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The Wold Shakes


Around Town 
Thursday January 11th, 2018 5:46:31 PM

Sigvar heads to the weapons and prepares to train the volunteers. This group is very eager and they listen carefully to all he has to say. Some pick up on the skills very quickly, while others lag behind, but not for lack of trying. Many are sweating hard before they are done. Trayvin joins in and helps out where he can, showing recruits what they need. He pulls aside one fellow that simply isn’t as large as the rest and shows him some first aid. At the same time, Anna takes a pair over to the side and shows them how to operate a crossbow. After she shows them the basics, one asks if the giant crossbow on the roof operates the same way. He says that his name is Juar and he really wants to be a First soldier like Anna. Pru works to help inspire the recruits. Pompous demonstrates the flaming sword to all. They are suitably impressed. One raises his hand and asks Pompous, “When do we get flaming swords? Soon?”

Nikolai takes up a position near the center of town. With the support of commander Palence, he finds someone with engineering experience. They point and plan a new town that will be much more defensible and will make much more sense than the previous town that was simply some buildings where people wanted a building when they needed more space. They create some grand plans with much room for expansion. A few of the older men in the town watch and appear to approve of the plans.

Michael grabs another team of three younger soldiers and takes them out on patrol. He shows them how to walk and where to look when they are walking. He tells them about signs in the wind and sounds they should listen for. As he does so, one of the recruits says to him, “You mean like that?” Looking over where he is pointing, Michael can see a row of small moles running out of the crack in the street and heading off to the south. There are at least a dozen of them, moving as quickly as they can. As he turns to answer the recruit, three deer come running down from the north. Nikolai spots them as they run straight through the middle of town and also head to the south as fast as they can move. One of the men with him says, “Deer? In town? I wish I had my bow, that would be some easy food there.”

Two horses are tied up at the gathering area and they start to buck and make some noise. They are struggling to get free – and these are little more than plow horses, not active warhorses. A large flock of small brown birds quickly flies overhead, also heading off to the south. Everyone outside can hear the noise of a number of dogs suddenly howling as well.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 92/114 Character Sheet  d20+14=25 ; d20+6=19 ;
Thursday January 11th, 2018 7:01:28 PM

" And now it seems we will be tested. "
"Recruits, form a second rank. The Agents will take the brunt of this and you will support us. Anything that gets past us is your responsibility. Look out for the soldier to your right and to your left. Take care of each other and we will prevail."

Diplomacy 19 to give orders and inspire the troops
Sigvar hoists his shield and starts heading North, the direction that the animals are fleeing, the direction he feels the threat will originate from.. He looks as he prepares, allowing his Minotaur senses, and Gargul's hand guide his senses.
Perception 25 looking for whatever the animals are fleeing
To his sword he whispers in Minotaur,
[i]" Mother, come to me. My sword may again need your blessing. Trouble comes to haunt the Fist again."[/b]

Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Thursday January 11th, 2018 9:06:42 PM

Animals are smart. Smarter sometimes than people. They could tell when there was danger, or that something wasn't right. Trayvin wonders if the people shouldn't follow them.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Friday January 12th, 2018 12:02:25 AM

Anna walks over to the two horses struggling to get free and asks them, "What is going on? Why are you struggling to get free? What do you sense?"

(OOC: Ma'ab gives Morphlings the power to talk to plants, animals and humanoids)

Prudence Gundle 
Friday January 12th, 2018 12:06:44 AM

Pru frowns, watching the animals flee. "Well, that's not normal," she says softly. She is not the most perceptive, but she begins looking around, trying to spot what might have spooked the animals.

Nikolai (JonathanT) AC 26 Tch 21 Ffted 19 HP 71/78 CMD 27/29(Grapple)  
Friday January 12th, 2018 12:16:33 AM

Deer don't just run through town to taunt it's residents and entice an arrow. They run through town because it is the straightest path away from something. Horses and dogs just don't get all uppity all of a sudden unless they smell something they fear.

He leaves the engineer and suggest he keep up the good work and put it all down on parchment then goes looking for his Fist. He hopes those up on the walls can get a better look to the north. Southern migrations for winter feeding grounds is normal, but moles don't usually migrate.

Locating his Fist members here and there he suggests the start a trip northwards and see what's up that way. That green dragon still weighs on his mind.

Pompous AC 25 CMD 25/20, HP 87/87  d20+8=14 ; d20+18=20 ;
Friday January 12th, 2018 7:58:17 AM

Knowledge Nature- 14
Perception- 20

---------------
Pompous grabs his gear and falls in with the rest of the Fist group. The animal's behaviors are definitely not normal. You don't need to be a ranger to see that.

" Let's get this party going now! Pun intended! "



Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d10+6=12 ; d20+10=19 ;
Friday January 12th, 2018 10:38:39 AM

Akir frowns, and casts an empowered false life spell.

"Be notified, my friends, that I did not prepare extra flight spells today. In fact, my spell selection was quite selfish."

If trouble is spotted, Akir will fish a Enlarge Person potion from his belongings along with a scroll of Shield. He will use these two items right before trouble finds it way to them. Both were pretty limited in duration, and he wanted to maximize their effects.

Perception: 19

Red Sky 
Friday January 12th, 2018 1:40:33 PM

In reaction to the animals, the Agents moves quickly. Sigvar takes the lead of some new recruits and lines them up facing to the north. He looks off to the north, but sees nothing coming at the moment. Trayvin moves over with Sigvar, with a glance to the south as he thinks about following the animals. Pru looks around as well, knowing the animals are likely responding to something.

Anna moves quickly over to the horses and talks to them. The horses do no reply at first, but simply mention that something is happening and they are scared. They want to get away, they need to flee to the south, away.

Nikolai calls out to his group of the Fist and starts to separate them from the others, gathering them back together. He mentions moving off to the north. Pompous grabs his gear and joins him. Akir looks around and prepares to move as well.

In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long. All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart. The sound is so loud that you can’t quite pinpoint where it is coming from and if you were hard pressed to guess you would have to say everywhere but you aren’t quite sure how that is possible but suffice it to say it is that LOUD.

Eventually the racket subsides and you hope for a second that maybe whatever that was signified the end of all the troubles happening of late. If only things were so fortunate because not even a full moment after the thundering noise ceases does the ground start trembling again...could it be an earthquake?

This activity feels different as if it is in reaction to something major and not the main event itself. Is the Wold really being split apart? Have the Woldians done something to anger the Gods? Who knows?

The ground you are standing on rocks back and forth like a ship tossed about in a tempestuous sea. Bits of rock, dust and other debris start to fall from the nearby structures and fissures open up in the ground along the roads and thoroughfares. An unattended cart in your proximity tumbles down one of the chasms that have opened up and after a short amount of time you hear the impact of wood on rock and you think luckily there wasn’t a horse attached to it.

And then just as quickly as the concussive sound appeared and the tremors started, the Wold shaking terminates.

You wonder if this is a repeat of the recent earthquakes. A few structures sway, but the only actual damage is from a building that was only just starting to be framed up and hadn’t been braced yet. The locals in the town look terrified after a few days of relaxation and safety. They all turn to look at the citadel, hoping that once again the Agents of the Fist will be able to save them again.

Looking up, you see a number of red streaks across the sky, with brilliant sparkling colors trailed by fiery tails. They are headed to the north and appear to be quite low. It looks as if they will be hitting the ground somewhere near to the north of the citadel. Hundreds of other meteors fly by at much higher elevations headed towards other distant locations. There is a shaking of the ground and red glow near the horizon to the north.

OOC:
All PCs need to make a Fort Save DC 20 or be deafened for 3 rounds.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+13=22 ; d20+14=18 ; d20+15=28 ; d20+8=27 ;
Friday January 12th, 2018 6:34:12 PM

(a day has passed, well a night has, so remember to take your healing from resting)
Fortitude save 22
Sigvar watches the meteors fly overhead and quickly incants one of the spells Gargul has blessed him with today. (Cast Resist Elements Fire). He then takes off towards the north. The farther out they can intercept these things, the less damage the Citadel will take. As he moves he turns to the recruits.
" Close the gates behind us and man the walls with bows, crossbows, slings and those Balista. Keep the folk inside the wall calm and safe. We will handle whatever his is."
Upon reaching a point where he can see were the balls of fire landed, he attempts to figure out what they are facing.

Perception 18
Knowledge religion 28
Knowledge Planes 27

Effects on Sigvar
Resist Energy Fire ( resist the first 20 points of damage from a source 700/700 rounds remaining)

Trayvin AC 30/15 touch Hp 78/86(BrianZ)  d20+10=25 ;
Friday January 12th, 2018 7:48:33 PM

"Looks like the earthquake and angry elementals were just the beginning." As Trayvin stands with the Agents ready to face...whatever was coming, he couldn't help but wonder the beginning of what?

Shane P Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=11 ;
Friday January 12th, 2018 8:32:08 PM

Michael looks at the running wildlife and responds to the recruit, Yep...that's just the sort of things you look f... the tumult of sound hit's him like a physical blow and his hands fly to his ears, but too late. His ears ring so loudly he can hear nothing else. He can still see through and he notices the red streaks coming across the sky. He tries to speak to the recruits but has no idea if they hear him or not. he motions to get their attention, then motions them back toward citadel. This isn't something that patrol can fix. something's going on, on a global scale and it will probably be something that the Agents need to fix.

On the way back he keeps pawing his ears trying to get the ringing to stop.

Prudence Gundle  d20+7=11 ;
Friday January 12th, 2018 10:25:31 PM

Pru lets out a startled shriek as the ground starts to shake. She jumps back, startled, as the cart comes rolling past. Where did that come from? she wonders.

The cacophonous noise continues to beat on her eardrums until all of a sudden it stops. And there is nothing. No sound. Pru calls out, but can't hear her own voice.

I can't cast spells, she thinks, beginning to panic. And what if the earthquakes start up again? Will I even hear anything? Will I even know before it's too late? Pru grabs onto something sturdy and clings there, unsure what to do next.

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d20+10=30 ;
Saturday January 13th, 2018 10:16:09 AM


Akir watches the streaks of red fly through the sky with grim determination, running calculations in his head to try and estimate when and where they will drop.

"Cover your ears.", he mumbles, as he wraps his scarf around his face and head. He was distracted by his math, and would regret not giving a more emphatic warning.

At impact, what he expected happens, and the roar of the collision with the Wold can be heard and felt probably all over the planet.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+11=15 ;
Saturday January 13th, 2018 5:59:24 PM

Fort + 11 = 15 Save DC 20 or be deafened for 3 rounds.

Deafened by the noise, Nikolai can't hear what anyone is saying but can see what they are doing. His gut feeling about going north to investigate now becomes an obvious thing to do. He motions his friends to follow Sigvar.


Pompous AC 25 CMD 25/20, HP 87/87  d20+11=13 ;
Sunday January 14th, 2018 8:25:23 PM

All of a sudden there comes a horrendous crash and things sound as if the Wold is tearing itself apart.

Pompous covers both his ears but it's to late. The intensity of the sound deafens the ranger. Pompous' mouth is open wide as he is mildly stunned, and a little bit scared by his inability to hear what the others are saying. He points to his ears indicating to the others that he is deaf.

-----------
deafened for 3 rounds



Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+8=15 ;
Sunday January 14th, 2018 9:12:10 PM

(Fort save = 15 = fail)

Anna suddenly becomes deafened by cacophony. She thinks to all the spell like abilities and forms she has open to her but unfortunately none of them seem suited to the task at hand so she goes over by Pru and puts her hands over her ears, hoping Pru gets the message.

Red Sky 
Monday January 15th, 2018 2:51:36 PM

Sigvar casts a spell and quickly start off towards the north. He watches the meteors move and suspects that the nearest one has hit the ground an couple hours to the north. They look somehow natural (as in not supernatural or magical) and he’s not heard of anything like this related to the gods or any religion.

Trayvin pauses, ready to move as a team.

Shane directs the recruits with hand signals and sees that they, too, are covering their ears and have likely been affected by the boom. They appear to understand him and move towards the citadel. Shane turns back to the north.

Pru watches a cart go by and then holds onto a wall for dear life. She cannot hear and isn’t sure what is going to happen next or what she should do.

Akir more calmly watches the meteors fly overhead and covers himself as he watches them pass. He is pretty sure at least one has crashed less than a day’s travel from the citadel, directly north.

Nikolai is also shocked by the sound, but he retains his wits and leadership. He sees Sigvar head off and he gestures for the rest of the fist to join him as he moves north as well.

Pompous covers his ears, but when he removes his hands, he still cannot hear. He looks around and tries to communicate with the others that he cannot hear. Anna moves to Pru and attempts to tell her that she is deaf.

Sigvar has started off to the north and Nikolai has indicated that others should follow. Some of the townspeople are sitting down on the ground crying. Recruits and other soldiers are quickly headed back to the citadel, forming up ranks and seeking safety in numbers. A few of the townspeople have also joined them, clearly scared by the meteors. Others have come together into the town square again, ready for an attack. It is still quiet around the town, especially after the boom, and especially for those who cannot hear. Nothing else appears to be moving, but there are still a few meteors flying high overhead.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+6=26 ;
Monday January 15th, 2018 4:19:06 PM

Sigvar pauses in the Square allowing his Fistmates, and the civilians to regain their hearing. When they have he addresses the civilians.
" Keep rebuilding. We will head toward the site where they crashed. Anything that comes from them will have to go through us to get here. Militia, guard them with your lives. Bandits have already tried to take advantage of these disasters, likely they will try again. We will either return after the threat is assessed and dealt with or we will use any knowledge gained there to help put an end to these disasters."
Diplomacy 26 to inspire them and help quell their fears

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E) 
Monday January 15th, 2018 6:17:55 PM


Akir moves quickly, putting himself in a position to mount up, if that is possible. Surely the citadel had a few horses remaining?

Even if the others weren't doing the same math he was, everyone knew where they needed to go, he was certain. He makes sure that the deafening noise caused no lasting damage to his allies, then gathers his pack to move out.


Trayvin AC 30/15 touch Hp 78/86(BrianZ) 
Monday January 15th, 2018 7:30:46 PM

The townspeople still had the Citadel for protection. Well it was better than nothing anyway. The rest of the Agents begin moving off to check the meteor crash site. Trayvin offers a prayer to the gods of the Wold and follows.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday January 15th, 2018 8:59:11 PM

At last able to hear, he catches Sigvar's speech to the townspeople. He is pleased to see leadership in each member of Nikolai's Fist. Once Sigvar finishes and the rest of the Fist is together, he leads the way, not that anyone really needs to lead at this point.

"Standard Fist procedures, keep your eyes peeled," he calls out. His voice still sounds a bit strange.

OOC: I didn't think of using any horses, but then again, why would there be any still hanging around and not busted out or not too skittyish to ride, I don't know. :)

Prudence Gundle 
Monday January 15th, 2018 10:06:41 PM

Still a little spooked, Pru joins her fist. She hopes they'll be able to deal with whatever fell out of the sky.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24 
Monday January 15th, 2018 11:33:02 PM

Anna follows after Pru continuing to put her hands over her ears and looking at whatever Fist member she happens to be nearest hoping they get the message. The ringing in her ears was getting annoying.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday January 16th, 2018 1:11:40 AM

Michael figures the rest of his team ought to be heading towards where the meteors went down just as soon as they okay it with the boss. so he begins to round up horses and supplies for the trip. with everyone deafened it aught to be easy...not!



Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 16th, 2018 6:33:29 AM

Pompous is still distraught over not being able to hear. He sees Anna and Pru heading out and follows them.

----------------
Deft 2 rounds.

Red Sky 
Tuesday January 16th, 2018 2:36:01 PM

The agents work to coordinate in the confusion. Sigvar pauses on a mound of dirt to the north of the central square of the town. He addresses the citizens and those that can hear him calm down. The calm seems to spread quickly as the militia members take note. Nikolai nods in approval and heads up the agents to the north.

Akir checks for horses. He does find that there are still a few around, and some have returned after having run off either during the first earthquake or the meteor storm. The horses he finds are very skittish and may give him trouble, especially when he leads them to the north. They really don’t want to go that direction. Michael helps with the horses, but he can tell it will be rough if they make the horses join them.

Trayvin offers up a prayer and heads off with the group. Pru and Anna join in as Anna tries to let others know about the ringing in her ears. Pompous gets the message and nods to Anna.

The group heads north and into the hills north of town. There are a few smaller trees and such in the direction of travel, but nothing anyone would call a forest. There are enough hills that you cannot see too far ahead, except when you are on the top of a hill.

As you move, you notice the air is a little hazy, limiting vision even more. There is a bit of dust in the air, more than normal for this area. You can see and hear more meteors flying overhead and hitting the ground far away.

Perception, DC 12: Highlight to display spoiler: {The further you move north, the more you see grasses burned to the ground.}.
Perception, DC 15: Highlight to display spoiler: {You notice a trail of dead birds on the ground, more as you continue northward}.
There are bits of red grass that don’t look normal here.
Knowledge, Nature DC 10 or Knowledge, Local, DC 12: Highlight to display spoiler: {The red grasses are not normal to this area and appear quite new}.
Knowledge, Nature DC 15: Highlight to display spoiler: {The grasses are very abnormal and appear twisted and almost in pain!}

As you pass over another hill, you spot two dead deer bodies in the next valley. The fur on the animals looks burnt off and there is a lot of blood on the ground. There is a small wild dog nearby, still writhing in pain, frothing at the mouth. Its eyes are rolled back in its head as it writhes on the ground. The impact site must be just over the next hill…


Pompous AC 25 CMD 25/20, HP 87/87  d20+8=27 ; d20+18=24 ;
Tuesday January 16th, 2018 4:35:09 PM

Nature knowledge check 27
Perception 24 ( minus deft penalties)

The ranger yells out to the group " The red grasses are not normal to this area and appear quite new!!!"

He shakes his head from side to side, trying to get his hearing back..

" The grasses are very abnormal and appear twisted and almost in pain! "

He points out to the others something North on the road ....

" Dead birds! A trail of them! This is NOT good! "

---------------
Deft 1 round

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E) 
Tuesday January 16th, 2018 5:29:54 PM


Akir brings his animal to a stop, and calls for a hold.

"Dead animals abound. We should probably not take the horses any further, they might be susceptible to whatever these things were fleeing from, or the spores and dust perhaps."

With a hard slap on the rump, Akir sends his horse heading home. He considers the ridge, and withdraws a feather from his component pouch. He breathes over it, reciting a spell, and soon he is hovering a little off the ground. He gives a wary glance at the sky.

"When astral bodies are hurtled to the ground, it makes a man of reason unreasonably nervous."

Akir raises himself high enough up in the air to see over the hill and whatever lies beyond.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+14=30 ;
Tuesday January 16th, 2018 5:50:43 PM

OOC
Guys, 3 rounds is all of 18 seconds. Sigvar took this into account when he " pauses in the Square allowing his Fistmates, and the civilians to regain their hearing. When they have he addresses the civilians."
You can hear.
No way we walked out here after chasing skittish horses Sigvar can't ride, thus limiting the group's movement to 20 unless you want him to meet you there tomorrow, all in less than 18 seconds.
The question is, how long DID this walk take? Sigvar has spells to track.

IC
Perception 30
" Alot of this damage looks to be from heat or fire. Note the scorched animals and the burned grasses. We may want to take precautions vs fire before going much farther."
Sigvar pauses to await Akir's better view of the path ahead.

Trayvin AC 30/15 touch Hp 86/86(BrianZ) 
Tuesday January 16th, 2018 7:10:51 PM

"That's a good idea Sigvar. I only have one resist energy prepared, who wants it?"

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 16th, 2018 7:48:27 PM

.... " HEY! I CAN HEAR!!! "

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=26 ; d20+3=22 ;
Tuesday January 16th, 2018 9:40:20 PM

on the ride over Michael makes notes in his book. the past 48hrs have been so busy he hasn't had time. He notes the red grasses, the dead wildlife and even manages to make a few sketches of the things. after his notes he thinks about red grasses and looks through his book, noting the references past authors have made to such things. Not much,

Yeah I don't think that red grass is normal. the plants look twisted and sick from it. I wonder if the the same thing is affecting that dog?

He puts his book up and puts his game face on. this whole thing stinks of impending violence and Michael wants to be ready He looks down to find that his blades have filled his hands. he manuvers closer to Pru, that way he can be sure of getting the benefits of her magic when things go pear shaped.

Perception 26
Knowledge (nature) 22

OOC: We usually have a wagon with us when we travel by horse. this is to account for any folk who cannot ride and to also haul loot, prisoners, and any extra supplies we might need. I don't think it's too far out of the realm of possibility that we have a simular set up on this trip. I would also assume since the animals don't want to approach too closely that we would dismount and walk the last hundred or so yard in.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=33 ; d20+5=16 ;
Tuesday January 16th, 2018 10:11:19 PM

OOC: check your headers. Some of you guys still show damage. :)

IC:
Perception +16 = 33
Knowledge Nature +5 = 16

"There is a lot of burn damage here but where's the fire? Shouldn't there be a lot of smoke and trees on fire still? Very strange. And the coloring on these grasses, very unusual," Nikolai muses out loud.

"Keep your eyes and noses open for any signs of a forest fire."

Nikolai keeps heading towards the suspected impact sight, however he chooses to climb a hill so they can look down upon it.

"Let's head up this hill to get a better view of the surrounding area."

Prudence Gundle 
Tuesday January 16th, 2018 10:16:08 PM

Pru looks around uneasily. For the first few minutes after recovering her hearing, she'd made quiet "Aaaah Ooooh Eeeee" noises just to make sure she really could hear again.

And now, looking at this blasted landscape, she says, "I can cast Protection from Fire....let me see....eighteen times. Though I hope we won't need that many. I can do without one myself."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+10=17 ;
Tuesday January 16th, 2018 10:37:01 PM

(OOC: Maybe I was meta-dming but the write up said 3 rounds / 3 posts so I thought Anna was still deaf!?!)

(Perception: 17; Know[Nature] mod is +15 so I autopass Know[Nature] with those DCs)

Anna says, "I concur with both the observations of burned grass, dead birds, and new non-native grasses that are twisted and in pain."

Anna tries to talk to twisted grass using her Queen's Speech ability.

Anna then tries to talk to the wild dog writhing in pain asking, "Is there anything we can do to help you?"

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Wednesday January 17th, 2018 5:31:36 AM

Eh...if there was a fire wouldn't we see smoke? there's a lot of dust in the air from the impact, but I don't think we got a wildfire to deal with. Save your protection from fire till it becomes obvious we need it.

Red Sky 
Wednesday January 17th, 2018 2:53:10 PM

The group moves along. Members debate about fire and ash, but Michael spots the lack of smoke. There is still a good deal of ash in the air, so it is difficult to see much ahead. When Akir raises himself up, he really cannot see anything out of the ordinary. If anything, the dust appears to be thicker ahead and there might be something moving around in the shadows in the dust, but he really can’t see that well. Nikolai steps up a hill to attempt to scout ahead as well.

Akir & Nikolai, perception DC 20: Highlight to display spoiler: {It does look like there might be a number of shadowy things moving in the dust in the next depression, but they aren’t moving very fast if they are indeed things at all.}

Michael, Perception DC 10, everyone else DC 15: Highlight to display spoiler: {Indeed, the redness from the animals seems to be more of an irritation than firey. In the animals, much of the red is from blood. In addition, the dust and haze in the air have a tint of red to them, which makes everything look eerie and reddish, even skin of others in your group. The grasses also appear spoiled, not burnt at all.}

Michael prepares for battle as Anna heads over to the twisted grass. She tries to speak to the grass, but she only gets feelings of pain. This seems quite odd to her because even if the grass was in pain, she should be able to speak to it and get more from it than just feelings. She cannot tell if this is because her ability is not working right or because of something else entirely. When she heads towards the dog to speak to it, the dog stops writhing for a moment and one bloody eye turns to look at her. It tries to roll over, but instead just howls in pain. A moment later it stops moving entirely.

OOC:
Yes, time has passed. It has likely taken an hour or three to get to where you are from the citadel. All hearing loss has passed. And yes, check headers, everyone should have healed before you headed out here.

I think for this trip, because of the skittishness of the horses, and the fact that you just turned some back, it’s not that important if the horses and wagon went along with you. Since Akir just sent a horse home, we’ll go with no horses and wagons. The horses would REALLY have not wanted to go, anyway.


Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d20+10=30 ;
Wednesday January 17th, 2018 4:53:02 PM

Perception: 30 (Nat 20)

Not one to leave much up to chance, Akir calls out what he sees.

"Multiple forms spotted! I'm taking a closer look!"

He casts Shield from a scroll, chanting the words he reads off the vellum - and squinting as they burn up in turn. He rubs the ash from his fingers, then flies towards the creatures, or shadows, if that is what they are, as fast as he can so that he can give Nikolai a better report.

Fly: 6 minutes
Shield: 1 minute

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 102/114 Character Sheet  d20+14=20 ;
Wednesday January 17th, 2018 5:11:47 PM

Perception 20
" Their bodies seem....raw. Like they scratched off all of their skin in irritation. No wonder they are all in pain."
Sigvar hears the call from Akir, about forms moving in the next depression. They might be more dying animals or they might be the cause of this ....What? Plague? scourge? What should they call it? It seems something bad has come from the meteors, something that is infecting or simply destroying the flesh of the creatures here.
The Paladin trusts in Gargul's faith to protect him. He raises his shield and follows Akir over the hilltop and into the next depression.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet 
Wednesday January 17th, 2018 5:20:53 PM

fixing my header


Trayvin AC 26/11 touch Hp 106/106(BrianZ)  d20+8=26 ;
Wednesday January 17th, 2018 8:51:59 PM

Trayvin takes a look at the dog with Anna. He tries to identify what killed it. (heal check = 26)

"We have to stop this....whatever this is." Trayvin hopes that they can.



Prudence Gundle  d20=16 ;
Wednesday January 17th, 2018 10:24:12 PM

"Oh," Pru says, looking at the dead deer and the suffering dog. "Oh, the poor things. Anna, do....do you think what happened to them could happen to us?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=22 ;
Wednesday January 17th, 2018 11:58:33 PM

Perception +16 DC20 = 22

Nikolai agrees with Akir. From his vantage point, there appears to be some forms moving around in the dust just below their hill. He motions for the Fist to gather together and wait for a report from the Akir the Flying Scout.

"If indeed this dust is causing the irritation, we don't want to all go running into it. Akir will let us know of that danger. Let us give him a moment to scout that area out."

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+15=21 ;
Thursday January 18th, 2018 12:15:13 AM

"Well the grass didn't really say anything but it conveyed it was in pain." Anna says to her Fist Mates.

She then tries to figure out if what is affecting the local flora and fauna is in anyway magical. (Know: Arcana 21)

She shares what she finds with the rest of the group.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=20 ;
Thursday January 18th, 2018 12:40:40 AM

Hey something is irritating the animal's skin, turning it and the grass red. Does this haze in the air have a red tint to it or is it just my going paranoid..well more paranoid...could this be some sort of contagion?

Micheal checks his hands, rubs his face and sees if there is any red residue in the sweat of his brow.

perception 20.

Pompous AC 25 CMD 25/20, HP 87/87  d20+18=21 ;
Thursday January 18th, 2018 6:33:32 AM

Pompous nocks an arrow and readies with the others.

" I'm not liking this. It all feels 'unnatural'. The fauna and the flora are in distress. The very air.... I'm not liking this at all.... "

perception 21- keeping an eye out for signs of trouble

Red Sky 
Thursday January 18th, 2018 1:29:27 PM

Trayvin heads over to the dog. He examines it and can only tell at this point that it appears to have died from massive blood loss. There are gaps and missing fur in places as well that may have contributed to the blood loss, but it is unlike anything he has seen before.

Anna examines the plants. They are natural, but they are not. They appear to have been affected by something, but not something magical. Perhaps something from not of this Wold. To Anna this is very strange and extremely unnatural.

Michael checks his hands and sweat. Is that something ree on them? Everything is so tinged with red right now, he's not quite sure. There is no bleeding red in his sweat...yet...

Meanwhile, Akir peeks over the next hill and Sigvar heads to the top of the hill to scout ahead:

As the group slips over the last rise, they come upon a scene of apparent destruction and devastation. You have clearly found the site of the meteor strike. At the center of a low area in the hills, you see a large, deep, steaming red crater. You cannot see the bottom of it, but there is a red glow coming from the crater. There is more of the strange red grass around the edges of the crater. There are a few animals here on the ground, a deer and a small dog, bleeding out and writhing in pain. Off to the side of the crater is a strange sight: a number of animals that are not on the ground and dying. There is a group of very large boar here. Each boar is nearly seven feet tall and ten feet long. They are truly massive creatures. They have long, large tusks and bright red, bloody eyes. There are patches of fur missing from some of their sides and heads. The one nearest you is dripping large amounts of blood from its nose. The group appears to be rooting around and sniffing the air around them, unlike all the other animals you’ve seen that are dead and dying in the area.


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=23 ; d20+15=25 ; d20+8=15 ;
Thursday January 18th, 2018 7:02:41 PM

" Trayvin, if you have a wand of healing, maybe you might want to see what effect it has on one of the animals. It might be good to know how healing affects this, because we are already neck deep in the same stuff so....."
While making that observation, Sigvar studies the boars. He is no scholar in natural things, that is Anna's thing. He has never seen a boar this BIG before though. The glowing eyes and signs of trauma lead him to believe that these boars are not exactly as Gargul may have made the originally though. He thinks whatever came in the meteor has infected or possessed them. To that end he studies them with all of the resources at his disposal.
Use Detect evil.
Perception 23
Knowledge Religion 25
Knowledge Planes 15

Trayvin AC 26/11 touch Hp 106/106(BrianZ) 
Thursday January 18th, 2018 8:48:56 PM

"That's a good idea Sigvar, but I think we may have a more pressing matter. Anna? What do you know about those?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d8+1=3 ; d20+11=18 ;
Thursday January 18th, 2018 10:36:46 PM

Nikolai pulls out the group's wand of Cure Light Wounds.
"Keep an eye on them and blast them if they even twitch in our direction."

He approaches the nearest 'normal' animal in agony and uses one charge of the wand.

Cure Light Wounds D8+1 = 3 hp cured.

He waits a few seconds (1 round) to study the effects.

Heal Check + 11 = 18

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E) 
Thursday January 18th, 2018 11:57:42 PM


Akir isn't so sure they aren't wasting an advantage.

"Nikolai... those boars.. I do not think they should be allowed to leave here. This red .. fungus..seems invasive. I do not think it wise to allow them into the wild again where they might spread the affliction elsewhere.

I want to suggest they be put down."

He withdraws a potion of enlarge person, and drinks it.

Prudence Gundle 
Friday January 19th, 2018 12:16:13 AM

"Blast them if they come for us. Got it." Pru gets ready to lob a Fireball at the boars if they seem hostile.

Anna Morphling (Hugh C) -- 24/14/21 HP 76/76 -- CMD 24  d20+9=21 ;
Friday January 19th, 2018 2:14:20 AM

"I don't know if we could suffer the same fate as these poor animals. Whatever this is is unnatural and somewhat beyond what I'm familiar with." Anna says to Pru.

Anna attempts to communicate with the Boar, "Is there anything we can do to help you?" She calls out to it and attempts to use wild empathy to communicate to them non-hostility

(Wild Empathy : 21)



Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+22=28 ; d20+13=24 ; d6+1=7 ;
Friday January 19th, 2018 3:59:42 AM

if the boars have not noticed the group yet. Michael takes a bit of time and finds a hidden place from which to launch his attack when they do notice us. Perhaps a tree along the primary approach path. if no such place exists he loads his hoopak up and gets ready to hit one when they start our way.

Hey Pru, how about some of that fast mover voodoo that you do so well. .

Stealth 28.
or
readied action throw staff sling stone To hit AC 24 for 7 points (but only if I cannot find a place to hide and only when they begin to move toward us. otherwise, I'm waiting for the surprise attack my cover will provide me.

Red Sky 
Friday January 19th, 2018 8:06:19 PM

Sigvar checks out the massive boars. He stares at them carefully to attempt to detect evil. He does not detect any evil. They do look angry. And very large. Trayvin takes a peek and asks Anna about the creatures. Nikolai moves over to a diseased deer on the ground and uses the wand of cure light wounds. It appears to mend some skin back together, but the creature still writhes in pain and is bleeding all over the ground. At this point, Nikolai wonders how much blood an animal like that might have in it.

Michael moves to the side, picking out a good place to set up an ambush. Pru prepares for a fireball launch. Anna walks up to the front and calls out to the boars…

As soon as Anna calls out, all the boars stop and look in her direction. The group of them stand tall and sniff the air. A moment later, the herd moves as one and charges directly at the group!

Map


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday January 19th, 2018 9:01:35 PM

"Well, so much for friendly. Looks like we'll have to communicate the old fashioned way."

Trayvin adds some defense to his armor before the charge hits. This one might sting a bit.

Actions: cast shield of faith

Prudence Gundle  10d6=35 ;
Friday January 19th, 2018 10:16:01 PM

Pru sends her Fireball to where it will hit boars 3, 4, 5, and 8. They take 35 damage, Reflex save DC 20 for half.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+13=31 ; d20+13=22 ; 2d6+12=23 ; 2d6+12=16 ; d20+13=17 ; 2d6+12=19 ;
Saturday January 20th, 2018 12:30:14 AM

Sigvar steps to S,T/29,30 and swings at boar 5 after Prudence casts her spell.
Sword hits AC 31 (confirms a critical to AC 22) for 23 damage (39 damage if it is a critical) The damage is adamantine and magical.
He will make an Attack of Opportunity if they come at him or try to run past him (10 foot reach) hitting AC 17 ( yeah really low) for 19 damage

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+13=17 ; d20+13=32 ; d20+17=37 ; d4+2=6 ; d20+13=22 ; d4+2=4 ; d4+2=6 ; 5d6=20 ; 5d6=21 ; d20+8=16 ; d20+8=26 ; d4+2=6 ; d4+2=4 ; 5d6=11 ; 5d6=15 ;
Saturday January 20th, 2018 10:28:40 AM

Michael remains hidden as some of the team engage the boars. He would have rather the shape of battle form into a pincer movement, with the Damage dealers taking the boars on the flanks while the Meatshields stopped them cold and the spells slingers pulped them from behind cover. but full-on assault is good too. it just makes maneuvering a bit tricky. It's still early in the battle and nothing is near him so he studies the boars from his cover. trying to notice any quirks or signs.

Perception 37.

if one of the big porkers happen to either show a flank or wander near his hide he steps out and runs his blades up under its ribs, so much the better if he can do it by forming a flank with a teammate.

first attack: +13 attack bonus. TWF penalties negated by Artifact.
Rapier:
to hit AC (17 base +2 for surprise, +2 if flanking with another fist member. so 19 or 21 depending on the situation ) for 6 points base damage 20 points flank damage. 26 points total.

Short sword:
to hit AC 32 (Crit! 22? +2 flank +2 agent so 24 or 26) for 4 and 6 damage 21 points flank damage. 25 or if flank is confirmed 31 points of damage.

2nd attack +8 attack bonus. TWF penalties negated by artifact.
Rapier:
To hit AC 16( +2 for flank +2 for agents = 18 or 20) for 6 points. 11 points flank damage. 17 points total.

Short Sword:
To hit AC 26 (+2 for flank +2 for agents = 28 or 30) for 4 points. 15 points flank damage. 19 points total.

Akir Al'Kaban - AC 22 - Hp 108/90 (Ken E)  d20+15=33 ; 2d6+19=28 ; d4+1=4 ; d4+1=4 ; d4+1=5 ;
Saturday January 20th, 2018 3:03:41 PM

(Dear DM. Akir would be large, not huge. He's a human.)

IF / THEN post.

IF Boar 5 is alive, Akir heads towards towards it, still airborne, and swings his scythe in a circle, hitting mutated boar with it's killing edge. (Power attack hits AC 33 for 28 damage.)

IF Board 5 is destroyed, Akir will stay where he is and cast Magic Missile, using his empower rod, sending a small barrage of missiles at Boar 3 for 20 force damage.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Saturday January 20th, 2018 6:04:36 PM

OOC: just wondering - Since any healing of HP stops a PC from loosing HPs when unconscious and dying (stopping the bleeding), the same should do for an animal. Considering it is still conscious, it should not be 'bleeding all over the ground' anymore, right?

Unless the wounds are some unusual thing that we haven't noticed yet.

Anna Morphling (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Sunday January 21st, 2018 2:25:40 PM

Anna decides to save her most powerful forms for later opting to use Beast Shape II to take the form of a Smilodon. Striped fur ripples down her back covering her all over and 2 saber-like fang emerge from her mouth as she adopts a quadruped shape.

She says to her friends, "I don't know if I'm more susceptible to whatever is effecting the animals if I adopt the form of an animal myself but this will probably be my most useful form."

Anna then moves to AA-26 and prepares to do battle with the boars.

Active Effects:
Beast Shape II - Form of Smilodon 7 min [70 / 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday January 21st, 2018 7:41:38 PM

Spells in effect: Mage Armor

Nikolai figures on casting another healing spell on the deer but the huge boars decide Anna was being rude, maybe she broke some pig protocol or something by not addressing the group in pig-lattin or some other weird thing, and decided to attack.

He casts his ranger spell Magic Fang then moves to AC39 to block any attempt to reach Pru.

Red Sky  d20+6=22 ; d20+6=9 ; d20+6=13 ; d20+6=7 ; d20+22=41 ; d20+10=17 ; d20+22=36 ; d20+10=24 ; 2d6+9=14 ; d10+10=20 ; d20+10=22 ; d20+10=19 ; d20+10=16 ; d20+10=23 ; d20+10=12 ; 2d6+9=15 ;
Monday January 22nd, 2018 2:34:03 PM

Just before the charge, Nikolai ponders the creature and his healing efforts. He cannot understand why the creature was not healed, or at least had the bleeding stop. It certainly should have happened with this wand, but for some reason, it does not. Before he can ponder that thought too much more, the massive boars start their charge.

Trayvin prepares himself with a magical shield and braces for impact. Pru launches a massive fireball that rocks the world of the boars, but they continue their charge. Sigvar steps forward and takes a massive swing at the first creature out of the ball of flames. His sword chops very deeply into the beast and Sigvar is sure he has dispatched it – except it doesn’t quite fall. It is seriously injured, there are pieces of bone sticking out in strange places, and the burnt monster has blood pooling at its feet, yet it still stands. Perception, DC 28 or Heal, DC 20: Highlight to display spoiler: {That thing just HAS to have no hit points left. You’ve never seen anything take those kind of wounds and still be standing}. Before it can react, Akir flies up and chops into the creature, and it finally falls to the ground in a pile of blood and guts.

Anna turns into a smilodon and moves to the size, preparing for the boars. Nikolai considering ayingsay omethingsay otay hetay igpays, but instead casts a spell and moves to protect Pru.

The next massive boar out of the fireball tramples towards Sigvar. It slams directly into Sigvar with all of its 2000 pounds of bulk. At the same time, Michael slips around the side of the dune and chops into the beast as Sigvar takes a shot at it. The momentum of the creature takes it through Sigvar and knocks Sigvar to the ground, but as Michael and Sigvar slice into it, it nearly explodes into a mass of internal organs and blood behind him. Two more boars run up to Sigvar and attempt to take bits out of him, but he manages to twist and turn out of their way!

Another boar crashes directly at Akir. The beast slams into Akir and he actually spins in the air for a moment before realizing that the creature bit him in the leg as it passed by. Another boar spots Anna and runs straight at her, kicking and clawing, but unable to hurt the smilodon. The last two boars run directly at Akir and as Akir stops spinning and regains his sense of direction, another boar bites into his leg.

OOC:
Boars are AC 17 and not even immune to critical hits or sneak attacks!
Note: The boar that charged Sigvar attempted an overrun attack and exceeded Sigvar’s CMD by more than 5, so he was knocked prone at that point. Boar #4 did the same to Akir and had the same result, but since Akir is flying, I don’t think he’ll get knocked down.
Akir: 14 damage from the bite, Fort Save, DC 22. You can take an AOO on boar #4 as it passed through you. Boar #6 hit for 15 more damage, that will need a second Fort Save, DC 22, please.
Sigvar: you are prone.

Map


Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+11=30 ; 2d4+5=11 ; d20+13=31 ; d20+11=30 ; 2d4+5=10 ; d20+13=24 ; d20+11=27 ; 2d6+5=15 ; d20+13=27 ;
Monday January 22nd, 2018 3:05:37 PM

Anna-Smilodon lashes back at the boar with claws and fang, scoring at least 2 decent blows with her claws and likely a stronger blow though not as precise with her teeth, possibly pulling the boar into a grapple.

(30 vs AC; 11 damage; 31 vs CMD of boar to start grappling)
(30 vs AC; 10 damage; 24 vs CMD of boar to start grappling)
(27 vs AC; 15 damage; 27 vs CMD of boar to start grappling)

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [69/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Akir Al'Kaban - AC 22 - Hp 79/90 (Ken E)  d20+15=27 ; 2d6+19=24 ; d20+15=24 ; 2d6+19=25 ; d10+10=12 ; d10+10=11 ; d20+11=12 ; d20+11=30 ; d20+16=22 ; 5d6=21 ; 2d6+19=22 ;
Monday January 22nd, 2018 4:03:42 PM

Akir AoO vs Boar 4 hits AC 27 for 24 damage.

Akir vs any required AoO's this round hits AC 24 for 25 damage.

Failed both Fortitude Saves.

Akir wasn't too surprised that the reach of these creatures matched his own. Given the situation, and the fact that he had observed now two of these creatures fight till the bitter end, he had no expectations of them fleeing after significant wounds.

He casts a spell on the defensive, concentrating with some considerable amount of effort. He focuses his magic into an empowered shocking grasp spell, then channels that power through the blade of his scythe, which he crashes down onto boar 4 (if still alive after the aoo damage) or boar 2. Akir shifts his position, moving back 5 ft towards Sigvar, fighting back to back with the taur.

Standard: Weapon Casting - Cast Defensively (used hero point for successful reroll) Hit AC 22 for 43 damage. (21 electric, 22 physical) (prioritize boar 4, then boar 2)
Move: 5ft step to back to back with Sigvar.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=17 ; d20+4=10 ; d20+13=16 ; d20+8=18 ;
Monday January 22nd, 2018 4:40:23 PM

Perception 17
Heal 10
Sigvar is shocked the thing was able to knock him off his feet. He also is baffled by their ability toi fight with such grievous wounds. He had never heard of any undead like tis, and he wasn't doing more damage to them, so he was pretty sure they were alive.
From the ground, Sigvar assesses his position. He could stand, allowing them to bite him and losing the opportunity to attack, or he could swing from here and probably still hit them, they had no signifigant armor. To that end he attacks boar 8 still damaged from the fireball. ( He then forgets to add the prone modifier when he rolls so the real results are....)
Sword 1 Hits AC 12, miss
Sword 2 Hits AC 14 miss
Shocked by his ineffectiveness he decides that being prone is probably bad, causing him to heroically roll to his feet provoking attacks of opportunity from both boars.


Pompous AC 25 CMD 25/20, HP 87/87  d20+19=36 ; d6+6=9 ; d6=5 ; d6+6=8 ; d6=2 ; d20+14=30 ; d6+6=10 ; d6=1 ;
Monday January 22nd, 2018 5:08:36 PM

"Oh orc-dropping! Hang in there partners! "

Pompous lets fly a vollley of arrows at two of the boars to assit Akir.

-------------------
Attacks Boar 4 if Ackir didn't kill it, Boar 2 if he did. Boar 1 if both are dead. DM choice is all three are dead.

Many shots
Favored enemy- animal (+2)
regular arrow
Precise shot -No penalty for shooting into melee

Attack 1- Hits AC 36 (two arrows) - 17 physical and 7 shock damage
Attack 2 - Hits AC 30 for 10 physical and 1 shock damage.


Prudence Gundle  10d6=46 ;
Monday January 22nd, 2018 6:13:39 PM

Sigvar appears to be in a bit of trouble, so Pru sends her next fireball to where it will hit boars 7 and 8. (46 damage; DC 20 Reflex save for half.)

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+12=18 ; d8+5=11 ;
Monday January 22nd, 2018 9:30:09 PM

Trayvin moves in and takes a swing at the nearest boar(7?) "They may not die easy, but at least it seems like they can be killed." As Trayvin moves into a supporting position, he takes a quick glance to see if anyone has been seriously injured yet.

Actions: attack hit AC 18, dmg = 11

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20=2 ; d20+19=31 ; d20+9=10 ; d20+9=28 ; d4+2=6 ; d20+9=12 ; d4+2=5 ; d20+4=22 ; d20+4=10 ; d20+4=13 ; d4+2=4 ; d4+2=4 ;
Monday January 22nd, 2018 11:36:14 PM

Michael feels a fleeting sense of satisfaction as the boar he hit turns to gore. it's short-lived though as his flanking partner just lost his feet..er..hooves. Michael steps up to screen the big guy from any attacks as he regains his feet.

(Dont know exactly how this would work. so I'm going to roll for everything I can think of and let the DM sort it out.

Fight Defensively
Aid Another. = 2

Acrobatics. 31

first attack. base +13 -4 = 9
Rapier:
To hit AC 10 for 6 points.

Short Sword:
To hit AC 28(crit! 12 no love) for 5 points of damage.

2nd Attack base +8 -4 = 4
Rapier:
to hit AC 22 (Crit! 13 no love) 4 points of damage.

Short Sword:
To hit AC 10 for 4 points of damage.

Michael tries to help the big minotaur up, but it's like trying to lift a mountain, and he is too short for the big man to use a lever up. so he stands in front of his friend and intercepts any Daeodon that tries to get frisky with him.

Quit loafin' around ya big lug, I got to have someone to flank against if I'm gonna do anything but aggravate these things.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+14=16 ;
Tuesday January 23rd, 2018 1:33:10 AM

Nikolai moves to Z31 and flanks #4 delivering a slap.

Unarmed attack + 14 = 16

Red Sky  d20+8=11 ; d20+10=23 ; d20+10=29 ; 2d6+9=15 ; d20+6=24 ; d20+6=26 ; d20+8=13 ; d20+8=11 ; d20+8=18 ; d20+8=11 ;
Tuesday January 23rd, 2018 5:00:16 PM

Anna-Smilodon jumps up and attacks the boar near her. She strikes deeply into it and easily grasps it in her paws, attempting to tear it apart. She tears it good, but not enough to kill it. The massive beast wiggles and tries to attack, but Anna-Smilodon holds it tight.

Akir slams into the beast that attempted to trample him deeply. Blood splashes and entrails fall, but the monster does not stop fighting. Akir spins with the monster and brings his weapon down on it again. With the additional electrical charge, he watches as the creature almost turns to goo. When he turns back around, he just dodges the attack of another of the monstrous boars. Nikolai runs up to attack the first one, but finds it is dead. Instead, he slips in the mess when he attempts to attack another boar. The boar’s jaws snap at Nikolai, but he easily dodges out of their way.

Sigvar looks at the monsters and they clearly do not look undead, more just like they should already be dead but they’re not. He swings his sword from his back, but his blows just bounce off the knees of the creatures. As he scrambles to his feet, one of the boars manages to bite painfully into his shoulder, but at least he is back on his feet. The creature again tries to bite him, but Sigvar pulls his leg out of the way, avoiding a second hit. Michael tries to step up, but slips in the gore on the ground and isn’t able to aid Sigvar. Instead, he slices into one of the boars. The boar tries to bite Michael, but bites nothing but air.

Pompous looks past Akir and fires carefully into the center of the melee, striking true. Three arrows stick into the body of one of the boars that had not yet been injured (#2). Pru takes aim and sets off another fireball at the rear of the group. Her aim is a little off and the fireball doesn’t hit exactly where she wanted (they both saved), but it torches the rear ends of two of the beasts. Perception, DC 28 or Heal, DC 20: Highlight to display spoiler: {Boar #8 is roasted and bleeding. There is no way that thing should be alive!}. Trayvin steps up to the one on the end and slices into it.

The battlefield is getting messy and the boars almost appear to be getting more angry. There are still five of them on their feet, violently attacking and gnashing their teeth at any who come near them.

OOC:
Sigvar, 15 damage from the AOO, please make a fort save, DC 22
I think if Michael had rolled a higher aid another, he could have helped Sigvar from getting AOOed, but a two? Maybe next time that would be an either-or option (attempt to help or attack).

Map

Akir Al'Kaban - AC 22 - Hp 79/90 (Ken E)  d20+16=18 ; d20+10=18 ; 2d6+19=25 ; 2d6+19=28 ; d20+16=36 d20+16=30 2d6(4+1)+19=24 2d6(6+6)+19=31 2d6(6+1)+19=26
Tuesday January 23rd, 2018 6:48:09 PM


Akir takes deep, measured breaths. His whole life had been training for balance, so he sought it now. Too much magic, and you would have no reserves. Too little, and you put yourself at risk of not finishing the foe before you are hurt. For now, he would simply be content channeling latent power into the blade, rather than pushing through a spell.

With Akirs long reach, both the burned enemies are within his range. He starts with boar 8, striking down with the haft of his scythe, before reversing grip and burying the blade in the mutated creature. If it falls, he simply carries his momentum into boar 2.

Power Attacking full attack: Hit AC 18 and AC 18 for 25 and 28 damage respectively.

Aoo if needed.
Nat 20. Confirm vs AC 30 for 81 damage. (Sigh. That HAD to come on the aoo lol!)

Reach: 10ft
Size: Large

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 114/114 Character Sheet  d20+14=18 ; d20+4=11 ; d20+9=23 ; d8=7 ; d20+13=28 ; d20+8=18 ; 2d6+12=21 ; 2d6+12=19 ; d20+13=18 ;
Tuesday January 23rd, 2018 7:03:08 PM

Sigvar looks at the monsters and they clearly do not look undead, more just like they should already be dead but they’re not. Constructs? Gargul hated things that were alive without his doing, so Sigvar would see to these creatures and send them to his throne, he still could not make out why they were so hard to kill.( If that roll chance was just for Pru, skip the rolls below, they are awful anyways)
Perception 18
Heal 11
The Minotaur attempts to finish the horribly wounded boar(#8) with his horns, then moves on to attack the other one next to him(#7).
Horn Gore hits AC 23 for 15 damage (#8)
Sword 1 hits AC 28 for 21 damage (#7)
Sword 2 hits AC 18 for 19 damage (#7)

Fortitude save 18, fail ( Sigvar is immune to all diseases, including supernatural and magical diseases, including mummy rot from paladin abilities. he is not immune to poisons though, so if it is that then he fails and it takes effect))

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+11=20 ; d20+11=27 ; d20+11=14 ; 2d4+5=9 ; 2d4+5=9 ; d20+13=17 ; d20+13=16 ;
Tuesday January 23rd, 2018 7:04:12 PM

Anna-Smilodon releases her grapple on the boar as a free action and then proceeds to tear into it again with her claws and fangs. This time she hits with at least a claw but misses with her fangs.

(20 vs AC; 9 damage + 16 CMB vs CMD to start grapple)
(27 vs AC; 9 damage + 17 CMB vs CMD to start grapple)
(14 vs AC; miss )

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [68/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 99/114 Character Sheet 
Tuesday January 23rd, 2018 7:04:46 PM

forgot to take my damage

Pompous AC 25 CMD 25/20, HP 87/87  d20+18=28 ; d6+11=15 ; d6+11=12 ; d6=4 ; d6=6 ; d20+13=18 ; d6+11=14 ; d6=2 ;
Tuesday January 23rd, 2018 7:43:41 PM

Pompous takes a step forward ( 40 U) and shoots another volley of arrows at the boars.

-----
Aims for 6,1 or 7 in that order.

Many shots
Favored enemy- animal (+2)
arrow +1
Precise shot -No penalty for shooting into melee
Deadly Aim -2/+4

Attack 1- Hits AC 36 (two arrows) - 17 physical and 7 shock damage
Attack 2 - Hits AC 30 for 10 physical and 1 shock damage

Hits AC 28 with 2 arrows for 27 physical and 10 shock.
Hits AC 18 for 14 physical and 2 shock.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+15=29 ; d4+2=5 ; 5d6=19 ; d20+18=21 ; d4+2=6 ; 5d6=22 ; d20+13=25 ; d4+2=5 ; 5d6=17 ; d20+13=20 ; d4+2=6 ; 5d6=17 ; d20+19=32 ;
Tuesday January 23rd, 2018 8:30:10 PM

Dang it! Sorry Sig! Michael apologizes for his inability to protect his teammate. He dances out of the way of the snapping snout and now that Sig is on his feet he rolls underneath the beast to flank the giant pig against his friend. Hopefully, Sig will see his action and move to flank as well.

He slices into the beast, seeking its heart with his blades.

Acrobatics. 32.

1st attack. total attack bonus +14 +4 for flank against agent.

Rapier:
To hit AC 29 +3 (forgot bonus was 14 and agent flank.+2 = 32) for 5 points of damage 19 points flanking damage. total damage 24

Short Sword:
To hit AC 21 (now I think i remembered everything) for 6 points of damage, 22 points flanking.

2nd attack. +9 +4 for agent flank.

Rapier.
To hit AC 25 for 5 points of damage. 17 points of flank damage. 22 points total.

Short Sword:
to hit AC 20 for 6 points of damage. 17 points of flank damage. 23 points total.

5 points of bleed damage per round starting their round.



Prudence Gundle  5d4+5=19 ;
Tuesday January 23rd, 2018 8:34:37 PM

Friend and foe are now too close for comfort--but all her friends have drawn closer together, so Pru will work with that. She casts Haste on Trayvin, Michael, Sigvar, and Akir.

Then, just to show off, she sends a Quickened burst of Magic Missiles toward whichever boar looks the most wounded. (19 force damage)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+9=24 ; d20+9=29 ; d20+9=12 ; d8+5=9 ; d8+5=6 ; d20+16=27 ; d20+11=27 ;
Wednesday January 24th, 2018 12:56:11 AM

Nikolai unleashes a flurry of blows on #6 and uses a Ki point for an extra attack.

Flurry of Blows:
Att1 +9 = 24, dmg = d8+5 = 9
Att2 +9 = 29, dmg = d8+5 = 6
Ki pt att + 9= 12

Perception + 16 DC28 =27
Heal + 11 DC20 = 27

Nikolai observes that boar #8 should have been dead, roasted and bleeding, but was still alive somehow. At least before Sigvar sliced into him again.

Red Sky  d3=2 ; d20+8=11 ; d20+8=23 ; 2d6+9=16 ;
Wednesday January 24th, 2018 2:03:49 PM

The battle continues…

Akir concentrates on the boar to the side battling Sigvar. Hit first shot strikes true and destroys the hideous beast. Once again entrails and blood splash about. He spins and turns to strike another boar, his blade once again finding a target. Bones crack and blood splashes, but this enraged beast simply does not fall yet. It bites back again, this time drawing blood again from Akir’s other leg. Sigvar sees the monster near him fall and turns his entire focus on the other monster near him. His horn and sword strike true, and he tears the creature into parts, splattering gore all around.

To the side, Anna-Smilodon releases her grapple, then attacks again. She slices into the monster with her claws, but fails to grasp ahold of the creature this time. The monster snaps back at her, trying to bite her, but it fails to make contact.

Pompous takes aim at the one creature that has not been targeted, though it is hard to tell with all the blood and gore scattered around the creatures and the ground. His arrows strike true and the beast bleeds even more than it already was. Michael prepares to attack, but watches the creature fall to the ground in front of him. He is surrounded by nothing but gore and massive piles of dead giant boars.

Pru provides some increased speed for her allies and then tries to decide which creature is most injured. She scans over the monsters and from this distance, it looks like they should all be dead. One has bones sticking out of its shoulder. Another has blood just pouring from its mouth. She picks the one she has the clearest shot to and lets rip with some force missiles. She watches as the force missiles tear off a portion of the rear leg of the creature, but it continues to fight! However, Nikolai’s continued beating on the monster manages to bring it down and it collapses, seemingly not wanting to stop fighting.

OOC:
Michael, I didn’t see a way to get an attack in. The massive dead bodies and gore are difficult terrain, so I’m not sure where he would go on that move. Heck, with Sigvar and Akir there, Michael can tell where the battle is, but can hardly see what’s going on over there.

Pru, they all look really, really injured now. Random die roll gave me a 2, so targeted the one in the middle (#6).

Akir, 16 more damage from the attack.

Map

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=25 ; d20+17=34 ; d20+16=34 ; d8+5=7 ; d6=2 ;
Wednesday January 24th, 2018 9:15:44 PM

Spells in effect:
Mage Armor, Magic Fang
Ki pts 4/5

Nikolai tries to remember things about wild boars he may have learned or heard about that might explain these creatures ability to continue to fight despite taking mortal wounds.
Knowledge Nature +5 = 25 N20!

Meanwhile, he moves to X25 to gain a flanking position on #1.
Mobility gives +4 to AC vs AoO = AC26
Acrobatics to avoid AoO +17=34 vs DC (CMD of #1)

Unarmed Attack +13 +1(MF) +2 (flanking) = 34
Dmg = d8 +5 +d6(Precise Strike) = 7 +2 = 9

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Wednesday January 24th, 2018 10:11:08 PM

The battle was a mess, literally. Trayvin can't easily reach any of the remaining boars from his current position, so he takes advantage of the haste and moves around to the other side of the creatures. He tries to position himself to set up a flank for his companions to take advantage.

Active Effects:
shield of faith
haste

Prudence Gundle  5d4+5=15 ; 5d4+5=22 ;
Wednesday January 24th, 2018 10:16:33 PM

Only two opponents still seem to be moving, so Pru sends a spread of Magic Missiles at Boar #1 [15 force damage], and a spread of Quickened Magic Missiles at Boar #2 [22 force damage].

Akir Al'Kaban - AC 23 - Hp 63/90 (Ken E)  d20+4=19 ; d20+17=36 ; d20+17=19 ; d20+12=29 ; 2d6+19=24 ; 2d6+19=27 ; 2d6+19=24 ;
Thursday January 25th, 2018 1:03:47 AM


Infused with magical quickness, Akir lets out a shiver as the magic runs through him. To feel the enhancement of spell power in the body invoked feelings that, to him, were similar to communion through prayer. Prudence's magic felt.. hot .. fiery.. like liquid heat coursing through him. That was the first spell Prudence had cast upon him, and he cherished it.

His nirvana is interrupted when the foul animal once more nipped at his legs. Their tusks were sharp, and painful, and Akir shouted at the creature in frustration.

"Be gone, abominations!"

Allowing the flight spell to buoy him (passed flight check to hover in place), Akir launches himself into a spin, exacting a reapers toll on the boars below him. His scythe cuts into the animals again and again, spewing flesh and skin in the air behind him.

Move: Hover/none
Standard: Full Attack + hasted attack.
Hit AC 19/36/19 for 24/27/24 damage starting with the enemy closest to death door.

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+17=24 ; d20+19=32 ;
Thursday January 25th, 2018 1:49:13 AM

OOC: it's cool. I figured as much. Ah, the trials of being short.

Seeing as he is surrounded by mounds of pork higher than he is tall. Michael, now hasted, clambers atop a deceased daeodon and scans for targets. Once a suitable one is spotted he spends the rest of his time positioning himself to flank it against another teammate.

Perception 24

Acrobatics 32 (big pigs have no stairs! )

Pompous AC 25 CMD 25/20, HP 87/87 
Thursday January 25th, 2018 5:50:20 AM

To many agents, not enough targets... Pompous readies an arrow but waits and lets the melee attackers do their thang,



Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+11=29 ; d20+11=22 ; d20+11=26 ; 2d4+5=7 ; 2d4+5=13 ; 2d6+5=11 ; d20+13=16 ; d20+13=16 ; d20+13=23 ;
Thursday January 25th, 2018 8:30:47 AM

Anna-Smilodon continues to do battle with the boar she had been previously been engaged with.

(29 vs AC; 7 damage; 16 to start grapple)
(22 vs AC; 13 damage; 16 to start grapple)
(26 vs AC; 11 damage; 23 to start grapple)

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [68/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Red Sky 
Thursday January 25th, 2018 12:53:35 PM

Nikolai moves around the huge boar next to Anna and strikes it hard. The bones of the creature rattle as it slumps to the ground. Nikolai thinks about the fighting ability of the boars and does remember how ferocious they can be once they are angered and have a target. Anna-Smilodon claws at the body, but stops when she realizes that it has finally stopped attacking.

Trayvin sees that there are no combatants near him, so he moves around the piles of blood-soaked boar carcasses to get a shot at a living creature. At the same time, Michael scrambles up the back of a tall boar body to get a better view of the battlefield. He sees Pru firing missiles at the one boar that is still moving. At the same time those missiles strike true, Akri spins around and slams his scythe into the huge beast. More gore and blood splatter the area as the creature falls to the ground as Pompous relaxes his bow.

The collected agents look around the battlefield and see that there is nothing left moving other than them… for the moment…

OOC:
The effect I was trying to describe for the boars that continued fighting was Ferocity. I hope I managed it right and the effect was fun for the players!


Akir Al'Kaban - AC 23 - Hp 63/90 (Ken E) 
Thursday January 25th, 2018 1:37:59 PM


Akir lands, planting one heavy boot, then the other. He looks at the fallen boars, then down at his leg.

"If you could please, Trayvin."

Akir lets the request hang for a moment, showing the cleric his wounded leg. "Could you please give it a good look? I fear there's more to this than just ripped muscle. There was definitely something wrong with these creatures. If its contagious, we could be at risk."

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 99/114 Character Sheet 
Thursday January 25th, 2018 4:01:04 PM

" They managed to penetrae my armor too, but Garul's grace should shield me from disease. If it is something else then I too may be at risk. If Akir has been diseased I can help him."
Sigvar tries to mop some of the gore off of himself.

OOC
I definitely got the feel of them berserking without regard for themselves, so yeah, you nailed it.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=3 ; d8=5 ; d8=4 ; d20+8=13 ;
Thursday January 25th, 2018 9:04:33 PM

Trayvin looks around first as Akir makes his request. It wouldn't do to be caught out while tending an injury. "Those things remind me of the stories my mother told me about the orc tribes. Just kept fighting even after being fatally injured." Trayvin tends the wound with some healing magic. He pays attention to the results considering what happened when Nikolai tried to heal that animal.

Actions: spontaneously drop magic circle vs evil to cast cure serious wounds on Akir, 22 hp healed.
Heal check = 13 observing the results.

Active Effects:
shield of faith
haste

Prudence Gundle 
Thursday January 25th, 2018 11:00:55 PM

Pru gathers up with her Fist-mates. "What is happening?" she asks. "What is causing all of this? What does it mean?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=21 ;
Friday January 26th, 2018 12:09:06 AM

Spells in effect:
Mage Armor, Magic Fang
Ki pts 4/5

OOC: after a couple of rounds I thought that that's what it was but wanted to role-play it. You did a good job.

IC: "I remember reading that there are some animals that have such a will to fight that they keep on even though mortally wounded. Bears are one, I think, and others, so we can add dire-boars too I guess.

Nikolai lets Trayvin tend to any wounds, meanwhile he motions to Michael and Anna to follow him to the crater. He approaches cautiously and wary of other demented animals. Wouldn't do to be caught by surprise by a flock of vicious sparrows and their pointy beaks.

Perception +16 = 21

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+15=26 ;
Friday January 26th, 2018 12:16:31 AM

Anna-Smilodon sniffs at the corpses of the boars (Know[nature]:26)

"I'm trying to figure out what I can about these boars." she tells her friends.

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [67/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce

Pompous AC 25 CMD 25/20, HP 87/87  d20+10=21 ;
Friday January 26th, 2018 6:49:39 AM

After jotting down a few notes about the encounter, Pompous wonders what he can determine about the creatures (Knowledge animal 21).

" Given all the holes the ground we have encountered and the freaky fauna... any chance these things are not 'the normal' kind of boars? Maybe of the demon or planar variety? "

Red Sky 
Friday January 26th, 2018 12:17:39 PM

Akir looks at his wound and shows it to Trayvin. Trayvin talks about stories his mother had told him as he heals the wound. He watches the results carefully. Akir feels like he has been healed, but Akir and Trayvin can see the area around the wound is still dark and purple, like a bruise. Sigvar wipes the guts off his wound, but the site of his injury is still red, though not nearly as bad as Akir’s.

Pru joins the group in the mass of huge boar bodies. There is over 8 TONS of dead boar bleeding all over the ground. It is already starting to smell. Anna takes a deep breath of the stink. It smells sour. From looking around and fighting them, they look relatively normal. Or at least, they look like typical massive boars. The blood and redness is the part that’s wrong. Maybe this is a disease that has affected them? Pompous wonders if the boars are from another plane, but looking at the corpses, they seem to be as normal as huge boars can be.

Nikolai gathers the group up as Trayvin heals and he starts towards the crater. He looks up to the sky and pauses before he moves. He hears the squawk of a bird off to the west. It sounded loud, but that may be just because the area has become quiet after the battle with the boars. It sounded too loud to be a sparrow…

OOC: Akir does receive the full 22 hp of healing.


Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d20+4=22 ; d20+10=29 ;
Friday January 26th, 2018 7:09:28 PM


Akir presses his finger into the purple swelling, and then checks the wound himself. Does it appear infected? It's obvious that Akir is worried about contracting whatever the boars had.

Heal: DC 22

When the birdsongs come, Akir raises himself skyward again.

Perception (Looking for a new threat, perhaps something in the air.): 29

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d6=5 ; d6=1 ; d6=5 ; d6=3 ; d6=1 ; d6=2 ; d20+7=23 ; d20+7=19 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d20+7=15 ; d20+7=14 ;
Friday January 26th, 2018 9:23:50 PM

Sigvar does not NEED to be healed, and Akir looks almost whole after Trayvin's spell, but Sigvar does not want what happened to the boars to happen to Akir. Before the Battlemage can take off Sigvar lays a hand on Akir's shoulder and concentrates for a moment, channeling Gargul's power through the mage. This heals 15 points of damage to Akir and removes any fatigue, disease or curses that may be afflicting the Battlemage.
CLC 23 vs diseases
CLC 19 vs curses
He then does the same to himself, 14 healing CLC 15 vs disease CLC 14 vs curses. He then follows the others to examine the crater.

2/6 LoH used

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27  d20+10=28 ;
Saturday January 27th, 2018 1:02:26 AM

(Perception: 28)
Anna sniffs her friends who got injured in battle trying to figure out if they bear the same sour smell the boar's had.

She then looks around for new threats and asks, "Should I get a bird's eye view of our surroundings?"

Active Effects:
Beast Shape II - Form of Smilodon(large animal) 7 min [66/ 70 rounds]
+4 Str
–2 Dex
+4 nat armor
-1 AC
-1 Attack
-4 stealth
-2 fly
+1 CMB/CMD
10 foot space
5 foot reach
40 foot base speed
low-light vision
scent
2 claws+11(2d4+5+grab)
bite+11(2d6+5+grab)
+4 CMD vs trip, pounce


Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+18=29 ;
Saturday January 27th, 2018 2:26:13 AM

one way to prove if this is a disease, see if you can cure one of the thrashing animals.they don't look to have been attacked, they look like they have contracted something.
he looks at the pile of boar bodies. and pokes one with the point of his rapier. you know, these things are already bled out. we could sure feed a lot of people on all this pork.

Anna Morphling[Smilodon] (Hugh C) -- 26/12/24 HP 76/76 -- CMD 27 
Saturday January 27th, 2018 12:33:10 PM

"I wouldn't eat them Michael. The meat smells sour."

Prudence Gundle 
Saturday January 27th, 2018 1:05:52 PM

"Also, we still don't know what made the animals change like this. Their meat may be tainted with whatever did this to them." Pru looks around. "I didn't even know there were this many boars in the area," she adds.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Sunday January 28th, 2018 10:41:01 PM

Spells in effect:
Mage Armor, Magic Fang
Ki pts 4/5

Nikolai hides his worry that these strangely affected boars might carry some disease brought upon them by the fire-skyballs and that the disease is conveyed through wounds. He hopes that Sigvar's power from Gargul can remove any such thing.

Anna suggests a bird's-eye view of the area but he cautions her, "I just heard a squawk. It seemed far away, but by it's sound, it would seem to be from something big. If you want to scout, choose something small that is very hard to see or something big enough to defend itself, or something fast enough to dive and escape."

OOC: is the area still very smokey?

Pompous AC 25 CMD 25/20, HP 87/87  d20+10=24 ; d20+20=37 ; d20+10=24 ;
Monday January 29th, 2018 6:33:36 AM

Pompous walks up to Nik and Anna,

" I'll be her back up "
Pompous tries to locate where the sound is coming from and, if agreed, starts tracking towards it.

---------------
Knowledge Nature 24
Perception 37
Track 24

Anna Morphling[Hawk] (Hugh C) -- 29/18/24 HP 76/76 -- CMD 23  d20+10=17 ;
Monday January 29th, 2018 8:16:39 AM

Anna-Smilodon nods at Nikolai and then takes a full round action to turn into a tiny hawk.

Anna-Hawk takes to the skies and tries to get a better view of the surrounding area. Even with her ring of feather falling she doesn't want to spend more than 5 and half minutes scouting to give her plenty of time to land. (OOC: If it takes less than 5 and a half minutes that is fine too; just let me know)

(Perception: 17)

Active Effects:
Beast Shape II - Form of Hawk (tiny animal) 7 min [65/ 70 rounds] :
+4 dex
-2 str
+1 natural armor
+2 size to AC
+2 attack
+8 size to stealth
+4 size to fly
-2 CMB/CMD
space 2-½ ft
reach 0 ft.
10 foot base speed
fly 60 feet(avg)
low-light vision
2 talons+11(1d4+2)



Black Sky 
Monday January 29th, 2018 10:19:31 AM

Akir sticks his finger into his wound. It hurts. A lot. He is quite sure it is not okay. Sigvar then steps up and touches him on the shoulder. As he does, the wound very suddenly feels a lot better and the purple swelling immediately goes away.

Michael and Anna ponder the smells of the dead boars. Michael ponders a BBQ. Pru wonders about the boars in the area. She had heard of boars in this area before, even small groups of them, but these are really, really big boars. Anna turns into a hawk to head into the skies.

Nikolai looks around and mentions the bird sound. The area still has the glow of red dust around, with a concentration of red and dim light perhaps even coming from the nearby crater. Pompous walks up to Nikolai and says he will check out the sound.

Over the next hill there is a dark shape in the dusty air. Then there is movement in the darkness and you can see the shapes of wings. There is a flock of birds coming up and over the dune, all together, almost in the shape of a cloud. Looking closer, you see that they can’t be birds because each small black creature has four wings. As they flap, you can hear the wings -- they sound more like flesh than the typical sounds of feathers through the air. The bird-creatures are about a foot long, but their wingspan is at least two feet. They are reddish-brown in color, but their bellies are a sickly yellow with bits of pink or red. Each of them has a long protrusions hanging down where you might expect to see a beak. They are about 40 feet away as they come over the hill…


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet 
Monday January 29th, 2018 4:30:05 PM

" Are those,,,stirges? If they carry the same taint the boars did, we can't let any of them get away from here."
Sigvar looks dismayed. There is nothing he can do to stop them. Should they attack the group it is doubtful he could kill a significant number of them before being drained and then they would swarm on to infect hundreds, maybe thousands of people and animals.

Akir Al'Kaban - AC 23 - Hp 85/90 (Ken E)  d3=3 ; d20+18=30 2d6(5+1)+10=16
Monday January 29th, 2018 6:16:06 PM


"Perhaps Sigvar. If they are enlarged like the boars were.." Akir is calm, but his grip on his weapon is tight. He drops his altitude and lands again.

"We don't want to be airborne. Flight would be near impossible if any real number of them got stuck to you. Then you crash AND have these monsters eating you."

He looks over the Agents, glad to know most of them have options for close quarters fighting in case they get grappled. The only issue might be Pompous and his bow.

"Lets try to keep them off of Pompous, and in turn, if one burrows in, we can rely on Pompous and his volume of fire to feel them off of us. They shouldn't be hard to defeat, so heavy attacks and critical aiming probably aren't necessary."

Akir pulls a scroll from his satchel and begins reading. His voice is both light and airy, and a gentle breeze whips through the battlefield as he casts his spell. The scroll decays as he reads, and soon is but flecks of vellum in the air.

Three elementals, all from the plane of air, hover between the Agents and the stirges.

"Engage the enemy as soon as possible, and slow them down in whirlwind form as best as you can!"

(DM, if we were in combat rounds this post, please feel free to retcon this as necessary. In that particular case, Akir would have only had time to land and draw his scroll. In this case we will scoot 60ft away from the stirges for his move action, putting him 100ft away)

Akir's 10ft reach AoO if necessary: Hit AC 30 for 16 damage.

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d8=4 ; d8=8 ; d8=7 ; d8=6 ; d8=7 ;
Monday January 29th, 2018 6:30:26 PM

Trayvin sees the healing effect of Sigvar's power. He makes a mental note regarding the healing and the other types of divine energy that will be needed to combat this problem. Then he sees the swarm? coming at them over the hill. "If there was ever a time to toss a fireball, this has to be it."

Trayvin tosses his own spell at the swarm, it may not be much, but every little bit helps.

Actions: cast holy smite at the swarm. Damage = 32, half to non-evil creatures. will save DC17 for a further half. 20ft radius burst. He will try to catch as many as he can in the burst.

Active Effects:
shield of faith
haste

OOC is the haste still active?

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d20+16=18 ; d6=4 ; d6=6 ;
Monday January 29th, 2018 7:43:04 PM

OOC
good point Ken, I didn't list an AoO.....
10 foot reach AoO hits AC 18 (yeah, just barely not an auto miss) for 16 damage

Prudence Gundle  10d6=43 ;
Monday January 29th, 2018 7:45:06 PM

"One Fireball, coming up," Pru replies. She lobs one where it will get the most flying things. They take 43 damage, DC 20 Reflex save for half.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+5=7 ; d20+13=32 ; d6+5=11 ;
Monday January 29th, 2018 9:21:03 PM

Spells in effect:
Mage Armor
Ki pts 4/5

Eyeing the sky from whence he heard the sounds, he spots the incoming swarm. 'Agreed, a fireball at this time would be perfect. Meanwhile, we surround Pompous and Pru so they can't reach them but through us,' and proceeds to stand in front of Pru and motions for Pompous to take up position next to her. The others take up positions around the two as they choose.

He pulls out his magical kama just in case the magic is needed.

knowledge Nature +5 = 7

Unfortunately, if these are the so called Stirges, they are not on the undead list of creatures he has dedicated his studies for as of late.

AoO if needed when/if they close to attack/grapple
+2 kama +13 = 32, dmg d6+5 = 11

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Tuesday January 30th, 2018 2:37:25 AM

Michael steps in front and to the side of Pompous, where he can protect him, yet remain out of his field of fire. We need to watch out, and if one of us gets one of these things on us, and somebody is free, lets try to help each other out, so call out if you get one on you so somebody can help you pull it off or kill it.

Musing at his disgust at having one of those blood sucker on him vs actually combat damage Michael reaches into his pocket and pulls out a potion of shield of faith. If the fireball does not take care of the swarm, he will down the potion before they make contact.

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 30th, 2018 6:53:32 AM

Pompous draws his sword... with a WHOOSH, the blade becomes engulfed in flames.

" While I appreciate all of you looking out for me... I'm not entirely helpless in close combat. "

The ranger sheathes back his blade ...

" We're really going to take on a whole cloud of these things? Alrighty then...."

And with that, Pompous takes aim and waits for the creatures to come into range before firing a volley of arrows.



Black Sky  d20+7=12 ; d20+7=17 ; d20+7=18 ; d20+7=8 ; d20+7=10 ; d20+7=21 ; d20+7=14 ; d20+7=26 ;
Tuesday January 30th, 2018 10:12:31 AM

Sigvar worries that the flying creatures are stirges. Indeed, they do remind him of such things, though these appear to have much more of a red tinge to them and some almost appear to be dripping blood. Akir wonders if they are enlarged. Though they are one foot long, these don’t appear any larger than the average disgusting stirge. He reads a scroll and three elementals appear.

As the flock approaches, Trayvin throws a spell at them. The holy smite explodes and four of the flying things crash to the ground. Pru, hearing the call for a fireball, easily lobs one into the approaching flock. The smell of burning, rotting flesh reaches across the ground to the group as four more of the thing roast and fall to the ground. Nikolai and Michael step up to the front lines. Pompous brandishes his sword for a moment before switching back to his bow.

The flying creatures attack, seemingly from all directions at once. Akir easily slaps one from the sky as two others dive towards him, flying about his head. Sigvar also knocks one to the ground as it approaches him. Two others dive towards Sigvar and one attached itself to the back of his neck, the long pointy thing stabbing into him. Another two attack Nikolai. Two more dive at Michael and one stabs a beak into his ear!

OOC:
No worries on combat rounds. We are in them now, but perhaps not until just now. About two minutes has passed since the last combat, so how long was haste set to last?
Note: this is not a swarm officially, just a bunch of individual monsters. With a wingspan of 2-4 feet, each one can occupy a standard 5x5 space. However, they can also bunch up, if needed…
AC 16 for each creature. AC 12 for any attached.
Sigvar, Fort save DC 12, second fort save DC 17, 1 point Con damage
Michael, Fort save DC 12, second fort save DC 17, 1 point Con damage
There are two stirges in the space with Akir, Sigvar, Nikolai, and Michael.


Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Tuesday January 30th, 2018 10:44:19 AM

Anna-hawk is not happy. She just turned into a form that is completely unsuitable for the foe she finds her team facing. Her small hawk self would literally be eaten alive by the swarm of 4 winged creatures.

It may be counter intuitive but being big and having large horns may allow her to one shot some of the creatures.

Anna-hawk takes another full round action to turn into Anna-Arsinoitherium.

She then also activates her back skin SLA.

(OOC: per the DM email this action occurs before the first DM post...a combat round post will come from me this evening)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [44/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [700 rounds] + 3 natural armor

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E)  d20+15=31 ; d20+15=19 ; d20+10=26 ; 2d4+10=17 ; 2d4+10=16 ; 2d4+10=13 ; d20+15=18 ; 2d4+10=15 ;
Tuesday January 30th, 2018 11:25:30 AM


Akir takes a crouching step towards Michael, leaving the stirges in the space behind him. His scythe flashes up and across the insects buzzing around the small halfling, and he lets his momentum finish his arc, slashing back across one of the insects in the space he just left.

Fighting Defensively: AC 24/Touch15
Full Attack+Haste vs Stirges on Michael: Hit AC 31/19/26 for 17/16/16 damage. If both of Michaels stirges die, carry third attack to one of the critters in Akirs old square.

Aoo: Hit AC 18 for 15 damage.

Pompous AC 25 CMD 25/20, HP 87/87 
Tuesday January 30th, 2018 5:19:39 PM

"Let's get some cover! Heads up!

Pompous takes out a token and throws it on the ground.
A great oak instantaneously springs into being (5-foot-diameter trunk, 60-foot height, 40-foot top diameter).

Pompous takes position near the trunk, in hopes that the foliage will have to make the stirges attack face on instead of from above. Hopefully, the tree springing will also take out a few of the creatures.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d20+13=28 ; d20+13=23 ; d20+10=30 ; d20+10=27 ; d20+10=30 ; d20+10=25 ; d20+12=22 ; d20+16=35 ; d20+16=22 ; d20+11=21 ; 4d6=16 ; 4d6=16 ; d8=8 ; 4d6+12=24 ; 2d6+6=17 ; d20=18 ; d20=6 ; 4d6+12=27 ;
Tuesday January 30th, 2018 5:56:23 PM

" Prudence, unless you can get a pile of them with a gout or ball of fire ( burning hands or fireball) your precise targeting with those force missiles might be just the thing to get them off us when they attach. On the fire front, I am perfectly OK with you burning me, I have taken steps to mitigate that."
After saying that, Sigvar casts the second resist fire Gargul provided him with today, the God obviously knowing what he needed. He then heroically launches a flurry of attacks to kill as many as he can, staring with the one on his neck.
Fortitude saves 28 and 23, both passed ( can we auto make saves? We need to roll to make sure we don't roll a 1 right? My bonus is higher than one of those saves.
)
Shield 1 Critical threat confirms to AC 27 for16 damage to the one on his neck
Shield 2 Critical threat confirms to AC 25 for 16 damage to the one on his neck if it is still alive, another in his square if not
Horns Hits AC 22 for 13 damage
Sword 1 Critical threat confirms to AC 22 for 24 damage
Sword 2 Hits AC 21 for 17 damage
AoO 10 foot reach if needed Critical threat confirms to AC 22 for 27 damage

Sigvars Dashboard
Resist fire for 700/700 rounds
Hero point used and removed

OOC
Some one get a screenshot of this, never again will I crit so much when it is not needed.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+11=17 ; 4d8+7=21 ;
Tuesday January 30th, 2018 7:41:18 PM

Anna-Arsinoitherium tries to impale one the stirges with her gore attack.

(17 vs AC; 21 damage)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [43/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [699 rounds] + 3 natural armor

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+12=18 ; d8+5=11 ;
Tuesday January 30th, 2018 8:39:27 PM

Trayvin is impressed. He's seen some fancy weapon play before but Sigvar's display is like a force of nature. He adds his own attack to the mix, contributing in his own way.

Actions: attack nearest 'stirge', hit AC 18, damage = 11

Active Effects:
shield of faith

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+13=19 ; d8+4=8 ;
Tuesday January 30th, 2018 8:58:26 PM

Spells in effect:
Mage Armor
Ki pts 4/5

OOC: in our circle, I don't know how each one of us is placed so DM can figure out if my actions will work.
IC:
Nikolai does not find himself facing any of these strange stirges but he can still do something. Using his Spring Attack, he jumps forward (10' minimum move) and tries to kick one of these stirges off his friend and past two upright trees about 100 feet away, then springs back into his place to keep the circle closed.

Oddly enough, a large tree seems to have instantaneously sprouted right in their midst.

Unarmed Spring Attack +13 = 19
dmg d8+4 = 8

OOC: I don't suppose there is any flanking here.


Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+6=13 ; d20+6=10 ; d20+14=31 ; d20+14=25 ; d4+2=3 ; d4+2=5 ;
Tuesday January 30th, 2018 9:45:12 PM

GAAAA! Michael screams as the nasty beast lands on his head and begins sucking on his ear! He runs his short sword around and if still hasted stabs the thing twice and flicks it's body off him with the end of his sword. He only realizes that Akir already got it after he executes the move.

Thanks Akir, Gods I hate those things almost as much a Will-o-Wisps.

To hit AC 31 for 3 points of damage

To hit AC 25 for 5 points of damage.

fort save 1 13 pass! :-)
fort save 2 10 fail :-(

Prudence Gundle  5d4+5=20 ;
Tuesday January 30th, 2018 10:10:50 PM

[OOC: Pru's first Haste has worn off, but that's about to change!]

With enemies all around, Pru decides to stop flinging fire about for a time. Instead, she makes herself and her companions a bit faster.

Everybody is Hasted

Then she launches a spread of Quickened Magic Missiles. Her first choice of target is any creature still attached to one of her companions. After that, dealer's choice. 20 force damage.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+12=20 ; 4d8+7=28 ;
Tuesday January 30th, 2018 11:31:41 PM

Anna-Arsinoitherium realising her enhanced speed from Pru makes another attack against one of the stirges.

(20 vs AC; 28 damage); (OOC: with haste bonus previous attack roll should be 18 vs AC, 21 damage)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [43/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [699 rounds] + 3 natural armor
Haste - 10 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Black Sky  d20+7=22 ; d20+7=27 ; d20+7=13 ; d20+7=21 ;
Wednesday January 31st, 2018 12:51:37 PM

As the stirges swarm and attack the group, the group responds with a fury not often seen in these lands, nor anywhere else around. In fact were there bards around to witness this violent flurry of attacks, the legend of the Agents of the Fist would likely spread far and wide and could even be a favorite story for children to hear around the lands. Unfortunately, no bards were watching, or at least none that anyone in the area can see.

Akir steps over to Michael and quickly and easily slaughters two of the beasts. Sigvar casts a spell and launches attacks against the stirges on him and drops two more of the monsters to the ground. Anna quickly stabs another while Trayvin watches Sigvar and kills yet another of the invading beasts. Nikolai dodges the new tree and chops a creature in two.

Michael’s ear turns red and quickly swells up from the bite. He responds by knocking the creature off his ear, killing it. He watches it as it falls to the ground and almost explodes in a mass of blood and guts. Pru blasts another, bringing the total of the dead creatures to 10!

Pompous creates a massive tree in the middle of the space. As soon as the tree pops up, leaves blow in the wind and the red grasses almost seem to sense the new vegetation. The grasses flow and twist and seem to reach out to the tree. Perception DC 15: Highlight to display spoiler: {You can see a red line quickly flash up the side of the tree and the leaves on the lowest branches quickly fade from green to deep red.}

There are still four of the creatures flapping around the group. They seem quite oblivious of the death of their comrades, they are intent on getting blood. Two of them head towards Sigvar again and two fly under the branches and at Akir. One attaches to the front of Sigvar while another attaches to his leg. They dig in and start drawing blood. One jumps directly on Akir’s back and stabs him in the back.

OOC:
Sigvar, 2 con damage (no need for fort saves)
Akir, fort save DC 12, fort save DC 17, 1 con damage

Re: Saving throw rolls: my reading of the rules says that the natural 20 means nothing for a saving throw, and neither does a natural 1. Therefore if the save DC is 12 and you have a +15, there is quite literally no possible way to fail that save. So if you want to roll the dice, feel free to, but one is not failure. If you do auto-pass, please just note it in the post so I don’t think you’ve just missed the request for a save roll, thanks!


Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Wednesday January 31st, 2018 3:12:29 PM

("Automatic Failures and Successes: A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may cause damage to exposed items (see Items Surviving after a Saving Throw, below). A natural 20 (the d20 comes up 20) is always a success.")

DM add:Ugh. Thanks for pointing this out. I thought this had been fixed. I guess not -- apparently a 1 is a failure ONLY on saving throws and CMB attacks. Weird.

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E)  d20+10=21 ; d20+10=15 ; d20+10=19 ; d20+10=11 ; d20+16=29 ; d20+16=20 ; d20+11=13 ; 2d6+10=20 ; 2d6+10=19 ; 2d6+10=15 ;
Wednesday January 31st, 2018 6:14:01 PM



Fort vs 1st Stirge: 21
Fort vs 2nd Stirge: 15
Fort vs 12 pass with 19
Fort vs17 fail with 11

Akir continues to fight defensively, sweeping away at the enemies on his allies, ignoring the one on himself. He hits AC's 29/20/13 for 20, 19, and 15 damage.

AC still 24/touch 15

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113/114 Character Sheet  d20+17=30 ; d20+17=36 ; d20+17=25 ; d20+12=15 ; d20+13=21 ; 2d6+6=10 ; 2d6+6=16 ; 2d6+6=12 ; 2d6+6=8 ; d8=6 ;
Wednesday January 31st, 2018 6:33:48 PM

(Both Akir and Sigvar listed AoOs, did they move in such a away that those weren't possible? Both of them have 10 foot reach which should make it difficult to reach them without provoking.)

Sigvar again lashes out at the creatures on him. Horns and sword making short work of the weak, disease bearing critters. He first targets any on himself, then those on others, then on those not attached. (No flanking added, if flanking +2 to hit, if flanking with a teammate with outflank +4 to hit)

Sword 1 hits AC 30 for 10 damage
Sword 2(haste) confirms a critical threat to AC 25 for 28 damage
Sword 3 hits AC 15 for 8 damage
Horns hits AC 21 for 11 damage

Sigvars Dashboard
Resist fire for 699/700 rounds remaining
Hasted 9/10 rounds remaining

Michael Wittman AC24, T19, FF18 (ucdodge) HP82/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+14=23 ; d20+14=20 ; d20+14=29 ; d20+14=17 ; d4+2=5 ; d4+2=4 ; d4+2=6 ; d4+2=6 ; 5d6=17 ; 5d6=15 ; d20+17=28
Wednesday January 31st, 2018 6:43:56 PM

seeing the four going for his friends Michael jumps around and tags the one on Akir's Back with a cut of his short sword and using the longer reach of his rapier he tags the other one flapping around his friend.
He then repeats the operation again if that does not put the things down.
Out of the corner of his eye, he notices the thing with the tree. and yells out.

Hey! Pompous, can you dispell that tree, the red stuff is trying to infect it, I think it might be infecting the animals too. Jeeze I hope it dont' infect us!

Attack bonus +14
2nd attack +9

Rapier on flying stirge
To hit AC 23 for 5 points
To hit AC 24 for 6 points. (forgot to take the +9 on the 2nd attack rolls. so I'm removin 5 for all 2nd attack rolls)


Attack attached one on Akir's Back.
Short sword on attached
To hit AC 20 for 4 points +17 for flank
to hit AC 12 for 6 points. +15 for flank. (once again, forgot to use the +9 bonus on this attack. so I dialed it down on the reprint ) do I get a flanking bonus cause it's on his back? if so add +4 to those to hit rolls.

zperception 28..

Trayvin AC 28/13 touch Hp 106/106(BrianZ)  d20+13=14 ; d20+13=15 ; d20+8=14 ;
Wednesday January 31st, 2018 10:12:53 PM

Trayvin takes advantage of the spell and attacks the nearest stirges with his Morningstar. Apparently to little effect.

Actions: attack hit AC: 14, 15, 14

Active Effects:
shield of faith
haste

Prudence Gundle  5d4+5=18 ;
Wednesday January 31st, 2018 10:52:20 PM

Pru sends more Magic Missiles at a likely-looking target. 18 force damage.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=20 ; d20+14=23 ; d8+4=10 ;
Wednesday January 31st, 2018 11:41:47 PM

Spells in effect:
Mage Armor, Hasted
Ki pts 4/5

Perception+16 DC 15= 20

Noticing the leaves on the lower branches of the tree turn deep red, Nikolai deduces that whatever this disease that infects the living, plant or animal, is in the soil as well, somehow.

With so few of the weird stirges left, Nikolai breaks rank and moves to the nearest one attached to a friend and tries to ends it's miserable infected life.

Unarmed Attack +13 +1(hasted) = 23
dmg d8+4 = 10

Pompous AC 25 CMD 25/20, HP 87/87  d20+18=22 ; d6+11=17 ; d6+11=16 ; d6=2 ; d6=3 ; d20+13=20 ; d6+11=17 ; d6=2 ;
Thursday February 1st, 2018 6:42:10 AM

" The tree is forever... can't be dispelled! "
Pompous lets fly a volley of arrows at the closest creatures.

---------------

Many shots
Favored enemy- animal (+2)
arrow +1
Precise shot -No penalty for shooting into melee
Deadly Aim -2/+4

Hits AC 22 with two arrows
17 and 16 physical damage, 3 and 2 shock
Hits AC 20
17 physical and 2 shock.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+12=19 ; d20+12=20 ; 4d8+7=37 ; 4d8+7=32 ;
Thursday February 1st, 2018 8:55:54 AM

Anna calls out to the Tree, "Can you describe what is happening to you!!!"

She then attacks the single stirge that didn't latch onto anyone (OOC: you said there were 4 and only 3 attached)

(19 vs AC; 37 damage)
(20 vs AC; 32 damage)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [43/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [699 rounds] + 3 natural armor
Haste - 10 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Black Sky 
Thursday February 1st, 2018 4:25:28 PM

Akir quickly dispatches two of the monsters, attacking those on Sigvar. Sigvar returns the favor and quickly destroys the two on Akir. Michael moves and slashes as the four monsters fall to the ground while Trayvin flourishes his Morningstar, waving it about looking quite threatening. Everyone else prepares to continue the assault, but realizes that the creatures have fallen and none others are visible in the air at the moment. The ground now has an even larger pile of guts and gore than before.

Pompous mentions that the tree is permanent while Anna speaks to the tree. The tree responds to Anna: Highlight to display spoiler: {There is something here. It burns. It is trying to take over. It feels painful. It hurts me and burns inside.}

Meanwhile the bits of red grass appear to be spreading from the crater. There are now a few patches of the grass around, closer to where you are that you do not recall being there before. When you look at the grass, it sways as if affected by a breeze, but you do not feel the breeze yourself.

Michael’s ear hurts. It is red and swollen where the creature had attached itself. Akir feels like his back is on fire where the creature stabbed him.

OOC:
Please be sure to keep track of those who have con damage, please. If you had an even stat, the loss of 1 will affect your hit points (unless restorations start showing up, of course).


Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d6=5 ; d6=6 ; d6=4 ; d6=4 ; d20+9=10 ; d20+9=16 ; d6=6 ; d6=1 ; d6=5 ; d6=2 ; d6=3 ; d20+9=15 ; d20+9=18 ; d20+15=21 ; d20+8=9 ; d20+6=26 ;
Thursday February 1st, 2018 5:41:16 PM

Sigvar reaches out and touches Akir and then Michael trying to use Gargul's healing power to remove the "disease" again.
Akir 19 healing, Remove disease CLC 10, Remove curse CLC 16, remove fatigue
Michael 11 healing, Remove disease CLC 15, Remove curse CLC 18, remove fatigue

"We need to figure out how to stop this stuff from spreading from the impact site." Sigvar tries to think of anything useful to try and stop the spread.
Knowledge Religion 21
Knowledge Planes 9
Knowl;edge Nobility 26 ( doubt this will help, but it is a knowledge skill I have so....)

Sigvars Dashboard
Resist fire for 698/700 rounds remaining
Hasted 8/10 rounds remaining
2 con damage
4/6 LoH used

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Thursday February 1st, 2018 8:26:06 PM

"Maybe we can burn the ground around the area, before it spreads out. Create a barrier between the red grass and the 'good' stuff. It would kill some grass but maybe stop it from spreading further."

Active Effects:
shield of faith
haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Thursday February 1st, 2018 11:00:01 PM

Mage Armor, Hasted
Ki pts 4/5

"If the grass will burn. First we need to see to our diseased fellows. Do we have any more spells to remove disease? We also need to take some samples back with us. Does anyone have a glass vial with a stopper to store some of this grass?"


Prudence Gundle 
Thursday February 1st, 2018 11:50:24 PM

"Well, if you want something burned, I'm your girl," Pru says. "I'm afraid I can't help with the disease, though, and I don't have a vial."

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24 
Friday February 2nd, 2018 2:19:14 AM

Micheal reaches into his haversack and pulls out a glass vial, he thinks this one was a portion of cats grace he imbibed one time. He offers it to Nikolai. He still feels a bit shakey from the blood drain and also the thought of that nasty thing sticking it's proboscis into him. but he still speaks with a strong voice.

Here you go boss, I don't know how you are going to get it, the stuff spreads like a curse or something. It's infecting animals and plants. I think we need to try and see whats inside that crater...hopefully without getting infected with this crap.

-1 con = -1 hp.

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27 
Friday February 2nd, 2018 8:17:24 AM

Anna says, "Can you really fight burning with fire? Maybe we need ice or water or something elementally opposed to fire? The tree tells me it feels the burn as well and whatever this thing is it is trying to take over the tree."

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [42/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [698 rounds] + 3 natural armor
Haste - 8 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Friday February 2nd, 2018 10:49:36 AM


"Thank you again, Sigvar."

The powerful warrior was much like Akir, in that he had found ways to expand his talents beyond just martial power, or magic. The difference, he figured, was that Sigvar would probably credit his strength to his divine patron, than as the product of his hours of training and experience.

Akir straightens himself, frowning when he detects a hint of light-headedness.

"I'll either need a day of rest..." Akir lets the thought hang, scowling at the impact sites and mutated creatures all around. "..or more likely, a spell to heal the blood loss."

With a sigh, he pats his coin satchel. "Lot of volunteer work lately.", he says with a grumble.


Black Sky 
Friday February 2nd, 2018 1:54:49 PM

Sigvar spots the injuries and quickly steps up. He reaches out with his hands and touches Michael and Akir. As soon as he does, the swelling goes down and they each feel healing power course through them.

Trayvin suggests trying to burn the red grasses. Pru says she can burn things while Nikolai asks for a flask. Michael provides the flask as Anna ponders if fire is the best idea to deal with the grass. Akir feels a bit dizzy but is reassured by his coin purse.

Meanwhile, the red grass still waves about. There is a light breeze as the sun heads towards the horizon. It is late afternoon and the skies are clear.

OOC:
Thanks for the correction, Akir, for those who didn’t see: Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.


Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Friday February 2nd, 2018 9:27:51 PM

Trayvin touches Michael's shoulder, and observes the result. Healing magic doesn't seem to be working completely normally against this stuff, as evidenced by the dying animals.

"Are we going to try to stop the grass, or investigate the crater?"

Actions: cast lesser restoration on Michael

Active Effects:
shield of faith
haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=24 ; d20+16=22 ;
Saturday February 3rd, 2018 2:36:15 PM

Mage Armor, Hasted
Ki pts 4/5

Nikolai takes the glass vial and harvests some grass using his sharp kama to cut it and scoop the blades into the vial without touching he grass. "We are walking around on this red stuff but that does not seem to bother our feet. I'd not trust handling any with your bare hands though," he says as he stoppers the vial. He watches the blades for a few moments to see if there is any change once cut from their roots.

Perception +16 = 24

"We investigate the crater first. There might be something in it that we can deal with that will stop the infestation at its source."

Nikolai cautiously heads towards the crater.

Perception +16 = 22

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=23 ;
Sunday February 4th, 2018 2:01:04 PM

Anna-Arsinoitherium says, "I agree lets investigate the crater."

She moves towards the crater keeping her eyes, ears and nose open (Perception: 23)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [41/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [697 rounds] + 3 natural armor
Haste - 7 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet 
Sunday February 4th, 2018 4:58:36 PM

Sigvar looks concerned. He begins to speak several times, but stops. Finally when everyone starts moving towards the crater his concern for their safety overrides the concern he has abut hurting their feelings.
" I think this is a reckless plan. So far Gargul's blessings have shielded me from this disease yet each of you wounded by these creatures has shown signs of infection. I call it a disease since I have no defenses against curses, though my lay on hands does remove curses too. I am almost out of lay on hands, so if more of you become infected, I can't stop it."
" The crater need to be inspected, I agree. Let me go do that while you try to contain the disease. When a plague strikes, we burn the dead to contain the disease, and we quarantine the living to keep them from being exposed. I think burning a break around the crater will contain it if we keep any animals out of the area as well. Anna can speak to the animals and express how dangerous the place is...."

He sighs and looks around at the devastation already wrought by these meteors.
" What we do here is vital to keeping the Wold running. If these things are falling all over the Wold then I hope there are heroes doing the same thing. If this disease gets out it will change the Wold , really change it, and I don't think it will be for the best. I can almost feel Martaeus's hand in this. The animals we have fought were infected, but i made them stronger and more aggressive. They thrived where other animals like the deer died. That is what he preaches. If these missiles are somehow being loaded up by him or his followers, then we need to figure it out and stop it. But first we need to contain the damage it has caused."
He stands, waiting for their decision, fearing that he has hurt their feelings by suggesting they are not up to the challenge the crater represents.

Pompous AC 25 CMD 25/20, HP 87/87 
Monday February 5th, 2018 6:25:49 AM

Pompous believes that this big picture planning is way out of his pay grade. He doesn't have the knowledge or experience to throw in his two coppers.

He thanks the gods that we went another battle without so much as a scratch and wonders if his luck will continue.

He also takes a few minutes to start a new chapter in the Chronicles titled for now " The World Plague".

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)  
Monday February 5th, 2018 12:17:28 PM

"Your concerns are noted, Sigvar. Since I am immune to diseases, according to the teachings of my mentor, you and I will investigate the crater. Anyone else who wishes to go, know that there is a possibility of infection that may take a while to remove."

Hazy Red Sky 
Monday February 5th, 2018 12:25:39 PM

Trayvin helps out Michael and Michael immediately feels better. Nikolai attempts to get a sample of the grass in a vial. However, when he attempts to cut the grass with his kama, the blade slides along the edge of the grass without making a mark! He is careful not to cut his fingers as he tries again, but the blade somehow is completely unable to get an edge into the grass, no matter how he tries! He starts to move up towards the crater. Anna moves with him.

Sigvar pauses and mentions his concern about these events. He again suggests burning the area to try and contain the disease. He worries that he has said too much, but he feels it is important. Pompous isn’t sure and takes a few notes.

The air around is still a bit hazy and red. It does appear that there is a bit of a brighter red color coming from the crater hole itself. Nikolai and Anna can hear and feel some sort of low humming sound that might be coming from the direction of the crater, but the sound bounces off the hills around, so they can’t be sure.

OOC:
I was checking out XP, and it looks like none has been awarded in a little bit (Sorry about that!):
5,200 XP each for the trip to the wizard’s keep
6,400 XP each for adventures after the keep & the earth elementals
3,450 XP to each PC for the boars and the stirges.


Akir Al'Kaban - AC 23 - Hp 90/90 (Ken E) 
Monday February 5th, 2018 12:39:31 PM


Akir agrees, for the most part, with their plan to check the crater.

"If you are under attack, fall back to us so we can help."

Prudence Gundle 
Monday February 5th, 2018 12:46:11 PM

Pru watches the attempted harvesting with interest. "Well, if it can't be cut, then there's no guarantee it can be burned, either," she warns. She is content to hang back while Sigvar and Nikolai explore. "Be careful," she says.

Sigvar Ironhorn (David F) AC 27 (T 12, FF 25) CMD 29 HP 113(103)/114(104) Character Sheet  d20+14=17 ;
Monday February 5th, 2018 8:10:35 PM

Perception 17
Sigvar squints into the red haze as he advances with Nikolai towards the crater.

Sigvars Dashboard
Resist fire for 697/700 rounds remaining
Hasted 7/10 rounds remaining ?
2 con damage
4/6 LoH used

Trayvin AC 28/13 touch Hp 106/106(BrianZ) 
Monday February 5th, 2018 9:58:57 PM

"It looks like Sigvar and I still have the power to fight this disease, but I guess we can wait to see what they find before we all expose ourselves to it."

Trayvin looks lover the results of the spell he cast on Michael and is satisfied by the results. "How do you feel?"

"Pru, maybe you could try with a small effect and see what it does? Maybe we should try without magic too. Does anyone have a torch?"

Active Effects:
shield of faith
haste

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 78/78 CMD 27/29(Grapple)   d20+16=17 ;
Monday February 5th, 2018 10:23:30 PM

Puzzled that his magic kama couldn't cut a simple blade of grass, he turn to head towards the center of the crater. When he reaches a point were the grass is gone, blasted away, he studies the dirt and pebbles, taking a sample of dirt and pebble and stowing them in the vial.

Perception +16 = 17

Michael Wittman AC24, T19, FF18 (ucdodge) HP81/82 Me+14(9)13 for TW,F+6, R+14,W+7, CMB+12, CMD+24  d20+19=35 ; d20+17=29 ;
Monday February 5th, 2018 11:34:22 PM

Hang on a second Sigvar, Let me ride on your shoulders, it'll keep me out of touch with the red baddies, and you may need a someone small to lower down into the crater or something

If Sigvar is okay with it, Michael hops on lets Sigvar give him a piggyback ride. while up, and having a height advantage he uses it to scan the area for information.

Acrobatics. 35.
Perception 29

Anna Morphling[Arsinoitherium] (Hugh C) -- 29/12/27 HP 76/76 -- CMD 27  d20+10=27 ;
Tuesday February 6th, 2018 7:59:27 AM

Anna-Arsinoitherium keeps advancing and inspecting the crater being almost as wary as she can be (Perception:27)

Active Effects:
Beast Shape II - Form of Arsinoitherium (large animal) 7 min [40/ 70 rounds] :
+4 Str
–2 Dex
+4 nat armor
-1 size AC
-1 size Attack,
-4 size stealth,
-2 size fly,
+1 size CMB/CMD
10 foot space
5 foot reach
30 foot base speed
low-light vision
scent
gore+11(4d8+7),
+4 CMD vs trip
Barkskin - 70 minutes [696 rounds] + 3 natural armor
Haste - 6 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement

Pompous AC 25 CMD 25/20, HP 87/87  d20+20=27 ; d20+19=38 ;
Tuesday February 6th, 2018 8:18:44 AM

" Let's figure this part out at least...."

Drawing his flaming sword, Pompous tries to burn some of the grass....

" Let me go ahead and scout out a safe road for us. "

-------------------------------

Perception: 27
Track - 38

Woodland stride -a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
Swift tracker
Haste - 6 rounds +1 attack on full attack; +1 dodge to AC, +1 to hit, +1 to reflex saves, +30 feet movement


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