip)   d20+18=28 ;
Wednesday October 17th, 2018 1:41:15 AM

OOC: 34 and 35, I'm guessing two attacks on Nikolai.
Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

First Nikolai calls upon his Ki for a bonus +4 to AC (Swift Action). Then Nikolai uses his Escape Artist skill to attempt to break free.
Escape Artist +17 +1(stone) = 28

If that works, he flings himself away from the creature, far enough away to be out of its attack range.
Standard = Escape Artist attempt
Move = across the room past Sigvar.
Mobility = +4 AC vs AoO, Ki pt = +4 AC for a modified AC of 31


The Tunnels! (DM Warren) - MAP  d20+18=32 ; 7d8+9=41 ;
Wednesday October 17th, 2018 4:47:20 PM

Between magic missiles, sword and horn strikes, a flurry of arrows, poking rapiers, and plant based slams, the door is quickly reduced to its component parts. However, the ominous hum continues to pervade the room. Those who resisted it already feel no more effects, but everyone else feels compelled to cover their ears.

nikolai can save his ki. All but Pru and Pompous DC22 fort or be stunned for 1 round

The creature slithers its way up to Akir, striking him with razor sharp crystalline protrusions.
Akir takes 41 damage, and crystals start to form around the wound. 2nd DC 22 fort save or be rendered helpless

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 72/123 Character Sheet  d20+14=29 ; d20+15=34 ; d20+15=27 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ;
Wednesday October 17th, 2018 6:14:45 PM

Fortitude save 29
Sigvar moves across the room and slashes at the new threat.
Sword hits AC 34 and confirms to AC 27 (38 and 31 if Akir is flanking)for 21 damage, 38 if critical adamantine, magical, and slashing

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+13=24 ; d6=1 ; d6=5 ; d6=6 ; d6=2 ; d6=3 ;
Wednesday October 17th, 2018 6:40:09 PM

Trayvin shakes off the stun from the creature. The Agents see the real threat and begin to go after it. But some of them look like they've taken some bad hits. Trayvin channels the energy of the Gods of the Wold to keep them going.

Actions: channel energy - 16 hp healed for everyone within 30 feet(looks like Nikolai and Michael are out of range)

active effects: haste

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+5=17 ; d20+13=29 ; d8=3 ;
Thursday October 18th, 2018 12:10:28 AM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

Knowledge Dunegoneering +5 DC21 = 17

Fort +13 DC22 = 29

Nikolai feels the door crumple around him and takes a moment to breath but only has that one moment as another creature slithers to attack his friends. He hears an ominous hum but shakes it off.

However, before he goes further, he pulls out the wand of CLW and uses a charge on himself.

CLW d8+1 = 4

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=11 ;
Thursday October 18th, 2018 2:10:30 AM


Akir seizes up suddenly, and falls unconscious, a gaping wound in his side.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 100/100 -- CMD 26   d20+15=33 ; d20+16=28 ; 2d6+7=15 ; d20+21=22 ;
Thursday October 18th, 2018 3:01:24 AM

Fort Save: 33

Anna-Tendriculous is easily able to resist the stunning hum thanks to her being a plant-kin and the constituition boost granted by her current form. She regenerates more health and then moves 40 feet thanks to her hasted condition before attacking the crystal creature.

Bite: 28 vs AC: 15 damage + 22 vs CMD to start grapple (nat 1 on CMB rolls miss right? if so miss on grapple)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 78 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 79 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Pompous AC 25(26) CMD 25/20/15, HP 90 /98  d20+18=28 ; d20+18=21 ; d20+13=23 ; d20+8=26 ; d6+14=17 ; d6+14=19 ; d6+14=17 ; d6+14=20 ; d6+14=18 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ;
Thursday October 18th, 2018 6:28:55 AM

" SOMEONE GET TO Aki-SACK! TURN TO ME YOU CRYSTAL ORC POOP EATER!!! "
And another volley of arrows fly!

---------------------------
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
Arrow +1
Many shots
Precise shot
Point blank.
Deadly strike -3/+6

Attack 1 Hits AC 28 Damage 17 Shock 6
Attack 1A Hits AC 28 Damage 19 Shock 5
Attack 1B Hit AC 21 Damage 17 shock 4
Attack 2 Hits AC 23 Damage 20 shock 4
Attach 3 Hits AC 26 Damage 18 shock 4

Prudence Gundle[AC 20; HP 83/83]  d20+10=22 ; d4=2 ;
Thursday October 18th, 2018 1:12:51 PM

Pru isn't sure what the new creature is, but most things don't like having the life sucked out of them, so she tries that.

[Cast Enervation. Hit Touch AC 22. Thingie takes 2 temporary negative levels. Pru has the Precise Shot feat, so there's no penalty for shooting into melee.]

The Tunnels! (DM Warren) - MAP  d20+16=28 ; 7d8+9=39 ;
Thursday October 18th, 2018 6:24:25 PM

Sigvar charges across the room and easily hits it, even without Akir's help (which he's in no condition to give). It it very resistant to damage though, taking far less than he thinks it should.

Trayvin comes to just in time to release a burst of healing for those that have been damaged.

Nikolai takes care of some of his own wounds before joining the fray.

Anna bites the rock and almost breaks some of her teeth in the process. Luckily, she can grow them back pretty quickly in this form.

Pompous hits it several times, but notices that the electricity from his arrows dissipates harmlessly.

Pru sees the danger and decides to directly drain the life out of it. She's right. It doesn't like it.

Akri in in a bad way though. He is helpless and the crystals are still forming over his body. Make DC22
fort save or become Petrified


Apparently, it doesn't like things trying to restrain it. It moves 5 feet to get to Anna and sinks its rocky teeth into her vines, dealing 39 damage! She also begins to feel her body seize up. DC22 Fort save or become helpless.

Damage: 57
2 negative levels (-10hp, -2 on rolls)


Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+8=12 ;
Thursday October 18th, 2018 7:20:10 PM

Trayvin moves to Akir's side and checks the wound. He' is not sure if there's much he can do about it, but at least his position makes it a bit tougher for the creature to get at Pru and Pompous.

Actions: heal check to see what can be done to stop the crystals forming in the wound = 12

OOC- not sure if the move would provoke AoO, GM's choice

active effects: haste

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 72/123 Character Sheet  d20+18=35 ; d20+18=33 ; d20+18=38 ; d20+18=26 ; d20+13=33 ; d20+13=24 ; d20+8=23 ; d20+14=25 ; 2d6+12=21 ; 2d6+12=19 ; 2d6+12=18 ; 2d6+12=19 ; 2d6+12=22 ; 2d6+12=19 ; 2d6+12=20 ; d8=5 ;
Thursday October 18th, 2018 7:27:17 PM

Sigvar sandwiches the creature between himself and Trayvin and starts beating it mercilessly.

Sword 1 Hits AC 35 and confirms to AC 33 for 21 damage, 40 damage if critical
Haste Attack Hits AC 38 and confirms to AC 26 for 18 damage, 37 damage if critical
Sword 2 Hits AC 33 and Confirms to AC 24 for 22 damage, 41 damage if critical
Sword 3 Hits Ac 23 for 20 damage
Horns Hits AC 25 for 13 damage

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 88/123 Character Sheet 
Thursday October 18th, 2018 7:28:57 PM

forgot to update hp

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+17=33 ; d20+17=31 ; d20+12=21 ; d20+7=23 ; d6+16=21 ; d6+16=21 ; d6+16=22 ; d6+16=18 ; d6+16=20 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ;
Thursday October 18th, 2018 9:27:33 PM

Pompous continues shooting arrow after arrow, after arrow......

" You sound like an ogre bard slaughtering a song on it's broken down lyre!... HEY! LET ANNA GO!!! "

-------------------------------------------------------------------------
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
Arrow +1
Many shots
Precise shot
Point blank.
Deadly strike -4/+8

Attack 1 Hits AC 33 Damage 21 Shock 2
Attack 1A Hits AC 33 Damage 21 Shock 3
Attack 1B Hit AC 31 Damage 22 shock 1
Attack 2 Hits AC 21 Damage 18 shock 5
Attach 3 Hits AC 23 Damage 20 shock 2

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+9=27 ; d20+15=32 ; d20+15=23 ; d6+2=7 ; d6+2=6 ;
Thursday October 18th, 2018 9:42:02 PM

Michael was so busy knocking on the door he didn't even realize there was another threat, he turns to see Akir fall and faces something that he has only ever read about. (dungoneering 27)

[b]Hey guys that's a carnivorous crystal, they are from the plane of earth, they reproduce by turning folk to crystal, they can't be sneak attacked nor does fire work on them. blunt weapons cause them to split if you hit them right, and careful they are sharp.

knowing he can't sneak attack it and not having a thunderstone to throw at it, Michael stays at range and slings sling stones at it with his hoopak.

Attack 1 +14 base +1 hasted.

hoopak hits AC 32 for 7 points of damage.

hasted attack +14 +1 hasted.

Hoopak hits AC 23 for 6 points of damage.
13 points total.


Prudence Gundle[AC 20; HP 83/83]  d20+10=16 ; d4=1 ;
Thursday October 18th, 2018 10:35:11 PM

Pru scoots over for a clear shot.

"Will acid hurt them?" she asks Michael.

Not knowing the answer, she fires another Enervation at the creature. This one only hits Touch AC 16, but if that hits, the critter takes another negative level. The spell description specifies that negative levels stack.

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+12=31 ;
Thursday October 18th, 2018 11:38:34 PM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

What Michael says changes Nikolai's next action. He was going bring out his Steelgrass Nunchaku but that was a blunt weapon and two of these things were twice as bad as one.

"You said crystal entity? We'll have to slow it down some!" Nikolai says as he fishes into a pocket and pulls out a Tanglefoot bag.

Taking careful aim (Precise shot) he throws it at the crystal thing.

Move: retrieve Tanglefoot bag
Standard: throw Tanglefoot bag

Ranged Touch Attack +11 +1 (haste) = 31 +1(if < 30' away) = 32
-2 (if range > 10' to 20') or -4 (if range > 20' to 30') etc. = 30 or 28 or 26...

Tanglefoot bag: coats target with a goo that hardens entangling target for a -2 on attack and -4 on dex and must make Ref save DC15 or be glued to the floor. If save is made it still moves at 1/2 speed.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 61/100 -- CMD 26   d20+11=29 ; d20+16=18 ; 2d6+7=17 ; d20+21=38 ; d20+16=24 ; 2d6+7=12 ; d20+21=22 ; d20+11=27 ; d6+3=8 ; d20+21=29 ; d20+11=15 ; d6+3=8 ; d20+21=29 ;
Friday October 19th, 2018 1:44:43 AM

Fort Save: 29

Anna resists the rock monster's special ability, unfortunately she doesn't regenerate this round because bites do B, P and S damage.

She takes a 5 foot step and then proceeds to give it a full attack

She says, "It disabled my regeneration, 2 more hits like that and I am done for"

Bite 1: 18 vs AC; (17 damage if it hits + 38 vs CMD to start grapple)
Hasted Bite: 24 vs AC; (12 damage + 22 vs CMD to start grapple)
Tentacle 1: 27 vs AC ( 8 damage + 29 vs CMD to start grapple)
Tentacle 2: 15 vs AC ( 8 damage if it hits + 29vs CMD to start grapple)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 77 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)



Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=17 ;
Saturday October 20th, 2018 11:23:38 AM


Akir, though helpless, resists the petrification.

The Tunnels! (DM Warren) - MAP 
Saturday October 20th, 2018 7:38:45 PM

Sorry for the delay, wanted to see if Akir was dead or not!

Trayvin haste plenty of speed with the haste to avoid getting attacked, and between the rest of the group, they have no problems beating the ooze into the ground, even with its resistance to damage.

Now that the hum has stopped, it's quiet besides the heavy breathing. Akir is helpless for the moment, but he resists the petrification long enough for Trayvin to clear the crystals off of him and get him on the road to recovery.

Behind where the large door was is a much plainer looking wooden door that has thankfully not come alive to engulf anyone. Yet.



Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+19=36 ;
Sunday October 21st, 2018 8:32:31 PM

Spells in effect: mage armor, Haste (+1 AC, +1 attack, +1 extra attack on full attack action, +30 Move)
Ki energy (6/7)

"Well, this is a good lesson as to why we secure an area before we settle in. Akir, Thank the gods you are as tough as you are.

Fist, check things out again once more time, detect magic, probing corners, look for shadows where there shouldn't be. Once we've done the best we can to ensure it is clear, we set up camp. Best put some rocks and boulders against that door if it opens this way. If it opens the other way, we'll wedge it with a spike or two."


Perception +19 (double checking the area for hostiles) = 36

Prudence Gundle[AC 20; HP 83/83] 
Sunday October 21st, 2018 9:29:41 PM

At Nikolai's instruction, Pru casts a quick Detect Magic and scans the room, not neglecting the floor or the ceiling.

Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 66/100 -- CMD 26   d20+12=26 ;
Sunday October 21st, 2018 11:55:08 PM

Anna Tendriculous takes in the room while she waits for her regeneration to bring her up to full health.

(Perception:26)

Active Effects:
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack
Plant Shape 3 - Form of Tendriculous 76 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +11 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +17/+21 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+20=21 ;
Monday October 22nd, 2018 6:24:25 AM

Pompous is visibly shaken.. this is the ranger's first experience with doors attacking him!!!!
He's always very worried for his little buddy...

" How's Aki-sack doing??? "

He's not convinced yet that they safe, takes a spot by a wall and keeps watch.

--------------
Perception 21 nat 1
Haste: +1 to attack, +1 dodge to AC, +1 reflex save, +20 feet movement, +1 extra attack


The Tunnels! (DM Warren) - MAP 
Monday October 22nd, 2018 7:12:42 PM

There seems to be no more magic, or threats in this area. All that's left is the remains of a construct, a shattered crystal ooze, and a simple wooden door behind where the fancy one was. It seems like the Agents are fine to take a rest, which is needed more than ever.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 88/123 Character Sheet  d20+5=21 ;
Monday October 22nd, 2018 7:15:50 PM

Sigvar looks over the construct, looking for salvageable parts or items of value
Perception 21

Pompous AC 25(26) CMD 25/20/15, HP 98 /98 
Monday October 22nd, 2018 7:47:14 PM

Pompous says " Union break,,, " to no one in particular...

" As good a place as any to take a snooze. "



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+19=28 ; d20+13=19 ;
Monday October 22nd, 2018 10:05:27 PM

michael probes the crystal ooze with the end of his Hookpak, making sure it's dead. then on his Thumbs instructions he scans the room. Perception 28. he then looks at the door. are the hinges on this side? (meaning it opens toward us) or are they not (meaning it opens away from us). whichever it is he takes steps to secure the door so that whatever wants to come through will have to waste time doing so. he also hedges his bet by scattering some caltrops where the door wont' sweep them away and they will inconvienence the would be attackers once they get through the door.

disarm device 19

Prudence Gundle[AC 20; HP 83/83] 
Monday October 22nd, 2018 10:09:36 PM

"I have a scroll of Secure Shelter," Pru offers hesitantly. "It comes with bunks. And a door that locks. Should I cast it? Or are we alright here in the room?"

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday October 22nd, 2018 10:11:59 PM

As Trayvin finishes picking out the last shards of crystal off of Akir, he agrees for the calls to rest. "There is no telling what other strange creatures may be in here. We should be prepared for almost anything."

active effects: haste

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Monday October 22nd, 2018 11:14:23 PM


Sitting up, Akir still isn't quite sure what's happening. He looks at the crystals near him with both alarm and curiosity.

"Someone fill me in?"



Anna Morphling[Tendriculous] (Hugh C) -- 28/12/25 HP 100/100 -- CMD 26  
Monday October 22nd, 2018 11:43:35 PM

Anna-Tendriculous lets her regeneration take her back to full healh. She asks, "Should I return to my normal form?"

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)  
Tuesday October 23rd, 2018 1:34:23 AM

"Pru, if Anna can produce another one, then use it at your discretion, otherwise, it seems safe here now."

Nikolai sets up the Watch and breaks out something to eat while inspecting the door and which way it opens.

The Tunnels! (DM Warren) - MAP  d6=4 ;
Tuesday October 23rd, 2018 6:51:32 PM

There doesn't seem to be much of value except the raw metals in the door, but some could certainly be salvaged.

The place does seem secure enough, especially with Michael's security precautions. He easily finds the trap on the door, but slips up trying to disarm it and it pricks him. (DC 20 fort save or take 4 con damage!)



Prudence Gundle[AC 20; HP 83/83] 
Tuesday October 23rd, 2018 8:33:20 PM

"Oh. I think this spell may be too big for Anna to create," Pru says. "I'll hold onto the scroll, then."

A moment later, "Michael? What happened?"

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday October 23rd, 2018 9:47:18 PM

"Well Akir, you may have just had a close call. But it looks the creature was not able to finish what it started. I think you will make a full recovery."

With the watch set, and preparations made, Trayvin just finds a good spot for a bedroll when there is some commotion. "Pru? What's going on?"

used:
channeling 4/6 remaining
freedom's call 5/8 remaining
spells: shield of faith, divine favor, prayer, invisibility purge, calm emotions

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP44/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+7=10 ;
Tuesday October 23rd, 2018 10:32:33 PM

Michael's hand slips and a needle slips out the lock and pricks his finger. Ouch! he yelps quitely, then he curses as he feels the queezy weakness of the posion take hold. Ah the fricking door was trapped and I made a mislick in disarming it... I don't feel so good, I needle poked me, hang on.... he sniffs the needle pocking out of the lock. I can't be sure but I think it might be Wyvern venom. I'm sure feeling awful puny like it's Wyvern..I'mma sit down for a while.

fort save 10

con now 8.

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 15/83 CMD 29/31(Grapple/Trip)   d20+13=14 ; d20+19=20 ;
Tuesday October 23rd, 2018 11:24:10 PM

"Looks like fighting big bad things has taken the edge off your trap disarming skills. Just take it easy for a while and if you get to feeling worse, let us know, like if you feel you are starting to turn into something big and bad..." Nikolai grins.

He studies the pin-prick a few moments to see if it is getting worse around the point or if it has done its worse.

Heal Check + 13 = 14 +1 (stone) = 15
The nature of the effects escapes Nikolai so he has to trust Michael's assessment on how he feels.

At his turn at watch, Nikolai keeps an eye on the way they came in as well as on the door concealing the unknown.

Perception + 19 = 20
OOC: get these N1s out of the way with these rolls.


Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25 
Wednesday October 24th, 2018 2:02:58 AM

Anna-Tendriculous starts salvaging some of the metal from the door given her enhanced strength before returning to her normal self.

She stands a turn on watch but also makes sure she gets her rest considering she won't see the sun till they are out of this structure.



Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25  d20+12=16 ;
Wednesday October 24th, 2018 2:06:10 AM

(OOC forgot to roll; Perception: 16)

Anna also says "Secure Shelter cannot be pulled from my bag of tricks unfortunately."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 88/123 Character Sheet  d6=1 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=4 ; d6=6 ; d20+11=29 ; d20+11=16 ; d20+11=28 ;
Wednesday October 24th, 2018 6:15:07 AM

Sigvar's head snaps around as he hears the soft click and Michael's quiet "ouch".
In a second he is across the room and his large hand snaps out and touches the halfling on the head, delivering Gargul's power into him and burning the poison from his veins.
Lay on hands heals Michael for 21 points of Damage and....
Removes Curses DC 29 and lower
Removes Diseases DC 16 and lower
Removes Fatigue
Removes Poison DC 28 and lower

LoH used 6/7 ( I think, I know I used at least 4 before this one, so let's call it 6)

Pompous AC 25(26) CMD 25/20/15, HP 98 /98  d20+20=36 ;
Wednesday October 24th, 2018 6:38:27 AM

Pompous does a little eating, a little sleeping, some regaining spells and takes his turn at watch when it comes.

------------
Perception 36

The Tunnels! (DM Warren) - MAP 
Wednesday October 24th, 2018 6:56:40 PM

Sigvar's quick thinking stops the poison from acting on Michael, but he's still damaged from it. Good thing, because it was going to get worse before it got better.

With that taken care of, the night (or whatever part of day it is) passes quietly.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday October 24th, 2018 9:49:48 PM

"Thanks Sigvar, I didn't have anything prepped for poison."

"Michael, this should help you feel better, let me know if there are any lingering issues." Trayvin casts restoration on Michael.

used:
spells: restoration

OOC- Trayvin had several channels and plenty of healing spells available before resting, everyone should be at full health.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday October 24th, 2018 10:53:57 PM

Thanks to his friend's quick thinking, quick action and the power of Gargul the poison is nought but a bitter memory, the healing spells and a good nights sleep Michael feels better than he has in a while. the question of the giants replays in his head, Are the giants lives important to him? no. but its important that he not let the monster inside him have too much freedom, down that road lies madness.

Prudence Gundle 
Wednesday October 24th, 2018 11:11:34 PM

Pru rests with her companions, taking whichever watch she is assigned. In the morning--or what passes for morning here underground--she casts Extended Mage Armor on herself and Nikolai, as usual.

Nikolai (JonathanT) AC 31 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday October 25th, 2018 12:48:31 AM

OOC: Trayvin had several channels and plenty of healing spells available before resting, everyone should be at full health. Upping my HP to max.

Spells in effect: Mage Armor

As the 8 hours pass, Nikolai rests, eats, heals, and makes notes in his journal and the dilemma they are having with the giants. 'However, if we find their way back and they leave, our case against them is mute, I guess. We close the portal and that's it. It's a shame, but more death is not wished for either.' he finishes his notes with that comment.

Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25 
Thursday October 25th, 2018 3:03:17 AM

After the night passes Anna wakes a little unaccustomed to needing to sleep. She's glad to have her Spell Like Abilities refreshed though and says, "Welp if we run into more oozes I'm ready to become a Stegosaurus again."

Pompous AC 25 CMD 25/20/15, HP 98 /98 
Thursday October 25th, 2018 6:23:59 AM

A refreshed Pompous is ready to get back on the quest.

He takes a rear guard position.

The Tunnels! (DM Warren)  
Thursday October 25th, 2018 4:48:59 PM

With everyone refreshed and ready, the Agents proceed through the plain wooden door.

You put up your light sources and push through with varying degrees of excitement as to what lies ahead. You find yourselves in a rough chamber that appears to have been used for the burial of someone important, judging by the sole occupant. The air has been cooling as you proceeded deeper into the tunnels, but it is noticeably cooler here, dropping several degrees as you walk through the door.

The place is still just as dry and dusty as everywhere else has been in the temple. The chamber is rectangular, and a solitary coffin sits on a raised pile of dirt. There are bits of debris that may once have been ornamental, but mostly it is just a dry, dusty, and cold room. There are no other apparent exits.

Burial Chamber


Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday October 25th, 2018 6:47:15 PM

"Looks like a dead end. I don't think we're going to find this portal in here."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet  d20+5=21 ; d20+8=24 ;
Thursday October 25th, 2018 7:52:56 PM

Sword and shield at the ready, Sigvar says.
" I don't like this place."
Sigvar starts off by looking around with his one good eye, noting the state of the coffin and if the dirt is disturbed.
Perception 21

He then looks for signs of religious devotion around the room asnd on the coffin, signs that have thus far been absent in this "temple"
Knowledge Religion 24

Finally he concentrates on the coffin and detects evil

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+7=9 ; d20+19=21 ;
Thursday October 25th, 2018 8:52:40 PM

hmmmm.... Michael thinks. he gets out some fire making supplies and starts a small, smoky fire. he watches the smoke, is there a draft in here? if so from where is it coming? He checks the coffin for traps, but his mind is'nt in it and if there is a trap on it, he probably activates it.

Disable device 9.

perception 21

Prudence Gundle 
Thursday October 25th, 2018 10:11:32 PM

Unable to be of much help at the moment, Pru stands to one side and murmurs a prayer to Gargul, for peaceful rest for the dead.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Thursday October 25th, 2018 10:52:30 PM


Akir watches Michael fumble with the coffin.

"Michael, you might spend more time in the trap yard instead of the sparring ring next time we have some time for training."

In the meantime, his Undead Hunter training has him cast detect undead in the room, a slightly different approach than detect evil.

Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25  d20+12=17 ;
Thursday October 25th, 2018 11:38:02 PM

(Perception: 17)

Anna says, "If there is a draft in this room could it be a clue about a potential hidden door?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=35 ;
Friday October 26th, 2018 12:53:19 AM

Spells in effect: Mage armor

"Hmmm..." Nikolai keeps watch, ready for anything to jump out at them, either from the coffin or from fake walls.

Perception +19 = 35

Pompous AC 25(28) CMD 25/20/15, HP 98 /98 
Friday October 26th, 2018 6:38:18 AM

Pompous ARMORS UP and casts barkskin on himself.

---------------------
Barkskin

The Tunnels! (DM Warren)  
Friday October 26th, 2018 7:56:39 PM

Trayvin doesn't think there's anything here. Sigvar is skeptical about the whole thing and uses his evil vision. He detects a strong source of evil emanating from the coffin. Akir finds the evil as well.

Michael searches around but finds no vents, and luckily no traps on the coffin. Pru just takes another minute to relax.

Nikolai is ready for anything and Pompous buffs up, but nothing immediately jumps out at them.

Prudence Gundle 
Friday October 26th, 2018 11:07:32 PM

Pru looks around the room, frowning. "This doesn't make any sense," she says. "The giants were convinced the way home was in here somewhere, and that spore thing said something about a spiral. So where is it?"

Pompous AC 25(28) CMD 25/20/15, HP 98 /98 
Saturday October 27th, 2018 8:07:06 AM

" In the coffin? Maybe the portal is in it? Or opening it activates it? Or there's a whole it in that leads to a land of talking rabbits and giant walking playing cards? "

===============
Barkskin

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 30 HP 123/123 Character Sheet 
Sunday October 28th, 2018 2:58:30 PM

Sigvar says,
" The coffin contains something evil, evil enough to make me able to see it through the coffin. By the look on Akir's face it is undead too, so probably a vampire of some kind. Watch for more."
Sigvar casts Eagle's Splendor and prepares for someone to open the casket before he is ready.

Sigvar's Dashboard
Eagles Splendor +4 charisma 80/80 rounds remaining

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Sunday October 28th, 2018 5:41:48 PM

Ugh...I hate vampires. Michael pantomimes a vampire dominating him, then says You guys need to be ready in case it is a one.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday October 28th, 2018 8:51:35 PM

Spells in effect: mage armor

"Well, looks like we are in agreement that there is some sort of undead in there. At the least something evil. That's good enough for me to go ahead and open it and destroy whatever it is. We can wonder about that portal later. I don't think it would be inside that coffin unless it happens to move around sporadically and just by happenchance ended up in there.

I'll flip the lid and everyone else keep whatever it is from getting me."


Seeing that no traps were found, Nikolai looks the coffin over to make sure he knows how to open it and then gets ready to flip the lid.

"Everyone do whatever prepping you want then I'll count to three and flip the lid off."

Anna Morphling (Hugh C) -- 24/14/21HP 80/80-- CMD 25 
Monday October 29th, 2018 12:07:42 AM

Anna says, "So what form would be most effective against a vampire?"

Unless anyone says otherwise she prepares to take the form of an Allosaurus when the lid is opened.



Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Monday October 29th, 2018 1:26:17 AM

Friday:

Akir readies himself. He uses his wand of Witch Lore, then casts Protection from evil. Once that lid is opened, he will let loose an attack at whatever is inside.

The Tunnels! (DM Warren)   d20+30=46 ; d6=5 ; 2d8+15=22 ; d20+30=46 ; d20+30=41 ; 2d6+15=19 ; 2d6+15=22 ;
Monday October 29th, 2018 8:01:20 PM

Even being ready for an attack, the sudden ferocity takes Nikolai off guard as a creature radiating cold lunges teeth first out of the coffin and bites down on him, quickly following with two slashes of its claws. (3 attacks for 61 damage) To make matters worse, the wounds burn with black fire. (DC 29 fort save or take 5 con damage)

Akir has a readied attack and Anna shifts. Everyone jumps to respond to the threat.

The Tunnels! (DM Warren)  
Monday October 29th, 2018 8:02:08 PM

Knowledge, Religion, DC 27: Highlight to display spoiler: {This is a very deadly winterwight. It is the source of the cold, and the damaging cold will move with it. When someone is hit by this horrible creature, their skin often erupts into strange, cold, black flames (that cause con damage and heal the wight).}

Knowledge, Religion, DC 32: Highlight to display spoiler: {This creature ignores most damage from weapons (DR 15/bludgeoning and good), but is obviously vulnerable to fire.}

Prudence Gundle  d20+9=19 ;
Monday October 29th, 2018 10:07:04 PM

Pru is devout, but she remains a layperson; her religious training isn't enough to identify this creature.

As the coffin lid is opened, she casts Haste on her companions. Everyone is Hasted.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+8=15 ;
Monday October 29th, 2018 10:18:08 PM

"Yeesh, no wonder the giants didn't want to come through here on their own." Trayvin isn't sure what this thing is, but he is sure the Agents could use all the help they can get. (missed the kn religion check)

Actions: Trayvin casts prayer (40ft radius)

Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)

used:
spells: prayer

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+15=34 ; d6=1 ;
Monday October 29th, 2018 10:44:38 PM

the cold hits Michael like a hammer. He reaches into his pocket, grabs and throws an alchemists fire at the beast.

Throw object 34 (alchemists fire)

1 hp damage.

He then moves to flank the beast against Nikolai

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.



Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 28 
Tuesday October 30th, 2018 12:39:02 AM

Anna-Saurus activates her Barkskin SLA giving her improved natural armor for the duration.

Beast Shape III form of Allosaurus - 8 Min (79 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +12 (2d6+6 plus grab),
2 claws +12 (1d8+6),
pounce,
rake (2 talons +12, 1d8+6)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Barkskin - +3 natural armor - 80 min

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 22/83 CMD 29/31(Grapple/Trip)   d20+13=21 ; d20+6=15 ;
Tuesday October 30th, 2018 2:08:14 AM

Spells in effect: mage armor, haste, Prayer

Fort +13 DC 29 = 21 + 1 (prayer) = 22 (take 5 con damage)
Con = 9

Know Religion + 5 +1 (Prayer) = 15

Nikolai reels back from the attack and plays dead for now. He does not know what it is. Obviously undead, though. He Retreats then calls upon his Hunter Bond against the creature. If it is not Undead, then the Hunter's Bond is ineffective.

Move: Retreat out of range of attack (Mobility adds +4 to AC)
Move: call out Hunter's Bond (Ranger ability) giving everyone within 30' than can see or hear him a +1 attack bonus vs that (Undead) target.

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  d20+18=21 ; d20+18=31 ; d20+13=23 ; d20+8=9 ; d6+14=15 ; d6+14=19 ; d6+14=20 ; d6+14=18 ; d6=4 ; d6=2 ; d6=6 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=1 ;
Tuesday October 30th, 2018 6:29:51 AM

With a magically hasted speed, a stream of flaming arrows erupt from the ranger towards the icy beast.

===================================================
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
prayer (40ft radius)Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)
Barkskin
Arrow fire
Many shots
Precise shot
Point blank.
Deadly strike -4/+8
Favored enemy +2 (undead)

(Added the Prayer bonus post roles. )
Attack 1 Hits AC 22 Damage 16 Shock 4 Fire 2
Attack 1A Hits AC 22 Damage 20 Shock 6 Fire 6
Attack 1B Hit AC 32 Damage 21 shock 4 Fire 2
Attack 2 Hits AC 24 Damage 19 shock 2 Fire 1
Attach 3 Hits AC 10 (nat 1) Damage shock Fire

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20+12=31 ; d20+17=30 ; 2d4+19=26 ; d20+12=24 ; d20+12=15 ; 4d6+2=23 ; 4d6+2=19 ;
Tuesday October 30th, 2018 12:37:00 PM

Know Religion 33: Akir identifies the creature, it's resistances, and so on.

Akir's readied attack hammers down, (Hit AC 33 w/ flanking and haste), and his training as an Undead Hunter kicks in. His scythe cuts across the creature, but the damage is much reduced. (26 damage before reduction)

He takes a step back from the creature, and casts Searing Ray.

"Hit it with fire! Prudence, pay us all no mind. You will be our deliverance here!"

Hits touch AC 26 and 17 for 23 and 19 fire damage. (42 total, 61 after accounting for fire weakness.)


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 123/123 Character Sheet  d20+9=28 ; d20+28=36 ; d20+28=46 ; d20+28=32 ; d20+23=36 ; d20+18=35 ; d20+24=39 ; 2d6+29=32 ; 2d6+18=25 ; 2d6+18=25 ; 2d6+18=28 ; 2d6+18=27 ; d8+7=15 ;
Tuesday October 30th, 2018 12:37:37 PM

Sigvar was standing next to the coffin, preparing himself, when all hell breaks loose. The coffin opens, Nikolai gets his face ripped off and Sigvar feels the unmistakable feeling of haste course through his body.
Knowledge Religion 28
The Paladin of Gargul knows what this thing is, and what it can do. He steps (5 foot step) into the gap left by Nikolai and gets the creatures attention as he seals it's doom.
"This is a very deadly Winterwight. It is the source of the cold, and the damaging cold will move with it. When someone is hit by this horrible creature, their skin often erupts into strange, cold, black flames (that cause con damage and heal the wight). It is a creature that should not, by Gargul's will, exist, and this one shall not in a moment."

As a FREE action, Sigvar grants everyone within 10 feet an Aura of Justice. At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability. He is +4 to hit and +22 damage to the first hit and +11 damage to all hits after the first. This bonus as well as REMOVAL OF ALL DR form the creature is what the people gaining this aura will get. I Know Michael is close enough, Up to the DM who else is close enough.

As a SWIFT action, Sigvar Smites Evil himself on the creature.

As a Full Round Action, Sigvar attacks
Sword 1 Hits AC 36 for 33 damage No DR
Haste Hits AC 46 and confirms the Critical to AC 32 for 26 damage, or 52 damage if Critical No DR
Sword 2 Hits AC 36 for 29 Damage No DR
Sword 3 Hits AC 35 for 28 Damage No DR
Horns Hits AC 39 for 16 damage No DR

Sigvar's Dashboard
Eagles Splendor +4 charisma 79/80 rounds remaining
Haste 11/11 rounds remaining
Prayer 10/10 rounds remaining
Smite Evil 1/4 remaining

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Tuesday October 30th, 2018 12:37:46 PM

**Correction: Akir cast "Scorching Ray". At caster level 7, he has two rays.

The Tunnels! (DM Warren)   d6=2 ; d20+30=37 ; d20+30=47 ; d20+30=40 ; 2d8+15=21 ; 2d6+15=27 ; 2d6+15=22 ; d6=3 ; 2d10=3 ;
Tuesday October 30th, 2018 8:08:13 PM

Pru and Trayvin waste no time, throwing buff spells around the party.

Michael is the first to recognize the creature, with Sigvar and Akir also realizing what a formidable foe this may be. He throws a flask at it, which hurts it, but the aura of cold quickly snuffs the flames.

Anna buffs herself and Nikolai plays possum. The fire continues to eat at his wounds though (DC29 fort save or 2 points of con drain)

Pompous lets loose a hail of arrows, but only one manages to hit it, doing a small amount of damage in addition to the fire.

Even with damage reduced, Akir gets in a solid hit, but who knows if his spell got through (please roll vs spell resistance).

Even knowing Sigvar as they do, the sheer ferocity and efficacy of his strikes vs undead creatures is something to behold. His God's power blasts through the winterwight's resistance, and he unloads buckets of damage (148!).

Even with all that, this creature is still standing. Or floating actually. It hovers out of the box it was in and turns its fury onto Sigvar now. All three attacks eat at Sigvar (21, 27, and 22 damage, DC29 fort save or 3 con drain). To make things worse, it also heals visibly.

In addition, those people in melee range (Sigvar, Michael, and Akir) take 3 damage from the biting cold.

Winterwight: 160 damage

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d8=4 ; d8=1 ; d8=6 ; d8=7 ; d8=1 ; d8=6 ;
Tuesday October 30th, 2018 9:57:35 PM

Nikolai is hurt bad, but Sigvar is the one in immediate danger. After the hits he just dished out the creature may decide to focus on him. Trayvin moves up behind and tries to help keep him in the fight. "Hang in there Sigvar, we'll try to ruin this thing's day."

Actions Trayvin casts cure critical wounds on Sigvar(spontaneous from divine power) = 34 hp healed.

Active Effects: haste, prayer

used:
spells: prayer, divine power



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+25=29 ; d20+25=34 ; d20+25=40 ; d20+25=34 ; d20+20=27 ; d20+20=21 ; d20+20=29 ; d4=2 ; d4=3 ; d4=4 ; d4=2 ; d4+2=3 ; 6d6=22 ; 6d6=21 ; 6d6=17 ; 6d6=18 ; 6d6=24 ;
Tuesday October 30th, 2018 10:41:34 PM

all at once Michael feels the hunters bond, sharpening his vision and making his blood keen for the hunt of this abomination, on its heels Sigvar pulls down the power of God onto him and the righteous Fury that engulfs him combines with the Hunters bond In his mind, he sees the creature as both valid prey and unholy filth that needs to be destroyed. His blades blur and a shout of righteous rage comes unbidden to his mouth.

Attack 1 +14 +4(AOTF flanking) +1 haste, +1 bless +4 (aura of Justice) +1 (Hunters Bond) = +25

Rapier +1 Keen
To Hit AC 29(miss, Hero Point +4 =33 hit!) for 4 points of damage, 22 points flanking +22 points Aura= 48 points damage.

Short Sword+1
To Hit AC 34 for 5 points of damage 21 points flanking +11 points for Aura = 37 points damage.

Haste Attack +25
Rapier +1 Keen
To Hit AC 40 (crit! 34 Confirmed!) for 12 points of damage, 17 points flanking. +11 for Aura. = 40 points
total for the first Attack 125 points

2nd Attack +9 +4 +4 +1 +1 +1 = +20

Rapier +1 Keen
To Hit AC 27(miss) for 4 points of damage, 18 points flanking +11 for Aura.

Short Sword +1
To Hit AC 21(natch 1 ) for 3 points of damage, 24 points flanking +11 for Aura.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 22/83 CMD 29/31(Grapple/Trip)   d20+14=17 ;
Wednesday October 31st, 2018 12:01:59 AM

Spells in effect: mage armor, haste, Prayer

Fort +13 DC 29 = 16 + 1 (prayer) = 17 (take 3 con damage)
Con = 6

OOC: last round if I understand it right, loosing constitution points also means loss of the bonus HP from the constitution score. At CON 9 mod of -1, that would be a total loss of 3 bonus points per level, or 33 hp. that would put him at -11hp for last round.

if he still takes another -11 (CON 6) then that would put him at -22hp.

Prudence Gundle  d20+15=22 ;
Wednesday October 31st, 2018 12:08:09 AM

Pru listens to Sigvar's information and gives a little nod. "Fire. Right. I can do fire."

She casts a Scorching Ray. She does her best, but it isn't enough to get past the creature's natural defenses. [SR check 22.]

Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 31  d20+16=20 ; 2d6+9=18 ; d20+17=25 ; d20+16=34 ; 2d6+9=17 ; d20+17=22 ; d20+16=22 ; d8+9=12 ; d20+16=20 ; d8+9=17 ; d20+16=34 ; d8+9=10 ; d20+16=33 ; d8+9=17 ;
Wednesday October 31st, 2018 3:15:23 AM

Anna-Saurus Heroically buffs herself with Bull's strength, let's out a ferocious roar and then pounces the foul creature (OOC: has 80 foot base speed)

Pounce Full Attack:
Bite: 20 vs AC; 18 damage; 25 vs CMD to start grapple
Hasted bite: 34 vs AC; 17 damage; 22 vs CMD to start grapple
Claw 1: 22 vs AC; 12 damage;
Claw 2: 20 vs AC; 17 damage
Rake:
Talon 1: 34 vs AC; 10 damage
Talon 2: 33 vs AC: 17 damage

Beast Shape III form of Allosaurus - 8 Min (78 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft, (hasted)
low-light vision,
scent,
bite +16 (2d6+9 plus grab), (hasted, prayed, bull's)
2 claws +16 (1d8+9), (hasted prayed, bull's)
pounce,
rake (2 talons +16, 1d8+9) (hasted, prayed, bull's)
CMB is +17 (Huge, Allosaur, Bull's, Hasted, Prayer)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 80 min

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 87/123 Character Sheet  d6=5 ; d6=1 ; d6=3 ; d6=5 ; d6=3 ; d6=5 ; d20+11=22 ; d20+11=18 ; d20+11=21 ; d20+25=30 ;
Wednesday October 31st, 2018 6:06:28 AM

Sigvar sees Nikolai fall down and immediately reaches over Travin's head and touches the Monk.
Nikolai heals 21 damage and is...
Cured of Fatigue
Cured of Diseases lower than DC 22
Cured of Poison lower than DC 18
Has Curses lower than DC 21 removed
Sigvar then Heroically saves vs the monsters Darkfire Fortitude Save 30 (hero point used)
He relies on his companions and Gargul's wrath filling them to put the monster down before it can savage him again.

Sigvar's Dashboard
Eagles Splendor +4 charisma 78/80 rounds remaining
Haste 10/11 rounds remaining
Prayer 9/10 rounds remaining
Smite Evil 1/4 remaining
LOH 6/7 uses remaining
-1 hero point

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  d20+19=26 ; d20+19=29 ; d6+15=21 ; d6+15=20 ; d6=2 ; d6=4 ; d6=1 ; d6=6 ;
Wednesday October 31st, 2018 6:28:54 AM

Pompous decides that precisions superceeds quantity and fires with pinpoint accuracy at the undead.

----------------
Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
prayer (40ft radius)Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)

Barkskin

Arrow fire

Pinpoint- make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class

Precise shot
Point blank.
Deadly strike -4/+8
Favored enemy +2 (undead)

Attack 1 Hits AC 26 Damage 21 Shock Fire 4
Attack 1A Hits AC 29 Damage 20 Shock 1 Fire 6


The Tunnels! (DM Warren)   d6=5 ;
Wednesday October 31st, 2018 7:54:33 PM

For any other group of heroes, this encounter would have been long and grueling. But even though they somehow put the creature down in seconds of its reveal, the encounter could still be deadly. Nikolai and Sigvar's wounds are still burning, and each times it burns them makes it harder to resist the next.

Nikolai round 3, sigvar round 2: fort DC 29 or 5con drain (and yes, that loses you the bonus hp, since it's a drain effect)


Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+8=27 ;
Wednesday October 31st, 2018 9:30:49 PM

Trayvin is glad to see the dangerous undead creature put down so quickly. He moves to see to Nikolai and Sigvar's wounds but he isn't sure what he can do to help them.

kn heal check = 27 to determine if anything can be done to help them

OOC- don't forget to add the bonus from prayer!

Active Effects: haste, prayer

used:
spells: prayer, divine power



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+12=16 ; d20+25=38 ; d20+25=44 ; d20+25=37 ; d20+25=34 ; d20+20=26 ; d20+20=25 ; d4+2=5 ; d4+2=4 ; d4+2=6 ; d4+2=3 ; d4+2=4 ; 6d6=25 ; 6d6=17 ; 6d6=22 ; 6d6=22 ; 6d6=25 ;
Wednesday October 31st, 2018 10:21:06 PM

Althought the creatrue is down, his friends are still suffering from the dark fire. so Michael decides to cut the fell beast up a bit more...perhaps the fire is tied to it somehow.

Attack 1 14 base +4 flanking, +1 haste, +1 Bless, +1 Hunters bond, +4 Aura of Justice. =+25

Rapier +1 Keen
To hit AC 38 for 5 points of damage and 25 points flanking +11 for Aura =41

Short Sword +1
To hit AC 44(crit! 37 confirmed!) for 8 points of damage and 17 points flanking +11 for aura =36

Haste attack +25

Rapier +1 Keen
To hit AC 34 for 6 points of damage and 22 points flanking +11 for aura =39

2nd attack 9 base +4 flanking +4 Aura of Justice, +1 bless, +1 haste, +1 hunters bond= +20

Rapier +1 Keen
To hit AC 26 for 3 points of damage and 22 points flanking +11 for aura 36

Short sword +1
To hit AC 25 for 4 points of damage and 25 points flanking +11 for aura =40

creature is down prone and "unconscious" I'm assuming flat footed AC and -4 to ac due to being prone. AC should be 12. so I should do an additional 192 points of damage to it.



Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP -1/83 CMD 29/31(Grapple/Trip)  
Wednesday October 31st, 2018 11:43:27 PM

Spells in effect: mage armor, haste, Prayer
Gains 21hp from Sigvar so his net HP is -1.

[I]Cheat Death: A character can spend 2 hero points to cheat death. How this plays out is up to the GM, but generally the character is left alive, with negative hit points but stable.[I]

Nikolai's unconscious mind wills himself to beat the odds of death.
Spend 2 Hero Points to Cheat Death.

OOC: I figure it is best to spend 2 Hero Points than spend 1 for a +8 bonus and still fail. It's up to the DM how this plays out. Rolling another Fort check in this case should not be necessary.



Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d6=1 ; d6=3 ; d6=5 ;
Wednesday October 31st, 2018 11:54:26 PM


Akir quickly channels. It isn't the only and best answer, but it's all he's got.

Heal 9.

Prudence Gundle  d20+15=28 ; d20+11=23 ;
Wednesday October 31st, 2018 11:57:31 PM

Not sure how else to help, Pru casts a Dispel Magic on the black fire enveloping Nikolai. [SR check 28; Dispel check 23. In case it matters, which it probably doesn't.]

Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 31  2d6+9=14 ; 2d6+9=21 ; d20+13=21 ;
Thursday November 1st, 2018 2:06:38 AM

Anna isn't sure if this thing is truly gone considering Nikolai and Sigvar are still affected so she sets herself up for a coup de grace. She knows it won't instantly destroy the undead(if it isn't already) but she figures she can set herself up to do some heinous damage (35 damage)

She then takes a deep sniff and looks around the room in case this thing had some kind of trick up its sleeve and isn't really the remains of the thing her and Michael kept attacking.

(Perception:21)

Beast Shape III form of Allosaurus - 8 Min (77 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft, (hasted)
low-light vision,
scent,
bite +16 (2d6+9 plus grab), (hasted, prayed, bull's)
2 claws +16 (1d8+9), (hasted prayed, bull's)
pounce,
rake (2 talons +16, 1d8+9) (hasted, prayed, bull's)
CMB is +17 (Huge, Allosaur, Bull's, Hasted, Prayer)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 79 min

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  2d8+10=19 ;
Thursday November 1st, 2018 6:47:48 AM

Pompous rushes to his friends's aid. In desperation, he calls on his meager blessings and transfers some healing energy to Nikolai

---------------------
Casts cure moderate wounds for 19 points of healing

Haste: One extra attack, +1 attack, +1 AC , +1 Reflex
prayer (40ft radius)Active Effects: prayer(You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls)

Barkskin


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 83/123(90) Character Sheet  d20+17=23 ; d6=5 ; d6=6 ; d6=5 ; d6=1 ; d6=2 ; d6=2 ; d20+11=24 ; d20+11=21 ; d20+11=27 ;
Thursday November 1st, 2018 7:20:53 AM

Fort save 23
-5 con
Sigvar lays hands on himself for 20 healing
24 vs disease
21 vs curses
27 vs poison

Sigvar's Dashboard
Eagles Splendor +4 charisma 77/80 rounds remaining
Haste 9/11 rounds remaining
Prayer 8/10 rounds remaining
Smite Evil 1/4 remaining
LOH 5/7 uses remaining
-1 hero point

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 1st, 2018 9:05:03 PM

There is a lot of healing going around, Trayvin will add some more if it looks like it will help keep Nikolai and Sigvar among the land of the living.

Active Effects: haste, prayer

used:
spells: prayer, divine power

Sigvar (john c posting)  d20+15=32 ;
Thursday November 1st, 2018 10:26:11 PM

Fort save for Sigvar, no Con Drain for round 3.

He sits down, a bit winded.

Anna Morphling[Allosaurus] (Hugh C) -- 30/11/28 HP 80/80-- CMD 31 
Friday November 2nd, 2018 12:15:52 AM

Anna-Saurus remains on edge wondering if the threat truly is gone and if her companions will pull through.

Beast Shape III form of Allosaurus - 8 Min (77 rounds)
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft, (hasted)
low-light vision,
scent,
bite +16 (2d6+9 plus grab), (hasted, prayed, bull's)
2 claws +16 (1d8+9), (hasted prayed, bull's)
pounce,
rake (2 talons +16, 1d8+9) (hasted, prayed, bull's)
CMB is +17 (Huge, Allosaur, Bull's, Hasted, Prayer)
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 79 min


Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Friday November 2nd, 2018 12:32:47 AM


Akir watches the black flames intently, and tries to think of a way to help his fist mates.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP -1/83 CMD 29/31(Grapple/Trip)  
Friday November 2nd, 2018 1:30:27 AM

Spells in effect: mage armor, haste, Prayer

Akir quickly channels. Heal 9.

Pompous Casts cure moderate wounds for 19 points of healing.

HP= -1 + 9 + 19 = 27 depending on Hero Point adjudication.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 2nd, 2018 11:32:21 AM

Looking over the ruin of the wright, michael thinks, then says out loud, maybe the black flames are negative energy cold based, maybe heat and a positive channel will help?

The Tunnels! (DM Warren)   d6=5 ; d6=1 ;
Friday November 2nd, 2018 12:15:28 PM

nice catch! I'm never had occasion to use that, thought I was gonna have to call in the Gods

Trayvin searches over Nikolai's body to see if there's anything he can do. Once this fire is in a wound, there's nothing to do but let it play out. But between heal checks, dispels, curing magic, and sheer grit, somehow everyone comes together to stabilize him in the 'Nik'(olai) of time.

Still, he's barely conscious, and struggling to breathe. Even a stiff breeze could knock him over at the moment. (Con = 1) Sigvar is past the danger zone, but still may suffer some ill effects. 2 more fort saves please (dc29 for 5 and 1) - effect lasts for 5 rounds, and for the life of me, I don't see anything that stops it before it plays out.

Having nothing else to do to help, Anna and Michael pound the creature into dust, making sure it will never rise again. But even that seems to do nothing to slow the fire before it naturally burns itself out.

In the midst of breaking apart ice covered bones, several shinies make themselves evident in the mess. A golden crown set with rubies, shiny silver bracers (not magical, but well made). A quick scan with magic lights up a ring, a small polished rock, and a shield and staff that went previously unnoticed in the corner. Additionally, the coffin is full of coins and gems that are quickly defrosting. 1000 platinum in all, along with 2 star sapphires and a golden spyglass.

The last thing in the coffin seems to be a scroll case with an arcane lock on the end.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20+10=12 ; d20+19=31 ; d20+19=36 ; d20+19=21 ; d20+19=37 ;
Friday November 2nd, 2018 4:11:28 PM


Akir is particularly cautious with the staff, rock, and ring, but identifies them to the best of his ability. He also appraises the platinum, gems, spyglass, and crown. Perhaps it's his near death experience, but his appraisal seems way off.

Appraise: 12 - Wildly innacurate.

"I'd say all this stuff is worth at least 10 or 15 gold."

---------Identifying Magic Items---------

Spellcraft results.

Stone: 31 (Identifies up to caster level 16)
Ring: 36 (Identifies up to caster level 21)
Shield: 21 (Identifies up to caster level 7)
Staff:37 (Identifies up to caster level 22)



Prudence Gundle 
Friday November 2nd, 2018 6:47:16 PM

Pru is in no mood to do anything but fuss over Nikolai. She sits next to him. She holds his hand. She tells him that he is going to be fine, just fine. She pats his hair. She tries very hard not to cry, and mostly succeeds.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 2nd, 2018 7:10:08 PM

whelp...they've killed the monster, but their leader and their heavy are both hurtin' MIchael makes a through search of the place, taking his time and then also taking his time he secures the area from unwanted intrusion.

perception take 20 = 38

disable device take 20 = 38 (to secure the doors where they are secure on our side.

lets camp here for the night, we gonna need so serious cleric mojo for these two...

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Friday November 2nd, 2018 9:12:55 PM

"Don't worry Pru, I think I can help." Trayvin casts restoration on Nikolai to restore the con drain. "I hope this works, I can't think of too many other spells I could try."

Trayvin hopes the spell works, but he also worries about Sigvar. He will need to rest before he can cast that one again.

used:
spells: prayer, divine power, restoration


Pompous AC 25(29) CMD 25/20/15, HP 98 /98 
Saturday November 3rd, 2018 7:16:33 AM

Pompous inventories his remaining arsenal of arrows. This was a tough one. He vows to reflect in his chronicles just how close his brothers came to meeting a most horrible end at the end of one of the denizens of the realm of the undead. To him, this just reinforces his choice of the undead as a favorite enemy. He help the others where he can and keeps watch over his injured friends.

{ Nothing else will harm you this night my brothers. I swear it! }



Prudence Gundle 
Saturday November 3rd, 2018 1:15:24 PM

Pru looks up, but does not leave Nikolai's side. "If we're going to rest," she says, "I'd prefer to rest back where we did before. Rather than in a tomb."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet  d20+15=35 ; d20+15=23 ;
Sunday November 4th, 2018 10:30:43 PM

Sigvar grits his teeth as the black flames ravage his wounds. He shrugs off their effects a third time but then is overcome by then and loses 1 more constitution.
Fortitude saves 35 pass, 23 fail

Sigvar's Dashboard
Eagles Splendor +4 charisma 74/80 rounds remaining
Haste 6/11 rounds remaining
Prayer 5/10 rounds remaining
Smite Evil 1/4 remaining
LOH 5/7 uses remaining
-1 hero point
6 con drained

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28  d20+12=19 ;
Sunday November 4th, 2018 11:45:23 PM

Anna-Saur takes a full round to become Anna-Dire Wolf. She then pads over to Nikolai, gives his face a lick and then lies next to him facing outward hoping to lend the ranger the warm from her fur and body heat while she remains in canine form.

(Perception: 19)

Beast Shape III form of Dire Wolf - 8 Min (75 rounds)
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
50 foot base
speed,
low-light vision,
scent,
bite+12(1d8+7+trip),
+4 CMD vs trip
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 79 min

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP -1/83 CMD 29/31(Grapple/Trip)   d4=3 ;
Monday November 5th, 2018 12:45:39 AM

Spells in effect: mage armor, Prayer, haste

Unconscious, CON 1

Trayvin casts Restoration which restores 1d4 temporary ability damage to one ability score.
1d4 = 3

CON 4 now.

Nikolai remains in a very unsteady state but very aware of Pru's comfort.
"Pru, don't cry, I'm not dead yet," he manages to whisper, then lays back to rest some.

Pompous AC 25(29) CMD 25/20/15, HP 98 /98  d8+5=7 ;
Monday November 5th, 2018 5:48:37 AM

Pompous pulls out a bottle from his kit. The all to familiar bottle contains healing liquids.
The ranger kneels down next to Nikolai and pours the liquid down his fallen brother's throat (full round action - unconscious character)

----------
Heals 7 points on Nikolai.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet 
Monday November 5th, 2018 5:45:21 PM

Restoration restores all of the con drain

The Tunnels! (DM Warren)  
Monday November 5th, 2018 6:00:41 PM

Though it is a slow process, Trayvin's spell eventually does restore all of Nikolai's drained vitality. A second casting would do the same for Sigvar, now that the flame has burnt itself out. Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score.

Akir identifies the items as a Ring of Protection +3, a Shield of Arrow Deflection +2, and a staff of healing (10 charges). As he picks up the stone, he begins to feel more and more fatigued, and identifies it as a cursed Loadstone!

Pru and Anna gather round to give Nikolai some comfort through the healing process.

Pompous adds to the myriad of creatures killed in his chronicle and offers a potion to Nikolai, should he want it. The danger seems to have passed for now though.

Michael can find no more threats in the room, and taking his time is easily able to rub out the arcane lock on the scroll case. Inside, he finds two documents. One is a rolled parchment with runes drawn around the border, but it is otherwise blank. [i]Linguistics DC26: Highlight to display spoiler: {Deciphering and reading these runes would seem to activate some sort of illusion magic}

The second is obviously a scroll of some sort, but it is written on what looks to be very thin, flexible rock. You get the sense that this is not an ordinary scroll, and it seems to radiate teleportation magic, though you are not sure how to activate it.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet  d6=5 ; d6=3 ; d6=2 ; d6=5 ; d6=2 ; d20+11=21 ; d20+11=15 ; d20+11=23 ;
Monday November 5th, 2018 6:44:13 PM

Sigvar lays hands on Akir, this has the following effects...
Heals him for 17 points of damage
Removes the fatigued condition from him
Removes diseases with a DC of 21 or lower
Cures poisons with a DC of 15 or lower
Removes curses with a DC of 23 or lower

The paladin waits to see if Akir can drop the stone and if he cannot then he will try again to remove the curse. He can try 4 more times today.

Sigvar's Dashboard
Eagles Splendor +4 charisma 73/80 rounds remaining
Haste 5/11 rounds remaining
Prayer 4/10 rounds remaining
Smite Evil 1/4 remaining
LOH 4/7 uses remaining
-1 hero point
6 con drained


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+3=22 ; d20+19=24 ; d20+19=28 ;
Monday November 5th, 2018 6:51:32 PM

OOC: gonna start putting together the loot table.

some of you magic types need to look at this. Michael can't make head nor tail of the scrolls.

linguistics = 22.

He checks the path behind them if they are going back that way he wants to make sure it's clear.

Perception 24

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 5th, 2018 9:31:41 PM

Trayvin sighs with relief, the spell will work. They will both recover, although it will take a little time. "Nikolai, take it easy. I will look at your wounds more carefully after the magic has finished working on you." (please update your header now that the con drain is restored.)

"Sigvar, I will be able to help you too, but not until I have replenished my spells."

used:
spells: prayer, divine power, restoration

Prudence Gundle  d20+12=13 ; d20+16=24 ;
Monday November 5th, 2018 10:28:32 PM

Reluctantly, Pru leaves Nikolai's side to examine the documents. She looks at each one carefully, casting Read Magic if necessary, painfully aware that she's really not smart enough to be doing this.

[Knowledge Arcana 13; Spellcraft 24]

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=22 ;
Tuesday November 6th, 2018 1:32:31 AM

Spells in effect: mage armor, Prayer, Haste(maybe gone by now)

Nikolai finally confesses to Pru that Trayvin's Restoration has brought him back from the brink he feels fine now and kisses her hand that held his own during that brief moment between life and death. "This hand kept me in touch with this world and focused on returning before it was too late. So, you had a 'hand' in saving my life too," he grins.

"I agree, this is no place to rest. Let's gather the stuff and rest in the other room. Let's make sure we leave nothing and that there is no other exit."

Nikolai surveys the room for possible exits.
Perception +19 = 22

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Tuesday November 6th, 2018 4:09:10 AM

Anna-Dire Wolf says, "I wonder if that scroll activates the spiral the mold creature spoke about."

Beast Shape III form of Dire Wolf - 8 Min (75 rounds)
+4 Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
50 foot base
speed,
low-light vision,
scent,
bite+12(1d8+7+trip),
+4 CMD vs trip
Haste - +30 foot movement; +1 to hit; AC, reflex save
Prayer - +1 attack, damage, skills, saves
Bull's Strength - +4 strength
Barkskin - +3 natural armor - 74 min

The Tunnels! (DM Warren)  
Tuesday November 6th, 2018 5:43:43 PM

Sigvar, though still drained for now, is able to sever the link between stone and Akir, who can throw it away if he likes.

Pru and Nikolai share a moment.

Michael and Pru get organized, but are not sure how to read the documents. Pru has the feeling that she needs to decipher the runes before she can read the magic from the scroll. The others ponder about what could be hidden in the writings, maybe the mysterious spiral referred to a portal?

And for your efforts, you all reach level 12!

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 6th, 2018 8:03:35 PM

Pompous feels.... more experienced and stealthier.....

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 6th, 2018 8:54:53 PM

Trayvin offers to help look at the scroll. Her casts comprehend languages to see if that will reveal any new information.

used:
spells: prayer, divine power, restoration, comprehend languages

Prudence Gundle 
Tuesday November 6th, 2018 10:25:10 PM

"I'm just not sure." Pru frowns at the scrolls. "I'm sorry, everyone. I'm not as good at this as I should be." Handing the scrolls to Trayvin, she moves back to Nikolai's side.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20+22=36 ;
Tuesday November 6th, 2018 10:27:32 PM


Akir carefully considers the lodestone. Is there a way he can think of to transport it without becoming once more afflicted?

"Does anyone want to carry any of this for now? If there's no objections, I'll hold the ring for the moment. It will help me as I don't have any deflection bonuses active at the moment."

He looks over the scroll and tries to decipher it.

Spellcraft: 36

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 78/83 CMD 29/31(Grapple/Trip)  
Wednesday November 7th, 2018 12:19:37 AM

Spells in effect: mage armor

OOC: original damage 61, with CON restored and +21 healed + 9 healed + 19 healed + 7 healed = 5 hp damage left.

IC: Nikolai offers to carry the items since he has very little that weighs much of anything. He feels much better after the healing and CON restoration but he's still shaken a bit.
"That was one nasty undead, I'll need to study up on that one for sure!" he comments.

He rolls the cursed stone onto his blanket then wraps it up and puts it into his sack and puts that in his backpack. He waits to see if there are any ill effects.

"If those giants give us any trouble, we can offer this as a present," he smirks. Then he says, "If that thing is some sort of portal, don't do anything that might activate it until we've had a rest and recuperated, eh?"


Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Wednesday November 7th, 2018 2:15:03 AM

Anna says, "If the scroll activates the spiral portal we need to confirm it is reuseable, otherwise we would need to get the spore creature and the giants in the same room before we trigger it."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 7th, 2018 4:18:10 AM

once they move to a slightly less dreary location and stop for a while, Michael sets back to reflect and write in his journal. in doing so it gains insights into his performance and feels as though he has grown in ability. from a tiny seed does the mighty oak grow, from a single step is the long journey started, thus it is with him. he gets better, one small step at a time..

The Tunnels! (DM Warren)  
Wednesday November 7th, 2018 6:05:03 PM

The Agents take a few more minutes to recover after battle.

Trayvin's spell gives him some idea of the scroll, but it still is difficult to decipher. It seems more of a code than a language. Still a DC26 linguistics roll - your spell will give you a +2 (or additional +2 for aid another) - you are eligible to try again on the roll also since you've levelled.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+8=16 ;
Wednesday November 7th, 2018 8:59:04 PM

Michael attempts to help Trayvin decipher the scroll.

Linguistics. = 16.

no Trayvin I before e except after C. .

Prudence Gundle 
Wednesday November 7th, 2018 11:23:34 PM

Pru helps the group relocate to the room where they rested before. "Maybe we could poke around with the strange scrolls after everybody's had a chance to recuperate?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 78/83 CMD 29/31(Grapple/Trip)   d20+2=7 ;
Thursday November 8th, 2018 1:37:04 AM

Spells in effect: mage armor

"Well, if that scroll does activate the portal, how did the portal activate to bring not only the giants, but also a spore creature? What's on the other side? Another one of these that can activate for spore creatures that can't read? I dunno…"

Nikolai takes a look at the scroll to see if he can help in any way.
Linguistics +2 (aid another) = 7

It's beyond him. He follows everyone back to the large chamber to ponder. "I guess destroying the portal on this side effectively solves our problem here. But if there is one here, wouldn't there be others spread around to other places too?" he mutters with a shrug. 'And how did THIS one get here?' he muses.

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Thursday November 8th, 2018 3:01:20 AM

Anna-Wolf says, "Odd that it was in the coffin that undead thing came from. Mayhap whoever created it placed the portal here. Linguistics are not really my thing sadly otherwise I'd try to help you guys decipher it."

(OOC: Should I put a skill point in Linguistics?)

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Thursday November 8th, 2018 6:22:44 AM

Pompous listens, heals, fixes and generally stays out the other's way.

(ooc> Pomp now has camouflage feat and a boat load of skill points in stealth added)


Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=17 ;
Thursday November 8th, 2018 9:58:53 AM


Akir seems to be on the verge of figuring out the scroll, then asks the others.

"Can you all help me with these parts here and here?"

Linguistics: 26. (I don't know what the DC was. Sorry!)

The Tunnels! (DM Warren)  
Thursday November 8th, 2018 5:16:13 PM

Between everyone working together, the code finally comes together before their eyes. Once the runes are all read, a hidden message makes itself known, not in the runes themselves, but they activate some magic that causes a message to come into view.

Of all things, it looks like a map, with a message attached. The stony scroll does indeed activate a portal, when read with certain code phrases contained within the other parchment. It certainly looks like it could be what the plant creature and giants were looking for, though how they came through it in the first place is still a mystery.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet 
Thursday November 8th, 2018 6:44:32 PM

" Someone said something about us resting. I think that would be a good idea right now."
SIgvar looks tired from the draining fire. He waits for the others to decide where they are planning to hold up and rest.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday November 8th, 2018 9:34:54 PM

Yeah lets get out of this crypt and find a safe place to make camp. Maybe where we camped last time?

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 8th, 2018 9:50:58 PM

"Were we going through the portal? I thought we were just looking to send anyone back through it that wanted to leave, like the giants and ooze creature."

Trayvin will agree to rest first before activating the scroll. "I'd like to get Sigvar restored before we run into anything else that is as nasty as that cold creature was."

used:
spells: prayer, divine power, restoration, comprehend languages

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Thursday November 8th, 2018 11:11:02 PM


Akir is still worried about the giants, their eaten comrades, and their current course of action. However, Nikolais close brush with death has softened his anger at his Thumb, somewhat.

"How are you feeling, Nikolai? Other than elated with your present company, I assume." He states this with something resembling mirth, as he looks at Pru.



Prudence Gundle 
Thursday November 8th, 2018 11:44:38 PM

"After we've rested, we should go get the giants," Pru says. "Tell them what we found." She's still sticking pretty close to Nikolai.

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Thursday November 8th, 2018 11:54:19 PM

Anna says, "We can rest. We should also gather the spore creature as well as the giants in case activating the portal is a one shot thing."

(OOC: Will level up this weekend)

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 78/83 CMD 29/31(Grapple/Trip)  
Friday November 9th, 2018 1:38:33 AM

"I feel much better, thanks to all of you," Nikolai acknowledges.
"Yes, we will rest before we continue. We'll make sure this is all there is to this underground portion of the temple then return to the giants, taking that spore thing with us. I believe we should activate the portal with them present so they all can get through at the same time. Just in case it doesn't work a second time. And NO, I have no desire to go through it, that is not in our orders. Yet."

Nikolai makes sure watches are set and rest a bit.

OOC: will work on leveling up tomorrow.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 9th, 2018 4:08:54 AM

can any of you transscribe the runes on the portal scroll? maybe not as as a spell, but so we can find out a bit more about what kind of spell it is, who made it and all that?

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Friday November 9th, 2018 4:47:27 PM

Some resting, some talking, some writing and some listening is how Pompous is spending is time.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E)  d20=11 ;
Friday November 9th, 2018 6:11:08 PM


"I can try, I probably have the most mind and aptitude for it."

(What skill would that be DM? )

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 72/123(79) Character Sheet 
Saturday November 10th, 2018 4:11:02 PM

Sigvar follows to where they are resting and sets up for a nap.

The Tunnels! (DM Warren)  
Sunday November 11th, 2018 10:55:04 AM

Even though they all just recently rested, after a battle like that, it may be time for another. Though they do feel oddly stronger afterwards, despite the trial.

Akir can certainly write down the translation for the runes, which have faded by now. They are easier to activate again this time, but there are no clues as to who or what may have put it here in the first place.

Prudence Gundle 
Sunday November 11th, 2018 9:54:28 PM

After a peaceful rest, Pru....doesn't feel that different, actually. Although she does know a new spell. She refreshes the Extended Mage Armor on herself and Nikolai.

[OOC: Pru's extended mage armor now lasts 24 hours, meaning Pru and Nikolai should have it up all the time. Assuming the Wold has a 24-hour day, which I guess I don't know for sure.]

Anna Morphling[Dire Wolf] (Hugh C) -- 30/13/27 HP 80/80-- CMD 28 
Monday November 12th, 2018 1:54:34 AM

Anna turns into a version of her self pre going green. (OOC: has queen's minions meaning each day gets an at will SLA of either alter self, beast shape 1 or plant shape 1; perfect disguise + alter self at will means Anna is now like Mystique from Xmen; max ranks in disguise I'm gonna have fun with this)

The Tunnels! (DM Warren)  
Monday November 12th, 2018 8:53:13 PM

The Agents have yet to decide what to do. They think they can send their friend and enemies home, but what will they do with themselves?

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday November 12th, 2018 9:58:03 PM

Hubba, hubba! Dang Anna, you got it going on girl. you've been green so long I forgot how cute you were.

whelp. if that's all there is to this place...I really don't see how a scroll summoned all these giants and weeds to this place, but then again I don't understand magic really really well either...so there you go. I guess lets go back, bring the plant thing with us and see if we can get these guys gone.

Prudence Gundle 
Monday November 12th, 2018 10:06:13 PM

"That sounds sensible," Pru agrees, "provided Anna can persuade the spore thing to come with us. Otherwise, we'll need to go fetch the giants and bring them to the spore thing."

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 12th, 2018 10:06:24 PM

"Are we sure we have the correct room to activate this portal? It would be nice if there was something in this place with more information on the whole procedure"

Trayvin casts restoration on Sigvar. "There you go big guy, good as new."

used:
spells: restoration

OOC - sorry about my posting last week, I will try to improve.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday November 12th, 2018 11:54:39 PM

Spells in Effect: mage armor
Remaining HP damage healed after Rest.

"Well, as far as I know or deduce, the portal can be opened any number of times. Just look at how many things came through the portal at different times to this side. So, my suggestion is try it out with the spore creature first and hope that it works. Then take it to the giants and work its magic to get them away from here. That's my plan anyway, unless you guys can come up with a better one. Putting the spore creature next to the giants may not go well with either one of them, specially the spore creature."

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday November 13th, 2018 2:55:48 AM

(OOC still leveling up; have 13 more large magical beasts to add to repetoire)

Anna says, "Thank you Michael."

She then states, "Well I could communicate with it before and every time I become stronger as a Morpling my queen blesses me with being better able to empathize with plants, animals and magical beasts. Speaking of which if we ever do go and visit those Griffons I can turn into one"


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday November 13th, 2018 4:17:41 AM

Anna's words strike a chord in Michael, Ah heck Anna, you know that's never going to happen.

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 13th, 2018 5:50:16 AM

Pompous wonders out loud if an expedition through the portal may be beneficial. Exploring new lands sounds exciting and scary all at the same time.

He recognizes however that he is part of something better and would need permission from command to do something like that.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday November 13th, 2018 7:07:41 AM

" Thank you Trayvin."
"So we are still just sending the giants home with no reparations or justice for our scout?"


The Tunnels! (DM Warren)  
Tuesday November 13th, 2018 5:32:16 PM

The Agents sound like they have a plan to send their spore mound friend home, and think they can use the scroll twice to portal the giants as well. But there is still some difference of opinion of how to handle the giants, knowing that they killed a member of the fist.

They make their way up the tunnels, collecting the spore mound on the way who is more than willing to follow if indeed the Agents have found the spiral. Soon they are all standing out in the daylight. The giants are almost surprised, as it's been over a day since you disappeared into the ruined temple. Also, they've had time to think and discuss amongst themselves.

The leader proposes that he come back to the Citadel with the Agents to explain the situation on the condition that the rest of his men can take the portal to their home. He fears that any longer in these lands will lead to more situations like the one they are trying to resolve.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 13th, 2018 6:43:14 PM

"I am hoping that by helping them get home, they would see the need to make such reparations on their own, without being threatened to do so. Let us have faith."

used:
spells: restoration

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 13th, 2018 7:29:06 PM

While something inside Pompous tells him that they should just slice the giants' throats open, he will the direction of his superiors.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Tuesday November 13th, 2018 8:00:36 PM


While Akir is pleased that the giant seems amenable to discourse. He'd still rather kill it.

Perhaps, he thinks, there can be some resolution. He racks his brain on whether or not the Fist might allow a trial by combat. The giant had as much as admitted to eating their scout. Nothing less than a guilty verdict would satisfy him, and the only punishment in his mind was death.

But he also could not in good conscience expect this giant to walk into their encampment at the citadel to explain itself, only to be jailed and executed.

Prudence Gundle 
Wednesday November 14th, 2018 12:08:43 AM

"But then how will you get home?" Pru asks the giant leader. "I mean, the scroll may work a second time, but it may not. And then what will you do?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Wednesday November 14th, 2018 12:34:38 AM

Spells in effect: mage armor

Nikolai does not like in the least what the giants did and would have preferred they double-cross the Fist and give them an excuse to kill them, but the giant leader's proposition takes the Thumb out of the equation of Judge and Jury. It is now up to their Commander. The giant leader called for a Parley and the Thumb is obliged to comply, considering that the giants, so far, have fulfilled their end of their bargain and they did not detect as being outright evil, even if their actions belie that.

He confers with the Fist first though, "He asked for a Parley with our Commander. We can't honorably refuse that. We don't have to like it, I don't, but I'd do the same thing in his shoes. And as much as we travel around, the same thing could happen to us. Well, not that we'd eat another humanoid. But you get what I mean. We keep on our toes, watch him closely, study his motives, and trust our Commander."

If the rest of the Fist is behind Nikolai, he conveys their agreement on the giant leader's suggestion and starts getting themselves ready to activate the portal.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Wednesday November 14th, 2018 1:27:02 AM

Anna says to Michael, "Why not, I think a regiment with some griffon mounts would be amazing and since I can actually become a griffon now amongst other things perhaps they would be persuaded to join our cause easier."

Anna says to Nikolai, "Do we bind the giant leader as we take him with us back and if so how? I'd have to imagine he'd break through rope and I'm not sure if they make manacles in his size but if they do and they cost 300 gold or less I could recharge and pull some from my bag of tricks."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 14th, 2018 4:15:24 AM

no. we have his parley, he will be treated with honour. This is the best outcome we could hope for,

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet  d20+6=23 ;
Wednesday November 14th, 2018 7:51:47 AM

Sigvar again scans the giants for evil intent. They have varied before when he has scanned them. He also senses the giant's motive for going to the Citadel.
Sense Motive 23

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Wednesday November 14th, 2018 2:41:02 PM


Akir gathers his things. The consensus seemed clear.

"Lets get going then."

The Tunnels! (DM Warren)  
Wednesday November 14th, 2018 6:04:22 PM

As far as motive goes, he seems sincere. He knows that he is somewhat at your mercy and seeks to save his men at least.

True to expectations, when you read the runes a second time, you notice that the image it shows is different than what it showed you before. It seems that it's tuned specifically to where home would be for the spore mound. It shuffles through the portal before it disappears. When you read it again, tuned to the giants, it creates another image and portal that the giants seem to recognize, and they nod respectfully to their comrade before disappearing through.

You gather together to escort the remaining one back to the Citadel, but still have one question. Where did the image tuned to the Agents want to send you?


Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 14th, 2018 7:30:40 PM

ya'll think it might take us back to the citadel? or heck maybe it will take us to more loot!

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday November 14th, 2018 8:40:45 PM

"Well, Michael, maybe we will get the chance to find out. But I think we have other duties to attend to first."

used:
spells: restoration

OOC- do we have the giant's name? I don't want to keep calling him 'giant'

Prudence Gundle 
Thursday November 15th, 2018 12:28:02 AM

"I'm not sure where this thing would send us," Pru says, "but we have a duty to attend to first. Let's get going."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+14=29 ; d20+16=31 ;
Thursday November 15th, 2018 1:08:37 AM

Spells in effect: mage armor

Nikolai is pleased that as far as they can tell, the giant leader is sincere. He is elated, but does not show it, that the portal works multiple times.

"I don't think he is going to try to escape, what would be the point? We have the portal and the knowledge to us it, he doesn't. He'll follow us and we will treat him with respect, as best we can," he tells the group.

"I don't trust this portal yet. We need to make sure we get to where we are going without mishaps. Walking is our best chance at that. We will need to do some hunting, though, to feed him. Oh well."

Nikolai points towards 'home' and heads that way until late afternoon when he looks for a good place to camp. Meanwhile, as they travel, in addition to their usual alertness, they look for signs of game and a chance to bring in some dinner for themselves and the giant.

Survival +14 (look for place to camp) = 29
Survival (track) +16 (look for something for dinner) = 31

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Thursday November 15th, 2018 4:32:52 AM

Anna says, "I can try out my new abilities while hunting. I think my best combat form is now a manticore-chimera. It is what happens when a manticore and chimera mate. It is like a chimera but it has a manticore tail. It flies, has multiple natural attacks, a breathe weapon and even a ranged atttack in the form of the tail spikes normally seen on manticores."

Pompous AC 26 CMD 27/22/17, HP 107 /107  d20+15=33 ;
Thursday November 15th, 2018 3:07:31 PM

Pompous takes rear guard as the party travels. He keeps an eye out for trouble as move he believes back to the citadel.

--------------
Perception 33

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet  d20+5=24 ;
Thursday November 15th, 2018 4:27:33 PM

" Let's start walking."
Perception 24
Sigvar will take the lead back to the Citadel.

The Tunnels! (DM Warren)  
Thursday November 15th, 2018 6:08:58 PM

It seems like everyone is no nonsense about getting to their destination. The Giant, who tells you to call him Bajir, certainly doesn't slow you down, and seems to be interested in what you all deem appropriate to eat. At one point, a large buck crosses your path, and it is easily taken down by several arrows, and with some culinary accoutrements, provides a fine meal one night.

While you all are quite powerful in your own right, none are quite so overtly intimidating as a Giant, and nothing aggressive crosses your path. It is the work of a few boring days of travel, but soon enough, the walls of the citadel come into view.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 15th, 2018 6:34:30 PM

"Anna, the number of new skills you have seems very impressive indeed. The enemies of the Fist will learn to respect them."

Trayvin wonders how the Fist will be able to reconcile the wrongs the giants have done with what appears to be regret for what they have done.

Akir Al'Kaban - AC 27 - Hp 70/90 (Ken E) 
Thursday November 15th, 2018 7:44:31 PM


Akirs thoughts are similar to Trayvins. He is pleased the way things have unfolded, but something is nagging him.

"Nikolai, I was prepared to report you over this, or at least lodge complaint. It's fortunate that things ended as they did, but I'm very curious. Was your plan really to just let the giant walk, or were we using the fact it needed us to leave as leverage to bring it here?"

Akir thinks he's starting to understand Nikolai a little better, but he has some notions of the Rangers personality that he wants to confirm.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday November 15th, 2018 10:14:42 PM

while they travel Michael gets to know the giant. trying to learn why they are the way they are. He tries to figure this out so that when they go up before the commander he can speak for the giant as his counsel. when they get back to the citadel he brushes up on some of the legalese for the case at a hand.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Friday November 16th, 2018 12:15:19 AM

Anna says to the giant, "Like Lord Eberyon of whom I am an emisarry of you have honorably chosen to atone for your action." She proceeds to tell the story of Lord Eberyon activating her spread the word ability if any of her Fist-mates have not previously taken part in her last spread the world.

Prudence Gundle  d20=16 ;
Friday November 16th, 2018 12:20:35 AM

Pru also demonstrates her new ability. One night in camp, she selects a medium-sized boulder nearby. She points a finger at it, and a thin green ray springs out and hits it. The boulder crumbles into dust.

"Disintegrate," she says. "My new spell. I think it'll come in handy."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Friday November 16th, 2018 12:47:54 AM

Spells in effect: mage armor

OOC: Nikolai's Lawful Good, and that explains a lot of what he does. He does not like a lot of things that's happened but …

IC: Nikolai responds to Akir when out of hearing range of the giant. "I did not know what would happen. I actually thought the giants would try to double cross us. However, as they did not show an aura of evil, and admitted to killing the agent as a trespasser rather than hate of humans, I could not refuse a deal that would by us time. An Time worked in our favor this time. What Commander Palance will decide to do I don't know but I abide by her decision whether I like it or not. We fulfilled out end of the bargain, and the giant put his faith in our Honor. I won't besmirch that. He'll have his argument of why they did what they did. But how can he make reparations? That's up to our Commander to decide to accept or not whatever it is, not me. I'll just obey her decision. On our own behalf, we could offer the families of those lost some monetary help. It's the least we can do."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Friday November 16th, 2018 6:46:16 AM

Pompous listens to Nik's and Aki-sacks's conversation.Even though he's the junior member of the group he feels that he needs to throw his coppers in.

" With all due respect, A, giants have no honour. They have shown this to the dwarves for millennials. Anything that's a giant to them is either something to kill for sport or eat. Sometimes both. They killed our scouts without thought or compassion. Don't fool yourself Nik in believing that this being is anything but a killer with a disdain for anything that they consider inferior to them.

B. We go and capture the scout's family's killers and it's also our responsibility to provide for the families? I think not. That's either the company responsibility that Palance will dutifully act upon or better yet, the giants' responsibility as the killers to provide compensation. We're not talking about a few silvers here, there needs to be enough to provide for them for possibly years.

The Tunnels! (DM Warren)  
Friday November 16th, 2018 8:45:06 PM

Several of the agents use the journey to show off their new powers. Michael tries to get to know their captive, but it will take more than some background knowledge, culture sensitivity training, and a book or two about local law to make him a true barrister.

The rest of the group discusses motives and rationale. Whatever the reason, there are some bruised senses of justice, and the group has some work to do to get through it.

Once they get back to the Citadel, there is some expected commotion when they come back with a giant in tow. The first thing of course is where to they billet him? He doesn't seem to need guarding since he came willingly. And they'll have to get their story straight for reporting to the Knight Commander.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 16th, 2018 9:20:22 PM

Pompous, when we start saying that this or that is different than us and is nothing but a scourge, put yourself in their shoes for a minute. how much is it they being a killer or us thinking they are killers and coming out with swords first and questions last? just because they are giants do we violate parley and cut them down like dogs? it wasn't too far back in history when humans did the same things to Orcs, Minotaurs and Wemics. I can kill without losing sleep, and I don't have to pull the wool over my eyes by turning things into monsters to do it. I know the truth. I am a monster. we are all monsters to something else. and if everything is a monster then nothing is a monster.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Friday November 16th, 2018 10:21:36 PM

"That's pretty deep Michael. I would like to think that we at least aspire to be more than just that. The Gods must think so, otherwise I expect they would have abandoned us."

"Nikolai, Bajir is our charge and I feel he should remain in our custody until we meet with the Commander. For everyone's safety, including Bajir's I think he should remain guarded."

Prudence Gundle 
Saturday November 17th, 2018 12:43:19 AM

"I'm afraid our buildings won't accommodate Chief Bajir," Pru says with a rueful smile. "Maybe we could camp just outside the walls?" She'd been looking forward to a bath, but Trayvin was right. They needed to continue keeping an eye on their charge.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Saturday November 17th, 2018 9:49:23 PM

Anna says, "I have been many a monster. What I've just learned has me being able to become the most monstrous I've ever been at least outwardly but not all monsters look fiercesome I think one should be judged more on the content of their character than outward appearance with that being said Bashir is at least trying to attone for the wrong he did. That has to count for something."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Sunday November 18th, 2018 10:11:37 AM

" I Agree with Trayvin. I will stand guard over the chief."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Sunday November 18th, 2018 5:03:52 PM

Pompous responds to Michael.

" Put myself in their shoes? You mean the same shoes that stomp human and dwarven babies to death? The same shoes that crush the skulls of anyone that isn't a giant? Your innocents does you credit my friend, but it may well cause your demise one day. I just hope chief Bajir isn't on some suicide mission to kill as many of us as he can before his brethren comes back and kill us all. Using your own examples, while some individual creatures have beaten their nature and have shown friend to those not of their kind, that hasn't been the case for most. Including this group of giants."

Pompous then looks at Anna..

" And we still have a matter of several dead scouts, killed by giants, to address. Somehow, I don't think the commander will just shrug off the death of comrades and let it go without some measure of justice. "



Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Sunday November 18th, 2018 6:31:17 PM

you've been transported to an alien place, away from your people, surrounded by creatures who, historcally, have tried to murder you whenever you got near them. then you find some of them skulking around your camp, you don't see them as "human", which should be easy for you to imagine since you've just said so, so you kill them, what happens after you kill them is immaterial, if they aren't human why not eat them if food is short. You call them monsters due in part to their lack of empathy and their violence. yet you've killed a whole bunch of folks yourself and just admitted you can't see the other side. blindness like that makes you vulnerable, being able to empathize with your enemy allows you to defeat them without malice, by knowing how they will react.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday November 19th, 2018 1:09:28 AM

spells in effect: mage armor

"Fist things first. I agree with Trayvin, we keep Chief Bajir in our custody, outside the walls, outside the town. Commander Palance can hold a hearing out there. I don't want some foolish hero-wanna-be try something stupid and ruin this.

Now, as far as all giants bashing babies, that's folktale talk. There are some giant races that are of good character. There are some giants that don't care one way or another and some are just pure evil. These giants did not exhibit hatred towards us when we first met them nor did they drop everything and try to kill us on sight. We were able to establish civil communications with them. Why then should we treat them worse? We don't really know any details about what happened and how. That's why we give Chief Bajir the chance to speak at the hearing. Commander Palance has the resources to verify the truth of his words.

Now I never meant that anyone should feel chummy towards him. He isn't like those gnolls we had to fight. There, we knew exactly their intent towards us and we put and end to as many as we crossed except for that female that we rescued from the others gnolls. Goes to show that an entire race can't truly be judged by the actions of a few. That's what we are trying to prove for ourselves too, isn't it? That it was a rogue Fist Commander that wanted to capture a city and not the Mailed Fist organization?"


Nikolai isn't going to try to make everyone be happy about what decision may come down, just ascertain that everyone will abide by it, even if they hate it, like paying reparations for a war they didn't start and fought to stop it.

"Regardless of how a Mailed Fist member dies, the Mailed Fist helps the families of that member, in some way or another. I didn't mean we ourselves would put up something, but as a Fist, we could. It's up to each individual if they want to put up any extra."

The Tunnels! (DM Warren)  
Monday November 19th, 2018 5:47:02 PM

Fortunately, there are enough of them here to form a rotating guard for Bajir, letting the others bathe and change, grab a bite, return the carts and donkeys, and just generally have a change to sit down.

Nikolai has less of that luxury, as as soon as he thinks he can catch his breath, none other than their favourite page boy dashes up with a summons from the Knight Commander, who expects her report.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Monday November 19th, 2018 6:53:42 PM

Sigvar will stay with the chief while Nikolai goes to make his report.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday November 19th, 2018 8:50:29 PM

Michael takes his turn watching over the Chief.

Prudence Gundle 
Monday November 19th, 2018 10:12:32 PM

Pru would like to accompany Nikolai, just in case some diplomacy is needed with the Knight-Commander.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 19th, 2018 10:44:11 PM

Trayvin will remain with Bajir. When he returns from grabbing a meal, he brings some food and drink for the giant.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Monday November 19th, 2018 11:32:37 PM

Nikolai accepts the summons with a salute and a reply that the Knight Commander can expect them in short order. He likes to write up the report first so the others can verify the details for accuracy but that won't work now.

Seeing that the giant chief is being properly taken care of, he heads towards The Citadel with Pru and anyone else that wishes to come.

He says very little on the way there. He'd like to chat amicably with Pru but he's too worried over what their commander will decide about the giant chief. He really had hoped the giants were going to double cross them but they didn't. Now his sense of letting the Law decide, that is, their superior, could cause problems.

He pushes those thoughts out of his mind and rehearses the events and their actions with Pru. Once in the Commander's office, he gives his report.
"So now Chief Bajir wants an audience with you. Since we were honorable in getting his people back home and didn't exact revenge over the death of our scout, I guess he feels like he owes something, but that's just a guess on our part. I just need to know when you will be able to grant an audience with him."

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday November 20th, 2018 1:24:36 AM

Anna says to Trayvin, "I never said to ignore the matter of the dead scouts but Eberyon did much worse than kill some scouts in his day and adventurers still chose to spare his life. Something must be done regarding the dead scouts but executing Bajir does nothing. If he is allowed to live mayhap he can labor to make some sort of restitution to the families of the scouts. I'd have to imagine the labors of a giant could be worth a lot. I mean the Fist is a military outfit and giants are formidable mayhap we could allow him to sign on to the Fist with what he earns going to the families of the dead scouts."

Anna remains in her pre-Plantkin form while walking around the citadel. Since she won't need sleep while she is there she makes plans to do some security penetration testing against the night watch and when she is in audience says, "Commander, I know how to transform into any humanoid for an indefinite amount of time and I don't need sleep. With your permission I would like to start using my abilities to perform security penetration testing against the guards on night watch. Essentially I would become one of the guards and see if any of the other guards catch on. If you think this is a bad idea I will refrain"

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 20th, 2018 6:43:37 AM

Pompous joins the group seeing the Commander. He is very interested in the outcome of this meeting as he still believes in his heart that the giants pose a threat to everyone. The Chronicles of the Grey Knights make it very clear just how brutal and murderous giants are.

Dinner Guest (DM Warren)  
Tuesday November 20th, 2018 5:19:49 PM

The Knight Commander has learned from experience that it doesn't do to rush to judgment in any situation. Especially one as nuanced and potentially dangerous as this one. After some consideration, she mentions that Anna's idea has some merit, but any restitution would likely go first to the affected farmers who lost crops and livestock. It does no good to give back to Fist families if it means other families would starve.

It will take some time to organize a meeting, and probably after a first interview, then a trial.

Anna is welcome to practice her abilities, both to hone her own skills and to test those of the men tasked with guarding the keep. But another thing catches her attention.

Tell me more about this transportation scroll, and the map it came with. You say it looked like it lead where the intended recipient needed to go. Where did it show when you read it only amongst yourselves?

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 20th, 2018 9:10:37 PM

Trayvin passes the time on guard duty with learning more about their 'prisoner'. The information may prove useful later.

"Bajir, if you are willing, tell us about your homeland."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday November 20th, 2018 9:21:43 PM

since Michael didn't accompany Nikolai to the meeting, he really can't talk much about things. so he sits and contemplates the meaning and nature of good and evil. it's a tricky subject. to protect one's own from outside threats is unequivocally good unless you are the ones receiving heartfelt aggression from someone's protection. is it evil to kill one innocent to save the lives of the many? is it good to give food away when doing so will kill the local economy and cause starvation later?

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Wednesday November 21st, 2018 12:53:48 AM

Anna says to the commander, "I think Pru, Akir or Trayvin are best suited to talk about the scroll. My abilities aren't quite spells and while I can activate a fair number of magic devices by tricking them to work, I honestly don't know much about this particular scroll myself."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Wednesday November 21st, 2018 12:57:41 AM

"The teleportation scroll seemed to read the recipient's mind and send it where it desired to go. The Spore-plant thing wanted to go home, and that's where the portal opened to. The giants wanted to go home and that's where the portal opened to. We thought about trying it ourselves but with Chief Bejir with us, we didn't want to risk something going wrong. Now that he is here safe, we can try it out. We can travel a half-day's journey then see if we can hop back home in the blink of an eye." Nikolai explains to his commander. "Then we can use it again to hop back to that same spot."

Prudence Gundle 
Wednesday November 21st, 2018 1:31:47 AM

"When we looked at it, ma'am, it wasn't clear where it would send us," Pru adds. "We can try Nikolai's idea once the issues with the giants are settled."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Wednesday November 21st, 2018 1:21:50 PM

Pompous listens intently to the conversation and takes mental notes for later.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Thursday November 22nd, 2018 12:12:46 AM

Anna waits to find out what they are doing with the scroll.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Thursday November 22nd, 2018 1:16:18 AM

ooc: I hope you all have a joyous Thanksgiving.

for some reason, Michael starts craving turkey. He asks the chief if he would like some food as well, then stops by the "last assignment" and pretty much buys him out of food. whole roasted pig, dutch ovens full of stew and a hogshead of beer. He wants to see how much the big man can put away. little does he know, Michael has a hollow leg as well. Time for a drinking contest.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday November 22nd, 2018 2:07:42 AM

"A drinking contest with Chief Bejir might get him in a good mood and make diplomacy a bit easier," Nikolai suggest to Michael.

Dinner Guest (DM Warren)  
Thursday November 22nd, 2018 1:16:34 PM

Happy Turkey day to all!

Constance dismisses you all to ponder over things and invites you to stop by the Tavern for a holiday feast.


Prudence Gundle 
Thursday November 22nd, 2018 8:30:00 PM

Dismissed for the time being, Pru returns to the group guarding Bajir, and catches them up on what happened in the Knight-Commander's office.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday November 22nd, 2018 11:06:01 PM

Since the 'Last Assignment' was not build to handle giants, Nikolai makes arrangements for a feast to be brought out to their camp. He orders a whole cow to be roasted to make sure Chief Behir has enough.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Friday November 23rd, 2018 2:36:40 AM

Anna gives thanks for the fine feast.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Friday November 23rd, 2018 6:50:33 PM

Trayvin offers a prayer for the meal and gives thanks for another mission completed successfully. There were casualties, but that matter would be settled soon enough. For now it was enough to share food and drink with friends. Maybe Bajir will learn something from the experience.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday November 23rd, 2018 8:33:43 PM

Stuffed with roast beast, beer and all the fixins' Micheal kicks back on a hay bale, lights up his pipe and watches the children of the village play a rousing game of bat and ball. dozing with a full belly and good entertainment is nice. He hopes his guest enjoys himself as much as well.


Prudence Gundle 
Saturday November 24th, 2018 12:01:12 PM

Pru partakes of the feast, aware that she'd be enjoying herself a lot more if there had been time for a bath.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Sunday November 25th, 2018 9:54:46 PM

While they feast, Nikolai tries to get to know the chief a bit better.
"So, what is your homeland like? what kind of fruit and vegetables do you have? does it snow in the winter?"

Dinner Guest (DM Warren)  
Monday November 26th, 2018 4:19:28 PM

The Agents all settle in for the traditional feast, though celebrations are somewhat dimmed in the light of a fallen comrade. Still, this is not unusual for mercenary work, and they exercise careful diplomacy by including their guest.

Bajir explains that he is from a very dry country. He and his people live in the deep desert, and as such, eat mostly fruits that grow in arid conditions, such as figs and olives. But as is demonstrated, they do not pass up on most any source of food, though he does not care for wine or spirits.

The next day, Knight Commander Palance calls them back in to discuss the Giant, and the map. I think I have an equitable solution. We can pay for Scout Donovan to be resurrected, with some amount of remuneration for the trouble. Hazard pay as it were. But, this will put a sizable dent in our coffers. Which is where the map comes in. Looking over it with the librarians, it seems to be somewhat geared to need, or intent. It sent the giants and the spore mound home, where they felt they needed to be. At least we think it did. Perhaps we can use it to send you to what we need, which is funding.

Bajir will still need to have a trial, but I will propose this as a solution, with him to stay and work until the cost of the resurrection is paid in full. Thoughts?



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday November 26th, 2018 7:50:29 PM

"Well, he will need to agree to it. If Bajir does agree, then I don't think we will need to worry about guarding him while we are away."

"If increasing funds for the Fist will help us regain what we have lost, then I agree. It is time for the Fist to begin rebuilding."

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday November 26th, 2018 9:31:19 PM

this could be a benefit. Giant line troops would be a force multiplier for the Fist. perhaps as he is working off his debt, maybe we could see how he fits in the with the current order of battle and TOC. Even if it doesn't seem feasable, the understanding we could gain, and vice versa, could be invaluable in further dealings with the Giant races. in any case I think we need to have someone who's really in touch with the current financial difficulties read the scroll, that way it would open up to a really rich source of funds.

Prudence Gundle 
Monday November 26th, 2018 9:49:29 PM

"Of course, ma'am. Whatever you say." Inwardly Pru wonders why the Knight-Commander would even ask their opinion.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday November 27th, 2018 12:04:38 AM

Anna says, "Ma'am after we secure more funding via way of portal, may we please return to the range where we found the griffons? They are hungry and intelligent and might be persuaded to enlist with the Fist. We'd get new irregular units and the griffons would get a source of steady nourishment. It would also add safety to the route on which the griffons have been hunting. Plus Having a griffon calvary unit could also open up future contract opportunities we currently don't have the ability to staff. Michael, I and some of the others in our Fist have been talking about returning to the griffons for a while but other work keeps getting in the way so with your leave we are requesting to return to the griffons to offer them a commission post returning from our current mission to secure funding."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday November 27th, 2018 12:16:10 AM

"That sounds good. We will be working to help our own, for a change. We might even be able to open up some trade between the giant lands and us. You never know what resources they might have in the desert that we could use to make a big profit here and give those giants things they can't get in the desert. If Chief Bajir agrees, then we'll go wherever you send us."

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday November 27th, 2018 6:38:22 AM

Pompous absorbs the commander's wisdom. He doesn't entirely support what is being said but it's not his place to speak up. He will follow the other's lead and learn from the experiences.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday November 27th, 2018 6:38:35 PM

OOC
Hmm, i kow I posted yesterday, probably forgot to hit submit.
IC
" Time paying off the debt may make him think twice about his actions. It may also get him to change the attitude of his people. I think that would be beneficial."

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday November 27th, 2018 8:53:55 PM

Trayvin is hopeful the peaceful solution will hold. But that will remain to be seen. For now, it looks like the Agents need to prepare themselves for another mission.

Dinner Guest (DM Warren)  
Tuesday November 27th, 2018 10:06:04 PM

The Knight Commander makes sure that the group knows how influential they can be, and that even though she is in charge, it's a poor commander that doesn't take the opinions of her officers into consideration.

But in fact, she already has a letter drafted to the High Priest of Gargul, requesting his services. She releases them to prepare as they will for a trip to who knows where. Hopefully somewhere good. But maybe not. Impossible to know.

Prudence Gundle 
Wednesday November 28th, 2018 12:04:06 AM

Pru leaves the commander's office and immediately heads for the baths. After washing off the dungeon grime and trail dust and donning a clean uniform, she feels quite a bit better. She heads over to the Fist's quarters to see what the others are up to.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Wednesday November 28th, 2018 12:19:01 AM

Nikolai stops by Headquarters to clean up and check on the mail. Nothing from home but he writes a letter to his family to let them know he and his friends are doing fine. But he does not stay there. While Chief Bejir is still in their charge (no word yet to hand him over), he stays outside with him. He hopes the giant will be able to convince his people that not all humans are enemies and subject to be eaten.

He also makes the list of things they need to stock up on.

OOC: we need that loot list and see who wants what and get to the catacombs before we leave.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Wednesday November 28th, 2018 12:29:57 AM

Anna decides to head to the practice yards and starts setting up practice dummies. She tells anyone who is there to give her some space as she doesn't want anyone caught in the crossfire of her new abilities.

After the practice ground is cleared she turns into a manticore-chimera and uses her natural attacks, tail spikes and breathe weapon against the targets she set up, trying to get a feel for her new most flexible form.

(OOC: what is our loot split from what we got from the temple?)
Active Effects - Beast Shape IV - 9 min - Form of Chimera-Manticore

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Wednesday November 28th, 2018 6:27:27 AM

No rest for the wicked indeed.,,

Pompous also prepares for a trip to the Catacombs to re-stoke his supplies and upgrade his gear.

Dinner Guest (DM Warren)  
Wednesday November 28th, 2018 4:03:42 PM

(I'll get a list together if you need it - once I have some computer access)

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday November 28th, 2018 9:38:59 PM

Looks like another whirlwind adventure is in store for the Agents. Trayvin ponders what supplies they might need to pick up before leaving. He hopes Bajir will behave while they are gone.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Wednesday November 28th, 2018 11:03:32 PM

Yeah, what Anna said,

Michael talks with Bajir about what is to be learned and what he can teaoh.

Prudence Gundle 
Wednesday November 28th, 2018 11:38:50 PM

Pru speaks to her Fist-mates about the treasure they acquired on the trip, and makes plans to go to the Catacombs, if she can think of anything she wants.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday November 29th, 2018 12:15:16 AM

Nikolai assesses the last battles and makes a list of things that he doesn't have that would have helped.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Thursday November 29th, 2018 1:24:27 AM

Once Anna is finished in the training yard she cleans up any mess caused by the presumed destruction of the training dummies. Hopefully she didn't damage the yard itself considering she doesn't think the structure was constructed with breathe weapons in mind.

She'll make sure to visit the catacombs if she determines she has enough resources to get anything on her wish list and if not she'll just go see her Fist-mates.



Pompous AC 26 CMD 27/22/17, HP 107 /107 
Thursday November 29th, 2018 6:24:05 AM

Pompous ponders his wish list for the catacombs. It would be a perfect time for him to acquire different types of arrows. Maybe some sonic arrows, and some non lethal arrows. He wonders if a boxing glove attached to the end of an arrow would fly straight?

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Thursday November 29th, 2018 6:30:26 AM

Sigvar waits to see his cut of the loot they found so he can see what upgrades to his gear he can make

Dinner Guest (DM Warren)  
Thursday November 29th, 2018 8:41:50 PM

Just got home - will post soon and make something exciting happen but didn't want to leave you lovely people hanging.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday November 29th, 2018 10:27:54 PM

It seems like the Agents will be going shopping soon, so Trayvin considers what might be on his list. Then he checks it twice, just to make sure.

Prudence Gundle 
Thursday November 29th, 2018 11:53:21 PM

Since she seems to have some time, Pru sits down and begins a letter to her family. She talks about the trip to the giants' territory, and how they were able to talk to the giants and make peace. She doesn't mention the part where they ate the scout. It is upsetting.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Friday November 30th, 2018 12:50:59 AM

Nikolai visits the training grounds and looks for any monk trainees. If he doesn't find any to help tutor, he helps as best he can with skills such as climbing and grapples and escaping from grapples.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Friday November 30th, 2018 1:16:11 AM

Anna greets Nikolai as he enters the training ground.

"Imagine the remains of these dummies are our enemies. I can turn into things with breathe weapons now!"

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Friday November 30th, 2018 6:21:00 AM

... maybe some handcuff arrows..... or glue arrows....

Dinner Guest (DM Warren)  
Friday November 30th, 2018 2:08:07 PM

Loot list -

2 emeralds, 2 rubies: 7k each
mithril shirt
winged shield
glove of storing
+1 longbow of bane vs. animals
two fire opals (1,500 ea)
four black pearls (1,000 ea).
rod of sustenance
rod of metamagic enlarge
Orange Ioun Stone
golden crown with rubies (6,000)
silver (nonmagical) bracers (4,000)
ring of protection +3
loadstone (cursed).
1,000 platinum pieces
two black star sapphires (2,500 ea)
spyglass trimmed in gold (2,000)
+2 shield of arrow deflection
staff of healing with ten charges

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Saturday December 1st, 2018 12:34:29 PM

OOC
How does a winged shield work?is the weight carried in addition to the character? Otherwise I can't see it working for anyone other than a small person.
Does anyone want anything here or is it all being sold?

Prudence Gundle 
Saturday December 1st, 2018 8:40:07 PM

Pru is eyeing the +3 ring of protection. "It would be nice," she says. "Though if we get to the point we're worried about my armor, the fight is already going pretty badly. Still, if we sell it we only get half the value. I don't know."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Saturday December 1st, 2018 9:52:12 PM

Sigvar eyes the Winged Shield. It is as protective as his own but would allow him to fly once per day, if it could lift him.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Saturday December 1st, 2018 11:06:59 PM

Trayvin enjoys the downtime before the next mission.

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Monday December 3rd, 2018 6:09:16 AM

Lock pick arrows?.... Acid arrows?....

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Monday December 3rd, 2018 6:17:37 AM

Anna tosses the ioun stone around her head trying to figure out if the addition makes her spell like abilities last longer.

Dinner Guest (DM Warren)  
Monday December 3rd, 2018 3:49:18 PM

answering questions:

The winged shield can only lift 266 pounds, so it won't support Sigvar's weight.

If Anna's SLAs are based on caster level, then yes, they would be improved with the Ioun Stone.


Feeling more powerful both in themselves and with some upgraded equipment, the Agents make themselves ready to head off on this new adventure. Knight Commander Palance wishes them well, hoping that the map conforms to her and her advisors' expectations. There is only one way to find out though.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Monday December 3rd, 2018 6:34:39 PM

SIgvar waits for the Agents to split the loot so he can go see the catacombs

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday December 3rd, 2018 9:04:00 PM

Looks like there will be some shopping soon, Trayvin considers what gear may be worthwhile to pick up.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Monday December 3rd, 2018 11:03:45 PM

Michael looks over the jewels and dreams of the day he is solvent again.

Prudence Gundle 
Monday December 3rd, 2018 11:24:39 PM

Pru checks over her gear and prepares to go--well, wherever the scroll is going to take them. "I hope it will bring us back when we're done," she murmurs.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Tuesday December 4th, 2018 12:35:41 AM

Nikolai takes up the staff of healing and twirls it. "It will take some to recharge it but it will be more useful than our wand," he says.

Anna Morphling (Hugh C) -- 28/14/25 HP 90/90-- CMD 25 
Tuesday December 4th, 2018 3:06:07 AM

Anna says, "If Trayvin can recharge that staff I could probably fool it into working if I really had to in the event he became incapacitated."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday December 4th, 2018 6:06:45 AM

Paladin

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday December 4th, 2018 7:55:55 AM

Stuffed with roast beast, beer and all the fixins' Micheal kicks back on a hay bale, lights up his pipe and watches the children of the village play a rousing game of bat and ball. dozing with a full belly and good entertainment is nice. He hopes his guest enjoys himself as much as well.


Pompous AC 26 CMD 27/22/17, HP 107 /107 
Tuesday December 4th, 2018 10:52:50 AM

Pompous accepts a bag of coins as part of his loot and heads to the Catacombs to make some purchases.

Through The Portal
Into the Unknown


A Portal Appears (DM Warren)  
Tuesday December 4th, 2018 5:51:31 PM

(I'm going to move this along, but you have time to make your purchases still)

For safety, the Agents move out a bit into the countryside, since they still don't have much more than theories about this portal. They go past the inn at the crossroads and into an open field before pulling out the scroll and reading the runes. As before, the previously blank interior is overlaid with an map that seems to be showing them relatively flat terrain and an incantation to activate the portal scroll.

When read, the increasingly familiar swirl appears on the ground in front of them, beckoning them to just step into it.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Tuesday December 4th, 2018 6:48:45 PM

Whelp...I'm the scout so I'll go first.

Michael draws his blades, takes a deep breath then pauses...he takes a rope out of his haver sack and ties it around his waist...giving Sigvar the other end he then jumps into the portal. but not before admonishing the rest of the crew to follow close behind.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Tuesday December 4th, 2018 9:20:07 PM

Trayvin nods his head. "I will be able to recharge the staff, it will just take some time"

Trayvin gives Michael a few moments to scout the area, then he follows into the portal.

Prudence Gundle 
Tuesday December 4th, 2018 10:16:17 PM

Pru takes a deep breath and follows her Fist-mates into the portal.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Wednesday December 5th, 2018 1:13:34 AM

"Do we have ANY idea of where this is going?" Nikolai mutters as he passes through.

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24 
Wednesday December 5th, 2018 3:54:12 AM

Anna turns herself into a male halfling with curly hair and furry feet. "The road goes ever on and on." she says before stepping into the portal.

Active Effects:
Alter Self - Constant SLA - current form male halfling

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Wednesday December 5th, 2018 6:24:54 AM

Pompous pulls up the hood of his green cloak. The ranger changed his looks a bit and now sports a stylish goatee and mustache with the ends curled up. He unslings his bow and notches an arrow at the ready.

" I'll take read guard "

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Wednesday December 5th, 2018 6:25:15 PM

Not sure how holding the rope will help since everyone else went through, Sigvar steps through the portal too.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+20=34 ;
Wednesday December 5th, 2018 7:39:20 PM

perception 34.

Michael looks around the new area, test the wind, notes the sun positon, and just generally looks around carefully. When Sigvar comes through holding the rope and looking consternated, Michael chuckles and explains. I figure with as much as stuff has been trying to eat me of late...you could...you know..fish if something got me. .



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday December 5th, 2018 9:36:21 PM

"You know Michael, you could write a new chapter for the Agents of the Fist handbook. All about using 'bait' to catch prey and complete a mission." Trayvin smiles at the joke, but he knows none of the Agents would let Michael be eaten by a monster.

A Portal Appears (DM Warren)  
Wednesday December 5th, 2018 11:42:40 PM

Sorry all - long field day.

Michael jumps in the portal, giving someone a rope to hold in case he needed back through. It didn't seem to matter much as everyone else came through soon after.

The Agents find themselves in a small clearing surrounded by huge jungle trees and the sounds of jungle type animals all around. (Perception checks everyone)

Prudence Gundle  d20=20 ;
Thursday December 6th, 2018 12:20:05 AM

Pro looks around. Perceiving things is kind of hit and miss with her, but it looks as if today is a "hit" day. She notices things. [Perception 20]

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday December 6th, 2018 1:34:40 AM

Nikolai looks over the spyglass. He likes it but had rather get one less ornate.

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24  d20+13=23 ;
Thursday December 6th, 2018 2:09:18 AM

Anna says, "Maybe tomorrow I'll take beast shape as my Queen's Minions ability and I'll run around this jungle as a panther."

She takes a look around. (Perception:23)

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet  d20+5=17 ;
Thursday December 6th, 2018 6:19:47 AM

Perception 17
Sigvar notes the heat and humidity and again finds himself in a difficult enviroment that will try to sap his body of it's strength. He casts endure elements to combat it.

A Portal Appears (DM Warren)  
Thursday December 6th, 2018 4:00:35 PM

At first, the clearing seems empty. But something just seems off to Pru. Maybe she's just gotten used to seeing giants around, because she swears that she can see a giant just barely failing at blending into the trees.

As the other Agents begin filing into the clearing, she also catches the tail end of one moving quickly off to the north.

Prudence Gundle  d20+19=23 ;
Thursday December 6th, 2018 4:47:05 PM

"We're not alone," Pru says to her Fist-mates. Raising her voice a bit, she calls out, "Umm, hello? Sorry; we didn't mean to startle anybody. Can you tell us where we are?"

[Diplomacy 23]

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+24=43 ; d20+20=36 ;
Thursday December 6th, 2018 8:58:31 PM

things hiding in the bush seldom have friendly attitudes towards strangers. Michael silps beneath a conveniently placed Alligator palm( a low growing plant like an elephant ear only having palm tree-shaped leaves. ) he then observes the goings on, but more importantly, he observes what's observing the goings on.

Stealth 43
Perception 36.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Thursday December 6th, 2018 9:17:35 PM

"Let's be careful not to provoke them with hostile actions. No need for meaningless fights."

Trayvin keeps his shield ready, but keeps his weapons put away.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=31 ;
Friday December 7th, 2018 1:19:30 AM

Spells in effect: mage armor

"Battle formation, Fist. And keep alert. Standard Fist procedures on First Contact," Nikolai whispers.

Perception 19 (21 in forest) = 31 (33 in Forest)

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24 
Friday December 7th, 2018 3:12:36 AM

Anna dismisses her alter self SLA and prepares to get ready for combat.

Pompous AC 26 CMD 27/22/17, HP 107 /107  d20+15=18 ;
Friday December 7th, 2018 6:40:35 AM

Arrow at the ready.. Pompous moves in flanking position and waits.

------------
Perception 18 (is this counted as a "forest"? If so, 22)

A Portal Appears (DM Warren)  
Friday December 7th, 2018 4:53:20 PM

The giant looks at them, realizing he's been caught out. His gaze travels over the group for a few moments before he too turns and begins to run into the jungle in the direction of the other one.

this does count as a forest

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Friday December 7th, 2018 7:32:42 PM

"Are they scouts or did they just happen across us by chance? Either way do you think we should keep track of where they are going?"

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Friday December 7th, 2018 8:01:40 PM

That's curious Michael thinks to himself. then another thought occurs to him. What if the giants aren't running away, but instead are running for help.

Hey guys, we might want to prepare for an attack pretty soon. that last one looked us over pretty good before running off, probably to make a good report to his chief when he rounds up the troops to come stomp us. someone with good tracking should probably see if this is a crossroads or trail or something for these giants. I would also suggest we displace forward and prepare a hasty ambush while we have time.

If they can find their probably approach vector Michael will lay caltrops and tanglefoot (rope 18 inches high strung between two trees to tangle the feet of running infantry.not a tanglefoot bag. ) he will also climb a tree next to the trail so that he can leap down upon a passing giant thus gaining the element of surprise.



Prudence Gundle 
Friday December 7th, 2018 10:59:28 PM

Pru watches, bewildered, as Michael makes his preparations. "But what if they don't attack?" she asks. "How long do you want to wait here?"

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Saturday December 8th, 2018 10:48:46 AM

Sigvar watches the giant run off. He thinks Micahel is right, it is going for help. But what kind of help? Are they going to mount an attack against the Agents or were the Agents sent here to do what they do, which is get a contract to make their pay?

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23 
Saturday December 8th, 2018 8:58:57 PM

well, if they don't' attack, they will approach openly and we can lead them around the kill box, if they charge in to kill us, you'll be happy we put it together. as for how long. well... with the giants running off, I figure they will be here within the hour...maybe two at the most. depends on how far the had to run back.

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24 
Monday December 10th, 2018 1:06:56 AM

Anna says, "Does your killbox need a breathe weapon?" to Michael. She then activates her barkskin SLA.

Pompous AC 26 CMD 27/22/17, HP 107 /107 
Monday December 10th, 2018 5:00:46 PM

Pompous says nothing and notches a flame arrow to his bow and waits.

A Portal Appears (DM Warren)   d20=7 ;
Monday December 10th, 2018 6:16:35 PM

The Agents wait around the clearing with bated breath, but other than the normal sounds they would expect from the jungle, there is nothing to notice. It doesn't seem like the giants are coming back this direction, or if they are, they're taking their time about it.

What they can tell is that the giants went off in the direction that was indicated on the map scroll that created the portal. It would appear that they've been dropped in on one side of it, and the vague path through the jungle leads off towards some ruined buildings, though they are quite a ways off, if the scale can be considered correct.

Michael Wittman AC:22, T:17, FF:16 (ucdodge) HP89/89 Me+14(9)13 F+7, R+15,W+8, CMB+13, CMD+23  d20+20=29 ; d20+24=27 ;
Monday December 10th, 2018 6:54:00 PM

Hrumph...looks like running away it was, that or they have buttoned up in anticipation of us assaulting them. That sucks, Assaulting a fixed position is a lot harder than an ambush.

Michael takes up his caltrops and the tanglefoot, it wouldn't do to leave that stuff laying around where a non-combatant could get hurt.

once his stuff is packed up he begins breaking trail towards the ruined buildings. Not directly though, he circles around to the left of the buildings, it's a minor thing, but taking the expected way in has been the death of many a soldier so it could pay dividends to come in along an unexpected route.

Perception 29

Stealth 27



Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Monday December 10th, 2018 9:37:47 PM

"Is anyone checking for tracks? Maybe we can tell how many giants are in the area."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+19=22 ; d20+5=20 ; d20+17=20 ; d20+19=39 ;
Monday December 10th, 2018 10:19:03 PM

Spells in effect: mage armor

Perception +19 (as much details of the giants he can) = 22 + 1 (stone) = 23
Knowledge Nature +5 (what giant type) = 20 +1 (stone) = 21

Nikolai helps Michael make the decision to stop his trap making and wait for another time.
"Running away or going for help, either way, we don't want to wait around here and see what happens. I'd rather use our traps and stuff when we camp, that way we choose our defensive positions and set traps to best advantage."

He then makes note of the tracks the giant left before heading off to the ruins. He notes size and shape of foot and if barefoot or footgear was worn.
Survival (Track) +17 = 20 + 1 (stone) = 21

"We need a couple scouts in front. I'll go and keep an eye out for tracks. Everyone, we are to consider ourselves aliens in this place so keep a sharp eye out for unusual things and stay on guard."

With another volunteer, he starts down the trail.
Perception 19 (21 in forest) = 39 (41 in Forest) +1 (stone) = 40 or 42 N20

Prudence Gundle 
Monday December 10th, 2018 11:49:59 PM

When the group moves out, Pru moves with them, staying carefully to the center of the group.

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24  d20+13=18 ; d20+4=22 ; d20+17=33 ;
Tuesday December 11th, 2018 1:24:09 AM

Anna stakes her place at rear guard.
(Perception: 18; Stealth 22; know[nature]: 33 to identify relevant flora and fauna in surroundings)

Pompous AC 26 CMD 27/22/17, HP 107 /107  d20+19=39 ;
Tuesday December 11th, 2018 6:30:28 AM

Pompous stays in diagonal line with Anna but 50' to her right, in possible flanking maneuver. He takes notes of where large trees are on his flanks to he can use them as cover as needed. While his tracking abilities may be better up front, his bow makes a read guard maneuver smarter in his opinion.
He keeps a vigilant eye out for signs of trouble.

------------------
Perception 39, nat 20.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet  d20+5=13 ;
Tuesday December 11th, 2018 7:35:36 AM

" Do we really think we are going to need to fall back from giants? I mean the ones we saw back at the ruined temple thing were kinda a joke. I could have taken all of them myself. 50 plus might give us a fight but really, what are the odds of that."
Sigvar plods along at the steady, unchanging 20' per round hat he always moves. Stealth is completely out of the question for him so he ignores it and tries to keep his eyes open for odd stuff and traps.
Perception 13

A Portal Appears (DM Warren)  
Tuesday December 11th, 2018 5:24:31 PM

It's a good thing there are keen eyes out to see things coming, because Sigvar is going to be heard a ways off, no matter what he does.

Michael breaks trail off in a large arc, but it will be quite a while before he sees any building. Nikolai searches around for a trail, but odd as it seems, he can find no trace of footprints. Considering how quickly the 2 they saw ran off, there must be some sort of magic at work.

Eventually, they move around the flanks of another clearing in which they detect some movement. They give Sigvar the motion to stop for a moment while they assess this new presence.

Whatever they are, Anna can see that despite looking like oversized apes, these two 12 foot tall creatures are not native to the Prime Material Plane.

A Portal Appears (DM Warren)  
Tuesday December 11th, 2018 5:24:59 PM

Knowledge, Planes, DC 22: Highlight to display spoiler: {These are baregaras, troops of demons usually found on the Abyss, but clearly at home in the forests. That mouth on their chest is very dangerous and will bite and they have access to some magical abilities (hold person, summoning).}
Knowledge, Planes, DC 27: Highlight to display spoiler: {These creatures can teleport at will and are hard to damage (DR10/good). They also resist many types of elemental damage (immune to electricity, resist acid, cold, and fire).}


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday December 11th, 2018 5:41:08 PM

Sivar looks at the creatures but has no idea what they are.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=7 ;
Tuesday December 11th, 2018 8:37:36 PM

Neither does Michael. but he does know that no creature of this world has a mouth on its chest, these guys look tough, they don't look friendly and he figures they have some dirty tricks up their...uh..fur... so while he has a bit of time he downs some potions.

potion of cats grace
potion of shield of faith (+5)
potion of bulls strength.

suitably fortified, he stands ready to follow his leader into the attack!

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday December 11th, 2018 8:48:31 PM

cats grace 20 rounds
Bulls strength 20 rounds
Shield of faith 180 rounds.

Trayvin AC 29/14 touch Hp 106/106(BrianZ)  d20+7=25 ;
Tuesday December 11th, 2018 9:20:21 PM

Trayvin knows a little about them and shares with the Agents. "They are baregaras, a type of demon. They know some magic and may be dangerous. Use caution."

Trayvin readies his Morningstar and shield.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)   d20+20=25 ; d20+20=23 ;
Wednesday December 12th, 2018 12:49:26 AM

Spells in effect: mage armor

"Well, no matter where we really are, Demons are never a good sign and best gotten rid of. Perhaps the locals will appreciate their removal," Nikolai whispers to those close enough to here. "Pass the word on that we wipe these out once we've learned as much as we can about them and how many there are and what they might be doing here."

Nikolai goes into stealth mode and tries to get close enough to see them better and hear any conversation, making use of as much vegetation for cover he can.

Stealth +19 (forest) +1(stone) = 25
Perception +19 +1 (stone) (observe actions, listen, study equipment, etc.) = 23

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24  d20+8=27 ;
Wednesday December 12th, 2018 12:50:33 AM

(Know[planes]:27)
Anna adds, "They can teleport at will, need to be hit with a good aligned weapon to be damaged properly and are immune to electricity and resistant to cold, acid and fire. Additionally their chest mouths are bitey."

Anna readies an action to use beast shape should the demons try any funny business.

Pompous AC 26(29) CMD 27/22/17, HP 107 /107  d20+19=20 ;
Wednesday December 12th, 2018 7:53:34 AM

Pompous casts barkskin on himself as he prepares from combat. The last thing he is going to do is get close to the demons.
The ranger seeks out a suitable tree to use as cover and a staging area for his arrow barrages.

He tries to keep and eye out of things but dust gets in his eyes (perception nat 1)

-----------
Barkskin 120 minutes
Adamentine chainmail +2 armor, 2/— damage resistance.



Prudence Gundle 
Wednesday December 12th, 2018 12:03:02 PM

Pru absorbs what her companions are telling her. Good-aligned weapon. Can't help with that, she thinks. Immune to electricity. Resistant to acid, cold, fire. Ugh.

"They look pretty tough," she murmurs. "Don't suppose I could turn them all into rabbits."

A Portal Appears (DM Warren)   d20+22=29 ; d20+22=26 ;
Wednesday December 12th, 2018 3:52:11 PM

Michael is rightly concerned about these creatures, of which there are 2, and quickly downs the contents of several vials.

Sigvar knows nothing of them, but between Trayvin and Anna, there's several details about them to go around. And this time, there won't be any worries about morals, since they are as evil as they come.

Pompous and Pru make themselves ready. Pru thinks she could turn them into rabbits. One at a time. And if she can get past their natural spell resistance. And their natural fortitude.

Nikolai sneaks close enough to hear them chatter back and forth to one another in an evil sounding tongue.

In Abyssal Highlight to display spoiler: {These giants are useless, always running back to their chief. Why cannot they make decisions for themselves. If something should be killed, then kill it!}

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Wednesday December 12th, 2018 8:10:13 PM

Sigvar listens to Trayvin and begins acting. He calls uon the spirit of his mother to inhabit his weapon and make it more magical and Holy ( +1 more and holy weapon) He then casts eagle's splendor upon himself and divine favor. He is now ready to attack.

Trayvin AC 29/14 touch Hp 106/106(BrianZ) 
Wednesday December 12th, 2018 9:00:38 PM

"Pru, if you can't hurt them, just boost us instead."

While the group is still nearby each other, Trayvin takes his own advice and casts prayer on the Agents.

Actions: cast prayer

used:
Spells: prayer

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday December 12th, 2018 9:22:51 PM

Yeah pru, make us fast and pump them full of magic missiles too bad we don't have anything to limit their mobility

Michael is ready, but to charge in without the backing of his fist is a bad idea.

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24 
Wednesday December 12th, 2018 11:56:27 PM

Anna activates her bull strength SLA. (OOC: I'll get the catacombs taken care of soon where I'll swap the stone for a Maab vestment + cash; either way CL is at +1)

Active effects
Bull Strength: 10 min
Barkskin: 100 min

Nikolai (JonathanT) AC 23 Tch 18 Ffted 20 HP 83/83 CMD 29/31(Grapple/Trip)  
Thursday December 13th, 2018 12:14:01 AM

Spells in effect: mage armor, Prayer

Nikolai does not understand their language but he knows they are pure evil. He watches the Fist prepare for battle. He drinks a potion of Shield of Faith and grabs a Tanglefoot bag from his backpack.

He waits a moment more before ordering the attack.

Prudence Gundle 
Thursday December 13th, 2018 2:15:00 PM

"Oh, I think I'll be able to hurt them some," Pru's says confidently. "I could cast a Web to try to slow them down, although that often slows us down almost as much."

A Portal Appears (DM Warren)   d100=97 ; d100=32 ; d4=2 ;
Thursday December 13th, 2018 4:14:42 PM

Apparently the Agents weren't the only ones preparing for battle. They must not have been quiet enough in their discussions or their sneaking around, because a pair of deep gravelly voices call out.

Come out and play, meat. Surrender and we'll make it painless.

At the same time, a third, though less imposing ape creature appears in the clearing.
knowledge arcana: 21 Highlight to display spoiler: {this is a Girallon}

MAP

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet  d20+20=25 ; d6=5 ; d6=6 ; d6=2 ; d6=2 ;
Thursday December 13th, 2018 6:39:52 PM

" How cute. You fear my blade enough to summon fodder to keep me from killing you in one swift blow. It will not save you."
Sigvar steps forward and lays into the newly summoned creature.
Attack 1 hits AC 25 for 30 damage + 4 holy damage if the thing is evil (good magic adamantine damage)

Divine Bond (+1 and holy) 129/130 rounds remaining
Eagles Splendor (+4 charisma) 89/90 rounds remaining
Divine Favor (+3 to hit, +3 to damage) 9/10 rounds remaining
Prayer (+1 to hit, damage, Saves, Skills -1 to same on enemies) 9/10 rounds remaining

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20=19 ; d20=18 ; d4+3=6 ; d4+3=4 ; 6d6=24 ;
Thursday December 13th, 2018 8:34:17 PM

Michael sees Sigvar step out to battle the big 4 armed monkey, but he also sees that flanking the creature will in turn flank him to the demons. Oh well, maybe he can get the big minotaur to echelon right and left face so he can get into it's flank. Michael Charges the big monkey at the same time yelling Sigvar, Echelon right and left face, get me a flank.

if Sigvar goe for it,

base attack 18 +1 for prayer +4 for AotF flanking. +2 charge. = +25 to hit.

roll 19 +21(if no flank)= 40 if flanked 19+25= 44 (crit! either way roll 18+21=39 or 18+25=43 confirmed!)

Rapier +1 Keen
To Hit AC 37 or44 crit confirmed for 6 and 4 damage and possibly 24 points of flanking damage + 6 bleed starting it's round.

*Charge gives a +2 to hit bonus at the cost of a -2 to AC till next round.

Hope that makes sense and I hope Sigvar takes that 5' step.




Trayvin AC 29/14 touch Hp 106/106(BrianZ)  10d6=27 ; d20+6=17 ;
Thursday December 13th, 2018 9:51:02 PM

Trayvin tries to distract the creatures with a spell as the Agents move in. He doesn't recall what the other creature is, but the spell should still inconvenience it.

Actions: cast holy smite on the creatures.(20 ft radius should hit them all)

Will save DC 17 for half, damage = 27(13 half). If they fail the save they are blinded for 1 round. The girallon will take half damage if it is neutral(1/4 on a save), and won't be blinded.

Active Effects: Prayer (+1 to hit, damage, Saves, Skills -1 to same on enemies) 9/10 rounds remaining

Prudence Gundle  d20+13=21 ;
Thursday December 13th, 2018 11:07:49 PM

"Oh, we're starting."

Pru casts Haste on herself and her companions.

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 83/83 CMD 29/31(Grapple/Trip)   d20+17=31 ; 2d8+4=12 ;
Friday December 14th, 2018 12:21:19 AM

Spells in effect: mage armor, Prayer, Shield of Faith (1st lvl), Haste
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option
Shield of Faith: +2 AC (10 rounds)

Nikolai rushes past Sigvar and kicks at the four armed demon.
Vital strike.
Att +15 + 1 (haste) + 1 (prayer) = 31 dmg = 2d8+4 (Vital Strike) = 12

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 83/83 CMD 29/31(Grapple/Trip)  
Friday December 14th, 2018 12:23:43 AM

OOC: shoot, forgot to add the +1 damage from prayer.
Damage = 13.

Anna Morphling (Hugh C) -- 25/15/22 HP 90/90-- CMD 24  d4=2 ; d20+17=35 ;
Friday December 14th, 2018 2:48:05 AM

(Know[arcana]:35)

Anna says, "That new thing is a Girallon!"

She then turns into a Gorgon considering that the demons aren't immune or resistant to being turned to stone.

Pompous AC 26(29) CMD 27/22/17, HP 107 /107  d20+21=29 ;
Friday December 14th, 2018 6:43:54 AM

Pompous states
" Maneuver 12 omega"

Before taking off in the jungle. He moves as silently as he can, using the jungle as coverage, west and north and tries to put himself in a position to flank the demons.

Moves 15 west and 45 north, using the trees for cover.
Stealth role 29

Barkskin 120 minutes
Adamentine chainmail +2 armor, 2/— damage resistance.
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option

Teamwork Feat:
Outflank : Gain +4 bonus on attack rolls when flanking


Prudence Gundle 
Saturday December 15th, 2018 7:55:12 PM

That is, Pru moves up a bit and then casts Haste on everybody.

A Portal Appears (DM Warren)   d20+10=21 ; d20+10=18 ; d20+10=18 ; d20+10=13 ; d20+10=16 ; d20+10=28 ; d4+4=5 ; d20+23=43 ; d20+23=32 ; 2d10+16=27 ; 5d8=28 ; d4=2 ;
Monday December 17th, 2018 11:53:22 AM

Within minutes, the Girallon Anna ID'd is almost down for the count, though only Michael's quick reflexes save him from a claw to the face as he heedlessly rushes in for his attack. missed his AoO

Meanwhile, Anna shifts, Pru buffs, and Pompous tries to sneak around the clearing for a better shot.

The Girallon, while not very accurate, has plenty of attacks to go around, and one of them eventually gets through on Nikolai. 5 damage

Trayvin casts his spell, but needs to see if it penetrates their resistance (please roll for SR)

Meanwhile, one of the demons blips out of sight, reappearing in the jungle where Pompous thought he was being sneaky! Where do you think you're going, little man?? The demon reaches out with one huge claw, scoring a critical strike and grappling Pompous in one enormous arm. 27 damage and you are grappled

The other, not liking the holy energies raining from the sky, counters with his own spell. He seems not to care that he kills off the Girallon with the spell, since he can hit every Agent but Pompous if he does. A greasy black miasma spreads around the Agents, trying to hurt and sicken them.

All but Pompous - DC 17 Will Save
Good aligned: 28 damage and sickened for 2 rounds, save for 14 and no sickened
Neutral: 14 damage, save for 7




Prudence Gundle [AC22; HP 73/87]  d20+11=27 ; d20+16=36 ; d20+11=21 ; 24d6=99 ; 5d6=22 ;
Monday December 17th, 2018 5:37:53 PM

Pru fights off the worst effects of the spell, but it's still pretty unpleasant.

"Might as well go big," she murmurs, and moves to get a clear shot. She casts her spell, summoning all the arcane force she can muster to overcome the creature's resistance. [SR check 36] She points a finger, and a thin green ray shoots toward the creature in the clearing. [Cast Disintegrate. Hit Touch AC 21 for 99 damage. A successful Fort save (DC 23) reduces the damage to 22.]



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 118/132 Character Sheet  d20+13=29 ; d20+27=33 ; 2d6+43=50 ; d6=1 ; d6=5 ;
Monday December 17th, 2018 7:08:44 PM

Will save 29
Sigvar shrugs off the sickness and charges the demon grappling Pompous. As he moves he Smites evil on the thing.
Sword Hits AC 33 for 50 damage adamantine, good, magic +6 holy also no DR due to Smite Evil
" Hello filth. Drop him, Fight me, You will need all of your limbs for this I think."
Sigvar's AC is 41 vs the demon in front of him. 39 this round because he charged

Divine Bond (+1 and holy) 128/130 rounds remaining
Eagles Splendor (+4 charisma) 88/90 rounds remaining
Divine Favor (+3 to hit, +3 to damage) 8/10 rounds remaining
Prayer (+1 to hit, damage, Saves, Skills -1 to same on enemies) 8/10 rounds remaining
Haste (+1 to hit, ac,reflex saves +20 feet move and extra attack on full attack) 11/12 rounds remaining


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=26 ;
Monday December 17th, 2018 9:02:06 PM

will save 26

the world speeds up and just about the time it does the big monkey falls. he begins to turn and catches the demon porting away, leaving the one demon alone. He locks eyes with it, fighting off the disgusting miasma it exudes by force of will. he smiles.

Chauncy! it's been ages old chap, how in the world are you? he moves quickly to the side of the demon, hoping that Nikolai will engage the other flank, he keeps just outside it's reach until his Thumb gets into position.

Total defence this round +4 to AC29= AC33



Trayvin AC 27/12 touch Hp 92/106(BrianZ)  d20+12=18 ; d20+12=16 ; d20+12=18 ; d20+15=35 ;
Monday December 17th, 2018 10:09:30 PM

will save vs greasy black miasma = 35

SR rolls: 18, 16, 18

Trayvin casts shield of faith and moves up to support Sigvar.

Active Effects:
Prayer (+1 to hit, damage, Saves, Skills -1 to same on enemies) 8/10 rounds remaining
Haste (+1 to hit, ac,reflex saves +20 feet move and extra attack on full attack) 11/12 rounds remaining
shield of faith (+3 deflection bonus AC) 1min/L

Used:
spells: holy smite, shield of faith

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 55/83 CMD 29/31(Grapple/Trip)   d20+13=15 ; d20+19=38 ; 2d8+5=19 ;
Monday December 17th, 2018 11:39:31 PM

Spells in effect:
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option
Shield of Faith: +2 AC 9/10 rounds

Black Miasma Will Save +12 +1 (Prayer) DC 17 = 15
Good aligned: 28 damage and sickened for 2 rounds (2/2)
Sickened: -2 on all att/dmg/save/skill/ability checks

The Black Miasma stuff knocks Nikolai for a loop but he does not let that deter him. He follows Michael's que and flanks the remaining demon in the clearing and gives it a kick as hard as his nauseated body can give.

Vital strike w/ Stunning Fist (Stun)
Att +15 + 1 (haste) + 1 (prayer) +4 (flanking) -2 (sickened) = 38; dmg = 2d8+4 (Vital Strike) +1 (Prayer) -2 (sickened) = 19 -2 = 17

Stunning Fist: Fort Save DC22 negates. See Stunned for condition effects.


Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 50/83 CMD 29/31(Grapple/Trip)  
Monday December 17th, 2018 11:40:21 PM

OOC: adjusted HP for the 5 damage.

Anna Morphling (Hugh C) -- 33/14/30 HP 74/102-- CMD 24  d20+8=11 ; d4+1=3 ;
Tuesday December 18th, 2018 2:59:42 AM

Anna gets affected by the spell and becomes sickened.

She moves North East towards the one demon and lets loose her breathe weapon at it.

Dc 21 fort save or be petrified (3 rounds till recharge)

Active effects:
Barkskin - 100 min
Bull's Strength - 98 rounds
Beast Shape IV - Gorgon 99 rounds



Pompous AC 26(30) CMD 27/22/17, HP 107 /80 
Tuesday December 18th, 2018 6:24:15 AM

What a revolting development this is for our hero.

Luckily Siggy had engaged the demon and helping Pompous.

Being grappled, his bow is useless at the moment.

" Get 'im Siggy!"

----------------------------------
Grappled
Barkskin 120 minutes
Adamentine chainmail +2 armor, 2/— damage resistance.
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option

Teamwork Feat:
Outflank : Gain +4 bonus on attack rolls when flanking

ooc DM, was the -2 damage resistance for the damage considered in the damage taken?

A Portal Appears (DM Warren)   d20+15=32 ; d20+23=28 ; d20+15=20 ; d20+15=21 ; 2d8+4=12 ; d20+23=42 ; d20+18=25 ; d20+19=28 ; d10+8=17 ;
Tuesday December 18th, 2018 3:58:44 PM

Pru powers through the Baregara's SR, but it's a sturdy beast, and only takes reduced damage.

Michael repositions. Travyin, having trouble overcoming the SR, instead buffs himself and moves to supporting combat range.

Despite the sick feeling, Nikolai pops up into range and delivers a solid kick to the kidneys, though he narrowly avoids a claw to the midsection in the process. The creature is quite surprised and is momentarily stunned.

Anna also gets down with the sickness, but channels it into her breath and tries to petrify the demi-demon. Unfortunately, it just barely avoids getting stoned.

Sigvar moves the other direction, addressing the threat to Pompous and striking a mighty blow.

While Red is recovering, Black's rains mouth senses a tasty meal within reach and begins taking chunks out of Pompous.

12 damage to Pompous

Then, Black begins pummeling the minotaur that smote him. But not before first attempting a paralyzing move of its own.

Sigvar - DC15 will save or you are held. Then you are struck once for 17 damage

Damage
BarryRed: 39
BarryBlack: 50

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 118/132 Character Sheet  d20+13=32 ; d20+25=45 ; d20+25=33 ; d20+25=35 ; d20+20=25 ; d20+15=20 ; d20+20=31 ; 4d6=16 ; d6=3 ; d6=6 ; 2d6+31=39 ; d6=1 ; d6=6 ; 2d6+31=33 ; d6=1 ; d6=1 ; d8=7 ;
Tuesday December 18th, 2018 6:36:23 PM

Will save 32
Sigvar easily shrugs off the demi-demon's paralysis and proceeds to attack it
Sword 1 Hits AC 45 and Confirms to AC 33 for 78 damage + 9 holy damage ( If this kills Black he immediately forgoes the rest of his attacks and moves to engage Red. He can make it so long as Michael moves in, which he expects will occur)
Haste Hits AC 35 for 39 damage + 7 holy damage
Sword 2 Hits AC 25 for 33 damage + 2 holy damage
Sword 3 Hits AC 20 miss
Horns Hit AC 31 for 31 damage and bypasses DR because of smite evil


Trayvin AC 27/12 touch Hp 92/106(BrianZ)  d20+14=21 ; d20+9=28 ; d20+14=30 ; d8+6=8 ; d8+6=8 ; d8+6=9 ;
Tuesday December 18th, 2018 8:53:32 PM

Trayvin adds some hits to the demon if it is still up.

Actions: hit AC 21, 28, 30(haste). Damage: 8, 8, 9

Active Effects:
Prayer (+1 to hit, damage, Saves, Skills -1 to same on enemies) 8/10 rounds remaining
Haste (+1 to hit, ac,reflex saves +20 feet move and extra attack on full attack) 11/12 rounds remaining
shield of faith (+3 deflection bonus AC) 1min/L

Used:
spells: holy smite, shield of faith


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+24=32 ; d4+3=4 ; 6d6=25 ; d20+25=28 ; d4+3=7 ; 6d6=21 ;
Tuesday December 18th, 2018 10:16:06 PM

Michael grins as he rushes in to put the beat down on the Barry red demon.

Attack 1 18 base +1 haste, +1 Prayer, +4 AotF flanking= +24 this also serves for the extra attack provided by the haste spell.

Rapier +1 Keen
To hit AC 32 for 4 points of damage and 25 flanking

Short Sword +1
To hit AC 28 for 7 points of damage and 21 flanking.

target takes 6 points of bleed damage per round starting on his turn he needs to make a DC 15 heal check to stop it or cast a heal spell of some sort.

(Since I am having to take more than a 5' step to close with this thing I don't think I get multiple attacks this round. just one regular attack and one haste attack. )

I say, Chauncey, how does that feel old chap? I've got a bit more for you if you are so inclined. .



Prudence Gundle [AC22; HP 73/87]  12d6=28 ; d20+16=21 ; d20+16=33 ; d20+11=15 ; d20+11=24 ; d20+11=25 ; 4d6=10 ; 4d6=18 ; 4d6=11 ;
Tuesday December 18th, 2018 10:23:22 PM

The creatures are tough, so Pru decides to go with what she knows: fire.

Using her innate sorcerer abilities, she lobs an Elemental Blast at Red. Red takes 28 points of fire damage, Reflex save DC 23 for half. If he fails his save, he gains vulnerability to fire until the end of Pru's next turn. That's if a 21 is good enough to overcome SR, which I think it isn't.

Pru follows it up with a Quickened Scorching Ray. Three rays shoot toward Red. [Caster level check is 33 this time, so I'm hopeful. Rays hit Touch AC 15 for 10 damage, Touch AC 24 for 18 damage, Touch AC 25 for 11 damage. Pru has the Precise Shot feat.]

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 50/83 CMD 29/31(Grapple/Trip)   d20+14=17 ; d20+14=33 ; d20+19=32 ; d20+19=26 ; d8+4=5 ; d6=1 ; d8+2=6 ; d6=3 ; d8+2=5 ; d6=3 ; d8+2=7 ; d6=1 ; d20+19=35 ; 2d8+3=12 ; d6=5 ;
Wednesday December 19th, 2018 12:58:16 AM

Spells in effect:
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option
Shield of Faith: +2 AC 8/10 rounds
Stunning Fist 4/5
Sickened 1/2
Mobility: +4 AC vs AoO

OOC: The extra attack from Haste is only possible with a Full Attack Action. :(

IC: If the demon is still up:
Stunning is for 1 round only.

Nikolai lets the demon have it with all he has while trying to not throw up.
Unarmed Attack w/ Flurry of Blows and Haste + 1pt of Ki for extra attack

Flurry Attack 1: +10 + 1 (haste) + 1 (prayer) +4 (flanking) -2 (sickened) = 17
Flurry Attack 2: +10 + 1 (haste) + 1 (prayer) +4 (flanking) -2 (sickened) = 33
Haste Attack: +15 + 1 (haste) + 1 (prayer) +4 (flanking) -2 (sickened) = 32
Ki pt Attack: +15 + 1 (haste) + 1 (prayer) +4 (flanking) -2 (sickened) = 26

Damage:
Att 1: (d8+4-2(sickened)) + (d6) while flanking: 3 + 1 = 4 +1 (Prayer) = 5
Att 2: (d8+4-2(sickened)) + (d6) while flanking: 6 + 3 = 9 +1 (Prayer) = 10
Att 3: (d8+4-2(sickened)) + (d6) while flanking: 5 + 3 = 8 +1 (Prayer) = 9
Att 4: (d8+4-2(sickened)) + (d6) while flanking: 7 + 1 = 8 +1 (Prayer) = 9

OOC: I forgot to add the D6 Fist Special damage while flanking last time. Oh well.

if The demon is down already he changes targets and goes after the one grappling Pompous and finds a flanking spot:
Move is 80' with Haste

Vital strike w/ Stunning Fist (Stun)
Att +15 + 1 (haste) + 1 (prayer) +4 (flanking) -2 (sickened) = 35; dmg = 2d8+4 (Vital Strike) +1 (Prayer) -2 (sickened) +d6(flanking) = 12 + 5 = 17

Stunning Fist: Fort Save DC22 negates. See Stunned for condition effects. Stun for 1 round.



Anna Morphling (Hugh C) -- 32/13/28 HP 74/102-- CMD 24  d20+18=35 ; 2d8+7=21 ;
Wednesday December 19th, 2018 5:33:20 AM

Anna charges the demon lowering her horns.

(35 vs AC; 21 damage)

Active effects:
Barkskin - 100 min
Bull's Strength - 97 rounds
Beast Shape IV - Gorgon 98 rounds
Senses darkvision 60 ft., low-light vision, scent;
Speed 30 ft.
Melee gore +18 (2d8+9), 2 hooves +11 (1d6+5)
Space 10 ft.; Reach 5 ft.
breath weapon (60-foot cone, turn to stone, Fortitude DC 21 negates),
trample (2d8+12, DC 21)
charging = -2AC/+2 to hit
hasted = +1 to hit +1 to AC +1 attack; +30 foot speed
Prayer: +1 attack/damage/skill checks/saves

Breathe Weapon - 2 round recharge
Sickened - 1 round

Pompous AC 26(30) CMD 27/22/17, HP 107 /80  d20+29=33 ; d20+29=40 ; d20+29=33 ; d20+24=31 ; d20+19=30 ; d6+15=16 ; d6+15=19 ; d6+15=19 ; d6+15=16 ; d6+15=16 ;
Wednesday December 19th, 2018 6:34:09 AM

ooc> Is Pompous still grappled?
Assuming not...

What a revolting development this is... Pompous shoots at Black.

-----------------------------------------

Barkskin 120 minutes
Adamentine chainmail +2 armor, 2/— damage resistance.
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option

Teamwork Feat:
Outflank : Gain +4 bonus on attack rolls when flanking

Deadly strike -4/+8
Point blank +1/+1
Many shots
Using arrows +1

Attack 1 Hits 33 Damage 16
Attack 1a Hits 40 Damage 19
Attack 2(hast) Hits 33 Damage 19
Attack 3 Hits 31 Damage 16
Attack 4 Hits 30 Damage 16

A Portal Appears (DM Warren)   d20+19=39 ;
Wednesday December 19th, 2018 6:00:21 PM

Sigvar's first hit doesn't quite finish it off, but the next 3 strikes do the trick. The creature collapses, and Pompous rolls out of its grip, thankful not to be getting munched on anymore.

The other one is near surrounded now, and is bleeding like a stuck pig from Michael's attacks. Trayvin and Nikolai don't seem to be doing enough damage to get through its natural toughness though, and Pru can tell that her blast just splashed away and her fire didn't scorch it as much as it normally would.

Still though, it begins looking worried once its companion falls and a flurry of arrows bristle out of its hide.

You'll pay for this! it screams before popping out of the clearing and out of sight.



Pompous AC 26(30) CMD 27/22/17, HP 107 /68 
Wednesday December 19th, 2018 8:44:36 PM

A battered Pompous smiles with satisfaction at the sight of the creature poofing away.

" Medic!"



Trayvin AC 27/12 touch Hp 92/106(BrianZ)  d6=5 ; d6=2 ; d6=1 ; d6=3 ; d6=6 ; d6=5 ; d6=6 ; d6=6 ; d6=6 ;
Wednesday December 19th, 2018 9:32:06 PM

Medic it is. Trayvin checks Pompous' wounds first as he is closest. Seeing the other Agents have some wounds as well, he gathers them in and channels the healing gift of the Gods.
"We'll pay for this? I wonder what he charges for a rematch?"

Channel = 16 hp healed for everyone

If there is time, Trayvin will channel an additional time for 23 hp healed.

Active Effects:
Prayer (+1 to hit, damage, Saves, Skills -1 to same on enemies) 6/10 rounds remaining
Haste (+1 to hit, ac,reflex saves +20 feet move and extra attack on full attack) 09/12 rounds remaining
shield of faith (+3 deflection bonus AC) 1min/L

Used:
spells: holy smite, shield of faith
channel: 4/6 remaining

Prudence Gundle [AC22; HP 87/87] 
Wednesday December 19th, 2018 10:54:06 PM

"Drat!" Pru is upset that the creature got away, and further upset that one of her spells failed. "I doubt it'll come back alone."

"Thanks, Trayvin," she adds, as the healing energies restore her to health.

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 50/83 CMD 29/31(Grapple/Trip)   d20+22=38 ;
Wednesday December 19th, 2018 11:47:45 PM

Spells in effect:
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option
Shield of Faith: +2 AC 7/10 rounds
Stunning Fist 4/5
Sickened 0/2
Mobility: +4 AC vs AoO

As soon as the demon pops away, Nikolai overcomes his nausea.
"Secure the area, it might still be close by to spy on us," Nikolai speaks up. While Pompous is being tended to, he starts to scout the area making a circle around the group. (take a few rounds)

Perception + 21(forest) +1(prayer) = 38

Anna Morphling (Hugh C) -- 34/15/30 HP 102/102-- CMD 24 
Thursday December 20th, 2018 2:36:31 AM

Anna-Gorgon says, "Do you suppose that demon will be back? Also thanks Trayvin."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 118/132 Character Sheet 
Thursday December 20th, 2018 6:50:43 AM

"Coward."
At Anna's question Sigvar says " Hopefully he will. As Prudence said though, he will likely not be alone. He will probably bring whomever he reports to with him."

A Portal Appears (DM Warren)  
Thursday December 20th, 2018 5:25:35 PM

For now, the clearing remains quiet. Trayvin has time to perform some additional healing as the Agents conjecture about the demonling's last words and whether or not he'll return.

Now that there are no monstrosities blocking the view, they can see the small path that they were shadowing continue on out of the other side of the clearing.

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Thursday December 20th, 2018 10:03:59 PM

Trayvin finishes looking over the Agents. "I think that should take care of everyone for now."

"Shall we proceed?"

Used:
spells: holy smite, shield of faith
channel: 4/6 remaining

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=20
Thursday December 20th, 2018 11:12:34 PM

as the Demon pops out of sight Michael yells in a delighted tone NO Chauncy! I think You will pay for all this I'm going to see what your insides look like you little quasit pissant. .

Michael is so engrossed in talking smack to the the demons that he does not really notice what's going on around him.

perception 20 natch 1.



Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)   d20+19=27 ; d20+18=24 ;
Friday December 21st, 2018 1:09:57 AM

Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option
Stunning Fist 4/5
Mobility: +4 AC vs AoO

Having circled around looking for any more enemies and finding none, he carefully looks over the small clearing for clues as to what the demons were doing here. He looks for tracks coming into the area and tracks on the path.

Perception +19 = 27
Survival (tracking) +18 = 24

"Did any of them leave anything behind?"

Anna Morphling (Hugh C) -- 34/15/30 HP 102/102-- CMD 24 
Friday December 21st, 2018 3:09:38 AM

Anna-Gorgon says, "Well if they do come back we will be ready for them. Not sure if I should try to turn things to stone in that fight or focus on damaging things."

Prudence Gundle [AC22; HP 87/87] 
Friday December 21st, 2018 1:50:28 PM

"Yes, we should get going. Although I suppose we can look forward to random monsters popping in and attacking us."

[link href="https://docs.google.com/document/d/15jiU6gd2WDj9xzMZWVEXZoVUrn-WuzebGLVdevXirzs/edit"]Pompous AC 26(30) CMD 27/22/17, HP 107/107/link] 
Friday December 21st, 2018 5:26:10 PM

All good here. Let's go.

-------
Barkskin 120 minutes
Adamentine chainmail +2 armor, 2/— damage resistance.
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option


A Portal Appears (DM Warren)   d100=83 ;
Friday December 21st, 2018 9:21:53 PM

All that's found on the body of the slain creature is a set of manacles. On closer investigation, they appear to be a set of dimensional shackles.

The Agents are still ready to go, this fight having been barely enough to work up a proper sweat. On they get go into the jungle.

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Friday December 21st, 2018 9:28:12 PM

"Dimensional shackles? I wonder if they were controlled. We will need to be cautious."

Used:
spells: holy smite, shield of faith
channel: 4/6 remaining

Prudence Gundle [AC22; HP 87/87] 
Friday December 21st, 2018 10:58:44 PM

"Yes, or maybe the shackles were meant for us," Pru shudders a bit.

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)   d20+17=31 ; d20+19=31 ;
Monday December 24th, 2018 12:50:59 AM

Nikolai leaves the dimensional shackles in Michael's care and leads the way into the jungle, a little more cautiously.

Stealth +17 = 31 +1(stone) = 32
Perception +19 = 31 +1(Stone) 32



Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Sunday January 6th, 2019 9:05:36 PM

Cool, Dimensional shackels...now I can bind folks Third eye and stuff. .



Anna Morphling (Hugh C) -- 34/15/30 HP 102/102-- CMD 24  d20+13=28 ;
Monday January 7th, 2019 1:55:08 AM

Anna says, "Binding the third eye? What are we doing going up against mind magic? There is no such thing at least in the Wold."
(Perception:28)
Anna-Gorgon keeps an eye out for further threats.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday January 7th, 2019 4:26:14 AM

Heh..heh...just a little joke, me and some other recruits back in basic did some magic mushrooms during leave one time. Jones kept insisting that we all had a third eye that was closed so that we could not see higher dimensions...the mushrooms opened that eye. so the third eye exists in a higher dimension...so the shackles could bind it...even though it's an eye...okay...that joke sucked.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 118/132 Character Sheet 
Monday January 7th, 2019 5:24:25 AM

" Are we all sure we are still on the Woldian Plane?"

[link href="https://docs.google.com/document/d/15jiU6gd2WDj9xzMZWVEXZoVUrn-WuzebGLVdevXirzs/edit"]Pompous AC 26(30) CMD 27/22/17, HP 107/107/link 
Monday January 7th, 2019 8:41:41 AM

Pompous has a feeling that a few weeks have just past in the blink of an eye... or not... hard to tell in this place.

----------
Barkskin 120 minutes
Adamentine chainmail +2 armor, 2/— damage resistance.
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option

Prudence Gundle [AC22; HP 87/87]  d20+11=20 ;
Monday January 7th, 2019 1:16:38 PM

"Well, I'm not sure," Pru replies to Sigvar."I mean, I've got some training in this stuff, but probably not enough."

[Knowledge Planes 20. Can Pru discern whether we are on another plane?]

Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+7=27 ;
Monday January 7th, 2019 7:40:22 PM

"Well, we did go through a portal. I suppose we could be just about anywhere. Maybe we should just be thankful the air is breathable?"

Trayvin also tries to recall any knowledge of the planes that may help determine where the Agents are. (nat 20 whoop first post of the year)

Anna Morphling (Hugh C) -- 34/15/30 HP 102/102-- CMD 24  d20+8=16 ;
Monday January 7th, 2019 11:18:05 PM

Know(Planes):16

Anna-Gorgon also tries to place the plane they are on.

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)  
Tuesday January 8th, 2019 12:38:21 AM

Nikolai leaves the dimensional shackles in Michael's care and leads the way into the jungle, a little more cautiously.

Stealth +17 = 31 +1(stone) = 32
Perception +19 = 31 +1(Stone) 32

Prudence Gundle [AC22; HP 87/87] 
Tuesday January 8th, 2019 6:22:21 PM

Pru continues through the jungle with her Fist-mates, keeping to the center of the group.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday January 8th, 2019 7:13:32 PM

" So what is our plan when we catch up to the giants that we are following?"
Sigvar bends down and takes the dead demon by the head and uses his sword to remove it. He wraps it in some canvas from his pack and follows along. The trophy will either aid them or condemn them, based on the demon's relationship with the giants. He isn't sure which.
He rests his holy sword on his shoulder as he marches. Quickly ony it's enchantment and his enhanced charisma remain as his combat buffs fade.

Divine Bond (+1 and holy) 128/130 rounds remaining
Eagles Splendor (+4 charisma) 88/90 rounds remaining
Divine Favor (+3 to hit, +3 to damage) 8/10 rounds remaining
Prayer (+1 to hit, damage, Saves, Skills -1 to same on enemies) 8/10 rounds remaining
Haste (+1 to hit, ac,reflex saves +20 feet move and extra attack on full attack) 11/12 rounds remaining

How long has passed?

[link href="https://docs.google.com/document/d/15jiU6gd2WDj9xzMZWVEXZoVUrn-WuzebGLVdevXirzs/edit"]Pompous AC 26(30) CMD 27/22/17, HP 107/107 
Tuesday January 8th, 2019 8:10:09 PM

Pompous leans on his bow and waits...

------------
Barkskin 120 minutes
Adamentine chainmail +2 armor, 2/— damage resistance.
Prayer: +1 attack/damage/skill checks/saves
Haste: +1 attack/AC/Reflex, +30 move, extra attack with Full Attack option

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Tuesday January 8th, 2019 9:07:43 PM

"Well Sigvar, I guess we'll see whether or not they feel like talking. If they don't, then they may end up like the fella in your bag there."

ACDM Rob making a DM Post 
Tuesday January 8th, 2019 9:19:03 PM

The Dimensional Shackles draw discussion. Were they meant to hold the demons? Were they meant to hold the party? Were they meant to bring jokes about third eye magic? All possibilities.

Sigvar does ask an interesting question: are you on your natural plane still? Pru and Trayvin are quite confident that you are, which also supports Anna's feel about things.

Nikolai is ready to take the lead and Pru ready to take up the middle of the pack.

What order do the party usually travel? Will you be moving at normal pace or slow and stealthy? Each would have its pros and cons.

Anna Morphling (Hugh C) -- 34/15/30 HP 102/102-- CMD 24 
Tuesday January 8th, 2019 11:31:59 PM

Anna says, "I'm not really stealthy, but I could use Queen's Minions to boost my stealth by becoming small. Alternatively we could eschew stealth and try to appear big and bad."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Wednesday January 9th, 2019 4:24:01 AM

" Appear?"
Sigvar chuckles

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday January 9th, 2019 4:27:11 AM

didn't the demons say something about the Giants being incompetent or unwilling to fight? could be that they are being dominated by the demons and are using the "slaves pace" philosophy to get out of as much work as possible, they could also be doing it to avoid moral destruction as well. we will have to see though. laziness and incompetence are hallmarks of evil too.

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)  
Wednesday January 9th, 2019 12:22:27 PM

OOC: went through a stomach bug yesterday, sorry no post yesterday. A little better today.

IC: Nikolai prefers a stealthier approach and says so, then takes the lead. "Anna, save your abilities for later, just stick behind with the clunkier ones for now."

Stealth +17 = 31 +1(stone) = 32
Perception +19 = 31 +1(Stone) 32

OOC: These are the original rolls from before our holiday break.

Into the Jungle (DM JeffO) 
Wednesday January 9th, 2019 2:19:16 PM

Pru and Trayvin think about the planes and what they have learned of them. They realize that portals can indeed form between planes and transport people from one to another. They also talk about many of the planes they have read about, and none seem to be quite the same as the Wold. Most instead are described by their contents: air, water, darkness, etc. So as best as the two can tell, this should still be the Wold, but they can’t be completely sure.

As Nikolai leads the way to the path, Sigvar pauses a moment to pick up a rather gruesome trophy. He takes a deep breath before moving, realizing that little time has passed since the battle with the beasts, but more time has passed since they moved through the portal. Looking up, he can see little through the canopy of the jungle, so he really cannot tell where the sun might be in the sky. It’s still apparently daytime because he can see a little of jungle around him, but after passing through the portal, he can’t be sure if it’s early morning or late in the afternoon wherever they are.

Nikolai calls back to the others to stay back a little as he takes the stealthy approach in the front of the group. As he moves down the path, water drips on him from above. He is starting to notice the heat in the jungle as well as the humidity. Plants are dipping all around and the noise from the swishing of plants and the dripping of water make listening for anything nearly impossible. He jumps at as sound, but realizes it was just a puddle of water rushing off a leaf that turned.

The path here appears wide and well-traveled. The minotaurs have no trouble walking along the hard-packed ground, though it is quite wet in many places. The jungle seems to have been beaten back to keep the trail clear: both in width and to a height of at least ten feet. The trail twists and winds through the thick and heavy jungle and in moments, everyone is sweating profusely in the heat.

OOC:
All characters need to make a fortitude save DC 15 because of the heat. Anyone who fails takes 2 nonlethal damage. Heavy clothes or armor gives you a -4 on that save attempt. If you roll a successful survival check (DC 15) you can add 2 to the save. For each point that you exceed the 15 on survival, you can grant the +2 to another character. If you fail the fortitude save, you gain the fatigued condition.

Any other actions, preparations, order, transformations, or anything else as you wander through the quite hot jungle?

Sorry about the missing posts, we’re going to get things going!


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Wednesday January 9th, 2019 5:16:40 PM

Thursday December 6th, 2018 6:19:47 AM
Perception 17
Sigvar notes the heat and humidity and again finds himself in a difficult environment that will try to sap his body of it's strength. He casts endure elements to combat it.

Does Sigvar still need a save?

DM Note: Yes, endure elements will eliminate the need for a save!

Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+6=8 ; d20+10=14 ;
Wednesday January 9th, 2019 9:33:28 PM

survival = 8
fort save = 14(-4 included)

Trayvin begins to feel the effects of the heat. "Looks like we will have some heat to deal with. I can make water for us as we need it, but I will need to prepare new spells to 'beat the heat'."

Active Effects: fatigued

Pompous AC 26(30) CMD 27/22/17, HP 107/107  d20+21=39 ; d20+14=16 ;
Wednesday January 9th, 2019 9:37:41 PM

Pompous feels quite comfortable in this environment. Maybe it's his ranger training. Maybe it's his affinity to the environment. Regardless, he is feeling fine.

===========================
Fort - 36 (fort plus endurance plus minus what I thought was preferred terrain forest but it's actually a jungle- which I assume is different.)
Survival - 12 (16- 4 for the mistake on terrains)

Barkskin 120 minutes since the start of the last battle...
Adamentine chainmail +2 armor, 2/— damage resistance


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+11=19 ; d20+6=8 ; d20+19=39 ;
Wednesday January 9th, 2019 10:00:22 PM

Nikolai, Michael, Pompous and possibly Anna take turns as the scout.

when not scouting they take a position at the back to form the rear guard.

in the middle Pru, Trayvin, Sigvar and the scout not currently scouting or rear guard. Sigvar and the third scout are the reserves, if things go pear shaped they can run in and lay waste to the subject of our ire. Trayvin does double duty as part of the reserve and Healer. while Pru is the heavy artillery.
Positioning like this allows us to react to threats quickly and at the same time screen our casters, the constant rotation of scouts and rear guard changes our order of battle fairly often, thus offering a chance at obscuring our formation from prying eyes.this also gives the scouts some rest.


to determine for purposes of an encounter who is in each of the three rotating positions Take a d6 and assign the numbers to Michael, Nikolai, and Anna then roll. 1st roll scout, 2nd roll swing, rear guard. obviously, reroll numbers that have been used,

survival 19 somebody who needs it gets a +4
Fort 8.

While doing all this Michael does not stop moving. when he's not scouting he's looking out for the others giving them water, showing them how to keep cool and generally doing what he can, he does not realize that in looking out for others he forgot to look after himself. he notices he is drenched in sweat and his skin is clammy, he also feels sick to his stomach and a bit dizzy. guys, I think I overdid it. I on't feel so good. .

Perception 39.

during his time at the front though...his eagle eyes see all, he hears like a bat, and smells like a dog, after all it's hot in the jungle and he is wearing chainmail and leather.



Prudence Gundle [AC22; HP 87/87] 
Wednesday January 9th, 2019 11:06:25 PM

When the extreme heat becomes obvious, Pru calls a brief halt and casts Endure Elements on anybody who needs/wants it. Including herself.

[So far, that's Pru, Michael, Pompous, and Trayvin. I'll mark off 4 spells, and if more people speak up, I'll mark off more.]

Anna Morphling (Hugh C) -- 28/14/25 HP 102/102-- CMD 24  d20+10=12 ; d20+9=24 ; d20+13=29 ;
Thursday January 10th, 2019 12:40:56 AM

(Survival: 12; Fort:24)

Anna now back to her normal form endures the heat but asks Pru for a spell just in case.
(Perception:29)


Into the Jungle (DM JeffO) 
Thursday January 10th, 2019 12:23:41 PM

The Agents continue through the jungle. The heat starts to take its toll, but Sigvar casts a spell to help out. Pompous really doesn’t notice the heat, but Michael runs around trying to take care of everyone and explain how to beat the heat. All his effort really taxes him, and he starts to slow down until Pru realizes how the heat is affecting everyone. She takes care of everyone with a simple spell and Michael immediately feels better. The heat is still there and is still oppressive. Everyone is sweating quite a bit, but at least the heat isn’t slowing anyone down any more.

The wide trail winds through the thick jungle and the dripping continues endlessly. The day drones on and you wonder if the heat will ever give up. The humidity is near 100% and everything you own is soaking from either your own sweat or the humid air. Even breathing is labored a bit, despite the magical help. You can’t even imagine what this place will feel like if and when you exert yourself in combat.

As everyone is getting used to the boredom and trudging along, Nikolai suddenly holds up a hand from the front of the group and stops everyone. Pru almost bumps into Pompous, the stop is so sudden. Without saying a word, Nikolai gestures for silence. The group listens and after a few moments of nothing but water dripping, you can finally make out a new sound: it is a steady tapping of some kind. It doesn’t appear completely natural, as the tapping stops on occasion, then starts back up. The trail continues along in the direction you were headed, but you can see it winds to the left a hundred yards or so away. The sound appears to be coming directly from your left now. The jungle here is very thick and nearly impassable, but someone might be able to cram themselves through the jungle if they really wanted to, and if they had a very sharp knife, perhaps…


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=37 ; d20+23=42 ; d20+18=24 ; d20+11=19 ;
Thursday January 10th, 2019 6:47:08 PM

When he hears the sound Michael motions to the others gives them the sign to wait, that he is going to scout and then slithers beneath the brush to cut across the trail toward the sound of tapping.

brush presents a wall, to get through it you either have to cut it back or get under it down where the trunks and roots are. Michael is conscientious and takes care not to crack any sticks or rustle leaves as he moves. he twists around the close-packed trunks and squeezes along game trails. he tries to get close to where the tapping is coming from, but he stays hidden and observes. once he has the measure of the situation he slithers back.

Steath: 37
Acrobatics: 42
Escape Artist. 24
Survival; 19


Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Thursday January 10th, 2019 7:28:26 PM

Could this be an ambush? Trayvin looks around to see if there is any danger.

Is there enough of an open area to spread out while the scouts do their work?

Active Effects: endure elements(thanks Pru!)

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Thursday January 10th, 2019 7:33:49 PM

Sigvar stops and waits, grateful for the break.
To him, the sound is civilization. It is either a smith or carpenter, hammering at their work. it is also clear to him that he will be following the path to the village. The thought of trying to carve a Minotaur sized hole through that vegetation seems ridiculous.

Prudence Gundle [AC22; HP 87/87] 
Thursday January 10th, 2019 10:24:53 PM

Pru looks in the direction of the sound, frowning. "Could it be a woodpecker, do you think?" she asks. But she isn't sure, so she waits to hear from Michael.

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)   d20+15=32 ; d20+19=37 ;
Thursday January 10th, 2019 11:07:38 PM

Fortitude save DC 15 because of the heat
Survival check (DC 15) you can add 2 to the save. For each point that you exceed the 15 on survival, you can grant the +2 to another character.
Survival +15 = 32 (17 others get a +2 bonus)
Fort +13 +4 (Endurance) +2 (survival check) = 37

Nikolai, in his monk outfit, sweats but beats the heat. Soon he gets used to the 'normal' jungle sounds and that pays off later. The path is clearly meant for giant types so when hearing the abnormal tapping over the drip-drip of the jungle, he motions to stop and points in the direction of the tapping.

He doesn't try to follow Michael, trusting in his small size to get him through the dense undergrowth. He'd have to hack through and that wouldn't be prudent.

"Anna, if you want, a small jungle bird following Michael might be a good idea," he grins.

Anna Morphling (Hugh C) -- 28/14/25 HP 102/102-- CMD 24  d20+8=11 ; d20+13=30 ;
Friday January 11th, 2019 1:27:19 AM

Anna uses beast shape 1 to become a bird of an appropriate size and species.
(Stealth:11, Perception:30)

Into the Jungle (DM JeffO) 
Friday January 11th, 2019 11:45:36 AM

Michael carefully works his way into the jungle while the others wait, sweating, on the path. Anna looks around to try and spot a bird, but the jungle is just leaves, green, and water from what she can see. She suspects the birds may generally stay higher in the trees where they might have more access to open air. Regardless, she turns into a small bird, flapping in the hot jungle.

Michael twists and turns as he moves into the jungle. He has to crawl along the ground in places, and he is quickly covered in thick, black, wet dirt. He works to get through the thick brush, but he manages to make some progress. He is a little sore as he turns and contorts his body, but he makes some progress. He is lost from sight of the rest of the part almost immediately.

Fortunately, the humidity and water make enough noise that Michael doesn’t need to remain perfectly quiet. He pushes and shoves different branches and roots out of the way as he moves. He can tell that he’s making trees and leaves move, but in this jungle, nothing seems to be unmoving. Quite suddenly he reaches the edge of the jungle he has been fighting. He stops and moves a large leaf to look beyond.

In the space beyond he can see a very large clearing. There are a few huts and what almost looks like a tiny village. The huts are clearly built from the natural grasses and leaves of the jungle and it looks like there might be a small garden next to one of them. The area around the huts is well-packed to the ground and clearly often tended because there is a definite line at the edge of the jungle where the clearing began.

The residents of the clearing all wandering around and Michael’s eyes are quickly drawn to one that is making the pounding noise by appearing to chop some branches off a long stalk of a tree. That resident is a large giant, much like the one that was previously spotted! It is a massive humanoid with very dark skin. There are colorful tattoos all over the back of the one chopping on the tree.

Looking around the clearing, Michael counts at least six different huts and can see at least six different giants walking about the area. Some have bows over their shoulders, and all appear to be armed with at least an axe for chopping things. Far off to the right he can see where the path will enter the village through a crudely constructed gate.

OOC:
I’ll try and get an extra DM post in tomorrow morning, Saturday, to get back to five for the week. Feel free to join in if you can later Saturday to get our post counts up. If you’re not available to do that, no worries! Again, sorry about the missing posts earlier in the week.


Prudence Gundle [AC22; HP 87/87] 
Friday January 11th, 2019 7:40:50 PM

Pru waits for Michael to return. "It probably wasn't a woodpecker," she mutters.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=37 ; d20+26=32 ; d20+23=29 ; d20+18=27 ; d20+11=12 ; d3=2 ;
Friday January 11th, 2019 8:10:21 PM

ooc: are all the residence giants? or are there six giants walking around the clearing and humans as well? are the axes steel or stone? what's growing in the garden? the bows, are they short bows or longbows? how many arrows do they have? are there any large rocks in evidence around the place? any evidence of profound evil in the village? i.e. blood-stained altar, fallow races doing all the labour, signs like we "heart" evil or some such. an IRS office? any evidence of kids or women here?

Michael takes some time to observe the village, looking for a strategic weakness that they can exploit if need be and signs that they might need too. He also pays special attention to the jungle he has just passed through. Primitive villages like this patrol constantly, it's their default state of being. There is a good chance that he passed a scout during his treck here and He'd like to pass him again with no trouble if he can.

perception 37.

once he is confident that he has learned all he can from this vantage point he trecks back 100 ft into the jungle and then abandons stealth, if, he has failed to come up with an enemy scout, if he has found an enemy scout, he plays snake eater on his way back to the party.

Stealth 32
acrobatics 29
escape artist 27
Survival 12 natch 1.

during his treck back Michael blends with the surrounding really really well. Unfortunatly he has never actually seen a Black Palm Tree and in hugging up against it he gets a load of it's spines in his back. for 2 points of damage.

when he gets back to the party he tells them what he has found out, and also ask someone to pull the spines out of his back.



Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+8=13 ;
Friday January 11th, 2019 9:12:50 PM

Trayvin is relieved that Michael and Anna have returned safe. He lets the rest of the Agents pepper Michael with questions while he tries to remove the tree spines. He just asks one question, "Do they seem friendly?"

heal check = 13 to try and remove the spines carefully

Active Effects: endure elements



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Saturday January 12th, 2019 12:10:00 PM

" So as far as you saw, they are not 'warriors' per say, just villagers trying to scratch out a living from the land. If so then probably a soft approach is best. Do we have any translation spells handy or are we hoping they speak common?"

Into the Jungle (DM JeffO) 
Saturday January 12th, 2019 1:14:48 PM

Michael stays hidden in the jungle, watching the clearing carefully. From what he can see, he only sees giants, no other types of creatures or humanoids at all. He tries to count the giants, and he’s able to detect six different giants, but he can’t be sure that’s all – there are a number of huts that could hold more that might not be outside and walking around. The axe that is striking the wood appears to be a stone axe.

He shifts his weight and looks at the garden. He’s not completely sure what is growing there, but it looks like some kind of root thing, as he sees various green shoots sticking up, but no fruits or anything that appears to be edible sticking up from the ground. He looks carefully at the weapons. They look to be longbows and the more he looks, the more he sees arrows located in various places: there are small piles of arrows next to some huts, each giant has a quiver with arrows on it, and there are even arrows lying on the ground near the garden. They are clearly prepared with arrows. But there are not many rocks around the area, and no large rocks. Deep in the jungle here is mostly packed, thick, black dirt.

He watches the individuals. He looks for different types of giants, but he doesn’t see any. All of them look like large, male giants. There are no obvious signs of any others. Strangely, he notices each of the giants appear to have a long pearl necklace around their necks, almost like a uniform because they are all wearing nothing else but loincloths, which probably serves them well in the heat of the jungle. They all have several tattoos, but they vary from giant to giant.

He checks for a scout and watches carefully, but he does not see any. He does spot a couple giants on the far side of the clearing, standing with bows in their hands. They are facing where the trail enters the clearing and appear to be alert and trying to stay out of sight.


Pompous AC 26 CMD 27/22/17, HP 107/107  
Saturday January 12th, 2019 4:49:29 PM

Pompous listens intently to Michael's description of the camp. These don't sound like giants that he is used to. There use of missile weapons will make taking them on very difficult as they will a danger at a distance as well as up close.

He adds his 2 coppers...

" Maybe keep one or two of us out of sight in case an expeditious retreat is needed. Some cover fire may not be a bad idea."

========================
Active Effects: endure elements



Prudence Gundle [AC22; HP 87/87] 
Sunday January 13th, 2019 9:04:21 PM

"I don't have any translation spells," Pru replies to Sigvar. "The last group of giants spoke Common, though; maybe these ones do, too."

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)  
Monday January 14th, 2019 12:37:02 AM

Nikolai ponders the description of the giants and their village.
"No females? I wonder if they are being held as hostage? Those pearl necklaces, where did they get pearls around here? Sounds very fishy, or oystery, doesn't it? I have a hunch that if we can get them to talk, we should be able to make some kind of deal. Let's be on our toes though."

As he takes the lead again along the path, he asks over his shoulder, "Think of a way to immobilize those two guards without harming them. I'll try to talk first, but if they object, knocking them out without seriously harming them could buy us some leverage."

Anna Morphling (Hugh C) -- 28/14/25 HP 102/102-- CMD 24 
Monday January 14th, 2019 5:36:46 AM

Anna says, "If they have no females how do they reproduce? This can't be where they call home."

Into the Jungle (DM JeffO) 
Monday January 14th, 2019 11:11:59 AM

Pompous, Pru, and Anna add suggestions for proceeding. Nikolai starts to take the lead and heads along the path, apparently planning to walk right into the campsite...

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday January 14th, 2019 1:15:36 PM

Hey Nikolai, I know you are the leader and all, but maybe it would be a good idea to let Pru do the talking, not only does she look a lot better than you, but she talks a lot slicker than you as well. I'm not saying you aren't handsome, you just aren't even in Pru's level when it comes to all things interpersonal related.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Monday January 14th, 2019 6:32:40 PM

Now that they are set on a course of action, Sigvar takes his place at the front of the line. Shield set, sword sheathed he will be their front rank as they enter the town. If the giants start firing at them, Sigvar wants them shooting at him, not the others. He is armored to the teeth and capable of healing himself.

Prudence Gundle [AC22; HP 87/87] 
Monday January 14th, 2019 7:10:02 PM

"The female giants may just be inside the huts," Pru points out, though she admits it seems unlikely. She goes with the group, again keeping to the center. She is ready, though, to step out and talk to somebody if that is what's needed.

Pompous AC 26 (30) CMD 27/22/17, HP 107/107   d20+15=30 ;
Monday January 14th, 2019 7:46:13 PM

Pompous takes a rear and stage right position to the group before closing his eye and waving his hand in a mystical manner. Once his eyes open, he feels slightly more... bark-ish.

-------------
Perception check 30 for signs of trouble.
Barskin 2 hrs.
Endure elements

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Monday January 14th, 2019 9:14:52 PM

Trayvin reminds the group that he knows the giant language. "If they speak something unusual, I can cast comprehend languages, but that is a one way communication."

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)  
Monday January 14th, 2019 11:26:31 PM

"We can try that, Michael, but these are giants. Are they persuaded by human female beauty? Would you be more likely to listen to a female giant rather than a male? Would you let a giantess sweet talk you?" Nikolai grins as he figures that Michael would be on his guard against ANY female 'vamping'.

OOC: 'Vamping'. You need to watch 'I Love Lucy' when she plays a 'wicked city woman' trying to 'vamp' a cousin and chase him out their apartment and back to his home in Tennessee.

IC:"Pru, be ready to 'bat your eyes' and wiggle your curves in that female way if they seem a bit put off by my crude manly ways." He has a hard time stifling a chuckle and no one is in front of him to see his grin.

Anna Morphling (Hugh C) -- 28/14/25 HP 102/102-- CMD 24 
Tuesday January 15th, 2019 1:21:42 AM

Anna says, "I think a male halfling and female giant results in a situation known as death by snu-snu. I suggest you avoid that if at all possible." Anna says to Michael.

Outdoor Barracks


Into the Jungle (DM JeffO) 
Tuesday January 15th, 2019 3:01:04 PM

The Agents head down the trail, Sigvar and Nikolai in the lead. They reach the corner of the trail and the makeshift gate/barrier entrance to the camp. Water continues to drip everywhere and even with the various magical help, everyone is still sweating profusely.

OOC:
Map
P.S. I didn't see XP awarded for the apes. That's 6,240 each for that one.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Tuesday January 15th, 2019 6:13:48 PM

Sigvar knicks on the gate and calls out clearly,
" Hello inside. We'd like to talk."

Prudence Gundle [AC22; HP 87/87] 
Tuesday January 15th, 2019 10:22:35 PM

Bat my eyes and wiggle my curves. Pru sighs. "Yeah, I don't know how to do that," she says. "I'll have to settle for being polite and diplomatic."

Sigvar starts kicking things.

"Also apologetic."

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday January 15th, 2019 10:35:15 PM

But What a way to go Anna! Michael grins. Seriously though, you guys are all giants to me, 6' ft or 15' you all give me a neck ache when I talk to you. Don't matter much though, i'm taller laying down,

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)  
Wednesday January 16th, 2019 12:24:13 AM

"You don't know how to do that..." Nikolai mutters and sighs. Under his breath he says "You've never had to walk behind yourself, otherwise..."

At the gate, Nikolai adds his voice to SIgvar's, "Hello, we come in peace! We need to Parley!" he shouts.

Anna Morphling (Hugh C) -- 28/14/25 HP 102/102-- CMD 24 
Wednesday January 16th, 2019 12:32:44 AM

Anna adds "We come in peace, but we know how defend ourselves if we have to. Hopefully it doesn't come to that."

Pompous AC 26 (30) CMD 27/22/17, HP 107/107   d20+15=29 ;
Wednesday January 16th, 2019 7:00:04 AM

Pompous stays at the back of the group, roughly 50 feet behind the next last group member. He keeps a keen eye out for signs of trouble and spots exits points in case they need to retreat.

-------------------------------------------------

Barskin 2 hrs.
Endure elements
Perception 29 - signs of trouble

Into the Barracks! (DM JeffO)  d20+15=20 ; d20+10=17 ; d20+5=20 ; d20+15=22 ; d20+10=14 ; d20+5=7 ;
Wednesday January 16th, 2019 12:32:38 PM

Pompous carefully guards the rear while Pru makes some nervous conversation. Michaels keeps the internal banter going while Nikolai and Sigvar boldly walk up to the gate and call out to Parley.

They are answered by a barrage of arrows! Five or six arrows fly through the air. Most of them fall short or stick in the barricade, but one sticks into Sigvar’s plate armor, but does not penetrate it. The two giants that were “on guard” have stepped up and fired arrows. After they let the arrows fly, you can hear them yell out something. The other giants look in their direction, then over towards the gate…

OOC:
#5 and #6 fired the arrows. They are behind piles of junk and wood providing them cover. Indeed, we’re in combat rounds. If you are in the rear and post before someone in front, assume they’ll move out of your way. The gate itself, although not much of a gate, will slow you down to climb over/around it. Movement rate is halved for anyone who passes the gate.

Map link


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Wednesday January 16th, 2019 5:56:39 PM

" Are you really this stupid?! We asked to talk and you want to fight? Madness."
Sigvar had thought this might happen, and had prepared, just in case speech wasn't possible. He reaches to his belt and takes out th severed head of the demon and tosses it over the gate. If the giants were being subjugated, then they might stop. If they were truly evil it would probably make no difference.

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Wednesday January 16th, 2019 9:37:17 PM

"Hmmm, let's see if there is still a chance we can calm this down."

Trayvin casts calm emotions at giants #5 and 6

Used:
spells: calm emotions



Prudence Gundle [AC22; HP 87/87] 
Wednesday January 16th, 2019 10:46:46 PM

Pru casts Protection from Arrows on Sigvar. If he's going to stand up there and take the brunt of the attacks, he might as well be protected.

Anna Morphling (Hugh C) -- 28/14/25 HP 102/102-- CMD 24 
Thursday January 17th, 2019 12:18:19 AM

Anna uses her bear's endurance SLA

Nikolai (JonathanT) AC 26 Tch 25 Ffted 22 HP 66/83 CMD 29/31(Grapple/Trip)   d20+3=20 ;
Thursday January 17th, 2019 1:27:05 AM

Nikolai goes into Full Defense and yells out, "HEY! We didn't stop by to fight! Otherwise you would not know what hit you! Now let's talk! We might have something you want!"

Diplomacy +3 = 20

Pompous AC 26 (30) CMD 27/22/17, HP 107/107  
Thursday January 17th, 2019 6:37:37 AM

Pompous loads a fire arrow and waits for directions to fire.

--------------------------------------------

Barskin 2 hrs.
Endure elements
Perception 29 - signs of trouble

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Thursday January 17th, 2019 11:24:43 AM

Sigvar also detects evil on the giants.

Into the Barracks! (DM JeffO)  d20+15=29 ; d20+10=29 ; d20+10=15 ; d20+5=18 ; d20+15=17 ; d20+10=20 ; d20+5=13 ; d20+15=26 ; d20+15=32 ; d20+15=19 ; d20+15=32 ; 3d6+8=25 ;
Thursday January 17th, 2019 1:44:23 PM

Sigvar throws the head over the gate. It rolls around. The giants don’t really appear to react to it. Trayvin considers casting a spell, but realizes that he is too far away to do so. Pru steps up and makes sure that Sigvar is protected. Anna prepares for battle by getting stronger. Nikolai yells at the giants to stop. Pompous, out of sight of the giants, readies an arrow. Sigvar also concentrates, trying to determine if the giants emit any evil. They do not.

The other giants move quickly to get behind additional barriers, unleashing bows as they do so. More giants appear out of some of the huts and join their allies. A rain of arrows flies through the air. A moment late they slam into the ground, some in the barrier, and one knocks into Nikolai’s shoulder, slamming him and spinning him around: that was a giant-sized arrow (25 damage)!

OOC:
Please note on the map that the scale is the standard 5 feet to a square. That puts the giants quite a distance from you. Also realize the gate is a choke point, be sure you have line of sight to things you want to attack, if you decide to attack things. The gate itself, although not much of a gate, will slow you down to climb over/around it. Movement rate is halved for anyone who passes the gate.

From the edge of the barrier to giant #5 is 220 feet. Trayvin is at least 15 feet behind the barrier, so that’s 235 feet. I think the range of calm emotions is just 200 feet. Giants #5 and 6 are almost 60 feet apart and the radius of calm emotions is just 20 feet. So I don’t think you can hit either one with that spell, sorry!

Map link

DM Note: Sigvar protection from arrows provides DR 10/magic against ranged weapons


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 132/132 Character Sheet 
Thursday January 17th, 2019 6:01:08 PM

Still unsure if the giants are evil (they are way out of range, I posted that without counting, sorry)Sigvar pushes past the gate but still takes no hostile actions. " Let me try and reason with them, Prudence has protected me and they seem ill equipped to deal with heavy armor."
To the giants he repeats, " We want to talk, stop shooting or someone is gonna get hurt."

Prudence Gundle [AC22; HP 87/87] 
Thursday January 17th, 2019 10:20:00 PM

Pru sidles up and casts Protection from Arrows on Nikolai.

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Thursday January 17th, 2019 10:50:23 PM

Trayvin will repeat Sigvar's message in giant. If they still want to fight after that, then he guesses the Agents are ready.

Anna Morphling (Hugh C) -- 28/14/25 HP 102/102-- CMD 24 
Friday January 18th, 2019 12:15:22 AM

Anna activates cat's grace sla while waiting for negotiations.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Friday January 18th, 2019 1:19:21 AM

OOC: question. According to the map, Nikolai is up against the gate, that gate would provide complete cover against any giant as they won't have Line of Sight, he's behind the gate. Was that calculated in the arrow attack that hit him? Looks like a 32 is high enough but only if they can actually see him or shoot through the gate itself.

IC:
"Well, perhaps they don't understand common," Nikolai yells back to his friends. "But they probably do understand fire. Blow up one of their huts and maybe they'll talk."

Into the Barracks! (DM JeffO)  d20+15=31 ; d20+15=16 ; d20+15=30 ; d20+15=28 ; d20+15=25 ; d20+15=26 ; d20+15=23 ; d20+15=33 ; d20+10=30 ; d20+10=16 ; d20+10=24 ; d20+10=25 ; d20+10=30 ; d20+10=17 ; d20+10=14 ; d20+10=13 ; d20+10=12 ; d20+10=20 ; d20+5=10 ; d20+5=16 ; d20+5=15 ; d20+5=9 ; d20+5=25 ; d20+5=17 ; d20+5=22 ; d20+5=21 ; d20+5=6 ; 3d6+8=19 ; 3d6+8=17 ; 3d6+8=16 ;
Friday January 18th, 2019 12:29:15 PM

Sigvar pushes past the makeshift gate. He continues to yell out at the giants. Pru steps up to Nikolai to help protect him from the massive arrows. Trayvin continues to yell out as well. Anna prepares more for battle as everyone waits to see what kind of creature she will turn into. She notices the branches in the clearing are a bit low, so if she decides to fly, the ceiling may limit her ability to move around a bit. Nikolai shrugs off the arrow and yells out as well.

The giants, for their part, have now settled into their defenses and appear to be completely ignoring everyone calling out to them. They let loose with an incredible rain of arrows that absolutely shower Sigvar, since he is the one that stepped forward. There are over TWO DOZEN massive arrows that fly through the air. While most land on the ground harmlessly, a few bounce off his armor. A couple manage to be aimed properly, but just don’t hit him. But three manage to find their way into cracks and spaces in his armor and he takes the brunt of a few hits (22 damage).

OOC:
The “gate” is little more than a couple of tree trunks that have been stripped of their limbs, so they don’t actually provide cover, but they do slow you down because you have to climb over them. It did take natural 20s to hit Sigvar, but with that many arrows, some were bound to hit! Even with the DR 10 on them, that’s still 22 damage.

Map Link

DM Note: Sigvar & Nikolai protection from arrows provides DR 10/magic against ranged weapons


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 30 HP 110/132 Character Sheet 
Friday January 18th, 2019 4:48:00 PM

(aa/53 is the lower right corner of Sigvar's block after he moves)
Sigvar figures that they are not planning on giving up, but the Agents need information so he says " Concentrate on the others, leave this on to me." As he runs (3x speed) toward #3

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday January 18th, 2019 8:58:04 PM

OCC: sorry guys, been busy.

Michael falls in behind the bigger guys Concealment is not cover but when you are small and the one of the guys is large it makes effective cover to hide behind them. so That is where Michael is.

once they get past the first buildings Michael will head off to the left flank to start getting behind the line of fire.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday January 18th, 2019 8:59:14 PM

Trayvin casts a spell on himself and then moves past the gate. It looks like the giants want to fight. Why does everything shoot first?

Actions: cast shield of faith

Active Effects: shield of faith

Used:
spells: shield of faith

Prudence Gundle [AC22; HP 87/87] 
Friday January 18th, 2019 11:40:59 PM

Pru scrambles over the logs and casts a Wall of Ice to close off part of the battlefield.

[Cast a 20-foot-high wall from AB23 to AM32, which should be 60 feet.]

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Sunday January 20th, 2019 10:44:44 PM

Anna uses plant shape 3 to turn into a Tendriculous. Her regeneration would mean she couldn't be killed due to arrows.

Active effects:
Bear's Endurance: +4 con
Plant Shape 3: Form of Tendriculous (Huge Plant)
+8 size bonus to Str
-2 Penalty to Dex
20 foot speed, low-light vision, bite +14 (2d6+7 plus grab), 2 tentacles +9 (1d6+3 plus grab), space 15 ft, reach 15 ft, CMB +18/+22 to grapple, resist acid 20, regeneration 5 (bludgeoning or fire)
+4 size con
+6 nat armor


Nikolai (JonathanT) AC 23 Tch 22 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Sunday January 20th, 2019 11:14:29 PM

OOC: that explains the gate, thanks.

IC:
Spells in effect: mage armor, Protec vs arrows DR 20/magic

Nikolai loses patience with being friendly and moves on the offense. He squirms through the poles that pass a as gate and follows Sigvar.

Move 1: half move passing through gate - 25'
Move 2: full move - 50' total of 75' towards #3 ending at AB 53 I think.


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+18=38 ;
Monday January 21st, 2019 1:10:31 PM

ooc: these are grass huts right? I think that counts as concealment not cover.

once they get a bit in. Michael pulls out an alchemical fire and tosses it at the base of AG:47. Chaos on the

battle field is a weapon and nothing says chaos quite like my cover is burning.

To hit AC 38 with Alchemical fire. no damage but trying to set the hut on fire.



Into the Barracks! (DM JeffO)  d20+23=40 ; d20+15=18 ; d20+15=22 ; 3d6+8=11 ; d3=2 ; d3=1 ; d20+15=25 ; d20+10=11 ; d20+5=10 ; d20+15=31 ; d20+10=30 ; d20+5=24 ; 3d8+8=17 ; 3d8+8=13 ; 3d8+8=28 ;
Monday January 21st, 2019 2:30:55 PM

Sigvar calls out to the Agents and takes off at a run towards one of the giants. Michael starts moving up with the other Agents. Travin casts a spell to prepare and makes his way across the gate. Pru throws up a wall of ice as she moves over the gate as well. Anna changes shape and the massive plant form all but blocks the trail. Nikolai loses a bit of patience and runs after Sigvar.

One of the giants sees Sigvar approaching. He throws his bow down and runs directly at Sigvar! He flies through the air and tackles him, the two of them crashing to the ground! Meanwhile, some of the other giants move, and giant arrows continue to fly, but fewer than before. One crashes into the ground near Michael, and a second slams into Pru (11 damage) who suddenly finds herself on the front lines facing the archers. Before she can react, another volley comes from across the battlefield, showering her and Michael with more arrows, some that strike their mark (17 more damage for Pru, 41 damage for Michael)!

OOC:
It looked like you were trying to put the wall of ice through a building, and the spell description says that can’t be done, so I put it just outside the building, hopefully that’s about where you wanted it.

Note for throwing alchemical fire: I see the maximum range on a thrown object as 50 feet. You’re going to have to get a bit closer, and can do that next round. As a tip, be sure you note where other people have moved... :) Also, the huts are not necessarily grass, as this is a rainforest jungle. They are more made of leaves and sticks than brown, dried grass.

Sigvar can take an AOO on giant #3 (AC 24). Giant #3 did go for a grapple and succeeded (40 vs CMD 30), so Sigvar is now grappled. Giant has a CMD of 39 if you choose to attempt to escape the grapple.

The giants on the map that are transparent show their last known location, but you’re not sure where they have gone to just yet…

Map link


Pompous AC 26 (30) CMD 27/22/17, HP 107/107  
Monday January 21st, 2019 4:56:25 PM

Pompous shakes himself back into the moment and moves in to engage the giants.

" Sorry folks. Momentary freeze. I'm back into it now."

----------------------
Double move to J47

Barskin 2 hrs.
Endure elements

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 110/132 Character Sheet  d20+14=22 ; d20+18=21 ; d20+18=34 ; d20+18=32 ;
Monday January 21st, 2019 6:25:06 PM

AoO nonlethal Ac 22 miss
Attempt to break grapple 21,34,32 all fail
Sigvar is grappled ( My CMD was wrong but 40 is still way more than needed) and is unable to break the grapple.

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday January 21st, 2019 9:42:07 PM

Seeing Sigvar could use an assist, Trayvin moves closer and activates Freedom's Call to help him break the grapple.

Active Effects: shield of faith
freedom's call

Used:
spells: shield of faith
freedom's call 7/8 rounds remaining

Prudence Gundle [AC22; HP 59/87] 
Monday January 21st, 2019 10:35:44 PM

Pru cries out in pain, but keeps going. She puts up another wall.

[Looks like I accidentally transposed numbers on the first one. Whoopsie! I'll proofread this time! Wall of Ice from AJ33 to AJ45]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+19=33 ; 2d8+4=11 ; d6=4 ;
Tuesday January 22nd, 2019 1:24:31 AM

Spells in effect: mage armor, Protec vs arrows DR 20/magic

Nikolai easily moves to AD 53 to flank the giant grappling with Sigvar and clobbers him trying to stun him.

Unarmed attack w/ Stunning Fist and Vital Strike
D20 + 15 + 4(flanking) = 33
Damg = 2d8 +4 +1d6(flanking) = 11 +4 = 15

Stunning Fist: Fort DC22 or Stunned for 1 round


Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26  d20+8=21 ;
Tuesday January 22nd, 2019 2:46:06 AM

Climb:21

Anna climbs over the gate barrier and then moves diagonally towards 1.

Into the Barracks! (DM JeffO)  d20+9=11 ; d20+15=26 ; d20+10=19 ; d20+5=18 ; d20+15=29 ; 3d8+8=27 ; 4d6+16=30 ;
Tuesday January 22nd, 2019 1:49:26 PM

Pompous jumps back into action and moves so he can see the battlefield. Sigvar twists and turns, but cannot break free from the massive, rather smelly, giant. If he wasn’t covered with sweat before, he now is, after wrestling with a very large, nearly naked jungle giant that doesn’t use deodorant. Trayvin moves up to help Sigvar with the stinky creature. Pru is hurt, but puts up another massive wall of ice. She notices that the first one is melting fast in the massive heat of the jungle.

Nikolai slips around the two wrestling on the ground and carefully takes aim. When the giant spins just right, Nikolai slams in with a kidney shot making solid contact. The giant is stunned and releases its grip on Sigvar! Michael and Pru are brushed by various branches and vines as Anna moves past them and towards a giant.

Three massive giant-sized arrows crash into the ground around Trayvin. As he turns, another one strikes him in the side, the massive arrow almost knocking him to the ground (27 damage). The giants to the north are still launching arrows (giant #1 & 2), but the others are all out of sight behind the massive walls of ice.

OOC
Nice save, Nikolai! Sigvar was about to get really hurt (oh, just for fun, let’s roll them bones: 30. Sigvar was going to get punched for 30 damage!)

The giants on the map that are transparent show their last known location, but you’re not sure where they have gone to just yet…

Map Link

Giant #3: 15 damage


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=22 ; d20+20=37 ; d20+14=30 ; d20+14=21 ; d4+2=3 ; d4+2=5 ; d4+2=5 ; d4+2=6 ; 6d6=14 ; 6d6=21 ; 6d6=21 ; 6d6=18 ;
Tuesday January 22nd, 2019 3:03:38 PM

the arrows strike Michael a mighty blow, but undeterred, and next to a grappled Sigvar he proceedes to try and gut the occupied giant writing around on his friend.

Attack 1 +16 base, +4 AotF flanking bonus = +20

Rapier +1 Keen
To hit AC 22 for 3 points of damage and 14 flanking + 17

Sword +1
To hit AC 37 for 5 and 21 flanking = 26

2nd attack +11 base +4 Atof Flanking bonus = +14

Rapier +1 Keen
To hit AC 30 for 5 and 21 flanking =26

Sword +1
To hit AC 21 for 6 and 18 flanking = 24

additionally, the target begins taking 6 points of bleed damage each round starting his turn.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 110/132 Character Sheet  d20+19=27 ; d20+14=19 ; d20+9=10 ; d20+15=30 ; d6=3 ; d6=3 ; d8=7 ;
Tuesday January 22nd, 2019 6:23:09 PM

OOC
so muck for subduing one....
IC
Sigvar sees two of Michael's strikes hit true and the giant begins bleeding profusely from them, so he abandons trying to subdue it and moves to finish it off. ( Power attack and AotF flanking)
Sword 1 Hits AC 27 for 20 damage
Sword 2 miss
Sword 3 miss
Horns Hits AC 30 for 15 damage

Prudence Gundle [AC22; HP 59/87] 
Tuesday January 22nd, 2019 10:16:32 PM

Seeing the massive arrows land convinces Pru she's on the right track with walling off the archers. She puts up another one.

[Wall of Ice from V34 to AG34]

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Wednesday January 23rd, 2019 12:18:44 AM

Anna takes a double move towards Giant 1

Active Effects:
Bear's Endurance: +4 con
Plant Shape 3: Form of Tendriculous (Huge Plant)
+8 size bonus to Str
-2 Penalty to Dex
20 foot speed, low-light vision, bite +14 (2d6+7 plus grab), 2 tentacles +9 (1d6+3 plus grab), space 15 ft, reach 15 ft, CMB +18/+22 to grapple, resist acid 20, regeneration 5 (bludgeoning or fire)
+4 size con
+6 nat armor



Nikolai (JonathanT) AC 23 Tch 22 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+19=25 ; d20+14=17 ; d20+14=31 ; d20+9=16 ; d8+4=11 ; d6=3 ; d8+4=7 ; d6=1 ; d8+4=6 ; d6=1 ;
Wednesday January 23rd, 2019 1:17:53 AM

Spells in effect: mage armor, Prot vs arrows DR 20/Magic
Stunning Fist 3/5

IF #3 is dead, Nikolai casts Magic Fang on himself and moves to AH 50 and peers around the corner of the hut.

Perception +19 = 25

IF #3 is not dead:
FoBlows vs stunned opponent:
Att1 D20 + 10 + 4(flanking) = 17, dmg = d8 +4 +d6(flanking) = 11+3 = 14
Att2 D20 + 10 + 4(flanking) = 31, dmg = d8 +4 +d6(flanking) = 7+1 = 8
Att3 D20 + 5 + 4(flanking) = 16, dmg = d8 +4 +d6(flanking) = 6+1 = 7

Potential 29 pts dmg



Trayvin AC 28/13 touch Hp 79/106(BrianZ)  d20+12=16 ; d8+5=9 ;
Wednesday January 23rd, 2019 5:33:36 AM

Trayvin moves up and swings at the giant next to Sigvar, adding to the giant's predicament.

attack = 16, dmg = 9

Active Effects: shield of faith

Used:
spells: shield of faith
freedom's call 7/8 rounds remaining


Pompous AC 26 (30) CMD 27/22/17, HP 107/107  
Wednesday January 23rd, 2019 6:42:54 AM

" AKII! LET'S GO!!! "

Pompous charges (double move) through the gate and joins the fray.

----------------------------------------
Pompous moves through the gate to P52

Adamentine chainmail +2 armor, 2/— damage resistance
Barskin 2 hrs.
Endure elements


Into the Barracks! (DM JeffO)  d20+21=26 ;
Wednesday January 23rd, 2019 12:41:36 PM

Michael runs up and takes a shot at the stunned giant, striking true. Sigvar starts attacking as well, trying to take at least one of the giants out of the right. Pru has apparently had enough of being hot in the jungle and puts up yet another wall of ice. While the others have already started melting, anyone near the walls can start to feel a gentle, cooling breeze coming off them as they melt.

The lumbering plant-creature that is Anna squishes towards one of the arrow-firing giants, but is cut off by a massive wall of ice just before she reaches it. Nikolai, has to pause a moment to see if the giant has been killed. It is stunned, but appears to still be bleeding and breathing, so Nikolai takes a few shots at it trying to completely take it out. He does not succeed, but does manage to duck until Trayvin’s attempt to kill the giant as well.

Pompous yells and runs past the gate, almost running into Pru. He looks around the battlefield and can see a massive pile of bodies in one corner and lots and lots of ice walls everywhere else. He’s ready, but for what?

The giant that is attacked and surrounded shakes his head. He roars at those surrounding him, clearly annoyed that his tackle did not work. The giant shifts backwards and reaches out to grab Nikolai. He fails at his attempt, but has moved so that no one is currently flanking him.

OOC:
As I read the rules, when you move, you can only get a single attack in, pretty much all the time. So since Michael had to move before he attacked, I just took the first attack action there.

Nikolai can take an AOO against the giant (AC 24). No one is flanking, and be aware that if anyone moves from their current positions to flank, you will likely draw an AOO from the giant: he is using the pile of crap to keep from being surrounded at the moment.

Map Link

Giant AC: 24

Giant #3 damage: 15+17+35+8, bleeding (6)

DM Note: Sigvar & Nikolai protection from arrows provides DR 10/magic against ranged weapons (Duration: a really long time)


Prudence Gundle [AC22; HP 59/87] 
Wednesday January 23rd, 2019 3:48:08 PM

"Sorry, Anna!" Pru calls. "I wanted to slow them down."

She moves forward (to about V49), and casts Haste on Michael, Trayvin, Sigvar, and Nikolai.

"And speed us up, I guess."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 110/132 Character Sheet  d20+19=32 ; d6=1 ; d6=2 ; d20+16=34 ; d20+16=35 ; d20+16=27 ; d20+11=31 ; d20+11=17 ; d20+6=15 ; d20+12=25 ; 4d6+28=44 ; 2d6+14=24 ; 2d6+14=24 ; d8=3 ;
Wednesday January 23rd, 2019 6:42:38 PM

OOC
Sigvar has reach, should he get an AoO too?
If so then it Hits AC 32 for 17 damage
IC
Sigvar feels Prudence's Haste wash over him and he tries to end this fast. With Walls of Ice going up to their north the archers will likely get funneled down to where he and the others are.
Sword 1 Hit AC 34 and confirm to AC 35 for 44 damage
Haste Hit AC 27 for 24 damage
Sword 2 Hits AC 31 and fail to confirm for 24 damage
Sword 3 Miss
Horns Hit AC 25 for 11 damage

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+15=19 ; d20+16=26 ; 2d8+4=14 ;
Thursday January 24th, 2019 12:47:18 AM

Spells in effect: mage armor, Prot vs arrows DR 20/Magic, Haste (+1 AC, +1 Att, +1 Ref, extra att w/ Full attack action, Move +30.
Stunning Fist 3/5

AoO d20+15 = 19

Nikolai shifts 5' to AD 54 and takes another try at knocking the giant out of commission.
Unarmed attack w/ Vital Strike
D20 + 15 +1(haste) = 26
Damg = 2d8 +4 = 14


Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Thursday January 24th, 2019 3:45:21 AM

Anna just shakes her plant head and lumbers back toward her group.

Active Effects:
Bear's Endurance: +4 con
Plant Shape 3: Form of Tendriculous (Huge Plant)
+8 size bonus to Str
-2 Penalty to Dex
20 foot speed, low-light vision, bite +14 (2d6+7 plus grab), 2 tentacles +9 (1d6+3 plus grab), space 15 ft, reach 15 ft, CMB +18/+22 to grapple, resist acid 20, regeneration 5 (bludgeoning or fire)
+4 size con
+6 nat armor


Trayvin AC 28/13 touch Hp 79/106(BrianZ)  d20+13=20 ; d8+8=16 ;
Thursday January 24th, 2019 5:28:16 AM

Trayvin joins in and takes another shot at the giant. "It won't be long till they circle around the walls."

Actions: move up to giant, hit AC 20, 16dmg

Active Effects: shield of faith
haste

Used:
spells: shield of faith
freedom's call 7/8 rounds remaining


Pompous AC 26 (30) CMD 27/22/17, HP 107/107   d20+15=26 ; d20+17=35 ; d8+10=13 ; d6=3 ; d6=3 ; d20+12=22 ; d8+10=14 ; d6=6 ; d20+7=20 ; d8+10=13 ; d6=6 ;
Thursday January 24th, 2019 6:48:57 AM

Seeing that the melee fighters appear to have things well in hand, Pompous focuses on providing rear guard. He advances five feet south/East and delays action. He keeps an eye between the engaged giant and the hut near it as he expects that other giants will soon appear to help their friend. Should one appear, he will shoot a volley of arrows to make them think twice before entering the fray.

---------------
Perception 26
Barkskin
(Roles if attacks are needed)
Precise shot
Many shots
Deadly strike -2/+4

Attack 1 Hits AC 35 Dam 13 Shock 3
Attack 1a Hits AC 35 Dam 13 Shock 3
Attack 2 Hits AC 22 Dam 14 Shock 6
Attack 3 Hits AC 20 Dam 13 Shock 6

Into the Barracks! (DM JeffO) 
Thursday January 24th, 2019 12:42:22 PM

Pru calls out to Anna, then moves over to support those in direct combat, casting haste. Sigvar takes advantage of the extra speed and steps up to finish off the giant before it can escape. The giant falls to the ground and there is a momentary silence. The jungle continues to drip and occasionally a bit of ice from the walls crack. You hear a yell from a giant somewhere on the far side of the ice walls. There is a swishing of plants as Anna moves towards the group as Trayvin warns about the giants coming around the walls. Pompous heeds the warning and is ready to launch arrows, but no targets appear…

OOC:
No AOO for Sigvar, as the giant only took a five foot step. The AOO for Nikolai was because he was trying a combat maneuver on him.

Map Link

Giants AC: 24
Giant #3 Dead

DM Note: Sigvar & Nikolai protection from arrows provides DR 10/magic against ranged weapons (Duration: a really long time)


Prudence Gundle [AC22; HP 59/87] 
Thursday January 24th, 2019 2:39:11 PM

"All right." Pru looks around. "Do we want to wait for the giants to come to us? Do we want to go looking for them? Or do we want me to dismiss one of the walls? And if so, which one?"

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Thursday January 24th, 2019 6:48:44 PM

"Let's try and call them out. Maybe they will be more agreeable to talking now that they see we are not pushovers."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+15=25 ;
Friday January 25th, 2019 12:18:11 AM

Spells in effect: mage armor, Prot vs arrows DR 20/Magic, Haste (+1 AC, +1 Att, +1 Ref, extra att w/ Full attack action, Move +30.
Stunning Fist 3/5

Still hoping for some resolution that does not include killing any more giants, Nikolai quickly looks over the fallen giant to see if there is any way to keep it alive.
Heal Check +15 = 25
If he feels that the giant can be saved he casts 'Stabilize' on it then calls out to the giants, "Your brother is still alive, but not for long. If you stop your fighting NOW, I can save him!"

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Friday January 25th, 2019 1:02:33 AM

Anna lumbers the rest of the way to her friends and says, "So am I going to get to actually do something with my plant form or am I just going to keep moving between places as a huge plant."

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday January 25th, 2019 2:19:23 AM

Michael gets near a corner of a wall of ice, when a giant comes around he should be able to ambush it as it breaks the corner. Also, its cool there...which is nice.

Pompous AC 26 (30) CMD 27/22/17, HP 107/107  
Friday January 25th, 2019 7:41:25 AM

Pompous holds true and waits for further attacks....

" A tactical retreat is also an option... just saying.... "

=======================
Barkskin

Into the Barracks! (DM JeffO) 
Friday January 25th, 2019 12:49:35 PM

The Agents of the Fist ponder what to do next. Trayvin wants to call them out. Nikolai checks on the giant, but he is really dead. Anna lumbers over as a giant plant. Michael moves over and enjoys the cooling effect of the wall while waiting to ambush a giant. Pompous also remains ready…

But no giants appear. You hear a couple more yells from far behind the walls of ice. The ice continues to melt and a small stream has appeared, running southward and into the thick jungle. A monkey yells far off in the distance…


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  2d8+8=12 ; 2d8+8=12 ;
Friday January 25th, 2019 10:17:01 PM

while waiting, Michael downs a couple of CMW potions. for 24 points of healing


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 110/132 Character Sheet  d20+5=11 ;
Saturday January 26th, 2019 8:23:07 AM

" My gold says they bugged out. Prudence shut down their ranged game and as we saw, they don't have much in the way of melee weapons. Let's police up the area and keep following them. Now we know what a ranged barrage looks like from them, so we want to use me as a shield, or distraction so that others don't get speared."
As he talks Sigvar opens the hut next to him and looks inside.
Perception 11

Prudence Gundle [AC22; HP 59/87] 
Sunday January 27th, 2019 12:36:23 PM

Pru frowns at the stream. "Maybe I should dismiss the walls," she says. "I'd hate to cause a flood or something."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+19=25 ;
Sunday January 27th, 2019 11:34:01 PM

Spells in effect: mage armor, Prot vs arrows DR 20/Magic, Haste (+1 AC, +1 Att, +1 Ref, extra att w/ Full attack action, Move +30.
Stunning Fist 3/5

Nikolai would chase after them. Hasted, he'd have no trouble catching them. But tracking them would be just as easy and probably less dangerous. So, he searches the body of the downed giant instead. He might be carrying something they can use or give them a clue to anything they need clues for.

Perception +19 = 25

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Monday January 28th, 2019 12:06:58 AM

Anna saps up some of the water with her plant roots.

Into the Barracks! (DM JeffO) 
Monday January 28th, 2019 10:22:57 AM

Michael heals himself. Sigvar thinks the giants have left and he opens the door to the hut. Inside the hut is very plain. There are two giant-sized cots there, but little else. There are no blankets or bedrolls, but in this heat few would need them. Nikolai checks out the downed giant and finds a giant-sized bow that is well-crafted. The giant is covered with tattoos, but the search reveals no other clues. Pru looks at the stream from the melting wall, but Anna gratefully soaks up some of the cool water. No other giants appear or attack yet…

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Monday January 28th, 2019 9:37:23 PM

"This is very odd. Did they break off the attack? I think we need to do some scouting."

Active Effects: shield of faith
haste

Used:
spells: shield of faith
freedom's call 7/8 rounds remaining


Prudence Gundle [AC22; HP 59/87] 
Monday January 28th, 2019 10:15:18 PM

Realizing that her walls aren't doing much good, Pru dismisses them, one by one. "Let's scout, then," she says.

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Monday January 28th, 2019 10:42:41 PM

Anna says, "Should I become a vegypygmy or something easier to hide if we are going to be scouting around."

If she gets the go ahead she turns into a vegypygmy taking a full round to do so.

(OOC:If I need to I'll update my stats to match the vegypygmy)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Tuesday January 29th, 2019 12:54:36 AM

Sunday January 27th, 2019 11:34:01 PM
Spells in effect: mage armor, Prot vs arrows DR 20/Magic, Haste (+1 AC, +1 Att, +1 Ref, extra att w/ Full attack action, Move +30.
Stunning Fist 3/5

"I saw nothing on this one that might be possessing him or causing him to not listen to us and parley. However, that there are not giantesses around, is just too strange. It could be that those demons are holding the giantesses somewhere else. Rather than scout around here and see what these giants are up to, I suggest we keep going and look for some cave where they might be kept prisoners or more demons."

OOC: I kinda lost track of what we really are doing out here. I'll need to go back and re-read the beginning again. Otherwise I'm just following whatever trail pops up in front of me.

Pompous AC 26 (30) CMD 27/22/17, HP 107/107  
Tuesday January 29th, 2019 6:46:02 AM

Pompous leans on his bow...
" Of course, we, an armed group, walk in uninvited in a makeshift camp loaded with what appears to be families and we're surprised that that they threw a few arrows at us. Gotta say, I likely would have done the same thing. Just my two coppers. "

---------------
Barkskin

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  6d6=27 ;
Tuesday January 29th, 2019 6:12:54 PM

Sigvar heals himself 27

Into the Barracks! (DM JeffO)  d20+15=16 ; d20+15=17 ; d20+15=31 ; d20+15=34 ; d20+15=33 ; 3d6+8=20 ; 3d6+8=22 ;
Tuesday January 29th, 2019 7:01:52 PM

Trayvin discusses scouting and the others consider what's going on. Pru decides to drop her ice walls. As soon as she does, there is another hail of arrows! These fall all around Pru, with two massive arrows striking her (42 damage). The giants have regrouped as well.

OOC:
Ack! I'm out of town and I thought I had the map file to update, but I copied the wrong file! No map update for the next day or so, very sorry! To describe the scene from the last map, at the juncture of the ice walls the giants have moved many piles of junk and parts of a hut. They are gathered behind the pile, with cover, firing arrows across the field. Pru is the main enemy in sight at the moment (other than that massive plant thing, I'm assuming Anna did not change). Everyone else can't see the giants yet, because of the hut in the way, but the pile of giant arrows flying by make it obvious what just happened.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday January 29th, 2019 9:40:14 PM

Michael takes off at a dead run toward the flank of where the Giants are firing arrows. if he can he angles himself to take advantage of any cover available.

Hey Pru, next time lets not dismiss cover...bad idea. maybe walk out from cover or run from cover but not dismiss.


Prudence Gundle [AC22; HP 17/87] 
Tuesday January 29th, 2019 10:15:02 PM

Pru wants to acknowledge Michael's sage advice, but she's too busy groaning in pain.

She does, however, find the time to put up another Wall of Ice.

[I'm going to have to beg the DM's indulgence in placing the wall, because without a map I'm not sure what's the best option. Pru can create 12 10-foot squares; she's been creating walls that are 20 feet high and 60 feet long. By now she should have some idea whether she needs the 20-foot height, or whether she can create a longer, shorter wall. Given that these are giants, I'm guessing we need the 20 feet. I want to put the wall close to the party so we can hide behind it. Based on the old map, maybe row 47 or 48?]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d8=1 ; d8=8 ; d8=7 ; d8=2 ;
Tuesday January 29th, 2019 10:52:35 PM

Spells in effect: mage armor, Prot vs arrows DR 20/Magic, Haste (+1 AC, +1 Att, +1 Ref, extra att w/ Full attack action, Move +30.
Stunning Fist 3/5

Nikolai does not see any benefit in staying. Nothing to gain but dead giants and hurt Fist members.

"Time to leave, Fist! We are getting no where here. We came and showed peaceful intentions and were attacked. We were ignored when we ask to talk. Even if they don't understand a word we say, even morons could interpret our intentions. Those giants back home knew enough to talk things over first. At that time, it was appropriate to stand our ground. This time, though, we are best served to retreat and leave these be for now. So get out now and Sigvar and I will be the last to leave."

While saying this, Nikolai moves over to Pru and uses a charge of Staff of Healing.
Heal 3d8+8 on Pru = 8+7+2+8=25
Charges left 9.

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Tuesday January 29th, 2019 11:17:29 PM

Anna says to Nikolai, "I'll stay with you and SIgvar and cover the retreat. Even if I'm not arrow resistant I can only be killed in this form by fire or something like a club so any wound inflicted by the arrow will heal rapidly."

Anna prepares to cover the group's escape with Sigvar and Nikolai.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d6=3 ; d6=4 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ;
Wednesday January 30th, 2019 12:05:13 AM

Sigvar takes a step towards Prudence and reaches out pulling her in close to him and using himself as a shield. Once he touches he he also heals her for 26 hp.

Pompous AC 26 (30) CMD 27/22/17, HP 107/107  
Wednesday January 30th, 2019 6:27:59 AM

Pompous takes a knee and lets fly a barrage of arrows.

" I'll provide cover.. move it Fists !!! "

He waits for the others to move past him before taking a rear guard position.

-------------------------------
Barkskin

Not sure how to role this as he's firing blind over the wall and in the direction where the arrows came from.

Pompous fires four regular arrows.

Into the Barracks! (DM JeffO) 
Wednesday January 30th, 2019 3:40:57 PM

Everyone starts to move quickly, but the biggest thing that happens is another massive wall of ice. Pru is easily able to put up a tall and wide wall that puts the giants and their makeshift cover on the far side and the Agents on the other side. The wall is up near where the giants had appeared and wide enough that no one from either side can quickly run around it. Michael stops just short of crashing into the wall.

Pru gets some quick healing and the rest of the Agents prepare for a strategic retreat.

OOC:
At the moment, with the wall of ice, there are no giants shooting, so the group can run back towards the trail if you like.

Trayvin AC 28/13 touch Hp 79/106(BrianZ)  d8=3 ; d8=6 ; d8=1 ; d8=1 ; d8=8 ; d8=3 ;
Wednesday January 30th, 2019 8:13:18 PM

As the Agents retreat, Trayvin heals some more of Pru's injuries. "Well, what now? I guess we will need to look for another way around."

Action: cast cure critical wounds on Pru(spontaneous, dropping restoration) hp healed = 31

Active Effects: shield of faith
haste

Used:
spells: shield of faith, restoration
freedom's call 7/8 rounds remaining

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Wednesday January 30th, 2019 9:29:44 PM

OOC: there is a way to fire arrows at no specific target. Usually it is used for mass combat where a unit of archers fires into a square, much like a splash weapon. So if you pick a square, not a specific target, and hit the square (being giants that's not all that hard), you can score some damage. Also, since arrows can arch, you can shoot over walls to some degree, say, aim VERY high, but crossbows can't do that since bolts don't arch.
It's up to the DM to allow such rules.

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Wednesday January 30th, 2019 10:18:25 PM

Anna says, "I wonder if I had a huge size bow could I fire it in huge plant form" as she tries to cover the retreat with her huge plant mass.

Prudence Gundle [AC22; HP 74/87] 
Wednesday January 30th, 2019 10:35:16 PM

Pru is so glad to be healed, she doesn't even complain about Sigvar using her as a squeeze toy.

"And if the wall melts and floods their village, they have only themselves to blame," she says crossly as the group heads for the exit.

"Thank you, Trayvin," she adds as she is healed again.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Thursday January 31st, 2019 12:26:32 AM

Spells in effect: mage armor, Prot vs arrows DR 20/Magic, Haste (+1 AC, +1 Att, +1 Ref, extra att w/ Full attack action, Move +30.
Stunning Fist 3/5

Despite the chaos, Nikolai manages to assure Pru there is no danger of flooding, "Pru, this is a jungle. It rains a LOT here. I don't think the amount of water from those walls will come close to flooding anything except maybe a giant's chamber pot."

Once everyone is out of the giant's camp, he leads the group down the path half a mile or so then into the jungle some, enough to not be seen from the path.

"All right, let's keep our voices down and Michael, keep a watch on the path, make sure no giants come following. Now, we were getting no where with these giants, and rather than kill them all off, I suggest we observe their behavior for a while, half a day or so, see if there any comings and goings of non-giant kind, then skirt their camp and move on. We let them be for a while. Perhaps later we will find out what's going on and help them."

Pompous AC 26 (30) CMD 27/22/17, HP 107/107   d20+15=32 ;
Thursday January 31st, 2019 6:40:11 AM

Pompous covers the rest of the party's escape and then follows.

He hangs back and keeps watch for rear attacks.

------------------
Perception 32

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday January 31st, 2019 5:25:39 PM

Sigv ar backs out of combat keeping himself between the Agents and the Giants

Into the Barracks! (DM JeffO) 
Thursday January 31st, 2019 7:42:35 PM

The group heads back down the trail. There is no immediate sign of pursuit from the giants. There is discussion about the melting ice, but Nikolai suggests that there is already so much moisture in this place that a little more won't matter to anyone.

Nikolai leads the group back down the trail, then suggests going off the trail. The jungle is really quite thick. If the group were to attempt to hide in the jungle, it will be difficult to prepare for battle, fire arrows, or even really see much of trail. It will take crawling on the ground and squeezing between branches and brush that is unbelievably thick. It can be done, but the Agents will not be in a position to fight from such tight quarters. Pompous and Sigvar bring up the rear and don't see any sign of pursuit.

OOC:
Yes, you can fire arrows like that over the wall if you like. Three arrows is not many, but I'll use mass combat rules if you like. Also, work travel is over, so tomorrow should get back to regular posting time and maps! :) Thanks for your patience with me, business travel is usually a pain.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Thursday January 31st, 2019 9:19:27 PM

"I like the idea of scouting them more, but I think we will need to find someplace to setup camp first. The jungle seems too think here."

Active Effects: shield of faith
haste

Used:
spells: shield of faith, restoration
freedom's call 7/8 rounds remaining


Prudence Gundle [AC22; HP 74/87] 
Thursday January 31st, 2019 11:57:26 PM

"Agreed," Pru says. "I don't like the idea of trying to fight in this. We should find a clearing or something. You know, one without a giant village in it."

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26  d20+13=25 ; d20+15=33 ;
Friday February 1st, 2019 12:55:01 AM

Anna says, "I could switch which ability I get with Queen's minions. I can use either alter self, beast shape 1 or plant shape 1 at will each day. If I choose beast shape 1 tomorrow I could become a small animal native to the jungle and stay that way indefinitely. Perhaps I'll observe to see what is native tonight and then tomorrow pick a pervasive species and use that to scout the giants?"

(Perception: 25 to observe the surrounding flora and fauna)
(Know[Nature]: 33 to figure out based on her observations what small animal might not be seen as strange being near the giants)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Friday February 1st, 2019 1:09:04 AM

OOC: I figured that if it was that hard for us to get inside the jungle a few yards, it would be 10x more difficult for the giants to come after us, an no missile weapons for them either, but....

IC: Nikolai looks for a break in the jungle, however small, but seeing that they are not being pursued, for the moment, he stops in the path instead.

"Ok, it does not look like they are following us for the moment. I don't like the idea of camping on this path either. We could make a concerted effort to cut a new small path off this one and cut us a small clearing. I'm open to suggestions.
One thing we could do is wait until dark. With Invisibility and Silence on our most noisy members, we might be able to skirt the giant village, if we have those spells available. Holding hands or onto a rope would keep us in touch with each other as we go."


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday February 1st, 2019 10:41:38 AM

" Or we can just kill them. Starting prepared and not assuming we could negotiate with them gives them alot less latitude to shoot us. Wall them off, isolate them and kill them. Rinse, repeat. Pretty sure that our heavy hitter here can dish out alot more damage when we don't shackle her with talking to the enemy too." Sigvar nods to Prudence as he says this last part.

Into the Barracks! (DM JeffO) 
Friday February 1st, 2019 2:18:19 PM

The Agents stop to catch their breath. There is still no sign of giants following them down the massive trail. The jungle remains quite thick and the humidity is still very high. Sweat covers everything and you can hear water still dripping in many places in the jungle.

Trayvin talks about setting up camp while scouting the giants. Pru wonders if they should find a clearing and remembers that an hour or so back down the trail there is the clearing where they last fought the monkey-things. Anna mentions becoming a native animal. She realizes that she can become a sort of burrowing mouse that would likely live in the area, surviving off small bugs, but remaining out of sight easily.

Nikolai asks for suggestions, thinking the group could make their own clearing. It is possible, but will take a bit of work, to hack through the jungle. He also mentions possibly sneaking past the giants. Sigvar wants to kill everyone. Well, everyone that’s a giant, of course.


Prudence Gundle [AC22; HP 74/87] 
Saturday February 2nd, 2019 6:36:49 PM

"I'm worried they may have a natural resistance to fire," Pru says. "Because of this environment they live in. But anyway, I guess we should keep going."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Sunday February 3rd, 2019 10:32:49 AM

" I do not see a benefit in thrashing our way through this environment only to arrive at a fight exhausted. Let's stay on the path and work it out when we encounter more of the giants."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Sunday February 3rd, 2019 9:25:11 PM

"Well, the path leads right to the giants. 'Staying' on the path would mean trying to sneak around the giant's village and picking up the path on the other side. if it does continue. We never saw that the path continues on the other side. At least I don't remember see it. It probably does.

That's why I suggested sneaking by. If we go back to that clearing where we fought the demons, we can make camp there and rest up. We can choose spells that will help us sneak by the village. We can also decide if we want to spy out the giant's camp for a day and see what happens."


Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Monday February 4th, 2019 12:09:18 AM

Anna says, "I think I could become this small borrowing rodent native to this area that eats insects. The giants probably wouldn't notice another one and I could use the form to scout. I could also use the form just to be more stealthy if we decide not to spy on them so I guess I'll plan to change my Queen's Minions at will ability to beast shape 1. I might actually wonder around all day as the little bugger considering I can't be pre-Plant Anna if I'm changing my ability in this way."

Standing on the Trail (DM JeffO) 
Monday February 4th, 2019 1:49:41 PM

The Agents continue to talk while the jungle continues to drip. The light appears to be fading a little, so perhaps it is getting late in the day. Pru worries about resistance to fire. Sigvar suggests remaining on the path. Nikolai talks more about possibly sneaking past the giants after going back a little further to prepare. Anna mentions becoming a rodent to spy on the giants. Pompous continues to keep watch back down the trail and sees no sign of giants coming.

Pompous AC 26 CMD 27/22/17, HP 107/107   d20+15=18 ;
Monday February 4th, 2019 5:19:07 PM

Pompous continues to keep watch back down the trail... and gets the sun in his eyes...

---------------
Perception 18

Prudence Gundle [AC22; HP 74/87] 
Monday February 4th, 2019 6:48:55 PM

"Do we need to rest?" Pru asks. "Because honestly, I'm fine. And I don't prepare spells. I mean, if other people need to, we should rest. But if they don't, we should just try to sneak around the village now."

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Monday February 4th, 2019 8:01:51 PM

"I have a silence spell ready if we want to try that way. So our options seem to be: sneak by them, scout and watch, or take them out. I would prefer to avoid bloodshed, but I am open to whichever our leader chooses. Nikolai, what will it be?"

Used:
spells: shield of faith, restoration
freedom's call 7/8 rounds remaining


Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Monday February 4th, 2019 11:37:01 PM

Anna says, "I don't need rest considering I got sun today so I'm keeping vigil this night regardless."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Tuesday February 5th, 2019 12:29:28 AM

"Sneaking by them would be at night, best chance to be unseen and with a silence spell around our noise makers, that should work. In the meantime, Anna could spy on them. If they aren't coming this way, no point in finding a clearing. This path is a clearing enough for us.

Anna, go do some spying. Just make sure they don't have a giant cat."


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday February 5th, 2019 12:52:54 AM

I think we aught to get healed up, go back in under cover of darkness with some arrow protection...well spear protection...and either kill the lot of them or sneak by them.

ooc; sorry guys, busy this week and did not have access to internet.


Standing on the Trail (DM JeffO) 
Tuesday February 5th, 2019 12:26:59 PM

Pompous watches and the jungle drips. Pru asks about rest but suggests she does not need any. Trayvin suggests sneaking, but it open to options. Anna says she does not need rest now. Nikolai mentions that sneaking might be best and suggests Anna go spy. Michael is leaning towards killing them all, but wouldn’t be too opposed to sneaking past…

Prudence Gundle [AC22; HP 74/87] 
Tuesday February 5th, 2019 7:58:57 PM

"Cover of darkness only works if they don't see in the dark better than we do," Pru points out. "But I suppose it's worth a try. Back to that other clearing, then, to camp for a bit?"

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Tuesday February 5th, 2019 9:51:21 PM

"It looks like that will work while we wait for the scouting report. And if they still feel like tangling, we can still try Sigvar's plan."

Used:
spells: shield of faith, restoration
freedom's call 7/8 rounds remaining

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26  d20+13=30 ; d20+15=28 ;
Tuesday February 5th, 2019 11:32:11 PM

As night falls Anna continues to observe the local fauna and flora trying to get other ideas for forms she could take in addition to the small rodent she will assume tomorrow.

(Perception: 30)
(Know[Nature]:28)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Tuesday February 5th, 2019 11:59:40 PM

"It's settled then. We 'camp' here until nightfall and Anna can scout the village for a few hours then return to report. Then, if nothing stops us, we try to sneak by the village an onward. We will defend ourselves, of course, if for some reason we are discovered and attacked. But let's try to avoid an all-out battle if at all possible.
Naturally, what Anna reports may change that plan."


OOC: what's the time of day at this point?

Standing on the Trail (DM JeffO) 
Wednesday February 6th, 2019 1:58:50 PM

Pru agrees with using the cover of darkness, but provides a warning. She suggests going back to the clearing. Trayvin agrees with the plan. Anna keeps an eye on the surrounding area. There are plenty of plants to choose from, many vines, and a number of trees. There seem to be few animals in the area at all. She surmises that there might be birds up higher in the trees, but with the jungle so dense, few at this level. She suspects there may be others, like monkeys and perhaps even panthers, but none are spotted in this area. Nikolai suggests that the group make camp there on the trail.

OOC:
Best as you can tell without seeing the sun directly is that it is late afternoon. Any defensive plans for the evening and setting up camp on the trail?


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday February 6th, 2019 6:27:21 PM

" Camping on a raveled enemy trail is not tactically sound. Someone or something will trip over us sooner rather than later."
Having voiced his opinion Sigvar searches the nearby forest for downed logs and pulls them into the 'path to form a barricade at least large enough for his fistmates to use as cover, higher if he finds better / more materials.
Sigvar will rest IN his armor. When it is time to go if he is fatigued he will LoH upon himself to remove the fatigue.

Prudence Gundle [AC22; HP 74/87] 
Wednesday February 6th, 2019 7:13:26 PM

"If we're not going back to the clearing--that is, the clearing where we first arrived--then I can use my scroll to create a Secure Shelter for us here," Pru says. "But I'm a little confused. Why aren't we going back to that first clearing?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+15=17 ; d20+19=37 ;
Wednesday February 6th, 2019 8:12:41 PM

"Oh, just thought I'd save us some time and sweat and have more time to rest and less travel for anyone watching the giant's village. But if it is preferred to camp in a clearing, that's ok by me. Either trail or clearing, we are no better off against 'travelers' passing through in either one. Clearing it is.

Sigvar, save your strength with trying to put up a barricade."


With that, Nikolai leads the way back to the clearing where they fought the demons and looks for a spot there that offers the 'best' defense.
Survival +15 = 17 obviously not much to work with in that clearing.
Perception +19 (travel back to clearing) = 37

Pompous AC 26 CMD 27/22/17, HP 107/107   d20+15=20 ; d20+10=23 ; d20+13=33 ;
Wednesday February 6th, 2019 8:24:00 PM

Pompous helps set up camp and keep watch.
Hopefully, there will be at least large tree where they make camp to over shade, cover from the wind and some safety from attacks. If this is the case, he will choose to climb up it and set up a perch. From there, he will keep watch and sleep some when it is his turn.

----------------
Perception 20
Survival 23
Climb 33


Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Wednesday February 6th, 2019 9:07:44 PM

The clearing seems to be the better plan. A little room to maneuver around in at least if needed.

While setting up camp in the clearing, Trayvin consults with Pru on spells. "Do you have enough endure elements to go around, or would you like me to prepare some as well?"

Used:
spells: shield of faith, restoration
freedom's call 7/8 rounds remaining

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26  d20+13=20 ; d20+17=24 ;
Wednesday February 6th, 2019 11:26:32 PM

Anna says, "I can use either my spider climb or gaseous forms SLA after we've chosen a campsite to scout the area further. I can either drift as mist through the trees or just climb them. Aside from that small rodent there don't seem to be many species of animals at this level of the forest. There are plenty of trees and vines so I mean I could always go Tree Shape for a few hours but beast shape would give me the ability to move and if it was small or medium size I could wear the form indefinitely to scout when I switch my Queen's Minions blessing tomorrow morning."

If no one objects Anna plans to do as she suggested. She activates dark vision first and then does a short mist form scout of the surrounding trees at higher levels, returning to the clearing before the spell expires. She then activates spider climb and climbs a tree to get out of the immediate ground level.

(Perception): 20
(Know[nature]): 24

(OOC: Darkvision now lasts for 10 hours with Maab's Setanos Vestment, Mist form lasts for 20 minutes and spider climb lasts for 100 minutes)

Standing on the Trail (DM JeffO) 
Thursday February 7th, 2019 11:59:40 AM

Sigvar and Pru discuss camping on the trail vs the clearing. Nikolai settles the discussion by leading the Agents back to the clearing and setting up a camp. Pompous aids the setup and works to create some shelter. There is no need to shelter from the sun, but the heat and humidity cannot be escaped. That leads Trayvin to talk with Pru about spells for the next day. Indeed, endure elements is going to be needed once again.

As camp is set up, Anna turns into a vampire-like mist. She almost immediately disappears from sight in the humid air dripping with moisture. She drifts over and into the trees and is lost to sight of those in the campsite. The wanders around a bit further up into the jungle. The trees are intertwined here and there throughout, and the further up she goes, the more twisted and tough the branches become. In fact there are areas up here where there are so many thick branches it would be easy to walk along the branches if not for all the leaves. In fact, there are a few areas that almost look like paths along the branches. There appears to almost be an entire additional world high up in the trees and she can start to hear the sounds of many different types of birds and perhaps some other things in this area. It was a long way up, and before she can explore more, she realizes the spell will expire, so she heads down to the ground. When she returns to the ground, as others prepare camp, Pru suggests a magical shelter.


Pompous AC 26 CMD 27/22/17, HP 107/107  
Thursday February 7th, 2019 8:29:25 PM

Pompous continues to rest at camp. He makes sure his gear is cleaned up and in good condition. He takes a nutritional break waiting for the group to move on.

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26 
Thursday February 7th, 2019 9:52:11 PM

Anna reports back to the others what she found while scouting around as mist.

She then says, "I'd be okay with the magic shelter if that is what people want to do, but we don't absolutely have to do it if we don't want."

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Thursday February 7th, 2019 9:52:37 PM

This is the tough part, waiting for the scouts to report back. "I wonder if the giants will try to track us or if they are content that we left them alone?"

Used:
spells: shield of faith, restoration
freedom's call 7/8 rounds remaining


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+19=21 ;
Thursday February 7th, 2019 10:05:28 PM

Nikolai finds it interesting that there could be 'pathways' in the treetops along branches think enough to hold even the heaviest of the lot.

"If everyone had Spider Climb, would that last long enough for us all to climb the trees and travers to the other end of the village along these treetop paths, then back down again?" he asks.

They set up camp with a watch for each shift, as usual. Nikolai picks a shift in the middle of the rotation.

"Would Anna be able to replenish that shelter scroll? If so, then that would be the best option, if not, we can try our normal camp procedures."

He lets Pru make the executive decision to use or not use the scroll.

Perception +19 for Night watch = 21

Prudence Gundle [AC22; HP 74/87] 
Thursday February 7th, 2019 11:37:16 PM

"Endure Elements" lasts for 24 hours," Pru reminds them. "Anybody I cast it on should be good through tomorrow afternoon."

When Trayvin asks whether he should prepare any Endure Elements spells, Pru's brow wrinkles in thought. "Let me see," she says. "Eight. I can cast eight spells of that strength each day. So I could get everyone if we needed me to."

To Nikolai, she says, "We already asked Anna about that, but this spell is just a little too powerful for her to replicate. So if I use the scroll, it'll be gone until I can get to the Catacombs for another." She looks around. "If we'd camped on the trail, I'd have used it," she says. "But I think we'll be all right here, so I think I'll hold onto it for a bit."

Camping (DM JeffO) 
Friday February 8th, 2019 1:07:16 PM

The Agents relax a little and set up a camp site. Eventually, Pru looks around and decides to hold onto the scroll for another day. So Pompous and the others pull a few old logs out of the jungle to try and set up a bit of a defensive site. The logs are soaked, moldy, and covered with moss, so Pompous gets quite filthy working with them. He tries to clean himself and his gear up afterwards, but the continued sweating isn’t making things easy for him.

Anna and Nikolai talk about what she found while scouting the massive jungle. The trees here are simply amazingly tall and the cover thick. Trayvin keeps an eye back to the trail to see if the giants are following them. There is no sign of the giants when he looks.

After a bit, the Agents finally settle into their regular evening camping routine. The group sets up away from the pathway and in a way to defend against anything that comes from that direction. Anna stays up all night with her plant form keeping watch. At one point she thinks she sees something moving in the direction of the path, but it is very dark here at night without the aid of stars. During Nikolai’s watch, he spots a pair of large emerald green eyes in the jungle right next to the campsite. When he moves to check them out, the eyes completely disappear in the darkness.

The next morning appears with a whimper. With the deep, dark cover of the jungle, there is no real sunrise, just a little bit more light than during the dark night. The heat and humidity continue in force. Water drips incessantly off different leaves and it is impossible to avoid getting dripped on. Michael wakes up to realize that his foot wasn’t quite covered and one foot is drenched and wrinkly. Looking around, the jungle looks exactly how it did last night: no new animals, no tracks of anything in the clearing, and no giants.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday February 8th, 2019 6:57:41 PM

"I have been covering my own Endure Elements spell, and any of us that can, should. It is the same level of magic that gets you your force arrows, right Prudence?"
Sigvar sleeps in his armor through the night and in the morning uses his Lay on Hands ability to remove any fatigue. He then prays for his spells and renews the Endure Elements spell.

OOC
Sorry for the missed posts this week. I have an eye infection and I now need to put drops in it every hour, so I am a bit distracted.

Prudence Gundle [AC22; HP 74/87] 
Friday February 8th, 2019 11:53:38 PM

"Well, yes," Pru replies. "But if I really need to cast another little spell, I can do it in place of a bigger spell. That's wasteful, of course, but sometimes you really need a specific spell. Anyway, yesterday's Endure Elements spells should last another few hours."

Camping (DM JeffO) 
Monday February 11th, 2019 11:37:42 AM

The Agents start to get up and look around, but sleep is still trying to keep a hold on many of the group as they awake groggy and stumbling around...

OOC:
Not a great start to the week, where is everyone? :)

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+12=29 ; d3=3 ; d20+12=27 ; d20+12=30 ;
Monday February 11th, 2019 6:52:06 PM

Sigvar wakes and Lays hands upon himself curing fatigue, curses DC 29, disease DC 27, poison DC 30 and exhaustion. He then prays for his spells and renews his Endure elements spell for the day.

Pompous AC 26 CMD 27/22/17, HP 107/107  
Monday February 11th, 2019 8:07:47 PM

Pompous wraps himself in his cloak. One would thing that with the heat, this would be uncomfortable, but first thing in the morning, it's a nice feeling to be wrapped up. But time is going by and the party needs to move along. He packs his gear, strings his bow, and get ready to move on.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday February 11th, 2019 8:42:45 PM

ack! wrinkle foot! I've been attacked by foot affecting banshee! Oh...its just drenched He chuckles.

By all means lets get to the top of the trees! this place is too confined, too wet and too stifling. I can climb up and secure ropes at points to make it easier for everyone, if I fall I've got a ring of feather falling to help me out. the thing is...do we have enough rope for the climb in one set up? or do we need to do it in stages?

OOC: sorry I've been traveling and have been too tired and out of internet range when I wasn't.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Monday February 11th, 2019 10:06:56 PM

"Sigvar makes a good point. I will cover two of the endure elements for us, and save a little bit of firepower for Pru."

active effects: endure elements

used:
spells: endure elements x2

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Monday February 11th, 2019 10:08:55 PM

Nikolai wakes up and looks up at the trees again, wondering how it would be to travers across that high up.
"Well, Michael, I think we could manage to get up there but we still need Spider Climb on everyone else just to stay up there. It would be the best way to get past the giants, if nothing else up there will challenge our presence. So, how's our 'Spider Climb' inventory?"

Prudence Gundle [AC22; HP 74/87] 
Monday February 11th, 2019 10:22:12 PM

Pro begins casting. Extended Mage Armor on herself and Nikolai, followed by (I think three?) Endure Elements spells.

"Unfortunately, Spider Climb isn't one of my spells," she says. "Though I can cast Feather Fall if need be."

Anna Morphling (Hugh C) -- 27/11/25 HP 138/138[48 temp hp] -- CMD 26  d20+13=21 ; d20+8=20 ; d20+23=40 ;
Monday February 11th, 2019 11:14:27 PM

Anna was up all night having the sun to charge her. She just was distracted by the site of the jungle at night. The next day she swaps her Queen's minions for beast shape 1 and takes the form of the small rodent creature she observed the previous day in order to set off with Michael on some scouting.

(Perception: 21)
(Stealth: 20)
(Disguise: 40)


Camping (DM JeffO) 
Tuesday February 12th, 2019 12:42:23 PM

Sigvar wakes and starts casting a few spells. He feels refreshed after preparing for the day, but it is still darn hot in this jungle. Pompous uses his damp cloak to mentally prepare for the day. He ends up wet, wetter than he thought he would be. He carefully checks his bowstrings in the humidity and prepares his bow.

Michael jumps up, temporarily scared by his wet foot. He grins and looks around, then looks back up to the branches far above. He wonders if the group should head that way instead of through the giants. Trayvin helps ensure everyone is prepared with endure elements, helping Pru as she casts some spells as well. Anna turns into a small rodent and squeaks while Nikolai also ponders the trees.

The trees here are very, very tall. How tall no one can really be sure because no one has made it up to the top. The area below the branches is around 100 feet tall in the clearings, but shrinks down to 25 to 40 feet high in the trails. Climbing them without aid will certainly be a challenge mainly because everything is just soaking wet.

Anna is ready to go out and check out the giants. Will other Agents go with her? Will the Agents set up camp and explore? Will some Agents head to the trees and see what can be found up there?

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Tuesday February 12th, 2019 9:36:09 PM

"I don't think it's a good idea for some of us to go climbing, but maybe a few for scouting?" Trayvin shakes his head at the thought of climbing trees in his armor. He helps break camp and waits for the Agents to get ready to move out.

active effects: endure elements

used:
spells: endure elements x2

CDM Jerry [OOC post] 
Tuesday February 12th, 2019 10:05:27 PM

DMs and ADM Jonathan you have an email from Sheriff Zach. Please read and reply please.

No emergency, but this serves to get your attention more quickly. ;)

Once all three of you have seen this and replied to the thread, you may delete the post.

Thanks and enjoy your evening!

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Tuesday February 12th, 2019 10:41:33 PM

OOC: RSVPed CDM Jerry at al.

IC: "I agree that without Spider Climb most of us should stay on solid ground. But we really need to watch the giant village for a while. Besides, we could use some rest, we've been pushing it for a while and the heat is oppressive. Thanks for Trayvin and Pru for those spells to keep us comfortable. Anyway, since it won't be easy to get past those giants, and night time would be the best time, we might as well watch them and hopefully found out something important. If not, we bypass them at night with Silence spells and Darkness spells, if we have them. We the darkness around any giants on guard duty and since it is really dark at night anyway, they might not know the difference. Concealed light for those of use who don't see well at night and if things don't seem to work out as planned, maybe some ghost lights and sounds from the other side of the village will distract them away from us.

You never know."


While waiting for the scouting group to return, NIkolai collects plant samples for the Citadel Library.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24  d20+13=16 ; d20+8=21 ; d20+23=42 ;
Tuesday February 12th, 2019 10:51:50 PM

Anna - Rodent whispers quietly to Michael as they make their way towards the giant encampment.

"Should I try to get closer? I mean this is a pretty good disguise right? They would think I'm just a natural forest critter and probably ignore me no?"

(Perception:16)
(Stealth: 21)
(Disguise: 42)

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+17=23 ;
Wednesday February 13th, 2019 12:54:41 AM

to rodent Anna, Michael replies. I think it's a darned good disguise and I think you'd be able to get really close to the giants with it. I think we need to decide what the group is going to do first though. .

to the rest of the group he says Look, I'm going to attempt the climb, once I get up there rodent Anna can scurry up and we can pay for some good rope and climbing gear from her bag...and maybe a block and tackle to get Sigvar up as well. .

with that Michael takes off his pack and gets out some twine. He makes a loop larger enough to fit his feet through, yet tight enough to allow his feet to get a good purchase on the trunk of the tree. Not having to squeeze with his thighs will allow him to climb for much longer than if he was to do it without the loop. he makes sure the ROFF is on his finger, then he chalks his hands and begins to climb.

climb 23.



Pompous AC 26 CMD 27/22/17, HP 107/107   d20+15=27 ;
Wednesday February 13th, 2019 6:16:31 AM

Pompous listens to Michael's plan.
The ranger breaks out his climbing kit from his pack.
" Hey Mickey. I have a ring of feather fall. I'll join the climbing group and my own climbing gear."

-------------------
Climb 27

Camping (DM JeffO) 
Wednesday February 13th, 2019 1:37:50 PM

The Agents continue their discussion on how to proceed next. Trayvin suggests scouting. Nikolai thinks that bypassing the giants at night will be the best strategy. Rodent Anna talks to Michael about scouting out the giants and Michael starts to climb the massive trees. Pompous quickly joins in the climb.

OOC:
Climbing the trees notes:
If climbing in the clearing, 100 feet is the distance to the branches. Climb check is DC 20 because the trees are wet and slippery. A successful check means you can make progress equal to one-quarter your base movement speed. A climb check that fails by 4 or less means you make no progress, and a climb check that fails by 5 or more means you fall from whatever height you’ve reached. Because there is no current threat, you can take 10 on these checks. If you want to climb all the way, feel free to roll until you make it! Don’t forget armor penalties if you’re wearing armor when you climb.

If other Agents get to the top and tie off 120' of rope, others can climb with a +5 on their climbing attempts.

Prudence Gundle [AC22; HP 74/87] 
Wednesday February 13th, 2019 4:51:44 PM

Pru watches the climbers. "I can turn myself into an air elemental," she says, "so if we decide to go over the treetops, I won't need to climb."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday February 13th, 2019 7:25:38 PM

OOC
I am not sure I have the worst climb check, I am strong after all. That siad I manage 5 feet of progress on a 20, and on a 15 or lower I fall.
IC
Sigvar looks at the trees. He touches the bark and shakes his hand to flick off the slimy water.
" There is almost no way I can climb that with armor on, and I don't like my odds without armor either. Minotaur are not natural climbers."
He gestures toward his hooves to provide clarity.
" I do however have 50 feet of silk rope to add to the gear available."

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Wednesday February 13th, 2019 10:16:29 PM

Anna-rodent says, "If people have the coin I can recharge my bag and get us some climbing gear. I'll have to return to my normal form but I can turn beast shape 1 on and off at will for the duration of the day so it is no big deal to do so. Also I think there are some birds in the area as well but unfortunately I didn't find them when I did my mist form scouting. If I knew what the birds looked like I could pick something that would blend in otherwise I could turn into a hawk, eagle or owl and fly instead of climb or just straight up turn into something that could climb that isn't exactly native here. The rodent is a native so I'm good there"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Wednesday February 13th, 2019 10:52:10 PM

"Well, the plan for us not doing any climbing is to hang around here and keep watch while you guys watch the giant camp and listen in to see or hear of anything amiss. Only a couple scouts need go. Just be extra careful as there could be critters up there that eat small things. Tree snakes are well known for that," Nikolai tells Anna-rodent, Michael, and Pompous. "Please plan on being back before nightfall though, because we want to be on the other side by morning."

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=36 ;
Thursday February 14th, 2019 2:38:26 AM

with a 17 climb, Michael takes 10 all the way to the top.

up in the treetops, there is plenty of room and the air is much cooler, either because of the reduced humidity or because there is an actual breeze, either way, it's nice to see the sky again. Michael notices all that as he looks around for things of interest up here in the trees.

Perception 36

Pompous AC 26 CMD 27/22/17, HP 107/107   d20+15=21 ;
Thursday February 14th, 2019 6:09:44 AM

occ- Pompous Maximus takes 10 on the climb as well (13 based plus 2 for climbing kit)

Gingerly, Pompous uses the climbing kit and follows Anna and Michael up the tree. All along his sings quietly to himself.

" Anna and Mickey kissing up a tree. K-i-ss-i-n-g"

=================
Perception
21


Camping (DM JeffO) 
Thursday February 14th, 2019 11:20:59 AM

Pru looks up and watches the climbers move. She mentions that she can turn into an air elemental to avoid falling. Sigvar shakes his head, touches the slimy tree and says, “There is almost no way I can climb that with armor on, and I don't like my odds without armor either. Minotaur are not natural climbers.” He’s apparently going to need help if the group is planning on heading into the high trees.

Anna squeaks up that she can get climbing gear to help. She also mentions that she could turn into a bird, but is worried about sticking out in the jungle. Nikoali says that those who aren’t climbing will keep watch in the clearing. He calls out warnings to watch out for snakes in the trees.

Michael and Pompous quickly and easily make their way up into the trees. Indeed, the air is a little cooler and Michael can even feel a little bit of a breeze as the air moves around more at these heights. The two of them look around at the ready. Michael can make out a few tiny tracks here and that appear to have been made by small lizards walking around the treetops. There are a couple places where he can see bird poop as well. There are long, strong branches that lead off in all directions and places where the branches head upwards a bit as well. It would be easy to get lost in here because as soon as one loses sight with the clearing, everything starts to look the same.


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday February 14th, 2019 5:31:32 PM

Whoa! this is suboptimal, we'll need to a way to keep track of where we are or this will turn pear-shaped really quick. .

With that though Michael begins to outline a plan to mark the trails they use so that they won't get lost. he gets imput from Pompous and Anna.

we've got a good vantage point here, but it's easy to get lost and I'll be goblins uncle if something doesn't use these paths.

Prudence Gundle 
Thursday February 14th, 2019 7:14:05 PM

On the ground, Pru watches as her companions disappear into the tree-tops. "I hope they'll be alright," she says.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24  d20+17=30 ; d20+10=22 ; d20+13=27 ;
Thursday February 14th, 2019 9:14:06 PM

Anna-Rodent easily ascends the trees with her friends. She has a 20 foot climb speed so there is no need for her to make climb checks.

Anna-Rodent keeps a look out for birds and if she can figure out some way to navigate the trees.

Know Nature: 30 ( knowledge of native bird species based on droppings/ other clues)
Survival:22 (to keep from getting lost)
Perception:27 (to find birds)

She shares any observations with Michael

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Friday February 15th, 2019 12:04:13 AM

Knowing that if things get 'hairy' up there, two could just jump and float down and Anna could turn into a bird and fly away, so Nikolai is not worried. Maybe he should be.
He asks his friends, "Anyone have any ideas as to why we didn't see any giantesses there? It seems clearly a domestic type village, not a war camp."

Into the Trees (DM JeffO) 
Friday February 15th, 2019 1:20:38 PM

Up in the trees, Michael looks around and works out a way to attempt to not get lost. Pompous looks on and wonders how effective his arrows are going to be in the mass of trees, branches, and limbs. Suddenly Anna-rodent appears in the tops of the trees with the others. Anna looks around and spots a bit more signs of life at this level: there are a number of small spiders crawling around and more than a few little webs. There are at least four different species of lizards that she can quickly identify that run around here, and likely many more. She spots a pair of large eyes from a small orange lizard staring at her from around the corner of a nearby tree trunk. She can hear the sounds of birds navigating through the trees here, and most of them appear to be very small birds, enabling them to fly around and through the thick jungle foliage here. There are indeed many trails along the branches that the lizards use, but she can’t be sure they actually lead anywhere. She also spots a tear along the tree trunk that looks to be from a large claw, perhaps from a bigger jungle cat. There is still quite a bit of trees and leaves above, but she can hear the faint sounds of other birds far above, suggesting that even higher up the trees finally end and birds fly free there.

Meanwhile, back on the ground Nikolai ponders the jungle giants. He wonders about the village, but then thinks more about it. Those giants responded quickly and with order. They had prepared barriers to fire from. They appeared coordinated and stayed back using their arrows. It also wasn’t that large of a village. He thinks that perhaps this may be more of a self-sustaining military outpost or guard station of some kind, rather than just a random domestic village. That would certainly explain the lack of females and children at the location as well.

Sigvar, feeling very heavy with his armor on, watches the group ascend into the trees. He looks around and thinks he spots some movement. He looks over towards the path from the clearing that leads away from the giants and spots a small deer of some kind. It freeze when it spots movement in the clearing. Pru spots the small deer as well.

OOC:
So, for Anna, there are many options for birds and lizards here. The birds in this area are small so they can dart about in the thick foliage, but there are clearly larger, more common birds higher up as well. To keep track of where you go here, survival checks can be made, but you can take 10. DC 15 will keep you from getting lost.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday February 15th, 2019 1:31:20 PM

" Deer."
Sigvar whispers without moving
He watches it to see what it will do. He has no reason to fear it, or to wish to harm it. He has his rations and they have gold and Anna's bag should they run out of food. He waits for the scouts to return, knowing it will be a long day.

Prudence Gundle 
Friday February 15th, 2019 4:11:16 PM

Since it's going to be a while, Pru sits down on the ground to wait. She does try to move slowly, but honestly she doesn't care if she startles the deer.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Friday February 15th, 2019 5:57:24 PM

Trayvin tries to keep a watchful eye for the group on the ground while waiting for the scouts to report back.

active effects: endure elements

used:
spells: endure elements x2


Pompous AC 26 CMD 27/22/17, HP 107/107   d20+15=25 ;
Friday February 15th, 2019 6:21:40 PM

Pompous leans up against a branch and waits for some directions from Mickey or Anna. Arrow's won't be that useful up here but he has other tools at his disposal, like that flaming short sword hanging at his hip.

-------------------
Perception 25- General looking out for signs of trouble or things of interest.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+11=27 ;
Saturday February 16th, 2019 2:38:04 AM

Michael try to tease out where the giants camp is from up here. Maybe a view from higher up will lend some insight into what their purpose is at that location. He is careful though not to get out of sight of Pompous or Anna as he does this. he uses one of his small knives to cut branches and notch trees to give himself landmarks so that when he does have to move outside their view he will not get lost.

Survival 27

Prudence Gundle 
Saturday February 16th, 2019 2:31:36 PM

Pru waves a hand in front of her face, wishing that Endure Elements also did something about bugs.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24  d20+13=22 ;
Sunday February 17th, 2019 9:40:20 PM

Anna takes 10 on her survival checks to keep from getting lost, turning into one of the small birds and either flying or perching as needed. She helps Michael navigate and keeps her eye out for dangers.

(Perception: 22)
(Survival 20)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Monday February 18th, 2019 1:08:58 AM

Some suggestion that this giant village could be just an outpost with minimal self-sustaining resources does make sense. That they know a good deal about military tactics was obvious. Their methods probably worked very well against all foes up until know. That they were familiar with magic was obvious too as they did not seem taken aback by the sudden appearance of ice walls in the middle of a tropical jungle.

"If this is just an outpost, that trail must lead to their main village. If these are so hostile they won't even talk, how will it be at their main village? Do we really want to keep going this way? Why not follow the trail the other way instead?" Nikolai ponders as he waits.

Into the Trees (DM JeffO) 
Monday February 18th, 2019 2:22:59 PM

Sigvar spots the deer and whispers, “Deer.” Pru looks over and sits down. The deer turns its head to look to the side. Trayvin watches it as the deer takes a few tentative steps into the clearing, staying along the far edge of the forest. The deer waits a moment, then seems satisfied. It shoves its head in the ground, digging a small hole. Then it appears to hear something and freezes once again, looking around the clearing. Nikolai ponders if there is another way around the giants. He wonders about going around the giants, but figures if they have guarded one way into the village, it is likely any other directions might lead to just as much resistance. He thinks about going the other way, but remembers they can in through a portal and are headed the only direction that seemed possible at the moment.

Meanwhile, up the in trees…

Anna turns into a bird and takes flight. She leads Michael along and Michael keeps track of where they have gone, leaving a trail to follow back. Pompous brings up the rear, keeping careful watch. Pompous spots a number of small lizards that pause to watch the strange group move along through the trees. They manage to head towards the clearing where they had fought with the giants, but have to take a few side treks to find their way there. Finally, they reach the edge of the clearing and find a space through the trees to look down. Anna, of course, can easily fly down into the clearing if she wants, or she can continue to flitter among the branches with the others.

Looking down into the clearing, you can see the giants have prepared for war. There is a long stream where the ice wall has melted. Beyond that line are a number of makeshift barriers. It looks as if the giants have torn down two or three of the huts to use in the construction of the barriers. They are set up in a way that is clearly meant to be defensive with angles and “w” shaped areas facing the entrance to the clearing. There are giants in different areas of the clearing behind the barriers with many arrows set up on the ground next to them. They are keeping a close watch on the entrance to the clearing. The barriers are also setup in a formation that would not allow a single ice wall to easily block them all, unless the wall was far from the small barriers. The giants are in the barriers and a couple are walking back and forth to the rear side of the barriers.


Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Monday February 18th, 2019 7:10:50 PM

Trayvin looks around. Did the deer hear the Agents or something else.....

active effects: endure elements

used:
spells: endure elements x2

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24  d20+13=22 ; d20+23=30 ;
Monday February 18th, 2019 9:23:41 PM

Anna whispers to Michael, "Should I fly down into the clearing to get a better vantage point or do you think they are so jumpy they might take a pot shot at little ole me with one of their gigantic arrows?"

(Perception:22)
(Disguise: 30)

If Michael thinks it is a good idea she tentatively casually flies to the outermost edges of the clearing, ready to flit back into the cover of the canopy should any giant make a sudden move.

Prudence Gundle 
Monday February 18th, 2019 11:09:17 PM

Still sitting, Pru waits for her companions to return.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+19=33 ;
Tuesday February 19th, 2019 12:34:43 AM

When the deer seems content to stay in the clearing with them, Nikolai wonders if he should try to make friends with it but before he can muster the Ranger's instinct to befriend animals, the deer perks up again.
Nikolai knows full well the variety of things that could mean. He uses Mailed Fist hand motions to signal everyone to slip into the jungle and lie low. He follows his own instructions and settles next to Pru. Whispering, he says, "Could be nothing, but be something. Be ready,"

Perception +19 = 33

Pompous AC 26 CMD 27/22/17, HP 107/107  
Tuesday February 19th, 2019 7:39:22 AM

Pompous whispers in Mickey's ear...
{ This looks like defensive maneuvers to me. We would have done the same if uninvited guests had come to our camp and started a brouhaha. Now, I don't like giants on principal... but we may want to let these go and be on our merry way. }



Into the Trees (DM JeffO) 
Tuesday February 19th, 2019 12:45:17 PM

On the ground, Nikolai suggests that the deer might be on to something. He slowly slips back to the edge of the jungle and gestures for everyone else to do the same. Water rolls down the back of his neck as he backs into some leaves. It was almost refreshing except the water was actually pretty warm. And now anyplace that wasn’t sweaty is now wet. Trayvin can’t see anything that might have caught the attention of the deer. Pru’s nose starts to itch. The deer looks over in the direction of the Agents and stares for a moment. Then it starts walking again, in the direction of the path towards the giants.

Back far up in the treetops, Anna-bird asks about dropping down into the clearing with the giants. Pompous suggests that the movements look like simple defensive maneuvers. Anna flies down a little bit, but doesn’t really see anything new or additional from her new vantage point.

OOC:
Please do let me know if you’re looking for something specific when flitting about in the treetops!


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday February 19th, 2019 7:15:34 PM

Michael ponders a bit. Yeah Anna, watch the birds and how they act and follow suit as much as possible if you can look around, try to find their supply of bowstrings. the easiest way to defeat these guys with the least amount of life lost would be to confiscate and cut all their bowstrings .

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24  d20+13=33 ; d20+23=31 ;
Tuesday February 19th, 2019 9:34:23 PM

Anna flits around trying to look like the other birds in her vacinity.

She looks for where they might keep their bows, arrows and supplies for making each.

(Perception: 33 nat 20)
(Disguise: 31)

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Tuesday February 19th, 2019 9:48:30 PM

Trayvin shrugs as the deer moves off. "I guess it was nothing. I wonder if the giants will pepper it with arrows if it happens to wander into their clearing."

active effects: endure elements

used:
spells: endure elements x2

Prudence Gundle 
Tuesday February 19th, 2019 10:30:42 PM

"If it has any sense, it will run away if that happens," Pru says quietly. She remains sitting and waiting.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+19=35 ;
Wednesday February 20th, 2019 12:22:43 AM

Nikolai tries to motion to those who can see him to stay back a while. Meanwhile, he moves back to the edge of the clearing. The deer may have caught wind of something stalking in the forest but then lost interest when whatever it was ceased doing whatever it was it did to catch the deer's attention.

'I'll be the bait if anything is really out there,' he whispers to Pru.

He waits, sitting just inside the clearing pretending to watch something in the trees.

Perception +19 = 35

Pompous AC 26 CMD 27/22/17, HP 107/107  
Wednesday February 20th, 2019 6:51:31 AM

{ Let's go back Mikey. There's no need to take them on. All we have to do is move in the opposite direction. If the group is hell bent for a fight. I'll stay here and fire from the rear. I can always withdraw and drop to the ground using my ring of feather fall. }



Into the Trees (DM JeffO) 
Wednesday February 20th, 2019 11:57:25 AM

Michael suggests finding the source of the bowstrings for the giants. Anna flies around and looks. There are few birds down in the actual clearing, most stay up in the branches and trees and even higher up. From her vantage point at the top, she doesn’t see a lot of long-term supplies. There are certainly many arrows lined up, piled up, and sticking in the ground. The giants are talking to one another, but appear quite focused on the far side of the clearing, ready for battle. Pompous suggests heading back now that they’ve learned what they can from this height.

Meanwhile on the ground, Trayvin watches the deer wander off. He wonders how the deer will fare if it enters their clearing. Pru figures the deer will simply run away. Nikolai is nervous, wondering what the deer may have spotted. He waits inside the edge of the clearing, watching the deer while pretending not to watch the deer. The deer doesn’t seem to notice him at this point, and it walks slowly across the clearing, heading towards the trail to the giants.


Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Wednesday February 20th, 2019 6:40:02 PM

"Maybe we should observe what happens to the deer if it wanders into their clearing. It might be interesting, maybe even give us an idea on how to get through there."

active effects: endure elements

used:
spells: endure elements x2

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday February 20th, 2019 7:47:55 PM

Sigvar took cover when ordered and continues o remain still as hey watch the deer.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Wednesday February 20th, 2019 9:23:24 PM

Anna reports back to Michael what she's found. "Should we head back?" She asks

Prudence Gundle 
Wednesday February 20th, 2019 10:06:18 PM

Pru stays where she is, waiting for the return of the scouts.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=33 ;
Wednesday February 20th, 2019 11:11:27 PM

Well Anna, I guess we've done all we can up here, if we could get everyone up here we might be able to bypass this strong point and find out what is beyond it, but I don't know if that's what the rest of the crew wants to do.

Michael shrugs his shoulders but still watches out for threats, food, or other interesting things such as obviously used trails, nests or hidey holes.

Perception 33

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Thursday February 21st, 2019 12:26:13 AM

Nikolai casually mentions to Pru, "Can you see if there is some magic involved here? See If that deer radiates magic. You never know."

Pompous AC 26 CMD 27/22/17, HP 107/107  
Thursday February 21st, 2019 6:15:40 AM

Pompous listens to Anna-banana and Mikey....
" All right, let's go... "

Pompous turns heels and heads back towards the rest of the party. At the proper place he makes his way down the tree, dropping down the last 15 feet or so, letting the ring of feather fall do it's work.



Into the Trees (DM JeffO) 
Thursday February 21st, 2019 12:21:08 PM

On the ground, Trayvin watches the deer wander towards the path to the giants. He remembers that the pathway from this clearing to the giants is quite a ways and a wandering deer might take an hour to a day to wander that far. However, the jungle is quite thick, and the deer might not end up having anyplace else to go. Sigvar watches the deer as well from his cover in the jungle as Pru and Nikolai talk quietly.

Up in the trees, Pompous, Michael, and Anna-bird decide to head back to the others. They carefully follow their trail back along the pathways through the branches. Michael spots a number of other interesting things as they travel and he gets more used to the area. The number of small lizards is actually quite surprising, they appear around every tree. He spots a couple small bird’s nests as well, and one is even full of tiny lizards! When they arrive back at the camp, Pompous lightly drifts down, enjoying his feather fall spell. The deer darts away down the path towards the giants.


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=26 ;
Thursday February 21st, 2019 4:27:27 PM

as Pompous starts down, Michael smile, he makes sure the Ring of feather falling is seated good then jumps.

for a half second the acceleration provides a little shot of adrenaline, but then the spell takes hold and he floats down at a foot per second. he takes the time during the fall to scan his surroundings, looks for hidden danger or paths that perhaps could not be seen from the canopy. Mainly though he just enjoys the ride.

perception 26.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday February 21st, 2019 7:19:35 PM

Sigvar looks up and sees the scouts return. He waits to hear what they have to say about the giant camp.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Thursday February 21st, 2019 8:36:44 PM

"Well, how does it look? Can we get past them?"

active effects: endure elements

used:
spells: endure elements x2

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Thursday February 21st, 2019 11:55:16 PM

Anna says, "Are we sure the Giant's don't have the same capabilities I have? Were any of the animals you guys saw acting odd?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)   d20+17=18 ; d20+17=32 ; d20+19=23 ; d20+5=9 ;
Friday February 22nd, 2019 12:17:16 AM

Nikolai answers Anna, "Well, maybe. A deer wandered into the clearing and then headed on down the path towards the giant village. I'll go follow a ways and see if anything strange happens."

Nikolai carefully goes after the deer to see if it does anything unusual.

Survival (Tracking) +17 = 18
Stealth +17 = 32
Perception +19 = 23
Knowledge (Nature, of deer) +5 = 9 (not jungle deer apparently)


Into the Trees (DM JeffO) 
Friday February 22nd, 2019 10:09:32 AM

The Agents join back together in the clearing and discuss what the scouts saw from the treetops. Nikolai heads after the deer and can easily follow it along the winding trail through the jungle. When he looks around a corner, he sees the deer wandering along, sniffing the ground, and occasionally stopping to munch on some leaves. Nothing looks out of the ordinary with the deer as far as Nikolai can tell...

Pompous AC 26 CMD 27/22/17, HP 107/107  
Friday February 22nd, 2019 1:20:28 PM

ooc- Rats! Missed the Thursday post!
Previously..

Pompous listens intently as the others describe what they have observed.

I would definitely suggest that we either go around the giants. They seem to taking defensive steps. I do not believe that we need to fight them.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday February 22nd, 2019 8:06:16 PM

Who feels like doing the town crier thing in the loot and booty?

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Friday February 22nd, 2019 8:42:45 PM

Anna-bird says, "Well If its all the same to you guys I'll just flit around as a bird unless my larger combat forms are needed. Unless you have a better idea for my capabilities."

She posses this open ended question to her party.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Friday February 22nd, 2019 8:50:34 PM

"Allright, if we are trying to sneak by, then let's come up with a plan."

active effects: endure elements

used:
spells: endure elements x2

Prudence Gundle 
Friday February 22nd, 2019 10:08:46 PM

Belatedly, Pru casts Detect Magic and looks to see whether the deer, or anything else in the vicinity, has a magical aura.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday February 22nd, 2019 10:43:45 PM

" Sounds like they are more military minded than we might have thought. The thing is, the bigger you are here, the more difficult the jungle seems to be. You all described tiny lizards and small birds and such, yet these giants are huge. Clearly they know how to use the jungle and move through it. If we are going to fight them then we need to find allies that know how to get on here too. If we are going to ally with them, which we have had little success with, then we need to find a way to get them to talk to us."

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Sunday February 24th, 2019 10:56:51 PM

Anna says, "Well we've met 2 factions so far and both seem to not like us. There are those weird outsiders and there are the giants. The outsiders seem to be taking advantage of the giants but the giants are distrustful of us. Unfortunately I don't have the ability to assume a giant form so I couldn't befriend them as a giant from another world."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Monday February 25th, 2019 12:22:20 AM

"And my Hat of Disguise won't work on for as they are too big, but they might work on someone larger than I. Maybe Sigvar could try the hat and see if he can come close to looking like them. On the other hand, were any of you able to determine what language they spoke?"

It would be a wild plan to have Sigvar look like one of them and bluff the group's way into their confidence but might as well explore the idea.

Into the Trees (DM JeffO) 
Monday February 25th, 2019 12:47:32 PM

Anna-bird continues to fly around the clearing, keeping watch. She spots a small lizard that looks tasty watching her from a branch. Trayvin suggests the group needs a plan to get past the giants. Pru casts a spell and detects no magic from the deer or the surrounding jungle. Sigvar suggests that they may need to talk with the giants, though he remembers they really didn’t give the group a chance to talk last time they walked into the clearing. Anna points that out. Nikolai suggests that Sigvar might want to try the hat of disguise and walk right into the group of giants. The Agents continue their discussion and the water continues to drip in the jungle all around them. It is getting more humid and hot. The weather isn’t affecting the group, thanks to the spell, but it hasn’t stopped everyone (except Anna-bird) from sweating quite a bit.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Monday February 25th, 2019 8:48:56 PM

"Does anyone have a tongues spell? It wont do any good to disguise Sigvar if he can't communicate with them."

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Monday February 25th, 2019 11:38:51 PM

Anna says, "Tongues isn't really my thing, is it 3rd level or less though because I may be able to pull a copy from my bag"

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday February 25th, 2019 11:50:52 PM

Look guys, the easiest way to get around this strong point is up in the treeway. we can get everyone up safe. we get a block and tackle and we can hoist Sigvar up, thanks to Anna's bag. We can use the Rings of Feather Falling to keep everyone safe. I'll act as the courier to get the rings down to the people on the ground, or Anna in bird form would be good at that as well I guess. if anyone has a shrink person spell for Sig that would make things a lot easier. but a few more sheaves in the block and tackle would do if we don't have it.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Tuesday February 26th, 2019 1:33:03 AM

There seems to be two options of getting around the giants. Trying doing it on the ground at night with Silence spells on the party and Darkness spells on the areas around the guards or trying doing in in the trees during the day.

"Both have risks, so you guys vote on which one you'd prefer and we'll go with the majority vote."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Tuesday February 26th, 2019 5:50:26 AM

" To what end though? Why are we here? We were told that the portal would send us where we wanted to go. Collectively we all wanted to help the Fist pay it's bills and get out from under the cost of the war reoarations they are paying, which we thought would lead us to either a high paying job or to a treasure.So far that seems to be out."
"Furthermore, if we get past these gate guards, which we seem ill equioed to handle, how will we handle the real soldiers of this race of giants? Why jump from the frying pan into the fire. We need information and no one will talk to us. Though I am not for lying to them I will try the Hat. If they choose to attack me I will be able to weather their attack and walk away, or just kill them."

Sigvar holds out his hand for the Hat of Disguise.
OOC
Ok, down to brass tacks. They are Huge, I am only Large, so if I appear like then I am certainly going to be a runt.
This leaves me with the other, less tasteful option.
The Outsiders were Large, were they not?
I can take their shape and take Prudence with me in here elemental body form, 100% different that what they have seen her as previously so she should be OK. I could take Anna as well in whatever form she can muster that looks suitably badass enough to hang out with a demon, maybe a Grillion like they summoned when we fought. Trayvin casts some tongues spells and Prudence Telepathically Bonds us so you all know what is happening and we go see what we can learn.
Thoughts?

Pompous AC 26 CMD 27/22/17, HP 107/107  
Tuesday February 26th, 2019 6:40:35 AM

Pompous listens but offers little...except....

" I could get back in the trees and take a rear guard position. If things go sideways.. may not be a bad thing to have an archer at their backs..."



Into the Trees (DM JeffO) 
Tuesday February 26th, 2019 1:35:41 PM

Sitting in relative comfort in the steamy jungle, the Agents continue to discuss their options with the giants. Trayvin wants to make sure they can communicate with the giants. Anna suggests that she might have a way to help with that. Michael wants to move everyone up into the trees using a block and tackle. Nikolai mentions sneaking past in the dark again and wants to vote to decide which way to go. Sigvar wonders what they are doing there and what it will get the Agents to get past the group of giants. He thinks that working with the disguise will be the best way to go. Pompous agrees to be the rear guard.

So The Agents have to decide which way they want to take. The group seems generally unified that they must get past the giants, but no one can be really sure what they will encounter next. The giants appear to be defending something, but what? Could it be the answer to all that the Agents desire? Or will it just be a giant village? The giants weren’t willing to talk before, but will they talk now that they are in a defensive position? Or will approaching them just give them extra attacks? And what happened to the giants that fled previously? Stay tuned next week: same bat channel, same bat time!


Prudence Gundle 
Tuesday February 26th, 2019 4:41:38 PM

"I think we should approach them directly," Pru says. "Try to talk to them, of course, but if they choose to fight we can fight. If we sneak past them, we'll have them at our back, and who wants that?"

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday February 26th, 2019 8:13:06 PM

do any of you all remember what happened the last time we "tried to talk" does that spear arrow wound still hurt Pru? If we are going back to the strong point I want to find it's weak point and then take them in the flank, these guys have proven to be purely aggressive, and unopen to a dialog. we either need to avoid them or kill them I don't think "talk" is in the cards. That being said, if Pru can make me invisible I can go in and cut all their bow strings and maybe start a couple of fires, then you guys can rush in and kill them.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Tuesday February 26th, 2019 9:21:34 PM

"Pru brings up a good point. What if we get past them and run into something bad? Then we will have to retreat right through their village."

"I think we should give Sigvar his chance to negotiate, if they don't go for it, then I think we know what has to be done."



Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Tuesday February 26th, 2019 9:35:00 PM

Anna says, "I could always ride around on Sigvar's shoulder as a bird. They might assume I'm a pet or something and not really question it. If fighting broke out I could be the courier and bring the calvary if a tactical retreat for Sigvar is not a possibility. I don't doubt Sigvar's prowress but a village of entrenched giants is a pretty tough nut to crack."

Prudence Gundle 
Tuesday February 26th, 2019 10:19:38 PM

"Maybe Michael could go in invisible and do his sabotage while Sigvar is trying to negotiate," Pru says. "We can always apologize later if we have to."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Wednesday February 27th, 2019 12:39:40 AM

Nikolai ponders the new suggestions.
"I hadn't thought of trying to look like those demons. Sigvar is right in that appearing like one of them would not work. He's not large enough to be convincing, he doesn't speak their language, and they'd know who all the giants of their kind are and Sigvar wouldn't be one of them. But an Outsider, one we just met, could work. If those Outsiders have any dealings with the giants, it's quite likely they'll talk to one that 'looks' like an outsider. The least thing that could happen is we figure out what language they speak. The worse thing that could happen is that they attack on sight, with is what they did to us anyway.

Here's the hat Sigvar. Do your best to look like one of those Outsiders. Ana can ride on your shoulder, the rest of us will be just out of sight."


Nikolai hands over the Hat of Disguise.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+2=14 ;
Wednesday February 27th, 2019 7:20:34 AM

Sigvar is not used to deception, being probably the straightest arrow in their Fist Quiver, but he puts on the hat and concentrates on what the outsider looked like as he chopped it to bits. He tries to act as arrogant as the outsider seemed. after a few minutes he turns to the others.
"How was that? Am I at all convincing?"
Bluff 14 (or disguise at 24 with the hat, whichever you think I should be using)

Into the Trees (DM JeffO) 
Wednesday February 27th, 2019 12:45:26 PM

After some continued discussion, it is decided that Sigvar will attempt to look like the strange outsider apes that the Agents beat previously and go to attempt to communicate with the giants. Michael doesn’t think talking to savage jungle giants is going to work, but Trayvin and Pru mention that if they are left alive, they would be at the Agent’s back. Anna decides to remain a bird and sit with Sigvar as he approaches the giants. Nikolai hands over the hat and Sigvar prepares himself to be a demon-ape…

The Agents head back down the winding trail towards the clearing with the jungle. There is no sign of the deer that had previously wandered this way. When the group reaches the last turn, they stop and Sigvar, with Anna-bird perched on his shoulder, heads around the last bend in the trail. As soon as he turns the corner, he can see the battlefield laid out before him, just as described from the scouts above: there are numerous defensive walls set up a good distance from the entrance to the clearing. A couple of the huts are completely gone, clearly having been torn down to make more defensive positions. The giants are behind the positions, far across the clearing. Sigvar is spotted the moment he steps out of the jungle and a giant yells out to him…

OOC:
Making an assumption on the group following along, if that’s not the case, just let me know!

Do either Anna or Sigvar understand giant? That’s the language he’s using…


Pompous AC 26 CMD 27/22/17, HP 107/107   d20+17=24 ;
Wednesday February 27th, 2019 5:51:14 PM

" I'm still thinking I should be up in the trees and back where we were able to get behind the giants.. If there's no objections... "

ooc
Pompous takes back to the trees (with a take 10 on climb like last time) and makes his way back to where they were. He'll find a place to hide and wait to see what happens.

Stealth check 24

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday February 27th, 2019 6:34:16 PM

Nope, Sigvar was waiting for a tongues spell so this didn't go badly from the start.

Prudence Gundle 
Wednesday February 27th, 2019 6:36:16 PM

Per the plan, Pru casts Invisibility on Michael well before Sigvar approaches the village.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Wednesday February 27th, 2019 8:30:35 PM

Anna-Bird just understands Common, Tauric and Sylvan but also possesses the ability to speak to and understand Plants, Animals, Fey, Magical Beasts and Humanoids. If the Giants are not considered Humanoids she cannot speak with them.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Wednesday February 27th, 2019 8:55:04 PM

Trayvin keeps his weapons and spells ready in case this goes badly....

OOC- did we get the tongues spell up? Trayvin won't have one unless we rest.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Thursday February 28th, 2019 12:42:00 AM

ooc: we would certainly have cast it on Sigvar before rounding the last corner. Was Ana going to pull it out of the bag or did someone else have it?

IC: Nikolai waits around the corner and just inside the jungle. He had a suspicion that there would be a reaction to the Outsider-Sigvar different than with them. Even if that's all they learn, it was more than what they learned last encounter.



Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday February 28th, 2019 2:01:51 AM

with invisibility cast on him, Michael goes to work. no fires as yet, but cutting three quarters of the way through their bowstrings, should bring the combat to a halt once these unitaskers pull their bow back the first time. I try to cut near the notch, and for unstrung bows setting on the ground, I cut the notch corners in such a way that the bow string will not seat properly.

OOC: how do you want me to roll this. my stealth is 24 +20 when I am moving, +40 when I am still. I should have 12 minutes of invisibility so I'm going to have her put the spell on me when we get closer to the giants camp. if its dark then that's so much better. lets say I have 9 minutes of useful work time before I have to bug out.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday February 28th, 2019 4:27:19 AM

{Assuming no Tongues was cast and that the party is with me)
Sigvar turns to Trayvin and points imperiously, bellowing in his best impression of an evil outsider.
" Minion! Translate the base speech these Foul creatures are using, I have no time for their filthy language."
Pointing to Prudence he continues.
" Ice Mage! Cool my brow in this sweltering heat"
under his breath he whispers Telepahic Bond us.

Into the Trees (DM JeffO) 
Thursday February 28th, 2019 12:39:57 PM

OOC:

Sorry, guess I jumped the gun a little on the entering the clearing. We can pause a moment for the tongues, if it is requested and there’s a way to get it (so if it’s desired to get from the bag and cast on Sigvar, that’s fine). Pompous can certainly head into the trees and take up a position in defense. Michael will be invisible per Pru’s spell.

But for movement, who is headed into the clearing? It sounds like Michael wants to go and be invisible. Will Michael head into the clearing before Sigvar enters with Anna-bird? Either way, yes, please roll a stealth check (Michael), just let me know when you’re going. With 12 minutes of invisibility, I think you can easily get across the edge of the clearing at normal movement, have about 8 minutes on the far side, and then can still get back before it wears off. If you’re going to cut bowstrings, you are going to be walking directly next to giants and your action may provoke a reaction. Realize that many of the giants have their bows in their hands at the moment and all of them will when they see anything.

Who else is headed into the clearing, and when? I was under the impression that it would be just Sigvar in the shape of the outsider ape with tiny Anna-bird on his shoulder. Is everyone else staying well-hidden just beyond the opening to the clearing? If not, who else is going in and in what form(s)?


Prudence Gundle 
Thursday February 28th, 2019 6:02:39 PM

If there is time, Pru will cast a Telepathic Bond to include herself, Sigvar, Anna, and Michael, before Sigvar approaches the village. She can include one more person, if somebody really wants to be included. But this should let the groups stay in communication.

Once the spell has been cast, Pru's preference is to remain hidden.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24  d20+29=48 ;
Thursday February 28th, 2019 9:51:08 PM

Assuming the gold is given Anna stops being a bird long enough to pour it into her bag and then pull out a Bardic Scroll of Tongues at CL 3. She casts it on Sigvar and it will last for 30 minutes. She then resumes being a small bird and hopes on Trayvin's shoulder.

(UMD: 48 = pass)

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Thursday February 28th, 2019 10:39:22 PM

Trayvin will wait with the others out of sight.

He can be included on the telepathic bond if extra translating of giant is needed.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Friday March 1st, 2019 12:13:26 AM

As they approach, final preparations are made. Nikolai hands Ana the gold necessary for the Tongue's spell and it is cast on Sigvar. Michael goes on ahead invisibly and is ordered to be careful and pay attention to their tactics. He orders everyone else, except for Pompous in the trees, to stay out of sight. This is a test of their reaction to the Outsiders and anyone else present would taint the test. Ana-bird is a bird, so that should not affect the test.

Now the test begins in earnest. It is Sigvar's show. Play on!

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+24=32 ;
Friday March 1st, 2019 12:55:50 AM

Michael has a very sharp knife in his hands. if they are within my reach it should be easy to nick the bow strings. if they are above my reach, well I just can't get to them.

stealth roll 32 +20= 52 or 72 when I am still.

if they are all facing towards the entrance, I might just exit behind them, that way if things go sideways, i can take them in the rear.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday March 1st, 2019 5:39:59 AM

Well in that case.....
Sigvar strdes across the open area towards the giants. When they adress him he will reply.

Pompous AC 26 CMD 27/22/17, HP 107/107   d20+15=17 ;
Friday March 1st, 2019 6:20:11 AM

Pompous stays out of sight in the trees and keeps watch for signs of aggression from the giants.

--------------------
Perception 17

Into the Battle Clearing (DM JeffO) 
Friday March 1st, 2019 2:18:27 PM

The Agents pause and prepare for the encounter with the giants. Pru casts a spell to ensure that everyone can stay in contact with one another. Anna takes the money from Nikolai, pulls a scroll out, and casts the spell on Sigvar. She turns into a bird and stays with Trayvin. Pompous heads up into the trees while Nikolai encourages Michael to do what he can. Then Sigvar heads into the clearing.

Up in the trees, Pompous has little trouble following their previous path. He heads along the branches and finds a place to sit. He can see the entrance to the clearing and he can see the giants, as prepared as before. He is a long ways up and he watches the wind to see how he might have to adjust if he needs to fire any arrows.

Michael heads out, sneaking along the edge of the clearing. It does not appears that any of the giants notice him and he makes it along to about the edge of the front line of the giants when he sees them all tense up and look to the entranceway: Sigvar has arrived.

Sigvar strides into the clearing, looking as much as he can like one of the demon apes they had encountered earlier. As soon as he steps into the clearing, he can see the giants behind their barricades start moving and pointing at him. He makes it only a few steps before one of them yells out, “You! Gorilla! Where do you go?”


Prudence Gundle 
Friday March 1st, 2019 4:49:34 PM

[Since Pompous plans to separate from the group as well, Pru includes him in the Telepathic Bond.]

In a whisper, Pru updates the waiting Agents on what is happening in the clearing.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Friday March 1st, 2019 8:22:02 PM

This was it, either the giants will talk, or it will be time to fight. Either way, maybe the Agents will finally get some information about why the portal sent them here.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Friday March 1st, 2019 9:12:42 PM

(OOC: Anna meant Sigvar's shoulder not Trayvin's)

If Anna is stuck with the rest of the group she will stay there otherwise she will ride on Sigvar's shoulder preparing for anything that could happen with the Giants.

Pompous AC 26(29) CMD 27/22/17, HP 107/107   d20+17=19 ; d20+15=22 ;
Saturday March 2nd, 2019 7:36:44 PM

Pompous remembers that he hasn't cast his own protective spell yet, A little of this, a little of that, and his skin appears a little bit browner.. a little bit tougher,,, a little bit bark-ier....

While keeping under cover he keeps an eye out of for any signs of aggression from the giants.

-------------------
Telephathic bond
Barksin.
Stealth 19
Perception 22

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Sunday March 3rd, 2019 8:42:44 PM

Nikolai wonders why these giants are less hostile to these demons than to them. They did everything they could to keep from a fight and talk but got nowhere. Hm....

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=36 ; d20+24=42 ; d20+15=34 ;
Sunday March 3rd, 2019 11:19:41 PM

Michael decides that after he is done nicking bow strings he'll find a place to lay low and hide in amongst the giants, that way when the fecal matter hits the rotary impeller, he will be close enough to add to the chaos. If he is in the telepathic bond he sends a note to Sigvar.

"tell them that you were sent by the Demons to tell them that some agents of theirs were coming through, a minotaur, a half elf, a wizard, a halfing and some others. when they show up, pass them through and don't mess with them, they are very dangerous and very important.

perception 36
Stealth 42
slight of hand 34 (to nick the bow strings. )



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Monday March 4th, 2019 2:10:20 AM

" I came to see WHY you attacked the minions I sent? It is getting to be difficult to find good help and here you go attacking the help I send. Once I iron this out I will send them back. See that you mind your manners this time." Sigvar huffs in an imperious, demonesque voice.

Into the Battle Clearing (DM JeffO) 
Monday March 4th, 2019 1:45:50 PM

Sigvar attempts to cow the giants by complaining about sending minions that were attacked. The giant speaking looks at the others and then replies, “We’re only attacking the ones who already attacked our kin earlier! They fought bravely and returned to us with stories of who attacked them. If these are your minions, they should not have attacked our kin. Now they die.”

The others wait patiently as Anna sends back what is transpiring. Pompous keeps guard and watch from high up in the trees. Michael gives suggestions while he sneaks up and cuts a bow string. He is careful and the string is just cut partway. He’s not sure if it will be enough, but it’s the best he can do at the moment. No one seems to notice him yet…


Prudence Gundle 
Monday March 4th, 2019 5:49:47 PM

Pru shakes her head. "It's not going well," she whispers to Nikolai and Trayvin [I think we three are the only ones left behind?]. "We need to be ready."

She casts Protection from Arrows on Nikolai.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Monday March 4th, 2019 7:48:50 PM

Mentally Sigvar asks
OK, what now guys? I remember clearly asking to talk to them for a few rounds before killing them and they just kept attacking us. So they are lying. What else should I ask them?

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Monday March 4th, 2019 10:21:22 PM

Anna transmits [i]so the giants kin have told them that we attacked them earlier...apparently they want us dead now. If this thing goes pair shape I guess I'll buff myself and dismiss this form so I can turn into something beefier when I get a chance[i]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Monday March 4th, 2019 11:22:53 PM

"I don't remember attacking any giants here. And we didn't ever really attack the other giants. So either they are lying or there's another group out there," Nikolai whispers.
"Tell Sigvar that he wants a detailed description of those others and where the attack too place," he passes on to Pru to pass on to Sigvar.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Monday March 4th, 2019 11:29:26 PM

"Come to think of it, I do remember a couple of giants that went running off into the jungle when we first came through the portal. But we certainly didn't get into a fight with them, we found the ape-demons not long after that. There must have been another group, or they are just trying to cover up their own attack against us to not anger the ape-demons," he whispers to Pru.

Pompous AC 26(29) CMD 27/22/17, HP 107/107   d20=16 ;
Tuesday March 5th, 2019 6:04:48 AM

A quiet Pompous holds true and waits..,

---------------

Perception (16+15) 31 - signs of trouble

Into the Battle Clearing (DM JeffO) 
Tuesday March 5th, 2019 12:28:22 PM

The group has a quick conversation over the magical link. Pru casts another protection from arrows spell on Nikolai, just in case. There is some discussion over giants that were spotted when the group entered the portal. Pompous keeps a close eye on things from above and can see two other giants nodding and apparently in agreement with the speaker, encouraging him to go on.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday March 5th, 2019 12:30:00 PM

Michael ponders the reply, The only "folk" we attacked were the demons, looks like these guys are up to their hairline in evil. Cool! that means we can kill them! .

the bow stiring's all nicked, Michael looks over the defensive arrangement, the judicious use of fire could help ease the strain of this upcoming battle. several ideas come to mind, time limits, reach, and shape are his concerns.
1. dribble a little oil into the quivers, a single fireball and arrows with no fletching fly poorly.
2. set the tents on fire, chaos always helps in battle when it disrupts the enemies orderly battle line.
3 set the barriers on fire, for the same reasons as above, plus...no barriers. would it be possible to cut the bindings on the barriers to make them fall apart?
4 Attempt to tie shoelaces together. do the Giants even have shoes?
5 open a vein, possibly the femoral artery/vein or one of the ones in the foot, on the one who looks like the leader
6. mine the area with Caltrops,

so may choices, but what does he have time to do? what is physically possible to do? He must wait upon the decision of the DM before making a move.

if time is too short for any he merely finds t place to hide, perhaps one of the tents.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Tuesday March 5th, 2019 6:28:56 PM

" Tell me exactly WHO attacked your people. MY minions said they did not attack first. They said they offered overtures of Parley and were met with a wall of arrows and thus fought back."
Hearing Michael's thoughts, Sigvar detects evil on nthe giants.

Anna Morphling (Hugh C) -- 27/11/25 HP 90/90 --: 28/16/23 CMD : 24 
Tuesday March 5th, 2019 8:13:23 PM

Anna-Bird plays the role of communications relay. preening her feathers as she observes and transmits over the link just what is going on.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Tuesday March 5th, 2019 9:53:57 PM

"I think you're on to something Nikolai, maybe there is another group."

"Of course, the fact that the giants are talking to someone that looks like their demon, but responded to us with shot arrows doesn't bode well."

Prudence Gundle 
Tuesday March 5th, 2019 10:39:11 PM

Pru continues to update Nikolai and Trayvin on what is happening. She also casts Protection from Arrows on Trayvin.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Wednesday March 6th, 2019 1:40:34 AM

Nikolai waits patiently for the next giant's ridiculous reply.

Into the Battle Clearing (DM JeffO) 
Wednesday March 6th, 2019 12:27:21 PM

Michael moves around and carefully manages a bow string. The effort takes him more time than he would like and there are quite a number of giants here, even more bows, and they are all spread out. He is moving stealthily, so he needs to move slowly and carefully, lest he be found out. The giants also continue to move around and Michael has to move and dodge so they don’t accidentally run into him. He gets a second bow string trimmed and starts working his way to another group of giant archers while he ponders other options.

Ape-Sigvar, trying to maintain his angry stance, demands to know who attacked. While he speaks, he uses his power to detect evil on the giants and he does detect evil, especially from the one speaking and two of the giants standing behind him, talking to him. The speaker consults with those two a second then calls back, “My soldiers were standing guard when they were violently attacked. They only barely managed to escape with their lives, they were so outnumbered. Then that very same group came into our camp, prepared to attack again. We defended ourselves against them, and we will kill them if we see them again! We will have no parley with those who attack our soldiers from behind!”

Anna continues to communicate with the others while Pru casts another protection from arrows. Trayvin wonders if there is another group, but he does remember the two giants that ran away just after entering the portal again. Could those be the two that claim they were violently attacked? He has an idle thought that if those were scouts who failed, could they be making up excuses for their failure?


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday March 6th, 2019 4:10:44 PM

Sigvar tenses and relays over the link, "several of them are evil, namely the two feeding the leader lies and the leader. Prepare yourselves, I doubt my next line will be taken well. If this comes to blows, please haste me as you can and prepare to free me from any grapples."
He then replies to the giants.
" My minions gain nothing from lying to me and I could sense their lies anyway, much as I sense those of the two stooges whispering in your ear. It seems you would rather not continue the agreement we have to work together. That is fine. I will just summon my allies and we will wipe your people from this place and then continue on ourselves."
Reaching up to his shoulder, Sigvar takes Anna on his finger and tosses her aloft.
" Gather my warband birdie, and return with them. The time has come to take what we want rather than bargain for it. Too bad, this had been working out sooo well."

Pompous AC 26(29) CMD 27/22/17, HP 107/107   d20+15=23 ;
Wednesday March 6th, 2019 6:27:43 PM

Pompous gets concerned at Siggy's actions and feels that he just opened up birdy Anna to having a volley of arrows unleashed at her.

He raises his bow in anticipation and will shoot his own volley of arrows at the first giant to draw a bow string back and aim at Anna.

No one hurts birdy Anna while he's around !

--------------
Barskin
Delayed action- self explanatory.
Perception for signs of attacks on Anna Banana - 23

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Wednesday March 6th, 2019 9:17:46 PM

Trayvin tenses and waits for the giants reaction. They may respond well to the show of strength but he isn't convinced this will be resolved without more fighting.



Anna Morphling (Hugh C) -- HP 90/90 -- 32/16/27 -- CMD : 24 
Wednesday March 6th, 2019 10:09:26 PM

Anna-bird activates her barkskin SLA and takes to the air.

Hey guys, get ready to come hard and heavy. As Sigvar said some of these guys are evil and they'd rather lie to cover their butts than admit their own failings and parley with us.

She lets out a piercing bird call and flies 30 feet back towards the others.

Prudence Gundle 
Wednesday March 6th, 2019 11:20:12 PM

Pru stands, motioning to Trayvin and Nikolai. "It's not going well," she says. "I think we're going to start soon."

Cautiously, she begins moving toward the clearing.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+18=37 ; d20+22=37 ; d4=1 ; 2d4+6=14 ; 6d6=19 ; d20+18=23 ; d4+3=4 ; 6d6=17 ; 6d6+18=34 ; 6d20+18=61 ; d20+13=33 ; d20+13=14 ; 2d4+6=9 ; 6d6=17 ; d4+3=5 ; d20+11=22 ; d4+3=7 ; 6d6=15 ;
Wednesday March 6th, 2019 11:33:11 PM

Wow, Michael thinks, as he works to weaken the next bow string, That performance was so good I almost believe it myself! .

once he gets the bow string done, Michael takes a few moments to down his cocktails.

Shield of faith +5
Cats grace
bulls strength.

Then he steps up near the lying leader of these bigguns and waits for the proper moment to show him what his insides look like...well the inside of his calf and ankle, I'd need a ladder or something to reach his guts.

prepared action. when the guards start shooting at my guys and are engaged, I open up on the leader.

I will catch this guy unaware, thus he is flat-footed. I put both blades into the front of his calf and run them around the circumference like deboning a chicken. Severing all those juicy veins and tendons.

base to hit 18,

Rapier +1 Keen
To hit AC 37 (Crit! 37 confirmed) for 14 and 19 points sneak attack damage.

Short sword +1
To hit AC 23 for 4 points of damage and 17 points sneak attack damage.

ITWF + 13

Rapier +1 Keen
To hit AC 33 (Crit! 18 not confimed) for 5 points of damage and 17 points sneak attack

ITWF +11
Short Sword +1
To hit AC 22 for 7 points of damage and 15 points sneak attack.

for a grand total of 98 points of damage.

On top of that I open up the veins in his legs. The Peroneal artery, the Posterior Tibial vein/artery and the Anterior Tibial vein/artery. Which means he takes 6 points of damage each round starting on his round until he performs a successful heal check of DC 15 or dies...death is good too.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Thursday March 7th, 2019 1:26:24 AM

"Huh. Lying cowards. So they are evil. So be it. It is one thing to be evil but do nothing against us, and another to be evil and lie about us. Weak. Weak as water to lie about something so simple," Nikolai whispers as he prepares for battle. He keeps close to Pru and wishes he had learned how to bat a few arrows down.

Into the Battle Clearing (DM JeffO) 
Thursday March 7th, 2019 6:37:18 PM

The Agents prepare for battle. Sigvar calls out to the leader. The leader pauses a moment. Anna-bird is released into the air and Pompous pulls back his bowstring...

Then the leader waves with his hands and calls out, "Fine, be gone with you. We have no need of you, either. If you want to join the list of enemies, you can join them." The other giants pause and look from their leader to Sigvar, but no one else says, or does, anything.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday March 7th, 2019 9:16:14 PM

from his position of readiness, Michael contemplates things. hmmmmmm...I hope the guys get here before my invisibility runs out, gosh that would be awkward/. he grins and decides that if the guys don't show up before the spell ends, he'll start the show off by himself and distract the giants till his guys can cross no man's land.

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Thursday March 7th, 2019 9:21:36 PM

"Well, maybe they will let us by after all. What do you say? Should we wait for a signal from Sigvar and then venture out?"

Prudence Gundle 
Thursday March 7th, 2019 10:28:03 PM

"I think it's go time."

Pru begins to jog toward the clearing. Sigvar, we're coming, she sends over the link.

Anna Morphling (Hugh C) -- HP 90/90 -- 32/16/27 -- CMD : 24 
Friday March 8th, 2019 12:33:47 AM

Well seeing as no one went to shoot her when she was released towards the air she flies another 30 feet towards the rest of her group but lands at the end of the move.

She then spends her standard action dismissing the bird shape

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Friday March 8th, 2019 1:07:36 AM

"You tell 'em Pru!" Nikolai says as he joins her, bow and Flaming arrow at the ready.
"Tell the Fist to let 'er rip. They are evil and will always be a danger to us while we are here."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday March 8th, 2019 5:23:27 AM

You really didn't want to give us permission mr giant, you just didn't
Sigvar thinks
Over the link he says. "Next round Michael. I'll hit the front, you hit the back. Leader first. If we fell him in one shot the rest may just be stunned enough to not know what to do for a moment."
Sigvar starts walking forward, (assuming they stopped him before he was right up to them)As he moves he draws his sword. Hopefully, if the hat works like he thinks it does, it looks like hr is drawing forth a scroll to hand the giant instead.
He also casts Divine Favor upon himself.

Pompous AC 26(29) CMD 27/22/17, HP 107/107  
Friday March 8th, 2019 9:13:02 AM

Pompous holds true and waits...

Into the Battle Clearing (DM JeffO) 
Friday March 8th, 2019 11:25:38 AM

OOC:
Quick OOC DM questions here, I want to be sure it's clear for actions. I think I'll likely need a map for Monday, but here's the weekend to make sure.

It looks like the Agents are going to attack. Remember, the clearing is hundreds of feet across. The giants are all behind cover. Michael is behind the enemy lines and can easily sneak up on the leader. He can setup and make a full attack, if desired. Sigvar is disguised, but still a hundred feet away. He can approach, but a charge attack cannot work because there is debris between them. Everyone else is around the corner (except for Pompous). It will take 3 combat rounds for that group to get around the corner and across the space to the giants. Pompous can fire at any time. Anna is halfway between the group and Sigvar, having flown there.

So, feel free to plan over the weekend, if needed. If anyone is going to make an attack move, we need to move to rounds. The giants are, obviously, going to react. Please attempt to post a round or two of actions, if possible. The giants are most likely to respond with arrows, clearly, so you can base posts on expecting that, up to a point. You can email me DM questions over the weekend, if you like, too. Good luck, Agents!

Prudence Gundle 
Friday March 8th, 2019 5:02:36 PM

Pru hurries toward the clearing as fast as she can.

[If there's enough of a straightaway, she uses the Run action; otherwise, she double moves.]

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Friday March 8th, 2019 5:48:52 PM

Trayvin shakes his head. He preferred resolution which did not lead to bloodshed, but sometimes it is unavoidable.

Anna Morphling (Hugh C) -- HP 102/102 -- 32/12/30 -- CMD : 28 (+32 vs trip) 
Friday March 8th, 2019 9:37:26 PM

Anna now fully human takes the opportunity to activate her Beast Shape IV Morphamancy SLA to take the form of a manticore-chimera.

She then moves 30 feet back towards the giants looking for cover if possible.

Beast Shape IV: Form of Manticore-Chimera - 9 min [90 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.
low-light vision,
scent,
Melee: bite +14 (2d6+6), bite +14 (1d8+6), gore +14 (1d8+6), 2 claws +14 (1d6+6),
Ranged 4 spikes +10 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Saturday March 9th, 2019 2:05:28 PM

OK, so Sigvar got no closer than 100 feet while talking, so the two groups were shouting across the jungle clearing before.
In that case, nevermind the spell, Sigvar runs (x3) towards the giants, draws his blade and dismisses the hat's power. This covers 60' and puts him 40' from their barricade.
How high is it? How sturdy looking? Does it look like it will stand up to a charge attack with an adamantite blade that ignores hardness below 20?

Sigvar's dashboard
Tongues
Endure elements
Telepathic Bond

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Sunday March 10th, 2019 10:07:33 PM

Spells in effect: Mage Armor, Protection from Arrows

Seeing the ruse now dismissed, Nikolai charges forward.
Double Move (x3) at 50' base move = 150' x2 = 300'

OOC: since I don't know where that puts me, I'll wait until I see a map to place me. Preferable right next to giant or behind a wall.


Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Sunday March 10th, 2019 11:05:52 PM

Michael stands ready, once Sigvar clears the barrier Michael will unleash his prepared action.

Pompous AC 26(29) CMD 27/22/17, HP 107/107   d20+15=19 ;
Monday March 11th, 2019 6:56:53 AM

Pompous keeps an eye out for Mickey. When the orc dung hits the fan, he'll likely be the most vulnerable.
Pompous will cover Mickey the best he can with well placed flights of flaming arrows.

---------------
Barkskin
Perception - 19 looking for Michael.
Damage reduction - armor -2

Trayvin AC 28/13 touch Hp 79/106(BrianZ) 
Monday March 11th, 2019 9:06:40 PM

Trayvin tries to keep up with the other Agents as they spring into action.

Prudence Gundle 
Tuesday March 12th, 2019 12:47:16 AM

As she hurries along, Pru is glad of the Endure Elements spell that is keeping her from feeling the worst effects of the heat.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 66/91 CMD 31(Grapple/Trip)  
Tuesday March 12th, 2019 1:06:05 AM

Nikolai yells "WEEEEE! WEEEEEEE! WEEEEEE!" all the way there.

Pompous AC 26(29) CMD 27/22/17, HP 107/107  
Tuesday March 12th, 2019 6:16:00 AM

{ Holding.... holding.... damn my nose it itchy.,.... holding.... squirrel!... holding.... }



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Tuesday March 12th, 2019 6:23:29 AM

Sigvar rushes closer, waiting for the map to show him his options

Into the Battle Clearing (DM JeffO) 
Tuesday March 12th, 2019 11:17:08 AM

(Sorry for the delay, intermittent Internet issues and swapping DMs...)

Into the battle clearing (DM Warren) MAP  d20+15=21 ; d20+15=16 ; d20+15=35 ; d20+15=19 ; d20+15=31 ; d20+15=34 ; d20+15=24 ; d20+15=33 ; d20+15=35 ; d20+15=28 ; d20+15=25 ; d20+15=35 ; d20+15=26 ; d20+15=31 ; d20+15=27 ; 3d8+8=28 ; 3d6+8=22 ; 9d6+24=54 ; 9d6+24=54 ; 3d6+8=19 ; 3d6+8=18 ; 3d6+8=26 ;
Tuesday March 12th, 2019 12:35:52 PM

Once the Agents realize that their attempts at subterfuge and diplomacy have failed them, then everything starts happening at once. Soldiers charge the encamped enemy and gigantic arrows buzz through the air as the giants unleash their readied weapons.

The two on the southern end (light and dark purple) gasp in surprise and anger as their bowstrings snap when drawn back! That still leaves another dozen to fire on the approaching party.

Sigvar is hit once as he lumbers forward. nat 20, no crit - 22 damage

It's a good thing that Nikolai has Pru's protection, because 3 oversized arrows connect with him, 1 critically so. crit 54-10 = 44, 19-10 = 9, 18-10 = 8. Total after prot = 61 damage

Another arrow critically finds its way to Anna-manticore, as does another that doesn't quite strike extra hard. crit - 54 damage, hit - 26 damage

The battle is joined, and Michael is still waiting in the wings, ready to perforate the leader once Sigvar gets close enough to distract the hits that are sure to come in afterwards.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d6=6 ; d6=5 ; d6=4 ; d6=5 ; d6=4 ; d6=3 ; d20+18=20 ; d8=2 ; d6=1 ; d6=4 ;
Tuesday March 12th, 2019 7:29:55 PM

Sigvar looks over the situation and sees his friends get mortally wounded. He needed to become a distraction....now. So he reaches deep inside and starts to run. As he moves his hand comes up and wipes away the damage done by the arrow (LoH 27 healing, swift action). He steps into position across from Michael and heroically swings at the leader, putting all his might into it ( Hero point for an additional action, attack)
Attack Hits AC 20 for 19 damage ( ignore the d8 also I doubt this hits)

Sigvar's dashboard
Tongues
Endure elements
Telepathic Bond
LoH 2 of 8 used

Trayvin AC 30/15 touch Hp 79/106(BrianZ) 
Tuesday March 12th, 2019 9:12:43 PM

Trayvin casts a spell and then continues to close the gap with their foes.

[b]Actions: cast shield of faith and then move up 20ft

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith

Anna Morphling (Hugh C) -- HP 10/90 -- 35/20/31 CMD : 21 
Tuesday March 12th, 2019 9:43:56 PM

Anna takes a 5 foot step to take cover behind the nearest tree. "Guys I need some sort of healing. I literally can't take another couple arrows like that."

She then uses a full round action to change form to that of a diminuitive bat to hopefully be much easier to miss.

Diminuitive Anna-Bat is taking cover behind one of the trees hopefully this confers some sort of miss chance.

Beast Shape IV: Form of Bat - 9 min [89 rounds]
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 14 (1d3+1)


Prudence Gundle  10d6=43 ;
Tuesday March 12th, 2019 10:19:17 PM

Pru has been assuming that the giants have some kind of resistance to fire, but she hasn't actually tested the theory. There's no time like the present.

She casts a Fireball to hit the purple and green giants in the southeast corner of the map. They take 43 damage; DC 20 Reflex save for half.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP75/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday March 12th, 2019 10:27:05 PM

Michael lets loose his attack. seeing how his friends are getting the tar beat out of them.

redied action from before reposted here.

base to hit 18,

Rapier +1 Keen
To hit AC 37 (Crit! 37 confirmed) for 14 and 19 points sneak attack damage.

Short sword +1
To hit AC 23 for 4 points of damage and 17 points sneak attack damage.

ITWF + 13

Rapier +1 Keen
To hit AC 33 (Crit! 18 not confimed) for 5 points of damage and 17 points sneak attack

ITWF +11
Short Sword +1
To hit AC 22 for 7 points of damage and 15 points sneak attack.

for a grand total of 98 points of damage.

On top of that I open up the veins in his legs. The Peroneal artery, the Posterior Tibial vein/artery and the Anterior Tibial vein/artery. Which means he takes 6 points of damage each round starting on his round until he performs a successful heal check of DC 15 or dies...death is good too.

starting his next round, Michael yells loudly and goes into total defence. _+4 to ac. for a total of 33 to ac


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 30/91 CMD 31(Grapple/Trip)   d20+13=26 ; 2d8+4=11 ;
Tuesday March 12th, 2019 11:18:17 PM

Spells in effect: mage armor, Prot vs Arrows
OOC: i'm assuming that we all healed over night.

Nikolai spends a Ki point that grants him +4 AC for 1 round.
He also uses his Combat Expertise for a +3 AC for 1 round.
New AC = 31
He takes a Swipe at the Red Giant in front of him. and tries to Stun him.
Att w/Vital Strike and Stunning Fist d20 +15 -3(C.E.) = 26

Dmg = 2d8+4 = 11
Stunning Fist DC 22, Stunned for 1 round, Fort Negates. See Stunned Condition.



Pompous AC 26(29) CMD 27/22/17, HP 107/107  
Wednesday March 13th, 2019 6:17:18 AM

Following Prus' fireball, Pompous follows it up with a spell of his own.

ooc> Entangle centered on the brown giant.

-------------------------
Barskin
Damage reduction 2 (armor)


Into the battle clearing (DM Warren) MAP  d20+13=25 ; d20+13=23 ; d20+13=24 ; d20+9=14 ; d20+13=14 ; d20+13=18 ; d20+13=32 ; d20+13=18 ; d20+13=16 ; d3=2 ; d20+13=14 ; d20+13=19 ; d20+13=18 ; d20+15=21 ; d20+15=28 ; d20+15=31 ; d20+15=27 ; d20+15=33 ; d20+15=31 ; d20+15=20 ; d20+10=15 ; d20+10=23 ; d20+10=12 ; d20+10=17 ; d20+10=25 ; d3=2 ; d20+10=16 ; d20+10=18 ; d20+5=7 ; d20+5=11 ; d20+5=9 ; d20+5=14 ; d20+5=24 ; d20+5=12 ; d20+5=12 ; d20+5=7 ; d20+5=10 ; d20+10=25 ; d20+10=25 ; d20+15=25 ; d20+15=16 ; d20+15=31 ; d20+15=30 ; d20+15=29 ; d20+10=26 ; d20+10=26 ; d20+10=14 ; d20+5=20 ; d20+5=16 ; d20+5=17 ; d20+17=36 ; d20+17=37 ; d20+17=23 ; 2d6+8=20 ; 2d6+8=19 ;
Wednesday March 13th, 2019 1:41:35 PM

Sigvar didn't think his strike would connect, but Michael's distraction gave him just the boost he needed. And now the group in front of him can't ignore a ton of armored bull in front of them is hard to ignore.

Trayvin runs forward and shields himself, knowing that he can't help out if he gets cut down by arrows as well.

Anna shifts herself down into a small, hopefully less noticeable form.

Pru tests her assumption about fire, and thankfully finds herself to be wrong. The giants don't resist the damage, but they are plenty agile, and avoid some of the damage. reflex 25, 23, 24

Now that Sigvar is creating a distraction, Michael steps in. He connects all 4 times, but can tell that some of them wouldn't have hit if they had been aware of his presence.

Nikolai connects solidly too, and his target tenses up and drops her bow.

Pompous throws his spell and brown and dark red are entangled. It doesn't seem to bother them much though, since it doesn't impact their bow work at all.

More than half of the giants are now completely focused on Sigvar and release another hail of arrows, but none of them find a lucky chink in his armor this time. Also, Sigvar can't find any hole in their defenses to attack back. not open to AoO for using ranged attacks in melee

The other 5 notice the small man who perforated their boss and focus on him. Two are especially mad, since they assume (correctly) that he's the one that tampered with their bows. He's prepared for it though, and artfully dodges out of the way of all of the arrows.

The two who lost their bows however slam giant fists into Michael. 20 + 19 - 39 total damage

Leader - 117 damage
red - 11 damage, stunned
brown - entangled
dark red - entangled
dark green - 21 damage
light purple - 21 damage, broken bow
dark purple - 21 damage, broken bow


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+17=32 ; d20+12=13 ; d20+12=29 ; d20+7=25 ; d20+13=31 ; 2d6+17=23 ; 2d6+17=24 ; d8=2 ;
Wednesday March 13th, 2019 6:43:27 PM

"Prudence, Fireball centered on me and Michael. He will nimbly dodge it, and I am unharmed at this point. The giants will not fair so well, and hopefully, their barricade won't either. After that wall then off with Michael and I and tend the wounded. I think we can handle this. If you don't agree Michael, get clear." Sigvar says over the telepathic bond.
Heroically he casts a spell, calling on Gargul to enhance his already formidable combat ability (Divine Favor)
He then sets to the grim work of eliminating the threat to his Fist. Sigvar leaves the leader to Michael and or Prudence and begins killing the giant behind him (blue)
Sword 1 Hits AC 32 for 23 damage
Sword 2 Misses natural 1, (the 29 was a double click)
Sword 3 Hits AC 25 for 24 damage
Horns Hit AC 31 for 13 damage

Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
Divine Favor 10/10 rounds remaining
LoH 2 of 8 used
Hero Points used 2


Pompous AC 26(29) CMD 27/22/17, HP 107/107   d20+23=29 ; d8+11=15 ; d6=4 ; d6=3 ; d8+11=16 ; d6=2 ; d6=1 ; d8+18=22 ; d20+18=37 ; d20+18=22 ; d8+11=19 ; d6=1 ; d6=1 ; d20+13=28 ; d8+11=13 ; d6=6 ; d6=5 ;
Wednesday March 13th, 2019 8:26:11 PM

Pompous unleashes a volley of arrows towards the giants. Streams of arrows covered in electricity and flames speed towards the enemies
Once the arrows are away, he will duck back behind the branches as best he can.

( ooc light purple, then dark purple if the first one dies)

----------------
Barskin
Damage reduction -2 (armor)
Precise shot
Many shots
Deadly shots -3, +6

Attack 1 Hits AC 29 Damage 15, shock 4, fire 3
Attack 1a Hits AC 29 Damage 16,shock 2, fire 1
Attack 2 Hits AC 37 (crit 22) Damage 19 Shock 1 fire 1
Attack 3 Hits AC 28 Damage 13 Shock 6 fire 5


Trayvin AC 30/15 touch Hp 79/106(BrianZ)  d8=3 ; d8=5 ; d8=7 ; d8=8 ;
Wednesday March 13th, 2019 9:04:16 PM

Trayvin checks on Anna, and tries to patch up some of the wounds and keep her in the fight.

Actions: move to Anna, cast (I)cure critical wounds(/I) on her. Anna heals 34hp

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration

OOC- I was not able to move the character on the map

Anna Morphling (Hugh C) -- HP 44/90 -- 35/20/31 CMD : 21 
Wednesday March 13th, 2019 9:36:38 PM

Anna-Bat tries to figure out just what she can do at this point. "Thanks Trayvin. I'm still a little leery about shifting back"

She opts to take a double move action taking cover behind some other trees further towards the giants.

Beast Shape IV: Form of Bat - 9 min [88 rounds]
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 14 (1d3+1)
Barkskin - +4 nat armor

Prudence Gundle  10d6=32 ;
Wednesday March 13th, 2019 10:20:39 PM

Oh, Sigvar. I hate doing this, Pru sends over the link.

But she does it, centering her Fireball directly south of Sigvar's position.

[If I'm reading the map right, those are 10-foot squares? So the Fireball should get both Grays, both Purples, Cobalt Blue, Lime Green, and Orangey Yellow. And Sigvar and Michael. Sorry, guys. Everybody takes 32 points of damage, DC 20 Reflex save for half.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 30/91 CMD 31(Grapple/Trip)  
Thursday March 14th, 2019 12:14:14 AM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 6/7

Nikolai, seeing the giant (giantess?) tense up and drop her(?) bow, moves quickly. He grabs a rope from his backpack and ties it around the giant's legs.

Move: get rope from backpack
Standard: Tie rope around legs. It doesn't need to be perfect, just hinder movement.
He spends another Ki point to boost his AC: AC this round 28
He takes a 5' step to step on the dropped bow if possible.

Michael Wittman AC:29, T:24, FF:21 (ucdodge) HP50/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+18=38 ; d20+18=33 ; 2d4+6=11 ; d20+18=27 ; d4+3=5 ; d20+18=21 ; d4+3=6 ; 6d6=22 ; d20+22=33 ; d4+3=5 ; 6d6=15 ; d20+17=21 ; d4+3=4 ; 6d6=22 ; d20+16=32 ; d4+3=4 ; 6d6=19 ; d20+18=25
Thursday March 14th, 2019 12:57:25 AM

The fists come in, but as they strike him he makes sure to put a blade point between their knuckles. (combat reflexes allows this and my attackers are attacking me unarmed.

1st giant light purple south of me AOO. base +18

Rapier +1 keen
to hit AC 38 (Crit 33 confirmed!) for 11 points of damage.

2nd giant Dark purple south of me. AOO base +18.
Short Sword +1
To hit AC 27 for 5 points of damage.

His Aoo duty done he concentrates on his flank with Sigvar on the gray one. confident he cannot be flanked because of his Improved uncanny dodge.

Base +18 primary attack. +4 Aotf Flanking bonus.

Rapier +1 Keen
to hit AC 21 +4 for flank =25 for 6 points of damage and 22 flanking.

Short sword +1
To hit AC 33 for 5 points of damage and 15 flanking.

ITWF

extra attack +13 base +4 AotF flanking. =+17.

Rapier +1 Keen
To hit AC 21 for 4 points of damage and 22 flanking.

Extra off hand attack. +12 +4 Aotf flanking =16
short sword +1
to hit AC 32 for 4 points of damage and 19 flanking.

don't know what his AC is or if this is the chief of not, but if it is he should be dead this round.

Reflex save = 25 evasion means I take no damage from the fireball,

Michael pokes some holes in the leader and then feels an overpressure coming his way, he ducks behind a giant-sized clay pot as the flames wash over his position.

BURN THEM, BURN THEM ALL! HAHAHAHAHAHAHA! .

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 120/132 Character Sheet  d20+8=10 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=4 ; d6=4 ; d6=4 ;
Thursday March 14th, 2019 5:40:24 AM

additional post
reflex 10
Sigvar knew the flames were coming, but was surprised by the heat nonetheless. His armor scorches and his hide burns. Swiftly he touches himself and mitigates the damage. LOH 20 healing, swift action

Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
Divine Favor 10/10 rounds remaining
LoH 3 of 8 used
Hero Points used 2

Into the battle clearing (DM Warren) MAP  d20+13=19 ; d20+13=32 ; d20+13=27 ; d20+13=19 ; d20+13=29 ; d20+8=19 ; d20+17=34 ; 2d6+8=17 ; d20+17=33 ; 2d6+8=14 ; d20=20 ; d20=16 ; d20=12 ; d20=11 ; d20=17 ; d20=19 ; d20=8 ; d20=5 ; d20=16 ; d20=14 ; d20=17 ; d20=13 ; d20=14 ; d20=1 ; d20=13 ; d20=15 ; d20=2 ; d20=16 ; d20=5 ; 3d6+8=21 ; d20+15=17 ; d20+15=24 ; d20+15=32 ; d20+10=30 ; d20+10=26 ; d20+10=27 ; d20=16 ; d20=8 ; d20=6 ; 3d6+8=19 ; 3d6+8=16 ; d20+15=19 ; d20+10=18 ; d20+5=7 ;
Thursday March 14th, 2019 2:09:11 PM

Sigvar relays some battle orders through the bond, which Pru follows despite her misgivings. And they are undeniably effective. He connects solidly with sword and horns, which is followed soon after by an explosion of fire. Some of the barriers are smoldering now as well.

The burning shocking arrows from Pompous all find their mark, which coupled with the fireball takes one down in record time. Trayvin heals Anna, who thanks him and repositions herself.

Nikolai tangles up his opponent and gets back into defensive stance. Michael loses two of his targets, but quickly redirects his attacks to the other in range. Unfortunately, the giants are too skilled in the use of their fists for him to utilize his opportunity attacks (slams, not unarmed), and he's not currently flanking anyone. But two attacks do hit their mark in dark purple, and he expertly dodges the fire.

Red tries in vain to burst the rope around her, and failing that chooses to punch the small man encumbering her. Even distracted by the rope, she connects. (17 damage)

Purple also continues her beat down of Michael. (14 damage)

Several of the others continue to focus fire on Sigvar, but are quickly realizing it takes nothing short of a miracle to pierce his armored form. 18 arrows, 1 nat 20, not confirmed - 21 damage

3 others see that Michael was the real danger to their leader and focus on taking him down. 2 hits, 19 + 16 damage

The last though can't help but notice the spells being slung from back in the clearing that are slowly adding up the damage. Pru suddenly finds herself targeted by some arrows, but this round all whiz right by her.

Leader - down
Dark Blue - 92
Gray - 16
Orange - 16
red - 11 damage, stunned
brown - entangled
dark red - entangled
dark green - 53 damage
light purple - down
dark purple - 46 damage, broken bow

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 120/132 Character Sheet 
Thursday March 14th, 2019 6:59:05 PM

Holding post until I know where Michael needs me to be.

Trayvin AC 34/19 touch Hp 79/106(BrianZ) 
Thursday March 14th, 2019 10:01:12 PM

"Anna, maybe something a bit more defensive?"

Trayvin moves over by Pru, stands in front of her, and raises his shield. "It's not much, but it's cover. Keep the pressure on them."

Actions: move, total defense action. +4 dodge AC for one round

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration

Prudence Gundle  10d6=34 ;
Thursday March 14th, 2019 10:16:27 PM

Pru moves forward some more. This time, she launches her Fireball farther back, so as to miss her friends. Then, since she is now taking fire, she casts a Quickened Protection From Arrows on herself.

[Target the square directly in front of Light Blue. That should get Light Blue, Turquoise, Lime Green, Cobalt Blue, Gray, Brown, and Dark Red. They all take 34 damage, DC 20 Reflex save for half.]

Anna Morphling (Hugh C) -- HP 44/90 -- 35/20/31 CMD : 21 
Thursday March 14th, 2019 10:38:05 PM

Anna-bat says to Trayvin, "I think this is literally the most defensive form that I have. If you'd like to heal me a little more that would be great otherwise I might be forced to just fly a little ways closer and then try to turn into a snake which is also kind of defensive but I think would let me to start actually doing something."

(OOC: Can I start my full round action to change forms this turn as all I have taken is a single move action, but have not made a standard action. I would spend a standard action towards the shift and then use next rounds move action to complete it giving me a standard action next round)

If possible Anna-Bat will try to start turning into Anna-Snake (see above)

Prudence Gundle [AC 22 HP 87/87] 
Thursday March 14th, 2019 11:05:35 PM

Fixing my header because, hey, did you guys know we're in combat? (D'oh!)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 23/91 CMD 31(Grapple/Trip)  
Friday March 15th, 2019 12:27:02 AM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 5/7

Using his Mobility, Nikolai moves back out of reach of Red Giantess.
Move: move 30' back +4 AC vs AoO = AC28
There should also be a barricade between the two of us.

Move: retrieve Tanglefoot bag.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP1/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday March 15th, 2019 1:35:41 AM

The blows add up on Michael. he forsakes attacking and goes total defense. he jukes and dodges and tries to make his way towards Sigvar.

+4 defence for 1 round. AC 36 mobility gives me another +4 to ac when moving out of a threatened area. so 39 vs AOO.

OOC: whoa I haven't updated my sheet in a while. I have forgotten to update my ac to account for my +3 Mithral chain shirt.

Pompous AC 26(29) CMD 27/22/17, HP 107/107   d20+22=25 ; d8+13=14 ; d6=1 ; d6=6 ; d8+13=17 ; d6=6 ; d6=4 ; d20+17=27 ; d8+13=15 ; d6=4 ; d6=6 ; d20+12=14 ;
Friday March 15th, 2019 6:33:28 AM

Pompous unleashes another volley of arrows towards the giants. The sky again fills with a streams of arrows covered in electricity and flames.

Once the arrows are away, he will duck back behind the branches as best he can.

( ooc blue, then grey, then closest to Michael if the first one dies)

----------------
Barskin
Damage reduction -2 (armor)
Precise shot
Many shots
Deadly shots -4, +8

Attack 1 Hits AC 22 Damage 14, shock 1, fire 6
Attack 1a Hits AC 22 Damage 17,shock 6, fire 4
Attack 2 Hits AC 27 Damage 15 Shock 1 fire
Attack 3 Hits AC 14 Damage Shock fire


Pompous AC 26(29) CMD 27/22/17, HP 107/107  
Friday March 15th, 2019 6:34:51 AM

ooc- Damage on Attack 2 is AC 27, 15 physical, shock 4 and fire 6. Sorry.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 99/132 Character Sheet  d6=2 ; d6=5 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d20-4=15 ;
Friday March 15th, 2019 3:12:58 PM

Sigvar reaches down and lays hands on Michael, healing some of his wounds, Michael Heal 24 damage. He then steps behind the giants, setting Michael up for mayhem next round.
Acrobatics 15 if he needs it, not sure how much room there is between blue and green.

Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
Divine Favor 9/10 rounds remaining
LoH 4 of 8 used
Hero Points used 2

Into the battle clearing (DM Warren) MAP  d20+13=27 ; d20+13=29 ; d20+13=32 ; d20+13=20 ; d20+13=18 ; d20+13=17 ; d20+17=25 ; d20+15=34 ; d20+15=20 ; 3d6+8=14 ; d20+15=19 ; d20+10=16 ; d20+5=8 ; d20+19=29 ; 2d6+8=11 ; d20=19 ; d20=14 ; d20=1 ; d20=9 ; d20=11 ; d20=17 ; d20=14 ; d20=3 ; d20=19 ; d20=15 ; 2d6+8=12 ; 2d6+8=19 ; 2d6+8=16 ; d20+13=14 ; d20+13=30 ; d20+13=25 ; d20+15=27 ; d20+15=19 ; d20+10=26 ; d20+10=21 ; d20=8 ; d20=4 ; 3d6+8=18 ; 3d6+8=20 ;
Saturday March 16th, 2019 3:55:01 PM

whew - long day. back to a computer now

Trayvin puts himself in the way of some arrows, hoping to allow Pru to continue her bombardment.

Pru blasts several of the giants again, with mixed results.

Anna moves up into hidey combat range and begins her shifting. RAW allows this, so I guess I can too

Nikolai continues dancing about the battlefield, hoping to distract and survive. His mobility lets him evade the AoO.

Michael also makes himself a nuisance, letting Sigvar deal out the damage, and reminding others to remember their armor is better than it used to be. Thanks!

Concerned about hiding himself, Pompous' next volley is much less accurate, but the one that does connect fells its target.

Sigvar heals up Michael a bit, then steps over the dead body to give Michael room to work.

Now that Nikolai has stopped defending the fallen bow, the Giantess picks it up and fires off a shot, hitting Pru, but not quite critically. 14 damage The one firing at her before continues to do so, but she must not have finished her training, as her strikes are even worse than before! The one with the broken bow has also acknowledged her threat though, and charges out to meet her. 11 more damage

Some of the others have now surrounded Sigvar and are trying to batter him down with more accurate (though less damaging) slams. Three of these strikes do pain through even Sigvar's armor. 12, 19, and 16 damage

Pompous' spell continues to hinder one giant, whose aim is thrown off just enough. She yells in frustration and seems to implore her sisters to destroy the source of the spell. Sure enough, two arrows find their way back to Pompous as well. 18 and 20 damage

Cobalt Blue - dead
light blue - 17
lime green - 17
turquoise - 17
Gray - 50
Orange - 16
red - 11 damage
brown - 34 damage, entangled
dark red - tied
dark green - 53 damage
dark purple - 46 damage, broken bow

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 78/132 Character Sheet  d6=2 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d20+17=24 ; d20+12=26 ; d20+7=15 ; d20+13=15 ; d20+13=14 ; 2d6+17=26 ; 2d6+17=23 ;
Saturday March 16th, 2019 5:45:02 PM

LoH swift action for 26 healing to Sigvar

Sigvar steps again and sets Grey up for Michael to finish. He then attacks Brown (I think)
Sword 1 Hits AC 24 for 26 damage
Sword 2 Hits AC 26 for 23 damage
Sword 3 miss
Horns miss

Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
Divine Favor 8/10 rounds remaining
LoH 5 of 8 used
Hero Points used 2

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP1/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  3d8+4=18 ; d20+20=26 ; d4+3=6 ; 6d6=16 ;
Saturday March 16th, 2019 11:59:24 PM

Thankful for the healing, Michael takes a positions himself to take advantage of the offered flank. He fights defensively but still lays into the gray giant with his rapier.
AC 34 38 against AOO.

1 attack +18 base, -2 for defence. +4 for Aotf flank. = +20.

Rapier +1 Keen

To hit AC 26 for 6 points of damage and 16 points of flanking. =22 points.

gray also begins taking 6 points of bleed damage each round stating his turn. she will take this damage until he or someone else performs a DC 15 heal check on her or she recieves a healing spell.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 23/91 CMD 31(Grapple/Trip)   d20+15=27 ; d8=8 ; d8=2 ;
Sunday March 17th, 2019 8:11:58 PM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 5/7

Nikolai realizes that his Tanglefoot bag is of no use against these giants and changes tactics. He dashes forward (Spring Attack) and strikes the bow the giantess holds and leaps backward again.

Move Spring Attack 30' forward and 20' back, no AoO.
Combat Maneuver - Sunder bow w/Vital Strike: CMB 15 +d20 = 27 vs giantess CMD.
dmg = d8 + d8 + 4 = 8 + 2 + 4 = 14 - weapon hardness.

OOC: the way I understand it the giantess, using a ranged weapon that requires both hands to wield would not get an AoO vs the Sunder.

Prudence Gundle [AC 22 HP 72/87]  10d6=35 ; 5d4+5=17 ;
Sunday March 17th, 2019 10:32:52 PM

Pru winces a little as she is hit. Well, if they're attacking me, that means they're not attacking Michael and Nikolai, she thinks.

She eases cautiously back [5-foot step], and launches another Fireball. Then she casts a Quickened Magic Missile on the giant directly in front of her.

[The fireball gets Brown, Dark Red, Dark Green, and Yellowy Green. They all take 35 damage, DC 20 Reflex save for half. Dark Purple takes 17 points of force damage.]

Anna Morphling (Hugh C) -- HP 68/114(24 temp) -- 33/18/29 CMD : 23 
Sunday March 17th, 2019 11:24:12 PM

Anna-Viper takes a 5 foot slither and then uses her bull strength SLA to gain +4 con.

Beast Shape IV: Form of Bat - 9 min [87 rounds]
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 14 (1d3+1)
Barkskin - +4 nat armor - 100 min
Bull's Endurance - +4 con - 10 min

Pompous AC 26(29) CMD 27/22/17, HP 73/107   d100=75 ; d20+22=40 ; d8+13=15 ; d6=6 ; d6=3 ; d8+13=16 ; d6=3 ; d6=6 ; d20+17=32 ; d8+13=14 ; d6=5 ; d6=4 ; d20+12=24 ; d8+13=18 ; d6=5 ; d6=2 ;
Monday March 18th, 2019 6:23:01 AM

Another stream of fire and electricity flies towards the giants arrows

-----------------

ooc- I deducted 4 from the previous damage to account for the damage reduction.
Ignore the percentile role- finger slipped.

Barskin
Damage reduction -2 (armor)
Precise shot
Many shots
Deadly shots -4, +8

Attack 1 Hits AC 40 Damage 15, shock 6, fire 3
Attack 1a Hits AC 40 Damage 16,shock 3, fire 4
Attack 2 Hits AC 27 Damage 15 Shock 1 fire
Attack 3 Hits AC 14 Damage Shock fire

Attacks Purple then grey

Pompous AC 26(29) CMD 27/22/17, HP 73/107  
Monday March 18th, 2019 6:23:56 AM

Another stream of arrows covered in fire and electricity flies towards the giants....

ooc Hate my keyboard

Pompous AC 26(29) CMD 27/22/17, HP 73/107  
Monday March 18th, 2019 6:25:28 AM

ooc ORC DROPPINGS!

Attack 3 Hits ac 24 for 18 physical, 5 electical and 2 fire damage.

Into the battle clearing (DM Warren) MAP  d20+17=20 ; d20+17=25 ; d20+13=30 ; d20+13=26 ; d20+13=22 ; d20+13=30 ; d20+19=24 ; d20+19=30 ; d20+19=37 ; d20+19=36 ; d20+19=31 ; d20+19=34 ; d20+19=26 ; d20+19=25 ; d20+19=22 ; d20+19=31 ; d20+19=34 ; d3=1 ; d20+19=39 ; d20+19=23 ; 2d6+8=18 ; 2d6+8=14 ; 2d6+8=16 ; d20+17=30 ; d20+17=28 ; d20+15=35 ; d20+15=23 ; d20+10=23 ; d20+5=21 ; 9d6+24=58 ; 3d6+8=21 ; d20+15=29 ; d20+15=35 ; d20+15=16 ; d20+10=16 ; d20+10=15 ; d20+5=23 ; d20+5=20 ; 3d6+8=20 ;
Monday March 18th, 2019 2:15:06 PM

Sigvar steps in to engage the giantess in the back and strikes soundly. She is still tangled up in the grass.

Michael ducks under a kick of opportunity and pokes his target once behind the knee.

Anna continues her covert movement through the foliage, strengthening herself in the process (looks like you meant bear's endurance).

Nikolai attempts to break his opponent's weapon, but she easily lifts it up out of his reach. Even though he's surprised by the giant boot that comes his way, he's able to just barely dodge out of the way. I'm intended to rule that since she has natural weapons as well, she can use those to make an AoO, either a kick, or a fist, since she can easily hold the bow in one hand, such as when drawing arrows. Moot point, as your mobility let you dodge anyway. But those are my thoughts for future attempts.

Everyone targeted by this rounds Fireball avoids some of the damage, and the heat is starting to wither the vines that are still entangling one of them. In addition, she casts a spell at the giant who punched her in the face, and maybe she's still seeing stars, but she can swear that the giantess' tattoos flashed and the missiles just absorbed into her skin! She grins evilly down at Pru and raises her arm, just in time to be cut down by the trusty Pompous who's covering the rear.

With their new tactic seeming to be effective, the groups of giants continue beating down on Sigvar, trying to overwhelm him. 3 strikes again get through his defenses. (18, 14, and 16 damage)

Red finally notices the snake at her feet and attempts to stomp on it a couple of times, but Anna slithers just out of reach.

The last 3 continue the pressure and release arrows at the ranged support. Orange finally found her rhythm and hit Pru with a devastating volley. Could this be the last of Pru? crit - 58 damage, hit 21 damage; DC15 fort save or succumb to massive damage (insta death)

The others fire on Pompous, who takes two hits of his own. 23 and 20 damage

light blue - 17
lime green - 17
turquoise - 17
Gray - 103, bleeding
Orange - 16
dark red - 28 damage
brown - 100 damage, entangled
red - tied
dark green - 80 damage
dark purple - dead
yellow - 17 damage

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 54/132 Character Sheet  d6=6 ; d6=4 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ; d20+17=26 ; d20+17=22 ; d20+12=32 ; d20+12=27 ; d20+12=25 ; d20+7=26 ; d20+13=15 ; 2d6+17=25 ; 2d6+17=25 ; 2d6+17=25 ; 2d6+17=24 ;
Monday March 18th, 2019 3:22:03 PM

Sigvar steps again, keeping Michael in his flanking spot and moving towards another wounded giantess.
He again heals himself as he moves, but knows that is about to run out.
"we need to start putting giants down, I am getting beat up and they are not dying fast enough." He sends through the telepathic bond.

Sword 1 Hits AC 26 for 25 damage to brown
Sword 2 Hits AC 32 and confirms to AC 27 for 50 damage to dark green
Sword 3 Hits AC 26 for 24 damage to brown if it is still up, dark green if not and grey if neither is standing
Horns miss

Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
Divine Favor 7/10 rounds remaining
LoH 6 of 8 used
Hero Points used 2

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 54/132 Character Sheet 
Monday March 18th, 2019 3:25:06 PM

please ignore the extra to hit rolls, my roller was acting up.

Anna Morphling (Hugh C) -- HP 68/114(24 temp) -- 36/21/29 CMD : 26  d20+10=30 ; d20+10=23 ; d2=2 ; d2+3=4 ; d2+3=5 ;
Monday March 18th, 2019 8:34:45 PM

Anna-Viper slithers forward till she is sharing a space with the red giant and then she uses combat expertise taking a -3 penalty to attack in exchange for a +3 dodge bonus before attempting to bite the giant (30 vs AC; threat of critical; 23 to confirm; 4 damage if hit (+5 if crit) plus DC 21 Fort save or take 2 con damage a round for 6 rounds)

Beast Shape IV: Form of Viper - 10 min [96 rounds, forgot to add my vestment originally]
:+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth
, +4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.
20 foot base speed,
swim 20 feet,
climb 20 feet,
low-light vision,
scent,
bite+13(1d2+3 plus poison),
can’t be tripped
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Combat Expertise: -3 to hit/ +3 dodge to AC
Barkskin - +4 nat armor - 100 min
Bear's Endurance - +4 con - 10 min (99 rounds)



Trayvin AC 30/15 touch Hp 79/106(BrianZ)  d8=4 ; d8=3 ; d8=8 ; d8=1 ; d8=3 ;
Monday March 18th, 2019 8:41:47 PM

Trayvin moves up again and steps between Pru and the giants. It looks pretty bad. He heals her and hopes the giants are in worse shape than the Agents are.

Actions: move, cast cure critical wounds (spontaneous from air walk)on Pru. HP healed = 29

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk


Prudence Gundle [AC 22 HP 42/87]  d20+10=30 ; 24d6=93 ; 5d6=18 ;
Monday March 18th, 2019 10:25:43 PM

"Aaugh!" The giant arrow that impales Pru does not kill her, but it does completely ruin her tunic. She gasps for a moment, then feels the healing energy from Trayvin. "Thanks, Trayvin," she says.

Trusting Sigvar to take care of the giants he's facing, she turns her attention to the ones on the north side of the clearing. She casts a spell, and a thin green ray shoots toward the orange giant. She casts another spell, and sticky strands envelop the lime-green, turquoise, and light-blue giants.

[Cast Disintegrate, hitting Touch AC 30. Orange takes 93 damage, unless she makes a DC 23 Fort save, in which case she takes 18 damage. Cast a Quickened web, which I attempted to show on the map. Reflex save is 19, but even if they save, hilarity ensues.]

Nikolai (JonathanT) AC 28 Tch 23 Ffted 20 HP 23/91 CMD 31(Grapple/Trip)   d20+15=22 ; 2d8+4=15 ;
Monday March 18th, 2019 11:02:24 PM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 5/7

OOC: "Natural Weapons" don't automatically mean you get AoO. A minotaur has a natural weapon but it does not mean he can kick, he has to USE that natural weapon, the horns. If the giant's natural weapon is a slam, that is fists, not feet. They are NOT monks. But I don't know what their natural weapons are, so I'll just not try that again.
BTW, if you are holding a bow and your action is to fire, you can't release the bow or arrow you are knocking to take a swipe as AoO. Unless you have magic that says you can. Or a monk. Or a Minotaur. Or Octopus. etc.

IC: Nikolai sees that trying to break the bow will be a lucky shot at best so he opts to just hit the giantess instead.

Move Spring Attack 20' forward and 20' back, no AoO.
Attack w/Vital Strike + Stunning Fist: 15 +d20 = 22
dmg =15
Stunning Fist DC 22, Stunned for 1 round, Fort Negates. See Stunned Condition.

Using his Ki, he boosts his AC again, gaining a +4

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP25/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=32 ; d4+3=5 ; 6d6=21 ; d20+20=40 ; d20+20=25 ; 2d4+6=13 ; 6d6=23 ; 3d8+4=17 ; 3d8+4=18 ; 3d8+4=19 ;
Monday March 18th, 2019 11:36:48 PM

Michael keeps the pressure on, once he gets gray down he'll hide beneath her body and drink a healing potion or two, but right now it's time to rock. he slices into gray hoping to put her down.

fighting defensively -2 to hit +2 to AC AC 34

base +18 -2 defence +4 AoTF flanking. = +20

1st attack +20
Rapier +1 Keen
To hit AC 32 for 5 points of damage and 21 points flanking. =26

2nd attack +20
Short Sword +1
To hit AC 40 (crit! 25 confirmed!) for 13 points of damage and 23 flanking =36
total 62 points.

Michael feels her stiffen with his first blow, then feels her muscles relax in death with the second. He forgoes his other attacks and positions himself to take cover in her neck and shoulders when she hits the ground, or between her legs, depending on how she falls. He then starts downing CSW potions He has three and downs them all. 17, 18, 19. = 54 points healed. (OOC: not sure if I can do all this in this round, but if I can I will if not, this is for next round.

cover adds +4 to AC but I would argue that with their size and Michaels size I have total cover. 34+4=38.

Pompous AC 26(29) CMD 27/22/17, HP34 /107   d20+22=42 ; d20+22=26 ; d20+17=31 ; d20+12=22 ; d8+13=19 ; d6=4 ; d6=1 ; d8+13=16 ; d6=6 ; d6=4 ; d8+13=20 ; d6=1 ; d6=3 ; d8+13=15 ; d6=4 ; d6=3 ; d8+13=21 ; d8+13=17 ; d8+13=17 ; d8+13=15 ;
Tuesday March 19th, 2019 6:47:57 AM

Pompous cannot take many more hits but his friends are in in serious trouble. He fires another volley of arrows at the giants and then uses his free move to duck behind the biggest branches he can find for cover.

------------------------------------

ooc- I deducted 4 from the previous damage to account for the damage reduction.

Barskin
Damage reduction -2 (armor)
Precise shot
Many shots
Deadly shots -4, +8

Attack 1 Hits AC 42 (crit role 26)Damage 57, shock 4, fire 1
Attack 1a Hits AC 42 Damage 45,shock 6 , fire 4
Attack 2 Hits AC 31 Damage 20 Shock 1 fire 3
Attack 3 Hits AC 22 Damage 13 Shock 6 fire 3

Attacks Orange then those webbed.

Into the battle clearing (DM Warren) MAP  d20+9=25 ; d20+13=19 ; d20+13=31 ; d20+13=20 ; d20+9=18 ; d20=14 ; d20=7 ; d20=2 ; d20+7=26 ; d20+7=8 ; d20+7=27 ; d20+7=25 ; d20+7=10 ; d20+15=21 ; d20+10=12 ; d20+5=6 ;
Tuesday March 19th, 2019 5:55:23 PM

Sigvar calls out to focus down some of these Giants, as there are just too many blows coming to deal with them all. He then speaks words to truth and fells three giants in as many seconds.

Anna slithers forward and strikes, but her venom is resisted.

Trayvin heals up Pru, who is not quite dead thanks to her protection spell. Pru thanks him, curses the hole in her tunic, and fires a ray of deadly energy. Unfortunately, it gets swallowed up by her target, just like her magic missiles were. She follows with a Web, which all her targets are stuck inside of, but not to.

Nikolai pops into range again and restuns the red giantess, who's getting tired of this small man making a fool of her. Her bow falls to the ground again.

Michael starts to strike at Gray, but finds it unnecessary after Sigvar drops her. He takes cover behind the fallen body and drinks a potion. just one per round

Pompous comes through in the nick of time again, cutting down the Giant that absorbed Pru's spell, and sticking it to one in the web.

The three in the Web are able to maneuver their way through and out of it, but it is all they can manage this round.

All of a sudden, it seems the Agents are turning this battle around, and two of their foes sees fit to flee into the woods again. And with only one giant able to attack this round, and doing it quite poorly, more of them may be running soon.

light blue - 17, running
lime green - 41
turquoise - 17
Gray - dead
Orange - 88 edit - orange is dead from Pompous
dark red - 28 damage, running
brown - dead
red - 36, stunned
dark green - dead
yellow - 17 damage

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 72/132 Character Sheet  d20+17=20 ; d20+12=23 ; d20+7=16 ; d20+7=22 ; d20+13=26 ; d20+13=14 ; 2d6+17=25 ; 2d6+17=26 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d6=2 ; d6=5 ;
Tuesday March 19th, 2019 6:28:37 PM

OOC
You have orange listed as alive and not running, but I don't see them on the map. Where are they?
IC
Sigvar keeps the ball rolling and keeps swinging right into turquoise. Probably missing, badly(but I'll roll damage just in case)( Aaaand the double clicks continue, sigh, sorry)
Sword 1 hits AC 20 for 25 damage
Sword 2 hits AC23 for 26 damage
Sword 3 misses
Horns miss
Sigvar also heals himself 18 damage ( swift action)

Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
Divine Favor 6/10 rounds remaining
LoH 7 of 8 used
Hero Points used 2

Anna Morphling (Hugh C) -- HP 68/114(24 temp) -- 36/21/29 CMD : 26  d20+10=26 ; d2+3=5 ; d2=1 ;
Tuesday March 19th, 2019 8:37:20 PM

Anna-Viper makes another attack using combat expertise against the red stunned giant.

(26 vs AC; 5 damage plus DC 21 fort save or take 1 con damage a round for 6 rounds; cure = 1 save)

Beast Shape IV: Form of Viper - 10 min [95 rounds, forgot to add my vestment originally]
:+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth
, +4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.
20 foot base speed,
swim 20 feet,
climb 20 feet,
low-light vision,
scent,
bite+13(1d2+3 plus poison),
can’t be tripped
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Combat Expertise: -3 to hit/ +3 dodge to AC
Barkskin - +4 nat armor - 100 min
Bear's Endurance - +4 con - 10 min (98 rounds)

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP42/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+15=35 ; d20+15=17 ; d4+3=4 ;
Tuesday March 19th, 2019 10:05:17 PM

Michael downs his potion while hiding amongst the giant body, when the vial comes down there is a giant standing not 5 foot away! Still not fully recovered from the pounding he has been getting he opts to use his combat expertise to hopefully not get squished as he attacks. (I'll take the 17 healing from the 1st potion and call it good). with nobody to flank with, and she looks a bit too wily to trick, he probably wont be able to hit his sweet spots. not a good target. He runs over to Sigvar going to his right side and yells.

Sigvar! Take left!
ending his move he takes a single swipe at the giant(turquoise). next round he will move into the pocket between the giants, hopefully, if Sigvar takes the move he can flank her next round.

Attack 1 +18 -3 Combat Expertise = 15

single attack
Rapier +1 Keen
To hit AC35(Crit! not confirmed :( ) for 4 points of damage.

AC 32 +3 Combat expertise =35 + 4 mobility =39 againt AOO.

Prudence Gundle [AC 22 HP 42/87]  10d6=36 ;
Tuesday March 19th, 2019 10:13:16 PM

Okay, so, they can absorb spells, but only if you cast right at them. Pru is figuring this out.

It seems like a waste of a perfectly good area spell, but then Pru is a sorcerer; she has lots.

She casts a Fireball centered next to Lime Green. Lime Green takes 36 damage, DC 20 Reflex save for half.

Trayvin AC 30/15 touch Hp 79/106(BrianZ) 
Tuesday March 19th, 2019 10:14:48 PM

"Pru, stick with the area spells, they seem to be shrugging off the direct hits."

Trayvin moves up alongside Pru, looking to maneuver into a better position which will let him heal the Agents.

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk

OOC- I haven't been able to move the place marker for Trayvin on the map

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 23/91 CMD 31(Grapple/Trip)  
Wednesday March 20th, 2019 12:08:55 AM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 4/7

Pleased that his foe is stunned again, Nikolai does not let this opportunity escape him again. Rushing forward, he snatches the bow and retreats.

Move Action: Move 20' to bow.
Move Action: Pick up bow.
Spend Hero Point for extra Move Action: retreat 30' back.

Pompous AC 26(29) CMD 27/22/17, HP34 /107   d20+22=34 ; d20+17=27 ; d20+12=29 ; d8+13=16 ; d6=5 ; d6=5 ; d8+13=18 ; d6=5 ; d6=2 ; d8+13=14 ; d6=5 ; d6=2 ; d8+13=17 ; d6=6 ; d6=3 ;
Wednesday March 20th, 2019 6:34:32 AM

" Alrighty then'!!! AT THEE!!"

And another volley of arrows flies before he ducks back under cover.

---------------
Barskin
Damage reduction -2 (armor)
Precise shot
Many shots
Deadly shots -4, +8

Attack 1 Hits AC 34 Damage 16, shock 5, fire 5
Attack 1a Hits AC 34 Damage 18,shock 5 , fire 2
Attack 2 Hits AC27 Damage 14 Shock 5 fire 2
Attack 3 Hits AC 29 Damage 13 Shock 6 fire 3

Fires at Orange, then lime green, then turquoise

Into the battle clearing (DM Warren) MAP  d20+9=16 ; d20+13=19 ; d20+8=25 ;
Wednesday March 20th, 2019 11:49:40 AM

Sigvar keeps up the pressure, though he doesn't connect with any strikes. Michael moves up to work with him.

Anna sinks her fangs in again, and this time the poison does its job.

Pru catches onto the function of the tattoos and moves back to area spells, with deadly effect. It also starts the corner of her web to smoldering.

Trayvin moves himself to better support position. sorry, I'll make sure you have access

Nikolai steals himself a prize, still angling for taking a prisoner, while Pompous downs another target.

With 2/3 of their forces down or retreating, yellow and turquoise decide the better strategy is to live to fight another day. turquoise withdraws, still provokes 1 AoO from Sigvar with his reach.

Red is still tangled up, disarmed, and poisoned, and is trying to disentangle herself from both ropes and Anna. She manages to burst her bonds, but she still has a viper to deal with.

light blue - 17, running rd 2
lime green - dead
turquoise - 64, running
dark red - 28 damage, running rd 2
red - 36, poisoned
yellow - 17 damage, running

Prudence Gundle [AC 22 HP 42/87] 
Wednesday March 20th, 2019 2:58:19 PM

Pru looks at the remaining giant. She can't cast a targeted spell, because the giant will absorb it. She can't cast an area spell, because she'd hurt Anna.

She stays where she is for the moment.

"Are we chasing after those other ones?" she asks. "Or letting them go?"

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 72/132 Character Sheet  d20+17=19 ; d20+7=18 ;
Wednesday March 20th, 2019 6:12:14 PM

AoO 19 miss
" No Thank you, I'll just bleed here rather than chase them through whatever traps they may have out there."
to the giantess he says, in giant, " Stop struggling and hold still. We asked to talk numerous times and have only been met with arrows. This doesn't need to end with your death."
Diplomacy 18

Anna Morphling (Hugh C) -- HP 68/114(24 temp) -- 33/18/29 CMD : 23  d20+13=15 ; d2+3=4 ; d2=2 ;
Wednesday March 20th, 2019 8:32:56 PM

Anna readies an action to strike again should the Giantess not obey Sigvar's request and do anything blatantly hostile.

(15 vs AC on readied attack; thinking it prolly misses if it proves necessary but in case it does hit 4 damage + DC 21 fort save or take another poison dose for 2 con damage for the final round after the initial 6 rounds)

Beast Shape IV: Form of Viper - 10 min [94 rounds, forgot to add my vestment originally]
:+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth
, +4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.
20 foot base speed,
swim 20 feet,
climb 20 feet,
low-light vision,
scent,
bite+13(1d2+3 plus poison),
can’t be tripped
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Barkskin - +4 nat armor - 100 min
Bear's Endurance - +4 con - 10 min (97 rounds)

Trayvin AC 30/15 touch Hp 79/106(BrianZ) 
Wednesday March 20th, 2019 9:57:51 PM

"Looks like that's it for them. Maybe they will be willing to talk now?" It was a lot to hope for, but there wasn't much left to salvage from this.

Once the remaining giant is a prisoner or flees, Trayvin will try to gather the Agents together for some treatment of their wounds.

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP42/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday March 21st, 2019 12:53:31 AM

Michael does not speak Giant, but most everyone understands that blades entering their bodies are bad. Since Sigvar is taking the giants left flank(right of the map for us), Michael takes the right flank, but on his way he makes his way over to Trayvin for a little TLC.

Move double move to square E 7.5

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 44/91 CMD 31(Grapple/Trip)   d8=7 ; d8=3 ; d8=6 ;
Thursday March 21st, 2019 12:59:37 AM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 4/7

Nikolai takes advantage of the respite and uses a charge from the Staff of Healing on himself and waits to see what the giantess says. As far as chasing the others, it's not likely their tracks can't be found.

Cure Serious Wounds (1 charge) = 3d8 + 5 = 7 + 3 + 6 + 5 = 21

Pompous AC 26(29) CMD 27/22/17, HP 46 /107   2d8+10=12 ;
Thursday March 21st, 2019 6:14:48 AM

Pompous holds true and waits for directions. He does take the time to cast a healing spell on himself.

{ Pompous Marcus Maximus,,,the Giantbane! Yeah, I like that! }

------------------------
Cure moderate wounds for 12

Into the battle clearing (DM Warren) MAP 
Thursday March 21st, 2019 3:46:42 PM

Abandoned and alone, the Giantess is still defiant. She all but spits in your faces.

Kill be and have done with it! My life is forfeit anyway. I it is like to be a kinder death falling to enemy combatants than the other fate that awaits me.



Trayvin AC 30/15 touch Hp 79/106(BrianZ) 
Thursday March 21st, 2019 6:59:55 PM

Trayvin will offer to be a translator for the Agents if needed. As the Agents begin to gather around, he speaks to the giantess. "We have no interest in killing you, and would have preferred to avoid the fighting." (Well, at least most of us Trayvin thinks) "What is the other fate that awaits you?"

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 72/132 Character Sheet  d20+7=20 ;
Thursday March 21st, 2019 8:14:08 PM

" Do you mean a fate decided by the demons we saw, and I imitated earlier? Gargul's eye woman, they are as evil as a green dragon! I am a paladin of Lord Gargul and my friends and I have already dispatched one of the demons."
"We are mercenaries, soldiers that fight for a price. WSe were sent here because there is something here that can help us help our brothers in arms. Maybe helping you out of whatever jam you are in is what we are meant to do here. Tell us your problemMy friend and I will translate for the others."
Sigvar says in Giant.
Diplomacy 20 ( Aid appreciated...)
Then in Common he says, " Heal us Trayvin, her too. If that is the wrong call Michael and I can easily remedy the mistake. Chammeling positive energy and showing we are good aligned may change her mind."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 72/132 Character Sheet 
Thursday March 21st, 2019 8:15:39 PM

OoC
I have a convention this weekend. I should still be able to post from John's, or have John sub for me, tomorrow.

Anna Morphling (Hugh C) -- HP 68/114(24 temp) -- 33/18/29 CMD : 23 
Thursday March 21st, 2019 8:21:44 PM

Anna says to her friends, "Unless she resisted my poison you probably want to cure the poison damage I've inflicted too. Viper venom can be lethal in large enough doses."

Beast Shape IV: Form of Viper - 10 min [93 rounds, forgot to add my vestment originally]
:+4 dex,
-2 str,
+1 natural armor,
+2 AC,
+2 attack,
+8 stealth
, +4 fly
-2 CMB/CMD,
space 2-½ ft
reach 0 ft.
20 foot base speed,
swim 20 feet,
climb 20 feet,
low-light vision,
scent,
bite+13(1d2+3 plus poison),
can’t be tripped
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.
Barkskin - +4 nat armor - 100 min
Bear's Endurance - +4 con - 10 min (96 rounds)

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP42/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=18 ;
Thursday March 21st, 2019 9:59:34 PM

to help out Sigvar and show that his words are true, Michael sheaths his blades, shows his hands and nods sagely at Sigvars words.

Aid another (diplomacy) 18.

Prudence Gundle [AC 22 HP 42/87] 
Thursday March 21st, 2019 10:44:00 PM

Her companions seem to have the situation in hand, so Pru stands off to the side, ready in case she's needed.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 44/91 CMD 31(Grapple/Trip)  
Friday March 22nd, 2019 12:40:23 AM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 4/7, Hero pt used

Nikolai joins Pru. He'd like to help in negotiations but he doesn't know their language. So he trusts his friends to do what can be done.

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 46 /107  
Friday March 22nd, 2019 8:48:21 AM

Pompous drops from the trees and feather falls down to the ground. He slings his bow and in the same movement draws his flaming blade. Overall, a fairly impressive sight....

" MEDIC"

----------------------
Barkskin.


Into the battle clearing (DM Warren) MAP 
Friday March 22nd, 2019 4:07:54 PM

Healing is requested, and possible given. The poison has run its course, and the Giantess is still alive, though weakened. There are worse things here than those demon apes, or even a green dragon. I will not speak of it more, as his punishment will be worse than anything you can do to me.

I recommend that you leave this place, get out however you came in. Before it is too late.


she's speaking in common btw

Anna Morphling (Hugh C) -- HP 68/114(24 temp) -- 33/18/29 CMD : 23 
Friday March 22nd, 2019 8:59:49 PM

Anna-Viper says to the Giantess, "Green Dragon? I don't suppose this Green Dragon has a name? We've fought a Green Dragon to a draw twice, well he scampered off but he tends to like to use others to do his dirty work. We have a score to settle with him, so if he is hiding out wherever this is then maybe this is why we ended up here?"

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP42/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+10=20 ;
Friday March 22nd, 2019 10:22:39 PM

Nah, Anna, she said its worse than a green Dragon, not a green dragon. Michael thinks for a bit. Okay then don't speak of him or her or it more. but how about some directions on how to find "it" and how about a nod if I come close to the mark in my conjecture. This "thing" controls your village, it sets you as guards to protect it from intruders. it is of demonic origin. it is of infernal origin. it's a lich. it's a mad wizard. it's' holding your menfolk and kids hostage. it has telepathic powers or it has some kind of farsight. it has not been here all that long, or it would have either killed all of you or had you more enthralled than what you are. you are scared for your village more than yourself. .

Sense Motive
20



Prudence Gundle [AC 22 HP 42/87]  d20+19=20 ;
Friday March 22nd, 2019 11:37:29 PM

"I wouldn't precisely say we're here to help," Pru adds. "That would be overstating the situation. But I think--" she looks around at her companions "--I think maybe we can't get home until we've eliminated this threat, whatever it is. And if you point us to it, well, either we'll kill it or it will kill us. And either way, you're better off, right?"

[Diplomacy 20.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 44/91 CMD 31(Grapple/Trip)   d20=20 ;
Saturday March 23rd, 2019 11:07:56 PM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 4/7, Hero pt used

"Besides, we want to get the record straight. We DID NOT attack your people like those two said we did. They saw us, got scared and ran off. So when you meet the rest of your people, tell them the Truth! And to prove WE tell the truth, we offer to help get rid of this thing that has you held prisoner."

Diplomacy Aid Another d20 = 20! at +2 to Pru's role.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 72/132 Character Sheet 
Sunday March 24th, 2019 11:47:11 PM

Sigvar is annoyed at the lack of trust shown by the giantess. He simply turns away and considers why they are here. Since they have only a VAGUE notion of why they came here and don't even know where here is he sighs.
" This is pointless. We have no idea why we are even here. Let's move on and go find someone, anyone, that is willing to face reality and talk to us."

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 46 /107  
Monday March 25th, 2019 6:11:48 AM

Pompous joins the others and keeps an eye out for any returning giant.

"Anyone want to search for spoils before we leave maybe? These arrows don't buy themselves. "

---------------------------


Into the battle clearing (DM Warren) MAP 
Monday March 25th, 2019 1:30:32 PM

Each of the giants is wearing various forms of jewelry, including pearl rings, long ropes of pearls as necklaces, and circlets set with violet gems. All told, these are worth approximately 35,000 gp.

It is possible that I could take you to him. There are more of my people ahead that may be less than
excited to fight, since you have driven off many of my sisters already. But there are other guardians, more fierce and loyal, that may be undeterred and still stand in your way.


She tries not to react too obviously to Michael's line of questioning, but you can see noticeable flinches at the mentions of farsight and a mad wizard. There is some confusion over its classification though. Perhaps she does not know whether it is infernal, demonic, or of some other nature. She also seems skeptical over your ability to kill it, though is not inclined to dissuade you.

15,600 EXP each for surviving this combat

Trayvin AC 30/15 touch Hp 106/106(BrianZ)  d6=6 ; d6=4 ; d6=4 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=2 ;
Monday March 25th, 2019 10:03:13 PM

Trayvin concentrates and healing energy pours over the Agents, and the giant as well.

channeling = 17hp healed

"Well, looks like we may have a guide." Trayvin looks over the Agents, and seeing they could still use some patching up, heals them again.

channeling = 18

OOC - since we seem to be out of combat rounds, I used channeling twice, if that is incorrect, please disregard the 2nd one.

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 4/6 remaining


Prudence Gundle [AC 22 HP 77/87] 
Monday March 25th, 2019 10:43:02 PM

"Thanks, Trayvin," Pru says.

"And thank you--um...Miss Giant. Do you have a name? Mine is Prudence."

Anna Morphling (Hugh C) -- HP 103/114(24 temp) -- 32/12/30 CMD : 28 (32 vs trip) 
Monday March 25th, 2019 11:04:17 PM

Anna says, "That channeling feels much better." She then takes a full round to turn into a manticore-chimera just in case the Giantess gets any second thoughts.

Manticore-Anna says to her friends in stereo, "Tell the Giant I'm Anna Morphling and ask it more about that Green Dragon it mentioned"

Beast Shape IV: Form of Manticore-Chimera - 10 min [92 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.
low-light vision,
scent,
Melee: bite +14 (2d6+6), bite +14 (1d8+6), gore +14 (1d8+6), 2 claws +14 (1d6+6),
Ranged 4 spikes +10 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
breathe weapon 20 foot cone of acid (6d8 acid damage; reflex 21 for half)
Barkskin - +4 nat armor - 100 min
Bear's Endurance - +4 con - 10 min (95 rounds)



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 79/91 CMD 31(Grapple/Trip)  
Tuesday March 26th, 2019 12:47:19 AM

Spells in effect: mage armor, Prot vs Arrows
Ki pts 4/7, Hero pt used

Feeling much better, Nikolai thanks Trayvin for the help. He then asks the giantess, "How long have you been subjected to this thing lording over you? How was it before it came? Were you happy? Would it be worth it to return to the way of life you had before you became enslaved to this thing?"

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP77/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday March 26th, 2019 1:27:31 AM

The healing energy flows over Michael, he watches amazed as always as cuts, scratches and holes close up and disappear. Still some bruising left though, but all in all much better.

Thanks, Trayvin, man you are a godsend.

Whatever it is we are facing, it controls demons. i don't know how powerful you have to be to do that but it must be something. Maybe you spell types can figure out what we might have to face while we travel.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 107/132 Character Sheet 
Tuesday March 26th, 2019 7:28:17 AM

Most of Sigvar's wounds stop hurting. He remove's Nikolai's hat and returns it to him.

Into the battle clearing (DM Warren) MAP 
Tuesday March 26th, 2019 4:00:53 PM

Trayvin takes advantage of this time to channel some healing energy over everyone. I did check your sheet and notice that you're a couple levels behind. Pop yourself up to 12 when you have a chance!

The Giantess introduces herself as Vine. She looks a little better for the healing, but it still a bit weakened from the lingering effects of the poison. The time all seems to blend together. Some have served for many years. Others have been born into it. There is no green dragon, I only meant to say that all but the eldest green dragon's power would quail before the might of our ruler. I dare not say much, but certainly he will not find fault with me extolling the extent of his power.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 107/132 Character Sheet 
Tuesday March 26th, 2019 5:37:10 PM

" Then do that. Alot can be told from his past exploits. "

Anna Morphling (Hugh C) -- HP 103/114(24 temp) -- 32/12/30 CMD : 28 (32 vs trip) 
Tuesday March 26th, 2019 9:19:45 PM

Anna says to her friends, "So much for that theory of why we are here. We'll have to settle up with that dragon some other day then. I'm curious to learn what capabilities this new foe has that can command demons and giants to do their bidding. Hopefully we can glean something from what Vine has to say that may give us some kind of insight into what capabilities and weaknesses whomever is pulling the strings around here may have."

Prudence Gundle [AC 22 HP 77/87] 
Tuesday March 26th, 2019 10:35:08 PM

"If he's not a green dragon, then what is he?" Pru asks. "A person? A demon? Something else?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 79/91 CMD 31(Grapple/Trip)  
Tuesday March 26th, 2019 11:36:59 PM

Nikolai wonders how the 'entity' can know what Vine tells them so he asks, "If you extoll the powers of this Entity, how will he know you are praising it? Can he read you mind? does he have spies that watch you all the time? Just pretend you ignore our questions but write into the dirt with the tip of your bow simple answers as you pretend to put us off."

Nikolai hands Vine her bow back.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP77/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday March 27th, 2019 1:58:34 PM

yes tell us more, perhaps with knowledge of his abilities we too will quail from him and you can be lauded as a hero from diverting a threat.

Into the battle clearing (DM Warren) MAP 
Wednesday March 27th, 2019 4:21:32 PM

I can tell you that he knows things that a normal person should not. Either he commands spies that report to him or he can see and hear things a great distance away.

I know not his true form, as he can seem to take on the shape that he likes. He does tend to favor an imposing man shape with the head of a beast. His power is such that a mere snap of his fingers would leave you dead on the ground.

My sisters may let you pass with me, but he has serpentine guardian beasts that ward the entrance to his temple. It would do you better to avoid them, rather than kill his pets, I think.


Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Wednesday March 27th, 2019 5:18:16 PM

Trayvin considers the giant's comments. Vine may not be able to tell the Agents everything, but they can still learn a lot.

Is his temple near here? Are there any other structures or things to note in this area?

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 4/6 remaining

Anna Morphling (Hugh C) -- HP 103/114(24 temp) -- 32/12/30 CMD : 28 (32 vs trip) 
Wednesday March 27th, 2019 8:36:03 PM

Anna says, Wait a minute. This guy has a temple? Does he fancy himself some kind of God? If Vine thinks we should sneak should we maybe send Nikolai, Michael and me disguised as some sort of small animal to do recon?"

Beast Shape IV: Form of Manticore-Chimera - 10 min [91 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.
low-light vision,
scent,
Melee: bite +14 (2d6+6), bite +14 (1d8+6), gore +14 (1d8+6), 2 claws +14 (1d6+6),
Ranged 4 spikes +10 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
breathe weapon 20 foot cone of acid (6d8 acid damage; reflex 21 for half)
Barkskin - +4 nat armor - 100 min
Bear's Endurance - +4 con - 10 min (94 rounds

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP77/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday March 27th, 2019 10:34:35 PM

Well we are either dealing with a god, a powerful wizard, maybe a demon or maybe just a really skilled illusionist.


Prudence Gundle [AC 22 HP 77/87] 
Wednesday March 27th, 2019 10:56:35 PM

"You suggested we avoid these 'serpentine beasts'," Pru says. "Do you have a suggestion for how we could do that?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 79/91 CMD 31(Grapple/Trip)  
Thursday March 28th, 2019 1:17:40 AM

"Well, knowing what those serpentine beasts are will help some in determining what this entity is, perhaps. Sneaking in a bit to spy on those creatures is an option. I'd rather find a back way in. We'll see. I bet its some kind of demon. We can try some kind of Communion or Divination to get an idea of its nature, this plane or another.

Vine, can you assure us safe passage to this temple?"


Pompous Giantbane AC 26(29) CMD 27/22/17, HP 81/107  
Thursday March 28th, 2019 6:34:28 AM

Pompous gets a bit nervous at the thought of a possible bigger and deadlier battle ahead so soon after this one.

" Well friends, I'm out of fire arrows and my meager spells are nearly gone. Maybe a replenishing of our forces in a safe-ish location before we set off to confront gods may be wise. "

Into the battle clearing (DM Warren) MAP 
Thursday March 28th, 2019 3:47:02 PM

The temple is near, perhaps another hour or so of travel through the jungle. It is the only thing of import in this area. If it has a rear entrance, I have not seen it.

The guards can only see so much. If one is stealthy enough, and perhaps with some distraction, you could go by them unnoticed.

I cannot assure safe passage, but I will do what I can to dissuade my sisters and circumvent the guardians. You can rest if you like, but if the Master does not know you are here by now, he will soon. And no place here is safe from him.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 107/132 Character Sheet 
Thursday March 28th, 2019 7:06:07 PM

" Sounds easy enough. We rest and then go rid this place of this evil dude. I don't see the problem.."
Sigvar sees thing in black and white. If it is evil, they can destroy it. It is after all, what they do.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Thursday March 28th, 2019 9:22:50 PM

"I wonder if there is a way to block his spying. Maybe it would give us some more time to check things out."

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 4/6 remaining

Anna Morphling (Hugh C) -- HP 103/114(24 temp) -- 32/12/30 CMD : 28 (32 vs trip) 
Thursday March 28th, 2019 9:24:55 PM

Anna says, "I like Sigvar's plan. The only question is what do we use for the distraction while we recon whoever this big bad is?"

Beast Shape IV: Form of Manticore-Chimera - 10 min [90 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.
low-light vision,
scent,
Melee: bite +14 (2d6+6), bite +14 (1d8+6), gore +14 (1d8+6), 2 claws +14 (1d6+6),
Ranged 4 spikes +10 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
breathe weapon 20 foot cone of acid (6d8 acid damage; reflex 21 for half)
Barkskin - +4 nat armor - 100 min
Bear's Endurance - +4 con - 10 min (93 rounds


Prudence Gundle [AC 22 HP 77/87] 
Thursday March 28th, 2019 10:15:44 PM

"Do we need to rest again?" Pru asks. "As Miss Vine says, the longer we stay, the more chance they're going to know we're coming."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 79/91 CMD 31(Grapple/Trip)  
Friday March 29th, 2019 12:47:41 AM

"Unfortunately, Pru, I think we do need some rest. We need to make sure our healing capacity is as good as it gets. We might have enough to take on the guards right now but we'll need more if we want to face this entity. While we rest, some of us can scout out the temple, spy on the entrance, and so forth. I know it is a risk, but..."

He turns to Vine and asks, "Are there ANY of your people that actually like this being? Or are they just so intimidated by it that they might turn us in? We need you to tell them that it is in their best interest NOT to turn us in but let us help you get rid of it."

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 81/107  
Friday March 29th, 2019 6:25:18 AM

Pompous steps up....

"I volunteer for the scouting mission. "



Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP77/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday March 29th, 2019 3:47:05 PM

Well we are either dealing with a god, a powerful wizard, maybe a demon or maybe just a really skilled illusionist.


Into the battle clearing (DM Warren) MAP 
Friday March 29th, 2019 6:50:48 PM

The Agents start formulating plans regarding how to rest safely, avoid hostile guards, and circumvent the mysterious overlord's spying eyes. Vine can safely say that they are servants, and while there may be some diehard followers, most of them are there because they have to be, or they have never known anything else.

Prudence Gundle [AC 22 HP 77/87] 
Friday March 29th, 2019 10:43:35 PM

"Well, if we need to rest, we should rest," Pru says reluctantly. "I can maybe help scout, though. Would they notice an air elemental, do you think?"

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP77/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Saturday March 30th, 2019 12:21:43 AM

well whatever we do lets put this killbox behind us. I have no desire to fight on this ground again. maybe lets move up the trail a bit till we find a better spot to rest and then make camp.


Anna Morphling (Hugh C) -- HP 103/114(24 temp) -- 32/12/30 CMD : 28 (32 vs trip) 
Sunday March 31st, 2019 9:39:42 PM

Anna says, "Should I rest this night so I can recover naturally or if I take sentinel duty all night will someone heal me in the morning?"

If the consensus is for her to stand guard she adopts the form of either the small birds or mammals she was using previously.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 79/91 CMD 31(Grapple/Trip)  
Monday April 1st, 2019 12:22:45 AM

"We still have some time. We'll start towards the temple and find a place to camp on the way. We certainly want our healing capabilities at our best when we tackle getting in to the place."

Nikolai asks Vine for directions to the temple.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Monday April 1st, 2019 7:04:10 PM

"Michael, that list does narrow it down, but I think we should consider 'dragon' as a possibility as well."

"I still have enough healing to go around as long as it doesn't get too rough. If we do rest I can make sure we are in top shape."

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 4/6 remaining

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP77/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=25 ;
Monday April 1st, 2019 9:36:00 PM

as they start off down the trail Michael says, " as my old drill Sargent used to say Prior Planning and Preparation prevents piss poor performance, The 7 P's he used to call them. funny...he didn't plan too good when he was messing around with that butches wife, when he got caught in bed with her he jumped out a second story window and broke his leg, that was the least of his worries though, the butcher caught him and...well lets just say it was a closed casket funeral. .

Michael takes point and looks out for danger.

Perception 25.

Anna Morphling (Hugh C) -- HP 103/114(24 temp) -- 32/12/30 CMD : 28 (32 vs trip)  d20+13=30 ;
Monday April 1st, 2019 10:19:08 PM

(Perception: 30)

Anna keeps a sharp eye out for threats as they move closer to the temple

Prudence Gundle [AC 22 HP 77/87] 
Monday April 1st, 2019 10:46:59 PM

"If Trayvin thinks he has enough healing, we should press on," Pru says. "We don't want to give them a lot of time to prepare."

Into the battle clearing (DM Warren) MAP 
Monday April 1st, 2019 11:34:30 PM

Sorry for lateness.

The Agents are discussing best practices for making camp and resting. Pru seems to think that if they can heal up, they should press on, so as not to lose the advantage of surprise.

Either way, a decision has to be made. Directions to the temple are simple. Follow the path, and follow some more.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 85/91 CMD 31(Grapple/Trip)   d8+1=3 ; d8+1=3 ; d20+19=34 ;
Monday April 1st, 2019 11:46:19 PM

"All right, we press on then," Nikolai says.
He thanks Vine for her help and promises to do their best in ridding her and her people from servitude.

He uses some charges from the Cure Light Wounds Wand and asks if anyone else needs some.

Wand of CLW = d8+1 = 3
Wand of CLW = d8+1 = 3

Then leads the way down the path.

Perception +19 = 34

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 107/132 Character Sheet 
Tuesday April 2nd, 2019 5:56:38 AM

" Press on, got it."
" Nikolai's tanking. Got it."
" Yes I still need healing and I am nearly out of Lay on Hands so no, I cannot do what I just did again. Someone else needs to play main target. Honestly, if they hadn't broken first, I was ready to start heading back into the jungle, it was that close."


Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
LoH 7 of 8 used



Pompous Giantbane AC 26(29) CMD 27/22/17, HP 81/107  
Tuesday April 2nd, 2019 6:24:50 AM

Pompous can't believe that after the ferocity of this battle, the party will be moving on to the next fight.

" Okee then. Nikko, send some healing this way please. "

Once healed, he again suggests that he goes on a scouting mission ahead of the party.

Trayvin AC 30/15 touch Hp 106/106(BrianZ)  d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ;
Tuesday April 2nd, 2019 6:25:09 PM

As the group presses forward, Trayvin takes the opportunity to pass out some more healing. He will include Vine if she is interested.

Actions: channel energy - everyone heals 19hp

Active Effects: shield of faith, endure elements

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 3/6 remaining

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 126/132 Character Sheet 
Tuesday April 2nd, 2019 8:31:17 PM

" Thank you Trayvin. I'm good now."

OOC
Off to work, see ya

Into the battle clearing (DM Warren) MAP 
Tuesday April 2nd, 2019 10:08:11 PM

Having decided to move on, some healing is dished out and progress resumes. They reach another clearing, at which point Vine let's them know that the other guardians, and the temple entrance, are not far ahead. Pompous suggests scouting ahead, but will need some plan to do so.

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+13=14 ; d20+9=11 ; d20+23=28 ;
Tuesday April 2nd, 2019 10:37:04 PM

(Perception: 14)
(Stealth: 11)
(Disguise: 28)

Anna uses her Queen's minion to become a jungle bird again and volunteers to scout in her disguise if the party decides to send scouts.

Active Effects:
Queen's Minions Beast Shape 1 - form of jungle bird (at will)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +13 (1d4+3)
, bite +13 (1d4+3)
Barkskin - +4 nat armor - 100 min (OOC: is this still in effect or did 100 min pass?)

Prudence Gundle [AC 22 HP 87/87] 
Tuesday April 2nd, 2019 11:00:07 PM

"My offer still stands," Pru says. "I can try to help scout by turning myself into an air elemental. But I haven't practiced sneaking or anything, so I don't know how stealthy I'll actually be."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=21 ; d20+15=19 ;
Wednesday April 3rd, 2019 1:02:56 AM

With Vine's help, Nikolai now thinks they can find the rest of the way on their own. He bids Vine good by surveys the clearing.

"We set camp here while others go scout. Pru, you in Air Elemental form as the jungle won't hinder your movements, and Ana in bird form. The rest of us secure the area. There are mixed feelings about taking on the temple without replenishing our spells so let's get an idea of the temple's grounds and structures, what the entrance looks like, and what goes in or comes out. We might be able to capture some creature that comes out and interrogate it. Who knows."

He suggests getting Invisibility spells for their first approach when they do advance on the temple.

Keeping Watch: Perception +19

Setting up a defensive camp: Survival +15 = 19

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+11=25 ; d20+19=38 ;
Wednesday April 3rd, 2019 2:28:06 AM

with the extra healing, even the bruises go away. Michael stretches, taking some pleasure in moving is muscles without pain. Still, he is glad that Nikolai chose to make camp instead of push on. going into battle with their healers spent is a recipe for disaster.

Michael helps with the camp. survival 25

and takes his turn at watch Perception 38

Pompous Giantbane AC 26 CMD 27/22/17, HP 100/107   d20+10=19 ; d20+15=24 ; d20+20=40 ; d20+21=41 ;
Wednesday April 3rd, 2019 6:43:15 AM

Pompous helps with the camp thing (19).
He watches as Anna-banana and Pru-Pru also volunteer to go do some scouting. While they may be able to blend in with their various forms, Pompous skill set is more in the tracking millieu. He decides to scout ahead in the direction identified by the giant.

" I'll scout ahead for a few hours and see see if I can father any intelligence for us. "
And with that, Pompous takes to the woods and attempts to find this sacred space the giant is talking about

{ Max travel one hour out }
------------------------------

Survival (Camp setting upping) 19
Perception - gathering intelligence - 24
Track 40 (nat 20)
Stealth 41 (nat 20 again!)



Into the battle clearing (DM Warren) MAP 
Wednesday April 3rd, 2019 6:52:29 PM

(last day phone posting yay!)
Pru shifts to a near invisible form, Anna shifts into an unobtrusive jungle bird, and Pompous melts into the scenery. The others make camp.

It is not too long before the scouts find the temple entrance, with two snakelike creatures in front of the door.
DC20 knowledge arcana: Highlight to display spoiler: { These are Guardian Naga}

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+17=33 ;
Wednesday April 3rd, 2019 10:22:03 PM

(Know: Arcana 33)

Anna-bird notes the presence of the Guardian Nagas and tries to think about what else she knows about these particular kinds of creatures.

When they head back she makes sure to share everything she observed with her Fist Mates.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Wednesday April 3rd, 2019 10:33:00 PM

Trayvin waits for the scout report, he hopes it won't take too long.

OOC- has Vine departed or is she still hanging around? I thought she was going to try to get us past the guards?

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 3/6 remaining

Prudence Gundle [AC 22 HP 87/87]  d20+13=32 ;
Wednesday April 3rd, 2019 11:03:27 PM

Pru notes the presence of Guardian Nagas. If the Telepathic Bond is still up (it would last for two hours after Pru cast it), she relays that information to the others in the link.

If it looks safe to do, she wants to continue on, over the temple, to see if there is another entrance somewhere.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=29 ;
Thursday April 4th, 2019 12:51:28 AM

Nikolai's knowledge does not extend into the nature of these naga snake-like things so he hopes one of the others has a better study of them.

He appoints the regular watch order, himself taking the middle.
Perception +19 = 29

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+3=7 ;
Thursday April 4th, 2019 2:12:33 AM

Naga? isn't that what a fishwife does? Knowledge Arcana 7 Michael thinks to himself, before looking at his companions and shrugging his shoulders. Beats me! . He does write about it in his journal, that way he is reminded to research it when they get back.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 126/132 Character Sheet 
Thursday April 4th, 2019 7:54:28 AM

Sigvar helps set up camp. If/when the word comes over the telepathic bond he frowns. He scrunches up his face and thinks of the things he knows about religion. then asks a question over the link. [b[" Aren't Guardian Naga supposed to be good? If they are his pets and not his slaves, we might be backing the wrong horse here."[/b]

Sigvar's dashboard
Tongues
Endure Elements
Telepathic Bond
LoH 7 of 8 used

Into the battle clearing (DM Warren) MAP 
Thursday April 4th, 2019 4:05:41 PM

With collective intelligence, the Agents are able to discern some information about the Naga. They are generally goodly creatures, yes. They tend to take up guardianship over a place they consider sacred or worth protecting. It makes sense that that protection would also extend to the perceived owner or resident of such a place.

The scouts come back to the group and make ready to camp and prepare. But it seems that just as the Agents have settled in and started in on a light meal that several Giants, including Vine, approach the camp. Their weapons are not drawn, and they appear as if they are here to talk (presumably thanks to Vine)

Our master extends his hospitality. Come, and you will find a more pleasant place to pass the night. You will be granted an audience come morning.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 126/132 Character Sheet  d20+6=23 ;
Thursday April 4th, 2019 6:51:18 PM

Sense motive 23

" Sure, why not? I am interested to see how this came to pass. I will come with you."
unless the sense motive check says otherwise...

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Thursday April 4th, 2019 7:02:28 PM

"Well Vine, I am glad you convinced your companions that talking is preferable to shooting arrows. I hope we can continue to find a peaceful path to follow."

Trayvin is wary but hopeful.

Through the telepathic bond, Trayvin updates the scouts on the new situation.

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 3/6 remaining

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Thursday April 4th, 2019 8:25:11 PM

Anna agrees with Sigvar and says, "This is very strange. Guardian Nagas are generally not considered malevolent but if we have been told the truth then how could enslaving people, even giants be considered a moral good?"

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday April 4th, 2019 9:34:28 PM

Michael thinks on Anna's words for a bit, then says to her in private. Well there are many different flavors of "good". good people put criminals in jail to punish them for their crimes, but also to re-educate them away from evil behaviour. perhaps the giants were on a bad path and whoever this is, is trying to train them away from it. or perhaps the Law that this good being puts forth is anathema to free spirits such as these. I'm just throwing out ideas here...your guess is as good as mine.

to Vine, he asks her. What can you tell us about the snake like guardians around the entrance?.



Prudence Gundle [AC 22 HP 87/87] 
Thursday April 4th, 2019 11:42:32 PM

Pru stays in air elemental form for the time being, but she returns to her companions and waits to see what the giants will do.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Friday April 5th, 2019 12:44:51 AM

Nikolai takes the information about guardian nagas and puts it with what he knows about these giants through experience with them.

The invitation to see their 'master' could be a trap or reveal more of what really is going on. With the Agents' collective perceptions at work, they might be able to get to the truth.

"We certainly need to clear up the misunderstanding your scouts had about us when we first appeared here. Also, a promise to you to help your people may not carry any weight with others that fear this entity in the temple but a promise to your master that we will help will make a difference with your people. Yes, we will go. Let us gather our scouts that went to look at the temple and then we will follow you."

Nikolai is not in the telepathic link but he trusts that the Fist will be on double guard with respect to the giant Master's true intent.

Pompous Giantbane AC 26 CMD 27/22/17, HP 100/107  
Friday April 5th, 2019 6:30:39 AM

Pompous returns to the group and also reports his observations.

" Snakes.... I freaking hate snakes.... why does it have to be snakes...."



Into the battle clearing (DM Warren) MAP 
Friday April 5th, 2019 5:44:32 PM

With the acknowledgement of the "Master", Vine is even more reluctant to speak of these things. It would be better to hear it from him now.

From what I know of him, you have nothing to fear, at least until your audience is concluded.


If there aren't any other objections, the Giants will begin leading you all through the jungle.

Prudence Gundle [AC 22 HP 87/87] 
Friday April 5th, 2019 9:28:16 PM

Pru follows Vine and the other giants, still in air elemental form.

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Sunday April 7th, 2019 10:34:24 PM

Anna tries to figure out if they know she is a bird and then realize that vine saw her interacting with her friends in various forms. She decides to remain in bird form for now as they travel on.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Sunday April 7th, 2019 10:59:58 PM

OOC: at first I thought she meant her chief but upon re-reading, I see she means the one in the temple.

IC: 'At least we get to see the inside of the temple and find out what this 'master' is. Play our cards right and keep an Ace up our sleeves, that's the plan.' Nikolai muses.

Belly of the Beast 
Monday April 8th, 2019 4:19:17 PM

Now that you are "welcome", the journey through the jungle is a bit easier. It's as if the jungle vines are getting less in your way than before, making travel quick, though only as comfortable as the wet heat allows.

The front of the temple is a large stone edifice, hearkening back to some ancient civilization, but in quite good repair for all that. Magic at work? There are indeed two naga waiting in front of the the temple, but they make no aggressive moves towards you, only quietly observing. They remain outside as you mount the steps to enter.

The inside is covered in stone mosaics depicting various jungle creatures. You see the naga in display, so you can assume that these, or their progenitors, have been living here for many years, if not generations. Vine takes you down one hallway to a set of rooms that's oddly reminiscent of your rooms at the Citadel. There is a central chamber with a table set with food and wine, and several rooms splitting off from it. It looks delicious and comfortable, with even accommodations suited to a Minotaur.

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+17=29 ; d20+17=18 ; d20+13=23 ; d20+8=19 ; d20+8=20 ;
Monday April 8th, 2019 10:13:08 PM

Anna remains in bird form, dubious of the food and considering she got enough sun she is not hungry so she eschews partaking of the wine or food for now.

She takes in the room looking for anything that can be gleaned from their surroundings.

Know [arcana]: 29
Know [nature]: 18
Perception: 23
Know[Planes]: 19
Spellcraft 20

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=27 ; d20+19=25 ; d20+10=17 ; d20+7=15 ; d20+18=27 ; d20+10=20 ; d20+4=23 ;
Monday April 8th, 2019 11:23:24 PM

the rules of etiquette dictate that you do not avail your self to comforts until you are bid welcome by the host. Therefore Michael remains at parade rest and observes. he looks at the quality of the dinnerware, and the quality of the food therein, He also looks for escape routes and hidden assassins, traps, and clues about how the household works, servants, mail slots, firewood, clues as to how the folk who live here go about their daily lives and clues as to how many beings live here.

Appraise 27
Perception 25
Sense Motive 17
Cook 15
Escape Artist. 27
Knowledge Dungoneering 20
Knowledge Engineering 23



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=38 ;
Tuesday April 9th, 2019 12:25:33 AM

Nikolai does not trust Vine, really, nor any of the giants or the invitation. Despite what was said about the naga-serpent-things, he does not trust them either. As for the food, he's not hungry either, considering the surroundings. Since he's not used to lavish food anyway, he does not feel he'll miss out on anything if he does not eat any of it.

What he notices is the type of food. What vegetables, what meats. He looks up and around the ceiling area. What light source? are there niches or alcoves for hiding snipers?
Perception +19 = 38

Prudence Gundle [AC 22 HP 87/87] 
Tuesday April 9th, 2019 1:12:56 AM

Pru follows the others into the central chamber, then dismisses her spell and turns back into a girl.

She looks around, but does not approach the refreshments. Like Michael, she knows she needs to wait until she is invited.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Tuesday April 9th, 2019 5:38:14 AM

"Vine, this looks inviting, but maybe we should see your master now."

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 3/6 remaining


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 126/132 Character Sheet 
Tuesday April 9th, 2019 6:02:32 AM

Sigvar samples the auras of those he passes, checking them for evil.
WHen they reach the room he notes how homelike it is and thanks Vine.
" Please thank your master for providing this place to rest. I assume the food is meant for us? Our thanks for that too, trail rations get old in a hurry and local fare is always welcome."
If she answers that the food is indeed for them he will partake of some of it and place his gear in the Minotaur sized area.

Pompous Giantbane AC 26 CMD 27/22/17, HP 100/107   d20+15=18 ;
Tuesday April 9th, 2019 6:25:43 AM

Pompous takes stock of this room and looks to see if there any are any other exits.

" Snakes.... why does it have to be snakes....... "

-------------------------
Perception check - room (doors and such) 18

Belly of the Beast 
Tuesday April 9th, 2019 3:11:14 PM

The Giantess does indicate that the food is for you. "The boss is taken up with his business tonight. The morning will be just as good for a meeting once you have a chance to rest and clean up.

As far as you can tell, the room is secure. And the food seems almost as if conjured by magic. All of your personal favourite things are available.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Tuesday April 9th, 2019 4:51:06 PM

"Well, if the meeting is tomorrow, and the food was thoughtfully left for us, then I agree with Sigvar, let's eat! Vine, will you be joining us?"

Used:
Spells: endure elements x2, shield of faith, restoration, air walk
channeling 3/6 remaining

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+13=16 ;
Tuesday April 9th, 2019 9:40:03 PM

Anna says to her friends, "Since I became a plant folk my favorite food has become sunlight and I have gotten plenty of that today. So much so that I can keep watch all night."

Perception: 13

She then flies onto Nikolai shoulder and whispers in his ear, "I take it, you want to air on the side of caution and not have me scout around in mist form? Vine seem convinced that whoever owns this place SEES ALL so I would imagine they'd be able to tell someone was floating around as mist if this was really the case."

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday April 9th, 2019 10:24:15 PM

I take it this room is for us then? If he gets an affirmative Michael has no qualms about tucking in. In this heat, a Hot melon salad to start and then pulled pork BBQ; for the main course, with a good stout beer to wash it all down. for dessert? Chocolate cake and cool buttermilk. after the repast. Michael feels relaxed and while he does not partake often a good pipe smoke is just the way to complete the night if they are alone, Michael has some questions.

Wierd how they went from "Kill them all" to " we need you to meet out Master" over the course of a few hours...Error of their ways? or something more sinister?

The sweet smell of Rattledam special blend fills the room and the fire in the hearth is relaxing, he is with his compatriots, it's dry and his belly is full. a soldier could not ask for more.

Prudence Gundle [AC 22 HP 87/87] 
Tuesday April 9th, 2019 11:16:11 PM

Pru relaxes a bit and eyes the table of food. It has been a long day, but in this heat, she's not sure--wait, is that catfish pie? Pru steps closer and inhales the aroma. Well, she should have some. Just to be polite. After all, somebody went to all the trouble of making it...

Two helpings later, she joins Michael in demolishing the chocolate cake. "Probably," she replies, "they've realized they can't deal with us by force and want to try something else. Which could be good, or very bad. But that's a problem for tomorrow."

Pru tries not to worry about it, and doesn't entirely succeed.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Wednesday April 10th, 2019 1:32:24 AM

Nikolai whispers back to Anna, "I'd love to be able to scout. Problem is if you did get 'stuck' somewhere, we'd have no way of knowing it and no way to explain your absence, assuming that the 'see all' is a trick. Wizard Eyes, crystal balls, invisible servants, all could explain some of this stuff. A genie could concoct the food, who knows.... So best stay together for now."

Nikolai samples some fruit, staying away from the meat. If Vine stays to eat with them, he asks "All this food stuff, is this taken from your people by the master as taxes, part of your servitude?

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Wednesday April 10th, 2019 6:33:03 AM

Against his better judgement, Pompous partakes in the feast and eats his fill. He offers little in the form on suggestions to the party. Being of junior rank, it's not really his place unless asked. He'll pick a spot in a corner to bunk down and nap.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 126/132 Character Sheet 
Wednesday April 10th, 2019 11:07:34 AM

" I think Prudence has the right of it. If this 'all seeing' was in effect he knows we are fast to adapt to a battlefield and not aabove a bit of guile. He probably also knows we can initially in peace, trying to figure out who we were here to help and how. He will likely parlay and then make up his mind is we are dangerous to him or not, and react accordingly."
Sigvar tucks into what looks like normal barracks food. He has lived as part of the Fist his whole life and that would be what he knows.
There is one thing he does pluck from the pile that is different though. His one eye blinks at it as if he is sure it is an illusion. It is a canning jar filled with what appear to be candied grapes. there is lettering in minotaur on the label that says 'a touch of home'. His hand shakes as he opens the seal and lifts it to his nose. His eye closes in ecstasy as he smells the only thing he has ever known form a home he has never seen. He gently places one of the grapes in his mouth and reseals the jar, wrapping it in cloth and stowing it in his pack. You see him look at the pack repeatedly, but one grape is all he ever takes.

Belly of the Beast 
Wednesday April 10th, 2019 2:42:18 PM

After initial reluctance, the Agents tuck in. Even Anna finds a small treat that reminds her of sunlight condensed. This banquet must have been an act of magic.

They exercise caution and hold their watches, but refrain from scouting around the facility. Central morning, they are well rested and clean by the time Vine comes back to escort them to their audience.

Belly of the Beast 
Wednesday April 10th, 2019 2:42:40 PM

Everyone also take a hero point for that rp &#128522;

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+13=18 ;
Wednesday April 10th, 2019 9:36:01 PM

Anna says, "I don't know how they did it but somehow whoever owns this place found a way to make food taste like sunlight. Odd."

She tries to keep an eye out for anything interesting while going to the audience but is somewhat distracted (Perception: 18)

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=38 ;
Wednesday April 10th, 2019 10:25:50 PM

Michael notices his somber friend, the Stoic and mighty Sigvar's reaction to the candied grapes. he notes it and resolves to get the big bull some more soonest.
He listens to Anna and cannot help but ask. so Anna, you were fully "human" once, how would you describe the taste of sunlight to one of us? is it more like sweet orange juice or hot peppers? . He's curious, but he smiles letting his green friend know it's all in fun.

a good nights sleep, a full belly and things don't look so bad this morning. but he looks around anyway, Ol' sarge used to say, "they like to hit you when you are fat and happy. so don't be fat and happy." boy that man knew how to put words to actions. Michael had never run so much nor been so miserable as under him.

Perception 38.



Prudence Gundle [AC 22 HP 87/87] 
Wednesday April 10th, 2019 11:33:33 PM

Pru takes whatever watch she's assigned. In the morning, she casts Extended Mage Armor on herself and Nikolai, as usual.

If we need Endure Elements spells here in the temple, she casts those, too.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=24 ;
Thursday April 11th, 2019 12:31:23 AM

In some cultures, one is true to its word and honor to keep their enemy safe while in its own home. Then again, maybe this 'master' isn't the true enemy. Not all servants understand the ways of a benevolent master. Naga Guardians may not be evil, but he didn't remember hearing that they were lawful good either. Working for an evil tyrant for some personal gain or because they also are held in servitude same as the giants would make sense too.

Nikolai takes careful note of their way through the temple, just as the did when they came in and were led to the banquet table.

Perception +19 = 24

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Thursday April 11th, 2019 5:38:36 AM

Feeling rested and ready for whatever this day brings, Trayvin waits patiently for the meeting with the giant's 'master'.

Used:
Spells: endure elements x2


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday April 11th, 2019 11:36:18 AM

Sigvar wakes and prays to Gargul for his spells. Healed overnight from the wounds he sustained in the clearing he is ready to meet the giant's master. As he has detected no evil on his trip into the temple he expects his to go fairly well, but he prepares for combat, just in case.

OOC
I posted I was detecting evil as we entered. Since I was not told of any I am assuming I found none, correct?

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Thursday April 11th, 2019 12:00:22 PM

Pompous wakes, checks himself in a mirror, winks and himself { Cause he looks just that darn good!} and gets ready for the big meeting.

Belly of the Beast 
Thursday April 11th, 2019 10:16:05 PM

As they all enter the room, Sigvar begins scanning the room for auras. The Giants around the perimeter didn't register anything, and there was nothing else to note, other than a large chair at the far end of the room.

As they approach (ie. get within 60 feet), Sigvar gets a ping of evil, and as they get closer, the chair swivels around and the aura is suddenly Overwhelming! Sitting in the chair is an imposing figure dressed in loose robes, with the head of a tiger, and oddly, hands that face upwards as they rest of the arms of the chair.

Knowledge, Planes, DC 30: Highlight to display spoiler: {This is a Maharaja Rakshasa. This creature has more magical power available at its fingertips than you have ever seen. It is a very powerful creature, likely very, very old, and quite devious. These monsters nearly always exist simply to obtain more power in whatever form they desire.}

His voice is deep and resonous as he spreads his arms in a welcoming gesture.

Ah, finally. It is good to finally meet such accomplished heroes as yourselves. Nothing short of an army could have stopped your advance through the jungle. An army, or myself, I suppose. What brings you to my little corner of the planes?

Prudence Gundle [AC 22 HP 87/87]  d20+11=16 ; d20+19=22 ;
Thursday April 11th, 2019 11:05:06 PM

Pru bows. "We came via a magic incantation. It brought us to where we needed to be."

[Diplomacy 22. That isn't intended as a full answer--more of a conversation starter.]

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Thursday April 11th, 2019 11:10:13 PM

To Michael she says, "It tastes kind of like a mixture of candy and wine"

(OOC: Not even going to attempt the knowledge check as my ranks are too low)

Anna has no clue who the tiger guy is, but she decides to let someone else answer him first. At this point she is in bird form still riding around on Sigvar's shoulder.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Friday April 12th, 2019 12:49:17 AM

The creature did not fit anything Nikolai could remember reading about but since his studies focused on Undead, it did not surprise him that he could not place the creature. Nikolai doubted that it could be 'all knowing and all seeing' but he had no doubt the creature was very clever.

Nikolai takes Pru's cue and bows before he speaks.
"Accomplished heroes? I've never thought of ourselves as that. Just doing our job is more like it. However as my friend said, we made it to this little corner of the planes more by accident than design. A magical portal brought us here and once here, we decided to explore. That's not really considered 'advancing through the jungle' but merely following an obvious path through the jungle that someone else conveniently made. Unfortunately, being strangers here automatically means 'hostiles invading our homes and ready to kill whatever they see' to some who live here.
Fear is a powerful motivator but it also robs one of its reasoning. Hopefully you can set things straight."


Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=20 ;
Friday April 12th, 2019 2:26:45 AM

Michael too has no idea what this creature is. (ranks too low even with a natch 20) but a tiger man is too cool! He stays silent though, better to be silent and thought a fool than to open his mouth and be proven one, besides this thing smells of power...best not to antagonize it. aw what the heck.

Thank you for your Hospitality, you certainly set a fine table, Your Port of entry into your domain could use a little work though, must be hard to get traders in.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Friday April 12th, 2019 5:27:17 AM

Well, this should be interesting thinks Trayvin. The creature seems very sure of itself. The Agents will need to be cautious here.

Used:
Spells: endure elements x2

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107   d20+15=31 ;
Friday April 12th, 2019 6:07:07 AM

{ Oh orc droppings! }

Pompous stays silent and keeps an eye out for signs of a pending attack,

------------
Perception 31 signs of an attack.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday April 12th, 2019 8:05:17 AM

OOC
OK, so it pings as evil. Based on what it is ( yes I read the spoiler, no I am not using any of that knowledge other than it is evil) Is that ping a "meh, its evil" or a frying pan smashed across my face " Ho BOY IS THAT THING EVIL"?
IC
Sigvar notes the being is evil. Like many of his companions he also notes it's poise and easy control of the meeting. It knew that nothing bad was going to happen to it. This was it's lair and they were guests. SIgvar chose his words carefully.
" Thank you for your hospitality last night. I have only seen those grapes once. They were sent to my mother in a package from home and are a dear commodity. How did you know to include them in your spread of fare for us?"
" I must say, I have never seen, or even heard of a being like you. who are you? The calm assurance you exude tells me you have power and know how to use it. What worries me is the evil that surrounds your aura. Do you mean us harm?"


What are the dimensions of the room?
How far away from this guy are we?
Who else is in the room with us (that we can see)?


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday April 12th, 2019 8:15:11 AM

Sorry, forgot this

Sigvar steps into the center of the group of Agents and makes sure they are ALL within 10 feet of him.

Belly of the Beast 
Friday April 12th, 2019 3:55:30 PM

Answering Sigvar's questions:
Aura strength is Overwhelming, as per the spell (Evil Outsider of 11HD or greater).
The room is long and perhaps 60 feet wide. He's near the far end, though there is space behind him.
You were escorted up to about 50 feet away. He's slightly elevated. There are rows of Giants standing guard along the walls. 4 on each side.


to Pru: Yes, now that you mention it. I believe I know something of that magic. What were you asking for to be delivered here, I wonder?

to Nik and Michael: Yes, I'm glad that we were able to set hostilities aside before you had slain all of my subjects. Good help is so hard to find. As to traders, I find there is little I need that I cannot obtain through my own means. But should I need something, I would find little difficulty purchasing it.

We gestures behind him at a row of chests, some of which are literally spilling over with coins and jewels.

to Sigvar: Magic knows no limits, sir. It can read your desires and conjure them for you. It is relatively simple, at least where foodstuffs are concerned. And no, I see no reason for continued bloodshed. Maybe I can even help you with what you came here for. For a price, of course.

From what Pompous knows of these creatures, they may be evil, but they generally hold to an agreement, once agreed upon.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday April 12th, 2019 6:49:56 PM

" I can agree with that. Let us attempt to do this without further bloodshed. I'll let the others tell you how and why we are here, I am a bit sketchy on that anyway."
SIgvar stops concentrating on the detect evil skill, and his remaining eye stops watering.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Friday April 12th, 2019 9:14:02 PM

The creature doesn't seem too concerned for it's safety. That's probably bad news for the Agents. He didn't even demand that we show up here unarmed. Hmmm. Well, hopefully he means it and is interested in bargaining. Unfortunately, other than 'going where we were needed' via the portal, the Agents didn't really know why they were here.

"So, how would you be able to help us then?"

Used:
Spells: endure elements x2

Prudence Gundle [AC 22 HP 87/87] 
Saturday April 13th, 2019 12:56:43 PM

"The organization that we work for is low on funds," Pru says. She tries to keep her eyes from straying to the treasure chests, and mostly succeeds. "There may be other factors that sent us here, specifically, but that was a primary concern."

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Sunday April 14th, 2019 5:50:23 PM

.,,, and Pompous watches but says nothing......



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Sunday April 14th, 2019 7:35:31 PM

Nikolai figures that since this creature has such great magic, and can conjure up magical food, he could probably conjure up treasure using magic, that after a while would dissipate. That is, the treasure could be an illusion. Or it could be real, if the tiger-creature plunders at will.

Nikolai explains. "Our task is to raise funds for our organization. As you see, we wear uniforms. We are not a ragtag band of pillagers and robbers. We WORK for the funds we need. I hardly think there is much you can do for us if it will cost us money, since we came here looking for work ourselves. When we were brought to your realm, we believed it was because there was work to be done here that would earn us a good pay. The giantess' attack on us was totally unprovoked and since you are well aware of what goes on in your realm, you know we tried several times to talk but they ignored us and tried to kill us. Was this by your command or was it by their own initiative out of fear? We certainly don't want to hang around where we are not wanted."

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+33=37 ;
Sunday April 14th, 2019 11:08:47 PM

Anna remains riding on Sigvar's shoulder, preening her feathers. She figures this thing knows of her true form but maybe she can catch him off guard if she does a really convincing bird act.

Disguise: 37


Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday April 15th, 2019 1:21:25 AM

Ah see, sure you can get all the stuff you need. but you also said that it's hard to find good help. If you can arrange things in such a way that your subjects are happy, then you don't have to search for subjects, they come to you! l mean sure it's fun to lord over your subject with fear, but the summary executions cost manpower and it's pain to keep up the surveillance needed to keep them all from running away. If you can make them feel as if they have a bit of agency in their lives, and that they matter more than just being a warm body, Hell, that and 3 hot's and a cot, then you got qualified people running out your ears.

Michael bases his statement on the Mailed Fist model, while not exactly hard-nosed selective in their hiring process, the training and work are hard. Most armies with comparable training routines have a 25% drop out rate, The Fist's rate has been 10% almost since it's inception. Michael remembers well the lecture that Commander Swain gave on it in her "History and Moral Philosophy" Class several years back. Merina, said that our drop out was so low because we drew in better recruits than most other armies, we do this because we are an elite regiment and we pay well. so the slackers tend to shy away and only the best and brightest have the balls to apply.

Belly of the Beast 
Monday April 15th, 2019 2:57:19 PM

I must admit that some of that initial fighting was to test your mettle. I could use a competent mercenary outfit on the outside. For little things that my little family here can't handle. And I assure you, my gold is as good as it comes.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Monday April 15th, 2019 6:59:17 PM

" Thing is, we have morals. We won't just kill whomever you point at for gold/ If you can match our morals to your tasks, then maybe we could work with you."
Sigvar feels dirty saying this. The being is evilbut the Fist, his family, needs the help.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Monday April 15th, 2019 9:58:20 PM

What kind of 'little things' di you have in mind?

Used:
Spells: endure elements x2

Prudence Gundle [AC 22 HP 87/87] 
Monday April 15th, 2019 10:32:59 PM

"We probably couldn't commit to anything long-term," Pru adds. "We have an obligation to our unit and our commanders. But if the jobs you have really are 'little,' then we may be able to help each other out."

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Monday April 15th, 2019 10:52:05 PM

Anna-bird continues to preen. Letting the other agents drive the conversation.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday April 15th, 2019 11:20:55 PM

hmmm..could be a gig. Michael thinks to himself.

Well, Lord, We are the best Mercenary outfit on two continents. We have a reputation for getting the job done. We also only take contracts that are above board and we do not deal in Progroms, genocide, the slaughter of innocents, rape or pillaging. our word is our bond and once a contract is signed we stick to it. That being said we are hard-nosed selective in the contracts we take. Detail you need to us and let us see if we can do business.

with that Michael gets out his journal and a quill and ink, taking notes as the tiger-headed, reverse handed dude speaks.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Tuesday April 16th, 2019 1:03:47 AM

"Interesting that you voluntarily have some of your subjects killed just to see how good we are. I'm pretty sure it was not appreciated on their end. This problem must not be all that little if you were willing to throw away the lives of these giant servants to see how well we faire. You willing to do that with your own subjects leads us to wander how we would be treated once we get your dirty work done.

Yes, we could use some gold, but we aren't desperate enough to take on anything that would destroy our reputation either. Our reputation is what allows us to command such high pay for our work. If we sully that on some immoral purpose of yours, we loose more than we could gain from you.

Just saying,"
Nikolai states.

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Tuesday April 16th, 2019 6:31:36 AM

More quietness and observations from the ranger....

Belly of the Beast 
Tuesday April 16th, 2019 4:46:18 PM

I well know of the problems you being concerned with morals tend to face. Don't fret yourselves. If you must be pointed towards 'evil', be assured my target is as evil as I. And also somewhat less inclined to honour bargains.

You see, we have somewhat of an unfriendly rivalry going. We both have safeguards that prevent us from attacking each other directly. But should I employ an outside agency, I an infiltration could be possible and with some luck, you could remove him.


Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Tuesday April 16th, 2019 9:05:32 PM

So, you want us to take out your rival? Who is he?

Used:
Spells: endure elements x2

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Tuesday April 16th, 2019 10:03:57 PM

Anna-bird perks up at the mention of an infiltration. Depending on what kind of minions the rival employs she may be able to catch him off guard by disguising herself as one of them.

Prudence Gundle [AC 22 HP 87/87] 
Tuesday April 16th, 2019 10:27:28 PM

Pru smiles her most winning smile. "But what if he tries to hire us to eliminate you?" she asks. Not that she would take such a contract. But she's interested in the "master's" reaction.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Wednesday April 17th, 2019 1:04:25 AM

"Better still, why not pay us to keep the status quo? Rather than pay us to defeat him, pay us not to defeat you. He can pay us not to defeat him. That way you won't need to worry about him out-paying you to defeat you instead. We see no benefit in allowing one Evil be the dominate one. Two Evils at least keep each other in balance. Helping one Evil is still Helping evil, even if it is to defeat another Evil. You both pay us to leave each alone and our reputation remains intact. Everyone wins."
Nikolai crosses his arms and grins.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday April 17th, 2019 1:43:43 AM

Well that is an option, but how about this, if we get rid of the rival gang, could you perhaps ease up on your minion, maybe start treating them better so that they are so scared of you that they can't think straight. then you could start getting more qualified folk in here to work for you. Now that's win win right there.

I figure 5000gp/day per troop involved, that's seven of us so 35,000gp/day, a bond put up for resurrection services in case of the death of one or more troops. Additional charges accrued for healing magic and other spell uses use standard pay rates...I've got a list here somewhere...
Michael searches through his backpack for his Fist manual. All loot remains the property of the Mailed Fist unless items or other valuables are claimed beforehand by the principal. and written into the contract. redefining the mission before the mission is completed invokes an automatic 2.5 x multiplier to all agreed on pay items.

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Wednesday April 17th, 2019 6:23:19 AM

Pompous pipes in.
" and a void clause if the other party isn't evil.... "

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday April 17th, 2019 6:37:36 PM

All of these contracts and clauses still help one evil or more. Sigvar stays silent and tries very hard to determine Gargul's path for him through this contract.

OOC
If Sigvar slides to evil and loses his paladin abilities, we aren't able to defeat any of these guys. Sigvar uses a hero point to turn his gaze into his own morality and belief in Gargul to find a path through this negotiation that allows him to remain a good paladin.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Wednesday April 17th, 2019 8:08:46 PM

Trayvin stands next to Sigvar and gives him a reassuring nudge with his elbow. He knows how tough this situation must be on him. There will be time to debate the morals later, for now the Agents must see what the negotiation brings.

Used:
Spells: endure elements x2


Belly of the Beast 
Wednesday April 17th, 2019 8:23:34 PM

So far as Sigvar can tell, destroying one evil, even at the behest of another, will not cause him to fall. It is a dilemma, but not an insurmountable one.

When presented with so many alternative scenarios, it seems you are testing the Rakshasa's patience.

I care not a whit what you think of how I treat my minions. And I believe your minions have already told you that I will adhere to a contract, once made. I would expect the same from you, who claim to be honorable.

In terms of payment, I will give you one of these chests, and you will be happy for it. You will of course be able to keep all that you find in my enemy's camp, and while he is not as rich as I, he does quite enjoy his shiny things.

As I see it, I'm doing you a favour by even offering this deal at all. I could just dispose of you all and be rid of the nuisance. But for now, I'm still more annoyed by my devilish adversary. That should be assurance enough of his nature.


Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday April 17th, 2019 9:46:20 PM

Michael thinks of a reply, eager to get the gold and fight a devil. but then he thinks of Sigvar and keeps his mouth shut. This is a moral quandary, is it evil to help evil kill evil? Michael does not think so, but then again Michael knows he isn't the most morally centered person. but to his mind if you have 2 evils, and you kill one that leaves 1 evil...even if the 1 evil becomes more powerful, it's still less net evil than there was before, so good has been done. Paladins are weird though, so it's prolly best if the team rogue does not get into the argument.

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Wednesday April 17th, 2019 10:19:27 PM

Anna-bird says to her companions (She can only communicate with humanoids, fey, plants and animals while beast shaped), "Ask him what type of minions this devilish adversary of his employs, if you think we are taking this deal. I will defer to the rest of you on this insofar as I can tell I do not think accepting the offer will cause me to lose favor with Queen Ma'ab or her Consort Lord Eberyon from which I get the majority of my abilities unless of course this devil keeps in his court some fey in which case I may have a conflict of interest where we may have to treat differently with the fey minions versus the devil and the rest."

Prudence Gundle [AC 22 HP 87/87] 
Wednesday April 17th, 2019 11:01:05 PM

Pru nods at Anna's question. "Where would we find this adversary?" she asks. "And what sort of defenses does he have? Does he have minions of his own? What about traps?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Thursday April 18th, 2019 12:59:57 AM

'Well, he gave a clue as to who his enemy was,' Nikolai ponders. 'Somewhere in any contract we make there will have to be a clause of Safe Passage Home. Otherwise once we are paid, what's to keep him from trying to kill us again and get his money back?'

"That you don't care a whit about your minions you made quite clear.' He turns to the giants standing guard and says, "You heard it straight from your leader. He cares nothing about your lives and thinks you actually like it that way. Right now what little value you are to him is due to the fact that he has an enemy. Once that enemy is gone, there's no stopping the abuse he'll lay on you and expect you to thoroughly enjoy it. Tsk, Tsk. "

Nikolai turns back to the creature on the throne, "You call us a nuisance but the reality is YOU are the nuisance. We came in peace, meaning no harm to anyone, and you created a conflict where there was no need of one. Your minions are smart enough to know WE aren't the nuisance around here. But, even so you are the real problem here, preventing those here to live happy independent lives, considering what you would gain in the long term from the removal of your rival, one chest seems paltry. You would gain an extension of your kingdom, a increase of minions to abuse, whatever goods come from all that, without any competition. But in any case, we don't make agreements without knowing who we are to fight and the merit thereof. If defeating one Evil means an unbearable life for those under the other Evil's tyranny, then it isn't worth it and the place is better off with two rivals. At least your minions would know you can't waste them nilly-willy because you actually need them."

Nikolai has no real problem taking pay from an Evil client if it changes the balance of Good versus Evil towards Good, but he won't make a deal that simply increases the power of an Evil client and does nothing to further Good.

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Thursday April 18th, 2019 6:26:36 AM

Pompous feels a wave of fear and excitement at hearing the party making deals with this creature. But at the end of the day, this is what he signed up for.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday April 18th, 2019 6:36:30 AM

Sigvar smiles at Trayvin and places his hand on the halforc's shoulder to show his thanks for his friend's understanding. Nowhere that Sigvar could remember being taught that one less evil was bad thing so....
" Nikolai, please. We are coming to terms here. Insulting our host is not helpful. One less evil is still better than leaving an evil running about unchecked."
Turning his attention to the Tigerman he says.
" My other companion does make a point though. In order to take your adversary down we will need as much intelligence as you can provide us with. We were able to break the morale of your minions, but only just barely as you no doubt saw. If you want the best outcome from this we would welcome your adversary's lair layout, weaknesses, number and type of guards and anything else you feel we would need to know."
"Also, I am coming to realize that we might not still be on our own home plane. Are we? We used an untested item to reach you here and may need more information to be able to return to speak with you after the contract is fulfilled. Further, is your adversary on a plane other than our home plane? If he is we may need help to reach him. As I understand it he might be on an outer plane since you think we can kill him rather than simply disrupt him on our plane, aren't devils only truly killed on their home plane?"

More assured that he is doing the right thing, Sigvar leans forward and shows a great deal of interest in the answers to these questions.

Belly of the Beast 
Thursday April 18th, 2019 4:03:59 PM

He brushes off Nikolai's words and implications so much as he would a gnat, now that there is some interest shown in taking down his enemy.

Yes, you are in my world right now. And he resides in his own. We can arrange the contract so that the same magic that brought you here will take you to his pocket dimension, and back home after.

I would not know the exact number and type of his minions, but they are assuredly minor demons and devils in his service. And while he may not be permanently killed, he will still be banished to the hells for the rest of your lives. Our dominions are not connected, and I expect that not long after you destroy his physical form, that his will collapse, so don't you fret about me suddenly gaining in power.

I think he would not have traps around, as he would not expect any intrusions into his home, other than wards on his treasure room.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday April 18th, 2019 7:08:52 PM

" ...and back home after? Will you be meeting us there to deliver our pay then? At any rate a visit to the Catacombs to purchase some things to make our fight easier would help. Do you have access to the catacombs from here? We would also like to know his specific weaknesses and any defenses he has in place, such as brooches of shielding and the like."
"I think that would do it. Anything else from the rest of my friends to add?"


Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Thursday April 18th, 2019 8:09:48 PM

Trayvin ponders the agreement as stated and it seems like they are close to a deal. He lets Pru, Nikolai and Sigvar handle the details, too many voices would just clutter things up.

Used:
Spells: endure elements x2


Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Thursday April 18th, 2019 11:03:11 PM

Anna says, "well if this guys minions are all hell spawn then my infiltration abilities will be of no use to us, more's the pity I'm hoping someday to be able to use this power."

Prudence Gundle [AC 22 HP 87/87] 
Thursday April 18th, 2019 11:42:39 PM

"That all sounds pretty evil," Pru says by way of agreement. And fire resistant, she thinks. "I think we would be more comfortable with a written contract. That's the way the Mailed Fist usually does things."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Friday April 19th, 2019 12:24:13 AM

Nikolai's point wasn't directed at the tiger-man creature so he doesn't mind being brushed off. And that this area was on a different plane than theirs and the enemy makes a difference too. But it also poses another problem. That is, fighting an Evil that does not interact with Nikolai's own home plane and therefore is not relevant to his home plane to help another Evil does not seem worth it. The only true thing that has any worth is get rid of both without destroying the giants and other non evil creatures here.

"Well, demons are far more detestable and destructive than your kind. It seems that it may be possible to work out a deal to defeat them. It will take some time to write it up to our mutual satisfaction and prepare for the trip. If we have your blessing to stay here while the contract is prepared, that would be the most efficient. Not to mention your availability to tell us everything you can think of about your enemy.
Extend your gracious hospitality for another day and that should suffice to have things ready."


Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=10 ;
Friday April 19th, 2019 2:49:30 AM

pocket dimensions? devils, man this is some wild stuff, and look at ol' Nikolai playing revolutionary. didn't seem to faze the tiger man though, dang, he must be powerful to blow him off like that. I wonder how much gold is in that chest?

Appraise 10

why there must be upwards of 13 billion gold pieces in that chest. .

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Friday April 19th, 2019 9:06:51 AM


"Not to cross some lines here... but....oh mighty Rakshasa... but you seem to have a lot of stuff here... and if we can't get back to our barracks to get equipment... if there anything here we could have... maybe borrow... maybe keep... to help us take care of this little problem of yours? The better equipped we are, the better the likelyhood of our success.... ya know.. win win.... "

Belly of the Beast 
Friday April 19th, 2019 1:05:25 PM

You are welcome to stay another night to prepare your contract and steel yourselves for the fight. I do not know this Catacombs you speak of, but if you need equipment, I have some things. What do you have in mind. They can be included in the contract if you like....

As to his specific equipment, I cannot begin to guess. But I know that he will shrug off wounds that do not come from a good aligned source, and he is resistant to all but the strongest of magics. His attacks can stun his opponents and the wounds bleed freely.


Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Friday April 19th, 2019 5:05:40 PM

" Well... since it's in everyone's best interest that we survive this mission. How about some periapt of wound closure for everyone and a holy composite long bow for the resident archer? And arrows.. what can we do about getting some arrows that would cause this creature some cause to be concerned. "

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Friday April 19th, 2019 9:51:04 PM

Trayvin makes some mental notes to change up some spells for the fight ahead. He think some of those spells could be useful against this creature as well if it decides to betray the Agents on this deal.

Used:
Spells: endure elements x2

Prudence Gundle [AC 22 HP 87/87] 
Friday April 19th, 2019 10:10:49 PM

"Good aligned," Pru says. "I'm afraid I can't help with that; that's holy magic. In fact, I'm not sure I'll be much help at all in this fight. I can Haste everybody, I suppose."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Saturday April 20th, 2019 1:59:18 AM

[b ]" I could use a wand of bless weapon if you have one, preferably one that has a caster level of 3 or 4 so that it lasts longer. Also we could use a few scrolls of dimensional anchor for our sorceress. We don't want him teleporting away now do we?"[/b]

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Sunday April 21st, 2019 8:51:45 PM

Anna says, "If we are putting in special requests and we are to combat something that can only be damaged by attacks from good aligned weapons ask him if he happens to have an Eberyon's Tear that has been blessed as to convey the holy enchantment to a single natural attack"

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Sunday April 21st, 2019 11:30:00 PM

Michael thinks of what his ultimate goals are for himself. hmmm....

you got a Sun Blade and a Rapier of Puncturing? if not or in addition to that I need something to make my weapons good alingned and refresh all my potions. cats grace, exp retreat, Bulls strength, Shield of faith(+5) and potions of Cure serious wounds. 3 each.

When Michael hears that they are giving away gear he goes for the gold.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Monday April 22nd, 2019 12:03:54 AM

"We thank you again for your hospitality,"[b] Nikolai says politely.

To his friends, he says, [b]"Looks like spells that buff us up are a better choice, as those are guaranteed to work. But even if some of your spells won't work well against him, they still may come in quite handy against his lesser servants."


Belly of the Beast 
Monday April 22nd, 2019 5:34:36 PM

Potions and scrolls I can handle. I could probably even dig up that wand. All to be deducted from your final payment of course.

But specific equipment takes time for even me. I agree with your leader - your sorceress will be best used enhancing your own abilities. A strong attack, even if not holy, will still hurt. Just not as much.


Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Monday April 22nd, 2019 9:02:00 PM

Is he expecting an attack? How long do we have to prepare?

Used:
Spells: endure elements x2


Prudence Gundle [AC 22 HP 87/87] 
Monday April 22nd, 2019 10:29:07 PM

"Dimensional anchor," Pru nods. "You know, I thought about learning that one. Maybe next time. But I'm pretty good with a ray."

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Monday April 22nd, 2019 11:29:02 PM

Anna says, "I forgot I that I'm really good at using magic devices. Even though I'm not really a spellcaster if he can get me several scrolls of the spell bless weapon or a wand of bless weapon we will be ok striking with good aligned weapons. I'll just have to stay in humanoid form until everyone's weapon has been enchanted."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Tuesday April 23rd, 2019 12:26:26 AM

Nikolai figures he'll have to be using his magic Kama more this time than his hands or feet. Oh well.

He continues to think of things they might need and looks into changing his spells some himself.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday April 23rd, 2019 12:59:16 AM

michael smiles and shrugges his shoulders.Eh, you can't blame a guy for tryin' the potions will be fine. Any idea what kind of devil this is? my planar knowledge is a bit lacking, but a type could might be useful.



Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Tuesday April 23rd, 2019 7:57:48 AM

Well, Pompous leans on his bow and continues to listen. Since the holy bow isn’t going to be coming his way, he hopes that Anna’s blessings will do the job. And that the devil can’t dispel magic...

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Tuesday April 23rd, 2019 2:10:37 PM

" The wand and scrolls will do fine. If I am not mistaken, don't devils require silver to harm, much like vampires. The rest of you might want to invest in silver versions of your weapons. I kept mine from the vampire and will be fine."

Belly of the Beast 
Tuesday April 23rd, 2019 3:29:39 PM

I also have vials of alchemical silver that will do for making your weapons more effective. I'm sure he has some name for himself, but I just tend to call him the Horned Devil.

Was I to understand you would draw up a formal contract? Or should I just start taking fistfuls of gold out of your chest for each potion and scroll you add on?

He is not as accomplished a spy as I, but the longer you plan, the more chance some little bird has of putting your plans in his bedeviled ears.


Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Tuesday April 23rd, 2019 8:37:36 PM

Anna says to her companions, "Between me blessing everyone's weapons and the alchemical silver coating we should be good. Maybe I don't transform into a beast for this one and I just make myself sized large wielding a blessed great sword with the alchemical silver coating, if we think that will be more effective than having me flying around with a breathe weapon and tail spikes."

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Tuesday April 23rd, 2019 9:23:50 PM

That will depend on the breath weapon I suppose. But I think we should just get what we need and head out.

Hopefully the Agents will cease discussing tactics in front of a potential future enemy.

Used:
Spells: endure elements x2

Prudence Gundle [AC 22 HP 87/87] 
Tuesday April 23rd, 2019 10:56:22 PM

"I think I have a standard contract here somewhere," Pru says. "Or maybe one of the others does."

[If the DM will indulge us, I think it's reasonable to suppose that at least one of the Agents has a copy of a standard contract on them, and we can just copy the boilerplate over and call it good. I don't think the group would proceed without a written contract, but I don't want to hold things up too much.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Wednesday April 24th, 2019 12:49:24 AM

"Oh, we'll have your contract ready before we leave and I'd rather you sign it before you start handing anything over. We'll be back in an hour with it. In the meantime, is there a library or study where we could put quill to parchment without any undue distractions?"

Nikolai has several copies of the Standard Mailed Fist Contract to Hire but wants to add a few clauses that the normal contract usually does not have to address, and one is that they be allowed to leave this pocket dimension undisturbed.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday April 24th, 2019 3:32:50 AM

Michael follows Nikolai to the study to help him with the contract. it never hurts to have another person read over things to catch mistakes.

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Wednesday April 24th, 2019 11:03:39 AM

Pompous wishes that his father was here. If there was one thing his father knew, it was trade contracts. But, he’s not. So Pompous will stay out of the way and keep watch.

Belly of the Beast 
Wednesday April 24th, 2019 5:48:27 PM

Nikolai proceeds to a room with a desk to amend the standard contract, adding several clauses including Safe Passage and Payment (gold/jewels less the cost of potions, scrolls, wands).

Come morning, the Rakshasa is ready with another meal for them and a spell to take them all to the Horned Devil's Realm.


Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24 
Wednesday April 24th, 2019 8:43:16 PM

Anna opts to do the alter-self form of Queen's minions as she doesn't think she is necessarily gaining anything while running around in bird form so instead of taking on her green color she looks like her human self pre-plant kin.

She surveys whatever the Rakshasa is providing with respect to the scrolls of bless weapon just to make sure they'll work.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Wednesday April 24th, 2019 10:05:23 PM

Well, I guess that covers everything. Looks like it's time to go to work. Trayvin hopes that magic portal knew what it was getting the Agents into. This could turn out to be a very tough mission.

Used:
Spells: endure elements x2

Prudence Gundle [AC 22 HP 87/87] 
Wednesday April 24th, 2019 10:27:53 PM

Pru casts Mage Armor on herself and Nikolai, and then joins her Fist-mates as they make ready to depart.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Wednesday April 24th, 2019 11:59:39 PM

Nikolai thanks the Rakshasa for his hospitality and produces the contract for him to sign. Once the Rakshasa signs it, Nikolai signs it on behalf of the Mailed Fist. There are two copies, one for the Rakshasa and one for the Mailed Fist.

Having prepared as best as he can, he is ready to go. He fishes out his share of loot from some time ago and hands over 20 Flaming Arrows to Pompous. "You'll make better use of these," he says.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday April 25th, 2019 10:50:47 AM

Sigvar relearns his spells and focuses his mind on what they are about to do.

Belly of the Beast 
Thursday April 25th, 2019 4:32:53 PM

Once all is said and done, a swirling portal appears in front of them, very similar in form to the one that brought them here in the first place.

Though the portal was the same, then the destination is a funhouse mirror of the Rakshasa's jungle. Where that jungle was lush and green, this one is drooping in decay. It is even hotter, and a glance at the condensation dripping off the wilted trees tells you that you shouldn't drink it. Spending much time here without protection from the heat and humidity will take a toll on you.

For now though, the jungle appears to be quiet.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+5=15 ; d20=18 ;
Thursday April 25th, 2019 8:06:15 PM

" Let's make this quick. I didn't prepare endure elements today. the spells I prepared are made only for combat. Any idea where we go from here?"
Perception 15
Survival 18

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday April 25th, 2019 8:06:54 PM

OOC
Oh, what level is the wand?

Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+13=20 ; d20+10=11 ; d20+8=19 ; d20+17=34 ; d20+17=30 ;
Thursday April 25th, 2019 8:16:28 PM

(Perception: 20)
(Survival: 11, natural 1)
(Know[planes]: 19)
(Know[nature]: 34)
(Know[arcana]: 30)

Anna takes stock of their surroundings. She looks for anything she can observe as well as anything natural, magical or belonging to this plane. She shares anything she gleans with her friends.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday April 25th, 2019 9:30:08 PM

lets do this

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Thursday April 25th, 2019 9:59:43 PM

Trayvin casts one endure elements on himself, and one on another Agent.(I believe that was the setup we had before?)

Used:
Spells: endure elements x2


Prudence Gundle [AC 22 HP 87/87] 
Thursday April 25th, 2019 10:29:56 PM

Pru casts Endure Elements on herself. "I have you covered," she says to Sigvar, and casts Endure Elements on him, too. And on whoever else needs it.

"Don't worry," she adds. "It's an easy spell; I'll have plenty left."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+17=20 ;
Friday April 26th, 2019 12:20:46 AM

Nikolai accepts the Endure Elements spell with relief and starts looking around for sings that might indicate a direction of travel. Bent/broken foliage in a certain direction, footprints, anything.

Survival(tracking) +17 = 20

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Friday April 26th, 2019 7:12:01 AM

Pompous steps through with the others. He checks his selection of arrows. Magic (+1), cold iron, silver, normal flight arrows. He accepts the endure element spell from Pru.

----------------
Endure element.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Saturday April 27th, 2019 12:31:46 AM

OOC: Pompous, don't forget that Nikolai just gave you 20 flaming arrows.

Prudence Gundle [AC 22 HP 87/87] 
Saturday April 27th, 2019 8:01:51 PM

After making sure everyone is protected from the heat, Pru says, "How do we want to approach this? Send out scouts? Or all go together?"

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Saturday April 27th, 2019 11:17:54 PM

Michael waves to the cat man as he steps through the portal, to pru he replies Eh? I guess we do like we always do. I'll start with point, then we rotate out me, Nilkolai, Anna, and Pompous. you and Sigvar and Trayvin keep to the middle and flanks while the scout team takes turns fore and aft, with two resting in the middle, we switch out every hour. aft comes in fore goes to aft and one of the resting scouts goes to fore. sorry my naval speech is hitting me...I mean rear scout comes in, pathfinder goes to the rear and a resting scout starts scouting the path ahead.
it will look something like this.

scout

Sigvar
scout Pru scout
Trayvin

scout

this positon keeps the spell slinger and the wound care specialist protected and the flanking scouts are more apt to interrupt any potiental ambushes. it also puts sigvar as our Reaction force should one of us encounter something. The heavy artillery, Thats you Pru, ready to lay the smak down on the poor pitiful fools who thought they could mess with us. the other scouts fall in to enfilade the attackers and we are set to rock. distance between the scouts and the main body is dictated by the terrain. in thick jungle, it might only be 5 or 10 feet, with the lead scout mainly just hacking down brush for the rest of the party. the flank scouts might just be in line with the rest of the party...like I said, depends on the terrain.


Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+9=17 ; d20+13=23 ;
Sunday April 28th, 2019 9:35:11 PM

Anna turns into a halfling since she is being asked to scout in order to be slightly better at being unseen and helps scout.

(Stealth: 17)
(Perception: 23)

Pompous Giantbane AC 26 CMD 27/22/17, HP 107/107  
Monday April 29th, 2019 4:57:32 PM

... and 20 flaming arrows....

Pompous support's Mickey's plan. Makes perfect sense to him to have a ranger on scouting detail.

-----------
Endure element.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20-9=-5 ;
Monday April 29th, 2019 5:48:32 PM

Since they are trying to be stealthy, Sigvar does his best to be an immobile rotting tree. His constant fidgeting with his kit does little to carry this off.
Stealth -5

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Monday April 29th, 2019 7:13:18 PM

If we want to maintain at least a chance at stealth, those of us who aren't much good at it will need to hang back.

Used:
Spells: endure elements x2

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20-9=11 ;
Monday April 29th, 2019 7:48:24 PM

" Let them come. They are evil and my sword is thirsty. It is very dissatisfied with having had to kill those giants simply because they were puppets, and so am I. When we finish this we need to see about that. On that note we MAY want to engage this devilish fellow in conversation before we finish him. He may shed some light on WHAT that tiger thing was and how we kill it."
Again, since rotting trees do not talk, Sigvar further fails at stealth.
Stealth 11 (I am as surprised as you that that roll is positive)

Here They Come! 
Monday April 29th, 2019 9:36:38 PM

The Agents step through the portal and look around. The heat is much more oppressive than in the previous realm and Trayvin and Pru step up to ensure everyone is covered magically from the heat. It is so hot, you’re not sure how the plants around here can even grow. You actually wouldn’t be surprised to see any of them burst into flames right away.

Anna and Nikolai quickly start looking around while Pompous checks his weapons and Michael starts preparing everyone for standard Agent maneuvers. Sigvar tries to hide, but calls out that he is ready while Anna turns into a halfling. Nikolai notices a clear trail that leads off in a direction that might be north, but there might not even be the concept of “north” in this place. About that time, there is a flurry of activity from the trail! A number of very dark, shaggy bipeds are running towards you, snarling. They carry long glaives with a number of pointy edges on them. The legs of the creatures are hooved and are covered with fur. Their body, arms, and tail all have pointy spikes on them. They have two long goat-like horns on their heads and long, sharp-looking beards. They are charging towards the party!

OOC:
Knowledge, Planes, DR15: Highlight to display spoiler: {The beards on these creatures is poisonous!}
Knowledge, Planes, DR20: Highlight to display spoiler: {They are bearded devils and resist acid, fire, poison and spells (SR 16)}

Hi there! Quick and sudden DM change, hope that’s okay! Schedules changed, but that’s why we have two DMs, right? So if there’s any outstanding questions, let me know right away, eh? This could get ugly… : )


Anna Morphling (Hugh C) -- HP 90/90 -- 28/16/23 CMD : 24  d20+8=19 ;
Monday April 29th, 2019 10:34:39 PM

(Know [planes]: 19)

Anna says, "Watch Out!!! Their beards are poisonous."

She then dismisses her halfling form and takes a move action to get slightly farther away from the devils.

Prudence Gundle [AC 22 HP 87/87]  d20+11=23 ;
Monday April 29th, 2019 11:24:55 PM

"They are Bearded Devils," Pru adds. "They resist acid, fire, and poison. And magic." [Planes 23]

Pru casts Haste on the party.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Tuesday April 30th, 2019 12:49:40 AM

Spells in effect: Mage Armor, Haste

Nikolai calls out, "Defensive positions, form a semicircle centered on me and protect the spell casters.. He casts Magic Fang on himself and draws his magic kama.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=38 ; d20+21=41 ;
Tuesday April 30th, 2019 1:32:55 AM

being as the rogue works best flanking Michael takes the enfalade opposite Sigvar, since these things have polearms he guesses they will probably try to keep their distance. when they stop to attack Michale is going to try and roll past them and to the rear.

Acrobatics. 41
Percepton 38 (How many are there and whad does the battlespace look like? )

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+17=21 ; 2d6+13=18 ;
Tuesday April 30th, 2019 9:43:40 AM

Sigvar charges 80' at the devils and draws and swings with his silver blade.
AC is 36 from charge and haste.
Charge hits AC 21 for 18 damage silver
Sigvar is specifically trying to goad the devils into attacking him and providing them with the opportunity by closing with them.

sigvar's dashboard
endure elements
Haste 12/12 rounds remaining

Pompous Giantbane AC 26(30) CMD 27(28)/22(23)/17(18), HP 107/107  
Tuesday April 30th, 2019 5:04:06 PM

A quicker and cool feeling Pompous casts barkskin on himself and feels thicker and a tad barkier.
He then falls into formation near the spell casters and readies some silver arrows.

-----------
Endure element
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Barkskin



Trayvin AC 30/15 touch Hp 106/106(BrianZ)  d20+12=28 ; 10d6=37 ;
Tuesday April 30th, 2019 9:09:46 PM

If Sigvar is going to make a target of himself, then we will need to move in and support him. Go ahead, I'll follow you in.

As he prepares to follow the others into combat, Trayvin tries to soften up the opposition a bit. Trayvin casts holy smite at the creatures, trying to capture as many of them as possible in the blast.

holy smite- to beat SR = 28, 20 foot radius, DC 17 will save for half and negate blindness(1 round) damage = 37

Looks like the stealth is out. Oh well, the Agents weren't that good at it anyway.....

Active Effects: endure elements, haste

Used:
Spells: endure elements x2, holy smite

OOC- Thank you DMs for taking care of a quick swap out

Here They Come!  d20+10=20 ; d20+10=13 ; d20+11=25 ; d20+6=8 ; d20+11=14 ; d20+6=25 ; d20+11=12 ; d20+6=15 ; d20+3=20 ; d20+3=6 ; d20+3=9 ; d20+3=14 ;
Tuesday April 30th, 2019 9:26:24 PM

The group of bearded devils round the corner and charge as the Agents prepare. Anna becomes Anna and steps back. Pru identifies the creatures and casts haste. Nikolai steps up and draws a weapon to defend himself. Sigvar runs forward to meet the creatures and slices into one, his blade passing into the creature with a hiss. That creature drops it’s weapon and claws at Sigvar, but doesn’t hit anything. Pompous stands and calmly prepares with a spell and an arrow.

The other creatures pause their charge now that Sigvar has appeared in their midst. They slash with their massive pole arms, staying 10 feet from him as they swing. They snarl and grunt as their weapons hit nothing but air around Sigvar. Nikolai can see now that they have taken the move that Nikolai had suggested: the enemy are in a semicircle with Sigvar in the middle! However, Michael is able to easily slip past them or maneuver himself behind any of them since they are engaged with Sigvar. As he does so, Trayvin centers a powerful blast on Sigvar, affecting all four of the devils! Their snarls only get louder as the burst blackens their skin.

OOC:

Bearded Devils: AC 19/12, DR 5/good or silver, SR 16 (blinded: 1 round)
Injuries:
#1 (hand-to-hand with Sigvar): 36
#2: 37
#3: 37
#4: 37


Anna Morphling (Hugh C) -- HP 90/90 -- 27/11/25CMD : 26 
Tuesday April 30th, 2019 10:20:16 PM

Anna turns into Tendriculous and moves forward

Plant Shape III - Tendriculous
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)



Prudence Gundle [AC 22 HP 87/87]  d20+16=18 ; d20+12=29 ; d4=1 ;
Tuesday April 30th, 2019 11:04:20 PM

Pru has worked pretty hard at her magic skills, and she's confident she can overcome the creatures' natural resistance to magic. The problem is what spell to cast, since she's kind of all about fire.

After a moment's consideration, she casts her spell. A black ray springs from her finger toward one of the devils nearest to her.

[Cast Enervation. SR check 18. Hit Touch AC 29. The devil takes one negative level. If it matters, Pru has the Precise Shot feat.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+16=22 ; 2d6+5=10 ;
Tuesday April 30th, 2019 11:25:41 PM

Spells in effect: Mage Armor, Haste, Magic Fang (2min)

With the devils stopped, it is time for the Agents to move Forward. "Support Sigvar!" and moves in and tries to get past their polearms. He picks one on the outside edge to minimize how many can reach him with their polearms and uses his Spring Attack, Moving in and then back out, out of range.
Move 50' + 30'(haste) = 80'
OOC: If this isn't enough to get there and back out by at least 20' he'll burn a Ki point for an extra 20'.
Spring Attack: no AoO from target, but others within range get one.
Attack w/+2 Kama using Vital Strike:
D20 + 15 + 1(haste) = 22
DMG = 2d6+5 = 10



Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=25 ; d20+20=32 ; d20+20=24 ; d20+15=23 ; d20+15=16 ; d4+2=5 ; d4+2=6 ; d4+2=3 ; d4+2=3 ; d4+2=6 ; 6d6=24 ; 6d6=27 ; 6d6=26 ; 6d6=21 ; 6d6=23 ;
Wednesday May 1st, 2019 12:20:38 AM

As Sigvar moves forward Michael grins. it's almost like he can read minds or something. Michael moves to the back of one of the devils and starts probing for kidneys and lungs.

Attack 1
Attack bonus 15 +1 haste +4 AotF Flanking bonus= 20.

rapier +1 keen
To hit AC 25 for 5 points of damage and 24 points flanking.

Short Sword +1
To hit AC 32 for 6 points of damage and 27 points flanking.

Haste attack +20

Rapier +1 Keen
To hit AC 24 for 3 points of damage and 26 points flanking

2nd attack +15

Rapier +1 keen
to hit AC 23 for 3 points of damage and 21 points flanking.

Short Sword +1
To hit AC 16 for 6 points of damage and 23 points flanking.

If the ruin he makes of this guy puts him down he'll move over to the next guy next round.

Pompous Giantbane AC 26(30) CMD 27(28)/22(23)/17(18), HP 107/107   d20+14=31 ; d6+9=13 ; d6=5 ; d6=3 ; d6+9=13 ; d20+14=33 ; d20+14=32 ; d6+9=10 ; d6+9=11 ; d6+9=14 ; d6=2 ; d20+9=17 ; d20+4=18 ; d6+9=13 ; d6=6 ; d6+9=12 ; d6=3 ;
Wednesday May 1st, 2019 6:32:58 AM

A stream of electrified silver flies from Pompous' bow towards the nearest devil.

" AT THEE MISCREANTS!!! "

Endure element
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Barkskin

Point blank shot-+1 attack and damage on targets within 30'
Many shots
Deadly strike- -4/+8

Attack 1 Hits AC 31 Dam. 13 Elec 5
Attack 1A Hits AC 31 Dam 13. Elec 3
Attack 2 (haste) Hits AC (33 Crit confirmed with 32) Dam 35 Elec 2

Attack 3 Hits AC 17 Dam 13 Elec 6
Attack 4 Hits AC 12 Dam 12 Elec 3


Pompous Giantbane AC 26(30) CMD 27(28)/22(23)/17(18), HP 107/107  
Wednesday May 1st, 2019 6:35:46 AM

ooc> Attacks #4 then #3 using silver arrows. Sorry.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+14=19 ; d20+14=29 ; d20+9=24 ; d20+4=11 ; d20+10=23 ; 2d6+13=18 ; 2d6+13=22 ; 2d6+13=23 ; d8=6 ;
Wednesday May 1st, 2019 7:59:05 AM

Sigvar starts with any of the still living devils and then continues attacking until none are left alive.

Attack 1 Hits AC 19 for 18 damage silver
Haste Hits AC 29 for 22 damage silver
Attack 2 Hits AC 24 for 23 damage silver
Attack 3 Misses
Horns Hits AC 23 for 12 damage not silver or magic 8(

sigvar's dashboard
endure elements
Haste 11/12 rounds remaining


Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Wednesday May 1st, 2019 9:22:41 PM

Trayvin moves up and maneuvers into a flanking position with any remaining devil. Be careful, there may be more of them.

Used:
Spells: endure elements x2, holy smite

Anna Morphling (Hugh C) -- HP 90/90 -- 27/11/25CMD : 26 
Wednesday May 1st, 2019 10:15:52 PM

Anna braces for something to happen as time slows down mid battle

Prudence Gundle [AC 22 HP 87/87] 
Wednesday May 1st, 2019 10:40:02 PM

Pru wonders whether she'd been better off with a straightforward Disintegrate. Sucking the life out of creatures only works if you can do it effectively. [OOC: I'm going to commission a study to figure out why Pru always rolls 1s when she casts Enervation. Statistically, it should only be about 25% of the time. It's way more.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Thursday May 2nd, 2019 1:00:42 AM

Nikolai delivers his attack and jumps back out of range of the polearm, he hopes.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=26 ; d20+20=34 ; d4+2=4 ; 6d6=18 ;
Thursday May 2nd, 2019 2:50:57 AM

if the one he hit is dead he moves on to any of the devils left standing.
Acrobatics 26

falling in to flank it against any of the fist mates who are around he stabs it with his rapier. right about where it's diabolic Eldrich organ would be. spearing the organ he wiggles the blade around a bit to do some extra damage.

1 attack
+15 +1 haste +4 AotF flanking= +20

Rapier +1 Keen
To hit AC 34 for 4 points of damage and 18 points flanking.


Here They Come!  d4=1 ; d20+11=26 ;
Thursday May 2nd, 2019 9:06:41 AM

The Agents fly into action! Anna changes into a massive plant beast. Pru fire a ray and strikes one of the creatures. Nikolai quickly dives in, unleashes an attack, and slips back. Michael moves around another. As he steps close to it, it strikes out at him with a wild swing of the massive pole arm. Before it can bring the pole arm around again, Michael chops and slices the creature into tiny pieces. Pompous’ arrows fly through the air with an electrical spark making one of the creatures into a pincushion. Sigvar chops the creature, dropping it before it can make another sound. Trayvin slips around behind another as Nikolai brings the last devil down. Everyone is breathing hard as the battle very suddenly ends and the only other sounds are the dripping of water from the various leaves all around.

OOC:
Sorry about that, b0mb threats caused chaos last night – all is good, nothing to see there…

Bearded Devils: AC 19/12, DR 5/good or silver, SR 16 (blinded: 1 round)
Injuries:
#1 (hand-to-hand with Sigvar): 123, very dead
#2: 47 (1 negative level) (Nikolai is engaged)
#3: lots, dead (Michael behind)
#4: 123, very dead (Pompous target)


Prudence Gundle [AC 22 HP 87/87]  d20+16=17 ; 5d4+5=20 ;
Thursday May 2nd, 2019 10:56:24 PM

[OOC: The description says that the battle is over, but the list shows #2 still up.]

If there is still a devil active, Pru Magic Missiles him. [SR check 17. 20 points of force damage.]

Anna Morphling (Hugh C) -- HP 90/90 -- 27/11/25CMD : 26  d20+14=25 ; 2d6+7=9 ; d20+18=26 ; d20+9=28 ; d4=4 ; d6+3=8 ; d20+22=31 ;
Thursday May 2nd, 2019 11:17:11 PM

If there is a devil still active Anna-Tendriculous either charges it or if she can't get close enough with a charge she tries to lash out with tentacles.

Either:
Charge: 27 vs AC; 9 damage (didn't apply DR) + 30 vs CMD to grapple (forgot that grapple has higher mod than base CMB)
OR
Tentacles: 28 vs AC; 8 damage (didn't apply DR) + 31 vs CMD to grapple

Plant Shape III - Tendriculous - 98 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=27
Friday May 3rd, 2019 1:02:42 AM

with all the devils dead, Michael thinks it would be cool to get a trophy... no ears or anything. but if the creatures have anything of value on them, Michael will find it.

Perception 27



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+15=26 ; 2d6+5=14 ; d6=2 ;
Friday May 3rd, 2019 1:15:44 AM

OOC: looks like one is still up. Description says Nikolai is 'engaged' so that should mean he could not move back far enough to be out of polearm range at least. But then it says Nikolai brings the last one down. Oh well. Or was that description for 2 rounds?

IC: If one is still up:
Nikolai moves in again, then out if possible.

Spring Attack: no AoO from target, but others within range get one.
Attack w/+2 Kama using Vital Strike:
D20 + 15 + 1(haste) = 27
DMG = 2d6+5 = 14
If flanked another d6 = 2 + 14 = 16


Here They Come! 
Friday May 3rd, 2019 11:01:37 AM

Sorry for the confusion: indeed, all the devils are destroyed completely. Their dead bodies lie on the ground in the muck that is the hot and wet ground here. There is a trail that leads back in the direction that they came from, but nothing else is visible here at the moment. The trail is about ten feet wide, but there are many drooping branches and leaves protruding out into the trial, making it appear much more narrow.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday May 3rd, 2019 7:24:56 PM

" Exactly as it should be." Sigvar says as he survey's the carnage.
He flips the corpse in front of him over with his hoof, looking it over for any kind of insignia or badge that might grant them easier access to the fortifications of the devil they seek.
" One of you carries empty containers right? We should take a sample from these devils in case the rest of this place is keyed to devils, allowing only those types of creature to pass."
"Also you might want to switch to silver weapons. Mine cut like butter through the DR of these weak devils. I suspect the stronger ones will require both goodness and silver to bypass. That will require the wand and or scrolls Anna and I acquired.


Anna Morphling (Hugh C) -- HP 90/90 -- 27/15/24 CMD : 25 
Friday May 3rd, 2019 9:39:02 PM

Anna-Tendriculous says, "This is the second battle in a row that everything was pretty much cut down by the time I've been ready to join the battle. I guess I'll turn into a smaller plant creature if the path gets narrower here."

Anna takes a full round action to turn into a Mandragora as the path is going to narrow soon.
Plant Shape III - Mandragora - 97 rounds
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+3 plus grab),
2 slams +13 (1d4+3 plus poison)(10 foot reach on slam)
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 22; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.



Prudence Gundle [AC 22 HP 87/87] 
Friday May 3rd, 2019 10:38:58 PM

"Well, looks like we go that way," Pru says. "Standard formation?"

Pompous Giantbane AC 26(30) CMD 27(28)/22(23)/17(18), HP 107/107  
Friday May 3rd, 2019 11:04:09 PM

Pompous helps Michael search the bodies. He'll carefully take one of the devil's swords by the hilt and put it back in it's scabbard before adding it to his pack.

The Corrupted Jungle 
Sunday May 5th, 2019 11:55:47 PM

Pompous searches for a weapon to take as a trophy, but finds no swords. He can take a glaive if he likes, but it may be a bit unwieldy for his pack.

Sigvar reminds his comrades about the common resistances of devils and how to overcome them. Anna worries about the size of the trail, but for now it looks like she can still proceed through the jungle with relative ease.

The group begins moving down the path that still seems to be a rotting mirror of the jungle they just came from.


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Monday May 6th, 2019 6:34:09 PM

Sigvar collects a hand from one of the devils and stuffs it in his pack. He is then ready to go.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Monday May 6th, 2019 8:33:12 PM

I wonder if that was a wandering patrol, or if they are expecting us?

Trayvin steps back into formation as the Agents continue through the jungle/swamp.

Used:
Spells: endure elements x2, holy smite

Anna Morphling (Hugh C) -- HP 90/90 -- 27/15/24 CMD : 25  d20+8=14 ; d20+13=33 ; d20+13=29 ;
Monday May 6th, 2019 8:36:27 PM

Anna-Mandragora keeps her eyes open and tries to move stealthy in small plant form.

(Stealth: 14)
(Perception: 33)

Anna takes a full round action to turn into a Mandragora as the path is going to narrow soon.
Plant Shape III - Mandragora - 97 rounds
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+3 plus grab),
2 slams +13 (1d4+3 plus poison)(10 foot reach on slam)
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 22; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Prudence Gundle [AC 22 HP 87/87] 
Monday May 6th, 2019 10:48:51 PM

Pru forms up with her Fist-mates and moves down the path.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=28 ; d20+17=29 ;
Tuesday May 7th, 2019 12:08:31 AM

"Good point to ponder, Trayvin. They seemed like they were expecting some unwanted company. I wonder if this portal we used always opens up here and thus a guard posted to watch it?"

Nikolai takes the front of the line and lets Michael sneak on ahead.

Perception +19 = 28
Stealth +17 = 29

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=40 ;
Tuesday May 7th, 2019 12:35:54 AM

Michael takes point, as his eyes scan for threats his mind contemplates this place. it's too hot for plant nor animal here, did the devils make this place a hell or is this just a really really horrible summer?

Perception 40


The Corrupted Jungle  d20+15=35 ; d20+16=32 ;
Tuesday May 7th, 2019 12:42:48 AM

There is worry in the air as the Agents wonder whether their presence is known already, or if there is a regular sentry here. There doesn't seem to be any way to know at the moment. Maybe things will unravel soon.

The Agents scout and sneak along the path until they come to a clearing. If anything, the heat is getting worse, and the corruption is evident as foul smelling water drips from the vines. Maybe someone got a discount on the layout of these pocket dimensions. If so, then they know right where to go to find their target.

There place is eerily quiet, but nothing can hide from someone so expert at hiding as Michael, and he sees something skulking in a tree out of the corner of his eye.

Knowledge Planes DC23: Highlight to display spoiler: {It appears to be an Erinyes}

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107   d20+15=33 ;
Tuesday May 7th, 2019 5:15:52 PM

Discarding the glaive, Pompous focuses on acting as rear guard and keeps an eye and ear out for sounds of trouble.

--------------------------------------------------
Endure element
Barkskin
Perception 33

Anna Morphling (Hugh C) -- HP 90/90 -- 27/15/24 CMD : 25  d20+8=25 ; d20+13=29 ; d20+8=18 ;
Tuesday May 7th, 2019 9:17:07 PM

(Know[planes]:25)
(Perception: 29)
(Stealth: 18)

Anna-Mandragora points out in a hushed tone, "Its an Erinyes."

Plant Shape III - Mandragora - 96 rounds
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly
-1 CMB/CMD
40 foot base speed,
climb 40 foot
burrow 10 foot
low light vision,
bite +13 (1d6+3 plus grab),
2 slams +13 (1d4+3 plus poison)(10 foot reach on slam)
resist acid 20,
resist cold 20,
resist electricity 20,
Poison (Ex) Slam—injury; save Fort DC 22; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=31 ; d20+4=19
Tuesday May 7th, 2019 9:31:50 PM

Michael crouches down and holds his hand back behind him in the universal sign for stop. fingers together palm facing out, He then points his finger to the side of the trail that the thing is hiding at, he extends his fingers to account for the number of creatures he sees. If the creatures see him and begin to move aggressively He draws his blades, He does not take his eyes off the things that he sees skulking.

These motions should be sufficent to let his comrades know what's up without blowing their cover.

Perception 31.
Knowledge planes 19.

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Tuesday May 7th, 2019 10:06:35 PM

If the hiding creatures haven't seen them yet, maybe the Agents can take them by surprise. Trayvin waits for Nikolai to give the hand signals that will set the Agents into action.

Used:
Spells: endure elements x2, holy smite


Prudence Gundle [AC 22 HP 87/87] 
Tuesday May 7th, 2019 11:40:51 PM

Pru sees Michael's signals. She doesn't see what he sees, but she's used to that. She does her best to play oblivious.

"My goodness, but it's hot," she says. "If these creatures have any sense at all, they're lounging somewhere cool." She does her best to sound a little ditzy, but she is alert, looking for signs of ambush.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=33 ;
Wednesday May 8th, 2019 12:42:17 AM

Spells in Effect: Mage Armor, Endure Elements

Nikolai holds a hand up as a signal to stop when he sees Michael's signal. He whispers, "We'll wait for Michael to see if he can get more information. We need to know how many and what they are."

He peers in the direction Michael pointed hoping to see what he sees.
Perception +19 = 33

The Corrupted Jungle  d20+15=35 ; d20+15=20 ;
Wednesday May 8th, 2019 2:10:05 AM

It seems that both the Agents and the Devils both realize that their hiding has failed at the same time. Both groups are just too perceptive.

Half of the Erinyes' have a chance to react before the Agents spring into action.

One directs a rope that quickly entangles Sigvar! A second one tosses her rope at Pru and wraps her up as well. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Another one sees Michael and tries to send him off into the woods. DC19 Will save or you are panicked, pass and become shaken for 1 round

3 others don't react quickly enough to surprise them, but they will soon.



Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=13 ;
Wednesday May 8th, 2019 3:24:31 AM

to see angelic beauty corrupted in such a way hits Michael hard and he begins to run (DM's choice which way I run, but it had better be away from the Eryines.).

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+8=24 ; d20+16=27 ; d6=1 ; d6=1 ;
Wednesday May 8th, 2019 8:33:32 AM

After making the reflex save (reflex 24) Sigvar dodges the rope and charges the devil that threw it.
Attack hits AC 27 for 15 damage silver

Trayvin AC 30/15 touch Hp 106/106(BrianZ) 
Wednesday May 8th, 2019 8:36:43 PM

Trayvin moves up to Pru and tries to help her remove the rope. That's a nasty trick. I guess they don't like to fight fair.

Trayvin hopes someone can grab Michael before he gets too far away.

Used:
Spells: endure elements x2, holy smite

Prudence Gundle [AC 22 HP 87/87]  d20+19=23 ; d20+16=21 ;
Wednesday May 8th, 2019 10:51:10 PM

"Thanks," Pru tells Trayvin. "I appreciate the help, but if they tie me up again, don't worry about it. I got this."

She looks at one of the Erinyes and casts a spell. The Erinyes must make a DC 22 Fortitude save or turn into a tropical bird with beautiful plumage.

[Concentration check in case I need it is 23, more than enough for 5th-level Baleful Polymorph. SR check in case I need that is 21.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+17=36 ;
Wednesday May 8th, 2019 11:52:53 PM

Spells in effect: mage armor, Endure Elements

Nikolai can easily catch Michael and trust the others to wipe out these evil creatures. What he doesn't want to happen is Michael getting lost in the jungle. He chases after Michael and tries to tackle him.

Speed 50
Grapple CMB = 17
Grapple Attack d20 +17 = 36 vs Michael's CMD

Anna Morphling (Hugh C) -- HP 114/114 (24 temp hp) -- 27/11/25CMD : 26 
Wednesday May 8th, 2019 11:58:06 PM

Anna-mandragora takes a full round action to become Anna-Tendriculous again. She will also take a 5 foot step towards their assailants.

Plant Shape III - Tendriculous - 94 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107   d20+13=22 ; d6+9=11 ; d6=1 ; d6+9=10 ; d6=3 ; d20+9=20 ; d6+9=12 ; d6=1 ; d20+4=21 ; d6+9=12 ; d6=6 ;
Thursday May 9th, 2019 6:23:26 AM

"Heeeeeeeeere devi devi devies!!!!! "

A flight of silver and lightning flies towards the nearest devil.
---------------

Endure element
barkskin

Point blank shot-+1 attack and damage on targets within 30'
Many shots
Deadly strike- -4/+8

Attack 1 Hits AC 22 Dam.11 Elec 1
Attack 1A Hits AC 22 Dam 10 Elec 3

Attack 2 Hits AC 20 Dam 12 Elec 1
Attack 3 Hits AC 21 Dam 12 elec 6

The Corrupted Jungle  d20+11=21 ; d20=11 ; d20=16 ; 5d8=25 ; 5d8=27 ; d4=3 ; d4=2 ; d20+14=27 ; d20+14=19 ; d8+6=8 ; d6=5 ;
Thursday May 9th, 2019 8:59:07 AM

Michael takes off running back the way they came, but Nikolai tackles him to the ground before he can get too far. Michael struggles on the ground, but Nikolai is too good of a grappler for him to escape.

Sigvar manages to shrug the rope off before it completely gets around him and charges in to its owner, striking her squarely. He notices that the silver doesn't seem to be getting through her tough skin as much as he thought it would.

Trayvin moves to Pru to help her untangle, but she tells him not to worry as she moves her hands in a strange way that looks as if she's compressing some substance. Lo and Behold, the devil that entangled her is suddenly a beautiful jungle bird, looking out of place in this corrupted land.

Anna changes back to combat form, ready to lash out with her long tentacles.

Pompous releases several arrows into the canopy, but all of them are near misses!

Sigvar's target slashes with her sword but cannot come close to doing damage. She does retreat a tiny bit into the air, working on a better position for attacking.

2 of the ones that had not had time to act before see a cluster of foes and both decide to cast a spell.

Pompous, Pru, Trayvin: targeted by 2 unholy blight spells
25 damage (3 rounds sickened) and 27 damage (2 rounds sickened): 2 DC19 will saves for 1/2 damage and not sickened


The 4th likes her trick and tries to make Nikolai a scaredy cat too. DC19 will save or become panicked

The last two fly up into the canopy and take shots of their own at the large plant monster. One just hits her for 8 damage + 6 fire.


Erinyes - AC23
1 - 10 damage
2 - polymorphed
3 -
4 -
5 - (30 feet up)
6 - (30 feet up)


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+14=16 ; d20+9=18 ; d20+4=9 ; d20+10=27 ; d8=6 ;
Thursday May 9th, 2019 4:00:49 PM

My sword isn't fully damaging these. What do I need to do to overcome their damage resistance smart people?"
For now lacking that knowledge, Sigvar knows he an hurt them by attacking, just not as much as he could if properly geared, so he keeps swinging.
( You say she flew up but not that she is out of reach so...)
Attack 1 miss
Attack 2 miss
Attack 3 miss
Horns Hit AC 27 for 14 damage

Trayvin AC 30/15 touch Hp 68/106(BrianZ)  d20+15=16 ; d20+15=31 ; d20+7=15 ; d20+12=23 ; d20+12=30 ; d20+12=20 ; d20+12=26 ;
Thursday May 9th, 2019 8:19:44 PM

Trayvin tries to remember what best to use to hurt them the most, but has trouble concentrating due to being sickened by their spell. I'm not sure Sigvar, I guess you could try something else. kn planes = 15

Actions: The Agents seem to be having a little trouble hitting these creatures, so Trayvin tries to help them out. Cast prayer Trayvin will try to catch as many of the Agents and the devils in the 40' radius as possible. SR rolls as needed: 23, 30, 20, 26

Will save = 16, 31, damage taken 25 + 13

Active Effects: sickened 2 rounds

Used:
Spells: endure elements x2, holy smite, prayer

Prudence Gundle [AC 22 HP 48/87]  d20+11=15 ; d20+11=19 ; d20+11=12 ; d20+17=19 ; d20+16=36 ;
Thursday May 9th, 2019 11:31:31 PM

Pru tries to think about what might hurt Erinyes, but comes up blank. "Sorry, Sigvar," she says. "Guess I'm not one of the smart people today.

Then waves of foul greasy black awfulness hit her and she staggers a bit. She dodges some of the first wave, but the second one leaves her queasy.

She's not sure Haste is such a good idea with people getting panicked like that, and now she doesn't trust her aim with a ray.

So, she tries the Baleful Polymorph again. It worked once, right? Pru concentrates, and casts, hoping for a second bird to join the first.

[I'm not sure if I'm still making Concentration checks. My reading of the Sickened definition is that it would apply to a Concentration check (which is an ability check), but not an SR check, which is a caster-level check unaffected by ability. Anyhoo. Concentration check 19, which would fail if I need it. SR check 36 which is fine. If the spell goes off, a different Erinyes needs to make a DC 22 Fortitude save or turn into a tropical bird.]

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+16=29 ;
Thursday May 9th, 2019 11:33:30 PM

in his panicked state Michael stuggles against his Thumb, Nikolai is a master grappler though and easily keeps him down, even Michael abitly as an escape artist fails him he is so affected by the spell. in the end he just burys his head in his thumbs chest and shakes.

escape artist. 29 -2 for fear= 27.

Anna Morphling (Hugh C) -- HP 100/114 (10 temp hp) -- 27/11/25CMD : 26  d20+14=29 ; 2d6+7=16 ; d20+22=30 ; d20+9=28 ; d6+3=6 ; d20+22=30 ; d20+9=23 ; d6+3=7 ; d20+22=38 ;
Friday May 10th, 2019 12:02:20 AM

Anna takes damage from the missiles and says to her friends, "The ones in the trees are anathema to this form. granted they didn't do much last round but a concentrated barrage could be bad."

If there is an erinyes in range she takes a full attack otherwise she charges the closest one with a bite.

Full attack:
bite: 29 vs AC; 16 damage + 30 vs CMD to start a grapple
tentacle 1: 28 vs AC; 6 damage + 30 vs CMD to start a grapple
tentacle 2: 23 vs AC; 7 damage + 38 vs CMD to start a grapple

or charged bite
bite: 31 vs AC; 16 damage + 30 vs CMD to start a grapple
please note my AC is 25/9/23 if charging

Plant Shape III - Tendriculous - 93 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+12=20 ; d20+22=32 ;
Friday May 10th, 2019 1:55:41 AM

Spells in effect: mage armor, endure elements

DC19 Will save or you are panicked, pass and become shaken for 1 round
Will +12 = 20

Nikolai holds onto Michael as he tries to escape end then just sits there, shuddering. He feels a wave of magic wash over him bringing an urge to flee himself but focuses his mind on holding Michael and it quickly passes.

Action
Speed 50
Grapple CMB = 17
Grapple Attack d20 +17 +5 circumstance bonus = 32 vs Michael's CMD

Move:
At half speed, move off the path and 5 feet into the jungle hoping for some Cover until Michael recovers.


Pompous Giantbane AC 26(29) CMD 27/22/17, HP 81/107   d20+9=24 ; d20+9=29 ; d20+14=27 ; d6+13=16 ; d6=2 ; d6+13=17 ; d6=4 ; d20+10=20 ; d20+5=8 ;
Friday May 10th, 2019 6:37:07 AM

Pompous shakes off most of both the rays. He steadies himself and fires again at the closest enemy.
Another stream of silver and lightning shoots forth,

(occ> I'll assume that Pompous is within 30' and add the appropriate bonus)

Saves Will 24 and 29
Endure element
barkskin

Point blank shot-+1 attack and damage on targets within 30'
Many shots
Deadly strike- -4/+8

Attack 1 Hits AC 24 Dam.16 Elec 2
Attack 1A Hits AC 24 Dam 17 Elec 4

Attack 2 Hits AC 20 Dam Elec
Attack 3 Hits AC 8 Dam elec

The Corrupted Jungle  d20+11=22 ; d20+12=32 ; d20+15=29 ; d20+14=27 ; d20+14=28 ; d20+14=16 ; d20+14=16 ; d20+9=15 ; d20+9=19 ; d8+6=11 ; d8+6=10 ; d6=2 ; d6=5 ;
Friday May 10th, 2019 10:33:22 PM

Sigvar knows that nothing resists everything and does his best to smackify his target. Too bad his best isn't very good right now.

Trayvin is sick, but manages to push some of the harm onto their foes.

Pru casts her spell thanks to Trayvin's efforts before to remove the rope. And also thanks to Trayvin, her spell takes effect! She's going to have to get him a cookie or something.

Anna also starts working on Sigvar's target, wrapping it up and making it easier for everyone else to hit it.

Nikolai maintains his hold, trying to help Michael get over his panicked state.

Pompous sinks 2 arrows into one of the floating targets.

Enemy actions
Anna's target squirms and squirms right out of her grip, but it takes her a good long time.

One of the others tries throwing her rope at Sigvar, easily hitting him, because he can't be that dextrous twice, right?

The two in the air are still liking the fire in the plant strategy and unload full salvos from their position. She's hit twice this time, for 11 +2fire and 10 +5fire.

Erinyes - AC23
1 - 33 damage
2 - polymorphed
3 - polymorphed
4 -
5 - 29 damage (30 feet up)
6 - (30 feet up)

Prudence Gundle [AC 22 HP 48/87] 
Friday May 10th, 2019 11:59:30 PM

"Oh!" Pru, you really are a ninny, she scolds herself.

She casts fly on Sigvar.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Saturday May 11th, 2019 12:01:52 AM

Michael feels the motion as his thumb carrys him off the field, he choose to believe he is being taken away from the horror behind him, He manages to stutter out his disgust at being affected by the spell. O-O-Orc spit, I-I-I h-h-hate ffffear spells.

OOC: when does this thing end?

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+9=24 ; d20+15=24 ; d20+10=23 ; d20+5=19 ; d20+11=15 ; 2d6+14=21 ; 2d6+14=21 ; 2d6+14=22 ;
Saturday May 11th, 2019 1:00:44 AM

reflex 24
Sigvar dodges the rope again (who knew?)and continues his assault on the she devil.
Sword 1 hits AC 24 for 21 silver
Sword 2 hits AC 23 for 21 silver
Sword 3 hits AC 19 for 22 silver
Horns miss


Anna Morphling (Hugh C) -- HP 72/114 (0 temp hp) -- 27/11/25CMD : 26  d20+14=34 ; d20+14=23 ; 2d6+7=10 ; 2d6+7=14 ; d20+22=35 ; d20+9=10 ; d20+9=20 ;
Saturday May 11th, 2019 1:23:05 AM

Anna says to her friends, "I can't regenerate with those arrows raining down on me. I'm okay for now but if they keep this up it could kill me eventually."

She then makes another full round attack on the Erinyes that just escaped her grasp biting it in a particularly vulnerable place and potentially entangling it again.

Bite: 34 vs AC; crit confirmed with 23; (24 damage plus 35 vs CMD to grapple)
tentacle 1: 10 vs AC; miss
tentacle 2: 20 vs AC; miss

Plant Shape III - Tendriculous - 92 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+22=40 ;
Sunday May 12th, 2019 10:46:32 PM

Spells in effect: mage armor, endure elements

Nikolai hopes that the foliage will not only conceal them from attack but also Michael's fear will subside enough to keep him from running further if he doesn't see what he's scared of. That doesn't mean he slacks off any and keeps his pin until he's sure Michael can say something that sounds like he's back to normal.

Grapple CMB = 17
Grapple Attack d20 +17 +5 circumstance bonus = 40 vs Michael's CMD

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 81/107   d20+14=17 ; d20+14=23 ; d6+13=18 ; d6=5 ; d6+13=18 ; d6=1 ; d20+10=16 ; d20+5=13 ;
Monday May 13th, 2019 6:28:10 AM

Pomp pomp the arrow machine sends another volley of arrows to the same evil thingy as before.

Endure element
barkskin

Point blank shot-+1 attack and damage on targets within 30'
Many shots
Deadly strike- -4/+8
Hero point- re role first attack role

Attack 1 Hits AC 23 Dam.18 Elec 5
Attack 1A Hits AC 23 Dam 18 Elec 1

Attack 2 Hits AC 16 Dam Elec
Attack 3 Hits AC13 Dam elec

The Corrupted Jungle  d20+14=20 ; d20+14=21 ; d20+14=29 ; d20+14=32 ; d20+9=27 ; d20+9=18 ; d8+6=9 ; d8+6=8 ; d8+6=12 ; d6=2 ; d6=3 ; d6=1 ;
Monday May 13th, 2019 9:32:31 AM

Pru switches gears and gives Sigvar some wings.

Michael is super pissed at missing out at the action, but remains cowering as the spell runs its course. (round 4/12) Nikolai keeps a hold of him for now.

Sigvar shrugs off the rope again and lays into the devil in front of him, backed up by Anna's bite and tentacles, which find her an easier target now that she's grappled.

Pompous continues filling up his target with arrows. She's not enjoying this at all, and tries her own fear spell at him. DC19 Will save or be panicked 12 rounds

The other two cackle at plant Anna's words and keep putting arrows into her. She's hit 3 more times, the flame enchantment cauterizing her plant flesh. 9+2fire, 8+3fire, 12+1fire

Erinyes - AC23
1 - dead
2 - polymorphed
3 - polymorphed
4 -
5 - 61 damage (30 feet up)
6 - (30 feet up)

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+20=33 ; 2d6+6=12 ;
Monday May 13th, 2019 8:23:38 PM

Sigvar turns and charges devil number 6. As he charges Sigvar drops the silver longsword and pulls his magical adamantite one.
Upon reaching the devil he swings for the devil's bow.
Sunder beats 33 CMD for 12 damage bypassing hardness.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday May 13th, 2019 9:03:26 PM

fear is a new thing to Michael, Halflings by their very nature are pretty brave, or stupid depending on who you ask. so while secure in this hold, Michael tries to explore the depth of the fear, what it means and how it feels. his body still wants to bolt and no doubt if Nilolai were to let him go he would, but for now he tries to go inside.

Trayvin AC 30/15 touch Hp 68/106(BrianZ)  d8=7 ; d8=5 ; d8=3 ; d8=2 ;
Monday May 13th, 2019 9:41:39 PM

Trayvin would like to help Michael with the fear magic but he isn't sure where they are right now. So he turns his attention to Anna, who seems most in need of aid. "Keep it up Pru, we're whittling them down."

He moves to a position to support Anna. "They must be concerned about your form since they seem focused on attacking you."

Actions: move to position near Anna. Cast cure critical wounds(spontaneous divine power) Anna heals 29hp.

Active Effects: sickened 1 rounds
prayer - +1 to most rolls - please ask DM for list of those affected

Used:
Spells: endure elements x2, holy smite, prayer, divine power

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+22=37 ;
Monday May 13th, 2019 11:54:10 PM

Spells in effect: mage armor, endure elements

Nikolai shouts from the bushes, "Pru, when you can spare a moment, maybe a Dispel Magic on Michael will knock his fear away," while continuing to hold him. If he were to bolt, he probably could find his way back eventually, but other creatures out there would see him easy prey perhaps also.

Grapple CMB = 17
Grapple Attack d20 +17 +5 circumstance bonus = 37 vs Michael's CMD

Anna Morphling (Hugh C) -- HP 66/114 (0 temp hp) -- 27/11/25CMD : 26  d20+16=36 ; d20+16=17 ; 2d6+7=17 ; d20+22=23 ; d20+22=42 ;
Tuesday May 14th, 2019 12:27:43 AM

"Thanks Trayvin." Anna calls out

Anna either continues attacking her target or if her target is dead attacks the nearest ground based Erinyes.

if attacking the nearest, charges making AC 25/9/23 this round
(36 vs AC; 17 to confirm so no crit; 17 damage, 42 to start a grapple)

else if her previous target was still alive she tries to maintain the grapple
23 vs CMD to maintain grapple, assuming this fails
(34 vs AC; 15 to confirm so no crit; 17 damage, 42 to start a grapple)

Plant Shape III - Tendriculous - 91 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)


Prudence Gundle [AC 22 HP 48/87]  d20+16=23 ; d20+12=17 ; d20+16=30 ; 5d4+5=21 ;
Tuesday May 14th, 2019 12:35:09 AM

Obligingly, Pru tries a Dispel Magic on Michael. [Do I need an SR check for this? Eh, I'll roll it anyway. 23, which should be fine. Dispel check 17.]

Then she fires a Quickened spread of Magic Missiles at Erinyes #5. [SR check 30; 21 points of Force damage.]

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 85/107   d20+9=11 ; d20+9=11 ; d20+9=27 ; d20+14=25 ; d6+13=17 ; d6=4 ; d6+13=17 ; d6=3 ; d20+10=28 ; d20+10=30 ; d6+13=16 ; d6+13=19 ; d6+13=15 ; d6=6 ; d20+5=14 ;
Tuesday May 14th, 2019 6:43:03 AM

Pompous feels the panic swell in his heart before rejecting it outright [ used 2 hero points on re rolls]
He then takes aim again at the flying devil and lets fly a stream of silver and lightning.
" COWABUNGA!! "

He also switches target to the nearest foe if the first devil falls.

----------------

Endure element
barkskin
Adamentine armor ( adjusted the HP to reflect -2 damage reduction)

Point blank shot-+1 attack and damage on targets within 30'
Many shots
Deadly strike- -4/+8
Hero point- re role first attack role

Attack 1 Hits AC 25 Dam.17 Elec 4
Attack 1A Hits AC 25 Dam 17 Elec 3

Attack 2 Hits AC 28 (critical check 30, natural 20) Dam 50 Elec 6
Attack 3 Hits AC15 Dam elec

The Corrupted Jungle  d20+18=31 ; d20+11=31 ; d20+11=12 ;
Tuesday May 14th, 2019 9:04:20 AM

Sigvar's target is completely surprised by a suddenly flying bull man, and the fact that her bow is now split in two pieces.

Trayvin works on keeping Anna alive, since she's obviously being taken as one of the major threats here.

Anna charges and locks her plant teeth around the last Erinyes in range.

Pru just barely overcomes the fear effect, freeing both Michael and Nikolai to rejoin the battle! Plus she puts a bunch of force missiles into her target. That, combined with Pompous' latest fear revoking volley, takes her down. Pompous even has a critical arrow left for the one in Anna's clutches, which is so well placed as to kill her outright!

The last one, seeing her fellows all dead and dying, flips nimbly out of Sigvar's range, shoots a finger bow at her polymorphed brethren, says Good luck, sisters!, and disappears.



Pompous Giantbane AC 26(29) CMD 27/22/17, HP 85/107  
Tuesday May 14th, 2019 4:16:06 PM

Well, that is that now isn't it....

The ranger the adds three Erinyes to his kill list and starts searching the bodies, paying close attention to their weapons.

" Me thinks these may be helpful down the road. "



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+15=22 ; 2d6+15=21 ; d20+17=33 ; 2d6+15=21 ;
Tuesday May 14th, 2019 8:25:39 PM

Sigvar has 10' reach so it should not possible to withdraw from him without an AoO.
AoO hits Ac 22 for 21 damage.
Faster due to the fly spell he charges after the devil. He now moves 40 sdo his charge would be 80'. If that is enought to get him within attack range ...
Charge hits AC 33(so close to a threat) for 21 more damage

Trayvin AC 30/15 touch Hp 68/106(BrianZ) 
Tuesday May 14th, 2019 9:00:53 PM

More random guards? Our target must be very concerned about personal safety.

The battle apparently over, Trayvin gets ready to see to the wounded. After we are sure they are gone, gather around and I will treat the wounds. We need to keep our strength up in case there are more.

Active Effects: sickened 1 rounds
prayer - +1 to most rolls - please ask DM for list of those affected

Used:
Spells: endure elements x2, holy smite, prayer, divine power

Anna Morphling (Hugh C) -- HP 71/114 (0 temp hp) -- 27/11/25CMD : 26 
Tuesday May 14th, 2019 9:25:38 PM

Anna says, "If you are going to do a group healing I will partake but if you are focusing on just healing me, don't. I still have 9 minutes left in this form and without the constant fire arrows raining down on me I will regenerate the damage I sustained in about 43 seconds"

Plant Shape III - Tendriculous - 90 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)


Prudence Gundle [AC 22 HP 48/87] 
Tuesday May 14th, 2019 11:26:59 PM

"Well, I could use some healing," Pru says. "Though maybe we should wait for Sigvar to get back."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=36 ;
Wednesday May 15th, 2019 12:02:20 AM

Nikolai feels Michael's nervous twitching and mumbling subside and then the sounds of a battle now over. He picks Michael up and sets him on his own two feet.

"Well Big Boy! I bet it was that you are just uncomfortable around strange women, eh?" and grins.

While the healing goes on, he keeps watch.

Perception +19 = 36

OOC: I know this may be my DM instincts pricking me but at this level of play, we do need to pay attention to the Fly rules. Now I don't know if Sigvar has any ranks in Fly, but in combat, Fly checks may be necessary, especially if you don't have any ranks in Fly.

Of course, that also goes for the enemy too in complicated Flying maneuvers in combat.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday May 15th, 2019 5:50:16 AM

OOC
As far as I know, to fly with the fly spell in normal circumstances, the ranks in fly that the spell grats you are enough to fly, otherwise the spell would be pointless. The winds that were present in the end of the Wold scenarion made flight impossible. We have not been warned of any winds here and I haven't made any weird flight actions (I don't think, if charging is weird then fly is again pointless. At 2 skill points per level, and no natural way to fly, I can't TAKE ranks in fly. quoted from the fly skill description...You cannot take ranks in this skill without a natural means of flight or gliding. Creatures can also take ranks in Fly if they possess a reliable means of flying every day (either through a spell or other special ability).) so I doubt there is a need for rolls. If the DM deems there are, I will make the rolls and certainly fail them.

The Corrupted Jungle 
Wednesday May 15th, 2019 10:17:32 AM

sorry if I wasn't clear, but the last Erinyes made an acrobatics check to move through a threatened area. Her Nat 20 was just enough to get past Sigvar's CMD, so she was able to withdraw and teleport.

The Agents catch their breath and heal up, waiting for anything else to come at them. There seems to be nothing but the cawing of some new birds.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday May 15th, 2019 4:24:02 PM

" Heal up. They know we are here."

OoC
that's cool. Sigvar would't then try to follow them.

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 85/107  
Wednesday May 15th, 2019 4:49:45 PM

Medic!

ooc: Nothing of value on the devils?



Trayvin AC 30/15 touch Hp 101/106(BrianZ)  d6=4 ; d6=4 ; d6=6 ; d6=2 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ; d6=3 ;
Wednesday May 15th, 2019 8:28:55 PM

While some of the Agents search for valuables and keep a watch out for new opponents, Trayvin patches them up. That should do it. Let me know if I missed any wounds. We should probably keep moving, if one of them escaped we don't want to leave them too much time to prepare for us.

Actions: channel energy x2 hp healed = 16, and 17

prayer - +1 to most rolls - please ask DM for list of those affected

Used:
Spells: endure elements x2, holy smite, prayer, divine power
channel energy 4/6 remaining

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday May 15th, 2019 9:03:01 PM

Michael was in the middle of trying to talk himself out of being scared when suddenly he wasn't anymore. he takes a suddering breath and pays attention to the feeling, the after effects. fear is a fascinating subject. his breathing is labored, he is shaking and his attention is drawn inwards....just like what happens when you are on a long sprint...exhaustion. just like his drill sargent said, a tired man gets scared easy and scared man gets tired easy. he chuckles at the tact evidence of the wise olf mans words.

Thanks Pru, I like Nikolai a lot, but with the way he was grabbing my butt I thought you might start getting jelous. he looks at Nikolai and winks, Was it good for you, baby?

Prudence Gundle [AC 22 HP 81/87] 
Wednesday May 15th, 2019 9:54:56 PM

"Thanks, Trayvin," Pru says. "I could use a little more if you have it. That Unholy Blight got me pretty good."

She decides it's better all around if she ignores Michael's comments.

[OOC: If anybody wanted to take ranks in Fly, they probably could. Pru can cast the spell, and she's at the point where a third-level spell more or less isn't going to mean life or death. So she'd be available to cast it, if somebody wanted to practice.]

Anna Morphling (Hugh C) -- HP 114/114 (24 temp hp) -- 27/11/25CMD : 26 
Wednesday May 15th, 2019 11:49:32 PM

Anna-Tendriculous either gets healed by Trayvin or regenerates on her own, either way she is back to her limit and ready to fight more baddies. She had specifically chosen the Tendriculous as her default huge plant form because of its regenerative properties and as long as she wasn't hit by fire or a bludgeoning weapon her rengeneration meant she essentially couldn't die as long as she was in this form.

Plant Shape III - Tendriculous - 83 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Thursday May 16th, 2019 12:28:46 AM

Spells in effect: mage armor, endure elements

"Just good for my ego in that I managed to pin a halfling expert in escapes," he laughs.
He comments that the one that got away will probably be reporting their progress by now so there's not much time to dilly-dally.
"Anything on them? All Healed up?"

OOC: well, that is why I mentioned the Fly rules. Since we are getting way up there, it might be a good idea to revisit it. We might get a DM that will require adherence to the Fly rules. The Flying Maneuver table is pretty simple to follow. Without ranks in flying, combat while flying is another matter. If we are to do more of this, we need to invest in some permanent flying magic so we can all practice every day.

The Corrupted Jungle 
Thursday May 16th, 2019 9:40:48 AM

Fly spell gives Good maneuverability and give a bonus to fly equal to 1/2 caster level. Looks like RAW also allows you to take ranks if you have a reliable means of flying every day, but it won't be a class skill for the +3 bonus.

Pompous finds the 3 +1 longswords and +1 flaming longbows that were dropped by their felled owners. The two birds still have their gear, you assume, and the other teleported out with her gear (broken bow included).

Michael tries to play off his fear, but he's really more mad at himself for succumbing.

The Agents realize that they probably don't have much more time before things get really busy in the jungle, and they focus on healing up before moving onto the boss.

Trayvin AC 30/15 touch Hp 101/106(BrianZ)  d8+1=7 ;
Thursday May 16th, 2019 8:18:52 PM

Sure Pru, sorry, looks like I missed that last cut.

Trayvin uses a wand, and heals Pru a little bit more. Pru heals 7hp. There, that should do it. Let me know if it gives you any more trouble.

Well, are we ready to move out?

prayer - +1 to most rolls - please ask DM for list of those affected

Used:
Spells: endure elements x2, holy smite, prayer, divine power
channel energy 4/6 remaining
1 charge from clw wand

Prudence Gundle [AC 22 HP 87/87] 
Thursday May 16th, 2019 11:03:14 PM

"I'm ready," Pru says. "Sigvar, that Fly spell should last another ten minutes or so," she adds.

Anna Morphling (Hugh C) -- HP 114/114 (24 temp hp) -- 27/11/25CMD : 26 
Thursday May 16th, 2019 11:22:13 PM

Anna-Tendriculous says, "I'm ready as I'll ever be. If the rest of the enemies we face continue to use fiery weapons I may have to choose a different form. Regeneration doesn't mean a thing when your adversaries stop it from functioning."

Plant Shape III - Tendriculous - 82 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday May 16th, 2019 11:47:40 PM

Michael chuckles that Nikolai got his joke and then really gets to laughing when Pru ignores him. he's still chuckling quietly to himself as he starts on the path again. then thinks.

Hey Pru how long does that fly spell last? cast it on me...I can scout better up above the brush and our winged devils might not be expecting it.

OOC: I would be willing to put a few points into fly next time around. it also cannot help but help when we finally go recruit those girffons. hint hint DM! it's been 2 years!


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=25 ;
Friday May 17th, 2019 12:53:53 AM

OOC: you are not supposed to put any skill points in fly unless you can reliably fly some everyday. I guess Pru could arrange that like the Mage Armor spell on Nikolai.

IC: "I don't think it last all that long and you are more vulnerable in the air. Let's just keep in on the ground and use our air tactics against an enemy we see."

Nikolai starts forward again.
Perception +19 = 25

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107  
Friday May 17th, 2019 6:59:59 AM

Pompous takes position at rear guard and waits for the marching orders.

-------------
Endure element
barkskin
Adamentine armor ( adjusted the HP to reflect -2 damage reduction)



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday May 17th, 2019 9:56:33 AM

Sigvar frowns.
He thinks for a moment as the others chat then proposes a change of plans.
" Maybe we are going about this all wrong. We have now been spotted and we didn't initiate the fight with those she devils. Why not talk to the next group of guards and ask to be taken to their leader? It solves alot of searching around but means we will most likely be fighting a larger force when we do engage. They take us to the guy we came to see and we do what we came for. We tell him that his kitty cat foe is dead and ask for a reward. It saves us from fighting his minions just to deliver a message."
Sigvar says it this way in case they are being scryed or watched from a hidden point. He knows the others know why they are here, but this tactic does get them there relatively unmolested

The Corrupted Jungle 
Friday May 17th, 2019 9:53:24 PM

The Agents consider various ways of scouting ahead, and try some subterfuge in case their target is listening in. That escaped Erinyes may be reporting back to her master even now, or she may have abandoned him altogether, seeing how chaotic this place is and knowing how willing they are to abandon their kin.

Whatever way they decide to pursue, it is not far until the temple. They can reasonably expect a similar layout, which means maybe a few sentries in front of the temple, and then the boss and his elite guards.

Prudence Gundle [AC 22 HP 87/87] 
Friday May 17th, 2019 11:20:41 PM

"I'm always willing to talk to people, if we think it will do any good," Pru says.

"Michael, my Fly spell lasts about 12 minutes. Do you want me to cast it on you now?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=36 ; d20+17=31 ;
Sunday May 19th, 2019 11:00:52 PM

"Well, if you can stay as hidden in the air in this jungle as you can on the ground, then give it a go. But maybe a spell so we can stay in communication should be cast too."

Once a decision is made if Michael will go ahead flying, Nikolai takes the lead again down the path.

Perception +19 = 36
Stealth + 17 = 31

Anna Morphling (Hugh C) -- HP 114/114 (24 temp hp) -- 27/11/25CMD : 26 
Sunday May 19th, 2019 11:41:27 PM

Anna-Tendriculous asks, "Should I be in my normal form to cast those spells on our weapons to make them good aligned or do you think I should just wait until this spell fades? I do like the regeneration."

Plant Shape III - Tendriculous - 81 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday May 20th, 2019 2:01:21 AM

Michael takes the time to put some silver sheen on his blades...
Nah that's okay Pru, 12 min is just enough time to get up there and mess around a bit, not really what I need. Although when combat starts I could be really useful.

The Corrupted Jungle 
Monday May 20th, 2019 7:24:04 PM

Pru sets Michael up to do some quick scouting by air. It's easy to find his target, as it sticks out of the jungle a bit. He'll have to get closer if he wants details or to check out guard patrols.

Anna Morphling (Hugh C) -- HP 114/114 (24 temp hp) -- 27/11/25CMD : 26 
Monday May 20th, 2019 8:27:48 PM

Anna-Tendriculous asks, "Even if I'm all plant-like I kind of stick out like a sore thumb because of my huge size. Should I dismiss the ability or turn back into a mandragora again?"

Plant Shape III - Tendriculous - 80 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
a +6 natural armor bonus.
20 foot speed
low-light vision,
bite +14 (2d6+7 plus grab),
2 tentacles +9 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Monday May 20th, 2019 9:50:48 PM

"Anna, follow where your heart leads and trust your instincts." Trayvin is a bit concerned about Anna. He hopes she can handle the gifts she was given by the gods.

Trayvin waits patiently for the scouts to return. He still feels that keeping moving will give their target less chance to prepare for them, but running blindly into an ambush won't be good either.

Used:
Spells: endure elements x2, holy smite, prayer, divine power
channel energy 4/6 remaining
1 charge from clw wand

Prudence Gundle [AC 22 HP 87/87] 
Monday May 20th, 2019 10:21:24 PM

[Actually, Michael declined the offer, so I think he's scouting on foot.]

"Anna, would a Protection from Energy spell help with that healing thing? It was the fire that was causing problems, right?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+19=32 ; d20+17=25 ;
Tuesday May 21st, 2019 12:16:46 AM

"Trayvin is right, Anna. Follow your instincts."

OOC: we should be a little further down the path past the battle scene by now.

IC:
Nikolai has front with Michael a bit further ahead, scouting.

Perception +19 = 32
Stealth + 17 = 25

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107   d20+15=17 ;
Tuesday May 21st, 2019 6:20:26 AM

Pompous takes a quick inventory of his remaining arrows.

"I hope we don't have to many battles left... "

-----
Perception- signs of trouble from rear guard. 17
Endure element
barkskin
Adamentine armor

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Tuesday May 21st, 2019 6:42:17 AM

Sigvar just waits until they are ready to go kill the guards and then the lead devil. He hopes they remember that they need to be near him, really near him when they get to that point.

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Tuesday May 21st, 2019 9:11:30 PM

This was the part that Trayvin disliked, the calm before the terror. He hopes the Agents will be able to finish their mission in one piece and complete whatever it was that the portal sent them here to do.

Used:
Spells: endure elements x2, holy smite, prayer, divine power
channel energy 4/6 remaining
1 charge from clw wand

The Corrupted Jungle 
Tuesday May 21st, 2019 9:32:43 PM

The group has gotten close enough that Michael is able to scout in and back before the flight spell wears off.

He notices two devils standing outside the temple entrance covered in wicked looking barbs. Michael only: Knowledge Planes DC26 Highlight to display spoiler: { These are Hamatula }

They don't seem to be expecting anything for the moment. Maybe you can pull off an ambush!

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Wednesday May 22nd, 2019 12:15:07 AM

Nikolai asks Michael if the two he saw looked the same as the ones they fought earlier or did they appear tougher.

Anna Morphling (Hugh C) -- HP 80/80 -- 28/18/25 CMD : 25 
Wednesday May 22nd, 2019 12:41:08 AM

Considering that the flight spell wore off, Anna has reverted back to her current form while waiting for Michael to return.

Anna says to Pru, "If I don't take actual fire damage then from what I understand I would heal."

Anna then says, "Do you guys want aligned weapons for the ambush?"

She casts bark skin.

active effects:
Barkskin - 90 min + 4 natural armor

Prudence Gundle [AC 22 HP 87/87] 
Wednesday May 22nd, 2019 2:04:36 PM

"Well, of course, I don't need an aligned weapon," Pru says. "But here; let's protect you from fire. Might as well."

Pru casts Protection from Energy: Fire on Anna. That'll be good for 120 points of fire damage.



Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Wednesday May 22nd, 2019 2:33:49 PM

" Enchanting the weapons with good might help. Silver wasn't doing the trick on those last devils."

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107  
Wednesday May 22nd, 2019 5:14:36 PM

Pompous quietly walks up Anna....

" Align my bow please and thank you. "



Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Wednesday May 22nd, 2019 9:27:01 PM

"I can cast some spells which will align a weapon, but only a few times. We may want to save some of those for our target."

Used:
Spells: endure elements x2, holy smite, prayer, divine power
channel energy 4/6 remaining
1 charge from clw wand

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=13 ; d20+21=30 ; d20+9=17 ;
Wednesday May 22nd, 2019 10:56:26 PM

OOC; Sorry guys, snap kick to get to OHIO for a job, been busting my bottom to get up here since friday.

MIchael sees the devils, and takes a good look at them, he does not recognize them but maybe someone back down at the ground can id them off his description. so Michale flys back down and describes the devils to the group...using interpreratvie dance!
perception 30

perform 17...


Anna Morphling (Hugh C) -- HP 80/80 -- 28/18/25 CMD : 25  d20+29=35 ; d20+29=39 ; d20+29=33 ;
Wednesday May 22nd, 2019 11:42:48 PM

Anna takes some of the scrolls that their patron supplied them and casts them on the weapons of Pompous and Sigvar (Use Magic Device : 39 good enough to activate a caster level 19 scroll or lower, 33 good enough to activate a caster level 13 scroll or lower)

(OOC: Oh kindly DM what were the CLs of those bless weapon scrolls we were given?)

active effects:
Barkskin - 90 min(899 rounds remaining) : + 4 natural armor
protection from fire - 120 points
bless weapon - Sigvar and Pompous

The Corrupted Jungle 
Thursday May 23rd, 2019 12:24:12 AM

Anna holds off a bit on casting until they're ready to strike, as they will only last a couple of minutes. level 2 scrolls

Michael describes the devils as best as he is able. They don't appear to have any weapons, but the barbs all over them and long claws look pretty deadly.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Thursday May 23rd, 2019 1:28:53 AM

"Well, when we start, we gotta keep going. Let me know when we are all ready and buffed up. Would Michael be able to sneak up to them invisibly and get behind them like the giants? Then when we charge, he can distract them."

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday May 23rd, 2019 12:58:44 PM

As Anna breaks out the scrolls, Sigvar pulls out the wand and taps each of Michael's weapons. Sigvar might be the one that the devil's will focus on due to his holy aura and up front attack style, but Michael was the damage dealer.
Bless weapon wand -2 charges 4 minutes per enchant.

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Thursday May 23rd, 2019 9:17:55 PM

"Let's get this party started."

Used:
Spells: endure elements x2, holy smite, prayer, divine power
channel energy 4/6 remaining
1 charge from clw wand


Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday May 23rd, 2019 10:11:09 PM

hearing that he might have to make like a ninja, Michael starts paying attention to his kit. making sure nothing rattles or clanks, he leaves his backpack and bedroll at the staging area making his zone of interdiction smaller, he even rubs some local vegitation under his arms and other stinky places to reduce his odor signature

Okay, do you want me to intitiate the conflict? get behind them and make with the stabbity stab, or wait till you guys get stuck in and then start flanking? I could just stab one, then keep them occupied till you guys get there, but they guys look tough and i might be in dire straights by the time you get to me..

His questions asked, he starts with the potions.
Cats grace,
sheild of faiths +5
Bulls strength

He also gets his CSW potions close at hand, He figures he will need them.


Prudence Gundle [AC 22 HP 87/87] 
Thursday May 23rd, 2019 10:35:38 PM

Pru follows her Fist-mates. "Am I making Michael invisible?" she says. "Or are we relying on his natural talents?"

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 28/18/24 CMD : 30 
Thursday May 23rd, 2019 11:30:49 PM

Anna says "I'm gonna try something different. I'm going to enlarge myself, bless my great sword and use the silver sheen on it. That will give me a large greatsword that is both aligned and silvered. I'll also buff my strength, constitution, dexterity and movement speed. If we are going to hit hard and keep moving I think this will give me the best chance to actually do damage considering my blessed silver large great sword should do full damage and I'll be super strong"

She sets about buffing as she has described.

active effects:
Barkskin - 90 min(892 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 8 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 7 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(86 rounds remaining) : +4 dex
Bull's Strength - 9 min (87 rounds remaining) : +4 strength
Bear's Endurance - 9 min (88 rounds remaining) : +4 con
Enlarge Person - 9 min (87 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (20, 19, 18 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 28/18/24
CMD: 30

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Friday May 24th, 2019 12:45:02 AM

"I'd rather have him invisible so he can sneak in behind them. Michael, best you wait for our attack first, then you can strike, that way you also can get flanking on them. Is everyone ready? We'll give Michael a minute to get in place then we move in."

Nicholai also draws his silvered Kama.

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107  
Friday May 24th, 2019 6:17:40 AM

Pompous refreshes his barkskin spell and checks his gear. He'll remain in the back to allow the melee fighters room to maneuver.
---------------------------------------------
Endure element
barkskin
Adamentine armor

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Friday May 24th, 2019 7:32:37 AM

" Or I could just carry him up with me. Once I am stuck in he can just move behind them and we will then just outright murder them. Think of me as a large mount carrying him into battle and then he dismounts and we fight as a pair of flankers. I assume that Prudence will make us fast before we engage. That also keeps Michael within her spell area."
Sigvar reaches over and enchants Nikolai's Kama.
If Michael agrees then Sigvar reaches down and lifts the little bundle of murder onto his shoulder.
" Lets go kill some devils."

Bless weapon wand -3 charges 4 minutes per enchant.
(The enchant went on Sigvar's silver longsword by the way. May as well be SURE he is covering all of the bases)


The Corrupted Jungle 
Friday May 24th, 2019 7:42:03 PM

However they decide to approach, they best get on with it. Who knows how long the element of surprise will last.

If people are stealthing in, then they will need some stealth rolls. If not, then they can charge in to the temple entrance. So far, nothing seems to be moving in this jungle other than them.

The Corrupted Jungle 
Friday May 24th, 2019 7:53:40 PM

apologies for the inconsistencies - my work decided to be dumb about our computer usage, so I'm trying to get into the habit of posting early AM before going in. I'll get into the habit pretty soon.

Prudence Gundle [AC 22 HP 87/87] 
Friday May 24th, 2019 9:26:31 PM

Pru obligingly casts Invisibility on Michael. "Good luck," she whispers.

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+44=47 ;
Saturday May 25th, 2019 6:55:25 AM

invisibilith plus sneaking up on the bad guys for a moving ambush...it's like a rogues dream come true! Michael is so juiced about this he almost forgets to pay attention to his fundamentals as he sneaks up on the spiky guardians.

stealth 47

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Saturday May 25th, 2019 8:55:22 AM

Sigvar waits for Michael to get in position.

Prudence Gundle [AC 22 HP 87/87] 
Saturday May 25th, 2019 5:50:38 PM

Pru stays well to the rear as the group approaches. After all, she only has to be able to see her target.

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 28/18/24 CMD : 30 
Monday May 27th, 2019 12:43:19 AM

Anna also waits for Michael to get into position, hoping he doesn't take too long so she can use her boosted speed and enhanced stats to charge the nearest outsider.

active effects:
Barkskin - 90 min(889 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 10 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 9 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(82 rounds remaining) : +4 dex
Bull's Strength - 9 min (83 rounds remaining) : +4 strength
Bear's Endurance - 9 min (84 rounds remaining) : +4 con
Enlarge Person - 9 min (85 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19, 18, 17 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 28/18/24
CMD: 30


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Monday May 27th, 2019 1:12:10 AM

Hoping the strategy works, Nikolai suggests to Michael that he toss a stone their way when he's in position, such that they don't see the source.

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107  
Monday May 27th, 2019 7:58:50 PM

Pompous positions himself near Pru and waits for the word.

----------------------------

Endure element
barkskin
Adamentine armor

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Monday May 27th, 2019 9:04:55 PM

Knowing he is just about the least stealthy of the group, Trayvin waits until the Agents are well in motion before moving up to join them.

Used:
Spells: endure elements x2, holy smite, prayer, divine power
channel energy 4/6 remaining
1 charge from clw wand

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday May 27th, 2019 10:31:23 PM

Michael tells Nikolai that he'll know when he is in positon when the screaming starts. Come a runnin' I'll have them all stuck in, they won't even know you are on your way.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Tuesday May 28th, 2019 12:49:43 AM

"Ok, just remember that once you attack, you are not invisible anymore, so don't try to be a dead hero, ok?" Nikolai tries to grin.

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 28/18/24 CMD : 30 
Tuesday May 28th, 2019 12:49:55 AM

Anna prepares to come running when the screaming starts as Michael instructed.

active effects:
Barkskin - 90 min(889 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 10 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 9 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(82 rounds remaining) : +4 dex
Bull's Strength - 9 min (83 rounds remaining) : +4 strength
Bear's Endurance - 9 min (84 rounds remaining) : +4 con
Enlarge Person - 9 min (85 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19, 18, 17 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 28/18/24
CMD: 30

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Tuesday May 28th, 2019 5:38:14 AM

Sigvar is ready.

The Corrupted Jungle 
Tuesday May 28th, 2019 6:20:34 PM

Agents Assemble!

The devils are quite surprised by the racket coming from Sigvar and Anna as they come charging in at Michael's signal. They all have the chance to act before the devils can do anything about it.

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Tuesday May 28th, 2019 9:44:48 PM

Trayvin casts divine favor on himself and prepares for combat.

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor
channel energy 4/6 remaining
1 charge from clw wand

Prudence Gundle [AC 22 HP 87/87] 
Tuesday May 28th, 2019 10:31:23 PM

Pru Hastes the party (or as much of the party as she can).

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 26/16/22 CMD : 30  d20+17=31 ; 3d6+9=15 ;
Wednesday May 29th, 2019 12:43:41 AM

Anna charges the nearest devil. (31 vs AC; 15 good aligned, silver slashing damage)

active effects:
Barkskin - 90 min(888 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 11 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 10 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(81 rounds remaining) : +4 dex
Bull's Strength - 9 min (82 rounds remaining) : +4 strength
Bear's Endurance - 9 min (83 rounds remaining) : +4 con
Enlarge Person - 9 min (84 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (18, 17, 16 rounds respectively)
Charging: +2 to attack / - 2 to defense

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 26/16/22
CMD: 30

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)   d20+15=25 ; d6+2=4 ; d6=5 ;
Wednesday May 29th, 2019 1:08:44 AM

Spells in effect: mage armor, Haste

Nikolai charges the devil that Michael has positioned himself behind. He has his Silvered Kama already in hand but draws his Kama +2 while charging.
OOC: I do believe Michael's tactic was to get behind one and backstab him.

Silver Kama (-1 dmg)
Charge Attack d20+13 +2 (flanking) = 25 +2 (charge) = 27
dmg = d6 +3 (str) - 1(silver) +d6(flanking feat) = 4 +5 = 9


Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet  d20+20=40 ; d20+20=33 ; 4d6+24=36 ;
Wednesday May 29th, 2019 7:07:23 AM

Sigvar charges in right behind Nikolai. Since his size gives him reach he also attacks the devil while flanking with Michael.
Charge attack hits AC 40 and confirms to AC 33 (oops sorry, auto confirms from the Bless Weapon spell) for 36 silver, good aligned damage

Sigvar's AC will be -1 this round for the charge ( +1 ac for haste -2 for charging=net -1)

Sigvar's Dashboard
Haste 12/12 rounds remaining
Bless Weapon DM's call / 20 rounds remaining

The Corrupted Jungle 
Wednesday May 29th, 2019 8:47:08 AM

Ooc: yup, will wait on Michael, who was waiting on Siggy

Pompous Giantbane AC 26(29) CMD 27/22/17, HP 107/107  
Wednesday May 29th, 2019 4:41:37 PM

ooc> Me too! getting post ready! I'm on Atlantic time. What time are the DM posts now?

Pompous Giantbane AC 26(30) CMD 27/22/17, HP 107/107   d20+16=19 ; d20+16=27 ; d6+14=15 ; d6=1 ; d20+11=24 ; d6+14=19 ; d6=1 ; d20+6=8 ;
Wednesday May 29th, 2019 5:05:23 PM

" And...here...we... go!!! "

Pompous lets fly a hasted volley of arrows towards the devils.

===========================================================
Endure element
barkskin
Adamentine armor
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (17 rounds)
Many shots and Deadly Strike (-4/+8)
Using arrows +1

Attack 1 To Hit AC 19 miss
Attack 1a To Hit AC 19 miss
Attack 2 (haste) to hit AC 27 Physical Damage 16, shock 1

Attack 3 To hit AC 24 Physical 19 shock 1
Attack 4 To hit AC 8 miss

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/91 CMD 31(Grapple/Trip)  
Wednesday May 29th, 2019 9:44:28 PM

OOC: Forgot to mention the -2 AC for the charge for Nikolai. So his AC this round would be 23.

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 26/16/22 CMD : 30 
Wednesday May 29th, 2019 10:19:45 PM

Time slows down as Anna charges the devil. (OOC: checking in)

Prudence Gundle [AC 22 HP 87/87] 
Wednesday May 29th, 2019 11:17:38 PM

Pru tries to figure out whether these things are likely fire resistant. Probably.

Sigvar Ironhorn (David F) AC 37 (T 15, FF 34) CMD 31 HP 132/132 Character Sheet 
Thursday May 30th, 2019 5:44:30 AM

OOC
I think immune to fire is a basic trait for al devils, sorry Pru.
Is there a feat that would allow you to change the element of your spells? 13 IS a feat level ya know 8).

Michael Wittman AC:32, T:25, FF:24 (ucdodge) HP89/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=24 ; d20+19=20 ; d20+19=32 ; d20+19=34 ; d20+19=25 ; d20+14=17 ; d20+14=30 ; d4+3=7 ; d4+3=6 ; d4+3=5 ; d4+3=6 ; d4+3=6 ; 6d6=21 ; 6d6=27 ; 6d6=13 ; 6d6=27 ; 6d6=22 ; 6d6=21 ;
Thursday May 30th, 2019 7:07:07 AM

Michael gets in position and shreds the left most devil.

Attack 1

base 18 +1 haste = 19

Rapier +1 Keen
To hit AC 24 for 7 points of damage and 21 points sneak attack.

Short sword +1
To hit Ac 20 (natch 1) for 6 points of Damage and 27 points Sneak attack.

Haste attack +19
Rapier +1 keen
To hit AC 32 for 5 points of Damage and points 13 Sneak attack.

2nd attack +14 bonus.

Rapier +1 Keen
To his AC17 for 6 points of damage and 27 point Sneak attack.

Short Sword
To hit AC 30 for 6 points of damage and 22 points Sneak attack.

not knowing how the demons will react he Yells as he attacks to warn the others.



The Corrupted Jungle  d8+6=13 ; d8+6=13 ; d8+6=13 ; d8+6=9 ; d20+18=38 ; 2d8+6=14 ; d4=2 ; d20+22=39 ;
Thursday May 30th, 2019 8:44:22 AM

I've set myself reminders, so I'm going to be posting around this time (between 5 and 6 pacific) hopefully

These devils never saw it coming. I mean, who expects a Minotaur, a plant woman, and a monk to come screaming out of the jungle at them on an otherwise peaceful day?

Trayvin and Pru buff themselves and the party as they start their assault.

Anna strikes out with her reach, slicing right into her target.

Sigvar's sword cuts like a hot knife through butter, and his reach (like Anna's) helps him avoid the barbs.

Michael's flurry follows right after these initial attacks. The surprise helps him land a couple of extra blows, but he can tell that won't last for long. He slices and dices and nicks an artery or two, but the spines strike back for each of his blows that connect. 13, 13, and 9 damage from barbed defense

Nikolai's attack, though he also strikes true, seems not to do any lasting damage. unless your kama is blessed Additionally, he could not avoid the devil's barbs while attacking and get a nasty poke for his trouble. 13 damage from barbed defense

Lastly, Pompous' arrows come screaming from the foliage, and the blessed projectiles cut down the first target, leaving only one alive against the agents.

He's hopping mad now, and lashes out at Nikolai, easily striking and attempting to grab. Nikolai takes 14 damage and feels a horror try to come over him. DC20 Will Save or frightened for 2 rounds However, he cannot flee as the claws wrap around him in a thorny grapple! CMD check - 39 success

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet  d20+17=19 ; d6=1 ; d6=6 ; d20+18=19 ; d20+18=28 ; d20+13=28 ; d20+8=26 ; d20+14=17 ; 2d6+22=26 ; 2d6+22=30 ; 2d6+22=29 ; 2d6+22=30 ;
Thursday May 30th, 2019 11:19:49 AM

OOC
Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Umm, so attacking with a combat maneuver in my threatened area should provoke an AoO right? Let me roll that. I am assuming I don't have flanking for this attack.

IC
The paladin tries to overcome he sense of fear surging through Nikolai's body buy simply staying near him and allowing the holy aura he exudes comfort the monk that everything will be alright..

AoO hits AC 19 for 19 good/silver damage if it somehow hits

Sigvar then steps to the side to attempt to gain flanking from Michael. He also drops his shield and takes a two handed grip on his sword. He then begins swinging at the devil holding his friend.

Sword 1 Nat 1 miss
Haste hits AC 28 for 26 good/silver damage
Sword 2 hits AC 28 for 30 good/silver damage
Sword 3 Hits AC 26 and autoconfirms the critical threat for 59 good/silver damage
Horns miss
" You should have run. Staying just ensures your death, fiend."

SIgvar's AC is now 28
( I am very sorry, but somehow the AC in my header has been off for a pretty long while. The only thing I can figure is I added bonus AC from spells or something to it and never took them out. I am really sorry and it won't happen again because I will no longer alter my header for spells, I will include current AC if it is different from the header in my post.)

Sigvar's Dashboard
Haste 11/12 rounds remaining
Bless Weapon 16 / 20 rounds remaining ( on silver longsword)
---->Current AC 28<----

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Thursday May 30th, 2019 9:02:36 PM

Trayvin moves up so he is ready to support Nikolai if needed.

Active Effects: haste, divine favor

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor
channel energy 4/6 remaining
1 charge from clw wand

Prudence Gundle [AC 22 HP 87/87]  d20+16=22 ; 5d4+5=17 ;
Thursday May 30th, 2019 10:26:24 PM

If necessary, Pru casts Magic Missile at the remaining devil. [SR check 22. 17 points of force damage.]

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 28/18/24 CMD : 30  d20+15=26 ; 3d6+9=19 ; d20+15=17 ; d20+10=14 ; d20+17=18 ;
Friday May 31st, 2019 12:52:57 AM

If Anna is in range she makes a full attack against the devil, otherwise she charges it.
If full attack:
26 vs AC; 19 silver, slashing good aligned damage
(hasted attack if applicable) 17 vs AC; miss
14 vs AC; miss

if charging:
18 vs AC; miss
if charging AC becomes 26/16/22

active effects:
Barkskin - 90 min(887 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 12 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 11 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(80 rounds remaining) : +4 dex
Bull's Strength - 9 min (81 rounds remaining) : +4 strength
Bear's Endurance - 9 min (82 rounds remaining) : +4 con
Enlarge Person - 9 min (83 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (17, 16, 15 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 26/16/22
CMD: 30

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 64/91 CMD 31(Grapple/Trip)   d20+16=36 ; d20+18=28 ;
Friday May 31st, 2019 1:09:36 AM

Spells in effect: mage armor, haste
(not Blessed)

DC20 Will Save or frightened for 2 rounds:
D20 + 12 + 4 (paladin's aura of courage) = 36 N20!

Having experience the Fear effect once before and shrugged that one off, Nikolai is too exuberant with the task of defeating evil that he doesn't even notice the attempt to bring Fear upon him. For his part, he tries to break free:
Escape Artist D20 + 18 vs CMD = 28

Well, he thinks 'If I can't break free, at least he'll be too busy to defend himself. He's history!'

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP54/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+24=34 ; d20+24=32 ; d20+24=44 ; d20+24=44 ; d20+19=32 ; d20+19=35 ; 2d4+3=7 ; d4+3=7 ; d4+3=5 ; d4+3=6 ; d4+3=5 ; 6d6=16 ; 6d6=17 ; 6d6=17 ; 6d6=27 ; 6d6=21 ;
Friday May 31st, 2019 7:08:15 AM

Micael sees his boss get wrapped up and smiles. his arms hurt from the spines but it's a small price to pay for such a golden opportunity.

Attack 1

base 19 +1 haste +4 AotF flanking.

Rapier +1 Keen
To hit AC 34 for 7 points of damage and 16 points flanking.

Short Sword +1
To hit AC 32 for 5 points of damage and 17 points flanking.

haste attack +24

Rapier +1 Keen
To hit AC 44 (crit! 44 CONFIRMED! ) for 7 points of damage and 17 points flanking.

attack 2. +19

Rapier +1 Keen
to hit AC 32 for 6 points of damage and 27 points flanking.

Short sword +1
To hit AC 35 for 5 points of damage and 21 points flanking.

Man it's easy to stab and wrassler...Michale thinks this might be a tactic for future combat.

The Corrupted Jungle  d8+6=13 ;
Friday May 31st, 2019 8:41:26 AM

The combined might is too much for the second devil, especially when a righteous minotaur is involved. No AoO as the grab is part of the claw attack - but you still did plenty of damage!

In only a few seconds, both front door guards have become no more than smoldering heaps with the burning goodness enchanted into your weapons.

Michael does take 13 more damage as his last stab finishes off the devil, but he manages to stop his stabbing once it stops moving.

The entryway is clear. For now.

Pompous Giantbane AC 26(30) CMD 27/22/17, HP 107/107  
Friday May 31st, 2019 12:08:06 PM

Seeing that the others have things well in hand, Pompous saves his arrows and lets the melee fighters finish off the devil.

-------------------------

Endure element
barkskin
Adamentine armor
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (17 rounds)

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Friday May 31st, 2019 7:17:51 PM

"Let's keep moving while we still have some element of surprise."

Active Effects: haste, divine favor

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor
channel energy 4/6 remaining
1 charge from clw wand

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet 
Friday May 31st, 2019 8:07:12 PM

" Heal yourselves, and prepare for the leader. Let's assume he knows we are here from the devil lady and get in there and get this done. We need to stay tight together or you will not get the ability to use my smite evil ability."

Sigvar will cast Resist Energy fire on himself and Eagle's Splendor on himself in preparation for this fight.

OOC
How far was the main room where we met the Rakshasa in the other temple from the entrance? I want to time the use of the wand so we have about 2ish minutes left when we get there.

Prudence Gundle [AC 22 HP 87/87] 
Friday May 31st, 2019 10:34:21 PM

Pru forms up and follows her Fist-mates through the entrance.

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 28/18/24 CMD : 30 
Saturday June 1st, 2019 1:25:35 AM

Anna says, "I'll stick close to Sigvar. Let me know if any of you need to re-up the bless weapon. I still think I have some scrolls left. I agree we should strike while the Iron is Hot. I can't remain a super powered green giant indefinately"

She then presumably sticks close to Sigvar as they form up to take on the leader.

active effects:
Barkskin - 90 min(886 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 13 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 12 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(79 rounds remaining) : +4 dex
Bull's Strength - 9 min (80 rounds remaining) : +4 strength
Bear's Endurance - 9 min (81 rounds remaining) : +4 con
Enlarge Person - 9 min (82 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (16, 15, 14 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 26/16/22
CMD: 30


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP54/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  3d8+5=19 ; 3d8+5=15 ; 3d8+5=18 ;
Saturday June 1st, 2019 7:04:02 AM

Michael stars downing CSW potions. if Trayvin Channels he reduces the amount consumed till he is full up
19. 15, 18 =52 points healed.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 67/91 CMD 31(Grapple/Trip)   d8+1=3 ;
Monday June 3rd, 2019 12:14:14 AM

Spells in effect: mage armor, haste

Nikolai shrugs himself loose from the grasp of the dead demon taking care not to injure himself any further on the barbs.

"Well, wonder what that tiger-guy was so worried about. A few scratches?" He pulls out the wand of Cure Light Wounds and uses a charge on himself.
"Anyone want a little bit of healing?"

Spend charge of CLW wand: d8+1 = 3

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 67/91 CMD 31(Grapple/Trip)   d8+1=3 ;
Monday June 3rd, 2019 12:14:14 AM

Spells in effect: mage armor, haste

Nikolai shrugs himself loose from the grasp of the dead demon taking care not to injure himself any further on the barbs.

"Well, wonder what that tiger-guy was so worried about. A few scratches?" He pulls out the wand of Cure Light Wounds and uses a charge on himself.
"Anyone want a little bit of healing?"

Spend charge of CLW wand: d8+1 = 3

Pompous Giantbane AC 26(30) CMD 27/22/17, HP 107/107  
Monday June 3rd, 2019 6:26:53 AM

Pompous takes position next to Anna.

" When the orc dropping goes down, it may be wise to freshen up the bless spell on my bow... "

-----------------

Endure element
barkskin
Adamentine armor
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead



The Corrupted Jungle  d100=49 ; d100=25 ; d100=87 ;
Monday June 3rd, 2019 9:06:32 AM

Not wasting any time, the Agents quickly make their way through the mirror temple. While the layout is the same, rather than beautiful tiled mosaics of jungle scenery, the walls are painted with harsh reds and blacks, depicting scenes of fire and suffering.

Within a minute, they are approaching the door to what they think is the throne room. The heat has only gotten more intense as they approached, though it is still eerily quiet, other than the sounds of their own clinking armor. If they have any last minute preparations, this is the time for it.

it's been about 1 minute for those counting spell durations

Trayvin AC 30/15 touch Hp 101/106(BrianZ)  d8+1=9 ; d8+1=9 ; d8+1=3 ; d8+1=9 ; d8+1=3 ;
Monday June 3rd, 2019 9:08:41 PM

Seeing Nikolai taking care of his own wounds with a wand, Trayvin follows and uses his own wand on Michael, so he can keep his potions for a time when a healer may not be able to get to him.

Actions: use wand of cure light wounds on Michael while the group moves through the temple. 33hp healed(let me know if you need more, I have 3 rounds to spare on this)

Upon arrival at the throne room doors, Trayvin offers to cast bless weapon and align weapon if anyone wants the boost.

Active Effects: none, durations expired

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor
channel energy 4/6 remaining
6 charges from clw wand(10 remaining)


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 67/91 CMD 31(Grapple/Trip)  
Monday June 3rd, 2019 9:39:53 PM

Spells in effect: Mage Armor, Haste(?)

Nikolai whispers, "How much does anyone want to bet he wants to talk to us and make the same kind of deal the tiger guy made with us? Why else let us get this far? He tested our skills and found them above average for the normal he has to face and doesn't like the odds. Be on your guard though. I'll knock unless there are objections but I can't believe he doesn't know we are here."


Prudence Gundle [AC 22 HP 87/87] 
Monday June 3rd, 2019 11:03:11 PM

Pru pushes damp, sweaty strands of hair off her face. Endure Elements protects a person from harm, but it does nothing for personal hygiene.

"Let's press on," is all she says.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP54/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday June 3rd, 2019 11:38:26 PM

Michael takes Trayvin up on the bless and align weapons...they should come in handy. He also makes sure that he is within 10 ft of Sigvar, so he can get some of that sweet sweet smite when the time comes.

Ahhh! Thats' the stuff! Michael moans as the CLW spells wash over him.

since the CLW put me to full HP, I conserve my potions.

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 28/18/24 CMD : 30 
Tuesday June 4th, 2019 12:30:11 AM

Anna takes the time to also renew the bless weapon spells on the weapons of those she blessed previously if applicable and her scroll supply is still sufficient.

She says, "Hopefully we can do what we came here to do before all my good spells wear off. If I have to I'm turning into a manticore chimera even if it will be less effective than this large hunk of aligned silvered steel."

active effects:
Barkskin - 90 min(873 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 26 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 25 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(66 rounds remaining) : +4 dex
Bull's Strength - 9 min (67 rounds remaining) : +4 strength
Bear's Endurance - 9 min (68 rounds remaining) : +4 con
Enlarge Person - 9 min (69 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (20, 19, 18 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 26/16/22
CMD: 30



Pompous Giantbane AC 26(30) CMD 27/22/17, HP 107/107  
Tuesday June 4th, 2019 6:27:42 AM

" I'm betting on this creature wanting to talk too... I think I read about something similar to this in an old History of Baldure's Gate book back home... "

ooc> Haste still in effect. I lost count.
======================================================
Endure element
barkskin
Adamentine armor
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19 rounds)


Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet 
Tuesday June 4th, 2019 7:32:26 AM

" Why would we parlay? He is a devil, evil and we are already under contract to kill him. There is nothing to talk about."
Once Michael is ready Sigvar will pick hi up and perch him on one of his shoulders. Of all of the Fist he wants to be certain that Michael is part of the Smite. As paired flankers they can beat just about anyone, and Sigvar is anticipating needing as much of an advantage to hit as he can get. Surely this devil is well protected.
I am ready. When this starts please get any last minute buffs like haste and if possible, prayer off quickly."

Sigvar's Dashboard
Endure elements
Resist Fire (20) 896/900 rounds remaining
Eagles Splendor 87/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 88/90 rounds remaining
Bless Weapon remaining on adamantine sword 39/40 rounds remaining
Divine Favor +3 to hit and damage 10/10 rounds remaining

OOC
As they enter the temple proper where they expect to find the devil, Sigvar will cast Divine Favor as well

The Corrupted Jungle 
Tuesday June 4th, 2019 8:44:21 AM

The Agents take a couple moments just on the other side of the door to finalize their strategy. Nikolai wonders aloud about their target wanting to parley, and considers knocking.

Sigvar would rather not give him the chance, and is ready to remove an evil from the world. Either way, you cannot help but believe that your presence is known.

Prudence Gundle [AC 22 HP 87/87] 
Tuesday June 4th, 2019 4:27:10 PM

"Let's just push in," Pru says. "We've come to kill them; there's really no way to do that politely."

[OOC: The previous Haste wore off and Pru hasn't cast a new one yet because it's rounds per level and I'm not sure how much talking there's going to be before we get busy.]

Trayvin AC 30/15 touch Hp 101/106(BrianZ) 
Tuesday June 4th, 2019 8:59:08 PM

Trayvin finishes casting bless weapon for Michael. "Ok, looks like it's time. Let's go."

Active Effects: none, durations expired

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor, bless weapon(for Michael)
channel energy 4/6 remaining
6 charges from clw wand(10 remaining)

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 28/18/24 CMD : 30 
Wednesday June 5th, 2019 12:22:42 AM

Anna says, "I'm with Pru and Sigvar. Let's push on and put an end to whatever devil is on the other side of the door. We specifically decided to not fight the ruler of the mirror forest we came from. If we parlay with this devil can we even trust whatever it says? Don't deals with devils not usually turn out so well for those who are not on the devil's side of the negotiation? Let's just put an end to it and get back so we can get paid and figure out what we are going to do with respect to that world."

active effects:
Barkskin - 90 min(872 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 27 rounds elapsed) : + 10 movement speed
silver sheen - 1 hour (- 26 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(65 rounds remaining) : +4 dex
Bull's Strength - 9 min (66 rounds remaining) : +4 strength
Bear's Endurance - 9 min (67 rounds remaining) : +4 con
Enlarge Person - 9 min (68 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 120 points
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19, 18, 17 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 40 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+10
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
AC: 28/18/24
CMD: 30


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 67/91 CMD 31(Grapple/Trip)   d20+3=9 ;
Wednesday June 5th, 2019 1:16:07 AM

"Ok, we go in," and Nikolai tries to open the door. If it budges, he kicks it as wide open as he can.

STR check d20+3 = 9

Pompous Giantbane AC 26(30) CMD 27/22/17, HP 107/107  
Wednesday June 5th, 2019 6:25:41 AM

"And in we go,,,,"

Pompous takes rear guard position

==========================

Endure element
barkskin
Adamentine armor
Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19 rounds)

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP54/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday June 5th, 2019 6:44:42 AM

Michael is ready...it's go time! and other colorful slogans to improve morale and get us ready to rumble.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet  d20+5=9 ;
Wednesday June 5th, 2019 7:16:58 AM

Sigvar steps through the door, careful to keep the other Agents within 10 feet of him.
Perception 9

Sigvar's Dashboard
Endure elements
Resist Fire (20) 895/900 rounds remaining
Eagles Splendor 86/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 87/90 rounds remaining
Bless Weapon remaining on adamantine sword 38/40 rounds remaining
Divine Favor +3 to hit and damage 9/10 rounds remaining


The Devil's Throne Room MAP  10d6=37 ;
Wednesday June 5th, 2019 9:11:58 AM

Nikolai has no problem kicking in the door, which immediately slams open, revealing the same large open area as before. There are drooping banners and flags on the wall, slightly fluttering and often tattered, depicting battles won and lands pillaged. Heads of all sorts of creatures are mounted on the walls as well, along with weapons of every shape and size.

The heat is overwhelming at first, both because of a wave of intense heat from inside, as well as a telltale pinprick of light that comes into their midst and detonates! Everyone easily recognizes the fireball spell.
All take 37 fire damage, or DC19 Reflex for 18

The source of the fire is sitting on a massive black carved throne at the far end of the room. It is larger than any of the previous devils you've encountered, and is flanked by what looks like the same Erinyes that teleported away earlier (with a new functional bow) and another devil with a glaive and a writhing snakelike beard.

The large one bellows an evil sounding laugh. You think to intrude upon my realm, kill my slaves, and not be punished? Come meet your end!

knowledge planes DC 31: Highlight to display spoiler: {This is a Horned Devil - Hard to hit, resistant to things not silver and good, immune to fire and poison, resistant to magic and other types of damage. Good hunting!}



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet  d20+10=30 ;
Wednesday June 5th, 2019 2:05:15 PM

Sigvar will wait for the Haste that usually comes with any important combat before he moves but seizes the opportunity to make a target of himself by expending a free action while his companions are gathered to activate his Aura of Justice. The target is the big devil on the throne.

Aura of Justice
At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.
Sigvar's bonuses are +4 to hit and + 12 to damage. Since this is an evil outsider the FIRST hit by each person will do + 24 damage, the rest are +12. The allies will also gain a +4 deflection bonus from that devil only.

Michael should be on Sigvar's shoulder as Sigvar picked him up a round or two ago, unless he doesn't want to be.
Reflex save 30 for 18 fire damage, 20 fire damage resisted for no fire damage.

Sigvar's Dashboard
Endure elements
Resist Fire (20) 895/900 rounds remaining
Eagles Splendor 86/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 87/90 rounds remaining
Bless Weapon remaining on adamantine sword 38/40 rounds remaining
Divine Favor +3 to hit and damage 9/10 rounds remaining
Smite Evil on large devil. Sigvar's AC to THAT DEVIL ONLY is 36/15/34

Trayvin AC 30/15 touch Hp 99/106(BrianZ)  d20+6=22 ; d6=1 ; d6=2 ; d6=6 ; d6=3 ; d6=5 ;
Wednesday June 5th, 2019 10:02:46 PM

reflex save = 22, half damage

"Let's spread out so he can't catch us like that again."

The devil tries to whittle the Agents down, Trayvin strives to keep them up. Channel Energy heals the Agents for 16hp, then Trayvin moves up.

Active Effects: none, durations expired

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor, bless weapon(for Michael)
channel energy 3/6 remaining
6 charges from clw wand(10 remaining)

Prudence Gundle [AC 22 HP 87/87]  d20+11=30 ;
Wednesday June 5th, 2019 10:34:16 PM

Pru dodges the worst of the Fireball, and her natural immunity ensures that she takes no damage at all.

"Speaking of rude," she mutters.

She casts Haste on the party.

She doesn't have a great shot from here, so she nips up to stand just outside the door, hopefully out of sight of the demons inside.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 67/91 CMD 31(Grapple/Trip)   d20+13=29 ;
Thursday June 6th, 2019 12:07:58 AM

Spells in Effect: Mage Armor, Endure Elements, Haste

Ref d20 +13 = 29 + Evasion
Take 37 fire damage, or DC19 Reflex for 18 = 18 + Evasion = 0

Nikolai opts to use his Kama +2 but remembers what happened last time they fought the Erinyes and had to pin Michael down, so he stays next to Pru at the door in case one of the Fist has to make a hasty Fear retreat. However he uses his time to pull out a Tanglefoot bag.

Anna Morphling (Hugh C) -- HP 114/114(24 temp hp) -- 27/17/23 (31/21/27 vs Devil boss) CMD : 30  d20+10=16 ; d20+8=10 ; d20+21=37 ; 3d6+33=46 ;
Thursday June 6th, 2019 1:23:24 AM

Anna fails to avoid the fire and then has the fire damage absorbed by Pru's protection spell.

As Sigvar's Aura springs up she declares the devil the target of the smite that her paladin friend has granted her.

Anna feels Pru's haste spring into effect and charges the devil boss her great sword swinging with the divine glory that Sigvar threw Anna's way.

(37 vs AC; 46 good aligned silver slashing damage)

(Know[Planes]: 8)

active effects:
Barkskin - 90 min(871 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 28 rounds elapsed) : + 10 movement speed (overtaken by haste temporarily)
silver sheen - 1 hour (- 27 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(64 rounds remaining) : +4 dex
Bull's Strength - 9 min (65 rounds remaining) : +4 strength
Bear's Endurance - 9 min (66 rounds remaining) : +4 con
Enlarge Person - 9 min (67 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 83 points
haste - +1 to attack / +1 to AC / +1 reflex save / = 30 foot speed
smite evil on big boss - +4 to hit vs big boss / + 24 damage first hit / +12 future hits / +4 AC vs big bad
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (18, 17, 16 rounds respectively)
charging - +2 to hit / -2 to AC (1 round)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 60 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+11
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
Base AC: 29/19/25
CMD: 30

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet 
Thursday June 6th, 2019 6:11:47 AM

Sigvar double moves forward, out of range to charge. He carries Michael into striking distance on his shoulder. He declares a Smite on the large devil himself and feels the divine power of Gargul surge through his body.

Sigvar's Dashboard
Endure elements
Resist Fire (20) 894/900 rounds remaining
Eagles Splendor 85/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 86/90 rounds remaining
Bless Weapon remaining on adamantine sword 37/40 rounds remaining
Divine Favor +3 to hit and damage 8/10 rounds remaining
Haste +1 to hit, AC and reflex, +20' move 12/12 rounds remaining
Smite Evil on large devil. Sigvar's AC to THAT DEVIL ONLY is 37/16/34
AC vs all other foes 34/13/31

Pompous Giantbane AC 26(31, 35 vs boss) CMD 27/22/17, HP 104/107   d20+16=19 ; d20+20=38 ; d6+29=33 ; d6=2 ; d6+29=30 ; d6=3 ; d20+20=34 ; d6+17=22 ; d6=3 ; d20+15=21 ; d6+17=20 ; d6=1 ; d20+10=23 ; d6+17=22 ; d6=6 ;
Thursday June 6th, 2019 6:45:55 AM

Pompous avoids most most of the damage from the fireball (19) and feels healed almost instantly. A stream of silver and lightning flies towards the evil boss dude.
" AT THEE!!!!! "

===============================
Endure element
barkskin
Adamentine armor

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19 rounds)

Smite Evil- FIRST hit by each person will do + 24 damage, the rest are +12. The allies will also gain a +4 deflection bonus from that devil only.

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Reflex roll against fire ball 19- pass-
Many shots
Precise shot

Attack 1 Hits AC 38 Physical, 33 Lightning 2
Attack 1a Hits AC 38 Physical, 30 Lightning 3

Haste Attack Hits AC 34 Physical 22 Lightning 3

Attack 2 Hits AC 21 Physical 20 Lightning 1
Attack 3 Hits AC 23 Physical 22 Lightning 6

The Devil's Throne Room MAP  d20+26=42 ; d20+21=37 ; d20+16=27 ; 2d6+11=13 ; 2d6+11=17 ; d6=1 ; d6=1 ; d6=5 ; d6=3 ; d4=2 ; d20+22=27 ; 2d6+5=14 ; d20+11=27 ; d10+6=15 ; d20+14=21 ; d20+14=21 ; d20+9=16 ;
Thursday June 6th, 2019 9:09:58 AM

It wasn't easily visible, but now that Anna, Sigvar, and Michael are up close, they can see that the Devil is surrounded by a faint nimbus of black energy, which just barely turns aside Anna's strike and Pompous' arrows.

Knowledge Arcana: Highlight to display spoiler: { He is under the effects of a Dispel Good spell - +4 AC vs good creatures and touch attacks can dispel }

The devil laughs again and flicks his chain out in a slashing arc, hitting Anna and Sigvar each once. 13 +2 unholy damage to Anna, 17 + 8 unholy to Sigvar: Both make a DC27 Fort Save or be stunned for 2 rounds

Anna also finds herself in range of his tail, which barely slices into her, but the wound starts flowing freely! 14 damage and Infernal Wound - bleed for 2d6, can only be healed with a DC26 CL check

As for the bearded devil, he steps back and pops directly into Nikolai's face, striking at him once with his glaive. He hits for 15 damage, and a lesser version of the bleed effect. only 2 bleed and a CL16 check to heal

The Erinyes takes to the air and fires back at Pompous, but does not manage to strike him.

The Devil's Throne Room MAP  d20+26=42 ; d20+21=37 ; d20+16=27 ; 2d6+11=13 ; 2d6+11=17 ; d6=1 ; d6=1 ; d6=5 ; d6=3 ; d4=2 ; d20+22=27 ; 2d6+5=14 ; d20+11=27 ; d10+6=15 ; d20+14=21 ; d20+14=21 ; d20+9=16 ;
Thursday June 6th, 2019 9:09:58 AM

It wasn't easily visible, but now that Anna, Sigvar, and Michael are up close, they can see that the Devil is surrounded by a faint nimbus of black energy, which just barely turns aside Anna's strike and Pompous' arrows.

Knowledge Arcana: Highlight to display spoiler: { He is under the effects of a Dispel Good spell - +4 AC vs good creatures and touch attacks can dispel }

The devil laughs again and flicks his chain out in a slashing arc, hitting Anna and Sigvar each once. 13 +2 unholy damage to Anna, 17 + 8 unholy to Sigvar: Both make a DC27 Fort Save or be stunned for 2 rounds

Anna also finds herself in range of his tail, which barely slices into her, but the wound starts flowing freely! 14 damage and Infernal Wound - bleed for 2d6, can only be healed with a DC26 CL check

As for the bearded devil, he steps back and pops directly into Nikolai's face, striking at him once with his glaive. He hits for 15 damage, and a lesser version of the bleed effect. only 2 bleed and a CL16 check to heal

The Erinyes takes to the air and fires back at Pompous, but does not manage to strike him.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP54/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+24=41 d20+29=40 d20+29=48 d20+29=39 d20+29=45 d20+29=42 d20+24=26 d20+24=27 d4+3=4 d4+3=5 d4+3=6 d4+3=5 d4+3=6 d4+3=5 d4+3=6 6d6(2+2+3+4+4+5)+24=44 6d6(1+1+3+5+6+1)+12=29 6d6(2+5+2+2+5+3)+12=31 6d6(3+2+1+4+4+4)+12=30 6d6(1+6+4+4+3+1)+12=31
Thursday June 6th, 2019 6:10:58 PM

Michael sees the fireball come in, so he slides around Sigvars body to use him as a shield from the blast. (reflex bonus of 19 I auto passed the roll. ) Michael takes no damage due to his Uncanny reflexes ability.

staying on the big minotaur, Michael waits for him to close with the Devil, he'll then jump off and begin his attack. if any should attack Sigvar while Michael is on him Michael acts as a shield and defends him. +4 to AC for Sigvar.

the attacks go as such. Michael leaps off sigvars back into a flanking positon. taking the opposite side from which Sigvar is moving. all in all it should not be more than a 5ft step.
Acrobatics =41

attack bonus +19 +1 haste ,+1 bless, +4 AoTF flank, +4 aura of Justice. = +29 to hit.

1st attack
Rapier +1 keen
To hit AC 40 for 4 points of damage and 44 points flanking +(initial aura of jusice bonus)

short sword +1
To hit AC 48(crit! 39 confirmed!) for 11 points of damage and 29 points flanking

haste attack +29
Rapier +1 keen
To hit AC 45(crit! 42 Confimed!) for 5 points of damage and 31 points flanking

2nd attack + 24 bonus
Rapier +1 keen
To hit AC 26 for 6 points of damage and 30 points flanking

Short sword +1
To hit AC 27 for 5 points of damage and 31 points flanking

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet  d20+15=35 ; d20+17=28 ;
Thursday June 6th, 2019 7:05:50 PM

Fort save 35
That aura is ging to be an issue. Sigvar doesn't know what it is, but if it is deflecting shots like what Anna and Pompous were putting out then it needed to go. He had prepared for this, and hoped his casting abiity was up to the challenge.
Dispel Magic using a hero point to boost the Caster check. Caster level check 27
Sigvar then steps into melee range with the devil and waits for Michael to leap into position opposite himself and Anna.

Sigvar's Dashboard
Endure elements
Resist Fire (20) 893/900 rounds remaining
Eagles Splendor 84/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 85/90 rounds remaining
Bless Weapon remaining on adamantine sword 36/40 rounds remaining
Divine Favor +3 to hit and damage 7/10 rounds remaining
Haste +1 to hit, AC and reflex, +20' move 11/12 rounds remaining
Smite Evil on large devil. Sigvar's AC to THAT DEVIL ONLY is 37/16/34
AC vs all other foes 34/13/31

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Thursday June 6th, 2019 9:22:49 PM

Trayvin casts a spell on himself, and then takes advantage of the extra speed and maneuvers around behind the devil attacking Nikolai. cast divine favor

Active Effects: haste, divine favor

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor x 2, bless weapon(for Michael)
channel energy 3/6 remaining
6 charges from clw wand(10 remaining)

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 (33/23/29 vs Devil boss) CMD : 30  d20+15=30 ; d20+17=33 ; d20+20=37 ; d20+20=32 ; d20+15=24 ;
Thursday June 6th, 2019 9:42:39 PM

Fort Save: 30
(Know[arcana]:33)
(OOC: How much bleed did I take? It just says 2d6?)

Anna takes damage from the Devil's attacks and is frustrated his aura. She calls out, "Pru, I don't suppose you have some way to dispel the protection the Devil has?"

"Sigvar or Michael, you guys take left and I'll go right and let's see if we can't outflank this hell spawn"

Anna takes a 5 foot step and then proceeds to unleash a full attack against the devil.

(37 vs AC; miss)
(32 vs AC; miss)
(24 vs AC; miss)

active effects:
Barkskin - 90 min(870 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 29 rounds elapsed) : + 10 movement speed (overtaken by haste temporarily)
silver sheen - 1 hour (- 28rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(63 rounds remaining) : +4 dex
Bull's Strength - 9 min (64 rounds remaining) : +4 strength
Bear's Endurance - 9 min (65 rounds remaining) : +4 con
Enlarge Person - 9 min (66 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 83 points
haste - +1 to attack / +1 to AC / +1 reflex save / = 30 foot speed
smite evil on big boss - +4 to hit vs big boss / + 24 damage first hit / +12 future hits / +4 AC vs big bad
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (18, 17, 16 rounds respectively)

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 60 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+11
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
Base AC: 29/19/25
CMD: 30



Prudence Gundle [AC 22 HP 87/87]  d20+16=18 ; d20+16=20 ; 5d4+5=15 ;
Thursday June 6th, 2019 11:26:49 PM

Pru slips into the throne room and aims a Disintegrate at the Erinyes. Unfortunately, nothing happens. [SR check 18, fail.]

Grumbling a little, she casts a quickened Magic Missile at the bearded devil. [SR check 20; 15 points of force damage.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)   d20+17=24 ; d20+17=27 ; d20+17=32 ;
Friday June 7th, 2019 1:38:56 AM

Spells in effect: Mage Armor, Endure Elements, Haste

2 bleed and a CL16 check to heal

Nikolai takes a 5' step in front of the bearded devil and with his first attack tries to Trip him with his Kama +2.

Improved Trip Attack d20+ 17 = 24 +2 Flanking? vs CMD

Failing that he uses his Haste Attack to try to trip him again:
Improved Trip Attack d20+ 17 = 27 +2 Flanking? vs CMD

If that fails he uses a Ki pt for and extra attack and tries tripping again:

Improved Trip Attack d20+ 17 = 32 +2 Flanking? vs CMD

OOC: I took 15 dmg, when do I take the 2 bleed, beginning of round or end of round?
Ki 6/7



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 132/132 Character Sheet 
Friday June 7th, 2019 4:34:07 AM

@ Nikolai I believe you take the bleed at the beginning of your turn
@Michael you have Bless weapon on your blades, we renewed it right? You auto confirm your crits
@Anna I was hoping Michael would pop over to flank the devil. If he did any square he occupies behind it should allow both of us to gain flanking so long as we stick tight, shoulder to shoulder. Michael got his post in before me so he didn't move his icon on the map, not knowing where I was going to end up.

Pompous Giantbane AC 26(31, 35 vs boss) CMD 27/22/17, HP 105/107   d20+18=23 ; d8+10=12 ; d6=6 ; d6+10=11 ; d6+10=16 ; d6=4 ; d20+18=26 ; d6+10=15 ; d6=6 ; d20+8=12 ; d20+14=22 ; d6+10=13 ; d6=4 ;
Friday June 7th, 2019 6:28:23 AM

Pompous' jaw drops as his arrows have fail to hit the boss devil...
{ ORC DROPPINGS}
He manages to dodge the Erinyes' attack and this refocuses him.
" OH NO YOU DID_NT!"

A volley of arrows and lightning shoots towards it

========================
Endure element
barkskin
Adamentine armor

Using arrows +1

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19 rounds)

Smite Evil- FIRST hit by each person will do + 24 damage, the rest are +12. The allies will also gain a +4 deflection bonus from that devil only.

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Deadly strike- -2/+4
Many shots
Precise shot

Attack 1 Hits AC 23 Physical, 11 Lightning 6
Attack 1a Hits AC 23 Physical, 16 Lightning 4

Haste Attack Hits AC 26 Physical 15 Lightning 6

Attack 2 Hits AC 22 Physical 13 Lightning 4
Attack 3 Hits AC 12 Physical Lightning

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP54/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday June 7th, 2019 6:41:38 AM

OOC: Sorry I didn't see the map link. I'm flanking with Sigvar, I think the aspect ratio on the map is skewed.

DM Warren: The Devil's Throne Room MAP  d20+11=19 ; d6=4 ; d6=2 ; d20+10=11 ; d20+10=16 ; d20+14=20 ; d20+14=26 ; d20+9=16 ; d8+6=10 ; d6=5 ; d20+26=34 ; d20+21=41 ; d20+21=22 ; d20+16=22 ; 2d6+11=22 ; 2d6+11=15 ; d4=4 ; d6=4 ; d6=3 ; d6=6 ; d6=4 ; d20+22=26 ; d20+22=36 ; 2d6+5=10 ;
Friday June 7th, 2019 8:58:21 AM

Michael slips into position around back of the Devil Boss and slips his swords neatly into him several times. He must have been watching the previous attacks get foiled by the dark aura, because he manages to slip just past it and strike several times! The Devil hisses in pain as he gets injured for the first time in years, and doubly so because of the good enchantment that causes extra burning and suppresses his regenerative abilities.

Sigvar isn't having it with the aura and summons his willpower to try to dispel it. (pending) You need one CL check to overcome SR and another to dispel the aura. Oddly enough, the DC for both is 27.

Trayvin casts a spell and positions himself to help Nikolai. Bearded tries to take advantage of the movement to strike him, but doesn't hit.

Anna positions herself as well and tries again to strike the devil. Your first strike may hit if Sigvar succeeds his second CL check. And yes, bleed happens on your turn, so feel free to roll your 2d6 next round - this round is 6 damage

Pru starts flinging spells around, and Bearded doesn't like it.

Nikolai bleeds a bit when he begins moving and succeeds at tripping Bearded his first try. Bleed beginning of your round, and if you want to refund a ki or use it for attacks you can. It's CMD is 22.

Pompous provides a much more effective counter attack and strikes the Erinyes multiple times.

enemy turn

Bearded tries to claw Nikolai from his position on the ground, but even without the awkward positioning, he is too dodgy to hit.

The Erinyes continues exchanging potshots and manages to hit Pompous this time. But only once. 10 damage + 5 fire

The Devil boss is hopping mad at Michael and lets him know it. Twice, the spiked chain lashes out and hits Michael, almost critically! no confirm - 22 +7 unholy and 15 + 10 unholy damage and 2 DC27 fort saves or be stunned for 4 rounds.

His bite misses, but the tail comes swinging around and slashes Michael again for 10 damage, which start bleeding profusely. 2d6 bleed on your turn, DC26 heal or CL check to heal

Horned - 124
Erinyes - 58
Bearded - 15, tripped

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 107/132 Character Sheet  d20+17=19 ; d20+33=44 ; d20+33=34 ; d20+28=37 ; d20+23=30 ; d20+29=32 ; 2d6+36=44 ;
Friday June 7th, 2019 11:44:18 AM

2nd CL check, 2nd hero point failed 19
Now that he is in the devil's face, Sigvar focuses on the task at hand
Sword 1 Hits AC 44 for 44 damage bypassing DR for Smite Evil
Haste Nat 1 Miss
Sword 2 AC 37 Miss
Sword 3 AC 30 Miss
Horns AC 32 Miss

Sigvar's Dashboard
Endure elements
Resist Fire (20) 892/900 rounds remaining
Eagles Splendor 83/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 84/90 rounds remaining
Bless Weapon remaining on adamantine sword 35/40 rounds remaining
Divine Favor +3 to hit and damage 6/10 rounds remaining
Haste +1 to hit, AC and reflex, +20' move 10/12 rounds remaining
Smite Evil on large devil. Sigvar's AC to THAT DEVIL ONLY is 37/16/34
AC vs all other foes 34/13/31
Hero points all gone
Smite Evil 3/4 used

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP17/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=21 ; d20+8=16 ; 2d6(4+4)=8
Friday June 7th, 2019 7:33:03 PM

even hasted as he is the Devil moves fast! the combat machine in Michael head notes how the heavy chain moves like a whip, even as he tries to move out of the way, but knowing already it's too late. The blow, when it lands is terrible in it's power and suddenly Michael is left wondering what happens to you lap when you stand up and other inane things as he stuggles to deal with the horrific pain of the blows. he collapses onto the ground in a heap. bleeding like a stuck hog.

new AC 18 for 4 rounds. this is round 1.

fort save 21 and 16
OH yeah! the devil is taking 6 points of bleed damage per round from the last attack as well from my bleed attack.

Prudence Gundle [AC 22 HP 87/87]  d20+16=20 ; d20+11=12 ; d20+16=33 ; 5d4+5=19 ;
Friday June 7th, 2019 11:36:05 PM

Pru tries again to hit the Erinyes with a Disintegrate. This time the spell goes off, but the ray misses. [SR check 20 barely passes, but a nat 1 on the attack roll.]

Muttering something about cursed dice, she tries for more Quickened Magic Missiles on the bearded devil. [SR check 33; 19 points of force damage.]

Anna Morphling (Hugh C) -- HP 74/114(0 temp hp) -- 29/19/25 (33/23/29 vs Devil boss) CMD : 30  2d6=5 ; d20+24=42 ; 3d6+33=46 ; d20+24=34 ; d20+19=32 ;
Sunday June 9th, 2019 11:51:15 PM

Anna takes another 5 foot step (OOC: I'm not sure if this qualifies as flanking with Sigvar so I'll give my flanked attack rolls at +4 and my unadjusted)

She takes 5 bleed damage and then makes a full hasted attack against the devil.

first attack (42 vs AC if flanking; 38 vs AC if not flanking; 42 good aligned silver slashing (if this is considered 1st hit or 30 good aligned silver slashing if this is considered a subsequent hit)

second hasted attack (34 vs AC or 30 vs AC if no flanking; miss either way)

3rd attack: (32 vs AC or 28 vs AC if no flanking; either way miss)

active effects:
Barkskin - 90 min(869 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 30 rounds elapsed) : + 10 movement speed (overtaken by haste temporarily)
silver sheen - 1 hour (- 29 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(62 rounds remaining) : +4 dex
Bull's Strength - 9 min (63 rounds remaining) : +4 strength
Bear's Endurance - 9 min (64 rounds remaining) : +4 con
Enlarge Person - 9 min (65 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 83 points
haste - +1 to attack / +1 to AC / +1 reflex save / = 30 foot speed
smite evil on big boss - +4 to hit vs big boss / + 24 damage first hit / +12 future hits / +4 AC vs big bad
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (18, 17, 16 rounds respectively)
bleed - 2d6 per round

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 60 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+11
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
Base AC: 29/19/25
CMD: 30



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 107/132 Character Sheet 
Monday June 10th, 2019 5:45:06 AM

OOC
Does anyone need a sub? We are in a boss battle and in 3 days only 4 of 7 players have posted. The DM's post time is in a couple of hours so PLEASE get some posts in or ask for help.

Pompous Giantbane AC 26(31, 35 vs boss) CMD 27/22/17, HP 92/107   d20+18=25 ; d6+10=15 ; d6=3 ; d6+10=15 ; d6=2 ; d20+18=26 ; d6+10=15 ; d6=2 ; d20+12=15 ; d20+7=16 ;
Monday June 10th, 2019 6:29:44 AM

Pompous continues his attacked against the Erinyes
" HEEEEEERE BIRDY!!! :

_______________________________

Endure element
barkskin
Adamentine armor

Using arrows +1

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19 rounds)

Smite Evil- FIRST hit by each person will do + 24 damage, the rest are +12. The allies will also gain a +4 deflection bonus from that devil only.

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Deadly strike- -2/+4
Many shots
Precise shot

Attack 1 Hits AC 25 Physical, 15 Lightning 3
Attack 1a Hits AC 25 Physical, 15 Lightning 2

Haste Attack Hits AC 26 Physical 15 Lightning 2

Attack 2 Hits AC 15 Physical Lightning
Attack 3 Hits AC 16 Physical Lightning

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP12/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  2d6=5 ;
Monday June 10th, 2019 6:47:44 AM

Michael lays on the ground and bleeds, he tries to have presence of mind enough to not wrythe or moan as he plays the part of a leaking water jug full of tomato juice.

5 more bleed damage
round 2 of 4

DM Warren: The Devil's Throne Room MAP  d20+11=31 ; d20+11=23 ; 2d10+12=21 ; d20+26=29 ; d20+21=26 ; d20+16=29 ; d20+22=31 ; d20+22=24 ;
Monday June 10th, 2019 9:05:06 AM

Having failed to overcome the Devil's aura, Sigvar returns to his strengths and has at it with his sword. The devil is well armored, but he manages to connect once, and that one hit is a doozy.

Michael stays on the ground where he is, slowly bleeding out, but pleased that the demon is bleeding too. And since all the damage is blessed, he can't even regen to stop it.

Pru's can still only seem to get half of the formula right on the Erinyes, so she keeps dumping damage into the Bearded devil on the ground.

Anna isn't quite in position to take advantage of flanking, so isn't able to connect this round. RAW requires drawing line center to center that goes through opposite sides of the enemy. Your line goes through adjacent sides of the square.

Pompous' latest round of arrows cut right through the furious Erinyes and she falls out of the air with a thud.

Enemy Turn

With Trayvin and Nikolai being slow to respond, the Bearded takes the opportunity to stand and attack. seconding Sigvar's post - need any assistance this week? He does provoke an AOO from both of you. His strike will go to the feisty woman that's been hitting him with magic missiles. And strike he does, critting her soundly. 21 damage and 2 bleed (dc16 heal or CL check to heal)

The boss devil turns his focus to the next largest threat in the room, whipping his chain around at Sigvar. But with his God's protection and a little luck, none of the strikes manage to land.

Horned - 174 (bleeding)
Erinyes - 110 (dead)
Bearded - 34

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 107/132 Character Sheet  d20+33=35 ; d20+33=46 ; d20+28=41 ; d20+23=39 ; d20+36=52 ; 2d6+24=32 ; 2d6+24=32 ; 2d6+24=35 ; d8=7 ;
Monday June 10th, 2019 12:04:27 PM

Sigvar takes a 5 foot step in the opposite direction as Anna (sorry I can't log into my email and can't see the map) If this does not give him Flanking he waits for her to take another step as well, then unleashes another flurry of attacks at the Devil.
Sword 1 AC 35 miss
Haste hits AC 46 for 32 damage bypassing DR for Smite Evil
Sword 2 hits AC 41 for 32 damage bypassing DR for Smite Evil
Sword 3 Hits AC 39 for 35 damage bypassing DR for Smite Evil
Horns hits AC 45 ( I used the wrong bonus in the roller, should be 16 +29 for 45) for 20 damage bypassing DR for Smite Evil

Sigvar's Dashboard
Endure elements
Resist Fire (20) 891/900 rounds remaining
Eagles Splendor 82/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 83/90 rounds remaining
Bless Weapon remaining on adamantine sword 34/40 rounds remaining
Divine Favor +3 to hit and damage 5/10 rounds remaining
Haste +1 to hit, AC and reflex, +20' move 9/12 rounds remaining
Smite Evil on large devil. Sigvar's AC to THAT DEVIL ONLY is 37/16/34
AC vs all other foes 34/13/31
Hero points all gone
Smite Evil 3/4 used

Trayvin AC 30/15 touch Hp 99/106(BrianZ)  d20+20=40 ; d20+20=40 ; d8+8=16 ; d8+8=16 ; d20+20=30 ; d20+20=26 ; d20+15=32 ; d8+8=14 ; d8+8=10 ; d8+8=9 ;
Monday June 10th, 2019 10:13:42 PM

Trayvin takes a swipe at the devil as it stands up. hit AC 40(crit check, rolled nat 20 to confirm) damage = 32(wow all max rolls)

"Come on Nikolai, let's finish this one off so we can help the others."

Actions: full attack on bearded devil hit AC 30, 26(haste attack), 32
damage = 14, 10, 9(made with adamantine morningstar)

Active Effects: haste, divine favor

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor x 2, bless weapon(for Michael)
channel energy 3/6 remaining
6 charges from clw wand(10 remaining)

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 9/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  2d6=3 ;
Monday June 10th, 2019 10:22:29 PM

the pain is still with him, it's still bad, but at least a poem comes from his mind that allows him to focus on something besides the hurt.

Tommy
I went into a public-'ouse to get a pint o' beer,
The publican 'e up an' sez, "We serve no red-coats here."
The girls be'ind the bar they laughed an' giggled fit to die,
I outs into the street again an' to myself sez I:
O it's Tommy this, an' Tommy that, an' "Tommy, go away";
But it's "Thank you, Mister Atkins", when the band begins to play,
The band begins to play, my boys, the band begins to play,
O it's "Thank you, Mister Atkins", when the band begins to play.

I went into a theatre as sober as could be,
They gave a drunk civilian room, but 'adn't none for me;
They sent me to the gallery or round the music-'alls,
But when it comes to fightin', Lord! they'll shove me in the stalls!
For it's Tommy this, an' Tommy that, an' "Tommy, wait outside";
But it's "Special coach for Atkins" when the trooper's on the tide,
The troopship's on the tide, my boys, the troopship's on the tide,
O it's "Special coach for Atkins" when the trooper's on the tide.

Yes, makin' mock o' uniforms that guard you while you sleep
Is cheaper than them uniforms, an' they're starvation cheap;
An' hustlin' drunken soldiers when they're goin' large a bit
Is five times better business than paradin' in full kit.
Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?"
But it's "Thin red line of 'eroes" when the drums begin to roll,
The drums begin to roll, my boys, the drums begin to roll,
O it's "Thin red line of 'eroes" when the drums begin to roll.

We aren't no thin red 'eroes, nor we aren't no blackguards too,
But single men in barricks, most remarkable like you;
An' if sometimes our conduck isn't all your fancy paints,
Why, single men in barricks don't grow into plaster saints;
While it's Tommy this, an' Tommy that, an' "Tommy, fall be'ind",
But it's "Please to walk in front, sir", when there's trouble in the wind,
There's trouble in the wind, my boys, there's trouble in the wind,
O it's "Please to walk in front, sir", when there's trouble in the wind.

You talk o' better food for us, an' schools, an' fires, an' all:
We'll wait for extry rations if you treat us rational.
Don't mess about the cook-room slops, but prove it to our face
The Widow's Uniform is not the soldier-man's disgrace.
For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!"
But it's "Saviour of 'is country" when the guns begin to shoot;
An' it's Tommy this, an' Tommy that, an' anything you please;
An' Tommy ain't a bloomin' fool -- you bet that Tommy sees!

He can't remember where he heard it before, but it is a catchy little poem about the life of a soldier.

Stun 3/4
3 points of bleed.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Monday June 10th, 2019 10:24:21 PM

Power out. Can't post. Please sub. Thanks.

Jonathan T/nikolai.

Prudence Gundle [AC 22 HP 66/87]  d20+16=28 ; d20+12=16 ; 24d6=78 ; 5d6=19 ;
Monday June 10th, 2019 10:33:19 PM

"Ow! Jerk." Pro takes a careful step back. Now that the Erinyes is gone, Beardo has her full attention.

She tries a Disintegrate. Maybe she'll have better luck on him. [SR Check 28; pass. Ranged Touch attack 16, which might hit. If it does, 78 points of damage, or a DC 23 Fort save to take only 19 damage.]

Anna Morphling (Hugh C) -- HP 68/114(0 temp hp) -- 29/19/25 (33/23/29 vs Devil boss) CMD : 30  2d6=6 ; d20+24=25 ; d20+24=34 ; d20+19=32 ;
Monday June 10th, 2019 11:07:22 PM

If Sigvar still isn't in flanking after his 5 foot step Anna takes her own 5 foot step.

She takes 6 bleed damage and then makes a full hasted attack against the devil.

first attack (25 vs AC; nat 1; miss)

second hasted attack (34 vs AC miss)

3rd attack: (32 vs AC; miss)

active effects:
Barkskin - 90 min(868 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 31 rounds elapsed) : + 10 movement speed (overtaken by haste temporarily)
silver sheen - 1 hour (- 30 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(61 rounds remaining) : +4 dex
Bull's Strength - 9 min (62 rounds remaining) : +4 strength
Bear's Endurance - 9 min (63 rounds remaining) : +4 con
Enlarge Person - 9 min (64 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 83 points
haste - +1 to attack / +1 to AC / +1 reflex save / = 30 foot speed
smite evil on big boss - +4 to hit vs big boss / + 24 damage first hit / +12 future hits / +4 AC vs big bad
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (18, 17, 16 rounds respectively)
bleed - 2d6 per round

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 60 feet
24 temporary hit points
Saves:
Fort: +11
Will: +8
Reflex:+11
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
Base AC: 29/19/25
CMD: 30

Pompous Giantbane AC 26(31, 35 vs boss) CMD 27/22/17, HP 92/107   d20+18=36 ; d6+10=15 ; d6=3 ; d6+10=13 ; d6=1 ; d20+18=36 ; d6+10=13 ; d6=4 ; d20+12=24 ; d6+10=16 ; d6=2 ; d20+7=22 ; d6+10=12 ; d6=1 ;
Tuesday June 11th, 2019 6:24:34 AM

"SOMEONE HELP MICKEY!!!"
Pompous sends another volley of arrows at the bearded devil this time.

----------------------------

Endure element
barkskin
Adamentine armor

Using arrows +1

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Bless weapon - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (19 rounds)

Smite Evil- FIRST hit by each person will do + 24 damage, the rest are +12. The allies will also gain a +4 deflection bonus from that devil only.

Haste- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Deadly strike- -2/+4
Many shots
Precise shot

Attack 1 Hits AC 36 Physical, 15 Lightning 3
Attack 1a Hits AC 36 Physical, 13 Lightning 1

Haste Attack Hits AC 36 Physical 13 Lightning 4
Attack 2 Hits AC 24 Physical 16 Lightning 2
Attack 3 Hits AC 22 Physical 12 Lightning 1

DM Warren: The Devil's Throne Room MAP 
Tuesday June 11th, 2019 8:57:35 AM

After Trayvin smacking it around, the devil doesnt stand a chance against a disintegrate Ray, and he is suddenly no more than dust.

Now that Sigvar finally is able to flank, he is able to tear into the demon much more effectively, and he can't stand up to that punishment. He soon falls, thanks to proper planning. Pompous throws his arrows into the boss demon for good measure, who can't defend now that he's dead. Everything goes quiet, except for the still bleeding wounds of Pru, Michael, and Anna.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 107/132 Character Sheet  d20+9=17 ;
Tuesday June 11th, 2019 7:20:46 PM

CLC 17 (20 if it uses my full level for LoH) fail
Sigvar steps over the devil's corpse and tries to heal Michael. He frowns as the healing magic is repeled by Michael's Infernal wound.
No Healing
Sigvar's Dashboard
Endure elements
Resist Fire (20) 890/900 rounds remaining
Eagles Splendor 81/90 rounds remaining
Divine Bond +3 enhancement on adamantine sword 82/90 rounds remaining
Bless Weapon remaining on adamantine sword 33/40 rounds remaining
Divine Favor +3 to hit and damage 4/10 rounds remaining
Haste +1 to hit, AC and reflex, +20' move 8/12 rounds remaining
AC vs all other foes 34/13/31
Hero points all gone
Smite Evil 3/4 used
LoH 1 used

Trayvin AC 30/15 touch Hp 99/106(BrianZ)  d6=4 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d20+12=30 ; d20+12=24 ; d20+12=31 ;
Tuesday June 11th, 2019 9:41:00 PM

And just like that, it's over. Trayvin shifts focus back to patching up the Agents. The wounds are persistent, he tries some channeling anyway, to see if it will have any effect.

Actions: channel energy(once everyone is in range) heal hp = 17 caster level checks for the healing: 30, 24, 31

OOC- I think I counted 3? PCs with infernal wounds. Not sure if channeling counts as a heal check for this. If not, will resort to spells next.

Active Effects: haste, divine favor

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor x 2, bless weapon(for Michael)
channel energy 3/6 remaining
6 charges from clw wand(10 remaining)

OOC- request hero point for Michael for the poem

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday June 11th, 2019 10:13:44 PM

Big storm in Dallas. Power still out. Need sub. Sorry I missed the fun.

Prudence Gundle [AC 22 HP 81/87] 
Tuesday June 11th, 2019 10:21:27 PM

Pru nods in satisfaction at the little pile of devil powder on the ground. "Stab me, will ya," she says fiercely.

Then, less fiercely, "ow." She bleeds a little. Trayvin's healing energy helps.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  2d6=3 ;
Tuesday June 11th, 2019 10:26:30 PM

3 points bleed
round 4 of 4.

The pain begins to abate somewhat, or is the mental trauma of getting hit so hard? hard to tell. He feels sigvars attempt to heal him, and he feels the wounds like a malignant worm push it away. he tries to reach his hand down into his pocket to get a potion, but it's a bit beyond his ablity right now. Ah...well...this aint the first time I've been this close to death, was a good fight though, I'm proud to have served with you guys, I hope you know that my fist mates. .he thinks to himself, knowing that the wound is resistand and that he dont' have much blood left to bleed out.

it all becomes moot though when Trayvin channels. he feels the malignantcy in the wound give way to the awesome healing power of their resident cleric. After the hot fevered evil of the horned devil, the healing feels like a warm hug and a cool dip in a pool all at the same time. Clerical magic is weird that way, he tastes Key Lime pie this time, he usually does not pay the effects much attention, he's usually busy with soldiering or fighting when he gets healed. but is was always aware of tasting something when Trayvin healed. thinking back, he remembers Vanilla, Sage, Cardamon, and Kiwi, he thinks there were others, but he cannot recall them right now. The Key lime is nice though, a fitting way to endure the last few moments of his paralysis.

Heal, 17.
Hp pre-healing 3 post healing 20.
Good job Trayvin, just in the nick of time too.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30  2d6=10 ;
Tuesday June 11th, 2019 11:28:59 PM

(OOC: don't know if channel stopped the bleed or not; Anna needed a 30 on the check and one of the results was a 24; if bleed still happens 10 bleed damage)

Anna says, "Welp that fight didn't last long. Thanks for the healing Trayvin. We really need a strategy to deal with Dispel Good in the future if our attacks wouldn't have been turned aside by the devil's protective ward we probably wouldn't have had Michael get hit as badly considering some of mine and Pompous attacks that missed wouldn't have been turned aside"

Barkskin - 90 min(867 rounds remaining) : + 4 natural armor
Longstrider - 9 hours (- 32 rounds elapsed) : + 10 movement speed (overtaken by haste temporarily)
silver sheen - 1 hour (- 31 rounds elapsed) : great sword is considered silver vs DR
Cats Grace - 9 min(60 rounds remaining) : +4 dex
Bull's Strength - 9 min (61 rounds remaining) : +4 strength
Bear's Endurance - 9 min (62 rounds remaining) : +4 con
Enlarge Person - 9 min (63 rounds remaining) : , Anna becomes 11 foot 4 inches, 1320 lbs, +2 Str, -2 dex, -1 AC, -1 Atk, +1 CMB / CMD, -4 stealth, -2 fly, space 10 ft, reach 10 ft, weapons go up a size category
protection from fire - 83 points
haste - +1 to attack / +1 to AC / +1 reflex save / = 30 foot speed
bless weapon - Sigvar, Pompous and Anna - weapons considered good aligned, and having +1 enchantment for purposes of overcoming DR of evil creatures or striking incorporeal undead (17, 16, 15 rounds respectively)
bleed - 2d6 per round?

Current Stats for Anna:
Strength boost: +6 (+2 size, +4 enhancement) so current strength score is: 22 (+6 modifier)
Con boost: +4 so current con score is: 16 (+3 modifier)
Dex boost: +2 (-2 size, +4 enhancement) so current dex score is: 16 (+3 modifier)
movement speed: 60 feet
Saves:
Fort: +11
Will: +8
Reflex:+11
Large Silver Good Aligned Greatsword: +15/+10 (3d6+9)
Space: 10
Reach: 10
Base AC: 29/19/25
CMD: 30

Pompous Devilbane AC 26(31) CMD 27/22/17, HP 92/107  
Wednesday June 12th, 2019 6:34:29 AM

Pompous runs to his injured comrades and stands watch over them as the healers cast their blessings.

" I second Anna Banana. We could have taken out big bad almost immediately if it wasn't for that aura. Still, we all live to tell the tale. "

Once he knows that everyone is well, he'll search the foes and the area for booty... he snickers a bit as he thinks to himself... {booty...'snicker... }

ooc> I second Brian. Hero point for Michael.

DM Warren: The Devil's Throne Room MAP 
Wednesday June 12th, 2019 9:18:09 AM

Despite having a winning strategy, there is always room for improvement, right? The Agents discuss battle plans as infernal wounds are driven from their bodies. They were lucky to have had the foresight to bless their weapons, as without that, this battle would have gone a lot more against them.

They discussion doesn't last for long though before they start to experience an odd sucking sensation. They barely have time to grab the Devils' weapons before their bodies are pulled through what feels like another portal. When they come to, it appears that they're back in their own barracks, and nothing seems to have changed. Except for the chest overflowing in gold in the middle of their common room.

Loot:

+1 Unholy Large Spiked Chain
+1 Flaming Longbow
+1 Glaive
Treasure chest

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Wednesday June 12th, 2019 9:28:23 PM

"So I guess that mission was a success? Do we check the loot chest or check in with the commander first?" Anna asks her Firstmates.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Wednesday June 12th, 2019 9:42:00 PM

"We're back." It didn't need to be said, but the statement raises a number of questions. But first, to check on the Fist. Trayvin goes around to each of the Agents to check and make sure there were no persistent wounds still bleeding. The rest he could fix later. "Don't worry, a few days of rest and I'll have you all patched back up."

"As for the rest, well did the portal send us back, or did the Rakshasha not like the odds of us collecting the reward in person?"

Used:
Spells: endure elements x2, holy smite, prayer, divine power, divine favor x 2, bless weapon(for Michael)
channel energy 3/6 remaining
6 charges from clw wand(10 remaining)

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=18 ;
Wednesday June 12th, 2019 10:06:09 PM

with tme and healing Michael brain reconncets with his body, with a twitch and a groan he gets up off the ground. and hugs Trayvin. Thank you Trayvin, you have no idea how good that felt of how much it was needed, you are truly sent from the gods. . he looks around, they are in the barracks.
Dag Nabit I wanted to hang that Devils head up in the common room! would have looked nice over the fireplace..

He looks over the chest of gold. to get a read on how much gold is in there. Hey Sigvar can you and Anna lift this thing up and get a read on how much it weighs. that aught to give us a good idea of how much gold is in it.
apprase 18 if I get some aid anothers this could be a good roll.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Wednesday June 12th, 2019 11:17:07 PM

Spells in effect: Windwall +20, Hail Storm +3, Mage Armor, Haste, Power Outage Duration (1-3 days)
No Flying Cows +1 though, lots of Debris of Window Breaking 2D6, Roof Smashing Trees 10D20.

Nikolai is jubilant that his first attempt to trip an opponent worked and gave the edge they needed to swiftly fell the demon. He will need to practice more on his reaction to a tripped foe though. He was a bit slow in taking advantage of it.

Realizing they are back in their own quarters rather than the pocket world of the tiger-man thing, he does feel disappointed that their mission may not have been fulfilled to its best conclusion. Perhaps what he said instilled in the giants some sense of worth to spur them to fight back. Perhaps not.

"Well, we certainly want to make sure the chest is safe from traps and stuff that might harm whoever tries to open it. But since we went on a mission to bring back funds for the Fist, we should hand over the chest with all it's contents. Or rather, less any harmful contents. So before anyone starts counting gold, lets insure it is safe to fiddle with," Nikolai cautions.



Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Wednesday June 12th, 2019 11:21:40 PM

" Trayvin, clearly that Tiger thing was not an idiot. It knew we didn't like it and probably knew that if we could drop it's opponent so easily that we would probably try to take it out too. He was an evil, calculating so and so, but smart too. No wonder the giants thought it knew everything they said and thought."
" I think we should finish reviving Michael and report directly to the Commander. We were tasked with freeing the Fist from the crushing war reparations it has incurred. We should go see if we succeeded."


Prudence Gundle 
Wednesday June 12th, 2019 11:29:58 PM

"Yes, let's report in," Pru says. "I can check for magical traps, anyway."

She casts a Detect Magic and scans the chest.

Pompous Devilbane AC 26 CMD 27/22/17, HP 92/107  
Thursday June 13th, 2019 6:34:26 AM

Pompous listens to Nikolai talking about handing the chest of gold over to the officers... The ranger's eye brow raises at the mention...
{ Arrows aren't cheap} He thinks to himself.
{ And I don't see anyone else paying THOSE bills}

If it's policy that treasures won at great physical and financial cost get handed back to the Fist, maybe this isn't the right group for him to be in after all...



DM Warren: The Devil's Throne Room MAP 
Thursday June 13th, 2019 9:27:12 AM

After all is said and done, The Agents are professionals. A quick appraisal of the chest can easily tells that it hold thousands of coins, as well as assorted gems and jewelry.

Pru scans the chest quickly before they head out to the commander and sees a few magical auras around, but most notably is one powerful illusion spell. Still, that can wait until they check in with Commander Balance.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Thursday June 13th, 2019 8:06:07 PM

"Sigvar, I suspect it will be perfectly happy if it never sees us again."

"Don't worry Michael, I wasn't sent by the Gods, but I can help people and keep the Fist going strong. The Gods do seem willing to help me with those goals."



Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Thursday June 13th, 2019 9:38:20 PM

Anna says, "Well it is certainly good to be home but we probably could have taken the Tiger creature out considering how the final fight with the Devil shaped up. Perhaps some day we can find our way back there and liberate the people there? Then again we never seem to find time to visit those Griffons so I don't know."

Prudence Gundle 
Thursday June 13th, 2019 10:51:46 PM

"Let's go talk to the Commander," Pru says. She eyes the chest dubiously. "Er...should we try to bring that with us? It looks heavy."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Friday June 14th, 2019 12:41:38 AM

"No real big hurry in reporting in. It would be best make sure that the chest is safe first. If it holds an illusion, we'd better find out what it is first. I don't want to leave something here that can harm us nor take it to the Commander in that state either. Ten or fifteen minutes more won't hurt. Let's get our Trap Detecting Caps on and give it the shake down of its life."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Friday June 14th, 2019 5:52:55 AM

" Dispel the illusion and let's see what it really is. That kitty could not be dumb enough to stiff the Mailed Fist, right?"
Sigvar will draw his blade and take up a position next to Prudence so that she can use her Fist ability of shielded caster while dispelling the chest.

Pompous Devilbane AC 26 CMD 27/22/17, HP 92/107  
Friday June 14th, 2019 6:29:33 AM

Pompous agrees with Siggy.
" Yes, let's see what we actually have here. "


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=38 ; d20+17=28 ;
Friday June 14th, 2019 6:58:35 AM

perception 38
disable device 28

bonking his his head because he is an idiot, Michael begins to check the chest for traps. He puts it down to hunger and blood loss,
And after we see the commander, lets get something to eat, bleeding out sure works up an appetite.

DM Warren: The Devil's Throne Room MAP 
Friday June 14th, 2019 11:37:05 AM

It seems that the Agents need not to have worried. Between Michael’s applied talents and Pru’s scanning, they can tell there is no danger, physical or magical.   Further investigation reveals that the illusion is in the for of a programmed illusion. It seems that the Rakshasa left a message for them once they opened it. His face springs out large, and the image laughs in delight. “I had my doubts, but it seems that you’ve accomplished the task set out. Here is your payment as promised. I hope that we can work together again in such a mutually beneficial fashion.”  

DM Warren: The Devil's Throne Room MAP 
Friday June 14th, 2019 11:37:57 AM

Most of the coinage in the chest is actually platinum, with assorted gold and gems throughout. There must be at least 100,000 gp worth of coinage, more than enough to pay down much of the Fist’s debt, with enough leftover for nice bonuses for the Agents. And of course, this doesn’t count the jewelry and assorted treasures found on the rest of their fallen foes throughout their recent adventures.

Prudence Gundle 
Friday June 14th, 2019 9:51:11 PM

"Well, I'm not carrying it," Pru says.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday June 14th, 2019 11:08:20 PM

Well with this much loot, we can't just leave it here, and I don't trust anyone but us to watch it. Maybe one of us needs to go get the commander and bring her down here so she can decide what she wants done with it.. Heck you guys go, I'll stay here and keep an eye on it. give my regards to the commander and explain why I could not show up . Michael then starts. He looks at the chest closely then he goes over to his bed and begins emptying his pockets and his haversack. between his bills pants o plenty and his handy haversack they aught to be able to fit the whole thing minus the chest. He starts shovelling the loot into his pockets. even if it won't all fit, the chest should be light enough to carry easily.

Why didn't I think of this in the first place? this will freak her out when I start empying my pockets. There is mirtful gleam in his eye, which kind of offsets the dark circles and pale skin.

Trayvin AC 30/15 touch Hp 99/106(BrianZ)  d8=3 ; d8=6 ; d8=7 ; d8=1 ; d8=5 ;
Saturday June 15th, 2019 10:02:21 AM

Trayvin laughs while tends to some of Michael's more severe wounds. "I am sure the commander will be quite surprised to see how much gold you can fit in your pants."

cast cure critical wounds on Michael hp healed = 33

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Sunday June 16th, 2019 11:33:43 PM

Nikolai has a good laugh at Michael's antics. "I suppose it is ok to take the look in your pockets. Loot is loot. Just make sure that when you empty your pockets, don't embarrass us with any weird thing you might have accidentally put away by accident."

When all are ready and the loot stuffed away, Nikolai leads the way to the Commander's office.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Monday June 17th, 2019 12:00:36 AM

If Anna is still jolly green giant Anna she helps carry the loot to where the commander is; otherwise she still goes along with the others to see the commander.

Pompous Devilbane AC 26 CMD 27/22/17, HP 92/107  
Monday June 17th, 2019 6:49:57 AM

Pompous takes a quick trip to his quarters and changes into his dress uniform. As much as he doesn't mind looking grimy when in the field, he can't abide dirt and gore on the uniform when meeting officers.

DM Warren: The Devil's Throne Room MAP 
Monday June 17th, 2019 9:42:35 AM

Seeing as no one knew when to expect you back, no one is actually waiting on you now. Michael has time to play in a heap of gold and platinum while pompous makes himself look and smell nice. The others can do so as well if they like.

Once ready, it is not difficult to summon the page on duty to run off and let the commander know they're ready to report. They make their way to the office and present themselves. As brusque as every, Commander Palance has little time for niceties, and after a quick greeting, requests a report of their recent activities.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday June 17th, 2019 10:14:55 AM

Michael smiles and while chatting about the recent adventures, begins to pile heaps and heaps of gold onto the commanders desk.

outline of the talk.
1. tranport to new area
2.fight with the giants at the chokepoint.
3. interrorgation of giant prisioner.
4. meeting the rakshasha.
5 contract sighned.
6. travel to the "geen hell"
7. encounters with the bearded devils,
8. encounters with the erines.
9. ambusing the guards
10. putting the smak down on the Horned devil.
11...return home.

OOC: I wan't keeping up with the loot, can the DM repost the loot or someone who's kept up with it post it. I'll spreadsheet it and take it to the catacombs if you do.


Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Monday June 17th, 2019 9:21:02 PM

The Commander seems to be waiting for a formal report, so Trayvin will let Nikolai and Pru do most of the talking.

Admiring the piles of treasure that are quickly accumulating around the Commander's office via Michael's pockets, all he says is, "I think we did allright."

Prudence Gundle 
Monday June 17th, 2019 9:30:30 PM

Pru assists Michael where she can. When he talks about the Rakshasa, Pru produces the group's copy of the contract.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Monday June 17th, 2019 11:23:08 PM

Nikolai feels that it not necessary to add anything. Michael covered it all for the preliminary report. As usual, he will write up the formal report for the archives with everyone's signature on it.



Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Monday June 17th, 2019 11:54:43 PM

Anna signs the report that Nikolai is preparing, not having much to add. She does say to the commander though, "Do you think we'll ever be able to see about recruiting those hungry griffins we found back in the day to join the Fist? Wouldn't an aeriel wing of Griffon riders open up the possibility of new contracts?"

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Tuesday June 18th, 2019 6:00:42 AM

Sigvar knows they are short on facts in the report. No one was able to tell what the Tiger thing was (right?) Nor were any of them able to identify any or most of the Devils. They knew the Tiger thing was evil and so was the Devil. That will have to be enough he guesses.

Pompous Devilbane AC 26 CMD 27/22/17, HP 92/107  
Tuesday June 18th, 2019 5:29:34 PM

Pompous looks cute in his clean and pressed uniform but otherwise says nothing.

The Commander 
Tuesday June 18th, 2019 6:17:48 PM

The commander stands up behind the desk as the Agents start their report. She looks gruff, crosses her arms and frowns as the story continues and Michael unceremoniously dumps the treasure and gold on her desk. She watches as some of the coin slides and falls off to the ground as Michael tries to grab it. She looks over each of the Agents and looks at the papers the Pru presents. When the presentation is complete, she stands there, silently watching everyone. A moment passes, then another in complete silence.

Finally she can take it no more and breaks out into a smile. She reaches out and picks up a handful of gold saying, "Oh, you did more than alright! This is really amazing. This is going to help us out quite a bit. While we're not really struggling like we were in the old days, this can give us a lot of support to expand and do more missions that are really for the good of the people instead of just for the money."

She continues to nod and smile as she calls out for her assistant. When he arrives, she says, "Come now, help clean up this mess of gold. Log it all in and account for it with the treasury." She looks back over at Nikolai and the rest of the group and continues, "And let's schedule a great dinner with the whole town!"

Prudence Gundle 
Tuesday June 18th, 2019 9:31:46 PM

Pru can't keep the smile off her face. "Thank you, ma'am," she says. "We did our best."

She helps re-pack the treasure and take it to the treasury.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Tuesday June 18th, 2019 9:35:29 PM

"Dinner? Now we're talking. All of our rations were getting mushy from the humidity in that place."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday June 18th, 2019 9:45:20 PM

Michael deflates a bit, no reply to the mention of the Griffons, ah well. perhaps food a drink will sooth his disappointment.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday June 18th, 2019 11:25:55 PM

Nikolai suppresses a chuckle as coins go rolling about and Michael tries to catch them. Maybe Nikolai's Fist brings in the most but all Fist are contributing and the Mailed Fist isn't quite as large as before and with much less buildings to maintain. That they are getting past the point of nearly going broke pleases Alexi.

'Perhaps we'll get some time off where we can go visit that area and see if they are still around. It has been a while,' he muses.

"A large banquet for the whole town would be splendid," Nikolai exclaims with a large smile.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Wednesday June 19th, 2019 12:36:27 AM

Anna is all for a banquet even though she doesn't really eat aside from sunlight now that she is plantkin Anna.

She says to no one in particular, "Well this should be fun."

To Nikolai she says, "We can only hope."

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Wednesday June 19th, 2019 6:20:21 PM

Sigvar looks forward to the Feast.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Wednesday June 19th, 2019 9:57:02 PM

Trayvin hopes the treasure helps the Fist to help a lot of towns and people.

Prudence Gundle 
Wednesday June 19th, 2019 10:06:34 PM

"A great dinner does sound like fun," Pru says. Having some experience with life among the common folk, she's pretty sure they'd rather have the road mended, but a feast will be fun, too.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Thursday June 20th, 2019 12:59:31 AM

Once things are settled with their commander, Nikolai gets a clean uniform and goes to the baths. He wants to smell good at the dinner, there might be some dancing and he might get to get close to a girl. Want to smell nice then.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Thursday June 20th, 2019 1:37:28 AM

Anna also takes a bath and takes some time to polish her mithril plate

Pompous Devilbane AC 26 CMD 27/22/17, HP 92/107  
Thursday June 20th, 2019 6:39:35 AM

Thinking to himself...
{ Dinners are fine... but where's the coins lady!! Arrows aren't cheap! }



DM Warren: The Feast 
Thursday June 20th, 2019 9:02:00 AM

Besides the chest of loot, there's still the pile of jewelry and magic bows from the Giants, and another pile of weapons and equipment from the devils. All told, it's worth a 20k gold bonus for each of the Agents.

They also feel the experience of battle infusing them as they party prep and plan. (Everyone please level to 13)

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Thursday June 20th, 2019 11:17:09 AM

Um, you are part of a standing army, arrows should be free.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Thursday June 20th, 2019 6:28:01 PM

Sigvar gets a bath and some rest in before the feast


Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Thursday June 20th, 2019 8:52:54 PM

With some time to spare before the dinner and party? Trayvin gets cleaned up. Trayvin feels much better now that they are out of the dreadful humidity.

Prudence Gundle 
Thursday June 20th, 2019 10:46:11 PM

Pru is also glad of a bath, and also takes the time to wash her hair. She puts on a fresh uniform, then sits in the sun and patiently towel-dries her hair.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday June 20th, 2019 10:52:44 PM

still a little bummed about the memory of the griffons, Michael retires to the baths and gets clened up. He gets his dress leathers out and lays them out to put on when the time comes. then he calls a page to his room and gives him instructions to wake him 15 minutes before the dinner so that he can get dressed and presentable. he then sets up his intrusion alarms, sets the dummy up on his bed grabs his extra pillow and blanket crawls under the bed to sleep. (Michael has a bed set up under his bed to sleep on.).

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Thursday June 20th, 2019 11:51:26 PM

(OOC: I'll level over the weekend)

Anna starts thinking about what to spend her bonus on as she gets cleaned up and makes her full plate shine

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Friday June 21st, 2019 12:52:11 AM

Nikolai is surprised at how much each get. Doesn't complain though and starts making plans.

Pompous Devilbane AC 26 CMD 27/22/17, HP 107/107  
Friday June 21st, 2019 6:29:53 AM

Pompous looks at Nik,,, " ORC DROPPINGS! When did you start ready minds Nikko! Or was I using my inside voice outside again???? Well, normal arrows are provided but these magical and silver ones cost a pretty copper to keep supplied. "

ooc> Leveling and catacomb trip on the way!

DM Warren: The Feast 
Friday June 21st, 2019 8:45:40 PM

The Agents all make themselves ready for feasting and celebrations, taking the time to polish armor, put on their nice livery, and make themselves pretty in general.

There is excitement all around, and several hope that they'll have some time off to see about their potential flying mounts. Who knows, they could always ask Palance for the time. They've certainly earned the right to choose at least one mission, so long as there's nothing critical coming up. Though knowing her, she'll want to have some sort of plan for care, stabling, feeding, and a benefit to cost analysis to justify the expense.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday June 21st, 2019 9:25:36 PM

still a little bummed about the memory of the griffons, Michael retires to the baths and gets clened up. He gets his dress leathers out and lays them out to put on when the time comes. then he calls a page to his room and gives him instructions to wake him 15 minutes before the dinner so that he can get dressed and presentable. he then sets up his intrusion alarms, sets the dummy up on his bed grabs his extra pillow and blanket crawls under the bed to sleep. (Michael has a bed set up under his bed to sleep on.).

Prudence Gundle 
Friday June 21st, 2019 11:14:12 PM

"I've been thinking about those griffins," Pru says. "They probably eat a lot, and they couldn't be stabled with the Fist's other mounts. But what if we trained the griffins and, I don't know, like, traveled with them? We could ly from town to town and show off the griffins and let people know that we're the Mailed Fist and we're the good guys and don't you wanna hire us to do stuff? It could be like advertising or something."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Saturday June 22nd, 2019 4:46:36 PM

"That's a good idea, Pru, even if it isn't us that do it. Feeding them wouldn't be such a problem if we hired local animal herders to raise cattle for that specific purpose. A couple of cattle herds of decent size, that eat grass, could supply enough beef for them I'm thinking. It would help the local economy AND look pretty nifty."

OOC DM, I know it's not in our place to suggest modules for ourselves, but this one would be a real good one. It would tie off a loose end, give our griffon lovers a sense of pride, and all the DM would have to do is fill in the details as to how and why we get them to join the Mailed Fist as trained mounts rather than wild animals scrounging for a living. Just putting the idea out there.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Saturday June 22nd, 2019 5:17:48 PM

"Well, I'm not sure if I would want to fly a griffon personally, but I think a small division of griffon riders for the Mailed Fist is an awesome idea. Maybe we could look for a place to stable them that isn't right in town?"

Pompous Devilbane AC 26 CMD 27/22/17, HP 107/107  
Sunday June 23rd, 2019 8:06:47 AM

... Pompous thinks about the griffons... as fetching as he would look on top of one...

" My long bow isn't designed to shoot while mounted... let alone flying,,,, "

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Sunday June 23rd, 2019 10:40:43 PM

if they are having this converstion at the dinner, then Michael joins in. othewise he is getting a nap before the dinner.
Gryphons weigh in at about 5 or 600 pounds. females are larger than males. they eat about 1/2 their body weight per day. so that 250 to 300 pounds of flesh, per anilmal, per day. 6 or 7 Gryphons are going to consume between 1250 and 2100 pounds of meat per day. they perfer horse flesh. we are looking at 2 medium weight steers at the hight end and 1 large steer at the low end. 30 to 60 anilmals per month. they are omnivores so we can suppliment their diet with fruits and grain to a small amount, but they mainly need meat. What do we get from that?
They are intelligent you know, they mate for life, and the mate of a slain gryphon will spend years looking for the killer and the rest of its life alone. They aren't simple animals. the have a will of their own. so using them for transport isn't just "saddle up and lets ride" you either have to convince them or they have to respect you enough to obey. but to fly to our destination! to have a mount that can aid in combat and not just stand there and die when things get rough...like daisy did. they also can carry a lot, up to 900 pounds in a heavy load. for us, they offer us increased mobilty, increased intelligence collection and combat multiplicaion. if we can eventually set them up as airborn calvary for wolf compay, they would create a flanking force for set piece warfare that can't be beat, plus all the other benefits from earlier.
They like to nest in high places. so we either need and airye (does this area have mountains? ) or build a tower that we can keep them in. keeping them here brings up a potiental problem. the first time one goes after the commanders horse we will all dance a jig in traitors square or worse, prepetual KP duty.

I've heard that they understand common, but they can't talk. some form of magic item that allows telepathic communication would be a big help and I've heard that training a willing gryphon is just a matter of you and it getting used to flying together. It's just all theory and writings right now, we will have to see how they do when we get them back here. Oh yeah! almost forgot. a mated pair with pups is probably the most aggressive thing in the world in protecting their brood, but single gryphons are a lot more tolerant of folks. if we bring a mated pair with pups home, not only will that be a story for the "last assignment" but It will also present a logistical problem. we have the men to guard the aire and keep theives and idiots away, but if the pair attack the guards...KP duty...I just know it. We'll have to have special saddles made fo them as well. thats an expence...Those are all the problems I can think of at the moment, but they are all solvable nonetheless. I still think that they are a excellent investment and will bring prestige to the Mailed Fist as well as some heartache and sorrow, but that's life I think that if we get them to join and be our mounts, they aren't just flying horses..they will be part of the team.


[https://docs.google.com/document/d/1VpHw3XQu5anqLtOvRJLri7f1e6LfxzMpwoeXwo6HEpQ/edit?usp=sharing"]Anna Morphling[/link] (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Sunday June 23rd, 2019 11:01:18 PM

Prior to the party Anna visits the catacombs.

She also arranges to take tier 4 training in order to learn the precision strike team work feat, once she has that mastered when flanking with another precision striker both assailants deal +1d6 points of precision damage

Anna says, "I empathized with the griffons last time I met them. Over the course of our recent adventures I've improved my ability to empathize...also I can turn into a griffon now so do you guys think it would help for me to turn into one and approach them?"

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Monday June 24th, 2019 4:32:34 AM

" I assume they d not come in Huge size. That means no flying mount for me."
Sigvar too arranges to take tier four training and finds himself in Anna's class as he too is learning both Vital Strike and Precision Striker.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday June 24th, 2019 7:05:59 AM

fly spells, reverse enlarge, there are a lot of options to get you flying. Sigvar. I think a Huge sized gryphon for you would be awesome.

DM Warren: The Feast 
Monday June 24th, 2019 9:55:47 AM

Detail oriented as ever, Michael is ready to dive deep into how the benefits of aerial mounts would outweigh the costs. There are still some issues to work out, but it looks like there's a case for it.

But there's time enough for that later. For now, there is a celebration to be had. It's not often that jobs come off as lucrative as this. Maybe the payout is proportionate to the strangeness of the job. After flying lessons and combat tactics, they make their way down to the banquet.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Monday June 24th, 2019 12:27:23 PM

At the table, with just the Agents present, Sigvar raises a concern.
" So you know how we arrived back here all of a sudden, right? Do we still have that paper thing that we read to get teleported to the tiger guy's place? I'm assuming we do, and that is how HE teleported us back. What is to stop him from just randomly teleporting us whenever he wants? Worse, what is to stop him from coming HERE whenever he wants? We need to be vigilant. We can take him, I think, but not if he shows up while we are in our racks or otherwise distracted by training or something like a banquet in our honor."
He pats the sword at his side, even at the banquet and points to his shield, stashed under the table.
" Let's be ready, just in case is all I'm sayin'."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday June 24th, 2019 6:49:01 PM

Michael takes a pull of his beer Ah! Sweet nectar of the gods how I missed you! and pauses to consider Sivars opinion.
Thats a new way of looking at it Ironhorn, I thought that the tiger thing 'ported the chest to us, and the scroll brought us back b'cause the terms of the reqest were furfilled. The tiger thing didn't know about the Wold or Yerth or anything to do with where we came from. so how would it know to send us back here? Also the fact that he sent to chest to us instead of making us come back and get it means that he knew we had plans for him and was concerned that we might be able to pull them off.

Eternal vigilance is good for rousing the troops and all, but you know as well as I that you can't stay frosty 24/7/365. Thats why we have a watch rotation. still, if I was going to hit us and had up to the minute intel of our iteniary, then I'd hit us either at the dinner or at about 3 AM, when we are all passed out drunk.

Michael toasts his big bull friend and takes another pull from his nut brown ale, then smiles up at him, with foam on his lip.

Prudence Gundle 
Monday June 24th, 2019 11:15:35 PM

"And, he didn't seem all that...I don't know...ambitious," Pru says. "Like he was content to stay there in his little kingdom with his treasure as long as people didn't bother him."

But there are more interesting questions before her now--like what to wear to this great feast. She picks out her best dress and carefully presses it. She examines it for damage, repairing any that she finds. Upon consideration, she leaves her hair unbraided, the coppery mass falling almost to her knees. She holds it in place with her Headband of Alluring Charisma, and yes, that's on purpose.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Monday June 24th, 2019 11:59:26 PM

Anna says to Michael, "As long as I get an hour of natural sunlight a day I can be eternally vigilant. That is the main advantage of becomming a plantkin. I can be an eternal sentinel standing guard in case something would come when we least expect it. I routinely turn my darkvision on and use spider climb or Queen's Minions to patrol at night depending on the circumstance."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday June 25th, 2019 12:19:24 AM

"Well, it is all good points. I don't know how it works. On the other hand, we haven't opened up the scroll to see if there is any magic left in it either. So, who has the scroll? You can open it and just see it there is still any writing left without actually reading it."

Nikolai pulls out his dress uniform with all its ribbons and awards and makes sure it is clean and properly pressed. Unfortunately there is no time for some dance lessons. He'd have to do try to remember the steps and do the best he could.

Pompous Devilbane AC 26 CMD 27/22/17, HP 107/107  
Tuesday June 25th, 2019 6:23:40 AM

Pompous finishes trimming his beard and eye brows and then dons his dress uniform over his shiny chain mail. He belts his short sword but wonders if he needs to bring his bow. It is a party after all, but parties at times turn unto something less pleasant.



DM Warren: The Feast 
Tuesday June 25th, 2019 10:43:11 AM

From what they remember of the scroll, the magic was somewhat tuned to what the user needed. The desert Giants needed to go home, and the Agents needed to get home too. When they unroll it, they do in fact find that the magic is not totally gone, but much weaker. It seems to just be a plain old scroll of the teleport spell now.

Everyone turns out their finest looks, and they cause quite a stir among the troops. Everyone has heard of their exploits, and even having known you, your latest triumph is greater than ever, and a great cheer and toast of ale greets them as they enter. There is quite a hubbub as green recruits and veterans alike crowd around, asking for the story of their latest adventure.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 20/89 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday June 25th, 2019 5:38:32 PM

...so this devil, he's big, powerful, huge wings, scales, the evil pouring off of him makes you want to puke, so I'm on Sigvars back when it lets loose with a fireball. I grab onto his harnes and slip down his back to avoid the blast. Sigs okay, his armor is so thick it just raised it's temp a few degrees. we get up to the devil turns our theres an eryens and a bearded devil there too...they intersept Nikolai, Pru and Pompous, so Sigvar, Anna and me all get up to the big devil, turns out he has a protection from good spell around him. so I flip of Sigvar to the left and sigvar goes right and we enfliade him. I tell you boys, it was beautiful, I did the two sword boogie on him and even found the holes in his magical protection. I hit some big veins and a few extradimensonal organs too. I hurt him bad. He knew it too. He turned around and hit me with these two evil chains he had. he was so fast I could not dodge it. Knocked the sense out of me it did, I spent the rest of the battle wondering how a barrle holds water with a hole in it, next thing I know, I get my senses back and I'm here at the Citidel. Michael regales the troops with his account of the actions of the last few days. He notices a little halfling in mages robes, the unit patches of Eagle company on her sleeves, she's an officer 1st leutenant. looks like. probably fresh out of the OTC course they run here at the Citadel. She's looking at Michael like he's Wardd incarnate and a large bar of choclate at the same time. once the next round of drinks arrive and the ribald songs start Michael slips away unnoticed and introduces himself to the mage. she's cute. about 3'2" probably 31 32 pounds. blonde hair, blue eyes, heart shaped face, he suggests that they ditch this place and find some place private, and to his surpirse she agrees! looks like he didn't get to get drunk after all.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Tuesday June 25th, 2019 10:52:42 PM

Anna pretty much just headed down to the party in her natural green skin tone and mithril full plate. Why did she make it shine if she wasn't planning to wear it to the party. Plus mithril plate is expensive so it qualified as finery.

She mingles among the crowd, exchanging pleasantries. She isn't really one for tooting her own horn, also she didn't really feel like she has much to toot considering she got burnt as a tendriculous, whomped on by giants as a chimera-manticore and none of her attacks found purchase against the devil.

She does find some green recruits and says, "Listen up! While we were on our mission we came across a devil. This was a powerful devil and was resistant to any weapon damage not done by a silver good aligned weapon. Luckily for Nikoli's Fist we happened to have silver weapons, silver sheen and scrolls of bless weapon on hand to counter the devil's abilities. Had we not had the correct tool for the job it is quite possible that the battle could have went quite different and we could have lost Wittman or been routed ourselves. Take the time to learn about the weaknesses of your enemies and plan ahead accordingly or you may regret it."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday June 25th, 2019 10:58:16 PM

Nikolai mostly listens to the others tell their stories and watches Pru. Then he's distracted by a few new recruits wearing the Mailed Fist Monk belts and he tells them about the benefits of being very versatile in battle. He explains that many times a foe can be defeated by clever maneuvers. Monks may not do the dramatic damage that fighters, rogues, or wizards can do, but they can do some very interesting things.
"You see, I knew I couldn't do much against the giantess so instead of trying to draw blood, I grappled her and entangled her legs enough to slow her down. Then we were able to capture her. She had no option but to listen to us and thus we made an ally."

Then he explains how one of the devils was very hard to hit, so instead of striking to draw blood, he tripped him. On the ground, the devil had a hard time against them and by the time he managed to get up again, they put him down for good. He proceeded then to show the deft maneuver that tripped the devil up.

When the demonstration was over and the novices moved on, he looked around again, 'Now where is she, where'd she go?'

Prudence Gundle 
Tuesday June 25th, 2019 10:59:38 PM

"...and then I cast another Wall of Ice sort of adjacent to that one, and blocked off all the archers. I thought I was soooooo clever. But, of course, we couldn't see them any more than they could see us! They moved, and we didn't know where! And meanwhile, it was so hot the ice walls were actually melting and making big messy puddles on the ground, so we gave the whole thing up as a bad job and started again." Pru smiles. "And that's the story of how I outwitted myself! And what does a girl have to do to get a drink around here?"

Pompous Devilbane AC 26 CMD 27/22/17, HP 107/107  
Wednesday June 26th, 2019 6:29:06 AM

... " And then I killed all the baddies with my arrows..... you may now refer to me as Pompous Devilbane, slayer of evil. "

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Wednesday June 26th, 2019 11:50:11 AM

Sigvar stays in the back, quietly drinking and watching the others take the limelight in. He didn't need all that. He had a great group of faithful soldiers by his side whenever he was in the field and he was happy for that.
He watched Prudence, radiant with the glow of youth and magical power, and extreme good looks. She had every man at the banquet, soldier and spellslinger and civilian alike spellbound. Michael and Pompous were the same with the ladies.
Sigvar's charisma was more of an air of confidence, and he radiated that calm assurance even more with his new headband on. Combat was easy. How to move, where to cut, what to do. Simple. This though, this was alien, and scary. They had done their job, same as any other Fist soldier. It had been a good job, lucrative even, but just a job.

Prudence Gundle 
Wednesday June 26th, 2019 11:37:06 PM

Pru glances over at Pompous. "He's right," she says, moving to join that group. "He took out a bunch of those demons. We'd have been in a bad spot if it wasn't for him."

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Thursday June 27th, 2019 12:54:19 AM

Anna wanders over to where Pru is and says, "True, but I'd say we work best as a team. Nikolai tripped that demon strategically, Michael really hit that other demon where it hurt, Trayvin kept us from dying, Pompous shot things full of arrows, Sigvar was the anvil to Michael's hammer, you hasted all of of us and used your magic to great effect and I tricked a bunch of scrolls of bless weapon into thinking I was qualified to activate them."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Thursday June 27th, 2019 12:54:45 AM

Nikolai tries to make it clear that adding up all the stories you get a Team Effort, which without, would not have been an successful venture.

Pompous Devilbane AC 26 CMD 27/22/17, HP 107/107  
Thursday June 27th, 2019 6:48:12 AM

Pompous looks over at his friends.. a light shade of red on his cheeks shows his shame...maybe the young ranger is growing up... a bit... He then raises his glass and says in a loud voice.

" A TOAST!!! First, to all of you! Your courage is undeniable ! We are strong because we are one! And to my teammates! The best of the best! Not only the best fighting unit in the Fist but also the best friends this humbled arrow slinger could have! We stand together! We stand strong! We stand to protect those that need our protection! BUT TONIGHT!!! WE DRIIIIINK!! SALUTE!

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday June 27th, 2019 6:52:25 AM

Michael and his new friend stroll the ramparts of the Citadel, talking of their lives, the fist, and whatever else comes to mind. before he knows it her hand is holding his, then her lips are pressed against his. it all becomes a blur after that.

when he wakes up in the morning he is instantly awake, his eyes open and he sees the rope suspension of his "bed" above him, he looks down to find blonde hair spread across his chest and the cutest little snore coming from his bed companion. He smiles. it's good to be back. He feels stronger now. his ordeal has toughened him like annealed steel.

DM Warren: The Feast 
Thursday June 27th, 2019 8:45:58 PM

The Agents tell their tales and have a generally nice time at the feast. (And out of it)

The night progresses, and each feel their heroic juices flowing. (Hero points for all, and an extra for Michael)

New module is approved and will be starting on Monday &#128512;

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Friday June 28th, 2019 12:41:55 AM

Nikolai enjoys the festivities but manages to avoid any dancing. He couldn't manage to single out Pru from a crowd of admirers to do so. All in all though, it was a good night. Despite the horrors of war and what it leaves behind, despite knowing a clan of giantess are enslaved, you take these moments one at a time and enjoy them while they last, because soon, and always soon, some other dire peril will show up.

OOC: we need a loot list: the demons and the giantesses to add to our 20K before I can decide what to get.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Friday June 28th, 2019 12:54:25 AM

After the feast Anna does her normal routine of patrolling the sentinel at night. If her dragon form ability will renew the next morning at some point she takes the time to use her new ability to turn into a silver dragon and fly around on patrol.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday June 28th, 2019 9:56:53 PM

Michael gets up and gets dressed. he takes his new friend down and has breakfast with her, he is solisitous to her needs and tries his best to make sure she does not have to do the "walk of shame" After breakfast, his morning routine calls and he excuses himself from her company letting the question of futrure liasions hang in the air in her part of the court. He then goes for a morning run with one of the training cadres, a PT routine with one of the platoons and then some weapon training at the combat school. he then takes his lunch at the library where he looks up what the Citadel has on Devils and such. He writes what he finds out in his journal.
Taking 20 on the roll gives me a 24 for research. He bugs the librarian as well so she can do an Aid another roll if you wish.

Prudence Gundle 
Saturday June 29th, 2019 12:20:03 AM

Pru wakes up in a tangle of hair and remembers why she usually braids the stuff. With a little sigh, she finds her comb and starts untangling.

When her hair is more or less tangle free, she quickly braids it, tying the end with a bit of thread. Then she heads for the mess, hoping she hasn't missed breakfast.

Pompous Devilbane AC 29 CMD 27/22/17, HP 117/117  
Monday July 1st, 2019 9:02:14 AM

Pompous looks at himself in the mirror. The shinny new set of gold and silver celestial armor looks perfect on his human frame. Bundles of new arrows lay on his bed next to the rest of the gear. Pompous still has a number of details to work through before he can join the rest of the group but having this new gear is a step in the right direction.

ooc> Happy Canada Day to my fellow Canadians!

DM Warren: The Feast 
Monday July 1st, 2019 10:44:30 AM

Nikolai has a generally nice time, but if he can't dance with Pru, he won't dance at all. Instead, he assesses the treasure from his bags, finding 15 +1 large longbows (plus 1 broken) from the slain giantesses, plus their assorted jewelry. Chains and rings of pearls, worth about 16,000, plus the manacles from the gorillas.

Anna takes the small amount of rest and nourishment she needs, then experiments with the new blessings she's been granted. (How circumspect is she being?)

DM Warren: The Feast 
Monday July 1st, 2019 10:49:36 AM

Michael takes his new friend to breakfast, if she wishes. She wouldn't want him to think she likes him too much yet. He finds pretty much anything he'd like to know at the library. If he doesn't mind bothering the staff, they can direct him to exactly what he's looking for.

Pru rolls out of bed, suffering the effects of her hair looking so good the night before. It was quite the effect, twirling about her on the dance floor.

Pompous gets used to his new armor, seeing how it moves as he draws his now. There are few finer figured than the one he cuts this morning.

Everyone has few moments of rest after breakfast and recovery though, as the page comes bounding into the mess to summon then to the Commander's office.



DM Warren: A new Assignment 
Monday July 1st, 2019 10:50:11 AM

Header update

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Monday July 1st, 2019 5:36:53 PM

Sigvar rises from the breakfast table and is ready to follow the page. He carries his kit normally only leaving the regular camping gear behind in his barracks.

Prudence Gundle 
Monday July 1st, 2019 10:03:33 PM

Pru, who had barely gotten a start on breakfast, grabs a roll and a piece of fruit and follows the page.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Monday July 1st, 2019 10:05:35 PM

Trayvin enjoyed the party. Not too lavish, and the people of the town got to enjoy it too. Now it was off to the mess hall for some breakfast, and then maybe some training while waiting for the next assignment.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Monday July 1st, 2019 11:15:25 PM

When turning into a medium silver dragon, Anna gives the citadel a wider berth than she would if she was to be say an owl. She doesn't want to get confused for that green dragon the agents have tussled with on occasion.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday July 2nd, 2019 12:15:38 AM

OOC: ok, so we have 20k gold each
Then 16k gold (gems and jewelry) and 15 +1 longbows to divide. There's 6 of us, right?

IC: Nikolai had a feeling the party would be short. But THAT short?
He prepares himself for the meeting as a good soldier does.

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Tuesday July 2nd, 2019 5:49:25 AM

OOC
7 players Jon

link href="https://docs.google.com/document/d/15jiU6gd2WDj9xzMZWVEXZoVUrn-WuzebGLVdevXirzs/edit?usp=sharingPompous Devilbane AC 27 CMD 30, HP 117/117 [/link] 
Tuesday July 2nd, 2019 6:31:36 AM

Pompous gears up and joins the crew.

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Tuesday July 2nd, 2019 6:32:54 AM

ooc> Trying this again. Sorry.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday July 2nd, 2019 7:16:14 AM

When michale hears of Anna's silver dragon form he gets an idea. when Anna and Sigvar are together he asks Anna if she could carry Sigvar. he expains that if she could it would do for lift if they ever got the Gryphons.

he says this, and gives the Agents an update on what the Devils were while they wait to be summoned into the Commanders office.

DM Warren: A new Assignment 
Tuesday July 2nd, 2019 5:10:06 PM

The Commander's office is the same as you've always known it. A mess a papers piled every which way on the desk, but still implying some sense of order.

I have to congratulate you all again. I've been hearing tales of what you faced recently, and it's impressive that you survived to tell the tale at all. And I'm glad you did, because I'm not sure anyone else would be up to this task. Tell me. What do you know about liches?

Sigvar Ironhorn (David F) AC 33 (T 12, FF 31) CMD 31 HP 124/132 Character Sheet 
Tuesday July 2nd, 2019 5:53:46 PM

" That they are horrifying abominations against Lord Gargul's dominion and should be put to death when found. Typically they are some form of arcane caster that has found a way to reanimate their corpse after death, retaining their own predeath intelligence and powers and robbing Lord Gargul his due at their end."
"Why?"


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+10=21 ;
Tuesday July 2nd, 2019 6:18:13 PM

Itches? I've got cream for that. it usually occurs when you mess around with poison ivy or oak. OH! you said liches! some kind of undead magician supposed to be really powerful. Yeah! you can't kill them...they have their life force stored in a sorority or something..you have to destory the sorority...wait...no...phylactery yeah, that's it Phylactery. you gotta destroy it to kill them. else it just builds them a new body. .
dungoneering 21

What always got me about liches is that they are always evil. I mean what if a paladin swore himself to guard something for eternity? wouldn't lichdom be a valid option to fulfill his promise? and it seems like the removal of the "temptations of the flesh" would be a boon to becoming more devout. Michael thinks for a bit. You know, maybe not, I wonder if it's our living capacity for such things that gives us the choice of being good? maybe if you don't have those things it warps you and you become evil. you have already died, so killing folk aint that big a deal,

Prudence Gundle  d20+9=17 ;
Tuesday July 2nd, 2019 7:43:25 PM

"Um...some kind of undead," Pru begins cautiously, then hears Sigvar's description. "Yes. What he said."

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Tuesday July 2nd, 2019 7:57:48 PM

Uh-oh. This can't be good. Sigvar sums it up pretty well, so Trayvin waits patiently for the bad news.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday July 2nd, 2019 11:09:39 PM

Nikolai adds his coppers, "Well, a paladin would know that his god would keep him alive if the pledge was done by his devotion and approval of and by his god. And that's not likely so a paladin that did such a thing would loose his favor with his god and cease to be a paladin.

But, a lich needs a receptacle to house his essence. With his essence not in the body, the lich cannot truly be destroyed unless the receptacle is found and destroyed. If the undead body is destroyed, the lich's essence seeks another 'living' body to possess until it can again reform it's own body, somehow. And naturally, that receptacle is usually very well hidden and guarded. Worse, though, is that lich's usually are either former sorcerers or priests, so they are very potent spell casters and surround themselves with powerful guardians, many of the undead types as well."


Nikolai pauses to let their commander explain why her interest in liches.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30  d20+18=20 ;
Wednesday July 3rd, 2019 2:08:02 AM

Know[Arcana]:20

Anna shares whatever she recalls while thinking about liches from an arcane angle.

"Aren't they the ones who were some kind of powerful caster that willfully decided to become undead through some kind of ritual?"

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30  d20+18=20 ;
Wednesday July 3rd, 2019 2:08:02 AM

Know[Arcana]:20

Anna shares whatever she recalls while thinking about liches from an arcane angle.

"Aren't they the ones who were some kind of powerful caster that willfully decided to become undead through some kind of ritual?"

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+12=32 ;
Wednesday July 3rd, 2019 7:21:46 AM

Pompous reflects to himself....he knows that liches are a very powerful aspect of the undead. Since these creatures are a specialty of his { ooc-favored enemy) he has some knowledge of what they will be facing.

knowledge Arcana - nat 20, 32

" Like the others, I know that they are evil spell casters that have joined the rank of the undead. Killing them won't be enough as they keep their life force in receptacles and will eventually rebuild themselves unless we find and destroy this. These things can cause magical fear in the bravest of creatures and their touch can paralyze. They are NOT fun to play with. "

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Wednesday July 3rd, 2019 7:31:46 AM

" Ah yes, I forgot the cowards hide their soul too."
Sigvar looks down at Michael and answers him.
" Were a paladin to swear such an oath in their God's name then their god would see to it that they lived until the oath were fulfilled or another could take it up in their stead. As a Paladin of Gargul though I have but one life to pledge to him. When it ends, I look forward to whatever favor, or disfavor I have earned in that life."

Header updated

DM Warren: A new Assignment 
Wednesday July 3rd, 2019 4:25:21 PM

Well it seems like you've got the ground work down. That's saves some time. There's a town called Whitebridge on a river about a weeks journey in the saddle to the northeast. There's a fancy white bridge spanning the river that leads to a large castle. Both bridge and castle were magicked up by a wizard long ago. The wizard became more and more withdrawn, until one day the castle closed up altogether. That's when the problem started. Now I guess the problem has been getting worse over the years, but it's finally becoming too much to handle. A palpable evil is spreading from the castle, and it's started affecting crops, wildlife, and even the townsfolk. They've come to us for help.

Prudence Gundle 
Wednesday July 3rd, 2019 4:56:34 PM

"I like the idea of fighting evil," Pru says. "What is our assignment?"

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Wednesday July 3rd, 2019 9:26:42 PM

"It sounds like something that suits our skills. I hope we are up to the challenge."

"What information do we have from the townsfolk?"

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday July 4th, 2019 12:34:04 AM

from the sound of that it could be a Lich, could be a demon summoning got out of contro, .a spell went haywire a combination of any two or all three. be a good idea to see what the townfolk say.
Michael thinks hard about what he has heard.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Thursday July 4th, 2019 1:33:24 AM

"Lichs could do that, Vampires too. Basically any of the very powerful undead. We'll only know once we get there and see what the folk have seen and get a 'feel' of the place."



Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Thursday July 4th, 2019 3:01:06 AM

Anna says, "Well let's up that this is actually a lich and not something else that wants to offer us a job to travel to its rival realm and take them out."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday July 4th, 2019 5:22:02 AM

" Does the town legally have the right to send an armed group of mercenaries into the castle? I mean, do we run the risk of starting a war between whomever is in there and the town? That would be bad if we missed any speck of evil, or didn't find the item the lich's soul inhabits."

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Thursday July 4th, 2019 6:29:56 AM

Pompous ponders the idea of taking on a lich... and it shakes him a bit. Skeletons, zombies, no problem... but a lich!

" All righty then.. a lich... "

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday July 4th, 2019 5:21:24 PM

"Will we have time to prepare?An evil like this takes some time to prepare for, in order to properly defeat."

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Thursday July 4th, 2019 9:00:19 PM

"Don't worry Sigvar, if this town is a week's travel away, we should have at least a little time to prepare."

Prudence Gundle 
Thursday July 4th, 2019 11:23:47 PM

"Perhaps there's information in the library we could look at before we go," Pru adds.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Friday July 5th, 2019 12:04:27 AM

"That's a good point Sigvar."

Addressing their commander, he asks "We do have a formal contract from the town, right? Or is that something we will need to formalize once we get there? We will need to verify that the evil is definitely a product inside the castle and not go on a town's suspicion. It might be coming from nearby but the town's superstition won't let them get past their suspicion and blame the castle's inhabitant."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Friday July 5th, 2019 5:01:13 AM

" The kind of preparation I am talking about is legal book work, not something to prepare on the road. As I recall, a lich does not often reside with it's phlactry, I am not sure I said that right,. With it's soul item."
" Often that is hidden so that the lich has time to recover and plot if it is defeated. The work I am talking about is a work up of who owned the castle and likely became a lich. Where they grew up, studied, lived in the past, loved, hated, where they own or owned property other than this castle. We will not have much time after defeating an evil like this to make sure we have defeated it for good, so knowing before we fight makes alot of sense. Or we can kill it first and wake up dead a month later."

" I vote for the long preparation myself."[/b]

DM Warren: A new Assignment 
Friday July 5th, 2019 7:44:43 PM

You all have a reasonable amount of time to prepare. The evil, while pervasive, has not showed signs of increasing its rate of spreading. Still, it cannot be allowed to sit and fester for too long.

From what you can tell, there is no jurisdiction of the castle for the local lands. It is a wizard's tower that has slowly grown over the years, rather than being any authority.

The town has signed a contract, and while they can't pay much, barely enough to cover our expenses, they have forfeited the right to any treasures found inside. If it's truly a lich, there should be plenty of treasure lying around. And if it's not, then it'll be a short turnaround, and not too much trouble.

The villagers should have more information for you when you get there.




Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday July 5th, 2019 10:01:11 PM

I've been caught short before. what kind of weapons silver or otherwise do we need for a lich?

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Friday July 5th, 2019 10:27:48 PM

"Well Michael, that is something we can research. I would guess it's magic will be the biggest concern. It probably also has the usual undead stuff like negative energy."

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Saturday July 6th, 2019 9:32:50 AM

" Michael, I'd be more concerned about the fear aura and paralysis abilities... What do we have to combat those? "

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Saturday July 6th, 2019 7:46:01 PM

" We have me for the fear and Trayvin for the paralysis. Staying near me will bolster your courage and help fight the fear, and Trayvin, as he has done to such good effect before, can negate paralysis temporarily. I believe that clerics also get spells that can combat paralysis. The spells he can throw are probably the biggest threat. As an accomplished mage the spells would be stronger than his ability to hit someone in melee."

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Sunday July 7th, 2019 11:25:26 PM

Anna says, "I'm also partially resistant to paralysis being a plant kin. Do liches have any sort of elemental resistances or weaknesses? I now have several forms capable of using breate weapons. While I previously demonstrated the chimera in combat I also have the ability to turn into a medium sized silver dragon. The chimera gives me a number of options but the dragon only has a cone of cold."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Monday July 8th, 2019 12:32:52 AM

"Well, I'm going to spend any extra time in the library studying Lich's, then make a visit to the catacombs for something special against them and other undead."



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20=6 ;
Monday July 8th, 2019 6:51:08 AM

Yeah, I'll go wtih you Nikolai.

Aid another. base 10 dungoneering +6 roll = 16.

DM Warren: A new Assignment 
Monday July 8th, 2019 11:25:47 AM

Palance barely, but visibly reacts when Anna casually mentions being able to turn into a dragon. It makes sense, as this is a power not to be taken lightly. Cold won't do you much good against an undead, and neither will electric attacks. He will be difficult to harm in general.

I would try to surprise him, and find a way to nullify or resist powerful magics. Take the time to prepare properly, but don't take too long. The townsfolk shouldn't be left to suffer longer than necessary.


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday July 8th, 2019 6:51:42 PM

Sigvar takes down all of the names and locations in the briefing and heads to the library to research the mage that may have become a Lich. He looks for past land ownership, friends, lovers, enemiesand any other hints as to where it might hide it's soul item.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Monday July 8th, 2019 9:12:53 PM

With the briefing over, Trayvin stops by his room, and meditates for a bit, thinking about what spells he might use to give the lich a surprise. Or, at the very least which spells will keep the Agents alive.

After that it will time for a quick shopping trip to prepare. Trayvin is very aware of the Commander's advice, and he doesn't want to delay any longer than necessary.

Prudence Gundle 
Monday July 8th, 2019 11:15:35 PM

"I imagine it will be difficult to cast spells on a lich; it probably has all kinds of protections," Pru says. When talk turns to paralysis, she adds, "I've been practicing casting spells without using the magic gestures. I think I'm getting the hang of it." [OOC: Pru has the Still Spell feat.}

When they are dismissed, Pru accompanies Sigvar to the library and does what she can to help with research. She is looking for what kinds of things will hurt a lich; what kind of spell resistance they may have; and of course, whether they burn.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday July 9th, 2019 12:46:15 AM

"....one of the most horrible attacks of the Lich is it's paralyzing touch..."

'Note to self: get a wand of 'Remove Paralysis' or some such thing.'
Nikolai continues his studies in the library. He waves at his friends when they enter and swaps notes.

"Can't go to the catacombs and get anything until I know what I really need, right?"

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30  d20+18=20 ;
Tuesday July 9th, 2019 2:06:06 AM

Anna makes sure she gets her hour of natural sunlight then joins the others in the library. She figures a lich is part arcane right so while she isn't really knowledgable about undead she is knowledgable about arcane things so she spends some time looking up things on the lich related to the arcane.

(know:arcana - 20)

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Tuesday July 9th, 2019 6:30:15 AM

While the others do their research, Pompous sorts through his gear, gears more regular arrows from the armory and makes sure everything is honky dory.

ooc> Wondering if we ever figured out the gold situation? We got the 20 000 gp each bonus but I'm assuming that we still haven't sold the items from the last trip?

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Tuesday July 9th, 2019 6:55:31 AM

OOC
Yup, at a standstill until that is sorted out.

DM Warren: A new Assignment 
Tuesday July 9th, 2019 4:07:11 PM

(didn't I throw up a list of the loot from the Giants? I thought I had, but I can find it again if necessary)

Besides being immune to cold and electricity, liches are also known for their resistance to divine power. But they seem to burn just fine.

The spells they have are particular to the individual, so you can only guess at those, but you know they will be powerful. The location of the phylactery is also personal, and you're unlikely to find any clues in this library.

Not much is known about ownership of the castle, other than it was created and inhabited by a wizard centuries ago. If he has turned into a lich, then it very well could be the original owner, but someone else may have moved in in the meantime. There has been little to no contact with the residents, though something must live there, as supplies have been observed going in and out.


Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Tuesday July 9th, 2019 8:53:55 PM

"Well, if supplies are needed, then the lich must have some living allies. The undead do not need much in the way of supplies."

OOC- Warren, please repost the treasure list if you have it, I'm not sure if anyone recorded it.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday July 9th, 2019 9:41:04 PM

I dunno? embalming fluid, joint lube, nosegays, the latest brodsheet from 'Undead monthly" the interprising lich might have to have a lot of stuff. I wonder what would happen if we just knocked the whole castle down around him? i mean, could he reconsittute from beneath 1000 tons of rock? and if he did, when he came out he'd definatly be fighting on our terms then.

Prudence Gundle 
Tuesday July 9th, 2019 10:25:36 PM

"Supplies going in I can understand," Pru says. "But coming out? What's he sending out?"

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Tuesday July 9th, 2019 10:39:53 PM

Anna says, "Perhaps magical and alchemical items? A Lich is a caster of great skill no? Perhaps the Lich is exporting magical and alchemical items to fund whatever he has got going on there?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday July 9th, 2019 10:53:10 PM

OOC: we got gems and jewelry and Bows +1 but no word on how much gp value of gems and jewelry. Giant Bows +1 would be decided by the Catacombs.

IC: Nikolai takes a break from his studies and makes a visit to the catacombs with what he has up front.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Wednesday July 10th, 2019 6:28:34 AM

OOC
To the Agent's Armory, is a Tear of Eberyon considered a weapon? Can I trade in weapons to the Armory to get a Tear?

IC
Sigvar notes the name of the trading company or companies that deal with the castle and tries to find their local chapter house. The questions he has are as follows.
1, Who do they deal with in the castle?
2, What does the castle import?
3, What does the castle pay with? gold? gems? Other more exotic items?
4, What does the castle export?
5, Do the caravan's take on / need guards?

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Wednesday July 10th, 2019 6:51:07 AM

Pompous clips his nails and brushes a piece of lint off of his cloak....

Writes a few things in his journal...

Does some squats to stay limber....



DM Warren: A new Assignment 
Wednesday July 10th, 2019 3:23:30 PM

(you slayed 15 Giants I think I said (posting from my phone) each had a bow and 1k go of jewelry. Dimensional shackles too from the gorilla demons)

Michael starts totting up figures in his head, planning a new line of products to service the less than living members of society. He could even branch out to golems and constructs. Sky's the limit!



DM Warren: A new Assignment 
Wednesday July 10th, 2019 3:25:50 PM

Anna and Pru seem to have the right of it. Most things going in are raw materials, and out tends to be alchemicals and other magic and scientific sundries. They come through a myriad of places, but there is a large central market in Whitebridge where most things are available. Other necessities must come from special order and farther afield, as no records are available for rarer items.

(I'll have to check on the tear, if that counts as a weapon or not. I'm not familiar with them.)

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Wednesday July 10th, 2019 9:14:20 PM

"It might be interesting to find out from the people of this town, exactly what is being shipped out from the castle."

Prudence Gundle 
Wednesday July 10th, 2019 10:40:12 PM

"Apart from evil, apparently," Pru adds. Then, "I wonder if whatever they're sending out is also tainted with the same evil? If that stuff is being sent farther afield it could become a problem."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Thursday July 11th, 2019 12:11:29 AM

"Having a good number of Protection vs Evil scrolls can be a big bonus too," Nikolai adds

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Thursday July 11th, 2019 12:30:16 AM

Anna says, "I think I'd like an Eberyon Tear if we can trade those bows we got from the Giants for them. I should have some I think though I don't know if I could wear multiple if I don't really have multiple attacks in my base form but I can turn into things that do have multiattacks"

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Thursday July 11th, 2019 6:36:40 AM

" I better go get more flaming arrows... "

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday July 11th, 2019 6:57:20 AM

if he's getting items shipped in from Whitebridge, he has to have agents working for him. maybe it would be a good idea to try and crack his network. find out who's who, what he's getting shipped in, and how it all works. it might offfer us some possibilities for means of attack, or maybe he's not a lich yet and interrupting his material flow might interrupt his process.

I'll take the 15 +1 bows and the 15K of jewerly to the catacombs.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday July 11th, 2019 7:43:15 AM

OOC
Do not sell those bows until we find out about the tears please.


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday July 11th, 2019 7:49:24 AM

Sigvar finds that a Lich also is resistant to all but blunt trauma. This does not phase the paladin as he knows that Gargul's might will overcome any resistance to his wepaons a puny evil creature may hold. He can help his friends overcome it too, but only if they are close, and fast,
He speaks to the quartermaster at the Fist exchange about trading magic weapons for an Eberyon's tear. It might be handy to be able to have his horns be magical too.

DM Warren: A new Assignment 
Thursday July 11th, 2019 1:12:32 PM

The quartermaster apologizes. Sorry, but that's not something we carry in the armory. You'll have to get your Tears at the Catacombs.

Other than that, it would seem that they've learned all they can from the library and other available records. Any other information will have to be gathered on site.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday July 11th, 2019 1:36:48 PM

OOC
Thanks Warren
Go ahead and sell 8)

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Thursday July 11th, 2019 9:14:36 PM

It's just about time to leave. Trayvin stops by his quarters and packs for the trip.

Prudence Gundle 
Thursday July 11th, 2019 10:30:11 PM

Pru listens to her Fist-mates talk about equipment and logistics. "Let me know if I can be of any help," she says.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Thursday July 11th, 2019 11:29:01 PM

(OOC: So how much do we get from the bows? I might actually be able to afford a tear in which case I'd go to the catacombs and buy one; sidenote what tear should I get?)

Anna prepares for the journey.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Friday July 12th, 2019 1:11:19 AM

"Well, they are more vulnerable from blunt and magic weapons. I hope this helps," and he holds up his enhanced Kama +2 now with Bane vs Undead.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday July 12th, 2019 7:09:01 AM

Michael heads off to the catacombs, with a small wagon fulll of +1 Masterwork Composite longbows (+8 strenght bonus) and a small bag of gems.

DM Warren: A new Assignment 
Friday July 12th, 2019 5:23:53 PM

The Agents finish selling their spoils and come back loaded for bear. Or for lich. It probably works just fine on bears too.

Come morning, they're ready to grab their traveling gear from the quartermaster and set off for Whitebridge.

Prudence Gundle 
Friday July 12th, 2019 8:34:00 PM

"Are we bringing horses?" Pru asks on the way to the quartermaster. "I would vote no. Not when there's evil and weirdness coming out of this castle."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Saturday July 13th, 2019 6:50:30 AM

Michael returns from the catacombs. He shows the group his reciept. and starts divvying up the gold.

************************
***SALE RECEIPT***

*** Buying from Michael ***
52,500 ... 15 x +1 Huge Longbows with +8 Str rating (400Base + 300MW + 800Str + 2000Bonus)

Subtotal: 52,500 - 50% restocking fee = 26,250gp

Total due to Michael = 26,250gp

***SALE RECEIPT***
************************

along with the 15K in gems that comes to 41,205gp.
divied by 7 that yeilds 5898gp 6 SP 7cp.. or to round up. 5899gp.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Saturday July 13th, 2019 6:52:40 AM

we can stable the horses in the town. it's an image thing with townines. if we walk in we look less compotent than if we ride in.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Sunday July 14th, 2019 12:25:48 AM

Nikolai pays the fee for his training for AoF Specialist 3 with the extra cash.

"I agree with Michael. The horses should be safe enough in town, unless no animals in town are safe. Besides, we may need the extra speed to hunt down that phylactery and destroy it before he remakes himself."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Sunday July 14th, 2019 12:44:23 PM

Michael nods. then looks a bit pensive for a second. Yeah, horses are disposable, I learned that the hard way. A Gryphon now mind you....that's a true companion. it can fight predators off and not die on you in a fight right away.

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Sunday July 14th, 2019 11:55:15 PM

Anna makes a last minute run to the catacombs once she gets the split from what Michael sold. She says, "I'm going to buy a holy Eberyon's Tear and wear it in my hair"

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Monday July 15th, 2019 9:30:34 AM

Pompous also goes with Anna and the others to the Catacombs. He'll need some more arrows for this trip.


DM Warren: A new Assignment 
Monday July 15th, 2019 2:00:43 PM

The Agents debate about traveling arrangements, but seem to settle on taking horses. From what they know, the evil aura has just started encroaching on the town, so they will likely be able to stable outside of its influence.

Horses are also a good idea as the town is a week's ride away. Walking would close to double that.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Monday July 15th, 2019 5:42:06 PM

"I think riding is the better idea, it will make up for some of the time we lost while preparing."

Prudence Gundle 
Monday July 15th, 2019 11:53:55 PM

"Well, I'd always rather ride than walk," Pru says with a little smile. "Are we ready to go?"

Anna Morphling (Hugh C) -- HP 85/114(0 temp hp) -- 29/19/25 CMD : 30 
Tuesday July 16th, 2019 12:16:19 AM

Anna says, "I could ask my lady to bless me with the beast shape version of Queen's minions while we are on the trip and then I wouldn't need a horse as I could travel as a deinonychus, wolf or hawk for long stretches of time"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Tuesday July 16th, 2019 12:28:09 AM

Nikolai heads to the stables and secures enough horses for all. Even if Anna does change to something with wings or four legs, the extra horse could still come in handy. He then makes a trip to the kitchen and orders rations for a weeks travel.

Last thing, he goes to the library and makes a copy of the map showing the directions of the town and its environs (hills, streams, forests, whatever the map shows).

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Tuesday July 16th, 2019 4:36:28 AM

Sigvar stretches for the long walk to the town.

Hopefully the catacombs will fill my order before we get there.

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Tuesday July 16th, 2019 6:30:59 AM

Pompous tucks away his new gear before they head out...

" Let's do this undead thang! "

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday July 16th, 2019 6:58:38 AM

Michael chooses a mule as per his habit. and puts the old pack frame he used with Daisy on the animal. he arrainges the teams packs and bedrolls on the frame and in such a way that he has a little bed he can sit on while riding. This is a paint mule, white and brown sploches color his fur, the mule is alert and spry, about 2 years old if Michael is any judge. an uncut male, so he'll have to pay attention wth this one. Luckily he's following others and mules being herd animals will always follow the herd.

DM Warren: A new Assignment 
Tuesday July 16th, 2019 3:21:13 PM

Everyone is excited for a nice ride through the countryside. Michael keeps the secret of mule superiority to himself, chuckling at all the others on their horses.

The map Nikolai copies has the large roads, general lay of the land, and known rest stops. There are a couple of small towns on the way, but at least 2 nights will likely call for camping on the road. Anna is ready to fly, and the others may even join her, keeping up their practice thanks to Pru's sorcery.

DM Warren: A new Assignment 
Tuesday July 16th, 2019 3:21:43 PM

(all catacombs order will be available to you once they're filled)

Prudence Gundle 
Tuesday July 16th, 2019 9:16:24 PM

Pru will cast Fly on any of her companions that need it, but not on her companions' horses, because that's just mean.

Anna Morphling (Hugh C) -- HP 99/99 -- 26/14/23 CMD: 28 
Wednesday July 17th, 2019 12:02:16 AM

Anna does pray for her Goddess to bless her with the Beast Shape Variant of Queen's Minions at least to start the trip out. She will take to skies as an Eagle or an Owl as need be but her flight speed is constricted with respect to the ability she's been granted so she'll travel as a deinonychus with a 60 foot base speed, allowing her to scout ahead if needed.

Active Effects: Beast Shape I - at will: Form of Deinonychus
+2 size bonus to Strength,
+2 natural armor bonus
60 foot base speed,
low light vision, scent,
2 talons +14 (1d8+4),
bite +14(1d6+4),
2 foreclaws+9(1d6+2)


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)   d20+20=22 ; d20+15=19 ;
Wednesday July 17th, 2019 12:22:53 AM

With all the supplies spread out on the horses, Nikolai takes the lead, as best he can. The first day or so should be easy. Well known territory, next to the Citadel. But his military training tells him nothing is for granted and sets up scouting detail and looks for good places to camp. It is usually best to camp outside rather than spend money and stay at an inn.

First day:
Perception +20 = 22
Survival (find good camp site) +15 = 19 or 21 in forest



Pompous Devilbane AC 27 CMD 30, HP 117/117 
Wednesday July 17th, 2019 6:29:31 AM

When the party makes camp, Pompous uses his celestial armor's special ability to fly around a bit. He feels that it was likely wise to get some practice in with this before he needs it in combat.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=37 ;
Wednesday July 17th, 2019 6:29:35 AM

on the road, danger awaits. one must keep alert for such.

perception 37

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+5=12 ;
Wednesday July 17th, 2019 7:04:33 AM

Sivar sets up his tent and prepares to take his watch when they rest.
Perception 12

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Wednesday July 17th, 2019 9:05:08 PM

There is something to be said for the comforts of an Inn, but with heading into a possibly dangerous situation, Trayvin sees the merit of camping as a means of keeping villagers out of harms way.

Prudence Gundle 
Wednesday July 17th, 2019 10:05:49 PM

"I've still got that scroll of Secure Shelter," Pru reminds her companions. "I doubt we'll need it, and it won't help the horses at all, but in a pinch..."

CDM Jerry [OOC post] 
Wednesday July 17th, 2019 10:30:17 PM

ADM Jonathan, please read the email I sent to all ADMs Tues night. Follow the instructions please and then shoot me a reply so I know it is done.

Thanks!

After you have done what I've asked, you may request that your DMs here delete my post.

Sorry for interrupting your game. ;)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Wednesday July 17th, 2019 11:34:27 PM

Nikolai enjoys watching some of his friends practice their flying but worries a little that in their excitement they forget how long the spell lasts and end up way up there when it expires. But Pru mentions that this is not the way the spell works, that when the spell expires, the flyer simple floats down. Not only that, if the flyer is knocked unconscious, the just floats down also.



DM Warren: A new Assignment 
Wednesday July 17th, 2019 11:56:58 PM

(it's late! Had some confusion on emails and then o got distracted at work)
Anywho...

The first night's travel is indeed easy. You can sleep outside, but there's a well established friendly inn a day's travel away, and there's nothing that is likely to attack in this area. Days 3 and 4 are the worrisome nights when camping outside will be necessary.

Anna Morphling (Hugh C) -- HP 99/99 -- 26/14/23 CMD: 28 
Thursday July 18th, 2019 12:39:13 AM

Anna flies around as a hawk with Pompous when he tests out his armor. She also makes sure she gets an hour of natural sunlight each day so she doesn't need to sleep each night.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday July 18th, 2019 6:29:09 AM

Camping or staying at the Inn makes no difference to Sigvar. Born to a soldier's life he is ready either way.

OOC
I will be at a convention this weekend. I should be able to post on Sunday, but if it is growing late and you don't see one would some one sub for me?

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+20=33 ; d20+20=36 ;
Thursday July 18th, 2019 6:31:22 AM

Pompous is happy to share the skies with Anna. He's really enjoying flying.

He takes his turns on watch as necessary and does some writing in his memoirs. .

------------------------------------------------
Perceptions checks 33 and 36

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Thursday July 18th, 2019 9:14:32 PM

The Agents seem to be settled into their usual traveling arrangements with scouting, watches and setting camp. Very little needs to be said as they all know their roles. It gives Trayvin some time to think about the mission ahead. He wonders if the mission will be as simple as was described. They rarely are.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=35 ; d20+12=29 ;
Thursday July 18th, 2019 9:39:06 PM

now that Anna can stay up all night it should change the night guard rotation. still it is possible for a smart enough attacker to take out the guard quitely and then attack the camp. With that in mind, Michael looks at Anna and thinks about just how powerful she is. Hey Anna? I really appreshiate you taking the night guard. if you get bored or just want to get a break from staring at the night, wake one of us up.

when they stop for the night Michael tends to his mule, and then tends to whatever needs tending to from the trip. he hobbles the animals as well as hitches them to a lead line. any thieves coming to steal horses will have to take extra time to remove the hobbles before they can ride off with their perloined perchons.

He then scouts around the camp a bit, it neve hurts to know the terrain and get some ideal of what may lurk around the area.

Perception 35
Survival 29
Ill sub for you Trayvin.

Prudence Gundle 
Thursday July 18th, 2019 10:35:04 PM

Pru would rather sleep in a bed than on the ground. And privately, she believes that "under a canopy of stars" usually turns out to be "under a canopy of bugs." So she enjoys the inns while she can, knowing that there is camping in her future.

Anna Morphling (Hugh C) -- HP 99/99 -- 26/14/23 CMD: 28  d20+14=19 ; d20+25=44 ;
Thursday July 18th, 2019 11:09:53 PM

Anna asks the others, "Should I make myself a dog or a pony when we stay at inns? I could totally play the part of a mere animal in order to be underestimated in case someone would seek to get the drop on us while we are still among people and not in the wilderness."

(Perception: 19)
(Disguise: 44)

Anna says to Michael, "Well if others want to join me for a turn on watch that is fine. I asked my lady to bless me in this way in order to be be a Sentinel. As for how formidable I am well I can pretty much live as any small or medium animal with some of their abilities while I do this. For limited times I can become a medium silver dragon, large magical beast with my preferred form as a magical beast being a manticore-chimera, huge plant with my preferred form being a Tendriculous or Huge animal with my preferred form being either an Allosaurus or Behemoth Hippo depending on what my preferences are at the time. I also have a number of short term boosts I can apply and I can attack everything around me in a single full attack or make a single attack that does double damage. So I certainly have my options when it comes to combat"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Friday July 19th, 2019 12:06:07 AM

OOC: I'll look for Sivar's post and do something by Sunday night.

IC: Perhaps staying at the inn is not a bad idea. They've been here before and that'll save some of their trail rations.

"A dog would be better if you want to snoop," Nikolai suggests.

He also sets up guard detail for their rooms at the inn. You never know and it's always good to be ready.

"If this lich is very powerful as they usually are, they tend to have spies about to keep up with what's going on outside their abode. So be weary, the spies may notice an unusual traveling circus heading its way."

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Friday July 19th, 2019 6:29:20 AM

Pompous' Catacomb order gets delivered to him on the road by a band of friendly halflings females.
Each wears a tabbard with the " Amazon, we deliver!" logo on the back.

Pompous tips them generously as they leave.

" Doh! I didn't have enough coins for more flaming arrows.... I'll have to safe the 20 that I have left for the big boss.... "



DM Warren: A new Assignment  d100=15 ;
Friday July 19th, 2019 10:38:56 AM

Ooooo are you going to SDCC? I was just down for a work conference but had to leave before the fun stuff started

Anna has no trouble getting enough light for sustenance traveling on the open road like this. The weather is pleasant with only a few clouds scudding across the sky.

She has a nice chat with the others about her unique abilities, how she can adapt to almost any situation, be it combat, scouting, or disguise.

The Agents make their plans for keeping themselves safe in town or in the country, but for now, none seem to be needed, as the towns are relatively safe, and the group is obviously not one to be messed with by the casual cutpurse or street tough.

Their night of camping is pleasant enough too, with stories told around a fire. Pru makes a big deal about swatting at the bugs, but once full night falls they tend to settle as well.

Anna and anyone taking a watch, please make perception checks

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Friday July 19th, 2019 5:54:55 PM

"Nikolai makes a good point, but I'm not sure if we will be able to disguise the nature of our group very well. We are probably becoming more well known in this region after our last few missions."

Prudence Gundle  d20=13 ;
Friday July 19th, 2019 11:23:05 PM

Pru doesn't volunteer for a watch, but if she is assigned one, she takes it without complaint. She's not good at noticing things, though; at best, she's company for Anna.

[Perception 13]

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+20=33 ;
Sunday July 21st, 2019 5:29:05 PM

Pompous takes his turn at watch and keeps a keen eye out for signs of trouble (perception 33).


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Sunday July 21st, 2019 9:40:38 PM

Perception 12, rolled a few posts ago.
Sigvar stands hius watch and keeps Anna company as she watches.

OOC
No, OGC con in NH. Got may Pathfinder fix for awhile. Awesome group of people and some really fun gaming.

Anna Morphling (Hugh C) -- HP 99/99 -- 26/14/23 CMD: 28  d20+14=16 ;
Sunday July 21st, 2019 11:17:40 PM

Before taking watch Anna activates her darkvision SLA which lasts for 11 hours now. She takes the form of a Deinonychus using her at will Queen's Minions SLA which gives her scent in addition to her darkvision.

(Perception: 16...natural 2)

Darkvision : Darkvision 60ft - 11 hours
Beast Shape I - Form of Deinonychus, has scent

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)   d20+20=34 ;
Monday July 22nd, 2019 1:16:31 AM

With Anna able to stay up all night, Nikolai leaves it up to Pru to take a watch if she wants. There are plenty of Agents to fill the gaps.

Nikolai takes his watch.

Elven vision.
Perception +20 = 34

DM Warren: A new Assignment 
Monday July 22nd, 2019 3:45:29 PM

It seems some of the Agents have lost their sense for things moving in the dark. However, with Pompous and Nikolai's keen eyes, the things moving in the dark do not go undetected.

They seem to be shy about encroaching, but there are several person shaped things moving about in the dark, with a few larger shadows moving with them. They don't approach enough to be identified though.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday July 22nd, 2019 6:31:12 PM

Sigvar sees nothing of the figures in the dark. He stands his watch and keeps Anna company while she protects the Agents at night

Anna Morphling (Hugh C) -- HP 99/99 -- 26/14/23 CMD: 28 
Monday July 22nd, 2019 9:22:39 PM

Apparently for all of Anna's abilities they were not enough to detect whatever was out there at least this night. She socializes with whoever takes a turn on watch.

"What do you think the commander's favorite color is?" She askes idly

Trayvin AC 30/15 touch Hp 99/106(BrianZ)  d20+7=11 ;
Monday July 22nd, 2019 9:24:26 PM

Alerted to the presence, Trayvin looks around with his darkvision and tries to pick something out.

perception check = 11

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=33 ;
Monday July 22nd, 2019 10:35:39 PM

when finding folk skuling around, for food or for folly it's best to invite them in.

Perception 33

Hello From the Camp! Come in, share our fire, take a load off and get something to eat! .



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)  
Monday July 22nd, 2019 11:21:56 PM

Nikolai quietly alerts the camp about the skulking figures but Trayvin's invitation echoes around the camp and reverberates outward.

The Thumb quickly motions to Michael for him to hide and scout.
"A good bright light over there would be handy," he whispers and points in the direction of the skulking shadows.

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+21=24 ; d20+14=25 ; d20+20=34 ;
Tuesday July 23rd, 2019 6:33:41 AM

Pompous silently takes to the woods and tries to flank the group of unknowns. Best to keep them between his bow and the others.

-------------
Camouflage - 24
Swift track- 25
Perception- 34



DM Warren: Journey to Whitebridge 
Tuesday July 23rd, 2019 1:16:25 PM

Once it's clear that they've been noticed, the shadowy figures melt into the night seemingly without a trace. All that remains is some disturbed soil to mark that anything was ever there.

The rest of the night passes quietly with nothing else to disturb them.

The next day is almost as pleasant as the last. The sky is a little bit cloudy, but that just makes the sunburn progress more slowly. Night begins to fall and they need to camp once, unless they want to travel through the night to the next town.

Anna Morphling (Hugh C) -- HP 99/99 -- 26/14/23 CMD: 28  d20+16=30 ;
Tuesday July 23rd, 2019 9:03:24 PM

(Perception: 30)

Regardless of whether they camp or press on through the night, Anna casts darkvision when it starts to get dark.

If they press on she scouts ahead as possible using her darkvision and scent to sniff out other things that may be out there.

If they camp she pretty much remains vigilant.

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Tuesday July 23rd, 2019 9:18:24 PM

"Did anyone check the tracks to see if anything could be determined regarding who or what made them? If we are going to camp again, we may have visitors again. We should be prepared."

Prudence Gundle 
Tuesday July 23rd, 2019 10:46:52 PM

“Well, I could always cast that Secure Shelter,” Pru says. “Though it would leave the horses outside.”

[OOC: sorry for the missed posts; I’m in the hospital.]


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)   d20+17=23 ; d20+20=34 ;
Tuesday July 23rd, 2019 11:19:35 PM

OOC: Hope you are OK Kathy.

IC: "They spied on us once, they'll do it again unless we've traveled outside of their range. However, if they are spies of that we shall not name, then they'll keep shadowing us." Nikolai states when the things vanish.

As soon as it is light enough, he studies the tracks they left so he can identify them again as they travel.
Survival (Track) +17 = 23

Perhaps to get a chance to catch the snoopers, Nikolai decides to camp out again but now that all are weary of the snoopers, they have a better chance.

"Micheal, Pompous, anyone know how to set up some simple noise making traps? let's tie some ropes from tree to tree with noise makers attached. We got pots and pans an forks and spoons. Anna could be an animal with extra good smell or a bat with echo location. If they are of skin and bones, she could locate them without them even knowing they are being 'seen'."

The watch order is set up as usual so if the things return they won't suspect that they are being expected. "However, everyone needs to be on their toes. Pru, have some web spells ready so we can nab them, unless they are indeed shadows."

Perception +20 = 34

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+5=13 ;
Wednesday July 24th, 2019 6:54:51 AM

Perception 13
Sigvar takes his normal watch and keeps his eye open for the snoopers.

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+14=27 ; d20+20=33 ;
Wednesday July 24th, 2019 6:56:18 AM

[ooc> All the best Kathy!]

Pompous examines the tracks to see what he can gleam from them.

[ Survival 27, track 33]

DM Warren: Journey to Whitebridge 
Wednesday July 24th, 2019 11:29:37 AM

Wishing you a speedy recovery, Kathy

Examining the tracks, it is difficult to determine where they may have gone, but it is very odd. While the shadows seemed humanoid, the tracks seem like they were left by something scuttling and insectile. Definitely solid, and not shadow creatures.

Best you can tell, the tracks were from some large burrowing insect that may happen to look like a humanoid from the right angle.

The Agents make sure to set up their camp in a wooded area so they can make some simple traps that should alert them of any nighttime visitors.

It's full dark and oddly quiet out, which makes the sudden skittering noises all the more ominous. Those on watch can see the shadows moving again in the flickering light of the campfire. One of the noise making traps begins rattling off to one side.

They continue to approach. You have a chance to react quickly before they get fully into the light.



Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Wednesday July 24th, 2019 7:56:44 PM

Trayvin hears the noise from the traps. He thinks that if these people or creatures wanted to attack, they would have done it the previous night. However, it was best to be prepared. He grabs his morningstar and shield and makes ready.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)   d20+20=33 ;
Wednesday July 24th, 2019 9:42:06 PM

Nikolai whips out his Everburning Torch and quickly moves towards the triggered trap, waving it to and fro.

Perception + 20 = 33

Prudence Gundle 
Wednesday July 24th, 2019 9:52:36 PM

Pru Hastes the party.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=35 ; d20+20=39 ; d4+3=4 ; d4+3=7 ; 7d6=25 ;
Wednesday July 24th, 2019 10:11:39 PM

MIchael is up and ready for some more shinanagans. We tried to be neighborly, but you guys are starting to really get my goat, impoliteness like that cannot stand.

Michael runs after Nikolai, he wants to see what those things are and also help his commander if he is attacked. he attempts to make a flank with him if he can.

if the creatures attack he attacks. if they want to parley, he parleys.

but i'm doing the attacks right now anyway.

Attack 1
base 16 Aotf Flanking +4 =20

rapier +1 Keen
to hit AC 35 (crit! 39 confirmed!) for 11 points of damage and 25 flanking.



Anna Morphling (Hugh C) -- HP 121/121[22 temp hp] -- 28/14/25 CMD : 29   d20+14=15 ;
Thursday July 25th, 2019 2:18:31 AM

(OOC: I just realized this was totally a thing: You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell.)

Anna activates Queen's Shape to take the form of a medium silver dragon.

She calls out into the darkness, "Who goes there?"

(Perception: 15)

Darkvision : Darkvision 60ft - 11 hours
Form of Dragon 1 -
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday July 25th, 2019 6:47:17 AM

Sigvar rolls to his feet as he wakes and readies his sword and shield.

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Thursday July 25th, 2019 7:50:26 AM

Pompous spinaroonies from his back to his feet and takes position behind the cover of the closest tree. He draws an arrow and awaits directions.

-------------------
Hasted -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves


DM Warren: Journey to Whitebridge 
Thursday July 25th, 2019 3:37:24 PM

(didn't have time to get a map together this morning, I'll do my best for now without one, but will have one tomorrow for sure)

DM Warren: Journey to Whitebridge 
Thursday July 25th, 2019 5:05:36 PM

Several huge eight-legged creatures come skittering into the camp from all directions, as well as some on two legs.

To make things worse, a giant creature bursts from the ground in the middle of camp, attempting to take up someone in its massive claws!

Trayvin AC 30/15 touch Hp 99/106(BrianZ) 
Thursday July 25th, 2019 9:23:19 PM

Well, maybe they aren't friendly after all

Trayvin casts prayer, affecting everyone within 40feet

Used:
Spells: prayer

Prudence Gundle [AC 23; HP 104/104]  13d6=46 ;
Thursday July 25th, 2019 9:41:31 PM

Eager to try one of her new spells, Pru moves to a likely spot and casts Cone of Cold where it will hit opponents and no teammates. Everything in the cone takes 46 points of cold damage; DC 22 Reflex save for half.

Anna Morphling (Hugh C) -- HP 121/121[22 temp hp] -- 28/14/25 CMD : 29   6d8=30 ;
Thursday July 25th, 2019 11:51:59 PM

Anna says to Pru, "Good Idea."

She positions herself in such a way that only the enemies are within what would be a 30 foot cone of her and unleashes with her breathe weapon.

(30 cold damage to everyone in a 30 foot cone; DC 21 reflex save for half)

Darkvision : Darkvision 60ft - 11 hours
Form of Dragon 1 -
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 52/91 CMD 31(Grapple/Trip)   d20+6=12 ; d20+16=34 ; 3d10+4=19 ; d6=3 ;
Friday July 26th, 2019 1:10:40 AM

Knowledge Nature +6 = 12

Insectoids like this aren't natural and Nikolai wonders whether they are an abomination or some creature he just hadn't heard of yet. Either way, their only option is to kill them in self defense.

He closes in on the closest one to him and attacks with new found power and strength.

Improved Vital Strike d20+16 = 34
damage: 3d10 + 4 = 19
If Michael manages to Flank with him then +1d6 = 3

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+21=38 ; d6+8=12 ; d6=2 ; d6+8=10 ; d6=6 ; d20+21=27 ; d6+8=13 ; d6=1 ; d20+16=34 ; d6+8=14 ; d6=2 ; d20+11=19 ; d6+8=13 ; d6=1 ;
Friday July 26th, 2019 6:41:53 AM

Pompous lets fly a volley of run of the mill arrows at the closest foe. As foes fall, he switches target to the next closest to him.

==================================
Hasted -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex save
Deadly strike -2/+4
Point blank +1 hit and damage within 30'
Many shots

favored enemy
Human +4 hit and damage
Undead +2 hit and damage

Attack 1 Hits AC 38 Damage 12 electric 2
Attack 1a Hits AC 38 Damage 10 elec 6
Attack 1b (haste) Hits AC 27 Damage 13 elec 1
Attack 2 Hits AC 34 Damage 14 elec 2
Attack 3 Hits AC 19 Damage 13 elec 1

Plus related bonuses for favored enemy and point blank if applicable

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+17=27 ; 4d6+14=31 ; d6=1 ; d6=1 ; d6=5 ;
Friday July 26th, 2019 7:01:42 AM

Sigvar charges the bugman nearest him. If he can get to where Nikolai is a flanker he will.
Attack hits AC 27 (31 if flanking) for 31 damage + 2 more if the bugman is evil (holy enchantment) + 5 more precision if he is flanking.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday July 26th, 2019 7:02:07 AM

placeholder, need to wait till the current combat resolves before I post further. (thank you pru for the suggestion! )

DM Warren: Journey to Whitebridge Insect Battle Map  d20+18=36 ; d20+18=28 ; d20+18=33 ; d20+30=33 ; 2d6+11=23 ; 2d6+11=14 ; d4=3 ; d4=1 ;
Friday July 26th, 2019 9:10:16 AM

Resolving the last round now that I'm at a computer

The Scorpion bursts from the ground, catching Sigvar by surprise and managing to strike with one massive claw and its venomous tail. 23 damage and grapple, 14 damage and DC22 fort save or 3 strength and 1 dex damage

Nikolai and Michael flank one of the humanlike creatures, which up close resolves itself into a bipedal insect with facelike patterns on its head and wings that can pass as a cloak at a distance.

Michael's second strike hits a soft spot.

Anna shifts into a dragon and threatens the attackers. Pompous looks around for a tree to use as cover, but there isn't one convenient enough that isn't past a huge spider.

X Red - 36 damage

DM Warren: Journey to Whitebridge Insect Battle Map  d20+10=14 ; d20+15=30 ; d20+15=25 ; d20+15=21 ; d20+17=18 ; d6+5=6 ; d20+8=18 ; d20+15=31 ; d20+15=22 ; d20+15=18 ; d6=3 ; d20+17=36 d20+15=31 d20+15=25 d20+15=29 d20+15=25 d6=6 d20+15=20 d20+15=32 d20+15=22 d20+10=20 d6=1 d20+17=21 d20+17=37 d20+17=34 d20+17=21 d6=5 d6=2 d6=4 d20+10=11 d20=16 d20=4 d20=18 d20=11 d20=2
Friday July 26th, 2019 9:26:14 AM

Current Round

One spider and biped attack Michael. The biped strikes once for 6 damage and a failed grapple.

Another pair attacks Anna-Dragon to similar effect, hitting once for 8 damage, and starting a grapple.

Trayvin is hit once for 11 damage and is not grappled.

Pompous is hit once for 6 damage and is not grappled.

Sigvar is hit several times, made easier by the grasping claws, taking 17 and 9 damage from the last biped's claws.

Pru Easily avoids the spider's long reach and casts her spell hitting 3 enemies and just barely avoiding Pompous and Michael. The spiders take the full blast, but the biped avoids the worst.

Anna mimics Pru, catching 2 enemies in front of her with her own icy blast, despite being grappled.

Nikolai strikes his flanking target squarely.

Pompous steps back towards the fire and sinks 4 arrows into his target, which combined with the cone of cold makes it look very nearly dead.

Sigvar struggles in the scorpion's grasp Can attempt to break the grapple or adjust your attacks

Trayvin takes a step back and casts his spell.

X Red - 58
Spider Red - 46
X Purple - 83
Spider Green - 46
X Green - 30
Spider Purple - 30

should be caught up now - let me know if I missed something

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet  d20+17=36 ; d20+14=32 ; d20+14=23 ; d20+14=23 ; d20+9=10 ; d20+4=15 ; d20+10=30 ; d20+10=16 ; 2d6+14=19 ; 2d6+14=19 ; 2d6+14=22 ; d8=4 ; 6d6=28 ;
Friday July 26th, 2019 1:56:13 PM

fort save 36 passed

Full attack instead of the charge, on the scorpion @ -2 for grappled condition.

Attack 1 hits AC 32 fails to crit for 19 damage( if it too takes -4 to dex for being grappled then the crit confirms, add 19 more damage)
Haste hits AC 23 miss ( if it too takes -4 to dex for being grappled then it hits, add 22 more damage)
Attack 2 miss
Attack 3 miss
Horns Hits AC 30 fails to confirm the crit for 12 damage

Caught in the enormous scoripon's grasp, Sigvar knows he has little chance of escape while it lives, so he viciously attacks it. Bleeding from several wounds he also uses a swift action to heal himself (LoH) for 28 damage

Prudence Gundle [AC 23; HP 104/104]  10d6=31 ;
Friday July 26th, 2019 5:12:24 PM

Well, ice had been successful. How about fire? Pru drops a Fireball where it will hit the big red spider, the big green spider, and the little purple...whatever that thing is.

They all take 31 points of fire damage, DC 20 Reflex save for half.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Saturday July 27th, 2019 3:11:12 PM

Trayvin activates Freedom's Call to try and help get Sigvar out of the creature's grappling claws. These things have got us surrounded

Active Effects: prayer

Used:
Freedom's Call 7/8 rounds remaining
Spells: prayer

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+13=21 ; d20+13=27 ; d20+8=20 ; d20+8=19 ; d20+16=18 ; d10+4=13 ; d6=3 ; d10+4=12 ; d6=2 ; d10+4=12 ; d6=4 ; d10+4=6 ; d6=4 ; d10+4=12 ; d6=2 ;
Sunday July 28th, 2019 11:07:36 PM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai tries to put this abomination down as quick as possible.

Flurry of Blows:
Att1 d20+11 +1(haste) +1(prayer) = 21 +4 flanking = 25
Att2 d20+11 +1(haste) +1(prayer) = 27 +4 flanking = 31
Att3 d20+6 +1(haste) +1(prayer) = 20 +4 flanking = 24
Att4 d20+6 +1(haste) +1(prayer) = 19 +4 flanking =23
Haste Att d20+16 +1(haste) +1(prayer) = 18 +4 flanking = 22

Damage d10+4 +d6 +1(prayer) = 13 + 3 +1 = 17
Damage d10+4 +d6 +1(prayer) = 12 + 2 +1 = 15
Damage d10+4 +d6 +1(prayer) = 12 + 4 +1 = 17
Damage d10+4 +d6 +1(prayer) = 6 + 4 +1 = 11
Damage d10+4 +d6 +1(prayer) = 12 + 2 +1 = 15


Anna Morphling (Hugh C) -- HP 113/121[14 temp hp] -- 28/14/25 CMD : 29   d20+15=33 ; d20+15=29 ; d20+15=20 ; d20+10=14 ; d20+10=29 ; d8+5=12 ; d6+5=6 ; d6+5=9 ; d4+5=8 ; d4+5=7 ; 2d6=8 ; 2d6=5 ;
Monday July 29th, 2019 12:13:41 AM

Anna-Dragon makes a full attack action against the creature grappling her. She chooses the bite to be the recipient of her holy eberyon's tear.

(33 vs AC; 12 damage + 8 damage if target is evil)
(29 vs AC; 6 damage)
(20 vs AC; 9 damage)
(14 vs AC; 8 damage)
(29 vs AC; 7 damage)

Darkvision : Darkvision 60ft - 11 hours
Form of Dragon 1 -
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)


Pompous Devilbane AC 27(28) CMD 30, HP 117/111  d20+20=31 ; d6+13=19 ; d6=1 ; d6+13=19 ; d6=2 ; d20+20=27 ; d6+13=19 ; d6=5 ; d20+14=20 ; d20+10=11 ;
Monday July 29th, 2019 6:31:13 AM

Pompous fires at the scorpion.

HANG IN THERE SIGGY!!!!

---------------------------------------------------

Hasted -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex save
Deadly strike -4/+8
Point blank +1 hit and damage within 30'
Many shots
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Attack 1 Hits AC 31 Damage 19 electric 1
Attack 1a Hits AC 31 Damage 10 elec 2
Attack 1b (haste) Hits AC 27 Damage 19 elec 5
Attack 2 Hits AC 20 Damage 0 elec 0
Attack 3 Hits AC 11 Damage 0 elec 0


DM Warren: Journey to Whitebridge Insect Battle Map  d20+6=12 ; d20+8=12 ; d20+13=15 ; d20+13=26 ; d20+13=18 ; d20+13=22 ; d20+13=33 ; d20+13=31 ; d20+13=17 ; d6=1 ; d6=4 ; d4=4 ; d20+15=28 ; d20+15=16 ; d20+15=27 ; d20+20=40 ; d20+20=32 ; d20+20=22 ; d20+20=23 ; 2d6+11=20 ;
Monday July 29th, 2019 9:05:34 AM

Sigvar beats on his captor, inflicting some heavy damage but not enough to escape its grasp.

Pru drops her signature spell on the battlefield, and it doesn't matter how evasive they are, as they're all so damaged already that they can't handle the heat and fall.

Trayvin activates his godly powers, allowing Sigvar and Anna to easily pop out of the scorpion and biped claws.

Nikolai's first three blows put his target down, and the last two make sure he won't be getting up again.

Anna bites, scratches, and pummels her grappler, making him regret his actions a bit.

Pompous, being freed of nearby threats, puts his volley into the scorpion's hide.

The last spider tries to entangle Nikolai in some sticky webs, but is unable to make them connect.

The two bipeds near Anna seemed to be hoping to grapple and take her down, and are hissing in frustration at the aura preventing them from pinning her down. Maybe the poison will work though. She is bitten once for 15 damage (DC19 Fort Save or take 4 dex damage)

Sigvar is harder to hit again now that he's not surprised, and the scorpion can only bonk him once with a claw now that he's not restrained. The biped can't hit him at all. (1 claw unconfirmed crit for 20 damage)

X Green - 55
Spider Purple - 30
Scorpion - 87

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet  d20+17=23 ; d20+17=36 ; d20+17=28 ; d20+12=15 ; d20+7=17 ; d20+13=29 ; 2d6+15=26 ; 2d6+15=27 ; d8=5 ;
Monday July 29th, 2019 6:50:42 PM

Released, SIgvar feels the familiar bloodlust flood his veins. His foes surround him, and yet they are unable to penetrate the thick armor of the Fist. He launches a series of attacks, starting on the scorpion and switching to the biped if the monstrous vermin falls.
Sword 1 miss
Haste Confirmed crit AC 36/28 for 53 damage
Sword 2 miss
Sword 3 miss
Horns hits AC 29 for 14 damage

Prudence Gundle [AC 23; HP 104/104]  d20+12=25 ; d20+12=24 ; d20+12=14 ; 4d6=15 ; 4d6=12 ; 4d6=17 ;
Monday July 29th, 2019 8:51:47 PM

Sigvar seems to be doing just fine against the scorpion, so Pru concentrates on the bipedal thing behind him. She casts a spell, and three bright rays shoot from her finger toward the brown bipedal thing.

[Scorching Ray. Hit Touch AC 25 for 15 damage; Touch AC 24 for 12 damage; Touch AC 14 for 17 damage.]

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+10=25 ; d8+10=12 ; d8=7 ; d8=6 ; d8=6 ; d8=1 ; d8=7 ;
Monday July 29th, 2019 9:37:00 PM

Trayvin tries to pile on the damage to the scorpion creature before it has a chance to grab someone again.

Actions: cast searing light, hit touch AC = 25, damage = 27 (ignore first roll, misclick)

Active Effects: prayer

Used:
Freedom's Call 7/8 rounds remaining
Spells: prayer, searing light

Anna Morphling (Hugh C) -- HP 98/121[0 temp hp] -- 28/14/25 CMD : 29   d20+14=25 ; d20+15=32 ; d20+15=29 ; d20+15=23 ; d20+10=21 ; d20+10=15 ; d8+5=7 ; 2d6=8 ; d6+5=10 ; d6+5=9 ; d4+2=4 ; d4+2=5 ;
Monday July 29th, 2019 11:06:04 PM

Anna-Dragon's plant kin racial resistances makes it easy for her to avoid the poison (25 vs Fort; save)

She then takes a full attack action at the Green biped.

(32 vs AC; 7 damage + 8 damage if evil)
(29 vs AC; 10 damage)
(23 vs AC; 9 damage)
(21 vs AC; 4 damage)
(15 vs AC; 5 damage)

Darkvision : Darkvision 60ft - 11 hours
Form of Dragon 1 -
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)


Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+18=33 ; 3d10+5=21 ;
Monday July 29th, 2019 11:23:46 PM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai switches his attention to the purple spider thing and being Hasted, with a Move now of 80', he circles around (north of it) and to it's backside avoiding AoO.

One attack:
Improved Vital Strike d20+16 +1(haste) +1(prayer) = 33
damage: 3d10 + 4 +1(prayer) = 21

Pompous Devilbane AC 27(28) CMD 30, HP 117/111  d20+20=26 ; d20+20=36 ; d20+14=22 ; d20+10=11 ; d6+13=14 ; d6+13=19 ; d6+13=16 ; d6+13=17 ; d6=2 ; d6=4 ; d20=10 ; d20=2 ; d6=3 ; d6=3 ;
Tuesday July 30th, 2019 6:36:05 AM

Pompous fires at the big ugly purple spider people eater....

" HAVE SOME CURDS AND WAY ORC LOVER!!! "

Hasted -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex save
Deadly strike -4/+8
Point blank +1 hit and damage within 30'
Many shots
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Attack 1 Hits AC 26 Damage 14 electric 2
Attack 1a Hits AC 26 Damage 19 elec 4
Attack 1b (haste) Hits AC 36 Damage 16 elec 3
Attack 2 Hits AC 22 Damage 17 elec 3
Attack 3 Hits AC 11 Damage elec

DM Warren: Journey to Whitebridge Insect Battle Map  d20+13=32 ; d20+13=23 ; d6=6 ; d4=1 ;
Tuesday July 30th, 2019 9:02:46 AM

Sigvar severs the tail with one might swing, then splatters its brain, getting goo all over his horns.

Pru starts cooking the as of yet untouched creature remaining next to Sigvar. Roast bug anyone?

The scorpion should be dead by any rights, but it keeps on fighting. That is until Trayvin roasts what's left of its head with his holy magic.

Anna whirls about her target, and maybe would have killed it if it were evil. Unfortunately, it's just a huge hungry bug.

Nikolai circles around and strikes the spider, which rears back to retaliate before getting skewered by Pompous. He's able to switch his last two shots to Anna's target, taking that one down as well.

The last two begin attacking, one drawing blood on Anna again. (11 damage, DC19 fort or 1 dex damage). But instead of continuing to attack they both seem to turn their heads at the same time. Anna's target starts running back into the tree line and the other dives towards the hole left by the Emperor Scorpion.

one provoke from Sigvar, one from Anna

X Brown - 44
X - Blue

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet  d20+17=36 ; d20+17=21 ; 2d6+15=20 ; 2d6+15=23 ; d20+19=36 ; d20+19=28 ; 4d6+15=27 ; 4d6+15=25 ;
Tuesday July 30th, 2019 9:55:14 AM

AoO Hits AC 36 and confirms to AC 21 for 20 damage if not a critical 43 damage if it is a critical.

If this blow does not stop the critter in it's tracks, and it is still within 80 feet and in sight down the hole, Sigvar will charge after it and vital strike it.

Vital Strike hits AC 36 and confirms to AC 28 for 27 damage if not a critical, 52 damage if it is a critical


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=38 ; d20+25=33 ; d4+3=7 ; d4+3=4 ; 7d6=19 ;
Tuesday July 30th, 2019 8:07:23 PM

OCC: ugh...sorry guys work kept me late last night

MIchael eschlons right to get a flank on one of the bug surrounding Sigvar and as he does so he feels the world slow down, pru right on time with the hast.

Attack 1

base 16 +4 flank +1 haste. =21

Rapier +1 keen
To hit AC 38(crit +4 to confirm 33 confimed!) for 11 points of damage and 19 flanking. 30 points total.

I probably had to take more than a 5' step for the flank, so I'll only take one attack.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday July 30th, 2019 8:45:37 PM

Pompous, my mother is an orc, just sayin.

With the creatures in retreat, Trayvin looks around to see if any of the Agents were badly injured.

Active Effects: prayer

Used:
Freedom's Call 7/8 rounds remaining
Spells: prayer, searing light

Prudence Gundle [AC 23; HP 104/104]  5d4+5=21 ;
Tuesday July 30th, 2019 9:48:27 PM

If necessary, Pru can try to finish off an opponent with a spread of Magic Missiles. [21 points of force damage.]

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+18=25 ; d20+18=35 ; d20+18=38 ;
Tuesday July 30th, 2019 11:06:44 PM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai is not about to let any escape. There may be others that the escaped one brings back. With his Hasted Move, Elven night vision, and proficiency in the woods, he chases the purple one down.

Move 80', double move 160', give or take moving through a forest.

If or when he catches up with it he tries to grapple it to give the others a chance to catch up.

"I'll catch it! Follow me to finish it!"

Grapple Attack d20 + 16 +2 (Impr Grapple) = 25

He keeps trying as many times as he can:
35, 38 (N20).

Anna Morphling (Hugh C) -- HP 87/121[0 temp hp] -- 28/14/25 CMD : 29   d20+14=26 ; d20+15=17 ; d20+15=27 ; d8+5=12 ;
Wednesday July 31st, 2019 1:34:00 AM

(26 vs Fort; Save)

Once again Anna is easily able to resist the effect of the poison. She takes her attack of opportunity and misses (17 vs AC)

Anna takes to the sky, flying towards the blue one and ending her move with another bite attack
(27 vs AC; 12 damage)

Darkvision : Darkvision 60ft - 11 hours
Form of Dragon 1 -
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)


Pompous Devilbane AC 27(28) CMD 30, HP 117/111  d20+20=27 ; d20+20=25 ; d6+13=15 ; d6+13=18 ; d100=43 ; d6=6 ; d6=5 ;
Wednesday July 31st, 2019 6:28:49 AM

Pompous nods politely at Trey's comments.
He then takes off after Nik to finish the remaining bug. If he can get a line of sight on the creature he'll fire.

Hasted -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex save
Deadly strike -4/+8
Point blank +1 hit and damage within 30'
Many shots
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Attack 1 Hits AC 27 Damage 15 electric 6
Attack 1a Hits AC 25 Damage 13 elec 5


DM Warren: Journey to Whitebridge Insect Battle Map 
Wednesday July 31st, 2019 5:04:37 PM

Sigvar slows his target down, but can't quite fit in the tunnel to pursue. It seems the scorpion can compress quite a lot. this doesn't slow Michael though, who slips easily into the hole and finishes it off.

Nikolai can't quite grapple the bug, it's as good as he is. It starts to retreat to the air, but is slapped down by magic missiles and a dragon. It doesn't stand a chance. And good thing too, because there's probably more where these Xenopterids came from.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet  d20+5=15 ;
Wednesday July 31st, 2019 6:30:37 PM

" We are not out of the woods yet. That was pretty clearly a recall signal that we couldn't hear. There is something more to this."
Sigvar remains ready and scans the surroundings for more of these things.
Perception 15

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday July 31st, 2019 8:04:10 PM

Well Sigvar, I don't know if there was any signal, but there could be more where these came from. I would say this campsite is no longer secure.

How far from the main roads are we? Are these creatures a danger to local inhabitants?


Active Effects: prayer

Used:
Freedom's Call 7/8 rounds remaining
Spells: prayer, searing light

Prudence Gundle [AC 23; HP 104/104] 
Wednesday July 31st, 2019 10:47:45 PM

"I wonder if this is part of the 'evil' we've been sent to combat, or if it's its own thing," Pru says.

Anna Morphling (Hugh C) -- HP 87/121[0 temp hp] -- 28/14/25 CMD : 29   d20+14=30 ;
Wednesday July 31st, 2019 11:01:56 PM

Anna-Dragon says to Pru, "I don't know but I would not be against investigating further. Though I will need some healing."

She circles overhead keeping a vantage from the skies for any further threats
(Perception: 30)

Darkvision : Darkvision 60ft - 11 hours
Form of Dragon 1 - 11 min [105 rounds]
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+10=13 ;
Wednesday July 31st, 2019 11:17:45 PM

Man! what weird bugs, look at them things, their mandibles look almost like a human face when you close them up and look how their wings fold around their bodies...looks almost like a cloak. good thing we killed them, these things would be murder on travelers.

Michael suits words to actions and positions the bug carcass to show off what he's talking about. while also trying to think of some more salient facts about the things.

Knowledge Dungeoneering 13,
"they are bugs...really big bugs....yep...bugs...that act like a cloaked man...yep...
if he gets nothing maybe his stream of consciousness can act as an Aid another in figuring these things out.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+20=26 ;
Wednesday July 31st, 2019 11:25:01 PM

Spells in effect: Mage Armor, Haste, Prayer
OOC: dang it, forgot to add Haste and Prayer to my grapple. oh well. :}

IC: The multilegged insectoid was too hard to hold but getting away was not in the tea leaves for it.

"These creatures, whatever they are, are at least semi-intelligent. Although this hole probably doesn't go anywhere, we ought to check it out."

If Nikolai can fit in the hole, he will go down and join Michael.
"Secure the camp, make sure the horses are safe, and we'll be back quickly," he says.

"Michael, let's see where this leads," Nicholai brandishes his Everburning Torch and has Michael take the lead.

Perception +20 = 26


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet 
Thursday August 1st, 2019 5:06:25 AM

" Are they a danger to others? Let's look at what they did. They ghosted us for 24 hours and still decided to attack us, even after watching us sleep with watches and always go about armed. They attacked US. NOT the easy to kill and drag off horses. Without Trayvin's gods granted powers, someone as well trained and large as me was going to have to kill that scorpion to get away from it. So yeah, they are a danger to anyone out here. And there certainly was a recall order. Both of those...things... cocked their heads like they were receiving orders just before they split off and made a break for it. There are surely more and probably not just grunts. The leaders were either able to see us through these critters eyes or were watching from nearby and ordered a retreat. "
"Either now or come dawn we need to find them and put the rest of them down or this area will not be safe for travelers, and mind you we are only 2 days march from the Citadel."


Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Thursday August 1st, 2019 6:27:39 AM

Pompous also takes out his everburning torch and stays by the mouth of the tunnel. If Niko can't fit in the hole, he'll follow Michael as his back up.

hasted -A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex save
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=33 ;
Thursday August 1st, 2019 7:18:30 AM

Michael nods to his Thumb and enters the hole. it's blacker than 3 foot up a dwarfs digestive trackt in here, so after a moment of consideration he downs a potion of darkvision.

Perception 33.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday August 1st, 2019 5:59:11 PM

I agree Sigvar, we need to find out if there is any further menace and make sure the area is safe for travelers.

Used:
Freedom's Call 7/8 rounds remaining
Spells: prayer, searing light

DM Warren: Journey to Whitebridge Insect Battle Map 
Thursday August 1st, 2019 8:03:28 PM

Clarification: you're about 5 days ride out from the Citadel, and another 2-3 days from Whitebridge.

There is no sign of additional movement, and the tunnel soon ends, as it was not structural. It collapsed only a little bit behind the scorpion as it burrowed.

From what you know of these creatures, there is quite possibly a hive somewhere not too far away, but it is also not likely related to what brought you out. Bugs in general are not evil.

Prudence Gundle [AC 23; HP 104/104] 
Thursday August 1st, 2019 10:51:14 PM

"Well," says Pru, "any searches are probably going to go better by daylight. We should get some rest, and take a look around when the sun comes up."

Anna Morphling (Hugh C) -- HP 87/121[0 temp hp] -- 28/14/25 CMD : 29   d20+14=26 ;
Friday August 2nd, 2019 12:11:34 AM

Anna-Dragon says, "I'll remain a dragon until the spell wears off. I don't suppose I could get some healing? I'm not going to die or anything but I am a little beat up."

(Perception: 26)

Darkvision : Darkvision 60ft - 11 hours
Form of Dragon 1 - 11 min [105 rounds]
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Friday August 2nd, 2019 12:52:59 AM

"The tunnel doesn't go anywhere. Just wanted to make sure. Wherever they came from, there is a Mind behind their actions, that's quite evident. They probably have scouts that hunt for prey then bring the main attack force to capture and kill. Either way, there's bound to be more and they probably procreate fast enough that what we did today won't make a difference a few months from now.

Unfortunately, it is hard to track their insect leg prints. Also, hunting them down would give that lich more time to do whatever he's doing.

I suggest we spend maybe half a day looking for travel marks, like broken branches, crushed bushes and such, then if we don't find anything, move on.

Any other ideas?"


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday August 2nd, 2019 7:11:21 AM

Can Anna turn into a dog and track them back to the hive by scent?

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d8=7 ; d8=1 ; d8=1 ; d8=2 ; d8=7 ; d8=6 ;
Saturday August 3rd, 2019 10:30:47 PM

I like your idea Nikolai. Plus, we could always come back later after dealing with the lich if we are unable to track them down now.

I'm sorry Anna, I didn't notice how bad the wounds were in your alternate form. Here, how's this?

Actions: Trayvin casts cure critical wounds on Anna(spontaneous from spell immunity), Anna heals 33 hp

Used:
Freedom's Call 7/8 rounds remaining
Spells: prayer, searing light, spell immunity

DM Warren: Journey to Whitebridge Insect Battle Map 
Saturday August 3rd, 2019 10:47:27 PM

The leads don't really pan out, and the Agents realize that there are far worse things than intelligent but ultimately just hungry colony of insects.

You settle back down to sleep and pass an uneventful rest of the evening.

In the morning, you resume your travel towards Whitebridge.

Anna Morphling (Hugh C) -- HP 120/121[0 temp hp] -- 28/14/25 CMD : 29   d20+14=32 ;
Sunday August 4th, 2019 7:02:08 PM

(Perception: 32)

Anna spends the rest of the evening on guard patrol

Prudence Gundle [AC 23; HP 104/104] 
Sunday August 4th, 2019 9:06:57 PM

Pru is thoughtful as they travel along.

"If these creatures are intelligent, and if they were just hungry, then it may be possible to work out some sort of treaty with the local townsfolk," she says. "I'm sure people would be willing to part with some vegetables or a few chickens if it meant they didn't get attacked."

DM Warren: Journey to Whitebridge Insect Battle Map 
Monday August 5th, 2019 12:50:02 AM

You wake the next morning and resume your travel to Whitebridge. The road you're traveling becomes noticeably larger and better maintained. The trees thin out and occasional farms are visible just off the road and well maintained fields full of staple crops stretch as far as you can see.

Some farmers are also visible going about their business in the farms, but none make to approach the party, and a few even retreat to their homes as they pass. The day's journey is otherwise uneventful, and there is no sign of your insect attackers.



Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday August 5th, 2019 1:15:03 AM

"Well, looks like we left those insectoids behind. Hopefully we put a dent in their colony population. Odd assortment of insectoids though."

Nikolai puts a mark on his map of the location where they had the encounter so the Fist can follow up on it. Could be some money in it.

"Probably not a good idea to advertise why we are here just yet. Let's wait until we get into town proper and meet with the authorities. He could have enchanted any one of these to be spies."

Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Monday August 5th, 2019 6:24:35 AM

ooc: Sub needed please. Tuesday to Saturday.

" Kinda odd that the farmers are scurrying off... It shouldn't be that uncommon to see a group traveling these roads... "



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday August 5th, 2019 6:58:24 AM

Michael repies to Pru,
if it were just neighbor helping neighbor that would be fine, but it's not it's gimmie or I kill you. no aggressor is satisfied with a little help when they can have it all. wth them its death right now, or death by inches. it's best to wipe them out.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet 
Monday August 5th, 2019 6:16:42 PM

" Not all soldiers have a good reputation. Better to run from good ones than not run if they are less good intentioned."

Prudence Gundle [AC 23; HP 104/104] 
Monday August 5th, 2019 9:38:17 PM

"They may be afraid of whatever lives in the castle," Pru says. "Maybe it doesn't like them talking to outsiders. But I agree--we should find the town's authorities and let them know we've arrived."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday August 5th, 2019 10:13:45 PM

Michael repies to Pru,
if it were just neighbor helping neighbor that would be fine, but it's not it's gimmie or I kill you. no aggressor is satisfied with a little help when they can have it all. wth them its death right now, or death by inches. it's best to wipe them out.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday August 5th, 2019 10:14:15 PM

"Maybe they will have some information on the insect creatures as well."

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=31 ; d20+35=36 ;
Monday August 5th, 2019 10:29:18 PM

Anna uses her Queen's minions ability to take the form of an eagle when she is out of sight of the farmers and flies over to one of the trees near them doing eagle-y things like preening and hunting for field mice while trying to eavesdrop on what the farmers may be saying.

(Perception: 31)
(Disguise: 36)

Active Effects:
Beast shape I: - form of small eagle (at will)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly
-1 CMB/CMD
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +14 (1d4+3),
bite +14 (1d4+3)


Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday August 5th, 2019 11:59:31 PM

"It just occurred to me that the lich may have a spy within the city's leaders as well. Corruption breeds corruption. It might be best that only two of us go in to town first and just look around. We could play the part of looking into buying property, a farm, or business. Someone that can 'charm' them into believing our story long enough to find out who's side they are on. Also Someone who can detect evil."

DM Warren: Journey to Whitebridge Insect Battle Map 
Tuesday August 6th, 2019 5:18:39 PM

The Agents float several ideas as to the reactions of the farmers. Anna is able to get close in her altered form, but the farmers still outside are talking about nothing other than routine farm work. Once they're seen passing harmlessly by, the farmers they have passed venture back out to resume their chores, but still none come out to greet you. Soon enough, the sun starts to set, and you'll arrive in town midday tomorrow, unless you plan to push on through the night.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday August 6th, 2019 8:30:54 PM

I wonder if the farmers' reaction is because they don't know who we are, or if it is because they do know who we are.

Prudence Gundle [AC 23; HP 104/104] 
Tuesday August 6th, 2019 9:37:15 PM

"Time to make camp, I guess," Pru says. "If we do want to send a couple of people into town to scout around, they shouldn't wear uniforms."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+17=33 ;
Wednesday August 7th, 2019 12:13:29 AM

"That is correct Pru, the two that go in should wear good 'gentile' clothes. You could wear my hat, Pru, for that dress you always dreamed of having," Nikolai grins. "Anna could keep watch as a bird. We need time to plan so camping out here would be best."

Nikolai looks for a suitable campsite for the Fist.
Survival (Forest) +17 = 33

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=21 ; d20+35=39 ;
Wednesday August 7th, 2019 12:19:52 AM

Anna flies back to the others and explains that she just heard what sounded like routine farm work talk.

She says to Nikolai, "If you want to send some people I'll do as you suggested."

She then flies around and acts bird-like while keeping an eye on Pru.

(Perception: 21)
(Disguise: 39)

Active Effects:
Beast shape I: - form of small eagle (at will)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly
-1 CMB/CMD
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +14 (1d4+3),
bite +14 (1d4+3)


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet 
Wednesday August 7th, 2019 6:21:09 AM

" I don't see why we need to deceive the townsfolk, they hired us after all. Really the only thing we need to fear is not finding the evil person's soul item, if they are indeed a lich."
" Trayvin, I bought these to use versus the Lich, to make sure I and someone else are for sure not paralyzed, probably you since you can lift the curse, as can I, and I am also immune to fear."

Sigvar hands the cleric a pair of Freedom of Movement scrolls

DM Warren: Journey to Whitebridge Insect Battle Map 
Wednesday August 7th, 2019 3:32:47 PM

The group sets down to camp one last time.

Nikolai plans for a fact finding excursion with plain clothes scouts and shapeshifted backup.

Sigvar seems to think they should just enter. They were hired after all.

Either way, this close to civilization, there is very little to disturb your rest. Faint strains of music can be heard coming from a distant barn. Little light can be seen coming from it, but it seems that there is still some good and joy to be had in the area, though it's not out in the open.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday August 7th, 2019 7:15:15 PM

Trayvin nods his head. It is a good strategy Sigvar, but let's hope we don't need them.

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27 
Wednesday August 7th, 2019 9:53:21 PM

Anna says, "Liches can paralyze people with fear? Well I have some minor resistance to fear but I'm not like a paladin or anything, still best to have Trayvin have it."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday August 7th, 2019 10:07:29 PM

Michael hears the music and grins. I don't get scared like most folk, when it hits me it winds up being magic of some sort. Hey! listen to that! somebodies having a hoe down! .

Michael is raring to go to the dance, but if Nikolai wants to sneak in, that's what we will do.

Prudence Gundle [AC 23; HP 104/104] 
Wednesday August 7th, 2019 11:03:13 PM

"A barn dance," Pru says with a little smile. "That takes me back. Are we going to send scouts tomorrow, or all go in together? I'm fine either way."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday August 8th, 2019 12:14:56 AM

"I had though that a scouting mission might reveal a little of the mood of the town that might not be evident when Mailed Fist uniforms are about, but it is up to you guys. Perhaps that barn dance could offer just as much information, if we don't scare them stiff by showing up. So, who wants to go see what the party is about?"

DM Warren: Journey to Whitebridge  
Thursday August 8th, 2019 9:59:48 AM

The barn dance is intriguing to one and all. Several of the Agents want to check it out, but many of you would stick out like sore thumbs.
There are often folks from out of town that come in for these functions though, so a few of the more human looking of you may be able to blend in, should you want to get some info. Otherwise, it sounds like you all intend to go into town in the morning.
(Just need a solid decision (: )

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday August 8th, 2019 9:59:36 PM

I think checking the mood of the local citizens is a good idea, but I will elect to remain in the camp.

OOC- I am requesting a sub for next week, I will not have internet access and will be unable to post

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+35=46 ; d20+14=26 ;
Thursday August 8th, 2019 10:51:23 PM

Anna says, "I'll go to the barn dance as a Barn Owl..."

She takes a few moments to alter her bird shape and plumage to be owl-ey.

She then prepares to act owl-ey and keep an eye on Pru.

(Disguise: 46; Perception: 26)

Active Effects:
Beast shape I: - form of small owl (at will)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly
-1 CMB/CMD
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +14 (1d4+3),
bite +14 (1d4+3)

Prudence Gundle [AC 23; HP 104/104] 
Thursday August 8th, 2019 11:03:03 PM

"I can certainly go to the dance and talk to people, if that's what we want," Pru says. "But I don't need your hat, Nikolai; I brought a dress."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+25=37 ; d20+19=36 ; d20+9=22 ;
Thursday August 8th, 2019 11:09:17 PM

I"m a going dancing! well I might sliip in unobtrusivly and look around a bit first.

Stealth 37
Perception 36

if it all seems copasetic then i might cut a rug. but only if the music is good and the folk friendly.

perform 22


Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+20=22 ;
Thursday August 8th, 2019 11:53:54 PM

OOC: I can post for Trayvin, just make sure you remind me the day you leave.

"Ah, yes, now I remember when you bought it. I'll go too, er, to keep an eye on Michael. Make sure he doesn't get into trouble," he smiles and winks at Michael.

For those who stay in camp, they know the drill very well. Nikolai sets up a signal call, but with Anna as an awl, she can alight in camp and let the watch know the partiers are arriving back in camp.

With that set, Nikolai puts on his ordinary clothes and tries to brush his hair some, and when the others are ready, they set off towards the music. Nikolai makes a note of the terrain so they can make their way back and places subtle markers here and there.

Perception + 21 (w/luckstone) = 22

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet  d20+5=23 ;
Friday August 9th, 2019 12:24:29 AM

" I'll remain with Trayvin and Pompous. I think a Minotaur might draw more attention than you want at this dance."
Perception 23

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Friday August 9th, 2019 9:44:39 PM

For those staying behind, let's quick scout the perimeter, and set up some watches. I don't want to be surprised by bugs again.

OOC- thanks Jonathan, please post M-F next week as your availability allows. ty :)

Prudence Gundle [AC 23; HP 104/104] 
Friday August 9th, 2019 9:51:06 PM

Pru slips into her dress, smooths her hair, and heads toward the barn.

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27 
Saturday August 10th, 2019 1:12:30 AM

Anna-Owl activates her darkvision SLA and flies around acting like an Owl while keeping an eye on Pru, Nikolai and Michael.

Active Effects:
Beast shape I: - form of small owl (at will)
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly
-1 CMB/CMD
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +14 (1d4+3),
bite +14 (1d4+3)
Dark Vision: 60 ft - 11 hours

DM Warren: Journey to Whitebridge  
Sunday August 11th, 2019 5:21:03 PM

Nikolai, Pru, and Michael clean up a bit and start walking through the field to see what they can see. Anna follows silently in the air, while the others maintain a watch on their horses and supplies in the camp.

The camp is quiet and peaceful, and they are able to have a nice conversation and meal.

The music is still somewhat subdued, but gets louder as they approach. It appears as if several families have gathered to have a party, and the smell of roasted meat and veg has them drooling. Anna can find a high opening and peek down inside, and sees food laid out on tables, a few musicians sitting on crates with a fiddle, fife, and drum, and several couples dancing, wearing their Sunday best.

One couple stands out, the man conspicuously clean and the woman with flowers braided into her hair. Things calm down quickly though as Pru, Nik, and Michael knock on the large doors.

No one answers immediately, but a shadow passes by a crack in the doors and someone seems to be peering out at you.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Sunday August 11th, 2019 10:36:23 PM

Michael blinks hard. I could have sworn this was a barn dance!. he stays queit tough and looks around, He'll let Nikolai speak for the party.



Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday August 12th, 2019 12:01:45 AM

"Hello in there. We heard music as we traveled by. As it has been a while since we have visited with folks, we hoped we could join in the festivities. What is the occasion?"

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=19 ;
Monday August 12th, 2019 2:48:12 AM

Anna-owl enters the barn through the opening and peers down at the assembled crowd.

(Perception: 19)

DM Warren: Journey to Whitebridge  
Monday August 12th, 2019 2:42:15 PM

"Well, we can see that you aren't one of those monsters that have been coming through town lately. If you're Keen to help celebrate a wedding, we welcome you to do so. But no funny business, our hospitality only goes so far. Where do you folks hail from?"

He opens up the door, scanning you up and down to assess how dangerous you may be. (Did you bring any weapons? Looking at you, Michael ;-) )

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet 
Monday August 12th, 2019 5:27:27 PM

OOC
Of course he did, that's what sleight of hand is for 8).
Ic
Sigvar stomps around the camp. He can't get over how blatently stupid those bugs had been if they had indeed watched the group all day. If they were that bold with the Agents, how would they treat a wagonload of civilians??

Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Monday August 12th, 2019 8:28:04 PM

Having stayed back with his buddies Tray Tray and Siggy, Pompous helps set up the camp. He can’t help thinking that his shinny golden armour would have looked quite fetching at the festivities.

Prudence Gundle [AC 23; HP 104/104] 
Monday August 12th, 2019 9:46:38 PM

"I'd love to help celebrate a wedding!" Pru says. "You know, my sister got married last year. That is, she was going to get married but it kind of fell through. The--uh--the families didn't really see eye-to-eye."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday August 12th, 2019 11:32:06 PM

Michael has his hands resting lightly on his blades. when the man looks down on him, he turns, throws back his cloak and shows the Mailed Fist patch on his shoulder and the stripes 3 up and 3 down of a Sargent below them. Sargent Michael Wittman of the Mailed Fist, Well met, and congratulations on the Wedding. What were you saying about monsters? .

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=34 ; d20+35=42 ;
Monday August 12th, 2019 11:56:06 PM

Anna-Owl finds somewhere in the rafters to perch and turns her attention to the scattered crowd looking for anything out of the ordinary. Considering the farm folk were just talking about farm work when she was scouting them earlier as a hawk she figures this is probably a legit wedding but it probably can't hurt to be too careful especially when Pru brings up her sisters wedding and she remembers how that almost turned out.

(Perception: 34)
(Disguise [to act owly]: 42)

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday August 13th, 2019 1:03:52 AM

Nikolai in his plain clothes still carries his Kama but at this point no other weapons, so to speak.

"We would be honored to join in the festivities," Nikolai chines in but lets the others do most of the speaking.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+7=15 ;
Tuesday August 13th, 2019 1:09:25 AM

OOC: Posting for Trayvin

Trayvin scouts the area for anything from skunks to giant insects to secure the perimeter of their camp.
Perception +7 = 15

Once that is done, he helps organize a watch and breaks out cold rations for the Fist. A camp fire would not be a good idea at this point, just yet.

DM Warren: Journey to Whitebridge  
Tuesday August 13th, 2019 3:15:56 PM

Keeping the meal cold suits the soldier types just fine. It's still a nice enough evening and the moon is bright. There seems to be nothing other than rodents and tiny insects to disturb them.
At the barn, they seem a bit skeptical of weapons, but you notice there's quite a pile of farm equipment that could be used in defense if needed.
"It's good to have a real soldier in town. Lately there have been monstrous creatures using the roads. It doesn't do to get too close."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=35 ;
Tuesday August 13th, 2019 9:34:56 PM

Interesting, you have any idea where they are coming from? what do they look like? why don't you just start at the beginning and tell me all about it. Heck lets have a beer and discuss it.

while chatting the farmer up Michael is also looking over the interiour of the house, is anything our of order? does my rouge sense tingle?

Perception 35
hmmm..is that patchouli I smell...with just a hint of vanilla?

Prudence Gundle [AC 23; HP 104/104] 
Tuesday August 13th, 2019 10:25:31 PM

Pru follows Michael inside. Leaving him to talk with the farmer, she moves through the crowd, engaging in pleasant chit-chat, hoping to draw people out about what's been happening.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday August 13th, 2019 11:48:25 PM

Nikolai pats his Kama, "As you say, with monstrous creatures roaming the roads, NOT having a weapon for defense would be absurd. But do you not have a militia that can deal with these things?" Nikolai asks as he enters the barn.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday August 13th, 2019 11:52:00 PM

OOC: Posting for Trayvin

With the camp chores taken care of and watches set, it is just a matter of waiting until the others return. And watching, and waiting, and watching, and ….

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=31 ;
Wednesday August 14th, 2019 2:25:05 AM

Anna-Owl keeps her eyes pricked for any conversation involving these roadside monsters beside the conversation that Michael is having.

(Perception: 31)

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet 
Wednesday August 14th, 2019 9:04:42 AM

Sigvar continues to keep watch and maintain the camp.

Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Wednesday August 14th, 2019 11:23:10 AM

Pompous helps Siggy and waits for the others to come back.

DM Warren: Journey to Whitebridge  
Wednesday August 14th, 2019 7:36:35 PM

"There hasn't been any need for a militia until recently. We mostly kept to ourselves, and things were peaceful. It's been getting worse in Whitebridge though.
They don't tend to ransack, as that would be bad for business. But they make sure we know who's boss, and more than a few folks have gone missing. "

Nothing makes any rogue senses tingle, other than the smell of good beer.

Prudence Gundle [AC 23; HP 104/104] 
Wednesday August 14th, 2019 9:46:30 PM

Pru continues to circulate and chat, just seeing what tidbits of information she can pick up.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=35 ;
Wednesday August 14th, 2019 10:34:18 PM

So... you think they are organized? or intelligent? or doing the bidding of someone? what's the rumor going round?

Michael is very interested in what this guy has to say.

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=18 ;
Wednesday August 14th, 2019 11:28:32 PM

(Perception: 18)

Anna-Owl continues to observe.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday August 15th, 2019 12:46:58 AM

"Interesting," Nikolai comments. "You said monstrous types, but that could mean anything. What sort of monstrous types? Ogres? Orcs? Trolls? Goblins? If we continue on our travels, we will be passing through Whitebridge and it will be good to know who to avoid and who is a friend."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday August 15th, 2019 12:50:58 AM

OOC: Posting for Trayvin

As things settle down, Tryavin goes about refilling their water skins with fresh water from his divine spell powers.

Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Thursday August 15th, 2019 7:18:06 AM

Pompous feels that it's almost to calm.. and suggests to Tray that he should go towards the festivities, find a nice tree to climb and wait for the others to come back out. Just in case.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet 
Thursday August 15th, 2019 8:01:26 AM

" We would be fine Pompous, but I fear what might happen if one of those spiders or scorpions got the drop on you while you were alone. Probably best you stick with us. They will be fine, or will be fine long enough to make enough noise that we can go rescue them if things go badly. Just look for the burning flames. Prudence knows how to send a proper distress signal.8)"

DM Warren: Journey to Whitebridge  
Thursday August 15th, 2019 7:35:15 PM

The farmers don't have much more information to give. They don't know much about monstrous races. "They could be orcs, but there's something wrong with them. We make sure to keep our distance. They tend to keep to the roads. The people of Whitebridge will probably know more."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=32 ; d20+9=11 ;
Thursday August 15th, 2019 10:43:12 PM

[b] Well in that case, I wish you well and blessing be upon the newlyweds. I think I shall cut a rug before I go.

with that Michael gets up and asks one of the fair ladies to dance. While short, Michael is a good dancer and does not mind if the larger folk lead,

Acrobatics 32
perform 11.

Prudence Gundle [AC 23; HP 104/104] 
Thursday August 15th, 2019 10:54:06 PM

"The people of Whitebridge?" Pru echoes. "What are they like? Are they nice? Are there any local customs we should be aware of?"

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=17 ;
Friday August 16th, 2019 1:02:04 AM

(Perception: 17)

Anna-owl keeps monitoring until the others decide to leave at which point she takes to the air and returns to the campsite letting the others know Nikolai, Pru and Michael are coming back.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Friday August 16th, 2019 1:02:15 AM

Nikolai can't believe that these people think that all 'monstrous creatures' look alike and can't distinguish an orc from a goblin! 'They could be orcs!'

However, Nikolai grew up with both parents members of the Mailed Fist and heard many stories and descriptions of many monstrous types all through his childhood.

"So you are saying that they are most common in Whitebridge and don't venture this far? I guess that is good but they are bound to encroach this way sooner or later. It best get your town elders together and form a militia sooner rather than too late." Nikolai warns, but in a calm manner.

"So, where's the bride and groom? We need to congratulate them and give them a wedding present."


Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Friday August 16th, 2019 1:04:43 AM

OOC: Posting for Trayvin

"I rather think that Sigvar is right. Pru's fireworks are a good signal. But remember, Ana is with them too in owl form, so if there is trouble, she would be here quickly to get us."

Pompous Devilbane AC 27(28) CMD 30, HP 117/111  d20+20=23 ;
Friday August 16th, 2019 10:01:52 AM

Pompous lets out a deep sigh and bows to his friends' wisdom.
It's difficult for the ranger to stay out of the action but realiases that having a good rear garde is also important,

He decides to take a post looking down the road and wait for his friends to returne.

---------
Perception 23.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 111/146 Character Sheet  d20+5=20 ;
Friday August 16th, 2019 2:00:33 PM

" And you keep those glorious eyes peeled Trayvin. Thankfully you can see the edge of the camp. My eye can barely see the tip of my blade. Which will be plenty far if those bugs come back, but they could stand just out of reach and I would never see them."
Perception 20
Sigvar continues to walk the edge of their camp. He knew the catacombs could cast some spells on him that he could use scrolls to make last. He might need to do that soon. The nocturnal habits of the foes they faced were beginning to be more and more prevalent.

DM Warren: Journey to Whitebridge  
Friday August 16th, 2019 5:48:09 PM

The folks of Whitebridge are fine folk, but I worry for them with the monstrous creatures about."

The bride and groom are the better dressed and beflowered couple that you noticed upon entering. With discussions of monsters out of the way, you set to dancing and drinking again, until you decide that it's time to bestow a gift and return to camp.

Despite the fear of bugs, it would seem that they learned their lesson for attacking you, or are trying to recover their numbers. Whatever the reason, they don't make an appearance.

When the sun rises in the morning, you set off on the road towards Whitebridge again. It is only a couple of hours until you see the first buildings of town down the road, in what seems a quiet looking town with a few streams of smoke from chimneys. You should be there just before noon.

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=15 ;
Friday August 16th, 2019 10:17:56 PM

The next morning Anna returns to her speedy Deinonychus traveling form. She scouts ahead when she can but doesn't know if a dinosaur even a medium one would cause a stir in the city so she doesn't get that far ahead.

(Perception: 15)

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=24 ;
Saturday August 17th, 2019 12:09:27 AM

Wonder why they call it Whitebridge? I don't see not alabaster overpass.

perception 24

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Saturday August 17th, 2019 11:53:56 AM

" I think our briefing mentioned the bridge spaned a river between the town and the tower and it was magically created or somehow magical."
" So how are we doing this Commander? Are we all entering or should some of us stay in reserve outside of town in case you are watched?"

Sigvar had been against deceiving the people of Whitebridge before, but now with the talk of humanoid bands possibly originating in Whitebridge he is more comfortable with the deception. He didn't know if Whitbridge was besieged or the source.

Prudence Gundle [AC 23; HP 104/104] 
Saturday August 17th, 2019 1:16:43 PM

"Maybe it's named for a family called Whitebridge," Pru says. "I think we should just all go into town. By now they know we're coming. And anyway they asked for us. And if there is trouble, shouldn't we face it together?"

Pompous Devilbane AC 27(28) CMD 30, HP 117/111  d20+20=39 ;
Sunday August 18th, 2019 11:18:02 AM

Pompous keeps a look out for signs of trouble during the trek ( Perception 39).

" It would certainly be best to send two or three of us in first for some recon.. in my humble opinion. "

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday August 18th, 2019 10:10:16 PM

"Well, at least we should go in our natural form," Nikolai winks at Deino-Anna. "Showing up in a monstrous form may scare some folk. I know it would me," he chuckles.

"Here's an idea, Pru, Michael, Anna in Hawk form, and I go in first and head straight to the town hall to meet the leaders and announce our arrival. This gives us a chance to look things over somewhat as a simple traveling group. Then Anna-Hawk flits back to you guys and brings you on in to the town hall. This all should take no more 15 minutes or so."

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday August 18th, 2019 10:13:40 PM

OOC: Posting for Trayvin

Trayvin takes his turn at Watch and before they leave, has his quiet time and prepares his spells for the day.

He suggests that he could go in with the first group and pose as a travelling medic and healing any he sees that are sick or injured. Bring a little Good Will. Can't hurt.

DM Warren: Journey to Whitebridge  
Monday August 19th, 2019 5:31:46 PM

As you get closer, the reason for the name becomes obvious. The land slopes up, and on on the far end of town, the road ties into a white span that arcs up over a chasm, white you can assume houses a river. Past that rises a tower, which must be where the lich lives.

As you approach, the light doesn't change, but you can swear things feel darker and heavier.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday August 19th, 2019 6:56:40 PM

Sigvar stops as he crosses the 'evil threshold'. He looks around and closes his eye. He proceeds to detect evil for a moment to get a feel for where it is coming from and how strong it is.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday August 19th, 2019 9:07:30 PM

Trayvin agrees with either plan, either the whole group together or a split keeping a reserve outside town.

[b]Both ideas have good merits. Going in all together could be a good show of 'force' for any monstrous element that we may want to impress. That showing could be good or bad to the villagers.

Although there is also something to be said for keeping a reserve.[b]

While Trayvin supports either plan, he does like the idea of being in whichever group is going into the town, and maybe win some villagers over with some healing or other assistance.

OOC- Thank you Jonathan for the covering posts!!!!!! I would like to nominate him for a hero point for covering an entire week of posts.


Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=33 ; d20+35=37 ;
Monday August 19th, 2019 9:52:24 PM

As they approach the town Anna-deinonychus changes to her hawk form and provides the eye in the sky and go between the 2 groups as Nikolai suggested.

She kettles over the town keeping an eye out for anything odd.

(Perception: 33)
(Disguise: 37)

Prudence Gundle [AC 23; HP 104/104] 
Monday August 19th, 2019 10:08:58 PM

Pru tries to ignore the uneasy feeling as she crosses into the town. She keeps her head up, and walks with a confident stride, a slight smile on her face. It's important that the townsfolk know help has arrived, and that the help ain't afraid of no lich. Although she kind of is.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=24 ;
Monday August 19th, 2019 11:06:56 PM

Ah! there it is. brrrr! what's that chill. it's Evillle! Yeah lets do this Nikolai.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday August 20th, 2019 12:48:49 AM

Nikolai halts the group just outside of town where there's some cover. A group of trees, abandoned house, ravine, etc.

With Prun, Michael, Trayvin, Anna-hawk, and himself, they head into town to get the feel of the place, see if monstrous creatures are roaming freely, and get with the town leaders. Then send for the rest.

"If there are minions of the lich here in town, I don't want to stick out too much just yet. Of course, these precautions could be all for naught. But we'll see."

In towns like these, fining the leadership of the town usually isn't very difficult. If there is no obvious town hall or official looking building with a sign, he just asks.

Pompous Devilbane AC 27(28) CMD 30, HP 117/111  d20+20=37 ;
Tuesday August 20th, 2019 6:31:30 AM

Pompous stays back with the reserves and waits for the word to join the main group in the town.

---------------
Spidey sense roll 37 perception

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Tuesday August 20th, 2019 6:18:20 PM

Sigvar checks his gear while the rest of the group heads to Whitebridge. He makes sure his weapons and other gear are ready for anything.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=34 ;
Tuesday August 20th, 2019 9:04:37 PM

Michael is quiet as the head into town, his senses are alive trying to pick out danger or something odd about the place. how are the people acting? how are the horses and such acting? is there a town guard? evidence of funerals? merchants?

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday August 20th, 2019 9:13:08 PM

As they head into town, Trayvin looks around at the state of the villagers, if they look healthy or malnourished, or if there are any signs of mistreatment.

DM Warren: Journey to Whitebridge  
Tuesday August 20th, 2019 9:24:07 PM

Sigvar notices the evil not really coming from anywhere, but rather being present all around him. It definitely gets stronger towards the town though.

Nikolai, feeling suddenly more heroic (good idea Brian), organizes the go team and heads into town. There's really just one main thoroughfare that heads straight through, with what looks like market stalls, but mostly shuttered. Odd for so early in the day. As you pass a larger building that is easily identified as a tavern, a man is suddenly thrown bodily out into the street, collapsing unconscious in front of them.

Prudence Gundle [AC 23; HP 104/104] 
Tuesday August 20th, 2019 10:06:40 PM

"Oh, no." Pru's first instinct is to help the man, but she realizes immediately that others are more qualified. "Trayvin?" she adds, stepping aside to let him get to the man.

In the meantime, Pru looks back toward the tavern. Is the door still open? Can she see inside? Can she tell who threw the man out?

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=24 ; d20+35=52 ;
Tuesday August 20th, 2019 11:21:58 PM

Anna-Hawks sees the body dumped out in front of her friends and slowly angles to one of buildings killing off altitude as she does. With a few flaps she's on a roof and she sidles over to one of the ledges looking down at her friends below.

(Perception: 24)
(Disguise: 52)

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=26 ;
Wednesday August 21st, 2019 1:04:45 AM

While Trayvin checks the unconscious person, Nikolai slips to the side of the entrance end peeks in.
OOC: assuming the doors are open, there was no mention of doors being opened then shut.

Perception +21 = 26

How many in there, what sort (monstrous types?), is it dark, dim? Is there a bar fight going on or just thugs?


Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Wednesday August 21st, 2019 6:45:44 AM

Pompous, again being in the "left behind" team, practices his martial skills by shooting arrows at randome trees and swinging his flaming short sword at nothing in particular.

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+14=29 ;
Wednesday August 21st, 2019 8:37:34 PM

Trayvin goes to check on the unconscious man, knowing that his Fistmates will cover him from possible immediate threat from the tavern.

heal check to check for wounds, or status of health, = 29

DM Warren: Journey to Whitebridge  
Wednesday August 21st, 2019 9:08:44 PM

The man is alive, but unconscious. He is probably also drunk.

The tavern doors are the swingy sort. In fact, that's really what tipped you off that it was a tavern. They quickly stopping swinging back and forth, and the interior is dim, proceeding to dark. If there are monstrous types in there, you can't tell. There was at least one to throw the man out though.

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=15 ; d20+35=50 ;
Wednesday August 21st, 2019 9:21:12 PM

Anna-hawk remains on the building for the time being.

She puts on a convincing hawk show while keeping a lookout but she gets distracted by something shiny on the roof.

(Peception: 15)
(Disguise: 50)

Prudence Gundle [AC 23; HP 104/104] 
Wednesday August 21st, 2019 10:14:48 PM

"Well, let's get him out of the middle of the road, anyway," Pru says. "He could get hurt, just lying here like this."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday August 21st, 2019 10:18:43 PM

Want me to go check out the bar? see if the baddies are in there? we might start clearing this place from there and work towards the castle. Michael rubs his hands in anticipation, it's been positvily ages since he's been in a good old fashioned bar fight.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday August 22nd, 2019 12:34:26 AM

"Well, not yet. I can't see anything in there. I could be he just indulged himself too much and couldn't pay. Let's get him to the town hall, get him sober, and get his story. We can make a more educated decision from that. If there are monstrous sorts in there, they'll probably still be there for a while. If not, we'll meet them later I'm sure," Nikolai says as he returns.

He helps carry the drunk supporting him on one side, the drunk's arm over his shoulder, and asks Trayvin to pick up the other side. Then keep going to the town hall.

Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Thursday August 22nd, 2019 6:29:36 PM

And Pompous waits. A little waiting. A little writing. And waiting.

DM Warren: Journey to Whitebridge  
Thursday August 22nd, 2019 7:00:26 PM

Without a guide, it's difficult to find much in the way of a town hall. The buildings aren't marked at least. The man himself is dead weight, not responding to normal stimuli as a passed out drunk might.

You do find not too far away a small park space with some benches and troughs of water that could be for horses. It looks like it used to be a nice space, but the flowers and bushes planted are wilting and browning.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday August 22nd, 2019 7:49:53 PM

Sigvar contemplates setting up camp, but decides to wait for the rest of the group to return.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday August 22nd, 2019 8:51:32 PM

Well, we cant drag him all over town, and it appears he is just drunk. Let's leave him on one of the Park benches.

What do you say we check out the tavern, I should be able to see well enough to know how much danger may be in there.


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=26 ;
Thursday August 22nd, 2019 10:28:42 PM

Michael follows the leader. on the look out for more signs of evil.

perception 26

Prudence Gundle [AC 23; HP 104/104]  d20+20=24 ;
Thursday August 22nd, 2019 10:54:04 PM

Pru agrees with leaving the unconscious man in the park--or whatever it is.

As for finding the town hall, if there are any passers-by, she'll just ask for directions. [Diplomacy 24]

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=18 ; d20+35=46 ;
Thursday August 22nd, 2019 11:04:09 PM

Anna hawk takes to the wing again as her fistmates move. If the park has anything in way of a decent tree she will land there after kettling for a bit. Otherwise she will remain airborne.

(Perception: 18)
(Disguise: 46)

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=35 ;
Friday August 23rd, 2019 12:02:00 AM

Nikolai had thought that they might encounter someone to ask directions but the entire town looks deserted, or indoors. The only place they know for sure has anyone is the tavern.

"Ok, we can leave him here on a bench and go back to the tavern. I can see well enough in dimly lit places also, but I'll pull out my Everburning Torch if we need it."

They prop the poor guy on a bench as best they can and head back to the tavern. This time Nikolai goes in like he knows the place and heads straight for the bar, hoping that this action will avert attention to him and Michael can sneak in.

Perception +21 = 35
Low Light vision.

If he makes it to the bar, he orders 4 beers and looks around for a table, but really observing the occupants.

DM Warren: Journey to Whitebridge  
Friday August 23rd, 2019 7:36:05 PM

Things become much more clear when you enter the bar. The place has obviously been tossed. Either that or no one has bothered to clean in ages. There's a frightened looking man behind the bar and a couple other patrons huddled back in booths. Only a few candles serve to light the space, but the occupants are human and certainly can't see very well.

The barman looks at Nikolai with some surprise, and flinches visibly as if expecting violence. He pours the beer, trying to be quiet and mouthing a single word.
Sense motive 10
Highlight to display spoiler: {HELP is mouthed, with eyes looking towards a room in the back.}

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+11=27 ; d20+19=37 ;
Friday August 23rd, 2019 8:32:51 PM

Michael is instantly awere that something is not right, then with the mouthed words "help" and the surrepticious glance to the back of the room, Michael knows that troubles a brewing back there. He looks at Nikloai and sighes that he is going to get the rest of the team back in here...there is bloody work to be done and Sigvar will never forgive him if he gets left out.

with that he takes his beer walks back to the swinging doors and takes a sip. he spots the rest of the team and jerks his head back toward the bar while giving the universal sign for "enemies spotted"

sense motive 27
perception 37

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Friday August 23rd, 2019 9:30:49 PM

Help you shall have.

Anna should get to Sigvar and Pompous, she can get there fastest.

Trayvin is upset at the apparent abuse the villagers of this town have suffered. He is looking forward to the Agents settings things right.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Friday August 23rd, 2019 10:48:46 PM

Placeholder until Sigvar is told to join the group

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27 
Friday August 23rd, 2019 11:01:17 PM

Anna-hawk flies from the park, back to the bar and instead of landing on the roof lands on either a tree or awning not far from the door of the bar.

When Trayvin suggests she get Sigvar and Pompous she flies back to them and says, "Trayvin has requested your presence."

Anna-hawk then turns into Anna-dog leading Sigvar and Pompous back to the bar. She'd rather be Anna-Deinonychus or just use one of her bits of Morphamancy to turn into something more formidable but she doesn't know what she is dealing with yet.

Prudence Gundle [AC 23; HP 104/104]  d20=15 ;
Saturday August 24th, 2019 9:17:12 PM

Pru sees the request for help, but for the benefit of the (presumably) watching bad guys, she pretends she didn't.

"Good morning," she says to the barkeep. "Now, what's good here? What do you recommend?" Looking directly into his eyes, she adds significantly. "Maybe there's something good in the back?"

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Sunday August 25th, 2019 4:58:16 PM

Sigvar nods to Anna and immediately sets off with her to the town.
" What news? Have you found evildoers or is this to meet the town?"

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+9=29 ; d20+21=24 ;
Sunday August 25th, 2019 10:50:21 PM

Spells in effect: mage armor.
Evlen low light vision.

Sense motive +9 = 29 N20

Nikolai takes the four beers and finds a table near the entrance while the others move into action as well.
He sits facing the back of the tavern and locates the room the bar keeper indicated with his eyes.

Most likely whatever is in there could be handled by those Fist's present but might as well get everyone in there for show. He takes sip of his beer as motions Pru to sit next to him where he'd be between her and whatever might come out of that room.

Perception +21 = 24

Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Monday August 26th, 2019 6:33:27 AM

Pompous pops up on his feet and grabs his gear.

" Hot darn, let's go! Time to get our drink on scions! "

And with that follows Tray tray and Anna banana back to town.

DM Warren: Journey to Whitebridge  
Monday August 26th, 2019 4:32:40 PM

Michael and Trayvin get the message to Anna, who flies without delay to pick up the others. Meanwhile, Nikolai tries to act casual. Pru assumes they are being watched and plies the beekeeper with her charms.

"Umm, there are about 12 or 13 interesting vintages to try in the back. They may be a bit STRONG for someone like yourself, though. "

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday August 26th, 2019 7:02:59 PM

Sigvar follows Anna to the tavern and waits to see what happens. When he arrives he will face the back room and detect evil, taking as long as needed to count sources and strength.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday August 26th, 2019 9:19:24 PM

Trayvin sips at the beer, taking cue from Nikolai to wait for the rest of the team.

Well, the vintages do sound interesting, but how about some food first? Trayvin isn't sure if drinking a beer will stall for enough time, hopefully the addition of food will do.

He hasn't seen Michael recently, he must be sneaking about somewhere.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=27 ;
Monday August 26th, 2019 9:44:51 PM

doing his signaling, Michael acts like he has to pee, and runs out the bar and around the back to relieve himself. but mainly he's just checking for a back door.

Perception 27

Prudence Gundle [AC 23; HP 104/104] 
Monday August 26th, 2019 10:10:23 PM

"Strong, you say?" Pru replies. "I don't normally have a problem with strong. Let me give it some thought."

She leaves the bar and approaches the patrons still cowering in their booths. "Hello," she says. "I hate to be rude, but I'm expecting some more of my friends. Would you mind letting us use these booths? I can give you a hand relocating if you like."

If she can get them to move, Pru will escort them to the door.

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27  d20+14=25 ; d20+35=44 ;
Monday August 26th, 2019 11:02:56 PM

Anna-Dog quickly leads the others back to the bar. She barks impatiently at them as she tries to lead them back as swiftly as possible.

(Perception: 25)
(Disguise: 44)

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday August 26th, 2019 11:57:38 PM

Nikolai watches. Food would be good but not before a fight. By the time they get to it, it will be cold. Bummer. Oh well.

He keeps an eye on the door at the back while watching Pru attempt to get the patrons to move. He guesses she figures on some fireworks.

Pompous Devilbane AC 27(28) CMD 30, HP 117/111 
Tuesday August 27th, 2019 1:12:35 PM

Pompous gets himself an ale and takes position near the entrance.


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday August 27th, 2019 8:46:24 PM

Trayvin waits anxiously, there was obviously a good potential for a fight brewing here, and he isn't sure what the Agents will be up against.

Prudence Gundle [AC 23; HP 104/104] 
Tuesday August 27th, 2019 10:20:24 PM

After (hopefully) escorting the innocent bystanders out of harm's way, Pru saunters back to the bar.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday August 27th, 2019 10:24:32 PM

Michael finishes his call to nature and walks back to the bar. now that he has the answer he wants he gets with his team mates to plan.



DM Warren: Journey to Whitebridge  
Tuesday August 27th, 2019 10:28:37 PM

Michael doesn't find a back door, but there is one small window. Its boarded over though, so you can't see through. There are some disturbing sounds coming through every once in a while. Those inside are trying to keep the other patrons calm, but a sudden scream, soon cut off, makes this a futile effort.

Anna Morphling (Hugh C) -- HP 98/99-- 28/16/23 CMD : 27 
Tuesday August 27th, 2019 10:32:04 PM

Anna-Dog continues leading the others to the bar. (OOC: Please tell me when we arrive, kindly DM)

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)   d20+3=20 ; d20+21=36 ;
Wednesday August 28th, 2019 12:57:25 AM

Spells in effect: Mage Armor

The bartender could have been more helpful and say what he needed help with rather than just say 'help'. Now, with the scream from the back room, it would seem to be too late!

"Agents, let's move! The others will be here soon enough!"

With that, he moves to the back door and tries to open it or bash it in if is locked.

Open Doors/Bend Bars d100 = (oops, wrong game version)

Break Down Simple Door STR check DC13 and so forth = d20+3 = 20
(that covers Simple and Good Doors)

Perception +21 = 36
Elven Low Light Vision

Move: go to door
Attack: bust open the door.


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Wednesday August 28th, 2019 5:26:33 AM

OOC
Nothing about whether or not the away party has arrived.
Nothing about my detect evil questions
Sure, lets assume Sigvar arrived and hears a scream.
IC
Sigvar sees Nikolai kick in the door and then he rushes forward and makes himself a huge target as he forcefully enters the back room.
Draw sword and either single move and ready an attack for the first baddy to come at him or double move and just be a big target.

Pompous Devilbane AC 27(28) CMD 30, HP 117/111  d20+14=19 ;
Wednesday August 28th, 2019 6:26:37 AM

ooc> Assuming that we are all at the bar...

Pompous hears and sees the commotion and rushes up to take rear guard focusing on protecting the group's 6.

--------------
Perception check 19- hostile patrons.

DM Warren: Journey to Whitebridge  
Wednesday August 28th, 2019 6:20:37 PM

sorry - must have missed your post as I scrolled, posting via phone most of the time these days
In terms of arrival, the backup gets there just in time for the scream, while Michael is still around back. Detect evil is pretty much overwhelmed by the general aura over the town.
When Nikolai busts down the door and Sigvar rushes into the gap, he sees the the dozen STRONG vintages may have been referring to the dozen orcs in the back 4room. Or at least, you think they're orcs, but they are hideously deformed.

DM Warren: Journey to Whitebridge  
Wednesday August 28th, 2019 6:20:53 PM

Map incoming.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday August 28th, 2019 9:11:09 PM

Trayvin follows Nikolai to the room, weapons and spells ready. The Agents have only been in the town a few hours and he is already tired of the way these people are getting treated. Time for the Agents to get to work.

Nikolai (JonathanT) AC 25 Tch 24 Ffted 21 HP 96/96 CMD 33/35(Grapple/Trip)  
Wednesday August 28th, 2019 9:23:45 PM

OOC: Placeholder until map...
Nikolai, despite the enemy in the room, feels that kicking in the door will have made a tremendous impression on Pru, considering that most times the monk does not display such enormous power!

Prudence Gundle [AC 23; HP 104/104] 
Wednesday August 28th, 2019 9:50:52 PM

The scream makes Pru whirl around toward the sound. "Take cover!" she calls to any civilians left in the place.

Wow, she thinks as Nikolai kicks the door in. Of course, the monk is strong, it's just easy to forget when he's standing next to Sigvar....

With a little shake, Pru calls herself back to battle. She casts Haste on the party.

Anna Morphling (Hugh C) -- HP 111/112[13 temp hp]-- 28/14/25 CMD : 29 
Wednesday August 28th, 2019 10:02:08 PM

medium Anna-Wolf turns into medium Anna-Silver Dragon letting the Form of Dragon SLA overcome the Beast Shape 1 SLA.

Form of Dragon 1:
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=29 ; d4+3=4 ; 7d6=31 ;
Wednesday August 28th, 2019 10:27:33 PM

Michael busts though the door with death in his hands, he sees the door to the back kicked off it's hinges and rushes in to help his team mates. if Sig and the rest are there he fills them in with a quick bad guys that-a-way and he passes into the room. he picks a target and tries to get a flank with who ever else is there.

Attack 1
base 16 +1 haste +4 AotF Flank = +21 to hit.

Rapier +1 keen
to hit AC 29 for 4 points of damage and 31 points flanking.

since it is an attack at the end of a move, i only get one.



DM Warren: Tavern Map 
Thursday August 29th, 2019 12:43:47 AM

Nikolai has been placed at the door (where he flexes a bit for Pru), Sigvar has rushed in through the tavern and can enter the room, but not reach for an attack. Michael had to run back in from around the back, so is placed in the middle of the room with the others.

The Monstrous orcs inside look up, amazed that anyone would dare intrude. One, larger and uglier than the others, points and roars at Sigvar and Nikolai. It doesn't take fluency in orcish to know that an attack is incoming. Most of them pop some potions into their mouths and stand up from where the were torturing some humans, ready to charge at them.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+15=20 ; d20+15=17 ; 2d20+4=42 ; 2d8+4=11 ; d8+4=5 ;
Thursday August 29th, 2019 12:51:31 AM

Spells in effect: Mage Armor, Haste

Sigvar takes the lead into the room and Trayvin right after. Nikolai takes a moment to notice a leader of sorts, that's the one they need to try to capture. In the meantime, as room allows, he steps to the closest one and clobbers him.

Vital Strike D20+15 = 20 +1 (haste) = 21
Hasted Att D20+15 = 17 +1(haste) = 18

Dmg 1st attack 2d8+4 = 11
Dmg 2nd attack = 1d8+4 = 5


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+16=25 ; d20+16=26 ; d20+11=17 ; d20+6=7 ; d20+12=25 ; 2d6+14=21 ; d6=1 ; d6=2 ; 2d6+14=22 ; d6=4 ; d6=3 ; 2d6+14=17 ; d6=4 ; d6=5 ; d8=1 ;
Thursday August 29th, 2019 5:52:32 PM

SIgh, my post was great, then I apparently forgot to submit.
anyway
Sigvar takes a 5 foot step and attacks the nearest orc on his right.
Sword 1 Hits AC 25 for 21 damage + 3 Holy damage
Haste Hits AC 26 for 22 damage + 7 Holy damage
Sword 2 Hits AC 17 for 17 damage + 9 Holy damage
Sword 3 Miss nat 1
Horns Hit AC 25 for 9 damage

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+19=21 ; d6+13=14 ; d6=3 ; d6+13=19 ; d6=5 ; d20+19=27 ; d6+13=19 ; d6=2 ; d20+14=34 ; d20+14=24 ; d6+13=14 ; d6+13=18 ; d6+13=15 ; d6=2 ; d20+9=27 ; d6+13=16 ; d6=6 ;
Thursday August 29th, 2019 8:06:40 PM

Pompous, in fluent in orcish, yells..
" Death is here for you smelly goat innards! " , takes a step (North West) and lets fly a volley of arrows at the lower left orcs.

--------------
Regualr arrows
Hasted
Many shots
Deadly Strike -4/+8
Precise shot

Attack 1 AC 21 Physical 14 Shock 3
Attack 1a AC 21 Physical 19 Shock 5

Attack haste AC 27 Physical 19 shock 2

Attack 2 AC 34 (24 to confirm crit) Physical 14 (47) Shock 2
Attack 3 AC 27 Physical 16 Shock 6

Anna Morphling (Hugh C) -- HP 111/112[13 temp hp]-- 32/14/29 CMD : 29 
Thursday August 29th, 2019 9:42:56 PM

Anna-Dragon activates her barkskin SLA granting her +4 natural armor.

She then flies towards Nikolai and Sigvar landing behind him.

Form of Dragon 1:
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +15 (1d8 +5),
2 claws +15 (1d6 +5),
2 wings +10 (1d4 +2)
Barkskin - +4 natural armor

Prudence Gundle [AC 23; HP 104/104] 
Thursday August 29th, 2019 9:56:50 PM

Pru moves to where she can see into the back room, then casts a Web into the back corner. I think she can get 4 opponents? They are all grappled unless they can make a DC 19 Reflex save.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday August 29th, 2019 10:19:10 PM

Trayvin moves up in a support position and casts prayer, trying to catch as many Agents and orcs in the spell's radius as possible.(40 foot radius)

Active Effects:
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Used:
Spells: prayer

DM Warren: Tavern Map  d20+6=10 ; d20+6=20 ; d20+9=14 ; d20+9=26 ; d20+16=21 ; d20+16=31 ; d20+11=24 ; d20+11=14 ; 2d4+10=13 ; 2d4+10=18 ; d20+16=28 ; d20+16=34 ; d20+16=22 ; d20=3 ; d20=11 ; d20=1 ; d20+15=35 ; d20+15=28 ; d20=8 ; 2d4+10=15 ; d4+6=8 ; d20+19=30 ; d20+14=23 ; d20=8 ; d20+20=33 ; d20+23=37 ; d8+10=12 ; d6=4 ; d6=4 ; d6=3 ; d4+6=7 ; d20+19=23 ;
Friday August 30th, 2019 12:31:58 AM

Nikolai notes that the one giving direction is probably the leader. But it's a grunt that he steps towards and clobbers. (G2)

Sigvar has a rousing battle speech prepared, but it dies on his tongue. Instead, an orc proceeds to almost die on his sword. (G3) These things are pretty sturdy though, and he roars in your face.

Pompous Tagteams with Nikolai, and a well placed shot takes down their target. His last arrows is able to find another target.

Anna positions herself and is ready to dive into the fray.

Pru tries to web up several opponents, obscuring the back corner and catching a grunt and a lieutenant.

Trayvin offers a quick prayer to guide his friends' weapons.

enemy phase

Now that they have targets, the orcs pull out longspears and start stabbing. Thanks to Pru's web, some of them are restrained, but two still get through to attack Nikolai. 2 hits for 15 and 20 damage

Several grunts attack Sigvar, as well as one lieutenant (who does provoke an AoO). He is struck by one spear, and his close target's gauntlets. (17 and 10 damage). The lieutenant fails to strike home.

The leader charges in an Nikolai, trying to shove him back against the wall. 20 damage and 7 damage He is struck twice, but manages to hold his ground.

G1 - 22 dmg
G2 - dead
G3 - 88 dmg
G4
G5 - webbed
G6
G7
G8
L1 - webbed
L2
C - 3

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 34/96 CMD 33/35(Grapple/Trip)   d20+15=33 ; d20+10=13 ; d20+10=25 ; d20+5=25 ; d20+5=24 ; d8+4=9 ; d8+4=5 ; d8+4=12 ; d8+4=6 ; d8+4=7 ;
Friday August 30th, 2019 1:30:05 AM

Nikolai lets loose with all he's got against the leader. But first he improves his defenses.
Swift Action: Spend a Ki pt for +4 dodge bonus for 1 round.

Flurry of Blows w/Haste + Stunning Fist:
Att1 (Hasted) w/Stunning Fist d20+15 +1(haste)=33 +1 = 34
Att2 FoB d20+10 +1(haste)=13 +1 = 14
Att3 FoB d20+10 +1(haste)=25 +1=26
Att4 FoB d20+5 +1(haste)=25+1 = 26 (NT20)
Crit confirm = 24+1 = 25

Dmg:
Att1 d8+4 = 9 Plus Stunned Fort save vs DC20 or Stunned for 1 round (seed Stunned condition)
Att2 d8+4 = 5
Att3 d8+4 = 12
Att4 d8+4 = 6 but if Crit confirmed then another d8+4 = 7 for total of 13

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+17=22 ; d6=3 ; d6=3 ; d6=4 ; d6=1 ; 6d6=23 ; d6=6 ; d20+17=34 ; d20+17=33 ; d20+17=19 ; d20+12=27 ; d20+7=19 ; d20+13=25 ; 4d6+30=42 ; d6=5 ; d6=3 ; 2d6+15=27 ; d6=5 ; d6=4 ; 2d6+15=22 ; d6=2 ; d6=3 ; 2d6+15=24 ; d6=2 ; d6=5 ; d8=7 ;
Friday August 30th, 2019 6:03:07 AM

AoO hits AC 22 for 21 damage and 5 holy
Sigvar swings at the Lieutenant and then sets about finishing the grunts as fast as he can. While doing so he lays hands upon himself. Should more than a couple of these Mutants hit him he could be in trouble (heals 28 damage)
Sword 1 Hits AC 34 and confirms to AC 33 for 42 damage + 8 holy
Haste Hits AC 19 for 27 damage +9 holy
Sword 2 Hits AC 27 for 22 damage + 5 holy
Sword 3 Hits AC 19 for 24 damage + 7 holy
Horns Hit AC 23 for 16 damage
( start on G3 and then move on to the orc up against the front wall on the right side)
In Dwarvish he asks Nikolai " Do we have a plan or just kill them all and let Gargul sort them out?"
To Trayvin he says, Also in Dwarvish " Boss is lookin' shaky over there. I think I can guard you on this side if you want to patch him up. I admire his pluck but he just doesn't have the Armor to go front linin' with me. 8)"

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=30 ; d4+3=7 ; 7d6=29 ;
Friday August 30th, 2019 7:08:16 AM

Michael moves up to stand beside Nikoli, he does not have the move to get into a flaking position at the moment. but he is cursed if he will let his Thumb face the fire alone.

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+20=28 ; d6+14=19 ; d6=4 ; d6+14=17 ; d6=3 ; d20+20=28 ; d6+14=18 ; d6=2 ; d20+15=18 ; d20+10=24 ; d10+14=23 ; d6=4 ; d6+14=15 ;
Friday August 30th, 2019 4:17:07 PM

Pompous grins as his arrows takes down an orc.
In orcish he says " One of your own has already felt death at my touch. AT THEE you smelly creatures! "
Pompous takes a 5 foot step north west and fires at the big ugly leader orc in the red cloak.

=============================
Regular arrows
Hasted
Many shots
Deadly Strike -4/+8
Precise shot
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Attack 1 AC 28 Physical 19 Shock 4
Attack 1a AC 28 Physical 17 Shock 3

Attack haste AC 28 Physical 18 shock 2

Attack 2 AC 18 Physical Shock
Attack 3 AC 24 Physical 15 Shock 4

DM Warren: Tavern Map  d20=1 ;
Friday August 30th, 2019 10:21:00 PM

Nikolai pops the leader a good one in the face, and even though there's only the remotest chance of him being stunned, luck seems to be with him. Nat 1 on the save This also helps two more of his strikes get through, though it's still close.

Even with the crit, it takes all of Sigvar's sword strikes to fell the lieutenant. His horns are able to get into G3 though, which is just enough to finish him off.

Michael positions himself to face the onslaught, and Pompous flings some arrows right over his head to skewer the stunned boss orc.

holding off on enemy actions for the rest of the posts

G1 - 22 dmg
G2 - dead
G3 - dead
G4
G5 - webbed
G6
G7
G8
L1 - webbed
L2 - dead
C - 119

Anna Morphling (Hugh C) -- HP 111/112[13 temp hp]-- 32/14/29 CMD : 29  d20+17=37 ; d20+17=34 ; d8+6=7 ; d8+6=11 ; 2d6=5 ;
Friday August 30th, 2019 11:42:34 PM

Anna-Dragon charges the Orc to the left of Nikolai. She attacks with a bite activating her Eberyon tear as she does. (37 vs AC; threat of crit; 34 to confirm. 7 damage if no crit; + 11 if crit confirmed + 5 if the orc is evil.)

Form of Dragon 1:
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +17 (1d8 +6),
2 claws +17 (1d6 +6),
2 wings +12 (1d4 +3)
Barkskin - +4 natural armor
Haste - +1 to attack, +1 to AC, +1 reflex save + 30 foot move + 1 attack
Prayer - +1 to attack, damage, saves and skill checks



Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Saturday August 31st, 2019 12:09:58 PM

OOC
Can you give us ACs for them please so we don't muddle the field rolling damage for misses?
Also is there any way you can number the orcs so we can see to refer to them when attacking?
Thanks 8)

Prudence Gundle [AC 23; HP 104/104]  5d4+5=18 ;
Saturday August 31st, 2019 1:51:44 PM

Close quarters. Not the ideal place to go lobbing fireballs. Pru opts for the more accurate Magic Missile. If possible, she targets an opponent who's already injured. 18 points of force damage.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 34/96 CMD 33/35(Grapple/Trip)  
Sunday September 1st, 2019 11:33:56 PM

Spells in effect: Mage Armor, Haste

OOC: you could put a red 'X' on those now dead. :)

IC:
Fortunately Nikolai knows Dwarven, as well as Gnoll and Abyssal. Answering back in Dwarven, "We kill the leaders but try to keep a grunt alive. Without their leaders, the grunt's Will resolve will be shaken, maybe."

OOC: since the enemy has not finished yet, no action for next round yet.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday September 2nd, 2019 5:29:42 AM

Still in Dwarven, since that was the combat language they were supposed to use, or so He thought, Sigvar continues to chat as if there wasn't a climatic battle going on around him. " What about that lieutenant back there in the webs? Probably knows more than the grunts and is not strong enough to escape it seems. Probably be the last one we reach too. I ask because I am not much good at subduing things. I either negotiate or kill."

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Monday September 2nd, 2019 4:34:36 PM

Pompous aims and waits...
The thought of killing more Orcs is highly appealing.

DM Warren: Tavern Map  d20+15=18 ; d20+17=20 ; d20+16=21 ; d20+18=30 ; d20+18=25 ; d20+13=27 ; d20+13=27 ; 2d4+10=15 ; d20+18=22 ; d20+18=31 ; d20=7 ; d20=9 ; d20+18=26 ; d20=19 ; d20=3 ; 2d4+10=15 ;
Monday September 2nd, 2019 5:50:39 PM

ooc: I've been deleting them as they die. Numbering in general was left to right and bottom to top.

Grunts are AC14, Lieutenants are AC17, leader is north of mid 20s (not quite dialed in yet)

and Happy Holidays to those of you in the states with the day off =)


Anna charges in and massively hits the one near Nikolai, which then gets bludgeoned about the face with magic missiles.

[b]Enemy Round[/]b]

The grunt is still stuck in the web, but the Lieutenant breaks free. Too bad he still has to wade through a bunch of web to get to the action.

The leader recovers from his stun.

One grunt takes an AoO as Anna moves in, but doesn't get through her scales. One of the follow up attacks works, but only because she charged. (15 damage)

Two more attack Sigvar, but have no luck getting past his armor. The last sees Michael coming in and goes for a softer target. He gets a lucky hit in, but doesn't manage a crit. (15 damage)

G1 - 63 dmg
G4
G5 - webbed
G6
G7
G8
Lieu
C - 119

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+17=19 ; d20+17=31 ; d20+12=26 ; d20+7=11 ; d20+13=21 ; 2d6+15=23 ; d6=1 ; d6=1 ; 2d6+15=18 ; d6=3 ; d6=6 ; 2d6+15=23 ; d6=3 ; d6=2 ; d8=6 ;
Monday September 2nd, 2019 6:43:29 PM

Sigvar steps up and tries to clear a path for Michael. ( Note, I think Sigvar is in flanking with the bottom of the commander) Sigvar attacks the orc next to the commander.
Sword 1 Hits AC 17 for 23 damage + 2 holy
Haste Hits AC 31 for 18 damage + 9 holy
Sword 2 Hits AC 26 for 23 damage + 5 holy
Sword 3 miss
Horns Hits AC 21 for 15 damage

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d8=5 ; d8=7 ; d8=1 ; d8=4 ; d8=7 ;
Monday September 2nd, 2019 8:23:41 PM

Well Sigvar, maybe some of them are smart enough to surrender, but if so they better do it quick.

Trayvin hopes a few surrender so they can be questioned, but he isn't very optimistic about it.

Trayvin moves up behind Nikolai and helps knit up some wounds.(please move me on the map, I was unable to do so.)

Actions: cast: cure critical wounds(spontaneous from death ward) Nikolai heals 36 hp.

Active Effects:
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Used:
Spells: prayer, death ward

Prudence Gundle [AC 23; HP 104/104]  5d4+5=17 ; 5d4+5=15 ;
Monday September 2nd, 2019 10:10:01 PM

If it ain't broke, don't fix it.

Pru sends more Magic Missiles into the fray, again trying to target a wounded orc. [17 force damage.] Then she casts a quickened Magic Missile and does it again. [15 force damage.]

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+17=28 ; d8+6=8 ; 2d6=7 ; d20+17=37 ; d20+17=32 ; d8+6=10 ; d8+6=12 ; d20+17=35 ; d6+6=7 ; d20+17=30 ; d6+6=9 ; d20+12=32 ; d20+12=23 ; d4+3=4 ; d4+3=6 ; d20+12=31 ; d4+3=4 ;
Monday September 2nd, 2019 11:22:35 PM

Anna makes a full attack on the orc diagonally to her.

bite (28 vs AC; 8 damage + 7 damage if evil from Eberyon's tear)
hasted bite (37 vs AC; threat of crit; 32 to confirm 22 damage from the critical hit)
claw 1 (35 vs AC; 7 damage)
claw 2 (30 vs AC; 9 damage)
wing 1 (32 vs AC; threat of crit; 23 to confirm so it should be good as I think this is a grunt; 4 damage + 6 damage if crit is confirmed)
wing 2 (31 vs AC; 4 damage)

Form of Dragon 1:
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +17 (1d8 +6),
2 claws +17 (1d6 +6),
2 wings +12 (1d4 +3)
Barkskin - +4 natural armor
Haste - +1 to attack, +1 to AC, +1 reflex save + 30 foot move + 1 attack
Prayer - +1 to attack, damage, saves and skill check

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 34/96 CMD 33/35(Grapple/Trip)   d20+16=28 ; d20+11=29 ; d20+11=18 ; d20+6=22 ; d8+4=11 ; d8+4=8 ; d8+4=12 ; d8+4=8 ;
Tuesday September 3rd, 2019 12:51:19 AM

Spells in Effect: Mage Armor, Haste

Nikolai replies back in Dwarven, "You're probably right. We'll try to keep him alive for questioning."

Nikolai uses another Ki point to boost his defenses again:
Swift Action: Spend a Ki pt for +4 dodge bonus for 1 round.
Ki points: 5/7

With the leader coming around again, Nikolai gives him another dose of knuckle sandwich:
Flurry of Blows w/Haste:
Att1 (Hasted) d20+15 +1(haste)=28, DMG d8+4 = 11
Att2 FoB d20+10 +1(haste)=29, DMG d8+4 = 8
Att3 FoB d20+10 +1(haste)=18, DMG d8+4 = 12
Att4 FoB d20+5 +1(haste)=22, DMG d8+4 = 8


Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+20=29 ; d6+14=15 ; d6+14=16 ; d6=5 ; d6=2 ; d20+20=38 ; d6+14=16 ; d6=1 ; d20+15=25 ; d6+14=20 ; d6=3 ; d20+10=27 ; d6+14=19 ; d6=5 ;
Tuesday September 3rd, 2019 6:27:58 AM

ooc> Pompous should be 5 feet n/w from where he is on the map currently

Not understand dwarvish, Pompous continues to fire at the orcs. Focusing on the closest officer first and then the next closest orc.

In orcish.
" AT THEE"

-------------------------------------------------------------------------------------------------------------------------------------
Regular arrows
Hasted
Many shots
Deadly Strike -4/+8
Precise shot
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Attack 1 AC 29 Physical 15 Shock 5
Attack 1a AC 29 Physical 16 Shock 2

Attack haste AC 38 Physical 16 shock 1

Attack 2 AC 25 Physical 20 Shock 3
Attack 3 AC 27 Physical 19 shock 5

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday September 3rd, 2019 7:04:58 AM

here...sorry had an visit to the emergency room over the weekend, will catch up when I get home tonight.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday September 3rd, 2019 8:36:05 PM

OOC- Shane, hope you are feeling better!

OOC- Nikolai was healed last round, not sure if you caught that.

Trayvin waits to see the orcs' reaction to the Agents' attacks. Hopefully they are willing to release their prisoners before the combat gets out of hand.

Active Effects:
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Used:
Spells: prayer, death ward

(OOC- placeholder post, did not want to take double actions this round)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 70/96 CMD 33/35(Grapple/Trip)  
Tuesday September 3rd, 2019 8:45:27 PM

OOC: nope, missed it. header updated.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=30 ; d20+21=26 ; d4+3=7 ; 7d6=23 ;
Tuesday September 3rd, 2019 9:50:21 PM

Michael twists and tumbles to the table behind the LT, working toward a flanking position to help his teammates out, He flips up onto the table and skewers the LT in the back of his neck. it's not often he gets to hit this high on the hog, so he's digging the change in scenery.

Acrobatics. 30

Attack 1
base 16 +1 haste +4 Atof flanking. +21.
Rapier +1 Keen
to hit AC 26 for 7 points and 23 flanking.
30 points total and 7 points of bleed starting his round.

attack after move so only 1 attack.
.

Prudence Gundle [AC 23; HP 104/104] 
Tuesday September 3rd, 2019 10:55:39 PM

Pru glances over her shoulder to make sure the civilians have cleared the room. If they are lingering, she calls, "It isn't safe here! You need to leave!"

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Tuesday September 3rd, 2019 11:32:14 PM

Time slows down for Anna-Dragon as she waits to see if the grunt is still standing after her last onslaught.

DM Warren: Tavern Map  d20+18=33 ; d20+18=25 ; d20=15 ; d20=14 ; 2d4+10=15 ;
Wednesday September 4th, 2019 1:07:19 AM

Sigvar spends a grisly 6 seconds tearing through an orc.

Nikolai gets some healing help from Trayvin, then throws a flurry of fists.

Two volleys of missiles takes down Pru's target. She calls back for anyone slow enough to still be here to get out.

Anna, her target taken down, shifts and switches to another.

Pompous' volley takes out the commander and Anna's target. Seems like a lucky stun will really take the threat out of your goons.

Michael begins work on another, who almost immediately tries to surrender. However, his lieutenant catches up and lashes out at him, ending that avenue for him.

The others take the clue and renew their attacks, Michael taking 15 damage.

G5 - webbed
G6
Lieu


Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 70/96 CMD 33/35(Grapple/Trip)  
Wednesday September 4th, 2019 1:07:31 AM

Spells in Effect: Mage Armor, Haste

OOC: Did the Prayer affect all of us?

IC: "I hope they already knew that!" Nikolai laughs.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+4=12 ; d20+17=20 ; 4d6+15=32 ; d6=3 ; d6=6 ;
Wednesday September 4th, 2019 5:46:17 AM

Sigvar turns to the orc against the wall and says in as menacing a voice as he can. "Your commander is dead and your mates will be in a moment. You have this one chance to live. Drop your weapons and yield." He is big, covered in the blood of the orc's leaders and companions and has been routinely dropping an orc a round like clockwork. He makes a compelling argument.
Intimidate 12 ( I added nothing for size which I think gets me a +1)
If he has a standard action left ( I don't think he does) he holds it waiting both for the orc's reply and for the orc behind him to inevitably attack him. When it does he slashes back at it without looking, allowing Gargul to guide his Vital Strike.
Hit AC 20 ( Plus 4 for flanking from Michael I think) for 32 damage + 9 holy


Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+20=25 ; d6+14=17 ; d6=5 ; d6+14=19 ; d6=2 ; d20+20=22 ; d6+14=18 ; d6=2 ; d20+15=20 ; d6+14=16 ; d6=2 ; d20+10=26 ; d6+14=16 ; d6=2 ;
Wednesday September 4th, 2019 7:15:28 PM

As if to punctuate what Siggy says, Pompous lets fly another volley of arrows at the closest remaining orcs.

( ooc> line of sight would mean top left hand corner orcs)
==================

Regular arrows
Hasted
Many shots
Deadly Strike -4/+8
Precise shot
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Attack 1 AC 25 Physical 17 Shock 5
Attack 1a AC 25 Physical 19 Shock 2

Attack haste AC 22 Physical 18 shock 2

Attack 2 AC 20 Physical 16 Shock 2
Attack 3 AC 26 Physical 16 shock 2

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday September 4th, 2019 9:32:07 PM

Trayvin nods thanks to Sigvar for giving them the chance. Then he looks around the tavern to see if the orcs have any friends showing up.

Active Effects:
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Used:
Spells: prayer, death ward

OOC- prayer should be affecting everyone who was inside at the start of combat, I don't think it caught too many of the orcs though.

Prudence Gundle [AC 23; HP 104/104] 
Wednesday September 4th, 2019 10:20:13 PM

Pru re-positions so she can see more of the room, but takes no further actions, waiting to see if the orcs will surrender.

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 31/13/27 CMD : 30  d20+19=34 ; d8+6=14 ; 2d6=10 ;
Wednesday September 4th, 2019 11:09:49 PM

Anna charges the grunt Sigvar is facing in order to gain flanking using her Eberyon's tear charged bite

Bite : 34 vs AC; 14 plus 10 if the grunt is evil

Form of Dragon 1:
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +17 (1d8 +6),
2 claws +17 (1d6 +6),
2 wings +12 (1d4 +3)
Barkskin - +4 natural armor
Haste - +1 to attack, +1 to AC, +1 reflex save + 30 foot move + 1 attack
Prayer - +1 to attack, damage, saves and skill check

DM Warren: Tavern Map 
Thursday September 5th, 2019 12:06:21 AM

It's clear that the orcs have no intention of surrendering. They are deep in their rage and quite senseless to intimidation or bargaining.

If you're careful, you could probably restrain the one that hasn't broken free of the web, but what you can learn from him is questionable.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 70/96 CMD 33/35(Grapple/Trip)   d20+21=28 ;
Thursday September 5th, 2019 12:50:47 AM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai draws his kama, and if there are any left standing other than the one caught in the webs, he moves in and uses a Trip Attack.

Improved Trip D20 + 15 (CMB) +2 (Feat) + 2 (Magic) +1 (Haste) +1 (Prayer) = 28 vs CMD

Otherwise he waits for the Great Intimidator to work his Intimidation on the webbed orc.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday September 5th, 2019 7:05:19 AM

Michael disengages and rehooks to another target. but it seems to him that none are suitably engaged for his special attention. he stands beside his Leut and watches out for opportunities.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+21=24 ; d20+21=29 ; d20+16=18 ; d20+11=23 ; d20+15=19 ; 3d6+15=28 ; d6=2 ; d6=5 ; 3d6+15=28 ; d6=3 ; d6=5 ; 3d6+15=21 ; d6=2 ; d6=3 ; 3d6+15=24 ; d6=2 ; d6=1 ; d8=8 ; d6=3 ;
Thursday September 5th, 2019 8:06:01 AM

" Fine, may Gargul receive your soul." Sigvar starts on the orc that he and Anna are flanking and if it falls moves to the orc against the wall.
Sword 1 Hits AC 24 for 28 damage + 7 holy
Haste Hits AC 29 for 28 damage + 8 holy
Sword 2 Hits AC 18 for 21 damage + 5 holy
Sword 3 Hits AC 23 for 24 damage + 3 holy
Horns Hits AC 24 for 19 damage

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday September 5th, 2019 9:41:28 PM

Trayvin shakes his head, they may not get much useful information here after all. Pru, do you have a spell that could knock one out?

Actions: move up to support

Active Effects:
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Used:
Spells: prayer, death ward

Prudence Gundle [AC 23; HP 104/104]  d20+11=31 ; d4=4 ;
Thursday September 5th, 2019 10:10:27 PM

"Not directly," Pru answers Trayvin. "This may help, though."

Pru casts an Enervation at the webbed orc. She hits Touch AC 31. The webbed orc takes 4 negative levels.

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+17=31 ; d20+17=29 ; d20+17=32 ; d20+17=24 ; d20+12=31 ; d20+12=26 ; d8+6=13 ; d8+6=14 ; 2d6=11 ; d6+6=7 ; d6+6=10 ; d4+3=4 ; d4+3=5 ;
Thursday September 5th, 2019 10:53:11 PM

Anna-Dragon takes a full attack against the grunt she and Sigvar are flanking.

bite: 31 vs AC; 13 + 11 damage from Eberyon's tear if grunt is evil
hasted bite 29 vs AC; 14 damage
claw 1: 32 vs AC; 7 damage
claw 2: 24 vs AC; 10 damage
wing 1: 31 vs AC; 4 damage
wing 2 26 vs AC; 5 damage

Form of Dragon 1:
+4 size bonus to strength,
+2 size bonus to con,
+4 natural armor bonus,
fly 60 feet (poor),
darkvision 60 feet,
breathe weapon (30 foot cone of cold, 6d8 points of damage, reflex DC 21 for half),
resist cold 30,
vulnerability to fire,
1 bite +17 (1d8 +6),
2 claws +17 (1d6 +6),
2 wings +12 (1d4 +3)
Barkskin - +4 natural armor
Haste - +1 to attack, +1 to AC, +1 reflex save + 30 foot move + 1 attack
Prayer - +1 to attack, damage, saves and skill check

DM Warren: Tavern Map 
Friday September 6th, 2019 12:48:14 AM

They quickly take out the last targets, and pru makes it even harder for the last to struggle against her trap.

Soon enough, the last orc has run out of rage and stands there panting. The humans still in the room are huddled in terror and bearing horrifying torture wounds. But they are safe for now.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d6=5 ; d6=1 ; d6=4 ; d6=1 ; d6=2 ; d6=6 ; d6=4 ; d6=3 ;
Friday September 6th, 2019 2:03:45 PM

Sigvar steps near the humans and says, " May Gargul's Power heal you."
He then expends 2 LoH uses and Channels positive energy, all the while watching the orc corpses for signs of them also healing.
Heal 24 points of damage to the humans and any other people in 30' range (Nikolai, Michael))

DM Shift 
Friday September 6th, 2019 5:57:19 PM

OOC Note (I never know when is the best time to post this, but hopefully many will see it before Monday): Big DM switch coming up on Monday. Next DM post will be Monday morning (Pacific Time Zone).

Prudence Gundle [AC 23; HP 104/104] 
Friday September 6th, 2019 6:40:20 PM

Pru nods at the webbed, weakened orc. "Do you want to pull him out of there, or do you want me to dismiss the spell?" she asks.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+5=14 ;
Sunday September 8th, 2019 6:06:01 PM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai thanks Sigvar for the healing.

"Pru, just leave him there while we question him. He'll know that if he lies, we set the webs on fire, peel the burned skin off him, then burn him again, peel that off him, and so on." He says angrily standing next to the webs.
Intimidate +5 = 14

Turning to the tortured humans, he tells Pru, "But you could help me get these citizens out of here. We can see what the tavern owner is willing to divulge while Trayvin, Pompous, Michael, Sigvar and Anna 'question' the orc."

With that he starts with one that he can move himself, if some are in need of two to carry, he knows one of the others will pitch in to help.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Sunday September 8th, 2019 6:22:32 PM

Sigvar helps usher the humans he just healed into the tavern and out of the back room. He calls to the barkeep to supply drinks to help soothe their minds as his healing soothed their flesh.

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+9=16 ;
Sunday September 8th, 2019 11:07:05 PM

Anna says to Nikolai, "I got an idea. We set him on fire and then have me use my icy breathe weapon to put the flames out."

Intimidate: 16

Orc Away!  d20+6=20 ;
Monday September 9th, 2019 11:24:09 AM

Sigvar heals many of the visible torture wounds of the people in the room, but a quick glance at their faces shows that there are many other wounds that will take much longer to heal, if ever. Their faces are strained, narrow, and still filled with fear. A couple are still simply staring off into space, apparently disconnected from reality.

Sigvar and Nikolai start trying to escort the humans out of the room. When Nikolai reaches out to help one, he pulls away in terror from his touch. Their eyes dart around the room in fear. At that moment, the orc in the web manages to pull himself out of the web! He jumps to the floor in front of the web and brandishes his spear. You can see him glance around the room spotting the only exit from the room: the door you came in through. He growls and one of the women screams, falling to the ground in terror.


Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+20=40 ;
Monday September 9th, 2019 4:56:42 PM

Pompous shoot an arrow between the orc's feet and yells out.

In orcish
" PLEASE!... PLEASE MAKE ME KILL YOU!.... PLEASE! "

" DROP THE SPEAR AND DROP TO YOUR KNEES WITH YOUR HANDS ON YOUR HEAD! DO IT OR THE NEXT ARROWS GO THROUGH YOUR EYES! "

========================
NATURAL 20 to hit the called shot!



Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+19=33 ; d6=1 ; d6=1 ;
Monday September 9th, 2019 6:20:32 PM

Sigvar turns, and in one fluid motion sunders the orc's spear with his adamantine sword.
Hits AC 33 for 9 damage, ignoring hardness.
" Sit down and wait your turn."
He then returns to ushering the humans out, staying between the orc and the door.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday September 9th, 2019 9:40:40 PM

[/b]"Nikolai, if the people are afraid of orcs, they may remain fearful while Sigvar and I are nearby. I will check them over and then back off."[/b] Trayvin quickly looks over the villagers wounds to see if Sigvar's healing missed any of them. Then he approaches the barkeep. What can we do to help these people?" Trayvin doesn't even glance at the commotion with the orc, he knows the Agents already have the situation handled.

Active Effects:
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Used:
Spells: prayer, death ward

OOC- thanks DMs for the smooth transition

Prudence Gundle [AC 23; HP 104/104]  d20+8=11 ;
Monday September 9th, 2019 9:53:36 PM

Pru doesn't speak Orcish, but she tries to intimidate the remaining orc anyway. "Behave yourself," she says severely, "or I'll turn you into a chicken and let these nice folks eat you for dinner."

[That's an 11 on an untrained Intimidate.]

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+9=28 ;
Monday September 9th, 2019 9:59:08 PM

(Intimidate : 28, trained)

Anna lets loose her most ferocious dragon roar and says to the Orc in Common, "I'm a hungry dragon and I just love the taste of chicken. These folks won't get the chance to eat you as long as I'm around. Now are you going to behave yourself and answer our questions or is my lady friend going to have to follow through with her promise and it's winner winner chicken dinner for me?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+19=27 ;
Tuesday September 10th, 2019 12:46:51 AM

Spells in effect: Mage Armor, Haste, Prayer.

Nikolai does not leave anything up to chance, Dragon Intimidation or not. He turns and wraps himself around the orc in a bearhug.

Improved Grapple:
CMB = 15 + 1 (Haste) + 1 (Prayer) + 2 (Feat) + D20 = 27 vs Orc CMD

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=32 ; d20+8=9 ;
Tuesday September 10th, 2019 6:59:18 AM

Michael speaks Orcish and translates for Pru, Once he's wrapped up Michael pops a hole in the orces leg to bleed him out a little. theres physical restraints, chemical restraints and Michael invents a new one. low HP restraints. he pop a hole in the orcs inside thigh.

attack 1
base 16 +1 haste +4 atof flanking and whatever the orc loses in dex due to grapple. I do mimimal damage just trying to get the bleed.

To hit AC 32 for 1 point of damage and 1 point flanking.
orc takes 7 points per round of bleed

when the orc starts getting loggy or passes out due to blood loss, I do a heal check to stop the bleeding

and fail. Uh...Trayvin...you might want to do this



Orc Not Away! 
Tuesday September 10th, 2019 11:53:08 AM

The orc hesitates and quickly regrets the pause. Before it has a chance to make a decision, Pompous launches an arrow at the creature, Sigvar breaks the orc’s spear, and then Nikolai steps up as the orc looks at the broken spear and grabs it in a bear hug while Anna-Dragon roars. Michael then sneaks up, speaking to Pru, and stabs the helpless creature in the leg. The orc grunts and struggles against Nikolai, slinging spit around, but it does not manage to break free.

Trayvin works to help the people out of the room who move quickly once they see the orc free of the web – except for the woman who fainted. When he checks the wounds, he can see that none are really injured physically after the healing. They move out of the room, leaving just the woman who fainted on the ground. When Trayvin calls out to the bartending, he sees that the front room has completely emptied out, even of the people who were trapped in the back.


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+4=6 ;
Tuesday September 10th, 2019 12:30:07 PM

Sigvar looks at the wound and shakes his head.
" Man, why'd you stab him so deep. That's never gonna stop."
Heal check 6

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Tuesday September 10th, 2019 8:24:21 PM

Pompous puts his hand on his hip and looks at Michael.

" Well, I could have done that too! Nobody told me I could stick the orc! "

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday September 10th, 2019 9:27:37 PM

Trayvin shakes his head as the Agents subdue the orc. It wasn't likely to survive the experience. Seeing that bar has cleared out, Trayvin goes to look outside and see where everyone has gone.

Active Effects:
prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Used:
Spells: prayer, death ward

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=23 ;
Tuesday September 10th, 2019 10:10:25 PM

seeing as how Trayvin is busy Michael tries again to stop the bleeding. this time he remembers to use a bandage..

Heal 23.


Prudence Gundle [AC 23; HP 104/104] 
Tuesday September 10th, 2019 10:15:46 PM

Since the others are busy with the orc, Pru goes over and kneels next to the woman who fainted. She taps her gently on the shoulder. "Hey," she says softly. "Hey, wake up. You're safe now."

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Tuesday September 10th, 2019 11:37:33 PM

Anna sees Pru walk over to the woman and figures a medium silver dragon probably wouldn't help things any. Instead she pipes in with respect to the argument going on over the Orc. "Indeed if I known we could have actually harmed it I would have taken a bite out of it or used my ice breathe. I don't think a dragon would help that fainted lady that Pru is dealing with."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+24=29 ;
Wednesday September 11th, 2019 12:00:18 AM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai is busy with his grappling and is not able to stop Michael's actions but he says nothing. He just works at keeping his bear hug tighter until he Pins the orc.

Standard: Continue Grapple for Pinned condition CMB = 15 +2(Feat) +1(Haste) +1(Prayer) +5 (already grappled) + d20 = 29
Pinned condition is a more severe form of Grappled. See Pinned.

Orc Not Away! 
Wednesday September 11th, 2019 11:28:23 AM

The room starts to calm down a little, but the orc continues to struggle in the corner. Nikolai spins and turns, tripping the orc, bringing it to the ground. The orc twists and turns, but cannot seem to find a way to break free. Michael tries to put a bandage on the orc, but the orc isn’t cooperating, so he’s not able to stop the bleeding. Instead, blood flings up and across Michael’s chest as the creature turns trying to escape Nikolai’s grasp. It does not appear it’s going to sit still for healing. Sigvar and Pompous argue about who should get to stab the deformed orc.

Anna watches as Pru heads over to the woman who fainted. She gently tries to wake the woman up. Her eyes flutter open and she slides back away from Pru in fear. A moment later her face relaxes a bit when she realizes that she’s looking at Pru and not one of the monsters. She slowly and carefully makes her way to her feet, eyeing the exit door from the room.

Travin leaves the back room and heads out into the street. As he steps into the street he spots a figure move out of the corner of his eye. When he turns to look, he sees no one there. It may have been someone watching, but they have ducked back into a doorway and don’t appear again. He can see up and down the main street, but other than the fellow left there from before the Agents entered, there is no one in sight.


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d8=8 ; d8=3 ;
Wednesday September 11th, 2019 6:17:28 PM

Sigvar actually did no such thing. As the Orc begins to lose consciousness he pulls out a potion of Cure Moderate wounds and heals the orc for 14 healing.
" Now, if we are done fooling around, let's try and TALK to our captive and see what he can tell us, shall we? Trayvin, If you would please translate what I am saying in case this fellow only speaks orcish. I think he speaks common though since he has reacted to what we say a couple of times."
"What is your name? Why are you here? Who sent you here?Do you know who is in the tower? Have you been inside the tower?"

There are more questions but I will space them out some so that we can formulate them based on the answers we get.

Prudence Gundle [AC 23; HP 104/104]  d20+20=30
Wednesday September 11th, 2019 9:17:08 PM

Pru sees the direction of the woman's gaze and shifts back a little, allowing a clear path to the exit. "You are, of course, free to leave," she says. "But if you could stay and give us some information, it would be really helpful. As you can see, we're with the Mailed Fist, and we've come to help Whitebridge and make things better. Can you tell me--do things like this--" she waves an arm, encompassing the room, the orcs, and the aftermath of the fight-- "happen a lot here?"

[Diplomacy 30]

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday September 11th, 2019 9:33:08 PM

Trayvin returns to check on the progress with the remaining orc. He will translate as needed. Trayvin looks to see if the woman needs help, but Pru seemed to have it under control, and he doesn't want to risk scaring her.

There was some movement outside, but I didn't catch a glimpse of who it was. Other than that, the street appears to be empty.

Used:
Spells: prayer, death ward

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+20=37 ;
Wednesday September 11th, 2019 10:34:42 PM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai grunts as he continues the Pin and the deformed orc keeps twisting, "Get a rope will ya? It'll be easier to get that potion down his throat while tied up nicely."

Standard: Tie Up - If you have the target Pinned, you can use a rope to tie him up. (see Grapple).

Continue Grapple CMB = 15 +2(Feat) +1(Haste) +1(Prayer) +5 (already grappled) + d20 = 37



Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Wednesday September 11th, 2019 10:38:13 PM

Anna-Dragon wanders over to where Nikolai is wrestling with the Orc and just tries to look imposing.

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Thursday September 12th, 2019 6:47:58 AM

Pompous grabs a bottle of wine from behind the bar and leaves a silver behind as payment. Not wanting to crowd the interogation to much, he still walks up behind Anna Banana, uncorks the bottle and offers her a drink.

He then unsheathes the seldome used short sword and ignits it's flaming ability. A little fire never hurts he thinks to himself when trying to intimidate an orc.

In orcish.
" I'd listen to what my friend Siggy here has to say... "



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+14=26 ;
Thursday September 12th, 2019 9:34:33 AM

ooc. i put the bandage on after the orc has bled down to 0 hp. at which point it he wont struggle so much. all Nikolai has to do is hold on to him till he bleeds out.

Michael wipe the blood off his face and turns from trying to heal the bleeding to helping Nikolai keep the orc properly grappled.

aid another grappling CMB 26

Orc Not Away! 
Thursday September 12th, 2019 2:25:40 PM

Nikolai holds and keeps the orc down. The orc continues to battle, twisting and turning, and bleeding. Nikolai puts the orc in a choke hold and squeezes until the orc finally starts to tire and lose consciousness. As it falls to the ground, Michael steps up and puts a bandage on the now-oozing wound. They work to tie it up and Sigvar steps forward with a potion to bring the orc back to consciousness. Its eyes flutter open as Anna and Pompous stand around, blocking all avenues of escape and looking imposing.

Trayvin wanders back into the room as Pru does her best to calm and talk with the woman. She can see the woman is no longer physically injured, but her clothes are torn in a number of places and there look to be a number of fresh scars on her skin. Her face is very pale and her eyes are wide open, but they don’t appear to be seeing exactly what is in the room right now. When Pru gently waves her arm, the woman flinches a little, but quickly realizes that it was not a blow directed at her. She stares at Pru as she slowly inches a step towards the door. She says, “Free? … Help?” She shakes her head when asked about the things happening in the room. Her eyes glaze over and her hands touch her face, as if checking to see if she is still intact.

The orc, completely shielded from view of the woman, wakens and struggles against its bonds to no avail. Sigvar starts asking it questions and it stares at Sigvar, growling and drooling. As Sigvar continues to question it, it simply twists and growls. Trayvin translates, but that appears to have no other effect on the monster.

OOC:

Anyone looking at the orc may attempt any of the following:
Perception, DC 25 Highlight to display spoiler: {The creature’s mouth is not right. You’re not sure exactly what it is, but the teeth don’t seem to line up or the mouth is crooked. It looks like it might not be able to close its mouth so that when it eats, food would pour out. This looks natural and unnatural at once – not like a wound or injury, but like it’s always been that way for this creature.}
Perception, DC 31 Highlight to display spoiler: {It does not appear to understand Sigvar or the translation.}
Sense Motive, DC 22 Highlight to display spoiler: {The creature is simply filled with rage and looks like it wants to kill Sigvar.}
Knowledge, Nature, DC 18 Highlight to display spoiler: {There is something wrong with this orc. It seems like it should be an orc, but the twisted rage indicate something is off. There are small deformities that should not be found in a normal orc.}
Knowledge, Planes, DC 20 Highlight to display spoiler: {There look to be some features of a demon in this orc, almost as if an orc was crossed with a demon. It’s not orc, and it’s not demon, but something in between.}
Knowledge, Arcana, DC 24 Highlight to display spoiler: {This is not a construct. It is not a magical creature.}


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+5=6 ; d20+6=24 ;
Thursday September 12th, 2019 6:05:09 PM

Perception 6
Sense Motive 24
" Hmmm, seems all he wants is to tear me apart. I don't think we are going to get any answers from him."

Prudence Gundle [AC 23; HP 104/104] 
Thursday September 12th, 2019 9:51:44 PM

"Trayvin?" Pru calls softly. "Is there something you can do for this nice lady? I think--I think maybe something's happened to her mind."

Just in case that "something" was magical in nature, Pru casts Detect Magic.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=23 ; d20+9=10 ; d20+6=11 ;
Thursday September 12th, 2019 10:09:41 PM

Spells in effect: Mage Armor, Haste, Prayer

Nikolai stands and stretches, easing his muscles after the struggle with the orc. He now has a chance to get a good look at the orc as Michael patches him up.

Perception + 21 = 23 oh great!
Sense Motive +9 = 10 oh even better!
Knowledge Nature +6 = 11

Unfortunately, Nikolai studied much too much about Undead rather than plain 'ol orcs and only sees that the thing is a little odd as it simply won't submit.

"He's more stubborn than one would think of orcs. He's obviously a minion of the Creature of the Castle and thus probably under an unwavering compulsion to obey orders to the death. We normally hand such prisoners over to the town authorities for their judgment and sentence, but in this case, that's probably not an option. Letting him go is not an option either. Keeping him tied up here is too dangerous.
Any suggestions?"


Nikolai waits for the detect magic results.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday September 12th, 2019 10:13:55 PM

"Maybe", answers Trayvin. "Let's see if we can figure out what is going on and then work from there."

Trayvin casts calm emotions on the woman, and then detect magic

Used:
Spells: prayer, death ward, calm emotions

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+14=31 ; d20+18=30 ; d20+18=29 ; d20+8=17 ;
Thursday September 12th, 2019 10:40:25 PM

(Perception: 31)
(Know[Arcana]: 30)
(Know[Nature]: 29)
(Know[Planes]: 17)

Anna-Dragon says, "There is something not right about this orc. It's mouth has been altered in some way. Also I don't think it understands what we are saying. That rage was also strange. It is unnatural with deformities. It definitely is not a construct nor a magical creature I can at least tell you that."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d6=5 ; d6=1 ; d6=4 ; d6=1 ; d6=2 ; d6=6 ; d6=2 ; d6=2 ; d20+10=11 ; d20+10=14 ; d20+10=17 ;
Friday September 13th, 2019 6:14:54 AM

Sigvar thinks a bit and wonders if the rage is chemically induced, a drug, or poison. He makes sure that the orc is stoutly bound and tells the others to come with him.
Keeping the orc at arms length so it can not bite him he carries it out of the building so as not to interupt Trayvin and Prudence. He carries it aroundd the back of the bar and props it against the wall. When everyone is clear he lays a hand on the orc's brow and uses Gargul's power to heal it. He is pretty sure that this will not heal the jaw problem, but it may relieve some of the other things the orc might be suffering from.
Lay on hands .....
Heals 21 damage
Cures fatigue
Cures exhaustion
Removes disease DC 11
Removes curses DC 14
Neutralizes poisons DC 17

OOC
Wow, awful rolls for me too



Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+16=31 ; d20+14=27 ; d20+10=25 ;
Friday September 13th, 2019 6:58:00 AM

Perception: 31
K. Nature: 27
K. Arcana 25

Pompous confirms that this creature does not appear to be a normal orc.
" It definately doesn't understand us. In common or in orcish."



Orc Out Back 
Friday September 13th, 2019 2:05:12 PM

The Agents work with the strange orc. It growls and spits more than it attempts to talk. Sigvar decides to take the orc out back. While Pru and Trayvin focus on the woman and cast detect magic, they notice the shields in the room detect magic, but while they aren’t actively focusing on the orc, they don’t notice any powerful aura there. Sigvar heads outside with the orc in tow. It wiggles and fights, so it is a bit of a struggle to get it where Sigvar wants. With help, it is eventually put up against the wall outside. When Sigvar reaches for the creature’s jaw, it bites at him. Instead, Sigvar touches the creature’s shoulder to impart Gargul’s power to it. He feels the healing power flow through him and into the monster. Indeed, the creature’s wounds heal. The jaw remains the same and the creature seems unchanged by the other additional effects of the healing power. It continues to struggle, drool, and snap at anyone it can reach. It reminds you of a rabid dog.

Meanwhile inside Pru and Trayvin work with the woman. They do not detect any magic on the woman at all. But when Trayvin casts calm emotions the woman does relax a bit. She does indeed seem a bit calmer and the fact that the orc is no longer in the room certainly seems to make her even calmer. She looks down and shakes her head. She mumbles, “So many orcs. So much pain. It was horrible. They came from nowhere and just took over the place.”

After a bit more prodding and conversation through bits and pieces, Pru and Trayvin get a little bit more of the story from the woman. It turns out that the orcs just appeared a day ago. Some said they came from the castle on the hill, but no one really actually saw them come from there. They just started smashing up places in the town and attacking people randomly. They had set up a lair of sorts in the back room of the tavern here just last night and were capturing and torturing people. Few of the orcs actually spoke, they just growled and seemed to enjoy inflicting pain on anyone, even one another.


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=30 ; d20+11=12 ; d20+4=21 ; d20+4=20 ; d20+3=18 ;
Friday September 13th, 2019 3:40:07 PM

perception 30
sense motive 12
know nature 21
know planes 20
know aracana 18

Michael looks closely at the Orc. guys this isn't an orc, it's something else. it's like an orc mixed with a demon or devil or something. it's not of this world. .

Prudence Gundle [AC 23; HP 104/104] 
Friday September 13th, 2019 8:30:12 PM

"Thank you for speaking with us," Pru tells the woman. "Go back to your family now. We'll take care of the orcs, and whatever's in the castle."

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Friday September 13th, 2019 11:27:20 PM

(OOC: Is this Orc considered a humanoid? Anna should be able to speak with it. Per Queen's speech: At fourth level, regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types. This ability does not enable spell casting beyond the usual capacity of your current form)

Anna tries to speak to the strange Orc, "Why are you here? Who sent you? How have you come into being?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Sunday September 15th, 2019 5:41:05 PM

Spells in effect: mage armor, Haste?, Prayer?

"if we don't get any results in the next five minutes, then it is curtains for it and we move on. We don't have the time to piddle here and we certainly can't rely on the town to execute their justice code for cases like this. We'll have a thirty second trial and 10 second execution."

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Monday September 16th, 2019 6:31:45 AM

Pompous stands all menacing like behind Anna.

"I think that you're wasting your time here Anna Banana. No, this creature isn't a orc. Best that we send it back to the 666 layers of hell and head to the liche's lair. "

Orc Out Back 
Monday September 16th, 2019 11:40:41 AM

The group gathers outside around the deformed orc. It remains tied up and against the wall, continuing the scowl and spit. Nikolai and Pompous have had enough with this creature. Michael again points out that it is not of this world and simply isn’t normal. Anna slowly walks up to it and looks at it carefully. She uses her Queen’s speech to try and communicate with it.

When she speaks, the others cannot understand her. However, the orc stops growling and spitting for a moment and looks at her with hatred. Its eyes crinkle as it appears to comprehend something of what she is saying. It spits at her and grunts out broken words that Anna struggles to understand completely: “Kill… all… hungry… die…” There is more, but she cannot understand. Anna, Knowledge, Nature, DC 20: Highlight to display spoiler: {The creature appears to be speaking some language that is a mix of something that Queen’s speech would help you understand and something else that doesn’t make any sense at all. It is like communicating with someone who knows just a few words of your language and nothing else.}

Inside, Pru tells the woman to go be with her family. She stumbles away, still staring off into space, clearly scarred by what has happened in that room. Pru follows her outside and looks across the town. On the far side of town, in the direction opposite the one that group came from, she can see the land rises just a bit more (towards the east). On the top of that rise, apparently just outside of town, she can indeed see a larger building that must be the castle on the hill that the woman referenced.


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday September 16th, 2019 6:07:53 PM

Sigvar watches and listens as Anna tries he Queens Speech on the 'orc'.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday September 16th, 2019 9:10:14 PM

There is no help for it. Put the orc out of it's misery, then let's help the rest of the town. Trayvin always prefers the peaceful solution, but what these orcs have done to this town and the people in it.....

Used:
Spells: prayer, death ward, calm emotions

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Monday September 16th, 2019 9:44:57 PM

Anna says to her friends, "It's weird. It's like it only knows some language. I'm going to try to find out if it knows how to get back to where it came from. Maybe we can find a shortcut to whatever is besieging this town."

To the Orc she says, "Do you know where your home is?"

Prudence Gundle [AC 23; HP 104/104] 
Monday September 16th, 2019 10:05:22 PM

"Trayvin's right," Pru says softly. She doesn't like the thought of killing a helpless creature, but if it can't understand, it can't be trusted. "If Anna can't get through to it, we're going to have to kill it."

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Tuesday September 17th, 2019 6:38:47 AM

Pompous waits until the orc answers.. or not... and then opens it's throat up with a swipe of his flaming short sword. Without passion, the ranger whipes his blade clean on the orc and places two silver pieces on it's dead body.

" For the house keeper."


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday September 17th, 2019 7:12:25 AM

yeah, that thing is an abomination, it's not an orc, but some unholy mix of a dark creature and an orc.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Tuesday September 17th, 2019 8:14:53 AM

" So we wasted all this time to start making progress only to kill it? We are so smart."

Orc Out Back 
Tuesday September 17th, 2019 12:27:11 PM

The group stands around with the orc behind the small tavern. The sky is cloudy and there is a slight breeze from the north. There are no other sounds from around the town: no voices, no animals. It is quiet except for the grunting of the orc and the sound of it shifting around, still trying to free itself. Trayvin suggests it is beyond help and Michael agrees. Anna tries to speak to it once again. Pru walks around the corner of the building and suggests that if it can’t communicate, it should be killed. The orc grunts and spits again. Pompous has had enough and steps forward, quickly slicing the throat of the monstrosity. The flaming edges of the sword reduce the blood as the creature slides back against the wall. It sinks to the ground as Pompous tosses a couple coins on the body. Sigvar steps back, clearly frustrated at the orc, the town, Pompous, or perhaps something else entirely.

It remains quiet in the small town as the group looks around from the rear of the tavern. There are not a large number of buildings in the town: you could probably count them all in less than a minute. The town seems to be arranged around a main street that leads from the fields (where you approached) and up a slight rise to the top of a hill. There look to be a couple general stores, perhaps a second tavern, and a two-story building that looks like it might be a very small inn. There is no activity in any of the buildings that you can see. The sun continues its journey across the sky, hidden by the clouds. It is past noon now, but there will still be light for some time this day.


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Tuesday September 17th, 2019 6:46:09 PM

" So if all of the people that aren't some crossbreed of monster and demon are too afraid to talk to us shall we just simply assault the castle and slaughter whomever we find inside? I mean we really don't need to know what is going on here to just walk in and kill everyone right? If we hurry we might finish by bed time and not need to set watches tonight. Because if frustration is what is going to run this Op, then my inability to distinguish really tough, evil deed doing, demon orcs from the background radiation of evil in the area should make me the most frustrated Agent here."

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday September 17th, 2019 8:55:39 PM

Sigvar is frustrated, but he may be right. Standing around isn't getting us anywhere. Should we try and make contact with other people in the town, or just head to the castle? If we tarry too long they may raise a concerted force against us

Used:
Spells: prayer, death ward, calm emotions

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Tuesday September 17th, 2019 9:13:38 PM

Anna says, "I was trying to see if I could find a shortcut to the Castle if the orc-creature did come from there. Maybe it knew some back way in? I mean It was part orc, part something else. I mean if they were running this town do you think maybe they ave the entrance from the town guarded in case the town revolts? I'm not sure if storming the castle in a frontal assault without really know much about what is going on is the best idea. Remember that time we could totally plan for the assault on Demon in the jungle with the blessed silver weapons? Do you think we need blessed silver weapons now?"

Prudence Gundle [AC 23; HP 104/104] 
Tuesday September 17th, 2019 9:54:27 PM

"I agree that we've learned as much as we can from the villagers," Pru says. "They're terrified; they aren't going to tell us anything. The castle is our next move.

"I think whatever's in there already knows we're here," she continues. "He probably has spies; he may be able to scry on the village. The longer we delay, the more time we give him. We should just go."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Wednesday September 18th, 2019 12:53:04 AM

Spells in effect: mage armor

"Sigvar, we didn't waste any time. We've found out that this Creature in the castle is 'creating' abominations. We should expect worse abominations inside. It only became clear it would never tell us anything, if it actually could, when we had it 'helpless'. We killed it because it would never be truly 'helpless' and always intent on killing."

He leads the group back to the entrance of the tavern. "I'm going to try once more to get some information from the barkeep. Won't take but a minute. If Anna can, she can turn into a small bird and take a quick trip up and down this main street and around a bit to see if there are any stray orc-things."

Nikolai goes back inside the tavern. If the barkeep is still there, he says "Someone from this town sent us a message that you needed help. We've come. Do you have an idea who that was and where we can find him, or her? Is there anything else you can tell us about that castle up there?"

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Wednesday September 18th, 2019 6:01:03 AM

Pompous is somewhat taken aback by Siggy's chastising. The creature was not only an orc, but a demonish devilish something or another clearly evil and dangerous blight that needed to be eradicated. Being a ranger, Pompous has had to put down dangerous beasts on many occasion. It's never pleasant but always necessary.

Pompous waits with the others while Nikki talks to the villagers again.Pompous was wise enough to pick some potions to protect himself and fight evil before leaving for this mission and he now wishes he had brought a few more.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Wednesday September 18th, 2019 6:13:39 AM

"We've found out that this Creature in the castle is 'creating' abominations."
" We did? when did that thing say that? If it was part outsider it could have come from literally anywhere. There could be a portal behind that 2 story house down the street for all we know. What we did was try several avenues of speaking to it and finally when we started getting results we killed the informant we were questioning."
"You think I am upset we killed it? Quite the opposite. I saw what it had done in there. I could see the rage filling it's eyes and the hate contorting it's muscles. It needed to be killed. I just think that we ought to wait until we are ALL finished interrogating a prisoner before we just go and finish it."

Sigvar raises his gaze skyward and takes a deep breath. Calmer he turns towards Anna to answer her question.
" Probably we will need good weapons, silver weapons and if I remember right, blunt weapons in order to kill whatever is in there if it is a Lich. That it IS a lich s still totally up in the air since NO ONE has actually seen anything that they can relate to us about the master of the castle. We could be going up to the castle and attacking the rightful owner who is just as distraught by the evil happenings going on here as the village is, but they have castle walls and use them like Gargul intended to keep bad stuff out. But, since I am unable to tell the difference between background evil and REAL evil I guess we just have to take a stab at it and hope we don't kill an innocent."
" Go talk to the barkeep, I will interrogate the corpses."

Sigvar begins emptying the orc's pockets and pouches and asks if someone can detect magic on t as well. He is hoping to find a seal, key or token of some kind that may shed some light on whether or not they are from the castle and/or open the way to the castle. He will search the other orcs as well, hopefully with magic aid.

OOC
BTW, I am calling shenanigans on the whole you can't tell if someone is more evil than the background thing. The spell has parameters for this kind of thing and if the background evil is equivalent to X then someone evil is either going to be less evil or more evil than the background. Sure some will be just as evil as the background, but in a room full of evil orc-demons I can't believe that the grunts, lieutenants and commander were all the same shade of evil. That would be odd even without the background evil radiation

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+25=44 ; d20+19=28 ;
Wednesday September 18th, 2019 7:03:21 AM

Michael thinks as the rest of the crew puts forth their ideas and comments. Okay, its obvious something is going on here. exactly what we don't know. there is something screwing up Sigvars abilty to detect evil. could be in the castle, could not. we need more info. but do we split up and look around or go as a group? cover more ground if we split up. we are better able to deal with threats if we go together.....he becomes pensive for a moment. I'll go scout out the castle, see if there are other ways in. I think the best way is for Anna to fly us all in though.

with that Michael heads towards the castle ghosting his way once he gets in sight of guards. he circles the castle taking note of entrances, guards and traps.

stealth 44
perception 28



The Town of Whitebridge
Scene 2: Travel and Town


Around town 
Wednesday September 18th, 2019 12:07:28 PM

Tempers start to flare as the Agents of the Fist try and deal with the massive evil in the area. Perhaps the continuous overwhelming aura of evil is starting to wear down the paladin in the group. Everywhere he looks feels like a very strong, overwhelming aura of evil. Certainly it is stronger towards the castle on the hill, but this is unlike anything Sigvar has experienced: the entire area just has a lingering evil aura on it. The people he’s encountered don’t emit evil, but they’re almost covered in it like a tiny drop of NOT evil in an evil area. Clearly there is a source of evil here that is really overwhelming the area.

Some of the group walk and talk outside. Perception, DC 25: Highlight to display spoiler: {You spot the head of a small child peek out of a doorway down the street, looking at you.} Nikolai heads back around the building and inside. He finds the barkeep huddled behind the counter. He jumps when Nikolai stomps into the room. He relaxes when he sees it is Nikolai. After talking with the man, he finds a similar story to that of the woman: the orcs just appeared and starting destroying and torturing. In days before, there were rumors of dark flying things up near and away from the castle. When asked about the castle, he says that it has been there longer than anyone in town can remember. He’s pretty sure that an old man lives there – at least that’s what the stories his father and grandfather had told him. He’s never seen the old man, but there’s no reason to not believe that someone lives there. In fact, he’s never seen anyone go in or out of the place in his lifetime. The castle has just always been there and no one in town has bothered it before – and it’s never bothered the town, it just is.

Sigvar checks out the orc, then heads back inside to check out the other orcs. The room in back is a mess. When he searches for keys or devices, he does find a shiny silver key on one of the orcs. When he works and searches the others, he notices many of their spears have broken in the combat, but the shields did not. The shields are large wooden shields with a metal strap around the edge. Each has a large white eye painted on the shield. When checked, all of the shields radiate magic. In the back corner of the room he also spots a solid wooden chest that has golden straps holding it together (Appraise, DC 20: Highlight to display spoiler: {The chest with the golden straps looks to be worth 5,000 gold!}) The chest is locked.

Meanwhile, Michael heads over towards the castle. The castle is on the east side of town on slightly higher ground than the town. Between the town and the castle, not visible until Michael headed out that direction, there is a small river passing down from an even higher rocky rise to the north. The river and the banks are quite rocky and steep. It is down in a bit of a gully as well, making passing through the river quite difficult. There are holes and large, pointy rocks scattered about. The river flow is strong and steady down the hills and towards the plains. Fortunately a bridge has been built that leads over the river. The bridge is made of white stone. It is about 15 feet wide and arcs up slightly for about 25 feet, then arcs slightly down 25 feet to the other bank.

OOC:
Hope that’s a good enough explanation in-character for the detect evil. Sure, the orcs were evil. But in game terms, they would only have a moderate aura power – and the entire area has a lingering aura that is overwhelming. Because of that overwhelming aura, I would think that it would mess up some of the other detecting abilities, almost like there are two sources, but one is so much stronger than the other that the second, weaker one, just isn’t as clear. Sorry for any confusion on that one, and let me know if that’s not a good enough explanation (or drop me e-mail if you think the power should work in a completely different way!)

P.S. I just noticed the scene and module didn’t get updated, so I’ll update those now.


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+25=34 ; d20+19=33 ;
Wednesday September 18th, 2019 8:58:54 PM

Michael notices that he has to cross a bridge to get to the castle. as in in the open, that is not an optimum outcome. he heads back to the party to try and convince them of the 2nd option recon in force.

walking back he notices the kid peeking out from the door, he stops, waves to the kid then speaks. Hello child, I'm with the Mailed Fist, we are here to save this town, can I speak to your parents?



Prudence Gundle [AC 23; HP 104/104] 
Wednesday September 18th, 2019 10:12:37 PM

Pru looks toward the castle. She's not sure what to do next.

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+14=18 ; d20+2=8 ;
Wednesday September 18th, 2019 10:33:14 PM

(Perception: 18)
(Appraise: 8)

Anna-dragon remains in dragon form for as long as her 11 min Form of Dragon spell lasts. She says to her friends, "I'm not opposed to scouting things out as a bird using my Queen's shape ability. But I would like to remain a formidable dragon for the duration of the spell. If it is okay with you I'm going to get as high as I can and scout from the air as a dragon first, then I'll land let the spell expire and revert to bird form."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Thursday September 19th, 2019 1:09:31 AM

Nikolai lets Sigvar vent. They were all frustrated that the orc-thing would not or could not communicate what they wanted.
"Sigvar, I apologize for calling for its execution before you could glean anything else from it. Albeit, we tried numerous techniques that all failed. Other than Mind Reading, which might just get garbled messages anyway, it was clear it wasn't going to tell us anything. It did say it wanted to kill and eat. Oh well. It might have been saying his orc tribe was all killed and... but probably not, just that he was brain washed to kill all and eat."

Michael returns and reports.
"Anna, you can stay as a dragon as long as you like."

With everyone now gathered and all information shared, Nikolai has to decide the course of action.

"It might be a wild guess that the creature in the castle is tampering with orcs and creating this demonic version, but it fits. Either way, the evil is clearly coming from the castle. Do we waste time still trying to contact the town leadership, which might be in just as bad a shape as the barkeep, or just go to where the evil is emanating? A million gold coin question. However marching up to the door an knocking is not a good idea. If the occupant is indeed just a elderly old man, we can apologize for the intrusion. I suggest the stealthy approach. Most of these castles have an emergency exit, we'll look for that first. Do you want to do this while dark or start right now? If none is found, we go over the wall with flight and climb."

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+16=31 ;
Thursday September 19th, 2019 6:33:32 AM

Pompous throws a thumb back towards the loot...

"Hummm.... maybe somebody should stash those magic shields and check the chest for loot? Maybe check the chest for traps first? I'm no expert but it looks expensive so maybe there's expensive or helpful magic stuff in it? Maybe? "

" I can keep an eye out here here. "

--------------------------

Perception: 31 generic keeping an eye for trouble.


Around town 
Thursday September 19th, 2019 2:07:53 PM

The Agents check the town and castle out and start to organize. Michael reports back about the bridge and the castle. When he passes the child, he speaks to the kid. The kid quickly disappears into the doorway, but a moment later a woman in an old, worn dress covered in what looks like flour appears in the doorway, looking up and down the street. As Michael watches her, a couple other people appear in doorways, looking around.

Dragon-Anna takes to the skies, and quickly people step back into their doorways watching her fly up above the town. She looks around the town and sees just the few buildings and little to no activity at all. She spots a cow or two behind one of the houses in a pen. A small child runs across an enclosed area and back inside. She sees no sign of anything dark or other orc-like creatures.

As Pompous points out the loot the Agents, Nikolai discusses options. Do the Agents just want to walk up to the door of the castle? Do they want to hang around town? Do they want to sneak in? Should they move during the afternoon light or wait until dark?


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday September 19th, 2019 9:35:04 PM

Maybe the locals know of a secret entrance to the castle. Just because they never bothered with it, doesn't mean none of them have taken a curious look around.

Used:
Spells: prayer, death ward, calm emotions

OOC- the detect evil situation may make for a good discussion on the rules board.

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Thursday September 19th, 2019 10:01:32 PM

OOC
The detect evil explanation is fine. I didn't get it before. So long as I can tell good people apart from bad people I am fine with it. Thanks for the clarification.
IC
Sigvar notes the chest and uses the key on it, figuring that the key will disarm any traps it may have.

Prudence Gundle [AC 23; HP 104/104]  d20+18=20 ;
Thursday September 19th, 2019 10:48:11 PM

Eager to be of use, Pru casts Detect Magic and tries to figure out what the shields are.

[Spellcraft 20]

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+14=28 ; d20+8=25 ; d20+34=47 ;
Thursday September 19th, 2019 11:08:33 PM

(Perception: 28)
(Stealth: 25)
(Disguise: 47 to act the part of an actual eagle)

Anna-Dragon takes one final look before landing near where her friends are gathered. She dismisses the spell returning to her green humanoid shape for 6 minutes before Anna-eagle is back.

Anna-eagle then flies around in a way that is safer considering birds are natural occurrences.



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+3=4 ;
Friday September 20th, 2019 1:15:26 AM

OOC: Good Luck Rugby Fans! This is your day!

OOC: In most cases, in my opinion, we should still be able to see an aura around each person regardless of the background 'aura'. If two evil beings are next to each other, their auras mix and it might be difficult to know which is more powerful. Here's the thing, if this is a 'feeling' of evil, even if it is overwhelming, then we should still see auras just as normal, since auras don't have a 'feeling' component. Auras are a 'visual' component. As 'auras' have to be surrounding something (like the dust around Pig Pen of Charlie Brown fame), a generic aura that permeates a very large area has to be of such magnitude as to equal a god or object with powers = to a god. But, a Module says what it says and DMs play it as it says to play it.

The Fear aura of a dragon is not the same. The Dragon can turn on or off the Fear Aura so it is a mental ability. An evil or good or neutral person has no control over his/her/its aura, it's just always there and this can't be 'felt', just 'seen' and only with magic. Now, if you KNOW a creature is pure evil, you might think you feel its evil aura but reality it's just your brain warning you to beware. Sometimes a Sixth-sense just tells you someone is evil, but those are different things. And this is a game of fantasy, so anything can happen, even outside the norm.

IC: With the villagers gaining a little more courage, Nikolai tries to talk with them again.
"People, hear us out, please! We are the Mailed Fist, asked to come and liberate your town from this evil that is consuming you. We just dispatched a group of un-holly orcs that were torturing some of you. We'll keep wiping this scourge out of your town until there are no more. However, if this evil comes from the castle, we need to know everything you can tell us about its history and its occupant. This is to save your own lives that you are willing to come and talk to us. So please, gain courage and come and talk to us!"

Diplomacy +2 +1(luckstone) = 4 well, that went well. Feel free to Aid Another or trump my roll!

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+16=25 ;
Friday September 20th, 2019 5:45:14 AM

Aaaaaaaand Pompous stands watch while the others talk loudly, question villagers out in the open, fly around in dragon form and open up chests. Stealthy and suttle, the Fists are not. May as well just walk up to the front door of the ennemi's home and knock on the door.

---------------
Perception check 25

Around town 
Friday September 20th, 2019 12:43:12 PM

The Agents continue checking out the town. Trayvin suggests that the group check with the villagers. Anna flies back down and flits about, then switches into an eagle and flies back up. Nikolai yells at the villagers, spitting while he does so, hoping that his challenge will be accepted. He pauses a moment and wonders if that was the best way to attract the villagers while Pompous stands back and shakes his head.

Finally, a couple more villagers do appear in doorways. They look very wary. A couple men step out of a doorway carrying hammers that don’t look like they’re supposed to be weapons, but they’re making do. As those two step into the street, a couple others step up behind them. One is carrying what looks like a makeshift chair leg as a club. Another has what looks like is a bow made for a child. They stop more than a few paces from Nikolai. One of the ones in the rear nudges one of the men with the hammers. He looks back and then says, “I believe we owe you our thanks for destroying those orcs.”

Meanwhile, Sigvar and Pru work in the back room and check out the chest and the shields. Pru looks over the shields and finds out that there is quite a haul there. There are eight shields that are +2 shields, two that are +3 and the leader had an even more powerful one, a +4 shield! Sigvar takes the key and finds that it does indeed open the chest and there were no traps on the chest at all. Inside the chest does not have a huge pile of coins in it, but what catches his eye first is that there is a golden crown on top of the pile of coins with bright red rubies on it. It is very, very shiny (but Pru does not detect any magic on the crown). Checking back to the small pile of coins, there are about 500 coins, but once Sigvar starts digging in them, he realizes they are platinum pieces.

OOC:
Feel free to add more diplomacy rolls to help Nikolai!


Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30  d20+9=18 ;
Friday September 20th, 2019 10:47:21 PM

Anna not really seeing anything interesting apparently flies back down and turns back into her normal form before walking over to where Nikolai is.

(Diplomacy: 18)

"Good people of the city. We need to know anything you've might have seen or heard concerning the castle. We have recent to believe a specific threat has taken residence there but we'd like to potentially verify through your own first hand accounts."

Prudence Gundle [AC 23; HP 104/104]  d20+20=33 ;
Saturday September 21st, 2019 3:20:06 PM

Pro comes out of the inn, intending to tell her companions about the shields, and sees the townsfolk beginning to gather. "Oh, hello!" she says with a welcoming smile. "You're all so brave to come out and talk to us! We've come to help. What can you tell us about the castle?"

[Diplomacy 33]

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Saturday September 21st, 2019 8:04:09 PM

Nikolai worries about the reception they are getting but realizes that these people have been through a lot and have every reason to distrust everyone. Townspeople tend to distrust strangers anyway. But when Pru emerges he has a quiet sigh of relief.

"Be assured that our intent is to fight the evil here and remove it for good. Any information about the castle and its occupant, and everything odd that has happened and when they started, is all we ask. We are the Mailed Fist, this is our job, to remove any evil that plagues you."

Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet  d20+8=25 ;
Sunday September 22nd, 2019 12:37:00 PM

Sigvar snags the +4 shield when Prudence mentions it, a gleam in his eyes. After that he piles the orc bodies on the canvas in his pack and drags tham out of the tavern, into a town meeting.
Lovely.
Tring to make the best of what is going on he hears Prudence praise the townsfolk for being brave. Trying to use his size and the, um, pile of evidence that they are competent soldiers he looks to the nearest importantish looking townsperson and says, " This filth should be burned lest it attract flies, or stink more than it already does. Where would be best to do that to keep the stench out of the town?"
Aid another on diplomacy (aiding Pru) 25

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=23 ; d20+11=26 ;
Sunday September 22nd, 2019 11:15:50 PM

Michael stands at parade rest, eyes to the middle distance, head erect and bearing proper. he doesn't say anything, but his proud erect military bearing should reinforce what Pru has to say.

diplomacy 23
Profession soldier. 26


Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Monday September 23rd, 2019 6:42:44 AM

Pompous' golden armor shines as he stands in the sun light. He doesn't have much to say but makes a presence amongs the agents.

Town 
Monday September 23rd, 2019 10:38:21 AM

Anna addresses the people with Nikolai as Michael and Pompous stand at the ready, but not aggressively. It is when Pru comes outside, looking small and not nearly as armed or dangerous, that the villagers visibly relax. A small girl with long blonde hair, looking a little dirty, runs up to Pru and buries her face in Pru’s side as she hugs her. Sigvar walks out of the tavern with a rather disgusting pile (and a new shield), but fortunately most of the village appears to ignore him. Two rather rough looking fellows, perhaps from the tannery, move to him and help him drag the pile downhill towards the outskirts of town. People relax and more people appear in the town, realizing they’re not still under attack.

The mood of the villagers starts to lift a bit more as they talk with the heroes. They find more people who just say that there’s an old man who lives in the castle, and he’s always lived there. A couple people claim that the old man founded the village here, but there are people who have lived here there whole life, so they’re not sure that’s possible. Some claim to have maybe seen the old man, but when pressed for details, it is revealed that no one has actually ever seen the man. He is just known to be there and to be a kindly old man. No one even knows his name or anything else about him. As for the orcs, for a couple weeks there have been “dark things” appearing from the castle. There are rumors of shadowy things in the night, both flying and crawling. People haven’t gone outside at night for at least week now, so no one can identify for sure what’s been out there. A few livestock have gone missing. The orcs just appeared a day ago, violently attacking the town. The few guards the town had were killed up front, so the town really couldn’t defend itself after that, so everyone tried to hide as best they could. No one has even been to the castle. No one has ever had a need to cross the white bridge, as all the fields and trading is all in the other direction. Since the old man had never invited anyone to visit, no one in the town has been there. The castle has just sort of always been there, but that’s it.

OOC:
27,100 XP each for the orc battle


Sigvar Ironhorn (David F) AC 34 (T 13, FF 32) CMD 33 HP 146/146 Character Sheet 
Monday September 23rd, 2019 6:24:43 PM

Sigvar follows the townsfolk and helps dispose of the bodies.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday September 23rd, 2019 9:47:56 PM

Wait a minute, most of you have lived here all your life and not a one of you has ever went to the castle? not even as kids daring each other to do it? thats...well...I don't know what to think of that...but something is screwy if you ask me.. Michael looks at his team mates. guys, I really think we need to pay this old man a visit. Strange things are afoot at White bridge, and all evidence points to the castle. .


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday September 23rd, 2019 10:06:52 PM

I agree with Michael, this whole situation seems very strange. If he had a group of armed orc warriors, why is this the first time they have attacked something? It's not like you can keep a group of orcs busy for years with mundane tasks.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104] 
Monday September 23rd, 2019 10:19:12 PM

"Maybe he...magicked up the orcs somehow," Pru says. "Regardless, we need to go see what's going on. But, I don't understand. Somebody from this town sent for the Mailed Fist. Who was it?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday September 23rd, 2019 10:24:19 PM

Nikolai listens and nods now and then. When they have told them all they know, and Sigvar returns, he calls the team over for a meeting out of hearing of the townsfolk.

"It's almost like the old man was a recluse and nothing to worry about until recently. Did he accidentally open up a portal that let some evil thing in that now has taken over, and thus the sudden change? Or had he been working on being a lich all that time and finally reached that goal and the time to come out and test his powers? We definitely need to solve this mystery. A covert entry into the castle is my choice, by some other means than the bridge. Let us prepare for an entry by flight, and rope if need be. Anna can circle around as a crow, maybe, and look for a rooftop we can land on and work our way down. I'd rather not start in the courtyard. It might take too long to search for a secret entrance. Unless we have a spell that can locate secret or hidden doors. Ideas?"

Anna Morphling (Hugh C) -- HP 96/112[0 temp hp]-- 33/15/29 CMD : 30 
Monday September 23rd, 2019 11:47:24 PM

Anna says, "The list of forms I can remain in indefinitely is limited to small and medium animals. I could be a dire rat which would allow me to swim and climb the area. I could also be an eagle or an owl depending on the time of day or a dog."

"If you wanted me to scout as a hawk or a raven I could give you a little over a half hour investigation time but I wouldn't be able to use any of my better animal or magical beast forms in combat if needed and I'm all dragonned out for the day so I'd either have to grow large or become a plant creature. I honestly think dire rat or owl after dark would be better bets as far as scouting out the castle. Rats are pretty much everywhere and owls hunt by night"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Tuesday September 24th, 2019 12:28:05 AM

"Well, that would be funny that if in rat form you met a castle rat that could show us a secret passage big enough for us to get in," Nikolai chuckles.

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Tuesday September 24th, 2019 6:34:47 AM

" With the amount of noise we've been making down here, he likely knows we're here. I wouldn't worry to much about how much stealth we use. Just my two coppers. "

Town 
Tuesday September 24th, 2019 12:32:37 PM

Sigvar goes with the two men. They head away from town and down towards a small pit area. There is evidence that things have been burnt here before, but it looks like perhaps mainly a trash pit. Sigvar and the two go to work without saying a word, taking care of their grisly task. The men nod to Sigvar when they are done, but still remain silent as they head back to town.

Michael and Trayvin ponder about what is wrong with this picture. They know something is strange, but they’re not sure what. Pru ponders with them and asks about the requested aid. At this point, the townspeople are starting to warm to the Agents. A couple have thanked them and quickly walked away. One of the men with the hammers finally introduces himself as Tom Smith. He has a smithy down the main street a little ways. He says that the town had a leader and a couple guards, but they weren’t really all that needed. Their leader, Nob, was more of a figurehead and the townspeople thought he felt useful if they called him the mayor. But mostly the town just got along with everyone fine. Nob had two brothers, Arnie and Malorn, that were what passed for a town guard. But of course, they weren’t really needed before now, either. Nob says that all three were killed immediately when the orcs came to town. He thinks that perhaps Nob had sent for help before he was killed, but Nob isn’t completely sure who sent for help, but he’s glad that the Agents have arrived to help.

Nikolai and Anna start making plans for scouting out the castle. Pompous thinks that the idea of being stealthy is long since passed now. As they plot, Anna recalls a little of the castle layout. She didn’t get a complete, low-level view, but the castle was less of a typical castle layout: it was really more of a giant box. There were no rounded towers with crenulations. There were no defensive arrow slits or areas for guards to patrol. It really looked almost entirely like a giant box made of stone.


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday September 24th, 2019 9:05:43 PM

I think we need another look at that castle. It looks like a giant box? Maybe it is not really a castle at all but artificially made with magic.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104] 
Tuesday September 24th, 2019 9:31:40 PM

Pru is a little confused about which one is Tom and which one is Nob, but in the end she decides it doesn't really matter. "We are here to help," she confirms.

"The castle is definitely our next step," she tells her companions. "How much scouting do we want to do? And if we're going to send people on recon, let me cast a Telepathic Bond first so we'll know if something goes wrong."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday September 24th, 2019 9:41:51 PM

You know we might not be able to sneak up on the castle. but we can be sneaky with the castle. Pru cast invisibilty on me and Nikolai, Anna become a rat. the rest of you walk up to the castle and gain entrance. the rest follow along unnoticed. when the hammer falls suddenly what they thought was 4 now turns into 7. that will put a fly in their soup.

Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+14=25 ; d20+8=13 ; d20+35=54 ;
Tuesday September 24th, 2019 9:54:09 PM

Anna becomes Anna-Rat and starts scouting around after allowing time for Pru to cast telepathic bond.

(Perception: 25)
(Stealth: 13)
(Disguise: 54)

Spells in effect:
Barkskin: 110 min - time elapsed
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip


Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Wednesday September 25th, 2019 1:02:21 AM

Having a better description of the castle doesn't change much.

"I wonder who and how this castle was built?" Nikolai muses out loud. "I don't want to just cross the bridge and knock on the door. We can land on top and find a way down. If the top has no entry, we use ropes to get to a window. If there is no window, we pick the lock on the door. Best way to make a decision is to get there and see what there is. Pru can cast Fly on one of us to get to the top and see what's up there. Let's go."

Nikolai waves at any people who are left hanging around then heads to the castle.

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Wednesday September 25th, 2019 6:39:34 AM

Pompous taps his armor.
" I have a dimension door trick up my sleeve now. Just saying. "
" I'll volunteer for the top recon. My bow is best from up there anyway."



Town 
Wednesday September 25th, 2019 11:03:03 AM

The Agents continue to discuss their options. Some of the townspeople have gone off to take care of their business, but a number are hanging around, still watching and clearly trying to listen in to the group that has come to save their town.

Trayvin suggests they really need to look at the castle more. Pru agrees and suggests using a spell to keep in touch. Michael has an idea to ambush whoever answers the door. Anna turns into a rat and a few of the townspeople gasp when that happens so suddenly and without warning. Nikolai really doesn’t want to walk on the door but wants to create death from above. He starts to head towards the castle as Pompous volunteers to be the one to recon from the top of the castle.

The castle is on the east side of town on slightly higher ground than the town. Between the town and the castle, there is a small river passing down from an even higher rocky rise to the north. The river and the banks are quite rocky and steep. It is down in a bit of a gully as well, making passing through the river quite difficult. There are holes and large, pointy rocks scattered about. The river flow is strong and steady down the hills and towards the plains. Fortunately a bridge has been built that leads over the river. The bridge is made of white stone. It is about 15 feet wide and arcs up slightly for about 25 feet, then arcs slightly down 25 feet to the other bank.


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday September 25th, 2019 8:04:11 PM

Looks like it is time for some scouting. Trayvin trails the group at a distance as the scouts head towards the castle in their various forms of sleuthing. He hangs back with the rest of the group that has little skill with this part of the job, and waits for the report, and Nikolia's orders.

As the Agents get into motion, Trayvin encourages the villagers to return to their shelters and wait till it is over. He offers one last chance for getting some healing or bandages until the Agents return from the castle.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104] 
Wednesday September 25th, 2019 9:54:32 PM

Pru casts Telepathic Bond to include herself, Anna, Michael, Pompous, and Nikolai.

"So, what that means is that Sigvar and Trayvin can't go running off on their own," she says. "Or, I mean, they can if they want to, but they won't be able to communicate with the group.



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=34 ;
Wednesday September 25th, 2019 10:04:24 PM

Still not invisible Michael concludes that his plan was not accepted. he sighs and takes off to scout. mumbling to himself about those with mage armor and field plate sure having a cavalier attitude about fair play.

Perception 34.



Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+14=33 ; d20+8=26 ; d20+25=28 ;
Wednesday September 25th, 2019 10:40:59 PM

Anna-Rat says to the Townsfolk, "Don't be alarmed. It is still I Anna Morphling. My lady Queen Ma'ab has gifted me with this ability."

After trying to alleviate the townsfolk's concern she heads off as part of the scouting party.

(Perception: 33)
(Stealth: 26)
(Disguise: 28)

She keeps in telepathic contact with her FistMates while checking out places she can go as a rat for potential ways to learn more about the castle.

Spells in effect:
Barkskin: 110 min - time elapsed
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=23 ;
Thursday September 26th, 2019 12:38:15 AM

Getting across the river seems just as obvious as getting into the castle. Cross the bridge and knocking on the door. You never know.

"It could be that the people just think these bad things are coming from the castle. People tend to be very superstitious and suspicious of things they don't know or understand. I still favor an infiltration from the top but we can decide that once we get to the other side of the bridge and face the castle doors."

Nikolai leads the way across the bridge.

Perception + 21 = 23

Pompous Devilbane AC 27(28) CMD 30, HP 117/117  d20+20=31 ;
Thursday September 26th, 2019 6:36:56 AM

Pompous takes position to the side of the group allowing his bow to provide the best possible coverage. He strides back, side and ahead of the group in a pattern to provide additional scouting. Looking for signs of movement, tracks and anything els of interest along the way.

-----------------
Perception check 31

Town 
Thursday September 26th, 2019 1:45:54 PM

OOC:
I'm not sure who is going where and how. Is everyone just going over the bridge? Are the scouts going first? Michael and Trayvin? Where is Anna Rat going? Sorry I just don't want to send you somewhere you didn't intend your character to go!

Prudence Gundle [AC 23; HP 104/104] 
Thursday September 26th, 2019 10:22:15 PM

"I can still make you invisible, Michael," Pru says. "I just wanted to connect everybody before people took off. Here you go."

She casts Invisibility on Michael.

[I think Anna, Michael, and Pompous are scouting, each in their own way. That leaves Pru, Nikolai, Trayvin, and Sigvar to wait at the bridge. Is that about right?]

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday September 26th, 2019 10:23:54 PM

Trayvin is hanging back while the scouts do their thing. After the scouting report is complete, the plan will be worked out and orders given.

Used:
Spells: prayer, death ward, calm emotions

Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+14=23 ; d20+8=13 ; d20+25=32 ;
Thursday September 26th, 2019 10:31:21 PM

(Perception: 23)
(Stealth: 13)
(Disguise: 32)

Anna-rat goes exploring. Ideally she would want to stay semi-close to the other scouts but if there are places she can access that the others can't considering she can swim and climb.

Spells in effect:
Barkskin: 110 min - time elapsed
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d6=5 ; d6=3 ; d6=5 ; d6=2 ;
Thursday September 26th, 2019 11:29:19 PM

Michael gives Pru a thumbs up, then remembers he is invisible...so he just says Thanks Pru!. Michael now invisible crosses the bridge to the other side, but waits for the rest of the crew to join him before he closes on the castle.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Friday September 27th, 2019 12:29:31 AM

OOC: Looks like Anna will scamper over the bridge or climb down, swim the river, climb up. I think by the description, it would take too long to climb down/up the cliffs and river seems too swift for adequate swimming by a rat, so scamper across the bridge is the best bet. Michael also crosses the bridge invisible.

IC: Nikolai counts to 20 or so before starting across the bridge with Pru, Trayvin, Pompous, and Sigvar.
Once on the other side he goes straight for the door and looks for some means of getting the occupant's attention. While going there, he mumbles to Michael to check for traps on the door and assess if he can pick the lock.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Friday September 27th, 2019 9:57:26 AM

Sigvar, categorically bored up to this point, falls in wherever Nikolai puts him in the formation. He suggests that the group walking in overtly stay close to him.
" Lord Gargul protects me from many things, fear, possession and the like. Many of those protections extend a small distance from me and can benefit you as well if you are close."
It all boils down to this for the paladin. Unless facing a huge threat that can pierce his armor pin him in place,or get around his god given immunities the paladin feels invincible. Being a large strong minotaur only adds to that feeling. The tedium of getting the less protected of his Fist into the castle holds little interest for him other than he does not wish to see them hurt. He stride confidently in the group. His sword is sheathed as he always has his trusty horns available to defend himself.

Sigvar's Dashboard
4 LoH used

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Friday September 27th, 2019 4:30:13 PM

Pompous pulls out a bottle from his pack.
" I have these potions of protection againt evil... They are new to me... not really sure when I should use them... "



Scene 3: The Castle


The Castle 
Friday September 27th, 2019 6:04:45 PM

Pru casts invisibility on Michael and he heads across the bridge with Anna-rat. The other wait behind for them to scout ahead, but after only a few moments, Nikolai starts across the bridge, leading the rest of the group.

Michael, invisible, gets across the bridge first. He sees a large block that is the castle. The castle on the far side of the white bridge is not nearly as large as you might have expected. Actually, it is sort of ugly, as castles go. The main building of the castle is just a giant block about 50 feet wide, 50 feet deep, and 40 feet tall. It looks to be three stories high, but it is just a rectangle. There is a square tower at the top of the castle, but you can just barely see it because it is on top center of the rectangle. There are no turrets or any of the usual protective features normally found in a castle, it is just a giant stone box. There are few windows, just places that almost look like a block is missing or was left out to let some light in. The walls are solid and smooth and if you were to guess, you would guess the top is going to look just like all the sides: flat and featureless. There appears to be just the one main entrance, a pair of very large wooden doors next to the white bridge.

The walls of the castle are sloped slightly and are smooth with few handholds. Climbing it would be difficult. The land directly around the castle is rather barren. For about 20 feet in all directions there is just dirt -- no grass, weeds, or growth of any kind. Knowledge, nature, DC 20 Highlight to display spoiler: {This is not normal.} Spellcraft, DC 20 Highlight to display spoiler: {Something magical is killing the natural growths.} Outside of that 20 foot range things are quite normal: trees, grass, and overgrown weeds are common.

Anna-rat scrambles across the bridge and sees much the same from a lower viewpoint. She wanders over towards the castle and it appears to be well-constructed, like the bridge. There are no gaps in the walls and no holes anywhere. In fact, beyond the edge of the grass there looks to be no signs of life at all.

The rest of the Agents make it about halfway across the bridge as Michael and Anna-rat explore. A number of townspeople stay in the town and watch the Agents depart. None offer to go with the group and they just stare in amazement at the brazenness of the Agents.

OOC:
Just paused halfway across the bridge to give scouts additional time to make some decisions, if desired.

Crossing the bridge:
Knowledge, Engineering, DC 15 Highlight to display spoiler: {The bridge is very, very old, over 200 years old.}
Knowledge, Engineering, DC 20 Highlight to display spoiler: {The bridge is very strongly constructed and has no current weak areas or weakness -- it should last a long time}
Knowledge, Geography, DC 15 Highlight to display spoiler: {These white stones are not native to this area, they must have been imported from some other region}
Detect magic or Spellcraft, DC 15 Highlight to display spoiler: {There is no magic related to the construction of the bridge}



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Friday September 27th, 2019 6:07:34 PM

" If you have a magic ring that already deflects attacks from you the best use for those potions is to free the minds of your comrades if they are charmed or possessed."

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+6=16 ; d20+6=22 ; d20+7=13 ; d20+6=12 ;
Friday September 27th, 2019 7:25:48 PM

Trayvin nods his head with Sigvar's advice. They can also offer some limited protection against magically summoned creatures.

I estimate the bridge at over 200 years old. It looks pretty sturdy, I don't think the townsfolk will need to worry about it for quite some time. Trayvin finishes examining the bridge while the scouts do their thing.

Actions: skill checks:
kn engineering = 16
kn engineering = 22
kn geography = 12
spellcraft = 13


Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+18=35 ; d20+8=11 ; d20+8=21 ;
Friday September 27th, 2019 10:33:54 PM

(Know[nature]: 35)
(Spellcraft: 8 for check near the know[nature] roll = failure)
(Spellcraft: 21 for check near know [engineering or geo] = pass)

Anna-Rat sends over the link "There was no magic in the construction of the bridge but something unnatural is keeping the land 20 feet around the castle clear of vegetation in any direction. Furthermore there are no gaps in the stones where an enterprising rat might just sneak in."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Saturday September 28th, 2019 11:27:11 AM

" I don't think they worry about it at all actually. Sounds like they have never touched it, crossed it or even thought about it."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday September 30th, 2019 12:10:18 AM

OOC: DM wrote There are few windows, just places that almost look like a block is missing or was left out to let some light in.

Well, that sounds like something a rat might get through, if you could climb up to it. But, …

DM also writes There are no gaps in the walls and no holes anywhere.

So, I don't know. Who really knows? Only the Shadow knows.

IC: "We'll, at least we didn't spend all day on a plan to sneak in. Let's go up to the door and knock. What's the worse that can happen? If no one comes to open the door, we pick it."

Nikolai marches on up to the door and bangs on the door. If there is a door knocker, he uses it. If not, he uses his fist. He'd ask Sigvar or Trayvin but if there is a trap somewhere, he has a good chance to avoid it.

The Castle 
Monday September 30th, 2019 12:27:17 PM

Michael and Anna continue to explore and share what they find with the others. As Nikolai leads the ground down the bridge and towards the door he stops as he spies some movement just past the edge of the bridge. In the space between the bridge and the castle door (off to the side slightly, so it’s not blocking the door), a massive creature just sort of appears from the ground, almost flowing to a height of twenty-two feet tall.

The creature is a blue-skinned woman with a third eye in her forehead. She wears long, flowing blue robes that match her skin and appear to be soaking wet, dripping with water. She carries and absolutely massive spear that is at least twenty feet long. Her face is very plain as she looks over the group coming down the bridge. She calls out in common, in a voice that grates and bubbles, “Ah yes, you will be paying the toll for the bridge use now.”

OOC:
Sorry for the confusion on the walls description. Indeed, there are a few places where there are bricks missing that look a little like tiny windows. However, those are not near the levels where a rat could sneak in, they’re twenty feet or more off the ground.

Knowledge, Planes, DC 28: Highlight to display spoiler: {This creature is immune to acid and ignores many spells (spell resistance)}
Knowledge, Planes, DC 33: Highlight to display spoiler: {This creature can regenerate}
Knowledge, Planes, DC 38: Highlight to display spoiler: {The creature can move easily through the air, water, and on land}
Knowledge, nature, DC 10: Highlight to display spoiler: {This is not a natural creature}


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+45=64 ;
Monday September 30th, 2019 1:26:20 PM

Well, well what do we have here? .
Michael is a non person, he's a breath of wind on a dusty plain, though he wonders what the toll is, he'll let his fist field that one, he takes his time and gets into position to backstab this blue babe and show her what her insides look like. He holds his blow until his boss gives the order to start the bloodletting though.

stealth 25+20=45 roll 64!

Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Monday September 30th, 2019 5:27:15 PM

“Kinda big to be acting like a troll aren’t you??? What’s the price if I may ask?”

Waiting for an answer, Pompous downs a potion of protection from evil.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet 
Monday September 30th, 2019 6:32:57 PM

Sigvar shakes his head and strides forward, undeterred by the giant woman.
" We are the Mailed Fist, contracted to end the evil coming from the castle. We have business inside so state your toll and let us be on our way. If your toll is lawfully levied and your intent is not evil we will pay it and trouble you no more. If not we will still pay it, but in steel."
If the creature is within 60' Sigvar will concentrate on it and determine if it is evil ( Reading the paladin power I actually shouldn't see anything BUT the creature targeted when concentrating like this, but I doubt it takes into account a place of evil like this so what we discussed before is still cool)
If the creature is more than 60' away then Sigvar calls the spirit into his bonded weapon making it Axiomatic and Flaming.

Sigvar's Dashboard
4 LoH used


Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+11=25 ; d20+11=25 ; d20+11=22 ; d20+6=16 ;
Monday September 30th, 2019 9:47:58 PM

Trayvin likes Nikolai's bold plan. Walk up to the door and let the evil within cower as it should. The blue creature is a bit unexpected, seeming more elemental than evil, but Sigvar's challenge will determine that score. Trayvin isn't sure what it is, except that the creature is not natural.

Used:
Spells: prayer, death ward, calm emotions

Prudence Gundle [AC 23; HP 104/104]  d20+18=27 ; d20+12=15 ;
Monday September 30th, 2019 10:39:04 PM

Pru also notes that the bridge was built without magic, but the appearance of the blue woman drives all that out of her mind. She gives it some thought, but can't figure out what sort of creature the blue woman might be.

Since Sigvar's answer was perfectly good, Pru waits to see what will happen next.

Anna Morphling (Hugh C) -- HP 83/99-- 32/16/27 CMD : 27  d20+18=36 ; d20+8=27 ;
Monday September 30th, 2019 11:19:46 PM

Know: Nature: 36
Know: Planes: 27

Anna-Rat draws a blank with respect to the Hovering Giant Blue Woman. She sends over the link, "I don't know what she is, but whatever it is it isn't natural."

Anna-Rat waits to see what goes on with respect to the reply, still though better safe than sorry. She activates her stoneskin Morephamancy.

Spells in effect:
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine
Beast Shape 1 - at will form of small rat:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+6=21 ;
Tuesday October 1st, 2019 12:22:09 AM

Knowledge Nature +5 +1 (luckstone) = 21

"Definitely not natural, but some form of water creature, summoned here perhaps to guard the bridge. And exact a toll."

Nikolai waits for the blue woman's answer. He suspects it will be so high they will have to fight it to get past, though.



A toll? 
Tuesday October 1st, 2019 12:25:30 PM

Michael sneaks around behind the massive creature. She does not appear to acknowledge him, she only focuses on the group coming across the bridge. Sigvar steps forward as Pompous and Sigvar talk to the woman. She looks from one to the other and says, “Approach no closer until you have paid the toll or return back across the bridge. The toll? How much do you have?” She turns her head to the side and says, “Perhaps you can make an offer that is acceptable.”

OOC:
Sigvar is about 50 feet from the woman when she says to stop. Using his detect evil and from what he has learned about this place, he cannot see that she is good (as he can with the other Agents), so while he cannot clearly detect the level of her evil, it is certainly more evil than the orcs, and most certainly evil overall. He can detect a tiny little blob of good coming from directly behind her.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet  d20+21=24 ; 2d6+14=26 ; d6=3 ; d6=6 ; d6=1 ;
Tuesday October 1st, 2019 7:17:21 PM

"Oh, we can set our own price? I offer roughly eight pounds of enchanted adamantite delivered forcefully and repeatedly until you go away. Sound fair?"
Sigvar charges, covering 40 feet in the blink of an eye, his adamantine sword flashing from it's scabbard. Just as it seems he won't be able to reach her, his reach comes into play and he swings.
(yeah, big as she is and probably ready for it she should get an AoO)
Attack hits AC 24 for 26 damage +9 holy +1 precision

Sigvar's AC due to the charge is 33 for this round.
Michael has a flanker

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday October 1st, 2019 8:51:38 PM

Well, Sigvar must have sensed something he didn't like. Looks like it will be aggressive negotiations this time.

Pru, do you know anything about it?

Trayvin casts a spell which will hopefully be of use against the creature. magic circle vs evil, centered on himself

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil

Prudence Gundle [AC 23; HP 104/104] 
Tuesday October 1st, 2019 9:43:25 PM

"Well, I guess we're starting."

Pru casts Haste on the party, or as much of the party as she can reach. Can she target Michael, because he's in the Telepathic Bond, or does she actually need to be able to see him?

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=26 ; d20+20=34 ; d20+15=20 ; d20+15=18 ; d4+3=5 ; d4+3=5 ; d4+3=5 ; d4+3=4 ; 7d6=24 ; 7d6=22 ; 7d6=24 ; 7d6=21 ; d20+20=29 d4+3=7 7d6(6+3+2+3+2+6+6)=28
Tuesday October 1st, 2019 9:49:54 PM

man! I love Sigvar! 8 pounds of Adamantium! LOL.

Michael lays into the blue babe. up close and personal like.

Attack bonus 16 +4 AotF flanking = 20

1st attack
Rapier +1 keen
To hit AC 26{27} for 5 points of damage and 24 points flanking.
Short sword +1
To hit AC 34 {35}for 5 points of damage and 22 points flanking.
2nd attack +15 attack bonus.
Rapier +1 keen
To hit AC 20{21} for 5 points of damage and 24 points flanking.
Short Sword +1
To hit AC 18 {19} for 4 points of damage and 21 points flanking.

she also takes 7 points of bleed damage/per round starting her round.

Oh didn't see Pru's post. if I am hasted add 1 to all my to-hit rolls and here is my extra haste attack.

haste attack +20 bonus. (crap didn't add the +1 for haste.
Rapier+1 Keen
To hit AC 29{30) for 7 points of damage and 28 points flanking.


Anna Morphling (Hugh C) -- HP 83/99-- 30/10/29 CMD : 31 
Wednesday October 2nd, 2019 12:38:48 AM

Anna-rat lets her rat form be subsumed by her use of Beast Shape III to become a Behemoth hippopotamus.

She then moves towards the giant blue floating woman trying to get within 20 feet of her if she can otherwise will go as close as she can.

Spells in effect:
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+14(4d8+9 plus grab),
trample (2d6+9 DC 21)



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Wednesday October 2nd, 2019 12:40:19 AM

Spells in Effect: Mage Armor, Haste

Nikolai won't argue with Sigvar's judgment. He suspected they'd have to fight this creature anyway. He feels a quickness come over him and recognizes Pru's Haste spell. He casts Magic fang on himself, then moves closer. just out of her reach.


Pompous Devilbane AC 27(28) CMD 30, HP 117/117 
Wednesday October 2nd, 2019 6:15:40 AM

Pompous casts barskin on himself and holds his attack.

—————
Hast
Protection from evil.

Ooc> I‘m on the road today. Will post better this evening.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Wednesday October 2nd, 2019 7:12:09 PM

Part 2
After casting the spell, Pompous waits to see how successful the melee fighters are in their attack.

" Get her fellas! "

========================================================
Protection from evil: the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
-the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect.
-the spell prevents bodily contact by evil summoned creatures.

Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.

Barkskin: +3 armor

A toll? 
Wednesday October 2nd, 2019 8:40:25 PM

OOC:
ACK! I swear I posted this morning! Apparently I did not! Post incoming asap!

Charge!  d20+34=53 ; 2d6+14=18 ; d20+21=33 ; d20+40=60 ;
Wednesday October 2nd, 2019 9:08:36 PM

Sigvar taunts the giant woman, then follows up with a charge. As he sort of expects based on her size, she strikes out at him as he gets close and slams him in the side of the head (18 damage). The solid blow rings his bell and his attack completely misses the giant target. Trayvin casts magic circle against evil. Pru casts haste. Michael launches his attacks on the creature from behind. He weapons mostly get caught up in those flowing, watery robes, but he can tell he’s made some solid contact with one strike. Anna shifts her form and moves a bit towards the massive woman. Nikolai also shifts a bit closer while casting magic fang. Pompous casts a spell on himself as well.

The woman spins. As she does so, her spear swings out and in front of Michael. While Michael feels like he has just dodged a blow, he then notices that he wasn’t the target of the attack! He looks down and realizes that the woman just knocked his weapons out of his hands! He looks up as the woman’s third eye blinks at him and spits acid at him. It hits him in the chest and does not burn, but it does smell awful!

OOC:
Trayvin, please roll a check for the magic circle to overcome the spell resistance of the creature for the third effect of protection against evil.
I think Pru knows Michael well enough and has worked with him enough to allow him to be included in the haste spell. However, she is 50 feet from Michael and Sigvar at the moment of this casting. She can reach both Michael and Sigvar or the rest of the party…
Michael, DC 29 fortitude save or be nauseated for the next round. You are unarmed and your weapons are on the ground.

Monster: AC 32
Damage Taken: 27
Effects: Bleed, 7 pts/rnd

Again, very sorry about the late post. Additional notes: it has improved disarm, so no AOO for the disarm on Michael. It also has Spell Resistance, so any spells directed at it will need to include that roll, please.

Prudence Gundle [AC 23; HP 104/104] 
Wednesday October 2nd, 2019 10:38:40 PM

Last round, Pru hasted everybody but Michael and Sigvar. This round, she hurries forward to be closer at hand. Not sure what else to do, she casts another Haste, this time targeting Michael and Sigvar.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=21 ;
Wednesday October 2nd, 2019 11:12:26 PM

Michael falls to his knees and projectile vomits all over the blue babes robes. while down there he picks up his blades and moves them out of the way...this is going to be a bad one.

fort save 21 only have an 8 fort save...so it was an auto fail.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+17=24 ; 2d8+4=13 ;
Thursday October 3rd, 2019 12:04:07 AM

OOC: we need some way to know our distance from it or we just say we do something and it works. Like, maybe a crude map?

IC:
Nikolai rushed to attack, then rushes back.
Hasted, Move is now 80

Attack using Spring Attack (Move, attack, Move back w/o AoO) and moves back just out of reach again.

Unarmed Strike using Spring Attack with Vital Strike: D20 +15 +1 (haste) +1(Mag Fang) = 24
if hit, dmg = 2d8 +4 +1(mag Fang) = 13

Anna Morphling (Hugh C) -- HP 83/99-- 30/10/29 CMD : 31  d20+14=29 ; 4d8+9=26 ; 2d6=5 ;
Thursday October 3rd, 2019 1:35:45 AM

Anna-Behemoth Hippo uses Spring attack to move forward, bite the woman activating her Eberyon's Tear and then move back to where she currently is. She chooses to conduct her grab in such away that only her mouth is engaged (OOC: per rules -20 to CMB roll)

(29 vs AC, miss; OOC: didn't read AC)

Spells in effect:
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+14(4d8+9 plus grab),
trample (2d6+9 DC 21)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 146/146 Character Sheet  d20+27=40 ; d20+27=34 ; d20+22=42 ; d20+22=29 ; d20+17=32 ; d20+19=23 ; 2d6+19=27 ; d6=4 ; d6=5 ; d6=4 ; 2d6+19=23 ; d6=1 ; d6=5 ; d6=6 ; 2d6+19=31 ; d6=3 ; d6=2 ; d6=4 ; 2d6+19=26 ; d6=1 ; d6=3 ; d6=5 ;
Thursday October 3rd, 2019 5:54:23 AM

Sigvar blinks as the woman smacks him upside the head with almost no effort. Finally a worthy foe!
He feels haste course through his body and thanks Gargul for Prudence and her spells. Now was the time to strike this creature down. Calling upon Gargul the paladin SMITES the blue woman.
Sword 1 Hits AC 40 for 27 damage + 9 holy and 4 precision damage ( Plus 13 more if she is an evil outsider, dragon or undead)
Haste Hits AC 34 for 23 damage +6 holy + 6 precision damage
Sword 2 Hits AC 42 and fails to confirm the critical threat for 31 damage + 5 holy + 4 precision damage
Sword 3 Hits AC 32 for 26 damage + 4 holy + 5 precision damage
Horns Miss

Sigvar's AC is now 38

The Paladin tries to taunt her away from Michael so that he can recover from her poison." Leave the little on alone wench. I am the threat here. Tremble before the power of Gargul's chosen!"

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+21=28 ; d20+21=39 ; d20+21=31 ; d8+9=16 ; d6=5 ; d6=5 ; d20+18=25 ; d20+11=31 ;
Thursday October 3rd, 2019 7:47:04 AM

" Uh oh,,,,, AT THEE THEN!"

Pompous fires a hasted volley of arrows at the creature.

-------------------
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 28 Physical 0 Shock 0 Fire 0
Attack 1a AC 39 Physical 16 Shock 5 fire 5

Attack haste AC 31 Physical 0 shock 0 fire 0

Attack 2 AC 25 Physical 0 Shock 0 fire 0
Attack 3 AC 31 Physical 0 shock 0 fire 0

Battle!  d20+35=42 ; 3d6+21=34 ; d20+35=54 ; d20+35=36 ; 3d6+21=32 ; d20+30=36 ; d20+25=39 ; 3d6+21=36 ; d20+20=33 ;
Thursday October 3rd, 2019 1:13:57 PM

Pru runs up and gets the rest of the party with haste.

Michael throws up on the flowing blue robes. He bends down and picks up his weapons as he watches the water flow around the marks he’s left on the robes, appearing to self-clean. As he stands back up, he sees the huge spear stab down at him striking him and taking out a very large chunk of his shoulder (Michael: 34 damage).

Nikolai jumps forward and avoid the giant spear. His fist hits nothing but robes. Anna, in the form of a behemoth hippo, does the same, with the same result. Sigvar is excited by being hit in the head and brings forth all his power against this evil foe (and yes, it does happen to be an evil outsider)! His strikes are true and a strange blue blood flows from the massive wounds that appear on the creature. As he slices into her, he yells at her to leave Michael alone. Pompous gets, well, pompous, and yells, “At Thee!” as he launches some arrows through the air. The woman dodges most of them, but one strikes her thigh.

Sigvar finds that he has indeed drawn her attention. She focuses on him with her gigantic spear and thrusts it at him repeatedly. The first blow is aimed at his neck and narrowly misses completely taking his head from his shoulders (that was a critical threat, but not confirmed!). He shifts at the last moment and the spear crashes into his collarbone (Sigvar: 32 damage). The spear moves with amazing speed and stabs towards him again and again. He dodges more blows, but another makes contact with his side (Sigvar: 36 damage). She laughs as her third eye erupts again, spitting the vile acid at Sigvar.

OOC:
Michael has the nauseated condition for one round (this last round, it’s over by the time you read this). That condition only allows a move action. Picking up the weapons is a move action that provokes an AOO. So Michael picks his weapons up, but cannot move this round, and provokes an AOO.

Sigvar, fort save DC 29 or be nauseated for 1 round from the smell.

one crude map, coming up If your placement wasn’t where you wanted to be for the start, please do note a different starting point. I hope I’ve got everyone’s size right.

From last round: Sigvar: 18 damage.

Monster: AC 32
Reach: 15
Type: Evil Outsider!
Damage Taken: 27+163+26
Effects: Bleed, 7 pts/rnd

Random DM notes: 20


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet  d20+17=18 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=2 ; d20+10=28 ; d20+10=18 ; d20+10=15 ; d20+23=38 ; d20+23=39 ; d20+18=22 ; d20+13=23 ; d20+15=17 ; 2d6+19=25 ; 2d6+19=22 ; d6=5 ; d6=5 ; d6=3 ; d6=2 ;
Thursday October 3rd, 2019 3:58:22 PM

Fort save 18 fail
I cannot edit but Sigvar should be more in squres 17-18/R-S. The size is spot on. Also I was under the impression Michael was behind her and in flanking. If that isn't the case alot of my hits will have missed.

Sigvar staggers as the spear nearly takes his head, and his sword arm droops lifelessly from the blow. The acid hits him square in the mouth as he is taunting her and takes full effect. His world spins as the nausea and damage wrack his body. Reflexively his other hand touches him and heals him (LoH) for...
21 damage
Cures poisons of DC 28 (so close) or lower
Cures Diseases of DC 18 or lower
Removes curses of DC 15 or lower
and Removes the fatigued and exhausted conditions from him.
Stomach clenching and unclenching he raises his shield and prepares to weather the storm. Then his Muscles rebel and he heroically shrugs off the worst of the nausea and pushes through, realizing that the damage that crippled him might have killed one of the other Agents and he can not allow that.

Sword 1 Hits AC 38 for 25 damage + 10 holy
Haste Hits AC 39 for 22 damage +5 holy
Sword 2 AC 22 misses
Sword 3 AC 23 misses
Horns AC 17 miss
(took off the flanking bonus. If Sigvar IS flanking then all of these to hits are 4 higher and do +1d6 precision damage

Sigvar's Dashboard
5 LoH used
1Smite evil used
Hero point used for a standard action, combined with my move action for a full attack.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+22=29 ; d20+22=37 ; d8+10=17 ; d6=1 ; d6=6 ; d20+18=30 ; d20+12=31 ;
Thursday October 3rd, 2019 5:00:28 PM

Seeing how hurt Siggy is ..
" HEY! OVER HERE !!!! LOOK AT ME!!! "

He then takes one step towards her and fires.

----------------------------------------------
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot
Point blank

Attack 1 AC 29 Physical 0 Shock 0 Fire 0
Attack 1a AC 29 Physical 0 Shock 0 fire 0

Attack haste AC 37 Physical 17 shock 1 fire 6

Attack 2 AC 30 Physical 0 Shock 0 fire 0
Attack 3 AC 31 Physical 0 shock 0 fire 0

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+15=32 ;
Thursday October 3rd, 2019 6:23:42 PM

Trayvin moves up, preparing to support as needed, either with attacks or recovery.(double move to location P13)

Sigvar, that looks like a nasty wound how are you holding up?

SR check for the magic circle vs evil = 32

Active Effects:
haste
magic circle vs evil

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil

OOC- don't forget to add the +1 on attack rolls for haste, I think we will need it

Prudence Gundle [AC 23; HP 104/104]  d20+17=19 ; d20+12=21 ; d4=2 ;
Thursday October 3rd, 2019 10:34:56 PM

For a moment, Pru considers helping Sigvar with a Greater Heroism, but it's a touch spell, and there's no way Pru's getting any closer to that spear.

Instead, she tries an Enervation, firing a twisting black ray in the direction of the blue lady. [I'm going to assume this thing has SR; Pru's check to overcome it is a whopping 19. On the off chance that actually works, the ray hits Touch AC 21, and gives the blue lady 2 negative levels.]

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=31 ; d20+20=36 ; d20+20=24 ; d20+20=36 ; d20+20=40 ; d20+15=18 ; d20+15=34 ; d4+3=7 ; d4+3=4 ; d4+3=7 ; d4+3=7 ; d4+3=6 ; d4+3=7 ; 7d6=27 ; 7d6=23 ; 7d6=21 ; 7d6=21 ; 7d6=26 ;
Thursday October 3rd, 2019 10:58:03 PM

shaking his head to clear it and spitting to get the last of the foulness from his mouth Michael wades back into the fray. Heres blood in your eyes you azure tart. He has her measure now, the robes thew him at first, he thrusts deep this time and is rewarded with the vibration the blade makes as it sinks into flesh.

attack bonus 20(21 for haste)

attack 1

Rapier +1 Keen
To hit AC31(32) for 7 points of Damage and 27 points flanking =34

short sword +1
To hit AC 36(37)(crit! not confirmed 24) for 4 points of Damage and 23 points flanking =27

Haste attack +20(21)
To hit AC36(37)(crit! Confirmed! 40) for 14 points of Damage and 21 points flanking =35

2nd attack +15(16)
Rapier +1 Keen
To hit AC 18(19) for 6 points of Damage and 21 points flanking =27

Short sword +1
To hit AC34(35) for 7 points of Damage and 26 points flanking =33

If this puts her down Michael stands on her chest and yells at her dying form HOW'S THAT FOR PAYMENT YOU ILLGITIMATE CHILD OF A BLUE DRAGON!

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32 
Thursday October 3rd, 2019 11:18:21 PM

Anna is not liking her odds of striking the evil outsider in her current form so she activates her Bull's Strength SLA

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 size to Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+17(4d8+13 plus grab),
trample (2d6+9 DC 21)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+19=32 ; 2d8+5=15 ; d6=5 ;
Friday October 4th, 2019 12:55:30 AM

OOC: I had the impression Michael had positioned himself right behind as well. I just didn't know where Nikolai was in relation to flanking.

IC: Nikolai keeps up his Spring Attack:
Nikolai rushed to attack, then rushes back.
Hasted, Move is now 80

Attack using Spring Attack (Move, attack, Move back w/o AoO) and moves back just out of reach again.

Unarmed Strike using Spring Attack with Vital Strike: D20 +15 +1 (haste) +1(Mag Fang) +4(flanking) = 32 +2 = 34
OOC: Forgot our flanking bonus is +4 not +2

He's sort of figured out the flowing robes thing and scores a hit.

dmg = 2d8 +4 +1(mag Fang) +d6 (teamwork feat) = 15 + 5 = 20

Battle! 
Friday October 4th, 2019 1:30:53 PM

Sigvar staggers under the massive blows from the spear. He ducks under his shield as the acid hits him in the mouth. He reflexively heals himself and tries to shake off the feelings in his stomach from the stench. Pompous is worried and yells at the massive woman, sending a number of arrows at her. Many get tangled in her robes, but one clearly strikes through them. Trayvin moves up to support and calls out to Sigvar.

Pru considers moving up, but really doesn’t want to be near that spear. She fires a black ray, but those robes seem to twist, block, and deflect the ray from reaching the target (indeed, that’s spell resistance). Michael shakes his head and launches a series of effective attacks against the creature. Strange bright blue blood flows from the various cuts and wounds, mixing with the watery robes and dripping towards the ground. Anna-Hippo makes herself stronger. Nikolai keeps up his movement, quickly stepping up to the creature, making contact, and slipping back out of range of the massive spear.

Very suddenly the space where the woman was is empty! There is just nothing there at all, the massive creature has just completely disappeared from sight!

OOC:
Whew! These higher level battles with lots of things really is, well, a lot! I do apologize in advance for any confusion. Just FYI, when I’m working on these posts, I try to look up every single rule where I’m not 100% familiar with the rules and how they apply. I try to favor the characters, but I also try and apply the rules as they are written. I am sorry when I have to disallow an action because of how I read the rules, please don’t take it personally! I want the characters to win, and I love reading the creative actions you write for your characters.

That said: I sent a longer email to David regarding Sigvar. Short version: Sigvar’s LoH won’t remove the nauseated condition. No swift action is allowed with the move action (nauseated ONLY allows one move action). So if the LoH is used, that takes all of the actions available to Sigvar. If it is not used and a hero point is used to expand his action options, he still can’t attack because nauseated specifically states that someone can’t attack with that condition. So Sigvar can use the LoH to heal himself, but then he’s out of actions – no hero point used.

On Michael’s placement – yes, he was directly behind the creature giving Sigvar flanking. After the creature knocked his weapons down, she shifted towards the top of the map 5 feet, removing the flanking until Michael moves again. Also on Michael: how do you get to apply sneak attack bonus to flanking? Or is there something else you’re doing there to get 7d6 of extra damage on every attack? I have searched the character sheet, but I don’t see anything there. The attacks aren’t sneak attacks now – so if there’s a feature that allows your character to potentially do thirty-five d6 damage in every single round at level 13 (plus 5d4+15), I think there’s something really, really out of balance (that’s an average of 150 points every round without any criticals). Even a CR25 tarrasque can’t do that kind of damage in one round (its average is 148), never mind every round. For this round, I didn’t count all those additions, but if that’s actually a thing (applying sneak attack bonus to all flanking attacks), let me know and I’ll apply it back next round and really, really, really have to beef up monsters in the future.

Oh, and a fun note that I just want to point out because otherwise you wouldn’t know. That magic circle against evil? Yeah, it’s doing a great job. The monster was going to attempt some mind controlling spells that could have made things go bad. She did recognize the spell as it was cast and didn’t go down that road, so that spell actually likely changed the entire balance of this encounter!

continued rough map

Monster: AC 32
Reach: 15
Type: Evil Outsider!
SR: 29
Damage Taken: 27+163+26+24+32+20 (104 pending Michael & flanking)
Effects: Bleed, 7 pts/rnd

Random DM notes: 30, S1


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet 
Friday October 4th, 2019 8:48:48 PM

" It wasn't that she hit so hard, most of the blows were only as hard as mine are, but she got that shoulder one under the plates of my armor. Another inch to the right and my head would be over there" Sigvar gestures off to the side. "That said she did stack up some damage on me, and I think she stabbed Michael pretty good too."

OOC
Thanks for the email Jeff. Despite being in my adress book it shoved your mail into my spam folder and I never saw it until you mentioned it. I sent yo back a reply, you are totally right about Sigvar's attacks.

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32  d20+14=27 ;
Friday October 4th, 2019 10:05:08 PM

(Perception: 27)

Anna-Hippo takes a look around to see if she can figure out where the evil outsider went. "Dangnamit, I think it got away and I wasted my bull's strength too unless we find something or someone to fight in the next 11 minutes."

Prudence Gundle [AC 23; HP 104/104] 
Friday October 4th, 2019 10:39:54 PM

"Anna, you could always bust down the door," Pru says with a teasing smile. "But everybody stay alert. If the blue lady is still around someplace, she's probably pretty upset."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday October 4th, 2019 10:56:46 PM

OOC: Pathfinder reference doc- classes- rogue.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Michael knows about invisibility, so he reaches in his pocket and pulls out his bag of powdered chalk and starts flinging handfuls into the air around where she disappeared. if she's invisible and wet this should point her out handily.

DM Edit: Whoops, my bad! Very sorry, yes, you're completely correct, I absolutelyk mis-read that! I saw the deny dex bit and completely missed the flanking bit. BAM, go get 'em!

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)  
Sunday October 6th, 2019 8:44:52 PM

Spells in effect: mage armor, haste

Nikolai waits for Michael's powder to settle and perhaps reveal something.

"Good idea Pru. Anna, go bust down that door. No point in trying to do it quietly anymore."

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32  d20+8=23 ; 2d6+13=17 ; d20+17=27 ; 4d8+13=25 ;
Sunday October 6th, 2019 9:21:55 PM

Anna-Hippo tries to break down the door. (OOC: I'm just going to try all the rolls I have available, Strength Check, Trample and Bite Attack)

Strength Check: 23
Trample: 17
Bite: 27 vs AC; 25 damage

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of behemoth hippopotamus
+6 size to Str ,
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+17(4d8+13 plus grab),
trample (2d6+13 DC 21)

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Monday October 7th, 2019 6:27:00 AM

Upon hearing that Anna Banana is going to go all hippo on the door, he takes a rear guard position.

" Alrighty then! Let's do this thang! "

----------------
Active still?
Haste
Protection from evil potion
Barksin

Battle! 
Monday October 7th, 2019 3:33:20 PM

Michael starts moving about and throwing chalk in the air. As he does, he trips and stumbles as the chalk starts to show an outline of the massive woman he finds himself almost standing on, but she's still not visible. She does not appear to be moving, either, and as the dust starts to settle, her body does start shimmering and appearing from invisibility, with some missing pieces from Michael's slices.

Pru suggests bashing down the door and Anna-Hippo obliges, quickly heading for the door and crashing into it. Perception, DC 18: Highlight to display spoiler: {The hinges are on this side of the door and the doors open outward.}

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=20 ;
Monday October 7th, 2019 7:13:21 PM

wow that's handy. turn invisible when you get knocked out. I wish I had that power. what do you guys think this thing is? .

Michael searches for a pulse and treasure from the downed blue babe. He gets so imbarrased when he touches a big blue boob that he forgets what he is doing and has to take a breath and start again.

perception 20 nat 1

going to take 10 next round.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet  d20+5=24 ;
Monday October 7th, 2019 7:16:31 PM

Sigvar ignores his wounds for now and takes stock of the door. Hinges on this side? He looks to see if there is a place for a bar on this side of the door too.
" Maybe we oughta not break that.... Especially since some of us aren't ready if there is a fight on the other side. Check the body for loot and lets look at this door more closely. Does it look to anyone else that it was meant to keep stuff IN, rather than OUT?"

Prudence Gundle [AC 23; HP 104/104]  d20=2 ;
Monday October 7th, 2019 8:41:06 PM

Pru winces a little as Anna thumps into the door. "I was only joking," she says with a worried frown. Pru doesn't notice anything about the door, or anything else, really.

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+12=21 ;
Monday October 7th, 2019 10:01:07 PM

I'm not sure Michael, but I guess we should try and figure out if it is really dead Trayvin attempts to check if the blue creature is still alive or only unconscious, (heal check = 21), he avoids the spot that made Michael embarrassed.

Trayvin winces as Anna crashes into the door. I agree with Sigvar on checking the door, Anna, before you crash through there, we should check it for traps?

Once Trayvin is finished checking the creature he will gather those who are wounded together for some much needed healing.

Active Effects:
haste
magic circle vs evil

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil

OOC - whoop, I knew the circle would be useful sooner or later ;)

Anna Morphling (Hugh C) -- HP 83/99-- 31/11/29 CMD : 32  d20+14=24 ;
Monday October 7th, 2019 10:10:45 PM

(Perception: 24)

Anna says, "I think I'm going against the grain when it comes to this thing. Looks like the hinges are on this side of the door and it opens outward. Should we let Michael take a look?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=32 ;
Monday October 7th, 2019 11:26:00 PM

Spells in effect: mage armor, haste?

Nikolai watches as the outline of the blue outsider starts to take shape with the powder.
"Nice touch, that powder stuff, that is," he grins as Michael gets embarrassed.

He takes a closer look at the door after Anna-hippo runs into it once.
Perc +21 = 32

[b]"Well, I'm no engineer, but I think you guys are right, it looks like the way this thing is constructed, it is a wasted effort to try to bash it in inwards. Anyone have 'Warp Wood' spells? Or a good fire will get this door out of our way," he mentions.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Tuesday October 8th, 2019 6:28:08 AM

Pompous looks on in shock at Mickey's embarassing moment... before laughing out loud...

He quickly jots down in his book what will ultimately be the title of this adventure.

[ MICHAEL AND THE BIG BLUE BOOB ]



Battle! 
Tuesday October 8th, 2019 2:32:03 PM


Michael starts to check out the body and looks around when his is slightly inappropriate with the body. He finds mostly just the flowing robes and massive spear. Perception, DC 15: Highlight to display spoiler: {A creature like this with so much water flowing around it might normally live in the water…and there is water flowing along in a pool under the bridge.}

Sigvar checks out the door. It looks like a normal door. There’s no sign of a lock or any way to bar the door from this side. There are simple wooden handles on the door. Pru bumps into Anna as the giant hippo takes up a lot of space. She’s not going to fit through that door very well. Trayvin checks out the body, it is indeed dead. He then heals those who need it. Nikolai takes a closer look at the door while Pompous laughs at Michael. Nikolai also spots the quite normal looking doors with simple handles on the outside.

OOC:
XP: 27,200 each for defeating the blue giant thing


Prudence Gundle [AC 23; HP 104/104] 
Tuesday October 8th, 2019 10:17:20 PM

"Shall we just go in, then?" Pru asks, eyeing the door handles. "I mean, I'm pretty sure they know we're here."

Anna Morphling (Hugh C) -- HP 83/99-- 33/15/29 CMD : 30 
Tuesday October 8th, 2019 10:42:39 PM

Anna waits for someone else to go through the door. She turns into an aranea with the rest of the time left on her beast shape III. (OOC: I need a little healing)

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+17(1d6+10 plus poison) or Web(+12 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+14=29 ; d20+19=21 ;
Tuesday October 8th, 2019 11:33:52 PM

Michael has a truly un-good thought. what if it's invisibility is a defence mechanism to keep it hidden while it regenerates. with that in mind it takes its spear, then thinking that it will be too big to carry with them he weakens the shaft so that it will break if used. then leaves it behind. He then goes and has a look at the door. Though doing so always brings forth a sense of melancholy, This was always Tinker's job, I sure miss that old dwarf. still he always tries to think about how Tinker would do things and that usually nets him pretty good success when it comes to locks and doors. He first checks to see if there is a gap beneath the door or gaps in the boards that make the door up. if any of those things exist he can use a piece of wire to push or lift the bar across the door, if not it's just a matter of drifting out the pins in the hinges, then they can just move the door out of the way. he does try to just open the door first though.

disable device 29
perception 21

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+4=24 ; d20+4=15 ;
Wednesday October 9th, 2019 12:40:02 AM

Spells in Effect: Mage Armor, Haste?

Perception N20 given by the DM.
"No treasure on the body? probably she has a lair down in the water somewhere, seeing as she's a water outsider creature. We can look for it later. Meanwhile..."

Nikolai grabs ahold of one of the door handles and pulls:
Str +3 +1 (luckstone) = 24!
Roll for Crit Pull Open = 15 probably failed on the crit

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Wednesday October 9th, 2019 6:10:03 AM

"Prudy's right, let's go in. Could one of you in front open the door? "

--------------------------------
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 83/146 Character Sheet 
Wednesday October 9th, 2019 6:16:54 AM

SIgvar stands back, waiting for that Heal Trayvin talked about. He considers that they are leaving the water lady's treasure behind and it might be helpful but once healed heads into the castle.

Battle! 
Wednesday October 9th, 2019 10:00:42 AM

Pru looks at the apparent front door of the castle. Anna changes shape once again. Michael ponders the massive body. As he weakens the giant spear, Trayvin assures him that the beast is indeed quite dead.

Then Michael heads over to the door. He checks it out. He looks the door over carefully. He touches the edges and latch. He looks for holes and spaces around the door. It looks to be a quality door. There are very small spaces and gaps, but better than your average quality door. He heads over to the hinges and looks them over. They look to be in good service. He starts working on sliding his fingers around the edges of the door and then Nikolai walks up to the doors, grabs the handle, and pulls on the handle.

There is discussion about looking for treasure, but instead the group heads for the open door. When Nikolai pulls on the door handle, the door opens easily. A pile of dust falls down from the top of the door and much of it gets caught in cobwebs just inside the door. There is an open space beyond the door, but little can be seen yet – it is dark inside and the cobwebs covered with dust make seeing into that space even more difficult.


Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d6=5 ; d6=2 ; d6=5 ; d6=4 ; d8=2 ; d8=3 ; d8=8 ; d8=6 ;
Wednesday October 9th, 2019 5:58:18 PM

Trayvin doles out some healing to the group as they head inside. Looks dusty? If it is so dusty then maybe the orcs were not from here?

channel energy = 16 hp healed for all
spontaneous cast cure critical wounds on Sigvar = 32 hp healed

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=35 ;
Wednesday October 9th, 2019 9:12:05 PM

Spells in effect: Mage Armor, Haste?

"Not necessarily so. This entrance looks unused, but the orcs could have come from a different exit. Or, just teleported from inside to outside. Only one way to find out."

Nikolai whips out his Everburning Torch and shines it around, knocking cobwebs away from the entrance with it.

Perception + 21 = 35

Prudence Gundle [AC 23; HP 104/104] 
Wednesday October 9th, 2019 10:41:03 PM

Pru casts a quick Dancing Lights and sends 4 lanterns into the darkened entrance.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 103/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ; d20+19=37 ; d20+19=32 ; d20+19=21 ;
Wednesday October 9th, 2019 10:57:05 PM

Nah, I read about this, I think it's in Oxnards Tretis of the Undead. Liches have to have dust, it's part of the ambiance, they get their phylactery pulled if the Undead inspectors don't find the digs to be up to snuff. .

Michael downs a potion of night vision and heads inside to scout ahead of the dancing lights.

perception 21. 37, 32, 21. that aught to take me pretty far into the interior.



Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+14=24 ;
Thursday October 10th, 2019 1:37:03 AM

Anna-Aranea strides up to the door and takes a look down. Does her dark vision pierce the darkness or is it dark even to her enhanced senses?

(Perception: 24)

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Thursday October 10th, 2019 6:44:24 AM

... and Pompous takes rear guard... .

-------------
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed

Scene 4: The Lower Floor


Going Inside 
Thursday October 10th, 2019 1:38:40 PM

Pompous sets up a watch at the rear and looks around. He hears the water crashing along, as it has always been doing, through the gully under the bridge. There is a very light breeze that rustles some trees off in the distance. He doesn’t see anything else that appears out of place or wrong, as far as he can tell.

Trayvin passes out some healing as the Agents tromp into the entranceway, throwing various light forms in front of them: Nikolai uses his torch to get rid of the spider webs as Pru sends a few magical dancing lights into the space. Michael and Anna push their way past as Michael tries to make a joke and walks right in as Anna tries to look around. There is so much light now that Anna really can’t tell if there’s anything unnatural, but the fact that the torch and the dancing lights are providing so much light lead her to suspect there’s just no natural source inside the building.

Inside Michael finds he is in a small entryway. The space is about twenty feet deep and almost thirty wide. There are two old wooden doors that don’t look to be in quite as good shape as the outside door. These look a little older and slightly warped. One door is in the far wall and the other is in a diagonal wall. The space here looks like it was meant as a sitting area as there are a couple very old and dried out benches along the wall here. As he steps into the room and disturbs the dust, a puff goes right up his nose (Fort save DC 10 or sneeze).

OOC:
Simple picture


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet 
Thursday October 10th, 2019 6:26:12 PM

Sigvar steps into the room, taking a position in the middle. He is easily able to reach the whole eoom from here and waits for Michael to pick their path.
" Thank you Trayvin, I feel much better"

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=21 ; d20+19=23 ; d20+19=37 ; d20+19=22 ; d20+19=37 ;
Thursday October 10th, 2019 9:16:55 PM

Michael has been a snake eater for many years, and as such has been in more dusty situations than he cares to remember, being as he isn't that far into the structure, he pinches his nose and lets the urge to sneeze pass. but knowing that he has only bought himself a few minutes until he has to sneeze again. he pulls out a hanky and quietly blows his nose. he then takes a bandanna , wets it and ties it across his nose and mouth to keep out some of the dust. He then keeps on scouting ahead. as long as the path is simple and straight he keeps on but if the path starts splitting he takes out his chalk and puts arrows on the walls pointing back they way they came and marking off corridores they have explored. it's basic dungon craft. and probably overkill, but it pays dividendes to be thorough.

fort save 21.
perception 23, 37, 22 and 37.



Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Thursday October 10th, 2019 9:28:29 PM

Well, what do you think? Shall we have a look around?

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Prudence Gundle [AC 23; HP 104/104] 
Thursday October 10th, 2019 9:55:35 PM

Pru follows her companions. She can send her Dancing Lights ahead as the group explores.

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+14=15 ;
Thursday October 10th, 2019 11:20:36 PM

Anna-aranea says, "I think I'll climb if I can. I'll keep an eye out for anything odd. Also thanks for the healing."

(Perception:15)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)  
Friday October 11th, 2019 12:59:33 AM

Spells in effect: mage armor

Nikolai is used to seeing fortifications with better defenses than a sitting room. But, the mage that build the place seemed not worried about an assault by enemies.

"Michael, check for traps on that side door will you? Let's check it out first and see where it goes before the door straight ahead."

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Friday October 11th, 2019 9:32:28 AM

Pompous stays near the main door and provides archery support and coverage.
“ This looks spoooooky...”

Going Inside 
Friday October 11th, 2019 11:29:41 AM

Sigvar steps into the room as Michael covers his mouth with a bandana. He moves ahead and draws a chalk arrow on the ground a couple feet in front of the watching Sigvar. It points at the door two feet beyond. Trayvin asks if they should look around as Michael draws another arrow on the wall. Pru’s dancing lights dance ahead and bounce off the wall as Anna considers climbing the interior walls all the way to the top of the ten foot tall room. Nikolai asks Michael to check for traps while Pompous makes spooky noises just outside the door, still keeping up the rear guard.

OOC:
Sorry, did I explain this room wrong? It’s a tiny room. It’s so small I’m not sure everyone can actually fit in there at once. And there’s doors there. So there’s nowhere to go until you go through one of them…


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+15=19 ; 4d6+14=28 ; d6=2 ; d6=1 ;
Friday October 11th, 2019 11:48:23 AM

OOC
20x30 room, scale on the map is 10' squares I assumed. One door straight across and the other on an angle to our right. Is that correct?
IC
Sigvar watches carefully and readies an action to vital strike anything that goes after Michael.
Wow, awful
Strike would Hit AC 19 for 28 damage +3 holy

DM Note: Yes, that's correct. It just sounded like some people were posting long-distance exploring in the space and it's not really all that big...

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ; d20+19=30 ; d20+14=20 ; d20+14=21 ;
Friday October 11th, 2019 10:46:12 PM

first off Michael listens at each door intently with all the noisey members of the party a good distance away. then He tries each door to see if they are locked or unlocked. If locked he makes a determination as to the method by which the door is secured. he then comes up with a way of defeating the lock. pick it if it's a tumbler, wire lift if it's a bar. spiked? flex the door and the spike will fall. many different ways to secure a door and an almost infinite number of ways to unsecure it.

perception 21
perception 30
disable device 20
disable device 21

Prudence Gundle [AC 23; HP 104/104] 
Saturday October 12th, 2019 12:33:08 AM

Pru waits. She knows very well she won't be the first one through the door, no matter which door they choose. So she waits.

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30 
Saturday October 12th, 2019 1:21:06 AM

Anna waits for Michael to choose an interior door. She does climb a little way up the wall though because she can while she does so.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=38 ;
Sunday October 13th, 2019 6:44:09 PM

Nikolai keeps his Everburning Torch at the ready to light up the area inside whichever door Michael opens first.

Perception +21= 38

Going Inside 
Monday October 14th, 2019 3:15:30 PM

Sigvar, Pru, Anna, and Nikolai stand by and keep watch while Michael checks out the doors. He listens carefully at each door but hears nothing other than the party members. Neither door appears locked, but based on his careful examination, the doors appear stuck. They look as if they haven’t been opened in a very, very long time and the wood has expanded to fill the space of the doorframe. Unless there is something barring the doors from behind, both look like they could be forced with a little effort (strength check DC 15), but that would likely break the doors.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet 
Monday October 14th, 2019 5:53:10 PM

Sigvar looks down at his adamantine sword and asks " Which door do we want open ?"

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Monday October 14th, 2019 6:14:37 PM

Try the one on the left. This castle shows no signs of use, but our report indicated a growing evil presence here. I wonder how accurate the report was?

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30 
Monday October 14th, 2019 10:21:29 PM

Anna asks, "Should I turn into something large and try to force the door? Or will one of you folks do the honor?"

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+17(1d6+10 plus poison) or Web(+12 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday October 14th, 2019 10:29:49 PM

"Well, since our Paladin's Detect Evil sense is nearly overwhelmed, the reports of something evil this way cometh is probably correct. Sigvar, take down that door on the angled wall first. It may be just a closet, but let's find out."

Use Bash if necessary.

Prudence Gundle [AC 23; HP 104/104] 
Monday October 14th, 2019 10:34:53 PM

"Ugh. I keep meaning to learn Knock, but there are so many good spells," Pru laments.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Tuesday October 15th, 2019 6:15:41 AM

" Hold the door.... hold the door..... hold the door..... Holdor.... hold the doorr.... "

Pompous maintains his position and waits....

----------------------
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  2d6+14=26 ;
Tuesday October 15th, 2019 9:45:49 AM

Sigvar winds up and destroys the indicated door.
26 damage to the door ignoring hardness
" Not to worry Prudence, I have this covered. Adamantine makes short work of lesser materials."

Going Inside 
Tuesday October 15th, 2019 11:57:57 AM

The group ponders which door to open. After a little discussion, Nikolai points at the door to the right. Sigvar attacks the door. The door is damp and swollen, but not very thick. The door easily smashes and crumbles into smaller pieces under Sigvar’s assault.

Beyond the door is a larger space that is also enveloped in darkness. (Assuming torches and dancing lights are moved there): The space beyond the door looks like it might have once been a sitting room. This area is also completely covered in dust, though there are very few cobwebs here. Along the far wall are what look like wide, low couches that are rotting and appear that they could not hold the weight of a flea today. There are a couple tables at the sides of that couch as well. There is a strange fireplace without a chimney next to the east wall of the room. In the corners of the room there are jet black suits of armor that are also covered with dust. You don’t see any other exits from this room and it appears that it takes up the entire space of the castle (based on what you observed from the outside of the castle).

castle map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+5=22 ;
Tuesday October 15th, 2019 6:48:18 PM

Perception 22
" Sooooo, if that is the center of this castle, which it appears to be from what we saw outside, then this place is SMALL."
"I don't see much but rotting furniture and decay. Anyone else see something?"


Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday October 15th, 2019 9:29:17 PM

Other room I guess? I don't think we'll need to resort to checking for secret doors unless we can't find anything else.

Pru do you have any light spells to brighten the place up a bit?

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Prudence Gundle [AC 23; HP 104/104] 
Tuesday October 15th, 2019 9:35:35 PM

"Just the Dancing Lights," Pru replies. "Though I could give people darkvision, if they want it."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 94/96 CMD 33/35(Grapple/Trip)   d20+21=35 ;
Tuesday October 15th, 2019 10:13:47 PM

Nikolai walks around with his Everburning Torch. That and with Pru's Dancing Lights, the place is lit up well enough.

"Well, for a single wizard not worried about a large garrison, a castle just large enough to be a 'home' is all he'd need. A wild guess is that his laboratory is underground. Next room please, Sigvar?"

Perception +21 (books, art, 'souvenirs') = 35

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ;
Tuesday October 15th, 2019 11:14:07 PM

Michael keeps a wary eye on the suits of armor, he remembers the last time supposed statues attacked them. still he searches the room trying to find anthing of use.

Perception 21

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+14=21 ;
Wednesday October 16th, 2019 12:59:59 AM

Perception: 21

Anna-aranea climbs around using her darkvision to seek out whatever this room may offer. She says, "I have a scroll of detect secret doors if you think I should revert to my normal form and check for any secret doors in this room."

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+17(1d6+10 plus poison) or Web(+12 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+16=22 ;
Wednesday October 16th, 2019 6:11:10 AM

Pompous enters the room and draws his everburning torch from his pack, adding it's light to the room.

" Poche.... a little small however... it would make a nice summer cottage.... "

------------------
Perception 22

Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Protection from evil potion.
Barkskin: 110 min - time elapsed

Going Inside 
Wednesday October 16th, 2019 11:31:50 AM

Nikolai steps into the room to look around. As he does, he and Michael spot the suits of armor starting to move!

OOC:
Combat rounds start now. Nikolai is in the doorway to the room and Michael is right behind him. There are five suits of armor, one in each natural corner of the room, and another just to the right of the door. More detailed map coming, but feel free to start out with combat plans and actions. Note: since one is just inside the doorway, if anyone moves past or through the doorway, you're going to draw an AOO. Also, Nikolai is standing there, too, so you have to shove past him.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Wednesday October 16th, 2019 8:26:38 PM

I guess this is the welcoming party. I'd prefer tea and biscuits.

Trayvin readies his shield and gets out his Morningstar.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+12=26 ;
Wednesday October 16th, 2019 9:27:42 PM

Spells in Effect: Mage Armor

Nikolai notices the suits of armor start to move and quickly takes a 5' step inside and to the left, to give room for any others to enter as well. Then he goes into Total Defense as he studies these mobile suits.

Total Defense +6 to AC

Knowledge Undead +12 = 26

Prudence Gundle [AC 23; HP 104/104] 
Wednesday October 16th, 2019 10:20:46 PM

Fortunately, Pru knows her first move--and for once, everyone is in range. She Hastes the party.

Anna Morphling (Hugh C) -- HP 99/99-- 33/15/29 CMD : 30  d20+13=21 ;
Wednesday October 16th, 2019 10:58:10 PM

Anna-aranea shoots a web at one of the suits of armor. (21 vs AC; DC 20 reflex save or be entangled)

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of aranea
medium size
+4 Str
+4 nat armor
50 ft base speed,
climb 30 ft,
darkvision 60 ft,
low-light vision,
bite+18(1d6+10 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save



Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=31 ; d20+21=40 ; d4+3=7 ; 7d6=25 ;
Thursday October 17th, 2019 1:00:24 AM

Michael rolls into the room (acrobatics 31) and moves opposite of the one going after Nikolai, he tries to cut the straps that keep the pieces of armor together.

move then attack.

1 attack +16 to hit +1 haste +4 flanking. +21

rapier +1 keen
to hit AC 40 for 7 points of damage and 25 points flanking.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+22=36 ; d6+10=13 ; d6=6 ; d6+10=12 ; d6=6 ; d20+18=31 ; d6+10=12 ; d6=3 ; d20+12=29 ; d6+10=11 ; d6=3 ; d20+22=32 ; d6+10=14 ; d6=3 ;
Thursday October 17th, 2019 6:23:16 AM

ooc> No idea where Pompous is or if he has a shot. But I'll throw some attacks out just in case.

Pompous fires some adamentine arrows over and around his friends and at the closest suit...
" Y'all may want to move out of my way! "



-----------------------

Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 36 Physical 13 Shock 6
Attack 1a AC 36 Physical 12 Shock 6

Attack haste AC 32 Physical 14 shock 3

Attack 2 AC 31 Physical 12 Shock 3
Attack 3 AC 29 Physical 11 shock 3

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Thursday October 17th, 2019 6:23:58 AM

ooc sorry, adamentine arrows, not fire arrows.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+16=30 ; d20+16=28 ; d20+11=24 ; d20+6=10 ; d20+12=20 ; 2d6+14=23 ; d6=5 ; d6=5 ; 2d6+14=21 ; d6=4 ; d6=4 ; 2d6+14=20 ; d6=5 ; d6=2 ; 2d6+14=21 ; d6=3 ; d6=4 ; d8=3 ;
Thursday October 17th, 2019 6:33:22 AM

OOC
That is a critical threat Michael, were you going to roll to confirm?
IC
Sigvar sees the armor moving now and his single eye widens. Those are either undead or animated armor. Either way they are an abomination in Gargul's eyes. He feels Haste wash over him and he puts his thoughts into action.
He steps closer to the door at an angle so that he can swing into the room better. He aims for the suit closest to the door and tests whether or not that black metal is adamantite or not.

5' step and a full attack (with Power Attack), with reach.... ( All attacks are +4 more if Sigvar has flanking, I didn't want to assume he did)
Sword 1 Hits AC 30 for 23 damage + 10 holy
Haste Hits AC 28 for 21 damage +8 holy
Sword 2 Hits AC 24 for 20 damage +7 holy
Sword 3 Hits AC 10 for 21 damage + 7 holy
Horns Hits AC 20 for 11 damage
( All sword strikes are magic, good and adamantine if that matters, the horns are just vanilla damage)


Going Inside 
Thursday October 17th, 2019 1:06:51 PM

In a flash, the agents start moving!

Trayvin requests tea and biscuits, but prepares for battle. Nikolai steps into the room and to the side to free up the doorway. He holds and studies the suits of armor. Pru quickly casts haste, catching the entire party. Anna quickly fires a web in the direction of the armor she can see. The entire corner of the room is now covered in massive, sticky webs. Michael dives and dodges into the room, moving for the rear of one of the suits of armor. The armor takes a swing at him as he moves, but misses him completely. Michael strikes with his rapier, but his arm rings with the blow as he hits solid metal, appearing not to damage it.

Pompous, standing so that he could see in the room, can spot the suit of armor on the far side of the room that was just encased in the magical webs. With the light from the dancing lights, he looks, but it is difficult to see the figure in the webs. He launches a few arrows and hears some strike metal. Sigvar's eyes get wide at the movement and he wonders if they are undead. They do not move like undead, but he steps forward anyway. None of the suits of armor are in range of the doorway.

The first suit of armor steps up and swings a long sword at Sigvar, but it clangs against the remains of the doorway. The knight between Michael and Nikolai swings it's longsword at Nikolai. One blow is easily dodged, but the backswing strikes him hard. Nikolai feels a little swirling in his mind as the sword hits him that sets him on edge (Nikolai takes 13 damage plus 7 chaotic damage). The armor in the web throws off the strands and takes a step forward.

The remaining two suits of armor lean back and a stream of black energy streams forth! One hits Nikolai and Michael, enveloping them in momentary darkness. The other hits Sigvar and Nikolai again! The darkness fades after a moment, but everyone caught in the energy feels the negative energy around them.

OOC:
Saves required by Nikolai, Michael, Sigvar, and Nikolai a second time: Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities) If Nikolai fails both, the effects stack!

Knowledge, Planes, DC 22: Highlight to display spoiler: {It takes cold iron or magic to do full damage to these creatures (DR) }
Knowledge, Planes, DC 27: Highlight to display spoiler: {These creatures can breathe and drain the strength of those it hits}
Knowledge, Planes, DC 32: Highlight to display spoiler: {Anyone killed by the creature's breath will become a shadow demon}

Web requires anchoring, so firing at a thing would not have any effect. Clearly Anna would know that, so I'm thinking that she has a clear shot across the room at X5 and fires to use the walls there as anchors, hoping to pin X5 in the corner with the webs. It has a 20' radius, but since it needs the anchors, part of it collapsed. What remains is on the map in gold. Also, the web

Note: Michael's acrobatics was enough to avoid the AOO, so it was just flavor text because I picture the thing taking a swing anyway! Since the suits of armor are against the wall, he can't quite get the flanking bonus just yet (because Nikolai had to move out of the way to allow others in). And yes, that does look like a critical threat with that d20+21=40 roll!

Sigvar's action was before the armor moved, so they were all in corners. X1 moved up so if Sigvar has reach, he can take an AOO against X1.

Suits of armor:
AC 31; DR 10; SR
X5 has AC 35 due to cover
Damage:
X5: 5

Random DM numbers/notes: U: 0/1/0/2/0

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+16=19 ;
Thursday October 17th, 2019 7:29:24 PM

AoO 16 misses
Hold your actions until I get the rest of this post up. It will be worth it I promise.

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+11=25 ; d20+11=25 ; d20+11=14 ;
Thursday October 17th, 2019 9:31:23 PM

What was that? Trayvin tries to recall any knowledge he may have read about these things. They appear to be more than 'just' animated suits of armor.

kn planes checks = 25, 25, 14

Well, I'm not sure what that energy was, but magic and cold iron should damage them.

Active Effects:
haste

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Thursday October 17th, 2019 10:17:51 PM

OOC: Placeholder for Sigvar's actions, just in case I forget and fall asleep.

Anna Morphling (Hugh C) -- HP 99/99-- 31/13/28 CMD : 30  d20+8=9 ;
Friday October 18th, 2019 12:25:29 AM

Know: Planes = 9

Anna draws a blank with respect to the armor.

She takes a full round action to turn into a Dire Tiger.

Spells in effect:
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+15(2d4+5+grab),
bite+15(2d6+5+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +15, 2d4+5)


Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)   d20+14=34 ; d20+14=32 ; d20+20=29 ;
Friday October 18th, 2019 1:02:21 AM

Saves required by Nikolai, and Nikolai a second time: Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities) If Nikolai fails both, the effects stack!

Reflex1 +13 +1 (Haste) DC 20 = 34!
Reflex2 +13 +1 (Haste) DC 20 = 32

Nikolai ducks both rays with panash.

Nikolai's observations o+13 +1 (Haste) DC 20 =f these armored suits leads him to believe they are constructs of some sort. He isn't flanking X3 and sees that Michael might get Flanked, so he Tumbles to H6 to prevent that.

Move:
Acrobatics +19 +1 (Luckstone) vs CMD = 29

Standard:
Then prepares for an attack by going Total Defense again.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+8=10 ; d20+17=21 ; d20+17=31 ; d20+17=37 ; d20+21=40 ; d4-1=0 ; d4-1=1 ; d4-1=3 ; d4-1=1 ; d20+12=25 ; d20+12=19 ; d4-1=0 ; d4-1=0 ;
Friday October 18th, 2019 1:14:56 AM


Michael was not expecting the animated armor to spew forth chaotic corruption, he was busy figuring out a way to damage the things. thus he takes the full forece of the darkness and feels his strength leaving him.

He's in the pocket though and lays into the armor aiming for the joints and buckles, if we can get the armor to fall apart we can see what's inside and what it is. NOTE: I'm attacking the structure of the armor, not the creature.

attack 1 16 +1 = +17 to hit.

Rapier +1 Keen
To Hit AC 21 for 0 points of damage.

Short sword +1
to hit AC 31 for 1 point of damage.

haste attack +17

Rapier +1 Keen
To Hit AC 37 (Crit +4 for feat 40! confirmed!) for 4 points of damage

2nd attack +12 to hit.

Rapier +1 Keen
To Hit AC25 for 0 points of damage.

Short sword +1
To Hit AC19 for 0 Points of damage.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+17=21 ; d20+10=12 ; d20+19=27 ; d20+19=36 ; d20+19=21 ; d20+19=31 ; d20+14=24 ; d20+9=17 ; d20+15=29 ; 2d6+19=24 ; d6=3 ; d6=1 ; 2d6+19=29 ; d6=6 ; d6=6 ; d8=5 ;
Friday October 18th, 2019 6:45:33 AM

OOC
Crap, sorry! I was pressed for time and i typed out the turn, then left for work without posting it. Duh.
DM please give them until the end of Next turn to use this.
IC
Sigvar was too busy trying to hit the one stepping into his face that he gets zapped with the negative energy ray. Now weak as a newborn minotaur he steps back 5 feet and calls out to his friends.
" Gargul allows a paladin to harm any evil creature, no matter what their protection if the paladin concentrates hard enough. Allow me to bestow that gift from him, to me, to you for the next minute. Pick different targets so that all of them can be hurt by someone."
Sigvar then emits an Aura of Justice, allowing all of the Agents within 10' to smite evil gaining his bonuses.

The Agents gain....
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite

He then Smites and attacks (he is now in C,D/5,6 so the target probably has a +4 to AC from the doorway
Sword 1 Hits AC 23 miss
Haste Hits AC 32 failed to confirm the crit for 24 damage +4 holy +13 more damage if they are dragons, undead or evil outsiders
Sword 2 Hits AC 20 miss
Sword 3 Hits AC 13 miss
Horns Hits AC 25 miss
Sigvar's AC is now 38, T16, FF33 vs X1 and 36, T14, FF33 vs the others

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+25=39 ; d6+36=39 ; d6=4 ; d6+23=25 ; d6=3 ; d20+25=34 ; d6+23=26 ; d6=1 ; d20+21=37 ; d6+23=24 ; d6=5 ; d20+15=20 ;
Friday October 18th, 2019 8:00:55 AM

Pompous switches arrows (to cold iron) and fires into one of the armors (X5)
" AT THEE YA TINNEY TERRORS! "

-----------------------------------

Aura of Justice
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite
Hasted
Protection from evil
Barskin
cold iron arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 39 Physical 39 Shock 4
Attack 1a AC 39 Physical 25 Shock 3

Attack haste AC 34 Physical 26 shock 1

Attack 2 AC 37 Physical 24 Shock 5
Attack 3 AC 20 Physical 0 shock 0

Going Inside 
Friday October 18th, 2019 12:21:37 PM

OOC:

Because of the massive power of the Aura of Justice, indeed I will allow all to change actions, re-roll if you like, or keep the same rolls. Especially because of this little note: these creatures are indeed evil and just happen to be outsiders as well! Be sure that your post indicates the target of your smite due to the AC bonus.

Prudence Gundle [AC 23; HP 104/104]  d20+15=23 ; d20+15=24 ; d20+15=19 ; 4d6+26=46 ; 4d6+26=42 ; 4d6+26=39 ; d20+15=23 d20+15=24 d20+15=27 4d6(3+5+3+5)+26=42 4d6(6+3+4+3)+26=42 4d6(4+1+2+3)+26=36
Friday October 18th, 2019 4:25:05 PM

I wonder if that applies to spells, too, Pru thinks. Well, only one way to find out.

[OOC: I looked up the paladin's smite ability and it doesn't specifically say "weapon." Smiting with a spell just seems weird, but I'll do it anyway.]

Pru shifts over so she can see more opponents [5-foot step to C-5] and casts Scorching Ray. Three rays spring from her hands toward three different targets.

[Against X2, hit Touch AC 23 for 46 damage; against X3, hit Touch AC 24 for 29 damage; against X4 hit Touch AC 19 for 26 damage.]

Then she casts a Quickened Scorching Ray and does it again.

[Against X2, hit Touch AC 23 for 29 damage; against X3, hit Touch AC 24 for 29 damage; against X4 hit Touch AC 27 for 23 damage.]

Afterward, she has a strange urge to blow smoke off the end of her finger, which is weird, because her finger isn't even smoking.

Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+22=37 ; d8+31=39 ;
Friday October 18th, 2019 7:26:28 PM

Nice move Sigvar, now let's finish them quickly.

Trayvin moves up past Sigvar(location E6) and takes a swipe at the suit of armor being distracted by Michael.

attack X3( AC is now 33 vs X3, target of smite)
hit AC = 37, damage = 39

Active Effects:
-haste
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining

Anna Morphling (Hugh C) -- HP 99/99-- 29/11/26 (+3 vs X2) CMD : 30  d20+20=39 ; 2d6+7=13 ; 2d6=6 ; d20+20=35 ; 2d6+7=14 ; d20+20=21 ; d20+20=35 ; 2d4+7=14 ; d20+20=27 ; 2d4+7=12 ; d20+20=34 ; 2d4+7=15 ; d20+21=30 ; d20+21=39 ; d20+21=29 ;
Saturday October 19th, 2019 12:24:08 AM

Anna-Tiger Charge Pounces the armor designated X2 biting, clawing, raking and attempting to grapple it.

bite 1 + Holy Eberyon tear =( 39 vs AC; 13 + 6 vs evil + 26 = 45 damage)
hasted bite = ( 35 vs AC; 14 + 13 damage = 27 damage)
claw 1: 21 vs AC; miss
claw 2: 35 vs AC 14 + 13 damage = 27 damage)
rake claw 1: 27 vs AC 12 + 13 damage if hits = 25 damage)
rake claw 2: 34 vs AC 15 + 13 damage if hits = 28 damage)

3 automatic grab attempts = 31, 40, 30 vs CMD to start a grapple with X2 (note my current CMB is 22; 13 = base + 4 from size + enhancement to strength + 1 for being large, +1 for haste, +3 for Sigvar's smite; I missed the +1 from haste in my CMB rolls)

Active Effects:
Charging +2 to hit/ -2 to AC
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+20(2d4+7+grab),
bite+20(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +20, 2d4+7)

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+20=25 ; d20+20=29 ; d20+20=30 ; d20+15=35 ; d20+15=17 ; d4-1=0 ; d4-1=2 ; d4-1=0 ; d4-1=3 ; d4-1=3 ;
Sunday October 20th, 2019 7:32:03 PM

last round redoo.

Michael feels the holy power of the Aura of Justice suffiuce him and switches from going for the armor to going for the evil inside.

Attack 1
base +16 +1 haste +3 Smite =+20

Rapier +1 Keen
To hit AC 25 for 0 points of damage and (miss)

Short Sword +1
To hit AC 29 for 2 points of damage and (miss)

Haste attack
Rapier +1 Keen
To hit AC 30 for 0 points of damage and (Miss)

2nd attack
+11 base +1 haste +3 smite = +15

Rapier +1 Keen
To hit AC 35 for 3 points of damage and 24 points smite damage.

Short Sword +1
To hit AC 17 for 3 points of damage and (Miss).

Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Sunday October 20th, 2019 11:17:01 PM

OOC: only think I'll have Nikolai do is draw his Kama Cold Iron while he positions behind Michael.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet 
Monday October 21st, 2019 9:32:44 AM

OoC
No smite as a free actin Nikolai? It is now or never.

Going Inside  d4=2 ; d20+17=26 ; d20+12=15 ; d20+24=43 ; d20+24=34 ; d20+19=23 ; d20+14=27 ; d20+14=22 ; d20+9=17 ; d20+24=43 ; d20+24=44 ; d20+24=27 ; d20+24=29 ; d20+17=23 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=12 ; 2d6+8=15 ; 2d6+8=18 ;
Monday October 21st, 2019 12:47:54 PM

Sigvar steps back and bellows, providing extra power to all of the Agents from Gargul! He steps around and attacks around the door at one of the monsters. His strikes land true and he feels his power slamming into the creature. Pru fires blasting rays into a number of the suits of armor, then does so again! Then she looks at her finger, surprised it isn’t smoking. Trayvin steps up to the doorway and with the support of Sigvar’s aura, attacks the creature there, striking true. Michael continues attacking the monster near him, but in his weakened state, he has trouble breaking through the armor of the beast. Nikolai switches up weapons while Pompous fires arrows through the doorway and the combat towards the one creature he can spot from his location. Despite the fighting and the web, some of his arrows make contact with the beast emerging from the webs. The suit of armor stops in the webs and is no longer trying to escape!

Very suddenly, a massive wall of ice appears in the doorway! It blocks Sigvar and the doorway, leaving Trayvin, Michael, and Nikolai inside the room with the creatures and everyone else outside the room! Another blast of negative energy appears and encompasses Trayvin, Michael, Nikolai, and the creature between them. That creature swings its sword at Nikolai, but does not manage to make contact with him. But at the same time, a giant creature appears in the corner of the room! This is some kind of thing with a long, snake-like body and a woman’s torso. It has six arms and each of the arms hold a long sword in it! When it appears, it immediately attacks Michael, swords flying everywhere. The multiple swords catch Michael completely by surprise, and they cut deeply into him again and again (ouch: 2 critical hits, total damage: 73 to Michael)

OOC Notes:
Saves required by Nikolai, Michael, and Trayvin: Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities).

Pru: yes, I’d say the smite applies to spells like that, however you do have to select one single target for the smite and all the bonuses only apply to that single target. Also, the targets do have spell resistance so you’ll need to roll to overcome that (23). It looks like even without the bonus to hit, all those attacks will hit the touch AC of 14, but the bonus +26 to damage only applies to the first of each of the attacks. No need to back up, if you can just roll the spell resistance six times I will apply the damage next round (presuming X2 as designated target: X2: 75, X3: 32, X4: 23).

I really want to allow the Anna-tiger to charge attack, but I can’t see any way to get from that starting location at B3 to get through the doorway where Sigvar and Trayvin are both standing and to get a “clear path to your opponent” that “move[s] at least 10 feet.” And with the tiger being size large, I don’t have any idea how to get through that doorway with the combat in the way: at the moment, both Sigvar and Trayvin are really standing and fighting through a 5 foot wide doorway!

Nikolai, I’m not sure what was meant by “positions behind Michael.” That sounds like a move to H6, but that will certainly draw an AOO, so I didn’t move Nikolai on the map. Also note that Nikolai took 20 damage last round that I don’t see in the header.

P.S. Why did Pompous and Nikolai suddenly switch to cold iron? Just felt like switching things up?

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 41 X3: 66 X5: 105

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2?
Trayvin: X3
Anna:
Michael: X3
Nikolai:
Pompous: X5

Random DM numbers/notes: U: 0/2/0/1/0

updated map

Prudence Gundle [AC 23; HP 104/104]  d20+17=20 ; d20+17=24 ; d20+17=22 ; d20+17=31 ; d20+17=31 ; d20+17=37 ; d20+13=19 ;
Monday October 21st, 2019 12:59:39 PM

Old business:

[OOC: I'm okay with Pru targeting as she did; she's a sorcerer; she doesn't understand how Smite works anyway. So, yes, X2 is her Smite target; the other two were just normal targets. SR checks: 20, 24, 22, 31, 31, 37. So, 20 and 22 would fail. That makes the total damage: X2 29, X3 32, X4 10. ]

New business:

Pru recognizes the spell immediately. "Hey, that's my thing!" she cries indignantly. She casts a Dispel Magic to try to get rid of the Wall of Ice. It's not her best effort, but it still might be enough.

[Dispel check is 19. That is laughably pathetic, except that when targeting a spell effect, Pru only has to beat the save DC, so who knows?]

DM Edit: So everyone else can act in the know, yes, that dispel IS going to get rid of the wall of ice and Pru acted first, so everyone can act as if she made the wall go away! Nice one!

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Monday October 21st, 2019 9:29:33 PM

(OOC: I thought you could move through square's occupied by your allies freely or was that only in 3.5e. If I had known I couldn't do that I would have done something else)

Anna-Tiger howls in rage at not being able to do anything and burns a turn changing into a hawk (OOC: not going to bother to do the damage adjustments for the new form b/c I'm not going to attack as a hawk, I'll just move, transform, and then do something assuming the battle isn't over by then)

-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of tiny hawk
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
10 foot base speed,
fly 60 feet(avg),
low-light vision,
2 talons+14(1d4+2)



Trayvin AC 30/15 touch Hp 127/138(BrianZ)  d20+8=17 ; d20+8=26 ; d20+18=32 ; d20+18=21 ; d20+13=33 ; d20+13=24 ; d8+18=20 ; d8+18=23 ; d8+18=24 ; d8+18=24 ;
Monday October 21st, 2019 9:50:31 PM

OOC- Trayvin made the check that indicated they would take extra damage from cold iron(or beat the DR anyway)

save vs negative = 17, 26(hero point used whoop!)

Michael, get out of there! Get behind me. Seeing the wall drop behind them, Trayvin sighs in relief. I think we're going to need some help in here with this party crasher

Trayvin lays into the suit of armor, hoping to give Michael a path to get out.
Actions: attack X3, hit AC: 32, 21(haste roll), 33( 24 to confirm crit if needed) -OOC forgot to add +4 to attack rolls for outflank
damage: 20, 23(haste roll), 24(+ 24 if a crit)( adamantine weapon)

Active Effects:
-haste
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power
channel energy 5/6 remaining


Nikolai (JonathanT) AC 29 Tch 28 Ffted 20 HP 94/96 CMD 33/35(Grapple/Trip)  
Monday October 21st, 2019 10:46:50 PM

OOC: Posted on the 18th:
Nikolai's observations of these armored suits leads him to believe they are constructs of some sort. He isn't flanking X3 and sees that Michael might get Flanked, so he Tumbles to H6 to prevent that.

Move:
Acrobatics +19 +1 (Luckstone) vs CMD = 29

Standard:
Then prepares for an attack by going Total Defense again.


Guess you missed that. Nikolai should be at H6 with an Acrobatics check to avoid AoO.

Sorry I missed that Smite, was a bit busy dodging tornados here in Dallas last night.
You could have mentioned that it HAD to be used before the paladin's next turn. I would have paid more attention.

Since Sigvar hasn't gone yet, I consider this as going before his next move.
Posting actions in post to follow.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)   d20+14=29 ; d20+19=34 ; 2d8+30=36 ; d20+19=31 ; d8+17=22 ;
Monday October 21st, 2019 11:33:38 PM

OOC: header updated for HP damage of 20.

As far as Nikolai's position, just keep it as it is or it will be a big mess trying to remove Michael's damage and redo the whole thing.
And since Nikolai went into Total Defense, that his action for that turn.
However, going before Sigvar this turn he can use the Smite as a free action.

IC:
Spells in Effect: Mage Armor, Haste, Smite Evil
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider); a +3 deflection bonus vs the target they smite; The ability to bypass all damage reduction on the target they smite.

Saves:
Reflex DC 20 or take 8 strength damage (-4 to attacks, damage, and other strength-related activities).
Reflex +13 +1 (Haste) DC 20 = 29

Dodging the black ray again, Nikolai feels greatly empowered against these creatures chooses X4 as his target of the Smite and lays into X4 with gusto with his bare hands.

Hasted attack w/Vital Strike: +15 +1(haste) +3 Smite Evil = 34
dmg = 2d8 (Vital Strike) + 4 (str) + 26 (smite) = 36

Standard Attack +15 +1(haste) +3 Smite Evil = 31
dmg = 1d8 + 4 (str) + 13 (smite) = 22

AC VS X4 is +3: 27, Tch 26, Fltfted 19



Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)  
Monday October 21st, 2019 11:36:14 PM

OOC: Not a Free action on his part, sorry, the giving of the Smite ability to us was a Free Action on Sigvar's part.

You can move through the space of your friends unhindered, I think that the problem is squeezing through the 5' door is the hitch.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP131/146 Character Sheet  d20+10=14 ; d4=1 ; d20+18=34 ; d20+18=27 ; d20+13=28 ; d20+8=22 ; d20+14=34 ; d20+14=15 ; 2d6+19=25 ; d6=6 ; d6=2 ; d8=5 ;
Tuesday October 22nd, 2019 6:01:12 AM

OOC
@#%%$@!Q$^#@
I did it again and posted a whole round then went to work without submitting it.
I had been much clearer in my first, unposted description of the aura of justice, and if you smite like the paladin that gives you the aura, it is a free action, or swift, either way it is fast.
Hugh, you can move through allies. You can move through opponents with an acrobatics roll. But you can't CHARGE through anyone. Charges require a clear straight path, tough to do indoors, while large, with other large people in front of you, sorry.
OK so now to my post, I'll try to recreate it but some of those numbers no longer apply.

IC
Sigvar sees the Marlith pop into the room and winces as she becomes a storm of slashing blades around Michael. One thing at a time Sigvar he reminds himself. That thing now was this suit of armor in front of him, blocking his way. He renewed his weakened attacks against it.
Sword 1 Hits AC 34 for 25 damage + 8 holy
Haste misses
Sword 2 misses
Sword 3 Misses
Horns Hits AC 34 but fail to confirm the critical threat for 23 damage

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+25=36 ; d6+23=26 ; d6=4 ; d6+23=29 ; d6=1 ; d20+25=42 ; d6+23=24 ; d6=2 ; d6=6 ; d6=4 ; d6=2 ; d20+21=24 ; d20+15=18 ;
Tuesday October 22nd, 2019 6:15:06 AM

Pompous takes a step south, which should allow him to take some shots at the snakey lady... which he does... after switching to flame arrows...

---------------
what Trayvin said about the cold iron..

Aura of Justice
+3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
The ability to bypass all damage reduction on the target they smite
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 36 Physical 26 Shock 4 fire 6
Attack 1a AC 36 Physical 29 Shock 1 fire 4

Attack haste AC 42 Physical 24 shock 2 fire2

Attack 2 AC 24 Physical 0 Shock 0 fire
Attack 3 AC 18 Physical 0 shock 0 fire



Going Inside 
Tuesday October 22nd, 2019 2:31:30 PM

OOC: Working on post, sorry, traveling -- this post should be replaced with the real post, but I'm in an airport and have to get on a plane. Full post should be hopefully by 6:00 Eastern Time.

Update via phone: weather delays, now hope to get post in by 8...

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 85/103 Me+18(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+16=18 ;
Tuesday October 22nd, 2019 2:59:07 PM

when the big four armed badded appeared and hit michael it ruined his timing for the dodge of the darkness the blackness envelops him and his strenght drops, it drops so far in fact that his heart cannot strain hard enough to pump blood throughout his body. The pain of his wounds fades and he finds himself standing in a corner of the ceiling waching the despreate battle waged against his friends. He looks at his body, he looks awful small with all the giants battling around him.

He smiles at that. That one so small could be as deadly as he has been gives him comfort. still he hopes his comrades can carry on without him.

Reflex save 18 (I don't think Haste adds a bonus to reflex saves, Am I missing a save bonus? what's the +3 deflection bonus? )

Six arms of damage  d20+17=33 ; d20+28=42 ; 2d6+10=18 ; 2d6+3=11 ; 10d6=43 ; 10d6=35 ;
Tuesday October 22nd, 2019 8:00:23 PM

Pru quickly reacts and dispels the wall of ice as it appears. The ground is dry as every drop disappears without a trace! Anna turns into a hawk and prepares to move up for another attack. Trayvin yells at Michael and quickly attacks the creature near them again and again until it collapses with a crash into the ground. Nikolai feels energized and accelerates his attacks against one of the creatures, easily chopping into it. Pieces of armor break off, but it does not fall. Sigvar renews his attack through the doorway and manages to strike the monster enough that it, too, collapses in a heap of crashing armor. Pompous takes aim through the small space of the doorway and the combat all around and tries to hit the many-armed creature on the far side of the room that he can just spot between all the action. He’s pretty sure one of his arrows flew true, but couldn’t really see the results of his actions through the melee.

In the corner of the room, Michael’s small body falls to the ground. The massive six-armed creature ignores the body and steps forward. The arms and swords flash again, this time targeting Nikolai! But instead of attacking him, the creature moves and the massive tail flies out, slamming into Nikolai, then with incredible speed, wrapping around him, tightly squeezing the life out of him! It shifts around him, leaving him caught in the huge tail! Two drops of magic come from the room, from the direction of the suits of armor and suddenly the outer room is filled with flames and heat!

OOC:
Nikolai is grappled, CMD 42 to escape! Damage from tail slap 11, damage from constriction: 18

TWO fireballs explode in the outer room. Everyone in the room need two reflex saves, DC 17. Damage: 43 and 35, save for half damage.

Man, I hate trying to post battles while traveling. Perhaps I should travel less. Ah, no matter, I hope to get this in and posted before the next plane. Hello anyone near Atlanta!

Also, I am sorry about any confusion on actions, spells, and so on. I know some of you DM and these higher level battles always lead to, well, lots of stuff! Combat for these games usually has me with dozens of tabs open on browsers as I look up all sorts of pages, rules, character sheets, and so on. I promise I try and run everything fairly for the characters – if I miss something, it’s simply me not knowing everything about the rules, despite having played for dozens of years. I do apologize if something I interpret or rule makes things bad for your character or your actions! I almost think that these higher level battles need two days for each round just to clarify and determine everything. I might try to find a good way to do that in the future, but for now I’m doing the best I can to hopefully make it enjoyable for everyone. Also, I guess that should have been an email…

battle map

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2 : 29 X3: tons (dead) X4: 68 X5: 105 (dead)

Woman-demon: AC 32 (36 with cover) SR Damage: 61

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2
Trayvin: X3
Anna:
Michael: X3
Nikolai: X4
Pompous: X5

Random DM numbers/notes: U: 0/1/0/0/0


Prudence Gundle [AC 23; HP 103/104]  d20+11=25 ; d20+11=20 ; d20+24=29 ;
Tuesday October 22nd, 2019 9:04:16 PM

Pru manages to dodge the worst of the fireballs, and her affinity for fire means she only takes a tiny bit of damage from the biggest one.

Her primary concern is for her teammates. Michael is down, Nikolai is grappled, and Trayvin may have a hard time helping Michael in all that scrum. Pru scooches past Trayvin to F-6, possibly soaking up an AoO on the way. She grabs the unconscious Michael with one hand and the grappled Nikolai with another. "Let's get out of here!" she says. She nods to Trayvin, hoping he'll take the hint and grab her arm or something; she only has two hands. She casts defensively, trusting Trayvin to remember their team training and give her a hand.

[As a swift action, use the Mailed Fist Team Tactics feature to give Trayvin the Shielded Caster feat for 1 round. Casts Dimension Door defensively. Succeeds with a 29.]

Pru casts her spell, and hops to D-2, bringing her companions with her. Note: the spell specifies the caster can bring willing creatures, so Nikolai doesn't have to come if he doesn't want to. I assume Michael wants to, and that Trayvin wants to go with Michael. :)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)  
Tuesday October 22nd, 2019 9:34:33 PM

OOC: BTW, Haste does give you a +1 on Reflex saves.

Trayvin AC 30/15 touch Hp 127/138(BrianZ) 
Tuesday October 22nd, 2019 10:30:58 PM

OOC- Jonathan, I read the note about the tornadoes. I saw that on the news, I hope everyone is ok.

Trayvin doesn't need to be told twice, he reaches out and places a hand on Pru's shoulder as she whisks the team out of the room.

I'll try and give us some breathing room. Trayvin reaches down and touches the floor casting a spell as he does so. Casting stone shape, he wills a portion of the floor, walls, and ceiling to create a crude stone wall blocking the doorway and the creatures now on the other side. I don't think that will hold them for long. Get ready. Trayvin looks at Michael, and hopes it isn't too late.

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape
channel energy 5/6 remaining

OOC- no worries Jeff, lots of experienced players here, and I think everyone can overlook a few snafus to enjoy a good game.

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Wednesday October 23rd, 2019 12:04:48 AM

Tiny Anna-Hawk flies to I6 and lands. Next round she'll turn into a Dire Tiger and the Round after that she'll charge whatever enemy is still standing.

She hates tight quarters combat as she really can't do much

Active Effects:
-Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of tiny hawk
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
10 foot base speed,
fly 60 feet(avg),
low-light vision,
2 talons+14(1d4+2)



Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 74/96 CMD 33/35(Grapple/Trip)  
Wednesday October 23rd, 2019 12:35:46 AM

OOC: the F3 tornado was heading our direction but then veered northwards. It is a mess for a long ways.
Traffic is horrible trying to get to work and back. Despite all that, I've not heard of any fatalities.

IC: Nikolai starts his Escape Artist trick when a hand grabs him and he's suddenly floating on air for a brief second then appears outside the room. He sees Michael unconscious and casts a spell from a Tattoo.

Casting Stabilize on Michael.

OOC: Per the description, it seems to affect loss of hit points, but I'll let the DM judge whether it would include dying from loss of strength or any other similar thing.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 13/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday October 23rd, 2019 1:09:57 AM

OOC: My kids are in Duncanville Tx the tornado hit Midlothian then jumped over their house and hit Ovilla. they got lucky.

and doing some research, with a str of 0 I'm merely unconscious and too weak to move.

Michael feels Pru's warm hand gripping him by his uninjured shoulder and suddenly he is back in his body, pitiful weak thing that it is now. there is a flash of light and the dimension door opens, Michael holds his breath as they pass through, teleportation, and other such things always make him feel as if he will be someone else when he gets on the other side. Whatever he is, as long as he is with his companions, it will all be alright.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 95/146 Character Sheet  d20+11=17 ; d20+11=16 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d6=2 ; d6=6 ; d20+16=22 ; d20+16=28 ; d20+11=14 ; d20+6=14 ; d20+15=30 ;
Wednesday October 23rd, 2019 3:46:51 AM

Sigvar manages to dodge the first fireball but the second catches him full in the face That is no matter. They are facing demons and the others are trying to save Michael. He and Pompous are now their shield against the horde. He slaps his hand against his chest and feels Gargul's healing power go thorough him mitigating the fireball damage and he steps through the door to face the Marlith. With a bellow he Smites her and goes to work.
Sigvar's AC is now 38, T16, FF33 vs the Marlith and 36, T14, FF33 vs the others
sword 1 misses
Haste misses
sword 2 misses
sword 3 misses
Horns miss

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+18=36 ; d20+18=22 ; d20+25=30 ; d20+25=29 ; d20+25=34 ; d20+25=38 ; d20+18=31 ; d20+15=34 ; d20+15=35 ; d6+23=25 ; d6=2 ; d6=4 ; d6+23=27 ; d6=3 ; d6=3 ; d6+23=26 ; d6=2 ; d6=3 ; d6+23=29 ; d6=1 ; d6=6 ; d6+23=29 ; d6=4 ; d6=6 ;
Wednesday October 23rd, 2019 6:34:40 AM

Pompous' skills and luck holds out as he takes no damage from the fireballs ( saves plus reflex feat).

Seeing two of his partners down, he resolves himself to end this as quickly as he can. No time for jockularity.

" AT THEE!!!"

He moves (4C) and fires at the snake woman!

ooc> 234 points of possible damage will hopefully finish that thing! Switch attack to next closest vilain as needed if possible.

------------------------------
REFLEX
Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Hasted
Protection from evil
Barskin
fire arrows
Many shots
Deadly Strike -2/+4
Precise shot
Burns 2 hero points on re rolls of attack one.

Attack 1 AC 34 (burn two hero points on re roles) Physical 25 Shock 2 fire 4
Attack 1a AC 34 Physical 27 Shock 3 fire 3

Attack haste AC 38 Physical 26 shock 2 fire3

Attack 2 AC 34 (added +3 plus role from the aura) Physical 29 Shock 1 fire 6
Attack 3 AC 34 (crit role successful with a natural 20 =35) Physical 87 (29 x3 for critical) shock 4 fire 6


Six arms of damage  d20+24=42 ; d20+24=29 ; 2d6+8=14 ; 2d6+8=12 ;
Wednesday October 23rd, 2019 2:06:35 PM

Pru runs into the room and heads for her allies. As she does so, she tries to dodge the whirling blades, but is unable to do so as one slices her deeply in the guy (Pru 26 damage). She manages to grab Michael and Nikolai. Trayvin reaches out to touch her and she whisks the group into the other room. As soon as they appear, Trayvin is already reaching to the ground to shape the stone. Stone from the floor slides and moves, closing the space that was a doorway. Nikolai checks on Michael and finds he is simply too weak too move and not in need of the stabilize. He slides back against the wall, even that movement taking all his strength. He feels a pull of darkness and momentarily feels shadowy.

Tiny Anna Hawk heads for the battle, but is stymied when the large mass or rock appears where there was a doorway a moment ago! Sigvar heals himself and prepares to step forward, but stops at the sudden appearance of the stone wall. There is a momentary, sudden silence as the Agents catch their breath and the wall of stone does not immediately disappear.

OOC:
map

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2 : 29 X3: tons (dead) X4: 68 X5: 105 (dead)

Woman-demon: AC 32 SR Damage: 61

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2
Trayvin: X3
Anna:
Michael: X3
Nikolai: X4
Pompous: X5

Random DM numbers/notes: U: 0/0/0/0/0


Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Wednesday October 23rd, 2019 9:15:45 PM

Anna says, "Should I just say the heck with it... revert to my normal form and then use meld with stone to pass through the wall? I'm getting really sick of not being able to do anything here. I'm seriously asking for some advice."

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d6=6 ; d6=6 ; d6=4 ; d6=4 ; d20+14=19 ; d20+6=19 ; d20+11=19 ; d20+11=27 ;
Wednesday October 23rd, 2019 9:18:54 PM

Trayvin channels some healing energy and then begins to examine Michael to determine what sort of healing will be needed to undo the effects of the negative energy.

all heal 20hp

kn heal = 19
kn arcana = 19
kn planes = 19
kn religion = 27

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape
channel energy 4/6 remaining

OOC- wow what are the odds of rolling the same number three times in a row, with three different modifiers?

Prudence Gundle [AC 23; HP 103/104] 
Wednesday October 23rd, 2019 9:21:08 PM

Pru turns to her companions. "It seems we have a moment here. Would anyone like a Greater Heroism? Or an Invisibility?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 79/96 CMD 33/35(Grapple/Trip)   d8=2 ; d8=4 ; d8=3 ;
Wednesday October 23rd, 2019 9:35:50 PM

OOC: forgot to add the 29 hp damage from last round, now added the 20 healing. HP should be up to date.

"Don't worry Ana, there's plenty still. We'll catch out breath, get a bit of healing, then go back in. That space is a bit constrictive for very large types though. So, what say following the wall coming down, throw some magic fireballs or something like that followed by us, Sigvar, Ana in whatever form she wants, me, and whoever else can get in."

Nikolai uses a charge from the Staff of Healing:
3d8+5 = 2+4+3+5= 14 hp healed from staff

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 13/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday October 24th, 2019 12:36:58 AM

Michael tries to speak, but he''s too weak to form words. heck he can't even open his eyes it's like his lids weigh a ton. even breathing is hard, but he's alive and that's good. he feels the healing hmmm...that tastes like good roast beef this time, wonder if it's the strenght drain and negative energy causing that, it usually tasts fruity or even like candy. .

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Thursday October 24th, 2019 6:17:08 AM

Pompous hurries to his fallen comrads and fetches two potions from his kit.
"Here brothers.. potions of restorations (ooc lesser).... drink and be well... "

He poors the first potion down Michael's throat and waits to see who could use the second potion the most.





Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145/146 Character Sheet  d6=6 ; d6=5 ; d6=5 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ;
Thursday October 24th, 2019 6:23:34 AM

" Anything you can do to offset the strength loss Prudence, would be appreciated, so yes Greater Heroism please."
Sigvar lays hands on himself again adding to Trayvin's healing, bringing himself back to full health. He then augments his body with holy power ( cast Divine Favor), then he looks up at the Agents. " Put me back in, I'm ready now."

Prudence Gundle [AC 23; HP 97/104] 
Thursday October 24th, 2019 12:54:17 PM

Pru casts Greater Heroism on Sigvar. "There's more where that came from," she reminds her friends.

Six arms of damage 
Thursday October 24th, 2019 1:51:09 PM

The Agents take the moment to regroup and attempt to heal. Anna is ready to attack. Trayvin heals as best he can and looks over Michael. He can tell that the strength damage is serious and won’t heal on it’s own (lesser restoration could help, but only for 1d4). Pru offers more magic to support the group. Nikolai makes a suggestion based on the wall disappearing. Trayvin notes that the stone was moved, so it’s not a simple matter of just dismissing the stone. Michael looks around, still in a daze. Pompous quickly offers a potion to Michael (1d4 strength restored). Sigvar heals himself up and prepares to head back into battle.

OOC:
Still in combat rounds…


Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d4=3 ; d4=2 ;
Thursday October 24th, 2019 5:55:53 PM

ooc? Strength restore 4. One potion remaining if needed (2).


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d4=3 ;
Thursday October 24th, 2019 7:54:48 PM

Michael takes the potion and finds that he can open his eyes and move. it's a struggle to get up but he manages Gargul! I haven't been this weak since I caught that bug back in basic. to the group he speaks. Anna, do you still have that bag that you can put gold in and it produces stuff? How much do you reckon a potion or scroll of Greater Restoration would cost? Cause I think that's what we need a few of now. or maybe just restoration,

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Thursday October 24th, 2019 9:22:12 PM

Anna turns from Hawk into Dire Tiger once again ready to spring into action and pounce the first evil outsider she sees.

She says to Michael, "I have the bag but i have to be human to access it. Also it can't produce greater restoration scrolls. The best it can do is lesser restoration.:

Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider)
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+18(2d4+7+grab),
bite+18(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +18, 2d4+7)


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday October 24th, 2019 9:40:50 PM

I can take care of some of the strength damage, while we come up with a new attack plan.

OOC- Trayvin has a restoration and a lesser restoration to cast. I'm not sure who needs them the most, so I will ask for DM discretion.

Allright Michael, now I will see to the wounds (will wait till next round, I don't want to push too many actions at once)

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, lesser restoration
channel energy 4/6 remaining



Nikolai (JonathanT) AC 24 Tch 23 Ffted 16 HP 79/96 CMD 33/35(Grapple/Trip)  
Friday October 25th, 2019 12:24:24 AM

"I would expect them to try to break through, but then again, they might be happy just waiting for us. How long can that summoned six-armed-she-thing stay? We can't search the rest of this castle until this threat is banished. If they don't try to break through in the next few seconds, we'll do it and put an end to them."

Nikolai starts counting the seconds: 1...2...3...4...5...

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday October 25th, 2019 1:17:08 AM

How about we knock the building down then sift throught the rubble to find things. that would be a lot easier than fighting in that constricted area.

Michael has a str of 3 he could really use a restoration spell as things stand I do 0hp of damage. .

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145/146 Character Sheet  d4=2 ;
Friday October 25th, 2019 12:32:04 PM

While waiting for the barrier to drop or the demons to teleport around it, Sigvar casts Lesser restoration on himself restoring 2 points of his strength.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117 
Friday October 25th, 2019 2:46:21 PM

Pompous stands guard and waits.

Getting crowded in here 
Friday October 25th, 2019 3:10:36 PM

Pru casts a spell on Sigvar. Pompous holds onto a potion to see who needs it. Michael drinks the potion and finds that he can move, but is still tired. Anna turns into a tiger and fills a good portion of the small room. Trayvin starts casting a spell to help Michael. Nikolai starts counting down to breaking down the newly created stone wall. Sigvar starts casting a spell as well.

Pompous stands and waits, but does not have long to wait. The air in the room shimmers and reality appears to shift. Very suddenly the room is crammed full with bodies! The many-armed woman and the two suits of armor quite suddenly appear in the room with the Agents!

OOC:
Trayvin could start casting greater restoration on Michael. Note that this takes 5000 gp of diamond dust, but more importantly, takes 3 rounds to cast! One round has passed. It will be lost if you stop casting it before it is completed. The same goes for Sigvar and the lesser restoration. Pompous has a potion in hand, not a weapon.

Note the tight spaces in the room now. If you’re going to make much movement, you may need to map out a path so everyone can see where everyone else had moved. Please pay attention to those who post before you in case they move in your way or into your intended space. Yes, you can move through spaces occupied by your allies. Beware of AOOs as you move!

map

Suits of armor:
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2 : 29 X3: tons (dead) X4: 68 X5: 105 (dead)

Woman-demon: AC 32 SR Damage: 61

Smite designees (sorry, this can’t be switched when one dies):
Sigvar:X1
Pru:X2
Trayvin: X3
Anna:
Michael: X3
Nikolai: X4
Pompous: X5

Random DM numbers/notes: U: 0/0/0/0/0


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Friday October 25th, 2019 7:06:37 PM

OOC
So are we mid round? I am very unclear what we can do other than move on to the next round's actions


Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Friday October 25th, 2019 9:12:01 PM

(OOC: I thought tigers were considered long 2 x 1 because they have a 10 foot space but only a 5 foot reach not a true 2 x 2 large creature that has both a 10 foot space and reach)

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday October 25th, 2019 9:14:40 PM

OOC- Trayvin was casting the mid-tier restoration on Michael, that one should take care of the ability damage and costs 100gp worth of diamond dust for that verision. (I forgot about the casting time on those, been awhile since I used them in combat rounds) The lesser restoration was not used yet since we are in combat rounds.

Trayvin hopes to maintain his concentration as the creatures show up for another round. At least he was able to get a little healing out first.

Actions: concentrating to complete spell, round 2/3 completed.

Active Effects:
-haste
-Aura of Justice - used

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining



WaterPru [AC 28; HP 123/130]  d20+12=19 ; d20+20=31 ;
Friday October 25th, 2019 9:32:54 PM

The bad guys appear, and all of a sudden Pru is on the front lines? How did that happen? she wonders, looking frantically for a spot to move to.

Then she looks behind her and sees Michael, still sitting on the ground, still weak from the draining effects he'd faced. And she, Pru, is the only thing between Michael and that six-armed whatever-it-is. [Knowledge: Planes 19] Pru stays where she is.

But if she's going to stay, she'll need to be a bit tougher, so she attempts to cast a spell to address that. [Casting defensively. 31 - success.]

Pru transforms into a medium-sized Water Elemental. [Updated Header]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d20+27=45 ; d20+27=34 ; d20+27=31 ; d20+22=34 ; d20+17=26 ; d20+22=27 ; 4d6=16 ; d6=2 ; d6=6 ; 2d6+18=26 ; d6=5 ; d6=2 ; 2d6+6=16 ; d6=4 ; d6=2 ;
Saturday October 26th, 2019 3:59:30 AM

OOC
OK, so apparently we are just starting a new round.
IC
Sigvar see's Prudence change forms to protect Michael and he acts while the Marlith may be distracted. He steps forward 5 feet and Smites her. That added to the spellcasting while in the tiny room means she is about to be sorry that those suits of armor called her for help.

Attack 1 Hits AC 45 and confirms as a critical for 88 damage + 8 holy
Haste miss ( hits x2 though for 16 + 6 holy magic sword should bypass DR)
Attack 2 Hits AC 34 for 26 damage + 7 holy( 13 damage +7 holy if on x2)
Attack 3 miss
Horns miss

If that first blow kills her the rest of the attacks are on x2
I believe long creatures were 3.5 d&d. Also most animals don't have reach when large. But that is off the top of my head, and as you are practically in his armor doesn't apply. I thought teleport took any of your remaining actions away and kinda left you stunned, but I think that was 3.5 too because I couldn't find it anywhere.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+15=23 ; d20+15=16 ;
Saturday October 26th, 2019 3:00:43 PM

Michael isn't used to being in the back rank, he's also not used to being weak as a kitten. He pulls out an a potion of Achemists fire and throws it on the she demon, he then throws a flask of oil on her to feed the flames. sure she has DR 10 but fire makes most things flinch.

Alchemists fire 23
Oil 16. natch 1.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+20=27 ; d20+20=24 ;
Sunday October 27th, 2019 6:53:05 PM

Pompous draws his bow and fires at the suite next to him.

==============
Fires at X2

Hasted

Protection from evil
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person).
Third, the spell prevents bodily contact by evil summoned creatures.

Barskin
Cold Iron arrows
Many shots
Deadly Strike -2/+4
Precise shot
Point Blank shot

Attack 1 Hits AC 27 Physical shock
Attack 1(a) Multi short Hits AC 27 Physical shock
Attack 2 Haste = Hits AC 24 Physical Shock

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+19=26 ; d20+19=33 ; 2d6+7=15 ; d6=6 ; 2d6=8 ; d20+19=32 ; d20+19=32 ; 2d4+7=15 ; d6=2 ; d20+19=27 ; d20+19=24 ;
Sunday October 27th, 2019 8:55:13 PM

Anna-Tiger takes a full round attack against X4

Bite: 26 vs AC (without smite) or 29 vs AC with smite = miss
Hasted Bite 33 vs AC (without smite) or 36 vs AC with smite = 15 + 6 precision damage + 8 damage from holy Eberyon's tear + 26 damage if aura of justice is in effect plus 32 vs CMD to start a grapple for free with X4
Claw 1 32 vs AC (without smite) or 35 vs AC with smite = 15 + 2 precision damage + 13 damage if aura of justice is in effect plus 27 vs armor's CMD to start a grapple for free against X4
Claw 2 24 vs AC (without smite) or 27 vs AC (with smite) = miss

Flanking with Nikolai - +2 to hit + 1d6 precision damage from teamwork feats
Aura of Justice - +3 to hit and + 13 to damage ( +26 damage on the first hit if the target is a dragon, undead or evil outsider) - trying against X4
a +3 deflection bonus vs the target they smite
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+17(2d4+7+grab),
bite+17(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +17, 2d4+7)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 79/96 CMD 33/35(Grapple/Trip)   d20+19=39 ; d20+19=24 ; 2d8+30=42 ;
Monday October 28th, 2019 12:59:47 AM

Spells in effect: Mage Armor, Haste, Smite Evil

Nikolai sees his Smite target right in front of him and takes advantage of that.

Hasted attack w/Vital Strike: +15 +1(haste) +3 Smite Evil = 39
dmg = 2d8 (Vital Strike) + 4 (str) + 26 (smite) = 42

Standard Attack +15 +1(haste) +3 Smite Evil = 24

As a Free Action, he spends a ki point for an extra +4 to his AC:

AC VS X4 is +3: 31, Tch 30, Fltfted 23


Getting crowded in here  d20+24=32 ; d20+24=32 ; d20+19=36 ; d20+14=15 ; d20+9=21 ; 2d6+8=15 ; d20+24=35 ; d20+24=42 ; d20+24=30 ; d20+24=29 ; 2d8+6=13 ; 2d8+6=18 ; d20+24=30 ; d20+24=27 ; 2d6+6=14 ; d20+17=34 ; 2d6+3=9 ; d20+28=33 ;
Monday October 28th, 2019 2:42:27 PM

Trayvin concentrates, trying to restore Michael to full strength. Pru’s eyes widen in shock at the sudden appearance of the bad guys right next to her! She carefully considers the swords as she casts a spell to turn into a water elemental. She can tell this is an outsider, it needs cold iron or good to hurt it (DR 10/cold iron and good), and it is immune to two types of elemental damage (Electricity, poison; DR for acid, cold, fire). Sigvar stops casting his spell (spell is lost), takes a step forward and tries to attack the many-armed woman, but cannot get past the others next to her. Instead, he takes his wrath out on the suit of armor and it falls to the ground with a clatter and a splat. From his seated position, Michael pulls out and throws a small potion of alchemical fire at the woman. It explodes and fire splashes about her side and a little hits water-elemental Pru (1 point of fire damage).

Pompous turns, drops the potion in his hand, and unloads with his bow. The potion crashes to the ground and shatters. He just barely dodges the swing of one of the swords from the creature. The weaving arms and snake-like body dodge the shots and his arrows crash into the wall behind it. Anna-tiger finally gets involved in the battle, quickly biting and slashing the remaining suit of armor. She climbs on top of it to grapple it, but then realizes that she has a limp suit of armor in her claws. Nikolai starts to strike at the suit of armor, but it has fallen to the ground.

The whirling blades of the six-armed woman start flying. One sword in one arm attacks Pompous repeatedly and one finds his flesh (Pompous: 15 damage). The other arms also swing at nearby targets, water elemental Pru (Pru: 31 damage) and Trayvin (Trayvin: 14 damage). At the last moment, the tail of the monster swings around, slams into Trayvin, and starts wrapping around him (Trayvin: 9 damage; grappled) and squeezing!

OOC:
On the aura of justice, I thought you had one round to use it and then you were allowed to keep those smiting bonuses until the target was killed, like a regular smite. Looking it up now, I was close. You do indeed have to start using the ability within one round. Then it lasts for 1 minute. So sorry, no smite for Tiger-Anna (thanks for all the details in the post!)

Sigvar, it’s too crowded to get all the way to the woman, so I redirected the attacks on X2. Sigvar can move through a space occupied by an ally, but cannot end movement filling that space. For Michael, taking out a potion is a move action, then throwing it is a standard action. That’s all he can get done on this turn, though he can do the same again next turn. With everyone there, that’s a ranged attack into combat, so -4 to the attack. That’s a 19, but it still hits. Pompous I don’t know if you have a way to avoid AOO, so if you do let me know. Otherwise, the monster gets an AOO for you attacking it with a ranged weapon while standing next to it. It missed.

Trayvin: Whew! Okay, so it hit with a sword for 14 damage and the tail did 9 damage. In order for that to not interrupt the casting, you need a concentration check, DC 37 or lose the spell. The creature’s tail is going for a grapple. I don’t see a CMD on your character sheet, so I calculated one: 10 + BAB (9) + Str Mod (4) + Dex Mod (0) = 23. Its grapple attack exceeded 23, so Trayvin is grappled. To continue concentrating, if you succeeded with the above check, you need a second concentration check, DC 42! If you make that one (which I don’t think you can with a +15 concentration that I see on the sheet), you can complete the spell this round.

Suits of armor (all dead):
AC 31 (touch AC: 14); DR 10; SR 23
Damage:
X1: 95 (dead) X2: 100+ (dead) X3: tons (dead) X4: 100+ (dead) X5: 105 (dead)

Woman-demon: AC 32 (touch 17) DR 10 SR ?? Damage: 61

Everyone: Please do pay close attention to the map and the actions of the other Agents! These are very tight quarters and there are only so many things you can do. If you get in one another’s way and don’t notice it, things are going to get ugly quickly! Only one person can occupy any space at one time. You can move through a space with an ally, but cannot end movement there. You can use the space occupied by the defeated armors, I’ll remove them next round. I did look up the space for the tiger, and there’s an example with Large (Long), and that creature takes up the four 5 foot boxes. Sorry!

map

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+17=26 ; d20+17=24 ; d20+17=35 ; 2d4+7=10 ; 2d6=8 ; d20+19=23 ; d20+17=37 ; d20+17=36 ; 2d4+7=12 ; 2d4+7=12 ; d20+23=40 ;
Monday October 28th, 2019 5:51:58 PM

Anna takes a 5 foot step forward to occupy squares D4, E4, D5, E5 and then makes a full attack this time against the multi-armed woman.

Bite: 26 vs AC: Miss
Hasted Bite: 24 vs AC: Miss
Claw 1: 35 vs AC hit; 10 damage + 8 damage from Holy Eberyon's Tear (if applicable) plus 27 vs multiarmed woman to start grapple (OOC: I forgot grab gave a + 4 bonus to grapple)
Claw 2: 37 vs AC to hit (threat of critical) 36 to confirm so 24 damage on the critical plus 40 vs CMD to start grappling the multi-armed lady
OOC: all my attacks have not accounted for her DR

Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+17(2d4+7+grab),
bite+17(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +17, 2d4+7)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Monday October 28th, 2019 6:42:23 PM

So, um, I am large and have reach. Why couldn't I reach her?

Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Monday October 28th, 2019 9:44:38 PM

Trayvin drops the spell, it was becoming too difficult to concentrate on it.

Actions: activate freedom's call and get out of the grapple

Active Effects:
-haste
-freedom's call

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining
freedom's call 7/8 remaining

OOC- sorry, apparently I never added the CMB/CMD to my sheet. Will use your number until update is completed. concentration check = level+20, not enough to make the 2nd check.

WaterPru [AC 28; HP 92/130] 
Monday October 28th, 2019 11:29:20 PM

Pru scoffs at fire damage, but the sword is more worrisome.

"Nikolai!" she calls. "Do you want to be up here?"

If possible, Pru would like to switch places with Nikolai so he can whale on six-armed sword lady. She's willing to take a full-round action and soak up an attack of opportunity to make it happen.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 79/96 CMD 33/35(Grapple/Trip)   d20+16=22 ; d20+16=20 ;
Tuesday October 29th, 2019 1:16:34 AM

Spells in effect: Mage Armor, Haste
Ki points used 1/7

OOC: If DM allows it, he and Pru switch places. If not, let me re-do my action tomorrow.

Nikolai doesn't really want to be up there but CERTAINLY does NOT want Pru up there for sure!

Using a 5' step he grabs ahold of Pru's arm and give her a good yank pulling her into his spot as he moves to the spot she just vacated.

With his Cold Iron Kama already in his other hand, he slices at the Snakey-multi-armed-outsider woman.

Hasted attack w/Vital Strike: +15 +1(haste) = 22

Standard Attack +15 +1(haste) = 20

Apparently, shifting positions threw his aim off a little.

As a Free Action, he spends a ki point for an extra +4 to his AC

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 117/117  d20+20=26 ; d20+20=22 ; d20+16=22 ; d10+16=19 ;
Tuesday October 29th, 2019 10:27:55 AM

Ooc> must not have hit “submit” on my post !! Pompous didn’t move and shot at the snake lady. He missed all of his shots ( terribly so). Posting this from my phone. Current HP is 102. He has precise shot giving no penalties for shooting in melee.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+4=5 ;
Tuesday October 29th, 2019 12:45:39 PM

This sux Michael thinks to himself, no room and too weak to do anything anyway. then he has an idea.

HEY DEMON LADY! ALL THE GUYS WHO SUMMONED YOU ARE DEAD, WHY ARE YOU STILL HERE? WE GOT A NUMERICAL ADVANTAGE NOW AND A ANGRY MINOTAUR WHO'S GOT A REAL HANKERING TO KILL HIM A DEMON. SMART THING WOULD BE FOR YOU TO GO. .

this probably won't convince her, but it may distract her. unfortunately due to the strength drain his voice instead of sounding loud, strong and confidente came out weak, scared and whiny.

diplomacy natch 1.



Getting crowded in here  d6=3 ; d20+24=43 ; d20+24=41 ; 2d6+8=16 ; 2d6+8=13 ; d20+24=28 ; d20+19=36 ; d20+14=18 ; d20+9=22 ; 2d6+8=17 ; d20+24=26 ; d20+24=31 ; d20+24=31 ; 2d6+8=11 ; d20+24=43 ; d20+24=39 ; 2d6+8=17 ; d20+24=33 ; 2d6+8=17 ;
Tuesday October 29th, 2019 1:43:58 PM

Anna steps up and takes a dive at the edge of the monster. She manages to damage it when she hits, but feels a horrible draining from an aura of the creature! She tries to grab the huge thing in her claws, but the snake-like body slithers out of her reach. Trayvin tries to shake off the blows from the swirling swords and activates the ability to ensure the beast cannot squeeze him again, at least for a time. Pru yells at Nikolai and the team members quickly swap places, carefully trying to not trip over the still seated and weakened Michael on the ground. He tries to take a swipe at the monster, but his balance is off and sparks fly as he hits the wall instead. Pompous tries to fire some arrows, but they all fly wide. When he does, another sword slashes at him and strikes true (Pompous 29 damage). Michael yells at the creature, but his voice is completely drowned out by the combat around him.

The visage on the face of the creature sneers or smiles, you’re not quite sure, as it looks as the number of targets it has in range. You can almost see it counting that it can reach six different targets and it has six different arms. Swords and arms start flying around, filling the air. Only small Michael, down and below, avoids attacks from the swords (Pompous 17 damage; Trayvin 11 damage; Pru 17 damage; Nikolai 17 damage). The tail tries to close around Trayvin again, but his magic keeps it from grasping him. The creature is starting to look injured, but does not look like it will fall soon.

OOC:
Sorry, Sigvar, I don’t think I knew that you had reach! I don’t know how I didn’t know that, but I don’t think it’s ever come up before now that I can think of. I am sorry about that. After that, after searching all kinds of rules trying to decide what to do with Pompous still there, I think the best I can come up with is that Pompous would allow Sigvar to attack through his space, but I think Pompous would give the beast cover: “When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.” So for Sigvar, the creature’s AC is +4, or 36. Since you didn’t get an attack in this round, please add two (full) rounds of attacks on your next post, if you desire!

Anna your strike initiated an unholy aura from the creature. Please roll a fort save, DC 25 or receive 3 points of strength damage (-1 to attacks, damage, CMD, CMB, etc.)

Woman-demon: AC 32 (touch 17) DR 10 SR ?? Damage: 83

DM Note: Freedom’s call active, all Agents immune to grappling (that is a really nice thing to have!)

map

WaterPru [AC 28; HP 92/130]  d20+20=23 ; d20+17=20 ;
Tuesday October 29th, 2019 6:53:05 PM

[So, Pru also gets +4 to her AC against sword lady? Trayvin is between them.]

Pru knows it's going to be difficult, but she tries casting a spell. She casts defensively, wary of those swords. [Concentration check 23, which barely succeeds.] She points a finger, hoping for a ray. None emerges.

[Tries to cast Enervation; doesn't beat SR.]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d20+26=39 ; d20+26=29 ; d20+21=22 ; d20+16=32 ; d20+16=31 ; d20+22=40 ; 2d6+28=35 ; d6=2 ; d6=4 ; d8=3 ; d20+26=36 ; d20+26=35 ; d20+21=27 ; d20+16=19 ; d20+22=30 ; 2d6+14=23 ; d6=3 ; d6=4 ; d20+24=38 ; d20+24=25 ; d20+24=32 ;
Tuesday October 29th, 2019 9:19:12 PM

OOC
Sigvar has been large for 13 levels. He has had reach the entire time. The fact that Pompous is at best 6 feet tall and Sigvar is 10 feet tall makes that whole statement about cover absurd. That being said, you're the DM and I'll play by whatever Nonpathfinder rules you throw in to make this challenging, but my AC should be 4 higher for every opponent that attacks ME with reach too. See how hard to remember this gets really fast?

IC
Last round Sigvar again smites the demon (third time is the charm).
Sword 1 Hits AC 39 for 35 damage + 6 holy all of it bypassing DR because of smite
Haste misses
Sword 2 misses
Sword 3 misses
Horns hits AC 40 for for 17 damage all of it bypassing DR because of smite
This round
Sword 1 Hits AC 36 for 23 damage + 7 holy all of it bypassing DR because of smite
Haste misses
Sword 2 misses
Sword 3 misses
Horns miss

Fortitude saves vs Unholy Aura, Is that per round, or per hit? I'll roll as if per hit
38 Pass
25 pass, but natural 1 so I fail
32 pass

Sigvar's AC's vs this monster are 38, T16, FF 36 with "cover" are 42, T 20, FF 40

Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Tuesday October 29th, 2019 9:20:11 PM

Trayvin tries to defend those behind him, knowing they won't be able to take too many hits from this demon.

Actions: total defense, AC34/19 till next round.

Active Effects:
-haste
-freedom's call

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining
freedom's call 6/8 remaining

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+16=25 ;
Tuesday October 29th, 2019 11:16:48 PM

OOC: First Trayvin could roll an Aid Another to try to add a +2 to hit for whom he chooses to aid.
Second, there is Partial Cover, which would be the case here between Sigvar and the Woman-demon.
It would work both ways. Pompous could use Aid Another to add to AC for PC of his choice in range of attack. The Aid stacks.
Third, Pru needs that Reduce Spell Resistance spell. :)

IC:
Spells in Effect: Mage Armor, Haste
Ki pts 5/7

Nikolai sees that it is very difficult to hit this snaky-woman-demon, so he tries help his teammates by distracting her.
Standard Action Aid Another d20+16 = 25 vs DC10

Sigvar gains a +2 to Hit next round.

As a Free Action, he spends a ki point for an extra +4 to his AC.
Aid Another

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+10=26 ; d20+17=35 ; 2d6+7=11 ; 2d6=5 ; d20+23=27 ; d20+17=18 ; d20+17=35 ; 2d4+7=15 ; d20+23=27 ; d20+17=36 ; 2d4+7=13 ; d20+23=33 ;
Wednesday October 30th, 2019 12:14:25 AM

(Fort Save 26)

Anna-Tiger takes no Strength penalty from the aura. She continues to make a full attack against the woman.

Bite: 35 vs AC; 11 damage + 5 damage from Holy Eberyon Tear plus 27 vs CMD to start a grapple
Hasted Bite: 18 vs AC = natural 1 = miss
Claw 1: 35 vs AC: 15 damage plus 27 vs CMD to start a grapple
Claw 2: 36 vs AC: 13 damage plus 33 vs CMD to start a grapple

(OOC: None of my attacks took into account DR so assuming I don't beat it that is 6 damage, 5 damage and 3 damage)

Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+17(2d4+7+grab),
bite+17(2d6+7+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +17, 2d4+7)

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 56/117  d20+20=33 ; d8+10=17 ; d6=4 ; d8+10=16 ; d6=4 ; d20+20=21 ; d20+16=29 ; d20+10=11 ;
Wednesday October 30th, 2019 6:35:36 AM

... and fires again....

ooc> Does Precise Shot feat deal with the AoO issue " You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll" ?

-------------------------------------------
Hasted
Protection from evil
Barskin
cold iron arrows
Many shots
Deadly Strike -2/+4
Precise shot

Attack 1 AC 33 Physical 17 Shock 4
Attack 1a AC 33 Physical 16 Shock 4

Attack haste AC 21 Physical 0 shock 0

Attack 2 AC 29 Physical 0 Shock 0
Attack 3 AC 11 Physical 0 shock 0


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  3d8+10=25 ;
Wednesday October 30th, 2019 7:35:32 AM

not having anything else that he can do Michael downs a CSW for 25HP healed. at least once the others fall he might make it a few more rounds.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Wednesday October 30th, 2019 9:56:59 AM

It removes your penalty to hit while firing into melee. It does nthing to stop them from beating you up while you shoot and are IN melee.

Getting crowded in here  d6=6 ; d6=3 ; d6=1 ; d6=1 ; d20+24=29 ; d20+24=36 ; d20+24=40 ; d20+14=27 ; d20+9=19 ; 2d6+8=18 ; 2d6+8=16 ; d20+24=27 ; d20+24=28 ; d20+24=27 ; d20+24=40 ; d20+24=39 ; d20+17=22 ;
Wednesday October 30th, 2019 4:43:28 PM

WaterPru spins and tries to cast a spell, but the spell fails. Sigvar launches into the creature repeatedly. Black blood spurts all around, splashing nearly everyone as Sigvar nearly takes off an arm of the monster. It now has his attention, but the black aura reaches out to hit Sigvar as well (Sigvar strength damage: 6). Trayvin turns and tries to block those around him and avoiding the swirling blades.

Nikolai calls out to the others suggestions about working together in this combat. He then jabs and pokes, trying to help open up a spot for Sigvar to hit (Sigvar: +2 to hit next round). Anna-Tiger keeps up her attacks, striking again and again, but she can tell her attacks aren’t quite getting through the magic surrounding the creature and the unholy aura blasts out again and again at her. Pompous continues firing his arrows and hits the creature twice. The creature lashes out at him again with a sword as he shoots, but he quickly dodges the sword. Michael sits in his corner and weakly drinks a potion to heal his wounds.

The massive creature has been severely damaged by Sigvar and he now has her attention. However, Pompous is between them, so she turns and swords start swinging all over the place, flashing around Pompous and Sigvar. One of the sword concentrates on Pompous, reaching past his defenses (Pompous 34 damage). The other arms all swing around him and towards Sigvar, but none get through his armor! She is now bleeding from many wounds and one arm looks like it will become detached very soon.

OOC:
Notes: Yes, the cover AC bonus is working for the Agents as well as against them. So yes, Pru and Sigvar are getting the +4 AC when the creature attacks them (as would Michael). As a note, that’s not non-standard rules. I’m pulling them from the Pathfinder SRD and from the way I read that any time a creature or character with reach attacks through a space with another creature or space, the target has cover. I will seek more clarification and detail on that rule.

On the unholy aura it says, “succeeds on a melee attack,” so I assume that’s per hit.

Anna needs three fort saves DC 25 or take 3, 1, or 1 strength damage.

Woman-demon: AC 32 (touch 17) DR 10; SR 28; Damage: 259

DM Note: Freedom’s call active, all Agents immune to grappling (that is a really nice thing to have!)

map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d20+25=26 ; d20+25=26 ; d20+20=33 ; d20+15=21 ; d20+21=27 ;
Wednesday October 30th, 2019 5:13:20 PM

Sigvar misses with all attacks

WaterPru [AC 28; HP 75/130]  d20+20=27 ; d20+12=27 ; 2d4+1=6 ;
Wednesday October 30th, 2019 5:48:51 PM

Since the sword lady is pretty badly hurt, Pru decides to switch to direct damage. If only she could figure out how to bypass the creature's Spell Resistance--

Pru, you ninny! she thinks, remembering the spell she needs.

Casting defensively [27, success], Pru casts Acid Arrow. SR doesn't apply. She hits Touch AC 27 for 6 points of acid damage. Pru has the Precise Shot feat.

Trayvin AC 30/15 touch Hp 115/138(BrianZ)  d20+15=35 ; d20+15=35 ; d20+15=32 ; d20+10=27 ; d8+5=11 ; d8+5=6 ; d8+5=6 ; d8+5=12 ;
Wednesday October 30th, 2019 10:11:27 PM

Trayvin tries to keep the creature distracted with a few attacks.

Actions: attack, hit AC 35(35 to crit), haste attack hit AC 32, hit AC 27

damage: 17(crit), 6, 12

Active Effects:
-haste
-freedom's call

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 4/6 remaining
freedom's call 5/8 remaining

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+10=28 ; d20+10=17 ; d20+10=23 ; d20+16=25 ; d20+16=33 ; 2d6+6=11 ; 2d6=4 ; d20+16=19 ; d20+16=32 ; 2d4+6=10 ; d20+22=29 ; d20+22=29 ;
Thursday October 31st, 2019 12:32:35 AM

(OOC: I'm honestly confused. The entry says she has DR 10 and I'm doing more than 10 each of my attack. Does she have some other ability because of this aura she's got going that is not listed on that is negating the damage I am doing that goes over 10? )

(Fort Saves: 28, 17, 23)

Anna-Tiger having nothing better to do attacks away again.

bite: 25 vs AC = miss
hasted bite: 33 vs AC = hit? 11 damage + 4 damage from holy Eberyon's tear plus 29 vs CMD to start grapple
claw 1: 19 vs AC = miss
claw 2: 32 vs AC = hit? 10 damage plus 29 vs CMD to start a grapple

Active Effects:
Unholy Aura : -2 cumulative strength penalty (recalculating attacks)
Haste: 2 x movement speed, +1 to AC, + 1 reflex save, +1 to hit, +1 extra attack on full attack
Bull's Strength - + 4 enhancement to Strength
Barkskin: 110 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 110 minutes
Beast Shape 3 - 11 min - form of dire tiger
Current Grab CMD = +22
4+ Str ,
a –2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot space,
5 foot reach,
40 foot base speed,
low-light vision,
scent,
2 claws+16(2d4+6+grab),
bite+16(2d6+6+grab),
+4 CMD vs trip,
pounce,
rake (2 claws +16, 2d4+6)


Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+16=23 ;
Thursday October 31st, 2019 1:01:12 AM

OOC: Sigvar's attacks d20+25=26 ; d20+25=26 ; d20+20=33 ; d20+15=21 ; d20+21=27 vs AC 32
Looks like his third attack hit: 33 vs 32.

IC:
Spells in Effect: Mage Armor, Haste
Ki pts 4/7
Nikolai keeps his tactic of distraction but this time uses it to aid Trayvin.

Standard Action Aid Another d20+16 = 23 vs DC10

Trayvin gets a +2 to attacks next turn.

As a Free Action, he spends a ki point for an extra +4 to his AC.

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+17=23 ;
Thursday October 31st, 2019 1:07:45 AM

Michael can see it, in the demons snake body, the way she moves, he knows where the spots are, there along the ventral surface slightly to the right, there's a big vein he can smell it. but she moves so fast and in his weakened condition, she'd have to be stock still for him to hit it. Still, now that he's a bit more survivable he peeks around Pru and uses his rapier to try and deflect some of the blows from her.

Aid another. +2 to her AC roll 23

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday October 31st, 2019 3:49:29 AM

Nope, her AC is 36 for me.

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 22/117 
Thursday October 31st, 2019 6:03:04 AM

"MEDIC!"
Pompous goes into full defence mode until he can hopefully does with some of his wounds. No point attacking if he's going to die doing it...

------------------
Total Defence (+4 dodge bonus to AC) 30/36 vs evil



Getting crowded in here 
Thursday October 31st, 2019 1:23:41 PM

Sigvar continues his attacks, reaching over and around Pompous. The nimble creature avoids each blow. WaterPru carefully casts a spell. She watches as the arrow made of acid flies through the air. It looks like it hits the creature. It starts to sizzle. But the creature doesn’t seem to notice it (resist acid 10). Trayvin attacks and manages to stab the tail that keeps swinging around him, unable to get a grip on him. Anna continues her attacks and with a final bite, manages to bring down the massive creature! In a moment, it fades away from existence and the space is empty. The room is quiet except for the heavy breathing of the Agents, exhausted from the incredible battle.

There are two mostly destroyed sets of black dented armor on the floor beside two shiny long swords the creatures were using.

OOC:
Notes: Anna: It is just the DR in the flavor text. The damage applied is the damage you’re doing minus the 10 DR, nothing more on the monster’s defense. As I’m calculating it for this round: hit 1 was 11+4 holy. DR absorbs 10 of the 11 and none of the holy for a total of 5 damage. Second hit of 10 damage, DR absorbs all 10.

27,100 experience each for the battle.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday October 31st, 2019 1:40:43 PM

Sigvar sits down HARD against the wall behind him. " OK, so we are going back to the inn if I can stand up, right?"
Sigvar currently has a strength of 7 and is unable to carry his gear. He is also out of Smite Evil uses and low on LOH so the only actions he will agree to are going out and resting until they all recover. That's Himself, Michael, Pompous and anyone else that is drained or wounded.

I am going to Carnage this weekend so I will not be posting further this week

WaterPru [AC 28; HP 75/130] 
Thursday October 31st, 2019 3:57:39 PM

Pru looks worriedly at Sigvar. "I'm not sure we'd be safe at the inn," she says. "I'm not sure we'll be safe anywhere until this thing is defeated."

She looks at her companions, all wounded, and at Michael, still badly weakened. "But it's pretty clear we can't defeat it now."

"Maybe we should find someplace away from the village, and away from this castle, and use my scroll of Secure Shelter," she says. "That'll give us a pretty safe place to rest without putting the townsfolk in danger."

Trayvin AC 30/15 touch Hp 115/138(BrianZ)  d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=1 ; d6=4 ;
Thursday October 31st, 2019 9:35:53 PM

Now in the clear, Trayvin hits the Agents with some healing energy while they take stock of the injuries and damage.

I like Pru's idea, it will reduce the chance of placing the town in danger.[b] Or at least, Trayvin hopes so. [b]This castle is proving to be more challenging than I thought, recuperating may be the best move. I do still have some recovery magic left, looks like it will be useful.

channel energy = all Agents heal 15hp

Active Effects:
-haste

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration
channel energy 3/6 remaining
freedom's call 5/8 remaining

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Thursday October 31st, 2019 10:14:16 PM

OOC: don't you re-roll 1's for healing?

the healing magic feels good against the huge gashes that have crusted over from the last healing, this one tastes like orange cream, His pants, his backpack...shoot even his sword weigh almost too much to bear. The thought of walking back to the village with all this is...daunting.
so this secure shelter, can you cast it here? I might be able to walk outside the building, might. and I don't think Sigvar can even stand with his armor on. Man, we got to find something to counteract this kind of stuff. I don't think I've ever been as concerned about our chances as I was for this one. of course, part of that could have been me being as useless as Dwarven Shaving soap, but I was really worried. is there a potion or a scroll I can get that'll ward that stuff off?

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29  d20+35=37 ;
Thursday October 31st, 2019 10:35:32 PM

Anna-Tiger says, "Maybe I shouldn't have held back turning into the Manticore-Chimera. Aside from dragon that is probably my strongest form but I didn't want to use everything I had on the welcoming committee in case we run into the big bad. If we do decide to rest up, I probably will have to start eating and sleeping as I don't think we'll be able to guarantee me the few hours of sunlight I need for sustenance. I guess I could potentially try to replace my Queen's Minions Beast Shape 1 SLA with Alter Self and see if i could take the form of one of those orc creatures we fought for tomorrow. Mayhap I could even scout things out without triggering whatever alerted the armor / blade lady to our presence?"

When Beast Shape III runs out of juice she tries to use her 1 shot use of alter self for the day to take the form of the orc creature they met in town. (Disguise: 37)

Active Effects:
Unholy Aura : -2 cumulative strength penalty (how long does this last?)
Bull's Strength - + 4 enhancement to Strength
Barkskin: 99 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 99 minutes - time elapsed
Alter Self - Form of "weird orc"? - 11 mins

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Thursday October 31st, 2019 11:56:08 PM

OOC: Yes, you DO reroll 1's when rolling for healing, that's why we make each die roll separately. This only works for healing from spells. It does not work for healing from potions or scrolls. Correct me if I'm wrong on the potion/scroll thing.

IC:
It doesn't take a genius of a leader to see that continuing on would be suicide.
"I agree we best take a break and recoup our strength, no pun there. Or, actually, there is." The stress seemed almost overwhelming and perhaps Nikolai's reaction wasn't quite the best.

"Pru, you know your spell best, is it feasible to cast it in the courtyard outside and be safe or find some woods near by? My word of caution is that if that Evil inside here somewhere managed to dispel the Secure Shelter spell, we'd be in a pickle."

WaterPru [AC 28; HP 75/130] 
Friday November 1st, 2019 12:57:55 AM

"It can be cast just about anywhere," Pru says. "I mean, anywhere there's room for the shelter. Nikolai is right, though; I don't think we want to put it right on top of the castle. But I also know that Sigvar and Michael can't get very far. Maybe we should start heading back toward the bridge and see if we see a likely spot."

Pompous Devilbane AC 27(33 vs evil, 30 others) CMD 30, HP 22/117 
Friday November 1st, 2019 7:17:15 AM

Pompous waits for the order.... and does his best to clean the blood off of his armor....

" I can fly ahead if we decide to go.. and scout... "

" Should we grabe the swords and armor too? Maybe see if there any other loot around? "

Battle Aftermath 
Friday November 1st, 2019 12:05:48 PM

Sigvar crashes into the wall, exhausted. He is ready to recover, as are the rest of the Agents, after this incredible battle with evil. WaterPru suggests using the secure shelter spell to help not draw evil towards the town. Trayvin agrees and works to heal the injuries he can see for everyone. Michael is still horribly drained and can’t imagine making it all the way back to town. He really wants to find a way to avoid feeling like that ever again. Anna talks about her different shapes and then morphs into one of the strange orcs. She thinks about what could have alerted the armor to their presence, then remember that the group had to force the door to get into that room, and that certainly wasn’t quite. The other door out of the room appears just as stuck as the first one, too.

Nikolai asks Pru about the details behind the secure shelter spell. Pru mentions that she could put it up anywhere, but doesn’t think that the others will make it too far. Pompous talks about heading out and mentions the loot. The armor there seems pretty ruined, but the swords look very shiny. He also remembers that they didn’t look for anything after the giant blue woman attacked them outside. Pompous, standing near the door, offers to scout and peeks out the door. The outside appears just as they left it. There is plenty of room between the castle door and the bridge for a shelter. There is also space to the side, away from the castle, but off the direct pathway from the castle to the bridge. On the far side of the bridge, there is plenty of space just before the town starts as well, that is clear and open.

OOC:
I honestly don’t know of a way to prevent ability drain. The only protections against it I can imagine are raising saving throws and stocking up on restoration/lesser restoration potions/scrolls?

The strange orcs were simple orcs with physical mutations.

Ability damage: Those who have received damage from the various magics, this is ability damage. Since it is damage, there’s no set duration. The damage will heal naturally, like hit points, but at the rate of 1 point per day, or 2 points with bed rest. I would think the secure shelter can count as bed rest, so 2 points for 1 night of rest there. Lesser restoration can restore 1d4 points. Restoration appears to restore all ability damage, so that would restore everything for one character.


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20=8
Friday November 1st, 2019 12:44:17 PM

OOC: Look up Death Ward, I think its Effect would apply in this situation. I was simply trying to bring it up organically via character dialog vs going meta in the scene.

hey Anna, instead of turning into a messed up orc and scouting, how about you turn into something that can carry me, Sigvar and all of our stuff. Because I'm not really keen on spending my recovery in the Demon infested castle and since Sigvar and I cannot walk out of here and we are both not keen on leaving all our crap behind large really strong 4 legged broad-backed beasts would be good.

Groaning with the effort, Michael starts policing the battlefield. he uses his hoopak to push all the shiny swords into a pile and poke through all the armor to see if he can assemble a full set from all the ruined pieces.

can someone cast detect magic and see if there are any curses on these things before I start touching them.



WaterPru [AC 28; HP 75/130] 
Friday November 1st, 2019 9:13:08 PM

At Michael's request, Pru casts a quick Detect Magic and examines the gear.

Outside, Pru is in favor of placing the shelter in one of the spaces off to the side, out of the direct path, but she'll defer to the group's preference.

Once a site has been selected, she pulls out her scroll and casts the Secure Shelter.

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Friday November 1st, 2019 10:05:45 PM

Anna says, "I can turn into a Behemoth Hippo for 11 minutes but you guys are going to have to exit the castle on your own power because a Behemoth Hippo will not fit in here. Also I don't know if a Behemoth Hippo is too large to cross that bridge we walked over."

If everyone can figure out a logistic way to get Sigvar and Michael out of the castle and potentially over the bridge she will turn into a Behemoth Hippo and carry them as far as she can in 11 minutes

Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Friday November 1st, 2019 10:47:23 PM

OOC- I have been rerolling the ones for healing spells and channels. not sure if that was what someone was asking.

Trayvin casts heal on Michael, restoring his strength and closing up all his wounds. (heal 130 hp and all ability damage)

That's the only one I have prepared, but I do have a little bit of restoration left. I don't think there is any direct defense against that stuff, we will just need to prepare better in the future.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, heal
channel energy 3/6 remaining
freedom's call 5/8 remaining

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Saturday November 2nd, 2019 5:38:58 PM

wait a second Trayvin, maybe you aught to heal Sigvar, I'm small once he's good he can carry me and all my stuff out, while when I'm healed I can't carry him and all his stuff out.


Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+16=32 ;
Monday November 4th, 2019 12:13:03 AM

Nikolai heads out to find a suitable spot to rest.

Survival +16 = 32

When he finds it, he calls for all to join him.

A Cozy Lodge 
Monday November 4th, 2019 1:16:08 PM

Michael checks out the battlefield. The armor is just a wreck, it’s going to take a smith and a forge to make something useful out of that. And there’s still some kind of goo on the inside, as if the creatures within were attached to the armor. Pru casts the detect magic as requested and reveals that the swords are indeed quite magical (two anarchic longswords).

The group discusses how to get everyone outside. Trayvin offers a heal, but Michael suggests he heal Sigvar. Nikolai heads outside to find a place to rest. Pru suggests placing the shelter off to the side.

After some additional discussion, Pru pulls out her scroll and points to where Nikolai suggested, a short distance from the castle, off to the side of the pathway towards the bridge and the town. It takes her some time to read the scroll, but as she reads, rocks start moving and appearing in the shape of a foundation in a 20-foot square. The nearby trees rustle as logs appear, quickly building into the shape of a lodge. The roof fills in with wood and straw, completing the structure. There are two open windows with wooden shutters on the front and a tall stone chimney. The door opens and you can see the inside that holds a number of bunks, a long table, stools, and even a desk in the corner.

The Agents now have a secure shelter, but some are still ailing and injured…

OOC:
Hope you don’t mind me moving things along, I think I can see the direction the group wants to go here…


Pompous Devilbane AC 27 CMD 30, HP 41/117  2d8+10=19 ;
Monday November 4th, 2019 4:56:00 PM

Pompous' hands glow brighly and he casts a blessing on himself. Some of his wounds close but he is still no where near 100 percent.

" I'll review my spell list to see if there's anything that could help better in the future."

------------
Cure moderate wounds- 19

Prudence Gundle [AC 28; HP 49/104] 
Monday November 4th, 2019 6:42:46 PM

Before casting from the scroll, Pru shifts back into a girl, thereby losing a bunch of extra hit points which had been nice while they lasted.

"We're going to need firewood," she says. "The place isn't magically heated. And the bunks are all human-sized; maybe we could push two together for Sigvar?"

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday November 4th, 2019 8:27:06 PM

depending on what Trayvin does Michael either rides on Sigvars back to the secure shelter or if he is healed he makes several trips back, emptying his pants of plenty and his handy haversack to get his big minotaur friends stuff back to the resting place.

once he's done with that he surveys the defencive situation at this camping location. he considers them to be in enemy territory and plans his defence accordingly he scatters caltrops in front of the door and in front of every window, he makes sure the door will close securely and that they have enough water and firewood for a few days. he stiring line to create alarms in case anyone approaches and lastly he goes and explores the river where the big blue lady lived. if he finds nothing...

Hey Anna, could you turn into a fish or something and see if the demonic blue lady had any goodies she left behind?

hmmm...they look pretty solid, you got a shrink spell you could use to make him fit? or an enlarge spell you could use on the bunks to make them fit him? if we need to we can take the boards from a couple and restring the ropes to make a Sigvar sized bed.

Trayvin AC 30/15 touch Hp 115/138(BrianZ)  d4=1 ;
Monday November 4th, 2019 8:57:30 PM

Very well Michael, it is a sound plan. Trayvin shifted the heal spell onto Sigvar instead so he can help the group get to the shelter.

As long as the group is resting, Trayvin will patch them up. Trayvin casts lesser restoration on Michael, restoring 1 point of strength.

OOC- between the channels and spontaneous spells, there should be plenty to go around to get everyone healed. (DM discretion if you would like it rolled out) Who still has ability damage and how much? The bed rest will restore 1 point of ability damage.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, heal, lesser restoration
channel energy 3/6 remaining
freedom's call 5/8 remaining

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet  d4=2 ; d4=1 ; d4=4 ; d4=3 ;
Monday November 4th, 2019 9:49:09 PM

Trayvin's healing washes over Sigvar and he feels his strength return. He lets out a grateful sigh and thanks Trayvin. He gathers up Michael and returns then to where Prudence will make the shelter. He gathers wood and is not worried about the beds, he has slept on worse than a floor.
" How long will the shelter last Prudence?"
If only a day he only prays for three Lesser restorations. If it will be longer he prays for all 4 that he can cast
So Michael regains either 7 or 10 strength.

Prudence Gundle [AC 28; HP 49/104] 
Monday November 4th, 2019 11:25:23 PM

"Fourteen hours, unless it's dispelled," Pru replies.

Anna Morphling (Hugh C) -- HP 99/99-- 35/18/30 CMD : 29 
Monday November 4th, 2019 11:33:14 PM

Anna says, "Should I start pulling scrolls of lesser restoration daily? I can pull one scroll then dump gold to refill the bag per day."

If people agree she does just that.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Tuesday November 5th, 2019 12:19:43 AM

Nikolai helps get all their stuff inside the magical shelter and as the group sets about 'making camp', sets up a watch order.

Not needing to rest much, he volunteers to join the exploration detail looking for the lair of the water-woman.

"Might be easier to have some Detect Magic cast along the shore while we explore, that might pinpoint the lair."

OOC: Please describe in better detail that area. I believe there are cliffs that lead down to the river?
How high?

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday November 5th, 2019 12:27:32 AM

Shoot Sigvar, you ain't gotta waste all your spell slots on Lesser restoration, Just let Trayvin get another heal spell up and we are golden.
Michael has an idea, since you gain muscle on the last rep of an excercise and all the other reps are just there to get you to the last one, working out while in a weakend state should help build strength. before he gets healed in the morning he's going to do some calisthenics.

OOC: starting a move from Ohio to Lousiana tomorrow, might not be able to post, but will if I can.

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+22=35 ; d20+16=29 ; d20+20=34 ; d20+14=32 ; d20+10=30 ;
Tuesday November 5th, 2019 6:13:12 AM

Once healed and rested, Pompous joins forces with the exploragtion party. He tries to remember the area from his ranger studies and looks to find the most logical place an entrance may be to a possible lair.

----------------------
Checks
Perception while in a forest - 35
Perception - not in a forest - 29
knowledge nature (forest)- 34, non forest 32
Knowledge geography - 30 (nat 20)

A Cozy Lodge 
Tuesday November 5th, 2019 1:55:48 PM

The shelter appears and the group collectively breathes a sigh of relief. Pompous heals himself a bit as Pru suggests making a space for Sigvar to rest. Trayvin heals up Sigvar and works to help as many of the injured agents as he can. Sigvar gathers some wood and the invisible servant inside takes care of tending a fire in the fireplace. Anna ponders obtaining more scrolls to help the group out if they meet more of the same in the castle. Michael checks out the security around the shelter and Pru can tell him about the standard magical security that’s already in place so it’s more secure than it looks from the outside.

Eventually a group is formed up to check for the lair of the blue woman. The area under the bridge is a fast-moving, but small stream. There is the rush of water and you can hear the water crashing over and through the rocks. The water is about twenty feet below the bottom of the white bridge. Along the sides of the water are large and small rocks lining the edges of the water and the area below. The edges are a bit steep, so anyone traversing them would have to move carefully and step carefully so they don’t slip and tumble and so they don’t dislodge any rocks as they move through, but it is clearly passable.

Pompous steps up as others call for detect magic. With his knowledge of nature in the area, he moves and can see an area of eddys that appears in the shadows under the bridge. Examining a little more, he can see the area is actually quite large and looks like it contains what could be a deep section of water that looks still from where he stands. The area he points out is large enough that the large blue creature could easily fit inside it, if the water is deep enough there. He can’t see any tracks across the stone that might lead down there, but there may be more along the edge of the water closer to the eddy and pool.

OOC:
No need for rolling out all the healings: if you’ve got ‘em, use ‘em!

Walking down thorough the rocks will take a climb check, DC 10. Failure by 5 or more means you’re going to slip and fall in rocks and maybe the water. Two climb checks would get you to the location under the bridge where the water pools.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Tuesday November 5th, 2019 7:52:45 PM

Sorry guys I am sick as a dog.
Sigvar stays with the shelter and keeps it safe

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+13=25 ; d20+13=31 ; d20+16=17 ; d20+16=17 ;
Tuesday November 5th, 2019 8:28:18 PM

Pompous Looks at the spot under the bridge... where the water pools.

" Someone hold my ale. I got this. "

Pompous easily makes his way down to spot in question but gets some dust in his eyes..

------------------------
Climb 25 and 31
Perception 17, nat 1. TWICE !


Trayvin AC 30/15 touch Hp 115/138(BrianZ) 
Tuesday November 5th, 2019 8:45:53 PM

Trayvin skips the water lair search, heavy armor and water don't usually mix well.

Anna, I should be able to take care of most of the recovery, it will just take a little time.

OOC- I am unclear on how much ability damage remains, Trayvin should be able to fix it all, but I don't want to have much more than is needed.

Used:
Spells: prayer, death ward, calm emotions, magic circle vs evil, divine power, stone shape, restoration, heal, lesser restoration
channel energy 3/6 remaining
freedom's call 5/8 remaining

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+8=24 ; d20+8=10 ;
Tuesday November 5th, 2019 9:20:40 PM

Nikolai watches Pompous scramble down the rocks.
"Tsk, Tsk, Tsk. Show-off," he laughs.

However, it is no funny busyness falling into those rocky waters. "If you find something, you'll need some way to get it up!" he hollers.

He takes his 50' rope and hand and calls over to Trayvin, "Hey, I need that armored bulk of yours to anchor this end of the rope!"
One way or another, Nikolai anchors the rope, ties the other end around his waist, and climbs down.

Climb1 +8 + Luckstone (+1) + rope DC5* = 25
Climb2 +8 +Luckstone (+1) + rope DC5* = 11

*See Climb DC: A rope with a wall to brace against

Once down there he makes his way over to the spot with the eddy pool.

OOC: He plans to dive in, so I'll need some Swim DCs.


Prudence Gundle 
Tuesday November 5th, 2019 10:35:41 PM

Pru stays in the shelter while the other group explores. She accepts some healing from Trayvin, then tries to get the Unseen Servant to make some kind of meal with the provisions on hand.

Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=34 ; d20+18=21 ;
Tuesday November 5th, 2019 11:49:59 PM

Anna turns into a small dire rat using her Queen's Minions Beast Shape 1 giving her both a climb speed and a swim speed.

She joins the others in checking out the rocks. (OOC: Pretty sure climb speed means I get to just autopass the slippery boulder check)

Perception:34 (natural 20)
Know Nature: 21

Active Effect:
Unholy Aura : -2 cumulative strength penalty
Barkskin: 88 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 88 minutes - time elapsed
Beast Shape 1 - at will form of Dire Rat
40 foot base speed,
20 foot climb speed,
20 foot swim speed,
low light vision,
scent,
bite +14 (1d4+4),
+4 CMD vs trip
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack
, +4 stealth,
+2 fly,
-1 CMB/CMD



A Cozy Lodge 
Wednesday November 6th, 2019 12:33:59 PM

In the Lodge, Sigvar lies down in the middle of the floor, just exhausted. A moment later the sounds of the giant taur snoring can be heard even outside the building. Trayvin stays inside with him and provides a little more healing while Sigvar rests to ensure he’s up to par. He also stops Michael from some exploration, ensuring he is healed completely as well. He also heals up Pru who directs the unseen servant to prepare some food. She finds that while the servant is very efficient at following instructions, it really can’t do anything else on its own, so it actually takes quite an effort from Pru to direct its every action. Eventually she manages to get it to prepare a meal for the group.

Meanwhile, outside under the bridge, Pompous heads down the rocks to the pool. He stops and looks around, but a gust of wind blows some of the loose sand in his eyes. Nikolai watches Pompous head down, then calls out to Trayvin, only to find that Trayvin headed inside to take care of injuries. He quickly ties the rope off around the end of the bridge and uses the rope to help himself down over the rocks. He heads to the pool and eyes the water there. Anna turns into a small rat and quickly scampers over the rocks and down with the others. She looks around and into the water and notes that there appear to be some quite shiny things down in the water on the bottom.

OOC:
On the drains, I believe that the heal was used on Sigvar, so restorations would be needed for Michael. I’m not sure how many points he was down at the end.

The water in the pool is in an eddy, so there’s not an issue with the current pulling characters away if they decide to explore the pool. The pool is about twenty feet deep and about twenty feet in diameter. Swimming: swim DC 10 once per round while in the water. Success means you can move up to half your speed. Failure by 4 or less, you make no progress. While underwater, you can hold your breath for a number of rounds equal to twice your constitution score. With those rules and the size of the pit, it should be relatively easy to swim in and explore the area without running out of breath. For each attempt to swim in and explore, you will need two successful swim checks (one going in and one going out) and a perception check to look around the area underwater.


Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d4=2 ; d4=2 ;
Wednesday November 6th, 2019 8:35:12 PM

Trayvin helps Pru with the meal, so the Agents have something warm to eat after swimming around in the river.

Trayvin casts a few spells to help Michael, with Sigvar's help this should get him back to fighting shape.

cast lesser restoration twice on Michael, restores 4 points of strength(plus 1 for resting)

OOC- spells to be cast after the group rests. This should save Sigvar a few spells.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Wednesday November 6th, 2019 10:31:07 PM

Sigvar's spells are after we rest too. He only had the one lesser restore that he lost to the teleporting demons.

Prudence Gundle 
Wednesday November 6th, 2019 10:47:32 PM

Pru glances at Sigvar, sprawled asleep on the floor, and decides he needs rest more than food. She makes sure that dinner is keeping warm by the fireplace, and moves to sit on one of the bunks.

"Hey, Trayvin? Can you do that cantrip that makes water? Um...orison, I mean. Not cantrip. Sorry. But we could heat some water so people could wash up if they wanted."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+8=12 ; d20+8=11 ; d20+21=29 ;
Thursday November 7th, 2019 12:50:27 AM

Spells in effect: Mage Armor

Nikolai eyes the pool and decides it is well within his capabilities to explore.

Swim +7 +1 (luckstone) DC10 = 12
Swim +7 +1 (luckstone) DC10 = 11

It's been a while since he's swam any, and with the rope tied to him still, he struggles a bit, but manages to explore a good bit.
Con 14
Perception + 20 +1(luckstone) = 29



Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=18 ;
Thursday November 7th, 2019 1:16:42 AM

Anna approaches the water's edge as a dire rat. 5 feet away from the water she takes a full round action to transition from small dire rat to small octopus.

Octopus Anna takes a 5 foot step into the water where her 20 foot swim speed checks in. (Pretty sure her octopus form paired with the swim speed means she can explore at leisure without have to worrying about drowing)

Perception: 18

Active Effect:
Unholy Aura : -2 cumulative strength penalty
Barkskin: 88 min - time elapsed
Stoneskin: 150 points of DR/10 adamantine - 88 minutes - time elapsed
Beast Shape 1 - at will form of Octopus
20 foot speed,
swim 30 feet,
low light vision,
bite +14 (1d3+3),
tentacles +9(-),
can’t be tripped
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD


Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+9=21 ; d20+9=23 ; d20+16=31 ; d20+16=29 ; d20+16=31 ; d20+16=20 ;
Thursday November 7th, 2019 6:15:01 AM

Pompous looks at the water and strips off his gear...

" COWABANGA!! "

The ranger steps off the ledge and dives into the water looking for booty... all along snickering to himself..

{ Booty.... hee hee }

---------------------
Swim checks 21 and 23
Preceptions, 31,29, 31, 20 ( use as needed)
Con 15



A Cozy Lodge 
Thursday November 7th, 2019 1:46:58 PM

Inside the lodge Trayvin helps Pru prepare some food for the others while he helps Michael restore damage. Sigvar snores on the ground while Pru ponders waking him up for food. She decides to let him continue to rest while she asks Trayvin for water.

Meanwhile, down under the bridge: Nikolai jumps in to explore underwater. He quickly spots a very shiny set of chainmail armor on the bottom and a very dark black longsword. They are both in excellent shape, so clearly they are magical or else they have only been underwater for a short time. He can manage to grab them and make it back to the shore. Anna turns into octopus Anna and starts wandering around under the water. She quickly spots all the shiny places in the soft sand at the bottom of the water: gold, gold, and more gold. As she looks, she realizes that most of the bottom of the pool here is covered with gold pieces. She can start grabbing them, eight at a time, but it is going to take a long time to get all that gold up from the bottom. As she pulls out one piece, she can see it is layers deep (there are a total of 10,000 individual gold pieces layered on the bottom of this pool).

Pompous watches the others slip into the water while he takes off his gear. When he’s ready, he does a cannonball into the water. He laughs to himself as he swims around and explores. The experienced ranger can clearly see the telltale signs of a lair. He spots the indentations along the floor of the pool here where the blue woman clearly lived. As he explores around he sees Anna and the gold pieces, but his keen eyes also pick up a few additional shiny spots! Swimming over to check them out, he first finds a number of white emeralds. When he touches one of those, he sees there are also some green emeralds scattered about as well. Now that he’s looking for gems, he sees a blue one as well and notices some blue star sapphires here and there (total of 10 white emeralds, 10 green emeralds, and 5 blue star sapphires).


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday November 7th, 2019 7:39:22 PM

Sigvar snores along quietly, occasionally changing positions to get more comfortable.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 7th, 2019 9:00:36 PM

Sure Pru, I can do that. Trayvin casts create water a few times, filling every available pot. There should be plenty now for cooking, drinking, and cleaning up. Cantrips or orisons, they seem pretty similar to me. I guess the difference is in the style, and how the magic is accessed. I have wondered sometimes, if it would be possible for those who practice magic to study outside traditional discipline. Imagine a cleric casting fireballs, and a sorcerer casting healing spells. It would certainly make things interesting.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Thursday November 7th, 2019 10:03:35 PM

"There are times I wish I could heal," Pru admits. "But you do a pretty good job keeping us all healthy."

Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27 
Thursday November 7th, 2019 11:49:39 PM

Octopus-Anna helps Sigvar carry gold and gems up to the surface. As she breaks the surface she says to the others, "There is so much treasure down here." She calls out to the others.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+9=25 ; d20+9=13 ;
Friday November 8th, 2019 1:07:59 AM

Nikolai deposits his find onto the rocks and when he hears there is a lot of coins, decides it best to gather them up in backpacks.

"Let's make a relay. I'll gather up our backpacks and empty them and bring them here. Pompous and Ana will fill them up. Bring them up and tie them to my rope, I'll hoist them up."

He climbs backup to the cliff edge:
Climb1 +8 + Luckstone (+1) + rope DC5* = 25
Climb2 +8 +Luckstone (+1) + rope DC5* = 13

*See Climb DC: A rope with a wall to brace against

Back on top he unties the rope around his waste and runs back to their secure lodge and gathers up several backpacks, telling the others what they've found. Back to the edge with the backpacks, he hands them to Pompous and Ana and the loot gathering starts.

Pompous Devilbane AC 27 CMD 30, HP 117/117  d20+13=30 ; d20+13=32 ; d20+13=16 ; d20+16=17 ; d20+16=31 ; d20+16=24 ; d20+9=11 ; d20+9=21 ;
Friday November 8th, 2019 6:12:25 AM

Pompous assists in the loot recovery. He starts with the gems and then helps with the coins.

For some unknown reasons his sings a little tune to himself during the recovery mission
" Hi Ho, hi ho, it's off to the mines we go!"

" Hey, my armor also allows me to fly... maybe I can use that to help ferry the loot back up?"
And after he climbs back to his armor, he does.

-------------
Climbs 30, 32 , 16
Perception 17, 31, 24
swim 11 and 21

A Cozy Lodge 
Friday November 8th, 2019 1:41:17 PM

While Sigvar snores, Trayvin and Pru prepare the lodge for the night. There are pots of water for every need ready. Pru has to raise her voice to be heard over the snoring of Sigvar at times. They wonder how they’re going to sleep with that noise going on all night.

Meanwhile, back under the bridge, Anna brings up some gold and tells the others about it. Nikolai runs back to the magical lodge and grabs some bags, quickly returning to the water. Pompous starts singing to himself as he makes many trips up and down with Anna. After quite some time, the group is able to bring all the gems, gold, armor, and sword up from the depths of the former lair. As the sun heads towards the horizon, the group manages to get all the stuff up from the lair, through the rocks, and to the magical lodge.


Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=27 ;
Friday November 8th, 2019 11:25:06 PM

After they have successfully salvaged everything from the lair and worked with the others to get all the loot up to Pru's shelter Anna goes from Octopus to Dire Rat to her normal self on her way back to the shelter using the form that is most advantageous to her in each scenario.

She is actually going to rest this night considering she had need to recover the strength she lost from the woman with the blades blasted aura.

Perception: 27

Prudence Gundle 
Saturday November 9th, 2019 2:45:56 PM

When the others return, Pru helps sort the treasure.

"There's stew keeping warm on the fire, and water for washing," she says. "Don't trip over Sigvar," she adds.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Saturday November 9th, 2019 9:23:14 PM

Once the others return Sigvar wakes up and asks " What arrangements need to be made for watch? I am fit to stand watch."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Sunday November 10th, 2019 6:51:06 PM

Nikolai collapses in a corner. It was a lot of work, first the battle, then the treasure hauling.
"Whew! That was a lot of work!" he exclaims.

When Pru mentions warm stew, he scrambles up and scoops out a bowlful.

"Mighty fine, Pru, just what we needed."

Letting others sort through the treasure and look for magic items, he settles for a nap. They'll wake him for his turn at watch.

A Cozy Lodge 
Monday November 11th, 2019 3:46:03 PM

The Agents regroup and gather inside the lodge. Sigvar wakes up and looks outside as he considers watch. There is nothing at the moment coming from either the castle or the town. The Agents finally start to relax, the first time in quite some time now. Pru can explain how the lodge itself can keep watch and is actually quite secure, at least until the magic expires!

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)  
Monday November 11th, 2019 6:44:40 PM

OOC: Loot
a very shiny set of chainmail armor on the bottom and a very dark black longsword
10,000 individual gold pieces
total of 10 white emeralds, 10 green emeralds, and 5 blue star sapphires

Plus what came from the black armor dudes and six-armed demon.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday November 11th, 2019 9:37:51 PM

Well, I'm not sure what is going on at this strange castle, but I don't think we should wait too long to go back in. I don't want to give whatever is in there too much time to prepare surprises for us.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle  d20=15 ;
Monday November 11th, 2019 9:45:20 PM

"The Secure Shelter is pretty...well, secure," Pru says. "The windows are locked and alarmed; the chimney is alarmed and secured with a grate. If we bar the door, we'll be pretty safe. We should still keep watch, though."

Pru will take whatever watch she's assigned. [Perception 15]

Anna Morphling (Hugh C) -- HP 99/99-- 32/16/27 CMD : 27  d20+14=32 ;
Monday November 11th, 2019 11:31:04 PM

Perception: 32

Anna says, "I actually require rest and sustenance for once. I will take a normal watch shift but if I get rest in I can recover my strength. I'll still trigger my dark vision before my watch."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 62/96 CMD 33/35(Grapple/Trip)   d20+21=40 ;
Tuesday November 12th, 2019 12:25:17 AM

Nikolai usually takes the last watch. Even though the place is well guarded by magic, it would be unwise to relax the watch. He takes his turn when the time comes.

Perception +21 = 40

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Tuesday November 12th, 2019 6:09:22 AM

Sigvar chats, eats and rests as the sun sets. He then dons his armor, slipping into it's steel skin and finally feeling home. He keeps watch through the night and in the morning prays for and casts his spells.
More prep in the morning....

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Tuesday November 12th, 2019 6:13:04 AM

Pompous eats, sleeps and catches up on his writing. Then joins the others in discussing next steps.

A Cozy Lodge 
Tuesday November 12th, 2019 12:26:45 PM

Watches are arranged and taken throughout the night. Those on watch see and hear almost nothing. There are no signs of animals or birds at all during the night. In the early morning shift, Nikolai jumps at a sound, but when he turns towards the source, he realizes that it came from the town in the distance and was likely a smith starting work early.

OOC:
To identify the armor requires spellcraft DC 18; black sword spellcraft DC 32 (you can use identify spell to increase check by 10).


Prudence Gundle  d20+18=26 ; d20+18=24 ;
Tuesday November 12th, 2019 5:55:43 PM

In the morning, Pru casts Extended Mage Armor on herself and Nikolai.

She readily identifies the armor. [Spellcraft 26; Pru actually can't fail an 18.]

The black sword is trickier, and after a few minutes she hands it back, shaking her head. "Sorry," she says. "I don't know about this one."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Tuesday November 12th, 2019 8:00:34 PM

OCC: I'm now in Lousiana now after a brutal 3 days of packing a house up in a trailer and moving it to another house, sorry I couldn't get to post. was too bleeding tired and no internet either.

Michael rests, takes his watch, and rests some more. He tries to interest the Unseen servant in a game of mumblypeg, but then realizes how to you know where an unseen servants foot is? in the morning he looks over the black sword. does i look like the black swords we got from the battle? Hey sigvar is this sword evil? or just black. .



Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday November 12th, 2019 9:04:34 PM

I guess we will need some help with identifying that one. Maybe just pack it up for now until we get back to the Citadel?

A quick breakfast, and Trayvin readies to go back into the castle. He doesn't like the idea of wasting too much time on this mission, when an enemy may be preparing for them.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday November 12th, 2019 9:53:51 PM

Anna reaches into her backpack and takes out a scroll of stilled identify CL 3. She hands it to Pru. "Your better at spellcraft than I. Why don't you use this stilled scroll and identify what the sword is? I don't want to run the risk that whatever the sword can do it might be able to help us."

Anna having rested and eaten is now no longer affected with -2 strength. She then swaps her queen's minions of beast shape 1 with alter self. She turns into one of the mutated orcs.

Active Effect:
Alter Self (at will) -Form of mutated Orc
30 foot base speed, darkvision 60 feet, +2 Str

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+17=23 ;
Tuesday November 12th, 2019 11:21:02 PM

OOC: the black sword came from the bottom of the pool. I think we got some stuff from the six-armed demon and enchanted armor, i'll need to go back and look.

Spells in effect: Mage Armor

Nikolai, healed and rested, is ready to tackle the keep again.
"Our biggest problem so far has been the confined space. We've been fighting battles outside for quite some time. We'll need to change tactics in those small rooms," Nikolai advises.

After a filling breakfast, Nikolai heads outside to look around.

Looking for any signs that might indicate anything came close to their lodge, other than flying.

Survival (Tracking) +17 = 23 +1(luckstone) = 24

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Wednesday November 13th, 2019 6:20:14 AM

Pompous gets ready and awaits orders.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Wednesday November 13th, 2019 8:38:52 AM

Sigvar detects evil on the black sword.

A Cozy Lodge 
Wednesday November 13th, 2019 10:59:41 AM

The Agents make it through the night and wake to a pleasant day, at least by outward appearances. The day dawns clear, but again there are no sounds from animals and no signs of anything moving about in the neighboring trees. Nikolai steps outside and checks the area. He finds no signs on the ground that anyone or anything was near the lodge or even in the space between the small castle and the white bridge.

Pru checks out the armor and determines it is a magical set of celestial armor. She isn’t sure about the sword, but can tell it is quite magical and powerful. Michael asks about the other swords and remembers that the group did find two anarchic longswords from the demon knights. He points at the black sword and asks Sigvar if it is evil. Sigvar doesn’t detect any evil coming from the sword. Anna offers a scroll to Pru to help her identify the black sword.

Trayvin and Pompous are ready to go. Nikolai suggests that the Agents need to consider different options for fighting in close space. The castle doesn’t look like it’s going to get any larger on the inside and indeed the Agents were quite crowded in a small space.


Prudence Gundle  d20+28=39 ;
Wednesday November 13th, 2019 2:36:47 PM

Pru accepts the scroll from Anna and tries again to identify the black sword.

"That was much easier, thank you," she says. [Spellcraft 39]

She doesn't have any real suggestions for close fighting. "I only need to be able to see my target," she says. "The magic does the rest. People should feel free to shove me out of the way."

Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday November 13th, 2019 8:54:55 PM

Michale thinks for a moment. The chief problem we had in the CQB was lack of ability to flank. as a matter of fact the baddies were flanking us most of the time. Ability drain was a big factor as well. as far as flanking is concerned we need to take the corners of each room we enter first thing. that puts us at a disadvantage as far as limiting fighting fronts, getting room intelligence and avoiding traps. but it will give us an advantage when it comes to CQB combat. We need to take the doors off the hinges when we clear a room. worst comes to worst we shag it back to the great out doors and fight the baddies out in the open. I"m still open to demolishing parts of the wall to open the rooms, which will also get some sunlight into the place as well. I figure Anna, Sigvar, Nikoli and me take the room and occupy the corners, Pompus and Pru take the doorway and act as fire support. this allows us to flank anything in the room with 2 soldiers on the walls or all 4 of us if they try to take the center, while at the same time preventing them from getting a good flank on us. this also puts us diametricly opposed to one another so attacks like that ability drain won't be able to get all of us at once.

for emphisis Michael takes draws a room and diagrams the idea on the dirt of the shelter.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday November 13th, 2019 10:00:37 PM

It is a sound plan Michael. This should improve out odds.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 14th, 2019 12:25:34 AM

Anna says "My problem is a lack of space to maneuver and operate in. I have a few forms medium to large that I can fight in but when it comes to plants and animals my best forms are huge. Silver Dragon and Large Chimera Manticore are probably my most versatile forms but between the 2 of them I only get 22 minutes of use total. I might jusr have to buff / enlarge my normal self and strike with weapons.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=28 ;
Thursday November 14th, 2019 12:29:20 AM

OOC: Loot
a very shiny set of celestial chainmail armor on the bottom and a very dark black longsword
10,000 individual gold pieces
total of 10 white emeralds, 10 green emeralds, and 5 blue star sapphires
2 anarchic long swords

IC:
"Well, the front door should not be a problem today. If we do remove doors, we could use them as cover."

When everyone is ready, Nikolai leads the way back to the castle. Cautiously entering the courtyard and checking out the foyer.
Perception + 21 = 28

Pompous Devilbane AC 27 CMD 30, HP 117/117 
Thursday November 14th, 2019 6:13:13 AM

Pompous looks over the armor...

" Nice! I have the same one! By the way, this lets the wearer fly once a day too. "

" Regarding the fighting,,, I just need room to shoot. "

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP145(13 temp)/146 Character Sheet 
Thursday November 14th, 2019 6:37:21 AM

" Whatever. They are demons and have no defense from Gargul, and I am his instrument. Michael, let me see your blades."
Sigvar touches each of Michael's blades and with a short prayer each, enhances them. The final part of the casting is the drawing of an eye with his fingertip on the blade. It continues to glow dimly after he finishes. ( GMW, lasts 10 hours and makes Michael's weapons +2 now. Thought I would get to +3 but paladin caster levels...)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday November 14th, 2019 6:37:52 AM

hp fixed

A Cozy Lodge 
Thursday November 14th, 2019 3:10:03 PM

Pru uses the scroll and discovers that the group has found a sword of life stealing. Michael makes suggestions on how the agents should attack. Others agree and the discussion continues. Nikolai is ready to lead the group back into the castle. The group considers that there is another stuck door inside the first room and it will be close quarters.

OOC:
Marching order, additional protections?


Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 14th, 2019 8:36:18 PM

Anna says, "I don't have a magical weapon. If I'm going to enlarge myself and fight with a weapon should I use that longsword? Granted it wouldn't do as much damage as my great sword or if I cast shillelagh on my club but it would probably hit more often and if I struck in a vulnerable area it could weaken our foes."

(OOC: I can be towards front or back; whatever would be better for the group)

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 14th, 2019 9:28:31 PM

It sounds like we're ready to go. Let's go see what other mysteries this castle is hiding.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)


Michael Wittman AC:28, T:25, FF:24 (ucdodge) HP 33/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=30 ;
Thursday November 14th, 2019 9:53:36 PM

OOC: if we are going with the four corner approach we need to enter in order of Acrobatics skill 'cause the first man in is going to take the heat! Michaels is 21 so he'll go first.

Michael puts on the Celestial chainmail. then puts his sneaking leathers on over it. he's amazed at how much lighter and comfortable it is vs his mithril chainshirt.

Michael ghosts down the hall to the stuck door. eyes and ears open to sounds of danger.

Perception 30.

Prudence Gundle 
Thursday November 14th, 2019 10:09:58 PM

Pro keeps to the rear with Pompous. "We'll need to communicate," she says, and casts a Telepathic Bond. Unless her friends have better suggestions, Pru includes herself, Michael, Sigvar, and Anna in the spell.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=29 ;
Friday November 15th, 2019 12:32:45 AM

"I'll lead in, as I can dodge things a bit better than those in metal armor. Michael will be with me. If we need brawn, we'll have our muscle-men close behind. Anna can be right behind us, and Pru and Pompous behind for area and archery attacks.

Pru, you need us to help clean this up or does it just take care of itself?"


When ready, he leads the way to the front doors and moves into the front foyer.

Perception + 21 = 29

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday November 15th, 2019 7:37:57 AM

Pompous takes rear guard with Pru-Pru.

He readies and cast Barkskin on himself when they enter the castle.

-------------------
Barkskin 130 minutes


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Friday November 15th, 2019 11:03:09 AM

Sigvar follows Nikolai into the castle, sword ready.

Back into the depths 
Friday November 15th, 2019 2:31:07 PM

The Agents prepare for action. Anna wonders if she should use the new magical sword. Trayvin is ready to explore. Michael tries on the newly found armor and he likes it! He likes it! Hey, Mikey! Pru prepares with a magical spell so that the Agents can keep in touch. Nikolai suggests the order they should approach as Pompous takes up the rear guard. Sigvar ends up in the middle of the party, ready for battle.

Michael heads for the door and listens carefully as the door while the group shuffles around behind him. He doesn’t hear anything behind the door. The door looks much like the other door: old, wooden, solid, and not locked. It appears just as stuck as the other door and may open with a little pressure (DC 15 strength check to force the door). The inside is only lit from the little light filtering from outside once again.

OOC:

Marching order:
Michael
Nikolai
Anna
Sigvar
Trayvin
Pru
Pompous


Prudence Gundle 
Friday November 15th, 2019 10:18:11 PM

"The shelter will just disappear when the spell expires," Pru says. "It's got a few more hours left. I could dismiss it, but we might as well leave it up. You never know."

She stays at the back with Pompous.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=24 ;
Sunday November 17th, 2019 8:57:35 PM

(Perception: 24)

Anna grabs the longsword. She will use it if she has to against whatever foe comes their way.

She continues pretending to be a mutated Orc.

Alter Self:
30 foot base speed,
darkvision 60 feet,
+2 Str

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+3=21 ;
Sunday November 17th, 2019 9:45:25 PM

Spells in effect: Mage armor

Nikolai makes an attempt to open the door.
Str +3 DC15 = 21

With a mighty feat of strength a la Festivus for the Rest of Us, he opens the door.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday November 18th, 2019 6:18:58 AM

Pompous draws his everburning torch as a source of light...
If a battle starts, he'll just drop it.

" Honey, we're hoooome.... "

---------
Barkskin.


Back into the depths 
Monday November 18th, 2019 3:31:21 PM

The Agents work their way inside the strange castle. After Michael checks the door, Nikolai steps up and shoves the door open. It creaks and groans and a few bits of wood splinter as he forces the door to move out of his way. The light from Pompous’ torch shows the bottom of a spiral stairway that leads up into the castle.

The stairs are narrow and stone – small enough that the spiral stairway fits in a 10-foot square. This makes it quite difficult for the larger members of the group to squeeze through, but it can be done. Heading up the stairs leads into complete and total darkness as soon as the first members of the group are out of range of the torch being held by Pompous in the rear.

(Assuming someone produces some kind of light source near the front): The stairway ends rather quickly, only having led up a single floor. Then the stairs just end in a ten-foot wide hallway that appears to run the length of the castle, along the east wall. The walls here are solid stone and appear unbroken (no windows, arrow slits, or any openings at all). There are some wall hangings and tapestries on the walls that appear quite old and worn. The edges of the one nearest the stairs appear to be rotting slightly.

OOC:
map

Marching order:
Michael
Nikolai
Anna
Sigvar
Trayvin
Pru
Pompous


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday November 18th, 2019 4:17:34 PM

" I am in motion coming up the stairs. A am not stopping so you need to move like 1000 lbs of Minotaur was grinding its way toward you, cuz that is exactly what's happening." Sparks fly from the walls of the stairway As Sigvar starts climbing the stairs. He is pretty sure if he stops he will get jammed so that is not happening while he has the strength to keep going.

Prudence Gundle 
Monday November 18th, 2019 7:04:05 PM

Pru can cast Dancing Lights and move them ahead of the party, if that's what's needed.

Otherwise, she follows along and tries to stay out of the way.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=25 ;
Monday November 18th, 2019 8:30:38 PM

Anna-Orc uses longstrider to boost her base speed to 40 then continues where she is in line. She has darkvision so with or without the light she can see a bit.

(Perception:25)

Alter Self:
30 foot base speed,
darkvision 60 feet,
+2 Str
longstrider +10 feet land speed - 11 hours

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday November 18th, 2019 8:37:14 PM

Looks like stealth is out, let's keep going and see what we find.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=34 ;
Tuesday November 19th, 2019 12:18:09 AM

Spells in Effect: Mage Armor

"Sure Pru, go ahead an cast those dancing light. Might distract something up there, you never know." Nikolai whispers.

Instead of holding his Everburning Torch, he can see well enough with Pru's dancing lights and moves to the top of the stairs and 20 feet down to give room for those big ones behind to get to the landing and out of the narrow stairway.

Perception + 21 = 34

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=28 ; d20+8=20 ;
Tuesday November 19th, 2019 1:19:20 AM

Once he's in the hall Michael looks about and then checks out the tapistries.

Perception. 28
appraise 20



Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=29 ;
Tuesday November 19th, 2019 6:12:28 AM

Pompous follows the others. Once at the top, he puts his back at the wall and watches....

==========
Barkskin
Perception check 29

Scene 5: The Middle Floor


Cramming up the stairs 
Tuesday November 19th, 2019 1:01:43 PM

The group of Agents quickly head into the hallway, massive Sigvar making sure he doesn’t stop moving in the narrow stairway. Pru casts the dancing lights so the group can see better in the hallway. Michael pauses to check out the tapestries. He notices that one of the tapestries doesn’t look quite as worn as the others. It depicts the white bridge, the castle, and a battle with a small green dragon. The tapestry clearly has historical value, and Michael estimates the value of the tapestry to be at least 8,000 gold!

OOC:

Marching order:
Michael
Nikolai
Anna
Sigvar
Trayvin
Pru
Pompous


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday November 19th, 2019 3:32:18 PM

" Is that dragon the same one that has an issue with us? Depending on how long ago this depicts I would be willing to bet it is. I can't believe that there would be a coincidence like that."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday November 19th, 2019 7:40:43 PM

Maybe there is more going on here than we thought. Who was our contact with the town? Could it have been the dragon in disguise?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=22 ;
Tuesday November 19th, 2019 9:16:58 PM

Anna says, "Oh goody if it is the dragon I can turn into a dragon now too and we can have dragon vs dragon"

Perception: 22

Alter Self:
30 foot base speed,
darkvision 60 feet,
+2 Str
longstrider +10 feet land speed - 11 hours

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=25 ;
Tuesday November 19th, 2019 10:11:17 PM

Spells in effect: Mage armor

"Well, don't get your hopes up too much. There's bound to be more than one green dragon within dragon flying distance. Well, who knows."

Nikolai eyes the rest of the corridor and whips out this Everburning Torch and moves another 10' down.

"There's bound to be a door here somewhere. Anyone remember how high the ceilings were in the rooms below us? Michael, see if there are any secret doors behind there tapestries."

Perception +21 = 25

Prudence Gundle 
Tuesday November 19th, 2019 10:21:28 PM

"Please don't turn into a dragon in here, Anna," Pru says from the back. "There isn't enough room."

"If it does turn out to be Slartanus," she continues, "remember that he breathes acid."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=18 ;
Wednesday November 20th, 2019 6:11:20 AM

"... still got the arrow of dragon slaying.... just saying..... "

Pompous peeks behind the rest of the tapestries..

------
perception 18

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=39 ;
Wednesday November 20th, 2019 9:21:11 PM

I don't know, the green dragon we fought was young, and this tapestry is from a long long time ago. could be that one's kid or something though..

Michael carefully folds up the tapestry and puts it in his handy haversack. lucky find...He checks behind the others for hidden alcoves.

Perception 39 natch 20!

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday November 20th, 2019 9:29:19 PM

Trayvin keeps up with the group, staying ready for whatever comes next.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Wednesday November 20th, 2019 9:35:29 PM

Anna says to Pru, "But the Dragon I can turn into right now is sized medium so it is just the right size for a hallway like this."

Prudence Gundle 
Wednesday November 20th, 2019 10:48:27 PM

"Let's push on," Pru says. "I'm sure Sigvar will be more comfortable if we can find a larger space."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20=4 ;
Thursday November 21st, 2019 12:25:15 AM

Spells in effect: Mage armor

"Is that medium sized with or without your tail?" Nikolai grins then moves another 10' down with Everburning Torch held over his head.

Perc +21 = 4 + 21 = 25


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday November 21st, 2019 3:46:11 PM

Sigvar thinks SIgvar is getting ready to move to the front and just start opening stuff with his shoulder. There is more than one way to 'remove a door' like they were talking about in the safe house ....
Oh, thank goodness the fire sorceress has an itchy trigger finger too and is peacefully moving this along. Yay Prudence!

Sigvar says, " Yes this cramped hallway is making me anxious and i would really like to move on and kill some more demons please."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 21st, 2019 8:43:16 PM

I can't argue with that Sigvar. Let's go into the room. Whatever is waiting for us shouldn't be made to wait any longer, its' destiny awaits.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=29 ;
Thursday November 21st, 2019 9:07:43 PM

Anna says, "Medium including the tail. If I gain a bit more experience I can become a large dragon I think through my lady's gifts and I think eventually I might even be able to be a huge dragon."

Perception: 29

Prudence Gundle  d20=3 ;
Thursday November 21st, 2019 10:14:59 PM

Pru tries to look and listen, but it's difficult here at the back of the group. [Perception 3]

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=39 ;
Thursday November 21st, 2019 11:48:11 PM

Being that Nikolai is already up front he 'puts out' his Everburning Torch and creeps to the end of the hallway where there must be a door.

Stealth +19 = 39 N20

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday November 22nd, 2019 7:49:21 PM

Pompous waits... checks his supply of arrows... and waits again....

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday November 22nd, 2019 9:28:34 PM

Anna asks, "Do you think it would be beneficial for me to be something other than one of those mutant orcs right now? Or should I just wait until we find something?"

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=26 ; d20+14=19 ;
Friday November 22nd, 2019 11:40:45 PM

Michael approaces the door, he smiles, heh! just like in Rafferties book on picking locks. and looks the door over. checking out how it's locked, looking for traps and checking to see if it's open. if it's open he signals to the group to "stack up" with Sigvar in the lead he assignes corners to everyone.
Sigvar short right,
Michael Farthest left,
Nikolai Farthest right
Anna Short left.
he also tells everyone that if the room is circular or some shape other than square just do the best you can.

when everyone is ready Sigvar can pop the door and they rush in. peeling off by the numbers to establish flank superiority in the room.

perception 28
disable device 19
Acrobatics 21


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday November 23rd, 2019 1:19:34 AM

Sigvar nods, ready to open the door.

Prudence Gundle 
Saturday November 23rd, 2019 2:13:10 PM

Pru moves closer to her companions. The adventuring world is a big, scary place, and sometimes she feels downright abandoned.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday November 23rd, 2019 7:13:49 PM

Sigvar sizes up the door, looking for just the right place to hit it for maximum effect. When he finds it he holds until the rest are ready. One swing from his sword should render the door into kindling.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday November 25th, 2019 1:16:21 AM

"Anna, just stay in your current form, we know that space will be cramped."

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday November 25th, 2019 1:23:05 AM

Michael psyches himself up for the dynamic entry, He's part of the stack, his fist, blade held back against his arm, is on the back of Sigvars knee, Nikolai's hand is on Michaels head, the moment Sigvar moves Michael moves. done correctly they should catch any red team members unaware for up to 4 seconds, that will give them time to get in position and begin the smack down. if they are ready, we got a full ton of armored bull coming through the door. I don't think they have a good response to that no matter how "ready" they think they are.
Michael grins, He loves this stuf.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday November 25th, 2019 6:21:42 AM

Pompous writes a couple lines in his memoirs.... picks his teeth with the point of an arrow... and waits..

A pit?  d4=1 ; d3+1=2 ; d4=4 ;
Monday November 25th, 2019 1:34:10 PM

The Agents move about in the long, narrow, dark hallway as time feels as if it is standing still. The long, dark tapestries line the hall, slowly crumbling into dust. Could the bright green dragon on the tapestries be Slartanus or a relative? It will likely take a sage with experience to fully answer that question. Anna is more hopeful that she will be able to turn into a dragon soon.

Pompous and Michael move some of the tapestries around. One of the tapestries almost crumbles when Pompous pushes on it. Behind all of them there appears to be nothing but solid stone walls. Michael folds up the large, expensive one, and jams it into his bag. Then he points out the end of the hallway to the others and suggests they proceed around the corner. He imagines there is a door there and then decides to just walk around the corner.

Michael walks around the corner and quickly disappears! A moment later, the floor shimmers and also disappears! Nikolai, walking along in second place, stops and looks down. He can see Michael at the bottom of a ten foot deep hole. The hole takes up the entire space of the hallway, but the hallway continues to the far wall of the castle in darkness, apparently around yet another corner.

OOC:
The pit was covered by an illusion of the floor, so there wasn’t a trap to be spotted. The illusionary floor has disappeared now. Michael fell into the pit. Unless he has other protections or a way to avoid the falling, that’s 1d6 falling damage and he landed on a spike. The spike does 2 hit point damage, but also requires a DC 24 fort save or receive 4 points of dex damage and be confused for 1 round (concentrated blood marsh spider venom). There are spikes all over the bottom of the pit.

map


Prudence Gundle 
Monday November 25th, 2019 2:06:37 PM

If Pru is close enough, she casts Feather Fall to give Michael a slightly softer landing.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+15=29 ; d20+15=16 ; d20+15=24 ; d2+15=16 ; d2+15=17 ; d2=2 ; d2=1 ;
Monday November 25th, 2019 7:55:37 PM

The floor dissapears beneath Michael, and for a moment panic sets in, but the ring of feather falling he has means he's wafting down to the bottom of the pit like a feather. He quickly angles towards a wall and tries to get a hold of something to arrest his fall. if that fails he tries to break a spike or two beneath him before he impales himself on them. Needless to say, he drops his swords to grab the wall.

climb 29

attack the spikes 16 and 24 for 2 and 1.



Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday November 25th, 2019 9:33:54 PM

Michael, are you allright? Trayvin gets out a rope and tosses it down for Michael to use to climb out. [b]If there is one trap, there may be more. We will have to be more cautious now.[b]

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday November 26th, 2019 12:11:50 AM

Anna says, "I could spider climb down there, have Michael hop on my back and then spider climb back up here if we need to?"

She says to Michael, "DO YOU WANT ME TO DO THAT!"

If people agree she uses her spider climb SLA, climbs down the pit and gives Michael a ride back up

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+27=33 ;
Tuesday November 26th, 2019 1:04:03 AM

OOC: Feather Fall would prevent the falling damage, but I think you still 'fall' on a spike. Might get one attack to break one but they seem to be highly concentrated, you'd still prick yourself at some point in landing.

IC: Nikolai gages the distance to the other side of the pit, holding is Everburning Torch to see down the hall, then, provided the pit isn't all the way to the other side, takes a leap across to the other side.

High Jump Feat no need for 10' running start.
Acrobatics (Jump) d20 +19 + 8 (speed 50') = 33

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+5=7 ;
Tuesday November 26th, 2019 5:42:22 AM

OOC
Sorry, but I don't get the description of the pit. Is it 10x10x10? or is it 10 wide, 10 deep and as far as we can see into the darkness?
IC
Sigvar waits and watches as the others try to extract Michael and figure out the trap. He scans the surrounding area, because this would be a great place for an ambush while they were bottled up and distracted.
Perception 7

Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=28 ;
Tuesday November 26th, 2019 6:37:23 AM

Pompous hands over his everburning torch to the closest available first. He takes a defensive position, arrow drawn and provides cover for the other agents.

" I got watch. Get Mickey out of there! "

---------------------
PErception 28- signs of attack.

A pit? 
Tuesday November 26th, 2019 12:57:26 PM

Pru moves quickly as Michael starts to fall she starts to cast a spell, but then sees that Michael is prepared with the spell on his ring. As he drops, he reaches for the walls and isn’t able to find a purchase. He gently lands on the ground and steps on a spike as he attacks and destroys a couple other spikes on the ground. The spikes look very old and there is bits of dust and dirt down there. There is nothing else at the bottom of the wide pit, just steep walls.

Trayvin tosses a rope down while Anna calls down to Michael. Nikolai eyes the pit and simply jumps across the pit, almost without effort. He finds himself on the other side of the pit and the hallway continues to the next turn, still with tapestries along the sides. These tapestries depict some farming areas with some rolling hills in the distance. Sigvar looks around but doesn’t see anything else moving in the area as Pompous does the same.

OOC:
So yes, no falling damage with the feather fall, but still one spike (2 hit point damage, but also requires a DC 24 fort save or receive 4 points of dex damage and be confused for 1 round (concentrated blood marsh spider venom). The pit is 10x10x10 deep.

map


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday November 26th, 2019 9:06:55 PM

Trayvin secures the rope to himself so Michael can climb out of the pit. Nikolai, is there anything over there?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=39 ; d20+21=34 ;
Tuesday November 26th, 2019 9:28:20 PM

Spells in effect: mage armor

Nikolai, holding his Everburning Torch, tucks it away for now and with the little light provided by the others (dancing lights and such) moves quietly down the corridor to the end and peeks around the corner.

Elven Low Light Vision
Stealth +19 = 39 wasted N20

Perception +21 = 34

Prudence Gundle 
Tuesday November 26th, 2019 10:36:44 PM

Pru is not confident in her ability to jump across the pit, but for now she waits while her companions scout ahead.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday November 26th, 2019 10:47:37 PM

Anna waits for Michael to climb back up. If the halfling is having issues she uses spider climb SLA and helps him up.

When it comes time to cross the pit, she will cast spider climb if she already hasn't and just effortlessly cross by climbing across the wall using spider climb.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+4=22 ;
Wednesday November 27th, 2019 6:38:00 AM

He waits until he's the last one to jump across. A ten foot running jump isn't going to be fun. However, he does have his ring of feather fall....

He ties one end of a rope to himself and throws the other end to those on the other side.

" I'm gonna jump it... if if I miss the jump, the feather fall should slow me down long enough for you to pull me across. So... if I my feet don't seem to reach the ledge, yank! "

Pompous takes a running jump across...

------------------
Barkskin.
Jump check 22



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Wednesday November 27th, 2019 9:46:22 AM

Once the other agents have stopped running around trying to do multiple things at once, Sigvar moves up to the edge of the pit. He spends a few minutes with his sword destroying the spikes (adamantite + time vs spikes = spikes lose)
He then grabs the lip of the pit and drops into it. He will help any of the normal sized agents across that need it and then climb out the other side.

Across the tiny pit 
Wednesday November 27th, 2019 5:42:30 PM

Michael smashes and dodges most of the spikes, but the one still hurt him. Trayvin gets a rope ready to help. Pru isn’t sure about crossing the pit. Anna works to help Michael and is prepared to use magic to get across. Pompous prepares to jump. Sigvar waits for everyone else to stop playing around. Then he uses his massive size to reach down into the pit and smash up some more spikes. Then he crams himself into the pit and helps each of the smaller Agents across the pit quite easily!

Meanwhile, Nikolai checks around the next corner. He finds another hallway along the side of the castle. As he looks down the hallway, he sees a bit of a glint of light reflected from one of the tapestries. Checking that tapestry out right at the corner of the hallway, he can see there are threads of what looks like gold in the tapestry. Otherwise the hall looks like the other hallways from what Nikolai can see, but there looks to be something on the floor about halfway down this hallway – he can’t tell what from where he stands.

OOC:
map


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday November 27th, 2019 10:21:04 PM

Thanks Sigvar.

Looks like something else in the hall? Maybe there is another pit trap.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)


Prudence Gundle 
Wednesday November 27th, 2019 11:35:12 PM

"Yes, thank you, Sigvar," Pru says. She's a bit worried, though. With Sigvar being so large, there's no good way to let him squeeze past, so he's stuck at the back of the group for now. "Guess you're the rearguard now," she says with a smile.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday November 28th, 2019 12:03:13 AM

" Not a problem. Everyone that was behind me before take 2 steps back once we have room to maneuver and I'll just pop past. "

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 28th, 2019 12:56:50 AM

Anna remains spider climbing the walls for now. With the existence of pit traps she figures the wall might be safer.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=27 ;
Thursday November 28th, 2019 11:50:56 AM

SPells in effect: mage armor

With no real element of surprise going for his team, he whips out his Everburning Troch again to get a better look at what seems to be half way down the hallway as he continues to peek around the corner.

More Light now.
Perception +21 = 27

Across the tiny pit 
Thursday November 28th, 2019 3:03:54 PM

The Agents work past the pit and into the next hallway. Anna remains on the wall, pretending she is a spider. Nikolai works his way up the hallway and lights up the area. He looks around and can see that there is a ten-foot section in the middle of the hallway that looks slightly loose and raised, as if when it was stepped on that it might sink down into the floor just slightly…

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday November 28th, 2019 8:10:51 PM

Michael, can you check that? It looks like this section of the Castle is filled with traps.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)


Prudence Gundle 
Thursday November 28th, 2019 9:23:40 PM

Some traps are magical. Pru casts a quick Detect Magic and begins scanning for auras.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday November 28th, 2019 10:49:07 PM

Anna starts singing softly, "Spider Anna, Spider Anna, does whatever a spider anna does."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday November 29th, 2019 7:11:10 AM

"... spins a web, any size, catches goblins just like flies. Look out, here comes spider Anna banana! "

Pompous maintains rear guard.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+5=16 ;
Friday November 29th, 2019 2:26:08 PM

Sigvar waits for those more well versed in traps to look at it. Otherwise he maintains, um vigilance, yeah we'll call it that, watching for any ambush that might go with the main course of trap.
Perception 16

Across the tiny pit 
Friday November 29th, 2019 3:27:22 PM

The Agents wait for Michael to come up and do his thing. Anna and Pompous start humming a tune while Pru looks around for magic. She doesn’t see any in this hallway, so this thing on the floor must be purely mechanical…

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday November 29th, 2019 7:30:32 PM

Can we just go around the trap or will it need to be disarmed first?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Friday November 29th, 2019 8:25:55 PM

"Well, if we go around, we'll have to remember it's there," Pru says. "Otherwise we'll hit it on the way out."

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday November 29th, 2019 10:25:04 PM

Anna says, "Do you think if I turned into something really heavy I could just outright break whatever that tile is and we wouldn't have to deal with it?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=37 ;
Friday November 29th, 2019 11:19:49 PM

Spells in Effect: mage armor

Nikolai spots the oddity in the floor and points out the nearly undetectable trap.
"Michael, go to it. Anna, go over the ceiling to the other side and warn us if you hear or your spider sense senses anything danger coming."
Meanwhile, he keeps watch also to protect Michael as he undoes the trap.

Perception +21 = 37

John C 
Sunday December 1st, 2019 2:05:52 PM

David will not be posting a for few days, he's managed to land in the Hospital. So he will need a sub. I'll be asking on LnB for a Sub, just letting you here know as well.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=23 ;
Sunday December 1st, 2019 8:06:40 PM

Anna does as requested. (Perception: 23)

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday December 2nd, 2019 6:19:17 AM

Pompous hold true...

ooc> Best wishes to David.

A Hallway 
Monday December 2nd, 2019 3:01:17 PM

The Agents stand near the apparent trap. Anna ponders trying to break it by being something heavy. Wisely, no one comments on her weight. Trayvin and Pru ponder just going around it. The thing that lots a lot like a pressure plate looks to be almost ten feet square, filling the width of the hallway. Nikolai asks Michael to check it out and Michael apparently doesn’t hear him.

Meanwhile, Spider-Anna heads along the wall and towards the next corner. She peeks around and sees another hallway just like the previous hallways, turning again in a few feet down the hallway again.

OOC:
map

Anyone seen Shane/Michael?


Prudence Gundle 
Monday December 2nd, 2019 5:02:12 PM

"Well, we can't hang around here all day," Pru says. "Can we tell what will happen if the trap is triggered?"

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday December 2nd, 2019 9:07:43 PM

Let's just get around it, Michael can disarm it later. I don't want to get caught here by something while we are all bunched up.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

OOC- Get well soon David!

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 2nd, 2019 11:51:37 PM

Spider-Anna reports back to the others and says, "So the next corner has another hallway. I didn't really see anything else besides the hallway."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=25 ; d20+27=37 ;
Tuesday December 3rd, 2019 1:04:05 AM

Spells in effect: mage armor

First, Nikolai reaches over to the 'plate' in the floor and touches it, or attempts to. He wants to make sure it is a real piece of the floor rather than some illusion.

Perception + 21 = 25

Next he suggests, "Looks like a pressure plate trap of sorts. We could cast a spell that puts some weight on it and see what happens. Just get behind the corner before you do.

He then jumps across it.
High Jump Feat no need for 10' running start.
Acrobatics (Jump) d20 +19 + 8 (speed 50') = 37


A Hallway 
Tuesday December 3rd, 2019 12:08:11 PM

The Agents continue to check out the floor. Indeed, it does look like a pressure plate. Anna reports what she sees beyond the hallway as Nikolai examines, then easily jumps over the plate. The others are able to carefully step around the plate and make it to the next hallway. As they turn the corner, Nikolai spots some small holes in the wall that might have been linked to that pressure plate…

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 3rd, 2019 1:32:57 PM

OOC
My guess was that the holidays ate him and stranded him in an airport without wifi or something, but I'll look at his sheet and post for him in a lil bit. BTW I am out of the hospital.

(David F) posting for Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31   d20+25=30 ; d20+20=26 ; d20+22=29 ;
Tuesday December 3rd, 2019 1:39:09 PM

Michael gets up there and looks at the trap. Definitely a pressure trap, not sure how big. Now that there are people on both sides of it he hopes it won't pop out a wall that divides them
" Stand back, I'm gonna disarm it"
Perception 30
Disable Device 26
Reflex save if that fails 29

Prudence Gundle 
Tuesday December 3rd, 2019 2:00:19 PM

If all else fails, Pru just gathers as many companions as she can and Dimension Doors past the trigger.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 3rd, 2019 5:23:57 PM

Sigvar waits for Michael to finish. He didn't want to have t remember that there was a trap here if they had to come back out this way.


Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday December 3rd, 2019 9:12:59 PM

Spider-Anna remains climbing on the ceiling safely away from any pressure plates or tiny holes in walls.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+14=22 ; d20+19=22 ;
Tuesday December 3rd, 2019 10:36:28 PM

OOC: Sorry everyone Thanksgiving got kind of wild

Michael checks the pressure plate, and if he can he disables is. putting a daggers or coins under the edges should make it transversable.
Perception 22
disable device 22

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 3rd, 2019 10:43:35 PM

OOC
Pssst, you get a +6 to each of those rolls for trap finding

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 3rd, 2019 11:43:47 PM

Nikolai holds Michael back a moment and hands him a vest.

"Here, put this on for good measure".
The vest is a Vest of Escape he forgot he was wearing under his uniform and adds a +4 for Disable Device.

A Hallway 
Wednesday December 4th, 2019 2:46:29 PM

Working together Michael is easily able to disable the trap. He can see now that there were wires under the floor that led to the corner wall near the holes, so likely when the plate was stepped on, some kind of projectiles would have fired out the holes. The hallway is clear now and the group can proceed down the next one.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday December 4th, 2019 4:07:05 PM

“Close one!”
And Pompous maintains rear guard.

Prudence Gundle 
Wednesday December 4th, 2019 7:18:50 PM

Pru trails along behind her companions.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Wednesday December 4th, 2019 7:35:19 PM

Trap cleared, hall still clogged, Sigvar waits for developments

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday December 4th, 2019 8:41:09 PM

Let's keep going, just use caution.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=21 ; d20+25=44 ;
Wednesday December 4th, 2019 11:36:28 PM

OOC: already knew about the trap, +6 for trap finding. not for disableing

Micheal ghosts down the hall on the lookout for enemies and traps.

Perception 21
Trapfinding 44



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=33 ; d20+21=34 ;
Wednesday December 4th, 2019 11:59:46 PM

Spells in effect: Mage Armor

Nikolai moves the 10' to the next corner and peeks around.

Stealth +19 = 33

Perception + 21 = 34

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=30 ;
Thursday December 5th, 2019 12:22:58 AM

Perception: 30

Spider-Anna continues to climb across the ceiling being the eyes in the sky as they move through the castle

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday December 5th, 2019 7:01:08 AM

just sayin...
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

A Hallway 
Thursday December 5th, 2019 2:22:41 PM

The Agents head to the next corner and look around. They see yet another hallway leading towards the center of the castle. In this section there are no more tapestries, the walls are simply bare, as is the floor and ceiling. It looks to have been a long time since anyone has been in this hallway.

OOC:
map


Prudence Gundle 
Thursday December 5th, 2019 8:23:31 PM

"This doesn't seem to be going anywhere," Pru says.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday December 5th, 2019 9:18:42 PM

I don't think we have much choice Pru, except to look around. Maybe we missed something.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday December 5th, 2019 10:33:12 PM

Spider-Anna from her ceiling perch takes time to really get a good look around. (Take 20 on Perception if possible so best role is 34 )

Anna says, "Maybe I'll have a better vantage point from up here."

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=29 ;
Thursday December 5th, 2019 10:36:27 PM

OOC: Thanks for the advice Sig,

Michael is a bit peeved, this path seems to go nowhere. why in the sam hill would anybody make a corkscrew shaped hall? could this be an illusion or something?

then using the classic players tactic he attempts to disbelieve.

Will save to attempt to disbelieve 29 natch 20!

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=39 ; d20+21=35 ;
Friday December 6th, 2019 1:09:30 AM

Spells in effect: mage armor

Nikolai whispers, "It's the classic defensive strategy. You force the enemy to get whittled away by traps. Either the bedroom is next or a stairway down. Won't know until we peek around the next corner."

Nikolai moves forward to the next corner.
Stealth +19 = 39

Perception + 21 = 35


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Friday December 6th, 2019 5:56:40 AM

" They made it like this to train morons like us through traps to soften us up. Speaking of which, did you make that save vs the poison Michael? That at least is something I can fix."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday December 6th, 2019 8:23:44 AM

More covering if the rears.

" To bad we can't just levitate and walk right over the traps. No triggers. No issues. "

A Hallway 
Friday December 6th, 2019 7:54:06 PM

The Agents look around and get ready to move. There are no signs of any traps, to all appearances, it looks like just a normal hallway. As Nikolai starts to move forward, Michael suspects something is wrong and looks around. Michael reaches a hand out to stop Nikolai as Michael stares at the ceiling. Something isn't right there. With a shimmer, for Michael, he can see that there is no ceiling there. Instead there is what looks like an upside down pit trap: ten feet into the ceiling and there are long spikes on the top of that pit on the ceiling. (Just picture a pit trap, but on the ceiling).

OOC:
map

Prudence Gundle 
Friday December 6th, 2019 8:23:44 PM

"I think I'm going to pick up another scroll of Secure Shelter next time I'm in the Catacombs," Pru says thoughtfully. "That thing came in pretty handy."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday December 6th, 2019 9:07:08 PM

Looks like this hall is wasting our time. If there is nothing here, then let's double back and try another way.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=28 ; d20+25=45 ;


Friday December 6th, 2019 10:30:54 PM

Hey guys, you know that pit trap I fell into? well there is one above us disguised by an illusion of a ceiling.

now that he can see it, he looks it over really well, is it suspended that he can see? is there an entrance or exit up there in the pit trap? how far does it extend? how long are the spikes? are they coved in posion like the last ones? is there a switch that activates them? could that swtich be the pressure plate we passed earlier?

Perception 28
Trap finding 45 natch 20!



Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday December 6th, 2019 10:40:07 PM

Anna says, "What do I do? I'm on the ceiling? Do I switch to a wall now? I thought I was so clever but even the ceiling is booby trapped."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday December 7th, 2019 1:55:47 PM

Pompous says
" To bad we can't just levitate and walk right over the traps. No triggers. No issues. "
Sigvar finishes " No way to escape once the levitate ends..."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday December 8th, 2019 3:57:52 PM

Spells in Effect: Mage Armor

Nikolai halts as Michael warns of the illusionary ceiling and real pit trap.

"The trigger is something else. The holes in the walls here, here, and there, are from that pressure plate in the floor. The trigger for this one would have to be a magical one to invert gravity and thus 'fall' upwards. Look for magic runes. Destroying them will nullify the trigger," Nikolai advises as he stands at the edge of the of the floor just before the section under the ceiling pit trap.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday December 9th, 2019 6:40:31 AM

"Guess we're going to have to take it step by.... hummm step by step.. I feel inspired... TO SING!!! . "

" Step by step, oh, baby, gonna get to you, girl
Step by step
Rock!
Step by step, oh, baby, gonna get to you, Anna Banana
Step by step, oh, baby, really want you in my world
Step! Hey, girl, in your eyes I see your picture of me all the time
Step! And, girl, when you smile you got to know that you drive me wild
Step by step, oh, baby, you're always on my mind
Step by step, oh, girl, I really think it's just a matter of time
Step by step, oh, baby, gonna get to you, Pru-Pru
Step by step, oh, baby, really want you in my world
Step! Hey, girl, can't you see I've got to have you all just for me
Step! Hey, girl, yes, it's true, no one else will ever do
Step by step, oh, baby, you're always on my mind
Step by step, oh, girl, I really think it's just a matter of time
Step…"



A Hallway 
Monday December 9th, 2019 12:56:09 PM

The Agents pause and look around while in the corner of the apparently spiral hallways in the castle. Pru considers another secure shelter spell while Trayvin suggests going back. Michael and Anna check out the trap and Michael quickly identifies all the details related to the trap. Sigvar wonders about levitating while Nikolai looks around for triggers and Pompous sings.

Michael moves around the edge of the pit and reaches out. He cautions Anna as he feels the trap and all its parts. He can see now that there is a reverse gravity in place in the hallway below the ceiling pit. Clearly it was designed with a hidden illusion ceiling and that anyone who walks into the hallway would get shoved up into the ceiling by the reverse gravity. They would disappear into the illusionary ceiling and slam into the pit and the spikes that appear to have poison on them as well. He cannot find any signs of any other triggers or any ways to disable anything: it’s all magic here.

Spellcraft, DC 20: Highlight to display spoiler: {The illusion and the reverse gravity spell appear to be cast here and permanent, so there’s nothing to disable. A dispel magic, DC 20, would end the reverse gravity.}

OOC:
map (Agents are currently at the corner around F-G 3-4. No one has advanced past the second ceiling pit towards the center of the spiral, it is just assumed that the hallways continue as drawn, the Agents have only seen the outside of those hallways so far.


Prudence Gundle 
Monday December 9th, 2019 4:07:28 PM

At the back of the group, Pru listens carefully to the description of the trap.

"I can Feather Fall us," she says. "That should work. One spell can get multiple people, and it's a little spell, so I can cast it lots of times if we need it."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday December 9th, 2019 6:26:37 PM

But if the spikes are poisoned, someone may still be affected when we land. I think the levitate may work better?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Monday December 9th, 2019 6:45:35 PM

"I can't cast Levitate," Pru says, "although I can cast Fly. That's one spell per person, though. I can do it, but it's going to make a dent in my available spells."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday December 9th, 2019 8:07:47 PM

" Can't we just dispel it and move on to killing the idiot that made all these traps and going home?"
Clearly the paladin is bored by all the standing around when there are perfectly good evil things to be killed up ahead. Also he did not memorize dispel magic today or he would have already done so. He also clearly seems peeved, by his furrowed brow and pained expression, that it is taking all his resolve to not drop his sword and shield and reach over Prudence's head to quietly strangle Pompous into something closer to quiet. For Gargul's sake they may as well have brought a marching band with them at this point.
Narrow halls, Heavy armor, singing archers and debates every ten feet or so about how to overcome the next obstacle in front of them are taking their toll on his patience.
' I mean either that or we use the paladin as a nice cushy floor after he falls into the spikes and we walk to the next trap and pick our brains there. The place seems to be coming to a spiraling close, so I am hoping there is maybe only one more trap between here and the stairs to the next layer of Hell."

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 9th, 2019 11:13:29 PM

Anna says, "I have no scrolls of dispel magic nor do I have the ability to pull one from my bag of tricks. Pru do you have a way to dispel the trap?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 10th, 2019 12:39:50 AM

Nikolai chimes in.

"Feather Fall. Cast feather fall on Michael first, and with a rope around him, Sigvar will toss him as hard as he can to the other side. If he doesn't make it, we reel him in. Once on the other side, it will be easy to get across with Feather Fall as we use the rope. Levitate does not give any sideways movement. However Fly should work as well."

With that, he lets the Agents work out the details. Either Fly across with a rope or toss Michael with Feather Fall.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Tuesday December 10th, 2019 6:23:39 AM

" Excuse me.... excuse me.... feather fall... I have a ring for that... and I can fly.... just saying.... "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 10th, 2019 6:24:04 AM

OOC
Fun as this theorycrafting is, just dispel the bloody thing and lets get this show on the road.
Sigvar's patience at sitting on his hands isn't the only amount that is dying. I am logging in to pick my nose every day here.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday December 10th, 2019 10:07:47 AM

OOC
That may have been a bit premature. If we are waiting to get upstairs for after the Holiday break then we may as well discuss other methods for defeating these traps.
Also no promises, but the infection that put me in the hospital may not be gone. My last antibiotics are gone and I either have some unruly issues in my lower body like gas or back pain or the UTI is still alive and kicking in me and i will be returning to hospital. Personally I am hoping for the gas or back pain, but this thing is harder to kill than a cockroach so yeah.

A Hallway 
Tuesday December 10th, 2019 2:50:08 PM

The Agents view the trap and discuss options to get past it. Pru offers feather fall for a number of people, but Trayvin suggests that levitate may be a better option. Sigvar wants to dispel the effect, but no one appears to have a dispel or a levitate ready. Pru offers a fly, but only for one while Nikolai suggests throwing Michael across the space with a feather fall. Pompous mentions that he can feather fall as well. Unfortunately, no one takes any actions to cross the trap. Sigvar’s temper is starting to show in the small spaces and the traps that are clearly doing their job: slowing the group down from making further progress. Sigvar is ready to kill something, but cannot find a target.

OOC:
On the break, don’t worry quite yet. I think I know where you’ll end up stopping, but there’s more than one place that you could end up still, so don’t delay just to delay. Sorry to hear about the pain, David! I do hope you feel better quite soon.


Prudence Gundle  d20+13=22 ;
Tuesday December 10th, 2019 4:10:48 PM

"I can try to dispel it," Pru says, "but it's not a sure thing. I don't know whether my magic is strong enough."

She is, however, willing to try. So she squeezes past her companions until she has line of sight to the Reverse Gravity spell, and gives it a try. [Cast Dispel Magic. Caster level check is 22, which I think is a success?]

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday December 10th, 2019 8:34:37 PM

Ok, time to see if the dispel worked, let's try the feather fall and rope trick and see how it goes.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 10th, 2019 11:17:59 PM

Nikolai was hoping for some leadership from the others and Pru takes the initiative and tries to dispel the anti-gravity magic.

"Pru, if that does not work... Pompous, flap your wings and warm up, you are next if this doesn't work. Fly over there and take a rope. Time for A-C-T-I-O-N!"

OOC: To speed things up, if the dispel does not work, would Pompous be OK with a Held Action to Fly over there with a Rope this round?

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Wednesday December 11th, 2019 12:16:02 AM

Anna says, "I can turn into a flying creature too and carry the rope in my mouth if need be, just let me know." If requested to carry the rope she does that.

Otherwise If the trap is disarmed after Pru's spell per the test with Michael she climbs across the wall to join the halfling.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+21=38 ;
Wednesday December 11th, 2019 1:57:41 AM

Michael grins broadly. I think the toss the halfling idea has merit. .
He then gets out his silk rope slips a bowline in a bight around his waist and coils it carefully to prevent it from tangling, (it's called a burrito coil,). he then hands the bundlle to Nikolai and makes like a spear for Sigvar.

Acrobatics (to stick the landing without taking damage). 38.



Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Wednesday December 11th, 2019 1:58:36 AM

OOC; sorry guys, they put me on nights and my I got my days and nights screwed up.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday December 11th, 2019 7:21:52 AM

Pompous hears Nikki-bo- laiki and flaps his edges of his cloak...
" Yeah, that's not how it works Nikko- a-gogo...."

"Since my fly is a single use a day thing, let's go with Anna-bo-bananas idea and let her fly the rope across. I can go next and feather fall my way across. I'll provide guard while the rest of you come across. "

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday December 11th, 2019 7:21:52 AM

Pompous hears Nikki-bo- laiki and flaps his edges of his cloak...
" Yeah, that's not how it works Nikko- a-gogo...."

"Since my fly is a single use a day thing, let's go with Anna-bo-bananas idea and let her fly the rope across. I can go next and feather fall my way across. I'll provide guard while the rest of you come across. "

A Hallway 
Wednesday December 11th, 2019 12:24:14 PM

Pru steps up and casts her dispel magic. Nothing appears to happen, but when she reaches out over the area where the reverse gravity had been cast, there is nothing. She can step out into the space and verify that the reverse gravity is indeed gone.

The Agents can now move along the hallway, looking up to see the strange pit on the ceiling. It is slightly disorienting to look up and see pointed spikes aimed down at the group, but everything appears safe now. Checking down to the end of the hallway and peeking around, Michael can see that the hallway just… ends. Indeed, the long hallway here is nothing more than a spiral that leads to, well, an ending. There does not appear to be any additional space and the expected stairway does not appear to be here at the end of the hall.

OOC:
map


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday December 11th, 2019 8:57:15 PM

It doesn't make any sense, why it was built this way. Maybe there are more illusions?

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Wednesday December 11th, 2019 10:58:03 PM

"Looks like we came the wrong way," Pru says.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=24 ;
Thursday December 12th, 2019 12:10:56 AM

well this sucks. things like this aggravate Michael, though in thinking about it, this hasn't ever happened to him that he can remember. so now he has a baseline. he squints and grimaces trying to see things as they really are instead of the illusion.

will save 24 to see the illusion. and attempt to disbelieve.


Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday December 12th, 2019 12:12:59 AM

Anna says, "So this castle is a trapped maze? Have we dealt with those before?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday December 12th, 2019 1:01:30 AM

[b]"Well, I was expecting some stairs or magic portal at the end. See if there is any magic here and if not, let's go back. At least this part has been explored."/b]

When it is determined that the corridor is just a trap maze to dwindle the intruder's, he leads the way back down.

A Hallway 
Thursday December 12th, 2019 11:51:46 AM

The Agents stop and stare at the end of the hallway. Trayvin wonders if there are more illusions, after encountering those on the way in. Pru thinks that perhaps the group has simply gone the wrong way. Michael looks around hard, at the end of the hallway, but doesn’t see anything that doesn’t appear to be exactly what is there. Everything at the end of the hall looks just like a normal hallway to him, including the floor, the walls, and the ceiling. Anna wonders if the group has worked with a trapped maze before, but can’t recall anything about seeing anything like this before. Nikolai wonders about stairs or a magic portal, but decides that might not be the best way to go. He’s not sure where else there might be a place to go yet, but when he thinks about it, from the outside it certainly appeared that there is more castle in the “up” direction, if there were only a way to go in that direction.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Thursday December 12th, 2019 8:18:02 PM

" Enough of this fooling around. How long would it take to get a team of sappers out here? They collapse this place and we kill whatever tries to kill them. Clean easy, gets the job done, plus we get to add to the contract's bottom line."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=22 ;
Thursday December 12th, 2019 10:45:10 PM

"We've obviously missed something along the way. Somewhere there must be a trapdoor in the ceiling leading to the next floors. Remember what the castle looked like on the outside? Well, as we head back, we poke the ceiling until we hear something hollow, hopefully. Anna, you up to crawling along the ceiling and tapping it?"

Nikolai borrows Pru's spear and used the but end to tap the ceiling as well as he heads back.

Perception + 21 = 22
Don't know how many to make on the way back but I can just take 10 on each attempt and get 31.

Prudence Gundle 
Thursday December 12th, 2019 11:32:33 PM

"We probably need to go all the way back to the stairway," Pru says.

"Hey, Sigvar! You're in the lead now!"

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday December 13th, 2019 12:34:55 AM

"If the secret was on the ceiling why don't we strap Michael to my stomach and I spider climb the ceiling while he examines the ceiling for the trigger." Anna suggests.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday December 13th, 2019 12:54:10 PM

" I'm with Siggy."


A Hallway 
Friday December 13th, 2019 1:56:22 PM

The Agents continue their exploration of the strange hallway. Sigvar wants to blow the place down and kill everyone. Nikolai decides the answer must be in the ceiling. Anna wonders about strapping herself to Michael.

Taking his time, Nikolai combines with spider-climbing Anna. They work together to check out the ceiling from one end of the hallway to the other. Clearly, they find the ceiling trap. They work carefully over the other pit trap as well. They can’t find anything at all, the ceiling appears completely solid the entire length (except for that ceiling pit trap area, of course). There does not appear to be any way to penetrate the ceiling to ascend higher into the castle.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Friday December 13th, 2019 8:22:39 PM

Let's take a look inside the pit trap on the ceiling, maybe there is a door in there. Otherwise I think we try Sigvar's suggestion, except without the sappers. We could just make our own hole in the ceiling with some magic or weapon attacks.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday December 13th, 2019 9:37:02 PM

OOC; sorry guys the night shifts have been murder.

Michael taps and prods trying to find a way to the next floor.

You know the room with the evil armor? maybe it had the entrance to the next level. .

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=27 ; d20+25=27 ;
Friday December 13th, 2019 9:37:56 PM

perception 27.
find traps. 27

Prudence Gundle 
Friday December 13th, 2019 10:37:11 PM

"Anna, can you turn yourself into something incorporeal? Or is there any way to see into the space above?" Pru asks. "I mean, I can Dimension Door a bunch of us up there, but I'd kind of like to know where I'm going. And what I'm landing in."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Saturday December 14th, 2019 7:48:29 AM

" Maybe we should look for trapdoors or hidden stairs going down rather than up from the ground floor. Maybe the concept of 'tower' is getting in the way of us finding the root of the evil here."

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:53:05 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday December 15th, 2019 10:42:51 PM

After their search of the ceiling proves fruitless, he ponders as the others make suggestions.

"Ok, before we spend any more time searching, lets go back outside and taka a long look at the castle and compare the outside with what we have mapped from the inside. A powerful wizard could easily teleport himself to his sleeping chambers and not bother with a physical stairway to get there.

A thorough search of the living room makes sense too, but let's get the outside a good look over from the ground and from the air. Could any towers just be a powerful illusion as well?"

We could split into two groups, one searching the living room, the other measuring the outside."


Nikolai leads the way outside for those who want to measure the outside.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 16th, 2019 12:58:58 AM

Anna says, "I can't go incorporeal but I can turn into mist for 22 minutes. The only thing is I worry about getting trapped on the other side of a secret door assuming we find one. Do you want me to try that?"

"I don't suppose anyone has a adamantine hammer or something we could just start tunneling through the walls with?"

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday December 16th, 2019 6:32:26 AM

" All righty Nikki, I'll be your huckleberry.... "
And prepares to go back out with Nikolai..

"Anna, I don't have a hammer but you're welcome to some adamentine arrow heads if you think they's help. "



The Mysterious Hallway 
Monday December 16th, 2019 3:38:58 PM

Looking around the maze of hallways, the Agents suggest different ideas for proceeding. Trayvin heads to the ceiling pit trap and carefully investigates there to see if he can find anything. He does not find any way past those poisoned spikes. Michael assists in checking the ceiling, but he finds nothing there. He heads down to the room with the evil armor to check there, but finds that the access to that room is still barred by the massive pile of stone that was placed there to attempt to slow the armor down.

Pru asks if Anna can find a way to slip up to a higher floor and then suggests that if she knows where she is going, that she can move a number of the Agents there magically. Anna says she can, but she doesn’t know where to go. Instead, she suggests using a hammer; A big hammer. Sigvar suggests that maybe they should be headed down instead of up because they’ve seen some illusions, so there could be more. Nikolai thinks about that for a moment and decides to head outside. He leads a few Agents outside to check the dimensions of the castle.

Those on the outside carefully look at the castle. Yes, there is a castle there, and quite clearly after taking into account the stairs, there is more to the castle above them. It could be two or three floors, depending on how tall each floor was built, but there is clearly more there. A small rock thrown can reveal that it is solid and there is no illusion in place.

The Agents have now searched outside, the dead-end, the ceiling pit trap, and the ceiling of the hallway floor and there are no other exits in any of those places…


Prudence Gundle 
Monday December 16th, 2019 6:54:36 PM

"We need to think this through." Pru presses her hands to her head. Thinking isn't really her strong suit.

"We heard that things were being shipped in and out of the castle," she continues. "Boxes coming in and going out. They have to go somewhere. And they have to come from somewhere. A magic-using lich might be able to teleport himself in and out of a sealed room, but he isn't teleporting the stuff because the villagers have seen it being moved by mundane means. So there's got to be a staircase or a--I don't know, a dumbwaiter or something. And we're just not seeing it."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday December 16th, 2019 7:10:17 PM

" I am still on the 'raze the place and sift the rubble' team. With teleports we could have an equipped sapper team here tomorrow. It would be nice if I could give us a direction to go but apparently the whole place is still hell level evil. Remind me to get my detector recalibrated when we return to the Citadel."

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday December 16th, 2019 10:53:23 PM

Anna says, "Well do we have a place where we think the missed door might be? I could go gaseous body near there and try to go underneath any cracks. If I found a door then I would immediately try to get back to you guys and we could try to find the door on this side so that I don't get lost. I suppose if I was careful about the time and cut trying at the 21 minute mark then I wouldn't potentially be isolated on the wrong side of a hidden door when the spell duration ended."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday December 17th, 2019 1:09:22 AM

"We don't really want to raze the place. The town can use it or we could claim it and use it as a second headquarters. With a town nearby that is grateful for what we did for them, that would be perfect.

Anna, you still got spider form? Climb all around up there and see if there is any window or trap door on the roofs. If that fails, we check out that stairwell again, real good."


Pompous Devilbane AC 27(30) CMD 30, HP 117/117  d20+16=22 ; d20+16=29 ;
Tuesday December 17th, 2019 6:38:51 AM

" I can activate my fly abilit'y and go with with Anna banana. I don't think anyone should be going anywhere alone. "

ooc> In the spiri of moving things along...
He waits for Anna and then activates his suit of armor's flight ability He's however near while she scampers up and then lands on the roof. Looking the roof over for signs of doors and what nots.

------------
Perception roles 22 and 29



The Mysterious Hallway 
Tuesday December 17th, 2019 12:48:07 PM

The Agents continue their search. Pru ponders whether there is teleportation going on, but it doesn’t seem too likely. She figures there just has to be a staircase somewhere, but where? The Agents haven’t checked everywhere yet. Sigvar still wants to just completely destroy the entire building. Nikolai figures that’s a very last resort and the Agents might actually be able to use the place if they can cleanse it. He asks Anna to check out the roof.

Anna wonders about where the group might have missed a door. She volunteers to go into mist form to examine cracks for a way through. Pompous looks over the building and suggests that he can go with Anna to check out the roof.

The group waits outside while Anna and Pompous head up. They climb up about three stories to the roof. The roof is square, matching the view from the ground and what the Agents have seen inside. It appears to be a solid box. In the middle of the roof there is a short, squat tower, also nearly completely square, containing what looks like just one floor. Pompous can fly up and see that on the top of that box is just a flat roof. There are no apparent defense structures at all: no arrow slits, no doors, and not even any windows. The building looks very solid and very plain. There appear to be no cracks or any entrances at all, almost like a massive tomb when viewed from above like this.

Back inside, Nikolai heads over to the stairway after suggesting that the group check out the stairwell again, “real good.” The stairway is a spiral stairway that leads from the first floor to the second floor hallway. However, when he checks the stairway “real good,” he can see that the stairs don’t really take up all the space that they could. Instead, when observing the ceiling of the spiral stairway near the top, he can see a place where the stairs could actually continue higher – as if the spiral stairway once went to a higher floor, but they do not now. There is certainly room for the stairway to continue, but it currently simply ends at the first floor hallway…


Prudence Gundle 
Tuesday December 17th, 2019 5:46:36 PM

Pru follows Nikolai up the stairs. She peers upward to where stairs could be, but aren't. "Maybe the stairs are hidden some way?" she ventures. "Like you have to pull them down from the ceiling, or there's a button, or something?"

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=40 ;
Tuesday December 17th, 2019 11:04:01 PM

"Let's look for indentations in the stone wall or any sort of nobby thing that could be a button."

Perception +21 (look for something around there that could be a secret lever or push button) = 40


Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+9=23
Tuesday December 17th, 2019 11:09:10 PM

Michael about half agrees with Sigvar...more than half...call it 3/4 no...9/10's but that still don't get them to the top floor...and that's where Michael is determined to go!

Michael goes to where the end of the stairs, closes his eyes and begins to walk into the wall like he was continuing to go upstairs.
he also attempts to disbelieve.

will save 23.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday December 17th, 2019 11:09:32 PM

Good idea Pru. There must be some way to get these stairs going up, let's look around.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Wednesday December 18th, 2019 12:45:59 AM

Anna says, "I think this roof thing is a bust. Let's climb down and report back that this thing is sealed tighter than a drum. Maybe Nikolai found something more interesting?"

The Mysterious Hallway 
Wednesday December 18th, 2019 12:05:15 PM

The Agents cram in around the top of the spiral staircase at the start of the maze hallway. The space there is quite small, but taking turns, individuals can look around and explore. Pru wonders if the stairs are there, but hidden. Michael closes his eyes, walks forward, and bumps into the wall. There is clearly no illusion here, just solid stone. Trayvin suggests there has to be a stairway there somewhere. Anna and Pompous realize the roof doesn’t have an easy way in, so they head back inside to find the Agents gathered at the top of the stairs.

Nikolai searches carefully. With his excellent perception, he runs his fingers along the top of the stairs and traces to where the stairs could be. He looks at the wall blocking what could have been the continuation of the stairs, then focuses carefully on the ceiling there and can easily imagine where the stairs might end up. Thinking a moment, he looks back at the wall and realizes there is still clearly room for a stairway, but there’s just no entrance here. But, he recalls that this stairway wall matches up with one of the walls in the maze hallway right before the ceiling pit trap distracted the group! Could that be the location of the entrance to the stairway?


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday December 18th, 2019 8:36:20 PM

Maybe we just got a break. Time to take a closer look at that wall.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=28 ;
Wednesday December 18th, 2019 10:11:37 PM

Nikolai catches Michael's attention when comes back with a lump on his forehead.

"Hey Michael, try using that noggin of yours on this section of the wall on the other side. It's right before the ceiling pit trap. Could be a secret door to the next stairs up!"

Nikolai heads back to that spot where he pictured such a place and starts inspecting that section of the hallway more thoroughly.

Perception +21 = 28

Prudence Gundle 
Wednesday December 18th, 2019 11:41:59 PM

Pru trails along behind her teammates, smiling a little. Nikolai is so smart!

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27  d20+14=19 ;
Thursday December 19th, 2019 12:43:31 AM

Perception: 19

Anna with her spider climbing climbs to the area nearest where the group surmises the entrance to be and tries to see what she can see.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Thursday December 19th, 2019 6:43:20 AM

"Yes, Pru-Pru, Nikki IS INDEED smart...."

Pompous keeps watch for nasties... nasties... that's Pompous' new word... "nasties".

The Mysterious Hallway 
Thursday December 19th, 2019 2:39:43 PM

Spurred on by Nikolai’s suggestion, the Agents work their way along the hallway one more time, carefully avoiding the pit trap. They pass the same tapestries again and again note their apparent value and the tiny bits of gold woven into the tapestries. They arrive back at the corner before the ceiling trap and Nikolai checks out the wall and asks Michael to help him. Pru and Anna go along, cheering him on, while Pompous keeps guard.

Nikolai and Michael carefully search the wall. They really can’t find anything at all, it just looks like a wall. Just as they are about to give up, Nikolai spots a small dip in the floor, right next to the wall. He checks again and sees that it is just the right size to fit the tips of his fingers in there…


Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=22 ; d20+25=38 ;
Thursday December 19th, 2019 8:13:13 PM

Miichael searches the area with Nikolai,

perception 22
trapfinding 38.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Thursday December 19th, 2019 9:37:58 PM

Get ready, they may have found it

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Prudence Gundle 
Thursday December 19th, 2019 10:48:07 PM

"Careful," Pru says. It's a dumb thing to say, but really, she can't think of anything else.

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Thursday December 19th, 2019 11:32:59 PM

Anna says, "Hopefully whatever lies in those finger holes doesn't cut ones fingers off."

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Friday December 20th, 2019 12:28:34 AM

"I suppose that if that happens, you'll just have to learn the Regenerate spell," he smiles at Pru as he works his finger tips in the indentations.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Friday December 20th, 2019 6:36:57 AM

Pompous pulls out a protection from evil potion and drinks it. He then readies wind wall in case any gases decide to surpise the party. If this happens he'll cast it where the gases imminate from to contatin it. (readied action).

-----------
Protection from evil.
ooc> Happy Holidays everyone! I'll be in the land of no internet between the 22nd and 27th.

The Mysterious Hallway 
Friday December 20th, 2019 3:02:00 PM

Michael steps up to the front of the group and looks carefully at the depress Nikolai found. It certainly looks like a switch to him. He looks all around for any signs of a trap, but he is sure there is nothing directly connected to the switch. He runs his fingers along the wall and can now see where the door is going to open. There are no indications of traps anywhere along those lines. He reaches down and slips his hand into the opening. Nothing happens right away, so he starts to lift. A section of the wall easily pivots and turns to the side, disappearing into the wall to the right! As the space opens up, Pompous prepares for battle. The door finishing sliding with a slight grind of stone-on-stone and the space of a doorway is open. Beyond that space you can see indeed that the spiral stairs do continue up to the next level! The Agents have found the way up! It is very, very dark up the stairs, and it almost seems like light cannot penetrate above the ceiling of this floor. What awaits the Agents of the Fist on the next level?

OOC:
Indeed, happy holidays to everyone! I likely won’t be around much for the next two weeks. As per the usual Woldian slowdown tradition, feel free to post and RP all you want. Join in the Loot & Booty if you want some company! When we start back up, you’ll be headed up into the darkness. Also, sorry if the trapped and secret door areas weren’t all that fun and exciting. It wasn’t meant to be that difficult, or take quite that much time. While I can’t promise there’s no more deception coming up, I can promise no more confusing trapped mazes! See you next year!


Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Friday December 20th, 2019 8:29:10 PM

Merry Christmas and Happy New Year to you Mysterious DM and to everyone in the Agents of the Fist as well. Pru, Nikolai, Trayvin, Pompous, Sigvar and Anna, I truely think that we are the most dangerous 13th level party in the entire Wold. I am honored to serve with you, ya'll are a great group of players and I enjoy out time together. I wish you all the best during this holiday season!

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Friday December 20th, 2019 9:54:48 PM

Anna wonders if her magical darkvision penetrates the darkened stairwell beckoning the group.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Sunday December 22nd, 2019 8:52:55 PM

"Well, what'd'ya know! Presto! Good work Michael!"

Nikolai waves his Everburning Torch into the darkness to see if the light is 'extinguished'.

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31  d20+19=38 ; d20+25=32 ;
Thursday January 2nd, 2020 11:35:44 PM

Thanks Nikolai, sir. I've been feeling a little out of it since that last encounter, maybe I'm getting back in the swing of things.

Michael checks out the area illumintated by Nikolai's torch.

perception 38
Trapfinding. 32

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Friday January 3rd, 2020 1:01:24 AM

Nikolai stands ready for any mishap that Michael may trigger.

The Mysterious Hallway 
Monday January 6th, 2020 11:09:20 AM

The Agents explore up the mysterious dark stairs. A torch is waved and eyesight is checked. Michael explores a little. What can be discovered is quite strange. The short stairway appears to lead to another floor. It is just normal darkness in the stairway as there are still no lights and no openings to let in daylight from outside. But at the very top of the stairs, even with what should be about the floor level of the next floor there is a special kind of darkness. Anna’s magical darkvision can see absolutely nothing, it is completely dark. When the torch enters that space, it dims down to almost nothing. When the torch is pulled back into the stairway, it brightens back up. Michael can place his hand in the space and it appears to disappear into darkness. It is very, very dark there and clearly isn’t normal darkness. Feeling around, Michael can tell that the stairs do end at the top here, they do not continue upwards. It feels and sounds like a large, empty, very dark space at the top of the stairs…

Prudence Gundle  d20+18=30 ;
Monday January 6th, 2020 12:41:51 PM

"Probably magical darkness," Pru says, peering upward. "Let me make sure."

She casts Detect Magic to try to see whether the area of darkness has a magical aura. If it does, she tries to figure out what it is. [Spellcraft 30]

"If it's a spell," she says, "I guess I could try to dispel it."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Monday January 6th, 2020 4:25:53 PM

Pompous scratches his chin....

"Innnnteresting..... verrry innntersting indeed..... "



Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Monday January 6th, 2020 6:04:50 PM

Anna says, "It's probably a spell. My magical darkvision can't see through it at all. You might as well try a dispel Pru."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Monday January 6th, 2020 6:11:56 PM

" Probably something bad insie it too, waiting. Maybe a construct that can see in he darkness."

The Mysterious Hallway 
Monday January 6th, 2020 6:47:37 PM

Pru concentrates and detects magic. Yes, she does detect magic in the space above the stairs in the darkness. To identify the specific spell, that’s a knowledge, arcana check, DC 24. (Dispel will be a 1d20+your caster level).

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 6th, 2020 10:18:56 PM

Pru, go ahead and try the dispel, if it doesn't work, I will try mine.

Sigvar, do you sense anything in the area?


Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest)

Michael Wittman AC:27, T:18, FF:21 (ucdodge) HP 103/103 Me+16(13)18 F+8, R+18,W+9, CMB+16, CMD+31 
Monday January 6th, 2020 11:39:58 PM

Michael notices the darkness and comments. guys this is not regular darkness...this is advanced darkness. he steps back and allows the parties spell slingers work on it. I don't think there is a door there, it's just opend into a big room of some sort. we might need to get ready to spread out should a baddie come a calling.

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday January 7th, 2020 1:03:52 AM

"Yes, I don't want anyone tripping in the dark on the way down and tumbling off the sides all the way to the bottom. Just get rid of it."

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Tuesday January 7th, 2020 6:20:01 AM

Pompous continues to scracth his chin....

{ Maybe I should grow a beard...... No! A goatee!... That's it! }



The Mysterious Hallway 
Tuesday January 7th, 2020 11:54:07 AM

The Agents pause, quite suspicious of the darkness. Pru checks it out and can indeed detect that the darkness is magical. Anna suggests that she try and dispel it and Trayvin says that he can try if that one doesn’t work. She looks at the space carefully as the others pause. Sigvar is sure that something bad is hiding there. Trayvin asks if Sigvar can sense anything in the area. If Sigvar does detect evil: Highlight to display spoiler: {Yes.}. Sigvar, concentrating on detect evil for more than 1 round: Highlight to display spoiler: {The ability allows you to detect in a cone-shaped area. If you’d like to stick your head up into the darkness and look around (to try and focus on and identify specifics and more details), let me know. Otherwise you can simply detect that there is more than one distinct type of evil thing going on up there.} Michael backs away from the darkness to let the magically inclined do their thing. Pompous scratches his chin, keeping up the rear guard.

OOC:
Knowledge, Arcana, DC 24 to identify the spell: Highlight to display spoiler: {Deeper Darkness}
Dispel attempts (DC 31): Dispel check 1d20 + caster level


Prudence Gundle  d20+14=31 ; d20+13=22 ;
Tuesday January 7th, 2020 1:09:20 PM

"All right, it's a Deeper Darkness," Pru says [Knowledge Arcana 31]. "It'll be tricky to dispel, but I'll try."

She casts Dispel Magic. Caster level check 22.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet 
Tuesday January 7th, 2020 5:50:50 PM

Sigvar pauses and detects evil. He will scan as much as he can for as long as he can.

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+21=41 ;
Tuesday January 7th, 2020 9:14:09 PM

ok Pru, let me try.

Trayvin casts dispel magic, targeting the darkness. caster level check = 41

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic

OOC- Trayvin used a hero point to boost the roll

Anna Morphling (Hugh C) -- HP 99/99-- 24/14/21 CMD : 27 
Tuesday January 7th, 2020 9:17:38 PM

Anna casts barkskin in preparation for whatever is hiding in the magical darkness

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Wednesday January 8th, 2020 12:20:28 AM

"Great teamwork!" Nikolai congratulates and waves the Everburning Torch in the area again.

Pompous Devilbane AC 27(30) CMD 30, HP 117/117 
Wednesday January 8th, 2020 7:54:14 AM

Pompous stops scratching and readies an arrow or three.

The Mysterious Hallway 
Wednesday January 8th, 2020 11:56:22 AM

Pru tries to dispel the darkness, but fails. Sigvar can feel the evil in the space above. It’s not right next to the stairs, and there’s more than one, but that’s all he can tell without entering the space and looking around more closely. Trayvin heroically uses all his magical strength and manages to get rid of the magical darkness above. There is almost a palpable relief as the deep darkness instantly disappears. Anna casts barkskin and looks up to see that it is still dark in that space, just not completely dark. Nikolai reaches the torch up into the air as Pompous prepares a stack of arrows.

With the magical darkness gone, the light from the torch penetrates the space normally and those with darkvision can see up the stairs. The space at the top of the stairs appears clear and open. You can see clearly that the stairs do end here and you can see the walls of the castle – you are in the corner of the space and the talking and sounds echo across the space above, making it sound like it is a wide open space.

OOC:
No one has entered the space above. Please let me know who/how entering, of course expecting nasty things. To try and make the top of the stairs more clear: You are in the upper right corner of the floor, just like the map from the previous floor. The stairs going up are a spiral staircase, just like on the last floor. At the top, the stairs simply end. If you were to view it from the floor above, just picture a flat floor and then suddenly there is a half-circle or so space in the floor. Down into that space head the spiral stairs. There are no stairs, railings, or anything above the level of the floor. I hope that paints a clearer picture. I can note that there’s nothing else within at least a few feet of the stairs, so as you enter the room, there is going to be room for more than one person and those who enter can move and spread out as they enter. There would even be space for one person (non-large) to fit tightly into the small space beyond the hole where the stairs appear, generally across the hole from the rest of the room and in the corner of the room. I’m not sure that last bit made sense, but if it doesn’t, that’s not critical…


Prudence Gundle 
Wednesday January 8th, 2020 1:10:32 PM

Figuring there's no time like the present, Pru casts Haste on the party. She waits for her companions to precede her up the stairs.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+16=23 ; 4d6+14=28 ; d6=1 ; d6=6 ;
Wednesday January 8th, 2020 6:09:18 PM

" Time to go to work."
SIgvar moves (40') up the stairs and into the room. If this brings him within reach of an enemy he will attack it. If it does not he casts Divine Favor upon himself and survey's the room.
If there is an a attack it will be a power attack Vital Strike hitting AC 23 for 28 damage + 7 holy damage

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Wednesday January 8th, 2020 9:44:00 PM

Trayvin casts spell resistance on himself, and then follows Sigvar up the stairs and into the room(up to 20ft)

Active Effects: spell resistance 25

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 103/103 Me+18(13)19 F+8, R+19,W+9, CMB+14, CMD+28  d20+21=27 ;
Wednesday January 8th, 2020 10:56:18 PM

Michael downs a potion of Cats Grace then is right behind Sigvar, blade in hands and the twin buzz of haste and The Rush singing in his soul. as soon as Sivar takes a right or a left Michael takes the opposide, if he stops to engage an advasary Michael moves to flank. Aware he may be inviting an AOO he tumbles and jukes to throw off the attack.

Acrobatics. 27. +3 for CAts grace = 30.



Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 24/14/21 CMD : 27 
Wednesday January 8th, 2020 10:59:09 PM

Anna activates her Bear's endurance SLA gaining some more constituition and temporary hit points before moving forward 30 feet.

Active Effects:
Darkvision: 11 hours
Spiderclimb: 110 min - time elapsed (OOC: kindly DM how long has it been?)
Barkskin: 110 min - 1 round
Bear's Endurance: +4 con 11 min

Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=27 ;
Thursday January 9th, 2020 12:52:17 AM

Nikolai casts Resist Energy (Fire) on himself and moves quickly behind Sigvar.

Perception +21 = 27

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Thursday January 9th, 2020 6:26:13 AM

" Well, since everyone is casting stuff...."

Pompous drinks a protection from evil potion and follows the others, staying in rear guard position.

------------------
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

Scene 6: The Upper Floor


An Open Space 
Thursday January 9th, 2020 12:03:31 PM

The Agents know that this is the time and place, and they leap into action, Sigvar leading the way into the darkness as many of the others prepare spells and other magical defenses. Sigvar can see most clearly – not because of the light, but because of his detecting evil. Now that he is in the room he can tell that there are eight individual distinct evil creatures in the room that radiate a moderate aura of evil! He can quickly spot and locate those auras around the large open space and point them out to others.

Those with darkvision have a great deal of difficulty seeing what Sigvar is pointing out. They can see vague blobs in the directions he points out, but it almost seems as if most of the room is just blobs of darkness moving about. The everburning torch lights up some of the figures near to the group, but even those just appear to be massive piles of squirming masses of darkness. As soon as you spot the figures, the stench hits you: these things absolutely stink. It smells like rotting dead crap. They are very large piles of squirming something.

Beyond those piles of masses, Sigvar can point out the other roughly humanoid figures. Those with darkvision can see just two dots of light where eyes should be, but little else. Those with normal vision may occasionally see a red dot shining out of what looks like red mist that is sort of humanoid shape, but also moving along the edges, making it unclear exactly what shape those things are.

The rest of the room looks quite empty from what you can see. There is a single round pillar at a strange location, not quite centered in the room, but the rest of the space looks like a trash pit. There are bits of broken furniture around and small piles of trash that look like they should be blowing in a street somewhere. But your attention is quickly drawn back to the eight different masses of shadowy darkness that are now clearly aware of your presence and the castle suddenly feels even smaller than it did before…

OOC:
For the squirming masses:
Knowledge, dungeoneering, DC 20: Highlight to display spoiler: {Only magic can do full damage to these creatures (DR 10/magic) }
Knowledge, dungeoneering, DC 25: Highlight to display spoiler: {There are immune to fire and cold}
Knowledge, dungeoneering, DC 30: Highlight to display spoiler: {These creatures have an insatiable hunger for blood}

For the red vapors:
Knowledge, dungeoneering, DC 20: Highlight to display spoiler: {Magic and silver can overcome their natural defenses (DR 5/magic and silver) }
Knowledge, dungeoneering, DC 25: Highlight to display spoiler: {These creatures engulf and suffocate their victims}
Knowledge, dungeoneering, DC 30: Highlight to display spoiler: {They can easily be destroyed after they feed on a victim}

map link


Prudence Gundle 
Thursday January 9th, 2020 1:55:32 PM

Normally, Pru's Dancing Lights are good enough to illuminate most areas, but she senses that this situation is going to need a bit more. She pulls out a sunrod, somewhat surprised to find it still in her haversack, and strikes it to activate its glow.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP146/146 Character Sheet  d20+19=28 ; d20+19=38 ; d20+19=39 ; d20+14=31 ; d20+14=20 ; d20+9=26 ; d20+9=19 ; d20+15=20 ; 2d6+17=21 ; d6=3 ; d6=3 ; 2d6+17=25 ; 2d6+17=27 ; d6=6 ; d6=6 ; 2d6+17=27 ; 2d6+17=22 ; d6=2 ; d6=3 ; 2d6+17=24 ; 2d6+17=22 ; d6=4 ; d6=1 ; d8=3 ;
Thursday January 9th, 2020 6:33:54 PM

Sigvar begins hacking at S1

Sword 1 Hits AC 28 for 21 damage + 6 holy
Haste Hits AC 38 and confirms to AC 39 for 25 (52 if critical) + 12 holy
Sword 2 Hits AC 31 and confirms to AC 20 for 27 (49 if critical) + 5 holy
Sword 3 Hits AC 26 and confirms to AC 19 for 24 (46 if critical) + 5 holy
Horns Hits AC 20 for 14 damage
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 2/13 used
Divine Power 2/10 used

Quick DM addition for anyone who hasn't posted yet: Yeah, that thing (S1) is dead.

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+6=10 ; d20+6=19 ; d20+13=30 ; d20+13=14 ; d20+13=28 ; d20+13=21 ; d20+13=27 ; d20+13=27 ; d20+13=30 ;
Thursday January 9th, 2020 9:03:27 PM

kn dungeoneering checks vs squirming masses = 10, vs red vapors = 19

Well, I don't know much about them, except they're evil, so let's just go with that.

Trayvin casts prayer (The spell should? DM discretion affect everything in the room)

You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls

spell resistance checks vs baddies if needed for prayer: 30, 14, 28, 21, 27, 27, 30

Active Effects: spell resistance 25
prayer

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer

Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 32/12/30 CMD : 30 
Thursday January 9th, 2020 9:47:32 PM

Anna takes a 5 foot step back to F 3 and then uses her beast shape IV SLA to turn into a large red dragon headed manticore chimera

28/12/26
Active Effects:
Darkvision: 11 hours
Spiderclimb: 110 min - time elapsed (OOC: kindly DM how long has it been?)
Barkskin: 110 min - 1 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +15 (2d6+6),
bite +15(1d8+6),
gore +15 (1d8+6),
2 claws +15 (1d6+6),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip


Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 103/103 Me+18(13)19 F+8, R+19,W+9, CMB+14, CMD+28  d20+10=12 ; d20+10=28 ; d20+24=42 ; d20+22=38 ; d20+22=38 ; d4+3=5 ; d4+3=6 ;
Thursday January 9th, 2020 11:30:00 PM

squirming black masses 12. red mist 28

Hey, I can't remember the names of the red mist but you gotta hit it with magic weapons and it attacks by engulfing people and suffocating them. .

Hasted Michael flips around S4 on the 3 row to get to B colum row 5. Hopefull Anna or Sigvar will see this and give him a flanking partner. meanwile once he gets in positon he probes the black pile of trash to get a feel for it's weak spots.

Acrobatics. 42

1 attack 19 base +1 haste +1 prayer = +22

Rapier +1 keen
To hit AC 38 (crit! 38 confimed!) for 11 points of damage.



Nikolai (JonathanT) AC 28 Tch 27 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+7=15 ; d20+21=30 ; 2d6+5=11 ; d6=3 ; d20+12=27 ;
Friday January 10th, 2020 1:28:37 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Knowledge Dungeoneering +5 +1(luckstone) +1 Prayer = 15

Nikolai does not have time to figure out what these things are. He whips out his magical kama as he moves. Anna moves to F3 and becomes large, filling up that whole section against that wall, so Nikolai moves to E4 to help Michael.

Vital Strike w/ Kama +2 on S4 flanking w/ Michael:
D20 + 15 + 1 haste + 1 prayer + 4 flanking = 30
dmg = 2d6 + 5 +d6 (Precise Strike flanking bonus) = 11+3 = 14

Knowledge Undead +12 = 27
If S4 is an undead type, then add +4 to hit (34) and +4 damage (18) for Favored Enemy Undead.

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117  d20+10=14 ; d20+10=15 ;
Friday January 10th, 2020 6:40:27 AM

"Did someone say 'Mist'? Wonder twin powers activate! Form of... a WIND WALL!!!! "

Pompous moves down the stairs and casts Windwall.

OOC> From C2 across to I9

------------------------------------------------
Dungeoneering: 14 and 15

Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

An Open Space  d20+16=24 ; d20+16=18 ; d20+16=36 ; d20+16=26 ; d20+16=20 ; d20+16=35 ; d20+17=37 ; d20+17=34 ; d20+16=29 ; d20+16=32 ; d20+16=35 ; d20+16=30 ; d20+17=32 ; d6+4=7 ; d6+4=5 ; d6+4=6 ; d8+8=11 ; d20+19=24 ; d20+19=22 ; d20+19=37 ; d4=2 ; d20+16=25 ; d20+16=20 ; d20+16=27 ; d20+16=27 ; d20+17=28 ; d8+8=11 ; d20+17=36 ; d20+17=20 ; d20+17=23 ; d20+17=33 ; d20+17=30 ; d20+17=36 ; 4d6=13 ; d6=5 ; d6=5 ;
Friday January 10th, 2020 4:49:42 PM

Pru breaks out the sunrod and brightens up the room. This indeed helps everyone see the squirming masses, though you’re not sure you really wanted to see their ugliness. They look like masses of evil, death, and waste squirming around on the ground.

Sigvar spots the evil and quickly chops and slices into one of them. He slaughers the first one and it stops squirming, though now Sigvar is covered with bits of horrible, sinking nastiness. Trayvin calls out in a prayer, aiding the Agents and affecting some of the evil in the room. Anna shifts and suddenly there is a large red dragon headed manticore chimera monster beast creature thing in her place! Michels turns and tumbles to get around one of the masses, slicing into it as he goes.

Nikolai watches Anna move towards the wall and he quickly moves up. As he does, a long, slimy tentacle reaches out from the mass, but he steps aside and it slaps into the ground. He spins and stabs into the stinky mess. When he does, he realizes that this thing is not undead, just evil, slimy, and smelly. Pompous takes a step and casts a spell. A roaring wall of wind appears in the room which is feeling smaller and smaller by the minute due to all the activity in the room!

Two of the large blobs focus on Sigvar. Their long tentacles slam out at him, a few striking accurately. One slings around his leg and attaches itself to him! He can feel the pain of large wounds in his legs and the creature starts draining his blood! At the same time a rather large set of teeth appear from the wriggling mass and bite him (Sigvar: 29 total damage, grappled). The other lashes out at Nikolai, but he manages to dodge the various tentacles. The massive set of teeth appearing out of the mass surprises him and strikes true (Nikoali: 11 damage).

Michael very suddenly finds himself surrounded by the roughly humanoid red misty figures. Long, strange bits of mist reach out for him from the figures. As they reach him, he can tell they are solid: the strike him and dig into him, causing him pain (Michael: 13 damage). Bu before he can react, the tentacles start pushing and pulling him as the creature moves tries to move into the space Michael occupies!

OOC:
Michael’s move to B3: You mentioned going on the 3 row. I see that move as F4 to E3, then E3 to B3, then B3 to B5. S4 has reach, so starting in F4, you are in a threatened space. That appears to be moving through six threatened squares of S4 and two threatened squares of R1! With a +24 on acrobatics, rolling those eight acrobatics checks should be easy, but you would need to roll seven more of them! Due to later developments, we’ll forget this for now (see below).

Sigvar is grappled. Also has 2 points of con damage: “Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.”

Michael: IMPORTANT! Please don’t miss this part. The red creatures are trying to engulf Michael. All three have made successful attempts. All three are attempting to occupy the space where you are! In theory, you can choose to make an AOO against one if you like. If you do, you do NOT get to save against their attempt. Against the other two (or all three, if you choose not to make an AOO), you can attempt a reflex save, DC 18, to move out of their space. I realize that you have a +20 or so on reflex right now. But since there is nowhere for you to move safely out of their reach, one of them is going to engulf Michael! Therefore, Michael, no need to roll, Michael currently has the pinned condition, is trapped inside the body of one of the things, and receives 5 damage and 5 con damage (see above for con damage rules). CMD is 26 to escape the pin.

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S1: dead S2 (-1): 0 S3: 0 S4 (-1): 25
Red vapor things: AC ??; SR 21; all -1 due to prayer
Damage: R1: 0 R2: 0 R3: 0 R4: 0

map link


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP104/146 Character Sheet  d20+21=33 ; d20+21=37 ; d20+16=29 ; d20+11=18 ; d20+17=35 ; 2d6+30=38 ; d6=3 ; d6=5 ; 2d6+30=38 ; d6=5 ; d6=4 ; 2d6+30=40 ; d6=3 ; d6=2 ; d8=5 ;
Friday January 10th, 2020 7:10:06 PM

Covered in gore, Sigvar steps into the grapple and continues killing evil. He smites the creature grappling him and starts there.
Sword 1 Hits AC 33 for 38 damage (+13 more if it is an evil outsider, undead or dragon)+ 8 holy
Haste Hits AC 37 for 38 damage + 9 holy
Sword 2 Hits AC 29 for 40 damage +5 holy
Sword 3 miss
Horns Hits AC 35 for 30 damage
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 3/13 used
Divine Power 3/10 used
Grappled
2 con damage
1 Smite evil used


Prudence Gundle  d20+17=19 ; d20+17=19 ;
Friday January 10th, 2020 7:30:24 PM

Sigvar is grappled, but looks like he can handle it. Pru is far more concerned about Michael, whom she can't even see, let alone reach.

She activates her Boots of Levitation, which she would use more often if her idiot player would remember she has them, and floats up toward the ceiling. From this vantage point, she attempts to target one of the red humanoids with a spell. She fails.]

[Try to cast on R3. Fail SR. Use Hero point to re-roll. Fail SR again with the exact same roll. Give up and pout.]

Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+15=22 ; 2d6+7=9 ; d20+17=32 ; 2d6+7=14 ; d20+17=27 ; d8+7=9 ; d20+17=24 ; d8+7=12 ; d20+17=30 ; d6+7=11 ; d20+17=26 ; d6+7=12 ;
Friday January 10th, 2020 10:39:09 PM

Anna-Manticore makes a full attack against Squirming Mass 4

bite 1: d20 + 15 = 22+2 because I forgot haste and prayer = 24 vs AC = hit = 0 damage after DR
hasted bite: d20 + 17 = 32 vs AC = hit = 4 damage after DR
second head bite: 27 vs AC = hit = 0 damage after DR
gore: 24 vs AC = hit = 2 damage after DR
claw 1 : 30 vs AC = hit = 1 damage after DR
claw 2 : 26 vs AC = hit = 2 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
Darkvision: 11 hours
Spiderclimb: 110 min - time elapsed (OOC: kindly DM how long has it been?)
Barkskin: 110 min - 1 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +17 (2d6+7),
bite +17(1d8+7),
gore +17 (1d8+7),
2 claws +17 (1d6+7),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+13=28 ; d20+13=25 ; d20+13=24 ; d20+13=25 ; d8=1 ; d8=5 ; d8=1 ; d8=1 ; d8=5 ; 10d6=27 ;
Friday January 10th, 2020 11:25:26 PM

Trayvin tries to help Michael get a little bit more wiggling room. He casts holy smite on the area centered on Michael. Michael, try to withdraw behind the windwall, maybe they cant pass through it

holy smite- should be able to hit:R1, R2, R3, and S4
-spell resistance checks if needed: 28, 25, 24, 25
-damage = 13, will save DC 18 for half
-if any of the creatures are evil outsiders, the spell will instead deal 27 damage and blind for 1 round. will save DC 18 for half and to negate blindness.

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 103/103 Me+18(13)19 F+8, R+19,W+9, CMB+14, CMD+28  d20+14=34 ; d20+22=32 ; d4+3=4 ; d4+3=6 ;
Saturday January 11th, 2020 7:49:36 PM

CMB 34

With a heave Michael repules the filty thing from around him and then stabs it with his blade. OOC: figure with haste I might have the time.
He's surrounded on all sides by these things so his only choice is to attack.

attack 1
Rapier +1 Keen
To hit AC 32 for 4 points of damage.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=29 ; d20+21=28 ; 2d6+5=12 ; d6=1 ;
Monday January 13th, 2020 1:22:51 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Nikolai quickly tumbles over to 3C and strikes out at R1.
Acrobatics check d20+19 +1 (luckstone) +1 prayer = 29

Vital Strike w/ Kama +2 on R1 flanking w/ Michael:
D20 + 15 + 1 haste + 1 prayer + 4 flanking = 28
dmg = 2d6 + 5 +d6 (Precise Strike flanking bonus) = 12+1 +1 (prayer) = 14


Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Monday January 13th, 2020 6:33:10 AM

Seeing Michael stuck on the WRONG side of the windwall, Pompous facepalms his forehead and lets loose an loud and boisterous

" DOH!!!! "

He knows that his arrows aren't going to get past the wall and as such he has no target. So he waits to see if one of the oponents moves in past the wall.

An Open Space  d20+15=17 ; d20+15=31 ; d20+15=25 ; d20+12=21 ; d3=3 ; d20+16=18 ; d20+16=21 ; d20+16=35 ; d20+16=25 ; d20+16=25 ; d20+17=20 ; d6+4=5 ; d20+19=38 ; d4=3 ; d20+16=18 ; d20+16=22 ; d20+16=34 ; d20+16=34 ; d20+17=20 ; d6+4=5 ; d6+4=7 ; d20+19=36 ; d20+19=24 ; d4=1 ; d20+17=26 ; d20+17=31 ; d20+17=27 ; d20+17=34 ; d20+17=27 ; d20+17=28 ; d6=2 ; d6=5 ;
Monday January 13th, 2020 2:49:16 PM

Sigvar steps up, smearing himself with more stinky gore, and chops into one of the masses (S3). He strikes true and slashes and chops another of the beasts into nothing. He now has more bits of gore all over him and the smell is getting worse. Pru pulls out a shiny pair of boots that just don’t seem to get enough use and floats up to the ceiling. She heroically casts some spells, but they just can’t seem to penetrate the strange red creatures. Anna-Manticore violently attacks the mass near her, but the defenses are indeed strong with the mass of evil.

Trayvin casts the holy spell and holiness smashes into the ground around Michael. The creatures are affected and are evil, but are not outsiders. His spell gets through their resistance, but just one takes the full damage (with a failed save). Michael squirms and moves, and quickly throws off the strange creature. As he does so, he takes a quick stab with his rapier, hitting the monster. Nikolai turns and dives between Anna-Manticore and the filthy beast. However, when he turns his head, a strange tentacle slaps out at him, stopping his movement. He manages to stop his roll just in time that the tentacle grabs nothing but air next to him. He spins and stabs out at the tentacle striking it solidly, only to be hit with some of the black goo from the mass.

Pompous, having effectively stopped himself and his arrows from entering the fray, calls out in frustration. He watches Nikolai move into the wind wall.

The other blob near Sigvar does not seem bothered by how quickly he has slashed through the others. Tentacles and teeth flail out at Sigvar. Most miss, but one tentacle hits him in the leg (5 damage) and quickly starts draining his blood (grappled, 3 more con damage). The other creature splits its tentacle attacks, sending two towards the new manticore in the room and two at the moving creature (Nikolai). The two tentacles reaching out for Anna don’t even come close. Both the tentacles attacking Nikolai strike true (12 total damage). They try to grab on to him, and one succeeds! It starts draining his blood through the tentacle (1 con damage) while the massive teeth of the creature miss him.

Along the wall, Michael is fighting for his life. The three creatures reach out again with their tentacle-like arms and slam into him (7 damage). They attempt to move into his space and engulf him again (three reflex saves, DC 18, or engulfed).

OOC:
Nikolai, it was a DC 30 to tumble through S4’s threatened space! With a failure, Nikolai is stopped and receives an AOO. I redirected the attack to S4, hope that’s okay!

Anna: Spiderclimb: it was a bit of running around on the second floor looking for the stairs. I’d say it’s been half an hour to 45 minutes, so still plenty left there.

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S1: dead S2 (-1): 0 S3: 150 dead S4 (-1): 54
Red vapor things: AC ??; SR 21; all -1 due to prayer
Damage: R1: 13 R2: 6 R3: 10 R4: 0

Con damages: Sigvar: 5, Michael: 5, Nikolai: 1. Con damage rules: “Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.”

At level 13, by my math, both Sigvar and Michael are down 65 hit points (both 65 points of damage and 65 off the max hit points)! Adding together round 1 and round 2: Sigvar has taken 34 points of damage plus 65 points from con damage = 99 points of damage. Max hp should be 81, so I calculate that as currently 47/81 hit points! For Michael, 20 points plus 65 from con = 85 points of damage. Max hp should now be 38, so I calculate that as 18/38. Please do check my math!

Nikolai is down 13, with damage of 23, should be at 60/83.

updated map


Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 46/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+21=38 ; d20+21=29 ; d20+21=26 ; d20+21=31 ; d20+16=29 ; d20+16=36 ; d20+16=19 ; d4+3=6 ; d4+3=5 ; d4+3=6 ; d4+3=4 ; d4+3=6 ; d4+3=4 ; d4+3=5 ; 7d6=19 ; 7d6=26 ; 7d6=23 ; 7d6=25 ; 7d6=26 ; d20+19=26 d20+19=32 d20+19=21
Monday January 13th, 2020 8:18:55 PM

OOC: I see as having 13 damage and 5 damage per DM post on 1/10/2020 7 damage per Dm post 1/13/2020 total 25. con reduced to 7 so -2hp natch hp 64 -25 = 39 hp. HP determined by Excel character sheet. 13*3 = 39 hp lost via con damage. 103 -39 -25 = 39 Checksum valid .

Now that he has someone to flank with Michael can get to work. He fights defensively, and jukes around trying to avoid getting engulfed again. but he still lays into the black glob between Nikolai and himself.
Reflex save 26, 32, 25. Look at end of dice rolls. d20+19=

Attack base 19 +1 haste +1 prayer +4 AofF flanking bonus -4 defensive fighting. = +21 bonus.

Attack 1
Rapier +1 keen
To hit AC 38 (crit! 29 confirmed? ) for 6 and 5 points of damage and 19 points flanking. total 25 or 30 crit

Short sword +1
To hit AC 26 for 6 points of damage and 26 points flanking 32 points total.

Haste Attack +21
Rapier +1 keen
To hit AC 31 for 4 points of damage and 23 points Flanking. 27 points total.

2nd attack +16

Rapier +1 Keen
To hit AC 29 for 6 points of damage and 25 points Flanking. 31 points total.

Short sword +1
To hit AC 36 (Crit natch 20! 19 not confirmed) for 4 points of damage and 26 points Flanking. 30 points total.
my blades are magic, so that should bypass DR? 150 total 100 if DR 10 is applied.

if he puts the thing down he sprints for the wind wall. eager to put some distance between him and the red mist and also bring some more bodies to bear against them.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 13th, 2020 10:09:19 PM

Michael needs some relief, the Agents have to break him out of there. Seeing Anna having some trouble with her opponent, he moves up(G4) and casts divine favor on her.

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste

Prudence Gundle  d20+17=36 ; d20+11=17 ; 26d6=100 ; 5d6=19 ;
Monday January 13th, 2020 10:11:03 PM

Pru tries again. This time, she manages to cast her spell. A black ray streaks toward R3.

[Cast Disintigrate. SR check 36. Hit Touch AC 17 for 100 damage. A DC 23 Fortitude save reduces the damage to 19.]



Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+17=28 ; 4d6+7=24 ;
Monday January 13th, 2020 10:48:08 PM

Anna-Morphling uses her vital strike ability with her gore attack to go for Squirming Mass 4.

28 vs AC = hit; 14 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +17 (2d6+7),
bite +17(1d8+7),
gore +17 (1d8+7),
2 claws +17 (1d6+7),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 60/83 (96/96) CMD 33/35(Grapple/Trip)   d20+21=41 ; d20+12=28 ; d20+12=16 ; d20+12=21 ; d20+21=39 ; d6+6=9 ; d6=4 ; d6+6=12 ; d6=1 ; d6+6=9 ; d6=6 ; 2d6+6=12 ; d6=5 ;
Tuesday January 14th, 2020 12:56:18 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Nikolai tries to break the tentacle grapple:

Escape Artist check +19 + 1 (prayer) +1 (Luckstone) = 41 N20
(Note: the way I understand escaping a grapple using a skill check (Escape Artist), you can act normally, rather than spend a Standard Action with a Combat Maneuver check)

Slipping out of the grapple, Nikolai takes a 5' step to 3C and attacks R1 (if still alive) or S4.
Flurry of Blows #1 d20+10 +1 (prayer) +1 (hasted) = 28 +4 (flanking) = 32
Flurry of Blows #2 d20+10 +1 (prayer) +1 (hasted) = 16 +4 (flanking) = 20
Flurry of Blows #3 d20+10 +1 (prayer) +1 (hasted) = 21 +4 (flanking) = 25

Hasted Attack w/Vital Strike d20 +15 +1 (prayer) +1 (hasted) +4 (flanking) = 39

dmg #1 = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 9 + 4 = 13
dmg #2 = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 12 + 1 = 13
dmg #3 = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 9 + 6 = 15
Hasted att dmg = 2d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 12 + 5 = 17



Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Tuesday January 14th, 2020 6:27:29 AM

Pompous is itching to get in the battle. However, the windwall would prevent the arrows from reaching their target... does he drop the wall and potentially free the gas creatures on the rest of the party?.... Does he stand true?.....

" ORDERS FROM COMMAND?!?! Do I drop the wall and fire or stand true!!! "

-----------------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.



An Open Space  d20+10=25 ; d20+16=36 ; d20+16=34 ; d20+16=35 ; d20+16=22 ; d20+19=39 ; d20+19=39 ; d6+4=10 ; d6+4=9 ; d4=2 ; d4=4 ; d4=2 ; d20+17=34 ; d20+16=36 ; d20+16=36 ; d20+16=35 ; d20+16=23 ; d6=2 ; d6=5 ; d20+17=34 ; d20+17=18 ; d20+17=24 ; d20+17=23 ; d6=4 ; d20+17=27 ; d20+17=26 ; d6=5 ; d6=5 ;
Tuesday January 14th, 2020 2:30:45 PM

Michael squirms away from the red creatures and instead focuses on the black blob. He quickly slices and dices it into tiny pieces of nasty, smell, evilness. When it stops moving, he starts heading towards the wind wall. Trayvin moves up and aids Anna with divine favor. Floating Pru carefully aims her spell and fires the disintegrate at one of the red vaporous creatures. It strikes, but doesn’t seem to bother it much (made the save). Anna starts to attack the squirming mass, but Michael has defeated it. Nikolai moves up to help out Michael and almost runs into him trying to get away. He is no longer flanking with Michael, but he manages to get one hit on the creature. Pompous calls out, asking for help and direction with his wind wall.

The remaining black mass does not slow down and continues slamming into Sigvar. Two more tentacles slam into him (damage: 19) and both attach to him! There are now three tentacles attached to Sigvar and all of them are draining his blood, very quickly (additional con damage: 6)! Sigvar’s fur is starting to look a bit extra-wilted and is even starting to turn grey in spots! At the same time, the other red creature reaches out at him, striking him with tentacles (7 damage) and trying to engulf him!

The other red creatures see their meal trying to escape, so they follow him along, reaching out with their tentacles. One hits Michael in the back (4 damage) and tries to pull itself into his space. The one that Nikolai attacked, attacks him back with long tentacles, striking him twice (damage: 10) and trying to enter into his space!

OOC:
Thank you for checking my math on the con damages! Yes, if weapons are magical, they overcome DR/magic. I’m not sure on the escape artist – it looks like it is a standard action to escape, no matter how you do it, but it’s not 100% clear to me…

Sigvar two reflex saves, DC 18 to avoid engulfing by the red misty creature. Sigvar is grappled by S2
Michael one reflex save, DC 18 to avoid engulfing by R2
Nikolai one reflex save, DC 18 to avoid engulfing by R1

Remember, if you’re using acrobatics to move through threatened squares, you need one roll for each square that you move to. Two squares = two rolls.

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S2 (-1): 0
Red vapor things: AC 25; SR 21; all -1 due to prayer
Damage: R1: 22 R2: 6 R3: 29 R4: 0

Con Damages: Sigvar: 11, Michael: 5, Nikolai: 1

updated map


Prudence Gundle  10d6=36 ;
Tuesday January 14th, 2020 5:40:22 PM

Pru goes back to her old reliable, lobbing a Fireball at her opponents.

[I've counted twice, and I think if Pru drops her fireball at B-9, she can catch R2, R3, and R4 without hitting any friendlies. 36 fire damage; Reflex save DC 20 for half.]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 74/81 Character Sheet  d6=4 ; d6=1 ; d6=4 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d20+18=35 ; d20+18=25 ; d20+18=23 ; d20+13=31 ; d20+13=25 ; d20+8=19 ; d20+14=30 ; 4d6+36=54 ; d6=5 ; d6=1 ; 4d6+36=52 ; d6=1 ; d6=4 ; d8=8 ;
Tuesday January 14th, 2020 6:55:06 PM

OOC
Hmmm so I thought I posted yesterday. I have rolls here so I probably did and forgot to hit the little submit button at the end. Let me recap that post first. Also I found your math to be correct. I though you lost 1 hp per level per 2 con damage, the way you gain it but that is not the case. So at 12 con loss I have 0 max hp.
IC
Sigvar quickly lays hands on himself to heal some of the damage and then keeps attacking S2.
Heal 27 damage
sword 1 Hits AC35 confirms to AC 25 for 54 damage + 6 holy
Haste Miss
Sword 2Hits AC31 confirms to AC 25 for 52 damage + 5 holy
Sword 3 Miss
Horns Hits AC 30 for 20 damage
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 3/13 used
Divine Power 3/10 used
Grappled
7 con damage
1 Smite evil used
1 LoH used

If it is dead do I still take the hits and con drain?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP -30/3 Character Sheet  d20+8=23 ; d20+8=28 ;
Tuesday January 14th, 2020 7:05:25 PM

reflex saves 23 and 28 ( it is -2 for being grappled right? That's what I subtracted)
Sigvar avoids being engulfed however if S2 is still alive he is down from hp/con loss.
11x13= 143 so 3 max hp and cumulative damage puts him at -30

Sorry I missed putting in that post, It seriously complicates things.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday January 14th, 2020 8:22:24 PM

I think we should leave the wall up, we haven't tested yet if it will stop them from getting to us. Everyone will need to withdraw behind it though before we can find out.

Trayvin begins casting a spell, which will be completed next round.....

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor



Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+20=30 ; 2d6+10=21 ; d20+20=24 ; d20+20=24 ; d20+20=22 ; d20+20=32 ; d20+20=33 ; d6+10=12 ; d6+10=12 ;
Tuesday January 14th, 2020 10:39:47 PM

Anna Takes a 5 foot step to D4 and then attacks R3 with a full attack action

bite 1: 30 vs AC; 21 damage
hasted bite 1: 24 vs AC : miss
bite 2: 24 vs AC : miss
gore 22 vs AC: miss
claw: 32 vs AC : 12 damage
claw 33 vs AC: 12 damage

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 42/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+19=37 ; d20+24=40 ; d20+24=43 ; d20+25=31 ; d20+3=5 ; d4+3=4 ; 7d6=27 ;
Tuesday January 14th, 2020 11:12:25 PM

Michael sees that Sigvar is in some pretty deep dodo, If the fireball toasts any of the red mists Michael runs over and flank the R4 against Sigvar. if some are still moving he jukes and flips to avoid the AOO as he does so.

Acrobatics. 40, 43.
Reflex save 37.

attack 1
+19 +1 haste +1 prayer +4 AotF flanking. +25
Rapier +1 Keen
To hit AC 31 for 4 points of damage and 27 points flaking.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 60/83 (96/96) CMD 33/35(Grapple/Trip)   d20+15=31 ; d20+17=26 ; d20+17=24 ; 2d6+6=11 ;
Wednesday January 15th, 2020 1:19:17 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

OOC: it specifically says that using a combat maneuver check it takes a Standard Action, which makes sense. However an Acrobatics check is a Skill check which do not require Standard actions to do, however, if you Move more than 5', that would be considered a Move Action, I would think.

IC:
Ref +13 +1(prayer) +1 (haste) = 31 vs DC18

Nikolai alerts Michael to step back behind the wind wall and attacks R1 before taking a 5' step back to 2D.

Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) = 26
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) = 24

damage 2d6+5 +1 (prayer) = 11

Move 5' step back to 2D.

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Wednesday January 15th, 2020 6:28:50 AM

Listening to Trayvin, Pompous holds up the windwall and holds true...

------------------------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

An Open Space  d20+11=23 ; d20+11=31 ; d20+11=27 ; d20+15=21 ; d20+15=30 ; d20+15=17 ; d20+15=29 ; d20+16=28 ; d20+16=35 ; d20+16=21 ; d6=4 ; d6=4 ; d6=3 ; d20+18=32 ; d20+18=38 ; d6=6 ; d6=2 ; d6=5 ; d6=5 ; d20+16=32 ; d20+16=25 ; d20+16=31 ; d20+16=31 ;
Wednesday January 15th, 2020 3:31:26 PM

Pru drops her fireball in behind the monsters on the far side of the room. It explodes and catches some of the red things. The duck and dodge, but also let out an ear-piercing scream as they burn. Sigvar launches into the last twisting mass and attacks furiously. He damages it severely, but it is still moving and twisting in the darkness! Trayvin starts a spell and calls out that they should leave the wind wall up for now. Anna steps up and attacks the red creature, striking hard, but some of the blows seem to be absorbed (DR). Michael flips and dodges to attempt to help Sigvar. He stabs the red creature in the side. Nikolai strikes with a quick jab before calling out to Michael and stepping behind the wind wall. Pompous continues to work to keep the wind wall active.

The evil monsters continue their attacks. The remaining mass appears to be in pieces, but the tentacles reach out one more time, trying to finish off Sigvar, but they are unable to make contact with him at all! The red thing near him ignores the attack from Michael and tries to engulf Sigvar again after striking him with a tentacle (6 damage). At the same time, another follows Michael’s tumble, attacking him. Two tentacles slam Michael in the back (8 damage) and it tries to engulf him. The other two are distracted by the massive manticore-like thing and tentacles fly towards it. None of them manage to make contact with the strange creature.

OOC:
Sigvar, my math was incorrect on the con damage. 11 con damage is just 11/2=5 x 13= 65 total. So if my new math is correct, that puts Sigvar at a max hp of 146-65=81 with damage of 34+19=53, so 81-53= current hit points 28/81. Then the heal +27 = 55/81. Plus this round, 6 damage = 49/81. And with a con of 14, he isn’t dead from con damage until he hits 14 damage.

Sigvar: Reflex save, DC 18, or engulfed (4 damage, 3 con damage)
Michael: Reflex save, DC 18, or engulfed (5 damage, 5 con damage)

Squirming masses: AC 24 (touch 11); DR 10/magic; SR 21 (reach 10)
Damage: S2 (-1): 116
Red vapor things: AC 25; SR 21; all -1 due to prayer; DR 5/magic and silver
Damage: R1: 33 R2: 24 R3: 77 R4: 49

Con Damages: Sigvar: 11, Michael: 5, Nikolai: 1

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 55/55 Character Sheet  d6=3 ; d6=4 ; d6=2 ; d6=3 ; d6=2 ; d6=5 ; d20+18=24 ; d20+18=21 ; d20+13=21 ; d20+8=21 ; d20+14=23 ; 2d6+18=21 ; d6=1 ; d6=6 ; d20+8=9 ; d20+8=17 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; d6=5 ; d20+18=37 ; d20+18=19 ; d20+18=36 ; d20+18=23 ; d20+13=27 ; d20+8=19 ; d20+14=22 ; 2d6+18=21 ; d6=4 ; d6=4 ; 2d6+18=24 ; 2d6+18=25 ; d6=5 ; d6=3 ; 2d6+18=26 ; 2d6+18=21 ; d6=4 ; d6=3 ; 2d6+18=21 ; d6=5 ; d6=1 ; 2d6+18=24 ; d6=3 ; d8=8 ;
Wednesday January 15th, 2020 5:53:37 PM

Sigvar will take 2 rounds of actions to catch up this round.
Sigvar swiftly lays hands on himself again and tries to finish S2. ANy remaining damage will go to R4 ( higher AC but with +4 from flanking

makeup round
19 healing
Sword 1 Hits AC 24 for 21 damage + 7 holy
Haste Miss
Sword 2 Miss
Sword 3 Miss
Horns Miss

This round
Assuming S2 is still up after that dismal performance
Sigvar heals himself and keeps fighting S2 then R4 ( Note +2 for escaping grapple +4 for flanking when S2 dies and attacks swap to R4)
Reflex saves 9 and 18 both fail oh I only needed 1 ( damage taken)
Healing 27 hp

Sword 1 Hits AC 37, no confirmation for 21 damage + 8 holy (45 damage +8 holy if on R4)
Haste Hits AC 36, no confirmation for 25 damage + 8 holy ( 51 damage + 8 holy if on R4)
Sword 2 Hits AC 27 for 21 damage + 7 holy
Sword 3 Miss (damage if on R4 21 damage + 6 holy)
Horns Miss (damage if on R4 20 damage )

Effects
Haste 5/13 used
Divine Power 5/10 used
Grappled
14 con damage
1 Smite evil used
3 LoH used


Prudence Gundle  d20+17=21 ; d20+12=17 ; d20+12=16 ; d20+12=15 ; 4d6=14 ; 4d6=9 ; 4d6=20 ; d20+17=18 ;
Wednesday January 15th, 2020 6:34:36 PM

Sigvar looks to be in serious trouble, so Pru does what she can to help, firing Scorching Rays at the squirming mass. Then she goes after the most badly injured of the red things, but can't get her spell to work.

[Cast Scorching Ray. SR check 21, pass. Hit Touch AC 17 for 14 damage; hit Touch AC 16 for 9 damage; hit Touch AC 14 for 20 damage. Cast Quickened Magic Missile at R3. Fail SR check with a Natural 1.]

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 42/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+19=30 ; d20+25=33 ; d20+25=30 ; d20+25=33 ; d20+20=29 ; d20+20=21 ; d4+3=4 ; d4+3=4 ; d4+3=4 ; d4+3=7 ; d4+3=5 ; 7d6=24 ; 7d6=19 ; 7d6=17 ; 7d6=25 ; 7d6=24 ;
Wednesday January 15th, 2020 10:34:31 PM

Reflex save 30

Michael is in the zone, one more attack and he'll put this red thing down, he's got their number now, and dodges their attempts to engulf him easily. Be there in a minute Sir! I'm gonna go ahead and kill this red mist attacking Sigvar..

Attack 1 to R4
+19 +1 haste +1 prayer +4 AotF flanking =+25

Rapier +1 keen
To hit AC 33 for 4 points of damage and 24 flanking damage =28

Short sword +1
To Hit AC 30 for 4 points of damage and 19 flanking damage =23

Haste attack +25 To R4
Rapier +1 Keen
To Hit AC 33 for 4 points of damage and 17 flanking damage. =21

2nd attack +20 to R4

Short Sword +1
To Hit AC 29 for 7 points of damage and 25 flanking damage =32

Rapier +1 Keen
To Hit AC 21(natch 1 miss) for 5 points of damage and 24 flanking damage.

Anna Morphling (Hugh C) -- HP 125/125 (26 temp hp)-- 33/13/30 CMD : 30  d20+20=25 ; 2d6+10=14 ; d20+20=27 ; 2d6+10=18 ; d20+20=39 ; d8+10=12 ; d20+20=35 ; d8+10=13 ; d20+20=37 ; d6+10=13 ; d20+20=40 ; d20+20=24 ; d6+10=14 ;
Wednesday January 15th, 2020 11:45:40 PM

Anna makes a full attack against R1

bite 1: 25 vs AC; 9 damage after DR
hasted bite 1: 27 vs AC : 13 damage after DR
bite 2: 39 vs AC : 39 vs AC : 7 damage after DR
gore 35 vs AC: 8 damage after DR
claw: 37 vs AC : 8 damage after DR
claw 40 vs AC (threat of critical); 24 vs AC = not crit; 9 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)   d20+17=20 ; d20+17=23 ; d6+6=12 ;
Thursday January 16th, 2020 12:51:33 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

If R1 is still up, he moves to 3B and attacks it.
If R1 is down, he moves to 4b and attacks R2.

If R1:
Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) = 20 miss
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) = 23 miss

If R2:
Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) + 4 (flanking) = 24 miss
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) +4 (flanking) = 27 hit
damage 1d6+5 +1 (prayer) = 12

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Thursday January 16th, 2020 6:49:39 AM

Pompous' frustration with being effectively out of the battle for now gets to a boiling point. He hopes that he wind wall will hold the red mist back but the rest of party is engaged ON THE WRONG SIDE OF THE WALL.

" HOLD THE WALL... HOLD THE WALL.... HOLD THE DOOR.. I mean the wall... HOLD THE WALL!! "

-------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

An Open Space  d20+17=36 ; d20+17=25 ; d6=1 ; d6=5 ; d6=4 ; d20+17=22 ; d20+17=36 ; d6=5 ; d6=2 ; d6=2 ; d20+17=23 ; d20+17=30 ; d6=2 ; d6=2 ; d6=5 ;
Thursday January 16th, 2020 4:22:19 PM

Sigvar heals himself and squirms away from the enveloping misty thing, pushing it away. He heals himself and chops at S2, and the mass of dark evil finally stops squirming! Pru tries to help, but most of her magic seems to be ignored by the creatures. Michael calls out, but continues his attacks on the red creature Pru hit and it finally falls to the ground as a blob or darkness and blurry redness. Anna-manticore continues a full attack on the creature near her and chops into it, seriously injuring it. It gives out a horrible screeching cry of pain. Nikolai steps back up through the wind wall while Pompous yells about the wall. Apparently the wall or the yelling distract him, and he is unable to hit the creature.

The creature Nikolai attacked attacks him back, striking him with a tentacle (1 damage) and moving forward into his space. The seriously injured one attacks Anna manticore and also hits with a tentacle (5 damage) and it moves into her space as well. The final one next to Michael does exactly the same thing as the others, also striking once (2 damage) and moving into his space.

OOC:
Sigvar makeup round almost kills S2, but it’s alive. The next round the failed save means he is engulfed and pinned. He can use a move action with the escape the grapple, but then only has a regular attack, not a full attack action left, so that attack will kill S2.

Pru, redirected scorching ray that worked to R4, next to Sigvar.

Nikolai: Reflex save DC 18 or engulfed: 5 damage, 4 con damage, pinned condition
Anna: Reflex save DC 18 or engulfed: 2 damage, 2 con damage, pinned condition
Michael: Reflex save DC 18 or engulfed: 2 damage, 5 con damage, pinned condition

Red vapor things: AC 25 (touch 14); SR 21; all -1 due to prayer; DR 5/magic and silver
Damage: R1: 87 R2: 24 R3: 77 R4: 196 (dead)

Con Damages: Sigvar: 15, Michael: 5, Nikolai: 1

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 55/55 Character Sheet  d20+20=28 ; d20+20=37 ; d20+20=38 ; d20+15=24 ; d20+10=20 ; d20+16=24 ; 2d6+18=27 ; d6=5 ; d6=2 ; 4d6+36=50 ; d6=6 ; d6=1 ;
Thursday January 16th, 2020 6:45:17 PM

OOC
OK, cool. No one had failed a save yet so I just kept throwing out attacks 8) All caught up now.
IC
Sigvar is hurting. He is out of breath and feels feverish but can't let his friends down when they had come to his aid. He steps up and tries to kill R2.

Sword 1 Hits AC 28 for 27 damage + 7 holy
Haste Hits AC 37 and confirms to AC 38 for 50 damage + 7 holy
Sword 2 Miss
Sword3 Miss
Horns Miss
All sword damage is magical adamantine and holy, horn damage is normal

Effects
Haste 6/13 used
Divine Power 6/10 used
Grappled
14 con damage
1 Smite evil used
3 LoH used


Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+20=34 ; d20+20=23 ; d20+20=25 ; 2d4+10=13 ; 2d6+10=16 ;
Thursday January 16th, 2020 6:46:47 PM

OOC- Anna was not a legal target for the divine favor. The spell will be placed on Trayvin instead since he is the only target. Sorry for any confusion on this.

Trayvin completes his spell, summoning a dire tiger to aid the Agents against the red mist creatures.(location C/D 7/8)

Go getem Tony!

Tony(the tiger) attacks R3. hit AC 34, 23(miss), 25, damage: claw-13, bite-16(damage reduction not subtracted)

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6,

Prudence Gundle 
Thursday January 16th, 2020 10:30:02 PM

Pru floats back down to the ground, takes a step, and casts Greater Heroism on Sigvar. Among other things, it comes with 13 temporary hit points.

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 40/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+19=27 ; d20+24=38 ; d20+24=44 ; d20+24=42 ; d20+25=29 ; d4+3=4 ; 7d6=24 ; 7d6+24=42 ;
Thursday January 16th, 2020 10:36:21 PM

reflex save = 27

Michael whirls on the Red mist and easily sidesteps it's clumsy attempt to engulf him. he then moves to C7(jumping over or rolling under Tony the Tiger, B6, B5, B4. acrobatics rolls of 38, 44,42, 42
once at B5 Michael lays into the red mist R1,

Attack 1
base +19 +1 haste +1 prayer. +4 AotF Flanking bonus. =+25 to hit.

Rapier +1 Keen
To hit AC 29 for 4 points of damage and 24 points flanking. =28 points


Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30  d20+10=17 ; d20+20=35 ; 2d6+10=16 ; d20+10=14 ; d20+20=35 ; d8+10=18 ; d20+20=23 ; d20+20=34 ; d6+10=11 ; d20+20=29 ; d6+10=11 ;
Friday January 17th, 2020 12:54:48 AM

(OOC: Reflex save bonus: Base 8 in current form + 1 for haste + 1 from prayer = + 10
Save = 17 Hero point used to get to +4 bonus so 21 vs 18 = success)

Anna heroically avoids being engulfed at the last second.

She then takes a 5 foot step to get R1 out of her square and makes another full attack action against it, missing with some of her stronger attacks while hitting with others. Apparently narrowly avoiding getting engulfed was distracting.

bite 1: 35 vs AC : 11 damage after DR
hasted bite 1: 24 vs AC; miss
bite 2: 35 vs AC : 13 damage after DR
gore 23 vs AC : miss
claw: 34 vs AC : 6 damage after DR
claw 29 vs AC : 6 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed / + 1 reflex save
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus, -1 AC, -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)   d20+15=29 ; d20+21=30 ; d20+21=29 ; 2d6+16=25 ; 2d6+6=12 ; d6=3 ; d6+6=12 ; d6+6=7 ; d6=6 ;
Friday January 17th, 2020 1:03:13 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

Reflex save DC 18 or engulfed: 5 damage, 4 con damage, pinned condition
Con Damages: Sigvar: 15, Michael: 5, Nikolai: 1
OOC: Nikolai 1 con damage? So if he makes the Save he does not take 5 damage, 4 con damage? I'm confused.

Ref +13 +1(prayer) +1 (haste) = 29 vs DC18

Nikolai easily avoids the grapple again and steps to 4b to flank R1 with Anna.

Standard Att w/Vital Strike (kama +2) d20 +15 +1 (prayer) +1 (hasted) + 4 (flanking) = 30
Hasted Attack d20 +15 +1 (prayer) +1 (hasted) +4 (flanking) = 29 hit

dmg #1 = 2d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 12 + 3 = 15
Hasted att dmg = 1d6+5 +1 (prayer) + 1d6 (Team Tactics when flanking) = 7 + 6 = 13

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117  d20+19=37 ; d6+11=13 ; d6=6 ; d6=4 ; d6+11=15 ; d6=5 ; d6=1 ; d20+19=34 ; d6+11=17 ; d6=3 ; d6=6 ; d20+14=17 ; d20+9=22 ; d6+11=13 ; d6=4 ; d6=3 ;
Friday January 17th, 2020 8:37:40 AM

" Enough of this "

Pompous drops the wind wall, takes a five foot step down the stairs and fires a voley of arrow at one of the red mists (R4 then DM's discretion).

----------------------------------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

Uses fire arrows
Deadly strikes - 3 /+6
Point blank, precis shot, multi shot.

Attack 1 Hits AC 37 for 13 physical, 6 shock, 4 fire
Attack 1(a) Hits AC 37 for 15 physical, 5 shock 1 fire
Attack 2 Hits AC 34 for 17 physical 3 shock and 6 fire
Attack 3 Misses 17
Attack 4 HIts AC 22 for 13 physical 4 shock 3 fire

An Open Space  d20+17=28 ; d20+17=24 ; d6=6 ; d6=5 ; d6=5 ; d6=2 ;
Friday January 17th, 2020 11:54:41 AM


Sigvar spots the gap between Michael and one of the red figures. He steps up and swings away, a massive blow that strikes true. The creature responds with another ear-piercing wail! Trayvin brings a tiger into existence and it strikes the red creature that was attempting to engulf Michael. Pru steps up to aid Sigvar with a bit more magic. Michael quickly dodges the attack from one creatures and disappears into the melee of battle only to reappear on the far side, against the wall again, effectively flanking the creature that attacked Anna. He chops effectively into it, but it does not quite fall. This one screams in pain again. Anna just manages to shove the monster out of her space, keeping it from engulfing her, and she lays into it, attacking again and again. Finally the creature falls to the ground. Nikolai steps around the fallen creatures and stabs one of the remaining monsters. Pompous is tired of not being in the fight. He drops the wall of wind and fires arrows. The arrows launch into the injured creature that had attacked Anna and it falls to the ground with arrows sticking out of it.

The eyes of the last creature seem to glance around the room. It turns to what it perceives to be the easy target and wraps its tentacles around the tiger. It strikes and moves to engulf the tiger.

OOC:
Trayvin: I’m pretty sure when the tiger hits with a claw attack it can attempt to grapple (from the grab ability). Also, I believe when you finish the summoning, you also can take an additional action since the summoning ends at the start of your turn.
Nikolai: Sorry for the confusion, the tracker at the end of this section was tracking cumulative con damage and Nikolai took 1 very early in the combat, that’s what that indicates. The save last round was for the additional 4 con damage that he avoided.
Redirected Nikolai’s attack to R2 since R1 was killed by Anna (but not flanking with anyone there) – still hits, but reduced damage by the team flanking bonus).
Tiger: Hit for 11 damage. Reflex save DC 18 or engulfed (if fail save, 5 more damage and 2 con damage, and pinned condition).
Note for everyone: There is just the single creature left. If the tiger fails its save, the creature will occupy the same space as the tiger. You cannot attack the creature without hitting the tiger. You can work together to attempt to help the tiger escape the pinned condition. Of course, if the tiger makes the save, with 96 damage, the creature’s done here.

Red vapor things: AC 25 (touch 14); SR 21; all -1 due to prayer; DR 5/magic and silver; CMD 26
Damage: R1: 151 (dead) R2: 170 (dead) R3: 96 R4: 196 (dead)

Cumulative con damages: Sigvar: 15, Michael: 5, Nikolai: 1

updated map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 55/55 Character Sheet 
Friday January 17th, 2020 2:43:37 PM

OOC
Um, Tony is touching that weird blue pillar. Anything odd happen?

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d20+11=26 ; d20+20=24 ; d20+20=38 ; d20+20=33 ; 2d4+10=12 ; 2d6+10=16 ;
Friday January 17th, 2020 8:08:22 PM

Tony save vs engulf = 26
Tony hp 94/105

Tony avoids the creature's attempt to engulf it. Trayvin directs the tiger to keep attacking the creature, and it gladly does so. Trayvin moves up and starts to look over Sigvar's wounds. I should be able to help with that, but it will take a little bit of time.

claw: hit AC24
claw: hit AC38, dmg 12
bite: hit AC33, dmg 16

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6,

OOC- yes, the tiger can attempt a grapple with either the claw or bite attacks, but I chose not to since the creature has some sort of grappling ability


Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 40/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28  d20+23=32 ; d20+23=43 ; d20+23=28 ; d20+23=32 ; d20+18=25 ; d20+18=37 ; d20+22=38 ; d4+3=4 ; d4+3=4 ; d4+3=5 ; d4+3=5 ; d4+3=4 ; d4+3=6 ; d4+3=5 ; 7d6=23 ; 7d6=24 ; 7d6=19 ; 7d6=25 ; 7d6=17 ;
Friday January 17th, 2020 9:58:15 PM

Michael simply pivots right and suddenly he's in another flank with Tony! Serendipity like that is all too rare in this fallen world. He puts it to good use.

Attack 1
base +19 +1 haste +1 Prayer +2 flanking (non AotF) = +23

Rapier +1 Keen
To Hit AC32 for 4 points of damage and 23 points flanking damage =27 points

Short Sword +1
To Hit AC43(Crit! +4 to confirm 28+4+32 confirmed1) for 9 points of damage and 24 points flanking damage =33 ponts

Haste Attack +23

Rapier +1 Keen
To Hit AC32 for 5 points of damage and 19 points flanking damage =24

2nd attack +18

Short sword +1
To Hit AC 25 for 4 points of damage and 25 points flanking damage =29

Rapier +1 Keen
To Hit AC37 (Crit! 38 confirmed!)for 11 points of damage and 17 points flanking damage =28 points
SCREAM FOR ME YOU MESSED UP CROSS BETWEEN A CLOUD AND A TIC

Prudence Gundle  d20+17=30 ; 5d4+5=19 ;
Saturday January 18th, 2020 12:55:10 AM

Since everyone is in close combat, and there's only one foe left, Pru plays it safe with Magic Missiles. [SR check 30, pass. 19 points of force damage.]

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30  d20+22=25 ; 2d6+10=17 ; d20+22=28 ; 2d6+10=20 ; d20+22=37 ; d8+10=12 ; d20+22=36 ; d8+10=15 ; d20+22=33 ; d6+10=11 ; d20+22=38 ; d6+10=15 ;
Saturday January 18th, 2020 11:19:45 PM

Anna takes a 5 foot step to C 5 and then attacks R3.

She finds herself flanking with the tiger as well.

bite 1: 25 vs AC; 12 damage after DR
hasted bite: 28 vs AC; 15 damage after DR
bite 2 37 vs AC; 7 damage after DR
gore 36 vs AC; 10 damage after DR
claw 1 33 vs AC; 6 damage after DR
claw 2 38 vs AC; 10 damage after DR

Active Effects:
haste: +1 to hit / AC / + extra attack / + move speed / + 1 reflex save
prayer: +1 to hit / damage / saves / skills
divine favor: +3 to hit and damage
Darkvision: 11 hours
Spiderclimb: 110 min - 50 min
Barkskin: 110 min - 2 round
Bear's Endurance: +4 con 11 min
Beast Shape IV: Form of red dragon headed manticore chimera
+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus, -1 AC, -1 Atk, -4 stealth, -2 fly, +1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent, Melee:
bite +20(2d6+10),
bite +20(1d8+10),
gore +20 (1d8+10),
2 claws +20 (1d6+10),
Ranged 4 spikes +11 (1d6+6)
space 10 ft, reach 5 feet
+4 CMD vs trip

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)55/55 Character Sheet 
Sunday January 19th, 2020 5:56:49 PM

Sigvar watches the rest of the team drop the last foe and gratefully falls to his knees. Sides heaving and sweat pouring from his brow he fights to not pass out.
" Seems like....This place allows....plenty of warning to...it's master. It's like we can....only get so far....each day. This is it...for me today." he gasps out in between deep, wheezing breaths.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)   d20+21=36 ;
Monday January 20th, 2020 1:00:41 AM

Spells in effect: Mage Armor, Energy Res (fire), Haste, Prayer

OOC: I thing it's dead for sure now.

IC: Nikolai walks around the room looking for oddities that might indicate an exit, even though he thinks the blue pillar is the key. "Yes, let us recuperate some before we try that pillar and see what it does.

Perception +21 = 36

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117  d20+19=36 ; d20+19=37 ; d20+14=23 ; d20+9=25 ; d6+11=17 ; d6=3 ; d6+11=17 ; d6=4 ; d6+11=13 ; d6=1 ; d6+11=17 ; d6=4 ; d6+11=15 ; d6=6 ;
Monday January 20th, 2020 6:34:22 AM

Pompous advances and fires arrows with each step
(ooc> for visual purposes only, he only moves 5 feet west. Pretty sure the thing is dead too but, he'll fire regular arrows into the frey anyway).

--------------------
Prayer +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
Haste: A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Protection from evil : First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). Third, the spell prevents bodily contact by evil summoned creatures.

Uses normal arrows
Deadly strikes - 3 /+6
Point blank, precis shot, multi shot.

Attack 1 Hits AC 36 for 11 physical, 3 shock,
Attack 1(a) Hits AC 36 for 17 physical, 4 shock
Attack 2 Hits AC 37 for 11 physical 1 shock
Attack 3 Hits AC 23 17 and 4
Attack 4 HIts AC 25 for 15 physical 6 shock

An Open Space 
Monday January 20th, 2020 11:56:39 AM


The tiger quickly moves out of the way of the strange creature. Tony, Michael, Pru, and Anna move up and absolutely slaughter the monster before it can even make another sound. For good measure, Pompous fires a couple arrows into it as well. It slips to the ground and Sigvar nearly follows it down, exhausted.

Nikolai looks around the room. He sees that the pillar is actually yet another spiral staircase leading up. Around the room there are bits of trash and things that look very old. It looks as if no one has been in here for a long time. In the nw corner of the room, he does spot a piece of cloth that looks unlike everything else. While other cloth in the room is rotted and decayed, this folded-up piece of cloth looks to be in perfect shape…

OOC:
27,000 XP each character for this combat.
27,200 XP each character for the trapped floor.
And in case I forgot long ago:
27,100 XP each character for the demon knights on the first floor (suits of armor).
27,200 XP each character from the water oni outside (the blue woman).

Prudence Gundle 
Monday January 20th, 2020 4:43:22 PM

Worried, Pru moves to Sigvar's side. "We need to rest again," she says. "But I don't have another scroll of Secure Shelter. We'll need to go back to town or think of something else."

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 20th, 2020 9:49:42 PM

Hold on, let me see what I can do to get him back on his feet.

Trayvin casts restoration on Sigvar, restoring the constitution damage. (spell will take 3 rounds to cast)

I can send the tiger to scout ahead for a few moments until the spell expires, or it can wait here and guard.

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration

OOC- If anyone has specific injuries aside from hp, please let me know.

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Monday January 20th, 2020 11:39:01 PM

Anna-Manticore-Chimera says, "This is one of my more formidable forms, yes. But I still have the dragon, the regenerating plant, and my other beast shape option remaining still lets me be up to huge animals and small or medium magical beasts and I can boost my natural form to be bigger or harder to damage so I can continue. Unfortunately, I can't help Sigvar as all my abilities besides my power to pull low level scrolls from the bag of tricks only impact me, but I do have plenty of firepower to cover a retreat to the town if that is what we want, assuming they don't erect better defenses next time."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)  
Tuesday January 21st, 2020 12:50:48 AM

Spells in effect: Mage Armor, Haste(?), Prayer (?)

OOC: Nikolai has 1 con damage.

"Let's see about some healing before we continue. Meanwhile I can follow the tiger up the stairs a little and let it know when to return. However, I don't trust this place. I want to check for traps on these stairs before anyone starts up."

He hands the piece of cloth to Pru to see if she can identify it.

Pompous Devilbane AC 27(28/30 evil) CMD 30, HP 117/117 
Tuesday January 21st, 2020 6:15:58 AM

Pompous joins the others. The rangers feels a bit ashamed that he stayed out of the fight until the last moment. The wind wall totally negated his arrows. Still, having a ranger at full health when all the others are damaged is not a bad thing.

" I'll go with Nikki and act as his back up... "

Pompous suspeciciously feels more.... experienced... and... knowledgeable... a bit more powerful... and his own magical gifts appear to have increased.....

----------------------------
Haste, prayer and protection from evil still in effect.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)55/55 Character Sheet 
Tuesday January 21st, 2020 6:32:01 AM

SIgvar catches his breath some, now that the fighting has stopped." I see no reason why there would be any more defense than we have already overcome. Nothing has changed in the time we have been here. No damage has been repaired, none of the defenders replaced and no traps reset. There is no sign that there is anything here but summoned demons and very dark and obscure monsters. With almost all of my blood gone I am as weak as a kitten (con 3). Walking back to the village is going to wind me, but I can manage. If you think scouting is worth it, go ahead, but once these spells wear off there is going to be very little I can do to help you in a fight."

Effects
Greater heroism
15 con damage
1 Smite evil used
3 LoH used


An Open Space 
Tuesday January 21st, 2020 2:00:38 PM

Pru is worried about Sigvar. She mentions resting. Trayvin reaches over and Sigvar is filled with energy as all his drains are quickly removed. There are still two others with constitution damage. Anna mentions that she can continue or work to help the group move back to the town. Nikolai wants to follow the tiger up the stairs, but he’s wary of traps. Pompous sheepishly moves up to back up Nikolai. Sigvar pauses as his health is quickly restored.

OOC:
As mentioned in email, you can level up to level 15 at this point in the adventure! New spell slots would be filled with new spells, but used spell slots aren’t refilled without a rest.


Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Tuesday January 21st, 2020 9:13:51 PM

Nikolai, I can take care of you with a remaining spell, but let me make sure no one else is worse off. It is the last one I have available for now.

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Tuesday January 21st, 2020 9:39:40 PM

(OOC: I don't really have time to level right now as it takes me the most time to level Anna since I have to verify she doesn't get access to new forms as her level increases and all her forms would need adjusting if her BAB goes up. Can I wait till the weekend to do mine?)

Anna asks, "So are we pressing on?"

Prudence Gundle 
Tuesday January 21st, 2020 10:09:47 PM

"I'm fine to keep going," Pru says. "In fact...I think there are new spells I could try. But only if everyone is all right to continue."

[OOC: 14th level Pru is complete. Will have 15th level Pru as soon as I can.]

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 40/103 Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28 
Tuesday January 21st, 2020 10:31:11 PM

Scouting around right now is a bad idea boss, I'm half dead, so's Sigvar, you ain't looking so hot your self. if we go up there and the big baddie is there we are all going to be meeting Gargul. That will piss off the captain if all die on a mission.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)  
Wednesday January 22nd, 2020 12:06:31 AM

"Well, I wasn't going far, I think. Just up the stairs 10 or 20 feet. However, it would be prudent, er, wise, to take a break and rest to recoup spells and strength. If Pru can conjure up that shelter again, that would save us a trip back to town.

Pru, can you get that shelter again for tonight?"


Pompous Mistbane AC 27 CMD 30, HP 136/136 
Wednesday January 22nd, 2020 6:29:29 AM

An invigorated and somewhat more experienced ranger ( ooc> All leveled up except for choosing a feat) waits for directions.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)55/174 Character Sheet 
Wednesday January 22nd, 2020 7:59:44 AM

" After watching Trayvin do it I think I can restore one persons lost vigor as well, but I think we should go back to town and attack this fresh in the morning. If the next room is the evil we came to face, we will need to be at full strength to take it on."

Sigvar is leveled up

Let's not forget that cloth in the corner before we go.

Prudence Gundle  d20+16=36 ;
Wednesday January 22nd, 2020 10:48:59 AM

"Right, the cloth." Pru casts Detect Magic and studies the cloth to see what she can learn about it. [Knowledge Arcana 36]

"I can't do another Secure Shelter," Pru says, "but I may have another solution."

[OOC: Couldn't sleep, so I leveled Pru to 15. I'm sure I will regret none of the decisions I made while sleep-deprived. Pru can now cast Mage's Magnificent Mansion. Or at least, it's now on her spell list. She doesn't have the focus items, however. But, she can also Teleport now. With the DMs' kind indulgence, Pru would like to teleport somewhere she can buy the focus items (she has more than enough money), return to the group, and cast the Magnificent Mansion.]

An Open Space 
Wednesday January 22nd, 2020 5:01:07 PM

The Agents catch their breath. Nikolai looks up the stairs and can see little since the stairs are spiral stairs and the light does not go far. There is discussion about a shelter, and heading back to town, but no decisions are made as Pru detects a strong aura of conjuration coming from the folded cloth (Spellcraft, DC 32 to identify).

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ; d6=2 ; d6=1 ; d6=6 ; d6=2 ; d6=6 ; d6=5 ; d6=5 ; d6=1 ; d6=5 ; d6=4 ; d6=6 ;
Wednesday January 22nd, 2020 9:11:11 PM

Trayvin isn't sure if the Agents are pressing on, but it seems they at least have a little bit of time to continue to recover.

Trayvin makes sure everyone who is wounded is close by, and channels some healing energy around.

everyone heals: 18hp, 9hp, 19hp, and 20hp

Active Effects: spell resistance 25
prayer-You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls
haste
divine favor

Used:
Spells: lesser restoration, calm emotions(dropped to memorize a 2nd lesser restoration during rest), dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration
channel energy 2/6 remaining

Prudence Gundle  d20+12=18 ;
Wednesday January 22nd, 2020 10:38:41 PM

"The cloth is magic," Pru reports, "but I'm not sure what it does. Sorry." She hands it back to Nikolai.

"So, I think I can Teleport now," Pru says. "If you want, I could Teleport us all back to the Citadel to rest and regroup. I'd have to make two trips," she adds, "but I could do it."

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Wednesday January 22nd, 2020 10:54:04 PM

Anna says, "If we are teleporting back to the citadel, put me in the vanguard. I still have a lot of abilities up my sleeve. In my opinion, get the injured back first and the rest of us that are able bodied can hold the line until Pru can get the rest of us back to the Citadel."

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 67/103(125) Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28 
Wednesday January 22nd, 2020 11:13:14 PM

Michael just digs on the healing. it tastes like banana pudding this time.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 50/83 (96/96) CMD 33/35(Grapple/Trip)  
Thursday January 23rd, 2020 12:06:56 AM

"Save your teleport spells. I don't like the idea of leaving this place unwatched. We don't know if this evil will unleash anything on the town while we are gone. We'll camp the usual way and keep watch. If we are done here, let's get back outside where I can search for a good camp site.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 83/83 (96/96) CMD 33/35(Grapple/Trip)  
Thursday January 23rd, 2020 12:07:50 AM

OOC: updated header for the healing.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)121/174 Character Sheet 
Thursday January 23rd, 2020 6:24:52 AM

Sigvar accepts the heals and thanks Trayvin. He knows Michael was slapped a few times by the mist things and casts Restoration on him, healing his constitution damage. He leaves Healing Nikolai up to Trayvin, the damage should heal overnight though since Nikolai got off with only minor damage.

An Open Space 
Thursday January 23rd, 2020 4:59:50 PM

Healing continues and the Agents discuss their next moves. There is discussion about resting here in the evil place, resting outside in a campsite, heading back to town, or even teleporting back to the citadel. No final decisions are made, but the Agents feel much better.

Prudence Gundle 
Thursday January 23rd, 2020 5:16:36 PM

"Well, whatever else we're doing, I guess we're leaving this place, so let's go." Pru urges her companions out of the castle and toward the bridge. "We're not as bad off as we were last time, so a regular camp will probably be fine," she continues. "I still think we should avoid leading trouble to town."

Trayvin AC 30/15 touch Hp 138/138(BrianZ)  d8=3 ; d8=6 ; d8=7 ; d8=3 ; d8=2 ; d8=8 ; d4=2 ; d8=8 ; d8=2 ; d8=7 ; d8=1 ; d8=5 ;
Thursday January 23rd, 2020 6:28:38 PM

Trayvin keeps the healing going while the squad leaders make a decision.

cure serious wounds(spontaneous from magic circle vs evil) on Michael = 31 hp healed
cure serious wounds (spontaneous from stone shape) on Nikolai = 28 hp healed
lesser restoration on Nikolai = 2 points of con damage restored
cure critical wounds(spontaneous from divine power) on Sigvar = 37 hp healed

Active Effects: spell resistance 25

Used:
Spells: lesser restoration, calm emotions, dispel magic, spell resistance, prayer, holy smite, divine favor, summon monster 6, restoration, magic circle vs evil, stone shape, lesser restoration, divine power
channel energy 2/6 remaining

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30  d20+14=32 ;
Thursday January 23rd, 2020 10:31:09 PM

As they travel Anna reverts back to her green skinned plantkin humanoid form. Keeping an eye out for threats as they go to find a campsight. (Perception: 32)

Michael Wittman AC:30, T:21, FF:21 (ucdodge) HP 67/103(125) Me+18(13)19 F+5, R+19,W+9, CMB+14, CMD+28 
Thursday January 23rd, 2020 11:22:22 PM

After we purge this place of its taint, let us get all the townsfolk together and tear this den of evil down brick by brick.

restoration feels odd, it's like getting a really good massage on your soul.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 98/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday January 23rd, 2020 11:40:38 PM

updated header.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+16=24 ; d20+21=29 ;
Friday January 24th, 2020 12:37:35 AM

Spells in effect: Mage Armor

All the healing assures that the team will do well during their rest, so Nikolai hunts for a place outside that seems suitable.
Survival +16 = 24

Once picked, watches are set and food is brought out. No camp fire though. It will have to be a cold meal.

He picks a turn at Watch in the middle of the rotation.
Perception + 21 = 29

Pompous Mistbane AC 27 CMD 30, HP 136/136 
Friday January 24th, 2020 9:11:29 AM

Once we pick a place, Pompous will try out his new spells before resting.

Closing his eyes... he reaches up towards the heavens....

A loud sound way up high can be heard... and the flapping of wings.... a flying creature can be seen coming closer... and closer.... until a flying reptile with two huge wings, 30 feet across and a distinctive backward-sweeping crest decorating its head becomes clearly visible....

" No panick guys and gals,,, Maggie's with me.... "

Pompous lets Maggie circle above for a few minutes before dismissing her....

" Thanks Mags, I'll be back in touch soon.... "



An Open Space 
Friday January 24th, 2020 9:39:11 AM

The Agents work their way back down the stairs and outside while Trayvin works to help heal everyone back up to full strength. Nikolai finds a place off to the side of the tainted land, just at the edge of some woods with a solid view of the castle and the bridge. As everyone prepares for rest, Pompous brings forth a massive flying creature. Camp is prepared and all is quiet...so far...

OOC:
Assuming resting, any other preparations for the night? Feel free to prepare spells, RP gaining powerful levels, etc.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)158/174 Character Sheet 
Friday January 24th, 2020 10:39:13 AM

"We are all now stronger and more powerful. How can we compliment each other? That is something we should look at before we reach the final part of this den of evil. Currently I can enchant up to three weapons to a +3 enhancement bonus. Michael was my obvious choice for this as he easily does the most damage of us all in melee. I can also sheathe myself in a new magic to me, dispel evil that will keep me safe from evil enchantments and will grant me even more defense against being hit, especially against attacks that just need to touch me. Additionally those attacking foes within 10 feet of me will find their attacks to be considered good aligned, making DR easier to overcome. This lasts as long as I am conscious."
"Prudence, will you be able to train me better in flight? I still need help learning to use that type of magic."


Prudence Gundle 
Friday January 24th, 2020 2:35:16 PM

Some of her companions may recall a time when Pru was a brunette. Those days are over. Her hair has been growing gradually redder as her fire magic increased, and now it is like a river of flame on her head.

"I've always got a Fly spell for you Sigvar," she says. "Never fear. Practice whenever you need to."

"I can cast Teleport now," she says. "I can't get everybody in one go, but hey, I'm a sorcerer. I'll just cast it a lot. If we need to get anywhere in a hurry. For combat, I've got Chain Lightning now, which lets me bounce a lightning bolt from enemy to enemy. Also, Reverse Gravity, which might be fun. And I seem to be faster." [Pru's base speed is now 60.]

She helps set up camp, then takes whatever watch she's assigned.

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Friday January 24th, 2020 10:23:05 PM

Anna feels more powerful than ever because of her recent ordeal.

She says, "Hey guys I think I can turn into a huge dragon now, and I can also do this"

A 15 foot vine springs forth for her body and bull rushes the nearest tree branch.

"Also watch this. I can turn into a statue now."

Anna turns into Anna-Statue. (OOC: It's like the Tanuki suit in Mario)

Active Effects:
Darkvision: 11 hours - elapsed
Spiderclimb: 110 min - elapsed
Barkskin: 110 min - elapsed
Statue: 13 hours : Turn to stone as well as garments and equipment. While in statue form gain hardness 8 and have normal hp. Can see, hear and smell normally but doesn’t need to eat or breathe. Feeling limited to sensations that can affect granite hard substances. Chipping is equal to a mere scratch, but breaking off one of the statue’s arms constitutes serious damage. The subject of a statue spell can return to its normal state, act, and then return instantly to the statue state (a free action) if it so desires as long as the spell duration is in effect.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP (13)158/174 Character Sheet 
Saturday January 25th, 2020 12:29:50 PM

OOC
DMs, one of the powers Sigvar can impart to his chosen weapon is disruption. Normally that only affects blunt weapons. In this case since it is specific to the paladin's chosen weapon does it apply to a sword or is it still limited to a blunt weapon. I wanted to ask before we encounter undead and he is tempted to use it.
Others, keep commenting on your new powers. We will need every edge to beat the final encounter here since the DM was thinking we were tougher 8).

Thank you Predence, the training will make me almost competent in flying now.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 98/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday January 26th, 2020 8:55:59 PM

Michael helps with the camp prep. but he's been thinking. he thinks he may be able to get a bit more precision out of his cuts and stabs. (8d6 precision damage now). and maybe another series of attacks. (+11,+6, +1 plus blades akimbo equals 6 attacks now, 7 with haste. He' been hoarding his money for a big purchase that may help (sun blade). He's also a bit more resistant to attacks now with his lightning stance feat, he figures since he is always getting all the aggro from the big baddies, having 50% concealment might not hurt.

Well guys I think I figured out a way of widening out the holes a poke in guys to get a little more damage out of them. I also think I'm fast enough now to attack a bit more. and I'm fast enough that if I try I'll be a whole lot harder to hit if I concentrate on it. Really Sigvar, you can make my blades +3? is it like permanent or just for a battle or two? .



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Monday January 27th, 2020 12:27:14 AM

Nikolai is pleased that the team is growing more powerful together. He spends his spare time meditating, thinking on his own new powers.

Pompous Mistbane AC 27 CMD 30, HP 136/136 
Monday January 27th, 2020 6:39:43 AM

" Well, as you saw, I have a spell now that allows me to summon animals to help us. I can speak with them too. I have a few potions of align weapons that would help with damage reduction and I believe two potions of protection from evil. "

OOC> Character sheet is updated minus one feat. Had a busy weekend on call. I'll finish it up tonight.

An Open Space 
Monday January 27th, 2020 12:36:20 PM

The team discusses more of their individual talents and continue to explore their new abilities. No one knows what lies ahead, up the next set of stairs, but the fire burns brightly at the campsite and it feels much more open in the space outdoors and much safer away from the evil taint of the castle.

Prudence Gundle 
Monday January 27th, 2020 5:18:42 PM

Pru takes whatever watch she's assigned.

In the morning, she casts Extended Mage Armor on herself and Nikolai.

"Ready for more?" she asks her companions.

Trayvin AC 30/15 touch Hp 138/138(BrianZ) 
Monday January 27th, 2020 6:55:32 PM

I think the main thing we need to work on is coordination. Battle is always chaotic, but increasing our organization should tip the odds in our favor.

Favor. That is what Trayvin is feeling, as his powers grow and he continues to feel a closer connection to the Gods of the Wold.



Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Monday January 27th, 2020 10:22:44 PM

Anna says, "Well my vine can bull rush, disarm or trip, it extends 15 feet and I can use it 9 times a day. I might as well use my statue spell each day because it lasts for a long time and I can become a statue at will which might be handy. I can also make my body as hard as iron for a short amount of time and regenerate limbs that I might lose once per day. I don't think I'll find any new forms besides being able to turn into a large or huge dragon but now that I can be a huge dragon I can use my cone of cold as many times as I want after a sleight cooldown."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 98/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=26 ;
Monday January 27th, 2020 10:47:01 PM

Hey Trayvin, why don't you hit us with a bit more healing before we go down for the night? I'm still feeling a wee bit sore from those red things.

Michael takes his watch early in the morning.
perception 26

You know Anna, if you turn into a statue, keep your arms and legs close to your body. if you point or spread your legs, somebody might break an arm off. I'd shrug my shoulders up too...just in case anyone is tempted to knock your head off. .

Michael shivers a bit at the thought of being turned to stone then coming back to flesh with a limb or his head missing.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Tuesday January 28th, 2020 1:14:59 AM

"All these things sound great, Team, but don't hesitate to use them. If you think an idea will work, go for it. Not all ideas need a consensus. Just saying," Nikolai smiles as he tries to get some shut-eye.

He picks a turn at Watch in the middle of the rotation.
Perception + 21 = 29

Pompous Mistbane AC 27 CMD 30, HP 136/136 
Tuesday January 28th, 2020 6:28:52 AM

Pompous inventories his arrows, checks his armor, double checks his potions and does some stretches and push ups.

" Alrghty then. Let's do this thang! "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 173/174 Character Sheet 
Tuesday January 28th, 2020 7:30:03 AM

OOC
no 3rd attack Michael. It is based on BAB not your attack totals> I have full BAB progression and I don't even have a high enough BAB to get a third attack yet.
IC
SIgvar listens to the others as they discuss their new abilities. After sleeping he is ready to go.

An Open Space 
Tuesday January 28th, 2020 4:41:23 PM

Morning comes quickly and dawns brightly. The day feels like it will be warm, but there is a light breeze coming down the mountain, making it feel a bit cooler. Pru starts out casting a spell and asks who else is ready for more? Trayvin mentions that the group should work more on coordination, noting how their miscoordination in the past has worked against them. Anna mentions a few more abilities she has and describes how she can use them more. Michael wonders what it would be like to be made of stone. Pompous and Sigvar check their weapons.

OOC:
Please be sure to post extra abilities, spells, and such that you have active as we prepare to move along. I assume that you’re headed up the stairs, and I’m preparing the map and such. It is a narrow stairway, so I’m going to need a marching order. Two other notes: the space at the top of the stairs is small and narrow, so I do need to know who will enter the space first, under what conditions, what spells might be leading, going off, etc. Take your time as needed to coordinate, this may be important…


Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Tuesday January 28th, 2020 9:14:23 PM

Anna activates her water breathing SLA, her Longstrider SLA and her new Statue SLA before they head out. She immediately returns to her normal form after being a statue shortly. For the duration of the ability she can turn back into a statue as a free action.

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed

Prudence Gundle 
Tuesday January 28th, 2020 10:41:09 PM

The chances of a rear attack are pretty remote, so Pru willingly heads to the back of the group. To whoever goes first, she says, "I've got protection from arrows, protection from fire, and invisibility. Any of those sound good?" She will cast whichever ones requested.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 115/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday January 28th, 2020 11:01:56 PM

Yeah Pru, once we get up near the stairs I'll take the invisibility, that ought to help me get in position once the battle starts and also let me maybe get a little recon in on the baddies before we get it stuck in.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Wednesday January 29th, 2020 12:56:14 AM

Spells in effect: mage armor

Nikolai sets Michael up front with himself right behind. "We have good acrobatic skills to get past the front enemy, getting our chance to flank."



Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday January 29th, 2020 5:11:34 AM

OOC- everyone should be healed, since we rested, Trayvin had plenty of healing power left

Trayvin follows the team up the stairs, casting a spell as he goes.

Actions: Trayvin casts spell resistance on himself

Used:
Spells: spell resistance

OOC- header updated. spell list normally memorized is listed on character sheet.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Wednesday January 29th, 2020 6:25:21 AM

Pompous armors up and takes rear position.

------------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 173/174 Character Sheet 
Wednesday January 29th, 2020 7:25:41 AM

Sigvar casts Greater Magic Weapon on his sword and Michael's 2 blades. This brings their weapons up to +3. At the bottom of the stairs, before they go up, he casts Resist energy fire, cold and electricity on himself. He lefts Prudence know that he is now pretty well able to shrug off fire damage so if she needs to, she can include him in the area of her fire spells. Since the intel says this is a lich they are facing he also pulls out a scroll and attaches it to the back of his shield, ready to be read if needed (Death Ward).
When Prudence announces her spells Sigvar asks if she can make him fly. He doesn't know the layout of the room but the added speed and the possibility of being able to be above one of his teammates or the opponent adds more flexibility to their group and may open up more floor space to the others.

Sigvar's Dashboard
GMW on Michaelx2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 3/1300 rounds
Fly?

An Open Space 
Wednesday January 29th, 2020 10:21:09 AM

Everyone is healed up and final preparations are made as the group prepares to head back inside the evil castle.

OOC:
No rush, please do prepare all you need and want. I will need to know who and how is going in first. The next set of spiral stairs are narrow, those who are large will have to squeeze. I apologize in advance if things slow down a bit -- because of the narrow stairs, only some actions may end up happening each time (for example, if everyone posts an action and then the first person up the stairs trips, we'd have to pause to allow those who were behind a round to re-adjust their actions).

Prudence Gundle 
Wednesday January 29th, 2020 4:37:57 PM

Pru casts Invisibility on Michael. "Fifteen minutes," she says. "But I can cast it again if need be."

"Sigvar, do you want a Fly spell now?" she asks. "It might help with maneuvering, if things get crowded."

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday January 29th, 2020 9:16:05 PM

[b]Pru, it seems like we are getting closer to whatever evil it is that controls this place. Let's get everything ready that we can.[b]

Trayvin takes his own advice, and casts a few more defensive boosts

Actions: cast spell immunity fear, confusion, enervation
cast resist energy, fire

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

Anna Morphling (Hugh C) -- HP 120/125 (21 temp hp)-- 33/13/30 CMD : 30 
Wednesday January 29th, 2020 9:27:36 PM

Anna says, "We need to find a statue garden then I can do that trick that gargoyles do when they pretend to be stone and then before you know it, that's no statue that's a monster."

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+48=68 ; d20+21=23 ;
Wednesday January 29th, 2020 10:21:09 PM

now invisible Michael ghosts up the stairs well ahead of his teammates. he reaches the last stair well and locks it all down. He is a hole in the world now...now what is there to see in this place?

Stealth + invisibility 68 natch 20.

perception 23.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Thursday January 30th, 2020 12:13:01 AM

Nikolai stands ready at the bottom of the stairs. He is fast and can make it up to help Michael in case of trouble. Meanwhile he waits for a report from Michael.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Thursday January 30th, 2020 6:21:49 AM

From rear guard

"Ready here.
And I armor can send me flying as well if needed. "

------------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 173/174 Character Sheet 
Thursday January 30th, 2020 9:09:17 AM

" Yes please Prudence. That maneuverability is what I was hoping for/"
Sigvar then begins concentrating up the stairs. Is the evil thicker up there?

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 4/1300 rounds
Fly 1/150 rounds

Scene 7: The Tower


An Old Man? 
Thursday January 30th, 2020 4:01:11 PM

The Agents continue to prepare. Finally, they move forward, back through the castle. They pass the stone wall that was created to block off the black armor. Heading up the stairs, they move through the spiral maze, past the tapestries and traps, and to the hidden stairway. They move into the larger room that had the horrible evil abominations and towards the final stairway. A number of spells are cast and Anna looks for a stone garden. Maybe she will see a medusa some day. Nikolai stands at the bottom of the stairs and lets the invisible Michael head up the stairs. Sigvar watches him go and concentrates, but the spiral stairway is really making it difficult to detect specific evil.

Michael disappears up the spiral stairs. He is perfectly silent and invisible. He walks around the spiral stairs and peeks up. Like with this floor, the stairs just end at the floor of the level above. He finds himself in the middle of a room about the same size as the floor below. Looking around from the stairway, it looks like he’s entered a study! The room is gently lit with smooth, even light. One wall is lined with a bookshelf, stuffed with books and faded papers. Another area has a table with a couple flames, mortars, pestles, and a few small dishes with crushed ingredients. In the far corner of the room there is a large desk. Behind that desks sits a very old man, writing with a feather quill on parchment on the desk in front of him. There are various books open on the desk and he appears to be concentrating on the writing. The rest of the room looks dusty, but well-used. There are cloaks hung on racks, and other faded, but still usable furniture in the room.


Prudence Gundle 
Thursday January 30th, 2020 6:32:08 PM

While waiting for Michael to scout, Pru casts Fly on Sigvar.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Thursday January 30th, 2020 9:53:18 PM

Ok, Michael has had enough time to get into position, let's go.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+48=63 ; d20+21=35 ; d20+17=36 ; d20+48=59 ;
Thursday January 30th, 2020 10:13:09 PM

From what little Michael knows of Liches. this one must be pretty fresh or must have had a really good mortician work on him. since Michael knows he is undetected he decides it is time he worships Wardd. with a silent grin to himself, he stalks closer. he examins the old man and the items within hands reach of him. What he is looking for are items that he might be able to use for protection should he be attacked. blades, wands, magic items, he also looks for signs of life. sweat, respiration, that sort of thing. After he figures out both what's immediately handy for defence and if he is alive

Stealth 63
perception 35.

Michael tries to relieve him of his items while the man is not paying attention. all the while keeping in mind the time limits of the spell and his placement in the room.

slight of hand 36.

if he gets away clean he ghosts back down the stairs to report whats going on to his companions.
stealth 59

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+25=37 ; d20+19=25 ;
Thursday January 30th, 2020 11:02:41 PM

Anna activates both her Barkskin and Bear's Endurance SLAs
She then uses beast shape IV to turn into a diminuitive bat.

She attempts to stealthily fly after the others moving towards the front of the pack as a nimble bat.

(Fly: 37)
(Stealth: 25)

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 2 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 1 round - +4 con
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+19=25 ; d20+21=27 ;
Friday January 31st, 2020 1:14:12 AM

Spells in effect: mage armor

Afraid that Trayvin will just barge upstairs and break the deathly silence, Nikolai sneaks up the stairs.

Stealth+19 = 25

And listens carefully.

Perception +21 = 27

An Old Man? 
Friday January 31st, 2020 11:51:34 AM

The Agents below are nervous waiting on Michael. Pru casts a spell. Trayvin wants to move. Anna changes into a bat. Nikolai takes a few steps on the stairs. Overall, though, no one heads all the way up the stairs just yet. Nikolai listens carefully, but does not hear anything.

Meanwhile, upstairs, Michael continues to creep around. The room is quite crowded and it takes a little for Michael to get closer to the man. He continues to work at his desk, occasionally stopping his writing and looking up, apparently to think. He makes his way closer and can see nothing at all defensive on the desk. It is mostly just books, a few pots of ink, and a partially eaten sandwich. There are two dented, plain metal cups there as well with an old wooden pitcher. There is a small pile of quills near the side of the desk. Without reaching out and touching the man, Michael can’t see anything out of the ordinary. The man appears to be breathing, as he occasionally sighs as he stops to think. He is not sweating, but it’s not exactly warm in the room, either. When Michael heads back down to the group, as far as he can tell, he has not been seen. He nearly runs into Nikolai on his way down.

An approximation of the room. There is additional debris and bits of things in the open spaces, so there is no clear pathway to run through the room at all. There are small piles of books, scattered papers, broken glass, etc.


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Friday January 31st, 2020 8:32:05 PM

Trayvin waits for the scouting report.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday January 31st, 2020 8:40:15 PM

Michael gets back down and explains what he has seen to the rest of his companions.
The rooms rather cluttered, there is an old man there sitting behind a desk and writing in a book, He might be a lich, but I looked him over quite well and he was breathing, he didn't really seem to be a lich.. I saw no weapons or wands or anything on him and I checked him out from close range. If I had to guess he's a spellcaster, he is also into alchemy, there's a lab up there, well a mortar and pestle plus some powders and such, lots of books too. I don't know how he avoided hearing the clamor downstairs, but the fact that I was able to sneak into the room pretty much means that the place isn't warded. could be deaf?.

Michael thinks for a moment, then looks at Nikolai, How you want to handle this boss?

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25 
Friday January 31st, 2020 11:10:58 PM

Anna in bat form whispers, "I was expecting trouble so I turned into a bat with the expectation I turn into something a lot beefier should this thing devolve into combat. I'm actually a little disappointed that this guy in the room probably isn't some big bad as I probably just wasted a bunch of abilities that will only last minutes for nothing but if you do want to play this more heavy handed I'm ready to stealthily fly in as a bat land then change shape to something that can actually fight and make my presence known if that is the play here."

Prudence Gundle 
Saturday February 1st, 2020 12:52:38 AM

"Well, if he's a real person, maybe we should try to talk to him," Pru says.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday February 1st, 2020 9:24:43 AM

" Well, i would be your stumbling block to stealth. Want me to go up and speak with him first and get all the armor scraping n walls out of the way first?" Sigvar asks.
" I think Prudence has the right of it about talking to him before we make up our minds. Besides, it will give me a chance to determine if he is evil."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday February 1st, 2020 6:03:20 PM

Well Anna, that's the problem, spellcasters, in general, don't really look like the big bad. you can have a guy that looks like an anemic librarian but can level a city block by focusing the eldritch energies of magic. Michael shrugs and gives Anna a "whatdayawannado" look.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+21=24 ;
Monday February 3rd, 2020 12:31:05 AM

Nikolai ponders the new information for a few seconds then answers.

"Well, guilt by association is a good motto but not always true. He's surrounded himself with evil stuff but they are his bodyguards. Don't mean he's actually evil himself. Only way to find out the mystery of the evil emanations around this place is to talk to him while being totally prepared for combat in case he's not what he seems to be. The true evil could still be hiding in a secret room while this old man is a decoy of some sort.

I'll lead the way with Sigvar right behind. Anna, if you want to stay in bad form and sneak in behind us and just 'hand around', that might be a good idea. And have any Detect Evil you got ready to go.

Ok, let's go."


Nikolai goes up the stairs and into the room. At D7 he stops and looks about the room.
Perception +21 = 24

then moves to E5. If the old man looks up and speaks to him, he starts a conversation, otherwise he will start the conversation.

"Excuse me, Sir, who are you? Are you the owner of this castle?"


Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Monday February 3rd, 2020 6:30:22 AM

In a mid level wispers....

{ keep an eye on the cloaks... they looks sketchy.... }

-----------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

An Old Man? 
Monday February 3rd, 2020 11:58:06 AM

The Agents discuss what to do about the man in the room. Nikolai walks up the stairs and into the room. He stands and talks to the old man. The man briefly looks up and waves his hand at Nikolai in a complicated gesture. He says, “Get out, you’re not wanted here.”

OOC:
E5 Nikolai: Will save DC 21 or be shaken for 20 rounds (fear)
Nikolai: Will save DC 25…


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 3rd, 2020 6:31:06 PM

Trayvin follows the rest of the Agents up the stairs...

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30

Used:
Spells: spell resistance, spell immunity, resist energy

OOC- not sure exactly what our standard marching order is but I would guess we followed it.

Prudence Gundle  d20+21=22 ;
Monday February 3rd, 2020 6:57:09 PM

Pru steps forward. "We are very sorry to disturb you, sir," she says. "But we need to speak with the person in charge. If you'll just point us in the right direction, we'll be out of your way."

[Diplomacy 22]

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+25=34 ; d20+19=20 ; d20+37=56 ;
Monday February 3rd, 2020 9:23:43 PM

Fly: 34
Stealth: 20
Disguise: 56

Anna-Bat tries to stealthily fly into the room. She copies the bat mannerisms to the best of her abilities in case she gets noticed. Maybe whoever the guy is will think she's just a harmless little bad and she can get into position to turn into something fierce should it be necessary.

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 4 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 3 round - +4 con
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+11=19 ; d20+12=27 ;
Tuesday February 4th, 2020 12:37:10 AM

E5 Nikolai: Will save DC 21 or be shaken for 20 rounds (fear)
Nikolai: Will save DC 25…

Will +12 vs DC21 = (19+1) 20.

Will +12 vs DC 25 = 27.

OOC: If these are two separate saves, then the first is 20 and second is 27. If this is only one save, then spend a Hero point for the second roll.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136 
Tuesday February 4th, 2020 6:26:59 AM

Pompous holds true and waits for the officers to do their thing.

-----------------------------------------------------
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (good- potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday February 4th, 2020 10:15:54 AM

Sigvar follows Nikolai up the stairs and stands behind him as a dutiful guard would. He examines the man and begins scanning him for evil.
How high are the ceilings?

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 5/1300 rounds
Fly 2/150 rounds

An Old Man?  d20+24=25 ;
Tuesday February 4th, 2020 12:19:20 PM

The Agents of the Fist clamor up the stairs and into the room. It is much like Michael described, with debris and such all around. There is a large amount of dust in the room, but you can see pathways through the dust, as if someone walked through it often but hasn’t actually cleaned it in a very, very long time.

Pru steps up and apologies for disturbing the man. Anna flies around looking like an innocent bat. Sigvar squeezes his way up the stairs, his armor scraping along the sides of the walls as he squeezes through the last part of the stairway. He stands guard and looks carefully at the old man. Sigvar: Highlight to display spoiler: {When you detect evil, you are taken aback, almost physically! You are very nearly stunned by the overwhelming presence of evil that you detect here. But a moment later, the evil almost seems to disappear, though in another second, it comes back, stronger than ever. The evil that you sense is very, very powerful and overwhelming, but it does not appear constant and steady which is really unlike anything you’ve seen before. It is almost pulsating, like an on-then-off-then-on continuum. }

The old man does not look up and continues writing with his quill pen. He flicks his wrist again in the general direction of the group and mumbles a few words in a magical language. He grumbles, “Just leave me alone. I’m busy.”

OOC:
Everyone not Nikolai As you enter the room, you feel filled with dread. Will save DC 21 or receive the shaken condition (fear, mind-affecting). (Not Nikolai, as you already failed that save and are shaken).
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Everyone including Nikolai Please make an additional will save, DC 24 or feel very sad: An additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. 25 to overcome spell resistance, so Trayvin does not need to make this save.

Nikolai Yes, that was two separate will saves, once for the fear, once for… something else. Glad you succeeded on that one!

updated map


Prudence Gundle  d20+12=29 ; d20+12=18 ; d20+16=29 ; d20+18=32 ;
Tuesday February 4th, 2020 1:54:59 PM

Pru feels very sad, and momentarily wonders why. [If the DM will allow it, that's a Knowledge Arcana check of 29 to identify a spell in place. That's for the "sad" spell; Pru made her save for the "shaky" spell and might not even have noticed it.]

"I really am awfully sorry," Pru continues. "But we can't leave you alone until you tell us where we can find whoever's in charge. Our business is with them." [Diplomacy 32, including the -2 from the effect.]

DM Note: With that roll, Pru can identify that the spell is crushing despair.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+14=27 ; d20+14=34 ;
Tuesday February 4th, 2020 8:22:30 PM

OoC
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Not sure if the enchantment sppell counts as a charm (probably does not) but I threw in the second aura anyway.
IC
Fear save Immune
2nd save 27 passed
Sigvar feels the spells hit him and notes the overwhelming pulses of evil. He suspects he is not seeing the room as it truly is, that he is seeing what the form at the desk wants him to see. He concentrates hard with all of the information he has at hand and tries to see the place clearly ( disbelieve illusion based on the detect evil and the spell attacks)
Will 34 (natural 20)
" This isn't right! We are under attack! With me now use Gargul's power to smite this evil thing and remove it from Gagul's sight!"
(At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability. )
Sigvar uses his Holy Justice Aura and empowers all of his allies to smite the creature before them. They must do it now or not at all.(Please allow Prudence time since she posted before me)

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 6/1300 rounds
Fly 3/150 rounds

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+18=36 ; d20+19=20 ;
Tuesday February 4th, 2020 9:42:44 PM

save vs shaken = 36

Trayvin isn't sure what the 'old man' is up to, but there is some magical energy coming the Agents' way. Trayvin casts prayer on the group to bolster their defenses a bit.

roll vs creature's spell resistance(if any) for the prayer = 20(nat 1 lol)

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer

Used:
Spells: spell resistance, spell immunity, resist energy, prayer



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+11=16 ; d20+10=25 ;
Tuesday February 4th, 2020 10:06:35 PM

fear save. +1 vs fear.
16. failed. (I got slippery mind, so I get another save next round. ) +4 for sigvar gives me 20 close but no cigar.

Sadness save 25 passes.

He feels and hears Sigvars call though and the power coursing through him spurs him to action.
He runs up to row 4 slides under the tables on the row till he gets to H4. he downs a potion of Cats grace as he does so. he stays low below the desk, and will move to I2 next round. He will also get his Slippery mind save then as well.


Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+10=19 ; d20+9=29 ;
Tuesday February 4th, 2020 11:58:46 PM

(19+4 from Sigvar vs 21 = success) (OOC: Assuming I'm within 10 feet of Sigvar when I entered the chamber if I'm wrong please let me know and I will update my status as being afraid with the penalties)
(29 vs 24 = succeed)

Anna-bat starts to feel afraid but she does not feel sad. Still though she finds a place to land and as soon as it is declared that she is under attack she uses her bull's strength SLA to boost her strength and declares the smite bonus against the old man.

(move action: land)
(standard action: bull's strength)
(free action: smite)

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 5 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 4 round - +4 con
Bulls Strength - +4 Str : 13 minutes
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes - 2 rounds
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 17 (1d3+3)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+10=23 ; d20+13=17 ; d20+12=15 ;
Wednesday February 5th, 2020 1:31:41 AM

Spells in effect: mage armor
OOC:
Since Sigvar is right behind Nikolai putting him within 10', he gets the +4 vs Fear bonus
Will +12 vs DC21 = (19+1) 20 +4 = 24

Will +12 (+4) DC 24 = 23 + 6 = 29
These are the adjusted rolls for the First and Third Save.

Knowing Sigvar is right behind, he feels the holy aura boost his nerves and Will, allowing him to overcome the magical spells thrown at him. This old man truly isn't what he seems to be, if he is anything at all to begin with.

"Enough of this trickery!" He blurts and throws a shuriken at the figure.

Attack d20 +13 = 17
Will (Disbelief) +12 + (bonus reacting with alleged illusion) = 15 + bonus reacting with alleged illusion)

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136  d20+12=15 ; d20+5=22 ; d20+12=28 ; d20+17=25 ;
Wednesday February 5th, 2020 6:49:37 AM

Pompous shakes off the feelings of fear and sadness but holds true... waiting for the command to strike.


---------------------

Dash Board

Roles
1st 16 non evil oponent or 18 vs evil oponents, 22 with Siggy's paladin bonuses
34 Bonus role for evil/mind affecting spells from protection from evil if applicable (I messed up the
bonus on the role, it's at +12 will save and +5(prot evil, prayer. mind affecting), 38 with Siggy's
paladin bonuses

2nd 28 non evil or 30 evil
25 Bonus role for evil/mind affecting spells
(Plus Siggy's bonuses if applicable.)

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow (potion)
Prayer
Plus Siggy's paladin protection stuff



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday February 5th, 2020 8:20:44 AM

So only Anna declared a smite?

I really cannot spell it out ANY clearer guys. If you want to try and slam your way through damage reduction, good on you. Anna and I will be able to hurt whatever this is without an issue.

Prudence Gundle 
Wednesday February 5th, 2020 3:08:27 PM

[Pru had already declared her actions.]

An Old Man?  d4+1=3 ;
Wednesday February 5th, 2020 3:56:40 PM

Pru tries to continue to talk to the man, despite her sadness. Sigvar senses the evil and tries to see through any illusions that are in place. He does not detect any type of illusion. He yells out that the group is under attack! Trayvin doesn’t trust the old man and casts a spell to bolster defenses. He cannot tell if the spell affected the man. Michael runs up, dives under a table, and drinks a potion (makes it to E4 so far). Anna lands and prepares to attack. Nikolai is the first to physically attack the man, sending a shuriken his way while Pompous pauses a moment. The shuriken strikes high on the wall and the man looks up.

All of reality seems to shimmer for a just a moment. A second later there are things flying all around the room, headed for the ceiling (about 15 feet high) but also with large, shimmering cubes of magic all around.

OOC:
Notes: And away we go!
The second item was indeed a spell, but it was not charm, but is mind-affecting.
Everyone: Reflex save, DC 26, or you are trapped in one of the force cages (see map).
Note that the area in green (the whole room) is in reverse gravity. If you cannot fly, you’re headed for the ceiling (no save, no SR). There is a tremendous amount of debris in the room now, as well, all headed for the ceiling, giving the man cover from ranged attacks.

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

map


Prudence Gundle  d20+10=11 ;
Wednesday February 5th, 2020 4:18:24 PM

Hey! Pru thinks as she falls upward. I just learned this spell!

She falls into one of the force cages, which really isn't an impediment for her.

Pru would like to cast Reverse Gravity. As I understand the way the spell works, that would make gravity double-reversed--that is, acting normally. We're going to smack the ground pretty hard, but then gravity should work normally. At least, that's how I read it. Anyway, it'll be fun to find out.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+21=27 ; d20+21=27 ; 4d6+29=49 ; d6=2 ; d6=1 ;
Wednesday February 5th, 2020 7:04:28 PM

Sigvar heroically tries to avoid the forcecage (spend the point before the roll) and barely avoids it
Reflex save 27
Since he is flying, the reverse gravity does not affect him and he charges for the old man.( probably no bonuses for the charge but I have enough movement to make it assuming he can fly around or through the debris, move to G,H/3,4)
Sigvar is AC 38,T16,FF36 vs the old man he executes a Vital Strike.
Hits AC 29 for 51 damage, ignoring DR (add 15 more if this is an undead, evil outsider or dragon)+3 holy damage

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 7/1300 rounds
Fly 4/150 rounds
Prayer
ooc
Forgot the GMW so +2 to hit and damage added after

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+9=13 ;
Wednesday February 5th, 2020 8:58:56 PM

reflex save = 13

Trayvin finds himself trapped in one of the forcecages. So I guess diplomacy is out. I wonder if he is going to tell us what he is up to here before he tries to kill us?

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer

Used:
Spells: spell resistance, spell immunity, resist energy, prayer

OOC- David, I appreciate what you were trying to do, I just don't think most of us were in a position yet to take advantage of it.

Anna Morphling (Hugh C) -- HP 143/143(30 temp hp) -- 36/20/31 CMD : 25  d20+12=20 ; d20+25=29 ;
Wednesday February 5th, 2020 9:58:10 PM

Anna-bat finds herself trapped in the force cage. (OOC: is this the bar form or the solid wall form? It matters)

Fly Check: 29

Anna-bat flies to avoid being headed to the ceiling or crashing down on the floor when Pru casts her spell.

Move Action: Fly
Standard Action : Cast Cat's Grace (to buff reflex save if she gets another chance against the cage somehow)

Active Effects:
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 6 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 5 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 1 round
Cat's Grace: +2 Dex : 13 minutes
Beast Shape IV: Form of Bat (Diminuitive animal) - 13 minutes - 3 rounds
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 17 (1d3+3)
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
Fly check at +25
Stealth check at +19

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+14=16 ; d20+14=23 ;
Wednesday February 5th, 2020 10:07:46 PM

OOC: sorry Sigvar, I was in a bit of a hurry and missed the Smite thing. Perhaps you can BOLD things like that so they stick out better. :)

Also missed the Prayer, sigh.
BTW, are we supposed to be 14th level now? I gotta work on my level up this weekend.

IC: Spells in effect: mage armor, Prayer.

Reflex +13 +1 (Prayer) = 16

Spend Hero Point for a second roll
Reflex +13 +1 (Prayer) = 23 vs DC 26

Nikolai starts to float up and just can't avoid one of the force cages and gets trapped.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+15=33 ; d20+20=23 ; d20+26=43 ;
Wednesday February 5th, 2020 10:48:32 PM

slippery mind saves vs mind-affecting fear 33 pass, and thanks Sigvar.! OOC: I thought that Sigvars smite ability was automatic, Michael would have declared if he would have known that. DM's call though.

Save vs Force cage. 23. dang.

Michael powers his way through the mind-affecting fear and banishes it as he downs the potion of cats grace. he feels the force cage spell take effect but is already committed to what he was doing and could not respond in time to prevent getting trapped.
Then gravity flips.

Acrobatics 43.

While not being able to avoid the reversed gravity, it does not mean that he cannot control his fall and avoid damage, keep his feet and even flip the table over so it sits upright on the ceiling and he can hide under it. He figures Pru will teleport them out of it in a moment so he moves over closer to her, with a table in tow.



Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136  d20+19=31 ; d20+24=33 ; d6+15=19 ; d6=4 ; d6=3 ; d6+15=16 ; d6=1 ; d6=4 ; d20+19=30 ; d6+15=18 ; d6=1 ; d6=1 ; d20+17=20 ;
Thursday February 6th, 2020 7:23:31 AM

Pompous avoids the force cages (31) and activates his celestial armor's flight ability stabalizing himself in mid air.

A flight of flamming arrows shoot towards the old man.

------------------

Dash board

Many shot
Point blank
Favored ennemi - undead +4
Deadly strike - 3/+6

Attack 1 To hit AC 33 D 19, shock 4 fire 3
Attack 1(a) To hit AC 33 D 16, shock 1 fire 4
Attack 2 To hit AC 30 D 18 shock 1 fire 1
Attack 3 To hit AC 20 assuming a miss

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Plus Siggy's paladin protection stuff :At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Prot from evil potion
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.


An Old Man?  d20+29=40 ;
Thursday February 6th, 2020 1:09:07 PM

As the group starts to fall upwards, Pru reacts quickly and reverses the reverse gravity and people start heading back down towards the floor again with all the debris. The sudden shift in direction makes everyone’s stomach quickly change direction as well. Michael tries to head over to Pru only to realize he and Nikolai are actually in a separate cage! Sigvar and Pompous are the only two who are not trapped in the large, translucent cages. Sigvar turns and his massive body flies through the air directly at the man, headed in just above the desk. He takes a massive swing with his sword, but apparently not used to flying and attacking, he misses the seated man! Pompous fires a barrage of flaming arrows at the man, but a couple strike the wall behind him and others just plain miss him as well.

The old man stands up and tosses a tiny bit of sand in the direction of Sigvar (casting spell on defensive: success). He yells out, “Why won’t you people just leave me alone! Get out of my house!”

OOC:
Everyone Fort save, DC 10, or be nauseated for 1 round from the sudden changes in direction.
Sigvar and Michael: Will save DC 26 or fall asleep (mind-affecting, enchantment, compulsion).

The forcecages are the ones with bars.
Moved Pompous to the side outside the forcecage, but with line of sight to the old man.

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

map


Prudence Gundle 
Thursday February 6th, 2020 2:18:32 PM

It looks like Pru is in a forcecage with Anna and Trayvin? Pru gathers them together and casts Dimension Door to pop them all outside the cage.

Prudence Gundle  d20+10=30 ;
Thursday February 6th, 2020 2:24:40 PM

[Whoops. Forgot the Fort save. Pru succeeds with a 30.]

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+15=24 ;
Thursday February 6th, 2020 8:52:49 PM

fort save = 24

If you want us to leave you alone, then why have you been attacking the town.

Actions: Trayvin casts true seeing on himself

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+10=16 ; d20+18=27 ; d6+24=29 ;
Thursday February 6th, 2020 9:11:31 PM

Fort Save: 16

If: (Pru is able to dimension door Anna-bat outside the forcecage):
Anna-Bat takes a full round action to turn into Anna-Red Dragon Chimera Manticore
She then heroically shoots a tail spike at the old man using the smite she declared against him
else: She uses mist form to turn into mist and escape through the holes between the bars

27 vs Old Man's AC if using the tail spike 29 damage if that hits (OOC: per the smite I think I add Cha bonus of +3 to attack roll from Sigvar plus 15 for his level on damage; without the smite it was 24 vs AC and 14 damage)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 7 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 6 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 2 round
Cat's Grace: +4 Dex : 13 minutes -1
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 4 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+15=30 ; d20+26=42 ; d20+20=29 ; d6+3=7 ;
Thursday February 6th, 2020 9:52:20 PM

will save +11 base +4 from sigvar. roll 30

The old man casts some sand and a spell, a wave of drowsiness and a feeling like being wrapped in the arms of a mother he never knew threaten to make him sleep. but he fights it off with a growl.

The gravity returns.
Acrobatics 43.

if it was not so dangerous and serious, this might be fun, up and down like this. but it's not and that force cage is going to seriously hamper Michaels style. He pushes the table out in front of himself and turns it sideways facing the old man. when he lands he pulls out his Hoopak and begins casting sling bullets at the geriatric fiend.

attack 1
bonus +20 to hit. no haste no AotF flanking bonus.

To hit AC 29 for 7 points of damage.
not sure what kind of disadvantage the force cage puts on the shot. I lll let the DM roll or decide that.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)   d20+14=33 ; d20+15=28 ;
Friday February 7th, 2020 12:57:19 AM

Spells in effect: mage armor, Prayer

Fort +13 +1 (Prayer) DC 10 = 33

Nikolai pulls out his bow and takes a shot at the old man.

Comp LongBow +1 (+2 str bonus) +14 +1 (Prayer) = 28

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+19=21 ; d20+15=17 ;
Friday February 7th, 2020 7:04:03 AM

fort save 21
will save 17 Sigvar falls asleep

Sleep
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.
I suspect this is more than a 1st level sleep spell.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136  d20+15=17 ; d20+27=45 ; d6+9=13 ; d6=3 ; d6=4 ; d20+22=35 ; d6=6 ; d6+9=15 ; d6+9=15 ; d6=6 ; d20+20=29 ; d6=6 ; d6=3 ;
Friday February 7th, 2020 8:15:11 AM

Pompous sees his arrows hit the wall behind the old man.

" Well... what a revolting development this is.... "

Pompous yells out with a " HIDEY HIDEY HO"

[Hunter’s bond: This bond allows him to spend a move action to grant half his favored enemy bonus (Bonus 4, half is 2) against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (2 rounds friends).


Another flight if arrows speed of towards the old man.

--------------------------------------------
Dash board

Fort save - 17

Many shot
Point blank
Favored ennemi - undead +4

Attack 1 To hit AC 45 D 13, shock 3 fire 4
Attack 1(a) To hit AC 45 D 15, shock 6 fire 4
Attack 2 To hit AC 35 D 18 shock 1 fire 6
Attack 3 To hit AC 29 D 15 Shock 6 fire 3

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls

Plus Siggy's paladin protection stuff



An Old Man?  d20+15=24 ;
Friday February 7th, 2020 1:16:22 PM

Pru gathers up Anna and Trayvin and quickly slips them out of the cage and to the side. As they do, Tryvin casts a spell on himself and calls out to the man, asking him about attacking the town. The man yells back, “I’m not attacking anyone! I haven’t left this tower in some time. I’m just studying magic and want to be left alone!”

Anna turns into a red dragon chimera manticore. In the process, she smashes into various bookcases, shelves, and other misc debris because there’s not really room for a red dragon chimera manticore in this place. The man cries out when items smash and break. She fires a tail spike in the direction of the man, but it flies wide of him.

Michael fights off the sleep spell that Sigvar cannot avoid and he turns to try and attack the man from behind a table. However, he finds that the force cage containing him has such small slots that he cannot attack (the bars have just half-inch gaps in them). Nikolai tries to shoot the old man with an arrow but finds he has the same problem as Michael, just the half inch gaps, which are not enough to shoot through.

Pompous yells out and takes careful aim once again. Two of his arrows strike the man in the chest and he looks down at them. The man looks up at Pompous and yells out, “Why? I ask you to leave and you attack me!?! I have not hurt you, but now I will!” He reaches one hand in his pocket and points the other at Pompous. A small light blue line appears and flies from his fingertip to Pompous’ chest. It slams into him with a crackle and Pompous is flooded with freezing cold throughout his body. He feels very, very cold. The man yells again, “Now get out of my house or I will destroy you all!”

OOC:
If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep. Indeed, it’s a bit more powerful than a typical sleep spell…

Pompous, 120 points cold damage, 4 points dexterity damage
Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class.

map


Prudence Gundle 
Friday February 7th, 2020 2:59:05 PM

Pru uses Dimension Door to pop into the forcecage with Michael and Nikolai. "Hello, boys," she says. "Ready to get out of here?"

Making a heroic effort [spent a Hero point], Pru casts Dimension Door yet again to transport herself, Michael, and Nikolai outside the cage.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday February 7th, 2020 3:35:18 PM

Sigvar snores loudly.

Trayvin AC 26/11 touch Hp 161/161(BrianZ)  d20+15=25 ;
Friday February 7th, 2020 9:00:42 PM

OOC- does Trayvin see anything unusual about the man with his true seeing spell?

Trayvin suspects there is something more about either the man or the situation than is readily apparent. But for now he focuses on keeping the Agents going. Trayvin moves over to Sigvar and tries to do something about the sleep effect.

Actions: Trayvin casts break enchantment on the sleep effect on Sigvar (CL check = 25)

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 96/96 CMD 33/35(Grapple/Trip)  
Saturday February 8th, 2020 1:52:01 AM

Spells in effect: Mage Armor, Prayer

"Thanks Pru!" Nikolai calls back to his liberator. Then addresses the Team.
"OK! Hold off everyone! If it is true he has not commanded attacks on the town, then we really need to talk!"

Nikolai holds his actions and hopes everyone simmers down a little. At least it might give them time to wake Sigvar up.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday February 9th, 2020 10:19:37 PM

When Pru appears Michael smiles and gives her a thumbs-up as he takes the exit she made. he was listening to the exchange between the old man and the rest of the party.

Maybe you were just studying magic, but your studies may have messed up the town. there are monsters coming from this castle and causing all kinds of chaos. not just your bog-standard monsters either. demons and extraplanar creatures of the destroy the town and call in the Iron dragons type. we just battled some sort of Red mist that drained blood and some kind of oozing mound of teeth and claws that did much the same thing. and that was just on the floor below this one. I cannot believe you didn't hear it. we are trying to find out what's going on.



Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Sunday February 9th, 2020 11:56:41 PM

Anna flies to H4 and says to the Old Man, "Shall we have a truce or do you want to see what an angry Red Dragon Headed Manticore-Chimera can do?"

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 7 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 6 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 2 round
Cat's Grace: +4 Dex : 13 minutes -1
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 4 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used?

Pompous Mistbane AC 25/27(30/32(28/30) evil) CMD 30, HP 16/136/ 
Monday February 10th, 2020 7:23:38 AM

A nearly dead and very near frozen Pompous floats with a stunned look on his face....

{ One shot... he almost killed me with one shot....}

"..... medic..... "

ooc> No saves?

--------------------
Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man? 
Monday February 10th, 2020 12:39:53 PM

Pru moves quickly, disappears, re-appears, then disappears and reappears again, whooshing through dimensional space and taking Michael and Nikolai out of the forcecage. Trayvin looks at the man and steps up to cast a spell around the clutter of the room on Sigvar. As far as he can tell, that spell had no effect at all on Sigvar, as he doesn’t wake up. The man just looks very, very, very old to Trayvin. His skin sags and looks quite thin. Nikolai thanks Pru and yells for everyone to hold off on the attacks. Pompous has no problem stopping, as he realizes he is barely alive from one attack from the man.

Anna flies forward and threatens the man. He casually waves his hand and a bright, long wall appears, filling the room. The wall glows with bright light and shimmering colors of the rainbow. It goes from floor to ceiling and one wall to the other, separating Anna from the man entirely. When Michael talks, the man turns to listen to him. He replies, “Oh, now that’s just silly.” He gestures to his papers and his desk and continues, “I haven’t left this spot in…” He thinks for a moment, then scratches his chin. A few whiskers tear off and fall to the floor. “Well, anyway, I have been here studying. Now, are you done being foolish and trying to hurt an old man?”

OOC:
Trayvin, and anyone else staring closely at the man, Knowledge, Arcana, DC 32: Highlight to display spoiler: {This is an incredibly powerful wizard with more power than you have ever imagined.} Failing this check: Highlight to display spoiler: {This is an incredibly powerful wizard with more power than you have ever imagined.}

Sorry Pompous, there was no save because he hit with a ranged touch attack there!

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep.
Pompous 4 points dex damage: Damage to your Dexterity score causes you to take penalties on Dexterity-based skill checks, ranged attack rolls, initiative checks, and Reflex saving throws. The penalty also applies to your Armor Class.

map


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 10th, 2020 9:31:16 PM

Apparently unable to break the sleep enchantment for the time being, Trayvin moves back to Pompous and helps him recover from the wizards' spell.

Actions: cast heal on Pompous. Pompous heals 130 hp and recovers any ailments.

Trayvin waits for the leaders to give the word, there still seems to be more to this situation than is obvious. Sigvar said there was evil, but it was not constant? Trayvin wonders what is going on, and how the Agents are going to defeat such an obviously powerful opponent.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 10th, 2020 9:31:16 PM

Apparently unable to break the sleep enchantment for the time being, Trayvin moves back to Pompous and helps him recover from the wizards' spell.

Actions: cast heal on Pompous. Pompous heals 130 hp and recovers any ailments.

Trayvin waits for the leaders to give the word, there still seems to be more to this situation than is obvious. Sigvar said there was evil, but it was not constant? Trayvin wonders what is going on, and how the Agents are going to defeat such an obviously powerful opponent.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Prudence Gundle  d20+20=26 ; d20+21=30 ;
Monday February 10th, 2020 10:19:05 PM

When the old man casts the spell, Pru tries to identify it. [Spellcraft 26]

"If you want us to leave," Pru says, "you'll need to drop the wall; it's between us and the stairs. But I really wish you would take a moment and speak with us, because I for one am very confused." [Diplomacy 30]

[Pru would like to ready an action to counter any hostile spell.]

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+4=15 ; d20+4=16 ;
Monday February 10th, 2020 10:22:27 PM

Okay, so you've been here studying for longer than you can remember. I get that. so you haven't been downstairs, hell man when is the last time you ate? or been outside? things have changed, I can bring you the body of one of the creatures or you can go downstairs and see it yourself. I'm really sorry about my friends attacking you, but if you'd have seen what all we've just been through to get up here, we were expecting at least a Demon lord, so we were a bit jumpy when you cast that fear and sadness spell on us. If you will agree to a truce and let us hash out everything, we can probably get you healed up. At least take a break, a little fresh air and walk around will clear your head and make your studies easier to comprehend.

Michael might have rambled a bit, but he had a lot of info to get out and it looked like the guy was listening to him.
Knowledge arcana 15
diplomacy 16


Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday February 11th, 2020 12:11:43 AM

Anna-Manticore-Chimera says," Well that wall is kind of disappointing."

She waits to see what happens next.

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 7 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 7 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 3 round
Cat's Grace: +4 Dex : 13 minutes -2
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 5 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+2=15 ;
Tuesday February 11th, 2020 1:01:18 AM

Spells in effect: Mage Armor, Prayer

Nikolai adds to what Michael just said.
"You have shut yourself up in your home so long you don't even know who or what runs your own home! Evil creatures have infested this place and attacked the town! People have been killed! If you do not care about the town's fate, the at least let us go so we can clean the evil from your home and keep the town safe!"

Aid Another (diplomacy) +2 DC10 = 15 add +2 to Michael's Diplomacy roll.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Tuesday February 11th, 2020 6:31:37 AM

A recovered Pompous looks at Trayvin...
" Appreciation Tray... my friend.... "

The ranger looks about the room at the damage caused by Beasty-Anna reflects on the old man's reaction...

He whispers to his friend Tray...
"... the room.... the damage caused to the room make the man scream... maybe... just maybe... that's the key.... "

------------------------
Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday February 11th, 2020 6:47:43 AM

Sigvar mumbles a bit in his sleep and then continues snoring.

An Old Man? 
Tuesday February 11th, 2020 1:29:27 PM

Trayvin turns to the injured Pompous and quickly restores him to health. Pru can tell that the spell the man cast is prismatic wall and that wall shimmers and shines, filling the room with lots of colorful light. She speaks to the man, but is also prepared for a magical attack. Anna-manticore-chimera looks at the wall, disappointed that she cannot pass through it. Pompous whispers an idea to Trayvin while Nikolai and Michael speak to the man.

The man stands up while listening to Michael and reaches over to pat Sigvar gently on the head. He looks over the group on his side of the prismatic wall. He says, “You are clearly very confused. I am quite sure it has not been that long. I’ve been engrossed in my studies, that is all. I don’t need healing, I don’t need fresh air, I’m quite satisfied here, alone.” When the town is mentioned, he continues, “Pah, the town is the town. They know better than to disturb a wizard when he’s studying. Evil? Good? Who is to say which is which? I just need to learn a little bit more and then perhaps I’ll stop in and visit the town.”

A sudden tic overtakes the man’s face momentarily, and his face bends almost as if in pain. It lasts for a just a single moment, but enough that it’s easily noticeable. Only those who have some sort of protection from evil active: Highlight to display spoiler: {A sudden, very strong wave of evil emanates from the man, but as quickly as it appears, it seems to disappear}.

OOC:

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep

map


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday February 11th, 2020 1:38:28 PM

Sigvar coos quietly at the gentle touch. Then he keeps snoring.

Prudence Gundle  d20+21=31 ;
Tuesday February 11th, 2020 2:35:28 PM

Pru tries to sympathize. "It must be vexing, being interrupted like this," she says. "But if there's something harmful plaguing the town, then it might harm, you, too. Oh! It might even harm your books and things! We just want to you be safe, and that means we have to figure out what's going on." [Diplomacy 31]

Although Pru is making nice, she doesn't trust this guy and is still ready to counter a hostile spell.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/  d20+19=20 ; d20+19=28 ;
Tuesday February 11th, 2020 4:40:40 PM

"Careful friends, a sudden, very strong wave of evil just emanated from the distinguished gentelman... "

{I wonder what happened there. }

ooc? Knowledge check arcana ... hero point re roll... 28, 29 if prayer gives a bonus

---------------

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls



Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Tuesday February 11th, 2020 9:21:58 PM

Be careful Anna, don't touch that wall.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday February 11th, 2020 10:16:52 PM

Anna starts pacing back and forth.

She says to Trayvin, "I'm not going to touch it."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 8 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 8 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 4 round
Cat's Grace: +4 Dex : 13 minutes -3 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes - 6 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+4=6 ; d20+4=19 ;
Tuesday February 11th, 2020 10:47:05 PM

May we get your name sir? My name is Michael. Sgt Michael Wittman of the Mailed Fist. our Batallion was contracted to come out here and do two things. 1. find out what's going on with all the monsters invading the town and 2. put a stop to it. We are a small team, we are called the Agents and we take on missions like this, too big for a simple squad, but too small for a regiment. obviously, if we fail then the regiment takes over. We would like for you to help us find out what's going on. because something very strange is amiss for the kind of monsters of this type to be around here so numerous and so common. I know as well as you do that the terms good and evil are thrown around way too freely anymore. but when a Marilith and shadow knights are hanging out in your Den, some kind of water demon is living under your bridge and you got who knows what living a floor below you, it smells sir, it smells of something wrong. Now, sir, I'm not mystically inclined, but could it be possible that the material that you are studying could be cursed in some way or perhaps of such power that it summons such foul beasts? could the material be affecting you, sir? I know enough about magic to know that sometimes the study can be dangerous.
Diplomacy 6 spend a hero point 19.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+13=26 ;
Tuesday February 11th, 2020 11:00:14 PM

"Evil? Good? Who is to say which? The gods say which is which and the gods have shown us that EVIL emanates from your home! Evil creatures came from YOUR home and invaded the town! If it were not for us, there would be no town left in a few days for you to visit. ANYONE with any Good in him would care that his home is the source of such evil and the cause of the destruction of the town. We certainly can leave you to your studies, but there won't be much of YOUR home left when we finish making sure no more evil comes from it!"

Aid Another (diplomacy) +2 +1(Prayer) DC10 = 26 add +2 to the Diplomacy rolls.

An Old Man? 
Wednesday February 12th, 2020 12:50:02 PM

Pru continues to attempt to talk with the man, as does Michael. Pompous wonders about the evil he just felt. He wonders about what’s going on with the creature, but his knowledge of arcana does not help him here. Trayvin warns Anna away from the shimmering wall and Anna starts pacing, frustrated that she cannot get through the wall. Nikolai joins in the conversation and talks about evil.

The man listens to Michael, but the expression on his face says he’s not really listening. He shakes his head and waves his hand dismissively when Michael mentions all the monsters and demons. When Nikolai mentions evil three times, the man’s face twists again and the skin seems to tighten and shrink around his face, making him look almost dead. He grimaces and points a small rod at Nikolai as he howls, “Evil? Oh, you think you know evil? You do not know evil!”

OOC:
Knowledge, religion, DC 25: Highlight to display spoiler: {This evil appears to be from an undead creature, but something about this creature just isn’t right – it’s not a pure undead lich there’s something “off” about it}
Knowledge, religion, DC 30: Highlight to display spoiler: {This seems like it is a lich. It feels like it’s a lich.}
Sense Motive, DC 25: Highlight to display spoiler: {The man seems like he is telling the truth when he speaks of not having left his room and that he’s just trying to study}

Pru and the counterspell. The man is casting a spell. Pru gets a chance to counterspell. First Pru needs to make a spellcraft check as a free action to attempt to identify the spell. The DC on that is 24. Assuming Pru makes that check, she can tell the spell is Hold Monster, Mass. To counter the spell, she needs to actually cast that spell, which she can’t do, or attempt to cast dispel magic (which she can, I believe). To do that, she needs a dispel check. That check should be a d20+caster level (15). The DC for that is 31. So IF Pru makes the spellcraft AND the dispel check, Pru spectacularly counters a powerful spell and Pru knows what spell was just cast. If she fails the dispel check, everyone except Trayvin and Pompous need to make a will save, DC 29 or be held!

If failed fear: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
If failed sadness: additional -2 on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Sigvar: Asleep

map


Prudence Gundle  d20+18=31 ; d20+15=34 ; d20+19=30 ;
Wednesday February 12th, 2020 3:56:00 PM

Pru readily identifies the spell [Spellcraft 31]. She casts a Dispel Magic to try to counter it, and succeeds with a 34!

"Oh, please don't do that!" Pru says. "We're trying to be nice, honestly, but there's evil here and it's harming the town and we need to put a stop to it." [Diplomacy 30]

Pru re-readies to dispel.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday February 12th, 2020 7:06:22 PM

Sigvar snores louder

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday February 12th, 2020 8:05:09 PM

They are stuck for now, and Trayvin doesn't have any answers for the prismatic wall. He begins looking around the section of room they are currently in to see if there are any items that seem unusual or highly valuable. Maybe something that could be used as a bargaining tool if needed.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+19=24 ; d4=2 ;
Wednesday February 12th, 2020 8:15:34 PM

Michael looks down, the feel of a powerful spell colors the air and he tastes something hot and blue, magic is weird. at his waist lay Sigvar, sleeping peacefully. Michael places his rapier on Sigvars ear and casually leans forward. If a pinch to the ear don't wake him up, nothing will. must be a stronger version of sleep.

take 10 to hit. +20 to hit =30 minus him being helpless.
Slight of hand (to not be noticed doing it) 24
damage 2

Tell me old man, when did you give up your life to become a lich? is that why you haven't left the castle in so long? is that why you cannot empathize with the plight of others? is that why the monsters are so attracted to this place? I'll be a Thown halfling if I can think of another way for you to act this way!


Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+20=32 ; d20+8=25 ; d20+17=30 ;
Wednesday February 12th, 2020 9:28:36 PM

Anna asks, "Just what can this wall do to me and if I had an iron body going on right now would I be immune to the worst of it?"

Anna starts trying to think / look for a way around the prismatic wall.

(Know: Arcana)
(Spellcraft: 25)
(Perception: 30)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 9 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 8 round - +4 con
Bulls Strength - +4 Str : 13 minutes - 5 round
Cat's Grace: +4 Dex : 13 minutes -6 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -7 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+7=25 ; d20+10=20 ; d20+14=30 ; d20+21=22 ; d20+21=39 ; d20+21=38 ; d20+21=22 ; d20+21=30 ; d20+21=28 ;
Wednesday February 12th, 2020 10:25:37 PM

Spells in effect: Mage Armor, Prayer

Knowledge Religion +5 +1 (Prayer) +1 (luckstone) DC 25 or 30 = 25

Sense Motive +8 +1 (Prayer) +1 (luckstone) DC 25 = 20 +1 (SM is 9, not 8) = 21

Nikolai astutely notices the nearly imperceptible change on the old man's face to that of something more like an undead (Knowledge Religion check). Being an expert on Undead (Favored Enemy) he searches his memory of his studies on Undead, specially to Liches, as the rumor was that a lich was the cause of the evil.

Knowledge Undead +12 +1(Prayer) +1 (luckstone) DC ? = 30 + 1 (Kn Und is 13) +4 (favored enemy Undead) = 35

Nikolai tries to egg him on to get him to reveal his true identity as Pru deftly dispels the spell he was casting.

First he Moves and attempts to put himself right next to the old man:
Move Rate 60'
Start 3C move to 3D - 3E - 3F (stepping on Sigvar) - 3G (stepping on desk from prone Sigvar) - 3H - 2I.

OOC: Moving through Friends does not hamper Movement. Stepping on prone Sigvar would be Difficult Terrain. Stepping up onto the desk, across it and to the corner - well, I'll let you figure that out. Nikolai has 60' Move to play with and Double Move if necessary.

IC:
Acrobatics Checks +19 +1 (Prayer) +1 (luckstone) for the Move = 22, 39, 38, 22, 30
(Acrobatics is 22 not 19 so rolls are actually: 25, 42, 41, 25, 33)

Note: Nikolai will take a Double Move if necessary.
If attacked as AoO then AC = 28 due to Mobility.

Assuming he makes it to his chosen spot (italics is where Nikolai really emphasizes the word):
"I know EVIL! I have been fighting EVIL a long, long time! Besides, you smell like a putrid, decaying, maggot infested, old horse and stinky, dead, smelly things that move, talk, and appear alive are decidedly, unquestionably, EVIL!"

IF it only takes one Move to get to 2I, then Nikolai readies a Grapple Attack Move for when the old man tries to cast a spell or wave his rod again.

Grapple Attack d20 + 18 (CMB) +2 (Improved Grapple) +1(Prayer) = 28 +1 (CMB is 19 not 18) = 29

OOC: hope this all made sense, Nikolai is trying to fluster the old man and cause him to react and act rashly.


Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/  d20+16=24 ;
Thursday February 13th, 2020 6:35:23 AM

Pompous lets the others talk but looks around the room for something container-like.

Perception: 24

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man?  d20+15=23 ;
Thursday February 13th, 2020 3:46:45 PM

Pru watches the spell and heroically reacts, quickly blocking the spell! There is a clash in the air as magic crashes around, but the end result is a cancelation and there is nothing. Pru tries to continue the talking, asking the man to please stop. Sigvar snores while Trayvin and Pompous start searching their side of the room. Pompous looks for containers, but mostly where he is there are bookshelves. From what he can see, the books are very, very old. Touching some of them almost makes the pages disintegrate into dust. A few pages are so faded that he cannot read anything on them at all. Trayvin searches as well and in the corner of the room he finds a few very old cloaks. One crumbles as he touches it and leaning up against the wall behind where the cloak was, he finds a pure white staff with detailed silver runes on it, covered with dust, but it appears to be valuable. Anna ponders what will happen to her iron body if she walked through the magical wall of light. She thinks that she could avoid many of the features of the wall, but there are powerful spells related to the mind and transportation to other planes that she doesn’t know how to get past or exactly how they would affect her.

Michael reaches out to Sigvar and carefully slices Sigvar’s ear, trying to do it unobserved. He doesn’t see the old man react, but Sigvar is awakened by the action! Michael continues to talk to the man, trying to drop some hints as he talks. Nikolai decides he is going to see what he can do to provoke the man. He rushes forward as he thinks about what he knows. Nikolai only: Highlight to display spoiler: {With that roll and favored enemy, you’re sure this is undead. You’re sure it’s a lich. But there’s something “off” about this lich. It doesn’t present with the evil you’d associate with a lich. In all your studies, the lich is horribly evil and destructive and should have tried to kill you all on sight. For some reason, this one did not, and that is totally out of character for a lich. You have no idea why or what, but something’s just off.}

As he talks, Nikolai moves through his friends and towards the old man. He steps carefully around the waking Sigvar. As he does, the man watches him, steps back, and steps right through the shining wall! As you watch him, his face appears to settle back to normal, losing its tightness and smoothing out, sagging once again. He looks confused. He looks over at the manticore chimera and reaches out a little, as if to pet it. He shakes his head and says, “Now what was I saying? Yes, I was studying.” He looks at the manticore chimera and says, “Now did I summon you here for something?”

map


Prudence Gundle 
Thursday February 13th, 2020 5:02:59 PM

"Just because he walked through it doesn't mean we can," Pru cautions her Fist-mates. "Still, we probably ought to be over there. Come on, fellas."

Pru casts yet another Dimension Door to move herself, Sigvar, Michael, and Nikolai to the other side of the wall.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Thursday February 13th, 2020 6:44:09 PM

Don't even try it Anna, I don't have any supplies for a resurrection spell.

Trayvin casts detect magic and picks up the staff to examine it.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+1=6 ;
Thursday February 13th, 2020 7:32:06 PM

before he goes through the dimension door, Michael shoves the old man's desk up against the wall at I 3.
but probably fails. He hopes that a newly awakened Sigvar might help him. if they can block the old man from easily crossing the barrier it will be to their advantage.
Str check. 6

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Thursday February 13th, 2020 9:03:49 PM

Anna-Manticore says, "Apparently one of my new abilities would block the worst of it but my mind could be impacted or I could be sent to another dimension so it sounds like I don't want to mess with this wall. I don't really know what we are trying to do here anymore. I mean is this old guy the source of the disturbances to the town or not and if he can almost kill Pompous with a single spell what are we going to do?"

"I mean do you think I could dig around the wall or something?"

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 10 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 9 round - +4 con
Bulls Strength - +4 Str : 13 minutes -6 round
Cat's Grace: +4 Dex : 13 minutes -7 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -8 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=37 ;
Friday February 14th, 2020 1:04:57 AM

Spells in effect: Mage Armor, Prayer

It felt weird being dimension doored again but he knows this can't keep going on, not after he got a real good look at him from real close up.

He warns the Agents, "This old man is anything but. He's an Undead alright, but not quite what we'd expect. It would be a good guess the real old man has been possessed or is in transition. As weird as it seems."

He then launches himself at the old man to tackle him.
Grapple Attack d20 + 19(CMB) +2 (Improved Grapple) +1(Prayer) = 37


Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Friday February 14th, 2020 6:42:37 AM

Pompous looks shocked. That old man almost killed him with a wave of his hands and now Nikki is tackling him !

------------------------
Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+26=41 ;
Friday February 14th, 2020 7:54:53 AM

just before the Dimension Door spell.....
Sigvar raises his head and says " Ow! What the heck? Oh, I'm back, what'd I miss"

After the Dimension Door spell....
Sigvar rises into the air and centers himself among the agents, getting as many of them within 10 feet of himself as he can both to protect them and bolster them.(he is flying after all) He hears Nikolai's words and knows what he saw with detect evil so he tries a few things. He casts Dispel Evil and his entire body glows with white light. He turns to the old man and smites him using double the power required so that the other agents near him can do so as well. He then reaches out and tries to touch the old man hoping the thing he thinks is inside him can be either banished from this plane, or at least banished from the old mans body.
Touch Attack hits AC 41 touch

At 11th level, a paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin's next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 1300 rounds
Fly 150 rounds
Dispel Evil 1/12 rounds

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Friday February 14th, 2020 7:55:58 AM

Oh, plus prayer so hits AC 42

An Old Man? 
Friday February 14th, 2020 12:00:47 PM

Trayvin checks out the staff he has found. Indeed the staff emanates magic, moderate conjuration magic, in fact. He tells Anna not to walk through the wall as the man steps through the wall himself. Anna ponders going around the wall and whether this old man is really involved.

Then all hell breaks loose. Pru uses her magic to bring the group back to the other side of the wall. Because of the force cages and the furniture, everyone is practically on top of everyone else. Sigvar is flying, but just above the mass of people. Everyone is trying to be in the same place at once and Anna can’t even move a wing or she will likely knock someone or something over.

OOC:
The only way to get people within range of the old man is for Pru to drop everyone in a pile there on the map, so hopefully that’s what you were going for.

Nikolai and Sigvar, will save DC 25 or fall asleep. This is from an effect from getting close to the old man, so actually will happen before your actions. If you fail, you won’t be able to complete your actions. And this is separate from the spell he cast on Sigvar before, it’s an effect on him that affects you because you’ve moved close to him. Unfortunately, I’ll have to hold off on other actions until we have the results of those two rolls because if you both fall asleep, that’s going to be very different from if neither of you fall asleep. If you can get those rolls in this weekend, I can try and get another post up Sunday evening. Sorry for the momentary delay, everyone!


Prudence Gundle 
Friday February 14th, 2020 4:34:25 PM

"Don't try to dig around the wall, Anna," Pru says. "We don't know what would happen. I've got plenty of Dimension Doors left, if we need to get to the other side."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+23=27 ;
Friday February 14th, 2020 7:07:35 PM

Sigvar will spend a hero point before the roll on this save. This is his last hero point.
Will save 27, point well spent I say

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+23=42 ;
Friday February 14th, 2020 7:56:23 PM

OOC: Nikolai will use a Hero point before his roll to get the +8 bonus. This leaves him with 1 HP left.

will save DC 25 or fall asleep: d20 + 14 (Base) +1 (Prayer) +8 (Hero Pt) = 42

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+37=49 ; d20+12=32 ;
Friday February 14th, 2020 8:29:40 PM

Anna let's the old man pet her and scratch her behind the ears preening as he does so. When he prompts her as to what he wanted and if she was summoned she says to the man using the lion head, "I believe you wanted my help with something. What is thy bidding my master?"

She genuflects or as best of a genuflect that a manticore can muster as she asks queries him.

(Bluff: 32)
(Disguise 49)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 11 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 10 round - +4 con
Bulls Strength - +4 Str : 13 minutes -7 round
Cat's Grace: +4 Dex : 13 minutes -8 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -9 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+8=22 ;
Saturday February 15th, 2020 12:59:50 AM

Michael step from the Dimension door and decides to try a different track. He slaps a sinister look on his face and steps towards the old man.

Thou summoned us, Master? What dost thou wish of us? Detail your need.

perform 22

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Monday February 17th, 2020 8:05:20 AM

And Pompous waits...

--------------------

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man?  d20+17=32 ;
Monday February 17th, 2020 5:02:57 PM

Nikolai moves first. He calls out to the others and jumps on the man, trying to get a grip on him. To Nikolai, the man feels very old and frail. There seem to be almost no muscles on the man, just skin and bone. But as he grabs the man, the man’s body twists and turns. He looks at Nikolai in surprise. As he turns and slips out of Nikolai’s grasp, he says, “Why are you doing this to me? What is wrong with you?” Sigvar gathers all his ability versus evil and reaches out to attempt to banish the evil back to another plane. He touches the man and expends the spell. The man flinches and jerks. He quickly steps back through the wall again, leaving everyone on the opposite side of the wall. He yells out, “You people need to leave me alone! I just want to research! Please get out of here before I have to really hurt you!”

Anna tries to talk to the man, but it is too late, since the others physically attacked him as does Michael.


Prudence Gundle 
Monday February 17th, 2020 5:25:26 PM

"All right," Pru says. "He's on that side of the wall and we're on this side. He can't cast spells through the wall. Let's just take a moment. If we think there's a phylactery in here, let's look for it. If we need healing, let's get it. If anybody wants a protection spell or anything, let's figure out how to cast it."

Pru actually doesn't do any of those things; she readies an action to counterspell because the guy could just saunter back through the wall any time he wants.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+23=35 ; 2d6+32=38 ; d6=4 ; d6=4 ;
Monday February 17th, 2020 6:33:48 PM

Map? 2 posts and no map. Kinda need it to plan. Thanks.
Sigvar readies an action to stay across from the man if he moves. Since the wall is 5' thick to end up on the other side an AoO should be triggered as it takes a move rather than just a 5' step. Sigvar has already used Smite evil, I guess successfully and will smash the man if he attempts to cross back to this side of the wall. " Search, I've got this."

So in a nutshell, Sigvar has reach, if he stays parallel to the man and the man crosses he will be moving within reach and trigger an AoO.
AoO hits AC 35 for 38 damage,53 damage if the man is an evil outside, dragon or undead + 8 holy damage

Sigvar's Dashboard
GMW on Michael x2 and Sigvar 13 hours duration
Resist energy cold, fire and electricity DR 30 vs those elements 1300 rounds
Fly 150 rounds
Dispel Evil discharged
Prayer
Smite evil

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Monday February 17th, 2020 8:25:33 PM

Anna-Manticore-Chimera says, "What are we even doing here anymore? He's on that side. I tried a different tact but it didn't do anything because everyone decided to attack him one more time and now we have to contend with a wall that can do all sorts of mean and nasty things."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 12 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 11 round - +4 con
Bulls Strength - +4 Str : 13 minutes -8 round
Cat's Grace: +4 Dex : 13 minutes -9 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -10 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 17th, 2020 10:12:34 PM

I found a magic staff, but I'm not sure what it does. I haven't seen anything else valuable yet. This all seems so strange, he is evil, but just wants to be left alone? It doesn't make any sense.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday February 17th, 2020 10:52:58 PM

This guy is who is summoning all the badness around the town, his "research" along with his senility are causing all kinds of havoc. I say we leave, let the spell run out and think of something else. Sigvar had a good idea a few days ago.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 18th, 2020 12:05:17 AM

Spells in effect: mage armor, prayer

"This undead bag of bones is one slippery dude!" Nikolai exclaims as the old man slips out of his grasp and move back over to the other side of the shimmering magic wall of force.

"Hey guys, my studies of liches just before we left indicate that such a phylactery holding his life force is not usually found near him for this exact reason. If we did manage to destroy that body, he'd be too vulnerable if the phylactery was in the same room. He's got it carefully hidden somewhere near hear."

Turning to the others, he agrees that a re-evaluation of their tactics is in order. "As long as he keeps moving back and forth across that energy barrier we'll be handicapped. If we split up to catch him on whichever side he goes to we risk a lot of harm to us. It would appear that as long as we don't bother him, he won't bother us. It's like he's got a dual personality, more like a dual soul, one that is the old man who built this place and one that has taken up residence in that body and occasionally takes control. Right now the Good Guy prevails, otherwise we'd be worse off. So we got to figure out how to separate the two. We can stay right here and plan, or go downstairs."

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Tuesday February 18th, 2020 6:31:30 AM

Pompous votes for downstairs.....

" That said Nikki, the old codger got some upset when his stuff was being broken.... maybe, just maybe the phil-doodad is here.... "

-------------------------------------------------------

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


An Old Man? 
Tuesday February 18th, 2020 12:59:34 PM

Pru suggests the group stop and prepare, now that the man is on the opposite side of the wall from everyone else. She prepares a counterspell, just in case. Sigvar stands near the wall and watches the man. He prepares for the man to step through the wall. The wall is very, very bright. While it is difficult to stare directly at and through the wall, he can see a figure moving and attempts to follow the figure to ensure that it does not step back through the wall. Anna wonders what the group is doing. Trayvin mentions that he found a staff, but is confused as well (to attempt to identify, take 3 rounds to examine the item and make a spellcraft check, DC 23). Michael, as confused as everyone else, suggests they leave the man. Nikolai suggests that they need to find the phylactery. After the very through searching on the spiral level, he is sure that it is not on that floor, at least. He suggests the group needs a plan to separate the evil from the good in the man. Pompous mentions that perhaps the item was here somewhere, in the pile of many things scattered about the room. Looking at all the bookshelves, containers, tables, bottles, books, cloaks, junk, and more, he realizes that it is really going to take a long time if he wanted to search this room. Actually, the entire team might search for a day and not look through everything in this room, presuming someone actually knew exactly what they were looking for…

The old man, seeing the group slow their attacks, nods at them and says, “Yes, yes indeed. Why don’t you leave. Just leave me alone so I can get back to studying. That’s all I want to do right now. I’m just an old man who likes to research.” He stays on his side of the wall, but watches the group.

OOC:
map


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 18th, 2020 7:51:11 PM

Spells in effect: Mage Armor, Prayer

Nikolai tries to by some time while they continue to plan, or discuss a plan. "Ok, so we leave you alone. But there are still EVIL creatures loose in your home. Mind if we remove the EVIL for you? That way you can continue your studies without being bothered by the EVIL here. By the way, what are you studying?"

To the group, in a lowered tone, he says, "The phylactery will radiate powerful magic. That would be one way to quickly scan this room, provided our own magic doesn't interfere. We'll pretend to leave and go down the stairs a ways while someone stays to scan for magic. Michael can stay at the top of the stairs to keep an eye on the old man while the scanning is done. We need to rule out this place as the hiding place for the phylactery, and then go from there. I'm certainly not worried he's going to try to 'get away".

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Tuesday February 18th, 2020 9:22:46 PM

Trayvin already has the detect magic going, before he examines the staff, he will look around the room and see if anything else radiates magic.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday February 18th, 2020 9:47:58 PM

once they get down stairs Michael motions for Pru to cast invisibility on him again. if he's going to watch he needs all the advantage he can get.

Prudence Gundle 
Tuesday February 18th, 2020 10:23:08 PM

Pru will retreat downstairs if that's what the group does, but she has a sneaking suspicion Sigvar won't want to go. She won't leave him behind.

If the group does go downstairs, Pru will gladly cast Invisibility on Michael.

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday February 18th, 2020 10:25:17 PM

Anna says to Nikolai, "You probably want me gone if you are going to scan the room for magic. I've got so many morphamancies activated I probably light up like a yule log."

If the others are in agreement she starts leaving the room so that she doesn't interfere with the scanning.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Wednesday February 19th, 2020 6:29:40 AM

Pompous follows orders and follows the group.

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)
Prayer:a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Wednesday February 19th, 2020 8:41:02 AM

" Look, I know I was unconscious for a little while there, but explain to me why we are leaving? We were tasked to come here and find the source of the evil plaguing the town. Since we arrived the place has been so cloaked in evil it has been hard for me to see much else. We get up here and I find a source of evil far stronger than those I have seen previously, and then you say we are just going to leave? That wall won't last forever.. When it drops we defeat the source of the evil and go home as heroes and get paid."
Sigvar continues to ready an action to stay across from the old man so that if he should cross the wall again it triggers an AoO.

An Old Man? 
Wednesday February 19th, 2020 1:01:57 PM

Nikolai continues to attempt to taunt the man, yelling at him repeatedly. He tells the others that they need to search for magic. Trayvin continues to search the room for magic. He tries to ignore the smaller signals, which come from a number of the books and things in the room. Those bits only radiate little bits of magic, perhaps leftover from something in the past. Of course from each of the Agents there is very strong magic. As well there is powerful magic radiating from the forcecages and the bright wall. He can’t see past the wall for magic, the magic in the wall overwhelms the detection. He can detect around on the edges and far walls, and he does spot a small iron rod seemingly discarded on the ground partway underneath a bookcase that radiates strongly of magic, but yet does not appear to have a school associated with that magic.

Michael and Pru make for the stairs, but pause as the others don’t quite move. Anna and Pompous also start, but stop when Sigvar starts talking. Sigvar stays opposite the old man and says that he’s not leaving because they’ve found a source of evil and he’s going to deal with it. He suggests that the wall won’t last forever and he can wait for it.
Spellcraft, DC 20: Highlight to display spoiler: {The wall typically has a long duration: hours, not rounds or minutes.}.
Spellcraft, DC 26: Highlight to display spoiler: {That’s 10 minutes per level. And this is not your average wizard.}


Prudence Gundle  d20+20=26 ; d20+20=23 ;
Wednesday February 19th, 2020 5:06:57 PM

"It's true; the wall won't last forever," Pru says. "However, [Spellcraft 26] it's going to last for a long darned time. I mean, if I cast this spell it would last about two and a half hours. And this caster is way more powerful. And I'll tell you all now--I can't get rid of it magically. I'd have to cast seven different spells in a row--in the correct order. And I don't remember the order, and I'm pretty sure I don't have all the right spells anyway."

[OOC: She doesn't. I looked.]

"And when we look for the phylactery," she continues [Spellcraft 23], "we probably shouldn't just detect for magic. There's a pretty easy spell called Magic Aura that lets you add a magic aura to something that doesn't have one--or remove an aura from something that should have one. It doesn't work on really powerful auras, so maybe it couldn't be used on a phylactery, but I wouldn't count on it."

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday February 19th, 2020 6:10:04 PM

Trayvin moves to go and pick up the rod, it may prove to be important.
If we're not leaving, and the wall isn't coming down for a while, then we need a new plan. Sigvar, there is something odd about the evil aura about the man and this may not be as simple as we thought. Let's keep him talking and maybe we can figure it out.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday February 19th, 2020 8:42:14 PM

Michael runs up to Sigvar and whispers in his ear, after climbing up him of course.

lets go down stairs and come at this problem from the bottom, or simply tear it all down. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday February 19th, 2020 9:26:12 PM

Spells in Effect: Mage Armor, Prayer

Nikolai realizes that Sigvar didn't understand the tactic.
"Sigvar, I understand your position. As a matter of fact, we are all on the same page here."
He walks over to Sigvar and whispers, [I]"We need to try a different strategy to get this guy. We aren't leaving. Just going down stairs to plan. Now you can come down with us, or stay here to guard. It won't hurt to keep an eye on him, see what changes to his face occurs over time. But putting a plan together in here isn't a good idea.

So, if keeping a watch on him is what you feel you need to do, that's ok. We are going down stairs to plan and catch you up on what we decide. He's not going anywhere, it would seem. So we just might search this keep again for that phylactery. If so, we'll let you know."[/b]

He turns to Pru and asks, "Don't we have a spell we can cast on Sigvar so we know what's going on in here in case the old man decides to harass his guard?"

With that said, he heads on down the stairs to the level below, knowing that Sigvar will do what he feels he needs to do.

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Wednesday February 19th, 2020 10:11:24 PM

Anna wanders over to where Nikolai and Sigvar are whispering and whispers herself, "This guy isn't all there. Do you want me to stay behind with Sigvar and maybe walk nearer to the wall disguising myself as a manticore-chimera again? He might see me and think he summoned me and I could try to bluff my way into getting more information about just what he is up to? I tried to do that last time but people started attacking him."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 13 round - +4 con
Bulls Strength - +4 Str : 13 minutes -10 round
Cat's Grace: +4 Dex : 13 minutes -11 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -12 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday February 20th, 2020 12:45:43 AM

Nikolai answers Anna, "Sure. Good idea."

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Thursday February 20th, 2020 6:51:03 AM

Pompous listens quietly but says little....but goes with those going back downstairs.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Thursday February 20th, 2020 7:23:03 AM

Sigvar finally gets what they are about and will go downstairs to plan with the other Agents.

An Old Man? 
Thursday February 20th, 2020 2:33:50 PM

The Agents continue to discuss what to do while the old man watches them, or at least it appears that he is, through the bright wall. Pru mentions that the wall will last a very long time and that she can’t stop it. She also mentions that the phylactery may be very hard to find. Trayvin grabs the magical rod and finds it is longer than it looked – most of it was under the shelf and the rod is actually three feet long. Trayvin thinks that perhaps they should keep the man talking. Michael and Nikolai whisper to Sigvar, hoping the old man won’t overhear them. Nikolai suggests that everyone go down the stairs, but tells Sigvar he can stay. Anna wonders if she can try and confuse the guy again and work a different angle with him. Pompous looks and listens and prepares to go down the stairs. However, when the group heads for the stairs, they realize the stairs are actually inside one of the force cages! The man waves his hand and the force cages disappear.

OOC:
Is everyone going down? Is Anna staying up?

map


Prudence Gundle 
Thursday February 20th, 2020 3:44:36 PM

"We can keep in contact," Pru says. She casts Telepathic Bond to include herself, Nikolai, Sigvar, Anna, Michael, and Pompous. "Sorry, Trayvin," she says. "I can't quite get everybody. Just don't run off on your own."

She joins the group heading downstairs.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Thursday February 20th, 2020 6:22:15 PM

Trayvin winks at Pru, I'll try not to run away, I'm not too quick in this armor anyway.

Once the Agents are downstairs, Trayvin shows the staff and rod to Pru. What do you make of these?

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+37=49 ;
Thursday February 20th, 2020 9:08:01 PM

(Disguise : 49)

Anna-Manticore-Chimera tries to stick with the pretending to be the Chimera schtick approaching the barrier but not crossing it.

She sits down and waits.

She thinks to the others, "I'm going to try to see if he'll let me play along with his delusions"

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 14 round - +4 con
Bulls Strength - +4 Str : 13 minutes -11 round
Cat's Grace: +4 Dex : 13 minutes -12 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -13 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday February 20th, 2020 9:59:29 PM

when they get downstairs Michael has some theories. I don't think he is a lich. I think he's a senile old wizard that cannot remember what he has done. we need to stop him, but I really don't know how to deal with a wizard of his power.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday February 21st, 2020 12:10:01 AM

"I agree with Michael in that it appears that he has not turned into a lich, rather a powerful undead has possessed the body and manifests itself now and then if provoked enough. The mage, in his good form, is extremely powerful, but clearly mostly benign. I'd hate to destroy the good guy trying to get the bad guy. So, what do we have that might split the two? If it isn't a lich possessing the body, then there won't be a phylactery. I'll have to take a moment and think hard about my Undead lessons and see if I can remember if I've read anything of this sort."

Whereas before Nikolai was simply trying to determine if the old man was an Undead or not, and the answer was obvious when his whole body changed for a few seconds, now Nikolai sits back and ponders about what they know so far and if it might match anything he's studied about.

Take 20 Knowledge Undead: 20 + 13 = 33
Trying to remember anything about such Undead that can possess a body that fits the current circumstances.

An Old Man? 
Friday February 21st, 2020 4:41:13 PM

Pru casts a spell to keep the Agents in touch with one another. As she heads downstairs, Trayvin asks her about the staff and rod (3 rounds and spellcraft 23 and 32 to identify). Anna moves over to the wall and waits for the old man as he watches the others head down the stairs. When the Agents arrive on the next floor down, they remember how dark that floor was. Michael suggests that the man isn’t a lich and doesn’t know how to deal with his power. Nikolai isn’t sure.

Anna remains upstairs with the old man. She tries to watch him through the wall, but the wall is still very bright. She tries to keep up with him, and it appears he is still at his desk, but she isn’t really sure what else might be happening behind the wall.

The group downstairs gathers and thinks. Nikolai racks his brain for what he knows about the lich. He knows that they are indeed intelligent undead and from all he has seen, this old man certainly meets that definition. From all observations, this looks like a lich. He knows that yes, when a person becomes a lich, they need to transfer their soul into a phylactery. This is often a difficult process, but no one understands exactly how to do it because it is different for every lich. Legends describe that to become a lich, a person does indeed need to study and research a great deal to determine how to do what needs to be done. Rumors have it that the actual process is difficult, but no one has really recorded that actual act, so that transfer process is relatively unknown. While any object can serve as that phylactery, it is often a box or a gem, and usually of great value. He has never heard of anything similar to a lich creature doing any kind of possession of another person’s body. When someone becomes a lich, their soul leaves their body, and that’s it.

OOC:
Note: the stairs to the next floor are narrow and spiral. It will take at least 3 rounds for any one person to make it from one floor to the next.


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Friday February 21st, 2020 8:41:23 PM

So we think he is a lich, but we aren't sure. And we still have no idea what the weird evil-not evil aura is all about. I think we need more information than we can get here.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Prudence Gundle  d20+20=23 ; d20+20=23 ;
Friday February 21st, 2020 10:26:43 PM

Pru casts Detect Magic and takes a look at the staff and rod. [Spellcraft 23 and 23]

"Is there some part of the castle we haven't seen yet?" Pru asks. "I mean, we were told there was a lich here, and we're running out of places where it could be."

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+12=29 ;
Friday February 21st, 2020 11:02:16 PM

(OOC: So 8 rounds for everyone minus Anna to make it to the previous floor? ok)

Anna knows she can't stay in Manticore-Chimera form forever and figures even through the bright light that the man is sitting at the desk and can't see her.

Bluff: 29 or 30 (if prayer is still in effect)

She thinks a silent prayer to Ma'ab and then She calls out with her lion head: "You summoned me? "

Then she tries the whole genuflecting / "What is thy bidding my master?" question if he notices her after she called out that she was summoned.

(OOC: previous disguise roll was 49 or 50 if prayer is still in effect)

She thinks down to her companion over the telepathic link This could very poorly for me. He appeared to be sitting at the desk ignoring me. I have a little over 10 minutes left on the manticore-chimera spell so I'm going to try to talk to him as if he summoned me and see if I can't get some information that way. I'll give you a running commentary and worse case scenario hopefully I can turn into something small and hide from him or something fast and run from him. I know this is a risk but if the whole point of having me up here is to try to play along with his delusions and see what we can get out of him I'm gonna do it."

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 22 round - +4 con
Bulls Strength - +4 Str : 13 minutes -19 round
Cat's Grace: +4 Dex : 13 minutes -20 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -13 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday February 22nd, 2020 12:06:38 AM

Well, I wonder, if a lich is formed a new, would it still exhibit the signs of life, would it's flesh still be whole? would it still remember to breathe? sweat? He said he's been studying so long he cannot remember when the last time he was out was. if your body is dead, then you would not need to eat or sleep of use the bathroom. maybe it is a lich. . Michael ponders for a moment.

so we have to find the phylactery and we have to destroy the body. but if we destroy the body without the Phylactery, then the lich just regenerates. what if we bound him hand and foot, gagged him and then buried him. he's still "undead" and whole, just put in an obulié for a few hundred years. . Michael thinks again.

you know if I were a lich, I would not have my phylactery here, in this castle. I'd have it somewhere else far from here. maybe in the town or hidden somwhere obscure.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday February 23rd, 2020 10:38:09 PM

"Well, I tried to grab him and pin him with no luck. I can still try, though. Killing him will buy us some time, but since he's not out wandering around creating havoc, we might as well hunt for the phylactery first. We can start with that sitting room. However, this place could have a cellar, or dungeon. We could split up, one party looking for a dungeon and another looking in the sitting room. Let's only take another minute to discuss options, then act on them."

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/  d20+19=24 ; d20+4=6 ;
Monday February 24th, 2020 6:24:55 AM

Pompous, still shaken from his near death experience, wonders if they haven't bitten off more then they can chew....

Using his telepathic bond with most of the group... he relays what he knows of liches.

Knowledge check Arcana 24, knowledge undead 6

An Old Man? 
Monday February 24th, 2020 3:44:47 PM

Trayvin wonders about the old man and decides that the group simply needs more information. Pru examines the rod and staff. She can’t tell what the rod is, but she can tell that the staff is a Staff of Healing! She wonders if there is somewhere else in the castle they need to look. From what she can tell, they’re on the top floor, simply based on the number of staircases they’ve walked up. Michael thinks that maybe it is a lich and it just doesn’t know it? And he thinks that if he were a lich, he’s keep his phylactery far away. But of course, that would be if he was a lich who planned ahead to be a lich. Nikolai mentions that he had trouble trying to pin the guy, which does seem odd for an old man. He also wonders if there are other places the group has yet to find or search in the castle. Pompous wonders if the group is in over their head and tries to think of what he knows of liches. He can’t come up with more than Nikolai did.

Meanwhile, Anna tries to make friends with the old man. She calls out that she was summoned. A moment later the man drops the wall of light. He looks at her across his desk. He says, “I summoned you?” She replies with, “What is thy bidding master?” He steps to the side of his desk so he can reach out and pat Anna on the head while musing, “Well, I must have summoned it, I’m the only one here. But why would I summon something as odd as this?”

OOC:
Anna: Will save, DC 21 or be shaken in fear from being so close to the man. Will save, DC 25 or fall asleep (another effect based on simply being close to him). Also, Fortitude save, DC 24 or be paralyzed.


Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday February 24th, 2020 8:31:09 PM

A staff of healing? Well, if he is a lich, this may prove useful

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31  d20+11=28 ; d20+14=16 ; d20+17=30 ;
Monday February 24th, 2020 9:05:37 PM

Anna gives the others a play by play for as long as she can. Guys, he's lowering the wall, Guys he's noticed me, guys he's approaching me, Zzzzzzzzzzzz

(28 vs Will Save = success)
(16 vs Will Save = failure)
(30 vs Fort = success)

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 14 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 23 round - +4 con
Bulls Strength - +4 Str : 13 minutes -20 round
Cat's Grace: +4 Dex : 13 minutes -21 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -14 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday February 24th, 2020 9:38:29 PM

if Michael is now invisible, he scoots back upstairs while the group searches. if they are still talking he puts his two cents in.
I don't think you can become a lich by accident. from what I've heard it's really involved, it does not matter though in the grand scheme of things. He's the one who's been causing the problems, there is something wrong with him. So we need to either figure out a way of curing him or we need to kill him. because as things stand he's going to kill everyone in the town before too long. now killing a wizard as powerful as he, is no mean feat. We've got to get the drop on him and either grapple him bind him in such a way that he cannot use spells. but with that aura around him, that's going to be hard. taking him out at range is no good either, he's got more firepower than we do.

Prudence Gundle 
Monday February 24th, 2020 10:11:07 PM

"Yes, it's a Staff of Healing," Pru says. "It could be useful. Who should carry it? Trayvin? Nikolai?"

She pauses for a moment. "Anna's down," she says. "We need to get up there. I'd love to sit down and formulate the perfect strategy, but I think we're out of time."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 25th, 2020 12:24:38 AM

Spells in Effect: Mage Armor, Prayer

"Ok, se we try again. This time, we could use some Haste magic."

Meanwhile he pulls out a Thunderstone and a Tanglefoot Bag. Once the Haste spell is cast, he rushes up there (or just rushes up there if the Haste spell is cast once Pru is up there to get as many as possible.

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Tuesday February 25th, 2020 6:28:38 AM

{ What??? Oh this is a baaaaad idea..... }

Pompous follows in rear guard.....

ooc> How long since we prepped for the last battle? I'm wondering if my spell effects are still active? Out of protection from evil potions but I can reapply align weapon (good) if needed and re cast barkskin.
--------------------------------------------------------

Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Protection from evil (potion)
Aligned bow GOOD (potion)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Tuesday February 25th, 2020 6:47:07 AM

" Nikolai is an experienced hater of undead. When he says it has all the hallmarks of being a Lich I believe him. Since we are calling it a Lich, there can be no half measures. It has defied the laws of nature and cheated Gargul(death). As for attacking it, there is no way to surprise it by climbing those stairs. We need to prep and then have Prudence D door us into his room."
If they are indeed going to fight, Sigvar casts a spell (divine favor)

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Tuesday February 25th, 2020 8:56:24 PM

Haste first, I think, then the dimension door.
Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
prayer
true seeing
detect magic

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal


Prudence Gundle 
Tuesday February 25th, 2020 9:55:06 PM

"I can't bring everyone with a single Dimension Door," Pru says. "I can bring five people, but Sigvar counts as two, so I'll need to make two trips. Who stays behind?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday February 25th, 2020 10:31:03 PM

Make me invisible and give me two rounds I'll be up there and waiting on you guys. I'll try and get against the wall in the corner that way I can flank him.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday February 25th, 2020 10:34:05 PM

"I'm pretty fast too, so I'll just go up the stairs. It's narrowness won't hamper me much, and Hasted will even make it faster. I'll stay behind and zoom up immediately as you Dimension Door."

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Wednesday February 26th, 2020 12:01:33 AM

Zzzzzzzzz Zzzzzzzz the snores of a sleeping chimera-manticore echo in the chamber

Pompous Mistbane AC 27(30/32 evil) CMD 30, HP 136/136/ 
Wednesday February 26th, 2020 6:30:48 AM

Would make sense for the range attacker to come up last but I'll defer to the officers...



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Wednesday February 26th, 2020 7:53:19 AM

While the others plan, Sigvar calls on the bond with his weapon and makes it disrupting and +1 more powerful.

An Old Man? 
Wednesday February 26th, 2020 11:41:20 AM

Trayvin appraises the staff and Pru wonders who should carry it. While they’re looking, Michael says he doesn’t think you can become a lich by accident, but since he’s never actually gone through the process himself, he can’t actually be quite sure. The more he thinks about it, the more he wonders if you could actually become a lich by accident. He decides they should probably just kill him, but he has no idea how. Nikolai rushes back up the stairs with Michael and the others. Sigvar says he doesn’t care, he wants that thing dead. But he doesn’t want to just walk up the stairs.

Trayvin likes the dimension door spell, too, but Pru mentions that she can’t bring everyone in one trip. Michael says he can sneak in invisible and Nikolai says he can rush up the stairs, too. Sigvar prepares.

Anna talks over the bond, then suddenly stops talking. She lies down, fast asleep.

OOC:
What happened? I missed a day? Yikes. I completely missed the Wold yesterday, all around. Very sorry about that, work was so crazy I didn’t even realize that I hadn’t stopped in the Wold at all.

Just to confirm the plan: Michael needs someone to make him invisible, then Michael will head up the stairs followed by Nikolai and Pompous; after a little bit Pru will dimension door the rest into the room. Where in the room are you going to attempt to arrive?

Re: time: It has been maybe 5-7 minutes since you were in battle, so short-duration items will have worn off.


Prudence Gundle 
Wednesday February 26th, 2020 2:55:35 PM

Pru casts Invisibility on Michael, then Haste on everyone but Anna, who is out of range.

She can Dimension Door everybody but one; she would like to get everybody but Nikolai, who has a faster base movement than Michael.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+50=57 ;
Wednesday February 26th, 2020 9:17:28 PM

Michael drinks cats grace, bulls str, and shield of faith +5. if they are going to do this, he's going all in.

let me get in position then follow on. when you guys trip the trigger, if I'm in position, I might be able to one-shot him. or at least draw his attention enough to give you guys a chance to take him down. .

with that, and now invisible, Michael ghosts up the stairs.

Stealth skill +30 +20 invis, 57

once up top he positons himself in a positon where he can sneak attack the dude as soon as the rest of the party shows up.

OOC: I'm going to wait to hit my attack, since I've compressed 3 or 4 rounds worth of stuff into this post.

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Wednesday February 26th, 2020 9:17:47 PM

Allright, let's go

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Wednesday February 26th, 2020 9:43:11 PM

Zzzzzzzzzzzzzzz Anna-Manticore-Chimera dreams she is flying

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 5 minutes +5 natural armor to AC
Bear's Endurance : 13 minutes - 5 minutes - +4 con
Bulls Strength - +4 Str : 13 minutes - 7 minutes
Cat's Grace: +4 Dex : 13 minutes - 7 minutes
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -5 minutes
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday February 27th, 2020 12:22:59 AM

Spells in effect: mage armor, Haste, Prayer(?)

Nikolai starts up the stairs as fast as possible while being safe as Pru casts her Dimension Door. He has a Thunderstone in one hand and a Tanglefoot Bag in the other.

Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ 
Thursday February 27th, 2020 6:49:56 AM

Before going, Pompous uses an oil to align his bow.
" I could use a protection from evil spell or some such... "

------------------------------------------------------

Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
align weapon (good)
Haste

An Old Man? 
Thursday February 27th, 2020 1:18:27 PM

Pru casts invisibility, haste, and then dimension doors everyone but Nikolai upstairs. Michael prepares for combat, but before he can step up the stairs, he is caught up in Pru’s spell. He finds himself in the middle of the room. He starts sneaking around towards the old man. Trayvin is ready. Pompous prepares his bow just before Pru zaps them through.

Nikolai runs up the stairs and slams into a barrier of some kind at the top of the stairs. He cannot see anything, but he cannot make it through the floor. There is a very solid barrier preventing him from entering the room now. It is even with the floor of the room.

In the room, manticore-Anna sleeps away in front of the old man’s desk, easily blocking any approach from that direction. As Michael moves around, he sees that the old man is watching him. Before he can get close to the man (still about 30’ away) the man points at him and says, “You look like you are up to no good. I do not like that, little evil one.” He mutters a few words at Michael.

OOC:
Feel free to use the old map to determine your positions as you enter the room near the center.

Michael: Fort save, DC 25, please. On success, staggered for 1 round, gasping for breath.


Prudence Gundle 
Thursday February 27th, 2020 7:05:35 PM

[I guess put Pru at around D-3? With the others clustered around? The old man was on the "skinny" side of the wall when we left, so that's the side Pru would aim for.]

Nikolai? Pru sends over the link. Are you okay? Do you need help?

She readies an action to counterspell, which won't help Michael, but might help the next person.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+22=33 ; d20+22=38 ; d20+17=25 ; d20+12=20 ; d20+18=28 ; 2d6+20=28 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; 2d6+20=27 ; d6=3 ; d6=2 ; 2d6+20=28 ; d6=6 ; d6=2 ; 2d6+20=28 ; d6=4 ; d6=2 ; d8=4 ;
Thursday February 27th, 2020 7:11:02 PM

Sigvar pops into existence in E,F/5,6, flying above the furniture and other debris in the room.he makes a 5' step towards the old man and swings ( Sigvar has 10' reach). (if he is not in range Sigvar instead charges him and swings only once using Vital strike)

Sword 1 hits AC 35(36 if vital strike) for 28 damage (36 damage if Vital Strike) + 8 holy
Haste Hits AC 40 for 27 + 5 holy
Sword 2 Hits AC 27 for 28 + 8 holy
Sword 3 Hits AC 22 for 28 +6 holy
Horns Hits AC 27 for 12
Sword attacks are slashing adamantine, holy damage for DR. Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.
Horn attacks are piercing and holy damage for DR

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
4/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Thursday February 27th, 2020 9:49:45 PM

Anna-Manticore-Chimera keeps sleeping ZZZZZZZZZZZZZZZzzzzzzzzzzzzzz

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 51 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 51 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 71 rounds
Cat's Grace: +4 Dex : 13 minutes - 71 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -51 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday February 27th, 2020 11:33:21 PM

Spells in effect: mage armor, haste

Nikolai runs into the barrier, an unexpected turn of events, however he figures there will be some way to deal with it.

Hearing Pru through the mental link, he answers, "I'm fine, just a bump on my head. There's a force barrier keeping me out. Don't stop just because of me, but if you get the chance, and still pop me in, I'd appreciate it."

OOC: BTW, Nikolai already has one Staff of Healing, so the other should go to someone else that can use it.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+11=26 ;
Friday February 28th, 2020 1:20:54 AM

something passes thought Michael from the old man and he's left gasping for breath and dizzy. He feels like he just avoided something bad. (Michael has Evasion, if the spell had a 1/2 damage component he would have avoided it completely...just say'n.).

Who you call'n evil wizard? you're the one cause'in all the havoc in the town, we can smell evil on you like stink on a dead pig. maybe you can't smell it, but then again maybe you are possessed by some'tin. .

Fort save 26.



Pompous Mistbane AC 27(31) CMD 30, HP 136/136/  d20+27=36 ; d6=5 ; d6=5 ; d6+27=28 ; d6+9=15 ; d6=3 ; d6=1 ; d6+9=14 ; d20+27=36 ; d6=2 ; d6=4 ; d6+9=11 ; d20+22=26 ; d6+9=15 ; d6=1 ; d6=1 ; d20+20=38 ; d6+9=13 ; d6=1 ; d6=3 ;
Friday February 28th, 2020 6:48:18 AM

"Well, what a revolting development this is.... "
A hasted stream of flamming arrows shoots forth towards the mage.

Location C7ish
----------------------------
Many shot
Point blank
Favored ennemi - undead +4

Attack 1 To hit AC 36 D 15, shock 5 fire 5
Attack 1(a) To hit AC 36 D 14, shock 3 fire 1
Attack 2 (Haste) Hits AC 36 D 11 shock 2 fire 4
Attack 3 To hit AC 26 D 15 shock 1 fire 1
Attack 4 To hit AC 38 D 13 Shock 1 fire 3

Active effects
Resist energy (fire) 150 minutes
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste


An Old Man? 
Friday February 28th, 2020 3:09:36 PM

Pru looks around and checks on Michael while preparing to counterspell an action the old man takes. Sigvar appears and starts slashing at the creature. He can tell his sword hits, but it doesn’t quite do as much damage as he thought it should (DR bludgeoning). He is quite sure, at this point, that the man is undead. Anna continues napping as Nikolai speaks over the bond that he’s a little stuck, but okay. Michael catches his breath and yells at the man. Pompous steps back from the crowd and lets a group of arrows fly. A number of them strike the man, on fire, but they don’t seem to bother him! The man starts muttering a few words to himself…

OOC:
Thank you for the fort save, Michael, that was a save or die, no halfsies, so I’m glad you made it!

Pru has a prepared action to counterspell. The old man is casting a spell (on the defensive so no AOO). Spellcraft DC 24 to identify the spell (free action). If successful, Pru can attempt to cast dispel magic (because I’m reasonably sure she does not have the spell prepared). The dispel is cast, then a dispel check is needed: d20+your caster level (15?). That needs to beat the secret number I’m thinking of… But I’ve got to pause the action because the activity will be very different depending on whether this dispel succeeds…

map

Prudence Gundle  d20+24=34 ; d20+15=34 ;
Friday February 28th, 2020 3:31:40 PM

Pru is able to identify the spell [Spellcraft 30].

She doesn't prepare spells, so if the spell is on her list, she can cast it.

If it isn't on her list, she casts Dispel Magic and her dispel check is 34.

An Old Man? 
Friday February 28th, 2020 3:54:44 PM

The man says a few words, Pru sees what he is doing, and she casts a spell. Her spell crashes into his, and they dissipate into nothingness. He glares at Pru.

OOC:
Quite the nice roll there! The spell he was casting was Time Stop. The dispel was enough to break it, so everyone continue along!

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Friday February 28th, 2020 8:31:33 PM

Anna-Manticore-Chimera keeps sleeping. ZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzz

Active Effects:
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 51 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 52 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 72 rounds
Cat's Grace: +4 Dex : 13 minutes - 72 rounds
Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -52 rounds
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet  d20+27=32 ; d20+27=31 ; d20+22=24 ; d20+17=36 ; 2d6+35=45 ; d6=3 ; d6=6 ; 2d6+35=44 ; d6=4 ; d6=4 ; 2d6+35=41 ; d6=4 ; d6=3 ; 2d6+35=42 ; d6=6 ; d6=5 ;
Saturday February 29th, 2020 7:13:33 PM

Sigvar digs his horns into Anna as part of his attack this round, hoping to rouse her as Michael did him.

Do we have an AC on the old man yet?

Now certain that the old man is undead, Sigvar sees no reason to hold back and expends his last fragment of Gargul's power to Smite the old man.

Sword 1 Hits AC 32 for 60 damage +9 holy
Haste Hits AC 31 for 44 damage +8 holy
Sword 2 Hits AC 24 for 41 damage +7 holy
Sword 3 hits AC 36 for 42 damage + 11 holy
Horns on Anna
All attacks ignore DR because of the Smite
Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)
Smite evil

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+16=25 ;
Saturday February 29th, 2020 11:35:38 PM

Michael shakes off the remnants of the spell, his mouth thick with the dryness of his tongue, he springs forward and since the man is in the corner, he attempts to grapple him, getting in the way of him casting spells is probably more useful now than any damage Michael can inflict while not flanked.

CMB +16 roll 25.
MyCMD is 30.


An Old Man? 
Monday March 2nd, 2020 12:54:37 PM

OOC:

Where is everyone? I'm tempted to move on to be fair to the three who have posted since Friday, but that's going to get ugly quickly...

P.S. If Pru counterspells, feel free to make those rolls again to keep things moving

Prudence Gundle 
Monday March 2nd, 2020 3:34:46 PM

[From the PRD: "If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round." We don't use initiative, of course, but the way I read that, Pru's turn is over, and she doesn't get another turn until after the bad guy goes again. So, no rolling dispel checks for me.]

Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ 
Monday March 2nd, 2020 5:02:31 PM

ooc> Sorry, life stuff happened.

Seeing that his arrows have had little to no effect. Pompous pauses and waits to see what the others do.

{ HEY! What if I cast my wind wall spell in a way that home would be circled and all of his stuff would go flying off the shelves and stuff? Think that would be good for somehting. Cause my arrows sure arent doing anything! }

Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Monday March 2nd, 2020 8:23:20 PM

(OOC: Anna is still sleeping by the old guy unless you rule that the horns wake her up)

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=23 ;
Monday March 2nd, 2020 9:16:16 PM

Michael cranks on the old guys arm, pinches his lips together, scatters his material components to different pockets and pokes him in the ribs when he starts to cast. all the while yelling Al'A'Kazam whenever the guys starts to speak.

CMB +16 +5 =+21 =23.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 2nd, 2020 10:02:07 PM

OOC: I coulda sworn I posted Friday. Oops.

IC: Nikolai ponders what to do. He needs to be ready in case Pru gets a chance to pop him in or bring down the force around the door, but he hates doing nothing. On the other hand, he could go searching for the phylactery...

Trayvin AC 26/11 touch Hp 161/161(BrianZ) 
Monday March 2nd, 2020 10:26:42 PM

Trayvin casts a defensive spell, hopefully it will help the Agents defend against the worst of the wizards' attacks.

Actions: Trayvin casts holy aura, targeting as many of the Agents within 20 feet as he can, moving a bit if needed. Spell description seems to indicate it is not blocked by force effects.(DM discretion on those affected)

Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura

OOC- apologies for missed posts, no idea how I spaced out on this

Pompous Mistbane AC 27(31) CMD 30, HP 136/136/ 
Tuesday March 3rd, 2020 6:53:34 AM

ooc> In the previous post, "home" should be "room".

Pompous pouts and his shoulders a slouched.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 172/174 Character Sheet 
Tuesday March 3rd, 2020 7:44:46 AM

Sigvar waits to see how effective his smite is.

An Old Man?  d20+24=33 ; d4=3 ; d20+24=25 ; d20+15=26 ; d20+15=16 ; d20+15=21 ; d20+15=29 ; 6d6=18 ; 6d6=28 ; 6d6=23 ; 6d6=17 ;
Tuesday March 3rd, 2020 1:28:01 PM

Sigvar continues his attacks on the old man, pausing briefly to wake Anna. Sigvar puts all he has into trying to kill the undead. Despite all his attempts, only one attack appears to reach through his robes and chop into him (AC 35). Michael moves forward and tries to grab onto the man. The man squirms and moves, and Michael cannot seem to get a grip on him. Pompous pauses and wonders how he can aid the others in the battle. Anna is finally awakened by Sigvar’s stab of the horns. Nikolai prepares to join the battle, but can’t get past the barrier on his own. Trayvin casts a spell to help defend the group.

The old man bellows, “ENOUGH!” Michael and Sigvar see his face twist and turn. The black of his eyes expands to fill his entire eye socket, blacking out his eyes entirely. The skin on his face tightens and twists, pulling unnaturally taught across his face. He raises his hands and magical power flows out from his body. Four massive balls of fire appear from the man’s fingertips. They fly through the air at Pru, Sigvar, and Michael. They hit Pru and Sigvar and they explode in a massive fireball that encompasses most of the room! Papers, books, and shelves light on fire. Heat absolutely fills the space. A fraction of a second later, a massive yellowish-green cloud appears, obscuring all sight in the corner of the room, filling the room with poisonous gas.

OOC:
Michael, Will save, DC 25 or fall asleep.
Trayvin’s spell can reach Pru, Sigvar, Michael, Anna, and Pompous. Nikolai is too far away. (Spell penetration rolls made to overcome the SR). Old man spells cast on defensive, so no AOO.
Pru: Hit by ball of fire. 12 points bludgeoning damage (no save). -4 penalty to fire save (below).
Michael: Missed by ball of fire, but ball explodes next to you.
Sigvar: Hit by two balls of fire. 24 points bludgeoning damage (no save). -4 penalty to fire save (below).
Fiery explosions: Due to the locations of the explosions, Pru, Trayvin, Sigvar, Michael, and Anna need to make four saves (Michael if asleep, no saves). Pompous will miss one, but will still have to make 3 separate saves. The saves are reflex, DC 30. Damages are: 18, 28, 23, and 17. Successful save means half damage. If you have fire resistance, the spell specifies that you add up all damage first, then apply resistance.
Michael, Sigvar, Anna: Fort save, DC 25. Failure means you take 3 points con damage. Success you take 1 point. (Poison)
Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets).

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

map


Prudence Gundle [AC 23; HP 40/118]  d20+11=23 ; d20+11=15 ; d20+11=12 ; d20+11=22 ;
Tuesday March 3rd, 2020 3:19:53 PM

Pru takes the bludgeoning damage, then enough fire damage to affect even her.

"Jerk," she mutters.

"I have to go get Nikolai," she tells her teammates. "You know, before that guy kills me."

She Dimension Doors to where Nikolai is. She can take people with her if they want to come, but I don't imagine anybody does.



Anna Morphling (Hugh C) -- HP 158/158(45 temp hp) -- 34/13/31 CMD : 31 
Tuesday March 3rd, 2020 4:53:20 PM

(OOC: I got an email in waiting for Jeff to rule; I'm checking in and will post later depending on the answer to my question)

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 132/174 Character Sheet  d20=5 ; d20=18 ; d20=2 ; d20=11 ; d20+22=29 ; d20+27=45 ; d20+27=31 ; d20+27=46 ; d20+27=46 ; d20+22=34 ; d20+17=37 ; d20+17=33 ; d20+23=41 ; 2d6+35=39 ; d6=6 ; d6=4 ; 2d6+35=42 ; 2d6+35=39 ; d6=3 ; d6=5 ; 2d6+35=39 ; d6=6 ; d6=1 ; d8=1 ; 7d6=24 ; d6=3 ;
Tuesday March 3rd, 2020 6:54:43 PM

OOC
Please add 15 damage to the attack that hit the Lich. I added he bonus damage from the smite to the first attack because they all seemed good for a guy in robes but, eh, he has a way better ac 8).
IC
Reflex 18,31,15,24
Sigvar twists and dodges but only manages to avoid one of the blasts partially.

Fortitude 29 -1 con damage

Sigvar, flying, steps into G,H/2.3 and continues his assault on the old man (which just sounds so wrong for a 'hero')
Sword 1 Hits AC 45 (fails to confirm) for 39 damage + 10 holy
Haste Hits AC 46 and confirms to AC 46 for 81 damage + 8 holy
Sword 2 miss
Sword 3 Hits AC 37 (fails to confirm) for 39 damage + 7 holy
Horns Hits AC 41 for 27 damage

All attacks ignore DR because of the Smite
Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.


Sigvar swiftly lays hands on himself to stay ahead of the old mans incredible damage output. 26 healing

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)
Smite evil
Holy Aura +3 deflection (I already had +1) SR 25

Trayvin AC 29/14 touch Hp 105/161(BrianZ)  d20+9=28 ; d20+9=26 ; d20+9=25 ; d20+9=23 ; d20+19=39 ; d20+19=20 ; 10d6=32 ;
Tuesday March 3rd, 2020 10:05:13 PM

Trayvin's heavy armor is too bulky to avoid the multiple fiery blasts. At least his magic blocks some of the damage. So much for not wrecking the place, I guess he isn't too concerned about that after all.

Trayvin returns fire with a spell, trying to add to the damage that Sigvar was dishing out.

Actions: cast searing light at the 'old man', hero point used before roll for the bonus. Ranged touch attack = 39(nat 20), SR check if needed = 19 ugh(nat 1) damage if applies = 32( no save if it hits)

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura Highlight to display spoiler: {Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
}

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+15=19 ; d20+15=19 ; d20+15=27 ; d20+15=34 ; d20+21=32 ;
Tuesday March 3rd, 2020 10:10:39 PM

(Reflex: 19; 19; 27; 34) = 57 fire damage
(Fort: 32 vs 25 = success; 1 con damage)

Anna-Manticore-Chimera first got hit by fireballs then got affected by poison gas but she avoided most of it so in reaction to that she activates Iron Body SLA.

Iron Bodied Anna-Manticore-Chimera flies upward (OOC: looks like her new fly speed is 25 feet)

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 52 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 53 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 73 rounds
Cat's Grace: +4 Dex : 13 minutes - 73 rounds
Iron Body: 13 minutes = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -53 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+11=18 ; d20+21=30 ; d20+21=30 ; d20+21=36 ; d20+21=26 ; d20+11=18 ;
Tuesday March 3rd, 2020 11:16:11 PM

OOC: didn't Michael have to do this before? does the sleep spell effect still effect even after you have saved against the effect?

Michael falls asleep.
Will save 18. (but just in case this sleep thing works like all other effects of that nature I'm gonna roll Reflex saves anyway. )
reflex save. 30 30 36 26. so 17 damage.
fort save. 18 fail. 3 points con damage.



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 4th, 2020 12:45:46 AM

Spells in effect: mage armor, Haste

Hearing Pru communicate via the message spell that she's coming to get him, Nikolai casts Magic Fang and waits for the 'jump'.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+18=23 ; d20+18=30 ; d20+18=37 ;
Wednesday March 4th, 2020 6:50:15 AM

Pompous rolls with the blasts and avoids all the effects of the fire.
(Rolls 23, 30 and 37, Evasion, resist energy fire)

He sets to casting...
" Here me nature, I call on thee for an ally to be summoned...... "

--------------------------------------------------------------------------
ooc> Summon medium air elemental -

Many shot
Point blank
Favored ennemi - undead +4

Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded


An Old Man? 
Wednesday March 4th, 2020 12:28:52 PM



OOC:
You know, I hate when I have to delay things and make combats take a bit longer than one round each day, but with these higher level battles, it seems to be the case more often than not. I hope those who aren’t as directly affected aren’t too put off by the slowness of the battle – I usually end up spending quite some time looking up many rules to ensure we’re doing everything correctly!

For this move: Sigvar has stepped forward, presumably to avoid the 50% miss chance. However, that puts him in the range of the sleep affect: Sigvar needs a will save, DC 25, or he will fall asleep before he can make those attack actions. If that save is made, for each attack there is still a 20% miss chance because of the extensive thick fog. So if you can please add those rolls, I can tell what’s going to happen next!

As a note for Michael, yes, this particular spell description is specific that any time a creature enters the area, even if they have previously saved, they have to save again. As I read more about the conditions, it appears that in the sleep condition, Michael is helpless, and that means he has no dex bonus to the saves and has an effective dex of 0. I think that means instead of a +8 for his reflex saves, he actually receives a -5, effectively -13 overall to his reflex save. And on top of that, the description of evasion says it does not work if the rogue is helpless. I think that means he actually fails all the saves and takes 100% of the damage: 86 points.


Prudence Gundle [AC 23; HP 40/118] 
Wednesday March 4th, 2020 1:55:43 PM

"The fight's not going well," Pru tells Nikolai. "Nobody can get close to this guy, nobody can hit him, and he's doing a lot of damage. We need you." Feeling bold, she kisses his cheek. "Let's get back there."

She takes his hand, ready to Dimension Door back to the fight.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 132/174 Character Sheet  d20+14=15 ; d100=27 ; d100=23 ; d100=42 ; d100=48 ;
Wednesday March 4th, 2020 5:43:33 PM

OOC
Sadly, that is what I think it means for Michael too.
OK
Will save 15 failed, I am sleeping too, which means that the % rolls aren't needed.but here they are anyway high is good 27%, 23%, 42%,48% all would have hit.
Nighty night guys, resting alsdo cancels the smie so even woken up I can do about 5-10 damage / hit we are probably done.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 106/174 Character Sheet 
Wednesday March 4th, 2020 5:46:31 PM

because of the order I did stuff in, no LOH either. HP adjusted

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 106/174 Character Sheet 
Wednesday March 4th, 2020 5:52:09 PM

the good news is, the fire damage would wake Michael.

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Wednesday March 4th, 2020 8:19:27 PM

Trayvin waits to see the effects(or lack thereof) of his spell as he readies another.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura Highlight to display spoiler: {Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
}

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+20=23 ; d3+3=4 ;
Wednesday March 4th, 2020 10:43:57 PM

Son of a b.... the burning wakes Michael to a world of flame and fog, but quiely. this sleep effect is starting to get on his nerves. He retrieves a dagger from around his neck and tosses it at Sigvar, hoping to stick the big bull and wake him up. but the fog ruins his aim and he misses.

attack bonus +20

to hit AC 23 Miss. for 4


Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Wednesday March 4th, 2020 10:56:14 PM

Heavy Slow Iron Anna-Manticore-Chimera takes to the sky immune from a lot of things that could harm her that the old man can do and has done. She is trying to get some height on the man to dive bomb him from above maybe using some of her enhanced weight to crush him but for now time slows as she slowly rises. That will have to wait for when time resumes to normal time.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+20=30 ;
Thursday March 5th, 2020 12:34:23 AM

OOC: time stop? Is it just for Anna?

Spells in Effect: mage armor, haste, magic fang

Nikolai enters the room with chaos all about him. He knows the old man is in a smoky corner and dives for it.

OOC: not sure where Pru will put me but Nikolai has been watching from the door. Wherever he gets put, he should be able to make his Move to the smoky corner then try to grapple the old man. As grappling puts me in the same square as the old man, I don't know if the 20% miss chance counts.

Also, just let me know what saves to make for being close and I'll roll them later.
But here goes:
Improved Grapple CMB 20+ d20 = 30

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Thursday March 5th, 2020 6:16:17 AM

ooc> I'm assuming that we're still in the previous round? And I'm find with that. Better doing it right then doing it fast.

Pompous continues his casting.... and orders the air elemental to attack the mage once it appears...

-----------------------

Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded



An Old Man? 
Thursday March 5th, 2020 2:17:47 PM

OOC: Indeed, shifting back the round to prep for Sigvar’s sleep save:

The results of the explosion start to fade, but there are still bits of furniture on fire and scraps on the ground still burning. The scent of burnt wood and paper fills the air. Pru quickly moves and dimension doors back to the stairs to get Nikolai. Nikolai says he is ready to join the fray. Of course, he can’t see much in the room because he hasn’t arrived and the massive cloud of fog is still there.

Sigvar steps up into the fog, trying to finish off the old man. However, as he does so, a spell affects him and he stops, falling asleep. Trayvin launches an attack, but the searing light seems to fall just short and disappears before it strikes him! Anna manticore uses iron body and starts to fly up. The ceiling here is maybe 15 feet high, so she can’t get too high. Michael steps up and falls asleep, but the pain of the fiery explosions wakes him back up. Pompous tries to avoid the flames and starts casting a spell to summon some help.

The old man moves around in the fog and Michael feels a bony hand touch him.

OOC:
Sorry, there was no time stop, just an adjustment to check saving throws.

Michael, fort save, DC 25 or become paralyzed.

Michael, Sigvar, Anna: Fort save, DC 25. Failure means you take 3 points con damage. Success you take 1 point. (Poison)
Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets).

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 91/174 Character Sheet  d20+22=28 ;
Thursday March 5th, 2020 6:21:48 PM

Fort 28
-2 con
does the sleep and fog need to beat the SR from the holy aura Trayvin cast on us?

Zzzzzz

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Thursday March 5th, 2020 8:29:30 PM

Trayvin moves up to Sigvar and tries to wake him. Failing that, he at least tries to drag him out of the way.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
holy aura [b]spoiler]Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded[/spoiler]

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d100=73 ; d20+12=27 ; d6+10=13 ;
Thursday March 5th, 2020 9:54:49 PM

(OOC: no ability damage as Iron Body makes her immune - mwahahahahah)

Anna-Manticore Chimera attempts to use Scent to detect where the old man is. (OOC: looks like this is a move action and if he is within 30 feet she knows what square he is in)

If she figures out where he is she describes his location to her companions and then fires off a tail spike at the old man. (73 vs 50 = success; 27 vs AC; 13 damage)

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 53 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 54 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 74 rounds
Cat's Grace: +4 Dex : 13 minutes - 74 rounds
Iron Body: 13 minutes = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -54 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday March 6th, 2020 12:10:56 AM

OOC: does the old man need to roll a 20% miss chance too?

Rather than jump into the fog and whail about, he holds back. "Pru can you dispel that fog?"

Prudence Gundle [AC 23; HP 40/118] 
Friday March 6th, 2020 12:20:21 AM

Pru casts Dimension Door to move herself and Nikolai back into the lich's room.

Nikolai asks if she can dispel the fog. "Maybe," she says. "Give me a sec."

[OOC: the D-Door was Pru's standard action for this round. She'd need a Hero Point to cast a dispel, and she's out.]

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Friday March 6th, 2020 7:52:34 AM

" Occus pocus smokus.. elementus.... windus... medium-us... appearus... beat upus.... old dude-us...."

continues casting..... orders elemental to find and attach old guy.
-----------------------------------------
Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded



An Old Man?  d4=2 ;
Friday March 6th, 2020 5:03:34 PM

Sigvar falls asleep and Trayvin steps up to try and wake him. He succeeds as the old man reaches a bony hand out to touch Sigvar. Anna tries to find the man in the cloud, but using her scent ability only makes it more difficult as the noxious gasses smell quite bad. She fires off a tail spike, but does not hit him. Pru casts dimension door and brings her and Nikolai back into the room (where?) Pompous finishes casting his spell and the elemental appaears. It heads into the fog, causing all sorts of twisting and swirling winds and greenish fog spinning in all directions.

OOC:
Sleep did check the SR and beat it, sorry. The fog says no SR.
The old man didn’t have a miss chance on the touch to Michael as it wasn’t an attack, it was literally just touching him…and Michael is helpless.

Sigvar, fort save, DC 25 or become paralyzed.

Michael, Sigvar, Trayvin: Fort save, DC 25. Failure means you take 2 points con damage. Success you take 1 point. (Poison) Yes, every round due to the cloud.

Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.


Prudence Gundle [AC 23; HP 40/118]  d20+16=31 ; d20+15=28 ;
Friday March 6th, 2020 6:18:03 PM

[The map hasn't been updated since Tuesday, so I'm not sure where the clear spaces are. The fiery explosions are gone, right? I guess put Pru at F-2 and Nikolai at G-2, unless those spaces have become occupied.]

Pru is able to identify the spell creating the fog cloud. [I assume; the Knowledge Arcana DC to "identify a spell effect that is in place" is 20+level; Pru got a 31]

If it can be dispelled, Pru attempts a targeted dispel. [Dispel check 28.]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/174 Character Sheet  d20+22=37 ; d6=3 ; d6=5 ; d6=3 ; d6=6 ; d6=2 ; d6=3 ; d6=6 ; d100=82 ; d20+23=43 ; d20+23=37 ; d100=93 ; d20+23=42 ; d20+23=30 ; d100=41 ; d20+18=21 ; d100=69 ; d20+13=29 ; d100=25 ; d20+18=25 ; 4d6+40=52 ; d6=1 ; d6=4 ; 2d6+20=28 ; d6=1 ; d6=6 ; 2d6+22=34 ;
Friday March 6th, 2020 6:38:53 PM

OOC
That's cool, I was just checking. Sigvar has so many things on him I forget sometimes what effects he has.
IC
Fort 36
-1 con
(sorry, posted all this and reread your post to make sure I didn't miss anything and saw I missed the paralyzed save. It is the last roll on my roll list Fort 34, not paralyzed)

" Trayvin, use the scroll I gave you on me please." (freedom of movement)
Sigvar lays hands on himself, healing 34 damage
Sigvar then attacks from prone trying to find the old man. (High is good for % rolls)

Sword 1 82% hits AC 43 and confirms to AC 37 for 52 damage +5 holy
Haste 93% hits AC 42 and fails to confirm for 28 damage +7 holy
Sword 2 41% misses due to fog or to low AC hit, depends on distance from old man but a miss either way
Sword 3 69% misses due to fog or to low AC hit, depends on distance from old man but a miss either way
Horns 25% misses due to fog
Any sword strike that hits requires an undead to make a DC 14 will save vs being disrupted.
Sword Attacks are magic slashing holy and adamantite for DR
Horn attacks are piercing and holy for DR


Will save vs sleep 25

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
All smites previously used have dissipated (time limit on Aura of Justice)
Smite evil dissapated due to resting
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/159 Character Sheet 
Friday March 6th, 2020 6:40:23 PM

HP updated for con loss

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 125/159 Character Sheet 
Friday March 6th, 2020 6:43:59 PM

Ohh, I just read smite evil. Since I did not regain uses of the ability, is my last smite still active? This is the way the text reads...
"The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability."
I just assumed it was gone since I had fallen asleep....

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Friday March 6th, 2020 10:45:47 PM

Anna tries to use her heavy Iron Wings to push the smoke out of the way of herself and her companions.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 54 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 55 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 74 rounds
Cat's Grace: +4 Dex : 13 minutes - 74 rounds
Iron Body: 13 minutes - 3 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -55 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 9th, 2020 12:09:27 AM

OOC: 'just touching him' is a Touch Attack isn't it? Even a helpless person is obscured somewhat by the fog.
SO if I cast a Touch Attack spell, a spell that just requires me to touch the enemy, it isn't a real attack with respect to concealment due to fog or anything else? Just wondering.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 9th, 2020 12:11:29 AM

"That wihirlwind should dissipate the fog a lot faster, but does anyone have some magic that creates a wind gust? That'll help a lot!" Nikolai shouts over the din of combat.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Monday March 9th, 2020 6:29:46 AM

" I CAN CAST A WALL OF WIND.... BUT I DON'T KNOW IF IT WOULD HELP!..."

Pompous continues to command the elemental to seek and attack the wizard.
" Git the old guy Smokey!"



An Old Man?  d4=1 ;
Monday March 9th, 2020 4:42:21 PM

Pru appears with Nikolai right in the middle of the poisonous cloud! At least you think that’s where they are, it is very hard to see any distance at all in the twisting, turning vapors and poison. Pru tries to get rid of the green cloud, but her spell just doesn’t seem like it’s powerful enough. Sigvar spins and turns and attacks where he thinks the old man is. He feels like his sword strikes true for some damage, but in the swirling fog, he just can’t be completely sure, though he feels his holy power destroying evil! Anna waves her mighty wings and the clouds of gas spin and twist even more! The smoke hits the walls, tables, and everything around. It does not appear to have anywhere to go, as there’s no openings to the outside world, so there’s no way for fresh air to enter the room (even the stairs have a wall of force over them). Pompous yells at his whirlwind to find and attack the wizard. It spins towards the corner and the fog continues to move around. It is chaos in the corner and with the gas.

OOC:
Pru, Sigvar, Michael, and Nikolai: Fort Save DC 25 or 1 con damage, failure: 1 con damage. So 1 con damage.
Michael (if not paralyzed): Will save DC 25 or fall asleep.
(Previous rounds: Michael: Fort save DC 25 or 2 con damage, success is 1 damage; Fort save DC 25 or be paralyzed; Will save DC 25 or fall asleep).

Pompous: Please make attack rolls for the elemental, just in case it does happen to find the old man.

Re: Smite evil. Yes. It would seem that it would last through the sleep.

Re: Touch attack. After reading and re-reading a lot of rules and FAQs, I think maybe he does need to make an attack roll for that one. In the first case, the attack roll would have been vs AC 2 and since the two were occupying the same square (during a grapple attempt), I don’t think the fog would have obscured the vision. In the second case it would have been AC 3 (I’m reading a -9 to AC for helpless characters, plus an additional subtraction of whatever the dex bonus is because a character has a dex of 0 when helpless).

Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

map


Prudence Gundle [AC 23; HP 25/103]  d20+10=24 ; d20+12=14 ;
Monday March 9th, 2020 5:39:29 PM

[I assume Pru's 31 Arcana was enough to identify the spell. Is it a Cloudkill?]

Pru takes a point of Constitution damage. She watches the vapors swirl around. "The gasses can't get out," she says between coughs. She looks around. They haven't definitely determined that this is the top floor, but it seems likely.

Pru casts Disintegrate. For this casting, she wants to "simply disintegrate as much as a 10-foot cube of nonliving matter" per the spell description. The 10-foot cube she wants is the ceiling above HI-23. I assume that a 14, while pathetic, is enough to hit the Touch AC of a ceiling. Since the ceiling is not a creature, I assume there is no miss chance. Let me know if I've assumed wrong. :)



Trayvin AC 29/14 touch Hp 105/161(BrianZ)  d20+17=29 ;
Monday March 9th, 2020 9:17:28 PM

OOC- reminder for DM, there is a save for the 'old man' if he touches any of the Agents due to the holy aura

fort save vs cloud = 29, 1 con dmg

Trayvin isn't sure what tactical advantage the spell will give Sigvar, but he isn't about to argue. The Agents were on a short clock as long as that gas was poisoning them. Here you go, I hope it helps

Actions: cast freedom of movement from a scroll on Sigvar.

Active Effects:
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light
scroll- freedom of movement

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+10=14 ; d20+10=11 ; d20+10=21 ; d20+10=26 ; d20+20=27 ; d20+20=29 ; d6+3=4 ; d6+3=5 ;
Monday March 9th, 2020 10:11:35 PM

OCC; Sorry guys, life happend to me and I got behind.

taking things from my last post.

fort save 14 paralyzed.
2 con
2 con
1 con.

Michael steps away from the old man and begins peling him with sling stones from his hoopak.

attack 1
+20 to hit.
To hit AC 27 for 4

Haste attack. +20 to hit

to hit AC 29 for 5



Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Tuesday March 10th, 2020 12:08:33 AM

Not being able to see the old man Iron-Anna-Manticore continues to try to use her wings to push the noxious fumes out the whole that Pru created.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 55 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 56 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 75 rounds
Cat's Grace: +4 Dex : 13 minutes - 75 rounds
Iron Body: 13 minutes - 4 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -56 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+15=22 ; 3d8+5=19 ;
Tuesday March 10th, 2020 12:23:44 AM

Fort d20+15 Save DC 25 failure: 1 con damage = 22
1 con damage.

Nikolai ops not to jump in as a disintegrate spell goes off.
Instead, he activates his staff of healing on Pru healing 19hps.
Staff of Healing 3d8+5 = 19



Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+4=5 ; d20+4=22 ; d20+4=18 ; d20+4=8 ; d20+4=13 ;
Tuesday March 10th, 2020 6:37:04 AM

Ooc> Attack roles above. 5,22,18,8,13
(Will use the slam attack if he can. The roles increase from +4 to hit to +9, so 10, 27, 23,13, 18 with a 1d6+3 damage. Misses first attack round with a role of 1. )
----------------------------------------------------------------------------------------

Smokey the elemental continues her search for the old man and attacks is able.
Pompous gets an arrow ready but waits for when he can see the foe.

--------------------------------
Medium Air Elemental
N Medium outsider (air, elemental, extraplanar)
Init +9; Senses darkvision 60 ft.; Perception +7
DEFENSE

AC 19, touch 16, flat-footed 13 (+5 Dex, +1 dodge, +3 natural)
hp 30 (4d10+8)
Fort +6, Ref +9, Will +1
Defensive Abilities air mastery; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee slam +9 (1d6+3)
Special Attacks whirlwind (DC 14, 10-30 ft.)
Base Atk +4; CMB +6; CMD 22
Feats Dodge, Flyby Attack, Improved InitiativeB, Weapon FinesseB


An Old Man?  d4=3 ;
Tuesday March 10th, 2020 12:59:49 PM

Pru casts a spell and light appears from the sun through the hole that suddenly appears in the ceiling. Iron manticore Anna flies back slightly and starts flapping her wings to try and move the cloud out the hole. It looks as if a little is going, but the fog likes to sink, since it is heavier than air, so this is going to take a bit to complete. Trayvin casts a spell from the scroll and gives Sigvar freedom of movement. Nikolai reaches over and heals Pru. Pompous stands back and directs his elemental. Pompous cannot see any sign of the man from his distance, and the elemental flails about in the cloud without making contact with any one. The green cloud continues to swirl and twist.

OOC:
Pru, Sigvar, and Nikolai: Fort Save DC 25 or 3 con damage, failure: 1 con damage.
Michael is paralyzed! (8 total con dam, 86 hp damage, current hp: 41/127 minus con = 4*15=60; total = -19? Is that math correct?)

Yes, the fog cloud is indeed stinking cloud.

Thanks for the reminder on the guy touching agents!

Cloud: obscures all sight beyond 5 feet. A creature within 5 feet has concealment (20% miss chance). Creatures further away have total concealment (50% miss chance, cannot see targets). With the elemental spinning in the fog, those numbers will increase to 35% miss chance and 75% miss chances.

A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions.

Constitution Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.

map

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet  d20+22=33 ; d20+22=39 ; d100=100 ; d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; d6=5 ; d6=3 ; d20+12=25 ; d20+12=18 ; d20+12=18 ;
Tuesday March 10th, 2020 8:15:22 PM

I think I owe you 2 Fort saves. I pulled some muscles at work Sunday night and the muscle relaxers the doctor prescribed were very relaxing. I slept all day and missed last post, sorry.
Fort 33 -1 con
Fort 39 -1 con
Sigvar lays hands on Michael 100% so touch is good
Michael heals 33 hp damage
He is no longer fatigued or exhausted
removes disease DC25
Removes poison DC18
Removes curse DC 18
Oh it also removes paralysis. go get him Tiger !

Sigvar steps into the corner hovering above Michael and scans the room for evil, looking for a better idea where the old man went

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Freedom of Movement
2 of 10 LoH used
5 con damage

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Tuesday March 10th, 2020 8:45:49 PM

What else can we do to get rid of this fog? Pompous do you have that wind spell? If we can't see him, then everyone should back up and we can bomb the area.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light
scroll- freedom of movement



Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Tuesday March 10th, 2020 9:35:18 PM

Iron Anna-Manticore-Chimera continues to try to force the noxious fumes out of the sky light even if it will take a while; she can't do anything that useful until they take care of the fog.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 56 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 57 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 76 rounds
Cat's Grace: +4 Dex : 13 minutes - 76 rounds
Iron Body: 13 minutes - 5 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -57 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=25 ;
Tuesday March 10th, 2020 10:20:09 PM

Michael adjusted hp for -8 con is 75 he has taken 86 hp 75-86= -11 with my con now 3 I'm dead, thanks for trying Sigvar.

Michael realizes that he is hitting this guy with his hoopak, but it's all just his spirit doing it. he notices his body when Sigvar lays on hands. while he is dead and can look around in the spirit world he focuses on the old man if he is a lich and does have a phylactery maybe I can see the silver chain holding his spirit to his bones. not that he can tell the others, but he's been raised before, maybe the info can be useful.

perception 25

while looking around he vents his spleen a bit both me and Sigvar mentioned that it would probably be best to just knock the whole bloody castle down on his head, let the magic-using bag of rotten guts spell his way out of that. Warrds fingers! we always use our strengths against an opponent's weaknesses, but not this time...no...we just charge in like we did that first time and somehow expect a differnt result. The cohesiviness has fallen off in this outfit....I wonder if it has anything to do with what happened in Aisildur, Michael turns pensive, Gods that was a disaster, lots of good men dead, even Nikolai. that had to change him. and Pru...it devastated her, but man she held it together when the city magistrates wanted to mess with the fist, we survived it though, and the Fist came through it, bent but unbroken. Gods I wanted to recruit those Gryphons. but! Michael swings his nonexistent hands through the head of the evil lich. there always pieces of scum like you screwing up MY PLANS Michael Yells into the dead things ear.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 10th, 2020 11:57:17 PM

OOC: the Air Elemental has the Whirlwind special attack. In this form, it can lift creatures off the ground and toss them, per size rules. It does not say that the Whirlwind would dissipate any fog, but being a tornado, it should suck up the fog as it goes and trap it, 'as seen on TV'. If anything, the wind gusts inside the whirlwind should be enough to expedite the expulsion of the fog out the ceiling if the elemental is commanded to direct its wind in that direction.

Just saying.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+14=18 ;
Wednesday March 11th, 2020 12:12:18 AM

Con 13 (-15hp)

Fort d20+14 DC 25 or 3 con damage, failure: 1 con damage = 18

OOC: BTW, I don't understand what the 3 con damage, failure 1 con damage means.

Nikolai rushes into the cloud, finds Michael and drags him away to the far wall near the door.
'Hand in there, you aren't dead yet!'

Prudence Gundle [AC 23; HP 29/88]  d20+9=13 ;
Wednesday March 11th, 2020 12:12:46 AM

Pru heals, then takes more Con damage.

"I don't feel so good," she says. Then she casts a spell, turns into a Large air elemental, and flies out through the hole in the roof.

OOC: her intention is to help whirlwind the gas out of the room, but that's a standard action and she already cast a spell this round. Going out through the ceiling will get her out of the cloud, which will help her not die. She'll whirlwind next round.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Wednesday March 11th, 2020 6:32:38 AM

Pompous casts wind wall centered under the hole in the ceiling and makes it as wide as he can, funneling the gas towards or through the hole. { The wall is 2 feet thick but "While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points" so I'm going to try to cread a funnel leading out the hole}

ooc- not knowing the language of the outsiders, I don't think that I can command the elemental to do more then attack.

Smokey still looks for the wizard to attack as per last post

------------------------------
Summoned creature- medium air elemental - attack role 27 from last post.

Active effects
Resist energy (fire) 150 minutes- 2/30
Barkskin (+3 AC) 150 minutes
Aligned bow GOOD (potion)
Haste
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded



An Old Man?  d4=2 ;
Wednesday March 11th, 2020 12:20:44 PM

Sigvar fights off the worst of the poison and reaches out to heal Michael. When he touches the body, he realizes that he is indeed too late: Michael is dead. He hovers and looks around the room detecting evil. He scans around the room, but from what he can tell, there is just evil all around the room. There are no clear concentrations of evil that he can detect. Trayvin calls out to Pompous to get his wind wall going while Anna keeps flapping her wings, trying to get the fog to move.

Michael tries to attack, but realizes that he is nothing more than a spirit at the moment. He yells and screams, but no one can hear him, or at least none of the Agents can hear him. Nikolai rushes into the fog cloud and pulls Michael’s body back, out of the cloud. Pru decides to get out and turns into an air elemental and heads out the hole in the ceiling. When she gets outside she sees nothing surprising: it is just the large flat roof of the castle. The sun is shining and the air is calm.

Pompous casts a wind wall and tries to shove the fog cloud up and out the hole. It clearly starts to work, but only in that two foot wide pathway. His elemental spins and twists, but it cannot seem to locate the old man.

OOC:
Nikolai, Sigvar: Fort save, DC 25 or 2 con damage. Success: 1 con damage.

Sorry for the confusion: 3 con dam, failure 1 con means that if you fail on the saving throw you take 3 con dam, but if you succeed, you still take 1 damage. I guess I really worded that poorly!

map

Air Elemental Pru [AC 25; HP 29/88] 
Wednesday March 11th, 2020 2:48:16 PM

Pru uses her Air Elemental whirlwind ability to try to draw the noxious cloud up through the hole in the roof.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet  d20+22=42 ;
Wednesday March 11th, 2020 6:29:09 PM

Fort 42
Sigvar takes a little more constitution damage and then leaves the cloud. He can find no target so staying and losing his strength seems foolish.
Move to D,E/6,7

Trayvin AC 29/14 touch Hp 105/161(BrianZ)  d8=6 ; d8=1 ; d8=7 ; d8=2 ; d8=5 ; d8=1 ; d8=8 ; d8=6 ;
Wednesday March 11th, 2020 9:17:33 PM

Trayvin isn't ready to write Michael off just yet. He moves up next to him and casts a spell, hoping it will be enough....

Actions: cast [I]breath of life[/b] on Michael. Michael heals 43hp(ignore the last roll, I hit the button too many times) Michael is brought back to life and stabilized.

Everyone get out of that cloud, we need a new strategy until we can get rid of it.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  6d8=31 ; d4=2 ;
Wednesday March 11th, 2020 9:43:16 PM

With Sigvar and the rest of his fist mates out of the cloud Anna-Manticore-Chimera rains fire on the cloud from above using her breathe weapon.

31 fire damage in 30 foot cone targetting the cloud; DC 22 reflex save for half damage; 2 rounds for breathe weapon to recharge

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 57 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 58 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 77 rounds
Cat's Grace: +4 Dex : 13 minutes - 77 rounds
Iron Body: 13 minutes - 6 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -58 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 11th, 2020 11:08:07 PM

OOC: normal stinking cloud does NOT do con damage, just nausea, so this must not be a normal stinking cloud.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday March 11th, 2020 11:33:31 PM

What is this the 2nd or 3rd time I've been here? , Michael muses to himself. Funny, the frustrations, and energy, stress, and excitement, I can remember them, but I cannot feel them here. I look at my Teammate struggling and want them to win, but I cannot feel the buzz . Michael thinks for a bit then a smile crosses his ghostly face. Well, lets see if this guy is alive or not.. OKay wizard, lets see what your insides look like. Micheal laughs.

Michael sticks his head into the chest cavity of the mad wizard/lich just to see what he can see. blood and guts? dried organs and embalming fluid? a demon curled around his heart?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+13=30 ;
Thursday March 12th, 2020 1:01:49 AM

Con -4
Con 10 (-30hp)

Fort save, DC 25 or 2 con damage. Success: 1 con damage.
Fort d20+13 DC 25 or 3 con damage, failure: 1 con damage = 30

Con -5
Con 9 (-45hp)

Nikolai stands ready with his Tanglefoot bag for when the fog clears and the Lich becomes visible again.

Readied action: Move in to close range (<30') and toss tangle foot bag:
I'll roll it if the fog clears.


Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+9=24 ; d6+3=4 ;
Thursday March 12th, 2020 6:36:24 AM

The wind wall continues to do it's job of clearing out the room and Smokey continues her search for the mad wizard....

" MICHAEL!!!!!! "

--------------
Smokey slam attack AC 24 4 damage

An Old Man?  d4=1 ;
Thursday March 12th, 2020 2:47:48 PM

Pru starts spinning like the whirlwind she has become. The noxious gasses start flowing out the hole in the roof. Anna blows fire into the cloud to try and destroy it. It tries to magically stay in place, but eventually the green fog heads out and into the air. Sigvar steps back as the cloud spins away. Nikolai is ready with a small bag, waiting for the old man to appear.

Trayvin reaches down and heals Michael, bringing him back to life again. Michael steps forward to try and look at the old man, but as the fog clears, there is not sign of the old man. There is a lot of still smoldering wood and bits of trash, but no old man in sight. Pompous calls out for Michael and watches as his own spinning elemental spins around, no target in sight.

OOC:
Wait, did I say stinking cloud? I totally meant to say cloudkill…

Nikolai: Fort save, DC 25. Success: 1 con damage. Failure: 1 con damage.

Michael: 8 con damage (hp dam: 4 x 15 = 60) 24/67 current.


Air Elemental Pru [AC 25; HP 29/88] 
Thursday March 12th, 2020 5:31:51 PM

Pru stops spinning. Between the whirling around and the noxious cloud, she is really not feeling good.

Heroic adventurers don't puke on the floor, she tells herself sternly.

Still in air elemental form, she comes back into the room. Since she is Large, she hovers near the ceiling to give everybody more room. "Is he even still here?" she asks. "He could have teleported. I suppose I could just flood the whole room with damage spells, wait to see if somebody says 'ow.' But I don't want to hurt you guys."

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Thursday March 12th, 2020 8:12:01 PM

I'm not sure if he is still here Pru, but even with true seeing active, I don't see him.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Thursday March 12th, 2020 8:58:35 PM

Anna-Manticore-Chimera says, "Welp; that could have gone better. What do we do now?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 58 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 59 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 78 rounds
Cat's Grace: +4 Dex : 13 minutes - 78 rounds
Iron Body: 13 minutes - 7 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -59 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday March 12th, 2020 11:45:33 PM

Michael jerks up with a start and takes a deep gasping breath. the buzz of the Healing, the holy fire bringing life to dying flesh, it's hard to tell.. is it agony or ecstasy? perhaps both. He tastes Key Lime Pie so strongly it's almost surreal. [/b]Whoa! That will wake you up in the morning![/b].

He looks around, notices the devastation, the damage to his crew and himself. he sighs. guys, lets get out of here, we aren't in any shape to take this guy down, and truth to be told, I don't think we can do it. it's almost like some mad god created that guy just to make us eat humble pie and I for one feel pretty full of it. we need to resupply, regroup and reorganize before we do anything else. right now we are in over our heads. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+12=18 ;
Friday March 13th, 2020 12:49:15 AM

OOC: What's the point in making the Save if the damage is the same? 1/2 damage on save would be .5. I know we usually round up, but in this case, there's no benefit at all in making the Save. Seems like there should be SOMETHING of a benefit for a save. Just saying.
IC:
Con -5
Con 9 (-45hp)
Fort d20+12 DC 25 or 1 con damage, failure: 1 con damage = 18
Con -6
Con 8 (-45hp)

"Well, if he isn't here he's either been destroyed and is floating back to his phylactery or teleported to some other part of the castle. There's bound to be a secret door to some other part somewhere down below. Anyone got 'Find Secret Doors' spell? Or 'Augury'? Or 'Find Treasure'?"


Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+16=24 ; d20+16=20 ;
Friday March 13th, 2020 8:20:49 AM

" On it"

Pompous starts looking ariund for concealed or secret doors.

----------------
Checks - 24 and 20

An Old Man? 
Friday March 13th, 2020 1:40:18 PM

Pru continues spinning and heads into the wrecked room, not feeling well at all. She proposes destroying the room. Trayvin calls out that he cannot see the old man even with true seeing active. Anna-Manticore isn’t sure what to do next. Michael looks around in confusion and smells pie. He feels quite defeated by the old man. Nikolai wonders where the man has gone and suggests there might be a secret door somewhere nearby. Pompous starts looking around the wrecked room for a secret door, but does not see any.

OOC:
On the save for half: I have searched rules and FAQs and cannot find a clear ruling on save for half for ability scores. To avoid decimals and fractions, I had always played to round down, but with a minimum of 1. So if the ability score damage was 1, save for half, you end up with 1 no matter what. I see rules for damage saying its 1 nonlethal damage, but I don’t see how to apply that to ability score damage. I’ll ask on the rules board.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet 
Friday March 13th, 2020 3:41:51 PM

" It's up to you guys. We can sit around a few days and see if the level of evil lessens around here or we can keep looking for him. He totally isn't unkillable, all I needed was a clear shot at him."

Is SIgvar's smite still active? If it is he is alive somewhere, if not he has apparently been killed and is reforming wherever his phylactery is.

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Freedom of Movement
2 of 10 LoH used
5 con damage

Trayvin AC 29/14 touch Hp 105/161(BrianZ) 
Friday March 13th, 2020 8:03:07 PM

Anna, it could have gone worse too. I'd guess we made out ok. Michael, how are you feeling?

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement

Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+17=36 ;
Friday March 13th, 2020 8:36:23 PM

(Perception: 36)

Anna-Manticore-Chimera notices Nikolai picking through the rubble and attempts to also search for hidden doors.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 127/127 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday March 13th, 2020 10:38:47 PM

Like I've been rode hard and put up wet, I guess I also feel a bit disheartened, it does not seem to be that we did any meaningful damage to that guy, and his attack on us kind of had the feeling like his heart wasn't in it, Michael replies to Trayvin,

Sigvars comment catches his ear, I know what you are saying Sigvar, I felt the same way. but the guy was good, he kept us held out while he punished us with impunity, He had us playing his game, to quote David, one of the men that raised me. or as we would say in the Fist he was dictating the operational tempo , he was inside our decision loop, we were marching to his cadence. or to put it another way,,, he was leading us around like a bull by the nose. I don't like that. I much prefer that he play my game, and that cannot happen here in this place, because he holds all the cards.

Air Elemental Pru [AC 25; HP 29/88] 
Saturday March 14th, 2020 1:53:18 AM

"Sorry, no divination spells," Pru says. "I'm more about destruction. Do we want to try to find the lich? Or maybe the phylactery? Or do we need to rest? I think I could magic up a place to rest, with a bit of preparation."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday March 16th, 2020 12:15:16 AM

"If we hurt him enough to make him leave, then he could have gone anywhere. If we hurt him enough to destroy the body, he would have to go to his phylactery. I don't know if the evil sensation would diminish if he is weakened like that or not. If it does, then maybe we can pinpoint his location by following the Evil feeling. Like, it's weaker up here and stronger down there.

I'm thinking there is a hidden basement below the first level. Let's start looking there."


When everyone is ready to head back down and all goodies are loaded up, Nikolai leads the way down, provided the force field is gone. If not, well, they can climb out the hole in the ceiling and get flown down or use ropes t climb down.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Monday March 16th, 2020 6:20:22 AM

Pompous sits in the corner, holding his head in both hands.

This is the first time he's been in a battle where he and his group have lost so badly. Not only was the bad guy not beaten, but he's been hurt to the point of near death and his friend Michael was killed, only to be brought back to life.. but still....

The young ranger feels shaken to his core and now the group wants to continue looking for this same creature, even though they are are exhausted and with spells depleted.

{ I'm not worthy... I'm just not the hero that the others are... oh great mentor... how did you do this? Battle after battle... death after death... how did you battle through the fear? }



An Old Man 
Monday March 16th, 2020 2:12:44 PM

Sigvar looks around in the sudden calm as a few small fires still burn. He wonders if the creature is gone, if it is coming back, or something else. He feels that he could kill it if he just had a chance. Thinking deep inside himself, he feels the power of Gargul still active inside him. He strongly suspects that the evil creature is still alive, but he has no idea where it could be.

Trayvin checks on Michael who is still not quite sure which way is up. He really feels like the Agents were really outmatched there and that the old man wasn’t even really trying to kill them. Perception, DC 25: Highlight to display spoiler: {If you think about it, the old man actually only attacked in response to attacks. He didn’t try and hurt anyone until he himself had been physically attacked.}

Anna starts looking around a bit as well for a secret door, but doesn’t see anything in the rubble. Nikolai wonders about trying to follow the evil and the evil presence in the entire castle. The castle still feels quite oppressive and dark, despite the large hole in the ceiling. Those detecting evil can still feel the evilness of the entire castle and area. Clearly it was centered on this level of the castle, but it also permeated the entire building. Nikolai wonders if there is a basement. He checks and the field blocking the stairs is indeed gone.

Meanwhile, Pompous sits down in an area not burned to a crisp. He is really and truly feeling the loss in this battle. He knows how close he was to dying and that Michael was killed, at least for a time. He is indeed shaken to the core.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 110/144 Character Sheet  d20+5=25 ; d6=3 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=1 ; d6=6 ; d6=2 ;
Monday March 16th, 2020 6:36:14 PM

" Pretty sure it isn't dead, but I have no idea where it is. Stay frosty, I don't think this is over, although he didn't attack us until we struck him. I have to say that is odd for a soulless evil entity like a Lich."
Perception 25 (woot)
Sigvar reaches out and touches Prudence on the, um, shoulder? hard to tell as she wisps around the room.
She is healed 29 damage and cured of fatigue, exhaustion, curses, poison, disease, and paralysis.

Dashboard
Haste
Resist Fire,Cold,Electricity 30
Divine Favor +3/+3
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Holy Aura +3 deflection (I already had +1), SR 25, if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded
Freedom of Movement
3 of 10 LoH used
5 con damage

Trayvin AC 29/14 touch Hp 137/161(BrianZ)  d6=6 ; d6=2 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=3 ; d6=4 ; d6=2 ;
Monday March 16th, 2020 8:30:57 PM

Trayvin sends out some healing energy while the Agents have a moment to rest.

I agree Sigvar, it is unusual. Are we going to keep looking for him, or should we focus instead on whatever this 'source of evil' might be?

Actions Gather everyone up for 2 channels, everyone within 30ft heals 18hp, and then 14hp more.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining


Anna Morphling (Hugh C) -- HP 86/133(0/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Monday March 16th, 2020 8:55:16 PM

Anna-Manticore-Chimera says, "I only have about 12 minutes left on my Iron Body after that he can affect me a lot easier. Where could he have gotten so quickly? I don't suppose anyone knows how to scry on the old man?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 59 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 60 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 79 rounds
Cat's Grace: +4 Dex : 13 minutes - 79 rounds
Iron Body: 13 minutes - 8 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -60 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=33 ;
Monday March 16th, 2020 10:16:36 PM

Michael looks at Nikolai, and Sigvar like they have lost their minds, but he gets up and soldiers on. it's also funny that we were the ones who attacked him first. I think the evil here is in this castle not so much the old man, lets tear down this castle and see what that does.



Air Elemental Pru [AC 25; HP 88/88] 
Monday March 16th, 2020 11:04:02 PM

Pru is now as healed as she can be, given her Constitution damage.

"Where could he have gotten so quickly? Guys. If he can teleport, he could be on the Southern Continent. If he can Plane Shift, he could be in Koshe-Marr. He could literally be anywhere. And no, I can't scry. Not really my thing."

When Michael suggests tearing down the castle, Pru says, "I've got some Disintegrates left."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 17th, 2020 12:15:07 AM

Con -6
Con 8 (-45hp)

"It was quite clear that the old man is the Evil," Nikolai says. With one more look around the desk (and in any drawers if it has any) to see if that whatever the old man was studying has any remains he takes what he finds and heads downstairs to the first level.

"Either way, we need to rest and get our strength and spells back. But before we go make camp again, I want to thoroughly search every room on this level again."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 17th, 2020 12:20:05 AM

OOC: Map 27 shows the Entry Way, Study, and bottom of Stairway.

IC: Nikolai starts at the bottom of the stairway. "There could be stairs going down in a magical way just like the stairs going up to the top level. Let's get some Detect Magic around this area."

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Tuesday March 17th, 2020 6:31:56 AM

Pompous sits and listens. Not much to offer here.

An Old Man 
Tuesday March 17th, 2020 5:22:22 PM

The Agents continue to attempt to catch their breath: Sigvar and Trayvin offer into on the evil creature and healing to everyone. Anna wonders where the man could have gone and Pru responds that he could be anywhere with a teleport. Michael suggests that it is the castle and that they should destroy it. Pru says she has some disintegrate spells left. Looking around the castle, she realizes that her disintegrate might take out a few walls, but it will take dozens, if not a hundred of them, to disintegrate the entire castle. Nikolai searches the desk while Pompous sits in misery. When Nikolai opens a drawer, he finds four quite shiny gold and silver rings in a drawer by themselves. He suggests there might be another stairway to a basement.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Tuesday March 17th, 2020 5:46:06 PM

Sigvar's wounds close up as much as his diminished constitution allows. When he sees the rings his mind starts to work overtime. Questions flood in as he wonders if they could be the source of the evil or maybe a tool to guide the evil along.
Was the old man wearing a ring that hr can recall?
Was the Orc-thing wearing a ring that he can recall? (remember other than fighting them he also helped burn the corpses.)
Are the rings magical?

Dashboard
(all round per duration spells removed, I think they would have faded by now right?)
Resist Fire,Cold,Electricity 30
GMW on Sigvar and Michael x2 Adding +2 to weapon
Bonded weapon with +1 bonus and disruption
5/5 smite evil used
Freedom of Movement
3 of 10 LoH used
5 con damage

Air Elemental Pru [AC 25; HP 88/88]  d20+20=21 ; d20+20=30 ; d20+20=29 ; d20+16=30 ; d20+16=29 ; d20+16=26 ;
Tuesday March 17th, 2020 8:49:40 PM

Pru detects for magic on the rings, and then on the area Nikolai points out.

[Some rolls for detecting magic: Spellcraft 21, 30, 29; Knowledge Arcana 30, 29, 26.]

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Tuesday March 17th, 2020 9:07:42 PM

Nikolai, we may need to recover, but so does he. If we rest he will also have a chance to regain his spells. But I wonder if we are focused on the correct target. He may be evil, but the source of the problems for this town could be something else. I agree we should keep looking around, maybe we missed something.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+10=14 ;
Tuesday March 17th, 2020 11:04:10 PM

Anna's wounds heals such as her con damage allows and she tries to use Scent to see if she can't get an idea of the old man's wherabouts or maybe his trail. (survival : 14)

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 60 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 61 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 80 rounds
Cat's Grace: +4 Dex : 13 minutes - 80 rounds
Iron Body: 13 minutes - 9 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -61 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday March 17th, 2020 11:10:42 PM

You know, this guy was totally concerned with his studies, after the fire and the tornado, there is nothing left here to study. so If I were a simi-immortal lich, I would probably abscond to my secret lab at an undisclosed and safe location. we might could ask around town, and get some clues about where that might be, but that's a scouting and information gathering mission. There are two of those shadow demon knight things sealed behind a wall downstairs that need to be taken care of, but with as puny as I feel right not one of those black rays would end me...again. All we really have to do to knock this castlle down is destroy of few key stones and it will fall in on its own weight.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=27 ;
Tuesday March 17th, 2020 11:45:53 PM

Nikolai is surprised at finding anything not burned up or sucked out but magical metal rings can take a pounding, so he grins.

"HoHo! Look what we have here!"

He lets everyone take a look at them and try to figure out there purpose.

"Four rings. Silver and gold. how many gold and how many silver? What if these are keys that open a secret door? Hmm...

Michael, I agree that we are depleted of our strength, but so much as to not be able to search the castle for his hiding place. If we DO find it here, then we put our heads together and decide what to do then. He can't do anything while in his phylactery.

As far as the castle itself, well, let's get rid of the evil occupant first, then see what happens. If need be, we can hire some giants to level it, or buy us a trebuchet and get some target practice."


Nikolai searches the bottom area of the stairs as best he can.

Perception +21 = 27
or Take 20 = 41

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Wednesday March 18th, 2020 8:48:42 AM

" Maybe you weren't listening. He isn't dead, so he isn't in being regrown by his phylactery. The power vested in my by Gargul to destroy him is still active so he is still alive."

An Old Man 
Wednesday March 18th, 2020 12:13:10 PM

Sigvar grunts as he considers the rings. Pru steps up and checks out the rings. Indeed, they all radiate magic and she can identify two of them. Sigvar does not remember seeing any rings on the orc-things, but they were pretty nasty, so he isn’t sure that he’s notice. Perception, DC 25: Highlight to display spoiler: {You think the old man did have a ring or two on each hand}

Trayvin considers that if they rest, so will the lich. He thinks they should continue searching. Anna sniffs around for a scent of the old man, but in this room all she can smell is burnt wood and paper. Michael thinks that the lich would hide in a lab somewhere, and he still thinks they need to find a way to destroy the castle. Knowledge, Engineering, anyone, DC 20: Highlight to display spoiler: {This castle was very well built. It does not appear to have any weaknesses in the structure. It has clearly stood for a very long time and will take a very large amount of effort to take down.}

Nikolai is impressed with the rings and shows them to everyone. He heads out of the room and down the stairs to start searching in that direction. He wonders about hiring giants to destroy the place. Sigvar repeats that he can tell that the creature is not destroyed. He is quite sure that the lich has not been destroyed.

OOC:
Identify rings (with spellcraft):
#1 vs DC 24: 21 = failure
#2 vs DC 20: 30 = success: Ring of protection +4
#3 vs DC 27: 29 = success: Ring of wizardry II
#4 vs DC 22: ??


Air Elemental Pru [AC 25; HP 88/88]  d20+20=40 ; d20+20=25 ; d20+20=40 ;
Wednesday March 18th, 2020 5:53:21 PM

[Spellcraft 40 for the last ring.]

Once she has identified (or failed to identify) the rings, Pru goes with Nikolai to check out the stairs down. As he had requested, she detects for magic in this area.

[If needed, Spellcraft 25, 40]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet  d20+5=24 ;
Wednesday March 18th, 2020 6:25:29 PM

perception 24
Sigvar stays within reach of the others, ready to attack the Lich if it returns.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Wednesday March 18th, 2020 7:09:34 PM

With true seeing still active, Trayvin looks for any illusions that may be covering secret passages.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+10=23 ;
Wednesday March 18th, 2020 9:19:11 PM

Survival: 23

Anna-Manticore-Chimera wonders down the stairs with Nikolai and Pru sniffing as she goes trying to find some sign of the old man.

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 61 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 62 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 81 rounds
Cat's Grace: +4 Dex : 13 minutes - 81 rounds
Iron Body: 13 minutes - 10 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -62 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=34 ;
Wednesday March 18th, 2020 10:19:29 PM

Michael checks for unused secret doors and such with Nikolai and Pru. He does not really think they will find anything. why would an ultra-intelligent wizard have his fall back spot in the same place as the place he was attacked? but he knows his Thumb when Nikolai gets a wild hair, you got to follow it through till it works itself out.

Perception 34



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 18th, 2020 11:52:21 PM

"It's not that I'm sure his hiding place is around, here, I just want to make sure it is NOT around here. Knowing that we've thoroughly search for any secret doors or passages here and didn't find any leaves my mind more at ease when we leave and look elsewhere."

Searching for secret doors or some other magic anomaly that would indicate a way down like there was a way up:
Perception Take 20 = 41

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/  d20+16=32 ; d20+16=21 ;
Thursday March 19th, 2020 6:26:24 AM

Pompous finaly pulls himself together and help with the seach for secrets what nots.

-----------------
Perception 32

An Old Man 
Thursday March 19th, 2020 3:30:55 PM

Pru checks out the remaining two rings and can tell what they are: a ring of spell storing and a ring of freedom of movement. Sigvar stays wary, knowing that the lich is still out there somewhere. Trayvin also watches with his magical sight, looking for secret passages. He does not see any. Anna heads down the stairs and keeps watch as well. Michael looks around as they descend the stairs and Nikolai isn’t sure where else to look. Pompous joins in the search.

OOC:
Remember that the level below the top level of the castle was utter darkness. There are a total of four floors in the castle. There is a portion of the first floor that was blocked off by stone and last time you looked there were some animated suits of armor blocked in that place. Other than “everywhere,” are you searching anywhere specific? If you’d like to just say “everywhere,” it will likely take a day or two to search every wall, floor, and space in the castle (not including the space that’s walled off).


Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Thursday March 19th, 2020 7:40:29 PM

Pru, do you have any light spells to use? I don't have anything memorized for that floor that is in darkness, just my own vision.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

OOC- I say we give each floor a quick look to see if we missed anything, if nothing turns up I think we need to decide about those remaining statues that we trapped.

Air Elemental Pru [AC 25; HP 88/88] 
Thursday March 19th, 2020 8:05:06 PM

"Yes, of course." Pru casts Dancing Lights to help search the darkened floor.

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32  d20+10=25 ;
Thursday March 19th, 2020 8:47:22 PM

Anna-Manticore-Chimera is sniffing around wherever she wonders trying to get a whiff of the old man in order to mayhap follow his scent.

Survival: 25

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 62 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 63 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 82 rounds
Cat's Grace: +4 Dex : 13 minutes - 82 rounds
Iron Body: 13 minutes - 11 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -62 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+5=24 ; d20+21=40 ;
Thursday March 19th, 2020 10:40:58 PM

Michael looks at the castle as they search it, he has a bit of engineering, and thinks hard about what it would take to bring it down.

If we are going to bring this castle down, we are going to need ropes, horses, hooks sledgehammers, chisels, and timbers. it will probably take us a week to do it. less if we can get some of the townsfolk to help. but we will need to make sure the place is sterilized before we let the townsfolk near, some of the stuff we fought will go through them like poop through a sick cat. .

perception 40
Knowledge engineering 24.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday March 20th, 2020 12:15:46 AM

OOC: I did not get that the 'darkness area' was a whole floor, it seemed to read that the stairs went through a dark area and kept on going.

IC:"There does not seem to be anything at the bottom of the stairs, so lets thoroughly check out that dark floor just beneath the study. If Light spells won't cut the magical darkness, maybe some Dispel spells will."

He heads back up to the darkened floor.

An Old Man 
Friday March 20th, 2020 12:26:39 PM

Trayvin asks for light and Pru provides some dancing lights to help with the search. The floor of the dark floor is dusty, dirty, and dark. There are bits of cloth and scraps of wood that you guess might have been furniture many years ago there. Anna sniffs around, trying to track the lich, but on the dark floor she smells mostly the nastiness that was the horrible aberration monsters that attacked the Agents on that floor.

Michael ponders more about the engineering of the building. He realizes it really is going to take a lot of work to try and take down the castle. Nikolai suggests that perhaps some dispel magic can work on the dark floor and that’s when Michael has the insight (with that perception roll) that perhaps instead of physically taking down the castle, maybe they could find other ways to purify the evil. This might actually be a nice castle with a good view if a couple windows were placed in the right places… and now that there’s access to the roof, a nice rooftop garden might fit in place…

OOC:
The dark floor was the floor just below the top floor with the lich. It can be seen in page 14 here. The pillar was the stairway to the upper level. This entire floor is covered with deeper darkness and is quite dark. There was little else on this floor when you came through: dead bodies, scraps of wood and paper trash, and the magical cloth that you found in the corner (that I think you identified).


Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Friday March 20th, 2020 3:33:18 PM

Pompous sits and ponders with the rest of the group. He really doesn't have anything to offer here.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Friday March 20th, 2020 5:50:59 PM

Trayvin takes another look at the bodies on the 'dark floor' to see if he can figure out how they died, or how long ago.

The castle may prove quite useful to the local town, provided it is cleaned out first. Let's try and cleanse the evil before we worry about taking it apart.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Air Elemental Pru [AC 25; HP 88/88] 
Friday March 20th, 2020 6:01:08 PM

"That sounds good, Trayvin, but how do we do it?" Pru asks. "I don't think I have anything that will cleanse evil. Unless fire can do it, in which case I'm your girl."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Friday March 20th, 2020 7:13:10 PM

" Things like consecrate, dispel evil,circles against evil and the like may help purge it, but the evil beings here need to be evicted first. If no one else is going to ask, mind if I put on that ring or freedom of movement. My scroll will wear off soon and since I can relieve the paralysis this guy packs , it would be best if I am not paralyzed."
OOC
what was the magical cloth?

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Friday March 20th, 2020 8:36:24 PM

Anna says, "I can't sniff the old man worth anything. I can smell those aberations we vanquished though. Anybody think it would be worth it for me to try to figure out just where in the castle they might've roamed or do you guys think we are good?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 63 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 64 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 83 rounds
Cat's Grace: +4 Dex : 13 minutes - 83 rounds
Iron Body: 13 minutes - 12 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -63 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday March 20th, 2020 9:49:08 PM

Yeah, Purification might work, the only way I know how to Purify is bleed things out, but I'll go along with whatever our resident paladin and priest come up with.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Sunday March 22nd, 2020 3:06:57 PM

" I think we are good Anna. We smashed them pretty good."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday March 22nd, 2020 11:49:46 PM

"We'll, there are Priest spells that purify an area to make it ready for a temple or worship area. If we can do that to his study, that will keep him out of there or at least make him weaker.
This keep could be a good extension of the Mailed Fist if we can use it as the Agent's HQ. But first we got to get rid of this lich."


Nikolai holds his Everburning Torch up and searches as best he can the whole room.

"Think we can use this room as our camp for the day?"

Take 20 on the search for secret doors and illusions and such:
Perception 21 + 20 = 41

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Monday March 23rd, 2020 7:04:23 AM

Pompous shrugs..
" I got nothin'.... if there tracks I could try to follow it but baring that.... what's the chance that the wizard is in this room....now... invisble to our senses? "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Monday March 23rd, 2020 11:53:41 AM

" None since Trayin is using Truesight."


An Old Man 
Monday March 23rd, 2020 3:34:43 PM

The Agents continue looking and searching. Trayvin wonders about saving the castle for the town. Pru wonders about how to cleanse the castle of evil. Sigvar takes a ring and mentions getting rid of the evil. Anna can’t figure out where the lich has gone. Michael suggests stabbing, but of course the lich cannot be found, not even with Trayvin’s true sight. Nikolai wonders if the castle might be better suited for the use of the Agents once the lich is gone from the place. No one can see anything in the room other than what’s been pointed out at this point. The top floor is still a mess from the burning. The next floor down is still dark and a mess from the monsters that were there.

OOC:
The magical cloth is a well of many worlds.


Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 34/13/31 CMD : 32 
Monday March 23rd, 2020 8:35:11 PM

Iron Anna-Manticore-Chimera asks, "So where are we bunking down at and how are we going to cure the constituition damage we all suffered from that gas?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 65 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 84 rounds
Cat's Grace: +4 Dex : 13 minutes - 84 rounds
Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Beast Shape IV: Form of Red Dragon Manticore-Chimera (Large Magical Beast) - 13 minutes -64 rounds
Speed 15 ft.,
fly 25 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19 (1d6+9),
Ranged 4 spikes +15 (1d6+9)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
a +6 natural armor bonus,
-1 AC
, -1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
1 hero point used


Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Monday March 23rd, 2020 9:27:47 PM

We should be able to figure out a way to purify the place, we do have access to the resources of the Fist if needed for that. But we will need to make sure the lich is taken care of first. Should we check the rest of the floors before resting? If we can't find him before we run out of spots to check, then we may as well recover and then figure out the next move.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Monday March 23rd, 2020 10:35:11 PM

"With spells Anna. Both Trayvin and now I can restore an ability, though I only get one of those per day."

Air Elemental Pru [AC 25; HP 88/88] 
Tuesday March 24th, 2020 12:13:51 AM

Pru nods. "Well, now that I can teleport, I can get to the Catacombs. And of course, I can take other people." She bites her lip. "I think I can cast the Magnificent Mansion spell now. It's extradimensional space, so it's even safer than the Secure Shelter we spent the night in last night. But I need some items to be able to cast it. So I want to make a quick trip to the Catacombs, get my materials, then come back here and cast the spell. Does anybody want to come with me?"

[OOC: I don't know how much time we want to spend on this. To cast the spell, Pru needs "a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp." I'm not sure she even needs the Catacombs for this. Would they have them at the Citadel? I could just mark off a Teleport, spend the gold, and add the items to my inventory. Or we could go through the whole thing. Whatever works.]

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 24th, 2020 12:51:23 AM

"Maybe Anna's bag can produce the miniature ivory door, polished marble, and silver spoon. Worth a try.
I do think we need to continue the search for a while longer. Perhaps their is another area in that winding corridor that we missed."


Nikolai proceeds to check the winding corridor, especially those tapestries, as one of them might be a gateway to an extra dimensional space.

Take 20 on the whole corridor for each level, however long that takes.
Perception +21 Take 20 = 41

An Old Man 
Tuesday March 24th, 2020 12:28:31 PM

The Agents continue to look around the old castle and ponder their options. They have really searched all over the place for the lich, but as Pur pointed out, if the thing teleported away, it might be on the Southern Continent, for all she knows. Sigvar, however, is still quite sure that the thing is still alive somewhere, and his blood aches to destroy it.

Anna ponders getting fully healed up and where they might stay the night. Trayvin looks around the dark walls and still thinks the Agents might be able to make the place usable for someone else. He wonders if they should keep looking for the lich. Sigvar mentions that he and Trayvin can work to heal the party from the ravages of the lich. Pru mentions that she can create a place that is completely secure in extradimensional space. She needs a few items to make it appear, but Nikolai points out that Anna’s bag could probably produce those items rather quickly. Nikolai looks around the winding hall level and pays close attention to the tapestries. Appraise, DC 20: Highlight to display spoiler: {One of the tapestries has historic value and it in excellent shape, worth 10,000 gold. Two others have gold weaved into the edges of them, making them worth 5,000 gold each. If the appraise check was 25 or more, you can tell these are not magical, just normal but very valuable tapestries.} He does not see any kind of gateways or secret entrances of and kind on this level (other than the one you already found with the stairs).


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Tuesday March 24th, 2020 2:54:57 PM

after reading what a well of many worlds does......
" Could all of the evils visited on the town have come from the well? Other than being evil and undead, Maybe the Lich WAS just studying and not a threat. Of course he is an affront to Gargul and now that he is found, and angry, he will need to be sent before Him.."

Air Elemental Pru [AC 25; HP 88/88] 
Tuesday March 24th, 2020 5:51:11 PM

"The well was probably part of it," Pru agrees. "but you said the whole castle detected as evil. Would the well be able to do that all by itself?"

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Tuesday March 24th, 2020 6:47:06 PM

Pru, is the well still a threat? Do we need to do something to secure it?

If we need to rest and can't get the spell to work, we could just go back to the town and stay at the Inn. We could update the town on our progress while we are there.

Active Effects:
1 point con damage
spell resistance SR27
spell immunity: fear, confusion, enervation
resist fire 30
true seeing
Holy Aura- all affected gain:
+4 deflection AC (does not stack with items)
+4 resistance bonus on saves(does not stack with items)
SR 25 vs evil spells and spells cast by evil creatures
protects from possession and mental influence as per protection from evil
if attacked in melee by an evil creature, the creature must save(fort save DC22)or be blinded

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday March 24th, 2020 7:56:20 PM

We do not want to find the lich right now. he kicked our asses when we were primed and ready for him, what in Wardds name makes you think we can take him now?!

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 30/15/26 CMD : 29 
Tuesday March 24th, 2020 9:31:29 PM

Anna stops being a manticore-chimera but remains iron. Iron-Anna reaches into her bag of tricks and pulls out the required miniature ivory door, a piece of polished marble and a silver spoon.

"I thought cats and cradles went with silver spoons not miniature ivory doors and polished marble." she says as she hands the required items to Pru

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 65 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 84 rounds
Cat's Grace: +4 Dex : 13 minutes - 84 rounds
Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday March 25th, 2020 12:12:27 AM

"The Well would be a way for those creatures to be brought in. Obviously, they are not locals. With us in possession of it, that threat should be gone. However, a Lich is evil and will do evil regardless of how he first reacted to us. It is just a matter of time before he completes his research and the evil nature takes total control.

Let's rest and get healed as much as possible. My guess is that he has a secret cave or other some sort of place where he's hidden his phylactery. We'll have to start searching outside tomorrow. Let's think of ways we can start pinpointing where that location is. We certainly can't track it. However, the place probable is guarded by more minions. We can look for it from that angle."


He smiles at Pru and whisper's "Pru, you are such a Homemaker!"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)   d20+2=16 ;
Wednesday March 25th, 2020 12:14:40 AM

Appraise d20+2 DC 20 = 16

Nikolai figures the tapestry is valuable but could be only 5gp or 5000gp.

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Wednesday March 25th, 2020 7:13:50 AM

A still shaken Pompous is obviously becoming impatient....

" Ok, well, can we just get out of here,.. this place makes me nervous... "



An Old Man 
Wednesday March 25th, 2020 11:56:16 AM

Sigvar insists that the lich must be destroyed… if only he could find it. Pru wonders about the capabilities of the well, but from what she might know about such things, the item itself would not be aligned, it would just be capable of being an opening. Of course, now that it’s been moved from the initial location, there’s no telling where it would open up to now; or, indeed, where it opened up to before. Trayvin wonders if the well could be a threat even now, while folded up. He suggests that perhaps the group could head back to town. Michael realizes the folly of taking on the lich at their current status. Nikolai thinks that if the creatures came from the well, that threat is removed. But he is worried about that lich. Pompous really doesn’t like being in the place that was the source of evil for so long and wants to get outside.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Wednesday March 25th, 2020 4:51:29 PM

" Set up and get your rest. I doubt I will be resting anytime soon. It is a catch 22. If I rest to regain my abilities I lose the smite I have paced against the Lich and am unprepared while I rest. If I rest I regain my spells and abilities. It is a hard choice. I will probably wait to regain my abilities until the rest of you are battle ready."

Air Elemental Pru [AC 25; HP 88/88] 
Wednesday March 25th, 2020 8:18:48 PM

"If we're going to rest, I think we should all rest," Pru says. "Anna, if you think you can use your bag to create my focus materials, that would be great. I'll pay for them, of course."

"We could rest in the town," Pru continues, "but if the lich or any of his minions come looking for us, it could put the people in danger. I'd rather create the Mage's Mansion." She grins. "Besides, I want to try it out!"

Anna Morphling (Hugh C) -- HP 128/133(25/45 temp; 15 hp down due to con damage) -- 30/15/26 CMD : 29 
Wednesday March 25th, 2020 9:41:55 PM

Iron Anna says, "I've already pulled your items. Are you going to make the mansion?"

Active Effects:
Holy Aura: +4 resistance bonus to saves; +4 deflection to AC; SR 25;
Prayer: +1 luck to attack rolls, damage rolls, skills, saves
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC
Bear's Endurance : 13 minutes - 65 rounds - +4 con
Bulls Strength - +4 Str : 13 minutes - 84 rounds
Cat's Grace: +4 Dex : 13 minutes - 84 rounds
Iron Body: 13 minutes - 13 rounds = DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, +6 enhancement bonus to your Strength score, -6 penalty to Dexterity, and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday March 26th, 2020 12:52:47 AM

"Sigvar, you know best how your Smite works, however, can't you re-Smite him when we meet him again?"

Nikolai asks Pru "If you'd rather make the Mage's Mansion outside, we'll go outside. I don't like it in here all that much either."



Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Thursday March 26th, 2020 6:52:15 AM

" I'm with Nikki. Let's go outside "



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=23 ;
Thursday March 26th, 2020 7:11:19 AM

Michael does not know for wells, but he will go along with whatever the party is moving towards. He keeps his eyes open though, it would be bad if they were to get attacked right now.

perception 23.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Thursday March 26th, 2020 7:22:28 AM

" Not until I rest to regain usage of them. I spent most of them thinking the rest of you would want to be able to break his Damage Resistance."

Outside 
Thursday March 26th, 2020 3:11:10 PM

The Agents continue their discussion about the lich. Sigvar isn’t sure if he should rest, but Pru thinks they should all rest. She asks for the components for the spell, which Anna points out that she is already holding in her hands. Nikolai suggests that Sigvar renew the smite later and wants to go outside. Pompous agrees and Michael watches carefully as the group heads towards the outside.

Once outside, they can see time has passed and it is later in the day now. The castle and the surrounding lands look the same as when they went inside. Pru steps just a little ways away from the entrance to the castle and starts working her magic. The miniature door quickly expands and the marble and spoon seem to disappear through the door. A moment later the door itself vanishes and in its place is a faint shimmering that is barely visible. The space is four feet wide and eight feet high. The space beckons to Pru, but only those she permits are able to enter it…


Prudence Gundle 
Thursday March 26th, 2020 4:05:22 PM

Pru casts her spell in a likely spot, then invites her companions into the extradimensional space.

The spell is called Mage's Magnificent Mansion, but Pru has very little experience with mansions. Or, for that matter, with magnificence. So her spell is more like Mage's Really Big Farmhouse. The interior is clean, homey, and altogether wholesome. There is a staff of near-transparent servants, ready to perform any task asked of them.

[The rest of this post is pure self-indulgence, and nobody needs to read it.]

Each person has their own room, with an iron bedstead sized to fit them. The beds have clean, sweet-smelling straw ticks and plump down pillows dressed in snowy white linen. Colorful quilts are piled high on the beds, and equally colorful braided rag rugs are scattered on the scrubbed wooden floor. Aside from the bed, each room has a washstand with pitcher and basin, a writing-desk, and a small shrine to the Gods of the Wold.

The windows overlook a twilight apple orchard, the apple blossoms visible as clouds of white. Muslin curtains flutter in the blossom-scented breeze. (Of course, the apple orchard isn't really there, and climbing out the window to visit it would be a really bad idea.)

The common areas consist of a kitchen, a dining area, and a sitting room. All have scrubbed wooden floors, simple but comfortable furniture, and daylight views of the apple orchard.

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Thursday March 26th, 2020 8:57:42 PM

Safely inside the extradimensional space Anna drops all her enchantments and is no longer Iron save for those with a long duration.

Instead of being Iron she is now quite green. She adjourns to one of the private rooms and changes out her mithral full plate donning only her explorer outfit, headband and Ma'ab vestments.

She takes the full plate to the nearest servent and asks for it to give the armor a good polishing.

Anna then eschews any food and decides to pull up a seat nearest a window with sunlight so she can feel it on her plant self.

Active effects
Water Breathing - 26 hours (can breathe water freely) (OOC: since it lasts more than a day I'm just going to auto-cast it from here on out
Statue: 13 hours (however Anna is choosing to remain her normal self but can become a statue as a free action for the duration)
Longstrider: 13 hours - +10 base movement speed
Barkskin: 130 mins - 64 rounds +5 natural armor to AC

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Thursday March 26th, 2020 9:23:55 PM

Well done Pru. I like it a lot. Trayvin stows his gear in the room appointed to him and then goes around checking on the Agents. He hopes to be able to get them all back into fighting shape for the rematch with the lich.

OOC- please post any ailments that need to be healed, the hp recovery should be no issue

Active Effects:
1 point con damage

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life
scroll- freedom of movement
channel energy 4/6 remaining


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday March 26th, 2020 10:05:07 PM

-8 con damage. heal that and my HP will take care of themselves.

To Trayvin : I would have loved to smite that sorry &^%$#@!, but I could not get a flank on him. he was smart, he kept to the corners and held us out really well. If I can't get a flank, I'm almost worse than useless in a fight..

Michael snoops around the large farmhouse, he strips out of his armor and lets one of the servants clean and mend it for him, He also gets a bath and some chow. he then puts on a fluffy cotton bathrobe and cleans his blades himself. after that's done he writes in his journal for a few hours, trying to capture the last few days. in a way, he feels more powerful than he's ever felt in his life, yet in another way, he feels more vulnerable, like now he's big enough that the big boys will notice him, where before he was so small he was below notice.

still, he welcomes the challenge, so he thinks about how they can turn the tide against this lich.

Okay guys...what's the deal with that depression sleep aura he had around him? can we do something about that? Who's the best Wrestler among us? is that you Nikolai? (mine is CMB 16 CMD 30). if you could grapple him, throw him away from a corner so Sigvar and I could double team him we could take him down quite quickly. but the sleep is a deal-breaker, that I don't know how to get around.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday March 27th, 2020 12:00:40 AM

Con -6
Con 8 (-45hp)
HPs will be back to normal once Constitution is restored.

"Thank you Pru, for this Magnificent Farmhouse. You did marvelously well," Nikolai congratulates Pru.

"It could be the lich had spells like Stoneskin and such as well. I tried to grapple him but he managed to break loose each time."

OOC: Aid Another also works on attacks so if Nikolai tries to grapple him, anyone within melee range can use Aid Another to boost the grapple attack number.

Nikolai finds his room and deposits his gear, then heads back out to the common rooms to join in strategizing.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday March 27th, 2020 12:34:46 AM

Micheal muses I wonder if he has that item...what's it called something freedom of movement.?

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Friday March 27th, 2020 6:59:32 AM

Pompous settles in for a well deserved rest.
He inventories his remaining gear.

" What's the chance that we could go get some more gear. Heck, maybe bring back some additional troops with us? "



Deluxe Farmhouse 
Friday March 27th, 2020 12:08:35 PM

Pru creates the mansion and directs everyone in the opening into the massive… barn. Oh, it’s a nice barn, but those who were expecting a luxurious mansion might be a bit surprised. Anna drops to the ground, then slides a bed in front of an open window where she can relax and soak up some sunlight. Travyin moves in, makes himself at home, thanks Pru, and tries to aid any Agents that are still injured. Many still feel very, very drained from the constitution damage. That was a very tough fight. Michael wanders around the house and relaxes while trying to recover a bit. He cleans up and ponders strategy for when the group faces the lich again. Nikolai also considers strategy and relaxes a little. Pompous moves in and wonders if they can get more troops from the citadel.

OOC:
As a side note, the mansion will last 30 or so hours, so you have plenty of time.


Prudence Gundle 
Friday March 27th, 2020 4:06:05 PM

Pru settles into her room, and makes sure everyone else is comfortable. She makes a mental note to make Anna's room with a sunlight, rather than a twilight, view if she is ever called upon to cast the mansion again.

She goes to find Trayvin. "You had asked about injuries. I'm still...weakened by that fog stuff." [OOC: Pru has taken 4 Con damage, one of which will heal overnight.]

She joins the strategy session. "I wasn't able to take a lot of direct action," she says. "I spent a lot of time blipping people back and forth past that stupid wall. And then I had to blast a hole in the roof so we didn't all die. Or, well, so I didn't die."



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Friday March 27th, 2020 5:38:52 PM

" The sleep is tough, and I don't know how to get around it. Yes he probably has a ring just like the one we found. Despite my size an expert wrestler like Nikolai should be able to take me down, but with this ring on he should slide off of me like water off of oiled metal. The other stuff, Stoneskin, his natural damage reduction, none of that matters in the light of Gargul's power. A smite bestowed by Gargul will pierce any of that and allow you to freely damage him."
Sigvar has taken 5 con damage. He is able to heal his own con damage after resting. Rest and rstoring of the con damage will heal his wounds.

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Friday March 27th, 2020 9:59:32 PM

Anna says, "When I activate my iron body Morphamancy I am immune to sleep for a little over 10 minutes. I didn't think to activate it before I approached him to fool him into thinking I was a summon because I didn't know about it. I think I might need to sleep tonight to get over that fog after all."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday March 28th, 2020 12:39:15 AM

I think the area of effect is like a 10' radius around him. because every time I tried to attack I took a nap. if you can resist the sleep Anna, you might need to be the one to rassle him out of a corner. then me and Sigvar can flank him against you and we can wake each other up if the sleep gets us.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Sunday March 29th, 2020 11:56:18 AM

" The radius is smaller. I did not feel sleepy while using reach, but when I moved closer to avoid the fog I felt sleepy. So I think you need to be right next to him to be affected."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 61/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday March 29th, 2020 9:26:04 PM

Con -6
Con 8 (-45hp)
HPs will be back to normal once Constitution is restored.

"All good stuff. Glad we can sit back and analyze the battle. We need to have that wind again to knock out that green fog well before it does us any harm again. But tomorrow, we search the grounds all around. We need a way to determine where the Evil is centered. If he's not in the castle anymore, there may be a spot that radiates more evil than the castle. It's either that or turn over every stone and pebble looking for a hidden cave or something."

Deluxe Farmhouse 
Monday March 30th, 2020 12:52:48 PM

The Agents are very weary and tired. The drain from that cloud was much more than many could imagine. It will indeed take magic and time to heal up from all the damage. Discussions continue in the main room regarding the tactics used against the list. Pru isn’t sure how much more she could do since she was on the defensive most of the time. Sigvar is sure he could kill it with just the right blow, no matter its defenses. Anna realizes she might have approached the creature differently to save herself and to be more effective. Michael wants to flank him, but knows that sleep effect is dangerous to him. Sigvar notes that he had to be right next to the creature for the sleep to affect him. Nikolai wonders what they can do to find the creature and destroy it once the group is back at full strength.

Prudence Gundle 
Monday March 30th, 2020 1:31:52 PM

"Well, about the sleep effect," Pru says. "I mean, Nikolai should be immune to it, being a half-elf and all. Sigvar can attack with reach without stepping into the zone. Anna can take on a form that's immune to sleep, too. Pompous and I fight from a distance anyway, and Trayvin usually has his hands full keeping everybody healthy. So really, we would just need to figure out how to help Michael."

Trayvin AC 29/14 touch Hp 137/161(BrianZ)  d4=3 ;
Monday March 30th, 2020 7:30:51 PM

I think Michael will be fine. Maybe some stealth magic to get him in close to flank with Sigvar. I like the idea of getting everyone some smiting, but the timing will have to be perfect for everyone to take advantage.

spells cast:
on Michael -restoration
on Nikolai -restoration
on Pru -lesser restoration (3 points restored)

I'm not sure if there is a lot we can do about the sleep magic, it might mean we only get one good shot each before dropping. Maybe Pru and I can try to suppress it with dispels, not sure how long they will stop it though.

OOC- If there is any leftover damage, they will heal at the rate of 1 per day. I will be able to cast more recovery spells if needed. I did not heal Sigvar as it was stated that he would be able to cover his own.

Active Effects:
1 point con damage - will be healed after rest

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Monday March 30th, 2020 10:46:10 PM

Anna says, "Iron body is very powerful. It makes me immune to not only sleep but to the gas effect so it seems like if we can pin him down one of the effects I have to make sooner rather than later is Iron Body so that his gas and his sleep won't bother me."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Monday March 30th, 2020 11:21:20 PM

Sigvar uses restoration on himself and has 4 lesser restorations he can use on others.
Who is still down con After Trayvin heals?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday March 30th, 2020 11:27:14 PM

heck lets just strap a few caltrops to me, when I fall over they will poke me and wake me up then I can maybe hit him once before I go back to sleep.

the restoration feels so good, Michael is almost instantly drowsy, you'd think to be weak would make him sleepy, but he was so keyed up and frustrated, that he could not rest. now that he is whole, sleep calls.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday March 31st, 2020 12:12:12 AM

"Thank you, Trayvin. I feel much better. Now to figure out how to grapple the thing... Need to get close enough to use my Tanglefoot bag, as it's not a magical attack, it is not affected by any spell resistance."



Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Tuesday March 31st, 2020 7:08:14 AM

Pompous notices that his mouth is open listenening to the others plan...

" We're going back???.... okee then.... I better check my spells.... "

Deluxe Farmhouse 
Tuesday March 31st, 2020 12:44:23 PM

Trayvin provides magical aid for the incredible tiredness that everyone feels, the after-effect of the gas and smoke in the room. Discussions continue about strategies for defeating the lich. Anna mentions that she can overcome the effects easily with her iron body. Sigvar checks to make sure everyone is healed from the draining damages. Michael almost falls asleep from the magical restoration and ponders if putting caltrops on his body would help him wake up when he falls asleep. Nikolai mentions that he could use his tanglefoot bag and that might overcome some of the powers of the lich. Pompous looks around as the group discusses returning to fight the thing as he remembers the one shot that nearly killed him outright from a distance away from the monster.

Prudence Gundle 
Tuesday March 31st, 2020 2:19:15 PM

"We're not going back until we've rested," Pru assures Pompous. "But what's the plan for when we do go back? Do we want to try to purify the place, or just destroy it?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 142/144 Character Sheet 
Tuesday March 31st, 2020 5:12:09 PM

"Instead of the Dispel Evil I used in our last fight, I can use Holy Sword. It would give us a circle against evil while we fought him. Not sure that would help, but it is probably better than me trying to overcome his resistances. Dispel Evil, dimensional shackles or anything else that slows that jerk down might be good though from Trayvin. He is a pure caster and will have a better chance of his spells working on the guy. Also, do we know this guy's name? That might be significant."

Holy Sword

School evocation [good]; Level paladin 4; Domain glory 7

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target melee weapon touched
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell). If the magic circle ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one holy sword at a time.

If this spell is cast on a magic weapon, the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon’s bonus to attack does not stack with an enhancement bonus to attack.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Tuesday March 31st, 2020 10:13:38 PM

I guess while we rest we could look over the few things we found in there, one of them might be important

OOC- does anyone have a list of the stuff we found?

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Tuesday March 31st, 2020 11:55:04 PM

Anna says, "Wait I forgot about my vine I just grew when we gained experience recently that can trip, disarm and bull rush and it has reach. Can I use that to ready an action to trip him every time he casts a spell?"

She then makes sure to actually sleep tonight although she doesn't need it to sustain herself in order to get the recovery of her constituition damage.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday April 1st, 2020 12:23:53 AM

Nikolai likes all the good ideas.
"Anna, I only have one Tanglefoot bag. Could you pull a couple more out for us? I'll pay for them. Thanks."

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Wednesday April 1st, 2020 11:57:39 AM

Pompous winks at Pru and her reassurance....then joins the others...

" I'm low on potions but I can align my bow before entering battle. I've modified my spells a bit they they are aren't great for combat. Unless I can get my arrows through to hit him, I won't be of much help.. "


Deluxe Farmhouse 
Wednesday April 1st, 2020 12:01:55 PM

Pru moves the discussion on to the castle and what should be done with it. Sigvar has more ideas on how to destroy the lich and he ponders if they have discovered his name. Trayvin looks over the stuff they’ve recovered during the adventure while Anna wonders if she can simply trip the old guy with her new vines feature. Nikolai asks Anna for more tanglefoot bags.

OOC:
Stuff: I’m not sure how much was picked up. There was a chest with the deformed orcs in town that had coins, a crown, jewels, and a pile of shields from the orcs themselves. Underwater under the bridge was a king’s ransom in coin and shiny jewels as well as a set of armor (celestial armor) and a longsword (of life stealing). The suits of armor on the first floor had a couple swords (anarchic longswords). The maze floor had some valuable tapestries. The well of many worlds was on the dark floor. The staff of healing, four rings, and two rods were found on the top floor (metamagic, quicken, lesser and metamagic, silent, greater).


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday April 1st, 2020 12:39:54 PM

" Why not use your spells to protect yourself like I did. You must have resist energy to blunt some of the damage he threw around. I picked the three most common types and warded myself. Paid off against the meteor swarm he threw."

Sigvar took a +4 shield from the orcs and the ring of freedom of movement. If no one else wants to wear it he would take the +4 ring of protection as well. AC is nice.

Prudence Gundle 
Wednesday April 1st, 2020 4:15:00 PM

"We could go back and try to look through all the papers and things in that top room," Pru says. "Maybe his name is somewhere in there."

"I can protect people from fire, if they want it," she continues, "but I don't have much else."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday April 1st, 2020 7:01:43 PM

I think we are going about this all wrong. for one, he's gone now. probably to his other hidy hole somewhere. I seriously doubt he'll be coming back to that castle. for two, we are just using the same old tools but just in a different order. What do we know about this guy?

he's really powerful lich. with all that entails.
he's addicted to knowledge.
he's got mad defence against whatever we can throw at him. from a sad sleep spell that hits everyone who gets too close, to a prismatic wall, that nothing can get through.

He summons creatures, and cannot remember summoning them.

those are the facts that I know about him. we need to look at those facts, add whatever you all can remember and think of a way we can hit him that he won't be expecting.

You know thinking back...when I scouted him, I got really close to him. I didn't get the depressed sleepy feeling then...so I think it's a spell he's casting on himself or an item he's using to make it happen.

Seriously guys I don't think we can out damage him either near or far. we've got to think of something different for the next time we face him. and we need to face him on ground we have prepared for him on our terms or at least we need to dictate the terms instead of react to him.


Michael was about half asleep, and only half listening to the discussion, but the memory of the battle startled him to full wakefulness and the machine took over his mind.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Wednesday April 1st, 2020 7:29:20 PM

That's a good idea Michael. I also think Pru may be onto something. Did anyone take a look at this important research that he was doing at this desk?

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

OOC- I'm going to guess that like all good adventurers, we looted everything along the way. Unless anyone disagrees......


Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27  d20+2=18 ;
Wednesday April 1st, 2020 10:12:49 PM

Int: 18

Anna-tries to remember if she noticed anything when she was pretending to be Chimera-Manticore the lich summoned.

She also pulls some tanglefoot bags for Nikolai.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday April 2nd, 2020 12:36:29 AM

"Thanks Anna!" OOC: how many did you pull out?

"Well, if he walked into a Silence zone, would his magic resistance nullify the silence around him? Would he be able to cast spells? Would he be able to hear us? That fog was a poison fog, Protection from poisons would be good."

Pompous Mistbane AC 27(33) CMD 30, HP 136/136/ 
Thursday April 2nd, 2020 7:01:30 AM

Pompous listens intently but really doesn't have much else to offer. He knows that they know that he's the archer guy and not much else.

Deluxe Farmhouse 
Thursday April 2nd, 2020 1:47:45 PM

Pompous considers what he can do to help out and support with his arrows. Sigvar mentions that the group probably needs to be more prepared with magical buffs before they face the lich again. Pru wonders if they should sort through the papers to see what they can find. Michael wakes up and thinks that the Agents are simply outmatched by this powerful creature. He wonders if the thing will even return to the castle now. Trayvin also wonders about the research (no one really examined the papers specifically and tried to read them, though the desk was rifled through a bit). Anna tries to think of anything she noticed on the desk, but nothing stands out on the papers there. Now, likely, many of them may have burnt up in the massive fires. Nikolai wonders if the magical resistance the lich has would work in a silence zone (spellcraft, DC 20: Highlight to display spoiler: {Silence is subject to spell resistance, so even if it were set up, the spell would have to beat the SR of someone walking into the zone or it would not affect them}).

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Thursday April 2nd, 2020 7:45:40 PM

Pompous, I wonder if we could put some spells on your arrows to make them more effective?

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

OOC- I think the silence would still affect him regardless of SR as long as it is on someone else or an object tossed near him. I think if we want to use this tactic against the lich, the use of silence should be hashed out on the rules board? I am ok with whatever DMs would like to rule on this as long as it is clear before we try it.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday April 2nd, 2020 9:12:26 PM

can anybody enspell a book? maybe glyph of warding or something. when he goes to read it gets him.

if we want to find him, I'll bet he's at a library somewhere. .

Prudence Gundle  d20+20=32 ;
Thursday April 2nd, 2020 10:03:03 PM

[Spellcraft 32]

"I think maybe his spell resistance would help him with the silence, but I'm not sure," Pru says. She sighs. "I was able to counter some of his spells as he cast them, but honestly I think that was mostly luck. I like Anna's idea of trying to disrupt his casting."

She smiles at Michael. "The Explosive Runes spell was designed pretty much for that exact thing," she says. "He'd probably spot it in time, though."

"We can talk about fighting him all we want, but we have to find him first. I think we should rest here, then go back and look at the books and papers and things." She looks a little abashed. "And we should try to find the papers that got scattered all over the countryside when I blew that hole in the roof. I'm sorry about that; I was out of ideas."

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Thursday April 2nd, 2020 10:43:01 PM

Anna gives Nikolai 4 bag.

She says, "Yeah I'm going to try to trip him as things happen."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday April 3rd, 2020 12:16:49 AM

Note: 4 extra bags of Tanglefoot

OOC: when Nikolai looked through the desk and found the rings, I thought it would be clear that he would notice any important papers and take them too, not just 'riffle through them' as we KNOW he was studying something and Nikolai was looking for that too but assumed they were burned up since nothing was mentioned about any surviving papers.

"Yes, find him we must, first. Yawn."

Deluxe Farmhouse 
Friday April 3rd, 2020 4:55:00 PM

Discussions continue about how to face the lich as the day winds towards night. Michael wonders if they can trap the lich. Trayvin wants to power up Pompous’ arrows even more. Pru wonders about their tactics and apologizes for spreading the papers out through the roof. Indeed, there is likely little left of any research in the area after the fires, the wind, and the hole in the roof. Anna provides Nikolai with extra bags for his plans.

OOC:
Indeed, there was nothing of note on the desk or around the desk, just shreds of burnt up papers!


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday April 3rd, 2020 6:30:21 PM

" Based on the fact that he has not been disturbed in what, centuries?, I don't think it will be hard to find him. Once he is ready he will find us to make us pay for disturbing him at the very least. I think we should prepare for that by taking the treasures found and improving our preparedness. Sure, we can look, but if the rest of you feel this unprepared to face him again, looking will just get you killed. Once I am rested I feel confident that well buffed I can hang with him long enough to put him down. That still leaves us to find his phylactery and destroy it . That is one reason I wanted to raze this place. Once we start destroying his known locations we can start looking for the hidden ones leaving him nowhere to hide."

Prudence Gundle 
Friday April 3rd, 2020 10:58:12 PM

Pru nods. "That makes sense," she says. "And now, I think it's time to rest. Sleep well, everyone."

She retires to her room.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday April 4th, 2020 3:31:35 AM

um, the healing Sivar does is after he rests. Are we resting twice, because having those spells back would be good.

Anna Morphling (Hugh C) -- HP 93/98(15 hp down due to con damage) -- 19/14/16 CMD : 27 
Saturday April 4th, 2020 7:40:39 AM

Anna sleeps for the first time in a long time in order to regain her lost constituition.

Trayvin AC 29/14 touch Hp 137/161(BrianZ) 
Saturday April 4th, 2020 1:47:49 PM

Sigvar has a point, he may come looking for us. Until we know for sure the castle is cleared, I think that should be our focus. The town isn't safe yet.

Used:
Spells: spell resistance, spell immunity, resist energy, prayer, true seeing, break enchantment, heal, holy aura, searing light, breath of life, restoration(lesser), restoration, restoration
scroll- freedom of movement
channel energy 4/6 remaining

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday April 4th, 2020 11:04:57 PM

Michael thinks about it, I don't know, the guy was concerned with his studies, He didn't leave because we were kicking his ass, he left because the stuff he was researching was blown away. Can you say Domination of the battlefield? can you say "force superiority? the only reason he even fought us was that we came back. You need to keep that in mind, we did NOT run him off, he simply wasn't interested in the space any longer. .
Michael looks at his companions, his expression saying " tell me I'm not right!

We are used to dominating the fight, it's it's not something we are used to having an antagonist not only dominate, but doing it so thoroughly it was like he was dealing with an annoying bug.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Sunday April 5th, 2020 4:02:05 PM

" I'd say you are experiencing a very different battle than I was involved in Michael. Liches are powerful undead for sure, but they are former spellcasters and not known for their ability to handle a sword in their guts, present company excluded Prudence, you have more than shown yourself capable. I hit him once or twice and I know how strong the power of Gargul was behind those strokes. The old man may not have been as hale as you are describing. He'll be back angry, count on it. No one gives up centuries of work with an ' oh well, I'm immortal anyways' attitude."
Sigvar prepares for sleep, but before turning in he lays hands on each of the Agents relieving any curses, diseases, poisons or paralysis they are experiencing.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 6th, 2020 12:26:38 AM

"Well, once thing he has less of is minions to sap our strength before we meet him. Also, we met him on his own ground. With those force cages in that small room to limit our mobility, the force field to block the entrance, and so forth. We will rest once then look for his hideout. If we find it, we'll make plans to rest again or take him on.
Good night all."


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 6th, 2020 3:30:05 AM

OK spells set for resting once. This is not a combat loadout. It is the loadout needed t fix gas damage

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 6th, 2020 7:16:22 AM

Pompous makes some slight modifications to his spell list before also bunking down for the night.

" Someone wake me up when it's my turn to stand guard... "


Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 6th, 2020 7:16:22 AM

Pompous makes some slight modifications to his spell list before also bunking down for the night.

" Someone wake me up when it's my turn to stand guard... "


Deluxe Farmhouse 
Monday April 6th, 2020 2:25:21 PM

Sigvar continues to mention his hatred for the lich and his desire to destroy it. He is dedicated to finding and destroying this creature. Pru decides she wants to sleep. Anna heads off to sleep as well as Trayvin reminds everyone that the town isn’t quite safe yet. Michael again points out that they really weren’t getting the upper hand in the battle, but Sigvar is convinced they were almost victorious. Pompous heads to bed but mentions guard shifts: the mansion is really quite safe from nearly any kind of attack, so guards aren’t really needed. Instead, the entire group can really take a night and completely relax for the first time in quite some time. Morning comes and the sun rises, as it does every day. The mansion will remain for at least another 20 hours or so as the group prepares for the day.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 6th, 2020 4:23:36 PM

" I'll poke my head out first once we are ready and see if it gets taken off. You all can follow after, assuming it doesn't." The Minotaur chuckles at the gallows humor, but slips into his kit and is ready to go once the others are ready.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 6th, 2020 5:15:17 PM

I think we should keep in mind, we have seen some of his powerful spells, and should better be able to prepare for them this time.

OOC- everyone should be fully healed. I might be able to take care of Sigvar with a small amount of Tryavin's spells, if you want to reload yours for battle.

Prudence Gundle 
Monday April 6th, 2020 5:51:57 PM

To start the day, Pru casts Mage Armor on herself and Nikolai, as usual.

"Unfortunately, it's just the same spells every day with me," she says.

"If Sigvar gives the all-clear," she says, "I think we should go back and see what can be done with the building. Can we consecrate it to good? If not, can we knock it down somehow?"

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Monday April 6th, 2020 10:48:48 PM

Anna wakes up, rested. She changes into her newly polished mail.

She tells the others, "Well as soon as we find the litch I'm using Iron Body on myself this time and he won't be able to weaken me or make me sleep. I'll also try to get close enough to use my vine attack on him to disrupt his spell casting."

"Anyone else have any other ideas?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday April 6th, 2020 11:10:56 PM

Yeah Sigvar, you hurt him alright, enough that he went from just mildly whooping us like a red-headed stepchild to full on loaned out government mule whipping, and I seem to remember you taking a nap shortly thereafter with me. Look... I want to destroy this guy pretty bad myself, at least as much as someone who does not have a holy edict from his god pushing him forward can have. but if we are going to have a chance of permanently deading him, we cannot allow him to dominate like he did last time. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 6th, 2020 11:58:37 PM

Spells in effect: Mage Armor
Note: 4 extra bags of Tanglefoot

"Well, Prayer boosts our ability to resist his effects and Haste should help up whoop up on him faster. Now whether he can heal as quickly as we can, I don't know, so let's plan a sweep clockwise a couple of hundred yards from the castle and see if we can detect any stronger variation of Evil that points away from the castle."

Nikolai means to go out about 200 yards from the castle gate then start circling the castle clockwise with the Agents Detecting Evil while they circle around, if they have enough Detect Evil capability to do a whole circle.


Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Tuesday April 7th, 2020 7:08:16 AM

No ideas here. Let's get it done.

Deluxe Farmhouse 
Tuesday April 7th, 2020 2:53:33 PM

Morning comes and all of the Agents are feeling refreshed and strong. Many are ready to go find and destroy this lich, especially Sigvar. He is up first and quickly out the entrance to the extradimensional space. Outside the day dawns brightly, without a cloud in the sky. Everything looks just as it was the day before: the castle sits ominously. The bridge still rises across the gently flowing river. The town sits on the far side of the bridge and he can hear a rooster making noises far off in the distance.

Trayvin double checks to make sure everyone is healed and he finds that everyone is in top shape. Pru casts her regular spells to prepare for whatever the day may bring. Anna mentions that she is ready with her iron body and anxious to get to the lich. Michael is still a bit nervous at how quickly the lich brought them down before and urges caution. Pompous is ready to go.

Nikolai steps outside and starts looking for evil. He starts outside and looks towards the castle, looking for evil. He can certainly feel evil, much as it was before, just a strong emanation of evil coming from the very stones of the castle. But he cannot feel any strong presences. He cannot feel any individual sources of evil at all – just something like the remains of a very powerful evil.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 7th, 2020 5:24:04 PM

It's strange, I don't think buildings and castles are likely to radiate evil all on their own. I think there must be a source.

Prudence Gundle  d20=6 ;
Tuesday April 7th, 2020 7:33:48 PM

"Well, perhaps the lich was the source," Pru says. "Let's go have another look at that castle."

On the way to the castle, Pru keeps an eye out for any papers that may have been blown out through the hole in the roof. If she sees any, she retrieves them. [Perception 6]

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Tuesday April 7th, 2020 11:21:41 PM

Anna says, "If the lich is the source then what exactly is going on with the whole forgetful old man schtick?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 7th, 2020 11:25:08 PM

Nikolai follows, pondering...
"Well, if the very stones radiate Evil, then obviously we need a purification ceremony to sanctify the stones. We need to consult with HQ and have them find the appropriate holy items and rituals to do that on a grand scale.
I suppose two of us could teleport to the library, find the books we need, and bring them back here for study.
In the meantime, the others could look for the castle's Cornerstone and see if there's any clue there."



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday April 7th, 2020 11:55:07 PM

Michael goes over to one of the castle's cornerstones. while speaking to Anna.
Evil is by it's very nature selfish. he had no concern for the people in the village he was hurting. he just wanted to study, and with his undead nature, he did not suffer from the pains and desires of the living. He has probably sat there studying for months or years. engrossed, .

Michael pulls out his rock hammer and starts tapping on the corner stone. knocking flakes off it and trying to see if it's just stone on the inside or evil.

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Wednesday April 8th, 2020 7:26:48 AM

Pompous and his bow provid rear guard.

Deluxe Farmhouse 
Wednesday April 8th, 2020 3:49:06 PM

Trayvin wonders about the evil and thinks there may still be a source of evil in the area. Pru looks around for papers as she heads for the castle, but mostly sees a few leaves and maybe some pollen in the air. Anna wonders about the lich vs old man bit. Nikolai says that even if the lich isn’t there now, since there is evil, it needs to be cleared out. Michael finds a stone and ships away at it. Pompous keeps guard and sees there are people starting to walk about the streets of the town on the other side of the bridge and river.

OOC:
Knowledge, Religion, DC 25: Highlight to display spoiler: { Some evil auras can linger for some time after the source of the evil has been removed. The amount of time the aura lingers and the strength of the lingering aura depend on how powerful the initial source of evil was. There is no way to tell whether an evil aura detected by detect evil is from an original source or a lingering aura, though it is usually weaker than the original aura. }

Knowledge, Engineering, DC 27: Highlight to display spoiler: { You can make a guess at where to find the cornerstone of the castle, but you can only narrow it town to half a dozen likely stones. }
Knowledge, Engineering, DC 32: Highlight to display spoiler: { You can locate four stones that support the castle. Taking them out will not destroy the castle, but it will certainly weaken the structure overall. }


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+9=23 ;
Wednesday April 8th, 2020 5:39:11 PM

Knowledge Religion 23
Sigvar begins scanning the area for evil. He wants to see if the overall level has gone down since the Lich fled or if there are specific hot spots to examine.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday April 8th, 2020 9:23:37 PM

Weren't the people hiding in their homes when we got here? I wonder what has brought them outside?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+3=18 ; d20+5=14 ;
Wednesday April 8th, 2020 10:50:50 PM

religion 18
engineering 14

to Trayvin: Yeah they were. there were baddies wandering the streets all the time. We've put paid to most of them, now the aura of evil probably don't extend all the way to town now...that or the Lich wizard has enslaved their minds and now has them out scouting for us. .

Michael gives up looking for the cornerstone. looking at it, he does not think his layman skill in engineering is up to the task of taking this castle down.

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Wednesday April 8th, 2020 10:56:10 PM

Anna says, "Should we check out what is up with the townsfolk or head back to the castle or do something else?"

Prudence Gundle  d20+9=11 ;
Wednesday April 8th, 2020 11:40:14 PM

"If we decide we need to teleport somewhere, I have us covered," Pru says. "Do you think it's possible to de-evil the place?"

Deluxe Farmhouse 
Thursday April 9th, 2020 2:41:55 PM

The Agents continue checking out the old castle. Sigvar stands still and really concentrates on the focus of the evil. He remains completely still and stares at the castle. It takes him a few moments, but then he really feels like there is no clear focus or source of the evil in the area. There is just the entire castle, emanating evil. It might be a little weaker than before, but he really can’t be sure because there is so much evil, still concentrated on the castle that it has just permeated the very stones.

Trayvin notices the people and wonders why they’re outside. Michael suggests that they might be feeling more free with the removal of the lich, or the lich might have mind-controlled them to attack the Agents. Anna isn’t sure if they should continue with the castle or head into town. Pru is prepared to take them anywhere they need to go quickly.


Prudence Gundle 
Thursday April 9th, 2020 6:32:08 PM

"I'm not sure what's left to do in the castle," Pru says. "The lich is gone, and there's no telling if or when he's coming back. Those papers and things are likely mostly gone. Destroying the castle would be good, but I don't think we can actually do it. And people have talked about removing the evil influence, but I'm not sure we can actually do that, either."

She shrugs. "Maybe we should talk to the townsfolk. Because if they're happy with how this turned out, I'd say we're done."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+6=20 ;
Thursday April 9th, 2020 7:00:55 PM

Knowledge Religion +6 = 20

Nikolai ponders the new information, or lack of any new information.

"I've never heard of a lich imbuing it's abode with so much evil that the non-living material retains an evil aura in perpetuity. Either the evil aura will subside or the evil aura is caused by the Evil still inside. I'm wondering again if the old man was NOT a lich but possessed by some evil spirit that could manifest itself through the old man and make it look like the old man is a lich. If the old man teleported away and the evil spirit is tied to the castle, then the evil aura would still remain as the spirit would have to remain fixed to the castle.

Perhaps spending the night in the castle, without any secure shelter, exposed to whatever may be, might help give us a clue."




Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 9th, 2020 8:43:30 PM

I don't think any of my spells can remove the evil permanently. But we can at least make sure there are no more monsters inside the castle.

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Thursday April 9th, 2020 10:39:11 PM

Anna says to Nikolai, "You want us to spend the night inside a possibly haunted castle? Well you are the Thumb. Just let me get an hour of sunlight today and I'll be awake all night inside the castle so that if any evil spirit or anything tries to mess with us I will be ready for them."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 9th, 2020 11:53:33 PM

" It is all still evil. The area, certainly the castle. I think we should look into a king sized consecration to see if that will remove the taint."

Deluxe Farmhouse 
Friday April 10th, 2020 2:07:13 PM

Pru isn’t sure what else they can do with the castle. She suggests that maybe it’s time to talk to the people of the town. Nikolai thinks that spending the night in the castle might help the group determine their next steps. Trayvin says that they can at least make sure the castle is empty of monsters. Anna says, “Ok, Shaggy!” and ponders spending the night in the haunted castle. Sigvar thinks that if they can find the right spell, they should be able to purify the castle.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday April 10th, 2020 9:15:36 PM

It looks like we are rested and recovered. What's the next move Nikolai?

Prudence Gundle 
Saturday April 11th, 2020 12:08:13 AM

"Well, let's follow Trayvin's suggestion and make sure there aren't any monsters left in there," Pru says. "Or traps, either, I suppose."

Anna Morphling (Hugh C) -- HP 113/113 -- 24/14/21 CMD : 27 
Sunday April 12th, 2020 3:24:19 PM

"Does that mean we are staying the night in a potentially haunted castle after all?" Anna asks

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 13th, 2020 12:04:56 AM

"Ok, we know there is a wall keeping out a few, so let's take that down and finish that off. We at least then can do a thorough search of that room, which we haven't done yet."

Nikolai leads the way back to the wall that was conjured up to block some of those magical armored knights in.

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 13th, 2020 7:24:22 AM

Pompous follows the group... not quite sure what to do now...

Deluxe Farmhouse 
Monday April 13th, 2020 1:59:29 PM

The Agents decide to head back into the dark castle. Inside the first room there is still the wall of stone that takes up the place where there had been a doorway. Last time the group was here there were two animated suits of armor behind the wall. The wall is solid stone with no way past.

map (see slide 30 or so)


Prudence Gundle  d20=16 ;
Monday April 13th, 2020 2:23:25 PM

"Well, I can take care of that," Pru says, looking toward the wall. "Everybody ready?"

When her companions are ready, Pru casts Disintigrate at the wall to obliterate a 10x10 section of stone. [That's a 27 to hit, which I assume succeeds unless it's one of those dancing walls. :) ]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 13th, 2020 5:08:40 PM

Having no buff spells Sigvar is as ready as he gets.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 13th, 2020 6:44:20 PM

We know what these things are, let's finish them quickly

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday April 13th, 2020 11:51:09 PM

Michael gets ready a potion of cats grace, bulls strength and Shield of faith +5. if he can help it he's not going to get debuffed again.

B60
C60
S180

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday April 14th, 2020 12:15:13 AM

Anna prepares by buffing herself with Statue, and immediately resuming back to normal form, water breathing, longstrider, and barkskin.

She readies an action to cast Iron Body should the Lich prove to be hiding behind the wall when Pru takes it down.

Active Effects:
Statue: 13 hours - can turn into and revert back from a statue at will
water breathing: 26 hours - can breathe water
long strider: 13 hours - +10 base land speed
bark skin: 130 minutes - +5 natural armor

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Tuesday April 14th, 2020 7:07:00 AM

Still following the group... still not sure what to do next...

Back in the Castle 
Tuesday April 14th, 2020 2:29:04 PM

The Agents prepare for battle. They move up to the wall and Pru keeps an eyes on it to make sure it doesn’t move as she disintegrates the wall. A rough hole appears in the wall and as soon as it does, two of the animated suits of armor rush through the hole to attack. Michael attacks from the side, Sigvar and Nikolai attack from the front, and Pompous attacks from the rear. As soon as it begins, the battle is over and the bent and damaged suits of armor lie motionless on the floor. The Agents can step through the hole in the wall where there used to be a door and explore the long-abandoned room beyond. The place looks as they remembered: quite old and dusty with nothing really to see or find.

OOC:
With two of these left, they’re hopelessly outmatched, so I hope you don’t mind I skipped round-by-round combat.


Prudence Gundle 
Tuesday April 14th, 2020 3:55:39 PM

Pru casts Dancing Lights to help light up the area while her companions explore.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=6 ;
Tuesday April 14th, 2020 5:58:47 PM

Sigvar pulls out his everburning torch and helps light the room for those with better eyes than he has.
Perception 6

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 14th, 2020 6:07:52 PM

Trayvin scans around the edges of the room, where his darkvision may pick something out that other miss.

Well that's one less pile of baddies, let's see what else we can find in this place.

OOC- DM seems to be indicating there is nothing of interest in this room, shall we move on?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=32 ; d20+9=16 ;
Tuesday April 14th, 2020 7:58:59 PM

Michael loots the armor, if memory serves the longsword are worth a pretty copper or two

Perception 32
appraise 16

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 14th, 2020 11:36:44 PM

"As old and unused this place looks, it's the only place we haven't thoroughly searched. We might as well spend the time and do it."

Nikolai goes around the room looking for any oddities.
Take 20 Perception + 21 = 41

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+17=25 ;
Wednesday April 15th, 2020 12:21:31 AM

Anna also thoroughly searches the place. (OOC: Ignore the roll; perception take 20 = 37)

She had asked for beast shape 1 for her queen's shape blessing for the day as she doesn't think she needs to take the form of one of those aberrational mutant orcs they had found in the beginning so she turns into a wolf while searching seeing if her nose can find anything interesting.

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Wednesday April 15th, 2020 7:02:58 AM

Pompous keeps watch while the others search.

Back in the Castle 
Wednesday April 15th, 2020 2:34:18 PM

After making quick work of the remaining animated armors, the group gets light into the room and starts searching. A loose brick is found near a very old fireplace, but wiggling it reveals that it is nothing more than an old, loose brick: there is nothing hidden and it doesn’t appear to reveal any secrets, the brick is just old and loose. Michael grabs the extra longswords and the Agents pause to think.
The entire castle has really been searched top to bottom at this point. While they’ve found the secret doors that have led up to the study, and found a few bits of artwork, everyone is sure that this place has really been searched thoroughly and anything that might have not been found yet is hidden enough that they’re simply not going to find it. The place still radiates evil, but there is no clear source. The lich simply isn’t here any more as far as anyone can tell, and that’s combining searching in detail and detecting for evil all around the place.


Prudence Gundle 
Wednesday April 15th, 2020 4:44:45 PM

"So it looks like nothing's going to break loose and attack the town," Pro says. "So that's something, I guess. Too bad we can't lure that green dragon out here. I bet he'd make short work of this place. But from what I can tell, we can't consecrate it, and we can't knock it down, so I'm not sure there's anything more we can do here."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Wednesday April 15th, 2020 5:08:28 PM

"So,... can we go home now? "



Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday April 15th, 2020 10:35:27 PM

"Much like that Green Dragon, looks like that lich has gotten away, for now. We can at least go back to town and report to them what we found and what we got rid of. However, before we head back to the Citadel, I'd like to take some time and fly around a circle about a mile out from the town looking for any evil presence not centered on the castle. It would take some time, but at this point, looks like we got plenty of time. Any one in a hurry to get back to the Citadel? I'd hate to leave without making our utmost effort to insure the town is safe again."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday April 15th, 2020 11:26:49 PM

while you do that, I think I'll go check out the hall of records and see if this place has a library. maybe I can find a bit more history than what we first found here. Might get a hint as to where the lich may have ran too as well.

Michael hates to split the party up, but if the lich has well and truly fled, then there should not be any trouble.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday April 15th, 2020 11:35:36 PM

Anna says, "I could join the flight party. I asked my lady to bless me with the animal form of Queen's shape today so I can fly indefinitely as a hawk, owl or other small or medium bird. Unfortunately I couldn't take a passenger but who ever is flying around detecting evil they won't have to go it alone."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 16th, 2020 10:19:34 AM

" When and how did we rule out consecration? I mean yeah the spell is too small to work on the whole place, but there could be a larger ritual that would work, or several spells cast in succession could do it. There is plenty of evil here, I just can't find a source."
He holds his chin in his hands a moment and then starts to speak slowly.
" There is another type of spellcaster that might be able to do a ritual of the correct size, but most of them do not like my Lord Gargul. A coven of witches I am quite sure could perform a ritual of consecration that would work. Since they also use something called Ley Lines to get their power, they could tell us if this is a converging point for such lines. That might be a source that the evil could be manifesting from."

Outside the Castle 
Thursday April 16th, 2020 2:14:43 PM

The Agents wrap up with the castle and step back outside as discussions about what to do next continue. Pru is ready to move on and Pompous wants to go home. Nikolai wants to fly around and detect for evil just to be sure and Anna is willing to go with him. Michael wants to head back to the citadel and check the library for more information, but Sigvar wants to see about consecrating the castle.

As the group heads outside, Pompous notices a couple older kids from the town peeking over the top of the white bridge. Thinking back, you can remember that most of the townspeople seemed to ignore the castle and bridge – they didn’t say it wasn’t there, but it just seemed like it had been ignored for many years. So it does seem a little different that there are kids out exploring – just a few days ago they likely would have been destroyed by the guardian of the bridge!


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 16th, 2020 8:03:33 PM

If the lich was here a long time, it may have just radiated evil into the castle around it. It is possible the castle will lose the aura over a period of time. Still, just to be safe we should ask the townspeople to stay out of there for awhile.[b]

Trayvin indicates he will go and interact with some of the locals while some of the Agents check the area from the air. He starts by waving at the kids. [b]Greetings! How are you today?


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday April 16th, 2020 9:38:06 PM

Anna says, "Shall we away to the air Nikolai to check for evil auras in the vicinity?"

Prudence Gundle 
Thursday April 16th, 2020 9:57:52 PM

"Well, if anybody knows where to find witches, I can teleport us there," Pru says. "Otherwise, it might be best to teleport back to the Citadel and ask there."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday April 17th, 2020 1:02:00 AM

"Unfortunately, Anna, I don't have the ability to detect evil. It will need to be someone else."

Seeing the kids, he motions to them to come on over.
"It's all right, kids. We've killed all the baddies."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Friday April 17th, 2020 8:30:39 AM

Pompous waits until the higher ranks make up their minds.. he certainly wants to go back to the Citadel.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday April 17th, 2020 10:12:12 AM

" If Prudence will indulge me with Flight I will take a fly over the area and look for evil and would be happy to have you watch my back Anna."

Outside the Castle 
Friday April 17th, 2020 1:59:20 PM


Anna asks Nikolai about taking to the air, but it is Sigvar who can help with the evil detection. He asks and a moment later Pru sets him to flying. Anna turns into a bird and takes to the air with him. They set up and fly into the air above the castle. The gaping hole in the roof of the place allows them to look right down into the place that until recently had been the study of the lich. As Sigvar focuses on evil, he can still feel the focus of the evil coming from the castle. Again, it feels just like a general evilness, not a specific creature or individual entity. And the evil ends right at the edge of the stones of the castle. There is a much smaller spot of evil that can be seen near the bridge, about where the lair of the guardian of the bridge was, likely another bit of evil that is leftover from the being that was there previously. As they fly up and around, Anna spots an eagle flying far off to the north, looking down at the ground, likely looking for a snack. From the air, Sigvar really can’t spot any other evil anywhere else around the castle or area.

Trayvin and Nikolai gesture towards the kids and head in that direction. As soon as the children realize they have been spotted, they turn and take off at a run back towards town without looking back.

OOC:
Pru has the fly spell ready, so I hope you don’t mind I made the assumption that she would cast away!


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday April 17th, 2020 9:21:45 PM

Michael wasn't going back to the citadel, he was thinking that the town itself might have some more information about the castle or the owner. he was going to the town courthouse.


Prudence Gundle 
Saturday April 18th, 2020 9:41:05 PM

Pru gladly casts Fly on Sigvar and anyone else who wants it. She herself stays on the ground and waits for a report from the scouts.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday April 18th, 2020 10:12:55 PM

" The evil has localized to places that have recently been home to evil, namely under the bridge and the castle itself. I would say that those sources will fade in time, provided they are no repopulated by evil beings. We may want to patrol here for awhile to make sure that doesn't happen."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+15=29 ;
Sunday April 19th, 2020 9:22:49 PM

Anna says to Sigvar, "I'm going to check out that eagle and see if I can't ask it if it has seen anything out of the ordinary lately."

She flies over to the bird and asks it, "Excuse me my good eagle have you seen anything odd come out of that structure (indicating the castle) below us anytime recently? Mayhap a flying old man? (Wild Empathy: 29)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday April 19th, 2020 11:25:10 PM

"Well, while we are in town courthouse, we can see about taking possession of the castle for the Fist. Make it our Headquarters. The town would probably rather us there than the possibility of the previous owner coming back for revenge.

After the flying is done, Nikolai leads the way back to town and seeks out the town leader.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday April 19th, 2020 11:47:04 PM

Michael nods. Thats a good idea boss, maybe we have enough clerics and witches working for us we can wrangle a cleansing or something. .

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 20th, 2020 6:20:39 AM

aaaand Pompous follows the others back to town...



The Cult of the Dragon
Scene 0: The Town of Whitebridge


Back to Town 
Monday April 20th, 2020 2:17:57 PM

Sigvar reports back to the group as Anna flies over to the eagle. The eagle looks over at Anna and replies, “Hungry. Looking for food. Man no food. Only one flying man-beast.” It continues to coast around in the air currents, watching for prey below.

Nikolai leads the others across the massive stone white bridge and into town. As they enter town, a few townspeople appear in front of doors and eye the group cautiously. One portly man gives the group a thumbs up as they pass. There are a couple smiles, but a few others look back towards the foreboding castle the group has just left. About midway through town, a man steps out of a building an approaches the group.

“Hail, and well-met friends! I am Earl Segarus, and let me be the first to welcome you back.” He gestures towards the door to what appears to be a tavern: there is a sign hanging over the door with a mug of something on it. Earl continues, “Please, come in, sit down, let’s talk!”

Earl is a human, about 30 years old, and dressed in not quite finery, but not common clothes, either. He is of average size, but a bit taller than most, at just over six feet tall.


Prudence Gundle 
Monday April 20th, 2020 5:29:42 PM

"Thank you, Master Segarus," Pru says. "I am Sergeant Prudence Gundle." She is ready to accept his invitation, but she waits to see what Nikolai, the Thumb, decides to do.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 20th, 2020 6:30:58 PM

Trayvin thinks this may be a good opportunity to interact with the people of the town, hopefully everyone else agrees.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+17=30 ;
Monday April 20th, 2020 10:28:18 PM

Anna assumes the bird is talking about Sigvar as the flying man-beast considering Sigvar is a minotaur. She tells Sigvar the bird has only seen him and suggest they fly down to meet with the others.

She lands on the sign posts and observes this Earl Segarus who is welcoming the Agents (Perception: 30)

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+12=14 ; d20+21=36 ;
Monday April 20th, 2020 10:42:12 PM

suddenly feeling quiet, Michael just nods at Mr. Segarus but he puzzles on him and looks around.

sense motive 14

Perception 36

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 21st, 2020 12:09:12 AM

Nikolai casually waves at those townsfolk that watch then pass by.
Upon the invitation to enter the tavern, Nikolai accepts.

"Thank, Mr. Segarus. My name is Nikolai and we are special agents of the Mailed Fist. We certainly would like to discuss the situation here over some drinks. Cleansing that castle made us thirsty."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Tuesday April 21st, 2020 6:31:35 AM

Pompous enters the tavern with the others.
He puts down the hood from cloak and softens his stance.
He slings his bow over his shoulder but lazily rests his hand on the hilt of his short sword.
He nods at the tavern keeper's welcome.

" How goes it my fine fellow? "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday April 21st, 2020 8:19:18 AM

Sigvar lands and will follow the others into the tavern. Before he enters though he casts his three resistance spells on himself, just in case.
Resist Fire 30
Resist Lighting 30
Resist cold 30
He also throws GMW on his longsword
He also has whatever time remains on the Fly spell.

The Mug 
Tuesday April 21st, 2020 2:04:06 PM

Earl welcomes the group in and gestures that they should make themselves comfortable (Sense Motive, DC 20: Highlight to display spoiler: {He seems genuinely happy to the see group}). Inside there is a common room that isn’t that large, but big enough for a town of this size. There is a long bar along one side that has about a dozen stools. There are also a couple large, rectangular tables that can seat six easily. There is an open staircase that leads up to the second floor. Behind the bar is a slightly overweight fellow that looks jovial and happy as well. His appears to be a bit older as his hair has started to grey and there’s actually quite a bald spot appearing on the top of his head that he has tried to comb over.

As the group heads in, Earl welcomes them, “Yes, please be at ease and welcome to The Mug.” The large man behind the counter mutters, “That’s The Full Mug Tavern and Inn.” Earl nods at him and continues, “This is Earl behind the counter, and his wife, Portia, well, she must be out running some errands at the moment. Please, have a seat. Earl, I believe some ale is in order. Are any of you hungry? Care for a meal or a snack?”


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 21st, 2020 8:38:08 PM

Actually, a meal sounds pretty good. And some ale too. Smashing some evil stuff tends to work up an appetite.

Prudence Gundle 
Tuesday April 21st, 2020 10:12:33 PM

Pru looks back and forth between the two men. "You're both named Earl?" she says.

CDM Jerry [OOC post] 
Tuesday April 21st, 2020 10:17:13 PM

Warren you have important mail....again sir. :)

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+12=27 ;
Tuesday April 21st, 2020 11:03:14 PM

Food sounds good to Michael. and a beer like mana from the gods. He sits down with the rest of the party and quietly surveys the situation.

sense motive 27

he senses that the man has no hidden motive, and is just generally glad to see them. perhaps because they purged most of the evil from the Castle? that must be it.

when the beer comes, Michael reflects once again on the Trials and Triumphs of living amongst the big folk, Pints of ale are one of the Triumphs, having to jog while they walk is one of the trials...

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+9=26 ;
Wednesday April 22nd, 2020 12:49:56 AM

Sense Motive +9 = 26

Nikolai notices the change in attitude since their last appearance in town. A good sign. With introductions over, Nikolai can't help wandering how many Earls are in this little town.

"Thank you Earl, and Earl. Some beer and food would do nicely. We hope that cleaning out that castle from some evil stuff will put the town more at ease and get back to normal. NO one seemed willing to tell us much about it a couple days ago. Perhaps now we can get the full story."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+1=14 ;
Wednesday April 22nd, 2020 1:45:00 AM

Anna lands from the sign post and reverts back to her normal green plant kin self and enters the bar with the others.

(Sense Motive: 14) she finds she can't get a read on the Earl, but reading people was never her strong suit, fooling people though, that was something she can do, so she sees what Michael does in respect to the proferred food and drink. Seeing him take a mug of beer relaxes her.

Although she doesn't need to eat or drink, a beverage doesn't sound like a bad idea right now and asks Earl if he has any Mead or Wine, in which case she wouldn't mind a cup of that.

Anna adds onto Nikolai's start, "Specifically, what do you know of seemingly forgetful yet potentially studious seemingly "old man" we found dwelling in the castle."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday April 22nd, 2020 6:30:45 AM

Sigvar is cautious, but not above some beer and food when it is offered. He listens as the others ask about the tower and waits to hear the reply.

The Mug 
Wednesday April 22nd, 2020 4:05:44 PM

Earl looks at Pru in confusion. He says, “Well, yes. I mean, he’s Earl Evans and I’m Earl Segarus, but no one has ever confused us before.” He looks over at the other Earl and says, “We don’t really look alike, do we?” Earl (the bartender) starts pouring some ales into rather large mugs. About that time a portly woman comes in from the back and stops, looking around at everyone. Earl (Segarus) says, “Ah yes, Portia, this is the group from the castle. They’ve said they’re hungry, I’m sure you have something back there ready?”

Portia nods and quickly heads into the back room. Earl sits down at the bar and gestures that the Agents should take a seat at the table. He says, “So you were so kind as to help us with our horrible creatures that were here and we truly thank you for that. And you’ve been up at the castle for a few days, yes? What happened up there? What did you do?” A old man at the end of the bar has his head on the bar. He turns it to the side and looks over at the group, but doesn’t lift his head. He looks like he is quite comfortable there.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday April 22nd, 2020 9:49:49 PM

Trayvin notices the peculiar old man but says nothing. Some of the other Agents will be better at checking him out without causing an issue.

Well, there were a number of nasty critters in there and most of them are not too friendly to have as neighbors. The castle itself is in good shape except for a hole in the roof, but it is probably a good idea to leave it alone until the Citadel can send a unit of clerics to cleanse and purify it.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=38 ;
Wednesday April 22nd, 2020 9:55:05 PM

Turns out at the top of the castle was what appeared to be an old wizard, but was most probably a form of undead called a Lich. he was also apparently suffering from either absent-mindedness or dementia, We gather that he had been summoning these creatures and then forgetting that he summoned them. Before things went pear-shaped, we talked a bit, He hinted that he had been sitting at that desk studying some scrolls and books for so long he could not remember the last time he had done anything else.

he was completely ambivalent to what the monsters were doing to the town. When we found that we could not come to an agreement and things dropped in the dung heap. he put up some really powerful spells that held us out. and some really potent defensive spells that made attacking him all but impossible. We finally ran him off, or he decided to leave because we had burnt up all the paper in the study...but we were not able to destroy him. if he is a lich he has a phylactery around here somewhere. it will allow him to regenerate if we do kill him. I'm sorry for all the "we surmise this and hinted at that" stuff but it's the truth. we had a lot of interactions, but no hard facts from the lich.
.

Michael eyes the old man as he speaks. could it be the lich in disguise?

perception 38.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday April 23rd, 2020 12:17:20 AM

Nikolai notices the old man and wonders about him. He nudges Anna and motions with his head towards the old man, the whispers, 'Sidle up over to that old man and see if you can determine if he is legit.'

Getting close to Earl, he whispers, 'That old man over there seems quite comfortable. Not at all concerned about the humanoid predations that plagued the town just yesterday. Who is he?"

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday April 23rd, 2020 1:00:21 AM

Anna whispers back to Nikolai,"If you'll pardon me for a bit, I think I got just the thing. I'm going to fake using the bathroom first so I can pull a scroll of detect undead from my bag of tricks and cast it. It does not allow for spell resistance and if the Lich is in someway affecting that man mayhap he'll radiate something."

Anna makes a show of either heading to the restroom or the outhouse and while there she reaches into her bag of tricks and pulls out a scroll of detect undead CL 10. (OOC: deducted the cost of a scroll of detect undead CL 10 = 250 gp from character sheet; there is no save allowed and it doesn't allow for spell resistance so if the old man at the bar is somehow the lich or giving off an undead aura she should be able to detect it) and casts it in the bathroom.

For up to 10 minutes as long as she maintains concentration she can detect the presence and strength of undead auras.

She returns back to the bar and nonchalantly takes a seat nearish to the old man but out of his line of sight so that he falls within the range of her 60 foot cone of detection.

Depending on if the old man turns out clean she turns her sensor to the bar in general in case the lich is hiding in the bar somewhere.

Active Effects:
Detect Undead : 10 minutes - detects the aura surrounding undead creatures in a 60 foot cone shaped emanation


Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Thursday April 23rd, 2020 6:11:37 AM

Pompous sits near but not with the others.
He takes quill and ink out of his kit and records the other's tales of their adventure.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 23rd, 2020 10:41:34 AM

Assuming he is too large to be seated, Sigvar steps into the bar and just leans against the wall as the conversation goes on. He casually begins to scan the room for evil, it should be small enough to be mostly covered. Since he only detected a few strong emanations before, where some of the truly bad stuff lived he should be able to pick something 'more evil than the background' out if it is around, he hopes anyway.

CDM Jerry [OOC post] 
Thursday April 23rd, 2020 11:18:05 AM

Warren please reply to my emails sir. Our plans have changed and I need a reply before I can announce the plans.

The Mug 
Thursday April 23rd, 2020 1:30:37 PM

The Agents settle into the bar. Everyone notices the old man at the end of the bar. Anna even heads out for a moment and reads a scroll in the bathroom. She returns and notices Sigvar attempt to detect evil on the old man. Anna does not detect undead on the old man or anywhere in the range of her spell at all. Sigvar does not detect evil in the old man or either of the Earls. Sigvar is quite confident that the old man is not the lich, as his smite is still active and he would know if that was his target. Nikolai asks about the old man. Earl glances over and says, “Oh, that’s Lennox. He, well, that’s kind of his seat at the bar, if you get my meaning.” Lennox raises up his mug and takes a drink, then sets his head back down on the bar.

Michael explains the story of the castle as Earl and his wife bring out some stew and keep the mugs of ale full. Earl smiles and nods as he explains. Then Earl says, “So wait. You’re telling me you found a lich and that you left it there? What does that mean that you ‘ran him off?’ It sounds like he’s not dead and his house is still there. That sounds a bit like you just annoyed a powerful evil being and then left.”


Prudence Gundle 
Thursday April 23rd, 2020 2:59:41 PM

"Er--well," Pru says. "We didn't exactly leave him there. He teleported away. We don't know where he is, or whether he's coming back. If we knew where he was, we would chase him, but right now we have no way to find that out." She looks around at her Fist-mates. "We need to figure out a way for you to contact us immediately if he does come back."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 23rd, 2020 5:52:27 PM

EXACTLY thinks Sigvar.
He raises his Mug to Earl as the man finally drives home his point.

OoC
Sigvar's smite should have faded when he rested, The smite is active until the target dies or the paladin rests to recover spells. Sigvar rested so the smite should be gone too.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 23rd, 2020 9:29:55 PM

The man makes a good point. The Agents work is not yet finished. Trayvin drinks his ale while he considers what will need to be done to make sure this town is safe.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday April 23rd, 2020 11:13:54 PM

Yes, that is exactly what I'm telling you. He escaped to someplace we know not where. I was hoping to do little research to find out some history of this castle and the lich that owned it. maybe that would give us a lead we could follow to find him. .
Michael takes a pull of his mug o ale, then continues.

and as far as annoying him, I think we burnt up his books and scrolls and that's why he left. not that we pissed him off or anything. .

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday April 24th, 2020 12:28:23 AM

"We looked all over the castle, up and down, even in the toilets, but we could not find any trace of him. He's got a hiding place nearby, we suspect, but rather than spend a few months looking for it, we came here in hopes someone in town may have come across something unusual, a cave or such, in their hunting trips or taking their herds to pasture."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday April 24th, 2020 1:26:39 AM

Anna says to Earl, "For just how long has Lennox been a fixture in these parts?"

If Earl indicates that Lennox has been in town for a good long while, Anna says to Lennox, "What do you know of the castle over yonder and any stories concerning it or its owners past or present? Someone as distinguised as yourself must surely know a lot about it."

The Mug (DM JeffO) 
Friday April 24th, 2020 1:42:53 PM

The conversation with Earl continues while the other Earl and his wife continue to provide food and ale to your heart’s content. Earl seems a bit concerned with the Agents spell out that the lich isn’t really gone. When Michael asks about research, he replies, “No, we really don’t have so much of a library or historical area, we’re just a small farming town that is more concerned with getting by each day than creating fancy libraries. I’m not sure what to do about the lich still being here, apparently. I think I will have to call a town meeting where the people might be able to ask you and make a decision on what to do next. Of course, that will take a little time to get everyone here.”

When Anna asks about Lennox, Earl looks over at him and calls out to him, “You’ve been there at the bar, what, 40 years now, Lennox?” Lennox grunts, sits up, and says, “Ayup, I spose so.”

When Anna asks him about the castle, he says in a surprising clear voice, “Well now, it’s just really always been there. Been there longer than I’ve been here. Never much seen a’one come or go to it b’fore your group. Just been sittin’ there all this time.”


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday April 24th, 2020 8:12:18 PM

Anna says to Lennox, "I don't suppose you know of anyone who has been in this town longer than yourself?"

To the bar in general she says, "I don't suppose your village keeps any historical records or has a museum or library?"

Prudence Gundle 
Friday April 24th, 2020 11:11:34 PM

"I think a town meeting is a good idea," Pru says. "We can answer any questions you have, and the townsfolk can decide what to do next."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Saturday April 25th, 2020 6:32:37 PM

Yeah, I think meeting with the town council would be a good idea, we need to come up with some options to protect the town, and also see if we can get some more info on that castle.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 27th, 2020 12:52:03 AM

"Yes, a town meeting is necessary. The whole town needs to hear what has been going on and what we have accomplished, and what the future may be. Please get the word out to meet us in an hour at your town center. Two hours if necessary, but no longer than that."

Pompous Mistbane AC 27 CMD 30, HP 136/136/ 
Monday April 27th, 2020 7:55:31 AM

Pompous doesn’t seem overly impressed with the idea of a town meeting. He checks in with the others and offers to perform perimeter duty around the village.

The Mug (DM JeffO) 
Monday April 27th, 2020 5:15:01 PM

Anna asks Lennox and he replies, “No one longer than me that I can ‘member, that’s fer sure. And no, we don really have time fer no liberry, either.”

The group seems to be happy with a town meeting, but when Nikolai says in the next hour, Earl holds his hands up, “Now wait a minute there. We can’t just have everyone drop everything. There’s cows what need to be milked and so on. I can call a meeting, but that’s a gonna take some time. Maybe in two days, that would be more proper.”


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday April 27th, 2020 5:30:27 PM

Sigvar watches as the Agents prepare to walk into a meeting where everyone will blame them. Hopefully the Lich shows up to die within the next two days with a note in his pocket saying, this isd where my secret lair is.
The Paladin sighs.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday April 27th, 2020 5:44:29 PM

Trayvin isn't sure the meeting is a good idea, the townsfolk are probably mostly farmers and may get stuck on the wrong questions. In the meantime, there was still something useful that could be done.

We should send a message to the Citadel, and give them an update on our progress.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday April 27th, 2020 8:08:52 PM

Nikolai nods as Earl expresses his concerns about an early meeting.
"Well, the sooner the better but if it will take two days to get the word out and the folk further out to make it in, then two days it is. We will keep our patrols up and continue our search for the lich in the meantime."

He turns to the rest of the group, "Well, let's sit and eat."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday April 27th, 2020 9:18:08 PM

Anna says. "Is there any divination we could potentially try to get more information on the lich? I mean I know Pru is a sorcerer so she just can't go into a spellbook or anything but don't we have a paladin and a cleric? Do the Gods have a way to maybe give us divine inspiration about where we could potentially look for the lich?"

Prudence Gundle 
Monday April 27th, 2020 9:49:25 PM

"I can teleport a group back to the Citadel," Pru reminds her friends. "We can report in person, rather than sending a message." She frowns. "Maybe somebody at the Citadel could cast a divination for us? Because I don't think I have anything that will help. I could go to the Catacombs and get a scroll of something, but all the really good ones are cleric spells which I can't cast."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday April 28th, 2020 12:12:17 AM

Michael nods his head. with a farming community even the city council does double duty mucking the stalls and weeding the fields. lord knows the big city rules could do with some of that.

Michael tucks in and enjoys the feed and beer. The fare may not be Haute cusine, but it's simple flavorful and filling. what more could a soldier ask for?

The Mug (DM JeffO) 
Tuesday April 28th, 2020 2:23:43 PM

Sigvar and Trayvin are a little nervous about meeting with the entire town. Nikolai tells Earl that two days is acceptable. Earl replies, “Well now, for you, since you folk are clearly in a hurry, I could see if I could use my influence to set things up for tomorrow, in the evening.” Sense Motive, DC 25: Highlight to display spoiler: {He is simply trying to show that he has influence, perhaps his head is just a little inflated…}

Lennox calls out, “Sure, tomorrow. Maybe with some ale.” About that moment, a rather stout-looking human female steps through the door. She has short, cropped, uneven hair and her face is tanned and worn. She looks very fit and strong. She stands just inside the door and surveys the group. She calls out, “Earl, now what’s all this going on?”

Earl replies, “Ah, Marina, these are the folks that have been over to the castle. Fought with a lich or something over there. We’ll be calling a town meeting tomorrow eve to let everyone know about and give everyone a chance to ask questions.”

Marina looks over the group, eyeing each member, sizing up everyone. She says, “Dealt with it, then?”


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday April 28th, 2020 7:23:18 PM

Sigvar has simple paladin spells, mostly smiting and protection, so he has no way of finding the lich other than pissing it off and waiting for it to come for him

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday April 28th, 2020 7:45:11 PM

I can try to use most of the divination spells that may be of use. The better one requires 500gp worth of incense, which I do not currently have. If we can get the incense, think of some questions to ask and I will try it. Aside from that we will need to continue our search. The divinations will likely only lead us in the right direction, they are not usually perfect answers.

Marina, we have been in combat with this creature and survived. We believe we can defeat it completely if needed, but it's current location is unknown. The rest of the castle has been cleared of a number of undesirables that will no longer threaten the town.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday April 28th, 2020 10:11:12 PM

OOC: spending some Hero Points for Divine Inspiration can, up to the DM, reveal what we need, or close enough to it. It is all up to the DM and could be cryptic enough not to do us any real good if the DM is 'EVIL'.
:)

IC:
"Tomorrow eve it is, then."

He turns to Pru, "That gives us time to jump to the Citadel and see what we can scrounge up there that might help locate the lich, give the Commander an update, then jump back. If the Fist agrees to this little trip."

OOC: Put your votes in, foks. Stay here for two days or jump back to the Citadel for a day.

Prudence Gundle 
Tuesday April 28th, 2020 10:16:39 PM

"I would suggest that some of us go back to make a quick report, while the rest stay here," Pru says. "I can use Telepathic Bond to keep in touch with both groups, so if the lich does make a sudden reappearance, we can blip right back here."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday April 29th, 2020 12:21:33 AM

Anna says, "I can go to either place. You know if we are providing the refreshment for the meeting do you guys know how much kegs of beer cost? I'm thinking maybe I just start pulling full kegs out of my bag of tricks and working with Earl to get them tapped and ready to serve."

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday April 29th, 2020 7:17:58 AM

Pompous says
"I'd like to be of the group going back to the keep. I don't feel that I have much to offer here. "



The Mug (DM JeffO) 
Wednesday April 29th, 2020 12:56:49 PM

When leaving is mentioned, Earl puts up his hands in surrender, “Now, now, there’s no need to go running off quite yet! Please, stay, be our guest. We would be glad to host you and ensure your needs are met here, right Earl?” The other Earl nods his head and Lennox calls out, “Meet your needs!” Portia serves another plate of stew and says, “Oh yes, please do stay. I’m sure others would be glad to meet you and talk to you. It would only be proper, of course.” Marina pipes in, “Sure. Planning to run off, then? Running to something or running from something, eh?” About that time a face appears behind Marina. It is a tall and skinny fellow that looks a little pale. He says, “Adventurers? Here?” Marina rolls her eyes.

OOC:
Divine Inspiration: It would benefit the townspeople and show them much more respect if you were to stay here and meet with them. Any of the group leaving would certainly engender quite a bit of suspicion from many of the people.


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday April 29th, 2020 1:26:57 PM

Michael looks over the townsfolk who are around them right now. to his mind they have been living under the cruel indifferent tyranny of that lich for so long, it's almost like someone showed up in the middle of winter, the snow quit and the sun came out, they say they killed the winter, and now they want to leave? Michael does not know if that's the whole story. but this smoked sausage with onions and peppers is awesome. just a little fire that the beer cools down nicely.

could we just use a sending spell to update the commander on our progress. I'd suggest something like. "arrive town, heavy powerful monster infestation, and lich, lich at large, meeting with town to discuss. heavy evil presence at castle and lich. .



Prudence Gundle  d20+21=31 ;
Wednesday April 29th, 2020 6:14:03 PM

"Meeting our needs sounds nice," Pru says with a smile. "But, you know, we are soldiers. We answer to a commanding officer. We really ought to report in, let her know the situation. I want to magically transport some of us there, so we can make our report. We'd be back by suppertime. And if you like, one of you could come along. See the Citadel for yourself, tell our commanding officer what you think of us." Pru smiles.

[Diplomacy 31]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday April 29th, 2020 9:37:38 PM

Well hello there, and who might you be? Trayvin says to the man behind Marina. It would seem the townsfolk are much more willing to meet with the Agents now that they have returned from the castle. Trayvin still feels as though there is more going on here than is currently known.

OOC- I think Pru and Nikolai should make a quick report to the Citadel, even if only by sending spell. Please let me know if you want me to prep those div spells the next time we rest.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday April 29th, 2020 11:42:19 PM

Anna takes the oppotunity to spread the word of Eberyon and his reformation to whoever will enjoin Anna in conversation.

(OOC: anyone engaging NPC or PC gets +2 to next save; this can only happen once per module for each non cradled participant)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday April 30th, 2020 12:32:06 AM

Nikolai is quick to affirm that they Fist is NOT abandoning them.
"Rest assured that we will be here tomorrow for the meeting and we certainly don't think our job is done here. But a few of us do need to report our findings to our commander."

He turns to Pru, "You and Pompous go back to report our findings. Then go to the library what you can find out about cleansing the evil and finding the lich. The rest of us will stay here and make sure no wandering monster bothers the town. Our presence will affirm our resolve to fully cleans the castle. Just be back before the meeting. Give my regards to the Commander."

"So, is there an Inn here?"

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday April 30th, 2020 7:08:18 AM

Unintentianaly, Pompous cracks a smile when he hears that he and Pru Pru are going back to the citadel. His near death experience has shaken him. Hard. The ranger isn't used to taking damage and this incident has sent him in a bit of a depression.

"Well my lady Pru Pru... shall we be on our way? "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday April 30th, 2020 7:43:35 AM

" I'll be staying. This food is great and I want to be sitting here when ol' dead and confused comes back looking for payback."
Sigvar agrees that the sausage is quite nice, but thinks an apple slice is a much better way to cool the spices from it.

The Mug (DM JeffO) 
Thursday April 30th, 2020 2:40:26 PM

The group considers their next option. Michael suggests sending a simple message. Pru suggests going with Pompous to report in. Anna enjoys the company and starts conversations about Eberyon. Nikolai tries to reassure them the Agents aren’t abandoning them. Trayvin engages the new arrival.

Marina looks over Pru and crosses her arms in front of her chest. She says nothing. When Travin greets him, the skinny fellow steps out and tries to cross the room but almost trips over his own feet, stumbling along. He gets to his feet and his small dagger almost falls off his belt. It is clearly strapped in the wrong place. He holds his hand out and says, “I’m Michael. I’m going to be an adventurer one day, too!”

Earl says, “I’ll go out and start spreading the word of a meeting tomorrow. Earl and Portia will take care of you here in The Mug.” The other Earl mumbles, “The Full Mug Tavern.” When Nikolai mentions an inn, Portia speaks up, “Well, we’ve got some rooms here, upstairs.” She looks over at Sigvar and continues, “But I’m not sure they’re quite large enough for all of you…”


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday April 30th, 2020 6:16:45 PM

Greetings Michael. So what made you decide to want to be an adventurer? It can be a very difficult job. I'm sure there are many jobs here in town that you could try first. Maybe you want to make sure before deciding eh?

Prudence Gundle 
Thursday April 30th, 2020 8:50:26 PM

[Pru had offered to take one of the townsfolk to the Citadel with them. It was mostly a goodwill gesture, but it was a serious offer. Do any of the townsfolk seem to want to go?]

"One moment," she tells Pompous. She casts Telepathic Bond on herself, Sigvar, and Nikolai. "Holler if the lich comes back," she tells them.

She smiles at the townsfolk. "Back in a jiffy!" she assures them.

Then, if none of them want to come along, she teleports herself and Pompous back to the Citadel.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday April 30th, 2020 9:01:48 PM

Anna says to Michael, "Hello Michael. You know adventurers have the capacity to shape the Wold. For example when the Sargrass crisis occurred all the heroes of the Wold came together and prevented the out of control red sargrass from spreading over everything and it was a group of adventurers that spared Lord Eberyon and gave him a second chance for which to atone and ever since then he's been offering assistance to mortals. While I respect Eberyon and have entered into a pact with him of sorts my Lady Queen Eberyon has also blessed me too. Have you thought about working with the fey in your adventuring career?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday April 30th, 2020 9:41:22 PM

Michael matter- o- factly walks over and making sure that Michael sees him, he begins to rearrange the kids dagger so that it's more secure and accessible. once he gets it right he motions for the kid to mimic his actions.

He first draws his dagger with a saber grip. then quickly spins it to a reverse grip. he shows how the saber is best for the attack, but the reverse is best for defense.

after watching for a bit, he speaks. You've got the fire in your belly. but don't have the skill or discipline to do much besides be a casualty. We could use a man like you, you'd get the training you need, and the discipline, see a bit of the world. then you would be ready to become a real adventurer.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday May 1st, 2020 8:47:45 AM

Pompous stands next to Prudence awaiting the Big Poof back to the Citadel.

Bow slung over his should and his hand on the hilt of his blade, he welcomes the trip back home. Even if it's only for a short time.

The Mug (DM JeffO) 
Friday May 1st, 2020 4:17:55 PM

Trayvin, Anna, and Michael all engage with skinny Michael. He looks down as Michael adjust his dagger. Michael can tell it is little more than a butter knife with a point at this stage. As his belt is adjusted, he tells Trayvin, “I had a dream! It was a really good one and in it I was slaying a giant green dragon! So I know I’m destined to be a powerful adventurer of legend!” He listens intently when Anna describes the Sargrass. He replies, “Oh, working with fey sounds wonderful. I can imagine fighting back the red grass myself!” He mimics swinging a sword and knocks Nikolai’s mug off the table and onto his lap. He doesn’t appear to notice that he’s even done so as he is looking up and fighting imaginary monsters.

Meanwhile, Pru and Pompous poof back to the citadel. They arrive in the gathering room, a place they have used in the past for gathering before and after adventures. This place is usually used only by their group, so no one is there, but there is seldom anyone there.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday May 1st, 2020 6:17:21 PM

" What was the Dragon's name?" Sigvar still leans casually against the wall, but he is now slightly on edge.If it is the same dragon, the kid may actually be important to their cause.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 1st, 2020 6:44:17 PM

If you are serious about becoming an adventurer, then you will need some help. There are several organizations that will train new recruits in the basics, including the one we work for. Would training be of interest to you?

Well, it could be just a dream, or maybe the kid had an actual vision. Trayvin is mostly interested in Michael's answer to Sigvar's question. But he doesn't want to push it more since it may lead him into telling a story instead telling the details of his dream.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday May 1st, 2020 10:58:44 PM

yep. dreams can carry you to awesome places. but don't let dreams be your master. What was that poem.....

Ah yes!...ahem...

If you can keep your head when all about you
Are losing theirs and blaming it on you,
If you can trust yourself when all men doubt you,
But make allowance for their doubting too;
If you can wait and not be tired by waiting,
Or being lied about, don’t deal in lies,
Or being hated, don’t give way to hating,
And yet don’t look too good, nor talk too wise:

If you can dream—and not make dreams your master;
If you can think—and not make thoughts your aim;
If you can meet with Triumph and Disaster
And treat those two impostors just the same;
If you can bear to hear the truth you’ve spoken
Twisted by knaves to make a trap for fools,
Or watch the things you gave your life to, broken,
And stoop and build ’em up with worn-out tools:

If you can make one heap of all your winnings
And risk it on one turn of pitch-and-toss,
And lose, and start again at your beginnings
And never breathe a word about your loss;
If you can force your heart and nerve and sinew
To serve your turn long after they are gone,
And so hold on when there is nothing in you
Except the Will which says to them: ‘Hold on!’

If you can talk with crowds and keep your virtue,
Or walk with Kings—nor lose the common touch,
If neither foes nor loving friends can hurt you,
If all men count with you, but none too much;
If you can fill the unforgiving minute
With sixty seconds’ worth of distance run,
Yours is the Earth and everything that’s in it,
And—which is more—you’ll be a Man, my son!



Prudence Gundle 
Saturday May 2nd, 2020 12:20:08 AM

Knowing their time at the Citadel is limited, Pru immediately seeks an audience with Captain Palance.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday May 3rd, 2020 9:44:48 PM

Nikolai doesn't think filling the kid's head with stories will be the wisest thing but lets his friends go on. When his drink is bumped in his lap, he mutters, "Dang, Pru just left and I need a clean-up cantrip!"

He politely moves further away from the young Michael and gets a refill.


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday May 3rd, 2020 11:17:53 PM

Anna says to the kid, "Mayhap your dream is a portent of what your destiny is. When I changed to become a morphling I thought my lady came to me in a dream but it was no dream. It was real. She changed who I was and I metamorphisized into something new. Mayhap your dream will do the same for you?"

DM Warren (transition town) 
Monday May 4th, 2020 3:44:51 PM

The boy Michael looks up in confusion. I was too busy slaying the Dragon to catch its name. I hope I don't have to memorize Dragon names or poems to be an adventurer. That doesn't sound as fun.

Back at the Citadel, Pru is a woman on a mission. She and Pompous come to the base of the tower where Commander Palance's office is and finds her page, who gets up to climb the stairs and let the Commander know that the Agents are here. Where's the rest of you? Did everything go ok on your mission? He looks genuinely worried that something could have happened to the rest of them.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday May 4th, 2020 4:48:27 PM

Pompous stands at attention and awaits Prudence's response.

He does wisn that he would have had time to put a shine on his boots before presenting himself in front of the commander.

Oh well. C'est la vie.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+6=25 ;
Monday May 4th, 2020 5:47:47 PM

Sigvar steels himself and manages not to laugh. He then asks, "Where is this dragon you killed." As he does so it occurs to him that this was the perfect story to lure some of the Agents out of town. This makes him look the boy over more closely and to detect evil on him.
Sense Motive 25

Prudence Gundle 
Monday May 4th, 2020 6:56:47 PM

"We're fine," Pru assures the page. "Just checking in. And we needed a bit of advice, so here we are."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday May 4th, 2020 7:43:23 PM

Well you wont need to memorize names or poems, but being able to remember details can sometimes be useful. Do you remember any more details about your dream?



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=24 ; d20+12=32 ;
Monday May 4th, 2020 8:26:17 PM

quietly Michael is sizing this guy up.

perception 24

sense motive 32 ( natch 20!).


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday May 4th, 2020 9:31:17 PM

If Anna's detect undead cone is still in effect she idly turns her gaze towards Michael the young dragon dreaming adventurer just to make sure that the kid doesn't have some kind of undead spirit tormenting him the way that weird lich did.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday May 5th, 2020 12:17:55 AM

Nikolai does not take the kid's story to heart. When a person has a strong desire, it sometimes comes out in dreams, and those dreams can appear very real to the person dreaming it. But it is only a dream.
Naturally, he didn't kill it with his pocket knife.

"Maybe a clue to your destiny is in the weapon you used to kill your dragon. What weapon and armor were you wearing? That would indicate what martial arts school to enroll you in," Nikolai chimes in.

DM Warren (transition town) 
Tuesday May 5th, 2020 3:17:47 PM

ooc - I'm going to try to do updates around lunchtime PST

The page runs up the stairs, with Pompous and Prudence following behind at a more dignified pace. They reach the office which is in it's usual comfortable state of disorder and find a slightly more harried than normal looking Knight Commander. She doesn't look abnormally stressed, it's just as though she didn't have time to make herself presentable since there was no notice of her Agents coming home.

Is showing up unannounced to be a new thing for you? I didn't even have time to pull my hair back. I take it you have something urgent to report.

Back in Whitebridge, the other Agents continue their interview of the aspiring adventurer. He racks his brain, and you can almost imagine steam coming out of his ears as the gears turn. His motives are genuine, as he tries to remember his glorious dream.

You know how dreams are. They fade so quickly. Ummm - all I can remember is swinging a sword. I gave the dragon one of these, and one of these! He swings his butterknife around somewhat haphazardly, and the Agents can tell that he doesn't have any idea how to use a real blade. There is no sense of evil about him, and all Anna can tell from her spell is that the background evil in the town may be ever so slightly less.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 5th, 2020 4:20:58 PM

Sigvar's shoulders relax at the indication that the lad is, as far as the Paladin can tell, not evil.

Prudence Gundle 
Tuesday May 5th, 2020 6:40:14 PM

"It is, ma'am," Pru says. "I apologize for the short notice. I just learned to Teleport, you see, and strictly speaking, we aren't exactly finished with the mission but we're kind of stuck and aren't sure how to proceed."

She pauses for breath. That all came out wrong. She wishes Nikolai were here. He's better at this. "Ahem. What I mean is, we traveled to the town of Whitebridge and spoke to the locals. They reported that the castle has 'always' been at the edge of town, and that an old man had 'always' lived there. They also reported strange phenomena coming from the castle. There was a group of orcs, which we fought. They were....not like normal orcs. They'd been changed somehow.

"After we dispatched the orcs, we made our way into the castle. Exploring it took several days. There were traps and nonliving guardians. Finally we made it to the top floor and confronted the old man. We fought. It was a hard fight. He cast a spell that filled the room with a toxic cloud nobody could see through. By the time we figured out how to clear the room, he was gone. I didn't hear him cast a spell, but it was pretty noisy in there. He could have teleported, or plane shifted; I don't know. We used detection spells, but could find no trace of him.

"So we decided to come back here, report in, and get some direction for what to do next. We don't have access to good divination spells, so we can't figure out where he is or whether he'll come back. Sigvar says the entire castle radiates evil, and we'd like to do something about that, but we're not sure if there's a ritual powerful enough to cleanse it. And bringing it down would take more power than we can muster.

"So, um, that's the situation. Pompous, anything to add?"

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 5th, 2020 9:01:44 PM

The boy seems harmless. Well Michael, that sounds like a wild adventure of a dream.

Sigvar, what do you say we do a patrol around town after we eat? Maybe we can find some clues to the old man's disappearance.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 5th, 2020 9:56:23 PM

(OOC: my spell was detect undead not detect evil; so I will take the reading I get is the kid is not an undead)

Anna says, "Michael, if you are to be an adventurer you are going to need some training. The way you wielded that butter knife is no way to enter combat. Let me show you something." She reaches into her bag of tricks and pulls out 2 blunt wooden practice swords, one for her and one for the kid. She tosses one to Michael and says, "right, first rule is the pointy end goes in the other guy..."

She then attempts to share with the kid some of what she has learned I mean she did start out as a fighter herself so before she followed the path of the fey she did have a more martial bent.



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday May 5th, 2020 11:27:19 PM

Michael moseys over to the barkeep. and strikes up a conversation with him. Earl, I'm kind of confused. I'm a soldier, but I've always been curious. and from what I'm getting from the town, this castle has been here for as long as anyone can remember, but nobody was curious about it? surely someone ventured over to it at some point?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday May 5th, 2020 11:28:32 PM

Nikolai hides a grin as the kid describes his battle with the dragon. 'You always win in a dream, and always wake up just before your hands grab the treasure."

"I'll go with you Michael and Sigvar. I'd like to get the lay of the town anyway."


DM Warren (transition town) 
Wednesday May 6th, 2020 2:53:06 PM

@Anna - intended to be a no on evil and undead

Kid Michael struggles to hold up the sword. He's not used to holding something the size of a real sword, much less the weight. Gee, adventuring is hard.

While Anna takes the kid's measure, the others patrol town. Earl tells them about some kids that would dare each other to play some game called ding dong ditch, where they would go to the castle door, ring a cowbell, and run away. But otherwise, it was just a fixture of the landscape. Nothing seemed to go in or out, and it eventually faded into the background.

There's still no sign of the old man, any more orcs or guardians, or any further evil.

Back at the citadel, Palance mulls over the Agents' report. Well, we can always see about getting someone from the church out to consecrate the grounds. It may take more than one casting, or more than one cleric. They could do the divinations as well, but that would start getting expensive. I'm not sure the town, or we, have the funds to facilitate all that.

For now, keep patrolling. If there's a sign of the lich, take care of him. Maybe we can divine the location of his phylactery. If we take care of that, maybe the evil will dissipate on its own.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=9 ;
Wednesday May 6th, 2020 3:08:08 PM

Sigvar goes on patrol with the others and keeps his eyes open for trouble.
Perception 9


Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=37 ;
Wednesday May 6th, 2020 8:34:56 PM

Michael walks with the others. patrol is a part of being a soldier, and it's also a good way of interdicting trouble before it finds you. Michael keeps his eyes open. being alert is a zen thing. Hyper alertness is too focused on one thing. when you are scanning for trouble, you have to let your eyes wander, and to a certain extent your mind as well. not a daydream, but an open mind, no thoughts, just the subconscious cataloging of experience to try and find the off thing. sometimes its a washerwoman, who hangs a shirt up still full of suds. other times it's the town folk, walking a bit too stiff, or giving the crew a panicked eye. other times it's just a rustling of brush, just before the Orcs charge out. once it was the smell of tobacco smoke and unwashed bodies that allowed the agents to get the jump on a potential ambush. Michael is a lot better at picking out the subtle clues now, so many battles, so many adventures. he falls into his breath so easily now it's almost his constant state of being.

perception 37.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday May 6th, 2020 10:03:20 PM

Earl, are there any other pressing issues for the town? Until we can track down the lich, maybe there is something else we could help out with.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday May 6th, 2020 10:26:55 PM

Anna says to Michael, "Would you prefer a quarterstaff, training rapier or training dagger? I can pull any of those from my bag if you want if you think any of those weapons might be more to your liking? What about a short bow or a sling? I'm trying to help you as I'd hate to see you get hurt so I figure if I share with some of what you know maybe you'll be better prepared if an adventure does end up finding you."

Prudence Gundle 
Thursday May 7th, 2020 12:38:54 AM

Pru lets out a little sigh of relief. "Thank you, ma'am," she says. "We will return to Whitebridge and continue patrols. Would you like me to check back in a few days? Or how do you want to stay in touch?"

DM Warren (transition town) 
Thursday May 7th, 2020 2:56:56 PM

Earl ponders Trayvin's questions for a moment. Well, we can always use more hands raising a barn or two... We didn't really have any problems until those Orcs started harassing us.

Little Michael thinks about choices of weapons for a minute. I don't think a staff is suitable for a future adventurer of my caliber! I guess I can start with a dagger though, until I get big and strong like you.

The Agents on patrol are pleasantly surprised by how quickly the town is going back to normal. Yes, Michael still sees some people walking stiffly or looking over their shoulders for danger, but there are also children running through the streets, kicking a ball and getting underfoot, and mothers aren't shepherding them inside so quickly, offering apologies to the Agents before getting back to choring.

Commander Palance tells Pru and Pompous to stop by and see Q, she should be able to give them a couple of scrolls of sending to use to check in. I'll let you know if we get any leads on purifying rituals in the meantime.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 7th, 2020 6:46:44 PM

Pompous salutes Commander Palance, spins on his heels and holds the door open for Prudence.

" After you mam. "



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday May 7th, 2020 8:37:55 PM

Trayvin is glad to see the town getting somewhat back to normal, but he still feels the Agents work here is not yet complete.

Well Earl, we certainly should be able to help with that. I might even be able to scrounge up some magic to aid in the construction.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday May 7th, 2020 8:38:10 PM

Sigvar watches the children as they play and run and get up to the kind of trouble children will get into. It was good. They needed to be able to run about and grow up tough. Not that that would help them against a lich, or demon orcs, but it was still good.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 7th, 2020 9:46:18 PM

Anna takes out 2 training daggers from her bag of tricks, gives one to Little Michael and says, "Right so this should be more managable. The principle is still the same. Pointy end goes in the other guy, now en garde!"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday May 7th, 2020 11:05:24 PM

Michael can feel the peace of the town. the people have the look of folk who've been given a reprieve. but the kids. Ah, kids. given half a chance nothing stops the play No ma'am, the kids are okay. it's good to see them out playing, I enjoy the sounds of happy kids. . and he does. maybe it's because his childhood was alternately focused on learning skills or focused on survival. he thinks it might have been nice to grow up without a care in the world. not that he is regretful or bitter or anything, he rather enjoys his life as it is. the skills and the watchfulness have served him well and living a different life...well he would not have had those things when he needed them. Whos to say he cannot enjoy being a kid now.

Hey kids! want to play hide and seek? I'll go hide and whoever finds me before the sun goes behind that tree over there, I'll give them a silver piece! Michael produces a silver piece and shows it to the kids. now you got to give me to the count of 30 to get hidden, but then you try and find me. okay?.

if the kids take him up on the game. Michael finds a spot to hide that has a DC 15 chance. my stealth is 30 so I an intentionaly nerfing it. the time I've framed euals about an hour. if no one finds me in 30 min I move to a DC 13 spot. 15 min...dc 10. I want to get found, but I want the kids to work for it.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 8th, 2020 12:26:42 AM

Nikolai watches and takes in the village layout as they patrol. He waves to a villager here and there and smiles. Nikolai chuckles at Michael's attempt to get some cash back into the village.

Meanwhile he wonders how Pru and Pompous are doing...

Prudence Gundle 
Friday May 8th, 2020 1:27:28 AM

"Thanks." Pru grins at Pompous, then heads off to get the scrolls from Q.

[Reminder: Pru is telepathically linked to Nikolai and Sigvar. If Nikolai wants an update, all he has to do is ask. :) ]

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday May 8th, 2020 5:47:37 PM

To Pru...

" Well, after the scrolls are we heading right back? "

DM Warren (transition town)  d6=3 ; d20=14 ; d20=14 ; d20=18 ;
Friday May 8th, 2020 7:05:14 PM

Nikolai, Sigvar, and Pru have a quick mental chitchat to update on the status of the citadel and the town. Seems like they'll be in town for a little bit, just to make sure things stay on the up and up.

Anna finds a much more enthusiastic partner, now that he can hold the training weapon for more than a few moments without his arms beginning to strain from the weight. It seems like he might need a training regimen before any real weapons training can begin. And some extra dinner might help, too.

Michael entices 3 kids into playing his game. He's wondering if he made it too easy, two of them have almost caught on when the third sneaks up behind him and tags his shoulder. Michael plays it so that he thinks he didn't notice, but is pretty proud of these kids for their amateur sleuthing skills.

Trayvin is eager to begin helping the villagers, and Pompous starts taking care of business around the citadel so they can get the team back together.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 8th, 2020 7:41:13 PM

Earl, how many temples do you have in town? I'd like to stop by and see how they are doing.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday May 8th, 2020 8:30:33 PM

Michael laughs. and gives the kid the silver. you are pretty good. not many folk can sneak up on me when you get a bit older, you could be a great scout. Look up the Mailed fist and mention Michael Wittman, if you ever want to see some adventure. . Hey. what do you kids know about that old castle across the bridge? you ever meet the guy that lived there? got any good stores?



Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday May 8th, 2020 9:09:49 PM

Anna says to Little Michael, "I think that is enough for one day. Now let's get you something to eat and we can discuss training regimens that can help you become stronger over dinner."

She escorts the lad back to Earl's and orders him a hearty meal, paying for it of course.

She details to Little Michael some of the exercises she's done over the course of her career as conditioning and tries to figure out if there are any analogs in the surrounding village that Little Michael could do to get himself into shape.

Prudence Gundle 
Saturday May 9th, 2020 1:59:18 PM

"I had planned to go right back," Pru tells Pompous. "But if you have something you need to do, we certainly have time."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday May 11th, 2020 12:15:55 AM

It bothers Nikolai that the Lich seems no where to be found. The old man had been cloistered in his castle for so long it didn't seem likely that the phylactery could have been hidden any place else. It appears that only time will tell, and Nikolai didn't know if he had the patience to wait, or that any other job that came their way would wait either.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday May 11th, 2020 2:48:57 PM

“ I’m good to go back as well. Let’s rejoin the others then. “

DM Warren (transition town) 
Monday May 11th, 2020 3:14:52 PM

Temple...s? We don't really have any organized worship. Everyone just makes their own dedications. If we ever need a rite performed, we go to a bigger town, or ask Gamma Herry. She's old enough that she knows just about everything.

The kids don't know anything about the castle inhabitants. And stores are things for the big city on market day. Nothing here in town, other than local balcksmithing, carpentry, and the like.

The Agents start wrapping up their chores in town and thinking about dinner and accomodations. Pompous and Pru take care of whatever last things they want to do back home before coming back. don't want to rush you, just making sure you're ok with moving on.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday May 11th, 2020 5:14:27 PM

Sigvar will roll out his bedroll with the others if no bed is available. Best they stay together for now.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday May 11th, 2020 7:43:30 PM

Gamma Herry huh. Michael ask the kids if they can take him to see this person. she might be a good source of info.

Prudence Gundle 
Monday May 11th, 2020 8:35:21 PM

Pru teleports herself and Pompous back to town. She arrives outside the inn, with some vague idea that just popping into the inn might unsettle some people.

If the townsfolk offer accommodations, she accepts, and tries to make the best of it.

She can cast the Magnificent Mansion again, if needed, but she wants to avoid "putting on airs," or acting as iff the accommodations aren't good enough. Pru's from a small town herself; she knows how that can be misinterpreted.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday May 11th, 2020 9:16:36 PM

While dining with Little Michael she can't help but overhear something about Gamma Herry from Regular Sized Michael and the kids he had been dealing with so she asks Little Michael, "So what can you tell me about this Gamma Herry character that the Fist's Michael and the children of your village are going on about?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday May 12th, 2020 12:54:05 AM

Nikolai returns from the patrol and finds Pru and Pompous returned. He doesn't ask any questions, figuring they will give an update when out of earshot of the villagers.

The story of the old woman catches his attention and comments that they should pay her a visit. If they are going to be around a while, they might as well meet all the residents. He hopes she will be at the town meeting, but if not, they will go see her themselves.

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Tuesday May 12th, 2020 4:44:31 PM

Pompous sticks close to Prudence and follows her around town.

DM Warren (transition town) 
Tuesday May 12th, 2020 5:41:59 PM

Oh, Gamma is nice. Old as anything. But she doesn't need help with aught. She makes clothes for some of us from her sheeps' wool, and looks after Colin. She's probably abed right now, but she gets up earlier than anyone, too.

When they start thinking about sleep, Portia says that she has beds for 4, but nothing that will fit Sigvar. I don't even think you would fit through the door, sir. Marina may have some room for you to bed down, if you ask nicely.

Pru thinks about her mansion, but worries about insulting the accommodation of their hosts. Sense motive 15: Highlight to display spoiler: {Pru is right - making a mansion would probably make Earl and Portia upset.}



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 12th, 2020 5:50:16 PM

Sigvar just sets up camp on the outskirts of town. He stays awake and watchful throughout the night and removes his fatigue in the morning with a lay on hands before his prayers.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 12th, 2020 7:52:05 PM

Trayvin will join Sigvar's campsite. It might prove useful to keep an eye on things around the town at nighttime.

In the morning, Trayvin intends to visit Gamma Herry with the other Agents who expressed interest. If anyone here could tell them something new about that castle or its' inhabitants, it would be her.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+1=4 ; d20+27=39 ; d20+12=24 ; d20+17=31 ;
Tuesday May 12th, 2020 11:23:31 PM

Sense Motive: 4

Anna tries to gauge whether Portia and Earl would be offended if she told them that she didn't need to sleep. She goes to Pru and whispers, "Think they'd be offended if I told them that plant kin don't need to sleep?"

If she gets the sense about offending their hosts or Pru tells her she would she only pretends to sleep keeping a watchful eye through the night.

(Disguise: 39)
(Bluff: 24)
(Perception: 31)


Prudence Gundle 
Tuesday May 12th, 2020 11:38:26 PM

Pro whispers back to Anna, "we need to fill the rooms they offered. After that, people can do whatever."

To her host and hostess, Pru says, "thank you so much for finding room for us. I know we can be a lot to handle!" She accepts one of the rooms.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday May 13th, 2020 12:11:29 AM

Michael takes a room, he asks for an empty bottle or tankard to take with him to the room. once in the room he closes the door, balances the bottle/tankard on the handle, then runs his string around the room across the shutters, across the door, and then to a loop placed around his big toe. anyone opening the shutters or opening the door will tug on his toe waking him and giving him a precious few seconds to get ready. Michael can Iron man if he has to. but with no magic, it's best to get a good night's sleep. so he doffs his leathers, his armor, and his blades but sets them where they are within easy reach should he need them.

he checks beneath the bed if it's dirty he cleans it up. then he makes the bed to look as though it' is being slept in, but he sleeps under the bed on a pillow with his camp blanket. (as a halfling a pillow is a pretty good bed in its own right.


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday May 13th, 2020 1:00:16 AM

Nikolai thanks them for the rooms and lets the team choose who will use them. He joins Trayvin and Sigvar camping out.

"Sigvar, Trayvin, think we should bring some kind of gift when we visit this old lady? Wonder what she'd like? Any ideas?"

DM Warren (transition town) 
Wednesday May 13th, 2020 2:51:51 PM

Pru, Pompous, Michael, and perhaps Nikolai happily take the rooms offered so graciously by their hosts, while Sigvar, Trayvin, Anna, and perhaps Nikolai rough it outside so as to keep watch through the night for any suspicious activity. Earl and Portia seem satisfied with the arrangement, and offer to feed everyone in the morning anyway.

Michael is extra careful with his room, though he finds no speck of dust beneath the bed. Nothing disturbs the sleep of those inside or out, other than the occasional animal sounds normal to the darkness.

They also wonder about some sort of gift to bring to Gamma Herry, though they don't know enough about her to bring anything specific. Perhaps something to comfort an old woman's aches and pains, or something to help in her shearing or crocheting.

They have most of the day to figure out what to bring her, and do whatever other chores, investigating, or socializing they'd like to do before the town meeting this evening.

Prudence Gundle 
Wednesday May 13th, 2020 8:00:34 PM

Pru agrees that Gamma Herry could be a valuable source of information. Privately, she thinks being respectful and minding her manners will be better than chancing any kind of gift, but she doesn't stop they others if that's what they want to do.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday May 13th, 2020 9:19:33 PM

Anna says, "Well I can pull a variety of mundane items from my bag of tricks and even some low level scrolls and potions. I guess the question is what kind of things does this Gamma Herry like and what could my bag produce that would be exceptionally of interest to her?"

Pompous Mistbane (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 14th, 2020 7:18:41 AM

" How about as nice warm blanket?.... older people get cold easily... a nice blanket might be nice..."


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday May 14th, 2020 4:20:31 PM

If there is anything she needs, I'm sure she will let us know.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday May 14th, 2020 5:15:14 PM

Sigvar Says his prayers in the morning, preparing for battle and s then ready to see the headlady of the village. He suspects she is the real power in this place.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday May 14th, 2020 7:35:59 PM

Michael is up before breakfast. he performs his morning absolutions and meditates for a bit before the day. Mornings are almost as special as sleeping late. when he hears movement begin in the taven he goes downstairs to find out whats going on. He asks the barkeep what Gemma Herry's favorite food is. and once he finds out he puts a gold piece down on the bar and asks if the establishment can make it for her.

then Michael is off for his morning run. but he is sure to be back when breakfast is served.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 14th, 2020 9:23:38 PM

Anna hears the suggestions of her Fist mates concerning getting Gamma Herry a blanket or her favorite food and decides to also ask around to find out what the woman might like. She also tries to find out if the woman is fond of any particular god or immortal power or if she likes any particular types of potent potables or has any hobbies.

Once she has that information she figures she can pull a decent enough gift.

Prudence Gundle 
Thursday May 14th, 2020 10:16:50 PM

"Maybe some nice tea?" Pru suggests. "Something she can't get locally?"

DM Warren (transition town) 
Thursday May 14th, 2020 10:31:05 PM

The Agents ponder what an old woman could like, and figure that just being nice and respectful may be the best way to win her approval. They could always ask Colin if they like (her young ward).

Luckily, Anna can get most anything they could think of, and by the time they knock on her door, they have a suitable gift.

A woman that looks nowhere near 80 years opens the door. Good morning. You must be those folks that kicked those nasty brutes out of town. Well, how can I help you? Would you like some tea and cookies?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 15th, 2020 1:16:33 AM

Nikolai is expecting a rickety old woman and is surprised at who opens the door. At first he thinks that the woman is a helper or family member. However, in these circumstances, Pru does much better in taking the lead and remains quiet for now.

He smiles at the invitation for tea and cookies.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday May 15th, 2020 10:41:29 AM

"Cookies? Yes Please."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 15th, 2020 10:49:13 AM

We would like to speak with you, if you would indulge us.

Trayvin agrees to have some tea, and helps her serve it if she lets him.

Prudence Gundle  d20+21=37 ;
Friday May 15th, 2020 12:10:10 PM

"Good day, ma'am," Pru says politely. "Yes, I think we would enjoy some tea, thank you for asking. We're looking for Gamma Herry. Is she at home?"

[Diplomacy 37]



DM Warren (transition town) 
Friday May 15th, 2020 3:32:04 PM

Gamma Herry perks up at the respectful address. She is certainly still sturdy, but when she walks, you can effect of the years on her. Little things, like the effort to keep her back straight and a slight tremor in her hands.

Yes, that's me. Looking at Sigvar, she thinks for a second. Maybe I'll bring those cookies out to the patio. Nik, was it? Come help me carry the tray. She turns and walks in, with no doubt that her help is coming. Soon enough, they're all out on the patio in improvised chairs with fresh hot tea and cookies to dunk in it.

Now, what questions did you have? You won't find anyone that knows more about this town than me, though Earl might say different. He'd be wrong though. She sips her tea with a quiet confidence and rocks a bit in her chair.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday May 16th, 2020 9:18:45 PM

I guess we should start with the castle, how long has it been here, and do you know anything about the occupants?

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Sunday May 17th, 2020 12:05:38 PM

Pompous bows politely to the lady before taking a spot out of the way.
He politely declines the offer of tea bit will accept a cookie when offered.

- Many thanks Ms. Herry. -

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday May 17th, 2020 11:24:31 PM

Anna says, 'I will try your tea and cookies, ma'am." She leaves the part out about not necessarily requiring food and drink for sustenance but she is showing herself as the plant kin that she is complete with the green skin and red sargrass colored leafy hair.

Anna says, "Regarding the castle, do you know how it came to be and who or what dwelt there?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday May 18th, 2020 1:00:46 AM

Nikolai helps gammy bring out the goodies but lets Pru take charge. Anna and Pru are better suited to chit-chatting with gammy than Nikolai, who'd sound way to professional rather than personal.

Prudence Gundle  d20+21=26 ;
Monday May 18th, 2020 1:11:51 PM

Pru sits and accepts the refreshment's she's offered.

"The reason we're asking all this," she explains, "is that the...the being we found in the castle has fled. We'd like to try to figure out where he went, because he seems to be quite dangerous. We would appreciate any insight you might have for us."

[Diplomacy 26]

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday May 18th, 2020 5:35:13 PM

Sigvar remains silent as the others are more personable and have this well in hand

DM Warren (transition town) 
Monday May 18th, 2020 6:00:46 PM

Hmmn. Well... She leans back a bit in her chair, rubbing her chin and thinking. A large brown cat takes advantage of her suddenly free lap and snuggles in for some chin scratching.

The castle has just always been there. We didn't think anything about it until recently, it was just part of the landscape. Now that you mention it, it does seem a bit lighter around here. There's been a heaviness in the air.

The heaviness had been getting worse recently. Settling in, and then those brutes. The kids weren't even daring to play on the bridge. Come to think of it, I did see a youngin going up that way this morning. I hadn't even thought about it until now, but that must be a sign that things are getting back to normal.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday May 18th, 2020 7:36:30 PM

Trayvin looks around at the other Agents. They did clear the place out, but with the 'old man' missing there was no guarantee the place was safe. Probably should have expressed that better to the townsfolk they have been talking to. This might have to be a quick visit.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 19th, 2020 12:06:10 AM

Anna says to Gamma Herry, "You know that always just had been there response was what we got from Lennox too. Isn't it just a bit odd to build a town around a castle which you know nothing about? I'm not criticising you guys or anything but is it possible there was some kind of spell or something on the castle that made you guys not question it"

Anna waits until they have taken their leave of Gamma Herry and tells the others a plan that is starting to form in her head.

She says, "You know how the Dragon groups are based out of castles? We aren't a dragon group, but if we decided to occupy this castle as our new base of operations? I mean Pru can teleport people back to the Citadel if we need to talk to commander or anything but if this job isn't done and we are worried about the old man coming back, what better way to ensure this then have this place be where we are stationed when we aren't adventuring. The only problem is if we are stuck here then we can't go adventuring. I don't think the citadel wants to relocate here though and I'm not sure what with the fallout from the Fist Civil War if we have enough recruits to garrison a permanent force that wouldn't be just our Fist here. Do you guys have any thoughts on this?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday May 19th, 2020 7:07:02 AM

Sitting with big folk when you are one of the wee folk can be a challenge. barstools offer the best opportunity to remain social, but chairs, they can be a problem, especially when the table is high. so Michale has taken to keeping his backpack handy as sort of a booster seat.

to Anna after they have taken their leave.
. The rooms are too tight. and I'm saying that as the smallest guy on the team. I would not even call it a castle...it's more of an oddly apportioned blockhouse.



Prudence Gundle 
Tuesday May 19th, 2020 11:37:07 AM

"Thank you, ma'am," Pru says as they take their leave of Gamma Herry. "It's nice to know that things are getting back to normal."

Afterward, talking with her companions, Pru says, "Captain Palance wants us to continue to patrol here for the time being. I have some Message scrolls so we can communicate with her if something comes up. There wasn't any mention of a permanent relocation, but I suppose anything could happen."

DM Warren (transition town) 
Tuesday May 19th, 2020 5:40:48 PM

Trayvin and Anna discuss checking out the activity at the castle, and do some planning regarding long-term basing here, if appropriate. Michael doubts that the castle is big enough to be called that, or to suit their needs. Still, it has some good bones if future expansion should be deemed necessary.

Pru fills in the others on the direction from Palance, and how to let her know of any developments. The others enjoy the chat and the company, and then let the old woman get back to her choring.

They still have several hours left before the town meeting to do with as they'd like, whether that's interviewing more people around town, checking out the activity back at the castle, or just kicking back and relaxing before the meeting.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 19th, 2020 5:59:27 PM

" Do you know the name of the child you saw this morning, and who in town he belongs to?"
Sigvar was starting to have a bad feeling. The child could just be a town kid going for a look see at the castle, which was full of traps that rearmed themselves if he recalled correctly. OR he could be the wizard sneaking back home in disguise. Either way it bore investigation.
He rose and thanked the old lady for her hospitality and checked his gear, making the excuse that they should go check on that kid before he got hurt.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 19th, 2020 8:51:59 PM

I agree with you Sigvar, we need to find that kid and make sure he is safe, and then maybe put something at the castle to keep curious townspeople out until it is completely safe.

Prudence Gundle 
Tuesday May 19th, 2020 10:31:04 PM

Pru is all in favor of making sure the kid is all right, though she's pretty sure he is. She shakes her head a little at Trayvin's suggestion. "I think the best way to keep people out is to explain at the town meeting why the place is still dangerous," she said. "A sign or something like that isn't going to have nearly the same impact."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 19th, 2020 11:35:04 PM

Anna says, "That is why I think we stay there if our orders are to maintain here and continue the patrol. By basing ourself out of the castle we can prevent curious townfolk from entering unattended and if the wizard lich old man comes back we can actually have surprises in store for him this time around. I understand that it is less than ideal so maybe we send Pru, Sigvar and myself out on patrol in the nearby areas to look for him or the Phylactery. Sigvar can detect evil and Pru can teleport us back to the town if we find anything and I can pretty much fly indefinitely if I use my queen's shapes blessing as beast shape. I mean we could do other things but might that be a good idea? It would allow us to look for the lich or his phylactery nearby and it would protect curious villagers from the castle. Maybe we could even cast other wards on the place if we all need to leave for somewhere to deter people from entering."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday May 20th, 2020 1:39:27 AM

"I agree. We need to stay here a while, even if it is to make sure that 'evil' presence' feeling goes away for sure. As far as adapting the castle for our big and shorter folk, that's easier. Those floors with the trap corridors can be redone to accommodate whomever and whatever size, and just a few stone shaping spells can enlarge the doorways without much trouble."

Nikolai surmises that a few farmers, seeing a castle, thought it would be protection enough to keep baddies away, and apparently it did and the hamlet grew to a village. After a while you just get used to seeing a castle but no garrison. Going unmolested all this time they had no cause to put much thought into it and just happy to raise crops and feed their families.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday May 20th, 2020 10:03:35 AM

Pompous listens intently. He slowly resolved himself to the thought that the group will be staying here. Thus the life of a military man. Follow orders and keep your mouth shut.

- I can go look for the boy. -
He offers.



DM Warren (transition town) 
Wednesday May 20th, 2020 4:04:30 PM

While they may not have figured out their long term course quite yet, The Agents know that kids shouldn't be poking around the castle. When they ask Gamma Herry who it was, she thinks a bit. You know, I couldn't rightly tell. He was far away, and moving a sight slower than any of the kids I can think of. But not sneaking, moving with purpose. I wonder that I didn't think it odd earlier. My wits must not be with me this morning.

As the Agents go towards the bridge and the castle, you continue to plan out their course of action for protecting the town. Patrols and searching mostly, and laying some traps for the lich should he show his face again.

As you move across the massive white bridge, you can see the figure more clearly. You relax a little as you see the figure is little more than two feet tall: clearly not a child from town, and not the old man lich that you fought so hard in the castle. The figure has brown robes and a hood pulled up over its head. It holds in its old, but alive looking hands some sort of flat device that appears to have a number of flashing crystals on it. The figure moves about, taking steps in seemingly random directions and the crystals continue to flash, perhaps in some sort of pattern.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday May 20th, 2020 8:34:29 PM

Something new? Trayvin wonders what the creature is, and what it is up to. I guess we should be ready for anything here, this seems a bit unusual, like everything else about this castle.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday May 20th, 2020 8:50:08 PM

Michael advances ahead a bit and sees the small creature. Hello, I'm Michael. who are you and what are you doing here? Are you looking for the lich as well?

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+20=29 ; d20+20=32 ; d20+8=26 ; d20+17=19 ;
Wednesday May 20th, 2020 10:07:17 PM

Anna tries to identify what the 2 foot tall aged creature could be.

She listens intently for what it has to tell Michael.

Know: Nature: 29
Know: Arcana: 32
Know: Planes: 26
Perception: 19

Prudence Gundle 
Thursday May 21st, 2020 1:04:18 AM

Pru casts a quick Detect Magic. She is curious what this fellow is up to.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 21st, 2020 8:53:52 AM

Pompous stays back takes flanking position to the right of the rest of the party.

DM Warren (transition town) 
Thursday May 21st, 2020 6:09:39 PM

When you reach the edge of the bridge, the figure apparently hears you, stops, and turns. Now that you're nearer, Anna (and the others) can see that this is an elderly halfling male with bits of white hair peeking out from the edges of his hood.

He ponders a moment, looking at the group with a tilt of his head. He takes the strange device and places it into a large pouch hanging from his belt, then walks towards the group saying, “Greetings, Michael. I am Isumbras Featherbottom. And who are your friends that I have the pleasure of meeting on this fine day?”

Pru's spell sees the device Isumbras was holding light up a bit. If she continues to concentrate, she finds that it radiates fairly complicated seeming divination magics, but they are somehow different than anything she has seen before.

Yes, Lich. I'm something of an expert on the undead and their auras you see, and I couldn't stay away from this place any longer. Have you met him? Is he still here?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+12=16 ; d20+21=38 ;
Thursday May 21st, 2020 8:50:57 PM

Well met Mr. Featherbottom, The large fellow is Sigvar Ironhorn. The green lady is Anna Morphling, The fellow with the Bow is Pompous Demonbane, The handsome fellow with the tusks is Trayvin Smithson,
the pretty human is Prudence Gundle, and the guy with the pointed ears is Nikolai Komonv, We are with the Mailed Fist. we were hired by the town to come to take care of a monster problem.


OH we met him alright. remarkably well preserved. looked just like a living man, Very powerful spell caster, and I think he was going senile. when we met him, he was studying scrolls, and he spoke like he had been sitting there studying for...well so long he couldn't remember the last time he'd been outside. it turns out he had been summoning the monsters and then forgetting he has summoned them. He didn't care about the town or the people, and we could not make him see the error of his ways. We had no choice but to engage him in combat. and to be fair, we would probably stil be fighting him if we hadn't burnt up all his scrolls. at that point he decieded to depart. .

Michael casually takes out his Book Akimbo, with its marks of the Three Houses of the sages Guild engraved in the leather. he pages through it looking for his notes,

as Michael speaks and flips, he casually pays close attention to the halfling. do his words incite interest or disgust? shock or anger? is he an undead friend or a scholar?
Perception 38
sense motive 16,

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 21st, 2020 10:48:38 PM

Anna smiles at the halfing and the device and says, "Charmed I'm sure."

She clears her throught and says to the halfling, "Isumbras, is it? If I'm not being to forward. The lich well he had this aura that caused those who got near to him to fall asleep. It gave us all sorts of trouble as my attempt at subterfuge failed because of it and one of our strongest warriors tried to go toe to toe with him only to fall asleep long enough for him to erect a barrier we were unable to remove. Is the information that Michael and I have shared consistent with the lich that you are looking for? If it isn't I wonder just how many liches could be running around this rather out of the way place. Might I ask is your interest in the undead and their auras academic or does something else motivate your expertise?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday May 22nd, 2020 12:50:23 AM

Sigvar nods as he is introduced and scans the man for evil intent

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 22nd, 2020 1:20:36 AM

Nikolai is surprised that the creature's name is not Yoda and is a halfling at that!

"Hi, Mr. Featherbottom. It is great to meet another expert in the Undead. I consider myself somewhat of an expert, however in this case we've seem to hit a stone wall. We are unsure whether the old man actually is in the process of turning into a Lich, or a Lich managed to posses him. At times he looks like an ordinary old man, but when he gets very angry, you see another form, that of an Undead phase in, then go away when his anger subsides. Never read anything like that in the Annals of Undead Studies at the Citadel, the Mailed Fist headquarters. Not only that, when he vanished, we went looking for his phylactery, but have come up with squatt! Maybe you've come across some research into this kind of thing."

Prudence Gundle 
Friday May 22nd, 2020 1:31:51 AM

“Also,” Pru says, “we’d really like to figure out where he went.”

DM Warren (transition town) 
Friday May 22nd, 2020 5:31:58 PM

Isumbras radiates no evil. Oh, just always been fascinated. I can see the appeal, having as much time as I could want to study, learn, innovate, instead of being shackled by a mortal body. Maybe it's lucky that I have no aptitude for the sort of magic it would take to become one myself. Considering how long he would have been in the area for his essence to become so infused in the landscape, if he was after conquest, it would have happened long ago. I think he would be lot like me, getting lost in the mysteries of the universe. If I didn't have to come up for meals and to use the privy, I can see how I'd lose track of everything else.

Based on my readings, I'd say that his phylactery went along with him. Without that concentrated source, the background levels are fading already. They may be here for a long while, and I credit the townsfolk to have not succumbed to its influence.


He seems interested in everything you can tell him about the old man or lich or whatever hybrid thing he might have been. hmmn, sleeping aura? fascinating, rather ingenious defense mechanism. Or maybe just to make sure people didn't annoy him without good cause? He does quite a lot of thinking to himself under his breath. I'd like to meet this fellow too. Maybe I can figure out a way to track him? In any case, I don't see myself going anywhere for a while.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday May 22nd, 2020 7:35:07 PM

Michael ponders the words of the scholar. I think, in the lands of rest we have the ability to do just that. only as spiritual beings, we are not constrained to the speed of our eyes. we can absorb volumes at a time, travel back to the point where history was made to see it with our own ghostly eyes, and also visit with those self same people who are there with us....at least that's my view of the whole deal. I'd have to ask Gargul next time I see him....ask him if I can get over the whole, "i'm in the presence of divinity and a cats got my tongue, thing. .

Michael shrugs. then brightens.
Hey Nikolai, if were going to be down for a couple of days. How about I take the loot to the Catacombs and cash it in. maybe we can figure out some stuff to help us out next time we meet him. .

OOC: DM I've lost track of all the loot we acquired, I usually keep a list, but I did not this time...can you help a brother out?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 22nd, 2020 10:43:51 PM

It would be useful if we can find out where he went. We aren't entirely sure that his intentions will not be harmful to this town, or maybe others and we need to be sure.

Prudence Gundle 
Saturday May 23rd, 2020 10:44:14 PM

"If you really do plan to stay here for a time, can we ask you to contact us if the man--or lich, or whatever he is--returns? We don't want to leave the village undefended, you see, but I'm not sure how much longer we'll be able to stay."

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday May 24th, 2020 10:21:50 PM

Anna asks, "Isumbras If you can figure out a way to track him would you be on board with us accompanying you?"

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday May 25th, 2020 12:22:50 PM

Seeing that the party appear relaxed talking to the person, Pompous rejoins the group but stays somewhat in the back.


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday May 25th, 2020 10:27:16 PM

Anna waits for the halfling's response

Prudence Gundle 
Monday May 25th, 2020 11:52:45 PM

"If you can't cast the Message spell," Pru adds. "I have some scrolls of it I could give you." Inwardly she winces. Giving away Mailed Fist scrolls will involve a lot of paperwork, but it'll be worth it.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday May 26th, 2020 7:23:05 AM

" We still have unfinished business with him."

DM Warren (transition town) 
Tuesday May 26th, 2020 12:27:45 PM

Yes, of course. I've been able to track down entities by their energy before. I'm usually too late though, and some aspiring adventurer has already taken care of the problem. I'm getting faster though! He tries to do a sprightly kick, and barely catches himself before stumbling. Well, faster in the brainy parts at least.

I don't have the magic to do that, but I could make use of a scroll. I will let you know if he comes back here, or if I can track him down. It will depend on how far he's gone, and if he stays put for a while. Maybe I can find something he left here to help me focus in.


Prudence Gundle 
Tuesday May 26th, 2020 6:20:19 PM

"Well, we would really appreciate it," Pru says. She hands over one of the Message scrolls.

"If you're looking for something of his he left," Pru continues, "the best place to look is probably his study. It's on the top floor of the castle there. Um...I think we cleared out all the dangerous stuff, but we'd be happy to escort you up there if you like."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday May 26th, 2020 8:35:17 PM

Out of hearing range of Isumbras, Trayvin reminds the Agents that they still have several of the items that they found in the old man's study, if needed.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday May 26th, 2020 10:24:36 PM

Michael listens. then comments. I've been around everything from zombies to liches, Frost Ghouls to Demons. they may be immortal they may have a lot of information. but one thing is true more than anything. they either want you dead or want something from you that will cost you dearly. . He thinks a moment more. The Raksasha we met was very powerful. he had enslaved a race of giants, the one we took alive, she wanted to die rather than face the wrath of her master. I've tried to reason with them, but it's never worked out.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday May 26th, 2020 10:37:59 PM

Anna says, "Isumbras, please do be careful in dealing with these creatures without having a party of adventurers on hand. When we came here the lich was creating mutant aberrant orcs. Whose to say doesn't have the power to create a mutant aberrant halfling? You need some means of defense if you are going to persist in studying these creatures. I don't suppose you know any spells of your own in addition to your tracking device?"

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday May 27th, 2020 1:41:22 AM

Nikolai doubts that the lich could have gone far.
"The old man was secluded in this castle for as long as the villagers can remember. As a fact, the castle was here before the village. So how far would he go if he's been stuck here for a hundred years or so? Anyway, we have the permission from our Commander and the villagers to stay here a while longer and make sure he does not return so soon."

DM Warren (transition town) 
Wednesday May 27th, 2020 3:34:54 PM

Oh, don't worry about me, youngins. I'm pretty good at getting myself out of tight spots. And I've had a good run.

I don't do much magic myself, but I have a few devices that replicate spells. And I know he's far enough away for the aura to have begun to dissipate already.


He tucks the scroll away for future use, and gives Pru a good studying so he can make sure to contact her accurately. I'll do some looking around - maybe after a good nosh, and after that town meeting I heard about earlier.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday May 27th, 2020 4:15:39 PM

Pompous leans on his bow and listens to the old fella.

Sounds like everything is coming up roses.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday May 27th, 2020 5:40:32 PM

Looks like the Agents need to get ready for the meeting, not much to do until then.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday May 27th, 2020 9:47:22 PM

Anna polishes her mithral plate armor prior to the meeting.

Prudence Gundle 
Wednesday May 27th, 2020 11:28:08 PM

Pro thanks Isumbras and goes to prepare for the meeting.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday May 28th, 2020 1:12:11 AM

Nikolai has his reservations about this guy. Too convenient to pop up just now. 'We'll see how long he sticks around' he muses.

"Ah, yes, the meeting. I guess we'd better head back to town and show up at our own meeting."



Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday May 28th, 2020 1:27:20 PM

And off they go to meet at the meeting. Let’s go meet the meeters. Meetors? Meetorins? Le Meetors?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday May 28th, 2020 5:59:40 PM

"Sure, this should be amusing."


DM Warren - Town Meeting 
Thursday May 28th, 2020 6:20:51 PM

Come early evening, everyone you've met in town and more gather at the Mug. The place is full nigh on to bursting, and a couple large agents aren't helping matters. They open up all the windows, as the heat is getting stifling.

There are murmurings of conversations as the group enters, but Earl quickly brings the townsfolk to order. Ah, our esteemed guests. For those of you that don't know them yet, these are the Agents of the Fist. They came to investigate the goings on at Whitebridge Castle.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday May 28th, 2020 8:28:06 PM

Anna says, "Hello everyone. That is true we did come to investigate your castle and what we found was rather alarming. When we first got here we fought with some mutant aberrant orcs that had originated from there and upon further investigation we found the place to be teaming with traps and monsters. We successfully navigated the traps and put an end to most of the monsters, but unfortunately we weren't able to take care of the strange lich that had been creating those mutant aberrant orcs and was responsible for the evil presence in the castle. The good news is we drove him off. The bad news is we don't know where he is but we are currently working on trying to hunt him down and have no plans to leave until the job truly is done."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday May 28th, 2020 8:49:01 PM

Trayvin wonders how the townsfolk will react. Hopefully it will go well, the Agents are better at combat than negotiation.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday May 28th, 2020 8:57:17 PM

For those of you who do not know a lich is a very powerful human wizard who has found a way to extend his life via becoming an undead creature. He has all the knowledge and power from his old life and then gains the powers of the undead as well. What's more is that while they may have been good yet misguided people in their living life, they lose that when they become undead and instead become creatures of will with no ability to feel remorse, mercy or empathy for anything.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday May 29th, 2020 1:16:32 AM

Nikolai adds, "That is why, for so long a time your town was peaceful and quiet, but eventually his evil side took over and started bringing in those M.A.O's, Mutant Aberrant Orcs. Now, it could be that his good side still have some sway and he decides to leave for another quiet place to continue his studies, but then again, he could come back for revenge. So we need everyone to keep a sharp eye out for unusual stuff and let us know immediately what you find."

DM Warren - Town Meeting 
Friday May 29th, 2020 6:28:26 PM

Most of the townsfolk knew about the monsters already and nod along as Anna and Nikolai describe the aberrations and putting them down. There is a collective feeling of relief that the monsters shouldn't be troubling them any more.

A lich however is no laughing matter. One shaky voice cries out from the back You guys need to make sure he's gone for good!

This is followed by a few shouts in agreement, which evolves into a general clamour until Earl is able to shout everyone down into some semblance of quiet. If he's as powerful and unremorseful as you say, what's to say he doesn't just come back and blow up the town as soon as you're gone?! He points a finger at Nikolai. And how do we even contact you quickly enough to deal with him? By the time you get back, he'll be holed up in the tower again and have more traps and monsters than before!

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday May 29th, 2020 9:37:54 PM

It is clear that our task is not yet complete.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Friday May 29th, 2020 10:14:02 PM

Anna says, "As I've explained...we have no intentions of leaving the area until we've nipped the root cause in the bud and that root cause is the lich. We have some promising leads we are working on and in the meantime we aren't going anywhere."

Prudence Gundle 
Saturday May 30th, 2020 1:23:14 AM

"Our commanding officer has ordered us to stay here and patrol," Pru adds. "We won't be leaving anytime soon. But this is why we've been asking everyone what they know about the castle, and the man who lived there. So we'll ask again. Think hard. The slightest thing might be a clue. Has anyone seen anything, heard anything, read anything that might hint as to where he's gone?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Sunday May 31st, 2020 12:24:52 AM

Sigvar shakes his head.
A word of recall spell would have silenced the outcry of too long of a response time, but was never discussed. Aside from that the Lich's fight is with the Agents, not the town. Even if he lost his last marble he would likely come for the Agents, not the quiet citizens of a town he didn't care existed. The cry has settled down now, so Sigvar simply stands, listening to the grumbles of the crowd.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday May 31st, 2020 10:27:15 PM

That lich lived her for as long as you all can remember. when he started losing his mind the started to become a problem. he didn't even seem particularly interested in us and after we destroyed his book collection then he took off. there are two types of liches. those that wish for more power and prestige. and the ones who just want to study more. he seems like that type

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 1st, 2020 12:51:29 AM

"Rest assured that we will stay here as long as there is any doubt the lich is gone for good. We plan to make the castle our residence. This will alleviate any burden upon you for our stay, prevent any wandering creatures to claim it as their own, and provide a focus for the lich, if he does return. In the case he does return, he will ignore your village and try to boot us out of his castle.

In the meantime, if you see anything unusual, please report it too us. We are here to help, lich or no lich."


Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday June 1st, 2020 10:58:46 AM

Pompous breaths heavily. The thought of going against the lich again is not appealing to him. He still hasn’t shaken off his recent near death experience and his confidence isn’t what it used to be.
Still, he’s part of a group and he will do as he’s told.

DM Warren - Town Meeting 
Monday June 1st, 2020 3:24:04 PM

At this point, Isumbras jumps in to offer his expert opinion. Good townsfolk - this man, lich may he be, lived here just as a citizen of the town, leaving everything alone, and far longer than any of you can say. I believe good Sir Michael is correct and that he has no concerns for taking power, but rather pursued knowledge for its own sake. It's a shame that he took to evil means to continue that pursuit, but there's no helping that now.

In my professional opinion, he is well and truly gone, as this device can tell you. These readings show that even now, in his absence, his lingering aura is fading. And should he return, I will be the first to know. The Agents have given me the means to contact them and assured me that they can return at a moment's notice should the threat return. But they have too much important work to do to be tied down here when there is no real continued threat. Even the monsters were exploiting his presence, rather than being used by him to expand his own power.

I suggest that you update your commander and let her know that you are free to continue your important work as I stay to interview the townsfolk and continue the search.


There are a couple of holdouts among the townsfolk, but most of them seem ready to put this ordeal behind them and get back to their lives. A few of the younger couples have already grown bored with this meeting, and the keen eyed among you noticed them slip out to do what young couples may on a warm evening.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 1st, 2020 10:13:55 PM

If the threat is gone, then our mission is complete. If the lich or any other evil returns, the town only needs to contact the Citadel for aid, and aid will come. All that remains is determine the fate of the castle.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday June 2nd, 2020 12:07:18 AM

Anna says, "It wouldn't due to have townsfolk wondering around the castle unescorted. We need to secure the castle in some way to prevent people from wondering in and getting hurt from the remainder of the traps and probably close that hole in the roof of the study to prevent some sort of animals or new monsters from wondering in."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday June 2nd, 2020 12:19:19 AM

Eh? leave it alone. these folk lived their entire lives here without ever going over to the castle. what makes you think they are going to start going over there now?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday June 2nd, 2020 1:08:46 AM

"We, the Agents of the Fist, that is, will stay here another week to assure you that the lich will not return." Nikolai tells the town. Coming from the Thumb, that is also an order to the Fist.

To Anna he turns and grins, "That will give us a chance to make the necessary repairs and put some of the young men here in charge of garrisoning the keep. It will keep them busy and give them some feel of importance at the same time keeping wandering monsters out. We can send a sergeant from the Citadel to give them some training. I'll propose that to the Commander."

If the town seems in agreement with their week extension, them Nikolai presumes the meeting over.

With the Fist aside, he comments, "All that seems left is the matter of payment. We have not found out who it was that made the contract and no one here has volunteered any such information. If the payment puts a burden on the town, we could claim the keep as payment and pay a stipend for those young ones who want to garrison it. I guess we will start looking for our payment tomorrow."

Prudence Gundle 
Tuesday June 2nd, 2020 1:31:35 AM

Pru smiles. "I think that's about settled. We'll patrol for a week, just to be sure, and pledge to return immediately if the lich comes back.

"We'd like to thank you for your hospitality last night, but we don't want to continue to impose on the town. If you don't mind, we'll make our own arrangements for tonight."

If the townsfolk seem all right with it, Pru will cast another Magnificent Mansion when the group is ready to retire for the night.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Tuesday June 2nd, 2020 9:04:18 AM

Pompous nods in agreement. A week patrolling doesn’t sound to bad at all.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday June 2nd, 2020 10:10:30 AM

Sigvar is glad that Nikolai sorted this out. The job was done. Any return of the lich would be sorted in short order and the Agents would move on to their next assignment

DM Warren - Town Meeting 
Tuesday June 2nd, 2020 3:23:10 PM

Over the next week, the Agents get organized in the town. They assure the town that the threat is gone, and promise to patrol over the next week to make sure it's true.

They begin by starting up repairs to the keep/castle/fortification area, patching holes, removing traps, and making it safe. Some local boys help out with their time, materials, and labor. An added benefit is that this could be a fallback shelter in case of some other emergency that might come to threaten the town. It's always good to be prepared.

The town doesn't have any extra cattle to help the Agents start a herd, but they can give some starter sheep and goats, and Gamma Herry's young ward agrees to help tend the herd for now. Once the keep is cleaned up, a couple of the young men agree to stay to keep the place free of cobwebs, rodents, and any curious children that might get themselves in trouble now that there's been some activity here.

Pru keeps the group housed and fed with her magical mansion, so as to prevent any additional hardships on the town. They've all been willing to pitch in, but soldiers tend to eat a lot, which would be hard for any small town.

Isumbras continues to bustle around the keep, keeping barely out from underfoot. The background readings are going down all the time, reinforcing the idea that the old man is gone for good. After a week of no sightings, the Agents are ready to head back to home base to update the Knight Commander and receive new orders.

Payment - Whitebridge keep and the surrounding lands, seed stock of sheep and goats
Experience - 34,500
Hero point to all

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 2nd, 2020 7:45:34 PM

After a few final words of advice and encouragement to those locals who may one day follow in the Agents' footsteps, Trayvin gathers his things and makes ready to depart for the Citadel.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Tuesday June 2nd, 2020 9:28:38 PM

Anna makes sure to spend time with Little Michael if he was one of the volunteers helping shape a training regiment so he can be ready to join the Fist formally at some point in time should he so desire.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday June 2nd, 2020 10:28:51 PM

After a week of patrolling Michael knows about everything, there is to know about this town. all the people, whos' sleeping with who, he even knows how many cats and dogs are in the town. (43 cats, 104 dogs. ). he is torn. these are good solid folk. not really the sort for adventure, but certainly a good place to raise kids. will he miss it? maybe not, but he will think of it often.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday June 3rd, 2020 12:56:04 AM

Nikolai is pleased on how things turned out. It was tough but they toughed it out.
With the help of Sigvar, Pompous, and Tryvin, they pick out the best young men to 'man the fort', so to speak, and teach them some basic military drills and how best to use their improvised weapons to defend themselves. It's not much to go on, but now the town has what could be called a town militia.

He asks Michael to design a simple town logo that could be stitched onto their clothing. He hopes all this will boost the town moral and give them more of a civil purpose.

Also, before they leave, he makes sure the town has the proper civil leadership. When they arrived, there did not seem to be anyone in charge. Now the town has the blueprint to elect Elders and town Mayor. They may not follow it, but they have it nonetheless.

"I can't wait until our next vacation, we can come here to rest and maybe fish in that river. Maybe even build a barn for the animals...."

When all is set and the town has the Message scroll, and someone that can use it, Nikolai asks, "Do we head back on foot or take the easy way back?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday June 3rd, 2020 8:02:17 AM

Sigvar is interested in helping Michael look over the loot they won while taking the keep. He is keen for a few upgrades.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday June 3rd, 2020 12:35:27 PM

Pompous does his share of the work and reflects on recent events. He updates his journals and talks with some of the locals to get a better sense of the history of the community.

Prudence Gundle 
Wednesday June 3rd, 2020 3:51:53 PM

Pru makes sure to say goodbye to all the townsfolk she has met, and to thank them for everything they've done.

When her companions are ready to depart, she says. "I can teleport everybody. It'll take me a couple of goes, but that shouldn't be a problem."

DM Warren - Town Meeting 
Wednesday June 3rd, 2020 4:18:38 PM

It's a bright morning as the Agents are wrapping up their improvements to the town: it's infrastructure, management, and morale. A couple young men (and notable also some young women) have volunteered to continue to run the training exercises that they've been taught every day, so that they can be ready in case of a future emergency. No one in town can use the scroll, but thankfully Isumbras is sticking around to manage that.

It would almost be the perfect morning for goodbyes, except for a panicked message that knocks on Pru's brain. The resident cleric of the Citadel imparts these words to her.

Commander Palance left her office. Walked outside, no weapons. Green Dragon swooped in and snatched her up. She did not seem to resist. Return immediately!

Prudence Gundle 
Wednesday June 3rd, 2020 8:00:52 PM

On our way Pru sends back.

"Guys, we need to go now. Commander Palance was just carried off by a green dragon."

Not waiting for a discussion, she grabs Michael, Sigvar, and Pompous, and teleports to the Citadel.

Assuming nothing interrupts her, she returns for Nikolai, Anna, and Trayvin.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 3rd, 2020 9:00:13 PM

with Pru's look of surprise, I look that Michael knows well, the machine takes over and time seems to slow down. not like a haste spell but in his mind, things stand out, her words imprint themselves on his mind like a brand. When she grabs him and the world flashes, during the breatless instant between here and there Michael wonders again if he will be reborn as another person, just like he always does.

the moment fades and he finds he is still himself. He locks eyes with the first person he sees and asks "Is the commander missing? without waiting for a reply. he walks with authority towards the Provost Marshal's office.

once there he salutes and announces Sgt Michael Wittman reporting as ordered via Teleport. Tech Sgt Prudence Gundle is bringing the rest of the Agents back as I speak. Where do you need us and what can we do to help?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday June 3rd, 2020 9:12:48 PM

Green Dragon, guess it was only a matter of time till he showed his ugly face again. Wonder why he hates the Fist so much?

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday June 3rd, 2020 10:52:18 PM

Anna says, "It's time for a rematch and this time we will see how the green dragon fairs against a silver one."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 4th, 2020 12:54:01 AM

Nikolai is more than puzzled, he is dumfounded. Good thing Pru takes him last and he has a few moments to let things set in.
"Walked outside unarmed" very unusual.
"Didn't seem to resist" highly unusual to not even let out some kind of yelp!

So, how did the green dragon know exactly when to swoop down? How did the sentries not notice the green dragon's approach? Has discipline gotten that lax?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 4th, 2020 9:54:42 AM

" It doesn't matter Trayvin, he is not getting away this time. No Half measures on this one."
Sigvar let's Michael go his way, while the paladin goes his own. He heads for the Quartermaster's office and tries to be polite as he ticks off his needs.
" Good morning Q, I need a few supplies to retrieve the commander please. I need 6 scrolls of resist energy, a potion of Fly, 3 potions of invisibility and a bead of Force if you have one."
He doesn't have a clear plan yet and he probably doesn't need all of those items but he wants to give the Agents a fighting chance this time against Slartanus, who else could it be?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 4th, 2020 10:04:11 AM

OOC
Do we have the loot list from the taking of the castle? I recall several items in there that might be useful, but don't quite remember them all.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday June 4th, 2020 11:04:19 AM

Pompous takes position near Prudence and notches and arrow before being teleported. Looks like that dragon bane arrow may yet be of use.

“ Ready!”

DM Warren - Town Meeting 
Thursday June 4th, 2020 4:09:49 PM

Pru wastes no time, and in the span of less than a minute, she's expended great sorcerous energies to bring the entire crew back to the Citadel.

Michael takes a brief moment to orient himself. They've arrived in their barracks room, so no one is immediately around to question. He heads off towards the highest authority he can think of that's still here. We don't know what happened. One minute, Commander Palance just up and leaves her office and heads out to the middle of the field. The next, a giant green dragon just comes in and takes her away. It's almost like she was waiting for him.

Many of them quickly assume that it can only be Slartanus, back to exact his revenge on the Fist, for reasons unknown. Many of them are excited to finally be taking him down. Sigvar especially takes no chances and goes to prepare for whatever could be facing them.

Q doesn't have all the items on hand, but she's ready to rush you off to the Catacombs to place your orders. She's an island of calm amidst an otherwise hectic Citadel.

I'll look back and figure out the last loot list


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 4th, 2020 8:50:18 PM

Could she have been influenced by magic to go and surrender herself? The actions seem unusual.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday June 4th, 2020 8:51:57 PM

Anna asks, "Do you think I could catch him if I changed into a Huge Silver Dragon and immediately went after him? I can do that now. Granted he's still a giant but I'm willing to have that battle to save the commander. Maybe if I can get close enough to her I could alway pull the disguise myself as the commander bit and see if he can tell the difference."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 4th, 2020 10:41:00 PM

Sigvar assures Q they will all be back shortly to head to the catacombs. Heheads up top again and finds Michael. When he hears the tale he frowns, scanning the room with detect evil. If he is still mind linked with Prudence and Nikolai he will send " This sounds fishy, like standing on the dock, shank deep in cod fishy. I think our dragon has a new spellcasting ally."
"I think goading us into individual action IS the plan. Someone please start scanning for magic. I would bet she was charmed and sent out there. My statement still stands though, no half measures this time."
He asks the Provost Marshall for a quill and ledger and poses this question to the Agents...."Who, right now, can ward against the elements and how many times? I can, 4 times at decent resistance (30 points)"
He writes it hoping to keep it from any who shouldn't be seeing it if they were say, ivisible and among them right now.

OOC
thanks for looking up the loot Warren, I think some of those rings are about to be key.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=41 ; d20+3=10 ;
Friday June 5th, 2020 1:07:33 AM

"I agree that this is no time to go off singly. I believe the Commander is OK for now. Let's get ourselves prepared and then start the hunt."

Nikolai gets Michael and anyone else who wants to, to thoroughly search their commander's office. What they are looking for is some document or correspondence that could hold some powerful charm spell. Or perhaps some item sent as a present, maybe even falsely under the Agent's name.

"We also need to question everyone who's had contact with the Commander in the last week or so and see if there was any change back then that might have gone unnoticed but now makes sense."

So: thorough search of the office and thorough questioning about the Commander's behavior over the past week.

Perception +21 = 41 N20
Questioning - Diplomacy(?) +3 = 10

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday June 5th, 2020 8:14:32 AM

To Sigvar.
“ One resist energy spell. Sir. And one arrow of slaying dragons. Sir!”

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday June 5th, 2020 10:19:08 AM

To Sigvar.
“ One resist energy spell. Sir. And one arrow of slaying dragons. Sir!”

Prudence Gundle 
Friday June 5th, 2020 2:39:31 PM

"I can only ward against fire," Pru tells Sigvar. "And that's no good, because we know this dragon breathes acid."

When Nikolai starts asking around, Pru says, "Find out whether she had anything delivered to her recently. I suspect this was a Suggestion spell, but I don't know how the dragon got it to her."

At Sigvar's request, she casts Detect Magic and starts scanning the Commander's office for lingering auras.

DM Warren - Vanished into the Knight 
Friday June 5th, 2020 4:08:58 PM

knowledge arcana 27: Highlight to display spoiler: {Sufficiently powerful green dragons have the ability to charm, or even dominate, people. They can also conceal themselves in any natural terrain, regardless of the presence of cover. }

Trayvin and Pru try to figure out how this could have happened. Anna proposes winging off after him immediately, but Sigvar and Nikolai counsel caution against letting them be drawn out individually.

They sift through the loot from the Lich's tower, finding many things that could be useful for the upcoming fight. Pompous has a few things he wants to add.

Anarchic longsword x5
Historical tapestry, value: 10,000 gold
Gold-woven tapestry x2, 5,000 ea
Well of many worlds
Ring of spell storing
Ring of Wizardry II
Ring of freedom of movement
Rod of Metamagic, Quicken
Rod of Metamagic, Silent, greater
Staff of Healing

Oddly enough, there are no strange traces of magic in the Knight Commander's office. Everything is in place (meaning scattered with ordered chaos all over). No signs of any change in her regular patterns.

Luckily for Nikolai, everyone is on his side (no diplomacy needed here). Unfortunately though, no one can think of any other instances of strange behaviors from Palance. He does get a little tidbit though. The dragon was spied flying at full speed to the south/southeast. Additionally, there has been no sign of ransom notes, demands, or other communications from the dragon (though they got back so quickly, there may just not have been time.)

Scene 1: A Message


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 5th, 2020 10:00:51 PM

OOC
Warren we also need the treasure from the thing under the bridge and the orcs in the inn I believe. Thanks again

IC
Sigvar pulls out a map ( the commander surely has one in he office) and looks to the south/southeast. He looks for anyplace they have been in that direction or any suitable lair for a green dragon, probably forest or swamps. There isn't a question if they will go after the commander, just where to look first.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday June 5th, 2020 11:17:38 PM

Michael looks at the map in the Provost office. south. if he headed south that puts him having to cross the upper king's channel to get off the peninsula, so unless he turned right or left after he got out of sight he's in a limited section of land. we need to send out riders along that souther route to question farmers and folk who may have seen the dragon pass by. we also need to send riders out east and west of that line questions folk in case he turned. we ought to be able to narrow his lair down to a few square miles if we do that. we need to make up a code for the riders and give them a scroll of message so they can report back since it's 25 words the first word will be their unit designation, 2nd word how many hours they are from the citadel. 3rd-word loss of contact, direct visual, found a turn, 4th word unit integrity. 5th word supply situation. 6th word change in heading/same heading. Michael keeps going on writing the beginnings of the code book that can be used to transfer much more useful information than a simple 25 word message spell can normally send.

Many of the Soldiers in the Citadel know a lot more about search patterns and the endurance of men on horseback than Michael does. we get them in to help with the planning and supplying info on what questions each word of the message needs to address. 25 words can address at least 25 questions. more if we can breaks each world down so that each letter can represent something. we ought to be able to make a fairly comprehensive code book in a few hours.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday June 5th, 2020 11:46:15 PM

I have one resist energy ready, and I can prepare more later. These spells do not last long however, and timing will be critical.

Prudence Gundle 
Saturday June 6th, 2020 5:00:14 PM

"Maybe somebody should go to the Catacombs and grab a wand of Resist Acid?" Pru suggests. "I mean, if we have time."

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Sunday June 7th, 2020 2:23:34 PM

Pompous reviews the loot list... list of loot?.....

" I concure with Miss Pru Pru... if we have time... but I would add that transferring the booty to useful dragon huntil gear may make the difference between a win and a lose. "



Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Sunday June 7th, 2020 5:53:50 PM

Anna asks, "Do we still have that arrow of dragon slaying we dumped a lot of gold on last time? If so how many more do we need? I also think wands that allow us to handle acid could be a good idea and I mean I can trick pretty much any wand into working at this point so we don't necessarily have to worry who will use it."


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday June 7th, 2020 11:35:50 PM

"We will just have to make the time to do some shopping. If the dragon wanted to harm Commander Palance, he would have just dropped her from way up. If he wants some kind of restitution for something, he will hold her up for a while in his lair. So leg's get this stuff appraised, claimed or sold, and get ourselves re-equipped.

Those scouts are a good idea. The whole Citadel is in this together, not just us. The scouts should verify from eye witnesses what direction the dragon came from as well as the direction he went."


Nikolai uses the map to draw up a search plan in all directions from the Citadel and hands the plan to their Second-in-Command.



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday June 8th, 2020 10:27:40 AM

Michael speaks to Anna. You don't remember that Anna. you can't buy Arrows of dragon slaying singly, you got to buy them like you buy arrows 20 at a time. Nobody can afford that. and the Catacombs won't list you part the lot of them out among the other folk at the store either. Something fishy going on there. .

Michael remembers that the Mailed fist keeps fairly detailed maps fo the areas they operate in. in 1:250,000 and also in 1;10.000 resolution. he gets the maps out and starts assigning search areas based on their search plan.

OOC: did you all want me to go to the catacombs? I usually do but I kind of got into the role play.

DM Warren - Vanished into the Knight 
Monday June 8th, 2020 3:59:04 PM

From the orcs:
500 pp from leader’s chest
Crown with jewels
Gold-encrusted chest
+2 shields x8
+3 shield x2
+4 shield
From the underwater lair:
10,000 gold pieces
10 white emeralds
10 green emeralds
5 blue star sapphires
Celestial armor
Sword of life stealing


Sigvar and Michael begin looking at all maps that are available - Sigvar trying to narrow down destinations and Michael to create a search pattern. Together, he, Nikolai, and the Citadel scouts devise a plan for searching. Preliminary investigations of the land that direction shows generally forested and marshy conditions. In fact, the Agents traveled this general direction not too long ago when they visited Wedding City out near the Coast.

Pru, Trayvin, and Anna discuss magical defenses that can help them fighting a Green Dragon once they do find it. Nikolai also reasons that Commander Palance isn't in immediate danger, as she was abducted rather than killed. He and Pompous figure out more of their gear needs.

They are correct. The entire Citadel feels this impact, and many in command are relieved that they have their most experienced field crew here to walk them through the dangers they haven't experienced in normal campaigns. It's not as simple as they had hoped though. There are not enough people who can cast Sending or even use a scroll to include one on each team, so they still need to rely on more traditional messengers. They also have to figure out where to start, so as not to waste too much time in the lands near the Citadel.

Still, they organize quickly and get teams in the field. Now the Agents have to decide how best to deploy themselves.



Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Monday June 8th, 2020 8:03:37 PM

{ ooc> I'm quite sure that we have an arrow of slaying-Dragon. I remember pooling the coin for it and it's been on Pompous' inventory list for a lon time now... right? Could be wrong on course. I'd need to know Pompous' share of the loot before deciding on gear. }

Pompous keeps discussing gear with Nikki but is available to scout if called upon to do so.





Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 8th, 2020 8:37:03 PM

I think we should investigate the Commander's office, and also the location where the dragon picked her up. There could be some valuable clues to where the dragon has taken her.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+17=36 ;
Monday June 8th, 2020 10:23:32 PM

(OOC: I too have part of the cost of an arrow of dragon slaying on my sheet. I could have sworn they relented from that purchase of 20 thing once they realized how prohibitedly expensive the arrows were)

Anna says, "I concur." to Trayvin and then sets off for the commander's office looking for any clues.

Perception: 36

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday June 9th, 2020 7:51:17 AM

OOC
Remember that a wand will cast the spell at base level, not the kind of protection we want/need. Also Sigvar claimed the +4 shield, putting in his +3 shield in it's place.
IC
Sigvar awaits the total so that he can visit the catacombs

DM Warren - Vanished into the Knight 
Tuesday June 9th, 2020 4:54:35 PM

The Agents finally divide up the loot from their last adventure and total up what they decide to offload. you're welcome to visit the catacombs OOC and apply things to your sheets when they're approved

Anna and Trayvin visit the office again to see if there are any clues as to where or why she was taken, but they find it much the same as the previous agents to visit. Ordered chaos, normal to what you would expect from Palance's office.

It's easy enough to find someone to show you where Palance was taken in the fields. Whoever is heading that way feel free to make a survival roll to determine more info.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 9th, 2020 7:26:38 PM

I don't see anything here Anna. We'll have to ask the staff if they noticed anything unusual.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27  d20+10=15 ;
Tuesday June 9th, 2020 9:46:54 PM

Survival: 15

Anna goes to the field not sure of what else to do since the office isn't yielding any clues.

Prudence Gundle 
Tuesday June 9th, 2020 10:43:45 PM

"I'll nip out and get that wand," Pru says. "I can sell some of that stuff from the castle, too, if nobody wants it. Do we want anything else?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 10th, 2020 12:55:56 AM

OOC: DM could you give us a gold piece value for the chest, gems and crown? it will make it easier to sell in the catacombs.

if they have messenger pigeons we send one out with each squad, those that don't can have a spell caster, those than have neither can have extra horses to send a message back. each office in charge get 150gp from the treasurer to defer costs and also have bribe money if he needs it.

Check your email guys, I've got the preliminary loot breakdown sent out.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday June 10th, 2020 1:13:05 AM

OOC: I also remember we got ONE arrow of dragon slaying to prevent that green dragon from getting away again.

Nikolai picks out the Staff of Healing and adds it to the one he already has.

"I was going to spend the coin to recharge this old one, but with this new one, I can save the coin for other stuff."

OOC: how many charges does that staff of healing have?

DM Warren - Vanished into the Knight 
Wednesday June 10th, 2020 5:42:33 PM

Staff of Healing - I don't see anything to indicate that it's not fully charged (so 10 charges) Even if discharged, Trayvin and Sigvar could have easily recharged it (and your other one) in downtime. RAW - use one 4th level spell slot a day to add one charge to the staff.

treasure - I was gonna ask for an appraisal check, but now I'm thinking that's tedious
Crown with jewels, value: 12,000 gold
Gold-encrusted chest, value: 5,000 gold
10 white emeralds, value: 4,000 ea (value: 40,000)
10 green emeralds, value: 1,000 ea (value: 10,000)
5 blue star sapphires, value: 2,000 ea (value: 10,000)
Historical tapestry, value: 10,000 gold
Gold-woven tapestry x2, value: 5,000 ea (value: 10,000)


Anna finds it easy enough in the field to confirm the direction that the dragon flew off. There are indents in the field to show where a very heavy creature launched from powerful hindquarters. Confirmation with other fist personnel say that the dragon flew off in a single direction until out of sight.

It's easy enough to send a few birds with each group that needs it to carry a swift message back, but Michael doesn't have the authority to start handing out cash. He could bankroll that himself, or go through the proper channels. Q may be able to help with this.

With some of their shopping accomplished, a report comes back from one of their scouting groups that they found some spoor a hard day's ride away that would indicate that the dragon had not veered from the initial course.


Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Wednesday June 10th, 2020 8:52:01 PM

Pompous makes a list of items he’ll want to purchase. He then hangs around the officers and waits for orders.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday June 10th, 2020 9:32:39 PM

I think we should let the scouts we sent continue on, but we have a clue as to the direction they traveled and as soon as everyone is ready we should go.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 10th, 2020 10:43:38 PM

We need to set up a basecamp at the spoor location, bring resupply and fresh horses with us. if he's heading south and we've got scouts out that way. they will have to pass back north to get to the citadel, if we have a camp further south we can save time.

Michael talks to pru about getting some money out of petty cash to give to the officers in charge of the groups. they will need it and we have to keep them supplied.

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Wednesday June 10th, 2020 11:52:47 PM

Anna informs the others of what she has learned from the field. She then starts preparing a list of the things she might be able to use moving forward not related to the loot that they got.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 11th, 2020 1:08:34 AM

OOC: Nikolai will know what to purchase once the final amount is tallied, since he won't need to pay for the recharging of his Staff of Healing.

IC: Nikolai wants to make sure that the proper command structure is not compromised in any way before they leave. Not that he has any authority in that matter, but his mind would be more focused on the chase if he's not worrying about the leadership left behind.

So, he visits each of the captains and lieutenants to make sure that they all are up to par with the Mailed Fist protocols regarding the absence of Senior Commanders. Since the Agents are a separate entity, not of the rank and file of the Mailed Fist, he confides with each one that if they feel there is any problems, they are to report this to him, a Neutral Party, and their confidentiality will be assured as the issues are resolved.

Prudence Gundle 
Thursday June 11th, 2020 12:58:18 PM

"Remember, we can teleport now," Pru reminds her companions. "Although if we want to bring horses, it might be better just to ride them."

DM Warren - Vanished into the Knight 
Thursday June 11th, 2020 4:18:20 PM

The Agents finish establishing lines of communication and protocols for the emergency. Michael makes sure that the scouts are called back to center around the freshest traces. For the commanders in the Citadel, should they need to consult with Nikolai, the head cleric can send a spell, in between scribing as many scrolls as possible. It seems now that there's ample reason for a stockpile in case of emergency.

All that remains is for the Agents themselves to decide how and when to proceed.

Are you ready to move out?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 11th, 2020 6:14:46 PM

I think we should set out with horses, the clues to follow by teleport may be far apart. Thoughts?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 11th, 2020 7:58:01 PM

" I can't ride a horse"
Sigvar also notes the +4 shield on his arm that he claimed when it was found in the tavern. " I took this for use in the castle and would like to keep it. As far as the ring of freedom of movement, so long as Trayvin draws breath and is with us, I prefer to rely on him to keep me moving. I have other plans for the gold."
Sigvar has few if any thoughts on how to pursue the dragon. Since it took Palance as bait he assumes it will contact them when it is ready to fight them. Not ideal, but good enough. Sigvar continues to refine his plans to get his regular loadout ready for most threats.

OOC
Sorry about the missed posts the past couple of days . 10 hour days and sleeping during the day rather than at night ( I work nights) has made posting rough. I'm trying to kep up and just need the gold total to get my purchases done. Also I have a question both for Warren and the rest in email and I will put that out once I post this.

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Thursday June 11th, 2020 9:16:42 PM

Pompous loads up his gear and joins the others.

"I'm fine with riding horses. They can be finicky in a fight however unless they are trained well. "

Pompous keeps the dragon slaying arrow in a safe yet handy spot in his quiver.

" Ready when the rest of you are. "



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Thursday June 11th, 2020 11:16:04 PM

Michael should have the Catacombs done pretty soon, I had to pull the +4 shield and the Ring of FOM from the list. it's being recalculated now.

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 11th, 2020 11:21:52 PM

Nikolai grabs up the Ring of Freedom of Movement, as no one else seems to want it.

Ring 40,000 gp worth.

"Well, I for one would rather be here when or if a ransom note comes. Naturally, we can't wait long for one, but if there is one, it would be nice to know what we are expected to do before we head out."

OOC: DM, how much time has past for all the scouting we've done so far?

Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Thursday June 11th, 2020 11:55:43 PM

(OOC: Until we know how much money we have to work with I don't know if I'm ready to move out unless catacomb deliveries can come in after we leave)

Anna says, "Aren't we still waiting on the proceeds of all those items we got from the last adventure?"

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday June 12th, 2020 12:19:56 AM

okay we can split 112,000 gp amongst us right now. for the gold, gems, crown and chest.
so everybody gets 18,667gp
next we do the items.
total loot value 558,198. so everyone gets 93,033 in un sold value of loot.
so Pur, Anna, Pompous and Trayvin get this much unsold value,, after sale it becomes 46,516gp 5sp. +the 18667 give a grand total of 65,183gp ( I rounded up on the gold so I rounded down on the loot. you lost about a sp in the deal.

now
Nikolai 90033 -40k for Ring of FOM = 50,033gp.= 25,016.5 +18667=43683.5gp
Sigvar 90033 - 16157 = 73,876gp =36938 +18667=55,605 gp.
Michael 90033 - 22400 = 67633gp 33816 +18667=52483 gp

Thats the numbers as close as I can get them.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 12th, 2020 3:15:24 AM

Sigvar nods at Michael's math and hefts the sack of platinum that the halfling gives him.
" I'll be right back after I visit the catacombs. I will be ready to spank the dragon when I return."
The minotaur clomps off, slower than normal, towards Q's shop and the catacombs entrance

Prudence Gundle 
Friday June 12th, 2020 1:37:53 PM

"Sigvar, would you mind if the rest of the group rode horses?" Pru asks. "Or, how would you like us to travel?"

DM Warren - Vanished into the Knight 
Friday June 12th, 2020 4:27:08 PM

ooc - 1.5 days or so to organize, begin scouting, and get the first report back

yes - feel free to shop and update sheets when the catacombs finalizes, don't need to be at the Citadel for a shopping montage.


Q has a wagon ready if the Agents prefer to travel that way again. I can also look into suitable mounts for you, Ser Sigvar. There are of course spells to increase your travel speed if you want to look into wands, boots that accomplish that without needing spells, or something to make a normal horse strong enough to carry you?

Pompous (Yves_B) AC 27 CMD 30, HP 136/136/ 
Friday June 12th, 2020 8:40:49 PM

" I'm going with Siggy! Be right back!"



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Friday June 12th, 2020 10:07:50 PM

Michael will take the wagon, they can hook a string of horses to the back and Sigvar can ride in the back or set up front

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 12th, 2020 11:07:55 PM

Sigvar smiles at Q as he looks at his hooves. " Seems boots are not going to work either. I didn't know there WERE mounts that could carry a Minotaur, I would be quite thankful if you would make inquiries."
Turning to Prudence he says, [b]" I am fine if you all want to ride. I think my visit to the catacombs will let me equal your speed unless you get really fast horses."


Anna Morphling (Hugh C) -- HP 113/113 -- 29/14/26 CMD : 27 
Monday June 15th, 2020 12:17:04 AM

Anna says, "I can ask for queen's minions to give me beast shape I and I can live as a bird or deinonychus so that is what I'm going to do do. I don't think I'll need a mount."

"If you'll excuse me I'm also going to the catacombs."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 15th, 2020 1:07:45 AM

Comfortable that the citadel is maintaining order and not falling apart, Nikolai visits the catacombs.

DM Warren - Vanished into the Knight 
Monday June 15th, 2020 5:16:54 PM

As she thinks about it more, Q starts listing off more options for Sigvar, chatting quickly as she goes about her duties. It seems like brainstorming around this problem is taking her mind off the larger problem. Oh of course you can ride! It's all about finding the right mount. You remember Bliss? I don't think you want to make yourself smaller, but he loved riding his bird around. Making a horse bigger would be a similar solution. Or you could get something exotic - I've heard about a dwarf that rides an elephant into battle! I think it's some sort of construct, but something that size would suit you fine. How do you feel about a huge crab or insect mount? That could be fun to train!

All the Agents make their decision and get to the Catacombs, returning soon after with some bright and sparkly new gear, ready to be field tested.

Soon enough, they're headed southwest from the Citadel to rendezvous with the scouting party that discovered the dragon manure.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 15th, 2020 7:16:02 PM

Since we have access to a wagon, Sigvar could ride in it. Two to four horses should be plenty to bring it along.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday June 15th, 2020 7:56:55 PM

ooc> In his best Matthew McConaughey voice

Pompous, with his shiney new stuff mounts a fresh horse.

" Well alright alright alright... let's ride! "





Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 15th, 2020 11:27:20 PM

"Something perfect for Sigvar to use as a mount might be a Figurine of Wondrous Power - Rhino. The magical beast does not eat, is not cantankerous, understands the language to obey orders, and can be carried in your backpack when not in use, like when climbing mountains, or going on ships, and so forth.
Just a thought."


OOC: Nikolai is still, technically, waiting for the catacomb's answer to a question, but we'll move along.

Nikolai has what horses and wagon(s) the party needs ready the morning they decide to leave. Provisions are loaded up on the wagon(s) also.

He makes one last stop in the library to look up Dragon Dung and study the different turds the various dragon types drop. You never know what can become useful in times like these.

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday June 15th, 2020 11:33:05 PM

Micaell shrugs. he will ride or drive, does not really matter to him. what he is really worried about is the mysterious way that his captain disappeared. something fishy is going on.

Prudence Gundle 
Tuesday June 16th, 2020 12:47:18 AM

Pru double-checks her gear, making sure she has everything. "Let's get going," she says.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31  
Tuesday June 16th, 2020 1:12:04 AM

Anna uses Queen's Minions ability to take the form of a deinonychus indefinitely using a beast shape 1 SLA which has a 60 foot movement speed; allowing Anna to keep pace with the horses that the rest of the team are riding.

"Ready" Dino-Anna says

Active Effects:
+2 size bonus to Strength
+2 natural armor bonus
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
60 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)

DM Warren - Vanished into the Knight 
Tuesday June 16th, 2020 4:31:07 PM

The Agents finish loading up, mounting up, packing up, and whatever other up related activities they needed to do.

Nikolai runs up last, still reading a passage about the latest fascinating discoveries of normal and magical animal excrement.

Moving quickly, the Agents are able to rendezvous with one of the scouting party who remained at the site while the others continued their tracking efforts. It doesn't seem like they've found anything yet, but looking at the droppings and the splatter pattern, Nikolai concurs with their assessment that the dragon was still travelling southwest at the time of release.

Prudence Gundle 
Tuesday June 16th, 2020 5:04:05 PM

"Southwest it is," Pru says. She frowns. "I still have a scroll of Message," she says. "Should I contact the Captain? Let her know we're on our way? Or should I save it for later?"

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 16th, 2020 7:47:07 PM

Let's save it until we have more to report. In the meantime, we can send this scout back to the Citadel with an update for our teams there.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday June 16th, 2020 8:12:31 PM

" Shall I scout ahead some? "
Pompous asks...



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+21=29 ;
Tuesday June 16th, 2020 10:31:18 PM

what kind of timeframe are we talking about here? has she been gone for a week? a day? hours? it feels like hours. but I'm not sure. if it is hours we need to ride hard and keep the pressure on. if it's days, we can be more sedate

in any case Michael though driving the wagon keeps a sharp eye out.

perception 29.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31   d20+17=23 ;
Tuesday June 16th, 2020 11:01:00 PM

Anna-dino moves a little ahead of the wagon and riders seeing as how she is faster. Perception: 23

Active Effects:
+2 size bonus to Strength
+2 natural armor bonus
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
60 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=34 ;
Wednesday June 17th, 2020 1:38:50 AM

Nikolai agrees that it is always best to have a couple scouting ahead. Despite their major concern being the dragon, there are other things out there that might just happen to be at the wrong place and the wrong time.

"Yes, Michael and I can scout ahead"

Scouting ahead, Perception +21 = 34

DM Warren - Vanished into the Knight 
Wednesday June 17th, 2020 3:12:41 PM

Thanks to Pru's teleportation magics, the dragon has not gained as much time as it could have. Still, between ensuring the Citadel was functional, organizing scouts, and getting to the dragonsign, it's fast approaching evening a little over 2 days since the Knight Commander's abduction.

While scouting out the scene, Pompous, Michael, and Nikolai fan out a bit, but there is no more immediate sign of which way to go other than generally southwest.

Anna tests out her dino powers, and finds that she can outpace the horses by a little bit without too much effort. (horses are generally 50ft speed, slowed a tiny bit hauling a wagon of minotaurs and supplies. There's also the option to try to stick to some roads, or go directly the way the dragon went, which will be rougher going.)

The Agents can push on into the night, rotating shifts of riding and driving. The horses can handle that right now, but that will get exhausting eventually.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday June 17th, 2020 7:39:10 PM

I'm not sure how hard we can push the horses, but if they seem ok for now, I think we should continue to try and keep gaining ground on the dragon. Do you think we should use the roads or go directly overland?

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Wednesday June 17th, 2020 8:03:15 PM

Yes, Please do scout ahead Pompous. this is your type of thing, isn't it. sorry man, I was woolgathering and didn't hear you.

Prudence Gundle 
Wednesday June 17th, 2020 8:40:49 PM

"Most of the animals can rest while the scouts are out scouting," Pru points out. "In fact, if they can scout on foot, all the animals will be able to rest for a bit while they're gone."

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31  
Wednesday June 17th, 2020 11:50:59 PM

Dino-Anna waits with the other "animals." When they resume she really kicks in the afterburners by activating longstrider giving her another 10 foot base land speed.

Active Effects:
Longstrider: 13 hours - +10 base movement speed
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
+2 size bonus to Strength
+2 natural armor bonus
70 foot base speed (with longstride),
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+16=18 ; d20+16=29 ; d20+16=29 ; d20+16=35 ;
Thursday June 18th, 2020 6:55:32 AM

Pompous acknowledges Michael with a simple nod.
As the junior member of the squad he automatically differs to the others since they are superior in rank.
Ranger Pompous however acknowledges that he needs to hide his disappointments better,

Since Tray Tray is asking, Pompous suggests that keeping to the road is better for the wagons and that likely it would be safer. He is fine however with doing some long range scouting on foot and flying (celestial armor) if we wanted to check the overland routs for trails that the wagons could use.

Once they do stop for the evening, Pompous helps to set up camp and then waits for his guard assignment.

----------
Perception checks, 18, 29, 29, 35





Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 18th, 2020 11:29:58 AM

Nikolai studies their maps and charts a path that the wagons can take using roads and still head in the general direction.

Meanwhile he sets Michael, Pompous, and himself a more direct path not using the roads. They stay within visual contact as much as possible and meet up with the rest of the group where the roads and their direct path meet. (OOC: if possible, of course, don't know how much roads there are around here)

"Regardless of whether we rest the horses or not, I'm sure the dragon has already reached his destination, so resting the horses as we make camp each night won't make any difference. If the dragon has done this to use the Commander as bait for us, he'll wait and keep her relatively unharmed until we reach his lair."

However, Nikolai will push on if the party feels it necessary.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday June 18th, 2020 5:32:37 PM

After returning from the Catacombs Sigvar listens to all of the ideas about mounts and is a little overwhelmed.
" All of this mount business is too much to take in right now. We need to get on the move as soon as possible. I can ride in the wagon or provide overwatch for now."
As he says that the the black fur and leather cloak he acquired at the catacombs transforms into a set of leathery/furry wings. He tests them out some and it is clear that the training time with Prudence's spells has paid off. While not graceful he is quite capable of flight.
" Daylight's burning, let's get rolling"
As time progresses on the trek he will Provide overwatch from above , especially as the wagon and scouts separate. He is not concerned about the dragon spotting him, if it chooses to attack him it will save him the work of chasing it down.

DM Warren - Vanished into the Knight 
Thursday June 18th, 2020 5:43:08 PM

Trayvin is still feeling fresh and wants to push on for a bit. Pru points out that the horses should get plenty of rest while Pompous is doing his scouting. Michael bows to Pompous' expertise, which says that sticking to the roads would be a better idea for the wagons.

Anna keeps up her field testing of her abilities, and it seems like the horses are a little bit inspired by a quick pack leader, and do their best to keep up with her.

Nikolai reasons that the Knight Commander should be safe, since it's likely that she's bait for them. Pompous returns with news of fresh sign as Nikolai is studying maps of the region. It looks as if the dragon (or something similarly sized) landed on its course to pounce on some prey, but when it took off was bearing a few points towards the south.

The road continues for a little farther southwest, but curves generally more south as it gets closer to the coastline.



Prudence Gundle 
Thursday June 18th, 2020 7:00:31 PM

"I would be in favor of camping, actually," Pru says. "I mean, I can't see in the dark, for one thing, but I guess the horses can. But I think it's better if we're rested."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 18th, 2020 7:18:59 PM

Nikolai ponders the logistics of tracking and using roads and with the new information plots new paths for the wagon. 'How is this dragon pouncing around with a captive in tow? Wouldn't our commander try to escape while the dragon occupies himself with other things?

Nikolai is further convinced that their commander is under some compulsion that prevents any thoughts of escaping. Which means, they are safe to camp and not push too hard.

"We camp at night. Move during the day. It is safer that way in all respects. We'll set up watches as usual."

Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+22=37 ;
Thursday June 18th, 2020 7:27:57 PM

You know, I wonder if this is the same dragon we fought before? I mean he was a dragon but he wasn't nearly as powerful as the Jubjub bird or the Bandersnatch we fought. and the little bit I know of dragon they have to have ages to really come into their power. I guess it could be Slarnatus's mom or something.

while Michael talks he still keeps a lookout for trouble.

Perception 37 (notice the extra point, I did not know that a luck stone affected skill rolls. I do now. )



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 18th, 2020 7:53:02 PM

It could be a different dragon, I guess we will find out when we catch up to it. Does anyone have some maps? What terrain or towns lie along this route?

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday June 18th, 2020 10:24:48 PM

Nikolai spreads the map out so all can see what towns lie in the general direction they are heading.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31   d20+18=34 ;
Friday June 19th, 2020 12:17:31 AM

Anna says, "As long as I get sun, I can move as a dinosaur all day and keep watch all night.

She turns on her darkvision. For this trip she will activate longstrider while they travel during the day when they have 13 hours left in their daily travel. When they stop for the night she'll switch over to nightvision.

(Perception: 34)

Active Effects:
Beast Shape I SLA (at will/indefinite) - form of deinonychus (medium animal)
+2 size bonus to Strength
+2 natural armor bonus
60 foot base speed (with longstride),
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
darkvision - darkvision 60 ft - 13 hours

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+22=28 ; d20+22=31 ; d20+22=30 ; d20+22=30 ;
Friday June 19th, 2020 9:21:09 AM

After Pompous shows the others the direction where the dragon is likely headed, he stands back and awaits orders. He’s fine with stopping or pressing on. Officer’s choice .

———-
Perception checks if needed. I added the preferred terrain bonuses this time.
28, 31, 30 and 30.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday June 19th, 2020 11:20:55 AM

When Sigvar lands he suggests a wider campsite than normal. " I wouldn't bunch up the tents. If the dragon decides to double back and go after us in the dark we don't want to give it too easy of a breath weapon target."

DM Warren - Vanished into the Knight 
Friday June 19th, 2020 4:29:37 PM

Nikolai makes the call to track in the daytime when everyone can be alert for sign and to set up camps at night. Sigvar makes sure that the camps are defensively set up, ready to fight a dragon should it come back for an ambush. The night passes quietly though, nothing bothering them. Still, they are professionals, and don't let one peaceful night allow them to relax.

Maps show very little in the way of towns on this route. It doesn't seem to be a very well traveled area. The next day of tracking is a little more difficult, as some areas of the road show signs of nature trying to reclaim it's domain. The next night, they come upon an area that seems well disguised from the air due to tree cover, but has a surprising amount of clear space on the ground and proceed to set up camp for the night.

All make will saves DC22

If you pass your will save - Perception 27: Highlight to display spoiler: {As you are preparing camp, you notice one of the trees around the clearing seems to move a little out of time with the wind. When you look again, you can see that there are actually a number of trees spaced around the clearing that look a little different than most of the trees. Looking carefully you can see that there are various vines hanging down and many of the vines end in loops with a few having thorns sticking out of them. }

If you succeed the perception - Knowledge Nature DC 27 Highlight to display spoiler: { These appear to be hangman trees!}




Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+13=33 ; d20+5=20 ;
Friday June 19th, 2020 5:46:59 PM

will save 33
Perception 20
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
I don't know what the save was for, but please keep this in mind for anyone near Sigvar if it applies

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+18=32 ; d20+7=25 ;
Friday June 19th, 2020 8:03:05 PM

will save = 32, perception = 25,

Trayvin isn't what is going on, but the hairs on the back of his neck are standing up. Guess it is too soon to relax for the evening?

Prudence Gundle  d20+12=23 ;
Friday June 19th, 2020 11:09:01 PM

"If we want," Pru says, "I can cast a Magnificent Mansion for us at night. I think there would be room for the horses, too. Of course, camping also has its...." [Will save 23] "Did anybody else get a creepy feeling just now?"



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+13=21 ; d20+22=33 ; d20+5=11 ;
Friday June 19th, 2020 11:27:38 PM

Michael looks at the peacful glen of happy trees and thinks this will be a good place to camp. then he feels Sigvar shift in that characteristic way he does and looks again. these trees don't look right.

I like the way you think Pru. something about these trees reminds me of Traitors Square back in the citadel. do those brances look like nooses to you? What kind of trees are these? .

Will save 21 +4 for Sigvar = 25
Perception 33
Knoledge nature 11

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD: 31   d20+9=12 ;
Saturday June 20th, 2020 11:37:23 PM

Will save 12

Anna doesn't notice anything being off. She says, "I don't know what you guys are talking about this place looks fine to me but if Pru wants to make us a mansion, that is cool."

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+14=17 ;
Sunday June 21st, 2020 6:39:33 PM

OOC: I kinda thought we would use the Magnificent Mansion each night if possible. Oh well. we move on.
Unfortunately, my saves are hampered by the slow response from the catacombs. I'll just have to use the 'old' values rather than any 'new' values, as they aren't approve purchases yet. Sigh.

IC:
Will save +14 DC22 = 17
+4 vs Enchantment spells/effects
+4 for Sigvar if applicable
Immune to Magical Sleep


Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d3=1 ; d20+13=14 ; d20+15=18 ;
Sunday June 21st, 2020 7:18:28 PM

Failed will check natural 20
SR check if applicable needed

Knowledge Nature if SR check successful 18
------------------------------------------------------------

Paladin doesn't likely notice anything.. unless he does... but likely he doesn't .



Michael Wittman AC:21, T:18, FF:21 (ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Sunday June 21st, 2020 10:35:42 PM

seeing as some of the crew don't see what he sees, Michael takes the lead.

OKAY, then let's get out from under this copes of trees and get that mansion up. There is a reason that halfling exections don't' involve hanging. we have thick necks for our size and it takes days for us to strangle that way. .

using the old saw that a Sargent in motion outranks a lieutenant that does not know whats going on, and also having the wagon with a big minotaur in the back, Michael moves the party away from the copse.

DM Warren - Vanished into the Knight Map  d20+13=14 ; d20+13=15 ; d20+13=17 ; d20+13=24 ; d6+9=15 ; d20+21=27 ;
Monday June 22nd, 2020 3:39:17 PM

Apologies if I missed the bit about the mansion - if using, then this happened sometime between stopping the horses to camp and casting the spell.

Sigvar is not immune to this effect, but he powers through regardless! Still, he doesn't notice anything strange. Likewise for Trayvin and Pru. Nikolai is almost taken in, but for his extra resistance and Sigvar's assistance (you can also apply your new goods if you like).

Pompous and Anna just think it's nice night in the woods.

Michael's rogue-y sense is tingling though, something isn't quite right here. But he isn't quite quick enough to do anything about it, as tree vines erupt in motion all around them.

3 vines lash out at Michael, being the only person trying to organize the others to the threat he's seeing. None of them even come close to connecting with the wily halfing (not gonna hit on rolls of 1, 2, and 4!)

1 other tree gets in position to go after Nikolai, with slightly better results. He finds himself raked by thorns as the tree tries to grab him, but he's a little too slippery for it. 15 damage - Nikolai only perception 15 Highlight to display spoiler: { This tree ignored Anna and Pompous to come after you, likely because of their failed saves }

Now that they're looking (all but Anna and Pompous), there is a slight shimmering in the air, which increases as two more of the trees shake their foliage around, releasing what appears to be spores.

These trees are large, but slow moving. It looks like there is another rank of them closing in behind the first, but only 4 are engaged right now.

[i]Everyone not affected make 2 more DC22 Will Saves. Everyone that fails will perceive the trees as being not threatening and will not attack the trees. Each round that an ally is attacked, affected characters can make another DC22 Will Save to end the effect. Anna and Pompous can do that this round.


Map in header

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+17=28 ; d20+17=27 ; d20+17=28 ; d20+12=14 ; d20+7=8 ; d20+13=21 ; 2d6+14=23 ; 2d6+14=26 ; 2d6+14=21 ; d8=5 ; 2d6=8 ; 2d6=9 ; 2d6=8 ;
Monday June 22nd, 2020 6:53:09 PM

will save 24 and 23 without paladin bonus, 28,27 with
Sigvar shakes off the spores and narrows his one remaining eye " The trees are hostile! Mind their nooses!"
With that warning uttered he springs into action attacking the nearest tree.
Sword 1 Hits AC 28 for 23 damage +8 holy (if they are evil)
Sword 2 Hits AC 14 for 26 damage +9 holy
Sword 3 Hits AC 8 for 21 damage +8 holy
Horns Hits AC 21 for 13 damage
All attacks are good, sword attacks are magic and adamantine as well

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+19=39 ; d20+19=25 ;
Monday June 22nd, 2020 6:56:19 PM

will saves = 39, 25

Trayvin casts a spell on the Agents, along with the creatures attacking them.(most of the nearer trees should be in range) Looks like this isn't such a nice place to sleep after all

actions Trayvin casts prayer 40ft radius

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer


Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+17=28 ; d20+12=29 ; d6+5=9 ; d10+4=7 ; d20+23=31 ;
Monday June 22nd, 2020 10:10:19 PM

OOC: My new Cloak of Resistance came through just in the nick of time!

IC: Nikolai senses what Michael is talking about but only has time to avoid being grabbled by a barbed vine suddenly trying to grab him. It rakes him bad but it can't hold on. He cries out the alarm!

"The Trees! They are ALIVE and attacking!"

Pulling out his Kama +2, he takes a 5' step (NW) to the attacking tree next to him and slashes at the trunk with the Kama on his first attack, but uses his bare hand for his second attack.

Basic 2 Attacks:
Kama Att +17 = 28
Unarmed Att +12 = 29

dmg w/ Kama = 1d6+5 = 9
dmg w/ hand chop = 1d10+4 = 7

Perception check, which attack mode seemed more effective (slashing vs blunt): 31

Nikolai (JonathanT) AC 24 Tch 23 Ffted 20 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday June 22nd, 2020 10:11:49 PM

Nikolai addendum:
OOC: posts crossed so I didn't see the Prayer.
dmg with Prayer, 10 and 8

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  d20+10=27 ; d20+17=32 ; d20+20=27 ;
Monday June 22nd, 2020 10:24:10 PM

Will save: 27

Anna manages to come to her senses and says, "I'll say those trees are hostile."

Perception: 32
Know Nature: 27

"They're hangman trees! Hit em with electricity if you got it." (OOC: assuming now that Anna succeeded on the will save she can get the checks to recognize them and being able to turn into a hangman tree herself she could advise the others"

She then lets her beast shape IV override her deinonychus form turning her into a blue dragon headed manticore chimera.

Beast Shape IV - form of blue dragon headed manticore chimera
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+17=37 ; d20+17=36 ; d20+25=41 ; d20+25=38 ;
Monday June 22nd, 2020 10:43:35 PM

Will save 33 and 32 without Pally bonus 37 and 36 with. 38 and 37 with prayer.

The holy rage of the big paladin is a nice bonus, but Michael holds his own against the spores. (If Sigvar is attacking the one occupying 5:G Michael Runs around to the opposite side to flank the beast. 4.5:f? since it's a full run no attack This round. but he does juke and dodge to avoid AOO and attacks while he does so.

Acrobatics 41 and 38 +1 for prayer =42 and 39.

Total defence +4 to AC. =AC 36.



Prudence Gundle [AC 22; HP 118/118]  d20+13=26 ; d20+13=16 ;
Monday June 22nd, 2020 11:40:38 PM

Pru draws herself up, and then....

"Guys; they're trees. Get a grip." She shakes her head. "Here. I'll cast the Magnificent Mansion, and then we can all hide from the big bad scary trees."

[Will saves 26 (pass) and 16 (abject fail). I really do think that, given the circumstances, Pru would go ahead and cast the Mansion.]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+13=32 ; d20+15=19 ; d20+16=17 ; d20+16=21 ; d20+22=28 ; d8+17=23 ; d6=1 ; d6=3 ; d8+17=22 ; d6=4 ; d6=3 ; d20+17=26 ; d8+17=20 ; d6=5 ; d6=2 ; d20+12=14 ;
Tuesday June 23rd, 2020 7:04:35 AM

Pompous snaps out of it and hearing Anna Banana direct the use of lightnight lets fly a volley of electrified arrows at the foe closest to Nik

" AT THEE YA WOODY THINGIES YOU! "

--------------------------------------------
Save 32 (33 prayer)
Knowledge 19(20 prayer)
Perception 17 (nat 1) (double clicked, ignore the 21)

Prayer
SR 20

Deadly strike -5/+10
Many Shot
Point blank
Flame arrows
Shock bow

Attack 1 HITS AC 28 Dam 23 fire 1 shock 3
Attach 1a Hit AC 28 Dam 22 fire 4 shock 3
Attack 2 Hits AC 26 Dam 20 fire 5 shock 2
Attack 3 Hits AC 14 miss

DM Warren - Vanished into the Knight Map  d20+13=26 ; d20+13=27 ; d20+13=15 ; d20+13=28 ; d20+15=27 ; d20+15=23 ; d20+15=35 ; d20+15=35 ; d20+23=41 ; d6+9=13 ; d6+9=10 ; d20+13=22 ; d20+13=15 ; d20+13=31 ; d20+13=20 ;
Tuesday June 23rd, 2020 4:06:26 PM

With his long reach, Sigvar just has to step up to start hacking away. He does register the tree creatures as evil, so his sword burns with holy fire to carve through its braches. He's almost as bad at attacking as the trees were at hitting Michael a moment ago, other than his first well placed strike. Michael gets himself in place behind the tree and prepares himself for some sneak attacking.

Trayvin calls upon his own holy power to bless his friends.

Nikolai points out that the trees are not just alive, but mobile, and attacks. He connects with both attacks, but cannot see that one was more effective than the other. Anna calls out though that they hate lightning, and shifts to take advantage of that fact. Pompous takes advantage as well, and skewers one with many arrows tipped with electric energy, completely blowing apart the one that Nikolai had started pummeling.

Pru however feels powerful and confident. They're just trees after all. She goes ahead with setting up for her night of glamping. Will save 22 to overcome complacency as they're still attacking your friends.

The trees for their part continue to close in around the Agents (slowly), eager for a taste of blood.

Attacks
1vs Trayvin - miss
3vs Sigvar - 3xmiss
3vs Michael - 1crit (double nat 20) 23 damage and you are grappled/pulled (vs cmd 41)
1vs Pompous - miss
3vs Anna - 3xmiss

Others close 20ft

Hangman trees - AC24, vulnerable to electricity, speed - 10

T1 - 31
T2 - down

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+18=26 ; d20+13=31 ; d20+13=19 ; d20+8=24 ; d20+14=17 ; 2d6+15=22 ; 2d6+15=23 ; 2d6+15=21 ; 2d6=6 ; 2d6=7 ; 2d6=7 ;
Tuesday June 23rd, 2020 5:53:29 PM

Sigvar continues attacking, trying to make his way to help Michael.
Sword 1 Hits AC 26 for 22 damage + 6 Holy
Sword 2 Hits AC 31 possible critical fails to critical for 23 damage + 7 Holy
Sword 3 Hits AC 24 for 21 damage + 7 Holy
Horns misses

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+17=35 ; d8+5=11 ;
Tuesday June 23rd, 2020 8:50:15 PM

Trayvin steps up to the nearest tree, hopefully blocking an easy path for it to get to Pru. As long as she has some room, she should be able to light these things up.

Actions: move to tree#4, attack hit AC 35, damage = 12(forgot to add the prayer damage in the roll)

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  6d8=22 ; d4=1 ;
Tuesday June 23rd, 2020 10:02:18 PM

Anna flies to be near Sigvar and Hangman Tree 1 and unleashes a line of lightning that strikes tree 1 and tree 5 (yellow line)

Tree 1 and Tree 5 must make reflex saves vs DC 22 or take 33 damage (accounting for vulnerability) Success means they only take 16 damage (accounting for vulnerability)

She can use the breathe weapon again in 1 round.

Beast Shape IV - form of blue dragon headed manticore chimera - 13 minutes [129 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+19=30 ; d20+23=40 ; d8+3=6 ; d20+20=34 ; d4+3=6 ;
Tuesday June 23rd, 2020 10:30:14 PM

getting into postion Michael fails to realize these things don't attack like he is used to, they are grapplers. . this is a problem. but Michael is pretty good at getting out of things like this, the vine is wrapped around him clockwise, so he spins counterclockwise and steps away, unspooling the vine from himself like unwrapping a mummy.

CMD 30.
At the end of the unwrap he chops at the vine with his Sun Blade. and rapier.

Attack 1
To hit base. 18 +4 Sunblade vs evil +1 prayer. =+23. Rapeir +1 +1 prayer =20.
Sunblade +4
To hit AC 40 for 9 points of damage. (forgot to add the +4 to the damage roll.

Rapier +1 keen
To hit AC 34 for 6 damage.


Prudence Gundle [AC 22; HP 118/118]  d20+13=30 ; 15d6=60 ;
Tuesday June 23rd, 2020 11:59:31 PM

[Will save 30]

"Oh!" Pru feels silly. The trees are attacking. Why hadn't she seen that before?

And hadn't Anna said something about electricity? "I don't think I have any--oh, wait!"

She casts Chain Lightning. Her primary target is tree #4. Her secondary targets are trees #1 and #3, plus the two other trees on the east side of the map that appear to be unnumbered.

Each target takes 60 points of electricity damage. The primary target can make a DC 23 Reflex save for half; the secondary targets can make DC 21 Reflex saves for half. Let me know if I need to roll SR.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+18=21 ;
Wednesday June 24th, 2020 1:52:32 AM

Spells in effect: Mage Armor, Prayer

Nikolai rushes around the northern hangman's tree and flanks with Michael.
Move 60' Monk Fast move.
He lashes out with a solid kick.

Unarmed w/Vital Strike +17 +1(prayer) = 21

He hits a nob in the tree that just jars his foot.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+22=27 ; d8+17=22 ; d6=1 ; d6=1 ; d8+17=24 ; d6=4 ; d6=1 ; d20+17=32 ; d8+17=25 ; d6=5 ; d6=5 ; d20+12=24 ; d8+17=24 ; d6=2 ; d6=6 ;
Wednesday June 24th, 2020 7:33:00 AM

Pompus spins and fires at the tree behind him ( lower left corner).
" AT THEE AGAIN!! "
--------------------------------------

Prayer
SR 20

Deadly strike -5/+10
Many Shot
Point blank
Flame arrows
Shock bow

Attack 1 HITS AC 27 Dam 22 fire 1 shock 1
Attach 1a Hit AC 27 Dam 24 fire 4 sho5k 1
Attack 2 Hits AC 32 Dam 25 fire 5 shock 2
Attack 3 Hits AC 24 Dam 24 fire 2 shoke 6



DM Warren - Vanished into the Knight Map  d20+13=17 ; d20+5=12 ; d20+15=16 ; d20+15=35 ; d20+15=34 ; d6+9=12 ; d20+13=33 ; d20+13=26 ; d20+21=31 ; d6+9=15 ; d6+9=11 ;
Wednesday June 24th, 2020 3:53:58 PM

Sigvar puts down the tree between him and Michael in a flurry of swordplay.

Trayvin is taking the threat seriously, even if Pru is not, and puts himself in between her and the thorny vines.

Anna flies in to utilize her breath, even though one of her targets is down already. The tree she left flails uselessly against her scales. (aoo missed) Trees aren't known for being terribly agile, and her target takes full damage.

Michael escapes the grapple without too much difficulty, but it takes a little longer than he thinks, and he doesn't have the time to attack quite yet. (escaping a grapple is a standard action - you can move if you like, but no attack unless you're using a HP for an extra action)

Pru comes to her senses. Even if these aren't a threat to the Agents, they must be eating something. She unloads some arcing lightning on three trees (SR of 19 for each, you can also switch your secondary targets as some were taken down before your turn).

Nikolai provides some cover to Michael's escape, distracting it with a foot up it's tree rear end.

Pompous could make some sport out of hunting these trees and his volley of arrows tears it to shreds.

The trees for now keep looking for a meal, though this one is not proving to be easy. One gets an lucky blow on Sigvar (nat 20, no confirm, 12 damage)

Tree 4 might attack (unless Pru succeeded in blowing it to bits) - tree 6 approaches closer, and 7 tries to interrupt the rain of deadly arrows. It lands a critical blow on Pompous and wraps him up into its branches, drawing him in. (26 damage and grappled)

You're thinking that these things will go down easily, when you hear a different sort of sound. Two other huge treelike creatures approach, faster and quieter, and there's a gentle singing sound in the air.

Nikolai and Trayvin each make a will save vs DC21 (charm effect)

T4 - 12 damage
T5 - 33 damage

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+18=25 ; d20+13=21 ; d20+8=21 ; d20+14=16 ; d6=1 ; d6=4 ; d6=1 ; d6=6 ;
Wednesday June 24th, 2020 5:39:04 PM

Sigvar staggers a few steps as the Huge tree smacks him. He uses the momentum to step closer to the remaining trees and keep working. Noticing the humanoidish looking giants moving towards them he cals out to Anna. " Anna, Are those new things going to attack us or can you talk them down?"
Attacks on tree 8
Sword 1 Hits for 19 damage + 7 holy
Sword 2 miss
Sword 3 miss
Horns miss

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Wednesday June 24th, 2020 5:39:54 PM

updated header

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 110/136/  d20+19=20 ;
Wednesday June 24th, 2020 7:33:36 PM

Pompous fails to break the grapple ( natural 1)

" OH oh..."

-------------------------------------------------------

Prayer
SR 20

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+20=21 ;
Wednesday June 24th, 2020 9:04:29 PM

Well the fight seemed to be going well Trayvin thought....

will save = 21(nat 1, fail)

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer

OOC- will await results of failed save before taking other actions

Prudence Gundle [AC 22; HP 118/118]  d20+19=26 ; d20+19=20 ; d20+19=30 ; d20+19=36 ; d20+19=38 ;
Wednesday June 24th, 2020 9:35:05 PM

[Pru is a 15th-level caster with both the Spell Penetration and Greater Spell Penetration feats, so her SR check is at +19. She can't fail a 19 check, unless this game is using the house rule that a natural 1 always fails (some DMs like that one). I rolled some checks, and did get a natural 1, so that one might have failed. The others succeeded.]

[Secondary targets have to be within 30 feet of the primary target, so picking new secondaries would mean picking a new primary, and let's just not.]

It's a little unclear how many trees there are, and how hurt they are, so instead of picking new targets, Pru decides to speed up her friends. She casts Haste.

Everybody is Hasted.

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  d20+15=22 ; d20+20=32 ;
Wednesday June 24th, 2020 10:31:36 PM

Anna-Morphling tries to use her queens creations ability to reason with the new plant creatures.

Wild Empathy: 22 works on plants per Morphling and plants can understand her

"Hello plant creature. We are only defending ourselves from the hostile hangmen trees. If you are peaceful we are too. We are just passing through on a rescue mission."

Knowledge [nature]: 32 to figure out what the new plants are.

Beast Shape IV - form of blue dragon headed manticore chimera - 13 minutes [128 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+20=36 ; d20+20=27 ; d4+3=6 ; d4+3=4 ; 7d6=18 ; 7d6+23=51 ; d20+23=38 ; d8+3=7 ; 7d6=19 ; d20+15=22 ; d4+3=4 ; 7d6=27 ; d20+18=22 ; d8+3=9 ; 7d6=25 ; d20+9=13 ; d4+3=6 ; 7d6=24 ; 7d6+13=41 ; d20+13=31 ; d8+3=6 ; 7d6=19 ; d20+24=29 d8+7=15 7d6(1+5+6+2+6+4+6)=30
Wednesday June 24th, 2020 11:40:01 PM

What was in Michael's mind vs what occurs in reality sometimes do not coincide. Michael closes in close to the woody horror and lays into it. Though a tree, its' body moves like some wooden fleshy thing, Michael wonders, now that it's distracted by Nikolai, if he can get it to bleed.

Attack 1
To hit base 18 +1 for prayer +1 keen = +20 Sunblade 18 +4 +1 =+23.

Rapier keen +1
To hit AC 36 (Crit! 27+4crit focus = 31 confirmed) for 10 and 18 flanking.

Sunblade +4 vs Evil.
To hit AC 38 for 7 points of damage and 19 flanking.

2nd attack
To hit base +13 +1 prayer +1 keen.= +15 for Sunblade +13 +4 +1 = +18..

Rapier +1 keen
To hit AC 22 for 4 points of damage and 27 points of flanking damage.

Sunblade +4 vd Evil.
to hit AC 22 for 9 points of damage and 25 flanking.

3rd attack
bonus +8 +1 +1= +9 for keen +8 +1 +4 = +13 for Sunblade.

Rapier +1 keen
To hit AC. 13 for 6 and 24 flanking.

Sunblade +4
To hit AC 31 for 6 points and 19 flanking.

Creature takes 7 points of bleed damage per round starting his round

Oh! haste forgot about that
Haste attack
+18 +1 prayer +4 sunblade +1 haste. =+24

Sunblade +4 vs Evil.
to hit AC29 for 15 and 30 points flanking.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+17=24 ; d20+23=28 ; d20+23=43 ; d20+23=35 ; d20+23=38 ; d10+4=5 ; d6=1 ; 2d10+8=18 ; d6=5 ; d10+4=10 ; d6=6 ;
Thursday June 25th, 2020 1:22:05 AM

Spells in effect: Mage Armor, Prayer, Haste

Will save vs DC21 (charm effect) +16 +1 (Prayer) = 24
also +4 vs Enchantment Spells/Effects (Half Elf and Monk Still Mind)

Nikolai shrugs off the singing effects, but rather than face the new threat, he tries to finish off the one in front of him.

Punch Att1 d20 +17 +1(prayer) +1(haste) +4 (flanking) = 28
Kick Att2 d20 +17 +1(prayer) +1(haste) +4 (flanking) = 43 N20
Confirm Crit = 35 confirm
Haste Punch d20+17 +1(prayer) +1(haste) +4 (flanking) = 38

Damage 1 = d10+4 +1 (prayer) + d6(flanking team feat) = 7
Damage 2 (crit) = 2d10+8 +2(prayer) + d6(flanking team feat) = 25
Damage Haste att = d10+4 +1 (prayer) + d6(flanking team feat) = 17



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   3d10+5=22 ;
Thursday June 25th, 2020 1:28:34 AM

Addendum:
Michael probably took it down so he turns to the singing thing next to him. Hell have to move 15' so won't get the Haste Attack or the second Critical hit attack.

In this case, Nikolai would use his Improved Vital Strike feat for his only attack and damage would be:
3d10+4 + 1 (prayer) = 22

DM Warren - Vanished into the Knight Map  2d6+7=15 ;
Thursday June 25th, 2020 2:48:21 PM

With her sorcerous oomph, Pru took down the tree engaged with Trayvin. Just in time too, since he's become preoccupied.

Sigvar continues his bloody (sappy?) work, occupying another tree and being too big to get wrapped up.

Pru gives her friends a boost of speed, which isn't quite enough to help Pompous get out of his predicament.

Anna knows that these new threats are Witch Trees, and the one in the north responds in soothing tones. You have killed several of my companions, creatures. But if you want to part peacefully now, we will take your archer and that delicious orc and call it even. There is some magic behind her words, trying to affect Anna since she didn't have any luck on Nikolai. DC21 will save - charm effect

Michael's target would be bleeding sap, if his flurry of strikes hadn't caused it all to come flying out at once.

True to her words, the other trees start retreating, one of the hangman trees drawing Pompous into its trunk and Trayvin following along with the second witch tree into the darkness.

Pompous takes 15 acid damage and is swallowed into the trunk.
Trayvin has been dominated and moves after the southern tree


W1 - 22 damage
T8 - 26 damage

Prudence Gundle [AC 22; HP 118/118]  15d6=59 ; d20+19=22 ; d20+19=37 ; d20+19=23 ;
Thursday June 25th, 2020 5:04:22 PM

"Oh, no you don't, you rotten trees!" Pru yells.

She casts another Chain Lightning. This time she targets tree #6 as her primary, with tree #7 and the southern witch tree as secondaries.

Each target takes 59 damage; Reflex save for half. DC is 23 for the primary target and 21 for secondaries. SR checks 22, 37, 23.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet  d20+12=20 ;
Thursday June 25th, 2020 7:52:17 PM

OOC
Sorry, it wasn't clear if Anna is the only one able to understand the Witch Tree. I am responding as if Sigvar could understand it.
IC
" Thanks for trying Anna. No deal tree lady, they all stay with us. Try to fight this decision and you get to be kindling too. Get lost."
Sigvar points at Trayvin and casts DISPEL MAGIC (beats DC 20 spells). Sigvar then takes to the air on his new wings and heads off the Witch tree to the south.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+25=42 ; d20+25=27 ;
Thursday June 25th, 2020 7:54:32 PM

There was a time when Michael would take a moment to "follow through" on his handiwork, but those days are long past. His head on a swivel he catches pompous disappearing into the gullet of one of the trees.

He is off like a shot toward 7 (haste doubles speed so 40 and running is 4x so my move is 160. unless I'm charging then it's 80. but I'm just trying to get close to them within 5ft.

no attack this round, but I'm in full defense mode. and juking and dodging for all I'm worth.

+4 to AC. AC36
Acrobatics 42 and 27.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday June 25th, 2020 8:14:47 PM

Trayvin follows the witchtree, thinking how nice it is to relax in a nice outdoor setting.

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer

OOC- will need to wait on results of the dispel before acting

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 91/106 CMD 34/36(Grapple/Trip/Disarm)   d20+19=38 ; d20+14=34 ; d20+14=33 ; d20+19=25 ; d10+5=7 ; 2d10+10=24 ; d10+5=8 ; d20+19=36 ; d10+5=12 ;
Thursday June 25th, 2020 11:12:27 PM

Spells in Effect: mage armor, Prayer, Haste
Note: Monk LVL 4 Ki, treat unarmed attacks as magic weapons for purpose of DR
I was mixing the magical Kama with unarmed attacks to see if one worked better than the other but forgot that the Monk Ki gives his unarmed attacks the benefit of overcoming DR/Magic.

Nikolai is not aware at this time of the wandering Trayvin, only that this Singing Tree tried to affect him somehow with her(?) singing and thus must be in cahoots with those hangman trees!

Not knowing how tough this new foe is, he forgoes any Flurry and just uses his normal attacks.

Punch Att1 d20 +17 +1(prayer) +1(haste) = 38
Kick Att2 d20 +12 +1(prayer) +1(haste) = 34 N20
Confirm Crit = 33
Haste Punch d20+17 +1(prayer) +1(haste) = 25

Damage 1 = d10+4 +1 (prayer) = 7
Damage 2 (crit) = 2d10+8 +2(prayer) = 24
Damage Haste att = d10+4 +1 (prayer) = 8
Total = 39

Then he spends a Ki point for an extra attack:
Punch Att4 d20 +17 +1(prayer) +1(haste) = 36
Damage d10+4 +1 (prayer) = 12

Grand Total = 51


Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  6d8=22 ; d4=1 ;
Thursday June 25th, 2020 11:25:30 PM

Anna says, "No deal. Your allies attacked us first. You may leave but my Fist mates stay here with us. All of them or else suffer the consequences."

Anna then flies after the trees nearest Pompous and fires off another line of lightning breathe targetting 6 and 7.

Tree 6 and Tree 7 take 33 electric damage DC 22 reflex save for only 16 electric damage (vulnerability already applied)

Beast Shape IV - form of blue dragon headed manticore chimera - 13 minutes [127 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of lightning; 6d8 damage; dc 22 save every 1d4 rounds



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 105/136/  d20+19=35 ; d6+9=11 ; d6=2 ; d20+19=32 ; d6+9=12 ; d6=1 ; d20+14=29 ; d6+9=15 ; d6=4 ; d20+12=32 ; d20+12=14 ; d6+9=10 ; d6=2 ;
Friday June 26th, 2020 10:07:40 AM

From inside the tree and likely only to himself

" WHAT A REVOLTING DEVELOPMENT THIS IS"

======
Pompous has a DR 10 acid (ring) I adjusted the damage accordingly
Haste
Prayer
SR 20

Power attack -2/+4
short sword, flame.

Attack 1 AC 35 Dam 11 fire 2
Attack 1a (haste) AC 32 Dam 12 fire 1
Attack 2 AC 29 Dam 15 fire 2
Attack 3 AC 32 (Nat 20, failed crit 14) Dam 10 fire 2


DM Warren - Vanished into the Knight Map  d20+5=18 ; d20+5=14 ; d20+4=14 ; d20+18=32 ; d20+5=22 ; d20+5=11 ; d20+13=22 ; d20+18=22 ; d20+18=26 ; d20+18=26 ; d20+18=19 ; d20+18=23 ; d20+25=29 ; d20+25=40 ; 2d6+11=13 ; 2d6+11=16 ; 2d6+11=16 ;
Friday June 26th, 2020 4:33:19 PM

Pru isn't about to let the trees take her friends away. The hangman trees take the full brunt of her spell, and her spell overcomes the Witch Tree's resistance as well, but it seems to resist it a bit.

Sigvar did indeed hear the tree, as she was speaking in common. However, his spell is not quite up to the task of dispelling the effect on Trayvin. knowledge arcana DC25 Highlight to display spoiler: {} Trayvin is under a dominate person spell (requires dispel check 21) The feminine tree's tendrils strike at Sigvar as he flies into range, but cannot get past his armor. (aoo miss)

Michael is off like a shot, charging at the tree for all he's worth. He easily gets in range and is ready to strike. (you had plenty of movement to be anywhere around the tree you like - started off about 75 feet away)

Trayvin goes off with the nice tree lady and hears some gentle whispering in his mind. do be a dear and bless me with your magics (spell still in place - please cast some sort of buff on W2)

While a little tougher than the other trees, they're a smidge easier to hit and Nikolai gives his target a good pummeling. (AC21)

(Did Anna made her DC21 will save?) Even making the saves, Anna's powerful dragon breath finishes off the trees that Pru had begun blasting. Pompous pops out, gasping for air and wiping away the acid that had been starting to dissolve him, very slowly, over the course of 1000 years.

For their part, the trees scream in frustration and begin flailing after the failed parley. W2 attacks Sigvar once after giving an order to Trayvin, but fails to connect.

The other tree goes full out on Nikolai, seeing that she's got him somewhat isolated at the moment. Her tendrils strike at him 4 times, connecting twice, and one of them wraps around him and begins to squeeze. 1 hit AC26 for 13, 1 hit AC26 for 16, 1 squeeze vs CMD 40 for 16 (total 45 damage)

W1 - 73 damage
W2 - 49 damage
T8 - 26 damage

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet  d20+23=38 ; d20+23=24 ; d20+18=25 ; d20+13=29 ; 2d6+30=38 ; d6=6 ; d6=2 ; 2d6+30=37 ; d6=4 ; d6=2 ; 2d6+30=37 ; d6=3 ; d6=6 ; d20+19=25 ; d8=7 ;
Friday June 26th, 2020 4:56:25 PM

" Very well, Kindling it is"
Smite Evil on W whatever in the south.
Sword 1Hits AC 38 for 38 damage + 8 Holy
Haste Hits AC 24 Miss nat 1
Sword 2 Hits AC 25 for 37 damage +6 holy
Sword 3 Hits AC 29 for 37 damage + 9 holy
Horns Hits AC 25 for 30 damage
All damage is good aligned Sword damage is Magic, good, adamantine damage

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28  d20+25=26 ; d20+28=38 ; d8+7=10 ; 7d6=30 ; d20+28=37 ; d8+7=15 ; 7d6=27 ; d20+20=30 ; d4+3=7 ; 7d6=36 ; 7d20+23=75 ; d20+23=28 ; d8+7=10 ; 7d6=23 ; d20+15=22 ; d4+3=5 ; 7d6=22 ; d20+18=20 ; d8+7=12 ; 7d6=19 ;
Friday June 26th, 2020 8:46:44 PM

A knot of worry eases in Michael's mind when Pompous cuts his way free form the tree, Michael passes him and positions himself on the other side of the tree from him. The flank bonus is just way too sweet.

He's got the trees number now, turns out hangman trees do bleed! He's going to see if he can maximize that fact.

Attack 1
keep rapier +18 +1 prayer +1 blade +1 haste +4 AotF flank =25
Sunblade +18 +1 prayer +4 blade +1 haste +4 Aotf Flank. =28

Rapier +1 Keen
To hit AC 26 natch 1 miss

Sunblade +4 vs Evil
To hit AC 38 for 10 points of damage and 30 points flanking damage. =40

Haste attack Sunblade +28

Sunblade +4
To hit AC 37 for 15 points of damage and 27 points flanking.damage. =42

2nd Attack
Rapier +1 13 base +1 prayer +1 haste +1 blade +4 AofF Flanking. =20
Sunblade 13 base +1 prayer +1 haste +4 blade +4 AofF Flanking = 23

Rapier +1 Keen
To hit AC 30 for 7 points of damage and 36 points Flanking damage. =43

Sunblade +4 vs Evil
To hit AC 28 for 10 points of damage and 23 points Flanking damage. =33

3rd attack
Rapier +1 Keen +8 base +1 haste +1 prayer +1 blade +4 AotF Flanking. =15
Sunblade +4 +8 base +1 haste +1 prayer +4 blade +4 AofF Flanking = 18

Rapier +1
To hit AC 22 for 5 points of damage and 22 points flanking damage. =27

Sunblade +4 vs Evil.
To hit AC 20 for 12 points of damage and 19 points of flanking damage. =31

once he's through with that one he turns toward the curvaceous Hickory messing with his cleric.
Let him go you Maple Trollop or I'm going to turn you into paneling for our new castle.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday June 26th, 2020 9:27:36 PM

Sure, that sounds nice Trayvin finds the suggestion very agreeable. Since there has been a lot of lightning in the area, he casts resist energy -lightning on his new friend. Wouldn't want them to get hurt if there was a storm.

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer, resist energy

Prudence Gundle [AC 22; HP 118/118]  d20+19=30 ; d20+12=31 ; 30d6=105 ; 5d6=20 ;
Saturday June 27th, 2020 12:11:24 PM

"Anna!" Pru calls. "These witch tree things--do you know what might be good for hurting them?"

The lightning hadn't seemed to work, but Pru had other options....

"You know what? Never mind," she says. She casts Disintigrate on the tree closest to Nikolai. [SR check 30. Hit AC 31 for 105 damage. A DC 23 Fortitude save reduces the damage to 20.]

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33  d20+10=29 ;
Saturday June 27th, 2020 8:45:25 PM

(Will Save: 29) (OOC: Didn't see the will save affecting Anna; saw Nikolai)

Anna says to Pru, "Anything but fire or electricity now. Disintegrate should work"

Anna then takes a full round action to change her blue dragon head to a black dragon head.

Beast Shape IV - form of black dragon headed manticore chimera - 13 minutes [126 rounds]
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breath Weapon : 40 ft line of acid; 6d8 damage; dc 22 save every 1d4 rounds

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 46/106 CMD 34/36(Grapple/Trip/Disarm)   d20+21=31 ; d20+19=21 ; d20+12=22 ; d20+19=25 ; d10+5=9 ; d10+5=14 ; d10+5=13 ; d20+19=24 ; d10+5=11 ;
Sunday June 28th, 2020 11:15:46 PM

Spells in Effect: mage armor, Prayer, Haste
Note: Monk LVL 4 Ki, treat unarmed attacks as magic weapons for purpose of DR
Ki pool: 8/9
If the Curvy Oak is still alive after the Disintegrate Spell:
Escape Artist +21 vs DC = 31 + 1 Luckstone = 32

If he breaks the grapple:

Punch Att1 d20 +17 +1(prayer) +1(haste) = 21
Kick Att2 d20 +12 +1(prayer) +1(haste) = 24
Haste Punch d20 +17 +1(prayer) +1(haste) = 25

Damage 1 = d10+4 +1 (prayer) = 9
Damage 2 = d10+4 +1(prayer) = 14
Damage Haste att = d10+4 +1 (prayer) = 13
Total = 36

If still standing:

Then he spends a Ki point for an extra attack:
Punch Att4 d20 +17 +1(prayer) +1(haste) = 24
Damage d10+4 +1 (prayer) = 11

Grand Total = 47

If the Disintegrate spell killed it, Nikolai will chase after Hangman Tree 8. That will probably take his Full Move.

Pompous (Yves_B) AC 26 (32) SR 20 CMD 30, HP 105/136/ 
Monday June 29th, 2020 10:08:48 AM

Pompous recovers from being partially digested by a tree.
Something he never thought he would experience. He's glad that his new ring was able to protect him from most of the acid damage. Money well spent indeed.

Pompous considers his next action but hears Anna Banana say that fire and electrical damage won't work now...

He holds true for now, seeing how the others fair, but casts Barskin on himself.

--------------------
Prayer
Hast
Barkskin (+5 AC)


DM Warren - Vanished into the Knight Map 
Monday June 29th, 2020 6:13:39 PM

No worries, Anna. Thanks! She didn't succeed on the elf, so switched the the next closest large threat. That was perfect, Tray - very clever.

Between disintegrations, technically helpful but ineffective buffs, and much hacking and slashing, both witch trees are down, and Trayvin comes out of the fog he was under.

Nikolai switches direction to chase the last tree under the fading light. He runs straight into a facefull of spores as it continues to try to make good its escape. It unfortunately cannot hope to outrun the agents and is quickly dispatched.

The sounds of combat fade away and the night quiets. The spores slowly drift down from the air until the haze is gone and you can all see and breathe a touch more easily. The door to Pru's mansion still hangs in the air, ready to be utilized by the Agents.


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday June 29th, 2020 8:55:45 PM

Well that was....unpleasant. Remind me not to let my guard down around trees anymore. This must be why orcs usually chop them all down.

Are we going to rest? Looks safer than the forest.

Active effects: prayer- +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

used:
spells: prayer, resist energy

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 64/75 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Monday June 29th, 2020 10:28:45 PM

You know I'm not a forester or a lumber man, but I'd kind of like to see what witch wood and hangman tree wood look like milled out with a nice stain on it. Michael thinks for a bit.

I'll try and remember this place, I'll see If I can get some loggers in here to log all these trees, I might can make my curiosity a reality.

Yeah, lets get some rest, I could use a bath too...this tree sap is sticky.

Prudence Gundle [AC 22; HP 118/118] 
Monday June 29th, 2020 11:58:10 PM

"Right. Well, the Mansion is right here," Pru says. "There's room for the horses, too."

She doesn't say much.

But the next time she is called on to cast a Magnificent Mansion, the windows overlook a placid duck-pond instead of an orchard.

[Note to DMs: this is NOT a challenge to attack us with evil killer ducks.]

Anna Morphling (Hugh C) -- HP 128/113 [15 temp hp] -- 34/15/32 CMD : 33 
Tuesday June 30th, 2020 12:20:13 AM

Anna-Manticore-Chimera says, "I wanted to use my acid breathe against the Witch Tree..."

She enters the mansion as a manticore-chimera asking Pru as she goes in, "I don't suppose this mansion of yours has targets set up for target practice?"

She says to Michael, "Probably for the best I didn't get to use acid against the trees. Didn't want to spoil your lumber. I do wonder if we will get to claim that wood considering we never got back to see about them griffins. I mean think about it. If we could get that wood you could repair the paneling in our new castle with it. We could also probably build out an aerie in the new castle where those Griffons could live. Maybe we could also arrange for a cattle drive or something to reach whitebridge and ask the town to help manage the herd?"

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 46/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday June 30th, 2020 1:06:54 AM

Nikolai is relieved that they finally got all the killer trees dealt with.
"I for one would not mind having a nice table or book shelf made out of this killer timber. So her goes what I can do."

He picks a branch limb that's the right size and shape for a good sturdy quarterstaff and cuts it and shaves it into a crude quarterstaff to be finished off later by an expert carpenter to make a Masterwork Quarterstaff. "Maybe it could be enchanted to work extra damage vs plants, eh?

With everyone set up inside the Mansion, wounds being worked on and food being prepared, Nikolai takes a rest.

OOC: would be all be healed up by morning?


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Tuesday June 30th, 2020 6:15:22 AM

Sigvar isn't interested in the color of the tree's lumber. He wants to make a circuit of the area in case they have missed any of these trees, but doesn't want to put Prudence out by making her wait to lock up. He enters the house and prepares to rest.

DM Warren - Vanished into the Knight Map 
Tuesday June 30th, 2020 6:10:20 PM

Michael, ever practical, ruminates on the uses of the wood. He thinks that even better than looking good, it could be used to make wooden shields and the like. (quite a bit of raw darkwood - heavy, but valuable) Additionally, several of the thorny vines seem like they would make quite good ropes.

Pru shepherds man, woman, plant creature, minotaur, and horses and wagon into the mansion, where she immediately directs Michael and Pompous towards the baths.

Nikolai hefts a piece of the tree, and notices that it already feels like it's magically balanced. It reminds him oddly of his staff of healing.

Sigvar is ready to patrol the area to make sure the threat is gone, but is willing to wait until daylight when everyone is feeling a bit more rested.

The last thing they see before falling asleep is visions of cute yellow ducks swimming in a pond, but are ducks supposed to have that many teeth?

should be fairly simple to heal up before resting

Prudence Gundle [AC 22; HP 118/118] 
Tuesday June 30th, 2020 7:57:52 PM

Pru isn't especially interested in the bones of their former foes. She's more interested in getting rested up so they can continue the search for Knight-Captain Palance.

In the morning, she casts Mage Armor on herself and Nikolai, as usual.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday June 30th, 2020 8:43:16 PM

As the Agents rest and recuperate, Trayvin checks on their wounds and makes sure they are patched up for the next day.

I'm glad there is room for the horses, so we don't have to worry about them.

OOC- healing up completely when resting shouldn't be an issue for Trayvin to cover everyone unless there are unusual debilitations or we are severely taxed on resources.

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday June 30th, 2020 11:13:49 PM

Anna returns to her normal form and asks, "Should I actually bed down or would you prefer I kept watch out for those ducks? As a plant kin I don't need sleep as long as I get some sun."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP97 /121 Me+19(14)( 9)F+10, R+18,W+10, CMB+16, CMD+28 
Tuesday June 30th, 2020 11:13:58 PM

Stripping out of his leathers and armor Michael gets a stitch in his side when he pulls off his silk undershirt, looking in the mirror there is deep bruising running diagonally down his torso where the big tree grabbed him. He leaves the water on the stove to heat and walks out into the living room, with a towel wrapped around his waist for modesty.

Check this out, guys! I'm tiger-striped.
Michael does a pirouette so his mates can see the funky bruises.

now hit me with some of that sweet sweet healing so I can get this bath done.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 1st, 2020 1:04:06 AM

"Eh, Michael, you sure you want to get rid of those scars? Make a good story for the ladies next time we have a drink at The Last Assignment, you know," Nikolai jibes.

Nikolai also has a few stripes and is more than happy to get rid of them. Good thing they can all get some rest. 'Maybe we'll have some duck soup for breakfast...zzzz'

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Wednesday July 1st, 2020 7:57:41 AM

Sigvar washes up and settles in for some rest.


Pompous (Yves_B) AC 26 (32) SR 20 CMD 30, HP 105/136/ 
Wednesday July 1st, 2020 3:17:29 PM

Pompous follows Siggy’s lead and does the same

Ooc > Happy Canada Day!

DM Warren - Vanished into the Knight Map 
Wednesday July 1st, 2020 6:42:58 PM

Once you wake up and have a nice duck themed breakfast, the forest seems calm and pleasant. You can track down wherever the trees liked to settle in for the night, or get right back on the dragon's tail.

Survival rolls to track the trees or the dragon, please let me know which you're rolling for

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 1st, 2020 6:54:21 PM

Trayvin cleans his armor while he waits. Some of the Agents may be keen to look for more killer trees, but he is not. I hope we gave them a sound enough beating that they wont be bothering any travelers for awhile.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 162/174 Character Sheet 
Wednesday July 1st, 2020 6:59:43 PM

" I would like to take a few moments and make sure of that Trayvin. No group of travelers is going to travel armed or skilled as we are. We should make sure the road is safe."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Wednesday July 1st, 2020 8:48:30 PM

To Nikolai: Scars sure, chicks dig scars, but these are bruises, if I don't get them cured now, I'll be stiff in the morning, it'll slow me down.

in the morning after rest...a good breakfast, morning absolution and a bit of light PT Michael checks his kit and makes sure the unseen servants got everything right.

to Sigvar: I agree, but it might take us a while to scour the forest for those magic trees, I think we ought to mark the area, as a warning to travelers coming through. After we find the Commander we can come back, harvest the trees we killed and then do a thorough cleansing of this area of magical murder trees.

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30  d20+17=27 ; d20+10=20 ;
Wednesday July 1st, 2020 9:33:52 PM

Anna checks to see if the trees that attacked them were carrying anything useful like items or gear with them.

(Perception: 27)

If they didn't have anything with them she tries to figure out where they were retreating to and if it isn't that far could they maybe take a detour from the Commander to check to see if those trees had anything that could aid their quest.

(Survival: 20)



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+19=22 ;
Wednesday July 1st, 2020 10:05:54 PM

Spells in effect: Mage Armor

"Well, it won't take but just a moment to see what direction they went," Nikolai chimes in and searches for any tracks the killer trees may have made.

Survival (tracking) +18 +1(luckstone) = 22

While Nikolai looks for the killer-tree tracks, Pompous can look for the Dragon signs.

Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 1st, 2020 11:15:53 PM

"Some kind of warning would be a good idea," Pru says. "Also, if we pass through a town or anything soon, we can let them know there."

Pompous (Yves_B) AC 26 (32) SR 20 CMD 30, HP 105/136/  d20+16=21 ;
Thursday July 2nd, 2020 4:57:26 PM

Track 21 survival

---------------------------------------
And Pompous looks for signs of where the dragon went.

" Hi Ho etc. etc. etc.. to seek a dragon I go.



DM Warren - Vanished into the Knight Map  d20+23=30 ; d20+8=11 ; d20+13=32 ; d20+14=24 ;
Thursday July 2nd, 2020 5:59:58 PM

It does not take long to find the place these trees tended to rest, especially since the last one tried to flee in that direction. It's a good thing they did though, as they find several more of the trees that are not quite mature yet and are able to excise them before they become a threat to less well prepared travelers.

Looking through the trees husks the next morning also provides for some interesting finds. There is another long, straight shaft of wood that continues to radiate magic. In fact, the two lengths of wood seem to hold some residual magic.

Treat these two as one staff of charming and one staff of enchantment.

Three of the ropes from the trees seem like they could come alive at any moment. treat as 3x ropes of entanglement

In the hollow where the trees were stationed you find the remains of a small body, that was discarded after the trees got all the nutrients they could from it. On the body are the remains of its gear. The clothes are tattered and useless, as is a necklace of a thin chain of silver with a faded symbol of Ffloy. However, several items are still in prime condition, and you confirm that they are also magical to have survived unscathed.

A thick, red cloak has been bundled so tightly and for so long that the creases in it will never come out. It is dry, immaculately clean and has a kind of ‘wooden’ smell to it, thanks to its stay in the tree. The initials “J. R. T.” are stitched into the collar. (Treat as a +4 Cloak of Resistance that resizes to fit and magically cannot be stained.)
A sword in a scabbard sits among the bones, which makes whoever holds it feel incredible lucky. Obviously luck was not enough to save its former owner. (1x Luckblade)
A thick gold ring with a circular red ruby rests on one of the finger bones. Sigvar feels similar energy to a spell he cast yesterday sitting in it. (Ring of counterspells with a ‘Dispel Magic’ spell cast into it.)

This, in addition to the haul of darkwood, is a sizable (though heavy) haul.

Once they have loaded up what they intend to take with them, they are able to resume the trail of the dragon with little difficulty.


Prudence Gundle [AC 22; HP 118/118] 
Thursday July 2nd, 2020 6:52:45 PM

Pru looks at the staves. "I don't cast any of those spells," she says. "So I couldn't recharge them if we used them. They might come in handy in a pinch, though."

If nobody else wants it, Pru takes the holy symbol.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday July 2nd, 2020 8:31:25 PM

Michael takes some regular small trees and cuts them down with the camp ax, he lays them on each side of another tree he can roll the dark wood logs upon the cut trees and keep them off the ground so that they don't rot. it will only take a few minutes and will keep the wood dry till they can come back for it later.

Michael looks at the sword and the cloak. I'll take either one of these or both if no one wants them. I figure someone will want the Cloak, so I'll take the sword if nobody else wants it. I'll replace my rapier with it since nobody else uses a short sword and it seems to have a bit more magical power than the rapier.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 2nd, 2020 9:18:18 PM

As the Agents finish off the trees, and get back on the trail of the dragon he can't help wondering what the dragon has planned.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 3rd, 2020 1:32:00 AM

Spells in effect: mage armor
Treasure: Staff of Enchantment, Staff of Charming, Rope of Entanglement x3, Red Cloak or Resistance +4 (belonging to J.R.T), Luckblade, Gold Ring of Counterspells (Dispel Magic inside) with a red ruby stone.

With this business of cleaning up the forest done, piling the logs of good wood to a side, he marks the place on his map for later collection.
"This wood should do fine for a while. Now, onward to our main goal. Pompous, show us the way again."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday July 3rd, 2020 2:03:59 AM

"I tend to magic myself up for major fights, the kind that a spellcaster might try to dispel e in. I would like that ring if no one else wants it. "

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Friday July 3rd, 2020 3:39:50 AM

Anna asks, "Can counterspelling counter spell like abilities? I mean my whole schtick is activating a bunch of SLAs and then going into battle."

She also says, "Alternatively, should I improve my cloak? I have a weaker version of the cloak that belonged to J.R.T. and last time I was fooled by those trees."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+16=20 ; d20+16=36 ; d20+16=29 ;
Friday July 3rd, 2020 6:56:39 AM

Pompous takes on of the ropes and adds it to his kit.
" I'll just hang on to this for now. Could come in handy. "

And with that he tries to track the dragon.

---------------------
Swift Tracker
Woodland stride

(Add 1/2 level ranger bonus (7) )

Tracking/Survival rolls 27, 43 and 36



DM Warren - Vanished into the Knight Map 
Friday July 3rd, 2020 5:21:14 PM

The Agents leave their camp area, after Michael leaves a sign for themselves so they don't have to deal with the pile of darkwood right now. They continue along with their previously decided course, keeping the wagon mostly to the road with scouts going out to see if there is any new sign or other reason to change their course.

So far, there is none. They can almost pretend that it's just a nice day for a drive out to the coast. But there are always those thoughts in the background of Commander Palance, the dragon, and what dastardly plans are in the works.

The end of the day finds them coming mostly out of the forest into a wide open field area where you can see a beautiful view of the sunset. The road continues it's gradual turn to the southwest.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=26 ;
Friday July 3rd, 2020 7:14:20 PM

after the shade of the forest when the enter the Prarie Michael is struck by the beauty of the sunset. the colors from gold to carmine, purple and crimson, coupled with towering clouds of a far off Thunderstorm, it takes his breath away.

Man, that sure is pretty. this area sure has some nice sunsets. .

Don't luck blades sometimes have wish spells stored in them? how would I tell if there is one in this one? .

perception 26


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday July 3rd, 2020 9:44:41 PM

" Prudence is good with things like that, maybe she can tell Michael."

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30  d20+17=21 ;
Friday July 3rd, 2020 11:20:00 PM

(Perception: 21)

Anna keeps her eye out for anything of interest in the field.

Prudence Gundle [AC 22; HP 118/118]  d20+20=21 ;
Saturday July 4th, 2020 6:36:22 PM

Pru does her best with the Luckblade, but can tell nothing more about it. "Sorry," she says. "I'm not actually very clever." [Spellcraft 21]

Since they are making camp, she casts another Magnificent Mansion.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday July 5th, 2020 11:13:39 PM

Nikolai is more comfortable in the forest. Out on the plains they can't sneak very easy. But, at least nothing can sneak up on them very easily either, unless... coming in so the sun blinds them?

"Well, Michael, one way to know is to make a wish. If it nothing happens then I guess it never had any or they got all used up."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday July 6th, 2020 12:01:43 AM

Eh? yeaaah. but I was hoping to use it to save us when something like the lich fight comes up again. You see my quandary? test it on something of lesser value and waste it or wait till we really really need it and then find out it won't have any wishes. I'm caught between a rock and a hard place.

Michael thinks for a little bit...

do you think that the Catacombs could tell me? I wonder how much they would charge?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+23=37 ;
Monday July 6th, 2020 12:56:39 PM

Pompous takes a look around the camp and nearby to see if he find traces of the dragon.

———
Track check 37

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Monday July 6th, 2020 1:16:21 PM

Anna says, "What would happen if I pulled a scroll of Barnum's appraisal from my bag of tricks and just cast it on your blade? Do you think that would tell us if the blade had any wishes on it?"

DM Warren - Vanished into the Knight Map 
Monday July 6th, 2020 5:16:03 PM

The night of camping allows the Agents to assess their recent discoveries a bit more, and while Pru doesn't know the exact metrics of the luckblade, she can tell there isn't enough power in its magical aura for there to be any wishes left. If there had been, it's former owner probably wouldn't have been eaten by trees.

The Agents pass the night as pleasantly as they can, and see no sign of any predators or prey in the area, and nothing disturbs them in the night. The next day is more of the same. Pompous finds no convenient evidence of dragon passage nearby the camp, but efforts during the day's travel do discover more sign more of less following the road as it curves southward.

As the day draws long, you begin to smell salt on the wind, evidence that you are drawing closer to the sea.



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 6th, 2020 9:05:03 PM

Sorry Michael, about the wishes. At least the blade is still magic. Maybe the catacombs can recharge it?

OOC- I will be out of town until Friday, with little access to internet. Would someone be able to toss up a few placeholder posts? I will be able to post again on Friday.

Prudence Gundle [AC 22; HP 118/118] 
Monday July 6th, 2020 9:32:02 PM

Pru makes sure her Protection wand is ready to hand. "What do you think?" she asks her companions. "Camp one more night, or seek the dragon out right away?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday July 7th, 2020 12:11:39 AM

Well shoot! I hope he hasn't crossed the bay. that will make it a lot harder to track him and we will either have to find a boat or go around the peninsula to pick the trail back up.

OOC: Yeah I'll put a few posts in for you Trayvin.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 7th, 2020 1:13:02 AM

Spells in effect: mage armor

"Well, Michael, you can always try making ONE wish that the blade has THREE wishes, hehe! Can't go wrong there. But, oh well."

As they smell salt in the air, Nikolai suggests, "We should camp here. We are probably going to have to procure the services of a boat. I'd rather have more daytime at hand to go looking."

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday July 7th, 2020 2:48:19 AM

Anna says, "I can't help but feel I heard a story once where a guy finds a magic lamp with a genie and one of the stipulations about what could be wished for was you couldn't wish for more wishes. Are Luck Blades like Genies? Do you think I'll need to take an aquatic form to continue our pursuit when I use Queen's Minions? Sadly all the aquatic forms I can take indefinitely do not allow more than a 30 foot swim speed. Don't think that is fast enough to keep up with a ship, is it?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday July 7th, 2020 6:39:00 AM

" The spoor still follows the road, why not keep following it until we know that we need a ship. The last time we faced Slartanus was on the seashore too, he might lair underwater. Are any of us prepared for that? I know I am not."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday July 7th, 2020 6:48:49 AM

Every 12 hours now Sigvar casts Greater Magic Weapon on his sword making it +3 for the next 12 hours. This is a continual process, Cast at dawn and dinner time.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+23=27 ;
Tuesday July 7th, 2020 2:57:03 PM

When the group is ready to push on, Pompous tries to track the dragon again.

————-
Track 27

DM Warren - Vanished into the Knight Map 
Tuesday July 7th, 2020 5:20:20 PM

Noted for Sigvar's weapon buff - any other new buffs amidst the party?
Also for clarification, please note any camping practices now that you're sleeping in the mansion. Any watches still happening, inside or out? Just want to get this all clear for the party.

Thanks!


The Agents, fairly confident that they're dealing with Slartanus again, start thinking back on their previous encounters with him. If they do need a ship, then Wedding City ( a couple more days down the coast road) would be the best bet for hiring one.

They also think about preparing for some underwater scouting, in case his lair is in some below water caves. For now, they are following the road though, following their best current information on the dragon's route.

Prudence Gundle [AC 22; HP 118/118] 
Tuesday July 7th, 2020 9:54:21 PM

Pru is willing to cast the Mansion, or not, as her friends prefer. Not being able to see out is a definite drawback, but on the other hand, it would be very difficult for anyone to find them.

Anna Morphling (Hugh C) -- HP 113/113 -- 30/18/25 CMD : 30 
Tuesday July 7th, 2020 11:56:29 PM

Anna says to Pru, "Well I have long lasting darkvision and I can indefinitely take the form of a myriad of animals so you guys could designate me as watch morphling outside while you slept inside if that would make you feel better about the whole mansion thing."

(OOC : Anna didn't take a horse instead she is relying on Queen's minions at will beast shape I SLA combined with longstrider for quick movement under her own steam

Travel Form Stats:
AC 32/17/29 CMD / Flat CMD: 31 / 28
+2 size bonus to Strength,
+2 natural armor bonus,
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Wednesday July 8th, 2020 12:44:18 AM

when I was at the catacombs John offed me a Necklace of Adaptation., would have been perfect for a water trip. but I went with other things instead.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 8th, 2020 1:03:07 AM

"Ok Anna, if you want to stand guard outside, that's great. If trouble rears it's ugly head, just pop in and warn us," Nikolai says with a smile.

No point in getting lax with the sentry duty just because of the security of the Mansion, so Nikolai offers to keep First Watch and others volunteer to take the next ones. Need only one per watch, he concludes, with Anna outside also.

"By Land or by Sea, we'll play it by ear. If by sea, looks like on the map Wedding City would be our best bet. Problem is, if by sea, then where? all the way across? Along the coast? North? South? Let's keep asking everyone we meet, farmer, traveler, etc. if they saw anything like a flying dragon."

DM Warren - Vanished into the Knight Map 
Wednesday July 8th, 2020 4:18:23 PM

Nikolai quickly lays out a plan for gathering information as soon as they encounter someone on the road, or once they get to the city. Someone is bound to have noticed a dragon hanging around, right?

The Agents also establish a watch order for the night, with Anna lurking outside in rotating stealthy animal forms and a backup set of eyes.

The last night of journey before reaching Wedding City has them on the road near the beach, where it winds along the water with cool ocean breezes, bird calls, and salt smells. The last to the east begins to rise up again to form some cliffs, while the road stays down below until it reaches the city.

The Agents settle down to camp and expect to be in town late in the day tomorrow.

To confirm - Watch order is:

1) Anna and Nikolai
2) Anna and ??
3) Anna and ??
additional watches??




Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=30
Wednesday July 8th, 2020 7:42:22 PM

Michael retires early so that he can take the last watch with Anna. Up early he takes the time to cook a good breakfast for his companions and friends. the mansion is stocked, Correct? he does this after watch has ended but before everyone is up.

perception 30

buttermilk biscuits
sausage
fried eggs
sawmill gravy
fried potatoes.

muskeydime jelly
sorghum syrup
coffee.

he takes his time, (take 10) and makes sure everything is right 10+10=20.


Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 8th, 2020 7:54:45 PM

[the mansion is stocked and there are unseen servants to help you!]

"I could try to cast a Telepathic Bond," Pru says. "That might let those inside the mansion communicate with anyone left outside. But it only works if we're on the same plane, and I'm not sure inside the mansion counts as being on this plane. I guess we could find out."

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+37=40 ; d20+17=31 ; d20+8=9 ;
Wednesday July 8th, 2020 11:37:20 PM

Anna says, "I don't see what we have to lose beside your spell. I mean I don't need to sleep as long as I get sunlight so I'll hang around outside. It was always my intention when I became a plant-kin to act as a sentinel when we decided to rest. Plus my ability to shape shift means I can maintain watch as different animals gaining their scent and enhanced vision capabilities. With me asking my lady for a beast shape at will SLA each morning I can indefinitely stay in these forms."

As she watches throughout the night she disguises herself as varying animals preferring small animals for their stealth bonuses but even as a small animal she doesn't seem to do well at hiding. Still she makes a very convincing small animal.

Disguise: 40
Perception: 31
Stealth: 9

Notes:
Has Scent; Lowlight vision and Darkvision 60 ft
The darkvision lasts 13 hours
Updated header with small animal AC stats

CDM Jerry [OOC post] 
Wednesday July 8th, 2020 11:40:00 PM

Shane, you have an important email. :) This post may be deleted once Shane has seen it.

[Sleep well Agents!]



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday July 9th, 2020 1:54:29 AM

Nikolai approves of Anna's choices, "Whatever you feel comfortable with, Anna."

Nikolai remembers last time they were in Wedding City and the special chocolate the city has to offer and his mouth salivates.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday July 9th, 2020 8:30:04 AM

Sigvar will take any watch he is needed on. He is not worried about not being able to see outside when exiting the mansion. His armor is thick and can turn away most attacks, so him leading the way out is a natural choice.

DM Warren - Vanished into the Knight Map 
Thursday July 9th, 2020 5:12:46 PM

per the reading of Mage's Mansion, it's an extradimensional space, not on any plane - thus, you would not be on the same plane for the use of a telepathic bond spell.

During the middle of third watch, Michael and Anna hear the noise of the ocean begin to change. It sounds like singing originating from the edge of the water. It's especially enticing to Michael though, and he feels the urge to start walking out towards the water.

Michael, before ending watch and making breakfast, please make a DC20 Will Save

(map in header - also please let me know if you hate hexes. Though it was a fun change, but happy to go to a grid if you prefer. )

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=31 ;
Friday July 10th, 2020 12:17:00 AM

OOC: love hexes, easier to move at an angle. map coordinates are bit of a pain, but that can be mitigated in several creative ways.

Wow Anna, that sure is some pretty singing. kinda makes me want to go down there. suspiciously so.. I mean I've heard love songs before, but this stuff's got me feeling kind of...randy. probably best if I don't go see whos singing. I mean once they have had a taste of me I'd ruin them for other men, and I move around too much for a wife...she'd cramp my style don't you know.

will save 31.


Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 10th, 2020 12:25:37 AM

OOC: just to make sure I was thinking the same thing as the others, Anna was to be the only one outside, right?

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+20=28 ; d20+20=29 ;
Friday July 10th, 2020 12:36:41 AM

Anna says, "You seem awful sure of yourself. Tell me how do you feel about green women?" She teases Michael playfully.

(Know: Arcana = 28 ; wrt to the singing)
(Know: Nature = 29 ; wrt to the singing)

As she listens to the eerie music she thinks back to what she may know about it from a magical or natural perspective.

If anything comes to mind she tells Michael what she thinks is and if whatever it is, is hazardous to travellers she says, "I don't feel comfortable leaving that creature around to do harm. You may be able to resist its pull but the next person might not be so lucky. Shall I go fly down there to see what it is while we raise the others to take help take care of it or should I scout first, come back and then we figure our next move"

Prudence Gundle [AC 22; HP 118/118] 
Friday July 10th, 2020 12:39:12 AM

As it turns out Telepathic Bond only lasts 10 minutes/level. Pru can use the Extend Spell metamagic feat, but the spell will still only last a total of 300 minutes, or 5 hours. Better than nothing, so she does cast it to include herself, Anna, Nikolai, and up to three more people who want to be included.

But but the middle of the third watch, it has probably expired. Pru is asleep.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+20=36 ;
Friday July 10th, 2020 8:07:43 AM

Pompous sleeps, watches, writes and waits.

--------------------
Perception check if needed.
36
SR 20

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=12 ; d20+5=17 ; d20+5=13 ; d20+5=16 ; d20+5=7 ; d20+5=14 ; d20+5=19 ; d20+5=17 ;
Friday July 10th, 2020 8:36:53 AM

Sigvar also takes his turn at watch.
Roller not working for me so no perception for watch, ooo there are my rolls
Perception 12


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday July 10th, 2020 4:15:51 PM

Trayvin relaxes in the mansion until or unless he is needed for the next watch. We're getting close to the town, soon we will need to start asking around to see if anyone has seen a dragon.

OOC- back from vac, I will be back to usual posting now.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Friday July 10th, 2020 6:40:39 PM

Heh! I think you'd be too much for me Anna, but it would sure be a wild ride eh? Michel teases back. but it's put an idea in his head and he looks at Anna appreciatively for a moment.

I think we need to retire to the manse, have some breakfast and get the whole crew before we go check that out. .

with that he opens the door and steps in, holding it open for Anna as well.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 10th, 2020 10:41:48 PM

Nikolai sleeps comfortably and with a full stomach, oblivious to the singing outside.

DM Warren - Vanished into the Knight Map 
Saturday July 11th, 2020 12:12:28 AM

sorry about the late post! it's been a day

I understood that someone would be outside with Anna each watch to keep her company. If I'm wrong, then this'll have to switch to an ambush on Sigvar as he exits the mansion in the morning. Let me know!

Can do a real/clarify post early tomorrow.


Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30  
Saturday July 11th, 2020 12:00:57 PM

(OOC: Anna does not need sleep. As such she will stay out the whole night)

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday July 12th, 2020 12:10:45 AM

OOC: no problem, keep it as is.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=12 ;
Sunday July 12th, 2020 3:27:45 AM

as is is OK with me

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Sunday July 12th, 2020 9:04:27 PM

it goes without saying that if Sigvar gets up during Michaels watch Michael will keep him from going out and apprise him of the situation.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday July 13th, 2020 7:07:02 AM

ooc No issues here.

Pompous prepares for the day before exiting the mansion and joining the others.

----------------
SR 20



DM Warren - Vanished into the Knight Map 
Monday July 13th, 2020 1:08:40 PM

sorry about the late post! it's been a day

I understood that someone would be outside with Anna each watch to keep her company. If I'm wrong, then this'll have to switch to an ambush on Sigvar as he exits the mansion in the morning. Let me know!

Can do a real/clarify post early tomorrow.


DM Warren - Vanished into the Knight Map 
Monday July 13th, 2020 6:07:20 PM

The site seems to be eating/double posting some of my stuff. I'll see if I can get that figured out.

When Michael doesn't seem to be affected, the singing changes a bit and amplifies, as if in harmony. another dc20 will save please

Anna starts thinking about what the source of the singing could be, and being familiar with plants as magic as she is, she thinks they're dealing with 1, or now 2, Seaweed Sirens. Certainly nothing that Michael wants to smooch.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 13th, 2020 6:59:40 PM

Trayvin is up on time as he is used to the military life. He gets ready to start the day while eating some dried rations. Are we close enough to the town to start making plans for some information gathering?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=19 ;
Monday July 13th, 2020 7:04:10 PM

standing holding the door for Anna, with thoughts of Anna on his mind in a way he is not used to thinking about a teammate, the second song mixes as perfect counterpoint to the first. Michael feels tight, and hot, and finds himself walking towards the sounds, with thoughts of green flesh and other more personal things on his mind.
it's just so beautiful....

Will save 19



Prudence Gundle [AC 22; HP 118/118] 
Monday July 13th, 2020 8:34:43 PM

Pru remains asleep.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday July 13th, 2020 11:54:38 PM

Little Yellow Duckies with tiny sharp teeth keep swimming in and out of Nikolai's dreams. He dreams of pulling out his bead of Holy Fireball of Antiochious and blasting them all to bits.

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30   d20+13=25 ;
Tuesday July 14th, 2020 12:18:14 AM

Small Seabird Anna attempts to grapple Michael provoking an AOO against Michael as she does so but sadly Seabirds are not really equipped to grapple things 25 vs 28 = miss.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday July 14th, 2020 6:24:56 AM

Pompous is wondering what is going on....

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=13 ;
Tuesday July 14th, 2020 8:57:39 AM

OOC
I have a permanent, it seems, extra roll in my die rolls.
IC
Sigvar sleeps.
If the commotion is enough to wake them He tries to figure out what is going on.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=31 ; d20+15=29 ; d20+25=29 ;
Tuesday July 14th, 2020 7:53:43 PM

OOC: Michael has slippery mind. just so's you know.

lost in the dreams the song provides Michael wanders on. but that damned pesky sea bird keeps harshing his mellow! what's up with that bird anyway it's almost like its trying to grapple me or something? OH! that's Anna, what's she doing? Oh crap, I got enraptured by the song!

Come on Anna we are going into the Manse NOW!

since she was trying to grapple him he just scoops her up in his arms and retires post haste into the mane with a slammed door to boot!

grab Anna. 29 since shes a tiny sea bird if I get a bonus that's a 30. also as a bird she has not hands so that should be worth something

acrobatics to slam door with my foot as a dart in. =29.
SLIPPERY MIND 31

DM RobC 
Tuesday July 14th, 2020 9:50:40 PM

OOC: Taking this to email to sort through a few things

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 14th, 2020 11:54:12 PM

OOC: I'm ok with the two being outside. I was thinking the rest would be asleep but I didn't know only Pru could open the door. I thought the door could be programmed to let in whomever Pru designated.

IC: Sweet Slumber, ah, sweet slumber. ZZZZZZ.

Anna Morphling (Hugh C) -- HP 113/113 -- 34/19/29 CMD : 30  
Wednesday July 15th, 2020 12:41:20 AM

(OOC: Anna is only a small seabird not a tiny one as beast shape 1 only allows for medium or small critters)

Anna is glad her ineffectual attempt at grabbing the halfling failed and that she wasn't walloped for it but now where are they w/ respect to Pru's Manse?

DM RobC - "it's just so beautiful...." (Map)  d6=2 ; d6=2 ;
Wednesday July 15th, 2020 4:44:22 AM

While the others sleep soundly, Michael and Anna are having quite the adventure.

It was such lovely music. Michael couldn't help but walk towards the ocean. It just sounded so beautiful. Fortunately the seagull swooping him is enough to bring him to his senses.

In the shallow waters ahead of him he can see two things that certainly aren't beautiful. It's difficult to even describe. They look like some sort of large green crabs with sharp teeth, covered in moss, and each with three heads sticking out of it. Lurking in the shallows they would have been very difficult to see. When they're on the surface though you can't miss them.

Anna is clever enough to recognize them as Seaweed Sirens. Or at least, she's pretty sure they are.

What Michael thought sounded lovely now sounds just plain awful! All six heads are singing and talking, but the words are gibberish and don't even make sense. You're not even sure what languages they're speaking.

What you are sure of though is that all eyes - and there are a lot of them - are on Michael (Gaze attack. Michael to make 2 x Will Saves vs DC22. Fail 1 = Staggered for 2 rounds. Fail both = Staggered for 4 rounds)

-----------------
OOC: Phew! Looks like we're all on the same page. Went back to using a square grid for the map. It was a bit tricky showing 'large' creatures on the hex grid, and this way also gives you coordinates.

The portal to the mansion is open though neither side can hear/see what is happening on the other and no monsters may enter.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=14 ;
Wednesday July 15th, 2020 8:14:14 AM

Sigvar continues to sleep.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday July 15th, 2020 4:31:08 PM

Pompous sleeps the sleep of sleeping sleepers.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 15th, 2020 8:51:48 PM

Trayvin tries not to snore, but by now the Agents are probably used to it....

Prudence Gundle [AC 22; HP 118/118] 
Wednesday July 15th, 2020 10:44:48 PM

Pru sighs a little and rolls over in her sleep. One drawback of her Mage's Magnificent Farm-House is that she's more likely to dream of home, and a simpler time before....all of this.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday July 16th, 2020 12:18:25 AM

Somehow in Nikolai's dream of duckies with sharp teeth, he remembers that Pru was the one that created them. They suddenly turn into beautiful white swans swimming in synchronized patternszzzzzz...

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=22 ; d20+14=17 ;
Thursday July 16th, 2020 12:25:14 AM

Will save 22 Yes!
Will save 17 Awwww

after the sweet sweet song, the view that confronts him is made worse like chocolate makes mustard taste worse. The horror of such beauty coming from such horror stuns him and he stands transfixed

OOC: DM Rob: Just checking you know, but Michael is only staggered, not stunned. He can still take an action :)

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34   d20+23=37 ;
Thursday July 16th, 2020 1:09:24 AM

(OOC 1: If Michael is staggered does Anna have to roll a grapple check to pick him up and move with him or because they are allies; Anna could just pick him up?)
(OOC 2: Where is the Manse Door?)

Anna uses Beast Shape III to turn into a huge allosaurus and then either heroically picks her ally up or tries to if she has to grapple him first. (37 vs CMD; +4 from grab; +2 huge; +3 size bonus increase) either way the huge 10,000 pound 30 foot long dinosaur succeeds in picking up the small halfling. She then motors 50 feet away from the sirens with her back to them (OOC: looks like if you turn your back to a creature with a gaze attack you don't have to worry about it but they gain concealment against you) and towards the door of the manse. If the brown thing on the map is the Manse portal she goes through it and says to her friends "Hey you guys; Michael and I got attacked by some Seaweed Sirens and would like some backup"

Action Summary:
1 standard action : use beast shape III to turn into an Allosaur; beast shape 1 is dismissed as part of this process
1 heroic standard action: pick up or grapple Michael
1 move action : 50 feet with back to seaward sirens towards the door of the manse (her 50 foot move puts her partially off the map; unless that brown thing is the manse portal in which case she can totally go through the door and does so)

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 130 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)



DM RobC - "Michael and I got attacked by some Seaweed Sirens and would like some backup" (Map) 
Thursday July 16th, 2020 6:10:36 AM

Twas the third round of combat and everyone's posted. The DM is happy and no-one is roasted.

The adventurers are nestled all snug in their mansion, while Anna and Michael are stuck in the action.

The sirens stern gaze has staggered the rogue and the trouble he's in is truly a load

But Anna comes quickly to render some aid, her awesome heroics cannot be downplayed

She gathers him up in her huge dino mouth, then turns on her heels and bolts for the south

Now safe inside she tells of the plight. So what to do now? Will this be a fight?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=7 ;
Thursday July 16th, 2020 9:09:25 AM

A groggy Sigvar rolls over to see a 50' tall Allosaurs in the house. His heart skips a beat before he realizes that they are safe in the Farm house and that this MUST be Anna. The dinosaur tries to say something but most of it is garbled by the thing she is chewing on.
" Anna, stop talking with your mouth full. ...What's going on? You were attacked? Whats a seaweed siren?"
With the words 'attacked' and her plea for help, Sigvar rolls out of bed and looks to his armor. "[/b] Do I have time to get dressed first or is Michael still out there?"[/b]

OOC
I still have phantom rolls in my die rolls box. Am I the only one seeing them or do they show up for you guys too? I must have mashed that button ALOT when it wouldn't roll for me.

DM Rob: Removed some rolls at the back end. Let's see if it happens again

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Thursday July 16th, 2020 5:45:32 PM

Hickory dickory dock. The ranger is dreaming of socks. The socks were dancing. The ranger was prancing. Hickory dickory dock.

Pompous suddenly awakes at the sounds of a not so quiet Anna Banana and Mikey

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 16th, 2020 7:18:19 PM

Seaweed Siren? Is it dangerous? Trayvin isn't sure if the group will be headed into combat, so while the Agents chat, he prepares to flat-en the enemies like a gnat.

OOC- David, I can see the roll in your post, it may be worthwhile to have our resident webmaster take a look so the phantom rolls don't interfere with combat rolls.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday July 16th, 2020 9:01:30 PM

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

Oh shoot she's up to my foot
Oh gee she's up to my knee

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

OH Fiddle she's up to my middle

Oh im being eaten by an allosarus!
I'm being eaten by an allosarus.
and I don't like it one bit.

oh heck shes up to my neck.
Oh Dread she's up to my .....

even still shaken by the horror of the seaweed sirens, Michael can't help but chuckle at his poem.



Prudence Gundle [AC 22; HP 118/118] 
Thursday July 16th, 2020 10:42:06 PM

Roused from a sound sleep [presumably], Pru dresses quickly and moves to the foyer. "Seaweed sirens?" she says around an enormous yawn, "what are those?"

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 17th, 2020 12:57:37 AM

Sweet little duckies all swimming in a row
Up comes a gator, and down one goes...

'Snort, grumph, ah... wha...' Nikolai wakens when one of his teammates stops by and gives him a shake and says something about some strange commotion outside and a purple dinosaur inside... what? Pruple? no Purple! oh.

Nikolai joins the impromptu meeting to hear what's going on outside.

"These seaweed sirens seem to be quite a danger to the people here. We can get better cooperation if we show the people who live here that we've saved them from these horrible creatures. Best tale the time and get rid of them," Nikolai states.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Friday July 17th, 2020 1:00:15 AM

Anna gingerly puts her dinosaur head down and sets Michael down on the floor.

She then answers her friends her mouth empty, "Well they have a gaze attack that staggers you; charmed Michael into going down and seeing what was up in the first place and I'm pretty sure if they are what I think they are they have some ranged attack options in addition to bite and trampling and they like to eat intelligent creaturea and humanoids so it would probably be a good idea to take care of them lest the next travellers that come this way get eaten. If you think we can take them that is. I think we can."

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 129 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

DM RobC - "Anna, stop talking with your mouth full" 
Friday July 17th, 2020 3:38:58 AM

Anna and Michael finally have a chance to breathe. They wake the others from their sleep and give them the basic rundown as to what is going on outside.

Seaweed sirens? What are they? Anna gives a good summary on what they normally look like and do.

There is a consensus though: they're dangerous and innocent people might get hurt if they are left untended.

How will our heroes proceed though? You are safe in your mansion after all

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday July 17th, 2020 10:48:14 AM

" OK, So when we go at them, I need you all to gather either around me, or Trayvin. Trayvin, you have a Magic Circle Against Evil prepared right? I think you normally do. Anyway, My anti-charm aura, and the magic circle I will project will guard the melee folks and Travin can hang back a bit with the ranged people. Sound good?"
" Can someone train me in blind fighting. We have group skills from the Fist, lets use them. Also if things go badly do we have some water breathing?"


Sigvar starts donning his plate. His Holy Sword spell will provide the magic circle and his arm will provide the damage to send these things to meet Gargul.

OOC
ha, after you mentioned it the rolls stopped showing up. I think it was because the button got mashed so much while I was trying to roll perception for watch and it wouldn't roll

Prudence Gundle [AC 22; HP 118/118] 
Friday July 17th, 2020 3:58:22 PM

"I can cast Darkvision on you, if that will help," Pru tells Sigvar. "I don't really have anything for underwater, but I can cast Fly on people. It might be easier to engage with them flying over the water rather than trying to go through it."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday July 17th, 2020 8:04:26 PM

Yes, I have that one. I can cast silence also, it may be effective against what they used on Michael. You will need to move away from me though to cast most spells. If these things like to eat intelligent creatures and humanoids, then I think we need to take them down.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday July 17th, 2020 11:56:20 PM

Nikolai thinks for a minute then adds, "Aren't we going at this the wrong way? Like meeting them on THEIR ground? Why not try to lure them onto OUR ground first? If we make the water too hot for them, won't they come on shore? That is if there is a way to make the water around them boiling hot. Just an idea. Or place a wall of force or stone in the water behind them to keep them in the shallows, that would help us a bit too.

We can try to pretend to be enchanted but not go into the water and just stand on the shore, that might bring them out. All standing as a group around Sigvar and Trayvin, swaying back and forth, singing along with them... that might give them the confidence that we are fodder just for the taking.

Any other ideas?"


Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Saturday July 18th, 2020 2:35:05 AM

Anna says, "Sadly any ability I have the ability to grant only impacts myself and that includes water breathing. As for making the water too hot that is interesting but is there any spells for heating water? I mean there is a spell for heating metal but I don't know if there is anything for heating water."

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 128 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Saturday July 18th, 2020 12:34:19 PM

Michael shakes himself of the horror of the gross things. it's like finding a bug in a piece of cake.

I'd be willing to train with you in blind fighting Sigvar. as we get more experienced we are going to run into things where it would be useful. we are a good team, if we train together on it, we can do great things.

[b]Oh and it wasn't the sounds that shook me, it was the horrible visage they had. they really look gross. and that's an understatement.


DM RobC - "If we train together on it, we can do great things" 
Monday July 20th, 2020 5:45:07 AM

The party are safe in the mansion and go through different battle strategies that might help.

Magic Circle Against Evil, an anti-charm aura, silence, and pretending to be enchanted are just some of the ideas that are thrown about.

The group are yet to agree on a strategy and for the moment are happy to put all options on the table.

It's still very early morning. By now the sun would have started to rise. Darkvision won't be necessary.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday July 20th, 2020 6:50:39 AM


" Well.."
Pompous offers...
" ... my new trinket offers me some spell immunity but I'm not sure if that would work here.. but I also have these... "

Pompous shows his hands...
Tatoos are visible on the top of both hands, still fresh from the Catacombs,,,,

" With the one on the right I can protect myself from evil... the one on the left aligns my bow with the powers of good. "

Pompous strings his bow...

" I'll take the rear and shoot fired arrows at the creatures. I could use my armor to fly above them but I'm likely better off on the ground... "

" Couldn't we just stuff cotton in our ears to by pass their charm songs? Just a thought... "



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday July 20th, 2020 9:44:26 AM

A consensus not apparently easy to reach, Sigvar steps out the door and activates his Holy sword. He will wait an additional round for others to emerge anf after that will head down to the beach to dispatch the seaweed thingees.
Holy sword 1/15 used

Prudence Gundle [AC 22; HP 118/118] 
Monday July 20th, 2020 8:05:15 PM

Pru watches Sigvar depart. "I guess the planning session is over," she says. She exits the Mansion after him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday July 20th, 2020 9:13:29 PM

Michael is on his feet behind Sigvar and Pru, Don't dispell the manse Pru, I still need to cook breakfast!

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday July 20th, 2020 9:18:12 PM

Trayvin prepares the magic circle vs evil as discussed, and readies the silence spell in case it is needed.

Actions: cast magic circle vs evil
move: follow Sigvar into the fray

used:
spells: magic circle vs evil

Anna Morphling (Hugh C) -- HP 113/113 -- 32/13/31 CMD 34  
Monday July 20th, 2020 10:01:05 PM

Anna exits the Manse. She prepares to attack the Seaweed sirens.

Active Effects:
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 127 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 50 ft,
low-light vision,
scent,
bite +15 (2d6+6 plus grab),
2 claws +15 (1d8+6),
pounce,
rake (2 talons +14, 1d8+6)

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 21st, 2020 12:52:07 AM

With everyone leaving, Nikolai follows despite no plan. His ideas apparently ignored as no one offered that they could do one thing or another of the plan.

"I guess we will tackle them the same way we always do. Play it by ear and trust we win."


DM RobC - "Play it by ear and trust we win"  d20+17=23 ; d20+17=18 ; d20+17=30 ; d20+17=19 ; d20+17=32 ; d20+17=35 ; 5d6=22 ;
Tuesday July 21st, 2020 6:18:24 AM

The book-ish people might be here for a while discussing strategies and tactics, but Sigvar isn't keen to wait. He activates his holy sword and steps out the portal.

Pru and Nikolai seem quite surprised by it but go along. Trayvin casts a defensive spell and Michael is concerned about breakfast (first breakfast or second breakfast?). Anna plods along still in dino-form. Pompous had some ideas but the others have already started leaving the mansion.

The party emerge from the mansion into the chilly morning air. There is enough light to be able to clearly see the surrounds. Two seaweed sirens still sit nestled in the water.

As soon as Sigvar is out the door the sirens start making a tremendous noise. It makes it hard to concentrate*.

They focus their attention on the taur sending a wave of sonic beams at him (Sigvar gets hit for 22pts sonic damage!)

------------------------
Map

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+21=34 ; 4d6+18=37 ; d6=6 ; d6=3 ;
Tuesday July 21st, 2020 7:14:37 AM

Sigvar waits for Trayvin to exit the mansion so that there is a second circle to protect the others from being charmed. He then flies over to the nearest siren and power attack, vital strikes it. If he has enough movement he flies as far to it's opposite side as he an to allow others to flank with him.
Attack Hits AC 34 for 37 damage + 9 holy damage. Damage is good, magic, slashing, and adamantite damage.
Holy Sword 2/15 used

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet 
Tuesday July 21st, 2020 7:15:30 AM

forgot to take the damage....Fixed

Prudence Gundle [AC 22; HP 118/118]  d20+15=18 ;
Tuesday July 21st, 2020 12:55:49 PM

Pru Hastes the party, hopefully before Sigvar flies off.

[Concentration check 18, which just barely succeeds for a 3rd-level spell.]

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Tuesday July 21st, 2020 4:31:23 PM

Pompous casts Barksin on himself before heading out of the mansion. He stays near the door entry way and covers the others exiting the house.

----------------------------
Barskin
Haste


Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+19=30 ;
Tuesday July 21st, 2020 8:30:01 PM

Hearing the chaotic noise coming from the creatures, Trayvin thinks it is a good idea to go ahead with the silence.

After casting the spell, he lets any Agent who intends to get in close to the creatures to take it from him. Otherwise he positions himself to defend against their sonic attacks.

Actions: castsilence target on a coin(concentration check = 30)

used:
spells: magic circle vs evil, silence

OOC- silence is radius 20 feet around Trayvin or whichever Agent takes it from him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=31 ;
Tuesday July 21st, 2020 10:26:53 PM

hasted, Michael utilizes his Celestial armor's fly feat to engage the Sirens on top of the water. He attempts to flank with Sigvar and focuses on the one he is attacking. I don't think we will make it this round so Michael attempts total defense and tries to avoid AOO with Acrobatics.

AC 32 +4 total defence
Acrobatics 31
Mobility +4 to AC to avoid AOO when moving into or out of a threatened square.



Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 21st, 2020 10:33:05 PM

Since Nikolai won't be casting spells, at this time at least, he stands near Trayvin and takes the coin with the Silence spell on it (Move Action). Drawing his bow and a Flaming Arrow (Move Action) he is ready to plug those noisy mouths.

Anna Morphling (Hugh C) -- HP 113/113 -- 33/14/31 CMD 34   d20+16=35 ; 2d6+6=15 ; d20+23=35 ;
Tuesday July 21st, 2020 11:41:56 PM

Anna speedily moves to F12 and tries to attack the seaweed siren with a bite.

(35 vs AC; 15 damage; 35 vs CMD to start a grapple against the seaweed siren)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Beast Shape III - form of huge animal (allosaur) - 126 rounds
+6 Str
–4 Dex
+6 nat armor
-2 AC
-2 Attack
-8 stealth
-4 fly
+2 CMB/CMD
15 foot space,
15 foot reach,
Speed 80 ft,
low-light vision,
scent,
bite +16 (2d6+6 plus grab),
2 claws +16 (1d8+6),
pounce,
rake (2 talons +15 1d8+6)

DM RobC - "Trayvin thinks it is a good idea to go ahead with the silence"  d20+17=35 ; d20+17=27 ; d20+17=33 ; 5d6=16 ; d20+19=25 ; d20+19=25 ; d20+19=31 ; d20+19=24 ;
Wednesday July 22nd, 2020 4:57:39 AM

Sigvar moves into the fray, hastily flying towards the nearest siren and hacking into it.

Michael is right behind him. He can't quite get into a flanking position right now, but he gets close. He prepares to defend himself against an attack.

Pru, Pompous and Trayvin all stand back by the mansion casting spells.

Nikolai draws his bow and gets ready to start raining them down on the sirens.

Anna stomps in an chomps at the siren to the west. She doesn't manage to grapple it, but does manage to rip a chuck of seaweed away. It tastes terrible.

The enemy act!

The siren next to Anna babbles away, making an absolute racket. In the words though Anna can hear something (Use SLAs defensively. Hit TouchAC35. Anna to make a Will Save vs DC18 or be cursed! Curse: Each turn she has a 50% chance to act normally, otherwise she can take no action. Anna to also make a Will Save vs DC18 or be confused!)

The other siren does the same to Michael. (Use SLAs defensively. Hit TouchAC27. Michael to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Michael to also make a Will Save vs DC18 or be confused!)

Each siren then back away and partially submerge themselves, so that only their top halves can be seen. (5ft step)

Things start to look a little worse when a third siren surfaces. It attack Anna and hurts her ears a little (Hit AC33. Anna takes 16pts sonic damage)

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 15dmg (Partially submerged. Cover)
Siren 2: 37dmg (Partially submerged. Cover)
Siren 3:

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.

I'm liking the perfect posting this week! Keep it up folks and I'll see if we can throw some more loot in the mix


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet  d20+30=46 ; d20+30=31 ; d20+25=34 ; d20+20=32 ; d20+26=38 ; 2d6+10=15 ; d6=4 ; d6=4 ; d6=3 ; 2d6+10=15 ; d6=4 ; d6=3 ; d6=2 ; 2d6+10=16 ; d6=5 ; d6=6 ; d6=2 ; d8=2 ; d6=2 ;
Wednesday July 22nd, 2020 8:21:05 AM

OOC
Since Sigvar's attack has reach and I am assuming the water is the object granting the cover so they have a +4 AC to his attacks.
IC
Sigvar moves in (5' step) and once Michael takes up a flanking spot The Taur begins the attack.( Outflank, precise striking, no power attack)
Sword 1 hits AC 46 for 15 damage +8 holy +3 precision
Haste Miss natural 1
Sword 2 Hits AC 34 for 15 damage +7 holy +2 precision
Sword 3 Hits AC 32 for 16 damage +11 holy +2 precision
Horns Hits AC 33 for 7 damage +2 precision
Sword attacks are good aligned, adamantine and magic
horn Attacks are good aligned
Anyones attacks vs 3 will also be considered good aligned (Aura of Faith)

Holy Sword 3/15 rounds used

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=36 ; d6+13=17 ; d6=2 ; d6+13=15 ; d6=5 ; d20+22=42 ; d20+22=26 ; d6+13=19 ; d6+13=17 ; d6+13=15 ; d6=1 ; d20+16=18 ; d20+12=20 ;
Wednesday July 22nd, 2020 12:26:32 PM

Pompous lets fly a volley of arrows at the soggy noisy foes.

" YOU'RE SINGING OUT OF TUNE!"

Pompous shoots at the creature attacking Siggy, then if needed, the one involved with Anna Banana,.

------------------------
Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 36 Dam 17 shock 2
Attack 1A Hits AC 36 Dam 15 shock 5
Attack 2 (Haste) Hits AC 42 (nat 2, 26 to confirm crit) Damage 19 (51) shock 1
Attack 3 Hits AC 18 miss
Attack 4 Hits AC 20 miss



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday July 22nd, 2020 6:17:44 PM

Since Nikolai has the coin, Trayvin moves off to support and casts a spell that may help.

Actions: move to J26
cast summon monster 7 -summons a greater water elemental behind siren 3

used:
spells: magic circle vs evil, silence, summon 7

Anna Morphling (Hugh C) -- HP 127/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+9=23 ; d20+9=26 ;
Thursday July 23rd, 2020 12:06:26 AM

(WIll Saves: 23, 26)

Anna is neither cursed nor confused. She takes the damage from the sonic blast and takes a 5 foot step back before using a standard action to activate Plant Shape III allowing the plant polymorph effect to replae the animal based one as she would like the regenerative capabilities of the tendriculous considering she can't die as long as her regeneration isn't infringed.

She feels the regeneration starting to heal the sonic blast damage.

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 130 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)



Prudence Gundle [AC 22; HP 118/118]  d20+15=20 ; 10d6=38 ;
Thursday July 23rd, 2020 12:12:36 AM

Pru moves away from Nikolai to get out of the Silence. Of course, that puts her back in the Cacophony. Sometimes there's no winning.

She tries to cast a Fireball, and manages to get it off. Sirens 1 and 3 take 38 points of fire damage, DC 20 Reflex save for half.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+14=22 ; d8+3=4 ; d6=3 ;
Thursday July 23rd, 2020 12:35:31 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Nikolai takes a shot at #1:
Flaming Arrow Missile attack d20 +14 (Precise Shot) = 22 +1 (haste) = 23
if hit
dmg d8 +3 = 4 + 1d6 fire = 3 = 7

Dropping the Bow, he Moves next to Anna and stays with her, the Silence around them blocking any sound effects. He hopes.

DM RobC - "YOU'RE SINGING OUT OF TUNE!"  d20+12=20 ; d20+12=21 ; d6=4 ; d20+17=27 ; d20+17=28 ; d20+17=36 ; 5d6=23 ; 5d6=15 ; 5d6=20 ; d20+17=22 ; d20+17=27 ; d20+19=20 ; d20+19=25 ;
Thursday July 23rd, 2020 4:58:08 AM

Sigvar steps in to deliver a number of good hits on the siren. Highlight to display spoiler: {With no post from Michael I can't allow flanking. For him to flank would mean dropping down to sea level, moving into melee range and becoming the target this round. Needs to be his call}

Pompous sends a nicely worded barb the way of the sirens, and follows up with a whole heap of nicely aimed arrows too! It's tough though and stays breathing. Do all it's heads breathe? Probably.

Nikolai tries shooting as well, but the noise is so bad that he has trouble focusing on his target. His arrow goes wide and sizzles harmlessly into the water.

Trayvin backs up as far as he can and considers casting a spell. Highlight to display spoiler: {SMVII has a 1 round casting time. You can't take a move action and start casting in the same round, unless you have a special ability}

Anna saves against the spells and takes on a different form: one that can regenerate damage. She'll be good as new in no time!

Pru whips out a classic spell: fireball! Maybe it's the water or maybe they saw her casting it, but the sirens dodge most of the flames (Ref Saves: 20, 21)

The enemy act...

Siren 1 tries to confuse that annoying person that's causing all the silence. It gazes at Nikolai as it carefully descends into the water, fully submerging itself (Nikolai to make a Will Save vs DC18 or be confused! Nikolai to make a Will Save vs DC22 or be staggered for 4 rounds!).

Siren 2 has seen better days. It's barely clinging to life right now. It is intelligent though. That big minotaur looks really well protected. There has to be something more squishy around here somewhere. Hey, that caster just made fire! The siren focuses in on Pru sendin three sonic beams at the sorceror! (Hit AC27,28,36. Pru takes 23 + 15 + 20 pts sonic damage! Pru to make a Will Save vs DC18 or be confused!). Like the first one, the siren then submerges into the water.

Siren 3 moves closer to Sigvar and tries to curse and confuse him! (Hit TouchAC22. Sigvar to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Sigvar to also make a Will Save vs DC18 or be confused!). It starts a Cacophony to keep things loud.

Unfortunately for Sigvar, the newly emerged Sired 4 attempts the same. (Hit TouchAC27. Sigvar to make a Will Save vs DC18 or be cursed! Curse: Each turn he has a 50% chance to act normally, otherwise he can take no action. Sigvar to also make a Will Save vs DC18 or be confused!). It starts a Cacophony to try and sing in key with Siren 3. The key? Awful.

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 24dmg (Fully submerged)
Siren 2: 141dmg (Fully submerged)
Siren 3: 9dmg
Siren 4:

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.

Keep up the good posting!


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet  d20+15=29 ; d20+15=33 ; d20+15=32 ; d20+15=29 ; d20+20=39 ; d20+20=38 ; 6d6+36=53 ; d6=5 ; d6=5 ;
Thursday July 23rd, 2020 8:23:51 AM

Will saves 29,33,32,29
None of the siren's attacks effect Sigvar's one track mind. Getting at his target will now be more difficult though. Sigvar decides to rely on his flight and dives into the water, straight down from where he is, allowing him to continue the fight.
Power attack and vital strike
Sword 1 Hits AC 39 and confirms to AC 38 for 26 damage +10 holy damage ( ((2d6 doubled to 4d6 +2d6 for vital strike +2x bonuses)/2 for slashing underwater ))+holy

Holy Sword 4/15 used

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=39 ; d6+13=19 ; d6=2 ; d6+13=15 ; d6=3 ; d20+22=27 ; d6+13=18 ; d6=5 ; d20+16=34 ; d6+13=17 ; d6=3 ; d20+16=30 ; d6+13=16 ; d6=5 ;
Thursday July 23rd, 2020 2:13:39 PM

Pompous frowns as he sees the water creatures hurt his friends.

He is not going to let that go unanswered

" OH NO YOU DID NOT JUST DO THAT !"

ooc> Pompous fires at 3
---------------------------
Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 39 Dam 19 shock 2
Attack 1A Hits AC 39 Dam 15 shock 3
Attack 2 (Haste) Hits AC 27 Damage 13 shock 5
Attack 3 Hits AC 34 Dam 17 shock 3
Attack 4 Hits AC 30 Dam 16 shock 5

Total = Physical 80, Shock 18 = 98



Prudence Gundle [AC 22; HP 50/118]  d20+12=22 ; d20+15=17 ;
Thursday July 23rd, 2020 2:14:46 PM

"Owww!" Pru isn't the least bit Confused [Will save 22] about who hit her or what she wants to do to them.

Unfortunately, they keep hiding in the water, the big cowards!

She tries to cast a spell; unfortunately, the Cacophony defeats her.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday July 23rd, 2020 8:30:11 PM

Trayvin works on casting a spell which will hopefully be of use once it is completed.

OOC- sorry been playing another system at home lately and I keep mixing up with these rules which I used to have mostly memorized.

Trayvin moved last round, this round will be the full round cast, summon will be complete start of next round

CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:27:28 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+14=29 ; d20+24=34 ; d4+4=6 ; 7d6=30 ; d20+27=30 ; d20+27=34 ; d20+27=47 ; d8+4=5 ; 7d6=19 ; d20+27=32 ; d8+6=12 ; 7d6=23 ; d20+20=34 ; d4+3=4 ; 7d6=29 ; d20+22=38 ; d8+6=12 ; 7d20=60 ; 7d20=111 ; 7d6=26 ; d20+15=26 ; d4+3=7 ; 7d6=19 ; 7d6+17=48 ; d20+17=30 ; d8+6=14 ; 7d6=26 ;
Thursday July 23rd, 2020 11:15:39 PM

The curse fails.
MIchael lays into the mossy beast

1st attack
Luck blade base 20 +1 haste, +4 AotF flaning = 24 sunblade base 22 +1 haste +4 AofF flanking =27

Luckblade +2
To hit AC 34 for 5 points of damage and 30 points flanking =35

Sunblade +4 vs Evil
To hit 34 for 7 points of damage and 19 flanking. (Screwed up the roll D8+4 should have been d8+6 rolled a 1 ) =26

Haste Attack: Sunblade +4 full bonus =27

Sunblade +4 vs Evil.
To hit AC 32 for 12 points of damage and 23 flanking. = 35

2nd attack
base 15 +1 haste +4 AotF flanking = 20(luckblade) 17+1 haste +4 flank = 22

Luckblade +2
To hit AC 34 for 4 points of damage and 29 points of flanking damage. = 33

Sunblade
To hit AC 38 for 12 points of damage and 26 points of damage. = 38

Attack 3
Luckblade base 10 +1 haste +4 AotF flanking =15 sunblade base 12 +1 +4 = 17

Luckblade +2
To hit AC 26 for 7 and 19 flanking = 26

sunblade +4 vs Evil.
To hit AC 30 for 14 damage and 26 flanking. = 40

Total damage 255.

if at anytime I've killed it I stop attacking and move with Sigvar to the next siren in line.



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 152/174 Character Sheet 
Thursday July 23rd, 2020 11:56:53 PM

OOC
Cool Michael, except it moved and you need to move to be able to attack it at all.
See previous 2 DM posts.

Nikolai (JonathanT) AC 25 Tch 19 Ffted 22 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+16=33 ; d20+16=25 ;
Friday July 24th, 2020 1:07:19 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Will Save 1 +16 vs DC18 = 33
Will Save 2 +16 vs DC22 = 25

Nikolai shrugs off the gaze attacks by using the mental control discipline of the Monk Masters.
"So, you hide under water, eh? Can't face us in a square fight?"
Not being able to hear himself is strange, but nevertheless, he dives into the water swimming to 8J and remains submerged.
Base Move 90'
Move to 8J.

He hopes the 20' silence radius will affect creature 1 and 3, and being under water their gaze attack won't work so well.


Anna Morphling (Hugh C) -- HP 132/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+5=24 ; d20+17=36 ; 2d6+7=11 ; d20+23=37 ;
Friday July 24th, 2020 1:42:19 AM

(Swim check 24)

Water breathing tendriculous Anna dives in after the seaweed siren nearest her.

(OOC: per the swim rules it looks like she can move 1 quarter her current speed as a move action with a successful swim check so she can move 10 feet towards the creature)

If 10 feet puts her within her 15 foot range of the seaweed siren 1 she attempts to bite it as her bite which counts as blunt, slashing and piercing will not be impinged by the water due to being of the piercing type.

(Bite: 36 vs AC; 11 damage; 37 vs 39 to start a grapple = fail)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "So, you hide under water, eh? Can't face us in a square fight?"  d6=4 ; d20+25=42 ; 4d6+15=28 ; d20+25=45 ; d20+25=33 ; 4d6+15=22 ; 4d6+15=34 ; d20+25=37 ; 4d6+15=29 ; d20+25=36 ; 4d6+15=25 ;
Friday July 24th, 2020 5:11:43 AM

Sigvar dives into the water in pursuit of the siren. With his tremendous reach he is able to stab at it safely from range. Would the term "sea cow" be offensive to a minotaur? We'll leave that for another day.

Pompous just goes to town on siren #3. 5 arrows with absolute precision, shot in the space of just 6 seconds. Incredible! Despite the onslaught, the siren is still alive.

Pru feels a little worse for wear and that unnatural noise keeps her from casting any more spells.

Trayvin concentrates on a summoning spell. At his distance he feels pretty safe that he can't be reached.

Michael goes to lay into the creature but finds a slight problem. It's fully submerged. He can't reach it without diving into the water himself.

Nikolai pursues the siren, not content to let it hide in the water.

Anna dips her toes/tendrils in the water and bites at the siren near her.

The enemy act!

Things aren't going well for the squishy sirens. On land they open themselves up to too many hostiles. Spread out they're easy pickin's. Now they have meat in the water though. Time to eat!

Siren 1 limply moves away from Anna to get within 10ft of Nikolai, gazing deep into his soul. The water isn't clear, so vision is hampered but at 10ft away it's close enough to see. (OOC: Since the water is murky and dark, let's go with the range of the gaze attack halved to just 15ft. Nikolai to make a Will Save vs DC22 or be staggered for 4 rounds!)

Siren 2 knows it's in trouble, but isn't going down without a fight. It paddles to Sigvar and bites him as hard as it can (5ft step. Hit AC42. Sigvar takes 28pts damage!)

Siren 3 decides to swim up to Nikolai and hopefully do something about the coin. It sure does it's best, biting him heavily around the face and ears! (Hit AC45. Nat20. Crit confirmed on AC33. Nikolai takes 22 + 34pts damage! Nikolai to make a DC35 Fort Save! Pass = deafened for 1 round. Fail = Permanently deaf!)
Highlight to display spoiler: {I couldn't find anything that had Deafening Critical as a sound/noise/sonic attack, so I don't think a silence spell protects against it}

Siren 4 sees how successful the other sirens are with their bites, so swims up to Sigvar to try for itself (Provokes an AoO from Sigvar. Hit AC37. Sigvar takes 29pts damage!)

Siren 5 arrives on scene and goes straight for Nikolai. (Hit AC36. Nikolai takes 25pts damage!)

All of the sirens are now fully submerged and can't be seen on the surface. The good news for those up top though is that there is no longer a cacophony effect on the surface.

------------------------
Map

You should all have edit access to the map. Please move your tokens around and update it with magic effects, summons, etc

Sirens: AC26, CMD39
Siren 1: 35dmg (Fully submerged)
Siren 2: 167dmg (Fully submerged)
Siren 3: 107dmg (Fully submerged)
Siren 4: (Fully submerged)
Siren 5: (Fully submerged)

Please note:
*Cacophony: Casting within 100 feet of a seaweed siren requires a concentration check (DC 15 + the level of the spell being cast). All other concentration checks and Perception checks involving hearing made inside the aura have their DCs increased by 5.


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+22=41 ; d20+22=26 ; d6+13=14 ; d6=6 ; d6+13=18 ; d3=3 ; d20+22=25 ; d20+16=27 ; d6+13=18 ; d6=6 ; d20+12=24 ;
Friday July 24th, 2020 8:51:41 AM

Seeing that all of the targets and most of the party are now under water, Pompous feels frustrated. Archery is not know for it's effectiveness under water. Besides, Pompous really doesn't want to get his hair wet.

" Well... what a revolting development this is... "

The ranger holds true and waits for a creature to pop it's head back up before firing.

-------------------------------

Haste
Barkskin
Manyshots
Deadly strike -4/+8
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 42 (critical check 26) Dam 14(42) shock 2
Attack 1A Hits AC 42 (critical check 26) Dam 18 (56) shock 3
Attack 2 (Haste) Hits AC 25 Damage 0 shock 0
Attack 3 Hits AC 27 Dam 18 shock 6
Attack 4 Hits AC 24 Dam 0 shock 0

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 123/174 Character Sheet  d6=4 ; d6=3 ; d6=5 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d20+20=33 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d20+20=25 ; d20+20=35 ; d20+15=30 ; d20+10=24 ; d20+13=28 ; 2d6+18=23 ; d6=5 ; d6=5 ; 2d6+18=25 ; d6=2 ; d6=5 ; d8=2 ;
Friday July 24th, 2020 12:27:59 PM

well ow...
Sigvar swiftly lays hands on himself healing 28 damage and solving plenty of afflictions he doesn't have. He can still feel the pain of the bites though. As the second creature closes in he strikes out at it scoring what amounts to a superficial wound.
AoO hits AC 33 for 30 damage +4 holy.
He holds his place hoping Michael would have used last turn to reorient himself to strike underwater and this round the rogue will finish the wounded one. Thus Sigvar turns most of his attention to the new threat. (( #4) power attack))
Sword 1 25 miss
Haste Hits AC 35 for 23 damage +10 holy
Sword 2 Hits AC 30 for 25 damage +7 holy
Sword 3 24 miss
Horns (on #1) Hits AC 28 for 10 damage

Holy Sword 5/15 used
Haste
Underwater 2 rounds

OOC
does the holy damage seem to be hurting these sirens?

Prudence Gundle [AC 22; HP 50/118] 
Friday July 24th, 2020 2:10:37 PM

"All right, let's try that again without the noise," Pru says.

She casts Reverse Gravity.

She can target the area where all five sirens are, which will also include Sigvar and Nikolai (sorry, guys!). She can leave Michael out of the area.

Hopefully, the sirens, the water, and maybe some really confused fish will begin floating upward and the sirens will have less cover. Anyway that's Pru's thinking.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=28 ; d4+3=6 ; 7d6=22 ; d20+27=46 ; d20+27=32 ; d8+6=8 ; d8+6=11 ; 7d6=24 ;
Saturday July 25th, 2020 2:20:44 PM

As I read the combat section of the Pathfinder doc, it says that an unarmed attack promotes an AOO. Since Michael was flanking it with Sigvar he gets an AOO as well, and since it exposed itself to bite Sigvar, he get an attack for that as well.

Attack 1
2 +1 +4 = 25 (luckblade) 22 +1 +4 (sunblade) =27

AOO
Luckblade +2
To hit AC 28 for 6 and 22 flanking

attack

Sunblade +4 vs Evil.
To hit AC 46(Crit! 32 confirm) 19 points of damage and 24 flanking.



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+22=24 ; d20+22=24 ; 2d8+12=23 ; 2d8+12=27 ;
Saturday July 25th, 2020 10:32:10 PM

The battle has moved under water, but Trayvin was counting on that. He has summoned a greater water elemental. (which may be going for a ride with the gravity spell?)

The elelental attacks siren4( flanking with Sigvar if possible)
hit AC 25, 25
damage: 23, 27

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

OOC-I don't think the silence will block any sonic damage(bit of a gray area in the rules)but I thought it would be effective against the cacophony

Anna Morphling (Hugh C) -- HP 132/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+5=14 ; d20+17=37 ; d20+17=18 ; 2d6+7=12 ; d20+23=24 ;
Sunday July 26th, 2020 11:07:42 PM

(Swim check : 14)

Anna swims closer towards the submerged tendriculous and then bites and attempts to grapple it again.

(37 vs AC; threat of critical; 18 to confirm = no crit; 12 damage; 24 vs CMD = no grapple started)

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 25/106 CMD 34/36(Grapple/Trip/Disarm)   d20+16=33 ; d20+16=35 ; d20+18=30 ;
Monday July 27th, 2020 12:47:41 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell

Will Save 1 +16 vs DC22 = 33
Will Save 2 +16 vs DC35 = 35

Blood swirls in the water around Nikolai as three of the abominable three headed seaweed creatures converge on Nikolai. He is able to shrug off a gaze attack but the bites are horrendous.

However, he still hangs on.
Barely.

Oddly enough, just as he is about to make a strategic retreat, he starts floating upwards and out of the water! ['unattached objects and creatures...']

He was going to swim away, but now he'd have to fly away, but he can't fly. So, Nikolai takes advantage of the weird situation and using both feet kicks out at Siren5, not for damage, but to push himself away.

Kick at Siren5 to push himself way vs DC? = 30
At the same time he uses a Ki point for extra protection (+4 dodge)
Ki 8/9
Also, Mobility grants a +4 AC bonus when moving in/out/within a threatened area.

New AC is 34

OOC: I'd get at least a 5' step out of this but hopping for a lot more. DM can judge how much distance a push will get with a Strength of 17, strength bonus +3. Just kicking to push away could be a touch attack.


DM RobC - "All right, let's try that again without the noise"  d20+25=29 ; d20+25=32 ; d20+25=34 ; d20+25=32 ; d20+25=34 ; 4d6+15=32 ;
Monday July 27th, 2020 5:15:24 AM

Michael stays up top, ready to attack anything that surfaces. Highlight to display spoiler: {It's been mentioned a few times now - including by Sigvar - that the siren is underwater. Michael needs to move underwater to be able to attack it. Also, a natural attack is different to an unarmed attack and doesn't provoke an AoO}

Trayvin finishes summoning and brings a greater water elemental into play. He conjures it to appear behind the siren attacking Sigvar so that they can flank it. It attacks but misses with both slams.

Sigvar can see the blood flowing from his arms but a quick touch heals some of that up. Sigvar realises that as these creatures aren't evil that his sword isn't dealing the holy damage he so wishes it would. He finishes off the dying siren before putting the hurt on another one.

Pru then does something kinda interesting. She casts a reverse gravity spell covering the combat area. It does raise a few interesting questions. Line of sight, line of effect, how can she tell which squares the underwater enemies are in? But let's just go with the 'rule-of-cool'. Everything in that area rises 10ft upwards such there there is a 10ft high, 20ft wide and 80ft long, rectangular block of water atop the ocean. Like a swimming pool with invisible sides, if you will. The sirens, Sigvar and Nikolai are still considered underwater even if they are 10ft above where the ocean should be. Hero point for Pru for a very clever way to get back in the battle!.

Nikolai has taken a real beating. The reverse gravity spell has propelled him upwards, but he is still alongside two very angry (albeit confused) seaweed sirens. He decides that now is the time for a strategic retreat. He pushes himself away from one of the sirens as hard as he can. Both snap their jaws at him as he sails past, but neither connects with the monk (AoOs Hit AC29 and 32. Both miss!). Nikolai ends up treading water, quite near the shore.

Anna is able to reach the nearest siren, even if it is a little higher now. It's not a lot of damage, but every bit adds up.

The reverse gravity has also popped the sirens up nicely for Pompous to take a few shots at. They're still surrounded by water which makes them very tricky to see, and the reverse gravity isn't helping either, but he manages to get two good shots on the one near Anna (Highlight to display spoiler: {We'll say that any on the south of the gravity area only have Improved Cover rather than Total Cover})

The enemy act!

Siren 1 swims downwards through reversed water to get alongside Anna. It bites at her and does a little damage. Nothing that won't regenerate. (Provokes an AoO from Anna. Hit AC34. Anna takes 32pts damage!

Siren 3 swims over to attack Sigvar. It bites at him but all it gets is a mouthful of water (Provokes an AoO from Sigvar. Hit AC32=Miss!)

Siren 4 isn't about to give up. It too bites at Sigvar and also misses (Hit AC34=Miss!)

Siren 5 swims as fast as it can to get over near Anna, but is too puffed to be able to attack yet (Provokes an AoO from Anna)

A great round for the heroes!

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 84dmg (Fully submerged) + 12 + 14 + 2 + 18 + 3
Siren 3: 107dmg (Fully submerged but 10ft higher than sea level)
Siren 4: 65dmg (Fully submerged but 10ft higher than sea level)
Siren 5: (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 123/174 Character Sheet  d20+30=36 ; d20+30=45 ; d20+25=41 ; d20+20=38 ; d20+20=37 ; d20+20=22 ; 2d6+21=25 ; 2d6+21=28 ; 2d6+21=32 ; 2d6+21=28 ; 2d6+21=23 ;
Monday July 27th, 2020 8:50:39 AM

Clearly this is getting out of hand. Sigvar is now underwater, above the level of the ocean and last time he saw Nikolai The man was being devoured. This is bad. He is fairly sure he can weather their attacks but Nikolai needs healing, or a diversion. He can't reach the thumb to heal him, but he hopes ha can draw enough ire from the 2 critters up here to let Nikolai get away. On the bright side, A friend just showed up and Sigvar can use that to his advantage.
First he takes a "5'step" to gain flanking on both critters ( the elemental has 15 foot reach so it can threaten both of them, and after the step he is in line with the elemental to flank). Next he spends a fraction of a second (swift action, Sigvar gains the advantages of the feat, the elemental does not) to train the elemental in Fist tactics, teaching it he Outflank maneuver for just this round, it should be enough. He then Heroically, and defensively casts Divine Favor, granting his attacks more accuracy and power. He then attacks first Critter 3 until it is dead and then Critter 4.

Sword 1 Hits AC 36 for 25 damage
Haste Hits AC 45 for 28 damage
Sword 2 Hits AC 41 for 32 damage
Sword 3 Hits AC 38( possible Critical, confirms to AC 37) for 51 damage
Horns Miss
( I skipped all the holy rolls since they are not hurting them)

Mentally he pleads to Nikolai "Run, run while you can!"

-----------------------------------------
Holy Sword 6 /15 rounds used
Loh 1 used
Hero point 1 used
Haste
CoP evil 10'
Divine Favor 1/10 rounds used

Prudence Gundle [AC 22; HP 50/118]  5d4+5=18 ; 5d4+5=18 ;
Monday July 27th, 2020 2:36:44 PM

Pru would like to help Anna, but she can't see the targets. She could hit the whole area, of course, but that would mean hitting Anna.

Instead, she helps Sigvar and Michael. She casts a full spread of Magic Missiles at Siren #4, then follows it with a spread of Quickened Magic Missiles. Siren 4 takes a total of 36 force damage.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+24=44 ; d20+24=27 ; d6+9=12 ; d6=5 ; d6+9=13 ; d6=5 ; d20+24=27 ; d20+18=30 ; d20+14=30 ;
Monday July 27th, 2020 8:21:32 PM

Seeing so few of his arrows hitting the super duper covered creatures, Pompous rethinks his strategies aims at the southermost, most visible of the creatures and hopes for the best.

" Well, this is super awkwaaard. "

------------------------------------------------------------
Haste
Barkskin
Manyshots
Deadly strike -2/+4
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC 44 (critical check 27) Dam 12 shock 5
Attack 1A Hits AC 44 (critical check 27) Dam 13 shock 5
Attack 2 (Haste) Hits AC 27 Damage 0 shock 0
Attack 3 Hits AC 30 Dam 0 shock 0
Attack 4 Hits AC 30 Dam 0 shock 0



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=37 ; d20+23=41 ; 2d8+12=25 ; 2d8+12=21 ;
Monday July 27th, 2020 10:32:28 PM

Trayvin directs the elemental to continue attacking, to help out Sigvar. He is ready to help with some healing if anyone has been seriously injured.

The elelental attacks siren4( flanking with Sigvar if possible)
hit AC 37, 41
damage: 25, 21

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

DM RobC - "All right, let's try that again without the noise" 
Monday July 27th, 2020 10:36:49 PM

---
UPDATE: Sirens 3 and 4 have both been killed and removed from the map
---


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday July 28th, 2020 12:42:48 AM

Michaels desire to help his friends is at war with his rouges instinct to "never play another mans game" freezing him out from going in the water. then the water comes to him! rising above sea level and engulfing Sigvar Michael gets a good view of his big minotaur friend slaughtering the sirens. He also sees the two sirens persuing his Thumb, so he starts flying over towards Nikolai to give him some relief. He interposed himself between his Thumb and the sirens.

Go see Trayvin Sir, I'll hold them off you.

Total defence +4 AC 36



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday July 28th, 2020 1:27:52 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell
Ki 8/9

Nikolai takes advantage of falling OUT of the water and INTO the water to take a deep breath of air. Coming back to the surface he takes a moment (Standard Action) and spends 2 ki points to heal himself (10 pts).

He then swims to the shore and gets out of the water.

Ki 6/9

Anna Morphling (Hugh C) -- HP 100/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+17=24 ; d20+17=37 ; d20+17=36 ; 2d6+7=16 ; 2d6+7=12 ; d20+23=43 ; d20+15=24 ; d20+15=17 ; d6+3=7 ;
Tuesday July 28th, 2020 1:51:29 AM

Anna takes a full round attack against Siren 1. It looks like she bit it and hard and even managed to grapple it.

Bite : 24 vs AC; miss
Hasted Bite: 37 vs AC; threat of critical; 36 to confirm 28 damage; 43 vs CMD to start a grapple = success)
Tentacle 1: 24 vs AC; (OOC: is this a hit since after my last attack the siren would have the grappled condition giving it -2 to AC? if so 7 damage or 3 damage if blunt attacks do half damage underwater)
Tentacle 2: 17 vs AC; miss

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "Go see Trayvin Sir, I'll hold them off you"  d20+23=41 ; 4d6+15=31 ; d20+21=30 ;
Tuesday July 28th, 2020 4:48:36 AM

Pru goes with the ol' faithful magic missiles. They strike Siren 4 quite solidly.

The water elemental is now in a good position, and flanking with Sigvar makes a big difference. It hits the siren from behind and lands both slams.

Sigvar then goes nuts. In the blink of an eye he has moved, cast a spell, trained the elemental a little, and ultimately stabbed one of the sirens so many times it would be impossible to put it back together again. The other siren fares a little better and isn't sent to the afterlife.

Until Pompous steps in, of course. Even shooting into a block of water the ranger is just too good of a shot. Two arrows pierce the siren and come out the other side, leaving a siren corpse floating by Sigvar's face.

Michael flies around to where the injured thumb gasps for air. He interposes himself and is ready to take any blow that would be intended for Nikolai.

Nikolai for his part is just happy to breath again. He heals himself and swims to the safety of the shore.

Anna takes advantage of the movement of the sirens and finally gets one grappled! She bites savagely at it and gives it a small tentacle slap (You are correct. Half-damage for bludgeoning)

What a great round for the party!

The enemy act...

Siren 1 may be grappled, but it's still got a bite on it. It chomps into Anna-plant (Hit AC41. Anna takes 31pts damage!)

Siren 5 goes for it and tries to do some serious damage to Anna. Fortunately it misses. (Power attack. Hit AC30=Miss!)

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 115dmg (Grappled by Anna. Fully submerged)
Siren 5: (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d6=6 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ;
Tuesday July 28th, 2020 6:53:27 AM

Sigvar isn't going to leave Anna alone to fight 2 of these things. He flies out of the water in the air, catches himself before falling to the ground and flies over to give her a hand. He can't attack ( I don't think he has enough move to do all this in one move action) But he can menace the remaining siren and give her flanking. He heals himself (Swift lay on hands for 30 healing) as he flies over to her.

Prudence Gundle [AC 22; HP 50/118] 
Tuesday July 28th, 2020 1:31:37 PM

Pru is right back where she started. She can't see any targets, and an area attack would hurt her friends. She briefly considers another Reverse Gravity, but concludes it would do more harm than good.

She very much wants to hurry to Nikolai's side, but that's a terrible idea because Nikolai is the center of the Silence, and she couldn't do anything once she got there.

Instead, she hurries over to Pompous (an easy single move for a Hasted person). "Hey, Pompous, do you want to be able to fly?" she asks. If Pompous agrees, she casts Fly on him. If not, she looks around for some other way to be useful.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/  d20+24=34 ; d6+9=15 ; d6=6 ; d6+9=13 ; d6=2 ; d20+24=30 ; d20+18=24 ; d20+14=27 ;
Tuesday July 28th, 2020 7:16:45 PM

" No thanks Pru-Pru... I'm can do my best work from right here... I can always use my celestial armor if I need to do a quick take off. "

And with that, he fires another volley towards the closest beasty.

--------------------------
Haste
Barkskin
Manyshots
Deadly strike -2/+4
Precise shot
Scarab of protection - SR 20

Attack 1 Hits AC34 Dam 15 shock 6
Attack 1A Hits AC 34 Dam 13 shock 2
Attack 2 (Haste) Hits AC 30 Damage 0 shock 0
Attack 3 Hits AC 24 Dam 0 shock 0
Attack 4 Hits AC 27 Dam 0 shock

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=37 ; 2d8+12=22 ;
Tuesday July 28th, 2020 8:57:14 PM

Trayvin directs the elemental to circle around and attack the siren that is underwater. He then moves up to help Nikolai and check his wounds.

The elelental attacks siren5( flanking with Sigvar if possible)
hit AC 37
damage: 22

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday July 29th, 2020 1:10:30 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Coin with Silence spell
Ki 6/9

Unable to get a good attack on the sirens, he drops the stone with the Silence spell (Free Action), since they are fighting 'under' water anyway, and pulls out his Staff of Healing (Move Action), them moves behind Anna (Move Action 25') using her massive body to shield himself and gets ready to do some healing on her (next round).

Anna Morphling (Hugh C) -- HP 100/113+30 (30 temp hp) -- 34/15/31 CMD 36   d20+28=46 ;
Wednesday July 29th, 2020 2:17:30 AM

(OOC: rules say any penalty to AC also applies to CMD so a grappled siren's CMD target should be 37 with the -4 penalty to dex from being grappled; furthermore since the Siren did not break the grapple last round Anna should get a +5 circumstance bonus to maintain the grapple)

(Grapple check vs CMD 37 = 46)

Anna uses her leverage to give the Siren she is grappling the pinned condition.

Active Effects:
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
Darkvision: 60 feet - 13 hours - ??? (Started when got dark)
Water Breathing: 26 hours - ??? ( cast daily)
Plant Shape III - form of huge plant (Tendriculous) - 129 rounds
+8 size bonus to your Strength,
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
50 foot speed (hasted),
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)

DM RobC - "No thanks Pru-Pru"  d20+27=35 ; d20+20=39 ; d20+20=24 ; 4d6+30=48 ;
Wednesday July 29th, 2020 4:26:33 AM

The party start moving into position to finish the last two sirens off.

Sigvar flies over to join the battle while Nikolai gets closer to tend to Anna.

Pru considers reversing some more gravity but everyone is pretty close to each other by now. Could do more harm than good. She offers to aid Pompous with a spell but he declines. Instead, he waits to see if any either of the sirens surface so he can get a shot.

Trayvin's water elemental circles around and damages siren #5.

Anna gets a very good grip on the siren she grapples and pins it in close.

The enemy act...

Siren 1 does what it can to turn the grapple around (CMB35 vs Anna's CMD of 34=Success! Siren #1 is now the grappler!)

Siren 5 takes a step closer to the shore and tries once again to rip into Anna. It does a better job of it this time (Power attack. Hit AC39. Crit not confirmed on AC24. Anna takes 40pts damage (also need to update your header for the dmg last round and a few rounds of your regen ability))

The sirens are now comprehensively surrounded. You get the feeling it isn't going to take the party long to finish this fight!

------------------------
Map

Sirens: AC26, CMD39
Siren 1: 115dmg (Grappling Anna. Fully submerged. -2 AC/CMD)
Siren 5: 22dmg (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d20+29=31 ; d20+29=39 ; d20+24=40 ; d20+19=25 ; d20+20=26 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=28 ; d8=3 ;
Wednesday July 29th, 2020 6:32:53 AM

( Not sure if I am flanking with Anna, I added the bonus to my rolls, If I am not flanking subtract 4 from the attacks.)
Sigvar starts attacking into the grapple. If the Siren in there dies he shifts his follow up attacks to the other one.
Sword 1 Hits AC 31 for 28 damage
Haste Hits AC 39 for 29 damage
Sword 2 Hits AC 40 for 28 damage
Sword 3 miss
Horns Hits AC 26 for 14 damage

-----------------------------------------
Holy Sword 8 /15 rounds used
Loh 2 used
Hero point 1 used
Haste
CoP evil 10'
Divine Favor 3/10 rounds used

Prudence Gundle [AC 22; HP 50/118] 
Wednesday July 29th, 2020 1:39:17 PM

Pru can't do much more than cheerlead at the moment. Now that the Silence is gone, she moves up next to Nikolai and Anna, ready to Dimension Door them away just in case things get out of hand. She doesn't think it's likely, but it's all she can think to do.

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+27=45 ; d20+27=41 ; 2d8+12=24 ; 2d8+12=27 ;
Wednesday July 29th, 2020 6:37:33 PM

Trayvin lets the elemental continue its' assault on siren5 as he joins the Agents that are huddling up by Anna and Pru.

The elelental attacks siren5( flanking with Sigvar if possible)
hit AC 45, 41(including flanking bonus)
damage: 24, 27

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7


DM RobC - "No thanks Pru-Pru" 
Wednesday July 29th, 2020 8:17:49 PM

---
UPDATE: Siren #1 is dead
---


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Wednesday July 29th, 2020 8:58:33 PM

Feeling like a fish out of water.... get it??..... Pompous holds true.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=38 ; d4+3=5 ; 7d6=24 ;
Wednesday July 29th, 2020 11:01:44 PM

Michael flies over and around and attempts to flank #5 with Sigvar He dives into the water to get at the beast if need be.

Attack 1
Luckblade +2 20 +1 +4 =25

to hit AC 38 for 5 and 24 flanking


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=16 ;
Thursday July 30th, 2020 12:33:09 AM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9

Nikolai uses a charge from his staff of healing on Anna:
healing 3d8+5 = 16
charges 9/10.

Anna Morphling (Hugh C) -- HP 50/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Thursday July 30th, 2020 12:57:22 AM

(OOC: Looks like the only time regeneration was active was the time she had the other Siren pinned)

Anna now totally beat up and not able to regenerate for several rounds considering that bites do all three types of damage and bludgeoning is what prevents her from regenerating takes a full round withdraw action to get out of melee.

DM RobC - "Pompous holds true" 
Thursday July 30th, 2020 4:28:26 AM

Sigvar, the water elemental and Michael take care of one of the sirens. Pompous and Pru stay on alert, while Anna gets herself to a safe distance where she can get some much needed healing from Nikolai.

Only siren 5 remains and it isn't crazy enough to try and take on the whole party by itself. It tries to flee the scene, withdrawing as far as it can (Withdraw action still provokes AoOs from Sigvar and the Water Elemental. No flanking bonuses)

----------------
Map

Sirens: AC26, CMD39
Siren 5: 102dmg (Fully submerged)


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet  d20+25=36 ; 2d6+21=26 ;
Thursday July 30th, 2020 7:54:47 AM

AoO Hits AC 36 for 26 damage
Sigvar does not pursue the Siren. He can not keep up with it and needs to surface for air soon.

Prudence Gundle [AC 22; HP 50/118] 
Thursday July 30th, 2020 12:59:51 PM

Pru still can't see an opponent, so she stays where she is for the time being.

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d20+23=42 ; 2d8+12=24 ;
Thursday July 30th, 2020 6:01:00 PM

Trayvin directs the elemental to give chase to the siren to make sure it doesn't decide to come back. Hopefully it will be awhile before the creature decides to attack travelers again.

The elelental attacks siren5 (AoO)
hit AC 42
damage: 24

greater water elemental:
AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 149 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits
OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +22 (2d8+11)(+1 hit/dmg if both are touching water)
Space 15 ft.; Reach 15 ft.

used:
spells: magic circle vs evil, silence, summon 7


Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Thursday July 30th, 2020 6:53:42 PM

Pompous double times it (P15) but takes no other actions.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20=1 ;
Thursday July 30th, 2020 9:06:24 PM

using his armors fly function Michael goes back to the beach and helps Nikolai get to Trayvin for some attention.

aid another 1

He trips over his own feet though and falls face-first into the sand.

Anna Morphling (Hugh C) -- HP 55/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Thursday July 30th, 2020 10:03:29 PM

Anna says, "You spend all that gold to upgrade the magic ring and mithral full plate and you still end up as a chew toy for giant water monsters. Maybe I should have activated barkskin but with the way things have been going I don't know if I'll need that ability later in the day. As it is I've used up my Beast Shape III and Plant Shape III spell like abilities for the day. At least if I take a beat for a while as a Tendriculous I will heal up."



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 55/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=20 ;
Thursday July 30th, 2020 11:09:25 PM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9

Nikolai uses another charge from his staff of healing, this time on himself:
healing 3d8+5 = 20
charges 8/10.

"I'd like to go after it, but under the circumstances, I think letting that water elemental have the fun would be best overall."

DM RobC - "At least if I take a beat for a while as a Tendriculous I will heal up" 
Friday July 31st, 2020 4:45:14 AM

Sigvar gives the siren a parting shot as the water elemental takes after it in pursuit.

The siren and elemental will continue to flee from the shoreline and disappear far into the water. In all likelihood the elemental will clobber it to death before the summoning spell ends. Even if it doesn't, it will be the last anyone sees of that siren around here again.

The party gather around to take stock of the situation. There are some cuts, grazes and open wounds. Michael's intentional act to camouflage his face with sand is impressive.

Chopped up siren pieces float on the surface of the water.

The beach is quiet once more. No loud noises. Just the gentle sound of small waves lapping at the shore.

Everyone gets 81,300xp for a well fought battle!

Prudence Gundle [AC 22; HP 50/118] 
Friday July 31st, 2020 1:09:26 PM

"The Mage's Mansion is still up, if we want to rest there for a bit," Pru says. "Also, ow. Is there healing available.?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet 
Friday July 31st, 2020 4:39:37 PM

" In addition to the damage I felt them try to curse us. Is anyone cursed? I should be able to help if so."
If no one requires the help the Paladin waits for Trayvin to channel them back to health. Standing in full armor, dripping wet he looks rather bedraggled. Hopefully for the others no one points this out

Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=5 ; d6=3 ; d6=6 ; d6=6 ; d6=2 ; d6=6 ; d6=3 ;
Friday July 31st, 2020 9:27:39 PM

Trayvin gathers the wounded members of the team and channles some much needed energy for those who were injured by the sirens.

Actions: channel energy for those who need healing: 11, 17, 17 points healed

used:
spells: magic circle vs evil, silence, summon 7
3/6 channels remaining

OOC if anyone still needs a good boost, let me know


Anna Morphling (Hugh C) -- HP 96/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Friday July 31st, 2020 11:27:21 PM

Anna-Tendriculous says, "I wasn't cursed just chewed on."

She too had been playing in the water with the sirens so she would be a wet plant. She takes some moves away from her friends and attempts to shake herself dry like a dog presumably spraying droplets of water in a myriad of directions.

"If we are headed back to the mansion do you want me inside or outside?" She asks Nikolai, "or do we have to rethink our strategy regarding patrols and the mansion?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 153/174 Character Sheet 
Saturday August 1st, 2020 9:54:55 AM

" Yes, lets do that. If the mansion is undetectable and on an extraplanar space I see no reason to watch the outside. Someone would need to be following us, watching us closely and SEE us enter it to find the area we would exit in the morning. I find that extremely unlikely. I do not think we need watches when we are in the mansion. When we are not, then we should watch as normal."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 100/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday August 2nd, 2020 11:33:01 PM

Spells in effect: Mage Armor
Haste: +1 to hit; +1 extra attack; +1 dodge bonus to AC; +1 reflex save; +30 foot move speed
( Coin with Silence spell - dropped)
Ki 6/9
staff of healing charges 8/10.

"Well, our idea was not a bad one, but it does appear that we really don't need an outside guard. Let us all enjoy the benefits of the mansion and just be weary when we exit. SO, since we've not had any breakfast yet, let's get cleaned up and have a morning feast!"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+10=20 ;
Monday August 3rd, 2020 12:38:14 AM

After cleaning his face off and waiting for the red to leave his face Michael goes into the manse and cooks breakfast. bacon, eggs, sausage, gravy, Biscuits and flapjacks. with sorgum syrup and fresh butter. a hearty meal for a hard-fought battle.

Cook 20

DM RobC - "Well, our idea was not a bad one" 
Monday August 3rd, 2020 4:05:31 AM

The party retire to the comfort of the mansion.

Which is sweeter: the healing dished out by Trayvin's channels, or the breakfast buffet prepared by Michael? Only one of them has bacon, so that's probably it.

However you look at it the party are safe to rest and recover. The chances of being disturbed are slim to none.

It is still morning though. Do the party plan to spend another night here or just wait a few hours before venturing out again?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday August 3rd, 2020 8:16:48 AM

With a little food in his tummy, Sigvar is ready ti head out for the day.

Prudence Gundle [AC 22; HP 95/118] 
Monday August 3rd, 2020 1:40:54 PM

Pru thanks Trayvin for the healing. "They got me pretty good, though," she says. "I could use a little more."

The breakfast is sublime, and makes Pru very nostalgic. "Do you like these kind of flapjacks better, or buckwheat ones better?" Pru asks Michael with her mouth full. "I could never make up my mind."

All other things being equal, Pru would prefer to rest long enough to get her spell slots back, but all other things are not equal. "We need to find that dragon," she says.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Monday August 3rd, 2020 2:48:07 PM

"..... hummmm..... I keep thinking that we forgot to do something...... Any check for loot after the battle? "

And with that, Pompous goes searching for treasure. He looks very very carefully.....

ooc? Sorry folks, holidays in my home province.



Trayvin AC 29/14 touch Hp 161/161(BrianZ)  d8=3 ; d8=5 ;
Monday August 3rd, 2020 8:59:55 PM

Of course Pru. That last wound could use some extra healing, let me get that for you.

Trayvin spontaneously drops calm emotions and casts cure moderate wounds on Pru. Hp healed = 18

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Anna Morphling (Hugh C) -- HP 113/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Monday August 3rd, 2020 11:15:59 PM

While Anna appreciates Trayvin's healing, she is not going to request anymore as her Tendriculous regeneration will heal her while it lasts. She allows the spell like ability to heal her and run its course before resuming her normal form.

She paces the mansion while Michael makes breakfast and tells him, "You know I can chose to eat or sleep but I normally don't since becoming a plant kin. What is the point of having these abilities if you aren't going to use them?"

Taking stock of her remaining SLAs she says, "I take it that I won't recover the beast shape III or plant shape III I used in our most recent combat today? Well I still have plenty of combat capability without them so I'm good to press on if the rest of us are."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 100/106 CMD 34/36(Grapple/Trip/Disarm)   d20+10=13 ; d20+23=31 ;
Tuesday August 4th, 2020 12:49:01 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10

Nikolai enjoys the breakfast and suggests a plan that will keep them busy but also get some rest.
"Well said Pompous. Why don't we do two things. Look for their treasure, will require some swimming exercise, and fly around the are some making sure that thing does not come back. We spend a day doing that we get rested up and ready to move on."

Nikolai helps Pompous look for treasure.
Swim +10 = 13
Perception +23 = 31

DM RobC - "Do you like these kind of flapjacks better, or buckwheat ones better?" 
Tuesday August 4th, 2020 4:21:30 AM

Breakfast - to use Prus's words - is sublime. More than enough to fill any belly.

Trayvin patches up a few of Pru's wounds while Anna allows the regeneration of her form patch her up.

The party take stock and believe themselves to still be well equipped enough to handle any dangers the rest of the day may throw their way.

Pompous suggests having a look around to see if the sirens may have left anything useful behind.

The group emerge from the safety of the mansion to enjoy the daylight once again. The corpses of the sirens have now washed ashore and will no doubt prove good pickings for some sea birds.

Pompous doesn't see anything on the shoreline, so Nikolai goes for a swim. It makes sense. Seaweed sirens spend almost all of their time underwater.

A short way out to sea Nikolai does make a find. The sirens had built themselves a nest of some kind. A nest made out of pearls. Anna recalls that seaweed sirens target clam diggers strolling the beaches, lone fisherfolk, and even passing ships. These sirens have been quite prosperous.

OOC: Your DM assumes detect magic is cast, spellcraft checks and appraise checks successfully made....

- Trident of fish command (the sirens probably never figured out how to use it)
- 30k worth of pearls (a mixture of white, black, and natural colors)
- Five blue pearls worth 5k each (each can also be used as a material component for a Raise Dead spell)
- A pearl of the sirines
- Two rose colored pearls (each function as 3rd level Pearls of Power)
- Two orange pearls (each function as Orange ioun stones)
- Two green pearls (each function as Pale Green ioun stones)
- An iridescent pearl (functions as an Iridescent ioun stone)
- A bronze pearl (functions as a +3 equivalent Eberyon tear: Speed)
- A silver pearl (functions as a +4 equivalent Eberyon Tear: Holy, Ghost Touch, Undead Bane)
- A gold pearl (functions as a +5 equivalent Eberyon Tear: Holy, Shocking Burst, Dragon Bane)

It takes many laps of going back and forth to retrieve them all, but Nikolai is finally able to place them all in a pile on the sand.

Chances are the sirens had been hunting these 'grounds' for years to accumulate such a haul.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday August 4th, 2020 11:33:59 AM

OoC
- Two orange pearls (each function as Orange ioun stones) +1 caster level
- Two green pearls (each function as Pale Green ioun stones) +1 competence bonus on attack rolls, saves, skill checks, and ability checks
- An iridescent pearl (functions as an Iridescent ioun stone) Sustains without air

Are these correct?
DM Rob: Yup!


IC
Sigvar looks over the pearls and is quite happy. Many of them would make it easier for him to help out the others around him. He particularly like the pearl of the sirens. the green pearl and the gold pearl.


Prudence Gundle [AC 22; HP 113/118] 
Tuesday August 4th, 2020 2:26:53 PM

"It seems the ladies liked pearls," Pru says. She is somewhat awestruck by the bounty.

"Obviously, one of the orange pearls would be a help to me," she adds.

Pompous (Yves_B) AC 26(32) SR 20 CMD 30, HP 136/136/ 
Tuesday August 4th, 2020 6:18:52 PM


"WHOOT WHOOT WE IN THE MOOOOOOONEY!!!!! "

" The green pearl would match devinely with my outfit! "



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday August 4th, 2020 8:55:07 PM

Quite the haul. I'm just glad the shores in this area will be safe for awhile.

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

OOC- since there seems to be some immediate interest in using the treasure we just found, I would like to suggest we take the rest of that conversation to email.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday August 4th, 2020 11:49:57 PM

to Anna: Michael smiles and offers her a slice of bacon. it's better if we drink from the full tankard of what life has to offer, you never know when it's all going to go away.

To Pru, he thinks for a bit. well I like the tenderness of the wheat ones but the buckwheat ones have a more toothsome flavor. I have a hard time choosing too. .

Michael gets in on the healing.

on the haul. Yeah Sigvar I think you would get a lot of use out of those stones. but I think we need to keep them in common. to a certain degree. one would be really useful if I needed to pick a lock or something, and the gold one, well that would be just dandy when we have to fight the dragon,. so let who want to hold one hold one, but let us also share and share alike when we need them.



Anna Morphling (Hugh C) -- HP 113/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Wednesday August 5th, 2020 12:53:30 AM

Anna says to Michael , "True and not that there is any danger here." taking a piece of bacon afterall, "but if we find ourselves in a foreign place where there is a risk someone might try to poison our food, that is one less thing I do not have to worry about."

Anna asks, "Do orange ioun stones work for boosting SLAs or just spells?"

She observes, "Considering we are most likely about to fight a dragon, I would hazard either Nikolai, Pru, Sigvar or myself should wear that gold pearl. Pru should only wear it if she is planning to fight as an elemental. I have 2 tears already, one of which gives me a bonus against evil and the other gives me a bonus against dragons but if I turn into a dragon myself I could wear 6 tears if I wanted to."



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 5th, 2020 1:10:56 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10

Nikolai finally takes a rest. His muscles ache but it was well worth it.
"Boy, with that trident, we could have a fish fry every day!" he quips, although he suspects that's not the proper use of the trident.

He watches as everyone gets a good look at the pearls and the mages ascertain their value and properties. Meanwhile he uses some Ki points to finish healing up.
2 ki pts heals 10 hps of damage.



DM RobC - "WHOOT WHOOT WE IN THE MOOOOOOONEY!!!!!" 
Wednesday August 5th, 2020 4:32:38 AM

The party take a careful look over their prizes. Some pearls stand out as immediately useful. The orange and green ones seem popular.

Trayvin takes the noble view that the shores are now safe for others, as Nikolai considers charming sea creatures on to a frying pan. Probably in jest.

It is safe for now to relax and take stock of the spoils. Wedding City is only a few hours down the road and there isn't a dragon in sight.

By all accounts it's going to be a pleasant day.

--------------
OOC: Great posting the past couple of weeks, team. Let's go for that elusive perfect week!

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 5th, 2020 2:33:33 PM

"We should go," Pru says. "The dragon has Knight-Captain Palance, and we don't know what it's doing to her. If nobody has any objection, I'll use this orange pearl until the dragon is defeated. I think the gold pearl would be wasted on me; somebody else should have it."

[OOC: I believe SLAs are usually tied to character level, rather than caster level, though there may be exceptions.]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 5th, 2020 9:01:19 PM

Pru makes a good point, we need to keep moving and not get sidetracked.

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Anna Morphling (Hugh C) -- HP 113/113+30 (30 temp hp) -- 34/15/31 CMD 36  
Wednesday August 5th, 2020 11:35:13 PM

Anna says, "right we need to move along."

She then takes her traveling form as a Queen's Minions Quick moving Deinonychus with longstride activated with the 60 foot move speed.

(OOC: on vpn; don't have character sheet access will through up stats as soon as I can)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday August 6th, 2020 12:52:15 AM

Michael sticks a +3 tear of speed to his forehead. that aught to help him a lot.

Nikolai, you and Anna are the only two who use Unarmed attacks. one of you should take the gold tear and the other the Silver Tear. .

Michael is ready to go.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday August 6th, 2020 1:07:01 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10

"Good idea Michael. Considering my expertise against the undead, i'll take the silver pearl."

Outside, Nikolai takes a long sniff of the salty air, then points towards Wedding City, "Chocolate! Here we come!"

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Thursday August 6th, 2020 6:45:22 AM


"... So... yes to me taking the green one for now then?....... "

Pompous picks up his pack and falls in with the others.

--------------------
Pale Green ioun stones) +1 competence bonus on attack rolls, saves, skill checks, and ability checks

Scene 3: Wedding City


DM RobC - "Chocolate! Here we come!" 
Thursday August 6th, 2020 7:32:58 AM

A few of the pearls are shared and claimed. The others tucked away in a backpack somewhere. Probably best not to lose it.

The journey to the city is uneventful. Sure, you pass a few travelers on the road but nothing sinister. Just nods of acknowledgement that passing strangers make to each other.

Following the road leads the party right into the eastern district of Wedding City: "East Town".

East Town. The newest and largest section of the city. This is really the section that’s developed in response to the idea of the city being a destination for weddings.

There are all of the normal shops and places in this district, including plenty of residences, but the vast majority of them really support the wedding industry.

The busy main street through the town is lined with stores and hawkers to try and entice people in to join them.

Every major religion is represented here and plenty of minor and completely random religions that may or may not have been invented just to fleece the unwary. There are small and medium temples and places of worship in this section for every religion known in the Wold.

Most of the buildings here are newer. Those that are on the main road into town all look very new and are often kept painted and cleaned up to attract the tourists. The further from the main street one goes, the more the places look like a normal town and less of a fantasy/tourist version of a town.

Highlight to display spoiler: {I'm not exactly how much time the game has spent in Wedding City so please forgive me if the details don't match up}

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 6th, 2020 10:34:31 AM

Sigvar tries to look at his horns, but the angle just isn't there. He sighs and just pops a green pearl into the air over his head. He isn't sure what unarmed attack Michael will use the tear on, but just ambles down the path behind the others

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 6th, 2020 10:46:47 AM

Sigvar looks around at the various temples. He frowns when he sees the ones to the dubious deities, but since he is not exactly an authority he says nothing. He looks toward the area where the docks should be as they traverse this part of the city and an idea strikes him.
" Trayvin, Prudence, can either of you cast a spell to locate an object, specifically the Knight Captain's rank bars? If we are going to go sailing and go looking for her out under the sea maybe we need some help finding her. Also maybe we should try a sending spell to see if she can tell us where she is, maybe whatever has convinced her to go with the dragon doesn't restrict her from talking about it."
He stops, then considers the other thing that has been on his mind. It struck him when Anna was transformed into the plant creature when they fought the sirens. " Have we considered that this dragon we are chasing might not be a dragon? Anna can assume dragon form, and the 'dragon' we have faced continues to get bigger and stronger each time we face it. Perhaps it is a spellcaster assuming dragon form when it encounters us."

OOC Made 2 posts today to 'make up' my missing post. Hope that's OK. I lost power Tuesday from the tropical storm and didn't get internet back until just before these posts.

Prudence Gundle [AC 22; HP 113/118] 
Thursday August 6th, 2020 2:09:48 PM

Pru is bewildered at the wide variety of "churches" available. Who is "Elvis," and why does he have his own church?

"Sorry; I don't have much in the way of Divination spells," she tells Sigvar. "All the really good ones are priest spells, anyway. I do have a couple of scrolls of Sending; would you like me to use one to ask the Captain where she is?"

If the group agrees, Pru uses one of her scrolls to send the following: Captain Palance, Sergeant Gundle here. We're in Wedding City looking for you. Do you know where you are? Or how we could find you?

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday August 6th, 2020 7:35:21 PM

Sigvar, I can prepare many of those if we need them. I do think we should try and gather information around town also, if a dragon flew this way, I would expect many people saw it.

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Thursday August 6th, 2020 11:36:08 PM

Anna accepts the gold tear. As a Deinonychus at will she has 5 natural attacks so she can comfortably equip the 3 tears she owns.

She currently has: 1 holy tear, 1 dragon bane tear, 1 shocking holy dragon bane tear equipped

Anna says to Sigvar, "That is an excellent point. My own dragon form taking abilities have matured considerably. When I first figured out how to become a dragon I could only become a medium silver dragon, then I figured out how to become medium or large and now I know how to be medium, large or huge. As far as I can tell though shape changing into dragons is capped at size huge have we determined the size of the dragon that abducted the commander?"

She tells Pru as she casts her spell, "Good thinking."

Anna also takes in the buildings and wonders just what sort of deity Banjo the Clown is

Active Effects:
Water Breathing: 26 hours (cast daily)
LongStrider: 13 hours +10 foot base land speed
Beast Shape I - At Will (form of Deinonychus, medium animal)
+2 size bonus to Strength,
+2 natural armor bonus
70 foot base speed(with longstrider),
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=26 ;
Thursday August 6th, 2020 11:37:33 PM

Michael is not a very religous man, but he does pray to Wardd every once in a while. he looks Wardds temple over really well as they walk past. he has been meaning to make a pilgrimage and it would be good to know the lay of the land when he does.

perception. 26

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 7th, 2020 12:29:49 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10
Treasure: A silver pearl (functions as a +4 equivalent Eberyon Tear: Holy, Ghost Touch, Undead Bane)

It has been a while that Nikolai's Thumb has been to Wedding City and when they were here, they were on business. Getting a special chocolate was one item. The place has grown and some things have changed, but for the most part, it is as Nikolai remembers it.

"Ok, Fist. Do we find a nice fancy touristy inn or go for the more nostalgic older inn? Michael, you want to do a little information gathering and see which inn would fit us best? A place that handles the more common traveler might be the ticket."


DM RobC - "Do we find a nice fancy touristy inn or go for the more nostalgic older inn?"  d100=70 ;
Friday August 7th, 2020 7:22:25 AM

Sigvar takes advantage of a green pearl, and pops it into place over his head. He asks the others about potential spells that could be used to help find the Commander and the .. dragon? Hey, was it a real dragon after all? It's a question that has suddenly occured to him. Anna concurs that it's a distinct possibility if the person was powerful enough (OOC: I'm assuming that Anna is walking the strets in human form, and not scary dinosaur form.)

They urge Pru to cast the Sending spell.

The party move to the edge of the busy road to begin the process. It takes ten long minutes for the spell to be cast, and you do draw the attention of people near to you. A group of obviously powerful, well-armed people casting a spell in the middle of a crowd? Yeah... those nearby start to look a little afraid and give you a wide berth. There's even a little pushing to get clear of you. By the time the spell is finished there is noone within 20ft of you, and those closest to you look uncomfortable.

Pru finally gets to send her message. There is a delay, but she does get a response back: "Gundle. Gundle. I know a Gundle. Good soldier. They all are. Palance. That's me isn't it? Not sure. So confused"

Trayvin is happy to prepare more of the sending spells if they will help. Maybe they will? He also makes a very valid point: if a dragon flew this way someone surely saw it, right?

The party continue on and admire the many different temples of the city. With the place so popular a destination it's no wonder there are so many.

Michael gives the Temple of Warrd a good look over. It's bigger than many he has seen. The doors are open and he can see groups of people inside talking with clerics in green robes. Standing outside the temple are two men that look a little down on their luck. Their clothes are a little soiled and not in great shape, they obviously haven't shaved in a while, and you'd be right if you thought they had a bad odour to them. By the way they are swaying the inn might have gotten the better of them last night. Michael manages to overhear their conversation as he passes "Don't drink the Red Ale from the Cornish Hen Tavern. Old lady Miller drank so much one night she turned into a weasel. Yes, a weasel! No. I'm not drunk man. I'm telling ya the truth." When he notices Michael looking he stops talking, and turns away.

Nikolai starts coming up with some possible places the party might learn things. There are certainly inns to choose from. Finding a room in one might be a challenge though.

"Oh! Would you just look at you two?!" A rather round man in a very gaudy red and gold outfit approaches the party. His smile is very wide, and his arms spread even wider "Such a lovely couple" He moves in quickly and reaches to take a hand from Pru and Trayvin. "You could not have chosen a better place to come to celebrate your nuptials. May Serenbeth bless your union with many children! Come. Let Sumidi show you a range of options available to mark this occasion as the beginning of your beautiful new journey together" He gestures towards a nearby market stall of silverware.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 7th, 2020 7:22:59 AM

“ Let’s find a place with some patio lanterns and go for a soda?”

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 7th, 2020 7:22:59 AM

“ Let’s find a place with some patio lanterns and go for a soda?”

Prudence Gundle [AC 22; HP 113/118] 
Friday August 7th, 2020 2:09:07 PM

Pru looks distressed when she receives her reply. "Captain Palance isn't herself," she says. "She's not thinking clearly. I don't know why."

She is taken aback when the merchant approaches. "Oh. Um," she flounders. "I'm sure your things are very nice, but we're not getting married. I mean, not to each other."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday August 7th, 2020 7:50:30 PM

Trayvin smiles at the man. As she said, we are not together. But I wish you well in your efforts to marry the couples in this town.

I think Pompous may be on to something, let's find something to eat and observe the townspeople. Unless, anyone would like to stop and get married instead?

used:
spells: magic circle vs evil, silence, summon 7, calm emotions
3/6 channels remaining

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 7th, 2020 7:59:22 PM

Pompous turns white at the thought of marriage... not an option he would choose for certain...

" I'll take a pass on the marriage thing..."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday August 8th, 2020 2:04:43 PM

OOC- greetings, I will be out of town next week until Wednesday with little or no access to internet. Would someone be able to cover posts for Trayvin for Monday and Tuesday?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Sunday August 9th, 2020 12:24:31 AM

Sigvar is distracted from his pondering on the "new" and "strange" gods that are presented here b the merchant.Prudence and Trayvin as always handle the interruption with style and grace and let the merchant down easy.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=41 ; d20+9=24 ; d20+22=30 ;
Sunday August 9th, 2020 7:23:00 PM

Yessit Michael thows a quick salute and walks off, ready to find a good secure inn for them to plan their next move. He wants X things in this inn.

Security, locking doors, more than one exit.
good food, at least 2 meals a day, and good beer
social. staying in a dive can only hurt them at this point, more is to be learned among the tradesmen and craftsmen this time around.

but to find these things he will need a guide. he adopts the attitude and bearing of a tired traveler and walks down the road looking lost. he asks city guardsmen where the inns are and hopefully one fo the inns is smart enough to hire some street urchins to scour the city for folks like him. heck, the better ones might pay the urchin enough he won't try and steal from Michael.

Perception 41 (looking for guards, street urchins, and callers for inns.
perform 24 (to play the part of the weary traveler)
Perception 30 (looking out for my wallet and stuff, keeping it safe from grubby little fingers.



Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+20=22 ;
Sunday August 9th, 2020 9:18:41 PM

(OOC: Anna was getting beast shape I as her daily unlimited SLA so she is either walking around Wedding City as a Green Woman with Red Grass hair or she borrowed Nikolai's hat of disguise in which case she looks human.)

Anna hears about how interesting the temple of Warrd is herself and decides to wander down there herself. If she hears the 2 men talking about how someone drank so much they turned into a weasel she tells them, "You mean like this?" and she uses her Beast Shape 1 to take the form of a dire weasel (reskinned badger) before returning to her original form.

She then regroups with her squad and says, "Do you think the commander could be struck by a spell? Aren't there spells out there that reduce your mental capacity? (Know:Arcana) Wouldn't that lend creedence to your theory that she isn't being abducted by a dragon but an actual caster?"

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday August 10th, 2020 12:20:53 AM

Spells in effect: Mage Armor, Ki 6/9, staff of healing charges 8/10
Treasure: A silver pearl (functions as a +4 equivalent Eberyon Tear: Holy, Ghost Touch, Undead Bane)

Nikolai suppresses a giggle when the merchant tries to flatter Pru and Trayvin and get some business. He has to turn away to hide his mirth, but also to hide the very fast heartbeats. 'I don't think we'll ever be here for anything other than work...'

Nikolai turns back and asks the merchant, "The best present for a wedding is the perfect nuptial suite. Which inn would you recommend for this, uhm, special present?"

DM RobC - "I'll take a pass on the marriage thing..."  d20+10=16 ;
Monday August 10th, 2020 3:35:48 AM

"Oh no. Please accept my apologies. I didn't realise." Sumidi takes a step back from Pru and Trayvin and looks awfully surprised "Not to each other? Of course! How could I miss it. THIS must be the gentleman who has captured your heart" He turns from Trayvin to look at Sigvar "Such a strong and powerful man too. Please, allow me to offer you a discount for my mistake, sir. Just for you I will give a 10, no, 20 percent discount off my prices!"

Sense Motive vs DC16: Highlight to display spoiler: {You get the feeling this is a very well rehearsed routine. No malice or foul intentions mind you. Just a salesman trying to bring in business in a competitive environment}

Nikolai keeps with the wedding angle, inquiring on where they might stay the night. "A nuptial suite? Wonderful! Why, there would be no better than the Blushing Queen! Delicious food, exquisitely decorated, and they are very discreet. It's just down the way there, and turn left. Be sure and tell them that Sumidi sent you and they'll take very good care of you. If you are interested in flowers or perhaps some tailored clothes, I would be glad to be of service. I could have them sent straight to you there if you desire?"

Anna decides to cause a little mischief by scaring the two poor guys standing harmlessly outside the front of the temple. Their jaws drop and they back away until their backs are right at the wall of the temple, clearly scared. As if life wasn't tough for them already. Meanie.

If there is good news it's that Captain Palance is alive. Anna knows that there are plenty of spells that can affect a persons mind and the way they think. Does that mean Palance was captured by a caster rather than a dragon?

Michael leaves the party to scout around a little. He is gone for around 30mins before returning to the party.

He didn't need to look far for an inn. There are plenty to choose from. It's harder to find one that isn't nice in this part of town! Some advertise that there are no rooms available though the tavern areas are all open for food and drink. Others advertise specials, such as "Free ale for father of the bride". He asks any local guards he sees and they are happy to give him a few tips. He may play the part of the weary traveler but they recognise someone with money easily enough.

He gathers all the information and in terms of a place with a room, he narrows it down to three:
- The Bell and Bulette. This place is of comfortable quality. The kind of place a traveler might stay. Its main draw is their selection of wines imported from several far away places. There are currently 2 rooms available.
- The Sultry Sanctuary. An inn of modest quality. Good for the average person looking to have a special time. It's known for the varied cuisine prepared by a talented chef. There are currently 3 rooms available. 1 is a suite.
- The Gilded Glass Inn. This inn is for those with gold to spend. It's always a comfortable temperature inside no matter what the weather is like outside. If you are looking for delicacy then this is the place for you. There are currently 4 rooms available

All of them meet the other basic criteria he had, though none have any patio lanterns (sorry Pompous). All have the option of candles on the tables though if you're looking for mood lighting.

He does find out a little more about the Blushing Queen: it is tailored for romance and couples. Meals for two, live music, flowers and chocolates sent straight to the room, dedicated room attendants, etc. It has a very good reputation and it's owned by someone named Sumidi.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday August 10th, 2020 7:50:43 AM

Sigvar is not charmed by this city. It is filled with actors and fools and they need neither right now. They need info and to get on with the mission.
He snorts when the merchant changes targets to him and pointedly ignores the man.

Prudence Gundle [AC 22; HP 113/118] 
Monday August 10th, 2020 1:40:49 PM

Pru isn't any more enamored of the situation than Sigvar is. She cannot fathom why anyone would travel to a strange city, away from friends and family, to get married. She thought of weddings she'd attended back home, with Brother Talford beaming as he performed the ceremony, and Dalia Sharpe singing a lovely solo hymn. Then would come the reception, with Granny Teabury's chicken salad, and Farmer Ryman's special wine, and a wedding-cake lovingly decorated by the Croft sisters. How could Wedding City possibly compare to friends and neighbors gathering to celebrate?

Pru puts those thoughts aside, and drags herself back to the present. "I can cast a Magnificent Mansion inside an inn room," she reminds her friends. "Though it might look odd, one room for all of us. Let's concentrate on taverns for the moment, and see if we can find anyone who's seen a dragon."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 10th, 2020 10:02:07 PM

Pompous may be a ranger by trade, but he was born the son of a wealthy trader and is no stranger to the pomp and circumstances around him. He sees how uncomfortable the others are but as the least of rank among the group his job is to wait for orders and provide support to the others.

He does offer somewhat sheepishly...
“ The Gilded Glass Inn sounds nice... “

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Monday August 10th, 2020 10:48:37 PM

Anna says, "I like the idea of just getting one room and then staying in the magnificent mansion inside of the room. I wonder what the gossip would be like if we did this trick but chose the Blushing Queen after all? I'm sure we'd give 'em something to talk about."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday August 10th, 2020 10:51:17 PM

Michael knowing that Pru will probably cast that manse spell where ever they go. opts for the Sultry Sancturary. he gets the suite. he also orders food for the party. asking the chef if he can "make us something good." then telling him that yes it's vague, but all that means is that he has a lot of wiggle room.

Michael makes his way back to the party and gives them the room keys. he then wanders over to the Temple of Wardd. and goes in. He wanders the place for a while. listening to the folk talk, keying on the mention of a dragon or other interesting tidbits. he finds the head cleric and asks where the basement is? he says he has a donation for it. and shows him is old Rapier +1 keen.
It's been really lucky for me, I'd like to pass this luck on to someone else that needs it.

He then goes and finds a day laborers bar. he hangs around it and listens for news of a dragon.

around 5 ish he goes back to the Hotel and has dinner then it's back out to the streets looking for clues.


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday August 11th, 2020 1:19:49 AM

Nikolai remembers how persistent the merchants are here. When Michael returns with the Inn situation, he reminds everyone "Just remember, we are wearing the Mailed Fist uniforms. Let's make sure we don't leave the wrong impression."

Michael's choice seems a good one so that's where they'll go for 'appearances'.


DM RobC - "Let's make sure we don't leave the wrong impression." 
Tuesday August 11th, 2020 3:11:23 AM

The party have lost interest in the 'bargains' on offer in the market stalls and have no wish to keep discussing things with Sumidi. He doesn't seem too sad about it though as he leaves you to approach another unsuspecting nearby group "Oh! Would you just look at you two?! ... "

Pompous doesn't mind shelling out a couple of extra gold for somewhere nice, but Michael has already booked and paid for a room at the Sultry Sanctuary. Michael, in fact, has his whole day planned out! (...but we'll be pacing that to fit in with the rest of the party)

The party decide to go with the plan of casting another Magnificent Mansion regardless of the room they book at an inn.

The Sultry Sanctuary is a pretty nice place. The kind of inn that you might spend a night away with your significant other.

There are about ten other patrons in the tavern area of the establishment. They're sitting in small groups, sharing meals, drinks and laughs. It's only a little after noon so the lunch crowd is probably still on the way.

The place is known for its cuisine and Michael places an order to let them serve whatever is good. The bartender is a quite attractive young-looking female dwarf. She has shiny blonde hair, kept in a top-knot style. Physically, she looks like she'd be strong enough to take on unruly customers. She smiles to Michael and gives a nod, knowing full well that they will be in for a treat.

He excuses himself and heads back to the temple of Warrd

---------------------
The rest of the party...

The party (sans Michael) arrive and are able to find a table big enough and await the meal. It does take a little longer than you would normally expect for meals to be served, but when they finally arrive you can understand the delay.

An older male dwarf arrives at the table and carefully places three plates in the middle of the table. He heads back to the kitchen area, then returns with three more. All are placed in the center of the table for the party to choose from.

"Ladies. Sirs." he gestures to each plate in turn "Blackened chunks of veal with a ginger marinade served over rice and artichoke. Braised duck in a thick gravy served with noodles and a side of red peppers. A scallop chowder with assorted grains, mushrooms, garlic, and turnips. Herb-crusted venison in garlic sauce on a bed of noodles and a helping of caramelized onions. Leaves of red lettuce coated in a balsamic dressing and tossed with baby artichokes. Rotisserie-cooked fish in a thick sauce served over mashed potatoes and a helping of celery."

"Would you like any drinks with your meals?"


---------------------
Michael...

Michael heads back to the Temple of Wardd. The same two men are still standing outside. They watch Michael very carefully, still unsettled by the person who changed shape in front of them not long ago.

Inside it is quite busy. Priests in green clothes are scattered about the room and are speaking to small groups and pairs of people. It's unusual to see priests of Wardd wear matching outfits but they probably have their reasons.

He slowly walks the perimeter of the room. The conversations that he overhears are all very similar: people looking for a little luck for their 'special day', for their lives together, for their children, and so forth. In almost all cases he observes people handing items over to the priests as offerings. "My grandmother wore this locket every day and lived to be 202!" (that from an elf woman), "I found this single pearl on the sand and the next day I met my wife", "This arrow was shot straight at my head! My brother got in the way and was killed, but how lucky was I that I lived!", and so on.

---------------------
OOC to All: Feel free to make any checks that you think could apply to gathering information, whether actively asking people, eavesdropping or anything else you come up with :)

Prudence Gundle [AC 22; HP 113/118]  d20+21=38 ;
Tuesday August 11th, 2020 3:08:13 PM

"Goodness." Pru looks at the food, then her companions. "I've never cared much for venison, but I'd eat any of the others. Who wants to choose first?"

Assuming they eventually get the food sorted out, Pru would like to chat to other people in the dining room. The usual: isn't this a nice place, isn't the food sublime, where are you from, I've never been there; is it nice, and oh, by the way, have you seen a dragon. Diplomacy 38.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+9=25 ;
Tuesday August 11th, 2020 6:14:47 PM

Sigvar is impressed by the food. Either the scallops or the herb crusted venison would be a nice appetizer....wait, these are entrees? Luckily he has his rations to pad out the small portions meant for normal sized people.
Sigvar too uses diplomacy to find out any information on the passing dragon. Diplomacy 25

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+17=32 ; d20+9=27 ;
Tuesday August 11th, 2020 11:05:13 PM

Anna says to the server, "May I have a glass of mead?"

She then samples the various delicacies. She doesn't really need to eat, but this is a special occasion and she doubts anyone is coming for them here.

As she eats she observes the people in the dining room and the conversations being had (Perception: 32)

When she is ready she too joins the conversation (Diplomacy: 27)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=35 ;
Tuesday August 11th, 2020 11:15:53 PM

Though he may have missed the dining experience. Michael still listens in on what's going on at the Temple of Wardd.

When he comes back to the Hotel after his absolution he is a bit disappointed he missed the spread but he realizes that he did not set the time for the meal as he should have so the fault is on him.

He asks the pretty dwarven lady if he might have a bowl of "whatever they have on the stove".

He eats quickly and chats up the dwarven lady. asking open-ended questions to get her to talk about herself. Before he leaves he asks a particular question.

"has anyone mentioned seeing a dragon in the last few days?

perception 35 (did i hear anything useful at the temple of Wardd? )
will take 10 on diplo rolls, I"m not trying to seduce or get anything off the dwarven lady, but some non critical information. and being as folk love to talk about themselves and love to give their opinion to DC bar should be pretty low.


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 12th, 2020 1:13:34 AM

Nikolai practices his dwarven with the serving dwarven lady. He's a bit rusty as he's had very few occasions to use the language since the early days in the Fist.
in dwarven "Good afternoon Miss. How are you stocked up on dwarven ale? I know it is early for such a strong drink, but we've had a mess of a time getting here I'd like a mug of your best dwarven ale you got in stock. I bet your customers don't have half the problems getting to Wedding City that we've had, hah!"

DM RobC - "Has anyone mentioned seeing a dragon in the last few days?" 
Wednesday August 12th, 2020 3:55:34 AM

Michael returns from the Temple of Wardd with a few interesting tidbits of information. Apparently the temple of Kevintar has seen a tenfold increase in business since his return to the Wold. People no longer feel the need to hide their devotion to him.

The dwarven bartender smiles on seeing his return, and at his request for food, puts through an order for the scallop chowder. She heads into the kitchen and returns with a steaming bowl of chowder and two thick chunks of crusty bread to help mop it up with.

Michael's attempt to chat her up and get her to talk about herself is met with mixed results. An attractive female barmaid in a place called Wedding City? Yeah, she's heard it all before. She doesn't really get into talking about herself and the open-ended questions are tactfully avoided. She's professional enough though to answer his question about a dragon. "Yeah, a few people say they saw a big one flying around nearby a week or so ago. Why do you ask?"

There is a break in the conversation as Nikolai joins them for a drink and a chat.

"Best dwarven ale it is" The bartender takes a pewter tankard from behind the counter and fills it from a nearby cask. She places it on the counter in front of Nikolai, but before he can take it she proceeds to drop a small rock into it! "This stout is Mountain's Bounty. Volcanic rocks from the Scab give it a true mining flavor. Don't worry. We clean them in between drinks"

"So..." she seems a little more comfortable now and speaks to both Michael and Nikolai ".. what problems did you have getting here, and why the interest in dragons?"

---------

Anna and Pru strike up a conversation with a nearby half-orc couple enjoying a lunch away from the kids. They've finished their meals and are relaxing with some glasses of red wine. They're happy to have a chat with the friendly pair "We try and have some time to ourselves once a month and love the food here" the woman explains "They do an AMAZING slow cooked roast beef here. I'm not sure what ingredients they use, but they must be hard to get. They only make it once a month. You just need to be lucky enough to be here on the day."

"You remember the last time we ate it?" The man smiles and Anna notices the woman blush a little.

The server arrives with a mug of very sweet mead for Pru.

Talk shifts from the food, to the establishment ("I don't think anyone knows when it was built. The staff are so lovely here"), to the town ("Such a wonderful and happy place. We've lived here all our lives"), and then on to any local excitement. Pru nudges the topic of dragons.

The woman places her hand on Pru's "You know, I heard that a green dragon was sighted last week flying just off the coast! Can you believe it? An actual giant dragon here?"

She seems excited by the idea.

---------

Sigvar turns to the table behind the party. It's a group of three young men - a dwarf, an elf and a half-elf - who look like they're enjoying a 'liquid lunch'. They're already starting to collect a few empty mugs on the table. They're in good spirits, telling stories and laughing, having a good time but not disturbing anyone. When they see Sigvar looking at them they give a good spirited "Hey! Join us!" Best Sigvar can tell is that these three are catching up and reminiscing about their childhoods. Some of the stories are really funny and no doubt exaggerated to make them so. He waits for the right time to jump into the conversation and then brings up the topics of dragons and one that might have been seen nearby.

The elf's eyes goes wide. "Dragon? Wow. Sounds like you might want to talk to Nooks"
The dwarf shakes his head and sighs "Nooks? Are you sure?"
The elf nods insistantly "Yeah! Nooks!" He looks to Sigvar and leans in a little closer "You want to go find ol' Nooks Juyoe. He's a secretive little halfling guy. He's always looking for investors to help fund his expeditions. I hear he's got an interest in dragons right now."
"Of course people that fund his ventures often don't see their money returned" The half-elf chimes in
The dwarf just sighs again.

---------

Trayvin and Pompous enjoy their food, as more patrons enter the tavern and start to fill the tables.

---------
OOC: In case anyone was wondering, you have CC access right now. Feel free to do some shopping there and then we'll work out how to get the gear in game :)

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday August 12th, 2020 6:48:32 AM

Pompous sees a flyer on the tavern's wall...

CATACOMBS pop up store!
OPEN NOW!
Trade in your pearls and other excess treasures!

" SWEET! "
"GUYS! GUYS! BRING THE LOOT!"



Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday August 12th, 2020 4:57:48 PM

" Since no one else wanted it I'll take that Pearl of the sirens too. If this dragon is underwater like we think I want to be able to fight there. The sirens were a wake up call.
To the men at the table.
" Where can I find this Nooks fellow? Sounds like he may have information I am looking for."

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 12th, 2020 5:01:41 PM

Pru carefully slides the mead over to Anna, the person who ordered it.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 12th, 2020 8:49:20 PM

Looks like we have a few leads to follow up on. If those don't work out I will make some new inquiries at some of the temples we have not visited yet.

OOC- I'm back. And kudos to the DM for making me hungry from reading a post. Can I nominate you for a hero point in your own game?

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Wednesday August 12th, 2020 9:34:28 PM

Anna says, "Are both orange Ioun Stone pearls spoken for? I know Pru took one. It may make sense to give them to an actual caster but it would increase the power of my morphamancy and more-phamancy"

Anna sips her mead and asks the 2 women, "By Giant Dragon do you mean size Huge, size Gargantuan or size Collosal?"

Trayvin, posted by Shane P 
Thursday August 13th, 2020 12:15:43 AM

Trayvin sits back and listens. this meal is really really good.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday August 13th, 2020 12:19:53 AM

Michael looks at the Dwarven lady with interest. We are with the Mailed Fist and we are on a mission to rescue a VIP from a Dragon, we've been tracking it for the past week, he led us here, now we are looking to pick the trail back up and find him and the VIP.



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+2=11 ;
Thursday August 13th, 2020 1:29:47 AM

Nikolai grins as the rock is put in. 'Washed after each use? The ale itself is a cleanser!' he muses, then takes a loooong drink.

Cons +2 = 11

"Man, they DO make it strong here, hic," he blurts.

"Like my short friend here said, we are looking for a specific dragon. It would seem that people see dragons flying by and don't think twice about it. Rather unusual, wouldn't you say? But we need to know about where the dragon crossed over from land to sea, you see? Haha!" Doing his best to hold his liquor, Nikolai can't help himself with the pun. On the other hand, he does NOT order another Mountain Stout.

DM RobC - "Like my short friend here said, we are looking for a specific dragon" 
Thursday August 13th, 2020 4:04:08 AM

Michael and Nikolai get more direct with their questions and intentions. "VIP huh? Have to be pretty important for a dragon to take an interest in you I'd wager." she then looks to Nikolai and grins as he enjoys the ale.

"A lot of people around here look for omens and often in places there aren't any. To some a dragon sighting means that their children will be born strong, or that such a rare event means the marriage is blessed. It didn't hurt anyone after all. You don't need to tell me it's not that. Dragons mean trouble. That's all there is to it. Green ones I hear are some of the nastiest. Probably do a bit of damage if it wanted to."

"Good to know that some of the Fist are here looking into it. Who, ah, who's footing the bill? Paying for Fist mercs to be here, that is. That VIPs family got gold or something?"


She pauses and looks at the pair before continuing "Listen, I'm not sure if there's a finders fee or anything or if this even helps you or not, but the way I hear it there have been two sightings. First was a dragon flying along the coast, away from the city at night and into Fargunia. Not sure what color it was but given dragons aren't everyday occurrences here, chances are it's that green one you're after. Not many people saw or heard about that one. The next day was when one was spotted flying back this way. That's the one people have been gossiping about."

The girl starts lining up a few mugs on the counter in anticipation of lunch time business.

"You seem like nice guys. I'll ask some of the regulars to see what they know. See if I can find out any more for you. You're staying here, right?"

-----------

Pru passes the mead along to Anna after the careless waiter delivered it to the wrong person.

Anna tries to get a little more information about the dragon that was sighted "Well, ah, I don't know. I didn't see it. I heard about it from my friend Haldir, who heard from Mr Torqen, that... " The story goes on for a couple more people. In the end Anna is able to piece together that the dragon was somewhere between gargantuan and super-colossal (bigger than colossal: 40x40) and may depend on who you ask. People haven't seen a dragon around here before and the reports vary. It was also flying at the time and off the coast so they weren't close enough to gauge it other than to say 'really big'.

"What do you think?" The half-orc woman drinks from her wine and leans closer, clearly engaged "Is it dangerous?".

-----------

The elf winces and leans back a little in his chair "Ooh. Well. I'm trying to remember the last time I saw him. Sometimes my memory is that bad I can barely remember my own name" He eyes the empty mugs on the table and looks back to Sigvar. The party clearly stand out as wealthy. The standard ale in this place is pricier than some, but you pay for the atmosphere :) (1 pint = 2sp)

The dwarf doesn't want to be a part of this any more. He shakes his head and stands "I have to go. Good luck finding your dragon, friend"

The elf and half-elf bid him well and then focus back on Sigvar... and the empty mugs.

-----------

Pompous is ready to do some shopping. He's got a lot of gold in his pocket and wants to spend it. The others discuss keeping some of the treasure.

Trayvin is feeling good that the party have some leads. Whether any of them will be fruitful is a whole other question

-----------

OOC: LOL! Thanks Brian. I'm just glad you're enjoying the game. I haven't DM'd for a while so am still feeling a little rusty. If anyone has any feedback on what I could do better please email me.

Good posting so far this week too folks!


Prudence Gundle [AC 22; HP 113/118] 
Thursday August 13th, 2020 3:48:35 PM

"Dragons are quite dangerous," Pru assures the half-orc woman. "I'm very glad this one doesn't seem interested in the city. We need to find it before it hurts more people."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Thursday August 13th, 2020 5:25:55 PM

Pompous joins Nikki and Mikey.
The ranger looks quite excited...
Seeing that he's interupting something,,, he bows to the ladies... before addressing the the duo...

" Pop up Catacombs.... here.... now.... need my share of the loot.... need to buy shiney stuff.... LET'S GO!!! "


Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Thursday August 13th, 2020 8:48:56 PM

Anna takes another sip of her mead and says, "Yes, dragons can be a real hassle. Bigger than Collosal you say? I didn't know that was possible."

Anna says to Pru, "Do you think the massive dragon could be an illusion? I don't see how a spell caster could grow to such a large size through a spell unless the caster is ridiculously powerful."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 13th, 2020 9:29:09 PM

Sigvar is more than happy to buy a couple of rounds for the table, either this same ale or something a bit better. To him, Nooks sounds like an outfitter who values his clients, um, exclusivity to their particular expedition. But if he has solid information then it is worth talking to him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Thursday August 13th, 2020 10:36:03 PM

Michael seeing how the Mountain Stout hit his Thumb, orders one as well. He also speaks to the barmaids questions. The contract has a confidentiality clause, I cannot divulge names, but I can tell you that it is a landed noble. that about as far as I can go.

Michae puts 2 gp on the table for the drink and puts the change for it in her tip jar. if you find out any more good leads, I would be happy to compensate you for your trouble.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 14th, 2020 1:04:31 AM

"But, there are clauses for finder's fees. And considering the size of a dragon's hoard, that could be quite a sum. In any case, we gotta find it first. So, knowing where it crossed from land to sea will give us a good vector point to continue our search. If you can scrape up that information, you'll definitely be on the list of contributors to its capture." Nikolai assures the female dwarven barkeep.

"We'll be staying here for about a day as we look for reliable eyewitnesses."

DM RobC - "Need to buy shiney stuff.... LET'S GO!!!" 
Friday August 14th, 2020 3:52:03 AM

Michael stays hush about the contract but wants to try one of these dwarven stouts. The bartender is more than happy to oblige. She grabs another pewter tankard and repeats the pouring process, finishing with a rock in it and everything. She slides the drink over to Michael to see how he fares (OOC: Want to make a Con check? Nikolai rolled 11. Just a bit of fun to see who feels it more and who gets bragging rights). There isn't a lot of change from the 2gp, but what is left he leaves for the bartender as a good patron should. It's met with a polite nod from the dwarf.

Nikolai suggests that there is the potential for a finders fee - and a good one at that. "We tend to get a lot of patrons in the evening. I'll ask around to see what people know. Might have something for you tomorrow. The chef puts on a good breakfast. Why don't you stop by then?"

Pompous then hurtles himself at the duo with exciting news. Shopping time! He's in a rush to spend some gold. Not to worry though. The Catacombs doesn't have closing hours.

--------

Anna and Pru explain that dragons basically aren't very nice. The woman seems a little worried now. She sits back in her chair and places her hand on her husbands "Maybe it would be best we go check on the children? Perhaps take them camping for a while? I'm sure they'd like that"

The man smiles warmly back at her, clearly not as worried as she is "Alright. Let's go." They stand and excuse themselves "It was nice talking to you. Good luck, er, finding it." They head out of the tavern, hand in hand.

The potential size of the beast has Anna wondering. An illusion spell? A caster of immense power? A dragon type previously unheard of? So many possibilities.

It doesn't change the mission though. Palance has been taken by it and that makes it the target.

--------

Sigvar shows his appreciation for information by buying a couple of rounds for the table. 2 pieces of gold results in 10 mugs of ale. A drop in the ocean for Sigvar. "Wow! Wasn't expecting so much! One would have been plenty" The elf reaches for one of the mugs, but seeing so many on the table, reaches for a second as well.

"Nooks is a very secretive person. Your best would be to go hang around by the town gates around sunset" The elf says to Sigvar, mug in hand.
"Remember. Short little halfling guy" the half-elf adds "Can't miss him".

The pair are no doubt going to have a memorable afternoon.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday August 14th, 2020 9:08:39 AM

Should we split up for gathering more information? Seems like we have a number of leads to follow up. And we need to get the information as soon as possible so we can stay on the dragon's trail.

Prudence Gundle [AC 22; HP 113/118] 
Friday August 14th, 2020 12:55:52 PM

"Um. Well, camping," Pru says as the half-orc couple make their plans. "Camping isn't great because you're out in the open. Maybe visit relatives or something? Though I'm sure we'll have this whole situation handled very soon."

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday August 14th, 2020 8:06:13 PM

Sigvar thanks the two men and after drinking a tankard with them (again, a drop in the ocean) he heads over to shepherd his tipsy Thumb and Michael away from where they can get in trouble. When they are all together he states that he will need someone to accompany him to the town gates at sunset to find this Nooks fellow.
" Short little halfling guy they said, can't miss him." Though Sigvar is not sure. He barely has any idea where Michael is most of the time, unless they are in a fight. Then Michael is grinning from behind some unlucky enemy.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+1=19 ;
Friday August 14th, 2020 9:43:16 PM

Michael takes a good sip of the beer, nutty with mineral aftertaste that is quite pleasant. from the burn in the back of his throat he estimates the alcohol content to be somewhere between 9 and 14%, the brewer must use a Champaign yeast or really robust bread yeast. the brew settles in his stomach and warmth begins to radiate around his body. Con check 19

Man this is some good beer, it does not hold a candle to a flagon of Lot #69, but it's really good.

to Sigvar, He does not know what he is talking about, we halflings are very easy to miss, it's why we make good thieves. I'm even easier to miss now that I've upgraded my armor. The bar tender had heard some info about a dragon, she's gonna pump her customers for info for us and see what she can find out. any idea where we can find this short halfling guy? I'll go see if I can scout him out.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 14th, 2020 10:21:55 PM

Nikolai thinks it a good idea to split up while following the leads.
"When gathering information, staying in a large group does not fare as well as it does in onezies or twozies. Michael and Sigvar can tackle the hafling at the gates. But when you do go out, go out in two or more. And don't stay out too late..." Nikolai trails off.

As for himself, he sticks with Pru, whether she goes out bar hopping or stays in.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31  
Saturday August 15th, 2020 10:31:43 PM

Anna says, "We will have everything sorted out soon. We are the Mailed Fist and that dragon took something of ours that we intend to have back. In the meantime probably best to do as Pru suggests and visit relatives if any live someplace that has strong walls and basements."

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Sunday August 16th, 2020 3:38:44 PM

Trayvin volunteers to see if there is any information to be found at some of the more reputable temples like Ffloy and Pantheon. Anyone care to tag along?

DM RobC - "Anyone care to tag along?" 
Monday August 17th, 2020 4:34:08 AM

Pru and Anna try to calm the couple as they leave. They make the point that perhaps this isn't the best time for camping. Leaving town though is probably a good idea.

Nikolai thinks it's a good idea to split up and start chasing down leads. They can cover more area that way and hopefully reconvene here later in the evening with some information on the dragon and Commander.

Michael and Sigvar are going to head to the gate and find Nooks. Surely it can't be hard to find a halfling? Michael advises that is just not the case. Hopefully Nooks won't be expecting trouble and will be easy to spot. If he chooses to hide it could make things more complicated.

Trayvin is going to check out some temples. First stop? Temple of Ffloy. Anyone interested in joining him?

Nikolai, Pompous, Pru and Anna aren't sure where they want to go yet. With all the food and drink available in this inn, there's really no need to go out anyway.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 17th, 2020 6:59:34 AM

Pompous makes a quick exit with a “ by your leave “ and makes his way to the Catacombs.

“ Be right back with some new shiny stuff. Hee hee ! “

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=14 ;
Monday August 17th, 2020 7:40:59 AM

perception 14
Sigvar trys to keep an eye out for Nooks but almost everything here seems to distract him.

Prudence Gundle [AC 22; HP 113/118]  d20+21=29 ;
Monday August 17th, 2020 2:18:34 PM

Pru looks at Nikolai and Anna. "Let's find another tavern to ask questions at," she says.

She wants to try to find a sort of "blue-collar bar;" a place where the ordinary working people of the city go for a drink. She has an idea that's the place to find somebody who's actually seen this thing.

If the group can find such a place, Pru tries to find out if anybody has seen a dragon. [Diplomacy 29]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday August 17th, 2020 7:42:16 PM

Looks like Trayvin is solo for now. He informs the Agents still at the Inn where he will be going.

Trayvin stops in at the temple of Ffloy first. He introduces himself and asks some general questions on the state of things in the town before steering the conversation around to recent dragon sightings.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday August 17th, 2020 10:26:11 PM

Micahel passes out the gold divisions to everyone and finishes his beer, depending on the time of the night, (early? late? he debates whether or not to go to bed or go out and ask around some more.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+9=16 ; d20+17=27 ;
Monday August 17th, 2020 11:48:18 PM

Anna goes with Pru to the next bar (Diplomacy 16 vs 10 to aid another = success: Pru gains a +2 meaning her diplomacy is actually 31)

While at the bar she keeps her eyes and ears open for any interesting discussions regarding dragons (Perception: 27)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+10=16 ; d20+2=8 ;
Tuesday August 18th, 2020 1:16:17 AM

OOC: FYI to DM, some of the Agents have been to Wedding City before and spent several days investigating the mystery of the missing Mailed Fist equipment. So Nikolai and Pru and maybe Anna should have a good idea of the city layout and know where the blue collar parts of town are.

Nikolai follows Pru. Maybe the folklore that a couple seeing a dragon before their wedding is a lucky thing might help pry some information that otherwise might be more difficult to get. He advises Pru of that idea, to pose as an engaged couple, Anna the chaperone, and see how that works.

He puts on his Hat of Disguise to hide the fact he's half elven and to look like a handsome male human of moderate means, and the physique of a dock worker, the hat being that of a sailor.

Having been on ships numerous times, he knows a good bit of the lingo and the mannerisms.
He let's Pru do most of the talking though.

Disguise check +10 = 16 +1 (luckstone) = 17
Diplomacy Aid another +2 = 8 +1 (luckstone) = 9


DM RobC - "Let's find another tavern to ask questions at" 
Tuesday August 18th, 2020 6:26:16 AM

The party split three ways again. It's getting to the later part of the afternoon now. The sun won't be in the sky much longer

-------------
Pru, Nikolai and Anna head out to look for a working class tavern. There aren't any on the main road, but it's easy enough to find one off the path: The Boot and Badger. A tavern for the people if ever there was one. The ale is cheap (and probably watered down) and the atmosphere loud. The language from some of the nearby tables can be described as 'colorful' at best.

Pru and Anna find two men who are more than happy to have a couple of women join them. They sit up straight and everything. The conversation starts normally enough as the men discuss the developments in the town

"Can you believe it? Another three temples have just been built. Surely that's enough for the town"
"Get out. There's four new ones. There's a new one for Gargul. That other temple has seen better days so no wonder they need another. There's a new one for Maab too. No idea why they need a fourth one. It's massive too! I thought those people liked the outdoors. Then there's that one for Serenbeth. I'm kind of glad about that. It'd be good for families I think. There's that new one just down the way too. Some god I've never heard of. Scald? Is that it?"
"I dunno. Temple for Domi is all I need" He nods and flexes his bicep (what little there is of it).

Pru then subtly turns the talk towards dragons. "Hey, I heard one was seen not far from here. Just off the coast. A real big m.. dragon" He catches his tongue before using any unsavory language in front of the ladies.
"Yeah, great big green one I heard." The other one join in. He starts shuffling his seat a little closer to Anna "Of course, it's lucky it didn't land. I'm pretty handy with a sword, you see. It'd be another nice trophy to mount on the wall at my house". He's close enough that you can smell his breath. It's one of those smells that is so strong you can taste it.

Nikolai finds a man who smells of the sea. You know, salt water and 'fishy'. He's happy to have a chat, though it doesn't look like he'll be buying any rounds. Where others are drinking large pints, he only has a small mug. He's happy to have a chat though, and starts talking about his latest catches and the one-that-got-away. At the topic of dragons he just shakes his head. "I missed all the excitement. Me and the boys were out fishing. Didn't see a thing. We were only a few miles off the coast too"

-------------
Trayvin heads to the temple of Ffloy. The inside is set up with a series of small tables, to which he is waved over to by one of the priests. The priest is ready to start talking to him about his finances "Now tell me, have you made sure you have invested wisely? Not all of the businesses here will be profitable", though Trayvin turns the talk back to general topics about the town.

The cleric is more than happy to talk with a fellow follower "Trade in the town has been very good lately. Though we're told by reliable sources that the best spots on the main road for vendors are obtained by paying bribes to city officials. Not sure if there is anything we can really do about it. Taxes get paid and business thrives"

As for talk about a dragon, Trayvin isn't able to gather any new information. A dragon was sighted. Some people excited. Some people scared. No definitive location for it.

-------------
Sigvar goes out to try and find this Nooks fellow.

He positions himself near the gates per the directions of the young elf lad. There is a lot to see and distract him. Some of the traders are closing up their stalls and the crowds are thinning. There are still a few stalls open should anyone head out to the streets later looking for that last minute item. There are people still on the streets but no obvious halfling.

Outside the gates Sigvar can see a couple of guards on smoke break. They still have uniforms on but have obviously popped outside the gates for some peace and quiet.

One of them notices the taur standing there and gives a nod. He whispers something quietly and the other guard turns to have a quick look at Sigvar before looking back to his friend. They don't seem alarmed at all. Just two guys having a smoke. Whatever they're saying though, you can't hear it.

-------------
Michael and Pompous aren't exactly sure what they want to do just yet. Shopping is still a priority though.


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet  d20+5=18 ; d20+9=13 ;
Tuesday August 18th, 2020 10:16:08 AM

Perception 18
Sigvar continues to look for the halfling. Noticing the guards he steps over and greets them. He asks them about their day, comments on how calm and well mannered the citizenry is for such a large town ( He has worked crowd control before but this place seems well ordered for all the crazy goings on). He finally brings the topic around to dragons and asks if they have seen anything. He heard a rumor and wanted to look into it.
Diplomacy 13
After chatting with the guards he resumes looking for Nooks.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday August 18th, 2020 11:57:28 AM

Pompous has a big smile on his face as he makes his way back to the group from the Catacombs. His boots are shiny. His new specks have a glow about them as well. But those bracers... his upgraded bracers look really fletching... I mean fetching....

He pauses in the town center and casts speak with animal starts summoning a flying creature to join him.

He grins as he waits for the griffin to arrive to him.

——
Casts speak with animal then summon nature’s ally (4)

Prudence Gundle [AC 22; HP 113/118]  d20+21=27 ;
Tuesday August 18th, 2020 1:27:45 PM

"Well, I'm glad you're good with a sword," Pru says, "because I'm completely hopeless with weapons." Not a lie; her sergeants had said so on more than one occasion.

"But, who saw the dragon? I mean, actually saw it? Is there anybody you know of?" [Diplomacy 27]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday August 18th, 2020 3:57:30 PM

Trayvin says to the priest, Well it may be a bit early in my career to be worried about investing. But I do agree the economy seems to be going very well. Do you think the bribery is an issue, or more of a business as usual situation?

Once the conversation wraps up, Trayvin will thank the priest and move on to the temple of Pantheon.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=35 ; d20+22=24 ;
Tuesday August 18th, 2020 11:01:27 PM

Michael kind of faded into the background as he is wont to do when in the cities, old habits die hard. still he follows Sigvar out to the gates and looks around for this Nook fellow. he also keeps an eye on Sigvar, big minotaurs can sometimes attract the wrong sort.

Perception 35 to find NoOks
perception 24 Looking for trouble in general.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+9=23 ;
Tuesday August 18th, 2020 11:28:00 PM

(Diplomacy : 23 vs DC 10 to aid another for Pru; Pru's Diplomacy Roll is 29)

Anna says, "I'm not bad with most weapons myself though for the most part I prefer to take the form of a plant, animal, magical beast or dragon and let my natural weapons do the talking for me, though if I have to use a manufactured weapon I can hold my own. Tell me would you say this dragon was somewhere between gargantuan and super collosal?"



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 19th, 2020 1:15:57 AM

Nikolai notices the small mug. When he orders a large ale, he also orders one for the sailor.

"Her you go, have one on me. My crew and I fought some Seaweed Sirens and killed them. So I have a few extra coppers to spend. That's what we do. We travel the coastal areas looking for Sahuagin, Harpies, sea serpents, whatever plagues the sea lanes. For a fee of course. But all for the good of the trading companies and the safety of towns like this one, so near the coast.

That's why I asked about a dragon sighting. Dragons love treasure and ships carry all sorts of stuff so it would be just a matter of time that a dragon would start smacking his lips on such easy prey. However, if we could find where such a dragon is laird, we could put a stop to it before any lives are lost.

In your travels in these waters, do you have an idea of where such a dragon's lair could be? I heard it was a green dragon.

Mind you, anyone with valid information will get a good share of the hoard."


DM RobC - "I heard it was a green dragon" 
Wednesday August 19th, 2020 5:07:15 AM

The sun is starting to set...

---------------
Pru and Anna press the men for more information

"You want someone who saw it? Pfft. Easy, my brother Wes. Came running home so fast. Darn near wet himself he was that scared" He starts laughing like it's the funniest thing he's ever heard. Small drops of ale fly from his mouth and land on the table. "It's a dragon! IT'S A DRAGON! Those were his words. Ahh.. too funny". His laughs die down to chuckles. "By the time he calmed down we got more from him. He wasn't in any real danger. Just saw it flying down by the water's edge. He was so far away from it chances are it didn't even see him. He reckons it was at least... AT LEAST a 30 footer"

OOC: Do NPCs know the relative sizes?

---------------
Nikolai buys the man a drink to which the chap is very appreciative "Aw you didn't have to do that" He raises the mug with a 'cheers' and takes a sip "You took care of the sirens? That's fantastic! It's been years since we've been able to fish there. The things are.. should I say were.. so dangerous that it just wasn't safe. There's going to be plenty of fish on the table soon" He seems happier about the sirens being gone than he does the beer, and that's saying something!

Nikolai then starts talking more about the dragon

"You see. That's just the thing. I wasn't fishing too far from here at the time. People saw it, but I didn't. How come? If you ask me..." he leans in closer to Nikolai "I don't think it went too far. I don't think it went too far at all." He's getting a little more serious now "Look. I think there's a few ways to explain it. Either the dragon flew away when noone was looking. Pffft! Or it up and turned itself invisible and flew off somewhere, or it's made some secret den that noone knows of, or, you know, what if it doesn't look like a dragon any more? What if.. what if it looks just like you or me? That'd be something" He nods to Nikolai and takes a sip of ale.

---------------
"I imagine bribery is just one of those issues that exists everywhere there is something that a person wants and doesn't mind paying for" The cleric responds "Nothing out of the norm. Just something we are keeping an eye on. Trade should be based on the product, not any illegitimate means of attracting business". The cleric bids him well, and as Trayvin leaves, closes the temple doors behind him.

Trayvin starts to make his way to the Temple of Pantheon. It's a few blocks away. By the time he arrives the doors are closed. Evidently justice sleeps around here. He can see that there is a type of noticeboard board at the front of the temple. Looking at it he can see that it is a list of alleged criminals that the Justicars are searching for. No rewards are listed however. None of the names or descriptions sound familiar. Looks like a dead end.

---------------
Pompous is feeling quite pleased with his new purchases. He decides now is a good time to bring a magical animal into the middle of the town. At least most of the crowds have gone. The reaction from those nearby may not have been what he was expecting. There are screams of terror and people fleeing when the griffon magically appears. Keep in mind - the last unusual winged thing they saw here was a big green dragon. Amidst the screams are calls for help: "Guards! Guards! Help!"

The town center has now cleared of people.

It would seem Pompous is going to have some explaining to do when the guards arrive.

Fortunately he does now have a griffon standing beside him.

---------------
Sigvar still can't see that halfling about. He notices the guards and goes over to introduce himself. Fist uniforms are widely recognized and the guards don't seem too bothered by him. One even offers his tobacco pouch to Sigvar, should he care to join them. They're pretty relaxed about things. They are off duty after all. "Yeah, the people here aren't too bad. You get the occasional crazy, and some of the larger events can cause us some grief. Still, much rather be here than in Dirt City"

"You got that right." The other guard gives a knowing nod and looks to Sigvar "So what's your story? What are you here for?"

Naturally, the topic turns to dragons.

The guards smile and start to chuckle "Ah. Big game hunter then. Well, you're right. One was flying off the coast here not long ago. Pretty big one too. I was on duty at the time and saw it myself. Didn't seem to be in much of a hurry. Just flew about here and then disappeared. Poof!" He exhales a puff of smoke to enforce his point.

"You hoping to see one tonight? That why you're out here?"

Michael keeps an eye on the proceedings. Sigvar doesn't look to be in any danger from the guards, other than from potential smoke inhalation. Despite looking, he doesn't notice any halflings in the area.

---------------
OOC: Do you have any way to communicate with each other over distances? I'm curious what will happen if someone actually gets in danger...

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday August 19th, 2020 11:04:06 AM

" Well I wouldn't mind spotting it, would save me alot of time and grief, but actually I was sent here to find a chap that might have more information on it. The men I spoke to called him Nooks. Said if I came here at sunset I should be able to spot him and perhaps talk to him about it. The way they described him was as an outfitter, someone who could get an adventurer to their target. Or they might have sent me here to get robbed, but I wasn't particularly worried about that. The Fist generally teaches their members a bit of swordplay."
" By the way, If I HAD to defend myself what are the rules of engagement in the city? Am I merely supposed to maim the offender and wait for the guard or what? I don't want to be on the wrong side of an argument here."


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Wednesday August 19th, 2020 11:07:15 AM

OOC
we have the ability for Prudence to cast Mind Link I think is the name of the spell, but I didn't hear that happen before we left. As far as I know we are each on our own out here.
Also trying to weigh the pros and cons of purchases . I should be done soon and get my order into the catacombs.

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 19th, 2020 3:38:44 PM

"That does sound big," Pru says. "Is there any chance we could talk with your brother?"

[OOC: do we hear the commotion out in the street and somebody calling for the guards?]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+23=25 ;
Wednesday August 19th, 2020 7:07:22 PM

Michael finds a spot on a wall, a corner, or up a flag pole, somewhere that he can observe. he then looks for any halflings in the crowd. but it turns out the place he finds if quite poor. A wagon pulls up in front of him almost as soon as he settles down to watch.

Perception: 25

He thinks to himself. you know, when we are all split up like this would be the perfect time for something to happen, Wardds fingers! we need a way of staying in contact! .

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 19th, 2020 8:43:50 PM

With the temples apparently closing up for the night, Trayvin makes his way back to the Inn the Agents are staying at.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday August 19th, 2020 8:44:10 PM

“ well, what a revolting development this is ... “

In griffonese... if that is even a word... Pompous communicates with the summoned beast .

“ Hello my feathered friend... seems like your presence is upsetting the locals.. how would you feel about me riding on you back for a flight around the block?”

ooc> I’m not clear if the spell allows this. DM call??

If the griffon cooperates, Pompous climbs on and leads the griffon on a quick flight away from the town square. He’s not nervous about falling off the beast. Between his armor’s flight ability and his new boots of levitation, he’d be fine. After the short flight, he’ll lead the griffon back to where they started before dismounting and dismissing the creature.



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday August 20th, 2020 1:11:30 AM

Nikolai acts surprised at the suggestion that the dragon isn't a real dragon.
[b]"Now way! You really mean it? Someone is playing a joke by changing himself into a dragon and flying around? Who's he, or she, trying to impress?

Oh well, could be. But say. Where would someone do such a thing and not be seen to change by any fishermen? Are there caves along the coast it would swoop into and change? Surely it didn't change right over the water and take a dive, do you think?

If someone is playing a joke, then it's just a joke. But either way, it would be safer for all fishermen and merchants to know for sure. Who knows the coast best around here?"[b] Nikolai asks while pushing a gold piece on the table towards the fisherman.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+17=19 ;
Thursday August 20th, 2020 1:59:36 AM

(Perception: 19; don't think that is enough to hear any commotion)
Anna waits to hear the answer to the question posed by Pru.

She then excuses herself and Pru from the conversation with the dragon saying, "You know how it is; Pru and I must use the powder room."

She walks with Pru to wherever the rest room is and says, "I don't suppose you cast telepathic bond on anyone before we split up?"

DM RobC - "well, what a revolting development this is..." 
Thursday August 20th, 2020 4:51:34 AM

Michael finds a nice quiet place to hide and keep an eye out. He's got eyes on Sigvar, but no halflings.

That matter is about to be wrapped up though, as Sigvar explains his reason for being out here.

"Nooks?!" The guards start chuckling and shaking their heads. "Ah, I think some of kids are having a bit of fun at your expense. Which ones led you on a chase?" asks one.

The other goes into a bit more detail "Yeah, long as I can remember kids have been using Nooks as a scam. Who broke that window? Nooks. Where's that pie gone? Nooks. Nooks Juyoe. Jokes oN you" he shakes his head as well but keeps on smiling. "Hope they didn't take you for too much"

Sigvar then asks about the rules of combat in the city "I'm guessing you're not talking about a plain ol' barfight. Look, if someone attacks you, well, defend yourself. If they're using force, you're allowed to do the same. As long as you can explain yourself to the Justicars at the end of the day. We'll enforce the law, but at the end of the day it's hard for us to argue against them when it's serious crimes. If you don't go on any murder sprees across the city you should be fine."

-------------------
Nikolai is enjoying the company of the man at the bar. "I dunno. Maybe they are, maybe they aren't. My mother, Gargul bless her soul, used to tell me all sorts of tales about dragons. Said they could block out the sun with their wings, could cast spells like the most powerful of wizards, and even take the shape of other things. I don't mind telling you I checked under my bed for years just to be safe." He smiles at the memory "I'm saying that if there's a dragon about, well, I didn't see it flying over the sea. I didn't see anything flying that day. Clear skies and nothing over the sea. Not so much as a gull. Great fishing weather". Nikolai places a gold coin on the table and pushes it towards the man. "No. I'll not be having that. It's my turn to buy the round" He waves to the barman and signals for two beers. He pulls some coppers from his pocket and places them on the counter "I insist".

While they wait for the drinks "Know the coast? Well, I don't mean to boast but I grew up here, and not noone knows the seas better than me" He's very proud of this fact "Sure. There's plenty of big gaps and caves and things out there. You lookin' for someone to take you for a cruise? I'd be happy to give you a tour. You could bring the lunch."

-------------------
Pompous isn't too keen on the situation he has caused. Fortunately a griffon makes for a great getaway. He tries to explain the situation and his needs in his best griffonese. Ever seen a griffon do an eye-roll? You have now. It would seem that the Speak with Animals spell is not quite right for speaking with magical beasts.

Fortunately it does have a little intelligence and can kind of understand what he wants. It lowers itself for Pompous to climb aboard before lifting into the sky. From high in the air he can see some guards rushing to where he had been standing. They aren't checking the skies.

OOC: Not sure what you're asking, but yep, ride away! Just need a ride check: DC0. But you have a -10 penalty for no saddle and ill-suited mount. With +7 all you need is a 3

-------------------
Trayvin heads back to the Sultry Sanctuary. True to her word, the bartender has been poking around the barflys for information.

She gives a jut of her chin when she sees Trayvin enter - a signal to come to the bar. She grabs a mug and starts filling it with ale. "Might be able to help you. That lot.." she looks towards a table in the middle of the room with three jolly men "They saw it coming and going. Said they didn't see where it landed, but it didn't go past the city. So, unfortunately, it's probably real close nearby"

"Those two.." she indicates an elf couple nestled privately at a table "are saying it's a sign and it should be revered as a new deity around here. Nut jobs"

She leaves the mug on the table and starts to walk away "Drinks on me. Just remember that finders fee"

-------------------
Pru wants to meet the man's brother, to which he is happy to oblige "Sure. He's back at the house right now. I'd, er, be happy to show you the place". The way he raises his eyebrows is just a little too suggestive.

Anna thinks now is a good time to excuse themselves from the table. Looking back at the table, Pru's admirer is taking the opportunity to spit on his hands and use it to get his hair just right. Has to look his best after all.

Anna is getting a little concerned about how spread out the party is across the town. Right now they have no idea how Michael and Sigvar are faring with Nooks, where Trayvin is, and goodness knows what Pompous is up to. They're spread across 5 locations.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 20th, 2020 8:37:23 AM

Sigvar smiles and has a relieved expression cross his face. " a joke eh? Better that than they were leading me to an ambush to rob me. Just a couple of fellas drinking at the Inn I was in. And no, not planning any kind of tussle, just want to be sure what is allowed If I need to defend myself."
After finding he is on a wild dragon chase the Paladin turns and heads back to the Inn where the Agents are staying to see what the others have found out.

Prudence Gundle [AC 22; HP 113/118] 
Thursday August 20th, 2020 3:01:33 PM

"I didn't," Pru says. "I didn't know we'd be separated this long. Should we go back, do you think?" She glances back at her admirer. "I'm not sure that man is telling the truth, anyway."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20=3 ;
Thursday August 20th, 2020 4:50:31 PM

ooc> BWHAHAHA ! THREE!!!

Pompous slips and slides on the Griff but manages to maintain himself on the beast without plunging to his death.

He finally orders the Griffon to drop him off at the edge of town before dispelling him (or her...)

With a big grin, he makes his way back to Anna Banana.

Once he finds his friend and with a big grin on his face he utters...

" HEY ANNA, guest what I've been doing!"

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday August 20th, 2020 5:22:45 PM

Thank you, Trayvin says to the bartender. I won't forget

Trayvin takes the ale and goes over to the table with the three jolly men. Greetings! I wonder if I might join you for a bit. I'm curious about some local information, and I would be willing to buy a few rounds in exchange for your time. If they do not object, Trayvin sits, orders food and drink for the table, and eventually asks them about the dragon sighting.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+23=35 ; d20+30=45 ;
Thursday August 20th, 2020 10:10:33 PM

from where he sits he watches as Sigvar shakes his massive head and begins to walk back towards the Hotel. Michael thinks for a second, shrugs and then gets up and shadows him back.

Perception 35
Stealth 45



Anna Morphling (Hugh C) -- HP 113/113 -- 32/17/29 CMD 31   d20+1=15 ;
Thursday August 20th, 2020 11:50:25 PM

(Sense Motive: 15)

Anna pauses for a moment and tries to get a read on if the brother really exists or not.

If she is reasonably sure she thinks the man exists she says to Pru, "Should we follow up with this guy and his brother just to get one more firsthand account of the dragon?"

Otherwise she says to Pru, "Let's return back to the hotel. Let's grab Nikolai and get out of here."



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 21st, 2020 1:28:17 AM

Nikolai thanks the sailor for the fresh beer.
"Hmmm... You know of a ship that can sail these coastal waters and get in real close? We'll need to be able to go ashore and inspect these caves. You find us a ship and guide us, We'll bring lunch. We'll meet on the dock tomorrow morning and discuss the ship rental and your fee for the tour. I'm Nikolai, what's your name?"

DM RobC - "I wonder if I might join you for a bit." 
Friday August 21st, 2020 3:43:00 AM

The party start to reconvene at the inn.

Sigvar and Michael make the walk empty handed. It had been a wild dragon chase (as Sigvar put it) but if all it cost was 2 gold, well, that's not too bad.

Nikolai agrees to the offer for a boat cruise/tour the following day. "The names Wegwart, but folks call me Weggie." The two shake hands and an agreement is made to meet on the docks the next day.

Anna is unable to get a read on the man. Maybe he does have a brother? Maybe he doesn't? Maybe he does, but the brother lives somewhere else? Too hard to say. She and Pru decide to head back to the hotel with Nikolai in tow

The five make it back to the tavern to find Pompous practically giddy and ready to tell what he has been up to. Go on. Ask him!

The group head inside and find Trayvin already trying to buy some information using the commodity of ale.

The men are more than happy to entertain him with stories

"Yeah I was just coming down the road and approaching the town. I didn't even hear it coming. Just 'whoosh' as it flew over my head. Dirt and leaves all whipped up. It was in quite a hurry I don't mind telling you. Well, I think it was in a hurry. Never seen a dragon before. I guess that was fast for them" says the one you learn to be named Rohan.
"I didn't see it come back but I saw it leave. I was in the town square on the way home and saw it flying off. I didn't see it fly over the town though. Middle of the town, and I could see it off to the north. I'm just glad it avoided the town." Sverd responds.
"What were you doing out at that time of night?" Rohan pries
"Never you mind. That's between me and her and hopefully not her husband" Sverd responds with a huge smile.
That elicits some laughter from the table. The third man then chimes in.
"Don't look at me. I missed it. I was selling my books at the time in the center of the town. Didn't see it at all. I always miss the fun." says Traggart
"Well, I just hope someone kills it before it kills us" Sverd announces.

The elves at the next table turn around to interject. The man speaks up and seems a little offended. "Excuse me, but you can't kill a god. It would eat a non-believer like you for a snack. You need to learn revere it's glory, heathen"

"Pffft. Go worship your little lizard elsewhere"

"How dare.." The elves stand. Sverd, Rohan and Traggart stand. Angry words are spoken between the group as insults get thrown. Things look like they're about to get physical.

-----------------
OOC: Bringing the group together again. Please make sure you conclude any CC shopping. The next week or two could get encounter-y, but don't let that stop you from splitting up again should you choose

Brilliant posting everyone! 1 more post each for the perfect week!


Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Friday August 21st, 2020 4:26:52 AM

Sigvar hears enough to try and head off the physical part of this.He makes sure his holy symbol of Gargul is prominent on his chest . And then...
" Powerful certainly, but hardly a god. Better to worship some evil crawling nightmare from the Abyss than to worship an evil dragon. They tried that once, called it the Emerald Kingdom. I hear it wasn't a very nice place, unless of course you were one of the Dragon's lackeys. Those that served the dragon were kept comfortable at the price of their souls. From what the tales say that lasted until Parnoth caught an arrow in the chest. He flopped over dead and those that had carried out his orders no longer had his protection. From what I hear the common folk that suffered under his rule didn't deal so kindly to those 'worshipers'. You think it'll be different this time? Enlighten me with how this time will be better."
This was just another form of combat, with words rather than blades. Because of that, Sigvar did what he normally did in combat and got the enemy to focus on him. He found it easy, really. Standing ten feet tall, covered in scars and missing an eye was normally a show stopper. He wasn't handsome, or cute, but when he tried he could project a presence. Normally that was all it took.

OOC
I am having trouble getting noticed in the CC. could you gently poke someone to work my ticket please? 8)

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Friday August 21st, 2020 11:26:15 AM

Pompous doesn’t wait for a response he’s so excited.

“ A griffon! I was flying on the back of a griffon!! “



Prudence Gundle [AC 22; HP 113/118]  d20+21=40 ;
Friday August 21st, 2020 1:13:35 PM

Pru closes her eyes. The last thing they need is to be caught up in a tavern brawl.

"I think what Sigvar means to say," she interjects, "is that it's not a good idea to worship a god until you are sure what he stands for. Or if he is even a god. I know the dragon is a very powerful being," she continues, anxious not to offend the misguided elves, "but not every powerful being is a god. He might be a Power. Or he might just be a big dragon. Only time will tell." [Diplomacy 40]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday August 22nd, 2020 12:58:08 PM

Trayvin certainly did not intend to start a brawl in the tavern, though this may provide a new lead if things can be calmed down. He stands behind one of the other Agents to shield his actions, then casts a spell on the tavern patrons that are about to brawl.

Actions: cast calm emotions on everyone about to brawl.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=31 ; d20+30=31 ;
Saturday August 22nd, 2020 10:43:05 PM

walking into the Hotel tavern, Michale kicks over into murder mode as soon as he enters the bar, his hands go to the tools of his trade as his eyes scan around the bar.
locals...elves..eyes on Trayvin,
Pru playing peacemaker, Trayvin casting a spell. no blood, no weapons drawn.
Summation...potential tavern brawl Pru trying to talk it down, Trayvin trying to help.
Course of action: position to where I can do the most good if things go pear-shaped.

The combat computer in his mind satisfied with it's calculations, Michael releases the handles of his blades and ghosts over to a table or position behind the Elves. He keeps his attention on them while pretending to study something of interest on that side of the room. this is stealth but it's the getting lost in the crowd, type stealth.

Perception 31

Stealth 31

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Sunday August 23rd, 2020 8:42:49 PM

Nikolai has good news about their next day's sailing cruise but a tavern brawl about to erupt puts that on hold.
Poised to exercise some head bonking to settle things down, he watches as first Sigvar, then Pru, try to calm the offended parties down.
Hey, what's Trayvin doing back there...

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32   d20+9=10 ;
Sunday August 23rd, 2020 10:44:30 PM

Anna makes a mental note to talk to Pompous later.

Anna says, "What color was this dragon? I don't think it was silver was it? As far as I'm concerned there is only one Dragon that should be revered and that is my lady Queen Ma'ab when she is taking her silver dragon avatar form. Ma'ab has blessed me with the ability to take my own dragon shape. I am considering doing it here and now, but you probably wouldn't like that. You have been warned."(Intimidate: 10)

She then says, "You know maybe instead of doing that I could tell you some stories about Queen Ma'ab's consort Lord Eberyon and how he's atoned for his actions due to the mercy of my lady Queen Ma'ab and that of an adventuring party as well?"

DM RobC - "A griffon! I was flying on the back of a griffon!!"  d20=2 ; d20=14 ; d20=7 ; d20=1 ; d20=9 ;
Monday August 24th, 2020 3:34:04 AM

"Ha! That's rich. Gargul created all the evil dragons of the Wold AND gave Marteaus power! No other being is responsible for as much misery and death as he is!" The elf scoffs at Sigvar's remarks "Well, MY god certainly isn't"

Pru steps in to try and calm things down in this religious debate, very tactfully explaining that not every powerful creature is necessarily a deity of any kind. The elves seem to respond to her words and relax a little. Anna though has other ideas and tries to intimidate the elf, riling him up again.

"You don't scare me. No power of yours compares to his!" The elf practically laughs "Taking the form of a dragon would simply be honoring his divine being"

Trayvin is the one to give the whole room a mellow vibe by casting Calm Emotions. (Wis saves 2, 14, 7, 1, 9 all fail). The men and elves take a step back from each other as the magical calm settles in.

Michael enters the room and decides that the outnumbered elves are likely the threat. He takes advantage of the crowd and distraction to make his way behind them.

Nikolai isn't entirely sure what's going down, but he's ready to get involved in fisticuffs if it comes to it.

Pompous is still on a high from his recent ride. Does the calm emotions spell ruin his buzz?

There is an uncomfortable silence as all parties eye each other, looking to see who will throw the first punch.

The opinionated elves are the first to act. The loud mouth looks to Pru "We were just leaving any way. Come on Selai, we have mass tomorrow". The elf pair keep a careful eye on the party as they make their way to the exit.

"Open your eyes and go back to worshiping Maab!" Sverd can't help but call out and antagonize the elves.

Selai turns around and sneers at him but continues to leave the building.

The other patrons in the tavern go back to their conversations, no doubt talking about what they just witnessed.

"Well now. That was a bit of fun. Another round of drinks?" Rohan suggests with a smile

------------------------
*** Everybody receives 1 hero point for excellent roleplaying over the past few weeks! Well done all! ***

Prudence Gundle [AC 22; HP 113/118] 
Monday August 24th, 2020 12:41:24 PM

"Drinks, yes, that would be nice," Pru replies.

To her companions, she says, "So. What did we find out?"

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Monday August 24th, 2020 6:15:43 PM

Sigvar isn't sneaky, but others here are. He watches the elves walk out and looks to Michael, then to the door the elves used, then subtly nods after them.
" Prudence, could you telepathically link Micheal so we can find out where they go?" He asks quietly

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday August 24th, 2020 6:51:12 PM

With a wink and a Grin, Michael waits for the link, before he heads out after the Elves. This kind of thing is his meat and drink, and in his opinion, he does not get to do it enough.

while waiting for Pru he goes over the details as he understands them of the city environs. The sun is going down so he will be in shadow. while the streets are long, there are plenty of allies. and since they aren't expecting a halfling to be following them, he won't look out of place just following them like a regular guy. he will play it by ear, if they seem at ease it's passive stealth, face in the crowd, if they are paranoid, it's active stealth, ninja style.

then he remembers that Pompous said he rode a gryphon, so he turns to him.

really, what was that like and how did it happen?



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 24th, 2020 7:52:36 PM

Pompous stands behind Anna and tries to look menacing.
" you wouldn't like it when Anna Banana gets angry! "



Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday August 24th, 2020 9:27:42 PM

The elves may be a good lead. And I think while we wait for Michael to come back, we could use some food and drink.

Trayvin is glad the confrontation ended without a fight, the Fist reputation would suffer if they were caught in a brawl.

Rohan, is there a lot of tension between the various temples in town?

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Monday August 24th, 2020 10:29:17 PM

Anna says, "Well we talked to a family that said they say a green dragon bigger than Collosal and we met some people who were hitting on Pru who said one of their brothers saw the dragon and it must have been a 30 footer and now we've come across some elves that worship it as a God here but everyone knows that."

Anna says to Pompous, "What was that about you riding a Griffin?"

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday August 25th, 2020 1:25:39 AM

Nikolai has a hard time finding a good time to tell the others about their boat trip tomorrow, however things start getting back to normal and when he can get all of them together, except for Michael, he informs them of what he learned from the mariner.

"It seems that this dragon is not a dragon after all perhaps. Everyone in town who has seen it only saw it passing over, however the fisher men saw it crossing the beach never saw it actually go over the horizon. It just vanished. So it landed somewhere along the coast. Now if it had been here any time at all, its sighting would be old news. But, either way, there must be a cave or something where it hides. 'It' being either a real dragon or someone who can shape change like Anna.

So, I've chartered a boat for tomorrow to search the coast for any possible hidey-hole. Now, we'll be on a ship tossing around, so don't go drinking it up tonight otherwise you'll be pretty sick tomorrow,"
he grins.

DM RobC - "So. What did we find out?" 
Tuesday August 25th, 2020 3:44:48 AM

The group are left a little suspicious following that encounter. Michael gets the nod and goes off in pursuit of the duo - but not before establishing some telepathic communication with the party. (OOC: I'm going to assume that everyone in the party can now telepathically speak with each other)

Nikolai debriefs the party about the plans for a leisure cruise the following day. Whether it is a real dragon or not is still up for debate. Anna still isn't sure how big the dragon is, though is a little concerned that it might be bigger than anything she has heard of before.

Pru is in agreement for some drinks. Trayvin sits back down at the table ready for some too. Assuming the Fist are paying, the men at the table are happy to enjoy a few drinks with them.

Rohan smiles at Trayvin's question "Ha! Tension? Well, having so many religions in one place is always going to mean some heated debates. There's always tension! Still, things have been a bit more, I don't know, uncomfortable lately. Some new lot in town says they worship Maab but there’s something off about them. I can't put my finger on it though. Ever had one of those gut feels? I can't explain it. I mean, they're nice and all but just... weird." He looks quickly to Anna "No offense intended"

"The way I hear it, a lot of the folk that used to follow Maab now believe this ridiculous story about this dragon being their god. They're turning away from her in droves! It's not even the right color!" Traggart looks to Anna "Well, it isn't"

Rohan shakes his head "Isn't stopping them though. I dunno. So many turning away from her and they build that new temple?"

"You're not feeling any sudden urges to change faith, are you?" Sverd asks Anna directly. They all stop to hear her answer.

Sense Motive DC20: Highlight to display spoiler: {They seem a little uneasy around Anna right now.}

The others then learn of Pompous' encounter and want the juicy details.

--------------------

Michael follows the two elves out the door and down the main road. They aren't acting suspiciously at all and seem at ease. He's staying far enough away that he isn't noticed, but at the same time that means not being close enough to overhear any conversation in detail. Based on what he observes they don't appear too happy at having to leave the tavern.

A few hundred yards away from the tavern they stop at a crossroad to talk. The one called Selai is gesturing back towards the tavern in an animated fashion. He's clearly still unhappy about what happened. The other elf looks like he's trying to calm him down.

--------------------

OOC: BAM! Perfect posting week. Nice job! When was the last time Agents had consecutive perfect weeks? Shall we go for it?

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Tuesday August 25th, 2020 9:29:04 AM

OOC
A long time ago I think. Life sneaks up one one or the other of us alot. 8)
IC
Sigvar remains tense, waiting to hear if Michael gets in trouble. He drinks sparingly in case there is need for rapid action to extract Michael.
Sigvar is not the sharpest tool in the shed, but his is smarter than the average Minotaur. He listens to what Nikolai says and ventures a hypothesis.
" Dragons are able to cast spells right, or use spell like abilities. So one going invisible isn't out of the question. But why go invisible? It only lasts a few minutes so I think that your idea of it's lair being nearby is quite valid."

Prudence Gundle [AC 22; HP 113/118] 
Tuesday August 25th, 2020 12:58:50 PM

"It might go invisible just before going into its lair so that nobody could see exactly where it went," Pru muses. "Of course, it could use a Teleport or a Dimension Door for the same purpose. Dragons cast spells like I do," she continues thoughtfully. "They just know some spells and cast them whenever. They don't prepare, like wizards." She sighs and shakes her head. "That really doesn't help us narrow it down."

[OOC: Pru can't cover everybody with a single casting of Telepathic Bond. She can cast two, but what she usually does is cast one, and then tell certain people they need to stick with certain other people. Exactly who gets included depends on the circumstance.]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Tuesday August 25th, 2020 5:35:55 PM

Ooc> Posting from the beach. With BBQ burgers on one side of me and non PG beverages on the other.

To Anna ( and anyone else linked in.

“ I summoned my new buddy Griff-an. Probably shouldn’t have done it in the middle of the village square but I had a thought... Biiiig buck! He let me ride him circles around town a few times before I sent it away. Me thinks Griff-an will be a very valuable card to pull in a tight spot. “

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32   d20+7=10 ;
Tuesday August 25th, 2020 11:34:44 PM

(Sense Motive: 10)

Anna says, "Rohan is right. My lady Queen Ma'ab takes the form of a Silver not a Green Dragon. Didn't someone say something about a new temple to Ma'ab being recently built? I know that we just reconvened as a party but if this Green Dragon cult is siphoning off followers from Ma'ab might the Temple have a lead as to where the cult might be based out of? One has to wonder if the cult's base and wherever the dragon disappears to might be one and the same. Pru link me with the group or let me take someone who is linked and I'll head off to Ma'ab's temple right away to see if anyone might know where the dragon cult hangs out.
I actually have a chance her to do something meaningful in service to my lady by tracking down her wayward flock and dissuading them against this false deity."

Anna says to Pompous, "I can take the form of a griffon. We also need to at some point see if that griffon pride is still around and maybe see if they want to join the fist."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 26th, 2020 1:19:08 AM

Nikolai is intrigued by the new angle on the mystery.
"Well, looks like we have Plan A and Plan B. So we don't split up, first we take the boat tour and take notes on possible hide out places for dragons. Second, we suddenly become acolytes of Maab under the tutelage of Anna and go visit that temple. Spend some time there, watch the others, and see if we can detect a defector that we can follow.
And with that, I think I'll have a beer."


DM RobC - "And with that, I think I'll have a beer." 
Wednesday August 26th, 2020 3:59:21 AM

The party discuss the different abilities of dragons. Can they cast spells? Sigvar is pretty sure they can. What spells? Pru has a few ideas. She also has some ideas on how such a dragon could move about unseen even if it is really big.

Pompous continues to brag about his trip. Griffons! Yay! It brings up the long running goal of the group: to one day be griffon riders. That would be cool!

Anna sees an opportunity to serve her Queen. There's a chance to bring the wayward flock back to Her embrace. That, or she'll have a chance to deal with any that would be dishonoring the Queen. Win win?

Nikolai lays out the two plans. One is to go meet the fisherman and have a tour of the ocean area over a nice lunch. The other is to check out the Temple of Maab.

Anna wants to head to the temple now but finds two obstacles. The first is that Nikolai really doesn't want to split the party up into groups again. The second, perhaps bigger obstacle, is that the temple has closed for the night with the final service having been held at twilight. The good news though is that it opens early for dawn services. Twilight and dawn are special times for the Queen after all.

Michael, for his part, witnesses the two men shake hands and go their separate ways. He follows behind the one called Selai and watches him return to his house for the evening. If he noticed Michael at all he doesn't show it.

The night is starting to draw to a close. Many patrons are leaving to head home for the night. The tavern area is still open for drinks however the chef has closed the kitchen.

Prudence Gundle [AC 22; HP 113/118] 
Wednesday August 26th, 2020 1:12:11 PM

"I don't think there's anything else we can do tonight," Pru says. "And, honestly, I'm not comfortable retreating into the Mansion under the circumstances. What if the dragon attacks the town by night? We wouldn't hear a thing. I think we should sleep in the inn's rooms. We have rooms, right?"

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday August 26th, 2020 7:36:26 PM

Pompous agrees with Anna. Now that he has a taste of riding Griff-an the griffon having access to a pride, or flock, or whatever a group of griffons are, sounds like a good idea to him.

Pompous orders up a late night snack to go before escorting Anna to the Inn in question and hopefully some warm beds.



Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday August 26th, 2020 8:59:17 PM

Nikolai tries to sound nice to Pru when he asks, "Why should this dragon attack the town at all? If it is truly a dragon, it would have done so a long time ago before abducting our Commander. If it isn't a real dragon, some disaffected Maab worshiper that is trying to get his or her own church going, then he isn't interested in attacking the town anyway. So I suggest using the Mansion again. The food is better anyway.

Here's the plan. Since the temple of Maab holds dawn services, we will go there first and just see what can be seen, observe what can be observed, take note of anyone that seems odd or emanates vibes that don't jive. Then we go take the boat trip. The timing seems perfect. By the way, I'm going to buy some fishing gear so we look like we are really out for some deep sea fishing adventure. Who wants in on that? I'll need a count so I know how many fishing poles and bait to get."


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday August 26th, 2020 9:37:13 PM

It sounds like a good plan. and while we are fishing, maybe Anna and Pompous can scout the coast by air and see something that may not be visible from the water.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Wednesday August 26th, 2020 11:01:59 PM

Anna says, "I will continue to ask for the beast shape variation of Queen's Minions so I can just indefinitely fly when we go on our fishing trip. I will appear as my normal green self wearing my Ma'abs vestments and shining mithril full plate when we go to my Lady's temple. Although I would prefer to use save my Queen's shape for combat do you think given the state of the temple and their proclivity to potentially rever dragons I take the shape of a dragon at the temple in order to convince those their of my lady's abilities?"


DM RobC - "We have rooms, right?" 
Thursday August 27th, 2020 3:58:42 AM

There isn't much more that the party can do other than retire for the evening.

They take their leave from the tavern and head back to their inn: The Sultry Sanctuary.

Pru checks that the party managed to get rooms. Well, sort of. They got a room (singular) and it's the suite. It's bigger than the standard rooms, sure, but it's going to be a tight squeeze. The large double bed is fitted with red silk sheets and far too many throw pillows. Fresh wild flowers are in a vase on the side table, next to a bottle of good quality red wine and bowl of fresh fruit. The sturdy wooden door keeps the room quiet, and has a good quality lock on the inside. The curtains by the window are very thick to help ensure privacy.

Pru's a little wary about staying in the magical mansion in case the dragon attacks overnight. The party wouldn't know about it until the next morning when they're surrounded by ashes and chaos.

Nikolai tries to reassure her a little. He reasons it has had more than enough time to if that was it's plan. Surely nothing the party has done would change that.

The party come up with a plan for the following day. Early breakfast (either in the tavern or the mansion) followed by a stop at Maab's temple. After that will be the boat cruise.

Anna isn't too sure what form to take tomorrow. So many options! Does she dare take the shape of a dragon in the temple? That's a gamble she'll have to consider.

Michael wordlessly rejoins the party with nothing to report.

So what's the plan? Squeeze into the room or stay in the mansion? Is there a middle ground? Who gets the comfy bed?

------------------------
OOC: Per email.. last chance Catacombs shopping.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 27th, 2020 7:35:40 AM

" Do fishermen wear Plate armor where you hail from Nikolai?" Sigvar ribs his Thumb." Is there a custom that I should peacebond my weapon in your Lady's Temple Anna? I wish to go armed and armored but do not wish to offend."
When they get to the room Sigvar will remove his armor and roll out his bedroll in a corner of the living room area of the suite. He knows he is too big for the bed and really just wants to get some sleep.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Thursday August 27th, 2020 7:37:07 AM

OoC
Rob did you get the email for my purchases? Is there anything not allowed? If not it is all figured in on my sheet.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+24=41 ;
Thursday August 27th, 2020 11:06:58 AM

OOC: Dang! I ruined it. stupid Hurricanes! ruing a two fer on perfect posting! Curse you weather patterns! don't worry guys I'm safe. I got out on Tuesday afternoon, but the place I was staying is probably underwater now.

Micahel seeing the lead dissolve into folk going to bed, and hearing his team mates speak of doing the same, heads back to the Hotel. but ever paranoid he checks to make sure he is not being followed.

Perception. 41.



Prudence Gundle [AC 22; HP 113/118] 
Thursday August 27th, 2020 12:50:06 PM

Pru casts a Mage's Magnificent Mansion, because it's not like she doesn't have the spell slots. She decides to spend the night in the Mansion after all, reasoning she's not much good on watch anyway.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday August 27th, 2020 8:33:21 PM

Trayvin thinks the mansion could be a good idea. After all if some of the Agents stay in there and some at the Inn, they will have plenty of room and someone can warn the Agents in the mansion if need be.

OOC- glad you are safe Shane!



Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32   d20+17=18 ;
Friday August 28th, 2020 12:16:47 AM

Anna says, "I don't mind playing sentinel outside of the mansion again; just leave the door open this time in case I need to fall back. As for tomorrow I think I will play it by ear. Go down as my normal plant kin self and see if the situation warrants such a display of my lady's power."

She tells Sigvar any pertinent information about peacebonding.

(Perception: 18)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 28th, 2020 1:16:11 AM

Nikolai takes advantage of the comforts of the mansion. He grabs a quick breakfast burrito and heads out to the docks to procure fishing gear for 7 made for deep sea fishing and asks for several buckets of the best bait for these parts. He either gets Sigvar to help carry the stuff.

"If you are concerned about your heavy armor, then don't go near the railings. Oh, and get a potion of water breathing, or see if Ana can turn in to a porpoise or some big fish thing to fetch out." he grins at Sigvar.

He meets up with everyone at the temple of Maab towing all the fishing gear, hiring a few kids to help if need be.

DM RobC - "I wish to go armed and armored but do not wish to offend" 
Friday August 28th, 2020 3:41:42 AM

The party settle in for the evening. The mansion is by far a more secure place than a nice bedroom suite. Anna keeps watch outside. The night in quite uneventful. There is the sound of some late night revelers partying somewhere close by but that is all. No dragon sightings or burning houses. Phew!

Sigvar isn't entirely sure what the peacebonding rules are like here. Truth is, they differ from place to place and temple to temple. Some require that you tie a strap of leather around any weapons still in their scabbard (Highlight to display spoiler: {Full round action to untie}), some require you to leave your weapons at the door, and some are happy for you to carry non-lethal weapons about freely. Some probably wouldn't care. Sparring with lethal weapons might be common in the Temple of Domi for instance.

Fortunately... members of the Fist are well known for travelling with weapons. While in Fist uniform you should be fine to have your weapons on you without any restraints. If you aren't in Fist uniform you will need to consider whether you will peacebond your weapons in some way.

The party are awake and ready to start the day. The sun is yet to rise, but the glow on the horizon tells you it will be up very soon.

With seven people having shared the one bedroom suite hopefully "don't ask, don't tell" rules apply.

Nikolai decides to head to the docks first though. What will the rest of the party do? How do you want to play things?

---------

Nikolai has quite a list of things he wants to buy. Poles and nets for 7 and several buckets of bait. The docks are understandably busy with fishermen (and fisherwomen) wanting to get out to the ocean as quickly as they can. It's a kind of organised chaos. They've gone through this routine a number of times and everyone knows their part. The weather is really cold but they don't seem to notice it.

Nikolai tries to find a person who looks the least busy and speaks about his needs for the day. One crusty old sea dog stands out. The old man is leaning against a wall and watching the younger generation do the work of getting the boats ready to leave. "Bait I can help you with. Nets probably too. Hmm... we don't really sell poles here though. Might have to try when the stores open" He looks about to see who Nikolai has with him to help carry things "How big do you want the nets to be anyway?" There's a big difference between a normal fishing net and a trawler net. Seems Nikolai has some options.

Prudence Gundle [AC 22; HP 113/118] 
Friday August 28th, 2020 1:15:08 PM

"I just had a terrible idea," Pru announces at breakfast. "I've still got a scroll of Sending left. I don't think it's much good trying to reach Palance with it. But I could try to contact the dragon. Call him out. Tell him, 'come and face us, you big stupid lizard.' That's a dumb idea, right? Somebody talk me out of it."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday August 28th, 2020 11:15:52 PM

Nikolai states that a couple of fishing nets will do and he instructs those who help him to carry the stuff to look for Weggie, who will have a boat ready for their fishing cruise, and to deposit the stuff on that boat.

If they find Weggie, they leave the stuff with him while Nikolai goes to Maab's temple, telling Weggie they will be back soon.

If they don't find Weggie yet, he pays one them to keep watch over the stuff and wait for Weggie.

He will get the fishing poles on their way from the temple back to the docks. He then sets off to meet up with the rest of the Fist at the temple.

Sigvar Ironhorn (David F) AC 35 (T 13, FF 33) CMD 33 HP 174/174 Character Sheet 
Saturday August 29th, 2020 8:51:05 AM

" Normally Prudence I would be all for that, but in this case the dragon could just pop up and start destroying the city while we tried to stop it. That could get countless innocents killed and ruin our reputation so today I would say,'no that is a bad idea, don't do it"
Sigvar peacebinds his sword for the trip to the temple of Maab. After helping Nikolai stock the ship he heads there as well.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Saturday August 29th, 2020 11:03:21 AM

I'm with Sigvar on this, let's find the dragon in it's lair instead.

Nikolai, maybe we should rent a boat instead? Something big enough to carry us all. Let the fishermen do the sailing while we take a look around. I'm sure we could make it worth their time.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Sunday August 30th, 2020 9:10:06 PM

Anna says, "I agree with Trayvin and Sigvar. Calling out the dragon over a sending spell could backfire horribly. Now lets go to the temple of Ma'ab and see if we can't set things right what has been going on there and find a lead to the lair."

When they get at the temple she observes whatever tradition she has to to get in and approaches the highest ranking priest there and says to him, "Brother (or Sister if the head priest is actually a priestess), I am Anna Morphling. I am an experienced Morphling in service of our lady and have achieved the honor of being able to be called champion of the queen with the abilities such an honor bestows as such I can also take the Queen's shape. I have heard a terrible rumor and I would wish to speak with you in private concerning it and what I could do to help alleviate the situation if true."]

If the head priest or priestess takes Anna aside and out of the range of prying ears and eyes she says, "I had heard there is a green dragon stealing followers from this temple. I would do what I could to help dissaude people from leaving the faith. I must admit to you though I have a secondary motive as I believe the dragon has my commander. I have the ability to take the form of a huge silver dragon and am willing to employ this ability in service of retaining your followers and finding the green dragon lair if possible."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Sunday August 30th, 2020 9:42:09 PM

After listening to the others Pompous shakes his head in the negative.

" I'm with the other Pru Pru.. it's anonymously no..... I mean, unanimously.... yeah, that the word... "



DM RobC - "I would say,'no that is a bad idea, don't do it"  d20=4 ; d20=9 ; d20=3 ; d20=16 ; d20=10 ;
Monday August 31st, 2020 3:46:18 AM

Nikolai is able to procure the nets and bait easily enough. It's still too early in the day to go and buy the poles he's after, but once the stalls open he is assured someone will have some for sale. Weggie isn't about yet, though the old man does know the name and smiles. "Yep, you're in good hands with 'im. He may not haul in as much as the larger vessels, but he knows his stuff".

With that he joins the others at the temple.

Sigvar elects to peacebond his weapon before entering (OOC: Please describe how you are doing so)

---------------------

True to the description provided by the drunken men to Pru and Anna, the new temple is huge! It's more like a cathedral than a temple. Easily 50ft wide, 150ft long and 60ft tall. Easily. Steps lead to the wide double doors and once inside you see it to be just as grand as the outside. Stained glass windows are evenly spaced to allow the sun to fill the area with the morning light. Above you can see there is even a horseshoe shaped mezzanine level to provide more room for parishioners to witness services held below. To the left and right of the entrance are the stairs that lead up.

It's certainly unlike any other temple you've seen here.

Anna ONLY... Highlight to display spoiler: {You can't help but feel a little uncomfortable. It's like that feeling of walking into a house identical to your own. Everything is where it should be, but it just doesn't feel right. You can't describe it any other way.}

At the opposite end of this huge hall there is a raised platform area (like a small stage) running the width of the temple and with a golden altar in the center of it. Presumably that is the area where the ceremonies are conducted so as to be visible to all. In front of the platform, to the left and right, are curtained off areas.

A middle-aged human woman in green robes is standing next to the altar and is reading over some papers. At each corner of the platform stands a dwarf dressed in a green vest and pants. They each hold a sickle and watch you very closely as you enter.

Knowl Religion DC10 or Follower of Maab: Highlight to display spoiler: {Each of them have the holy symbol of Maab embroided into their clothes}
Knowl Religion DC15 or Follower of Maab: Highlight to display spoiler: {The favored weapon of Maab's followers is the sickle}

It doesn't look like any parishioners have arrived yet.

The woman smiles as she sees you all enter "Welcome to our temple. May Maab bless your visit here today. Have you come to devote your lives to her?".

The party approach, though when they get to around 20ft from the raised platform the dwarves start to take steps towards the front of it - an indication to come no further. Anna introduces herself and wishes to speak with the priestess in private, to which she declines.

"A terrible rumor you say? I suppose there are rumors and gossip in this city, much like others I have no doubt. I try not to pay them much attention." She seems quite calm about it all "If you have come to speak with us here it must have disturbed you. Tell me Anna, Champion of the Queen, one who takes the Queen's shape, what it is that bothers you? Please, you may speak freely here. We are children of the same mother."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet  d20+10=26 ; d20+5=16 ;
Monday August 31st, 2020 8:00:02 AM

The peace binding for Sigvar is simply a leather tie down that wraps around the handle and hilt of his sword and secures it to the scabbard. It will take a full round action to remove.

Know Religion 26

Sigvar is struck by the opulence of the Temple. Isn't Ma'ab the goddess of the trees and the animals? why such a grand Temple? I would expect it to be more....woodsy.
Then Anna speaks to the priestess and reminds Sigvar that Ma'ab assumes the form of a Silver Dragon and he thinks Ah, that may explain it. Dragons enjoy their treasures, maybe that is why they have such an expensive looking temple.
When the guards advance and the priestess speaks Sigvar becomes uneasy. Why so defensive? I mean yeah, a Double Fist of the most well known mercenary company in the Wold just walked through your doors, but we are all peaceful and stuff, I even bound my weapon.

Sigvar nods to the guards as he comes to a halt. As Anna speaks he begins to tactically look at the room. How tough are these 'ushers', where would he put snipers if he were defending this place, where are the fall back positions, how do they not die in the first few minutes if this is a trap?

Profession Soldier 16

Header updated for purchases

Prudence Gundle  d20+9=18 ;
Monday August 31st, 2020 5:40:03 PM

"Right, no calling out the dragon with Message," Pru says with a decisive nod. "Thanks, guys."

At the temple, Pru notes the holy symbols of Maab, and that the dwarves are bearing her sacred weapon. She looks around, wide-eyed, at the grandeur of the temple. "This is so nice!" she says.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday August 31st, 2020 5:42:44 PM

Trayvin lets Anna lead the way here, it was not his temple, and does not know a lot about this faith. He wonders why there are so many guards, maybe that is why there are rumors going around?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Monday August 31st, 2020 7:43:46 PM

At the temple...

Pompous looks around ( like a tourist.. )...

" Kinda looks like my parents summer place... a little smaller.... but still nice... "



Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Monday August 31st, 2020 11:06:46 PM

Anna says, "Sister I don't believe I caught your name. My Fistmates and I came here on the trail of a dragon that stole something precious to us. We were trying to find more information on the dragon when we had an altercation with some elves who apparently worship what is potentially the same dragon we were searching for. One of the elves was named Selai. Asking around we were told there was a group of people who used to worship our lady that have converted to worshiping this false green dragon god. If my lady is losing followers to this impostor then I feel it is imparative of me to do something about it especially when I have been blessed with the ability to take the Queen's shape. Perhaps if those who are lost in their faith and have become enamored with a false dragon god could see the power of our queen made manifest in true silver colors they would think twice and the wayward members of the flock could return."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 1st, 2020 1:07:00 AM

Satisfied that the fishing goods procured are in good hands, Nikolai joins the others at the temple.
Not familiar with the proper protocols, he stays in the background, watching.

OOC: I was let to believe that Weggie's boat was a good sized fishing boat, room for all. Correct me if I'm wrong.

DM RobC - "Kinda looks like my parents summer place..."  d20+19=36 ; d20+11=16 ; d20+20=32 ; d20+20=29 ; d20+20=25 ; d20+20=28 ;
Tuesday September 1st, 2020 3:46:22 AM

OOC to Nikolai: The boat is a good size and will fit everyone in the party. I was comparing it to large fishing trawlers with huge nets that other, larger crews might be using

Sigvar checks out the surroundings. If he were going to set up an ambush, he'd put snipers on the mezzanine level on opposite sides of the room. They'd have the high ground and clear vantage points to hit the party from both sides. The hall is large, however there are uprights placed around the room. They could offer a little cover. The dwarves and woman though are backed into the room and have no exits from the raised platform. If it is a trap then they'd have to fight their way through the party - not a very wise thing to do you'd think. While the party stand where they do, the dwarves and priestess are effectively cornered.

He looks over the dwarves. They are stocky (like most dwarves) and they carry themselves confidently. They didn't hesitate to step forward against the party and right now they are looking over each of you carefully. They are no doubt assessing you, as you assess them. They don't seem intimidated at all. If he was to pick a flaw, Sigvar notices that one of the dwarves is holding the blade of his sickle around the wrong way. Noone trained in how to use one would make that kind of rookie mistake.

Pru and Pompous are quite impressed by the temple, though you have to wonder what sort of property Pompous' parents have.

Trayvin and Nikolai stay in the background and let Anna take the lead.

Anna explains why the party are at the temple, as well as her concerns.

"I am High Priestess Eidinth. I run this humble temple in service to the Queen." she places a hand to her chest and then addresses Anna's points. "My, I can see why this may bother you. A false dragon god? Well, I suppose people are free to believe in whatever they choose. Perhaps the Queen taking the form of a dragon might be misinterpreted by those leaving the church? Think about it. If she chooses to take the form of a dragon, then what message does that convey? That an immortal power wishes it were a dragon. You taking that form yourself may send the wrong message"

"Now, before we interfere with their beliefs, I would put this to you. If there is a dragon in these areas, shouldn't we approach it with an offer of friendship first? Wasn't it Maab that said to love and respect all creatures wherever we find them?"

Anna or Knowl Religion DC10: Highlight to display spoiler: {That sounds like something Maab would say}
Anna or Knowl Religion DC20: Highlight to display spoiler: {Did she actually say that? She aided Eberyon in creating many of the animals of the Wold and a lot of good dragons respect her. But did Maab actually say to love and respect all creatures? Animals maybe, but not creatures. It doesn't seem likely she would include evil dragons and other nasties}

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet  d20+10=18 ; d20+6=12 ;
Tuesday September 1st, 2020 6:46:15 AM

know religion 18
Sigvar stands at parade rest and listens to the exchange. While the others speak he looks over the altar area more closely.
Perception 12

Prudence Gundle  d20+9=17 ;
Tuesday September 1st, 2020 3:45:15 PM

Pru frowns. Complex theology is a little beyond her, but she has to admit Maab did say a lot of stuff about being nice to nature. On the other hand...

"Begging your pardon ma'am," she says, "but this dragon has carried off our commander. I'm not opposed to making friends with it, but it has to give her back. That's not negotiable."

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+21=41 ;
Tuesday September 1st, 2020 7:13:28 PM

Not feeling fully at ease in this church, Pompous keeps an eye out for signs of trouble....

" Those columns... my parent's winter home had similar ones... ."

-------------
Perception check 41 ( perfect 20!)


Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Tuesday September 1st, 2020 8:19:25 PM

Trayvin thinks this is a little bit tense, and isn't sure why. He does wonder if the priestess knows where the dragon is, if she is so keen on offering friendship to it. Trayvin waits to see how they react to Pru's statement, it could say a lot about their motives.

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 1st, 2020 11:21:10 PM

"One must EARN that kind of respect. Non-intelligent creatures earn our respect because they act out of instinct. Intelligent creatures, have a choice. They choose to do harm to people and the land, we stop them. They abduct our commander, we take her back at the cost of their life if it comes down to that, Nikolai mumbles.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Wednesday September 2nd, 2020 12:36:09 AM

Anna says, "High Priestess Eidinth while loving and respecting all creatures sounds like something Our Lady might say there are key differences between the animals, plants, magical beasts, fey and humanoids that are typically considered to be those beings under her purview and chromatic dragons. I should know as I have the abiility to take the form of them and I have been many different animals, plants, magical beasts and humanoids. As I said I have also been granted the ability to take the form of a silver dragon like our lady as she has earned the respect of many a good dragons. The thing is there are stark differences between good and evil dragons and good dragons are always metallic while evil dragons are always chromatic. This isn't something where these dragons can change their nature easily as it is tied partially to their creation. Furthermore I would think she would care more for the potential harm a chromatic dragon could do for animals, plants and humanoids (like my human commander) than to try to somehow figure out a way to bribe it to behave.

Our Lady is merciful but even mercy has its limit. Besides being a champion of our Lady I am also a Cradled of her consort Eberyon. As you know it was her own mercy in conjunction with that of an adventuring group that allowed for Lord Eberyon to wake from his long sleep and atone for his actions. The fey are a lot more mercurial than dragons as metallic dragons are always good and chromatic dragons are always evil to my knowledge. As my companions have pointed out this dragon abducted our commander so if it was legitimately interested in atoning for this transgression than maybe I could extend a hand in friendship to it but it is really difficult for dragons to change their scales therefore I think the odds of this one atoning for its actions are very slim especially since it has not made any attempt to return our commander as yet and as I said at least one elf named Selai has come to worship this dragon as a god. Are Dragons powerful? Yes but they aren't deities or immortal powers aside from Alemi and Our Lady who both on occasion have taken forms of specific colors of metallic dragons. I can only wonder if this dragon has some nefarious purpose in trying to ammass a following especially if it is leaching followers from Our Lady."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Wednesday September 2nd, 2020 12:36:58 PM

Sigvar remains stone faced. However, on the inside his brain is starting to turn on the fact that Anna, someone he has fought and bled beside is VERY passionate about this loss of followers to her goddess, and rightly so in his opinion, whereas this high priestess is very blase' and seems to not care one way or the other.
While remaining at parade rest Sigvar closes his eye and centers himself. Surely the idea that the new church of Ma'ab was an evil dragon cult was absurd, wasn't it? Having most recently been in the town of an Evil Lich where EVERYTHING was evil, Sigvar expects that when he opens his eye and looks around the room, REALLY looks around the room, (ie detecting evil as subtly as he can. To me it is simply a shift in awareness and shouldn't be that noticeable unless it is made a big deal about it, up to you and how you see it though, he is doing it) he expects to see varying degrees of nothing ranging from 'Oh how pious I am' to 'every now and again I seal some of my neighbor's hen's eggs'. Anything else would be in direct contradiction to what he expects to see.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Wednesday September 2nd, 2020 1:55:31 PM

Pompous continues to look around... still opened mouth in typical tourist fashion.

“ I’m starting to wonder if my parents ‘borrowed’ some of the architectural designs of this place... and those arches are similar to the ones in the summer home’s guest house.... “

Prudence Gundle  d20+21=22 ;
Wednesday September 2nd, 2020 1:59:18 PM

[At David's request, I deleted two of Sigvar's posts.]

[Pru got all diplomatic in her last action, so Imma roll a Diplomacy check just for funsies. 22]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Wednesday September 2nd, 2020 3:50:26 PM

OOc
Wow, Nat 1 on that diplomacy roll, and still better than I would probably roll 9 out of 10 times 8)

And Thank you

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Wednesday September 2nd, 2020 8:57:10 PM

Trayvin nods as Anna speaks, she very clearly describes the difference between good and evil dragons. He waits to see how the priestess responds.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Wednesday September 2nd, 2020 10:57:46 PM

Anna waits to see what Eidinth says

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday September 3rd, 2020 1:06:29 AM

"This priestess of Maab must have lived a very sheltered life to take for granted the good will of ALL creatures. I certainly don't turn my back on those gnolls that were sacrificing people in order to teleport around their domain. I put those six feet under at the snap of my fingers, that's how I respected them," Nikolai mutters, not particularly to himself.

DM RobC - "Intelligent creatures, have a choice."  d20+19=34 ; d20+20=37 ; d20+20=36 ; d20+20=36 ; d20+20=32 ;
Thursday September 3rd, 2020 3:46:46 AM

Pru attempts a little diplomacy. The dragon kidnapped the commander? Surely returning her would be a good start to forming a friendship. Anything short of that would be a deal-breaker though. The priestess doesn't address it though and instead redirects. "Can I ask though, why did a dragon take in interest in your commander? Do they have a history?"

Nikolai is a little more direct with his point, but Eidinth still stays calm. "Intelligent creatures often have reasons for their choices. Perhaps claiming your commander was for a greater good?". He makes a reference to some gnolls that he sent to the afterlife, but his mutterings don't seem to have been heard.

Anna gives the priestess a lesson on all things Maab (and a little on Eberyon too, for good measure). Eidinth listens patiently, nodding along as Anna speaks and not interrupting. She slowly paces along the platformed area as she does so.

After admiring the structure for a while Pompous turns his eye back to the proceedings. As Anna speaks, Pompous notices two of the dwarves tighten their grips on their sickles. One of the others is obviously clenching his jaw and even adjusts his stance a little. As the priestess moves he also can make out a bulge on the right side of her robe. Best guess is that she is concealing a weapon. Likely a sword.

After listening to what Anna has to say, Eidinth stops pacing. She seems in deep concentration before she finally speaks up. "What you have said is true. For the most part. Tell me, Anna who takes the Queen's shape, have you ever taken the form of a chromatic dragon? Could you, if you so wanted? In doing so, would that make you evil? How something appears is not necessarily how something is"

"Let me also challenge your thinking. What if the true form of our Lady is that of a dragon? That would be evidence that dragons could develop into deities, wouldn't it?"

Sigvar gives the altar a good look. He can see three plates, a large goblet, and four candle holders - all gold. Fancy. He then takes a deep breath and looks about for signs of evil. Highlight to display spoiler: {Going to allow you to use it unnoticed in this scene, however going forwards I'll be going with SLAs have some sort of manifestation (Core FAQ)}

Sigvar ONLY... Highlight to display spoiler: {Priestess? No evil aura. Dwarves? No evil auras. Rest of the Temple? From the floor to the ceiling, front doors to the back wall, there's a faint aura of evil everywhere. Every brick. Every tile. Everywhere.}

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+21=28 ;
Thursday September 3rd, 2020 8:29:48 AM

{ ooc Are we still able to communicte telepathically? If so... below gets sent to everyone in that manner.. otherwise... }

Pompous lightly puts a hand on Sigvar's shoulder... and whispers....

".... dwarves are edgy... watch the sickles... "

"... pristess... sword...right side... ."

and keeps watch for danger....

-----------------------------------------------------------
Perception check 28



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Thursday September 3rd, 2020 10:46:40 AM

Even after the entire town that the Lich had ruled over was tainted, Sigvar thought that it was an isolated incident that inanimate materials would show the taint of evil.
Apparently not.
Pompous leans in. Sigvar had missed all that the bowman sees, but is not surprised. He grunts in acknowledgement of the message.
There was a time and a place for everything. Now, was not the time for a fight. The Fist was in unknown territory fighting a foe that did not reflect the evil taint that was all around them.
The huge paladin had remain silent and observant since they had arrived in the temple. Now for the first time he spoke. Er well, laughed.
The sound was deep and jovial. It sounded like he had just discovered something amusing that he had never seen before. He allows all of the tension in his body go with this laugh, and hopes it also defuses the tension in the room. When he finally contains his mirth he uses his actual words.
" Of course. I had never thought of it that way before. What if the assumed form is the actual TRUE form. I have spoken to many priests and scholars of my own faith and none of them have ever made me stop and reevaluate what I see as true. What if the assumed form of a god is really their true form, rather than an adopted form to make them easier to relate to?"
"Lady Eidinth, you have given me alot to think about with just that one statement. As you say, I also had wondered. Does the commander have some previous relationship with this dragon that has spurred this confrontation?"

Sigvar turns to the rest of the Fist.
" I think we SHOULD speak to the dragon rather than assume it is an evil, rampaging monster. I had had many of the same misgivings that this fine priestess has posed here today. It just took someone outside my circle of expertise to pose them to make me realize how pertinent those questions were. Lets go and find this dragon and ask it."
"Thank you for your time and enlightenment. I now have many things to think about"
"Good day, may yours be sunny and enlightening."

With that the Minotaur turns and leaves with a spring in his step as though he has awakened to a new day with many possibilities ha had never before contemplated.

The rest of his friends may be stunned, but Sigvar takes quite seriously his paladin oath. He does not speak lies.

Prudence Gundle 
Thursday September 3rd, 2020 3:49:12 PM

Why did a dragon take in interest in your commander? Do they have a history?

Pru looks puzzled. "Would it matter if they did?" she asked. "I'm sorry, but I grew up in a house full of siblings, and 'well, she started it' isn't a very persuasive argument."

It seems persuasive to Sigvar however, who leaves the temple with a spring in his step.

"Um...excuse me," she says, and hurries after him.

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Thursday September 3rd, 2020 6:16:03 PM

Trayvin knows an oath when he hears one, and he knows Sigvar is serious. He can't really disagree with him either. The conversation with these priests seems to be going nowhere and if there were any evil here, Sigvar would already have his sword out. Trayvin turns to follow but waits for Anna and the rest of the Agents.

Anna Morphling (Hugh C) -- HP 113/113 -- 32/18/29 CMD 32  
Thursday September 3rd, 2020 11:45:39 PM

Anna says, "I have never taken the form of a true chromatic dragon. The only true dragon I can assume the form of is a Silver Metallic Dragon like our lady who lends me her strength. I have taken the form partially of a chromatic dragon by becoming a Chimera but a Chimera only possesses a dragon's head and is only partially a dragon although technically a magical beast. I can / have taken the form of a variety of creatures with differing moral proclivities and yet while I have done so I've always remained in control of my faculties. I however am human or I was before my lady blessed me with the blessing of becoming a plant kin and as such we have a wide range of alignment we can take. I'd like to think that I'm a good person but I do think that one's principals should be allow to overrule an unjust law. I do not think that the draconic form is the true form as everything we've been taught to believe is that Queen Ma'ab and her consort Lord Eberyon are powerful Fey. I think the draconic form is something Ma'ab learned how to do to try to emulate creatures that she has earned the respect of. Alemi's true form is not a dragon and he is the ruler of the Woldian Pantheon. I understand that dragons are special but they were created by the gods and as far as I am aware there has not been a dragon that has ascended to that level. If a green chromatic dragon is claiming to be our lady I would assume that you could cast some divinations to prove whether or not if the claim is true. Have you or have you taken this potential green pretender's words at face value? Furthermore if Ma'abs true form is a green dragon why hasn't she made this announcement in the Vale of Twilight her seat of power? Why would she come to wedding city of all places to make this known? If you know where this dragon is I would beseech you to take me to it. I will hear it out and see if it is perhaps a rarity of a non-evil Chromatic Dragon but I do have among my Fistmates Sigvar a Paladin and he will tell me the truth. Furthermore if this dragon that is claiming to be Ma'ab's true form has my commander than it will have to answer for that transgression."

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 4th, 2020 12:54:56 AM

Nikolai is quite surprised at Sigvar's outburst but knows his Fist and no member would just cave in at such an early stage of a theological discussion on theoretical divine behavior without a good reason.

"Well, excuse me, your Priestfullness, I know nothing of Maab really. I do know that Evil is as Evil does and Maab, for all these eons, is not know for evil acts, therefor she could not have started out as an evil dragon. But, that complex theology is beyond me, so I'll just go outside and check on the position of the sun. Great place you have here and hope to be back. Good meeting you," Nikolai bows slightly and follows Pru out of the temple.

Outside, far enough away from any temple servants' hearing, he asks, "Ok, that was awkward. What's up?"

DM RobC - "Well, excuse me, your Priestfullness" 
Friday September 4th, 2020 3:04:42 AM

Pompous laments not having the telepathic bond back on the group. It means resorting to less discrete means of communication. She leans in and whispers a warning to Sigvar.

Sigvar does something that I don't think anyone was expecting. He laughs! Not only that, he THANKS the priestess for giving him something to think about. She looks visibly confused and happy at the same time. Sigvar is ready to take his leave, and Nikolai and Trayvin are ready to follow him.

Anna persists and makes some really strong arguments and points. Eidinth is looking on the ropes now. Between Sigvar catching her off guard and Anna's relentless combination of logic and faith, there isn't really a lot she can do.

"Indeed. Although wasn't it the Queen who said, uh, um..." she is clearly floundering at this point, but can see she is fighting a losing battle. Not only that, it looks like people want to leave! "Look, haven't I stalled these guys long enough?!" she loudly calls out towards the mezzanine level.

And that's when the fight started...

----------
OOC: Combat Map

The enemy will be acting first. Please place your token where your PC currently stands. The next DM post will include the enemy actions. Dun dun duhhhh.

Some notes:
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The priestess and dwarves are on the platform. It's 5ft high.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover.


Prudence Gundle 
Friday September 4th, 2020 2:35:53 PM

Pru turns at the news that they haven't been stalled long enough. "Wait...what?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Friday September 4th, 2020 3:31:31 PM

Sigvar stops walking and sighs.
" It's a trap Prudence. The entire Temple is Evil but the three standing before us are not. My guess would be that Evil paid for the building of the place yet the clergy have somehow been misled and are not in themselves, evil. By that note please do try to spare the three of them, unless they throw their lot in with whatever is coming and attack us. If that happens by all means defend yourselves. Remember though we can't interrogate corpses."
The paladin waits for the other boot to hit the floor.

OOC
Sigvar was walking out a second ago. This is as far as I figure he got before this all went wrong. I can sub for Shane.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 117 /117 Me+17(12)( 7)F+11, R+19,W+12, CMB+15, CMD+29 (D Feest Sub)  
Friday September 4th, 2020 5:27:11 PM

Up until now Michael had been standing at a parade rest watching the conversation on the dias. When the Priestess says "Look, haven't I stalled these guys long enough?!" He snaps back to reality as his combat mind slaps him full across the face to get his attention. Then he hears " It's a trap Prudence. The entire Temple is Evil but the three standing before us are not. My guess would be that Evil paid for the building of the place yet the clergy have somehow been misled and are not in themselves, evil. By that note please do try to spare the three of them, unless they throw their lot in with whatever is coming and attack us. If that happens by all means defend yourselves. Remember though we can't interrogate corpses." from Sigvar and realizes that this is really happening and they are about to be ambushed in the middle of a "friendly" temple!
Having almost never been caught dozing in his life Michael is very unused to this kind of situation and starts looking around quickly trying to figure out how best to survive the next few seconds.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Friday September 4th, 2020 5:30:32 PM

OOC
Ahem, I just really looked at the map. I thought there were only 2 dwarves. Please regard Sigvar's words to mean " all those folks trapped on the dias are not Evil" rather than "the three of them" he actually states.
Thank you

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Friday September 4th, 2020 7:16:48 PM

Trayvin follows up with Sigvar's request. Yes, I agree let's spare them if we can. But I disagree on one point. We can interrogate corpses if need be.



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/ 
Saturday September 5th, 2020 4:54:28 PM

Pompous turns back and looks towards the religious types...

" DOH!"

-------------------------


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=25 ;
Sunday September 6th, 2020 12:31:03 AM

OOC: Alright I'm back...sort of. Lake Charles was decimated. Cameron and Creole were destroyed. I've no power, no water and no sewer. it's like camping! I had to come to Houston to do some business so I've got internet now. I'll have a generator hooked up for Monday. they have internet and phone svc back up as of Friday.

Michael does not peace bond his weapons, although he has been known to drape a cord around the guard with the ends held together with a bit of tar.
Michael knew the Priestess was full of it from the get-go. if you love everyone, then all that means is that you are ambivalent to everyone. No. you love in circles. Friends and family first, the Fist 2nd and maybe a country 3rd, that's all he would give his life for anyway. When someone says love everyone they are usually trying to sell you something that's probably not going to be very good for you. Case in point: this attack. they were just trying to keep us off guard until they could get in position. Briefly, Michael considers the utility of killing all people who talk nonsense, then realizing he would most likely have to kill almost everyone he quickly discards the idea.

all this flashes through his mind as he takes a moment to scan the surroundings. he usually does that automatically, but for some reason, he was daydreaming...must be getting old. he is on the defensive though and is looking for any attacks.

fight defensively +2 to AC. 34

Hey Sigvar, lets play Toss the halfling on these guys. whatdaya say?

Perception 25.



Anna Morphling (Hugh C) -- HP 113/113 -- 36/16/34 CMD: 35  
Sunday September 6th, 2020 9:19:26 PM

Anna says, "I agree. We spare Eidnith and the dwarves. It seems like maybe they were merely misguided."

To Eidnith she says, "I was going to show you the majesty of the queen's shape but I think I'll save it in case I encounter that green dragon. You did ask me about Chromatic dragons though and I think I will become a manticore chimera."

Anna morphs into a manticore chimera

Active Effects:
Beast Shape IV - form of black headed manticore-chimera - 13 min (130 rounds)
Speed 30 ft.
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft,
reach 5 feet
+4 CMD vs trip
breath weapon (usable every 1d4 rounds) 40 foot line of acid (6d8 acid; DC 22 reflex for half)


Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+20=34 ;
Monday September 7th, 2020 1:05:25 AM

It takes a second but it finally dons on Nikolai Sigvar's unusual behavior. In that second, he immediately turns around to spot the threat. He notices the Fist is very spread out, but mostly notices Pru alone and vulnerable!

Where is the threat coming from? Those curtains? from above?

Perception +22 = 34

DM RobC - "We can interrogate corpses if need be"  d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=2 ; d20+29=31 ; d20+29=48 ;
Monday September 7th, 2020 3:14:53 AM

OOC: As mentioned, the enemy got to act first. Michael was unable to fight defensively yet and Anna was unable to change shape yet

The party look to each other. Of course it was a trap! They elect to go easy on the dwarves and priestess.

"Spare us?" The priestess chuckles as she backs up on the stage "Your over-confidence is your weakness." She casts a spell to protect herself.
Spellcraft DC21... Highlight to display spoiler: {Anti-Life shell}

The dwarves all drop their sickles. The jig is up. No use pretending they know how to use them. Some smirk, some are straight-faced. They look like they're moving a little faster than they should be.
Knowl Arcana DC23... Highlight to display spoiler: {It's like they've just come under the effect of a Haste spell}

Dwarf 1 mutters a word and then suddenly appears standing next to Pru! The area around him is in complete silence*.
Dwarf 2 does the same. It first says a word and then it appears standing next to Trayvin, the area around him also becoming silent*.
Spellcraft DC17... Highlight to display spoiler: {They have each surrounded themselves with a Silence spell}
Spellcraft DC19... Highlight to display spoiler: {They've done something like a Dimension Door}

Dwarf 3 makes his way down the stage at a blistering speed and ends up face-to-face with Sigvar. The dwarf doesn't attack him, though he looks ready to.

Dwarf 4 jumps down off the stage and gets up close with Michael. The dwarf doesn't strike, though is bouncing around on his heels with his fists raised. He grins as he looks at Michael.

From somewhere on the mezzanine level to the west, five magic missiles are launched into Anna's back (Anna takes 25pts force damage!). She didn't even hear them coming.

Despite looking, neither Nikolai nor Michael can see the source of the magic missiles.

The party are spread out. Then again, so is the enemy...

----------
OOC: Combat Map

Some notes:
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- *The circles represent an area of Silence.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174/174 Character Sheet 
Monday September 7th, 2020 7:41:10 AM

Sigvar frowns. While not showing as evil, these dwarves certainly are spoiling for a fight. The silence is a problem, but more of a problem is a possible monk standing next to Prudence.
Sigvar is not amused, nor is he silenced, yet. He speaks a single word and grows a pair of feathered wings from his back. They are dark, like his fur and they are completely functional. He then swoops across the cathedral and scoops a hopefully willing Prudence up and hopefully out of the silence. ( wasn't sure how far I could go. The wings give me 60' of move so I doubt I clear the silence in one move. If I do, disregard this next part) Heroically he drives straight up and out of the silence so that Prudence can do what she does best, make people sorry they decided to mess with her Fist. (Sigvar attempts to also draw the dwarf near Prudence into attacking HIM rather than HER as he moves her out of the pickle she is in.)

Prudence Gundle  d20+20=37 ; d20+16=31 ; d20+20=32 ; d20+20=36 ; d20+12=14 ; d6=1 ;
Monday September 7th, 2020 12:55:36 PM

"The dwarves are haste--" Pru calls, and then there's a dwarf right next to her and the world is silent.

Pru is annoyed. Silence is a nuisance, no two ways about it, but the dwarf needn't act as if he'd just defeated Valdor Dragonstone in single combat. Pru is a sorcerer, and spells aren't her only--

Wait, what's Sigvar doing?

Pru finds herself scooped up and heading out of the Silence. Still annoyed, she aims an Elemental Ray (SLA) at the silent dwarf. [Target dwarf 1. Hit Touch AC 14 for 8 damage.]

Trayvin AC 29/14 touch Hp 161/161(BrianZ) 
Monday September 7th, 2020 6:54:08 PM

OOC- Shane, hope you have a speedy recovery from the storm damage

Trayvin knows silence and also how to beat it, if only for a moment. He moves out of the way, and casts divine power on himself. Now if the dwarf follows he can at least keep him occupied.

Actions move to I12, cast spell

used:
spells: divine power



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+20=27 ; d6+13=18 ; d6=1 ; d6=3 ; d6+13=17 ; d6=2 ; d6=1 ; d20+18=27 ; d6+13=18 ; d6=3 ; d6=3 ; d20+16=17 ;
Monday September 7th, 2020 8:17:26 PM

An annoyed ranger yells out...

"OH NO YOU DID-NOT "

A volley of arrows shrouded in electricity and flames fires towards the dwarf that had been attacking Prudence.

-----------------
Attacks D1 at F16 with flame arrows.

Many Shots
Precise Shot
Point Blank
Deadly Strike -3/+6

(corrected for point blank)
Attack 1 Hits AC 28 Physical 18 Flame 1 Electic 3
Attack 1a Hits AC 28 Physical 17 Flame 2 Electic 1

Attack 2 Hits AC 28 Physical 18 Flame 3 Electic 3

Attack 3 Hits AC 18 (miss) Phhysical Flame Electic

XX Missed one on attack roles in my initial Calc (for Point Blank)

Nikolai (JonathanT) AC 34 Tch 28 Ffted 30 HP 106/106 CMD 34/36(Grapple/Trip/Disarm)   d20+17=29 ; d10+3=8 ; d20+20=26 ; d20+20=31 ; d20+17=33 ; d10+3=12 ;
Monday September 7th, 2020 11:09:04 PM

Spells in effect: Mage Armor

Pru's safety is first thing on his mind as things unravel very fast. But even faster are the Fist's reaction, in that Sigvar can fly suddenly (OOC: does he need Fly checks for those maneuvers in combat?) and then a hail of arrows pincushion the dwarf threatening Pru. So much for his grins!

"Ok, we need one alive for questioning, and this one's the best chance I'll probably get," he quickly deduces, so pulling out his magic Kama while maneuvering around (to avoid AoO) he positions himself next to the dwarf (if dwarf is still alive) and starts pummeling him.

1st Attack:
Karate chop w/Stunning Fist (Stun) d20 +17 = 29
dmg d10+3 = 8
Stunning Fist (Stun) Save Fort DC21, Fail = Stunned for 1 Round (see Stunned condition)

2nd Attack w/Kama +2_ Trip CMB d20 +16 +2 (Feat) +2 (magic Kama) DC26 vs CMD
Improved Trip_ no AoO

If the dwarf is still on his feet:
Spend a Ki pt for extra attack and try Trip again
3rd Attack w/Kama +2_ Trip CMB d20 +16 +2 (Feat) +2 (magic Kama) DC31 vs CMD
Improved Trip_ no AoO
Ki pool 8/9

If the dwarf was tripped on 2nd attack:
3rd Attack kick with subdual d20 +17 = 33
subdual damage d10+3 = 12

If the dwarf was felled by the arrows, he moves to the one that was engaging Trayvin and attacks him instead (use rolls from above for this).



Anna Morphling (Hugh C) -- HP 118/143 (30 temp hp) -- 35/15/33 CMD: 37  d20+8=16 ; d20+8=10 ; d20+8=22 ; d20+8=18 ;
Monday September 7th, 2020 11:38:27 PM

Anna manages to figure out that the 3rd casting was a casting of silence. The rest she doesn't really know about.

She was going to go Manticore-Chimera but Tendriculous might be the better option for the current situation they find themselves in.

Anna uses Plant Shape III to become a Tendriculous.

Active Effects:
Plant Shape III - form of Tendriculous : 13 minutes (130 rounds)
+8 size bonus to Strength,
–2 penalty to Dexterity,
+4 size bonus to Constitution
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +14 (1d6+3 plus grab), space 15 ft, reach 15 ft, CMB +18/+22 to grapple, resist acid 20, regeneration 5 (bludgeoning or fire)


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Tuesday September 8th, 2020 12:52:05 AM

What in Wardds name is this joker playing at? .

in Michaels world view bar fights are one thing. and you don't start casting combat magic and try to fool people into a trap in a bar fight. That this yahoo wants to fight with bare knuckles is a foolish mistake unless he is a Monk. and if he is a Monk, well...Michael still won't feel bad about bringing a knife to a fistfight either way.

Michael leaps up and activates his celestial armor's flight ability. he then draws his blades.

he flys towards the West Mezzanine where the magic missles came from.

DM RobC - "What in Wardds name is this joker playing at?"  d20+20=30 ; d20+20=31 ; d20+20=40 ; d20+20=29 ; 2d8+9=14 ; 2d8+9=13 ; d20+20=34 ; 2d8+9=15 ; d20+20=34 ; 2d8+9=17 ; d20+14=16 ; d20+13=21 ; d20+28=38 ; d20+20=39 ; d20+20=30 ; d20+20=27 ; d20+15=28 ; d20+15=23 ; d20+10=18 ; 2d8+9=15 ; 2d8+9=16 ; d20+20=38 ; 2d8+9=13 ; d20+28=42 ; d20+28=32 ; d20+28=45 ; d20+20=25 ; d20+20=25 ; d20+15=28 ; d20+15=16 ; d20+10=22 ; d20+20=37 ; 2d8+9=11 ; d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ;
Tuesday September 8th, 2020 4:33:05 AM

Sigvar doesn't want to stick around. Pru is in trouble and needs to get somewhere she can safely cast spells. He calls on his wings of flying and moves away from the dwarf. The monk narrowly misses him with a roundhouse kick (AoO Miss AC30). Sigvar closes in on Pru and gets low enough to pick her up. Unfortunately that means both he and Pru make themselves open to an attack as they fly away from the monk (AoOs. Hit AC31. Pru takes 14pts damage. Hit AC40. Crit not confirmed on AC29. Sigvar takes 13pts damage)

From her heightened position Pru is now able to retaliate with an elemental ray. Perhaps it was Sigvar's flying, but her ray goes wide.

Trayin moves out of range of the monk. He takes a punch to the back of the head as he does so (AoO Hit AC34. Trayvin takes 15pts damage). He casts a spell to help bolster his defenses.

Pompous isn't at all happy and open fire on one of the dwarves. Despite the number of arrows, they all miss!

Nikolai then steps up for some monk v monk action. His karate chop lands solidly on the dwarf's shoulder, but his attempts to trip with the kama are to no avail. The dwarf stays standing and unstunned (Fort Save vs DC21: 21)

Anna debates what shape is best for the current battle. She opts to go for a plant form over the chimera.

Michael isn't at all happy that there is someone unseen casting spells. He takes to the air (avoiding the readied action), though takes a fist to the back as he does so (AoO Hit AC34. Michael takes 17 pts damage!). He flies to the west to try and find the source of the missiles.

The enemy act...

The priestess decides to try and make things tougher for Anna by attempting to dispel her shape change, but is unable to get enough power to do so. (Dispel check: 16=Fail). Maybe next time...

With Sigvar, Michael and Pru in the air, the dwarfs only have a few targets to go for on the ground.

Dwarf 1 returns the favor by trying to trip Nikolai! He's successful, and then comes the stomping and kicking (Hit CMB38. Nikolai is prone, -4AC. AoO from Trip hits AC39. Hit AC30. Miss AC27, 28, 23, 18. Nikolai takes 15pts + 16pts!)

Dwarf 2 pursues Trayvin. He arrives on scene with a fist straight to the face (Hit AC38. Trayvin takes 13pts damage and must make a Fort save vs DC20 or be staggered!)
If Trayvin tries to move away or provokes an AoO: Highlight to display spoiler: {Dwarf makes a trip attempt. CMB:42}

Dwarf 3 doesn't have Michael for company, so turns to Anna. He tries to sweep the leg, and though he misses at first he collects her on the second pass. This is followed up by some ineffective kicks (Miss CMB32. Hit CMB45. Anna is prone. AoO from Trip Miss AC25. Miss AC25, 28, 16, 22)

Dwarf 4 rushes Pompous and tries to deliver an upward knee, that unfortunately collects (Hit AC37. Pompous takes 11pts damage)

Michael can't see any casters about, but does hear someone say something magical. It's followed up by five magic missiles colliding with him (Michael takes 34pts force damage!). He heard it originate in the vicinity of B12 on the mezzanine level.

----------
OOC: Combat Map

Dwarves: AC29, CMD vs Trip39.
Dwarf 1: 8pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The circles represent an area of Silence.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 161/174 Character Sheet 
Tuesday September 8th, 2020 6:29:35 AM

" Prudence, I think you will need to fly on your own, or tell me where you want to be put down. The boys are getting beat up down there and need a hand."
As Sigvar talks he shifts Prudence onto his shoulder and unbinds his sword.

OOC
The mezzanine is how high above the ground floor? I'm sure you said it once but I have forgotten.

DM Rob: Entire building is 60ft tall. Mezzanine level is 30ft off the ground

Prudence Gundle [AC 22; HP 104/118]  d20+12=17 ; d4=4 ;
Tuesday September 8th, 2020 3:20:17 PM

"Go ahead and let go," Pru tells Sigvar. She casts a quickened Fly on herself.

Now with a Fly speed of 60, Pru flies over toward the priestess and casts Enervation on her. A black ray of negative energy hits a Touch AC of 17. If that hits, the priestess takes 4 negative levels. There is no save now; there may be one later to keep the negative levels from becoming permanent.

DM Rob: How high off the ground is Pru?

Prudence Gundle [AC 22; HP 104/118] 
Tuesday September 8th, 2020 7:41:07 PM

[OOC: I put Pru's height on the map, because I figured that would be easier for the DM. She's 30 feet up. Would you prefer we post height here or on the map?]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 136/136/  d20+22=36 ; d6+9=10 ; d6=1 ; d6=6 ; d6+9=13 ; d6=1 ; d6=4 ; d20+20=22 ; d20+18=37 ; d20+18=27 ; d6+9=11 ; d6=5 ; d6=2 ; d6+9=13 ; d6+9=13 ; d6+9=13 ; d6=2 ; d6=1 ; d6=6 ; d6=3 ;
Tuesday September 8th, 2020 7:48:17 PM

Trying to avoid making a "knee jerk" reaction... { ooc? Get it? Knee? }

Pompous takes a step back and fires off a close quarter volley of arrows at his assailant.

------------------
Shoots at D4
Many Shots
Precise Shot
Point Blank
Deadly Strike -1/+2

Attack 1 Hits AC 36 Physical 10 Flame 1 Electic 6
Attack 1a Hits AC 36 Physical 13 Flame 1 Electic 4

Attack 2 Hits AC 22 (miss) Physical Flame Electic

Attack 3 Hits AC 37 (role for critical 27) Phhysical 11 (37) Flame 5 (13) Electic 2 (6)


Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 125/136/ 
Tuesday September 8th, 2020 7:51:28 PM

ooc> Misread the dwarve's AC- No confirmed critical hit for Pompous. And forgot to adjust his HP.

Trayvin AC 30/12 touch Hp 148/161(BrianZ)  d20+22=33 ; d20+17=30 ; d20+12=23 ; d8+11=14 ; d8+11=18 ; d8+11=13 ;
Tuesday September 8th, 2020 9:01:50 PM

Trayvin takes a few hits from the dwarf and tries to return the favor.

Attacks: hit AC 33, 30, 23, dmg 14, 18, 13

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 121 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=37 ; d20+21=39 ;
Tuesday September 8th, 2020 10:02:00 PM

Ooof!
boy those Magic Missles sting. He's got a bead on the person now and flies toward it. funny if they are invisible shouldn't the spell casting reveal them? or are they merely camouflaged?

Michael tries to tease out the persons location.

Perception 37

since he has Lightning stance he now has 50% concealment from the person. if he spots him/her he attempts to bowl her over with a combination of hitting her at speed in the knees from his flight and a bit of joint manipulation, pushing her knee out to her side and back. we will call it a trip.

CMB 21
to hit AC 39. to put him on his back. if they are hiding behind the curtains he uses them to help with the trip.



Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35 
Wednesday September 9th, 2020 12:20:26 AM

Anna regenerates a little but then realize she doesn't like being prone so she takes a full round action to turn into a viper vine as Viper Vines are immune to trip.

She then takes a 5 foot step away from the monk.

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (129 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped



Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 75/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 9th, 2020 1:22:28 AM

Spells in effect: mage armor

Nikolai finds himself flat on his back. He knows dwarves are tough, but never meet a monk dwarf!

OOC: you can Crawl 5' as a Move Action that provokes AoO
Move: Nikolai Crawls 5' away from the dwarf (AC29 due to Mobility)
Move: Stand
Quick: Spend Ki pt for +4 AC
New AC29
OOC: I noticed my AC was higher from previous combat but I think the results are about the same. Sorry.
Ki pool 7/9



DM RobC - "The boys are getting beat up down there and need a hand."  d20+12=30 ; d20+46=65 ; d20+20=22 ; d20+20=28 ; d20+20=27 ; d20+20=35 ; d20+15=25 ; d20+15=31 ; d20+10=28 ; 2d8+9=20 ; 2d8+9=19 ; 2d8+9=20 ; 2d8+9=17 ; d20+21=31 ; d20+21=25 ; d20+21=31 ; d20+15=23 ; d20+15=24 ; d20+10=15 ; 2d8+9=15 ; 2d8+9=18 ; d20+21=32 ; d20+28=29 ; d20+28=40 ; d20+20=33 ; d20+15=35 ; d20+15=32 ; d20+10=17 ; 2d8+9=16 ; 2d8+9=19 ;
Wednesday September 9th, 2020 4:00:38 AM

Sigvar isn't comfortable in the current situation. He needs to keep a hold of Pru, but the others are getting pretty badly beat up on the ground. He unstraps his weapon in anticipation

Pru has things under control though. She fires off an enervation ray at the priestess and hits hit squarely.

Pompous backs up from the dwarf and fires off a few arrows. The dwarf deflects the first, but takes the brunt from two of the others.

Trayvin goes hand to hand with the dwarf, delivering some solid hits of his own.

Michael can't get a bead on the caster, though there are ways they can cast spells and stay hidden from sight.

Anna opts to take on a different form. Being tripped isn't fun. Let's see how that monk feels about a viper vine!

Nikolai crawls out of trouble, narrowly avoiding a boot as he does so (Miss AC22). He stands, ready to defend himself.

The enemy act...

The priestess is NOT happy at being hit by a spell from Pru. Her lip curls and she casts a spell to protect herself from that sort of attack again. She takes a few steps closer to the edge of the platform and casts another spell - this time to aid the dwarves. At least it distracted her enough from doing any real damage.
Spellcraft DC19: Highlight to display spoiler: {Death Ward}
Spellcraft DC19: Highlight to display spoiler: {Quickened Bless affects D1, D2 and D3}

D1 continues after Nikolai. It steps up and flurries. A lot. (Hit AC29,AC36,AC32,AC29. Miss AC28,AC26. Nikolai takes 13 + 14 + 12 + 17pts)

D2 silently snorts and keeps up the fight with Trayvin. (Hit AC31,AC31. Miss AC25,AC24,25,16. Trayvin takes 15 + 18pts. Also need your Fort save from last round)

D3 keeps after Anna. He gets in close and attacks (Provokes an AoO from Anna. Miss AC32)

D4 isn't having fun with Pompous. It steps in close and with one hand it causes a distraction. With it's other hand it pulls Pompous's bow away, before getting a few kicks in as well. The monk now has a firm grip on Pompous's bow. (Disarm Miss CMB25. Hit CMB36. Pompous is disarmed of his bow! Hit AC33,AC35. Miss AC22,AC17. Pompous takes 16 + 19pts damage!)

Michael can hear someone casting a spell from nearby (B15). He then feels it in his chest as he gets hit by more magic missiles! (Michael takes 31pts force damage!). He still can't see anyone but he knows they are there somewhere.

----------
OOC: Combat Map

Priestess: AC28/Touch15
Dwarves: AC29, CMD vs Trip39.
D1: 8pts dmg
D2: 32pts dmg
D4: 36pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The black circles represent an area of Silence. The green circle represents an AntiLife Shell


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 161/174 Character Sheet  d20+22=23 ;
Wednesday September 9th, 2020 6:56:45 AM

Sigvar draws his sword and drops down right behind the dwarf attacking Pompous. He then attempts to drive his sword through the dwarf.(Vital Strike, Power Attack)
Sword 1 automiss (nat 1)
Sigvar is now on the ground

Prudence Gundle [AC 22; HP 104/118]  d20+20=39 ; d20+20=37 ; d20+12=17 ; d20+12=22 ; d20+12=31 ; 4d6=19 ; 4d6=16 ; 4d6=14 ; d20+20=22 ; d20+15=17 ;
Wednesday September 9th, 2020 2:12:16 PM

The priestess hasn't done anything to protect herself from a Scorching Ray, so Pru casts a quickened one. Three beams of fire streak toward the priestess. All three hit. [19, 16, and 14 fire damage, or 49 total fire damage.]

She gains some elevation then, and to help Michael, readies an action to counterspell whatever that caster casts next. [That's a Spellcraft 22 to identify the next spell being cast; if it is another Magic Missile, Pru can counter it with the same spell. If it's something she doesn't have on her spell list, she'll use a Dispel Magic instead. Dispel check 17.]

Trayvin AC 30/12 touch Hp 115/161(BrianZ)  d20+17=27 ; d20+22=23 ; d20+17=19 ; d20+12=20 ;
Wednesday September 9th, 2020 6:09:17 PM

fort = 27(sorry)

Trayvin tries to keep the dwarf in front of him busy, while rest of the Agents get to work. He pretends to talk to the dwarf, acting like the silence isn't working on him. (or maybe cursing his aim)

Actions: attacks hit AC: 23(nat1), 19, 20 (hmm)

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 125/136/  d20+18=19 ; d20+22=30 ;
Wednesday September 9th, 2020 8:26:44 PM

ooc> Not sur if this is valid scenario but lets give it a try and see.

Pompous is somewhat in shock and awe at the fact that this dwarf disarmed him. But not THAT shocked.

Pompous attempts to grapple the dwarf, activate the flight ability of his celestial armor and fly straight up as high as he can while holding said dwarf. Then, once he's flown as far straight up as he can... he'll drop the dwarf.

-------------------------

1st Grapple roll failed with a natural one.
Pompous Uses a hero point to reroll and 2 hero points to add four to the roll .

Grapple attempt role: 30

Flight - straight up, up to 20 feet high (speed 40, 1/2 that for ascention)



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 90/136/ 
Wednesday September 9th, 2020 8:28:29 PM

ooc. Forgot to correct the HP again. Sorry.

Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=34 ; d20+15=25 ; 2d6+5=11 ; d20+15=30 ; 2d6+5=12 ; d20+13=20 ; d20+13=33 ; d20+13=22 ; d20+13=27 ;
Thursday September 10th, 2020 12:36:38 AM

AOO: 34 vs AC; threat of critical, 25 to confirm = no crit so only 11 damage

She makes a full attack against the monk hitting with a bite and tentacle possibly grappling (OOC: what is the Grapple CMD of the monks?)

bite: 30 vs AC ; 12 damage
tentacle 1 : 20 vs AC - miss
tentacle 2 : 33 vs AC , threat of critical and 22 to confirm = no crit; 3 damage plus 38 vs CMD to grapple the monk
tentacle 3 : 27 vs AC - miss
tentacle 4 : 26 vs AC - miss

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (128 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 19/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=41 ;
Thursday September 10th, 2020 1:06:00 AM

Spells in effect: Mage Armor

Nikolai quickly realizes that these dwarves are far better monks than he is and decides to find a better vantage point to conduct battle than to stand there and get pummeled.

Quick: Spend Ki pt for extra 30' speed.
Acrobatics check d20 + 22= DC41 vs CMD
Slippers of Spider Climb climb speed 20' +30' (ki pt) = 50' total

Move: using Acrobatics to move through threatened area w/o AoO, Nikolai heads strait to the wall and climbs up to the floor of the mezzanine and skitters, upside down, across the floor and over the edge, gaining the mezzanine floor (see new position on map).

Ki pool 6/9

OOC: Total Horizontal move is 30' by my calculations with 5' getting over the edge = 35'. What I don't know is the vertical climb up the wall to the bottom side of the mezzanine floor. But his total Double Move is 100' so that should work. And I'm guessing the dwarf is short and not able to reach him as he crawls past him along the bottom of the mezzanine floor. :)

If by DM calculations this move is 50' or less, than he has a Standard action which he will use to heal himself using Ki pts. Just let me know.
Move (using Slippers of Spider Climb):

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 56 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+30=48 ; d20+21=23 ; d20+21=32 ; d20+22=31 ; d8+7=8 ; 7d6=26 ; d20+20=34 ; d4+4=5 ; 7d6=27 ; d20+17=27 ; d8+7=15 ; 7d6=20 ; d20+15=28 ; d4+4=5 ; 7d6=21 ;
Thursday September 10th, 2020 1:35:25 AM

Ouch! this is getting ridiculous. Michael quiets his mind and allows his awareness to expand forth. he smells body odor. hears a quiet intake of breath, he even feels the air currents coming off the person as they guesture for their next spell.

Using a hero point to up my perception. so +8 +22=30
Perception 48.

if Michael perceives the person he attempts to trip them.

CMB. 23

and since that roll fairly sucked he spends another Hero point for another standard action if that one didn't get her down, then this action will be trying again.

CMB 32.
and if the prior action got her down, then this action will be backstabbing her now that she is on the ground. or backstabbing her next round if the last action got him down.

Attack 1 sunblade 22 luckblade 20.

Sunblade +4
To hit AC 31 for 8 points of damage and 26 points flanking.

Luckblade +2
To hit AC 34 for 5 points of damage and 27 flanking.

attack 2 sunblade +17 Luckblade +15

Sunblade +4
To hit AC 27 for 15 points of damage and 20 flanking.

Luckblade +2
To hit AC 28 for 5 and 21 flanking

on top of that the person takes 7 points of bleed damage each round starting on their turn.


DM RobC - "Ouch!"  d20+21=29 ; 2d8+9=22 ; d20+12=23 ; d20+28=41 ; d20+28=44 ; d20+20=24 ; d20+20=34 ; d20+15=25 ; d20+15=19 ; d20+10=19 ; 2d8+9=18 ; d20+20=32 ; d20+20=32 ; d20+15=22 ; d20+15=29 ; d20+10=27 ; d20+22=25 ; d20+22=23 ; d20+22=28 ; d20+17=35 ; d20+17=19 ; d20+12=32 ; 2d8+9=13 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; d20+46=63 ; d20+20=37 ; 2d8+9=22 ;
Thursday September 10th, 2020 4:59:16 AM

Sigvar drops down to the ground to get into the fight. Unfortunately his attack doesn't live up to his enthusiasm, and the blow goes wide.

Pru sends a little more pain towards the priestess and then rises up to get a better view of the mezzanine level. She can't see this invisible attacker either.
OOC: Per email, you can't counterspell a target you can't see. You keep the spell and hero point

Trayvin attacks as best he can against the monk but to no avail. The dwarf dodges each blow.

Pompous tries a different approach. He reaches out to grapple the monk, though just misses. The monk headbutts him for good measure (Grapple provoked an AoO. Hit AC29. Pompous takes 18pts damage!). At least he manages to get out of reach now.
OOC: Note you can only use 1 hero point per turn. You get to keep two of those

Anna takes advantage of the dwarfs movement to tentacle slap him. She manages to bite him and even hit him again. She feels like she gets a really good hold on the dwarf too, but somehow he just slips through her grip. That's not supposed to happen.

Nikolai feels outmonked. Time to get out of reach. He rolls backwards away from the dwarf and runs straight up the wall and onto the mezzanine level. He even has enough time to heal a wound or two.

Michael is persistant. You have to give him that. He quiets his mind. Where is this thing that keeps attacking him? He's pretty sure they're not standing next to him. Pretty sure. If that's the case there's nothing for him to attack. Where that critter is that keeps attacking him though is a mystery he has yet to solve.
OOC: You can only use 1 hero point her round. Since you can't attack you get to keep those hero points

The enemy act...

The priestess has had just about enough of Pru and returns fire (Hit TouchAC25. Pru takes 40pts damage!)
Spellcraft DC21... Highlight to display spoiler: {Maximised Searing Light}

Dwarf 1 no longer has Nikolai for company. He rushes over to attack Sigvar (Provokes an AoO from Sigvar. Trip CMB41. Sigvar is tripped and prone! -4AC vs melee. AoO from trip Hit AC37. Sigvar takes 17pts damage!)

Dwarf 2 doesn't want Trayvin to get away. He trips him again and starts kicking away.(Trip CMB44. Trayvin is prone. AoO from trip Miss AC24. Hit AC30. Miss AC25,AC19,AC19. Trayin takes 18pts damage!)

Dwarf 3 goes into a flurry of kicks and punches, but doesn't make it through Anna's thick skin. (Miss AC32,32,22,29,27). He starts reconsidering his attack plan.

Dwarf 4 takes a step to the side to flank Sigvar and starts laying into him. Miraculously, he only gets hit once! (Miss AC25,23,28,19,32. Hit AC35. Sigvar takes 13pts damage!)

The mystery caster on the mezzanine has moved about again. Michael can hear the spellcaster at A20 and sees another five magic missiles come his way. These ones don't feel as strong as the last ones at least (Michael takes 24pts damage).

In good news for the party, the silence spells have ended. Will this shift the tide?

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 49pts dmg
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 8pts dmg
D2: 32pts dmg
D3: 26pts dmg
D4: 36pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 167/174 Character Sheet  d20+20=25 ; d20+24=42 ; d20+24=42 ; d20+19=26 ; d20+14=28 ; d20+18=24 ; 4d6+16=31 ; d6=5 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=6 ; d6=6 ; d6=4 ;
Thursday September 10th, 2020 8:03:28 AM

AoO Misses (AC 25)
Sigvar takes a close look at his situation and realizes standing up will just waste his time, they can trip him easily and get extra attacks that way, plus attacks as he stands, soooo....
Full attack while prone, no power attack target dwarf 4, if he dies move on to dwarf 1
Sword 1 Threatens AC 38 and confirms to AC 38 for 31 damage +6 holy if they are evil which I don't think they are
sword 2 Hits AC 22 miss
sword 3 Hits AC 24 miss
Horns Hits AC 20 miss
Sigvar also swiftly lay hands on himself for 36 healing

OOC
I forgot the -4 for prone while rolling, I subtracted it from my totals, sorry

Dashboard
LoH 1 used
Prone

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=20 ;
Thursday September 10th, 2020 11:11:36 AM

OOC: Nikolai heals some wounds by:
Standard Action: pulling out the Staff of Healing
Hero Point: use staff for CSW (3d8 +5) = 20

Staff of Healing 9/10

If I remember correctly, using staves or potions of healing do not get the 'roll 1s over again' bonus. Correct me if I'm wrong. :)

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   3d8+5=20 ;
Thursday September 10th, 2020 11:11:36 AM

OOC: Nikolai heals some wounds by:
Standard Action: pulling out the Staff of Healing
Hero Point: use staff for CSW (3d8 +5) = 20

Staff of Healing 9/10

If I remember correctly, using staves or potions of healing do not get the 'roll 1s over again' bonus. Correct me if I'm wrong. :)

Prudence Gundle [AC 22; HP 64/118]  d20+20=31 ;
Thursday September 10th, 2020 2:33:32 PM

[OOC: Pru didn't use a hero point last round. She cast a quickened spell, moved, then readied the counterspell. No hero point required.]

Pru's squeal when she gets hit by the maximized Searling Light is awfully girly for a proud member of the Mailed Fist. Clearly, Pru hadn't taken enough caster levels off the priestess, but it's too late now with that Death Ward and all.

"Time to put you on ice," Pru mutters, signaling that we have reached the "bad puns" portion of the fight. She casts Wall of Ice, choosing the hemisphere form to cover the priestess. Pru's hemisphere has a 19-foot radius, which means [I believe] that the priestess is not adjacent to any part of it and therefore gets no Reflex save.


Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/ 
Thursday September 10th, 2020 9:18:53 PM


Well, what a revolting development this was for our hero....

Maybe it's time to call in some reinforcements...

Pompous starts casting from way up high....

------------------------------------------------------

Casts Summon Nature's Ally (4)
Form of... a DIRE APE !

Appears right below Pompous and attacks the closest dwarf



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/ 
Thursday September 10th, 2020 9:20:29 PM

ooop....

Before he starts to cast....

" IF SOMEONE COULD GET MY BOW.... IT WOULD BE GREATLY APPRECIATED!!! "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 69 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d8=1 ; d8=2 ; d8=7 ; d8=8 ; d8=4 ; d20+30=33 ;
Thursday September 10th, 2020 11:16:06 PM



Perception Hero point 33

This time Michael has a different plan in mind. he flys over so that he is near where the caster is. not attacking but sticking to this person like glue. he uses he fly speed of 60 to go to where this person is and stick with them.

he then yells to Pru.

PRUDENCE GUNDLE FIREBALL THIS LOCATION NOW!

while he has all this extra time on his hands not swinging at a magic unhittable invisible magic user, he downs a potion of CSW. +2+7+8 + (caster level of 20? ) =37. while on the way over.

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=25 ;
Thursday September 10th, 2020 11:34:35 PM

Spells in effect: Mage Armor

Up on top, Nikola has the opportunity to see what Michael is up against. Seeing the general starting point of the magic Missiles, he takes a double move (120') and ends up at B20.

Perception +22 = 25

Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=16 ; d20+13=31 ; d6+2=5 ; d20+19=27 ; d20+13=20 ; d20+13=33 ; d20+13=29 ; d6+2=4 ; d6+2=7 ; d20+19=38 ; d20+13=15 ;
Friday September 11th, 2020 2:59:45 AM

Anna continues to make a full round attack against the monk. She hits it with 2 tentacles and manages to secure a hold on the monk with one of them.

Bite: 16 vs AC miss
Tentacle 1 : 31 vs AC; 5 damage plus 27 vs CMD to grapple = fail
Tentacle 2 : 20 vs AC; miss
Tentacle 3: 33 vs AC threat of critical; 29 vs AC to confirm; 11 damage plus 38 vs CMD to start a grapple
Tentacle 4 : 15 vs AC miss

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (128 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

DM RobC - "IF SOMEONE COULD GET MY BOW.... IT WOULD BE GREATLY APPRECIATED"  5d8=23 ; d20+20=40 ; d20+20=31 ; d20+20=37 ; d20+20=36 ; d20+15=25 ; d20+15=32 ; d20+10=27 ; 2d8+9=19 ; 2d8+9=20 ; 2d8+9=20 ; d20+20=39 ; d20+20=22 ; d20+20=30 ; d20+20=27 ; d20+15=31 ; d20+15=25 ; d20+10=12 ; d20+10=26 ; 2d8+9=24 ; d20+46=58 ;
Friday September 11th, 2020 4:46:47 AM

Sigvar stays low and chops heavily into the legs of one of the dwarves. He's able to close up some of his own wounds as well.

Nikolai tries to stop some of the bleeding on his arms.
Highlight to display spoiler: {You get to reroll 1s for any healing. If you'd like, you can re-do your rolls from this round. 3d8+5=20 isn't bad though. The decision is yours if you want to take it :) }

Pru gives the priestess the cold shoulder by encasing her in an ice dome. That will give her time to cool off.

Pompous thinks that now is a really really good time to summon some aid. As an afterthought he wonders about his bow, which unfortunately is still in the hands of dwarf 4.

Michael has plans to follow the caster, but try as he might he just can't find him. It's like after he casts a spell he just isn't there anymore. The guy keeps moving around! Where that caster pops up next is anyones guess. Pru might have heard his call, but she's preoccupied with the priestess to be able to cast a fireball right now.

Nikolai comes into the fight though. Surely between the two of them they can trap this illusive foe.

Anna keeps the hurt on her dwarf. She slaps him across the face with two tentacles and then grips him tightly. For some reason though he just won't stay grabbed and slides out of her grasp.

The enemy act...

The priestess is trapped nicely inside her little ice dome. Can you see through an ice dome? Let's say yes. You can see her cast a searing light spell at the wall. A large chunk melts nicely away but she remains imprisoned for now.

Dwarf 1 really starts kicking into Sigvar, showing no mercy to the taur. (Hit AC40. Crit not confirmed on AC31. Hit AC37,36. Miss AC25,32,27. Sigvar takes 19 + 18 + 18pts damage!)

Dwarf 2 bounces on its feet in front of Trayvin, challenging him to fight (Highlight to display spoiler: {Not going to post actions for D2... this time})

Dwarf 3 can see the futility in fighting Anna. He just can't get past her defences. He gives her a wink and then disappears from her sight. Where he DOES appear though is on the mezzanine behind Nikolai

Dwarf 4 keeps the beatdown going on Sigvar. (Hit AC39. Miss AC22,30,31,25,12. Sigvar takes 24pts damage!). He looks to the other dwarf, and in a raspy voice asks "Are we taking prisoners?". The question goes unanswered.

The mysterious caster doesn't make himself known this round. Is someone too close? Does he feel a little close to the action? Outnumbered? Time will tell...

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 49pts dmg
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 8pts dmg
D2: 32pts dmg
D3: 42pts dmg
D4: 67pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 1118/174 Character Sheet  d6=5 ; d6=6 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d20+20=24 ; d20+15=34 ; d20+15=31 ; d20+10=16 ; d20+14=29 ; 4d6+16=28 ; d6=3 ; d6=1 ; d8=5 ;
Friday September 11th, 2020 6:18:33 AM

Sigvar swiftly lays hands on himself ( heal 30 damage) and continues fighting from prone. Still attacking D4.
Sword 1 Miss
Sword 2 Threaten AC 34 confirms to AC 31 for 28 damage +4 holy
Sword 3 miss
Horns Hit AC 29 for 10 damage

Dashboard
LoH 2 used
Prone


Prudence Gundle [AC 22; HP 64/118]  d20=5 ; 15d6=54 ;
Friday September 11th, 2020 2:00:08 PM

Pru wants to fireball that pesky caster; she really does. But now Nikolai is up there, bleeding from multiple wounds, and he's inside the blast area. Pru gets a brief picture of herself explaining to Gargul why she fireballed an ally to death, and decides she'd rather not.

She moves toward the mezzanine to give herself a chance of finding this elusive caster. Almost as an afterthought, she casts a quickened Mage Hand so she can help Pompous with his bow situation--although, having already moved, she can't do anything with that spell this round. Then she readies an action.

Here is her readied action: if she hears somebody casting a spell, or speaking a command word to activate a wand [Perception 6], she will cast a Cone of Cold in that direction, trying to angle it so that it doesn't hit Nikolai or Michael. If she has to hit one of them, she'll opt for the less-wounded Michael. Her intent is to force the caster to make a Concentration check because of the damage, and hopefully lose the spell as a result. Of course, that won't work on a wand, but hey, a girl can dream. If the cone goes off, it does 54 damage, Reflex save DC 22 for half.

Nikolai (JonathanT) AC 29 Tch 27 Ffted 26 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 11th, 2020 7:54:25 PM

OOC: I sent a general e-mail, that when read, and if DM approves and Approves Pru to redo her action, then this post can be deleted. Thanks.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=24 ; d8+7=10 ; 7d6=26 ; d8=5 ; d8=5 ; d8=8 ;
Saturday September 12th, 2020 3:42:32 AM

[I]to Ga'al with this guy[/b] Michael thinks to himself.

He shoots out over the mezzanine, spots a target he can flank seeing Sigvar down and the dwarf beating on him looks like a good target. He quaffs a potion of displacement and another CSW potion. and works on positioning looking to come in above and behind the dwarf next round.

CSW 18 + (Still don't know what lvl so I"m assuming 20. )for 38

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 1118/174 Character Sheet 
Saturday September 12th, 2020 9:39:15 PM

Potions are typically minimum level to cast the spell so 5th for a 3rd level spell, so +5 hp

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/ 
Sunday September 13th, 2020 8:46:13 PM

Pompous hopefully completes his summon spell and directs the dire ape to attack.

————-
Active
Fly round 3

Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=29 ; 2d6+5=14 ;
Sunday September 13th, 2020 11:04:32 PM

Anna slithers forward as she is temporarily without a dance partner and bites Dwarf 2.

(29 vs AC; 14 damage)

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (127 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 39/106 CMD 34/36(Grapple/Trip/Disarm)   d20+22=23 ;
Monday September 14th, 2020 12:11:55 AM

Spells in effect: Mage Armor

Nikolai knows, from his team mates', that he is close, very close to an invisible attacker. Rather than waste time striking with the odds against him in hitting the correct area, he realizes that now being on the second floor, with less light, he might be able to create a shadow of the enemy, and then Pru will know where the pesky spell caster is.

"Pru, look for the shadow!" he yells out, then pulls out a Sunrod and strikes it illuminating the whole area around him.

Move: fetch sunrod from backpack
Standard: activate Sunrod
Quick: spend Ki pt for +4 AC bonus New AC 29
Sunrod_ Normal light in 30' radius.

Perception (find the shadow) + 22 = 23


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=24 ; d8+7=10 ; 7d6=26 ; d8=5 ; d8=5 ; d8=8 ;
Monday September 14th, 2020 2:08:38 AM

to Ga'al with this guy Michael thinks to himself.

He shoots out over the mezzanine, spots a target he can flank seeing Sigvar down and the dwarf beating on him looks like a good target. He quaffs a potion of displacement and another CSW potion. and works on positioning himself looking to come in above and behind the dwarf next round.

CSW 18 + (Still don't know what lvl so I"m assuming 20. )for 38

DM RobC - "to Ga'al with this guy"  d20+22=31 ; d20+22=25 ; d20+22=29 ; d20+17=35 ; d20+17=36 ; d20+12=27 ; d20+12=28 ; d20+20=23 ; d20+20=26 ; d20+20=40 ; d20+20=35 ; d20+15=23 ; d20+15=30 ; d20+10=21 ; d20+10=23 ; d20+20=30 ; d20+22=35 ; d20+22=34 ; d20+22=27 ; d20+17=30 ; d20+17=20 ; d20+12=25 ; d20+12=22 ; 2d8+9=21 ; 2d8+9=22 ; 2d8+9=14 ; 2d8+9=16 ; 2d8+9=18 ; 2d8+9=18 ; 2d8+9=24 ; 2d8+9=19 ; 2d8+9=18 ; d20+11=27 ; d20+19=25 ; d20+46=56 ;
Monday September 14th, 2020 4:15:42 AM

Sigvar stays low and keeps up his attack on dwarf 4. His cuts slash really deep this time and the dwarf is now bleeding profusely.

Pru decides that fireballing her friends isn't a nice thing to do. At least Gargul probably wouldn't think so. She casts a Mage Hand spell in preparation of helping Pompous retrieve his bow, but her focus right now is on that caster. She prepares to target it with a spell should it try and get another spell off. (Highlight to display spoiler: {Mage Hand has a duration of concentration. Casting another spell would break that, wouldn't it? It also only works on non-magical objects. Might be better to keep the spell slot})

Michael has had it with this caster and decides that the dwarves are much better targets.
Highlight to display spoiler: {OOC: It's a move action to retrieve a stored item/potion and a standard action to drink it. CL for a CSW potion is typically 5th level, which means you were healed for 23pts if you chose the CSW potion over the displacement one. Can't move, draw two items and drink two potions in the same round though}

Pompous completes his summon spell and brings a dire ape into the combat. More muscle! (OOC: Please make actions/roll for the ape)

Anna goes for the next nearest target: dwarf 2. She bites into him, drawing some blood.

Nikolai strikes a sunrod and calls for everyone to look for a shadow. Slight issue though is that invisible creatures don't have shadows. Hey, it was worth a shot, right? Maybe they're just hiding in the shadows and not actually invisible?

Sure enough though, there comes the unmistakable sound of someone casting a spell nearby. The thing is it's not coming from near Nikolai. It's coming in the air behind Pru! (E13. 30ft high) It might be fortunate though, as it means none of the party are in the firing line of Pru's attack! She gets her attack off and what had been arcane words turn into curse words as whatever spell was being cast fails! Nice. If history has proven anything, it's likely that this creature won't be standing still.

There is a small hiss (not from Anna) as the priestess finally melts a section of the ice dome. Her time inside obviously didn't cool her temper. She practically seethes as she casts a spell at Pru (Pru to make a Fort Save vs DC21 or be Blinded!)

Dwarf 1 lays into Sigvar with passion (Miss AC31,25,29,27,28. Hit AC35,36. Sigvar takes 21pts + 22pts damage!)

Dwarf 2 gives Trayvin a beating (Miss AC23,23,21,23. Hit AC26,40 (Crit confirmed 35),30. Trayvin takes 14pts + 34pts + 18pts damage and is still prone!)

Dwarf 3 pushes forward and punches Nikolai (Hit AC30. Nikolai takes 24pts damage!)

Dwarf 4 is looking really hurt right now. He's barely on his feet. He still has a little fight left in him though and won't go down easy. He keeps kicking heavily into Sigvar. It doesn't look like he has decided to take prisoners. (Miss AC27,30,20,25,22. Hit AC35,34. Sigvar takes 19pts + 18pts damage!).

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 49pts dmg
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 8pts dmg
D2: 46pts dmg
D3: 42pts dmg
D4: 105pts dmg
Unknown
U1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell. The blue circle represents an Ice dome with a hole made in the north of it



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 59/174 Character Sheet  d6=4 ; d6=1 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d20+20=27 ; d20+15=27 ; d20+10=26 ; d20+14=22 ;
Monday September 14th, 2020 7:34:08 AM

Sigvar again lays hands on himself ( heal 21 points) before laying into the dwarves.

Sword 1 Miss
Sword 2 Miss
Sword 3 Miss
Horns Miss

Dashboard
LoH 3 used
Prone


Prudence Gundle [AC 22; HP 64/118]  d20+10=26 ; d20+11=20 ; 32d6=105 ; 5d6=16 ; 5d4+5=17 ;
Monday September 14th, 2020 2:10:32 PM

Pru shrugs off the Blindness. [Fort save 26] "Oh, we're testing Fortitude now?" she asks. "Try this, then!" She casts a spell and points a finger. A thin green ray shoots toward the priestess, hitting Touch AC 20. If that hits, the priestess takes 105 points of damage, and if that kills her, she is entirely disintegrated. If she makes a DC 23 Fort save, she only takes 16 damage and is not disintegrated.

[The spell is Disintegrate, if that isn't blindingly obvious. :) ]

Since Mage Hand is a cantrip, Pru can cast it over and over and over without using any of her numerous spell slots. However, she remembers it can't grab a magic bow, so she leaves off for now.

Instead, noting that Dwarf 4 is badly wounded and still attacking Sigvar, she hits him with a Quickened Magic Missile. [Dwarf 4 takes 17 force damage.]

Trayvin AC 30/12 touch Hp 49/161(BrianZ)  d20+22=37 ; d8+11=17 ;
Monday September 14th, 2020 4:17:54 PM

Trayvin has had enough of getting kicked around. He gets up(provokes?) and takes a swing at his opponent. He hopes the other Agents are doing better than he is, he is taking a beating from this monk.

Actions: stand from prone
attack: hit AC 37, 17dmg

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

OOC- apologies, the camping trip setup took more of my free time than expected, I should be back to normal posting this week.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/  d20+8=13 ; d20+8=23 ; d20+3=8 ; d20+19=39 ; d20+19=36 ; d4+4=8 ; d6=2 ; d4+4=6 ;
Monday September 14th, 2020 8:49:59 PM

Magilla the dire ape gets to work.
Time to get himself some! All 9 feet and 1200 pounds of him!

Magilla takes a five step due south and starts swinging at the dwarves (D4 first then D1 if he needs an alternate subject)

Seeing that Siggy is in trouble Pompous also gets involved.
Pompous draws his flaming short sword and drops down behind the dwarf that has his bow ( D4) and swings.

---------------------------
Attack 1 Claw Hits AC 13
Attack 2 Claw Hits AC 23
Attack 3 Bite Hits AC 8

Magilla
HP 35
AC 15, touch 11 flat footed 13
10 ft reach

Pompous attack
Attack 1 Hits AC 39 (Crit confirmed with a 36)
Damage 14 physical and 2 flame damage.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+20=27 ; d8+7=9 ; 7d6=25 ; d20+20=35 ; d4+3=4 ; 7d6=34 ; d20+15=35 ; d20+15=20 ; d8+7=13 ; 7d6=17 ; d20+15=23 ; d4+3=5 ; 7d6=21 ;
Monday September 14th, 2020 9:52:01 PM

Healed but not displaced Michael grins as Sigvar gets up. The Dynamic duo is going to lay a beat down on this child of the mountains.

He drops in behind the dwarf from 10' My Acrobatics of 26 means I auto pass the roll to take no damage.

as he falls he chooses and strikes at his targets. two veins in the back of the neck, kidneys and the junction in the hip girdle where the arteries converge from the legs. Michael has never gone for them from the back, but he forgets about the tailbone and his stab comes up short.

Attack 1 Sunblade 22 luckblade 20. +4 Atof flanking.

Sunblade +4 vs evil +2 vs all others.
To hit AC 27(31 wth flanking bonus) for 9 and 25 flanking.

Luckblade +2
To hit AC 35 +4= 39. for 4 and 34 flanking.

2nd attack. Sunblade +17 Luckblade +15.

Sunblade+4 +2 vs all others.
To hit AC 35 (Natch 20! crit: 20 no love) for 13 and 17 flanking.

Luckblade +2
to hit AC 23 +4= 27 for 5 and 21 flanking.

opponent takes 7 bleed per round starting their round.



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 15/106 CMD 34/36(Grapple/Trip/Disarm)   d20+23=29 ; d20+45=60 ; d8=8 ; d8=4 ; d8=3 ;
Monday September 14th, 2020 11:08:47 PM

Spells in effect: Mage Armor
Sunrod blazing 30' light

OOC: too bad I can't hope to get such series of high To Hit scores

Ki pool 6/9
Staff of Healing 9/10

Nikolai had figured that a bright light might be enough to reveal some light distortion caused by the invisibility spell but Invisibility powers is not one of his strongpoints.

Not finding who he sought, and being assailed by an expert monk akin to his own mentor, he decides to keep it occupied by making him chase him. The key is to do so without getting hit!

Mobility +4 AC vs AoO, Ki pt +4 AC, and Acrobatics DC=CMD, High Jump (Monk) +10 (10th level) from standing still, Long Jump (Acrobatics) +12 for Speed 60'

Move: Horizontal Jump over the edge and to the pillar at G-20, use pillar for Slow Fall 50'

Acrobatics to Avoid AoO on the Jump + 22 +1 (Luckstone) = 29 vs CMD

AC vs AoO 33

Acrobatics Long Jump + 44 +1 (luckstone) DC25 = 60
Jump of 25' across + Down x' (20'?) < Move 50'?

If so, then Standard Action, use Staff of Healing:
3d8+5 = 8 + 4 + 3 + 5 = 20hp


Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=29 ; 2d6+5=9 ; d20+13=22 ; d20+13=24 ; d20+13=23 ; d20+13=33 ; d20+13=21 ; d6+2=8 ; d20+19=20 ;
Monday September 14th, 2020 11:57:44 PM

Anna makes a full attack against dwarf 2 this time.

bite (29 vs AC; 9 damage)
tentacle 1: (22 vs AC; miss)
tentacle 2: (24 vs AC; miss)
tentacle 3: (23 vs AC; miss)
tentacle 4: (33 vs AC; threat of critical, 21 to confirm no crit; 8 damage plus CMB vs 20 to start a crapple = fail)

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (126 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

DM RobC - "Oh, we're testing Fortitude now?"  d20+14=24 ; d20+20=21 ; d20+20=21 ; 5d8=16 ; d20+14=20 ; d20+20=39 ; d20+20=34 ; d20+20=39 ; d20+15=33 ; d20+15=34 ; d20+10=12 ; d20+10=19 ; 2d8+9=14 ; 2d8+9=16 ; 2d8+9=15 ; 2d8+9=15 ; 2d8+9=12 ; d20+28=45 ; d20+20=31 ; d20+20=26 ; d20+15=25 ; d20+15=20 ; d20+10=19 ; d20+10=19 ; d20+28=36 ;
Tuesday September 15th, 2020 6:24:34 AM

Sigvar is able to heal himself but concentrating so hard on that means paying less attention to his strikes.

Pru casts a disintegrate spell at the priestess and causes a little damage to her. She follows up with a magic missile that causes one of the dwarves to collapse. He may have been dying/mostly-dead, but Pompous makes sure that he is absolutely dead. In other news... the bow is lying on the ground right in front of Pompous. It might have a little dwarf blood on it, but it should still work just fine.

He gorilla now finds itself face-to-face with dwarf 1. Its attacks aren't great but it might make for a good distraction.

Trayvin stands up to meet the monk face-to-face. He narrowly avoids a headbut for doing so (AoO Nat1!) but done manage to back the dwarf a little.

Michael decides to introduce a dwarf to his blade. He drops down and flies over to flank with Sigvar. He gets a good shot in too
Highlight to display spoiler: {Per previous post, you weren't able to move and retrieve/drink a potion in the same round. That means no movement last round and you were still at B12. This round you were able to move and drop down to the lower level. Sigvar was 45ft south of you so I've moved you to flank with him this round and get 1 hit in}

Nikolai gets outta dodge. He hastily tumbles away from the dwarf, who really wasn't expecting it (AoO Nat1!) He jumps, tumbles and falls away to safety. As he catches his breath he has a chance to heal himself a little.

Anna continues chipping away at the dwarf nearest her.

The enemy act...

The priestess is finally able to get some spells away. Pru has been bothering her for far too long! The priestess responds in kind by casting two spells. (Hit Touch AC22. Pru takes 16pts damage (Searing Light). Pru takes make a DC21 Fort save or be blinded!)

Dwarf 1 isn't going to give up on attacking Sigvar. Not with his very dearest bestest dwarf-friend recently slain. He must be feeling emotional as he lands a great number of strong blows (5ft step away from Michael. Hit AC39,34,39,33,34. Miss AC12,19. Sigvar takes 14 + 16 + 15 + 15 + 12 pts damage!)

Dwarf 2 takes out his frustrations on Trayvin, knocking the cleric to the ground. He then turns his attention to Anna, missing all attacks. (Trip CMB: 45. Trayvin is prone! Miss AC31,26,25,20,19,18 on Anna)

Dwarf 3 steps over the edge of the mezzanine and gracefully touches down on the floor, tumbling to land next to Michael. He manages to 'sweep the leg', landing Michael firmly on the ground (Trip CMB: 36. Michael is prone)

Nothing is cast by the mysterious spell caster. Pru.. Highlight to display spoiler: {If you choose to cast a spell this round please make a concentration check}

----------
OOC: Combat Map

Priestess: AC28/Touch15
P1: 65pts dmg + 16
Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 42pts dmg
D2: 71pts dmg
D3: 42pts dmg
D4: Dead.
Unknown
U1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The green circle represents an AntiLife Shell. The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP -14/174 Character Sheet  d20+4=6 ;
Tuesday September 15th, 2020 9:01:58 AM

Sigvar lies quite still after having the stuffing kicked out of him.
Stabilization check failed

Prudence Gundle [AC 22; HP 48/118]  d20+10=12 ; 10d6=26 ; 10d6=36 ; d20+23=42 ;
Tuesday September 15th, 2020 2:19:16 PM

Pru takes damage and is blinded.

"Ugh, what a nuisance!" she says.

But, she remembers where the priestess is, so she casts a Fireball into the area, and then for good measure, follows it with a quickened Fireball.

The priestess takes 26 damage, DC 20 Reflex save for half; then 36 damage, DC 20 Reflex save for half.

[Concentration check 42]

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 72/136/  d20+8=9 ; d20+23=41 ; d6+6=7 ; d6=5 ; d6=6 ; d20+23=24 ; d20+18=38 ; d20+18=21 ; d6+6=12 ; d6=3 ; d6=6 ; d20+16=26 ;
Tuesday September 15th, 2020 7:45:33 PM

With a look of shock and awe on his face Pompous sees his bow...

{....... Rosebud........ }

" MAGILLA! KILL!!!! "

Pompous drops his blade, picks up his bow and unleashes a volley of arrows.

--------------------
Magilla moves to IJ16/17 and takes a swipe at the dwarf aaaaand misses

Attack 1 Claw Hits AC 9

Magilla
HP 35
AC 15, touch 11 flat footed 13
10 ft reach

Pompous
Shoots at E24
Flame arrows
Many Shots
Precise Shot
Point Blank

Attack 1 Hits AC 41 Physical 7 Flame 5 Electic 6

Attack 1a Hits AC 24 (misses) Physical 0 Flame 0 Electic

Attack 2 Hits AC 38/nat 20 (Crit 21 miss) Physical 12 Flame 3 Electic 6

Attack 3 Hits AC 26 miss Phhysical 0 Flame 0 Electic 0


Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Tuesday September 15th, 2020 8:52:28 PM

Sigvar was in trouble. Trayvin gets up and moves closer, ready to support him. Anna, try and hold that one off while I help Sigvar

Actionsmove to F15

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 35/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 15th, 2020 11:04:27 PM

Spells in effect: Mage Armor

Nikolai senses Pru in a bit of a bind, er Blind, and calls out "Pru, if you drop to floor level, I can get rid of that Blindness", however, he is made aware of Sigvar's prone condition is not of his choice and needs some help more than Pru!

From where he stands, he taps to activate his Brahmah's Tattoo of Stabilize (Range 25') and directs the energy at Sigvar. For his Move Action, he pulls out his Thunderstone.

Hand 1: Staff of Healing
Hand 2: Thunderstone

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+22=25 ; d8+7=14 ; d20+20=32 ; d4+4=5 ; d20+22=38 ; d8+7=11 ; d20+20=30 ; d4+4=5 ; d20+22=36 ; d8+7=11 ; d20+20=22 ; d4+4=5 ;
Wednesday September 16th, 2020 3:28:31 AM

the dwarf that drops down beside me exposes himself to an AOO. and since I have combat reflexes I get an AOO for each point of my dex bonus, which is 6.

Michael hears the Dwarf drop behind him and whirls towards him his blades flashing as they quickly strike. The dwarf kicks his legs out from under him, but he still continues to poking at the stocky monk even as he falls.

Sunblade +4vs evil +2 all others. +22 Luckblade +20

Sunblade AOO
To hit AC 25 for 14

Luckblade AOO
To Hit AC 32 for 5

Sunblade AOO
To hit AC 38 for 11

Luckblade AOO
To hit AC 30 for 5

Sunblade AOO
To hit AC 36 for 11

Luckblade AOO
To Hit AC 22 for 5


Anna Morphling (Hugh C) -- HP 123/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=23 ; d20+13=24 ; d20+13=15 ; d20+13=20 ; d20+13=30 ; d6+2=8 ; d20+19=25 ;
Wednesday September 16th, 2020 4:08:14 AM

Anna continues to attack the dwarf only hitting with a tentacle

Bite: 23 vs AC; miss
Tentacle: 24 vs AC; miss
Tentacle: 15 vs AC; miss
Tentacle: 20 vs AC; miss
Tentacle: 30 vs AC; 8 damage plus 25 vs CMD to start a grapple = failure

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (125 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be trippe

DM RobC - "MAGILLA! KILL!!!!"  d20+9=29 ; d20+9=16 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d20+20=27 ; d20+20=30 ; 2d8+9=15 ; d20+20=34 ; d20+20=24 ; d20+15=34 ; d20+15=30 ; d20+10=24 ; d20+10=29 ; 2d8+9=17 ; d20+28=30 ; d20+28=45 ; d20+20=25 ; d20+15=35 ; d20+15=17 ; d20+15=17 ; d20+10=27 ; d20+10=27 ; 2d8+9=16 ; 2d8+9=14 ;
Wednesday September 16th, 2020 5:35:55 AM

Sigvar drops to the ground with a thud. His heart still beats, but it's starting to fade.

Pru may be blind, but she knows the general direction of the priestess. That's enough to lob a couple of fireballs at her. She starts casting one only to be hit by some magic missiles! (Pru takes 25pts damage!). It doesn't both her though and she gets her spell away. She can't tell, but the priestess dodges most of it. She clearly wasn't expecting a second one to follow. The priestess cops the full brunt of it, knocked off her feet and onto the ground.

Pompous gives a fist pump. Yes! His bow is back. He's ready to defend Sigvar before the dwarf finishes the job. (Highlight to display spoiler: {Hero point action to pick up the bow and full attack I think}). The monk deftly avoids the first arrow, but the second one plugs him nicely.

Magilla Gorilla serves as a nice distraction, storming across the temple to aid Anna and Trayvin.

Trayvin wants to get to Sigvar quickly. This fight could be over soon (and not in a good way) if they can't get him to his feet. He hops to his feet and circles behind Anna for safety. He narrowly avoid a kick to the back in the process (AoO Miss AC27)

Nikolai is on healing duty. He is able to stablize Sigvar from a distance and then readies to restore Pru's sight.

Michael lashes out at the dwarf and delivers a few good blows. Without someone to assist in flanking he just doesn't have the same stopping power.
Highlight to display spoiler: {Combat Reflexes only allows you to make one AoO against each act that provokes: "This feat does not let you make more than one attack for a given opportunity". I've counted the other attacks as a full attack action for the round}

Anna continues attacking the monk, damaging piece by piece.

The enemy act...

The priestess has a chat with a deity in the afterlife.

Dwarf 1 is pleased with himself, but isn't so happy about being shot. He moves over and punches Pompous in retaliation (Hit AC30. Pompous takes 15pts damage!)

Dwarf 2 knows how hard Anna is to hit, so takes his frustration out on the Gorilla. It's... brutal. It's the kind of thing that gorilla will remember for a long time. If Pompous was to try and call on that gorilla again it would say no to him. The dwarf has less success against Anna though (Miss AC24,34,30,24,29)

Dwarf 3 wants to weaken Michael before backup arrives. It grab twice before being able to pull the sunblade from his hands. The monk starts kicking into him, though fortunately only one blow lands. (Disarm CMB30=Miss.45=Hit. Michael is disarmed of his sunblade. The dwarf now holds it. Miss AC25,17,17,27 Hit35. Crit not confirmed on 17. Michael takes 16pts damage!)

The greater invisibility spell finally wears off. The caster that has been causing so much trouble can now be seen (by everyone except Pru) hovering over the mezzanine area to the east. He's an elf dressed in very dark clothing. He flies across to the other side of the mezzanine and launches some very strong magic missiles at Anna (Anna takes 31pts damage!)

----------
OOC: Combat Map

Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 63pts dmg
D2: 79pts dmg
D3: 74pts dmg
Elf
E1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- Make sure you zoom in on the map. I wanted to make sure you had room to move, so made it pretty large. If it doesn't work well for us I'll swap to using a spreadsheet version or something.
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP -14/174 Character Sheet 
Wednesday September 16th, 2020 6:15:53 AM

Sigvar's wounds stop bleeding and his pulse stabilizes

Prudence Gundle [AC 22; HP 23/118] 
Wednesday September 16th, 2020 1:23:50 PM

"Oh, look," Pru sneers, though she can't look at anything at the moment. "Skippy is casting more Magic Missiles. How original!" As a sorcererl, she really doesn't have room to criticize somebody else's lack of spell selection, but she's too mad to care.

She is not, however, mad enough to be lost to all sense. She drops down near Nikolai so he can cure her blindness.

Assuming he does, Pru casts a Wall of Ice to create a horizontal plane of ice, anchored to either side of the mezzanine, covering the space in between. She can't create quite enough ice to cover the whole thing; row 27 remains uncovered [so D-G, rows 11-26]. "Have fun with that, Skippy!" she calls.

Then she casts a quickened Haste on herself, Pompous, Sigvar, Nikolai, and Michael.

Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Wednesday September 16th, 2020 7:04:25 PM

Trayvin stays focused on his objective, and makes a double move to get next to Sigvar.

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 57/136/  d20+24=32 ; d6+6=12 ; d6=3 ; d6=3 ; d6+6=7 ; d6=6 ; d6=3 ; d20+24=35 ; d6+6=11 ; d6=4 ; d6=2 ; d20+19=34 ; d6+6=12 ; d6=6 ; d6=4 ; d20+17=20 ;
Wednesday September 16th, 2020 8:19:41 PM

Pompous gives Magilla the Dire Gorilla a quick thought before taking a 5 foot step back and yelling out at his current foe....

" You have the honor of a goblin pacifist ! "

and the releasing a flight of arrows at the dwarf.

---------------------------------------------------
Haste
Fly

Shoots at C22
Flame arrows
Many Shots
Precise Shot
Point Blank

Attack 1 Hits AC 32 Physical 12 Flame 3 Electic 3
Attack 1a Hits AC 32 Physical 7 Flame 6 Electic 3

Attack 1b Hits AC 35 Physical 11 Flame 4 and Electic 2

Attack 2 Hits AC 34 Physical 12 Flame 6 Electic 3

Attack 3 Hits AC 20 miss Phhysical 0 Flame 0 Electic 0



Anna Morphling (Hugh C) -- HP 92/128 (15 temp hp) -- 35/17/32 CMD: 35  d20+15=19 ; d20+13=19 ; d20+13=30 ; d6+2=8 ; d20+19=22 ; d20+13=16 ; d20+13=31 ; d6+2=7 ; d20+19=24 ;
Wednesday September 16th, 2020 8:51:12 PM

Anna says to her friends, "Can you do something about that elf. I'm kind of stuck down here as a plant and thusly can't fly"

Anna says to the Dwarf, "That wasn't a very nice thing to do to that Gorilla."

She then continues to attack
bite: 19 vs AC; miss
tentacle 1: 19 vs AC; miss
tentacle 2: 30 vs AC; 8 damage plus 22 vs CMD to grapple = fail
tentacle 3: 16 vs AC; miss
tentacle 4: 31 vs AC; 7 damage plus 24 vs CMD to grapple = fail

Active Effects:
Plant Shape III - form of Viper Vine : 13 minutes (124 rounds)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
10 foot speed,
low light vision,
resist acid 20,
bite +15 (2d6+5/19-20),
4 tentacles +13 (1d6+2 plus grab)
space 10 ft
reach 10 ft (20 with tentacles)
constrict (1d8+5)
CMB +15 / +19 to grapple;
can’t be tripped

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 107 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+16=28 ; d20+26=35
Wednesday September 16th, 2020 8:52:20 PM

Michael goes for Total defence, Kips up and takes a 5 ft step outside the reach of the Monk and gets his potion of displacement out of his bag Bills pants o plenty.

You call yourself dwarves? You guy ain't nothing buy goblin jesters. what did you learn your fighting from some street corner fighting shop? Oh that's right, you dwarves don't pay for stuff, too stingy for that. I guess you probably just watched outside while the other kids learned then practiced beating the stuffing out of your wives...sorry sister...you know you can't tell with you dwarves. like you grew up watching your old man do. .

Michael is trying to bluff the dwarves into going after him, and leaving Sigvar to get healed.

bluff 28.

AC is now 36.

Acrobatics check to avoid the AOO 35


Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 16th, 2020 10:27:05 PM

OOC: are you guys forgetting to move your icon on the map?

Spells in effect: Mage Armor, Haste

Sunrod blazing 30' light left on the mezzanine

Ki pool 5/9
Staff of Healing 8/10

Nikolai hears Pru announcing her decent and he guides her so she doesn't hit the floor, "OK, Stop right there!"

He activates the staff to remove the blindness (2 charges).
"There you go. Keep up the good work!" he encourages Pru.

Next he uses another Ki pt for some healing on himself (10 pts).

The Thumb then moves to D-23, standing over the prone, helpless figure of Sigvar (you can end your move in the same square of a helpless figure), and provides Flanking for Pompous in case he needs it. But mostly his goal is to block any attack on Sigvar. That is, they won't have a freebee Coup de Grace against him if Nikolai can help it!



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 16th, 2020 10:28:07 PM

OOC: forgot to update
Ki pool 4/9
Staff of Healing 6/10

DM RobC - "You guys ain't nothing but goblin jesters."  d20+28=41 ; d20+20=36 ; d20+20=37 ; d20+15=29 ; d20+15=17 ; d20+10=21 ; d20+10=15 ; 2d8+9=18 ; 2d8+9=15 ; 2d8+9=18 ; d20+20=36 ; d20+20=39 ; d20+20=30 ; d20+15=25 ; d20+15=27 ; d20+10=25 ; d20+10=18 ; 2d8+9=16 ; 2d8+9=15 ; d20+28=29 ; d20+28=40 ; d20+23=26 ; d20+23=32 ; d20+10=11 ; d20+10=23 ; d4+1=5 ; d4+1=3 ; d4+1=4 ; d4+1=3 ; d4+1=5 ;
Thursday September 17th, 2020 4:25:23 AM

Sigvar stabilizes. He might get a scar or two from this fight, but at this rate he'll at least live to see them.

Pru hovers down to get within reach of Nikolai, just in time for him to cure her blindness. Able to see once more she hastens some of the party while providing some cover in the form of a wall of ice. For an added kick, she throws in a little taunt.

Trayvin focuses on getting close to Sigvar. Seems the party are regrouping.

Pompous briefly considers whether summoned creatures feel pain or not, then backs up to plug the dwarf with a few more arrows. The dwarf starts to sway on his feet. He's still alive but his breathing is ragged. He's coughing up a fair amount of blood too. You'd think one more good short will send him into the afterlife.

Anna still keeps chipping away at that dwarf. She's persistent, you have to give her that!

Michael gets back on his feet and steps back from the dwarf. He does what he can to keep the dwarf's focus on him, and not on the still unconscious Sigvar.
Highlight to display spoiler: {I think you forgot to update your header. Based on the damage and healing from the CL5 potions, I think you might be at 61/121pts.}

With Pru regaining her sight, Nikolai now has a chance to use his ki to fix some of his own wounds. Hmm... monks can do that? Interesting.

The enemy act...

Dwarf 1 is a fighter. He's not going to let some ranger put him down. If he goes, they both go. He steps up to Pompous and delivers what very well might be his last attack in this life. (Trip CMB:41. Pompous is prone. Hit AC36,37,29. Miss AC17,21,15. Pompous takes 18 + 15 + 18pts damage!). Oooh. So close! Pompous will likely have the last laugh you would think.

Dwarf 2 keeps pressing his luck with Anna (Hit AC36,39. Miss AC30,25,27,25,18. Anna takes 16 + 15pts damage!)

Dwarf 3 snarls at Michael's taunts and pursues him as intended. He still has the sunblade well in hand but doesn't swing it. Instead he keeps up his focus of hampering Michael (Trip Miss CMB29. Hit CMB40. Michael is prone. Disarm Miss CMB26. Hit CMB32. Michael is disarmed of his potion. Miss AC11,23). The dwarf now has both Michael's sword and potion but at least he didn't do any bodily harm.

The elf flies north and descends to the stage level (5ft) to get a line of sight to the party. Anna is looking like the biggest threat to him (she is the biggest and closest after all).He mixes it up and casts... Magic Missile (Anna takes 26pts force damage!)

----------
OOC: Combat Map

Dwarves: AC29, CMD: Trip39, Grapple35.
D1: 117pts dmg
D2: 94pts dmg
D3: 74pts dmg
Elf
E1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP -14/174 Character Sheet 
Thursday September 17th, 2020 8:02:35 AM

OoC
I'll keep an eye out for Trayvin's post later today and act after.

Prudence Gundle [AC 22; HP 23/118]  d20+13=20 ; d20+13=14 ; d20+13=23 ; 4d6=15 ; 4d6=8 ; d20+20=28 ; d20+16=18 ;
Thursday September 17th, 2020 2:11:21 PM

Pru gains some elevation

The dwarves are making nuisances of themselves, so she casts a Quickened Scorching Ray, and sends all three rays toward Dwarf 3. [Hit touch AC 20 for 15; miss with a natural 1; hit touch AC 23 for 8.]

The elf is making a major nuisance of himself, so Pru readies to counterspell. Her Spellcraft check to identify the spell being cast is 28.

[There was some confusion about her earlier attempt to counterspell, so I'm going to spell it out more specifically. If Pru is able to identify the spell the elf is casting, and if that spell is on her spell list, Pru will counter the elf's spell with her own version. For example, if he casts another Magic Missile, Pru will counter with a Magic Missile spell of her own. Per the rules, this automatically succeeds, and no check is required. If Pru is able to identify the spell, and has another spell that directly counters it, she will use that spell. For example, if the elf casts Slow, Pru will counter with Haste. Per the rules, and the spell descriptions, this automatically succeeds, and no check is required. However, if Pru is not able to identify the spell being cast, or if she identifies it and has no direct counter, then she will use a Dispel Magic as a last resort. Her Dispel check is 18, but that is only relevant if she's got nothing else to counter with.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 61 /121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=41 ; d20+16=21 ;
Thursday September 17th, 2020 7:49:27 PM

His attention now on Michael Michael Kips up and back 5ft. Digging into his pocket once again. Michael this time is fishing For a Tanglefoot bag.

Acrobatics 41

oooh! I see now, you arent a monk at all. you are a thief. just like every other fat bearded dwarf I know, tell me are your wives...I mean sisters bearded too? I mean I've seen bearded dwarves that said they were women, but I really think they just wish they were, why anything that ugly would want to be a woman I have no idea. Just let me get this potion down and we will see whats up.

bluff 21

total defence +4 to AC. ac now 36.



Pompous (Yves_B) AC 26(27 haste) SR 20 CMD 30, HP 6/136/  d20+15=32 ; d20+15=34 ; d4+3=6 ;
Thursday September 17th, 2020 9:22:19 PM

Pompous is near his last breath. That monk has beaten his very close to death's door. However, if he's going to go, he's taking him down with him.

Not being able to fire his bow while prone... and knowing that the monk will kick him to death if he tries to get up, Pompous draws the throwing axe from his belt with his free hand and swings it at the dwarf with all his might.

--------------
Prone: -4 AC vs melee attacks.
Die Hard

Haste
Flight

Move action - draw throwing axe.

Standard action:
Attack D1
Hits AC 32 (!!) 6 damage

ooc> Hope that does it or Pompous is done for :-)



DM RobC - "You guys ain't nothing but goblin jesters." 
Thursday September 17th, 2020 9:31:39 PM

OOC: For those making subsequent posts, know that Pompous pulled it off and killed Dwarf #1!

Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Thursday September 17th, 2020 9:34:20 PM

Now that Trayvin has finally hauled his plated butt across the room, he places a hand on Sigvar and casts some healing magic.

Actions cast heal on Sigvar, who recovers 150hp(also removes a number of conditions if there were any)

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp
used:
spells: divine power
self note: 22/17/12, 1d8+11

OOC- sorry for the late post David, local group's role20 dnd game ran longer than expected

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet 
Thursday September 17th, 2020 10:41:33 PM

OOC
No big deal, I only work Sunday through Wednesday nights so I am here to post whenever. Now we see if it improved my aim.
IC
Sigvar's eye flutters open and he realizes he is not going to his Lord yet. Pompous in on the ground bleeding like he was beaten as severely as Sigvar had been, but his bow is in his off hand so the gods must be smiling on the Agents again. He sees Trayvin standing over him panting with exertion and he smiles at the cleric. " Not dead yet, thank you brother. Let us end this. Pompous, captain magic missile over there likely has a shield to block Prudence's magic missiles in return, how about you show him real missiles whilst I thank Michael for the distraction."
With a flick of his wrist he begins slashing at dwarf 3.
Sword 1
Haste
Sword 2
Sword 3
horns

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet  d20+21=32 ; d20+21=23 ; d20+16=18 ; d20+11=30 ; d20+15=24 ; 2d6+8=16 ; 2d6+8=13 ;
Thursday September 17th, 2020 10:48:34 PM

OOC
Duh, hit the wrong button
IC
Sword 1 Hits AC 32 for 16 damage
Haste Miss
Sword 2 Miss
Sword 3 Hit AC 30 for 13 damage
Horns Miss
Sigvar isn't flanking ( that I can see) so no +4 to hit and no 1d6 precision damage for his Fist Feats. Hopefully this puts that dwarf down.

Dashboard
Prone
Hasted 1of 15 used
LoH 3 of 10 used

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)   d8=3 ; d8=5 ; d8=5 ;
Friday September 18th, 2020 12:39:04 AM

Spells in effect: Mage Armor, Haste

Ki pool 4/9
Staff of Healing 6/10

Nikolai hastily moves over to Pompous and uses the staff of healing on him.
3d8+5 = 3 + 5 + 5 + 5= 18 hp healed.

Pompous healed 18 hp

Anna Morphling (Hugh C) -- HP 80/173 (60 con increase hp) -- 35/15/33 CMD: 37 
Friday September 18th, 2020 1:41:39 AM

Between the elf and the dwarf things are not starting to go well for Anna but things are starting to go even worse for some of her Fistmates.

Being a Morphling she is not without resources so her first action is to take a 5 foot step away from the pesky dwarf.

Her second action is to take a full round action to turn back into a Tendriculous which will prevent her from dying as long as she doesn't get bludgeoned or burned.

She then heroically uses Bear's Endurance SLA on herself to gain even more vitality

Active Effects:
Plant Shape III - form of Tendriculous : 13 minutes (123 rounds)
+8 size bonus to your Strength
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +14 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Bear's Endurance : +4 enhancement bonus to con - 130 rounds


DM RobC - "Captain magic missile"  d20+24=30 ; d20+28=47 ; d20+20=23 ; d20+20=26 ; d20+15=31 ; d20+15=29 ; d20+10=20 ; d20+10=12 ; 2d8+9=22 ; d20+28=42 ; d20+20=39 ; d20+20=32 ; d20+15=18 ; d20+15=32 ; d20+10=25 ; d20+10=16 ; 2d8+9=14 ; 2d8+9=20 ; 2d8+9=17 ; d20+46=63 ;
Friday September 18th, 2020 3:19:21 AM

Trayvin is finally able to get to Sigvar and heal him.

Pru mixes up the ice with a little fire. She casts a few scorching rays at one of the dwarfs. He dodges two of them, but the third leaves a mark.

Sigvar is feeling a lot better now that he has returned from almost-dead. He immediately gets to work on the same dwarf but the darn guy refuses to go down!

Pompous is just about dead himself. The dwarf standing over him is no doubt ready to deliver the killing blow. It's all Pompous can do but to grab his axe and hope for the best. Domi must be watching over him. The axe gets embedded in the dwarf's chest and he collapses to the ground.

Michael keeps up his taunts. He gets back to his feet and narrowly avoids a kick to the face while doing so (AoO Miss AC30). He keeps up his taunts of the dwarf, desperate to keep the focus on himself.
(Highlight to display spoiler: {It's a move action to stand up, and another to retrieve an item})

Nikolai can see that Pompous is in trouble. Well, WAS in trouble. He uses the staff to help cure some of the ranger's wounds.

Anna decides that being a snake-thing isn't really suited to her right now. She backs away to safely change shape again back to a tendriculous.

The enemy act...

Dwarf 2 sees a new chance to get in a fight with Anna. He gets close again and goes through the all too familiar routine (Trip CMB47=Hit. Anna is prone! Miss AC23,26,29,20,12. Hit AC31. Anna takes 22pts bludgeoning damage!)

Dwarf 3 isn't going to let Michael get away that easy. (Trip CMB42=Hit. Michael is prone! Miss AC18,25,16. Hit AC39,32,32. Michael takes 14 + 20 + 17pts damage!)

The annoying caster goes to cast another spell. The DM had already planned a different spell, but that seems cruel now. Pru recognises the elf casting a magic missile spell and counters it. The elf looks incredibly frustrated so resorts to an all too familiar tactic of his own. He gives her a wink and then disappears from sight.

You've got them on the ropes now. Probably.

----------
OOC: Combat Map

Dwarves: AC29, CMD: Trip39, Grapple35.
D2: 94pts dmg
D3: 111pts dmg
Elf
E1: 27pts dmg

Some notes:
- If you are flying please indicate the height at which you are flying
- The squiggles to the east and west of the party are thick curtains.
- The horseshoe shaped mezzanine level is shown on the right. Treat it as overlapping the main map (ie: I'm trying to show the second level).
- The pillars (dark grey blocks) provide partial cover
- The blue circle represents an Ice dome with a hole made in the north of it


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet 
Friday September 18th, 2020 9:35:30 AM

OOC
I believe that when Michael says "kip up" he means to use this rogue talent. I have heard it called kip up in other systems.

Stand Up (Ex)

Benefit: A rogue with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.

Prudence Gundle [AC 22; HP 23/118]  d20+13=19 ; d20+13=27 ; d20+13=27 ; 4d6=13 ; 4d6=19 ; 5d4+5=20 ;
Friday September 18th, 2020 3:36:46 PM

Pru makes a mental note that the caster can cast a spell and disappear in the same round. Maybe he can quicken some of his spells like she can. Or maybe the disappearing is just a...thing he can do. [The caster is still visible on the map; is that on purpose?]

Anyway, there are still dwarves to deal with, and some of her friends are looking pretty hurt. Come to think of it, she doesn't feel so great herself.

She casts a Scorching Ray at Dwarf 2. Three rays speed toward the dwarf, although only two of them hit. [Touch AC 19 is a miss; hit touch AC 27 for 13 fire damage; hit touch AC 27 for 19 fire damage.]

Then she casts a Quickened Magic Missile at Dwarf 3. He takes 20 points of force damage.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 10/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=33 ;
Friday September 18th, 2020 7:50:48 PM

OOC: I don't have Stand up, but it's on my list. also fishing for a potion is part of the bluff. if I were still on my feet I would have drawn it this round, but since I'm on my back. wash and repeat.

Seeing as how Sigvar is back on his feet..er..hooves and looking fresh as a daisy, Michael crabs over to H23 so that his friend can get a flanking attack. Michael is not looking so hot, both eyes eyes are swollen almost shut, his nose is bleeding, and their are pop knots all over his skull. he is even a little bit punch drunk, but he's done this sort of thing for years, so you would not know it to see him move, it's only when he stands still that he sways. this might be the end of him, but giving his comrade a flanking point has been his job and he will meet Gargul doing his job.

Stupid dwarf, letting a little guy like me trash talk you, you bloody idiot you were so keen to show off your high kicks you didn't look towards the big picture. and it's going to cost you hard. .

Acrobatics 33, just standing back up and moving 5 ft.

Total defence +4 AC now 36.



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 45/106 CMD 34/36(Grapple/Trip/Disarm)   d8=6 ; d8=4 ; d8=3 ;
Friday September 18th, 2020 9:22:34 PM

Spells in effect: Mage Armor, Haste

Ki pool 4/9
Staff of Healing 5/10

Nikolai is glad to be of some use in this combat and sees Michael toughing it up despite looking much like a beat up target dummy. He easily makes his way over to him and from behind, uses another charge of the staff of healing.

"You guys better not make me drain this thing, you hear?" he hollers as healing flows into Michael.

Use Staff of Healing on Michael:
3d8+5 = 6 + 4 + 3 + 5= 18 hp healed.

Michael healed 18 hp

Trayvin AC 30/12 touch Hp 49/161(BrianZ) 
Friday September 18th, 2020 9:38:10 PM

The spellcasters might still be a problem. Trayvin takes advantage of the Agents all being close to him and tries to provide a bit of 'cover' from the enemy spellcasters.

Actions: cast holy aura 20ft radius should hit all the Agents.

holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp, holy aura
used:
spells: divine power, heal, holy aura
self note: 22/17/12, 1d8+11


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet  d20+25=33 ; d6=2 ; d6=4 ; d6=2 ;
Saturday September 19th, 2020 3:05:58 AM

Sigvar's Ac is now 39 T16 FF37 CMD 37 +2 more to saves. If I change it in the header I'll never figure it out 8)
Sigvar hauls himself to his feet. Michael has given him a flank and he plans on using it. He hopes to just put the dwarf down and strikes to subdue
Single sword strike, nonlethal hits AC 33 for 14 nonlethal damage +2 precision damage

" Go down and stay down. Whether you are taking prisoners or not, I am."

Dashboard
Hasted 2 of 15 used
LoH 3 of 10 used

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 43/136/  2d8+10=19 ;
Sunday September 20th, 2020 7:42:14 PM

Pompous gets off the floor and looks around

There's a good chance that Prudence finished off the dwarves..

Pompous takes this oportunity to heals some of his damage before the ennemi magic user comes back in play.

--------------------------
Fly
Haste
holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

Casts cure moderate wounds on himself- 19 HP



Anna Morphling (Hugh C) -- HP 58/173 (60 con increase hp) -- 40/15/38 CMD: 37 
Monday September 21st, 2020 3:37:24 AM

Anna uses her barkskin SLA and stands up from prone which provokes an AOO.

Active Effects:
Plant Shape III - form of Tendriculous : 13 minutes (123 rounds)
+8 size bonus to your Strength
–2 penalty to your Dexterity,
+4 size bonus to your Constitution,
+6 natural armor bonus.
20 foot speed,
low-light vision,
bite +16 (2d6+7 plus grab),
2 tentacles +14 (1d6+3 plus grab),
space 15 ft,
reach 15 ft,
CMB +18/+22 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Bear's Endurance : +4 enhancement bonus to con - 129 rounds
Barkskin : +5 natural armor - 130 minutes

DM RobC - "Captain magic missile" 
Monday September 21st, 2020 4:30:39 AM

Between the scorching rays and magic missiles, Pru easily finishes off the last two dwarfs. The rest of the party finally get a chance to breathe.

They've certainly made a mess of things. The fight was waged from one side of the room to the other, and the mezzanine too. Blood is scattered about in drops and pools. That ice dome and sheet of ice will melt before long too. Whoever cleans this place is going to have a fight of their own.

This was a tough, tough fight.

You're left with four dwarf corpses and a charred priestess.

Where Captain Magic Missile has gone is anyone's guess.

-------------
OOC: Great fight team. This combat was meant to challenge each of you in different ways, but...

*** Everyone is awarded 110,000xp! ***

You all have different xp totals listed on your sheets, but by our calcs this should put you all to 895,300 (Level 16)


Prudence Gundle [AC 22; HP 23/118] 
Monday September 21st, 2020 2:26:49 PM

Pru is inclined to assist cleanup by burning the place to the ground, but reminds herself that the temple is not to blame. Probably.

Instead, she calls, "Hey, you! Invisible caster! Yeah, you'd better run! If I see your face again, I'll disintegrate it!"



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 136 / 174 Character Sheet  d6=6 ; d6=6 ; d6=6 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=5 ;
Monday September 21st, 2020 6:02:07 PM

Sigvar steps over to Anna and Lays hands on her to heal some of the damage she has taken. Anna heal 39 damage.

Trayvin AC 30/12 touch Hp 69/161(BrianZ)  d6=1 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ;
Monday September 21st, 2020 9:36:46 PM

Looks like a moment to catch their breath. Trayvin channels some healing energy, in case the spell caster decides to return.

Actions channel energy hp healed = 20hp

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp, holy aura
holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

used:
spells: divine power, heal, holy aura
channel 5/6 remaining
self note: 22/17/12, 1d8+11


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 48/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Monday September 21st, 2020 10:04:18 PM

the healing flows. it tastes like a cherries that have been pickled in sugar and lemon juice, the healing is enough to take the swelling from his eyes and he finds that he was facing about 10 degrees off where the body of the dwarf now lay. this was a brutal fight. never has Michael felt so helpless in the face of an adversary. still its by the hard fights and defeat that one learns if they survive, so he chalks this one up as one of their better wins, because he definitely learned something with this one.

he spits out some blood from where his teeth cut his lips from a kick and speaks.

Ahhhh..that's the stuff! lay that healing on me brothers. .

he thinks for a bit. That could have gone better, I think I should have left the invisible spell caster alone and just concentrated on the ground guys. with flight I could have held them out and pelted them with my Hoopak, That spell caster had some serious mojo to be able to move like he did. and I think that by spreading out like we did we made Trayvins job a lot harder and we also could not support each other. that's what I saw I'm sure you guys saw stuff too any of ya'll have any critiques or criticisms? .


Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 43/136/ 
Monday September 21st, 2020 10:05:37 PM

Pompous sits down.
He reaches over and drags his sword back over to him.
The ranger is covered in sweat and blood and is visibly exhausted.

{That was a close one } he thinks to himself....



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)   d20+23=32 ;
Tuesday September 22nd, 2020 12:25:54 AM

Spells in effect: Mage Armor, Haste

Ki pool 4/9
Staff of Healing 4/10

Nikolai tries NOT to feel relaxed just yet. "Well, that invisible spellcaster, if he or she, is still around, could be listening in on us. Let's make sure we ARE the only ones left alive here. Otherwise, that spellcaster is probably halfway back to its boss reporting on these events. So, take a deep breath and let's look! Look even up there all over that ceiling area. EVERYWHERE! Detect Magics at the ready... on my mark..."

Nikolai expects the Agents to scour the temple with detect magics until they are sure they are not being watched.

Meanwhile, he will assist in gathering all the stuff from the bodies. He is specifically looking for any kind of note that might indicate the true purpose of this ambush. Was it mere coincidence they discovered the fake priestess or was this setup part of the kidnapping dragon's grand plan.

Perception + 22 +1 (luckstone) = 32

Anna Morphling (Hugh C) -- HP 122/143 (30 con increase hp) -- 38/23/34 CMD: 27 
Tuesday September 22nd, 2020 2:53:48 AM

With their assailants being either dead or fled Anna holds off on the casting of barkskin.

She thanks her fistmates for the healing and says, "I shouldn't have held back my morphamancy in that last fight. I figured we'd be going after the dragon so I purposely only used only plant shape for most of the battle. When it looked like I was going to die I used bear's endurance. That one was certainly more difficult than it had to be."

She says to Nikolai, "As much as I hate to stop using this form and abstain from the healing it provides, I'll turn into a bat and scout around with my blind sense"

Anna uses Beast Shape III to take the form of a bat and starts flying around the temple looking for captain magic missile.

She flies around in a grid search pattern trying to make sure her blind sense ends up covering the entire temple eventually.

If she finds Captain Magic Missile she shouts "he's over here at _____ o ' clock" (clock position relative to her position)

Active Effects: Beast shape III - form of bat 130 rounds
+6 dex,
-4 str
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Bear's Endurance : +4 enhancement bonus to con - 128 rounds

DM RobC - "Detect Magics at the ready... on my mark..."  d20+46=64 ;
Tuesday September 22nd, 2020 3:15:54 AM

The party start to patch themselves up with Trayvin and Sigvar each lending a hand.

Michael thinks back over the battle, assessing the strategies used and contemplating what could have been done differently.

Pompous is still not in a good shape. He had to rely on all his skills to make it through that fight and it almost wasn't enough.

Nikolai is a little concerned about that invisible caster. Pru is only concerned because she wants to be able to disintegrate his face.

He makes the suggestion for the casters to do some magical scans of the area. In the interest of moving things along, let's say someone does... There are magical auras covering this entire area. Everywhere you look in fact has a moderate evocation aura. As anyone who is able to cast Detect Magic knows, magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. Looking for a magical aura may not be sufficient to tell if the mysterious elf is still about.
(OOC: If you want to scan something specific please let me know)

Anna explains her tactics, noting that she was intentionally holding back just in case. She announces her plan to check the area as a bat, then takes off and uses a grid search pattern to make sure she covers it all. It's the best she can do and she doesn't end up locating him. Is that a good or bad thing?

Nikolai then sets to looking over the bodies. Besides all the normal clothes he is able to set aside 4 belts, 4 robes, 4 sickles, a headband, a cloak, a ring, an amulet, a holy symbol of Maab, a vest and a shortsword. There are no notes, maps or secret plans on the bodies.

No parishioners have entered the temple for daily prayers. The sounds of the brutal combat probably scared them off.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 48/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28  d20+25=43 ;
Tuesday September 22nd, 2020 11:39:21 AM

Perception 43

Michael quiets himself, and allows his perception to take over.

Prudence Gundle [AC 22; HP 43/118] 
Tuesday September 22nd, 2020 2:02:22 PM

Pru rubs her temples. The ambient magic makes detection difficult, and she's afraid she's getting a headache. Also, it's making her rethink her decision not to burn the place to the ground.

"Maybe Sigvar should try," she says. "Evil might be easier to detect than magic. That is, I assume that motherless son of a goat is evil."

She tries to focus again, looking for multiple magical auras in the same place. That is, in some place not occupied by one of her companions.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 156 / 174 Character Sheet 
Tuesday September 22nd, 2020 6:07:12 PM

" They were not evil, as I already said."
"My guess is that the dragon's wealth paid for this temple, that is why IT detects as evil, but the others were pawns and though they opposed us, not directly evil, even the priestess who would show the taint more strongly."

Sigvar does detect for evil though. He scans slowly, getting a better feel for the evil he saw before.

Trayvin AC 30/12 touch Hp 89/161(BrianZ)  d6=5 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ;
Tuesday September 22nd, 2020 6:45:52 PM

I can try to purge the invisibility, but unless we are sure the caster is still here we should probably save it.

Well, we seem to have ruffled some feathers in this investigation, after we recover a bit maybe we should take a look around?


Actions: channel energy - all heal 20hp

Active Effects: divine power +5 hit/+5 dmg, 1 extra attack if full attack, +15 temp hp, holy aura
holy aura: +4 defection to AC, +4 resistance to saves(vs all attacks, does not stack with items),
SR 25 vs evil spells and spells cast by evil creatures
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, DC is 22)

used:
spells: divine power, heal, holy aura
channel 5/6 remaining
self note: 22/17/12, 1d8+11

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 22nd, 2020 10:47:05 PM

Spells in effect: mage armor, haste(?)

Ki pool 4/9
Staff of Healing 4/10

"Well, if that caster was not evil, maybe he or she will decide that the money that paid them off is not worth it and leave the area for good. If not, we know that tactic he or she used and will be ready for it."
He looks at the pile of magic items (4 belts, 4 robes, 4 sickles, a headband, a cloak, a ring, an amulet, a holy symbol of Maab, a vest and a shortsword) and hums to himself a bit.

"When we are ready, we need to search this entire temple. There's bound to be some kind of note or document that will clue us in on who was responsible for getting these people to attack us. Then, I guess we need to alert the authorities on what happened. Hopefully that won't ruin our fishing trip."

Nikolai starts looking for other exits in the room, noting the curtained off areas, and starts going around. "Anyone want to search the dais area?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 68/121 Me+19(14)( 9)F+13, R+21,W+13, CMB+16, CMD+28 
Wednesday September 23rd, 2020 1:16:45 AM

Yeah, I'll take a look at it. shouldn't the temple have some offices as well? I'm not really into temple design, but somebody has to do the books and keep the records. we can at least find out if this priestess was legit or heck maybe we'll find the realy clergy tied up somewhere. Oh and Tryvin, can't you speak with the dearly departed and stuff? maybe we should ask these dead guys what the heck they were playing at.

This healing channel tastes like buttered caramel and pecan pralines.

Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34  d20+17=18 ;
Wednesday September 23rd, 2020 1:37:45 AM

Anna lands as a bat and uses a full round to tranform from the bat into a large gorilla.

Anna says, "I wonder what my lady would think of what went on here? Obstensibly both I and the misguided priestess still followed the same Goddess and yet her path went so horribly wrong. I'd like to see Eidinth buried in a sacred grove. I feel it is encumbant of me that I do this as we are essentially sisters of the same Mother though perhaps she mistook our mother for a green dragon before she died."

She joins the others in searching the Temple (Perception: 18; natural 1) for clues but is distracted.

(OOC: I'd like to go to a sacred grove with Eidnith's body, bury it and complete my pilgrimage to gain another level of Cradled)

Active Effects: Beast shape III - form of bat 130 rounds - time elapsed
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space/reach
30 foot base speed
climb 30 feet
low-light vision
scent
2 slams+15(1d6+5)



DM RobC - "Anyone want to search the dais area?" 
Wednesday September 23rd, 2020 3:50:52 AM

The party search with eyes and ears, detecting evil, detecting magic and with every other thing they can think of. There isn't so much as a trace of the mysterious elf. Either he is the Wold's greatest Hide and Seek player, or he has run away to fight another day.

Pru starts concentrating on the auras that are all over the place. The bodies of the dwarves have many lingering auras to them, as does the priestess. There are no 'gaps' in auras though. If someone was trying to conceal themselves there would be some indication you would think.

She is also able to identify a few of the items as magical...
4 x Belt of Giant Strength +4
4 x Monk's Robes
1 x Headband of Vast Intelligence +4
1 x Cloak of Resistance +3
1 x Ring of Protection +3
1 x Amulet of Natural Armor +2

The priestess had a few interesting pieces on her. What looked like a vest was actually masterwork glamored plate mail. That was a bit sneaky of her. The other interesting thing she had on her was that sword. It is a work of art. It's a fairly small blade held by a grip wrapped in dull, black bear leather. The blade has a thin, twisted cross-guard, just large enough to give the sword the perfect weight balance. A massive pommel is decorated with a single black tourmaline. Etched into the blade in dwarven are the words "Shadow's Cry". Aside from it's beauty, it is also quite a formidable weapon. Pru identifies it as a +2 Adamantine Flaming Frost Shock Shortsword. Nice.

The sickles and holy symbol have no magical auras though. Aww.

Trayvin continues to heal the party. They took a beating. All of them, really. It may take a little while longer before everyone is at full strength.

Anna spares a thought for the priestess. Perhaps she was simply misguided by all of this? Perhaps in her fervor to serve her Queen she simply chose the wrong path? Burying her in a sacred grove might be a nice way to help steer her posthumously back to the right path.

Michael goes through the different flavors that healing provides. Buttered caramel? Almost worth getting hit once more just to taste that one again!

Nikolai is ready to conduct a more thorough search of the temple.

The curtained off areas are rather disappointing really. All they contain are circular stairwells that a person could use to gain access to the mezzanine level. There are some nice tapestries hanging there though.

The dais area has more things to be found. Those gold items would probably be worth a bit of gold. The papers that the priestess had been reading are interesting too. They're written in dwarven, which fortunately Pru can read. Apparently there's some sort of cave network nearby. Not by the sea though. The notes indicate that there are some caverns to the north of the town. It's a warning for people to be more discreet entering and exiting the area and that they are drawing too much attention from the town. The other thing of interest is that the notes seem to indicate that the priestess wasn't a follower of Maab after all. Evidently she was simply using the guise to be a recruiter for this cult.

Michael is perceptive enough to find a book strapped underneath the altar table. Someone had obviously wanted to keep it out of sight and away from others. Its magical aura is so strong that Pru notices it almost immediately when Michael shows it. It is quite a heavy thing. Most of the pages show signs of wear, yet the last few chapters are untouched. It looks like whoever was reading it didn't complete the book. Pru identifies it as a Tome of Understanding +4. If the person had been allowed one or two more days they would have completed it. If that had happened, would this fight have been even tougher?

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 156 / 174 Character Sheet 
Wednesday September 23rd, 2020 7:07:41 AM

" Trayvin, when will you be conducting the questioning of these fine folks? You said you could, and I really would like to know where Slartanis is holding up. How many questions can you ask and what should they be?"
" Now from what I hear, to the victors go the spoils. On that note do you know a deserving priestess of you Goddess that would like a shiny new temple to preside over Anna? I hear there is a gods awful nice one that is vacant here in Wedding City. Just because it was built with evil money doesn't mean it needs to remain evil."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174 / 174 Character Sheet 
Wednesday September 23rd, 2020 7:08:26 AM

Forgot to add the healing.
Are we good to level up Rob?

Prudence Gundle [AC 22; HP 43/118] 
Wednesday September 23rd, 2020 1:28:48 PM

"That's a lot of loot," Pru says, rolling her shoulder. Now that the excitement of battle is starting to fade, she realizes how much she hurts all over.

"When we're ready, I can cast us another Mansion," she adds. "I think we're going to need it."

Trayvin AC 30/12 touch Hp 106/161(BrianZ)  d6=1 ; d6=4 ; d6=6 ; d6=2 ; d6=5 ;
Wednesday September 23rd, 2020 7:45:28 PM

Not sure if this is the best place to cast it Pru, don't want to get ambushed on the way out.

I can cast the spell, and prepare several if you think they are needed. Each casting will allow us 8 questions on a single target. Since the spirit of the dead creature is being interacted with directly, it is possible they could resist the spell or attempt to be deceitful with the answers.

We seem to have a lead in the investigation with those caves, we could turn the bodies over to the authorities, and question them later if needed.


While the Agents mull over the options for questioning the deceased opponents, Trayvin continues to see to their wounds.

Actions: channel, 17hp healed to all within 30ft

used:
spells: divine power, heal, holy aura
channel 3/6 remaining
self note: 22/17/12, 1d8+11

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 63/163/ 
Wednesday September 23rd, 2020 8:16:01 PM

Pompous feels better and picks himself off the floor.

Not quite fully healed but at least he can function again.

Sheathing his own short sword, he seems drawn to the magical short sword...

" Shadow's Cry eh.... to early to call dibs? Unless someone else wants to use the short blade? "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday September 23rd, 2020 10:44:21 PM

seeing as how Pompous was feeling a little down and also Michael is more than happy with his blade set up now, Michael hopes he can cheer the ranger up a bit.

Pompous, I think you and that sword were made for each other. Knock yourself out man, get some!

I'm calling dibs on a belt of giant str, the headband of vast intelligence, and also the book. The smarter I am the more skills I can learn, and since Tinker left I'm kind of the resident skill monkey. That is unless someone else needs an intellect boost?.

so I guess the dragon was trying to start a cult here in Wedding city. I'll bet money that if we go to those caves we will uncover something that smells rotten. I don't think the fishing trip is as good a lead as those caves are. That is also where we will find that invisible spell caster, and I think he's due a little payback.





Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday September 24th, 2020 1:40:54 AM

Spells in effect: mage armor, haste(?)

Ki pool 4/9
Staff of Healing 4/10

Nikolai chuckles at Michael's comments. "Hey Michael, I'm not so sure that the Headband of VAST Intelligence works. Considering their choice to take us on, I'd think that the poor sap got a cursed one. Better double check its real powers. HAHA!

Nikolai picks up one the Monk Robes. He only needs one but contemplates surprising his Mentor back home with one too. 'I bet he already has one, just never told me about it.'

"Hey, are we giving up on the fishing trip? Should I go and cancel it or do you still want some fun fishing once all this is over? Tell you what, I'll just tell our sailor friend to hold off on the trip for a couple of days. But I still want to go fishing. You know, we don't get this chance very often."

Nikolai tells Anna, "I don't see any point in honoring these fake priests, but I also don't think we can just leave this building vacant as is. Why don't we go to the city officials and claim it as a Mailed Fist Temple of Maab? The Fist can send over a trusted Maab priest and start up a true Maab worship here. It would be a very good Public Relations for the Mailed Fist."


Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Thursday September 24th, 2020 2:29:47 AM

Anna says, "So wait Eidnith wasn't a real priestess anyway but she wan't evil? Well that is surprising. You know if I ask my Lady for Alter Self with my Queen's Minions ability tomorrow I could make myself a dead ringer for the deceased woman. Perhaps I could even go in to the caves ahead of the rest of you and scout it out? Even if we aren't burying her there I still have need to venture to a sacred grove before I can receive new blessings from My Queen's consort Lord Eberyon. I don't think my lady can bless me any further than she already has but fear not his blessings are complementary to my lady's so that I should still be able to hold forms longer than I currently do by receiving his blessing. I think your idea of trying to make this a Mailed Fist Temple of Ma'ab is a good idea, I just wonder if the buiding can be purged of the taint of evil Sigvar detected. If not might it need to be raised and perhaps replaced with some sort of simple shrine somewhat open to nature? I think that might more be my lady's style if this place can't be purged of the taint."

"As far as the loot goes, I can duplicate the effects of the amulet but stronger and temporary or the belt but on par and temporary. I could use either the cloak or one of the headbands, However I honestly have other ideas about where I should be spending my gold and what additional items I should pick up, besides blessings from my queen or her consort making my abilities last longer I can also improve my Setanos vestment of Ma'ab as well or get one of those Ioun stones we only had a couple of or do both. I also think it might be worth it to me to invest in a wild magic buckler. I could still wield 2 hand weapons in humanoid form if I needed to but when I transformed my armor would be stronger."

Active Effects: Beast shape III - form of gorilla 130 rounds - time elapsed
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space/reach
30 foot base speed
climb 30 feet
low-light vision
scent
2 slams+15(1d6+5)


DM RobC - "Hey, are we giving up on the fishing trip?" 
Thursday September 24th, 2020 3:26:31 AM

Pru is ready to get some more mansion time, though Trayvin might have a point. It's possible there are more followers about or people who might lay an ambush for them.

Sigvar and Trayvin discuss questioning the corpses. What to do and when to do it though? Handing the corpses over to the authorities perhaps? Not the worst idea.

Pompous feels the sword was made for him and is happy to lay claim to it. Not one to be shy, Michael also calls dibs and claims over half of the value of the loot for himself. That's a rogue for you! :)

Nikolai questions whether that headband actually works or not, citing the choice of the former owner to attack the group. Seems like only a minute ago that the party were on deaths door. Had a few things gone the other way, well, the party might have been speaking with Lord Gargul right now. Still, victory is victory. The party live to tell the tale and the priestess, well, doesn't.

There is discussion on what to actually do with the temple now. It may have been used for some nefarious purposes, but surely that can be changed. Surely it can be put towards some good. It's a very noble idea that the DMs hadn't considered. Nikolai has some good ideas here about making it a Mailed Fist branded temple. Not bad. Of course only if it can be purged of evil, as Anna has said, otherwise Pru might get her wish to burn the place to the ground.

Anna starts trying to come up with a few plans. There aren't any sacred groves nearby that she knows of. It might mean a journey away from Wedding City to get to one. She starts coming up with plans as well for infiltrating the caverns by being a dead-ringer for the dead-priestess.

There's still that fishing trip. Sure, it might be the wrong direction - the party certainly have a different lead - but still, it's an opportunity to relax for a little while and do something peaceful (provided Anna doesn't turn into some sort of enormous underwater predator and catch all the fish herself).

-----------------
OOC: You're right to start updating your PC sheets with new levels now. Please email Warren and myself when you're ready to have them reviewed

How good has the posting been lately! You guys rock!


Prudence Gundle [AC 22; HP 43/118] 
Thursday September 24th, 2020 1:03:21 PM

Pru rolls her eyes. She readily admits she isn't the smartest of the Agents, but she isn't exactly dumb, either. "I didn't mean cast the Mansion right here," she says. "I meant, when we're done here, we can find an out-of-the way place to cast it so we can rest up."

She's not especially interested in any of the loot. "I already have that ring," she says. "The cloak is a bit better than mine, but not much. And none of the other stuff does me much good."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174 / 174 Character Sheet 
Thursday September 24th, 2020 6:42:09 PM

Sigvar looks at the ring and amulet, but has need of cash for other purchases and passes on them.

Trayvin AC 30/12 touch Hp 106/161(BrianZ) 
Thursday September 24th, 2020 7:25:26 PM

Are we wrapped up here? It seems like were ready to find a shady spot to recover and plan our next move, 'fishing' trip or maybe check out those caves.

We could rest, question the opponents, and then turn the bodies over to the authorities.

used:
spells: divine power, heal, holy aura
channel 3/6 remaining
self note: 22/17/12, 1d8+11

OOC- I would like to request the loot discussion move to email

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 74/163/ 
Thursday September 24th, 2020 7:53:39 PM


Pompous trades out his own short sword for the new blade.

"Shadow's Cry" now hangs at his belt. Next time someone decides to take his bow away from him, they'll have to deal with more then just a throwing axe.

" I like the resting idea. "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday September 24th, 2020 10:29:03 PM

I think we need some rest too. but at the same time, that invisible guy is probably running back to the caves to tell them of the disaster that happened here, they are going to either be ready for us. or they are going to bug out. Both outcomes are sub-optimal for our stated aim, which is getting the commander back. how about we go find the caves, set up an overwatch from a hidden position, pop the mansion and get some rest. that way we can watch goings-on at the cave and at least have a chance of being at out best should something happen.

to Nikolai.
Nah, that's wisdom, intelligence is what reminds you to bring supplies to the fight, Wisdom is what tells you not to start the fight in the first place.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday September 24th, 2020 11:02:11 PM

OOC: Hang on a minute. Tome of understanding is for wisdom. not intelligence. I think that Trayvin or Sigvar would benefit more from it than I. Don't get me wrong, Michael gets dominated so much he could use it, but I think the party would be better off if one of you guy took it. I'm not trying to be greedy, but Rob has been putting out some killer loot as of late and my eyes get big when he does.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 35 HP 174 / 174 Character Sheet 
Thursday September 24th, 2020 11:25:57 PM

OOC
Wisdom does little for me other than raise my will save. Trayvin gets spells from it.


Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 25th, 2020 1:14:15 AM

Nikolai suggests "Well, the evil taint in that castle slowly ebbed away when the evil was gone. Perhaps that will happen here. If not, the Mailed Fist can get the services of a powerful priest to bless this temple and consecrate it to Maab. That should take care of the evil aura.

I'll go tell the sailor that something has come up and we need to postpone our fishing trip. In the meantime, let's get this stuff stashed away and haul these bodies to the authorities. I don't really care if you want to question their spirits or not. They didn't show as evil so they have no real cause to hold back any information. They are dead, so compensation for their job is pointless. But, they still might lie. So do what you want.

Let's be out of here in 5 minutes. Anna, help me find some parchment and ink and we'll post a note on the door that the temple is temporarily close. For all those misled worshipers, maybe the absence of this influence will help them see the real Maab."


Nikolai looks for material to make a note to put on the door.

Nikolai ponders the use of the Tome of Understanding and sees that it would do him a lot of good.

OOC: would like one of the belts too but need to make sure there is not a stacking problem.

Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Friday September 25th, 2020 3:05:39 AM

Anna says, "Do you think we could turn the invisble guy's warning against them? I mean I can still turn into Eidnith for 13 minutes, not as good as being able to turn into her indefinately but I need a rest before I can do so indefinitely so I could always show up, call the invisiguy a liar and then leace."

DM RobC - "Are we wrapped up here?" 
Friday September 25th, 2020 3:30:07 AM

There is more discussion about the loot. Mmmmm. Loot.

There's also the 'what now?' discussion. It seems almost universally agreed that having a rest now is wise. Pru knew what she meant, but there may have been some misunderstanding along the way as to where she was going to cast the mansion spell.

Nikolai lays out some plans:
1. Go tell the sailor about postponing the fishing trip.
2. Stash the loot
3. Take the bodies to the authorities
4. Rest

That invisible guy might be a problem. He might be warning others, setting up an ambush somewhere, or who knows what else. Maybe he is packing up and leaving the city? Michael is concerned and has some thoughts about it, though Anna suspects there may be a way to turn it to the groups advantage. Both favor resting though.

There isn't exactly a lot of blank paper or parchment about, so Nikolai tears a blank page from the Tome. It doesn't harm it at all. What does he plan to write?

Where to next?

Prudence Gundle [AC 22; HP 43/118] 
Friday September 25th, 2020 1:03:23 PM

"I am not," Pru says firmly, "scouring the city for an invisible elf. That strikes me as counterproductive. If they set an ambush, we'll just have to deal with it when we get there.

"And unless we have a reason not to, I suggest we go get the authorities and bring them to the bodies, rather than the other way round. I'd be happy to go get somebody."

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday September 25th, 2020 2:21:55 PM

Nikolai thinks Anna's idea of looking like the priestess might not work very well.
"Anna, if that invisible caster stuck around long enough, he or she will know that the priestess is dead, so looking like her probably won't work if that person has reported back.
However, my Hat of Disguise might be a better choice as there is no time limit on its functioning and you save a spell slot for something else.
Just a thought."


Nikolai scribbles a note stating, Due to a series of unfortunate events, this temple to Maabe has been temporarily closed for service. Please check with the mayor for a future reopening. Sorry for the inconvenience.

He signs it Mailed Fist.

Trayvin AC 30/12 touch Hp 106/161(BrianZ) 
Friday September 25th, 2020 10:24:28 PM

Pru, that is a good idea. Better than showing up at the local constable and having to explain why we are dropping off bodies.

spells: divine power, heal, holy aura
channel 3/6 remaining
self note: 22/17/12, 1d8+11


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday September 26th, 2020 4:00:09 AM

I don't think you are getting the full picture Nikolai, inviso guy goes back and says "ahh they are all dead" then Anna shows up looking like the priestess. now it's his word against hers. maybe she can even bring the rest of the conspirators around to the idea that he's somehow against them. but the simple fact is that no one at the cave will know what happened at this temple until they send someone to come check on what happened here. it gives us more options. if they do send folk to go check out the temple, that reduces who we have to fight at the cave or allows us to take care of the person they send without having to face everyone at the cave. Even if none of that happens we still get some good info on the layout of the cave. .



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Saturday September 26th, 2020 12:28:36 PM

Sigvar sighs.
" Yes Michael, that might work. But let us assume that our opponent knows us. How often do we let little things slip like not stepping on our kills and checking them after a battle? Her was here to see her get double fireballed and go form priestess to charcoal brickette. He left because he was out of allies to support."
" Could it get Anna inside, it might. But it would quickly turn from Anna being a mole to Anna being surrounded by folks that mean her ill and that's not a position I want to put Anna in.The variables of how many bad guys and what caliber they might be is just to wide. I am cocky about my own ability to survive against long odds but these guys KNEW how we fight. They were prepared for our thick armor and Haste and spellcasters by silencing them from the word go. Then we messed up by not staying and working together. They put me down, almost got Nikolai, almost got Pompous and almost got you down too. Much too close to a fail on our side. I am hoping this was the Dragon's Alpha Team and the rest of his goons are not going to be as well prepared, but I can't bet on that."

He looks at the corpses and then at Nikolai.
" Are we prepared for the authorities? They may not take kindly to a team of mercenaries standing in the remains of the most opulent temple in town saying, 'they swung first and then we just killed them wholesale'. There will be questions and inquiries that I know we can pass, but those are going to take time. Time enough for the Dragon to pick up Palance and take her somewhere else. Also remember that we have no commanding officer to vouch for us if they go asking at the Citadel. I am more than willing to face the law here about this fight, but I think doing so right now will be counter productive. Just my 2 copper."

Pompous (Yves_B) AC 31/26 SR 20 CMD 30, HP 74/163/ 
Sunday September 27th, 2020 1:36:17 PM

Pompous retrieves his axe from the drarf monk's chest.
That was a close one. "Someone" was looking out for him for sure.

He ponders
{ Still find it weird that a miliary unit discusses things this much... aren't we just suppose to follow orders from the ranking NCO? }



Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Sunday September 27th, 2020 11:39:14 PM

Anna says, "Yes my plan was to sow confusion in their ranks by suggesting that the invisible guy was the one being dishonest. Sigvar does have a point though. We all could have handled that last battle better. I still think now that we are in a more urban location I should take Alter Self as my Queen's daily blessing for being able to change shape at will rather than Beast Shape 1. With my superior disguise capability and at will Alter Self I could show up as anyone anywhere. I guess the thing to be worried about with the bodies is did the dragon cult infiltrate any of the local officials here or is it just this temple of Ma'ab? If the local officials are involved in the cult activity then they could keep us busy here with bureaucracy while the rest of the cult abscond with the commander. I also have other bad news. I don't think I can receive an update blessing from Eberyon as I have not yet been to a sacred grove for a day of quiet meditation but fear not his blessing would mostly augment my non-combat abilities minus the duration of my morphamancy. Next time though we face opponents that can trip I think I'm just going to try to trip them back with my verdant vine."

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Monday September 28th, 2020 12:26:32 AM

Nikolai answers Michael, "Well, maybe I didn't get the gist of the impersonation, but either way, it is a most dangerous undercover spying attempt. That would mean Anna in there alone? I just don't like the idea. It's just too risky. Especially if the boss requires some type of lie detecting test."

Nikolai answers Sigvar, "Indeed, the authorities might not like what happened here, but we are the Mailed Fist and Nikolai's Thumb has already dealt with them in the past clearing up an issue with smuggled Mailed Fist equipment. Besides, we don't have to stick around for an inquiry. We just leave a note at the town hall directing the town guard to check this temple out and leave town. We can deal with any explanations when we get back, hopefully with proof of the scam.

So, as time is crucial, let's be out of here in less than five minutes. Gather up this stuff and let's be off. We'll stop a city guard on our way out and tell him to send a squad to shut the temple. He won't stop us to ask why because we won't give him the chance. Pru can convince him to 'hurry' on."


Nikolai snatches up one of the monk robes and a belt of giant strength.

"Time to Bug-out!"

DM Warren - "Inviso Guy" 
Monday September 28th, 2020 2:51:26 PM

With several new pieces of equipment and some new powers to boot, The Agents seem better prepared to complete their rescue mission. And they certainly need to be, since it seems fighting an old enemy meant that he could prepare for their fighting style and exploit what few weaknesses they possessed.

The remainder of the loot can be sold in Wedding City before or after the body drop. The city guard is a bit confuzzled at suddenly having a surfeit of bodies for the morgue, though the bigger shock is the false priestess that had been subverting the functions of the Temple of Maab. It seems that they will do some investigation while the Agents are about their business.

During their shopping trip, they determine best courses of action for scouting and infiltration, though the escaped foe does complicate things a bit. If they plan to send in one person undercover, they'll need a good escape plan.

The trail leads off to the North....



Prudence Gundle [AC 22; HP 43/118] 
Monday September 28th, 2020 3:32:31 PM

Pru is still a mass of bruises.

"Whether we rest or not, I'm going to need to be healed a little more if I'm to battle a dragon," she says.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday September 28th, 2020 5:05:11 PM

An influx of cash would help Sigvar finish gearing up but he is keen to get to these 'caves' and save the knight commander as soon as possible.

Trayvin AC 30/12 touch Hp 106/161(BrianZ) 
Monday September 28th, 2020 7:59:51 PM

Seems like we are on the move. Trayvin agrees to follow the trail while they still have one. Feels like we are getting somewhere, let's not let up now.

OOC- If we are resting, Trayvin can easily cover all the healing, if not, it is still covered, I just need to mark off what is used for the day

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=36 ;
Monday September 28th, 2020 8:41:07 PM

OOC; I'll take the loot the the catacombs.
I agree with Pru, we need to rest and heal up.

Michael scouts while they get on with getting along.

Perception 36.



Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 29th, 2020 12:22:55 AM

Nikolai takes a quick trip to the docks to inform their sailor fishing guide that their trip will need to be postponed.
Returning, he finds the guards starting to investigate the events at the temple and the Fist wandering whether to take a rest or head straight onwards to the caves.

"Once we start into the caves, there'll be no rest, so we take the rest now. However, not in town. We head out of town in a different direction from the caves and see if anyone follows. If so, we catch 'em and interrogate 'em. We then double back towards the caves.

Near the caves, we take our rest.

As far as the catacombs go, I guess we have time. I'll take a Belt of Giant Strength +4, Ring of Protection +3, and a Monk Robe.

As mush as I could really use the tome, the cash (110K gp) will be better used for your needs.
Let's make this snappy, we don't got all day."


Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Tuesday September 29th, 2020 1:46:34 AM

Anna says, "That plan works for me. I'm still going to get Alter Self as my Queen's Minion Blessing tomorrow. I could still go first in the cave as Eidnith or I could make myself look like a new convert potentially go in ahead with you guys a little ways behind me and then when the jig is up you guys can catch up."

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Tuesday September 29th, 2020 1:39:25 PM

Nikolai is firm, "You'll not go in alone. However, using my Hat of Disguise I can go in with you as a 'faithful' servant that found you alive and brought you back to 'health' enough to get back here. Your disguise will need to include some 'wounds' and 'blood' to make it more convincing. And a lot of bandages. We can discuss those details later.

But that only puts two in there. So let's see what else we can think of."


DM Warren - "Let's make this snappy" 
Tuesday September 29th, 2020 2:56:50 PM

Lucky for Pru, no one expects to fight a dragon today, so there's plenty of time to heal up the rest of everyone's bruises, ouchies, and booboos.

Speed is still key though, and no one wants to delay rescuing K.C. Palance. However, some new gear may make all the difference in fighting the dragon and his very capable followers. They quickly offload their loot and give an update to the boatman, then get on the road.

They make their way out of town, but even Michael's keen senses can detect no one following them, so they head back to the route that seems to lead to some caves to the north of town. As night begins to fall, they choose a spot far enough away that any lookouts won't be likely to see them summon their mansion, and settle down to camp for the night and hash out the details of their infiltration.

Prudence Gundle 
Tuesday September 29th, 2020 4:10:02 PM

Pru casts the Magnificent Mansion. This time, she avoids both trees and ducks, and everybody's window overlooks a flowery meadow with a little brook running through it.

Pru is able to get healed and refresh her spells, so her player will (finally!) be able to start the leveling-up process.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday September 29th, 2020 7:08:13 PM

SIgvar continues to make sure his weapon stays enchanted to +3 through the Greater Magic Weapon spell. Otherwise he checks and cleans his gear, knowing that if the caves contain followers loyal to the dragon there will likely be a great deal of fighting tomorrow.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday September 29th, 2020 8:46:33 PM

Hmm I'm not sure if we should make a plan, or just go with our usual method of operation.

OOC- everyone will be fully healed by Trayvin as needed upon resting.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Tuesday September 29th, 2020 9:28:21 PM

Pompous does a little of this.. a little of that.... he ducks... he weaves... he rests... he heals....



Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Tuesday September 29th, 2020 11:52:47 PM

Anna is prepared to stand watch all night while the others rest up as she is a plantkin and does not need sleep. She is a little saddened she can't get to a grove to receive Eberyon's blessing but time is of he essense in rescuing The Commander.

(OOC: Does this mean we can put orders in the catacombs? I'm heavily favoring the wild buckler)

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Wednesday September 30th, 2020 12:38:23 AM

OOC: my guess is that we didn't go to the catacombs just yet. I've got some questions on the Rules board I'm waiting for anyway.

Nikolai asks Pompous if he can recharge the Staff of Healing any. "Only if you have any spell energy left after all the healing. I don't want you to use any of your divine energy tomorrow as we'll need everything for the caves."

Nikolai looks out the window of his room and just hope there's no bunnies out there.

DM Warren - "Duck, Weave, Rest, Heal" 
Wednesday September 30th, 2020 5:21:24 PM

Pru creates the most relaxing scene she can imagine, but perhaps it only reminds Anna that she cannot make it to her worship. Anna's power is waiting to burst forth, but she cannot quite open herself up to it yet. Pru wakes up inspired though, and finds new arcane power at her fingertips.

Sigvar renews his prayers, knowing that his weapon will need to serve him well today.

Trayvin rests up after expending his power to bring the Agents back up to fighting form. Despite the recent difficult battle, he trusts that they will overcome any obstacles in their way, as they always do.

Pompous rests up and feels especially limber upon waking.

Nikolai remembers to grab a little extra divine energy for the staff before resting and sings a little song to ward off visions of bunnies.

I had said that you could do a quick run by the Catacombs - there's certainly an outlet in Wedding City to use

The Agents sleep soundly, and though they waken with fresh worry for their commander, they are sure that they will rescue her soon. Their map shows the way to an entrance concealed in the cliff face, but gives no clues as to what awaits them inside.



Scene 5: The Wild Caves


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday September 30th, 2020 6:03:15 PM

OoC
that's not how the staff recharge works BTW
IC
Sigvar starts his day casting Greater Magic Weapon on his sword as usual, only he has more power now, and so does his blade.

Prudence Gundle 
Wednesday September 30th, 2020 9:11:36 PM

[There are no bunnies--or indeed any animals at all--in the meadow view. Just flowers.]

Pru is ready to go. A trip to the Catacombs may be nice eventually, but she's still getting used to the orange pearl orbiting her head.

"We should go," she says. "There's no telling what that dragon might do if we give it enough time."

[OOC: Pru is leveled up to 17.]

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday September 30th, 2020 10:15:57 PM

Trayvin wakes refreshed after resting in the mansion. He hopes today is the day they will be able to rescue the Commander.

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday October 1st, 2020 1:10:32 AM

OOC: woa! Pru at 17th level? I thought we were just moved up to 16th. Nikolai was at 15th, was he still a level behind?

Recharging Staves: Each morning, when a spellcaster prepares spells, or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and is capable of casting at least one of the spells.

SO all I need is Cure Serious Wounds spell energy imbued into the staff to get one charge back per slot.

Do I misunderstand how it works?
However it works, if you got any spell energy of that slot left before we rest, please use it to recharge the staff of healing.

IC: Before Nikolai goes to bed, he tries on the Monk Robe he picked up. He feels extraordinarily more monkish than when he takes it off. It is of some comfort that those dwarven monks weren't all that much better than he without those monk robes and those belts of giant strength.

"There's bound to be sentries, but let's see if we can get Michael up close, invisible, to sniff them out. Any other ideas on how best to tackle the cave entrance?"

Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Thursday October 1st, 2020 1:48:25 AM

Anna prays for her at will SLA to be Alter Self for the day

She says to her fistmates, "If you guys think Eidnith is burned then I'll turn into someone who doesn't look like one of us and go in alone as a potential convert to their cult. If Pru casts telepathic bond, then I think we are ok."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 1st, 2020 10:27:59 AM

OOC
Yes you do it seems. We cannot recharge it at the end of the day with 'leftover' spells. So no " If you have spells left over add a charge". The recharge needs to be deliberate and done when memorizing spells in the morning and thus sacrificing that spell slot for the day. Especially for Sigvar since he can not just turn any 3rd level spell (4th level spell for him) into a cure serious like a cleric, he actually needs to memorize the spell. Trayvin would need to recharge it with his memorized spells in the morning, not leftover spells at the end of the day. Also I believe we can each only restore one charge per day.

IC
"On taking the cave we need to be a bit ruthless. No runners, no calls for help, I almost think we might want a silence spell on us as long as we can maintain it. Our strength here is that we overwhelm each group we meet quickly and not let them summon aid and draw out the fight."
" My main question is do we go in primed for the dragon or do we save those defensive spells until we see if he is there. My defensive spells will last almost three hours, but is that long enough to secure the cave and find the dragon?"


OOC#2
I think I have enough gold for some last minute solutions to chinks in my defenses, do I have time to hit the catacombs still?

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Thursday October 1st, 2020 11:35:34 AM

Pompous tests out his new blade waiting for the others.

“ swing, swing, perry, THRUST!! “

Prudence Gundle 
Thursday October 1st, 2020 1:36:46 PM

[OOC: I mean 16th. She's a 17th-level caster with the pearl. Math is hard! :D ]

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Thursday October 1st, 2020 5:24:30 PM

Trayvin would need to recharge it with his memorized spells in the morning, not leftover spells at the end of the day. Also I believe we can each only restore one charge per day.

Yep, looking at that last bit of the paragraph, it's just 1 charge per day, and must be specifically set aside for that from the beginning of the day, or when you pray to regain your spells.

Big Bummeroo. :(

DM Warren - "Duck, Weave, Rest, Heal" 
Thursday October 1st, 2020 5:30:38 PM

The divine casters hash out how to properly recharge the staff with Nikolai while preparing for the day ahead.

Pru acknowledges her struggles with math. Good thing her power comes from the force of her personality rather than book learnin.

Sigvar finishes his inventory of his gear (yea, finish up your orders) and Pompous makes sure that he's familiar with his new sword.

Anna and Nikolai finalize plans to get some intel, but Michael seems extra sleepy and may need some coffee before he's ready to spy.

They've been scoping out the entrance, and have seen nobody going in or out. However they're proceeding, they just need to pull the trigger.

Prudence Gundle 
Thursday October 1st, 2020 5:48:11 PM

"Do we need a plan of some kind?" Pru asks. "I mean, I'm no strategist, and I usually follow the same plan. Haste all of you guys, then blast the enemy until they stop moving. But maybe we need something more advanced than that."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 1st, 2020 6:14:18 PM

OOC
Big Bummeroo. :(
Yeah, it is possible to recharge it, and it did come in darn handy but it kinda needs to be a downtime thing.
Sigvar's ticket is in at the catacombs, just waiting to be served


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 1st, 2020 8:46:34 PM

Pru, seems like that is our usual plan, and then where we shine is adapting after meeting with the enemy. I think we should hold off on the dragon specific defenses until we know for sure it is there.

Nikolai (JonathanT) AC 25 Tch 23 Ffted 22 HP 65/106 CMD 34/36(Grapple/Trip/Disarm)  
Friday October 2nd, 2020 12:02:24 AM

"With my Hat of Disguise I can do the same, two acolytes are better than one. I just hope they don't think to check for magic emanations."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday October 2nd, 2020 2:25:10 AM

Michael slept as hard as he has ever slept, when he hit the hay he didn't even think to set his traps or sleep beneath the bed as is his habit. when he awakens he has been sleeping so deep he does not know where he is for a moment.

He gets out of bed, grabs some coffee and breakfast.
boy that fight really took it out of me, I've not rested that hard in ages. Yeah turn me invisible and cast silence on a rock. that I can carry with me. (YAWN!) Oh my...anyway since I'm going to be silenced do we have some form of telepathy we can use so I can communicate with yall while I scout? scratch that...I'm not leading an assault, I'm looking over the territory so Nikolai and Anna can enter and know what's going on. Sorry still a bit muzzy from the sleep. can Pru teleport us in to where Nikolai and Anna are once they call for us? or are we going to have to assault to their location? .


Anna Morphling (Hugh C) -- HP 142/143 (30 con increase hp) -- 34/16/32 CMD: 34 
Friday October 2nd, 2020 3:18:17 AM

Anna says, "We should still be telepathically linked to Pru and whoever else in the team we can be."

(OOC: I don't know what is going on with the catacombs, there appears to be a logjam)

DM Warren - "Two Acolytes are better than one." 
Friday October 2nd, 2020 1:50:10 PM

So it sounds like we've got an Altered Anna, Hatted Nikolai, and invisible/silenced Michael, all telepathically linked to Pru. Please give me stealth, perform, bluff, perception, or whatever rolls relevant to your approach to the cave.

All others, where are you staying? The mansion will be around all day if you're staying inside, or give me stealth, perception, etc if you're observing the others.


Prudence Gundle 
Friday October 2nd, 2020 3:23:29 PM

Pru casts extended Mage Armor on herself and Nikolai.

She casts Telepathic Bond to include...wow, everybody. There's six of us, right? Pru can get herself plus five, so yeah--everybody.

She casts Invisibility on Michael.

"I have the spell slots," she says. "How about I make everybody else invisible, too? I mean, not the ones in disguise, obviously. But me and Sigvar and Pompous and Trayvin. We could follow along invisibly at a distance."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 2nd, 2020 3:36:56 PM

Sigvar waits for the rest f the spells to be cast. His are complete (baring the catacombs approving his purchases)

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 2nd, 2020 7:13:00 PM

We could follow along invisible, but not very quietly.

OOC- there are 7 of us

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 2nd, 2020 9:05:23 PM

OOC: just updating my headers so I don't forget when things go haywire.
New stats will include the Robe of the Monk, Ring of Protection +3, and Belt of Giant Strength +4
And 11th level Monk
AC stats include Mage Armor

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Sunday October 4th, 2020 7:27:14 PM

Pompous stands near Prudence as she speaks...

" An invisible Pompous... I accept that. "



Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+37=53 ; d20+12=22 ; d20+17=30 ;
Monday October 5th, 2020 12:14:24 AM

Anna says, "Being that those Dwarven monks were with the cult they obviously have Dwarves among their ranks; therefore I'm going to adopt for my disguise the form of a male dwarf with a big red bushy beard."

Anna uses her Alter Self At Will SLA to adapt the form of a dwarf gaining +2 to her Strength and Darkvisio but reducing her base speed to 20 feet. She also gains the +10 bonus polymorph adds to her disguise

Her armor adapts to her slightly smaller form and she keeps the buckler she just acquired and the bow strapped to her back.

"I'm thinking I'm still an out of towner and somewhat wealthy and eccentric, hence my possessions and interest in the dragon cult."

As she goes on ahead with her invisible backup; she keeps a sharp eye out for her surroundings and tests the ability of the telepathy with all her fist mates

Disguise: 53
Bluff: 22
Perception: 30



Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday October 5th, 2020 12:48:03 AM

"I have an idea. Anna, can you pull some pots and pans out of that wondrous bag of yours? I'll attach them to my backpack and look like a kitchen ware sales person convert. That way the clinking and clanking can mask our invisible armored friends."



DM Warren - "Two Acolytes are better than one." 
Monday October 5th, 2020 4:24:17 PM

The Agents begin their infiltration with a few furious rounds of casting from Pru. She armors up herself and Nik for the day, provides all but one a psychic link (who's left out?), and makes a certain small man invisible to the naked eye.

Sigvar has cast his enchantments for the day, ready for battle. Trayvin is ready to follow, either invisibly or not. Pompous also likes the idea of sneaking up on his enemies unseen.

Nik has his new gear ready to go, then camouflages it all beneath his hat. Anna shrinks down to dwarfy stature and tries to get used to seeing the world from this angle. She and Nikolai proceed to the cave entrance, and after a few deep breaths, step inside.

An eccentric dwarf and a elven cookware merchant look around a dark corridor, alert for any danger. The tunnel entrance is narrow, but opens up to about 10 feet wide after a dozen strides. Down the corridor they can hear some sounds. There is someone here, and they're not trying to keep quiet. The tunnel opens up about 30 feet in front of you, and there is a glow akin to some torches that may be spread around the space.

Perception 20 Highlight to display spoiler: {You can hear an echo as if there is a chamber up ahead, and the sounds of ringing hammer and idly plucked strings}

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 5th, 2020 7:01:34 PM

Trayvin prepares to hang back a bit, in case the scouts would like to check it out before the group barges into whatever is around the corner.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/  d20+26=43 ; d20+17=21 ; d20+17=32 ; d20+26=30 ;
Monday October 5th, 2020 7:53:21 PM

Pompous lets the others know that he'll going ahead.

ooc> Stealth 21+4 four being underground + the bonus being invisible would attribute him...

{ Hammers and musical strings } he hears and sends back to the others...

ooc> Perception check 43

Pompous continues moving ahead, to the mouth of the chamber and peers in...

ooc Stealth- (32 plus 4 plus inv bonus)
Perception 30



Prudence Gundle  d20+6=11 ;
Monday October 5th, 2020 11:16:47 PM

Pru leaves Trayvin out of the Telepathic Bond, since he rarely wanders off by himself.

She casts Invisibility on herself, Trayvin, Pompous, and Sigvar, in addition to Michael. She can do nothing about the noise they make, other than to be as quiet as possible herself. [Stealth 11]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+31=34 ; d20+25=39 ;
Tuesday October 6th, 2020 12:39:51 AM

OOC: remember if you are invisible you add +20 onto stealth rolls when moving..+40 if you stand still.
Michael creeps along invisibly

stealth 34+20= 54

he ghosts towards the sounds. keeping a sharp eye out for tripwires, wards and other intrusion detection devices and traps.

Perception 39
Trapsence +5

.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+17=25 ;
Tuesday October 6th, 2020 2:21:28 AM

(Perception 25)

Anna-Dwarf takes the darkwood guitar out of the worn pack and starts strumbing a few bars herself in response to the string plucking as she moves forward through the cave. (OOC: can we get a deliverence moment?)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=18 ;
Tuesday October 6th, 2020 2:22:22 AM

(OOC: forgot to roll perform; perform(strings) : 18)

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20-8=1 ;
Tuesday October 6th, 2020 6:26:30 AM

Stealth 1+40=41
Sigvar tries to be quiet, he really does. He stays still where he is and waits to hear what the scouts encounter. If he was to move up he might step on the other invisible people too, so he stays still until told it is clear ahead and he can move up some.

DM Warren - "he rarely wanders off by himself"  d20+18=29 ;
Tuesday October 6th, 2020 9:39:03 PM

Trayvin knows he's not stealthy, so he stays back until he hears the call to enter. Luckily for Sigvar and the others, being invisible makes up for a lot of things. Any other noise is handily covered up by Anna's playing as she and Nikolai stroll confidently into the cave.

Pompous and Michael are stealthy enough to come right up with the front crew. At the sounds of feet and music, the noise from the cavern stops for a moment.

You can bet that there are only lights in here for the sake of potential converts, as none of the folks in here need them. You see a group of seven dwarfs scattered about a fair sized cavern. They seem normal, except for their skin is an ashy gray colour.

The one holding the guitar speaks up as you enter. "Who's this that comes to us in our home? New converts? Or intruders?"

Sense Motive dc29 Highlight to display spoiler: { His tone seems jocular, but you can tell there is an undercurrent of malice, especially when he looks at dwarf-Anna. }

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 6th, 2020 9:40:39 PM

Trayvin isn't sure what the official Fist protocol is for moving invisibly in a group. He makes a mental note to look up the information, or maybe the Agents could develop it if there isn't one already.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 6th, 2020 10:23:12 PM

Dwarves with gray skin? What did Tinker say about that..

Michael thinks about his conversations with Tinker,
"Aye lad, now seeing as how I was raised by gnomes, I've had to learn about things a dwarf should know. Did you know that like Halflings there are different types of dwarves? hill Dwarves, Mountain Dwarves, and then the Dreaded Dugar.'

never heard of Dugar, Tink, what are they.

nobut the most evil creatures alive, worshipers of strange evil gods. fans of blood sacrifice, and perverted in ways you do not speak about in polite company.

when the memory finishes, Michael sends a message to Pru via the link. "I think these are Dugar, Pru, bad evil dwarves. and the fact they are asking if we are converts...well I think they have pretty much admitted they are part of the group that attacked us.".

Prudence Gundle 
Tuesday October 6th, 2020 10:38:14 PM

[OOC: As far as I can tell, Telepathic Bond is basically a group chat, so Michael's info about duergar was sent to everybody. Except Trayvin. Sorry Trayvin.]

Pru stays where she is. For now, this is Nikolai and Anna's problem to deal with.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=34 ; d20+9=24 ;
Wednesday October 7th, 2020 12:30:07 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

Perception + 23 DC20 = 34
Sense Motive +9 DC29 = 24

Nikolai, holding his darkwood Kazoo with silver filigree, and humming into it trying to keep up with Anna's tune, keeps humming and let's Anna do the talking.

Notes: Nikolai understands dwarven, has low light vision, Darkwood Kazoo (Lotto Win): when playing the kazoo, it produces a variety of annoying sounds. For the next round any creature within 60' of the Kazoo takes a -2 penalty on Perception checks that rely on Sound and a -1 on Concentration checks.


Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+1=5 ; d20+9=17 ; d20+12=13 ; d20+17=21 ;
Wednesday October 7th, 2020 2:28:09 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types.
(Sense Motive: 5)
(Diplomacy: 17)
(Bluff: 13
(Perception:21)

"Converts or rather we're hoping to be. I'm Rimli and this here cookware merchant is Cegolas; We happened to hear the good word while visiting Wedding City and thought we'd check out what goes on here. That temple of yours is truly a marvel. I can tell you spared no expense and I have an appreciation for the finer things; see this armor? Gen-u-ine Mithril; See this here guitar? Gen-u-ine Darkwood. I've been all over and had much success in life, though I must admit I can't help but feel like something is missing in my life and I'm thinking that the fellowship of your group just might be it."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 7th, 2020 6:54:58 AM

Sigvar slowly reaches out around himself, looking for the others that stayed back. When he finds an armored shoulder he is sure that must be Trayvin. The squishy shoulder must be Prudence. It'll hinder his ability to draw his weapons and fight quickly, but he keeps a hand on each of their shoulders.
When Michael gives the word that there are Grey Dwarves ahead Sigvar very quietly whispers this to Trayvin, so that the Half orc has some clue what is going on up ahead.
Aside from that he stands still and waits for instructions to move up.

DM Warren - Rimli and Cegolas 
Wednesday October 7th, 2020 7:08:01 PM

Trayvin does some brainstorming about protocols for invisible group movement. They would come in handy if they have more of these infiltration style missions. Sigvar makes sure he knows where his companions are, and fills in Trayvin quietly on what's going on.

Michael strives to recall some conversations with Tinker, though since his stories were secondhand already, he can't be sure they're true. knowledge local skill 15 to confirm any information regarding these dark dwarvesHighlight to display spoiler: { or Duergar }

Pru hangs out and makes sure that her spells are still functioning properly.

Nikolai "plays" along with Anna, though it works better as a disguise for any extra noises his invisible teammates may make. It may even be intentional.

Anna shows off her gear and wishes she could join the camaraderie of this group.

Be you welcome, here. I'm called Aratorn. How did you find your way to us? Usually Eidinth brings new converts to us personally. You can come to our waiting area while I go fetch the high priest to meet with you.

Aratorn beckons you to follow him down a narrow hallway that leads off to one side of the cavern.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 7th, 2020 8:26:59 PM

Trayvin nods acknowledgement of the information, then realizes no one can see it. No sounds of fighting yet, so he waits patiently to see if the ruse works.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/  d20+41=60 ; d20+23=24 ;
Wednesday October 7th, 2020 9:00:41 PM

Pompous looks for a perch.
Somewhere where he can get some cover and fire off volleys of arrows at the dwarves.
If he can find some high ground, he'll make his way to it using his boots of levitation.

-----------------
Stealth 60
Perception 24



Prudence Gundle 
Wednesday October 7th, 2020 11:22:13 PM

Pru sags a little as Sigvar puts a hand on her shoulder. Even his hands are heavy, she thinks.

She stands still for the time being, waiting to see if the infiltration works.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34 
Thursday October 8th, 2020 12:50:27 AM

Anna as Rimli says, "Oh yes Eidnith. She gave us quite the sermon with respect to Ma'ab and friendship with living things and keeping an open mind and true forms. It was very impressive. A paladin of another deity who happened to be present for the sermon even was swayed by her arguments concerning true forms and wanted to seek out the truth for himself. The whole sermon started when a green humanoid plant woman who claimed to be a 'champion of the queen' (her words) showed up and started asking a bunch of questions. The two women got into somewhat of a heated philosophical argument. We weren't sure how long their debate would last so Cegolas and I thought we'd check things out for ourselves and now we are here. You don't think that humanoid plant woman meant Eidnith any harm do you?"

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=33 ;
Thursday October 8th, 2020 1:03:36 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Nikolai pays special attention to his environs, any branching tunnels? Hideyholes?
Perception + 23 DC20 = 33

"Eidinth! That's her name. Not good with names you know. Didn't she say there was going to be some special ceremony by invitation only? That's why she sent us here. We aren't members yet."

With Nikolai's playin now stopped, he makes sure there are enough rattles with his pots and pans hanging from his backpack to provide a decent background noise to mask his friends. The echoes in the caves help too.


Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34 
Thursday October 8th, 2020 8:39:19 AM

Anna as Rimli asks to Cegolas, "Is that what that plant woman was all about? A specal ceremony? I guess I missed that part. I just knew it seemed like Eidnith's business with that plant woman was going to take a while and I couldn't wait to learn more about your organization. What I've heard so far really resonates"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20-8=9 ;
Thursday October 8th, 2020 10:28:48 AM

Sigvar is not comfortable with them being led into a side room, too much possibility of it being a kill room where all non invited guests are taken.
" Lets move up" he whispers and slowly starts to get closer
Stealth 9+20 =29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+12=19 ; d20+31=45 ; d20+50=63 ;
Thursday October 8th, 2020 2:15:13 PM

Knowledge local 19

"Druegar, not Durgar...sorry you all know how Tinkers accent was weird...Hey I'm gonna lag behind and see if I can help Sigvar be a little quieter.

with the group moving forward, Michael follows close to Sigvar, helping him keep things from clanking

Aid another. stealth 45.

Stealth 63 +1=64 (die roller don't go up high enough to cover my bonus :-)

DM ooc: I sometimes have that problem with my crit damage!

DM Warren - "That Plant Woman" 
Thursday October 8th, 2020 8:39:32 PM

The loud invisibles form a chain. Pru lets out a little telepathic 'oof' to remind Sigvar how strong he is. Michael gives him some stealth pointers too, and comes just short of physically holding up his foot to help him place it more gently on the ground.

Nikolai and Pompous look around the room, but see no place they could think of to hide. The tunnel "Rimli" and "Cegolas" are being beckoned towards has a matching one on the west side, but there are no convenient ledges for snipers or hideyholes for surprise ambushes to help either party.

Aratorn chats easily enough with you as he walks towards the eastern tunnel mouth, idling playing his guitar while he walks. You can tell he's quite proficient with it. He's picked up on Anna's melody and has embellished and refined it already. There's no light coming from the tunnel, and you can't see much past the opening. You can tell though that it's dwarf sized, and anyone taller or wider will have limited mobility. Are you following?



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 8th, 2020 9:19:05 PM

Trayvin follows Sigvar, thankful that Michael's skill with stealth can help keep this group quiet, even without magic.

Prudence Gundle 
Thursday October 8th, 2020 11:17:47 PM

Because there are moving, Pru counts steps "aloud" over the link, so the invisible companions can stay together.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 9th, 2020 12:57:43 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

"Well, you were there before me, so all I heard was about going to the caves for initiation. She seemed anxious to get on with this special ceremony so she didn't give us any time but to get directions. And bad ones at that. It took us a whole day clambering around out there to find this place.

Anyway, Aratorn, you may be able to see well enough in these dark caves, but not us. I don't want to stumble around in here and look like a fumbling fool. Can we have some light? Can I borrow a torch for the two of us to see by?"


Nikolai holds Anna back until some light can be provided and waits for an answer.

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=30 ;
Friday October 9th, 2020 2:10:32 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types

Anna-Rimli tries to move Nikolai's hand away and says to Nikolai-Cegolas, "You forget friend Cegolas, I too am a Dwarf and have Darkvision like our new friends here. I am willing to wait for a light if it would make you more comfortable though as I forgot you don't have it, but I can see just fine."

Anna-Rimli keeps playing along on her guitar as well trying to keep up and improv a little if she can (Perform: 30)

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday October 9th, 2020 11:25:21 AM

"Indeed, I suppose you are right. My very limited interaction with dwarves has been solely above ground. I've no occasion to go peddling cookware in caves. But I do wander, considering the quality of dwarven metal craftmanship, if I could make some deal for dwarven pots and pans, I could move my clientele from the average income customer to the upper crust customer and become rich!

What'd you say? Know anyone that would be interested? Huh?"


Nikolai chirps up, rather loudly and very excited trying to make noise and create the echo effect.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+31=43 ; d20+50=66 ;
Friday October 9th, 2020 8:29:09 PM

Ooof! dang Sigvar, I know there are Minotaur Rogues, what do they do? I guess they cover their hooves with burlap or something?

ah crap, I don't think you are going to be able to get in here sigvar. we will have to...hang on a sec....

....Okay...how about this. Sigvar stays out here. we go inside. when things look to be heading south in the deception sigvar starts a rukus out here, everybody in there turns their attention toward the entrance and we catch them in a pincher movement...the ultimate flank. Pru can stay out here with him...that way if the combat starts in the place we are going she can 'port the both of them to where the action is.
.

aid another 43 stealth

stealth 66+1 = 67

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 9th, 2020 8:32:49 PM

" If Prudence wants to teleport blindly, but I think you'll just need to keep them busy while I get to you. Oh and most Minotaur rogues are tough guys I assume, taking by force rather than finesse."

DM Warren - "That Plant Woman" 
Friday October 9th, 2020 9:44:43 PM

Aratorn cocks his eye at Niko.... Cegolas. Hmmn, could have sworn I could see some elfin features about you, but if your eyes aren't up to the task, you can take a light. Your friend can hold your hand of course, but it would be a shame to stop that music!

He leads you down the dark tunnel, which bends to the north and back around west to a much larger cavern. This one has rows of benches and an altar at the far end. Aratorn directs you to sit at the back and heads off, ostensibly to find the high priest he mentioned.

Prudence Gundle 
Saturday October 10th, 2020 12:08:48 AM

Teleport isn't the spell, Pru replies. It's Dimension Door we're going to want. And I can cast it, no problem. Is that the plan?

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Saturday October 10th, 2020 10:06:05 PM

"Elven features? That's what I've been ribbed about all my life. My so-called friends always laughed at me 'cause I couldn't rumble with them worth a darn. Of course, they even laughed harder when I took on as apprentice to learn how to fashion metal into pots and pans. But I'd rather take copper and mix it with zinc to make brass pans than fuse iron with coal to make steel. Pots and pans are in more demand than swords and armor. But a light would be nice, thank you."

Nikolai asks politely.

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Sunday October 11th, 2020 8:25:58 PM

Pompous sends out.

{ Where should the invisible ranger go? In with the bad guys or out with the stealthy minotaur? }

'Sniker...

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+11=13 ;
Sunday October 11th, 2020 11:55:33 PM

Anna-Rimli says, "I'll keep playing friend Aratorn. The music will continue as long as I have my trusty Darkwood Guitar here." (Perform: 13...oof)

To Niko-Cegolas she says, "Yes well armor has come in handy in my line of work. You don't acquire the kind of wealth I have without being able to see to it that you are protected. Though I prefer Mithril to Steel at least with respect to the armor I wear. Just something about the magnificent lightweight silvery metal that has always fascinated me. It would be a waste though to make pots and pans using it."

DM Warren - "My trusty Darkwood Guitar"  d20+32=45 ;
Monday October 12th, 2020 3:11:43 PM

Anna and Nikolai continue their performance while seated at the back of the large hall. They can see a few people coming and going at the far end, but the duties don't seem to be anything out of the ordinary for a place of worship. Tending candles, cleaning pews and altars, and the like.

Their host seems gone a long time, and their eyes occasionally start to lose focus, as if from boredom or drowsiness.

Anna, Nikolai, and anyone that joined them - will save 22 (mind-affecting) as the smoke from your torch seems to coalesce around you.
Perception 45 Highlight to display spoiler: { You can hear the sound of several footsteps that you cannot place visually. }


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 12th, 2020 6:26:16 PM

Since he is out of the mindlink, Trayvin waits for a signal, whether good or bad.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+33=43 ; d20+15=34 ;
Monday October 12th, 2020 7:14:34 PM

OOC: since I only have a 5% chance of making a 45 on perception I'm going ahead and adding a hero point to the roll so that I'll at least have a 45% chance to perceive 25+8 33

Dang 43 so close.

Michael leaves Sigvar, Pompous, and Pru at the other end of the tunnel as he follows Nikolai and Anna into the "temple. he finds a place to observe that is hidden, even without invisibility, and sets to watch whats going on. he suspects a trap, then again he always suspects a trap so he tries to focus on what may be signs that this is a trap. it's boring, and as always staying awake on a watch is a challenge, but it's a challenge Michael knows well.

Will save 34.


Prudence Gundle 
Monday October 12th, 2020 8:24:09 PM

Pru stays alert. If combat starts, she plans to Dimension Door herself, Sigvar, and anybody else she can grab, and get as close to Anna and Nikolai as she can.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=32 ; d20+31=47 ; d20+23=36 ;
Monday October 12th, 2020 10:50:12 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Immune to Magic Sleep

Will +17 DC22 = 32 (+ one or both +2 bonuses above)
Perception +22 +1 (Stone of Luck) +8 (spend Hero point) vs DC45 = 47

Nikolai, alert despite the awful 'music' he is trying to make, pauses for a breather and notices a smoky wooziness attempting to take hold. His elven blood and strict monk training fights it off. He puts away his kazoo and nudges Anna to stop playing as well.

"Listen," he whispers. "I hear footsteps nearby but I don't see the source."

He sends a message through the link, "Did one of you invisible guys follow us in? Let us know quickly, 'cause there's someone lurking around in here that I can't see!"

Nikolai tries to pinpoint the general location/direction of the footsteps:
Perception +22 +1 (Luck Stone) = 36

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+13=32 ; d20+17=34 ;
Tuesday October 13th, 2020 1:36:44 AM

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types.
Special Will Save Modifier : Plantkin - +4 racial bonus vs paralysis, poison, polymorph, sleep effects, and stunning

Will: 32 if bonus applies; 28 if it doesn't either way save passed
Perception: 34

Anna-Rimli thinks telepathically to Nikolai, "I don't hear anything. Do you think we're burned? Should I act as if we are are? I have my ways of detecting invisible assailants but they aren't subtle."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 13th, 2020 5:37:52 AM

I don't hear anything Nikolai, but then again I chose a spot where i could hide easier than look around. could be that invisible guy again though. .

I think if we were burned we'd be getting a lot more attention than whats happening now. lets give it a few more minutes .

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Tuesday October 13th, 2020 6:45:46 AM

"Hearing" Nikki, Pompous makes his way forward to within sight line of the party. .

{One invisible ranger, on his way. I'll provide cover if you need a quick exit}



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 13th, 2020 7:35:27 AM

Sigvar tenses as the scouts sense something not being quite right.

DM Warren - "My trusty Darkwood Guitar"  d20+20=32 ;
Tuesday October 13th, 2020 3:49:07 PM

Anna, Michael, and Nikolai are all able to shake the effects of the smoke around them, and they wonder if there really was anything there at all. you three only Spellcraft 20 Highlight to display spoiler: { you were feeling a Mind Fog }

Pru, Sigvar, and Trayvin hold themselves alert, waiting for the notice to come assist if necessary. Pompous keeps his eyes on the visible group members.

Nikolai's keen senses is the only one to pick up on the possible dangers. He quickly ascertains that it's not his party invisibly around them. Or at least it's more than just Michael. He can't read exactly where people may be, but he can tell there's at least a few of them.

As they're worrying about being burned, Aratorn comes back in the room. I hope you didn't get too bored waiting, the high priest will see you now. Come right this way! He beckons them towards a door in the back of the room that they hadn't quite noticed before. It appears to be a door to an office, presumably belonging to the high priest.

sense motive 32 - Highlight to display spoiler: {Aratorn is hiding something. }

Prudence Gundle 
Tuesday October 13th, 2020 11:33:13 PM

They're taking them further in, Pru frets. Nikolai, Anna, are you all right with this? Want us to try to get closer?

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+10=11 ; d20+23=33 ;
Wednesday October 14th, 2020 1:21:49 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant

Sense Motive +9 +1 (luck Stone) = 11

"Ah, er, uhm… This isn't the way that guy who told us about the Faith described his initiation. Maybe you could tell us about how you came to the Faith and your initiation experience? What drew you to be a believer of Maab rather than one of the others? Why all this secrecy in caves? I thought that the worship of Maab was rather up front and straight forward."

Through the Link Nikolai says, All I need is to know if they are Evil and we can do business right here, right now. Michael, can you try to get a bead on one of the invisible locals?"

All Nikolai needs is to get a feel of the general location of one so he tries real hard again.

Perception +22 +1 (Luck Stone) = 33

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+33=39 ;
Wednesday October 14th, 2020 4:50:06 AM

Yep,

with the music gone, and Nikoli and Anna leaving, Michael frets about leaving them alone, but Nikolai is right we need to get a bead on the invisible threat.

Michael calms his mind, stills his breathing and becomes one with the room. (hero point +8)

39.

nothing jumps out at him, so he settles down to wait. invisible folk think they are...well invisible and usually make mistakes, when they do he will be ready.
(taking as much time as needed to discover the invisible ones.)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+8=24 ;
Wednesday October 14th, 2020 5:36:03 AM

Anna thinks at the others They tried to hit us with a mindfog

Anna thinks at the others I can get blind sense but it will totally blow my cover, a dragon, a mobat, a direbat or a dark mantle suddenly popping up where a dwarf was is anything but subtle. If we are doing this , should I just go dragon or save it?

Anna-Rimli said, "Well Eidnith and that other woman were arguing about dragon colors and Ma'ab if I recall so maybe this cave is where the Ma'ab Dragon is living? Don't some people kind of not like dragons? Maybe they're worried about everyone panicking and running around in terror if a dragon just showed up?"

Active Effects: Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects: Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 14th, 2020 7:06:22 AM

Sigvar remains ready. He stays silent through the mental link, but wonders why they would use mind fog against possible recruits.

DM Warren - "My trusty Darkwood Guitar" 
Wednesday October 14th, 2020 4:54:10 PM

Don't worry, Cegolas. Just as every worshiper is different, so is their initiation. You can see him tense a bit when Rimli talks about dragons.

All your questions will be answered by the priest. Now, come with me.

This last command would seem sinister, even were there no psychic force behind it. Will Save 22 for Anna and Nikolai. Failure and you follow with no objection [i]Spellcraft 20 Highlight to display spoiler: {mass suggestions}

Michael cannot pinpoint any of the invisible figures. It seems that they are standing as still as he, waiting for the shoe to drop. The rest of the Agents are holding themselves ready, not wanting to spoil the ruse if it's still working, but not wanting to leave their insiders in the lurch if things go south.



Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Wednesday October 14th, 2020 7:15:53 PM

Pompous holds true...

{ This place stinks of magic. Just say when and I'll unleash some electrified fiery furry at them}

... he's glad that he has his scarab of protection.....



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 14th, 2020 7:54:10 PM

Trayvin hopes they are far enough from the room for a little whispering to not be overheard. Sigvar, have you detected anything evil in here?

Prudence Gundle 
Wednesday October 14th, 2020 10:32:46 PM

Pru is trembling. This has gone on way too long, she sends. Either they suspect something, or they're ready to take Anna and Nikolai to this priest guy. Either way, we should go now.

She holds for the moment, but she is still ready to blip everybody into the room.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=20 ; d20+2=17 ;
Wednesday October 14th, 2020 10:33:31 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Immune to Magic Sleep

Will +17 DC22 = 20 (+ one or both +2 bonuses above) = 24
Spellcraft +2 DC20 = 17

OOC: Since I don't know if the extra bonuses apply or not at this point, it is hard for me to know how to react. I can spend a Hero Point for a reroll, but I'd rather wait. So maybe DM can shoot me an E-mail or Private Post and let me know if he passes or not and I'll be a good Player and not divulge anything.

DM ooc: it is enchantment, you're safe this time =)

Anna Morphling (Hugh C) -- HP 113/113 -- 35/18/32 CMD: 34  d20+9=29 ; d20+8=11 ;
Thursday October 15th, 2020 2:05:13 AM

Active Effects:
Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen(OOC are we in what is considered natural caverns? if so this applies; I've forgotten to use this bonus since I've gotten it): DR 10/cold iron and a +2 luck bonus on all saving throws

(Will Save: 29; natural 20 - yay RNG FTW; 31 if Champion of the Queen applies)
(Spellcraft : 11)

Anna knows that Arathorn just tried something against them she doesn't know what but that she managed to resist it.

She sends out over the mental link Arathorn just tried to do something but my knowledge of magic isn't that great being that what I do aren't spells so I didn't catch what he just attempted. I don't know if Nikolai resisted it too or not. If he didn't I'm going with him and I'll play along like I didn't resist until I perceive a threat at which case I'l react accordingly. It may finally be time for me to Dragon depending on how this shakes out. The rest of the Fist might want to be ready - things might be about to Get Real

Anna will see what happens with Nikolai. If he fails to resists or plays along she will go with him with a readied action use Queen's Shape as soon as she perceives a threat.

If the jig is up and Nikolai reacts now as if it is up then she will activate her barkskin SLA


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+19=25 ; d20+19=30 ; d20+19=36 ; d20+16=17 ; d20+16=30 ; d20+16=21 ; d20+50=61 ; d20+50=55 ; d20+50=70 ;
Thursday October 15th, 2020 3:27:42 AM

With anna's admission that something was tried upon them, conditions for an attack were satisfied for Michael.

Pru as soon as they get to the place he is taking them I'm going to need you to get yourself, Trayvin, Sigvar and Pompous to them. I am going to hang back and en place a few surprises for our invisible friends. Come out swinging, there's some bad juju going on.

Michael downs a potion of darkvision. he puts the bottle back in his pocket to prevent detection.

he creeps ever so carefully over to where Nikolai and Anna went with the Durgar. since he cannot set pitons to attach string to, he looks for places to tie sting to. it's dark in the tunnel so the dark vision comes in handy.

he sets up trip lines 3 in all. the first one drags a taglefoot bag underfoot, the second one busts a bottle of acid and the third just trips them. he has fine wire, fishing hooks and glue. something can be done.

diable device 25, 30, 36.

survival. 17, 30, 21

Stealth. 61, 55, 70

once he has the traps in place, he follows Anna and Nikolai's trail towards the waiting battle. He potions up while he follows.

Cats grace
Bulls Str
Shield of Faith +5.

Dang Pru, one of those delayed blast fireballs would be perfect for this tunnel. .



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 15th, 2020 8:47:08 AM

Sigvar pulls out his metamagic rod of lesser extend and quietly casts Divine Favor on himself.

Dashboard
GMW 24 hours remaining
Invisibility ? remaining
Divine Favor19 of 20 rounds remaining

Pompous (Yves_B) AC 26 SR 20 CMD 30, HP 163/ 
Thursday October 15th, 2020 5:06:26 PM

{ I should try out these new tatoos doodad... }

Pompous activates his Brahmah Tatoo casting protection from evil on himself.

-------------------------
Active effects
Protection from Evil, AC 28 vs evil
Invisible

DM Warren - "My trusty Darkwood Guitar" 
Thursday October 15th, 2020 5:14:52 PM

You do know you were the target of a spell, so feel free to resolve any other surprise round actions

so far I have:

Nikolai: tbd
Anna: barkskin
Pompous: prot from evil
Sigvar: divine favor
Trayvin: tbd
Pru: teleport
Michael: i'll say you have time to get one of your traps off - likely going into combat rounds, so three is a bit much

Please confirm and I will follow up with a map

[/i]

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=18 ;
Thursday October 15th, 2020 8:40:09 PM

Nikolai - Continued:

Nikolai shrugs off the seemingly innocent command but had a pull on his mind that was definitely an attempt to force him to follow. What must have saved him was his mindset to be inquisitive as much as possible to buy his Team some time, and the fact that he was aware of some invisible lurkers.

Nikolai's hair on the back of his neck stood out as he sensed danger closing in. If they didn't play along, those invisible ones would probably strike!

"Ah indeed. Every experience is different. But wait a moment. Let me divest of all these clanking pots and pans before we go in. I want to be presentable and I'm sure I'll need to remove them anyway. No point in making the High Priestess wait and suffer all this clanking."

Nikolai starts plucking off pots and pans strapped to his backpack and belt and jacket and laying them, rather noisily, in a pile at his feet. While doing so he mentally signals the group, "This is it folks. We need to catch all these in here while the area favors us. Strike NOW!"

At the signal, Nikolai takes his last pot and flings it mightily at Aratorn:

Improvised Weapon -4
Point Blank Shot +1 if range is < 30'

Attack (fling metal pot) d20 +20 - 4 +1 = 18 LOL looks like a N1

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 15th, 2020 9:33:06 PM

Trayvin hears the Agents prepping some spells, so he does the same.

Actions: cast divine favor

Active Effects: divine favor

Used:
Spells: divine favor

Prudence Gundle 
Thursday October 15th, 2020 10:20:49 PM

It was Dimension Door Pru was ready to cast, not Teleport.

At Nikolai's signal, she Dimension Doors herself, Sigvar, Pompous, and Trayvin as close to Nikolai as she can manage. It is not a hostile spell, so Pru should still be invisible, as should everybody else until they act.

Anna Morphling (Hugh C) -- HP 113/113 -- 40/18/37 CMD: 34 
Friday October 16th, 2020 2:07:19 AM

At Nikolai's Signal Anna activates her bark skin.

She can fight as Rimli technically as her darkwood guitar doubles as a club, but she's still probably going to change form soon when she has a chance.

Active Effects:
Alter Self - Form of Dwarf - 20 foot base speed; +2 Str; darkvision 60 feet; at will
Bark Skin - +5 natural armor - 130 min
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=62 ;
Friday October 16th, 2020 3:35:55 AM

Sigvar get in the Durgars face, I'll get behind him, between the two of us we aught to be able to one shot this guy... Pru, my sweet, get ready to speed us all up. the signal to go will be when this dwarf turns into a gray pile of raw meat. .

Michael keeps his blades oiled so they don't make noise coming out the scabbard. he gets his tools ready and takes his place behind the Drugar. when Sigvar says he's in position Michael will kick this thing off.

he thinks about the invisible folk he left behind....Hey Pru, you wouldn't happen to have a purge invisible spell would ya?

Stealth 62. actually 63.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday October 16th, 2020 3:12:10 PM

OoC
Invisibility Purge is Clerical, Trayvin Might have it though.

DM Warren - MAP  d20+13=17 ; d20+13=16 ; d20+6=20 ; d20+6=18 ; 2d6+6=9 ;
Friday October 16th, 2020 4:49:54 PM

Aratorn casually leans out of the way of the thrown pot. Bad choice my friend. We would have gone easy on you, but now you'll join Rimli with the other dwarf slaves! His music turns sinister, and all of you cannot resist being shaken to your core All are shaken unless you're immune to fear (-2 to most rolls) - no save as far as I can tell.

To each side of you, another Duergar suddenly becomes visible. But it seems their attacks are waster, as none come close to hitting even flatfooted opponents.

Behind that, two blasts of flying rocks come at them, one of which hits Anna full on. 9 damage


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 16th, 2020 9:35:00 PM

Looks like it will be aggressive negotiations again. Thanks to Pru they are in range of most of the other Agents, Trayvin casts a spell to try and minimize the effect of the bard.

Actions: cast prayer - looks like all Agents except Michael in range, no save for baddies (SR applies, let me know if I need to make rolls)

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=41 ; d8+10=14 ; 8d6=19 ; d20=16 ; d4+7=10 ; 8d6=32 ; d20+17=37 ; d8+10=13 ; 8d6=20 ; d20+15=33 ; d4+7=8 ; 8d6=24 ; d20+12=25 ; d8+10=16 ; 8d6=35 ; d20+10=12 ; d8+10=12 ; 8d6=29 ; d20+22=41 ; d8=3 ;
Saturday October 17th, 2020 1:41:05 AM

well looks like Nikolai kicked things off. Change of plan Sigvar, we can't flank him you want take the 'caster or the bard? You take the casters I'll deal with the bard.

being invisible Michael's attack will catch Aratorn flat footed, at least it should. He steps in front of the bard and being careful not to get caught in his own trip wire, lets loose on the evil Drugar. He plants the first blow right through the sound hole of that foul guitar he's playing.

Attack 1

SunBlade = 24 -2 22 Luckblade 22-2 = 20.

Sunblade +4
To hit AC 41 for 14 and perhaps 19 points of sneak attack damage. (Crit last roll on dice board 41 Confirmed! in lieu of damage I'll take cutting the strings of the guitar. if not give me 13 points.

Luckblade +2
To hit AC 16+20 =36 for 10 and perhaps 32 points sneak attack damage

Attack 2
Sunblade+4 17 Luckblade 15
To hit AC 37 for 13 and perhaps 20 points of Sneak attack damage.

Luckblade +2
To hit AC 33 for 8 points of damage and 24 points of Sneak attack damage.

3rd attack

sunblade +12 Luckblade +10

Sunblade +4
To hit AC 25 for 16 points of damage and 35 points Sneak attack Damage.

Luckblade +2
To hit AC 12 for 12 points of damage and 29 points sneak attack damage.

Prudence Gundle 
Saturday October 17th, 2020 2:26:11 PM

The thing with getting new toys is you want to try them out.

Pru casts Maze on one of the Duergars, and promptly becomes visible.

[Pru's target is the northernmost of the two Duergars on the far side of the room, where Michael was before he moved. That Duergar is banished to an extradimensional labyrinth. There is no save, though there is SR (let me know if I need to roll that).]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+30=34 ; d20+25=35 ; d20+20=33 ; d20+15=21 ; d20+23=37 ; 2d6+24=33 ; d6=1 ; d6=1 ; d6=3 ; 2d6+24=29 ; d6=5 ; d6=5 ; d6=3 ; 2d6+24=32 ; d6=1 ; d6=4 ; d6=3 ; 2d6+24=30 ; d6=1 ; d6=1 ; d6=3 ; d8=6 ; d6=3 ;
Saturday October 17th, 2020 6:04:18 PM

OOC
I have no idea who is a caster and who isn't. By the concept that Anna was hit by rocks I am assuming the southern 2 are the casters? Anyways...

IC
Sigvar steps closer to be sure to flank with Nikolai and lays into the dwarf in front of him. Drop their bard, he is messing up your lives, I am immune to his shenanigans.
Power attack, flanking Precise strike teamwork feat
Sword 1 Hits AC 34 for 33 damage + 2 holy damage + 3 precision
Sword 2 Hits AC 35 for 29 damage + 10 holy + 3 precision
Sword 3 Hits AC 33 for 32 damage + 5 holy + 3 precision
Sword 4( yes I get 4 attacks now Muhhaha!! ) Hits AC 21 for 30 damage + 2 holy + 3 precision
Horns Hits AC 37 for 21 damage + 3 precision

Dashboard
Divine Favor 2/20 rounds elapsed
Prayer 1/10 rounds elapsed
GMW all day long


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+20=38 ; d20+24=37 ; d6+7=10 ; d6=4 ; d6=1 ; d6+7=8 ; d6=6 ; d6=6 ; d20+19=21 ; d6+7=11 ; d6=3 ; d6=2 ; d20+14=32 ; d6+7=10 ; d6=4 ; d6=1 ; d6=3 ; d20+9=12 ;
Sunday October 18th, 2020 8:36:01 PM


Pompous fires a volley of arrows at Aratorn

" SUUURPRISE you evil dude you!"

SR check 38 vs fear

-------------------
Prayer
Protection from evil

Many Shots
Point Blank
Fire arrows

Add plus one to to hit AC and physical damage is Aratorn is within 30 feet.

Attack 1 AC 37(35 if scared) Phys 10 Fire 4 Shcck 1
Attack 1a AC 37 (35 if scared) Phys 8 Fire 6 Shock 6
Attack 2 AC 21 (19 if scared) Phys 11 Fire 3 Shock 2
Attack 3 AC 32 (30 if scared) Phys 10 Fire 1 Shock 3
Attack 4 AC 12 (10 if scared) Phys Fire Shock

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=33 ; d20+21=24 ; d20+23=40 ;
Monday October 19th, 2020 12:33:17 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Shaken_ -2 attack, -2 saves, -2 skill checks, -2 ability checks
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai makes a note to self to practice tossing pots more, then dodges, more instinctively than true skill, a blow from a used-to-be-invisible attacker. However the rocks were easy, they were thrown as bad as his pot was.

"Bad choice? Yeah, I don't normally throw pots, just punches," Nikolai retorts. "But I won't be your dwarf slave either, 'cause I'm not a dwarf."

Perception +22 (what did he attack me with) -2 (bard curse) +1 (Prayer) = 33

Att1 Stun +20 -2 (bard curse) +1 (Prayer) = 24 good start
Att2 Trip +22 -2 (bard Curse) +1 (Prayer) + 2 (Improved Trip Feat/No AoO) = 40 vs CMD

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   2d6+6=10 ;
Monday October 19th, 2020 12:37:23 AM

Nikolai OOC: I'm assuming that the first attack misses with a 24, if not:
dmg = 2d6+6 = 10
Stun save Fort DC 24

Anna Morphling (Hugh C) -- HP 119/128 (15 con boosted hp) -- 44/16/41 CMD: 35 
Monday October 19th, 2020 4:46:28 AM

(OOC: Were the flying rocks a spell or just rocks and subject to my DR 10 which is only ovecome by cold iron in natural environments)

Anna as Rimli smiles and says, "You've made the mistake, Arathorn. I'm no dwarf and my name is not Rimli. I'm Anna Morphling, Champion of Queen Ma'ab and your little cult has been impersonating the wrong religion! I'm here to clean house!"

Anna uses her Morphamancy to turn into a Black Dragon Headed Manticore Chimera

Active Effects:
Bark Skin - +5 natural armor - 130 min
Beast Shape IV: form of manticore-chima - 13 minutes
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 size to AC,
-1 size to Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.
fly 50 ft. (poor)
darkvision 60 ft.
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged: 4 spikes +12 (1d6+6)
Special: breathe weapon (40 foot line; 6d8 acid damage; DC 22 reflex save for half; usable every 1d4 rounds)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws



DM Warren - MAP 
Monday October 19th, 2020 6:14:41 PM

Yes please on the SR rolls. The flying rocks were magic for overcoming DR

Aratorn has probably never seen true combat, used to letting his words overwhelm and control people. He looks briefly surprised as sword wounds crisscross his body before falling over. As easy as that, his music has ended. moved Michael on the map to where he said he was.

Sigvar steps up, appearing out of nowhere to cut down the duergar trying to stab Nikolai. Even Nikolai is surprised a bit at the sudden replacement of gray dwarf with red mist.

Since Aratorn has already fallen, Pompous can easily switch targets to one of the rock throwers, who is cut down just as quickly.

Nikolai is able to step up to the second melee combatant, deliver a solid punch to the face and then knock him on his back. He is now staring up at an angry monk and a black dragon head.

The last one standing holds his hands to his head and screams. The closest Agents (Nikolai, Anna, Michael) feel a horrific pressure behind their temples. Will Save DC18 or be stunned for 2 rounds Then he runs back into the corridor behind him, the echoes of the scream fading behind him.

Prudence Gundle  d20+21=23 ;
Monday October 19th, 2020 6:28:31 PM

[SR check 23]

"Do we go after them?" Pru says. Then, "do I have time to Haste everybody?"

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 19th, 2020 9:14:06 PM

Haste is short term use, maybe save it for now? That was unexpected, they didn't put up much of a fight. I thought we were in for a tough match after that group at the temple. I wonder what is going on here?

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

OOC- for those making a save this round, don't forget the prayer is active.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+18=20 ; d20+23=36 ;
Tuesday October 20th, 2020 12:09:14 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Will Save DC18 or be stunned for 2 rounds
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will +17 +1 (Prayer) vs DC18 = 20 (+ one or both +2 bonuses above)

With that music now gone, Nikolai has a better time concentrating and blocks out the scream.
"Hold on to that hast. We got one here that might talk a bit."

Grapple attack vs prone (possibly stunned) duegar:
Grapple CMB d20 +22 +1 (Prayer) = 36 vs CMD


Anna Morphling (Hugh C) -- HP 119/128 (15 con boosted hp) -- 44/16/41 CMD: 35  d20+16=36 ;
Tuesday October 20th, 2020 1:50:38 AM

(Will Save 36 = 20 + 9 (base) + 4 (plant-kin bonus vs Stunning) + 2 (Champion of the Queen) +1 (Prayer)

Anna is easily able to resist being stunned.

She says, "That certainly was anti-climatic. If I knew they were going to be such pushovers after the ones we fought at the Temple I would have just clocked one of them with my darkwood guitar and not potentially wasted my Beast Shape IV morphamancy."

"Too bad that other guy escaped. Had I not activated my morphamancy I could have used my verdant vine ability to trip him up as ran past. I mean I can't just disguise myself as Arathorn considering that guy just ran back to who knows where to tell who knows what that they are under attack." One of these days though I'm going to use perfect disguise to sow confusion among the ranks of our enemies.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 20th, 2020 5:57:28 AM

Sigvar sighs as one runs away, no more easy fights today it seems. Stepping over to the prone melee dwarf he kicks the dwarf's weapon away and stands ready to cut the dwarf in half if he tries to stand up or run.

DM Warren - MAP  d20+9=14 ; d20+2=19 ;
Tuesday October 20th, 2020 5:29:26 PM

It would appear that the runner was frightened enough to not worry about his downed companion and caught him with the blast full on. He lolls in Nikolai's grip as he folds him into a shape not unlike a pretzel to hold him down.

Most of the Agents wonder if they expended too much power on these few. Aratorn obviously thought that his covert group could take the 2 converts with not many problems. Instead, he and 4 of his allies now lie dead on the floor, and another is wandering through some infernal maze. He thought he had found the exit for a second, but it led to another dead end. int check 19

Still, it is simple to tell that these quickly killed duergar aren't the ones from the entry cavern, and the size of this cavern would indicate that they have quite a few people that regularly attend services. If you plan to question the one here, you'll have to wait around a few seconds while he comes back to his senses.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday October 20th, 2020 5:42:22 PM

Pompous moves straight up north and covers the East and North tunnel entrances.

" Less talking more actions folks. Skippy might be coming back with a whole army of these evil dudes.

-------------------
Prayer
Protection from evil


Prudence Gundle 
Tuesday October 20th, 2020 6:49:26 PM

"The one I banished will be back in about 10 minutes," Pru adds. She's kind of amazed it worked. "We should try to find out where the dragon is."

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 20th, 2020 8:47:58 PM

Maybe we could send the scouts ahead to look around until we can question this guy.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

OOC- for those making a save this round, don't forget the prayer is active.

Used:
Spells: divine favor, prayer

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Wednesday October 21st, 2020 12:43:28 AM

Anna takes a full round action to turn from being a black dragon headed manticore into an aranea, essentially a slightly larger than human size humpbacked spider.

She starts climbing the wall and says, "Did someone say scout ahead?"

Active Effects:
Bark Skin - +5 natural armor - 1295 rounds
Beast Shape IV: form of aranea - 126 rounds
+4 size bonus Str
+4 Nat Armor
50 ft base speed
climb 30 ft
darkvision 60 ft
low-light vision
bite+16(1d6+7 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws



Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=41 ;
Wednesday October 21st, 2020 1:19:33 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Can't help that one escaped. However it is obvious these are the low tier worshipers, not the big cheese. Michael, get this duergar I've got here tied up good and tight, and stuff his mouth. Pompous and I can check out that room Ye 'Ol Bard was taking us to. The rest keep a sharp eye and ear out for reinforcements."

If Michael takes the prisoner from Nikolai, he then sneaks up to the door that was to lead to the priestess and puts his ear up to it to listen for any commotion on the other side.
Perception +22 = 41 +1 (if Prayer still active) + 1 (luckstone) = 43.


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+23=30 ;
Wednesday October 21st, 2020 6:49:12 AM

" On your six Nik. Checking out the room."

--------------------------------------
Perception check 30
Prayer
Prot from evil


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+6=18 ;
Wednesday October 21st, 2020 8:11:22 AM

Sigvar heads over to the tunnel the dwarf escaped down and keeps his eye open for reinforcements.
Perception 18

DM Warren - MAP 
Wednesday October 21st, 2020 5:31:06 PM

Nikolai heads up to the northern door with Pompous covering him. They listen hard at the door and can hear no commotion from the other side.

Pru reminds the team about her banished foe, but is more focused on the big fish than any of these small fries.

Trayvin suggests scouting ahead while they hold this room, and Anna takes a new form that may be more suitable to stealth.

Sigvar stands ready for any reinforcements to appear, but isn't hearing anything at the moment.

Whether or not Michael has applied the bindings, your captive is beginning to stir. He'll likely recover in only a few more seconds.



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 21st, 2020 8:47:37 PM

So before he wakes up, let's figure out what we want to ask him.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

Prudence Gundle 
Wednesday October 21st, 2020 10:17:26 PM

"We should ask him who's in charge. And where the dragon is," Pru suggests.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday October 22nd, 2020 12:32:30 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai leaves the door and ties up the dazed duergar under-servant.

"Just tell him that all his friends are dead and unless he wants to join them in the dead realm, spill the beans on what's going on here and who's in charge." Nikolai then heads back to the door and prepares to open it.

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34  d20+17=21 ; d20+4=22 ;
Thursday October 22nd, 2020 1:02:29 AM

Anna says, "Also ask about a woman fitting the commander's description" she says

She activates her spider climb SLA and sticks to the ceiling looking down at whatever is coming down the path.

(Perception:21)
(Stealth:22)

Active Effects:
Spider Climb - 1300 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1294 rounds
Beast Shape IV: form of aranea - 125 rounds
+4 size bonus Str
+4 Nat Armor
50 ft base speed
climb 30 ft
darkvision 60 ft
low-light vision
bite+16(1d6+7 plus poison) or Web(+13 ranged, DC 20, hp 10),
Poison: Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Strength; cure 1 save.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday October 22nd, 2020 3:07:40 AM

OOC: Sorry guys, finally got moved away from Lake Charles. In Dallas now, trying to find a place to overwinter, the Covid shut the SD job down till spring it's been a whirlwind the last 5 days.

Michael ties up whoever needs it, he also takes the time to move some furniture in the way of folk who are going come try in kill them in a few minutes.
He looks at the number of bodies on the floor, one is missing. besides the one that ran off.

where did one of the dwarves go?


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday October 22nd, 2020 6:54:48 AM

Pompous continues to take position being Nikki.

" Just duck down a few inches.... that's it..... if you hear a whistle speeding by your ears... that's just my arrows.... "

--------------

Prayer
Prot from evil

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 22nd, 2020 12:55:13 PM

OOC
You probably mentioned this, sorry if I missed it, what are the ceilings made of and how are the tunnels supported?
IC
" Michael, how hard would it be to cave in this tunnel? If they find exits to the rest of this cavern back there I want to seal our back path so that no one come up behind us. If it is well supported, Prudence, can you fill it up with a wall, maybe ice? And talking to this guy should be all you Prudence, you are much better at making people choose to live after we question them than I am. "
Sigvar eyes the ceiling with a soldiers eye, but he knows that Michael is schooled in some engineering and so defers to his judgement.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 22nd, 2020 6:05:11 PM

Well, we might want to keep the passage open, in case we need to retreat

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

DM Warren - MAP 
Thursday October 22nd, 2020 6:55:13 PM

hope things are settling for you Shane, and that you're staying safe and healthy!

Sigvar looks around at the walls and ceiling. The caverns are carved directly from the rock - you don't see any other supports.

Trayvin starts compiling a list of questions and plans to keep them from being surprised by reinforcements. Michael spends a few moments catching up. He'd like to move some furniture to impede reinforcements, but it's much too heavy for him alone. Filling up a tunnel with ice or causing a cave-in is floated.

The dwarf looks like he's been listening the whole time. His ears and eyes seem to have kept working though he wasn't able to do anything else. He doesn't bother struggling against his bonds, instead choosing to spit on his captors.

You will all join that old woman in a cell soon enough! At least until the master decides to make you his dinner!

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=43 ; d20+26=30 ; d6+20=26 ; d6=2 ; d6=4 ; 2d6+20=23 ; d6=6 ;
Thursday October 22nd, 2020 8:44:43 PM

Not able to help himself Sigvar taunts the dwarf.
" Oh, Slartanus has a cell here, with our commander in it? How refreshing being told what you want to know without asking? Did he bake us a cake? Surely he knew we were coming."
" I wonder, has he told you how he deserted the last two sets of Minions he recruited to try and kill us? Yup, left them to dangle when he realized that we could finish him before he even got to breathe on us. Ah, no matter. You'll be fine I guess. I won't kill a helpless prisoner, however I am the good guy here. The others are somewhat more attached to our commander and may have an axe to grind with you."
" Oh, how long until your buddy drags some more followers to jump on our swords and die? Is the corridor very long or will they be along presently?"

Sigvar waited patiently for either the fresh meat to be led to the slaughter or the missing deurgar to reappear. He readied an attack in either case.
Readied Attack hits AC 43 and confirms to AC 30 32 damage +6 holy damage if not a critical, 55 damage +6 holy if it is a critical

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday October 22nd, 2020 9:58:16 PM

OOC: there should be two alive in here. One was grappled and summarily tied up. The other was sent into a mind maze by Pru and his body is still here but his mind is wandering through the maze. That maze ends soon.

IC:
Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

Nikolai ignores the ranting of the tied up duegar. Let Sigvar play with him a little bit. He instead tries the door. If it isn't locked, he pushes it open abruptly and shines his Everburning Torch. No point in trying to sneaky at this point.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+23=36 ; d20+31=33 ;
Friday October 23rd, 2020 12:08:39 AM

Michael is in awe of how the big Minotaur operates. getting info from him with noble arrogance as if he were a fly not worth his time.

Michael thinks of tormenting the dwarf some more but decides that his time will be better spent setting up and ambush on the oncoming reinforcements.

how high is the ceiling? is there wall above the entrance to this tunnel where the guard ran out? if there is Michael spends a bit of time getting up on the wall, the better to jump down behind them once they enter. he even takes time to drive a piton into the rock to give himself something to hold onto.

climb 36,

Stealth 33



Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Friday October 23rd, 2020 12:56:41 AM

Anna-Aranea hugs the ceilling moving forward after the other fist mates. She telepathically thinks "Should I lie in ambush from up here ready to shoot webs at the reenforcements that show up?"

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Friday October 23rd, 2020 10:37:38 AM

Pompous stands in the corner and waits at the ready.

Prudence Gundle  d20+22=29 ;
Friday October 23rd, 2020 2:31:04 PM

Good idea, Anna, Pru sends back.

"Where is that cell, exactly?" she asks the captive, with an encouraging smile. [Diplomacy 29]

[OOC: The way I read the Maze spell, it banishes the whole entire person, not just their mind.]

DM Warren - "Somewhat more attached to the commander" MAP  d20=20 ; d20+12=29 ; d20+22=33 ;
Friday October 23rd, 2020 8:18:05 PM

Maze does say banished to an extra-dimensional space. So he'll pop in either after 10 minutes or once he rolls a pretty dang high INT check. Which is now.

Nikolai opens the door, but rather than the office space he was expecting, it's another corridor leading off into the darkness. It's as cramped as the one that they walked through to get here and bends off to the west after 30 feet or so.

Michael might be a little jealous of Anna as he climbs the wall to find a vantage point. He tries to position himself above the corridor, where there is indeed room to maneuver. This space is well vaulted (20 feet high).

Pompous keeps ever vigilant, while Sigvar goads the small man, and Pru turns on the charm.

Those others were just chattel, there to die for the cause. He looks like he's going to answer Pru when the mazed Duergar pops back into the room. He shouts to him instead. Alert the barracks! Go!

Sigvar was ready for the reappearance and gets a solid hit in. It's not quite enough to down him though, as he wipes away some blood, casts a spell, and disappears. defensive casting successfull, no aoo
spellcraft 17 Highlight to display spoiler: {invisibility}
perception 33 Highlight to display spoiler: {sounds like he moved off to the north after casting his spell}



Prudence Gundle  d20+21=39 ; d20+22=34 ;
Friday October 23rd, 2020 10:49:41 PM

"He turned himself invisible," Pru says. "Can anybody tell where he went?"

She turns back to the visible captive. "What you don't understand, friend, is that all of you are 'chattel, there to die for the cause.' That's how Slartanus operates. Sigvar wasn't lying about that. He recruits people, telling them I don't know what lies, then leaves them to die while he turns tail and runs off. He's done it over and over. You seem like a smart guy. Be smart here. Tell us what we need to know, so we can defeat him once and for all." [Diplomacy 34]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday October 24th, 2020 5:02:07 AM

OOC; this means we have two of the enemies who have ran off? I was going to place me ambush positon above the door that they left out of. if that is the northern door I may be in position to get him when he passes through. but if the other dwarf left out of another door then I would be either above the east or west door. I need to know this info before I can move.

basically I need clarification.

DM OOC: first dwarf threw out a stunning shout and ran out the west door, which is where I figure you were camping out.

second dwarf popped in from the maze, got hit, cast invisibility, and ran north.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+6=7 ; d20+6=16 ; d20+1=5 ;
Sunday October 25th, 2020 12:00:35 PM

Sigvar is oblivious o where the duergar went after he smashed it with his sword.
Perception 7
(So I get the impression that people other than me on the map may not be where they really are, which makes it tough to decide what to do. Sigvar has dust of Appearance, but without a decent idea of where the guy went or who if anyone is between him and freedom he can't really use it. Of course if he can get it off likely Pompous will staple the guy to the wall. This leaves me with a bunch of 'if then' statements for you, sorry)
IF Sigvar is given an approximate whereabouts of the Deurgar he will move that way and either bump into the guy or get close enough to dose him with dust of appearance (10' radius burst). If he bumps into him he will dose him with the dust as well and hope for Pompous to murder him.
If no one can make that perception roll (Gods know Sigvar can't) and guide Sigvar he will have to stand there looking for the blood trail and try to follow it.
Perception 16
or
Survival 5 to do that, didn't know which roll you wanted so I gave you options. (Ooo Add 1 to all those rolls, still awful I know, for the Prayer)

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=27 ; d20+21=29 ; d20+16=32 ; d20+11=13 ; d20+19=26 ; 2d6+24=33 ; d6=2 ; d6=4 ; 2d6+24=34 ; d6=4 ; d6=4 ; d8=2 ;
Sunday October 25th, 2020 12:09:43 PM

I just thought of other possibilities...
If he is made visible by someone else, Sigvar will move far enough to attack him, and swing...( Remember Sigvar has 10' reach)
If that is more than a 5' step them Sigvar Vital Strikes him for a solid miss (nat 1)
If it is only a 5' step then Sigvar...
Still misses with the first swing (Nat 1)
Sword 2 Hits AC 29 for 33 damage +6 holy
Sword 3 Hits AC 32 for 34 damage +8 holy
Sword 4 Hits AC 13 gotta be a miss right?
Horns Hits AC 26 for 17 damage

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34  d20+8=10 ; d20+10=12 ;
Monday October 26th, 2020 1:07:35 AM

Anna takes a full round to turn into a Darkmantle and flies north after the invisible Duerger.

Stealth: 10
Fly: 12

Active Effects:
Spider Climb - 1299 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1293 rounds
Beast Shape IV: form of darkmantle - 123 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor)
blindsense 30 ft
darkvision 60ft
low-light vision
slam+15(1d4+4 plus grab)
constrict(1d4+4)
grab(any size)
can’t be tripped


Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+3=19 ; d20+24=32 ; d20+24=40 ;
Monday October 26th, 2020 1:39:46 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.

spellcraft +1 +1(Luckstone) +1 (Prayer) DC17 = 19
perception +22 +1(Luckstone) +1 (Prayer) DC33 = 32

Nikolai takes a gamble. He calculates that the duegar will run towards the exit the other one ran through. Calculating the probable speed of the duegar and the obstacles that are in his path (benches, Fist members, etc.), he activates his new tatoo of Faerie Fire, casting it in the appropriate square where he thinks the guy will be.

Faerie Fire: Burst 5' radius (10' diameter) centered on the most probable location calculated from the above calculations using
Perception +22+1(Luckstone) +1 (Prayer) = 40

OOC: that is, Nikolai will guestimate where the dwarf will most probably be, so if he is even in an adjacent square, he'll get got. Now that 'guestimate' is left up to the DM to abjudicate using Nikolai's guess (Perception 40 roll).
I say this because I (the Player) don't know which square he started in but Nikolai does.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday October 26th, 2020 6:54:31 AM

Michael, where he is positioned cannot meaningfully effect where the north dwarf is going, so He just hopes that the attack comes from his door instead of the north door. thinking about it a bit he figures he might need to suggest some things just in case they don't catch him.

if he makes it out the door and we do not catch him. Michael says:
we might need to block off that door that way we don't get flanked when the guys come through this door.

if the do catch him.
good catch, we still might need to block off that door so we don't get flanked.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+27=35 ; d20+19=22 ;
Monday October 26th, 2020 9:39:36 AM

Pompous watches as everyone seems to be involved in a flurry of activities.

“ Guess I’m Anna Banana’s back up... “
and follows after Anna, looking for the missing dwarf

——-
Perception 35
Track 19

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday October 26th, 2020 4:10:17 PM

OOC to DM: Since this guy got hit pretty hard before he turned invisible, it very well may be that he's trailing some blood. So please take that into consideration on Nikolai's Perception check.

Thanks.

DM Warren - "Somewhat more attached to the commander" MAP 
Monday October 26th, 2020 4:33:38 PM

Pru identifies the spell, but keeps her focus on the interrogation. She seems to be getting through to him too. I'm pretty new here, and not super into the whole Maab thing anyway. The others, they're more diehard. Let me go, I can get my buddies from the entry hall to shove off. Back in the barracks though, they will fight to the death for the dragon, and they won't be the pushovers we were.

Sigvar and Anna can't make hide nor hair about where the dwarf went, but they prepare for responding if they find him.

Michael and Trayvin keep at their posts, making sure that no one will be able to surprise them coming in from the entry corridors.

All things considered though, the duergar wasn't that stealthy to begin with, and Nikolai and Pompous's keen senses pick up his footfalls. He's quickly limned by ghostly light from Nikolai's tattoo.

He isn't sticking around to get caught though, and sprints directly east to head out the northeast corridor.


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday October 26th, 2020 6:09:32 PM

Even if he doesn't get away, they will know we are here before long. We aren't exactly known for stealth.

Trayvin turns his attention back to the prisoner: You seem pretty reasonable. What do you say you give us the layout of the place, then gather your friends and get out of here.

OOC- unless there are any objections? I don't want to speak for everyone.

prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Active Effects: divine favor, prayer

Used:
Spells: divine favor, prayer

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday October 26th, 2020 6:50:02 PM

Sigvar hears Trayvin's words and pauses. These guys were evil, but like the dwarf had said, pushovers. There was no honor in killing fodder that would flee given the chance. Besides, the goal here was the commander, not stamping out pissant little evildoers. He sees Trayvin's look of 'if the others agree...' and speaks up.
" I can live with them getting out of here, provided that layout gets us to the commander on the double. I would add that they try to do good in the Wold or things like us will happen to them but I doubt it would do much good. So what I will say is don't come back and don't cross us. Second chances are for taking, not squandering."
The paladin hastens to the other side of the room, trying to get to where they say the runner went. He sees nothing but remains ready.

Prudence Gundle  d20+8=22 ;
Monday October 26th, 2020 7:12:43 PM

"Well, you heard them," Pru tells the prisoner. "Give us the layout of the place, then you and your friends can go. And think long and hard about what kind of people you want to be from now on. Sigvar there is a paladin; he can tell when people are up to no good. And I'm a sorcerer; I can teleport our whole group anywhere we want--like to where people are up to no good. So...maybe don't do that." [Bluff 22]

Anna Morphling (Hugh C) -- HP 104/113 -- 44/18/41 CMD: 34 
Tuesday October 27th, 2020 12:14:57 AM

Anna says, "I know you said you aren't into the Ma'ab thing but I am a true follower of my lady. If you want to repent, I'd suggest finding a real temple dedicated to my Lady and helping out there. You don't have to but I mean adventures happen to evil people, perhaps this could be a wakeup call for you? As my companions say if you double cross us, there will be no mercy for you and yes where is the Commander being held?"

Active Effects:
Spider Climb - 1298 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1292 rounds
Beast Shape IV: form of darkmantle - 122 rounds
+4 Dex,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
20 ft base speed,
fly 30 ft(poor)
blindsense 30 ft
darkvision 60ft
low-light vision
slam+15(1d4+4 plus grab)
constrict(1d4+4)
grab(any size)
can’t be tripped
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+24=36 ;
Tuesday October 27th, 2020 12:23:44 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.
Faerie Fire on fugitive Duergar

Nikolai is not about to let that duergar get away. Using a Ki point, he speeds himself up a bit more.
Base Speed 60' + 20' (Ki pt for 1 round) = 80' for one round
Ki pts 8/9

Nikolai sprints after the sprinting sparkling duergar.
Nikolai will spend another Ki pt for another 80' speed next round if it looks like he'll catch him within reasonable distance from this room.
Improved Grapple att +24 = 36 +1 (Prayer if still active) vs CMD

So, that would be two rounds of running after the duergar tops, if not catching him on the 2nd round of running, Nikolai turns back.

Ki pts 7/9

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 12:25:53 AM

OOC: uhm, for Nikolai, that would be 160' double move, or a bit more if running, for 1st round, same for 2nd round.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+29=47 ;
Tuesday October 27th, 2020 1:24:06 AM

Michael stays at his post. [b]you know what, Wardd take this waiting for an attack..lets take the fight to them! we have initiative, if we wait around they have time to formulate an attack! follow the dwarf!

Michael lets go of his perch and follows the dwarf.

acrobatics to land without hurting myself as I do a layout and stick the landing

acrobatics 47


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+23=42 ; d20+23=43 ; d6+6=12 ; d6+6=12 ; d6+6=8 ; d6=3 ; d6=6 ;
Tuesday October 27th, 2020 5:04:58 PM

Pompous follows behind Nik in full chase. If the duegar comes into sight it fires one arrow at the flying ennemi.

---------------------
Hits AC 42 critical hits AC 43 (natural 20) Physical 32 physical, 3 shock 6 flame

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday October 27th, 2020 5:05:34 PM

occ> That should read "fleeing ennemi"

DM Warren - "Somewhat more attached to the commander" MAP  d20+1=21 ; d20+16=30 ;
Tuesday October 27th, 2020 5:09:00 PM

Hampered as he is by lack of knowledge of magic, the dwarf can't contest Pru's arcane ability. That explains how you got your big friend in here.

Yea, I can tell you the layout before skedaddlin. Hell, I bet most of the boys ran off already, seein as how fast you took out the rest of the crew. And you can keep Maab, lady. I won't be using her name for good or ill anymore.


With him well in hand, Nikolai and Michael take off after the fleeing caster. Unfortunately for him, Nikolai proves to be much faster and a flying tackle takes him to the ground. He must have the ability to cast spells while grappled though, as Nikolai senses him trying to make some magic. attack of opp for Nikolai. Read after you roll damage Highlight to display spoiler: {If you dealt at least 16 damage, his spell is interrupted. If not, he dissolves into mist}

DM Warren - "flying ennemi" MAP 
Tuesday October 27th, 2020 5:12:24 PM

Or that would have happened, had Pompous not run up behind and but an arrow right through the grappled, invisible, faerie-fired duergar. Combined with the hit from Sigvar earlier, it's enough to take him down, leaving one less enemy for the coming fight.

caught your update right after I posted, Yves!

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday October 27th, 2020 7:13:22 PM

OoC
I hadn't asked because I figured our spells would run out before we proceeded but how long did that parley take?
Ic Sigvar keeps moving, leaving Trayvin and Prudence to release the Deurgar with Pompous to overwatch them in case they needed help.

Spells
Divine Favor 2/20 used + parley time

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday October 27th, 2020 8:57:31 PM

Trayvin listens as their prisoner gives the directions they requested.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 9:38:36 PM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Prayer_ +1 luck bonus on attack, weapon damage, saves, and skill checks, enemies take a -1 penalty on such rolls.
Faerie Fire 2/3
Ki pts 7/9

Nikolai hears the duergar start reciting some arcane words then gurgles up some blood as an arrow pierces him and he goes limp. Well, Nikolai can't complain too much about not having another prisoner to question. At least there's another reason for the remaining duergar pawns to abandon ship, uhm, cave.

He drags the dead invisible sparkly duergar back to the temple room and plops him down with the other dead.

Nikolai wonders about the sincerity of this duergar. He knows little about this offshoot of the dwarves, except they were willing to partner up with an evil dragon and falsely parade around as worshipers of a distorted version of Maab. He remembers having found some gnolls that were willing to put away their evil nature, so maybe a duergar can too.

"You just don't really know how lucky you are to be alive at this moment. That sparkly friend of yours thought he could get away and I had all intentions of bringing him back here alive. Well, you see how well that worked. And yet, here you stand, a bit bruised but otherwise in good shape. And it isn't because whomever you serve prevented your death. It is who WE serve that had us keep you alive. And we serve the side of GOOD! So, it would be a very good idea to honor that goodwill by choosing Good at all times. Just saying, 'cause theFates may come calling on you if you treat your fortuitous survival in a trivial manner.

Now, quickly tells us all you know about these caverns and where the dragon and the prisoner are. And don't forget to mention any traps or other misguided pawns."


Prudence Gundle 
Tuesday October 27th, 2020 10:58:43 PM

"Let's find you something to write with," Pru says to the cooperative duergar. "And you can sketch the complex for us, and tell us where our commander is being held. Then you need to gather whom you can and escape before the action starts up again."

If all else fails, Pru has some chalk in her haversack, and the duergar can make his drawing on the floor.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday October 27th, 2020 11:05:28 PM

Nikolai always carries some parchment and ink.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday October 27th, 2020 11:56:52 PM

When Pompous puts his arrow in the "ten ring" on the invisible dwarf, Michae pulls up. so much for the mad dash to the barracks to slaughter the troops. still now that he is down he tries to get Sigvar to help him move some pews over in front of some fo the entrances. the room feels too exposed to Michael.

Hey Sigvar, You big bundle of Minotar muscle, help me block off some avenues of attack, this position is too exposed. .



Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+16=28 ; 4d6+9=29 ; d20+17=37 ;
Wednesday October 28th, 2020 12:44:09 AM

Anna-darkmantle flies back to her post on the ceiling and takes a full round to turn into a mobat. She tries to turn her blindsense down towards the floor so that any invisible reinforcement coming down the passageway will be detected by it.

If she detects anything coming down the path towards her group she will sound the alarm before flying from the ceiling to attack with a vital striking bite.

(Perception: 37; does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature.)
(28 vs AC; 29 damage)

Active Effects:
Spider Climb - 1294 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1288 rounds
Beast Shape IV: form of mobat - 118 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/  d20+27=39 ;
Wednesday October 28th, 2020 7:23:52 AM

Pompous takes back his position and stands guard.
He can see that some of the others disapprove of his actions. An arrow in a downed and held dark dwarf....

" What? He was casting something........ "

" Someone should search those fine upstanding young duergars. "

-------------------
Perception - 39

DM Warren - MAP 
Wednesday October 28th, 2020 5:04:57 PM

@Sigvar - I've been trying to keep things going in combat rounds, so probably 5-6 additional rounds passed by now. Since there's not any more imminent threats, we can drop from round tracking now.

Trayvin and Pru continue to play good constable, providing their captive with ink and paper and loosening the bonds on his hands to put down what he knows about the layout.

Michael request some burly assistance to use some pews to block off some of the entrances to the cavern while Pompous and Anna keep vigilant on their watch. Pompous worries about taking down the other duergar, but has a feeling that he had plenty of tricks to try to escape, and is better off taken down.

Nikolai makes sure their captive knows what's what, with a stern lecture on decisions he should make in the future.

The duergar sketches out what he can (map is updated to show the full complex). There are two large barracks' on the east and west where teams like mine are garrisoned. There's 3 eleven man teams still in each side, but from how you handled us, they won't be much of a problem, and you could probably convince them to leave.

The back room though guards the entryway to the prisoner cells. The team back there calls the shots. Any one of them is worth our team on his own, and I don't think you'll have much luck convincing them to give up this cult idea.


You all came in the large entrance in the south, and the two side tunnels there lead off to other hidden exits in the cliff face. There are no traps that he knows of - their defense relied on numbers and small tunnels.



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday October 28th, 2020 6:38:19 PM

If the barracks are full of weak fighters like this that we can convince to leave, why not bypass them with magic and block the passage behind us? Prudence, This will be alot of casting on your part, but can you make the silent folks invisible, dimension door them in and then come back for us louder people? We would be able to prep for the room with all of our combat spells and then just bypass their fodder. What do you guys think? It gets us within striking distance of the Commander and doesn't waste our surprise or spells on their lower followers. If we get rid of this guy we can talk about it and include Trayvin in the conversation.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday October 28th, 2020 8:19:06 PM

Trayvin isn't too worried about setting defenses here, it looks like the Agents would be moving out soon. Once the prisoner completes the drawing it will be time to continue the assault on the dragon's lair.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday October 28th, 2020 10:04:16 PM

OOC: if you can DM, which side corridor did the screaming duergar run down? Left or Right?

He went out the southwest, back towards the entry hall and the side exits.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=33 ;
Thursday October 29th, 2020 1:35:45 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

Nikolai assumes that the barracks where the screamer went will be warned and know some of what has transpired, however the other barracks may not know what's going on, so, "Thank you for your help. We will keep our word that those of you who reject the dragon we won't harm. Go to those barracks over there", pointing to the one the screamer went to, "and get them out of here. And don't turn back. If those in the other barracks don't resist, we will spare them too. We give our word we will give them a chance to surrender. Now go on. If we find any lingering behind, we will pile their corpses here and you can claim them in a few days or so."

Once the duergar leaves, Nikolai directs a quick search of the dead duergar for any valuables and then heads to the barracks opposite the captured one goes to. If any duergar come passing through from the other barracks while they are still in here, the Fist will be more than ready for them if they give any trouble, but otherwise will let them escape.

Perception +22 (as far as he can see down the tunnel to the other barracks) = 33

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35 
Thursday October 29th, 2020 3:11:16 AM

Anna flies after the others remaining a mobat so that her 60 foot blindsense will hopefully give them a heads up as to any invisible Dueger exiting the barracks they are headed for.

She says to Nikolai, "I can turn into a dragon horse instead and use a breathe weapon to create a fog cloud should you think that beneficial to do."

Active Effects:
Spider Climb - 1293 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1287 rounds
Beast Shape IV: form of mobat - 117 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=37 ; d20+18=24 ;
Thursday October 29th, 2020 3:12:55 AM

(Perception: 37)
(Fly: 24)

Prudence Gundle 
Thursday October 29th, 2020 12:17:13 PM

Well, I can do all that, Pru replies to Sigvar. The only trouble I see is that I'm not really one of the "silent folks," especially if I have to cast a spell. I could give the game away before we're ready.

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday October 29th, 2020 6:47:28 PM

Pompous listens, nods when appropriate, stands guard and wonders two things to himself

1. Why are we listening to a duergar
and
2. Why are we searching for loot



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday October 29th, 2020 6:57:39 PM

Hmm, even if you tip the break in, you would be back on site with myself and Trayvin in 2 rounds. Think our quiet boys can stay hidden until then? I am just keen on avoiding the massacre we had here and the possibility that one or two of the weak guys in the barracks is committed and flees to warn the tougher guards. Not so much a problem that we would end up killing the guards, they are evil and had a hand in taking Commander Palance, they can die in a fire, slowly, for that, but it will weaken and delay us to face them and I don't want her whisked away again.
On that note we also need to remember she may not be herself. She is, from what I recall, a talented swordswoman and I have no desire to face her if she is being controlled by the dragon. We need to get and extended protection from evil on her ASAP or to knock her out so we can deal with her later.


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday October 29th, 2020 9:41:24 PM

Trayvin hopes most of the garrison surrenders and leaves, he doesn't want to kill anyone unnecessarily. He suspects the dragon won't get that option.

Used:
Spells: divine favor, prayer

DM Warren - MAP 
Thursday October 29th, 2020 11:54:20 PM

woops - the day got away from me

With danger managed for the moment, the Agents take a few breaths to plan. As far as they can tell, there were 3 shifts of mooks, one of which has been dispatched or fled, one is probably asleep in the barracks, and the other barracks may be awake, but not on duty.

No enemies got out that way to warn them, so Pru may be able to block them off while they handle the real threat.

Still, Pompous wonders why they're taking time now for loot, and whether they can really trust a duergar. They do easily notice several sets of shortswords, crossbows, an amulet and headband, and several potions. There's also a quite nice guitar if someone can repair the damage Michael did to it.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=41 ; d20+19=31 ;
Friday October 30th, 2020 12:33:31 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

"Pru, snatch up that amulet, headband, and potions. We'll check them out later." Nikolai says as he starts down the right exit.

Low light vision
Perception +22 = 41
Stealth +19 = 31

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=27 ; d20+18=30 ;
Friday October 30th, 2020 1:22:20 AM

Anna says, "Someone take the remains of the guitar too. Shouldn't mending work to repair the damage? I think I can pull a bunch of scrolls of that from my bag of tricks. Actually I think I can pull up to a 6th Caster Level spell of Make Whole from my bag of tricks. If we need a higher caster level than that I can buy a scroll of pretty much any level from the catacombs and use that to repair the guitar. If it isn't magical mending or a normal scroll of make whole should work. If it is magical we will have to figure out the caster level of the the magic guitar in order to figure what caster level we need for a make whole spell to repair it."

Anna-mobat flies after Nikolai

(Perception: 27)
(Fly: 30)

Active Effects:
Spider Climb - 1292 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1286 rounds
Beast Shape IV: form of mobat - 116 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Prudence Gundle 
Friday October 30th, 2020 1:17:21 PM

"So, wait--I thought I was making everybody invisible and Dimension Door-ing us past the barracks. Is that not the plan anymore?"

DM Warren - MAP 
Friday October 30th, 2020 6:32:49 PM

The Agents grab the easy treasure and stash it away for later. Anna starts chatting about magic guitars and such, confident that she can repair it in one way or another. Pru starts getting whiplash about which bit of reality she's being asked to manipulate with her arcane might.

(added some clarity to the map - can execute your plan when you decide on your course of action)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday October 30th, 2020 7:47:54 PM

I like that plan! Lay that magical goodness on me my beautiful fist mate, slaughtering pleebs is fun, but it takes away from the main mission, and the element of surprise is the best element of all!

Michael spreads his arms out pokes his chest out toward the resident spell slinger closes his eyes and smiles.

OOC: Sigvars idea is the best we need to follow it.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Friday October 30th, 2020 7:55:05 PM

Anna, save the scrolls, I can repair the guitar later after the fight is done.

Trayvin is ready to go ahead with the plan as soon as the rest of the Agents are.

Used:
Spells: divine favor, prayer

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday November 2nd, 2020 12:45:02 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

"Pru, if you are up to it, then open that dimension door to the other side of the barracks and get us all over there. If not, we'll take on that barracks and keep moving. Just give the word Pru."

Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 44/16/42 CMD: 35  d20+17=21 ; d20+18=26 ;
Monday November 2nd, 2020 1:33:52 AM

Anna-mobat flies after Nikolai and the others.

Perception: 21
Fly: 26

"Ready for either scenario." she whispers

Active Effects:
Spider Climb - 1291 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1285 rounds
Beast Shape IV: form of mobat - 115 rounds
Speed 20 ft.,
fly 40 ft. (good),
blindsense 60 ft.,
low-light vision;
bite+16 (2d6+9);
10 foot space;
5 foot reach
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throws

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Monday November 2nd, 2020 6:27:35 AM

Pompous gets ready for the fight.
Before they go, he'll cast barkskin on himself and and activate one of his tatoos and cast protection from evil.

"Let's rock!"

-----------------------------------------


Prudence Gundle 
Monday November 2nd, 2020 12:54:54 PM

Pru starts casting Invisibility. She uses up her second-level spell slots and starts on third-level slots. Then she gets ready to Dimension Door.

"All right, so first is the stealthier group," she says. "That's going to be Michael, Nikolai, and Anna? And maybe Pompous? Then I'll come back for the rest."



Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Monday November 2nd, 2020 6:57:34 PM

Remember, he said these were low tier members, shock and awe may convince them to get out of here without killing them.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday November 2nd, 2020 8:33:57 PM

it's cool that silence don't effect telepathy.

Michael refreshes his potions draws his blades and gets ready to save his commander.

shield of fath +5
cats grace
bulls strength.

DM Warren - MAP 
Monday November 2nd, 2020 9:53:51 PM

Sorry for lateness - can you put a dot on the map where you intend to drop your dimension door? Sounds like you're intension is to go into the prison area, Sigvar won't fit in any of the tunnels (or at least not be able to move once he's there), so if you're teleporting him it has to be to an open area.

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=34 ; d20+23=40 ; d20+23=26 ;
Tuesday November 3rd, 2020 12:56:02 AM

Spells in Effect: Mage Armor, Hat of Disguise - kitchenware merchant
Faerie Fire 2/3
Ki pts 7/9

Nikolai will lead the way towards Barrack 1. This way they can bypass the barracks without a fight, unless they are still there on their way back. For those who can't see well in the dark, he uses his Everburning Torch but shielded on the left to block the light from going down the tunnel to Barracks 1.

He pauses at the intersection of the Elite Barracks and gives everyone the chance to catch up.

Stealth +19 +1 (luckstone) = 34
Perception +22 +1 (Luckstone) {passing Barracks 1}= 40
Perception +22 +1 (Luckstone) { at the intersection to Elite Barracks}= 26


Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 46/23/43 CMD: 27  d20+17=34 ; d20+19=21 ;
Tuesday November 3rd, 2020 2:39:51 AM

Anna takes a full round action to turn into a Diminuitive Bat and perches on Nikolai's shoulder.

She says to Pru, "Yes I can go with the first group. Between my reduced size and my blindsense I can be stealthy and detect any invisible assailants."

Perception: 34
Stealth: 21

Active Effects:
Spider Climb - 1289 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1283 rounds
Beast Shape IV: form of bat (diminuitive animal) - 113 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Prudence Gundle 
Tuesday November 3rd, 2020 12:49:49 PM

Pru finishes casting Invisibility, gathers the "stealthy" group, and Dimension Doors them to the blue dot on the map. Note that the spell specifically says what happens if you try to materialize in a solid object.

DM Warren - MAP 
Tuesday November 3rd, 2020 4:29:36 PM

Thanks, Pru!

The stealth agents pop in with a slight woosh of displaced air. Nikolai is leading a second stealthy prong up the western corridor with Anna. They can both report back to the rest of the group what they're seeing.

Nikolai is a little bored with empty hallways, other than the occasional bit of discarded trash or scrap of food. You want Ankhegs? Cause that's how you get Ankhegs. But their informant must have told them true, since all you can hear from the direction of Barracks 1 is some faint snores.

Invisible Pru (and Pompous and Michael I think?) have a much more distressing scene. For those that can see in the dark Highlight to display spoiler: {there are 9 beds and trunks in here, as well as a small table which is occupied by 3 duergar playing cards and snacking. 3 of the beds are empty, and a quick glance can show you a few musical tools and sheets of music that leads you to believe this belonged to Aratorn. 3 of the beds have occupants, one dozing, one reading, and one fiddling with something small and metallic. }

Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Tuesday November 3rd, 2020 5:02:29 PM

.............
........
...
.

{ It's dark in here.... can we turn on the lights? }



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday November 3rd, 2020 5:45:51 PM

Sigvar prepares as Prudence D doors the first group out. He calls his mother's spirit to his sword and imbues it with an additional +1 and the speed buff. He then casts Divine Favor as she pops back in and is ready to go.

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Tuesday November 3rd, 2020 9:05:52 PM

Trayvin offers a prayer to the Gods, hoping they are not too late to save the Commander.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=55 ; d20+25=35 ;
Tuesday November 3rd, 2020 9:12:43 PM

Michael appears through the door and finds a place to hide, being small and this being a barracks beneath a bed sounds spar. if their entrance has been unnoticed and the elits are asleep, Michael starts collecting weapons and cutting armor straps. no sense in letting the enemy prepare for whats coming.

stealth 55
perception 35

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=24 ; d20+23=29 ;
Wednesday November 4th, 2020 12:16:54 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9

Nikolai changes his appearance a bit once he gets to the T-section that leads to the Elite Barracks, now he looks like a gnoll, although a short one for gnoll.

He holds those following him back at that point while he sneaks ahead, no light at this point.

Stealth +19 +1 (luckstone) = 24
Perception +22 +1 (Luckstone) {approaching entrance to Elite Barracks}= 29


Anna Morphling (Hugh C) -- HP 119/128 (15 con added hp)-- 46/23/43 CMD: 27  d20+17=23 ; d20+19=21 ;
Wednesday November 4th, 2020 3:13:39 AM

Anna-bat stays stuck to Nikolai Gnoll's shoulder

She thinks to him, I'll let you know if I pick up any invisible people within 20 feet of us with my blindsense

Perception: 23
Stealth: 21

Active Effects:
Spider Climb - 1288 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1282 rounds
Beast Shape IV: form of bat (diminuitive animal) - 112 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw


Prudence Gundle 
Wednesday November 4th, 2020 1:31:44 PM

The darkness is a problem, but somebody else is going to have to solve it. Pru casts another Dimension Door, and blips back to get Sigvar, and anybody else left behind. Possibly including people who started through the barracks but changed their mind. :)

DM Warren - MAP  d20=6 ; d20=9 ; d20=3 ; d20=9 ; d20=10 ; d20=9 ; d6=2 ;
Wednesday November 4th, 2020 7:12:04 PM

Darkvision only Highlight to display spoiler: {Ears cock once Pru starts casting her spell and they look around the room, but no one seems to notice an invisible rogue and ranger in the room. They chalk it up to normal bodily functions of their bunkmates and the laughter of people losing money to a bad hand of cards who fully intend to steal it back soon after.}

Michael immediately gets low to the ground and is lucky that he didn't skooch himself into some dangling legs, since he can't make out anything in the room. (unless you have some source of darkvision?)

Sigvar and Trayvin prep themselves for the next teleport, wishing that they had some idea of the situation they were about to pop into.

Anna picks up no invisible enemies around and Nikolai puts on another disguise, hoping his acting has improved over the last few minutes.

Map updated - had fun with Anna-batnana and Niko-gnoll

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday November 4th, 2020 7:48:24 PM

The Agents already teleported into the room, it won't be long now.

Used:
Spells: divine favor, prayer

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=34 ; d20+50=61 ;
Wednesday November 4th, 2020 8:59:21 PM

since it was dark in the tunnels earlier, Michael had downed a portion of dark vision. it should still be in effect.
tying shoelaces together, peace bonding swords in their scabbard, nicking bowstrings so they break.

Perception 34

Stealth 61

Anna Morphling (Hugh C) -- HP 104/113 -- 46/23/43 CMD: 27  d20+27=43 ; d20+17=35 ; d20+19=24 ;
Thursday November 5th, 2020 12:32:16 AM

Since it is dark and Anna got rid of her dark adapted form for one that is very small, stealthy and has blindsense she activates her darkvision SLA on top of all her other buffs she has currently going.

As one who has trained in the art of deception she tries to give Nikolai some acting pointers over the telepathic link for his disguise (aid another on Nikolai's disguise: 43 = nikolai gets a +2)

She tries to remain stealthy and on the lookout while perched on Nikolai's shoulder, her spiderclimb letting her easily stick to him.

Stealth: 24
Perception: 35

Active Effects:
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1286 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1280 rounds
Beast Shape IV: form of bat (diminuitive animal) - 110 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20=4 ;
Thursday November 5th, 2020 12:50:43 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9

Nikolai decides that it is time to see what's in the Elite Barracks. Holding the Everburning Torch up, he ambles into the barracks, trying to act like he belongs there.

Bluff d20 = 4

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 5th, 2020 6:41:05 AM

With his mother's spirit enhancing his sword, Sigvar's weapon sheds light like a torch. He waits anxiously for Prudence's return so that he can get into the action.


Pompous (Yves_B) AC 26/28 evil SR 20 CMD 30, HP 163/163/ 
Thursday November 5th, 2020 9:29:18 AM

.... and Pompous waits...

Prudence Gundle 
Thursday November 5th, 2020 2:30:30 PM

Pru gathers Sigvar and Trayvin and Dimension Doors them into the elite barracks, not far from the place she first "landed."

DM Warren - MAP 
Thursday November 5th, 2020 5:23:59 PM

thanks for clarifying on darkvision all

Michael continues to scoot his way around the room. The first pair of boots he comes across get tied together. Unfortunately, they aren't attached to a dwarf right now, but they won't be much use if someone tries to get them on in a hurry. The next bed he comes across has a crossbow leaning up against it, and he manages to foul that mechanism.

Then a light blooms at the cave entrance, giving some light to Pompous who is surprised at the appearance of a smallish gnoll and his shoulder bat.

The look is spot on, but Nikolai doesn't quite have the acting down. Something to do with the fact that his knees aren't backwards, perhaps. The occupants all sit up quick. One at the table says Who are you? You don't belong here! Barumon - Hold him! One of the lounging duergar points almost lazily at Niko-gnoll and casts a spell. Nikolai - Will Save 22 (enchantment/mind-affecting) or you are paralyzed spellcraft 20 Highlight to display spoiler: {Hold Monster}

Just moments after, Pru brings the rest of the party to the party.
I think she made you invisible as well? If not, there will be a few things to resolve when you drop in.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 5th, 2020 6:35:00 PM

OoC
I thought the second group were visible. Honestly even invisibility gives me little hope of avoiding discovery. Let me know, it probably will dictate my actions.

Prudence Gundle 
Thursday November 5th, 2020 7:23:02 PM

[OOC: Pru made everybody invisible. Which means Sigvar is currently invisible and holding a light source.]

Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Thursday November 5th, 2020 9:14:47 PM

Trayvin begins casting a spell......

Used:
Spells: divine favor, prayer


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+26=31 ; 4d6+24=39 ; d6=4 ; d6=6 ; d20-8=10 ;
Thursday November 5th, 2020 11:04:28 PM

Sigvar moves up, trying to be quiet, and readies an action to power attack and vital strike the first dwarf in reach that comes to investigate the light.
Vital strike Hits AC 31 ( I didn't add anything for being invisible)for 39 damage + 10 holy damage
Stealth 30 ( wow, that is almost the highest I can roll 10 on dice + 20 for invisibility)

Effects
Divine Favor +3/+3 18 out of 20 rounds remaining
Divine Bond +1 + speed to weapon 157/160 rounds remaining


Anna Morphling (Hugh C) -- HP 104/113 -- 46/23/43 CMD: 27 
Friday November 6th, 2020 12:53:37 AM

Anna-bat launches herself from Nikolai to move to the nearest wall (move action) she then starts using her full round action to change her form again into her battle standard of manticore-chimera (standard action to start the full round action needed to change forms)

Active Effects:
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1285 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1279 rounds
Beast Shape IV: form of bat (diminuitive animal) - 109 rounds
+6 dex,
-4 str,
+1 natural armor,
+4 AC,
+4 attack,
+ 12 stealth,
+ 6 fly
-4 CMB/CMD,
space 1 ft / reach 0 ft.
5 foot base speed,
fly 40 ft (good; +4 fly),
blindsense 20 ft,
low-light vision,
bite + 15 (1d3+1)
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Passive Effects:
Queen's Speech - regardless of your current form, you gain the magical ability to speak with and understand creatures of the animal, plant, fey, magical beast, and humanoid types
Champion of the Queen: DR 10/cold iron and a +2 luck bonus on all saving throw

Nikolai (JonathanT) AC 30 Tch 28 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=35 ;
Friday November 6th, 2020 1:58:03 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will d20 + 17 +4 (see above) Save DC22 (enchantment/mind-affecting) = 35

At the very edge of his light, in shadows, Nikolai thinks he sees the one casting a spell at him. He is familiar with the pull on his mind and easily shrugs is off.

So that everyone can see well enough in the room, he moves up. Meanwhile, he pulls out a Thunderstone from a pocket and readies it.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=61 d20+25=27
Friday November 6th, 2020 6:15:11 AM

Michael keeps working on his little projects. nobody has engaged yet, and he wants to ensure that he has a good solid flank before he reveals himself. in the mean time he works on positioning more than denying the enemy the use of their gear.

Stealth 61
Perception 27



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+19=39 ; d20+19=32 ; d6+6=9 ; d6+6=11 ; d6+6=7 ; d6+6=11 ; d6=5 ; d6=4 ; d6+6=7 ; d6=4 ; d6=5 ; d20+14=20 ; d6+6=8 ; d6=1 ; d6=3 ; d20+9=29 ; d20+9=17 ; d6+6=7 ; d6=4 ; d6=3 ; d20+4=14 ;
Friday November 6th, 2020 6:38:59 AM

{ Well, that can't be good...}

Pompous fires a barage of arrows at the gnoll

And it.. is ...ON!

--------------------
Prot Evil
Barkskin

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 39 (Nat 20 ) AC 32 to confirm Phys damage (9)(25 crit) Fire 5 Elec 4
Attack 1a Hits AC 39 (Nat 20) Phys dam 7 fire 4 elec 5
Attach 2 Hits AC 20 Phys 8 fire 1 elec 3
Attack 3 Hits AC 29 (Nat 20) AC 17 to confirm crit Phys 7 fire 4 elec 3
Attack 4 Hits AC 14

Prudence Gundle 
Friday November 6th, 2020 1:23:36 PM

Pru casts Haste on everybody she can reach, which looks to be everybody except Michael.

Everybody but Michael is Hasted.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday November 6th, 2020 4:23:55 PM

OOC
Nikolai didn't mention over the mind link that he was shifting into gnoll form?

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday November 6th, 2020 4:56:34 PM

ooc> Sigh... can I get a do over???

DM Warren - MAP 
Friday November 6th, 2020 7:10:19 PM

ooc: sent an email to discuss, but it looks like Nikolai may have taken a few arrows at the moment....

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=45 ; d8+8=9 ; 8d6=33 ; d20+24=39 ; d4+5=8 ; 8d6=41 ; d20+21=41 ; d8+8=16 ; 8d6=34 ; d20+19=39 ; d4+5=9 ; 8d6=27 ; 8d6+16=51 ; d20+16=30 ; d8+8=9 ; 8d20=105 ; 8d6=29 ; d20+14=29 ; d4+5=7 ; 8d6=27 ; d20+30=33 ; d20+25=42 ; d20+23=34 ; d8+8=10 ; d8+8=9 ; d4+5=6 ;
Friday November 6th, 2020 11:45:48 PM

Michael is so close to Barumon he can smell what he had for dinner, when the fighting starts he lets the flatfooted wizard have it in the kidneys, descending Aorta, lungs and liver.

1st Attack SB +26 LB +24

Sunblade
To hit AC 45 (Crit 33 confirmed?)for 9+10 points of damage and 33 points of sneak attack damage.

Luck Blade
To hit AC 39 for 8 points of damage and 41 points of Sneak attack damage

2nd attack SB +21 LB +19

Sunblade
To Hit AC 41(Crit! 42 confirmed ) for 16 +9 points of damage and 34 points of Sneak attack damage.

Luckblade
To Hit AC 39 (Crit! 34 confirmed) for 9+6 points of damage and 27 points of Sneak attack damage.

3rd Attack SB +16 LB +14

Sunblade
To Hit AC 30 for 9 points of damage and 29 points of Sneak attack damage.

Luckblade
To Hit AC 29 for 7 points of damage and 27 points of Sneak attack damage.

Crit rolls for attacks 1,3,4 all +4 due to Critical focus. 1 +30 3 +25 4 +23
1. 33 1d8+8=10
3. 42 1d8+8=9
4. 34 1d4+5=6

potions in effect.
dark vision
cats grace
bulls str
Shield of faith +5


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Saturday November 7th, 2020 7:21:26 PM

Trayvin completes his summoning spell.

OOC- I will wait to post it's position until the other fixed posts are completed

Used:
Spells: divine favor, prayer

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Sunday November 8th, 2020 4:03:32 PM

Do over post

Pompous sees a gnoll in a den of evil doers... he draws an arrow, takes aim and... feeling something is wrong here shift his aim quickly to the right as the arrow leaves his bow.
The arrow swishes past the gnoll’s head. By the time the gnoll realizes what is happening Pompous has a second arrow pointing at his heart. He then spins and fires at the closest ennemi.

———————
Barkskin
Protection from evil
( hasted next post)

Anna Morphling (Hugh C) -- HP 119/128 (15 con bonus) -- 45/17/43 CMD: 36 
Monday November 9th, 2020 2:28:10 AM

Anna finishes her transformation and moves forward even with Sigvar so that the duergar have to contend with both a manticore-chimera and a minotaur.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1284 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1278 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 108 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed

DM Warren - MAP 
Monday November 9th, 2020 4:23:56 PM

Confusion reigns in the first moments of combat. Gnoll-kolai's light disguises Sigvar's shining blade long enough for him to get in a surprising strike, but he almost gets skewered by Pompous before he notices he's too short to be anything other than his commanding officer in disguise.

Sigvar uses his surprise to great advantage and scores a solid blow on the closest foe.

Anna jumps in to assist, growing back into her favourite combat shape.

Nikolai avoids the spell and readies his wizbang.

Michael pops up from under the bed with lightning speed and shows Barumon what happens when he tries to ensorcell his commander. With all the free sneak attacking, Barumon quickly goes down in a bloody mess.

Trayvin summons in some help for this battle and Pru hastes most of the party.

IH (1) - 49

Barumon - dead

all caught up on your actions - enemy actions incoming

DM Warren - MAP  d20+21=32 ; d20+31=37 ; d10+11=16 ; d6=4 ; d6=4 ; d6=2 ;
Monday November 9th, 2020 4:51:41 PM

The duergar that Sigvar slashes now has a chimera in his face. He isn't phased though as he disappears in a twinkling and reappears near the back of the room. A chair comes flying from the back at Anna, but it shatters on her chimera scales.

The duergar he's hiding behind stands up and pulls an oversized crossbow up from the floor. He sends the huge bolt sailing down the center of the room to punch a hole into Sigvar. AC37 for 24 damage

The duergar on the bed stands up, retreats a bit, and casts a spell. spellcraft 19 Highlight to display spoiler: {Stoneskin}

The card player in the back casts a spell affecting everyone but Anna. All others - DC 22 Will Save (ench/mind-affecting) or be paralyzed. Spellcraft 21 Highlight to display spoiler: {Mass Hold Person}

The last one in the back casts a spell as well. You all find yourself feeling weightless and begin floating towards the ceiling. All but Trayvin - Reflex 23 to catch or secure yourself on the wall or furniture. Failure and you hit the ceiling (20 ft up) and take 2 damage. spellcraft 22 Highlight to display spoiler: {Reverse Gravity}

IH (1) - 49

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+17=20 ; d20+15=16 ;
Monday November 9th, 2020 6:17:58 PM

Hasted, Sigvar narrowly avoids the incoming fence post fired from the crossbow ( Haste makes his AC 38).
Then misfortune strikes and he fails his Will save versus the Spell cast b the next Dwarf, becoming Paralyzed. Will save 20.
Paralyzed he fails the reflex save and zooms up to meet the ceiling for 2 damage Reflex save 16

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+15=29 ; d20+26=29 ; d20+29=32 ;
Monday November 9th, 2020 8:38:53 PM

a compulsion enters Michael's mind that his muscles have locked up, but that's stupid, if his muscles were locked up he couldn't be gutting a Durgar spell slinger. and the pile of meat on the bed sure looks like a gutted Durgar wizard to him.
Will save 29

when the gravity goes all wonky he catches himself on a wall sconce and then follows the beds to the ceiling using them as cover as he moves closer to the group of Drugar.

Reflex save 29

Acrobatics. 32

Trayvin AC 30/12 touch Hp 161/161(BrianZ)  d20+21=26 ; d20+23=32 ; d20+23=35 ; 2d10+12=27 ; 2d10+12=23 ;
Monday November 9th, 2020 8:51:46 PM

will save = 26

The spell completed, the earth elemental summoned to the back of the room attacks the nearest guard
hit AC 32, 35 damage: 27,23 (DM discretion on location, he should be able to reach at least 2 of the guards from most spots there)

Seeing the effect of the spell on Sigvar, Trayvin activates Freedom's Call. At least for the moment, the Agents can ignore the paralysis.

Used:
Spells: divine favor, prayer, summon monster7
freedom's call 7/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)


Prudence Gundle [AC 23; HP 122/124]  d20+21=35 ; d20+21=29 ; d20+21=26 ; d20+13=14 ;
Monday November 9th, 2020 10:33:12 PM

Pru gestures toward the duergar rising from the bed. "Stoneskin," she alerts her companions.

She recognizes the Mass Hold Person being cast as well, but it doesn't help her make her Will save.

And, she recognizes Reverse Gravity, but, still caught by the Hold Person spell, there's nothing she can do about it.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 109/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=22 ;
Tuesday November 10th, 2020 1:31:39 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)

Will + 21 vs DC22 (ench/mind-affecting) or be paralyzed = 22 (that would be a N1 so fail).
Nikolai is momentarily distracted by the arrow pointed at him from his team mate and quickly mentally signals that he is Nikolai, not gnoll, however this also lowers his guard to another mental attack and he becomes paralyzed, then, falls to the ceiling.



Anna Morphling (Hugh C) -- HP 119/128 (15 con bonus) -- 45/17/43 CMD: 36  d20+10=27 ; 6d8+10=35 ; d4=1 ; d20+8=24 ; d20+8=24 ; d20+8=21 ;
Tuesday November 10th, 2020 4:49:14 AM

(Reflex: 27 = success)

Anna-Manticore Chimera catches the furniture to avoid being rocketed towards the ceiling. She then moves forward and then fires a line of lightning from her blue dragon mouth at Dwarves 1 and the bottom dwarf with with 3 balls. (35 lightning damage; DC 22 reflex save for half)

She can use the breathe weapon again in 1 round

Anna recognizes two of the spells cast as stoneskin and mass hold person

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1283 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1277 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 107 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/  d20+20=40 ; d20+18=27 ; d20+26=28 ; d6+6=7 ; d6=1 ; d6=5 ; d6+6=11 ; d6=3 ; d6=4 ; d20+24=42 ; d6+6=9 ; d6=6 ; d6=4 ; d20+20=29 ; d6+6=8 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d20+15=31 ; d6+6=7 ; d20+10=28 ; d6+6=10 ; d6=2 ; d6=3 ;
Tuesday November 10th, 2020 7:11:42 AM

Pompous clearly ignors the attempt to paralyse him.
( Freedom's Call plus a natural 20 on the spell resistance check)

The world turns upside down as gravity spins on end. Pompous quickly and nimbly secures himself before firing a volley at the closest spell slinger
( likely the one south east from him)

" AT THEE"

--------------------------
SR check 40 (nat 20)
Reflex 27

Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Fire arrows

Add + 1 to hit if within 30'

( Includes above bonuse)

Attack 1 Hits AC 27 (corrected) Phys damage 6 Fire 1 Elec 5
Attack 1a Hits AC 27 Phys dam 11 fire 3 elec 4
Attack 1b( Haste) AC 43 (corrected) Phys 9 fire 6 elec 4
Attach 2 Hits AC 29 Phys 8 fire 6 elec 3
Attack 3 Hits AC AC 31 Phys 7 fire 1 elec 2
Attack 4 Hits AC 28 Phys 10 fire 2 elec 3


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+27=29 ; 4d6+24=35 ; d6=4 ; d6=3 ;
Tuesday November 10th, 2020 8:10:15 AM

If the Freedoms Call allows SIgvar to act this round then....
Sigvar uses flight to cover the distance between himself and the nearest dwarf and Vital Strikes the dwarf.
Hit AC 29 for 35 damage + 7 holy damage

Prudence Gundle [AC 23; HP 122/124] 
Tuesday November 10th, 2020 12:42:02 PM

[Oh, wait, Freedom's Call lets us ignore the paralyzation? If that's the case, Pru would cast Feather Fall as the group starts to fall toward the ceiling.]

DM Warren - MAP  d20+15=35 ; d20+9=26 ;
Tuesday November 10th, 2020 6:07:32 PM

An unexpectedly speedy Sigvar avoids the volt, but then is held fast and flung up to the ceiling. He feels Trayvin's aura free him briefly, but once he flies forward out of the aura, it seizes him again. (You were able to move forward, but the spell took effect again when you got 30ft away). He does get far enough forward for gravity to work right again, so he's on solid ground at least.

Michael catches himself and parkours his way forward, eventually getting himself out of the strange gravity area.

Trayvin plops an earth elemental into the mix which double bludgeons a duergar before suppressing the paralyzing effect on his closer teammates and also hitting the ceiling. (30foot range, should cover everyone but Sigvar at the moment.)

Pru knows all the spells being tossed around, and while she and Nikolai both feel the spell take hold, they also feel Trayvin suppressing it for them. Pru realizes in time to slow the effect, nullifying the damage from falling up. (Nikolai should still be able to act)

Between not being a person and being able to fly, Anna isn't affected by any of the spells and goes to work with her breath weapon. The far duergar manages to flip out of the way and the other resists the worst of the damage.

Agile Pompous secures himself against the back wall and fires a volley at the closest caster. This was the one that Pru said had stoneskin, so while he does chip away, he does not quite as much as he had hoped.

IH (1) - 49
GS (3) - 50
FD (2) - 39 (50 absorbed by stoneskin)

enemy actions incoming

DM Warren - MAP  d20+14=21 ; 34d6=130 ; 5d6=14 ; d20+22=34 ; d20+22=35 ; d4=2 ;
Tuesday November 10th, 2020 6:41:00 PM

Not being up to the task of damaging Anna, the dwarf who threw the chair goes after the elemental instead. He steps up into a spot just cleared for him and grows large.

The one in front drops his overlarge crossbow and pulls out a wicked looking axe. Even paralyzed, most of Sigvar's defense is his armor and hard to get through. Only one axe strike hits (14 damage)

The one that got smacked around by the elemental pulls a trick out of Pru's book, barely avoiding losing the spell for fear of getting hit again. A sickly green ray shoots out of his finger, striking Anna manticore. (130 damage, Fort Save DC23 to only take 14.)

The other two also cast their spells with no problem.
South -Spellcraft 20 Highlight to display spoiler: {Wall of Force}
North - Spellcraft 20 Highlight to display spoiler: {Cloudkill}


Nikoali and Anna - DC 20 Fort Save - 2 con damage on a fail, 1 on success (no damage if immune to poison)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=41 ; d20+26=45 ; d8+8=10 ; 8d6=27 ; d20+26=32 ; d8+8=12 ;
Tuesday November 10th, 2020 8:52:08 PM

when he exits the wonky gravity Michael falls with style and positions himself opposite Sigvar with the Drugar in betwixt them. as he falls he slides His sunblade down into the hollow triangle between the collarbone, trap muscle and neck of the evil dwarf.

Acrobatics 41

That's Flank! but it's only one attack since I technically moved more than 5 ft.

Attack 1 SB +26 LB +24 +4 for flank.

Sunblade +4 vs evil
To hit AC 45 (Crit! see below) for 10 and 27 points flanking damage.

attack 1 crit roll 32 for 12 more points. 27+10+12= 49 points.

also this guy takes 8 points of damage per round starting his round from my bleed attack.



Trayvin AC 30/12 touch Hp 161/161(BrianZ)  d20+23=34 ; d20+23=34 ; 2d10+12=24 ; 2d10+12=17 ; d20+7=19 ; d20+7=13 ;
Tuesday November 10th, 2020 9:03:51 PM

The elemental keeps busy trying to smash the dwarf next to it. Hit AC = 34, 34 damage: 24, 17

Trayvin doesn't recognize the spells by their incantation, but he does see the effects of one of them. Does anyone know what is going on in there? We either need to get in and help or get our people out.

Used:
Spells: divine favor, prayer, summon monster7
freedom's call 6/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

OOC- A big sorry, I have used freedom's call before, I thought most would remember. It will take care of the paralysis(among other things) if you fail the save as long as you are in range(30 feet of Trayvin)


Prudence Gundle [AC 23; HP 124/124]  d20+21=41 ; d20+21=31 ;
Tuesday November 10th, 2020 10:27:31 PM

[OOC: As I read the Hold Person spell, it allows a save every round, but that requires a full-round action. To, like, focus your will or something. Do the DMs concur with my interpretation? Assuming they do, Pru will forego her save in favor of actually doing something this round. :) ]

DM ooc: I agree with this interpretation. So long as you could touch all three, then that DD should work fine.

"Wall of Force," Pru calls after the first spell. "....aaand, that's a Cloudkill. We need to be elsewhere. All aboard for a Dimension Door."

Assuming Nikolai, Trayvin, and Pompous join her, Pru Dimension Doors them all to where the blue dot is now. She can't see the spot now, of course, but she would have been able to see it before the cloud went up, so she'd have some idea where to go.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 109/111 CMD 39/41(Grapple/Trip/Disarm)   d20+19=33 ;
Wednesday November 11th, 2020 12:35:41 AM

OOC: Nikolai goofed, he is wearing a Ring of Freedom of Movement, so even with a N1 on his save vs the Hold Person, he is unaffected.

However, rather than ask for a redo, he'll just grab for some furniture.

Ref +18 +1 (Haste) vs DC23 = 33

Nikolai holds onto a bed post.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 111/111 CMD 39/41(Grapple/Trip/Disarm)   d20=10 ; d20+21=37 ; 6d8+5=38 ;
Wednesday November 11th, 2020 12:56:23 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai quickly grabs a hold on a bedpost when he sees his friends 'falling' to the ceiling, then realizes that his slippers of Spider Climb keep him fixed to the 'floor'. Then a cloud envelops him and the fumes he recognizes to be poisonous. His Monk training kicks in and he shrugs off the poisonous effects.

Monk Diamond Body - immune to poisons of all kinds.

Nikolai scampers across the room and ends up on the first bed, bottom row, and kicks out at the duergar between Michael and Sigvar if still alive, or the one in on the other side of the bed.

Improved vital strike, kick
d20 + 20 +1(Haste) = 37
dmg 6d8 + 5 = 38

OOC: Ignore the 10 roll, clicked Roll instead of the ^ to change the + bonuses.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 169 / 185 Character Sheet  d20+27=30 ; d20+27=39 ; d20+22=25 ; d20+17=28 ; d20+12=21 ; d20+19=29 ; 2d6+24=29 ; d6=6 ; d6=5 ; 2d6+24=31 ; d6=1 ; d6=3 ; 2d6+24=31 ; d6=6 ; d6=5 ; 2d6+24=34 ; d6=6 ; d6=4 ; 2d6+24=30 ; d6=2 ; d6=2 ; d8=1 ; d6=1 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d6=2 ; d20+17=30 ;
Wednesday November 11th, 2020 6:29:28 AM

Sigvar falls from the sky (damage?) and just kinda stares meanly at the Duergar in front of him. He is about to focus his will and try to save against the spell when suddenly he can move again. With this new development he starts bashing the dwarf with his sword. Out loud he asks " Who was it with the stoneskin?"

Sword 1 Hits AC 34 for 29 damage +11 holy +1 precision damage
Haste Hits AC 43 for 31 damage +4 holy +3 precision damage
sword 2 Hits AC 29 for 31 damage +11 holy +3 precision damage
sword 3 Hits AC 32 for 34 damage +10 holy +6 precision damage
sword 4 Hits AC 25 for 30 damage +4 holy +5 precision damage
Horns Hit AC 33 for 15 damage +2 precision damage

In case the D door is counntered or something and Sigvar isn't part of Freedom's Call again....
Sigvar focuses his will and attempts to override the Hold Person
Will Save 30

OOPS... forgot I am flanking with Michael, That adds +4 to all those to hit rolls and 1d6 precision damage. I added all that in, just mentioning it here to alleviate head scratching when you try to figure out why numbers don't match.

Anna Morphling (Hugh C) -- HP 105/113 (15 con bonus) -- 42/14/40 CMD: 36  d20+16=25 ; d20+12=29 ;
Wednesday November 11th, 2020 7:13:26 AM

(25 vs Poison Save)
(29 vs Green Ray: success)

Anna activates Iron Body becoming an Iron Bodied Manticore Chimera thus not being impacted by the cloud any longer.

She also moves to the bed on the far side to once again be shoulder to shoulder with Sigvar.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1282 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1276 rounds
Beast Shape IV: form of manticore-chimera (large magical beast) - 106 rounds
+6 size bonus to Strength,
-2 penalty to Dexterity,
+2 size bonus to Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6),
bite +16(1d8+6),
gore +16 (1d8+6),
2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
breath weapon: every 1d4 rounds (40 ft line of lightning; 6d8 damage; DC 22)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 130 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/  d20+22=35 ; d6+12=15 ; d6=4 ; d6=1 ; d6+12=18 ; d6=6 ; d6=5 ; d20+22=27 ; d20+22=32 ; d6+12=15 ; d6=4 ; d6=4 ; d20+18=25 ; d6+12=15 ; d6=3 ; d6=1 ; d20+13=19 ; d6+12=14 ; d6=1 ; d6=5 ; d20+8=15 ; d6+12=15 ; d6=6 ; d6=2 ;
Wednesday November 11th, 2020 8:24:38 AM

Pompous D doors with the others and appears on one of the beds (west of the dot).

Mind link
{ Officers- Wind wall in the queue. Cast at the cloud or shoot}

Pompous fires another volley of firey shocky goodness straight ahead (due East).

=================
SR 20

Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Fire arrows
Point blank (I modified the damage rolls accordingly)

Attack 1 Hits AC 35 Phys damage 16 Fire 4 Elec 1
Attack 1a Hits AC 35 Phys dam 19 fire 6 elec 5
Attack 1b( Haste) AC 32 Phys 16 fire 4 elec 4
Attach 2 Hits AC 25 Phys 16 fire 3 elec 1
Attack 3 HitsAC 19 Phys 15 fire 1 elec 5
Attack 4 Hits AC 15 Phys 16 fire 6 elec 2


Trayvin AC 30/12 touch Hp 161/161(BrianZ) 
Wednesday November 11th, 2020 9:26:28 PM

Trayvin tags along for the dimension door spell, hopefully the dwarves will be surprised.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday November 11th, 2020 10:08:03 PM

OOC: looking at the sprites the DM is using, I'm guessing he's Order of the Stick fan.

DM Warren - MAP 
Wednesday November 11th, 2020 10:10:04 PM

Michael makes his super speedy attack. Unfortunately for Michael though, Sigvar is paralyzed at the moment and not able to help him flank. He hits, but not hard enough to crit or bleed his target.

Trayvin's elemental keeps smashing away, then he's whisked behind the wall of force with Pru.

Nikolai at first bounces off the wall of force in the center of the room, then get's grabbed along with Pompous by Pru's spell, and kicks the dwarf with the axe.

Sigvar is once again under the effect of Trayvin's aura, so he takes full advantage on the surprised duergar. Luckily for him, he is able to take advantage of the flank that Michael couldn't, which makes several more blows connect and results in one dead dwarf.

Anna tries to fly forward but is also stymied by the wall of force. Luckily, she's made herself immune to the poison which floats a little bit down the room, but that doesn't get her through the barrier.

Pompous keeps plugging away at his first target, shedding multitudes of stone flakes away.

IH (1) - 49
GS (3) - 91
FD (2) - 85 (110 absorbed by stoneskin)

(enemy attacks inc)

DM Warren - MAP  d20+18=22 ; d20+18=31 ; d20+13=22 ; d20+13=15 ; d20+8=14 ; d20+8=22 ; 3d8+7=15 ; 3d8+7=16 ; 3d8+7=27 ; 3d8+7=26 ; d20+23=25 ; d20+22=26 ; d20+22=38 ; 17d6=59 ; 4d6=11 ; 15d6=56 ;
Wednesday November 11th, 2020 10:30:48 PM

The enlarged duergar makes a flurry of strikes on the elemental, connecting many times. 4 hits, total of 83 damage

The casters have no armored friend in front of them, but it opens up a path for large spells. All three successfully cast their spells defensively.

Pru is obviously a problem, and is targeted by #5. She must make a Fort 22 save or be turned into a bat. It probably came to mind since he so recently saw one. If she is turned, make a DC22 Will Save or lose all spellcasting and other SLAs. spellcraft 20 Highlight to display spoiler: {Baleful Polymorph}

#3 emits a huge scream, hitting everyone but Anna. All make a Fort 25 Save or take 59 damaged, 1 round stun, and deafened for 11 rounds. Successful save results in only 29 damage, no stun, and 5 rounds deafened. Spellcraft 23 Highlight to display spoiler: {Greater Shout}

#2 emits a huge blast of cold from his hands, also hitting everyone but Anna. Reflex DC22 or take 56 cold damage or 28 on a successful save. spellcraft 20 Highlight to display spoiler: {cone of cold}

Perception 26 Highlight to display spoiler: { You can hear some commotion coming from beyond the door that you were told leads to the prisoner cells}



Prudence Gundle [AC 23; HP 124/124] 
Wednesday November 11th, 2020 11:00:24 PM

Pru will be using a Hero Point before attempting her Fort save, in order to get a +8 Luck bonus.

Bat Pru [AC 23; HP 37/124] [Stunned, deafened, bat]  d20+18=20 ; d20+13=19 ; d20+10=11 ; d20+14=31 ;
Wednesday November 11th, 2020 11:06:44 PM

[OOC: Since making herself invisible, Pru has cast a Haste and three Dimension Doors. None of those are hostile spells as far as I know. She should still be invisible. Does #5 have a way to see invisible creatures?]

Pru tries to tell everyone about the Baleful Polymorph, but then suddenly she is a bat and can't talk. She can't do much of anything else, either. [Fort save 20, Will save 19]

Then she takes sonic damage, and is stunned and deafened.

She does not take all the cold damage, but she is effectively out of the fight.



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=36 ; d20+18=33 ; d20+19=26 ; d20+16=17 ; d20+16=17 ; 6d8+5=30 ; d20+21=38 ; 2d8+5=11 ;
Thursday November 12th, 2020 1:00:40 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 5/5 rounds

Perception +23 = 36
Fort +18 vs DC25 = 33. Successful save results in only 29 damage, no stun, and 5 rounds deafened

Reflex +18 +1 (Haste) vs DC22 = 26 Improved Evasion for no damage.

Nikolai's ears hurt real bad but manages to duck under the cone of cold air that flashes at him. Nikolai assesses the situation as best he can. He still has his Thunderstone in one hand and being deafened, he figures many of his team mates are too, so using it won't hurt them.

Attack 1: toss Thunderstone at the square where #5 is
Range Attack +16 vs AC5 = 17

A loud bang goes off in #5's square affecting 10' rad - Fort DC15 save or be deafened for 1 hour.

Attack 2:
Impr Vital Strike (kick) w/ Stunning Fist at #2
d20+15 +1 (Haste) = 17 probably a miss but...
dmg 6d8 + 5 = 30, Stun for 1 round Fort DC24

Haste Attack:
Kick d20+20 +1 (Haste) = 38
dmg 2d8 + 5 = 11


Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35 
Thursday November 12th, 2020 2:35:04 AM

Anna takes a full round action to turn into a Behemoth Hippo considering her best bet at this point is probably trying to just overcome the wall by sheer force.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1281 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1275 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 105 rounds
+6 size bomus Str
–4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 129 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 141 / 185 Character Sheet  d20+21=41 ; d20+16=27 ; d20+27=40 ; d20+27=45 ; d20+27=31 ; d20+22=34 ; d20+17=27 ; d20+12=28 ; d20+20=33 ; 2d6+24=31 ; d6=2 ; d6=1 ; 2d6+24=33 ; d6=5 ; d6=5 ; 2d6+24=29 ; 2d6+24=31 ; d6=6 ; d6=6 ; 2d6+24=33 ; d6=2 ; d6=5 ; d8=8 ; 8d6=29 ;
Thursday November 12th, 2020 7:03:14 AM

Fortitude Save 41
Reflex Save 27
Sigvar swiftly lays hands on himself for 29 healing
Sigvar Steps up and swings at the stone skined dwarf with his adamantite sword.( I believe a 5 foot step gets me within 10' of him)
Sword 1 Hits AC 40 for 31 damage + 3 holy
Haste Threatens AC 45 and confirms to AC 31 for 33 damage + 10 holy if not confirmed 62 damage + 10 holy if confirmed
Sword 2 Hits AC 34 for 31 damage + 12 holy
Sword 3 Hits AC 27 for 33 damage + 7 holy
Sword 4 Hits AC 28 for 22 damage (subject to damage reduction)
Horns Hits AC 33 for


Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+20=31 ; d20+20=32 ; d20+20=28 ; d20+18=33 ; d20+18=34 ; d20+20=36 ; d20+22=27 ; d6+12=16 ; d6=5 ; d6=1 ; d6+12=16 ; d6=4 ; d6=1 ; d20+22=33 ; d6+12=17 ; d6=3 ; d6=3 ; d6=5 ; d20+18=38 ; d20+18=21 ; d12+6=12 ; d6=2 ; d6=4 ; d20+13=29 ; d6+12=18 ; d6=4 ; d6=5 ; d20+8=22 ; d6+12=14 ; d6=4 ; d6=5 ;
Thursday November 12th, 2020 4:44:28 PM

" Well...what a revolting development THIS is.... "

The ringing in his ear from the should doesn't stop him from shooting but he has a hard time hearing.
He does however totally avoid the cold blast.

Pompous switches target about 45 degrees to his left and fires.

-------------------
#3 scream
SR 31
Fort save 33 Saves
Takes 29 damage and deaf 5 rounds

#2 cold blast
SR 32
Reflex 36 saved
Evasion- no damage

SR 20

Deaf 5 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Fire arrows
Point blank

Attack 1 Hits AC 27 Phys damage 16 Fire 5 Elec 1
Attack 1a Hits AC 27 Phys dam 16 fire 4 elec 1
Attack 1b( Haste) AC 33 Phys 17 fire 3 elec
Attach 2 Hits AC 38 (nat 20 Critical role 21) Phys 12 (36) fire 2 elec 4
Attack 3 HitsAC 29 Phys 18 fire 4 elec 5
Attack 4 Hits AC 22 Phys 14 fire 4 elec 5


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+14=29 ; d20+26=30 ; d20+26=28 ; d20+26=39 ; d20+29=33 ; d20+27=40 ;
Thursday November 12th, 2020 9:19:02 PM

fort save vs sonic damage: 29

Reflex save auto saved bonus is 26, plus I have evasion so I miss out on all that cold damage.
Reflext 30 (I rolled in David, just didn't post it. )

Michael watches Sigvar absolutely destroy the Durgar in front of him, then a dragon screams behind him, funny how when you are deafened the only thing you hear is a buzz. Michael senses the air suck back and then push forward as the cone of cold expands out and handily ducks behind one of the beds as the frigid wave passes to the side of him.

seeing the blanket on the bed gives him an idea.

He grabs the blanket, bounces off the table and engulfs the drugar at 7 top. (the one closes to him.).

Acrobatics 33

CMB bonus 25+2 for Imporved Dirty Ttick.

40.

to engulf the Drugars head in the blanket. he is not blinded but he cannot see. he is not incapacitated but he is curtailed. he is also not damaged...yet.



DM Warren - MAP  d20+17=37 ; d20+17=28 ; d20+17=32 ; d20+13=14 ; d20+10=13 ; d6=4 ; d20+22=26 ;
Thursday November 12th, 2020 9:54:43 PM

Pru likely takes some action once she realizes that she's still invisible and not actually a bat.

Nikolai throws his stone, and amazingly manages to deafen 2 of his targets. His next hit misses, but the last chips away some more flaky stone.

Anna turns into yet another amazing creature, but since she can't fly, she pops up to the ceiling again. Likely her armor keeps her from taking damage (4), and luckily she can still hit the force wall from the ceiling.

Sigvar steps up, and thanks to the previous several barrages from Pompous is able to cleave through the last of the protection and kill his target.

Michael pulls a clever trick, wrapping a blanket around the duergar's head.

The spells easily overcame Pompous' resistance, so since Pru was invisible, he should roll that Fort Save or become a bat. If he succeeds, then all but his last shot hit his target (no crit though).

Enemy Actions

#5 casts a spell and disappears. #3 also casts a spell and disappears, but Michael suddenly feels a huge presence next to him. #1 keeps pounding away at the elemental, unless Pompous' arrows took him down.

(1) - 49
(3) - 91, disappeared
(5) - disappeared



Trayvin AC 30/12 touch Hp 76/161(BrianZ)  d20+17=33 ; d20+11=13 ; d20+23=32 ; d20+23=35 ; 2d10+12=22 ; 2d10+12=22 ; 15d6=68 ;
Thursday November 12th, 2020 10:09:13 PM

fort save = 33(29dmg taken), ref save = 13(56 dmg taken)

The earth elemental tries to return the favor to the big dwarf that attacked it. hit AC:32, 35 damage: 22, 22

Trayvin casts a spell and tries to hit the dwarves that just turned invisible as well as the one attacking the elemental. flame strike on the back corner of the room. ref save DC 19

I can counter their invisibility, but it will cancel ours as well

Used:
Spells: divine favor, prayer, summon monster7, flame strike
freedom's call 5/8 rounds remaining

OOC- did the hits on the elemental deduct its DR?

DM OOC: Attacker had adamantine fists effectively, so it was able to overcome the DR. Also, what was the damage from your flame strike?

earth elemental greater: quick notes:
AC 21, 79/162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

Prudence Gundle [AC 23; HP 37/124] [Stunned, deafened, bat]  d100=58 ; d100=3 ;
Thursday November 12th, 2020 11:37:58 PM

Pru was never a bat, but she was stunned and is now deafened. However, the Telepathic Bond is still up, so she can still "hear" Anna needing to get through the Wall of Force.

"I'm not your taxi service," she mutters. Well, she thinks she mutters. Actually, it's pretty loud.

She attempts to cast Disintegrate at the Wall of Force. Since she is deaf, she has a 20% spell failure chance, but she manages to get it off. Per the spell description, Disintegrate destroys Wall of Force.

Realizing she'll probably be dead next round, Pru tries for a Quickened Magic Missile at the visible remaining duergar. This time, however, her spell fails.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 141 / 185 Character Sheet 
Thursday November 12th, 2020 11:46:12 PM

OOC
None of Sigvar's sword attacks were blocked by the DR. It is DR adamantite which his sword slices though like butter.
@Michael, you still need to roll the save. A natural 1 always fails

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+21=24 ;
Friday November 13th, 2020 1:51:57 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 4/5 rounds

Being deafened means Nikolai can't use his perception very well to sense where the invisible guy has gone. He does take a liking to Michael's tactic and takes a 5' step off the bed, forward, grabs the blanket and tosses it in front of him.

Move: grab blanket
Action: toss the blanket in the square in front of him d20 +20 +1(haste) vs AC5 = 24
OOC: as this is not an attack per se, just flinging the blanket like a net, should it be considered an improvised weapon like Michael's use? I'll let the DM figure it out.
DM OOC: no one in the square, so no need =)

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35  d20+18=32 ; 8d8+13=52 ;
Friday November 13th, 2020 3:23:00 AM

(OOC: Why am I on the ceiling? I saved versus that spell and shouldn't my spider climb allow me to stick to things?)

it's a continuous effect, the save for for catching. But I had forgotten about the spider climb, so you're still good on the ground.

Anna-Hippo makes a vital strike against the wall of force (32 vs AC; 52 damage; meaning 22 damage after hardness)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1280 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1274 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 104 rounds
+6 size bomus Str
-4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+18=34 ;
Friday November 13th, 2020 4:56:11 AM

Ooc> Fort save 34

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet  d20+29=45 ; 4d6+24=28 ; d6=2 ; d6=5 ; 8d6=28 ; d6=1 ; d6=6 ; d100=12 ;
Friday November 13th, 2020 2:32:20 PM

Sigvar goes around the bottom of the map (let me know if I run into an invisible guy) and flanks with the elemental.
Vital strike the enlarged dwarf ( power attack) Hits AC 45 for 28 damage +7 holy damage
Sigvar again swiftly heals himself for 33 damage

If Sigvar runs into an invisible foe and can not get around him he istead attacks that foe ( -2 for no flanking- whatever for the foe being invisible) 12% on the 50% miss chance so the attack will miss


DM Warren - MAP  d4=1 ; 12d8=53 ;
Friday November 13th, 2020 9:27:24 PM

After almost being batified, Pompous says no thanks and his arrows blasted away his target, which Sigvar was able to finish off. He doesn't run into anyone invisible. Neither does Nikolai's blanket find anything.

Anna takes a swing at the wall, but Pru has kindly gotten rid of it for her. For a moment, nothing is left except a cloudkill slowly drifting away.

That is until that presence that Michael felt reveals itself to be a dragon! Not the one you were expecting, as it's red and spewing a giant gout of fire into the room. Nikolai, Sigvar, and the elemental feel the heat, but are out of the cone. It sweeps over everyone else though.

DC27 Reflex or take 53 fire damage

In addition, everyone (but Sigvar) must make a DC23 Will Save or be shaken due to its Frightful Presence.

Knowledge Arcana 28 Highlight to display spoiler: { This is quite possibly the effect of the Duergar casting the spell "Form of the Dragon"}



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+15=35 ; d20+26=36 ; d8+8=15 ; 8d6=27 ; d20+24=38 ; d4+5=6 ; 8d6=19 ; d20+21=33 ; d8+8=11 ; 8d6=30 ; 8d6=31 ; d20+19=39 ; d4+5=6 ; d20+16=36 ; d8+8=15 ; 8d6=22 ; d20+14=18 ; d4+5=8 ; 8d6=30 ; d20+16=32 d8+8=15
Friday November 13th, 2020 9:49:26 PM

Will save 35

Michael lets the Dwarf fight with the blanket while he guts him. He's so focused on killing this dude he does not even notice the dragon in the room.

I'm guessing he's flat-footed while he deals with that, so I get precision damage.

Attack 1
SB =+26 LB +24

Sunblade +4
To hit AC 36 for 15 points of damage and 27 points backstab damage.

Luckblade +2
To hit AC 38 for 6 points of damage and 19 points backstab damage.

Attack 2
SB +21 LB +19

Sunblade +4
To hit AC 33 for 11 points of damage an31d points back stab damage.

Luckblade +2
To hit AC 39 for 6 pints of damage and 31 points back stab damage.

3rd attack

SB +16 LB +14
o
Sunblade +4
To hit AC 36(crit see below) for 15 points of damage and 22 points backstab damage.

Luckblade +2
To hit AC 18 for 8 points of damage and 30 points backstab damage.

Crit 32 for 15 points of damage.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet  d20+31=44 ; d20+31=32 ; d20+26=40 ; d20+21=25 ; d20+16=30 ; d20+23=37 ; 2d6+40=49 ; d6=1 ; d6=3 ; 2d6+40=44 ; d6=3 ; d6=2 ; 2d6+40=46 ; d6=2 ; d6=2 ; 2d6+40=48 ; d6=3 ; d6=2 ; d8=7 ;
Friday November 13th, 2020 10:13:46 PM

Suddenly there is a dragon right next to Sigvar!
The Minotaur takes it in stride. While this IS the most unusual thing that has happened to him today, the day is young and something more fantastic might yet happen.
Sigvar Smites the dragon as a matter of cause and then starts killing it.

SMITE EVIL: a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
Sword 1 Hits AC 44 for 65 damage +4 holy damage
Haste Miss Nat 1
Sword 2 Hits AC 40 for 44 damage +5 holy damage
Sword 3 Hits AC 25 for 46 +4 holy damage
Sword 4 Hits AC 30 for 48damage +5 holy damage
Horns Hit AC 37 for 34 damage
Since these are Smite attacks there is no DR versus any of these attacks


DM Warren - MAP 
Friday November 13th, 2020 10:40:37 PM

clarity for Michael - your blanketed target isn't there anymore, it's only the dragon. and you do need the reflex saving throws still. thanks!



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+17=27 ; d20+21=22 ; d20+21=29 ; 2d8+5=17 ;
Saturday November 14th, 2020 1:10:08 AM

Spells in Effect: Mage Armor, Hat of Disguise - Gnoll, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 3/5 rounds

Will +17 vs DC23 = 27

Nikolai figures that at least if that invisible duergar shows up in front of him, he'll see the blanket shift and move a bit, but the appearance of the dragon throws all thoughts of this happening to the winds. Fortunately, he's fought a dragon before, or perhaps he does not believe this is a true dragon but a polymorphed duergar. In either case, he feels no fear of its presence. Of its talons and jaws, maybe yes, but not of it just sitting there.

Oddly enough, he's so close to the dragon that its belching of fire is to high and goes over his head. He is staring at it's belly though, and as tough as it may seem, he pummels it.

Monk Ki lvl 4 - treat Unarmed Strike as magic weapons for the purpose of overcoming DR
Monk Ki lvl 10 - treat Unarmed Strike as lawful weapons for the purpose of overcoming DR

Attack 1 w/Improved Vital Strike
D20 + 20 +1 (Haste) = 22 N1

Haste Attack:
D20 + 20 +1 (Haste) = 29
Dmg = 17 (no DR Magic or Lawful)


Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+15=35 ; d20+16=24 ; d20+20=32 ; d20+22=33 ; d6+12=18 ; d6=3 ; d6+12=14 ; d6=4 ; d20+22=25 ; d6+12=18 ; d6=4 ; d20+18=38 ; d20+18=25 ; d6+12=13 ; d6=3 ; d20+13=29 ; d6+12=14 ; d6=5 ; d20+8=27 ; d6+12=18 ; d6=1 ;
Saturday November 14th, 2020 7:52:31 AM

At the sight of the dragon Pompous eyes get much bigger.
".... orc droppings..... "
" NOT A TRUE DRAGON. DRAGON FORM! DRAGON FORM!"
(Knowledge Aracana 35 Nat 20 )

aaaaand fires.....

----------------------
Will save 24
Reflex 32 Evasion - no damage

Deaf 4 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

Many shots
Deadly Strike -3/+6 damage

Point blank
Attack 1 Hits AC 33 Phys damage 18 Elec 3
Attack 1a Hits AC 33 Phys dam 14 elec 4
Attack 1b( Haste) AC 25 Phys 18 elec 4
Attach 2 Hits AC 38 (nat 20 Crit 25 Phys 39 elec 3
Attack 3 HitsAC 29 Phys 14 elec 5
Attack 4 Hits AC 27 Phys 18 elec 1


Prudence Gundle [AC 23; HP 4/124] [deafened]  d20+13=15 ; d20+16=18 ; d100=24 ;
Saturday November 14th, 2020 12:37:35 PM

The only reason Pru isn't dead right now is she has natural fire resistance.

"MEDIC!" She is still deafened, so she yells really, really loud.

She attempts to cast a spell, and just barely manages to Maze the dragon.

There's no save, but there is SR if applicable.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday November 14th, 2020 8:37:30 PM

I did roll the reflex save, I just forgot to post it. I have clarified that as of the last post.

I didn't see that my target had turned into a dragon, my computer had rebooted and I didn't have the map up. since I made my save could I simply have redesignated the dragon as the target for my attacks?

DM ooc: yes, that's fine - I'll account for it on Monday's post

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 40/12/38 CMD: 35  d20+20=39 ; d20+12=13 ; d20+16=19 ;
Sunday November 15th, 2020 8:58:03 PM

(Know Arcana:39)
(13 vs Will = shaken; –2 penalty on attack rolls, saving throws, skill checks, and ability checks.)

Iron Anna-Hippo calls out "The dragon, its the Dwarf but he's transformed."

She then moves forward and attempts to vital strike the dragon (19 vs AC; likely miss)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1279 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1273 rounds
Beast Shape IV: form of behemoth hippo (huge animal) - 103 rounds
+6 size bomus Str
-4 size penalty Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+18(4d8+13 plus grab),
trample (2d6+9 DC 22)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied



Trayvin AC 30/12 touch Hp 23/161(BrianZ)  15d6=59 ; d20+11=12 ; d20+21=40 ; d20+23=29 ; d20+23=32 ; 2d10+12=31 ; 2d10+12=18 ;
Monday November 16th, 2020 6:46:07 PM

flame strike damage from last round if it still applies: 59
save vs fire breath = 12, save vs fear = 40

The elemental attacks the dragon. Hit AC 29, 32 damage:31, 18

Trayvin hears Pru call for aid. Fortunately he is close. He turns around and casts a spell on her. Pru is affected by heal Along with 150hp healed, the spell will remove a number of conditions including deafened. Well, that should help a bit. Try and give the dragon a bad day.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal
freedom's call 4/8 rounds remaining

earth elemental greater: quick notes:
AC 21, 79/162 hp, DR10/-, 15/3/8, 2 slams +23 (2d10+12)

DM Warren - MAP 
Monday November 16th, 2020 8:01:24 PM

Unfortunately for the Duergar sorcerer, he had already taken quite a beating before calling on his dragon power. Michael's flurry and the flank from the elemental finish him off, and he shrinks back down to just a bleeding dark dwarf again. Everything is quiet for the moment as the gas finishes dissipating out the hall and the ringing in your ears dies down.

Your injuries are pretty sever, but for the moment it seems you've won the day. Though there is no sign of the other duergar that disappeared, and counting bodies, there's one of two of the elite team that probably aren't accounted for.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 85/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday November 16th, 2020 8:10:46 PM

with all the baddies either fled or dead, Michael gets on with the mission. The info that they got says that the prisoner cells are down this hall. so Michael sets off down the hall, he says via the link.

You guys coming? we got a commander to save.

Prudence Gundle [AC 23; HP 124/124]  
Monday November 16th, 2020 10:35:55 PM

"Thanks, Trayvin," Pru says. "I was worried there for a second." She frowns. "You don't look so good yourself."

She turns to follow Michael. "Right behind you."

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36  d20+17=33 ;
Tuesday November 17th, 2020 12:52:31 AM

Anna takes a full round action to go back to her battle standard of manticore-chimera before following after the others.

(Perception: 33)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1277 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1271 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 101 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 128 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday November 17th, 2020 12:58:05 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
*Deafened 2/5 rounds

Nikolai takes a second to send a message to his hat to bring him back to his normal form, then follows Michael.
'Michael, just keep an eye out for those missing duergar, specially the one that went invisible.' he warns through the link.

Perception + 22 +1 (luckstone) =

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=35 ;
Tuesday November 17th, 2020 12:59:46 AM

OOC: dang it. meant to click roll!

Nikolai takes a second to send a message to his hat to bring him back to his normal form, then follows Michael.
'Michael, just keep an eye out for those missing duergar, specially the one that went invisible.' he warns through the link.

Perception + 22 +1 (luckstone) = 35
looking for signs of blood on the floor.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 174 / 185 Character Sheet 
Tuesday November 17th, 2020 5:50:43 AM

Sigvar has only a bruise here and there left to show there was ever a scuffle. He follows along waiting for Michael to find the fleeing elites.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 134/163/  d20+23=27 ;
Tuesday November 17th, 2020 6:33:19 AM

Before taking off with the rest, Pompous takes time to search the dead bad guys and look around for loot.

{ Stand by... got some bodies to check. There may be some keys or maps or some such }

---------------
Perception check 27

Deaf 3 rounds
Haste
Barkskin
Prot from Evil
Freedom's call

DM Warren - MAP 
Tuesday November 17th, 2020 4:22:48 PM

Michael is raring to go, feeling very close to their objective. He doesn't want the commander to languish in a cell any longer than possible.

He is briefly stymied by a locked door.

Trayvin does what he does best and patches up the more heavily damaged Agents. Pru is especially thankful. Nikolai and Anna get back to more familiar forms since most any need for subtlety is past.

Pompous turns his attention to the bodies, thinking that it may be a good source of information. What he finds depends on how long they spend, but the first body he glances over is obviously stocked with high quality gear. Besides the arbalest, there is some nice armor and bracers, his axe and shield, and probably some more things in his pockets.

Trayvin AC 30/12 touch Hp 37/161(BrianZ)  d6=6 ; d6=3 ; d6=3 ; d6=2 ;
Tuesday November 17th, 2020 8:55:49 PM

Trayvin thanks the elemental, and then sends it back to it's own plane. Taking a look at the Agents after the battle, he splashes a bit of healing around to get them underway as quickly as possible.

channel energy = 14 hp healed to all within range

Trayvin will see to his own wounds as the group sets out back on the Commander's trail.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal
freedom's call 4/8 rounds remaining
channel energy 5/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=33 ;
Tuesday November 17th, 2020 9:58:52 PM

You might need to see to yourself cleric, if you die we all die he turns to the lock, and the healing washes over Michael as he studies it. It would taste like Gnomish babaganoush this time. he pulls out his picks and begins to work on the lock. The melancholy pain in his chest growing as he misses his friend "tinker"

diable device roll 33

Hey do ya'll remember how Tinker used to have the worst luck in combat? man I can remember all the times we had to bring him back, from the brink of death. I think it was through Tinker that I first met Gargul, I wonder how he's doing right now?

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday November 18th, 2020 12:54:26 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb
OOC: presumably we'll spend enough time here for the Deafened condition to dissipate.

Nikolai watches over Michael as he works the lock.
"You wanna ask Gargul how Tinker is doing? Just keep your mind on that lock. I would expect anything at this point."

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Wednesday November 18th, 2020 1:46:37 AM

Anna says, "The Duerger guy had an arbalest? Isn't that a siege weapon? I'm impressed."

To Nikolai she says, "Should I turn into a hippo again and just rip the door off its hinges? I'm thinking as a hippo I could probably just destroy the door completely in maybe half a minute"

(OOC: If Nikolai ascents Anna will turn into a hippo using the "jaws of life" to work its magic on the door; with vital strike hippo anna can do 8d8 + 13 damage per round; tell me how many rounds to subtract from the active effects and my move after the door is destroyed will be to turn chimera again)

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1276 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1270rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 100 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 127 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/  d20+23=32 ;
Wednesday November 18th, 2020 6:30:16 AM

Pompous encourages the others to take as much as possible.Armor, weapons, and anything else of interest. He also checks the area for trunks and other stash like containers.

" Ladies and gents, we have stuff to grab. If you would be so kind."

----
Perception 32

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday November 18th, 2020 6:45:35 AM

Sigvar pulls out the rod of lesser extend he has been using up until now and casts Resist energy Acid on himself before the lock s opened.

Prudence Gundle [AC 23; HP 124/124]  
Wednesday November 18th, 2020 2:31:01 PM

Pru casts a quick Detect Magic to help find magical gear to grab up.

"Also, see if any of them has a key. That might make things easier."

DM Warren - MAP 
Wednesday November 18th, 2020 4:46:00 PM

Pompous would still like to loot the bodies, since there are several more he hasn't checked plus each of their trunks. He rifles through some pockets and does come up with a key! Maybe it'll even work in the door, since Michael didn't quite get the tumblers to click open. Maybe because of the tear in his eye thinking about an old friend.

Trayvin makes sure the Agents are ready for anything while Sigvar covers some more bases for the next expected fight. Pru catches several auras to check out among the bodies.

Nikolai and Anna keep on track though, and if the key or the lockpicks don't work, then a huge hippo will soon make short work of the door.

However they break through, they are met by a long, dark passage heading north, that bends west just at the end of the torchlight.

Trayvin AC 30/12 touch Hp 72/161(BrianZ)  d8=5 ; d8=5 ; d8=3 ; d8=7 ;
Wednesday November 18th, 2020 7:53:19 PM

Trayvin nods at Michael's words. You are right of course, I just don't care to think of myself until all the Agents are taken care of.

Trayvin heals himself a little while some of the Agents open the door and other look around for anything valuable. cast cure critical wounds healed 35hp

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power
freedom's call 4/8 rounds remaining
channel energy 5/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=44 ; d20+33=51 ;
Wednesday November 18th, 2020 8:16:51 PM

Michael looks over the hallway. any foot prints in the dust on the floor? he smells. do I smell the sweat of a scared dwarf? any loose stones signifying a trap?

perception. 44

if it looks clear he starts ghosting down the hall.

Stealth 51



Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/ 
Wednesday November 18th, 2020 8:50:27 PM

“ Hey guys and gals ... I found a key!”



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=28 ;
Thursday November 19th, 2020 1:23:48 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai backs Michael up.
Perception +23 = 28

"Pru, send some dancing lights down that tunnel and see if you can scare something up."


Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36  d20+17=34 ;
Thursday November 19th, 2020 3:44:09 AM

Anna peers down the long dark hallway. Does the darkvision 60 feet reveal anything?

Perception: 34

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1271 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1265 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 95 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 122 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 19th, 2020 6:46:10 AM

While Michael attempts to pick the lock again, or use the key, Sigvar will lend a hand to Pompous's search for loot on the bodies.

Prudence Gundle [AC 23; HP 124/124]  
Thursday November 19th, 2020 4:46:49 PM

Pru leaves off the treasure hunt for now, and sends Dancing Lights down the corridor as Nikolai suggested.

DM Warren - MAP 
Thursday November 19th, 2020 4:54:05 PM

(map is updated)

Trayvin is reminded that he should look after his own wounds. Sigvar starts looting a body as well, finding a couple of potions and other sundry items. He gets pulled away by new information from Michael.

Michael has snatched the key from Pompous' hand almost before he mentioned finding it and set his sniffer working on the hallway. There are no traps to speak of, and he can't smell any fear (though who knows if he could smell fear whether or not it's there?)

He finds that once he gets to the bend in the hallway, the torch and dancing lights are no longer necessary. What seemed like a lingering effect of the deafness reveals itself to be the sound of the ocean, which you can hear through gaps in the stone wall. Presumably it is a cliff face that drops down to the sea.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=35 ; d20+33=44 ;
Thursday November 19th, 2020 7:30:30 PM

Well that's one way to keep prisioners, must be hard to escape if you are suspended over the ocean. .

Michael informs the party of what he sees, via the link, but he remains vigilant expecting an attack at any moment.

Perception 35

Stealth 44

You know guys this link is pretty handy, I can stay hidden and report back without giving away my position. and it even works when we are deafend.

Michael moves around the bend, first peeking around so that only one eye and an ear are visible, then if nothing is there he moves cautiously out and around the bend.


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=33 ; d20+20=32 ;
Friday November 20th, 2020 1:09:34 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai joins Michael in his careful exploration of the tunnel.
Perception +23 = 33
Stealth + 20 = 32

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Friday November 20th, 2020 4:01:59 AM

Anna-Morphling waits for Nikolai and Michael to go back. If she wasn't Iron Bodied perhaps she would turn into a bat again but it would seem like a waste to dismiss it now

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1270 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1264 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 94 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 121 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodie

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday November 20th, 2020 10:36:34 AM

Since they are still sneaking, Sigvar loots another body.

Prudence Gundle [AC 23; HP 124/124]  
Friday November 20th, 2020 1:37:50 PM

Like Sigvar, Pru switches back to treasure-hunting, casting another Detect Magic to help her.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/  d20+23=30 ;
Friday November 20th, 2020 4:38:13 PM

Pompous continues sorting through the gear and loot.

{ Anyone have a detect magic spell?.... That would help get this chore done quicker }

--------------
Perception 30

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday November 20th, 2020 6:32:05 PM

hearing the thoughts of his companions having fun looting the dead, Michael consoles himself with an internal dialog about his dedication to the mission, the good of the commander, and that he is far to disciplined to want to loot.

smugness +1



DM Warren - MAP  d20+20=38 ; 6d6=16 ;
Friday November 20th, 2020 7:58:26 PM

Pompous, Pru, and Sigvar keep searching through the bodies and have now added several pieces of gems and jewelry, various scrolls and potions, and an assortment of magic glowing weapons and armor. It's quite the haul! Let me know when you want the full accounting.

Michael and Nikolai finish squeezing through into the open area. The sea is much clearer now, but more worrying is the huge green dragon flying around outside! and despite his care and the reduced vision, he has still noticed Nikolai!

What seems like a miniature sun is blinding in its brilliance after being so long in the darkened caverns. Nikolai and Michael - take 16 damage and you're blinded. DC24 reflex for half damage and no blindness. You hear the echoing of the dragon's laughter as he swoops around, enjoying taunting you from outside.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Saturday November 21st, 2020 3:16:05 AM

OOC
If there might be anything useful to us in that loot , now would be a good time to see it all 8).
Is that area Michael and Nikolai are in open to the sea? Can they get out to the dragon and the dragon get in to them?
holding post waiting for answers and an alert that the dragon is actually here )

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=45 ;
Saturday November 21st, 2020 6:25:59 PM

Reflex save 45.

No damage for me thanks I have evasion! so , At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Michael sees the Dragon and dodges back around the corner when the "sun" comes out. deftly avoiding the blinding heat.

Hey guys, we found the dragon. no biggie, he's just casting some kind of fireball at us.

Prudence Gundle [AC 23; HP 124/124]  
Saturday November 21st, 2020 11:21:05 PM

"They found the dragon," Pru says aloud for the benefit of Trayvin, who isn't in the Telepathic Bond. "Or, I guess, he found them. Let's go."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Sunday November 22nd, 2020 12:00:43 AM

[b]" Prudence, could you put Greater Heroism on me? If we are going to engage the dragon I suspect I'll need the help." Sigvar says as he heads towards the tiny tunnel leading to where the dragon has been spotted. He also begins putting more magic on himself , figuring that a fight with the dragon is somehow inevitable.
using a lesser extend rod cast Bless weapon.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 148/163/ 
Sunday November 22nd, 2020 6:33:44 PM

{ Buffing up! Stand by }

Pompous uses his Brahmah Tatoos and casts Align Weapon -good on his bow then refreshes his protection from evil.

-----------------
Active

Barskin
Prot from evil
Align weapon good


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+18=28 ; d20+23=26 ;
Monday November 23rd, 2020 12:40:01 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Ref +18 DC24 = 28
take 16 damage and you're blinded. DC24 reflex for half damage and no blindness.

Improved Evasion: on Save reduce half damage to no damage.

Shielding his eyes on instinct, and ducking, Nikolai evades the sudden bright flash.
"So this is the dragon," he mutters. Shouting out, he says "Hey! Your Ugliness! Laugh all you can now 'cause it'll be your Last!"

He quickly scans the area to get a picture of the battleground before ducking back inside.
Perception +23 = 26 What does the area around the exit look like? Is there a beach? Are they high up on a cliff with a rocky shore below? Stuff like that.

"Michael, let's fetch the others."

Back inside a bit, he waits for the others to join up.

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Monday November 23rd, 2020 12:50:05 AM

Anna makes sure she has her Eberyon's tears (Holy Eberyon Tear - +2d6 vs Evil; Dragon Bane Eberyon Tear - +2d6 vs Dragons; Gold Pearl [Holy, Shocking Burst; Dragon Bane] - 2d6 vs Evil; 2d6 vs Dragon; +1d6 electric damage on crit additional +1d10 electric)

(OOC: Is that hallway that Nikolai and Michael went down too narrow for large / huge creatures?)

If she can fit down the hallway in her current form she moves down the hallway(15 foot ground/climb or 25 foot fly) but if it is too narrow for her current form she takes a standard action to turn into a medium silver dragon per her Queen's Shape Form of Dragon III SLA

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1270 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1264 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 94 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 121 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Monday November 23rd, 2020 7:42:26 AM

For my book keeping and sanity

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon Speed enchantment ~11 minutes remaining


DM Warren - MAP 
Monday November 23rd, 2020 3:07:35 PM

OOC: answering questions and catch up

I was initially waiting on a full loot list as you were kinda still in combat rounds - if you want to assume Michael and Nikolai come back to strategize, we can get a full list. If not, then you can look for something specific and identify a couple per round. But it sounds like you're buffing up?

There is quite an assortment of weapons, armors, potions, scrolls, and other magic items. I'll assume you've done a couple items that people mentioned specifically:

+3 Unholy Heavy Crossbow
The bag full of potions is a bag of holding 1

As for the cave layout, you're approximately 50-60 feet up from the ocean. No beach to speak of, just some painful rocks to potentially fall on. The wall of the cave is stone, but there are several small gaps in it so you can see out / he can see in. Spells are easy enough to target, arrows would need to be pretty close to the wall to fire through the gaps, and you would have to deal with some cover.

The hallway is like the others have been - large can squeeze through slowly, huge cannot fit without the squeeze feature.

Trayvin AC 30/12 touch Hp 88/161(BrianZ)  d6=1 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ;
Monday November 23rd, 2020 4:06:46 PM

Well, this is a situation, the dragon can't easily fit in here, but we can't easily engage it while it is flying around outside. Maybe there is another entrance that it uses?

Trayvin tosses some more healing around while the Agents come up with a strategy.
channel energy = 16hp healed

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Monday November 23rd, 2020 9:08:30 PM

"We need to try to free the Commander," Pru says firmly. "Michael, if I made you invisible, do you think you could sneak past the dragon and get to her cell?"

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=42 ;
Tuesday November 24th, 2020 1:16:05 AM

OOC: ok, now I understand the map.

IC:
Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai climbs up the wall and along the ceiling proceeds past the fissures in the tunnel to the other side.
he crouches as best he can in hopes that with the dragon outside, flying around, it won't be able to notice someone on the ceiling with such a low profile.

Once past this area plops back down to the floor.
Perception +23 = 42

Peeking down the hallway, what does he see?
Low light vision, but if totally dark, pulls out the Everburning torch.

Anna Morphling (Hugh C) -- HP 90/98 (15 con bonus) -- 42/14/39 CMD: 36 
Tuesday November 24th, 2020 1:53:23 AM

Anna says, "So I've got a couple of ways I can play this. Honestly if we are engaging the dragon it might be time to dismiss my iron body and go full dragon against the green dragon but if we want to sneak by I could turn into a bat again. What is the better play?"

She queries her fistmates for suggestions.

Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1269 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1263 rounds
Beast Shape IV: form of blue dragon headed manticore-chimera - 93 rounds
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +19 (2d6+9), bite +19(1d8+9), gore +19 (1d8+9), 2 claws +19(1d6+9),
Ranged 4 spikes +9 (1d6+9)
space 10 ft,
reach 5 feet
+4 CMD vs trip
Breathe Weapon (40 ft line of lightning; 6d8 electricity; DC 22 for half usable every 1d4 rounds)
Haste: +1 AC; +1 to hit; +1 attack; +1 reflex save; +30 ft speed
Iron Body - 120 rounds
DR 15/ Adamantine; immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems.
+6 Strength; -6 Dex; half speed; weight increases by a factor of 10
Passive Effects
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday November 24th, 2020 6:09:37 AM

" From the research we have done and the short distance the dragon is flying to the room I doubt invisibility would do Michael or any of us much good. What we need is a good old fashioned distraction, or a way to make the dragon unable to harm us, like a wall sealing us in and the dragon out."
Sigvar continues his casting as he starts squeezing down the hallway. Cast Resist Energy Fire.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Tuesday November 24th, 2020 10:45:20 AM

"Distraction is my middle name... well, it's really Eugene but whatever.....
Keep me healthy and I can annoy the gobling poop out of old scally butt. "

--------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

DM Warren - MAP 
Tuesday November 24th, 2020 5:10:31 PM

Now that they've found their nemesis, the Agents take a breath to do some planning. Trayvin makes sure that everyone is topped up and ready for whatever comes next.

They know that they can't let the dragon remain unchecked to do more evil on the land, especially since that now involves creating dangerous cults of followers do to his bidding. But they also can't leave the commander to languish any longer than they can help.

Nikolai gets out of dragon view by slithering along the ceiling. There is enough light that he may change his mind before dropping to the floor. Down the hall, he sees several barred doors, and in front of one of them he sees the caster that disappeared from their earlier fight, as well as another heavily armored duergar. He must have been back here doing the rounds while the Agents carried out their ambush of the barracks. They are currently doing some hushed arguing, which is helping to cover the small sounds that Nikolai may be making.

The others continue to ready themselves, and start getting into position to annoy and/or engage the Dragon.


Trayvin AC 30/12 touch Hp 123/161(BrianZ)  d8=5 ; d8=1 ; d8=4 ; d8=1 ; d8=4 ; d8=1 ; d8=7 ;
Tuesday November 24th, 2020 9:57:33 PM

Trayvin continues to heal himself and get ready for the fight.

cast:cure critical wounds on self(dropped restoration) hp healed = 35

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining


Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday November 25th, 2020 1:06:45 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai quickly relays what he sees to the others in the mental message spell.
"Get your butts over here, quit dilly-dallying!" he finishes his message.

While still on the ceiling, he pulls out a Tanglefoot bag then activates his Faerie Fire tatoo and illuminates the 5' radius centered on the spellcaster.

Duration 1min/level = 1 min.
Save = No, SR = yes


Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday November 25th, 2020 4:49:05 AM

Anna says, "Right well unless you need to play the shell game with someone who can look exactly like the commander I guess that puts me on team destraction. Considering how bogged down I am with the iron body I might as well get rid of both it and the chimera form, but I'll replace Iron Body with Stoneskin so I still won't be overwhelmed so quickly.

Stoneskin - 1300 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1267 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1261 rounds
Queen's Shape Form of Dragom III (Large Dragon): 129 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday November 25th, 2020 5:28:45 AM

With a sound that makes the ears of hounds bleed miles away, Sigvar continues to ram himself through the hallway. His armor makes the unholy noise as it scrapes and sparks off the rock walls. " Captain Magic Missile is here? I bought a little something for him at the catacombs. Can anyone make me smaller? I know I said I would never want to be smaller, but right now I think my size will hinder us all in getting in there and quickly dispatching those guards. The mission matters more than my Minotaur Pride right now."

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Prudence Gundle [AC 23; HP 124/124]  
Wednesday November 25th, 2020 10:00:21 AM

Pru moves after the others.

"Don't forget; we still have that wand of protection against acid," she tells the others.

[OOC: Pru's base speed is 60 these days, so she should catch up pretty quickly.]



Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Wednesday November 25th, 2020 4:24:46 PM

" Let's do this thang! "

ooc- If someone could haste Pompous, that would add an extra arrow to the attacks

And Pompous makes his way to the fray!

----------------------------------

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

DM Warren - MAP  d20+12=16 ; d20+19=28 ;
Wednesday November 25th, 2020 4:37:37 PM

for clarity - not captain MM but the duergar mage who popped out of this most recent combat

While they hadn't noticed before, lobbing a spell does get their attention. The mage points Nikolai out on the ceiling to the other duergar, who quickly sizes him up before speaking.

Drop yourself, that bag, and any other weapons you have if you want to keep your commander safe and sound.

Everyone else is making their way to the corridor with the prison cells, but so far they have only seen and are speaking to Nikolai.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday November 26th, 2020 12:37:15 AM

OOC
Happy Thanksgiving
IC
Sigvar keeps squeezing and finally pops out of the little tunnel with a grunt and a sigh.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 3/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+4=22 ;
Thursday November 26th, 2020 1:15:28 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: Looks like they are about 20' away.
Also, I'm assuming they are lit up with Faerie Fire

Nikolai hopes he'll have reinforcements soon so, with some quick thinking...

He takes a 5' step while pulling out his Nunchaku and answers, "OK. Here's my weapon. I'll drop it," and drops his Nunchaku, but at the same time tosses the Tanglefoot bag at the one who spoke, the non-mage duergar.

Move: 5' step, which includes pulling out weapon, putting him only 15' away.
Free: drop weapon
Action: throw tanglefoot bag.

Ranged (10') Touch Attack +16 - 2 (range increment penalty of 15') = 32
OOC: Ok, I added only +4 instead of +14, so the die roll is 18 and total should be 32.



Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday November 26th, 2020 6:26:22 AM

Anna-Silver Dragon squeezes after Sigvar

Stoneskin - 1299 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1266 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1260 rounds
Queen's Shape Form of Dragom III (Large Dragon): 128 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Prudence Gundle [AC 23; HP 124/124]  
Thursday November 26th, 2020 11:54:11 AM

Pru keeps moving.

Pompous (Yves_B) AC 31/32 Haste/34 evil SR 20 CMD 30, HP 163/163/ 
Thursday November 26th, 2020 6:37:36 PM

Pompous follows Pru and tries to get to the fray.

------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Friday November 27th, 2020 12:47:35 AM

Anna continues to move towards the fray

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday November 27th, 2020 12:54:34 AM

Nikolai prepares to clobber the spell caster and get some stars floating around that noggin.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Saturday November 28th, 2020 12:54:50 AM

Nikolai's blood is really pooling in his head now and he hopes that will not do any serious brain damage.

Trayvin AC 30/12 touch Hp 123/161(BrianZ) 
Sunday November 29th, 2020 6:06:49 PM

Trayvin follows the other Agents, looks like it is time to face the dragon.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

OOC- I apologize for last week's posts, no reasonable excuse. I will do better this week.

DM Warren - MAP  d20+10=25 ; 24d6=80 ;
Monday November 30th, 2020 1:48:12 PM

no worries about missed posts - I was a little MIA for thanksgiving too
lots of virtual love and support to Shane right now as well


Nikolai easily hits his target with a sticky bag, who is slowed up by it, but not glued to the floor. reflex save - pass

Anna and Sigvar finish squeezing their way into the larger cavern with Pru, Trayvin, and Pompous following closely behind.

The dragon chortles with evil glee as Sigvar finally gets into the open, putting his eye and maw up against the openings in the wall. He breathes his cone of acid into the room, giving Sigvar a corrosive bath.

80 acid damage: DC31 reflex (you get +2 from cover) for half

Trayvin AC 30/12 touch Hp 83/161(BrianZ)  d20+13=32 ;
Monday November 30th, 2020 8:15:59 PM

ref save = 32(wow nice roll)

Trayvin grunts and rolls with the acid, saving himself a bit of pain. Too late, he covers himself with a spell, hoping it won't be needed but experience screams that it will.

Actions: cast resist energy(acid) on self

I think we need to find some cover, this is not a good spot to fight him, he can just keep strafing us.

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Prudence Gundle [AC 23; HP 124/124]   d20+21=33 ;
Monday November 30th, 2020 10:13:40 PM

[I think Sigvar is the only one hit by acid this round.]

Pru hurries up behind Sigvar. "I wish he'd quit bothering people," she says of the dragon. It's a long shot, but she attempts to cast Maze on the dragon.

[SR check 33. No save.]

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=35 ; 6d8+5=36 ;
Tuesday December 1st, 2020 12:32:03 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai moves to the floor now and meets the spellcaster head on.
OOC: according to the map, the spellcaster is in front of the non-mage one.

Then he takes a swing at the spellcaster.

Improved Vital Strike w/ Stunning Fist (Stun)
d20 + 20 = 35
dmg 6d8 + 5 + 1(Mighty Fists) = 36 + Stun
Stun Fort DC24 negates, see Stun for effects.



Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Tuesday December 1st, 2020 12:54:28 AM

Anna says, "I don't suppose anyone has anything to make acid less effective against me? I had some acid protection but it made me a slow iron clod so it diddn't seem worth it if I'm to do battle against a larger dragon seems like maneuverability would be preferable."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 161 / 185 Character Sheet  d20+15=20 ; d20+28=31 ; d20+28=47 ; d20+23=25 ; d20+18=31 ; d20+13=27 ; d20+20=38 ; d6=2 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=2 ; 8d6=20 ; d6=6 ; d6=2 ;
Tuesday December 1st, 2020 7:29:50 AM

Reflex save 20+2 22 fail
Sigvar basically had his mouth open when the dragon blew a gout of acid into his face and the burning is intense. If not for the Acid resistance he had put on himself before squeezing in this chamber he would be seriously hurt. As it is he has had better days.
Sigvar is right on the other side of the latticework of stone that the dragon is using for cover so once the acid is done he begins trying to hack away at the dragon.
( Since Sigvar got the cover bonus to his save I am going to assume that the dragon gets the +4 AC bonus for cover as well. Sigvar has put the Speed enchantment on his sword using his divine bond so he is effectively hasted. No power attack here just straight up swings. I will not rolling damage for attacks I think will miss, which looks like all but 1 of them)
Sword 1 hits AC 31
Haste hits AC 47 (possible critical auto confirms with Bless Weapon) for 35 damage +8 Holy damage
Sword 2 hits AC 25
Sword 3 hits AC 31
Sword 4 hits AC 27
Horns hit AC 38
All weapon attacks are adamantite, magical, and good
Horn attack is good
Sigvar also swiftly lays hands on himself for 26 points of healing

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 4/12 used
Smite Evil 1/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=39 ; d6+12=15 ; d6=1 ; d6=1 ; d6+12=15 ; d6=6 ; d6=3 ; d20+18=21 ; d20+18=32 ; d6+6=8 ; d6=4 ; d6=3 ; d20+13=30 ; d6+12=13 ; d6=5 ; d6=4 ; d20+8=15 ; d8+12=16 ; d8+12=17 ; d8+12=20 ; d8+12=16 ;
Tuesday December 1st, 2020 4:32:23 PM

" Well, this won't be good.... "

And... he fires at the dragon...

--------------------------

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 39 Phys damage 16 Fire 1 Elec 1
Attack 1a Hits AC 39 Phys dam 17 fire 6 elec 3
Attach 2 Hits AC 32 Phys 20 fire 4 elec 3
Attack 3 Hits AC 30 Phys 16 fire 5 elec 4
Attack 4 Hits AC 15

xx I re-rolled the physical damage using a D8 instead of a D6



DM Warren - MAP  d20+10=11 ; d20+19=24 ; d20+15=27 ; d20+9=11 ; d20+6=26 ;
Tuesday December 1st, 2020 5:40:37 PM

Sigvar is right - I was looking at it like no one else was out in the corridor, so he effectively blocked for you.

Trayvin sees the acid happening and takes some cautionary measures with a defensive spell.

Pru knows that they need a little time though, both to rescue the commander and get into battle formation. She pushes past the Dragon's innate resistance (SR31) and sends him off to who knows where. He's probably just as angry in the maze, though at least they can't hear him for now.

Trusting his teammates to keep the dragon occupied, Nikolai keeps on his main objective. The already bruised duergar eats the fist right in the face and spends this round seeing stars.

Sigvar is hurt, but not so badly as it could have been without his quick thinking. He goes to the wall to try to stab through the slits, but the dragon is currently in a magic labyrinth, thanks to Pru. Pompous also finds himself missing a target for the moment. You can both change or ready an action if you like.

The glued duergar fights through the goo to get up to Nikolai, but he is hindered too much to connect with his weapon.

Being rather smart, and also somewhat lucky, the Dragon reappears, having found his way out of the maze in moments. (If Sigvar and Pompous decided to ready an attack, I'll count your first attack each as going off, plus any single attack bonuses you may have)


Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Tuesday December 1st, 2020 9:35:09 PM

[b]Pru, how long will that spell last?....never mind.[b] From the confines of the hallway, Trayvin begins casting a spell......

OOC- please place Trayvin on the map as having moved up behind the rest of the group.

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=24 ; d20+16=30 ; d20+11=31 ; d20+11=27 ; d20+11=25 ; d20-1=5 ; 2d8+6=20 ; 2d8+6=10 ; 4d8+12=30 ; 2d8+6=9 ;
Wednesday December 2nd, 2020 12:42:51 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Haste
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

With the spellcaster seeing stars (Stunned), and not the ones on his pointy wizard cap, Nikolai lets loose a blur of fist and feet on him.

Flurry of Blows
Attack1 d20 + 16 = 24
Attack2 d20 + 16 = 30
Attack3 d20 + 11 = 31 N20
Crit confirm d20 +11 = 27
Attack4 d20 + 11 = 25
Attack5 d20 - 1 = 5

DMG:
Attack1 2d8 +5 +1(Mighty Fists) = 20
Attack2 2d8 +5 +1(Mighty Fists) = 10
Attack3 w/crit 4d8 +10 +2(Mighty Fists) = 30
Attack4 2d8 +5 +1(Mighty Fists) = 9



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 82/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday December 2nd, 2020 12:44:56 AM

OOC: I didn't include Haste in the attacks, is it still active? If not, my AC is 30.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 2nd, 2020 2:17:33 AM

Anna-Dragon is left without the benefit of the giant green target so she moves up since Pru's Maze should keep it occupied for a while.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 161 / 185 Character Sheet  d20+35=52 ; d20+35=37 ; d20+30=40 ; d20+25=43 ; d20+20=36 ; d20+27=40 ; 4d6=12 ; d6=4 ; d6=5 ; 2d6+26=33 ; d6=2 ; d6=1 ; 4d6+50=65 ; d6=6 ; d6=1 ; d8+25=30 ;
Wednesday December 2nd, 2020 6:17:52 AM

Sigvar will change his action for last round to turning to Prudence behind him and casting Resist energy Acid 30.
When the dragon reappears, Sigvar is ready. He heroically casts Divine Favor on himself , Smites the Dragon and then lays into it with his blade.

Sword 1 Hits AC 52 critical threat auto confirmed by Bless Weapon for 96 damage +9 holy damage
Haste attack Hits AC 37
Sword 2 Hits AC 40 for 36 damage +3 holy damage
Sword 3 Hits Ac 43 critical threat auto confirmed By Bless Weapon for 72 damage +7 holy damage
Sword 4 Hits AC 36
Horns Hit AC 40 for 30 damage
All attacks bypass DR due to smite evil

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 4/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 1/20 rounds elapsed
1 hero point removed

Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 2nd, 2020 1:57:32 PM

[OOC: Yeah, I was hoping he'd at least stay Mazed long enough for us to get out of this room. Oh well.]

Pru is able to take advantage of the dragon's absence to scoot through the room and come up behind Nikolai.

She's kind of done messing around at this point. She points to whichever Duergar seems least injured and casts Baleful Polymorph. The Duergar must succeed at a Fort save of 22 or be turned into a turtle.


DM Warren - MAP  d20+14=26 ; d20+19=20 ; d20+14=33 ; d20+9=19 ; 2d4+9=14 ; d20+33=48 ; 4d6+21=39 ;
Wednesday December 2nd, 2020 4:44:35 PM

sorry for the nat 20, Pru!

With a missing target, Sigvar turns instead to offer Pru some acid protection as well. Pompous keep his aim steady though and looses one arrow that sinks into the dragon's cheek as soon as he reappears.

Trayvin hustles up and begins casting a spell. Summoning some more extra-planar help? Highly likely.

Anna also gets herself situated in the room, but she does have a target since the maze was no match for the dragon.

Nikolai promptly removes any plans of the short wizard escaping again, and pummels him into the ground.

Sigvar is ready for the reappearance, and the cover from the rocks seems to make little difference to his holy sword. The dragon screams in defiance as he suffers a plethora of wounds.

Pru's target manages to resist being a turtle, and tries to unload on Nikolai again since his only means of easy escape has just been killed next to him. He does get one lucky lick in, but doesn't see himself getting many more. 14 damage

The dragon, not ready to be face to face with a Paladin, offers one parting slap with his tail before flying up the cliff face and out of sight. 39 damage

Dragon - 273 dmg



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=32 ; d6+12=13 ; d6=2 ; d6=1 ; d6=6 ; d6+12=17 ; d6=4 ; d6=1 ; d6=3 ; d20+18=23 ; d6+12=16 ; d6=2 ; d20+13=19 ; d6+12=14 ; d6+12=15 ; d6=3 ; d6=5 ; d20+8=25 ; d6+12=15 ; d6=1 ; d6=2 ;
Wednesday December 2nd, 2020 4:47:46 PM

" Dragon go poof? "

Not looking a gift orc in the mouth, Pompous fires at the closest Duergar

-----------------------------------------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good

Many shots
Fire arrows

Add + 1 to hit if within 30'

Attack 1 Hits AC 32 Phys damage 13 Fire 2 Elec 6
Attack 1a Hits AC 32 Phys dam 17 fire 4 elec 1
Attach 2 Hits AC 23 Phys 16 fire 3 elec 2
Attack 3 Hits AC 19 Phys 15 fire 3 elec 5
Attack 4 Hits AC 25 Phys 15 fire 1 elec 2

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d6=5 ; d6=1 ; d6=3 ; d6=6 ; d6=4 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d20+7=27 ; d6=5 ; d6=4 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ;
Wednesday December 2nd, 2020 5:45:22 PM

Sigvar accepts the single swipe and grunts. He lays a hand on his chest and most of the damage melts away(swift LoH for 33). Mildly irritated at the dwarfs refusal to give in he turn, points his sword at the dwarf and bellows.
" You have one chance to leave here with your life. Drop your weapon now and surrender to the Mailed Fist. DO NOT make me come over there!"
Intimidate 27 ( nat 20)
He then uses the break in the action to heal himself again(LoH for 35), closing all of the wounds caused by the dragon

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 2/20 rounds elapsed
1 hero point removed

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Wednesday December 2nd, 2020 8:33:36 PM

Trayvin finishes the spell, and an elder air elemental appears outside. Trayvin directs it to follow the dragon and attack. That should give him something to do for a bit. And nice hit Sigvar, that should keep him from sticking his face where it don't belong.

OOC- who has the wand? we should probably buff that up at least before he comes back.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+24=42 ;
Thursday December 3rd, 2020 1:20:13 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: I don't think Pompous can fire past Anna's bulk which covers the whole hallway, but...

IC: Nikolai is about to plaster the sticky duergar but hears Sigvar's call for him to surrender. So, instead of putting his fist inside his chest cavity and pulling out his heart, he grapples him.

Improved Grapple CMB d20 + 24 = 42 vs CMD

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday December 3rd, 2020 1:46:49 AM

Anna says to the Duerger, "You are clearly outmatched. I'd do as my companion recommends else I'm afraid I'll have to get you with a cone of cold."

DM Warren - MAP  d20+17=26 ; d20+12=18 ; d20+7=19 ;
Thursday December 3rd, 2020 4:51:50 PM

He doesn't have many options, being wrapped up in the clinch by Nikolai. He does still have weapons, and he doesn't seem concerned about breath weapons with Nikolai and Pru being in the way and all. He tries to slug Nikolai in the gut several times with a spiky gauntlet, but can't get the leverage.

The Air Elemental gives Trayvin a little salute and flies up the cliff face to follow the instruction as best it can.

For now though, the only sound is the quiet struggles of an inexpert grappler still trying to beat up Nikolai.


Prudence Gundle [AC 23; HP 124/124]   d20+22=24 ;
Thursday December 3rd, 2020 5:37:08 PM

"You've been very brave," Pru tells the remaining Duergar, "but it's time to give up now. Nikolai isn't letting go. Your friends are dead or fled. You've got no support, and there are six of us. We will accept your surrender, and no further harm will come to you if you just give up."

[Diplomacy 24, minus whatever penalty the DMs wish to assess because Pru just tried to turn him into a turtle.]

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 3rd, 2020 6:52:03 PM

over the mental link "psst Prudence, there are seven of us".

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 3/20 rounds elapsed
1 hero point removed

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Thursday December 3rd, 2020 9:12:17 PM

Looks like a quick lull in the fighting. Time to see to the Commander? Nikolai, if he isn't going to surrender, just knock him out. We need to search around before the dragon comes back.

OOC- who has the wand? we should probably buff that up at least before he comes back.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+29=46 ;
Friday December 4th, 2020 12:27:58 AM

Nikolai continues his grapple, but now works on Pinning him.
"I'll get him pinned, then you can tie and gag him, then knock him out."

Improved Grapple CMB d20 + 24 +5 (already grappled) = 46 vs CMD

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+17=31 ;
Friday December 4th, 2020 3:09:21 AM

Anna starts searching around for the Commander that is if her fist mates will allow her to move up that is and does so.

(Perception: 31)

Anna then says, "I agree if the person with the wand would buff the rest of us then that would be preferable."

Stoneskin - 1295 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1262 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1260 rounds
Queen's Shape Form of Dragom III (Large Dragon): 124 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodi

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday December 4th, 2020 4:24:59 PM

Pompous readies his bow in case the dragon comes back.

" Hey, is the drag gone? Get it??!! Dragon.. drag gone... I slay me sometimes"

-----------------------------------------------
DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good



DM Warren - MAP 
Friday December 4th, 2020 5:35:20 PM

Luckily for Prudence, this fellow doesn't seem to know enough about magic to know turtle power when he almost feels it. He settles down enough to let himself be tied, harrumphing loudly about it, but admitting defeat.

Sigvar points out mentally that she forgot to include Michael, likely because he's so stealthy in general.

Trayvin looks out for the wand, knowing they still have a dragon to deal with, even if he's disappeared for the moment.

Pompous isn't sure whether his joke landed or not. Maybe he'll set aside some of his usual target practice time to work on his tight 5?

Anna slinks up farther into the corridor, where she sees a bedraggled form lying on the ground in the back of the cell. She is delirious and unresponsive, but alive. Heal DC 20 Highlight to display spoiler: {She appears to have taken substantial constitution damage from some sort of poison.}

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Friday December 4th, 2020 8:58:32 PM

Not bad Pompous, but let's just worry about slaying the dragon, and save the jokes for the victory feast. The wand has disappeared into someone's pack for the moment, so Trayvin moves up and helps look for the Commander instead.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+5=24 ;
Friday December 4th, 2020 10:27:58 PM

Heal 24
Sigvar squeezes past The crowd and down the tunnel opposite the commander's cell/ From the distance he looks her over and examines her wounds.
" Poison damage? Why poison her? Do not open her cell yet, but we will need to remove that poison from her system. I can attempt that Trayvin if you want to save your spells for the dragon or don't have it prepared. I need to examine her aura first though, and hopefully we can remve the mind control she seemed to be suffering from when she was taken."
Sigvar concentrates on the Commander and examines her aura for evil intent.
Detect evil

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 6/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 4/20 rounds elapsed
1 hero point removed



Prudence Gundle [AC 23; HP 124/124]  
Friday December 4th, 2020 11:13:58 PM

"Seven of us," Pru corrects belatedly. "I'm a sorcerer. We're not supposed to be smart."

Her face falls when she sees the commander. "Is--is she going to be all right?" she asks worriedly.

She can't contribute much to the first aid, although her Dancing Lights are ready for anyone who needs extra illumination.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=33 ;
Monday December 7th, 2020 12:42:42 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai stuffs a cloth gag in the duergar's mouth to put an end to his harrumphing.

He takes a peek at his commander.
Heal +16 DC20 = 33

"Well, one thing we know for sure is that that dragon isn't going to follow us in here unless he can shrink himself. His minions are all defeated and dispersed so there seems to be no way he can prevent us from taking whatever time we need to get her back in perfect health, mentally and physically. If the poison is still in her body, I can suppress it for a couple of hours and see what happens."

Nikolai awaits Sigvar's word.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+1=20 ; d20+17=33 ;
Monday December 7th, 2020 1:52:33 AM

(Heal: 20)

Anna says, "I concur, The commander has been poisoned. Sadly my gifts are not in the realm of healing others. I can regenerate myself and when I have the ability use my iron body to become immune. I'll stay vigilant in case that dragon comes back."

(Perception: 33)

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=26 ;
Monday December 7th, 2020 4:39:15 PM

Pompous keeps watch for the dra-gone to become the drag-It'sBackAndNowIt'sPersonal

PErception 26

DR Acid 10
SR 20
Protection from Evil
Barkskin
Align weapon (bow) good


Prudence Gundle [AC 23; HP 124/124]  
Monday December 7th, 2020 8:31:59 PM

Pru chews her lip. "If she needs help right away, I can teleport her someplace," she offers.

DM Warren - MAP 
Tuesday December 8th, 2020 12:02:50 AM

sorry folks, forgot it was Monday!

Palance doesn't look to be in any immediate danger. The poison has run its course and she's suffered all she will from it. Still, she'll need some strong magic to cure its effects.

For now, there is no sign of the dragon as time slowly ticks by.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 8th, 2020 12:55:34 AM

Nikolai, assessing the situation, suggests some options.
"Using a Heal spell would bring her back to normal? Can we all teleport her back to the Citadel, then tackle the dragon when Pru gets back? If we have the Heal capability, let's do it and make it quick unless you know the Heal won't bring her mind back to normal as well."

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+17=24 ;
Tuesday December 8th, 2020 2:33:31 AM

(Perception: 24)

Anna says, "I'm game for whatever you guys feel is the best play. You don't think the Dragon is terrorizing Wedding City while we are currently here do you? I don't think that would do. Is there an option were we cure the commander, swing by wedding city to make sure they aren't being attacked by a dragon and then head back to the citadel?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ; d20+16=18 ; d20+16=19 ; d20+16=21 ;
Tuesday December 8th, 2020 6:03:13 AM

" A fine plan, except that if she is not herself we could return to the Citadel in a day or a week and fiind the Fist is now a tool of the dragon and we are the prime targets they are searching for. I would rather tend her injuries here, go deal with the dragon and then figure out if she is herself. Then we could just go home."
Putting his words into action Sigvar reaches through the bars touching Commander Palance and healing her.
She is healed for 31 hp damage
Cures any fatigue
Cures any exhaustion
Removes any paralysis
Removes any curses with a DC of 18 or lower
Removes any diseases with a DC of 19 or lower
Cures any poisons with a DC of 21 or lower

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 260 minutes remaining
Resist Energy Fire 260 minutes remaining
Bless Weapon 26 minutes Remaining
Divine Bond +1 on weapon + Speed enchantment ~11 minutes remaining
Divine Favor 5/20 rounds elapsed
1 hero point removed

Prudence Gundle [AC 23; HP 124/124]  
Tuesday December 8th, 2020 3:19:17 PM

"If need be, we can stash her in a Magnificent Mansion," Pru says.

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Tuesday December 8th, 2020 3:29:12 PM

If the poison has run its' course, then all we can do is treat the aftermath. I have something which may help.

Trayvin casts restoration on the Commander, and closely observes the effect.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining

DM Warren - MAP 
Tuesday December 8th, 2020 5:44:39 PM

There is talk of plans between the Agents on how best to care for their commander, but they decide that there are too many uncertainties with taking her back to the Citadel at the moment.

Between Sigvar and Trayvin, Commander Palance is restored both some much needed vitality, and cured of the damage from the poison. She begins to stir, and smiles upon recognizing her elite crew before growing visibly scared again.

The Dragon - you've destroyed him? Please tell me this means you've destroyed him.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 8th, 2020 7:59:00 PM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai whispers to Pru, "You don't happen to have a Magnificent Prison do you? Under the circumstances that would be better, huh?"

When Commander Constance begins to revive and ask questions, Nikolai is in a quandary on how to answer. But he is the Thumb, so he figures he'd better answer, something.
"Your fear of this dragon is alarming. However, if we DID kill the dragon, what would that mean for you? What hold did this dragon have over you? What was his name?"

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 9th, 2020 4:06:38 AM

Anna waits for the commander to answer Nikolai's question. She thinks his reaction seems a bit harsh and she is worried about the fact the dragon is at large too but if the possibility exists that the commander has been compromised then they need to figure out what to do in that case too. She hopes the commander hasn't been and that the dragon isn't raining acid down on Wedding City but she is really worried."

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=25 ;
Wednesday December 9th, 2020 6:26:03 AM

Pompous continues keeping watch for the dragon...

Insta- mind-speech

{ Let's stop dragon our feet folks and let's make like a griffon and get the heck out of here!
Dragon our feet... dragging our feet... oh, they're only going to get worst from here! Let's get going! }

----------------------
Perception 25


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday December 9th, 2020 6:47:20 AM

OOC
I am assuming there was nothing to see from the commander when I detected evil?
IC
[b]" The dragon is about, but he is licking the wounds inflicted on him in the scant seconds he was within our reach. Pompous and I managed to inflict some serious damage on him. Be at ease, He will not harm you."[b]

DM Warren - MAP 
Wednesday December 9th, 2020 7:02:33 PM

Commander Palance is still a bit disoriented, but she doesn't show any signs of evil under Sigvar's scrutiny.

I see why you're concerned. And yes, I was not myself for a while. There is a longer story for you, but the short of it is that he cast a spell to dominate my mind to carry me off and set this trap. Once here, that pretense was gone, and I was so weak from poison as to put up no resistance.

He claims to be Slartanus, but if he is the same Dragon as from your earlier reports, something has greatly accelerated his growth and power since you fought him last. He doesn't fit down here, obviously, but from what I could tell as he flew me over, he has some sort of lair secreted among the trees on top of the cliff. It wouldn't surprise me if he had gone back there to lick his wounds before facing you again.


Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 9th, 2020 7:28:04 PM

"We're very glad you're all right, ma'am," Pru says. Turning to her companions, she says, "I think we should go after him now. If he really is licking his wounds, I don't think we should give him the time to do that."

Trayvin AC 30/12 touch Hp 83/161(BrianZ) 
Wednesday December 9th, 2020 9:05:16 PM

Don't worry, taking care of the dragon is on our to-do list. I think we should take the Commander back to the city, and then search for this lair. It's time we found out what this is all about.

Active effects: resist energy, acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 4/6 remaining


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday December 9th, 2020 9:28:20 PM

OOC; Sorry guys, between a bunch of real world things and only getting internet here as of today I was out of touch. it seems we got the commander back, but the dragon fight is still up in the air?

Michael reappears, he was hiding so good it's almost like he wasn't there for a while.

[/b]Yeah I second Trayvin on that one. we need to get the Commander safe before we do anything else. a lot of cut and dried missions have went awry due to Misson Creep, we don't need that happening on this one. lets get the commander safe and then we can go dragon hunting. [/b]

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 78/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday December 9th, 2020 9:41:38 PM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

"It is good to hear that you are on your way to recovery. You do understand our concern about the means he was able to dominate you, don't you?"

Nikolai turns to Pru and asks, "Can you teleport Commander Palance to Wedding City and back to here? Take Sigvar with you. Get her set up in a room and head back here. We can use the time to sort through all that stuff we gathered from the duergar while we wait. Shouldn't take but 15 or 20 minutes."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 10th, 2020 6:11:18 AM

" Commander, are you alone in here? I mean, are you his only prisoner?"
I am currently juiced up to fight the dragon. 15 or 20 minutes from now I will not be. He was not easy to hit. Anna, can you pull a few scrolls from your bag? I have the coin to pay for them, that might get me back in shape to face him.


Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Thursday December 10th, 2020 6:29:48 AM

Anna says, "It depends on the scroll and the spell level. I'm limited to 300 gold per day worth of scrolls from the bag but here's the thing. I'm in Dragon form now. If I return to human form I can't become a dragon and I can't become a manticore chimera and I don't have iron body anymore. I could either turn into a plant, a huge animal or a medium or small magical beast. I'm not quite sure how useful that would be against this ginormous dragon."

DM Warren - MAP 
Thursday December 10th, 2020 9:32:36 PM

ooc: Welcome back, Shane. Hope things are calming down a bit for you.

Nikolai is still skeptical. Pru does think that she could probably tell whether or not Palance is still under the spell's effects. (Knowledge Arcana 20 to determine ongoing spell effects Highlight to display spoiler: { She isn't under any spell effects right now})

Sigvar is ready to fight right now, and like the others, his buffing spells are slowly ticking down. However, many of the Agents are down on resources right now. To fight now? Or hope he will still be in his lair after a rest?

There have been a couple other prisoners in and out of here, but most have been put to work or taken away for some other purpose. As far as I know, I'm the only one here right now.

Trayvin AC 30/12 touch Hp 100/161(BrianZ)  d6=3 ; d6=6 ; d6=5 ; d6=3 ;
Thursday December 10th, 2020 9:49:11 PM

Trayvin nods in agreement with Nikolai's plan. If we can get the Commander out of here quickly, then we should pursue the dragon while we still have some advantage.

While the Agents finalize a plan, Trayvin tosses a bit of healing out. channel energy - everyone heals 17hp

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 3/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+23=38 ;
Friday December 11th, 2020 1:05:20 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai sets the plan for the next 10 minutes. "Pru, take Commander Constance, by teleport, to Wedding City. Get her a room at that same Inn we stayed at, then return here.

In the meantime, we will scout this place out and make sure no duergar are left behind or any other prisoners are stashed away somewhere else.

Now let's get to it. Time is wasting away."


With that, Nikolai starts scouting for another prison cell and other exits.

Perception +23 = 38

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36  d20+20=24 ; d20+17=21 ;
Friday December 11th, 2020 4:09:55 AM

(Know[arcana]:24)

Anna says "The commander is definitely not under any spell effect at least for now. I'll help search for things."

(Perception:21)

Stoneskin - 1292 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1259 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1257 rounds
Queen's Shape Form of Dragom III (Large Dragon): 121 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=35 ;
Friday December 11th, 2020 10:25:21 AM

Aaaaaaand Pompous helps in the search for stuff

—————
Perception 35

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday December 11th, 2020 2:47:42 PM

Sigvar prepares to go with Prudence and the commander but first he squeezes his way down to the other cells and checks them for occupants. If he finds any he will scan then for evil and if none is found, cut them out of their cell to teleport out.
Once they are in wedding city he will go down to the market and purchase a sword for the commander ( I assume we know what kind she uses regularly) and bring it back to her room so she is not left unarmed (no one would ever call her defenseless). He will also buy scrolls or potions if they are available.
(searching for bless weapon, any CL and divine favor at 9th CL or higher)

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
Spells reflect 10 minutes elapsed

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday December 11th, 2020 8:56:43 PM

Hey Pru, get in touch wilth the local Fist Chapter while you are there, they can assign some men to watch over the commander. .

DM Warren - MAP 
Monday December 14th, 2020 7:23:41 PM

ooc - sorry all, been kinda waiting on Pru since a lot hinges on what you're doing here. Anyone heard from Kathy?

Prudence Gundle [AC 23; HP 124/124]  
Monday December 14th, 2020 8:25:09 PM

"Back to Wedding City?" Pru says. "I mean, sure, if that's what we want. I could just cast a Magnificent Mansion right here, though. They're pretty safe."

But if the group would rather she take Palance back to town, and get her a room at the inn, she'll do that instead, and make sure the commander is well situated and Sigvar buys her a sword and everything. And then she casts a Magnificent Mansion right there in the inn room, and explains how it works.

And then returns to the group.

[Sorry; didn't realize I hadn't posted Friday.]

Trayvin AC 30/12 touch Hp 100/161(BrianZ) 
Monday December 14th, 2020 8:30:23 PM

Ok, Pru shouldn't be gone long. Time to send out the scouts and look for the dragon's lair?

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 3/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday December 14th, 2020 8:45:11 PM

one of Michaels jobs is scouting, but he's not as good as Nikolai is at it. still if it needs doing he's more than willing to do it.

where did they say the dragons lair was again?

DM Warren - MAP 
Monday December 14th, 2020 8:59:03 PM

From what the Commander said, the Dragon's lair is above you, on top of the cliff, hidden in the foliage. Whoever goes up to look for it will have to be both sneaky and perceptive if they want to avoid the dragon's notice.

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday December 15th, 2020 1:15:06 AM

Nikolai tries not to look a little exasperated.
"Ok, the Magnificent Mansion right here would be a quicker and best option. We can get a sword from one of the dead duergars if the commander needs one.
Let's take a minute and make sure we are ready to face the dragon. Unless I hear any objections, we'll be heading back out in 5 minutes.
Meanwhile, Michael and I can go back to the entrance and make sure the way is clear of any lurking duergar. Commander Palance can take custody of our prisoner."


OOC: Let's Do It!

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Tuesday December 15th, 2020 2:32:38 AM

Anna says, "I don't suppose anyone can cast resist acid on me so I don't have to worry as much? Other than that I guess we are finally dealing with Slartarius."

Active effects
Stoneskin - 1291 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1258 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1256 rounds
Queen's Shape Form of Dragom III (Large Dragon): 120 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Tuesday December 15th, 2020 8:04:01 AM

Sigvar, confused, just stands there waiting for the others to figure out what they are doing and clue him in.

DM Warren - MAP 
Tuesday December 15th, 2020 4:29:41 PM

The Agents are finally organized after their trip through the duergar caves. Palance is safely tucked away with a stockpile of magic items from their slain foes in a mansion. This both protects her and saves on some of Pru's quickly diminishing spell slots, which she'll need to take on their draconic foe.

Sigvar has been ready for what seems like ages, so other than taking a break, he spends his time squeezing slowly back through the tunnels to the entrance, encountering no resistance along the way. All the duergar are either dead or fled. Anna follows along in her dragon form, and hopes that someone can give her some resistance as well, since she'll likely be up close and personal and in the way of acid breath.

Trayvin spends his breather making sure everyone is topped up and ready to go while Pompous checks his gear.

Everyone gets their last minute buffs prepared while Michael and Nikolai squeeze quickly through to the entrance. They get to the entrance and spend a moment deciding the best way to scale the cliff and begin their search. please roll stealth and perception/tracking, plus whomever else may be joining at this stage.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=26 ; d20+41=58 ; d20+16=36 ;
Tuesday December 15th, 2020 10:16:14 PM

Sneaky and Perceptive is Michaels middle name. but this is a dragon, so cockiness is contraindicated at this point in time. invisibility would be nice, but knowing a dragon, he's probably prepared for that. Still, a quick prayer to Wardd could not hurt.
Now this O god of Risks is surely a risky situation if I've ever seen one how about a little help there father of chance? .
OOC: I'm going ahead and spending a Hero point before the roll for stealth.

Perception 26 natch 1 fail.
Stealth 58
Survival. 36 natch 20!



Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=37 ; d20+23=35 ; d20+19=22 ;
Wednesday December 16th, 2020 12:12:59 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai assures Anna that he can help her resist acid. "I'll cast it when we are all outside, it will only last 20 minutes though."

Nikolai lets his eyes adjust to the outside for a moment before he starts working his way up the cliff. At least he does not have to worry about slippery hand holds this time. He hopes he has plenty of rope though.

Stealth + 20 = 37
Perception + 23 = 35 ( in forest 37)
Survival (Tracking) +19 = 22

Prudence Gundle [AC 23; HP 124/124]  
Wednesday December 16th, 2020 12:40:54 AM

Pru begins tapping her companions with the wand of Protection from Energy: Acid.

Anna Morphling (Hugh C) -- HP 128/128 (30 con bonus) -- 45/17/42 CMD: 36 
Wednesday December 16th, 2020 2:21:32 AM

Anna says, "Right. Let's go."

"I think I can make myself more formidable but the ability won't last so I'll wait till we get closer."

Active effects
Stoneskin - 1290 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1257 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1255 rounds
Queen's Shape Form of Dragom III (Large Dragon): 119 rounds
+6 size bonus to strength,
+ 4 size bonus to con,
+6 natural armor,
fly 90 feet (poor),
darkvision 60 feet,
breathe weapon (40 foot cone of cold, 8d8 points of damage, reflex DC 22 for half, 2 usages, wait 1d4 rounds between use),
DR 5/magic,
resist cold 30,
vulnerability to fire,
1 bite +16 (2d6+6) , 2 claws + 16 (1d8+6), 2 wings +14 (1d6+3), tail slap +14 (1d8+3)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+22=32 ; d20+23=24 ; d20+23=26 ;
Wednesday December 16th, 2020 6:46:17 AM

Pompous' hands glow briefly as he recasts protection from evil on himself and alighn weapon (good) on his bow.

(ooc> Barkskin should still be in effect but he'll recast this as well if neede. Sorry, been under the weather the last few days.)

--------------
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20

Perception check 32
Stealth 24
Swift tracker 26

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Wednesday December 16th, 2020 8:12:41 AM

Sigvar yawns as his buffs fade and watches the stealthy people climb the cliff.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed

DM Warren - MAP  d20=17 ; d20=7 ;
Wednesday December 16th, 2020 4:24:34 PM

The trees and underbrush are almost unnaturally thick on top to the bluffs. However, Nikolai's training and Michael's sheer aura of slipperiness guide them through. Anyone else would likely need to cut their way in or fly overtop to get there.

It is difficult to see anything, but an errant ray of sun strikes what must be an enormous amount of coinage in a deep depression on the forest floor. This can only be the dragon's lair - and he must be nearby. Fee, Fie, Foe, Felf, I smell the blood of halfling and elf!

The dragon's voice rings through the forest, and Nikolai's trained eyes can catch hints of scales coiling around the trees. One tree begins to move as its trunk splits into dendritic eyes and mouth. knowledge arcana dc30 Highlight to display spoiler: {old green dragons are able to awaken up to 4 treants a day, and conceal themselves in natural terrain, even if too large to normally allow such}

It looks Slartanus knows you are here, but has not precisely pinpointed you. He's harder to see among the trees than you would think, but Nikolai is too keen on the forest to be fooled.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=34 ; d20+33=53 ; d20+16=33 ; d20+9=22 ;
Wednesday December 16th, 2020 9:56:27 PM

Smell me all you want you old tyrant wyrm, you still don't know where I am and I'm not giving you any more clues by breaking silence....besides I make a better rhyme than that.

Perception 34
Stealth 53
Survival. 33
Knowledge Arcana. 22

he's confident in his bushcraft (survival and Stealth) but he's unsure about the trees with eyes or even where the dragon is.

Trayvin AC 30/12 touch Hp 116/161(BrianZ)  d6=5 ; d6=4 ; d6=5 ; d6=2 ;
Wednesday December 16th, 2020 11:06:05 PM

Trayvin takes a last chance to heal up some of the Agents' wounds before they get back into action.

channel energy = 16 hp healed

Active effects: resist acid(30)

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=21 ; d20+23=28 ;
Thursday December 17th, 2020 12:58:00 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Protection from Energy: Acid.
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai would like to put some sparkly on Slartanus but has the experience to know that the dragon's spell resistance would far outmatch his casting abilities. Through the link he advises everyone where Slartanus is but remains flat against a tree until 'hell breaks loose'.

Stealth +20 = 21 (in forest 22)
Perception + 23 = 28 (in forest 30)

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+28=48 ; d20+23=32 ; d20+23=28 ;
Thursday December 17th, 2020 6:56:28 AM

Pompous makes his way to the battle zone. He tries to locate the dragon
and then hides and designates the dragon his quarry.

mind call-
{ There-- green genes is there [ describes where the dragon is ] }

--------------------------------------------

Perception (48) locates dragon w/nat 20
Camouflage (32)
Quarry- he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.
Stealth (28)

Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage


Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39 
Thursday December 17th, 2020 7:39:41 AM

Anna takes a full round action to turn into a huge silver dragon instead of a large silver dragon.

Active effects
Protection From Acid : immunity for 12 x level points of acid damage (OOC: Pru what level is the wand?)
Stoneskin - 1289 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1256 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1254 rounds
Queen's Shape Form of Dragom III (Huge Dragon): 118 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

Prudence Gundle [AC 23; HP 124/124]  
Thursday December 17th, 2020 2:55:07 PM

Pru stops using the wand, and starts casting Fly on her companions, starting with Sigvar.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Thursday December 17th, 2020 5:03:53 PM

OOC
Sigvar has wings, please fly someone else.
Greater Heroism would be welcome though.
Also... Are we really starting a fight just days before the Woldian slowdown?

IC
Sigvar starts flying towards where the dragon is and recalls his mother's spirit into his blade. This time he adds a +1 bonus to the weapon, makes it Defending and adds the Flaming Burst quality.
He flies at 60' /round, I don't know how far from the map I am just put me in when I get there.

DM Warren - MAP 
Thursday December 17th, 2020 6:56:31 PM

With Michael and the Rangers giving precise locations over the bond, you're able to skim low over the trees to get into optimal position, just out of sight. Half+ of the team is in position - Pru is casting again to get the others battle mobile.

Meanwhile, a second tree pulls up its roots and begins to threaten the area.

Prudence Gundle [AC 23; HP 124/124]  
Thursday December 17th, 2020 9:16:39 PM

Instead of Sigvar, then, Pru starts with Trayvin, since having the cleric available is probably a good thing. Then she casts Fly on herself, then looks around for anybody else who needs it.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+41=49 ; d20+25=42 ;
Thursday December 17th, 2020 11:05:32 PM

No thanks Pru, I got fly from my Armor. .

Michael knowing that a dragon breath weapon is a potential one shot on everyone in it's path, puts a little distance between himself and Nikolai. he is VERY VERY careful in his movements. (hero point to stealth prior to roll ) he gets behind a tree just shy of the water.

Stealth 49
Perception 42

When it all goes down though, would you be so kind as to make me move fast? .



Trayvin AC 30/12 touch Hp 116/161(BrianZ) 
Thursday December 17th, 2020 11:55:25 PM

Trayvin follows Pru, looking to support the team as they engage the dragon.

Active effects: resist acid(30), fly

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

OOC- If we are not starting the combat until after the slowdown ends, should we note how much duration is left on our buffs?

Nikolai (JonathanT) AC 31 Tch 29 Ffted 27 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=37 ; d20+23=40 ;
Friday December 18th, 2020 1:44:14 AM

Spells in Effect: Mage Armor, Hat of Disguise - normal self, Protection from Energy: Acid.
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

OOC: What's the Resist Energy: Acid stats?

IC:
Nikolai spreads out a little too, going to his left and finds another spot behind a rock.
Stealth +20 = 37 (in forest 38)
Perception + 23 = 40 (in forest 42)



Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39  d20+17=33 ; d20+20=24 ;
Friday December 18th, 2020 3:26:06 AM

Huge Anna Dragon Takes Flight ready to do battle with the even larger Slatorius

(Perception: 33)
(Know[arcana]:24)

Active effects
Protection From Acid : immunity for 12 x level points of acid damage (OOC: Pru what level is the wand?)
Stoneskin - 1288 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1255 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1253 rounds
Queen's Shape Form of Dragom III (Huge Dragon): 117 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+23=35 ; d20+23=42 ;
Friday December 18th, 2020 6:16:43 AM

Pompous takes position (ooc Bottom left corner) and holds true.

---------------------------

Stealth (35)
Camouflage (42)

Quarry- he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed.
Stealth (28)

Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet 
Friday December 18th, 2020 12:04:41 PM

AC 39 vs Dragon due to smite evil
Sigvar Adds lightning resist to his defenses and waits for the word to go.

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday December 18th, 2020 10:10:13 PM

now hidden behind a (Tree or rock can't tell from the map) Michael takes a moment to refresh his potions.

Cats grace.
Shield of Faith +5
Bulls strength.

I know it's round per potion, so I've got 2 more rounds after this one.

Trayvin AC 30/12 touch Hp 142/161(BrianZ)  d8=8 ; d8=8 ;
Saturday December 19th, 2020 10:37:42 AM

Trayvin takes an opportunity to heal up some more wounds until the team is ready for actions.

Actions: spontaneous cast calm emotions as cure moderate wounds on self, heal 26hp

Active effects: resist acid(30), fly

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Saturday December 19th, 2020 3:01:27 PM

[OOC: Resist Energy provides resist 10 to the kind of energy specified (acid). It lasts 10 minutes per level, so cast from a wand it should last about 30 minutes. Hopefully the battle won't last long enough for that to be an issue. :) ]

"Pompous?" Pru asks. "Do you need a Fly spell?"

Anna Morphling (Hugh C) -- HP 143/143 (45 con bonus) -- 46/16/43 CMD: 39 
Monday December 21st, 2020 2:47:02 AM

Time slows down for Anna as the Agents get nearer to their quarry

DM Warren - MAP 
Monday December 21st, 2020 3:40:29 PM

Happy Holidays everyone! I'm only going to worry about buffs that have round durations. Anything in the minutes should be fine for the battle.

Hope everyone is safe this season.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 185 / 185 Character Sheet  d20+29=38 ; 2d6+36=48 ; d6=6 ; d6=3 ; d6=4 ; d6=1 ;
Sunday January 3rd, 2021 5:26:39 PM

Already flying above the treetops and seeing no obstructions Sigvar Charges the Dragon.
Hits AC 38 for 48 damage +9 holy damage +5 fire damage. Attack is adamantine, holy, good and magic

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 7/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

DM Warren - MAP  d20+33=48 4d8(7+7+2+6)+21=43
Monday January 4th, 2021 11:12:24 AM

Now that their forces gathered to finally rid the Wold of the Slartanus menace once and for all, Sigvar leads the charge to begin the assault, engaging before he has time to summon any more reinforcements.

The rest of the Agents follow after, eager to have done with the beast that has terrorized them, their commander, and the countryside for far too long.

As Sigvar flies in to engage, Slartanus' scaly neck shoots out and his jaws snap down (AoO for 43 damage). Then, the holy sword connects, but Sigvar can tell that he just barely got through the beast's scaly hide.

(everyone else can resolve one round - if you're not flying and don't have woodland stride or similar feature, then movement through the area is half speed)

Slartanus
AC37
62 damage

Prudence Gundle [AC 23; HP 124/124]  
Monday January 4th, 2021 3:12:33 PM

Pru is flying, and so is Trayvin. She had offered a Fly spell to Pompous, so he can be flying too, if he wants.

Pru follows after her Fist-mates.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 172 / 185 Character Sheet  d6=3 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=1 ; d6=2 ; d6=6 ; d6=5 ; d6=4 ; d6=5 ; d20+32=45 ; d20+27=28 ; d20+22=36 ; d20+17=33 ; d20+24=35 ; 2d6+27=31 ; d6=3 ; d6=2 ; d6=4 ;
Monday January 4th, 2021 4:33:14 PM

Sigvar smiles as his blade bites into the dragon. He had expected some subterfuge, but apparently the dragon has finally gathered the courage to stand it's ground.
If Sigvar is supposed to be taking a turn now then....
He reaches down and lays hands on himself, staunching the flow of blood caused by the bite ( heal 30 damage, swift action)
Knowing that he needs accuracy now rather than brute force he stops power attacking and gets down to business.
Sword 1 Hits AC 45 for 31 damage +5 holy +4 fire
Sword 2 Miss nat 1
Sword 3 Miss
Sword 4 Miss
Horns Miss
Sigvar's AC vs the dragon is 39/16/37 and his CMD is 39 due to smite evil. All other enemies use his AC from the header

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 8/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+25=32 ; d20+20=38 ; d8+6=11 ; d6=1 ; d6=2 ; d20+15=34 ; d8+6=14 ; d6=4 ; d6=4 ; d20+10=26 ;
Monday January 4th, 2021 4:34:14 PM


While now able to fly, Pompous stays grounded.

The ranger sighs deeply as he sees how this is NOT going to be easy. He takes aim and fires a stream of firey/shocky arrows flies towards Slartanus.


------------------------
Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage
Many Shots

Attack 1 AC 35
Attack 1a AC 35
Attack 2 AC 38 Phys dam 11, shock 1, fire 2
Attack 3 AC 34 (Critical, auto confirmed by quarry) Phys dam 28, shock 4, fire 4
Attach 4 AC 26

Trayvin AC 30/12 touch Hp 142/161(BrianZ) 
Monday January 4th, 2021 7:50:56 PM

Battle is joined. Trayvin feels like this has been a long time coming. (hehe)

Trayvin casts holy aura and tries to cover as many of the Agents as possible with it. (Since not everyone is on the map, or posted their move, it will be DM discretion how many Agents he managed to buff with the spell.)

Active effects: resist acid(30), fly, holy aura

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

OOC- HAPPY NEW YEAR!!! :)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 4th, 2021 10:31:49 PM

Glug, glug, glug. The Cats grace potion has subtle hints of cilantro and ammonia. Bulls strength tastes of salty beef stew and Shield of Faith is harsh like cheap whiskey going down, but with a refreshing wintergreen aftertaste.

Ready when you guys are, I can run out and draw aggro, I'm figuring he'll try the breath weapon and I can prolly dodge it that may let you all get close, well except for the Treants...hmmm..might need to rethink this I wonder if he would use a breath weapon on his own minions. Eh..he's evil, they probably don't mean that much to him. even if he doesn't I might be able to draw the Treants away while you all deal with the Dragon. Then you can come to save me cute little tushie from becoming plant food. let's call that plan A.

Plan B. we all of us ground pounders, screen for Pompous, Pru, and Sigvar. let them get in close and unleash hell on the dragon. then come back and help us take out the Treants.

Plan C. Draw the Treants out and defeat them in detail, and hope the dragon doesn't come to the rescue. fighting withdraw if you will.

Plan D. everybody just charge and hope for the best. I think we can all the problems with that one.

comments? concerns? alternate plans?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 5th, 2021 1:21:08 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith (6/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai drinks a potion of Shield of Faith.
Move: retrieve potion from backpack.
Action: Drink potion.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+6=7 ;
Tuesday January 5th, 2021 3:28:19 AM

Anna thinks to Michael over the telepathic bond, GROUND POUNDER!?! I'm a huge Silver Dragon right now. I might not be the most graceful but I can fight Slartanus in the sky

Anna activates Transformation becoming even more battle ready, more hardy, more dexterous and stronger, she then flies a little bit forward still out of the enormous dragon's range.

(Fly: 7)

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 299 rounds
Stoneskin - 1287 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1254 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1252 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save
Queen's Shape Form of Dragon III (Huge Dragon): 116 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied

DM Warren - MAP  d20+33=35 ; 2d6+13=25 ; 2d6+13=20 ;
Tuesday January 5th, 2021 5:23:20 PM

Trayvin has entered the fray! With his positioning, it looks like he can give his aura's benefits to Anna, Michael, and Pru, possibly Pompous as well.

Pompous, electing to stay on the ground at the moment, is mostly stymied by the undergrowth that's giving cover to Slartanus (unless he has some feature to get around that?) He does get one lucky shot off that somehow manages to wend its way around trees and vines to pierce the scaly hide.

Michael spends a round spinning battle plans through the telepathic link, but all good soldiers know that any plan will start coming to pieces once battle has commenced. It seems like Plan D at the moment.

Nikolai drinks up and compares the taste to Michael's potions and Anna brings some good draconic energy to the field.

Enemy Turn
Slartanus just growls under his breath at the Minotaur in front of him, which he might recognize as a spell, but probably doesn't. Anna may be close enough to hear though. Defensive Cast success
Spellcraft 18 Highlight to display spoiler: { Displacement - all attacks have 50% miss chance}


Sigvar finds himself battered by tree limbs as the treants crash through him where he hovers. 25 and 20 damage, reflex save DC25 for half damage on each. You can make an AoO on one of them with a -4 if you choose

Slartanus
AC37
138 damage

Treants
West
East

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 173 / 185 Character Sheet  d20+15=28 ; d20+15=17 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; d20-3=1 ; d20+28=29 ; d20+32=46 ; 4d6+27=43 ; d6=1 ; d6=1 ; d6=4 ; d100=74 ;
Tuesday January 5th, 2021 5:46:02 PM

Reflex saves 28 and 17 so 32 damage taken.
Sigvar again swiftly lays on hands 33 damage healed
AoO misses nat 1
He then flies up and over the dragon , provoking an AoO from everything around him, hopefully allowing his fistmates access to the dragon's flank. He then Vital strikes the dragon. He tries to hover above(?) the reach of the Treants once on the other side.
Vital strike hits AC 46 for 43 damage +2 holy +4 flaming (74% miss, so hit)

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 9/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Trayvin AC 33/15 touch Hp 142/161(BrianZ) 
Tuesday January 5th, 2021 6:20:43 PM

Trayvin continues to prepare his offense, so he can try and help Sigvar.

Actions: cast holy sword

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 5th, 2021 10:47:51 PM

heh...I love that big paladin,

Michael grins and moves out from behind cover. activating his celestial armor to fly in the straightest possible route to the Dragon.

fly 60' not sure if you can "run" while flying. but if you can then Michael is going 240'.

Michael does this as a full round action. Trying to close the distance to the Dragon while avoiding the Treants. success is weighted towards reaching the dragon, 2nd is avoiding the treants. so fi I have to fly through treants to reach the dragon I will, if I can avoid the treants and still reach the dragon I will.

since this is a full round action. I will attack next round.

Prudence Gundle [AC 23; HP 124/124]   d20+21=34 ; 17d6=53 ;
Tuesday January 5th, 2021 11:54:36 PM

Well, as long as they're going to line up like that....

Pru casts Chain Lightning, with Slartanus as her primary target. [SR check 34 against Slartanus; let me know if I also need checks against the treants.]

Slartanus and the treants each take 53 points of electricity damage, Reflex save for half. Slarantus's DC is 23; the treants' DC is 21.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 6th, 2021 12:46:42 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith (6/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

As fast as Nikolai is, and more adapted to forests than most of the others, the undergrowth slows him down a lot. He advances but not to the point of engaging in combat. He moves with intent to outflank the treat near him.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+6=22 ; d20+23=43 ; d20+23=35 ; d20+8=14 ; 2d8+10=13 ; 2d6=9 ; 2d6=7 ; d6=2 ;
Wednesday January 6th, 2021 1:22:49 AM

(Fly: 22)
(Spellcraft 14)

Anna-Dragon fly charges Slartanus (43 vs AC; threat of critical; 35 to confirm = no crit) 13 damage + 9 bane + 7 holy + 2 electric for 31 damage total

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 298 rounds
Stoneskin - 1286 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1253 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1251 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save - 12 rounds
Queen's Shape Form of Dragon III (Huge Dragon): 115 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied
holy auraed

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+28=42 ;
Wednesday January 6th, 2021 7:24:49 AM

Pompous takes to the skies, looking for a tree top with sturdy branches to land on that will give him a clearer shot at the ennemies, especially the dragon!

----------------
Perception 42
Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
SR 20
Favored terrain - Forest, +6
Quarry - dragon

DM Warren - MAP  d20=19 ; d20=12 ; d20+33=35 ; d100=2 ; d20+33=46 ; d20+33=42 ; d20+33=45 ; d20+31=50 ; d20+31=36 ; d20+31=39 ; 4d8+21=32 ; 4d6+14=29 ; 4d6+14=24 ; 2d8+7=18 ; 4d6+21=32 ; d20+17=28 ; d20+17=18 ; d20+17=32 ; d20+17=32 ; 2d6+9=21 ; 2d6+9=15 ;
Wednesday January 6th, 2021 4:06:29 PM

Sigvar is just taunting Slartanus now. He feels confident zipping around the trees, since they're normal attacks have only the slightest chance of connecting. Even Slartanus seems confused by the flying minotaur, since his great jaws only close upon air. please mind the spoilers though - no one actually id'd the spell

Michael and Trayvin and Nikolai keep getting into position, while Pru lights up the sky with a tremendous blast of lightning, punching through Slartanus' defenses. The treants take damage too, slightly reduced for natural reasons.

Anna zooms in and does a chomp of her own, and connects mightily! Only it's with an image of Slartanus about 2 feet removed from the real thing.

Pompous decides to fly up, since it's too hard shooting through the trees.

Enemy Turn

It seems that Slartanus does not like enemies at his back, and unleashes his full fury on Sigvar, scoring 5 out of 6 strikes of tooth, tail, wing, and claw.
AC 46, 42, 45, 50, 39
32, 29, 24, 18, 32 damage (135 total)

The treants have new targets in front of them, and while they can't get through Anna's scales, the one on the east side wallops Michael twice.
AC 32, 32
21 and 15 damage (36 total)

Slartanus
AC37, 50% miss chance (1-50 on d100 misses)
240 damage

Treants
West 43
East 43

Prudence Gundle [AC 23; HP 124/124]   d20+21=38 ; 17d6=58 ;
Wednesday January 6th, 2021 4:22:49 PM

Pru frowns a little when she realizes that the treants have a natural defense to electricity. Still, the spell seems pretty effective, so she casts it again.

Chain Lightning again, same targets. SR check 38. Damage is 58, DC 23/21 Reflex save for half.

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+25=34 ; d20+25=27 ; d20+20=29 ; d20+15=27 ; d20+10=29 ; d8+6=12 ; d6=1 ; d6=1 ; d6=3 ; d100=9 ;
Wednesday January 6th, 2021 5:31:45 PM



Now with an unobstructed view of the dragon... Pompous fires again....

" HEY UGO! LEAVE SIGGY ALONE! "

=========================================

Flight
Barskin
Protection from evil
Align weapon (good-bow)
Protection acid
DR acid 10
MR 20
Favored terrain - Forest, +6
Quarry - dragon
Woodland stride
Swift tracker
Camouflage
Many Shots

Attack 1 AC 34
Attack 1a AC 34
Attack 2 AC 29
Attack 3 AC 27
Attach 4 AC 29 (Critical threat, quarry auto confirms critical) misses with a 9 percent roll


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet  d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d6=5 ; d20+36=55 ; d20+31=36 ; d20+26=31 ; d20+21=33 ; d20+21=33 ; d20+28=48 ; d20+28=43 ; d100=94 ; d100=25 ; 2d6+27=36 ; 2d6+27=37 ; d6=3 ; d6=2 ; d6=1 ; d10=8 ; d6=5 ;
Wednesday January 6th, 2021 5:48:53 PM

Sigvar's world is suddenly all claws and teeth. He knew this could happen, but the reality is... sobering. He slaps a swift Lay on Hands on himself to close the largest wounds (36 healing) But he knows he can't survive that onslaught again. Put up or shut up son he hears in his head from his sword. The others will need your distraction to score their hits and you know what the halfling can do, Stand and deliver.

Sword 1 Hits AC 55 and Auto confirms from Bless Weapon for 73 damage +5 holy +10 fire +5 precision
Sword 2 Miss
Sword 3 Miss
Sword 4 Miss
Horns Hits AC 48 and confirms to AC 43 ( Miss due to Displacement)

Mentally he exhorts his companions Finish him, for I go to visit Gargul's Throne!"

Sigvar's Dashboard
--------------------------------------------------
Lay On Hands 10/12 used
Smite Evil 2/6 used Still active on Slartanus
Resist Energy Lightning 130 minutes remaining
Resist Energy Acid 245 minutes remaining
Resist Energy Fire 245 minutes remaining
Bless Weapon 16 minutes Remaining
1 hero point removed
+1, defending, and Flaming burst added to weapon 16 minutes remaining

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 6th, 2021 5:50:42 PM

OOPS, sorry that 94% was to check for the sword hit vs displacement. The 25 after it was the horns missing

Trayvin AC 33/15 touch Hp 142/161(BrianZ)  d20+23=31 ; d20+15=28 ; d20+15=33 ;
Wednesday January 6th, 2021 6:14:26 PM

Trayvin casts another spell, and then takes advantage of the fly spell to get closer to the fight with Slartanus.

Actions: cast greater dispel magic at Slartanus and try to take down some of his defenses. Used hero point with first roll. dispel vs active spells:31, 28, 33 (will take down up to 3 spells if the rolls are a success)

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22
active on: Trayvin, Anna, Michael, and Pru, possibly Pompous as well.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+32=39 ; d20+30=41 ; d20+32=50 ; d20+27=44 ; d20+25=40 ; d20+22=36 ; d20+22=38 ; d20+20=30 ; d20+29=42 ; d8+14=19 ; d8+14=15 ; d8+14=16 ; d8+14=15 ; d4+11=13 ; d4+11=15 ; d4+11=15 ; 8d6=25 ; 8d6=27 ; 8d6=23 ; 8d6=28 ; 8d6=21 ; 8d6=29 ; 8d6=25 ; d100=7 ; d100=45 ; d100=22 ; d100=63 ; d100=75 ; d100=19 ; d100=81 ;
Wednesday January 6th, 2021 9:33:50 PM

The Paladin, Sigvar, His teammate, and his Friend has drawn the Dragon's full attention towards himself. a Foolhardy action if ever there was one. Michael is on the dragons 6 like a shot. The Treants blows do not stay him and like an arrow he flys towards the wym killing his friend. Michael has studied dragon anatomy and knows the the lungs and lots of jucy veins are positioned near the spine. so Michael lands on his back, between his wings and goes to work. he just prays he is in time to keep Sigvar from visiting Gargul.

Acrobatics 42 (stick the landing on the dragons back. )

Attack 1 SB +26 LB +24 +1 haste +1 bless +4 Aotf flanking bonus. = SB+32 LB +30.

Sunblade +4
To Hit AC 39 for 19 points of damage and 25 points flanking damage. =44

Luckblade +2
To Hit AC 41 for 13 points of damage and 27 points flanking damage. =40

Haste Attack SB +32 LB +30

Sunblade +4
To Hit AC 50 for 15 points of damage and 23 points flanking damage. =38

2nd Attack. SB +21 LB +19 +1 haste +1 bless +4 AotF flanking bounus = SB +27 LB +25.

Sunblade +4
To Hit AC 44 for 16 points of damage and 28 points flanking damage. =44

Luckblade +2
To Hit AC 40 for 15 points of damage and 21 points flanking damage. =36

3rd Attack. SB +16 LB +14 +1 haste +1 bless +4 AotF flanking bonus. SB+22 LB +20

Sunblade +4 (spend a Hero Point after the roll to bring it up to from 36 to 40.
To Hit AC 36 (40) for 15 points of damage and 29 points flanking damage. =44

Luckblade +2
To Hit AC 30 for 15 points of damage and 25 points flanking damage. = 40

if Trayvins dispel magic took down the displacement I'm golden. but if it did not, here are the % rolls for miss chance.

first attack. 7, 45,
haste attack. 22,
2nd attack. 63, 75,
3rd attack. 19, 81



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+20=26 ; 3d6+7=17 ; d6=6 ;
Thursday January 7th, 2021 1:08:11 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith +2 AC (5/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai can now move into attack the Treant on the left. He springs in (Spring Attack) drawing his Kamma +2, slashes at the Treant, and springs back out.

Move/Attack: Move in 20', spring back out 10' for his Move (60' move halved due to vegetation), no AoO.
Spring Attack w/Improved Vital Strike +20 = 26
dmg 3d6+7 = 17
Flanking (AoF Team feat) dmg 1d6 = 6



Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+21=23 ; d20+21=32 ; d20+21=31 ; d20+19=26 ; d20+19=37 ; d100=20 ; d20+19=33 ;
Thursday January 7th, 2021 1:14:58 AM

(23 vs AC; miss)
(32 vs AC; miss)
(31 vs AC; miss)
(26 vs AC; miss)
(37 vs AC; 20 vs 50 = miss)
(33 vs AC; miss)

Anna-Dragon makes a full attack this time but none of her limbs connects.

Active effects
Resist Energy (Acid) : Acid Resistance 10 - 297 rounds
Stoneskin - 1285 rounds - DR 10/adamantine for 150 points of damage
Darkvision - 13 hours - gain darkvision 60 feet
Spider Climb - 1252 rounds - gain climb speed of 20 ft; +8 bonus to climb checks, retain dex bonus to AC, does not need to make climb checks to traverse vertical or horizontal surfaces
Bark Skin - +5 natural armor - 1250 rounds
Transformation : +4 Str, +4 Dex, +4 Con, BAB becomes +15, +5 competence bonus to fort save - 12 rounds
Queen's Shape Form of Dragon III (Huge Dragon): 114 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor, fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 23 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +21 (2d8+10) + holy, shocking burst, dragon's bane gold pearl (+2d6 bane, +2d6 holy, +1d6 electric or 1d10 on crit)
1 claws +21 (2d6+10), + holy tear (+2d6 holy)
1 claw +21 (2d6+10) + dragon bane tear (+2d6 vs dragon)
2 wings +19 (1d8+6),
one tail slap + 19 (2d6+6)
Fly checks made at +6 currently
Champion of the Queen: DR 10/cold iron - suppressed by Adamantine DR and a +2 luck bonus on all saving throws
1 con damage prior to becomming iron bodied
holy auraed

DM Warren - MAP  d20+13=21 ; d20+13=14 ; d20+3=9 ; d20+3=8 ; d20+13=29 ; d20+13=21 ; d100=80 ; d100=100 ; d20+17=29 ; d20+17=34 ; 2d6+9=16 ;
Thursday January 7th, 2021 5:34:39 PM

Pompous is having no luck today. Even his lucky shots are finding the fake double dragon.

Pru isn't phased at all though and keeps her lightning striking most effectively. Sigvar too, even being on his last legs, manages a strike that practically severs one of the dragon's legs!

Trayvin focuses on taking down the dragon's spell defenses (need an SR check from you though).

Anna shows that she can do that same trick, but between the armor and the spell (that may be dispelled), none of her blows connect.

Michael, suddenly in the middle of the fray and full of concern for his large friend leaps gracefully onto the Dragon's back . gonna ignore your acrobatics other than flavour, because unless you use a hero point, the jump would take your move action and you would only get a single attack). You could hit him from where you were though, so let me know how you want to play it. A flurry of stabs later, Slartanus' spinal column is severed in several places and his wings flop around weakly before he collapses down, bleeding out.

Nikolai, ever practical, knows that the fight isn't quite over, since the Treants are somewhat dangerous in their own right. One was blinded when it hit Michael, but he manages to zip under its thrashing branches and cut it down, and it turns back into just a normal tree leaking some singed sap.

The second treant, though blind, manages to connect once on Trayvin through some wild flailing, but it is not much longer for this world. 16 damage, 80% connects

well done - without those good SR rolls and some crits, that could have been a much different story

Slartanus
Down (Shane's choice of using a hero point to do his fancy jump or not)

Treants
West - down
East 91, blind

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 7th, 2021 8:45:44 PM

OOC: I had Activated the Fly SLA on his Celestial Armor, it wasn't so much jumping on his back it was ending the move phase on his back with style. I was unsure of the distance represented on the map and also if 60" fly speed had a "run" component to it. which would have made it 240" I'll take whatever gets the dragon dead and Sigvar alive. I guess I should have moved my sprite on the round before last. but not knowing fly or distance I felt it was better to let the DM do it. I'll just use the Hero Point.

Michael had more "feel" with his rapier. The thin blade transmitted what was happening along its path better than a thicker sword. but standing on a Dragons back....his bare feet tell him all he needs to know though. There is first a ripple of tension in the muscles, from the pain of impact, then as the spinal column parts it all relaxes, then as blood pressures drops and the body is starved for what the blood gives it, a tremor runs through the body, first fast and weak but as the process evolves, slower but more powerful. feeling it through his feet, the experience is strong and strangely personal.
he puts his hand on the Dragon and bows his head.
Gargul, I've sent many a creature to your lands of rest, and I've tried to only send the ones to you who were a danger to the peace of the world. Please take this magnificent creature into your embrace, explain to him that I had no choice in the matter, he had left me none. Still, I would not have taken such beauty and majesty from the world had i another choice.

Trayvin AC 33/15 touch Hp 126/161(BrianZ)  d20+19=29 ; d20+19=30 ; d20+19=38 ; d20+20=34 ; d20+15=26 ; d20+10=23 ; d8+9=16 ; d8+9=16 ; d8+9=10 ;
Thursday January 7th, 2021 9:46:21 PM

rolls for SR: 29, 30, 38(I know he is down, but in case he is faking :)

Actions: Trayvin attacks the treant that rolled up on him: hit AC: 34, 26, 23 dmg:16, 16, 10(did not roll holy damage)

Active effects: resist acid(30), fly, holy aura, holy sword

holy aura- SR25, +4 deflection AC(does not stack with ring, take better value), +4 resistance saves(does not stack with cloak, take better value), fortitude save for Slartanus or treant if they hit you = 22
active on: Trayvin, Anna, Michael, and Pru, possibly Pompous as well.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

combat note for self: 20/15/10, dmg 1d8+9, +2d6 holy

Prudence Gundle [AC 23; HP 124/124]   d20+13=28 ; d20+13=23 ; d20+13=27 ; 4d6=9 ; 4d6=9 ; 4d6=19 ;
Thursday January 7th, 2021 11:01:06 PM

Well, now that a treant is all that's left, Pru needs something that'll hurt it.

Fire? Sure, let's go with the old reliable.

She casts Scorching Ray, and three beams shoot toward the treant. [Hit Touch AC 28 for 9 damage; Touch AC 23 for 9 damage; Touch AC 27 for 19 damage.]

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  12d8=50 ;
Friday January 8th, 2021 12:07:18 AM

Anna uses her breathe weapon against the last remaining Treant: 50 points of cold damage; DC 23 reflex for half

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 8th, 2021 12:57:20 AM

Spells in Effect: Mage Armor, Protection from Energy: Acid (10), Shield of Faith +2 AC (4/6 rounds).
Faerie Fire 2/3
Ki pts 7/9
Special Will bonuses:
+2 Enchantment Spells/Effects (Half Elf)
+2 Enchantment Spells/Effects(Still Mind)
Ring of Freedom of Movement
Slippers of Spider Climb

Nikolai moves over to the dragon's head and remains poised to slice at it if it seems to have any fight left.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet  d20+23=31 ; 4d6+21=30 ; d6=1 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ;
Friday January 8th, 2021 5:30:59 PM

Sigvar flies in and Vital strikes the Treant
Hit AC 31 for 30 damage +5 holy +1 fire

DM Warren - MAP 
Friday January 8th, 2021 6:07:14 PM

The treant is well and truly gone, especially now that Pru had exploited its weakness to fire. But it feels good for the rest of them to vent their fury, breathing cold, slicing, striking, and making sure that the tree won't get up again.

If the dragon is faking, he's doing an awfully good job with the not breathing aspect. You're pretty sure that he won't be kidnapping anyone or starting cults ever again.

Once your breathing has slowed, you have the chance to assess the truly staggering pile of wealth that his body had been coiled around. There are litereally hundreds of thousands of coins of all denominations, and while there are some empty potion bottles that would seem to indicate his battle preparations, there are several more stones, jewelry, and arms that light up under magic detecting eyes. Not to mention the trove of items that they didn't have time to strip off the elite team they defeated back in the caves.

Prudence Gundle [AC 23; HP 124/124]  
Friday January 8th, 2021 9:01:21 PM

Pru is suddenly exhausted. "Let's gather up this stuff and get the Commander. The Mansion will be up for several more hours if we want to rest."

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 8th, 2021 11:59:55 PM

" Rest, yes please. So, um, what are we doing with the body?"

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Saturday January 9th, 2021 6:43:10 AM

I suppose if anyone would like to craft some armor or shield from the scales, we should be able to do it.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Sunday January 10th, 2021 7:45:37 PM

Michael looks over the Huge dragon and the Huge amount of Wealth

Guys...I'm at a loss. I think I'm going to need to buy some extra-large bags of holding to fit all this stuff. I'm also afraid to waste any of the dragon. I don't want to do a ham-handed job flensing the skin from its bones, but I also feel it's a waste to let it all go to rot.

I'll tell you what. I'ma take about 20k gp and go to the Catacombs, buy 2 type IV bags of holding, that should do for the treasure. while I'm there I'll see if they can spare a crew to come to take possession of the Dragon carcass. I'm certain we will get good value for it and they should know how to properly prepare it for whatever we want to do with it. unless anybody has any other plans at the moment?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 11th, 2021 12:59:02 AM

Nikolai sits back and wonders if it really is over. Over with this dragon's fixation, that is. But true indeed, the green dragon that had bit off more than it could chew, and bit off more than it could chew again, and again, is finally dead.

"We can always use a couple of extra bags of Holding, so I go along with your idea, Michael."

Then he sighs and adds, "As far as the dragon hide, we can't just cut into it. We'll ruin it. That's what I've heard. It takes special skill at skinning to be able to get the most out of it. We probably have someone in our Citadel Town that could do that, a Master Butcher. Meanwhile, he could also make use of the bones and other organs, as any decent mage guild would probably pay a good price for those items. We'll have to do some marketing AND keep those parts from rotting. Got any good preservations spells?"

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Monday January 11th, 2021 1:42:52 AM

Anna says, "My abilities are tied to my own physiology but isn't there a low level spell that preserves a corpse's freshness?"

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Monday January 11th, 2021 6:50:49 AM

An unscathed Pompous flies down from the tree tops and joins the others.

" Anyway we can shrink the ugo dragon for transportation? "



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Monday January 11th, 2021 7:12:58 AM

Sigvar looks to Prudence. " The commander will probably want to return home ASAP, couldn't you port the dragon along with her back to the Citadel? That would solve the issue of getting the person that can skin it to the body."

DM Warren - MAP 
Monday January 11th, 2021 3:49:50 PM

Most of the crew is exhausted after several fights back to back, culminating in a fight that almost ripped the normally impervious Sigvar to pieces. Luckily, Pru left them a safe spot to rest back in the caves with the Commander.

Michael and Nikolai show their practicality by scooping up a few armfuls of coin and procuring some bags they can use to bring back the rest of the treasure (not to mention the darkwood they left back in the forest on the way here).

Trayvin does know of a simple spell to prevent the body from deteriorating until they can get it back to the Citadel for a competent butcher can harvest the useful parts. Dragon materials are exceedingly rare though, so it will be dodgy going for even the most skilled artisan. Unless they act quickly too, they will lose out on harvesting any dragon humours. They can watch the blood dripping onto the forest floor, where it is quickly revitalizing the flora broken during the battle.

Dragon hoard:

860,000gp worth of assorted coinage
Vibrant purple ioun stone (36,000 g)
Pale green ioun stone (30,000 g)
Robe of eyes (120,000 g)
Winged shield (17,257 g)
Breastplate of command (25,400 g)
Ring of Spell Turning (100,000 g)
Rod of Lordly Might (70,000 g)

Additional Duergar Equipment
+1 full plate, +1 adamantine guisarme, belt of giant strength +2, boots of striding and springing, cloak of resistance +1, +1 dagger, amulet of natural armor +3, bag of holding (type I), belt of incredible dexterity +2, cloak of resistance +4, hat of disguise, headband of vast intelligence +4, ring of mind shielding, ring of protection +2, slippers of spider climbing, Pearl of Power (5th level), +2 studded leather, +1 short swords (2), amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +1, ring of protection +1, +2 banded mail, +1 unholy heavy crossbow, +1 dwarven waraxe, belt of physical might +2 (Str, Con), cloak of resistance +3, efficient quiver, eyes of the eagle, ring of protection +1, amulet of mighty fists +1, belt of giant strength +2, bracers of armor +4, cloak of resistance +3, headband of inspired wisdom +2, ring of protection +1


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 11th, 2021 8:44:33 PM

I can memorize the spells which will preserve the body until we can determine what is to be done with it. I will need to rest first though, so I don't see any reason not to take the Commander home, and then return tomorrow.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining

Prudence Gundle [AC 23; HP 124/124]  
Monday January 11th, 2021 9:26:07 PM

"The Teleport spell is basically for people and the stuff they're carrying," Pru explains. "The only way I'm teleporting the dragon carcass is if somebody picks it up and holds it."

She eyes Sigvar. He's pretty strong. But she doesn't think he can pick up a full-grown dragon.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 11th, 2021 11:41:39 PM

can we at least roll him over so the blood is not pouring out of him. keep the wounds on top or plug them with something so we arent value. .

Michael scoops up a little over 20k worth of gold and pockets it.

I'll be back in a bit.

He stops and does some quick figuring....
860,000 gp....that's about 17,200 lbs of gold. I think a type iv can hold about 1,500 lbs. two bags aren't going to get it all. we will need at least 12 bags to hold all this. 13 if for all the items. that's 120 to 130,000gp in its own right. just buying the bags is going to reduce the number of bags we need by one. but if we leave this stuff here its going to walk off if we leave it alone. Heck even if we go with wagon and mules this is going to take close to 25 wagons. 110 mules 27 droves and probably 100 troopers to guard the load. it would be easier to just get the BOH, but it's probably going to more than quadruple our cost vs wagons.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+16=27 ;
Tuesday January 12th, 2021 1:09:21 AM

While the team works out the details of getting everything back to the Citadel, including their commander, Nikolai administers some First Aid to stop the bleeding. That is, applying bandages and tourniquets where necessary.

Heal +16 = 27


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+33=51 ;
Tuesday January 12th, 2021 1:27:30 AM

Anna returns to her normal form reaches into her bag of tricks and pulls out a caster level 3 scroll of gentle repose which is a 2nd level cleric spell and valued at 150 gp and casts it on the dragon corpse

(use magic device: 51)

"Problem solved. The dragon corpse will stay fresh for 3 days. I forgot I could do that. Also is a corpse an object because can't I also pull out some scrolls of mend so we repair some of the damage?"

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/  d20+26=30 ;
Tuesday January 12th, 2021 6:47:53 AM

Pompous takes back back to the sky and picks a tree. He keeps watch while the others figure out what to do and moves the loot.

----------------
Perception 30

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 12th, 2021 9:04:33 PM

Michael, just get the items, we can make trips to get the coins. With 2 bags, and a few trips with Pru's teleport, it shouldn't take too long.

Pru, are we ready to take the Commander back to the Citadel?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 12th, 2021 9:33:52 PM

Michael takes Trayvin's suggestion. we'll have to be careful and not overfill the bags are we will lose a about 75k in gold plus a bag. I'll get it and be back in few, maybe the Catacombs will have some tanners on retainer as well.

Prudence Gundle [AC 23; HP 124/124]  
Tuesday January 12th, 2021 10:17:04 PM

"Sure, we can go anytime," Pru replies. "We just have to decide what we're doing and who's going. And get the Commander, of course."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 13th, 2021 1:29:09 AM

"Pru, since it is your specialty to teleport, you decide who to take. Any left behind can take refuge in the Mansion, if possible, or take rooms in the city until we and the stuff, dragon hide and all, are all back. Take charge Pru, and do your stuff."

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Wednesday January 13th, 2021 1:42:06 AM

Anna says, "Should I stay here and take the form of the commander in case any remnants from the cult are still after her? In that way we could have me be a decoy?"

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:00:52 AM

" Why would we need to give away the coin to the catacombs to get bags to carry it? The COMMANDER of the MAILED FIST sits a few hundred feet away and there are no less than a dozen reputable churches within an easy walks distance. Commander Palance could easily walk into those churches and ask for a writ for an amount of money and have the church drive a few carts up here to pick it up. At a later time we simply call in those vouchers, likely in the catacombs who are quite likely to have the means to move large sums of gold easily. We would need to clean up the magic Items and any loose gems that we do not wish the churches to make off with and them simply check their math when they happen by to pick up the amount on their voucher. Based on the fact that the DEAD DRAGON lies within sight of the pile they are drawing from and they will know that WE killed it I doubt there will be any dispute we can not clear up without even raising our voices. "
"Something we need to settle in our minds and in our demeanor very quickly is that we are in a pretty exclusive club right now. We just faced and defeated a Great Wyrm dragon in close combat. In less than 30 seconds, the dragon went from 'Rawr I am being worshiped as a god' to 'I am lying dead on the ground feeding daisies'."
" Let that sink in. "
"The Mailed Fist's asking price for the Agents to help someone out just went up. We as a Fist could probably come close to floating the Fist's coffers with our contracts, and there are hundreds of soldiers in the Fist that are looking up to us right now and will grow up to BE us in a few short years. We need to lead them, groom them and then stand back and watch them make the Wold a safer and better place."


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:16:54 AM

OOC
As an aside, none of the items hold any interest for Sigvar, maybe the purple ioun stone but, meh it isn't more than a fancy to him. He is purely after cash to further his build.


Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 13th, 2021 6:22:05 AM

OOC
How big was the dragon? Either the name size (collassal, huge, large ect) or the space it took up will do. Thank you

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Wednesday January 13th, 2021 6:53:50 AM

Pompous listens to the others but doesn't have much to offer.
All he is thinking about now is how to spend his portion of the booty... {hee hee hee .... booty..... }
He continues to keep watch..



DM Warren - Slartanus feeds the Daisies 
Wednesday January 13th, 2021 5:24:03 PM

The Agents stand around a bit trying to figure out how to successfully monetize the colossal sized dragon. Any method will have its pitfalls. Anna quickly spritzes the corpse so it won't decompose.

Michael suggests doing some trips with some new bags of hauling. Pru starts stretching her magical muscles again in preparation for a bunch of teleports. It only remains to see who will stay behind to watch the loot.

Nikolai rearranges the body a bit to prevent the loss of more precious fluids. There are also several empty potion bottles about to catch some of the drips. they will have to ask the catacombs about dragon harvesting if they don't figure out a way to get it home. because the DM doesn't know if the catacombs does services like that!

Sigvar, who needs the cash more than anything else, hopes for a method that won't eat into the value. In a destination town of so many reputable churches though, he's sure you can find one that can provide a writ for the amount of coinage, though you would expect them to take some amount of tithing for the service. Even better though, they've added a huge, bolded item to their resume, and expects that they shouldn't have any financial woes ever again.

Commander Palance, on her part, is ready to go home and have a nice hot soak in the comfort of her chambers.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 13th, 2021 7:37:07 PM

Trayvin checks the Commander for any remaining wounds while they wait for the teleport spells to start up.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining


Prudence Gundle [AC 23; HP 124/124]  
Wednesday January 13th, 2021 8:50:58 PM

Pru can bring three people with her on a Teleport. She has enough spellcasting left to make multiple trips back to the Citadel.

She does not, however, have enough to bring her companions one at a time, so she waits until three people are standing still enough for her to grab, and brings them. Then she returns and repeats the process. (Sigvar counts as two people.) Eventually, the only people left in the cave are the ones who want to remain there. The Mansion is available to anybody who wants to rest.

[And that's the best I can do. I never was any good at herding cats.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday January 13th, 2021 11:41:42 PM

because greed lurks in the heart of men, and gold tends to walk off when it's not being guarded. let me get back from the catacombs and Ill guard the stuff until pru gets back.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 14th, 2021 1:28:22 AM

Nikolai offers to stay and guard the treasure and dragon body.
"Sorry Anna, but a corps is not an object. It is still flesh and blood and bones, even though the life force is now gone. On the other hand, if you could turn it into stone, then it would be an object. Repair it, then turn it back into flesh. That might work. Don't think that's ever been done before. I'd want to try it on a bug first." Nikolai grins. Then he adds, "Stay here with me and help guard the place. If you'd like, go ahead and look like the Commander, however I don't think anyone of the cult will want to bother us. The cult was based upon Slartanus' influence and promises. Now that he is gone, the purpose and motivation of the cult is gone. But, never hurts to remain cautious and vigilant." He adjusts his Hat of Disguise to look like their Commander.
"This is just too weird. I just don't feel like a woman," then adjusts back to his normal self.

[b]'We will probably be needing those extra bags of holding in the future anyway, so go to the Catacombs and get what you need, Michael. I don't want to get any church here involved. It might create some tension between the faiths if we showed some favoritism. I also rather not proclaim too loudly that we killed a dragon. A good reputation never hurts, but dragons of the chromatic types might take it as a challenge to take us on. Yes, we brought this one down, but I don't want to have to do this every other day either."


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+27=30 ;
Thursday January 14th, 2021 3:59:59 AM

Anna says to Nikolai, "But think of the rewards we'd reap if we became Wold renowned dragon slayers. I get they are a rarity but some dragons are evil. We might be able to rid the Wold of all the remaining big evil dragons if they decided to come after us; though we did have enough trouble trying to pin down this one so I don't know how long it would take us to hunt down the next."

She does use her Queen's Minions ability to take the form of the commander (Disguise : 40 [forgot the polymorph bonus])

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Thursday January 14th, 2021 12:12:58 PM

“ I can stay or I can go now... up to the Thumb”



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday January 14th, 2021 7:42:58 PM

Except for the cult, I don't think too many others from the town have any idea that there is a dragon lair nearby or that it is so close to the city. I don't think it will be ransacked soon.

Used:
Spells: divine favor, prayer, summon monster7, flame strike, heal, divine power, restoration, resist energy, summon8, restoration, calm emotions, holy aura, holy sword, greater dispel
freedom's call 4/8 rounds remaining
channel energy 2/6 remaining


Prudence Gundle [AC 23; HP 124/124]  
Thursday January 14th, 2021 10:24:19 PM

"And even if they do know there's a lair here," Pru says, popping back into the cave without warning, "they aren't going to know the dragon is dead. Which means they're unlikely to try to steal anything because, you know, dragon. Who's next for the Citadel?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 14th, 2021 10:59:25 PM

from what I know of evil, they aren't going out of their way to destroy the biggest baddest in the world. no they mainly want to dominate their chosen territory and that's it. going out and finding trouble is not conducive to that.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41  d20+17=28 ;
Thursday January 14th, 2021 11:45:33 PM

Anna says to Michael, "Well isn't that Lawful or Neutral Evil that just wants to be left alone to its machinations? I thought Chaotic Evil likes to sometimes spread chaos and wouldn't taking out some of the biggest baddest heroes in the land sow chaos because the evil taking out the heroes would be like if these big bad heroes couldn't stand against me, what chance does the average citizen have? Certainly would make a great demorilization tactic, no?"

Anna keeps her eye out for any threats as they discuss the nature of evil while near the hoard and dragon corpse (Perception: 28)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 15th, 2021 1:00:50 AM

OOC: at this rate, it will take a month just to decide who's going back with Pru and who's staying. Unless there's some other plot about this area, I'd rather just jump ahead and get this over with. We know that given a day's time we can have enough normal chests from the Citadel here via teleport, to get all the stuff back. Maybe two days. At worse three? why piddle around discussing who might or might not be coming around to check things out? whoever does, those staying behind to watch can take care of them.

IC:"Pru, Take the Commander back with Pompous Trayvin and Sigvar. Get some chests from the quartermaster and come back. We'll do that until we have everything, including the dragon carcass, back at the Citadel. At Wedding City there's bound to be a Master Butcher, given all the wedding feasts they have here. Michael and I will go look for one to get the hide and inner parts of the dragon. We'll also pick up some big jars to hold the heart, blood, liver, whatever.

Now let's do it, Time's a wasting."


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Friday January 15th, 2021 6:41:32 AM

ooc> I agree, let's move this along..

Pompous takes a defensive position near the commander and waits for Pru Pru to poof them away.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 15th, 2021 10:07:23 AM

OOC
I agree with Nikolai.

IC
Sigvar posts up in the lair and starts bandaging his wounds. I will stick around and keep an eye out for looters. You guys do what we need to to get things moving. He will put on or pocket as many of the magic items as he can so that they do not wander off (also so thieves can't get past his miserable perception score). All in all go get done what needs doing and Sigvar will hold down the , um, lair.

OOC2
From what I read, the Catacombs does nothing with dragon bits dragon hide or anything to do with dragons. All of that needs to be done in game and in character. While dragon armor might be great, even a colossal dragon can't be made into plate for a large creature by the Wolds rules so really it is useless to me. A shield is meh resistance so not worth dumping my own highly magiced shield for. I suggest we keep it and further the knowledge of the Fist as a whole with it or see if someone from another organization like the Wizard's college wants it. Overall it is pretty underwhelming for such a tough creature to beat, but it is what it is.

Did this bump us near a level up?

DM Warren - Slartanus feeds the Daisies 
Friday January 15th, 2021 10:59:28 AM

Between your guard rotations and Pru's teleport trips, all the loot is guarded safely until it can be brought back to the Citadel. Pru bring the Commander back first, along with a couple of her fistmates, all their arms loaded with as much booty as they can hold.

The staff at the Citadel may be used to seeing Pru pop in to the teleportation area by now, but it's not usually accompanied by multitudes of coins spilling out in every direction.

The commander stumbles into the arms of her pages, who immediately begin helping her to her quarters, while Pru has to ward off a million questions so she can go about her business. She commands the Citadel staff to clear the circle, since there will be more people and loot coming. She also thinks to bring back the archivist and master leatherworker on one trip to assess the dragon for useful components. Between the assortment of things that Michael and Nikolai procured, there's enough chests and jars and bags to bring the pieces back home.

After all that, they're going to need a long rest. There are forms and reports to prepare, but the Commander won't be wanting to see those for a while, not until she's had the chance to recover herself.

Everyone go ahead and level up to 17. Congratz!

Also, I do agree that the amount of hide is a little silly. If you're the only one interested in the dragon armor, I'm gonna see if I can swing it so you can. If more people are interested, you'll need to decide amongst yourselves how to split it up.




Prudence Gundle [AC 23; HP 124/124]  
Friday January 15th, 2021 3:34:30 PM

Pru makes sure everyone is safely teleported from the dragon's lair, and the loot is safely stashed someplace safe. Then she heads off for a bath and a nap.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 15th, 2021 4:09:16 PM

OOC
I am not that interested in it, but thank you. I am leaning more towards what I can do to mitigate damage right now and that looks like selling my current armor and buying adamantite, again. I did want to see if maybe Sigvar could trade his current magical armor into the citadel to get an equivelently priced, lower plus adamantite armor for it though.
IC
WHen Sigvar returns to the Citadel he adjourns to his room and peels the damaged and acid spattered remains of his armor off and after donning a robe, heads to the baths and then to the medics. He knows that he could use Gargul's power that the God of death has invested in him to heal his wounds, but there are healers at the hospital that may never see wounds like these again. Let them hone their skill and make the Mailed Fist that much stronger, besides, he has the time to let the wounds heal while he plots how to improve his kit for the next mission. Commander Palance will need to come up with something special to top fighting an elder wyrm and it's minions, but the Wold is a dangerous place, surely she has jobs tough enough.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Sunday January 17th, 2021 10:59:13 PM

Anna says, "I am no longer a druid, nor have I been for a long time. Maybe once upon a time I would be interested in Dragon plate but at this time I am fully happy with my mithril. I think I might need to spend a couple of days in meditation after this affair so that I can fully get right with Eberyon. While I remain Ma'ab's servant I am also Eberyon's emissary. So if it seems like we have the time to do that I'm going to be in a Sacred Grove for a day or two getting affairs in order with the Fairy King and Queen."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 18th, 2021 1:30:11 AM

Nikolai is glad to finally be back with their commander in one piece. He is worried though. This could happen again, and again, and again, and again, and....

He has lost confidence in the ability of their commander. How could she have been dominated? How are they to prevent such a thing happening again? Could she be dominated to take the Mailed Fist into another war?

A lot of questions and no answers.

For the time being, things will go back to normal, but it won't be the same. If Commander Palance will divulge how this happened, they can work on preventing it from happening again. Or try to. But their enemies will know that if it can happen once, it can happen again.

Just a year ago this would not have happened. Slartanus would NEVER have tried something like this against the old Mailed Fist. But now, anyone with a vendetta against the Mailed Fist can copy-cat what Slartanus did.

With those thoughts, Nikolai gets cleaned up and starts on writing up their report.


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Monday January 18th, 2021 7:15:08 AM

Pompous can be seen sitting in the brightly lite corner in a quiet area of the keep. Paper in hand.. rulers, pencils and the such...

It appears that the ranger is designing... something... but what?...

Three words are visible on one of the parchements....

- THE WASKALY WABBIT -



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 18th, 2021 8:32:41 PM

Trayvin takes advantage of the opportunity to get cleaned up at the Citadel. He checks in on the Commander when he can to make sure her recovery is going well.

OOC- if no one is interested, maybe we can get the dragon hide made into something ceremonial for the Commander of the Fist and get it added to the woldipedia entry ;)

also, is anyone working on the loot list for sale to catacombs?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 18th, 2021 9:09:48 PM

Michael gets back from the Catacombs. the first thing he does is start loading the gold into extra-large sacks. he then takes the Sack and shrinks it with his shrinking wand.

since 17500lbs / 4000 = 4.375 lbs of gold shrunk, he has more than enough room in the bag for all the magic items as well. he starts looking at the Dragon.

maybe if we turn it to stone? eh.. let's get it to the Citadel then we can figure it out.

a shrink charge later and the dragon is in the bag.

cu/ft of gold loose jumble 36,108, 10cu/ft bags 361,080 839000/361,080 = 3 charges of the Shrink wand. +1 for the dragon. =4.

I make sure all the swords, spears and arrows, and daggers are in scabbard and quivers or have something tied around the heads so that they won't puncture the bag. I have 50 extra-large sacks 47 after the gold is all put up that I can use for padding. I even make sure the dragon's claws are padded and its jaws tied shut.
then richer than a Fargunian lord, Michael retires to the mansion to await Pru and the teleport to the Citadel.

Prudence Gundle [AC 23; HP 124/124]  
Monday January 18th, 2021 9:25:45 PM

[Pru does make sure that all people and loot have been transported back to the Citadel before she goes for her bath.]

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Monday January 18th, 2021 11:48:39 PM

(OOC: I'll level as soon as I can)

Anna makes sure she has everything in order with the citadel before taking her leave for her pilgrimage and 2 days of meditation in a sacred grove. All she needs is a sunny grove and she is good not needing to eat or sleep or anything.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 19th, 2021 1:02:51 AM

OOC: I saw some things that Nikolai might be able to make use of. I'll look over the loot list again tomorrow.

IC:
Nikolai, cleaned up, heads to the Last Assignment for a bit of liquid that will strengthen his quill fingers for the report, as it will be quite a long one.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Tuesday January 19th, 2021 7:17:00 AM

SIgvar sits down and starts to work on his gear and what he would need for the catacombs.

DM Warren - Slartanus feeds the Daisies 
Tuesday January 19th, 2021 3:24:56 PM

Sigvar gladly takes some spa time, and donates his body to science for a couple of days. Who knows what the medics will come up with? (I don't see why the fist couldn't accommodate trading in your armor for one of equal price. I see that as being consistent with the weapon trade)

Anna takes the time to get her head right, asking Pru for assistance to visit a grove for a few days of quiet contemplation.

Nikolai begins his reporting, but knows that the Fist has to learn from this experience. How can they prevent it happening again? The Fist can't afford to have its commander be vulnerable like this.

Pompous, not really needing to recover from any serious wounds, takes pencil to notepaper. He seems to be designing some mysterious trap or other. And is that an ACME order form?

Trayvin check in on the commander for a checkup. She's still not really feeling up to visitors, but she knows she has to show that she's improving. Trayvin determines that she's healing as well as can be expected, the poison damage is a thing of the past, and there is no outside influence on her.

Michael tidies up all the loot as Pru performs several trips back and forth. She may need to take a rest to recover spell slots before she gets it all, but she gets it all in the end. She finally is able to kick off her shoes and take a good long soak.

Everyone goes over the gear in some free time. There's lots of gold to go around, and probably some nice finds that someone is going to want to keep. But like good mercenaries and adventurers, their thoughts are always on upping their game for the next epic fight. Q has put it all in the vaults for storage until it is claimed or sold, and Michael certainly enjoys his time in and out, maybe even making excuses to see the plucky quartermaster a few more times than is absolutely necessary.

anything else that you're looking to do in your downtime?



Prudence Gundle [AC 23; HP 124/124]  
Tuesday January 19th, 2021 4:53:26 PM

Pru does not need to rest and recover spells in order to get everybody back. She is a sorcerer, and high-level sorcerers are simply lousy with spell slots.

She spends her down time relaxing. A few times, she thinks about writing her family, but somehow she can't muster a lot of enthusiasm. She realizes she has a new family now, and they are all right here.

[Pru is leveled up.]

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 163/163/ 
Tuesday January 19th, 2021 6:11:41 PM

Finalizing his design, Pompous heads of to the Catacombs... yes indeed.... time to get some new BLLLLING !!!!! !



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 19th, 2021 7:51:40 PM

Trayvin spends the downtime checking in on the various officers at the Citadel, making sure they are performing as expected but mostly focused on keeping morale high.

He sends a few letters and minor gifts to his family.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 19th, 2021 10:57:52 PM

I'm cool with my armor at present. but I think we need a taxidermied dragon head in the Agent's quarters!

also now that we have some downtime. let's buy a herd of cattle and head out to where those Griffons were. lets see if we can entice them into Fist Service. We might be better served by teleports and such now, but I still think they should be in Fist service for the next groups who shall come on.

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Wednesday January 20th, 2021 12:37:28 AM

Anna spends time in the grove reflecting on the dragon cult pretending to be Ma'ab and Eberyon and how he repented and also comes to gain 2 levels of cradled while being there. (OOC: I'll add the second level soon)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 20th, 2021 12:39:23 AM

Nikolai writes up his report but does not hand it in, yet. He pays a visit to his commander to see how she is doing.

"Commander, it is good to see that you are recovering. Although it may be a bit to ask, in order for me to finish my report, I need your account. I need to know how all this happened, and anything you can remember from your imprisonment. It is best to put all that down while it is fresh on your mind, even if painful to relive the events. The report will not be complete without it."



DM Warren - Slartanus feeds the Daisies 
Wednesday January 20th, 2021 3:11:12 PM

The Agents continue to go about the more mundane tasks that have built up around the Citadel. There's shopping for bling, armor, cattle, talk of crafting a ceremonial set of dragon-hide leather for Commander Palance, and catching up on relationships with the officers, recruits, and retainers that make the Fist function.

Nikolai has been doing his job as thumb, and now comes to the least pleasant part. He searches for Commander Palance in her office, but doesn't find her there. Asking around with her pages, he eventually comes to find that she is in contemplation on a bench outside the chapel.

It was only a matter of time, right? I guess I've had enough of a chance to recover. Back to business, right!?

She still looks a bit strained. As much as Nikolai is concerned, Palance is probably moreso regarding her own role in these matters.

If one thing is to be learned, don't let anyone patrol by themselves, even if you think you're not straying far enough from the walls of the Citadel to be in danger. If only I'd had backup, this whole mess could have been avoided.

It was one day beyond the walls, I was out to enjoy to fresh air and sunshine. There was an attractive young man out as well. I didn't think much of it, but he seemed harmless enough, and quite charming. Little did I know, this was really the Dragon in disguise. He beguiled me, with his natural wiles, and then magical compulsion. We kept meeting in secret while he learned more and more about me and the Agents in particular. It seems that even I didn't know more much stronger you had grown. Lucky thing too, or likely he would have waited until he had more overwhelming forces at his disposal.

The time in the dungeon is mostly a blur though.


Prudence Gundle [AC 23; HP 124/124]  
Wednesday January 20th, 2021 6:07:29 PM

Pru tests out her new powers. She can now summon an elder fire elemental, whom she nicknames Scorchy.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Wednesday January 20th, 2021 7:49:15 PM

Sigvar goes to see the soldier that watches over the Fist's Armory portal and checks to see that he would be able to exchange his +4 armor and +4 shield for +3 Mithril armor and a +3 Mithril shield. If this is doable he proceeds and does so. Michael shows up and gives Sigvar the news on his Split and the Paladin starts the rest of his work to decide what items the catacombs holds that he needs. He also agrees that the head needs to be mounted.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 20th, 2021 7:57:30 PM

Trayvin works with the Citadel's priests, teaching them some of what he has learned over the past few months.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday January 20th, 2021 8:41:42 PM

Pompous sits in the Catacombs waiting to be served.
He's really looking forward to getting some new swaggy swag.


Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Thursday January 21st, 2021 1:09:57 AM

If it has been 2 days Anna returns, if not Anna keeps meditating on Eberyon and Ma'ab

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 21st, 2021 1:11:56 AM

Nikolai listens patiently. She has all the right to find an attractive mate and fall in love. However not telling anyone about the affair jeopardized the Mailed Fist.

"I thank you for your honesty. I don't think the report needs to detail your time imprisoned. Most importantly is how this happened. Everyone will agree that one's love affair is a private matter, as the Commander of the Mailed Fist, your have responsibilities to the Mailed Fist that do indeed make such matters our concern. There is no need to be ashamed or embarrassed being seen with one you've found true love."

Nikolai wishes her a speedy recovery and returns to his quarters to finish up the report. He'll next take a look at their loot. He is particularly interested in the Eyes of the Eagle and Pale Green Ioun Stone.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 21st, 2021 1:53:04 AM

Michael returns from the Catacombs. he gives everyone their split. (you should have received and email to that effect yesterday.

he makes his way around the citadel, Domi it seems like they have been gone for years. but it's actually only been a few days. he drops by the last assignment and has meal and a beer. he talks with old companions and gets the skinny on what's going on in the Mailed Fist.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Thursday January 21st, 2021 8:28:19 AM

Sigvar heads to the quartermaster's office to chat with Q about the mounts that she can acquire that are large enough to carry him without being sqooshed by his weight. He stops by the cafeteria and gets some mugs, a pot of tea and a pie to bring with him. Pie almost always makes people happy and a happy quartermaster might be able to get him a better mount than a harried quartermaster, or at least he hopes so.

Scene 8: Back Home


DM Warren - Choring time 
Thursday January 21st, 2021 3:49:19 PM

Once Pru's had a chance to rest (not that she needs it), she sends forth a call to the planes for a new friend. She is answered by a shifting mass of fire and flame. Scorchy, eh? I guess that'll do.

Sigvar changes out some gear so he's not quite so hard to hit, but he feels sooooooo much more mobile. adamantine or mithril is fine. He also grabs some nosh for a chat with Q. There's some big work horses that could do the deed. Especially if we outfit them with some strengthening barding. If your belt can pump up your muscles, why can't a saddle do that for a horse! happy to give you a strong draft horse for traveling purposes. If you want to ride it to battle though, you'll need to spend some money for outfitting it.

Trayvin has deepened his spiritual connection with the world. He is able to sit and chat with the Clerics at the Citadel to help broaden theirs as well. Some real world perspective does wonders. Anna has also felt her connection to her patron grow after her solo reflection.

Pompous and Michael feel much more blinged out than before, at least once the receipts come through.

Nikolai empathizes with Commander Palance, but he doesn't hold back in his opinion of how she handled matters. You're right. I have some new procedures I'm working on to prevent this from reoccurring. I'll definitely be running them by you and the other Agents before I roll them out.



Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Thursday January 21st, 2021 6:58:06 PM

Sigvar answers that if they have a horse capable of carrying the large Minotaur then he was all for it figuring he would fit in with his Fistmates better if the mount were more 'normal'.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday January 21st, 2021 9:09:14 PM

Trayvin goes shopping now that things seemed to be calmed down a bit at the Citadel.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 22nd, 2021 12:48:06 AM

Nikolai files his report, with Commander Palance's addendum, with the Mailed Fist Archivist. When he returns, he sees the sacks of gold, his share of the loot, and starts planning a trip to the Catacombs.

He finds out Sigvar is looking for a suitable mount. He suggests that perhaps a trained War Ox would be a good fit. He's not aware of a means to enchant non-standard items with standard powers but a saddle cinch belt is a 'belt', right? If a 'belt' can be enchanted for strength or what-not, and the saddle belt is a 'belt', then why not?

Or perhaps a Permanent Enlarge spell on a large warhorse.

He makes those suggestions to Sigvar. "Although I think a War Ox or War Bison would look mighty intimidating and a better fit."

Anna Morphling (Hugh C) -- HP 173/173 (75 con bonus) -- 48/18/43 CMD: 41 
Friday January 22nd, 2021 2:14:10 AM

Anna returns and says to Nikolai and Sigvar, "Too bad I can only indefinitely stay in the form of small or medium animals. For about 2 periods of 14 minutes I can become a huge animal though but it sounds like Sigvar is looking for something with more permanence. If he needs a flying mount I could totally become a dragon."

Anna sees her gold pile and starts planning a catacombs trip of her own

(OOC: started leveling; have a little more to go; gotta figure out my new gold total and spend at catacombs accordingly)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday January 22nd, 2021 2:28:36 AM

After the first beer, Michael has another. the alcohol warming him but at the same time bringing forth the melancholy. He wonders how Tinker is doing. maybe he ought to go visit his friend. Nah. he's got his Gnome family now, he probably doesn't want to see a reminder of his time in service anymore. He thinks of Jasper Steelfist. Now there was a fighting man. although he thinks that maybe Sigvar has him beat. He remembers Carver and wonders what he's doing now. Hope, quite the good looking girl, but she ran off rather than face the betrayer. Michael does not blame her. If he would have known how horrible it was going to be, he might have run off as well. That's a lie, he loved the fight, it just hurt to kill members of the Mailed Fist.
William, Linden, so many friends, gone. Daisy. He feels foolish getting attached to that mule as he did, but she...she...he loved her. she was a yin to his yang. The straight man to his fool. His mind goes back to the little Eagle Company mage and the night they shared, last he heard she had mustered out and had moved back to Humble Ford. was there something there? or was she just in love with his legend.. Hero of the battle of this or that. he doesn't know. perhaps he is destined to be alone, to die one day on a battlefield somewhere, he smiles at that. as endings go it a lot better than being heartseeded. Finally his memories come back to the beginning of all this he raises his glass to the old man, The Slaag, he never knew his name, but he gave Halfling begger named Arbit and chance at another life.

Heres to you old man, Thank you for the gift. You told me not to look back and I didn't, but the mind can't but look back at times. I'll see you someday, and in the lands of rest, I'll learn your name and thank ye proper. .

he's now in the mood to sing. Corporal Benjamin is at the bar. Michael approaches and asks if he would play his guitar for him. not one to refuse a superior officer he agrees.

Last night I dug your picture out from my old dresser drawer
I set it on the table and I talked to it 'til four
I read some old love letters right up 'til the break of dawn
Yeah I've been sittin' alone diggin' up bones

Then I went through the jewelry and I found our wedding rings
I put mine on my finger and I gave yours a fling
Across this lonely bedroom of our recent broken home
Yeah tonight I'm sitting alone diggin' up bones

I'm diggin' up bones, I'm diggin' up bones
Exhuming things that's better left alone
I'm resurrecting memories of a love that's dead and gone
Yeah tonight I'm sittin' alone diggin' up bones

And I went through the closet and I found some things in there
Like that pretty negligee that I bought you to wear
And I recall how good you looked each time you had it on
Yeah tonight I'm sittin' alone diggin' up bones

I'm diggin' up bones, I'm diggin' up bones
Exhuming things that's better left alone
I'm resurrecting memories of a love that's dead and gone
Yeah tonight I'm sittin' alone diggin' up bones

I'm resurrecting memories of a love that's dead and gone
Yeah tonight I'm sittin' alone diggin' up bones



DM Warren - Choring time 
Friday January 22nd, 2021 8:02:17 PM

The Agents finish up their shopping and wrap up their reports. Palance retires to her study to finish up her draft regulation revisions. Then they all retire to the Last Assignment for a well earned drink.

new module starts Monday

Prudence Gundle [AC 23; HP 124/124]  
Friday January 22nd, 2021 8:50:52 PM

Pru doesn't have any suggestions for mounts for Sigvar, but..."If we're in that big a hurry, we can always Teleport," she reminds her companions.

Sigvar Ironhorn (David F) AC 37 (T 14, FF 35) CMD 37 HP 74 / 185 Character Sheet 
Friday January 22nd, 2021 9:23:04 PM

OOC
I can quite confidently say Sigvar will not be ready by Monday. One of the things he is buying is a manual of quickness of action that will require time to study and use and he might still be in the catacombs by Monday.
IC
Sigvar pushes a wheelbarrow full of coin towards the Catacombs and prepares to make his purchases.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Saturday January 23rd, 2021 8:04:16 AM

Pompous comes back from the Catacombs with a shiny new gear. He's a happy happy happy boy.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday January 24th, 2021 10:24:09 PM

(OOC: finished leveling; waiting on catacomb service; have my sheet updated minus applying bonuses once catacomb service is resolved; will have +2 AC, +2 CL and some bonuses to concentration, use magic device and craft (trapmaking))

Anna asks for some mead and takes her seat at the table with her fist mates. She starts showing off her brownie magic by prestidigitating and using dancing lights for minor effect. "Hey guys look what I can do now. I can also use mending at will too and then once per day I can either use lesser confusion, mirror image, dimension door or ventriloquism". It's a new gift Lord Eberyon bestowed upon me. Between Queen Ma'ab and Lord Eberyon I know a ton of spell like abilities and they are really flexible"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday January 25th, 2021 12:32:07 AM

when Michael awakens that next day he is strangely clear headed. getting his demons out the night before always makes him feel better. he goes and finds the Fist Tanner and leather worker and talks to them about skinning and making armor from dragon hide. he still has 10 days of shrink spell on the dragon body.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday January 25th, 2021 1:40:27 AM

OOC: Nikolai will not be totally ready by Monday. But will do for starters. Need to visit the catacombs but need to study what to buy. My WBL is a bit over the limit but since 90% of the 1-17levels we've been way UNDER the limit, I'm not worried. I'll just get some stuff that are consumed and in the end will even out.

IC: Nikolai has many ideas for Sigvar's mount but none that are actually practical. A huge bison or bull would be a good one, but a Minotaur riding a cousin? meh. A Rhino would be a good one but they are very temperamental. Etc.

"Well, Sigvar, perhaps a Figuring of Wondrous Power, of an Elephant or Rhino, that way you can put it away easily when not in use?"

For Nikolai, he is looking for items that will help in battles from his notes on the last battles, like something to see invisible things, and stuff like that.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday January 25th, 2021 7:29:41 AM

Sigvar puzzles his way through the book he purchaed from the catacombs. When not reading it he can be seen in the practice yard testing out the skills mentioned in the book.

OOC
I listed the stuff Sigvar is buying on his sheet already. I got skipped in the catacombs then after restating what I wanted the fellow behind the desk took off again so I may never get my transactions done.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday January 25th, 2021 2:57:45 PM

Pompous joins the others.

In his left hand, he carries a new bow. Obviously a powerful item. Some would even say almost relic like in quality. On the shaft, the shape of a leaping rabbit can be seen burnt into the wood. The grip is wrapped in a rich black leather. The string crackles with electricity.

" This", he tells the others, " is Wabbit, my new bow. Wascaly Wabbit to my ennemies. She's accurate, strong, fast and has the same sparkling personality as my previous bow. We're going to have fun, Wabbit and I.. yes indeed... "



Heroes of the Mountain
Scene 0 - Who's the Boss?


DM Warren 
Monday January 25th, 2021 5:02:24 PM

ooc: got a meaty scene 0 for you, so no rush on shopping, reading manuals, and all that other good citadel business

A new day dawns peacefully at the Citadel. Birds sing in the trees, beneficial insects buzz around the gardens, the sun slowly climbs above the wall as the recruits are put through their paces.

The Agents don't need to participate, but some of you watch the trainees to give advice, some watch the instructors for the same reason. Others of you are probably taking your morning coffee with a good book of obscure lore that may just happen to come in handy on your next mission.

Eventually, Palance's pages find all of you though, and let you know that you've been summoned to her tower office for a post lunch meeting.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday January 25th, 2021 6:04:00 PM

Sigvar finishes his training and bathes, eats lunch and is in the waiting room at the appointed time.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday January 25th, 2021 6:16:25 PM

Trayvin enjoys a meal at the 'mess hall'. The recruits don't know how good those meals are until they get assigned to some field work. After lunch, he walks to the Commander's office, wondering which books he should be reading next.

Prudence Gundle [AC 23; HP 124/124]  
Monday January 25th, 2021 9:49:08 PM

Pru avoids the recruits; her own basic training isn't something she likes to dwell on.

After lunch she heads for the meeting, curious about the group's next assignment.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday January 26th, 2021 12:15:26 AM

Anna answers the summons, her upgraded Setanos Vestments and buckler worn with her mithril full plate. She carries the helm. Her headband and circlet adorning her head.

"Commander" she says upon entering and giving the woman a smart solute

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday January 26th, 2021 4:21:20 AM

Michael is up with the recruits. after talking to the Drill corporal and the Thumb he slides in with a Training run for the first time ever he's able to run with the larger folk his boots of string and springing allowing him to keep up with the bigguns.

he starts a cadence. it takes a bit for the recruits to get into the groove of it but it eventually catches on . it's called Hard work.
Everybodys doin it right (Hard work, work)
Hard Work, thats what they say (Hard work, work)
Hard Work, to earn my pay (Hard work, work)
Hard Work, do it everyday (Hard work, work)
I get up bout' a quarter to three (Hard work, work)
Gotta go and earn my pay (Hard work, work)
Put my boots on and lace em' up (Hard work, work)
I got another days work (Hard work, work)

Hard Work, thats what they say (Hard work, work)
Hard Work, I earn my pay (Hard work, work)
I put on my ruck and move on out (Hard work, work)
Gotta go make the call (Hard work, work)
Im bangin' on the doors in the morning (Hard work, work)
Get up and lets go to work! (Hard work, work)
Hard work, you pack up the packs (Hard work, work)
Hard work, you loading em' up (Hard work, work)
Its a Hard Work manafest! (Hard work, work)
Hard work, you gotta do it right (Hard work, work)
Hard work, and here we go (Hard work, work)
Well son, im ready to rock (Hard work, work)
Hard work, im earning my pay (Hard work, work)

Hard work, thats what they say (Hard work, work)
Hard work, we're movin on out (Hard work, work)
We gotta go and do the job (Hard work, work)
Load em' up on the wagon (Hard work, work)
In the early morning rain (Hard work, work)

The fun run was just that, for Michael at least. some of the recruits are looking a little green.

a Page finds him as he jogs into the training yard. Michael takes the missive, hits' the baths and dresses in his finest Leathers black Scout Dress for the meeting.

Thats a really Nice bow you got there Devilbane

Sgt Michael Wittman reporting as ordered Ma'am.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday January 26th, 2021 6:57:36 AM

Pompous makes his way to the archery field and shows the recruits a few pointers with the bow. He puts on a bit of exhibition with Wabbit, placing a lightning fast stream of six electrified arrows in the 10 ring.
The combined damage from the arrows is to much for the target and it explodes in bits and pieces. The recruits ( and the instructors) look on, slack jawed , at the precision and damage one single attack from Wabbit did.

" And now, to see the Commander"
-------------------

Arriving, he finds the others..

Pompous tips his cap to Michael and his kind comments.
" She is at that Mikey.. she is at that. "



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday January 26th, 2021 9:14:21 AM

Nikolai puts away his incomplete shopping list for some lunch, then heads up to the now familiar commander's office.

DM Warren 
Tuesday January 26th, 2021 5:40:19 PM

(went ahead and deleted your duplicates Yves)

The Agents arrive promptly, a couple of minutes before the appointed time, being the good soldiers that they are. The door opens immediately upon knocking, almost like Palance had been waiting at the door to answer.

Come in, Agents. Make yourselves comfortable.

She retreats to the chair behind her desk, which looks oddly clean and organized at the moment. There are neat stacks in boxes labeled in and out, and a new cabinet that looks like it may contain files. Commander Palance herself looks neater than usual, too, with her hair in a neat regulation do, every line of her uniform in place.

Right on time, as always. Please, present your report of the dealings with Slartanus. We have much to discuss. Nikolai has already made his concerns known to me, and I'm sure he's shared the story. But I want to answer any questions you may still have and hear from all of you.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday January 26th, 2021 9:31:32 PM

Well, have we found out yet why he kidnapped you? It seems like a lot of trouble to go through for a dragon of his status.

Prudence Gundle 
Tuesday January 26th, 2021 11:36:06 PM

"I don't have any more questions, ma'am," Pru says. "I'm just glad we can put it all behind us."

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday January 27th, 2021 12:54:29 AM

Anna says, "Are you aware of any reason in particular that Slartanus and his little cult might have had for targetting a temple of Ma'ab to setup shop in to corrupt the teachings of and attract cult followers in Wedding City or was it more of a move driven out of opportunity. It would be remiss of me as not only a Soldier of the Fist but as a Champion of my Lady Queen Ma'ab to not inquire if perhaps there were others out there besides Slartanus with some sort of vendetta against her as this could be a destabilizing force in our world we have to contend with."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday January 27th, 2021 12:58:12 AM

Nikolai stands at attention like the others. When Commander Palance says to make themselves comfortable, he remains standing, but 'at ease'.

When the commander asks for the report, Nikolai hands it over. He has no questions.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday January 27th, 2021 3:45:35 AM

I've been dominated by a Vampire once, it's not something I'm proud of, but there was little I could do about it. Have you given any thought to putting a procedure in place to sniff out troopers who have been subject to magical domination?

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday January 27th, 2021 8:06:29 AM

Sigvar remains silent having no questions

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday January 27th, 2021 8:27:34 AM

Pompous waits and listens... and plays with his new bow.....

DM RobC - "I'm just glad we can put it all behind us." 
Wednesday January 27th, 2021 6:31:32 PM

Palance leans back in her chair as she takes in the questions from the group.

"Yes, that Temple of Maab news was troubling. Your guess is as good as mine on that I'm afraid, Anna. Maybe it was just an opportunity to take, or perhaps part of some larger plan. We should be careful though. We can't be sure it was contained just to Wedding City"

"As for Slartanus' reasons, I think that is more troubling. Was it just a dragon looking to settle a score or an opening salvo on the Mailed Fist? Whatever the case, it seems quite clear to me that I was used as bait to draw you to him."

Palance smiles to you all "I know how difficult the challenge was for you, so know you will have always have my thanks for saving me."

"The fact of the matter though is that if I can be used to bait you, then it can happen again. It's just one of the reasons that I called you here. I wanted you all to be the first to know that I have notified the other Knight Commanders that I will be stepping down. Slartanus is just one of the many reasons though for me to come to this decision. I will be leaving the Fist"

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday January 27th, 2021 7:29:31 PM

Sigvar's brow furrows, confusion showing on his face.
" Why? I mean I know that this Fist and you have history, but why wouldn't we have gone after anyone that took ANY leader of the Fist. First and foremost we are an organization that takes care of our own. If another of the Fist leaders had been taken do you think we wouldn't have lent whatever aid we could? Unless you have other things to pursue in your future that the Fist would hold you back from, this is an illogical move."

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday January 27th, 2021 8:49:01 PM

[b]Commander, I agree with Sigvar that this may be a bit premature. But as long as you are sure, then I want to thank you for everything you have done for us.[b]

Prudence Gundle 
Wednesday January 27th, 2021 11:04:02 PM

Pru swallows. "We'll miss you, ma'am," she says.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday January 28th, 2021 12:29:58 AM

Anna says, "With all due respect ma'am whose to say your replacement Knight Commander isn't vulnerable to the same type of things. I'm pretty sure we face enemies that have mind effecting abilities fairly regularly now and we don't always resist those abilities, what I mean to say is what happened to you could have happened to anyone. If you are really worried about mind control couldn't you get a protection from evil Brahmah tatoo and use it to protect yourself or take other precautions?"



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 28th, 2021 1:08:22 AM

Nikolai hates to see Commander Palance go, but she has been a Commander for a long time and the pressures of being THE commander since the war was very taxing. What Anna said made sense, of course, but the commander has to face the recruits and new recruits, and the embarrassment might have something to do with her decision.

"Your happiness is what is important. If that happiness is no longer being a commander, then the units under your command would suffer. We certainly will miss you and hope that your next endeavor will bring you happiness."



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday January 28th, 2021 1:34:58 AM

Michael gets really quiet for a moment. thinking.

Ma'am, are you leaving because you thought you failed? because we have all failed at one time or another, that's how we get better so don't quit because of that. is it that you had to be rescued by your troopers? we are a team and helping each other out is what we do. it's the whole basis for an army. he opens his mouth to speak more but then pauses....
you are leaving because you are lonely, being the commander you have no eligible bachelors in the Fist, and since it takes all your time here, you cannot find anyone anywhere else. The dragon used that to get to you, and now you feel it plainly and it's not a weakness to be purged, it's an injury that needs tending.. .

he stands and renders a sharp salute.
It has been an honor and a privilege to have served under you Commander, I wish you the best .

he holds the salute until it is returned. as is proper.

Who is going to take over the position commander? You aren't decommissioning the unit are you?.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday January 28th, 2021 6:28:23 AM

Pompous' jaw drops at the news.

He says nothing and listens.

DM RobC - " Who is going to take over the position commander? You aren't decommissioning the unit are you?" 
Thursday January 28th, 2021 6:42:10 PM

There is collective disbelief across the party. Why?

"It's not just Slartanus, although he is a part of it. That last adventure had me thinking back over my journey. I've seen many things and fought many battles. I've been fortunate to have made more friends than I’ve lost. Now just seems the right time for me to take my leave. I've spent most of my life in the Fist and now feels like the time for me to slow down and take some time just for me. I hope that doesn't come across as sounding selfish." Palance exhales as the weight drops from her shoulders. This may have been weighing on her for some time. "Thankyou all for understanding. It was a difficult decision to admit to, but I think it's the right one"

Of course the reason isn't just the only question the party has. What next? Who will be the replacement?

Palance smiles calmly and looks to Sigvar and Anna. "Right as always. Any leader of the Fist could have gone through what I did, and there's no telling if the same would happen to my replacement. Slatanus’s attack has revealed a weakness of the Fist. A weakness shared by many organizations in fact: there is one person in command. That person is a target, and when removed can weaken the organization as a whole. This isn't intended as me big-noting. Simply an observation that is shared by the other Knight Commanders as well." Palance gets a little more serious now and sits upright in her chair once more. "For that reason, once I depart there will no longer be an individual leading the Fist. Instead a leadership group is being appointed. They will have oversight of the Fist and that's why I have called you all here. My final act as Knight Commander is to appoint you all to that leadership group. The entire Mailed Fist will be yours to command."


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday January 28th, 2021 8:48:54 PM

The enormity of the announcement has yet to sink in, but a question has already come to Trayvin.

How do the other Knight Commanders feel about this?

Prudence Gundle 
Thursday January 28th, 2021 8:50:56 PM

Pru's jaw drops. She had not expected this! Her spinning mind gropes for a response.

No. Nope. No way. Too negative.

You do know I'm only 20 years old, right? Too confrontational.

Running around killing monsters doesn't make us qualified for leadership! Yeah, she can work with that one.

"Ma'am?" she manages. "Are--are you sure we're even qualified to do something like that?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday January 28th, 2021 9:20:57 PM

Pompous’s chest puffs out with a sense of pride...
{ Knight Commander Pompous Marcus Maximus..... I like it.... }

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday January 28th, 2021 11:29:05 PM

Nikolai has to let the others say something first while his mind tries to analyze what their commander has just said.

"Well, uhm, are you sure? Like you said, you have been with the Mailed Fist for the most part of your life. We, only a couple years. It only seems like yesterday we passed the graduation tests. Besides, we are not the administrative types. We excel in solving problems that the Evil brings, not in spending our time training recruits, buying supplies, and maintaining the Citadel. Surely the other Knight Commanders, those that have been here much longer than us, could form a Council that would serve the administrative purposes far better than us.

My suggestion would be, if you still wish us to be in a Command position, to promote us to Knight Commanders and each of us take turns at being on this Council. But putting us in such a position full time would be wasting our talents."


Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday January 29th, 2021 12:52:37 AM

Anna is a little taken aback by the commander's offered promotion?

She says, "Ma'am. I don't really know what to say. I didn't really come up through the citadel the way most of the rest of the group did but you folks have taken me in as one of your own. If it is your desire for us to have this role I hope we can live up to it. The thing is and my other fistmates have pointed this out our skillset is a bit eclectic. I'm not sure if it is necessarily compatible with command though some of us do have the wisdom of higher powers to guide them like Sigvar, Trayvin and myself. In my case though I need to ask are the fey king and queen too chaotic for the Fist? I am a champion of my queen, an emissary of her king and you want me to serve on this leadership group with the rest of my fist mates? I will give it my best attempt if that is your last order but perhaps before we run everything may we have the current knight commanders minus yourself of course act as Regents of their respective current command. Our Fist could then either serve as a leadership counsel of sorts for the citadel and our organization only. We could either take turns learning being knight commander or be equal in the leadership council model you are propsing here. Then once we think we've gotten a handle on how things run here and we are ready we would assume command of the entire mailed fist as the leadership council you have envisioned. Unless, is there a reason we have to move quickly in taking the mantle of the new role you would have for us? Are you concerned that you stepping down would leave a power vaccuum that could potentially lead to further conflict within the Fist? Would a peaceful transfer of power to your chosen successors meaning us do things to show that the Fist is stable?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday January 29th, 2021 2:42:17 AM

Michael's face scrunches up like he smelled something bad.

Are you drunk or just out of your EVER LOVING MIND! okay ... he holds up his hand with finger up.
one. that's what a chain of command is for, if the general gets killed the next one in line takes over. that's the way armies operate.
he holds up a 2nd finger.
two. we have been a skirmisher, infiltration force since we got out of basic, we are good for small scale combat against powerful foes. while I have the theory on how to run an army, I've no practical experience and none of the on the job knowledge that comes from doing it.
he holds up a 3rd finger
Three. You know how I feel about the agreement with the cleric of Ffoy, the money we have to pay to Aislidiur is an affront and I will not stand for it on my watch. how do you think the gods are going to look down upon that?
he holds up a 4th finger.
Fourth, You have a peerage with the ruling body of Fargunia, they are not going to look favorably upon hosting what amounts to a foreign army in their country that they don't have a handle on.
he closes his fingers and sticks out his thumb.
and FIve, Four does not really matter, because if I'm head of the Mailed Fist we are moving to Cthonia because that's where the money is, it gets us away from Aisildur, and Dinosaurs!

he closes his hand, stands up in his chair and puts his hands on Palances desk. he stares her hard in the eye as he waits for her to reply.



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday January 29th, 2021 5:13:38 PM

Sigvar has been in the Fist since the day he was born. His family has served in the Fist since it's creation. Command was always something that he had expected, at some point, but that process was supposed to be gradual. Because it was gradual, you learned the things you needed at each level, and how the level beneath you worked. This was probably a bad idea.
" Ma'am. Some of these responses you have received have been thought out, some have been shocked,some questioning and some a bit violent. My response has elements of many of my Fistmates, but mine is delivered with respect since you are still the commander I follow and the commander that gave myself and others that were swept up in the rebellion a chance to remain and be of use in the Fist."
" My questions echo Trayvin's, how do the other commanders feel about this? Do you have the authority to make this decision? If the answer is they are not happy, they may not accept it or 'no I don't have the authority to do this but I am anyway' then it is my duty to do what I should have done but was unable when the Fist went to war with Ailsidur and strike you down here and now to prevent another fracturing of the Fist."

Sigvar's hand travels to his blade but he doesn't draw it. He awaits the commander's response to the questions and he continues.
"Being part of a ruling council almost certainly means that I will no longer be able to go on missions in the field, where I am of the most use to the Fist. The field is where I belong and the field is where I wish to be. Therefore I must decline your offer, or your command if that is how this is to be regarded."


DM Warren 
Friday January 29th, 2021 7:51:20 PM

Palance does her best to answer everyone's questions. Ever since the fracture, we have been as different units anyway. What we do here doesn't impact the other groups in the slightest. I will be recommending that they implement the same or similar measures though.

You've all proved yourselves over the last many months. The unit needs leadership that can command, as well as be in the field. The fact is that I've been out of the field so long that I'd be somewhat useless there now. We're not an army, we're mercenaries. And you much outstrip me in field experience now. And you support each other, making up for any weaknesses you have with the strengths of your companions.

You can certainly appoint a group to do your administrative duties while you're in the field. But you will be making the decision about how to deploy yourselves, and when needs will be best served by other units.


She pauses to take a breath, ready to answer any more concerns.

Regardless of how you organize your command and deployment duties, it's time for me to retire. I can help with your transition, but don't be leaning on me for too long. And you're all long overdue for a promotion.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday January 29th, 2021 10:47:48 PM

Nikolai can not think of any comment regarding Commander Palance's answers that would be helpful so he says nothing more about it.

"Well, Commander, you certainly have put your time in to the Mailed Fist in the most honorable fashion anyone could wish to. Deciding to step down, become something else, pursue other dreams, maybe even have a family, is totally understandable even without the Slartanus Incident. Perhaps we'll see one, or all, of your kids enrolled in the Mailed Fist someday just like I did, my father, my grandfather, and my great grandfather did. But we won't burden you with any Mailed Fist stuff, when you leave, it is best to make a clean break. Although a letter from you on your new adventures would be very welcome by all," Nikolai smiles then salutes in the best form he was trained to do.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday January 29th, 2021 11:10:32 PM

Sigvar's brow furrows.
" So you would teach us the things we need to know to be effective at this post and I would not need to leave the field? That could change my mind. Also knowing it will not cause a further rift in the Fist is a bonus."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday January 30th, 2021 1:13:20 AM

Seeing that she is serious Michael deflates.
Well this is going to end in fire, I can see that right now. but one of the things I learned from my Thumbs is that you learn by doing, and you are never ready for your first command. or joint command as the case may be. spit on it. I always said "if I were in charge there would be some changes around here" looks like I'll get my chance. .

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Saturday January 30th, 2021 1:23:30 AM

Anna says, "So if we are to be in command if we accept and it looks like we are leaning towards yes, does that mean we can finally see to that Griffin pride we encountered oh so long ago that we figured were just hungry and we could come to some mutually benefitial agreement for the pride and the Fist? I mean I'm better at animal empathy now and I think I can actually just be understood by them by talking to them. Heck I could even approach them in Griffin form if you guys think that would help."

"I mean it seems like our taking the reigns won't ruffle the feathers of the other group of mailed fist folks at the other bases and we could recruit our own administrative staff to see to the day to day while we are deployed in the field so is there really any reason to say no at this point?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Saturday January 30th, 2021 8:26:37 AM

Junior member Pompous pipes up....

"...... I've heard the others... and they make good points.... and..... I'd like to accept the offer.... this is just to good of an oportunity to turn down. Think of the good we could do? "

and with a grin..

"And besides, 'Knight Commander Pompous Maximus' has a certain panache to it... "

Prudence Gundle 
Saturday January 30th, 2021 1:10:38 PM

"I--I mean--I--yes. All right. I'm willing to try," Pru stammers. "Though I don't know if I'll be any good at it."

DM Warren 
Monday February 1st, 2021 2:36:02 PM

The Fist is honoured to have your line be a part of it, Thumb Komonov. Who knows if I'll have any children of my own, but I've certainly come to see some of the young folks and foundlings as family. I'm sure I'll find others in need along my path.

Yes, Sir Ironhorn. Nothing is going to keep our most effective units from the field. Maybe if I'd kept up my training and been going on missions like you have, we wouldn't be in quite the same position. I've had a lot more on my shoulders since the business with Neutronis. It's another strike against me that I didn't find suitable advisors to share the burden.

I'll look forward to seeing what positive changes you can implement, Mr. Wittman. If you lot don't assume command, then someone else will and bring their own style to how things run around here.

Forging new alliances and fortifying our assets will be part of the duties, Miss Morphling. It's up to you if you share command to determine the cost-benefit ratio of seeking out and aligning with the Griffons.

Yes, Knight Commander Pompous Maximus does sound inspiring - but maybe we should find a new title for your group, such that there aren't suddenly 7 knight commanders running around the Citadel when there was one before. Maybe you're all members of the Knight's Circle or something now.

Pru. Do you think I felt ready when I was promoted? Its scary, terrifying even, to be placed in command, responsible for the safety and wellbeing of everyone below you. But you grow into it. You'll make mistakes, but you'll learn, and grow, and find your confidence.

I'm proud of all of you. And if you're ready to accept this responsibility, I know you'll make sure the Fist remains a respected name throughout the lands. So! Are you ready to accept the challenge? Or should I post a sign-up sheet for auditions to be the new head of operations around here?




Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 1st, 2021 7:31:29 PM

We can do this. We have overcome many obstacles as a team and we will succeed with this as well. I have confidence in all of our abilities and accomplishments and I have no doubt that we can continue to set an example for the rest of the Mailed Fist.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday February 1st, 2021 9:48:25 PM

Nikolai chuckles at the commander's humility with respect to her leadership skills. He assumes she is referring to her promotion to Sergeant commander her first Squad of Fists.

"Well, Field Marshal Neutronis saw your obvious leadership qualities. You went from Squad Leader to Troop Leader, and then to Wolf Company Commander. My father told me about you. You were just a Calvary Sergeant in the Wolf Company when he returned from Bryn Baraz and when he retired you had already made Lieutenant and Troop Leader. He told me that he had no doubt you'd make it to Company Commandant or even Knight Commander soon. So when I told him that you were the Wolf Company Commandant, he just laughed and said 'I knew she'd make it'.

When I told him you had held out against Field Marshal Neutronis, he told me to stick by you, for you had the True Heart for the Mailed Fist and the Code.

So I have, all of us have. And we intend to keep the traditions that made this mercenary outfit more than just a another band of money grubbing warriors. We will make a profit, but we will also show our compassion. That is one very important thing we were able to grasp as a small independent unit. Although profits are what keeps the Mailed Fist alive and able to function serving the towns, cities, and kingdoms, being able to help those who have no means to pay is a way to honor our gods by showing that we believe that the lives of those less fortunate than ourselves are important to our gods too."


Nikolai steps back. He said a lot, and didn't want to suddenly get emotional. Besides, her retirement was not really all that bad, in comparison to Neutronis' betrayal.

"Commander, if I may, I suggest a big party. I know that under the circumstances you may feel awkward about such a thing and would rather just say your goodbyes, but I think that the Leadership giving you a fantastic goodbye party would be a great moral booster and it will answer any doubts in the minds of the rank-and-file that your retirement is entirely your own decision and are not being forced out."

Prudence Gundle 
Monday February 1st, 2021 9:58:36 PM

"Yes, you're giving us a lot to live up to, ma'am," Pru says. "But rest assured, we'll do our best."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday February 1st, 2021 10:33:40 PM

Yes. I will take this challenge, we will grow the Fist. We will dedicate ourselves to good, to compassion, to Justice and Truth. and we are also going to throw one legend of a party, and have all the fist turn out in parade kit to say their good byes.

All military organizations have their rituals, their parades, and their symbols for the changing of the guard. this is no different, but it may have to be modified a bit. he may have to do some research, talk to the old salts, but we will get it done.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday February 2nd, 2021 1:00:41 AM

Anna says, "Maybe we should call our leadership club the Knight's Watch? Nah that sounds too close to another organization I heard of in a story once and they were kind of a depressing group. We could be the Knights of the Round Table but we'd need to get one of those first and again I think I heard of something like that in a tale somewhere too. Maybe we can do a play upon physiology I mean it works for the Fist so far with Fist, Hand and Thumb. The only question is what else has 7 components...or maybe wait there are 7 of us isn't Septem a fancy word meaning 7 could we be the Knights Septem? Of course the only problem is if a future governing body has more or fewer members than 7 everyone would be like why are they called the Knights Septem when there are 6 or 8. Knight Guardians? Knight Sentinels? Knight Watchmen? Nah that won't work we have Pru and I and besides who would watch the Knight Watchmen. We'll figure out a name and a good one. We also will work to prove ourselves worthy of your faith in us as your successors and do you proud, Ma'am."

She takes a deep breathe and says, "Now did I hear someone say something about a party?" She then uses her new Brownie magic to conjure up a circle of lights using dancing lights SLA at will and then follows that up with prestidigitation at will to color the light being emitted in a variety of festive colors.

"Should I get my Darkwood Guitar?"



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday February 2nd, 2021 6:19:08 AM

Pompous just can't stop grinning....

" Mom will be so proud.... "

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 2nd, 2021 10:59:27 AM

Sigvar rolls his shoulders. He is clearly uncomfortable at being the leader in this kind of situation. Being neither smart nor wise, he generally relies on his force of personality to get him through. While that works for things in the field, in the commanders chair would be different.
Honor prevents him from declining though. A member of his clan has served in the Mailed Fist since it's creationand he could not turn down the opportunity to help mold the Fist into a more helpful and compassionate organization than it already was. Having an other, maybe less in tune soldier rise to the leadership or even an outsider would be wrong. It had to be them and it had to be all of them.
Sigvar nods. " I would be honored to train more soldiers to shield their Fists by being the heavily armored center of the enemy's attention. I accept this position provided all of my Fist does. We work well together. We give and take ideas from each other and make sound plans. I think we can lead the Fist in the right direction, with some guidence from our former commander , at least to start off with."

DM Warren - Time to Party? 
Tuesday February 2nd, 2021 3:18:23 PM

Palance breathes somewhat a sigh of relief at your acceptance. She knows what a big responsibility it is, but also knows that you will be more than equal to the task.

I knew that you would want a party of some sort. And don't worry, we've already sent some notices to our field groups that are able to return right now. In fact, every member of the Fist that can be here, should be here.

There will be a formal knighting ceremony to make your promotions official. We'll call each of you up, officially offer the promotion, and give you a chance to address the troops. We can roll my retirement into the post event festivities.


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday February 2nd, 2021 7:47:03 PM

Trayvin wasn't much of a party planner, so just nods in agreement to the details that are presented.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday February 2nd, 2021 11:05:26 PM

Nikolai nods and grins.

"I'm sure one of us can get with Q to start requisitioning all the food and drink we'll need for the party. I can go into town and get the meadow set aside and contract with the local carpenters to start building the booths, tables, and benches. Also need a music band... maybe Anna and Pru can hunt down the best entertainers in the area. I'm sure our wizards and sorcerers can handle any lighting, and …." Nikolai lists off other duties that the others can volunteer to take charge of.

"And Michael, we certainly need an impressive military parade to show our Commander our respect and loyalty. So if you can get with the drill sergeants and coordinate the marching training, that'll be great. We'll need to make sure all the Fist's dress uniforms are in top shape, and …" so on and so forth.


Prudence Gundle 
Tuesday February 2nd, 2021 11:13:43 PM

"We aren't limited to the best in the area," Pru says. "I can Teleport. Maybe we can get some fancy band from Plateau City! Wouldn't that be something?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 2nd, 2021 11:54:54 PM

Michael nods toward his...well he was his boss, but...dang..that just hit him in the gut.
You got it boss..

Michael shaps back to what he was thinking about. looks like he's going to have to write a speech as well.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+11=17 ;
Wednesday February 3rd, 2021 2:27:46 AM

Anna says to Pru, "Your teleport beats my ability to fly as a bird. I suppose if I take the beast shape variant of Queen's Shapes I could fly indefinitely at 30 feet per 6 seconds but then a small bird or medium animal is not conducive to bringing back some entertainers. Tell me if you were to teleport to some place like Plateau or Wedding City would I just be empty space getting in the way of bringing back the entertainment or do you have enough spell power to teleport the two of us and anyone we managed to find to entertain back with us?"

Assuming Pru has the teleportation power Anna goes with Pru to whatever far away destination to find entertainment and attempts to negotiate a good price (Diplomacy: 17)

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 3rd, 2021 7:01:45 AM

"Paaaaaaaaaaartay!.... WHOOT WHOOT "



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday February 3rd, 2021 6:56:28 PM

Sigvar stands and listens. He doesn't care about the party, but is slowly planning how to make his visions of the Fist work out.

DM Warren - Time to Party? 
Wednesday February 3rd, 2021 7:51:48 PM

Don't forget to invite any friends and family. This is a momentous occasion for you all.

She also gives you a couple names of shops she remembers in Wedding City, if you're going through the trouble of finding vendors from that far away.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 3rd, 2021 10:34:37 PM

Trayvin sends off some letters to his family. He's not sure if they will make it here in time, but he can still look forward to seeing them anyway.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday February 3rd, 2021 11:50:35 PM

Nikolai smiles broadly as he says "My parents and grandparents will most certainly come. Both my parents keep their Fist uniforms in top condition and I'm sure mom will make sure dad's medals will be quite shiny!"

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 4th, 2021 12:57:20 AM

Anna says, "I was a foundling but Kara Greeneleaf, the retired specialist Druid who trained me before I joined you guys and underwent my Morphling metamorphosis should be invited. Last I heard she was still in the wilds of Fargunia. Do we have a way to send word to her?"

"I have another question and it is somewhat relevant to the topic of family, if we are to be in charge with the Fist with the ability to form alliances, negotiate contracts and determine who deploys where including ourselves could we also use the resources of the Fist to investigate something? I don't really know who the Morphes were or why they abandoned me at the Mailed Fist but I always wondered. Would it be wrong to allocate a small amount of Fist resources to investigating this query?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday February 4th, 2021 2:04:31 AM

I'm going to see if Tinker can come. I miss that old rusty bearded dwarf.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday February 4th, 2021 6:23:03 AM

[Dear Mumsy,
I am well.
I hope you and Father are too.
I’ve gotten a big promotion at work and I would to invite both of you to attend the ceremonies that are being help to honour me and my friends.
I know that Father is busy this time of year, this being yacht racing season and all, and would understand if you can’t come.

If you can, you can meet my new friends.
It’s been a long time since someone has like me for me and not Father’s wealth and I really like them too.
Hope to see you soon.

Your son,
Pompy]

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 4th, 2021 6:39:36 AM

All of those that have ever meant anything to Sigvar are dead, save those in the room now. For him, having them there is more than enough.

DM Warren - Time to Party? 
Thursday February 4th, 2021 4:49:31 PM

For many of the Agents, their closest family is in the room. However, messages are sent far and wide to those that can come. Trayvin and Nikolai and Pompous get letters off to their parents, and Michael makes sure to invite other retired folks that would be proud to see the Agents elevation.

Anna can easily get a Sending spell fired off to Ms. Greenleaf, and being a powerful druid in her own right, likely has the means to get here if able.

Meanwhile, word has been spreading through the Citadel with rumours of changes in management. It seems like there isn't a clear story. A couple people are in the know - Qualtmie of course has heard the right story by now. There's no keeping secrets from her for long. Other cadets and officers stop the Agents in the hallways every so often, to offer congratulations or to confirm if what they've been hearing is true.

The ceremony is slated to commence in 4 days time, giving you ample time to prepare. in other words, Monday - unless you feel like you need more time.



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 4th, 2021 6:07:28 PM

Sigvar starts doing the things he will need to do to lay the foundation for the cadre he would like to see in the Fist. He goes through the records looking for soldiers that fit the criteria he lays down for his team. Heavy armor, combat veterans , survivors of combats that should have been lost because of numbers that were won through teamwork and tactics. those are the soldiers he looks for and he starts building a list of recruits to speak with once his promotion is official.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday February 4th, 2021 6:54:36 PM

Trayvin downplays the rumors going around, without giving out too much additional information. He encourages them to attend the ceremony if they would like to hear all the information directly instead of through rumors.

Then he sends off another letter to an old friend. Hopefully the courier will be able to find him at this Inn called the Loot N Booty.

Prudence Gundle 
Thursday February 4th, 2021 10:44:39 PM

Pru really isn't sure about her family. After so much time--not to mention almost getting killed by vampires--would they even come? In the end, she writes her parents, uncertain whether it was the right thing to do or not.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 4th, 2021 11:59:25 PM

As the preparations continue, Nikolai confers with the Master of Ceremonies making sure that the family members, or special guests of any of the Agents that come to the ceremony, have a reserved seating up front.

He also helps oversee the marching training, spending some time in the library looking up the past history of Fist parades. As members start showing up from the outer branches, he starts to worry about the numbers. Seems fewer than he recollected right after Commander Palance took over the Field Marshal position. But there were still 4 more days to go, maybe more will show up.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday February 5th, 2021 12:15:33 AM

Anna would like to send 3 sendings total

The first will go to Kara Greenleef : Dear Kara, It is I Anna. Big News. We are having a ceremony in 4 days to celebrate my Fist's promotion. At Citadel. Please Come

The second will go to Queen Ma'ab : Dear Lady, Your humble servant begs the honor of your attendance at a celebration for her to be held 4 days hence at the Citadel

The third will go to Lord Eberyon : Lord Eberyon, Your humble emissary requests the honor of your attendence at a celebration for her to be held 4 days hence at the Citadel

Anna figures the King and Queen of the fey probably have better things to do but as a Cradled Morphling maybe just maybe they'd show up and if they do perhaps there is a place in the new Fist for those inspired by the Fey afterall

(OOC: Sending should work to reach those on other planes w/ a 5% failure chance)

Party Guest Tinker. (SteveK) 
Friday February 5th, 2021 5:40:37 AM

A respectful but large series of knocks thuds into the door of the Agents current quarters. Opening the door reveals a dwarf, frowning around rust-colored hair and beard. Although he has clothes with lots of pockets and a large backpack, they are overshadowed by a set of dulled Sargrass breastplate and a wicked-looking Dwarven Urgosh held in a relaxed pose.

“I heard you are moving up in the Wold”, he says in a deep voice. “Had to come and pay my respects. Daemar Torvalsson at your service.”

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday February 5th, 2021 10:26:22 AM

Pompous finds a clearing nearby and summons ( ooc animal summons, speak with animal spells) a griffon.The magestic beast makes a few circles above the clearing before landing and sqawking a quick hello to the ranger.

Pompous has a quick chat with the beast before soaring on up on it's back into the skies above the citadel.

After a most enjoyable period of time with his new friend, Pompous makes one last fly by above the parade grounds before leaping off the back of the griffon and flying down using the power of his celestial armor and landing in a crouching position. A bit of the showy display.. but he is Pompous Marcus Maximus after all.



DM Warren - Time to Party!  d100=19 ; d100=83 ;
Friday February 5th, 2021 5:39:59 PM

Sigvar sits down in the records room and pores over the lists of current recruits and their records. He's able to find several veterans of multiple combats, as well as a couple standouts that survived and pulled their teams out of near impossible situations. There should be at least a few hungry for promotions to a new squad, especially if the offer comes from him.

Trayvin sends a notice to the inn where his bud usually spends his time. He also tells a few people around the Citadel to act like soldiers and listen to their commanding officers rather than listening to rumours.

Pru thinks her family may have seen enough of danger that's associated with her, but she sends off a letter anyway, just in case, and because it's polite.

Nikolai is taking care of some nuts and bolts, putting together a VIP list.

Anna's messages all go through, but she gets no immediate responses from her patrons. Kara though sends back almost immediately. Congratulations! I always knew you were meant for greatness. I'll see you soon.

Pompous summons a Griffon for a flight around the parade grounds. His spell only lasts a little over a minute, but he has time to feel the wind on his face and find out his summoned friend's favourite type of fish before it poofs away and he rides gently down on celestial wings.

Trayvin and Michael must have gotten through, because upon opening the outer chamber door, a familiar face is there to greet them. It seems an old friend is here to say hello already!

(if there's anyone else specific, let me know. I'm reaching out for some guest posts for the event)



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday February 5th, 2021 6:11:40 PM

Sigvar goes to the Fist Temple and prepares spiritually for the ceremony.

Prudence Gundle 
Friday February 5th, 2021 8:23:27 PM

"Tinker!" Pru shouts. "Oh, it's so good to see you! Where have you been? What have you been doing? You have to tell me everything!"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 5th, 2021 8:47:17 PM

You came! Michael is overjoyed that his friend showed up. Didja bring your family? Hows the mining going? Have you worked on any more locks? man, I've seen some humdingers sinch you've been gone. When he gets excited he has either two modes, deadly quiet or verbal diarrhea. one comes before blood, the other before friends. before he even realizes it, he's up to Tinker and wrapped the big dwarf in a bro hug. I've missed you, my friend. .


Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Friday February 5th, 2021 11:37:10 PM

Trayvin smiles at the new arrival. I'm glad to see my message reached you in time

Party Guest Tinker. (SteveK) 
Saturday February 6th, 2021 5:19:11 AM

Tinker isn’t able to put his backpack down before confronted by Prudence and Michael. “I haven’t come through ghasts and trolls and giants to be killed by the likes of you!”, he complains gruffly. Yet his beard’s grin belies the rebuke.

“The family is fine, both of them!”, he declares, “my foster parents Jaspertink and Posiepocket both send their own congratulations to the Agents, and sent a toffee pudding to share with my friends.” Tinker produces a tin with a well-soaked whisky-cake with crumbles of hard toffee as garnish.

“What’s more, I found my dwarf clan as well!” He is about to say more, but Trayvin’s comment makes Daemar frown. “Your message? Nay, I got yours and Michael’s message on the road. I was already answering Commander Palance’s message to come to the ceremony. I never ended my oath to the Fist and have taken the odd contract, too. So when she asked me to come...”. Daemar shrugs, having said more than normal already.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Sunday February 7th, 2021 11:15:16 PM

Nikolai simply shakes his head and hides a grin when Pompous has a joy-ride around the Citadel on the back of a griffon. It couldn't really hurt showing off a bit, now could it?

When he hears Tinker has arrived, Nikolai excuses himself from the hammering and sawing going on at the meadow where the bleachers and booths are being set up and walks briskly to the gate.

"Tinker, old chap. Other than a thicker beard, you don't seem to have changed a bit. Welcome back. We'll have you set up in our own wing of rooms here at the Citadel so's we can get caught up."

Nikolai then pulls out a parchment and checks off Tinker's name on the guest list.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday February 7th, 2021 11:44:34 PM

Anna turns into a Griffon and takes her own flyby round the citadel in Griffon form. She'd go Silver Dragon but it is probably wrong to waste such power on frivolities.

In Griffon form with her vestments on Anna can get a full 17 minutes and takes the majority of them flying around.

She finally comes back down and greats Tinker with the rest of her Fistmates.

"Tinker!" She calls out "It is great to see you. Though we don't go as far back as some of the others I often wondered what became of you and your family."

She shakes his hand

DM Warren - Time to Party! 
Monday February 8th, 2021 3:43:27 PM

The Agents handle the return of their long-absent friend with various levels of enthusiasm. Tinker may not have realized how much he had been missed until now. They talk long into the night over his mom's delicious pudding and show Tinker back to the room that had never seen his replacement.

Over the weekend, the Citadel saw more and more members, families, friends, and well-wishers turn up until it was full near to bursting, but no one seemed to mind the general uptick in cheer, especially after such a recent harrowing circumstance.

Every willing hand is put to work and training grounds are temporarily cleared for construction of a platform. The tailors visit each of the Agents as well, so that they may look their best for the big day.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday February 8th, 2021 4:47:06 PM

[ Dear son.
Your father and I are very proud of you and your big promotion. Your father used some of his contacts to pry and found out just how important of a promotion you have been offered. He is very impressed and you know how hard that is to do. He may even have cracked a smile.

Unfortunately, you are correct and it is yatch racing season and your father's team has a big race coming up. This makes it impossible for us to come to see you for your big day.

We've made arrangements with Brushwin the master painter and commission a portrait of you with your new uniform and emblems of leadership. The painting will of course hang proudly in our primary mansion on the coast along with the other great men and women of our illustrious family.

We are proud of you Pompous.

Have a wonderful assession ceremony my son.

Never forget that you are a Maximous.

Kindest of regards.

Momsy ]



Prudence Gundle 
Monday February 8th, 2021 4:52:10 PM

Pru is friendly and pleasant, talking to everyone, taking an interest in what is going on. But she also finds time to visit the Citadel's library to see if they have any books on how to be a good leader.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday February 8th, 2021 5:06:05 PM

Michael still has chores, he goes through Mailed Fist Doctrine and combs the records over the proper parade and ceremony for the changing out of a night commander. he get with officers and thumbs to hash out the particulars of the thing. ,

they even sit up a mockup with rope and steaks to practice on.

he also take some time to find the Fist Tanner and show him the shrunken and stabilized dragon he has in his bag of holding. does he know how to flense it and tan it? does he know anybody that knows how?

Tinker is welcome to tag along with Michael, but if he has other plans Mike still tries to get together with him for lunch or second lunch or something.

Question? would it not be easier to skin a shrunken Dragon than a full sized one?

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 8th, 2021 5:28:23 PM

Trayvin enjoys the festive atmosphere, even if it is a bit crowded. It was nice to have a break from missions which affect many lives if the team is not successful. There is a lot of pressure on the Agents sometimes, and he is glad of their successful track record.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday February 8th, 2021 6:35:18 PM

Returning from the Temple Sigvar runs into Tinker and chats happily with the Dwarf. He suffers through the tailors, making sure the new uniform is still cut to be spacious enough for combat, should the need ever arise. He also stops by the Library. He wants to do more research on liches, knowing that there is still a lich out there that migt be miffed at the loss of his home.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday February 8th, 2021 11:36:41 PM

Nikolai receives word that his parents and grandparents will be arriving the next day with his brother's and sisters. He is nearly overwhelmed at this, but his heart skips a beat when he comes to the prospect of introducing his Fist to them, specially Pru. 'Dad met mother here at the Citadel and they got married...'

He tries to find something to do to get his mind off this and goes to the stables to check on the cavalry unit horses. His father was a cavalry commander, he'd want to see the horses in their parade best...

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday February 9th, 2021 12:09:15 AM

Anna greets the tailors and asks them if it is okay if she wears her mithral plate, Setanos Ma'ab Vestments and buckler to the ceremony. She explains, "While we haven't figured out what our new titles are, I think it behooves me of one of whatever we are to always be ready to spring into action and defend the Mailed Fist and the Citadel at a moments notice. Therefore any outfit you would design for me needs to work with my mithril plate, buckler and vestments. I do not anticipate an attack at our celebration but as one of our leaders it would be irresponsible of me to let my guard down just in case."

She also makes sure to learn the tailor's names and thank them by name for the work they are doing personally and for honoring her request.

Anna also takes time to work with those erecting the platform on the training ground. She knows that Palance said they'd be able to recruit a command staff to see to the day to day while deploy in the field but while they are in citadel she wants to be approachable by the troops and wants to convey to them she's not afraid to get her hands dirty and do hard work.

She also takes the time to get to know those she is working with in building the platform and learn their names to and where they come from.

She understands the burden of command is a heavy one and if she is going to potentially command these soldiers to fight and potentially die in the future she needs to know who they are.

She also makes a point to spend some time with Tinker and the rest of the Agents as she doesn't want to miss time to visit with her former Fistmate or to appear aloof from her Fistmates as they are to be some kind of command unit now.

Party Guest Tinker. (SteveK) 
Tuesday February 9th, 2021 12:40:24 AM

Tinker greets Anna and Nikolai warmly and pauses at the door Nikolai shows him before going in. “My... own rooms?” He looks back at the Agents, he has been on missions with all of them, even Sigvar and Pompous. And they never replaced him? He goes to unpack, a look of wonder and other thoughts in his deep eyes.

The next few days, he spends time with all of the Agents, not often talking but being a presence. Using his engineering skills, he helps Michael with the stakes and ropes for the parade ground. With Pru and Anna he speaks in fond exasperation of his foster family, “they ARE gnomes”, he explains.

With Pompous and Sigvar and Trayvin and Nikolai, he spends time at the tailors, or just quietly enjoying the festive occasion. And, in short sentences, tells of his own time away from the fist. How he engineered up better mines for his family. Took a scouting commission for the Fist in searching the Dread for the Pitchfork Council of Crescent Valley. Was in the Emerald Kingdom when had to fight and kill a Rakshasa who claimed he was fleeing Dirt City. And in the Scar where he found the Torvalsson Family is a member of the Deepforge Clan. “I went. They have a giants problem. Led a scout-and-snipe team to teach a fire giant clan some manners. Just reported to Forge Lord Uthern when Commander Palance’s message arrived.”

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 9th, 2021 6:29:54 AM

Sigvar shares their most recent fight with Tinker.
"Most recently we tracked down and killed a Green dragon. Were you with us when Slartanus started making trouble for the Fist? He won't make trouble any more. If you need that giant problem handled, think of us, it sounds like alot of fun."

DM Warren - Time to Party! 
Tuesday February 9th, 2021 4:07:04 PM

Pompous reads his letter with a small tinge of disappointment, but takes heart that he is doing his family proud.

Pru finds some quiet time for reading in the library. It seems that the force of her personality may see her through any difficulties in leadership. And if Sigvar can read a book to become more nimble, maybe she could find a book that gives her a leadership boost as well? (you can always buy a tome ;-) )

Michael regales Tinker with their recent exploits, showing off a dragon head. He wonders about skinning one, but the leatherworkers theorize that working on a smaller scale may cause some problems with the product one it returns to full size. Something about cuts and the grain and such. Though it's never been tried as far as they know, and who knows what magic may do to any process?

Trayvin is enjoying his time off to catch up with friends old and new. It's nice not to have lives on the line for a brief moment.

Sigvar sees Pru in the library, though his focus is on proper fighting and disposal of the powerful undead. He of course is always practical, and makes sure that he can move in his uniform, and that it could be worn under his armor if it came down to it.

Nikolai starts realizing that his whole family will be in attendance, and hopes they approve of his teammates. He knows there should be nothing to worry about, but that doesn't mean his nerves aren't firing wildly. He brushes up on proper brushing down of horses and sees that the mounts in the parade have fresh tack as well.

Anna kindly introduces herself to the tailors - Vera and Gunn. They can work with any style it seems and have no problems incorporating her armor into the final design concept. Her new uniform should work just as well with or without armor on.

Tinker tells of his own adventures as well. Is it coincidence that the Agents had to fight off some giants and a Rakshasa as well? And his engineering expertise comes in quite handy in construction activities around the Citadel. He works in a mechanism to help the stage contract for the parade and expand back out once everyone is in place. How did the Agents ever do without him?

Far too soon it seems, the day of the ceremony has arrived. It is oddly quiet in the early morning hours after days of frantic bustling to make everything ready. The uniforms are done and pressed, the drills have been marched and marched again, and the aroma of fresh flowers is filling the morning air.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday February 9th, 2021 6:08:49 PM

Trayvin briefly considers getting some breakfast, but then decides better of it. Instead he makes sure his dress uniform is ready and he prepares for the ceremony.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+26=42 ; d20+15=29 ;
Wednesday February 10th, 2021 12:32:42 AM

Tailors, ugh....well nothing but to do it. Michael stands still as a statue as he is poked and prodded, he asks the Tailor what he thinks would be good clothing for a Halfling Rogue, I normally don't try and stand out, my job was always to sneak up from behind and do the dirty work. but I'm guessing I need to "Project Power" at the ceremony. but i don't want to look like I'm trying to be a human or nothing like that. so no platform shoes or anything. Heck just make me look dangerous, that usually works with soldiers. .

he thinks for a minute then asks the talior, Hey where do you get your leather from? do you know any master tanners or anything like that, or maybe know someone who knows someone?

after getting his fitting he goes out to watch the squads drilling in the quad. he wants this to be right, so if it looks like things are shoddy, he's not above chewing some poor private a new 4th point of contact, if it's needed

Perception 42
Profession Soldier 29



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday February 10th, 2021 12:34:03 AM

Nikolai enjoys sitting with Tinker at night in their common room reminiscing of their times together and how he kept himself busy after he left. Hanging a wall in the common room are some trophies Nikolai points out:
A Flindbar, Unruk's Battle Standard, a large silver chain with Gargul's holy symbol, and Pavilion's Battle Standard.

He tells in detail the acquisition of each except for Pavilion's standard, which he glosses over a bit.

When his family arrives, his time is divided even further. However they all understand, and since they know the Citadel very well, don't need escorts or guides. With great pride he introduces his friends but when he comes to introducing Pru, he nearly chokes, blushes a bit, but manages to keep going.

Alexi, Nikolai's dad, helps take charge of assisting the other guests, relieving several corporals of the task of guide and escorts. Palance remembers him but mostly as a senior officer and only for a short time before he retired to start a family.

The tailors have an easy time with Nikolai, no armor to deal with, and have him set in no time.

For all that is going on, he is appreciative that Anna has kept her sense of alertness up front and reminds himself and his friends, 'no time is a right time to fully relax'.

On the morning of, Nikolai stands in the Common Room, new uniform all spiff and crisp, waiting for his friends to gather so they can all march out to the parade grounds together.


Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday February 10th, 2021 1:18:33 AM

When Kara arrived Anna spent time with the Druid though she takes the time to explain to Kara how Ma'ab's change to the Morphling class has changed her. She says "You trained me in the ways of being a druid but Queen Ma'ab's blessing metamorphasized more than just my skin tone and hair. I've been reborn in a way as a fighter, cradled and morphling, while I miss the bond with nature I once had as a druid I still have one albeit different as a cradled morphling. It is weird though having no knowledge of druidic when I know I knew it once upon a time."

Anna puts on her mithral plate, wild buckler, Ma'ab Setanos Vestments and Mailed Fist dress uniform. She has to give it to Vera and Gunn they were good.

When Nikolai complements her state of alertness, Anna smiles and says to Nikolai, "When my lady blessed me with the quality of becomming a plant kin, I knew as long as I got my sunlight I wouldn't need to sleep. It was always my intention to stand tall as a sentinel for our group but now I will act as a sentinel for the Fist as a whole as well. I just hope the grunts don't refer to me as the creepy plant lady that never sleeps"



Party Guest Tinker. (SteveK) 
Wednesday February 10th, 2021 1:33:19 AM

Tinker gives a short chortle. “Not that Anna, too long, probably just “Cee-Pee-El”, and gives her a comradely smile.

Daemar moves about the Citadel, remembering and meeting both new people and old; his seeing “Q” again especially enjoyable, remembering how a ‘rat’ problem used to be a big deal. Tinker shows her he still has his silvered dagger.

The dwarf greatly enjoys the late night talks with Nikolai and the others, remembering many of the trophies in the common room, and nodding in understanding over Nikolai not saying much about Pavillon Neutronis and the battle along the walls of that city in Ailsildur.

The day of the ceremony, Tinker jumps out of bed as usual, does his morning workout, his ablutions, and breaking his fast. He dresses in Deepforge Clan formal and his cleaned Sargrass breastplate, but includes his Fist badge proudly displayed. Tucking about him his dagger and cosh, and his urgrosh at ‘easy arms’ for a martial display, he bows to Alexi and allows himself to be escorted to the visiting dignitaries area, very close to the main event.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday February 10th, 2021 7:28:17 AM

Sigvar rises, prays, dresses and is ready for the event. He realizes that the pomp and ceremony are necessary but doesn't want to have them take too long. Then he thinks about how the ceremony allows those in the Fist that have seen them in passing to get to know them and realizes it helps even more.

DM Warren - Time to Party! 
Wednesday February 10th, 2021 4:14:00 PM

Anyone that managed to sleep in today is woken by a fanfare of horns. Visitors and Citadel staff flood out into the courtyard and onto the walls to see all ranks of soldiers forming into lines in the parade ground to begin their presentation.

Michael has had them well drilled, and Nikolai has made sure that the mounted troops are well turned out. Several more heavily armored troops are included in the show drills as well, where they seem set on showing off their prowess to Sigvar, in hopes that he will pick them for his project.

As the festivities get well underway, the kitchen staff and visiting caterers are hard at work setting up tables and bringing out all manner of delicious things. With everything running smoothly, messages arrive to all the Agents from Palance to come inside for some final preparation before their promotion.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 10th, 2021 4:29:25 PM

Having received his summons, Pompous throws the letter from his mother in the nearest fire place and makes his way to joing the others.

{ The more things change, the more they say the same }... he thinks to himself....



Prudence Gundle 
Wednesday February 10th, 2021 5:26:57 PM

Pru makes sure her hair is brushed and braided, and that her gleaming white Robe of the Archmagi is clean. She'd had the tailors make a uniform tunic to fit over the Robe, but even so she doesn't look much like a soldier, especially with the orange pearl spinning about her head.

She is smiling as she joins the others.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 10th, 2021 9:40:34 PM

Trayvin calms down a situation at the gate as his family arrives, it wasn't every day that a group of orcs shows up at the Citadel and Trayvin makes sure his family gets settled and has plenty of food and drink before hurrying off to the summons to see the Commander. It might be a little dusty in here with all the activity, or maybe there was a tear in his eye as he realizes this will likely be the last time the Commander will be calling the Agents to her office.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday February 11th, 2021 12:21:23 AM

Michael is bemused by the arrival of Trayvin's family. orcs alright, but orcs that are civil, yet still orcs. it almost causes a cognitive disconnect, until he sees his mom hug him and his dad box his ears in a loving way. it makes Michael a little be melancholy, but the summons from the Commander is what really hits him. there will be time for that later. He looks in the mirror one last time. He had always thought that scout leathers were sharp-looking, but the tailor has done magic with them, the straps and brass buckles, the dress rank insignia vs the field it looks both covert and outstanding. The Tailor could not get the fit right with the celestial armor underneath, and he and Michael had argued about it for over an hour. but Michael has to admit, the fit is perfect and he looks damn good.

Okay Michael, Don't draw it in this time, push it out. You've got to wear authority now, just like you wore shadows. . it's subtle, but his shoulders come back more, his head comes up a bit and a smile crosses his face as he strides from his room towards the commander office down the hall.

Ensign Wittman reporting as ordered, Commander.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 11th, 2021 12:27:15 AM

Nikolai politely excuses himself from his family when he receives the summons. He joins the others as they head towards their commander's office.

On the way, he nudges Pru, "Remember our Graduation Ceremony? Now it looks like WE will be presiding over Graduations!" then he whispers, "You look Marvelous!"

As the Thumb, he stands before the office door, but just before he knocks, he turns to the others, "This probably is the last time I act as the Thumb. It has been great being your Thumb and friend." Then he knocks three times and calls out "NIKOLAI'S FIST AWAITS AS ORDERED!"



Party Guest Tinker. (SteveK) 
Thursday February 11th, 2021 1:40:58 AM

Tinker follows the Agents to Commander Palance’s office, and moves to one side as he waits for them to report. Once they have, he comes briefly to attention as well. “Reserve Specialist Daemar Torvalsson arriving as requested, Commander.” He then breaks the position to go into a modified ‘stand easy’, his interest focused on his friends with a twinkling eye on the current Commander.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 11th, 2021 4:29:15 AM

Anna answers Palances summons, she had thought about using alter self to appear human but if she is to lead the fist she should appear as she is, save the morphamancy for use on her enemies or if she needed to appear "normal" for a diplomatic mission.

She had been trying to figure out which weapon to wear with her dress uniform when she desided on just her bag of tricks as she could pull whatever weapon she needed at the time using it if for some reason something happened and turning into a creature wasn't appropriate

"Anna Morphling reporting in." and gives a smart salute



Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 11th, 2021 7:47:11 AM

Sigvar drops what he is doing and heads to the commander's office. Then it strikes him.
Where will we have our offices? I don't plan to be in it much but surely I will need one.
He pushes the though aside as he reaches the door. He lines up and waits for Nikolai to announce them.

DM Warren - Time to Party! 
Thursday February 11th, 2021 4:14:59 PM

Welcome to your first day, Agents! I bet you never thought to hear that again.

It's good to see that Palance looks more like her normal self. A bit frazzled, running herself ragged to see that everything is in place and ready to go on her last mission. Her office is back to the expected organized mess, but instead of papers full of fund balances and training and assignments and rotations, there are all manner of retirement gifts. I told everyone I didn't want presents, but you know how people can be. [b]

She clears her throat, then acknowledges the Tinker in the room.

I know you wanted Daemar to be here for sentimental reasons, but there is one final question for you. You've been down a man for a long time, and he's ready to take on the assignments too tough for a solo agent again. Are you ready to have your Tinker back full time?


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday February 12th, 2021 12:55:05 AM

Other than the fact that everyone liked Tinker, Tinker also was not involved in any form or fashion with the Civil War, something that would probably be a big help, diplomatically, in some of the more sticky situations they will encounter as they work on regaining their former political relationships with neighbors a little further afield. Whether he has the leadership skills... well, none here have all that much either.

But Nikolai usually waits for others to speak, then adds a last word, so, he waits for the others to speak.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday February 12th, 2021 1:47:02 AM

To Palance she says, "Considering I joined the unit at a later date I never heard 'Welcome to your first day, Agents the first time. I will say it was something I didn't think I'd hear."

Regarding Tinker Anna says, "As long as his gnome family and Dwarven clan are ok with his being here I see no reason not to have Tinker rejoin us. I would hate to cause conflict between the Fist and the Deep Forge Clan as was pointed out one of our responsibilities is to forge alliances and I'd rather have his clan be an ally than an enemy plus his foster family were such nice people that if they still needed him for any reason I wouldn't want to deprive them. I still remember that time we went spelunking to help them."



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 12th, 2021 3:35:11 AM

Michael remembers Tinker in the hole in the ground with him, Domi but that barbarian was a tough customer, he took his head though, and held it up for the traitors to see. if it were not for Tinker, he would have died in that hole. if it were not for tinker Micheal would have prolly been hung in Traitors Square by now.
”Yeah, Tinker is one of us.” .



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday February 12th, 2021 6:44:26 AM

Pompous smiles and nods in agreement.


Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Friday February 12th, 2021 8:55:16 AM

Tinker gives a quick smile and holds up two fingers at the mention of his families. “Already squared CTL”. He holds up another fiinger, “contract ready to activate on your decisions.”

The dwarf then puts his urgrosh across his hands as if giving fealty. “TRUE steel for HONEST coin”, he intones, emphasizing what he believes are the most important words of the Mailed Fist creed.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Friday February 12th, 2021 12:48:35 PM

That almost sounds like an oath. Trayvin smiles, if something had been missing from the Agents work, then surely Tinker was it. Glad to have you back. Our next assignment should be a grand adventure.

Prudence Gundle 
Friday February 12th, 2021 2:38:09 PM

Pru beams. "Of course we want Tinker back!" she exclaims.

DM Warren - Time to Party! 
Friday February 12th, 2021 6:25:03 PM

If Palance was expecting shock, she certainly didn't get it. Tinker is welcomed back wholeheartedly.

Well that's settled easily enough. Give me a moment and I'll announce you!

She escorts you back down the stairs and beckons you to wait just inside while she makes her way onto the stage. The crowd begins to roar in admiration of their commander for not very much longer, and she lets them continue for a couple of minutes before raising her hands to quiet them.

Thank you all for coming! We have honoured guests from around the Wold, teachers, alumni, dignitaries and family, all come to see this momentous occasion. Let me be the first to officially welcome the newest leaders of the Mailed Fist!

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday February 12th, 2021 11:22:45 PM

OOC
Real life intruded, my apologies.
IC
Sigvar had served with Tinker when the dwarf returned to his family and a little bit before. He was happy to have another companion back in the fold, especially one with the knowledge Tinker possessed.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 12th, 2021 11:30:26 PM

Michael remembers Tinker in the hole in the ground with him, Domi but that barbarian was a tough customer, he took his head though, and held it up for the traitors to see. if it were not for Tinker and Anna he would have died in that hole. if it were not for tinker Micheal would have prolly been hung in Traitors Square by now.
Yeah, Tinker is one of us. .



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 12th, 2021 11:34:15 PM

Michael Stands proudly, parade rest, eyes front and forward bearing. he does not let it show, but he thinks. crap, I didn't write a speech.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37  d20+22=23 d20+10=23
Saturday February 13th, 2021 2:27:30 AM

Tinker stands between Michael and Prudence, his urgrosh cradled in his folded arms in a ‘stand easy’ pose. His eyes track not the crowd but the troops, eyeing their steadiness and preparation.

The dwarf has been gone from the Fist ranks a while, and with a small shoulder roll and neck crick, he says without words that standing at attention is not going to be the pose for Daemar Torvalsson, not when he needs to keep alert and aware of the needs of his troops.

He glances at Prudence and clears his throat so only the Agents can hear. “Got a speech ready, Bean Pole?”

.....
Perception check 23
Profession Soldier. 23

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday February 15th, 2021 12:14:39 AM

Nikolai follows Commander Palance out onto the stage leading the Agents, soon-to-be Knight Commanders. He stands at ease at the front of the group. The introduction was just all too brief and he is not sure what was expected next. They didn't rehearse this part! Of all the...

He holds still and waits for the crowd's reaction and if Palance was going to add anything else.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+11=25 ;
Monday February 15th, 2021 12:48:38 AM

(Diplomacy:25)

Anna clears her throat and says, "Thank you Commander."

To the assembled crowd she says, "Members of the Mailed Fist, Family and Friends, It is good to be here today. As you all know the Fist is a strong organization with a storied history and as times have changed so too has the Mailed Fist. However, just because we have to evolve doesn't mean we need to forget where we came from or how we got here. Although our leadership group is different from what used to be I'm sure my colleagues share my sentiment that we have shining examples of what good leadership looks like from the retiring Knight Commander and others that have come before her and while we have several more pairs of feet between us it is going to take all of them to fill her shoes. Thank you Commander Palance for everything over the years."

"Now we can talk more about how things will change moving forward later but for now we have celebrating to do. Celebrating the career of Knight Commander Palance and the promotion of my fistmates and I formerly known as the Agents to the new leadership group. Let's get to it shall we?"

Prudence Gundle 
Monday February 15th, 2021 1:33:41 PM

Pru has never looked much like a soldier. She looks even less like one now. Her Robe of the Archmagi is snowy white, gleaming in the sun. The Mailed Fist tunic worn over it looks almost like an afterthought. The orange pearl still spins about her head. Her red braid sways, looking like a twist of living fire. When she steps up and smiles at the gathered crowd, she is riveting. [With her headband in place, Pru's Charisma is 24.]

"Hello," she says. "A lot of you who know me may be surprised to see me up here in such distinguished company. I'm a bit surprised myself. All I can say is that I will do my very best. That is my promise to you. I will learn about my responsibilities, then do the very best I can to carry them out. I hope I can make you all proud."

She steps back.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday February 15th, 2021 5:26:53 PM

Pompous will wait until the rest have their say.
Then, he will walk to the podium, wave at the crowd and say in a hushed and totally non Pompous tone...

" Thank you. "

and then rejoin the others.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 15th, 2021 9:24:51 PM

It looked like Trayvin's turn was next. He didn't want the crowd to start getting bored, so he decides to keep it short and to the point.

Thank you Commander. I would like to say that we will continue to do as we have, and lead by example. The people standing on this stage are a fine example, of how hard work and humble beginnings can lead to where we are today.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Tuesday February 16th, 2021 12:24:20 AM

Tinker listens to the Agent Commanders and nods at the wisdom. By the Lands of Unrest, it is good to be back!

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+20=34 ;
Tuesday February 16th, 2021 12:45:40 AM

Anna waits for the party to start and she wonders if maybe the king or queen of the fey will make an appearance.

Perception: 34 or 36 vs Fey; Magical Beasts or Elementals

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday February 16th, 2021 1:17:09 AM

Nikolai steps up last.

"Mailed Fist! and raises his fist up over his head. "I was elected Thumb of the newly formed Agents what seems years ago. As you know, the Thumb leads the unit in Strategy, Battle, Diplomacy and whatever else comes up. However, each one of these up here that were under my command took active part in each of those. Strategy, Battle, Diplomacy, and whatever, was successful because of the whole Team! It was recognized that choosing one of us to be The Knight Commander, or defacto Field Marshal, would split the Team up and loose the effectiveness of what made the Team work! Thus the title of Field Marshall will be retired and a Team of Knight Commanders will lead the Mailed Fist. As a Team, we will be answerable to the Team, and the Team will be answerable to the Mailed Fist.

We will see that the Code is adhered to! Long Live the Mailed Fist!"


He steps back, a bit on the nervous side, having never addressed such a crowd. This was it, this was the beginning. At least he knew he was not alone.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 16th, 2021 3:41:43 AM

Michael rolls up to the podium, pulls out the stool for short folks that's kept therein, and mounts it.

he gives the crowd a long look, these are his people.

Years ago I was lost, but the Mailed Fist gave me a path. I didn't have a home, till the Mailed Fist gave me one. I have fought for the Mailed Fist, True Steel for Honesty Coin, and I tell you now that under my watch we will continue to do so, Honorably, Bravely, and with doing the most good ever in our mind. It's going to be an adjustment, but I think we can become stronger for it. but until that time, we shall continue doing what we do best. and that's being the most disciplined, the most skilled and the most fell mercenary corps in all the lands. I shall be my great honor to lead you.

Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 16th, 2021 9:12:21 AM

Finally Sigvar steps up. He looks over the assembled faces and smiles.
" Many of you know me. We have stood against the near breaking of the Wold together and we still stand here today. Alive and Victorious. Those of us who are still in the Fist know what a privilege it is to serve here and are honored to wear this uniform. That will continue, and grow. I look forward to helping nurture that honor within all who wear this uniform and helping others, outsiders, see that honor among our ranks."
As he speaks his hand rests on the pommel of his sword. Within the blade he can feel his mother's spirit. He feels the soft thrum of approval as she shares the honor of her son's promotion.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Tuesday February 16th, 2021 1:25:22 PM

Tinker moves forward to stand with the others. He looks for faces familiar in the crowd; Qualtime and her helpers, those from the armory and smithy, old soldiers who were his earliest instructors. So many not there. And Tinker doesn’t know what side of the Fist Civil War they may have been on. And, for Tinker, it doesn’t matter. He looks to the battlements, the pennants in the wind.

“So the gauntlet is passed, and the gauntlet remains. We few, we happy few, we band of brothers and sisters. So raise a shout for ... The Mailed Fist!”

DM Warren - Time to Party! 
Tuesday February 16th, 2021 5:23:28 PM

After each of you has said your piece, Retiree Palance comes back to the stage. She beckons you over one at a time, to where she has a plain box made of Darkwood that shines in the sunlight.

As each of you approach in turn, she gives a crisp salute, then shakes your hand. She removes a badge from her box and affixes it it to each our your tunics. As your badges are fastened, you begin to feel a familiar sensation. It would be strange, had not Pru connected your minds telepathically before.

(all receive a slotless Badge of Leadership. While prominently displayed, you can communicate through telepathy with others wearing the badge, and monitor their condition as through the Status spell)

Congratulations again. Knight Commanders.

When this is done, you all stand on the stage before the assembled Mailed Fist, and a new round of cheers erupt. Mostly for you, but probably also a bit for the party to come.

Towards the side of the crowd you notice a man not standing in formation. He is obviously some kind of warrior - you can make out his muscles even through his shirt. His head is covered with close cropped black hair and he is smiling politely as you each step forward. When he makes eye contact with you you feel invigorated. Leading the Fist is something not only you can do, but something you have faith you will excel in. Standing next to, but slightly aloof, is a silver half-dragon woman, who seems to shine with an inner light. It's a wonder that people are not blinded by her radiance.

With the presentation complete, they walks towards the rest of the troops and disappear into the crowd. Noone else seems to have noticed them.

Knowledge Religion DC15 Highlight to display spoiler: {Was… was that Domi and Maab? }



Trayvin AC 33/15 touch Hp 126/161(BrianZ)  d20+15=19 ;
Tuesday February 16th, 2021 6:05:17 PM

kn religion check = 19

Trayvin mentions the unexpected guests to the other Agents. If it was truly them, I hope they approve.

We will need to have a discussion on job duties and assignments, but I think that can wait until after the celebration

Prudence Gundle  d20+10=14 ;
Tuesday February 16th, 2021 10:45:10 PM

Gosh, she's awfully pretty is Pru's only thought at seeing the silver half-dragon. Then Trayvin explains who they were, and Pru is completely incoherent for at least the next half-hour.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+5=23 ;
Wednesday February 17th, 2021 12:50:42 AM

Knowledge Religion +5 = 23

Nikolai recognizes them, specially the warrior! His father worshiped Domi and have even become a cavalryman as well as a cleric of Domi. That's why he himself had taken up Domi as his Patron. And there he was, approving the promotions!

He quickly glances over at his father in the front row and tries to motion, inconspicuously, towards the duo, but when he glances back at them, they'd vanished into the crowd.

Nikolai swallows hard, then smiles.
Domi and Maab! Who'd believe it? By the looks on his team mates faces, he knows they saw them too and he can feel those thoughts through the new link of the badges.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday February 17th, 2021 1:16:31 AM

(OOC: Anna doesn't have Knowledge Religion; but yay Telepathy)

Anna sees the shiny Half-Dragon woman and something resonates with her but she doesn't know what at first but then over the telepathy of the Badge of Leadership she hears the thoughts of Nikolai, Pru and Trayvin.

She thinks back to them, I see my lady got the invation I sent. I sent an invite to her consort as well but honestly I didn't expect either of them to show. Considering my situation as far as family went it seemed fitting to send invites to those that have empowered me to do the good that I do. I really do think we should make it a priority to see to those Griffons we encountered oh so long ago as Magical Beasts are in my lady's purview and that pride looked like it had seen better days.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=21 ;
Wednesday February 17th, 2021 6:31:36 AM

Knowledge Religion 21
Sigvar notes the two figures and has a good idea that they are the members of the Wold's Pantheon come to see what the mortals have gotten up to. The Minotaur respectfully bows his massive horned head to each of them as he makes eye contact. He thinks that Imod still looks noble as a Human and Ma'ab is just as Anna had described her. The feeling of confidence they bestow on him when he makes eye contact with them leaves little doubt in his mind that they approve.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 17th, 2021 7:20:06 AM

Before.

Pompous receives his badge of leadership from Palance.

The grinn on his face is unmistakable.
The single tear in his eye however is a bit more of a mystery.

Once he finishes shaking Palance's hand he turns to the crowd and throws up and a big smile

{ Alright-alright-alriiight }
He broadcasts to the others.

{ Let's get this party started Nooooow! }



Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Wednesday February 17th, 2021 11:25:49 AM

Tinker allows Palance to pin on his badge with a bit of trepidation: he doesn’t feel like he earned this, not like the others. The awareness in his mind of the other Knight Commanders comes as a shock, but he quickly assesses that the abilities would be very useful in combat. The warrior and woman at the edge of the crowd make him stand taller, especially after Trayvin relays who they really are. “By my ancestors!”, he breathes, “I will strive to be worthy of this honor.”

Tinker grunts in irritation at Pompous, but then shrugs, for the man has a point. Achievements need to be celebrated. And, the dwarf admits, he needs something to bring him down to earth.

DM Warren - Time to Party! 
Wednesday February 17th, 2021 4:45:09 PM

With business taken care of and speeches made, it is time for the business of celebration! There will be time for policy discussions later.

Palance has officially removed her tabard and grabbed a tankard. Did you really get me a cake from Charlie, Alpha, Kilo, and Echo bakery? They're my favourite!

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 17th, 2021 9:05:45 PM

Looks like it's time for shaking hands and drinking ale. Let's try not to embarrass ourselves.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+8=26 ;
Thursday February 18th, 2021 12:38:44 AM

knowledge religion.
26

Michael notices the warrior and the dragon lady, and from the talks he has had with Nikoli and Anna, he figures it's probably Domi and Maab. Michael is not a religious halfling, but for some reason the knowledge that powerful beings such as them watching over the Fist, a knot in his belly he didn't even know was there relaxes and he feels that things might actually work out. he smiles, grabs a tankard and starts to mingle.
the thing about mingling with tall ones, is that you have to avoid the doughty ones, chances are they have eaten beans some time in the last 48hrs and...well you are right in the line of fire. a couple more beers and Michael is taking to the tables. he drinks a bit, till he gets a nice buzz, then the idea hits him. it's been a song, more of a poem chanted to words, he's been working on for a few weeks. it finally congeals in his mind. he goes over to the band when they are on break.
it's an easy tune, mostly drums, but with a bagpipe coming in every 4 beats, but only during the chorus the band is good and get it down pretty quickly. they even give him a intro into the song when he jumps up on stage.
he lets the beat play for a few moments until he is sure everyone is following the beat. then he starts.

Pack it up, pack it in, let me begin
I came to win, if it’s battle then I’m in
soldiers gonna stack up, Ogres better back up
Try and kill one of us and yo the whole crew'll act up
Get up, stand up c'mon! hrow your hands up
If you've got the feeling, jump up touch the ceiling
Muggs lifts and beer flow, Old salts and young punk
sit down to have some pie, and some fish in fried dough
Feelin’ Lucky, In the fist you’re not alone and I got more rhymes
Than there's magic at the Catacombs
shop
Sho' nuff, I got props
From the soldiers on the hill plus my mom and my pops
I came to get down, I came to get down
So get out your seat and jump around!
Jump around!
Jump around!
Jump around!
Jump up, jump up and get down!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump!
we serve the wold like a figting man should
If an evil steps up, we’ll bury them in the wood.
Word to your moms, I came to drop bombs
I got more rhymes than the hands have got Palms.
And just like the Prodigal Son we’ve returned
Anyone stepping to Us they'll get burned
'Cause we got tactics, but They ain't got none
If they come to battle its going to be short one
But if they do their a fool, 'cause we fight to the death
Trying to step to the fist, you'll take your last breath
we got the skills, come get your fill
'Cause when we shoot the gift, we shoot to kill
I came to get down, I came to get down
So get out your seat and jump around!
Jump around!
Jump around!
Jump around!
Jump up, jump up and get down!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump!
We’re the cream of the crop, and rise to the top
once we take contract we never stop
Oh yes, we fog the winders, because we are the winners.
Try to play me out like, as if my name was Flinders
But we aren’t going out to do no dead switch
We killed Neutronis because he did a dead switch.
It up up and around, then keep your bleedin’ head down
Put out your head and then you are going to wake up very dead
we’er coming to get ya, We’re coming to get ya
Spitting out arrows, homing in till they’ll hit ya
I came to get down, I came to get down
So get out your seat and jump around!
Jump around!
Jump around!
Jump around!
Jump up, jump up and get down!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump! Jump! Jump! Jump! (Everybody jump)
Jump! Jump! Jump! Jump!
Jump!




Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 18th, 2021 1:16:09 AM

Nikolai steps off the platform and meets his family, who congratulates him, each in their own way, proud of the accomplishments of the Team. As they are more at home here, more so than some others, they mingle easily, which allows Nikolai to go about the Mailed Fist members, exhorting their work and dedication with a tankard in hand.

However, he keeps an eye out for Pru. At some point, when the dancing starts... nerves of steel just melt into jelly when he thinks of asking her for a dance.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 18th, 2021 1:20:18 AM

Anna wanders over to Cara and says, "Did you ever think I'd become a knight commander from who you had to train? Still though it would be nice to know just where I originally came from, who my parents were and why they thought to drop a baby on the doorstep of the citadel was a good idea."

She also makes sure to get a glass of mead. Although she doesn't need to eat or drink as long as she gets sun light she still likes the taste of mead on occasion and it was a party so why not?

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Thursday February 18th, 2021 4:19:26 AM

Tinker takes his cue from the other KCs, and goes down to mingle with the party. He soon finds that he doesn’t need to ‘make the rounds’ since so many people want to meet with him! He stakes out a table near the cake and beer on one side, and the music and dance floor on the other. He often stands on his chair to watch the celebration and gauge the morale of the Mailed Fist.

He watches Nikolai and Prudence on the dance floor, roars his appreciation to Michael’s singing, and makes a point to have a word with every officer, and a longer social meeting with those four who oversee Personnel and Training, Intelligence and Scouting, Operations and Contracts, and Logistics (Crafts, Quartermaster, and Healers). Those four more than others, will enable Tinker and the KCs a better awareness of the readiness of the company.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 18th, 2021 7:51:12 AM

Sigvar gets himself a drink and mostly tries to stay ot of the way. He may have a strong personality, but it didn't tend towards this kind of frivolity.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday February 18th, 2021 9:41:04 AM

Pompous joins the others on the dance floor. Once a slow romantic song begins, he asks the prettiest lady in the room to dance.

Part way through the dance, he activates the flight ability of his celestial armor and rises in the air holding on to the fair maiden.

The glimmer off light shinning off his golden armor adds to the sight as the lovely couple dances above the rest of the revelers.



Prudence Gundle 
Thursday February 18th, 2021 2:40:02 PM

Pru lasts for all of 5 minutes of making polite conversation before the dance floor beckons. But Pompous will have to settle for the second-prettiest lady in the room, because all of Pru's attention is on Nikolai.

She watches Pompous and his partner dance through the air for a while and then, with a mischievous grin, activates her Boots of Levitation. "Shall we join them?" she asks Nikolai.

DM Warren - Time to Party! 
Thursday February 18th, 2021 6:37:09 PM

Most of the Agents take some time to mingle. Pru and Nikolai show off their grace on the dance floor. Pompous must have meant the prettiest available lady, right? He easily finds another willing partner and struts his stuff.

Sigvar prefers to remain more somber, standing aloof with his beverage. He can't stay out of the light completely though, big as he is. Several people try to stamp his dance card, most noticeably a young taur woman who he recognizes from the drills he was running to find an armored unit.

Trayvin is in the same boat. He tries not to step on many toes, but even when he fumbles, people still want his company. He has a lovely chat with Kara and Anna about the appearance of the Gods before being caught up in Michael's song.

Tinker spends his time trying to catch up on what he'd missed in the Citadel, and starts laying the groundwork for updated policies. It's also easy to catch up, because he can get a psychic cue anytime he forgets a name or face around the Citadel.

Palance enjoys herself immensely, seeming to have relaxed quite a bit in her retirement. She's not flustered, and has obviously not had much to drink in a long time, as she's become quite red in the face and quite chatty. Festivities continue long into the night, with a handy cleric refreshing the food and drink when supplies start to run low.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 18th, 2021 10:04:24 PM

Finally when asked by the young Taur woman Sigvar relents a little and dances a few dances. The young woman may find that he knows more about her than she might have thought since his research has pointed her out as one of the advanced armored fighting c;ass. He tries really hard to not make his knowledge creepy though.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday February 18th, 2021 10:23:12 PM

Trayvin is amused by the looks his parents are getting. Though it isn't every day you get to see an orc and a human dancing together. His half-orc siblings join in the fun, and he is glad someone is keeping the food and drink topped off so they don't get too rowdy.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday February 19th, 2021 12:23:01 AM

Anna danced a bit that is if non of the assembled revelers were too offput by a green plantkin human woman in mithril plate with red sargrass like hair.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday February 19th, 2021 1:27:52 AM

Nikolai is almost floating on the clouds as it is when dancing with Pru when Pru asks if he wants to 'dance in the air'! He manages to say, 'Uhuh' before starting to float up.

It would seem to be that soon all his friends will be able to lift off the ground in way or another. He'd better think about something for himself as well so he won't be left behind.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Friday February 19th, 2021 2:54:37 AM

Tinker smiles through his beard, watching his former (no, he reminds himself... current!), his teammates enjoy themselves. Though happy with a beer or two, he doesn’t begrudge others who blow off steam with too much food or drink, nor in flying through the air while dancing.

’You look natural, Nikki and Bean Pole, and I’m happy for you.. Then he snorts at Nikolai’s thoughts, for Tinker also has means of magical flight, and battlefield mobility for the normally slow-but-steady dwarf is a must.

Sigvar with a young female, Trayvin’s family, Anna’s exotic confidence... Tinker looks over at Michael and winks. They are all so different, but make a strong family. A grunt of pleasure escapes Tinker’s lips. Yes, he is very happy indeed!

His hands move into a pocket and remove a lock, unconsciously picking and resetting the mechanism.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 19th, 2021 5:56:49 AM

When his song is over, Micheal laughs and jokes with everyone. He watches Pompous air dance with a darned good looking brown-haired girl. then he watches Pru, drags Nikolai and his feet of clay up onto the dance floor as well.

he catches Tinker's wink and grins back at him and is not surprised when he pulls a lock out of his pocket to start picking.

he notices Q and her Husband it seems picking through the buffet line, (so that's why she ignored my advances). he chuckles at that.
he has an epifany. he's happy, he feels at home here.. The fist has been his home ever since he came out of the woods, but this is different. he has a family now, bound by blood. today has been a good day.

DM Warren - Time to Party! 
Friday February 19th, 2021 4:12:14 PM

The party has pretty much run its course by now. Palance has been hydrating and she makes her way to all of you at some point to thank you for the celebration and wish you well on your new journey.

I've got a couple of surprises for you still, I think. But don't worry, there will be plenty of work ahead of you!

Accommodations are set up for those friends and family that are staying the night to sleep off the night's indulgences. Others make their way back to their own homes. Kara bids Anna a fond farewell and steps into a tree.

In the morning, they find a note in their chambers asking them to go to Palance's office. They are confused for a moment, was this all a dream? But no, it's just the easiest way to identify the large tower room where she worked and held appointments.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Saturday February 20th, 2021 5:36:09 PM

Anna spent the night patrolling the citadel as she had since she had become a plantkin and was back at base. As she paces the grounds she gets saluted now by the normal guards on duty.

She returns the salutes she is given and wonders what else will be different moving forward. Anna returns to her chambers after a night on patrol to find a note to go to Palance's office so that is where she heads after taking a little time to clean herself using her at will prestidigitation.

She then falls in at Palance's office

Prudence Gundle 
Saturday February 20th, 2021 11:42:45 PM

Pru is still a teensy bit hungover the next day, but she makes herself presentable and heads to Palance's former office.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Sunday February 21st, 2021 10:41:00 PM

Was this all a dream? His uniform with the new badge says 'NO'!

OOC:BTW, if I understand it correctly, Telepathy does not mean Mind Reading. That is, I can send a message to one of the team, but no one can read my thoughts. Thoughts have to be sent. On the other hand, the Status spell allows anyone of the team to know the general health of each other. 'Happy' is not a health status, but having a hang over from the party the night before is. Am I correct in this?

IC: Nikolai interprets the note as Palance giving the keys to her office over to them as the final act of command transference. But regardless why, he gulps down a sweet pastry on the way over as he does not want a growling stomach distract anyone.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Monday February 22nd, 2021 12:26:44 AM

Tinker leaves the party early, not because he isn’t enjoying himself, but to allow the troops to party without being watched by al the leaders all the time. Never a heavy drinker, he is up at the crack of dawn with stretches and exercise before a simple breakfast in the common dining hall.

The summons has the dwarf mop up the last of his soggy eggs with a corner of slightly burst toast, put his lock picks and picked lock in a pocket, and head for the command tower. He takes care to walk briskly without rushing: a running leader causes troops to panic.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday February 22nd, 2021 3:28:53 AM

Michael awakes as he always does, his eyes pop open and he scans the room before committing to movement. He's in his bed. That's odd? He usually sleeps beneath his bed, with his bed made to look like he in it. the shadows on the wall say that it's just past daylight. he feels a weight on his arm and looks to find a really cute gnomish girl asleep on it. That's a problem if she's in the fist, and Michael looks around for her clothes to see if he can ascertain her rank and unit. He spies a Cornflower blue sundress laid over the back of a chair. He breathes a sigh of relief. He's not hungover, but for the life of him, he cannot remember her name. That's bad. He does not want to be that kind of guy. he's at a loss so he adjusts himself to look her over, perhaps he can draw clues to her name or maybe activate the memories associated with her.

Gnomes are so interesting. Tinker is lucky to have gnomes as parents. he thinks to himself. She has Purple hair and skin like heavily creamed coffee. her face is broad but her features are, if not sharp at least not bulbous. She's glued to him like a limpet and he chuckles quietly at the feeling of closeness.
blue dress, looks to be Silk, blue is a hard color to come by, so shes well off or at least well provided for.

then it comes to him. the memory.

The party was coming to a close, Tinker, Sigvar, Trayvin, Sgt Mackinaw, Commander Swain, and Palance. we were all sitting around a table swapping war stores and laughing at the things we have seen in the field.
Macinaw: so the wizard cast some kind of spell on Pvt Jones bending him to his will, but Jones is a smart one, when he told jones to attack me, He stopped, looked at me and said, "Sgt Macinaw snores, his feet stink, He is behind on his paperwork and he drinks too much. I'll tell you folks right now, those words hurt, but the wizard was confused enough that he lapeed in his concentration and Billings was able to cosh him in the back of his head and end the fight. when we got things squared away I asked Jones about what happened. he said "Well sarge, I knew I'd didn't stand a chance of hurting you with a sword or spear, but I knew I could at least hurt your feelings. " Heh...I miss that kid.
he picks up his glass of fruit juice and offers a toast.
"To absent companions"
to which we all toast back with our beers "Absent companions"

a gnome in a blue silk dress walks up to the table with a beer glass almost a big as she is.
Palance and Swain seem to know her and tell her to pull up a chair. I get up and get her situated.
Palance, "Gentlemen and ladies may I introduce Cili Ruthenqa, she represents the firm of Olmsted, Ruthenqa and Giles. they handle some of the legal contracts we have to deal with from time to time over in Cloud city and other areas, and have more than once acted as arbitrators on matters of dispute.

Ruthenqa: "Yes, we've had a mutually beneficial relationship with the Mailed Fist for quite some time. its regretable that we were not called in on the whole, "Neutronis" fiasco.

Palance: Yeah, but to be fair, Neutronis was in charge of all that when all that happened.and he was actively trying to break a contract. we did not have a way of getting in touch with you until we were going through his old office.

Ruthenqa: I've seen the contract that Ffoy put on you, you really should have had some legal representation during the trial.

Palance nods, True, by the way have you met Michael Wittman.

Michael was grinning like a fiend.

the whole table cracks up.


so her name is Cili, good.

Michael slowly disengages himself from the pretty lawyer and gets out of bed, she mumbles something about tax-deferred annuities and snuggles deeper into the covers.
Michael gets dressed and does his morning absolutions. that done he opens the door fully intending to run down stairs and get some breakfast for himself and his Paramore, but page sitting outside his door Jumps to attention and gives a slightly sleepy and ragged salute.
Michael gives him a hard eye. "were you sleeping on watch private?"
the private looks shocked "no sir, this is not a watch position, it's an on-call position."
Michael laughs, "that's right, so I guess you've been waiting outside my door all night?
yes sir.
dang, that's a hard duty. when do you get relieved?
not till 8 sir.
good, take a note, I want a full breakfast for 2 delivered up here. get yourself something while you are down there. I don't know what my guest will want and I'm not going to wake them up to ask. so just bring a bit of everything.
Yes sir.

with breakfast taken care of Michael sits down to write in his journal, till breakfast shows up.

with breakfast comes his friend still has not stirred, so when he gets the note he writes a note and leaves it on the table, he makes sure that he is ship shape and sailor fashion i's dotted and T's crossed then he leaves to meet, for perhaps the final time, the person he has called commander for all these years.



DM Warren - Time to Party! 
Monday February 22nd, 2021 4:17:25 PM

Yes to Nikolai - you don't automatically know everything, it still has to be communicated. As for a hangover, I'd say the status spell can tell drunkenness as a state of minor poison, the hangover itself may be more subtle.

Some exploratory knocking quickly reveals that there is no one in the office now, which was expected. However, as you make your way inside, you are quite surprised at the changes. Somehow between now and last night, Palance has managed to get everything of hers cleared out. Where there used to be standing room for several, as well as chairs and couches and a massive desk, there is now a massive, circular, Darkwood Table and 8 matching chairs.

On the table, there are three folders in a stack, with a note from Palance on top. You can almost hear her reading it to you.
Since you won't be here all the time, I thought it might be good to have a chief of staff of sorts. I've got 3 good options here, and of course you can find someone else that suits your needs. -Constance.

In each folder, there appears to be an application for a new position, serving directly at the Knight Commander Council's command and taking care of many administrative duties as they arrive.

1) Lieutenant Cedric de Mowbray - an aging human officer, looking to transition out of field work.
2) Claire Novik - A younger woman who has training as an acolyte of Ffloy and has been working as a scribe
3) Xiron - A centaur scholar who was a teacher in his tribe before deciding to travel the wider world.

Prudence Gundle 
Monday February 22nd, 2021 4:41:26 PM

Pru looks through the folders. "I suppose we should talk with each of them?" she asks.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday February 22nd, 2021 5:50:24 PM

Agreed, let's schedule the interviews. Maybe we'll even need more than one of them depending on how many duties there will be to attend to when we are not here. No need to dump all of the work on just one person.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday February 22nd, 2021 6:01:42 PM


" I was thinking the same thing Trayvin. These three have different skill sets that could all be useful. "

ooc>Sorry folk, super busy at work.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday February 23rd, 2021 12:48:11 AM

Nikolai looks over the folders when he gets the chance.

"Before we start the interviews, let's find out a little about them first? Kind of doing a little homework on who they are that's not on paper? I will go to the library and see what kind of books they've studied. Someone else can check with Q, as she has a way of knowing all the scuttlebutt about everyone. There's no hurry in this that I know of, is there?"

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday February 23rd, 2021 1:43:46 AM

Anna says, "I don't know if it would be unethical or not but with my abilities I can appear as any humanoid indefinitely now if I chose the right SLA for my Queen's shape ability. Would it be wrong of me to use this ability to try to surrepticiously gather intel on them by either turning into someone they know and trying to get more information that way or by turning into Claire or Cedric themselves and see how others react to them? I can't become a Centaur though. Alternatively I could take beast shape instead and we could see how they treat a lost or injured animal. I'm just trying to come up with ideas for how my unique gifts could help us find the right candidate."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 23rd, 2021 2:35:25 AM

Well I'll tell you one thing. That cleric of Ffoy can get bent as far as I'm concerned. Unless she's here to help us reverse the travesty of a danegeld we are paying to Aisildur, she can go pound sand. .



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday February 23rd, 2021 7:30:15 AM

Sigvar was about to say something when Michael adds his 2 copper, loudly and blasphemously. The Taur takes a deep breath and speaks, quietly.
" You need to stop that Michael. You are looked to as a leader now. It is not becoming to have you maligning a god or damning an agreement that saved the lives of many of the Fist that now serve under you, and alongside you. I have heard it from you before and I have held my tongue. Please let this be the end of it. You see that agreement as having ruined the Fist. I and many other soldiers caught on the wrong side of that fight saw it, nay still see it as a lifeline that allowed the Fist to continue being. Do you not think that if one of the Wold's gods wanted that fight to be over and the Fist destroyed it would have happened? Instead there was a bargain that heavily taxed the Fist, but allowed it to continue, to rebuild, and to be delivered into our hands to be certain that a civil war like that NEVER happens again."
"You don't have to like it. If you think it is unfair you could attempt to renegotiate the terms as one of the Knight Commanders. But until that comes to pass, it is the agreement that allows the Fist to still exist and it will be honored."

Sigvar stops and takes another deep breath.
" I think Nikolai is correct. We should interview them all and we should do our homework before we perform the interviews. We should know the answers to at least some of the questions we will ask them. I for one do want this to get done soon, mostly because I have little head for this type of thing. Facing down a dragon is one thing, that is easy. But paperwork and making a decision that will ruin the Fist terrifies me."

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Tuesday February 23rd, 2021 4:10:26 PM

Tinker looks troubled and rubs the back of one of the chairs. A raised eyebrow at Michael acknowledges his friends thoughts and Sigvars words at the same time. “Ffloy priest as Chief of Staff may be a good way to heal a rift. We should meet them all.”

Tinker agrees the Knights should use all information means at their disposal, but first... he picks up a folder and reads. Then another. And the third. ’Lets see what Palance says about them first, eh?’

DM Warren - Back to Business 
Tuesday February 23rd, 2021 4:15:39 PM

Everyone seems to agree that they should hold some sort of interviews with these candidates, after doing a few proper background checks of course. It only remains to see what questions they would like to ask. They certainly have the option of hiring multiple. They're a council of commanders, why not have a surfeit of stewards?

Anna's question goes unanswered for a moment. Thinking about it, it isn't exactly a lawful act to assume someone's identity, especially when not in a wartime scenario. Sigvar expresses strong opinions on Gods of the Wold, reminding Michael that Ffloy had a hand in saving the Fist, even if at a cost.

How are you going about asking for information on the applicants? Mowbray is already a Fist member, but the others may be slightly harder.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday February 23rd, 2021 6:17:44 PM

These are important positions, I'm sure former Commander Palance has some useful information on them?

And if we feel it is needed, I might be able to try a few spells that could help.

Trayvin puts a hand on Michael's shoulder for support. Sigvar is correct, but I think we can all agree to hope that one day the Fist will emerge from the shadow of that agreement and move forward as an improved force for good in the Wold.

Prudence Gundle 
Tuesday February 23rd, 2021 10:24:00 PM

"Commander Palance wouldn't have given us these options if she didn't think they were good choices," Pru says. "What do you think we could find out that she could not? I just think we need to talk to them."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday February 23rd, 2021 11:02:10 PM

Michael's face reddens with long held back rage, and unimaginable hurt. it flashes before him....all of it..but with a loud swallow he chokes it back down behind a mask of dead calm.

I had to kill my brothers Sigvar, men I'd bled with, I killed them, we all did. it was the hardest thing I've ever done and I feel dirty, unclean, and damned by it. and then they spread the hurt around even more by punishing the ones that were trying to stop it. In no life, in no universe is that "fair" and to Aisildurians to boot. they won't get any benefit from the money we send them..it will all go to enrich that demon they worship. If Ffoy wants to damn me for the mistake he made then so be it. I'll look him in the eye while he does it. he he'll know that though he can damn me and destroy me, he's still in the wrong..
his eyes go back further...he's not in the room anymore, he's back there.


We won that fight. the Aisildurians were still behind the wall. I was getting the NCO's under control..I was going to have them retire in good order back to the base camp. it was fortified. the city folk couldn't have taken it. we could have gotten the remainder of the fist back to base, then we could have sorted this thing out. The fist would have been glad to pay death benefits to the courier that Neutronis killed, shoot we would have paid death benefits to all the soldiers killed, taken care of their families even. but no. we had to make decisions when everybody's blood was still hot. and now we are saddled with a debt that we cannot pay off. .

he lets out a deep breath and comes back to the present. he thinks a bit.
You know what Sigvar you are right. I should not judge a person by the beliefs they keep. I won't hold them against her. if she's the best candidate, she'll get my vote. I can be the bigger person in this case. .
looking up at the big minotaur he cannot help but chuckle a bit at his double entrandrey.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday February 24th, 2021 1:00:58 AM

Anna says, "We all had to fight people we once were aligned with in that war. It was hell and yes in the aftermath those that remained were force to pay dearly for Neutronis's folley. I don't know much about contracts but I do know about attonement and forgiveness at least thanks in part to Lord Eberyon my Lady's consort who I am technically an emissary of. Palance said we were empowered to forge alliances, I have to imagine we are also empowered to negotiate or renogotiate contracts that were entered into by our predecesors. The good we have done since the Civl War, fending off the Sargrass invasion with other heroes of the Wold, helping that town with the weird castle, putting an end to Slartanus's cult has to stand for something. Perhaps we bring these things up with Asilduran representatives and Cleric's of Ffloy and see if more amicable terms could be arranged. As you said Michael, we were forced to accept a bad deal when everyone's tempers were hot. Things have cooled since then and we've proven I think that the Fist is still a force for good, that we are a force for good and under our leadership we intend to continue that way."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday February 24th, 2021 1:04:10 AM

Nikolai looks a Anna, askance, "We don't need to use subterfuge to do our background checks. Last thing we want is for our men and women that look up to us find they can't trust if who they are looking at is really them. No, we'll ask their drill teachers in here and ask them what they think. We will go over their detail records, their grades, and simply watch how they act around everyone else. And this does not have to be done today or tomorrow.

I want to go over the Mailed Fist records, the financial records, any outstanding contracts, and the roster. I want it all cleaned up. I also want to know if Aisildur ever payed us for the work Neutronus did do, that which got the whole civil war started in the first place. In every contract, there's some way to find a catch, if you are good enough of a lawyer to find it. I want that repayment contract to Aisildur studied until the parchment wears out to see if there is a way to shorten it. There may be the option to declare reorganizational bankruptcy and declare wha's left of that repayment null in void.

We'll have to study all angles and that will take some time. So point rushing into any appointments. Let our people go about their normal business for a few weeks while we figure out what shape we are in in the first place, that way we know what to tell our new administrators."


He let's that sink in for a few moments.



Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Wednesday February 24th, 2021 7:11:45 AM

Tinker is confused. He remembers Neutronis’ hubris, the fight before the walls (and within the town!) of Ailsidur, and he keeps the secret that only Michael, Anna, and Daemar know: the person who really killed Unruk the Undying. But he doesn’t remember.... Tinker clears his throat.

“Been gone awhile. What contract with Ffloy? What conditions?”

.....

For the CoS (Chief[s] of Staff), Tinker suggests to send each candidates invitations for interviews at the Citadel for 2-week’s time. That gives two of three the time to get there, and time for the KCs to use magical and non-magical means of information gathering. “Scrying and records are good, but we also need to know if the Fist know of any closet skeletons or enmities. The best qualified who can’t work in the Fist culture is not qualified,”

He thinks at Michael. ’Care to go to the tavern with me and let slip some names on the short list?’



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday February 24th, 2021 8:56:42 AM

“ If we wanted to out source this, I’m sure I can convince my father to send us someone from his human resource department to do the interviews and back ground checks. This all seems to be tasks below our pay grade now. “

DM Warren - Back to Business 
Wednesday February 24th, 2021 6:28:30 PM

The Agents discuss how to proceed with choosing their person, but haven't come to any agreements yet.

Pompous suggests outsourcing. However, they're choosing the person that they would be outsourcing to in the future, so they may want more of a personal stake in the decision. As for checking records, only one is currently a member of the Fist, but his records are easy to come by.

The tavern is maybe as good a place as any to hear any scuttlebutt. Divinations are a tried and true method as well.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday February 24th, 2021 6:29:35 PM

Trayvin adds to the discussion about the end of the war. I like to think that Ffloy was trying to teach the Fist a bit of humility. Was it really about the money, or was it about a lesson learned?

Trayvin will contemplate on some spells that may be of use for the investigation and interviews to follow. I like Tinker's idea on the schedule. Should give everyone enough time to do anything needed before we meet with them.

Prudence Gundle 
Wednesday February 24th, 2021 8:32:46 PM

Pru frowns a little at Pompous. "Why only humans, though?" she asks. "One of the applicants is a centaur, right?"

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday February 25th, 2021 12:20:32 AM

Nikolai stifles a smirk at Pompous' comment. "Pay grade? What is our paygrade?

"It is easy enough to outsource our information gathering, but not the interviews. Only we here in the Fist can truly ascertain whether they fit in the Mailed Fist organization. I'll ask my parents to gather a few of their old time Mailed Fist comrades and start looking into Claire Novik and Xiron. They will all know how important this is and know how to be subtle and discreet. My mom's friends can look into Claire and my dad may even know a centaur or two. My family won't leave for another day or two and I will get with them when we are done here and ask. I'll make copies of these for each one of us, just make sure you don't leave any around."

He looks for ink, quill, and parchments, then sits down and starts making copies. It will be tedious and his hand will probably cramp up but he does not want to outsource this sensitive information at this point.



Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday February 25th, 2021 1:44:11 AM

Anna says, "Well if Ffloy was trying to teach us humility can we let him know he succeeded and can we get out from under the huge financial burden that as it stands will be a huge obstacle to any improvement we want to make to the standing of the Fist? How much out of what we take in from all our contracts go to Aisildur and how much do we need to just keep the citadel running?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday February 25th, 2021 5:59:36 AM

Sigvar frowns. Michael may have had to kill comrades, but Sigvar had tried to save his. He had held the line and taken fire as his forces retreated under the Agent's assumed leadership. This had seen him caught by the Alsidurians and held on war crimes. Thankfully the judges had used truth spells during the trials and he had been returned to the Fist since he was against Neutronis's entire plan and had tried only to save his fistmates and friends. But he had seen many Fist soldiers that had embraced the insanity, and he saw some of them executed. He wanted the sanctions eased or lifted too, why wouldn't he?
Anyway, they were looking into these candidates and trying to get a feel for them. Some of them were powerful spellcasters. Couldn't the Fist use sending spells to contaact the 2 nonsoldiers and then telport them here. Allow them to interact with the Fist and observe them as they looked over the position and decided.
Sigvar had said enough already he simply stood and listened as the others discused the positions.

Tinker (SteveK) -- HP 159/159 -- 33/22/25 CMD: 37 
Thursday February 25th, 2021 11:32:05 AM

Tinker shrugs. He’ll find out eventually, he usually does. Like he didn’t know Sigvar was at the battle too, only in the other side, which brings its own set of problems... and potential solutions.

With Nikki talking plans and the spellcasters thinking of how they can work this problem, Tinker already knows what he is going to do. A raised eyebrow to Michael and a glance to Sigvar silently inviting both, the dwarf leaves the room and goes to the Citadel’s tavern.

Once there, he sits and pretends to drink more than he actually is. He talks to those who talk to him and joins in the general occasional choruses. He feels he has to set up that this is normal for Tinker and let the room get used to one of the Knight Commanders before he tries any overt information gathering.

“Yellow bird, with a yellow bill...”

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday February 25th, 2021 1:56:34 PM

Pompous bows to Prudence
“ You are of course correct Prudence. I choice of words did not reflect the diversity of the applicants or our group. My father’s organization has had the unfortunate and short sighted policy to only employ humans. A position I don’t support at all. “

While the rest of the party discusses how best to make the choice of who will be the administrator, Pompous offers to do an inspection run of the guard posts.

DM Warren - Back to Business 
Thursday February 25th, 2021 7:10:25 PM

Discussions continue, leaning a bit toward the differing philosophies of command and hiring practices.

Pompous decides to continue his day doing an inspection of the posts around the Citadel, and Sigvar likely sees to the recruits doing their training. Despite the hour, the Last Assignment has plenty of folks ready to drink. The joys of coming off of night shift mean there are plenty of morning drinkers.

Tinker doesn't find that anyone has reservations about talking to him. Probably because he's not been familiar enough around here for people to really remember him yet. There are several newbies since he's been gone, and those are the ones likely to pull the less wanted shifts. In fact, you do see Lieutenant de Mowbray himself, though he's drinking coffee and having some lovely smelling eggs, bacon, and toast.

Perusal through records shows that De Mowbray has volunteered for the less desired assignment, and carries out his duties with great discipline and competence.

Nikolai finds assistance in sending a message to his family to try to gather information on the other applicants. Any specific questions? and/or divinations from Trayvin?

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday February 25th, 2021 8:33:54 PM

Trayvin inquires about the applicants religious perspectives, and favored deities(if any).

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+41=56 ; d20+41=43 ;
Thursday February 25th, 2021 9:09:43 PM

Anna says to Pompous, "Well humanoids of the non-monstrous variety of size medium or small certainly make things easier for me. Taurs are one group of creatures that I simply cannot become. Also I swung by the gaurd posts overnight as I don't sleep anymore since becoming a plantkin but they are likely staffed by different folks in the day time so it couldn't hurt to keep them on their toes."

Anna reaches into her bag of tricks and pulls out 2 scrolls of augury. She casts both. The first she asks "Would hiring Claire Novik be a good idea?"

The second she asks, "Would hiring Xiron be a good idea?"

UMD: 56 = pass
UMD: 41 = pass

(OOC: DM rolls a secret 73% roll that the casting has meaningful result. On success one of four results are obtained: weal for good result; woe for bad result; weal and woe (for good and bad results); nothing (for results that are not particularly good or bad)



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday February 26th, 2021 1:43:48 AM

Once his family is on their way back home, Nikolai takes to the books. The Accounting books, and starts learning all he can about the finances of the Mailed Fist. He makes a stack of open contracts, contracts finished in the past year, and new potential contracts. He takes the finished contracts first to determine the income from that, then the open ones for the expected income, and the new potential ones for possible future income.

Naturally, this takes several days. His next goal is to tackle the Expenses books.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 26th, 2021 3:50:46 AM

Michael feels a bit of kinship towards De Mowbray, but he realizes that as the bias it is.

You know, if there are 7 of us. then that means that having one "aid" will work that aid to death. if they are already on the fist payroll why not bring all three in and assign them separate duites to work on. one could work procurement, another organize logistics and the third keep books. we would obviously have more duties for them but it would be better shared among three than just one.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+10=29 ;
Friday February 26th, 2021 3:55:04 AM

Tinker nods at Michael’s insight: it’s nice to not need to be in the same room to coordinate with the KCs. He thinks to the team: “ bring ‘em all... provided they are satisfactory. But.. only one Chief of Staff. We also need a Staff. Training Officer, Supply Officer, and a Bursar for the accounts.”

(Meanwhile, at the Last Assignment)
Tinker waves Lieutenant De Mowbray over to his own table. “Bring your plate. Sit with me. Been gone while, making a point to meet the officers. Trust is built on knowing each other, eh?”

Tinker stays off topics of decisions or changes. He listens more than he speaks, learning about not the Fist as a group, but the people who make up the team. He willingly answers questions about himself, but won’t discuss scuttlebutt or what the Knights Commander are planning. “Won’t talk about it. Wouldn’t be right. “

Know Local. 29

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=14 ;
Friday February 26th, 2021 11:53:18 AM

Sigvar does go and look in on the troops training. It has been awhile so when their instructor takes them out for a run he joins in. Being exceptionally fit thanks to his Taur heritage and the belt he wears he isn't really winded at all as he runs with the team. He is therefore ale to ask some questions about the one person they are considering that is in the Fist currently.
Diplomacy, gather info 14

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday February 26th, 2021 4:39:03 PM

Pompous talks to the captain of guard and asks about Fist patrols. How many are out at a time and how far do they go out.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday February 26th, 2021 7:34:05 PM

While Tinker gets to know the troops, and Sigvar reacquaints himself with the Joys of PT. Michael takes to the offices and gets a handle on the bane of a troop's existence. Paperwork and bookkeeping. An army may travel on its stomach, but beans and sling bullets have to be requisitioned and paid for. The paperwork for that is important as well as What, when, where, why and how the money gets into and out of the coffers. He gets a strong pot of coffee and an egg salad sandwich for when he gets peckish or sleepy. He's not just going through the books. He's talking to the secretarial staff, Warrant officers, quartermasters, and anyone else who knows whats' going on.

Intelligence +5 to rolls
Sages guild membership so bardic knowledge. 13 ranks in Hunter. 14 in the others, I've never taken any benefits form it, but I'm using the research to help get a handle on the paperwork and also find any problems.

Michael will take 10 for this first day. but if it's over a month long, he's taking 20.



Prudence Gundle 
Friday February 26th, 2021 10:46:46 PM

Pru tries to talk to all three applicants for the aid position. She isn't really interviewing them as such; it's more getting to know them and what kind of people they are.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday February 28th, 2021 10:12:49 PM

After casting her divinations, Anna joins some of the others at the last assignment and says to Michael, "If Constance could do it all couldn't we get by with one person when we are away. Granted if they ever had illusions of grandier then they could try to pull of a coup while we are gone considering there is just one of them and 7 of us but I don't think any of the candidates are as powerful as we are. Then again if we are to choose quality over quantity there may come a day when a group rises through the ranks to rival us and that situation could be taken advantage of. I don't think things would happen this way but after Neutronis, probably couldn't hurt to wargame out potential worstcase scenarios, unlike although they may be."

DM Warren - Back to Business  d100=44 ; d100=12 ;
Monday March 1st, 2021 5:51:43 PM

Trayvin's questions find that only Claire has any preferred Deity, which is Ffloy, unsurprisingly. The Lieutenant is not religious, and Xiron is in tune with the natural world.

Anna's scrolls both function normally, and both questions come back with a "Weal".

Nikolai gets to work wrapping his head around the finances. Things are complicated, but this makes sense for an organization such as this. Michael sits down and helps out, and between them, they've got plenty of knowledge to figure things out. Qualtmie is happy to walk them through the books as well.

Michael wants to hire everyone, but notices that only one is currently working for the Fist. And Tinker reminds him that they wouldn't be by themselves, but rather as a chief of staff. Tinker has a nice chat with De Mowbray, but makes sure to keep things congenial and away from any official business.

Sigvar flexes his leg muscles and social muscles and is quite pleased that the troops can hold a conversation while on the run, even without quite the level of gear that Sigvar is rocking. He gets the same idea as Tinker. A reliable man, doesn't run his mouth, gets his work done, and never complains.

Pompous talks to the Captain on duty and gets the rundown of the patrol structure. It seems like the guard rotations are well run and efficient.

Pru finds that Claire is somewhat like herself. A little on the quiet side, but with obvious strength. Xiron hasn't made it here yet, but with her power, it's simple enough to teleport out to his digs if she wants. She gets the same read of DeMowbray as the others.

Anna starts getting some concerns about what can happen, but they'll do the best they can with hiring, training, and support to make sure that never becomes an issue.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 1st, 2021 6:02:53 PM

Pompous climbs the highest guard tower and looks out towards the sunset....

Becoming a Knight Commander was not something he had ever aspired to become.

The concept... was almost intoxicating.

The rise in rank... so quickly... was difficult to grap.. difficult to understand... understand what it all meant.

It was all glory and glamour.... but was it was he wanted?

It could have more power... more glamour... more notoriaty... staying in the family business.....

What he wanted... was adventure... and renown.... and... and..... doing good.....



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 1st, 2021 8:30:16 PM

Trayvin inquires whether the Fist could afford to hire all three. If the finances are too tight then a decision would have to be made.

Prudence Gundle 
Tuesday March 2nd, 2021 12:07:31 AM

"If we do hire more than one of them," Pru says, "we should give them clear areas of responsibility. Otherwise it's three people trying to do the same job and getting in each others' way."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Tuesday March 2nd, 2021 12:12:46 AM

Tinker spends the rest of the time before the interviews training muscles, skills, and brain. Even though the equipment shop and fighting salle are his favorite places to be, he not so coincidentally spends this training and working in every part of the Citadel, and rotates around so he works with every thumb and fist.

Trayvin’ question keeps in his mind, and the sturdy dwarf often needs a lock or iron-puzzle in his hands: opening and closing the mechanism helps him think.

“Palance was one person and got everything done. Did she do it alone or did she have her own discrete staff? There may be the skill sets we are looking for already here, and the thing we really need is someone reliable and trustworthy to keep things running when our special skills are needed elsewhere.”

Tinker makes some queries to find out.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 2nd, 2021 1:19:48 AM

1) Lieutenant Cedric de Mowbray - an aging human officer, looking to transition out of field work.
2) Claire Novik - A younger woman who has training as an acolyte of Ffloy and has been working as a scribe
3) Xiron - A centaur scholar who was a teacher in his tribe before deciding to travel the wider world.

Despite spending much time with the books, it still comes around that they need some help. Nikolai likes the idea of bringing all three in.

"It is not a matter of hiring anyone, really. As members of the Mailed Fist, they perform duties. Yes, they will get a pay, but they will all be members of the Mailed Fist. So first, we have one that is already a member, and second, we will need to verify that the other two are willing to go through the Basics with the new recruits, as all new members have to. As far as a Chief of Staff, someone who has been around a long time and knows just about everyone would be best. And why not promote Qualtmie to the Chief of Accounting position?

Now whether Commander Palance did everything or not, I don't know, but she did say she hadn't been in the field in a long time due to the paperwork to keep this place running. She probably had a few assistants, but did all the major stuff herself.

I'll take some time out from the finances and speak to these candidates after everyone's had their turn. They know they applied for the job of Chief of Staff, so it won't be a surprise interview. I'll just need to know what motivates them to want this position."


Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 2nd, 2021 2:06:54 AM

Anna says, "Well I've casted some simple divinations on Claire and Xiron and what is likely if we hire either one and both came back positive. I didn't bother with the lieutenant as he is already a member of the Mailed Fist."

She sighs and says, "I don't suppose we have any organizational charts back from when Palance was in charge. I'd be curious if this might list if she had any command staff potentially helping her, those assistants you are speaking of potentially, Nikolai, that is if they exist. I mean I get she gave us dossiers on these folks but you are right, if someone else within the Fist has the experience related to the kind of work we are looking for assistance with I say we seek them out as well and add them to the talent pool we spoke of. "

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 2nd, 2021 6:46:46 AM

Sigvar puts aside the hiring of the aide and concentrates on the cadre of soldiers he wants to build. He will participate in the interview when they are all here but each of them seems to be getting the same impression of each candidate they look into so he sees no reason to have all of them concentrating on this.

DM Warren - Back to Business 
Tuesday March 2nd, 2021 2:50:55 PM

In terms of payment, it shouldn't be an issue. If you all continue with your pay structure, then there's Palance's salary that isn't on the books anymore. That could easily cover these 2 new hires.

Palance did seem to do the work of three people, but then again, she practically never left the Citadel. This doesn't jive with your plans for leadership, hence the new hiring. And yes, there are probably several people around that are much overdue for a promotion, Qualtmie being one of them. She's been doing more work than her station technically requires for ages now, so a promotion would be mostly a formality.

Sigvar finishes up his run, before taking the sergeant aside and letting him know he'll be taking some of the troops for special drills. He has his pick of the group, and has good recommendations from the sergeant and his own observations.

Nikolai takes his turn getting a read on the applicants.

Claire, though softspoken, is not intimidated by the parade of Knights Commander that want her for conversation. She seems used to dealing with superiors. Why do I want the job? I've been looking for a new challenge. I've been traveling between several cities, helping small merchants improve their business practices and function more efficiently to increase their profits. I'm ready for a bigger assignment.

Xiron answers calmly. I have been a teacher, and a teacher of teachers. However, my tribe has become insular. I crave new experiences, and your organization works with people, tribes, cities, all races and walks of life. It is time for me to learn again.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 2nd, 2021 9:30:39 PM

Trayvin asks for some copies of Claire's work. He would like to have the Fist's scribes look it over and see how effective her work was.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 2nd, 2021 9:35:21 PM

Anna says to Claire, "Based on your observations of our organization so far do you have ideas to increase the efficency and profits of The Mailed Fist and if you do can you give us your best idea for an improvement?"

Anna says to Xiron, "You say you are a teacher and a teacher's teacher and that it is time for you to learn again? What is the most important lesson you've learned personally, the most important lesson you teach your students and the most important lesson you teach your students who are teachers themselves?"

When not around the applicants current being questioned she asks the other Knight Commanders, "Do we have any plans to interview the Lieutenant or possibly Qualtmie for the position?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday March 2nd, 2021 10:22:54 PM

ah man! I completely forgot about Q, she's a shoe in for logistics chief, as long as we have someone to take care of rats for her. I guess we need to figure out what we need then hire accordingly. I'd like to keep administrative staff to 3% or less of total manpower.

so for bookkeeper we have Claire,
Logistics we have Q.
Taining we have Xiron, he'll have to come up to speed on the physical limitations of all the races other than centaurs.
Since the Loot has combat experience, and knows fist doctine I think he should be chief of staff. making a bookkeeper chief would starve the troops.
making a quartermaster chief would work, but the troops will not follow a quartermaster if the battle is coming. and she don't know doctine and tactics.
Xiron is a teacher, He'll have the respect of the troops, but we would be wasting his talents as chief of staff.




Prudence Gundle 
Tuesday March 2nd, 2021 11:14:33 PM

Pru is, honestly, a little bewildered by all this. "Bookkeeping is...keeping the books, right? It's an important job, but I don't think that's what Claire's talking about. She's talking about new ways of doing business, maybe new ways of writing contracts. She'd be like a Chief....Financial.....Officer. Or something."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 3rd, 2021 1:03:50 AM

[b]"It is possible that Commander Constance had already looked into getting some help before this happened to her and that is how she has these three names. We were not here for the position postings and she certainly has not had the time in these few days to put up a posting for any position without us knowing it. So any else interested was probably already weeded out.
As far as Qualtmie, she probably didn't want that high a position. However, what we are proposing is different. Giving her the promotion she deserves as Chief Materiel Officer, with the pay, should not be much for debate.
The Chief Financial officer can be Clair Novik, but we need to make sure that Clair and Qualtmie will get along, as those two will be working very, very close together.
Chief Training Officer would be Xiron, provided he is comfortable dealing with horses as mounts, as he will be overseeing the cavalry unit.
Chief of Staff then goes to Lieutenant De Mowbray.

If this can be agreed upon, then I'll approach Clair and Xiron and make sure they understand that if they accept these positions they will first need to undergo Basic Training. This is only fair. We can't have a Fist member not having gone through the Basics and Code training.

We'll take a vote, in secret if need be. We can slip our vote under the office door in the next couple of days. So we meet back here in two days and count the votes.

I need a drink, I'll be at the Last Assingment for a bit. Se y'all around."[/I]

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Wednesday March 3rd, 2021 3:39:11 AM

Tinker nods his head, even though the others can’t see it. The lay down makes sense for the dwarf except for two minor parts. He thinks to the others.

“Agree de Mowbray for Chief of Staff, and if the others accept they must go through Training for common culture and skills and esprit de Corp.”

“Suggest we have four Chiefs subordinate to the Chief of Staff (CoStaff)
1. CoFinance as Clair Novik, books and... contract negotiations. Let’s use that Ffloy training for us.
2. CoTraining as Xiron, for everything from Recruiting, Basic and all the training programs... and mustering out. The Fist takes care of our own after active retirement. The recruiting and retirement will keep Ciron meeting many cultures like he wants.
3. CoLogistics as Qualtmie. She works with but not under CoFinance, and she is in charge of everything: procurement, supply, maintenance, and the magical armory process.
4. CoOperations. De Mowbray can wear this ‘hat’ too, but it is different than CoStaff. CoOps is the field commander for the Fist when we aren’t there, while CoStaff main job is coordinating everything into one Fist focus based on the Knights Commander vision.”

Somehow, Tinker finds thinking words much easier than speaking them!

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 3rd, 2021 7:14:11 AM

Pompous shakes himself back to reality.

Regardless of how he feels about the the mundane life of an administrator, he must support the others and do his part.

He leaves the tower to rejoin the others.

On his way, he calls one of the corporals over...

" Walk with me... "

For a short time no words are exchanged... until...

" Corporal, what do you know of Clair Novik, Xiron, Qualtmie and De Mowbray...take your time... "



DM Warren - Back to Business 
Wednesday March 3rd, 2021 5:05:24 PM

Pompous reaches the same stumbling blocks as the others for the non Fist members. Until he happens upon a corporal that just recently came back from helping the cleanup in Wedding City. Oooo, I heard about her! My brother runs a shop out in the city and he was about on his last copper. But someone tipped him onto Claire, and she turned him right around. Now his shop is the only place you'd want to get a waistcoat!

Trayvin finds that all Claire's t's and i's are crossed and dotted. As for specifics to Anna, she says I wouldn't know without getting a look at your books. But most organizations such as this run into waste in several areas. Literal waste in some cases. Even a small redesign in the layout of waste disposal can lead to healthier troops and many saved man hours of cleaning.

Xiron stresses the importance of communication. Even when correcting behavior, you don't want to discourage your students. It's all about finding their motivation.

Between everyone though, the Agents have worked out an innovative leadership structure that appears to play to the strengths of each applicant, as well as the hardworking staff already at the Citadel.

As for basic training, Claire seems to not be the most enthusiastic, but is ready and willing to follow protocol. Xiron is ready to begin right now, if only for the joy of running in a new environment. De Mowbray, if hired, will immediately see to drafting the descriptions of the new positions and getting their hiring paperwork started so they can start basic and get down to business.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday March 3rd, 2021 9:52:10 PM

To Xiron,
"Training a recruit to be a soldier is a bit more than just making sure you don't discourage them. We also have to insulate them against fear. the only way to do that is for them to do brave things, dangerous things, and surmount them. they also need to get used to stress and pain. these are a soldier's two constant companions. Thats one of the reasons that Basic is such a miserable experience. one of my old sargents told me one time "the more you sweat in training, the less you will bleed in combat." Ive found that to be very true. Physical fitness also helps. a tired man exibits the same symptoms as a man who is scared. heavy breathing, shaking, lack of focus, reduced mental capacity. so a man in good shape is less subject to fear than a man in poor shape.
it's a simple fact of numbers that you have wash-outs in training. on average you lose about 10% that just cant cut the regimented lifestyle. then you will lose another 10% due to accidents, death, crime, cannot pass physical and any other reasons that I cannot remember right now.
In general you don't really want to encourage folk during basic. you want to try and separate the sheep from the goats so to speak. not by activly trying to make them quit. Anyone can do that, but you want to make the training tough enough that it weeds out the poor soldiers, and strengthens the good ones.
Now after basic, sure motivation is big thing, some of the tasks they have to learn are boring and try patience. so a motivated troop will do better than one who is not.




Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday March 3rd, 2021 10:02:47 PM

Trayvin thinks most of this is shaping up quite well. He only asks if the applicants will agree to an active zone of truth spell during part of the interviews. He is more interested in their reaction to the use of the spell, than the results of actually using it.

Prudence Gundle 
Wednesday March 3rd, 2021 10:43:37 PM

Pru is glad that everything seems to be settled. She is eager to embark on this new journey.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday March 4th, 2021 1:09:27 AM

Anna says to Claire, "To think something that is so easy to overlook could cause so much problems."

Anna says to Xiron, "Communication is important. I remember some of the problems my fist mates and I had when I took the form of other creatures before my lady granted me the ability to communicate in my altered state."

She says to Tinker, "I like your idea for the co-leadership staff positions. I know for a fact we have good things coming in hiring Xiron and Claire and Q and De Mobray are essentially premotions of people we already have working for us so we have their records to speak of their fine work."

She says, "I'm sure with the combination of not having the Commander's salary to worry about and Claire to help improve our efficiency and profitability we will not have problems affording the support staff structure you speculated. Furthermore aside from room and board when we are in the citadel, the services of the armory and quartermaster when provisioning missions in the field I'm pretty sure we can just plan on continuing how we've been getting paid so far which mostly came from the spoils of the foes we have defeated."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday March 4th, 2021 1:25:58 AM

Nikolai likes the plan, not because it follows along the lines he was thinking, but because it makes the most sense. With the command structure divided such, less chance any one administrator get a swollen head. Each one has just as an important part in getting the Mailed Fist back into the competing market for mercenary services and show any clients that the Mailed Fist's reputation is as good as it ever was.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Thursday March 4th, 2021 1:39:04 AM

Tinker idly plays with a new locking mechanism and considers what he doesn’t know. Nikolai’s musing makes a focus for his unasked questions and he engages the team of Knights Commander.

“I thought everyone in the Wold knew the Mailed Fist is the best. Best trained, best disciplined, best reliable. That the Battle of Ailisidur ended Neutronis’ attempt at nation-building and crushed the people who failed to live up to Fist standards and moral character.”

“Can anyone tell me what I don’t know? What am I missing here?”

DM Warren - Back to Business 
Thursday March 4th, 2021 4:41:14 PM

Xiron in thoughtful during his conversation with Michael. You make some interesting points. And a great scholar once said that "fatigue makes cowards of us all." But I disagree with one point. We must not insulate ourselves from fear. Fear is useful. Fear helps us make good decisions rather than being reckless. Why avoid your opponents blows if not for fear of being cut?

And I also educate the mind, so that each recruit can make good decisions in stressful situations.


None of the new staff objects to a zone of truth. Xiron wonders why anyone would ever lie, and Claire admits that it's a tool she's used herself to root out problems in the past, like finding a barkeeper that was skimming from the owner's till.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 4th, 2021 9:24:47 PM

The candidates all seem to pass 'the test' for Trayvin and he has no further questions for them. He keeps the zone of truth active for a bit in case anyone would like to make use of it.

Prudence Gundle 
Friday March 5th, 2021 12:17:20 AM

Pru has no more questions for the applicants.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday March 5th, 2021 12:35:56 AM

Nikolai does better by observing rather than grilling. Only time will tell if these candidates will work out, but they will have a lot of help from those who were helping Commander Constance.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Friday March 5th, 2021 2:44:05 AM

Tinker keeps silent and nods: he’s already made his vote

Chief of Staff. De Mowbray
Chief of Operations. also De Mowbray
Chief of Finance. Claire
Chief of Training. Xiron
Chief of Logistics. Qualtrime

He keeps quiet about what he doesn’t know. The others will tell him in good time; or he will just find out himself. He is a rogue after all.

The thought makes Tinker smile in his beard.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday March 5th, 2021 2:50:07 AM

Michael is satisfide with the selection.. and thinks that Xiron is flexible and smart enough to adapt to the life of a soldier.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday March 5th, 2021 4:04:31 AM

Anna has no objections to the plan that Tinker laid out. She trusts Q and De Mowbray and her lady indicated that Claire and Xiron could only bring benefit by hiring them. Claire seems to have a good head on her shoulders and Xiron wise.

She asks a final question to Claire though, "Sometimes deals are struck in haste when emotions are high, do followers of Floy allow any provisions for renegotiating such deals later when things have calmed down? I speak of course of a specific high costing obligation the Fist owes Aisildur for peace following Neutronis's folly. While we can shoulder it, the cost incurred is a heavy burden and we could do so much more if it would be possible to lighten the load, especially since the Fist has been fielding heroes that have done things like help save the Wold from the Sargrass invasion or save Wedding City from a dragon cult masquerading as followers of Ma'ab. Do these good deeds not count for anything?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday March 5th, 2021 11:55:13 AM

Sigvar poke his nose into the selection process. He had been monitoring the others input and nodding here and there as they made points and clarifications. He agreed with the layout Tinker had suggested.

DM Warren - Back to Business 
Friday March 5th, 2021 4:08:48 PM

De Mowbray graciously accepts his new assignment with little fanfare. Despite his age, he offers a crisp salute that no drill sergeant could find fault with.

I look forward to assisting you in my new position. I'll go draw up the rest of the paperwork for the new other assignments and have it on your desk in the morning. The newbies can start their training immediately.

I also took the liberty of bringing your missives up with me.
He lays several letters on the table, which bear the seals of several organizations around the Wold.

The Dragon Consortium (and Iron Dragons)

The letter is penned with impeccable handwriting on paper that smells faintly of sandalwood.

Esteemed sirs, madams, and otherwise:

It is good and proper for persons of all races, stations, and temperaments to come together in difficult times. That is why I felt the need to reach out when I learned of your plight. It seems that you have at last suffered the harshest, final punishment forced upon persons of exceptional ability and competence: leadership. In this, I can offer no assistance. Your professionalism, outstanding achievements, and noble hearts have left me no avenues with which to speak against this dreadful burden.

Though my inability to assist you will weigh heavily on me for some time, I take solace in the fact that the Wold will indeed be a fairer, juster place with the Fist under your combined leadership. I can only hope your own upcoming trials will be eased by this knowledge as well. Know that The Dragon Consortium stands ready to work with you towards these ends.

Should the need to commiserate together arise, I hope you will not hesitate to reach out.

Sincerely yours,
Restlin the Mendicant
Iron Dragon
Head Archanist, House Avon


The Woldian League of Adventurers

Dear Sirs and Madams,

Please accept our warm congratulations on your new appointments and our best wishes for your success as you prepare to take up the responsibilities and challenges of your high office.

As you embark upon your new responsibilities, we wish to assure you and the people of the Mailed Fist of the continued friendship and sympathetic interest of the Woldian League of Adventurers.

We look forward to working with you not only to develop closer relations between our organisations but also to concert our efforts in the cause of peace and the brotherhood of all peoples.

Sincerely,
The League Council of the Woldian League of Adventurers.


Included with the letter is a gift: a detailed map of the Wold, painstakingly drawn and carefully colored on a thick - and no doubt expensive - canvas. It measures some 6ft by 10ft in total. It would have taken a craftsman weeks (even months) to create this work of art.
Special: Can be used as a scrying focus, and provides a +2 bonus to the DC of the spell

Fargunia

I write to congratulate you on your appointment as the leaders of the Mailed Fist. I send you all the good wishes for the exercise of your new mandate and I pray Ffloy's blessing on you, your families and the people of the Mailed Fist.

Your people and, indeed, the whole Wold will be watching closely to see how you, as the new leaders, will deal with the current events of the Wold.

Your Sirs, I am fully aware of the immensity of the task that lies before you. Please be assured of the support of Fargunia and Zarthmoor and of our willingness to work with you and your people in maintaining an organisation founded on justice, peace and protection

With respect and good wishes,

Barmurg
Archbaron of Fargunia


Included with the letter is a gift: A rosewood box containing 8 delicate quills. The nibs are made from polished adamantite, and the long royal purple feathers are from jub-jub bird hatchlings. A fitting gift from a nation known for its sages.

The Temple of Ga’al

The temple of Ga'al hereby acknowledges the new leadership of the Mailed Fist.

We hope this signals a new time of strength across the Northern Continent and provides direction to those sorely lacking it.

May your will be as strong as your steel.

Kelofalous
High Priest of Ga’al.



Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Saturday March 6th, 2021 5:52:31 AM

Tinker’s eyebrows rise into his hairline at the signatures on the missives. He doesn’t recognize them all, but... impressive.

“KCs, Claire, are any of these a lead for contracts?”

He glances and gives a head bob at Michael. “We’re birds of a feather and I got a hole in need of plugging.”

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Sunday March 7th, 2021 11:26:23 PM

Michael is unaware of Tinker, his eyes are on the message from Ga'al. the hair rises on his neck and he breaks out in a cold sweat. Ga'al does not offer vague pleasantries without a reason. Maybe it's just his way of rubbing their noses in the Danegeld, or maybe it was a way of opening them up for infiltration by his minions. Kelofalus, the name means nothing, the heartseeded all speak with the god's voice.

He snaps back to the present. and realizes that Tinker had said something.

Sorry old friend, did you say something?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday March 8th, 2021 12:20:23 AM

Nikolai agrees with the nominations and intends to stay around to watch the first weeks of training for all new recruits, but especially to watch Clair and Xiron.

Nikolai was not expecting any type of acknowledgement from anyone regarding the promotions, and is surprised when he read them. He fells better about their new positions new, but does ponder if Ga'al has any ulterior motive. That they strived very hard to put things back together, it does not seem the type of thing Ga'al would really care about, unless he believes that the Mailed Fist might turn to him for strength to overcome the adversities that lie ahead.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Monday March 8th, 2021 1:56:02 AM

Anna says, "My what nice gifts and acknowledgments. Well except for maybe from the priest of Ga'al as that sentiment about 'a new time of strength across the Northern Continent and provides direction to those sorely lacking it' seems like something Neutronis would have agreed with, Megolomaniac that he was."

She thinks on the sentiment and then says "Though I mean maybe his words don't have to have a negative canotation. I mean we obviously aren't fielding the kind of numbers we used to back in the day, but what if one of our new functions is as a sort of adventurer / noble reform school. Think about it. Got a prince that is acting up and you are worried they won't be fit to rule when the time comes? Send them to the Mailed Fist Military Academy Training program and have us instill in him the discipline to become a good man and just ruler. Got an adventuring party member that either just won't follow the rules or is otherwise inept? Send them to the Mailed Fist Reform School Military Academy Training program and have us instill in them the discipline to do the right thing and the skills needed to get the job done right. Or am I kind of just not having good ideas here. I mean couldn't we charge for the privilege of attending if our methods get results?"

Prudence Gundle 
Monday March 8th, 2021 3:19:01 PM

Pru winces a little at Anna's speech. Her own parents had used the Fist as a "reform school" for something Pru couldn't help and had no control over. And yes, it had turned out all right, but....

"We want to be careful with that," she says. "Sometimes the person being blamed isn't really misbehaving."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Monday March 8th, 2021 3:43:18 PM

Tinker motions for Michael to move a little away from the others. “Wanna talk under the roses?” He asks, looking for a private talk.

“So... what has happened since I’ve been gone? I thought the six companies were reorganized after the Battle of Alisidur. And the bargain through the clerics of Ffloy at the battle enabled many who were dead and not traitors to be returned to us, Nikolai included.”

“But I’m also hearing hints that there was a further falling out of companies in the Fist and the Bargain is different than what I remember. You ready to tell me what’s going on?”

Tinker looks to his friend to fill in the blanks. The dwarf knows that leadership decisions without vital information can easily lead to disaster, and Tinker isn’t sure of his footing right now.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 8th, 2021 4:22:33 PM

Before
Pompous stands apart but listens intently as proposals are made for positions. He sees the wisdom in what is being proposed and also nods his agreement.

Now
Pompous' pride shows as the various messages are read out loud.
His cheeks redden and his grin is wide.

Such a feat to attend this level of achievement at his young age.
A feat indeed.

DM Warren - Back to Business 
Monday March 8th, 2021 4:29:03 PM

Tinker needs a bit of catching up on Fist operations since the reformation. He's sure to get the situation update once Michael comes out of his haze. Was there something weird about that letter from Ga'al? Probably not, and Michael is just having an abundance of caution.

Anna comes up with an idea for bringing in some more money, possibly having wealthy donors or patrons. Pru is worried that they only take in students for the right reasons. Give them a place to learn and grow, rather than being all but abandoned by families that don't understand their childrens' gifts.

Meanwhile, a few things have caught the KCs' eyes as they review the operations. Nikolai finds a contract that is soon to be cancelled. It looks like a small town that employed the Fist to deal with increased orc activity in the Red Hills can't afford to extend their contract, even though the problem is ongoing.

Pompous was approached by a haggard looking farmer while he was out inspecting patrols. He's been being harassed by some local thugs and has come looking for someone to send a patrol around his way every so often to discourage them. He can't pay much, but he can offer a share of his upcoming harvest.

While out in the yard training, Sigvar sees a man in Fist uniform in manacles and being escorted to the holding cells. Several other Fist members are observing, and don't look too happy about the situation.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 8th, 2021 8:27:33 PM

Trayvin is impressed with the letters, and the gifts. The map is quite impressive, we will need to find a good place to display it, and protect it from damage. Trayvin does not show much concern over the letter from the Temple of Ga'al. Let's hope that the letter means simply what it says, and does not contain any nefarious subterfuge. Still, I suppose it would be wise to be vigilant.

It looks like there are several issues for the former Agents to look into, and one of them very close indeed. Sigvar, what is going on over there?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 9th, 2021 12:13:48 AM

Nikolai inquires of the library staff for a magical means of preserving those parchments. "We have a lot of old valuable documents here being preserved in some manner, see about preserving these."

The contract with the village harassed by orcs catches his eye. He looks into the books for the unit that is currently assigned to that contract then summons the Thumb.

"So, tell me everything you have found out about this village and their orc problem," he asks.

As Anna and Pru discuss the financial possibilities their military school can offer, he chimes in, "We must make sure we make a distinction between those who come here to be a member of the Mailed Fist, at least for one Tour, and those who come here for military education and training but won't be joining the Mailed Fist. Like that prince you were talking about, or the bungling adventurer. There are those who cannot afford to send their son or daughter to apprenticeship in a craft or profession so they send them here in hopes of a future for them. So, let us be careful as we start our new recruiting campaign, as we will need different approaches for the different cases."

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 9th, 2021 1:00:20 AM

Anna says, "Right we can differentiate between the different programs. Obviously the princling won't be staying with our organization if the whole point is making him fit to rule. The adventurer on the other hand who can say? I mean our group of 8 specialists has been very effective at what we set out to do. Suppose we reformed and we refined the would-be thief and we find he has a knack for intelligence gathering or analysis, would be a real shame to let a talent like that go to waste."

To Pru she says, "Didn't your experience in the Fist work out to the benefit of your family and yourself? You never would have met Nikolai had you stayed on the farm and your family would have either been vampire food or thralls"

When she hears about the town with the orc problem that is ongoing and they are running out of a means to pay she asks, "What have we done about these orcs so far?"

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday March 9th, 2021 3:07:33 AM

How many men do we have at the village in the red hills? how big is the village? what is their livelihood? could we send cadre there to form up a town millita? if it's a farming village that won't work, they work away in the fields and could not form up in time. if they are craftsmen, it could work, they all stay in town mostly.
Maybe we need to eradicate the orcs within a 20 mile radius of the town if they aren't amenable to reason. mainly we need to find out why the orcs are being a bother. if they are trying to raid the village are they doing it because orcs are savage and they want to kill or are they doing it for some other reason?
lets see what the farmer grows, maybe, and slap me if I am stepping on any toes, maybe instead of a share of his harvest we could buy the whole harvest for a reduced price. you ladies run the numbers and see if it can work out, we go through a lot of food, if we can eat well and save money we should. even if it does not, I'm not going to sit around and let thugs make life hard for a working man. lets send a patrol out to the farmers farm to catch these thugs. if it's just young men who are down on their luck, it might be we could help them get a new start, if it's something else, well...that what we soldiers do.

As far as teaching a young princeling how to rule, that's a tough one. they need to be able to put themselves in the shoes of the common man, and at the same time keep their eyes on the big picture. putting them through a really rigorous ranger course will ensure that they never allow their subjects to starve without reason. and giving them leadership opportunities will help prepare them for leadership. but the ranger school could make him into a miser with no fire to rule and the leadership could turn him into a monster who uses people, it's a fine line to walk, and sadly the rougher it is the more likely he will turn out right, if he lives.




Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 9th, 2021 6:06:31 AM

I am unsure Trayvin, but will find out presently
Sigvar concludes his review of the yard and heads to the stockade. He steps inside and as he does recalls the cramped cells he had been held in.
" Guards, what have we got here? Why has this soldier been sent to the stockade? What are the charges?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday March 9th, 2021 6:56:44 AM

Pompous hears the pleas from the farmer.

{ Oh no, not on my watch! He says to himself }

"Don't fret my friend, We'll deal with these thugs, even if I need to do it myself. Now, let's go get a meal and some ale. I for one could use both "

Once back to officer's mess, he encourages the farmer to fill his plate with as much food as he can eat. There are a few sideways looks at the sight of the poor farmer eating with the officers, but no one dares say anything to the new Knight Commander.

Pompous spots a captain walking by. He pushes back a chair back and directs in a firm tone that she takes a seat with them.

" Captain, my new friend here has been tormented by some ruffians. Lets hear his tales and set to helping him shall we. "

There were no questions in the Knight Commander's tone. With a by your leave, the Captain sits. The hall come to a hush.

"Now, tell me all you know about them. How many, what race, where do they come from, their arms. Anything at all "



Prudence Gundle 
Tuesday March 9th, 2021 3:23:30 PM

Didn't your experience in the Fist work out to the benefit of your family and yourself? Pru has a sudden image of her thirteen-year-old self, alone in the world, crying herself to sleep. "I suppose that depends on how you look at it," she responds tactfully.

On the village in the Red Hills: "It might be that one final push will get rid of the orcs, or at least persuade them to go elsewhere. That's something we could do ourselves. Might be fun."

On the farmer harassed by thugs: "Is it just this one man being harassed? Or are there others? Either way, I think we can send a patrol out there way. It might be good training for some of the new recruits."

DM Warren - Back to Business 
Tuesday March 9th, 2021 7:20:51 PM

just some housekeeping
1) We'll do our best to know when you're all using badge telepathy.
2) I'll give you info on all 3 issues now since you've asked, but let me know if you want to focus on one in particular


(Sigvar and Trayvin)
The Thumb turns and salutes. Desertion, sir. This soldier didn't show up for duty this morning. He wasn't hard to track down though, and we brought him back. I think 5 days in holding should do, being a first offence and all.

(Nikolai, Anna, Michael)
We got 2 Fists out right quick to deal with a couple isolated raids on a 2 week contract. We drove off the attackers, who were raiding outlying ranches for their livestock, but they only seemed to increase with resistance. We helped fortify the center of town, but they can't afford to keep us out there any longer.

(Pompous and Pru)
The farmer seems overwhelmed at the show of support so quickly. Pompous is quick to promise assistance, but despite his rank, he should probably think and discuss a bit before committing Fist resources. He opens up to them pretty easily, glad to have a supportive ear. Oh, it's just a few ruffians. They come by every few days and demand some protection money. Not that there's anything to be protected from besides them! Humans, I think. Though some stay hooded and out of sight, so they could be other races? I couldn't tell you where they come from though.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 9th, 2021 8:26:06 PM

Turning to the soldier in chains. " Why were you not at your post?"
A level, unassuming question. The Thumb already has the right of it, five days confinement was the penalty most often meted out for desertion. Sigvar wanted to know why though. If there were a reason to be deserting then maybe he should know about it.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 9th, 2021 8:47:36 PM

Trayvin joins in the questioning of the soldier. He does not indicate there will be any leniency on the penalty, but maybe the cause of the situation can be improved.

What is your name? This is a concerning offense, but we would like to know your reasons for this act.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Wednesday March 10th, 2021 12:17:06 AM

Tinker waits for a bit of catching up on Fist operations since “the reformation”.

The dwarf frowns into his red beard at the KCs giving away free services: very unprofessional! If they keep doing this, how will they pay the troops and upkeep of equipment and logistics train: quite unsupportable! But on the other hand, a bit of publicity that the Fist takes care of our own local area wouldn’t be a bad thing. So in the end, Tinker only glowers and keeps his mouth shut. Otherwise known as acting normal.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 10th, 2021 1:26:12 AM

Nikolai hears, from one source or another, the different cases. If two Fists could not root out the orc problem, then it calls for tougher measures, one that won't cost the MF the resources for other contracts. That means Nikolai's Fist to deal with the orcs.

He passes out this to his friends but adds, "I will go, in disguise as a poor farmer, and get some intel on those ruffians. Someone else who can look like a poor farmer can come with me. When the ruffians show up, we will teach them a lesson by knocking them silly and bringing them to the Mailed Fist jail. No one extorts from our own people from right under our noses."

The problem with the desertion he sees that Trayvin and Sigvar have that well in hand and just asks the two to led him know what excuse the deserter has. There are provisions to release a member from their Tour of Duty, no point in having someone be a danger to the others.

With that, he goes to meet the farmer talking to Pompous and Pru. "Hi, I'm Nikolai. Tells us everything you know about these scoundrels. What is their schedule? What is their territory? What do they call themselves? When do you next expect them to come around to collect?"

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Wednesday March 10th, 2021 4:32:38 AM

Anna uses the badge and sends to Nikolai on the party line, "I can disguise myself as either a poor farmer or a poor farmer's dog or mule, which would you prefer? Heck give me a beat to study our poor farmer friend here and I can even appear as him."

Anna is also interested in taking care of the orc problem once and for all especially if a small detail only made the problem worse. She agrees with Nikolai's plan for the Knight Commanders to nip things in the bud with respect to the orcs.

She takes her leave with Nikolai and goes to rendezvous with Pompous and Pru. She says to the farmer, "This may sound like some odd questions but do the Ruffians hastle farmers with animals with them or tend to leave them alone? If we were to potentially teach these ruffian's a lesson would you be ok if I made myself appear as you or do you think any benefit like them thinking you had mystical powers would not be worth the risk of retaliation?"



Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 10th, 2021 6:53:43 AM

Pompous nods as Nikki joins them.

" Well, friend farmer, you now not only have the attention of the good Captain here but three Knight Commanders. Me thinks that these never do wells will be delt with. Please, my friend Nikki here has asked you some important questions. "

{ Message- Pru and Nik- Me thinks that we can take our payments off the ruffians and in the process gain an ally with the farmer and some good public relations with the locals. One never knows when having access to a season's harvest, at a reasonable price, will come in handy, Besides, if these bandits are running a protection racket, odds are good that this poor fellow is not the only victim. If you two want to play infiltrator, I can take a few troops, including the captain here, and bivouac near by until called upon. }

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 10th, 2021 6:55:21 AM

... ooc> ooops, and Anna... change "three Knight Commanders" to four.

DM Warren - Back to Business 
Wednesday March 10th, 2021 6:07:13 PM

1)The soldier being led to serve his time in the cells is sullen and reluctant to speak. I'm sure my Thumb will have everything detailed in his arrest report, sirs.
Sense Motive 20 Highlight to display spoiler: {You catch a few subtle glance that give you the impression that he doesn't want to discuss this around his Thumb.}

2)The farmer doesn't have any more information for Nikolai. There's no set schedule and I couldn't tell you where they base themselves. I don't know if they hassle other folk or if it's just me. I just figured that a Fist presence in the area every so often would discourage them. Anna seems to have struck on a good idea. If she impersonates the farmer and shows the ruffians what for, it would probably prevent them coming back in the future.

3)What would take a double Fist of Fists to accomplish is probably an afternoon's work for the KC Council. Plus, it would give the impression that the leadership takes a personal interest in the successful completion of every contract. Tinker will also make sure that they get their due from the bad guys in the scenario, so there should be no issue of working for free.

Prudence Gundle 
Wednesday March 10th, 2021 8:42:52 PM

Pru decides to skip the recon mission. She....is no longer inconspicuous. Her braid is now the color of living flame, and there is red around her eyes and brows as well. She needs her headband to be able to cast her spells, but wearing it, her Charisma is ridiculous. She doesn't blend.

Instead, she studies all the information the Fist has about the village being plagued by orcs. Hopefully, she'll be able to teleport the team there when the time comes.

Trayvin AC 33/15 touch Hp 126/161(BrianZ)  d20+15=16 ;
Wednesday March 10th, 2021 8:44:01 PM

sense motive check = 16

Trayvin feels like he missed something important but isn't sure what. Umm, of course. I look forward to reading the report.

If Sigvar is finished with the soldier, Trayvin lets them proceed with taking the man to the jail. Unless there is another lead to follow, Trayvin goes to find the report and read it.

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 10th, 2021 8:58:42 PM


{ Message - Nikki and Anna- How about Anna and I play farm hands with a few elite soldiers. We wait for the thugs to show up and we arrest them. We confiscate anything of value they have to pay for the Fists' services and throw them in irons for a few months. If they were shaking down other farmers, we locate them and show the flag. If it's determined that innocents were harmed by this crew, we hang them.

End result, we send a message that this land is under the Fist's protection.}



Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Thursday March 11th, 2021 12:32:53 AM

Tinker has to nod at Pompous’ reasoning: after all, ‘under new management should mean something positive , both for the Fist as those who the mercenary company depends on.

The dwarf, unless on a sneak, is also conspicuous (being an extremely well-armed dwarf in human lands), and stays near Prudence for a teleport meet if things are bigger than they appear. He unconsciously plays with a smithy iron-puzzle, solving and unsolving it with blunt but deft fingers.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33  d20+40=45 ;
Thursday March 11th, 2021 1:31:12 AM

Using her Queen's Minion ability and alter self chosen for the day Anna turns into the farmer (disguise: 45)

She uses the badge and sends back to Pompous, Nikolai and Pru on the party line so others can hear too if they want It seems like if I take the form of our poor farmer friend here and give them what for then the ruffians won't be back. I worry if we have too big a crowd in the immediate area that they won't attack at all but if I disguise myself as the farmer like so and Nikolai uses his hat of disguise to become a farm hand they'd attack us. If you really want to have a cadre of elite troops on standby in case Nikolai with his Monk and Ranger training and I with the fury of nature aren't enough then have Pru be ready to teleport them to where Nikola and I are if things go south but if the 2 of us can't subdue a local gang of ruffians what are we even doing. Heck I'll take the form of a bear after they hastle us and tell the ruffians our farmer friend is a wearbear with excellent self-control but enough is enough

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday March 11th, 2021 1:31:50 AM

Michael is a bit disconcerted, Money is always an issue, but with the appearance of the gods at the ceremony he feels they must dedicate a least a portion of their manpower, wealth and skills to good works in spite of ability to pay. this leads to a quandary though. if they are seen as doing stuff for free, then the troops think it's alright to do stuff for free then the next thing you know folk aren't watching their posts, thumbs aren't following orders and the whole thing catches fire. on the bright side though. if they are broke they don't have to pay Aisildur any gold. so good with the bad.

While the other KC's go out and have a bit of fun with the farmer, Michael stays behind to run the shop, but when they get ready to go to Izen and the Red Hills, he's all over that. he lets Pru know, that if this look to develop into something deadly to teleport him in if they need help.


Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday March 11th, 2021 6:32:23 AM

ooc>

I'm a bit confused here. The farmer approches Pompous, Pompous takes him to the officer's mess to role play the encounter out.As hinted, Pompous would have likely send the captain out with a patrol, maybe join in if determined that it was needed.

Then suddenly Nik, Anna and Pru show up, At no time were any of you summoned nor did Pompous use the badge com to inform anyone of what what happening. How did they know?

And now his plans are being dismissed and the matter taken over by two other players? And, Pompous isn't needed at all in the encounter anymore.

So, he'll be leaving. Anna and Nik can deal with the issue. .

I didn't realise that there are levels of Knight Commanders with Pompous still the junior member.

Not cool.

( And yes, I'm intentionaly posting this to the board in ooc vs emails. I'm not a happy dude)

If I missed something, I'll apolagize.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+7=22 ;
Thursday March 11th, 2021 7:44:59 AM

Sense Motive 22
Sigvar thinks at Trayvin, He isn't saying why because his Thumb is here. Do you think you could take the Thumb and get him started on that report and I'll keep you posted on what the prisoner has to say?
Aloud he says. " Sounds good to me. Trayvin why don't you go look over that report with the Thumb. I'll secure the prisoner and be along shortly."
Once the Thumb is gone Sigvar asks again why the guard wasn't at his post.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Thursday March 11th, 2021 8:28:18 AM

(OOC: We really need to come up with a better way of dealing with everything. We are now in a rule by committee situation with the Fist for better or for worse and I honestly didn't mean to steal Yves / Pompous's thunder in dealing w/ the farmer situation but Nikolai / Jonathan asked for someone who is good at Disguise [Max ranks in disguise, deceptive feat, bonus from alter self effect + morphling only ability to actually impersonate someone = Anna is perfect for the job] Looking at the situation logically you have a local band of ruffians hastling singular or small groups of farmers, if you have pompous, nikolai and anna all disguised with a cadre of elite fist guards pretending to be farmhands what are the odss that the ruffians take one look at the assembled force and give it a pass, opting to instead come back when there are smaller numbers of farmers. The Nikolai plan of 1 to 2 people scouting or springing the ambush logistically makes better sense considering the likelihood differential in power between high level PCs and likely low level NPC thugs picking on even weaker lower level NPC farmers and seeing themselves get utterly thrashed by said small groups of farmers would really make said ruffians think twice, but that is just my opinion; honestly if we have multiple ideas to how to deal with the situation and we really are a committee where everyone gets equal votes then I say outline the differing aspects of the plan and put it to a vote by all the Knight Commanders not just Nikolai and Anna)

DM Warren - Back to Business 
Thursday March 11th, 2021 4:53:33 PM

Pru is able to easily find her background information. The town is at the foot of the Red Hills, and the squad has quite a detailed map of the area, the routes there, and the layout of the town, including their reinforcements of the square, the new walls, and the outbuildings and farms that have been razed.

Pompous is miffed. He raises a good point. How much are they running things by committee versus their individual authority? Is his own seal good enough to get a loadout from Qualtmie, or do they need everything signed 8 times? It seems like there is some procedure to work out.

The soldier is visibly relieved once his officer has gone off, happy to talk to Sigvar by himself. Thank you, sir. I'm sorry, sir. But my child fell ill, and my wife soon after taking care of him. They've no one else right now and I just wanted to go home for a few days to take care of them. I know deserting my duties was wrong, but my thumb wouldn't give me the time off. I'll be happy to serve my sentence, but can I please defer it until after I've seen them recovered?




Prudence Gundle 
Thursday March 11th, 2021 9:53:12 PM

Pru continues in her studies. It doesn't hurt to be prepared.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 11th, 2021 10:10:54 PM

Trayvin nods in understanding, knowing Sigvar will fill him in later with the soldier's story. He meets with the Thumb and reads the report to hear the other side of it before he meets with Sigvar.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday March 12th, 2021 1:45:12 AM

OOC: I had no intention of stealing anything from Pompous, but have him and Nikolai and one other do the intel work disguised. In my post I stated Nikolai hears, from one source or another, the different cases. because of exactly what Yves said, he had not convey the info.

However, I did not think it was the DM's idea to limit the interactions of the PCs to only those immediately approached. If that was the case, then Nikolai would have nothing to do but to putter around until someone said something, however many days later.

Nikolai asking questions does not take the Leadership Rod away from Pompous. Pompous can just as easily use the Hat of Disguise, as Nikolai can look like a poor farmer without it.

IC:
Nikolai looks at Pompous, "Pompous, looks like finding these guys in action will take several of us spread out. We can't go bunched up. You take the immediate neighborhood around this farmer's home. I'll stake out the next one over. Anna, you take another neighborhood, however you might be able to cover far more territory and see and hear much more as a small bird. It's up to you. Pru can stand ready to teleport in a Fist of guards with manacles after we've got them identified and rounded up."

OOC: I get the point that Yves feels the rug has been pulled out from under Pompous. However, once pointing that out, a post where Pompous steps up and takes the lead in putting forward a plan would put the rug right back under his feet. The ball was free to pick up and run with. And still is.



Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Friday March 12th, 2021 1:48:15 AM

Tinker continues his re-familiarization with the Citadel. He makes a point at stopping and chatting with each of the new Chiefs wherever they may happen to be. Besides pleasantries, the dwarf ensures he says two things:

First, “What do you need from the KCs to do your job better?”

And second, and the more public the better, “Keep up the great work, you are doing the Fist proud.”

Tinker keeps his weapons and handy haversack with him at all times, ready to sprint to Prudence in case anything hits the winnowing fan. As Bean Pole says, ‘It doesn’t hurt to be prepared.”

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+14=19 ;
Friday March 12th, 2021 1:54:22 AM

Michael listens in on the argument, it's going to be hard for Nikolai to get used to being just a KC and not a Thumb anymore, Technically we are all the same rank now. but Thumb habits die hard. and ego's will get bruised until things work out.
Michael wonders if troop medical benefits encompass the Troups family, Wardds sight what a headache that will be to get a handle on!. Imagine a world without clerics, where you had to heal normally, just paying the bloodletters would get expensive quick. still the cleric only have so many spells a day, so it's a finite resource, but setting up an inexpensive clinic. with 10% of the clerics and corpsmen working at daily would be a great way to train up medical skills and it may be able to pay for it's upkeep.

he does some research into the cost associated with training medical staff, clerics and materials cost. then puts the idea to Claire, as a cleric of Ffoy she might have some insights into how something like this would work.

Research Sage chamber of records 14

19

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Friday March 12th, 2021 2:18:51 AM

Anna says, "Well I could be a bird for 17 minutes a few times or I can be a humanoid indefinitely based on what I asked my lady for. I also can dimension door once per day for myself and travel a little over 800 feet so I could always fly out to the far neighborhood, turn into our farmer and dimension door to the next one if the thugs are not there."

(OOC: I didn't mean to come across as defensive I just wanted my thoughts to be out there. I'm more than happy to help Jonathan and Yves resolve the issue and as for my vote on how we move forward I like the badge option as this gives this more flexibility than some of the other options. I think there will be some getting used to the new dynamic and hopefully after this incident we'll be more cognizant moving forward.)

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Friday March 12th, 2021 6:52:48 AM

ooc> I'm good. Let's RP it out.

Pompous hears the others but it is still evident that the chain of command within the inner circle hasn't changed. He is still the little brother doing what the older siblings tell him with a "There there whipe your tears and have a treat" when he expresses his discontent.

This will not do. A large organisation like this cannot operate this way,

He certainly knows better then to air the group's dirty laundry in public. There will need to be a clear way of doing things.

Pompous rises...

" Friend farmer, I leave you in these Lord Commander's hands. They appear to have decided on plans. The Fist will protect you and yours. My word is my bond. "

" Captain, pick two men and join me at the stables. We ride within the hour. We will patrol the area around our new friend's homestead for a few days and track these hooligans. Tracking IS afterall what a ranger does best. Pack accordingly. "

Without awaiting any further discussions, he turns heel and walks out.

{
We will need to discuss this in private at my return, away from the troops, I am not amused with how this played out. If we are to be equals in our commanding roles, there will need to be an understanding that I am no longer your underling.

End message }

The lack of "Nikkis" and "Anna Bananas" in Pompous' message clearly sets the tone. The ranger is obviously troubled.



DM Warren - Back to Business 
Friday March 12th, 2021 4:45:12 PM

Pompous acknowledges the good ideas of his co-commanders, but holds his ground in the need to reassess their working relationship. Between the 3 of them though, they're able to agree on a workable plan. They set a trap for the man's abusers, and indeed they didn't need a huge presence. These men would not be a threat to anyone with even some basic training, and they can scare the living daylights out of them and imprison the leader, all while making a few coins on the side for their efforts.

The new chiefs appreciate Tinker's sentiments. They're all new to the jobs for now, other than Qualtmie of course. And she's known you all long enough to have a sense of what's going on behind the scenes. For now, the best help will be hammering out your new work dynamics. And of course, get us a list of priorities that we should be working on when you go out on assignment.

Trayvin keeps the officer occupied, getting his side of the story. As far as you can tell, there was no real reason to deny a few days leave. Other than the rest of the squad would have had to work a bit harder to pick up the slack in his absence.

ooc: yes, these were proposed as a few scenarios to see how you would react to them, how you'd use your new authority, and now has turned into figuring out more of your working relationships. The next module is close to being approved.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday March 12th, 2021 6:05:57 PM

" Your sentence is deferred right now. Go care for your family. If the other Knight Commanders have an Issue with this then They can take it up with Me. In fact I will accompany you and see what My Lord can do for them."
" Release this soldier."
Sigvar says to the remaining guards.
Sigvar relays the reason for the desertion to the other Knight Commanders as well as the information that he is accompanying the soldier to see if he can help with healing the family. He was willing to commute the sentence to served but that he wanted to speak with the other KC's about first.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Saturday March 13th, 2021 3:25:19 AM

Tinker waits patiently for one of the KCs to give him better insight on what has happened since he had left.

To Qualtmie, Daemar nods. “Good ideas. The vision for the Fist remains the same: the Mailed Fist will be the best trained, disciplined, and effective mercenary company in the Wold, proud that we practice war so good people can have peace. But you and the other Chiefs need something more specific, and I will bring this to the other KCs.”

And he does, thinking the recommendations to the others that evening when they are less busy.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Sunday March 14th, 2021 10:20:47 PM

Seeing as Nikolai, Pompous and Anna have worked out a plan with how to deal with the Ruffians Anna settles on becoming the Farmer and then a Dire Bear when the ruffians show up. If word spreads that these farmers have Werebears among them perhaps brigands will think twice before picking on them.

She sighs, heavy is the shoulder that bears the badge, and thinks to herself that things were so much simpler when they were just Nikolai's Fist. Sure Anna was opinionated when it came to plans of attack or areas involving her expertise but she usually was ready to back his play which is what she did when he sent a broadcast for someone who could disguise themselves. She never thought at the time that she was overriding what Pompous had planned. It will certainly be interesting getting adjusted to have us all be co-equal Knight Commanders. All Anna wanted to do was the right thing and spread goodwill on behalf of her Lady and her Lady's Concert as well as accomplish the mission but now the mission was rebuilding the Fist while not disentegrating as a unit with co-equal leader powers.

She thinks back to the party deciding that they needed a command staff and how some of the Commanders are starting to look for units to take under their wing and Anna thinks she needs to do that. Plus if she was occupied in this manner maybe she wouldn't have potentially alienated Pompous the way she had with Nikolai. Having a project as a leader that was wholly her own would certainly reduce friction with the others.

Before heading out with Nikolai disguised as their farmer friend she pays a visit to the 4 members of their command staff, Xiron, Clair, De Mowbray and Qualtmie and asks, "How many members of the fist do we have that can wildshape, cast polymorph spells or use polymorph spell-like abilities? How many members of the Fist do we have that are specialized in disguise, How many members do we have who know how to use magical devices whether they are mage trained or not? I would like to build a unit and I'm essentially looking for those who have skill sets compatible with mine. Ideally they should all at least be able to assume alternate forms through some power of their own but if they are comfortable enough around a scroll or wand then that needn't discourage them from joining my unit. I guess if someone is good at using disguise kits to disguise themselves then that needn't disqualify them either as I can probably teach them to use a magic device if they have no aptitude for transformation magics themselves. I mean unless we have a large complement of druids or morphlings who have reached the point where Ma'ab has bestowed upon them the blessing of the Queen's Minions then a member of this unit doesn't need to be an animal indefinitely. I guess the specialization of this unit would be able to adapt to changing conditions and mount operations on land, sea and air, with some capibilities with respect to recon, surveilance and espionage. If we don't really have anyone who meets what I am looking for then maybe it is time to let the Wold know the Mailed Fist is looking for a few good polymorphers"


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday March 15th, 2021 12:41:54 AM

Nikolai learns quickly that it is hard to step back from being the Thumb after so many years. It will take a bit getting used to not being a Fist when at the Citadel, and even when they go out now, it will be quite different.

To Pompous, through the link, he sends his apologies for any misconceptions. {I'm sorry I stepped on your toes. You do bring up a good point, since now we are all Knight Commanders, when we DO go out, there will be no Thumb. It's only been a day or so in this new position. We'll get things worked out.}

Nikolai takes some time for preparations to catch these extortionists by donning his Hat of Disguise, buying a small cart and a dozens baskets filled with fruits and vegetables, then wandering the neighborhood where the farmer saw them last.

While peddling his fruits and vegetables, he casually asks any other street merchants he meets if any of the guards from the citadel give street merchants any problems. "Where my Pappy sells his goods, the guards that patrol around sometimes want free samples, or else. So I came here to help my Pappy. Any such things around here?"

DM Warren - Back to Business 
Monday March 15th, 2021 4:14:24 PM

Sigvar takes the soldier in custody himself and sees to it that his family is on the way to recovery and that he has a couple days to spend with them. With Sigvar's gifts, he could wipe out the disease for them, but that leads back into the hospitaling discussion and how to effectively use the Fist resources.

Despite being the best fighting force for hire out there, the KCs show that they can also use softer power when necessary. Nikolai doesn't find any other likely suspects to deal with, so it looks like this incident was isolated. The farmer is very happy to both no longer be extorted by the ruffians and not be in arrears trying to pay for the Fist presence to discourage it.

Claire and Xiron are both busy with their new training regimen, but De Mowbray is able to give Anna a list of soldiers that can assume other forms. There are quite a few artists that can paint a new face for themselves or their squadmates, but finding a druid or morphling among the soldiers is a bit tougher. There are a few that are willing to learn from Anna's example though, and one wizard that has a particular enjoyment of the polymorph spell.

Whatever wonders soft power is capable of, it won't solve the problem in the Red Hills. It's up to the KCs whether to leave them to their own devices, renegotiate the contract, or give it their personal touch.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Monday March 15th, 2021 5:19:35 PM

Tinker is startled at Anna’s declaring recruiting priorities to the Chiefs of Staff without even mentioning it to the other KCs. When he hears about it he thinks a message to the morphing. “Anna, you need to explain you are speculating, and that your looking for changlings wasn’t an order. We need to be more deliberate when changing recruiting, training, or contract priorities. If I go to the Chiefs and countermand you, it won’t look good for either of us or the rest of the KCs.”

Prudence Gundle 
Monday March 15th, 2021 6:41:18 PM

Pru is intrigued by Anna's plans. Maybe she should do something similar? Build a unit of spellcasters? A group of arrogant wizards and unpredictable sorcerers, none with much experience in weapons or close combat....

You know what? Maybe not such a good idea. Pru decides against it.

"If we want to go to the Red Hills," she tells the others, "I think I'm ready to teleport us."

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 15th, 2021 8:53:50 PM

It looks like Sigvar has the situation with the 'deserter' well in hand. I think we will need to have some discussion around possible future incidents, but I think that can wait until the concern in Red Hills is resolved. Pru, I am also ready to leave whenever everyone else is.

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 16th, 2021 12:05:16 AM

Anna gets the message from Tinker.

Before she leaves his presence Anna says to De Mowbry, "I'm not use to command, forgive me...that last part about looking for a few good polymorphers was me thinking allowed. Obviously I need to discuss any change in recruiting tactics with the other members of the Knight Commander council but as for anyone we already have if you could deliver their dossiers to my room to look through at your earliest convenience I would greatly appreciate it. Keep up the great work De Mowbry"

She sends back to Tinker, Sorry, it was me thinking out loud. I countermanded my musing. We want to emphasive quality over quantity right? Well suppose we as Knight Commanders started putting together new squads of 8 built around what we know and have them start to train as units we could deploy in the future? Obviously taking other forms and using thems as a disguise or in combat are my areas of expertise so if I am to build a unit I can mentor specifically then I want them to fight like I can or similar to the way I do. I guess when you are a knight commander among subordinates you need to be careful about musing out loud"

To everyone else she sends The farmer thing seems to be a bust as far as an opportunity to get some exercise. Are we gonna head out to deal with the Orc problem in the red hills?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 16th, 2021 1:18:25 AM

In a way Nikolai is glad not to find that ruffians and extortionists have set up base in their own home town. However he is not pleased that such types can come around, take a bit, and vanish. Whether this was an isolated incident of a group just passing through or not, he brings up the subject with the others when they all meet again.

"I think that building a network of informants from our own town citizens a good way to keep in touch with them and help them out best. Not a cadre of spies to spy on each other, but to keep watch for these types that roam about and extort or bully, then vanish. It will also help us if some enemy were to try to infiltrate. Michael and Tinker can take several under their tutelage to learn the basics of keeping out of sight or being inconspicuous. Food for thought while we tackle these orcs."

That night, he checks his backpack, then tries to get some shut-eye.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Tuesday March 16th, 2021 1:54:32 AM

Tinker sends back. ‘The Deepforge Clan has a story about a ForgeLord who, while sleeping, dreamt he was fighting werewolves. When he awoke, there was a cask of powdered silver waiting for him at the forge. His apprentices had worked all night to grind a silver tea set commissioned for an elf lord to begin negotiations. They ground it to powder because of what he said out loud.”

Tinker pauses as if thinking. “Depending on the reason for the telling, the dwarves of Deepforge have different morals of the story. Leaders must watch their tongue, dreams are sometimes just dreams, or elf tea sets are only good for grinding up.” The dwarf pauses again, then finished unnecessarily. “I’m using the first moral.”



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 16th, 2021 6:15:19 AM

Sigvar feels that his healing powers, as well as the martial ones he uses far more often, were given to him by Gargul to be used. He sees that the soldier was indeed telling the truth and his family is indeed ill. SIgvar takes the opportunity to lay hands on both of the family members and cure their disease as well as fatigue and a few other things that they probably are not suffering from. He bids the soldier return to duty once his family has recovered and when the Taur returns to the Citadel he speaks to the jailor and commutes the soldiers sentence.
" I am ready when you are Prudence. Let me know when and where to assemble to head out."

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday March 16th, 2021 6:46:12 AM

Pompous "hears" the other's call. He takes his pack and bow before sending..

{ Message: All

On my way

End message }

Anna Morphling (Hugh C) -- HP 123/123 -- 35/18/32 CMD: 33 
Tuesday March 16th, 2021 7:59:56 AM

Anna sends back to Tinker, "Although my former mentor was half elf, my Mithral plate was not made by elves therefore can I chose moral 3, that Elvish tea sets are only good for grinding up? Just kidding. Message received."

DM Warren - Battle at the Red Hills  
Tuesday March 16th, 2021 3:39:19 PM

After catching up on their recent deeds and having an all important rest, Pru gathers he might to zap them all to the Red Hills. This is pretty commonplace for most of them, but Tinker has to gather his wits after a sudden change of place.

The directions prove true, and the KCs pop into the town centre to the sounds of hammers and axes. There's smoke in the air, and people are fletching arrows and reinforcing buildings. At the moment, it seems that everyone is too busy to take proper notice of them.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 16th, 2021 7:14:38 PM

Looks like maybe preparing for a battle? We should probably announce ourselves so we don't alarm everyone.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday March 16th, 2021 8:43:37 PM

Michael appears, still after all these years, he vaguely expects to arrive as someone else. the smell Wood smoke, and pitch assault his sense of smell, axes and hammers bang with a cadence that says haste. voices raised in a serious and intense tember. before he opens his eyes he knows that this town is preparing for war. Lets see what we can do to maximize that.

He catches a person nearby and asks them a question. You! where can I find the bosses of this lash-up?

Prudence Gundle 
Tuesday March 16th, 2021 11:23:19 PM

For the moment, Pru just looks around, trying to get her bearings.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 17th, 2021 12:14:57 AM

Popping in, Nikolai reminds himself he is not a Thumb anymore. On the other hand, he knows this group well and over-debating a course of action is common. But, Michael takes a step out and 'breaks the ice', as it were, so Nikolai scans the area, taking note of the activities.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Wednesday March 17th, 2021 1:18:30 AM

Tinker is still smiling over Anna’s comments as he arrives for the teleport; a very uncommon sight!

The spell, instant transportation to the Red Hills, and obvious hasty preparations for defense wipe the humor away in an instant. He trusts Prudence like she were an old friend who have had years of combat experience together, but his hands still go through an automatic basic arms check to make sure everything is still there: urgrosh, crossbow, sap, lock picks, pouch, backpack, 2 arms, 2 legs, head and beard...check.

The dwarf’s bass roar calls out after Michael. “Mailed Fist Knights Commander arriving!” That should bring the senior Mailed Fist here in a hurry!

Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33  d20+20=25 ;
Wednesday March 17th, 2021 2:18:14 AM

Considering the people are preparing for battle when they arrive it probably wouldn't hurt to make some preparations of her own. She uses her barkskin and longstrider morphamancy SLAs on arrival and tries to figure out where the threat is coming from that everyone appears to be preparing for. Once she knows just what it is they are likely to be fighting she'll choose her initial combat form and become even more armored than she currently is.

(Perception: 25)

Active Effects:
Barkskin: +5 natural AC - 170 minutes
Longstrider: +10 movement speed - 17 hours

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Wednesday March 17th, 2021 2:13:11 PM

Pompous falls back into his traditional role and watches for attacks and directions from the "senior KC ". Missions are not a time to be debating rank.
At the end of the day, someone needs to be in command.

{ Send Message
All:
Pompous awaiting orders from Senior Commander.

Send Nikki:
Someone needs to be in charge in the field Nikki. It should still be you.

End Message }

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday March 17th, 2021 8:57:30 PM

Trayvin looks around while waiting for the local commander to show up. Shouldn't take too long with the commotion the Commanders' appearance created.

DM Warren - Battle at the Red Hills  
Wednesday March 17th, 2021 9:05:47 PM

sorry folks, been in meetings all day!

It's an interesting strategy, sending the smallest and usually least noticeable member of the group to be the ambassador, but Michael's ability to conceal his dangerousness makes him a pretty good choice after all.

Some of the bustling townsfolk look over and start, but they've gotten familiar with the Mailed Fist insignia over the last few weeks and the prominent badges indicate that they're here to help.

An older woman comes over to greet Michael. We appreciate you coming out here, but we still have no means to pay for a contract extension. You're welcome to a meal for your trouble, but don't expect great service. We're all a little busy, and the orcs could be back anytime.

Prudence Gundle 
Wednesday March 17th, 2021 9:47:40 PM

"Hmm," Pru says. "Well, I have Fly spells available. Who's up for some aerial recon?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday March 17th, 2021 11:40:28 PM

" Very similar to my thoughts Prudence. I can fly and I am ready if you want to take a look around."
Sigvar's cloak suddenly becomes a pair of flesh and blood wings matching his hide. He continues to think out loud to the Knight Commanders.
" Have we determined why the Orcs have set their sights on the town? If not it might be a good time to seek them out and speak to them about that. I know I am not invulnerable, but I am hard to kill. I wouldn't mind landing among them and talking to them if any of the townfolk know where they are. Thoughts?"

Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Thursday March 18th, 2021 12:20:28 AM

Anna says, "I can fly as any of my 4 beast shapes or my dragon form for 17 minutes each. I can accompany anyone that chooses to fly over there and if the orcs are as occupied as the townspeople I may be able to slip among them indefinitely with my alter self SLA and learn more about them if you guys think that is prudent."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday March 18th, 2021 1:26:48 AM

"Pru, what we need is some aerial reconnaissance. We need to know from what directions they are going to come and give us a few more minutes of warning. No engaging at this point.

Sigvar, we'll find out their true motives when we capture one. If Anna wishes to be a dragon to go snatch one of their captains for us, fine. But otherwise we negotiate with weapons first. After all these weeks of their attacks and predations, it is too late to try to parlay until we have them beat."


To Pompous through the link {Thanks for the confidence. Soon we can have each one take turns as Thumb, though.}

Nikolai then quickly catches a townsman and holds him still for a moment. "The Mailed Fist is here to help. Who is in charge here? Go fetch him on the double!"

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+14=25 ; d20+10=23 ;
Thursday March 18th, 2021 2:38:07 AM

Tinker strides purposefully to the construction, looking over the works, and seeking out the foreman/woman who can only be in a couple prominent places. He provides (in his gruff no-nonsense way) introductions, questions on the situation and what is needed, and then suggestions to improve the current activity or just a strong back if that’s all that’s needed. He’ll even take off his pack and Unsling his urgrosh and crossbow in order to work better.

The dwarf isn’t worried about contracts or justification on why the Knights Commander are here; that is for someone else to explain. The decision to BE here in the first place was already made, and Tinker will make it his priority to make the decision a success and improve the Fist’s reputation.

.....
Know Engineering. 25
Profession Engineer 23

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Thursday March 18th, 2021 6:46:38 AM

Pompous' chest puffs out a bit before sending

{ Message: All

I volunteer my bow as well for recon.
If can use my celestial armor's flight ability if needed.

And, I speak orcish fluently. That may come in handy.

End Message }



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday March 18th, 2021 1:51:00 PM

I'll take that fly spell Pru, I'm going to look over the fortifications, see if we can stiffen up this bucket of spit with some rocks and wood.
Michael passes the convo over to folk better suited to it. Pru, Sigvar, Nikolia and Trayvin.

with the fly spell Michael rises up until he is several hundred feet above the village. he is looking for:

how the town is laid out and if there is a wall.
what the villagers are doing to reinforce the defenses
hills, woods, rocks, streams, lakes, or any other salient geographical features we can use close to the village.
an approximate number of villagers working on the project.
from this height can I see the orc horde approaching?

he puts all this information into the link so that everybody else knows of what he sees.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday March 18th, 2021 6:40:44 PM

Sigvar's face never changes expression, but through the link he responds to Nikolai.
" I would prefer to talk first. Having to beat them means any kind of negotiations are going to be at a disadvantage. For all we know a clan of giants moved in on these ors ant took their hunting grounds forcing them to expand this way or die. Or possibly a Rakshasa is forcing them to come this way. Not like we have seen that before. I don't want to send my Lord any souls he hasn't specifically asked for. I don't need your permission, I just wanted to throw this out there so we aren't killing someone without giving them a choice first. You want a fight, that's fine. I want to be sure we are fighting the right people."

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 18th, 2021 9:18:26 PM

While the recon begins, Trayvin looks for whatever passes for a recovery area, and checks on the wounded these people may have suffered in a previous attack. From what the old woman said, orcs have attacked at least once.

Prudence Gundle 
Thursday March 18th, 2021 9:45:17 PM

Pru casts Fly on Michael. "Anyone else?" she asks.

"I agree with Sigvar," she says. "And I'm happy to try to talk to them. But let's go up and take a look around first."

She transforms herself into a small air elemental and goes aloft. She does not reconnoiter alone, but accompanies one of her companions.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday March 19th, 2021 1:19:23 AM

Nikolai responds via the link, {I certainly can't argue against your point with reference to the giants and Rakshasa. Those giants didn't register as evil, so talking to them was a first choice. So, if you don't sense evil in these orcs, I'm fully behind talking with them to negotiate some kind of peace, or at least a truce. But if you DO sense evil, be prepared. If you can, have a zone of Truth around them if they give you a chance to parlay.}



Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Friday March 19th, 2021 3:33:02 AM

Anna says, "I'm confused am I trying to snatch one of them up or not? I mean orcs are only medium and I don't see the wisdom in potentially wasting a good combat form like a dragon on a snatch and grab. I can easily do a snatch and grab as a giant eagle or griffon and while I would be out a manticore-later, since dragon is my most powerful form I think I should save it. However if I'm not snatching one of them then I'll use a lesser form and save my more powerful magical beast forms for potential battle."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday March 19th, 2021 4:43:02 PM

" No need to grab them. If we see them and can determine their opinion of us we can land and spek with them."
Sigvar will fly around a bit, looking over the tactical situation, looking for defensible choke points and the like and then look for the orcs. If/when he finds them he will descend close enough, maybe under an invisibility spell from Prudence to determine their alignment.

DM Warren - Battle at the Red Hills  
Friday March 19th, 2021 4:58:14 PM

Several of the KCs immediately get to work planning aerial recon. Tinker sees the construction efforts and is quite impressed by the job the townies are doing. It seems that the squads that were here before had some experience doing fortifications and were able to set them on the right path.

Michael abruptly leaves his conversation to fly out and do a recon sweep. Pompous and Pru join him in the sky. They sees that the townies have pulled back into the town square area where they have built out a wall to connect the large and sturdy buildings while fortifying the outer walls and sealing off entrances. There are a few building outside that show signs of damage, but it doesn't look like any battles have come to the center of town yet, since there are still easy pickings. There is certainly a bit of movement should Anna and Sigvar watnt to execute their snatch and grab plan. There's no horde to speak of, rather a few pockets of movement in some of the buildings outside the wall and some campfires in the distance up into the foothills.

The woman huffs once when Michael flies away, and huffs again with her arm across her chest when Nikolai demands to see the "man" in charge. The man just silently points at the woman who is stalking away and obviously a bit offended. She makes her way over to Trayvin, who obviously has his priorities straight, administering to the few folk that seem to be wounded.

Thank you for your services, Sir Cleric. I'm Agnes, the Headwoman of Redvine. I wish I could welcome you properly, but things have been hectic, despite the services already rendered by the Fist.

DM Warren - Battle at the Red Hills  
Friday March 19th, 2021 4:59:30 PM

Sigvar's post came in while I was typing - assuming you do fly down invisibly, they do indeed register as evil.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday March 19th, 2021 9:27:16 PM

Michael puts this into the link.
Okay, so the enemy is in contact, the townies have pulled back to town center. we can see the orcs staging point a ways away from the town. I'd want to start any negotiations there, probably the leaders, support personnel and walking wounded to deal with, plus any reserve forces they have.

Michael thinks for a bit...

do we want to go in as a group? we would be there to support each other if the negotiations went south and taking an enemy's rear rather than facing the tip of the spear is an excellent choice tactically. roll them up from the back while they are pinned at the walls. decapitate the leadership, screw up the supply lines...whooo! I'm getting a little hot and bothered by this idea.

another choice would be for Pru, Anna, Nikolai, Trayvin, and Sigvar to go, while Pompous and I try to take some pressure off the walls. The reason I put Trayvin in is that as a Half orc he has a bit of commonality with them, and Sigvar is intimidating as hell, Orcs respect strength and if you look in a dictionary under strength you see if a drawing of Sigvar. The problem I see with this option is that we are separated and not there to support each other.

OOOO!...all of us, except Sigvar could go in invisible! Total surprise as well as attacking from the rear....

Squeeee!

as a rogue few things give him more pleasure than catching an enemy in the perfect trap, he finds it's even more fun when you do it Strategically, even on a small scale such as this, or perhaps macro Tactically would be a better term....hmmmm...

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Friday March 19th, 2021 9:33:58 PM

Greetings Agnes. We're here to help. We are the new Commanders of the Fist, so I want to assure you that this situation has our attention. I believe most of the others are doing some scouting. Maybe you could fill us in on the current situation? I'm sure everyone will be along shortly for the update.

Trayvin will pass along through the mindlink the information he receives from Agnes

Prudence Gundle 
Friday March 19th, 2021 10:35:06 PM

Michael, let's try to talk to them first, Pru sends back. Then, does anybody speak Orcish? Some of them speak Common, I think, but perhaps not all. Regardless, I'm willing to try.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Saturday March 20th, 2021 2:01:05 AM

" So they are evil, I can look at them fine from over their heads and see that, invisible or not. I totally endorse starting this up in their camp. My reasons are a little different than Michael's but his points are totally valid too. I would like to keep any fighting up there out of the town."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+14=20 ; d20+10=22 ; d20+22=30 ;
Saturday March 20th, 2021 5:02:56 AM

Tinker nods, solid job. They don’t need his help, and getting along fine here, so the dwarf moves over to Trayvin and Headwoman Agnes. He gives brief bow and introduction. “Daemar Torvalsson, called Tinker, one of the Knights Commander of the Mailed Fist.”

The dwarf is hardly a diplomat, but sometimes gruff straightforwardness gets the job done. “This isn’t a contract, but the need to get something done right. We think we can take our payment out of the orc’s war chest, which will reduce thier ability to be a bother around here.”

He listens to Michael’s plan and Anna’s question. “I don’t speak Orc but I’m sure Trayvin does”, he thinks with a bit of a chuckle. “ if we are talking position of strength and they are clearly evil, why don’t we stick together, clean out the town first, and then arrive at the camp from a position of strength?”

Iff Agnes doesn’t want to bend Tinker’s ear, While the KCs decide what to do, Tinker walks the perimeter of the walls-and-buildings looking for weak spots and access points.

Know Engineering. 20
Profession Engineer 22
Perception 30


Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/  d100=69 ;
Sunday March 21st, 2021 9:55:03 PM

{Message all

I speak fluent orc. I wouldn't bet that they'll be willing to talk howver.. not until we kill off a good percentage of them anyway.

Once they settle down a bit I can relay mind speech what they are saying to the rest of you and you can feed me info and questions.

If you want me to start turning these orcs into pin cushions just let me know. I can land and start firing.

End }



Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Monday March 22nd, 2021 12:30:57 AM

Anna sends across the party line, I can speak to any humanoid, be understand and understood thanks to my lady's blessing regardless of my current form. Do I take an intimidating form for negotiations or do you want them to underestimate me?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday March 22nd, 2021 4:20:12 AM

" Tinker has the right Idea I think. Kill their scavengers in the town and then roll up on their camp. If they are smart they'll back down and negotiate. If not they'll all die by the sword."

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 22nd, 2021 2:43:22 PM

{
Send all

Beginning operation orc purge

End send }

Ooc> double posting. Seemed appropriate.

DM Warren - Battle at the Red Hills  
Monday March 22nd, 2021 3:47:55 PM

Agnes confirms to Trayvin and Tinker that the Orcs have been raiding for a while, but none have come to test the new fortifications with the easier pickings on the outskirts of town. There was no provocation, and there have been orcs in the hills since time immemorial, but they've never had issues before, and had even traded with them on occasion. This town makes quite good wine which is much sought after in the area.

However, these orcs are confirmed of evil within and cruel intentions, and the Agents are ready to go to work. Very little subtlety is needed for the few scavenging in the town. A few arrows and well placed cantrips are enough to send them off to Lord Gargul's domain (or capture one if you like). It takes only a little bit of scouting to find their camp, which isn't exactly hidden.

Prudence Gundle 
Monday March 22nd, 2021 4:04:25 PM

"Right," Pru says. "Well, should we go take care of the camp today, or do people need to make preparations?"

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Monday March 22nd, 2021 5:22:36 PM

Pompous joins Prudence and the others

" Well.. that was quick... I'm good to go and deal with that camp if the rest of you are. "



Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday March 23rd, 2021 1:16:24 AM

When the recon reports start coming in, Nikolai takes a few of the fighting men (and women), forming a squad, and starts the cleanup of a section of town while the others do the same. He makes a note on how the report from the Mailed Fist assigned to this town failed to mention who the town leaders were, making things a bit awkward on their arrival.

Meanwhile, the squad under his command take to learning house-to-house combat tactics and do very well, routing a couple pockets of marauding orcs, with but a few scratches and cuts. They were not inclined to take any prisoners and Nikolai did not pressure them to do so. None surrendered anyway, they either tried to put up a fight and died quickly or fled outright.

Back at the town center he congratulates his squad on their work and returns to his Fist. He opts to let one of the others take the leadership role this time. He points to Sigvar, "Take the lead, draw up a plan, and we'll follow," he says with a grin.

Anna Morphling (Hugh C) -- HP 123/123 -- 42/18/39 CMD: 33 
Tuesday March 23rd, 2021 1:59:12 AM

(OOC: How much time has elapsed for my barkskin?)

Anna says, "Give me a plan Pompous and I'll chose my form on what is the best to accomplish it." She waits to here what Pompous is planning before preparing to hit the Orc camp.

Active Effects:
Barkskin: +5 natural AC - 170 minutes
Longstrider: +10 movement speed - 17 hours

Pompous (Yves_B) AC 26/ SR 20 CMD 30, HP 170/170/ 
Tuesday March 23rd, 2021 6:33:05 AM

To Anna
And mind speak to all the others.

" I suggest that we go in right down the middle. Loud and hard and fiery. We send a strong and severe message. We let one or two escape to tell the rest that the Fist came and destroyed them. Fear is our best weapon against these orcs. "

In Orcish
"THE FIST WILL CRUSH YOU!!! Flee and never return!!! "

back in common
" Good and loud... "

Ppmpous grins

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday March 23rd, 2021 6:41:03 AM

"I'm ready, Let's get this done."
Sigvar heads towards the orc encampment. Once there he waits for the other KC's to form up and then they can get started.

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159 
Tuesday March 23rd, 2021 2:24:58 PM

Tinker nods, hard and strong. He limbers up and gets ready.


DM Warren - Battle at the Red Hills Red Hill Camp 
Tuesday March 23rd, 2021 4:27:52 PM

The Agents assessed the town and cleaned up the scavengers quickly, but it still took a bit of time. Perhaps an hour or two in total. (still plenty of time on barkskin).

The orcs have assembled on a somewhat isolated hill and surrounded their encampment with large stakes.

map in header - make checks to determine what all you can make out
let me know distance, perception, stealth, whatever else you might be using


Prudence Gundle 
Tuesday March 23rd, 2021 6:30:48 PM

"All right," Pru says, "who wants what? Invisibility, Darkvision, Protection from Arrows, Protection from Fire, Fly?"

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Tuesday March 23rd, 2021 9:50:16 PM

Pru, I think invisibility for yourself, so you are not an early target.

Trayvin casts resist energy(fire) on himself as the group approaches the camp. I am not opposed to resolving this with a show of force if needed, but I hope we will at least attempt some diplomacy. Trayvin follows Sigvar's lead to the camp when the group is ready to go.

OOC- Trayvin does speak orc if needed, learned from his mother ;)

Active Effects: resist energy(fire 30)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday March 24th, 2021 1:01:12 AM

Nikolai nods at the plan. In his experience, no plan really works as planned, but this one just might.
"Pru, I'll take Invisibility, but time it just before we get there. I'm not a flyer, but I can run, so I'll keep up on the ground."

Tinker (SteveK) AC 33 T22 F25 CMD37 HP 159/159  d20+37=54 ; d20+22=33 ;
Wednesday March 24th, 2021 1:35:13 AM

Tinker approaches with the KCs. He hasn’t been with a team of his level in a while. And while he has travelled with all of these heroes in the past, he hasn’t done so recently. He needs to blend his skills into the teams, not the other way around. As they approach, if there isn’t a scout trip, he just tries to take it all in.

So, he just gets ready. “No invisibility or flying for me, I got me boots for flying and skill for not being seen. He does a quick slide around to another side of a tree and becomes Stealthy for a second in demonstration.

“Scout, Locks, or bash heads. I’m ready”

.......
Stealth. 54
Perception 33

Anna Morphling (Hugh C) -- HP 157/157(34 increased HP) -- 43/19/39 CMD: 36  d20+20=22 ;
Wednesday March 24th, 2021 2:22:46 AM

Anna sends over the badge, I'll take protection from arrows

She then activates Cat's Grace, Bull Strength and Bear's Endurance while trying to make out how the Orcs are arranged to choose the form best suited to the current endeavor. (OOC: How they are bunched will determine if she chooses a huge animal, large magical beast or huge dragon; trying to figure out best use of any breathe weapon or trample)

(Perception: 22)

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 168 rounds left
Bull's Strength: +4 Str - 169 rounds left
Bear's Endurance: +4 Con - 170 rounds left


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+23=29 ; d20+31=37 ;
Wednesday March 24th, 2021 6:35:27 AM

Casting barsksin on himself,
activiating Brahmah tatoos- Protection from evil
Aligne weapon good on bow

I'll take an invisibility Prud. Then activate fly from my celestial armor. I'll fly in aheag and find a perch on top of one of the structures and wait for you others to attack. I'll provide bow support.

Once Prudence casts, the other hear a "whoooosh" as the invisible ranger takes off

Stealth 29
Perception 37 (orcs and a place to land that would offer a strategic advantage)

-------------------
Active
Invisibility
Barskin
Fly
Prot evil
Aligne weapon Bow - Good



DM Warren - Battle at the Red Hills Red Hill Camp  d20=19 ;
Wednesday March 24th, 2021 3:07:15 PM

The KCs buff themselves up like they would for any big battle. It wouldn't do to get sloppy, especially now that their own names are on the line. Tinker relies on himself for the moment, hoping to slip back into the feel of battle with this group of heroes as seamlessly as possible.

Things seem fairly quiet at the camp, and the smell of roasting meat shows you were some of the stolen work animals have gotten to. Tinker sees a couple of guards relaxing at the front of the camp, where a cleared narrow strip leads up from the base of the hill. Pompous sees a little more on his flight overhead. There are a few orcs drinking around the camp, some small tents with sleeping mats, and a large closed tent on the side. You estimate 6-10 orcs to be in the camp and whoever may be in the large tent.

The only structure that Pompous sees that could support him is a large wooden leanto that shelters four large creatures with minimalistic saddles. knowledge nature 17 Highlight to display spoiler: {these are dire bears}

[i]take another 2 rounds off your tracked buffs for Pru and Tray to get all their buffs casted. shouldn't matter until you start casting things with round durations


Prudence Gundle 
Wednesday March 24th, 2021 4:31:59 PM

Pru casts Protection from Arrows on herself, and when they are closer to the camp, casts Invisibility on Nikolai.

For now, she holds, knowing it's not a good idea for her to be the one to kick things off.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday March 24th, 2021 6:13:48 PM

Sigvar places his faith in his armor and Gargul's power. Aside from the normal enhancement he casts on his sword each day he simply protects himself from fire and when the others are ready draws his blade and stride to the center of the camp to get the attention of the orcs. He takes no hostile action, simply waits for them to acknowledge him and begin the process of negotiation. He does mention that he is there to talk to them when they notice him and gather.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Wednesday March 24th, 2021 8:04:45 PM

Following Sigvar into the camp, Trayvin translates his opening comments for the guards.

Active Effects: resist energy(fire 30)

AC41 T30 F31 CMD 45 HP 159/159 Tinker (SteveK)  d20+22=25
Thursday March 25th, 2021 1:19:51 AM

Tinker takes no more than a blink of his eyes to note the plan is ‘just walk up and talk’. He trot up to Sigvar, going 10’ left and 10’ behind, setting up a possible wedge with the Paladin as the apex: the most versatile skirmish formation, he thinks absently.

His Urgrosh is in both hands in an easy grip, the magical spear point providing its Defender bonus on the dwarf, and he’s Ready to fight defensively.

He keeps his eyes peeled for anything that shows this is more than Orcs. Being sure to report his observations to the team.
.....

Perception. 25

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+32=46 ;
Thursday March 25th, 2021 1:20:49 AM

Nikolai approaches the camp looking for look-outs. If he sees any, he alerts the Team through the link then climbs a tree near him/them and watches, ready to pounce. He perches some 10' to 20' feet above the ground best the tree branches allow.

If he does not come across any look-outs, he climbs a tree near their makeshift palisade to a height that will allow him to jump over the stakes and into the compound.

Climb: slippers of Spider Climb

Perception + 32 = 46 +2 in forest

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  d20+24=42 ; d20+20=36 ; d20+22=40 ;
Thursday March 25th, 2021 5:53:52 AM

Anna decides to try out a new form since she isn't sure what exactly is going on yet and she doesn't want to be that far behind to that end Anna becomes a Dragon Horse.

She takes to the sky, her shiny alabaster coat becoming a blur trying to catchup after her fist mates

Fly (42)
Perception: 36
If relevant knowledge nature: 40

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 166 rounds left
Bull's Strength: +4 Str - 167 rounds left
Bear's Endurance: +4 Con - 168 rounds left
Beast Shape IV: Form of Dragon Horse
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+15=35 ; d20+31=41 ;
Thursday March 25th, 2021 6:34:16 AM

{ Send all

Dire boars in the leanto shelter. I'm perched on top... Six to 10 orcs in sight plus whoever is in the large tent

First sign of aggresion and I'll strike,

End send }

---------------------
Knowledge nature 35 (nat 20) to determine dire boars.
Perception 41 - signs of aggression.

Active
Invisibility
Barskin
Fly
Prot evil
Aligne weapon Bow - Good


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday March 25th, 2021 3:05:40 PM

" You sure those are boars Pompous? They look bigger and furryer than I would expect a boar to be. Either way thanks for the heads up"

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/ 
Thursday March 25th, 2021 4:33:00 PM

occ> Dire bears. Typo. My bad.


DM Warren - Battle at the Red Hills Red Hill Camp 
Thursday March 25th, 2021 5:36:53 PM

Sigvar strides boldly into a camp of orcs. His divine senses clearly indicate they are thoroughly evil.

They don't seem intimidated though, and their ranks close up behind Sigvar and Tinker. They trade some words with each other in orcish, which amount to a bit of trash talking. One eventually steps up when you express wanting to talk and grunts in orcish.

You must be here to pay tribute to the new rulers of this land! You can drop that shiny armor and weaponry and be on your way. Unless you'd like to grovel at the mistress' feet personally.

Prudence Gundle 
Thursday March 25th, 2021 6:13:58 PM

Pru activates her Boots of Levitation and gains some elevation, the better to see the battlefield. Er, camp. Not a battlefield. Yet.

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Thursday March 25th, 2021 9:41:36 PM

Trayvin grips the handle of his shield more tightly. Looks like this one is headed towards aggressive negotiations.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20=14 ;
Thursday March 25th, 2021 10:01:45 PM

OOC: Sorry ya'll, snap kick to get to the new job site. Schumbarger IL. I'm back and settled now, dadgumit I though I posted when Pru was handing out spells.

spell me up oh mistress of fire.

Michael took 4 potions.
cats grace
bulls strength
shield of faith +5
displacement (minor)

he's now floating invisibly above the scene unfolding with Tinker and Sigvar. that is if you'll let Pru cast invisibility on me retroactivly?


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+6=15 ; d20+10=13 ;
Thursday March 25th, 2021 10:14:09 PM

Sigvar stands there, a towering pillar of what the Mailed Fist has become and looks down at the orc. Trayvin passes along the trash talk and it amuses Sigvar that they are so confident. Ah the brashness of youth. Sigvar attempts to make this sound like the orc has a choice. He fails and it comes out as more of an intimidation rather than a diplomatic request. Knowing Trayvin will translate he tells the orc, in common.
" We came to talk to your leaders, not their pups. Go fetch them. This can still end in a way that your tribe remains an honorable force in the Red Hills so long as you don't do something foolish before we all have a talk."
"Run along and Fetch them."

Intimidate 15
Diplomacy 13
Use whichever you feel applies
Sigvar stands tall and waits for the orc to either go get his leaders, or start the irreversible walk down the wrong path

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+22=30 ; d20+32=48 ;
Friday March 26th, 2021 1:07:51 AM

OOC: I was going to have Nikolai perched in a tree close to the stakes but now that I look at the map closely, I see that's not a possibility.

IC: Nikolai, invisible thanks to Pru, approaches the camp from the tent side, climbs up the slope, and approaches the tent from the backside. He Awaits a signal from the Link that a battle is on, or not.

Stealth +22 = 30 +20 (invisible) = 50
Perception + 32 (listen for voices inside tent) = 48

AC41 T30 F31 CMD 45 HP 159/159 Tinker (SteveK)  d20+22=35 ; d20+22=34 ; d8+16=23 ;
Friday March 26th, 2021 2:42:07 AM

Tinker reassesses the situation and moves to make a triangle, backs facing inward, with Sigvar and Trayvin. He waits for the talking just in case, but growls under his breath, “I’ll bow to the mistress after I take my Urgrosh out of her skull.”

He keeps in a defensive stance, eyes peeled, and readies an attack the first enemy that attempts to attack or grab Trayvin or Tinker.

.....
Perception. 35
Readied Attack. 34. Damage 23

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+31=41 ;
Friday March 26th, 2021 6:35:36 AM

{ Send all:

" I have the large tent covered..... "

End }

Pompous makes ready to fire if any attacking orcs come out of the large tent.

Perception 41 - signs of aggression from the tent

Active
Invisibility
Barskin
Fly
Prot evil
Aligne weapon Bow - Good

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  d20+24=28 ; d20+20=39 ;
Friday March 26th, 2021 8:38:31 AM

Anna the flying dragon horse continues her approach at her 120 foot fly speed preparing to swoop in and blast a clump of orcs with her breathe weapon should it prove necessary.

She sends over the badge I'm ready to swoop in and blast with a 30 foot cone of fog, ice or wind, as the way things currently are ice would probably be most useful

(OOC: Looks like something happened to the map...Do we have fog of war now?)

(Fly: 28 - should allow Anna-dragon horse to hover if she needs it)
(Perception: 39)

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 165 rounds left
Bull's Strength: +4 Str - 166 rounds left
Bear's Endurance: +4 Con - 167 rounds left
Beast Shape IV: Form of Dragon Horse - 169 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.

DM Warren - Battle at the Red Hills Red Hill Camp 
Friday March 26th, 2021 6:58:27 PM

(Woops - the map must have been deleted somehow. I'll have to fix that when I get back to the computer tomorrow)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday March 26th, 2021 10:19:37 PM

Michael has his blades in his hand. while Anna destroys the flanks, Michael will position himself to flank the with Sigvar once the Mistress makes her ridiculous demands and seals her fate.

Prudence Gundle 
Saturday March 27th, 2021 2:14:25 PM

[Pru is happy to cast Invisibility on Michael, and I think she would have had time to do it.]

DM Warren - Battle at the Red Hills Red Hill Camp 
Saturday March 27th, 2021 4:59:15 PM

OK - I think I got everyone in the position they described. I'll continue the convo on Monday - Nikolai will need a climb check to get up the side of the hill there since I don't think he took a fly spell.



Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Saturday March 27th, 2021 6:04:30 PM

Trayvin translates as Sigvar has asked. He does not try to tone down the words, as he feels they may respond better to a position of strength.

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40 
Sunday March 28th, 2021 10:44:48 PM

Anna gets ready to swoop in from on high and expell a 30 foot cone of ice at the tightest clump of orcs on the flanks.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday March 29th, 2021 12:15:18 AM

OOC: Sorry, forgot to mention the Slippers of Spider Climb this time.

no worries, gotcha!

DM Warren - Battle at the Red Hills Red Hill Camp  d20+17=31 ; d20+25=40 ; d20+20=22 ; d20=10 ; d20=20 ; d20=2 ; 2d6+17=27 ; d6=4 ; d4+7=8 ; d20+27=41 ; 2d6+17=24 ; d6=6 ; d8+11=19 ;
Monday March 29th, 2021 2:13:08 PM

Sigvars words turn out not to be too intimidating, and these orcs were hostile to begin with. It seems that they didn't need the translation anyway, as they roar with laughter at the threat before Trayvin has a chance to finish translating.

Fine then, big man. We will take them from you, and you'll be lucky to escape with your tail between your legs!

The speaker whistles, and one of the bears charges out of its enclosure to swat at Sigvar. He doesn't have a chance though, and swings wide. The orc steps around to flank with his friend and manages to get in one blow, and then a lucky bite. (unconfirmed crit) 27 slashing, 4 cold, 8 piercing - 39 total

The gate orc steps up behind Tinker and takes a big whack, but takes Tinker's Urgrosh to the face for his trouble. (24 slashing, 6 cold - 30 total) His buddy casts a spell, causing a whirling wall of blades to surround Trayvin. Trayvin recognizes this spell as a blade barrier.

Two orcs in the back also cast spells. spellcraft 20 Highlight to display spoiler: {fire shield} The others reposition a bit, eager for combat. The one by the tent speaks a quick word, then disappears inside. Upon his word, there's a small but intense explosion of fire, hitting Sigvar and Tinker for 19 damage. Reflex 23 for half

B Red - 23 damage

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 170/170/  d20+24=42 ; d6+15=16 ; d6=3 ; d6=1 ; d6+15=16 ; d6=3 ; d6=6 ; d20+24=26 ; d6+15=19 ; d6=2 ; d6=4 ; d20+18=34 ; d6+15=20 ; d6=2 ; d6=5 ; d20+14=18 ; d6+15=18 ; d6=5 ; d6=2 ; d20+11=29 ; d6+15=19 ; d6=2 ; d6=4 ; d20+10=29 ;
Monday March 29th, 2021 6:07:47 PM

Pompous shimmers back into view as he attacks and the invisibility spell is dispelled. He targets the closest spell casting orc.

In Orcish and in a very loud voice, Pompous attempts to distract and intimidate (check 29) the orcs.

" FACE US! FACE POMPOUS MARCUS MAXIMUS AND THE WASKALY WABBIT!

TURN AND FACE YOUR DOOOOM!!!! "

A sped up flight of arrows surrounded by lightning and fire speeds off towards the orc shamans in the back!

occ> I'm only assuming that they are shamans.

----------------------

Deadly strike -3/6
Many shots
speed ( from bow)
fire arrows

Attack 1 AC 42 for 16 physical shock 3 fire 1
Attack 1(a) many shots AC 42 for 16 physical shock 3 fire 6
Attack 1(b) speed AC 26 for 19 physical shock 2 fire 4
Attack 2 AC 34 for physical 20 shock 2 fire 5
Attack 3 AC 18 for physical 18 shock 5 fire 2
Attack 4 AC 29 for physical 19 shock 2 fire 4

Trayvin AC 33/15 touch Hp 126/161(BrianZ) 
Monday March 29th, 2021 9:14:24 PM

Trayvin raises an eyebrow at the sudden appearance of the blade barrier. There are some accomplished casters among the orcs. He starts casting a spell of his own.

Active Effects: resist energy(fire 30)

Prudence Gundle 
Monday March 29th, 2021 11:20:05 PM

Pru casts Reverse Gravity to affect all the bears and orcs to the northwest of Sigvar.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+50=66 ;
Tuesday March 30th, 2021 12:11:11 AM

while still invisible, Michael flys down and positions himself such that he can land on the orc that cast the blade spell on trayvin. he does not attack this round, getting into positon to see what that shamans blood looks like next round.

stealth 66

AC41 T30 F31 CMD 45 HP 129 /159 Tinker (SteveK)  d20+20=27 ; d20+20=32 ; d20+15=23 ; d20+10=13 ; d20+16=22 ; d20+8=13 ; d8+13=19 ; d8+13=16 ; d6+10=11 ; d20=3 ; d20=15 ; d20=2 ;
Tuesday March 30th, 2021 12:19:29 AM

Tinker delivers his readied attack at the attacking Orc and is surprised when it doesn’t get sliced in two. “Magic defenses too?”, he calls to Trayvin, but the action catches him off-guard and his blood also splashed the ground. Being struck, he keeps fighting defensively.

The dwarf sways, and completely avoids the small explosion. (Reflex 33, improved evasion)

“OK, then, the hard way”, he growls. His urgrosh flashes the axe head, then glittering spear returning the favor. If his opponent falls, he puts the remaining attacks on the one flanking Sigvar, then takes a step next to the Minotaur.
....

Urgrosh axe. AC 27, 23. 13miss. Dam- 19, 16+ 2 dispelling attack
Urgrosh spear. AC 23. 13miss. Dam. 11+ 1 dispelling attack
Total. 46 damage and Targeted Dispel Magic on the struck Orc. DC 20. 32. 19 vs CL of any spell on the Orc

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  10d6=42 ; d4=3 ;
Tuesday March 30th, 2021 1:08:18 AM

Anna uses her 120 flight speed to swoop in and hit the bear riders with the breathe weapon opting for cold damage.

Everything inside of the cone takes 42 cold damage; save DC 24 for half; recharges in 3 round.

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 165 rounds left
Bull's Strength: +4 Str - 166 rounds left
Bear's Endurance: +4 Con - 167 rounds left
Beast Shape IV: Form of Dragon Horse - 169 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+33=37 ;
Tuesday March 30th, 2021 1:27:15 AM

Nikolai, up against the back of the tent, listens carefully for any close noise from just the other side inside the tent, then when certain there is no one close, he 'blinks' in.

Perception +32 + 1 Luckstone (listen for anyone close inside the tent) = 37

Nikolai grins as he tries a new trick he has learned from his meditations. He concentrates very hard, and suddenly he vanishes, to reappear just inside the tent.
Move Action: spend 2 Ki pts for Monk Abundant Step (as Dimension Door).

OOC: I think he's still invisible, but you be the judge for time according to Pru's spell level.

Ki pts: 11/13

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 214 / 216 Character Sheet  d20+24=38 ; d20+19=38 ; d20+19=35 ; d20+14=20 ; d20+9=21 ; d20+17=20 ; 2d6+20=28 ; d6=5 ; d6=4 ; 2d6+20=26 ; 2d6+20=32 ; d6=4 ; d6=5 ; 2d6+20=32 ; d6=1 ; d6=3 ; 2d6+20=32 ; d6=6 ; d6=5 ; d8=3 ; 8d6=24 ; d6=2 ; d6=3 ; d6=4 ; d6=3 ;
Tuesday March 30th, 2021 5:57:23 AM

OOC
do the attackers beat DR evil? I will assume no for now. At 17th level Sigvar has constant DR5/evil. Also preped with ressist fir so the blast of flame is meaningless to him.

IC
Sigvar isn't surprised by the attack. He is surprised that they ht him, hard, and almost slipped the blade through between the plates. " I tried the softer way Lord Gargul. Receive these souls since they crave audience with you."
Sigvar begins attacking the orc on has left, the one behind(?) Tinker. If it drops he switches to the other axe wielder, swinging over the dwarf's head.
sword 1 hits AC 38 for 28 damage +9 holy damage
sword 2 hits AC 38 and confirms to AC 35 for 26 damage 9 holy damage if not a critical, 58 damage +9 holy if the critical confirms
sword 3 hits AC 20 for 32 damage +4 holy
sword 4 hits AC 21 for 32 damage +11 holy
Horns hit AC 20 for 20 damage
After the flurry of attacks the paladin lays hands on himself, negating almost all of the damage he took (healed for 32, there were alot of 1s in there)

DM Warren - Battle at the Red Hills Red Hill Camp  d20+8=27 ; d20+8=10 ; d20+8=17 ; d20+5=12 ; d20+5=22 ; d20+5=15 ; d20+27=41 ; 2d6+14=18 ; d6=5 ; d20+27=29 ; d20+22=35 ; d20+17=20 ; d20+22=29 ; 6d6=22 ; d20+11=17 ; d20+27=40 ; d20+17=36 ; d20+12=25 ; d20+7=11 ; d8+5=13 ; d20+26=41 ; 2d6+13=21 ; d20+10=24 ; 5d8=24 ; d20+34=50 ; d20+32=51 ; d20+32=44 ; d20+27=39 ; d20+22=39 ; d20+17=20 ; d8+6=12 ; d8+6=7 ; d8+6=13 ; 2d6=8 ; 2d6=6 ;
Tuesday March 30th, 2021 6:04:57 PM

The orcs thought they had the upper hand, but then their enemies double in an instant as some of the cloaked KCs make their move.

Pompous announces his presence with words and arrows, pincushioning the rearmost shaman in a few seconds.

Trayvin couldn't be less bothered by the swords in the air around him and calmly casts a buff of his own and Michael positions himself for an explosive next round.

Pru keeps up her long range support, and there's no ceiling to get in the way this time. The back group of 5 starts falling upwards, just in time to be engulfed in cold from Anna. One of the bears avoids it a bit in his tumble, but the rest take the full brunt.

Tinker resets his stance and slashes and stabs away at the orc. He notices that his strikes don't hit quuuite as hard as they could, but are still highly effective.

Nikolai phases himself inside the tent just in time to see the orc who ran in going back out, followed by a dangerous looking orc woman with a bow. Seated inside is another strange woman, though not as strange as it could be considering he's been adventuring with a green woman for ages now. He can tell she must be a plant influenced creature of some kind, and she has a hawk sitting comfortably on her arm. She doesn't seem inclined to join the battle at the moment, and hasn't made any sign of noticing the still invisible Nikolai.

Sigvar brushes the fire off without a thought, and winces a bit from the hits, but not so much as they could have. (Nope - I'm giving raw damage, apply your DR as necessary. I'll make sure to let you know number of hits as necessary. last round was 2 hits). The orcs are surprisingly sturdy, and with all that flurry from Sigvar, his target looks like it should drop, but is hanging on from sheer ferocity! orc ferocity that is

Enemy Turn
Sigvar's target can only muster himself to make one attack, spitting blood and a tooth on the ground as he does so. He turns on Tinker, hoping to find an easier target, and barely manages to slip past his defenses. (18 slashing, 5 cold) The one on the other side of Tinker makes a full attack, but can't get around the weaving Urgrosh.

The shaman behind has a way around that, and channels a burst of negative energy.
Sigvar, Tinker, Michael, Trayvin - 22 damage, DC19 Will for half damage

The upward falling group has severely limited options. The shaman reaches out and casts a spell on one of the bears. Purple bear gets himself under purple orc and charges at Anna. He has no luck getting through her armor, but at least he isn't falling anymore.

The other bear keeps tumbling, but the green orc pulls a bow off his shoulder and shoots some back at Pompous, connecting once. 13 damage Additionally, the last bear on the ground finally sits up and charges himself at the glorious archer. The bear gets a solid bite in. 21 piercing

The shaman that disappeared before comes back out of the tent and points at a finger at Sigvar, blasting him with a searing ray of light. 24 damage (divine)

Behind him comes a figure more imposing than any of the others, and you immediately assume she is the leader of this band. She assesses the closest threat, makes a quick spelllike gesture, and follows her lackey's searing light with a stream of arrows that almost rivals that of Pompous. Only 2 hit, but they hit pretty hard.
1 hit, 1 crit confirmed
unholy weapon bypasses DR
20 damage and 26 damage


B - (neg 14 hp, but still fighting!)
B Red - 57 damage
B Green - 39 damage, falling up
B Purple - 39 damage, riding
DB Green - 21 damage, falling up
DB Red - 42 damage, falling up
DB Purple - 42 damage, air walk
DB - unharmed
S Red - 42 damage, falling up
S Green - unharmed
S - unharmed
Leader - unharmed

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d20+21=24 ; d20+21=37 ; d20+25=38 ; d20+25=37 ; 2d8+9=23 ; 2d8+9=17 ;
Tuesday March 30th, 2021 9:39:03 PM

will save = 24, Trayvin takes 11 damage
concentration check to avoid losing spell vs DC 29(10+11dmg taken +8 lvl of spell) = 37

Trayvin shrugs off the pain from the orc's spell, and completes his own spell, summoning an elder air elemental. He sets the elemental next to the shaman and archer that just came out of the tent, and it attacks the shaman.

Hit AC: 38, 37 dmg: 23, 17

Active Effects: resist energy(fire 30)

elemental stats: current hp 152
DEFENSE
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27, 10-60 ft.)
combat reflexes feat

Prudence Gundle  18d6=59 ;
Tuesday March 30th, 2021 9:43:13 PM

Pru casts Chain Lightning. Her primary target is the leader; her secondary targets are the shaman and the purple bear and rider. Each takes 59 damage, with a Reflex save for half. The leader's save DC is 23; the others' DC is 21.

AC41+4 v AOO T30 F31 CMD 45 HP 95 /159 Tinker (SteveK)  d20+12=27 ; d20+27=37 ; d20+28=41 ; d8+16=21 ; 6d6=25 ; d20+17=21 ;
Wednesday March 31st, 2021 12:37:15 AM

Tinker grins even getting hit: the Orcs are trying to sandwich a master rogue, but they’ll get no benefit from an attempted flank! He takes another wound, and then partially resists the negative energy effect, and gets an idea.

Acrobatics usually means flashy tumbling, but Daemar is from a more subtle discipline. A twist of foot and shift of body, and the dwarf slides past the Orc at the gate, avoiding an AOO! And now Tinker is flanking the Gate Orc with the massive Sigvar on the other side.

“Outflank Team Tactics!” He announces, focused on the Gate Orc and delivers a wicked cut with his urgrosh blade!

.....
Acrobatics to avoid AOO. 37.
Fist Tactics: swift action select one ally to have same Team Feat for one round
Urgrosh Blade. AC. 41. Dam 21+26 sneak attack+6 bleeding+Dispel DC 21 one effect on Orc

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge
Defensive +3 AC dodge, -4 attack

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+43=63 ;
Wednesday March 31st, 2021 12:38:35 AM

Spells in effect: Mage Armor, Invisibility

Nikolai would like to take on the green lady with the hawk, but chooses to help his friends decimate the minions first. He hears a lot of commotion and blasting going on outside and just hopes to get out there in time before his friends finish it off without him.

Through the link he conveys { 'Green Lady with Hawk sitting on throne inside must be the leader. I'm heading towards the entrance to flank the two that just exited'}

He pulls out of his backpack a Tanglefoot bag, then moves to position himself 10' from the shaman and green archer.

Stealth +22 +1 (Luckstone) + 20 (invisible) = 63 N20 on a Stealth!


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 166 / 216 Character Sheet  d20+17=28 ; d6=5 ; d6=5 ; d6=4 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=3 ; d6=4 ; d6=4 ; d20+26=40 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ;
Wednesday March 31st, 2021 3:47:01 AM

Will save 28 for half damage
Sigvar swiftly lay hands on himself and then takes flight and arrows into the bear menacing Pompous. " Think you can out-shoot that orc lady Pompous?" The Minotaur quips, Knowing thaat the prideful archer will undoubtedly try.
LOH for 33( those arrows smarted)
Bloodied he tries to get the bear's attention hitting AC 40 for 29 damage +6 holy if the Bear is evil. (Sigvar charged so his AC is 2 lower this round. He also would have provoked from the teetering orc, unless the negative energy blast killed the orc.)

Anna Morphling (Hugh C) -- HP 174/174(51 increased HP) -- 48/18/44 CMD: 40  d20+18=30 ; 6d6+8=29 ; d6=2 ;
Wednesday March 31st, 2021 4:51:16 AM

Anna uses improved vital strike to kick the purple orc riding the bear with one of her hooves.

30 vs AC; 29 damage + 2 electricity damage

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 165 rounds left
Bull's Strength: +4 Str - 166 rounds left
Bear's Endurance: +4 Con - 167 rounds left
Beast Shape IV: Form of Dragon Horse - 169 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/  d20+24=30 ; d6+15=18 ; d6=3 ; d6=5 ; d6+15=18 ; d6=5 ; d6=1 ; d20+24=40 ; d6+15=19 ; d6=1 ; d6=5 ; d20+18=21 ; d6+15=20 ; d6=3 ; d6=3 ; d20+14=33 ; d20+14=34 ; 3d6+15=26 ; d6+15=20 ; d6+15=16 ; d6+15=18 ; d6=6 ; d6=2 ; d6=6 ; d6=1 ; d6=5 ; d6=1 ; d20+11=12 ;
Wednesday March 31st, 2021 8:34:00 AM

The ranger starts shimmering and suddenly appears about 2 feet away then he was previously.

(ooc> cloak of displacment - The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment

{ Send all
"I got this Siggy, hold my beer.... "
End }

Pompous fires a volley of arrows.
Another stream of lightning and fire speeds off towards the orc leader

--------------------
Deadly strike -3/6
Many shots
speed ( from bow)
fire arrows
Displacement - 15 rounds
Barskin
Prot evil
Align weapon good.
Spell resistance 20

Attack 1 AC 30 for 18 physical shock 3 fire 5
Attack 1(a) many shots AC 30 for 18 physical shock 5 fire 1
Attack 1(b) speed AC 40 for 19 physical shock 1 fire 5
Attack 2 AC 21 for physical 20 shock 3 fire 3
Attack 3 AC 33 (crit confirmed 34 nat 20) for physical 54 shock 18 fire 7
Attack 4 AC 12 (nat 1) for physical 0 shock 0 fire 0

ooc> How tall is the leanto? Pompous should still be on top of it. Is it taller then the average dire bear's bite reach ?

DM Warren - Battle at the Red Hills Red Hill Camp  d20+16=31 ; d20+5=25 ; d20+5=18 ; d20+11=29 ; d100=85 ; d20+25=36 ; d20+25=30 ; 10d6=22 ; d20=1 ; d20=12 ; d20=20 ; d20=16 ; 2d6+13=17 ; d20+29=36 ; d20=16 ; d20=9 ; d20=20 ; d20=15 ; 2d6+17=24 ; d6=1 ; d6=2 ; d6=2 ; 3d8+11=24 ; d20+17=28 ; d20=1 ; d20=11 ; d20+25=27 ; d20=5 ; d20=9 ; d20+14=27 ;
Wednesday March 31st, 2021 7:22:00 PM

Trayvin finishes his summon and the elemental immediately unloads on the caster. Pru follows that up with an explosion of lightning, finally revealing herself in her glory. The leader is slippery though and completely sidesteps the shot. The bear dodges the worst of it, as does the caster, who also seems to be a bit resistant. The rider takes the full shot though.

Tinker tries a flanking move himself, but realizes he can't quite get an angle on the orc either. he also has improved uncanny dodge! He still takes a solid blow though. moved you on the map - not much room without smushing Michael

Nikolai provides some intel to his team and moves into a better position.

Sigvar doesn't like being shot, but knows how effective an unfettered archer is. He zooms through the gravity field without a though and smashes into the bear. Up close, he can see that it's a bit taller than average, and standing up was able to just bite at Pompous' legs. The bear is not evil, and sure doesn't like a sword in its back. The teetering orc does take a swing (feat excluded him from damage), but can't connect. The bear also tries to get an AoO on Pompous, but didn't quite connect, even though he was going for the right target (85%, but miss).

Anna delivers a swift kick while she charges up her breath.

Sigvar may have to give Pompous a talking to about drinking during battle, but he still puts an impressive 4 arrows into the leader.

Enemy Turn

Red Bear, Green Bear, and Green Orc have now fallen too far to bee of any use. Red caster still has options though, taking a trick from Pru's book and lobbing a fireball to just graze Anna. 22 damage, reflex 20 for half

The purples beat away at Anna, and a lucky bear paw manages to grapple her in the air! unconfirmed crit, 17 damage, grapple attempt 36 Perhaps aided by the distraction, the rider also gets a lucky hit in. unconfirmed crit, 24 slashing, 1 cold, 4 dragonbane damage

The gate caster sees an opening and tries to help his bleeding out friend. potential aoo from Michael? Trayvin easily recognizes the healing spell. That lets the no longer bleeding orc shoot a few shots at Pompous, but can't get past his aura.

The gate orc laughs, seeming like he's enjoying the sparring session with Tinker, even though he doesn't connect this round. The tent caster defensively casts a spell at the air elemental, hoping to take it out of the combat. Dismisal - DC19 Will Save or it's sent back to its plane.

The leader stumbles back into the tent and grunts something Nikolai doesn't understand at the plant woman. For her part, the sitting green woman just continues to relax and sips her tea. The leader scoffs and casts a spell, readying herself to continue the fight.

B - positive 10 hp!
B Red - 75 damage
B Green - 39 damage, falling up
B Purple - 126 damage, riding
DB Green - 21 damage, falling up
DB Red - 42 damage, falling up
DB Purple - 71 damage, air walk
DB - 29
S Red - 42 damage, falling up
S Green - unharmed
S - 49
Leader - 183

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+22=27 ; d20+24=29 ; d20+17=27 ; d20+19=34 ; d20+12=29 ; d20+14=27 ; d4+5=8 ; d4+5=6 ; d4+5=9 ; d8+7=9 ; d8+7=12 ; d8+7=12 ; 9d6=44 ; 9d6=32 ; 9d6=30 ; 9d6=30 ; 9d6=32 ; 9d6=38 ; d20+26=27 d8+7=10
Wednesday March 31st, 2021 7:51:20 PM

Positioned, invisible Michael starts his attack at the orcs exposed back. Lots of good stuff is available in the back. the kidneys are there, spinal column, heart and lungs, you can even hit a thin spot on the skull to each side of the neck, just behind the jaw, it's like an Rouges all you can kill buffet!
(I forgot to add the +2 bonus to my "to hit" due to dex boost by Cats grace, I'm adding it after the fact. so AC numbers will be 2 higher than what is shown in dice rolls. )

Attack 1
base 22 LB 24 SB 26 (feels weird not putting bless, haste or ATof bonuses here.)

Luck Blade +2
To hit AC 29 for 8 points of damage and 44 points of Sneak attack damage.

Sunblade +4
To hit AC 31 for 9 points of damage and 32 points of Sneak attack damage.

Attack 2
base 17 LB 19 SB 21

Luck Blade +2
To hit AC 29 for 6 points of damage and 30 points of Sneak attack damage.

Sunblade +4
To hit AC 36 for 12 points of damage and 30 points of Sneak attack damage.

Attack 3
Base 10 LB 12 SB 14

Luck Blade +2
To hit AC 31 for 9 points of damage and 32 points of Sneak attack damage.

Sunblade +4
To hit AC 29 for 12 points of damage and 38 points of Sneak attack damage.

he says to the Ork, as he works, in goblin, Hows that feel?

Orc shaman takes 9 points of bleed damage starting his round.

AOO: attack sunblade base 22 sb 26

Sunblade +4
To hit AC 27 (natch 1) for 10

Prudence Gundle  d6=1 ; d6=4 ; d6=2 ;
Wednesday March 31st, 2021 8:59:38 PM

[OOC: For Reverse Gravity, creatures only "fall up" for one round. After the first round, they just hang suspended, probably wondering how they're going to get down. And then when the spell ends they smack back down to the ground.]

Pru reaches for a new spell, and casts Finger of Death on the leader. The leader takes 180 points of damage, which is reduced to 25 damage with a DC 23 Fortitude save.

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d20+7=22 ; d20+25=42 ; d20+25=43 ; 2d8+9=19 ; 2d8+9=18 ; 15d6=49 ;
Wednesday March 31st, 2021 9:27:01 PM

elemental will save = 22, saved

The elemental continues the attack on the caster, hitting AC 42 and 43 for 19 and 18 damage

Trayvin casts a flame strike and drops it on the party near the tent. He tries to catch as many of the enemies in that area as possible in the strike(tough to tell on the grid, but he is aiming near the purple guys, the archer and the shaman) damage is 49, reflex DC 19 for half. damage is half fire and half divine

Active Effects: resist energy(fire 30)

elemental stats: current hp 152
DEFENSE
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27, 10-60 ft.)
combat reflexes feat

Used:
spells: summon 8, resist fire, flame strike

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+43=46 ; d20+25=29 ; d20+23=35 ; 2d8+7=19 ; 2d8+7=21 ;
Thursday April 1st, 2021 1:19:25 AM

Spells in effect: Mage Armor, Invisibility

Nikolai takes advantage of the leader stumbling into the tent. If All the spells that hit the tent entrance don't knock that spell caster leader out, he steps up behind the spell caster and readies his attack to when the spell caser starts casting another spell:
Move to Striking Distance: Stealth 22 +1 (Luckstone) + 20 (invisible) = 46

Attack 1 w/Invisible and w/Stunning Fist +23 +2(invisible) = 29
OOC: Att with invisibility I think catches the opponent Flat footed.

Stunning Fist DC 27, Fort negates or Stunned for 1 round.

Attack 2 (not invisible) +23 = 35

Dmg: Att1 = 19
Dmg: Att2 = 21


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday April 1st, 2021 1:21:57 AM

OOC: If the spell caster is knocked out of the fight, he holds his action to see what the green tea-sipping leader does.

AC 38 +4 v AOO T30 F31 CMD 42 HP 95 /159 Tinker (SteveK)  d20+27=41 ; d20+24=36 ; d8+16=17 ; d20+27=41 ; d8+16=21 ;
Thursday April 1st, 2021 3:45:20 AM

Tinker sees the Orc grin but doesn’t answer: this isn’t a contest or a challenge but business. With Michael appearing, Tinker thinks to his shield-brother, ‘The Orc has rogue levels, and I can’t get a sneak in, be careful. I’m going to engage that caster.’

Another twist and slide, and Tinker moves again, this time positioning himself next to green caster and nearly-staggered Orc. He slams his axe-hard into the very wounded Orc, and turns to the caster. “Cast a spell”, he growls in Dwarfish, “I dare you.”

Acrobatics 41
Urgrosh Axe. 36. Dam. 17
Saving AOO vs Caster if tries to cast. AC 41 Dam 21

Defender +3 AC stackable
Dbl Wpn Defense +2 AC dodge


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 166 / 216 Character Sheet  d20+24=44 ; d20+24=29 ; d20+19=27 ; d20+14=18 ; d20+9=21 ; d20+17=26 ; 2d6+20=27 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=30 ; 2d6+20=27 ; 2d6+20=29 ; 2d6+20=23 ; d8=7 ;
Thursday April 1st, 2021 4:23:21 AM

Sigvar wants to be sure that Pompous gets all the help he needs to drop that other archer, so he continues to beat on the dire bear to keep it busy.

Sword 1 Hits AC 44 and confirms to AC 29 for 27 damage if the crit does not confirm, 53 damage if the crit does confirm. IF this kills the bear then Sigvar aborts the rest of his attacks and moves to flank the caster with Tinker. If not he keeps swinging at the bear

Sword 2 Hits AC 27 for 25 damage
sword 3 Hits AC 18 for 30 damage
sword 4 Hits AC 21 for 27 damage (I over rolled, ignore the other 2 2d6+20 rolls)
Horns Hit AC 26 for 25 damage

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+18=24 ; 6d6+8=23 ; d6=1 ; d20+24=37 ;
Thursday April 1st, 2021 6:55:28 AM

Anna kicks the Orc again with her hoof and then flies a little bit away from the purples as next round she will have her breathe weapon again.

24 vs AC; 23 damage + 1 electricity damage if that hits

(Fly 37)

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 164 rounds left
Bull's Strength: +4 Str - 165 rounds left
Bear's Endurance: +4 Con - 166 rounds left
Beast Shape IV: Form of Dragon Horse - 168 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/  d20+24=33 ; d6+15=19 ; d6=4 ; d6=2 ; d6+15=21 ; d6=4 ; d6=3 ; d20+24=25 ; d20+18=22 ; d6+15=18 ; d6=6 ; d6=4 ; d20+14=30 ; d6+15=21 ; d6=5 ; d6=3 ; d20+11=18 ;
Thursday April 1st, 2021 7:47:52 AM

Pompous aims at the orc archer firing at him and and injects a quick dose of death it it's blood stream!

-----------------------

Deadly strike -3/6
Many shots
speed ( from bow)
fire arrows
Displacement - 14 rounds
Barskin
Prot evil
Align weapon good.
Spell resistance 20

Attack 1 AC 33 for 19 physical shock 6 fire 2
Attack 1(a) many shots AC 33 for 21 physical shock 4 fire 3
Attack 1(b) speed AC 25 (miss nat 20) for 0 physical shock 0 fire 0
Attack 2 AC 22 for physical 18 shock 6 fire 4
Attack 3 AC 30 for physical 21 shock 5 fire 3
Attack 4 AC 18 for physical 0 shock 0 fire 0

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Thursday April 1st, 2021 9:24:41 AM

ooc>
Q. With all this fire flying around, are the tents catching fire?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet  d6=6 ; d6=6 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=6 ;
Thursday April 1st, 2021 11:00:23 AM

Oops
was half asleep when I posted

Sigvar also lays hands on himself this round, Swift action healing 37 damage

DM Warren - Battle at the Red Hills Red Hill Camp  d20=17 ; d20+12=24 ; d20+11=19 ; d20+5=24 ; d20+5=7 ; d20+5=14 ; d6=6 ; d6=4 ; d6=5 ; d6+15=21 ; d20+15=17 ; d20+15=29 ; d20+25=31 ; d20+20=40 ; d20+15=17 ; d20+14=34 ; d20+14=29 ; d20+9=16 ; d20+4=18 ; 2d6+17=26 ; d8+5=7 ; d8+5=8 ; d8+5=6 ; d8+5=8 ; d6=5 ; 2d6+17=24 ; d6=4 ;
Thursday April 1st, 2021 2:04:52 PM

Michael finally catches up to the flow of combat, just in time to miss the caster. However, he still has a perfectly good target in front of him. It seems like he's just a little bit better at rogue-ing than Tinker, as he manages to pounce on his target and find all the right spots to take him down.

Pru reminds the DM of how the rules work, which means that the floating green orc managed to fire some more ineffectual arrows last round. She can't see the leader at the moment as she stepped into the tent, but she has another easy target who just misses the save, clutches his chest, and is officially one-shot by the sorceress.

Trayvin's summon denies the banishment and beats up the caster some more, then he throws his own fire into the mix, setting the tent on fire as the leader dodges out of the way again, but her cronies all take some damage, and the caster's fire resistance isn't enough to save him. bear and rider save for half

Tinker thinks that the beefy orcs have some rogue levels, not being accustomed enough to barbarians to know about their surprising dodginess. He positions himself to make the green caster regret casting any more spells.

Sigvar keeps doing his best to draw the bear's attention (all hit but the 18), and keeps himself in tiptop shape as well.

Anna kicks the riding orc again, which is enough to dislodge him from his seat where he plummets to his death.

Pompous also can't see the leader, but he still has a few targets to choose from. His most likely target is the hovering spellcaster, who now resembles a dripping pincushion.

Enemy Turn
The leader bellows in rage at the inaction of the green woman and tries to cast a spell to stop the bleeding, just in time to run into Nikolai's fists. The 1-2 punch is just enough to knock her over death's door.

The Green Woman looks at Nikolai as he appears, but doesn't look at all surprised by his presence. Whether she's a great actress or already knew about him sneaking around is for him to wonder. Sense Motive DC30 (Nikolai Only) Highlight to display spoiler: {You suspect she has some way of noticing things around her that aren't visible. }

She sighs, makes a small gesture that extinguishes the fire in the tent, and speaks to him in Common. I suspect you'll have to put the rest of the soldiers down, but if you could tell your Fist to not hurt the bears any more, I'd take it as a personal favor. It is not their fault what their trainers do.

Outside, the fight rages on, but you notice that the bears that are in control of their bodies sit themselves down in the dirt. The orcs continue their increasingly futile fighting though. The caster has been floored by Pru's spell, so the orc is alone to fight Tinker.
26 +6cold Damage and 7 damage

B - positive 10 hp!
B Green - 39 damage, hovering

DB Green - 21 damage, hovering
DB Red - 42 damage, hovering
DB Purple - 95 damage, air walk
DB - 136
Leader - 183

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+30=32 ; d8+7=11 ; 9d6=25 ;
Thursday April 1st, 2021 8:39:16 PM

Michael flies over to flank the orc against Tinker. sure he may not get percison damage but he's missing that sweet sweet flanking bonus.

Attack 1

base 22 sb 26 +4 flanking. = 30

Sunblade +4
To hit AC 32 for 11 points of damage and just in case I do get a flank 25 flanking damage.

Prudence Gundle 
Thursday April 1st, 2021 10:11:11 PM

The fight seems to be just about over, so Pru holds her spells for the moment, trusting her Fist-mates to finish the job.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)   d20+15=29 ; d20+20=26 ;
Friday April 2nd, 2021 12:59:58 AM

Spells in effect: Mage Armor
Sense Motive +14 +1 (Luckstone) +1 (Pale Green Ioun Stone) = 30 Dang!
OOC: nearly forgot the newly acquired Ioun Stone!

Nikolai eyes the Green Woman, squinting a little bit, and makes a quick decision. He got the impression she knew he was there all along and didn't warn the orcs or make any move against him. So, could be she is being coerced into this somehow.

"All right, but you have a lot of explaining to do. This is quite a mess and going to take a lot straighten out!" he replies.

Through the link he tells everyone {'Hey folks, don't harm the bears. Do your best to keep from injuring the bears. But certainly put down any orc.'}

He then turns his attention back to the fight but doesn't seem to be much left. He stoops to check the vital signs of the orc spellcaster he just pummeled.

Heal check +18 +1 (luckstone) +1 (Ioun stone) = 26
If he senses that she has not gone to Gargul yet, he activates his tattoo 'Stabilize'.

AC 38 +4 v AOO T30 F31 CMD 42 HP 95 /159 Tinker (SteveK)  d20+24=43 ; d20+19=20 ; d20+14=32 ; d20+22=32 ; d20+14=25 ; d8+16=17 ; d3=2 ; d6+13=17 ; d6+13=17 ; d8+16=23 ;
Friday April 2nd, 2021 5:00:05 AM

Tinker gives a grin now: with Michael on the other side, the two Mailed Fist rogues will make short work of this Orc! Team tactics flanking makes it so much easier!

“It’s good to be working together again”, the Dwarf says to the Halfling in a burst of talkative exuberance.

TT Flank +4 to hit
Full attack, no defensive.
Axe. 43. 20nat1. 32. Dam. 17. 23
Spear. 32. 25 Dam. 17. 17



Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+24=42 ; d20+18=26 ; 6d6+8=27 ; d6=2 ;
Friday April 2nd, 2021 5:40:57 AM

Anna moves within range of the green orc and readies an action to vital strike kick him should he make any aggressive moves.

Anna sends over the link What is going on? You know after my initial breathe weapon I had a hunch to focus on the orcs and not attack da bears

Fly : 42
Readied atk against green orc: 26 vs AC;
27 damage + 2 electricity damage

Readied attack:

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 164 rounds left
Bull's Strength: +4 Str - 165 rounds left
Bear's Endurance: +4 Con - 166 rounds left
Beast Shape IV: Form of Dragon Horse - 168 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Friday April 2nd, 2021 8:03:18 AM

Pompous lowers his bow.
This fight is apparently finished.
He's glad that they don't have to kill the dire bears. They are such majestic beasts after all.

He casts speak with animal on himself, then addresses the closest bear.

{ Friends now? }

and he turns off the displacement from his cloak.

---------------------------

Displacement - 14 rounds
Barskin
Prot evil
Align weapon good.
Spell resistance 20



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet  d20+10=21 ;
Friday April 2nd, 2021 9:59:23 AM

Sigvar flies up to flank the orc Anna is prepared to strike and tells the orc, " You don't need to die here. Your tribe is beaten. Do the smart thing and continue their legacy in a more gentle manner. Surrender and live."
Diplomacy 21

DM Warren - Battle at the Red Hills Red Hill Camp 
Friday April 2nd, 2021 4:31:52 PM

The last remaining orc is lucky that he got stuck in the gravity field. Not having gotten the opportunity to engage in melee, he didn't enter the same battle rage that the others had, and is pretty easy too convince that it's smart to surrender.

Pru is saving her spells for now, but maybe be convinced to spend a slot when the still floating orc and bears start to plummet.

The bear looks a bit confused to hear someone speaking its language and cocks its head in what would be an adorable fashion, if it weren't still a huge and intimidating spiny bear. He gives a little whuff noise that Pompous can only interpret as true friends bring treats.

The Green Woman seems intrigued that Nikolai cares enough to try to stabilize the orc leader, but the downside of that orc fortitude is that when you go down, you're really dead. Do not worry for her. She is better gone to the next world I think. She would not find satisfaction in this one.

You should not judge the tribe by this one's actions. We have lived in the hills for generations, and where her father wanted to build a better life for us all, she thought to prove her strength by returning to the old ways, and she was able to convince some few of her brethren to join her in her folly.


Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Friday April 2nd, 2021 5:40:33 PM

Trayvin sets the elemental to patrol around the camp until the duration runs out, in case it is needed again. It can probably try and set the floating bear back down to the ground if Pru doesn't want to use a spell for that.

After that, Trayvin waits for the blade barrier to end.

Active Effects: resist energy(fire 30)

elemental stats: current hp 152
DEFENSE
AC 28, touch 20, flat-footed 16 (+11 Dex, +1 dodge, +8 natural, –2 size)
hp 152 (16d10+64)
Fort +14, Ref +21, Will +7
Defensive Abilities air mastery; DR 10/—; Immune elemental traits

OFFENSE
Speed fly 100 ft. (perfect)
Melee 2 slams +25 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks whirlwind (DC 27, 10-60 ft.)
combat reflexes feat

Used:
spells: summon 8, resist fire, flame strike

Prudence Gundle 
Friday April 2nd, 2021 6:13:52 PM

Pru does indeed have a Feather Fall for the surrendered opponents when the Reverse Gravity ends.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+28=47 ; d20+30=41 ; d20+23=26 ; d20+25=29 ; d20+18=38 ; d20+20=32 ; d4+5=7 ; d4+5=6 ; d4+5=6 ; d8+7=11 ; d8+7=9 ; d8+7=12 ; 9d6=36 ; 9d6=29 ; 9d6=34 ; 9d6=31 ; 9d6=17 ; 9d6=32 ; d20+18=30 ; d4+5=9 ; 2d6=11 ;
Friday April 2nd, 2021 10:22:46 PM

Good to flank with you again you ol' rusty bearded dwarf

if the orc is still feisty Michael lays into him.

Attack 1
base 22 +4 AotF flank =26 LB 28 SB 30

Luck Blade
To hit AC 47 for 7 points of damage and If I get the flank 36 points of flanking damage.

Sun Blade
To hit AC 41 for 11 points of damage and If I get the flank 29 points of flanking damage.

Attack 2
base 17 +4 AotF Flanking bonus = 21 LB 23 SB 25

Luck blade
To hit AC 6 for 26 points of damage and If I get the flank 34 points of flanking damage.

Sun Blade
To hit AC 29 for 9 points of damage and If I get the flank 31 points of flanking damage.

attack 3
base 12 +4 AotF flanking bonus =16 LB 18 SB 20.

Luck Blade
To hit AC 38( Crit! 30 confirmed ) for 15 points of damage and If I get the flank 17 points of flanking damage.

Sun Blade
To hit AC 32 for 12 points of damage and If I get the flank 32 points of flanking damage.

also, if I get the flank, he starts taking 9 points of bleed damage starting his round and because I have the bleeding critical feat he also takes 11 points of Con damage. (I get crits so infrequently this is the first time I've gotten to use it! )

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Saturday April 3rd, 2021 3:46:02 AM

Tinker gives Michael a Fist salute in response and cleans his blades to calm his battle high and take care of his equipment. Another salute to Sigvar and Trayvin, battle-brothers standing shoulder to shoulder when needs must.

He’s unsure of the Dire Bears and keeps his distance, dispite Pompous and Anna seeming to have things in hand with them. Prudence is impressive and Tinker gives her a bit of a bow-and-wave as he makes his way up to Nikolai and the Green Woman. The report from the monk sparks his interest: unusual in the dwarf.

“Daemar Torvalsson, one of the Knights Commander of the Mailed Fist”, he says by way of introduction. “So if you didn’t agree, why did you come with her? And what are your plans now?”

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Saturday April 3rd, 2021 4:13:11 AM

Seeing the last orc has chosen surrender, and not sure how long he has Sigvar tells him to stow his weapon and hold on to the Minotaur. He flies the orc to the ground and then goes back up for the bear.
" Um Pompous, can you let this bear know I just want to get him to the ground so that he doesn't try to tear my head off?"
The bear is probably way too heavy to actually lift, But Sigvar should be able to slow his descent so that he doesn't get hurt.

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+15=25 ;
Sunday April 4th, 2021 8:00:18 PM

Anna tries to use wild empathy and talks to the bears in calming tones asking them where there are homes are and what they'd like to do.

Wild Empathy: 25

Active Effects:
Barkskin: +5 natural AC - was 50 - 110 minutes left
Longstrider: +10 movement speed - 15 hours - 16 hours left
Cat's Grace: +4 Dex - 163 rounds left
Bull's Strength: +4 Str - 164 rounds left
Bear's Endurance: +4 Con - 165 rounds left
Beast Shape IV: Form of Dragon Horse - 168 rounds left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +18 (2d6+8 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 24 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Sunday April 4th, 2021 10:17:57 PM

Nikolai bows slightly to the Green Woman. Tinker brings up the point for which Nikolai suspects this one's cooperation with the orcs and brings it out more directly.

"For someone with such power as yours over Nature, did these orcs hold hostage something of yours to coerce your cooperation? The Mailed Fist came here to insure the safety of the town and its surroundings. If that has been done, then we have no more quarrel with these orcs, or you. However an explanation of your involvement will help clarify our records of the events that brought us this far."

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Monday April 5th, 2021 7:49:37 AM

Pompous takes out some rations and throws them in front of the bear in front of him...

In dire bear
" Treats for you. Treats for the others. Treats for friend bears. "

" Siggy give the bear some food. They are looking for treats ! "

--------------------
Barskin
Prot evil
Align weapon good.
Spell resistance 20
Speak with animals



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Monday April 5th, 2021 9:50:05 AM

Sigvar nods and rummages around in his kit for a moment, then finds some of the banana bread that was part of his rations, when he offers it to the bear he hopes i will not try to eat his arm too.

DM Warren - Battle at the Red Hills Red Hill Camp 
Monday April 5th, 2021 2:38:34 PM

Half of the crew enjoys to some degree petting, talking to, and feeding the bears. The rest of you still want an explanation.

I came to keep an eye on poor Liath here, for her father's sake. You will remember that none of the villagers were killed. I was able to do that without too much interference. You would do well to inform the villagers that the rest of the tribe had no part in this senseless exercise, and can take them some of this equipment to pay for the damages. I will also use my magic to reverse the damage done to their crops.

I will convey what happened here back to the tribe, and I agree that we have no further quarrel. I'm sure our chief will make some gesture back to the village to confirm your report to them.


Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/  2d8+10=16 ;
Monday April 5th, 2021 5:05:06 PM


Pompous scratches the bear behind the ear and gives him some more berries from his rations. While is does this, his scratching hand glows a bit as he mumbles a few soothing words. Some of the damage the bear suffered heals.

{ Send all

Well, that was relatively simple.

YAY US! }

-----------------
Cure moderate wounds on the bear - 16



Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Monday April 5th, 2021 7:55:16 PM

Well, it looks like we can make a report to the villagers now. I hope this brings an end to the hostilities

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike

Prudence Gundle 
Monday April 5th, 2021 10:54:16 PM

Pru sighs. "It's too bad we weren't aware of this earlier. The village drained their coffers hiring protection, when a direct assault would have solved the problem months ago." She turns to her companions. "We need to see if we can improve communications for situations like this one."

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Tuesday April 6th, 2021 12:19:34 AM

Tinker gives a grunt of approval and a shrug as if adjusting a load, his gesture that business is finished. He looks to Nikolai to tie up negotiations, and moves through the camp collecting things into piles, putting aside anything someone identifies as magical.

Prudence’s voiced concern adds to something the dwarf has been gnawing, and he thinks to the KCs. “I like doing something good, but we are heads of a whole company of mercenaries too. How do we keep every sad story from driving us out of business?” A pause, and continue, “I say we give all the loot to the village since it is on their land, and then they ‘pay’ us most of the loot for our work. We get paid, they have enough to rebuild, and contacts with a friendly Chief.”

He tracks down Trayvin while waiting for the others to mull over his idea.

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday April 6th, 2021 3:45:18 AM

Anna reverts back to her normal form and seeing the bears are in order joins the others near the plant woman. Anna, a plant woman herself is curious to see another plant woman and wants to take the measure of this other plant woman.

When Anna sees her she asks, "Are you a plant-kin too? Has my lady Queen Ma'ab provided you with the same blessing she has provided me?"

DM Warren - Battle at the Red Hills Red Hill Camp 
Tuesday April 6th, 2021 5:17:26 PM

Oh I have nothing against Maab, but she and I run in different circles. If I speak to her anytime, I'll let her know that her chosen in the Fist fights with honor.

The bears seem to thank Pompous for the attention and are actually quite friendly. But they are also well trained and trot off to follow the green woman when she whistles. She walks with them out into the fields and makes a few large workings. spellcraft 18 Highlight to display spoiler: { Plant Growth - targeting the 1/2 mile radius several times }

There - that should make up for any damage done to the vineyards. And with that, she gets all the bears leaning against each other and disappears with them. spellcraft 21 Highlight to display spoiler: {Transport via Plants}

The Agents are then able to gather up all the fallen gear and haul it back to the village. They take the assessment, and discover that the one bow being used by the leader would be more than enough to pay a day's fees for the KCs, though there are several other magical pieces to pick through should they want to. +2 unholy composite longbow

do you want a full list, or are you giving the bulk of the stuff to the village?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday April 6th, 2021 8:43:48 PM

To be fair, they were sent here to guard the village, it's bit much to ask troops trained to follow orders to go out and find trouble. also I don't think the average Troop could have handled this. This called for at least a full squad of 20 men with support to take to these guys on.

as for the loot, except for the Unholy longbow, if they can use the stuff without killing themselves or others lets let them have it. and if they will sell the longbow instead of using it, they can have it too.

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Tuesday April 6th, 2021 9:18:59 PM

It might be better if we took the bow and had it decommissioned at the catacombs. That way it keeps it out of the hands of someone who would use it for ill purpose.

Trayvin mulls over some thoughts about a unit of trained bears working alongside a Fist when Tinker catches up to him. [/b]hmmm....trained bears. Tinker? What is it, do you have an injury in need of tending?[/b]

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Wednesday April 7th, 2021 12:29:36 AM

For the Green Woman, Tinker hasn’t a clue as to what she is talking about or the spells she used, and lets someone else spill the beans on her.

For the equipment, Tinker has already had his say, and waits for the rest to make the decision.

For Trayvin, Tinker looks up at the half-Orc. “Just a couple”, he responds while peeling off his over-vest to display three nasty cuts from the battle at the gate. “I can wait, but best to be prepared.”
(Ooc: Tinker lost 64 hit points in the brief battle)

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday April 7th, 2021 1:44:53 AM

Nikolai accepts the word of the Green Woman, he really has no choice, but would have like to know more about her relationship with the orcs. However, he shrugs, knowing that asking such details would be shrugged off, or at least answered in a non-answer way.

"The village owes you much gratitude for keeping things in as much control as you could and managed to spare their lives. For our part, we would like to extent a hand of friendship and let you know that if you encounter something you know will be of great danger to deal with, please call upon us. We certainly would rather the animals in your care not be killed if we can be of help."

With the aid of Pru and Anna sorting out the 'good' magical items from the 'bad' ones, he makes sure that the villagers don't get ahold of some unholy stuff.

Anna Morphling (Hugh C) -- HP 128/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+24=37 ; d20+24=34 ;
Wednesday April 7th, 2021 2:50:55 AM

Anna is left with only more questions after seeing the other plant woman. She is perplexed by the phrase, "She and I run in other circles and if I speak to her anytime..."

As far as Anna knew normal folks typically don't speak to Ma'ab and asks the others, "Do any of you know who or what that other plant woman was? I can tell you for a fact she wasn't a plantkin like myself at least."

(Know [nature]: 37 - anything relevant to the other plant woman)
(Know [arcana]: 34 - anything relevant to the other plant woman)

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Wednesday April 7th, 2021 6:39:50 AM

At the mention of giving away the loot...

" Now hold on! I'm all for sharing and what not but that's my blood that was spilt, and his and his and hers, and so on and so forth... I didn't joing no charitable organization... I joined to help people sure, but also to be paid! We did a service, spent resources and took some lumps. We SHOULD be well compensated for that. Do what ya will with your share... hades I'll even kick back a portion of mince to the village too for good will... but let's not get rediculous here. I want what's mine and owing. "



Prudence Gundle  d20+22=32 ; d20+22=39 ;
Wednesday April 7th, 2021 12:42:57 PM

"I didn't mean the troops should have handled this themselves," Pru clarifies for Michael. "But there should have been some way they could alert the commanders of the situation. Something like 'these orcs are going to keep coming unless they're dealt with.'"

"The green woman cast Plant Growth," Pru tells her companions. "That will help plants in the surrounding area grow more quickly. Then she and the bears left with Transport via Plants. All druid spells, of course."

"If that bow is actually evil, we should decommission it," she agrees. "But 'unholy' doesn't necessarily mean 'evil;' it just means it can damage certain kinds of creatures."

Pru is fine with giving her share of the loot back to the village.

DM Warren - Battle at the Red Hills Red Hill Camp 
Wednesday April 7th, 2021 7:08:06 PM

There seems to be agreement to take the bow, most likely to use the Fist resources to turn it to a better purpose. Pompous seems to want to keep a fair share of the equipment for payment, but they may get more benefit from returning most of the loot to the town and letting them dispense with it and pay the KCs and the Fist in gold.

The green woman didn't give Anna much to go on. Best she can tell, she was more plant than Anna, and a powerful druidess as well.

As they make their way back to town, the Headwoman is grateful to hear of their success, and even more so to know that the threat to her town is gone and the tribal relationship not completely compromised. She is willing to offer a good meal if you plan to spend any more time here, which may help if you want to workout a better payment plan than you'll get selling gear at the catacombs.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Wednesday April 7th, 2021 7:18:46 PM

"And that is an issue we can fix, well maybe. Can sending scrolls be made into potions?Also I Know Prudence can teleport, and Tinker said he has an item to allow him to, Can we get a teleportation circle installed in the Citadel? If we can and a group suddenly encounters more than it can handle, we can send reinforcements, or be the reinforcements. I think some of the loot should go to compensate the village but what I just proposed won't be cheap."

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d6=4 ; d6=5 ; d6=6 ; d6=2 ;
Wednesday April 7th, 2021 10:05:36 PM

Trayvin sees to the wounds with a bit of an apology. Sorry Tinker, I should have seen to the wounds quicker, just wanted to make sure things had calmed down first.

Trayvin channels some healing, and there is plenty more where that came from. If there is no imminent combat, he should be able to have everyone patched up pretty quickly.

channel energy = 17 hp healed all around for those gathered close.

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike
channel energy 5/6 remaining

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Thursday April 8th, 2021 12:23:42 AM

Tinker nods his thanks to Trayvin, magical healing is not something the dwarf has been used to since leaving the Agents several years ago.

He corrects Sigvar. “I can’t teleport, only fly”

And to Pompous and the others, he clarifies his plan. “I didn’t say to permanently give all loot to the village; just enough for them to hand it back to us as a Fist payment, and then we hand it back to them as ‘we weren’t on contract’ so they have a nest egg for their rebuilding. About 200gp worth of equipment would work for that.”

“ That’s a years wages for these people. It’s not honorable to skim those who are in trouble and can’t afford it: that’s bullying.”


.....
Appraise take 10. 22 for metallic goods

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday April 8th, 2021 12:30:50 AM

OOC: give us the whole list. Hard to say 'give it to the village' when we don't know what they are.
As for village compensation, the fist could always send some engineers to help rebuild rather than cash or magic items.

IC:
Before leaving for the village, Nikolai asks his friends to assess the fortifications these orcs build and give their opinion if they should be demolished or given to the town as an outpost. He also has the loot inventoried.
"Our archives will need an accurate account of the loot. Remember, we hired an accountant, so anything given back to the town will need to be notated for the records. If the town wants this fort as a satellite outpost to extend the town's protection, then we count that as 'loot'. Otherwise we demolish it so other unwanted critters can't use it."

Only after the assessments are made and loot truly decided upon do they head back to town.

Nikolai encourages his friends to spend the night and enjoy the town's hospitality. There's no real hurry to get back, to his knowledge.


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday April 8th, 2021 6:19:28 AM

Anna says, "I still do have things on my wish list. With that being said, I do not know if it would be better to earn good will by doing this one pro-bono or give them the loot and arrange payment later or send engineers and medics in exchange for the loot. As for the fort, if the village doesn't want it, before we raise it do we have the staff available to potentially turn it into a training outpost or something?"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Thursday April 8th, 2021 9:25:25 AM

" Oh, I misunderstood what you meant by 'all the loot'. I see what you mean now and I am totally OK with that."

Prudence Gundle 
Thursday April 8th, 2021 12:45:22 PM

Pru smiles a bit. "Sigvar, I don't think any scroll can be made into a potion. Anyway, you can't make a Sending potion because it's too big a spell."

She frowns, lost in thought for a minute. "Maybe we should start by improving non-emergency communications. The situation here wasn't an emergency, but it would have been helpful to know about it."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday April 8th, 2021 8:35:03 PM

Michael will gladly give his share of the loot up.

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Thursday April 8th, 2021 8:40:37 PM

Shall we eat? I think we could work on the details over dinner

Active Effects: resist energy(fire 30)

Used:
spells: summon 8, resist fire, flame strike
channel energy 5/6 remaining


AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Friday April 9th, 2021 12:19:28 AM

Tinker wholeheartedly agrees with Trayvin, and is ready to eat after appraising the loot and moving it to the village.

Appraise take 10. 20. (22 for metallic goods or gems)


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday April 9th, 2021 12:36:23 AM

"Well, take a good look at the contract they signed before we make any decisions. If much of the loot is what the orcs took from the town, then naturally we give it back. The rest, we'll see."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday April 9th, 2021 5:28:29 AM

Anna says, "Yes, if the spoils originally belonged to the village then the items should return to their rightful owners."

Pompous (Yves_B) AC 31(33 evil)/ SR 20 CMD 30, HP 136/170/ 
Friday April 9th, 2021 6:35:58 AM

Tinker corrects the ranger and the Pompous frowns.

" Fine... and I'll help with the rebuilding funds as well... "


DM Warren - Battle at the Red Hills Red Hill Camp 
Friday April 9th, 2021 12:01:45 PM

Full List
4 each
+1 breastplate, +1 heavy steel shield, masterwork heavy mace, amulet of natural armor +1, cloak of resistance +1, headband of inspired wisdom +2, silver unholy symbol

3each
+1 mithral shirt, +1 dragon bane frost greatsword, belt of giant strength, masterwork composite longbow (+5 Str)

1each
+2 mithral chain shirt, +2 unholy composite longbow, +1 rapier, belt of physical might (Str and Dex) +2

The KCs discuss terms with the town over dinner, and Sigvar starts a discussion of how to provide backup quickly and easily to other squads in the field that encounter situations like this.

Just wrapping up stuff now - new module should be approved to begin early next week.

Prudence Gundle 
Friday April 9th, 2021 2:09:29 PM

Pru joins her companions for a meal. "I'm not sure how much actual rebuilding needs to be done," she says. "The Fist detachment did its job, for the most part. The real concern is the crops in the fields, and the green lady helped with that."

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Saturday April 10th, 2021 2:45:18 AM

Tinker agrees with Prudence. “Walls are a solid job”, he confirms in his understated way.

His tucking in to the offered food without words is the dwarf’s way to compliment the cooks of the village.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Sunday April 11th, 2021 2:22:49 AM

I think we should have some sort of messaging system set up and a codebook. a message scroll spell has a 25-word max. but if we had a codebook each word could stand for a sentence. there also messenger pigeons. and we could have one of us go check a site periodically, we could also train Thumbs to look out for opportunities like this, to put down a problem before it can reach the level that this one did. there are options, we just need to figure out which ones do the most good. .

Michael makes his point and then digs in. a good meal is welcome after the bloody mess that they made.



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Monday April 12th, 2021 12:43:25 AM

Anna says, "Wouldn't we need an exhaustive code to be able to cover everything with a message spell? What happens if the Thumbs encountered things we didn't think of when setting up our code book"

So as not to offend Anna eats although she doesn't need to being a plant kin.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Monday April 12th, 2021 1:35:56 AM

Nikolai takes inventory of the loot. Any mundane items is marked to return to the village, including any animals and stores fit for human consumption. The magic items are set aside for the Mailed Fist.

Nikolai enjoys the meal in town. He works his way over to the lady leader and brings up their relationship with the orc tribe.

"For the Mailed Fist records, what is exactly the town's relationship with this orc tribe? What are the boundaries? What do you know of this Green Lady, apparently a druidess?"



Prudence Gundle 
Monday April 12th, 2021 2:07:46 PM

"I think animal messengers are going to be more practical than Message scrolls," Pru says. "Actually, don't druids have an animal messenger spell?"

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK) 
Monday April 12th, 2021 4:17:28 PM

Tinker thinks his friends have some good ideas. He doesn’t have anything to help right now, but he sits, eats, and listens.

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Monday April 12th, 2021 8:49:07 PM

Trayvin seems to be in agreement with Tinker, eating in silence during the discussion.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday April 13th, 2021 12:05:24 AM

Michael is not one to indulge very often but if any of the men have a pipe, he bums a bowl off of them. with the thick smoke rolling around his head, and the smell of good tobacco in the air. he relaxes and wonders at how life gets back to normal after a disaster.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Tuesday April 13th, 2021 1:14:53 AM

Nikolai does his best to make friends with the townsfolk as he eats and listens to their tales of the orc invasion.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday April 13th, 2021 1:34:27 AM

Anna says to Pru, "You know it is funny you should mention animal messenger. I would like to setup a unit in the Mailed Fist that kind of does what I do. Shapeshifting for battle and espionage with some using of magic device thrown in. I imagine if I can put together a unit that specializes in these things we'd get some more druids and folks that could trick an animal messenger spell into working. The only thing I'm concerned with for animal messenger is could the animal messenger be interdicted in sending?"

RobC - "The Fist detachment did its job, for the most part." 
Tuesday April 13th, 2021 2:59:53 AM

The party enjoy what turns out to be surprisingly good food for such a small place. Michael is easily able to find someone to share a little tobacco with. "Halfling stuff" the fellow explains as he offers his tobacco pouch. Not too shabby.

There is some talk about long range communication. A Message spell is too limited. A Sending spell might work, but you could be restricted by the number of words. Sure a code might work, but as Anna points out the code might not cover every situation. Animal messengers could allow for very detailed messages as Pru explains, though there is the time factor if something is urgent. There are no doubt several other spells that might be useful (scrying, dreams, etc), or even a combination of those already suggested. Another consideration might be how someone from the Citadel could contact the party while they are out adventuring should something urgent arise. So many things to think about!

Right now though it is time to eat, drink and relax before whatever the Wold might next throw your way.

-----------
OOC: Everyone about ready for the next module? Should be a good one!

AC 33+4 v AOO T22 F25 CMD 37 HP 95 /159 Tinker (SteveK)  d20+42=45 ;
Tuesday April 13th, 2021 3:57:02 AM

Tinker is fine with relaxing and enjoying the moment. As a game, he brings out several of his twisted metal puzzles, and offers a silver piece for any child who can solve any of them. He himself watches and idly demonstrates what a master lock picker can do by picking and closing an average lock, then offering 10 gold for any villager who can do the same.

Twisted Iron Puzzles
Average Lock. DC 25

Tinker’s disable device minimum=43

(Ooc: ready!)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Tuesday April 13th, 2021 2:02:19 PM

Sigvar enjoys the meal provided by their hosts. He begins planning the training regimne for his cadre . It will need to be standardized so that it can continue in his abscence. It will consist of physical conditioning performed in heavy gear, thus helping to assure that armor check penalties are not a hampering factor to the participants. Book work, something the taur was never a fan of but accepts as the best way short of guest teachers to learn new techniques. Sparring on a constant basis, with a weekly ranking to promote healhy competition and to foster the students to learn new techniques and then demonstrate them to the class.
Guest teachers, hmmm, Sigvar might want to look into that. People like Nikolai and Michael did not reach the physical conditioning the Minotaur paladin did, At least not in damage taking ability, but their ability to evade damage and survive on the battlefield is well known to Sigvar. There must be other combat practitioners with similar knowledge. Maybe the DC, WLA or even the Chancer's had people willing to teach. The Sage's Guild and possibly the Star Mages could be valuable sources for the book learning portion too. Hadn't most of these guilds recognized the new Fist commanders and offered whatever help they could?

Prudence Gundle 
Tuesday April 13th, 2021 4:35:27 PM

Pru relaxes and enjoys the meal and the company.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday April 13th, 2021 4:54:24 PM

Pompous sits near Pru, and after a good meal, spends the evening writing tales of their adventures for his memoirs.

(ooc> Good to go )

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Tuesday April 13th, 2021 10:11:27 PM

Trayvin enjoys a cup of tea after dinner, and perhaps a pastry if there is one.

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Wednesday April 14th, 2021 1:13:33 AM

Nikolai is still miffed at the evasion of his inquiries on the Green Lady and the town's relationship with the orcs. How are they to deal with any future mishaps? What type of ally can they expect from the Green Lady? But alas those questions will remain a mystery for now, and maybe the Mailed Fist may never need to intervene in anything around here again so knowing wouldn't matter much anyway.

He turns his attention to the people around him and the mundane topics, however he does pick here and there someone to tell some story of their participation in the orc conflict, always attentive to possible new recruits.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+12=31 ;
Wednesday April 14th, 2021 4:19:43 AM

After dinner Anna takes out her darkwood guitar and plays some.

(Perform[strings]:31)

RobC - "Good to go!"  d20=3 ; d20=13 ; d20=16 ; d20=18 ; d20=6 ; d20=15 ; d20=4 ; d20=2 ; d20=14 ;
Wednesday April 14th, 2021 4:38:31 AM

Tinker comes up with a way to keep people entertained. The kids have a lot of fun with the metal rings but none manage to solve the puzzle. One bright young girl came close, while another rugged lad tried to see if he could use brute force, but to no avail. The villagers had some fun with the lockm, but again, it was just a little too difficult for them.

Nikolai is a little frustrated by the lack of information that is forthcoming, so chalks it up to something the Mailed Fist might never be called on again.

The others set to enjoying the food and the company, while Sigvar starts mentally planning a vigorous training routine.

Pru's relaxation is ruined a little when out of nowhere a swallow lands on the table right in front of her! Tied to it's leg is a tiny scroll, and it remains quite still to allow her to retrieve it. The writing is very small. The poor bird would have struggled to carry a larger piece of paper: "Need you back at Citadel. Several factions from Shadow Mountain on brink of war. Emissaries already here, each seeking to employ Fist against the others. CdM."

Evidently Cedric had the same thought about using Animal Messengers.

With the paper removed from it's leg the robin quickly flies off to go do bird related things.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday April 14th, 2021 9:24:52 AM

Tinker goes ahead and gives a silver piece to the girl who came close with the iron puzzle, and then a copper to every other child who tried to solve it. “Nobody always wins. It is important (he pauses for emphasis) to try.”

The messenger is a surprise, and Tinker looks at the others. The only thing he knows about Shadow Mountain are bad bedtime stories.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Wednesday April 14th, 2021 12:54:15 PM

Sigvar stands and looks to Prudence.
" Ready when you are."

Prudence Gundle 
Wednesday April 14th, 2021 1:11:22 PM

"It seems we are urgently required elsewhere," Pru says. She lets any of her companions read the message if they want to.

She thanks the villagers for their hospitality, then begins the process of teleporting everyone back to the Citadel. She needs to take them in two goes, but that's not a problem as she has spell slots to spare.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday April 14th, 2021 3:08:35 PM

" I'm ready to go but... what are we doing with all this loot? I know we're giving some coin to the village but we're not leaving everything behind are we? "



Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Wednesday April 14th, 2021 8:51:03 PM

Pompous, I'm sure we can take what we need to right now, and send people to settle up with the town and take care of the rest.

Trayvin bids the townsfolk well and good luck with their new relationship with the orc tribe. Not all orcs are bad, he says as he gives them a wink.

OOC- Rob, would you mind emailing the loot we are keeping to avoid confusion?

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Thursday April 15th, 2021 12:43:58 AM

Nikolai reads the note. He knows nothing of these mountains. He'll sleep little as he'll be spending time in the library looking it up.

"Michael, Trayvin, Pompous, gather up the magic items. We'll leave all the non magical stuff behind. The Masterwork Composite Longbow can be left here for the town to give as a prize in a skills contest next Holliday Fair."

Nikolai is ready to go and anxious to read up on the history of Shadow Mountain.



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+6=16 ;
Thursday April 15th, 2021 1:11:56 AM

Anna says, "Right. duty calls. Anyone know anything about the shadow mountains?" She asks.

(Know[geography]:16 re: shadow mountains)

Scene 1 - The Blame Game


RobC - "Nobody always wins. It is important...." 
Thursday April 15th, 2021 3:32:09 AM

Tinker is a good sport about it all and gifts each of the children a coin for having a go.

There is a quick discussion about what to do with the loot until Nikolai declares that the party only need to take the magical gear. The mundane things and the bow would make a good prize at the next fair - and also provides some good will for the Fist!

Among the party the knowledge of Shadow Mountain is scarce. Nikolai plans to go to the library to do a little study on the topic but there's no telling how current the information will be. Anna knows that it's in pretty much the center of the Elennian Peninsula. The mountain is impossibly tall such that it's height has never been determined. It is known that it extends up beyond the air envelope of The Wold. It also has a base width of close to 100 miles at it's widest point. It's a monster of a mountain. To be clear that's "monster" as in size, not "monster" as in your DM gave it a stat block.

Without any further delay Pru teleports the party back to the Citadel and into the office.

De Mowbray is sitting by the desk, moving pages of paper about into perfectly arranged piles. The pile on the left look like empty forms, whereas the different piles on the right have been filled and signed by him. You've caught him by surprise, but on seeing your arrival in the room he jumps to his feet to stand at attention and delivers a sharp salute.

"Perfect timing. I wouldn't have sent for you if it wasn't important"

He goes on to explain that he has started taking care of the minutia in your absence. Contract renewals, staff movement and payments, rearranging the training schedules to make them more efficient and such. He's been busy. This matter though is a little outside his paygrade.

"We've got some visitors from Shadow Mountain. The griffons of the north slope, the frost giants of the east slope and the hawkmen of the south slope have all sent delegates here. They arrived separately earlier today. From what I've been able to ascertain they're all blaming each other for something and it's about to blow up. One of them had the idea to hire us to fight for them and it sounds like the others wanted to try and get in first."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 203 / 216 Character Sheet 
Thursday April 15th, 2021 12:17:12 PM

" Have them situate their camps outside the walls and since they are all rival parties I think we can all agree that they will not go about armed if they wish to garner our help. Any attacks on the other delegates or on our surrounding folk will earn then immediate expulsion from negotiation and possible execution. If you would be so kind can you prepare a briefing in the morning about Shadow Mountain and what we know about each of the factions present?"
"Once they are situated and have made camp I for one would like to meet and , um, assess the intentions of each group. Have I missed anything or overstepped in these orders, Councilors?"

Sigvar wishes to walk among their camps and detect for evil among the delegates and their followers.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday April 15th, 2021 12:23:16 PM

If his orders are not overstepping, he turns his attention to a nearby page.
" Please rouse and assemble my cadre of soldiers. I have need of them tonight to patrol and keep peace. I will brief them in the courtyard in half an hour."

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d20+17=34 ;
Thursday April 15th, 2021 3:46:54 PM

Tinker listens in on the situation and merely grumbles an old military quote, “The first report is usually wrong”. He checks in with “Q” and gets three cups and a ball, starting to practice an old carnival game.

Sleight of Hand. 34

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday April 15th, 2021 5:17:50 PM

Pompous leans back on his bow and listens intently.

May be time for a little rangering soon and scope out the situation.

Prudence Gundle 
Thursday April 15th, 2021 6:12:08 PM

"That sounds good," Pru says of Sigvar's plan. "I'd like to come with you when you visit the camps."

Trayvin AC 33/15 touch Hp 150/161(BrianZ) 
Thursday April 15th, 2021 9:21:29 PM

It sounds like a good start. Let's make sure those camps are far enough apart so they don't get any ideas about attacking each other.

Do we know who is speaking for or with the griffons? I didn't know they had much of a spoken language.


Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday April 16th, 2021 12:50:59 AM

Nikolai nods at Sigvar's plan. "If we met the delegates separate, we could hear each story in full without interference from the others. We'd need to split up and meet them at the same time so we aren't accused of playing favorites.
How does that sound?
We can get them settled in their camps first, then split into three groups for a visit. How about tomorrow morning? I'd like to spend the night in the library doing research."


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday April 16th, 2021 1:44:08 AM

Anna says "I can speak to Griffons thanks to my Lady's blessings. If we don't yet have a way to translate their request, then I'll take the job of Griffon translator."

RobC - "... to try." 
Friday April 16th, 2021 3:28:32 AM

Sense Motive DC20: Highlight to display spoiler: {De Mowbray seems a little uneasy as you detail your plans, no doubt aware that he's already done the exact opposite of each of them! Whoops!}

"There are no camps as such, sir" De Mowbray explains to Sigvar. "Just two delegates from each of the factions. The leaders I believe." He hesitates a moment before clearing his throat and proceeding "We've, that's to say I've already set them up with rooms in the Citadel. Separate of course and well distanced from each other. We do have guards positioned outside each room however to ensure they don't go wandering. I thought it best they were somewhere that we could keep an eye on them and keep them apart."

"Disarming them was... problematic. The hawkmen refused as in their words it would leave them defenseless against the griffons. With the hawkmen refusing, the giants did too. I couldn't see them as trying anything while inside our walls or under our eyes, so to avoid a diplomatic incident I didn't push the issue any further. I did however clearly remind them that we were more than capable of quelling any violence should it arise and that any hostile act against a member of the Fist - or anyone in our care - would be swiftly and severely dealt with."

He looks towards Trayvin on the topic of the griffons "I didn't think griffons had much of a language either, sir, but these ones seem more than capable of speaking. Granted most of what they say isn't terribly pleasant but they are most certainly, well, talking". That must come as a surprise to some!

There is a short rapping on the door before Novik enters, looking a little flustered. "Sir" She stops as she enters the office to salute De Mowbray, but on seeing you all she stands a little straighter and maintains the salute. "They're at it again"

"Thankyou" De Mowbray sighs and looks to the group "I wasn't sure how long it would take for you to return. We've tried to start facilitating peaceful discussions with them however it has been a little rough. We set aside one of the war rooms on the third level for the talks - far enough away that they wouldn't disturb any of the troops. We do of course have guards posted by the doors."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+7=8 ;
Friday April 16th, 2021 9:27:29 AM

Sense Motive 8
To De Mowbray, Sigvar says, " I would have thought they would have sent more per group. In this case having them inside the Citadel is preferable, As you say we can watch them better. Putting them in a shared talking space though, that sounds problematic."
To Novik, Sigvar returns the salute and says "Show us please."
Sigvar loosens his sword and follows Novik to the war room. If they were all assembled it would be easier to feel out their motives.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d20+22=30 ;
Friday April 16th, 2021 11:03:07 AM

Tinker nods at Sigvar’s message and preparations. ”You did right Chief. To the room. Immediately.”

The dwarf follows to the room, ready to shout down any noise from the Fist’s ‘guests’.

....
Perception to read the room. 30

Prudence Gundle 
Friday April 16th, 2021 1:17:08 PM

"Very sensible," Pru says of de Mobray's arrangements. "Let's go see if we can straighten this out."

Nikolai (JonathanT) AC 32 Tch 30 Ffted 29 HP 95/111 CMD 39/41(Grapple/Trip/Disarm)  
Friday April 16th, 2021 3:49:46 PM

With their current response laid out before them, Nikolai returns the salutes and follows the group to the war room.
"Hopefully we will be able to visit them separately if necessary. Right now I guess we work on getting the animosity issue down a level or two."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday April 16th, 2021 3:57:13 PM

OOC: updating header, forgot to with new level.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Friday April 16th, 2021 6:08:03 PM

" Hi ho hi ho, on our way we go ! "


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday April 16th, 2021 8:49:00 PM

you know we ought to take all their contracts. then we can report that they didn't lay a hand on us and that we gave them what for. get paid Three times! for doing nothing!


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+24=29 ;
Saturday April 17th, 2021 4:08:38 AM

Anna says, "Wait the Griffons can talk on their own?" She takes a moment to ponder this.

(Know Arcana : 29 with respect to magical beasts and griffons being able to talk )

Trayvin AC 33/15 touch Hp 150/161(BrianZ)  d20+15=29 ;
Saturday April 17th, 2021 9:38:30 AM

sense motive = 29

Relax, De Mowbray you did fine. Looks like we'll take it from here.

If talks are already underway, then perhaps we should make haste to join in before it gets too heated.


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Monday April 19th, 2021 12:13:24 AM

Tinker casts a jaundiced eye at Pompous. The veteran is familiar with the tune. For an unknown reason, humans like to sing it when dwarfs are around. But then he shrugs, not worth the effort. He doesn’t have to like everyone to work well with them.

RobC - "Right now I guess we work on getting the animosity issue down a level or two."  d20+15=30 ; d20+17=27 ; d20+17=18 ; d20+18=24 ; d20+15=21 ; d20+8=14 ; d20+8=28 ;
Monday April 19th, 2021 3:10:52 AM

Anna has never heard of griffons speaking before. They lack the right vocal cords for it. If these two can actually speak then they are unlike any she knows of. There are sometimes anomalies though. Perhaps these two are special and it's how they got to be the leaders?

Novik nods to Sigvar and then starts leading the way through the stone corridors.

"Each group has sent two delegates. From what I've been able to understand they've left their forces at the mountain so as not to make themselves vulnerable there. The griffons have sent Ceres and Herema. They might be the smartest of the lot. Bruvag and Dludnar are here for the giants. They are probably the best diplomats that the giants have. The hawkmen are Doralle and Soliphis. They have been polite enough to us, but I think see themselves as superior to everyone else in the room."

Novik gives the party enough information so that they know who they are dealing with:
Griffons
Ceres: Male. The smaller of the two. Still very big though! Has flecks of grey appearing on the fur of his body, indicating that he is quite old.
Herema: Female. The larger of the two. Also has grey hairs starting to appear though not as many as Ceres.

Giants
Bruvag: Male. 15ft tall. Light blue hair and eyes. He wears a chain shirt dotted with diamonds, and a black bear pelt as a cape. Unarmed, though given the size of his arms he could probably crush things quite easily with his bare hands.
Dludnar: Male. 15ft tall. Light blue hair and eyes. He wears direwolf pelts adorned with gold clasps and jewelry. Also unarmed.

Hawkmen
Doralle: Male. Looks a bit like a skinny elf. He has dark hair that’s been cut in uneven chunks and vaguely looks like ruffled feathers. He wears tight fitting, black clothing with a few blue opals around the collar. He has multiple silver piercings in both ears, and a piercing on each eyebrow.
Soliphis: Female. Smaller and somehow even skinnier than Doralle. She has short dark hair that sticks out in all directions. She wears tight fitting black clothing that matches that of Doralle, however hers has emeralds around the collar. She has a gold piercing in each ear, in each eyebrow, and each nostril.

As the party approach the room they can already hear shouting from inside and see a mug of water hurled out the door and into the corridor. Some of the shouting starts to become clearer.
"THE SOUND OF GIANT SKULLS CRASHING ONTO ROCKS WILL SERVE AS A WARNING TO YOUR PEOPLE!"
"THE FIST MIGHT PROTECT YOU HERE BUT ONCE YOU LEAVE YOUR HEAD WILL HANG FROM MY WALL!"
"HAWKMEN HAVE ALWAYS WANTED TO FLY. IT WOULD BE MY PLEASURE TO TAKE YOU UP IN THE AIR AND LET GO!"
"THE NEXT GIANT WHO SETS FOOT ON THE SOUTH SLOPE WILL DOOM YOUR ENTIRE RACE TO EXTINCTION!"

Doesn't really sound like much diplomacy is happening yet.

The six guards by the door have their hands on the hilts of their swords. They haven't drawn them yet however look prepared to should the need arise.

Novik slows down her pace a little. "I was able to convince them to leave their weapons in their rooms this time and in return I would see to it they were fed according to the diets of their race. A small price to pay to minimize any bloodshed I think."

Inside the room everyone is on their feet, standing behind their tables. The frost giants are on the right hand side of the room, alternating pointing and shouting at the griffons and the hawkmen. The griffons sit at the north end of the room. Their wings are open and Ceres has risen onto his hind legs and is cursing at the hawkmen. The hawkmen are on the left and are mimicking and mocking the frost giants.

Tinker reads this much like everyone else. It's a powder keg. It wouldn't take much to push any of them over the edge. With these each being the leaders of their people, any actions taken here could influence an entire race - for better or worse.

---------------
Notes: If you make any skill checks here please be sure to say who the check is directed at.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday April 19th, 2021 9:23:51 AM

Sigvar walks briskly into the room and steps aside to allow the others to enter without his bulk being in their way. He slowly surveys the occupants of the room and snorts. He concentrates on the powers that Gargul has lent him to determine if any of the diplomats are evil.
Detect evil on each person in the room. I f any do detect as evil, linger on them long enough to determine HOW evil they are (intensity).
Sigvar remains silent. He could feel Tinker winding up his drill instructor voice on the way here and he wanted to be sure to have a front row seat for that. Thanks to his size he can see pretty well.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d6=6 ; d20+16=21
Monday April 19th, 2021 11:06:04 AM

Tinker sticks his hand in his Handy Haversack and pulls a vial of Alchemist Fire. The dwarf activated his boots and flies to the center of the room, bellowing. “Attenn-SHUN!”

He hovers in a slow turn to look at each contingent and then, smiling, crushes the vial allowing the alchemist fire to flare up, burning in his hand.

Tinker ignores the smell and pain from his own flesh cooking as he glares at the ‘embassies’. “WE ARE THE KNIGHTS COMMANDER OF THE FIST. THIS IS NOT A DIPLOMACY TABLE NOR A FREE FOR ALL. YOU WILL SHUT IT OR BY DOMI AND KEVINTAR, WE WONT CONTRACT WITH ANY OF YOU!!”

Mentally, he is much calmer to his friends. ‘OK, I’m the bad cop. Who wants to be the good cop?’

....
Alchemist Fire. 6 damage.
Hover. DC 21

Prudence Gundle  d20+22=35 ;
Monday April 19th, 2021 12:34:04 PM

"Tinker." Pru steps up next to him and lays a gentle hand on his arm. In Dwarven, she says, "next time let me cast a Protection from Fire before you try anything like that."

If any of the assembled delegates understand Dwarven, they'll know she cares about her companion. If they don't, she hopes they'll believe she's trying to calm Tinker down. Either way, she establishes herself as the "nice one."

"Welcome to the Citadel," she says to the assembled delegates. "I do apologize for the delay in coming to speak with you. It was unavoidable, but of course it's always irritating to have to wait. And when we're irritated, we're easily angered, don't you find?"

Pru is attempting diplomacy on all six assembled delegates, offering them a way to calm down while saving face. [Diplomacy 35]

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Monday April 19th, 2021 8:43:42 PM

Pompous stands by the entryway and leans up against the door.

Pompous' bow is slung across this shoulder and he has hone hamd on the pummel of his sword.

Quietly, he listens to the others as they engage on "discussions" with the three parties.

Trayvin AC 33/15 touch Hp 182/182(BrianZ)  d20+20=29 ;
Monday April 19th, 2021 9:07:13 PM

Trayvin tries to support Pru with some more diplomacy. He'll leave the intimidation to others.

Perhaps we could begin by agreeing to take our seats.

diplomacy check = 29 directed at all three parties

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+4=5 ;
Monday April 19th, 2021 10:27:17 PM

Nikolai pops in (Abundant Step) next to Pru.
"HoHo! What do we have here? A nice three-way squabble? When does THAT happen? Well, it happens when there's a FOURTH to benefit from the three eliminating each other eh? The Mailed Fist hasn't been in business for centuries and learned nothing from it. Now SIT DOWN and a drink, one that won't go straight to your heads and start this bickering all over again!"

Aid Another (Pru and Tinker) Diplomacy + 2 (+1 Luckstone, +1 Ioun Stone) = 5 WOW!

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday April 19th, 2021 10:59:29 PM

Michael communicates through the link.
lets split up, split them up, and take them somewhere where we can talk to them alone. we can get each of their stories, compare notes and see if we can figure out a way of arbitrating them out of this mess. .

Michael walks over towards the Griffons...

Please, be at ease, we will allow no violence to befall you here, and would ask that you refrain from violence as well. I'd like to get your side of the story, why you are having trouble with the Hawkmen and the giants?



RobC - "OK, I’m the bad cop. Who wants to be the good cop?"  d20+17=26 ; d20+17=32 ; d20+8=18 ; d20+8=27 ; d20+14=31 ; d20+14=32 ; d20+4=9 ; d20+4=19 ;
Tuesday April 20th, 2021 3:43:34 AM

Sigvar looks to detect evil in the room. All the delegates notice but only the hawkmen react. Doralle places his hands on his hips. "Do you treat everyone this way?! Not so much as a 'how do you do'? Just straight with casting spells. Does that mean we are permitted to cast spells too?" He looks angrily towards the griffons. Ceres snaps back, extending his claws towards Doralle "Try it and you'll lose your hand". "Finally we can agree with the birds" Bruvag clenches his fist and glares to the hawkmen. "Birds?!" Herema extends her neck in the direction of the giants. The shouting then resumes. It seems any perceived slight is enough to trigger an argument here.

Sigvar does not detect anyone as evil - even the giants. That isn't to say everyone in the room is good though. After all, he is only able to detect evil on a person if they are sufficiently strong. Highlight to display spoiler: {Detect Evil doesn't work on anyone with 4HD or less, no matter how evil they may be}.

Tinker then does something unexpected. Rushing into the room and setting himself on fire certainly gets the attention of the delegates. They all immediately stop bickering and take a step away from the fiery dwarf. The giants are obviously the most alarmed. Dlugnar places his hand to his side where a weapon should have been.

Had she known the plan Pru could have prepared the dwarf for his pyro display. If anyone here speaks dwarven she can't tell. They're all too focused on the fire.

With the room now quiet she is able to start with some diplomacy. There is grumbling and muttering all around but no further words are spoken loud enough to be heard. Trayvin follows up by calmly suggesting everyone take a seat again. The hawkmen are the first to sit down and are slowly followed by the griffons. Only once they are sure the others have calmed down do the giants sit back down. They all eye each other but none dare speak.

Then comes Nikolai's attempt at diplomacy. Had he been speaking on his own then chances are he would have made things a lot worse. As it is he doesn't hurt things, but doesn't really help them either. He does suggest everyone take a drink to pause for a moment. That would be fine for everyone except Soliphis whose mug isn't in the room right now.

Between them Pru and Trayvin have done a good job to at least get everyone to take a breath.

Michael starts discussions with the griffons and wants to know what the trouble is.

"They seek to drive us from our lands! That's what the trouble is." Ceres responds to Michael. He isn't shouting or speaking with his voice raised, but it is clear enough for everyone else to hear.

"Lies!" yells Dludnar. He appears ready to stand again but looks to Trayvin and then shuffles back into his seat.

"Do not deny it!" Ceres glances to the giant. Hemera places her claw on Ceres'. She is now noticeably calmer that Ceres, and continues with Michael "They have found some way to change the weather on the mountain. It is getting so cold that we will soon be driven away from our homes. The only ones who could benefit from such a thing are them".

Bruvag grins a little but doesn't respond. Dludnar nudges him and they mutter something in giant
Perception DC15 AND if you speak Giant.. Highlight to display spoiler: {
"How long must we sit here and listen to the lies of these --insert giant curse word here--?"
"The Fist aren't stupid. They'll see through the deception and be more inclined to side with us. Be patient."
}


Ceres obviously isn't happy. "They're not smart enough to do it on their own though. That's where the hawkmen came in. They taught them how to do it. They're going to share the mountain once we've gone!"

Now it's Soliphis' turn to speak up. "Lies! Well, the part where we're being blamed for something. The part about the giants not being smart is about right."

------------
Current attitudes to the party...
Griffons (Ceres and Hemera): Friendly
Giants (Bruvag and Dludnar): Indifferent
Hawkmen (Doralle and Soliphis): Indifferent (though Doralle might be considered Unfriendly with Sigvar)


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+20=24 ; d10=8 ; d20+20=26 ; d20+22=27 ; d20+11=12 ; d20+11=12 ; d20+13=30 ;
Tuesday April 20th, 2021 5:35:21 AM

Anna takes in the scene and the respective differences among their would-be clients. She looks over each party before finally speaking.

Perception:
Giants: 24
Hawkmen: 26
Griffons: 27

She finally speaks, "I have once heard that extraordinary claims require extraordinary evidence. What proof do you have, Ceres and Hemera that the Giants and Hawkmen conspire against your people? If all you have is the circumstansial evidence gained by answering the question of who benefits from the change to your mountain then it is not enough to proove that the changes are caused by the hawkmen and giants are doing it."

She pauses then continues, "For how many years have your people's shared the mountain in peace?" She asks the assembled groups

If she gets an answer she says, "...and that is a long time."

Regardless of it is a rhetorical question or not she continues, "What if in the interest of keeping that peace and if my fellow Knight Commanders agree rather than accept a contract on behalf of any single group against the other, we accept a contract from your three groups collectively to restore and keep the peace you all had going prior to the change to your mountain. We will investigate the cause of the recent coldness that is settling in and try to stop whatever is causing it. If it turns out that our investigation yields proof that the griffons claims are true then some kind of restituition might be in order for the griffons. However, if it turns out that there is some other explanation behind the coldness and we can put an end to it, then maybe the Griffons owe the Hawkmen and the Giants an apology. We've seen first hand the horrors of what can happen when peacible neighbors go to war against each other in error and we are still dealing with the ramifications of it in our own past. In the interest of sparing your people's this experience let us look into your mountain's cold spell and see if we might not be able to put things back to the way it once was and avert war, which will be bad for all your people's regardless who wins."

Diplomacy
Giants: 12
Griffons: 30
Hawkman: 12

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=29 ;
Tuesday April 20th, 2021 8:57:41 AM

Sigvar's arm is long enough to reach Tinker without his needing to step forward. As he does so he heals the dwarf and removes various states from him that probably don't exist. Over the link hr quips" Drama queen. It was highly effective though, good show."
Turning to Doralle he continues, aloud, in Common. " I am Sigvar Ironhorn, one of the Knight Commanders of the Mailed Fist and Paladin of Lord Gargul, Lord of Life and Death."
"The Mailed Fist has never, and will not accept a contract from an evil employer. I seek to keep that from happening. I would recommend not casting any spells yourself as your fellow representatives would have no way of knowing if you were threatening them or gathering information. If you like, this conversation can be tabled until tomorrow at which time Trayvin and I can provide a Zone of Truth for it to take place inside of. Is that your desire? If you have nothing to hide and none of your fellow representative do either, it may get this entire problem sorted in the space of a few moments conversation."

To the Griffons he says, " I can see your plight but ask yourself, are giants of any kind subtle?" Turning to the Frost giant contingent he raises a hand to forestall any perceived interruption. " I mean no offense, just that like my own race yours is known for strength of arm and not for long reaching plans or deceptions. We say what we mean and if it offends, back it up with strength of arms, no?"
Returning to the Griffons. " I would wager that this is either some natural occurrence or the work of another party. I think what Anna says has Merit and you and the others should consider a fact finding mission by the Fist to see what is actually going on before pressing a war that will damage all of you populations. Think of your young. Forge alliances now that will keep wars like this from happening in the future."
Diplomacy 29 ( unadjusted, please add any adjustments for attitude and size and what not)

Prudence Gundle  d20+22=33 ;
Tuesday April 20th, 2021 12:12:33 PM

"Anna's suggestion is an excellent one," Pru says. "But I think that, in order to draft a contract that addresses everyone's concerns, we should speak with the three groups individually. We need to get a clear idea of the situation from each group's point of view, and that will be easier with less yelling." She smiles to take the sting out of those last words.

"Perhaps each group could select one of us to hear them out in private. Each selected person could bring one or two of their companions, as extra eyes and ears are always welcome. That way, none of you needs to wait to be heard, and we can get a full understanding of the situation."

[Diplomacy 33]

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday April 20th, 2021 1:46:01 PM

Prudence and then Sigvar take care of any problem with the alchemist fire, so Tinker just lets the fire burn itself out. Mentally he thanks his friends, “I didn’t think they would listen to reason unless they had a break. Fried dwarf isn’t something you see every day.”

Now that people, griffons, giants, and beastfolk aren’t shouting at each other, Daemar slowly hovers down to the floor and moves back to the door, not even bothering to pat out the last bit of flame. He knows his strengths, and talking people around is NOT one of them! ‘Keep it up’, he thinks to the KCs, ‘I think you are on the right track with the negotiations.’

He keeps his glare up, ready to jump in between anyone if words become real weapons.

Trayvin AC 33/15 touch Hp 182/182(BrianZ)  d20+7=9 ;
Tuesday April 20th, 2021 8:20:07 PM

So, it seems as though the primary issue is the changing conditions on the mountain itself. Trayvin continues to address all three groups of representatives. How do you feel about the current proposals, to negotiate under a zone of truth, and to each state your request separately before we reconvene?

Over the mind link: It will be interesting to see how they feel about resolving the issue instead of kicking each other off the mountain.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday April 20th, 2021 8:49:56 PM

{ Send all:

So, flying things vs the giants? Interesting....

Shouldn't we be listening to their offers for our services before trying to play peace maker? }

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+4=12 ;
Tuesday April 20th, 2021 11:50:16 PM

Nikolai tries again, although he's getting the impression that logic and reasoning is going to be less effective than expected, none of the three races are known for any great wisdom or intelligence.

"Ceres, you claim that the mountain is starting to get too cold for comfort? I ask this: how cold does it need to get to drive you out?"

He turns to Soliphis. "Are the hawkmen immune to cold? How cold will it need to get to drive you out?

He turns to Dludnar, "I suppose that giants are pretty hardy when it comes to weather, but you aren't of the Frost Giant kin are you? How cold will it need to get to drive your Giant kin out?"

He positions himself to best address all three. "The word we received is that each one of you is accusing each other of trying to get the mountain for themselves. Yet, a mountain so cold to drive one or another out, is going to be too cold for any of your three. So give your accusations a rest and give us time to find the real source of your problem.

Diplomacy Aid Another +4 = 12
+2 for Diplomacy checks.

Through the mental link he agrees with the suggestion to split them up and get each story without interference from the others.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday April 21st, 2021 12:19:53 AM

if the Griffons seem friendly toward him, Michael speaks quietly to them.

Indeed Anna speaks of a way forward in which no blood on either side needs to be shed, letting us investigate brings a neutral party into the argument that's sole purpose is to find the truth and find an equitable solution to all concerned. We are a mercenary company, but all-out war makes everyone poorer, and we find that clients who can avoid war make better long-term partners. Please give us a chance to help.

DM RobC - "So give your accusations a rest and give us time to find the real source of your problem."  d20+17=22 ; d20+17=18 ; d20+8=20 ; d20+8=21 ; d20+3=23 ; d20+3=5 ; d20+4=9 ; d20+4=21 ;
Wednesday April 21st, 2021 3:07:25 AM

The party put on their best diplomacy faces and start probing a little more into the claims.

Hemera grunts and calmly responds. "The Giants are moving further and further onto the edges of the North Slope, encroaching on our lands. We've seen them gathering! They seek to overrun the mountain and force us to leave. Changing the weather is all part of their plan".

Dludnar slams his fist on the table. "I knew it! The griffons HAVE been spying on us. Sending their scouts to our lands, looking for ways to attack us. This baseless conspiracy of theirs is just a way to gather the necessary strength to defeat us. Well it won't work! The cold is a sign from Frethja. She embraces us and wishes these others to leave!" Bruvag smiles and nods in complete agreement.

Nikolai comes to the realization that these are Frost Giants. The cold certainly benefits them.

Ceres though is still riled up. "The Hawkmen are providing support to the Giants, even encouraging them to invade the North slope! They have done for many years now. With us gone there will be more land for them to share. They have allied against us and we need the support of the Fist to defend ourselves from these invaders. Force them off our territory for good!"

Doralle gest to his feet. "The Griffons have been spying on us too, and don't say you haven't! We've seen you circling us." Soliphis stands next to him "They all know that we are the most vulnerable to the cold. We'll have to be the ones to leave and then the cold will 'magically' stop and wouldn't you know, more mountain for THEM!"

Ceres roars back "Spying?! We were looking for food! There would have been plenty on our slope if it weren't for the giants invading our lands!"

Things start to get a little heated again. Anna and Pru manage to calm the griffons and hawkmen, while the giants fold their arms as they listen to Sigvar.

The party then offer a few suggestions.

Anna, Sigvar and Michael put out the suggestion of a fact finding mission. Doralle nods his head and then rests his hands on the table. "We would happily welcome you to our land on the condition that we have an exclusive contract with the Fist. We need to know that there is no conflict of interest and that OUR needs are put first".

Bruvag shakes his head to Anna and flatly refuses her idea. "No. I will not allow it".

He then says something in giant. The griffons and hawkmen eye him suspiciously.
IF you speak Giant (which I think Trayvin does)... Highlight to display spoiler: {"Many of our kin wouldn't be accommodating of your presence. It would be in both our interests if you stayed away for now."}

Hemera puffs out her chest and nods to Michael. "We have nothing to hide. The Fist would be welcome on our lands to see for themselves what these others are up to" She eyes each of the other delegates.

Then comes the suggestion of breaking into separate groups for further discussions. Ceres and Hemera look to each other. Once Ceres gives the nod, Hemera speaks "We would be happy to speak with Anna and Michael privately"

With the griffons accepting the offer the giants are quick to do the same. "We would speak with the taur" Bruvag looks to Sigvar "He understands us". Dludnar sits quietly, having not been consulted.
Sense Motive DC20... Highlight to display spoiler: {Based on the way these two have been looking at Tinker you get the sense they perhaps don't entirely, well, like him. It could be because he's a dwarf, or perhaps that he brought fire to the party}

Doralle and Soliphis take their seats. "We'll speak with whoever can agree to our terms."

----------------
Current attitudes to the party...
Griffons (Ceres and Hemera): Friendly
Giants (Bruvag and Dludnar): Indifferent (though starting to like Sigvar. Tinker might not be their favorite person though.)
Hawkmen (Doralle and Soliphis): Indifferent (though Doralle might be considered Unfriendly with Sigvar)


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday April 21st, 2021 5:30:39 AM

Tinker waits, listens, then gives a snort. ”Ill speak to Doralle and Soliphis without the other ambassadors, but you will have to agree to Fist terms as well as us to yours. Otherwise, no contract and you deal with your problems without the Fist.”

Tinker pokes his head out of the room and beckons a Thumb.. ”Make arrangements for three meeting areas, just in case we get this sorted out to three possible contracts.”

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Wednesday April 21st, 2021 8:16:05 AM

Anna says to her Knight Commanders over the rings, I guess Michael and I were tapped by the Griffons and the Giants took a shine to Trayvin. I don't know if the giants would appreciate having more than Trayvin talking with them. Perhaps Pru should accompany Tinker to speak with the Hawkmen and see if she can't talk them into relaxing the restriction of them wanting an exclusive contract. If we can hammer out three seperate contracts instead of one single contract does it really make a difference if we can keep the. peace?

To Ceres and Hemera she says, "I agree to speak with you and Michael later, if he agrees that is. Would you feel more comfortable taking the meeting outside or are you okay meeting in one of our rooms inside the citadel?"



Prudence Gundle 
Wednesday April 21st, 2021 11:52:33 AM

Over the link, Pru says, I could cast a Magnificent Mansion for each group to meet in. They'd have fancy surroundings, and servants to provide refreshments. Too much?

Aloud, she says, "I'll go wherever I'll be of most use."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+19=21
Wednesday April 21st, 2021 8:55:16 PM

when they get someplace private, either outside or in one of pru's mansions. (can the mansion make Horse Tartar? ). Michael gets down to business.

Thank you for choosing to speak with me, I noticed something during the negotiations back in the other room. Both the giants and the hawkmen were aggressive towards you. I find that interesting. this does not seem to me to be a three-way but more of a two-on-one situation. I may have a solution that can work out to your benefit.

Three ways are unstable. two will always unite against one. and what those two might be thinking is that if they can unite to destroy you, then the other will be weak enough to be destroyed later. I think we should give them what they want and let them destroy each other. meanwhile, you can bring your pride here to the Citadel, we will see to your needs while you are here, you are free to come and go as you please. When those two Knuckleheads destroy each other you can go back, mop up the survivors, and reclaim your mountain.
What's the catch?
I am glad you asked,
While you are here I am going to try my level best to convince you that the Malied Fist is a home for you, a place where you can be protected, adored and participate in some important work. If I fail to convince you, it's alright. I would only want you to stay if it was what you wanted. While you are here though I'd like to see if perhaps we could learn to work together, get to know your pride and you get to know us.

I know it's a lot to take in, but the way things stand right now, the three groups are unknowns. Yours has been the most forthcoming, and I know what it means for a griffon to allow an outsider into their lair. but that's not going to be enough for us to exterminate a tribe of giants or an aeire of Hawkmen, and I can tell you right now that their obstinance is not going to win them any favor either.
so what you are looking at is going back to the way things were, the giants and the hawkmen slowly pushing you out.


Michael pushes this to the rest of the Knights via the link,
diplomacy + hero point = 21

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday April 21st, 2021 9:24:46 PM

Over the link Sigvar sighs and says
" Lets talk to them then. They all detect as not evil, however I do not know if they have masking spells on them or if they are just too inexperienced ( read as low level) to have an evil aura. "
" From what I see here we may as well pick the group we find it easiest to live with their conditions, hire on with them and kill all of the others because if these are their most level headed and peaceful diplomats they will kill each other next week if we resolve this peacefully. Over what might they fight you ask. 'The sun is too bright and it is your fault' ' I smell a foul stench and clearly someone else caused it' Take your pick. I am pretty sure these delegates would fight over the color of the sky."
" So my read thus far... This is a no win situation. We may as well take someone's coin for this fight because there will be a fight no matter what we do."

Aloud to the giants he says " Very well, we can meet tomorrow and discuss your reasons for seeking our employment. Take your rest tonight, no one will disturb you once you are in your rooms."
Sigvar will usher the giants to their quarters and then heads to the courtyard to address his Cadre.
" We have several delegations form Mount Shadow in the Citadel. They are bent on war and each wants to Hire the Mailed Fist to fight for their side. They Hate one another. I want you to break into pairs. One of you will post up outside each of the rooms assigned to our guests and allow no other delegates to go near them tonight. In the morning the other will accompany their assigned delegates around the Citadel as they attend their meeting with the knight commanders and continue to protect them from the other delegates. Use only nonlethal force to defend yourselves and that only after warning off the intruders fails to work."
" Dismissed."


Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday April 21st, 2021 9:25:42 PM

Anna, I think you had me confused with Sigvar.

Trayvin translates the giants' words over the mindlink. I'm not sure if the giants have caught on yet, that I understand their tongue. If it is ok with them, I may be of use during Sigvar's meeting

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday April 22nd, 2021 1:36:58 AM

OOC: Well, there's 'Frost Giants' reference all over the place, don't know how I missed it. oh well.

IC: Nikolai turns to the Frost Giants, "You seem pretty smug about all this. That does not encourage your claim of innocence. And if you are innocent, you can't be sure the cold won't get so bad as to freeze your helmets to your heads. It would be to your best interest to find out what is causing this, at lest to know what danger it could put your people in. Far be it for the other two to laugh when finding your frozen corpses because of your smugness and indifference."

He turns to Pru, "Set up three mansions. It will provide each one the appropriate food without taxing our kitchen staff. points to the giants.

Through the link, {it will also give them ample room to wander around without seeing each other. And we can guard the entrances better.}

Nikolai then approaches Doralle and Soliphis . "I will be glad to speak with you and formulate an appropriate contract. We will first write down your grievances and your proof that supports them. Then we will discuss the Mailed Fists Terms."


DM RobC - "I am pretty sure these delegates would fight over the color of the sky" 
Thursday April 22nd, 2021 3:19:11 AM

The party split up to meet with the groups separately. Fortunately they have that telepathic link to share all the details with each other instantly. The group discuss separate rooms, using the mansion, and such. Whatever they choose, the meetings proceed.

Pompous and Pru are free to join in any meetings of their choice. It probably wasn't that the delegates were being rude. They just had preferences not exclusions.


~.~ The Griffons ~.~


Anna and Michael go to speak with the griffons. They don't seem too concerned whether they speak in their rooms, in a mansion, or on the roof in the open air. Michael makes them an offer for coming to stay at the Citadel, whether on a temporary or permanent basis. A lot of what he says makes sense.

"While I appreciate the offer it isn't one we can accept. We came here looking for help to protect our homes, not help with an evacuation." Hemera is polite in her response "The mountain has been home to our race for many, many generations and we won't give it up without a fight. I'm sure you understand."

Ceres already has his plan worked out. "We cannot back down to these brutes. If we do they will know they can do it again. If that means we need to strike at the Frost Giants to get them to stop this nonsense then that is what we must do. With the Frost Giants out of the way the other giants will take over their territory. Those ones I imagine would not become the servants of the hawkmen and we'd have solved our problem."

You're starting to get a real sense of the personalities here. Hemera is certainly trying to play the calm diplomat whereas Ceres is passionate and a griffon of action.

"Hopefully it won't come to that". Hemera is still optimistic. "Our offer stands. Come with us. See the problem for yourselves. Then, if you are able to provide us aid, we can discuss an alliance".


~.~ The Giants ~.~


Nikolai gives the giants something to think about. "They'll freeze before we do" Dludnar responds angrily. Bruvag shakes his head a little and grumbles.
IF you speak giant... Highlight to display spoiler: {"Hold your tongue. They already think us guilty"}

Whatever was said is enough for Dludnar to cross his arms and slump into his chair.

Sigvar first addresses his Cadre and gives them specific instructions to only use force - non-lethal at that - as a last resort.

Trayvin and Sigvar are to meet with the giants in the morning. Though since the other meetings are taking place now it is up to the pair if they'd rather meet now as well.


~.~ The Hawkmen ~.~


Tinker and Nikolai agree to speak with the Hawkmen.

Away from the other groups the hawkmen are far less confrontational.

"Grievances? Of course." Doralle takes a deep breath and shakes his head. "They have colluded to disrupt the weather. The giants no doubt did this at the encouragement of the beasts."

Soliphis then speaks calmly. "We've seen them. The beasts circling in the skies above us. They think we don't see them, but we do. There is no physical evidence I can provide to support this other than my word and I would say as such under a truth spell."

Doralle continues "Then they go and fly off towards the giants, no doubt reporting what they saw. They are working together against us. Like I said, they know that the cold affects us the most. It's the perfect weapon and we have no means to fight back against it."

Soliphis tries to explain their position further. "We have families that are freezing. Food is becoming scarce. We didn't ask for this to happen. We need help. We need you to stop them."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+13=24 ;
Thursday April 22nd, 2021 5:57:23 AM

(Diplomacy: 24)

Anna says to the griffons, "I can understand you not wanting to leave your home. What else can you tell us about this encroaching cold? Approximately when did it start? Did you notice anything unusual around the time the cold started?"

She then says, "I mean I can understand the reasoning in associating the cold with the giants as they are frost giants meaning they like the cold, but how do the Hawkmen fair in the cold? They don't have the fur or the feathers you do nor the affinity for cold the giants do and as you said yourself game has become scarce. If the Hawkmen and the Giants have an alliance against you and the giants are controlling the cold why would they ease it up on the Hawkmen? Surely to the giants having the mountain to themselves would be superior to sharing it? Is it possible you have read the situation wrong and the hawkmen are victims of the cold too, whether it is being caused by the giants or not? Don't get me wrong I do want to go to your home and investigate the coldness and hopefully find a way to stop it and peacefully resolve your situation but as an outsider I'm just trying to understand everything that is going on."

She continues, "I also hope you are not offended in me asking this as I can communicate with any magical beast per the gift Queen Ma'ab gave me, but how is it you are able to speak the common tongue? You speak it quite well by the way, but I had thought that griffons didn't have the physiology to speak. I know this is a deviation from your problem but I am curious being somewhat of a study of animals, plants and magical beasts"

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=20 ;
Thursday April 22nd, 2021 10:18:41 AM

As his cadre disperses and moves to their duties.
Sigvar sighs, it has been a long busy day, but the reports flowing in from the other Knight Commanders show the day is not done. Listening to their reports he understands that the cold is crippling and though the non giant races are holding out for now, their plight is becoming desperate. He needs to move this meeting up to now.
He contacts Trayvin and Prudence and asks them to meet him before the meeting. Trayvin because he was willing to meet with the giants as well an Prudence because she can help him understand the giants better. Offering her his lesser rod of extend spell the Taur asks Prudence if she would be able to cast an extended tongues spell on him so that the giants, who seem to be prone to speaking to each other in Giantish will be more understandable. Ready now he heads to the giant's quarters and knocks on their door.
Assuming they are willing to meet he steps inside and addresses them. " Thank you for meeting with me earlier than I had said. The other Knight Commanders have already begun their meetings and in the spirit of resolving this issue as quickly as possible I have decided that we also should meet now. Again I apologize for any inconvenience. Outside your door is one of my personally trained soldiers, Erika." Sigvar gestures toward the statuesque and heavily armored Minotaur standing at parade rest outside the Giant's door. ( careful readers will remember her from the party when the Knight Commanders were promoted) " She and others of my personal cadre will be seeing to security for the delegates going forward. I have a few questions for you that will help me understand the issues you are having and help me determine if the Mailed Fist will take a contract to help your people personally or if we will be working for the inhabitants of Mount Shadow as a whole. Allow me to ask them and then you can answer and present questions of your own. Fair? Good, these are the things I wish to know, My friend Trayvin may also have questions."
"What is going on on Mount Shadow? The other delegates mentioned a sudden and profound cold wave has been happening and since your folk are immune to the effects of the COLD they blame you. I have gathered from you defensiveness that you too are suffering from this effect. My assumption is that while the cold does not hamper you, the food that you hunt and gather is not so lucky. Please explain to me what is happening and how it affects your people."
" You may have guessed my thoughts on this, but for the sake of completeness I will ask, Are your people the cause of this sudden cold?"
"Do you know who is responsible and do you have any proof you can present?"
" What other peoples live on the mountain ( other races not represented here)?"
" What, specifically, do you want the Mailed Fist to do for you on the Mountain?"
"What questions do you have for Trayvin and myself?"

Sigvar is doing his best to be understanding and diplomatic. From what the other KC's are sending him people are dying and there is general overall hardship on the mountain. He actually does not believe the giants to be the cause. So far the rest of the Kc's have been at best indifferent to the giants, following the stereotypes set out by Lore in the Wold about the giant races. Sigvar senses no evil in these delegates and wishes to get their genuine answers without the taint of lore. He projects himself and interested in their words and eager to come to a resolution of this problem.
Diplomacy 20

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday April 22nd, 2021 10:39:07 AM

Before Questioning, Sigvar does offer some aid to the Giants.
" It has been a long day for me, and I am sure for you as well. As a paladin of Gargul I am able to remove any fatigue or exhaustion from you with merely a touch. I would offer this to you so that it is easier to gather your thoughts and communicate without weariness to could your mind."
With this he lays hands on himself and Taryvin if the cleric wishes.
His touch removes Fatigue, exhaustion, disease, poison, paralysis,and curses.
If the giants wish this Sigvar will happily comply

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday April 22nd, 2021 1:49:05 PM

Tinker listens and thinks. He’s not a diplomat, nor any good at bluffing or sensing motives. What he’s fairly good at, however, it thinking tactically. He shakes his head, ” you aren’t asking for a platoon of Fist soldiers, or even the whole company, are you? The lads and lasses can’t fight cold weather. You are seeking a team of Specialists.”.

He waits for confirmation or Nikolai’s assessment before continuing.

Prudence Gundle 
Thursday April 22nd, 2021 2:14:19 PM

First things first. Pru creates a Magnificent Mansion for each delegation. Each Mansion consists largely of a grand, open meeting space, although each Mansion also has two appropriately-sized bedchambers in case the delegates would prefer to sleep there.

The griffons' Mansion has a lot of natural wood in the interiors, along with large picture windows and skylights.

The giants' Mansion has a lot of stone in the interiors, although the furniture is comfortable.

The interior of the hawkmen's Mansion is decorated with airy, geometric designs.

All of the Mansions have windows overlooking mountain scenes. Not Shadow Mountain--Pru has never been there--but mountains in general. And of course, all of the Mansions can only be designed and created to the best of Pru's ability. She is not a griffin, or a giant, or a hawkman, and can only guess at what they might like.

Sigvar requests spellcasting, but "I'm really sorry, Sigvar, but I don't know how to cast the Tongues spell. And the rod won't help me cast a spell I don't know. The giants do speak Common, but if it's important I can go to the Catacombs and get a scroll."

If she has time to attend one of the one-on-one meetings, Pru meets with the hawkmen. That's where Nikolai is, after all.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday April 22nd, 2021 7:48:30 PM

Pompous decides to take a more pragmatic view of the situation. The others are better at diplmacy and as they say " to many cooks spoils the broth. "

He'll patrol between the three locations, paying attention via mind speech to the developing situations.

He'll dispatch some missives ordering that the guards be doubled and eye kept peeled to the skies.

He knows that not every situation is black or white, good or bad. Sometimes it's a matter of perspectives. The needs of one does not always mesh with the needs of the others.

He know that the Fists are not just common mercernaries to be hired by the highest bidder... but they are still mercenaries and a contract IS a contract.

Let's see how the others fare for now.



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday April 22nd, 2021 8:53:20 PM

Trayvin thinks Sigvar has covered all the bases until the giants respond. He has nothing further to ask at the moment, and so retrieves a messenger to order food and drink brought to the meeting. Enough to sate a giant or two.

Trayvin does wonder what the giants want with the Fist, since they seem to be in the best position with the cold affecting the mountain.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday April 22nd, 2021 11:40:06 PM

Nikolai is glad to be inside the Mansion for the hawkmen and out of sight of the others. The confrontational atmosphere was starting to get him riled up and now he can simmer down and focus his thoughts.
Tinker, the Strategist, follows and Nikolai sighs with relief. The Monk turned 1st level Diplomat now summons some Mansion servants and asks the Hawkmen what their favored refreshments are and has the servants bring plenty of it.

The Hawkmen answer Nikolai and Tinker makes a good point.

"I agree with Tinker. Whereas in most cases we would select the proper Fist contingent to address the issue presented us, in this case we would be putting them in the same cold situation as your people are in to keep the peace. And that's all they would be able to do, keep the peace. But a handful of Specialists, equipped to withstand the cold, is what you need.

But before we get into a contract, I would like to know what your backup plan is. It is quite evident that neither of the three of you will give up their homes without a fight. But a smart leader will prepare a plan in case the fight goes against them. Giving up your homes is one thing, giving up your race is another. Homes can be replaced, your people can't be. You need to have a place you can take your young ones to before it gets too cold for them. It's just the smart thing to do, be prepared.

So, let's start with your home. Tell me all about your home. The Mountain. The weather in each season. The peaks. And detail as best you can when this cold started and did it start from the peaks and flow down or just start getting cold all over at once.

I also want you to think back to when you first noticed the Griffons spying on you. I may be wrong, but my guess is that all three of you have been actively spying on each other since the first generation of your peoples came to the mountain. A wise leader will always want to keep an eye on his neighbors, friendly or not."


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday April 23rd, 2021 12:21:52 AM

Tinker holds off on talking contracts to back up Nikolai’s play. He thinks to his teammates, telling them what’s going on in the Hawkmen talks. I think we need to get them each to agree to hire a team of Specialists, and the measure of success is a return to the status quo. A rider for a patrol to ensure the peace would be great for a longtime rider on the contract, but not necessary. To do that, we need to get them to agree on what the status quo was or ensure the contract states the Fist determines the pre-cold borders.”

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+13=27 ;
Friday April 23rd, 2021 2:21:34 AM

Diplomacy: 27

Anna says to the Griffons, "Before we go anywhere, though my fellow knight commanders are after getting you to sign a contract where we would send a team of specialists out to your mountain and the conditions for success are a return to the pre-cold status quo on your mountain. I guess my question on that is in your opinion what were the boundaries of each group's territory prior to the cold sinking in? Bear in mind my fellow knight commanders are asking the other groups the same question and if your group and the other groups have differing views of what consitutes the status quo then we would like the contract to specify that the Mailed Fist determines the pre-cold borders. I am hoping that you and the others are all in agreement on the borders as I would prefer to have the Fists only interest in the matter of solving the cold as I meant what I said about wanting to avert a war. Border disputes can cause conflict."



DM RobC - "It has been a long day for me, and I am sure for you as well"  d20+18=27 ; d20+18=21 ; d20+8=26 ; d20+8=11 ; d20+11=23 ; d20+11=14 ; d20+4=13 ; d20+4=14 ;
Friday April 23rd, 2021 4:17:45 AM



~.~ The Griffons ~.~


The griffons are quite impressed by the lodging that Pru provides. Herema shakes out her feathers and gets comfortable before they start responding to Anna's questions.

"The cold started perhaps two months ago. It was very gradual. We thought it might have been seasonal, but it's getting worse every day." Hemera explains

Ceres then has his 2c "It's not natural."

"No, it isn't" Hemera continues "We believe the giants and hawkmen have joined forces. The Frost Giants obviously like the cold. We believe the hawkmen discovered how to change the weather and in exchange for the Frost Giants doing it and driving us from the mountain that they would share what remained."

"You must know the reputation of the Frist Giants. Evil, evil creatures" Ceres mutters.

Anna points out the hawkmen's susceptibility to the cold. The griffons pause for a moment in consideration.

Ceres has a thought. "Perhaps it's a waiting game? They think they can outlast us? That could be it. Once we're gone the weather goes back to normal. A short period of suffering for a long term gain."

Anna then very tactfully touches on the fact that these two can talk. How is that?

Ceres puffs out his chest. "Our bloodline has been gifted with things our brethren have not. All can understand you, but it's only we who can speak. It's one of the reasons that we take on the leadership of the prides"

Finally the topic of a contract.

"The boundaries are quite clear but never formally agreed I suppose. The North Slopes have always been our home. The Frost Giants have the East Slopes, though they must share it with other giant tribes. The Hawkmen have the South. That is the way it has always been. There is no disputing these."


~.~ The Giants ~.~


The giants enter the mansion and take in the surrounds. "No food?" Dludnar asks as he looks about. Bruvag sighs loudly.

At the introduction of Erika neither giant shows any sign of being impressed or thankful. "We can take care of ourselves if any of those bird brains get any ideas" Dludnar responds as he starts poking and prodding around the room trying to find out where the larder is.

Sigvar offers to remove any fatigue from the giants but they shy away from the idea of the taur touching them.

Finally Trayvin's order of food arrives. "Now that's what I'm talking about" Dludnar approaches but is pushed aside by Bruvag. He has a look to work out which plate has more food on it then leaves the other for Dludnar.

Sigvar fires off the questions.

"Direct. I like it" Bruvag responds and settles into the chair. He takes a giant size bite out of a side of mutton. "Right. Here it is. We're being framed. We didn't cause all the cold, though we do give thanks to Frethja for it. She's certainly made things better for us."

"You're right about the food though. Things are getting pretty scarce and while those lots have their own slopes, we have to share ours and that means even less food!" Dludnar has started digging in to his meal.

Bruvag takes the lead again. "Who else is on the mountain? That's a long list. We've got all the different giant clans on our slope. No idea what else is on the North or South slope. We keep away from there you see. Not sure what's up the West Slope. That's the whole other side of the mountain. Far as we know some Lord Thingo has built himself somewhere comfortable round the base"

"Far as what we want from you? Easy. We don't want you to work with the griffons and hawkmen. They came here to get your help to attack us by spouting some lies about us doing something. We didn't do anything! Fighting you lot off would open us to attack from those dumb stone giants."

Dludnar stretches and smiles, his face covered in meat juices. "Reckon we could beat you one at a time. Just not at the same time."

Bruvag glares at him "BUT we don't want to fight at all. We don't want a war. Leave us out of it."


~.~ The Hawkmen ~.~


Doralle and Soliphis look about the mansion. They are most taken by the window and stand near it, looking out over the illusion. The food and drink they ask for is quite simple. Rabbits, quail, any small game really. For drinks it is just water and mild ale.

It certainly helps them relax a little more.

"The mountain." Doralle leans against the window frame. "It's beautiful. The fresh air, the clouds above and the ground below. I don't know what else to tell you. It's the most majestic place in the Wold". Ok, he might not get out much but it's still a really nice place.

He seems lost in thought now so Soliphis continues. "We were just coming out of winter. Things had started to warm and then it just went colder again. Two maybe three months ago? It's been getting steadily colder, not just a snap freeze or anything like that"

Doralle comes back to the present. "The beasts have been spying on us for as long as I can remember. Always flying around. Our plan was to come here for your aid in stopping them. Surely you know the frost giants would want this. They must be behind it. We need your help to stop them."

"As for what to do if the fight goes against us, as you said. Well, I'm not sure. I don't want it to get that far. If you are unable to help us then we will reach out to other allies and organizations for aid. Surely someone can stop them. Stop THIS. I won't let my people down. I won't be remembered as the Hawkman who lost his people the sky." His anger is clearly visible now. If he were back in the room with the other representatives this would be when things came to blows. "I WILL find a way to save us."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+10=20 ;
Friday April 23rd, 2021 8:32:49 AM

Frethja thinks Sigvar. It must be their god, or goddess?
Knowledge religion 20
Through the link he asks Trayvin if he recognizes the name.
Sigvar also sends the words of the giants through the mental link. He is not happy with what he hears. Tactically it is a sound idea. Take advantage of the growing cold to weaken your foes and then take what they cannot hold. Realistically this means that the giants will also eventually stave if they are not in control of the growing cold.
" I know what the other Knight Commanders are discussing and us being hired by you to sit by and watch the other two races starve and freeze to death is not part of the plan."
" In my opinion that is a coldly evil act and I would not recommend it in any case. I also find it to be a foolishly short sighted plan, since eventually the food sources you rely on will freeze to death or migrate away leaving you the victors, but also doomed to a slow death by starvation."

Sigvar is, as always, prepared for violence. He is aware that his words are probably not about to be well received, but he is here to negotiate with the giants and he feels they have a better chance of coming to an agreement if they know where they stand.
" I would offer you an alternative. Hire a team of specialists from the Fist to determine from where and for what reason this cold snap has settled into your homeland and put a stop to it, thus returning your homes to the status quo that they enjoyed before this cold snap began. Return to the previously established boundaries of your lands."
" If you desire after that the Fist might be contracted to patrol the boundaries and maintain peace. "
" What do you say to this proposal?"


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday April 23rd, 2021 10:45:37 AM

Tinker thinks of the desperate fighting that went on in Deepforge Clan mines when his people were threatened. And by frost giants too. His eyes glitter in shared anger with the Hawkmen.

”Nor should you, Ambassador Dorelle. How about this? We will contract with you for a team of specialists to determine from where and for what reason this cold snap has settled into your homeland and put a stop to it. Thus, saving your homeland, and returning Shadow Mountain to the status quo before this cold snap began. Return to the previously established boundaries of your lands."

Prudence Gundle  d20+22=39 ;
Friday April 23rd, 2021 8:40:22 PM

"Yes, let our people figure out what is causing this," Pru says, backing Tinker. "I have my doubts about it being the frost giants. They seem as unprepared for this as the rest of you. But, whatever is causing the cold, surely it is better to understand it so as to prevent it from happening again."

[Diplomacy 39]

Trayvin AC 33/15 touch Hp 182/182(BrianZ)  d20+15=19 ;
Friday April 23rd, 2021 9:03:35 PM

kn religion check regarding Frethja = 19

I agree with Sigvar, war is not the answer. The cause of the problem must be found. Surely you see that even if the hawkmen and griffons do not attack you, the other giant tribes may also blame you for the cold.

Trayvin orders more food and drink, no need to let grumbling bellies interfere with possible progress.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday April 23rd, 2021 10:40:41 PM

Michael listens in on the convo while Anna talks. he then speaks when she is done.

I guess the best we can do is send an investigative team out to your home and try and find out what is causing all this. then we can take action against the perpetrator. I seem to remember a lord of some sort building a structure near your mountain? is this true?

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/  d20+22=35 ;
Saturday April 24th, 2021 9:54:46 AM

Pompous continues to roam between the three sites. Keeping an ear to the discussions and an eye out for signs of threats.

----------------
Perception 35- general signs of threats

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday April 25th, 2021 11:17:06 PM

Nikolai noted that the hawkmen avoided saying anything about their spying efforts.
"Having to leave your homeland would be a last option to save your young ones. But it is wise to have that planned out just in case. Pru is right in that the best option is finding out what is the true cause first, as that will most likely prevent much bloodshed. And as Tinker suggested, hiring a team of specialists is the best option. Naturally, the Griffons and the Frost Giants will want to hire at team themselves as well. They know the Mailed Fist honors their contracts, so each team is bound to work for the best interest of their employers. However the Mailed Fist will not fight each other. We will not hire out to fight your wars. At least not until we find out the true cause of this change in weather.

Any contract, on either side, will be specific in that if hostilities were to break out between any of the Parties, then all three contracts will be voided and the Mailed Fist leaves.

But tell, me more about the mountain. Doesn't this mountain have more than three sides? What's on the west slope and how's the cold affecting them? Why aren't those residents represented here as well?"


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+13=25 ;
Monday April 26th, 2021 12:21:34 AM

Diplomacy: 25

Anna says to the Griffons, "I know you offered to have us out and take a look around then discuss an alliance as an alternative would you accept a team of investigators as Michael stipulated. The goal as we've discussed previously would be to get to the pre-cold status quo and keep the peace between your peoples. If hostilities did break out all active contracts between any and all parties would have to be void. Our other knight commanders are having similar discussions with the Hawkmen and the Giants. We are sympathetic to your plight and as a neutral party are looking to avert war. Considering it wasn't possible for all three groups to collectively agree to a single contract it seems we have to make seperate arrangements with each group. I know that this isn't exactly what you had in mind, but we are trying to help. Also there is one last thing and I mean no offense but it seems like your scouting activities have set some of the other groups on edge. In the interest of keeping the peace, while our investigators are active I don't suppose there is any way you could try to limit flight activity to your territory? Our people will get to the bottom of this and in the event that either the Hawkmen or the giants are found to be the responsible party they will be held accountable. However if the cause is something else we will also deal with that. Does that sound agreeable?"

DM RobC - "What do you say to this proposal?"  d20+17=21 ; d20+17=26 ; d20+4=24 ; d20+4=9 ; d20+11=17 ; d20+11=22 ; d20+8=26 ; d20+8=17 ;
Monday April 26th, 2021 3:09:08 AM

Pompous keeps an eye on all three meetings and wanders between them. From what he can see, the griffons appear quite calm and eager to receive assistance. The hawkmen are deep in thought. They will likely only agree to a contract that specifically benefits them. He observes that Bruvag is the more diplomatic of the giants and seems the more 'senior' of the pair. Dludnar is likely his right-hand man.


~.~ The Griffons ~.~


Michael asks about the western sloper. Hemera nods. "Lord Whatnot, yes. His area is near the lower regions of the mountain. I can't say we've ever had much dealing with him. We don't tend to venture that low, nor into his territory."

Anna asks - very politely - for the griffons to stay away from the giants and hawkmen for the time being. There is a pause as Hemera and Ceres both contemplate the request. They nod to each other and Hemera continues "We will instruct our kin to try and minimize the time they spend near the other slopes. It cannot be avoided entirely, but in the interest of peace we will agree to this term."

Ceres gets to the point "How soon can you come?"


~.~ The Giants ~.~


Trayvin has never heard of Frethja before but Sigvar remembers overhearing a snippet. As far as he recalls, Frethja is a vast glacier covering parts of the North and East slopes of Shadow Mountain. Her Immortal Power, also called Frethja, is honored by the Frost Giants and acknowledged by all sentient races on the mountain.

Bruvag exhales so deeply it comes close to a growl. "What I said was we came here to stop you from allying with them to fight us. If you want to help them, go right ahead, but don't expect us to help them. They allied and came here to contract you to join a fight against us. Isn't that right? Why should we aid those that are already planning and recruiting to attack us? If you ask me, waging a war against innocent people is a coldly evil act. I trust your other Knight Commanders have taken that position and that you aren't just discriminating against us."

"As for being shortsighted about our food sources, I disagree. When the others leave the mountain we'll be able use what resources we find on those slopes and trade for food if we have to. I'm sure we'll be fine. If the other giants blame us for some reason, then we can move and have a slope of our own."

Dludnar sucks the last bit of meat off a bone "Not a bad idea that. A place of our own"

Bruvag shakes his head to Sigvar. "We've no intention of contracting with you. We came here to stop an ill-conceived, pointless war, and to be left in peace."

Dludnar tosses the bone he'd been chewing over his shoulder as the next course of food is brought in. Giants aren't particularly well know for having good table manners.


~.~ The Hawkmen ~.~


Tinker, Pru and Nikolai keep up their talks with the hawkmen.

Soliphis shrugs. "The west slope? That lot mainly stick to the low regions, so I hear. The cold hasn't reached far enough down the mountain yet to probably be of concern to them. I'm not sure they're even aware of it."

Pru is perhaps the most diplomatic of the party. The hawkmen look more at ease with her there, and start to open up a little more.

"Well, they might be aware of the teleportation issue." Doralle adds, and no doubt seeing the surprise on your faces, explains further. "We're not sure when it first started but we're pretty sure it was shortly after the weather turned. None of our teleportation spells work on the mountain. Not being able to fly it was useful for our mages to be able to travel to different destinations, not to mention for our hunters to quickly return to the aeries. Now though, it's like we're locked down. We can teleport to get off it, but not onto it."

Soliphis adds "The beasts and giants don't teleport as our mages do. We're not sure they even know how to. It's possible they aren't aware of the impact to us. If they were to learn of it then it would severely weaken our position. The giants enjoy the cold, while the beasts enjoy the mobility that flying provides them. We're the losers all around."

Doralle and Soliphis consider the current situation and the suggestions put forward. They seem mildly in agreement with what is being said so far, though Doralle now has questions for the party.

"I do have some questions first. Will the terms of any contracts be shared with the others? For instance, if we agree to a contract with you, will the wording and knowledge of the contract be shared with the beasts and giants? Is there a way we can exclusively contract with you? Finally, is this intended just to be an exploratory contract, or will military aid and numbers also be provided to enforce our borders and skies? I would also presume that agreeing to a contract with you does not preclude us from contracting with other organizations."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday April 26th, 2021 9:18:18 AM

" I see. Interesting."
" You twist my words but most of the meaning is preserved. One of your neighbors has decided to contract with the Fist to look for the source of the cold snap and put an end to it. The other is considering it. Should we find it do you wish for us to leave it in place on your slope? That would make it increasingly cold on your slope while the others will return to their seasonal norm. I mean that would be only fair since they hired us to do something about it while you elected to let it continue, right?"
"Very good then. I have sent your sentiments to the other Knight Commanders and I see no need to waste my time talking to you if you are only a spoiler sent here to thwart others in their attempt to help their kin. That is not how we work and you should have known from the Fist's reputation."
" I bid you good night."

Sigvar stands and begins to make his way towards the entrance to the mansion.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday April 26th, 2021 9:21:02 AM

To the other KC's
" This conversation is over. The giants only wish to hire us so that we will not contract with the other races involved so they can freeze and starve them off the mountain. The giants negotiations are complete."
" Do you need me in either of the other negotiations?"


Prudence Gundle  d20+22=23 ;
Monday April 26th, 2021 3:33:46 PM

"If you want us to keep the terms of the contract confidential," Pru says, "I think that's easily done. However, I do think we should let the others know that you have a contract with us, even if we won't tell them what it says.

"I don't think we can offer you an exclusive contract at this time," she continues. "Although we will not play both sides against the middle. We wouldn't, for example, agree to spy on the giants for you, and agree to spy on you for the giants.

"Since we're not offering an exclusive contract," she concludes, "I don't think it's fair for us to demand one from you. So yes, you are free to contract with other groups if you choose. Just please keep us informed."

[Diplomacy 23]

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday April 26th, 2021 8:45:35 PM

If the giants seems satisfied that the meeting is over, Trayvin only has a few parting words for them. We do not quickly or rashly engage in war. It is a last resort only. Do you have any further questions for us? If not it appears as though we are retiring for the evening.

I'm not convinced the giants are behind this. They do seem confident of surviving if the unnatural cold continues, but that doesn't mean they are the cause. They do not seem opposed to us helping the hawkmen or griffons, their main point of negotiation is to prevent everyone from fighting a war with them when they seem to just want to be left alone.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday April 26th, 2021 9:39:11 PM

well...I cannot fault that sentiment, I wish other folks were all about being left alone and leaving others alone as well! .

Hey Pru, ask them if their Mages have found any sign of magic causing the cold.

to the griffons.

did your pride suffer through a famine a few years back? I'm asking because we were riding through an area and a pride fo griffons attacked us for our horses. They killed my mule, but they were so lean I couldn't fault them for it. Just wondering if you might be from the same pride or know of them.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday April 26th, 2021 11:26:50 PM

Nikolai sees BRF(*) going up everywhere.

* BRF: Big Red Flags

"Hold on a minute. Pru is correct in that ALL our contracts are confidential. But, you make a deal with us only or no deal. And that goes for the other two as well."

Nikolai pauses just for a moment. He's getting information from the other teams and is trying to sort through everything.

"For example. It might make sense that you hire another team to guard your borders and the Mailed Fist to look for and deal with the cause. I've already said the Mailed Fist won't fight a war for you against the others, so, another mercenary group may be the answer.
But that also means the Griffons will do the same. Now the Giants came here to prevent either of you two hiring anyone! So they'll hire a mercenary group too or antagonize the ones you've hired.

Now you'll have possibly three mercenary groups that won't care about discovering the source and not have a problem with a good ol' fight. Which leaves the Mailed Fist not only trying to find the cause of the cold, but also trying to keep the peace between Frost Giants, Griffons, Hawkmen, and three other mercenary groups. That's a quagmire the Mailed Fist will NOT sink their boots into.

At least with the Mailed Fist you know our goal is to keep all three sides in their own homelands without bloodshed."


Nikolai hopes that the cessation of talks with the giants is a bluff but he would not be surprised if indeed the giants are done.

"Now, do you want us to continue? Are you sure the west slope is a detached from all this as you think? Since you know so little of that side, couldn't it be possible some creature with great power, such as a Greater Ice Elemental, or Cold Demon, or powerful Elemental Sorcerer has moved in? It would be easy if that side had very little opposition. And the teleportation problem bothers me. It keeps you from teleporting over there to find out what is going on. The Griffons, flying, would be seen in time to warn the Whatever and hide, and the Frost Giants are too far away. You, though, pose the greater threat of discovery.

Think on that."


Through the link he postulates {'The Giants get what they want if a Specialist Team is hired as they would not expect that one Team constitutes the military force the others were expecting. And if payed for by all three, then they can feel part of the negotiations and the Mailed Fist won't play favorites with the ones with the cash.'}

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday April 27th, 2021 12:17:51 AM

Tinker harrumphs and nods with what Nikolai said. The dwarf has nothing to add: no provisions, advisors, or quid pro quos. ”we ain’t a blue genie in a children’s story”, he growls.

DM RobC - "We ain’t a blue genie in a children’s story"  d20+11=26 ; d20+11=29 ; d20+8=27 ; d20+8=14 ; d20+4=13 ; d20+4=10 ;
Tuesday April 27th, 2021 4:09:21 AM


~.~ The Griffons ~.~


"Oh? Where was that?" Hemera is genuinely curious about these other griffons. "We've had no issues with food until now."

Ceres waits with anticipation to see whether an agreement has been reached, no doubt keen to get back to the mountain.


~.~ The Giants ~.~


The giants and Fist look almost in agreement.

"If you're able to leave things as they are now? Hmmm..." Bruvag contemplates the idea while Dludnar starts digging in to the second course of meat. "If you can keep things as they are now, then we'd be for it I suppose."

Sigvar then comments on the giants motives.

Bruvag throws his hands up in the air in exasperation. "'A spoiler sent here to thwart others in their attempt to help their kin'? Your words need no twisting! Didn't hear me?! I distinctly said if you want to help them, go right ahead! I distinctly said we only came here to make sure we were left alone. Don't try and paint us as the bad guys here. I feel like I'm banging my head against a rock. We came here to be left alone. Nothing more."

Bruvag grumbles and turns his back to Sigvar to instead focus on the food. Dludnar comes to the conclusion that he can eat more if he uses both hands.

Neither have any last questions and are happy to eat until the food stops coming.


~.~ The Hawkmen ~.~


Doralle nods. "I suppose we could compromise and agree to the existence of the contract being public knowledge"

The hawkmen get some confictling advice from the Knight Commanders. Since the Fist can contract with more than one party, Pru is happy to allow the Hawkmen to as well. Nikolai and Tinker have other ideas.

"So you won't provide an exclusive contract with us, but you want us to have an exclusive contract with you?" Soliphis doesn't look impressed by this.

Doralle slowly paces and then responds. "If you're prepared to meet all of our conditions then that would be acceptable. If you can't agree to all of these then we would need to be able to contract an additional group who could 'fill in the gaps', so to speak."

Doralle then lays out the terms he wishes in the contract:
1. The terms of the contract are to remain secret
2. Investigating the source of the cold weather
3. Correcting the weather back to what it should be
4. Provision of food and medical supplies until the weather can be corrected. Ongoing costs to be determined based on market value.
5. Military forces to deal with intruders to their lands (and skies)
5a. Where possible, intruders are to be captured and handed over to the hawkmen
5b. Where intruders cannot be captured they are to be treated as hostiles and eliminated.
6. Military strikes against whichever race is found to be responsible
6a. Strikes are to continue until the race responsible either leaves the mountain or unconditionally surrenders to the hawkmen
7. Any information gathered about the hawkmen during the course of this contract is to remain secret

"If you can't agree with all of these or allow us to contract out to other parties, then I understand and bear you no ill will. We will take our leave in the morning."

"Hold on." Soliphis interjects. "What have the others decided to do?"


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday April 27th, 2021 4:27:36 AM

Anna thinks at the others, The Griffons want us to come out and take a look and try to get things back to their pre-cold conditions. Additionally while we are investigating the Griffons have agreed to do what they can to lesson their flying into other territories

Anna says to the Griffons, "So you would agree to a contract where we would send a team of specialists out to investigate the source of the cold and try to get things back to the pre-cold conditions? Additionally while we are there you agree to lessen your flight activities into other territories. Shall I get someone to draw up this contract and we can all sign it and get you on your way? Are there any other conditions you would want added to it?"

Prudence Gundle 
Tuesday April 27th, 2021 4:00:26 PM

Pru sends, The hawkmen want investigation, too, but they want a lot of other things as well. We're still talking.

Aloud, she says, "Items 1 through 4, and item 7, should all be fine. Nikolai, what is your opinion about the military actions?"

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday April 27th, 2021 7:19:12 PM

Pompous keep making the rounds from group to group.

He hears the sends and awaits further information.

{Send:
I smell a rat... but I don't know if the rat is in one of these groups or if the rat belongs to an outside group. Only one way to find out I suppose. }

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday April 27th, 2021 10:03:45 PM

Outside the meeting, Trayvin orders another round of food to be sent to the giants. They seem to be appeased for the moment, and may remain so as long as the Fist does not enter an agreement to wage war on them.

I think the giants are content to let us conduct an investigation. Sounds like the discussion with the hawkmen is a bit more tedious.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday April 28th, 2021 12:12:07 AM

Tinker considers and nods at Prudence’s counterproposal but keeps quiet. He does think to his other Knights Commander.

”5 and 5a are also not a problem, standard contract. 5b and 6 only if we turn ‘race’ into ‘whoever is’. And if they don’t agree to that, I think you let them off the hook to being an exclusive contract with the Fist. Kingdoms fight wars including hiring multiple mercenary units. The Fist isn’t big enough (and too expensive) to force kingdoms to do everything our way. They consider themselves a kingdom, let’s treat ‘em like a kingdom.”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday April 28th, 2021 1:31:42 AM

Nikolai does not like the idea of committing a large military force for one side. They'll have to commit two large forces to buffer the Hawkmen and Griffon borders. At least the Giants don't really want anyone.

"What you have here are basically two contracts. One contract to find the true source of the cold, whether it be from outside the influence of any of the other two or collusion with any of the other two, while keeping the peace. A second contract to wage war against the guilty party, presuming it is one or both of the other two, if they don't comply to reparations.

Let's deal with the first contract, as the second one might be superfluous.
1. The terms of the contract are to remain secret

Some of the terms are going to have to be communicated to the others. I'm sure the Griffons will want to know what the penalties will be if they send some scouts into your territory.

2. Investigating the source of the cold weather.
That's the main purpose here.

3. Correcting the weather back to what it should be
There are no guarantees here. If the Wold is changing, we can't fight that. Nor are we going to fight a god. But we promise to do our best.

4. Provision of food and medical supplies until the weather can be corrected. Ongoing costs to be determined based on market value.
This can be easily arranged.

5. Military forces to deal with intruders to their lands (and skies).
We can set up a buffer zone along the boundaries and sent up patrols. Mind you, the Griffons may want the same thing. Not a problem if the patrols are all members of the Mailed Fist. They will not play favorites and will report the truth.

5a. Where possible, intruders are to be captured and handed over to the hawkmen.
I suggest that any captured intruders be held at the Citadel. It is neutral territory, and if some ill were to come to the captured ones, the Mailed Fist will take responsibility and you won't be blamed, thus preventing any further hostilities.

5b. Where intruders cannot be captured they are to be treated as hostiles and eliminated.
The Griffons and Giants will need to know your sentiments on this, but it will be our decision as to how we go about dealing with intruders. Before any intruders are 'eliminated', the consequences of such intrusion will need to be made quite clear to the offending parties.

Let's get this first contract agreed upon before we go into what to do if one or both the others are found to be colluding with changing the climate on the mountain. Such evidence will have to be presented to a tribunal with all parties present. The Tribunal should be Neutral, and not the Mailed Fist. We'll get into that once the first contract is agreed upon.

Now, as far as the details, it will be a good idea that the other Knight Commanders know, since they are also working on contracts with the Griffons and Giants. It will do no good for any two contracts to contradict each other."


Nikolai lets the Hawkmen think on this and looks at Pru and Tinker for any improvements or adjustments.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Wednesday April 28th, 2021 4:26:06 AM

Anna thinks back to the others, You realize the Griffons have told me they cannot avoid being near the other slopes entirely. They said they will minimize it, but I'm worried about the agressive stance the Hawkmen seem intent on taking with their border considering I think I did the best I could with the griffons on this. I don't know how we can communicate this to the Hawkmen or if they'd even be willing to listen to things from the griffon perspective right now but I can see the potential for further tensions.

DM RobC - "Shall I get someone to draw up this contract and we can all sign it and get you on your way?"  d20+11=24 ; d20+11=15 ;
Wednesday April 28th, 2021 6:20:30 AM

Pompous suspects something is up. He's not sure who or where, but he's pretty sure it is.


~.~ The Griffons ~.~


Hemera gives a nod of acknowledgement to Anna. "That sounds correct. As long as we both agree to act in good faith I don't think any other specifics need to be added. The Fist have a reputation for being fair, and though there may not be a specific condition in the contract for a given situation, I'm sure we can agree to handle things as they arise."


~.~ The Giants ~.~


Trayvin is happy to leave the giants to their food. Dealings with them have come to a close.


~.~ The Hawkmen ~.~


Pru and Tinker are inclined to agree to most of the terms that the hawkmen has proposed. Not all though, and Nikolai gives some explanation as well as counter proposals.

Doralle shakes his head to Nikolai's amendments. "I'm afraid I can't accept those changes. I've spelled out our position and the terms we require. If the Fist can agree to those terms, fantastic. Let's proceed to draw up a contract. If you cannot agree to all of them, that's where we'll have a problem. Either we can contract out to another party to take care of those for us, or we part on good terms here."

Prudence Gundle  d20+22=35 ;
Wednesday April 28th, 2021 11:23:33 AM

"I think Nikolai's modifications to your fifth point are reasonable," Pru says. "Which only leaves your sixth point unresolved.

"Let us suppose,"
she continues, "that we sign a contract along the lines Nikolai has laid out. And let us suppose that one of the other races is found to be responsible. That first contract will effectively be completed. We can then sign a second contract dealing with punishing the offenders. And we'll both be in a better position to negotiate that contract, since we'll have a better understanding of the situation.

"So perhaps,"
she concludes, "what we want is some kind of option clause, rather than making punishment part of the initial contract. I really think that's better for everyone."

[Diplomacy 35]

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday April 28th, 2021 12:02:38 PM

Nikolai chimes in to add to Pru's statements, "Besides, how can we quantify a price for services that may not be needed? If we are to have a contract that stipulates military action, we will need to agree upon a price. But that Price is indeterminate since we don't know if one or both other parties are involved, or neither. Obviously the price will be much higher if both are involved. Obviously, if neither are involved, it would be unfair for you to pay the full price to deal with the culprit.

You see how convoluted and complicated a contract that includes all your conditions will get?
Mind you, we can put together very, very, complicated contracts, but only as a last option. The three of us here will bring your accepted final copy of your conditions to the rest of the Team. As a Team we will discuss them and make a decision."


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday April 28th, 2021 12:13:12 PM

Sigvar listens to the talk from the hawk people camp and sends this." Is it just me or are the hawk people being stubborn just to be stubborn. Just say no and let them hire someone else who will be their lapdog. I for one have no intention of walking a tightrope to cater to their insignificant whims. Either they want help or they want someone else."
" I also am not comfortable turning captives over to them. Just the way they are being with us tells me no good will come of that. Cut ties and we can help the Griffions who seem very genuine in their needs and realistic in their requests. You might also offer the griffions food and warmth imported to them while we work to avoid their need to hunt and possibly stray over hawk territory. There may be more than one reason the Hawk lady doesn't like me and I am not certain it all applies to my casual check for evil over all of them. The Giants, normally knownm to be evil had no whiff of it on them and were transparent in their goals for negotiation. The Hawks are hiding something and I want no part of it."


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday April 28th, 2021 1:32:05 PM

I have to agree with Sigvar, it seems to me the Hawkmen are doing a power play to get control of the mountain. I am all for helping sustain the gryphons, they seen to have been honest and forthright in their dealings with us, and I've still not given up on the idea of a gryphon squad in the Fist. .

He replies to Hemera. (OOC: our travels had us three days out of the citadel, but while Michael would know the location, I don't have a clue, we were investigating something to do with the Sons of Neutronis.). We think the actions of a rogue group of former Fist members drove game from the area, and caused the Griffins hardship.

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday April 28th, 2021 9:57:02 PM

Trayvin weighs in on the hawkmen discussion.

I agree that the hawkmen seem to be too demanding. We need to keep this contract as simple as possible, so they can't back us into a corner with it. I think everyone remembers what happened after the last major contract that didn't work out as expected.

I say we agree to points 2, 3 and 4. Number one could put us in direct conflict with the giants, and I think we should leave all military discussion out until later.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday April 28th, 2021 10:13:00 PM

OOC: Ok, the 'Eagle-Taurs', as Tinker called them, were found as we headed to the town of Delume, about 24hrs away as the DM described it. Delume is on the coast, and we were to get a ship across the Bay of Elenna to Alithmar.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday April 29th, 2021 12:24:15 AM

Tinker looks at Doralle, then Nikolai. “So you will take KC Nikolai’s modifications if this isn’t an exclusive contract? Nikki, we wouldn’t tell the Queen of New Elennia or the Forge Lord of Deepforge they couldn’t hire with more then one mercenary company: we should treat all kingdoms the same.”

Besides, I don’t like the specifics. It feels like an easy way to reneg and not pay at all. Why don’t we get our Contract Chief to look these over: that’s why we hired her in the first place!”



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday April 29th, 2021 1:14:30 AM

Anna sends, The stipulated griffon contract seems straight forward. The hawkmen contract seems much more demanding. A pity the giants don't want anything to do with us but I guess the cold works for them?

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday April 29th, 2021 1:40:45 AM

{I don't like the specifics either, or the possibility of someone else's screwup force us into a war,} Nikolai sends to Tinker and the others.

"I don't think you are considering the ramifications of your conditions. Suppose the Griffons and Giants have the same clauses? Capture and possibly kill all those that are 'found' to be in their territory? Like you perhaps?

Ok, if the Mailed Fist team working for the Griffons catch a hawkman on their side, the Griffons can execute him, no trial. That would be all right with you? What would that be promoting? How would that affect your lives when this cold issue is resolved?

Right now you mistrust the other two but you are not at war, yet. These conditions, 5 through 6, could possibly bring about the war we are trying to avoid.

At this time, the Mailed Fist must remain impartial and withhold any military forces for anyone unless it is to patrol the borders and only that. We will not commit any military force until we discover the source of this unnatural cold.

You have our guarantee that the Mailed Fist will keep everyone out of the border buffer zones, but if you insist on hiring another military force before we find the truth, fine, but the Mailed Fist will not be held responsible for any hostilities brought about through their actions.

{I think it is time for all of us to get our heads together and let each party, specifically the Hawkmen, mule over their conditions. Let us adjourn and we can all meet the Hawkmen together on the morrow.} Nikolai sends through the link.

He addresses the Hawkmen again. [b]"Don't get us wrong. We have taken a keen interest in this mystery and we will be relentless in the pursuit of the truth. In order to prove the Giants are innocent or guilty, we will need an investigative team on their side of the mountain, the same with the Griffons. We need to be able to move about freely on all four sides of the mountain. However, your conditions 5, 5a, 5b, 6 and 6a are Totalitarian and I can guarantee the other two will balk and, accusing the Mailed Fist of playing favorites, will exclude us from any investigations on their side.

Think on this and we will meet back tomorrow to discuss this further."


Nikolai nods at Pru and Tinker and after they've added any comments, turns to leave.

DM RobC - "I don't think you are considering the ramifications of your conditions" 
Thursday April 29th, 2021 3:52:04 AM



~.~ The Griffons ~.~


"Hmm. No. I hadn't heard of them or that situation." Hemera respond to Michael. "Are there often problems with former Fist members?"

Ceres looks to Anna and Michael for a response.


~.~ The Hawkmen ~.~


The party have some serious concerns about the terms the hawkmen want on the contract. Pru and Nikolai make a few suggestions. A two part contract or perhaps even two separate ones?

Doralle shakes his head. "The griffons and giants venture further and further into our lands even as we speak. We don't know how long this investigation would last, so would require a military force on our borders and in our skies to stop their invasion now."

Sigvar has a few ideas. The hawkmen either agree or they don't, but don't expect the Fist to cater to their whims. He does have an idea about providing additional support to the griffons - more than they have currently asked for but could no doubt use.

Tinker tries to try and find a middle ground but the specifics being asked for by Doralle give him concern.

Nikolai then brings up a few good points.

Soliphis places her hands on her hips. "A hawkman found - let alone captured - on the griffon slopes? How would that happen? We'd have to venture on foot through either the east or west slope to get to the north slope. We can't fly or teleport. We're stranded. There's no way we could spy on them even if we wanted to."

Doralle places his hand on her shoulder before addressing some of Nikolai's other points. "You might convince the brutes and beasts here to agree to stay on their own territories, but do all of their kind listen to them? Giants aren't well known for getting along. What if a small group of them don't listen and come onto our lands anyway? We would have them captured so we can question them."

"As for the conditions, they would only balk at them if they were made aware of them, and only then, if you had contracts with them as well as I understand it." Doralle then has a thought. "If we were to hire another military force, could we include terms in this contract that ensures you will not get in their way?"

Trayvin and Anna are looking right about the hawkmen being demanding.

Nikolai thinks now might be a good time to call it a day. Perhaps after a good nights rest some progress will be made.

Knowl Local DC20... Highlight to display spoiler: {Hawkmen - as a race - are known to be warlike, insular, and xenophobic. That doesn't necessarily mean they're evil though. These two may be diplomats and perhaps not have as strong feelings as the rest of their kind, but still.}

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday April 29th, 2021 8:40:08 AM

Anna relays the stipulated terms of the conditions of the griffon contract to the rest of the commanders, We would send a team of specialists out to investigate the source of the cold and try to get things back to the pre-cold conditions. Additionally while we are there the griffons agree to lessen their flight activities into other territories. As I've previously stipulated I don't think this can be avoided entirely and if the hawkmen get their contract with either us or another military force, at some point a griffon may venture too close and that could set things off. I am not sure what to do about the hawkmen as they seem pretty insistant about being able to enforce their border

Anna says to the griffons, "That was an unfortunate and unusual situation. The Knight Commander at the time got delusions of grandieur and thought he could conquer a neighboring country. Those of us who had no interest in aspirations of Woldian domination put a stop to him but it cost us. Michael, Nikolai, Trayvin, Pompous, Sigvar, Tinker, Prudence and myself are all Knight Commanders now and we are in agreement that the way Neutronis went was wrong. We are trying to make a better Fist and since the time of that civil war we have not had those issues again."

Prudence Gundle  d20+22=34 ;
Thursday April 29th, 2021 2:00:40 PM

Pru smiles. "If we can agree that any military action to punish those responsible for the cold can be pushed to a second contract, then the only thing we have left to negotiate is how to secure your borders and what to do about those who violate them. I think we can come to some agreement, but perhaps we should adjourn briefly so that we can speak with the other Commanders."

[Diplomacy 34]

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday April 29th, 2021 6:57:02 PM

Previously

{ Send
I'm with Sigmund... The Hawkmen are hiding something... I'm wondering if this this group of mercenaries that they have waiting in reserve is pulling the strings. }

Currently

Pompous continues to wonder between the groups and listens...

.

}



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday April 29th, 2021 6:57:13 PM

Michael replies to Hemera,
No. For all of its history, the Mailed fist has fought with Honor, Dignity, and Good, but in any endeavor that goes on long enough there is bound to be a bad member that gets in everyone in a while. Normally the Fist has rules and mechanisms in place to catch these aberrations before they can do too much damage.
You saw the courtyard when you came in. there is a spot off to the side we call "Traitors Square" it's where we hang the ones who break Fist rule. it does not happen often, but it does happen.

HIs name was Pavillon Neutronis, he was considered by many of us to be the best of us. He was strong, handsome, charismatic and a natural leader that all the Fist looked up to. He was ambitious, but until the Troubles, his ambition had been to make the Fist the best Mercenary force in all the World. When he contracted with Aisildur to do some work for them, we were impressed, Aisildur had been closed to any other military force for as long as there had been a Mailed Fist. When he claimed they didn't pay, and was going to attack and take one of their cities as recompense, it caused many problems.

You see part of our charter is that we do not attack to hold land. We have never held land, save for a space to bury our dead. but Pavillon was determend. We fought him and we hung him for being a murderous, traitor. It came out shortly before the battle that he had killed the messenger that was sent to bring him the fee.

It's the worst thing that ever happened to the Mailed Fist. It's also one of the reasons we have multiple Knight Commanders now instead of just one. We hope that by splitting the power up among us all it will ensure that nothing like this will happen again.


Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday April 29th, 2021 7:49:25 PM

The hawkmen do have a right to defend their border, but that doesn't mean we need to do it for them. I'm not sure if we will be able to come to an agreement with them, they don't seem very willing to negotiate on the points raised.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK)  d20-1=3 ;
Friday April 30th, 2021 12:19:07 AM

Tinker stands, stretches, and gives a huge and very fake yawn (bluff 3), but he hopes it will be more effective as a hint because it was obvious. ”we’ve said the starting positions and done some talking. Time to sleep on it and discuss in the morning. The Fist Chief of Contracts will look over the proposal for refinements, and we’ll talk after breakfast, eh?”

The dwarf is ready to stop the talking and let the real experts in. ”Why don’t we get our Contract Chief to look these over: that’s why we hired her in the first place!”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday April 30th, 2021 12:54:21 AM

Nikolai shrugs at Soliphis' outburst. "What's fair for one is fair for all. I've heard of no Frost Giants wandering around your territory but your condition implies that one might. As far as the Griffons, if they are told to stay on their side, we'll make sure they do. But we are not going to assume you are incapable of sneaking over to either side either. We'll capture any non-hawkmen that venture into your territory, but our condition is that they stay under Mailed Fist custody. And that goes for any hawkmen found wandering on non-hawkmen territory. That's a fair deal."

Nikolai bows and then exits the mansion.

Outside, Nikolai mutters to Tinker and Pru, "These hawkmen seem paranoid. We offer a deal to protect their borders and keep the others out but if their conditions were to be met in full, the others will certainly feel more threatened by US being there for sure. It can't end good."

To the group he shares his thoughts, {[I don't mind other mercenary groups being hired to patrol and protect the borders if they will guarantee our right to move about freely in our investigations. That frees us up from patrol and diplomatic quagmires. But the best way to assure each side stays put is to only have one mercenary group patrolling the borders. Meaning the Mailed Fist. We'll see what happens tomorrow."}



DM RobC - "Time to sleep on it and discuss in the morning."  d20+11=12 ; d20+11=16 ;
Friday April 30th, 2021 3:15:50 AM



~.~ The Griffons ~.~


Michael and Anna explain the story of Pavillon Neutronis to the griffons. They listen with interest and without interupting.

When done, Hemera nods to Michael. "I agree. No matter how hard you might try there will always be those few bad apples. The important thing is finding and removing them. It sounds like under your collective leadership the Mailed Fist is well positioned for the future."


~.~ The Hawkmen ~.~


Even with Pru calm words, little progress is made with the hawkmen. It sounds like all think it a good idea to adjourn for the evening and try again tomorrow.

Tinker's 'yawn' draws a raised eyebrow from Doralle but he says nothing. (Highlight to display spoiler: {Sense Motive check vs DC3=Autopass}). "Yes. Perhaps after a good nights rest we will make progress."

The party are still undecided on the motives of the hawkmen and what they hope to achieve. Trayvin acknowledges that they have the right to defend their homes, Pompous thinks there's another party backing the hawkmen, and Nikolai wants to make sure that no outside Merc outfit interferes with any Fist groups. There's a whole lot of ways this could all go wrong.

That's all a discussion for tomorrow though. Tinker suggests that the group have a Contract Chief who is probably good with these sorts of things. Couldn't hurt to ask?

-----------------------------

The night is uneventful. Everyone sleeps well. Your DM doesn't know if you sleep in a mansion or not while in the Citadel, so for tonight assumes you all have your own quarters that you are comfortable in.

Shortly after dawn Sigvar is woken by a loud rapping at his door. On answering he sees Erika standing at attention. "Sir, sorry for waking you but I have news of the giants. They're asking to leave the Citadel and return to their homes. How would you like me to proceed?". Erika fills him in on the events of the night. The giants remained in the mansion all night, requested food and ale twice, and did not harass anyone. The interior of the mansion is a mess (how did they get gravy on the ceiling?) and it's probably a good idea they weren't given proper lodgings.

Michael is also woken by an unassuming private. "Sir, uh, my apologies for waking you. The griffons have requested to speak with you." Anna receives a similar message.

There is no word from the hawkmen.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday April 30th, 2021 6:02:38 AM

Anna being plant kin does not need sleep so she would probably do her normal rounds of the citadel. She'd likely use Queen's Minions though while near their guests so as not to be recognized. However, knowing that the others do sleep and that any missives tend to come in the morning she would be back in her room a little after daybreak.

When she gets the message Anna says, "Right. I'll be right there. Did we get anyone to draw up a contract for the griffons last night? Things seem pretty straight forward with them and they want to get back. If not can you have De Mobry or whoever he suggests do it? The terms are as follows : The Mailed Fist would send a team of specialists out to investigate the source of the cold and try to get things back to the pre-cold conditions. While the Mailed Fist are there the griffons agree to lessen their flight activities into other territories."

Anna sends, I'm trying to pre-emptively draw up the griffon contract as they seemed eager to leave last night and we had the details pretty much hammered out. Terms are as I stated last night. We senda team of specialists to investigate, goal is to get things back to pre-cold conditions. They would lesson their flight activities into other territories while we are there. When it is drawn up and the griffons agree is it ok if Michael and I sign on our behalf and the rest can ratify it after? We seem to be making the most progress with the Griffons and I know they'd like to get on their way. They inquired about it last night.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday April 30th, 2021 9:58:06 AM

" Have them prepare to depart and I will be there to walk them out in a few moments. They wish to be left alone and I see no reason to not honor that request."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday April 30th, 2021 9:43:09 PM

Michael cocks his head in curiosity at Hemera's words.
Do your people have such troubles as well? I must admit to a little hero worship, I had always thought that griffons were all brave and noble creatures, but I guess it's not just Humans, Dwarves Elves, and the lot that have the monopoly on bad eggs in the basket.

I think we can find grounds for a contract with your pride, let's recap.

The Agents will contract with your pride to search out and find the cause of the decreasing weather conditions at your home.
once this information is acquired it will be presented to you and then we can discuss what can and cannot be done to fix it.
if it is found that your pride was responsible, the information will be turned over to the other tribes and our contract with you will be null and void.
if it is found that it is one of the other tribes that is causing it, you will be told of it and any contracts with them will be null and void.
since we are in an area with plenty of resources, and your pride has assurances that they will not fly into the other tribe's areas during our investigation, The Fist will provide food for your tribe while we conduct our investigation.


Prudence Gundle 
Friday April 30th, 2021 11:43:16 PM

Pru is sure to tell each group that they may sleep in their Mansion if they like. The unseen servants will continue to attend them, and the other groups will not be able to enter. Of course, if they would rather return to the quarters assigned them by the Fist, they are welcome to do so.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Saturday May 1st, 2021 8:24:06 AM

Tinker makes sure the three draft proposals get to CoS Claire before turning in. “Need to make sure we’re not stepping in something, Claire”, he says, and then turns in.

Anna’s mental call instantly awakens the dwarf, and, not hearing immediate alarms, the experienced warrior takes the time to don armor and grab weapons before leaving his yet-sparse room.

(Don breastplate = 4 minutes)

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Sunday May 2nd, 2021 4:58:21 PM

Trayvin reiterates his concern about going out of their way to capture any non-hawkmen found in hawkmen territory. We don't even know what each of these tribes considers to be 'their' border

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday May 3rd, 2021 12:53:23 AM

Nikolai agrees with Trayvin's concern about the borders. "Before we start on this, we will need a map of the area, then each of the delegates, witnessed by all three, will need to mark on the map their borders. That's just for starters.

We technically only have two borders to really patrol. The North-East border and the East-South border. It might be good to know why the Griffons fly from the north side to the south side to spy on the Hawkmen. That's a long way. And do they fly across the west side or over the top?

So, two patrol groups and us, the Investigative Team.

How does everyone else feel about outside mercenary groups? The Hawkmen may insist on hiring one if they don't like the fact we aren't keen on all their conditions."


DM RobC - "So, two patrol groups and us, the Investigative Team." 
Monday May 3rd, 2021 3:42:32 AM


~.~ The Contracts ~.~


Tinker is sure to leave the draft contracts with Claire to look over. In the morning she finds him to relay her thoughts.

"Well, no contract is needed with the Frost Giants. They've chosen not to enter into a contract with us."

"The contract with the griffons looks quite straightforward. Did you want to set a timeframe on that contract though or will it run indefinitely?"

"The hawkmen contract is where things get interesting. It is already quite complex and I suspect unless everything is 100% air tight that they will find loopholes and be able to turn things in ways that may not have been intended."


~.~ The Griffons ~.~


Anna and Michael continue with the discussions with the griffons. The griffons seem happy to see the pair again. Michael lays out some high level terms.

It's Ceres that speaks. "You should be aware that we're here not just for our pride. We're here representing a great number, but we speak on their authorities."

"Those terms sound agreeable" Hemera nods.


~.~ The Giants ~.~


Sigvar makes his way over to see the giants in their mansion. He finds them standing outside the mansion, arms folded. They're not in a particularly great mood but they have been fed (again). "Can we get our weapons back now? We're ready to leave this place." Dludnar asks. They each came with greataxes and daggers, all of which were confiscated when they sought entry to the Citadel.


~.~ The Hawkmen ~.~


The party are yet to meet the hawkmen. They want to get some agreement between themselves. What are the borders? The groups seem to agree that they each have their own slopes, at least that's what they've all been saying. Nikolai tries to work out some of the logistics.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Monday May 3rd, 2021 12:07:00 PM

Tinker dutifully reports what Chief Claire says about the contracts, and then gives his two cents. “I’m fine with just accepting the Griffon contract only. Defend Griffons and investigate the cause of the cold. It helps everyone, the Fist gets paid, and we don’t stick our head in a contract trap with the Hawkmen.”

The dwarf will do what the majority decide.

Prudence Gundle 
Monday May 3rd, 2021 1:57:58 PM

"Perhaps it would be best to only contract with the griffons," Pru says. "I mean, the hawkmen want mostly the same things, but they're all paranoid about the others. If we don't contract with them, they're free to hire some other group to patrol their lands. We just have to be careful not to run afoul of them."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday May 3rd, 2021 7:14:53 PM

Michael keys upon something that Ceres says.
You say you are representing more than just your tribe? That is important information that we need to be aware of. who all are you speaking for in this arrangement? it's not that it's a deal-breaker or anything, but knowing who all the players are in a theater of operations is a basic SOP for the Fist.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Monday May 3rd, 2021 7:27:41 PM

A quiet up to this Pompous pipes in...

" How about offering some 'consultants' to the Hawkmen? No charge. Some eyes to confirm that they are not at fault here. Maybe do some recon for the Fists while they are at it. The consultants then come back and praise the Hawkmen for the honesty and honour. We get some good will with the Hawkmen and get some intelligence. Next time they come looking for mercs. we may be ameable to sign a contract. "



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday May 3rd, 2021 9:06:00 PM

I really like that idea Pompous. Maybe they will agree to a minor contract for us to send consultants, and in the meantime we can start investigating the weather issue.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday May 4th, 2021 12:36:50 AM

Anna sends over the link [i]"Yes try to get aboard the hawkmen as consultants if nothing else; it might help us avert a conflict."

Anna echoes Michael's sentiments, "Just how many prides of griffons do you represent?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 4th, 2021 1:31:27 AM

Nikolai thinks they are on the right track.
"It does appear we only need one contract, with the Griffons. We insure the Griffons won't go flying over to the Hawkmen side and that fulfills the wants of the Hawkmen without a bothersome contract. If they catch anyone else in their territory and dispose of them, it's not on our hands, but theirs.

As far as consultants, let's call it 'Embassies'. We get a minor contract to establish an embassy with all three. That allows us to communicate with the leaders of each with respect to our progress with our investigations and to allow us someone to keep an eye on things in each camp. The Embassies can either be temporary or permanent, as each side wishes."


DM RobC - "It does appear we only need one contract, with the Griffons." 
Tuesday May 4th, 2021 4:05:30 AM


~.~ The Griffons ~.~


Michael and Anna just want to make sure they have all the details before proceeding.

Ceres is the one who answers. "Including our own we represent eight prides, though there are others that have already left the mountain that we would speak for had they stayed."

Anna knows that there are typically 6-10 griffons in a single pride.

---------

The party discuss options to proceed. A contract with the griffons seems a near certainty with unanimous support from the party, but it's the hawkmen that are still the 'unknown' in this equation.

Pompous comes up with the idea of offering some consultants (to use his words) free of charge to the Hawkmen. Nikolai puts forward a different name - 'embassies' - and suggests a contract with all three might be beneficial. He may have a hard time of it with the giants already on the way out the door.

There is no word from the hawkmen themselves yet.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday May 4th, 2021 10:06:00 AM

Over the link." For my part, leave the hawkmen out of it. They are looking to set a trap and we don't need to play those kind of games right now. Contract with the griffons as they seem straightforward and want help. Leave the giants alone, that is what they want."
" Speaking of the giants, they would like to leave. Is there anything further we need to discuss with them?"

Assuming that the answer is no and the giants are free to leave, Sigvar says to the giant delegates. " Your weapons , of course." He sends 2 soldiers off to get the gear taken from the giants." The Fist, it appears, will be contracting to look into the cold snap. I do not believe you have a part in it , but if we need to investigate something on your slope we will try our best to get in touch with you first and get your assistance so that we are not intruding. I wish you pleasant travels and thank you for your patience."

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday May 4th, 2021 12:27:31 PM

Tinker agrees with Sigvar. “K.I.S.S.”, is the only thing he says.

(Keep It Simple, Soldier)

Prudence Gundle 
Tuesday May 4th, 2021 1:37:35 PM

"I worry that if we leave someone with the Hawkmen," Pru says, "that person will be unavailable if we encounter trouble. I think it's best we stick together."

[My best in-character 'don't split the party', LOL]

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday May 4th, 2021 6:05:01 PM


" Who said anything about one of us going with the Hawkmen? We have very qualified soldiers that could do the job. Do the job very well indeed. "


Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday May 4th, 2021 8:47:39 PM

So, we could offer the hawkmen a contract, for food and medical supplies, and we will provide an ambassador and consultants while a team is sent to investigate the weather issues. Does that sound about right?

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Wednesday May 5th, 2021 12:14:03 AM

Anna says over the link, Yes Trayvin, that seems right. With respect to the Griffons Apparently we are entering into a contract with the 8 remaining prides on the mountain. That is roughly 48 to 80 griffons and there are others that left the mountain that I'm trying to see if they can be contacted to try Michael's idea

To the Griffons, Anna says, "I don't suppose you have a way to get in contact with the prides that left? I'm sure Michael's original offer of a safe haven here stands and if they left the mountain anyway even if lodging with us is a temporary arrangement at first until we fix things maybe some would be interested in staying on and joining the Mailed Fist proper?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday May 5th, 2021 12:44:46 AM

Nikolai answers Sigvar, "Sigvar, try to get at least a verbal contract that the Mailed Fist can have an office, er Embassy, next to Dludnar's home so we can have an easier means to communicate our findings and so they'll have someone of the Mailed Fist to bring things to our attention."

Nikolai tries not to embarrass Pru, "No, no, Pru. Of course none of us will be left with the Giants or Hawkmen. However I do suggest we establish our headquarters with the Griffons."

"I'll pose that suggestion to the Hawkmen, Trayvin. Let's hope they'll take it. C'mon Pru and Tinker, let's pay a visit to the Hawkmen, see if they've mellowed a bit."

Nikolai starts towards the Magnificent Mansion of the Hawkmen.


DM RobC - "Let's pay a visit to the Hawkmen, see if they've mellowed a bit."  d20+11=19 ; d20+11=17 ;
Wednesday May 5th, 2021 3:32:02 AM


~.~ The Griffons ~.~


Anna asks a few more questions, still trying to get griffons at the Citadel.

"The lands here are too low for them to be comfortable." Hemera explains. "They may have left the mountain though I hope it is only temporary. Most likely they have found some other peaks to settle on. Hopefully when the weather is returned to normal they will hear word and return home."

"Are we in agreement on the contract then?" Ceres asks hopefully, referring to the conditions put forward by Michael.


~.~ The Giants ~.~


Sigvar is happy to let the giants leave. He has their weapons brought to them and escorts them to the gate.

Assuming he relays Nikolais message... Dludnar snorts. "You want an embassy on the east slope, next to my house? Pfft. Not gonna happen. Like we keep saying, we didn't come here for any contracts and we're not going to be pressed to sign one now." The giants walk off, shaking their heads as they go. At least they go a free meal (or 5) out of it.


~.~ The Hawkmen ~.~


Ah the hawkmen. There is still no clear and agreed path between the Knight Commanders. Sigvar and Tinker are inclined to just sign up with the griffons and keep things simple. No tricks or possible manipulation by the hawkmen. The others consider different approaches to at least get some Fist troops on the ground there. There is a minor miscommunication regarding who to send, but it is quickly resolved.

Nikolai makes for the Mansion to see what the hawkmen are up to. The answer? Not much.

He enters to find Doralle and Soliphis seated at a table and talking quietly.

"The start of a new day" Doralle smiles "Let's see if we can come to an agreement on the terms of a contract. Have you agreed on the clauses we require?"

"And what of the others?" Soliphis asks. "Do you have contracts with either of them yet?"

Prudence Gundle  d20+22=38 ;
Wednesday May 5th, 2021 1:25:35 PM

"We really can't agree to all your terms," Pru says. "But that leaves you free to contract with someone else, if you choose. We would like to send some consultants with you to help with communication, though of course it's up to you whether you want to allow that."

[Diplomacy 38]

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday May 5th, 2021 2:11:06 PM

Tinker takes the morning to unpack and repack his equipment, cleaning and preparing all his weapons, shining his buttons. In the open. So the Hawkmen can see what they aren’t gonna get if they don’t contract.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+7=23 ;
Wednesday May 5th, 2021 3:51:52 PM

(self set target of 20 on sense motive to NOT ask Nikolai's question based on the giant's previous responses) Sense Motive 23
Sigvar sends back to the other KC's " The giants want nothing to do with us. Their plan was to hire us to not hire the other factions. They don't want an emissary, a friend or a spy in their camps. I mentioned to them that if the investigation of the peak led us to their slope we would contact them as guests, not intruders. I think that is the best we can hope for.."
" From what I hear of the hawkmen and their questions, they are on a prolonged fishing trip here to gather information. They want their contract to be secret and exclusive but want ALL of the information about the other 2 factions. I stand firm on telling them nothing and cutting them loose. I just don't trust them."

Sigvar sends the giants off and mentions nothing of sending an emissary with them.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday May 5th, 2021 8:10:31 PM

Pompous doesn't have much to add and waits

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday May 5th, 2021 10:02:55 PM

Trayvin hopes the hawkmen will agree to something, otherwise there could be some difficulty investigating an area with only one out of three groups there being cooperative.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday May 5th, 2021 11:28:59 PM

Michael nods to Ceres.
I do believe we are. I look forward to meeting your pride and the others who you represent

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday May 6th, 2021 12:24:47 AM

As Tinker polishes his urgrosh, he reminds Nikolai and the others. ”We only need one contract to go anywhere we need to in order to fulfill that contract. Anything tries to get in the way of the Mailed Fist doesn’t for long.”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday May 6th, 2021 1:38:55 AM

Nikolai has the information from the others stored (somewhere) as he enters the Hawkmen's temporary mansion. He didn't really think the Giants would allow an embassy, but didn't hurt to ask. All that means is investigations on that side will have to wait until investigations on the other 3 sides are nearing completion. May not even need to go there.

"Good Morning. I hope your accommodations were at least satisfactory. The news is that the Giants are leaving. They don't want a contract, just want to make sure you or the Griffons don't get one. The Griffons are in negotiations for a contract and it's in the final stages, just needing to sign.

As Pru mentioned, we cannot come to an agreement with you regarding your conditions. Although most of your conditions are acceptable, you want an agreement that includes all of them or nothing doing. So we will not be making a contract with you.

Don't take it that we don't care about your wellbeing. Our agreement with the Griffons includes discovering what is the cause of this cold and stopping it. That benefits you as much as the Griffons. It also includes them limiting their flight pattern and avoid your territory. And we will be in contact with you regarding our findings. On this matter, we would like to open a formal relationship with the Hawkmen by establishing an Embassy. The Embassy would be staffed by only one Mailed Fist Ambassador and Assistant. This is not a contract, no payment due, and temporary if you'd rather, but as a means of communication between us. This will also put one of the Mailed Fist on your side to be an Eye Witness to the conditions on your side, experiencing what you experience. And if something goes awry and we need to come to your aid, we will know immediately.

Can we at least agree upon an Embassy?"


Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday May 6th, 2021 2:11:18 AM

Anna says to the griffons, "I believe we are too."

Anna sends again over the link, Is it okay if Michael and I ink this thing and you guys ratify it later?

DM RobC - "I do believe we are."  d20+11=13 d20+11=24
Thursday May 6th, 2021 3:46:48 AM


~.~ The Griffons ~.~


Anna and Michael confirm that they have an agreement.

"Excellent" Ceres stands "When shall we leave?" He is quite keen to get things resolved as quickly as possible.

Getting to Shadow Mountain may be a problem though. Teleportation to the mountain is apparently blocked. However will the party and griffons make the trip there? :)


~.~ The Giants ~.~


Sigvar makes a Sense Motive check! He decides against asking or pushing the giants any further about signing a contract of even setting up a post on their side of the mountain. He doesn't sense any ill-will from the giants as they walk away. They've had a chance to have their say. It's strange. As diplomats, these two weren't the worst giants in the Wold. Chances are though that the rest of their kind would attack the Fist on sight (to their own detriment, of course) if you were to be seen on their turf.


~.~ The Hawkmen ~.~


The group are in agreement now. The terms the hawkmen want just cannot be agreed to. Trayvin and Tinker talk and decide that the group really only needs one contract. Without a contract with the hawkmen though, perhaps they would be agreeable to a less formal relationship?

Pru breaks the news very tactfully, and Nikolai adds to it.

Doralle frowns. "It is regrettable that we couldn't come to an agreement. It is good news though that you didn't take a contract with the giants, however. As for an embassy. Hmmm. Give us a moment please."

Doralle and Soliphis step away from the table and out of earshot of the party. They look to simply be talking. Neither raises their voice, looks angry, or gesticulates.

They return to the table and sit down. It's Doralle that speaks again. "Keeping the beasts from our skies would certainly help us, though you being in their employ does give us reason to be concerned. If they are the cause you might keep it confidential. With that being said, if you are able to resolve the cause of the weather then I think at that time it would be good for us to discuss opening a more formal - and hopefully mutually beneficial - relationship."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday May 6th, 2021 7:12:21 AM

" Well, at least we didn't tell the hawkmen what color underwear we would wear on this mission, that would have given FAR too much away." Sigvar thinks aloud, dripping sarcasm.
" So what preparations do we need, how are we getting there and when are we leaving? A wand of endure elements might be handy, do we have one? What is the range on the teleport ban, do we know? I should be able to leave shortly, I will just need time to gather my gear and some provisions."

Prudence Gundle 
Thursday May 6th, 2021 12:09:07 PM

Pru laughs a little. "I am a wand of Endure Elements," she says. "But if we want to get one, that's fine, too."

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Thursday May 6th, 2021 2:48:56 PM

Tinker nods, all too sure Sigvar is right, and is reminded of the wisdom of Trayvin. ”More than a pretty face.”, he teases the half-Orc.

The dwarf has to chortle at Prudence’s jest. The team is ready. He makes a final meeting with the Chiefs of Staff to ensure things will run smooth while they are gone.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday May 6th, 2021 7:54:26 PM

Pompous waits...


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 6th, 2021 9:36:47 PM

Don't forget we need to detail some soldiers to act as force security and some drovers to bring some cattle over to the mountain, though I guess we could buy livestock from a nearby town once we get there. in any case we probably need at least a platoon of troops to deal with the general housekeeping and ancillary things, guarding the clients, scouting things of that nature. They can show up later if need be, but it's a good idea to have some around

to Ceres

I believe that we shall dispatch some troops in a day or so. In the meantime, I believe that I and the other Knight Commanders will probably head out toward to the mountain just as soon as we can get packed up to go. How long did it take you to fly here?

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday May 6th, 2021 9:41:21 PM

Hmmpph. Better not tell my mom, she might be offended. Trayvin accepts the jibe for what it is. Since negotiations seem to be wrapping up, Trayvin goes to collect his gear and think over any last changes to spells he might want to memorize in the morning.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday May 7th, 2021 12:54:05 AM

Anna says to Michael, "Probably longer than I can fly for unless I take beast shape as my Queen's minions ability for the day then I can fly as fast as I move on land indefinitely."

She asks, "Is there a trail or something to get to your mountain? Alternatively what is the closest geographic point that is teleportable or don't you know?" She asks the griffons

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 7th, 2021 1:44:30 AM

Nikolai assures the Hawkmen that anything thing they find out the Cold, they will find a way to let them know. "But seriously, though. Do you think the Griffons would hire the best mercenary outfit with a crack team of detectives to find the cause of the Cold if they were in the least bit involved in it?" Nikolai grins.

"Once this is over, we look forward to discussing a formal relationship. Be safe on your journey back home." Nikolai bows.

{'We can have our Chief Training Officer hand pick a platoon for this mission. We'll set up a rendezvous point to meet them later while we go scouting ahead and getting our headquarters and their barracks set up.'} Nikolai replies through the link.

"Looks like we'll need some climbing equipment, camping equipment, and Cold Repellant."

DM RobC - "Looks like we'll need some climbing equipment, camping equipment, and Cold Repellant." 
Friday May 7th, 2021 3:07:07 AM

The party and hawkmen fail to come to an agreement on a contract, but do part on good terms. Perhaps in the future these discussions can be revisited.

The real progress though is with the griffons. There is agreement all round and the party begin preparations.

"It took us a day and a half to fly here and we took the direct route" Ceres answers Michael. Anna knows that griffons fly pretty fast too. "There is a trail you could take from here I suppose, though it would lead you to the southern slope. We'd need to make our way around to the north."

Shadow Mountain is NNW of the Citadel.

"You could teleport us all back to our aerie right now, couldn't you?" Hemera asks, a little puzzled by the question. Apparently it's only the hawkmen that are aware of the teleportation issues.

Tinker and Trayvin enjoy a little friendly ribbing, as Pru explains that she can keep others warm with her own spells (and the warmth of her heart too no doubt).

Pompous waits patiently. Things have just been too quiet and he hasn't had a chance to shoot something lately.

The color of Sigvar's underwear remains a mystery.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday May 7th, 2021 3:24:25 AM

Tinker shakes his head in Micheal’s planning suggestion. “Those details are why we have a chain of command. Give the Chiefs the mission and let them do the planning and give us a backbrief so we know they know.”

He snorts at the Hawkmen. “Not without a contract”, he says pointedly.

The dwarf looks into some cold weather purchases at the Catacombs before being ready to hit the trail.

Prudence Gundle 
Friday May 7th, 2021 4:19:37 PM

"I wonder if it's all magical transport that's barred, or just Teleports," Pru says. "I think the druids have a thing where they can travel through plants, though I must admit I don't understand how it works."

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Friday May 7th, 2021 10:29:46 PM

Do we have druids available to call on for that? If teleporting is out, then we may need to travel by land. Unless the griffons have a few friends nearby and would be willing to assist with transport?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday May 7th, 2021 10:56:53 PM

To the griffons.

Well since you are clients now, I can tell you that during our interviews with the Hawkmen, they mentioned that there is a teleportation ban in place around the mountain. As you can imagine, this has them pretty worked up and nervous. We have other methods of getting there that we will have to explore. one option would be for one of you to carry Pru with you on your way back. you could then land her at the base of the mountain and she could teleport us all in, she'd have to teleport back to the citadel pick us up and teleport us back. I'd probably need to go with her as her bodyguard just in case any problems arose. You guys are probably one of the fastest ways to cross the long distances in the world, barring magic.
.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Saturday May 8th, 2021 12:26:00 AM

Sigvar asks a few questions." What did they say happens if you try to teleport there? Is the result fatal, or bad or does the spell just fail? I ask because I am not sure I believe anything they told us. Wouldn't a dimensional anchor that big be a really big deal and someone somewhere would have surely noticed? you know I mean alot of someones, not just the Hawkmen."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Sunday May 9th, 2021 11:55:37 PM

Anna sends over the link, In my quarters are the dossier of folks who can transmute themselves into other things. I don't think we have many druids aside from my old mentor. When Ma'ab metamorphised me into a Morphling I lost my ability to be a druid of course if we had enough coin to purchase a scroll of tree stride I could finangle it into working

Anna says, "I can become a bird indefinitely but I'd only have a 30 foot fly speed. I could become a griffon for a 17 minute burst and a dragon for another 17 minute burst and probably something else that could fly approachably at griffon speed for another 17 minute burst followed by something else that capped at slighlt slower for a 17 minute burst. Alternatively I have a speedy dinosaur form however it would be restricted to land but pair it with longstrider and it can run just slightly slower than a griffon can fly. I could maintain that form indefinitely. I'm not sure of the wisdom of splitting the party especially if we are not sure what happens to those who attempt to teleport"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday May 10th, 2021 12:18:09 AM

Nikolai is not sure of why the rush to get to the mountain or impose on the Griffons to carry Pru and Michael. As fun as that might be, it might be demeaning for them.
"If the Griffons agree, then ok. Meanwhile, let's make our last minute preparations. I'd like to see what our archives say about any previous Fist activity in those mountains."

DM RobC - "If the Griffons agree, then ok" 
Monday May 10th, 2021 4:15:53 AM

"I knew they were hiding something" Ceres turns to Hemera "Could it be possible that they found a way to block the teleportation? Perhaps they've already started assembling armies and have blocked teleportation to stop us from calling on aid and gathering our own? We should return without delay". Hemera doesn't answer though is obviously considering the possibility.

The party have a number of ideas and thoughts on the matter.

Michael finds a way to bring up the topic the party have been thinking about but haven't been able to ask. Can they ride the griffons? It does bring about a bit of an uncomfortable pause before Hemera answers. "We've never carried riders before. However, if it means that we can leave today then we can try."

Sigvar isn't quite sure what would even happen if the party tried to teleport. The hawkmen didn't elaborate on it specifically. He wonders if it may be something akin to a dimensional anchor. That would be quite the spell! He's right in that others may have noticed, but to be fair, it may only be affecting Shadow Mountain and the group have only spoken with three races so far. How far it extends from Shadow Mountain is a mystery too.

Pru and Trayvin wonder about other ways to get there including some druidic type ways. Anna goes through the list of forms she can take and comes up with quite a combination. Nikolai wants to do a little more prep before the group leave.

Tinker has some thoughts on what the party should share with the hawkmen, though his take is different to the others. Should they share what they learn about the weather for some goodwill, or should they only share if they have a contract in place?

It's still very early in the day. Most have only just awoken with breakfast still to be had.

Prudence Gundle  d20+22=30 ;
Monday May 10th, 2021 2:33:43 PM

If the Hawkmen are still there, Pru would like to ask them for any details they have about the Teleportation block.

[Diplomacy 30]

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 10th, 2021 2:51:51 PM

Sigvar is clearly too big to ride a griffin. If Prudence is willing they can teleport towards the mountain, as close as she is willing and use their own flight to complete the journey while the others fly on or with the Griffins.

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday May 10th, 2021 5:52:20 PM

Pru won't be able to teleport everyone at once, and we don't know the dangers involved yet. Maybe we should just set out on foot as soon as possible? The situation there is bad, but I think they can hold out until we get there.

Are we making arrangements for food and other supplies to be sent?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday May 10th, 2021 8:30:06 PM

To Anna:
go for the bird. if it's small enough I can fit you in my pocket. The Griffons are entertaining the idea, but we want to make it as easy on them as we can, I figure a scroll of shrink person would be helpful if more than two of us are going.

To the griffons. I know you've carried meals back to your cubs larger than me! , he says with a grin and a small chuckle. in all seriousness though, we do have some magic that can mitigate our weight..
I don't know if it fits the picture we've been painting of the Hawkmen. if they were planning on attacking, it would have been prudent to keep the teleport ban secret, and they seemed to think that it was you guys and the giants that put it in place to get them at a disadvantage.

I'm looking at this all as a third party with no skin in the game. That gives me a perspective unclouded by past animosity, but to be fair, not having had to deal with the Hawkmen, I also don't know how treacherous they can be.

Be all that as it may, it does not really change what we can do. we have a contract and are in the process of discussing how best to get to The Mountian as fast as possible. we would be doing the same thing even if we didn't know. .

Michael shrugs, worrying has never been something he was very good at, but then again, he's never had much in the way of family besides the Fist...and as his old Sargent used to tell him, "When your numbers up Gargul comes for you, and all the worrying in the world won't stay his hand."

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Tuesday May 11th, 2021 12:34:14 AM

Anna thinks to Michael, You got the bird scale all wrong. Think Eagle, Owl or Hawk not Sparrow or Thrush. I could become a Tiny bird but again I have that 17 minute cap.

Anna asks, "Could we split the difference? Is there a point somewhere between the citadel and the moutain we could reeasonably assumee we could teleport to and then travel the rest of the way by land? "

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 11th, 2021 1:35:12 AM

Nikolai points out that it took them a day and a half to fly. That was not carrying anyone. If they do carry anyone, even as small as Michael or light as Pru, it will take longer.

Nikolai fetches a map from the library that shows a good level of detail around Shadow Mountain and shows it to the Griffons.
"Ok, show us here on the map where you think it best we meet up. We'll come by land according to the straightest route by road. Since our contract does not prevent you from flying anywhere off the mountain and not in any of the other two territories, you can keep a few of your members patrolling along those roads approaching the area you designate. May take us three, maybe four days, depending on the roads. Then you can guide us in."

Once there, it will be easy for Pru to teleport back to the Citadel with a good route for the troops to take and with a few message scrolls, they can let us know of their progress until we meet them.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday May 11th, 2021 1:46:30 AM

Tinker is done with negotiations, and strategy has never been his strength, only tactics.

His hands automatically go to a lock in his pocket, and he begins to pick it, close it, pick it again.

DM RobC - "Could we split the difference?" 
Tuesday May 11th, 2021 4:01:12 AM

Pru wants to ask the hawkmen a little more about the teleportation block but she finds they're not in a particularly great mood. They're packing and preparing to depart when she arrives. Tinker made it clear that the Fist wouldn't be sharing any further information with them in regards to investigating and addressing the weather. With that being the case, they have no interest in sharing any further information either.

---------

There's still discussion as to how to get to the mountain. Without knowing how far the teleportation block extends there's no way of knowing at what point it will or won't work. There's also the unknown of what the hawkmen meant about the troubles. Will the spell simply fail? Will it send casters to a completely different location? Will there be unintended or even hazardous consequences? So many unknowns. Anna wants to go for a mid-point. Teleport half-way and travel the rest. Sigvar has a similar thought.

Trayvin is ready to just start walking now. They're going to get there eventually, right?

Michael tries to come up with ways that the griffons could carry him. They can handle the weight of course. They've just never had anyone on their backs before. It could be a bumpy - albeit exhilarating - ride.

Nikolai suggests that the griffons might be a little slower with a rider, but the griffons are confident that wouldn't necessarily be the case. Highlight to display spoiler: {In terms of the time it took for the griffons to get to the Citadel I was going with the overland rules. With or without a rider would be the same time.}

He puts forward the option of having the griffons fly on ahead and to pick a point where they can all meet. Nikolai checks the map and finds that the southern edge of Shadow Mountain is around 100miles north-ish of the Citadel.

Tinker fiddles with his locks.

It sounds like the party are not yet in agreement as to how to proceed.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Tuesday May 11th, 2021 4:48:12 AM

Tinker fiddles with his locks.

While strategy and transport are discussed, he checks in with the Chiefs to see if anyone needs KC guidance while they are gone. Oh, and we’ll be gone on this contract. Operations good? Finances? Logistics? Training?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday May 11th, 2021 11:19:34 AM

Sigvar sets up study projects for his cadre and states his expectations for them. He then waits for the others to come to a decision.

Prudence Gundle 
Tuesday May 11th, 2021 11:28:53 AM

"Trayvin is right," Pru says. "I'd have to teleport us in two trips. It wouldn't take long, but it would be better in a safe place."

She asks the griffins, "Are there any towns or cities near where we need to go? That might be our best option for a Teleport."

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday May 11th, 2021 4:28:41 PM

I'm with Tray Tray on the "let's get going"... BUT... walking is for the birds... get it? For the birds?!?!?
Griffons... hawkmen... for the birds!

I slay me sometimes.



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday May 11th, 2021 8:21:16 PM

Well, I was thinking more like horses and a wagon than walking. But If the griffons are amenable, then it might be the quickest way.

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d4=3 ; d20+6=24 ;
Tuesday May 11th, 2021 11:38:14 PM

Anna says, "Yes, but there are only 2 griffons here and 8 of us and as Sigvar pointed out a Minotaur is not really able to ride really anything most medium sized creatures can consider potential mounts."

She says to the Griffons, "Not that we consider you mere mounts. You are probably the most remarkable griffons I have come across."

Know Geography: 24 for cities / towns in the vicinity of the mountain

If she figures out a nearby city she asks the griffons, "How do the people of insert populated area name here feel about your kind? Would it be safe for you to start flying there and we'd teleport there and then make the last leg of the journey to your mountain together?"


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday May 12th, 2021 1:26:56 AM

"If it was just us, then teleporting to a place near the mountain would be fine, but we have the platoon that will be following us. I want to go on land to map out the way for them," Nikolai says. He looks on the map for the nearest city/town to the mountain's foothills and waits for the Griffons' answer.

Nikolai rolls his eyes at Pompous' jest.

Meanwhile, his mind starts calculating the time on the road. Distance of 100 miles doesn't sound bad but that's not accounting for winding roads and the speed of a wagon. But the wagon is nice because it will carry some supplies they can give to the Hawkmen and Griffons. He poses this to the others.

"Pru, we need to research some magic that can animate a wagon so it can move without being pulled by horses and move faster. I wonder if our Mage School here can work on this project. Could be a great money maker as well."

DM RobC - "I slay me sometimes." 
Wednesday May 12th, 2021 3:38:07 AM

Tinker checks in with the Chiefs to make sure everything is well in hand before the party depart. De Mowbray seems confident that he has everything under control, though does ask one question: "How should we contact you if we need you?"

Sigvar sets very clear expectations for his Cadre. He's sure his orders will be followed to the letter.

Pru is happy to go with a teleport option if there is a safe place to do so. Fortunately Anna's quite familiar with the region and as she speaks with the griffons more details come to mind. She identifies two possible locations on the northern side of the mountain. Drago Hamlet is a very small place and is the closest to the mountain, practically at the base of the north slope. If the teleportation issues affect the whole mountain then there is a chance that the hamlet may also be affected. Further out is Heiron. It's a small town situated where the Phosy and South Phosy rivers meet, and is about 30 miles northwest of the mountain. The land to the east of Heiron (directly north of the mountain) is just wide open plains.

Anna asks the griffons about the towns. "They're not places we tend to go. I don't think we'd be particularly welcome there though" Hemera responds. Anna knows enough about griffons to realize that they have a bit of a reputation for hunting and eating horses they've stolen from ranchers. It's likely it wouldn't be safe for the pair to be seen near the town.

Nikolai wants to make sure that the routes are clearly marked so that troops can follow along. Nikolai is thinking a platoon, Michael had told the griffons 'some troops', and earlier it was only a few specialists. How many boots on the ground are the KCs planning on bringing to the mountain?

Anna's knowledge of geography is enough that she knows most of the routes in the area that could lead to Shadow Mountain. Ceres and Hemera have never had such need of paths and trails, preferring to keep away from civilized areas and seldom (if ever?) ventured away from the mountain. In fact, you all vaguely recall seeing trails on that nicely detailed map the WLA sent you as a gift. Still need to find a good place to hang that.

Trayvin seems happy to go with the flow.

Pompous is getting a little bird-brained, cracking himself up in the process.

Prudence Gundle 
Wednesday May 12th, 2021 12:12:07 PM

"I'm not sure," Pru answers DeMowbray. "I suppose I could Teleport some of us back here each morning to check on things, but--if there really is some kind of Teleport block on the mountain, there wouldn't be a way to get back. Hmm."

"I don't think we should bring more than two or three Fists," Pru says of the troops. "Especially if the Hawkmen are going to contract mercenaries of their own. We don't need a lot of armed troops running around up there; that's a recipe for trouble. If we find we need more, we can always send for them."

Pru assures the griffons that there's no need for them to venture close to the towns. "If we Teleported there, we'd come and meet you someplace safer for you," she says.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday May 12th, 2021 2:41:46 PM

" Ahem, why do we need more than a thumb with a bag of coin and his fist to drive the livestock to an open area out of sight of the town? Correct me if I am wrong but the griffions were made for flight and will not want to be cooped up on the mountain since the hawkmen are being such divas. The prides can fly down to the place where the Fist drives the animals and get their meals on the hoof, as they would naturally hunt."
"As for communications can any of you use scrolls of Sending? That's the easiest way that I know of to get us."


AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Wednesday May 12th, 2021 2:51:23 PM

Tinker nods, de Mowbray knows what’s important, and he grins at Prudence. ”I got this one Bean Pole, no teleporting needed. Chief, there has to be a Fist outpost within a hundred miles of Shadow Mountain, right? I have Ring Gates I just purchased from the Catacombs. Give the Outpost this one, and I keep the other, and you can pass messages via the Fist Armory.”

(Ooc: Tinker is in Catacombs right now making this purchase)

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday May 12th, 2021 8:06:14 PM

Pompous looks at the hour glass on the table across the room and starts tapping his foot lightly...

" Like sand through an hour glass, these are the days of our lives... "



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Wednesday May 12th, 2021 8:52:36 PM

So, just to confirm. The Chief has some sending scrolls to use if needed to get ahold of us. One or two thumbs will bring a herd of livestock and other supplies and will meet us near one of the mentioned towns. And we will teleport along with the griffons to a location near the mountain and begin scouting before the Fist troops arrive. Does that sum it up? If so, I think we are just about ready to go.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday May 12th, 2021 11:53:26 PM

Michael groans...the pun is the lowest form of humor and the groan after the joke is part of the stick. it was pretty good though.
the fact that the Hawkmen are bringing their own mercenaries is the reason I want to bring a few double fists. the more you bring the less you bleed. I don't know how many troops the Hawkmen are bringing, so i want to have more than a token force just in case they decide to get froggy if they think they have force superiority. Fist troops are well trained, they won't start anything, other troops may. .



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday May 13th, 2021 1:06:10 AM

North: Griffons
East: Giants (Frost and such)
South: Hawkmen
West: who knows

OOC: a platoon is 20 to 50 troops. And we want to patrol two borders with a Fist of 5 troops, or double Fist of 10 or 12? So how many miles of border are we to patrol?

IC: Nikolai takes parchment and ink and sketches out a route by the roads they have a record of, marking towns and villages and 'points of interest', leading to Heiron. He hands the map to their Chiefs with instructions for the troops that are sent to patrol the Griffon's territory bring a heard of cattle to the plains east of Heiron. He notates the estimated size of the Griffons' population and let's them figure out how many cattle to bring according to the Mailed Fist's records in the library on how much griffons eat.

Then he packs his gear and gets set to go.



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Thursday May 13th, 2021 1:26:57 AM

Anna says, "I'm pretty sure we can all teleport if Pru is willing to that plane North of the mountains and then travel to the mountains from there. In that way we can avoid the towns. I understand wanting backup in case the Hawkmen's mercs start something but the contract we agreed to was a team of specialists."

She says to the Griffons,"Are you okay with additional troops considering the fact that the hawkmen are going to try to contract some other mercenaries to guard their borders?"

DM RobC - "Does that sum it up?" 
Thursday May 13th, 2021 4:06:19 AM

The party are all in agreement on the teleportation plan. It might take two trips but if it means Pru can get everyone safely towards the mountain then it's worth it.

How many troops to send is still a bit undecided. Nikolai asks a good question though. How many miles of border are you planning to patrol? Based on what Anna has told everyone the mountain is about 100 miles across at the widest part of the base and its height has never been determined. That's an awful lot of space to cover.

"If the hawkmen and giants are rallying to attack us then we need sufficient number to defend ourselves, even push back!" Ceres is adamant. Hemera has a more cautious approach. "Resources are scarce and there is already very little to share."

Looks like everyone is about ready to go.

Tinker returns from the Catacombs with some shiny new toys.

----------------
OOC: Does anyone else want to do any shopping or are we good to go?

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday May 13th, 2021 9:32:56 AM

" When did we add patrolling to the contract?" Sigvar adds over the link.
" I thought the Griffons wanted the source of the cold found and reversed and that was it. We added the support part to be sure they wouldn't need to fly anywhere near the hawkmen who were getting antsy. I don't know who the Hawkmen might contract but I am pretty sure our group can handle almost any number of them."

Prudence Gundle 
Thursday May 13th, 2021 12:53:08 PM

"I'm not sure it's a good idea to bring a lot of troops into this situation," Pru says. "It's just going to escalate things, and we need to be de-escalating. If it turns out we need troops, we can get them, and with the magic at our disposal, we can get them quickly."

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Thursday May 13th, 2021 6:16:03 PM

I feel that 10 to 12 troops should be plenty. Their primary goal will be to bring supplies for the griffons, and set up some sort of base camp that we can utilize if needed. Those are my thoughts, I am willing to concede on this if anyone feels strongly about it, but I agree with Pru, that too many troops could make the situation worse. Remember the hawkmen seemed kind of anxious and a large number of troops may make them more so.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday May 13th, 2021 9:29:00 PM

Pompous is quite satisfied that the others have the planning well in.

He wishes he had his share of the orc loot to go spend at the Catacombs. Where is that loot now he wonders?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 13th, 2021 10:05:44 PM

my fear is this. that either the giants or the hawkmen are the ones pushing the griffons out. if so they may attempt an attack, if they do, and we don't have sufficient men on site to repel them, it will be a slaughter. if we are only going to bring two fists of troops I want a plan in place to get everyone, including the griffons out before they breach the area. yes WE are strong enough to take on a couple of long companies but two fists or soldiers are not. I don't want to have the deaths of Fist soldiers on my conscious because we didn't bring enough troops.

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday May 14th, 2021 12:25:18 AM

Tinker is quite satisfied that the others have the planning well in.

He starts thinking if DeMowbray has a couple Sending scrolls, maybe he should keep both ring gates. He starts thinking of tactical surprises the team could use a ring gate for: Michael squeezing through, sneak attacks, remote lock picking...

...an invisible or telekinetic force moving the gate to an advantageous position ...



Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40 
Friday May 14th, 2021 1:23:28 AM

Anna says, "Yes, the Giants seemed adamant that the Hawkmen and the Griffons did not reach a contract with us. The hawkmen wanted muscle to supposedly protect their borders but some of their stipulations could escalate things quickly. I guess the question is, can we get back in time to defend the griffons from wherever we are investigating the cold. If the answer is no, then my next question is do we have troops we could station to buy us time and not get killed in the process. If the answer to that is possibly, what can we do to help those troops be able to defend the griffons and survive until we can get back."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 14th, 2021 1:33:07 AM

OOC: I'll see if I still have the loot e-mail.

IC: Nikolai explains the reasoning for more troops than just a Fist or two. Firstly, they can be an eyewitness to things along the border, perhaps, that can dispel any notions from the hawkmen that the griffons are purposely flying all the way south to spy on them, or crossing to the giants to 'collude' with them. Although a long shot at this point. Secondly, a patrol may come across some clue. You never know.
"However, I'm not pressing the issue. Michael is right, though. Even though we really think there's a fourth party involved, the Frost Giants don't control their whole side. On the other hand, enough troops to stop a force of giants and, or, hawkmen, will be way to suspicious for the other two as well. And you know the Hawkmen don't need any more fuel for their suspicions. So, how big a herd of cattle do the Griffons want? Be good to know before we start a cattle drive."



DM RobC - "When did we add patrolling to the contract?" 
Friday May 14th, 2021 4:06:38 AM

Discussions continue on how many troops to send but the general consesus is 10 - 12 for now. If things turn out to be worse (or more troops are required) then the party can likely deter any potential threats long enough for more troops to arrive.

How many cattle for the griffons? How many have you got! It will all depend on how long it takes to address the weather concerns. If things are resolved quickly then hopefully the fauna of the mountain will flourish and provide a readily available source of food once more. If the weather continues, well, longer term arrangements might be required.

There is a question over what happened to the recently recovered loot. Those last few pieces of gold could end up buying something very useful. You just don't know.

Final preparations are made. It's all very exciting!

OOC: I'll wait until someone posts that they are casting the teleport spell before moving on. You go at your own pace

AC 33+4 v AOO T22 F25 CMD 37 HP 122 /159 Tinker (SteveK) 
Friday May 14th, 2021 4:21:51 PM

Tinker makes his final preparations, and presents himself ready for Prudence.

Prudence Gundle 
Friday May 14th, 2021 7:21:17 PM

Pru is ready to cast her Teleports whenever her companions tell her.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Friday May 14th, 2021 8:40:45 PM


Let's go then.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday May 14th, 2021 8:49:36 PM

let us go. DeMowbray can figure the logistics. note to tell the XO that he needs to send a sending scroll with the troops when they depart. that way they can call for aid if they need it.

(OOC:it's a good question though. I did some research back when the griffon thing happened. A tiger in captivity gets about 25lbs of meat per day. in the wild they will gorge themselves with up to 100lbs of meat and then fast for 3 or 4 days. Since flight takes so much more energy than stalking prey I estimated that the griffons would need about 75 to 100 lbs of meat per day if they were active, but they could get by on 50 lbs if they were sedenary. )

Scene 2 - Nice day for a ride


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday May 17th, 2021 1:19:48 AM

OOC: if the a griffon requires that much meat per day, count all the griffons on that side of the mountain, count how much meat all the giants need per day, and then add the meat the hawkmen will need, I do wonder how the mountain's wild game can sustain that kind of predation even in the best of times for a month, much less the time they've all been there.

Nikolai packs up this stuff and is ready whenever everyone else is.


DM RobC - "Let's go then" 
Monday May 17th, 2021 3:11:22 AM

Everyone gives the nod and Pru casts the teleportation spell. It goes off without a hitch.

It only takes a moment for your eyes to adjust from the stony interior of the Citadel to the sunlight shining on the prairie.

The skies are clear and you can already start to feel the warmth of the rising sun. It's still quite early in the morning but it promises to be a lovely day - in terms of weather at least. There's no wildlife about that you can see right now.

Shadow Mountain lies some 25 miles directly south of where you currently stand. About 15miles away to the south west is Drago Hamlet. There are no trails or paths about. Just grasslands and the occasional copse of trees.

The griffons look to you for direction.

---------------
Everyone gains 60,000xp and 1 hero point for completing the negotiations without any fights breaking out!
Everyone gains 1 hero point for successfully negotiating a contract with the griffons!
Tinker gains 1 hero point for finding a fiery way to stop a fiery argument!


OOC: If you want to nominate a PC for a hero point please let me know.

Shane/Brian: Please check your emails for my feedback on your PC sheets


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+22=37 ; d20+2=16 ;
Monday May 17th, 2021 11:26:01 AM

Tinker blinks and unlimbers his repeating crossbow. He skips away from the huddled group until he is 40’ away, and scans the horizon in the direction opposite the mountain, setting up an overwatch position until the team has oriented for their next move.

As he scans his self-assigned sector, he wonders what the weather is going to be like. Probably wrong, he thinks to himself.

Perception. 37
Survival 16 to predict weather

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 17th, 2021 1:14:58 PM

Not the most perceptive of soldiers, Sigvar still knows trouble when he steps on it. Once he arrives he follows Tinkers lead and starts walking a perimeter, Tinker ste the radius and Sigvar follows. He gets 40' out and walks a slow circuit to make sure their teleport point is clear.Once the whole group is here and ready to move, he will take to the sky and keep watch from above.

Prudence Gundle 
Monday May 17th, 2021 1:50:18 PM

"No teleportation problems so far," Pru says. "Let's head for the mountain."

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Monday May 17th, 2021 9:32:42 PM

Pompous unslings the Wabbit... then takes position next to Prudence.

With a nod...

" And to the mountain we head. "



Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Monday May 17th, 2021 10:10:34 PM

Trayvin asks the griffons, Do you have a suggested course for travel to the mountain, or should we just take the most direct route?

Anna Morphling (Hugh C) -- HP 145/174(51 increased HP) -- 48/18/44 + 4 AOO due to movement CMD: 40  d20+20=31 ;
Monday May 17th, 2021 11:59:27 PM

Anna decides that asking for Queen's Shapes blessing in the form of beast shape I is the order of the day and turns into a bird to take to the air and see how things are from up there.

(Perception: 31)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=38 ;
Tuesday May 18th, 2021 1:58:28 AM

Nikolai takes in the sights and the smells. As he follows Sigvar, he looks for signs of wildlife, like crushed grass, doodoo droppings, trails, etc.

Track +18 +1 (Luckstone) +1 (ioun stone) = 38

OOC: looks like IE does not work on this site anymore. gonna have to move my Woldian favorites to Edge I guess. Sigh...

DM RobC - "And to the mountain we head."  d100=69 ;
Tuesday May 18th, 2021 4:01:13 AM

The party all know their roles and like a well oiled machine set to tasks. You set up a perimeter and make sure that the immediate area is secure and free from any sign of hostiles. Anna and Sigvar take to the air but don't see anything terribly exciting.

There are very few clouds in the sky, the breeze is gentle and the horizon looks clear. Tinker is pretty sure the weather is going to be pretty good here today. No natural storms or anything like that, nor an extreme heat wave. Just a nice spring day. The land to the north looks clear. No signs of movement save for the wind rolling through the grasses.

Most people would think there weren't any creatures about, but then there's Nikolai. He can see a few signs that suggest animals have been about at some point. Some crushed grasses suggest that something ventured from east to west recently. He'd guess a large animal - a horse or some such. Nothing to get worked up about.

"We would fly there directly." Ceres answers Trayvin. "It's safer for us in the air. Less people."

Neither griffon looks particularly comfortable right now.

-------------
OOC: I just tried posting on this board from IE and it worked fine

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday May 18th, 2021 2:35:02 PM

Sigvar hovers in the air waiting the order to move out. The Griffons can fly with him since it will be far more comfortable for them, though he can not hope to match their pace.

Prudence Gundle 
Tuesday May 18th, 2021 2:37:11 PM

"Then you should fly," Pru says. "We don't want to hold you up, and we'll join you when we can."

"I'm really curious what would happen if I tried to Teleport us all to the base of the mountain," she adds, "although if it's something unpleasant, perhaps I'd better not try it."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 18th, 2021 3:42:33 PM

OOC: I can post from IE, but when I hit the dice roller nothing happened. could be a fluke. I'll try again, without dice roller, then with.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Tuesday May 18th, 2021 8:03:49 PM

Pompous is ready to go when the others are.

" If the rest of you want me to do some scouting or any other ranger like tasks, just let me know. "

Trayvin AC 33/15 touch Hp 182/182(BrianZ) 
Tuesday May 18th, 2021 8:15:17 PM

I think the griffons should return to their people and give them an update. We will follow as quickly as we can. If there is a pressing emergency, they can come back for us, and we can try riskier methods to get there quicker.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Tuesday May 18th, 2021 9:57:29 PM

Michael talks to the griffons.

You guys alright? was it the teleport or something else?



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 18th, 2021 10:38:15 PM

"I agree with Trayvin. They can send a scout to watch for us when we reach the end of these grasslands and the forested foothills start."

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Tuesday May 18th, 2021 11:43:55 PM

Tinker keeps up his sentry duty until a decision is made. ”Town or mountain, we should Walk and save the magic.” he thinks to the group. The dwarf, by his actions, volunteers for ‘rear end Charlie’ and is the last person in marching order, keeping his crossbow and eyes peeled. Every fifth step he turns around to ensure the back trail is covered.

....
Marching speed. 20’
Tinker sold his flying boots and can’t fly on his own anymore

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33   d20+40=46 ; d20+4=12 ; d20+20=30 ;
Tuesday May 18th, 2021 11:59:38 PM

Anna thinks to Tinker over the link, Yes but my Queen's shapes gives me at will Beast Shape I as a spell like ability for today so I can't really waste it, but if we are slogging it out on the ground I will adatpt.

Anna-hawk lands and turns into Anna-Deinonychus.

Anna-Deinonychus activates her long lasting longstriding SLA as well.

She says, "I'll act as advanced scout even on land since I can move faster than the rest of you."

Perception - 30
Stealth - 12
Disguise - 46

Active Effects:
Beast Shape I - at will
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
Longstrider : 17 hours - +10 land movement speed


DM RobC - "You guys alright?" 
Wednesday May 19th, 2021 3:38:23 AM

The party start to spread out and take up roles. Anna in dino form heads out in front to take point, Tinker brings up the rear, and everyone else sticks somewhere in the middle.

There is a suggestion for the griffons to fly on ahead. Ceres smiles and stretches out his wings, ready to take to the air. Hemera pauses though. "How long will it take you to reach us?" She casts her eye across some of the slower non-flyers.

The mountain may be 25miles away, but that's just to the base. After that will be the ascent. At the current pace it will take at least 2 days - perhaps more. Slow and steady wins the race?

-----------
OOC: Trying to work out the party formation and the speed you're travelling.

Anna is on point (70ft)
Sigvar is flying above the party (60ft)
Michael (20ft)
Nikolai (70ft)
Pru (20ft)
Trayvin (30ft)
Pompous (30ft)
Tinker is read-end Charlie (20ft)

Also, what spells/effects are currently active? Just asking...


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday May 19th, 2021 10:44:48 AM

Sigvar ALWAYS has GMW extended with a lesser extend rod on his sword. That lasts 28 hours, He refreshes it each morning. Beyond that he has no spells active.

Prudence Gundle 
Wednesday May 19th, 2021 1:24:05 PM

"Two days at least," Pru tells the griffons. "Unless we figure out a way to cut that down. Feel free to come and find us if anything urgent comes up."

Pru has extended Mage Armor on herself and Nikolai.

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Wednesday May 19th, 2021 8:20:59 PM

" I'm not opposed to double timing it to cut on travel time. As long as everyone else can keep up... some haste spells could probably help speed us up as well.. "



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday May 19th, 2021 9:58:31 PM

Well, Im probably the slowest one in the party, Tinker and I that is. but at the same time I'm also the lightest one in the party. I probably weigh less than Sigvars Sword. so if someone wants to make good time, sling me onto your back and run on.
that or if either Haemera or Ceres want to let me hitch a ride I can scout ahead and for any problems going forward.
as it stands if it takes two days to get there for you long legs, us we folk will make it three.
.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday May 19th, 2021 10:46:24 PM

OOC - Trayvin's speed is 20ft while in armor

We are soldiers, we can travel faster and farther in a day than most. I don't think we have any long lasting fly or speed spells, so it will need to be mundane unless you know where the limits of the teleportation block are located.

Trayvin is agreeable to whatever scouting or traveling arrangement is made.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 20th, 2021 12:30:47 AM

Tinker patiently waits until the team has a destination and decision, and follows along, keeping his eyes peeled. ”Anna, just ‘cause We’re walking doesn’t mean you had to. Coulda stayed a bird for overhead cover, ‘specially since you are concerned about misusing gifts of the gods.”. The dwarf mentally shrugs, demonstrating it doesn’t matter either way.

He privately thinks about Michael’s proposal and chuckles. Someone may give the Halfling a pig-back ride, but he doesn’t think even Sigvar could easily accommodate an extra 300 pounds of dwarf and gear. Not that Tinker would accept even if offered! He also doesn’t think a haste spell nor his own Expedious retreat spell would do anything other than a tactical advantage.

......
No active effects
20’ move

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33  
Thursday May 20th, 2021 12:46:29 AM

Anna says to Michael over the mental link, How would you like to ride a dinosaur? I'm medium, you're small. I could be your dino mount. No need to offend our clients or split the party

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday May 20th, 2021 1:08:13 AM

Nikolai asks Ceres to have one their pride to keep watch for them when they reach the foothills, then guide them onward.

Through the mental link, Nikolai suggests, {"Michael, let's stay together. If Anna will give you a ride, that would be better than ask the Griffons. Between the two of you, scouting ahead will be a cinch. If it is ok with Anna, that is."}

Nikolai takes a position near Pru.

"Let's move out."

DM RobC - "If it takes two days to get there for you long legs, us we folk will make it three."  d20+22=42 ; d20+22=25 ; d20+22=39 ; d20+22=33 ;
Thursday May 20th, 2021 3:35:35 AM

It seems the party are split between the fast movers and the slow movers. Pru is happy to keep going at current pace and send the griffons on ahead. Nikolai is of the same thinking to send the griffons on ahead separately, although he does want the party to stick together.

Pompous is happy to try and move at a faster rate. Hustling would cut the time in half and mean the party could be at the base of the mountain by the end of the day, though they might get a few blisters on their feet and be quite fatigued afterwards.

The idea of rides is put out there. Both Ceres and Hemera had earlier agreed with Michael that they would try and carry riders, so it is an option that is still available. Anna is also happy for a small statured person to hitch a ride on her back.

The party are all just so agreeable with each other! Walk, hustle, fly, it doesn't matter to them. They'll arrive in due time.

-----------
Party order as I understand it:
Anna is on point in dino form. How far ahead of the group does Anna want to go?
Sigvar is flying above the party. How high up is Sigvar?
Michael
Nikolai next to Pru
Trayvin
Pompous
Tinker is read-end Charlie. How far will Tinker hang back?

Do the party travel with weapons drawn? Is the DM making the players suspicious? :D


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 20th, 2021 2:00:04 PM

Tinker keeps going at a hustle to keep the team moving qickly. He’s confident he can keep this up a long time. He only keeps 20’ behind the last person.

The dwarf prepares to hustle for the next 8 hours.

...

Hustle. 40’ move
1. 0 non lethal
2. 1 non
3. 2
4. 4
5. 8
6. 16
7. 32. Tinker realizes he can’t hustle for 8 straight hours without collapsing unconscious.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday May 20th, 2021 2:25:45 PM

Sigvar will fly just above treetop level. If we don't have trees ( you said it was a plain) he will fly at 60' above He can fly at 60' speed so if 40 is ou hustle speed then he flies normally. Sigvar can also LOH to remove damage and fatigue so if the group wants to hustle and takes nonlethal damage and fatigue he can remove it

Pompous (Yves_B) AC 31/ SR 20 CMD 30, HP 170/170/ 
Thursday May 20th, 2021 5:39:29 PM


Pompous signs to himself...

".... Do the Hustle! .... do do do do .... Do the Hustle!.... do do do do .... "

ooc>
Bow is in hand.
SR 20
Acide resistance 10


Prudence Gundle 
Thursday May 20th, 2021 6:09:24 PM

"I'm faster than I look," Pru says calmly. Indeed, she seems to hustle without actually hustling.

[Pru's base speed is 60, thanks to a bloodline bonus.]

CDM Jerry [OOC post] 
Thursday May 20th, 2021 6:53:11 PM

Hear Ye Hear Ye!

I'm starting a Woldian recruitment blitz to fill what looks to be 10 spots.  We have 2 new games starting which accounts for 6 of the openings.  The other 4 are in existing non-veteran games.  The two new games will be called:

Bearclaw Keep
and
Heranmar.

The icons for these are already up on in the Career Games section, but the links just go to the LnB until the games begin.  [THANKS ROB FOR DESIGNING THOSE!!!]

I want to start with recruiting from 1) you good people and 2) inactive players.
SO!!!  If you have a friend [someone that still talks to you] talk to them and see if they want to play!  All they have to do to start the progress is to email me. [gericko@gmail.com].

I am going to send out some emails starting tonight to former players so I do not know whether this push will fill us up quickly or not.  :)  Better to play it on the safe side and talk to your friends immediately!

Enjoy your evening and the weekend AND talking to your friends about joining us!

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 20th, 2021 9:08:23 PM

Michael grins up at Anna.
Sure Anna!, you know I've always wanted to ride you.!


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday May 20th, 2021 9:34:19 PM

Trayvin casts greater magic weapon on his Morningstar. (just in case)

He keeps up with the teams' marching speed as they head toward the mountain.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Friday May 21st, 2021 12:18:35 AM

Tinker hears Sigvar and thinks his lay of hands is brilliant. [b]”Sill need to do that only once a day, beginning of the 6th hour of jogging”, he tells the Paladin thankfully.

In reach day of hustle, Tinker’s amended non-lethal damagenshould be
1. 0
2. 1
3. 2=3
4. 4=7
5. 8=15
6. LOH. = 0
7. 1
8. 2=3. At 8 hours of jogging, Tinker has 3 non-lethal damage and is fatigued.

Anna Morphling (Hugh C) -- HP 123/123 -- 39/18/36 + 4 AOO due to movement CMD 33  
Friday May 21st, 2021 1:10:09 AM

Anna assumes the position that their halfling rogue can easily climb aboard her back and then takes off. She tries to not be too far away from the main group, while at that same time being far enough in front to hopefully see any threats early

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=39 ;
Friday May 21st, 2021 1:27:00 AM

Noting that hustling does not mean non-stop, Nikolai paces the group by hustling for an hour and walking normally for 15 minutes. He also makes sure they stop for a bite to eat, about 15 minutes. It won't totally remove any fatigue, but will help. He knows they have some magic that will remove any fatigue.

Perception + 32 + 1(luckstone) +1(ioun stone) = 39

OOC: yeah, the die roller won't work on my IE anymore. I can post but can't roll the dice. Gonna have to switch to Edge or Chrome I guess.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 21st, 2021 1:28:13 AM

OOC: i get this:
Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])

DM RobC - "I'm faster than I look"  d8=5 ; d20+22=35 ; d20+22=28 ; d20+22=27 ; d20+22=24 ; d20+40=55 ; d20+40=46 ; d20+40=57 ; d20+40=49 ;
Friday May 21st, 2021 4:01:43 AM

Anna and Michael go to the front far enough to see something approaching but no so far as they can't get back to the party safely. Your DM is going to chalk this up as 70ft.

Noone accepts the offer of riding griffon-back. Ceres and Hemera take to the sky but don't venture too far away. They keep pace with the party.

The party decide to hustle it and cut the travel time in half. At this speed you'll be at the base of the mountain by late afternoon or early evening. Nikolai suggests a little pacing but that may not work. Highlight to display spoiler: {"Hustle: A character can hustle for 1 hour without a problem. Hustling for a second hour in between sleep cycles deals 1 point of nonlethal damage" Whether the party take a break or not it would still be multiple hours between sleep cycles I think. Probably won't make too much difference if Sigvar has the magic touch.}

Indeed the first few hours of travel are largely uneventful. Sigvar startles a few birds, and Tinker notices a some hares scarper away from the party. There no sign of any humanoids about though, and that includes giants and hawkmen.

Things are otherwise calm. A little over 5 hours into it Nikolai does notice a particularly low, white cloud moving against the wind. Moving towards the party in fact. It's about 400ft or so south of you and closing. You're in grassland. The grass is around 3ft high. There are no trees about for several hundred feet on either side.

-------------------
OOC: If anyone has been getting an XML error lately, check that you are using https in the address and not http. That seems to fix it.

@Shane: Please see the email I sent you re Michael's sheet and the corrections needed. Thanks

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  8d6=27 ; d6=2 ; d6=6 ; 8d6=21 ; d6=4 ; d6=4 ; d6=3 ;
Friday May 21st, 2021 8:41:12 AM

Sigvar descends at the mention of the cloud and touches first Tinker and then Trayvin to eliminate their Fatigue.
34 healing on Tinker
29 healing on Trayvin
From what I heard in the posts they are the only 2 hustling, LMK if I'm wrong

Dashboard 2 of 12 LoH used
GMW on longsword

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/  d20+25=44 ;
Friday May 21st, 2021 12:47:06 PM


One of Pompous's tatoos glows and he is now protected from evil... stuff....

Pompous then looks towards to cloud and tries to determine what it is and relays what he sees to the others.

{ Send all -

Windwall online... ready to cast...

End Send }

ooc)
Casts from Brahmah's tatoo -prot. evil
Perception check 44. Pompous ate his carrots today!

Pompous was hustling as well. Would Endurence reduce the damage?

----------------------
Scarab of protection
Prot. Evil
SR 20
Acid reduction 10


Prudence Gundle 
Friday May 21st, 2021 2:49:59 PM

Seeing a fake cloud gives Pru a sudden urge to say, "Tut-tut! It looks like rain," but she resists it.

Instead, she moves closer to her companions and watches the cloud with them.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  8d6=30 ;
Friday May 21st, 2021 3:34:17 PM

Pompous was healed 30 hp and has his fatigue removed

Dashboard
3 of 12 LoH used
GMW on longsword


AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+22=23 ;
Saturday May 22nd, 2021 5:34:09 AM

Tinker thanks Sigvar for washing away his fatigue, and the dwarf is energized.

Good thing too! For this cloud moving against the wind is very very suspicious. He nods at Pompous’ announcement, that defense would make sense, but will only protect from one direction.

So the dwarf keeps his crossbow and his 20’ distance from the last person, and keeps a look at behind them to reduce surprises: he trusts the others to get more data on the ‘white cloud’.

Perception 23 (thankful skill checks don’t nat 1)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Saturday May 22nd, 2021 7:13:32 PM

Ugh...I hate obstinate clouds. why can't they just go with the other clouds. .

Thinking about their employers Michael shouts up to them.

Ceres! Haemera! you see that cloud?! I'm going to need you to get clear for a few minutes while we take care of it. Looks to be magical or at least unnatural. Please get clear. I don't want you to get hurt.

Michael then draws his blades and hops off Anna's back so she can move freer.

Anna Morphling (Hugh C) -- HP 123/123 -- 44/18/41 + 4 AOO due to movement CMD 33   d20+20=26 ; d20+22=24 ; d20+22=31 ; d20+8=20 ;
Sunday May 23rd, 2021 9:48:19 PM

Anna peers at the clouds.

She tries to figure out what their shadow might be while preparing for the worst.

(OOC: Activate Barkskin SLA)

(Perception: 26 or 28 if fey, magical beast or elemental)
(Know[nature]:24 or 26 if fey)
(Know[arcana]:31 or 33 if magical beast)

Active Effects:
Beast Shape I - at will
70 foot base speed,
low light vision,
scent,
2 talons +15 (1d8+4),
bite +15(1d6+4),
2 foreclaws+13(1d6+2)
Longstrider : 17 hours - +10 land movement speed
(Know[plane]:20 or 22 if elemental)
Barkskin: 170 min - +5 nat armor

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ;
Monday May 24th, 2021 1:43:49 AM

From DM:
OOC: If anyone has been getting an XML error lately, check that you are using https in the address and not http. That seems to fix it.

"Thanks. I've added the 's' for https. The error message has gone away. :) Let's see if I can use the dice roller."

Also, I think Sigvar is right. If anyone else hustles, then the slower ones will be left behind.

IC:
Perception + 32 +1 (luckstone) + 1 (ioun stone) = 35
Nikolai's first thoughts, judging by it's movement and his own party's elemental spells, that it is an Air Elemental and conveys that idea to the others. Hard to prepare to battle a cloud, but he holds his ground next to Pru.

DM RobC - "Ugh...I hate obstinate clouds."  d20+22=41 ; d20+22=34 ; d20+22=37 ; d20+22=39 ; d20+40=60 ; d20+40=53 ; d20+40=46 ; d20+40=48 ;
Monday May 24th, 2021 4:11:10 AM

Sigvar descends down to 10ft in order to deliver some healing and remove the fatigue from Tinker and Trayvin.

Pompous protects himself in case the clouds are evil, whereas Pru thinks they look totally fake. She moves in close with the party to admire them.

Tinker covers the rear of the party. He doesn't see anything approaching from the north.

Michael is concerned for the griffons and asks them to leave for a moment. They aren't going to argue and start flying back the direction the party came. They're now 80ft in the air and a bit further north than Tinker.

As it approaches it becomes clearer to see that it isn't just one big cloud, but four smaller clouds. Smaller, but still huge.

Anna improves her armor though isn't quite sure what these clouds things are. Nikolai has a good guess. Fast moving cloud-like creatures? Sounds like air elementals.

The 'air elementals' continue their approach flying right over the top of Anna and Michael as they go and descending to the same height as the griffons.

--------------
Notes: Map
Ceres: 80ft up
Hemera: 80ft up
'Air Elementals': 80ft up

@Pru: Please include your HP and AC in your post name. Thanks


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday May 24th, 2021 9:16:18 AM

" Umm, guys, they are leveling off with the Griffons. can't get between all of them and the griffons, need a lil help here."
Sigvar thinks to himself 'fighting air elementals in the air, this is going to really, really suck'
Sigvar is closer to Hermera so he double moves upwards and towards he to try and head off what looks to be some hostile elementals. He draws his sword as he moves.

Dashboard
3 of 12 LoH used
GMW on longsword



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday May 24th, 2021 10:14:36 AM

whoops! SORRY GUYS. CIRCLE ROUND AND LAND BEHIND US, LOOKS LIKE THEY ARE AFTER YOU! WE WILL HAVE AN EASIER TIME OF IT IF YOU CAN GET THEM NEAR THE GROUND.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+24=39 ; d20+19=36 ; d20+14=34 ; d20+14=23 ; d10+5=7 ; d10+5=6 ; d10+5=11 ; d10+5=12 ;
Monday May 24th, 2021 3:28:12 PM

Tinker jumps to a conclusion. “They are attacking out employers!” He takes aim at one elemental and unloads a full clip of his repeating crossbow at the lead elemental!

Crossbow of Seeking (no concealment miss chance. 120’ without to hit penalty. AC 39 36 34crit23. Dam 5, 6 11, Crit 12



Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Monday May 24th, 2021 3:41:33 PM

Wind wall coming online!...

Pompous waits for the griffons to get behind them then casts

---------------
Pompous casts a wall of wind, 85 metres high and 170 metres long in an oval shape 20 metres in front of him.

Duration: 17 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Monday May 24th, 2021 3:43:20 PM

ooc Oval should be cone, surrounding the party.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday May 24th, 2021 8:50:57 PM

Do we know if they are elementals? All we know right now is that there are clouds moving on their own. Should we spread out a bit?

Looks like Michael was working to position the griffons away from the clouds. Trayvin concentrates on the clouds and sees if he can determine anything else about them.

Active effects:
greater magic weapon(on Morningstar)

Prudence Gundle 
Monday May 24th, 2021 9:45:23 PM

Pru isn't sure what to do. Haste everybody? Turn into an elemental herself? Throw fire--her go-to response to everything? She isn't sure, so she does nothing for now.

Anna Morphling (Hugh C) -- HP 140/140 (+17 hp from con bonus) -- 46/16/44 + 4 AOO due to movement CMD 35   d20+10=11 ;
Monday May 24th, 2021 11:53:15 PM

(know [planes, specifically elementals]: 11)

Anna activates her Beast Shape IV taking the form of a dragon horse again and takes to the skies.

If she can get to audible range of the griffon she calls for them to land so the fist can better protect them from the elementals

(OOC: using pythagorean theorem B squared = 80, C squared = 120, A squared = 40; Anna is 80 feet up and 40 feet towards the griffons with her 120 diagonal move)

"You are being followed by hostiles! Land behind our Fist so we can better defend you!"

Standard Action - Activate Beast Shape IV SLA
Move Action - 120 fly towards the griffons

Active Effects:
Beast Shape IV - 170 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 25th, 2021 1:24:27 AM

"That's true Trayvin, we don't know if they are, but if we can call an Air Elemental of our own, we might be able to find out quicker. Either way, these 'clouds' are ignoring us and going after the griffons. That means we'll need the griffons on the ground and near us."

Nikolai unslings his magic composite longbow and knocks a flaming arrow.
2 Move actions.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday May 25th, 2021 1:33:44 AM

OOC: Actually, movement in the air is the same as on the ground. Diagonals count as 2 squares = 15'.
So climbing from Ground to 10' up and 10' away = 2 square move (or 15') just like if you were moving on the ground diagonally 2 squares = 15'.

They do it that way so you don't have to remember your geometry to play. :)

DM RobC - “They are attacking out employers!”  d20+25=43 ; 2d8+9=14 ;
Tuesday May 25th, 2021 4:19:26 AM

Trayvin questions whether these actually are elementals. Now that they are closer everyone can see them quite clearly and it becomes almost certain that these are in fact huge air elementals.

There is a little confusion though as to how to handle the situation.

Sigvar and Anna take to the air to try and get close to the griffons to protect them. Anna and Michael though direct them to land. They can't outrun the elementals, that's for sure. The griffons follow Michael's directions and circle behind the party, landing on the ground. Ceres snaps at the air as he does and rears on his hind legs. He's ready to fight.

Tinker comes to the same conclusion as the others. They're here for the employers, er, griffons. He unloads on the nearest air elemental plugging it with a few well aimed arrows. If it were any other creature he's pretty sure he would have hurt it a lot more. Tinker learns that they're immune to crits and have some pretty serious DR (DR10/-). This proves beyond a doubt in his mind that these are air elementals of the greater or elder variety.

Pompous creates a wall of wind around the party. The elementals aren't gaseous beings and likely won't be stopped by the wall. They might be hindered by it though. Highlight to display spoiler: {I can't see anything that would stop an air elemental from going through a Wind Wall but I like the creativity of it. The Wall will be treated as difficult terrain for them to pass through. If this isn't what you intended you can instead keep the spell if you choose.}

Pru and Trayvin just aren't sure what to do right now. I mean, the elementals haven't attacked anyone yet.

Nikolai is ready to start slinging some arrows around and gets a flaming one ready to go.

The elementals ignore most of the party and continue their approach towards the griffons. Sigvar is in the path of one of them and it slams him as it passes by. (AE3. Flyby attack. Hit AC43. Sigvar takes 14pts damage).

If it wasn't clear before then it is now: these things are hostile.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.
AE1: 1pt damage. AC28. Immune to crits.

@Pompous: Please include your Wind Wall on the map. Thanks
@Pru: Please include your HP and AC in your post name. Thanks


Pompous (Yves_B) AC 31/33 evil SR 20 CMD 30, HP 170/170/ 
Tuesday May 25th, 2021 7:07:23 AM

ooc> Hindering is fine. I was thinkink more as a protection against their whirlwind attacks. The wall will be oval ish:13 N, 16 J, 16T, 25N

I'll post my turn later today.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=45 ; d20+26=27 ; 2d6+20=28 ; 2d6+20=28 ; d6=1 ; d6=6 ;
Tuesday May 25th, 2021 7:24:39 AM

(I am assuming they can't break DR5/evil)
Sigvar hasn't determined if they are evil yet and doesn't really care. They attacked him and are going after the griffons which makes them foes. He smites evil on AE3 and charges it.
Charge hits AC 45(49 if evil) and confirms to AC 27(31 if evil) for 28 damage(45 if evil, 62 if evil outsider) 56 damage if critical is confirmed(90 if evil, 124 if evil outsider) +7 holy damage

Because of his charge Sigvar is AC 40 this round

Dashboard
3 of 12 LoH used
GMW on longsword
1 smite evil used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Tuesday May 25th, 2021 7:27:09 AM

OOC
Duh, I just reread the DM post, ignore the critical part of my post. So much effort, so little point to it. 8)

Prudence Gundle [AC 24; HP 130/130] 
Tuesday May 25th, 2021 4:03:13 PM

Pru hurries over to the griffons. [With a base speed of 60 she can get there in a single move.]

"Will you trust me to get you away from here?" she asks them.

Assuming they agree, she grabs both griffons and casts Dimension Door, moving to about M-20-ish.

"I can keep doing this," she tells the griffons. "That'll give the others enough time to fight these things."

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/ 
Tuesday May 25th, 2021 8:12:47 PM

Pompous knows that he can't fire through the windwall.
He takes the oportinity to cast barkskin and increase his protection.

---------------------
Barkskin
Windwall - 16 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday May 25th, 2021 8:57:56 PM

Kind of curious that they went straight for the griffons. I wonder if they are being controlled

Trayvin begins casting a spell.....

Active effects:
greater magic weapon(on Morningstar)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+29=40 ; d20+27=40 ; d20+29=39 ; d20+24=37 ; d20+22=26 ; d20+19=36 ; d20+17=36 ; d20+17=22 ; d4+5=8 ; d8+7=10 ; d4+5=9 ; d8+7=15 ; d8+7=8 ; d4+5=7 ; d4+5=8 ; d8+7=13 ;
Wednesday May 26th, 2021 12:00:07 AM

Wish I spoke elemental. we could probably talk to these guys while we were fighting them, maybe find out who summoned them. .
Michael flys up using his Celestial armor.

Knowing that flanking doesn't work on an elemental, this big guy probably has some DR. Michael lays into the one that hit Sigvar. on the opposite side form sigvar

Attack 1

Base 20 SB 24. LB 22 +4 Atof flanking feat +1 haste. = 29 SB 27LB.

Luckblade +2
To hit AC 40 for 8 points of damage.

Sunblade +4 (if evil, if not +2)
To hit AC 40 for 10 points of damage.

Haste attack.
Sunblade
To hit AC 39 for 15 points of damage.

2nd attack
base 15 SB19 LB17 + 4 +1 = SB 24 LB 22

Luckblade +2
to hit AC 26 for 9 points of damage.

SunBlade +4
To hit AC 37 for 8 points of damage.

3rd Attack.
Base 10 SB 14 LB 12 +4 +1 = SB 19 LB 17

Luckblade
To hit AC 36 Crit=22+4crit focus= 26 for 16 points of damage.

Sunblade
To hit AC 36 for 13 points of damage.

wait a minute. I only get one attack because I moved. crap.

okay I positon this round and unleast that attack next round.

AC 29+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+26=37 ; d8+16=19 ;
Wednesday May 26th, 2021 12:16:07 AM

Tinker puts away his crossbow after realizing he won’t be able to more than pinprick these beings. He also, fate would have it, turned in his boots of flying, so can’t chase the elementals, which leaves...

Hey Bean Pole! Dim Door them next to me next time and then keep taking me with you if you can! I’ll be ready to defend our employers.

The rogue moves into the wind wall for just a little more protection and gets his Urgrosh Ready in case an elemental gets within reach.

Readied attack. AC 37. Damage. 19

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+23=26 ; d20+18=30 ; 2d8+6=15 ;
Wednesday May 26th, 2021 1:32:54 AM

Spells in effect: Mage armor

OOC: the windwall keeps all creatures in gaseous form out. Air is a gas and these 'cloud-like creatures' are air elementals for a reason, it would seem their 'Natural' form IS gaseous. But …

IC: The magical windwall making his arrows useless, Nikolai puts the bow and arrow away for another day. He then positions himself at J14 (DM will have to move Nikolai because the map won't let me pick up Nikolai, it picks up the whole square). When or if the elemental decides to pass through the wall, he will take advantage of it's difficulty and clobber it.

Held Attack until elemental enters the windwall:
Attack 1 d20 + 23 = 26
Attack 2 d20 + 18 = 30

Bludgeoning dmg: 2d8+6 = 15


Anna Morphling (Hugh C) -- HP 140/140 (+17 hp from con bonus) -- 46/16/44 + 4 AOO due to movement CMD 35   d20+16=32 ; 2d6+6=16 ; d6=3 ;
Wednesday May 26th, 2021 1:55:57 AM

Anna flies over the windwall (up to 90 feet then flies above it then lowers herself to attack the elemental 70 feet over the griffons

Hoof: 32 vs AC; 16 + 3 electric damage

Active Effects:
Beast Shape IV - 170 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor


DM RobC - "Hey Bean Pole!" (Map)  d20+25=26 ; d20+25=32 ; d20+25=42 ; 2d8+9=17 ; d20+25=29 ; 2d8+9=14 ; 2d8+9=21 ; 2d8+9=21 ; 2d8+9=17 ; 2d8+9=18 ;
Wednesday May 26th, 2021 4:45:58 AM

Sigvar charges the nearest elemental and gives it a solid whack. Had it been anything else the blow would have been super impressive, but as it is, well, not so much. He discovers that they aren't evil though. He does provoke an attack from the elemental, though it misses wildly (Aoo Hit AC26. Nat1!)

Pru gets the griffons together and teleports them safely inside the windwall. Ceres almost looks disappointed that he didn't get to bite something.

The windwall is a bit of a hindrance to Pompous' arrows, so he buffs himself instead.

Trayvin begins casting a spell. What spell is anyones guess but it's probably going to be a summons.

Michael has some grand ideas but doesn't get to see any of them work. He moves closer instead. Highlight to display spoiler: {Celestial armor gives you a fly speed of 60ft. A double move means 120ft. You were 120ft south of the elemental and it's an additional 80ft up. You can't get adjacent to it this round - which actually saves you from getting attacked this round :) Also note that they are immune to crits and flanking, so no flank bonus/feats or crit damage.}

Tinker laments the sale of his flying boots. But hey, based on where the party are destined there's a good chance these current boots are going to have been a good investment. He moves inside the windwall and prepares to defend himself.

Nikolai moves to the edge of the windwall and also prepares to defend himself Highlight to display spoiler: {You can ready a standard action which would be one attack I think}

Anna in horsey form flies through the air to attack one of the elementals from above. It has a greater reach than she does and attacks her as she gets in close, but misses (Hit AC32=Miss!)

The griffons prepare to defend themselves.

The enemy act...

AE1 flies south in pursuit of the griffons. It gets close enough to reach out to Hemera. (Hit AC42. Hemera takes 17pts damage)

AE2 does the same, drawing in close enough to bash Ceres but just beyond his reach. (Hit AC29. Ceres takes 14pts damage)

AE3 turns into a whirlwind and makes its path through Sigvar and Anna. (Anna and Sigvar to make DC27 Ref Saves. Fail=21pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. Note that if Sigvar is picked up then Anna won't be)

AE4 tries the same. It turns into a whirlwind and heads southerly. (If Anna or Sigvar haven't been picked up by AE3 they need to make DC27 Ref Saves. Fail=17pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. Note that if Sigvar is picked up then Anna won't be)

"Cowards!" Ceres flaps his wings and is ready to take to the air and bring the fight to the elementals.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.
Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 1pt damage.
AE3: 18pts damage.
AE4: 9pts damage.
Hemera: 17pts damage.
Ceres: 14pts damage.

@Pompous: I've added the Wind Wall to the map using the coordinates you gave


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+17=22 ; d20+17=37 ; d20+17=28 ; d20+17=22 ; d20+26=40 ; 2d6+20=28 ;
Wednesday May 26th, 2021 6:59:16 AM

Saves.....
VS AE3 Fail and take damage succeed and not picked up.
VS AE4 Succeed for no damage
SIgvar manages to avoid being caught up in the first whirlwind to hit him and avoids the second one entirely. He again charges , this time at AE2 diving at the creature as he goes.
Charge attack hits AC 40 for 28 points of adamantite damage (does that break their DR?)
Sigvar is still AC 40 from charging

Dashboard
3 of 12 LoH used
GMW on longsword
1 smite evil used

Prudence Gundle [AC 24; HP 130/130]  d20+29=40 ;
Wednesday May 26th, 2021 12:17:38 PM

"Oh, bother." Pru's plan had been to keep blipping the griffons away from the elementals, but since the griffons wanted to fight--or anyway Ceres seemed to--that idea probably wasn't going to work.

So it's time to cast a spell. And she's not sure how far these things can reach, so she casts defensively. [Concentration check 40-success.]

She casts Maze on Air Elemental 2. There is no saving throw, but there is Spell Resistance, so let me know if I need to roll that. Air Elemental 2 is in an extradimensional maze, and can escape with a DC 20 Intelligence check.

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+17=37 ;
Wednesday May 26th, 2021 1:45:21 PM

Tinker feels he can’t attack, and can’t defend, and he is absolutely not the type of person to do nothing.

So if he can’t, maybe... Fighting defensively, he bounds forth while pulling a scroll from his handy haversack. When he gets beside Ceres, he casts a scroll to give the Griffon “Stoneskin”!

Fighting defensively +3 AC
Mobility +4 AC
UMD to cast Stone Skin. 37

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+25=36 ; d20+25=37 ; 2d8+9=19 ; 2d8+9=16 ;
Wednesday May 26th, 2021 9:34:55 PM

Trayvin completes the spell, looking to fight fire with fire. Or in this case, air. The summoned air elemental appears in front of AE3, trying to block its' path so it can't carry anyone away.

air elemental attacks AE3, hit AC: 36, 37 damage:19, 16

Elemental(elder, air) quick reference:
AC 28, hp152
F+14,R+21,W+7
+25, 2d8+9

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+22=33 ; d6+19=25 ; d6=6 ; d6=1 ; d6+19=20 ; d6=5 ; d6=2 ; d20+22=38 ; d6+19=20 ; d6=2 ; d6=1 ; d20+17=31 ; d6+19=20 ; d6=6 ; d6=1 ; d20+12=24 ; d6+19=20 ; d6=2 ; d6=1 ; d20+7=20 ; d6+19=24 ; d6=3 ; d6=6 ;
Wednesday May 26th, 2021 10:00:18 PM

Quietly, Pompous aims and fires a stream of fire and electrified arrows fly towards the closest elemental.

------------------------------
Barkskin
Windwall - 1 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks Air Elemental 1

Attack 1 to hit AC 33 Physical 25 fire 6 electric 1
Attack 1a to hit AC 33 Physical 20 fire 5 electric 2
Attack 1b to hit AC 38 Physical 20 fire 2 electric 2
Attack 2 to hit AC 31 Physical 20 fire 6 electric 1
Attack 3 to hit AC 24 Physical 20 fire 2 electric 1
Attack 4 to hit AC 20 Physical 24 fire 3 electric 6

Anna Morphling (Hugh C) -- HP 119140 (+17 hp from con bonus) -- 47/17/44 + 4 AOO due to movement CMD 35   d20+11=20 ; d20+11=16 ;
Thursday May 27th, 2021 12:57:43 AM

Anna fails both reflex saves and is sucked up inside the vortex of AE3

She activates her Cat's Grace SLA while inside the vortex

Active Effects:
Beast Shape IV - 168 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 170 rounds

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+39=42 ; d20+25=39 ; 3d6+8=26 ;
Thursday May 27th, 2021 1:25:50 AM

OOC: DM - Nikolai's height it 5' 8" which counts as 5' with a reach of 5' so he can hit something 10' up. The AE is 20' up, so to attack it he needs to jump up only 10' by my calculations. That would be a DC of 16 + (4*6) = 16 + 24 = 40. Let me know if you figure differently.

Spells in effect: Mage Armor
Monk High Jump (standing jump counts as running jump, add monk levels to acrobatics check)
Move: Jump up d20+ 25 (Acrobatics) + 12 (Monk lvl) +1 (luckstone) +1 (ioun stone) = 42 DC 40

Attack AE2: Improved Vital Strike D20 + 23 + 1 +1 = 39
dmg = 3d6+8 = 26

DM RobC - "Oh, bother." (Map)  d20+25=42 ; 2d8+9=16 ; d20=2 ; 2d8+9=20 ; d20+25=34 ;
Thursday May 27th, 2021 4:20:39 AM

Sigvar takes a knock from the whirlwind but isn't going to let that stop him. He charges the nearest elemental and hacks at it. It lashes at him as he approaches but misses. (AoO hit AC34=Miss!) Highlight to display spoiler: {You'd beat DR10/adamantite but not DR10/-}

Pru takes another approach and just *blips* the elemental from the field.

Tinker pulls out a scroll and moves up next to Ceres ready to cast the spell. Highlight to display spoiler: {You've got me a little confused with your actions. Move action to retrieve scroll, move action to get to Ceres, standard action to cast from scroll, standard action to fight defensively. I'll go with the main part which I think was get the scroll and get next to Ceres}

Trayvin completes his summoning spell and brings an Air Elemental to the party. He isn't able to summon it next to his target, but he can get it close enough that it can fly the rest of the way. It moves to attack the opposing elemental/whirlwind and gets one good shot in. Highlight to display spoiler: {Trayvin can have something appear 25ft + 5ft/2 levels = 65ft away, but with the fly speed of these things it made the rest of the way comfortably.}

Pompous finally gets to shoot something. He unloads on AE1 for some serious damage.

Anna gets stuck in the whirlwind and goes to get some extra dexterity. Highlight to display spoiler: {Pretty sure spell like abilities still follow the concentration check rules like normal spells. Anna will need to make a DC17 concentration check to cast Cats Grace}

Nikolai isn't going to let his stature stop him from getting into the fight. He prepares to jump up and attack the nearest elemental but Pru has already blipped it away. Instead he's able to turn his attention to the other one. He gives a running jump and punches it in the underbelly as he goes. Nice.

The enemy act...

AE1 isn't going to hang around and keep getting hit. It takes a step closer to Hemera and delivers a solid blow to the griffons beak. The elemental then retreats outside of the wind wall.(Hit AC42. Hemera takes 16pts damage)

AE2 finds itself on a whole other dimension. It's probably going to be there for a while (Int check=2)

AE3 keeps hold of Anna and flies further north (Anna takes 20pts damage!)

AE4 drops out of its whirlwind form and descends, preparing to launch an attack.

The elementals have stayed outside the reach of the griffons. Hemera is looking hurt, but otherwise, as much as these things are a nuisance they really haven't hurt the party.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 87pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg
AE4: 9pts dmg

Hemera: 33pts dmg
Ceres: 14pts dmg


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  8d6=31 ; d6=6 ;
Thursday May 27th, 2021 6:34:43 AM

Sigvar can't move nearly fast enough to keep up with the elementals. So, as they whizz away to regroup he flies near Hermera and touches her, healing 35 hp damage.

Dashboard
4 of 12 LoH used
GMW on longsword
1 smite evil used


AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK) 
Thursday May 27th, 2021 10:38:33 AM

Tinker provides Ceres with a Stoneskin spell.

He turns to look for Anna-Dragonhorse. ”Can you get out on your own, Anna, Or do you need help? Pompous! Feather that elemental!”

Prudence Gundle [AC 24; HP 130/130] 
Thursday May 27th, 2021 5:52:30 PM

Well, that worked. I should do that again.

Pru looks around, and sees that Elemental 4 hasn't taken much damage, so she decides to Maze it. It's a short-range spell, and neither Pru nor her player really wants to calculate the square of the hypotenuse, so she moves to stand under it, then casts her spell.

Maze on Elemental 4.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+22=33 ; d6+19=22 ; d6=3 ; d6=5 ; d20+22=40 ; d20+22=30 ; d6+19=22 ; d6=1 ; d6=5 ;
Thursday May 27th, 2021 9:19:57 PM


Now that all the griffons are on the inside of the wind wall structure, Pompous holds true until one of the elemtals crosses back past the windwall.

He then fires.

----------------------
Barkskin
Windwall - 14 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+1

Attack 1 to hit AC 33 Physical 25 fire 6 electric 1
Attack 1a (haste- bow ability) to hit AC 40 Physical 22 fire 1 electric 5


Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+25=37 ; 2d8+9=18 ;
Thursday May 27th, 2021 9:28:54 PM

Trayvin directs his friend to chase after the elemental that is carrying Anna away.

move to AE3, Hit AC 37, dmg 18

Elemental(elder, air) quick reference:
AC 28, hp152
F+14,R+21,W+7
+25, 2d8+9

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday May 27th, 2021 9:37:55 PM

Well, crap, Micheal sends in frustration over the link. they are faster than him, but at the same time he knows what they are going for. So he's going to go stick with the Gryphons.
he flies back to the griffins and once there starts fighting defensively defending them.
I figure it will take me a round to get back to the Gryphons.

Anna Morphling (Hugh C) -- HP 119140 (+17 hp from con bonus) -- 47/17/44 + 4 AOO due to movement CMD 35   d20+23=42 ; d20+13=22 ;
Friday May 28th, 2021 12:20:57 AM

Concentration Check: 42
Reflex Save: 22

Even with the improvement to Dexterity Anna fails to escape the vortex

She flies as low as she can in the vortex as she cannot stay inside of it indefinitely or the damage will kill her at some point. (OOC: has 120 foot fly speed want to fly as low as she can inside the vortex; if the cyclone is 80 feet up there has to be that 5 foot lowest section of the funnel at some point

Active Effects:
Beast Shape IV - 167 rounds (dragon horse, large magical beast)
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 70 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.; Reach 10 ft. +4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds. The save DC is Charisma-based being a spell like ability effect.
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 169 rounds

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday May 28th, 2021 1:31:16 AM

Spells in effect: mage armor
Nikolai suggest to Anna over the link {'Can't you breath out your cone of cold? That may hurt enough to let you go!'}

Meanwhile, he isn't going to let the elemental get too far away, Anna may need some healing. He activates his monk Abundant Step and flits over there.
Abundant Step range 880'.
Ki pts 11/13

Once threre, he tries to distract the elemental by saying some not-so-nice things about it.

DM RobC - "Well, that worked. I should do that again." (Map)  d20+25=40 ; 2d8+9=13 ; d20=4 ; d20=4 ; 8d8=34 ; 8d8=44 ; 8d8=43 ; 8d8=30 ; d4=1 ; d4=4 ; d4=1 ; d4=4 ; 2d8+9=19 ;
Friday May 28th, 2021 3:07:27 AM

Sigvar swoops in to deliver some much needed healing to Hemera. The cure has an immediate effect and her cuts and bruises clear.

Tinker also gives some help to their allies, buffing up Ceres defenses. The griffon is ready to get into the fight but based on what you know about elementals like this it would be a one-sided affair and not in Ceres' favor.

Pru decides that if it worked once then she should do it again. She blips another elemental away.

Pompous prepares to shoot one of the elementals if it pops it's head back inside the windwall.

Trayvin directs his elemental to stay in pursuit of the other one. His elemental delivers another good knock to the whirlwind.

Michael isn't too happy about being excluded from the group, so he returns to the party and prepares to defend the griffons from the attackers.

Anna tries to move further down the whirlwind but finds she is quite stuck in its spin. She continues to be battered by the winds. The whirlwind is 60ft high and Anna is right in the middle. (Anna takes 19pts damage. Anna also has a –4 penalty to Dexterity and a –2 penalty on attack rolls while in the whirlwind. Ref DC27 to escape.) Highlight to display spoiler: {'Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind.' With that in mind I don't think Anna can freely move within it.}

Nikolai flits over to where Anna is trapped in the whirlwind. It's still 80ft in the air over his head but if she drops out he'll be there to heal her. He calls out some air elemental insults, none of which can be repeated here.

The enemy act...

AE1 does another flyby on Hemera. As it breaches the wind wall Pompous plugs it with an arrow however it's not enough to stop the elemental. It attacks Hemera and backs away again. (Hit AC40. Hemera takes 13pts damage)

AE2 still hasn't worked out how to get out of the maze. AE4 is in a similar predicament.

AE3 continues to play 'keep away' with Anna.

The party look to have things well in hand. That's usually when things start to go wrong and this might be one of those times.

Pru is the first to feel it. A strong blast of wind from above catches her completely by surprise. (Pru to make a Ref Save vs DC22. Pass=17pts damage. Fail=34pts damage and knocked prone!)

Tinker, Pompous and Travyin then feel the same! A tremendous gust of wind blasting down on them from above.
(Tinker to make a Ref Save vs DC22. Pass=22pts damage. Fail=44pts damage and knocked prone!)
(Pompous to make a Ref Save vs DC22. Pass=21pts damage. Fail=43pts damage and knocked prone!)
(Trayvin to make a Ref Save vs DC22. Pass=15pts damage. Fail=30pts damage and knocked prone!)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 109pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg and on some other dimension.
AE4: 17pts dmg

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+26=43 ; 2d6+20=31 ;
Friday May 28th, 2021 5:54:47 AM

Sigvar rises up and charges over Hermera's head, right at AE1. He stops short of the elemental bu close enough to hit it. If it wants to try that move again he will take as many AoO as it gives him. ( which is 1 I think, but he does now have combat reflexes so...)
charge hits AC 43 for 31 damage

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+17=26 ; d20+22=33 ; d6+19=20 ; d6=5 ; d6=4 ; d20+22=24 ; d6+19=21 ; d6=6 ; d6=6 ;
Friday May 28th, 2021 12:00:44 PM

Pompous' agility is exceptional and he avoids all damage from the wind attacked.

He wonders however how an air based attack is getting past an 85' wall.

He readies another attack should one of the air elementals passes through the wall again.

-------------------
Reflex roll - 26 pass. No damage Improved Evasion

Barkskin
Windwall - 13 rounds

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10
Improved Evasion ½ damage on a failed save. No damage on a successful reflex save

Deadly strike -5/+1
Pinpoint targeting
add +1/+1 if target is within 30' - Point Blank shot

Attack 1 to hit AC 33 Physical 20 fire 5 electric 4
Attack 1a (haste- bow ability) to hit AC 24 Physical 21 fire 6 electric 6

Prudence Gundle [AC 24; HP 113/130]  d20+15=31 ; d20+13=27 ; 36d6=141 ; 5d6=15 ;
Friday May 28th, 2021 6:57:26 PM

Pru is buffeted by sudden winds, but is able to stay on her feet. [Reflex save 31]

She doesn't see a source for the sudden wind--maybe one of her companions can point to something she can blast with fire.

In the meantime, there are two elementals left. The one closest to Pru looks to be the most badly injured, and she decides to try to finish it off with a Disintegrate. Her ray streaks out, hitting Touch AC 27 for 141 damage. A successful Fortitude save (DC 23) reduces the damage to 15.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 99/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=33 ; d20+25=33 ;
Friday May 28th, 2021 11:09:03 PM

Michael jumps at whatever went into the the other KC's but was unaffected himself. What the heck was it though

Perception 33
Reflex save 33 evasion so if I was hit I avoided it.
I guess I just got back with the griffons. and did not get there in time to AOO the one that came it to hit them?

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+23=24 ; d20+23=28 ;
Sunday May 30th, 2021 10:33:47 AM

Tinker is caught flat at the blast from above, but heroically overcomes the blast, and is able to avoid all damage.

“Greater invisibility!”, he shouts, and follows up with.KC mental communication. ”That had to be a Shout spell, so close and right above us. The spellcaster that sent these elementals is nearby. Prudence, Trayvin, do either of you have anything to see or dismiss the magic?”

Tinker can’t fly, can’t see, can’t help. He keeps defensive and ready to attack anything he can see in reach that is attacking the griffons. “Stay ground-bound, Ceres and Hemera! Fighting master of the air could have only one outcome.”

Anna Morphling (Hugh C) -- HP 50/123-- 45/15/43 + 4 AOO due to movement CMD 35   6d6=30 ;
Sunday May 30th, 2021 10:05:20 PM

Anna takes a full round to turn into a huge behemoth hippo.

She falls 60 feet taking 30 damage

Beast Shape IV - 166 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 169 rounds



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+39=50 ; d20+22=35 ; 6d8+8=34 ;
Sunday May 30th, 2021 10:54:02 PM

Spells in effect: mage armor
Ki pts: 11/13

Nikolai, from right under the Elemental Whirlwind looks up and sees Anna caught up in the middle. Since his verbal abuse of the Elemental's family didn't work, he tries his jump attack once more.

OOC: map labels the elemental as 80' up, the vortex is 60' high. So, if the top of the vortex is the 80' mark, then then bottom of the vortex is 20' off the ground.
On the other hand, if the bottom of the vortex is 80' up, disregard Nikolai's action.

IC: Monk High Jump (standing jump counts as running jump, add monk levels to acrobatics check)
Move: Jump up d20+ 25 (Acrobatics) + 12 (Monk lvl) +1 (luckstone) +1 (ioun stone) = 50 vs DC 40

Attack AE3: Improved Vital Strike D20 + 22 = 35 vs DC 28
dmg = 6d8+8 = 34

OOC: I screwed up last damage using Vital Strike stats rather than the Improved version. Oh well...

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday May 30th, 2021 10:56:14 PM

OOC: Anna's post was not there when I started mine. Now that I see it, hopefully Nikolai will notice the plunging hippo and make his attack such that he's not right under the falling behemoth. Gulp!

DM RobC - “Greater invisibility!” (Map)  d20+25=29 ; d20+14=32 ; d20+25=34 ; d20+25=28 ; d20=14 ; d20=10 ; 2d8+9=19 ; 8d8=40 ; 8d8=44 ; d4=1 ; d4=4 ;
Monday May 31st, 2021 3:31:50 AM

Sigvar charges AE1. He dodges it as it strikes at him and he lands a solid counter in return (AoO Hits AC29=Miss!)

Pompous isn't sure how an air based attack made it through the wind wall. It would be some trick! He prepares to ping anything hostile that dares step through the wall again.

Pru is also confused as to what just buffeted her. She sends a disintegrate at AE1 to try and finish it off, but the elemental shrugs off most of the damage (Fort Save vs DC24:32=Pass!)

Michael is taken by surprise as well. He hadn't been targeted but can see the others were hit by the wind. The elementals had been attacking with their superior reach and never got close enough for Michael to give them a return-stab.

Tinker suspects there may be something invisible around. The master of these elementals perhaps? He keeps the griffons grounded while scouring for the source of the blast.

Anna comes up with a very creative way to get out of the whirlwind: make herself so big the whirlwind can't contain her! She drops heavily to the ground.

Nikolai is ready for the drop and steps to the side as Anna falls right in front of him. The elemental is indeed too high for him to reach at the moment: it's base is at 80ft. He instead readies to attack it should it get in range.

The enemy act...

AE1 is starting to run out of wind and limply bashes at Sigvar, missing on both attempts (Hit AC34 and AC28. Both miss!)

AE2 and AE4 are each lost in their separate mazes.

AE3 descends to batter both Anna and Nikolai and then flies southward, rising again as it goes. Nikolai is ready for it and his attack goes off. It doesn't stop the whirlwind but at least he got to damage it. (Anna and Nikolai to make DC27 Ref Saves. Fail=19pts damage. If Nikolai fails he needs to make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it)

Once again, another two blasts of wind bluster straight down on the party...
(Pru to make a Ref Save vs DC22. Pass=20pts damage. Fail=40pts damage and knocked prone!)
(Pompous to make a Ref Save vs DC22. Pass=22pts damage. Fail=44pts damage and knocked prone!)

If it was a shout spell it was the quietest shout spell you've ever heard. There was no loud noise with it other than what you'd expect from a very sudden, very strong gust of wind.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE1: 145pts dmg
AE2: 10pts dmg and on some other dimension.
AE3: 27pts dmg and on some other dimension.
AE4: 41pts dmg

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=29 ; d20+24=36 ; d20+14=29 ; d20+9=29 ; d20+9=25 ; d20+17=37 ; d20+17=23 ; 2d6+20=27 ; 2d6+20=23 ; 2d6+20=24 ; 2d6+20=23 ; d8=4 ;
Monday May 31st, 2021 6:22:09 AM

AE1 is clearly mostly spent as it has finally done what Sigvar wants, Hold Still. The minotaur attacks it once, hoping to drop it and move up above his comrades who are taking some kind of wind gusts from above. if the first attack does not make AE1 die though he will keep swinging until it does indeed die. ( If he can move he moves to P Q/ 19 20 and rises to 70 feet)
Sword 1 hits AC 29 for 27 damage
Sword 2 hits AC 31 for 23 damage
Sword 3 hits AC 29 for 24 damage
Sword 4 hits AC 29 and fails to confirm the crit (Duh they can't be crit) for 23 damage
Horn Gore Hits AC 37 and fals to confirm the crit (Duh they can't be crit) for 21 damage

Prudence Gundle [AC 24; HP 93/130]  d20+15=35 ; d20+13=25 ; d4=1 ; d4=2 ; d20+13=19 ; d4=4 ; d4=4 ;
Monday May 31st, 2021 2:30:57 PM

Pru is buffeted again, and again keeps her feet [Reflex save 35].

She is starting to get annoyed, but without a known target her options are limited. Sigvar seems to have that first elemental well in hand, though, so she focuses her attention on the other one. "Slow and steady wins the race," she reminds herself, so she moves closer and casts an Acid Arrow, followed by a quickened Acid Arrow.

[Against AE4: hit Touch AC 25 for 3 acid damage, then hit Touch AC 19 for 8 acid damage.]

AC 32+4 v AOO T22 F25 CMD 37 HP 159 /159 Tinker (SteveK)  d20+10=28 ; d20+23=31 ;
Monday May 31st, 2021 3:06:44 PM

Tinker again reminds the griffins to stay in the ground: “your opponents are targeting you, so let’s not make it easy for them, eh?”

The dwarf tries to think about a monster he would know about that could do these wind buffets while invisible without much hope, but it is nearly the only thing the rogue can think of doing. ” Anyone think of a monster or spell that can do these wind buffets?”, he asks the KC.

He then activates his Taur Try minor Magic to become more observant like a Minotaur. Even invisible creatures can give away their location, one just has to look for the clues...

And he drops his Urgrosh and again unlimbers his repeating crossbow...
......
Swift. Know Dungeoneering. 28. (Know of an Aberation or Ooze that has the wind buffeting skill, ability, or spell)
Standard. Taurus Try. +1 intimidate and perception skills
Swift. Perception 31 (to locate an invisible creature. )
Free. Drop weapon
Move action. Get new weapon

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170/  d20+17=34 ;
Monday May 31st, 2021 8:33:30 PM

Pompous again lands on his feet and without taking any any damage.

However, he realizes that his strategy isn't getting us anywhere.

{ Send all

" Dropping the windwall. Be ready to deal some damage! "

End }

And he drops the shield.

----------------

Reflex roll - 34 pass. No damage Improved Evasion

Barkskin
Windwall - Dispelled

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10
Improved Evasion ½ damage on a failed save. No damage on a successful reflex save



Trayvin AC 39/14 touch Hp 184/199(BrianZ)  d20+13=30 ; d20+25=38 ; 2d8+11=19 ;
Monday May 31st, 2021 8:43:05 PM

Trayvin - reflex save for last round, DC 30, pass, 15 dmg taken

Trayvin directs his friend to chase the remaining elemental that is not being slammed by Sigvar. (I believe it is #3, but 3 is listed in post as in the maze) hit AC 38, 19 dmg

Trayvin heard the report that there may be an invisible force. He casts a spell, and hopes whatever it is, is in range. cast invisibility purge range is 85 feet radius centered on Trayvin.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 101/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=26 ; d20+21=28 ; 3d8+5=21 ;
Monday May 31st, 2021 11:42:56 PM

Spells in effect: mage armor
Ki pts: 11/13
Ref d20 + 21 = 26 vs DC27 fail (19pts dmg)
Ref d20 + 21 = 28 vs DC27 success

Nikolai gets buffeted a bit but manages to stay put by grabbing onto a giant hippo leg.
Nikolai answer's back {'Could be Greater Invisibility. Someone who likes Air Elementals could be an Air sorcerer like Pru is with fire.'}

Nikolai meanwhile slips the Staff o Healing out of his belt and gets some healing power into Anna.
Anna is healed 21pts



Anna Morphling (Hugh C) -- HP 70/123[149 max]-- 45/15/43 + 4 AOO due to movement CMD 35   d20+13=19 ;
Tuesday June 1st, 2021 12:34:49 AM

Reflex Save: 19

Anna takes another 27 damage from the whirlwind; she is starting to look really beat up

She is grateful for Nikolai's Healing and takes some steps to make herself hardier.

She activates Bear's Endurance SLA raising her con by 4 and getting more HP in the process

Beast Shape IV - 165 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 168 rounds
Bear's Endurance: +4 Con - 170 rounds


DM RobC - “Be ready to deal some damage!” (Map)  d20=8 ; d20=3 ; d4=1 ; 8d8=28 ; d20+21=27 ; d20+21=25 ; d20+21=28 ; 2d8+6=16 ; 2d8+6=11 ; 2d8+6=18 ; 2d6=4 ; 2d6=5 ; 2d6=8 ; 2d8+9=17 ;
Tuesday June 1st, 2021 3:53:19 AM

Without breaking a sweat Sigvar finishes off the injured elemental. He rises into the air and prepares to defend his comrades from whatever attacker might be lurking about.

Pru sends a couple of Acid Arrows at the remaining elemental. Only one hits, but every bit helps!

Pompous warns the others and then drops the wind wall. If there is another threat about then the wind wall was perhaps hampering the ranged attacks of the party. Besides, with only one elemental about it's probably less useful now anyway.

Trayvin keeps his elemental in pursuit of the whirlwind. Just in case there is something invisible about he casts an Invisibility Purge spell. It goes out to quite a good range too!

Nikolai can see that Anna is hurt so whips out the cure staff to heal her a bit. Similarly, Anna buffs up her constitution for a little more health.

Tinker tries to think of an aberation or ooze that could create the types of wind blasts he has observed. Your DM is confident that he can think of some, but whatever this is isn't one of them. He works out that there are at least three invisible enemies flying above the party! He's pretty sure there's at least a fourth one about going for Pru. He gets his crossbow out but will need to reload it.

The enemy act...

AE2 and AE4 are still lost in their separate mazes. They're probably going to be there for a while.

AE3 gives Anna and Nikolai another fly-by. It descends, strikes them, then ascends again as it moves south. (Anna and Nikolai to make DC27 Ref Saves. Fail=17pts damage. If Nikolai fails he needs to make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it)

There is another gust of wind, this time it comes from the southwest of Pru! (Pru to make a Ref Save vs DC22. Pass=14pts damage. Fail=28pts damage and knocked prone and blown 5ft along the ground to the NE!)

Something invisible buzzes by Tinker, and even though he knows it's coming it hits him anyway as it passes by! (Hit FlatAC27. Tinker takes 16pts damage + 4pts sneak attack damage!

The same then happens to Pompous and Michael. Some sort of invisible 'thing' hits each of them. (Hit FlatAC25. Pompous takes 11pts damage + 5pts sneak attack damage! Hit FlatAC28. Michael takes 18pts damage + 8pts sneak attack damage!

The Invisibility Purge doesn't seem to have affected them at all.
Knowl Arcana DC25: Highlight to display spoiler: {There are some forms of invisibility that aren't subject to an Invisibility Purge. Some creatures, for instance, are naturally invisible.}

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

NOTE: I've included the locations of the invisible things you know about on the proviso that at least one of you makes a perception check each round. As long as one of you makes a perception check each round we'll assume they communicate it to the others and we're good. Sound fair?

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 53pts dmg
AE4: 27pts dmg and on some other dimension.

Unknowns: Invisible. All 10ft off the ground.
UN1:
UN2:
UN3:
UN4:

Hemera: 13pts dmg
Ceres: 14pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=29 ; 4d6+20=33 ; d6=5 ; d6=1 ; d20+24=38 ; 2d6+20=26 ; d6=6 ; d6=1 ;
Tuesday June 1st, 2021 6:07:34 AM

Sigvar moves to the area around the boys getting attacked, descending near the ground since they were physically stuck (say to 16' off the deck, he has reach and should be able to engage ground targets from that height). Tinker says there are invisible foes here. He draws out a pouch of dust he had bought in case Slartanus decided to go invisible to fight, but the dragon never got that far. He open the pouch and Poof a cloud of dust surrounds him and coats everything within 10 feet of him with dust (Dust of Appearance) Sorry Tinker!
If he finds a foe he heroically vital strikes it.
Vital Strike hits AC 29 for 33 damage + 6 holy(if evil)
when the invisible thing moves during its turn Sigvar will make an AoO
AoO hits AC 38 for 26 + 7 holy(if evil)

Dashboard
4 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used

AC 32+4 v AOO T22 F25 CMD 37 HP 139 /159 Tinker (SteveK)  d20+23=36 ; d20+24=27 ; d20+19=25 ; d10+3=4 ; d10+3=7 ;
Tuesday June 1st, 2021 11:30:20 AM

Tinker winces at the pain but is confident it won’t happen again: his ability to uncannily dodge even invisible opponents means they shouldn’t catch him flat-footed!

He keeps track of the invisible things and mentally calls them out to the KCs, then takes a bead on one with his repeating crossbow. Three shots gone to the elements, which means the crossbow still has two shots left. What’s more, the dwarf gives a grim smile, the heirloom of the Torvalssons has been magically enhanced with Seeking, which will negate any miss chance... hopefully.

And he aims at Invisible #1. Shot. The second shot follows into #1 (or #2 if #1 is gone). Shot.

......
Perception. 36. Keeping track of invisible things
AC. 27. 25. Damage. 3, 7. (Assuming not needing to roll for sneak attack)

Improved Uncanny Dodge: not flat-footed vs invis opp; can’t be flanked

Prudence Gundle [AC 24; HP 79/130]  d20+15=20 ; d20+17=19 ; d4=2 ; d4=3 ; 15d6=53 ; 5d4+5=20 ;
Tuesday June 1st, 2021 12:53:54 PM

Pru again keeps her feet. "Okay, that is really getting annoying," she says. She tries to figure out what's going on, but she's never really been good at magical theory. [Knowledge: Arcana 19]

Air Elemental 3 takes another 5 points of damage as the acid continues to sizzle.

Tinker is good enough to describe where the invisible things are, so Pru activates her Boots of Levitation and rises 10 feet. She casts a Cone of Cold, angling it to hit Invisibles 3 and 4 without hitting Sigvar. Invisibles 3 and 4 take 53 points of cold damage, DC 22 Reflex save for half.

For good measure, she casts a quickened Magic Missile at Air Elemental 3, who takes another 20 points of force damage.



Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+17=21 ; d20+25=39 ; d20+22=39 ; d6+19=23 ; d6=2 ; d6=3 ; d6+19=25 ; d6=3 ; d6=4 ; d20+22=32 ; d6+19=24 ; d6=2 ; d6=6 ; d20+17=24 ; d6+19=23 ; d6=3 ; d6=4 ; d6=6 ; d20+12=32 ; d20+12=29 ; d6+19=22 ; d3=3 ; d6+19=20 ; d6+19=21 ; d6=5 ; d20+7=21 ; d6+19=22 ; d6=5 ; d6=2 ; d6=6 ; d6=4 ;
Tuesday June 1st, 2021 8:22:03 PM

Pompous spots one of the creatures ( perception 39) and fires a stream of arrows at it.

" AT THEE"

----------------------
Barkskin

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks Unk 3

Attack 1 to hit AC 39 Physical 23 fire 2 electric 3
Attack 1a to hit AC 39 Physical 25 fire 3 electric 4
Attack 1b to hit AC 32 Physical 24 fire 2 electric 6
Attack 2 to hit AC 24 Physical 23 fire 3 electric 4
Attack 3 to hit AC 32 (Nat 20 Crit 29) Physical 22 (62) fire 6 electric 5
Attack 4 to hit AC 21 Physical 22 fire 5 electric 2

Trayvin AC 39/14 touch Hp 184/199(BrianZ)  d20+27=33 ; 2d8+11=16 ;
Tuesday June 1st, 2021 9:53:28 PM

Trayvin has his friend continue chasing the elemental, and try to prevent it from scooping up anyone else in the whirlwind.

elemental hit AC 33(AE3), dmg 16

Then he casts true seeing on himself, hopefully he will be able to point out the location of the invisible attackers.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing

OOC- dice roller started acting up a bit during composition of post.

Anna Morphling (Hugh C) -- HP 53/123[149 max]-- 42/11/40 + 4 AOO due to movement CMD 35 / DR 15 adamantium  d20+13=20 ;
Wednesday June 2nd, 2021 12:12:48 AM

(20 vs reflex = fail)

Anna is being whittled down slowly but surely despite her best efforts. She also appears to be powerless against the elementals.

She didn't want to do this, but it might be her best hope.

She activates Iron Body

Beast Shape IV - 164 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 167 rounds
Bear's Endurance: +4 Con - 169 rounds
Iron Body: - 170 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=42 ; d20+20=26 ;
Wednesday June 2nd, 2021 12:52:49 AM

Michael has been carrying a load of powdered chalk around with him for years. it's useful. a little on the floor and you can tell how crossed it the next day. but thrown up into the air at juusst the right time and it can make invisible creatures visible for a short time. or it should at any rate.

anybody got a fairy fire spell that can illuminate these invisible guys?

Perception 42

To hit AC 26 to target the area where the invisible creature is at.

(Michael has Uncanny dodge so he does not take precision damage from sneak attacks. )


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 101/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=33 ; d20+34=44 ; d20+3=14 ;
Wednesday June 2nd, 2021 1:25:27 AM

Spells in effect: mage armor
Ref d20 +21 = 33 vs DC27 pass

Since the elemental has reach and can keep swooping down and striking all day, and Nikolai had rather be doing something else, he takes a look at the new iron bod of Anna and figures she'll be fine for a while. Activating his monk Abundant Step again, he vanishes from V4 and reappears at U16 in front of Pru.

Move: Activate Abundant Step, Ki pts 9/13

Once there:
Perception + 34 = 44 to locate the general area of Invis4 as indicated by his team mates.

Now having a good idea of where Invis4 is, he slaps his Brahma's Tattoo of Faerie Fire and casts it at Invis4.

Faerie Fire: R 400' + 40', 5' Rad burst, Dur 1 min, Save: none, SR: yes.

Caster level check d20+1 (+1 luckstone) (+1 ioun stone) = 14



DM RobC - "AT THEE" (Map)  d20+14=28 ; d20+14=22 ; d100=32 ; d100=35 ; d100=13 ; d100=10 ; d100=59 ; d100=63 ; d20=17 ; d20=20 ; 2d8+9=17 ; d20+6=15 ; d20+6=12 ; d20+21=28 ; 2d8+6=18 ; 2d6=9 ; d20+19=34 ; d20+19=31 ; d20+23=36 ; 2d8+6=18 ; 2d8+6=15 ; d20+23=29 ; d20+25=27 ;
Wednesday June 2nd, 2021 4:47:47 AM

Sigvar gets close enough to one of the invisible enemies to coat it in very fine, very light golden dust. His target now sparkles nicely in the sun. The sparkling though gives Sigvar a target to strike and he does so. Hard.

Tinker had thought himself out of the battle, but now is the time for a seeking weapon! He plugs the invisible attacker with two good shots

Pru is getting flustered at being blustered. The air elemental continues to burn in acid, and though your DM likes the idea of an acid whirlwind running amok, it doesn't spread from the elemental. She casts a Cone of Cold their way but they dodge most of it. (Ref Saves vs DC22: 28, 22)

Pompous sends a string of arrows at the invisible creature nearest to him. 4 arrows fly harmlessly passt it and only 2 arrows stick - one really sticks (50% miss chance rolls: 32,35,13,10,59,63)

Trayvin's trusty elemental keeps picking away at the whirlwind. He gets some true seeing in effect though.

Anna is getting a bit tired of the whirlwind so activates Iron Body presumably to give her a bit better protection.

Michael throws some dust at the invisible creature to the east of him. The chalk remains long enough for Nikolai to get a lock and light it up with Faerie Fire.

The enemy act...

AE2 is still trying to work its way out of the maze.

AE4 escapes the maze!

Invisible thing #1 flies in and slams heavily into Hemera. (Hit AC17. Hemera takes 27pts)

Invisible things #2 and #3 position themselves on either side of Sigvar and work together to try and grapple the taur. It doesn't work. (Grapple CMB: 27). One would think it might be the last mistake they make.

Visible thing #4 is airborne and out of Nikolai's reach. It's visible now so doesn't see the point in trying to hide. It steps closer to Pru and attacks, grabbing tightly at her as it does! (Hit AC34 and AC31. Pru takes 18pts + 15pts damage. Grab CMB:29. Pru is grappled!. Pru will need to make a concentration check of 39+Spell level to cast a spell)

With both Nikolai and Pru now a bit closer and higher, AE3 has a new target. It descends as it goes, and is able to tear a path right through the middle of the bunched up party! It heads south then west, whipping up dust as it goes and then ascending a little. (Pru, Nikolai, Michael, Trayvin, Pompous, Tinker, Ceres and Hemera to make DC27 Ref Saves. Fail=17pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures. If Pru gets picked up she is no longer grappled).

Ceres takes some blows to his wings. Hemera though looks much worse. Her head gets jarred backwards and she drops to the ground (Hemera is dying!). Ceres gives a tremendous roar and positions himself between Hemera and the invisible critter.

Trayvin sees something a little alarming. He can see another four invisible things approaching...

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 84pts dmg
AE4: 27pts dmg

Unknowns: Invisible. AC23.
UN1: 10pts dmg
UN2: 33pts dmg (Dust of Appearance)
UN3: 148pts dmg
UN4: 26pts dmg (Faerie Fire)
UN5:
UN6:
UN7:
UN8:

Hemera: 57pts dmg and dying
Ceres: 31pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 189 / 216 Character Sheet  d20+24=40 ; d100=56 ; d20+19=38 ; d20+19=33 ; d100=65 ; d20+14=18 ; d20+9=17 ; d20+9=16 ; d20+17=29 ; d100=20 ; 2d6+20=24 ; d6=6 ; d6=5 ; 2d6+20=29 ; 2d6+20=27 ; d8=6 ;
Wednesday June 2nd, 2021 7:02:08 AM

Sigvar winces as Hermea goes down, unfortunately he is too far stuck in to help her. He can see the invisible thing in front of him and knows (mostly) where the one behind him is. so he sets to work evening the odds, starting with the visible UN2.( If at any time UN2 dies move on to UN3 will roll miss chance on all attacks High is a hit 51+)
Sword 1 (56%) Hits AC 40 for 24 damage + 11 holy
Sword 2 (65%) Hits AC 38 and confirms to AC 33 for 56 damage
Sword 3 miss
Sword 4 miss, double click, ignore the 16
Horn gore (20%) Hts AC 29 for 25 damage

AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+21=26 ; d20+21=36 ; d10=10 ; d20+17=32 ; 2d8+3=19 ; d20+22=25
Wednesday June 2nd, 2021 7:09:27 AM

Tinker is buffeted by the powerful winds, but his improved ability to evade reduces it somewhat, and he agilely avoids getting picked up. (8 dam)

Since he is next to Hemera, he also braces to be a living shield for the Griffon, and pulls from his handy haversack another scroll and reads it while touching the Griffon. (19 hp to Hemera). “The knights will get this sorted. Stay here with me. They will sort out these invisible assassins!”

....
Reflex 26 fail. Improved evasion 1/2 dam to fail
Reflex 36 save
Perception 25

5 foot step to be a shield (intent is any targeted attack on Hemera has to go through Tinker, thus giving Hemera a Cover Bonus)

Move action. Retrieve scroll
Standard action. Activate scroll. UMD. 32 v 23 to activate. Cure Moderate Wounds.



Prudence Gundle [AC 24; HP 79/130] 
Wednesday June 2nd, 2021 2:22:57 PM

Pru is going to try to cast a spell. To give herself better odds, she is going to spend a Hero Point before she rolls, so today's post will be in two parts to demonstrate that I'm spending the Hero Point first.


Prudence Gundle [AC 24; HP 46/130]  d20+37=42 ; d20+15=27 ; d4=3 ; d4=4 ;
Wednesday June 2nd, 2021 2:27:50 PM

Pru attempts to cast a spell. She succeeds--not by much, but it sill counts! [Concentration check 42=success for a 4th level spell.]

Pru casts a Dimension Door and blips over near the rest of the party. Nikolai can come with her if he wants.

Pru does take the damage, of course, [adjusted header]. She manages to avoid the whirlwind. [Reflex save 27].

The acid continues to sizzle, and AE3 takes an additional 7 points of acid damage.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+17=35 ; d20+22=23 ; d20+22=26 ; d20+17=28 ; d6+19=23 ; d6=5 ; d6=6 ; d20+12=20 ; d20+7=15 ;
Wednesday June 2nd, 2021 7:55:22 PM

Pompous issues a command word and activates his cloak of displacement ( 50%) before shooting another stream of arrows at one of the elementals ( AE 3)

----------------------------------------------------
Reflex save: 35

Barkskin

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3

Attack 1 to hit AC 23 Physical fire 0 electric 0
Attack 1a to hit AC 23 Physical 0 fire 0 electric 0
Attack 1b to hit AC 26 Physical 0 fire 0 electric 0
Attack 2 to hit AC 28 Physical 23 fire 5 electric 6
Attack 3 to hit AC 20 Physical 0 fire 0 electric 0
Attack 4 to hit AC 15 Physical 0 fire 0 electric 0

Trayvin AC 39/14 touch Hp 189/199(BrianZ)  d20+13=17 ; d20+13=28 ; d20+27=46 ; 2d8+11=20 ; d6=1 ; d6=5 ; d6=1 ; d6=6 ; d6=6 ; d6=5 ;
Wednesday June 2nd, 2021 9:07:01 PM

Trayvin gets blasted by the wind, but manages to avoid getting sucked up in the whirlwind.

I can see more coming, don't hold back. Trayvin shouts out the locations of the invisible creatures to give the Commanders a better chance to target them.

The elemental continues to chase AE3, hit AC 46, dmg 20

Trayvin channels energy, giving a boost to those around him. Those within 30ft including the griffons, heal 22 hp. (I think most are in range, except maybe? Nikolai, DM call)
*EDIT DMRobC: Yep, let's say Nikolai is in range too

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing
channeling, 5/6 remaining

OOC- Does Trayvin's elemental get AoO when AE3 moves away?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=29 ; d20+24=29 ; d8=4 ; d8=3 ; d8=4 ; d8=3 ; +7
Wednesday June 2nd, 2021 9:35:53 PM

Michael feels it coming and lays low. the whirlwind passing over him. He crawls over to Haemera, and trickles a CCW potion down her throat .
CCW potion 21 points.

Anna Morphling (Hugh C) -- HP 53/123[149 max]-- 42/11/40 + 4 AOO due to movement CMD 35 / DR 15 adamantium 
Thursday June 3rd, 2021 1:07:51 AM

Anna uses her dimension door SLA and rejoins the rest of the party, covering the griffons on their exposed flank.

Beast Shape IV - 163 rounds (behemoth hippo)
+6 Str , a –4 Dex, +6 nat armor, -2 AC, -2 Attack, -8 stealth, -4 fly, +2 CMB/CMD
15 foot space, 15 foot reach, 50 ft base speed, low-light vision, bite+15(4d8+9 plus grab),
: trample (2d6+9 DC 23)
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 166 rounds
Bear's Endurance: +4 Con - 168 rounds
Iron Body: - 169 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 106/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=22 ; d20+21=40 ; 3d8+5=23 ;
Thursday June 3rd, 2021 1:13:33 AM

Spells in effect: mage armor
Ki pts: 9/13
Ref d20 + 21 = 22 vs DC27 fail (17pts dmg)
Ref d20 + 21 = 40 vs DC27 success

OOC: Nikolai will elect to go with Pru, figuring he can do some healing on her, so that should put him within Trayvin's healing since he would have been moved when Pru moved and before Trayvin's healing.

Question though: if Pru had been sucked up, Pru was grappled and the grappler would have HAD to be sucked up too as the grappler can only release the grapple on HIS turn which would have been next round, right?

IC: Nikolai does not hesitate to accept the invitation to escape with Pru. He knows she's been hit hard and even though he feels the healing from Trayvin, he uses the Staff of Healing on Pru, seeing that the griffons are being taken care of.

Staff of Healing on Pru: 3d8+5 = 23
Pru healed for another 23pts


DM RobC - "I can see more coming, don't hold back" (Map)  d20=7 ; 2d8+9=24 ; 2d8+9=21 ; d100=35 ; d20+6=22 ; d20+6=18 ; d20+6=14 ; d20+6=13 ; d20+21=31 ; 2d8+6=17 ; 2d6=11 ; 8d8=26 ; d20+19=26 ; d20+19=30 ; 8d8=37 ; d4=3 ; 8d8=32 ; 8d8=32 ; 8d8=32 ; d4=2 ; d4=4 ; d20+6=8 ;
Thursday June 3rd, 2021 4:33:33 AM

Sigvar really lays into the critter in front of him. It still stands but you'd think it doesn't have much more in it. Sigvar is pretty sure one of those strikes should have done more damage (Sigvar discovers they are immune to crits and have DR10/Magic)

Tinker ducks under the worst of the wind. He makes it to Hemera to deliver some much needed healing. He has a few calming words for her as well. It wouldn't do well to lose their employer after all.

Pru finds herself in a bit of bother. Grappled and facing an oncoming whirlwind! She takes a few hits but there was never any doubt that the clever young sorceress would find a way out of it. She focuses as hard as she can and dim doors her way to safety. (Highlight to display spoiler: {Did Pru need 42 on her concentration check or 43? We'll say close enough :)}

Pompous decides now is the time to get some protection going and activates his clock. The brush with the whirlwind must have upset the archer, as in a rare occurence only one of his arrows finds its mark.

Trayvins elemental gives chase, but the whirlwind was fast and moved far from it. It takes the whole round for the elemental to catch up to it (Highlight to display spoiler: {"The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies."}). Trayvin for his part released a wave of healing energy, including most of the party and the griffons.

Michael crawls his way over to Hemera. He pries her beak open a little and pours the healing potion into her mouth. The effect is instantaneous. Her eyes open and focus right on Michael. In her confusion it looks like she is ready to attack, but the thought quickly passes as she recognises him.

Anna blips back to rejoin the party. She takes a position to cover the flank of the griffons and protect them from any more fly-bys. The griffons are indeed well protected now, though it does mean the party are in a tight formation.

She might have been 10ft in the air at the time, but that doesn't stop Nikolai from blipping across the battlefield with Pru :) He uses the Staff of Healing to treat some of her wounds. Highlight to display spoiler: {The whirlwind went through Pru's space, not the grapplers so I'd think she'd have been ripped free. They're two different beings after all, just like how Pru is able to dim door away. It could also have been in her favor. It would have been much easier to dim door from within the whirlwind than from the grapple. Concentration check of just 19 (which Anna would autopass) compared to 43.}

Hemera is completely healed and Ceres also looks a whole lot better. He snaps at where the invisible critter is but he misses! (Miss chance: 35)

The enemy act...

AE2 wanders through the maze, quite sure that it has seen a particular intersection once before.

As a whirlwind, AE3 continues to cause trouble. It descends as it heads east before turning to abruptly go north, zig-zagging through the party as it goes. (Anna, Hemera, Ceres, Tinker, Michael, Pompous, Trayvin, Pru, and Nikolai to make DC27 Ref Saves. Fail=24pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

AE4 then turns into a whirlwind! It can't move very far this round but it does manage to move through the griffons and Anna. (Anna, Hemera, and Ceres, to make DC27 Ref Saves. Fail=21pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

UN1 does a flyby of Nikolai, clipping him as it passes by (Hit FlatAC31. Nikolai takes 17pts damage + 11pts sneak attack damage)

UN2 takes a step back from Sigvar and unleashes a gust of wind. It blows right through Sigvar (Sigvar to make a DC22 Ref Save. Pass=13pts damage. Fail=26pts damage)

UN3 gives one last throw of the dice to try and scratch Sigvar. It gets close, but not close enough. (Hit AC26 and AC30 = Misses) Ok, so it wasn't even close.

UN4 decends down to ground level. It has recharged enough to be able to also create a gust of wind. (Nikolai, Pru, Trayvin and Pompous to make a DC22 Ref Save. Pass=18pts damage. Fail=37pts damage, knocked prone, and blown 15ft NW along the ground)

The newly arriving critters all do the same.

UN5 descends to ground level and unleashes a gust of wind in a line that catches Trayvin and Pompous, if they haven't been blown away yet. (Trayvin and Pompous to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 10ft E along the ground)

UN6 descends to ground level and unleashes a gust of wind in a line that catches Tinker and Trayvin, if they haven't been blown away yet. (Tinker and Trayvin to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 20ft NE along the ground)

UN7 descends to ground level and unleashes a gust of wind in a line that catches Anna, Ceres and Pru, if they haven't been blown away yet. (Anna, Ceres and Pru to make a DC22 Ref Save. Pass=16pts damage. Fail=32pts damage, knocked prone, and blown 15ft N along the ground)

UN8 flies across the field.

Hemera and Ceres are looking pretty beat up again, and no doubt some of the party are too.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE3: 115pts dmg
AE4: 27pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 10pts dmg
UN2: 111pts dmg (Dust of Appearance)
UN3: 148pts dmg
UN4: 26pts dmg (Faerie Fire)
UN5:
UN6:
UN7:
UN8:

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 198 / 216 Character Sheet  d20+17=37 ; d20+24=38 ; d100=74 ; d20+19=20 ; d20+14=26 ; d100=74 ; d20+9=13 ; d20+17=20 ; 2d6+20=27 ; 2d6+20=26 ;
Thursday June 3rd, 2021 6:06:12 AM

Reflex save 37
Collectively Sigvar heals a few scratches from Travin after deftly avoiding the wind from the thing in front of him. Apparently all that training from the book paid off. He renews his onslaught against UN2 and will switch targets to UN3 if/when UN2 dies (Miss chances rolled are for UN3) all attacks except his horns are magical.
Sword 1(74%) Hits AC 38 for 27 damage
Sword 2 miss
Sword 3(74%) Hits AC 26 for 26 damage
Sword 4 miss
Horn gore (not magic) miss


AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+22=33 ; d20+22=25 ; d20+22=26 ;
Thursday June 3rd, 2021 11:00:59 AM

Tinker avoids AE3 and then another gust from UN6 (improved evasion =0 damage). He keeps his eye on the invisible wind bags, but has a growing realization the KCs will not be able to save the griffons. The dwarf is in nearly no danger, but has nearly exhausted all of his surprises, and has only delayed the inevitable: and that not by much.

This makes the dwarf angry. “Keep em alive if you can, Trayvin, Sigvar. I’m going to whittle down a couple enemy.”

He stows his crossbow, then picks up his urgrosh, taking a 5 foot step towards where AE4 hover above him.

Heroically, he tries to get some Devine hint at how to beat these invisible, flying, and windy assassins before they kill the griffons.
.....
33 save
25. Save
Perception 26

Use Hero Point for Inspiration

Prudence Gundle [AC 24; HP 7/130]  d20+15=18 ; d20+15=29 ; d20+15=17 ; d20+15=22 ; 18d6=63 ; 10d6=24 ;
Thursday June 3rd, 2021 3:45:19 PM

Pru takes the full brunt of the elemental's damage [Reflex save 18], but is not swept up [29]. She takes the full brunt of the other thing's damage, too, and is knocked along the ground. This places her out of range of the last attack, which is just as well because she's almost dead.

Luckily, being prone isn't really an impediment to casters. Also luckily, as more opponents arrive, they are forced to cluster closer together. Pru will now demonstrate that with a Chain Lightning.

Her primary target is formerly-invisible-and-now-visible-thing 2. Secondary targets are Air Elementals 2 and 4. Invisible things 3 and 5 are in range; DM's discretion whether Pru knows enough about their location to actually target them.

Each target takes 63 damage; Reflex save for half. The save DC is 23 for the primary target; 21 for the secondary targets.

Then she drops a Quickened Fireball where it will hit AE 3 and invisible things 3 and 8 because she is getting tired of this nonsense. They all take 24 damage; DC 20 Reflex save for half.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+17=32 ; d20+17=24 ; d20+22=23 ; d20+22=31 ; d6+19=25 ; d6=6 ; d6=3 ; d6=2 ; d20+17=33 ; d6+19=20 ; d6=2 ; d20+12=25 ; d6+19=25 ; d6=4 ; d6=4 ; d20+7=22 ;
Thursday June 3rd, 2021 7:35:00 PM

Pompous again avoids the attacks and fires.

{ Send
This is getting annoying!! }

----------------------------
Reflex save: 32 pass
24 pass

Barkskin
Cloak of displacement 50% (round 2)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3 then UN1

Attack 1 to hit AC 23 Physical fire 0 electric 0
Attack 1a to hit AC 23 Physical 0 fire 0 electric 0
Attack 1b to hit AC 31 Physical 25 fire 6 electric 3
Attack 2 to hit AC 33 Physical 20 fire 2 electric 2
Attack 3 to hit AC 23 Physical 25 fire 4 electric 4
Attack 4 to hit AC 22 Physical 0 fire 0 electric 0

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=38 ; d20+24=25 ; d20+25=38 ; d20+27=38 ; d20+22=28 ; d8+5=6 ; d20+22=25 ; d8+5=13 ;
Thursday June 3rd, 2021 8:39:47 PM

Michael avoids the damage but loses his hold on the ground. he flies off into the air with the whirlwind.
Well at least I'm close to it... he thinks over the net, as he goes looking for something he can kill within it

perception 38
Acrobatics 38

To hit AC 28 for 6 no damage due to DR.

hast attack.
To hit AC 25 for 13 three points due to Dr if I hit.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+13=16 ; d20+13=32 ; d20+13=20 ; d20+13=24 ; d20+13=19 ; d20+27=46 ; 2d8+11=16 ;
Thursday June 3rd, 2021 10:46:39 PM

save vs elemental, 24 dmg taken, not grabbed by whirlwind
save vs UN4, fail=37pts damage, knocked prone, and blown 15ft NW along the ground
save vs UN5, Pass=16pts damage
save vs UN6, Fail=32pts damage, knocked prone, and blown 20ft NE along the ground

Trayvin switches his friend to a new target, UN5, hopefully it will have better luck than it did against the AE. hit AC46, 16 damage

Everyone is hurt, but it looks like Pru has the worst of it. Fortunately all the rolling around on the ground places him not too far away. He moves over and casts heal on Pru. Pru heals up to 150 hp(does not exceed max)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal
channeling, 5/6 remaining

Anna Morphling (Hugh C) -- HP 115/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=25 ; d20+9=21 ; d20+9=25 ;
Friday June 4th, 2021 12:20:23 AM

Anna continues to be powerless to stop the wind from damaging her but at least with the iron body she doesn't take as much damage.

Still though eventually she has to take the fight back to their assailants so she replaces Beast Shape IV with Form of the Dragon III

Next round she's gonna start breath weaponing the assailants

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 166 rounds
Bear's Endurance: +4 Con - 168 rounds
Iron Body: - 169 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 17 minutes Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 78/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=41 ; d20+21=36 ; d20+29=48 ;
Friday June 4th, 2021 1:54:40 AM

OOC: I coulda swore I saw somewhere that creatures in a grapple occupied the same space, but, until I find it...

IC:
Spells in effect: mage armor
Ki pts: 9/13
Ref d20 + 21 = 41 vs DC27 success (whirlwind)

OOC: I'm assuming the 'gust of wind' is a spell or spell like ability that where Improved Evasion works.
Improved Evasion
Ref d20+21= 36 vs DC22 (gust of wind)

With UN4 outlined with Faerie Fire, Nikolai studies what it looks like as he rushes it, now that it is on the ground, and tries to grapple it.

Greater Improved Grapple 24 + d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 48 vs UN4 CMD



DM RobC - "Well at least I'm close to it..." (Map)  d20+21=24 ; d20+21=27 ; d20+21=36 ; d20+14=23 ; d20+14=33 ; d6=4 ; d6=6 ; d6=6 ; d20=9 ; 2d8+9=19 ; d20+21=32 ; 2d8+6=11 ; 2d6=5 ; d20+17=18 ; d20+17=18 ; d20+21=40 ; 2d8+6=10 ; 2d6=8 ; d20+21=24 ; d20+21=29 ; d4=3 ; d4=3 ; d4=1 ; d4=1 ; d4=4 ; d4=4 ;
Friday June 4th, 2021 5:17:35 AM

Sigvar delivers two good blows and dispatches one of his targets

Pru finds being low to the ground is a good spot to be - defensively speaking. She casts a Chain Lightning targeting both elementals. The both avoid the worst of it (Ref Saves 24 and 27). She follows up with a fireball. The elemental tries to avoid as much as it can, but not enough. It disappears into thin air (so to speak). UN3 is also not so lucky, as it can no longer be seen/sensed anywhere. (Ref Saves: 36, 23, 33)

Pompous looks to fire on the air elemental nearest to him but it's already been taken care of! He changes targets and attacks the other one.

Michael was all ready to fight a whirlwind with his bare hands, but unfortunately (fortunately?) Pru has already taken care of it. Michael falls to the ground. His acrobatics allows him to avoid some of the damage though (Accounting for his acrobatics, Michael takes 10pts damage + 6pts non-lethal damage from the fall and lands prone)

Trayvin gets blown about the field a little. On the bright side though, it puts him close enough to Pru to deliver some much needed healing. His elemental switches target.

Anna changes form once again. She sure likes to do that!

Nikolai rushes over to grapple the nearest visible enemy.

The enemy act...

AE2 is still stuck.

AE4 cuts back through the party. (Pompous, Anna, Trayvin, Sigvar and Michael to make DC27 Ref Saves. Fail=19pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures).

UN1 attacks the grappled Nikolai (Hit FlatAC32. Nikolai takes 11pts damage + 5pts sneak attack)

UN4 is grappled, but is able to lash out at Nikolai as well but is hopeless in it's attempt (Miss AC18 and AC18. 2 Nat 1s!)

UN5 does a flyby of Sigvar (Hit FlatAC40. Sigvar takes 10pts damage + 8pts sneak attack)

UN6 moves in closer for a kill. It can't get to Tinker or the griffons this round.

UN7 does a flyby on Anna, but isn't able to land the blow (Miss FlatAC24)

UN8 buzzes Michael but also misses. (Miss AC29)

Tinker makes a few observations. Their only means of a ranged attack seems to be their wind blasts. When the wind wall was up their only way to hit the party was from above. It sounds like the wind wall prevented that type of attack. They also haven't been using those wind blasts all the time. Surely it would be better to attack from range than to be up close to the party? Why not use them all the time? Best he can tell is that there must be some sort of recharge time. If they're immune to crits and flanking then chances are they could be elementals of some type as well. They might not have been able to even pass through the wind wall and saw it as a barrier. They did attack from above - over the wall - when first encountered. They've faced a few different skills and spells and Tinker hasn't noticed them as having any particular 'weakness' nor any sort of 'resistance', though Sigvar's horn didn't seem to be of much use.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE4: 125pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 10pts dmg
UN4: 26pts dmg (Faerie Fire + Grappled)
UN5:
UN6:
UN7:
UN8: 12pts dmg

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+24=34 ; d20+19=20 ; d20+14=26 ; d20+9=20 ; d20+17=18 ; 2d6+20=30 ; 8d6=23 ;
Friday June 4th, 2021 6:22:39 AM

SIgvar opts to fail the first save and takes some damage. He gleefully fails the second save and is swept up by AE4. Now that he doesn't have to chase the bloody thing he full attacks, hoping to rip it apart.
While he swings his sword, happy as a bee in field of wildflowers he sends to the group.... "Prudence, Make a mansion NOW and get the wounded and the griffins inside. These things CANNOT follow you. Get healed up and then rejoin the fight. I have plenty of my own healing to deal with the love taps they are giving me. Hell I am taking damage just so I can get in position to be able to kill them. Everyone else....If you cannot hurt them, get in the mansion. I NEED them to come to me. I can not match their speed so when they come fight me I get more attacks on them. It sounds dumb but they are having quite a time even hitting me."
VS AE4
Sword 1 Hits AC 34 for 30 damage
Sword 2 miss
Sword 3 miss
Sword 4 miss
Horn Gore miss
well that was terrible!
Sigvar lays hands on himself for 23 healing

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Friday June 4th, 2021 6:24:04 AM

That sounded SO COOL until I missed all but 1 attack, sigh.

AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+22=35 ; d20+27=47 ; d20+24=44 ; d8+16=20 ;
Friday June 4th, 2021 8:05:22 AM

Tinker tells his friends his inspritational ideas via thier KC badges, and keeps an eye on the invisible opponents. He jumps upward to get close enough and wings his urgrosh at UB6. “You don’t wanna die, you stay away from those Griffons”, he tells the invisible being. “Otherwise, I will hunt you down if it takes until the next Cataclysm!”

Perception 35
Acrobatics. 47. (Wasted Crit) Vertical jump of 11’

Urgrosh hit. 47 (wasted Crit). Dam 20 magical weapon bypasses DR/magic


Prudence Gundle [AC 24; HP 130/130] 
Friday June 4th, 2021 7:17:35 PM

Pru is feeling much better. "Thanks, Trayvin!" she calls.

She is inclined to balk at Sigvar's plan. But I just got healed! wars with Have you met Ceres?

But she scrambles to her feet and makes her way to the griffons. "Please follow me, and let us take it from here," she tells them.

Making a heroic effort (Hero Point because she started prone), she casts a Magnificent Mansion, and invites the griffons inside. Over the link, she invites everyone else inside who wants to come.

This Mansion, incidentally, is one massive open room with a skylight, with chairs, tables, and couches scattered about.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=27 ; d20+24=39 ; d20+9=15 ; d20+16=36 ; d20+27=45 ;
Friday June 4th, 2021 9:07:42 PM

Reflex saves 27, 39

OOOFFF! Michael hits the ground in a roll (I've got a ring of feather falling so I don't think I take any damage.) but then hugs the ground as the other unknown rages above him. Since he cannot effectively damage these things he needs to change his modus operadi a bit.

to the net: I'm going to see if I can get them to concentrate on me so that you all can get hits on them.

with that, he starts running and tumbling away from the griffons and the rest of the party, Yelling and screaming for all he is worth.

Perform: 15
Bluff: 36
Total defence +4 to AC.
Acrobatics: 45

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+17=30 ; d20+22=27 ; d6+19=25 ; d6=4 ; d6=2 ; d6=1 ; d6+19=22 ; d6=3 ; d20+22=27 ; d6+19=20 ; d6=2 ; d6=3 ; d20+17=33 ; d6+19=24 ; d6=1 ; d6=3 ; d20+12=29 ; d6+19=21 ; d6=6 ; d6=4 ; d20+7=24 ;
Sunday June 6th, 2021 8:38:09 PM

Pompous avoid being damaged yet again. He then turns and fires at the closest ennemy, whatever that may be.

" At THEE!!!! "

---------------------------------------------------
Reflex save: 30 pass

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks AE 3 then UN1
Point Blank (Add 1 if within 30')

Add plus 1 damage if with 30'
Attack 1 to hit AC 27 (28 if within 30') Physical 25 fire 4 electric 2
Attack 1a to hit AC 27 (28) Physical 22 fire 1 electric 3
Attack 1b to hit AC 27 (28) Physical 20 fire 2 electric 3
Attack 2 to hit AC 33(34) Physical 24 fire 1 electric 3
Attack 3 to hit AC 29 (30) Physical 21 fire 6 electric 4
Attack 4 to hit AC 24 Physical 0 fire 0 electric 0



Anna Morphling (Hugh C) -- HP 111/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=25 ; 12d8=46 ; d4=1 ;
Monday June 7th, 2021 12:16:15 AM

Anna awkwardly angles her breathe weapon skyward at an angle. (OOC: believe since 7,8 and elemental 4 are all in range and 10 feet up, Anna could aim her breathe weapon in such a way that it misses her allies on the ground and hits the 3 of them, if this is not the case please change this to a readied action against a flyer that is aimed in such a way to miss aliies.

7, 8 and elemental 4 or whoever have to make a DC 25 reflex save or take 46 cold damage; success means only 23 cold damage. Anna can use her breathe weapon again in 1 round.

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 165 rounds
Bear's Endurance: +4 Con - 167 rounds
Iron Body: - 168 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 169 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 78/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=46 ; d20+34=43 ;
Monday June 7th, 2021 1:15:49 AM

Spells in effect: mage armor
Ki pts: 9/13

Now that the sparkly thing is in his grasp, he tries to determine what it is while upping the pressure and goes for a pin.
Perception + 32 + 1(luckstone) +1(ioun stone) = 46
What does it feel like (general shape (humanoid, etc.), solidity (flesh and bones, etc), and whatever else he can determine by touch.

Greater Grapple: maintain the grapple is a Move, not Standard Action.
For a Pin (Move Action):
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 43 vs UN4 CMD

Standard Action:
Carry UN4 into the Mansion.
Move = 1/2 speed = 45'

Through the link he says {'Going into the Mansion! Pru, got a room we can stuff it in if we can't tie him up?'}


DM RobC - "I'm going to see if I can get them to concentrate on me so that you all can get hits on them." (Map)  d100=61 ; d100=66 ; d100=88 ; d100=46 ; d100=12 ; d20+14=28 ; d20+14=22 ; d20=16 ; d4=3 ; d4=3 ; d4=1 ; d4=2 ; d4=3 ; d4=2 ; d20+19=31 ; d20+17=37 ; d20+17=22 ; d20+17=27 ; 2d8+6=16 ; d20+19=33 ; d20+19=33 ; 2d8+6=16 ; d20+23=37 ; d20+19=28 ; 2d8+6=12 ; d20+21=32 ;
Monday June 7th, 2021 4:10:39 AM

Sigvar goes with the flow, allowing the elemental to pick him up and then hacking into it from the inside.

Tinker starts attacking anything in reach. He does well.

Pru agrees that a strategic retreat is in order. She conjures up the mansion and invites everyone - including the griffons - inside the extradimensional space.

Michael gracefully floats down to the ground before trying to get the attention of any enemy who will listen.

Pompous turns to attack the nearest invisible thing. 3 arrows hit however 2 sail wide (Miss chance: 61, 66, 88, 46, 12)

Anna is able to angle her breath upwards enough to catch UN1 and UN7. The elemental is just outside her 50ft range. One dodges some of the blast. (Ref Saves: 28, 22)

Nikolai keeps his grapple on the thing and tries to work out what it is by touch. Well, it feels solid (otherwise he couldn't grapple it) and cold. It doesn't have fur or scales or skin or anything like that. It feels sort-of humanoid and probably lighter than it should be. He moves it into the mansion.

Ceres and Hemera quickly follows.

The enemy act...

AE2 is still stuck in the maze. It's taking a long time to get out!

AE4 - with Sigvar aboard - runs north, taking him far away from the battle before unceremoniously dumping him 400ft away.

UN1 flies in to attack Trayvin but misses! (Miss FlatAC31)

UN4 flails against Nikolai (Hit AC37. Nat20. Crit not successful on AC22. Miss AC27. Nikolai takes 16pts damage!)

With no griffons about the rest turn to the party...

Michael gets his wish as UN5 does a fly-by. If he wasn't being defensive about it he would have been hit! (Miss AC33!)

UN6 attacks Pru and grabs on to her tightly! (Hit AC33. Pru takes 16pts damage. CMB:37. Pru is grappled!)

UN7 flies towards where the griffons went but is unable to get through the portal. (Hit AC28. Pru takes 12pts damage)

Trayvin is nearest UN8 and it swoops down to attack him, missing in its attempt. (Miss AC32)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.
AE4: 145pts dmg

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 115pts dmg
UN4: 26pts dmg (Faerie Fire+Grappled+Mansioned)
UN5:
UN6: 20 dmg
UN7: 46 dmg
UN8: 12pts dmg

Hemera: 45pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+24=32 ; d20+19=27 ; d20+14=21 ; d20+9=23 ; d20+17=18 ; d6=3 ; d6=2 ;
Monday June 7th, 2021 6:00:45 AM

Is AE4 still next to, or within Sigvar's 10' reach after it dumps him?

If so Sigvar launches another series of attacks against it.
Sword 1 Hits AC 32 for 25 damage (minus their DR of course)
Sword 2 miss
Sword 3 miss
Sword 4 miss
Horns miss
If not he moves 60 feet back towards the fight and as a standard action calls his Mother's spirit to his sword. He implores her to add Flaming Burst and Speed to his blade.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes


AC 32+4 v AOO T22 F25 CMD 37 HP 131/159 Tinker (SteveK)  d20+20=37 ; d100=49 ; d100=56 ; d20+22=25 ; d20+27=30 ;
Monday June 7th, 2021 9:16:22 AM

Tinker lands and snarls as UB6 ignores the dwarf and goes after Prudence. “Come back here, ya varmint!” He yells angrily through his red mustachios. A step and he is there with UB6 and Prudence. Dropping his urgrosh and reaching out for the much less dexterous opponent. “We haven’t finished yet”, he states and grabs UB6 himself!

Then, heroically, he tries to PIN UB6 in the same action, intending that Pinning UB6 means it is not longer grabbing Prudence!

Perception
5 foot step
Free action Drop Urgrosh.
Grapple UB6. (UB6 is grappling so not AOO). To hit 37 vs UB without dex bonus CMD
49% if needed to target invisible, 49. Hero re-roll 56 to hit

Hero Point to Pin in same round if needed (or full attack?) CMB. 30


Prudence Gundle [AC 24; HP 102/130]  d20+29=31 ; 15d6=60 ;
Monday June 7th, 2021 1:37:41 PM

[I'm going to assume Tinker's actions worked the way he said they did and Pru is no longer grappled.]

Pru wants to cast a spell, but she is too close to that--whatever it is. She casts defensively [Concentration 31 - success], and a Cone of Cold bursts forth, angled to catch UNs 1, 7, and 8. They take 60 damage; DC 22 Reflex save for half.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 170/170  d20+22=33 ; d6+19=22 ; d6=4 ; d6=4 ; d6+19=24 ; d6=1 ; d6=6 ; d20+22=38 ; d6+19=25 ; d6=5 ; d6=1 ; d20+17=33 ; d6+19=21 ; d6=6 ; d6=1 ; d20+12=17 ; d20+7=22 ;
Monday June 7th, 2021 9:27:10 PM


Aaaaaaand Pompous fires again....

-----------------------------------------------------

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks closest UN
Point Blank (Add 1 if within 30')
Add plus 1 damage if with 30'

Attack 1 to hit AC 33 (34 if within 30') Physical 22 fire 4 electric 4
Attack 1a to hit AC 33 (24) Physical 24 fire 1 electric 6
Attack 1b to hit AC 38 (39) Physical 29 fire 5 electric 2
Attack 2 to hit AC 33 (34) Physical 21 fire 6 electric 1
Attack 3 to hit AC 17 Physical 0 fire 0 electric 0
Attack 4 to hit AC 22 Physical 0 fire 0 electric 0

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=40 ;
Monday June 7th, 2021 10:11:18 PM

Michael looks over the battelfield and what's happening with Tinker and Pru. Might be an opportunity there he thinks to himself.

he flies over to the one grappling Pru and gets in position.

Total defence +4
acrobatics 40

If they are still wrasslin' next round, Michael is going to bring the pain.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+27=32 ; d20+27=40 ; 2d8+11=19 ;
Monday June 7th, 2021 10:35:14 PM

Trayvin directs the elemental to attack UN6. He continues to try and point out where the invisible creatures are when it is convenient.

elemental attack, hit AC 32, dmg 19

Trayvin casts a prayer on the group, giving a small boost to lots of things( +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.) range 40ft radius centered on Trayvin.

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ; d20+34=39 ;
Tuesday June 8th, 2021 1:32:18 AM

Spells in effect: mage armor
Ki pts: 9/13
Maybe Prayer, if the effects can go inside the Mansion.

Nikolai needs to get back out there so he makes quick work of the glittery thing.

Greater Grapple: maintain grapple (and those things that can be done at the same time) = Move Action

Maintain the Pin and Tie up (Move Action):
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 35 (or 36 if Prayer reaches inside) vs UN4 CMD
If this succeeds, it is tied up. If not, Nikolai will use his second Move to do the same:
Greater Grapple 24 + 5 (grabbled bonus) d20 + 4 (Greater Imp Grapple) + 1 (ioun stone) = 39 (or 40 if Prayer reaches inside) vs UN4 CMD

If the first Move succeeds in maintain the Pin, then Nikolai's second Move is to pop back outside and rejoin the battle.
As he leaves, he tells Ceres and Hemera to literally sit on the thing.


Anna Morphling (Hugh C) -- HP 111/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  12d8=52 ; d4=2 ;
Tuesday June 8th, 2021 2:17:16 AM

One round has elapsed and her breathe weapon is recharged so she moves diagonally a little, lands and angles her head to hit 8 and 5.

8 and 5 must make DC 25 reflex saves or take 52 cold damage; success means only 26. Breathe weapon usable in 2 rounds.

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 165 rounds
Bear's Endurance: +4 Con - 167 rounds
Iron Body: - 168 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 169 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

DM RobC - "Come back here, ya varmint!” (Map)  d100=17 ; d100=41 ; d100=8 ; d100=100 ; d100=81 ; d20+14=29 ; d20+14=32 ; d20=1 ; d20+21=36 ; d20+21=34 ; d3=3 ; d2=2 ; 8d8=42 ; d20+12=27 ; d100=32 ; d20+9=23 ; d3=2 ; d20+9=17 ; d100=38 ; d100=74 ; d20+20=37 ; d100=92 ; 2d8+6=10 ; 2d6=6 ; d20+22=35 ; 8d8=38 ; d4=1 ; d20+20=30 ;
Tuesday June 8th, 2021 3:57:50 AM

Sigvar finishes off the elemental that had the misfortune of picking him up in the first place.

Tinker dives in to help rescue Pru. He find something resembling arms and tries to grab them. He struggles with the creature but can't pull it off of Pru just yet.

Pru remains firmly held by the invisible creature.

Pompous fires again though only one of his arrows finds it's mark (Miss chance: 17, 41, 8, 100)

Michael jumps on over, ready to attack one of the invisible creatures

Trayvin sends his elemental over to attack one of the invisies. It hits (Miss chance: 81)

Nikolai goes to tie the invisible enemy up (Highlight to display spoiler: {OOC: What with? If you don't have any rope in your hand - or handed to you at the time - then I think all you can do is keep it pinned. Also I think this might apply: "If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty."}) His first attempt fails but his second succeeds at keeping his target pinned.

Anna breathes on two of them. They take some damage from the cold but not the smell. (Ref Saves: 29, 32)

The enemy act...

AE2 is still mazed.

UN1 is near death. It attacks Trayvin but misses on both attempts (Miss AC36, 34)

UN4 is pinned in the mansion. It may be pinned but it still has some fight in it. It uses it's supernatural ability to unleash a blast of wind, right into Nikolai's chest! The blast catches Hemera in its path (Ceres=1, Hemera=2. d2=2). (Nikolai and Hemera to make a Ref Save vs DC22. Pass=21pts damage. Fail=42pts damage). Hemera drops to the ground, dying again. Ceres takes the opportunity to attack the creature with all he has, but his bite and talons fail to leave a mark.

UN5 flies in to get close to Pompous. It catches the archer by suprise. (Hit AC37. Miss change:92. Pompous takes 10pts damage + 6pts sneak damage. Grab CMB:35. Pompous is grappled!)

UN6 releases it's grapple on Pru and tries to turn the tables on the dwarf that is currently attacking it! (Free action to release Pru. CMB to Grapple Tinker: 35=Fail!)

UN7 moves away from Michael, heads to the west and then turns around to unleash it's gust of wind! (Tinker, Pru, Michael and Anna to make a Ref Save vs DC22. Pass=19pts damage. Fail=38pts damage. Anyone that fails - and isn't Anna - is blown 5ft east).

UN8 moves in towards it's closest target - Trayvin - but misses (Miss AC30)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and on some other dimension.

Unknowns: Invisible. AC23. DR10/Magic. Immune to crits and flanking.
UN1: 143pts dmg
UN4: 26pts dmg (Faerie Fire+Pinned+Mansioned)
UN5: 26 dmg (grappling)
UN6: 29 dmg (grappled)
UN7: 46 dmg
UN8: 38pts dmg

Hemera: 66pts dmg and dying
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 118/ 159 Tinker (SteveK)  d20+27=32 ; d20+27=43 ; d20+17=29 ; d4=2 ; d4=3 ; d20+22=42 ; d20+15=17 ;
Tuesday June 8th, 2021 5:50:05 AM

Tinker has no hope to get past UB6’s damage reduction by only wrestling it, but he doesn’t plan to hurt it, only keep it off Prudence. “How do you wrestle someone you can’t see?” He growls. But he already knows the answer and lets his muscles act and react without conscious thought.

Grab a shoulder, left goes up in an automatic block, twist into an elbow lock…. With the benefit of maintaining the grapple, Tinker tries to twist UB6 into a pretzel and pinning its ability to keep fighting.

He wonders if UB6 is getting damaged or refreshed by the blasts of air that buffet him about. Moved 5 feet, he retains his hold on his opponent and keeps him adjacent.

…..
Perception. 42
Grapple. Full round. 32, 43, 29. Dam. 6, 7, non magical
Reflex. 17. 1/2 damage on failed reflex save. 19 damage

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Tuesday June 8th, 2021 6:23:00 AM

Sigvar moves 60 feet back towards the fight and as a standard action calls his Mother's spirit to his sword. He implores her to add Flaming Burst and Speed to his blade.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes

Prudence Gundle [AC 24; HP 64/130]  d20+15=16 ;
Tuesday June 8th, 2021 1:51:09 PM

Pru is completely unprepared for the blast and takes the full brunt of it, skidding 5 feet away.

To make the accounting easier, Pru will take the same actions, with the same rolls, she tried to take last round. Except now only UNs 1 and 8 are caught in the Cone of Cold. They take 60 damage; DC 22 Reflex save for half.

Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+27=44 ; d20+27=45 ; d100=95 ; d100=6 ; 2d8+11=23 ; 2d8+11=24 ; d20+19=28 ; d20+14=25 ; d20+9=27 ; d8+6=14 ; d8+6=12 ; d8+6=9 ;
Tuesday June 8th, 2021 8:11:35 PM

Trayvin's friend, E.L.E., finally has a chance to make more than one attack at a time, and strikes at UN7

Hit AC: 44, 45 (rolled miss chance, 95, 6), damage 23, 24

Trayvin takes a few swings at the invisibles in front of him, since he can actually sorta see them.
hit AC: 28, 25, 27, damage 16, 14, 11(aiming at UN1 first, then UN8 with leftover attacks if any)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11)
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

OOC- forgot to add the gmweapon on the rolls, I added to the damage after

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 154/170  d20+27=30 ;
Tuesday June 8th, 2021 8:39:22 PM

Pompous attempts to break free from the grapple but falls short.

" Well.... goblin droppings! .... HELP!!!! "

--------------------------------------------------------------

UN5 vs CMD35 =30 fail

Barkskin
Cloak of displacement 50% (round 3)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=42 ; d20+28=33 ; d20+30=34 ; d20+30=32 ; d20+28=39 ; d20+23=34 ; d20+25=41 ; d20+18=29 ; d20+20=30 ; d4+5=8 ; d8+7=15 ; d4+5=9 ; d4+7=9 ; d8+7=11 ; d4+5=8 ; d8+7=10 ; 9d6=34 ; 9d6=29 ; 9d6=29 ; 9d6=37 ; 9d6=31 ; 9d6=41 ; 9d6=27 ; 9d6=24 ; d100=66 ; d100=77 ; d100=55 ; d100=43 ; d100=88 ; d100=100 ; d100=33 ;
Tuesday June 8th, 2021 9:03:06 PM

Michael feels the wind a comin
coming right at him.
but he made his save though,
so its mighty thin.

Ref save 42 natch 20!

with the thing wrassling with his friends. Michael has pretty good idea of it's general dimensions. carefully he lays into it while on the ground.

first attack base 20 +1 haste +1 prayer +4 Aotf flanking bonus.
Luck blade +2 22 sunblade +4 24

Luckblade +2
To hit AC 33 for 8 points of damage and 34 points flanking damage.

sunblade +4
To hit AC 34 for 15 points of damage and 29 points flanking damage.

Haste attack 20 base +1 haste +1 prayer +4 Aotf flanking bonus.
Luck blade +2 22 sunblade +4 24

Luckblade +2
To hit AC 39 for 9 points of damage and 39 points flanking damage.

2nd attack 15 base +1 haste +1prayer +4 Atof flanking bonus.

Luck blade +2 17 sunblade +4 19

Luckblade +2
To hit AC 34 for 9 points of damage and 37 points flanking damage.

sunblade +4
To hit AC 41 for points of damage and 31 points flanking damage.

3rd attack 10 base +1 haste +1 prayer +4 Atof flanking bonus.

Luck blade +2 12 sunblade +4 14

Luckblade +2
To hit AC 29 for 8 points of damage and 41 points flanking damage.

sunblade +4
To hit AC 30 for 10 points of damage and 27 points flanking damage.

Not sure if i have to roll a %chance to miss against a grappled creature. but here goes just in case.

66,77,55,43,88,100,33

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+9=11 ; d20+20=36 ; 2d8+11=17 ;
Wednesday June 9th, 2021 12:15:36 AM

Anna fails her reflex save.

She flies up and bites at 1 considering her breathe weapon is still charging (36 vs AC; 17 damage)

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 164 rounds
Bear's Endurance: +4 Con - 166 rounds
Iron Body: - 167 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 168 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=39 ; d20+34=37 ; 6d8+7=27 ; d20+34=51 ; 2d8+7=16 ;
Wednesday June 9th, 2021 12:38:24 AM

OOC: Ok, so I forgot to mention Nikolai would spend a Move to get the rope from his backpack. As far as pinned, Nikolai can pin the thing with his free hand and feet, since his feet are weapons too, I would think.

Spells in effect: mage armor
Ki pts: 9/13
Maybe Prayer, if the effects can go inside the Mansion.

Ref Save d20 + 21 + 1(Prayer?) vs DC22 = 39 (or 40) w/ Improved Evasion dmg = 0.

Nikolai calls out to Ceres to grab a rope from his backpack (on his back) and positions himself to Ceres can reach in and grab the rope.

Move 1: Maintain Pin and do dmg
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 37 (or 38 if Prayer reaches inside) vs UN4 CMD
dmg: Improved Vital Strike 6d8+7 = 27 (28 if Prayer reaches inside)

Move 2: Maintain Pin (if necessary) and damage
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 51 (or 52 if Prayer reaches inside) vs UN4 CMD
dmg: 2d8+7 = 16 (17 if Prayer reaches inside)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday June 9th, 2021 12:42:51 AM

OOC: on further review, if Nikolai's first Maintain Pin does not work, he can't attack so the Improved Vital Strike would be on his second Maintain Pin since that's when he can attack, so apply only the 28 dmg.

If he does get the Maintain Pin on his first Move, then nothing changes. Damage = 43 or 45.

DM RobC - "Well.... goblin droppings!” (Map)  d20+14=27 ; d20+5=14 ; d20=20 ; d20=4 ; d20+28=38 ; 2d8+6=12 ; 2d8+6=14 ; d20+23=36 ; d20+21=35 ; d20+21=38 ; d20+23=26 ; 2d8+6=14 ; d20+19=36 ; d20+19=33 ;
Wednesday June 9th, 2021 4:13:35 AM

Tinker manages to keep hold of his opponent and keep it off Pru. He fails to hurt it, but at least it isn't hurting anyone else. Tinker keeps his eyes open and ears alert, but he doesn't see anything else nearby - friend or foe. He does make the observation that the invisible things have avoided attacking (where possible) anything bigger than they are.

Sigvar keeps moving back towards the party, empowering his sword as he does.

Pru is free of the grapple and unleashes a cone of cold. UN1 fizzles away into nothing, but UN8 avoids most of the damage (UN1 was dead regardless. Ref Save for UN8:27)

Trayvin's elemental friend finally gets to double slam something, though this time only one blow lands. Trayvin takes the opportunity to attack one of the other invisible things.

Pompous is well and truly stuck in the grip of her attacker.

Michael was all set to unleash on the attacker in front of him but darnit, Pru already obliterated it! He's instead able to move and flank with Tinker. He gets one attack in against his grappled target. (Highlight to display spoiler: {Note that these things can't be flanked, so no flanking bonus or damage})

Anna then goes to bite UN1, but like Michael, she faces the disappointed in knowing that Pru got to it first. Anna instead switches target to the other one in reach.

Nikolai keeps his target firmly pinned and punches it a couple of times to reinforce the point. (Highlight to display spoiler: {Outside conditions don't affect what's going on inside the mansion so I don't think the prayer spell passes through. If it passed through then so would the area of a fireball I think >:) })

Ceres manages to hook some rope from Nikolai's backpack around a talon.

Hemera fails to stabilize and is NOT looking good

The enemy act...

After 10 rounds of being stuck, AE2 finally makes its way out of the maze. (d20=20)

UN4 is well and truly stuck in Nikolai's grasp.

UN5 maintains a tight hold of Pompous and starts crushing him (CMB:33. Pompous takes 12pts damage + 14pts constrict damage)

UN6 struggles against Tinker but fails to reverse the grapple (CMB: 36)

UN7 sees that the nearest 'non-big' thing to it is Tinker. It attacks him. It manages to hit him once but fails to grapple him (Miss AC35. Hit AC38. Tinker takes 14pts damage. CMB26 misses)

UN8 is almost out of the game, but that's not going to stop it! It attacks Trayvin but misses on both attempts (Miss AC36 and AC33)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 10pts dmg and back in action

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+Pinned+Mansioned)
UN5: 26 dmg (grappling)
UN6: 29 dmg (grappled)
UN7: 59 dmg
UN8: 134 dmg

Hemera: 67pts dmg and dying
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 105/ 159 Tinker (SteveK)  d20+27=36 ; d20+22=36 ;
Wednesday June 9th, 2021 7:11:59 AM

Tinker grunts at UN7s attack but takes it as the price of doing business and keeps UN6 tightly pinned and positioned for Michael to deal with … well, whatever it is.

It tries to wriggle from his grasp, tries to pull a reverse, but the dwarf shifts a foot and leverages to keep the things head touching its knees in a pinned up ball. “I can’t hurt you, but…. Haaave you met Michael?”
……

Grapple 36
Perception 36

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Wednesday June 9th, 2021 7:44:44 AM

@DM Rob, You are correct about the Prayer, it does not have LoS or Lo Effect and thus does not go into the mansion.
Sigvar double moves 120 feet closer to the fight. ( What height is he at?)

Prudence Gundle [AC 24; HP 64/130]  18d6=64 ;
Wednesday June 9th, 2021 1:17:07 PM

Pru looks around and decides it's time for another Chain Lightning.

AE2 is the primary target. Pru can tell where UNs 5 and 6 are, because they are grappling her friends, so they are secondary targets. UNs 7 and 8 are also in range, but I'm not sure whether Pru knows enough about their location to target them.

All targets take 64 damage, Reflex save for half. The save DC is 23 for the primary target; 21 for secondary targets.

[OOC: Hemera is inside the mansion, so the group doesn't know her situation unless Nikolai informs us over the link. There are Unseen Servants in the Mansion, and I don't think it's beyond their capacity to, say, retrieve a healing potion and pour it down someones throat. Just to give a random example. :) ]

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 128/170  d20+27=35 ;
Wednesday June 9th, 2021 8:19:14 PM

Pompous is feeling the crunch... pun intended... but is now able to break free from the big squeez...

Pompous then moves (M13).

" I'm getting quite tired of fighting these things.... "

----------------------
35 vs CMB 33 - breaks free

Barkskin
Cloak of displacement 50% (round 4)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+24=41 ; d20+26=34 ; d20+26=35 ; d20+19=25 ; d20+21=24 ; d20+14=19 ; d20+16=25 ; d4+5=7 ; d4+5=8 ; d3=2 ; d4+5=8 ; d8+7=9 ; d8+7=13 ; d8+7=14 ; d8+7=11 ;
Wednesday June 9th, 2021 8:29:29 PM

Michael now let loose on this creature with Tinker. maybe no flank. but he does what he can.
over the net does anybody need a healing potion? check on the clients. I can toss one to you if need be.

Attack 1
base 20 +1 haste +1 prayer =22
LB +24 SB +26

Luckblade +2
To hit AC 41 for 7 points of damage.

Sunblade +4
To hit AC 34 for 9 points of damage.

Haste attack

Sunblade+4

To hit AC 35 for 13 points of damage.

Attack 2
base 15 +1 haste +1 prayer =17
LB +19 SB +21

Luckblade +2
To hit AC 25 for 8 points of damage.

Sunblade +4
To hit AC 24 for 14 points of damage.

Attack 1
base 10 +1 haste +1 prayer =12
LB +14 SB +16

Luckblade +2
To hit AC 19 for 8 points of damage.

Sunblade +4
To hit AC 25 for 11 points of damage.


Trayvin AC 39/14 touch Hp 80/199(BrianZ)  d20+21=35 ; d20+16=22 ; d20+11=24 ; d8+9=10 ; d8+9=17 ; d8+9=14 ; d20+27=39 ; d20+27=33 ; d100=27 ; d100=6 ; 2d8+11=20 ; 2d8+11=23 ;
Wednesday June 9th, 2021 10:17:09 PM

Pompous, get behind me I will try to provide some cover.

Trayvin continues attacking UN8, and directs E.L.E. to attack UN7 in front of it.

Trayvin attacks: hit AC 35, 22, 24. damage: 10, 17, 14
E.L.E attacks: hit AC 39, 33(27, 6 miss chance), dmg 20, 23

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 5/6 remaining

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=26 ; 2d8+11=25 ; 2d8+11=14 ; d20+20=24 ; d20+20=39 ; 2d8+11=20 ; 2d8+11=19 ; d20+18=38 ; d20+18=38 ; d20+18=25 ; 2d6+7=15 ; 2d6+7=15 ; d8+7=15 ; d8+7=9 ;
Thursday June 10th, 2021 1:19:32 AM

Anna makes a full attack against UN 8

Bite - 26 vs AC; 15 damage after DR
Claw 1 - 24 vs AC; 10 damage after DR
Claw 2 - 39 vs AC; 9 damage after DR
Wing 1 38 vs AC ; 5 damage after DR
Wing 2 38 vs AC; 0 damage after DR
Tail 25 vs AC; 5 damage after DR

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 163 rounds
Bear's Endurance: +4 Con - 165 rounds
Iron Body: - 166 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 167 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=37 ; d20+34=36 ;
Thursday June 10th, 2021 1:32:55 AM

Spells in effect: mage armor
Ki pts: 9/13
Didn't know it would, figured it wouldn't, but put it in there just in case. :)

Great PC name Justin Case. :)

Nikolai thanks Ceres for the rope and is amazed at the griffon's agility, he having forgotten that griffons don't have hands and fingers.

Move 1: Maintain Pin and tie up
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 37 vs UN4 CMD

If Nikolai manages to get the thing tied up his next move will be to toss him in a room and close the door.
If this Maintain Pin was not enough:

Move 2: Maintain Pin (if necessary) and tie up
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 36 vs UN4 CMD

However, if the first Maintain Pin works and the thing is tossed into the room, Nikolai spends a Hero point and activates his Brahmah's Tatto Stabilize on Hemera.

If the first Maintain Pin didn't work, then the second one won't either and he calls for First Aid for Hemera through the link.


DM RobC - "Haaave you met Michael?” (Map)  d20+21=23 ; d20+5=22 ; d20+21=26 ; d20+21=38 ; d100=18 ; d20+21=27 ; d20+21=41 ; d20+21=34 ; 2d8+6=10 ; d20+21=28 ; d20+21=40 ; 2d8+6=19 ; d20+22=39 ; d20=10 ; 2d8+9=20 ; d20+10=29 ; d20+9=19 ; d20+9=27 ;
Thursday June 10th, 2021 4:02:30 AM

Sigvar starts closing back to the battle. His sword is fully enchanted and ready to cut something to pieces.

Tinker holds the creature pinned, and in very unsportsmanlike behavior invites Michael to hurt it. Michael obliges by introducing him to the playbook (of pain).

Pru casts a chain lightning spell, but even though she has a pretty good idea (a very good idea) of where the invisible enemy are she still can't target them. The air elemental looked ready to dodge most of the blast, but Trayvin's prayer made it that much more difficult for it! It takes the full hit (Ref Save23 but -1 for Prayer=22)

Pompous is not happy. It's much easier to plug things from a distance, but these things can get up close quickly and are hard to see from far away. A frustrating combination for an archer. He escapes it's grasp and steps aside.

Trayvin kills off one invisible attacker. His elemental has less success, missing on both its attacks.

Once again Anna watches on as someone else in the party beats her to the punch. Perhaps she's a lucky charm? Everything she goes to attack gets instantly killed off! She moves further forward to attack the next nearest target (Highlight to display spoiler: {Moved you on the map so you could attack a new target. Hope that's ok}

Nikolai tries to tie up the creature however it keeps wriggling out of his grasp (Highlight to display spoiler: {"If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty." With a -10 penalty Nikolai isn't able to tie it up}). He looks about for a room and laments that Pru conjured it as "one massive open room". He calls out to the rest of the party via the link for help, letting them know of Hemera's predicament.

Hemera again fails to stabilize. This might be it for her.

Ceres keeps attacking the thing but failing to make any damage.

The enemy act...

AE2 does what air elementals do: it turns into a whirlwind and cuts through the party. (Pru and Trayvin to make DC27 Ref Saves. Fail=20pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it. It can hold 2 medium creatures.).

UN4 remains pinned and unable to escape Nikolai's pin.

UN5 stays close to Pompous. It attacks him, and even though one attack gets close, it isn't close enough (Hit AC26, 38. Miss chance: 18)

UN6 doesn't try to escape from Tinker. It tries to attack him. One attack misses but the other hits him squarely in the chaw (Miss AC27. Hit AC41 (Nat20). Fail to confirm on 34-3=31. Tinker takes 10pts damage)

UN7 keeps up its attack on Tinker as well, hitting him in the back. (Miss AC27. Hit AC39. Tinker takes 19pts damage. CMB: 39. Tinker is grappled![/i])

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 74pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+Pinned+Mansioned)
UN5: 41 dmg
UN6: 99 dmg (grappled by Tinker)
UN7: 59 dmg (grappling Tinker)

Hemera: 68pts dmg and dying
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Thursday June 10th, 2021 6:05:53 AM

" HOW!? How did Hermera get hurt? I saw her go into the SAFE MANSION? Granted I was spinning alot but I definitely saw both Griffions go into the Mansion. No one Prudence doesn't invite gets in there, that's why it's safe."
Sigvar moves 60 feet closer to the fight and casts Divine Favor on himself, granting him Gargul's blessing to kick ass.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 10 of 10 rounds remaining +3 to hit, +3 to damage

( How high is Sigvar flying ? What height did he kill the elemental at?)

Prudence Gundle [AC 24; HP 64/130] 
Thursday June 10th, 2021 1:11:00 PM

I don't know, but I'm on it, Pru says. She can't target the invisible things, and she's not sure they're desperate enough for her to start tossing area spells where they will catch her companions. So, she might as well help.

She dives into the Mansion, hurries to Hemera's side, and removes her own Ring of Regeneration. If she can, she jams it somewhere onto one of Hemera's limbs and hopes it works. She has nothing else.

"Nikolai!" she calls. "Don't suppose you have a healing potion?"



AC 32+4 v AOO T22 F25 CMD 37 HP 76/ 159 Tinker (SteveK)  d20+22=41 ; d20+27=29 ;
Thursday June 10th, 2021 1:37:03 PM

Tinker tries to keep his eyes peeled, ignore UN7 and keep UN6 tied up in wrestling knots: he succeeds only in the first.

Now grappled by two invisible opponents, Tinker thinks of his next move.

(OOC: Can one use a full attack in grappling?)

Perception 41
Grapple 29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=44 ;
Thursday June 10th, 2021 6:59:37 PM

With their client in trouble and nobody taking the time to help her, Michael breaks off and runs to the mansion to try and save her.
while moving he puts his swords away and gets a potion of CSW out of his pocket

when he hits the door he pours it down her throat.

He uses a hero point to make it happen if need be.
Acrobatics 44
Total defence. +4

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday June 10th, 2021 7:51:50 PM

OOC: I forgot about the -10 on the Tie Up. However I wonder...
The Pin itself worked right? but not the Tie Up. So it is still Pinned, right?

I have an idea that I will post and see if the DM will allow a slight change in Michael and Pru's actions.
I will post in a little bit since supper is calling right now. :)

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 128/170  d20+23=29 ; d6+20=24 ; d6=5 ; d6=6 ; d6+20=25 ; d6=1 ; d6=5 ; d20+23=41 ; d6+20=26 ; d6=3 ; d6=1 ; d20+18=21 ; d20+13=28 ; d6+20=26 ; d6=1 ; d6=1 ; d20+8=27 ; d20+8=21 ; d6+20=26 ; d6=3 ; d6=6 ;
Thursday June 10th, 2021 8:39:06 PM

The now free Pompous tries to help Tinker and fires at the creatures.

----------------------------

Barkskin
Cloak of displacement 50% (round 5)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Deadly strike -5/+10

Attacks UN6
Point Blank (Add 1 if within 30')

Add plus 1 damage if with 30'

Attack 1 to hit AC 29 Physical 24 fire 5 electric 6
Attack 1a to hit AC 29 Physical 25 fire 1 electric 5
Attack 1b to hit AC41 Physical 26 fire 3 electric 1
Attack 2 to hit AC 21 Physical 0 fire 0 electric 0
Attack 3 to hit AC 28 Physical 26 fire 1 electric 1
Attack 4 to hit AC 27 (critical hit 21) Physical 26 fire 3 electric 6

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d20+13=21 ; d20+13=33 ; d6=3 ; d6=6 ; d6=3 ; d6=3 ;
Thursday June 10th, 2021 10:33:15 PM

reflex saves: miss, take 20 dmg, success, avoid whirlwind

Trayvin isn't sure how many Commanders are rushing to Hemera's aid, but he wants to make sure their expert healer is one of them. He moves into the mansion and as soon as he is in range he channels energy, healing everyone inside. (everyone inside the mansion heals 15hp)

Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer
channeling, 4/6 remaining

OOC- I think the small oval on the map is the entrance, and Trayvin is right next to it. If that is not the entrance, Rob please adjust these actions as needed.

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=22 ; d20+20=33 ; d20+20=33 ; d20+18=24 ; d20+18=38 ; d20+18=33 ; 2d6+11=22 ; 2d6+11=21 ; d8+7=9 ; d8+7=11 ; 2d6+7=17 ;
Friday June 11th, 2021 12:42:36 AM

Anna tries a full attack against UN5 not being able to help the griffons any, but after she stopped being a druid, healing wasn't really her thing.

Bite: 22 vs AC; miss
claw 1 : 33 vs AC; 12 damage after DR
claw 2: 33 vs AC; 11 damage after DR
wing 1 24 vs AC; 0 damage after DR
wing 2: 38 vs AC; 1 damage after DR
tail slap: 33 vs AC; 7 damage after DR

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 162 rounds
Bear's Endurance: +4 Con - 164 rounds
Iron Body: - 165 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=35 ; d20+34=41 ;
Friday June 11th, 2021 1:24:32 AM

Spells in effect: mage armor
Ki pts: 9/13
OOC: Michael is taking a Move to get in the mansion, a Move to get the potion, and a Standard to administer the potion. What I would like the DM to do is forgo Michael's action over Trayvin's, saving the potion.

As KCrs start pouring into the mansion to help, Nikolai sighs with relief. Michael, Pru, and Trayvin all come through the entrance. As Trayvin starts the healing incantations, Nikolai calls out to Michael 'Michael, get this rope and follow me outside to tie him up. He's about to let loose another burp of cold air and I don't want to be in here for that.'

Move 1: Maintain Pin and carry Sparkly outside
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 35 vs UN4 CMD

If that stupid attempt does not work (the die roller has been against me for several days now) Nikolai tries again to get him outside.

Move 2: Maintain Pin and carry Sparkly outside
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 41 vs UN4 CMD

Move 45' while grappling. Hopefully Michael manages to follow, (Move inside, Move outside) even if he can't tie him up just yet.

DM RobC - "He's about to let loose another burp!” (Map)  d100=77 ; d100=17 ; d100=34 ; d100=27 ; d100=52 ; d20+27=40 ; 2d8+6=16 ; 2d8+6=16 ; d20+21=38 ; d20+21=41 ; d20+21=24 ; d100=51 ; d100=57 ; d20+22=33 ; 2d8+6=17 ; 2d8+6=16 ; d20=19 ; 2d8+9=22 ;
Friday June 11th, 2021 3:36:34 AM

Sigvar is in disbelief. How did the invisie get in the mansion? He gets closer to the battle. He's still some 130ft away and 60ft off the ground (per the map).

There is a concerted effort to save Hemera. Pru, Michael and Trayvin all rush into the mansion. There is some thought as to how best render aid. Pru is ready to offer a ring, but those griffon claws are too darn big. Trayvin releases a healing channel. It stabilises Hemera however she remains unconscious. Things must have been bad for her.

Michael has a potion ready to go (Highlight to display spoiler: {Since someone posted a healing action after you I'll leave it with you if you want to use the potion or keep the hero point})

Tinker finds himself in all kind of knots, caught between two critters. (Highlight to display spoiler: {While grappled you can make a full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. Stab away :)})

Pompous finishes off one of the creature Tinker released. (Pompous miss chances: 77,17,34,27,52)

Anna chomps away at another one.

Nikolai has had enough of this creature. Keeping it in the mansion is just a recipe for disaster if it keeps doing those air-burps. It takes him a try or two but he eventually drags it out the door.

The enemy act...

AE2 does a flyby on Nikolai and then drops out of whirlwind form. (Nikolai to make a DC27 Ref Save. Fail=22pts damage and make a 2nd DC27 save to avoid being picked up in the whirlwind and carried along with it then dropped from 60ft)

Assuming Nikolai didn't get taken away by the whirlwind, UN4 tries to turn the grapple on him but fails (Can only win on a Nat20. Rolled 19)

UN5 attacks Pompous, grabbing him as it does (Hit AC38, AC41. Crit not confirmed AC24. Miss chance: 51,57. Pompous takes 17pts + 16pts damage. CMB:33. Pompous is grappled)

UN7 keeps a hold of Tinker, squeezing him tightly. (CMB:40. Tinker is still grappled and takes 16pts damage + 16 pts from constriction)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 74pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 69 dmg (Faerie Fire+grappled)
UN5: 72 dmg (grappling Pompous)
UN7: 59 dmg (grappling Tinker)

Hemera: 53pts dmg. Unconscious but stable.
Ceres: 70pts dmg. Stoneskin


AC 32+4 v AOO T22 F25 CMD 37 HP 47/ 159 Tinker (SteveK)  d20+30=41 ; d20+22=34 ;
Friday June 11th, 2021 6:33:36 AM

Tinker, thankful Pompous took out one of his opponents, realizes something while wrestling with UN7. “These guys either have tails or are more like serpents than people!” And over the mental link. ”c’mon anyone, any planar knowledge on what these elementals might be??”

The dwarf sees that the invisies have a small advantage over him in wrestling, but he hasn’t showed all his cards yet. Surprisingly hard to hold of for such a burly dwarf, Tinker makes a lithe twist and disengages from UN7 while still keeping track of his opponent.

”C’mon, AirBud, make my day.”. He calls out its location to Pompous.

….
Escape Artist. 41 end Grapple
Perception. 34

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Friday June 11th, 2021 6:59:40 AM

Sigvar closes another 120 feet.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 9 of 10 rounds remaining +3 to hit, +3 to damage

Prudence Gundle [AC 24; HP 64/130]  d20+15=35 ; 18d6=60 ; d20+14=22 ; d20+14=20 ; d20+14=26 ; d100=41 ; d100=95 ; d100=55 ; 4d6=14 ; 4d6=7 ; 4d6=13 ;
Friday June 11th, 2021 1:09:35 PM

Pru jams the ring back on her finger and pops out of the Mansion in time to hear Tinker's question. She does have some planar knowledge, though it's rarely enough to be useful. Today, though, danger seems to have sharpened her memory. [Knolwedge Planes 35]

What time is it? Time for another Chain Lightning! Primary target is AE 2; secondary target is UN 4, which is still visible thanks to Faerie Fire. They each take 60 damage; DC 23/21 Reflex save for half.

Then, since Tinker was good enough to point out UN 7's location, Pru tries to hit it with Quickened Scorching Rays. [Hit Touch AC 22, 20, and 26. Do I roll a miss chance? I will anyway. Miss chance 41, 95, and 55. Damage is 14, 7, and 13; no save.]

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+27=41 ; d20+3=18 ; d20=11 ;
Friday June 11th, 2021 10:53:24 PM

Michael runs up to the mansion just as Pru and Trayvin dart inside. Nikolai calls for his aid, so he tosses the CSW potion into the mansion and grabs the rope to help him drag the creature outside.

Acrobatics 41
Strength check 18
general d20 roll for whatever else the DM feels is apropos for the situation at hand 11

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d8=4 ; d8=8 ; d8=7 ; d20+27=45 ; d20+27=38 ; d100=25 ; d100=10 ;
Friday June 11th, 2021 11:21:32 PM

Trayvin heals Hemera some more, making sure she is ok before heading back outside. It looks like that creature has been taken back out. You should be safe in here until the fight is over.

cast cure serious wounds on Hemera(drop stone shape spontaneous) heal 34hp

Without further direction, E.L.E continues to swipe at UN7 in front of it. hit AC 45, 38(miss chance 25, 10)

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 30, HP 95/170  d20+27=45 ;
Sunday June 13th, 2021 8:38:15 PM

" This is getting embarrassing! "

Pompous powers out of the grapple and readies his next attack

{ Send:
Tink and I could use some help folks! }

----------------------------------------------------------------------
45 Vs UN5 CMB 33 - breaks grapple

Barkskin
Cloak of displacement 50% (round 6)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10



Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=34 ; 2d8+11=21 ; d20+20=26 ; d20+20=26 ; d20+18=36 ; d20+18=19 ; d20+18=32 ; 2d6+11=16 ; 2d6+11=18 ; 2d6+7=17 ; d8+7=14 ;
Sunday June 13th, 2021 11:59:45 PM

Anna makes a full round attack against UN5

(OOC: Wait if Anna as a dragon gets DR 10 vs Magic doesn't that mean she damages the elementals normally)

Bite: 34 vs AC; 11 Damage after DR or 21 if yes above
Claw 1: 26 vs AC;6 damage after DR or 16 if yes above
Claw 2: 26 vs AC; 8 damage after DR or 18 if yes above
Wing 1: 36 vs AC 4 damage after DR or 14 if yes above
Wing 2: 19 vs AC; miss
Tail:32 vs AC; 7 damage after DR or 17 if yes above

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 161 rounds
Bear's Endurance: +4 Con - 163 rounds
Iron Body: - 164 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=32 ; d20+34=51 ; 6d8+7=38 ; 2d8+7=13 ;
Monday June 14th, 2021 1:52:47 AM

Spells in effect: mage armor
Ki pts: 9/13

Ref + 21= 32 vs DC27 no dmg, not picked up

Nikolai manages to tumble with his 'cargo' and perhaps because of his 'cargo', he is not picked up by the sudden swooping of the whirlwind.

Trying to find out who summoned these creatures is no longer an option but get rid of them as soon as possible.

Move 1: Maintain Grapple and Punch
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 51 vs UN4 CMD
Punch w/ Improved Vital Strike dmg 6d8+7 = 38

Standard: Grapple already maintained and Punch
Punch dmg 2d8+7 = 13

OOC: I never was quite sure if with Vital Strike meant you ONLY get one attack in the round, or only ONE attack in the round gets the extra damage. DM, let me know.

DM RobC - "This is getting embarrassing!" (Map)  d20+21=33 ; d20+14=28 ; d20+21=32 ; d20+21=37 ; 2d8+19=31 ; 2d8+19=28 ; 8d8=45 ; d20+21=38 ; d20+21=30 ; d20+21=31 ; d20+21=39 ; d100=70 ; d20+23=32 ; d20+23=39 ; 2d8+6=21 ; 2d8+6=13 ;
Monday June 14th, 2021 4:52:29 AM

Tinker manages to break free from his grapple and implores anyone with knowledge of all things plane to try and think what they might be.

Pompous is also able to break his grapple and calls for some assistance.

Pru comes to the realization that these things are aerial servants. Well, they're most likely aerial servants. They're showing different tactics and abilities to most of the ones she's heard of, but her best guess is that's what they are. She sends a chain lightning at the elemental and the faerie-fired servant. They both dodge it a little. She follows up with a scorching ray on the other invisible thing.

Sigvar keeps closing in.

Trayvin heals Hemera some more, enough that she regains consciousness. He then heads outside to see what is going on. His elemental misses on both attacks.

Anna keeps attacking the nearest servant to her. Highlight to display spoiler: {DR10/Magic gives you a resistance to attacks that aren't magic. It doesn't make your attacks magical though.}

Michael goes to help Nikolai get the critter out of the mansion. It isn't tied up so he just helps wrestle it out the door.

Nikolai keeps his foe grappled and decides now is the time to put these things down. Highlight to display spoiler: {Pretty sure Vital Strike requires a separate action to perform and can't be done as part of the damage while maintaining a grapple. It would be move action to maintain grapple+damage, then standard action to Vital strike and would require an attack roll. But yes, you can vital strike in the same round IMHO}

The enemy act...

AE2 is out of whirlwind form. It steps closer to Pru and pummels her with its windy fists. (Power Attack hits AC32 and AC37. Pru takes 31pts + 28pts damage!)

UN4 can't break out of the grapple but it has been ejected from the mansion just in time. It releases a wind blast at Nikolai. (Nikolai to make a Ref Save vs DC22. Pass=22pts damage. Fail=45pts damage and blown 5ft east).

UN5 hits Pompous again (HitAC38. MissAC30. Miss chance:70. Pompous takes 21pts damage. CMB:32. Pompous is grappled)

UN7 isn't ready to let go of Tinker either. (Miss AC31. Hit AC39. Tinker 13pts damage. CMB: 39. Tinker is grappled)

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Everyone is awarded 1 hero point for a perfect posting week!

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 104pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN4: 99 dmg (Faerie Fire+grappled)
UN5: 106 dmg (grappling Pompous)
UN7: 79 dmg (grappling Tinker)

Hemera: 19pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Monday June 14th, 2021 6:34:46 AM

Sigvar closes another 120 feet.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 hero point gained
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 8 of 10 rounds remaining +3 to hit, +3 to damage


AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK)  d20+22=23 ; d20+22=36 ;
Monday June 14th, 2021 6:48:11 AM

Tinker is grappled and damaged again, and he calls out the next plan to Pompous. “Coordinated Defense Team Tactics!” (Both Pompous and Tinker get +2 CMD for 1 round) The dwarf, keeping an on the Aerial Servants, then tries to reverse his grapple and holds the UN7 tight.

…….
Free action. Team Tactics Coordinated Defense. +2 CMD to Pompous and Tinker. (Mailed Fist Feat)
Perception 23
Reverse Grapple 36


Prudence Gundle [AC 24; HP 5/130]  18d6=75 ;
Monday June 14th, 2021 2:19:32 PM

They're Aerial Servants, Pru sends over the link. Also, ow.

She casts one more Chain Lightning. AE2 and Aerial Servant 4 each take 75 damage; DC 23/21 Reflex save for half.

Then she and her five remaining hit points flee back into the Mansion.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday June 14th, 2021 7:42:06 PM

OOC: I keep forgetting to add Nikolai's Ki ability 'treat unarmed attacks as magic weapons with respect to overcoming DR.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 74/170  d20+27=37 ;
Monday June 14th, 2021 8:41:57 PM

" AGAIN!!! OH HADES NO! "

Pompous attempts to break the grapple and .... succeeds!

These grapple attacks are getting old. So, since he holds his bow in his left hand, he draws his short sword... Shadow's Cry.... with his right!

" Let's finish these things Tinder! "

------------------------------------------------------
37 Vs UN5 CMB 33 - breaks grapple
Barkskin
Cloak of displacement 50% (round 7)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Free action. Team Tactics Coordinated Defense. +2 CMD to Pompous and Tinker. (Mailed Fist Feat)

Shadow's Cry". +2 Adamantine Flaming Frost Shock Shortsword

Trayvin AC 39/14 touch Hp 60/199(BrianZ)  d20+27=32 ; d20+27=37 ; d100=74 ; d100=85 ; 2d8+11=26 ; 2d8+11=20 ; d20+21=35 ; d20+16=23 ; d20+11=14 ; d8+9=10 ; d8+9=11 ; d8+9=17 ;
Monday June 14th, 2021 8:51:31 PM

Trayvin directs E.L.E to continue attacking UN7 in front of it. Hit AC 32, 37(miss 74, 85) damage 26, 20

Trayvin steps over to UN5 covering Pru's retreat, and trying to help Pompous out. Hit AC 35, 23, 14. damage: 10, 11, 17

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+25=32 ; d20+24=31 ; d20+24=44 ; d8+7=12 ; d8+7=13 ;
Monday June 14th, 2021 11:10:34 PM

reflex save 32 (I was by the whirlwind too also have evasion so no damage. )

helping to drag the thing out the door before it blows, Michael withstands the blow and pulls out his swords to hit the beast.

Attack 1
single attack with Sunblade

SB +24
To hit AC 31 for 12 points of damage.

Haste attack
SB +24
To hit AC 44 for 13 points of damage.

he'll go full pit bull on it next round.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 62/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=31 ; d20+34=47 ; 2d8+7=15 ; d20+23=37 ; 6d8+7=33 ;
Tuesday June 15th, 2021 12:10:12 AM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes

Ref + 21= 31 vs DC22 no dmg, Improved Evasion.

OOC: Vital Strike is part of an Attack, so in this case, since his Greater Grapple allows for maintaining the grapple as a Move, he can still use a Standard and thus use the Improved Vital Strike and maintain the grapple.

IC:
Nikolai keeps his grip on the creature and ups the pressure some more.

Move 1: Maintain Grapple and squeeze
CMB 24 + 5 (grappled bonus) + d20 + 4 (Greater Grapple) + 1 (ioun stone) = 47 vs UN4 CMD
Squeeze dmg 2d8+7 = 15

Standard: Give it a solid punch (attack)
Punch w/ Improved Vital Strike d20+23 = 37
dmg 6d8+7 = 33



Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=27 ; d20+20=24 ; d20+20=21 ; d20+18=35 ; d20+18=34 ; d20+18=23 ; 2d8+11=18 ; 2d6+11=14 ; 2d6+7=13 ; d8+7=12 ; d8+7=12 ;
Tuesday June 15th, 2021 12:37:35 AM

Anna makes a full attack against 5 again. She lashes out with her bite, a claw, 2 wings and a tail slap.

27 vs AC; 18 damage
24 vs AC; 14 damage
21 vs AC; miss
35 vs AC; 12 damage
34 vs AC; 12 damage
23 vs AC; 13 damage

ctive Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 160 rounds
Bear's Endurance: +4 Con - 162 rounds
Iron Body: - 163 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 166 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)



DM RobC - "Coordinated Defense Team Tactics!" (Map)  d20+21=23 ; d20+25=35 ; 2d8+9=14 ; 8d8=34 ;
Tuesday June 15th, 2021 4:19:21 AM

Sigvar is now so close to the action that he is once again a threat to anything that wanders too close to him.

Tinker reverses the grapple AGAIN. It's a wrestling match and right now there's no clear winner.

Pompous also breaks his grapple. He's had enough of this. It's time to get down to business. He draws Shadow's Cry and prepares to defeat them with Tinder (which the DM assumes is an unfortunate typo).

Nikolai and Michael team up against the faerie fired foe. Under their combined assault it never had a chance and is quickly killed off.

Anna finishes off the one that had been giving Pompous a hard time.

Pru casts a spell at the remaining elemental. It dodges most of the blast. She ducks back into the safety of mansion.

Trayvin moves up to cover Pru's retreat as his elemental works on the remaining servant.

The enemy act...

AE2 knows that the battle is lost. It delivers a flyby attack to Nikolai as it departs (Hit AC35. Nikolai takes 14pts damage)

UN7 is pretty well stuck but doesn't know the meaning of the word quit. It unleashes a wind blast that catches Tinker and Trayvin (Tinker and Trayvin to make a Ref Save vs DC22. Pass=17pts damage. Fail=34pts damage and blown 5ft east).

You get a good sense that the battle is pretty much over. All that's left now is bragging rights on the last kill.

--------------
Notes: Map. Heights of the enemy/NPCs noted on the map.

Elementals: AC28. DR10/- Immune to crits and flanking. 15ft reach.
AE2: 141pts dmg

Unknowns: Invisible. AC23. DR10/Magic. CMD35. Immune to crits and flanking.
UN7: 105 dmg (grappled by Tinker)

Hemera: 19pts dmg.
Ceres: 70pts dmg. Stoneskin


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet  d20+27=39 ; 4d6+23=37 ; d6=2 ; d100=99 ;
Tuesday June 15th, 2021 5:58:24 AM

Sigvar flies into combat, descending as he goes. He closes the distance with UN 7 and delivers a vital strike of his own.
Vital strike hits AC 39 for 37 damage +2 fire (99% on miss chance, I can't recall if this one is lit up or not)
He had briefly considered charging the Air Elemental, but it was juuuussst out of his reach.

Dashboard
5 of 12 LoH used
GMW on longsword
1 smite evil used
1 dust of appearance used
1 hero point used
1 hero point gained
1 divine bond used, Flaming burst(+2) and Speed(+3) duration 17 minutes
Divine Favor 7 of 10 rounds remaining +3 to hit, +3 to damage

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=33 ; d20+20=24 ; d20+20=24 ; d20+18=23 ; d20+18=29 ; d20+18=31 ; 2d8+11=20 ; 2d6+11=14 ; 2d6+11=21 ; 2d6+7=19 ; d8+7=10 ; d8+7=15 ;
Tuesday June 15th, 2021 8:27:00 AM

Anna takes a 5 foot step and attempts to finish off number 7.

She hits it with her dragon bite, dragon claws, dragon wings and dragon tail.

bite 33 vs AC; 20 damage
claw 1 - 24 vs AC; 14 damage
claw 2 - 24 vs AC; 21 damage
wing 1 - 23 vs AC; 10 damage
wing 2 - 29 vs AC; 15 damage
tail slap - 31 vs AC; 19 damage

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 159 rounds
Bear's Endurance: +4 Con - 161 rounds
Iron Body: - 162 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 165 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

Prudence Gundle [AC 24; HP 5/130] 
Tuesday June 15th, 2021 12:22:51 PM

Pru isn't going to do her friends any good by rushing out and getting herself killed. She stays where she is.

She smiles nervously at the griffons. "We'll have this sorted out in a moment," she assures them. "Then we can get some healing."

AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK)  d20+14=25 ; d20+27=42 ; d20+22=29 ;
Tuesday June 15th, 2021 2:06:52 PM

Tinker, even wrestling with the Aerial Servant (thus no dex bonus) still manages to completely evade the wind blast. The dwarf is nearly spent, and he’s fairly sure his opponent is dead after Sigvar and Anna’s attacks, but he wants to make sure. A quick twist and he pins his opponent so it can’t move.

Oh, and he keeps his eyes peeled.

He looks up from his exertions to his companions. “OK, Prudence says Aerial Servants are often used as assassins. And they were attacking the griffons. Why? Who? We need answers or even a lead. Continuing blindly is gonna get someone killed; and it’s probably me. Again.”

Reflex. 25. (Improved evasion)
Grapple. Pinned. 42
Perception. 29

Trayvin AC 39/14 touch Hp 60/199(BrianZ) 
Tuesday June 15th, 2021 6:59:37 PM

Trayvin directs E.L.E to follow the air elemental as long as it can, and try and see where it is going.

Then he looks around to assess the battle damage. Pru, how are things in there? Looks like this is almost wrapped up

cast Elemental(elder, air) quick reference:
AC 28, hp152
F+16,R+21,W+7
+27, 2d8+11

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 4/6 remaining

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 74/170  d20+22=26 ; d6+5=11 ; d6=1 ; d6=4 ; d6=5 ; d20+17=24 ; d6+5=7 ; d6=3 ; d6=5 ; d6=6 ; d20+12=21 ; d20+12=19 ; d20+7=22 ;
Tuesday June 15th, 2021 9:26:52 PM

" TIME FOR US TO SWIPE LEFT YOU... YOU.... MONKEY BOTTOM!!! "

And he jabs at the grappled whateverthatis....

ooc> Tinder, swipe left... see what I did there???

----------------------------------------
Barkskin
Cloak of displacement 50% (round 8)

Scarab of protection
Prot. Evil
SR 20
Acid reduction 10

Attacks UN7

Attack 1 to hit AC 26 Physical 11 fire 1 electric 1 frost 5
Attack 2 to hit AC 24 Physical 7 fire 3 electric 5 frost 6
Attack 3 to hit AC 19
Attack 4 to hit AC 22

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+18=21 ;
Tuesday June 15th, 2021 10:37:20 PM

Nikolai and his foe now dead, Micheal runs over to the one grappled by Tinker and jumps on it!

Lets see if we can take this one alive! .

with this roll he either sinks his own grapple into the thing or assists Tinker with his, whichever is most helpful.
21



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 48/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday June 16th, 2021 12:10:01 AM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes
Faery Fire 2/3

If their last foe is still alive and possibly pinned, Nikolai uses his Faerie Fire Tattoo again to sparkle it up a bit.

Faery Fire 1/3


DM RobC - "Continuing blindly is gonna get someone killed; and it’s probably me." 
Wednesday June 16th, 2021 3:39:49 AM

Between the three of them, Anna, Sigvar and Pompous put down the last servant with minimal effort. Tinker finds himself grappling a dead body and gives it a few twists to make sure.

Michael considers taking prisoners but the thing is already very, very dead. Nikolai admires the handiwork.

Trayvin's elemental goes off in pursuit of the other one. Does he want to give it a limit as to how far it should travel? The hostile elemental continues running off into the distance.

Despite bleeding profusely, Pru advises the griffons that the party have things well it hand. This is just another day at the office.

All that's left now is to patch everyone up and reflect on what just happened. Tinker is concerned about the fact that aerial servants are often used as assassins. Who would send them against the griffons, and why? There's probably a few things on that short list right now.

It's a little after 3pm and the party are around 6miles from the base of the mountain.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Wednesday June 16th, 2021 6:28:41 AM

Still in decent shape, Sigvar starts asking questions to decide how to proceed. He is upset that they nearly killed their employers by trying to take a prisoner, especially one that very likely would not have talked, but everyone lived so lesson learned.
" Prudence, can you cast another mansion today? You were casting chain lightning like candy and , well that's alot of spells."
"Trayvin, please get everyone inside and healed up, we need a moment to think and sort this out."
" In my opinion, those were not summons. For one I have never seen a summon run or fear for it's own welfare. Plus with their time spent here attacking and closing with us I think the caster would need to be very powerful to summon creatures like that. The were also very deftly picked to get around almost all of our fighting techniques. Not evil, DR we couldn't defeat leaving us at a disadvantage and having few ways to combat them."
"To date we have only fought one other being that was so prepared for us we looked like rank amatures and oddly that foe got away. He would be reformed by now, how long has this cold snap been going on? We need to ask the griffons."


OOC
I had my GMW calculated wrong. I used class level instead of caster level. It is fixed now.

AC 32+4 v AOO T22 F25 CMD 39 HP 34/ 159 Tinker (SteveK) 
Wednesday June 16th, 2021 12:24:52 PM

Tinker glares at Pompous, but makes no other notice of the human’s joke or mispronouncing his nickname. He wonders if the bowman was also raised by gnomes.

The dwarf’s mind is very much running the same as the Paladin: these had to have been called, not conjured. But then Sigvar says something strange. ”Eh, what’s that? An enemy at large who knows the Agents fighting styles?”

Tinker settles back into a bruised silence. That would be another bit of information that he’s asked about and never gotten. A grim and determined set of his mouth makes it certain he will find out.

Prudence Gundle [AC 24; HP 5/130] 
Wednesday June 16th, 2021 12:43:24 PM

Pru smiles reassuringly at Sigvar. "I could cast....let me see....seven more Mansions today. Although I hope we don't need that many."

She supports the general plan of using the existing Mansion to heal up and discuss what happened; then she can cast other Mansions if they're needed.

Trayvin AC 39/14 touch Hp 122/199(BrianZ)  d6=2 ; d6=6 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=3 ; d6=2 ; d6=4 ; d6=6 ; d6=2 ; d6=3 ; d6=1 ; d3=3 ; d3=2 ;
Wednesday June 16th, 2021 8:35:07 PM

Trayvin can no longer direct the elemental after it has moved out of range, so he lets it go and watches which direction they both are moving in.

Trayvin waits until the group has convened inside the mansion to administer some healing.

channel energy for everyone inside the mansion: hp healed:19, 18, 15, 10(total 62 after 4 rounds)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
true seeing
prayer

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 81/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday June 16th, 2021 9:00:24 PM

hmmm...wonder if it was that lich we fought a while ago. also, they left when the Gryphons were out of sight and functionally outside their ability to be attacked, so the target was gone and thus their mission was at an end.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 138 /170 
Wednesday June 16th, 2021 9:00:52 PM

Pompous re sheathes Shadow's Cry. He's not really a swordman, but... when the need is there, the need is there....

Pompous provides cover for the rest of the group and waits until he's the last person outside and then goes in the mansion himself.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday June 17th, 2021 12:26:17 AM

Nikolai follows the others back inside the mansion.

'Good point Sigvar. If they had been summoned, the summoner would have had to stay close, just like Trayvin, to maintain control and contact with those elementals. So whoever it is, has access to their Plane, a two-way gate of some sort, and has made a bargain with them.
On the matter of why the Griffons, well, in my wild guess, they would have been sent to attack whomever the employer turned out to be, either Griffons, Birdmen, or Giants.

Since Pru can cast more mansion spells, I suggest get as close to the mountain as possible before dark and spend the night in another, more suitable, mansion. This One-Room-for-All is good for a rest stop, but not an overnighter'
Nikolai chuckles.

Anna Morphling (Hugh C) -- HP 107/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium 
Thursday June 17th, 2021 2:46:17 AM

Anna iron dragon enters the mansion.

She says, "Well that was embarassing. For a good chunk of the battle I did nothing and I had to waste my best form just to rejoin. Also I'm in bad need of healing b/c most of my health is coming from the fact I temporarily made myself a lot heartier."

DM RobC - "I could cast....let me see....seven more Mansions today" 
Thursday June 17th, 2021 3:33:01 AM

Trayvin watches as the elemental flies off into the distance - straight towards the mountain.

There is some thinking that these elementals weren't summoned but were brought to this plane somehow. It's a good theory. Certainly the evidence supports it.

There is also the threat that these enemies were specifically sent to exploit any potential weakness the party might have or to minimise their effectiveness. Could that be the case? Is there something bigger going on here?

The party dwell on those points, each throwing out some thoughts and possibilities.

The decision looks to be to heal up here first, travel the rest of the way before nightfall, and then create a more comfortable mansion at the base of the mountain.

Trayvin starts by channeling some healing energy. It's enough to cure some of the minor and even moderate wounds. Some of the severely injured still show signs of battle however.

Hemera is fully healed now. "I've never seen their like before" she says as she gets to her feet. Ceres snorts. He still has a few feathers out of place. "It wouldn't surprise me at all if the Hawkmen had a hand in this."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 194 / 216 Character Sheet 
Thursday June 17th, 2021 8:46:23 AM

Sigvar agrees with Nikolai on getting as close to the mountain as they can before calling it a day.

AC 32+4 v AOO T22 F25 CMD 39 HP 96/ 159 Tinker (SteveK)  d20+22=38
Thursday June 17th, 2021 8:49:17 AM

Tinker thanks the half-Orc for the bursts of healing magic: now he only looks half-pummeled.

Not fatigued, the dwarf is ready to continue trotting to the mountain. He holds off on making any judgements with no information. Other than the elemental and aerial servants weren’t conjured and they targeted the griffons, the rest was all speculation, and Tinker didn’t want to get distracted by what people ‘believed’ had happened.

He collects his discarded Urgrosh and repeating crossbow, Then he carefully attempts to search any Airy invisible dead elements and servants for treasure or clues.

With that done, he begins the long jog.

…..
Perception to search for treasure or clues. 38. Take 10 for 32 on additional needed rolls.

Prudence Gundle [AC 24; HP 62/130] 
Thursday June 17th, 2021 1:56:42 PM

Even after Trayvin's burst of healing, Pru is still in pretty rough shape. But, she's capable of moving with her companions, as long as nothing else leaps out to attack them.

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Thursday June 17th, 2021 8:38:04 PM

Since it looks like the group has agreed to travel to the mountain before resting for the night, Trayvin will continue to treat everyone's wounds as they travel.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

OOC- Trayvin has plenty of healing spells to use. I am not going to track specifically unless the DM requests. Everyone should be healed by the time we get to the mountain.


Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 138 /170  d20+25=35 ; d20+25=38 ; d20+25=29 ;
Thursday June 17th, 2021 8:45:50 PM

When everyone is ready to go, he takes off at a jog and takes point. He stay in mental contact with the others but stays far enough ahead to scout.

-----------------------
Perception checks: 35, 38, 29

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday June 17th, 2021 8:54:00 PM

The healing magic flows. Michael smacks his lips. This magic of Theologic aracana tastes like a really good Chicken dinner complete with mashed potato and gravy and peas.
OOhhh! that's the stuff! Thanks Trayvin!

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=49 ;
Thursday June 17th, 2021 10:46:51 PM

When Pompous takes off, Nikolai follows along. His keen eyes again look for signs in the grasses as well as in the skies.
Perception + 32+1(luckstone) +1 (Ioun stone) = 49

Anna Morphling (Hugh C) -- HP 169/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium 
Friday June 18th, 2021 3:01:27 AM

Anna keeps her buffs up and falls in with the others.

She says, "Thanks Trayvin. I'm still a bit beat up but if I need to I could probably turn into a regenerating huge plant."

Active Effects
Longstrider : 17 hours - +10 land movement speed
Barkskin: 170 min - +5 nat armor
Cat's Grace: +4 Dex - 155 rounds
Bear's Endurance: +4 Con - 157 rounds
Iron Body: - 157 rounds
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.
Brownie Magic - used
Form of Dragon III - 161 rounds Huge Dragon -
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+7),
one tail slap + 18 (2d6+7)

DM RobC - "OOhhh! that's the stuff!" 
Friday June 18th, 2021 3:52:04 AM

The party agree that it's best to get moving while there is still some daylight. The group isn't completely healed but they're fit enough to travel.

Tinker searches the bodies of the dead elemental and servants for any clues. His search comes up empty. No clues or treasure. Nothing that could indicate why they attacked the party or where they came from.

It's getting very late in the afternoon by the time the party reach the base of the mountain. As promised, the top of the mountain can't be seen. It extends well above the clouds. You can see the challenge that awaits. The gentle, grassy slope ahead quickly becomes rocky and steep. Even in good weather it's not going to be an easy climb so you can only imagine what awaits you on the upper slopes.

Ceres and Hemera look happy to be back. "It's not much further now". They do understand though that it would be reckless to rush ahead now when so many are still wounded so are ready to sleep in whatever mansion Pru constructs.

There's no immediate sign of trouble around you. Everything is quite peaceful right now.

All that being said, Nikolai can make out the shapes of two 'things' high above you flying close to the mountain. If he hadn't been looking so closely he may have missed them. They're just dark specks from here but they're there, whatever they are.

AC 32+4 v AOO T22 F25 CMD 39 HP 96/ 159 Tinker (SteveK)  d20+24=44 ;
Friday June 18th, 2021 7:08:14 AM

Tinker urges Trayvin to jog and not stop for healing. After all, it is The dwarf and half-Orc who are the slowest of the KC

Once at the base of the mountain, Tinker takes the time to study the base of the mountain: it sure doesn’t look natural!

He will tell the others what he finds out once relaxing in Prudence’s mansion and getting healed by Trayvin. (Ooc: Brian, Tinker needs 64 hp to heal)

….
Perception 44 for stonework.

Prudence Gundle [AC 24; HP 62/130] 
Friday June 18th, 2021 1:46:30 PM

When they arrive at the base of the mountain, Pru casts two Magnificent Mansions, taking care to ensure that people can move back and forth between them if they choose. But the party has grown, and some of them are large in size, and Pru wants to make sure everyone has enough room to be comfortable.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday June 18th, 2021 6:39:12 PM

Assuming Nikolai points out the 2 forms above them....
" Are we going to see what they are or ca,mp? The mansion should keep them at bay until we want to deal with them, but when we enter they will know where the doors are and be able to lay an ambush, assuming they can see us."
Fully healed, the paladin awaits the groups decision. He still has plenty of fight left in him.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday June 18th, 2021 8:29:37 PM

Well if that's the things we fought I guess we've got a location near where the bad guys are.

while in the mansion Michael has a chicken dinner. that healing spell has got him craving chicken.

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Friday June 18th, 2021 9:50:03 PM

Well, we do have the mindlink, we could send someone out first in disguise or invisible to scout before we all tumble into an ambush.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=31 ;
Sunday June 20th, 2021 11:15:54 PM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes
Faery Fire 1/3

Nikolai points out the two specks and asks Ceres and Hemera if the two specks could be griffons from their pride on the look-out.

With possible spies about, Nikolai suggests some camouflage tricks to hide the entrance. If there are any trees in these foothills, then the trees will conceal where they go in. If not, maybe some rock outcropping might conceal what they do.

Survival +21 (look for some form of concealment to the entrance to the mansions) = 31

Anna Morphling (Hugh C) -- HP 169/123[217 max]-- 46/14/42 + 4 AOO due to movement CMD 36 / DR 15 adamantium  d20+20=28 ; d20+22=34 ; d20+8=17 ; d20+22=37 ;
Sunday June 20th, 2021 11:23:11 PM

(OOC: How much time has elapsed between the battle and where we are now? Trying to figure out Anna's current buffs / stats)

Anna tries to see what is out there and if she can identify it.

(Perception : 28 or 30 if elementals, magical beast or fey)
(Knowledge[arcana]: 34 or 36 if magical beast
(knowledge[planes]: 17 or 19 if elemental
(knowledge[nature]: 37 or 39 if fey

DM RobC - "Are we going to see what they are or camp?" 
Monday June 21st, 2021 3:47:49 AM

About 3hrs has passed since the encounter with the elementals.

While others are looking up, Tinker is looking 'less' up. He studies the base of the mountain and the surrounding rock. To his eyes it just isn't right. The rock is different to the rest of the area and in fact is different from any other type of rock that can be found within a thousand miles of here.

He does recall hearing a story from his mentor Unrak. Dwarfs do like stories about rocks, of course. The story goes that there are two theories for the origin of Shadow Mountain. The first is that the mountain was thrust upward from deep within Yrth itself. The second theory claims that the mountain came not from below, but from above. A moon or other celestial body fell from the sky and became the Shadow Mountain you see today. There's never been a definitive answer on the topic though, so it's all up for debate.

Pru creates two very comfortable mansions for the group to safely rest in.

Those two blips in the sky though cause some concern. Sigvar worries that if the party camp that those things could prepare an ambush. Trayvin considers someone scouting and Nikolai want to cover the entrances 'just in case'. There are plenty of places around where the mansion could be cast to give it a little concealment. Michael tucks in to a chicken dinner. It was a tough fight and a long day and nothing feels better than a full stomach right now.

Anna can't make out what those things are from this distance just yet. Nikolai points them out to Ceres and Hemera. They each look where Nikolai pointed and have a good squint. "Yes, most likely some of our scouts. They may have seen us coming."

The dots in the distance grow larger as whatever they are clearly approach. It soon becomes quite clear that they are, in fact, two griffons. They keep their distance though and start circling the party from high in the air.

Ceres looks back to Nikolai. "They might be unsure if we are with you voluntarily or if we are your captives. Wait here." Ceres spreads his wings and jumps into the air, flying towards the scouts. Hemera stays with the party and watches on. She doesn't look concerned at all. "I expect they've been watching each day for our return."

AC 32+4 v AOO T22 F25 CMD 39 HP 96/ 159 Tinker (SteveK) 
Monday June 21st, 2021 4:58:25 AM

Tinker again relays his findings on the mountain to the other KCs. Maybe nothing, maybe something, just in case.

The dwarf takes his cue from Hermera, not concerned at all with Ceres going it alone to the Griffon scouts. After all, if the KCs start pulling Missle weapons or casting spells it may be seen as a hostile act!

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday June 21st, 2021 6:04:51 AM

Everything was fine until those elemetals showed up too. Sigvar sheathes his blade, but rises to try and keep pace with Ceres. He knows that is futile, but he wants to be closer in case some other invisible thing jumps the Griffon.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Monday June 21st, 2021 6:42:07 AM

Pompous rejoins the group and waits for directions.



Prudence Gundle [AC 24; HP 62/130] 
Monday June 21st, 2021 1:01:22 PM

Pru watches the griffons fly, a little envious. Sure, she could cast a Fly spell and be right up there with them, but it's not the same as having wings.

She hopes the scouts are satisfied that all is well.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday June 21st, 2021 7:32:47 PM

Michael stands in awe of the Gryphons. He's been enthralled by them since that day. He turns to Hemera.

Dame Hemera, how would be the best way for me to introduce myself to your pride? do I approach slowly? let them smell me? would an offer to scratch their necks and any hard-to-reach places be in order or would that be too forward of me? .

he looks thoughtful for a moment
I want to become a friend to your pride, any advice you can give would be appreciated.

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Monday June 21st, 2021 8:39:04 PM

Trayvin relaxes a bit. If these were scouts from the griffon pride, then there were hopefully no more enemies about.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday June 22nd, 2021 12:15:30 AM

Spells in effect: mage armor
Ki pts: 9/13
Ki ability treats unarmed attack as magic for DR/Magic purposes
Faery Fire 1/3

Nikolai figures that Ceres and Hemera's eyesight is better than his, so when they say that the specs are griffon scouts, he accepts it and hopes that it is not something else in disguise.

He picks a nice spot for Pru to anchor the two Mansions and points them out to her.

"These spots are well sheltered so no one spying from above or from a distance will know why we suddenly have vanished and have no idea where the entrance is."

Anna Morphling (Hugh C) -- HP 123/123 - 42/18/39 + 4 AOO due to movement CMD 36   d20+22=27 ;
Tuesday June 22nd, 2021 2:04:03 AM

Anna says, "If only I hadn't entered combat as a dragon horse I could have turned into a dragon and joined them."

She waits to see what happens with the scouts.

(Perception: 27)

Longstrider : 14 hours - +10 land movement speed
Barkskin: 10 min - +5 nat armor

DM RobC - "Do I approach slowly? Let them smell me?" 
Tuesday June 22nd, 2021 3:19:24 AM

"You are outsiders and will likely be viewed as such. You won't be in any danger however it would be best not to approach anyone without Ceres or myself being there. At least initially." Hemera responds to Michael and then adds "and it would be best not to make any requests or offers to touch anyone."

Sigvar wants to stay close to Ceres and flies up with him. The scouts notice the taur approaching and one breaks away to dive and give Sigvar a very close fly-by. It wasn't an attack but the message was clear: keep your distance. Sigvar manages to stay about 60ft safely from Ceres but obviously has their attention.

Pompous, Pru and Trayvin watch from the ground. Anna laments not being able to join the griffons in the air. Given Sigvar's reception it might be fortunate she couldn't.

There is no sign of any trouble as Ceres speaks with the griffon scouts. They look comparable in size to him, indicating they are both male. Whatever they are talking about doesn't last long. The two scouts start the trip back up the mountain and Ceres descends back to the ground. You haven't known him very long, but you can tell that he's concerned.

"Things are getting bad. Another pair left this morning." He looks to Hemera "Eurus and Naggina". Hemera shakes her head.

Ceres looks back to the party. "I've told them that we will be resting here the night. In the morning they will send four down to meet us. We'll carry you the rest of the way. It would take too long for you to climb." It isn't said or intended as an insult. More a statement of fact.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday June 22nd, 2021 8:57:03 AM

" Ceres, did they say anything of having air elementals attack them, or that they noticed anything out of sorts near your home? They have keener senses than we do and would probably have a better chance of noticing more of those invisible servant things we fought if they were lurking about your home."

Prudence Gundle [AC 24; HP 62/130] 
Tuesday June 22nd, 2021 4:15:16 PM

"Thank you, Ceres," Pru says. "That does sound sensible."

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Tuesday June 22nd, 2021 7:27:31 PM

Since it looks like the Commanders will be venturing up the mountain quickly tomorrow, Trayvin sees to everyone's wounds.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

OOC- everyone will be fully healed before resting

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Tuesday June 22nd, 2021 9:08:56 PM

Pompous thinks to himself that his celestial armor's flight ability would likely get him a good way, if not all the way, up the mountain, but..... the oportunity to ride a griffon is just to good to pass up.



Anna Morphling (Hugh C) -- HP 123/123 - 42/18/39 + 4 AOO due to movement CMD 36  
Tuesday June 22nd, 2021 10:45:20 PM

Anna asks, "Is the flight 17 minutes or less? Should I fly out on my own?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday June 23rd, 2021 12:06:31 AM

Nikolai thanks the two griffons and really, REALLY, looks forward to the flight up! WOW! Not that his slippers would guarantee an easy climb, bur FLYING up is so much more fun!

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday June 23rd, 2021 12:30:56 AM

Tinker nods at Ceres words: matter-of-fact is just the way Daemar likes it. A nod and quick smile shows he remembers Michael’s interest in Griffons for a long time.

So tomorrow they fly? He gets a good night’s rest and is sure to thank Trayvin for his ministrations.



Scene 3 - Griffons everywhere


DM RobC - "That does sound sensible." 
Wednesday June 23rd, 2021 3:51:28 AM

"I didn't ask them but they didn't mention anything about being attacked or seeing elementals about" Ceres responds to Sigvar.

Hemera answers Anna's question "It will take closer to 30 minutes flight to get to the aeries. At our speed that is." Anna is able to extrapolate that out to somewhere in the 3 mile ballpark.

Trayvin sets to patching up wounds while the others start thinking of what the next day might hold. Most focus on one thing: griffon rides!

It does leave one question though... what about the big guy? What about Sigvar?

The party have all evening in the mansion to figure that out. For now there is rest and probably some planning for tomorrow. Food will no doubt be served as well to fill some empty bellies.

-------------------------
Everyone receives 80,000xp for completion of the previous scene... and surviving!

If the party want to do any planning, prep certain spells, etc, now's the time


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday June 23rd, 2021 8:43:11 AM

Sigvar isn't worried. He can fly there on his own although it will take him, longer. If one of the griffons is willing to guide him that would work out fine. Otherwise the resourceful asters could find a way to reduce him for the time it takes, he has 2 rods of lesser extend that will allow them to double the duration of a reduce spell which should cover the flight time.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday June 23rd, 2021 1:38:49 PM

Tinker has no personal preparations to make, but he does have some questions. Over a slab of roast and a mug of ale, the dwarf cocks an eye. “So, get to the top and start asking around to see if there are something besides speculation and accusations?”

He’s willing to listen to any other reasonable plan.

Prudence Gundle  
Wednesday June 23rd, 2021 3:14:40 PM

"If we're only talking about 30 minutes' flight, I can just cast Fly on Sigvar," Pru says. "Even if it's a longer flight, I can cast it several times."

Trayvin AC 39/14 touch Hp 122/199(BrianZ) 
Wednesday June 23rd, 2021 6:29:27 PM

Looks like the flying was covered. Trayvin settles in for some food and mentally prepares for the next day.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Used:
spells: greater magic weapon, summon 8, invisibility purge, true seeing, heal, prayer, stone shape
channeling, 0/6 remaining

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday June 23rd, 2021 9:36:02 PM

Michael follows Hemear's instructions to the letter. but he cannot help but be excited to fly on the back of one of these noble creatures.

he bows once introduced to the one he is to fly upon.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Wednesday June 23rd, 2021 9:58:12 PM

Pompous checks his gear and is ready to take flight.

Anna Morphling (Hugh C) -- HP 123/123 - 42/18/39 + 4 AOO due to movement CMD 36  
Thursday June 24th, 2021 12:14:46 AM

Anna says, "I can turn into several huge animals but only for a limited time and sadly none of them fly. I might opt to use my Queen's minions for beast shape I again, turn into an eagle and ride on a griffon as an eagle so that I could fly on my own and investigate things if we need it."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday June 24th, 2021 12:33:11 AM

Nikolai sits back, belly full, and wonders about the situation.
Once they get to the aeries, then what? Alright, so they ask a few questions. Then what? Ultimately, they need to get back down and start the search on the ground, by climbing as far to the top of the mountain as they can, by investigating the East side, and so forth.

To the others he mentions, {At least the others will know we are here and get to meet them. That should give them some hope and bolster their morale. But ultimately, it's on the mountain we'll need to be. It's all on the mountain.}

DM RobC - "It's all on the mountain" 
Thursday June 24th, 2021 3:59:17 AM

In the morning, true to the plan, four griffons can be seen perched on the rocky slope above you. Who knows how long they've been waiting but they've obviously been waiting for you to emerge from the mansion. On spotting Ceres and Hemera they leap down and form a very loose line.

"Aphrilles. Nereus. Shasta. Arkell." Ceres walks along and greets them all in turn before introducing you "These are the leaders of the Mailed Fist. They are here to help us and they are our guests."

There are a few grunts from the griffons and they don't look especially happy to see you.

Aphrilles is clearly the smallest - though still large. He's probably also the youngest. His plumage is a chestnut brown colour and every feather in perfect position as you would expect from someone who hasn’t seen much adventuring.

Nereus is much the same in appearance though perhaps a little larger. They are more than likely brothers or perhaps related in some other way. He is clawing at the ground, ready to get moving and into the safety of the air.

Shasta is larger than those two and has dark black feathers that match against his dark fur. He is very thin for his size and you can see some of his ribs through his fur. You notice that he is watching Michael very closely.

You'd pick Arkell as being the strongest and you'd be right. He clearly has the biggest wingspan and his tan fur covers some obvious muscle. Anything that gets stuck in his claw would snap pretty easily. He's not as large as Ceres though.

Hemera - being the only female - is larger than all of them.

"You'll ride with me" Ceres approaches Michael. He looks squarely at Shasta as he does so.

-------------
Choose your mounts!

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Thursday June 24th, 2021 4:11:00 AM

Sigvar shrugs his shoulders, opening his wings." I'll follow at my best speed, but I know can't fly as fast or as gracefully as you ."

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Thursday June 24th, 2021 4:20:08 AM

Tinker bows to the group of griffons. “ Daemar Torvalsson, called Tinker, one of the Knights Commander of the Mailed Fist at your service”, rumbles the bass voice.

As Ceres has already chosen Michael, the dwarf considers further pairings. Despite his size, Tinker and his gear surely outweighs everyone except Trayvin and Sigvar. With the Minotaur not riding anyone and leaving the Half-Orc to Arkell, the dwarf approaches Shasta. “You look like a warrior, noble sir. We should get along then.”

Flecks of dark brown streak the dwarf’s rust-colored hair and full beard, framing a chiseled bronze face set in a permanent frown of concentration. Heavy leather-and-canvas boots, trousers, tunic, vest, and cloak with lots of pockets clothes the dwarf revealing very little skin. Weapons, tools, and a large backpack stuffed with more implements completes the image of an adventurer expecting the worst and ready for anything.


Prudence Gundle  
Thursday June 24th, 2021 2:11:51 PM

Pru approaches the group. "Hello," she says. "My name is Prudence Gundle, but people call me Pru. Aphrilles, will you please give me a ride?"

Apart from Michael, Pru is probably the lightest in the group, especially since she doesn't wear armor.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday June 24th, 2021 8:07:18 PM

Trayvin introduces himself to all the griffons, and Arkell in particular. I offer my thanks for this help you provide us. It will speed us on our journey to help your people.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

OOC- hola, dropping a notice here, I will be at Scout camp next week and unable to post. Would someone mind dropping some placeholder posts? I'd like to see our good posting streak continue.

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday June 24th, 2021 10:49:40 PM

Michael winks at Shasta as he takes Ceres's offer. Michael is light, but he takes care in mounting, ensuring that his scabbards don't poke his client.

he whispers to Ceres after they take off.
Shasta looks a bit thin, was he looking at me as a meal, or did I offend him some way? if he is sick or something our Cleric Trayvin can probably set him right once we land. .

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Thursday June 24th, 2021 11:12:05 PM

Anna activates Queen's Minions to turn into an eagle and lands on Nikolai's shoulder, "Pick your griffon and I'll ride with you. If you need to send out a scout to get a closer look at anything I'll fly out and see what we can see."

Active Effects:
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +15 (1d4+3),
bite +15 (1d4+3)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday June 25th, 2021 12:27:24 AM

Nikolai approaches Nereus and bows, asking Hemera to tell the griffons that the Mailed Fist is honored for being allowed to ride with them.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday June 25th, 2021 5:54:50 PM

Tinker patiently waits, feeling that any intelligent person who is militaristic and touchy will not take silence well. Shasta is sure to do something if given the opportunity. And the dwarf feels sure that he can out-wait the Griffon.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Friday June 25th, 2021 10:07:53 PM

Pompous is ready and waits to be assigned a Griffon. To bad Steffon the Griffon wasn't here.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Saturday June 26th, 2021 1:03:47 PM

Sigvar waits for the pride to take off.


Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Sunday June 27th, 2021 11:40:14 PM

Anna rides Nereus on Nikolai's shoulder if Nereus allows, "Thank you noble Nereus." She says.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday June 28th, 2021 6:43:25 AM

Tinker thinks about what they will need to do up at the Griffon aeries. He thinks Nikolai has a good plan.

Prudence Gundle  
Monday June 28th, 2021 10:48:28 AM

As the group gets ready to fly on griffons, Pru makes sure she has a Feather Fall ready to go. Just in case.

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:30:33 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Monday June 28th, 2021 10:00:52 PM

Time stops, space warps, and the Agents are gone, but the wold is frozen in this moment of time and will be until the ultimate powers deem it to continue.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Tuesday June 29th, 2021 2:20:16 AM

Anna waits on Nikolai's shoulder

DM RobC - "Thank you noble Nereus."  4d6=16 ; 4d6=16 ;
Tuesday June 29th, 2021 4:07:58 AM

Hemera whispers to Nikolai "They can understand you. It's just that you can't understand them" she explains.

Despite the thanks many of the group give and their gratitude for the ride, none of the other griffons look particularly happier about the situation. Still, they aren't going to argue with Ceres and Hemera and so reluctantly take on the role of mounts. Aphrilles and Nereus trot about a bit to see how they manage with the weight. Shasta may as well have been made from stone. He doesn't budge under the weight of Tinker.

"Yes, you might want to keep your distance for the time being" Ceres explains to Michael "You probably look like a good meal. I wouldn't expect him to try anything, but it doesn't hurt for me to make a show just to remind him"

The griffons start the slow ascent with Ceres taking the lead. The north face is very rocky with occasional patches of snow that turned into vast snow covered areas the higher you go. "It's not normally snowy at this altitude" Ceres explains. The flight is slow. The griffons aren't used to carrying this sort of weight nor having riders on their backs. They are obviously trying to keep things stable but this a first for them and they all struggle at times.

Michael, Tinker, Trayvin and Pompous to make a DC10 ride check to stay on the back of their griffons. Failure = a 40ft fall and 16pts damage.
Pru and Nikolai to make 2 x DC10 ride checks to stay on the back of the griffons. Failure = a 40ft fall and 16pts damage.


The winds are picking up and the sky is almost completely overcast. The temperature is steadily dropping too. 40’f drops to 30’f drops to 20’f. The party are about 3miles high by now. The summit is still nowhere to be seen and the air is starting to become thin.

"Things are much worse than only a few days ago" Hemera tells Pompous "We're almost there now"

-------------
Ceres: Michael
Shasta: Tinker
Aphrilles: Pru
Arkell: Trayvin
Nerues: Nikolai & Anna
Hemera: Pompous
Sigvar


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday June 29th, 2021 5:40:38 AM

Sigvar had not counted on the difficulty that the Griffons might encountertrying to balance people on their backs for the first timehe tries to stay alert in case he can catch someone that falls but it seems once the griffons try it out for a bit at low altitude they mastert the skill and begin to climb.
As the temperature drops, Sigvar touches himself and prays to Gargul to be able to withstand the cold. (Cast endure elements on himself)

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+7=17 ;
Tuesday June 29th, 2021 4:28:17 PM

Tinker knows a lot of skills, but riding isn’t one of them. He knows he has the grace of a sack of potatoes trying to hold on, but at least his natural agility comes in handy and he keeps his balance!

The dwarf is going to be happy when this is over!

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20+9=11 ;
Tuesday June 29th, 2021 7:56:40 PM

Spells in effect: Mage Armor

Nikolai has ridden horses plenty of times but these griffons aren't horses. And horses don't fly. And griffons don't have saddles and stirrups. The wind and the body movements due to the flapping of the wings puts Nikolai to task to stay on.

Ride check 1 D20 + 7 + 2 (Luckstone and Ioun stone) vs DC10 = 11

He hopes Anna does not poop on his shoulder as they laboriously climb upwards.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 110/120 CMD 39/45(Grapple/Trip/Disarm)   d20=9 ; d20+27=44 ;
Tuesday June 29th, 2021 8:06:49 PM


Oops here's more:

Ride check 2 D20 + 7 + 2 (Luckstone and Ioun stone) vs DC10 = 9

Nikolai finally looses his grip as a gust of wind catches him sideways and off he goes. Unable to use a 'wall' to slow his fall, and not sure how far he is to go before he splats, he instinctively activates his Abundant Step to plop right back on Nerues' back.

Ki 11/13

Don't know if the Abundant Step won't work, since Teleport won't, but Abundant Step works like Dimension Door.
If not, he hits the rocky cliff side.
Acrobatics to Soften Fall d20+25 +2 (Luckstone, Ioun stone) = 44, ignore 1st 10' of fall.

DM, let me know what the adjusted damage is if any damage is taken.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Tuesday June 29th, 2021 9:35:06 PM

If Nikolai can abundant step back Anna who started flyinh when nikolai fell uses her brownie magic sla to get back.

(OOC: lost power; short post)

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31  d20+14=20 ;
Tuesday June 29th, 2021 10:34:50 PM

ride = 20

Michael lays along Ceres back, he adjusts his position, feeling the changes in the gryphons movement and tension to try and find the best way of riding, in this case that means making his mounts job easier.



DM RobC - "Thank you noble Nereus." 
Wednesday June 30th, 2021 3:46:12 AM

The party have mixed results staying aboard the griffons. Michael and Tinker are naturals, though riding on Ceres and Shasta probably means there's more for them to hold.

Nikolai has a little more trouble with things. Nerues falters against the weight of the half-elf and it's enough for Nikolai to be thrown free. He loses his grip and falls gracelessly to the rocks below. It all happens so fast that he didn't have time to even think of his Abundant Step ability. Now on the rocks he can see it wouldn't have made much difference anyway. Try as he might he just isn't able to magically transport himself back on Nereus. The griffon circles back around to allow Nikolai to jump back aboard.

The party finally arrive at the aeries on the northern slope, some 10 miles from the eastern slopes - the lands of the giants. You can count some 50 nests in the immediate area though only a little more than a dozen griffons are currently home. "This is just one of many of our sites" Hemera advises.

The griffons don’t seem tired from the flight, but they occasionally use their wings to protect themselves from the high winds.

The weather is particularly bad now. You can see why the griffons are in trouble. The wind is strong, and the air is so thin that you may even start to feel light-headed.

----------------
Current conditions..
Strong Winds: Tiny sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check if airborne.) -2 to Fly checks and ranged attacks.
High Altitude Fatigue / Thin Air: All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per hour) or be fatigued.


AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+2=22 ; d20+24=27 ;
Wednesday June 30th, 2021 5:44:02 AM

Tinker dismounts as soon as feasible from Shasta. Breathing hard, he is glad of his Boots of the Winterlands keeping him warm. “Is it always like this? What has changed?” And he also looks to see what direction the wind is coming from. “Is this wind always from the same direction? Is it only where the nests are?”

He also checks the stonework up here on the side of the mountain to compare what he saw at its base.

Survival. Know direction. 22
Perception. Know stone. 27

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Wednesday June 30th, 2021 6:20:36 AM

Sigvar lands. The winds were a bit problematic while he was flying but now that he is landed he does not feel their force as acutely.

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170  d20+8=16 ; d20+8=11 ; d20+16=35 ; d20+16=25 ;
Wednesday June 30th, 2021 6:51:12 AM

ooc> Sorry folks. It was my youngest's high school grad last evening. Totally forgot about the game,

Ride check from last round 16 and 11

Fort checks- 35 and 26

----------------------------------------

Pompous, on Hemera's back, lands. The wind is strong but not problematic for the ranger.. so far...

He descends from the griffon's back, wraps his cloak rightly about himself and tips his head in a nod of thanks.

" My thanks for the ride good Hemera. "

He then slings his bow. Shooting in this wind would be a problem. Best let his blade do his talking if things go bad.



Prudence Gundle   d20+6=9 ; d20+6=17 ; d20+12=27 ;
Wednesday June 30th, 2021 12:18:59 PM

[OOC: Well, I didn't actually die from the heat, but I did get pretty sick. I'm better now.]

When Pru realizes that Aphrilles is having trouble carrying her, she activates her Boots of Levitation and basically gets towed through the air. [Ride checks 9 and 17, but I'm hoping that there's a little bonus for the levitating.]

Pru isn't yet troubled by the thin air [Fort save 27], but it's not exactly comfortable up here.


Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32   d20+10=24 ; d20+20=33 ;
Wednesday June 30th, 2021 11:42:57 PM

Fort Save: 24

Anna flies down from Nikolai and takes in her surroundings. (Perception: 33)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=22 ;
Thursday July 1st, 2021 12:10:22 AM

Nikolai manages to soften his fall some but still suffers some bruises on the rocky slop. He shrugs it off and climbs back on.

At the griffon aerie, he takes in the defenses of the nest. The main defense is the altitude. Not many could wage a flying battle with the wind, thin air, and the griffons used to both.

Fortitude save d20 + 20 = 22

For now, he is managing.

DM RobC - "Is it always like this?" 
Thursday July 1st, 2021 3:48:18 AM

Tinker tries to take stock of the current landscape. The stone here looks much the same as it did at the base level. All the same mineral (whatever it is). The wind is currently blowing from the west to the east.

"No. It wasn't this bad when we left, and that was only a few days ago. Things have deteriorated fast" Ceres shakes his head to Tinker. "We've reports of high winds and storms all across the mountain. It's not just here."

Hemera adds her view. "The numbers remaining here are few now. Those that remain don’t want to leave their homes and they can't be forced. If they don’t leave though, they will die."

Nikolai has the right of it. The height of the aeries is most certainly a key factor when it comes to defense. Based on what you've observed, adversaries without a means of flight would have difficulty just getting here.

Ceres and Hemera flank the party and escort you around the nests. Michael continues to garner the attention of many of the hungrier griffons. They watch the party carefully but keep their distance.

You observe that most of the griffons that are still nesting here are female, likely unwilling to leave their nests until their broods hatch.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=32 ; d20+10=27 ; d20-1=3 ;
Thursday July 1st, 2021 4:13:11 AM

Tinker grunts. From the west means the most likely origin of nefarious intent is from the west.

While waiting for group consensus on moving west, the dwarf pulls a small hammer from his masterwork engineering set and looks to see if he can erect windbreaks around some of the nests to help the clutching mothers and elderly. “Michael! Need your expertise here!”, he calls, doing a poor job of bluffing the griffons to make them think the Halfling is more useful when not eaten.

……
Know Engineer - 32
Profession Engineer - 27
Bluff - 3

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+22=25 ;
Thursday July 1st, 2021 6:56:08 AM

" I'll assist you too Tinker, a little bulk and strength might make it a bit easier."
over the badges Sigvar mentions to Prudence. " Do you think you could make a mansion so that the griffons up here can fill their bellies and not look at Michael like he was an appetizer?" To everyone he asks, "Who was it that lived to the west? Like Tinker said, if the wind i blowing from that way makers sense to head that way first."
Fort save 25 for the first hour

Prudence Gundle  
Thursday July 1st, 2021 12:12:15 PM

"Do they know that?" Pru asked Hemera. "I mean, do they know that if they don't leave here, they will die? Is there anything that would help them be able to move? For example, if we could help move any eggs safely?"

To Sigvar, she replies, "That's a possibility, but let's wait a bit and see what the overall plan is."

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Thursday July 1st, 2021 7:43:05 PM

What you need brother?
The question is only for form's sake, he lends a hand with a will to help Tinker.
privately over the link, he talks to the rest of the Knights.

These guys are starving, we are going to have problems with them shortly if they don't get something to eat, can any of you magic guys conjure up some good red meat for them, something to hold them till the Fist gets here with the livestock? .

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Thursday July 1st, 2021 8:15:39 PM


{ Send: No magic but if there's any game nearby I can go hunt.... They are welcomed to my field rations for as long as they last... }



Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Thursday July 1st, 2021 10:36:40 PM

Anna sends over the link I have no magical ability to effect things other than myself, although I do have the ability to use regeneration. Do you think I could turn into a large enough animal, hack off limbs then use regeneration to regrow, course if I revert to my normal form do my larger animal limbs become human limbs again? If so we would only have like 18 minutes to feed the animals, Ana-animal limbs. Alternatively I could join Pompous in the hunt.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday July 2nd, 2021 12:38:39 AM

Nikolai points out that Pru's Mansions are the most logical. They last a long time, protection from the wind and cold, and plenty of food. It is temporary, but the best option. It will be up to them to take advantage of it.

Having seen the plight of the aerie, and assuming these weather conditions are not the normal storms that occur high up in mountaintops, he suggests heading west as soon as the griffons have had a good night's rest in one of Pru's Mansions. Staying up here won't be of much help.

DM RobC - " Do you think I could turn into a large enough animal, hack off limbs then use regeneration to regrow..." 
Friday July 2nd, 2021 4:31:20 AM

Tinker grunts, and with Michael's help the pair start setting up some windbreaks. It's a small thing but makes a noticeable difference to the nests that they are able to provide shelter to. It's enough for some of the griffons to reconsider Michael as more than just a meal.

There is some talk of a couple of mansions to provide some magical shelter for the griffons. It would require care to move the griffons inside but could potentially be a good temporary shelter for them. Pru wants to understand what the overall plan is first though.

Anna has the disturbing idea to turn into some sort of regenerating creature and just start hacking off limbs. Desperate times call for gruesome actions?

There is a consensus that whatever is causing the poor weather must be coming from the west and that exploration in that direction is warranted.

At the same time, Ceres and Hemera both look up and to the east. It takes a moment but you work out that they have spotted a griffon flying in from the east. It's flying low and against the wind but doing it's best. When it gets to the group it lands and barks to Ceres. It's grunts and cries are loud, and though the party can't understand what's being said it is obvious that something is up. Ceres grunts and cries back and the two have some sort of conversation.

Anna... Highlight to display spoiler: {"Attack! To the east! Need reinforcements!"
"What? Where's Tempus?"
"Don't know. Sent me to get you. Quick. They need help!"
"Is it the giants?"
"D... Don't know!"
"What do you mean you don't know?"
"Too fast. Couldn't see."
}

When it looks done Ceres gives a very loud roar. The griffons in the immediate area - the ones you rode on - approach Ceres.

Ceres explains. "One of our scouting groups to the east has come under attack. Moradin came back here to call for aid". He doesn’t sound happy. "If this is the work of the giants then it is inexcusable. We will retaliate with all that we have. Their deaths will be swift". The nearby griffons start screeching and clawing at the ground. They are ready to fight.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32   d20+13=25 ;
Friday July 2nd, 2021 8:19:52 AM

Diplomacy : 25 (OOC: get +2 when dealing with magical beasts)

Anna addresses Ceres and the rest of the assembled griffons as well as her compatriots, "My Lady Queen Ma'ab has blessed me with the ability to understand and be understood by magical beasts. From what I understand based on your scout's report he couldn't tell if the attack was the giants or not because whoever made the attack was too fast. Forgive me but I don't remember giants being known for their stealth or speed abilities but for their strength and size. Furthermore if you remember we were attacked by a combination of elementals and invisible assailants on our way here. It is entirely possible that the attack your scout reported was made by the same things that attacked us as they came in fast and we couldn't see them. Before we launch a retalatory sortie against the giants I think we, meaning the Mailed Fist, need to back up your forces to the east, take care of whatever is threatening them currently and then investigate to figure out if we can determine the source of the attacks. While I do not doubt there is enmity between the yourselves and the giants and the hawkmen it seems like what is going on here is impacting everyone so the possibility exists of a fourth faction we don't know much about. Please let my team do what they do in combat and investigation before taking any action against the giants. If this fourth unknown faction does exist conflict between others on the mountain may be exactly what it wants. "

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday July 2nd, 2021 10:41:01 AM

Sigvar attempts to Aid Anna's diplomacy check ( +10 diplomacy, auto success)
" A third party using invisible attackers could easily rile up all three of your factions and get you at each others throats while just sitting back and watching. Listen to Anna. Allow us to go and aid your scouts."

To the other KC's " this could also be an elaborate distraction to get us away from here so that the aerie can be attacked. We need to be mindful of that too."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Friday July 2nd, 2021 10:42:43 AM

also to Anna " Do you still have your magic bag? how much meat is 300 gold worth of say horse. The bag could produce that daily, couldn't it? "

Prudence Gundle  
Friday July 2nd, 2021 12:00:20 PM

Pru is happy to cast as many Mansions as the griffons need, but it will take a little time. Not too much time (1 round per Mansion), but if the group wants to leave right away it could cause a delay.

She is happy to do whatever the group decides.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday July 2nd, 2021 12:43:55 PM

Tinker frowns. Stay here, go East, go West. The KC can’t split up, they proved they need everyone to defeat an invisible elemental attack. No other Mailed Fist group could defeat the same. And where ever they go, the other two places would be vulnerable.

But the dwarf is a man of action. Act! And if it turns out wrong, act again to correct it!

“OK, let’s go East.”

Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Friday July 2nd, 2021 9:06:24 PM

A thought occurs to Michael.

he asks Ceres and Hemera is it customary for the entire arie to go on reinforce when something like this occurs? or do some of the pack stay behind? this could be a ruse to lead us away so that they can attack the Aire.

to the rest of the agents.
Let's get the ones who are staying behind and starving into the mansion so that they can eat and be safe. The ones in good shape can get us to the East faster than we can ourselves. unless Pru can teleport us there? The thing is if it is the elementals they have been tasked to kill Griffons. taking the griffons to the battle will be putting them in danger. maybe put could put a mansion up when we get there for them to get in and be safe.

Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Sunday July 4th, 2021 11:13:02 PM

Anna says to Sigvar over the mental link for the group to hear, I forgot about my magic bag. I can change back to human and pull animals or meat from it yes.

(OOC: I think 300 gold gives me 15000 chickens, 300 goats, 150 sheep 100 pigs, 30 cows, 20 oxen using the bag of tricks at these prices in the PHB:
2 cp One pound of flour, or one chicken
1 gp One pound of cinnamon, or one goat
2 gp One pound of ginger or pepper, or one sheep
3 gp One pig
10 gp One square yard of silk, or one cow
15 gp One pound of saffron or cloves, or one ox
)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday July 5th, 2021 12:30:10 AM

Nikolai figures they can spare 5 minutes to set up a magical mansion and get everyone in that wants in.

He suggests that Hemera stay and show them how it works. Then gets ready for another ride and starts brainstorming a way to stay on more securely.

DM RobC - "OK, let’s go East" 
Monday July 5th, 2021 3:04:36 AM

Anna has doubts that it's actually the giants and it's a theory that Sigvar agrees with. Ceres is unmoved. "Whatever it is, we need to go now and provide support before it's too late"

Tinker isn't happy as it opens up another choice. East, west or stay put? It's clear that the griffons won't be standing idle he agrees it's best to support them.

Michael is a little concerned though about leaving things unguarded. "If any call for aid we go and help." Ceres explains "We can't leave them".

Anna has plans for retrieving things from her satchel. There are lots of things she could do, however it will take a lot of time to pull them out one by one and you get the feeling the griffons aren't keen to wait for that to happen. Not with a patrol under attack.

Ceres looks to the group and the assembled griffons. "We're heading out. It's up to you if you join us or not. Obviously we'd stand a better chance with you but we can't stand by and wait. Not with our people already under attack."

Assuming she is in agreement with the plan, Pru casts her first Mansion spell. The magical portal appears but for some reason none of the griffons can pass through into the mansion. None of the KCs can either! The spell was cast however no-one can get into the magical mansion. This might be a problem.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Monday July 5th, 2021 7:36:40 AM

" Want a ride Tinker?":
Sigvar flaps his wings and takes off with the griffons to go support their pride. If tyhe dwarf needs a lift he can provide it.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday July 5th, 2021 11:35:55 AM

Tinker frowns. “Teleportation-type magic isn’t working”. Just to prove his worst fears, he tries to retrieve an Anything Potion from his Handy Haversack. If it works, great, and he puts it back. If not… great.

The dwarf isn’t sticking around the nesting with maybe danger when there is a fight with definite danger.
” I’m coming, but will fly on Shasta again if you will allow. Not disrespecting a true warrior.”.

Tinker is a horrible diplomat, but hopes sincerity can help without honeyed words.

Prudence Gundle  
Monday July 5th, 2021 1:18:43 PM

Pru frowns a little when the Mansion doesn't work, but, "It's probably the same effect that's blocking teleportation," she says. "Sorry I can't be of more help."

She casts Fly on herself so she doesn't actually have to ride a griffon, but she asks permission to hold onto one so it can help guide her through the wind.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday July 5th, 2021 9:19:58 PM

Let's go, they need our help. We'll worry about the mansions later.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Pompous (Yves_B) AC 36/38 evil SR 20 CMD 32/30, HP 170 /170 
Monday July 5th, 2021 10:08:18 PM

Pompous approaches Hemera and asks...

" May I ride on you again great Hemera? "

If the answer is positive, he mounts the griffon.

" Mountain archery ready for battle. Let's ride ! "



Anna Morphling (Hugh C) -- HP 123/123 - 40/20/36 + 4 AOO due to movement CMD 32  
Monday July 5th, 2021 11:20:35 PM

Anna either takes to the air herself or hops on Nikolai's shoulder again if he's riding on the griffon again to give backup.

(OOC: Did we get a rest between the battle we had and this one or are we still penalized whatever resources we used in that last battle)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday July 6th, 2021 12:07:20 AM

"Well, it's good to find these things out now rather than later. Ok, mount up, let's go."

DM RobC - "Ok, mount up, let's go." 
Tuesday July 6th, 2021 3:34:18 AM

Tinker is a bit alarmed at the revelation of the blocked mansion. He does a quick check of his haversack and is no doubt relieved to find he has full access to the contents. Pompous will also be relieved to know that his quiver is likewise unaffected. Nikolai looks at it as glass half full - much better to find out about these things now!

Shasta doesn't complain when Tinker declares he'd like a ride once more. None of the griffons complain as far as you can tell. Hemera lowers herself down to make it easier for Pompous to climb aboard. "You should hold on tight. The conditions are not good for flying right now."

Ceres looks to Sigvar. He knows how fast the taur travelled via flight to get up the mountain. "We're not going to be going slow. They need us and we must make haste. If you can't keep up we'll meet you there." Ceres indicates that they'll be flying approximately 10miles east.

Pru is ready to be towed by Aphrilles

Anna still feels quite fresh from the rest the party had at the base of the mountain. She is a little undecided about taking to the air herself or riding on Nikolai's shoulder. Given the wind conditions she might find the latter a bit easier.

Do the party stay with the same mounts? Are there any other actions the party take before departing?

--------------------
Ceres: Michael
Shasta: Tinker
Aphrilles: Pru
Arkell: Trayvin
Nerues: Nikolai & Anna
Hemera: Pompous
Sigvar

Current conditions...
Strong Winds: Tiny sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check if airborne.) -2 to Fly checks and ranged attacks.
High Altitude Fatigue / Thin Air: All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per hour) or be fatigued.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet 
Tuesday July 6th, 2021 7:17:53 AM

Sigvar makes his best speed at 120' per round ( 60' move) toqrds where the fight is. They will outpace him some, but not by alot

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday July 6th, 2021 12:51:36 PM

Tinker nods and gets a firm grip on Shasta. There is nothing else for him to do until they get there.

Prudence Gundle   d20+6=9 ;
Tuesday July 6th, 2021 2:17:54 PM

Pru lets Aphrilles tow her. Hopefully, his greater size and familiarity with flight will help her manage in the wind. [Fly 9]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday July 6th, 2021 8:49:28 PM

Trayvin will ride with the same griffon as earlier as long as he is accepted. Let's get going, and hopefully start getting a few answers as well.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Tuesday July 6th, 2021 9:22:33 PM

Pompous readies some buff type spells but waits until they get closer to the frey before casting.
A barkskin spell will be first cast.



Michael Wittman AC:32, T:21, FF:25(ucdodge) HP 141/141 F+14, R+23,W+15, CMB+22, CMD+31 
Wednesday July 7th, 2021 12:05:20 AM

OOC: Sorry guys, my wife's dog just got diagnosed with cancer, she is bringing him home to be with family before he passes on.

Michael mounts up on Ceres. while there he practices holding on with his knees, but does not draw his blades until he is sure that he can do so without falling off.
if it's possible, or perhaps possible for Ceres to overfly the battle and drop him above an enemy that needs some attention....ideas fill his head and he speaks of them to Ceres.
I am trying to feel you as you fly, it would be good if we could work as a team. with my hands full of blades I cannot use my hands to tell you things. and I don't know you well enough to know what you are going to do. if you can fly low over the battle and drop me behind an enemy engaged in battle I can do the most good, but my primary goal is to protect your pride, so if you have a better Idea that will allow me to do that better I will listen. .
since this is probably going to be a tough battle Michael starts downing potions 3 rounds before they enter battle.

Sheild of faith +5
cats grace
Bull's strength.
lastly Displacement 5 rounds duration.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday July 7th, 2021 12:15:05 AM

Nikolai thinks about tying a rope around the belly of Nerues, loosely, to give him something to hang on but decides that they aren't on such good terms to do that.

He'll just have to hang on somehow.

Anna Morphling (Hugh C) -- HP 123/123 [141/141 w/ con bonus] - 41/16/35 + 4 AOO due to movement CMD 35   d20+20=37 ;
Wednesday July 7th, 2021 12:17:30 AM

Anna takes time to go Dragon Horse giving her 120 feet of flight speed and good manueverability using her beast shape IV morphamancy.

Fly: 37

Active Effects: Beast Shape IV : Form of Dragon Horse - 18 minutes
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth
, -2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 60 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.;
Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.
Current Fly Check is made at (20 base - 2 size +4 manueverability -2 wind) = 20

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday July 7th, 2021 12:21:56 AM

update header to reflect changes

DM RobC - "Let's get going, and hopefully start getting a few answers as well."  2d6=11 ;
Wednesday July 7th, 2021 3:59:03 AM

Sigvar is happy to go slow-and-steady (if you can count 60ft speed as slow!) and catchup to the griffons at their destination.

Anna decides to take on the form of a dragon horse and fly like that. The griffons nearby recoil from her as she makes the unexpected change. Aphrilles and Nereus growl and snap at the air and start to move to flank her. Shasta eyeballs her but doesn't move. Arkell takes a step backwards. Hemera places herself between Anna and the other griffons which serves to calm them down. "You're all still very much outsiders here" she explains quietly to Anna "They still don't know if they can trust you and will be jumpy at surprises."

"This will be only the second time I've allowed someone to ride me." Ceres responds back to Michael. "Earlier today you were the first. I can't promise that I won't drop you sooner but I'll do my best to get us there safely."

Nikolai decides that he and Nereus just aren't at that point in their relationship where a rope can be introduced. He wisely decides to just hang on as best he can.

Pompous prepares to cast some spells when a fight looks imminent. Michael also plans to drink some potions but isn't exactly sure when is the right time to drink the first one. He decides he'll just have to make the call when the time comes.

Pru is ready to be towed.

The time comes. Ceres gives a loud roar into the sky which the other griffons copy. With that they start flapping their wings and spring into the air.

The griffons take on a classic 'V' formation with Ceres (Michael) at the front. Behind them are Aphrilles (Pru) and Arkell (Trayvin), with Hemera (Pompous) and Shasta (Tinker) behind them. Nereus (Nikolai) and Moradin are at the rear. Sigvar flies along separately behind the pack. Anna may choose in which position she flies.

The wind is at their backs and that makes the flight all the more exciting. The griffons are flying nap of the earth to avoid the dangers and even stronger winds of flying high. They are barely a couple of feet off the ground and if you were to lean down you are sure you'd be able to touch the rocks below. Normally a griffon flies at a top speed of around 35mph. Right now you'd guess you were flying closer to 70mph with the strong winds doubling their fly speed and the griffons using every bit of strength they can muster to fly as fast as possible. They may be exhausted when they arrive but they're going to arrive as quick as they can.

If the party were trying to fly and navigate this way on their own it would be extremely difficult. Fortunately the griffons are very familiar with this area and know the lay of the land and natural hazards. They zip around trees and rocks that appear so quickly you barely saw them coming in these conditions.

The weather is getting worse. The wind has gathered even more strength and dark clouds cover the sky. It might be early afternoon but you could be forgiven for thinking it was dusk.

The journey so far has covered close to 3miles. Sigvar has covered 2.25miles. The griffons are showing no signs of slowing down.

Sigvar, Anna and Pru to make 3 x DC20 Ride checks. Each fail results in 11pts damage as you crash into a rock or tree at high speed. (Note that you have a -2 penalty to Fly checks in these winds)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+14=19 ; d20+14=25 ; d20+14=16 ;
Wednesday July 7th, 2021 7:54:26 AM

Sigvar bounces off of a few trees and rock outcroppings as he flies after the griffons. None of the damage is serious but his ego takes a fair amount of damage too.
( for damage from sources like the ground do I count my DR? The ground isn't going to beat DR5/evil and it is up so long as I am conscious.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Wednesday July 7th, 2021 7:55:16 AM

also I assumed you meant fly checks since none of us are riding

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday July 7th, 2021 8:06:59 AM

Tinker holds on as best he can and buries himself as close as he can into the feathers of Shasta. Flying on a Griffon! He doesn’t get a chance to look at Michael, but he thinks to the group. ”Michael, is Griffon flying everything you wanted?”. Daemar’ inner voice is obvious he is not enjoying the sensation, only enduring.

Prudence Gundle [HP 97/130]   d20+6=12 ; d20+6=13 ; d20+6=9 ;
Wednesday July 7th, 2021 12:05:10 PM

[I don't have ranks in Ride, either, so it doesn't make much difference.]

Pru is unable to keep from smashing into rocks. She has a bruised shoulder and a bloody nose, but she hangs grimly on.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=37 ; d20+28=29 ; d20+17=19 ; d20+15=26 ; d20+8=28 ;
Wednesday July 7th, 2021 5:43:57 PM

Ceres, I do not view what we are doing as me "riding" you. I see it as you giving me the honor of accompanying you into battle. Ever since I saw some of your people starving on the plain, and attacking my group in hopes of getting some food to fill their bellies I've hoped for nothing more than for your folk and my folk to form an alliance and fight as one in battle. Don't worry about dropping me, I've got some tricks that will keep me from coming to harm, you fly as you would in any battle, I will adapt to what you do.

Reflex save 37 (Just in case we hit a bump or something)
Acrobatics 29 natch 1
ride 19
Fly 26
Dex check 28 natch 20!

to Tinker;
Brother if I die today, I will have no regrets and I'll bore every soul in the lands of rest with the retelling of this ride and these creatures. .


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Wednesday July 7th, 2021 8:02:28 PM

Pompous continues flying on/with Hemera.
Between his boots of levitation and his celestial, he's not overly scared of falling off. He is however wondering how he's going to be shooting volleys of arrows from the back of the V.



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday July 7th, 2021 9:44:48 PM

Trayvin approves of the strategy, the griffons will get them there, and the Commanders will hopefully handle the danger.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Anna Morphling (Hugh C) -- HP 123/123 [141/141 w/ con bonus] - 41/16/35 + 4 AOO due to movement CMD 35   d3=3 ; d20+20=23 ; d20+20=37 ; d20+20=27 ;
Wednesday July 7th, 2021 11:51:58 PM

Anna says to the griffons, "Next time I change form I'm going to let you guys know ahead of time so you don't get suprised."

Fly : 23, Fly: 37, Fly 27

Anna as a graceful dragon horse is able to easily avoid the obstacles the mountain throws at her. She takes point in the flying formation with the griffons being faster.

(OOC: 3 miles = 3 x 5280 = 15840 / 240 = 66 rounds; 66 x 6 = 396 seconds / 60 = 6.6 minutes elapsed

"How much further is it? Anna asks the griffons. If she is going to run out of flight time before she gets to their destination she will land and change into a dragon, giving the griffons a heads up first.

Active Effects: Beast Shape IV : Form of Dragon Horse - 11.4 minutes left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth
, -2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 60 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.;
Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.
Current Fly Check is made at (20 base - 2 size +4 manueverability -2 wind) = 20

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday July 8th, 2021 12:23:29 AM

Apparently Nikolai has managed to learn a bit of Griffon Riding having taken the Griffon Riding 101 course just hours before and so far is hanging on.

Now, how this will turn out once they get to where they are going and get into combat, well....

DM RobC - "Brother if I die today, I will have no regrets"  2d6=11 ; 2d6=8 ;
Thursday July 8th, 2021 4:09:35 AM

Michael's time has come. The moment that he plans to tell his future grandkids and anyone who will listen: the time he not only rode a griffon, but rode the lead griffon in a pack going really really fast and really really low. It's exhilarating.

Anna apologies for startling any of the griffons and explains it wasn't her intention. She considers taking point, but without knowing the destination it's hard to lead. She settles in directly behind Ceres, to at least remain prominently at the front.

Pru and Sigvar take a few knocks along the way but it's nothing that a couple of healing spells won't take care of when they reach their destination. (Highlight to display spoiler: {}DR only applies against attacksHighlight to display spoiler: {}). How far off are they going anyway?

"Not too far" Ceres advises Anna through gritted teeth/beak. It does distract him from the task at hand though. "Patrol was on the border. Need ... to concentrate". Ceres gets a little too close to one of the trees and Michael can see the branch approaching at his eye level. (Michael to make a DC20 ride check to stay aboard Ceres and avoid the branch! Fail=11pts damage.)

Aphrilles and Arkell quickly bank either side of the tree, leaving Pru and Trayvin momentarily hanging on sideways. The other griffons dart over it. The leaves brush the underside of Tinker's boots as Shasta gets uncomfortably close to it. If the griffon was worried you wouldn't know it.

You can really feel the wind chill now (those of you not protected from such things). The weather has gotten so cold that it has even started to snow. It's only light but it is a clear sign of how cold things are getting.

Another 7 (?) minutes pass as the griffons cover another 4 miles. Fortunately they are more or less heading due east so when they eventually stop it will be easy for Sigvar to find them.

If the scouts were in combat before then it is highly likely that the fight will be over by now. What will the party find though?

The griffons show no sign of slowing down, though they are starting to show signs of exhaustion. All are panting heavily with the exception of Shasta and Arkell.

(Sigvar, Anna and Pru to make 3 x DC20 Fly checks. Each fail results in 8pts damage as you crash into a rock or tree at high speed. Note that you have a -2 penalty to Fly checks in these winds)

-------------
Griffons: 7 miles.
Sigvar: 5.25 miles.

'V' formation with Ceres (Michael) at the front. Behind them are Anna, Aphrilles (Pru) and Arkell (Trayvin), with Hemera (Pompous) and Shasta (Tinker) behind them. Nereus (Nikolai) and Moradin are at the rear. Sigvar flies along separately behind the pack.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+14=21 ; d20+14=16 ; d20+14=21 ; d6=3 ; d6=6 ; d6=5 ; d6=4 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ;
Thursday July 8th, 2021 6:21:24 AM

Sigvar again bounces off of a rock, but flies on undaunted. He does touch himself and heal the damage though

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+7=24 ; d20+7=8 ;
Thursday July 8th, 2021 9:22:14 AM

Tinker calls for Shasta to stop the next, first time Prudence is thrown. ”More important for the mage to get there in one piece than for a tough dwarf that can take some licks. Please have us switch mounts.

Ride 24, 8 on Aphrilles.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+17=18 ;
Thursday July 8th, 2021 2:06:15 PM

ride 18 natch 1 adding a hero point to make it pass. +4 to roll = 22.

Michael sees the branch coming, time slows, it's too close to bend forward, and if he misses the timing the branch will break his neck. The Machine takes over.

His legs rise and his hips scoot forward, his big halfling feet lock around the gryphons feathered neck as he lays his head and torso back along its lion body. even so the branch scrapes against his chest and he gets a leaf or two up his nose.

WAAAAHOOO! he yells, popping back up and wrapping his arms around his battlemates neck, streatching out to make himself a part of the magnificent creature and to cut down on wind resistance.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday July 8th, 2021 8:38:20 PM

It is taking longer to get there than Trayvin expected. He is hopeful that the griffon patrol withdrew if they were outmatched. He makes a mental note to discuss with Pru regarding protecting the group with some spells from the weather when they get the chance. It may be needed if they are going to spend some time in the area.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Thursday July 8th, 2021 9:16:25 PM

Pompoux and Hemera the wonder Griffon continue on...

{ Snow??? Fun.... }



Prudence Gundle [HP 73/130]   d20+4=11 ; d20+4=10 ; d20+4=17 ;
Thursday July 8th, 2021 9:40:01 PM

Pru is bumped, bashed and dragged. Her arm is bleeding, and her hair is coming unbraided.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday July 9th, 2021 12:04:51 AM

Nikolai can only hang on and hope Pru can get some healing.

Anna Morphling (Hugh C) -- HP 123/123 [141/141 w/ con bonus] - 41/16/35 + 4 AOO due to movement CMD 35   d20+20=35 ; d20+20=40 ; d20+20=24 ;
Friday July 9th, 2021 12:24:19 AM

Anna asks the Griffons, "I know you are concentrating but is our destination greater or less than 2 miles away? If it is greater then I'll need to land and take a new form at some point and I don't want to startle you because that next form is going to be a dragon as that is the only thing that can keep up with your speed."

Fly: 35, 40, 24

Active Effects: Beast Shape IV : Form of Dragon Horse - 4.4 minutes left
+6 size bonus to your Strength,
-2 penalty on your Dexterity,
+2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth
, -2 fly,
+1 CMB/CMD
darkvision 90 ft,
low-light vision;
Speed 60 ft.,
fly 120 ft. (good)
2 hooves +16 (2d6+6 plus 1d6 electricity)
Space 10 ft.;
Reach 10 ft.
+4 CMD vs trip
Breath Weapons (Su) As a standard action, a dragon horse can breathe out a 30-foot cone of mist. This mist either deals 10d6 points of cold damage (DC 23 Reflex half), creates a region of fog in the area that lasts for 1 minute (similar to that created by a fog cloud spell), or creates a blast of severe wind (see the wind effects table) in the area. The dragon horse may use this breath weapon once every 1d4 rounds.
Current Fly Check is made at (20 base - 2 size +4 manueverability -2 wind) = 20

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+14=18 ; d20+14=25 ; d20+14=17 ;
Friday July 9th, 2021 6:27:12 AM

Sigvar continues to not roll a 6 or higher twice n a round, so he bounces off more terrain. (glad this isn't the combat i'm rolling for)

DM RobC - "WAAAAHOOO!" 
Friday July 9th, 2021 10:10:50 PM

Sigvar takes a few hits but relieves the pain with some healing touches.

Anna wants to know how much further. Are we there yet? Are we there yet? Ceres doesn't answer, but after 2 more miles it becomes clear that it is further. She gives a headsup to Ceres that she will be changing form. He doesn't acknowledge it but she has done her part.

Michael ducks down in time for the branch to pass harmlessly overhead.

The others hang on for dear life through the dangerous ride.

The snow continues to fall lightly however the area you have flown into is already snow covered. The trees and rocks are topped with snow and you can no longer see any grass.

It takes another 2 miles after that before you can see the signs of a battle and the sight is not a good one. The bodies of 4 griffons lay in the snow. Another stands and is slowly walking in the snow around the bodies.

Ceres and your mounts land, making deep tracks in the snow as they skid to a halt. Ceres and Hemera raise their wings slightly as they land to protect Michael and Pompous from the snow that is thrown up. The rest of the party get a dusting. The snow is about a foot deep here, the wind is stronger than earlier and the sky is completely overcast. Given the current conditions it is going to be difficult to move about unhindered.

Ceres loudly - and angrily - barks some orders to the griffons "Stay alert for giants. Attack any on sight!"

The griffons that flew in with the party start circling the immediate area. It looks like they’re setting up some sort of perimeter.

Sigvar is about 2.7miles behind the group (about 6mins), though with telepathy he has a sense of what the group are seeing and can provide his input.

Based on how far you've travelled, you're pretty sure you've crossed the border and are on the eastern slope.

--------------
Relevant environment rules right now:
Snowy ground: Entering a snow-filled square requires an extra square of movement.
Light Snow: Light snow reduces visibility to three-quarters of the normal range, resulting in a –2 penalty on Perception checks.
High Winds: Small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne) and tiny sized 'blown away')


Prudence Gundle [HP 73/130]  
Friday July 9th, 2021 11:40:42 PM

Pru casts a Wall of Ice, creating a wall that is 30 feet high and 60 feet long. She places it to block some of the wind, creating a lee. She tries to incorporate it into the perimeter the griffons are establishing.

AC 32+4 v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Saturday July 10th, 2021 2:57:03 AM

Tinker, for all his bulk, lightly hops to the ground, and finds his Boots of the Winterlands not only keep him warm but enable him to move up impeded over the snow. He gives a professional nod to Shasta, warrior to warrior: the Griffon did his job and it’s time Daemar did his.

The Rogue begins his own perimeter sweep, counting on Nikolai or Anna or others to get the intel briefing from the lone Griffon. He looks for signs and tracks, mentally calling them out to Pompous and the tanner’s tracking and know nature abilities.

He makes a deliberate and slow circle within sight of Prudence and Trayvin, lightly moving on let the snow, and keeping his eyes peeled.

…..
Boots of the Winterlands. Stay warm and not impeded by snow or ice.

Perception. (Take 10 around the circle). 32



Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39  d20+20=21 ;
Sunday July 11th, 2021 10:29:14 PM

Anna swaps her dragon horse form for that of a Huge Silver Dragon as she warned the griffons she was going to do.

She keeps her eyes peeled (Perception: 21; or 23 vs elementals, fey, and magical beasts)

Form of Dragon III - 13.6 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday July 12th, 2021 12:27:40 AM

Note to DM: see PC sheet for description of Light Steps (Ex)

Nikolai notices the deep snow and concentrates for a moment before hopping off the griffon.
Then, rather than sink into the snow, he walks along the surface, making the slightest tracks.

He asks Ceres, "We need a full report of what happened here and who were the opponents as quick as possible. Every detail is important."

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=41 ;
Monday July 12th, 2021 3:07:21 AM

Michael steps off his companion and feels the cold air before he was a bit too excited to notice it. He wonders why his Necklace of Adaptation does not affect it, but then remembers it's only useful against gas attacks. Still, his cloak should keep the worst of the wind from getting to him, he starts to observe the area. looking for signs of the battle, footprints, and such.

Perception 41.

DM RobC - "Every detail is important" 
Monday July 12th, 2021 4:02:00 AM

Pru sets up a wall of ice to act as a break. Not only does it provide some relief from the wind but it helps preserve the scene a litle.

Tinker circles the aea looking for tracks. There are footprints still in the snow, though they are rapidly disappearing in the weather. He's able to recognise some as coming from griffons. There are no large giant-ish footprints though. What is interesting is that there are medium sized humanoid footprints all about the place. There's no sign of how they got here - no trail leading in any direction. They are located around this immediate area and the griffon bodies.

Anna keeps her eyes open, ready for something to jump out and attack the party. Fortunately nothing does.

Ceres and Moradin approach the injured griffon. "Tempus! What happened here?" There is some barking and cries as they communicate. Ceres and Hemera act as translators for anything the party wish to know (with Anna able to verify that it is accurate).

The one called Tempus is equal in size to Ceres. Has scars on his beak and legs, though the wounds aren't fresh. This is a griffon who has seen action in the past. This griffon is a warrior. Right now he is lying in the snow, panting, shivering and unable to stand.

"Shadows. Shadows of the mountain. They caught us by surprise. About a dozen of them. We tried to fly but they were too fast and the wind was too strong." Tempus is laboring to 'speak', no doubt hurt in some way.

"We were just out scouting and hunting for food. Nothing out of the ordinary. With the weather getting worse we flew low. I didn't even see where they came from. Before I knew what was happening Tyr and Akadi were down." He looks in the direction of the two griffons bodies on the western edge of the circle.

Michael notices that there are no signs of injuries on the dead griffons. None at all. No blood, no open wounds. They're just... dead.

Sigvar continues his flight. It's going to take some time for him to reach the party but at least with the telepathy he knows what is going on and can direct his questions/thoughts through the others.

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=30 ;
Monday July 12th, 2021 4:34:09 AM

Tinker makes his report aloud so Griffons as well as Knights Commander can hear. ”No Giant footprints. Many medium-sized humanoids around the Griffon bodies. Strange. Incorporeal Shadows wouldn’t leave prints. Something strange going on here.”

Tinker readies his urgrosh. If the unseen enemy is looking to kill more Griffons, they just brought another band in striking distance…
…..

Perception. 30. For hidden or invisible opponents.

Prudence Gundle [HP 73/130]   d20+17=27 ;
Monday July 12th, 2021 3:06:52 PM

Pru realizes that the dead griffons are unmarked, and that Tempus, though acting wounded, does not have a visible wound on him. She tries to think of spells that might injure and/or kill without leaving marks.

[Knowledge: Arcana 27]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday July 12th, 2021 7:25:06 PM

Trayvin makes sure to stabilize Tempus. How long have they been dead? I may be able to save one of them if it hasn't been too long.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Monday July 12th, 2021 7:41:13 PM

Sigvar flies on.
He thinks to the other KC's, Find out what is wrong with Tempus. It sounds as if he were level drained or strength drained, neither of which would leave wounds.I do agree with Tinker though, the things that would do that kind of harm, undead, would be incorporeal and not leave tracks.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170  d20+15=21 ; d20+15=34 ;
Monday July 12th, 2021 7:53:47 PM

Pompous doesn't like what he's hearing.

He tries to figure out what the creatures could be...
( Knowledge Arcana check 34)

He readies his arrows but also readies to activate one of his Brahma's tattoos (protrection from evil) at the first sign of the shadown creatures.

------------------------


Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39  d20+20=31 ; d20+24=44 ;
Tuesday July 13th, 2021 12:10:19 AM

Anna asks, "Can anyone cast detect evil? I wonder if whatever got them left some sort of aura"

Perception: 31
Knowledge (Arcabe - magical beasts ): 44

Anna investigates the fallen griffons for any more clues about what could have done this as in smells or noticeable changes to their anatomy by whatever attacks.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=29 ; d20+17=32 ;
Tuesday July 13th, 2021 12:25:21 AM

Spells in Effect: Mage Armor
Light Steps

Nikolai finds that each time he moves, he walks on TOP of the snow, not even leaving a mark, but when he stops, he sinks into the drift. It makes for very interesting marks in the snow.

He makes his way over to the dead griffons and studies their corpses.

Heal Check + 20 = 29

He looks for the tell-tale signs of undead damage he has learned form his training to learn what type of undead attacked, if they were undead.
Favored Enemy (Undead) +2 Knowledge checks:
d20 + 17 = 32



DM RobC - "Something strange going on here" 
Tuesday July 13th, 2021 4:12:00 AM

The party are faced with a bit of a conundrum. If the attackers were shadows - or some other type of ethereal critter - why are there humanoid footprints around? Tinker isn't quite sure but readies to pound on something should it dare make itself known.

Pru, Anna and Nikolai look over the griffon corpses. As they had had already noticed, there are no obvious signs of trauma. No cuts, bruises, blood, etc. They do look a little pale, but it's hard to tell whether that is the result of some sort of life-draining attack or just a result of being dead and in the cold. Anna is quite sure that there are a number of spells that could kill them in this way. That would explain the lack of visible wounds on the corpses. They simply had their strength and life sapped from them.

It's Nikolai who draws on his religious knowledge. There are a plethora of undead creatures who could have done this. Based on what the griffon said, sure, a shadow does sound plausible. Although if Tempus hasn't seen a shadow before it's possible that what attacked them was "shadow like".

Between the dead griffons and the condition of Tempus, the trio feel quite confident that the griffons were the target of a life-draining attack.

Pompous nocks an arrow. If something attacked the griffons it could still be lurking about.

Sigvar flies on. It's a long, lonely flight.

Trayvin asks about the dead griffons to see how long they've been down, just in case there is something that he could do to help. Tempus replies "I.. I'm not sure. It's been a while though". Based on the amount of snow that lies atop them, you'd guess the griffons have been dead for several minutes.

Ceres still wants answers. "Where did they go? How did you survive?"

Tempus is still drained. He coughs/barks before answering. "I'm asking that too. The others had fallen and I was surrounded. I knew it was the end. Then, it was the strangest thing, Ceres. I saw a light in the sky and it was getting closer. I thought it was Maab calling me home, you know? That one of the shadows had killed me. Anyway, the light got closer and closer, and you know what, you might not believe me but it looked like, well, a dragon. It's wings were spread open and it's claws were stretched out towards me. It had this white glow or aura around it. I can't describe it. Maybe I was still a little dazed. It was either Maab come to take me or a dragon come to eat me. Either way I was sure my time was up."

"The dragon dove down, and when just above the surface it... it transformed into a man, Ceres. He landed in the snow and I don't know how he did it but he drew two glowing swords as he tumbled towards the nearest shadows. He hit each one and they just, you know, disappeared. He was a blur. Spinning, tumbling. It was like a dance. They couldn't touch him, Ceres. It was only when one of them got too close to me that he got hurt. He leapt in and shoved me aside. He took the hit for me. He saved me Ceres."

With that bit of information, Tinker looks back at the tracks. There is an order to them. It isn't multiple tracks - they were all made by the same person! With his expertise as a soldier Tinker is are able to recognize them now as the footwork of someone highly proficient with a blade. He is able to follow them around the site. There are no stumbles and each step looks deliberate and made with fluid motions. Whoever it was moved about with an expert level of skill unlike any he has seen before - and he's seen a lot! It may even rival that of any of the party.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Tuesday July 13th, 2021 9:48:17 AM

Sigvar was about to turn around and head back to the aerie, convinced they had been drawn out when Tempus tells his tale. Sigvar is at a loss as to what entity might have saved the griffon, but he knows that the KC's very much need to seek out and speak to this entity. Had it struck open handed or with magic he would have thought it an avatar of Alemi but as he thinks there is no reason it can not be very much like Anna. A very skilled warrior of Maab able to assume her divine form and here to aid the Magical beasts that this cold and elemental scourge is attacking.
Interesting.
He flies on.

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=25 ;
Tuesday July 13th, 2021 12:58:51 PM

Tinker states in wonder at the footprints that confirm what Tempus says. Then the dwarf shakes himself: Anna, Trayvin, and Sigvar were best to know if it was an avatar. Trayvin can also heal the Griffon of ability draining… probably. The rogue thinks Sigvar is right, they should try and find this being to ask him.

”pompous! You’re a Ranger! Can you follow these tracks to the direction he was last going?”. Not. Ranger, Tinker tries to assist



Aid Another 25 for Pompous to track

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday July 13th, 2021 1:52:53 PM


Michael studies the scene in front of him. He asks Tempus.
Did the man say anything to you before he left?

Through the link.
.
Now that is interesting. This Dragon/Human is now a person of interest to this investigation. it's interesting to me that it would turn into a man to fight. I would think a Dragon would offer far more combat utility than a man's body would. so what can we glean from that?

1. either the person was a man who could transform into a dragon, so he turned into the form he was most comfortable with to engage in combat.

2. or he was an entity of power and wanted us to know that he was here. a dragon flying through and incinerating the shadows would have sent one message, and a man jumping in and dispatching the shadows would have sent another message. Leaving Tempus alive was also important. because the message needed to be sent.
What I don't get this; if he was a being of power, why didn't he come sooner and save the rest of the griffons? it's bit of a stretch that a god-like being just happened to be in the neighborhood at just the right time to save Tempus?
I'm not saying it's impossible, but we need to keep in mind that this could all be a setup. if he was controlling the shadows, then all this fancy footwork and awesome swordplay would have been very easy to set up. also can't dieties destroy undead with a thought?


Prudence Gundle [HP 73/130]  
Tuesday July 13th, 2021 3:10:36 PM

It's possible the dragon form was an illusion, Pru sends through the link. I agree with Michael. This seems suspicious.

This does not seem like a time for arcane casting, so Pru retreats to the lee of the ice wall and tries to remain alert.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170  d20+23=26 ; d20+23=38 ;
Tuesday July 13th, 2021 8:40:07 PM

Pompous bends down and looks at the tracks...

" I'll do my best Tinker"

----------------
Swift Tracker 26, re roll (uses Hero Point) - 38
Plus Tinker's aid of 25

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+17=29 ; d20+15=34 ;
Tuesday July 13th, 2021 9:29:18 PM

Trayvin continues to look at Tempus while the others figure out the tracks. I may be able to restore the damage, let me take a closer look. It may be too late for the others but surely Trayvin could help restore Tempus.

heal check = 29(trying to figure out what type of damage was caused so Trayvin can heal it)

religion check = 34

Trayvin tries to recall if what Tempus saw could have been an avatar

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday July 14th, 2021 12:09:31 AM

Nikolai ponders the story.
"Which deity do we know of that manifests himself as a silver dragon? As for the human form, it was easier for him to attack the shadow things while in human form rather than a dragon's, as the size could pose danger to the griffons too. Although all that could be an illusion, the residual magic might reveal what school of magic has been used here. Pru, cast Detect Magic and see if you can detect any residual magic. It's a long shot but worth a try."

He asks Ceres if Tempus was able to notice how the human/dragon left. Did it return to dragon shape and fly away?

Nikolai is convinced that the mysterious unknown side of the mountain will hold a vital clue, possibly where this being came from.

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Wednesday July 14th, 2021 2:17:37 AM

Anna says to the griffon, "You said the dragon man glowed? Do you remember what color were his scales? Were they Silver, Gold, Bronze, Copper or Brass? Also how big was this dragon was it smaller than you, roughly the same size as you or larger than you?"

Anna sends to Michael over the link, It would depend I suppose on what exactly the man was. If the man was a true dragon with the ability to take mortal form then yes remaining as a dragon would probably be the better option considering the limitation of spells and effects that change one's shape. If the man was a morphling or maybe an eldritch knight then I guess it would depend on what their particular background was whether it make sense to fight as a dragon or man. Just because I've specialized in fighting in a transformed state does not mean another morphling would.

DM RobC - "This seems suspicious" 
Wednesday July 14th, 2021 3:42:23 AM

"He took the hit that was meant for me, Ceres. It looked like it hurt him too so I can only guess what would have happened had it hit me. It didn't stop him from fighting though because he took care of the rest of them quickly."

"I was still sure I was a goner, but he knelt next to me and placed his hands on me. I think he cast a spell or something because I felt a bit better from it, though I'm still hurting."


Trayvin examines Tempus and agrees with the assessment. There are no visible wounds but he is weakened. Trayvin is quite sure Tempus has taken some sort of negative energy damage and probably some sort of energy/ability drain too.

There are some theories being thrown around. Could an illusion have been in play here? Was it a god-like being? Was it a man who could transform into a dragon?

Michael wants to know what else this dragon-man said.

"He said he was the Spirit of Shadow Mountain and he'd only recently awakened due to the imminent threat. I was still a little out of it, but I asked him what he meant."

"He said it's Frethja and that she's trying to grow in power. He said she's trying to expand her domain down the slopes of Shadow Mountain and that's why the weather on the mountain has been getting colder. Do you think that's true, Ceres?"
Tempus looks to Ceres for an answer. Ceres doesn't have one. He looks to Hemera however she is lost as well.

Pru takes some shelter by the ice wall, not entirely sure that casting any spells would be wise. Nikolai urges her to cast a Detect Magic spell though.

Anna wants a little more information on the dragon part of the story. "It looked white to me but it had that pale glow to it too. I didn't get a good look at it like that, but it was easily twice my size" Highlight to display spoiler: {Gargantuan}

"I had a better look at him as a man. He had long, white, shaggy hair. His face was thin and pale and he had blue eyes. He was wearing a red dragon scale for his armor too."

Tinker and Pompous try following the tracks. They end as abruptly as they started. You can follow the trail up to Tempus and then it goes no further. (Pompous keeps his hero point). Tempus provides an explanation.

"He said he was injured and didn't have any more magic left to heal himself. He said by staying here he'd be vulnerable so he turned back into the glowing dragon and flew up. That was only a couple of minutes ago."

Sigvar is still flying along and hasn't seen any signs of trouble (or glowing dragons).

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday July 14th, 2021 12:06:49 PM

Spirit of Shadow Mountain? Frethja? Tinker doesn’t know who they are, but since the Sarr, it appears more and more Immortals are returning to have interest in the Wold. His suspicious nature thinks the dragon-man could have been an act, that the guy was on the same side as the shadows, but no, it was hurt. It story makes sense.

”so, it looks like the Griffons have an Immortal supporting them but said Immortal needs support to. Let’s head upwards!”



Prudence Gundle [HP 73/130]  
Wednesday July 14th, 2021 1:27:12 PM

Pru casts Detect Magic and walks around the area, looking for residual auras.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday July 14th, 2021 3:37:06 PM

Michael does not know a lot about immortal powers. could the blow of a shadow drain one enough to make a difference? could turning into a mortal form weaken him in some way?

Well, whoever he is we need to find him and get some more information. He is the First lead we've had in this fiasco and we need to follow up on it.
The question is though, where would a sprit of a mountain go? do any of you guys know of a path to the heart of a the mountain or anything like that?


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Wednesday July 14th, 2021 7:36:44 PM

Sigvar flies onard
" Wasn't frethjya the spirit that the Giants worshiped? Keep that on the down low tho, The griffons want blood and we can't keep reacting to them and hope to get to the bottom of this."

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+15=19 ;
Wednesday July 14th, 2021 7:43:54 PM

Trayvin casts restoration on Tempus. There, let's see if that helps.

[b]I agree with Michael, we should follow the lead we have. And this dragon/man would seem to be a friend to the griffons, he may be agreeable to giving us some information.[b]

Trayvin considers the extra information that Tempus has provided about the glowing man, and if he can recall anything useful about him. kn religion = 19

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

used:
Spells: greater magic weapon, restoration

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170  d20+25=34 ;
Wednesday July 14th, 2021 8:12:12 PM

Pompous stands guard and walks the parameter looking for trouble.

----------------------
Perception 34


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)   d20+19=21 ;
Thursday July 15th, 2021 12:18:19 AM

{'Well, just because this deity is gaining in power doesn't mean it is due to any Frost Giant doing. Remember, their are other giants on that side of the mountain that will suffer. Of course, the Frost Giants will benefit, but I'll not accuse them of collaboration yet."}

Gathering all the new information on the creatures that attacked, negative energy drain, ability drain, shadowy form, etc. he sits down to search his memory of his Undead Studies to try to come up with a match.

Knowledge Undead + 19 = 21
The cold must be getting to his head as he has trouble concentrating.

"Ok, can this Frethja summon undead? Or is this the work of some high powered evil priest? Hmm... just wondering."

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Thursday July 15th, 2021 3:10:39 AM

Anna says, "The dragon was gargantuan. That was no spellcaster or morphling. That was something supernatural."

DM RobC - "Ok, can this Frethja summon undead?" 
Thursday July 15th, 2021 3:37:00 AM

"He said he's only just awakened and isn’t strong enough to challenge her outright just yet, and for now he can only fight her minions and try and protect those he can. Like us. He said he will try and protect the griffons." Tempus advises Tinker. "He said he will fight her as best he can."

Pru casts a Detect Magic spell and looks around. She is nearly blinded! There are overwhelming functional auras everywhere she looks. Not just in the immediate area, but as far as the Detect Magic spell extends. She identifies one as Transmutation and another as Abjuration. Any lingering auras would be masked behind these.

Sigvar recalls that the Frost Giants mentioned Frethja earlier. A coincidence? Nikolai warns about jumping to conclusions about the Frost Giants.

Nikolai wonders whether an Immortal Power could summon undead. With Immortal Powers being one step below actual Gods it seems well within their power. Could Frethja in particular do it? He can't be sure. Gargul might not be too pleased if that's what she was up to, but most of the Gods of the Wold don't interfere with Immortal Powers - provided they don't present too great a threat to the Wold.

Trayvin casts a restoration spell on Tempus and and see that it provides immediate relief. He tries to recall what he can about undead things but think of anything in particular.

Pompous walks the perimeter. The griffons are holding their positions, widely circled around Tempus and the rest of the party.

Ceres shakes his head to Michael. "A path to the heart of the mountain? No, I've never heard of anything like that."

Hemera looks to Tinker "You should know that 'up' will lead you to Frethja". As Sigvar told the party only a couple of days earlier, the vast glacier covering parts high up the North and East slopes of Shadow Mountain has been called Frethja.

Anna deduces that if the dragon was that big then there's no way it could have been a simple caster. This was something much bigger and likely powerful.

AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Thursday July 15th, 2021 4:11:00 AM

Tinker returns a grim smile to Hemera and hefts his Urgrosh. “I won’t mind talking to Frethja either.”

The dwarf moves out to support Pompous. His manner is obvious: the Knights Commander can do no more work here. It’s time to travel up to see either the Shining Dragon or Frethja. And to the red-bearded dwarf, it doesn’t really matter which.

…..

Ready to travel
Boots of the Winterlands

Prudence Gundle [HP 73/130]   d20=14 ;
Thursday July 15th, 2021 4:29:52 PM

Pru squeezes her eyes shut. "GHAAA!" she cries. Then in a more normal tone, she continues. "Sorry. I think I found the cause of the cold. There is some very powerful magic at work, through the entire area." She blinks a couple of times, then continues. "There's an Abjuration of some kind, which is probably what's blocking teleportation. And there's a Transmutation, which I have to think has something to do with the cold."

[OOC: I never know whether to roll Spellcraft or Knowledge Arcana. So, with a 36 Spellcraft or a 31 Knowledge Arcana, can Pru tell how powerful the caster is in relation to herself?]

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Thursday July 15th, 2021 6:24:58 PM

" Ask if there are pathways INTU Mount Shadow. If this shining fragon is the spirit of the mountain I would expect him inside rather than up. Also ask if there are any stories, old, old stories of a dragon that perhaps laired here ."
Sigvar flies on.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday July 15th, 2021 8:48:00 PM

Well what do we know about immortal powers? I know that the Sargrass "awoke" a while back, I know it has 3 aspects to it as well, I never learned which aspect was dominant. I don't think I've ever heard of this Frethja character, is there a new God in the Wold? or is it an immortal power?

when we fought during the red grass stuff, we had to face intermediaries, I wonder if that's going to be the case here as well. could this cold be the outward expression of the immortal power like the red grass was for the Sargrass?


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday July 15th, 2021 9:45:18 PM

I don't think we're going to get any more answers here. Do we have some endure elements spells? If not I think it will be rough going for most of us.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

used:
Spells: greater magic weapon, restoration

OOC- Trayvin does not have any endure elements memorized.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday July 15th, 2021 11:35:24 PM

Nikolai asks Ceres if the griffons know of any way into the mountain. Via the link, he suggests that the giants probably know of caves and such that might lead them to the heart, or upward, as some giants like delving into the depths of mountains. At least he thinks some do.

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Thursday July 15th, 2021 11:38:46 PM

Anna says, "If memory serves I think the 3 aspects of the Sarr kind of resolved their differences and entered into a kind of truce. I don't think any of them are dominant per se and they strive to keep each other in balance."

Anna continues, "Here though it sounds like we have 2 powers; assuming they are actual powers and not someone pretending they are something they aren't like our venture in Wedding City though given the fact that Pru is being blinded by detect magic I think we are safe to assume that we are dealing with actual powers and not just a cult in a grift. I guess the question is are the mountain dragon guy and the glacier the only to immortal powers at play here or are there other factions and how do we make contact with either of them?"

DM RobC - "Well what do we know about immortal powers?"  d10=5 ;
Friday July 16th, 2021 4:13:05 AM

Tinker is ready for the climb and isn't to fusssed who it is he meets. Dragon man? He meets the group. Fethja? She meets his urgosh.

Pru has to blink a number of times to get her eyes back in focus. She's unable to specifically identify the power of the caster however she does know that a functioning spell with an overwhelming aura is the equivalent of a 10th level spell, and almost certainly beyond the power of mortal beings.

A few of you ask the griffons about a way into the mountain. Ceres shakes his head. "No, it's not something I've ever seen before". Nikolai suspects the giants might know a way in, but that's just a thought.

There is also some talk about Immortal Powers and Shadow Mountain, with Anna wondering how many might be at play. Hemera gives the party the run down on the key four: Mighty Granite, Grandfather Wind, The Storm-Horse, and of course Frethja. Trayvin knows enough about religion to know that there are literally dozens of Immortal Powers revered by the denizens of Shadow Mountain. It's like an immortal power hot spot.

Sigvar wants to know if there are any old, old stories of dragons that lived here long ago. Hemera recalls one. "There was a dragon long ago who started on the western slope. Flamelich. He was beaten by the Gold Dragons. They were some tough adventurers so I was told.".
(Highlight to display spoiler: {Sorry, I'm not sure on the timelines and where the Gold Dragons fit in. I searched but I'm not sure how 'old' it might be compared to this games timeline. They were in the Platinum Dragons game that can be found on the game archives if anyone wants to read about them though and were one of the first DC groups I think})

Michael has an interesting thought. The bloodgrass spread with the coming of the Sarr. Could the cold weather be the start of something even bigger to do with Frethja?

Trayvin is starting to feel the cold. Of all the days not to prepare an Endure Elements spell!

--------------------
OOC: Guess what time it is?

Please position yourselves on this map but do not take any action (other than speaking to each other). The enemy have the initiative and will be acting first, but I want to give you the chance to position yourselves on the map where you think you would be rather than where I think you would be.

Assuming Sigvar starts to run when the trouble starts he will be on the map in d10=5 rounds


AC 32v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday July 16th, 2021 5:01:45 AM

The grizzled veteran thanks his ancestors he thought to purchase the Boots of the Winterlands. He hefts his urgrosh and is ready to meet some Immortals.

……
Ooc: Tinker is at I21, on the side of the Ice Wall, facing the cold wind, and ready to start walking to the left of the map

Improved Uncanny Dodge: not flat-footed vs invis opp; can’t be flanked

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 170 /170 
Friday July 16th, 2021 6:39:13 AM

ooc> Yesterday's post....

Pompous continues his patrol of the paramter....

Location: Z13

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Friday July 16th, 2021 10:42:28 AM

OOC
Sigvar has endure elements up already. He cast it as the group ascended the mountains this morning.
What Time is it in Game?
Why hasn't Sigvar been making his best speed to the location until now? Whatever, 5 rounds of running. If when I start casting spells to survive arriving late to a major fight you'll need to let me know how that affects my timing.
Sigvar flys on.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 141/141 F+16, R+25,W+16, CMB+21, CMD+36 
Friday July 16th, 2021 3:45:06 PM

Michael was talking to the group at large and also taking some shelter from the wind behind the ice wall. as such he wasn't off by much from where he was placed initially.

Michael was talking and thinking, but he does have uncanny dodge and evasion, so keep that in mind before the fireball hits.

Prudence Gundle [HP 73/130]  
Friday July 16th, 2021 4:47:46 PM

"I've got you, Trayvin," Pru says. She casts Endure Elements on Trayvin.

[OOC: Okay, I know you said no spells, but that's a routine out-of-combat spell so I hope it's allowed.]

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 108/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday July 16th, 2021 10:26:39 PM

OOC: Nikolai would be near Tempus, if he's griffon 1, then where he's at is just fine.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Saturday July 17th, 2021 12:52:05 AM

Immortal Powers? This could get interesting.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9

used:
Spells: greater magic weapon, restoration

OOC- Trayvin was treating Tempus, and should be positioned near him.

Anna Morphling (Hugh C) -- HP 123/123 [177/177 w/ con bonus] - 43/16/20 + 4 AOO due to movement CMD 39 
Monday July 19th, 2021 12:10:57 AM

(OOC: If we took less than 13.6 minutes investigating the griffon presumably Anna never left dragon form; this has nothing to do with your post and everything to do with not wanting to waste a powerful spell so she would have remained in dragon form till it expired;to that end please give me a new time limit; oh kindly DM)

Anna says, "Apparently this mountain has many immortal powers on it. This could get interesting."

Form of Dragon III - 13.6 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)

DM RobC - "This could get interesting" - Map  2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=5 ; d20+20=38 ; d20+20=24 ; 3d6=5 ; 3d6=8 ; d8=5 ; d8=6 ; 2d6=4 ; d20+20=36 ; d8=5 ;
Monday July 19th, 2021 4:26:06 AM

It has taken the party around 21mins to arrive at the scene and they have spent another 5 minutes investigating the surrounds and speaking with the griffons. Anna has another 5 to 6 minutes before her dragon form expires.

Tinker is kept warm by his boots and Pru helps Trayvin with a little protection from the cold. The party consider the options of the immortal powers. There are a lot of them. As Anna and Trayvin agree: this could get interesting.

Could Frethja create undead? Possibly. Whatever the case, the party have discussed the topic so long that they may have drawn the attention of the 'shadows'.

Five dark, ghostly creatures spring from the ground surrounding the group - griffons and all. The translucent figures are little more than dark shapes with flickering pinpoints of red light where their eyes should be. The air surrounding them is very cold, even in these already frigid area. Unnaturally cold. The temperature and mere presence of these terrors is enough to leave the most seasoned of adventurers shaken.

Michael takes 8pts cold damage and is shaken for 1 minute. Michael to make a Fort Save vs DC23 or be paralysed
Pompous takes 7pts cold damage and is shaken for 1 minute. Pompous to make a Fort Save vs DC23 or be paralysed
Nikolai takes 5pts cold damage and is shaken for 1 minute. Nikolai to make a Fort Save vs DC23 or be paralysed
Tinker takes 5pts cold damage and is shaken for 1 minute. Tinker to make a Fort Save vs DC23 or be paralysed
Anna to make 2 x Fort Saves vs DC23 or be paralysed

"Shadows!" Ceres barks loudly - although perhaps stating the obvious.

They act quickly and in a coordinated manner to attack the group from all sides.

Moradin and Aprilles are attacked before they realise what has happened. The griffons each take a hit.

The one to the east ignores the two griffons to instead attack Pompous! (Hit TouchAC38. Pompous takes 5pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

The one to the south attacks Anna! (Hit TouchAC24. Anna takes 8pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

The one to the southwest attacks Tinker! (Hit TouchAC36. Tinker takes 4pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

The griffons fight back however they've no way of touching these incorporeal creatures, even with their best attacks.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Sigvar will be on the map in 5 rounds


AC 32v AOO T22 F25 CMD 39 HP 155/ 159 Tinker (SteveK)  d20+19=20 ; d20+19=28 ; d20+19=39 ; d20+24=31 ; d20+19=26 ; d20+14=31 ; d20+16=36 ; d20+16=36 ; d20+16=36 ; d8+16=21 ; d8+16=19 ; d8+16=19 ;
Monday July 19th, 2021 8:06:28 AM

Tinker sees the shadows rise and he is more than shaken, he is paralyzed! It takes a heroic effort to throw off the sheer terror, but the dwarf is both stubborn and experienced: he overcomes the worst effects.

And then it touches him, a coldness like a tomb! He shakes it off again.

“More than Shadows! Trayvin, what does your knowledge tell you of these King Shadows!?”. If nothing else, he is sure they are immune to critical hits and sneak attacks!

Daemar Torvalsson doesn’t wait for the answer, but concentrates only using the axe blade of his Urgrosh. The blade specially magicked to affect incorporal beings!

………

Fort. Nat 1! Hero Point re-roll. 28. Success!
Fort. 39. Save vs CON damage

Urgrosh Axe Ghost Touch Attack 31, 26, 31. Damage. 21, 19, 19. (Shaken penalty included)

(Ooc: please excuse the three d20+16 rolls. Wrong sided-die)

Shaken. -2 attacks, saves, skills, and ability checks

Prudence Gundle [HP 73/130]   d20+22=37 ; d20+14=19 ; d6=2 ; d6=5 ; d6=3 ; d6=6 ; d20+14=19 ; d6=6 ; d6=3 ; d6=4 ; d6=3 ; d20+14=21 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; d20+22=38 ; d20+14=21 ; d6=3 ; d6=6 ; d6=4 ; d6=6 ; d20+14=24 ; d6=6 ; d6=5 ; d6=2 ; d20=15 ; d6=1 ; d20+14=15 ;
Monday July 19th, 2021 1:48:16 PM

Pru looks around. The darned things are scattered, not grouped for a convenient Sunburst.

"All right," she mutters. "One at a time it is."

She moves a little closer to the ice wall to get a better angle, then aims a Scorching Ray at Shadow #2. Then she aims a Quickened Scorching Ray at the same target.

[First spell: SR check 37. First ray hits Touch AC 19 for 17 damage. Second ray hits Touch AC 19 for 17 damage. Third ray hits Touch AC 21 for 17 damage. Second spell: SR check 38. First ray hits Touch AC 21 for 20 damage. Second ray hits Touch AC 24 for 15 damage. Third ray misses with a natural 1.]

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 133/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+16=21 ;
Monday July 19th, 2021 6:43:47 PM

Fort save 21 + hero point = 25

The shadows come forth, evil, and so cold it hurts. the horror threatens to freeze him up, but The Machine kicks in and he finds himself in motion toward shadow 2, hoping for a flank against Aphrillies, He spends this round getting in position, he'll attack next round.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+10=28 ;
Monday July 19th, 2021 7:08:05 PM

Sigvar flies on, too far away to help his companions in any way other than to moves faster.
Knowledge religion 28
Does Sigvar know what they are?


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+16=22 ; d20+16=24 ; d20+16=31 ; d20+26=44 ; d20+26=43 ; d20+26=34 ; d6+14=15 ; d6=4 ; d6=5 ; d6+14=17 ; d6=3 ; d6=6 ; d6+14=16 ; d6=4 ; d6=2 ; d20+21=22 ; d20+16=33 ; d6+14=19 ; d6=6 ; d6=3 ; d20+11=25 ; d6+14=15 ; d6=1 ; d6=5 ;
Monday July 19th, 2021 7:24:10 PM

Pompous' great resolve avoids him being paralyzed by the undead
( ooc> used a hero point to reroll the 22 and got a 24).

Pompous also avoids the constitution damage from the second attack.

Pompous then unleashes a volley of arrows at the shadow attacking him (S3).

" OH NO YOU DID NOT JUST DO THAT! "

----------------------------
Dash Board

Scarab of protection (12 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit
High winds -4 to hit

Attack 1 AC 44 Physical 15 shock 4 fire 5
Attack 1a AC 43 Physical 17 shock 3 fire 6
Attack 1b AC 34 Physical 16 shock 4 fire 2
Attack 2 AC 22 miss nat 1
Attack 3 AC 33 Physical 19 shock 6 fire 3
Attack 4 AC 25 Physical 15 shock 1 fire 5



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+15=17 ;
Monday July 19th, 2021 8:52:27 PM

Pru has it, focus fire and burn them down. Ceres, Tempus, get your people back from them, your claws won't hurt them without magic. Trayvin tries to recall some useful information about the creatures, other than that they look like shadows. kn religion check = 17(doh) I'm not sure Tinker, but whatever works on a shadow should be effective.

Trayvin switches weapons, going for the silver mace.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration

Anna Morphling (Hugh C) -- HP 66/72 [118/126 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+14=34 ; d20+14=32 ; d20+10=14 ;
Monday July 19th, 2021 11:19:21 PM

(Fort Save paralysis - 34; 32)

(Fort Save con drain 14; failure)

Anna manages to avoid getting paralyzed but still takes the con drain.

She says, "They are sapping our vitality. If this keeps up we are done for."

She then takes a 5 foot step away from the shadow and activates her Iron Body SLA, eliminating the risk of her taking further con drain.

Active Effects
Form of Dragon III - 5.5 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 17 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=22 ; d20+21=27 ; 2d8+7=20 ;
Tuesday July 20th, 2021 12:07:36 AM

Spells in Effect: mage armor
Other effects: Shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)

DM Note_ Nikolai wears a Ring of Freedom of Movement (negates paralysis). Also being grappled, by the way.

The sudden appearance of the shadows throw's Nikolai off guard for a moment and the extra cold from the touch of the creature saps his energy some. He is unaware of the paralysis power as his ring negates it. However as he retaliates, he studies his foe to figure out what they are.

Treat unarmed attacks as Magic for DR purposes
Attack the shadow that attacked him:
Att1 w/ Improved Vital Strike d20 + 23 - 2(shaken) = 22 N1
Att2 d20 + 23 - 2(shaken) = 27
dmg = 2d8 + 6 (+1 Mighty Fists) = 20


Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 133/141 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday July 20th, 2021 3:06:50 AM

Michael yells to Ceres and Hamera. Have your guys distract the shadows, but don't let them touch you, we can take them, but we can't do it and protect your people as well.

DM RobC - "More than Shadows!" - Map  d20+20=35 ; 3d6=8 ; d8=4 ; d20+20=29 ; 3d6+8=21 ; 3d6+8=15 ; d8=7 ; d20+20=32 ; d20+20=35 ; d20+20=22 ; 3d6=10 ; 3d6=10 ; d20+20=27 ; 3d6=7 ; d8=5 ; 2d6=7 ; d20+20=23 ; d20+20=29 ; 3d6=13 ; 3d6=7 ; d20+20=25 ; d20+20=29 ; 3d6=9 ; 3d6=8 ; d8=7 ;
Tuesday July 20th, 2021 4:05:06 AM

Tinker knows a Shadow when he sees one and these are no Shadows. He doesn't have a chance to work out what they are suffice to say he knows they're undead. That's enough for him. He hacks away with his ghost touch weapon

Pru sends six scorching rays at the nearest not-Shadow. Despite the number of rays she casts she somehow misses on each one!

Michael moves in to position ready to flank with Aphrillies. (Highlight to display spoiler: {Please see the email from Steven}).

Sigvar and Trayvin try to work out what these things are as they are certainly not the lowly Shadows the party have heard of. No. These things are more like Wraiths of some kind, though it's no kind either of them are familiar with. For starters, even though they are incorporeal the party have no trouble seeing them (ie: they're not invisible, which is a good thing for this party!). Secondly, even though the sun is pretty much hidden, it's still there and they don't seem weakened by it. They also have that weird aura to them that freezes and paralyzes things. Trayvin works out that the aura radiates out 30ft from each wraith.

Pompous is greatly saved by his Scarab of Protection. He unloads on the nearest shadow as best he can.

Trayvin brings out a silver mace. That oughta work. He calls for the griffons to flee. There's nothing they can do to assist in this fight.

Anna uses an SLA to add a little iron to her form. Activating her ability however provokes an attack from the long arms of the wraith before she can complete the transformation. (Hit TouchAC27. Anna takes 7pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

Nikolai wants to strike back against the wraith that hit him, only to find that none of them actually did. He simply stands within the aura of one.

The griffons scatter north and south as fast as they can.

The enemy act...

Wraith 1 closes in on Pru! She feels it's icy presence and it shadowy touch.(Pru takes 7pts cold damage and is shaken for 1 minute. Pru to make a Fort Save vs DC23 or be paralysed. Hit TouchAC35. Pru takes 8pts negative energy plus 4pts Con drain. Fort Save vs DC23 negates the Con drain))

Trayvin is close enough to it that he too feels its aura. (Trayvin takes 7pts cold damage and is shaken for 1 minute. Trayvin to make a Fort Save vs DC23 or be paralysed.)

Wraith 2 attacks Michael with both claws outstretched! (Hit TouchAC29 and 32. Michael takes 13pts + 7pts negative energy plus 7pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 3 attacks Pompous again, but this time with two claws rather than just one! (Hit TouchAC35 and 22. Pompous takes 10pts + 10pts negative energy plus 7pts Con drain. Fort Save vs DC23 negates the Con drain. This is all unless he expends 2 charges from his Scarab)

Wraith 4 pursues Anna! (Hit TouchAC23 and 39. Anna takes 13pts + 7pts negative energy)

Wraith 5 returns Tinkers attacks with some of its own! (Hit TouchAC25 and 29. Tinker takes 9pts + 8pts negative energy plus 7pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal
W3 - 50pts dmg
W5 - 59pts dmg

Sigvar will be on the map in 4 rounds


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Tuesday July 20th, 2021 7:33:02 AM

Sigvar continues to close at his best speed.

OOC
that con drain.....In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
That amounts to each point of con losing us 17 hp. That is as much as I get per level IF I roll a 10 on my 10 sided die.
Are you sure that's right? It seems kinda steep

AC 32v AOO T22 F25 CMD 39 HP 138/ 159 Tinker (SteveK)  d20+19=28 ; d20+19=31 ; d20+24=39 ; d20+19=31 ; d20+14=29 ; d8+16=20 ; d8+16=23 ; d8+16=20 ;
Tuesday July 20th, 2021 10:57:48 AM

Tinker thanks the toughness of both dwarfs and his warrior training, the undead horror is hurting him, but not the soul-sucking death that overcame the griffons.

This is a tough opponent, and he keeps hitting as he can with his Ghost Touch urgrosh axe blade. "Pompous, you have the reach and they don't hurt you. Let's concentrate on one at a time to whittle them down!'

The urgrosh swings three times and bites hard.
.............

Fort 27 and 29; save both overcome the CON drain. (Shaken removed after rolls)

Urgrosh Axe Head (Ghost Touch) AC 39, 31, 29 Damage: 20, 23, 20 (63 total)

Shaken 2/10 -2 attack, saves, skills, ability rolls

Prudence Gundle [HP -9/62] [Con drain 4]  d20+10=11 ; d20+10=12 ;
Tuesday July 20th, 2021 12:21:27 PM

Pru is paralyzed and unconscious.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+26=46 ; d20+26=36 ; d6+14=20 ; d6+14=19 ; d6+14=16 ; d6=5 ; d6=4 ; d20+26=33 ; d6+14=18 ; d6=2 ; d6=2 ; d20+26=36 ; d6+14=15 ; d6=5 ; d6=4 ; d20+21=27 ; d6+14=19 ; d6+14=17 ; d6=3 ; d6=1 ; d20+16=24 ; d20+16=36 ; d20+11=21 ;
Tuesday July 20th, 2021 7:44:38 PM

That scarab was the best thing Pompous bought... ever!

Pompous hears Tinker and nods before continuing his attack and unleashing another attack

-------------------------------------------------

Dash Board

Scarab of protection (10 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 2/10
High winds -4 to hit

Attack W3

Attack 1 AC 46 (crit roll confirmed with a 36) Physical 55 shock 5 fire 4
Attack 1a AC 33 Physical 18 shock 2 fire 2
Attack 1b AC 36 Physical 15 shock 5 fire 4
Attack 2 AC 27 Physical 19 shock 3 fire 1
Attack 3 AC 24 Physical 0 shock 0 fire 0
Attack 4 AC 21 Physical 0 shock 0 fire 0

Trayvin AC 39/14 touch Hp 192/199(BrianZ)  d20+20=29 ;
Tuesday July 20th, 2021 9:38:49 PM

save vs paralysis = 27(forgot to subtract the -2 from the roll)

Trayvin sees Pru is down. He moves to protect her from any further hits from the creature, casting a spell as he goes. The Commanders are too spread out, this is going to be a tough fight.

Actions: move, cast divine power

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power

used:
Spells: greater magic weapon, restoration, divine power

Anna Morphling (Hugh C) -- HP 39/72 [125/160 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+11=31 ;
Tuesday July 20th, 2021 11:41:13 PM

Fort Save: 31

Anna resists the constituition drain.

She then takes a 5 foot step away from the wraith again and tries to use her bear's endurance SLA,

Next round she will be fortified enough to start going on the offensive.

Active Effects
Form of Dragon III - 5.4 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 16.9 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+23=38 ; 6d8+7=27 ; 2d6-1=7 ; 2d6=10 ;
Wednesday July 21st, 2021 12:01:07 AM

Spells in Effect: mage armor
Other effects: Shaken 1 min (9/10 rds) (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)
Eberon's Tear (Ghost Touch, Undead Bane, Holy).

DM Note_ Nikolai wears a Ring of Freedom of Movement (negates paralysis). Also being grappled, by the way.

Nikolai also puts himself between the Super Shadow and Pru, than takes a swing at it.

Attack #4:
Nikolai feels the power of his Eberon's Tear tingle as he chops at #4
Att w/Improved Vital Strike d20 + 23 + 2 (Undead Bane) - 2 (Shaken) = 38
The power of his Ghost Touch and Holy Hand Chop reverberates through his body

Damage w/Improved Vital Strike 6d8 +7 = 27
Add: Undead Bane 2d6 = 8 (see Die Rolls, error 2d6-1, should be just 2d6)
Add: Holy 2d6 = 10

Total damage: 27+8+10 I think


DM RobC - "More than Shadows!" - Map  d20+20=33 ; 3d6=17 ; d8=6 ; d20+20=37 ; 3d6=11 ; d20+20=26 ; d20+20=31 ; 3d6=14 ; d8=1 ; d20+20=37 ; 3d6=11 ; d8=5 ; d20+20=35 ; d20+20=30 ; 3d6=8 ; 3d6=15 ; d8=2 ; d8=2 ; d20+20=32 ; d20+20=36 ; d20+20=29 ; d20+20=31 ; d20+20=35 ; d20+20=23 ; 3d6=13 ; 3d6=12 ; d8=4 ;
Wednesday July 21st, 2021 4:13:39 AM

Sigvar closes in.

Tinker keeps chopping away at the wraith in front of him. His urgosh proves to be very effective.

Pru is unable to withstand the attack of the wraith. Paralyzed, shaken, unconscious and dying, her statue-like figure falls to the snow.

Pompous is thanking Domi for the scarab of protection. It's turning into a real life saver! He unloads another volley on the nearest wraith, though is a little disappointed when he sees his attack isn't as effective as he had hoped. He comes to the realisation that as an incorporeal creature it is immune to critical hits.

Trayvin rushes to help Pru, provoking an attack as he draws closer to the wraith. (Hit TouchAC33. Trayvin takes 17pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain). He prepares to attack and empowers himself with a spell.

Anna takes another step away from the wraith but she remains within its reach. She activates another SLA, provoking another attack as she does so. (Hit TouchAC37. Anna takes 11pts negative energy). She's a lot more 'buff' now though.

Nikolai puts himself between Anna and the wraith and takes a good punch at it. It's like his Eberyon's Tear was made for this as everything about it bolsters his attack.

The enemy act...

The wraiths are both evil and smart. It's a deadly combination. Wraith 1 is the embodiment of this and doesn't think twice about hitting a person while they're down. It strikes out at Pru to try and finish the job. (Hit TouchAC31. Pru takes 14pts negative energy plus 1pt Con drain. Fort Save vs DC23 negates the Con drain). It shows no emotion as it then changes target to Trayvin. (Hit TouchAC37. Trayvin takes 11pts negative energy plus 5pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 lashes out at Michael with both claws. (Hit TouchAC35 and AC30. Michael takes 8pts + 15pts negative energy plus 2pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 3 presses its attack on Pompous but the scarab continues to be worth every bit of gold. (Hit TouchAC32 and AC36 but negated by the scarab).

Wraith 4 attacks Nikolai but misses on both accounts (Miss AC29 and AC31)

Wraith 5 keeps up its toe-to-toe fight with Tinker. (Hit TouchAC35 and AC23. Tinker takes 13pts + 12pts negative energy plus 4pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W3 - 98pts dmg
W4 - 45pts dmg
W5 - 122pts dmg

Sigvar will be on the map in 3 rounds


AC 32v AOO T22 F25 CMD 39 HP 138/ 159 Tinker (SteveK)  d20+17=18 ; d20+17=26 ; d20+17=26 ; d20+24=25 ; d20+19=34 ; d20+14=32 ; d8+16=22 ; d8+16=19 ;
Wednesday July 21st, 2021 5:07:59 AM

Tinker feels Prudence go down, permanently, and grinds his teeth. He is certain these things are faster than he, and any attempt at disengaging will only make it easier for the undead horror to gain the upper hand.

Another icy touch, and another heroic avoidance. Tinker knows that his luck will not last much longer. ”Go down, you worm, go down!”. His blades continue to blur.

….

Fort: Nat 1. Hero Point 26 and 26 save both overcome the CON drain.

Urgrosh Axe Head (Ghost Touch) AC nat1, 34, 32. Damage: 22, 19. (41 total)

Shaken 2/10 -2 attack, saves, skills, ability rolls


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Wednesday July 21st, 2021 7:06:32 AM

Sigvar flies on and pulls a scroll from his pack.

Prudence Gundle [HP -40/45] [Con drain 5] [dead]  d20+8=16 ;
Wednesday July 21st, 2021 12:02:55 PM

Pru dies.

Michael Wittman AC:39, T:28, FF:30(ucdodge) HP 133/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+16=34 ; d20+25=35 ; d20+27=38 ; d20+20=26 ; d20+22=29 ; d20+14=31 ; d20+17=24 ; d4+5=7 ; d4+5=6 ; d4+5=9 ; d8+7=13 ; d8+7=12 ; d8+7=11 ;
Wednesday July 21st, 2021 2:27:15 PM

Michel avoids the con drain fort save 34.

he sees Pru go down. but the machine is in control now and Michael will have to deal with that later.

he concentrates on the enemy before him.

attack 1

base 23 LB 25 SB 27

Luck blade +2
To hit AC 35 for 7 points of damage.

Sunblade +4
To hit AC 38 for 13 points of damage.

attack 2
Base 17 LB 20 SB 22

Luck blade +2

To hit AC 26 for 6 points of damage.

Sunblade +4

To hit AC 29 for 12 points of damage

Attack 3
base 12 LB 14 SB 17

LuckBlade +2

To hit AC 31 for 9 points of damage.

Sunblade +4

To hit AC 24 for 11 points of damage.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+26=43 ; d6+14=18 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; d6+14=15 ; d20+26=27 ; d20+21=31 ; d6+14=17 ; d6=2 ; d6=5 ; d20+16=25 ; d20+11=17 ;
Wednesday July 21st, 2021 8:16:13 PM


" PRUDENCE!!!! NOOOOOOO!!!! I"LL END YOU ALL FOR THIS !!!!!!"

Pompous focuses all of his rage into his bow and fires again.

-----------------------------------------------

Dash Board

Scarab of protection (8 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 3/10
High winds -4 to hit

W3

Attack 1 AC 43 Physical 18 shock 5 fire 3
Attack 1a AC 43 Physical 15 shock 4 fire 4
Attack 1b AC 27 Physical 0 shock 0 fire 0
Attack 2 AC 31 Physical 17 shock 2 fire 5
Attack 3 AC 25 Physical 0 shock 0 fire 0
Attack 4 AC 17 Physical 0 shock 0 fire 0

Trayvin AC 39/14 touch Hp 181/199(BrianZ)  d20+20=34 ; d20+20=39 ; d20+23=30 ; d20+23=40 ; d20+18=30 ; d20+13=30 ; d8+11=17 ; d8+11=14 ; d8+11=19 ; d8+11=18 ; 2d6=8 ; 2d6=8 ; 2d6=6 ; 2d6=9 ;
Wednesday July 21st, 2021 8:49:11 PM

saves vs con drain = 32, 37(-2 removed after rolls)

Trayvin shrugs off the draining effect from the creature and then shakes his head at it. His spell will not help Pru now. He looks at his mace, all he can do now is avenge her.

Actions: attack wraith(silver, undead bane mace) , hit AC:28, 38, 28, 28(-2 removed after rolls) damage= 25, 22, 25, 27(undead bane added after 2nd set of rolls made)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=36 ; d20+21=35 ; d20+16=32 ; d20+16=19 ; d20+11=14 ; 2d8+9=15 ; 4d6=9 ; 2d8+9=19 ; 4d6=13 ; 2d8+9=17 ; 4d6=13 ; 2d8+9=25 ; 4d6=11 ; d20+25=29 ; 6d8+9=35 ; 4d6=11 ;
Wednesday July 21st, 2021 11:26:26 PM

OOC: Dang it! I forgot one Nikolai's Favored Enemy is the undead. He's not had to use it for so long.... sigh
Also, I thought I was near Pru, pays to look at the map better. Sigh...

Shaken 1 min (8/10)
IC: Nikolai is not fully aware of Pru's condition but snow flies as he whirls his fist against #4:

Flurry of Blows:
Att1 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 36
Att2 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 35
Att3 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 32
Att4 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 19
Att5 d20+9 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 14

Dmg:
Damage Att1 2d8 +7 +2 (F.E.) = 15 + 4d6 (U.B. & Holy) = 15 + 9 = 24
Damage Att2 2d8 +7 +2 (F.E.) = 19 + 4d6 (U.B. & Holy) = 19 + 13 = 32
Damage Att3 2d8 +7 +2 (F.E.) = 17 + 4d6 (U.B. & Holy) = 17 + 13 = 30
Damage Att4 2d8 +7 +2 (F.E.) = 25 + 4d6 (U.B. & Holy) = 25 + 11 = 36
Att 5 I'm sure is a miss.

If not dead-dead, one more attack, Swift Action activate Ki pt for extra attack at normal bonuses
Att6 w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 29

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 35 + 4d6 (U.B. & Holy) = 35 + 11 = 46



Anna Morphling (Hugh C) -- HP 39/72 [125/160 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=30 ; d20+20=34 ; 6d8+11=38 ; 2d6=2 ;
Thursday July 22nd, 2021 12:40:47 AM

Anna is also not aware of Pru's condition being on the other side of the snowy battlefield and mostly concerned about keeping herself alive for the past few rounds.

With her 15 foot reach Anna attacks wraith 3 seeing Nikolai laying waste to wraith 4.

She makes a single bite attack using her improved vital strike feat and her holy eberyon tear.

(30 vs AC; ignore 34 it double clicked; 38 + 2 holy damage if that hits)
Active Effects
Bear's Endurance - +4 con bonus - 16.9 minutes
Form of Dragon III - 5.3 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 16.8 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.



DM RobC - "I"LL END YOU ALL FOR THIS !!!!!!" - Map  d20+20=23 ; d20+20=39 ; 3d6=12 ; 3d6=8 ; d8=6 ; d20+20=21 ; d20+20=28 ; 3d6=6 ; d8=6 ; d20+20=34 ; d20+20=31 ; d20+20=29 ; d20+20=23 ; 3d6=9 ; 3d6=14 ; d8=1 ;
Thursday July 22nd, 2021 4:13:05 AM

Tinker - fueled by Pru's fall - takes out his anger on the nearest wraith with a few good blows.

Sigvar pulls a Scroll from his pack as he draws closer to the fight.

Trayvin proves to have a good eye when it comes to swinging a mace about.

Michael unleashes a small flurry of attacks against the wraith he stands by.

Pompous keeps firing arrows at the nearest wraith.

Wraith #4 is no match for the combined assault of Nikolai and Anna.

Even though Pru has gone, the party can still feel her presence.

The enemy act...

With Pru deceased the Wraith 1 turns its attention to Trayvin! (Hit TouchAC23 and AC39. Tinker takes 12pts + 8pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 returns fire on Michael! (Miss TouchAC21. Hit TouchAC28. Michael takes 6pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 3 keeps up its attack on Pompous. (Hit TouchAC34 and AC31 but both negated I assume)

Wraith 5 and Tinker continue to trade blows. (Hit TouchAC29 and AC23. Tinker takes 9pts + 14pts negative energy plus 1pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------

Pru still feels cold, but it's a different kind of cold. She feels the cold within her rather than on her skin. The inside of her mouth feels cold and numb, like she's been eating ice. Looking at her arms though she can tell something is very wrong. They're translucent. That's probably not good. She's able to see through her entire body - a body that can only be described now as ghostly.

The world around her looks grey, as if all the color in the world has been drained away. She can still see the wraith menacingly close to her and she can see Trayvin by her side. Reaching out she notices that her hand starts to glow, and the glow gets brighter the closer she reaches towards Trayvin.

Though he can't see her, Trayvin can feel Pru's spirit aiding him. Guiding him.

OOC:Pru has a 60ft Fly speed. Whoever she places both hands on gains a +4 Aid Another bonus to their D20 rolls for that round

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W1 - 48
W2 - 22
W3 - 132pts dmg
W5 - 163pts dmg

Sigvar has arrived on scene


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet  d20+29=33 ; 2d6=4 ; 2d6=6 ;
Thursday July 22nd, 2021 6:04:10 AM

OK, so I read my email after I wrote my first draft but before I submitted my post.
I'm going to close this post and it's die rolls and start over in a fresh post


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Thursday July 22nd, 2021 6:23:24 AM

Sigvar arrives on the scene, but he is too late. Prudence has been called to stand before Gargul's throne. He looks to his hand, at the scroll and reads the holy words printed on it, granting him a death ward. He takes a 5 foot step closer to the wraiths.

AC 32v AOO T22 F25 CMD 39 HP 121/ 159 Tinker (SteveK)  d20+17=36 ; d20+19=32 ; d20+24=40 ; d20+14=16 ; d8+16=23 ; d8+16=18 ;
Thursday July 22nd, 2021 7:15:35 AM

Tinker and his incorporeal opponent are locked in battle. As long as he only has one on him at a time, he thinks, I can win. That brings a darker thought: there is no ‘winning’ with Prudence already killed, and more potentially there.

……
Fort: 36 save overcome the CON drain.

Urgrosh Axe Head (Ghost Touch) AC 40, 32, 16(miss). Damage: 23, 18. (41 total)

Shaken 4/10 -2 attack, saves, skills, ability rolls



Ghost Pru 
Thursday July 22nd, 2021 2:56:19 PM

Michael feels the icy hand of death on the back of his neck as Pru flies over to aid him.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 127/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+21=24 ; d20+25=42 ; d20+27=33 ; d20+20=23 ; d20+22=37 ; d20+15=32 ; d20+17=24 ; d4+4=7 ; d4+4=6 ; d4+4=8 ; d8+6=12 ; d8+6=12 ; d8+6=7 ; d8+6=11 ; d8+6=7 ; d8+6=12 ;
Thursday July 22nd, 2021 7:54:58 PM

Hero point before roll for save. Fort save 24.

Michael feels pru near him and the part of his mind, not the machine, uses that knowledge to fight off the chill of the undead shade. he smells her, she loved flowers, and would often keep a sachet about her, he guesses the smell follows her in death. it's almost as if she is guiding his hand.

He unloads on the thing yet again (My sunblade does Double damage against undead and negative energy creatures)

Attack 1
base 19 +4 blessing from Prudence Gundle. LB 25 SB 27

Luckblade +2

To Hit AC 42 for 7 points of damage

Sunblade +4

To Hit AC 33 for 24 points of damage.

Attack 2
base 14 +4 Blessing from Prudence Gundle LB 20 SB 22

Luckblade +2

To hit AC 23 for 6 points of damage.

Sunblade +4

To Hit AC 37 for 18 points of damage (sunblade damage is double against undead and neg energy )

Attack 3
base 9 +4 blessing from Prudence Gundle LB 15 SB 17

Luckblade +2

To hit AC 32 for 8 points of damage

Sunblade +4

To hit AC 24 for 19 points of damage.

Trayvin AC 39/14 touch Hp 161/199(BrianZ)  d20+20=28 ; d20+21=32 ; d20+21=40 ; d20+16=20 ; d20+11=22 ; d8+11=16 ; d8+11=17 ; 2d6=8 ; 2d6=4 ;
Thursday July 22nd, 2021 9:07:15 PM

save vs drain = 28

Trayvin realizes how intense the fight is. The Commanders may not all know so he advises them over the link. Pru is down, and beyond the help of my spells. Still, I thought I felt something...

Trayvin continues attacking wraith1
hit AC:32, 40, 20, 22
dmg: 24, 21

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 158 /170  d20+26=36 ; d6+14=18 ; d6=3 ; d6=2 ; d6+14=17 ; d6=1 ; d6=1 ; d20+26=29 ; d6+14=20 ; d6=5 ; d6=6 ; d6=5 ; d20+21=31 ; d6+14=16 ; d6=5 ; d20+16=34 ; d6+14=15 ; d6=4 ; d6=1 ; d20+11=28 ; d6+14=20 ; d6=2 ; d6=5 ; d6=5 ;
Thursday July 22nd, 2021 9:24:19 PM

Pompous continues to vent his anger at the wraith. Another flight of flamming, electified flies.

--------------------------------------------------

Dash Board

Scarab of protection (6 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 4/10
High winds -4 to hit

W3 then next nearest

Attack 1 AC 36Physical 18 shock 3 fire 2
Attack 1a AC 36 Physical 17 shock 1 fire 1
Attack 1b AC 29 Physical 20 shock 5 fire 6
Attack 2 AC 31 Physical 16 shock 5 fire 5
Attack 3 AC 34 Physical 15 shock 4 fire 1
Attack 4 AC 28 Physical 20 shock 5 fire 5


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+25=33 ; 6d8+9=33 ; 4d6=16 ;
Thursday July 22nd, 2021 11:40:59 PM

Spells in effect: mage armor
Shaken (7/10)
Ring of Freedom of Movement
Light Steps
Ki pts 12/13

Very faint footprints in the snow mark where Nikolai races across the snow to help Trayvin.

Att w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 33

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 33 + 4d6 (U.B. & Holy) = 33 + 16 = 49


Anna Morphling (Hugh C) -- HP 39/72 [125/160 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=25 ;
Thursday July 22nd, 2021 11:54:55 PM

Anna makes another vital strike attack against NUMBER 3 this time.

25 vs AC; miss

Active Effects
Bear's Endurance - +4 con bonus - 16.8 minutes
Form of Dragon III - 5.2 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)

Iron Body - 16.7 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 215 / 216 Character Sheet 
Friday July 23rd, 2021 6:22:59 AM

Taking in the battle Sigvar warns the other KC's. "Many incorporeal undead create weak versions of themselves from fallen foes, keep that in mind."

AC 32v AOO T22 F25 CMD 39 HP 121/ 159 Tinker (SteveK) 
Friday July 23rd, 2021 4:05:59 PM

Tinker growls at the unpleasant information. ”Keep it coming, the information may lead to a way to beat these critters easier next time.”

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday July 25th, 2021 10:16:59 PM

Nikolai replies "Not if we bless the body first, hopefully!!"

DM RobC - "Not if we bless the body first, hopefully!!" - Map  d20+20=23 ; d20+20=35 ; 3d6=11 ; 3d6=8 ; d8=8 ; d20+20=22 ; d20+20=32 ; 3d6=6 ; 3d6=13 ; d8=3 ; 2d6=5 ; 2d6=2 ; 2d6=8 ; 2d6=11 ; d20+20=31 ; d20+20=24 ; 3d6=6 ; d20+20=30 ; 3d6=9 ; d20+20=40 ;
Monday July 26th, 2021 3:39:00 AM

Tinker keeps up his toe-to-toe battle with Wraith 5 and, with a final attack, is the victor.

With spiritual aid from Pru, Michael is able to land several attacks on the wraith nearest him.

Trayvin attacks the wraith next to him and does some damage. Nikolai joins the fight, also damaging the wraith.

Pompous finishes off another wraith and then plugs an arrow into the wraith attacking Michael.

Anna tries to attack the wraith nearest to her but misses.

Sigvar arrives on scene and can see the state of the combat. He uses a scroll to protect himself from negative energy.

The enemy act...

Wraith 1 attacks Trayvin (Hit TouchAC23 and AC35. Trayvin takes 11pts + 8pts negative energy plus 8pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 attacks Michael (Hit TouchAC22 and AC32. Michael takes 6pts + 13pts negative energy plus 3pts Con drain. Fort Save vs DC23 negates the Con drain)

The party seem to have things well in hand until the second wave of enemy wraiths appear. They spring into attack, circling the party as the previous attackers had. The freezing and terrifying auras are immediately felt.

Pompous takes 5pts + 2pts cold damage and is shaken for 1 minute. Pompous to make 2 x Fort Save vs DC23 or be paralysed
Anna to make a Fort Save vs DC23 or be paralysed
Tinker takes 8pts cold damage and is shaken for 1 minute. Tinker to make a Fort Save vs DC23 or be paralysed
Sigvar takes 11pts cold damage and is shaken for 1 minute. Sigvar to make a Fort Save vs DC23 or be paralysed

Wraith 6 attacks Pompous, striking once (Hit TouchAC31)

Wraith 7 attacks Anna. (Hit TouchAC24. Anna takes 6pts negative energy)

Wraith 8 attacks Tinker. (Hit TouchAC30. Tinker takes 9pts negative energy)

Wraith 9 attacks Sigvar, unaware of his current immunity. (Hit TouchAC40. Damage doesn't matter)

-------------------
Pru only...

To the south Pru can see four figures standing on the rocks. It doesn't appear that the rest of the party can see them, of if they have, they haven't done anything about it.

The first you would describe as an ice maiden. A beautiful woman made of crystal blue ice. Her face is emotionless and her hands are clasped before her. A long cape of ice and snow drapes from her shoulders and along the ground behind her.
To her right stands some sort of large quasi-like horse creature. It is dark and shadowy and the 'air' surrounding it is wispy, almost like smoke. The ground crackles with electricity when it stomps its feet.
Next to it is what looks like an elderly gnome. His skin is extremely pale to the point of almost being white, and his long, bushy beard moves about in the wind.
Finally is a large, muscled man made entirely of stone. His thick arms are folded as he watches the fight, nodding along at each successfully delivered blow. "Do you think they can win?" he asks. If he were cheering for a side you couldn't tell which. "Perhaps we should intervene?"
"It's not for us to do so." The gnome responds.
"One has fallen so far." The stone man nods to Pru. Not to Pru's body - but to Pru. He can see you!

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W1 - 119pts
W2 - 64pts


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+20=25 ;
Monday July 26th, 2021 6:01:07 AM

In the description, shaken is described as a fear effect, does it affect Sigvar since he is immune to fear?
Fortitude save 25
Sigvar has seen enough. Tinker is the threat here, since he is doing full damage. Therefore he gets Sigvar's prepared spell. Sigvar flies around the wraith threatening him and as he moves he drops his shield and draws his sword . Once he reaches Tinker he casts Death Ward on the Dwarf.
With a heroic effort he then converses with his Mother's spirit in his sword asking he to bless the blade with speed and accuracy. ( Bonded sword, add +2 and the Speed enhancement)

Dashboard
Speed and +2 on longsword 1/170 rounds used
Death Ward 2/140 rounds used
Endure elements
Flying, 5' off the ground
1 hero point used
1 lay on hands used

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Monday July 26th, 2021 6:03:37 AM

Dashboard
Speed and +2 on longsword 1/170 rounds used
Death Ward 2/140 rounds used
Endure elements
Flying, 5' off the ground
1 hero point used
1 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+17=18 ;
Monday July 26th, 2021 11:11:23 AM

Tinker let’s out a sigh of relief that one Wraith is felled; but it only lasts a moment. More appear, and before the dwarf can even shout to Trayvin to set up a protective bastion to fall back on, it happens: his luck runs out. His muscles won’t move, his arms won’t obey.

Daemar stares at the undead horror and can do nothing other than wait for its claws!

……
Fort: Nat 1 fail. Paralyzed!

Shaken 1/10 -2 attack, saves, skills, ability rolls
Paralyzed: cannot move, speak, or take any physical action. helpless.

Ghost Pru  d20+10=14 ; d20+22=23 ;
Monday July 26th, 2021 4:39:36 PM

Knowledge: Religion 14. Does Pru have any guess as to who these beings are?

Whoever these entities are, they are very powerful. Pru flies toward them. "If you please," she begins. "I'm sorry for coming right over here without an invitation, but things are getting pretty dire." She looks pleadingly around. "Can you help my friends? Will you help my friends? If you cannot intervene directly, is there something else you can do? Some way you can help them?"

[Diplomacy 23]

Trayvin AC 39/14 touch Hp 143/199(BrianZ)  d20+20=30 ; d20+21=23 ; d20+21=31 ; d20+16=32 ; d20+11=15 ; d8+11=13 ; d8+11=14 ; 2d6=5 ; 2d6=7 ;
Monday July 26th, 2021 8:45:01 PM

save vs drain = 28

Trayvin, unaware of Tinker's paralysis, continues to attack the wraith in front of him. Did more of them just appear? This is getting out of hand

attack wraith 1:
hit AC 23, 31, 32, 15
damage: 18, 21(2d6 vs undead rolled separate and added in)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power
OOC- Rob, hope you are feeling better :)


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+16=33 ; d20+16=30 ; d20+26=32 ; d6+14=20 ; d6=6 ; d6=1 ; d6+14=20 ; d6=3 ; d6=3 ; d20+26=33 ; d6+14=18 ; d6=6 ; d6=5 ; d6=6 ; d6+21=22 ; d20+16=25 ; d20+11=12 ;
Monday July 26th, 2021 8:57:25 PM

Pompous sees the other wraiths join the frey.

He sighs deeply.

" Well, what a revolting development THIS is! "

And with that, he ignores the Wraith attacking him and takes a five foot step (south/West) and fires at W1 .

---------------------------------
Dash Board

Fort saves 33 and 30. Saves x2

Scarab of protection (5 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 4/10
High winds -4 to hit

W1

Attack 1 AC 32 Physical 20 shock 6 fire 1
Attack 1a AC 32 Physical 20 shock 3 fire 3
Attack 1b AC 33 Physical 18 shock 6 fire 5
Attack 2 AC 22 Physical 0 shock 0 fire 0
Attack 3 AC 25 Physical 0 shock 0 fire 0
Attack 4 AC 12 Physical 0 shock 0 fire 0

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+25=29 ; 6d8+9=27 ; 4d6=13 ;
Monday July 26th, 2021 11:39:32 PM

Spells in effect: mage armor
Shaken (6/10)
Ring of Freedom of Movement
Light Steps
Ki pts 12/13

Through the Mind Link, Nikolai senses Tinker's thoughts of being frozen and helpless. Not if Nikolai can help it. He leaves Trayvin to deal with his wraith and dashes to Tinker's aid, hoping to draw the Wraith8's attention by giving it a wallop.
Very faint footprints in the snow mark where Nikolai raced across the snow to help Tinker.

Att w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 29

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 27 + 4d6 (U.B. & Holy) = 27 + 13 = 40



Anna Morphling (Hugh C) -- HP 20/72 [122/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+17=35 ; d20+20=33 ; 6d8+11=44 ; 2d6=11 ;
Tuesday July 27th, 2021 12:16:34 AM

Fort Save: 35

Anna resists the paralysis, takes a 5 foot step and makes an improved vital strike attack with her dragon bite paired with her holy eberyon tear.

33 vs AC; 44 damage + 11 holy damage from tear vs evil

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.8 minutes
Form of Dragon III - 5.2 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 118/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=22 ; d20+23=35 ; d20+21=35 ; d20+18=24 ; d20+16=23 ; d20+13=26 ; d20+11=25 ; d4+4=8 ; d4+4=7 ; d4+4=5 ; d8+6=8 ; d8+6=11 ; d8+6=11 ;
Tuesday July 27th, 2021 12:17:47 AM

Save 22 hero point 26.

The Machine grows through the evil touch once again.

he keeps cutting the shade.
he will destroy it or die trying.
(sunblade does x2 damage to undead and negative energy creatures. )

Attack 1
Base 19 LB 21 SB 23

Luckblade +2
To hit AC 35 for 8 points of damage.

Sunblade +4
To hit AC 35 for 16 points of damage.

Attack 2

Base 14 LB 16 SB 18

Luckblade +2
To hit AC 24 for 7 points of damage.

Sunblade +4
To hit AC 23 for 22 points of damage.

Attack 3
base 9 LB 11 SB 13

Luckblade +2
To hit AC 25 for 5 points of damage.

Sunblade +4
To hit AC 26 for 22 points of damage.

DM RobC - "Well, what a revolting development THIS is!" - Map  d20+20=22 ; d20+20=22 ; d20+20=31 ; 3d6=4 ; 3d6=5 ; d8=6 ; d20+20=36 ; d20+20=34 ; 3d6=10 ; 3d6=8 ; d8=8 ; d20+20=39 ; d20+20=24 ; d20+20=25 ; d20+20=40 ; d20+20=29 ; 3d6=6 ; 3d6=11 ; 3d6=11 ; d20+20=29 ; d20+20=31 ; d20+20=37 ; 3d6=12 ; d8=6 ;
Tuesday July 27th, 2021 3:46:11 AM

Tinker breathes a sigh as his target falls, but the sight of a new threat rising catches him off-guard. He can no longer fight it and becomes paralysed by the sight. This could be the end and he waits to feel its claws reach into his chest.

Sigvar has other ideas though. He makes his way to Tinker's side and casts a Death Ward on the dwarf. The perfect defensive spell. It doesn't break Tinker from the paralysis but it will (should?) keep him safe for a while.

Nikolai quickly moves in to provide support to Tinker. He provokes an attack as he moves away from wraith 1, but ducks under its claw as he runs (Miss TouchAC22!)

Trayvin keeps swinging away with his mace and delivers a couple of good hits.

Pompous ignores the nearest wraith to try and finish off one of the others. His shots are good but the wraith still floats about.

Anna attacks hers and Michael attacks his. There are plenty to go around and the party have it under control.

The enemy act...

Wraith 1 attacks Trayvin (Hit TouchAC22 and AC31. Trayvin takes 4pts + 5pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 2 attacks Michael (Hit TouchAC22 and AC32. Michael takes 10pts + 8pts negative energy plus 8pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith 6 attacks Pompous, but like the others, ony drains charges from the life-saving Scarab. It keeps pace with him, keeping him within reach. (Hit TouchAC39 and AC24. Two charges drained)

Wraith 7 attacks Anna (Hit TouchAC25 and AC40. Crit confirmed on AC25. Anna takes 6pts + 22pts negative energy)

Wraith 8 attacks Nikolai, but misses on both attempts! (Miss TouchAC29 and AC31)

Wraith 9 needs a new target. It's intelligent to know that it wasn't able to hurt Sigvar though. It glides effortlessly through the icewall to attack Trayvin instead. (Hit TouchAC37. Trayvin takes 12pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Pru only...

Pru approaches the four figures - which is to say she floats across the battlefield. She doesn't know exactly who these beings are, but based on the descriptions of the immortal powers she heard earlier she deduces that this is likely some of them.

"It's not for us to intervene, Prudence" The gnome responds to Pru, but doesn't look at her. His eyes remain on the battle. "You aren't helpless villagers after all. You came seeking a fight, didn't you? Or at least expecting one?". His voice is calm and you sense the question is asked out of curiosity, not accusation.

"What is it that you would ask us to do though, specifically?" The stone man asks. He looks to be watching Sigvar, no doubt wondering what the taur is capable of.

Pru catches the briefest flicker of expression from the gnome man. Frustration perhaps? Anger? Indignation? It was only there for a moment.

The other two don't acknowledge Pru and remain straightfaced as the fight unfolds.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W1 - 178pts
W2 - 87pts
W7 - 27pts
W8 - 40pts


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Tuesday July 27th, 2021 4:55:36 AM

Tinker realizes he can’t move but can think, and the KC badge is mental! Trayvin, if you have any Sanctuary or Protection from Evil spells, that may help!

He is thankful for Sigvar’s spell, but now angry that a Wraith isn’t wasting its attacks trying to kill him. C’mon, you imbecilic shade! I’m right here! Claw me!

….

Shaken 2/10 -2 attack, saves, skills, ability rolls
Paralyzed: cannot move, speak, or take any physical action. helpless

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  8d6=24 ; d6=2 ; d6=2 ; d20+27=47 ; d20+27=41 ; d20+22=27 ; d20+17=26 ; d20+12=13 ; d20+19=20 ; 2d6=9 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=11 ; 2d6=3 ; 2d6=6 ; 2d6=7 ;
Tuesday July 27th, 2021 6:47:07 AM

Sigvar sighs as Tinker goes rigid." Tinker, you are making this tougher you know. I need help in order to manage to kill them all."
Sigvar again reaches out and touches the dwarf, laying hands on him.
The touch does the following
Heals Tinker for 26 damage
Removes Fatigue
Removes Exhaustion
Removes Disease
Removes Curses
Cures Poison
Removes Paralysis
Over the link Sigvar tries to calm the other KC's. The odds have worsened with the reinforcements, but Sigvar and Tinker are about to start the killing.
" I have him sorted out, look to yourselves. Try to draw together and use our assets. These creatures are undead, so POSITIVE energy hurts them. Tinker and I are protected for the moment from their negative energy and we can hurt them so hang in there and survive."
The paladin looks at wraith 8. " You have been naughty and need to die. My lord hates your kind and requires you to come and see him. Now."
He takes a 5 foot step towards the wraith and Smites it with the power of Gargul's disdain. He then heroically begins slashing at the wraith with a 2 handed grip on his longsword.

(Full attack with power attack and speed on the blade)( If I understand Smite Evil properly, It should allow me to do full damage to him without reduction. Up to you if the nonmagical horns cam hurt him since they shouldn't normally touch him. The damage I listed is full damage for all attacks.)
Sword 1 Hits AC 47 Critical threat but target immune to criticals for for 73 damage +7 holy damage
Speed Hits AC 41 for 56 damage +7 Holy damage
Sword 2 Hits AC 27 for 58 damage +3 holy damage
Sword 3 Hits AC 26 for 53 damage +7 holy damage
Sword 4 misses
Horns miss

Dashboard
Speed and +2 on longsword 2/170 rounds used
Death Ward 3/140 rounds used
Endure elements
Flying, 5' off the ground
2 hero points used
2 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+24=27 ; d20+19=37 ; d20+14=30 ; d8+16=23 ; d8+16=23 ; d8+16=20 ;
Tuesday July 27th, 2021 1:30:53 PM

Tinker, with Sigvar’s touch, explodes into action. If the WraithShadow is still up after the Minotaur, the dwarf seeks to finish it off. ”Can’t let you think we don’t need you, Sigvar.”

….
Axe Urgrosh. 27, 37, 30. Damage. 23, 23, 20

Shaken 2/10 -2 attack, saves, skills, ability rolls

Ghost Pru  d20+22=41 ;
Tuesday July 27th, 2021 4:01:24 PM

Pru hesitates. "It's true we are not helpless," she replies. "But our foes are formidable, and we could use some small assistance. Perhaps...perhaps one of you would be willing to give us a blessing?"

[Diplomacy 41]

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+26=41 ; d6+14=16 ; d6=2 ; d6=3 ; d6=4 ; d6=3 ; d6+14=15 ; d20+26=41 ; d6+14=15 ; d6=1 ; d6=2 ; d6=2 ; d20+21=31 ; d6+14=18 ; d6=6 ; d20+16=19 ; d20+11=31 ; d6+14=15 ; d6=6 ; d6=1 ;
Tuesday July 27th, 2021 8:47:54 PM

Pompous decides to help Anna, still ignoring the wraith attacking him...

-----------------------------------------------

Dash Board

Scarab of protection (3 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot

Shaken -2 to hit 9/10
High winds -4 to hit

W7

Attack 1 AC 41 Physical 16 shock 3 fire 3
Attack 1a AC 41 Physical 15 shock 4 fire 3
Attack 1b AC 41 Physical 15 shock 1 fire 2
Attack 2 AC 31 Physical 18 shock 2 fire 6
Attack 3 AC 19 Physical 0 shock 0 fire 0
Attack 4 AC 31 Physical 15 shock 6 fire 1

Trayvin AC 39/14 touch Hp 122/199(BrianZ)  d20+20=37 ; d20+20=40 ; d20+21=36 ; d20+21=35 ; d20+16=28 ; d20+11=26 ; d8+9=15 ; d8+9=10 ; d8+9=13 ; d8+9=12 ; 2d6=9 ; 2d6=7 ; 2d6=10 ; 2d6=2 ;
Tuesday July 27th, 2021 9:37:18 PM

save vs drain = 35, 38

Trayvin nods, he probably has something that will work on the paralysis, but Tinker is ok for now. Trayvin focuses on his own foe, while the Commanders get back to work.

hit AC 36, 35, 28, 26
damage: 24, 17, 23, 14

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 103/120 CMD 39/45(Grapple/Trip/Disarm)   d20+25=45 ; 6d8+9=39 ; 4d6=11 ;
Tuesday July 27th, 2021 11:23:25 PM

Spells in effect: mage armor
Shaken (5/10)
Ring of Freedom of Movement
Light Steps
Mobility
Ki pts 12/13

Sigvar arrives and delivers a pounding the wraith will never forget and Tinker miraculously is released from his paralysis. But Trayvin is now surrounded, so Nikolai quickly moves to attack wraith 9.
Mobility, if necessary, to avoid AoO, +4 AC.

Very faint footprints in the snow mark where Nikolai raced across the snow to help Trayvin.

Att w/Improved Vital Strike d20+23 +2 (Favored Enemy) + 2 (Undead Bane) - 2 (Shaken) = 45 N20 but since they are immune to Crits, wasted.

Damage w/Improved Vital Strike 6d8 +7 +2 (F.E.) = 39 + 4d6 (U.B. & Holy) = 39 + 11 = 50


Anna Morphling (Hugh C) -- HP -8/72 [94/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+17=27 ; 6d8+11=31 ; 2d6=6 ;
Tuesday July 27th, 2021 11:57:05 PM

Anna calls out, "When I'm not as beefy as I am right now I'm going to need healing or else Pru won't be the only ghost."

She then continues to make a vital strike dragon bite holy tear combo against the wraith she's fighting.

27 vs AC; 31 damage + 6 holy damage

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.6 minutes
Form of Dragon III - 5.0 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Iron Body - 16.5 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 100/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=22 ;
Wednesday July 28th, 2021 12:53:52 AM

Save 22 last hero point to make it a 26.

The is useless the machine tells him.

he disengages going to total defense as he backs away toward Pompous.

over the link he talks to Pompous.

Hold the line brother, keep him engaged, and I'll end him next round, but I'll probably get whacked by the one I'm fighting after I do it. if you could aid me then I might survive.

Michael moves to get a flank between Pompous and himself, he hopes that Pompous will Aid another to keep the Wraith he is fighting from hitting him next round.



DM RobC - "Can’t let you think we don’t need you, Sigvar." - Map  d20+20=28 ; d20+20=24 ; d20+20=39 ; 3d6=12 ; d8=6 ; d20+20=33 ; d20+20=29 ; 3d6=13 ; 3d6=13 ; d8=3 ; d20+20=24 ; d20+20=23 ; d20+20=26 ; d20+20=28 ; 3d6=14 ; 3d6=13 ; d20+20=32 ; d20+20=36 ; 3d6=6 ; 3d6=14 ; d8=5 ;
Wednesday July 28th, 2021 4:33:59 AM

Tinker is stuck. There's not much he can do other than wait for his inevitable death.

Speaking of inevitable, Sigvar crashes into the scene! He frees Tinker from whatever was holding him and then orders the undead to go visit Gargul. He smites the wraith, though the incorporeal creature still avoids most of the damage.

That's ok though, because Tinker snaps to and goes back on the attack and finishes off what was left of the wraith.

Pompous turns his attention to the wraith attacking Anna. The scarab is getting awfully drained.

Trayvin has his own troubles though. He takes a couple of good swings and is able to kill off one wraith and before delivery a blow or two to the other.

Nikolai bounds over, ducking aside as the wraith tries to attack him (AoO Miss TouchAC28). He punches the undead monster hard.

Anna bites at the wraith for all she's worth. This would be a really bad time for her form to change back to normal.

Michael can see that going toe-to-toe with a wraith isn't working out well. He goes into full defensive mode and moves over to flank with Pompous. He draws attacks from two of the wraiths as he does so (AoO from Wraith2 misses TouchAC24. AoO from Wraith6 hits TouchAC39. Michael takes 12pts negative energy plus 4pts Con drain. Fort Save vs DC23 negates the Con drain)

The enemy act...

With Michael now out of reach, Wraith2 takes a step towards Trayvin and reaches out to attack him! (Hit TouchAC33 and AC29. Trayvin takes 13pts + 13pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith6 continues to hack away at Pompous's defences! (Hit TouchAC24 and AC23. Two more charges gone!)

Wraith7 keeps attacking Anna. (Hit TouchAC26 and AC28. Anna takes 14pts + 13pts negative energy)

Wraith9 turns its attention to Nikolai. (Hit TouchAC32 and AC36. Nikolai takes 6pts + 14pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain)

-------------------
Pru only...

"They don't look formidable" The gnome man responds to Pru as two wraiths are disposed of in quick succession.

The stone man turns his head to look down at the gnome. "A small blessing is hardly interfering."

"There is already too much interfering taking place." The gnome glances at the ice maiden and then at the stone man. "I warn you it will end badly."

"It will only end 'badly' for whoever I find summoned those creatures." The stone man says pointedly, looking back at the battle.

Their voices are level and their faces don't portray any emotion. It's hard to tell what any of them feel about the situation other than by their words.

There is silence before the gnome finally speaks. "There is nothing more for us to do here. Come. Leave them."

The four figures slowly fade from Pru's sight until it's like they were never there.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W2 - 87pts
W7 - 98pts
W9 - 68pts


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  9d6=27 ;
Wednesday July 28th, 2021 6:11:56 AM

" Can you help Anna Tinker? I'll head up there and try to sort the group out."
Sigvar moves to where he can do the most good and channels positive energy to harm the undead.
DC 22 will save for half damage, 27 damage to each undead

Dashboard
Speed and +2 on longsword 3/170 rounds used
Death Ward 4/140 rounds used
Endure elements
Flying, 5' off the ground
2 hero points used
4 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks. 3 of 10 rounds passed
1 smite evil used.

Ghost Pru 
Wednesday July 28th, 2021 1:01:51 PM

Disappointed by her failure, Pru can only turn and watch the battle, hoping that none of her friends will be joining her in death.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday July 28th, 2021 1:45:49 PM

Tinker nods, mentally agreeing with Sigvar, and lmmediately turns to Anna. She and the wraith are too far away for him to hustle over or charge, so the dwarf chooses to simply run, deliberately inviting an attack in order to close with the undead horror more quickly!

…..

Run x4. Boots of Winterlands no snow impediment. Move to next to Anna and Wraith

Shaken 2/10 -2 attack, saves, skills, ability rolls

Trayvin AC 39/14 touch Hp 96/199(BrianZ)  d20+18=37 ; d20+21=39 ; d20+21=26 ; d20+16=22 ; d20+11=13 ; d8+11=16 ; d8+11=12 ; d8+11=18 ; 2d6=5 ; 2d6=7 ; 2d6=6 ;
Wednesday July 28th, 2021 9:11:20 PM

save vs drain = 37

Trayvin is starting to wear down from all the attacks, but with Nikolai setting up a flanking opportunity, Trayvin takes advantage of it. The best strategy still seems to be taking them down as quickly as possible. The commanders are hurting and Trayvin hopes he has enough time to heal them up before anyone else is killed.
attack wraith 9(added flanking bonus after rolls) hit AC: 43, 30, 26, 17
damage: 21, 19, 24(silver undead bane)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+26=39 ; d6+18=23 ; d6+18=23 ; d6=5 ; d6=1 ; d6=4 ; d6=6 ; d20+26=36 ; d6+18=21 ; d6=1 ; d6=4 ; d20+21=23 ; d20+16=22 ; d20+11=13 ;
Wednesday July 28th, 2021 9:20:57 PM

With Michael now flanking the wraith attacking him, Pompous turns to help rid the world of this creature.

-----------------------------
Dash Board

Scarab of protection (1 charges)
The scarab’s possessor gains spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects. Upon absorbing 12 such attacks, the scarab turns to powder and is destroyed.

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot
Flanking bonus +2 to hit
Deadly attack -2/+4 damage

Shaken -2 to hit 9/10
High winds -4 to hit

W6

Attack 1 AC 39 Physical 23 shock 5 fire 1
Attack 1a AC 39 Physical 23 shock 4 fire 6
Attack 1b AC 36 Physical 21 shock 1 fire 4
Attack 2 AC 23 Physical 0 shock 0 fire
Attack 3 AC 22 Physical 0 shock 0 fire 0
Attack 4 AC 13 Physical 0 shock 0 fire 0

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 100/141 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=24 ; d20+27=47 ; d20+27=32 ; d20+25=40 ; d20+22=25 ; d20+20=29 ; d20+17=24 ; d20+15=23 ; d4+4=8 ; d4+4=6 ; d4+4=6 ; d8+6=9 ; d8+6=14 ; d8+6=8 ; 9d6=34 ; 9d6=40 ; 9d6=34 ; 9d6=35 ; 9d6=40 ; 9d6=36 ;
Wednesday July 28th, 2021 10:24:12 PM

Fort Save 24 is about time i made it.

Michael flanks against Pompous, hitting wraith 6.

Attack 1
base 19 +4 AotF flanking bonus. Lb 25 SB 27

Luckblade +2

To hit AC 40 for 8 points of damage and 34 points flanking damage.

Sunblade +4

To Hit AC 47(Crit! 32 confirmed! for 27 points of damage and 40 points flanking damage.

2nd attack
base 14 +4 Aotf flanking bonus LB +20 SB +22

Luckblade +2

To hit AC 29 for 6 points of damage and 34 points flanking damage.

Sunblade +4

To Hit AC 25 for 14 points of damage and 35 points flanking damage.

Attack 3

base 9 +4 AotF flanking bonus LB +15 SB +17

Luckblade +2

To hit AC 23 for 6 points of damage and 40 points flanking damage.

Sunblade +4

To Hit AC 24 for 8 points of damage and 36 points flanking damage.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)   d20+20=35 ; d20+25=30 ; d20+25=32 ; d20+20=27 ; d20+20=25 ; d20+15=33 ; 2d8+9=12 ; 4d6=12 ; 2d8+9=16 ; 4d6=20 ; 2d8+9=17 ; 4d6=15 ; 2d8+9=23 ; 4d6=11 ;
Wednesday July 28th, 2021 11:34:20 PM

Spells in effect: mage armor
Shaken (4/10)
Ring of Freedom of Movement
Light Steps
Mobility
Ki pts 12/13

Fort Save d20 + 20 vs DC 23 = 35
OOC: So, how do you record negative energy? Just subtract from HPTs?

Nikolai shrugs off the worse effects of the wraith's attack and turns the tables on the undead.

Flurry of Blows:
Att1 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 30
Att2 d20+19 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 32
Att3 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 27
Att4 d20+14 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 25
Att5 d20+9 +2 (Favored Enemy) + 2 (Undead Bane) + 4 (flanking team feat) - 2 (Shaken) = 33

Dmg:
Damage Att1 2d8 +7 +2 (F.E.) = 12 + 4d6 (U.B. & Holy) = 12 + 12 = 24
Damage Att2 2d8 +7 +2 (F.E.) = 19 + 4d6 (U.B. & Holy) = 16 + 20 = 36
Damage Att3 2d8 +7 +2 (F.E.) = 17 + 4d6 (U.B. & Holy) = 17 + 15 = 32
Damage Att5 2d8 +7 +2 (F.E.) = 23 + 4d6 (U.B. & Holy) = 23 + 11 = 34

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+17=24 ;
Thursday July 29th, 2021 1:14:59 AM

Anna says, "I can't take much more of this and when my dragon form and bear's endurance wear off in a little over 6 minutes for 1 and 16 minutes for the other I'll be joining Pru if nothing changes."

She then makes another holy improved vital strike bite against wraith 7 but her attack misses this time.

24 vs AC; miss

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.6 minutes
Form of Dragon III - 5.0 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Iron Body - 16.5 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

DM RobC - "I'll be joining Pru if nothing changes." - Map  d20+18=32 ; d20+18=36 ; d20+18=22 ; d20+18=27 ; d20+20=35 ; d20+20=23 ; 3d6=10 ; 3d6=14 ; d8=3 ; d20+20=24 ; d20+20=38 ; 3d6=3 ; d8=6 ; d20+20=40 ; d20+20=29 ; d20+20=25 ; 3d6=17 ; 3d6=14 ; 3d6=8 ;
Thursday July 29th, 2021 3:46:04 AM

Sigvar moves to a central position to channel some positive energy to harm the wraiths. They all take a little damage from it, though perhaps not as much as Sigvar would have hoped for. (Will Saves vs DC22: 32, 36, 22, 27. All pass.)

Tinker runs over towards Anna, ready to provide support. Anna is having trouble landing attacks on the wraith and is starting to worry about what will happen when her spells run out.

Nikolai and Trayvin work in tandem and make light work of another wraith.

Pompous and Michael combine to try and down another wraith. Each of them land three hits, as Michael remembers that they are immune to crits. In his shaken condition he only just saves against the wraiths draining attack.

The enemy act...

Wraith2 takes a step closer to Trayvin and attacks. (Hit TouchAC35 and AC23. Trayvin takes 10pts + 14pts negative energy plus 3pts Con drain. Fort Save vs DC23 negates the Con drain)

Wraith6 is surrounded now and isn't going out without a fight. It takes a swing at each attacker. (Hit TouchAC24. Michael takes 3pts negative energy plus 6pts Con drain. Fort Save vs DC23 negates the Con drain. Hit TouchAC38. Pompous loses that precious last charge!)

Tinker hasn't bothered Wraith7 yet. The one who has been harming it is still in reach, so it presses its attack on Anna. (Hit TouchAC40. Crit confirmed on AC29. Hit TouchAC25. Anna 31pts + 8pts negative energy)

-------------------
Pru only...

Pru feels like she has failed. Changing the mind of one immortal power - let alone 4 - would be hard at the best of times. It sounds like they were already firm on not intervening in the fight. Her spirits must be buoyed to see the numbers now favoring the party though.

She is still able to aid the party, and given Anna's current condition the morphling might need a little help.

-------------------
Notes:
- Map
- Snowy ground: Entering a snow-filled square requires an extra square of movement.
- High Winds: -4 penalty on ranged attacks, -4 penalty on Fly and Acrobatics checks, small sized 'checked' (unable to move forward against the force of the wind unless they succeed at a DC 10 Strength check (on the ground) or a DC 20 Fly check (if airborne)) and tiny sized 'blown away' (Link to Fly skill)
- Con Drain: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points.
- Shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Wraiths - AC26/TouchAC26 - Ethereal - Immune to Crits
W2 - 100pts
W6 - 121pts
W7 - 111pts


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+26=36 ; d20+19=27 ; d20+16=25 ; d8+16=23 ; d8+16=23 ; d8+16=22 ; 6d6(4+3+1+4+5+6)=23 6d6(2+3+6+4+3+4)=22 6d6(2+5+5+1+3+1)=17
Thursday July 29th, 2021 4:05:21 AM

Tinker slides a step to flank the Wraith with Anna and sends his ghost touch weapon into the monster again and again! ”Keep upright Anna, and Trayvin will fix you up!”
…..

Axe. 36. 27. 25. Damage. 23. 23. 22. (Boy! The possible damage if I could include sneak attack! Sigh. But these undead are probably immune) (23, 22, 17)

Flanking +4 to hit
Shaken 2/10 -2 attack, saves, skills, ability rolls

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+27=47 ; d20+27=31 ; d20+22=35 ; d20+17=30 ; d20+12=32 ; 2d6=5 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=12 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 2d6=5 ; 2d6=6 ;
Thursday July 29th, 2021 6:13:03 AM

Sigvar flies closer to W2 Smites evil on it and heroically slashes it repeatedly.
Sword 1 Hits AC 47for 69 damage +5 holy damage
Speed Hits Ac 31 for 53 damage +6 Holy damage
Sword 2 Hits AC 35 for 59 damage +3 holy damage
Sword 3 Hits AC 30 for 53 damage +6 holy damage
Sword 4 Hits AC 32 for 52 damage +6 holy damage

Dashboard
Speed and +2 on longsword 4/170 rounds used
Death Ward 5/140 rounds used
Endure elements
Flying, 5' off the ground
3 hero points used
4 lay on hands used
Shaken -2 to hit, saves, skill rolls and ability checks. 3 of 10 rounds passed
2 smite evil used.

Ghost Pru 
Thursday July 29th, 2021 6:57:32 PM

Still feeling helpless, Pru flies over and puts her ghostly hands on Anna. Anna is now +4 for all d20 rolls.

DM RobC - "I'll be joining Pru if nothing changes." - Map 
Thursday July 29th, 2021 7:51:15 PM

****
Update: W2 is dead and has been removed from the map
****

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170  d20+26=35 ; d6+18=20 ; d6=2 ; d6=4 ; d6+18=24 ; d6=2 ; d6=3 ; d20+26=37 ; d6+18=22 ; d6=6 ; d6=3 ; d20+21=27 ; d6+18=23 ; d6=3 ; d6=4 ; d20+16=17 ; d20+16=28 ; d20+11=21 ;
Thursday July 29th, 2021 8:57:12 PM

Pompous' scarab of protection turns to dust and crumbles to the ground.

{ What a revolting developement this is! }

He thinks to himself... before sending another volley of arrows into the wraith.

ooc> Incommunicado until Tuesday nights folks. Adios. If anyone wants to pick up Pompous and play him, feel free.

=========================
Dash Board

Favored Ennemi Undead +4

Point Blank
Many shots
Precise shot
Flanking bonus +2 to hit
Deadly attack -2/+4 damage

Shaken -2 to hit 8/10
High winds -4 to hit

W6

Attack 1 AC 35 Physical 20 shock 2 fire 4
Attack 1a AC 35 Physical 24 shock 2 fire 3
Attack 1b AC 37 Physical 22 shock 6 fire 3
Attack 2 AC 27 Physical 23 shock 3 fire 4
Attack 3 AC 17 Physical 0 shock 0 fire 0
Attack 4 AC 21 Physical 0 shock 0 fire 0



Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Thursday July 29th, 2021 10:04:11 PM

Trayvin understands Anna's predicament. He moves to support, and help Tinker smash the wraith down so he can start healing Anna.

Actions: double move to current location next to Tinker and Anna.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power

OOC- Trayvin has 17 temp hp from divine power

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday July 29th, 2021 11:46:16 PM

Spells in effect: mage armor
Shaken (3/10)
Ring of Freedom of Movement
Light Steps
Mobility
Ki pts 12/13

Nikolai also responds to Anna's predicament by dashing over to her side, drawing a weapon (Staff of Healing) as he goes, then uses a charge on her - Lesser Restoration.

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+21=40 ; 6d8+11=37 ; 2d6=8 ;
Friday July 30th, 2021 12:05:06 AM

Anna makes another improved vital strike bite against the wraith near her bolstered by her friends' assistance.

40 vs AC; 37 + 8 holy damage

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.5 minutes
Form of Dragon III - 4.9 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)
(OOC: Figured out that I think I had my math wrong w/ respect to current HP and damage against theoretical max)

Iron Body - 16.4 minutes
gain DR 15 / adamantine, immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire. However, you also become vulnerable to all special attacks that affect iron golems. You gain a +6 enhancement bonus to your Strength score, but you take a -6 penalty to Dexterity as well (to a minimum Dexterity score of 1), and your speed is reduced to half normal. You have an arcane spell failure chance of 35% and a -6 armor check penalty, just as if you were clad in full plate armor. You cannot drink (and thus can’t use potions) or play wind instruments.
Your unarmed attack deals damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium characters), and you are considered armed when making unarmed attacks.Your weight increases by a factor of 10, causing you to sink in water like a stone. However, you could survive the lack of air at the bottom of the ocean–at least until the spell duration expires.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=21 ; d20+27=33 ; d20+25=42 ; d20+22=23 ; d20+20=24 ; d20+15=26 ; d20+17=24 ; d4+4=5 ; d4+4=6 ; d3=1 ; d4+4=7 ; d4+4=7 ; d8+6=12 ; d8+6=10 ; d8+6=8 ; 9d6=28 ; 9d6=29 ; 9d6=37 ; 9d6=29 ; 9d6=23 ; d3=3 ; 9d6=38 ;
Friday July 30th, 2021 12:10:14 AM

Focused as he was on killing the creature the wraith gets a hit on him that the machine can't push through, he feels the weakening of his body.

Still the machine is focused on killing this abomination. so he ignores it and keeps at his grisly work.

Ooof!, How's this feel? he asks it as he works.

Attack 1

Base 19 +4 Aotf Flanking. LB 25 SB 27

LuckBlade +2
To hit AC 42 for 5 points of damage and 28 points of flanking damage.

Sunblade +4
To hit AC 33 for 12 points of damage and 29 points of flanking damage.

Attack 2
Base 14 +4 Aotf Flanking. LB 20 SB 22

LuckBlade +2
To hit AC 24 for 6 points of damage and 37 points of flanking damage.

Sunblade +4
To hit AC 23 for 10 points of damage and 29 points of flanking damage.

Attack 3
Base 9 +4 Aotf Flanking. LB 15 SB 77

LuckBlade +2
To hit AC 26 for 7 points of damage and 23 points of flanking damage.

Sunblade +4
To hit AC 24 for 8 points of damage and 38 points of flanking damage.


DM RobC - "Ooof!, How's this feel?" 
Friday July 30th, 2021 3:10:39 AM

Finally, with one last push, the party are able to finish off all of the wraiths.

Now to take stock of the damage.

The party are pretty banged up. Everyone has taken at least one hit of some kind.

Nikolai tries to heal Anna with a lesser restoration spell however it has no effect on her. While in her Iron Body form she is immune to all spells that affect her physiology - for better or worse. It probably doesn't matter too much right now. The damage she has taken is certainly the more pressing issue.

It is still bitterly cold and the wind whips snow around you.

The griffons are nowhere to be seen.

The snow is falling gently on Pru's body.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Friday July 30th, 2021 4:28:17 AM

Sigvar sheathes his blade and flies over to where his shild lays in the deepening snow. He retrieves is and stows it on his back. He then flies over to Prudence's body and wraps he in the anvax he arries for when he needs to make shelter. He ties it so that he an sling her body so to carry it back to the airie.
While he does this he speaks over the KC link
" How do you wish to proceed Trayvin, with healing? I can heal some of the damage suffered, but I can't do anything about the drain some of you have suffered. I also appears that all of your rides have disappeared. I am pretty sure I can find my way back to the Aerie but I can't carry you all. Also we need to act swiftly, this ward will not last overly long and I have no desire to fight more of those things. I think you will all agree on that point.
The minotaur is grim. Splitting up was necessary to get to the battle but he is sad to have lost one of his friends because of it. He feels responsible for the death even though he was miles away when it happened.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Friday July 30th, 2021 6:02:16 AM

Tinker keeps his guard up and, breathing hard, turns looking for more enemies.

His breath frosts in the chilly air, and he looks to Anna before leading her and Trayvin over to where Sigvar is preparing Prudence’s body. The dwarf shakes his head. ”No, not back to the Aerie. Up. We were going to go up before the Wraiths attacked so something doesn’t want us to go that way.”

“Trayvin, we need to contact Gargul. Can you cast a Raise Dead or something? Without Prudence’s shelters and endure elements, we aren’t going anywhere.”


If the half-Orc doesn’t have anything, the dwarf pulls a Special Anything Potion. ”Been saving for an emergency, and if this ain’t it, I don’t know what is.”

……

Anything Potion CL17 - Ooc. Unsure if this is within the rules, but thought it might be a good storyline reason to attract the Grey One’s attention.

Ghost Pru 
Friday July 30th, 2021 8:31:39 PM

Pru, being dead, has no opinion to offer.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Saturday July 31st, 2021 12:48:45 AM

the Wraith dissipates from his blade and as it fades so does the part of his mind that takes over when combat is pressing.

He looks over to where Sigvar is preparing Pru's body for Transport. and where Tinker is pulling out a bottle of some sort.

He walks over to them. and whispers to Pru. I'm sorry Pru, I should have stuck by you and protected you, but I misread the battle and thought I needed to protect the Griffons. They can fly so if you come back that won't happen again. he exhales hard, partly from the cold, but more to keep a sob and tear from escaping.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Sunday August 1st, 2021 3:39:26 PM

" So we are not preparing her to return to the Citadel for her funeral?"
Sigvar seems genuinely puzzled. His family has had a long history as Gargul worshipers and , well, dead is dead. Gargul is the Lord of life and death. He decides when a person is born and at the same time it is his decision when a person dies. Many women wishing to conceive will visit a priest of Gargul to gain his blessing, then never again once they are with child, since now that Gargul has granted them a life they only see him as the source of taking that life back when it ends.
He knew that sometimes, powerful groups of adventurers would petition Gargul for a lost comrade but the price was often high. Is that what Tinker was proposing?

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=39 ;
Sunday August 1st, 2021 10:50:51 PM

Anna says, "Do you think there are anymore around? I can drop my Iron Body and still remain a dragon but if I do and they show up again my only hope might be to become a statue."

She drops her Iron body while keeping a sharp eye out for any other threat and a preparation to activate her Statue SLA if she see's any threat. (Percepton: 39)

She then says to Sigvar

"Did not Gargul come to us that one time Tinker fell in battle and brought him back and did not that spot be known as Tinker's Rest?"

"Granted he just showed up for Tinker but we are one Fist so if we could convince the Lord of Death to do it for Tinker why not Dear Prudence?"

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.5 minutes
Form of Dragon III - 4.9 minutes
+10 size bonus to strength,
+ 8 size bonus to Con, +8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +20 (2d8+11),
2 claws +20 (2d6+11),
2 wings +18 (1d8+5),
one tail slap + 18 (2d6+5)



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday August 1st, 2021 11:10:28 PM

Nikolai does not want to see a 'dead Pru' and stays in the back, holding back his grief. He remembers when he was killed during that fight against Neutronus and floated around a little. It was all a blur at that point but he seems to remember Ffloy having something to do with him being brought back. Maybe Gargul was there too. Either way, he hopes Gargul will see the importance of allowing Pru to return so their mission of maintaining a balance between the three groups won't end just as they got started.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Monday August 2nd, 2021 12:22:31 AM

Tinker gets a determined look on his face. He has no need for reminding that the willingness of his companions was instrumental in the place he died is named Tinker’s Rest and not Tinker’s Tomb.

He opens his Anything Potion, declaring ”Raise dead”, and slowly pours it over Prudence’s still form, willing it too work, too stubborn to consider any other possibility than having an audience with The Gray One.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Monday August 2nd, 2021 6:25:05 AM

Sigvar remains silent. He was not a member of this Fist when Tinker's Rest was named. ( At least I don't recall it) They all seem determined to confront Gargul and ask for Prudence's return, and Sigvar dearly wishes for that as well. Maybe there is something to their belief and faith that this can be made to work. He watches and waits to see the outcome.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday August 2nd, 2021 5:51:37 PM

Michael holds his breath. He does not know gods. he understands they are beings of power, but then again so is a dragon. he is a soldier he understands hierarchy he understands that these beings have power the likes he cannot even comprehend. then why do they require you to kneel?

He thinks back to his time in Aisildur how the Hartseeded bowed to Ga'al, when in all reality they were Ga'al, the people they were consumed by his quest for Domination.

He never knows what to do when a god comes calling, but kneeling is what slaves do, and it always seemed to him that if a god wanted slaves he would use his power to make them. it always seemed to him that a god would want loyal soldiers not sheep.

So Michael cleans himself up as best he can, puts away his weapons and prepares to face divinity.


DM Steven - "Raise dead!" 
Monday August 2nd, 2021 6:22:28 PM

Fresh snow gently falls down... soon it will cover all traces from the grim battles that were fought on the icy slopes. While Nikolai has no need to see Pru´s dead body, Sigvar prepares the sorceress for heading back to the aerie. What Pru needs is beyond his powers...

"No, not back to the Aerie.", Tinker firmly says. They need to petition before the Grey One for Pru’s return and why not try it right here! Perhaps his special potion will work?

"So we are not preparing her to return to the Citadel?!" Sigvar asks genuinly puzzeled. He knew that sometimes, powerful groups of adventurers would petition Gargul for a lost comrade but the price was often high. Is that what Tinker was proposing?

"Did not Gargul come to us that one time Tinker fell in battle and brought him back and did not that spot be known as Tinker's Rest?", Anna replies to Sigvar...

While Sigvar, Tinker and Anna debate Michael and Nikolai hold back their grieve thinking on how Pru could have been saved... if that even would have been possible.
Pompous and Trayvin don’t know what to say right now and just show their respect to a fallen comerade.

Tinker steps forward and pours a powerful potion over Pru... if the potion isn’t strong enough his desire for Pru’s return will make up for it...

"Raise dead" he chants... Sigvar quietly observes...

Nothing happens... but you do notice the snow to become thicker... a few seconds later you no longer see the mountains around you! There! Look!!... the falling snowflakes seem to have created some archway...

And then you all see a ghostly pru hovering over her body... she is pulled gently towards the portal... you sense no evil there...
As you follow Pru you find yourselves in a vast hall. White all around... the floor touches the wall and reaches up into the ceiling in pure white...
The chamber is empty... empty apart from the throne at the far side.
Pru’s translucent body floats towards the throne. You can all see and hear her... and Pru sees and hears you all...

(Please welcome ACDM Cayzle)



Ghost Pru 
Monday August 2nd, 2021 9:03:28 PM

Pru is very disoriented, Is she still dead? Are they still on the mountain? What is this place?

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Monday August 2nd, 2021 9:32:58 PM

Tinker, I have access to such spells, but we would have had to wait a day, the potion is clearly the quickest way.

Trayvin works on the Commanders as they travel, to make sure they don't need to make this trip more than once today. Trayvin casts heal on Anna, and follows up with restoration if the heal spell does not cure the ability damage.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Gargul (ACDM Cayzle) 
Monday August 2nd, 2021 10:02:42 PM


The entire party, including a ghostly Pru, are in a vast marble chamber. You immediately sense by the scale that this is no mortal place. The walls are, maybe a mile away, and the ceiling just as high.

If you make a perception check vs DC15, then Please Highlight to display spoiler: {You see that the marble is veined, and that the veins are a pinkish color.}

If you make that check AND you make a Know Planes or Know Religion check vs DC15, then Please Highlight to display spoiler: {The veins in the marble bring to mind the rivulets of Woldsblood that lace the Realm of Shadows.}

The throne is perhaps the least amazing thing here. It is an unadorned marble seat, sized for a large man, and you approach ...

Anna Morphling (Hugh C) -- HP -35/72 [67/174 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+20=31 ; d20+8=14 ;
Monday August 2nd, 2021 11:28:33 PM

Perception: 31
Planes: 14

Anna observes the veiny marble but doesn't know the significance of it.

Although Anna is a follower of Ma'ab she still respects the Lord of Death so she is solemn as they approach the throne.

She doesn't think it is her place to raise the point to Lord Gargul, but when someone else makes the petition then Anna will add, "Please Lord Gargul, Sir, let our Prudence come back to us. Her fight is not over yet. We are a team. We only just reunited and we are strongest and can do the most good when we can all work together. The command of the Mailed Fist was shared for a reason and Pru is one of the best of us."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=46 ; d20+6=22 ; d20+7=11 ;
Monday August 2nd, 2021 11:55:17 PM

Michael cannot help but be awed at the locale, he notices everything.
perception 46 natch 20!
he even notices the red veins through the throne.

Hey guys, The veins through this marble look like the Woldblood. Hey Pru! I felt you with me during the battle, thanks for the help. I knew you wouldn't abandon us.

he walks over to her and tests to see if she's corporeal If she is he gives her a hug around her knees and hips.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+22=31 ; d20=5 ;
Tuesday August 3rd, 2021 12:09:03 AM

Tinker is quiet, the snow falls hard and the archway and the marble halls. They muffle his footsteps, silent, empty. When Michael mentions Woldsblood, the dwarf instinctively looks about to make sure none of the walls are close to him. He keeps looking at Prudence, not having the boldness to chat away like his Halfling friend, just wishing…

As if going to an audience with the First Dwarf Lord of Durandal, Tinker respectfully walks towards the throne.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 3rd, 2021 12:42:50 AM

Nikolai recognizes the place, they've been here before. So, with a sigh of relief, not having to worry that Pru will become a wraith but a chance to return to her 'normal' self, he makes his way towards the throne. Humbly.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+6=11 ;
Tuesday August 3rd, 2021 5:55:31 AM

perception 11
Sigvar follows the others. From what he knew this was how Gargul's throne was described. Thus he kept silent and moved at a reverent pace.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Tuesday August 3rd, 2021 9:20:27 PM

Trayvin approaches alongside the other Commanders. He feels guilty over the group even having to be here. It is his job to keep them all in the fight, and he let them down.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday August 4th, 2021 12:19:09 AM

Nikolai pauses as the group gathers and makes their way to the macabre throne. Something is missing...
Where's that pesky imp?

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday August 4th, 2021 12:21:41 AM

Michael stands beside Pru, he's not going to let her down again.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday August 4th, 2021 12:28:58 AM

Tinker continues to walk, silent. He’s never seen this particular place before, but figures Gargul can make his place look however he wants. Or has more than one place; big kings have more than one castle, right?

Woolgathering, he chided himself, gathers no wool. That was a saying his foster-father always said, the crazy little gnome. Tinker didn’t understand it then, used to laugh, but it’s not so funny when understood.

The dwarf chides himself again.

Anna Morphling (Hugh C) -- HP 7/72 [41/106 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  4d8+17=42 ;
Wednesday August 4th, 2021 3:21:32 AM

Anna realizes she is still in dragon form but does not want to die herself so she activates her regeneration SLA taking the rounds necessary to do so. She heals 42 damage assuming she had time to complete the spell like ability.

After that since she is no longer in danger of dying should she lose some of her borrowed constistuition bonus she finally dismisses the dragon form.

Active Effects
6 points Con Drain
Bear's Endurance - +4 con bonus - 16.0 minutes
SLAs used:
Beast Shape IV
Form of Dragon
Bear's Endurance
Regeneration
Iron Body

Gargul (ACDM Cayzle) 
Wednesday August 4th, 2021 9:36:38 AM


Gargul says, "You have come seeking the boon of life."

Hey wait! He was not there a moment ago! Now you see a big and muscular man with long black hair sitting on the throne. His locks are tousled and his face worn with travel. He frowns.

He seems unutterably weary, as if he has had this meeting too many times before.

"Each of you, explain to me the circumstances of this death, and how it came to pass."

Gargul, lord of life and death, looks at each of you in turn, and you feel compelled to speak.

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday August 4th, 2021 12:35:35 PM

Tinker blinks and wastes no time. ” Sir, The Fist is in a support-and-relief contract to defend Griffons on Shadow Mountain. Weather turning, survival in Jeapardy.”

On arrival, received attack report on Griffons, raced to support. Arrived and Enemy, strong incorporal undead, were gone. Lone survivor reported all killed by an unknown Immortal. We were separated when two more undead waves ambushed us. Commander Prudence was killed in the fighting. We have no hope to stop the instigating Immortal without Prudence’s help. Sir.”


Ghost Pru 
Wednesday August 4th, 2021 2:35:44 PM

"It was all my own doing," Pru says. "I was injured on the journey, but didn't insist on being fully healed. I thought I could manage the combat and get healed afterward. I was wrong."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Wednesday August 4th, 2021 5:55:21 PM

Sigvar drops to one knee upon meeting the Lord of Life and Death, his and his clan's patron.
" Tinker shortened the scenario, probably so that we can return and continue to aid our charges. The flight to rescue the embattled griffons took a fair bit of time and the griffons could not carry me, because of my size. I chose to fly under my own power and was 30 seconds away when the Fist was ambushed."
"The attackers wee some kind of giant wraith that drained vitality and caused negative energy damage when they touched the living. With physical protection useless the Fist was hit repeatedly. Still flying to the combat I was not present to defend them as I normally would. All I could do was avenge Prudence's death when I arrived."


Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170 
Wednesday August 4th, 2021 8:46:27 PM

Pompous stands apart from the others. He hasn't raised his head since the beginning. His hood is up on his cloak.

" Prudence died because I failed to protect her. I was to buried protecting myself from the undead that I failed to react. I could have.. should have disengaged from my foe when I saw her in trouble... I should have charged her foe and given her a chance at survival... but I didn't... I kept firing at my own foes instead of protecting my Pru Pru. "

" She died because I failed her. "



Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Wednesday August 4th, 2021 9:40:16 PM

OOC- Hugh, I cast heal on Anna right before we came in here

We are trying to help the griffons, and by extension all of those who inhabit the mountain. Pru died while fighting the undead that ambushed us. I should have been there to heal her, but the undead did not give us much chance to support each other.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
shaken –2 penalty on attack rolls, saving throws, skill checks, and ability checks
divine power(23/18/13) dmg1d8+11+2d6, plus extra swing on full attack

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Thursday August 5th, 2021 12:39:12 AM

(OOC: I didn't see the healing; Kindly DM can I retcon the regeneration since the heal would have rendered it moot?)

Anna says, "We were flying out to render aid to the griffons that were attacked from the clan that had requested our help in investigating the cold snap affecting their mountain. I made the mistake of using limited SLAs to fly there thinking the journey would be short only to see reaching our destination take a half hour and burn through most of the time in my more powerful combat forms. Shortly after that we were ambushed. I was on the opposite side of the battlefront from Pru and concerned with taking what precautions of my own I could so I did not join her. My gifts are not really suited to empowering others but maybe had I formed up near her I could have absorbed some of the hits she took instead. After I was iron bodied the only thing I really had to worry about was damage but I had become fairly hardy so I could have been Pru's meat shield."

Active Effects
Bear's Endurance - +4 con bonus - 16.0 minutes
SLAs used:
Beast Shape IV
Form of Dragon
Bear's Endurance
Iron Body


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 5th, 2021 12:42:19 AM

Nikolai takes his turn. He steps forward and bows low first, then begins:

"There appears to be a struggle of Immortal Powers to control Shadow Mountain. Those living there, the Giants, Birdmen, Griffons, and all other creatures, are in jeopardy of loosing life and home. Many already have lost their lives.

Even though our contract is with the Griffons, the goal is to discover who is behind this weather situation that is killing those on the mountain, and thus aiding all parties.

The Immortal Power that is causing this ambushed us as we neared the mountain, whitch drained our resources. As we arrived at the Griffon Aerie, a Griffon patrol was attacked by powerful wraiths, killing all but one. This one was saved due to the intervention of an unknown Powerful Being, maybe an Immortal himself. We had left the Aerie immediately upon receiving the news of the ambushed griffons, and thus had not re-equipped ourselves as we should have. But time was critical!

Upon arrival at the battle scene, we healed the lone surviving griffon only to be ambushed by more wraiths. Two waves of them, in fact. In the process of trying to protect the griffons, as our contract required, we lost track of our own defensive positions. The extreme cold, snowy weather, and heavy snow on the ground impeded us also.

We offer no excuses, however if we do not have Pru's aid in this matter, our ability to set the balance back to normal on Shadow Mountain will be greatly reduced. It is not as much so we can fulfill our contract, but to prove to the Birdmen, Griffons, and Giants who the real culprit is, as they accuse each other of trying to permanently removed them from the mountain.

Whichever this Immortal Power is, it can call fourth many power Elementals and Undead, a threat perhaps not limited to Shadow Mountain, just the beginning.

This is our reason for such a great request. Find out who this Immortal Power is and stop this destruction of Life on Shadow Mountain. Re-establish the homes of the three races, dispel the suspicions, and hope to prevent a horrible war."

On the other hand, if this is the Will Of The Gods, we will not fight Gods."


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday August 5th, 2021 2:07:23 AM

Michael listens and nods with the explanations of the other KC's when his turn comes

We were approached by griffons, giants, and birdmen. all claiming that the others had conspired to drive them off the mountain. after interviews, the griffons seemed to be the most forthright and open, inviting us to inspect and use their Airye for our needs and they also seemed to be the most hurt by the worsening conditions. in the interest of full disclosure I must admit to that I was hoping to recruit the griffons into the Mailed Fist and while that put me favorably toward them, it was the recalcitrance and secrecy of the other two which ultimately decided things.

On our way there we were attacked by...it was more than 3 but less than 9, elder Air Elementals that were almost exclusively targeting the two griffon envoys who were with us. Obviously, if they would have been lost it would have been impossible to find the Aire and the Griffons there would have been hostile towards us. The Elementals were driven off, mainly by Pru hiding the griffons in an extradimensional mansion that she can create. we took some damage during the fight. but we were close. we figured we could push on to the Aire set up a base of operations, then start our investigations.

We had not been there 15 minutes before word came that a griffon patrol had been attacked. As per our contract, we were duty-bound to help. the flight down was hard. the griffons were flying hell-bent for leather to get to their downed men. we took some damage there as well. Since Sigvar is too big to fit on a Griffon, he had to fly down under his own power. which put him a few minutes behind us.

At the site, we found 1 griffon still alive, the rest dead. the live griffon spoke of a large
Michael consults his notes "Dragon surrounded by a white glow" that turned into a man and pacified the "shadows of the mountain" which I guess were some sort of elder wraith. the man claimed he was the "spirit of Shadow Mountain" and that he had been awaked by the changes going on and that the changes were being caused by..and I quote:
"He said it's Frethja and that she's trying to grow in power. He said she's trying to expand her domain down the slopes of Shadow Mountain and that's why the weather on the mountain has been getting colder.". that was a direct quote for the griffon "Tempus" if you want to cross-examine.

we got him healed up enough to fly when the Elder Wraiths showed up. They came up out of the ground and engaged us and the griffons individually. We were spread apart looking for clues. if we could have stacked up we could have supported each other, but before that could happen we were being decisively engaged and could not easily break contact. in retrospect, I should have been at Pru's side. but I moved to drive off one of the Wraiths that had attacked one of our griffons. they have not trained with us, so my request for them to distract the wraiths so I could get a flank on them was not taken into consideration and they bugged out. I fight best when I can get a flank with a teammate. I did not have that with this one. Pru went down in the first attack. and was finished off in the second.

I feel as though I am to blame for this, but looking through it I also feel that I was presented with a list of bad options and I chose what I thought to be the least bad one, but it turned out to be the worst one.



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Thursday August 5th, 2021 3:40:48 AM

Tinker frowns, and gives a glare at Sigvar for assuming then belittling the dwarf’s motives in a single sentence. Tinker, however, is too disciplined to say anything in public, especially the Gray Wanderer.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Thursday August 5th, 2021 8:29:23 PM

Trayvin waits patiently for whatever comes next. It would not do to appear impatient before a God.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 5th, 2021 11:59:57 PM

Nikolai awaits patiently. Gargul has a lot to put together here.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Friday August 6th, 2021 1:04:25 AM

Anna feels that everyone has said their peace and she doesn't really have anything else to add save for, "If you deem it with in your power to grant our request and return Pru to us then I will form up with her moving forward so that in the future I'll absorb blows she shouldn't have to take."

Gargul (ACDM Cayzle) 
Friday August 6th, 2021 2:03:20 AM


Sense Motive DC50: Highlight to display spoiler: {Gargul's interest perks up when you talk about fighting the incorporeal undead, but otherwise you get a sense of weltschmerz from the god.}

He listens to Tinker and has no comment.

He nods when Pru accepts responsibility for not being fully healed up.

He also nods to Sigvar, who admits that his choice of a slower mode of movement kept him from the fight at the first.

He frowns at Pompous, when the hero claims it was his fault too.

He nods when Trayvin admits he should have healed her, but the god clearly does not like to hear his excuse that "the undead did not give us much chance to support each other."

Anna, like Pompous, tries to claim responsibility despite being far from Pru. Gargul does not seem to give that much consideration.

Nikolai explains at length the political jockeying and the struggles of immortal powers, and their surrogates, trying to pursue their own interests. Gargul waves his hand dismissively. Clearly he cares little about such trivia for its own sake.

Michael too delves deep into the details. Gargul yawns ... but is more interested when Michael says that there were no good choices.

The god looks at the ghost first. His face twists ... is that a grimace, or is he trying to smile? "You were valiant, Prudence Gundle, and you died fighting undead, which makes your death a good one. You are also concise and analytical about your own mistake, without making excuses. So I ask you -- Do you feel that your tale is over? Or do you feel that fate has more in store for you?"

"Sigvar Ironhorn, you say you were late to aid your friends because you chose to be slow. Was that choice a matter of pride? or miscalculation? Or foolishness?"

"Trayvin Smithson, you were close to Prudence Gundle as she was in need of healing. How did the undead stop you from aiding your comrade, as you seem to say? Could you not Channel Energy? Or touch her with healing? Were you afraid of the undead, and unwilling to expose yourself while aiding her?"

"The rest of you I absolve. No one is obligated to baby another, even a caster; not all should stand and say, 'I am guilty.' But also know that to declare all choices bad is no excuse. As experienced heroes, you will be in that situation, and you must learn to do better."

"I will return Prudence to life, should she will it. But my favor is not free. Each of you, what would you offer to pay as the price for her return?"

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday August 6th, 2021 2:39:22 AM

Michael thinks. He would offer his life to save his friend, but that is kind of like borrowing from Bilbo to Sam. He does not think that Gargul is the kind of God that would want him to whistle past a graveyard or wear a black patch for 10 years. He would offer to destroy any undead he sees, but he was going to do that anyway, so it seems unfair.

Lord Gargul, where is your servant? I ask because I would be willing to serve you in whatever fashion you see fit for as long as you feel is fair. I would ask that you do not make.
me violate my contract with the griffons prior to the start of my durance.


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Friday August 6th, 2021 3:10:27 AM

Tinker is abruptly brought back to the reason they are here as Gargul speaks. He didn’t realize how tense he was until the Gray Lord says the word ‘absolve’, but then listens intently to his warning. He considers and stows that bit of advice away. As an Agent, he chose to put himself between good hearth and war’s desolation, and the Commanders did that again when choosing both this contract for themselves and in rushing to the Griffon’s aid. Those were strategic decisions. Being capable and powerful also means making tactical decisions like foregoing advantage and safety to defend anyone in need.

And forego undying glory. ”Great One, I will give my name and my stories for future generations in my clan to have Prudence back. I am willing to end my name as Daemar Torvalsson, and be ever after only known as Tinker.”. The dwarf mercenary salutes again.

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170 
Friday August 6th, 2021 10:58:06 AM

At the prospect of Prudence being returned to them, Pompous looks up and smiles.

" For the return of sweet Prudence, I offer all that I have and all that I am. Ask, and if it is in my power to do so, it is yours. "



Ghost Pru 
Friday August 6th, 2021 12:27:43 PM

So I ask you -- Do you feel that your tale is over? Or do you feel that fate has more in store for you?

"I--I hardly know, my lord," Pru replies. "I'm not afraid to meet my end. But...we did promise that we would help the people of Shadow Mountain. And I hate to leave before we've kept that promise. And I think I have more to offer the Wold, if you'll allow it."

Each of you, what would you offer to pay as the price for her return?

Pru is silent for a long time, considering the question. She has heard of adventurers, recalled to life, who became priests or holy warriors of Gargul in his honor. But that isn't the path for her. She has always been devout, but she realized some time ago that she has no vocation for the priesthood. Nor can she be an effective holy warrior (or any kind of warrior, really). She has also heard of those who dedicated themselves solely to the worship of Gargul, forsaking the other gods. That isn't her path, either. She has always honored all the gods, and she sees no reason to start now. Just because, say, Ffloy wasn't able to restore her to life, that doesn't mean he deserves to be snubbed.

But, then, what else could she do? She hears her companions offering extravagant promises, and winces a little. She hopes Gargul doesn't accept those. There's no need, really. Finally, she answers.

I will build an alms-house in your honor," she says. With a little smile, she adds, "That is, I will leave the actual building to people who know what they're doing. But I will pay for it, and I will set up a fund to keep it operating. We all must meet you in the end, my lord, but surely no one should have to meet you early because they could not afford a good roof or a warm fire. That is my pledge." She hopes it is enough. She doesn't want her companions sacrificing everything they have just for her.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Friday August 6th, 2021 5:31:22 PM

" Pride was certainly part of why I was too slow. I have striven all of my life to be able to defend my Fist, like my mother did before me. My armor, however light, still slows me. I got these wings so that I could fly faster than run, but they can not keep up with a griffon. Part of my pride is being intimidating and drawing the combat to me, and my armored body so that my Fist is safe. That would have availed me little here since the foe could reach through physical armor. I could have allowed myself to be reduced to be able to ride a griffon, but instead chose to fly on my own under my own power."
" I have always been willing to offer my life for my Fistmates. In combat I am ever trying to draw the enemies ire toward me and away from the less armored of my brethren. Today I was not able to do that because I was late to the fight, so I offer it here, to you. Me in her stead. No different than any other combat."

Gargul (ACDM Cayzle) 
Friday August 6th, 2021 11:58:41 PM


Gargul looks at the three who offer nothing but silence for their friend's life.

Anna, Nikolai, Trayvin. You feel the focused attention of a god. What say you?

As for the rest, Gargul is mostly dismissive.

"The only thoughtful offering is Prudence's," says Gargul.

"Why would I want a name? A life? A slave? I appreciate the earnest and heartfelt nature of such offerings, but please, think. I release those from death who have not fulfilled their fate. Why would I accept offerings that derail fate, by denying one's life, or by denying one's heritage, or by denying the hero's path that leads to fate fulfilled?"

"Come, Tinker, Michael, Sigvar, and Pompous, be mindful. Try again."

"Prudence, you have done well. Encourage your friends to wisdom and common sense."

[OOC: In addition to any other result, Prudence gains a hero point for her response.]

Ghost Pru 
Saturday August 7th, 2021 3:19:17 PM

Encourage your friends to wisdom and common sense.

Pru frowns a little. Her friends have wisdom and common sense; they don't need any from her. But she tries a few suggestions anyway.

"Think of something specific," she urges. "Something that will help people. After all, Lord Gargul is the god of life and death, which pretty much covers everybody. So, who needs your help?"

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Saturday August 7th, 2021 4:06:24 PM

Tinker ponders, certain that Gargul knows exactly what he is thinking. What would he give? He’d give up nearly everything, and giving up his name as a dwarf is the biggest sacrifice he could make! The dwarf actually thought Prudence’s offer was weird, but hers was the only one Gargul accepted? That’s crazy!

The dwarf mentally slaps himself. He prides himself on practicality, and his line of thinking was not accepting reality for what it was. So: Prudence’s offer was accepted. Change your thinking, Daemar! Gargul isn’t interested in a ‘give’ that only made a negative. What could he ‘give’ that could help: be a positive?

”So, a ‘give’ that helps others to show how much we care about Prudence? Um, well, Prudence came to the Mailed Fist because her family didn’t know how to help her, and she had some hard years as a misfit. What if I give my time after retiring to seek out and help guide people like her? Maybe to the Fist, maybe the other guilds or leagues or people who could help? That would help others fulfill their lives like the Fist helped Prudence. It feels weird for a dwarf to ‘give’ without sacrificing something, but is that what you are talking about?”

Uncomfortable with new ideas, Tinker shifts from foot to foot, looking his question at the Gray One.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Saturday August 7th, 2021 8:45:10 PM

Sir, I was not close enough. The undead killed her before I got close enough to use those gifts from the Gods. I was too slow. I am not afraid of the undead, but I have been found lacking in the means to deal with them.

My gift to you is my promise, to better prepare myself with knowledge and skill, and to destroy undead wherever I may find them, I will be a Champion for life, and a bringer of destruction for those which should not exist.


Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Saturday August 7th, 2021 11:35:38 PM

" Help someone in need eh? The Fist, engine for good though we try to be, kills folk. This leaves orphans and widows in its wake. I can become a land owner outside of the Citael and provide shelter and food to those so affected until they can aquire the skills and knowledge to see to themselves."

Pompous (Yves_B) AC 36 SR 20 CMD 30/30, HP 151 /170 
Sunday August 8th, 2021 9:01:23 PM

“ I will sponsor an orphanage…. Nay, many orphanages…. I will take under my wing all those children that are alone in the Wold and ensure that they have warmth, a full belly and someone to love them. They shall all be my children, in your name great one. “

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Sunday August 8th, 2021 10:49:27 PM

Michael knows what the life of an orphan entails. but since he is the size of an child himself he does not feel that ministering to them is a thing he can do. but he does know something he can do though.

Many fall to evil when they feel they have no other choice in the matter. I will seek out those who can be saved and give them a home, training, honor, and purpose. The Mailed Fist has always offed such, but I will set up special squads and recruiters to find those that can be saved and get them saved. Humans, nonhumans, monsters and whatever else is out there, if there is an ounce of good in them we will try and find it and bring it out.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Sunday August 8th, 2021 11:54:35 PM

Anna says, "I am sworn to help lead the Fist and to serve my Lady Queen Ma'ab and act as Emissary for her consort Lord Eberyon."

She continues, "However, you said yourself you do not want a servant. I imagine there are other things one would ask what a God would want with."

"My own personal gifts are more geared toward nature and the fey but one of the things about Nature is that it can sneak up on the unwary and cause them to meet you before their time might otherwise be. My offering is two-fold. I would fund the building and upkeep of a combination shrine / shelter in a part of the Wold subject to cold winters and I will stock it with things like firewood, blankets, preserved food, and water. In more temperate times either myself or someone I pay the salary of will teach folks about certain natural hazards to avoid if they don't want to meet you early. I'm talking about things like poison plants, animals or other natural hazards folks would be best avoiding."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday August 9th, 2021 12:29:41 AM

Nikolai also thinks that some gods are too pompous for their own good, but...

"Not so, Your Godness. I am not silent, you only see what you wish to see. You dismiss the foundation of the events that lead up to Pru's death like we are as wise as you and with great foreknowledge as you have. We are mere mortals and do the best we can with the knowledge we have.

We make mistakes.

And sometimes mistakes get ourselves killed.

It is as simple as that.

The price of a Life is priceless for us mortals. The best I can offer is my own Life in exchange for hers. Anything else will cheapen her return. You restore her Life, if she wills it, and if you can't think of anything for me to offer other than my Life, then take it in exchange for hers."


Nikolai bows then stands straight and resolute.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday August 9th, 2021 12:32:15 PM

with Nikolai's words, Michael shakes as though arising from a dream.

I have to agree with Nikolai,
yes, I had infinite choices. but the two most pressing to my limited mortal mind were I go and protect a Griffon with whom I have an honor-bound contract or I stack up with Prudence and try and repel the Wraith. Granted I could have just stood there and waited for things to unfold. I could have started walking back to the citadel. But that does not make for a very good hero now, does it? So I tried to do my best, How pray tell could I have been a "better hero"?

Why the push for us to build orphanages and other humanitarian works? We already do all that. We are in the process of setting up public free-to-use hospitals, Yes the reason is twofold. one to help out the poor and downtrodden in the communities we set up in, but it's also to get our medics and healers real world training.
Everything we do is to make ourselves a better, more efficient Army.

why?

So that when next time some world-ending horror comes calling, or some power-mad king decides to start a war, or a Horde of Orcs decide it's time to raze, rape and ruin we can STOP THEM or at least buy some time with our LIVES for the innocents to get to safety.

Using us as an orphanage just gives us more troops, and since we have them from a very young age you can be sure they will be loyal to the Fist. is that really what you want?

We are soldiers. If you command me to go pick sunflowers in a field, I'll do it. but it's like using a mace to crack a walnut, or sword to cut cheese, yes you can do it, but it's a menial job for a weapon and it looks foolish to do it.


I'm no good at reading a god's mind, how about you just tell me what you want of me and we go from there.

Gargul (ACDM Cayzle) 
Monday August 9th, 2021 9:01:50 PM


Gargul remains dismissive.

"Trayvin, too vague. Tinker, too vague and too postponed," the god says.

"Anna, Sigvar, Pompous, and Prudence, you will work together to pay to found an alms-house, orphanage, and shrine to myself. You will not recruit any orphans for the Fist. Call it 'Gargul's House of Life.' Go to a Temple of Gargul, tell them I sent you, and they will assign a cleric to staff and help run the House."

[OOC: The costs to create and maintain Gargul's House is a permanent 2.5% ding to your WBL.
17 10,250 gp each for Anna, Sigvar, Pompous, and Prudence
18 13,250 gp (extra 3,000)
19 17,125 gp (extra 3,875)
20 22,000 gp (extra 4,875)
Please record these costs on your PC sheet.]


"Trayvin, Tinker, Michael, and Nikolai, you will go to the Temple of Gargul, request an interview with the High Priest, and ask him or her for a service to perform. Whatever the High Priest asks, you will do."

"Are there any questions?" He pauses and regards you. "Suggestions? Objections?"

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Monday August 9th, 2021 9:56:39 PM

Tinker doesn’t understand why, but then understands enough that he doesn’t need to understand why.

”For Prudence, I will do it.”

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Monday August 9th, 2021 10:08:27 PM

Gargul has ruled, Trayvin has no further comment for the God, and does not feel it is his place to question. He merely nods agreement.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Tuesday August 10th, 2021 12:01:50 AM

Anna says, "I think I got most of my gear as magicked as I want it to be. I guess the next 10,000 plus gold I get is going to pay for our offering to Gargul but hey at least we get Prudence back. "

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 10th, 2021 1:07:50 AM

Nikolai nods slightly to indicate he understands.

Through the mental link to all, he comments, although he figures Gargul can probably hear the thoughts, {It's not just 10,000 gp, it is 10,000 + gp for the rest of your adventuring lives and we were going to build an orphanage anyway but name it a Mailed Fist name. Now we lost that and any kids that decide to be Heroes now will be under Gargul's control and not be working for the Fist. But, as you say, we get Prudence back.}

Pru is definitely worth the sacrifice, as any other Knight Commander. However it would be interesting to see how Gargul would fare as a mere mortal for a year or so.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Tuesday August 10th, 2021 6:07:58 AM

Sigvar is more than willing to pay the price to retain his friend among the living. But this bargaining has, how to put it, opened his eye? He always saw, always was taught that Gargul was the god of life and death. He understood that everyone gets one go at it and that is why life is precious. Now it seemed that life has a gold value and as in the Wold, so in the afterlife, the rich are favored to buy it back.
Still on his knees and at his lord's mercy, Sigvar raises his voice.
" We had spoken of an orphanage and hospital before but not made any concrete plans. I am grateful that you are able tocement ourdesire into action to get this done. And I am happy to do it to have Prudence back. But...."
He trails off for a moment, not sure how to bring his thoughts to words and still walk out of here. Mentally he sighs and continues.
" But, I can not help but notice that when non monetary offers were made to return her to the living they were discarded, but here, as in the Wold it seems that Gold has it's own tongue. A wealthy adventurer can return a companion from the dead, but how does a goodly farmer, a husband, father and upstanding member of his community, willing to give from his excess to those who are struggling return if he is slain by a robber on his way home from town? We are no more good than he is, why should we have a chance to continue living when he does not?"
Sigvar's gaze has risen to meet Gargul's and in his face sits this honest question.

Gargul (ACDM Cayzle) 
Tuesday August 10th, 2021 7:50:19 AM


Gargul sighs.

"If you did not seek to use gold, why did you offer to pay to build something? It wasn't my idea to build an orphanage or alms house. When you offered to do so, did you think it would be free? If you had already intended to build such a thing, then it was not much of a sacrifice. But I am not without mercy. If any of you do not wish to build the thing you offered to build, fine. Go with the other group and offer a service to a High Priest."

"But do not think that raising the dead is a gift without price of some sort."

Gargul waves his hand, and you find your vision fades to black. Then you find yourselves back where you started.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 10th, 2021 10:11:57 AM

Pompous, being back where we started.. starts counting the coins in hispouch....

{ I hope Gargul takes IOUs..... Oh well, as papa often says... it's only money.... }

Very secondary to losing Prudence, Pompous scatches where scarab of protection used to be... at almost 40 000 gps to replace and no loot in the last few battle, that item will remain gone for the forseable future.

He tightens his cloak around him, trying to fight off the cold....

" Any chance those wraiths had some loot laying around? Becoming father to a whole orphanage full of children will require a lot of porridge ! "



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=26 ; d20+21=34 ;
Tuesday August 10th, 2021 12:22:38 PM

Nikolai tries to shake off the bad feeling about the whole thing. Pru was back and that was the objective. Gargul couldn't take any lives in exchange, that was not the point, the willingness to give oneself up in exchange reveals the Heart.

"I think Gargul realized that his Word was a Formal Contract, with numerous ways it could be voided. So having us all go to his temple and get some guidance there was just far more simpler. Let the temple priests do the work of working out the details. Building an orphanage in his name would not guarantee any orphans to occupy it. Stuff like that."

Nikolai looks around. Now which way back to the aerie? He takes his bearing, from what he remembers of their hasty trip to the ambush spot.

Knowledge Geography + 7 = 26
Survival + 21 = 34

"It's a long way back on foot. Without the Mansions, we will need to endure the elements, like the old days. Best we head down the mountain a ways until out of this cold, then make plans for our next move. Any one still need healing? Restoring?"

If all agree, Nikolai starts heading down.



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 10th, 2021 1:31:49 PM

Fair enough

I wonder how we are going to get back in touch with the Ceres and Hemera. We didn't agree upon a meeting point and I don't know if they are going to be patrolling after the wraith attack.

Ghost Pru 
Tuesday August 10th, 2021 1:32:16 PM

"I will do as you say, my lord," is Pru's reply.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Tuesday August 10th, 2021 8:31:57 PM

Sigvar sat down in the snow when they arrived back in the Wold. Gargul was the deity that he and his clan had idolized and worshiped for centuries. In all that time death had always been a final sacrifice that they paid when times were dire. Most of his clan had died in combat, mos of those on the battlefield with the Fist and most of THOSE somehow saving their brethren with the sacrifice. To find out that they could have been bought back with something as simple as coin is....unsettling.
The taur has no input as the others discuss returning to the aerie, he just sits and ponders his faith.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Tuesday August 10th, 2021 11:46:07 PM

Anna says, "Well my lord I only have a little over 1,000 gold in cash right now and we are in the middle of a mission where we have yet to find any real payment. I'm not saying we probably won't come into money over the course of the rest of this mission but for right now I don't have the money needed to help fund the almhouse/orphanage/shrine. When I get the money I have no problem funding it, but well our group usually functions as a unit so if a subset of us has to do some service for your high priest the rest of us will probably end up helping them anyway."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday August 11th, 2021 1:10:31 AM

Nikolai grins at Anna, 'He didn't say when, just said do it. So I'm sure he won't hold us to it until we finish this contract at least. Then we will need to find his temple and then they'll need to choose a spot, that could take weeks. Then they'll need to hire an architect to design the building, that could take months. Then they'll need to procure the materials and have them delivered, that could take months and since it won't be ALL the materials, just those needed for the foundation and stuff...

I think we'll come by enough coin when the time comes."


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Wednesday August 11th, 2021 9:26:58 AM

" What Anna said.... "

"Let's get moving folks. I'm freezing here... "



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Wednesday August 11th, 2021 9:38:24 AM

(Ooc: wait: I thought Prudence is alive again???)

Tinker disagrees and agrees with Nikolai. ”we are back so Prudence is alive, right?”. He looks around to make sure. ”so we still have Mansion and we still go up, not down the mountain. We can visit Gargul’s Temple after we do THIS contract.”

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Wednesday August 11th, 2021 5:42:01 PM

" The mansions don't work here because of the teleport thing" Sigvar says morosely from his spot in the snow.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Wednesday August 11th, 2021 6:49:13 PM

Trayvin is glad to be back in the 'real' Wold. He starts looking over the Commanders' injuries and sees to whoever is most in need.

OOC- Trayvin has lots of healing available, but no endure elements without a rest. Will wait on DM post before rolling some heals.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

DM Steven - Gargul waves his hand... 
Wednesday August 11th, 2021 8:11:51 PM

The meeting with Gargul will most certainly linger in your minds. You have done well. Pru's back to full health and is feeling alive and well. That was after all the whole purpose for petitioning Gargul. Still, there are a few things that prove to be hard for Knight Commander Sigvar to comprehend. To find out that some of the ones he lost during his life could have been bought back with something as simple as coin is....unsettling. Nikolai too tries to shake off the bad feeling about the whole thing...

But even though you don't know yet when the prize for Pru's resurrection will be payed, it's the end result that matters! Pru is back! Anna and Nikolai joke around a little on how to interpret Gargul's requests for the Alm's House.

Back on the mountain the icy cold bites hard. Snow keeps falling covering the bodies of the slain Griffons.

Pompous tightens his cloak around him as he looks for any belongings the wraiths could have dropped but he finds nothing... Trayvin makes sure this time everyone is back to full health. Not way telling how soon more of these Wraiths will pop up...

Nikolai looks around and tries to come up with a way to return to the aerie. He realizes you have flown to this place with strong winds in your back... the flight back will be a lot harder and will take longer. Michael too wonders how they will get back without having Ceres and Hemera.
Tinker does not intend to go back to the Aerie... Sigvar points out that the Mansion spells won't work to protect the during the mountain ascend.

And then Ceres, Hemera and Tempus return to the scene... Ceres looks dismayed that they haven't been able to help. Tempus though, being a warrior, knows that battle was out of their league.

So... where to you go from here? Back to the Aerie or up the mountain? Fly? Walk? Stick together or split up...


Prudence Gundle 
Wednesday August 11th, 2021 11:44:40 PM

"Yes, I'm sorry I mentioned the almshouse," Pru says. "I literally couldn't think of anything else. Being dead is distracting."

She tells the griffons and her companions, in as much detail as she can, about the beings she saw watching the fight. "I assume they were Immortal Powers of some kind," she says, "but I don't know which ones. I'm afraid I'm not as familiar with them as with the Gods of the Wold. They seem concerned, but also determined not to intervene."

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Thursday August 12th, 2021 12:05:47 AM

Anna says, "Well if the flight back will be even longer the only option I really have to get back under my own power would be to be a medium or small bird capped at a limited flight speed. It took most of my dragon and dragon horse forms just to get here so if we are flying back I'll be the one lagging behind like Sigvar was getting here. Considering what just happened, I really don't think it is wise to split the party so whereever we go we probably need to try to go together."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 12th, 2021 12:30:48 AM

Nikolai scoots over to Pru and gives her a big hug and a kiss on the cheek.

"Welcome back, Pru! And don't worry about the almshouse. Last I heard Gargul, he said to forget the orphanage and upkeep and we all just go to his temple and let the priest decide what service we should do for him.

For now, we have this mystery to solve and these Wrongs to Right. Since flying is not an option as it will split us up, my instinct is to go down to a warmer climate and plan our next move from there. At least if we are attacked again, we won't have this snow to hamper us. If you all agree, down is that way,"
and he points downhill.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday August 12th, 2021 2:39:09 PM

We've got several priorities, The Griffons are starving, and have been decimated. we need to get them fed and secured. we also need to look into this "spirt of Doom mountain" and this Frethja person. if the griffons are going to stay in their Ayre, then we need to do something about the wind and get some kind of insulation in there so they won't freeze.

we aren't in any kind of position to project force We don't have food or security. we really can't show the love until we get those things taken care of.

Anna can you turn into something very small, you can ride in my pocket on the way back.
.

He approaches Ceres. Bows to him Ceres, I would be honored if you could carry me back to your Ayre. he tells him awaiting permission to get on.



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Thursday August 12th, 2021 4:06:10 PM

Tinker is happy to have Prudence back, walks up and gives her a nudge. ”Making sure it is you, Bean Pole.”

Without the Mansion and others freezing, Tinker doesn’t have a clue, and so will back up Nikolai’s idea.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Thursday August 12th, 2021 6:46:05 PM

If we head down to where it is warmer, how long will it take to return? Can we manage to recover here, and then fortify with some spells to continue on?

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

Prudence Gundle 
Thursday August 12th, 2021 8:17:55 PM

"The Mansion may not work," Pru says, "but I've got plenty of Endure Elements spells--enough for all of us and then some."

Unless someone tells her not to, Pru starts casting.

DM Steven - Down to the Aeire if up higher?  
Thursday August 12th, 2021 8:35:49 PM

It feels wonderful to having Pru back. Whatever the price may be, it was a fair bargain. Nikolai gives her a big hug and a kiss on the cheeks. Pru tells everyone of the presence of some immortal powers.

The griffons are ready to leave the area before any more undead appear and the current weather conditions are picking up. They won't stay much longer. Anna knows the griffons can't take everyone back in one go, but her own morpfling abilities won't be sufficient either ... she'll be lagging behind still. A thought backed up by Nikolai's thinking. He would rather decent to a warmer climate and plan your next move from there.

Michael sums it up nicely. The Griffons are starving and so you need to get them fed and secured, you need to look into this 'spirit of the mountain" and then of course this Frethja person.
Tinker doesn't have a clue what to do next... He backs up Nikolai's ideas. Going down to the Aerie and then afterwards, back up ... or is there a way to rest here on the mountain slopes.

Trayvin can't decide what to do... go down?

So? Back to the Aerie it is? Then pick your mounts Ceres, Herema or Tempus and... brace yourself...

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Thursday August 12th, 2021 9:13:21 PM

After giving Prudence a big hug... Pompous ponders...

" Well, I can fly off a ways the side of the mountain and then feather fall all the way back down to the base. Then hunt game for the griffons if there's any to be tracked.

I'm more concerned about what we'll do if more of those wraiths come after us. Without my broche, the next fight may not go as well for me. "



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday August 13th, 2021 1:03:26 AM

Tinker agrees with Nikolai but the half-elf also understands the need to take care of the griffons, despite what Gargul might think about such things.

"Ok, so we go back to the aerie, conjure up food for them, and have Pru keep us warm. Ceres, if things get too cold for your people, PLEASE take them down slope to stay warm. Our contract with your people will be voided if all of you freeze to death."

Nikolai can move fast and the snow will not slow him down as he practically moves on the surface of the snow and has Endurance, so he can, if need be, go back on foot.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Friday August 13th, 2021 1:17:36 AM

Anna says, "I thougth we established I could pull a bunch of animals from my bag of holding that we could use to feed the griffins but we had to deal with the attack first. As for getting back the smallest I could become and maintain indefinitely is an 8 pound eagle, I don't think I could fit in your pocket, Michael but I could probably ride on a medium person's shoulder. Pru, would it be okay if I as an eagle road on your shoulder so that if we were attacked again I could turn into something larger and provide cover for you?"



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Friday August 13th, 2021 6:42:35 AM

Sigvar brooded.
FOR MERE COIN!!
The betrayal simply kept coming up to him and slapping him in the face over and over.
SIMPLE COIN!!
All those he had ever loved who had died, lost because of an ideal that wasn't even true.
COIN!!
His mother lost.
JUST A FEW GOLD!!
All those who had taught him and been a father to him.
MEASLY STINKING COIN!!
All those who fought and died beside him.
MERC'S FIGHT FOR COIN, SO LOW A COST!!
Sigvar is rarely angry outside of combat, but cols as the frigid wind is, driving the snow aainst him he can feel it melting on his brow.
A PITTANCE FOR SUCH A BOUNTY!!

" Enough!" Sigvar shouts. He is clearly angry now. There is fire in his eye and he shouts his words rather than using the mind link to be heard over the rising storm.
" We return and we fortify the aerie with lumber and canvas walls, easily bought through Anna's bag. Once the snow begins to pile u against the walls it will become an insulating wall all it's own. Some straw also via the bag will help insulate the inside as well. There should still be room to get meat as well."
"We will not be going down the mountain, retreating now spells certain doom for this mission. We find the power that is making this happen and either discuss it;s options or kill it, and I am not in a discussing mood."
"To get back we will need some fly spells, we are not splitting up again. I cn carry Michael and Anna provided that she is something reasonably small. That's 3 accounted for. If the Griffons can carry three more then we need 2 more flyers. Try to pick those with flying skill because the weather looks bad. Let's make this happen. Time is short. Any questions or suggestions?"


AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Friday August 13th, 2021 1:44:15 PM

Tinker keeps quiet, with no additional suggestions. In his opinion, there were already too many opinions running around already.

Prudence Gundle 
Friday August 13th, 2021 2:45:57 PM

Pru keeps casting Endure Elements.

"If we want to fortify the Aerie," she says. "I can cast Wall of Ice." She grimaces. "It's not great, I know, but even ice walls can block the wind until we can get fortifications in place. And then I can dismiss them."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+13=23 ;
Friday August 13th, 2021 5:54:09 PM

Michael nods. Yeah, that'll work.

Sense motive. 23

Micheel has known Sigvar for years. He has a pretty good idea why the big bull is so incensed, but now is not the time and Michael is not the person to discuss such things with. Since his time in Ga'al's kingdom, he has known that gods were basically people who had access to unimaginable power and all of Man's foibles. The thought chills him. it's the ultimate scam, and he knows that if they ever find out he knows they will end him.

Trayvin AC 39/14 touch Hp 96/199(BrianZ) 
Friday August 13th, 2021 8:39:32 PM

Trayvin is agreeable to whichever path is decided upon. Either way, he will need to swap out a few spells to help the griffons and prepare for another possible fight with wraiths.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal

OOC- Trayvin has 17 temp hp from divine power

DM Steven - Let's make this happen. Time is short. 
Sunday August 15th, 2021 6:45:25 PM

Snow no longer gently falls down... high winds are taking up constantly blowing the snow in your face. The snow reduces your visibility to three-quarters of the normal range and you get a -2 on perception from here on. The wind blows up-mountain so you'll be riding into it as you decent towards the Aerie.

"We must go now... it will be a dangerous flight. You may even be safer on foot...'" Hemera says as she narrows her eyes while staring in the wind, "not only the wind... the air is getting thin."

Survival DC15 Highlight to display spoiler: { : All non-acclimated creatures labor to breathe in the thin air at this altitude. Characters must succeed on a Fortitude save each hour (DC 15, +1 per hour) or be fatigued.}

Pompous ponders how to get back to the Aerie a different way... Ceres raises an eyebrow but says nothing...

Michael has known Sigvar for years and he can feel the Paladin's pain. The encounter with Gargul has left a serious scar on Sigvar's faith but he soon returns to the harsh reality. First things first. The plan is clear... Get back to the Aerie, make sure the Griffons are well protected and see about the rest later. Pru, Anna and Nikolai are on the same page. But Nikolai asks Ceres to take the remaining Griffons down slope to stay warm.

Tinker adds no additional suggestions. Trayvin is agreeable to whichever is decided upon.

Between you and the Griffons you have enough ways to get back to the Aerie. Like Hemera informed you flying on the Griffon's back is becoming very dangerous. They press on...
Night is falling on the mountain. The winds don't stop and neither does the snow. I

It takes three times as long as it did earlier to get the Aerie back in sight. Snow has come down the mountain with you. The Aerie looks deserted... or all remaining Griffons are taking shelter...



AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Sunday August 15th, 2021 9:21:20 PM

Tinker endures the travel back to the aerie, warm for his boots, but not able to do anything to help at the moment. He waits for something useful to do.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d3=3 ; d20+20=38 ;
Monday August 16th, 2021 12:02:58 AM

Perception: 38

Anna makes it back to the aerie whether it was by her own power or as a bird riding on Pru or Nikolai's shoulder she couldn't say all she knows is that she is here now.

She says, "300 gold can pull a lot of animals. What do you think guys? pigs, chickens, cows, goats? We should probably make sure everyone is okay first before we start provisioning them though"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 83/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=22 ;
Monday August 16th, 2021 12:59:06 AM

Spells in effect: mage armor
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 12/13

Survival +21 DC15 = 22
Nikolai informs everyone of the dangers of staying this high up the mountain, not that anyone hadn't noticed the thin air and cold, yet.

OOC: OK, if you need us to roll a For save at this point, just say so.

IC: Nikolai lets Sigvar vent his frustrations and disappointments. There will be time later to talk things over.
Once back at the aerie, he hopes that the missing griffons have flown down the mountain and asks Ceres if that is where they are.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+22=39 ;
Monday August 16th, 2021 6:01:04 AM

Fort save 39 minus however long we spend getting back.
( How do you want to handle the saves? each post, or when you tell us to? The second way you can tell us the minus to use
" I would say either the pigs or cattle, chickens will be hard to manage. We will also need the supplies to make wind breaking walls, so timber, straw and canvas, unless Prudence can overcome the duration of the walls of ice. As far as I remember they don't last long, unless the cold will preserve them."
( I used firewood and canvas by the square yard from the PHB to get an idea of the windbreaks. They seemed cheap but I don't know how much we would need. If it is really alot then it could get too expensive to do in 1 day)

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+15=31 ; d20+16=25 ; d20+16=20 ;
Monday August 16th, 2021 6:39:55 AM

Survival - 31

Casts endure element on himself before taking to the air. (24 hours)
---------------------

Pompous flies to the aeries on the back of a griffon, pondering what spells he has access to and how to better prepare for their next excurcion.

While he understands Siggy's frustrations, they'll need to have a private discussion about rank and the group's need for a command structure.



Prudence Gundle 
Monday August 16th, 2021 4:36:19 PM

As far as I remember they don't last long, unless the cold will preserve them.

"Eighteen minutes," Pru confirms. "But I can keep casting them. I've got lots of spells left."

DM Steven - Pigs, chickens, cows, goats? 
Monday August 16th, 2021 6:30:54 PM

The moment you arrive again at the aerie several Griffons come into view again. The wind has been throwing snow against the nests and seem to have created some shelter. Ceres, Herema and Tempus land in the center of the aerie.

Tinker has endured the way back. The eagle head popping up from under Pru's robe must he Anna... despite the harsh weather and bumpy way back she's been quite comfortably though. The meeting with Gargul seems to linger in your heads... especially it's effect on Sigvar. But toughened adventurers as you are, you realize you need to let go of those thoughts for the time being. Gargul instructed you to meet with a high priest. Perhaps he could also bring some answers or closure to this matter?

Here in the aerie snow is not as bad as it was on the mountain... yet. The wind is picking up and already temperature sure is a few degrees colder than it was earlier this day. Immediately a few smaller griffons hurry towards Herema and begin shrieking and grunting at her. Herema turns to you : "We have to protect the nests... they won't leave."

You have about 2 hours before nightfall. Temperature here is a bit higher than it was up on the mountain so no need for the saves yet - we'll see what morning brings.

Anna mentions pigs, chickens, cows, goats... the moment she says goats Ceres clicks his beak. Sigvar definitely prefers an animal that will be easy to handle... chicken are not...
Making windbreaks seems to be high on the agenda. Only the 'how' needs some work?



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday August 16th, 2021 9:34:04 PM

Michael helps out as best he can.

he speaks to Heremea, Won't leave? or cannot leave? if it's lack of ability to get off this mountain we can get them down come morning. once Pru has had some rest.
Heremea, we can stave off the cold for a bit, but this position is going to become a deathtrap sooner rather than later. We have a contract to see to your safety, and we take it seriously. but it will become harder and harder to see to your safety and find out what is doing this as time goes on. Your people are already getting off the mountain, for the sake of your pride, you need to get the rest of them off as well. ON my honor once we get whatever this is taken care of, you can come back
.

Michael hopes that his word have an effect, it will be much easier to investigate if they don't have to save the griffons every 15 minutes.



Trayvin AC 39/14 touch Hp 127/199(BrianZ)  d6=3 ; d6=2 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d6=5 ; d6=1 ; d6=4 ; d6=3 ;
Monday August 16th, 2021 10:26:32 PM

Trayvin gathers all those injured, including griffons, and sends out some healing energy.

OOC- let me know if too many actions:
channel energy, all within 30 ft heal: 14, 16, 18

Well, we should be able to make some kinda permanent wind breaks. I have a wall of stone, and Pru has some ice. They will remain after the spell is cast.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal
channel energy 4 used

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK)  d20+10=11 ; d20+15=27 ;
Monday August 16th, 2021 11:26:10 PM

Tinker sees there is not much time to make ready for nightfall; and it doesn’t matter much if the reason is ‘can’t’ or ‘won’t’ to him, the effect will be the same. So he pitches in.

“Can’t have separate nests, not enough time to wall them all off. Need to concentrate on one bigger location!”. He tries to set up a plan to make igloos or something for a large Griffon nest so they can all crowd in and keep warm enough.

Know Engineering. 11
Profession Engineering. 27

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+13=16 ; d20+10=24 ;
Tuesday August 17th, 2021 12:40:24 AM

Diplomacy : 16

Anna goes to the Griffons in their nest and tries to convince them to take action that will protect them. She says, "If you want to survive you need to either temporarily relocate or come to a central location we can create windbreaks for. We don't have enough time to wall off each individual nest right now but we can probably fortify a central location"

Anna then tries to help with the shelter construction - Survival 24

If she can get the griffons to a central location she will say, "I have a magical bag and with this magical bag I can pull 300 goats in a day. I think I can solve your food problem, if you will give me the chance.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 17th, 2021 1:09:29 AM

Spells in effect: mage armor
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 12/13

Nikolai remembers what his father has told him many times and he repeats that through the link, {You can lead a horse to water, but you can't make him drink'.}

{"One large enclosure is best as they can huddle together for warmth. We will do that for them, and leave plenty of food, pigs and goats are best. Once we go up the mountain, though, they are on their own, we can't baby sit them AND search for the answer to this mystery at the same time. They'll have to understand that or die."}

He leaves the logistics of how to get the wood planks and nails up to Anna and pitches in to set up the giant 'igloo-barn'.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=45 ; d20+25=29 ; d20+25=36 ; d20+25=42 ;
Tuesday August 17th, 2021 6:39:39 AM

Pompous suggests that he would be best used to keep a lookout for signs of attacks

-----------------------
Endure Element

Perception: 45, 29, 36, 42

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Tuesday August 17th, 2021 10:34:29 AM

Sigvar reaches into his pocket and removes some lint a nd 300 gold. He hands Anna the gold, he lint her saves in case they need to start a fire.
( I saw the aerie as kind of a flat shelf we could wall off on one side. I still don't have a map of it so I can go with the move everyone to more centtral location, since it will reduce the need for as much material to make the windbreak. )
[b ] Pull out what you need for the windbreak and we will start on that, Anna. After that enough food for tonight and we can get the rest in firewood. Griffons may not be able to set or tend a fire, but we can and they might want it for warmth."[/b]
Sigvar helps with the windbreak, and a wall of stone would certainly help matters. It needn't be thick, but it will stop the wind nicely.

Prudence Gundle 
Tuesday August 17th, 2021 6:15:32 PM

Pru lets her companions (and the griffons) choose a location to be protected, then starts casting Walls of Ice..

DM Steven - You can lead a horse to water, but you can't make him drink 
Tuesday August 17th, 2021 6:37:48 PM

Michael makes a few good points as he talks to Hemera but she has to admit that most, including her, just don't want to leave the Aerie. This aerie is the last one of just many sites across the north face of the mountain. Here there used to be over 50 nests but now there's little more than a dozen griffons still around. They don't want to leave this place... Leaving is considered giving up their last claim on the mountain.

(ooc there's no map on the Aerie itself like David also notes - an earie to me is like a nest that is very hard to reach. Usually perched high up a tree on a mountain cliff. In this situation I consider the Aerie to be a bowl shaped area between the mountains with but one access and steep cliffs on all other sides)

While Michael debates with Herema Trayvin gathers those injured and send healing energy. He also comes up with a plan to make sort of a permanent shield break.

Seeing there's no time to argue with the griffons on can't or won't, Tinker pitches in. He lays out a plan to make an iglo or something large enough for the remaining Griffons to take shelter. Anna immediately plans on going to the Griffons in their nests to convince them to gather in a central location. Ceres stops her... "Wo go together... they can't understand what you are saying and right now all they can't understand who is drving them away from their nests is considered hostile... "

Nikolai observes what is going on and he remembers what his father has told him many times... "You can lead a horse to water, but you can't make him drink

Pompous suggests they lay want to set a lookout for any signs of attacks. Sigvar takes action and helps with the preparations for the windbreak.

Ceres and Anna go from one nest the other rounding up the remaining Griffons. It takes some time to convince every one of them bu(, not counting the occasional Griffon beak to snap at Anna, they manage to gather all Griffons near the Iglo site. Already some griffons are very weak... luckily Trayvin will take care of the injured an exhausted ones.

The others, aided by some of the griffons, begin building the Iglo sheler.
An ice wall spell keeps the wind out and allows you to fortify the inside zone. good creative thinking that is. It takes deep into the night before the shelter is ready. Goats are being summoned for lunch.

Herema and Ceres come sitting near you :

"Thank you...Of course you are right..."Herema says to Wittman, "Maybe we have to leave here but then at least we've given all we could .Thanks you to we may survive...

"If only we could find out more on that dragon earlier... , Ceres chimes in...



Trayvin AC 39/14 touch Hp 127/199(BrianZ) 
Tuesday August 17th, 2021 7:10:27 PM

Now that the shelter is taking shape, we can start planning our next move.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

used:
Spells: greater magic weapon, restoration, divine power, heal
channel energy 4 used

AC 32v AOO T22 F25 CMD 39 HP 104/ 159 Tinker (SteveK) 
Tuesday August 17th, 2021 11:20:20 PM

Tinker works hard, putting extra effort into the shelter for the Griffons the energy he couldnt do to protect them or Prudence earlier. He tries to work out his feelings of inadequacy while the more strategic thinkers can plan for the next moves.

He makes sure to take some time occasionally to tramp over to Pompous and make sure the Ranger is good to go: being on guard is just as important as the shelter itself!

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday August 18th, 2021 1:15:49 AM

Spells in effect: mage armor
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 12/13

While Nikolai helps set up the 'igloo', he points here and there for wooden pillars to help support the ceiling. 'A more permanent solution would be walls of stone. The ice will vanish at the end of the spell time, the stone is permanent but can be removed with Disintegrate when not needed anymore. But...for now..."

With all the snow, finding firewood is made more difficult but he does not want to use Anna' bag of goodies for simple firewood, so he goes on the search. He brings back armloads and asks Pru for cantrips to dry out the logs and branches. It is not up to him to worry about any warmth melting the walls of ice. The walls of ice was just to buy them some time to get a wooden walled structure up to break the wind.

He makes a note to meditate for his Ranger spell Endure Elements come evening.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Wednesday August 18th, 2021 2:02:37 AM

Anna starts pulling goats from her magical bag to feed the griffons. (OOC: as I said I can pull 300 goats in a given day. How many goats does she have to pull to feed them?)

Anna says to Ceres, "You mean the shiny dragon guy that fought those things?"

Prudence Gundle 
Wednesday August 18th, 2021 2:29:06 PM

"Walls of Stone would be better," Pru agrees. "But sorcerers don't get many spells and I have to pick carefully. I wanted something I could dismiss if I had to."

[OOC: How many spells should I mark off? Or is it going to matter?]

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday August 18th, 2021 4:14:46 PM

Michael accepts Herems explanation and her apology.
I understand. Sometimes you get pushed back and pushed back until finally, you say "no more" I've been there, done that. If I thought you were in a place you could appreciate it I'd explain a concept called "the counter-attack" where you let the enemy drive you from your position, only to come back when they are vulnerable and take it back from them, but that is for another day. We will get you warm, get you fed and we will find what is doing this.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=33 ; d20+25=39 ; d20+25=32 ;
Wednesday August 18th, 2021 4:33:50 PM

Pompous continues to keep watch

- ---
Perception
33, 39, 32

DM Steven - A shelter and goats... lots of goats.  
Wednesday August 18th, 2021 7:13:07 PM

With joint effort and some magic you manage to create quite a nice shelter, made with walls of Ice at first... strengthened with some wood... basically strengthened with nearly all you could find... slowly the shelter grew stronger as the snow kept on thickening the wall. After the magic fortifications ended the shelter didn't collapse with it... the walls just kept on growing thicker and stronger.

By midnight everyone is exhausted but it's a delight to see the spherical shelter. The roof's not closed nor is the back side but behind the wall you are well protected from the winds and snow. Anna starts pulling goats from her magical bag to feed the griffons. There are but a dozen Griffons here anymore so unless Anna want's to give them all a serious indigestion a goat per day each will do. Even in this dreadful cold the group has regained strength and courage. You have gained respect and trust from all the Griffons here. Soon all curl up for the night seeking body warmth with each other. Guards are set giving you all a chance to recover as well but the night passes quite uneventful.

During the night the wind continues howling around the shelter. Wisps of snow curl over the edges of the wall and the wall occasionally cracks under the weight of the snow but nothing to be worried about.
Dawn comes with just more wind and more snow. Fresh snow covers the mountain.

You share a quick breakfast bite with the Griffons and you make sure they all are ok.
Anna turns back to Ceres commenting on what the Griffon said last night about 'that dragon earlier'.

Ceres turns to Anna :"Yes! This dragon must be a good thing! We aren't ready to deal with those undead or worse. If the undead become a common occurrence then we will have no choice but to leave the mountain... if only we can find a way to ally with that dragon... or perhaps we should support him in his fight against the undead?! Even better... if only we could find the source of the undead." Ceres finishes while he gazes up the mountain...



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday August 18th, 2021 8:36:11 PM

Finding the source of the undead...now that sounds like something we should do.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

OOC- If we rested then all should be fully healed. If I wasn't clear, Trayvin has access to wall of stone and usually keeps one memorized. He would have fortified or added to the shelter as it was being constructed.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday August 18th, 2021 11:56:09 PM

Tinker is ready to support the plan. Whatever it is.

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39 
Thursday August 19th, 2021 1:03:26 AM

Anna says, "How does one go communing with immortal powers? Clearly the dragon guy is one immortal power and whoever is behind the undead could be another. If they are on the same level maybe having the dragon guy on our side before we root out the cause of the undead might be a good option?"

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 19th, 2021 1:28:46 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 13/13

In the morning, Nikolai chooses his Ranger spell Endure Elements and uses it on himself to free up that spell from their clerics for others. As far as communing with Immortals, that is beyond his knowledge or experience.

"My gut feeling says we need to find out more about the west side of this mountain. It could be that this Dragon-man is the 'eccentric' that lives over there. However, if UP the mountain is what seems the obvious, then let's do it."

Nikolai gets ready to do some climbing. Good thing he has his Slippers of Spider Climb.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet 
Thursday August 19th, 2021 10:23:28 AM

" Well, if yesterday was an example, the Immortal powers seem to be drawn by either conflict, or the emotional distress caused by conflict. Aside from that Prudence needed to be dead to see them. I don't want to try that again. So going west to met a faction we have not met yet is a plan, then either check in on the other 2 factions or go up, like Tinker was saying."
Sigvar renews his endure elements and readies his other spells

Prudence Gundle 
Thursday August 19th, 2021 4:55:39 PM

Pru casts Mage Armor on herself and Nikolai, and Endure Elements on herself and anyone who needs it.

"We don't know what's farther up the mountain other than more snow and more cold. And less air," Pru says. "Maybe start by going west? Because I'd rather not go up if we don't have to."

Scene 4 - The only way is UP

The Town of Whitebridge
Scene 2: Travel and Town

Scene 3: The Castle

Scene 4: The Lower Floor

Scene 5: The Middle Floor

Scene 6: The Upper Floor

Scene 7: The Tower

The Cult of the Dragon
Scene 0: The Town of Whitebridge

Scene 1: A Message

Scene 3: Wedding City

Scene 5: The Wild Caves

Scene 8: Back Home

Heroes of the Mountain
Scene 0 - Who's the Boss?

Scene 1 - The Blame Game

Scene 2 - Nice day for a ride

Scene 3 - Griffons everywhere

Scene 4 - The only way is UP

Scene 3: Wedding City

Scene 5: The Wild Caves

Scene 8: Back Home

Heroes of the Mountain
Scene 0 - Who's the Boss?

Scene 1 - The Blame Game

Scene 2 - Nice day for a ride

Scene 3 - Griffons everywhere

Scene 4 - The only way is UP


DM Steven - AThe only way is  
Thursday August 19th, 2021 7:29:58 PM

Trayvin considers finding the source of the undead a must do.
Tinker is ready to support the plan... whatever it may be...
Nikolai is the first to actually lay out a plan. Either his Ranger skills or his gut feeling tell him they need to find out more about the west side of the mountain. UP the mountain is what seems the obvious...
Pru is hesitating to go farther up the mountain... there's probably just more snow and more cold no? Not to mention less air?!
Sigvar tends to agree to going up the mountain provided no one else is to die to learn from the immortal powers that seem to dwell on this mountain.
"But... how does one go communing with immortal powers?! " Anna thinks.
Pompous and Michael go along.

After a short preparation the group is ready to go up mountain again. This time, the griffons will not be accompanying them. Ceres and Herema are thankful for the shelter that was created and wish you a safe return... the future of the Aerie and the future of the Griffons here is in your hands.

You all go on foot?

As you begin to walk away from the Aerie you are struck by severe winds (75mph). All medium sized make a DC10 STR check of be checked by the wind. Smaller creatures risk being blown away.
Snow's now covering the whole mounting. Here the snow already comes up to your knees (medium creatures)? Movement through the snow is slow... you go about half speed.

You begin walking the west side of the mountain. So far it's not steep climbing yet. It's like a mountain meadow. The mountain on the west side ominously present. Gradually the meadows you follow become more steep. So far you have no issues breathing.

How long will you walk and I would like to know your marching order.
Please make all relevant skill checks that you deem necessary.
Next post we'll be going up...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=10 ;
Thursday August 19th, 2021 7:57:14 PM

Trayvin is able to move against the wind, but just barely. He stays near the back of the group, his armor should help serve as an anchor if the wind proves too much for anyone, so he remains ready to support others as needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Anna Morphling (Hugh C) -- HP 123/123 [157/157 w/ con bonus] - 40/13/17 + 4 AOO due to movement CMD 39  d20+10=30 ; d20+4=24 ; d20+20=33 ; d20+6=22 ; d20+22=40 ;
Friday August 20th, 2021 12:58:14 AM

Anna continues to take Beast Shape 1 as her at will ability granted under Queen's minions. She then takes the form of a snow leopard and cautiously sticks near Pru.

Survival: 30
Stealth: 24
Perception: 33
Know (geography): 22
Know (nature) : 40

Active Effects:
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=16
Friday August 20th, 2021 12:59:14 AM

Hold up, we need to get cold weather and climbing equipment from Anna's back before we start off.

Michael needs it, at least. since I can't seem to find an entry for Artic weather gear, I guesstimate that 100gp should get me every thing I need? tell me if that just gets me the boots and gloves and if I need to put in more or if it gets me all I need.
skill check survival 16

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=7 ;
Friday August 20th, 2021 1:00:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance
Ki pts 13/13

Str d20+6 DC10 = 7

Nikolai hangs back with Trayvin, for now, as the sudden gust of wind catches him and stops him in his tracks.

OOC: What do you mean 'how long do we walk'? we walk until something makes us stop, like a cliff, an Immortal, more undead, blizzard conditions where we can't see jack squat.... wind that blows us off the mountain...

So, how far HAVE we gone at the point where 'the meadows you follow become more steep'.

Prudence Gundle  d20-1=9 ; d20-1=4 ;
Saturday August 21st, 2021 12:06:51 AM

Pru stays somewhere in the middle of the group. Or at least, she does until they start walking and she stands still.



AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=21 ;
Saturday August 21st, 2021 8:39:39 AM

Tinker makes headway but realizes this is a losing proposition, they will never get far against the wind.

Parallel to the West seems the only choice

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 204 / 216 Character Sheet  d20+6=14 ; d3=3 ; d20+6=7 ; d20+6=14 ; d20+11=25 ; d20+11=12 ; d20+11=25 ;
Saturday August 21st, 2021 9:44:04 AM

Sigvar takes the lead. He has the height to make breaking a trail easier and the bulk to not worry about the wind. He takes Michael under his wing and has the halfling ride on his shoulder or follow close behind him ( I would guess either negating his needs to save vs being blown away or at least aiding him in the save )Occasionally he takes wing and has a look around, hopefully taking Michael's keener sight with him.
Perception 14, 7, 14
Fly 25, 12, 25

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+7=14 ; d20+4=9 ; d20+7=14 ; d20+34=49 ; d20+21=36 ;
Saturday August 21st, 2021 4:59:33 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Knowledge Geography +7 = 14
Knowledge Local +4 = 9
Knowledge Nature +7 = 14
Perception +34 = 49
Survival +21 = 36
Strength (take 10) 10 +6 = 16

Nikolai assess the terrain and weather. The going is slow even though the slope is not that bad. The wind whips up the snow in flurries obscuring vision and stopping forward progress. But they trudge on, Nikolai in front, barely touching the snow as walks on the surface. He uses the Staff of Healing to poke holes as he goes just in case the snow covers empty space just below the surface.

They've done this before, tied a rope around each other, and Nikolai pulls out his silk rope and has everyone linked up.

One way or another they get to a point where the snow covered valley takes a steeper incline.

Through the mental link, as the wind howls around making speaking useless, he says {'Keep trudging upward or try for a parallel course to the western side and see if THAT side is as bad as this one?'}

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=24 ; d20+24=36 ;
Saturday August 21st, 2021 11:03:14 PM

Michael takes tail-end charlie on this one. he wiles away the time thinking of getting a sack and seeing if he can parasail in this wind. but the machine keeps him fros...eh...alert to any danger that they may come across. since he's tied to the person before him in line(probably Sigvar or maybe Trayvin), he's pretty confident that if the wind catches him they will keep him grounded. he tries to keep from dragging them down with his massive weight.

Survival 24
acrobatics. 36
he has a necklace of adaptation so the thin air does not bother him.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+3=8 ; d20+17=30 ; d20+15=29 ; d20+15=35 ; d20+25=35 ;
Sunday August 22nd, 2021 6:47:13 PM

Pompous sticks somewhere in the middle. He ties the rope around himself offered by Nikki

His endure element spell keeps him nice and cozy. His boots of levitation ensures that not only won't he take any major falls but will also help in climbing any steep mountain face encountered.

{ Send all:
Are we there yet? Are we there yet? }

----
Strength test 8,stealth 30, climb 29, survival 35 (nat 20) and perception 35

Endure element 24 hours
Boots of levitation
Endurance feat.



DM Steven - Up up and ... up 
Sunday August 22nd, 2021 7:38:40 PM

Slowly the group makes progress. They've been climbing for nearly half a day now... and with no clear end in sight they can only push on. You are going up in a steep climb now. Nikolai pulls out his silk rope and has everyone linked up.

Sigvar takes the lead and he takes Michael under his wing. Close behind Nikolai uses his Staff to poke for holes as they go just in case the snow covers up empty spaces below the surface... The trail you make has higher slopes on each side so you are just a little bit protected from the wind.

Pru and Anna walk in the middle. Anna takes shape of a snow leopard and she trots on top of the snow leaving tracks that are immediately covered again by the continuously falling snow. Pru however has a hard time as the wind checks her in place...

Tinker and Pompous come after Pru and Anna... Trayvin closes ranks. He helps Pru to keep up with the head of the expedition.

With the combined efforts of the group you slowly make progress. The smaller ones are secured... for whoom the wind becomes to strong there are others that have strength for two... When Nikolai's staff touches no hard ground beneath the snow the group skillfully diverts from the trail...

As you are getting higher conditions get worse. Difficult to say exactly how far you went from the Aerie but you've been going for half a day now. Severe winds continue... all medium size 'checked" vs DC10 STR. Small sized blown away.

Thin air / high altitude fatigue : All characters make a FORT DC15 or be fatigued.
Nikolai and Anna Highlight to display spoiler: {Your survival skills make you realize that soon you'll be at risk of altitude sickness. Long term oxygen deprivation affects mental and physical ability scores. After 6 hours a character spends at this altitude there will be risk of ability damage. }

Vision is reduced and you take -8 perception. Snowfall has increased to 2 inches of snow per hour. High wind makes it feel as if the temperature is 20°F colder.

Reminder :
Movement : half speed due to snow
Wind : Medium : STR DC10 of be checked / Small blown away

Perception 20 (don't forget the -8) Highlight to display spoiler: { You can see a large patch of snow breaking of ahead of you... avalanche!! You are in the center of it's path... It's about 2000ft from you... but it will be on top of you in 4 rounds... you need to get at least 100 ft to your left of right to avoid being in the bury zone of the avalanche. }

Survival 20 Highlight to display spoiler: { Avalanche : A landslide or avalanche consists of two distinct areas: the bury zone (in the direct path of the falling debris) and the slide zone (the area the debris spreads out to encompass). Characters in the bury zone always take damage from the avalanche; characters in the slide zone might be able to get out of the way. Characters in the bury zone take 8d6 points of damage, or half that amount if they make a DC 25 Reflex save. They are subsequently buried. Characters in the slide zone take 3d6 points of damage, or no damage if they make a DC 25 Reflex save. Those who fail their saves are buried.

Buried characters take 1d6 points of nonlethal damage per minute. If a buried character falls unconscious, he must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.

The avalanche has a width of 400 feet, from one edge of the slide zone to the opposite edge. The bury zone in the center of the avalanche is half as wide as the avalanche’s full width (ie: 200ft).
}

You can make the next 4 rounds in 1 post if you like but please count in rounds in your next posts...



Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37  d20+10=14 ; d20+12=17 ; d20+10=25 ;
Sunday August 22nd, 2021 11:58:19 PM

Fort: 14; fail - Anna is fatigued

Perception: 17
Survival: 25

Anna if fatigued and she also is having a hard time seeing but due to her knowledge of the natural world she knows about the hazards of Avalanches.

"We have to move!" she yells

"I'm going to turn into a huge animal; I am going to try to make a dash for safety. Hop on my hippo back if you can"

(OOC: How many of her friends can Anna carry on her back?)

See below for actions

Round 1:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus
If capacity of friends get on her back she moves 25 feet out of the path; if not she waits a round
Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. Then if capacity of her friends are on her back she moves 40 feet out of the way of the falling snow and rock
Round 3:
Anna activates Cat's grace in case things don't work out too well giving her a little bit of a dex boost. She really can't wait any longer even if less than capacity of her friends are on her back she has to move 40 feet towards the safe zone
Round 4:
Anna takes a double move action to save zone putting her at leat 120 feet out of the path or as much as 205 feet out of the path if capacity of her friends hopped on her back in the begginning.

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls
Cat's Grace - 168 rounds - +4 Dex

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+4=18 ; d20+17=31 ; d20+14=33 ;
Monday August 23rd, 2021 12:34:42 AM

Tinker stoically pushes on, adjusting the walking order to ensure the stout dwarf and Pompous are last in order to protect Trayvin the healer and Prudence who so recently returned from Gargul. His Boots of the Winterlands keeps him warm and unimpeded while walking the snow, and he uses his Urgrosh as a ice staff himself.

His boots don’t help with seeing or understanding, however, but Daemar is skilled in his own right. ”Avalance!”, he shouts, echoing Anna’s warnings. ”Trayvin, I’m taking you out of the path! Nikolai, do we move left or right?”

Round 1. The dwarf casts his major magic rogue talent, Expedient Retreat, and moves next to Trayvin (50 foot speed)
Round 2. Pick up Trayvin (Tinker is a dwarf with 22 Str, and can carry 420 extra pounds without slowing), and move Nikolai’s called direction (or left if no call). (50 feet)
Round 3. Move 50 more feet and drop Travin. If needed, he then runs back 50 feet to grab another KC
Round 4. Pick up 2nd KC and move 50 feet to where Trayvin and team are.

…..
Boots of Winter: normal speed over snow and ice, keeps warm
Str Check. 23 (forgot Tinker is actually 22 Str)
Fort Check v Fatigue. 31

Expedient Retreat. +30 movement, 50’ total even with heavy load



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20=3 ; d20+1=5 ;
Monday August 23rd, 2021 10:02:11 AM

OOC1
So everyone has posted a different marching order so this is super chaotic. Add to that the fact we are now roped together whether we like it or not.
Anyway...
IC
Fort save, I didn't roll a 1 Sigvar auto saves provided he doesn't roll a 1 for the first 6 saves
Perception, no chance of success
Survival 5
Sigvar doesn't see anything wrong but when Tinker and Anna both yell Avalanche, he takes action. His Minotaur brain doesn't know anything about avalanches save one thing, don't be part of one. To that end he unfurls his wings and takes flight. He has 200 lbs before he reaches the top end of light load and about 500 lbs before he exceeds a medium load. He flies straight up for four rounds, if the roped on people are holding him down he will have to do some battlefield triage and save who he can.

OOC2
Let me know who is attached to me and what they weigh and then I can finish this post. In the future it might be a good idea to figure out these logistics before engaging in a surprise trap thing, but that's just an idea. If none of this works and the DM decides Sigvar just can't fly away he has a plan B. Lemme know, I'll try and check before I go to work tonight.

Prudence Gundle (Kathy)  d20+12=29 ;
Monday August 23rd, 2021 3:08:21 PM

Pru isn't fatigued. [Fort save 29] She is, however, cold, tired, cross, and miserable. And then somebody yells "Avalanche!"

Pru wastes no time. She casts Elemental Body IV and turns herself into a huge air elemental. Staying fairly low to the ground, she flies after Anna and Sigvar.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:38 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=34 ;
Monday August 23rd, 2021 4:28:39 PM

Pompous activates the flight from his celestial armor.

{ Send all!
Go Siggy go! Together we should be able to pull the rest up with us }

In a joint venture with Sigvar, Pompous holds on to the rope and flies up. Hopefully between the two, they can lift up all those connected to the rope.

-------------
Flight
Resist element
Fort 34


DM Steven - Up up and ... up 
Monday August 23rd, 2021 7:01:06 PM

Only 5 - so we'll only have the avalanche come closer for a round...
Don't forget you want to be at least 100ft from where you are no to avoid the bury zone but you'll still be endangered unless you get 200ft away...



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+5=6 ; d20+15=29 ; d20+11=13 ; d20+10=28 ; d20+5=9 ; d20+5=7 ;
Monday August 23rd, 2021 9:30:21 PM

save vs wind = 6, Trayvin's advance is checked
save vs fatigue = 29
perception = 13
survival = 28

Trayvin misses the initial start of the avalanche, but Tinker gets him moving. After Tinker helps him move a bit he casts a wall of stone, creating a curved wall to direct some of the snow and ice away from the Commanders. It may provide them with enough time to move the rest of the way out of the path.

OOC- DM interpretation, needs to be attached to stone, hoping there is stone under the snow that will count.

Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+30=32 ;
Tuesday August 24th, 2021 12:19:32 AM

Tinker isn’t interested in flying up into the gale and getting buffeted even worse than he is now. Not to mention he’s 300 pounds of weight that the flyers won’t need to carry and he has a distinct lack of enthusiasm to be carried like a sack of meal. So he Escape Artist twists from the rope before any other actions.

Escape Artist 32

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Tuesday August 24th, 2021 12:36:21 AM

With respect to just advancing a round and everyone else seeming making their own way Anna changes the following action since only round 1 advanced.

Last Round:
Anna lets Beast Shape III supercede her Beast Shape 1 and her snow leopard form shifts to that of a huge Behemoth Hippopotamus

Revised Actions:

Round 2:
Anna activates haste giving her +30 to her movement speed so she is at 80 feet or 40 feet with a single move. She then moves 40 feet towards safety
Round 3:
Anna takes a double move towards safety (total distance travelled is 120 feet)
Round 4:
Anna takes a double move action to the safe zone (total distance travelled is 200 feet)

Active Effects:
Beast Shape III - Form of huge Behemoth Hippo (166 min)
+6 Str
–4 Dex,
+6 nat armor,
-2 AC,
-2 Attack,
-8 stealth,
-4 fly,
+2 CMB/CMD
15 foot space,
15 foot reach,
50 ft base speed,
low-light vision,
bite+15(4d8+9 plus grab),
trample (2d6+9 DC 22)
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 14 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ; d20+21=38 ; d20+34=49 ; d20+6=20 ;
Tuesday August 24th, 2021 12:39:14 AM

OOC: seems to me the last time we were roped together, it was such as we could just 'undo' and let go. But that was a long time ago.

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Perception +34 vs DC20 = 52
Survival +21 vs DC20 = 38

Nikolai notices the start of the avalanche at the same time as do others, who take to action. {'Let go of the rope if you need to, otherwise go left as fast as you can.}

He quickly notes who might be in trouble (Perception + 34 = 49) and moves to help.
Aid Another (Str check +6 = 20) by grabbing hand/arm/coat/etc. and pulling towards the left.
Aid Another +2 (however that helps who may be slugging through the deep snow.

Nikolai is not hampered by the thin air or the deep snow.
Double Move is 140' (minus helping someone along).

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+18=20 ; d20+14=32 ; d20+18=20 ;
Tuesday August 24th, 2021 2:58:47 AM

perception 20
survival 32

AVALANCH! Michael screams. and since the wind might blow his words away he screams it over the link as well. AVALANCH. Since he is tied to Sigvar he just holds on and climbs up as the big minotaur takes off.

climb 20
Michael has on a necklace of adaptation. he is breathing just fine.

Prudence Gundle (Kathy) 
Tuesday August 24th, 2021 1:49:53 PM

Since Pru is currently Huge in size, she can probably grab somebody and take them up with her. She is flying, but I don't think she's affected by the wind, because Huge.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 4:24:24 PM

Pompous flies up and left with Siggy and whoever is still on the rope.

DM Steven - "AVALANCHE" 
Tuesday August 24th, 2021 6:51:40 PM

With a bit of a backflash we see how a large patch of snow detaches from the unstable fresh layers of snow high up on the mountain. What is a large patch of snow quickly turns into a thunderous rolling pack of snow and debris as it comes racing down the mountain... in its path 8 noble Commanders...

"AVALANCHE" Tinker shouts.
"AVALANCHE" Michael screams

And then things turn into a chaos... the chaos involves a lot of flying in a blizzard...

ROUND 1 : Avalanhce distance 2000 ft :
- Anna, despite being fatigued realizes they need to get out of the way. She turns into a Huge Behemoth Hippopotamus. The strong winds wont bother her now. If there was any rope tied to her it snaps as she grows huge. She's ready to pick up anyone that wants to get them out of harms way.. She moves 25ft away.
- Tinker casts Expeditious retreat and moves next to Trayvin. 50ft. He's not interested in who intends to go flying in this weather...
- Sigvar is strong enough to carry some out the way. He intends to fly away from danger. You are trying to fly 70mph winds. Such wind take Fly penalty of -8 and a Fly DC20 or you can't move
- Pru turns into a huge Air Elemetal and staying close to the groupd she flies after Anna and Sigvar... only Anna stays on the ground and she rushes to safety while Sigvar moves upward. Pru and Anna seem to stick together usually so I'm having Pru in pursuit of Anna.
- Pompous activates the Fly spell on his Celestial Armor. He gains Fly skill bonus 8. Please roll Fly check -8 due to winds vs DC20 or you can't move against the strong winds.
- Trayvin wants to move with Tinker but he is checked by the winds. He casts wall of stone to create a curved wall that will redirect some of the ice away! (love the idea)
- Nikolai is not hampered by the thin air nor the deep snow. He notices how Trayvin is in trouble because of the wind and so he makes sure to grab Trayvin and drag him along to safety.
- Michael holds on to Sigvar as this last one flaps his wings to move upwards in the blizzard.

Summary round 1 :
- Anna and Pru both have no problems against the wind. No one has accepted their help so both just run on.
- Tinker runs solo
- Sigvar Flies upwards and has Michael hanging on the rope while Sigvar flies up...
- Trayvin wanted to run up to Tinker but he is checked had it not been for Nikolai
- Pompous flies solo activates his armor and flies to safety



ROUND 2 : Avalanche distance 1500 ft :
- Anna casts haste to get as far from the bury zone as she can;
- Pru (elemental) flies on
- Tinker does not look back and runs to safetly
- Nikolai helps Trayvin as they run towards safety
- Sigvar make Fly checks from previous rounds first
- Pompous also flies. Please make Fly chekcs from round 1 first.

You all move too chaotic so that it was a bit difficult to catch everything in 4 rounds immediately. So I've been running the avalanche with 2 rounds system.



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+15=22 ; d20+15=23 ;
Tuesday August 24th, 2021 8:02:52 PM

His usual fly skill is +15 in which case he makes the saves otherwise, he doesn't but should be able to fly straight up (?)

Fly check: 22
Fly check 23

DM Steven : yes Pompous makes it. Activating fly on your armor grants +8 fly check with a -8 for wind. So all good. Please mtake actions for rounds 3 and 4 if you can.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170 
Tuesday August 24th, 2021 8:04:51 PM

ooc> Missed the -8 from the wind. Guess he fails both rolls

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday August 24th, 2021 9:07:11 PM

OOC- I rolled twice for moving for rounds 3/4, didnt think it would be fair to reroll them
Remaining 2 rounds of actions will be moving with the group as best he can(STR checks if needed, 9, 7 ugh he will need some help :)

Trayvin is in a bit of trouble. The wall will hopefully deflect some of the avalanche, but he will need some help to get moving after getting his boot stuck in the ice, and will take whichever help is first available.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday August 25th, 2021 12:15:40 AM

Round 3. Runs back to Trayvin. ”Get on my shoulders if you will, Trayvin, and I can run us both to safety. Nikolai, your monk abilities look like you can get to safety on your own?”

Round 4. Whether Trayvin or Nikolai accept his offer, Tinker thinks he can be more use to the others if he is free rather than buried behind a stone wall. So the dwarf then runs to safety.


Speed 50’. Run x4 =200’ per round.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+6=9 ;
Wednesday August 25th, 2021 1:09:35 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Tinker realizes that Nikolai's strength (STR 22) pretty much equals the dwarf's as they both lift Trayvin out of his predicament and continue their flight out of the way of the bury zone.

Aid Another Str chk +6 = 9
Stone of Luck and Ioun stone +2 to checks = 11

Double Move is 140' (minus helping someone along).

Anna (sub SteveK) 
Wednesday August 25th, 2021 2:41:51 AM

Round 3: Anna, the fatigued huge hasted behemoth hippo, delays movement to allow anyone (pompous?) to scramble on her back, then hustles out of the avalanche zone. (100’)

Round 4: Anna continues clearing space. Because she is so large, she tries to angle herself to be closer to the avalanche than Trayvin, Nikolai, Tinker, and Pompous; thus being a kind of living wall to provide extra cover. (100’)

….

Move + Haste = 50’ move, Hustle double move = 100’ per round

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 216 / 216 Character Sheet  d20+8=20 ; d20+8=28 ; d20+8=10 ; d20+8=18 ;
Wednesday August 25th, 2021 5:56:49 AM

fly check 20 for round 1 so 60 feet straight up(double move)
fly check 28 for round 1 so 60 feet straight up(double move)120 total
fly check 10 for round 1 so checked this round 120' total
fly check 18 for round 1 so checked this round 120' total
Sigvar gets +5 competence for his wings of flying making his fly a 16-8 for the wind brings him to a +8 total

Prudence Gundle (Kathy) 
Wednesday August 25th, 2021 1:06:16 PM

Pru gains enough elevation to avoid the avalanche, but keeps an eye on the trio of Trayvin, Tinker, and Nikolai. She's not used to being super strong, but she's pretty sure she can grab one of them and bring him aloft if the group runs into trouble. So that's her plan.

DM Steven - "AVALANCHE"  12d6=35 ;
Wednesday August 25th, 2021 7:44:58 PM

ROUND 3 : avalanche 1000 ft

Pompous succeeds to put his Celestial armor to work. The Fly spell on it takes him straight up to avoid the avalanche. The wind hits him hard... let's just hope he can land as soon as possible.

Trayvin is less fortunate. This winds lock him in place and ... if no one turns up to help him he'll be in trouble. Luckily for him Tinker sees the trouble he's in and o the dwarf runs back for Trayvin. Nikolai was already pulling Trayvin along so their combined effort is enough to drag Trayvin into safety.

The fatigued huge hasted behemoth hippo also manages to escape from the snowy terror.

Like Pompous, Sigvar decides to hover over the avalanche. He takes of quite easily but once he gets higher trouble starts. (Sigvar's third fly check fails DC20 by 10 - he uses wings - failing by 5 or more makes you plummet to the ground ). Sigvar's wings fail at 120ft above the ground... he plummets dowb for 120ft taking 35HP Damage (12d6 damage)
At the end of round 3 Sigvar is back on the ground... the avalanche just 500 ft from him...

Being an Air elemental Pru has no trouble with the winds. She keeps an eye out for her friends. It does not take her long to realize Sigvar's in trouble..


I've not taken the actions for Rounds 4 to give you a chance to rescue or help Sigvar.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday August 25th, 2021 9:04:43 PM

Trayvin doesn't have any spells which will help Sigvar in time. He hopes the wall of stone will help provide some cover.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  5d6=21 ; 8d6=29 ; d6=1 ; d6=3 ;
Wednesday August 25th, 2021 10:11:03 PM

Sigvar starts acting as his wings fail himon round 3 ( I assume after he hits the ground since this item isn't in hand) he draws his "get out of trouble free card" and slams the bead of force against his armor. More pain washes over him, and the sphere starts to form. He remains motionless, choosing to not try to escape the sphere and tucks himself inside the sphere of fore that forms.
" I am fine, see to yourselves." Is what he tells the other Agents over the link.
He does touch himself and restore some of the lost hp. LoH for 31 hp healed

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=21 ;
Thursday August 26th, 2021 12:15:17 AM

Tinker nods. ”I had forgotten how strong you are, Nikolai. Good thing we were both here.”

He sees Sigvar’s problem and solution, sending assurances over the mental link that the dwarf will stick to the plan and help uncover the Minotaur only after the avalanche.

He looks about, considering any other dangers that may be coming upon the Knights Commander.

…..
Perception. 21 due to storm

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday August 26th, 2021 12:38:36 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

With Sigvar's assurance he'll be fine, he keeps his attention on getting as far away from the debris field as he can.
{Well, at least Pru can melt enough snow away to dig him out. Don't go rolling away to far you hear Sigvar?}

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Thursday August 26th, 2021 3:52:38 AM

Anna wonders whether the bead of force's ability to not be moved means Sigvar will keep his position relative to where he is now or if he'll end up trapped below the snow in an unmovable sphere until 10 minutes expire. At least she realizes he won't be able to move from where he is so they should be able to dig him out before the 10 minutes expire. Still though in case he does get buried if Sigvar is within 210 feet of where Sigvar is she can use her dancing light at will cantrip SLA to create a circle of dancing light above Sigvar's position in case they have to dig him out

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=37 ; d20+14=28 ;
Thursday August 26th, 2021 10:36:48 AM

[ooc] sorry guys, got called to go to work, 1800 miles in 3 days. I'm in ND right now.

with Sigvar down, Michael looks to see if they are outside the avalanche. nope. this is going to suck. he thinks to himself and over the net. Knowing he cannot get outside the avalanche in time he tucks up under Sigvars force bubble and makes a tent over himself with his cloak.
his necklace of adaptation will make sure he does not suffocate provided he can keep a breathing space, and maybe the lee of the force bubble will keep the worst of the impact from him.
That's his hope anyway. if he tries to fly in this wind, well, they will never find his body.

Acrobatics 37 (minus 8? would be 29
survival 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=25 ;
Thursday August 26th, 2021 5:25:00 PM

Pompous continues to fight the wind... up and west... up and west.

----------------
Flight check 25

Prudence Gundle (Kathy) 
Thursday August 26th, 2021 5:49:24 PM

If she can, Pru grabs Sigvar, sphere and all, and hauls him away to safety.

No point in letting you get buried, she sends over the link. We'd just have to dig you out again. And I don't do manual labor.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday August 26th, 2021 9:24:53 PM

Trayvin waits for the hit, hopefully the group has gotten far enough out of the way to not get completely buried.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday August 27th, 2021 12:06:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Over the link {'With Pru's fire spells we can dig them out, and Anna can turn into a bloodhound and sniff them out,'} he chuckles but really hopes they don't get bowled all the down the mountain.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday August 27th, 2021 12:19:54 AM

Tinker joins in the mental conversation with some self-deprecating humor. ”And with our skills, Pompous and I can be on watch while you do it to make sure we are not surprised.”

Anna Morphling (Hugh C) -- HP 123/123 - 41/16/38 + 4 AOO due to movement CMD 37 
Friday August 27th, 2021 1:03:38 AM

Anna waits to see how this plays out from her safe place

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday August 27th, 2021 1:05:13 AM

if the sphere did not cut the rope, Michael hangs on for dear life and goes with the flow.

DM Steven - "AVALANCHE"  12d6=48 ; 5d6=21 ; d10=6 ;
Sunday August 29th, 2021 6:51:18 PM

(sorry for missing a DM post last week)

One by one the agents manage to get out of the deadly path of the avalanche. Some run to the sides, some are dragged to the sides... some fly and hover over it while being buffeted by the strong winds. For a moment it seems everyone will be safe... and just then Sigvar looses his drag by a sudden changing gust of wind and he plummets to the ground. With him, also Michael plummets to the ground...

(Sigvar took damage previous post but I forgot about Michael. Michael takes 48HP form falling)

Sigvar and Michael are right back where they started... the avalanche only 500 ft from them. Michael looks at the thunderous mass of snow and ice that races towards him and just knows that it's going to hurt... But Sigvar keeps calm. Sigvar has a plan to stay safe. He's not a man to panic easily.

Things go fast now. Sigvar takes a Bead of Force and slams it against his armor. The explosion also hits Michael (Michael takes another 21HP) Both men are standing close together. The bead being CL10 creates a 10ft sphere centered around Sigvar. Sigvar only remains inside the sphere. However, Michael too keeps his wits! Knowing the nature of such a Bead of Force the Halfling rogue figures that he has most chances of survival if he tries to hide under the sphere. The sphere can't move and so the avalanche will break against it.
Badly injured Michael Wittman curls up in his cloak and takes cover under the Resilient Sphere.

Pru intends to drag away Sigvar and his sphere but she probably also realizes the sphere cannot be physically moved. Besides, it's also offering protection for Michael and well...

WHHAAAMMM

Tons of snow and ice come hurling where the agents stood only seconds ago. The snow crashed against the invisible resilient sphere. Sigvar stands in the center of it... Sigvar stands there and you can literally see the snowfront split against the sphere. One would say that day "Sigvar the Snowpiercer" cut an avalanche in two...

Only seconds later the mass of snow gains height and washes over the sphere.
The ground shakes as the avalanche passes. For 6 rounds you no longer see Sigvar nor Michael...

Sigvar Highlight to display spoiler: { : You are perfectly safe inside the sphere and you can tells you haven't moved an inch. Below the sphere you can see a piece of Michael's cloak pressed against the Resilient sphere.}

Michael Highlight to display spoiler: { : The sphere holds and it has provided excellent cover against the thunderous mass of snow. Still you now find yourself burred in the snow. You can move only a little bit and it seems you won't be able to dig yourself up. }

All but Sigvar and Michael : Highlight to display spoiler: { You saw how the sphere did not move as the snow began to crash into the sphere. After 6 rounds the avalanche stops. There's no trace of Michael nor Sigvar at the moment. }



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  8d6=33 ; d6=3 ;
Sunday August 29th, 2021 9:34:33 PM

" Michael, you OK?" Sigvar asks over the KC link..
"I am tempted to dispel this sphere to be able to heal you but I think it is holding alot of snow above you. I'm afraid it might crush you if I do dispel it. How you doing down there?"
Sigvar stoops down a taps on the sphere near where he sees part of Michael's kit.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Sunday August 29th, 2021 9:35:40 PM

oh, ignore those rolls, they are from a post I started the other day and apparently never finished.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Monday August 30th, 2021 12:33:20 AM

Anna takes a full round action to change from a behemoth hippopotamus to a dire badger. She then tries to sniff out where they are and then use her burrowing capabilities to dig through the snow to where Sigvar and Michael are.

Active Effects:
Beast Shape III - Form of Dire Badger (164 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 12 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday August 30th, 2021 1:03:41 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai follows Anna-Badger and helps dig. Over the link he tries to contact Michael and Sigvar, as all others are probably trying to do to.

"Pru, can you turn into a Fire Elemental and melt the snow away?" he asks.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=28 ;
Monday August 30th, 2021 10:54:10 AM

Tinker hears Sigvar over the link, and that several people mentally reach out for Michael. Good. The KC that can dig are already in action. Double Good. The dwarf looks at Pompous and grips his Urgrosh, then begins a scan of the surroundings. Between himself and the ranger, they will have warning of future dangers.

Perception w weather. 28

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=39 ;
Monday August 30th, 2021 4:13:54 PM

Although his flight ability ended long ago, the boots of levitation allow Pompous to maintain his position. With Tinker and keeps and eye out for trouble .

-----------
Perception 39-weather

Active endure element
Levitation from boots.


DM Steven - "AVALANCHE" 
Monday August 30th, 2021 7:09:28 PM

In hi resilient sphere, surround by snow and ice, Sigvar keeps his cool... he has air to breath. He shoud be fine. Or at least he will povided he gets from under the snow in less than 10min... for then the sphere vanishes and drops tons of snow on top of Sigvae...
Sigvar notices Michael's cloak and tries to communicate with him.
Michael tucked away against the sphere has but a small pocket of air surrounding him?

Anna wastes no time. As soon as the avalanche comes to a full stop she moves out to where they were seen last. As soon as she comes to the location she morphs into a Dire Badger and starts burrowing towards Sigvar and Michael. Turns out there's about 10ft of snow on top of the sphere.
Nikolai runs after Anna and helps digging
Pompous continues to fight against the severe winds...

Tinker sees his friends have everything under control. He sticks his nose in the air and scans the surroundings. The winds are still raging around you and you seem to think the winds are getting stronger and stronger? (Blizzard conditions)
Temperature keeps dropping...

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+11=13 ;
Monday August 30th, 2021 7:10:15 PM

Trayvin tries to contact Sigvar and Michael over the mindlink and see if they are ok. How are you? We are starting our search, if you have anything you can use to signal it may help.

Trayvin casts ethereal jaunt and begins to search under the snow in the most likely area. perception = 13

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt

Prudence Gundle (Kathy) 
Monday August 30th, 2021 7:22:10 PM

For now, Pru hangs back and lets Anna and Nikolai take care of the digging-out process. She does say over the link: Let me know if a fireball or something would help.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday August 30th, 2021 9:50:20 PM

When Anna reaches the sphere Sigvar directs her over the KC link.
"Michael is here! I can see his cloak but he isn't moving or answering me. Dig him out first, I'll be fine in here for awhile yet."
He points to show where 'here' is.
( Michael was fully healed before this right? He just didn't log the healing Trayvin did overnight?)

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday August 31st, 2021 12:16:01 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps digging down to Michael.
"A Scorching Ray would be best at this point, I think."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday August 31st, 2021 12:18:34 AM

Tinker communicates that the storm is only getting stronger. ”Likely magical. Probably wouldn’t matter what direction we tried to climb, it would always be in our face. “

He keeps watch, idly wondering about a gnome story of going to Jericho Space in a balloon. Wondering if the KC tried that to get to the peak of Shadow Mountain, would they still have snow blowing in their face. Yeah, probably.

Anna Morphling (Hugh C) -- HP 123/123 - 40/19/36 + 4 AOO due to movement CMD 34 
Tuesday August 31st, 2021 12:31:35 AM

Anna keeps digging down to Michael.

She is hasted which mean she should be able to burrow 20 feet per move action.

(OOC: I don't know if the burrow speed is reduced b/c typically burrow speed just means you have your own burrow ability; you don't produce a mound in the dirt / snow or a tunnel but if Anna-dire badger is trying to clear the snow she'd want to leave tunnels that are usuable to help get the others out)

Active Effects:
Beast Shape III - Form of Dire Badger (163 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex
Haste - 11 rounds
1 extra attack on full attack action; +30 foot move speed all modes of movement; +1 dodge AC; +1 Reflex save; +1 to attack rolls


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 49/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 12:34:19 AM

Michael grunts out over the link I'm fine, your sphere kept the full force from flattening me, I just got a lot of snow on me now, but I got a pocket of air to breath, if anna can get to me I can fly out, but if I fly out I'm probably going back down the mountain. I still think you should tie a rope to my belt and use me as a kite. Hey Pru, have you even tried to teleport? maybe the bird brains were inept or lying. worth a shot maybe. if it won't kill you are anything. it's going to be a hard slog up this mountain if we don't find another way.

Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+25=37 ;
Tuesday August 31st, 2021 5:05:13 PM

Pompous continues to hover and do his best to keep an eye out for trouble.

-------------
Perception 37 minues blizzard penalties

Endure element
Levitating via boots.



DM Steven - Back to ... climbing 
Tuesday August 31st, 2021 6:26:48 PM

The Agents begin their combined effort to dig up their friends from under the snow. Pru wonders if a fireball would come in handy... perhaps a bit onorthodox to torch your friends trying to rescue them. But at least they would feel warm...

It takes some time but both Sigvar and Michael make it out of their ice cold tomb alive.

All that time Pompous keeps fighting the wind and the snow as he is still hovering overhead. (please make your Fly DC20 with a -8 penalty for the wind each post you keep hovering)

Tinker muses about the storm. Seems like any path they want to take up the mountain will end up with snow in their face. He could be right... the storm feels a bit unnatural... Tinker is correct that the wind does come from up the mountain and that clearly is the way the party will be heading... but...Tinker also notices that staying close to the right side of the mountain path significatly lowers the difficulty to remain standing. The wind comes hurling down the mountain but it seems the right side of the path does provide some cover against the wind.

OoC Please make sure your headers are updated...

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Tuesday August 31st, 2021 7:13:55 PM

Once out of the sphere and sure everyone is safe, Sigvar has something to say.
" DID YOU ALL SEE THAT AVALANCHE!"
"It was amazing. A raw unfiltered show of Power and Fury. I haven't been this excited since I became a paladin."

The avalanche seems to have broken the funk that the Minotaur has been in since the visit to Gargul. But why? shouldn't a paladin be awed by meeting his god? Why wasn't Sigvar?

Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d8=5 ; d8=5 ; d8=5 ;
Tuesday August 31st, 2021 9:27:25 PM

Trayvin looks over Michaels' wounds and casts a spell to heal up the worst of them. I dont think you should try to fly down the mountain right now.

Actions: cast cure serious wounds on Michael(spontaneous from stone shape) Michael heals 30hp

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Tuesday August 31st, 2021 10:36:36 PM

I'm willing to try a Teleport or a Dimension Door, Pru sends through the link. Remember, though, that even the Mansion didn't work properly. I'm honestly not that hopeful.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Tuesday August 31st, 2021 11:48:14 PM

OOC; Sorry between all the moving I forgot to update my header.

Michael does not remember the mansion. but he trusts Pru to know what she's talking about. so he just nods and starts cleaning snow out of places it should not be.



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 1st, 2021 12:57:02 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps, Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai brushes snow off himself after the two are released from their snowy cocoon.
He mentions to Michael that not only did Pru try to crate the Mansions for the Griffons and it didn't work, he had tried Dimension Step and that didn't work either.

"Whoever this Power is, it does not want adventurers like us just popping in for a visit. So somehow it has closed any type of magical extradimensional travel. At least that what it seems. That would also mean that this Power must fear that it can be defeated, eh?"


AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 1st, 2021 1:00:00 AM

Tinker notices the effect, but how to ensure the KC can take advantage of it? He mentally relays what he has found and some ideas. ”Hey Anna! Pompous! Are you both good survivalists? If you scout out the track for the rest of us, we may be able to get a little relief from the storm!”

The suggestion out there, the dwarf readies to resume the trek, thanking his beard that he bought the Boots of the Winterlands!

He nods at Nikolai’s reasoning: wise!

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=36 ;
Wednesday September 1st, 2021 1:07:49 AM

Dire Badger Anna peers around her surroundings for further hazards (Perception: 36)

Active Effects:
Beast Shape III - Form of Dire Badger (152 rounds)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
burrow 10 ft.,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
ferocity
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex



Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+7=16 ;
Wednesday September 1st, 2021 3:49:09 PM

The wind is blowing so hard now that even his boots of levitation can't keep him stable ( fly check 16 fail). He decides to lower himself down to joing the rest of the party.

{ Send all: My levitation boots may help with us getting up the mountain. I can levitate up the steep parts and with ropes, help the others up. }

----------------
Fly 16 - fail
endure element.



DM Steven - Back to ... climbing 
Wednesday September 1st, 2021 8:10:23 PM

A paladin's always an interesting person... but the effect the avalanche has on Sigvar is more than interesting. How comes this seems to have a greater effect on him than meeting his god had?!? Is he on the brink of abandoning his faith in Gargul?!?

Once Michael is back up on the surface everyone takes some cover from the wind while Trayvin tends for Michaels wounds.

The ideas of using teleportation spells is dismissed by Pru... what makes Nikolai wonder if this Power that seems to reside on the mountain is actually affraid?!? Affraid of being defeated by just mere mortals?!??

Pompous gave up on flying after he is once again checked by the strong winds.

Before returning to the climb Tinker notices there might be an easier path one could follow up the mountain. He informs Anna and Pompous about it hoping they will be able to track the best trajectory up the mountain.

Dire Badger Anna peers around her surroundings as they move up the mountain again.
You continue up the mountain for about 4 hours again. Turns out Tinker's findings do help Anna for finding a trajectory that slightly less fatiguing.

But still you walking in thin air.
Please all make a FORT DC22 vs Altitude Fatigue - failure means you are fatigued.
Also please make a secondary FORT DC15 vs Altitude Sickness (caused by long-term oxygen deprivation) - failure means -1 point of ability damage on all abilities.

As the day is almost over Anna sends out a warning in the group...
The snow under your feet suddenly sounds differently ... that's not good...
Survival 18 Highlight to display spoiler: {You are walking on a snow bank... from the sound of it this one is about to collapse... }
Survival 24 Highlight to display spoiler: {You should be safe if you' keep your distance from one another}

The path you follow comes to an ice wall... you can't see where the ice wall leads to... about 60ft from the ground it disappears in the mist. Scaling it requires a DC30 Climb check. (if you fail b y4 or less you make no progress. If you fail by more than 5 you fall from watherver altitude. )


Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=32 ; d20+20=35 ; d20+10=16 ; d20+10=16 ;
Wednesday September 1st, 2021 8:41:24 PM

fort vs altitude fatigue = 32, vs sickness = 35

Trayvin stops as Anna calls out a warning. He isn't too sure what she is pointing out so he waits for an update. (survival 16, 16)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20+22=36 ; d20+22=24 ; d20+1=9 ;
Wednesday September 1st, 2021 10:47:45 PM

Fort saves 36 and 24, Sigvar is fine with the air up here
Sigvar also stops when Anna calls out. He too has no idea why she is stopping them, but she knows alot more about nature and survival than he ever will.
" So, we burn a hole through the wall? Climbing is for the unarmored and those without a fire mage."


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=23 ; d20+18=21 ;
Wednesday September 1st, 2021 11:20:16 PM

Michael breathes deep. unaffected by the altitude. He's got a Necklace of Adaptation. Ahhhh...

what was that? hey guys, I think we are walking on a snow bank. the snow sounds different. .

Michael laughs at Sigvars remark. then he thinks. You know Pru could melt climbing pockets in the ice or heck even a set of stairs going zig zag across the face. but we need to know if the ice wall is merely a wall or like a cliff that we have to get upon first. I'll give the climb a try and tell you what I see. .

since it's ice, the slippers of spider climb are useless. so he tries to free climb it. he makes sure his ring of feather fall is on though.
climb 21 Wheee!

well that aint happening,



Prudence Gundle (Kathy)  d20+12=29 ; d20+12=31 ;
Wednesday September 1st, 2021 11:39:42 PM

Pru stays a Huge air elemental for as long as she can when the group starts the treacherous climb.

And maybe some of that added strength stays with her, because when she turns back into a person, she is unaffected by the altitude [Fort saves 29 and 31]

"I don't want to burn a hole into a wall without knowing what's on the other side," Pru says.

Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+10=17 ;
Thursday September 2nd, 2021 12:39:21 AM

After the 15 minutes she had roughly of being Dire Badger as beast shape III she adopts dire badger form using beast shape I which she can do indefinitely.

Anna hears the strange noises but she doesn't know what it means

Survival: 17

Active Effects:
Beast Shape I - Form of Dire Badger (at will)
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
low light vision,
scent,
bite +15 (1d4+4),
2 claws +15 (1d3+4),
+4 CMD vs trip,
Fatigued: cannot charge; -2 penalty to Str ; -2 penalty to Dex


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+21=37 ;
Thursday September 2nd, 2021 1:50:42 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Survival + 21 = 37 vs DC18 and DC24

Nikolai 'feels' the snow with his staff. {'Danger everyone. This is a snow bank that could collapse with our weight, causing our own avalanche. Proceed further only one at a time'} he says over the link.

Testing the Ice wall, he takes his Kama +2 and chips away at it for 1 round to see what happens.


Pompous (Yves_B) AC 36 CMD 30/30, HP 170 /170  d20+16=24 ; d20+16=32 ; d20+15=26 ;
Thursday September 2nd, 2021 11:42:18 AM

Fort 24 - pass
Fort 32- pass
Survival - 26

{ Send
And again.... boots of levitation.... I can levitate up this thing no problem. I can likely carry someone up with me too. I can ankre a rope and drop it down or come back down for some of the lighter folks. }

ooc> Pompous can repearedly levitate the 60' in three rounds.

.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=18 ; d20+17=30 ; d20+17=30 ; d20+10=26 ; d20+14=31 ; d20+10=24 ;
Thursday September 2nd, 2021 3:38:01 PM

Tinker makes the best of things and keeps moving, but it is difficult to breathe, and the dwarf becomes fatigued (nat 1). Luckily, he is stout enough to avoid the worst effects.

The dwarf listens to the talk of snow different and comes to a different conclusion too. ” Why go up if we can go down? If the snow pile sounds different, maybe that is because it is hollow? As in the lair of the creep we are trying to find?”

He tries to assess by the others’ descriptions and refine his idea.


Fort Nat 1
Fort. 30 pass
(Third roll because of slow dice)

Know Dungeoneering 26
Know Engineering. 31
Profession Engineer. 24



DM Steven - Back to ... climbing 
Thursday September 2nd, 2021 6:13:05 PM

When Anna calls out it is Nikolai who is able to identify the noises... they're on a snow bank that might collapse under the weight if too many of you are huddled together. Tinker wonders if perhaps they could try to find whatever it is they are supposed to find by going downhill with the snow bank... hmm... perhaps... doubtful?! It could also be Tinker is suffering from oxygen deprivation right now.

It's getting late. Either you try scaling the mountain now, you try buring a hole in the mountain or you try to make camp. And while flying didn't go quite as planned earlier for Sigvar and Michael, Pompous is adament his boots of levitation can come in handy right now...

So? Actions? Camp? Burn the mountain down? Flying boots?

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 2nd, 2021 8:25:47 PM

Trying to climb in the dark doesn't seem like a good idea. We could try the levitate, but maybe wait till light? The endure elements should protect us somewhat but a shelter may still be a good idea. If it is agreed, I will summon an elemental to help carve out some sort of shelter from the ice and rock.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, wall of stone, ethereal jaunt, stone shape

Prudence Gundle (Kathy) 
Thursday September 2nd, 2021 11:14:43 PM

"Trayvin is right. We should wait until daylight. And we should try to get some rest," Pru says. "Anna, do you have any uses left of that magic bag? I know the Mansion didn't work, but I think a Tiny Hut might. And it's a small enough spell that we could pull a scroll out of your bag."

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 3rd, 2021 12:53:43 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

"Let's move back from this loose snow shelf first. An Earth Elemental could help scoop up enough snow to make igloos. Anna can get some more rope, and spikes and a hammer, from her bag for our climb tomorrow. Pompous levitates up a bit, hammers a spike into the ice and ties the rope, then up some more and repeat. That way the levitator has a good rope to grip when levitating us up."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=28 ; d20+14=28 ;
Friday September 3rd, 2021 1:03:06 AM

Yeah, I'm getting pretty tired as well, maybe we can build an igloo. I've heard of them but never built one. I'll try that while you guys try and get the hut.

walking back off the snowbank a bit Michael first steps out a circle 5 meters in diameter 15 ft. He then starts cutting blocks of snow out of the surrounding snow with his sunblade. He sets the blocks within the circle.

survival 28

he then lines the blocks of snow around the edge of the circle. he repeats this bringing the walls in a bit with each successive row until he cannot go up any further. a 4 ft tall igloo is not going to be enough for the resident minotaur. he's going to need at least a 6ft tall igloo to keep sigvar off his knees. and just stooped over. 8ft would be better, but harder to heat. The door goes in last after the cap block is placed.
How deep is this snow anyway? if it's 3 or 4 ft deep then all Michael has to do is build the roof, put the cap block in, and cut the door, he can then dredge snow out to get the height that sigvar needs. He's got to dredge snow out anyway if the party is going to sleep in here and not get wet.

survival 28



Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34 
Friday September 3rd, 2021 5:19:25 AM

Anna says, "I can pull the supplies before we attempt to scale the mountain in the morning. I have the ability to clilmb through the form of an animal or I could use spider climb or I could ascend in some other fashion. I haven't used Gaseous Form in a while."

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+10=21 ;
Friday September 3rd, 2021 3:20:59 PM

Tinker helps provide engineering advice to build a shelter for the night after the KC pull back from the unstable area.

Profession Engineer. 21

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 3rd, 2021 8:28:30 PM

Sigvar waits for more than one person to decide on any one of these courses of action. They will need to weather the night and most of the plans sound plausible and doable, they just need to pick one.

Prudence Gundle (Kathy) 
Friday September 3rd, 2021 10:06:33 PM

If no other solution offers itself, Pru turns herself into a huge earth elemental and helps with the igloo project.

DM Steven - Back to ... climbing 
Sunday September 5th, 2021 7:52:31 PM

As night falls on the mountain the Agents sharpen their engineering skills and prepare shelter for the night. Outside the stormy winds still mercilessly blow. Nothing else happens during the night...
"/b[
The next morning you take some time to assess the mountain Ice Wall. You scout for the easiest trajectory to conquer the mountain side and with some magic and simple skill you all push through the mist.. A few hours later you all find yourself atop the massive glacier. There is very little snow on the ground here and even temperature has risen again - only a vast plateau of thick ice and deep crevasses. On the other side of the glacier - almost a mile away - the party can see the mountain rises again, the peak is still far out of sight. It really is tall!

Where to from here though?


Anna Morphling (Hugh C) -- HP 123/123 - 39/18/36 + 4 AOO due to movement CMD 34  d20+20=24 ;
Sunday September 5th, 2021 11:04:29 PM

Perception: 24

Anna-snow leopard continues to climb the mountain.

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=47 ;
Monday September 6th, 2021 1:42:34 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai's nature skills are from a very different environment than this one, but to follow their experience so far, he mentions the possibility of snow covered chasms like they encountered before.

He continues to use the Staff of Healing to test the surface as best as possible.

Perception +34 = 47

OOC: DM, shall we go in 100 yard increments? Or 1 mile increments?

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+14=29 ;
Monday September 6th, 2021 1:43:14 AM

Tinker-dwarf continues to climb the mountain.

….
Fatigued

Perception: 29 (includes -8 environment penalties)



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 6th, 2021 7:35:24 AM

OOC
What are the weather conditions? If we can see a mile to the cliff face has the snowstorm stopped? Is there still terrible wind?
IC
Sigvar will take to the sky to scout ahead if the weather conditions permit it.

DM Steven - Back to ... climbing  d20+3=18 ; d20+3=15 ; d20+3=23 ; d20+3=23 ;
Monday September 6th, 2021 5:54:15 PM

Having climbed through the mist it seems you are now above the storm... the wind has significantly died down and there's even the warm glow of the sun behind one of the clouds. Looking back from where you came you can see the dark clouds and the storm that still rages on ... The grounds are snowy yet not hard to walk on. There's still wind but it will only be difficult for small creatures to fly (if small made a DC20 fly check). Of course the air is ever thin as it was before and that most certainly has not improved.

Please make a FORT DC17 vs Altitude sickness. Failing means 1 point of damage on all abilities.

Ahead of you lies the Glacier known as Frtheja...
There's very little snow on the ground. It's only a vast plateau of thick ice and crevasses. But now you do have plain sight for almost a mile away. The crevasses aren't hidden so the glacier is easy to maneuvre through.

With no clear idea where to go the Agents slowly advance through the barren landscape.
Then suddenly Nikolai spots some movement ahead... some creatures, white, crystal perhaps, they blend in with their surroundings so perfectly that it takes a sharp eye like Nikolai to perceive them. You estimate they are 500ft from you.

You can see the large creatures rising out of one of the smaller crevasses and moving towards a particularly large crevasse... much larger than any other... easily 40ft wide and three times as long.

Much to Nikolai's surprise he notices two creatures that turn their heads towards the Agents... (2 have rolled a nat 20)

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170  d20+16=18 ; d20+15=26 ;
Monday September 6th, 2021 8:32:25 PM

Pompous sees the creatures and casts Barkskin on himself. He also tries to recognize what these creatures could be?

----------------------------------------------------
Fort save 18 success
Endure element 24 hours
Barkskin 170 minutes
Knowlegde nature: 26



Trayvin AC 39/14 touch Hp 199/199(BrianZ)  d20+20=36 ;
Monday September 6th, 2021 9:21:39 PM

save vs altitude sickness = 36

Prepare for the worst and hope for the best. Let's be cautious, not everything we meet will be hostile. Still, it doesn't hurt to be prepared. Maybe we should spread out a bit. Just in case.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy)  d20+12=32 ; d20=6 ;
Monday September 6th, 2021 9:24:34 PM

Pru is completely fine with the altitude [Fort save 32].

She tries to figure out what these creatures might be.

[Knowledge Arcana 23, or Planes 21, or Religion 16]

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+15=20 ;
Monday September 6th, 2021 10:29:03 PM

Michael takes a deep breath of sea-level pressure air thanks to his Necklace of Adaptation. he fiddles with the runes on it and it even has an air freshener option, he chooses wintergreen, it just seems fitting for this place.

Oh boy! wonder what those things are?
knowledge dungeoneering: 20

Hey Pru, could you go ahead and make me invisible? might help to get a good alpha on these things should they prove obstinate and pugnacious.


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet  d20=12 ; d20+5=20 ; d20+10=17 ;
Tuesday September 7th, 2021 12:33:29 AM

" Hopefully they are friendly, but with our luck recently they are not. Oh well prepare for the worst I guess. Maybe they have some relation to the snow storm and avalanche we saw. That'd be cool. I hope they are friendly."
Fort save, not a 1 so pass
Knowledge Nobility 20
Knowledge Religion 17
Sigvar takes the most likely precaution in case they turn out to be hostile, He casts Resist Energy Cold on himself. He does like Trayvin's Idea about spreading out though. He flies up 30' and waves to the creatures, hoping the friendly gesture pays off.

Spells in effect
Resist cold
Endure Elements
GMW +3 on Adamantine longsword


Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=49 ;
Tuesday September 7th, 2021 1:11:58 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai points in the direction of the creatures and wonders, over the link, if water elementals that live in freezing conditions would be Ice Elementals?

At that distance, they do have time to discern their intentions so he agrees to see what their move will be. {'If they can meld into the ice, then they can attack from below. Be ready for some serious fire spells,'} he cautions.

His ioun stone keeps him from needing to breath the thin air, so his mind remains clear.

Perception +34 (do they react in any way in seeing the party?) = 49

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+17=35 ; d20+22=23 ;
Tuesday September 7th, 2021 1:49:39 AM

Tinker srugs off the altitude and appreciates the storm below. “Definitely malignant”, he declares.

He casts an appraising eye at Sigvar. ‘I guess’ is not a phrase the dwarf remembers from the Minotaur. How much was he affected by the visit with Gargul? Daemar grunts to himself, he’s never been good with reading other people. Locks were so much more… stable.

At the others call of creatures, Tinker trots up to Sigvar’s left to form a line between the creatures and Prudence so she could cast if necessary without a creature on top of her. He’s certain the others will line or fan as is their wont.

….
Perception 23

Fatigued

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+10=16 ; d20+20=32 ; d20+6=18 ; d20+22=24 ; d20+22=40 ; d20+8=24 ; d20+6=10 ;
Tuesday September 7th, 2021 2:03:57 AM

Anna heroically avoids the altitude sickness (OOC: rolled a 16; using a hero point for bonus to bump it over)

She then observes and thinks while activating her barkskin SLA

Perception: 32 (34 vs Fey, Magical Beasts or Elementals)

Knowledge[dungeoneering]: 18
knowledge[nature]: 24 or 26 if fey
knowledge[arcana]: 40 or 42 if magical beasts
knowledge[planes]: 24 or 26 if elementals
know[geography]: 10

Active Effects:
Beast Shape I - At Will form of snow leopard
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
climb 20 feet,
low light vision,
scent,
bite + 15 (1d6+4),
2 claws +15(1d3+4),
+4 CMD vs trip
barkskin: +5 natural armor - 170 minutes

DM Steven - Friends or Foe?! 
Tuesday September 7th, 2021 6:33:03 PM

The sight of the creatures in the distance set the group on edge.

Pompous boosts his protection. Trayvin's Moningstar shimmers deadly.
Sigvar has hopes they are friendly yet the mountain has given them nothing but the opposite so far...
Nikolai wonders if these could be frozen Water Elementals. He warms for burrowing capabilities and advises fo use some serious fire spells...
Tinker considers the newcomers malignant. Anna just barely resists the altitude sickness... she prepares for an unpleasant encounter and hopes to identify the creatures.

There's still a good 500ft between you and the white creatures.
Like Nikolai saw earler... two of them noticed the Agents? They are not moving towards you but instead just constantly stare at you....
-



Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 7th, 2021 9:00:34 PM

Well, they aren't charging directly, I hope that is a good sign. We should probably make contact and see what their intentions are.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Tuesday September 7th, 2021 9:55:10 PM

"I agree with Trayvin," Pru says. "Let's approach them slowly and see what happens."

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=39 ;
Tuesday September 7th, 2021 10:51:42 PM

in Michael's opinion rubbernecking monsters are usually not the worst you can encounter.

Yeah let us approach. if they are friendly then sneaking up on them is hostile. lets make enough noise that they all know we are here.

Michael says this with no sarcasm whatsoever. Stealth is a good tool, but like all good tools used improperly, it can cause more harm than good.

He observes them as they approach. What are they doing out here? do they seem to be forming a family or tribal unit? tool use?

Perception 39

Michael thinks for a bit. looks at the white creatures, and at the white background....he takes a moment to trade out his cloak of perception for his robe of eyes.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=52 ;
Wednesday September 8th, 2021 1:12:37 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai takes the lead and starts making his way towards them. He moves across the snow/ice barely touching the surface (he has to end each round on solid ground for the Light Steps ability to work, but so far that's not been an issue.)

He methodically plods along towards the creatures and makes sure they know he sees them.

Perception + 34 = 52

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=40 ;
Wednesday September 8th, 2021 1:28:01 AM

Anna asks, "Do we have anything to use as a flag of truce we could wave to try to prove our intentions aren't hostile or signal we want to parlay?"

Perception: 40

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 8th, 2021 1:44:25 AM

Tinker nods, approach and see. He remembered the tale of an old Fist general who said something like ‘Be friendly, but have a plan to kill everyone you meet. That’s how you don’t get surprised.”



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Wednesday September 8th, 2021 6:21:50 AM

Pompoous agrees as well... but just in case... he casts protection from evil on himself before taking a rear guard position with the group.

==================
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Wednesday September 8th, 2021 8:58:01 AM

" Let's go make some new friends."
With his weapons sheathed the Minotaur begins to slowly fly forward towards the white crystal people. He continues to wave and smile.

DM Steven - "Let's go make some new friends" 
Wednesday September 8th, 2021 6:52:11 PM

"Well, they aren't charging directly... ", Trayvin says as he notices the white creatures don't seem to show signs of hostility... Pru agrees and suggest a slow approach. Even the cunning rogue Michael agrees with a non-sneaky approach... Anna feels a white flag or something might be handy..

"Be friendly but have a plan to kill everyone you meet." This mantra pops into Tinker's mind as they approach the creatures.

" Let's go make some new friends.", Sigvar concludes...

And so the agents plan a non-woldianlike approach of this new danger ahead though "Kill first, talk later" has been the prime tactic for many adventurers in the Wold.

Nikolai takes point and lightfoothedly makes his way accross the glacier.

When hitting the 500 ft marker You notice there are two more creatures siding with the ones already there.



Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Wednesday September 8th, 2021 8:30:05 PM

Nobody is attacking them yet, so Pru continues her slow approach.

[OOC: Are the new creatures the same as the existing ones? Or are they different?]

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 8th, 2021 8:40:24 PM

Can anyone identify them yet?

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34  d20+20=31 ; d20+22=27 ; d20+8=21 ; d20+22=28 ;
Wednesday September 8th, 2021 11:18:18 PM

Anna continues to move and observe and think

Perception: 31 or 33 if fey, magical beast or elemental
Know[nature]: 27 or 29 if fey
Know[planes]: 21 or 23 if elementals
Know[arcana]:28 or 30 if magical beast

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=30 ; d20+8=15 ;
Thursday September 9th, 2021 12:37:14 AM

Michael whistles a jaunty tune as they approach. in for a copper in for a gold in his book.

he still watches the beings. While the Mailed Fist has had a bloody and violent job and past, they have never been one to attack those who show no malice. Some may hate the soldier for their job, but their job gives them a familiarity with battle and death that makes striving for peace something to shoot for.

Perception 30
perform. 15

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=48 ;
Thursday September 9th, 2021 12:49:23 AM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps going despite the new creatures now seen. He moves closer (another round of standard human move not to outrun his friends) closer to see what their reactions will be.

Perception + 34 = 48

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK)  d20+22=34 ;
Thursday September 9th, 2021 2:48:15 AM

Tinker considers their approach, if they don’t attack, what do they say? We come in peace, take me to your leader doesn’t feel like the proper idiom.

As he moves forward beside Sigvar he ready for trouble but not Readied for immediate action. His thoughts slide to what ‘adventurers’ would do and snorts. Soldiers know force isn’t always the answer. It is only a means to accomplish the mission, and usually not the most effective either. Tinker and the rest of the Fist trains for combat so others who are not trained have to. He snorts again at ‘nobles’ who think they are so much better than mercenaries, but won’t think twice of drafting peasants with pitchforks to be battle fodder. At least any member of the Fist goes into combat with their eyes open!

He keeps his eyes open.

…..
Perception 34


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Thursday September 9th, 2021 6:16:19 AM

Pompous keeps to the rear and keeps an eye out of attacks.

-----------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Thursday September 9th, 2021 7:01:08 AM

Sigvar continues to move forward.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 9th, 2021 9:45:23 PM

Maybe something good, maybe something bad. Pretty soon, the Commanders will find out which.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 135/135 F+16, R+25,W+16, CMB+21, CMD+36 
Thursday September 9th, 2021 11:48:15 PM

the song that Micheal was whislting has words to go with it. he decides to sing them


Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
The hammer of the gods
Will drive our ships to new lands
To fight the horde, sing and cry
Valhalla, I am coming
On we sweep with threshing oar
Our only goal will be the western shore
Ah-ah, ah!
Ah-ah, ah!
We come from the land of the ice and snow
From the midnight sun where the hot springs flow
How soft your fields so green
Can whisper tales of gore
Of how we calmed the tides of war
We are your overlords
On we sweep with threshing oar
Our only goal will be the western shore
So now you'd better stop and rebuild all your ruins
For peace and trust can win the day despite of all your losing
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ahh, ah
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh
Ooh-ooh, ooh-ooh, ooh-ooh


That Sargent ThorJarl, such a crack up. he had some good songs though.
Too bad about that Chimera though.

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday September 10th, 2021 12:57:04 AM

Nikolai maintains a stoic attitude, showing no emotion, just moving forward at a normal pace.

Anna Morphling (Hugh C) -- HP 123/123 - 44/18/40 + 4 AOO due to movement CMD 34 
Friday September 10th, 2021 1:03:26 AM

Anna moves forward as a snow leopard showing herself to be part of the company she is travelling with and not a feral cat within their ranks.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Friday September 10th, 2021 5:41:56 AM

Sigvar continues to move forward.

AC 32, +4v AOO T22 F25 CMD 39 HP 159/ 159 Tinker (SteveK) 
Friday September 10th, 2021 3:21:36 PM

Tinker can’t help but tap out a beat to Michael’s song. Tum ta-da-tum…

Prudence Gundle [AC 24; HP 130/130] (Kathy) 
Friday September 10th, 2021 10:39:58 PM

"We're having a heat wave," Pru sings softly to herself. "A tropical heat wave...." Hey, a girl can dream.

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /170 
Sunday September 12th, 2021 5:34:22 PM

Pompous just shakes his head in disbelief and keeps on keeping on.

-------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)

DM Steven - CRYSTAL GOLEMS ROUND 1  d20+23=40 ; d20+23=40 ; d20+23=28 ; d20+23=33 ; d20+23=27 ; d20+23=34 ; d20+23=24 ; d8=8 ; d20+23=24 ; d8=3 ; d8=8 ; d8=1 ; d8=3 ; d8=7 ; d20+23=31 ; d8=4 ; d6+11=16 ; d6+11=13 ; d6+11=15 ;
Sunday September 12th, 2021 7:09:24 PM

(ooc sorry folks... too much to do and too few hours to squeeze everything in)

Situation recap. The weather is much nicer now. A bit warmer even and with a lovely sun shining on the glacier. The air is still very thin causing some to have altitude illness.
There's little snow on the glacier making it easy to maneuver through the many crevasses.
About 500ft from you now are 4 white creatures (Pru can tell all are of the same type) that have obviously spotted you but so far they have only been observing you. Could be a sign of peace of just them waiting till you get close enough...

Getting closer Trayvin asks if anyone can identify them yet... you can identify the creatures as Crystal Golems... these large humanoid figures appear to be cut from a crystal mine deep within the mountain and shine with an inner light.

Looking at the scene from an eagle's perspectve you can see at least 4 Crystal Golems coming from the crevasses in the glacier and 8 brave souls walking towards them... humming a tune and singing a song...

400 ft...

300 ft... As if you have crossed an imaginary boundry the 4 golems begin walking towards you... sided by another 3... (double moves)

200 ft... it's obvious the Agents are not going to draw first blood... but the Golems aren't very intelligent and their orders are clear... KILL

All 7 golems begin shooting crystal shards as they come closer (single move 20ft - single attack)
(range increment +2 penalty / Rolling a d8 to see who gets hit with the crystal shards target)
Sigvar : 1 / Trayvin : 2 / Michael : 3 / Nikolai : 4 / Anna : 5 / Tinker : 6 / Prudence : 7 / Pompous :8
The shards that are fired are treated as magic and adamantine

G1 hits Pompous vs AC40 - damage 16 HP
G2 hits Michael vs AC40 - damage 13 HP
G3 hits Pompous vs AC28 - miss
G4 hits Sigvar vs AC33 - miss
G5 hits Michael vs AC27 - miss
G6 hits Prudence vs AC34 - damage 15 HP
G7 hits Nikolai vs AC24 (natural 1 - auto miss)

You start first round right of the yellow imaginary line.
Between you and the Crystal Golems the terrain is farily flat
CRYSTAL GOLEM MAP

G1 -
G2 -
G3 -
G4 -
G5 -
G6 -
G7 -



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+24=30 ; d6+15=19 ; d6=1 ; d6+15=19 ; d6=3 ; d20+24=30 ; d6+15=19 ; d6=1 ; d20+19=35 ; d6+15=18 ; d6=3 ; d20+14=24 ; d6+15=19 ; d6=2 ; d20+9=29 ; d20+9=28 ; d6+15=18 ; d6+15=17 ; d6+15=20 ; d6=4 ;
Sunday September 12th, 2021 8:39:14 PM

Pompous feels one of the crystal shards hit him. A little stream of blood drips down his leg...

" Oh hells bells no! AT THEE!!!! "

Pomous starts shimmering as his cloak activates. Pompous Sends a flight of arrows in the golem directly in front of him

------------------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 15 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 30 Phys dam 19 elect dam 1
Attack 1(a) many shots Hits AC 30 Phys dam 19 elect dam 3
Attack 1(b) Speed Hits AC 30 Phys dam 19 elect dam 1
Attack 2 Hits AC 35 Phys dam 18 elect dam 3
Attack 3 Hits AC 24 Phys dam 19 elect dam 2
Attack 4 Hits AC nat 20 29, confirm 28 (crit role success) Phys dam 18 (crit 55) elect dam 4



Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Sunday September 12th, 2021 11:27:51 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Through the link, Nikolai advises {'That wall of ice between us and them, close to them than us, would really be a good way to stop those shards and give us a chance to close.'}

Meanwhile, he keeps moving closer even with the rest. {'Pru, get behind our big fellows with armor.'}

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Monday September 13th, 2021 1:56:48 AM

Anna turns into a Green Dragon-headed Manticore-Chimera. She then takes to the skies.

Active Effects:
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Monday September 13th, 2021 2:30:34 AM

Tinker, walking beside Prudence, delays until he knows where Prudence is going, then uses his Boots’ mobility in the snow to get in between her and the Crystal Golems. He weaves his Urgrosh in a pattern of total defense, and acts as Cover for the more physically vilulnerable Sorceress.

He keeps moving towards the Golems even with Trayvin’s advance

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 191 / 216 Character Sheet 
Monday September 13th, 2021 7:58:08 AM

[b]" Darn it, no one ever wants to talk things out. They always want us to kill them."[b]
Already 30'n the air Sigvar double moves straight at the group of golems. As he moves he draws his sword.
So move 120' and draw adamantine longsword.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36 
Monday September 13th, 2021 7:30:30 PM

The crystal shard hit brusing him badly but bouncing off the soft armor.

Well to be fair Sigvar, they have the intelligence of a rock and only follow the commands of the creator. still, I think that they only attack folk that passes a certain distance. and they only follow the pre-programmed commands. if we fight smart we should be able to beat them. What I'm worried about is who they have notified of our presence. .

to Pru via the link. I'm going to go help Sigvar with the Golems. can you spell me up?

DM Steven - CRYSTAL GOLEMS ROUND 2  d20+25=31 ; d20+25=30 ; d20+25=38 ; d20+25=31 ; d20+25=40 ; d20+25=38 ; d20+25=31 ; d20+25=31 ; d20+25=45 ; d20+25=31 ; d20+25=29 ; d20+25=27 ; d20+25=45 ; d20+25=26 ; d20+25=32 ; d20+25=33 ; d6+11=17 ; d6+11=16 ;
Monday September 13th, 2021 7:32:44 PM

Pompous is the first to get fit and while a little stream of blood trickles down his leg he resorts to massive violence... the ranger shoots no less that 6 adamantine arrows from his composite longbow... despite the range increment his aim is still deadly acurate (I think you correctly took a -2 on your range attack right?) G3 gets hit pretty nasty and those adamantine arrows hurt... they hurt badly. G3 wobbles on his massive legs but is not at risk from massive injury.
Having made a full attack Pompous does not move any closer.

Nikolai closes ranges with the rest. He advices the squishier sorceres to stay behind the meat shields...
Anna morphs into a large magical beast and lifts of to the sky... her flight is clumsy yet effective... (I assume she will be as high as Sigvar flies)
Tinker waits to see what Prudence does and will act as a shield for her.
Sigvar, already 30ft up in the air, double moves and races ahead of the others...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

The Crystal Golems are fixed on the flying Minotaur... he's the only one in range and he's on his own.
The golems stop their advance and ALL take a full attack on the Paladin...

G1 hits Sigvar - AC31 - miss
G1 hits Sigvar - AC30 - miss
G2 hits Sigvar - AC38 - miss
G2 hits Sigvar - AC31 - miss
G3 hits Sigvar - AC40 - miss
G3 hits Sigvar - AC38 - miss
G4 hits Sigvar - AC31 - miss
G4 hits Sigvar - AC31 - miss
G5 hits Sigvar - AC45 - Natural 20 - No crit - damage 17
G5 hits Sigvar - AC29 - miss
G6 hits Sigvar - AC27 - miss
G6 hits Sigvar - AC45 - Natural 20 - No crit - damage 16
G7 hits Sigvar - AC31 - miss
G7 hits Sigvar - AC33 - miss

Sigvar gets targetted by a volley of deadly shards but only 2 get through his Mitrhill Full Plate. Total damage taken 34HP.

CRYSTAL GOLEM STATUS :
G1 - AC30 DR10/Adamantine -
G2 - AC30 DR10/Adamantine -
G3 - AC30 DR10/Adamantine - 20+22+20+21+22 = total damage 105
G4 - AC30 DR10/Adamantine -
G5 - AC30 DR10/Adamantine -
G6 - AC30 DR10/Adamantine -
G7 - AC30 DR10/Adamantine -


Prudence Gundle [AC 24; HP 115/130] (Kathy)  d6=1 ; d6=4 ; d6=3 ; d6=1 ; d6=2 ; d6=2 ;
Monday September 13th, 2021 9:43:15 PM

Pru winces a bit as the crystal shards find their mark. She considers the battlefield. The creatures are rock crystal, not ice crystal, which is a darned shame for a fire mage. Still, there are things that can hurt them.

She decides on a Sunburst, and aims one where it will get G1, G2, G3, and G4. All of them take 13 damage and are blinded. If they succeed at a DC 24 Reflex save, they take half damage and are not blinded. And if they are vulnerable to sunlight they take double damage.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  8d6=25 ; d6=4 ; d6=1 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=3 ;
Monday September 13th, 2021 10:27:34 PM

2 hits go through totaling 33 damage -5/evil DR per hit =23 damage
Swift LoH for 39 = 207 total hp
Multiple shards of crystal spall off of Sigvar's armor, but 2 find gaps in his metal sheath. The Taur grunts and lays his hand on himself to heal some of the damage.Having successfully gotten their attention , Sigvar pauses a moment to call his mother's spirit to his blade, granting it +2 bonus on top of the magic already infusing the blade and the speed property. He then flies 50 feet closer and 20 feet lower, hoping to draw them into melee.

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday September 13th, 2021 11:50:14 PM

Sunday September 12th, 2021 11:27:51 PM
Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai keeps even with Tinker and Pru, not having an effective range attack, he wants to make sure Pru does not get flanked.

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Tuesday September 14th, 2021 12:18:52 AM

Tinker admires Sigvar’s gambit to stop anyone else from getting attacked. “Nikolai, Michael, Anna, maybe pop over there and give Sigvar a hand? I’ll stay here this combat since I won’t be able to hurt them much.”

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Tuesday September 14th, 2021 12:30:19 AM

Anna activates Stone Skin giving herself DR 10 / Adamantine and as such her natural attacks now have the ability to overcome DR 10/adamantine as we had discussed during a previous battle.

She then clumsily flies forward 50 feet. (OOC: updated positon on the map)

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=43 ; d20+23=38 ; d6+11=17 ; d6+11=16 ; d6+11=14 ; d6=5 ; d6+11=14 ; d6+11=12 ; d6+11=16 ; d6=3 ; d20+23=38 ; d6+11=15 ; d6=1 ; d20+18=27 ; d20+14=16 ; d20+8=25 ;
Tuesday September 14th, 2021 6:34:37 AM

Pompous takes a five foot step forward and shoots again...

-----------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Deadly attack -1 /+2
-2 distance (oops)
Attacks Golem 3

Attack 1 Hits AC 43 (Critical nat 20, crit checl 38) Phys dam 17 (47) elect dam 5
Attack 1(a) many shots Hits AC 43 (crit check 38) Phys dam 14 (41) elect dam 3
Attack 1(b) Speed Hits AC 38 Phys dam 15 elect dam 1
Attack 2 Hits AC 27 Phys dam 0 elect dam 0
Attack 3 Hits AC 16 Phys dam elect dam 0
Attack 4 Hits AC 25 Phys dam elect dam


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 3:33:46 PM

Tinker, has the rear guard. Trayvin keeps moving forward, his weapon should be effective enough to help Sigvar. And it puts him in healing range if it is needed.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

OOC- Shane, I like the song/poem. If it goes to the lyrics of a particular song, please list it so we can sing along as we read :)

DM Steven - CRYSTAL GOLEMS ROUND 3  d20+25=26 ; d20+25=44 ; d20+25=34 ; d20+25=36 ; d20+25=30 ; d20+25=41 ; d20+25=32 ; d20+25=29 ; d20+25=35 ; d20+25=40 ;
Tuesday September 14th, 2021 6:51:26 PM

Michael moves after Sigvar to help.

Prudence considers the battle field and wonder what spells might be most promising. She excludes fire magic and decides on Sunburst... a globe of searing radiance explode silently centered upon G1, G2, G3 ad G4. You stare into the light hoping to see some battered Golems but as your sight returns to normal the Crystal Golems stand unscathed... (A crystal golem is immune to spells or spell-like abilities that allow spell resistance)

Having succesfully drawn the attention of all Golems - and thus prevented them from attacking the others - Sigvar enhances his blade and then flies towards the Golems hoping to draw them into melee range. (Lowering 20ft means you are now 10ft up in the air right?)

Nikolai keeps even with Tinker and Prudence as they advance. Tinker urges everyone to go and give Sigvar a hand.
Anna clumsily flies towards the Golems.

Pompous again tries 6 arrows (I notice you had the wrong attack bonus last round - taking that into account last round only 2 arrows hit. Made a correction on G3 HP's). While he had hoped more from the previous 6 arrows this time around he does not feel dissapointed. G3 crumbles into a pile of crystals, diamonds and diamond dust... (oooh loot !!!)

Trayvin keeps the rear guard.

G4 and G5 return Sigvar's invitation and they close range to melee.
The rest of the Golems no longer Target Sigvar... instead they target the next one;

G1 attacks Anna - 26 - natural 1
G1 attacks Anna - 44 - miss
G2 attacks Anna - 34 - miss
G2 attacks Anna - 36 - miss
G4 attacks Sigvar - 30 - miss
G5 attacks Sigvar - 41 - miss
G6 attacks Anna - 32 - miss
G6 attacks Anna - 29 - miss
G7 attacks Anna - 35 - miss
G7 attacks Anna - 40 - miss

Crystal Golems aren't intelligent... they will do as the are ordered to do. But when they see it's near impossible to hit someone they will target the next one.


(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 -
G5 -
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 14th, 2021 8:12:07 PM

Trayvin continues advancing, it looks like the golems aren't going to stop until they are destroyed.

OOC- I think you had me confused with Tinker. Trayvin should be advancing at least with the rest of the group.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Tuesday September 14th, 2021 11:53:20 PM

Nikolai decides that the advance is just too slow considering their range attacks and moves up 70'. As a standard action he goes into Total Defense (AC +6 = 40).

AC 35, +4v AOO T28 F27 CMD 39 HP 159/ 159 Tinker (SteveK) 
Wednesday September 15th, 2021 12:26:35 AM

The dwarf keeps moving towards the Golems in front of Prudence.

……

Total Defense. +6 AC, not able to AOO
Providing Cover to Prudence. (50% miss on attacks on Pru)

Ooc: I moved Trayvin as if he had been doing double-moves for three rounds)

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  6d8=15 ; d4=4 ;
Wednesday September 15th, 2021 12:40:43 AM

Anna flies another 50 feet and then opens up with the cone of acid targetting G5 but aiming in such a way as to avoid Sigvar.

Golem 5 must make a DC 23 reflex save or take 15 acid damage and Anna has to wait 4 rounds before she can unleash the breathe weapon again.

Active Effects:
stoneskin: DR 10 / adamantine for 150 points of damage
barkskin: +5 natural armor - 1690 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=31 ; d20+26=43 ; d20+26=27 ; d20+21=36 ; d20+16=31 ; d20+11=15 ; d20+17=22 ; 2d6+22=28 ; d6=1 ; d6=3 ; 2d6+22=32 ; d6=4 ; d6=3 ; 2d6+22=33 ; d6=6 ; d6=1 ; 2d6+22=28 ; d6=4 ; d6=6 ;
Wednesday September 15th, 2021 6:53:39 AM

Exactly where he wants to be, Sigvar starts attacking the golems.
Power attacking G4, all attacks are adamantine except horns.
Their writeup says they are neutral, I rolled the holy damage in case that is not the case for 'these' golems. If it doesn't hurt them please let me know and save my math impaired brain.

Sword 1 Hits AC 31 for 28 damage +4 holy
Haste Hits AC 43 and confirms to AC 27, not a critical, for 32 damage +7 holy
Sword 2 Hits AC 36 for 33 damage +7 holy
Sword 3 Hits AC 31 for 28 damage +10 holy
Sword 4 misses
Horns miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=41 ; d6+11=15 ; d6=5 ; d6+11=14 ; d6=2 ; d20+23=24 ; d20+18=29 ; d20+13=18 ; d20+8=11 ;
Wednesday September 15th, 2021 10:32:26 AM

The golem shatters....

Pompous pauses briefly admiring his handwork...

" Shiny.... "

And fires again at another foe.

---------------------------------------------

Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 14 rounds 50% miss

Uses adamentine arrows

Attacks Golem 4

Attack 1 Hits AC 41 Phys dam 15 elect dam 5
Attack 1(a) many shots Hits AC 41 Phys dam 14 elect dam 2
Attack 1(b) Speed Hits AC 24 Phys dam 0 elect dam 0
Attack 2 Hits AC 29 Phys dam 0 elect dam 0
Attack 3 Hits AC 18 Phys dam 0 elect 0
Attack 4 Hits AC 11 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Wednesday September 15th, 2021 2:25:20 PM

Pru frowns as her spell has no effect. "Cheaters," she mutters.

She begins casting a summoning spell.

DM Steven - CRYSTAL GOLEMS ROUND 4  d20+8=19 ;
Wednesday September 15th, 2021 7:13:38 PM

(OOC Folks please move your characters on the map. It's not easy to keep track of you all)

With one Golem dead the Agents are invigorated to rid the mountain of their existence... oh well that and maybe because of the pile of glittery stuff they leave when they explode...

But once again the Agents are scattered across the terrain. The fast and furious rush up to start the fight compared to the cautious tactical approach of the rest.
Trayvin, Tinker and Nikolai catch up to join the fray. Pru casts a summoning spell.

Anna-Manticore-Chimera flies a bit closer and then opens up with a cone of acid that washes over G5 (Reflex save 19 - fail)

Admiring his handiwork Pompous decides he can do with another volley of deadly arrows... this time he aims for G4

Knight Commander Sigvar is exactly where he wants to be... (the Golems are indeed neutral)
The Golem shatters in a mist of diamond dust, diamonds and crystals...

The Golems have a rough time hitting Sigvar and Anna... Like clockwork they all transform! Their massive legs seem to melt together. Their head transforms to a drill. (full round action for the golems. G5 provokes AoO from Sigvar. What's this?!?

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 -
G2 -
G3 - DEAD
G4 - DEAD
G5 - 15
G6 -
G7 -


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 15th, 2021 9:13:29 PM

Trayvin keeps moving up to get closer to the golems. He hopes whatever is going on with them isn't going to be bad news for the Commanders.

Actions: Move to O21(double move)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+24=35 ;
Wednesday September 15th, 2021 11:09:12 PM

with small legs and snow makes for a hard jog to get up to the fight. but with perseverence Michael is able to get abreast of Anna. this next round he's going to try and get a flank on whatever the Wardd that drill headed thing is.

Total defence. +4 to AC as he moves
Acrobatics 35 to avoid AOO.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+26=38 ; 2d6+22=27 ; d20+26=42 ; d20+26=42 ; d20+21=22 ; d20+16=28 ; d20+11=19 ; d20+17=27 ; 2d6+22=25 ; 2d6+22=27 ;
Wednesday September 15th, 2021 11:09:32 PM

AoO Hits Ac 38 for 27 damage
" Hmmmm This is probably bad." Sigvar thinks through the mind link.
Then, in typical Sigvar fashion he tries to stop it by making the golem die.
Full attack with speed and power attack, all attacks except horns are Adamantite

Sword 1 Hits AC 42 for 25 damage
Haste Hits AC 42 for 27 damage
Sword 2 Miss nat 1
Sword 3 Miss
Sword 4 Miss
Horns Miss

Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 15th, 2021 11:28:22 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai notices the toughness of these rock creatures and figures he won't do much damage to them but if he can distract them some, that could help.
{'Hey guys, a drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.'}

He moves up very little as a precaution as to what the golems are going to do.
Ready attack action.

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+9=27 ; d20+16=35 ; 2d6+6=13 ; d20+16=23 ; d20+16=32 ; d8+6=13 ; d20+16=22 ; d20+16=22 ;
Wednesday September 15th, 2021 11:45:02 PM

Anna moves slightly forward and makes a full attack against the same golem she breathed acid on last round.

Fly : 27

Attack 1 - bite: 35 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - bite: 23 vs AC; miss
Attack 3 - gore: 32 vs AC; 13 damage - overcomes DR 10 / adamantine
Attack 2 - claw 1: 22 vs AC; miss
Attack 3 - claw 2:22 vs AC; miss

stoneskin: DR 10 / adamantine for 150 points of damage - 1695 rounds
barkskin: +5 natural armor - 1688 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=40 ; d6+11=14 ; d6=5 ; d6+11=12 ; d6=3 ; d20+23=32 ; d6+11=15 ; d6=1 ; d20+18=26 ; d20+13=23 ; d20+8=17 ;
Thursday September 16th, 2021 6:39:41 AM

Pompoous observes the changes...
" Nioce! "

Pompous fires at the next golem (5)
--------------------------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 12 rounds 50% miss

Uses adamentine arrows

Attacks Golem 3

Attack 1 Hits AC 40 Phys dam 14 elect dam 5
Attack 1(a) many shots Hits AC 40 Phys dam 12 elect dam 3
Attack 1(b) Speed Hits AC 32 Phys dam 15 elect dam 1
Attack 2 Hits AC 26 Phys dam 0 elect dam 0
Attack 3 Hits AC 23 Phys dam 0 elect dam 0
Attack 4 Hits AC 17 Phys dam 0 elect dam 0


Prudence Gundle [AC 24; HP 115/130] (Kathy)  2d6(4+1)+9=14
Thursday September 16th, 2021 1:56:32 PM

Pru finishes summoning, and a huge figure appears next to golems 1 and 2. It is an elder air elemental. It's name is Frank, and it is sick of you darned kids. Frank changes himself into a whirlwind. Golems 1 and 2 must succeed at a DC 27 Reflex save or take 14 damage from Frank's whirlwind. They must succeed at an additional DC 27 Reflex save or be picked up off the ground.

This round, Pru casts Reverse Gravity where it will catch golems 6 and 7. The golems "fall" 10 feet into the air. With no ceiling to smack into, they just hang there.

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Thursday September 16th, 2021 2:36:49 PM

Tinker isn’t happy about the golems gathering to be one big golem. He puts his Urgrosh away and unlimbers his Repeating Crossbow. ”Looks like more work needs doing.”

DM Steven - CRYSTAL GOLEMS ROUND 5  d20+8=22 ; d20+8=22 ; d20+8=10 ; d20+8=15 ; 2d6+9=19 ;
Thursday September 16th, 2021 6:55:36 PM

Trayvin and Michael keep on closing range but they are curious what the Crystal Golems are up to...
Sigvar doesn't want to wait to find out. Instead he hopes to destroy them first and then find out...

"A drill for a head can really only mean one thing. Burrow into the glacier and come up from bellow.", Nikolai voices... sounds like something these Golems would attempt...

But Anna does not want to see that happen.In her magic beast shape she brutally attacks... when Pompous arrows strike G5 explodes...

Prudence summons an Elder Air Elemental that immediately forms a whirlwind. Both elementals are picked up by the vortex... (both take extra damage from being taken by the votex - I rolled damage...)
Still Prudence has not tricks up her sleeve to stop the Crystal Golems to burrow into the glacier. Suddenly gravity is reversed and the large crystal golems fall upward...

So we have a Whirlwind lifting two elementals up in its vortex and an area where graviry is reversed...

The elementals finish their shapechanging only to end up in Digger state yet being airborne with little changes to espace. Hey that's odd... the Airborne Crystal Golems again start shaping shape... the Drill changes back to it's normal head. It seems there's yet another shape you haven't witnessed yet...

(you can move your characters on the map with your next turn - or specify where you want to end up)
CRYSTAL GOLEM MAP

CRYSTAL GOLEM STATUS :
- immune to spells or spell-like abilities that allow spell resistance
- AC30 DR10/Adamantine
G1 - 14+19
G2 - 14+19
G3 - DEAD
G4 - DEAD
G5 - DEAD
G6 -
G7 -

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Thursday September 16th, 2021 7:23:01 PM

Sigvar flies south to wait for this new shape to , ahem, take form and casts Divine favor on himself.
Spells in effect
GMW making Adamantine longsword +3
Divine bond +2, speed
Endure elements
Resist cold
LoH 1/12 used
Divine Favor 1/10 rounds passed


Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Thursday September 16th, 2021 8:42:46 PM

Trayvin isn't sure what the golems are up to, but he is still too far away to smack them with his mace. He continues moving, getting closer to support Sigvar.

Actions: double move(40ft) towards Sigvar.

As he moves, Trayvin shares a thought he had over the mindlink. These golems may not be acting independently, keep a look out for a possible controller

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+34=47 ;
Thursday September 16th, 2021 10:49:59 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai moves up next to Michael, and upon suggestion of a controller, looks carefully for one.
Total Defense (AC +6 = 40)
Perception + 34 = 47

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+16=32 ; 6d6+6=38 ;
Friday September 17th, 2021 1:16:58 AM

Anna flies towards Golem 6 and then makes an improved vital strike against the golem.

Attack 1 - bite: 32 vs AC - hit - 38 damage bypassed DR 10 / adamantine

stoneskin: DR 10 / adamantine for 150 points of damage - 1694 rounds
barkskin: +5 natural armor - 1687 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
3 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+26=34 ; d20+24=26 ;
Friday September 17th, 2021 2:22:30 AM

Man. I'm missing out on all the action with these guys. Michael says as the ones he's near float upward. he takes a moment to scan around looking for the "controller" that Nikolai suspected.

perception 34

He moves to a place where he can flank 6,
total defence +4
acrobatics 26



Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+23=40 ; d20+11=23 ; d6=3 ; d20+11=22 ; d6=5 ; d6+11=17 ; d6+11=14 ; d20+23=33 ; d6+11=12 ; d6=2 ; d20+18=28 ; d20+13=21 ; d20+8=20 ;
Friday September 17th, 2021 8:07:19 AM

After dropping the third golem. Pompous fires at the next golem.

-------------------------------------------
Endure element 24 hours
Barkskin 170 minutes
Protection from evil ( AC 33)
Cloak of displacement - 15 rounds 50% miss

Uses adamentine arrows

Attacks Golem 6

Attack 1 Hits AC 40 Phys dam 17 elect dam 3
Attack 1(a) many shots Hits AC 40 Phys dam 14 elect dam 5
Attack 1(b) Speed Hits AC 33 Phys dam 12 elect dam 2
Attack 2 Hits AC 28 Phys dam 0 elect dam 0
Attack 3 Hits AC 21 Phys dam 0 elect dam 0
Attack 4 Hits AC 20 Phys dam 0 elect dam 0


AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK)  d20+22=35 ; d20+24=26 ; d10+6=10 ;
Friday September 17th, 2021 1:22:54 PM

Tinker thinks Trayvin has a great suggestion. The dwarf doesn’t shoot any golems. Instead he keeps his eyes peeled for trouble, and Readies a barrage.

….
Perception. 35

Readied Action: anything attacking him or Prudence. AC 26. Dam 10

Prudence Gundle [AC 24; HP 115/130] (Kathy)  2d8+9=18 ; d6=1 ;
Friday September 17th, 2021 4:04:07 PM

Golems 1 and 2 continue to take damage in the whirlwind; 18 damage this round.

Pru dismisses the Reverse Gravity, and golems 6 and 7 crash down to earth, taking 1 point of falling damage.

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+16=28 ; d20+16=17 ; d20+16=18 ; d20+16=31 ; d20+16=29 ; d6+6=7 ;
Sunday September 19th, 2021 11:14:34 PM

Anna makes a full round attack against number 6 though she only hits with a single claw.

bite 1 : 28 vs AC; miss
bite 2: 17 vs AC; miss
gore: 18 vs AC; miss
claw 1: 31 vs AC; hit ; 7 damage bypasses DR 10 / adamantine
claw 2: 29 vs AC; miss

stoneskin: DR 10 / adamantine for 150 points of damage - 1693 rounds
barkskin: +5 natural armor - 1686 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
2 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid


ACDM RobC 
Sunday September 19th, 2021 11:16:15 PM

OOC: Hi All. Please check your emails for an important message

DM Steven - CRYSTAL GOLEMS ROUND 5  d20+25=41 ; d20+25=42 ; d20+25=30 ; 2d8+11=18 ; 2d8+11=23 ; d20+8=20 ; d20+8=26 ;
Monday September 20th, 2021 5:29:21 AM

(OOC: I'm sure by now all have read their mails. I'm cutting the actual scene short to give us some options for the last two weeks.)

Two crystal Golems are held suspended in a whirlwind. The other two are hanging upside down in a reverse gravity field...

Sigvar waits to see what new form the Golems will take.
Trayvin shares the thought to look out for the one who's actually controlling these constructs... as there's no immediate danger coming from the Golems Nikolai carefully looks for this 'controller'... So does Tinker
Anna flies into the reverse gravity field and takes a tasty bite of Crystal diamond dust - something to drink with this would be good...
Now Pompous... he's just having a good time with his bow. Assuming he brought enough arrows he can go on like this for quite some time...

Pru's friend Frank continues to batter the Golems in his Vortex. Next she dismisses the anti gravity field expecting the Golems to crash. Which they don't! All 4 golems have frown wings and can now fly... Both have tried Anna... both have tried Sigvar. They could not hit them... and then there's Mikael! A target they haven't tried yet!!

Golem 6 attacks Mikael - hits AC41 - damage 18 (adamantine)
Golem 6 attacks Mikael - hits AC42 - damage 23 (adamantine)
Golem 7 attacks Mikael - hits AC30

Golems 1 and 2 can now fly so they get a new Reflex save to espace from the votex.
Golem 1 - reflex save 20
Golem 2 - reflex save 26 - quite good effort but still not good enough to escape an elder elemental

....

Maybe Trayvin is right... someone might be controlling these Golems.

All four remaining Golems start to glow a light from within. From their chest a bright white light shines that is reflected though the crystalline body. It's blinding to your eyes!
The light just keeps on growing stronger and brighter making you covering your eyes untill ... the 4 Crystallince Golems explode in a clowd of diamond dust, diamonds and crystals. First to fall on the ground are the crystals and diamonds. Then slowly the dust falls down over all of you. Those not flying are covered now in a thin layer of diamond dust.

........

The Glacier falls silent...

Nikolai and Tinker notice how the footsteps from the 7 Golems all seem to come from the same large crevasse in the Glacier. But there are even more footprints going in and out the crevasse.
The Crevasse is some 210ft deep but if you peak down, even from the top you can see a cave at the bottom of it...

------------------

Loot and rewards :

I know this may be bad timing knowing the game is about to close but you are all good for 120K from the previous scene (Griffons Everywhere) which I forgot to reward and another 120K from this scene (The Only way is up)

On the ground there's 100K wortd of diamons, 50K worth of diamond dust and 75K of crystals chunks.


Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154 
Monday September 20th, 2021 1:09:11 PM

« Well, all that glitter isn’t always gold… let’s go check out this cavern… « 



AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Monday September 20th, 2021 3:42:21 PM

Tinker tells the others his observations about the crevasse. He keeps with Prudence and moves over. ”So just a jump and Feather Fall away, Bean Pole?”

Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Monday September 20th, 2021 7:01:56 PM

Pru smiles at Tinker. "If that's how we want to do it, sure," she replies.

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Monday September 20th, 2021 10:12:52 PM

Trayvin checks on the Commanders wounds.

OOC - going to need a few days to process everything, rl is kind of busy atm.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35 
Tuesday September 21st, 2021 1:55:10 AM

Anna says, "I think I'll either climb or fly down there if that is how we are playing this but I think I'm going to wait until the rest of you are ready as now probably wouldn't be a good time to split the party."

stoneskin: DR 10 / adamantine for 150 points of damage - 1692 rounds
barkskin: +5 natural armor - 1685 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip
2 rounds till breathe weapon usable

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

RobC 
Tuesday September 21st, 2021 4:34:50 AM

The party take a brief moment to get ready before making their way safely down the crevasse through flight, climbing and Bean Pole's feather falls.

The bottom has a small layer of snow that makes it soft to land on. Looking around it's clear by the footprints in the snow that you're not the first to be here. Quadrupeds, bipeds, large paws, small footsteps. It’s quite a menagerie. All of them lead into the cave. None lead out.

Pompous can tell that these tracks are all very fresh. All have been made within the last hour, and many sooner than that.

The cave ahead of you is huge. Easily 20ft wide and just as high. The walls are covered in bright white ice and sharp icicles hang delicately to the roof. It disappears deep into the glacier. The way shrouded in darkness.

You can hear noises echoing from the cave but it’s hard to tell what they are. Metal striking metal, groans, roars. You can't tell the specifics but you are veterans and best bet - a fight is happening.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet 
Tuesday September 21st, 2021 5:43:10 AM

Sigvar's hooves crunch in the fresh snow as he lands at he bottom. He listens to the sounds as some of the others read the story written in tracks on the ground. Through the link the commanders share you can feel Sigvar shrug and mentally point towards the sounds. " Sounds like a fight. Lets go see who is involved and what we can do about it. Someone might, maybe want to talk instead of just give their lives away by attacking a heavily armed and prepared group of soldiers."
"Or more of the same. Whichever let me take point. My hide is thick and if they want a fight I'll be sure to oblige them."

He heads towards the sound of fighting.

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Tuesday September 21st, 2021 12:39:20 PM

Tinker also looks about with Sigvar, seeing and hearing. ”Pompous, can you read the tracks? I am afraid what we may see is giants, Griffons, and Winged Folk fighting for this immortal. Like all sides have lied to us.”. The dwarf keeps his repeating crossbow at the ready and nearby Prudence. Tactical reserve, he thinks to himself.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+14=21 ; d20+26=31 ;
Tuesday September 21st, 2021 2:28:08 PM

Of course they all lied to us. we are just a bunch of uncultured barbarians to be used for our blood and violence, they almost seem surprised when we Honor a contract but think it's their due when they break one.

Michael has had to survive in the wild before and isn't a half bad tracker himself. he has a look at the track to see what he can see.

Survival 21
Perception 31

Prudence Gundle [AC 24; HP 115/130] (Kathy) 
Tuesday September 21st, 2021 2:30:29 PM

Pru is definitely not a tracker, and not even very good at walking in the snow. Her greater speed makes up for it, however, and she keeps up with relative ease.

Pompous (Yves_B) AC 31 CMD 30/30, HP 170 /154  d20+15=32 ; d20+23=26 ;
Tuesday September 21st, 2021 4:28:45 PM

“ … Reading tracks… on it!”

————
Survival 32
Track 26

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Tuesday September 21st, 2021 6:44:37 PM

We're right behind you Sigvar, Time to find out what's going on.

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements

Used:
Spells: greater magic weapon, endure elements

Nikolai (JonathanT) AC 34 Tch 32 Ffted 30 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+24=42 ; d20+34=45 ;
Tuesday September 21st, 2021 11:09:08 PM

Spells in effect: mage armor, Endure Elements
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

OOC: LOL. the tracks lead down into a crevasse but the only way in/out is down/up a 210ft drop? so how did all those other creatures get down? hmmm.... oh well, Sherlock Holms is NOT my name.

Nikolai puts a Cone of Silence (actually his Hat of Disguise to appear like he wears a white bear coat/ pants/boots) over his head and moves forward pressed up against the wall, leaving no tracks... into the cave...

Stealth + 24 = 42

Low Light vision
Perception + 34 = 45

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK)  d20+22=31 ;
Wednesday September 22nd, 2021 12:23:33 AM

Tinker harrumphs. He’s not interested in knowing how the other creatures got down here: flying, tunneling, or other abilities and magic are so common even a first level adventurer could do it. But he bets the fighting isn’t low level creatures. ”could also be an arena where captured Griffons are being killed for sport. Don’t forget they were being attacked and killed. Just gotta be ready for anything.”

Sticking with Prudence, Tinker keeps his eyes peeled.

Perception. 31

Anna Morphling (Hugh C) -- HP 123/123 - 46/16/45 + 4 AOO due to movement CMD 35  d20+20=25 ; d20+10=27 ;
Wednesday September 22nd, 2021 12:49:40 AM

Anna studies the tracks and her surroundings wary for danger.

She says, "I think I'll keep my buffs from the previous skirmish."

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
barkskin: +5 natural armor - 1682 rounds
+6 size bonus to your Strength,
a -2 penalty on your Dexterity,
a +2 size bonus to your Constitution,
+6 natural armor bonus,
-1 AC,
-1 Atk,
-4 stealth,
-2 fly,
+1 CMB/CMD
Speed 30 ft.,
fly 50 ft. (poor),
darkvision 60 ft.,
low-light vision,
scent,
Melee: bite +16 (2d6+6), bite +16(1d8+6), gore +16 (1d8+6), 2 claws +16 (1d6+6),
Ranged 4 spikes +12 (1d6+6)
Space space 10 ft, reach 5 feet
+4 CMD vs trip

Spikes (Ex) With a snap of its tail, a manticore-chimera can loose a volley of four spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 24 spikes in any 24-hour period.

Special Attacks breath weapon (usable every 1d4 rounds)

Breath Weapon (Su) A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 23 Reflex save for half damage. 20 foot cone of acid

RobC - "Just gotta be ready for anything" - Map 
Wednesday September 22nd, 2021 6:04:58 AM

Pompous sets to examining the tracks. The ranger is careful not to step on any and crouches down to check the depth and spread. The snow is disturbed. Something burrowed through this area and disrupted the surface. The tracks? Definitely at least one medium humanoid. The tracks looks the same as those you found before the wraiths attacked. Some sort of webbed tracks as well. A frog? Large insect prints. Probably a beetle of some kind. A few large humanoid footprints too. Giants again? Hmm. Quite a lot to take in. It would take some time to go through each set for some definitive answers.

As for how they got here? That is indeed very curious. Nikolai Holmes can't see any signs to indicate where they came from. There's certainly no marks on the walls. They just... appear. It's like whatever made them just 'poof' .. appeared in this spot and then started walking into the cavern.

Sigvar takes the lead and guides the others into the cave.

As you enter it doesn't take long before you come across the corpses of different creatures scattered on the ground. Mounds of ice shards, large blue frogs that have been eviscerated, humanoids covered in thick white fur matted with red blood, and massive white beetles that have been split in half.

Knowl Planes DC17: Highlight to display spoiler: {The Ice shards are likely the remains of some ice elementals}
Knowl Arcana DC19: Highlight to display spoiler: {The beetles are gelid beetles}
Knowl Arcana DC16: Highlight to display spoiler: {The frogs are glacier toads.}
Knowl Nature DC14: Highlight to display spoiler: {The humanoids are yetis}


It must have been quite a fight. The footsteps didn't end here though. More continue into the cave. The party the sound of combat grows louder ahead. Sounds like the fight isn’t over yet!

The cave continue on another hundred feet before opening into a wide cavern - some 150ft wide and 20ft high. The walls are solid ice and rock. On the northern side of the room - flanked by two pillars - is a sculpture of a beautiful ice maiden carved into the ice.

Of course that's once you get past all that is actually happening inside the cavern. It is quite the menagerie! Four light blue oozes sliming their way along the ice, four azure swarms of tiny insects, a pair of cold iron elementals that look a little bigger than normal, three huge akhluts who are just as comfortable on land as in the water, and two medium sized red dragons - perhaps the odd ones of the bunch.

On the opposite side of the cavern looks to be their intended taget: a man with white, shaggy hair armed with two swords and currently fighting off two of the oozes. His red dragonhide armor has seen better days but is still in good enough condition to help protect him. One of his swords looks like it is made of pure light and slices into the ooze easier than a normal blade would. Right now though he is backed against a wall, with all the monsters - and you - blocking the only exit.

Despite his focus he is keenly aware of his surroundings and spots Sigvar at the entrance to the cavern. "A little help?"

----------------
The Map

You all start in the bottom right hand corner. Please place yourself on the map and being your combat actions


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 207 / 216 Character Sheet  d20+25=29 ; 4d6+22=38 ; d6=3 ; d6=1 ;
Wednesday September 22nd, 2021 6:44:48 AM

Taking in the mans gear Sigvar puts one and one together and decides this is the man, er being that helped the griffins. With the red dragon armor the lil dragons might be on his side so the Mercenary simply asks," Any of these with you or are they all foes?"
Assuming the answer he gets is they are all foes, the Taur goes to work. Moving to the fishy thing he Vital strikes it.
Power attack, vital strike hits AC 30 (probably not a hit but...) Damage 38 adamantine, magic, good +4 holy damage

Spells in effect (assuming it took less than10ish minutes to get here but more than 1 minute)
GMW on longsword
Divine Bond +2 and Speed on his longsword
Resist energy cold
endure elements
LoH 1/12 used

AC 29, +4v AOO T22 F21 CMD 33 HP 159/ 159 Tinker (SteveK) 
Wednesday September 22nd, 2021 10:43:11 AM

Tinker looks at the scene and has to do a reassessment. ”It seems the cold is only a part of a battle to see who will be the top Immortal on the Mountain. Let’s help the one who helped our employers!”

Still at his appointed location as Prudence’s meat-shield, Tinker stays with her (maybe Aa,27). He pulls a magical scroll from his Handy Haversack, and gets ready to cast.

….

Move to AA27. (Sorry, my phone can’t manipulate the map well)
Retrieve Item from HH.

Prudence Gundle [AC 24; HP 115/130] (Kathy)  d20+15=22 ; d20+17=24 ; 10d6=40 ;
Wednesday September 22nd, 2021 12:56:55 PM

As they move toward the cave, Pru is able to identify some of the remains. "Those shards probably came from some kind of ice elemental," she says. "The bugs were gelid beetles, and I think those frog things were glacier toads."

Inside the cavern, Pru winces to realize that, once again, she has gone into battle already injured. Last time she did that, she died. Hopefully this time will be different.

While everybody is still close together, she casts Haste on the party. The dead things that she'd seen were vulnerable to fire--at least, some of them were--and she's eager to see if these ones are, too. She casts a quickened Fireball where it will hit swarms 2 and 4, and the two humanoid-looking things. They all take 40 damage, DC 20 Reflex save for half. [Let me know if I need to roll SR]

Pompous (Yves_B) AC 31 (33 vs evil) CMD 30/30, HP 170 /154 
Wednesday September 22nd, 2021 6:34:51 PM

Pompous reactivates his cloak of displacement and uses one of his Brahmah tatoos and casts align weapon on his bow.

-----------------------------------------
Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Protection from evil ( AC 33)
Cloak of displacement - 10 rounds 50% miss
Align weapon - good on bow

Trayvin AC 39/14 touch Hp 199/199(BrianZ) 
Wednesday September 22nd, 2021 7:20:52 PM

While he still has them somewhat close together, Trayvin casts a spell on the Commanders.

Actions: cast holy aura (I should be able to hit most of the group, DM discretion if someone is out of 20ft range)

Active effects:
greater magic weapon(on Morningstar)(21/16/11) 1d8+9
endure elements
holy aura:
1) +4 deflection AC, +4 resistance vs spells(effect is against all creatures overlaps items if the value is higher)
2) SR 25 against evil spells and spells cast by evil creatures
3) protects the recipient from possession and mental influence
4) Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC = 24

Used:
Spells: greater magic weapon, endure elements, holy aura

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=37 ;
Thursday September 23rd, 2021 12:02:05 AM

now that they are in a cave and out of the wind. Michael uses his Celestial Armor to fly and get in position to flank #1 with Sigvar. Might as well start winnowing these things down from our end and melee over to the position of the principle.

Total defence +4
acrobatics 37

once Sigvar gets stuck in I'll do some sticking myself.

Anna Morphling (Hugh C) -- HP 191/191 [68 con bonus hp; 123 normal limit] - 48/16/45 + 4 AOO due to movement CMD 39  d20+8=11 ; d20+22=25 ; d20+22=26 ; d20+22=42 ;
Thursday September 23rd, 2021 2:12:16 AM

Know Planes: 11 or 13 vs Elementals = fail
Know Arcana: 25 or 27 vs Magical Beasts
Know Arcana: 26 or 28 vs Magical Beasts
Know Nature: 42 or 44 vs Fey

Anna calls out "Gelid Beatles, Glacier Toads and Yetis, Oh My!"

She then replaces her manticore-chimera form with that of a Huge Silver Dragon.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
barkskin: +5 natural armor - 1682 rounds
Form of Dragon III : - 170 rounds
+10 size bonus to strength,
+ 8 size bonus to Con,
+8 natural armor,
speed 40,
fly 120 feet (poor),
blindsense 60 feet,
darkvision 120 feet,
breathe weapon (50 foot cone of cold, 12d8 points of damage, reflex DC 25 for half, use it as often as like but must wait 1d4 rounds between uses),
DR 10/magic,
frightful presence (DC 23),
immunity cold,
vulnerability to fire,
1 bite +17 (2d8+8),
2 claws +17 (2d6+8),
2 wings +15 (1d8+4),
one tail slap + 15 (2d6+4)



RobC - "Let’s help the one who helped our employers!" - Map  d20+27=43 ; d20+27=34 ; 4d8+15=38 ; d20+34=40 ; d20+3=8 ; d20+3=5 ; d20+6=23 ; d20+6=21 ; d20+13=30 ; d20+13=30 ; d3=3 ; d3=1 ; d3=1 ; d3=1 ; d3=3 ; d3=2 ; d3=3 ; d4=4 ; d4=4 ; d4=4 ; d4=3 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=2 ; d4+1=2 ; d4+1=3 ; d4+1=5 ; d4+1=3 ; d20+25=38 ; 2d6+9=18 ; d20+25=32 ; d20+27=36 ; 4d8=10 ; 4d8=10 ; 4d8=18 ; 4d6=14 ; d20+34=38 ; d20+34=35 ;
Thursday September 23rd, 2021 4:37:54 AM

Sigvar wants to get a better idea on who is on what side. "All hostile!" the man in armor calls out as he slashes at one of the oozes, killing it quickly. Regardless, Sigvar goes to attack the nearest Akhlut. It bites at him as he gets within it's range (AoO hits AC43. Crit not confirmed on AC34. Sigvar takes 38pts damage!). It's unable to hold him in it's jaws. Sigvar then delivers a hit of his own

Tinker positions himself in front of Pru, ready to protect the fragile caster. He draws a scroll from his haversack and prepares to use it.

Pru gives a little speed to the party and then follows up with a fireball. She places it to the north-east, careful to avoid the red dragon. The humanoid elementals take the full brunt, but the swarms avoid a little of it.

Pompous activates his cloak and uses a tattoo. He prepares to cast align weapon on his bow when time allows (Highlight to display spoiler: {Activating the tattoo was your standard action I think})

Trayvin is able to cast a Holy Aura spell that covers all the party.

Michael flies over the top of the Akhlut and positions himself on the other side of it.

Anna decides that a dragon form would be far more suitable for this battle.

The enemy act...

With the exception of the oozes, the rest all turn to face the party.

The red dragons each cast a spell centred in the middle group: Greater Dispel Magic!
Trayvin loses his GMW and the Holy Aura spell, removing it from everyone! (d3=1, 1reroll, 3)
Sigvar loses the GMW on his weapon and his Endure Elements! (d3=3, 1)
Anna loses her Barkskin and Form of the Dragon spells! (d3=2, 3)
Pompous loses his Protection from Evil and Align Weapon! (d4=4, 4reroll, 4reroll, 3)
Pru loses her Haste spell, removing it from everone!

Tinker doesn't have any spells in effect and Michael is out of range.

They each then cast a quickened magic missile to bombard Trayvin! (Trayvin takes 3+4+2+5+2+2+3+5+3 = 32pts damage!)

Cold Iron Elemental 1 moves towards the group and slams into Tinker! (Hit AC38. Tinker takes 18pts damage)

Cold Iron Elemental 2 moves towards Sigvar but is unable to hurt the taur! (Miss AC32)

Swarm 1 flies towards the group

Swarm 2 flies south to settle over Sigvar! (Provokes 2 AoOs. Sigvar takes 1pt Con damage)

Swarm 3 flies east to settle over Michael! (Provokes an AoO. Michael takes 1pt Con damage)

Swarm 4 flies south and settles on Tinker and Pru! (Provokes an AoO from each of you. Tinker and Pru takes 1pt Con damage)

Akhlut 1 turns to attack Michael with a Vital Strike! (Hit AC36. Michael takes 43pts damage + 14pts cold damage. Grab CMB:38. Michael is grappled!)

Akhlut 2 advances to attack Sigvar, but misses! (Miss AC35)

Akhlut 3 moves south towards the group.

The oozes move to press their attack on the swordsman. "Just hold on! Once I've taken care of these we can flank the rest!"

----------------
The Map

Akhlut - AC30
#1: 30dmg

Cold Iron Elemental
#1: 40dmg
#2: 40dmg

Swarm
#2: 30dmg
#4: 30dmg

Ooze
#1: Dead


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 202 / 216 Character Sheet  d20+26=32 ; d20+26=36 ; 2d6+22=30 ; 2d6+22=33 ; d6=6 ; d6=2 ; d6=1 ; d6=5 ; 8d6=28 ; d20+18=36 ;
Thursday September 23rd, 2021 6:11:44 AM

Single hit on Sigvar fails to bypass 5/evil DR so clocks in at 33 hp damage
the swarm inflicts 1 con damage on the Taur ( DR does nothing to stop that right?)
Sigvar takes 2 swings as the Swarm descends on him ( Do I still have the GMW up then? Assuming I do -2 to hit and damage if not)
AoO1 Hit AC 32 for 30 damage +8 holy damage
AoO2 Hit AC 36 for 33 damage +6 holy damage
The paladin swiftly lays hands on himself, healing 28 damage
He then defensively casts a spell on himself Resist Energy Fire ( need 19 rolled 36)
Over the mind link he says " These things can't like fire, with the exception of those blasted dragons. I have protected myself Prudence, please burn the dickens out of these things all over me."
" Oh, and I really like this guy's style. We need to save him, for real.Just hold on! Once I've taken care of these we can flank the rest! Priceless!"

Surveying his opponents, Sigvar notes that of all of them, the golems will likely be the hardest for the spellcasters to deal with, so he decides that the one that walked into range should be his focus. Heroically (last one), he launches a full out assault on it, after taking a 5 foot step to his right to catch the interest of the second one too.
Sword 1
Speed
Sword 2
Sword 3
Sword 4
Horns (why not?)

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 202 / 216 Character Sheet  d20+24=27 ; d20+24=34 ; d20+19=28 ; d20+14=17 ; d20+9=29 ; d20+9=13 ; d20+18=22 ; 2d6+20=28 ; 2d6+20=27 ; 2d6+20=23 ; 2d6+20=22 ; 2d6+20=23 ; d8=7 ;
Thursday September 23rd, 2021 6:22:34 AM

(prematurely clicked the wrong button there)
Sword 1 Hits AC 27 for 28 damage
Speed Hits AC 34 for 27 damage
Sword 2 Hits AC 28 for 23 damage
Sword 3 Hits AC 17 Has to be a miss right? 22 damage (just in case)
Sword 4 Hits AC 29 and confirms to ac nope for 23 damage
Horns (why not?) Hits AC 22 for 24 damage
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 2/12 used

Pompous (Yves_B) AC 31 (33/holy aura ) CMD 30/30, HP 170 /154 
Thursday September 23rd, 2021 6:52:59 AM

Remembering how well this worked in the past, pompous casts a wall of wind in a cylinder shape, floor to ceiling, trying to catch the three swarms into the wall itself. Hopefully, the wind will suffocate and crush them. Hopefully... Hey, one can always hope.

----------
Cast- Wind wall. ( 2' thick, wall to ceiling, cone-ish shape to cath the swarms into the wall)

Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Holy aura
holy aura:
1) +4 deflection AC, +4 resistance vs spells(effect is against all creatures overlaps items if the value is higher)
2) SR 25 against evil spells and spells cast by evil creatures
3) protects the recipient from possession and mental influence
4) if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC = 24
Cloak of displacement - 9 rounds 50% miss


AC 37, +4v AOO T30 F29 CMD 43 HP 141/ 159 Tinker (SteveK) 
Thursday September 23rd, 2021 8:43:18 AM

Tinker growls as the enemy turn on them too quickly. Just a couple of seconds more and…. And there is no time to consider a couple of seconds. He can’t AOO since he is holding a heavy crossbow in one hand and a scroll in the other. The dwarf casts both now-useless things aside and pulls forth his Urgrosh. Weaving a defensive net of steel, he hopes to keep Prudence alive long enough for her and the others to do the actual killing.

……
-1 Con
Fully Defensive. +6 AC
Urgrosh Defensive +2 AC
Coordinated Defense with Prudence. +2 CMD for Tonker and Prudence

Prudence Gundle [AC 24; HP 115/130] [1 point Con damage] (Kathy)  5d4=11 ;
Thursday September 23rd, 2021 1:33:38 PM

Pru steps back [5-foot step] and re-casts Haste. Unfortunately, Michael is now too far away, but everybody else is hasted.

Then she casts a quickened Burning Hands, aiming at Swarm 4. The swarm takes 11 damage, DC 18 Reflex save for half.



Trayvin AC 39/14 touch Hp 167/199(BrianZ)  d20+27=28 ; d20+27=28 ;
Thursday September 23rd, 2021 8:02:45 PM

So much for that one, let's try another. Trayvin casts another spell, and then steps in front of one of the elementals, trying to block it from those in the back.

Actions: cast defensively holy sword DC 29, check = 28, used hero point to reroll, OMG reroll is also 28

OOC- holy aura was dispelled

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword

Anna Morphling (Hugh C) -- HP 157/157 [34 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 38 
Friday September 24th, 2021 12:25:53 AM

Anna Activates Tree Shape III turning into a tendriculous a huge plant with regeneration.

She also uses a hero point to activate haste giving her movement speed, AC and attack a minor boost.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
Tree Shape III - Form of Tendriculous - 169 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +17 (2d6+7 plus grab),
2 tentacles +15 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +19/+23 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 17 rounds +1 to Attack, AC, Reflex Saves and +20 move speed

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+30=41 ; d20+24=35 ; 6d8+7=28 ; d6=5 ;
Friday September 24th, 2021 1:05:36 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai rushes to Michael's aid, drawing his Kama +2 while he goes, and flanks the Akhlut 1.
Mobility +4 AC vs AoO

Improved Trip (no AoO) w/Kama +2:
CMB d20 + 30+1(hasted) = 42 vs Akhlut CMD

He follows up with spending a Ki pt for an attack on the Akhlut 1(prone or not prone):
Improved Vital Strike (unarmed attack) d20 +23 +1 (hasted) = 35 + 4 (flanked) = 39 maybe prone
damage: 6d8+7 +d6 (flanked) = 28 + 5 = 33


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 122/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=30 ; d20+25=35 ; d20+15=18 ; d8+6=10 ; d8+6=14 ; 9d6+6=41 ; 9d6=31 ;
Friday September 24th, 2021 3:55:46 AM

[i]well that didn't work out as I thought.[/b] Michael thinks over the link and to himself.

being grappled he can't do the mojo like he usually does. but he's not out of tricks. He whispers "spoon" and stuffs his Sunblade into the creature's eye, flaring brightly as the sun.

Attack 1

Bonus 23 -2 +4 for flank so 25.

Sunblade +4
To hit AC 30 for 10 points of damage and 35 points flanking.
Attack 2

sunblade +4
To hit AC 35 for 14 points of damage and 31 points flanking. 2nd to hit roll was 40 -5 for 2nd attack =35

Attack 3
Sunblade +4
To his AC 18 clean miss.



RobC - "spoon" - Map  d20+6=11 ; 13d6=47 ; 13d6=50 ; d20+25=37 ; d20+25=30 ; d20+39=52 ; 4d8+15=34 ; 4d6=17 ; d20+27=35 ; d20+27=38 ; 4d8=23 ; 4d8=17 ; 4d8=19 ; 4d6=17 ; d20+34=46 ;
Friday September 24th, 2021 6:24:43 AM

Sigvar attacks the swarms that descend on him but is no doubt dismayed to find his weapon does no damage. It flies harmlessly through the cloud of buzzing insects. He determines that they are immune to weapon damage. He has much better success with the cold iron elemental and smashes the thing to pieces.

Pompous casts a Wind Wall to try and keep the swarms from advancing, blasting them up to the ceiling. It won't suffocate them but it will stop them from moving. Highlight to display spoiler: {I can't work out where you want the wall. Can you give coordinates or put it on the map please? I won't have any of the swarms act this round}

Tinker goes from offense to defence. His job right now is to keep Pru safe and that's exactly what he intends to do.

Pru takes a step to the side and casts a couple of spells: the first to hasten the party and the second to burn those pesky swarms. She can hear the bugs burn with a satisfying sizzle.

Trayvin gets closer to the action and tries to defensively cast a spell. The gods aren't with him this time and the spell fizzles.

Anna opts for another shape - this time a huge plant!

Nikolai jumps into the fight with Michael. He's unsuccessful in his attempt to trip the huge creature (Highlight to display spoiler: {You can only use a Ki point to make an attack when you're making a Flurry of Blows I think})

Michael is stuck it it's jaws but that doesn't stop him. He isn't going to be somethings lunch. Not today! He stabs at it repeatadly with his sunblade

The enemy act.

Red Dragon 1 and 2 go for a different tactic this time. They each cast Chain Lightning at Sigvar, and send each chain out to hit all the heroes!

Sigvar takes 47pts electric damage + 50pts electric damage. A Ref Save vs DC23 on each halves the damage
Everyone else takes 47pts electric damage + 50pts electric damage. A Ref Save vs DC21 on each halves the damage


Cold Iron elemental 2 slams heavily into Trayvin, but his armor deflects both blows (Miss AC37, AC30)

The swarms stay stuck on the ceiling, unable to move against the wind wall.

Akhlut 1 still has Michael grappled it it's mouth. It takes one big 'gulp' and the rogue finds himself deep inside it's belly! (CMB: 52. Michael takes 34pts damage + 17pts cold damage and has been swallowed! If he deals 18pts damage against AC19 he will cut himself out and have a story to tell!)

Akhlut 2 pursues Sigvar but the taur is able to dodge the creatures teeth (Miss AC35)

Akhlut 3 moves around the elemental to get close to Tinker! He sees it's jaws open and them feels them around his waist (Hit AC38. Tinker takes 76pts damage + 17pts cold damage and is grappled!)

Sword guy is doing well. He really is very highly trained and it shows. He has disected another ooze just as two more approach him

----------------
The Map

Akhlut - AC30
#1: 120dmg

Cold Iron Elemental - AC23
#1: 40dmg
#2: Dead

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg

Ooze
#1: Dead
#4: Dead


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 184 / 216 Character Sheet  d20+18=38 ; d20+18=30 ; 8d6=29 ; d6=3 ; 8d6+24=53 ; d20+24=34 ; d20+24=31 ; d20+19=31 ; d20+14=34 ; d20+14=27 ; d20+9=10 ; d20+18=34 ; 2d6+20=26 ; 2d6+20=25 ; 2d6+20=25 ; 2d6+20=29 ; d8=2 ;
Friday September 24th, 2021 6:46:59 AM

Reflex 1 38 pass 24 damage
Reflex 2 30 pass 25 damage
Sigvar then lays hands on himself and starts carving away at Akhlut 2( heals 31 damage)
Sword 1 Hits AC 34 for 26 damage
Haste Hits AC 31 for 25 damage
Sword 2 Hits AC 31 for 25 damage
Sword 3 Hits AC 34 and fails to confirm the crit for 29 damage
Sword 4 Misses
Horns Hits AC 34 for 19 damage
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 3/12 used
Haste

AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK)  d20+21=41 ; d20+21=39 ; d20+30=36 ; d20+30=50 ;
Friday September 24th, 2021 2:17:55 PM

Tinker dodges both Chain Lightnings, his roguish abilities allowing him to avoid all damage.

The Akhlut abomination is a little bit more of a problem. So much of a problem that he is nearly killed with a single bite! No way he can survive another, and he briefly considers getting deliberately swallowed in order to cut the thing a new one from the inside. It’s only a split second: Tinker is sure he wouldn’t survive even five seconds in its cold, cold belly. So then there is only one option. Stay alive to get bitten again.

He heroically flips away from the mouth, and goes back to defending his post.

….
Escape Artist. 36, Hero Point. Nat 20!
Last Hero Point: Fully Defense

Prudence Gundle [AC 24; HP 67/130] [1 point Con damage] (Kathy)  d20+16=33 ; d20+16=29 ; d20+14=19 ; d20+14=31 ; d20+14=26 ; 4d6=14 ; 4d6=17 ; 4d6=16 ; d20+22=26 ; d20+18=25 ;
Friday September 24th, 2021 10:12:10 PM

Pru is able to avoid the worst of the lightning damage. But Akhlut 1 has swallowed Michael and that's a problem. Pru aims a quickened Scorching Ray at Akhlut 1, hitting Touch AC 19 for 14 damage, Touch AC 31 for 17 damage, and Touch AC 26 for 16 damage.

That was a swift action. For her standard action, she would like to ready to dispel the red dragons if they cast a spell (or, you know, one of the dragons since she can only do it once). If a spell is cast, her Spellcraft check to identify it is 26. If the spell is on her spell list, she counters with the same spell, which is an automatic success. If it is not on her spell list, she casts a Dispel Magic; her check to dispel it is a 25. Counterspelling is complicated, and I know some DMs have had trouble in the past, so I'm going to repeat that she casts Dispel Magic only if the spell being cast is not on her spell list.

Pompous (Yves_B) AC 32 (34/holy aura ) CMD 30/30, HP 170 /154  d20+17=20 ; d20+17=26 ; d20+17=22 ; d20+24=29 ; d20+24=25 ; d6+12=13 ; d6=2 ; d6=3 ; d6+12=16 ; d6=1 ; d6=3 ; d20+19=25 ; d20+14=20 ; d20+9=29 ; d20+9=27 ; d6+12=13 ; d6=6 ; d6=5 ;
Sunday September 26th, 2021 8:17:46 PM

Pompous heroically avoids all the damage from the dragons.
He then tries to help out Tinker and fires at the Akhlut (3) with a volley of flaming arrows.

------------------------------------------------------

Reflex - 21 with haste bonus, 22 with haste bonus -Improved evasion - no damage
Wind Wall end points at 11T and 23Mm 2feet thick, wall to ceiling

Position Y26
Endure element 24 hours
Barkskin 170 - previous battle
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 7 rounds 50% miss

Attacks Akhluk 3
Deadly strike -3,+6

Attack 1 Hits AC (30 with adding the point blank bonus) Phys dam 12 elect dam 2 fire dam 3 (4.5)
Attack 1(a) many shots Hits AC 30 Phys dam 16 elect dam 1 fire 3 (4.5)
Attack 1(b) Speed Hits AC 25 miss (nat 1) Phys dam 0 elect dam 0
Attack 2 Hits AC 25 Phys dam 0 elect dam 0
Attack 3 Hits AC 20 Phys dam 0 elect dam 0
Attack 4 Hits AC 29 (nat 20, 27 to confirm crit) Phys dam 13 elect dam 6, fire dam 5 (7.5)


Anna Morphling (Hugh C) -- HP 124/191 [68 con bonus hp; 123 normal limit] - 47/18/43 + 4 AOO due to movement CMD 38  d20+11=17 ; d20+11=24 ;
Monday September 27th, 2021 12:32:50 AM

Anna manages to partially avoid some of the electricity and heals a little bit thanks to her regeneration

Anna figures that she needs to be even more buffed then she is now and uses Transformation.

Active Effects
Transformation: +4 Natural Armor, +4 Str, +4 Con, +4 Dex
stoneskin: DR 10 / adamantine for 150 points of damage - 1689 rounds
Tree Shape III - Form of Tendriculous - 169 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +21 (2d6+9 plus grab),
2 tentacles +19 (1d6+4 plus grab),
space 15 ft, reach 15 ft,
CMB +23/+27 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 16 rounds +1 to Attack, AC, Reflex Saves and +20 move speed
Transformation - 17 rounds - Attack bonus becomes +17; +4 Natural AC; Str, Dex and Con +4 each

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   d20+22=24 ; d20+22=36 ; d20+20=40 ; d20+20=40 ; d20+20=29 ; d20+15=23 ; d20+15=33 ; d20+10=24 ; 4d8+14=30 ; 2d8+7=20 ; 2d8+7=17 ; d20+24=30 ; 2d8+7=12 ;
Monday September 27th, 2021 12:45:53 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

OOC: I keep forgetting it has to be with a Flurry. sorry

Ref1 + 21 +1(haste) = 24 vs DC21
Ref2 + 21 +1(haste) = 36 vs DC21
Save both, no damage (Improved Evasion)

Nikolai does not know how badly Michael is hurt so he unleashes a flurry upon the hungry hippo(Akhlut1).

Flurry of Blows (unarmed attack): Don't think it is flanked at this point.
Attack1 +20 (w/Stunning Fist) = 40 N20
Stunning Fist Fort DC27 or be Stunned for 1 round.
Confirm Crit +20 = 40 N20 crit confirmed
Attack2 +20 (w/Stunning Fist) = 29 maybe stunned
Attack3 +15 (w/Stunning Fist) = 23 maybe stunned
Attack4 +15 (w/Stunning Fist) = 33 maybe stunned
Attack5 +10 (w/Stunning Fist) = 24 maybe stunned

Damage:
Att1 w/crit confirmed: 4d8+14 = 30
Att2: 2d8+7 = 20
Att4: 2d8+7 = 17

Hasted Attack + 24 = 30
Damage: 2d8+7 = 12



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 71/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+23=26 ; d20+25=29 ; d20+27=47 ; d20+27=37 ; d20+23=37 ; d20+20=28 ; d20+18=21 ; d20+15=31 ; d4+4=8 ; d4+4=8 ; d4+4=6 ; d8+6=7 ; d8+6=9 ; d8+6=12 ; d8+6=10 ; 9d6=40 ; 9d6=29 ; 9d6=31 ; 9d6=39 ; 9d6=32 ; 9d6=26 ; d20+9=20 ;
Monday September 27th, 2021 2:47:35 AM

Reflex save 26
since i'm only grappled and not helpless and since I have evasion, I take no damage form the chain lightning, if anything the Akhult should take the brunt since if it hit me I'm being swung around it should ground out through him.

Michael jumps as the chain lightning comes from him and straight down the Akhults throat!
perfect I've got him just where I want him.

according to my calculations a stomach does not have a dex bonus so I get full percison damage on this thing.

calculating where the heart and lungs are, Michael starts to carve his way out of the beast, through the rib cage and throat.

Attack 1

bonus LB 21 SB 23. +4 ATof flanking bouns = LB 25 SB 27

Luckblade +2
To Hit AC 29 for 8 points of damage and 40 points flanking damage.

Sunblade +4
To Hit AC 47(Crit! confirm: 37 Yes!) for 16 points of damage and 29 points flanking damage.

2nd attack

Bonus LB 16 SB19 +4 AtoF flanking bouns = LB 20 SB 23

Luckblade +2
To Hit AC 37 for 8 points of damage and 31 points flanking damage.

Sunblade +4
To Hit AC 28 for 12 points of damage and 39 points flanking damage.

3rd Attack

bonus LB 11 SB 14 +4 Atof Flanking bouns = LB 15 SB 18

Luckblade +2
To Hit AC 21 for 6 points of damage and 32 points flanking damage.

Sunblade +4
To Hit AC 31 for 10 points of damage and 26 points flanking damage.
damage total 257 points.

Michael tears his way out of the creature, decapitating it and painting himself red with the weldter of blood spray from the stump.

He Screams to the cavern
WHO DARES DISTUBE THE GOD OF ENTRAILS, I WILL HAVE ALL YOUR GUTS FOR MY DINNER TONIGHT.
intimidation check. 20 but I think some extra bonuses should be added for the entrance.



RobC - "WHO DARES DISTUBE THE GOD OF ENTRAILS" - Map  d20+13=28 ; d4=4 ; d3=1 ; d4=4 ; d20+25=31 ; d20+25=37 ; d20+27=43 ; d20+27=38 ; 4d8=23 ; 4d8=16 ; 4d8=18 ; d20+27=31 ; 4d6=9 ; d20+34=45 ; d4+1=2 ; d4+1=5 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d4+1=4 ;
Monday September 27th, 2021 4:20:37 AM

Sigvar heals himself and that starts the task of chopping the Akhlut up into small pieces.

Tinker pulls some weird type of contortion maneuver and twists himself out of the akhluts jaws, tumbling free.

Pru does what she can to burn away the akhlut that has swallowed Michael. She levels some very carefully aimed rays at it's head, careful to avoid it's stomach. She sets her sights on the red dragons and prepares to counter whatever they may throw at the party.

Pompous lines up a volley of flaming arrows and launches them at the nearest Akhlut.

Anna decides that more buffing is required before she gets close to the action.

Nikolai starts pummeling the akhlut that swallowed Michael. Michael feels the blows from the inside, but due to the thick layers of muscle in between, for him it feels like a soft-massage. Just what he needs after a hard days work. Unfortunately the massage ends when Nikolai's final blow also stops the Akhlut's heart beating.

Michael makes a triumphant return to the battlefield, cutting his way out of the creature and not looking back as it lays on the cold cavern floor. Whatever it had for lunch doesn't smell too good, and whatever it was now covers Michael. Someone is going to have to give the rogue a bath when this is all done.

Red Dragon 1 starts to cast a Gtr Dispel spell, which isn't on Pru's list. She counters it was a normal Dispel Magic easily enough.

Red Dragon 2 managed to get the spell off though and casts a Gtr Dispel Magic centred on Pru!

Sigvar loses his Haste spell! (d4=4)
Tinker loses his Haste spell
Pru loses her Haste spell
Pompous loses his Endure Elements spell (d3=1)
Anna loses her Transformation spell (d4=4)
The windwall is partially dispelled!
Nikolai and Michael are unaffected.


Each dragon then casts quickened magic missile spells as return fire on Pru (Pru takes 35pts damage!)

The Cold Iron elemental slams harmlessly into Trayvin (Miss AC31 and AC37)

Swarm #2 surrounds Sigvar (Sigvar takes 1pt Con damage!)

Swarm #4 dives down around Pru and Pompous! (Pru and Pompous each take 1pt Con damage!)

Akhlut #2 keeps up its attack on Sigvar! (Hit AC43. Crit not confirmed on AC38. Sigvar takes 72pts damage + 9pts Cold damage. Grapple CMB: 45. Sigvar is grappled!)

Akhlut #3 has had a taste of dwarf and wants more. It pursues Tinker but snaps harmlessly at the air (Miss AC31)

Your ally on the other side of the room does quite a bit of damage to one of the oozes.

----------------
The Map

Akhlut - AC30
#1: Dead
#2: 124dmg
#3: 65dmg

Cold Iron Elemental - AC23
#1: 40dmg
#2: Dead

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg

Ooze
#1: Dead
#4: Dead


AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK) 
Monday September 27th, 2021 11:21:48 AM

Tinker slides a step to the right to keep the Wolf-Whale from getting around him. Bleeding and bruised, he leaves the war-shouts and oaths to the others: he would do it if it would help, but he doesn’t think it will help with these monsters. So what would help besides being a meat-shield?

Nothing is wrong with Tinker’s mind and tactical sense. ”Hey Bean Pole. If you target a fire ball or two at AB,22, you can hit this thing and that ice-bee-swarm. I’m a Rogue, I’ll dodge it, but they can’t!”

……

Fully Defensive.



AC 37, +4v AOO T30 F29 CMD 43 HP 48 / 159 Tinker (SteveK) 
Monday September 27th, 2021 11:22:28 AM

Tinker slides a step to the right to keep the Wolf-Whale from getting around him. Bleeding and bruised, he leaves the war-shouts and oaths to the others: he would do it if it would help, but he doesn’t think it will help with these monsters. So what would help besides being a meat-shield?

Nothing is wrong with Tinker’s mind and tactical sense. ”Hey Bean Pole. If you target a fire ball or two at AB,22, you can hit this thing and that ice-bee-swarm. I’m a Rogue, I’ll dodge it, but they can’t!”

……

Fully Defensive.



Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 100 / 216(199) Character Sheet  8d6=33 ; d6=3 ; d20+22=38 ; d20+22=38 ; d20+17=37 ; d20+17=27 ; d20+12=15 ; d20+7=16 ; d20+15=20 ; 2d6+20=24 ; 2d6+20=27 ; 2d6+20=28 ; 2d6+20=28 ;
Monday September 27th, 2021 2:03:54 PM

The same thing Sigvar had said when he was healthy enough to weather a fireball. now that was questionable.
-2 con means Sigvar loses 17 hp
DR5/evil makes the bite damage a little less, but yikes, it still hurts.
Sigvar's Resist energy cold negates the cold damage

OOC
Can Sigvar use LoH without a concentration check? It isn't a spell and I don't think it is a SLA but I wasn't sure. I am certain I can't make the concentration check though. So if there is no check Sigvar Lays on hands as a swift action for 35 healing. If there is a check he does not even try.

IC
Able to see the creature is stronger than he is Sigvar doesn't try to escape. He tries to kill it.
Sword 1 Hits AC 38 for 24 damage
Speed (on sword) Hits AC 38 for 27 damage
Sword 2 Hits AC 37 and confirms to AC 27 ( might crit due to dex loss to grapple?) for 28 damage with no crit 56 damage with crit
Sword 3 miss
Sword 4 miss
Horns miss
All attacks are adamantine, holy, good, and magic except for the horns which are just pointy

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 3/12 used


Trayvin AC 40/14 touch Hp 147/199(BrianZ)  d20+13=24 ; d20+13=23 ; d20+27=38 ; d8=1 ; d8=2 ; d8=4 ; d8=2 ; d8=3 ;
Monday September 27th, 2021 4:38:08 PM

saves vs chain lit: 24, 23, dmg taken = 23+25

Trayvin casts a spell to give the Commanders a boost. cure critical wounds, mass (spontaneous drop a summon8) ALL COMMANDERS heal 28hp Target range = 65feet defensive cast roll = 38(DC 31 success)

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8

Pompous (Yves_B) AC 32 (34/holy aura ) CMD 30/30, HP 170(153) /165  d20+25=43 ; d6+15=18 ; d6=6 ; d6=2 ; d6+15=20 ; d6=5 ; d6=4 ; d20+25=30 ; d6+15=21 ; d6=4 ; d6=3 ; d20+19=38 ; d20+19=29 ; d6+15=16 ; d6=4 ; d6=5 ; d20+14=16 ; d20+9=18 ;
Monday September 27th, 2021 8:50:00 PM

Pompous ignores the swarms attacking him and switches target and fires another firey volley!

---------------------------------------------------------------------------------

Wind Wall end points at 11T and 23Mm 2feet thick, wall to ceiling

Position Y26

Barkskin
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 6 rounds 50% miss

Attacks Akhluk 2
Deadly strike -3,+6
fire arrows

Attack 1 Hits AC 43 Phys dam 18 elect dam 6 fire dam 2 (3)
Attack 1(a) many shots Hits AC 43 Phys dam 20 elect dam 5 fire 4 (6)
Attack 1(b) Speed Hits AC 30 Phys dam 21 elect 4 dam 3
Attack 2 Hits AC 38 (crit role 29 miss) Phys dam 16 elect dam 4 fire 5 (7.5)
Attack 3 Hits AC 16 miss Phys dam 0 elect dam 0
Attack 4 Hits AC 18 Phys dam 0 elect dam 0, fire dam 0

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Monday September 27th, 2021 8:53:06 PM

ooc> Corrected HP 153
Corrected AC 33


Prudence Gundle [AC 24; HP 43/113] [2 points Con damage] (Kathy)  18d6=51 ;
Monday September 27th, 2021 9:33:49 PM

If past rounds are any indication, Pru is going to die next round. She decides she'd rather not.

She steps out of the swarm [5-foot step], and casts Chain Lightning. Her primary target is the cold iron elemental; her secondary targets are the Akhluts and swarms 2 and 4. (Don't think it'll affect the swarms, but she has the targets available so why not).

They all take 51 points of damage; Reflex save for half. The DC for the save is 23 for the elemental, and 21 for everything else.

Then Pru casts a quickened Wall of Ice. She chooses the hemisphere form, and drops the hemisphere on....herself. Nothing on the battlefield has line of sight or line of effect to Pru until that ice wall is dealt with.

Anna Morphling (Hugh C) -- HP 95/191 [34 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Monday September 27th, 2021 11:41:08 PM

Anna promised Gargul she wouldn't leave Pru defenseless again, although what she is about to do could be considered mighty reckless it should at least buy Pru some breathing room so Anna activates her Dimension Door SLA granted from brownie magic and moves to J23 between Dragon 2 and the rest of the party.

Active Effects
stoneskin: DR 10 / adamantine for 150 points of damage - 1688 rounds
Tree Shape III - Form of Tendriculous - 168 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +19 (2d6+7 plus grab),
2 tentacles +17 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +21/+25 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 15 rounds +1 to Attack, AC, Reflex Saves and +20 move speed


Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)   3d8+5=19 ;
Tuesday September 28th, 2021 12:41:31 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai quickly moves over to Tinker, seeing that Pru has encased herself in a wall of Ice. While moving, he pulls out the Staff of Healing. Once there, he touches Tinker for some healing.

Tinker has 19 hps healed

RobC - "I’m a Rogue, I’ll dodge it, but they can’t" - Map  d20+3=6 ; d4=2 ;
Tuesday September 28th, 2021 4:39:52 AM

Tinker encourages Pru to fry him to a crisp. Well, fry the baddies. He's pretty sure he can escape unharmed.

Sigvar doesn't think he can go toe-to-toe with an akhlut much longer. Fortunately his strikes are clean and true. His sword buries deep in the side of the akhluts mouth and the beast stops moving.

Trayvin delivers some much needed healing to the KCs. Everyone is close enough to benefit from it!

With Akhlut 2 down, Pompous is able to fire another volley at the much closer one. His arrows hit and protrude from the creatures thick hide, and though it looks very hurt, it still stands.

Pru takes care of that though. With her chain lightning spell she kills it off and the cold iron elemental as well! Just to be safe, she drops an ice dome on her head to protect herself from the outside world.

With space to move, Nikolai runs over to Tinker to heal him up a bit.

Anna tries to activate her Dimension Door ability but teleportation spells are still locked down on the mountain, and the spell fizzles.

The enemy act...

The Dragons each cast Maximised Magic Missiles at the group - one salvo at Michael and the other at Sigvar (Michael and Sigvar take 25pts damage each!)

Swarm 2 stays on Sigvar (Sigvar takes 1pt Con damage!)

Swarm 4 stays on Pompous but edges to Anna as well! (Pompous and Anna take 1pt Con damage!)

Swarms 1 and 3 are stuck against the ceiling.

Pru finds there are bugs still crawling all over her! (The bugs will linger for d4=2 rounds. Pru takes 1pt Con damage. The bugs can be removed as a full round action with a DC18 Ref Save or a wind spell)

Your ally on the other side of the room has killed off another ooze and has started on the last one. "Nearly there!"

----------------
The Map

Swarm - Immune to weapon damage
#2: 30dmg
#4: 46dmg


Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Tuesday September 28th, 2021 6:00:59 AM

Bloodied but not bowed, Sigvar grins as he finishes the Akhult and looks up for a new target. His grin becomes a full on smile when one of the dragons flings a hand full of magic missiles at him and they are harmlessly absorbed by the brooch that clasps his cloak.
" Oops, someone chose poorly. I learn from my mistakes and the mage in the cathedral was a good teacher. Lets see how you like this."
Sigvar swivels to target dragon 2 and smites evil on it as a swif action. He moves towards it a nd vital strikes it (with power attack)
Vital Strike

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet  d20+28=47 ; d20+28=46 ; 4d6+20=37 ; 4d6+20=30 ; d6=3 ; d6=1 ;
Tuesday September 28th, 2021 6:17:35 AM

I did it again. Can someone teach me how to play this game?
Anyway
Vital Strike Hits AC 47 and confirms to AC 46 for 71 damage if not a critical hit 135 damage if the critical confirms +4 holy either way.

Spells/effects on Sigvar
Divine Bond +2 and Speed on his longsword
Resist Energy Cold 30
Resist Energy Fire 30
LoH 4/12 used
Smite evil 1/6 used
-3 constitution

AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Tuesday September 28th, 2021 10:51:29 AM

Tinker finds himself free: both from the healing of Trayvin and Nikolai, but that Prudence is holed up in her ice wall. He takes an assessing look, he can’t touch the swarms, but he can make life hard for someone who may hurt Prudence’s ice wall!

The dwarf imbues himself with some Major Magic: Expedious Retreat! And then he glided forward against the Medium-sized Red Dragon #2. Red dragons are supposed to be intelligent so he begins shouting, trying to make himself as much of a threat as possible. ”YOU! Yeah, you, you overgrown sand lizard. I’m coming for YOU and I’m going to decorate this room with your insides!”. He continues to lazily spin his dwarves Urgrosh in a defensive pattern…

….

Cast expedious retreat
Move 50’ north towards RD#2

Fully Defensive.


Prudence Gundle [AC 24; HP 43/113] [3 points Con damage] (Kathy)  d20+15=17 ;
Tuesday September 28th, 2021 2:12:06 PM

[OOC: I am confused. Pru stepped out of the swarm before casting Wall of Ice. But there were still bugs on her? Enough bugs to do the same amount of damage as the entire swarm?]

Pru attempts to brush off the bugs, but is unsuccessful.



Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36  d20+25=43 ; d20+30=39 ;
Tuesday September 28th, 2021 7:06:17 PM

Michael follows Sigvar, using him a shield to screen his approach. once within range he will slip in behind the dragon and gut him. using his celestial armor fly ability, what's left of it.

acrobatics 43
stealth 39

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Tuesday September 28th, 2021 9:10:38 PM

OOC- did everyone get the healing last round?

Trayvin begins casting a spell, these swarms need to be dealt with.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)   d20+24=35 ; d6+15=21 ; d6=3 ; d6+15=19 ; d6=4 ; d20+24=28 ; d6+15=18 ; d6=2 ; d20+18=28 ; d6+15=20 ; d6=1 ; d20+13=14 ; d20+8=9 ;
Tuesday September 28th, 2021 9:59:25 PM

ooc> Is the cloak of displacement helpful against the swarms?

Pompous moves forward 5 feet and sends a volley at the other dragon.

----------------------
Position x24
Endure element 24 hours
Barkskin 170 - previous battle
Haste (A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.)
Cloak of displacement - 6 rounds 50% miss

Attacks Dragon 1
Deadly strike -3,+6

Attack 1 Hits AC 35 Phys dam 21 elect dam 3
Attack 1(a) many shots Hits AC 35 Phys dam 19 elect dam 4
Attack 1(b) Speed Hits AC 28 Phys dam 18 elect dam 2
Attack 2 Hits AC 28 Phys dam 20 elect dam 1
Attack 3 Hits AC 14 Phys dam 0 elect dam 0
Attack 4 Hits AC 9 Phys dam 0 elect dam 0,

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36  d20+6=11 ;
Wednesday September 29th, 2021 12:35:26 AM

Anna attempts to tumble through the swarm's square in an attempt to get to relative safety. Tumble: 11

She then activates Bear's Endurance to make up for the loss of Con she just suffered.

Active Effects
Bear's Endurance: +4 con - 170 rounds
stoneskin: DR 10 / adamantine for 150 points of damage - 1687 rounds
Tree Shape III - Form of Tendriculous - 167 rounds
+8 size bonus to your Strength,
a –2 penalty to your Dexterity,
a +4 size bonus to your Constitution,
and a +6 natural armor bonus.
40 foot speed hasted,
low-light vision,
bite +19 (2d6+7 plus grab),
2 tentacles +17 (1d6+3 plus grab),
space 15 ft, reach 15 ft,
CMB +21/+25 to grapple,
resist acid 20,
regeneration 5 (bludgeoning or fire)
Haste - 14 rounds +1 to Attack, AC, Reflex Saves and +20 move speed



Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Wednesday September 29th, 2021 12:40:26 AM

Spells in effect: mage armor, Endure Elements, Haste (+1 att, +1 AC, +1 REF,+30 MV)
Ring of Freedom of Movement
Light Steps (see PC sheet), Endurance, Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai aims to help Tinker some more by moving around to the Red Dragon 1 flank.
Double move path makes a circle around to avoid AoO on approach.

Mobility: +4 AC vs AoO

RobC - "I’m coming for YOU and I’m going to decorate this room with your insides!" 
Wednesday September 29th, 2021 5:10:36 AM

The KCs rearrange themselves on the battlefield to finish off the last of their attackers.

Sigvar brings the pain on one of the dragons. It looks a little (ok, a LOT) wobbly but it's still breathing

Tinker and Nikolai make their way closer to the other dragon

Pru and Pompous continue to get stung by the bugs attached to them

Anna makes it through the swarm unscathed.

Trayvin starts casting a spell, but it's a mystery as to what that spell might be. Chances are it'll be a good one!

Pompous is able to finish off the dragon in front of Sigvar with just 1 arrow and sends the remaining at the last dragon standing.

The injured last dragon stands no chance against a combined assault from the Knight Commanders. As it falls you watch as it reverts to a humanoid form. A woman with pale blue skin that looks like intermingled crystals. The same with the other 'dragon'
Spellcraft DC21 or Anna: Highlight to display spoiler: {You think she used some sort of Form of the Dragon spell or ability}

The mystery swordsman makes light work of the remaining ooze. He uses his forearm to wipe the sweat from his brow, and gives a smile to the group. His hair is white and quite disheveled, but what do you expect from a guy who has been fighting all day. His armor shows signs of blood - in a few different colors too - but you can't see any wounds on him. He gives his neck a 'crick' and then walks over to the ice-maiden sculpture. He raises one of his swords above his head. "Might want to cover your eyes" With that brief warning he then lands a tremendous blow on the statue, slicing cleanly through it. The statue explodes with a blinding, bright light and sends tiny shards of ice in all directions. As the sound of the ice shards 'tinkling' to the ground and your eyes readjust to the light you can see the man propped up against the wall. "Well now. Frethja's not going to be too happy about that. We should be able to finally teleport off this rock now though."

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Wednesday September 29th, 2021 5:46:41 AM

Sigvar is gushing like a fanboy over this new person. He tries to hide it but he has SO many questions they all come tumbling out. " Who are you? How did you know to save the griffons when they were attacked by the Dread Wights? Is Frethja behind this sudden deep freeze? Are other races involved? WOn't she come to avenge the destruction of her Statue? Shouldn't we make ready for that?"
As he asks this last question he puts words to action and restores the GMW on his sword.


AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Wednesday September 29th, 2021 9:08:52 AM

Tinker is tried and a little hurt, but triumphant. After looking about to make sure there are no opponents and all his friends, he moves to the statue and hero who they rescued and he rescued them right back. The dwarf is a bit confused by the man’s words (though he is realistic enough to avert his eyes at the right time.)

He nods his head at Sigvar’s questions, but focuses only on one. He repeats: ”Who are you? We took you for an Immortal of Shadow Mountain, but by the way you talk, you are mortal. Oh, forgot my manners. I’m Daemar Torvalsson, one of the Knights Commander of the Mailed Fist. The griffons are under our protection as we end the unnatural cold. The which we thank you. But now, I think, is time for you to fill in the blanks.”

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Wednesday September 29th, 2021 3:40:56 PM

Hearing over the link that the battle is over, Pru uses a quick Dimension Door to get out from under the ice dome. She plonks down in the snow. "I don't feel so good," she says.

Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Wednesday September 29th, 2021 3:44:21 PM

Michael cages a prestidigitation spell off Pru, being covered with wolf/orca blood and offal is not fun.

Hey Pru, can I get a clean up here? I'm not fit to bury right now.

Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Wednesday September 29th, 2021 5:46:22 PM

Pompous drops down in a cross legged seating position.
The exhaustion from the battle is quite apparent on his face.

" Well good thing this is over with.. I'm really not made for this cold climate "

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Wednesday September 29th, 2021 8:12:20 PM

Trayvin drops his spell, the fight was over. Some of the Commanders begin questioning this new ally, Trayvin focuses instead on patching them up. Hold on Pru, I'll take care of you. Trayvin thinks she looks bad, but he's seen her in worse shape. It could have been worse.

Trayvin castsheal on Pru. Pru heals up to 150hp of damage and the con damage should be restored.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8, heal

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Wednesday September 29th, 2021 10:37:44 PM

Anna says "One of those dragons was using a type fo form of dragon spell to take that form."

She asks the hero guy, "What was with that statue you just sliced in twain?"

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Thursday September 30th, 2021 1:27:55 AM

Despite the cold, Nikolai worked up a sweat battling these creatures. He wipes the sweat away before it freezes into to little tiny icicles. He comes over to Pru with the staff of healing but Trayvin beats him to it.
So, instead he just gives her a hug.

"Glad you thought to keep out of the way there for a bit," he says with a grin.

The lets the others engage the strange warrior and just listens for the moment.

RobC - "Well good thing this is over with.. I'm really not made for this cold climate" 
Thursday September 30th, 2021 4:06:14 AM

Pru is able to dimension door out of the ice dome. The teleportation block has certainly been lifted. Trayvin is quick to patch ol' bean pole up and Nikolai is there to give her a hug.

Michael cleans the blood, guts, and half a spleen out of his clothes and hair. Not many people can say they were swallowed by an Akhlut and lived to tell the tale! He'll no doubt score a few free drinks in the taverns he frequents.

Pompous has had just about enough of the cold.

Sigvar and Tinker then start with the questions. The swordsman grins and sheathes his swords. "That's a whole lot of questions. I'm not saying I have all the answers, but this is what I know so far."

"Frethja is the one responsible for what's been going on here. She's caused the freezing temperatures and she's the one that locked down the mountain. Here's the thing though, she's not working alone. Looks like the powers here are battling to see who will come out on top. Not enough room for all four of them. The way I understand it is that Frethja and Mighty Granite have partnered up. Granite probably sees her as the most powerful of the four. Grandfather Wind and the Storm-Horse then allied. What you're seeing here is a power struggle between actual powers with mortals caught in the middle."

He continues. "From what I can tell, lowering the temperature made things uncomfortable for the people who weren't followers of hers. She's popular with the Frost Giants you see, but the Griffons and Hawkmen not so much. The more of them she drives from the mountain, the more worshippers of hers remain. The weaker Grandfather Wind and Storm Horse get, the stronger she gets. Locking down the teleportation meant that people can't get back in. She gets them off the mountain and doesn't want them back. Well, not until she's in charge at least."

He gives a smile to Sigvar. "Well I'm not an Immortal Power like them, but yes, I am Immortal. I've been called a different names over time but most now just call me the 'Spirit of the Mountain'. A bit long though. 'Spirit'. I think that works as a name."

Knowl Religion DC10: Highlight to display spoiler: {In the wold the spiritual hierarchy goes something like Mortals, Immortals, Immortal Powers, then Gods. Your DM isn't sure if 'Epic' is still used in the Wold as a level between mortal and immortal}

Anna asks a question about the ice maiden statue. "That? That was an altar to Frethja. Ever since she locked down the mountain I knew she had to have centered her spell somewhere. I figured somewhere on the glacier would be something I could destroy of hers. Of course, she wasn't going to make things easy for me. I've been fighting her minions all day. No doubt she thought they could box me in here." He glances at the corpses "She was probably right. Though I'm Immortal, Frethja still has more power than I do and could likely kill me if she really wanted to. At the least she could keep me busy or wear me down. I think that's what she was trying to do here. Just tire me out or trap me."

Sigvar is alarmed that Fethja might come to avenge the destruction of her statue. Spirit sighs and nods. "Yes. I should say she will." Almost as if on queue the party can hear noises coming from the tunnel opening. Pompous - closest to the entrance to the cavern - can see more creatures approaching. Frost Worms, Greater Gelid Beetles, Adlets, Elder Ice Elementals, two more Akhluts, and more. Frethja has an unending supply of minions she can summon and has them coming this way.

Spirit keeps his swords sheathed. "We've had a victory here today. The mountain is open again. The only way we will defeat her though is by gathering supporters. I'll stay on the mountain and fight where I can. If you're the protectors of the griffons then it will be on you to strengthen them. Supply them. Help them grow. Encourage them to return here. I'll do the same with the hawkmen. A fight is coming and they'll all need allies."

"I hope we'll meet again" Spirit waits to make sure the party have the ability to teleport (back to the Citadel?) before 'blipping' himself away.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Thursday September 30th, 2021 6:20:21 AM

Sigvar bows to Spirit.
" If you are returning to the hawkmen Please extend to them an invitation to return to the Citadel so that we might work on an alliance between the Griffons and them. I know there is no love lost between the two races but with a common enemy I think they might find some reason to at least talk, maybe enough reason to get along and work together. The sooner the better, certainly within a weeks time."
" Prudence, can you return us to the Griffons so that we can tell them the news and try to get as many of their brethren and allies back to the mountain as possible?"
" Spirit, Thank you for your assistance in this matter. If you have any sway with the hawkmen and can get them to tone down their, um, personalities I think we can make this work. If the giants are the problem I think we can do some things to make them less populous on the Mountain."



AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Thursday September 30th, 2021 7:10:25 AM

Tinker nods, nothing more need be said. Get to the Griffons and tell them the results. Message already sent to the Hawkmen. ” someone may need to stay with the Griffons for the long-term as a liaison with the Fist. Who do we know that wouldn’t mind working with Griffons possible for the rest of their career?”

For Tinker, he wants to get back to the Citadel and get down to managing the Mailed Fist as a Knight Commander that doesn’t go out on so many missions.

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Thursday September 30th, 2021 7:42:12 PM

Pru nods. "Now that teleportation works again, I can get us back to the griffins," she says.

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Thursday September 30th, 2021 9:04:36 PM

Looks like the contract is almost finished for now. This will be a fight for another day.

Trayvin make ready for Pru's teleport.

Maybe we can work with the giants too, and try to erode their support for her.

Active effects:
endure elements
haste

Used:
Spells: greater magic weapon, endure elements, holy aura, holy sword, summon 8, heal

Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Thursday September 30th, 2021 11:28:23 PM

Anna says, "Seems like it is time to start pulling more feed animals from the bag of tricks until the game comes back."

Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Friday October 1st, 2021 12:23:37 AM

The mystery being solved is good, but Nikolai is still a bit disappointed. The struggle on the mountain will continue for thousands of years to come because some stupid immortals can't grow up and share.
And mortals suffer.

Makes him wander what sort of mortals they were to become this way when becoming immortal and why did they deserve it in the first place.

"Well, mystery solved, but it won't help keep the peace on the mountain. I doubt we will be able to convince the Birdmen and the Griffons that the Frost Giants weren't involved in any way. But maybe it will keep an all out war from starting. For now at least."

Turning to the Spirit of the Mountain, he asks "Which Immortal has the power to broker a binding agreement between these four fools in sharing the mountain and keeping the peace? Can you intercede with Floy to get them to stop this childish stupidity?"

Nikolai is ready to get back to the Citadel and check on their Administrators' management of things while they were gone. And maybe having a loooong hot bath.


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday October 1st, 2021 1:54:29 AM

lets bring a couple of these wolf/orca's with us, the griffons are hungry and I'd like them to eat these things instead of trying to eat me. Wardd knows I smell delicious to them right now.

at Tinker's suggestion Michael perks up. yeah Tink, I think I could handle being in charge of raising up a griffon detachment here. .

RobC - "Looks like the contract is almost finished for now." 
Friday October 1st, 2021 4:50:32 AM

At Michael's suggestion the party quickly gather what akhlut corpses they can and teleport back to the griffon aeries.

The pride are very surprised at the sudden appearance of the party. Their instinct is to attack but they've come to recognise you as friends. Perhaps even allies? Ceres pushes through the pack to get up close to the party to find out what happened.

Now safely back with the griffons, the party can see that the weather has indeed changed. It is starting to get warmer. Not immediately back to normal, but the wind is starting to ease and the sun can be seen through the clouds.

The group relay the story of what they have seen, fought, found and learned to the leader of the griffons. They also hand over the ahklut corpses for the griffons to make a meal out of.

Ceres puffs out his chest, raises his beak and barks loudly into the air, gaining the attention of the nearby griffons. "Brothers! We have an ally in this fight! The Spirit of the Mountain itself will protect us!" He looks back to the party and smiles. "Would you aid us if we called?"

It is something the party are quite keen to do obviously. Michael floats the idea of a griffon detachment based on the mountain. Ceres and Hemera give it some consideration but politely decline. They griffons agree that an alliance is mutually beneficial and is something they want, however, they cannot act as mounts for any except on the rare occasions that they choose. When one of the Knight Commanders is on the mountain they would be agreeable to it from time-to-time. But other Fist troops would not receive such an offer.

"There is something that we have for you. We had them crafted for you in anticipation of your return" Ceres looks back to Aphrilles, who approaches with either dark green, leafy wreathes. Each has a few tiny red berries on it. They are quite loosely held together (griffons aren't exactly known for manual dexterity!) but it is obvious a lot of care went into making them. "These may help you visit us again in the future". The party are each gifted one in turn.

The group consider their next steps. Sigvar considers thinning the number of giants on the mountain, though Trayvin thinks there may perhaps be a diplomatic way to handle it - try and erode their support for Frethja. It might be a tall ask to convince someone to change their religious beliefs though, especially if they are currently benefiting from it.

Nikolai wonders if perhaps the intervention of a God might settle the quarrel between the immortal powers. The Gods of the Wold tend not to interfere in matters unless things are truly dire. If the Powers of the mountain keep things up then it is quite likely at least one of them will intervene. Will it be Ffloy to come up with some contractual arrangement? Perhaps Domi to show them that he will act as protector to all on the mountain? Maybe Jancassis will fight a side to support? It will be interesting to see which.

With the contract finished, the party bid farewell to the griffons and return to the warmth of the Citadel.

---------------
Fate Items: Shadow Mountain Wreath
This wreath has been fashioned from a plant that is normally grown in the higher areas of Shadow Mountain. When found naturally it allows a person to chew it and gain the ability to breathe freely in areas of low oxygen. The plant normally only lasts for a few hours before the ability fades. This wreathes however grant the wearer this same ability indefinitely. In addition, the wreath is treated as having a permanent 'Goodberry' spell in place (CL1. Usable 1/day). Finally, each of the wreathes allow for one use of a Sending spell (CL7. One use only). The wreathes are slotless though must be watered as least once per week or lose their effectiveness. This fate item can stay with your PC if they are moving to a new game.


Pompous (Yves_B) AC 32 (33 Haste) CMD 30/30, HP 153/170(153)  
Friday October 1st, 2021 6:39:08 AM

Back at the Citadel, a messenger waits for Pompous with a letter.
The letter is addressed to [ My Son, Commander Pompous Maximus ]

With haste Pompous returnes to his quarters and reads... the letter is from his beloved mother and the news his not good.

A stoic Pompous finishes his letter and starts packing his belongings. The ranger is obviously upset but maintains his dignity.

Fade scene

We come back to the Citadel's council room.

Pompous' badge of leadership is on the council table with two letters.
The first is the letter he received from his mother.
It reads
[ My son. It is with great sorrow that I must tell you that your father has died. I know that you have made a life outside of the family but we need you home now to take charge of the family buisesses. Please come home with due haste. I'm so sorry Pompous. Signed, your mother.] The paper is still wet on the top corners, likely from tears.

The second letter is addressed to the Commanders.

[ My friends.
I find myself at a lost of words.
The pain of losing my father is overwhelming and I do not have the ability to face all of you, my dear, dear, friends, and say what must be said.
I resign my commission as Commander effective immediately and return home to assign leadership of my family's trade interests. My mother may be the stongest woman I know, but I fear that my father's passing was not of natural means and she will need my bow arm to protect her and those we love.

Goodbye my dear, dear friends.

Signed

Pompous ]



AC 37, +4v AOO T30 F29 CMD 43 HP 95/ 159 Tinker (SteveK) 
Friday October 1st, 2021 1:08:08 PM

Daemar accepts the generous offer of the Griffons, the wreath will com in handy he is sure. ”I think a Fist contract for retainer is in order here, Ceres. Only a minor fee to keep the Fist ever ready to defend your rights on Shadow Mountain.”. With negotiations in place, the dwarf is content to let the experts haggle over details.

Back at the Citadel, he takes Pompous’ resignation with stoic fortitude: he knows he will always have a friend in the archer. Others have there own decisions, but he knows his destiny.

”Only close friends call me Tinker. I will stay in the Citadel and be a Knight Commander, but all will know me as Daemar Torvalsson. Any who stay, we will keep the course for a mercenary company more noble than the paymasters.”

…….
Ooc: I hereby authorize Daemar to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.


Michael Wittman AC:32, T:21, FF:25(ucdodee) HP 98/135 F+16, R+25,W+16, CMB+21, CMD+36 
Friday October 1st, 2021 3:01:25 PM

The Teleportation spell that brings them back to the Citadel, it's funny how it always affects him the same. He always wonders if he is the same person he was before the teleport. he checks himself. Yep, still bloody I guess it's still me.

He looks around, there's a page nearby. Page! get me a bath ready, some clean clothes and let's get my leathers, armor, and equipment cleaned the page just stands there in questioning shock. Michael grins and his eyes soften. I had a spot of bother on this last mission, some kind of wolf/orca thing swallowed me whole and I had to cut my way out through his chest cavity, I could really use that bath.

His questions abated, the page remembers his duty and runs off to attend to things.

After the bath, he has food brought to his quarters and sets writing in his journal and contemplating life. The griffons, wild as they are, will be a long-term project. he will need to spend a lot of time among them. learn their language and ways. befriend them and prove his worth to them. the current crop will not be amendable to the Fist. but they young ones, raised on stories of adventure and bravery? while also being freed from the yoke of having to scrabble for subsistence on a daily basis? Maybe not today, but in a few years, a decade at the outside, the fist will have an air wing. Prolly need to try and round up the griffons that left and get them back to the main pride as well.

later when he finds that pompous has left to attend to family. he spends some time making sure that his position and responsibility are covered and that his absence makes as little splash as possible.

There is paperwork to do, he gets it done. rosters to maintain, he does it. he sighs. this is home and he's glad to be back.

later at the Last Assignment, he visits with friends and tells tales that were they not true, would most certainly be considered tall.

when Tinker and Pur, Nikolai, Sigvar, Anna and Trayvin all show up they add details to the stories and the night is complete.
tomorrow will take care of itself, but tonight it's good to be with friends.

ooc: goodbye my friends. it's been a wild ride, full of joy, sorrow, pain, and triumph, I will treasure this experience until my dyng days, and I will miss each of you. I leave you with a Scottish blessing.

May the road rise to meet your feet.
May the wind be ever at your back
May the rain fall soft upon your fields
and until we meet again,
May God hold you in the palm of his hand.

Michael Wittman is now to be considered to be on inactive status, he should be considered to be managing the Mailed Fist and the Citadel and spending time with the Griffons on Doom mountain.

Trayvin AC 40/14 touch Hp 147/199(BrianZ) 
Friday October 1st, 2021 7:16:23 PM

Trayvin Smithson retires from active assignments, and assumes his duties as a Knight Commander of the Mailed Fist. He hopes to continue to mold the Fist into an active force of good in the Wold.

Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Friday October 1st, 2021 9:11:22 PM

Back at the Citadel, Pru can't help but feel that she's done as much as she can as a member of the Mailed Fist. Perhaps it is time to broaden her horizons.

And with luck, she won't be doing it alone.

Knight Commander Sigvar Ironhorn (David F) AC 42 (T 16, FF 38) CMD 41 HP 163 / 216(199) Character Sheet 
Saturday October 2nd, 2021 11:52:22 PM

Sigvar returns to the Citadel to find his students training in the yard. The one on defense seems calm and poised as the others try to pick that defense apart. He sees they have learned some new moves and that they are still improving. Good, still more work to do, but they are ready.
Sigvar walks the halls for the next few days. Hee is sadened that some of the Knight Commanders have, or will be leaving. He wishes them well. For his part he is no administrator, but is a strong mercenary that has trained with and fought beside the best there are. That will be enough. He decides that he too will remain in the Citadel and help to run the day to day actions of the Mailed Fist. With himself, Trayvin, Michael and Tinker the Fist should continue to be a resource for good in the Wold.
-------------
Ooc: I hereby authorize Sigvar to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.
What Stephen said, literally



Anna Morphling (Hugh C) -- HP 134/174 [51 con bonus hp; 123 normal limit] - 41/16/39 + 4 AOO due to movement CMD 36 
Sunday October 3rd, 2021 5:23:34 PM

Anna thanks the Griffons for their generous gift and then it is back to the citadel.

Anna spends the night in the Last Asignment for old time sake.

She does her best to continue to improve the Mailed Fist from here on out.
------------------------------------------------------------------------------
Ooc: I hereby authorize Anna Morphling to be an NPC for the Wold as needed as a Knight Commander of the Mailed Fist.

RobC - "I could really use that bath" 
Monday October 4th, 2021 3:39:22 AM

The Agents of the Fist.

Mercenaries. Soldiers. Heroes.

The tales of Knight Commanders Anna Morphling, Daemar Torvalsson, Michael Wittman, Nikolai Komonov, Pompous Marcus Maximus, Prudence Gundle, Sigvar IronHorn, and Trayvin Smithson will be told through the ages.

These legends brought peace to many and their noble actions gave hope that the Wold could be a better place. The lives saved cannot be counted and their impact on the Wold forever felt.

For the most part, the Knight Commanders now settle in to their role as leaders of the noble organisation - inspiring greatness in their troops and pushing them to follow the example that has been set.

For others, there are personal needs to attend to before other duties can be fulfilled.

Wherever the future may take them, the Knight Commanders will forever maintain their loyalty and friendship to each other.

~ Fin ~


Nikolai (JonathanT) AC 35 Tch 33 Ffted 31 HP 120/120 CMD 39/45(Grapple/Trip/Disarm)  
Monday October 4th, 2021 11:33:59 AM

It is strange how some things seem to stay relatively the same for ages, then overnight they drastically change. Take the Mailed Fist and it's new role. Take Life and Death. Nikolai was not near as bothered by his own death at the hands of Neutronis than Pru's recent experience with Death.

Having returned to the Citadel, he pondered the most recent events heavily. That powers in the Wold would entreat their own desires for more power at the expense of mortals who are treated as mere toys. It is one thing to fight against the greed for power of your own kind (mortals), it is another thing to have to put Immortals shame for their stupidity and greed.

Maybe is was time to step away from all this and take a break. Commander Palance had a point when she resigned before it was too late to enjoy SOME portion of her mortal's short life.

In private, Nikolai comes to Pru and asks, "Does your family know yet of your experience with Death? Shouldn't it be time to return home and set things right with them? I don't know what all of the issues were, but perhaps if they saw you settled down, taking to the farm much like themselves, a cottage, a family.... they could see that you are indeed normal and of their blood after all.

Er, uhm… I could help ('cough cough gulp') if you'd take me, er, uhm, as husband?"


Prudence Gundle [AC 24; HP 26/96] [4 points Con damage] (Kathy) 
Monday October 4th, 2021 5:20:08 PM

Pru beams. "I thought you'd never ask."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Monday October 11th, 2021 9:36:42 PM

OOC: test post.

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