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Vacation Adventures
Vacation Adventures
Vacation Time

Vacation Time


DM JeffO 
Friday March 31st, 2017 9:09:58 AM

In the morning, the group rises and goes about their usual business. Those who go to breakfast notice quite a spread. There is a buffet set up and plenty for all. It may not be the most flavorful food (is it the mess hall, after all), but it is filling and hot. There is coffee, eggs, meat, and even bread with butter today. This is unusual for the citadel. The mess hall is still celebrating the increased reputation of the Mailed Fist and the efforts of the group. A few pages can be spotted whispering and point at Nikolai when he goes through the line.

One large fellow, dressed in a chain shirt, points at Nikolai and says, “Hey! You’re Nikolai, aren’t you? I saw you last night at the party. That was something, wasn’t it?”

“Hey, you know all this is because of you and your group, right?” He gestures around at the food. “Some neighbors stopped by and dropped off some extra supplies. It seems they are quite grateful for your efforts. And so are we, the rest of the Fist. I’m Tomas, thumb of my own Fist, but we’re not as famous as you guys, at least not yet!”

As some are preparing to head to the commander’s office, a messenger appears to Tinker before he can reach the armory. He says, “A letter has come for you, sir.” He hands a letter to Tinker and bows before taking his leave. The letter:

Highlight to display spoiler: { “Daemar, you crazy dwarf, we need your help! I know you are busy with all your being a powerful fighting man and defending the world and all, but surely you can find time to help your family, right? That place you are working can give you some time off or something for us, can they not? Anyway, if you can come by, we are working at the dark red mines near Trader’s Corner, and we are having some troubles. We have tried to handle it, but it just is not going well for us. We are going to have to shut down soon if we do not get help.
Calliembria”
}

When Nikolai (and anyone else who goes with him) reports to the commander’s office, he spots a few extra breakfast treats on her desk. She notices him looking at them, and nods. She says, “Oh yes, these are from your own efforts, for which we are eternally grateful. Oh, and this.” She pulls out a large book from under her desk and hands it to Nikolai. “This is from the librarians who are also quite grateful for your efforts. It is a magical exercise book. They said they only had the one, so I’m not sure which of your group can use it. Maybe you should draw straws.”

“Oh, and once again, to thank you for your efforts, we have decided that you should be rewarded with some holiday vacation time. As of today, you are all free to do as you please for the next 3 weeks.” She pauses for effect, then continues, “And as it happens, we have a benefactor who has provided us with a villa… on the beach! It is in South Cliffs and as it happens, no one is using it now. It is free and available for your exclusive use. What say you to that?”

OOC: The book is a manual of gainful exercise, +1


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday March 31st, 2017 9:36:33 AM

Michael awakens before revelry as is his habit. He makes his bed, attends to his toilet and puts on his exercise clothes. After a 2 mile run, he drops by the training yard and talks to the weapons master about defense, taking the advice he practices extending his dodging to doing so as he is moving. it's clumsy at first but with correction and repetition, he has a pretty good handle on it. Maybe it will help him to get in and out without getting hit later on. After his workout, he goes to find breakfast, if Q is there he invites her to sit at their table and talks with her while they eat.

For breakfast, he has a three egg omelet stuffed with farm cheese, ham, mushrooms, peppers sausage, tomatoes, barley, and onions. Rye bread toast, Fried potatoes, and some collared greens. with a glass of apple cider to wash it all down. He gets Q whatever she wants as well. while they eat(if they eat) he makes small talk with Q, laughing and joking about life and work.

when they get to the commander's office Michael is stunned! 3 weeks! What's he going to do with 3 weeks of vacation time!? a villa on the beach is nice and all, but....well....he's never had a vacation...what do you do on vacation? Maybe his teammates can line him out on what all is involved.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday March 31st, 2017 5:11:12 PM

Tinker accepts the letter from home, his craggy dwarves face smiling in anticipation. And as he reads, he grins at the salutation, but then his smile fades to his usual stoic frown.

The talk from Commander Palence, the book, the vacation on the beach... it all flows past Tinker as just words. But he brightens up at three weeks leave.

"Commander, thank you", and he waits until the Agents are back in their chambers before he pulls his letter out. "Wonder if you want to have a different vacation? I've got a letter from one of my foster-sisters, and they are having some trouble at a nearby mine. I got to go to Trader's Corner. Want to come with me? My foster-mother makes some of the best food in the Culverwood."

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Friday March 31st, 2017 9:16:24 PM

"Thank you Commander, that is quite a gift."

Trayvin agree right away to help Tinker's family.
"It sounds great Tinker, I wouldn't miss it. We take care of our own and that includes family. And maybe after we help them, there will still be a few days left for relaxing at the beach."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday March 31st, 2017 10:31:03 PM

Oh! thank the Gods! Tinker you are a life saver, I was worried about what I'd do for three weeks! Helping out your family sounds like a great thing to do!

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Saturday April 1st, 2017 2:50:49 AM

"I'm game to go to Trader's crossing, Do you think I'll be able to talk to the Culverwood while I'm there?" Anna asks

"Also I don't know about you guys but what about those griffons if we help Tinker's family and still have time do you think we could try to recruit those griffons we found back during the conflict with Neutronis instead of going to the beach?" Anna also asks.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday April 1st, 2017 11:52:37 AM

OHHH! yeah! that sounds like a good idea to me! I think about those guys a lot! lets do that too!

Prudence Gundle  
Saturday April 1st, 2017 12:18:23 PM

"My sister's getting married," Pru says faintly. Then she seems to regain her resolve. "But if Tinker's family is in trouble, that's more important. Of course I'll come with you."

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Saturday April 1st, 2017 12:33:16 PM

Tinker looks at Anna as if not quite understanding what she is saying. He thinks a second before responding. "My foster-father is a forester and Trader's Corner is in the Culverwood. For those who can, it is not hard to talk to the Culverwood. It is even easy to listen to Culverwood talk back. Da Jasper says that you just may not like what Culverwood has to say".

"Married?", Tinker confirms with Prudence. "We can go to the wedding either before or after going to my family. Trader's Corner is almost the other side of the Elennian Penninsula, almost 400 miles away. This is going to take a lot longer than three weeks leave. If we go, we're going to need to ask for a leave of absence. "

(OOC: 400 miles estimate based on Woldipedia: Geography using maps of Faragunia, Culverwood, and Elennian Penninsula. )

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Sunday April 2nd, 2017 3:38:05 PM

SIgvar sits stunned when the book is presented. Everyone that swung a sword had heard of books like this, but no one he had ever known had seen one. If they exsisted and it appeared they certainly did, he woud want one more powerful than this one though.
When the topic of Tinker's family is brought up Sigvar begins to understand why he gets along so well with the Dwarf, they both grew up without their birth parents. Tinker more so than Sigvar, who knew his mother before she died, but still. He assures Tinker that he would love to go and help out as well.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday April 3rd, 2017 12:00:44 AM

Nikolai accepts the book with the appropriate thanks. The tittle tells him all he needs to know about it, unfortunately, it behooves him to decide what to do with it. They all had a hand in all of their successes so how do you reward one with it and be fair to the others?

Time to think about that tonight, right now the commander has given them some time off to enjoy a beach house.

"That is very kind of him, Commander. Time off would give a chance for the other Fists to get the choice assignments and get famous," he grins.

Upon returning to their quarters Tinker speaks up. His friend speaks very little and Nikolai catches himself staring at him.

"Trader's Corner? Oh, Trader's Corner. Hmm... vacation at a sunny beach or vacation spelunking deep in a dark mine. Frolicking in the ocean waves and hunting sea shells or sweating in a damp cave and hunting varmints? Tough choices there."

Then Pru mentions her sister's wedding. "As they say, when it rains, it pours. Beach, cave, wedding party. Which will it be?" He looks at Pru. "When's the wedding scheduled to be? Do we have time to take care of Tinker's family first? A day at the beach would be fun but more than a day may get boring. Not saying watching the women in their swim attire is boring but... er, you know what I mean."


DM JeffO 
Monday April 3rd, 2017 10:51:28 AM

The group meets back in their quarters and discuss the plans and the book. As they are meeting there is a light tap on the door. When opened, another messenger appears. He stares, open-mouthed for a moment when the door is opened. Finally he gathers his wits and says, “I have a letter here for Prudence Grundle.” He will leave the letter and bow, then quickly run away.

The letter to Pru: Highlight to display spoiler: { “Dearest Pru, I am so excited and I do hope that this letter will reach you in time. I know how busy you are, but it will soon be the day that I shall be wed! The ceremony will be in the evening of the Day of the Ant in the Month of the Lady. It shall be held at the lovely estate of Zorlan in the town of Twin Lakes. I know this is short notice, but I do hope that you can find time to attend. I am quite sure that our parents will be there as well, so please come!

Dearly yours, Verity”
}

OOC:
Some interesting in-game geography notes.

Note #1: I just found Trader’s Corner! On this map.

Note #2: When developing this module, I was using this map (Note Sandrill Crossing. I had assumed the Citadel was west of Sandrill Crossing, somewhere around that road out of Sandrill Crossing, maybe under the “A” in Fargunia. I may be way off.

Note #3: If you want to see how those two maps above relate to one another, see this map. Hint: Trader’s Corner and Fargunia are a billion or so miles apart.

South Cliffs is on the coast directly south of the "A" in Farguina. This module had assumed Trader’s Crossing was on the map in Note #2, somewhere around the “G” in Fargunia. Clearly it is not. Twin Lakes is assumed to be in the triangle area between Ham City, Fun City, and Rhaedell. So clearly I messed up when planning the locations on this one…

Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Monday April 3rd, 2017 6:38:09 PM

Pompous, adorn in his everyday armor, follows the others around. Still being new to group, he nods and says" aaah" a lot as the others speak.

Prudence Gundle  
Monday April 3rd, 2017 7:46:47 PM

"Well, I don't know when the wedding is," Pru says. "I'm not even sure I'm invited, to tell the truth. I was just kind of hoping that with three weeks I could--" She is interrupted by the arrival of the messenger. She snatches the letter and reads it eagerly.

"She does seem to want me there," Pru says hesitantly. "But there's nothing from Ma or Pa, so I'm not sure how welcome I'd be." She frowns. "Twin Lakes? Why in Flower's name are they going all the way to Twin Lakes to be married?" She folds the letter up with a little sigh.

"Anyway, it doesn't matter. If people are in trouble, we need to help them. That's more important." Her voice is firm and resolute, but her eyes are sad.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday April 3rd, 2017 8:05:31 PM

Tinker isn't used to speaking a lot and he provided his two coppers. He waits to see what the others think and decide.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Monday April 3rd, 2017 8:55:17 PM

"Trayvin offers a suggestion which is not a common tactic, especially for a small elite unit such as the Agents. "Maybe we should consider splitting up? We can't be everywhere at once, and it would seem we would need to be to meet all expectations. We could all meet at the beach once other obligations are met."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Monday April 3rd, 2017 9:03:07 PM

Sigvar listens to the discussion. He would go help Tinker, for a certainty. But he can not imagine having the time off and not attending a family gathering. It has never happened to him, in fact he only knows the rest of his family by his mother's descriptions of them. But that is Prudence's decision. If there is bad blood in her family she may ruin the wedding if she attends.
"It is your sister's day right? If she invited you, shouldn't that be enough?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday April 3rd, 2017 10:12:19 PM

Nikolai busies himself with pulling out a large map he 'acquired' at the library during his first year as a cadet. Looking at it he points to the locations.

"If Pru can write her sister and ask her to postpone the wedding until we are finished with the Tinker's family emergency, I don't see why we can't do both. Women always need more time to plan their wedding anyway, ah, er, well, I, uhm... think I should rephrase that. There's always some minor detail that needs more attention or some minor detail overlooked. Besides, if we promise to bring a wedding present well worth the wait, will she agree?" Nikolai looks sheepishly around the room.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday April 3rd, 2017 11:01:27 PM

Micheal thinks for a bit, then speaks up. I think we should talk to the commander about this, she may have ways of getting us to where we need to be and back again. maybe the blood cypress or something. maybe we could delay the vacation and help out Tinker folks as part of Fist business. then if we can get back in time, I'd really like to meet Pru's family. I'd like to tell them what a strong, proud heroine she has become.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Monday April 3rd, 2017 11:52:01 PM

Anna says, "Maybe I could convince some scrolls of teleport to work for us?" If they were arcane scrolls and I wasn't wearing armor I think I'd have a better than 50/50 shot of cajoling the spell into working. I know the odds aren't that great unless maybe a scroll of teleport would work better for Pru? However I think I could only take 3 of us at a time or 2 if one of my takes is Sigvar since he is large. Maybe the commander would have a better suggestion? The scrolls would probably be pricey but I do have a lot of gold that I am saving for my armor upgrade. I think I'm probably one more mission from having enough and if I became a stronger morphling than I think I could actually use the enchanted armor so everything should come into fruition around the same time, I think."

DM JeffO 
Tuesday April 4th, 2017 9:45:25 AM

As the group discusses their next moves and the date of the wedding, Pru notices again the letter that says the wedding is on the, "evening of the Day of the Ant in the Month of the Lady." That day is eight days away. Knowledge, local, DC 20: Highlight to display spoiler: {That is the date of winter solstice}.

As the map is consulted, Nikolai notices one Trader's Corner in the Culverwood, far from the citadel, and a second, much smaller Trader's Corner to the west of the citadel, about two days away. Then he spots another one far off to the north. It seems to be a rather common name for a town.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Tuesday April 4th, 2017 6:09:51 PM

"Well, maybe we can do both, but not by sitting around and talking about it. Let's pack up and get moving."

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday April 4th, 2017 6:59:56 PM

Tinker reads his own letter again and laughs. "I forgot! Callie has been married and moved with her mining relatives but a couple days away. We can go there first and have plenty of time to get to Prudence's wedding... of her sister."

The dwarf is pleased with the solution and looks around to ensure the others feel the same.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday April 4th, 2017 9:59:09 PM

Well I'm glad that's solved! Michael says. With the issue settled he goes to his room and gets his kit packed up.
OOC: ya'll want me to go to the catacombs or is somebody else on that? I haven't got id on the items from the last battle yet.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Tuesday April 4th, 2017 10:12:44 PM

(OOC: I forgot to mention that prior to turning in Anna pulled a piece of jade worth 90 gold from the bag of tricks and then put in another 300 gold in the bag in the morning)

Anna says, "Do you think I should go down to the catacombs and get my armor magicked before we head out? I don't have enough to make my armor wild but I can at least get an enchantment put on it to protect me a little more in battle."



Prudence Gundle  
Tuesday April 4th, 2017 10:12:45 PM

It is your sister's day right? If she invited you, shouldn't that be enough? At Sigvar's question, Pru realizes that many of her companions haven't yet heard the whole story.

"Well, it might not be," she explains. "See, Ma and Pa put me out of the house when the fires started. I couldn't control it, and they were afraid it was demons and that I'd turned bad." Pru looks unhappy and deeply hurt by the memory. "So they took me to Akli post and turned me over to the Mailed Fist, 'cause they didn't know what else to do with me. All they knew was I couldn't stay with the family anymore." Her voice catches, her lip wobbles a bit, but she moves on. "I wrote them a few times, but the letters all came back. Until this last one, but Verity's the only one who wrote. I don't even know if Ma and Pa know she's been writing me. So if I just show up at the wedding....well, there might be a scene."

To Nikolai, she says, "No, I couldn't do that. They'll have been preparing for months, and then everybody would have had to travel all the way to Twin Lakes. I can't ask them to postpone. Especially since I don't even know if I'm really invited. No, we should go help Tinker's folks, and then see where we're at."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday April 5th, 2017 12:15:17 AM

OOC: Go for it Shane. Do your catacombing thing. We need the cash for more goodies before we head out.

IC: "Well, that settles it then. Let's just hope we can take care of this mine thing in time." Actually, Nikolai is thinking of the next opportunity to dance with Pru and a wedding is a pretty good pretext.

"Michael, you seem to have a knack with getting the best value for our loot. Take the day and make a trip to the catacombs and see what you can get for the stuff we aren't keeping. Have we identified the three items we got from the battle with the witch and her followers? They may be something we want to keep. I'll go to the stables and requisition horses and another wagon. Someone go to the kitchens and requisition provisions for the trip."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday April 5th, 2017 4:29:26 AM

Sigvar picks up and examines one of the weapons that the guards used against them yesterday, wondering what the sword with red script on it does. He looks at Pru when she describes her situation and shrugs.
' I am not sure why this has you so broken up. You have commanded a Fist, you have defeated the leader of the most powerful mercenary unit in the Wold. You have defeated a golemn no one knew existed and chased off a dragon. Yet you worry about causing a scene? You are who you are. Magic is in your blood and you have mastered it. Own that. Use it. Wear it like a vestment of your accomplishments and be proud of what you have made yourself into. You don't back down in a fight, try it on in real life and see what happens."
" Now, we need to figure out what these weapons do and decide if we want then or if we want to turn them into the Fist Armory or the catacombs. That may get you the cash you need Anna."



Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Wednesday April 5th, 2017 6:20:39 AM

I'll tag along as well if you'll have me.

DM JeffO 
Wednesday April 5th, 2017 8:56:18 AM

More discussions are had regarding possible trips and destinations. Pru reveals a bit more of herself and her past to the group. Sigvar encourages her and Pompous tries to fit in with his new group. Trips to the catacombs are arranged and supplies are gathered...

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday April 5th, 2017 6:59:36 PM

Tinker nods at Prudence's thoughts and glances up at Sigvar. "I'd rather face the dragon than my foster-mother angry." It's all he says, but he knows Prudence knows that Tinker understands the problem.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday April 5th, 2017 7:23:32 PM

Sigvar sets the sword down and examines the axe that did such a number on his armor. He waits for the others to decide what they will do.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Wednesday April 5th, 2017 9:16:59 PM

"Well Pru, I think you would regret it if you didn't at least make the attempt. It sounds like they were scared. People don't think clearly when they're scared. Hopefully the time has come to make amends."

"Pompous, as long as those arrows of yours are pointed in the right direction, you are more than welcome in my book."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday April 5th, 2017 9:55:51 PM

ooc: I'll need the weapons identified before I go to the catacombs.

Michael thinks for a bit, the says to Pru a bit later. Pru, you were invited by your sister, not you mom and dad, you are going for her, not them. As a good daughter you must respect their reasons for turning you over to the Fist. Now you have grown into a beautiful, compotent, powerful and, most importantly of all, good woman. when we get there, show them respect, they respect they gave to you, do not acknowledge them first, act as if they are not there. If you chase them or give hint that you are hurting and are desperate for their love, it will embarass them, and even if they do accept you, you will never be certain that they did it out of love of obligation. If you make them come to you, all the while showing everyone that you are grown, respected and loved, they will feel it, and be drawn to you, much the way a cat is drawn to a piece of string you dangle in front of it. Just be yourself pru, we will have your back.

Prudence Gundle  
Wednesday April 5th, 2017 10:10:05 PM

Pru looks a little alarmed at Sigvar's speech, but smiles at Michael's. "Thank you, everybody," she says. "I feel a bit better about it now. But, the fact remains that we should help Tinker's folks first. I'll go see about provisions." Suiting actions to words, she heads for the kitchens.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday April 6th, 2017 12:47:43 AM

Nikolai is not one to advise on family affairs. His own father left his family because he had dropped out of the Fist and his father, Nikolai's grandfather, had felt dishonored and would not speak to him. Things were straightened out in the end, but...

"Your sister is the only one who's kept you in the family. It is time to show her how much that meant to you," is all Nikolai says and when Pru leaves, he leaves for the stables. He pulls out another wagon same as the one they had before, and inspects it, then picks out horses for each of them. An extra large one for their minotaur friend.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17  d20+20=23 ; d20+8=16 ; d20+8=20 ; d20+8=9 ;
Thursday April 6th, 2017 3:38:29 AM

Anna says to Pru, "If I was in your shoes I'd go course I don't know who my family even is having grown up as a foundling."

Anna tries to use the scroll of detect magic she had pulled from her bag in the past but kept having to wait 24 hours to try to activate since she had critically failed. (23 UMD = success)

She then tries to identify the items. (Spellcraft: 16, 20, 9)

She says, "If I got the wild enchantment placed on the armor I couldn't use it right now, but if I at least got the base enchantment I'd get a little more protection. It isn't important that I get it made wild right now."

DM JeffO 
Thursday April 6th, 2017 9:31:21 AM

Preparations are made and discussions continues. Pru works with the magical items and can identify that the sword is a long sword, flametounge and the axe is a +1 hand axe. She struggles with the staff, but after a number of attempts, she realizes that it is a staff of fire (with 8 charges).

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Thursday April 6th, 2017 9:46:38 PM

Trayvin assists Nikolai with the preparations. His own gear was already packed, he keeps it that way in case a mission is given with little time to prepare.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday April 6th, 2017 10:04:21 PM

Tinker doesn't want any of the equipment, and is quickly ready to go the easy route to the mines. "I wonder what Callie looks like now that she's married." He looks forward to seeing one of his foster-sins.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday April 6th, 2017 11:00:23 PM

Once the wagon and horses are set aside, Nikolai heads to the town to shop around. There's a wedding gift to purchase.

OOC: awaiting results from the catacombs so I can open my Mailed Fist Christmas Catalog. :)

Prudence Gundle  
Thursday April 6th, 2017 11:45:01 PM

[OOC: I think Anna identified the items, not Pru.]

With the help of experience, and the assistance of the provisioners, Pru assembles supplies for the trip. She, of course, sweet-talks other people into actually carrying them to where her Fist is assembling.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Friday April 7th, 2017 1:54:17 AM

Sigvar is ready to go. None of the new gear interests him and will not bring enough cash to change his gear ( he doesn't think).

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Friday April 7th, 2017 6:36:06 AM

Anna says, "I am proficient in the use of either weapon, but neither really fit my style so I'm not really interested in them. The staff I could probably just use most of the time considering I am really proficient in the use of magic items even if I was wearing armor but the problem would be how would the staff get charged? Once the charges were gone I could not replenish them. I think it might be more useful in Pru's hands if she is interested in it."

DM JeffO 
Friday April 7th, 2017 8:50:54 AM

Horses and a wagon are gathered. Shopping is completed, or continues. Discussion over items to keep or sell happens. More preparations are made for the trip to the mines... Is the group ready to go?

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday April 7th, 2017 2:59:21 PM

Michael is ready, still, need the weapons identified so I can take them to the catacombs.

Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Friday April 7th, 2017 4:09:54 PM

{ Let's rock and roll }
Pompous finishes his preparations and joins the others for the trip.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday April 7th, 2017 6:15:44 PM

Tinker is ready. He waves at Pompous as he joins up, and the dwarf pops up on the wagon and take athe reins in hand.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Friday April 7th, 2017 8:49:02 PM

Sigavr also takes to the wagon. He didn't plan to walk everywhere, and was not unkind enough to tax a horse with his weight.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Friday April 7th, 2017 10:21:21 PM

Trayvin is in a good mood. This was much better than any awards banquet. On the road again, and this time to help family and friends, it should be a good time. Trayvin salutes any officers present and then with horse ready points towards the road.

Prudence Gundle  
Friday April 7th, 2017 10:50:51 PM

Pru frowns at the staff. "I can already cast most of those spells," she says. "Several times a day. I'm not sure what the staff could add, to be honest. Perhaps we're better off selling it?"

Whatever the group decides about the staff, Pru is ready to go. She is reasonably comfortable on horseback, so she chooses not to ride in the wagon.

Anna Morphling (Hugh C) -- AC 23/14/20 - HP 66/66 -- CMD 17 
Saturday April 8th, 2017 7:05:24 PM

(OOC: Shane / Michael - the items are identified)

Anna says, "I really don't think the staff is for me."

"I am going to go to the catacombs to get my armor enchanted." and she then uses the citadel entrance.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday April 10th, 2017 12:13:21 AM

"We still have some business to take care of here. We leave tomorrow. I'm sure selling our stuff will give each one a moderate amount of cash that we'd like to spend on improvements before we head out. So, the quicker with this stuff to the catacombs, the quicker we can shop and then be on our way to help Tinker's family," Nikolai says in a casual way but with the tone that whatever was going to be claimed has been done already.

DM JeffO 
Monday April 10th, 2017 7:55:49 AM

The group works to ensure everything is ready, checking the wagon and picking out seats for the ride. As Nikolai is heading out to speak with the group, a young squire runs around a corner and slams into him, knocking only the squire to the ground. He gets up with a snarl on his face, then looks up to see Nikolai and his jaw drops. He mumbles, "Y...y...You're... the N... Nikolai?" He bows and backs away saying, "Begging your pardon sir. Please forgive me."

The others continue preparations and catacombs trips, enjoying the feeling of not being under pressure or attack, at least for a moment.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday April 10th, 2017 3:43:27 PM

"Being in a hurry is forgiven, but please work on being attentive at the same time, OK?" Nikolai says calmly as he straightens his uniform. "Who are you in a hurry to see? Best not keep them waiting, right?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Monday April 10th, 2017 3:51:59 PM

SIgvar watched the scribe collide and stutter. This was starting to become a pattern. Nickolai had become "The Nickolai" almost overnight. Fitting really. They were the ones gaining the kind of reputation the Fist needed to rebound from it's past.
Sigvar trains hard all day and is ready to go in the morning.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Monday April 10th, 2017 8:40:00 PM

Anna emerges from the catacombs her scrolls restocked and her armor now magical. With just a little more gold and a little more experience she'll be able to use the armor even when she turns into a plant or animal.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=18 ;
Monday April 10th, 2017 8:44:46 PM

Tinker smiles into his beard at the young recruit, then takes a quick look. There's been a whole bunch of 'accidental bumps' recently, and Tinker looks carefully to see if these bumps are actually sleight of hand attempts.

"Slow and steady gets ya further than running around", he comments. The next time the dwarf open his mouth, its to say "giddy up!"

...
Perception 18

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Monday April 10th, 2017 8:57:08 PM

Trayvin is ready to go.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=31 ;
Monday April 10th, 2017 9:57:51 PM

Might want to check your pockets Nikolai, I used to do that to filch stuff off folk when I was a kid

perception 31.

Prudence Gundle  
Monday April 10th, 2017 10:09:50 PM

Pru doesn't visit the Catacombs just yet; she is still considering what she might want to get there. She continues preparing for the journey, glad to have an extra day to make sure all her things are in good repair.

DM JeffO 
Tuesday April 11th, 2017 10:58:15 AM

The group continues to prepare, in no real hurry to get moving. At one point, Nikolai sees Commander Palence and she asks if the group is going to be headed to the vacation beach area soon.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday April 11th, 2017 7:38:44 PM

"Giddy up", tells Tinker to the horses, and begins the plodding road to the mines and his foster-sister.

Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Tuesday April 11th, 2017 8:14:38 PM

Pompous picks his nose...
{ yummm. juicy...}

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday April 11th, 2017 8:30:39 PM

No Ma'am...well maybe if we have time, Pru's sister is getting married and Tinkers family is having a spot of bother at their mining operation. We are going to see if we can help out.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Tuesday April 11th, 2017 9:02:36 PM

Trayvin decides to stop by the library on the way out and borrow a few books to read during vacation.

Prudence Gundle  
Tuesday April 11th, 2017 10:09:08 PM

"That is, we want to help with the mining trouble, not the wedding," Pru clarifies. She is ready to depart.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Tuesday April 11th, 2017 11:55:55 PM

Sigvar pockets the gold and is ready to go.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday April 12th, 2017 12:01:02 AM

OOC Went to the catacombs to buy an Ebiron's Tear. I'll role play as if I have it.

IC: Nikolai excuses himself and enters the Catacombs for a quick purchase before they leave.
He returns wearing a fancy elven looking jewelry piece that has the appearance of a wolf that is stuck to his hair.

"Head 'em UP! Move 'em OUT!" he calls as they trot out towards the Citadel gates.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Wednesday April 12th, 2017 4:40:53 AM

Anna adds the new gold to the gold she keeps on the pack animal and prepares to head out.

DM JeffO 
Wednesday April 12th, 2017 9:51:04 AM

After many preparations, the group heads west. They have a wagon and horses and prepare for a long overland trek. Perhaps a few glances are made to the south where the vacation villa and the beaches lie in wait, but not for this group.

Trader's Corner is a solid two-days of travel. The first day passes relatively uneventfully. The road is sparsely traveled, but on occasion the group passes by farmers and others moving goods and supplies along the road. There are farms in different places and small areas that look like gathering or trading areas, too small to even be towns. As evening approaches, they come upon a small area that might one day end up being a town, but is really just a couple of buildings, one of which appears to be an inn. There is a sign outside with an upside-down pig on it. There is a small stable next to the building with one old horse in it.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday April 12th, 2017 8:40:02 PM

Tinker stretches and itches himself. A long day on a wagon bench makes him look forward to a good meal and dry bed. He clicks the horses towards the stable, doing the unhitching and rubbing down the horses before filling two water buckets, a manger with straw and finds some sweet feed too.

Then the dwarf is ready to take care of his own thirst and hunger.

Pompous Marcus Maximus AC 25 CMD 23/18, HP 77/77 Position M2 (Yves) 
Wednesday April 12th, 2017 9:22:30 PM

Pompous strings his bow and jumps out of the wagon.
" An upside down pig???? "
He shrugs
" Meh. I'll recon a bit before coming in to join you. "
The stealthy ranger takes a quick look around the buildings, generally looking for anything out of the ordinary. Specifically looking for any signs of danger and exit routs in case of trouble. Once done, he'll join the others inside for a meal and a drink or two. He'll pick a spot with a direct view of the main door and a solid wall to his back.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday April 12th, 2017 9:39:45 PM

" Mmmm....back bacon."
Sigvar helps with the horses and then is ready to head inside. He sets his shield on his arm and his pack on his back. He steps to the door and opens it, wanting to be the first one in in case things are not as safe inside as they should be.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday April 12th, 2017 10:04:08 PM

Michael takes care of putting the horses mules and wagon up and then enters the inn. He gets an ale and a plate of whatever the cook has ready.

Prudence Gundle  
Wednesday April 12th, 2017 10:06:57 PM

Pru is relieved to find a nice inn for the night--vastly preferable to camping, in her opinion. She also helps with the horses, then makes her way to the inn.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=16 ;
Wednesday April 12th, 2017 11:18:46 PM

Nikolai looks closely at the sign. "Maybe the sign just lost it's upper hinges," he muses.
Perception +15 = 16 LOL!

"Pru, Anna, and I will secure rooms then, while you two reconnoiter and you two take care of the horses. See what you can find out about this place from any stable hand. See you back inside"

Nikolai enters and quickly surveys the place as he makes his way in, looking for the innkeeper. Finding him, or her, he asks about accommodation availability.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+7=17 ; d20+7=14 ;
Thursday April 13th, 2017 4:09:01 AM

When they reach the settlement Anna asks the old horse in the stables, "What ho good horse?"

"My name is Anna and I am a servant of Queen Ma'ab, pray tell how are things in these parts? Anything interesting happening?"

(Wild Empathy: 17)
(OOC: Anna has Queen's Speech Supernatural ability from Morphling which lets her talk to animals, plants, humanoids, fey and magical beasts regardless of her current form)

After gleaning any information from the old horse she follows Nikolai inside the Inn itself and smiles at the Inn Keeper assuming the horse did not bad mouth its owner.

(Diplomacy: 14)

"What fare can you offer 8 road weary travelers?" she asks



DM JeffO 
Thursday April 13th, 2017 1:22:00 PM

Approaching in the inn, Tinker starts out heading to the stable with Michael, Sigvar, Anna, and Pru. Pru eyes the inn, glad to not be out camping in the wilderness. The stable has no stablehand and is little more than a small, partially dilapidated shelter with some bits of straw and hay in the corners. It looks as if there were once clear stalls, but some of the walls have fallen down and the stable ground is, well, hasn’t been cleaned in some time.

Anna heads over to the old horse and starts talking to it. The horse shakes its head and looks back at Anna, perhaps more amazed than her companions that she is talking to it. Then it turns back to the corner where it has found a little hay and responds while chewing bits of hay, “Just here for the evening while my master has his drinks, the usual.”

Pompous moves around the building and checks it out. The rear side of the building is a bit of a mess. There are bits of trash about and small piles of food with animal tracks leading back away from the building. A short distance from the rear wall is a small pen with a number of pigs lying on the ground in it. There is a back door hanging loosely on its hinges that looks as if a good slam would send it on its way. From what he can see there is only the front entrance and the rear entrance to the 3-story building. There are various windows at the different levels, spaced evenly.

Sigvar quickly heads for the front door of the place, dreaming of bacon. Nikolai looks at the sign and notices that it is indeed a sign. The sign has an upside-down pig on it, he is sure. He and Sigvar head through the door at the same time, bumping shoulders as they enter, followed quickly by Anna.

Inside the inn is what you might expect, but a bit worn down. The floor has some cracks in it and there is even a board missing in a place or two. There is a fireplace on the left side that looks like it may collapse any minute. The chairs and tables are mismatched, but look generally serviceable. There is a short bar along the far side where an old man with a long, grey beard sits, drinking from a mug. He does not turn when the group enters and announces themselves.

Behind the bar is a man with a dark red beard and unkempt hair who can only be the innkeeper. When the group arrives, he gestures to the tables and says, “Welcome to the Sleeping Pig inn! I am glad to serve you, good travelers. We have some fresh stew and good ale for all here.” When asked about the sleeping accommodations, he says that the second floor has a common room and the third floor has individual rooms. They are all available for quite reasonable prices and include the fresh stew!


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday April 13th, 2017 8:05:12 PM

Michael looks at Nickolai. you know if nobody is sleeping in the common area, we could rent it in it's entirety and everybody could keep together. If we get rooms, he looks at the innkeeper How many per room? he asks the man. well we would have to have "barkeeps answer x rooms" It would have to be Anna and Pru to a room, Me, Tinker and Sigvar to a room, Nikolai, Pompous and Trayvin in another. I'm putting Sigvar in with us little guys to give him the most room.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Thursday April 13th, 2017 10:24:47 PM

Trayvin nods while Michael is talking. "Both options sound fine to me." Trayvin turns to the innkeeper. "Can we get the stew and ale started while we discuss the price?" He takes a seat at the bar and asks the innkeeper how the business is around this area.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday April 13th, 2017 10:43:26 PM

Nikolai scans the room and it's inhabitants. Looks like right now only the old man and the barkeep. Whoever built the place had dreams that never came to fruition. Perhaps the area turned out to be just a little too dangerous to attract settlers, or maybe someone else had a better idea on how to attract them, or, more likely, the area just wasn't very suitable for farming or ranching.

"The common room is our best bet. We can keep watch much easier. There's not likely to be much of a crowd anyway," he comments to Michael.

Turning to the barkeep he tells the man, "We'll take the common room for tonight, and the best hot meal you got. We're seven hungry travelers. Oh, make that eight if that old man wants a bowl of soup to," he tells the barkeep.

He figures on chatting with the barkeep later. Asking too many questions right at the start sometimes just gets their suspicions up. He heads on over to a table near the old man and sits. Tinker or Michael are the ones good at pumping information. Of course, the man seems a bit drunk so it should be easy, if he can say anything sensible or believable.

Prudence Gundle  
Thursday April 13th, 2017 10:51:18 PM

Pru frowns a little at the state of the inn. While it's quite true that not everybody can do carpentry or make repairs, anybody can wield a broom.

It's still better than camping.

"The common area will be fine," she says, joining her Fist-mates at the table.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Thursday April 13th, 2017 11:45:35 PM

Sigvar looks long and hard at that floor before going into the room. Nickolai wants us on the second foor? Good luck with that! If the floor will hold him he steps into the room,*gently* and takes a seat, again if the chair looks sound enough for him. Te more he looked at the place, the more sure he was that he was sleeping in the wagon.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Friday April 14th, 2017 4:42:23 AM

(OOC: Tinker, Michael, Sigvar, Anna, Pru, Nikolai, Trayvin, Pompous = 8)

"Um Nikolai, I think you are forgetting someone. With the addition of Pompous to our merry band we are now 8 but we can still float the old man a bowl of stew if he is interested so make that 8 or 9." Anna smiles at the barkeep and the old man.

"As for where we will stay well the common area works for me if that is what everyone else wants."



AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday April 14th, 2017 5:03:59 PM

Tinker grins with Michael's comment that the dwarf is 'little'. "Just the right size compared to those human Bean Poles", he quips. The shanty state of the Inn is apparent to the dwarf after years of the precision of the Fist. Still, "we've had worse" is Tinker's charitable comment. "Can't be more than a couple silvers for all of us, bed and breakfast included!"

The dwarf is terrible at bluffing, so he doesn't try to haggle. If the price is too outlandish, they can always set up camp across the road anyways.

DM JeffO 
Friday April 14th, 2017 6:23:02 PM

The group enters the inn and prepares for the night. When asked about the common room, the man counts on his fingers and says, “Yes, sure, we can include you all there for 15 gold and that includes the soup meal. I don’t know that we’ll see any others come by tonight.” Sense motive, DC 20: Highlight to display spoiler: {You sense that he is checking out your appearance and is hoping to get a bit more than normal for the space}.

When Trayvin asks for an ale, the barkeep is quick to return with a frothy mug. In fact, it looks to be more froth than ale. And the taste, well, you can’t be sure there is water in the ale, but it is pretty weak, even for an ale. “Business? What business? Not much around here but the occasional travelers that come through. I just try to make enough to keep the walls up, you know?” He pours some more ale into the old man’s mug as well.

Sigvar steps cautiously and some of the boards do bend and creak as he passes over them, but none give way. He finds a chair and it groans as he sits down, but it, too, holds his weight. From where he is seated, the stairs look to be in slightly better repair than sections of the floor, perhaps they do not get as much action as the floor near the door.


Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Friday April 14th, 2017 9:20:34 PM

Trayvin nods at the innkeeper. The area seems to have had a tough run of luck. "Treat us well and we will pay a fair price. The Mailed Fist is expected to be honorable in business transactions. How about another ale?" Trayvin figured he could drink a few more, watered down as they are he won't get drunk, and the man could obviously use the coin.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+8=16 ; d20+11=27 ;
Friday April 14th, 2017 9:52:17 PM

Michael is oblivious to the innkeeper's greed, mainly because he's contemplating miserly thoughts on his own.
apparently you think that Mailed Fist mercenaries are rich. How about 1 gold 5 silver, for the common room and breakfast. An extra 5 silver if you bring out the good ale.Micheal thinks to himself. 'Let the haggling begin!

sense motive 16
bluff 27


AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Saturday April 15th, 2017 9:39:36 AM

Tinker casts a jaundiced eye on the slovenly yard, stable, and inn. For not much custom, the innkeep should have enough time to clean a little even if he didn't have funds or skills for repair or upkeep. He looks at the mug of 'ale' and feels his dwarfness recoil. He also doesn't know anything about reading others, and based all his thoughts on what he is used to.

"15 gold?? If you gave us stew with bread, all the drink we can hold, and bed, and bread with cheese in the morning it would still be charity for us to give you 15 gold. Harrumph! I'd just as soon go on to the next clearing and make Camp!"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20=15 ;
Saturday April 15th, 2017 4:13:43 PM

sense Motive 15
Sigvar was not the one you generally wanted to talk to people, unless of course you wanted them to hear what you were saying in a hard and loud way. As such he did not read people well, but his mother had raised him to not be a fool either. Room and board at the Citadel, with 3 square meals a day, clean bunks and clothing provided would rate 2 gold a week, maybe. He takes a swallow of the ale and spits it back out. Ale flavored water more like.
His mother also raised him to be polite, until it was time to not be. It wasn't that time, yet.
Sigvar places the mug back on the bar, tosses a silver on the bar and turns for the door.
" I'll start resaddling the mounts. There was a good spot half a mile back. It had a few stones so it was defensible and enough room to tie the mounts and still pitch the tents. This place does not wish the Fist's custom. Frankly I am afraid of what I might catch sleeping here."
"Good evening Sir."

Sigvar heads for the door, still trying to remain on this side of the floor and treading carefully.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+1=13 ;
Sunday April 16th, 2017 9:01:47 AM

Anna doesn't perceive what the inn keeper is playing at (Sense Motive: 13)

She has so much gold and even if the group is on vacation she has a feeling they'll still end up finding more so the price seems perfectly reasonable to her, plus it looks like the inn is in need of some repairs.

Anna says to the inn keeper, "Do you got anything to drink other than ale? A mead perhaps?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+7=17 ;
Sunday April 16th, 2017 11:19:44 PM

Sense Motive +7 DC20 = 17

Nikolai's own sensibilities feel the price is a bit high for the condition of the place but sometimes you just have to bite down on the bit and see where it leads.

"15 gold seems a bit high. Maybe right for individual rooms. How about 10 gold? Since business is a bit slow, you don't want to run off what little you get, do you?"

Nikolai eyes the barkeep, trying to put on a face that exudes integrity. "We are the Mailed Fist. We travel a lot and see many things. Signs of trouble are our specialty. This area seems to have seen better times. Perhaps you can tell us your story while we savor your soup?"

Prudence Gundle   d20=3 ;
Sunday April 16th, 2017 11:29:59 PM

Pru has no idea what the innkeeper is up to, but her frugal farmgirl soul cringes a bit at the price. She sighs. "I really didn't want to camp tonight, but that's far too expensive."

DM JeffO 
Monday April 17th, 2017 6:13:33 PM

I apologize for no post today. I am traveling and have greatly underestimated my time, breaks, and access to Internet in various airports (Billings, MT; Minneapolis, MN, and Atlanta, GA). They are trying to board me now, but I have hopes I can get access and get a post in today! When I do, I'll just replace this post.

I do realize sometimes people only have on window to post, so if you want to post other role-playing while in the inn before I get my post in, that will be fine!

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday April 17th, 2017 7:12:25 PM

The dwarf harrumphed again and kicks a dust bunny into the sludge quivering in a corner.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Monday April 17th, 2017 7:12:53 PM

(OOC: I hope you aren't flying United...)

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Monday April 17th, 2017 8:13:44 PM

Trayvin leaves the haggling to the others. Considering their recent windfall from the dragon treasure he wasn't too concerned over an innkeeper trying to haggle a few extra coins.

OOC- no prob Jeff, safe travels to you.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday April 17th, 2017 8:58:54 PM

OOC: safe travels and god speed Jeff.

Michael gives the innkeeper his best "come on now, really? look.

DM JeffO 
Monday April 17th, 2017 9:40:22 PM

The bartender is quick to help refill ales to any who need some and manages to keep that of the man at the bar full as well. When Sigvar and Pru make a move to leave, the man moves quickly, limping, towards the door crying out, “No, please, there is no need to hurry off!” He smiles, exposing more than a few missing teeth when other offers are made by Nikolai and Michael. “Yes, please, do stay the night, I’ve heard there has been a dragon spotted flying to the south, it will be much safer here.”

Sigvar isn’t quite sure as boards groan under him as he moves quickly. Nothing cracks or breaks, but there are a few spots that bend underneath his weight. When Anna asks for mead, the man pauses a moment and says, “I do have some that, well, there isn’t much call for it around here, but I’d be glad to bring it out if you desire.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday April 17th, 2017 9:56:03 PM

Nikolai glances around the wooden structure, "This place is safer against a dragon?" Then he grins, "So is it 10 gold then?" and moves to a table.


Prudence Gundle  
Monday April 17th, 2017 10:26:12 PM

"I wonder if it's the same dragon," Pru says. "It would almost have to be, don't you think? I wonder what their range is." Turning to the barkeep, she asks, "Has it been at the livestock? Anything missing?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20=8 ; d20+10=27 ;
Tuesday April 18th, 2017 12:00:24 AM

Sense motive 8
Perception 27
Something isn't right. The place is a dump and the man is trying, really trying to keep them here.
" Fine, get rooms. But if I manage to make it to the second floor without falling through, I doubt I will wake up there, judging by this floor."
" Either way I need some air."

Sigvar glances at Pompous and with a small nod indicated the ranger should follow him out.
Once outside Highlight to display spoiler: { "I don't know what his game is, but that place is barely standing. What did you see when you reconed this place? Did you see prints enough to think there is an ambush waiting upstairs, or in the woods? We have been ambushed too many times this week, I'd rather not do it again."}
Sigvar eats some rations while outside. The Ale was rubbish and the food would not be good either, besides it might be drugged. When he returns to the interior he will move his stew around, but not consume any of it.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Tuesday April 18th, 2017 6:51:31 AM

Anna smiles at the inn keeper and says, "If it wouldn't be too much trouble I would not mind some mead."

She then takes a seat at the table with Nikolai and Pru and after the barkeep returns with the mead asks her own question about the dragon, "Has the dragon activity been adversely affecting your business? This place seems rather dead."

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday April 18th, 2017 8:01:47 AM

With a dwarf's constitution, Tinker isn't worried about getting ill from a run-down place like this. He's also not worried about the sightings of the dragon. "We came from the south and saw the dragon too. It's not 'we' would be safer, but this place would be safer", concludes the veteran mercenary. "Fine."

Meal, such as it is, is eaten, choked down with some water the local calls 'ale', and it is off to bed in the common room where Tinker takes the mid-Watch to best use his darkvision.

DM JeffO 
Tuesday April 18th, 2017 9:49:07 AM

Nikolai ensures that he and the innkeep are on the same page. The man says, “Yes, please, 10 gold. That will be good. And I will be sure you have fresh bacon in the morning, yes?” As Nikolai asks about the man’s story, he grabs a mug of ale himself and sits down with Nikolai. He takes a deep drink, almost emptying the mug, then says, “This was a nice place before. But when me wife passed and me son left, well, it’s a lot to keep up with. And there just is not travelers like there used to be. I donna if everyone is camping or just avoiding traveling, but there be few who stop any more. If’n I could hire someone on to help, I could keep the place up, but there be not enough business to pay no one.” He finishes his ale and says, “Ah, but enough about me. You be the great Agents of the Fist? Well, I be glad to have you here. Stay a bit, if you like, no need to hurry on.”

He retrieves a very, very old and dusty bottle for Anna and rips the cork from the bottle. He pours it into a glass that has a chip on one side and Anna can see a few “crunchy bits” floating in the glass. They might be cork, they might be something else. As the discussion turns to dragons, he says, “Oh, yes, I seen it meself. It was far off to the south. I dunno the color, cause I can’t see the colors myself, but there’s no missing that it was a dragon. Headed off to the west when I saw it. Na, there been no attacks here, but there’s not been dragons here, well, ever before me seen that one.” He brings out some bread that is surprisingly good and actually not too old, maybe just a day or so.

Sigvar is suspicious and heads outside with Pompous, boards creaking with each step. When he asks about an ambush, Pompous can recall no signs of any recent tracks around from the rear. Instead, it was really just a mess of pig slop. The rations Sigvar eat taste stale, but they do their job.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday April 18th, 2017 1:10:02 PM

Nikolai nods as the barkeep tells his story. "Thanks for your offer to stick around a while but we are on Fist business and can only stay the night. About the loss of business, Times change, people change. Whatever brought visitors through here may not exist anymore. Is the land good around here? Is it rather safe for farmers? Is the land productive?" he looks quizzically at the barkeep.

"If there are dangers in these woods that keep prospective settlers away, we could look into it once our current business is finished. For a small fee, of course." he casually offers.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Tuesday April 18th, 2017 6:25:58 PM

Sivar returns to hear the man's tale of woe. He buys most of it. The man is lame, so can't do alot of work himself, and poor income would make that work hard to pay for. Later he will suggest to the group that the Fist extend a helping had to the innkeeper. Send a fist down to secure the area and make the repairs. The man gets a second chance and the Fist gets free room and board when they send units this way. Further the Fist makes it look like they care about the common peope. After the display back at the Citadel, that seems to be the number one job these days.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday April 18th, 2017 8:36:58 PM

Tinker keeps silent for the night, he's feeling bad about the man's troubles and tucks an idea to bring to the Citadel about having Fist troops using the inn as a way station...

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday April 18th, 2017 8:52:14 PM

OOC: good idea David, we need to role play that out later!

When they get ready for bed, Michael secures the common room by running wire at ankle height at the entrance and around the windows. set so that it will trip up anyone trying to sneak in.

Trayvin AC 22/13 touch Hp 62/70(BrianZ) 
Tuesday April 18th, 2017 9:12:50 PM

"Dragon, hmm. I wonder if it is the witch's friend. Maybe he feels guilty about not showing up to help her." Trayvin finishes the meal and some more ale and then goes to check out the sleeping area.

Prudence Gundle  
Tuesday April 18th, 2017 10:33:42 PM

After hearing the innkeeper's tale, Pru decides it wouldn't be rude to ask. "Pardon me, sir, but do you have a broom about the place?" she asks.

If there is one, she sweeps. It's not much, but it'll make her feel better about the situation.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday April 18th, 2017 10:34:58 PM

"HA! A dragon feeling guilty? I doubt it. He's just going about his own business. He probably laughs at the witch's folly," Nikolai chuckles.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+20=26 ;
Wednesday April 19th, 2017 3:00:00 AM

(OOC: Tell me how much this costs for the cheese cloth and a new glass)

Anna pulls cheese cloth, a new glass that matches the one the barkeep placed before her except whole and a scroll of mending from her bag of tricks. She then puts the cheese cloth over the new glass pouring the contents of the old glass through it to filter out the "crunchy bits".

After she does this she fixes the chipped glass with the scroll of mending and drinks the filtered contents of her new glass.

"Please accept the fixed glass and this new glass as a gift and allow me to take care of the dishes after we are done with our drinks and stew." She says taking pity on the poor man.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday April 19th, 2017 5:57:57 AM

Tinker sees what the others are doing and decides this isn't doing something for nothing; this is part off their mission to restore the reputation of the Mailed Fist. Without a word, he goes out to the stable and mucks out the place and the yard, creating a midden the regulation distance away from the Inn.

DM JeffO 
Wednesday April 19th, 2017 11:38:59 AM

When Nikolai mentions an offer of help, the man’s eyes widen and he looks hopeful. His shoulders shrink back down when Nikolai mentions a fee. He says, “Me really donna know why the travelers have left. Mebbe like me sons, they just wanted to see more of the world. I never farmed a bit, so I donna about the land. I heard rumors about something disturbing the land to the north of here, but no one never tol me for sure why them people stopped comin down here. Mebbe somethin ate everyone up there, or mebbe they jus all up and died, I dunno.”

Michael and Trayvin head on to the sleeping area. The stairs creak a bit as they head upstairs, but they seem solid enough. At the top of the stairs, there is another stairway leading up to the third floor, and those stairs look even dirtier and less-used than the lower stairs. On the second floor there is an open area that takes up the entire space of the building, clearly the common area. There are a number of beds, the ones closer to the stairs in better shape than those away from the stairs. About halfway across the room the beds stop and there are bits of straw and scraps of blankets on the floor. There are a few bits of wood there, as if some of the beds had fallen apart in the past. There are plenty of spider webs on the far side of the room as well. There are a number of windows along the walls, some intact, some completely missing.

Pru spots a broom in the corner of the room, or what looks like it might have been a broom many years ago. The bristles are short and worn and the broomstick is cracked and shortened. When she starts sweeping, the innkeeper rushes over and says, “Ah no, you are the guest today, no work for you, please!”

Anna (spending 1 gold) creates cheesecloth and a glass. As she drinks the contents of the glass, she tastes more vinegar than wine. She suspects this wine is very old and was not great quality to begin with. She mends the other glass and gives both to the man. When she offers to do the dishes, he shakes his head and quickly replies, “Ah, but you are the guest here, please, but no, this is for me to do for you.”

Meanwhile Tinker heads out to the stable and does find his work cut out for him. It has clearly been quite some time since the place has been properly cleaned at all, never mind to military specifications. The shovel itself is in poor shape, but he manages to use it, but has to hold it far down the handle to keep it from breaking worse. Some of the lower layers of contents in the stable have actually started to take on the form of dirt, it has been there so long. Should he desire to really work at it, he can have the place in great shape, but it will take a few hours, despite the small size of the stable. When he is done, he is covered in sweat and certainly isn’t going to smell pleasant to the others inside, especially in the close confines of the common room!


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday April 19th, 2017 7:58:07 PM

Sigvar follows Tinker's lead and heads outside to help the dwarf clear the stables. He has his own shovel, though it is a shortened camp shovel.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday April 19th, 2017 9:08:34 PM

"Should we set a watch? There have been a few dragon sightings. I can take one of them."

Trayvin mentally reviews a few spells to swap out for the morning. A bit of mending could go a long way in this place.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday April 19th, 2017 9:36:42 PM

Michael helps to clean up the room, He resolves to talk to the rest of the group about maybe checking out the land North. and also maybe see what use the Fist may have of a way house out here.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=16 ;
Wednesday April 19th, 2017 9:43:53 PM

Sweaty and dirty, Tinker is none-the-less pleased at his and Sigvar's efforts. The dwarf rewards themselves with a sluicing off at the well and a bar of sweet soap from his rucksack. Then, cleaned he is ready for sleeping in the common room.

"Yes, keep a watch. I'll take midnight. "

Perception 16

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday April 19th, 2017 10:08:37 PM

Nikolai watches as his team tries to help out.
"You know, this place is not unlike many other failed enterprises. Have you thought of relocating to a more traveled road? That would be the more logical plan. Either that or find a way to bring them here."

'Spending a lot of time here fixing it up wouldn't do much good if there's no business to keep it up. In a year it will be a shambles again', he ponders as he carefully eats his soup.

Upstairs he picks a spot near one of the broken windows. "We'll set watches as usual. Ya never know. I'll take the middle watch." Then something occurs to him.
"Anna, can that thing produce a few Alarm scrolls? We could cast them on these open windows. Don't want bats or worse interrupting our sleep."

Prudence Gundle  
Wednesday April 19th, 2017 10:16:43 PM

Pru reluctantly sets aside the broom when the innkeeper insists. When she sees the state of the common room, however, she marches back down the stairs to grab it. She tidies a sleeping area for the group as best she can, then sets about taking down cobwebs.

"Well, I'll take a watch if you like," she tells her friends. "But I'm not very good at it."

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+20=23 ; d20+20=21 ; d20+20=27 ; d20+20=26 ; d20+9=28 ;
Thursday April 20th, 2017 6:27:44 AM

"Well we need 8 hours for the alarm spells, correct? I can produce 2 alarm spells that will last 8 hours and another that will last for 6. Don't think I'll be able to get all the broken windows but it has a 20 foot radius that emanates from a point I designate so if we pick 2 broken windows that are central and on opposite sides and a 3rd broken window on one of the other walls for the 6 hour one we will be mostly warded. It's better than nothing."

Anna grabs 2 CL 4 Ranger scrolls of alarm, 1 CL3 Ranger scroll of alarm and a piece of obsidian valued at 11.5 gold draining the rest of the value from her bag. She will refill it with 300 gold pieces in the morning.

She then goes to start casting the scrolls but she fails with the first CR4 scroll she goes to cast so she switches to the CR3 one and fails in such a way that she can't use it for 24 hours (Natural 1). She carries out her plan with the 2 CR4 scrolls at least and then offers the one she failed at to Nikolai and Pompous saying, "This is a ranger scroll and you guys are rangers so one of you is going to have to get a 3rd centralized broken window on a wall we don't have warded. I chose the audible alarm version when I pulled these from the bag. This scroll is kind of angry with me right now so I can't give it another go for 24 hours"

Anna volunteers to take 1st watch as long as it is dark and activates both her darkvision SLA that will last 6 hours and her spider climb SLA that will last for 1 hour and climbs outside through one of the broken windows. She patrols the 4 sides of the building sometimes climbing upwards all the way to the roof, making sure she is safely back inside before her spider climbing abilities wear off.(Perception:28)



DM JeffO 
Thursday April 20th, 2017 12:56:48 PM

The group starts to prepare watches and alarms, but there are a few spots not covered and a few windows not alarmed as yet...

Pompous Marcus Maximus AC 26 CMD 24/19, HP 81/81 (Yves)  d20+13=31 ;
Thursday April 20th, 2017 2:37:56 PM

Pompous listens to Anna quickly bark out some directions to "the rangers".

" Feels a little over the top spending scrolls in an inn..why not just do it the mechanical way and put a line across the window connected to some cans? Just a thought"

" If no one objects, I'll bunk with the horses. Just in case. May be helpful to have someone on the outside."

( and if no one objects, Pompous will find an elevated spot near the horses and take a defensive, concealed position.)
Perception role 31 to find a good spot to bunk.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Thursday April 20th, 2017 7:32:50 PM

Sigvar thanks Tinker for the soap, that certainly was helpful. He will take whatever watch is assigned him.
OOC
Sorry for the short post, sick as a dog, headed to bed.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=29 ;
Thursday April 20th, 2017 8:46:45 PM

Tinker shrugs. Yah can never Magic everything, which is why is needed sharp eyes and ears.

Perception. 29

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday April 20th, 2017 9:01:29 PM

Trayvin patrols both inside and out during his watch. He uses his darkvision to look for any unexpected movement.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=25 ;
Thursday April 20th, 2017 10:25:09 PM

Pompous offers to watch over the horses, not a bad idea.
"Anna, with your ability to change shape, I'd like you to go with Pompous and take turns watching over the horses. When my watch starts, I'll stop by and see how things are going."

When Anna is finished setting up the Alarm spell, he wonders if it would be a good idea for all of them have one of those bags. "Thanks Anna. It's better than nothing, and we can always use that scroll later. I might could try but I'm still a novice at this magic casting thing, so best just keep that scroll for later."

"Pru, take the first watch with Trayvin. Sigvar and I will take the second. Tinker and Michael take the last. I'll visit the stables at the beginning of my shift and when Tinker and Michael take over. Chances are, time will fly by and nothing will happen, but our chances usually fall the other way, so keep your eyes and ears sharp."

Perception during his watch: 25

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+9=29 ;
Thursday April 20th, 2017 11:30:19 PM

Anna follows Nikolai's orders and instead of crawling around the outside of the inn while on watch she'll crawl outside the stables using spider-climb and darkvision. (Perception: 29)

She makes sure she is safely of of the roof of the stable and back inside by the time she is back inside. She asks the horses in the stable to let her know if they smell anything odd.

Prudence Gundle   d20=18 ;
Friday April 21st, 2017 12:22:12 AM

Pru takes first watch as instructed, and does her best to stay alert and aware. [Perception 18]

DM JeffO 
Friday April 21st, 2017 12:38:02 PM

Nikolai takes charge and directs the watches for the night. The group settles down and the innkeeper hustles about, ensuring no one has any needs before they head upstairs for the evening. Pompous and Anna stay outside with the horses. Pompous looks for an elevated space to set up a bedroll, but after looking over the various parts of the stable decides that it actually might be safer outside the stable itself. Fortunately it is a clear night and he can easily setup outside and have a good view of the horses, the stable, and the road. Anna carefully climbs over the stable during her watch and talks to the horses who report nothing out of the ordinary.

Inside the inn, the night passes without any alarms going off. Towards the end of Tinker’s watch, he hears something outside the rear of the building. Looking outside in the creeping dawn, he can see the innkeeper taking care of the pigs. He is quietly talking to the animals and clearly doing his best to care for them more than most people would care for pigs. He touches them and cleans them while feeding them and giving them water.

The sun eventually finds its way into the sky and the day dawns bright and clear. There are no signs of any clouds which is nice because that means no rain, but it also means it could be one of those days when the heat starts to rise and makes riding uncomfortable. From the upstairs, you can already hear pans and pots moving around in the kitchen, clearly the innkeeper is preparing breakfast.


Prudence Gundle  
Friday April 21st, 2017 9:25:32 PM

Yawning, Pru tidies her hair and puts her boots on. When her Fist-mates are ready, she goes downstairs in search of breakfast.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday April 21st, 2017 10:08:36 PM

Trayvin washes his face in the morning, and then meditates for awhile to prepare his spells.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday April 21st, 2017 10:42:57 PM

Nikolai wakes when the others start stirring. He takes the first hour to meditate on his newly found ranger powers, then yawns, stretches, and wonders what breakfast will bring.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Saturday April 22nd, 2017 9:46:33 AM

Anna waking up from her rest dons her full plate and then pours 300 gold into her bag of tricks before heading to breakfast.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+10=16 ;
Saturday April 22nd, 2017 4:04:02 PM

Tinker hears the slopping of the pigs, and the domestic normalcy gives him heart. This is what he does this for, he decides once again. The morning is normal, the food is normal, and the going away (though hot and humid) is normal.

The dwarf hitches takes care of the horses, hitches the wagon, does a once over with a professional eye, and is ready to go.

....
Profession Engineer 16

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday April 22nd, 2017 10:15:19 PM

since he was one of the last for watch, by the time everyone else gets up he has his stuff packed, and is itching for breakfast. once he has broken his fast he's ready to go though.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Sunday April 23rd, 2017 9:28:39 PM

As he prepares for the day Sivar mentions his thoughts from last night to the others.
" You know, this can be made into a waypoint for outgoing Fist units. The Citadel can send a unit of engineers out to make the necessary repairs and then the Fist gets a reduced rate when they pass through. If Knight Commander Palance was looking for us to win hearts and minds, I think this could be a good place to try it."
He dons his gear and gently makes his way downstairs for breakfast.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday April 24th, 2017 12:42:41 PM

"A day's march from the Citadel... not a bad idea. If the traffic through here picked up, a separate barracks could be made and an expanded stables with fresh horses... We could even invite Fist family members that are farmers to move here. They'd be close to the Citadel, provide food for the Inn when needed... hmmm, a pretty good idea. Good thinking Sigvar." Nikolai grins and pats Sigvar on the shoulder.

The Great DM Switch! 
Monday April 24th, 2017 6:35:40 PM

Giving Mr. O a break while he's traveling everywhere. Convenient that my bout of traveling is winding down! Bear with me as I get back into the swing of things. Thanks in advance!

The Agents come into the dining area with different states of alertness and hunger, but a good hearty breakfast is appreciated by one and all.

Tinker takes a quick assessment of the condition of the stables and doesn't notice anything wrong with the construction, but weather and use have taken their toll. Some of the beams are sagging, the roof probably doesn't keep the rain out, and everything needs a good application of elbow grease.

The innkeeper seems to have thought over the situation and brings a proposal to Nikolai.

"I do appreciate the custom, and apologize for trying to pull one over on you. Things being as they are, it's just hard to keep everything up. If your folks are able to help with some repairs, I'd be willing to let you stay in the common room for free, and take meals at cost. It would be the least I could do."

Nikolai is welcome to negotiate, but there is only so much that he can offer. And of course no deal can be finalized without approval from Palance.

Once everything is packed and ready, the Agents have a full day's ride ahead of them to get to Trader's Corner.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20+10=16 ;
Monday April 24th, 2017 8:48:58 PM

Sigvar gets his breakfast eaten and is ready to ride the day out in the wagon, He keeps his eyes open as they travel.
Perception 16

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday April 24th, 2017 9:04:20 PM

The dwarf hitches takes care of the horses, hitches the wagon, does a once over with a professional eye, and is ready to go to Traders Crossing

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=30 ;
Monday April 24th, 2017 9:05:13 PM

OOC: the creation of a way station here is entirely up to you DMs. There's no point in us Players spending time on this. If the DMs think it is something they can add to the Mailed Fist map, just do it, create the rules (whatever Palance and the innkeeper agree upon) and make it so. :)

IC: Nikolai assures the innkeeper that he will contact his commander and suggest the idea of a way station. If their commander likes the idea he'll be hearing from her, otherwise, he won't. Nikolai makes sure the man understands that as much as they'd like to help him, there's no guarantee anyone will be available to any time soon, so not to get his hopes up.

With that, he thanks the man for his hospitality and pays him his due, then helps finish getting everything ready to continue their trip.

Nikolai takes the lead after consulting his map again, calculating where they should be by the end of the day. As they head out, orders to keep eyes and ears attentive are passed on to all.

Perception +15 = 30 or 32 if in woods (fav. terrain).

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday April 24th, 2017 9:13:02 PM

Trayvin spends the early morning wandering around the place and applying liberal use of some mending spells. After breakfast he helps the group pack up for departure.

While traveling, he takes a look at the area to see whether it would be worthwhile for the Fist to invest resources and effort here.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday April 24th, 2017 10:04:29 PM

Michael is intrigued by Sigvars suggestion, You know it wouldn't take that much capital investment to get this place up to snuff. and since the land is fairly abandoned settlers could be enticed to stay here fairly easily, young couples looking to make a fresh start, It could work. I'd like to get some more information as to the cause of this places decline. Maybe head toward where the traffic used to come from and see whats up.

Prudence Gundle   d20=1 ;
Monday April 24th, 2017 10:17:12 PM

The plight of the innkeeper is interesting, but it doesn't seem all that dire, and anyway the Fist is working on something else. So Pru makes her polite good-byes, helps saddle the horses, and rides out with the rest of her Fist-mates without giving the matter much more thought.

She falls into her usual position near the middle of the group. She does her best to stay alert, but today that isn't very good. [Perception 1]

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Tuesday April 25th, 2017 12:11:56 AM

Anna makes it known to the group that she thinks the Way Station idea is a good one and is willing to do what she can to help make it happen as long as Palance is okay with it but for the immediate future they do have Tinker's family to assist so she gets her gear ready to head out.

She asks the horses if their Saddles and harnesses are comfortable before the team heads out.

The Great DM Switch! 
Tuesday April 25th, 2017 4:26:40 PM

Anna's consultation with the horses tells her that Tinker did a fine job in setting the harnesses and traces.

Nikolai recommends that the innkeeper send a message to Constance Palance at the Citadel with his proposal, as the Agents are on an important mission at the moment. Even without creating a waypoint here, Trayvin's spells leave the inn in a much better condition than when they arrived.

Michael assesses the area for reasons why traffic may have died down, and the innkeeper pays close attention, including his musings and recommendations in his request the the Knight Commander.

Nikolai, Sigvar and to a lesser extent Pru keep watchful eyes on the road, but it seems that today there is nothing that cares to jump out and challenge them.

The trip to Trader’s Corner takes an entire day's travel. The Agents arrive at the town as the sun is setting. It is a small town with just a couple off inns, a couple general stores, a market and trading post, and some well maintained but humble houses.



Pompous Marcus Maximus AC 26 CMD 24/19, HP 81/81 (Yves)  d20+13=33 ;
Tuesday April 25th, 2017 4:28:01 PM

Pompous takes his spot on the wagon and, bow in hand, keeps lookout for any sign of trouble.

{ LOL- NATURAL 20!!! Perception checks rock!)

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20=7 ;
Tuesday April 25th, 2017 8:01:52 PM

Sigvar dismounts the wagon and stretches. He looks to Tinker and says to him, " Go find your kin, we can handle the wagon and horses."
He then gets to work finding them a stable to hold up in and grooming them and preparing them to rest from the road.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday April 25th, 2017 8:05:54 PM

Tinker gets more agitated as the town of Traders Corner arrives from the horizon. He keeps looking around for shocks of gnome hair. Not finding any he trots the horses to the closest inn and does a cursory rub down tbefore hopping in lot the tavern to look for someone to ask. "Looking for a gnome, Calliembria, she may have left a message for me? I'm her brother, Daemar."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=21 ;
Tuesday April 25th, 2017 8:24:51 PM

Nikolai enjoys the tranquil ride and once they've arrived at the outskirts of Trader's Corner, he turns to Tinker.
"Tinker, let's announce our arrival to your family first. They can recommend a place to stay. I'd rather not impose on them and stay at an inn, at least for now. But if they insist, we'll not decline. Show us the way."

Nikolai wonders if the problem is confined to the mine or has it spilled out into the town. He looks for signs of trouble as they head towards Tinker's family's place.

Perception +15 = 21

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=25 ;
Tuesday April 25th, 2017 9:51:46 PM

Michael is a bit confused, He expected burning buildings and people screaming, things seem rather..sedate. He takes Tinker mount and finishes rubbing it down and taking care of it while Tinker looks for his family. he's still looking for screaming people though.

perception 25.

Prudence Gundle  
Tuesday April 25th, 2017 10:14:57 PM

[OOC: I know it's a typo, but I love the idea that the inns are off.]

Pru dismounts. A full day in the saddle is better than a full day of walking, but she's a bit stiff nonetheless. She looks around her with interest.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday April 25th, 2017 10:49:12 PM

Trayvin looks around with interest. The town seems pretty small, maybe barely having all the necessities. It doesn't look like there is too much trouble, hopefully the Agents will be able to sort it out.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+9=11 ;
Wednesday April 26th, 2017 12:10:28 AM

Anna takes a look at the town being sure to pitch in and help with the horses. (Perception: 11)

If she spots any local flora or fauna she will attempt to chat it up about local happenings.

The Great DM Switch! 
Wednesday April 26th, 2017 3:24:19 PM

You won't know which inns are really off without asking around. They could go either way!

The Agents are rather stiff after a full day in the saddle. Calliembra's letter said that they have a camp up in the foothills closer to the mine. It may be tricky to find in the dark, but you can head that way if you choose. From the look of the town, whatever disturbances may be affecting Calliembra didn't make their way down here. If you choose to travel on, please make 2 survival checks vs DC 18

Tinker gets a strange look when he says his sister is a gnome, but the response is friendly enough. I don't have a note for you, but I suspect she would be up at the mining camp. I do seem to recall someone coming down into town every few days for some fresh supplies.
Please roll a diplomacy check if you are seeking further information from the barkeep or someone else. There are a couple of men nursing ales at various tables around the tavern.

Anna doesn't find any animals in town beyond a few neighborhood dogs, who seem content with their lot and don't have very much information to impart.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20-1=19 ;
Wednesday April 26th, 2017 6:23:10 PM

The looks go over Tinker's head and he nods businesslike. "We're not familiar with the area, so we need to get a guide or stay here for the night. How far to the mining camp?" Despite his straightforward attitude, Tinker is surprisingly eloquent!

Tinker isn't too worried despite the letter. If there was imminent danger at the mines the village would know about it, especially since there has been people coming every couple of days.

Diplomacy = 19


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Wednesday April 26th, 2017 9:05:36 PM

Sigvar remains ready to either settle in the animals or head out, whatever is decided.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday April 26th, 2017 9:06:03 PM

"We stayed at an Inn last night, I vote to press on and rest at the mining camp."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+9=17 ; d20+9=24 ;
Wednesday April 26th, 2017 9:14:07 PM

Michael is all for trying to make it to the camp tonight as well.

survival 17 and 24.

Prudence Gundle   d20=11 ; d20=19 ;
Wednesday April 26th, 2017 10:22:27 PM

"If we press on, we need to be sure we're taking care of the horses," Pru reminds her friends. "They feel the fatigue just as much as we do, and we're responsible for their well-being. That said, I'm willing to press on."

[Survival 11 and 19]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+12=29 ; d20+12=18 ; d20+1=10 ;
Wednesday April 26th, 2017 10:24:17 PM

Survival +12 DC18 (+14 if in Forest) = 29 and 18 or 31 and 20 for Favored Terrain (Forest)

Several indicate that they'd like to just keep going. Pointed in the right direction, Nikolai is confident that they can find their way, considering there is frequent traffic to and from the camp and no deluge in the recent days to wash the tracks away.

"Ok, we keep going. We have light enough from torches and such that we should be able to keep on the right path and if we make enough noise, we won't arrive and catch them off guard."

Nikolai's only concern at the moment is the cart, and asks those inside the tavern what they know of the path and if the ones that come into town for supplies use carts or mules.

Diplomacy +1 = 10

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+9=14 ; d20+9=23 ;
Thursday April 27th, 2017 1:21:42 AM

(Survival: 14, 23)

Anna asks the horses how they are holding up and if they are okay pressing on to the mining camp. If they have any objections she raises them to the rest of the Agents otherwise she says, "We're good to press on per the horses."

She activates her darkvision SLA as soon as it gets dark.

Active Effects:
Darkvision 6 hours

Pompous Marcus Maximus AC 26 CMD 24/19, HP 81/81 (Yves)  d20+13=16 ;
Thursday April 27th, 2017 6:58:52 AM

Pompous stays with the main group and keeps an eye out for trouble. He will on occasion get out of the cart and scout ahead.

Perception 16


Meeting with Calliembria


Meeting with Calliembria  d4=2 ;
Thursday April 27th, 2017 4:59:27 PM

Take 2000 exp for scene 1 rp

Tinker gets quite the story out of the various patrons of the tavern. The mines are just to the west of town, about an hour on horseback. Most of the people associated with the mine stay in a camp there for their daily work, but they come into town usually at the end of the week, and someone is expected tomorrow. Business has been poor lately from the miners, though, because of some issue with the mines, an nothing frivolous is purchased.

One old man in the corner nurses his ale and calls out when he sees Tinker heading out into the darkness. You be careful out there, sonny! There's a dragon that lives in these woods, and it's calling all sorts of dark things from the woodworks. It doesn't bode well for our little town here, I tell you!

The horses seem good to go, as the pace for the day was not too grueling. They set off again into the darkness. Pru and Michael confidently set out into the woods, but both get turned around almost immediately. Luckily, Nikolai's familiarity with the terrain allows him to pick out a trail fairly quickly, and they are well on their way.

They hear a few things in the woods. Growls, howls, chitters and skitters, but nothing appears to assault them. In about an hour, they see some lights flickering through the trees and a camp emerges from the darkness.



AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday April 27th, 2017 5:46:32 PM

Tinker waits until the wagon is within easy shouting distance of the camp before parking and cupping his hands beside his mouth. "HELLO THE CAMP!", he calls so they don't see the twighlight advance as a hostile force. "I am Daemar Torvalsson. I and my seven friends are a-coming in!"

Pending an answer, the dwarf clucks to the horses and begins moving the last few dozen feet to the camp.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20+10=20 ;
Thursday April 27th, 2017 9:19:11 PM

A practiced soldier, Sigvar dismounts when Tinker stops to call to the camp. He will accompany the wagon into camp on foot. He keeps an eye out for trouble.
Perception 20

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday April 27th, 2017 9:51:39 PM

"Looks like we found it. Hmmm. Don't they keep any guards?" Trayvin looks around with his darkvision to see if he can find anyone guarding the camp.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=18 ;
Friday April 28th, 2017 12:15:58 AM

OOC: I actually forgot to use my Tracking skill roll. LOL.

IC: Nikolai picks up the tracks easy enough and as it starts getting dark he pulls out is Everburning Stick. It makes a bright glow to attract night boogies but he's determined to stay on the path. He trusts that dragons don't usually do business at night. When the lights of the mining camp come into view, he lets Tinker take over, keeping his eyes and ears sharp. Just because they are close to camp doesn't mean everything is safe.

Perception +15 = 18

Prudence Gundle  
Friday April 28th, 2017 12:28:20 AM

Pru also dismounts when Tinker hails the camp, and continues on foot, leading her horse.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+9=18 ;
Friday April 28th, 2017 3:06:30 AM

"You guys don't think the dragon menacing the camp is same one we fought? If it is maybe he's going after the people we care about instead of us in order to get revenge for us embarrassing him." Anna suggests.

After they get to the Camp Anna turns her dark vision in different directions looking for potential critters or dragons (Perception: 18)

Meeting with Calliembria 
Friday April 28th, 2017 4:11:37 PM

Anna and Nikolai see no sign of dragon tracks in the woods on the way to the camp. No news is good news, right?

Pru and Sigvar dismount upon reaching the firelight, both respectful and ready for any danger.

Trayvin sees no sign of guards around. The miners must feel safe out here. Or at least more safe than mine that seems to be troubling them.

When Tinker announces himself to the camp, Calliembra’s comes running from near the fire and jumps up to hug him about the neck, though she quickly releases her hold and punches him on the shoulder.

"It's about time you made it, little brother! You were always so polite and prompt to come when called as a tyke. What happened!"

Back by the fire, a voice chimes in from a stout gnome woman. "Is that little Daemarr? And who are his friends? Come, sit, eat!"

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday April 28th, 2017 10:10:44 PM

Trayvin is pleased that everything seems to be well at the moment. And the food sounds good after the fare at the roadside Inn. "I hope you have some good ale, the last we had was a bit watered down."

Trayvin will let Tinker make the introductions.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday April 28th, 2017 11:08:04 PM

Tinker wraps his hefty arms about his sister and gives a measured hug, not wanting to squeeze any ribs! "Callie!", he shouts, ignoring the good-natured teasing that he expects as much as breathing from his family. He was never as quick on the social games and compensated by ignoring the by-play as much as possible.

"Mother Posie?", he calls, and Tinker is soon surrounded by his family, slaps on the back and hugs and grins. "Papa Jasper, Mother Posie, sibs, let me introduce my battle brothers and sisters..." and the dwarf makes introductions of all the Mailed Fist, Nikolai and Prudence; Michael, Trayvin and Anna; Sigvar and Pompous.

And then the return of his foster family; Papa Jasper, Mother Posie, the older sisters Goldi and Callie, the brothers Agate, Obsidian, and Nickel.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday April 29th, 2017 12:08:53 AM

Nikolai disagrees with Anna. "It may be the same dragon but that it would know Tinker's family and where they live would be highly unlikely. Besides, the problems are reported to come from deep inside the mines. If the dragon was after revenge, their mining camp would be no more."

Nikolai greets Tinker's family when his turn comes around but says little. He has no experience with Gnomes and knows very little of gnomish customs so plays it safe by saying little. The offer of food sounds really good though.

"It is an honor to meet Tinker's family. I'm Nikolai and the Thumb of this Fist. Although the Leader, we all hold the same rank. Thank you for the offer of food," he grins.

Prudence Gundle  
Saturday April 29th, 2017 1:24:38 PM

"Yes, thank you," Pru says. "It all smells delicious. But we should take care of the horses first."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Saturday April 29th, 2017 8:38:18 PM

Sigvar waves to the gnomes as they are introduces and is quick to take the wagon and horses over from Tinker so that the Dwarf can reunite with his family. He leads them where the camp bids him and gets the horses situated and comfortable.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+7=26 ;
Sunday April 30th, 2017 11:01:41 PM

Anna says to Nikolai, "Still you have to admit that dragons are rare creatures in the Wold anymore. It is very strange that we find ourselves at odds with 2 such beasts in such a short span of time."

Anna also helps with the horses asking them if there is anything special she can get them and thanking them for pressing on into the night.

(Wild Empathy: 26)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday April 30th, 2017 11:18:58 PM

Michael is tickled pink to meet Tinker's family. He bows and shakes hands all around. Ma'am, Sir, Sir, Michael Wittman, good to meet you, Trinker has told us much about you. Goldie and Callie is it? Helllo! Agate, Nickle and Obsidian? Micheal. do they call you nicknames? Obie, Nick and...uh...gate or Ag. I'm just called Michael or Mike. food sounds wonderful! what kind of trouble are you having?

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday May 1st, 2017 3:41:02 PM

Tinker is in about as good a mood as anyone has ever seen the dwarf in; smiles and laughter with the much more jovial gnome family. He responds to Michael, "Those ARE there nicknames. Their full names are Jaspertink, Posiepocket, Goldilocks, Calliembria, Agatorison, Obsidianness, and Nickelbak (who thinks himself the bit of the bard)."

Meeting with Calliembria 
Monday May 1st, 2017 6:27:09 PM

The horses are simple creatures, and appreciate a good good curry brush, a few carrots, and rest more than anything. Goldi shows Anna and Sigvar where they can hitch the horses up for the evening and assists in getting them settled.

Posie overhears the talk of Dragons. "Stuff and Nonsense! There's no dragon in these woods. Never has, nothing here for them! I bet that old coot in the inn was just spouting nonsense for attention again."

Pru, Trayvin, Nikolai, and Michael soon find themselves laden with plates and mugs, as do the others when they finish with the horses.

Tinker sits with Callie as she explains the situation. She loses a bit of her joking nature as she explains the seriousness of the situation.

The mine has been working for some time now, extracting mostly ore and the occasional gem. Last week, we opened a new cavern off of the lowest tunnels. It seemed like it would be an especially rich area, but something happened. The group that opened up the cavern never came back. A search party was sent after them, and they never came back. It can’t be just a cave-in, or the search party would have reported in. Now everyone is afraid to head down to the lowest levels, and a few are even considering leaving because whatever is down there might come up. For now, we've locked the lift at the top of the shaft, but some of the crew is too scared to go in at all."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday May 1st, 2017 8:48:05 PM

Trayvin enjoys the food and the company, but the matter of the missing miners has him very concerned.

"Sounds like a rescue operation is in order. How long have they been gone? Would the food supply have lasted them this long?" Trayvin suggests the group wastes no time with this effort and set in at first light.

As for the dragons...."I'm not sure what troubles me more, that it could be the same dragon, or that it could be two different ones."



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet 
Monday May 1st, 2017 8:51:23 PM

" Any lore on this place suggest that anything, um, bad, might be buried here? Some of the old races used to bury their problems. Could be you found one. Either way we can surely look down there, see if we can find your folks and make the new mine safe, or close it, whichever."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday May 1st, 2017 10:13:41 PM

could be some sub-surface dwellers, Drow, Durgar, svin...siven...sim...you know deep gnomes, otunugs, neo-otunugs, theres a lot of things below the surface. Have you seen any sign of anything? Ya'll have been miners for years, ever hear of anything else like this?

Prudence Gundle  
Monday May 1st, 2017 10:35:56 PM

Pru is entirely out of her depth. She started out a farm girl, then became a sorcerer and a soldier. Mines are entirely outside her experience. "Um, well," she says. "Well, if they're in trouble, we'll do what we can to help." She hopes she sounds like she knows what she's doing, but she isn't hopeful.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=18 ;
Monday May 1st, 2017 10:48:04 PM

"If it were two different ones, then it would be a mated pair. Meaning twice the horde, hah!" Nikolai jokes.

But he turns serious as talk about the mine takes over the topic of conversation.
"Doesn't sound good. Best hope is that they are slaves now. I hope we have not arrived too late. We'll need some rations for a couple of days down there. We'll start in the morning so we can get our rest and get our spells in order."

Even though they are in a gnome camp, Nikolai still has his Fist set up watches, although only one at a time is necessary so the watches are shorter. He takes a middle watch.

Perception +15 = 18

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Tuesday May 2nd, 2017 12:55:29 AM

After taking care of the horses Anna comes back in and enjoys the fare with the rest of the group. Anna is happy to meet the gnome family and greets each of them after Tinker introduces them. When she hears that Nickelbak fancies himself a bard she says to Tinker, "Let me guess every song written by him ends up sounding the same."

When people talk of what could be in the cave she says, "Could it be orcs, goblins or something more exotic like a creature of flame and shadow?"

She volunteers to take an early watch so her darkvision will still be in effect.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday May 2nd, 2017 12:54:03 PM

Tinker brushes aside Michael's list of potential beings underground, the miners don't need to have more shadows to jump at. He looks at Nikolai, but thinks he already knows what his friends are going to say. "I think we can take a look. Little Brother (he points to himself) learned a few things from Old Unrak about dwarf subterranean skills."

"Before going, we'll want to set up a means of communication so we can tell you what's going on."

He starts tucking into the food as he sees Mother Posieglaring at his full plate...

Meeting with Calliembria 
Tuesday May 2nd, 2017 3:05:32 PM

It's a good thing it's late in the night and much of the food had already been consumed. Else the Agents would have found their plates overflowing long into the night.

The gnomes and miners take the chance to get a good night's rest, possibly the best they've had since this whole fiasco started. The watch sees nothing, and the sun rises quietly on a new day.

Tinker's parents and sister are much relieved that the Agents will be offering their help, but they have no idea of what could be causing the problems.

Pompous Marcus Maximus AC 26 CMD 24/19, HP 81/81 (Yves) 
Tuesday May 2nd, 2017 6:25:07 PM

Pompous can't help himself but to get a little excited. A dungeon crawl. A dragon. Lives to save. Action. Adventure. A chance at glory.

{ Time to shine } he thinks to himself.

{ Time to shine }.

" Let's rock this mine! "
{ Pun intended}

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 67/89 Character Sheet  d20+4=7 ;
Tuesday May 2nd, 2017 9:01:58 PM

Sigavr listens to the tale, but is quietly worried. Unlike the others he doesn't immediately write off the miners, though there is a good chance they are dead or enslaved. Tinker's kin have enough to worry about without that being thrown at them. He gets to sleep early and on his watch, walks the camp. He does this to meet any of the miners that are still awake and to look over the defenses that the camp has in place. Should they need to run from the mine with pursuit, this could be an important bit of info.
Profession Soldier 7

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday May 2nd, 2017 9:28:19 PM

Trayvin prays for spells that might come in useful. After that, he packs his gear and is ready to go. "Do we have enough rope? We might need some extra."

Prudence Gundle  
Tuesday May 2nd, 2017 10:06:13 PM

Pru starts the morning as she always does, casting Extended Mage Armor on herself and Nikolai. "Do we need any special equipment to get down there?" she asks Calliembria. "And if we do, can we borrow some?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday May 2nd, 2017 10:09:00 PM

We can mark the cavern wall every 50ft or so, maybe if one of the miners follows us, he can run back with news once we make contact? that or a spell. or when we make contact we go back the way we came and tell of what we saw. Anna, If I gave you some gold could you pull a couple of slow poisons or something from your pack? I've a feeling we might need some.

Michael finds that he loves Gnomish food! the odd folk know how to put together an interesting meal. Mushroom chili with pickled onions spiced with cardamon, who would have thought it?! but it works and works well. He sees if he can cage a care pack off Mama Posie before they set off. Flattering her shamelessly and gushing about how good the food was.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday May 2nd, 2017 10:16:34 PM

Nikolai awakens earlier than most others and spends some in meditation. His father, although a Cavalryman first, had been blessed by Domi and granted some clerical powers. It seems he also inherited some of that blessing but from Alemi. Tinker had mentioned some form of communication to the upper world so he prays for 'Animal Messenger' as well as his 'Magic Fang'.

"First chance we get to capture a bat, let's try it, so we don't have to hunt some animal down on the spur of the moment," he says with a grin.

"Never hurt to have too much rope," he tells Trayvin. "I've got 50' of silk rope, but feel free to bring along any extra you wish to carry."

After eating some breakfast he helps gather up their extra gear and asks Calliembria if the way through the mines is straightforward or should he draw a quick map. After ascertaining that the way is simple or given a sketch map, he loads up and points at Tinker.

"You're the Lead Man today, Lead!" and grins.

Pru had her turn, now Tinker gets his, he silently laughs.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Wednesday May 3rd, 2017 4:16:32 AM

Anna says, "Can't I just grab a scroll of animal messenger from my bag of tricks and convince a bat to carry the message to the miners if we find something? I can also actually talk to any animals we find down there and asks them if they have experienced anything weird."

Meeting with Calliembria 
Wednesday May 3rd, 2017 6:15:01 PM

Pompous is excited to do what his people do best. Sigvar has some worries, but keeps them to himself so as not to disturb the other miners and Tinker's family unduly.

Pru and Trayvin ready their magic for anything they think they may encounter in the mines, and ask for any assistance the miners can provide. The lift will take you straight to the new cavern. We can lower you down and back up when you're ready, so you shouldn't need any additional rope. There's no light down there though, so you'll need to take it with you. We have a few miner's lanterns that you're welcome to use.

Nikolai and Anna see to their communication with the miner's camp, and Michael sees to the protection of their stomachs by lavishing praise on Mama Posie. She blushes a bit, calls Michael a scamp, and gladly packs up some less perishable rations that are much better than any normal trail food.

There is one last thing though. The lift can only hold two of you at a time. Whoever goes down first will be down there alone for 20-30 minutes as we get the lift back up, reloaded, and sent down again.

Pompous Marcus Maximus AC 26 CMD 24/19, HP 81/81 (Yves) 
Wednesday May 3rd, 2017 8:43:49 PM

Pompous leans on his stringed bow and addresses the group.

"I don't have any fancy innate dark sight abilities but If the group is looking for volunteers, you have one right here. My bow may be very useful down there. I have a lantern but another one or two to fully light the area would be useful. "

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Wednesday May 3rd, 2017 8:45:24 PM

" Which means I need to go down alone at some point, since I am large. I'll go first and hold the line while the rest of you get down."
Sigvar does not appear to think there will be any objections, and heads toward the lift, readying his everburning torch and shield.

AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday May 3rd, 2017 8:58:53 PM

Tinker heads for the lift and bumps into Sigvar going the same way. The dwarf looks at the Minotaur and smiles. "Should have two go at a time, twice as strong to hold. And if we have Me and Trayvin, we can be down there without any lantern light with our Darkvision."

He looks at Nikolai who only grins back, and Tinker shrugs. "Okay. First lift is me and Trayvin. Sigvar is second. Then Prudence and Anna. Then Michael and Pompous. And then Nikolai."

"If everyone grabs a lantern but we only use two at a time, we can stay longer. Let's go"

Grabbing a miners lantern, Tinker goes to the lift.

Prudence Gundle  
Wednesday May 3rd, 2017 9:08:23 PM

"How far is it to the bottom?" Pru asks. She adds, "I can cast Feather Fall, you see, so we might be able to just jump down there."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday May 3rd, 2017 9:20:31 PM

"Sorry Sigvar, but I agree with Tinker, we should be the first down since we can see better and have the healing ready up at the front"

" I will have light spells to use, they won't run out but it doesn't give off much more light than a torch."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday May 3rd, 2017 10:01:28 PM

Nikolai accepts his position as last to go down with a nod. He looks at the miner's lanterns and takes one. He has Low Light vision but not Darkvision.

"Pru, we might need that Feather Fall later on, so keep them. Anna, having a Animal Messenger scroll will be helpful, especially if we get split up. Looks like we got plenty of light sources, I even still have my Everburning Torch. I think we're as ready as we'll get."

Nikolai remembers a prize he won at the Giggling Ghost one Christmas party. It was a helmet that had a small spike on the forehead where you skewered a candle so you had your hands free. He left it at home, though.

At the mine shaft he helps lower and raise the lift if needed while he waits his turn.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Thursday May 4th, 2017 12:37:25 AM

Anna says, "My bag of tricks is full right now so I will just need 6 seconds and I can pull it from the bag. It's a ranger spell so I'll only need to use one twelfth of the bag's capacity to pull forth the scroll. I could also pull forth a feather fall scroll, wait we have the ring of feather falling that Michael and I are sharing. I can activate my darkvision SLA, wear the ring and feather fall down after Trayvin and Tinker. Nikolai can ride down with Pru and we can be ready to go 20 to 30 minutes earlier. Does that sound like a good idea? Alternatively I could use my spider climb ability to descend using the walls and we could let Sigvar borrow the ring of feather falling and then we could be ready 40 to 60 minutes earlier"

Pompous Marcus Maximus AC 26 CMD 24/19, HP 81/81 (Yves) 
Thursday May 4th, 2017 6:27:03 AM

{ cheating a bit with the dual post, }

" I have a ring of feather fall and could just jump down depending on the height of the fall"

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17 
Thursday May 4th, 2017 8:50:34 AM

Anna says, "Between the 2 feather fall rings and my spider climbing we could technically get everyone down using only 2 trips of the elevator. I climb down, 2 people feather fall down, 2 people ride the elevator down, we send at least one of the rings back up in the elevator and the remaining people either ride the elevator or feather fall down."

Prudence Gundle  
Thursday May 4th, 2017 1:49:18 PM

Talk of sending a ring up in the lift is the final straw for Pru. She flings up her hands. "Guys, I'm a sorcerer. I can cast lots of spells every day. I'm not going to run out because I cast one Feather Fall. And with one cast, I can get all of us." Glancing at Sigvar, she amends it. "Well, most of us."

Meeting with Calliembria 
Thursday May 4th, 2017 2:16:07 PM

Much discussion goes around about how best to get down the mineshaft, until Pru throws up her hands in frustration. She casts the spell on the group, excepting those with rings so she can hit Sigvar, and jumps down the shaft, telling them to follow before the spell expires.

The fall is relatively quick and quiet, and much sooner than expected, the entire group has assembled at the bottom. It is quiet. Very quiet. As the Agents land one by one, they are forced to move a small ways down the tunnel to make room for those behind, unless they want to end up in a heap.

The passage is only 5 feet tall and 5 feet wide, so everyone but Michael is cramped, and Sigvar has to bend almost double to make it in.

Please let me know of any preparatory actions, where lights are, marching orders, etc. The tunnel is single file and bendy, so you cannot see more than 10 feet or so.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+4=14 ;
Thursday May 4th, 2017 4:50:53 PM

" Well, with the ring just skip me and I'll wear the ring down, one spell, eight Agents on the lower level. What worries me is what if we need to come back up in a hurry. An hour to ascend if there are an army of Deurgar or Drow or whatnot trying to kill us is not cool. And that time gets longer if we find the explorers.."

Sigvar steps over to the lift to look down and see how the elevator is rigged. Maybe there is a way to improve the trip time.
Knowledge Engineering 14


AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+16=28 ;
Thursday May 4th, 2017 9:18:52 PM

Tinker smiles, "Featherfall , of course"

Before jumping, Tinker looks at Calliebra. "Lower the lift after us. When we find living miners, we'll pass 'em back. And we can get down fine, but will need the lift to get back up again." And the the dwarf jumps.

Down at the bottom, Tinker moves to the front, squeezing by people. He looks carefully at the tunnel and see if the stonecutting has anything unusual. "I'm in front, Michael behind me. Let's see what we can find." Tinker moves forward, using his dwarf instinct and darkvision to see what is about.

....
Perception 28



Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday May 4th, 2017 9:41:04 PM

Upon reaching the bottom, Trayvin draws his Morningstar and readies his shield. He casts light on his shield and renews it as needed for those who need the light to see.

Pompous AC 26 CMD 24/19, HP 81/81 
Thursday May 4th, 2017 10:06:15 PM

Given the very limited space, Pompous decides to switch out his bow and draws his short sword and shield. The blades humms briefly before igniting in flame.

" Let there be light... "

Pompous will stand where told in the order.

Prudence Gundle  
Thursday May 4th, 2017 10:46:40 PM

Let there be light

Pru knows a cue when she hears one. She calls up a Dancing Lights, using it to create 4 glowing spheres of light, and arranges them in a line above the party.

She takes up a position near the rear of the group.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday May 4th, 2017 10:47:46 PM

Nikolai shrugs, "Oh, Ok."
To himself he grumbles, 'She could have told us that she could get all of us from the start, avoid all the fussing...'

He anxiously awaits his turn to jump and wastes no time in doing so. On the way down he pulls out his Everburning Torch. Once at the bottom he assumes he'll remain in the back and Tinker continues to lead. There seems to be plenty of light but the way is narrow and Sigvar blocks all light getting from front to back and vice versa. With Sigvar's hulk squeezed in the narrow passage, he wonders how Linden would have fared down here.

"I'll take up the rear guard. Communicate by hand signals as best you can. Sounds will echo down here so do your best to keep quiet." That last he just had to throw in there even though he knew it to be an unrealistic expectation.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+9=25 ; d20+15=30 ;
Thursday May 4th, 2017 11:49:08 PM

when he gets to the bottom of the hole, Michael scouts around, He looks for tracks, sniffs the air, listens intently and tries to notice things that may be slightly amiss down here, he keeps both his blades drawn, ready for attack at any moment. He lays in behind Tinker trusting in his friends Darkvision to spot threats Michael misses.

survival 25
perception 30.


Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+9=22 ;
Friday May 5th, 2017 3:22:13 AM

(Perception: 22)

Anna gets in line where she is instructed to go keeping her eyes peeled. She draw her oversized club ready to cast shillelagh on it from a scroll if the group gets into trouble.

Meeting with Calliembria 
Friday May 5th, 2017 3:46:18 PM

Sigvar inspects the lift, but it seems that it was constructed by more skilled engineers than he, and sees no way to improve it, short of installing a more permanent structure and guide rails to prevent it from swinging into the rock walls of the chute. The travel time is for the safety of the occupants.

Tinker inspects the walls as he descends, but sees nothing unusual about the stone or how it was cut. He makes sure that Callie send down the lift after them for the quick evacuation of any survivors.

Michael hears nothing over the sound of his companions adjusting themselves into formation.

please adjust order as you like

After some discussion and lighting up the area, a marching order (or perhaps a crawling order) is established.

Trayvin - Tinker - Michael - Pompous - Sigvar - Anna - Pru - Nikolai

Sigvar is squeezed while in the tunnel

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday May 5th, 2017 6:57:07 PM

Without much else to do, Trayvin begins making his way down the tunnel. He let's anyone who wants to slide by him and get ahead. Some of them might want to get ahead of the group's light, and could probably do so pretty quietly.

Pompous AC 26 CMD 24/19, HP 81/81 
Friday May 5th, 2017 8:23:59 PM

In a very low voice..

" This feels familiar somehow.... "

By the light of his flaming sword, Pompous starts to sing to himself, again in a very low voice. ..

"We dig dig dig dig dig dig dig in our mine the whole day through
To dig dig dig dig dig dig dig is what we really like to do
It ain't no trick to get rich quick
If you dig dig dig with a shovel or a pick
In a mine! In a mine! In a mine! In a mine!
Where a million diamonds shine!

We dig dig dig dig dig dig dig from early morn till night
We dig dig dig dig dig dig dig up everything in sight
We dig up diamonds by the score
A thousand rubies, sometimes more
But we don't know what we dig 'em for
We dig dig dig a-dig dig

Heigh-ho, Heigh-ho
Heigh-ho, Heigh-ho
Heigh-ho

Chorus
Heigh-ho, Heigh-ho
It's home from work we go
(Whistle)

Heigh-ho, Heigh-ho, Heigh-ho "



AC 25 T 18 F 18 CMD 25. 29v Bull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=18 ; d20+14=18 ; d20+14=31 ; d20+14=28 ; d20+14=15 ;
Friday May 5th, 2017 8:55:36 PM

Tinker slides ahead of Trayvin with a pat on his shoulder. The dwarf's urgrosh is in his hand, and he moves down the twisty corridor looking with darkvision for side passages, secret doors, traps, or equipment or people that may be laying about.
.....
Perception. (+2 for stonework, +2 for traps, +4 for stone traps more than rolled)
18 18 31 28 15


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=35 ; d20+15=33 ; d20+15=34 ; d20+15=33 ; d20+15=30 ;
Friday May 5th, 2017 10:14:02 PM

Michael slides past Trayvin with a pat and smile. he follows Tinker helping him to scan the area, watch for traps and find signs of those that have gone before

assist another. (perception)
35, 33, 34, 33, 30

Prudence Gundle  
Friday May 5th, 2017 11:00:05 PM

Pru is content with her place in the marching order, because it is excellent strategy and not at all because it leaves her at the back with Nikolai. She concentrates on keeping the Dancing Lights above the party so they can see where they're stepping.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=29 ;
Saturday May 6th, 2017 12:29:09 AM

Nikolai doesn't bother looking for tracks. Whatever was there before is now trampled into unrecognizable dust. But he does inspect the walls as they go. Some of these underground creatures can hide their tunnels pretty good, even with illusions.

As he goes he lightly taps the sides of the tunnel with the but of his kama to insure solidity. It also keeps his mind off Pru's silhouette in front of him.

Perception +15 = 29
looking for hidden passages or illusory walls.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Saturday May 6th, 2017 4:31:06 AM

Sigvar tries his best to be quiet as he moves. The fact that his armor squeals and scrapes every inch of the walls and that he blocks pretty much all sight ahead or behind him not withstanding. If something were to incapacitate him, the group would be cut in half. He silently hopes that the way opens up, and soon.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday May 7th, 2017 12:07:41 AM

anybody got a shrink person spell we can put on Sigvar till the cavern opens up? Michael ask those behind him, the scraping and grunting are starting to ruin his whole "I'm a ninja" "shadow in the night", "Ghost" motif. also, the big bull minotaur will be a lot more effective in combat if he can move. right now he's just a walking last stand.

Anna Morphling (Hugh C) -- AC 24/14/21 - HP 66/66 -- CMD 17  d20+9=25 ;
Sunday May 7th, 2017 10:29:20 AM

Anna keeps her eyes peeled for anything as they advance in the tunnel (Perception: 25)

Anna replies to Michael, "I can pull enough reduce person scrolls from my bag of tricks to shrink Sigvar for 11 minutes if the ley lines and scrolls are cooperative. If I pull out caster level 1 scrolls all I would have to do is worry about the ley lines but then I could only shrink him in 1 minute intervals. I'm saving some of my bag's abilities for that animal messenger scroll we were talking about earlier."

Meeting with Calliembria  d20+6=11 ; d20+6=25 ; d8+10=14 ;
Monday May 8th, 2017 4:27:55 PM

Tinker and Michael squeeze past Trayvin to the front of the line and scout ahead. The tunnel twists and bends, and Tinker finds nothing unusual in the stonework and no remnants of the miners. Michael assists while he is able, but sees nothing himself, and quickly outpaces the light from the group.

Pru, Nikolai, and Anna have plenty of light, but see nothing out of the ordinary either.

Pompous sings an old mining song, and the others would shush him, if the clanking of armor and Sigvar squeezing through the tunnel didn't provide enough noise to cover it.

After about 90 feet, Tinker and Michael emerge into a cavern. Michael hears only echoes of the sound from the tunnel and Tinker's Darkvision cannot see the ceiling.

Tinker and Michael Highlight to display spoiler: { As you look around the cavern, Tinker looks up to see a boulder whistling through the air in his direction and barely has time to shout in warning to Michael. Michael, not being able to see, takes the full brunt of a second rock that he cannot see to avoid. AC25 for 14 damage }

Everyone else - Sigvar is about 30 feet from the end of the tunnel, with Trayvin and Pompous in front and Anna, Pru, and Nikolai behind, when two crashes and a muffled yell can be heard.

it will take a full round of movement for Sigvar to reach the end of the tunnel as he is squeezed.



Pompous AC 26 CMD 24/19, HP 81/81  d20+13=33 ;
Monday May 8th, 2017 6:53:29 PM

" Well, time to make the donuts! "

Pompous switches out the sword and shield for his bow, notches an arrow and heads for the entry. Once at the mouth of the entry, he takes a step to the left to let the others get through. Pompous then tries to locate the source of the commotion.

" Heeeeeeeere fishy fishy fishy......."

ooc> Lol. Natural 20 on the perception check!



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20=11 ;
Monday May 8th, 2017 7:10:34 PM

"Rock!", Tinker yells in warning, and then calls back, "cavern opening and someone is hurtling boulders at us!"

"Michael, break right and go defense, I'm breaking left. We have to keep their attention while the others catch up!"

Tinker moves to the left, going full defensive mode, and searches to call out where the rocks are coming from or if there are other targets.

.....

Full Defense. +6 AC

Perception. 11+14 = 25

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Monday May 8th, 2017 7:22:03 PM

SIgvar did not like being cramped like this. He was a sitting duck and the nails on chalkboard sound of his armor digging furrows in the wall was getting on his last nerve.
Then the crashing began.
Rock on rock with the definite sound of flesh in between. Stone was flying up ahead and his friends were getting hurt. SIgvar's hooves dig in and he surges forward. His desire is to break free and be able to fight and not die in this tiny, tiny hallway.
" Make a hole if you don't want to get trampled. And for Gargul's sake do NOT shrink me."

Full move to clear the hallway to let the others get past Sigvar. Since there has been no report on how much room there might be out there or if there might be a sheer drop off (Should we assume Sigvar is still wearing that ring of feather falling? That would have gotten us all down with only one feather fall) SIgvar will step 15 feet forward, enough to let the others out.

Prudence Gundle [AC 20; HP 67/67]  
Monday May 8th, 2017 9:55:13 PM

Pru is in no hurry to get into range, so before she moves she casts Protection from Arrows on Nikolai. "Unless they're throwing magic rocks," she tells him, "this should help."

She moves 30 feet ahead, careful to stay behind Sigvar.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday May 8th, 2017 10:24:22 PM

Michael broke right, Tinker went left, Trayvin goes straight ahead, casting shield of faith as he goes. With the light spell on his shield, hopefully the others will be able to spot the enemy as he makes a target of himself.

Active Effects:shield of faith 7 min
light

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday May 8th, 2017 10:33:58 PM

"Do rocks qualify as arrows? he asks Pru when she tells him what she is doing but does not object. "We'll see I guess."

When Sigvar yells out and surges forward, Nikolai chuckles, "A Grease spell would be handy on that armor right now," then follows Pru, following Sigvar.

OOC: probably won't emerge until next round.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=30 ; d20+18=19 ;
Monday May 8th, 2017 10:48:48 PM

The large rock crashes into Michael. he hears "Tinker" Yelling "break right!" serendipitously thats exactly where the rock pushed him. He rolls to the right and continues to juke and jive while he searches for the source of the stone shooting sniper. He trips over his own feet though and staggers.

Perception 30
acrobatics 19 (nat 1 )

full defense. +6 to AC = AC 28.

Anna Morphling (Hugh C) -- AC 27/14/24 - HP 66/66 -- CMD 17 
Tuesday May 9th, 2017 7:17:50 AM

Anna activates her barkskin SLA and then moves up after Nikolai.

"When we are done here I'll pull a scroll of grease from the bag and use it on Sigvar's armor. We should of thought of that sooner. Grease lasts longer and it wouldn't interfere with is battle prowress."

Active Effects:
barkskin: 1 hour (600/600 rounds remaining)

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday May 9th, 2017 9:06:23 PM

Tinker breathes hard, weaving his urgrosh, and hoping he can help his friends at this confusing fight where the enemy have better darkvision than he. Drow? Goblins? Kobolds? There are too many possibilities.

.....

Full Defense. +6 AC

Perception. 11+14 = 25

Prudence Gundle [AC 20; HP 67/67]  
Tuesday May 9th, 2017 9:46:24 PM

"Thrown rocks are ranged weapons," Pru replies with a grin. "So yes, it should work."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday May 9th, 2017 9:52:39 PM

"It's quiet...did they retreat?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday May 9th, 2017 10:33:35 PM

when light floods the room from Pru's spell Michael glances at the rock that hit him, the size will give him a clue as to the relative size of the being that threw it.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Tuesday May 9th, 2017 11:22:57 PM

Sigvar tenses as the lights bloom. What he sees will determin how he tries to deal with this threat.

Meeting with Calliembria  d20+10=28 ; d20+10=28 ; d8+5=11 ; d8+5=9 ;
Tuesday May 9th, 2017 11:31:40 PM

Light floods the room as several of the Agents careen out of the end of the tunnel. Everything is quiet for a second or two, as if those that threw the rocks were surprised to find more than two targets. Then a roar shakes the cavern and two hulking creatures charge out of the darkness at the newly appeared Sigvar.

knowledge nature: DC 16 Highlight to display spoiler: {These are common trolls}

Both of their mouths latch on to the 'taur, ripping small pieces out. It seems these were responsible for eating the miners that came into the cavern.

2 hits on Sigvar for 20 damage total

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=17 ; d20+15=35 ;
Wednesday May 10th, 2017 12:36:07 AM

Spells in effect: Mage Armor, Prot. vs. Arrows

Knowledge Nature +5 DC20 = 17

Nikolai is more familiar with above ground things and has spent very little time underground and is not sure what those things are. However he must wait a minute, being last, to see how his team deals with them. Eyes on the surrounding area are important too. For what he can see, he takes in the scene.
The terrain? size of chamber, type of flooring, wall cavities. Low light vision isn't as good as darkvision but his everburning torch puts out decent range of light.

Perception +15 (for above) = 17

Anna Morphling[Shambling Mound] (Hugh C) -- AC 20/13/17 - HP 75/75 -- CMD 20  d20+14=21 ;
Wednesday May 10th, 2017 5:47:55 AM

(Knowledge[nature] 21 = pass)

"They're Trolls! Kill them with fire Pru!" Anna calls out as she emerges behind most of the group into the chamber with the assailants.

Anna's hair turns green and viney before billowing out and covering most of her body. Her legs become like tree trunks. Anna has transformed into a shambling mound.

Active Effects:

Plant Shape II: Form of Shambling mound 6 minutes (60/60 rounds remaining)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft.
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20
barkskin: 1 hour (599/600 rounds remaining) = +3 natural armor bonus



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 75/89 Character Sheet  d20+16=21 ; 2d6+8=12 ;
Wednesday May 10th, 2017 9:49:41 AM

Sigvar's armor deflects some of the damage from the bites. In his element now Sigvar draws his blade and starts working on the monsters. As he draws he moves around them, drawing their ire and positioning them so that Tinker and Michael have their backs.
Attack 1 hits AC 21 for 12 damage
---------------------
Free action to draw a weapon as you move, 30 foot move to reposition the trolls ( attacks of opportunity apply) Single attack
Please give Sigvar damage for individual hits. Adamantite armor absorbs 3 damage per hit from non adamantine weapons. I subtracted 6 from the 2 hits above.

dm edit: check - no problem. I was late posting last night, so was being lazy.
-----------------------
Sigvar has Outflank now, have a party.

Fire Elemental Pru [AC 23; HP 67/67]   d20+4=10 ;
Wednesday May 10th, 2017 2:11:02 PM

Pru hesitates. Should she...?

But Anna specifically said to kill them with fire, and with the giant creatures in melee with her friends, this is no place for rays or fireballs. No time like the present.

"Fire," she says. "Right." She casts a spell--and transforms herself into a small fire elemental.

Fire Elemental Pru scoots up next to one of the creatures and attempts to burn it--but she is still a sorcerer, and she's still not very good at hitting things in melee. [Hit AC 10]

Pompous AC 26 CMD 24/19, HP 81/81  d20+8=25 ; d20+12=21 ; d8=8 ; d8=8 ; d6=4 ; d6=2 ; d20+7=13 ;
Wednesday May 10th, 2017 5:00:22 PM

Knowledge Nature roll 25

" Trolls..... I hate orc loving trolls...... "

Pompous fires three arrows at the most obvious choice of the trolls.

Deadly Aim -2 to hit, +4 damage
Many shots
Precise shot.

Attack 1- Hits AC 21 with two normal arrows causing 24 physical and 6 electric damage.
Attack 2 misses with a 13 (assuming AC 16 for the troll)

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+16=23 ; d20+16=29 ; d8+4=7 ;
Wednesday May 10th, 2017 8:46:40 PM

Two trolls on Sigvar, and Tinker and Micheal just happen to be left and right, in perfect position for a couple of flanking attacks. Weaving through the room to confuse the troll, he gets within range and chops hard with his urgrosh at the left troll!

Move to flank left troll against Sigvar
Acrobatics to avoid AOO. 23
Attack. AC 29. Damage 7



Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday May 10th, 2017 10:07:35 PM

"Pru, you can wait till they are put down, they just need to be burned so they don't get back up."

Trayvin moves near Sigvar to check on his injury, and to keep the monsters distracted from Tinker and Michael moving up to them.

Active Effects: shield of faith 7 min
light


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 75/89 Character Sheet 
Wednesday May 10th, 2017 10:14:15 PM

" I'm fine Trayvin, just a scratch. Bet they broke teeth biting my armor. Check behind us (Since Sigvar moved behind the trolls) and make sure they are alone. Don't want more sneaking up on us."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+11=17 ; d20+11=25 ; d20+11=18 ; d20+7=25 ; d4+2=4 ; d4+2=3 ; d4+2=5 ; 5d6=17 ; 5d6=21 ; 5d6=19 ;
Wednesday May 10th, 2017 10:36:51 PM

I love syncronisity Michael thinks as he flanks the troll against Sigvar and begins working his rapier and short sword into his troll. there is a sweet moment when you flank an opponent, it's like a birthday, where to stab, what organ should I pierce today? even as the question enters his mind his hands are putting the blades to work. the first blade bysects a kidney, the short sword hacks at a hamstring and then he pulls back the rapier again and sends it up under the beast's ribs and deep into it's chest. It's almost a surprise to him, but he understands that he has been doing this so long that it's now not even a conscious thought when he does it.

Rapier to hit AC 17 for 4 damage, flank damage 17
Short sword to hit AC 25 for 3 damage, flank damage 21

extra attack to hit AC 25 for 5 damage. flank damage 19

12 standard damage + 57 flanking damage = 69 points damage.

stabbed creatures take 5 bleed damage per round starting their round.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday May 10th, 2017 11:47:56 PM

Cave Trolls? He looks at his hands and wonders how fun it would be if he could turn them into flaming fists of fire.

Meeting with Calliembria  d20+8=26 ; d20+8=26 ; d8+5=13 ; d8+5=11 ; d20+8=25 ; d20+8=13 ; d20+8=12 ; d8+5=11 ;
Thursday May 11th, 2017 1:06:07 AM

Nikolai takes a moment to assess the surroundings while he trusts his comrades to handle the trolls. The light shows him an underground lake and a floor full of stalagmites. The light does not reach the ceiling or far walls.

Anna assumes a plant form and calls out for fire to put down the trolls. Price assumes a fire form, but is not accustomed to it yet and misses her target.

Sigvar positions himself, taking another 2 bites for his trouble, but gives back one of his own and opens them up to his stealthy friends. (13 and 11 damage)

As arrows and urgrosh impact the trolls, it gets lower and lower to the ground from the force of the blows. (49 total)

Michael manages to single handedly take revenge on the 2nd for hitting him with a rock. He notices a disturbing lack of bleeding though.

The other continues it's assault on Sigvar, biting him for another 11 damage. Luckily, its claws are not also able to get purchase.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 49/89 Character Sheet  d20+18=37 ; d20+17=26 ; d20+13=14 ; d20+11=18 ; d20+18=38 ; 2d6+8=15 ; 2d6+8=12 ; 2d6+8=11 ; d8+5=8 ; d8+2=5 ;
Thursday May 11th, 2017 6:39:13 AM

Sigvar;s AC is 28, those hits still hit him?

Sigvar accepts the hits, worth it to keep them focused on him so that the others can quickly drop the targets. He adds in his own damage as well. Starting with Tinker's troll he will move to the other if he manages to drop the first one.
Sword 1 Hits AC 37 ( possible Critical, confirmed to AC 38) for 27 damage 15 if not a critical
Shield 1 Hits AC 26 for 8 damage Also initiates a Bull rush beating CMD 26 (probably not enough) If it works Sigvar can follow up to a 5 foot step and stil has reach/
Sword 2 hits AC 14 for 11 damage
Horns Hit AC 18 for 5 damage

Anna Morphling[Shambling Mound] (Hugh C) -- AC 20/13/17 - HP 75/75 -- CMD 20  d20+11=12 ;
Thursday May 11th, 2017 9:40:35 AM

Anna moves up after the troll battling Sigvar and attempts to slam the troll but her attack fails to hit the beast (12 vs AC; natural 1).

"You doing okay Sigvar? I'm trying to help but I missed the troll. Hopefully I'll get him next round." Anna says finally being able to communicate with other humanoids while in other forms.

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=29 ; d6=4 ; d6=4 ;
Thursday May 11th, 2017 12:07:21 PM

Pompous drops his bow and draws his flaming sword.

In Orcish he bellows " Time to meet your makers trollish demons!"

ooc> I have no clue what the distances are?

The stealthy ranger advances and strikes at the closest troll.
===========================================
Hits AC 29 for 4 physical and 4 fire damage.


Meeting with Calliembria 
Thursday May 11th, 2017 1:18:34 PM

sorry - was looking at the wrong stat bar.

The multiple wounds on the troll had begun to close up before Sigvar struck it down, stopping its attack for the moment.

Pompous approaches and activates the fire on his sword, slashing into the troll that Michael had felled. Where it had not been bleeding from Michael's artery severing strikes, the fire instead took hold and ate deeply into its body, convulsing though not able to move under its own power.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+11=21 ; d20+11=26 ; d20+7=9 ; d4+2=6 ; d4+2=3 ; d4+2=3 ; 5d6=21 ; 5d6=18 ; 5d6=20 ;
Thursday May 11th, 2017 6:17:56 PM

With his Troll down Micheal turns and steps to where the other one is still battling his friends, taking a flank against either Tinker, Anna or Sigvar Michael's blades once again flash out. The rapier takes the troll in the liver, probing for the large vein the runs down and through it. while his short sword cuts upward into it's groin, trying to sever the large thigh muscles where they attach, his rapier rubs against a piece of broken rib on its way out, setting up a vibration in the blade the throws his additional attack off , where the blade should have flexed and slid in point first, it wobbles and slaps harmlessly against the things side.

Rapier to Hit AC 21 for 6 points of damage 21 points flanking damage
Short Sword to Hit AC 26 for 3 points of damage 18 points flanking damage.
Additonal attack Rapier to Hit AC 9 for 3 points of damage. 20 points flanking damage.

total damage 9 (12) straight, 39 (59) flanking 48 (71) total.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=16 ; d20+14=25 ; d20+9=18 ; d8+4=8 ; d8+4=5 ; d8+4=12 ; 3d6=9 ; 3d6=10 ; 3d6=9 ;
Thursday May 11th, 2017 8:04:19 PM

Tinker grins, the troll isn't paying attention to him and that's all to the good. The dwarf uses his fighting skills to fully attack, striking at the thick hide three times, and sneakily getting to vital points.

....
Double weapon and fighter feats
AC. 16, 25, 18
Damage 8+9 5+10 12+9 = potentially 53 damage!

Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d20+4=24 ;
Thursday May 11th, 2017 8:32:44 PM

The Agents seemed to have the fight under control for the moment, so Trayvin takes Sigvar's advice and looks around to see if there are any more trolls sneaking around.

Actions: perception = 24(nat 20 lol)

Active Effects: shield of faith 7 min
light

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=22 ; d20+9=23 ; d6=4 ; d6=6 ; d6=3 ; d6=6 ;
Thursday May 11th, 2017 9:11:24 PM

"Alrighty then.... let's finish this."

The ranger keeps stabbing at the fallen troll. Pompous knows that the funny thing with trolls, unless you burn them good, they'll eventually just get back up.

-------------------
Pompous his twice.
AC 22 and 23. 7 physical and 12 fire damage.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=34 ;
Thursday May 11th, 2017 10:28:30 PM

Spells in effect: Mage Armor, Prot. vs. Arrows

'A good old torch would come in handy right now,' Nikolai muses. With his Everburning Torch he didn't want the extra burden of regular torches so he has none. However, with one of the trolls down, Pru won't have such a hard time hitting it. The other one should fall quick enough also.

"If anyone has a regular torch, have Pru light it and help finish off the downed trolls, and beware of that lake," he calls out. No stories he ever heard had anything good coming out of an underground lake. So with Trayvin, he continues to keep watch for other hostile denizens, or even any that might just be watching.

Perception +15 = 34

Fire Elemental Pru [AC 23; HP 67/67]   d20+4=12 ; d4=2 ;
Friday May 12th, 2017 12:41:13 AM

Fire Elemental Pru tries to set the downed troll alight.

[Hit AC 12, and since the unconscious troll has all kinds of penalties, I'll be optimistic. 2 damage, and the troll must succeed at a Reflex save or catch on fire. If we're using my stats, the save DC is 16. If we're using stats for a standard small fire elemental, the save DC is 11.]

Anna Morphling[Shambling Mound] (Hugh C) -- AC 20/13/17 - HP 75/75 -- CMD 20  d20+11=29 ; d20+11=27 ; 2d6+5=11 ; 2d6+5=14 ; d20+17=34 ; d20+17=29 ;
Friday May 12th, 2017 1:54:45 AM

(OOC: I believe the Wold ruling is you use the stat of your spell casting ability to determine save DCs in alternate forms as that is why I am pumping Anna's charisma)

Anna can do a double slam this round and so she does. Both slams strike the troll and her vines seek to entangle the beast.

(29 vs AC; 11 damage; 34 vs CMD to start a grapple; no AOO b/c grab)
(27 vs AC 14 damage; 29 vs CMD to start a grapple; no AOO b/c grab)

Plant Shape II: Form of Shambling mound 6 minutes (58/60 rounds remaining)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft.
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20
barkskin: 1 hour (597/600 rounds remaining) = +3 natural armor bonus

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday May 12th, 2017 8:45:49 PM

ooc: header updated.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday May 12th, 2017 11:08:41 PM

Trayvin sees Nikolai staring at the underground lake. Did he see something? This can't be good....

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday May 13th, 2017 12:06:10 AM

Nikolai keeps watching the surface of the water for any movement.

Meeting with Calliembria 
Saturday May 13th, 2017 2:06:33 AM

The trolls are quite beaten into a pulp by the ministrations of the Agents, but quickly the wounds seem to be healing. Except notably where Pompous, and then Pru, start apply fire to the goopy piles of former troll. Anna easily entangles the downed trolls, getting her vines covered in troll mucous for her trouble.

Michael, Tinker, and Sigvar easily keep the other troll down until the fire can be brought to them as well. Soon enough, there are only two piles of smoldering ash and the cavern is quiet for the moment.

Trayvin and Nikolai cast their gazes over the lake, highly suspicious that something may come crawling out to menace them, but for now, they see nothing. The do, however, catch a glimpse of some bones and helmets towards the end of the cavern.



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+12=25 ;
Saturday May 13th, 2017 9:55:30 AM

Tinker looks about, not quite believing they are no longer under attack. And then, "the trolls must have thrown the rocks, then attacked", he concludes. There must be a nest nearby, he thinks, and then notices the bones and helmets. Miners helmets for sure, but to be certain, the dwarf picks his way over to the bone-and-helmet pile to carefully sift through for confirmation.

He belatedly remembers he is supposed to be in charge this time and looks up to see Trayvin keeping watch on the water. Good. What else needs to be done? Hmmmm... "The passage we took must have been the miner's work, so the trolls need another way to go and hunt. Someone find a path." There, he thinks satisfactorily, as he turns back to his inspection.

Perception. 25 to find things around the pile.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 49/89 Character Sheet  d20+10=23 ;
Saturday May 13th, 2017 10:23:04 AM

DM: sorry - was looking at the wrong stat bar.
So don't take the three hits from the 2nd round?
correct

Sigvar turns to look at the lake and nest of helmets and bones after he cleans his weapons.
Perception 23

OOC
Back from the hospital, everything seems to be good.

Prudence Gundle  
Saturday May 13th, 2017 3:14:14 PM

Pru dismisses the spell, and she is a girl again, sitting next to a pile of ash, smelling even more than usually like smoke.

"Well," she says, scrambling to her feet. "That was different."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=16 ;
Saturday May 13th, 2017 7:48:27 PM

Tinker is the Man when it comes to underground stuff, so at his command, Michael begins to trace the edge of the cavern going right and looking for some sort of entrance. He realizes shortly that he will need light for this task he fiddles around in his pack, his pants and everywhere else he can think of, and then belatedly realizes that he did not bring even a torch. He has a portion of darkvison, but he thinks it might come in handy later on. chagrined, he speaks up. Uh...guys...I messed up, I didn't even bring a torch, can someone loan me a torch so I can check this room out.

perception 16 (natural 1).


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=23 ;
Saturday May 13th, 2017 8:25:16 PM

"Different you say? You gotta be kidding!" Nikolai's exclamation echoing back from deep in the cavern. "You were a fire hazard when in the flesh, now you can turn into REAL fire? Holy Crispy BBQ Troll Ribs!" Nikolai belts out a laugh!

Nikolai joins Michael to help look around the cave, holding his Everburning Torch high. They follow the edge of the lake to find a way around it, and look for other passages.

Perception +15 = 23

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=14 ; d20+8=27 ; d20+8=24 ; d20+8=27 ;
Sunday May 14th, 2017 8:38:55 PM

To Michael
" No torch but I do have a lantern. I'll keep my sword as my light source. "

To everyone
" Is anyone going to check the bone pile for magic items and other assorted loot? Arrows aren't cheap ya know."

Pompous takes a look around for various things.

Checks- Perception natural 1,
Knowledge dungeoneering 27, 24 and 27

Identify underground hazard needs (15 + hazard's CR)
Determine slope needs 15
Determine depth underground needs 20


Anna Morphling[Shambling Mound] (Hugh C) -- AC 20/13/17 - HP 75/75 -- CMD 20  d20+9=12 ; d20+9=20 ; d20+14=26 ;
Monday May 15th, 2017 12:46:56 AM

Anna decides to remain in plant shape at least until the ability wears off seeing as she can now talk to her friends while in other forms.

"Um, I kind of can't use my bag of tricks or scrolls while in plant form and can only use the ability that lets me turn into a shambling mound for 6 minutes so I think I'm just going to wait until the effect wears off." Anna says to Pompous, "If we are still around here when it does I'd be happy to check the piles for magic but maybe Pru or Trayvin could do it instead?"

Anna takes a look around the chamber trying to find the path.

(Perception: 12)
(Survival: 20)
(Know[nature]: 26)

Plant Shape II: Form of Shambling mound 6 minutes (57/60 rounds remaining)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft.
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20
barkskin: 1 hour (596/600 rounds remaining) = +3 natural armor bonus

Meeting with Calliembria 
Monday May 15th, 2017 1:27:36 PM

Pru sits down in the aftermath of the battle to figure out how she feels. Other than some residual heat and the smell of smoke, she is none the worse for wear.

Tinker turns his attentions to the scattered detritus that looked to be the trolls' sleeping area. He amasses a surprising amount of objects, many of which many be quite valuable, in addition to a small pile of coins and gems.

A carved ivory scroll case with some type of strange lettering on it, perhaps elvish. A glowing green rock. A small golden box with sides that look like they move. A marble idol in the shape of a flying dragon. A very dusty painting of a woman who can only be a queen. A shiny metal mask that looks like a skeleton face with holes for eyes and no other holes. A box with a set of silver dice, one each of 4, 6, 8, 10, 12, and 20 sides. A silver chalice with a emblem of a red shield with crossed silver swords on the side. Two silver hand mirrors with carved winding snakes around the edges. A silver holy symbol of Gargul. A small silver status of a dragon standing, with its wings folded, on a pile of coins. A tiny round golden gong with a ringer that is about 3 inches long. A sword that looks quite sharp but is completely green, the color of grass. A small, full glass vial in the shape of a sword. A foot-long thin glass tube filled with liquid. A leather-wrapped old paper. A silver wand with black tar tips on the ends with two coins inscribed on the sides: one heads, one tails. A fat, bulky, hammered metal wand with multiple flat edges and smash marks. In the middle of the wand, a shield has been crudely drawn.

The others finish surveying the cavern, but other than some minor shaping of the small passage they came in, it looks natural, and they find no other egress.

All signs seem to say that these were the only two trolls in the cavern. Tinker wonders about hunting, but it seems that there are enough fish in the lake and small bones scattered about that these two could have fed reasonably well without leaving.

There is still no sign of other activity in the cavern.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 75/89 Character Sheet  d20+10=22 ;
Monday May 15th, 2017 1:54:04 PM

Sigvar looks over the pile of loot Tinker has amassed, but has no insight into any of it. He also looks at the bones and other mundane items.
Are these the remains of the miners?(Perception 22)
" Trayvin, could you put some minor healing on these bites. It's not that they hurt, but the ast time I was bitten by something it made me sick."

Prudence Gundle   d20+13=16 ; d20+13=25 ; d20+13=18 ; d20+13=14 ; d20+13=20 ;
Monday May 15th, 2017 4:28:25 PM

"I'll check for magic, Anna," Pru says. "And maybe later you can give me some pointers for being in another form? I don't think I did it very well."

Pru moves over to the loot and casts Detect Magic. If any of it shows up as magical, she tries to figure out what it does.

[Here are some Spellcraft rolls: 16, 25, 18, 14, 20]

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday May 15th, 2017 6:33:55 PM

Tinker quirks his head at Pompous but doesn't stop sorting. He nods as Sigvar mentions that bites can fester, makes sense. He moves aside when Prudence checks for magic. "Can anyone check for Evil, too?"

As Prudence and maybe Trayvin(?) look at the treasure, Tinker walks to the water. "We probably just took care of the problem, but I don't want to say 'probably' to my family. Anyone have an idea to look up into the cavern roof and under the water. Just to make SURE there is no other way out?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday May 15th, 2017 6:50:21 PM

"They didn't mention a lake or taking a boat, but these trolls had to get in here somehow. Didn't Calliembria say they opened a new tunnel and then the problems started? I'll take a look a ways across the lake a ways and be back in a sec."

Nikolai holds his everburning torch up high and rubs a colored band on his belt. Next thing anyone knows is that he's walking across the water as if it was solid!

DM Info: Activating Light Steps power from magic belt (legacy item).
In short, as a Standard action, he can move double speed across difficult terrain and any surface will support him, but he must reach a solid surface by the end of the round. So he moves out across the lake for 40 feet then back to see if the other end of the lake can be seen.

OOC: see PC sheet for more details on Light Steps.

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=32 ;
Monday May 15th, 2017 8:26:46 PM

While everyone else keeps looking around, Pompous, bow in hand and arrow (+1) loaded, keeps guard.

Perception check 32

Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d8+5=6 ; d8+5=11 ;
Monday May 15th, 2017 8:52:37 PM

"Of course Sigvar, here try this." Trayvin casts cure light wounds on Sigvar. -heals 11hp (using up his bless spell) "If it shows any sign of infection, let me know."

"Seemed ok to me Pru. Maybe next time you could try a different element. Let me know if you need any help with the items, maybe I am familiar with some of them?"

Active Effects: shield of faith 7 min
light

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Monday May 15th, 2017 9:27:02 PM

The bite marks fade and Sigvar feels refreshed.
[b]" Thank you Brother."
"Remember, if one of the items proves difficult to identify, I have that Monocle that will help you, just say the word."[b]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d3=3 ; d20+6=10 ; d20+6=13 ; d20+6=18 ; d20+6=9 ; d20+6=9 ; d20+6=21 ; d20+6=9 ; d20+6=26 ; d20+6=9 ; d20+6=20 ; d20+6=18 ; d20+6=17 ; d20+6=7 ; d20+6=17 ; d20+6=23 ;
Monday May 15th, 2017 9:34:20 PM

Thanks Pompous Michael says as he takes the lantern, after not finding an entrance (does the lake reside in the middle of the cavern or does it fill the cavern but for a "beach" ) he goes over and looks over the items that were found.

appraise: 10,13, 18, 9,9,21, 9,26(natch 20),9, 20, 18,17,7(natch 1), 17, 23

Hey Anna, if the lieutenant don't find nothing with his water walking, you think you might could turn into something that can swim really well and check the lake and other side out for us?

Anna Morphling[Shambling Mound] (Hugh C) -- AC 20/13/17 - HP 75/75 -- CMD 20  d20+9=23 ;
Monday May 15th, 2017 11:13:15 PM

Anna says to Pru,"It's been a really long time since I possessed the ability to turn into an elemental as my lady took that ability when she blessed me with the gift of being a Morphling. From what I remember though they all use slam attacks and the slam attack is what I can do as a shambling mound. Anna demonstrates to Pru the finer points of the slam attack hoping to impart to Pru some of her experience. Also from what I remember air elementals can fly and turn into whirlwinds, earth elementals can burrow, fire elementals can light stuff on fire and water elementals can swim and turn into whirlpools."

To Michael Anna says, "Guess it was a good thing I haven't reverted to my normal form as I shambling mound I can swim and breathe normally underwater so I guess I will go investigate."

Anna then lumbers into the water and starts swimming scoping out what there is to see under the surface.

(Perception: 23)

Plant Shape II: Form of Shambling mound 6 minutes (56/60 rounds remaining?)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft.
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20
barkskin: 1 hour (595/600 rounds remaining?) = +3 natural armor bonus

(OOC: Let me know how much time has elapsed oh kindly DM)


Meeting with Calliembria 
Tuesday May 16th, 2017 5:49:39 PM

Sigvar looks over the bones and shreds of clothes, finding what looks to be some mining paraphernalia, indicating that these were the miners that came into the cavern.

Ever trying to improve herself, Pru asks Anna for some pointers about switching forms while scanning her eyes over the auras of the pile.

She is able to identify (in order) the +1 green longsword, an oil of align weapon, and a scroll of remove curse, but is stymied for the moment by the gong (DC 26), one potion (DC 18), a scroll (DC 16), and 2 wands (DC 16 and DC 18). you can roll two additional times for the wands still

Nikolai skips out on the surface of the the water and is able to see the wall on the far side of the lake, but there are no openings that way either.

Pompous keeps watch while Trayvin mends some of the wounds that Sigvar drew from the trolls.

Michael assesses the mundane items for their value. A piece of Coral and a Pearl seem to draw his eye, but they probably would seem much less shiny to someone else. The scroll case is quite well made (60gp), as is the marble dragon (300gp). The platinum mask is valuable for both its metal and craftsmanship (900gp), as is the silver cup (100gp) and the silver dragon (25gp).

He has no idea of the value of the green rock, puzzle box, painting, dice, or mirror, but recognizes the holy symbol as representing Gargul.

Anna dives down into the lake and sees nothing but fish for a while. Towards the bottom though there is a pile of tumbled rocks marring the otherwise smooth surface. Perhaps the trolls entered from some hole here, but if there was any access here before, it no longer remains. It seems that no danger is likely to approach from here anytime soon.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday May 16th, 2017 7:42:56 PM

Tinker has run out of ideas. If no one has any other thoughts, it is collect the stuff and each of the miner helmets and go back to the elevator.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday May 16th, 2017 8:35:16 PM

Walking across the water, barely touching he surface, was exhilarating! His mentor had told stories of monks who could walk on the a thin sheet of frail paper without leaving a trace. This must be it. Concentrate on being 'lighter than air' and keep that concentration.

"I agree with Tinker. We get this stuff back up to the surface and report. With the destruction of the trolls, we can probably convince a couple miners to return with us and verify that there are no other passages to inspect."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday May 16th, 2017 9:07:18 PM

Michael picks up the green stone and holds it in front of himself. the then puts his other hand under it to catch it then lets go of it. if it starts orbiting around him he'll know its some sort of magic item and un stone or something like that.

yeah, it was just a couple of trolls, I can see them giving the Miners a bit of trouble, we might need to hold off claiming these items, the miners might have family and this stuff may hold value to them beyond gold.

Prudence Gundle   d20+13=18 ; d20+13=32 ;
Tuesday May 16th, 2017 10:13:31 PM

"I'm about finished here," Pru says. She looks at the two wands [Spellcraft 18 and 32], then heads for the lift.

Since one of the items she couldn't identify is a scroll, on the ride up she just casts Read Magic and reads the darned thing.

"The gong and the potion, though...somebody else is going to have to take a look at them." She sighs. "Sorry. I'm a bit of a dunce, magically speaking."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Tuesday May 16th, 2017 10:57:20 PM

Sigvar looks at the bones and helmets and thinks how bad it must have been for the miners. They were soldiers. Facing a pair of trolls with seven strong and capable allies at your side is nothing. Sigvar had been able to control the fight because he knew that he was backed up by the best in the business and had nothing to fear.
Imagine how those miners must have felt. They emerged into a new chamber, their hopes soaring at the prospect of a new area to mine and explore. Then death by stone and claw and tooth. Sigvar could still feel the fear that soaked this room. It permeated the place, clinging to the stone, soaking into the water and tainting the air.
" Tinker, will your family still find a use for this cavern? If so this place should be cleansed. The deaths of your miners fouls this place with a dark taint. We should not leave that to be dealt with by others. Our strength was enough to defeat the trolls, it should be enough to cleanse the taint left by their deeds. My mother would have known a ceremony to perform this feat, but I am not her, I do not have her skills. Travin, do you think you could do this if Tinker deems it necessary?"
Sigvar looks at the holy symbol of Gargul and feels sure his mother is watching and would approve of his assessment.

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=23 ;
Wednesday May 17th, 2017 6:54:35 AM

Pompous continues to stand watch. He listens to the others but this doesn't make sense to him. Was this all there was to happen?

The ranger walks over to where the trolls were first seen and looks around for anything out of the ordinary.

Perception 23.

"This was to easy"

Anna Morphling[Shambling Mound] (Hugh C) -- AC 20/13/17 - HP 75/75 -- CMD 20 
Wednesday May 17th, 2017 8:09:45 AM

Shambling Mound Anna surfaces from her underwater inspection saying to the others. "I saw some fish and a pile of rocks towards the bottom of the pond. It could have been a passage at one point but if it was it is completely collapsed now. Nothing will be getting through that way unless its cleared and considering it is an underwater collapse the water itself is an obstacle towards clearing the way. I can take a look at the items you couldn't identify Pru, actually I can produce scrolls of identify when I revert back to my normal form."

Plant Shape II: Form of Shambling mound 6 minutes (36/60 rounds remaining?)
+4 size bonus to your Strength,
+2 size bonus to your Constitution,
+4 natural armor bonus,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft.
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20
barkskin: 1 hour (575/600 rounds remaining?) = +3 natural armor bonus

(OOC: Let me know how much time has elapsed oh kindly DM...I estimated 2 minutes)


Meeting with Calliembria 
Wednesday May 17th, 2017 5:27:57 PM

Michael decides to test the strange stone, despite Pru telling him there is no magic about it. As expected, it falls into his waiting palm. Maybe the miners would know something about it?

Pru identifies the wand with the shield as holding Mage Armor and the wand with the coins as holding Augury. She reads the scroll as finds it contains a casting of Remove Curse. Quite impressive deciphering for a dunce, I should say!

Sigvar wishes for the knowledge of his mother, feeling an uncleanness here. Perhaps a blessing from Trayvin would help to remove it, or a prayer to Lord Gargul focusing on the holy symbol found here.

Anna spends a couple of minutes in the water, then offers to produce a scroll once her shifted form reverts, which it will do in the time it takes to shuttle everyone up the lift. If only there was a reverse feather fall to cast!

Everyone else seems ready to leave, despite Pompous feeling like it was too easy. Then again, easy for the Agents is deadly to a group of simple miners unprepared for such danger. They gather up the damaged helmets and make for the lift to report back to Callie.



Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday May 17th, 2017 6:16:30 PM

"Tinker, did the miners worship Gargul?" Trayvin holds the holy symbol of Gargul and ponders. "I will say a blessing for the miners as they meet Gargul. Hopefully their next journey will be better than this one."

"If it proves necessary, I should be able to attempt to consecrate this area. I agree we should return with some miners to make sure we didn't miss any passages."

Pompous AC 26 CMD 24/19, HP 81/81 
Wednesday May 17th, 2017 7:09:28 PM

Well back out of the mines we go....

In a much louder voice..

"Heigh-ho, Heigh-ho
Heigh-ho, Heigh-ho
Heigh-ho

Chorus
Heigh-ho, Heigh-ho
It's home from work we go
(Whistle)

Heigh-ho, Heigh-ho, Heigh-ho "



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=24 ;
Wednesday May 17th, 2017 8:59:16 PM

"I don't get the feeling that many commoners, and I use that term warmly, worship Gargul. Nor does it seem that miners would bring such treasures down here, like that statue of the dragon? There's probably some loot the trolls brought in here and there's probably some the miners brought down. We'll let Calliembria sort out what belongs to the families of the deceased ones."

The appearance that the threat has been dealt with can lead to false sense of security. "Keep vigilant on our return as much as on our entry," he advises. "Let's return in the same order as we came down."

Perc +15 = 24

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday May 17th, 2017 9:21:28 PM

As they leave, Michael thinks that maybe they should bring the dead miners remains home. but then he thinks again and thinks that the miners family would find more closure if they came down and picked them up. he boards the lift a bit let down, He wishes he could have saved those miners, but saving folk is so rare in this business it was a forlorn hope. he is much better at dooming the beings that make saving folk necessary. The mine though got him to thinking about an old dwarf Warrant officer he once knew. what was that guys name....Jimmy....Jimmy Dean! yeah that's it. and what was that song he used to sing? He grins and starts to sing.

Every mornin' at the mine you could see him arrive
He stood six-foot-six and weighed two-forty-five
Kinda broad at the shoulder and narrow at the hip
And everybody knew ya didn't give no lip to big John
(Big John, big John)
Big bad John (big John)
Nobody seemed to know where John called home
He just drifted into town and stayed all alone
He didn't say much, kinda quiet and shy
And if you spoke at all, you just said hi to Big John

Somebody said he came from the plains sargrass
Where he got in a fight over an Elven lass
And a crashin' blow from a huge right hand
Sent a Rattledam fellow to the promised land, big John
(Big John, big John)
Big bad John (big John)
Then came the day at the bottom of the mine
When a timber cracked and men started cryin'
Miners were prayin' and hearts beat fast
And everybody thought that they'd breathed their last, 'cept John
Through the dust and the smoke of this man-made hell
Walked a giant of a man that the miners knew well
Grabbed a saggin' timber, gave out with a groan
And like a giant oak tree he just stood there alone, big John
(Big John, big John)
Big bad John (big John)
And with all of his strength he gave a mighty shove
Then a miner yelled out "there's a light up above!"
And twenty men scrambled from a would-be grave
Now there's only one left down there to save, big John

With jacks and timbers they started back down
Then came that rumble way down in the ground
And then smoke and gas belched out of that mine
Everybody knew it was the end of the line for big John
(Big John, big John)
Big bad John (big John)
Now, they never reopened that worthless pit
They just placed a marble stand in front of it
These few words are written on that stand
At the bottom of this mine lies a big, big man
Big John
(Big John, big John)
Big bad John (big John)
(Big John) big bad John

As happens most times when he sings, it' lifts his spirits a bit, so he pulls out some of Tinkers mom's leftovers and has a little snack as they rise. he offers some to the rest of the group.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday May 17th, 2017 9:33:44 PM

Tinker nods at Sigvar and the other Agents. "I think most miners give special attention to Domi, who rewards hard work, or maybe Ffloy to get rich. But I think any of the Woldian Gods would be appropriate; especially Gargul at the end of it all."

He nods and agrees with the idea of setting aside some of the treasure for the families who lost loved ones in the mine.

The dwarf gets his irritated scowl as Pompous starts singing but doesn't say nuthin'. The archer is entitled to his opinions and humor, even if Tinker doesn't like it. He gets thoughtful and nods along with Michael's catchy tune. "Mine to your heart's content in the Lands of Rest, good men and women of the earth." It was simple, but sincere.

Helmets and treasure in hand, he waits for Trayvin's blessing and then heads to the elevators and then the surface to tell of the miners' fate to his foster family and their companions.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Wednesday May 17th, 2017 10:41:26 PM

Sigvar nods at Travin's words. He did not wish for the miners to see the end that their kin had come to, but could not condone leaving the bones for whatever vermin might crawl in here. He pulls out his shovel and starts to dig a grave, as near to the center of the dry part of the cavern as he can. They have no way to identify which bones belonged to which miner, since all are broken, chewed and sucked clean. He chants slowly and rhythmicly the rites he had heard his mother use when she prepared one of the Fist for the journey to Gargul's throne, He places the bones into the grave with a gentle hand, they had been men and women good at their trade, taken by surprise while doing their job. When Michael pulls out the leftovers he asks for a plate, and lays it in the grave with the remains. He then fills the hole and takes one of the massive troll femurs and drives it in as a marker. From it he hangs the symbol of Gargul.

He steps back and addresses the words Thumb Nickolai had said.

"Few other than priests openly worship Lord Gargul, but many seek his blessings. Many a wife consults the grey robed Eyes when they wish to conceive a child, then shun them as soon as the blessing is given and the seed planted. Lord Gargul giveth, and Lord Gargul taketh away. He stands in observance of both our entry into the Wold and our exit from it. Very few does he grant the chance to return from his halls once they have lost their lives. Those few are truly heroes that Lord Gargul must feel still have a destiny to deliver to the Wold. These miners died under his watchful eye, for this talisman of his faith was here for him to see them as they died for each other, alone and far from the oes they loved."

" Lord Gargul, I implore you to welcome these miners into your halls. Grant then rich veins to work if that is their wish, or the chance to be with their families if that was denied them here in the Wold. I did not know a one of them, yet having met their kin I am sure that they were taken before they intended to leave this life. Honor then, and , in time when they tire of the rest you give, send their spark back to inhabit the Wold again."


Sigvar steps away, but stands ready should Trayvin need any help in consecrating the burial mound.

Pompous's song at first raises the hackles on Sigvar's neck. The Taur is about to round on the archer and remind him that people died here. Then a calming breeze touches his brow, almost like when his mother would blow on his forehead when he became angry without cause. In a flash he realizes it is a work song, one a miner or any other that toils would sing to pass the day, and in that way is fitting. He again reminds the group that they need not summon scrolls while he has the monocle that is of no use to him since he cannot detect or identify magic items, but should greatly enhance their ability to do so, even a 'dunce' like Prudence claims to be. This thought makes him chuckle, and the anger is gone as fast as it came. He will take the last spot on the trek to the surface. If anything comes up behind them, he will be ready to hold it while the others ready themselves.

Prudence Gundle  
Wednesday May 17th, 2017 11:01:05 PM

Pru reports her findings, then waits patiently for the lift to ascend.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+20=35 ; d20+18=27 ; d20+18=26 ;
Thursday May 18th, 2017 9:41:01 AM

Anna reverts back to her normal form and then pulls a stilled scroll of identify (150 gold; CL3) from her bag of tricks. She then attempts to use the scroll and succeeds (UMD: 35)

She then attempts to identify the potion and the gong which have eluded Pru.

She then pulls out her masterwood darkwood guitar and plays some "elevator music" while they ascend the shaft.

(Spellcraft: 27, 26)

barkskin: 1 hour (539/600 rounds remaining?) = +3 natural armor bonus

Meeting with Calliembria 
Thursday May 18th, 2017 4:54:48 PM

With the help of Anna's scroll, the last two magical items are found to be a potion of Owl's Wisdom and a chime of opening.

Michael and Pompous each have their own brand of traveling music. Hopefully it doesn't clash too much with the sick guitar riffs.

Sigvar is momentarily angry at the music, but then calms himself, and realizes that each person deals with death in their own way. He can't really dig a grave in the stone of the cavern, but he says some words honoring the dead and wishing them well into Gargul's realm. He is able and willing to assist in their burial outside though.

Nikolai assesses the treasure and realizes he has no way of knowing how much belonged to the miners and how much the trolls brought with them. He counts up the coins as well and finds a goodly sum. Much more than the miners would have been paid for many months of work. (319 pp, 2459 gp, 208 sp, 1179 cp)

Pru calmly rides the lift, eager to see fresh air again.

Trayvin says he can prepare a spell to consecrate the area, should it be found appropriate.

Tinker rides up and relays the findings to Callie, who is much relieved that the area seems safe, but weeps a bit for lost friends. She rides back down the lift to go over the cavern and bring back the bones to bury. She is able to find no more exits than the Agents found in their perusal, and she thanks Trayvin for his offer of a blessing. "It would be most welcome. Even though we don't particularly worship Gargul, knowing that he's keeping the spirits of our friends safe is a happy thought."

The Agents finish their snacks just in time to make it back to camp for dinner! The meal is a little less festive than the one when they arrived, but closure is good for everyone, and they will certainly be more careful when opening up new caverns in the future.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday May 18th, 2017 5:28:47 PM

Tinker keeps somber through most of lthe day, helping recover bones and setting things as right as he could. Even though the evening fire is somber for the slain, relief is there for the closure, and Tinker looks about at his battle buddies. "We did good work there.", he states matter of factly. "Having us channeled in that one small tunnel could have been bad if all three of us didn't keep moving, trusting each other to do the right thing." He smiles at Sigvar and Michael. "Hard to do that when you are hurting and can't see, Michael. Or inviting attack by unknown strength of enemies like you did Sigvar."

"And then there was knowing what they were and their vulnerability to fire, and then creating enough fire to do the job. Each of us played a part so the team worked well."

He looks over at Nikolai and smiles. "And now we are out of the mines, I give the lead back to you."

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Thursday May 18th, 2017 8:24:53 PM

Anna says, "That stilled scroll of identify was useful. I think instead of pulling another gemstone I will just pull another scroll of stilled identify. This way if we come across items we can't determine what they are in the future I can just use this scroll. Tomorrow I will put more gold in my bag. Are we heading out tomorrow or do we have further business here? Weren't there other places we wanted to visit while on leave?"

She says a prayer to Ma'ab on behalf of the miners too. "Dear Lady, should any of the miners accidentally venture into your domain please have mercy on them and redirect them to Gargul's realm."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday May 18th, 2017 9:25:06 PM

"Well, Gargul is not the only Wold Deity whose edicts I am familiar with. Calliembria, with your permission, I will go back again tomorrow with a few consecration spells, and also offer prayers to the other deities of the Wold. I'm sorry for you loss, but hopefully the mines are safe now."

Prudence Gundle  
Thursday May 18th, 2017 10:53:51 PM

"We should give some of the money back to the miners," Pru says. "They lost people, and perhaps there are widows and orphans to think of." She smiles. "Not all of it, of course, but we shouldn't keep it all, either."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday May 18th, 2017 11:50:29 PM

Nikolai expresses his condolences to the families of the lost miners.
"Please retrieve all the items that belonged to your kin," he says with heartfelt sorrow. With what's left over they can decide what to keep and what to give to the gnomes.

He knows nothing of gnome morning or burial customs and watches with quiet solemnity.

Glad that there are no other dangers in that particular segment of the mine, he starts thinking of the weeding they are to attend and asks Tinker to verify If there is anything else they can do while they are here.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Friday May 19th, 2017 8:26:37 AM

Sigvar looks at the monocle he offered to the group to identify the iems and shrugs. maybe someday He helps with the retrieval of the bones and their burial topside, then tries to stay out of the way while the gnomes grieve their kin.

Pompous AC 26 CMD 24/19, HP 81/81 
Friday May 19th, 2017 5:14:36 PM

Pompous raises his brow at Nikolai's statement....

To himself he thinks
{ And we are going to trust these people to "only" take what belongs to their kin? Well, okee then. Guess we're working for free, cause darn if I'd leave anything behind if I was them!}

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday May 19th, 2017 7:15:13 PM

Michael listens to Tinker and his mouth opens more and more as the taciturn speaks He says in a quiet voice Tink, thats the most words I've ever heard you say off the cuff....wow he then thinks for a minute and speaks again. sure all that stuff was what we did right, but the bigger and more important question is what we did wrong or could do better. I for one should have taken a potion of Darkvision early on, then I could have avoided that rock that the one threw. If Sigvar would have gotten stuck, that could have led to a sticky situation. That's two things I can think of off the top of my head having spoken Michale pops another one of MaMa C's wonderful stuffed shriker rolls in his mouth.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Friday May 19th, 2017 7:55:02 PM

"The mission is what it is Michael. Had you taken the potion and had it run out just before the tunnel opened up the result would have been the same. As for me, the tunnel wasn't going to get any larger and I was not going to get any smaller, so getting stuck was a real possibility. Had it happened we would have dealt with it. Deal with what is, not what could be. If you dwell on what could have been you will lose sleep doubting, and it could one day make you hesitate and disaster could ensue."
"I am glad that I got that training in how to flank with an experienced combatant. By turning those Trolls to give you and Tinker their backs was really their undoing."


AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday May 19th, 2017 10:34:38 PM

Tinker blushes a little under his beard at Michael. The dwarf isn't sure the Halfling was serious or joking, but Tinker realizes he doesn't normally talk much. "Just needed sayin'", he says defensively.


Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday May 19th, 2017 10:51:11 PM

"Well, I suppose it wouldn't hurt to pick up a scroll of reduce person just in case we need it."

Prudence Gundle  
Saturday May 20th, 2017 11:44:17 AM

"If we get a scroll, I'm happy to cast it," Pru says. "Although it will also reduce Sigvar's ability to damage the enemy, so it should just be for emergencies."

Meeting with Calliembria 
Saturday May 20th, 2017 5:54:11 PM

As good soldiers, the Agents are quick to assess their battle and plan for how to be more successful in the future.

A few personal effects are collected from the pile - mostly broken mining gear and a few coins. Barely a dent in the glittering pile that was recovered. Not that they would object to a little bit extra to cover the losses they took in personnel and equipment.

Callie takes Trayvin back the next day to spread Gargul's blessing through the cave. The miners feel more safe immediately, though the dead trolls may be better for that than any blessing.

It seems that they're mission at the mines wrapped up in plenty of time for them to still make it to the wedding on time. I hope they all brought their presents!

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Sunday May 21st, 2017 11:47:32 AM

Sigvar looks at the items the miners bring out of the ground and make into various items. If they happen to have a jeweler among their number, he asks if a certain type of chain can be made or him at short notice. He explains the Tauric item to the craftsman and answers any questions the maker has. He intends it as a gift for Prudence's sister and her husband.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday May 21st, 2017 7:49:34 PM

Nikolai observes the gnome social life and how they revere their dead loved ones. After he is sure they have retrieved all they want from the pile they retrieved from the troll cave he puts the rest in a sack.

Taking Tinker aside he asks his friend, "I'd like to offer more for their loss but I don't want to offend your family. Perhaps if we gave some of the loot as a condolence gift from the Mailed Fist it would be accepted without offending them. You decide if that would be ok and what to give."

Next he asks Calliembria if they know anything about the route to Prus' sisters place and annotates what they know on his map.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday May 21st, 2017 9:18:33 PM

Michael thinks about what to get for a wedding gift. Gold and jewelry are all well and good, but a starting family needs sundries. cooking utensils, linens, furniture. He resolves to hold off on a gift until he meets the couple, then he can maybe come up with something that will benefit them in the long-term as well as short-term.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Sunday May 21st, 2017 11:04:55 PM

Anna says to her companions, "Depending on how long we have until the wedding I can pull pretty much any mundane item worth 300 gold or less from my bag of tricks. I can also pull any scroll or potion worth 300 gold or less."

She then turns to Pru and asks, "What kind of things could your sister use?"

Meeting with Calliembria 
Monday May 22nd, 2017 10:46:45 AM

Callie looks like she feels uncomfortable asking for money, seeing as the Agents just pulled them out of a bind. She finally says that maybe a few hundred silver pieces would be more than adequate to replace some gear and hire on some new hands at short notice. Then she notices the slightly glowing piece of rock and her eyes widen.

"Where would the trolls have found this? If there's more down in the mines, I can only imagine at the wealth we'll find! This is a genuine rock from the heavens! This alone would see us well into retirement. It must be worth upwards of 6000 gold pieces!"

Despite the recent hardships, the miner in her cannot help but be excited at the prospect of getting back into the mine.

The rest of the Agents discuss the wedding and wonder what some suitable gifts may be. They certainly have time to come up with something good. The wedding is not for a few days yet, but they have at least three days of travel ahead of them, too. Assuming there are no bumps on the road.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday May 22nd, 2017 12:21:21 PM

Tinker is happy his family and he miners are happy. "Good to see you again", he says with hugs all around. And he's glad that the miners are eager to now explore the ex-troll cave. He shakes his head at Nikolai. "They've taken all we can give without providing offense. Let's get back on the road and head for Prudence's family's wedding."

And with happy goodbyes, Daemar is ready to go.

Pompous AC 26 CMD 24/19, HP 81/81 
Monday May 22nd, 2017 5:39:03 PM

Pompous, still feeling very much being the new person in the group, walks, listens and says little. He is certainly grad that there are two less Trolls in the Wold. While, in theory, every life is previous, Trolls generally don't offer much more then murder and mayhem. And they smell very bad too.

Every once in a while, he takes out a book from his pack and scribes in a few lines. To the observant, the title of the book, in bright gold letters reads:

The Chronicles of Pompous Marcus Maximus- Hero and Legend.
Vol.1 - The Legend's Early Years
-As recorded by the Hero himself-
(all rights reserved)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday May 22nd, 2017 9:07:32 PM

Michael looks at the rock. 6000gp you say? what kind of rock is it, I've never heard of a heaven rock. He thinks for a minute. Tell you what, I'll loan you 100gp. but in return, if you happen to strike it rich down in that cavern and find a bunch more of those stones you can pay me back 1000gp. if you don't...well...you don't own me but the original 100gp and you can pay it back as you are able, no interest. how does that sound?

Prudence Gundle  
Monday May 22nd, 2017 9:53:10 PM

Pru is ready to turn her attention to her sister's wedding. It's kind of a surreal feeling; she's been separated from her family for so long, and now--is she really going to see them all again? Or is this some kind of horrible mistake?

"We're farm folk," she replies to Anna. "So they'll want practical things--but that doesn't mean they can't be pretty, too." She pauses. "Verity always liked sewing, and embroidery. And a little weaving, too, I guess. So she might like some pretty threads for embroidering. Or things for the house, although I don't know how much the families will have done already."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday May 22nd, 2017 10:21:36 PM

"If they are willing to accept it, I think they should keep enough to hire a warrior to guard their camp and patrol the cave."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=22 ;
Monday May 22nd, 2017 10:49:16 PM

Nikolai nods at Tinker's suggestion that giving them anything more would embarrass them. However, he takes a small bag and puts 300 silver of his own in it and hides it on the mine lift.

Stealth +14 = 22

He hopes no one saw him. Next he takes inventory of their food supplies and gets ready for their departure, seeing that the horses are well and ready to go. He keeps his surprise at the value of the green stone and certainly hopes there are more and not something the trolls picked up before they got trapped in the cave.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Monday May 22nd, 2017 11:20:09 PM

"I'll have to see what my bag of tricks can do with pretty threads. For the most part I've just pulled scrolls and other items we needed in the course of adventures as well as random gems to empty it out. Tell me could your sister use a masterwork loom, or needles or needle point? I could get her some fine tools with which to practice her craft. How would she feel about golden thread? I think it would be fitting to perhaps gift her with that as my bag of tricks is granted to me due to the fey and I seem to remember a story about a fey who could spin straw into gold..." Anna says

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Tuesday May 23rd, 2017 12:07:12 AM

Sigvar asks Prudence," What is the man she is marrying like? Is he a farmer as well? Would we serve them y bringing them livestock or some other farming essential? I am sorry, I know nothing of farming, all I have ever known was the Fist."
He listens closely to her answers, preparing to ask Anna to get him a good gift for Prudence's family.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday May 23rd, 2017 9:19:05 PM

You know if they are like most newlywed couples I've seen, just getting started and needing to learn a trade, well maybe they might could take over the inn we stayed at, we could prolly buy it for them and if we find out whats stopping the trade coming in from the north, it could become really profitable for them, heck if we could do the mailed fist waypoint thing they could do pretty well with that as well.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday May 23rd, 2017 9:22:51 PM

Trayvin ponders what to get for a wedding present.

Meeting with Calliembria 
Tuesday May 23rd, 2017 9:59:25 PM

Ideas fly back and forth, between the practical and the ostentatious. It seems the bag of tricks can come up with most anything small that they can think of. Thread in a myriad of colours should pose no problem.

An inn old be a grand gift. Maybe too grand, and that assumed that the current owner wants to sell. Which he may if business hasn't turned around. But then you would be gifting a failing inn, so that wouldn't quite do either.

Nikolai slaps a little extra cash in the lift, where an industrious gnome is sure to find it. He drops some hints about hiring some muscle, too, or even training the miners a bit to use a pick or hammer as a weapon.

Food is packed and horses are rested and ready to be off, if the Agents have decided that they're done being comfortable and well fed for the time being.

Prudence Gundle  
Tuesday May 23rd, 2017 11:07:05 PM

As she sets of with her companions, Pru continues to discuss wedding gifts.

"Michael, they wouldn't know the first thing about running an inn! Better to have somebody there who knows what they're doing, I think."

"Anna, I think Verity would probably rather have several good, sharp needles than golden thread. Although I can't say for sure."

"Livestock would be welcome, Sigvar, although anything bigger than a chicken would probably be too elaborate. But you could get them a nice laying hen, certainly. Or, if you wanted to get something bigger, we could all chip in on a heifer. That would be a very welcome gift, I think."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Tuesday May 23rd, 2017 11:17:46 PM

Sigvar is ready to march. He keeps rolling the ideas over in his head, wishing he knew better who Prudence's sister was and who her groom was. It was hard enough to try and think of a life beyond service to The Fist, harder still when you don't know the people.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday May 23rd, 2017 11:18:54 PM

Time to move on and let Tinker's family grieve as a family and not have strangers looking on.
"I figure we take our leave and spend the night in the town, then get a good start early in the morning to Pru's sister's place."

What Nikolai figures is the Agents getting some RnR in town. Visit with the folks, maybe find a good loom, or plow or plow horse as a present. As soon as they are all gathered together and Tinker has made his farewells, they head back towards town. A good tale of troll fighting ought to go pretty well in the tavern.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Wednesday May 24th, 2017 11:54:41 AM

"Yeah we could spend some time at the tavern before taking off for Pru's sister's wedding." Anna agrees.

"I could easily pull some fine needles from the bag as well as assorted thread and like I said I think I could even pull a finely crafted loom. (OOC: per equipment page masterwork artisan tools cost 55 gp)

Pompous AC 26 CMD 24/19, HP 81/81 
Wednesday May 24th, 2017 6:58:02 PM

Pompous spends his wait time polishing his armor and fletching some arrows.
Sometimes travelling can be darn monotonous.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday May 24th, 2017 9:25:57 PM

Trayvin says some farewell to Tinker's family. He hopes the loss of the miners doesn't hurt them too much.

He's ready to stop by that tavern, it felt uncomfortable to impose.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday May 24th, 2017 10:42:43 PM

Michael shrugs, eh...heck I didn't know how to be a soldier when I first started, you know how the old saying goes. give a man a fish, feed him for a day. Teach a man to fish, feed him for life. Take the mans fish, slap him up side the head and threaten him and he'll have a fish for you tomorrow as well....where was I going with this?....I can't remember. I just thought you'd like to have your sister a bit closer to you was all.

Michael gets his mule saddled and his gear packed away. He's ready to hit the road.

Prudence Gundle  
Wednesday May 24th, 2017 11:35:01 PM

Pru fills her Fist-mates in on her family.

"There's Ma and Pa--Milly and Delem," she says. "Verity, the one who's getting married--she's the oldest. Then me. Then Rye and Pye--Righteous and Pious, officially, but we call them Rye and Pye. They're my brothers. They were complete pests when I--when I left. I guess they'll have grown up some since. Faith is--well, she's a little slow, but very sweet. Mercy was the baby when I left, but she'll be walking and talking now. There may even be a new baby; I haven't heard from anybody in so long...."

Meeting with Calliembria 
Wednesday May 24th, 2017 11:47:30 PM

Sorry all - just got off a plane. Will be moving forward tomorrow. Living this rp though!

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday May 25th, 2017 12:19:58 AM

Nikolai marvels at the size of Pru's family. He has a couple of siblings but certainly not that many. He's the oldest and therefor was expected to join the Mailed Fist. Father told him it was his choice, no one was forcing him to, but he felt that it would not only get him out of the house, but that he would be able to see the Wold like his father and grandfather and great grandfather and ... so forth, had.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Thursday May 25th, 2017 12:34:42 AM

SIgvar thinks of his family. He only ever met his mother. No other relatives ever visited her, but she spoke of them. All were soldiers, first in the Fist, then after retiring back at home. Maybe he would see that home one day. By her account it was nothing special. A barren windswept island with a dangerous reef full of shipwrecks, and undead sailors washing up all the time.
Odd he thought, Prudences parents had so many children they would cast out one that was different. His mother had loved him and protected him her whole life, even when she conceived him it was calculated to protect him. When she died he felt a profound loss, but he had so many in the Fist that were his foster fathers that it was not devastating. Then duty took over and he had to uphold the family name. Life was strange.
None of her family had better try to hurt Prudence. That would not be a pleasant scene. He wouldn't hurt them, she wouldn't like that, but he made one hell of an obstacle when he wanted to.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Thursday May 25th, 2017 7:40:09 AM

Anna wonders what it must be like to actually know one's parents let alone have all those siblings. She was a foundling given to the citadel with little more than a scrap of paper scribbled, "Anna Morphe."

Technically Anna thinks she became a child of Queen Ma'ab when she was accepted as a Morphling and her lady gave her the new surname Morphling. She thinks back to the half-elf Druidess who raised her, Kara Greeneleaf and wonders what her mentor is up to these days. Anna would like to catch up with Kara at some point and let the half-elf know about how she had changed. She would also like to learn more about the Morphes maybe she did have some kin out there?

Pompous AC 26 CMD 24/19, HP 81/81 
Thursday May 25th, 2017 5:14:45 PM

Pompous sits and writes... the notion of someone else getting married doesn't really appeal to him..

{ And our handsome hero oversaw the groups' preparation for the.... }

" Hey! Anyone know how to spell "festivities"????"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday May 25th, 2017 6:17:58 PM

F E S T I V I T I E S....I think.... Michale says absently. Pru does have a large family. Michael never really had a family. Bennie the Knife was the leader of the cell, and he was always concentrating so hard on keeping them alive that there was little time for a young halfling. Vera, the closest thing he ever had to a mother, was not cut out to be a mother, a cutpurse and thief sure, but not a mom. he had brothers of a sort. older rogues that participated in the failed attempt. Loric, he always smiled and often had treats for Micheal. but he died on their 5th move, delaying the secret police so the group could get away. Dalron, dour, frowning, but he taught Michael how to use a blade and where to cut someone to make them bleed. He died with the rest of his cell after their 20th move. Michael hasn't thought of them for years. Suddenly Memories flood him. all the precious and rare good times. the laughter, the jokes. the rare moments of love when they weren't working....as they travel Michael realizes that these memories can't be pushed to the back as he focuses on watching for trouble. He lets someone else take the lead and hangs back near the middle...digging up bones...

Onward to the Wedding


AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday May 25th, 2017 7:32:21 PM

Tinker keeps quiet and reminisces of the good times with his family.

Meeting with Calliembria 
Thursday May 25th, 2017 7:33:19 PM

The agents set off on their way to the wedding, loaded down with provisions and well wishes from Tinker's family. They even throw in a customary gnomish carving as a wedding gift to Pru's sister!

The most direct route is through a wooded area, and there is no town in sight or anywhere on the maps they have of the area. Looks like tonight will be a roadside campout. I hope you all have your s'mores sticks!

Darkness approaches after a pleasant day of walking, and all that's left to do is set your watches for the night.

Please let me know who's on what shift, what light sources you're using, and perception checks.


Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday May 25th, 2017 10:19:34 PM

Trayvin leaves the setting of the watch to Nikolai. He volunteers to take a shift, and during his turn he will sit just far enough away from the campfire to be able to scan around with darkvision.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=28 ; d20+17=19 ;
Thursday May 25th, 2017 11:20:58 PM

After consulting with Calliembria, it was decided to bypass the town and trail blaze it towards Pru's family's place. There'd be enough time for festivities at the wedding party.

Getting toward late afternoon, he starts looking for a good place to camp.
Survival +14 = 28

Spotting one, he points it out and the best place to hitch the horses. Everyone knows their duties and that a cold camp is best in strange woods. He assigns watches according to each preference and he takes the middle watch as he can see well enough in the dark and he does not have magical energies that require a good night's sleep

Perception on his watch +17 = 19

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Thursday May 25th, 2017 11:47:29 PM

SIgvar helps set up camp. He agrees with Nickolai about a cold camp, since they are in unfamiliar environs. He uses the camp axe though to clear small trees and brush from the site. These he piles in the center of the camp in case they need a sudden fire, knowing that with a though Prudence can light it. He volunteers for watch with Prudence, knowing she can not see i the dark either and hoping to consult with her further about her sister and a gift. He thinks a couple of hens and a single rooster will make a good gift, following her advice about giving a renewable gift like livestock.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet  d20+10=15 ;
Thursday May 25th, 2017 11:48:26 PM

sorry,
Perception 15

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=24 ; d20+9=25 ; d20+14=16 ; d20+27=29 ;
Friday May 26th, 2017 8:41:38 AM

(Survival: 24 vs DC 10 to aid another; Nikolai gets +2 so his new camp site roll is 30)

Anna weighs in to Nikolai with her opinion as to where the campsite should be.

"Put me in at a watch when it will be fully dark, when I can take advantage of my darkvision ability." Anna says to Nikolai, "I will even pair up with someone without the ability to see in the dark. If you want me to take a solo watch I will disguise myself as Tree"

Prior to going on her watch Anna activates her Darkvision morphamancy.

If she has a solo watch she will camoflage herself using Treeshape choosing a form that is consistent with the surrounding foliage (Know[nature] : 16)

(Perception: 25)
Active Effects:
Darkvision Morphamancy SLA: 6 hours, darkvision 60ft
Potentially
Treeshape: Form of large tree, shrub or tree trunk. +10 Nat Armor AC, effective dex score of 0
If treeshaped AC is 16, Touch is 6 and FF is 16
(Treeshape Disguise: 29)

Prudence Gundle   d20=15 ;
Friday May 26th, 2017 10:38:43 AM

Pru takes whichever watch she is assigned, and does her best to stay alert. If Sigvar asks, she endorses his plan of giving hens and a rooster as a wedding gift.

For light, she uses a Dancing Lights spell, using it to make four dim balls of light placed around the camp. She can brighten them to max if something happens.

[Perception 15]

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=14 ;
Friday May 26th, 2017 12:13:29 PM

Well, Pompous falls asleep on watch by all appearance (nat 1 perception), He has a lantern to help him see.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=26 ;
Friday May 26th, 2017 6:40:43 PM

Tinker travels well, keeping rear watch as is his habit. For camp, he sets a canvas against the wagon as a lean-to and goes to collect firewood; his friends keeping him well away from the cooking!

For watches, he lets his friends sort themselves out;
Sigvar and Prudence for the evening
Trayvin and Nikolai at the mid
Anna and Michael for the deep night
Pompous and Tinker for the late to dawn; the most likely time for an ambush.

He thinks himself satisfied; all watches but the first have someone with darkvision.
Perception 26

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday May 26th, 2017 9:43:53 PM

While on watch, Trayvin thinks about what it means to take an oath of marriage, and ponders about how much faith and trust people can place in an oath.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet 
Saturday May 27th, 2017 12:49:48 AM

Right!
Sigvar also sets up the canvas he carries making himself a tent. If set up correctly it will cover a 10x10 area.

Prudence Gundle  
Saturday May 27th, 2017 12:31:20 PM

Pru is thinking about her own gift to her sister. If there is time, she would like to look for some nice serving dishes, or maybe a platter. The kind of special dishes you bring out when company comes.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday May 28th, 2017 7:19:59 PM

Nikolai approves of Tinker's watch order suggestion and wonders about the big pile of brush in the middle that Sigvar gathers. 'Well, if anything, small critters can use the pile to hide in from predators, quail can nest in it, and...' so he says nothing about it.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=23 ;
Sunday May 28th, 2017 8:20:10 PM

while on watch Michael has nice conversation with Anna and gets to know her better. quiely of course and while keeping watch.

perception 23

Meeting with Calliembria MAP   d20+16=25 ; d4=1 ; d4=1 ; d20+4=23 ; d20+4=21 ; d4=3 ;
Sunday May 28th, 2017 11:05:22 PM

Setting up camp is old hat to the Agents by now. They are used to roughing it a little, and all of them enjoy some tales by the fire and fruit roasted in the coals. Nikolai finds a small depression that lends itself to the fire, and there are no sizeable rocks about that could cause any discomfort under sleeping rolls.

Once darkness begins to fall, the fire is extinguished and they settle into their assigned watches and sleep shifts. The earliest shift is taken by those without the best eyes, letting those with enhanced senses take the darkest part of the night. Having so many hands is nice, as each shift is shortened by an hour, allowing everyone a good bit of rest.


1st watch - Pru and Sigvar
2nd watch - Nikolai and Trayvin
3rd watch - Anna and Michael
4th watch - Tinker and Pompous


Pru and Sigvar stay up, sitting under the canvas covering as the others are bedding down, chatting about the wedding and wondering where to get the best laying fowl around. Pru is talking about her sister's preferred colours so she can get a platter large enough to serve a roasted rooster. He hardly notices as her words trail off, thinking she is reminiscing about her family and hoping the reunion goes well.

It takes him a few minutes to realize something is off about her silence, and a slightly more solid shadow has taken residence behind her, and several other shadows are moving about in the night.

Pru is grappled! 3 con damage



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 86/89 Character Sheet  d20+16=27 ; 2d8+6=22 ; d20+12=19 ; d8=6 ;
Monday May 29th, 2017 12:03:52 AM

Sigvar finally sees the threat for what it is and acts.
" ENEMIES IN THE CAMP!!"
He shouts at the top of his lungs. Moving like a trained warrior he stands and draws his blade in one clean motion. As he moves he lashes out with his blade at the figure grappling Pru.

Move- Stand up and draw weapon (Free action)
Standard- Attack hits AC 27 for 22 points of magical adamantite damage

If allowed, SIgvar was armed with his horns when the creature attacked Pru within his threatened area, possibly provoking and AoO if that happened, here are the results... Attack with horns as AoO hits AC 19 for 8 non-magical damage

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP766/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+18=25 ; d20+11=16 ; d20+11=28 ; d20+6=14 ; d4+2=4 ; d20+15=25 ; d20+8=21 ;
Monday May 29th, 2017 2:33:40 AM

Michael has never been a heavy sleeper, and in the bush, he sleeps fully clothed. He's up like a shot, hands drawing his blades as he rises. He looks to where he heard Sigvar speak, the looks around. he sees the enemies surrounding them, he moves to the closest to him, stopping about 6' away, studying the creature and waiting for it to move into his AOO Range. If he recognizes it, he yells out the party what it is.

Acrobatics 25
perception 25
knowlege dungeoneering 21

(the d20+11's and d20+6 and d4+2 were attack rolls I did not use because I did not attack. )


Prudence Gundle[AC 20; HP 49/49 (-3 con)]  d20+19=21 ;
Monday May 29th, 2017 11:07:17 AM

[OOC: Since it is during the first watch, the Extended Mage Armor on both Pru and Nikolai is still active.]

Pru reminds Sigvar of some of the Mailed Fist drills they did about helping spellcasters (use the Team Tactics feature to give Sigvar the Shielded Caster feat for a round). Concentrating carefully, Pru attempts to cast a spell.

[Attempt to cast Elemental Body I, a 4th level spell. Concentration DC is 10+opponent's CMB+spell level. Concentration check is 21, so if the opponent's CMB is +7 or less, Pru succeeds.]

If the spell is successful, then the opponent is suddenly grappling an air elemental! If not, well, nothing happens.

Pompous AC 26 CMD 24/19, HP 81/81 
Monday May 29th, 2017 3:32:09 PM

Pompous wakes at his comrades' scream of warning. The ranger rises quickly, grabbing and readying his shield. He then draws his sword and activates it's fire capabilities.

Pompous then readies himself to defend himself against any coming attacks until his eyes can adjust.

---------
Pompous stands in total defensive posture granting him an +4 dodge bonus to his AC for 1 round

Anna Morphling[Shambling Mound] (Hugh C) -- AC 17/13/14- HP 75/75 -- CMD 20  d20+9=24 ; d20+14=25 ; d20+14=29 ; d20+8=12 ;
Monday May 29th, 2017 4:33:37 PM

Anna does not sleep in her armor as she does not want to be fatigued. She is roused awake by Sigvar's yelling, stands up from prone and immediately changes her shape. Once again her hair turns green and leafy and her legs become like tree trunks. With her darkvision from her new form she can see they are surrounded and tries to figure out what may be surrounding them. If she can identify what any of their assailants are she tells her companions what they are.

(Perception: 24)
(Know[Nature]: 25)
(Know[Arcana]: 29)
(Know[Planes]: 12)

Active Effects: Plant Shape II - Form of Shambling Mound - 6 min [60 / 60 rounds]
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
-1 size penalty AC,
-1 size penalty attack,
-4 size penalty to stealth,
-2 size penalty to fly,
+1 size bonus to CMB/CMD,
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft,
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=24 ;
Monday May 29th, 2017 7:28:01 PM

Snoring. Prone. Tinker wakes all at once and stands, grabbing his urgrosh and searching for a nearby enemy. "Wha? Hooz there?"

Perception. 24

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+9=25 ;
Monday May 29th, 2017 9:19:12 PM

Nikolai jumps with a start. He'd barely gotten to sleep. Wide awake now his attention is first drawn to where the warning shouts came from. His eyesight should allow him to see well enough but the figure around Pru is a bid shady!

Something smells funny about this and instincts kick in and he takes a closer look at the figure.
Knowledge Undead +9 = 25

Meanwhile, an awareness of others about appears to indicate they are surrounded. Normally, he'd try to inquire their intentions and try to avoid a fight, but it seems that time was bypassed by Pru's predicament. He says a quick prayer, calling upon Alemi to give his hands and feet extra strength.

Move = Stand up from prone
Action = cast Magic Fang.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday May 29th, 2017 9:20:23 PM

Nikolai addendum:
Active spells: Mage armor and now Magic Fang.

Meeting with Calliembria MAP   d4=3 ; d20+4=7 ; d20+4=23 ; d20+4=22 ; d20+4=5 ; d20+4=6 ; d20+4=12 ; d20+4=12 ; d20+4=16 ; d4+1=3 ; d4+1=4 ; d4=2 ; d4=3 ;
Tuesday May 30th, 2017 1:58:49 PM

Sigvar is quick to alert his companions about the attack, but not quite quick enough to get his horns into the creature before it latched onto Pru. (no one beat its stealth roll). Still, he pops up and delivers a solid blow to it, narrowly missing Pru in the process. Sigvar only Perception 20Highlight to display spoiler: {Despite the magical nature and material of your sword, it did not seem to take the full force of your blow}

Michael pops up, looks around, and spots the creatures for his team. His experience does not tell him what they are though.

Pru hopes that the creature will have a harder time holding onto Air than a girl and successfully changes herself into an elemental.

Pompous rouses himself and activates the fire on his sword, illuminating the environs a bit. found a ranger image to use, feel free to change it if you prefer another. Tinker brushes the sleep from his eyes and draws his weapon as well.

Anna changes into her new favourite form and can see the pale creatures clearly. but none of her impressive range of knowledge tells her what they are either.

Nikolai stands up and encases his hands in magic. His senses tell him more than the others, and he identifies the creatures as Vampire Spawn!

Meanwhile, the one on Pru tries to continue its draining attack, sucking at her airy essence. The air is too slippery though, and he cannot hold on. failed to maintain grapple, even with the correct roll

However, several more are now incoming! The awakened Agents are much harder targets though. The two attacking Michael are able to use their positioning to their advantage and both make contact. AC 23 for 3 damage and 1 negative level, AC 22 for 4 damage and 1 negative level

For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.


VS1: 10 damage
VS2:
VS3:
VS4:
VS5:
VS6:
VS7:
VS8:



Anna Morphling[Shambling Mound] (Hugh C) -- AC 17/13/14- HP 75/75 -- CMD 20  d20+11=28 ; d20+11=30 ; 2d6+5=10 ; 2d6+5=11 ; d20+17=20 ; d20+17=36 ;
Tuesday May 30th, 2017 4:49:37 PM

Anna takes a 5 foot step diagonally back and then lashes out at the 7th Vampire Spawn twice with her tendrils 10 foot reach in a brutal double slam attack trying to ensnare the vampire spawn in her leafy embrace.

(28 vs AC; 10 damage + grab = CMB of 20 to initiate grapple)
(30 vs AC; 11 damage + grab = CMB of 36 to initiate grapple)

Active Effects: Plant Shape II - Form of Shambling Mound - 6 min [59 / 60 rounds]
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
-1 size penalty AC,
-1 size penalty attack,
-4 size penalty to stealth,
-2 size penalty to fly,
+1 size bonus to CMB/CMD,
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft,
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20

Prudence Gundle[AC 20; HP 49/49 (-3 con)]  9d6=20 ;
Tuesday May 30th, 2017 6:15:45 PM

Pru steps back from her opponent (5-foot step) and drops a Fireball where it will get Spawn 7 and 8. They take 20 points of fire damage, DC 19 Reflex save for half.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=11 ; d20+14=26 ; d20+13=17 ; d20+9=15 ; d20+7=14 ; 2d6+8=15 ; 2d6+8=15 ; d8=6 ; d8=5 ;
Tuesday May 30th, 2017 6:51:24 PM

Perception 11
Sigvar notices nothing amiss as he drives his blade into the creature. Then he see's Michal's predicament and decides it cannot stand. Moving would rob him of attacks that he needs to drop one of Michael's opponents, so he stands and delivers even though one of the things Nickolai is calling 'vampire spawn' has come up to him.
In the back of his mind he can hear his mother commanding him. Their touch will rob you of your strength, do not allow them to touch you son. But Michael, despite his killer instinct has been touched twice and is surrounded. Sigvar's honor will not allow him to withdraw to a safer distance while an ally is so threatened.

Sigvar is now fully armed and has all his attacks available. (And this apparently makes him roll poorly)

Sword 1 hits AC 25 for 15 damage (Magical adamantite damage)
Shield 1 hits AC 17 for 11 damage (Magic damage)
Sword 2 hits AC 15 for 15 damage (Magical adamantite damage)
Horns hit AC 14 for 7 damage ( normal damage)

Sigvar begins with Vampire Spawn 3 , and will move to 2 if 3 dies

" Get out of there Michael, I'll buy you time! "

Pompous AC 26 CMD 24/19, HP 81/81  d20+12=22 ; d4+1=4 ; d6=2 ; d20+7=10 ; d4+1=3 ; d6=3 ;
Tuesday May 30th, 2017 6:54:10 PM

With a cry of " AT THEE!!" Pompous takes a foot step east and strikes twice at the creature.

-----------------------
Hit AC 22 for 4 physical and 2 fire damage.
Hits AC 10 for 3 physical and 3 fire.

Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d6=4 ; d6=6 ; d6=2 ; d6=2 ;
Tuesday May 30th, 2017 9:18:01 PM

With the enemy identified, Trayvin knows which weapon he will use. With holy symbol held up high for all to see, he calls upon the strength of the gods to combat those things which should not be alive, and technically aren't.

Actions: channel energy = 14 dmg to vampire spawn(DC 16 will save for half) -it looks like all but maybe #6 are in range.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+11=13 ; d20+11=12 ; d4+2=6 ; d4+2=6 ;
Tuesday May 30th, 2017 10:01:40 PM

Since the vamps closed with him, Michael gets AOO's against them, but the undead taint skews his aim and he misses both, going fully defensive he takes a 5' step back and to the right refusing the flank. The hits hurt and he feels his energy decrease, He'll have to change his tactics as this foe is immune to his mojo. Right now though he needs to get to where his allies can back him up when he starts tripping the vamps up.

AOO to hit AC 13 on #1 for 6 points
AOO to hit AC 12 (nat 1) for 6 points.

Total defense +6 to AC

-2 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks.starting this round.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+7=17 ; d20+7=15 ; d8+4=8 ; d8+4=9 ;
Tuesday May 30th, 2017 10:41:45 PM

Spells in effect: Mage Armor, Magic Fang, Eberon's Tear Ghost Touch (just in case)

Nikolai has his hands full as he calls out what he believes these creatures are. There are many of them but his team now is in full order. The vampire spawn right in front of him takes the brunt of his full attack.

Unarmed Flurry vs #5:
Att #1 +6 +1 (MF) = 17 +2 (Undead favored enemy) = 19
Att #2 = 15 +2 (Undead favored enemy = 17

If hit, dmg = 8 and 9 (+2 favored enemy) = 10 and 11.


AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+10=29 ; d20+10=22 ; d20+5=17 ; d8+4=12 ; d8+4=10 ; d6+3=6 ;
Tuesday May 30th, 2017 11:04:46 PM

Tinker steps up to help Trayvin, able to fully attack #8. Two axe heads and a spear end of his double weapon slice at the monster!

AC. 29, 22, 17. Damage. 12, 10, 6.

Meeting with Calliembria MAP   d20+2=8 ; d20+2=3 ; d20+5=21 ; d20+5=22 ; d20+5=24 ; d20+5=17 ; d20+5=23 ; d20+5=22 ; d20+5=16 ; d20+5=7 ; d20+4=21 ;
Wednesday May 31st, 2017 4:33:21 PM

These creatures aren't used to things trying to grab them, and Anna's vines easily ensnare her target.

Pru pulls out her signature move and inflicts some massive burns on her foes! guessing you mean 6 and 7? 7 and 8 looks like it would hit you as well. Please correct if I'm wrong.

Sigvar steps to Michael's aid, and his weapons quickly knock down his target. His horns don't connect with the 2nd target though.

Pompous steps to the creature engaging Nikolai and strikes it once with his fiery blade. The blade itself doesn't seem to do much, but the fire singes it a bit.

Trayvin knows how to treat the undead, and his God's fury radiates through them, with varying degrees of effect.

Michael feels the strength drain out of him and concentrates of avoiding further attacks.

Nikolai punches his target twice in the face, but it still comes at him.

Tinker steps forward to target the creatures menacing Trayvin, and several chops and stabs with his Urgrosh send it to the ground.

After an assault by the Agents, several of the creatures drop to the ground. Two of these, however, turn into cloud of gas that slowly begin drifting away.

The other four are undeterred and continue their assault. Having had little success attacking physically, most turn to attacking minds instead. They seem to recoil from Trayvin's presented holy symbol, but there are plenty of other targets to attack. The one remaining by Michael continues its previously successful physical assault, but does not get through his focused dodging.

Tinker, Sigvar, and Nikolai - DC14 Will Save or be dominated

VS1: 15 dmg
VS2: 5 dmg
VS3: 31dmg (down)
VS4: 5 dmg
VS5: 18 dmg
VS6: 25 dmg (gas)
VS7: 36 dmg (down)
VS8: 25 dmg (gas)

Pompous AC 26 CMD 24/19, HP 81/81  d20+12=18 ; d4+1=5 ; d20=18 ; d20+7=24 ; d4+4=6 ; d6=5 ;
Wednesday May 31st, 2017 5:01:44 PM

Pompous continues his sword attack with two additional strikes against his foe.
" Courage comrades! "

--------------------------
So, I've been forgetting to add his strength bonus to damage. Likely very irrelevant up to this point. Hey Yves, rules rusty much?

Hits AC 18 for 8 physical and 5 fire.
Hits AC 24 for 6 physical and 5 fire.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+3=21 ; d20+10=21 ; d20+14=29 ; d20+13=26 ; d20+9=13 ; d20+7=26 ; 2d6+8=17 ; d8+5=12 ; d8+2=5 ;
Wednesday May 31st, 2017 7:32:17 PM

OOC
I have feared this would happen
IC
Sigvar sees the raised holy symbol and knows what Trayvin is about to do. This is how his mother died, the beasts will not like it, and will seek him out. " Protect Trayvin, they will come for him now that he has displayed his god's power!!"
Will save 21
Sigvar feels something try to take hold of his mind. For a moment it grips him, demanding his attention, then his training and the plight of his companions forces it away. He turns to the creature he struck first and tries to finish it, moving on to the next one if he does. Start on 1 move to 2 if 1 falls and 4 if 2 falls.

Perception 21 (Assuming Sigvar notices what he failed to last round from his hits this round) "Their flesh resist my weapon. It isn't biting as deeply as it should! " Still he swings...

Sword 1 hits AC 29 for 17 damage (Magical adamantite damage)

Shield 1 hits AC 26 for 12 damage (Magic damage) initiates a free bulls Rush that beats CMD of 26, if this pushes the target out of range Sigvar will continue attacking the next target.

Sword 2 hits AC 13, miss

Horns hit AC 26 for 5 damage (Normal damage)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+9=13 ; d20+9=29 ; d20+9=20 ; d20+9=17 ; d20+9=29 ; d20+9=21 ; d8+3=6 ; d8+3=6 ; d8+3=7 ; d8+3=4 ; d8+3=7 ;
Wednesday May 31st, 2017 7:53:13 PM

Spells in effect: Mage Armor, Magic Fang, Eberon's Tear Ghost Touch (just in case)

Will Save +9 (see other possible bonuses below) DC14 = 13
+2 Enchantment Spells and effects (Half Elf) = 15
+2 Enchantment Spells and effects (Monk Still Mind) = 17

OOC: if none of these apply, Nikolai will use a Hero Pt for +4 Bonus to the roll, so, either way, he makes the roll, I just need to know if I need to subtract a hero point.

IC:
Nikolai is not happy these vampire spawn tried to dominate him and nearly succeeded! He takes a diagonal sidestep and puts more vigor into his next series of attacks.

Use 1 Ki pt for extra Flurry attack:
Unarmed Flurry vs #5:
Att #1 +6 +1 (MF) +2 (Undead favored enemy) = 29; crit conf roll = 20
Att #2 = 17
Ki attck = 29; crit conf roll = 21

1st att damage = 6 or 12 if crit conf
2st att damage = 7
3d att damage = 4 or 11 if crit conf

DM Sanity note: at 4th level, a monk's Ki strike allows his unarmed attacks to be treated as magic weapons for the purposes of overcoming damage reduction.
Magic Fang gives a +1 bonus to one of his unarmed attack weapon, but I don't know if this includes damage reduction circumstances.

Anna Morphling[Shambling Mound] (Hugh C) -- AC 17/13/14- HP 75/75 -- CMD 20  d20+11=12 ; d20+11=17 ; 2d6+5=9 ; d20+17=20 ;
Wednesday May 31st, 2017 9:47:51 PM

Anna-shambling mound seeing the enemy she had found drop takes another 5 foot step and then lashes out at the fourth Vampire Spawn with her vines.

(12 vs AC; natural 1 = miss)
(17 vs AC; 9 damage + grab 20 vs CMD)

Active Effects: Plant Shape II - Form of Shambling Mound - 6 min [58 / 60 rounds]
+4 size bonus to Strength,
+2 size bonus to Constitution,
+4 natural armor bonus,
-1 size penalty AC,
-1 size penalty attack,
-4 size penalty to stealth,
-2 size penalty to fly,
+1 size bonus to CMB/CMD,
20 foot speed,
20 foot swim speed,
low light vision,
darkvision 60 ft,
2 slams+11(2d6+5+grab),
constrict (2d6+7),
space 10 ft,
reach 10 ft,
CMB+13/+17 to grapple,
resist fire 20,
resist electricity 20



Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d20+9=12 ; d8+3=11 ;
Wednesday May 31st, 2017 9:56:27 PM

"I'm ok Sigvar, just keep that one pinned down."

Trayvin moves to put himself between one of the remaining spawn and Pru. He takes a swipe at it with his morningstar to try and keep it distracted.

Actions: att spawn #1, hit AC 12, dmg 11

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+9=18 ; d10=8 ; d20+9=24 ; d4=3 ; d4=4 ; d4=3 ;
Wednesday May 31st, 2017 10:15:11 PM

Michael is still feeling a bit weak, and he knows that his attacks against the Undead are but pin pricks at best. but if Anna has one grappled he steps in and begins to plunge his blades into the beast.

To hit AC 18 for 3 points of damage
To hit AC 24 for 4 points of damage.

7 points total.

grappled creatures take -4 to dex

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+7=17 ; d20+16=33 ;
Wednesday May 31st, 2017 10:43:25 PM

Tinker blinks as his opponent becomes a form of gas, and the one of the evil ones takes the opportunity to attack his mind. The stubborn dwarf shakes his head and looks at the spawn. "Now, that wasn't nice..."

Looking about, Tinker dodges past Michael and Spawn 4 to get the monster into a flanking maneauver without exposing himself.

....
Will Save. 19. (17+2 dwarf Save vs spells)
Move 20' (double move with acrobatics) to be opposite Michael with #4 in the middle.
Acrobatics to avoid AOO 33

Prudence Gundle[AC 20; HP 49/49 (-3 con)]  9d6=38 ;
Wednesday May 31st, 2017 11:23:09 PM

[OOC: That is so weird. I swear they were in different places. Oh, well.]

Pru sees the clouds of gas drifting away, and idly wonders whether they can be affected by fire. Guess we'll find out, she thinks, and lobs another fireball, this time aiming to get Spawn 6, 7, and 8. They take 38 points of fire damage, DC 19 Reflex save for half.

Meeting with Calliembria MAP   d20+2=12 ; d20+2=5 ; d20+2=17 ;
Thursday June 1st, 2017 5:24:23 PM

Sigvar panics a bit as the compulsion tries to take him, but mustering his will and not willing to let his friends suffer the same fate as his mother, he pushes through it and strikes one undead down and drives another back! His horns, though quite pointy, don't make much of a dent in his target.

Pompous feels a sudden surge of strength in his arms and chops twice, striking down his opponent.

Nikolai feels the insidious tendrils of compulsion almost reach him, but his training and his heritage center him and allow him to resist the dominating gaze. it is in fact an enchantment effect, so +4 applies without a hero point Channeling his irritation, he pummels the spawn into the ground.

Anna successfully lashes out and entangles the one that has been hit the least.

Trayvin, through luck of attacking a downed foe, actually hits his target and crushes its body into the dirt a bit more.

Michael cannot seem to find a vulnerable area to target, and his knifes do little but distract the entangled creature.

Tinker's natural dwarfiness helps him resist the domination and he moves to help dispatch Michael and Anna's foe.

Pru does an experiment on whether gas is flammable. She cannot really tell, but they don't seem to be moving as much after being kersploded.

Seeing their comrades so easily dispatched, VS 2 decides to retreat into the woods. VS 4 doesn't like being wrapped up and poofs into gas, drifting through Anna's vines and moving to the North.

All the other targets have been beaten and are not moving. perception/heal DC 20 Highlight to display spoiler: {As they lay on the ground, the flesh of the spawn looks to be slowly knitting together.}

Everything is quiet, other than the heavy breathing that comes after violence.

VS1: 31 dmg (down)
VS2: 10 dmg (fleeing)
VS3: 29 dmg (down)
VS4: 3 dmg (gas)
VS5: 45 dmg (down)
VS6: 61 dmg (gas)
VS7: 72 dmg (down)
VS8: 63 dmg (gas)

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=22 ;
Thursday June 1st, 2017 7:25:01 PM

Perception 22

" Hummmm....lads and lassies.... these uglies are healing... like the trolls.... "

Using his flaming blade, the heroic adventurer tries to stop the creatures' healing by applying fire.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday June 1st, 2017 8:41:46 PM

Michael pulls a alchemists fire from his pack near his bed roll, start piling the bodies together and I'll burn them.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday June 1st, 2017 9:39:36 PM

Trayvin lets the other Agents focus on the mop up or pursuit of the ones who are fleeing. He makes himself busy looking over everyone's wounds instead.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+10=14 ; d20+15=24 ; d20+17=37 ;
Thursday June 1st, 2017 10:27:31 PM

Spells in Effect: Mage Armor, Magic Fang,
Ki pts 4/5
Heal Check +10 DC20 = 14
Perception +15 DC20 = 24

"These are vampire spawn, so treat them like vampires," Nikolai exclaims. Pulling from his Undead studies, he continues, "First order of business is cut off their heads. Their supernatural healing ability can't regrow body parts like a troll can. Then we burn their bodies and heads in separate piles. Meanwhile, Pompous, Anna and I will go after that fleeing one. Where Vampire Spawn exists, so does a full grown Vampire."

He does not wait for any comments and takes off after the fleeing VS2.

Low Light Vision
Everburning Torch
Speed 40
Perception (following fleeing VS) +17 (Forest) = 37

Prudence Gundle[AC 20; HP 49/49 (-3 con)]  d20+8=25 ; d20+8=23 ; 4d6=10 ; 4d6=16 ;
Thursday June 1st, 2017 11:08:37 PM

"What about the cloud ones?" Pru asks. "Can we even hurt them?"

She decides to try a direct approach, and sends two Scorching Rays at Spawn 8. [Hit Touch AC 25 for10 damage; hit Touch AC 23 for 16 damage.]

Anna Morphling[Vegepygmy] (Hugh C) -- AC 17/15/14- HP 75/75 -- CMD 16  d20+9=13 ;
Thursday June 1st, 2017 11:42:01 PM

The annoying thing about the shambling mound form is that they are slow. Nikolai did give the order to go after the vampire though. It seems like it is time to use the many changes Ma'ab's Gift and alter her form. Shambling mound Anna shrinks and goes from being a large plant to a small plant. She has lost a lot of the combat ability of her previous form but she keeps the darkvision.

After taking a full round action to change her form she takes a 5 foot step ready to go full pursuit next round.

(Perception: 13)

Active Effects: Plant Shape II - Form of Vegepygmy - 6 min [57 / 60 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
30 foot base speed,
low-light vision,
darkvision 60ft,
2 claws +11 (1d4+3)
resist electricity 20



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Friday June 2nd, 2017 1:22:37 AM

Sigvar thinks it is short sighted to leave the most heavily armored Agent he has behind, but Nickolai is in charge. With a deft move he severs the heads of the two creatures within reach and prepares to move to the others.


AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday June 2nd, 2017 7:43:26 AM

Tinker grunts in agreement. His urgrosh axe-end raised high, he carefully separates a head from body. "Nikko, if there is a full vampire about, we need to stick together. I don't like what this one tries to do to my head."

.....

Coup de grace one vampire spawn.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Friday June 2nd, 2017 9:37:19 AM

OOC
Oops, Coup de grace is a full round action isn't it, sorry.
IC modified
Sigvar Beheads VS 1 and turns to deal with VS 3 next round

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday June 2nd, 2017 9:52:37 PM

Trayvin has a lesser restoration spell ready for whoever needs it.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+9=22 ; d20+9=18 ; d20+9=20 ; d20+9=10 ; d4=1 ; d4=3 ; d4=3 ; d4=4 ;
Friday June 2nd, 2017 9:53:48 PM

Michael uses his short sword to start keeping the rest of the downed vamps wounds fresh as Tinker caps them. not trying to coup de grace, but trying to keep them down. I could sure use that restoration spell Trayvin

to hit AC 22 for 4 damage
to hit AC 18 for 3 damage
to hit AC 20 for 3 damage
to hit AC 10 for 1 damage.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Saturday June 3rd, 2017 12:16:33 AM


" Michael, as good as your intentions are, look at the damage you are doing. Your weapons are not even marking them. As I said before, they can resist some of the damage, even from magical weapons. It must take something else to hurt them. Also, my mother had said that the touch of the grave that steals part of your vigor like that, required powerful magic, She was barely able to be granted such spells from her patron Gargul, and he hated the undead she fought."

OOC
Negative levels require Restoration, Prudence's ability damage on the other hand can be fixed with Lesser Restore.

Prudence Gundle[AC 20; HP 49/49 (-3 con)] 
Saturday June 3rd, 2017 11:39:40 AM

"Maybe I should switch targets," Pru says. "The clouds aren't moving very fast."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday June 3rd, 2017 8:04:22 PM

"I hate the undead. Michael says. he reaches into his pack, draws forth a vial of oil and begins to pour it on the bodies of the undead. he then sets them on fire with an ember from the fire. Yeah, lesser restoration won't take this weakness away, but if you could prepare heroism and prayer tomorrow evening I bet I can fight this thing off.

Meeting with Calliembria MAP  
Sunday June 4th, 2017 1:22:51 PM

Nikolai's knowledge of the undead tells him exactly how to deal with the bodies. While Pru, Michael, and Anna keep the healing of the creatures at bay, Tinker and Sigvar go about beheading them so they can be burned.

Despite the head being removed and the application of fire, there seems to be something missing, as the body itself continues to heal itself, though not faster than the damage being applied. Knowledge Religion DC 14 Highlight to display spoiler: {A stake through the heart stops the regeneration or anointing the head with holy water. Sunlight or immersion in running water will also destroy it.}

The clouds are stuck where they are, but the Agents are not sure how to deal with them, other than keeping them stuck that way until the sun rises, which is a good 5-6 hours away.

Nikolai takes off into the night with his torch, trusting his chosen companions to follow. He is plenty fast enough to keep up, but the naturally stealthy vampire spawn is tough to track, especially through unfamiliar forest. survival roll to continue tracking please.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=18 ; d20+15=26 ;
Sunday June 4th, 2017 10:06:19 PM

Spells in effect: Mage Armor, Magic Fang
Survival Tracking +14 = 18

Nikolai had hoped that his skills could keep up with the vampire spawn and find out where the monster's lair is, but it is difficult to track a creature of the night, in the night. He had thought to bring Anna along for her ability to change shape and maybe into something that could track it better but his haste did not convey his ideas.

Tinker's warning is valid, the main reason for the chase, but it could be that the vampire is waiting in the shadows to see how his minions fare and pick off any that get separated. In any case, he decides to call off the chase, as it began proving more difficult than expected and getting lost would not be a good thing.

"All right. Everyone back to camp. Let's deal with those downed and discuss plans for tomorrow. If it doesn't rain, maybe we can still track this one."

Before he turns back he breaks off a small branch and sticks it into the ground to mark the spot where he stopped, then returns to camp.

Perception +15 (watching for any other surprises) = 26

Arriving back at camp, he pulls out his magic kama (+2) and helps keep the vampire spawn down.

"Good thing we have a pile of wood for a bonfire already ready. Pru, set that pile on fire and lets start burning these monsters."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+2=14 ;
Sunday June 4th, 2017 11:27:02 PM

As Michael is burning one of them, he notices it keeps healing despite the fire, the damage or even, good job Tink beheading. He thinks about what he knows about vamps. then it occurs to him. Hey guys, I think this burning and beheading aint gonna work unless we put holy water on them or throw them in a flowing stream or let the sun hit them. we can steak them through the heart and let the sun do them in the morning. In any case, if we got vamps around that means there is a coven and a Master around somewhere, we might need to see if the locals are having any problems that may need fist attention.

Knowleged religion 14

Anna Morphling[Vegepygmy] (Hugh C) -- AC 17/15/14- HP 75/75 -- CMD 16 
Sunday June 4th, 2017 11:56:50 PM

Vegypygmy-Anna takes of after Nikolai only to see him turn around after she traveled the 60 feet that a double move action would allow.

Vegypygmy-Anna claws off a piece of clothing from one of the downed vampire spawn before they can be burned. With the plan being to continue the search for the Master and the base of the coven in the morning having the option to be able to track by scent couldn't hurt.

Active Effects: Plant Shape II - Form of Vegepygmy - 6 min [56 / 60 rounds]
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
30 foot base speed,
low-light vision,
darkvision 60ft,
2 claws +11 (1d4+3)
resist electricity 20

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Monday June 5th, 2017 7:49:32 AM

" We are capable warriors, this attack was nothing to us despite their resistance to our weapons. A band of normal folk set upon by these creatures at night would have been a massacre. What do you know about these undead and their 'master', the one that spawned them? Knowing how to hurt them would indeed be helpful in the morning. If Trayvin can relieve my fatigue in the morning I will watch through the night so that the spell casters can refresh their minds and be ready for the hunt in the morning. Anna might be able to produce some items to help us in the morning's fight from her bag. All of this hinges on what you all can tell us of these vampire creatures. I know only that they are undead and hated by Gargul. That is enough for me. But all swagger aside, knowing the enemy goes a long way towards walking out the other side of a fight, rather than being carried out."
Sigvar has already started to drag some of the brush towards the 'clouds' that were monsters. He figures that if Prudence's fire stopped them once, then a fire tended under them for the night will hold them for dawn to do it's work.

Meeting with Calliembria MAP  
Monday June 5th, 2017 4:46:12 PM

Thanks to Michael's secret reading of folklore while in the library back home, he dredges up a solution to the bodies that won't seem to stay dead. Once staked, the regeneration stops and they are confident that it will remain so until the daystar does its good work.

Despite good intentions, Sigvar's bonfire doesn't have the same punch as the magical fire Pru conjures, and soon enough, the clouds drift on and out of sight. Still, with half their number gone for good, these spawn would think a few extra times before assaulting a well armed group again.

He is right though, less experienced prey would easily fall to a group such as this, and before you know it, their numbers could get out of hand.

Nikolai sets his marker and Anna gets a piece of clothing for scent, hoping to track them more successfully in the morning.

No one is quite comfortable sleeping, but some rest is achieved. In the morning, 4 piles of ash greet the Agents.

Michael can make 2 DC 14 fortitude saves to negate the negative levels gained.

Please make 2 survival rolls if you wish to try tracking the spawn.


AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday June 5th, 2017 5:33:52 PM

Tinker has a fitful sleep, knowing that there are more, and worse, things out there. In the morning, his rules may be a little bleary, but he is ready to face the Day. "When we check on the stick, make sure it wasn't moved in the night", he growls.

Prudence Gundle[AC 20; HP 49/49 (-3 con)] 
Monday June 5th, 2017 5:41:55 PM

Pru rests as best she can, feeling somehow that she let everybody down. Fire is my thing, she thinks. But it wasn't good enough to defeat the spawn. I have to keep practicing.

In the morning, she says, "Do you think we should try to find the main vampire? It seems dangerous to leave somebody like that running around."

Pompous AC 26 CMD 24/19, HP 81/81  d20+14=23 ; d20+14=29 ;
Monday June 5th, 2017 7:37:17 PM

Pompous keeps his sword in hand. One never knows when the flaming blade will come in handy again.
The undead have always spooked the otherwise brave Pompous Marcus. However, one must brave one's fears to become " Legendary".

The ranger tries to track the spawns.
( Survival 23 and 29).

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=19 ; d20+14=30 ;
Monday June 5th, 2017 9:22:21 PM

OOC: in the movies fire did well, but that was the movies.

IC: Nikolai gets up before dawn and prays for his ranger spells for the day. It occurs to him that his father, a cleric of Domi, would sometimes say a prayer of Guidance to aid someone or himself in some task. Knowing that Michael is going to start really feeling the ill effects of the vampire's touch, he approaches Trayvin and suggests he cast one of those Guidance spells on Michael.

"Trayvin, do you have a Guidance spell you can cast on Michael to help him fight off the vampire's touch ill effects?"

While the others break camp, Nikolai follows Pompous to the spot he left his stick and tries to pick up the trail.

Survival Tracking +14 (aid another to Pompous's roll) = 19 and 30, or +2 and +2 to Pompous' rolls.

"Yes, where there is Spawn, there is a Master Vampire. If we do nothing but continue on, it will just enslave others to that undead curse."

He looks at Pru, eyes looking for approval to try to find the vampire.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday June 5th, 2017 9:50:33 PM

"Sorry, I don't have guidance ready, but I do have restoration."

"I agree with Pru, we can't leave a menace like this behind to attack nearby towns. Let's try to find it and put an end to its' misery."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+4=12 ; d20+4=20 ;
Monday June 5th, 2017 10:17:11 PM

Sigvar is baffled. Nickolai hates the undead, and as a ranger hunts them. Trayvin is a priest, yet neither one chooses to enlighten the others about what to expect from a vampire, or why the minions were resistant to even magic weapons. He just shrugs and looks at the place the tracks were left trying to help Pompous.
Survival 12
Survival 20
+2 to each of Pompous's rolls
" They went that way." Sigvar says pointing.
Then he notices that Michael is still beat up from the fight last night, he points to the halfling and asks, "Can anyone else heal those wounds? I'd hate to die because one of us went into this already hurt."

Prudence Gundle[AC 20; HP 49/49 (-3 con)]  d20+7=9 ;
Monday June 5th, 2017 11:16:18 PM

[OOC: Tried for that Knowledge Religion thing, but it was a bust.]

Anna Morphling (Hugh C) -- AC 24/14/21- HP 66/66 -- CMD 17  d20+9=14 ; d20+9=16 ;
Monday June 5th, 2017 11:28:30 PM

Anna dons her armor and then asks, "Should I pull some holy water from my bag of tricks or anything."

Anna also tries to help with the tracking (14 vs 10 to aid another; 16 vs 10 to aid another) but she doesn't yet change into a form w/ scent. She will save that until they get closer to whatever it is they are tracking since her time in other forms is limited.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday June 6th, 2017 2:26:36 PM

OOC: gonna wait on making the save. prayer and Heroism will increase my chances of making these saves by 15% from a 65% to an 80% chance to make the saves. since we seem to be running off to go sacrifice ourselves to one of the top tier undead, I'd like to at least die with all my levels.

Michael gets a bit of sleep and is proud to see the Undead turned to ash in the morning. He still feels drained and weak from their touch and shudders a the memory of the negative energy sucking at his life. He knows that with a huge push of his Fortitude he will either dispell the negative energy or it will latch onto him permanently. He's hoping his friends will be able to help him

Onwards to the Wedding 
Tuesday June 6th, 2017 5:00:00 PM

OOC: Suggest Trayvin cast Restoration since he has it prepared - as these are currently temporary negative levels, there is no component cost.

There is no problem tracking back to the waypoint stick, which has not been disturbed in the night. As they walk, they discuss what they know about the undead, vampires in particular, and unless someone is holding out on them, they will need to do some research. Too bad the Citadel library is so far from here.

From the waypoint, tacking it becomes a more difficult task, but pooling together their knowledge of woodscraft, they eventually come upon a hill with a just about human sized opening leading down into the darkness. There is evidence of some predator that walks in a human form living in this cave.

Everyone seems worried about the presence of a master vampire, but have seen no sign of this master's presence, other than the spawn that attacked them in the night.



Pompous AC 26 CMD 24/19, HP 81/81 
Tuesday June 6th, 2017 7:56:49 PM

Pompous pauses while the others mill about....

" Hummm, ya know... we could go prepare with proper vampire slaying equipment and come back later... No sense diving unto certain doom if we can just come back and do the job well. You know, a job worth doing is a job worth doing well?? Pals? Fellas? Ladies??? "



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+5=20 ;
Tuesday June 6th, 2017 8:37:35 PM

go ahead and hit me with that Restoration spell Trayvin, If Tinker will let me borrow his Cloak for a few minutes I'll see If a can push the rest of this stuff out on my own. (Tinker has a Cloak of Resistance +2 that should cancel out the -1 from the neg level, giving me a 8th level save of +5 or 60% chance of saving. ) also anybody with any knowledge of how to effectively kill these things needs to speak up, Nikolai? you are the undead killing ranger, what can we do to these things to make them be good undead?

If Trayvin takes out the one neg level and Tinker lets me borrow his cloak I'll take my save now.

fort save vs DC 14 = 20.

Prudence Gundle[AC 20; HP 49/49 (-3 con)] 
Tuesday June 6th, 2017 10:23:20 PM

"You're right; we shouldn't go in unprepared," Pru says. "What do we need? Holy water? Stakes? Fire can still hurt them, right?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday June 6th, 2017 10:42:12 PM

Nikolai is pleased that they successfully tracked that remaining one to its lair.

"it occurred to me that their lair had to be close, since they have to reach their coffin within a couple of hours once they are turned into vapors due to injuries. It also came to mind while I meditated that the spawn aren't necessarily controlled by a master vampire. If that master vampire is killed, the spawn become free ranging vampires.

I didn't delve too much into Spawn, as they are much weaker. What I remember is that master vampires can be hurt by magic and silver, otherwise very hard blows do only minimal damage and they can heal up pretty quick. Garlic is a good deterrent but only temporarily. The most effective is sunlight. A stake through the heart will kill it but only so far as the stake remains there.

I like Pompous' idea that we take a moment and study the situation and prepare ourselves. We can easily fashion a number of wooden stakes in no time. If Anna can pull out a handful of holy water in the meantime, that would be very helpful.

My cloak is weaker than Tinker's. Sorry I didn't think of that use myself.

They don't like mirrors and I have a small silvered one. Anna can fish out some garlic strings? lace them around our necks? These precautions can only buy us some time as they will eventually overcome their revulsion of holy symbols, garlic and mirrors, but just a little time is all we need.

I remember reading about cutting their heads off but I thought that burning their bodies separate from their heads would be sufficient. I'll have to study that chapter again.

Whatever we do we need to do while it is bright daylight. Any other thoughts?


Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d4=2 ; d8+1=5 ; d8+1=3 ; d8+1=4 ; d20+7=9 ;
Tuesday June 6th, 2017 10:49:09 PM

As the group discusses whether or not to look for a vampire, and how to fight one if they did, Trayvin keeps himself busy patching the Agents up.

Actions: spells cast: lesser restoration on Pru(heals 2 con), restoration on Michael, and 3 charges from the cure light wounds wand on Michael(heals 12hp).

While he works, he mentions a few items of note that he has heard or studied over the years. "Silver and magic would be best, but any strong hit will slow them down. If they try their mind tricks on you, you're gonna need all your training to fight it off. Or else hope someone has a protection spell. Holy water will damage them, but most of us are probably better off just using regular weapons. Fire is good to use, but they're smart and many of them will protect against it. Most of Pru's arsenal should prove useful. And to finish them off, I think Michael and Nikolai hit the finer points. They can be very old and experienced, so expect the unexpected."

"I can repair most of the damage that they can do, given time. But some of my supplies for doing so are low or used up." Trayvin doesn't indicate one way or the other whether to try and go after the vampires. He leaves the decision to the commanders.

kn: religion = 9

OOC- I think I hit most of the requested healing, please let me know if I missed anything.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=13 ;
Tuesday June 6th, 2017 10:52:52 PM

OOC: addendum

Knowledge Religion +5 = 13! Drat! could've used that Guidance Spell!

Anna Morphling (Hugh C) -- AC 24/14/21- HP 66/66 -- CMD 17 
Tuesday June 6th, 2017 11:29:24 PM

Anna pulls garlic necklaces and holy water out of the bag of tricks.

(OOC: how much do the garlic strings cost? Is 4 flasks of holy water at 25 gp a piece for 100 gold okay?)

"I also could draw some silver weapons or scrolls of magic weapon?" Anna offers

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Tuesday June 6th, 2017 11:43:18 PM

Sigvar steps away from the opening, pulls out his shovel/axe and begins cutting stakes. He makes enough for everyone to have 2 stakes, more if asked for more by anyone. He tucks the stakes between his arm and shied, for quick action.
" How deep do you thik that tomb is? Do you think it opens up further down?"

Onwards to the Wedding 
Wednesday June 7th, 2017 4:54:00 PM

I believe Nikolai's roll would be high enough factoring in ranger bonuses vs favoured enemy.

1lb of garlic is 1sp, and holy water is fine.


After a bit of discussion, most of the lingering effects of the vampire's touches are dispelled.

Nikolai dredges up a bit of info that he was in too much of a hurry to share the night before. He also remembers that 3 spawn retreated in gaseous form.

Stakes are easily made from deadfall whittled down to a point.

Sigvar wonders about the cave's depths, but has no way to know how deep it goes or if it gets wider without scouting it out. It must have room for those coffins that Nikolai mentioned though.

It is still early in the day, and there are many hours of bright sunlight available in which to do their work, once they decide on a course of action.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=32 ;
Wednesday June 7th, 2017 6:28:24 PM

Michael takes a few steaks and put them in his belt. He scouts the entrance to the underground lair. He looks for alarms and traps both magical and mundane. he takes his time and does a thorough job of it.

once he is satisfied as to the security situation he puts a garland of garlic around his neck and gets a flask of holy water from Anna.

I think if anybody is going to cast protection from evil it aught to be once we get a bit farther in, if we can cast it right before contact...but we can't always get that lucky.

perception +15 = 32 +3 trap sense = 35.

Prudence Gundle 
Wednesday June 7th, 2017 8:16:09 PM

Pru lets out a little sigh of relief. "Thank you, Trayvin," she says. [OOC: The spell healed 2, and Pru would have naturally healed 1 overnight, so she's back to full Con.]

At the mouth of the cave, Pru helps her Fist-mates make whatever preparations they choose. Pru herself, of course, understands her role here: the living embodiment of "kill it with fire." But she is part of a team, and she wants her teammates to be as effective as they can be.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=21 ;
Wednesday June 7th, 2017 8:36:25 PM

Tinker enjoys making things, even something as simple as a stake or two. Prepared as he ever will be, he crouched down and looks into the hole as far as his darkvision can see.

Perception 21

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Wednesday June 7th, 2017 10:10:42 PM

" Well with a hall way that narrow to get in we have two choices, I can go first, and rely on my armor to protect me until it opens up, or you all can go first and I can block you in with whatever you meet? What's the play?"
Sigvar pulls his sword and shield and gets ready to go in when told to.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday June 7th, 2017 10:40:09 PM

"I have protection from evil, but only one. I will have to save it for an emergency."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday June 7th, 2017 10:45:23 PM

Nikolai wishes there was stream or river nearby but oh well.

"Those hurt ones, may be to put out to be a threat until we find their coffins. My main concern at this point is straps and whatever guards they've set up. Vampires are known to be able to control certain insects, like spiders, and wolves. I want Michael, Tinker and I explore the first fifty feet or so of this tunnel. Anna, be ready to rush in if we need help. Trayvin, Sigvar and Pompous are Pru's bodyguards right now. Hopefully this won't take long, but I want to make sure we have room for Trayvin before we go much further."

With that, he takes two stakes and stuffs them in his belt, retrieves his silvered mirror and holds it in one hand, puts a garland of garlic around his neck, then motions to Michael.

"You first, look for traps. I'm right behind you and Tinker behind me."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday June 7th, 2017 10:46:01 PM

OOC: Nikolai will have his everburning torch in the other hand.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=20 ;
Wednesday June 7th, 2017 11:33:10 PM

Anna says, "Speak now or forever hold your peace if you want a light silvered weapon or a scroll of magic weapon. If I'm rushing in their I'm taking a different form. Maybe a wolf."

She then proceeds to buff herself with 2 longer lasting Morphomancies, barkskin and longstrider

She keeps an ear out for any sounds of trouble: (Perception: 20)

Active effects:
Longstrider = +10 move speed - 6 hours [3599 rounds]
Barkskin = +3 nat armor - 60 minutes [600 rounds]



Onwards to the Wedding 
Thursday June 8th, 2017 4:59:56 PM

Michael is determined not to be caught unawares again. He scouts the entrance thoroughly for traps, pitfalls, snares, nets, entanglements, pressure plates, loose stones, and other nasty surprises, but he finds none!

Sigvar is worried about his size causing a problem like it almost did down in the mines. He won't go in without a plan this time.

Tinker whittles and peers down the hole. Some light penetrates the first 10 feet or so, and nothing strange is visible in the darkness beyond.

Pru offers magical aid to any that request it and is ready to bring the fire.

Trayvin is adjusting his magical repertoire to deal with this new threat, hoping to use his magic in the most effective manner.

Anna offers up goods one more time, then prepares some magics to strengthen herself.

Nikolai takes charge of scouting the hole, going in with smokeless torch held high to give light to the trapfinders. Their senses don't find any traps. This hole appears to be natural, some sort of repurposed animal den perhaps. Towards the end of the light, it is already visibly widening into a larger space.

Pompous AC 26 CMD 24/19, HP 81/81  d20+8=16 ; d20+13=30 ;
Thursday June 8th, 2017 5:41:17 PM

ooc>Sorry for the missed post folks. Work stuff.
Unless there are objections, Pompous follow behind Nikolai about 10 meters behind. The ranger switched to his bow and notched an arrow at the ready. He plans on providing cover should an expeditious retreat be needed.
Pompous keeps track of the surrounding (duneoneering check 16) and opens his senses to any signs of danger (perception 30)
-----------


Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday June 8th, 2017 9:38:34 PM

Trayvin nods his agreement to the sound tactics of a bit of scouting. He waits patiently near the entrance, to see if he will either need to rush in or help cover a retreat.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=18 ;
Thursday June 8th, 2017 11:02:33 PM

As the entrance way widens, Michael takes a position where he can back up his leader should trouble find them. his hands are filled with his blades and he stands ready to flank with his teammates. he looks around trying to spot anything that may give a clue of where the vamps are, What they are doing here, When they got here, Who they are, and how they operate and what kind of traps they may have laid for us.

Perception 18 +3 trap sense = 21 to spot a trap.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Thursday June 8th, 2017 11:02:53 PM

Sigvar will take a garlic strand when it is offered, he places the fragrant bulbs around his neck, actually enjoying the smell. He remains within 5 feet of Prudence as instructed, shield ready and sword in hand. waiting for the call to advance.

Prudence Gundle 
Thursday June 8th, 2017 11:10:55 PM

Pru, as usual, sticks to the middle of the party. "Michael," she whispers, "do you want to be invisible? You'll turn visible again the first time you attack, but you can just about guarantee a sneak attack."

If Michael agrees, Pru casts Invisibility on him.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=17 ; d20+15=24 ;
Thursday June 8th, 2017 11:45:46 PM

Spells in effect: Mage armor
Ki pts 5/5
Small mirror in one hand, Everburnning Torch in the other.

When nothing threatening immediately rears its ugly head, Nikolai takes a moment to study what tracks are detectable in the passage and possibly how old.

Survival +14 (tracking) = 17

"Let's secure this wider area then call in the others," he whispers.

With Michael looking for traps, Nikolai looks for other things, like camouflaged guardians.
Perc +15 = 24

If the wider area looks safe enough, he calls in the others.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=23 ;
Friday June 9th, 2017 12:36:32 AM

If the non scouts advance together, Anna will stick near Pru considering the sorceress is to be their secret weapon against the vampires if they can hunt them down.

She keeps her senses sharp for any signs of distress from Nikolai and the scouting party (Perception: 23) and says to Sigvar, "Do you want to be reduced or greased up?"

(Oh kindly DM let me know how much time has elapsed on my effects)

Active effects:
Longstrider = +10 move speed - 6 hours [3598 rounds?]
Barkskin = +3 nat armor - 60 minutes [599 rounds?]

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Friday June 9th, 2017 10:35:56 AM

In response to Anna's question Sigvar responds,
"I would prefer grease, but if it doesn't open up, reduce might be better."
When he hears about the place being a converted animal den a thought strikes him.
" How deep is it? Could magic, or an earthen beast like an elemental, open it up? If daylight is our ally, why not bring daylight down into the den of these monsters with us?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+4=21 ;
Friday June 9th, 2017 12:09:32 PM

knowledge engineering 21 to back up what Sigvar asked in the last post, sorry, forgot to roll


Onwards to the Wedding 
Friday June 9th, 2017 4:11:53 PM

It does well to be prepared, but if they were hoping for a fight, it doesn't look like the Agents will get their wish. The cavern opens up and the light of the torch is cast over a circle of 8 coffins. Scattered about the cavern are broken pieces of rock, and lettering is visible on the largest ones. By Sigvar's estimation, they are under approximately 15 feet of hillside.

Four of the coffins sit open and empty. The other four are closed.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+4=22 ;
Friday June 9th, 2017 4:50:34 PM

" Well if they are gonna stay inside and heal, we can just drag the coffins out here and open them to the sun, that solves all our problems,right? Wrap a rope around them and I can pull them out with a little help."
Strength check 22

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+21=22 ; d20+6=21 ;
Friday June 9th, 2017 7:44:45 PM

does anybody have a dig spell? If we could get rid of this overburden we could pop the coffins right here and not risk waking them up. Or a couple of us could move them out one at a time. I'd hate to be holding onto one of the coffins when the bloodsucker wakes up though. I think we should try and get them all outside before we open them....that way in case one screams it won't wake the rest and them be in a position to mess with us. Of course we could also just pop a coffin, drive a steak through one's heart drag it outside, rinse and repeat till done. I'll tie the rest of the coffins shut, that way the others won't mess with us whatever we do.

with that Michael takes 50' of silk rope and begins to put a constrictor hitch around each of the coffins that is occupied. he is careful and tries to do it with the minimum of noise or jostling. unfortunately, he trips over a pot shard and sprawls on the floor.

Stealth 22 natural 1.

profession sailor (to tie the knots) 21.

.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday June 9th, 2017 8:00:17 PM

https://en.wikipedia.org/wiki/Constrictor_knot
for any who would like to know how to tie a constrictor knot.

and yes I'll take that invisibility spell

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday June 9th, 2017 9:27:45 PM

Tinker silently moves with Nikolai and Michael and eventaually comes to where the coffins are. "If the coffins heal them, there is an obvious choice, right?"

Tinker starts using his axe head to destroy one of the coffins.

Prudence Gundle 
Friday June 9th, 2017 10:14:07 PM

"I don't have a digging spell," Pru says. There's a digging spell? she wonders. I really should have paid closer attention in class. "I could change myself into an earth elemental, but I think that would only help me move myself."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday June 9th, 2017 10:23:08 PM

"I think we still have some daylight left, let's take advantage of it. Let's drag them outside before they heal up."

Trayvin readies a channel in case the remaining spawn attack.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=30 ;
Friday June 9th, 2017 11:16:13 PM

"Hold of on that coffin hacking, Tinker. Let's get these closed ones outside first. A strong minotaur will come in handy right about now, me thinks. While I get the others, carefully check the open ones just in case. Beware of any hidden critters in them."

Nikolai hustles back outside, explains what they found and their plan to carry the coffins outside, then returns.

"Anything in the open coffins?"

Perception +15 (hear any sounds of struggle while fetching the others) = 30


Pompous AC 26 CMD 24/19, HP 81/81 
Sunday June 11th, 2017 6:47:32 PM

Pompous slings his bow, flexes his mighty manly muscles, and offers to help.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Monday June 12th, 2017 1:04:49 AM

Anna says to the others, "If all we need to clear is a 30 foot square I can pull a scroll of soften earth and stone from the bag of tricks and turn the wall into clay that we can hack away at. I could probably even turn into an Arsinotherium and just punch through the clay at that point. Otherwise I am not really sure what I can do with the earth."

(OOC: Expeditious Excavation is in the APG and I'm not wasting my APG exception on it since I'd only be able to use it in scroll form)

Onwards to the Wedding 
Monday June 12th, 2017 2:34:15 PM

Nikolai holds Tinker off on hacking and goes with Sigvars's suggestion of dragging the coffins into the sun. Michael ties them closed and using the rope and a confluence of muscle, they are able to drag the coffins out into the open.

The noise and vibration don't prompt any response from whatever may be inside the coffins. It seems that during the daytime, they are well and truly asleep.

Upon opening the coffin, the creature hisses slightly, but offers no resistance as the sun quickly melts it away. The process is easily repeatable for the others, and soon, nothing is left in the cave but empty coffins and large chunks of rock with covered in the strange symbols.

Prudence Gundle 
Monday June 12th, 2017 5:02:06 PM

"Maybe the main vampire is gone and these are all that's left?" Pru guesses.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=25 ;
Monday June 12th, 2017 7:18:04 PM

The symbols intrigue Michael, He sees if anyone has any paper so he can take rubbings of the symbols. He also looks through the coffins for loot.

Perception. 25 +3 trap bonus 28.


AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday June 12th, 2017 8:01:35 PM

Tinker smiles approvingly, at the well thought out engineering plan that left the spawn dead.

Pompous AC 26 CMD 24/19, HP 81/81 
Monday June 12th, 2017 8:30:27 PM

Pompous takes a minutes and scribes a few lines in his book....

{ And our legendary hero makes short work of the undead hoards. His companions showed a great deal of valor once inspired by brave Pompous. Using only his god like strength, the vampire's coffins were hawled out of the nest of evil, letting the mighty sun send them back to the underworld. }

With a pronounced " Period." he puts the back away in his back and takes guard against any unforeseen enemies.

Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d20+6=10 ;
Monday June 12th, 2017 8:34:24 PM

Trayvin sees if he can make anything of the strange symbols. He casts comprehend languages and notes if that gives any more information.

linguistics check = 10

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=31 ;
Monday June 12th, 2017 9:21:05 PM

Nikolai is pleased at the efficiency of the team. If one were a gambling man, he'd open the coffins while in the darkness to test his luck. But Nikolai learned early on not to gamble with life. After all the vampire spawn are dispatched, he tries to remember how many there were that attacked them and why the empty coffins.

"Vampires and their spawn can't be dispatched for good unless done what we just did. It worries me that there are empty coffins. It has been known for vampires to have several coffins stashed here and there just for a case like this. It could be that the owners of the empty ones are resting in their spare coffins. Not that we can do anything about it at this point, but I thought it important to mention it so we continue to keep vigil against vampires. At least until we are far away from here," he comments.

Nikolai fishes into his backpack and finds that he is clean out of spare parchment sheets so he hands MIchael a map they used when looking for Neutronis and says, "Here Michael, use the backside of this map for your rubbing. Trayvin may be able to translate it but I want an original copy along with the written translation."

While that's being done, he helps look for treasure. There might be some hidden alcove in the cave and looks for it.

Perception +15 = 31

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+1=13 ; d20+1=17 ; d20+10=29 ;
Monday June 12th, 2017 9:33:08 PM

Linguistics 13

Sigvar looks over the runes and tries to help Trayvin translate them.

Perception 29 to search the coffins a second time, looking for hollow bottoms and anything Michael might have overlooked.

Once the coffins have been searched by Michael, he looks them over himself as he piles them outside the crypt then lights them on fire, so that no Vampire can use them as a 'spare' as Nickolai puts it. When their leader seems unsure they are all dead, Sigvar clarifies the fight last night for him.

" We faced eight intruders last night. I helped Tinker behead four and use the sun to burn them to ash this morning. With these four dead we should have killed all the ones we saw last night. If there were lurkers in the woods, well they might still be alive, but those that assaulted us are dead."

OOC
the 17 was a double click

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Tuesday June 13th, 2017 7:03:53 AM

Anna puts a hand out before Nikolai can give Michael the map, "Nikolai, there is no reason to mess up a perfectly good map. I have my bag of tricks." She proceeds to pull fresh parchment and a piece of chalk from the bag.

"Have at it hoss." She says as she hands the supplies over to Michael.

(OOC: My internet went down last night & delayed my post)


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday June 13th, 2017 7:35:09 PM

Michael smiles at his teammates, as they quickly come to his aid, and with witty banter to boot! Thanks Anna. he says. He takes his time with the rubbings, his dexterous hands slowly teasing the symbols onto the sheets of parchment. if he has room he even draws a map or index describing their position in the cavern.

slight of hand (take 10) +14 = 24

Onwards to the Wedding 
Tuesday June 13th, 2017 8:41:50 PM

The spell quickly translates the strange symbols, turning random chunks of rock into what look to be headstones. None of the names are familiar, but oddly enough, all of them seem to begin with the letter 'Z'. Copies are taken anyway, for examination at a later time.

A more thorough search of the cave is perfored, and several items are turned up.

A chest is found in a corner, and As soon as the old, rotting box is opened, the light in the cave shines through the various gems: aquamarine, bloodstones, garnets, jade, peridot, red spinel, zircon, and more.

Another corner has a pile of items that look as if they have been discarded. There is a breastplate with a large wolf engraved on the front. There is a dusty longbow that looks quite worn and the string looks a bit frayed. There is a falchion with a worn wooden, smooth handle. A wooden shield is there that looks like it was made from planks of wood attached to one another. There is a dusty sword without a scabbard and a set of scale mail with smaller scales, showing quality craftsmanship.

Concealed behind some of the headstones is a pile of shinier items. There are four bright white arrows with white fletching on them in a pile. There is an old and used set of leather armor that… smells a bit… like it has been worn… a lot. There are two small glass containers that are shaped like flames. There is another plain vial with brown liquid in it. There are two additional leather bag-looking items that, when touched, show that they contain some liquid as well. There is a ring with an inscription on the outside that says, “PRO.” There are two old paper scrolls wrapped around one another. There is a wand that has two small shields on the ends of the wand. There is another wand that is jet black, looks burned, and has a tiny, bright, white tip on the end. The final wand is not smooth, but instead the wand itself feels like it has pebbles all along the length of it. The tips are worn, almost as if the wand has been used for digging.

(All take 5000 exp for the trolls and spawn encounters.)

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday June 13th, 2017 9:09:06 PM

Trayvin translates the names for Michael, so he can add them to each drawing.

"At least these monsters will no longer be able to harass this area. I wonder if they ranged far enough to affect that Inn?"

Prudence Gundle  d20+13=28 ; d20+13=23 ; d20+13=14 ; d20+13=32 ;
Tuesday June 13th, 2017 10:15:28 PM

When the items are discovered, Pru does a quick Detect Magic to see if any of them have magical auras. If any do, she attempts to identify them.

[Spellcraft 28, 23, 14, 32]

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Tuesday June 13th, 2017 10:28:33 PM

" Interesting gear. Remember I have a monocle that will cast identify if you need it to figure out what any of these are."
Unable to do more than help their casters with his monocle, Sigvar backs off as they try to figure out what they are.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=30 ;
Tuesday June 13th, 2017 11:05:17 PM

"That sounds about right Sigvar. Glad you were counting," Nikolai smiles. That load off his mind he can afford to be a little more happier. "There's no telling how many they've affected as they could have moved around a lot as not to get caught. Praying on people only a short while before moving on. We'll, they've moved on to a far better place for them and more permanent."

Nikolai lets the others go through the loot, sort it, identify it, and determine its worth. Meanwhile he helps keep watch.

Perception+15 = 30

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=16 ;
Wednesday June 14th, 2017 12:38:57 AM

Anna says to Sigvar, "If Pru is having any trouble you can use your identifying manacle before I use my scroll of identify"

She looks around for any other signs of danger. (Perception: 16)

Pompous AC 26 CMD 24/19, HP 81/81 
Wednesday June 14th, 2017 6:46:40 PM

Pompous surveys the loot.... and pays particular attention to the bow and arrows.

" I'm sure I could spruce that bow up... The string can be easily replaced... "

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=19 ;
Wednesday June 14th, 2017 7:46:08 PM

Tinker waits expectantly for the identifying of any magic items and he takes a good spot for a lookout.

Perception. 19

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday June 14th, 2017 9:19:23 PM

Trayvin says a few quick prayers for the now departed spawn. "They go to be judged by Gargul."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP53/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=19 ; d20+6=26 ; d20+6=24 ; d20+6=26 ; d20+6=10 ; d20+6=13 ; d20+6=18 ; d20+6=10 ; d20+6=22 ; d20+6=12 ;
Wednesday June 14th, 2017 10:03:05 PM

MIchael looks over the loot after he is done with the rubbings. the ring catches his eye. Hey guys I think thats my ring, it says Pro on it...that's what I am a pro.

he helps to determine the value of the gems.

appraise 19, 26, 24, 26, 10, 13, 18, 10, 22, 12.

Prudence Gundle 
Wednesday June 14th, 2017 10:15:15 PM

Pru gives Sigvar and Anna a cheerful nod. "Nice to have backup," she says. "Takes some of the pressure off!"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Wednesday June 14th, 2017 11:03:51 PM

" Oh, I can't use it. I have no eye to detect magic. I meant for you to use it to boost your skills if any of the items are troublesome."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday June 14th, 2017 11:35:45 PM

Nikolai smiles at the team's banter. Not often can they have such banter. And this is one of those times his leadership tells him to stay out of the way and let them do their thing. Too bad there weren't any tough locks for Tinker to play with, but, oh well...

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Thursday June 15th, 2017 1:56:10 AM

(OOC: Anna's spellcraft is +8)

Anna says, "Pru, I think you are better at determining spell properties than I am. Why don't you use the monocle if you get stuck and I will use the scroll if we still are having issues after that."

Onwards to the Wedding 
Thursday June 15th, 2017 10:54:38 AM

sorry - was driving all day

Assessing the pile of gems, Michael believes them to be collectively worth about 4000 gold. Additionally, in the box is a pile of hard cash - 441 platinum and 2014 gold.

Several items read as magical. The rest is of masterwork quality.
(4) Sleep Arrows
Leather Armor +2
2 x Oil of Light (cr, 25 gp) The oil is in containers that are shaped like flames.
Potion of Protection from Chaos (cr, 50 gp) This is a plain vial with brown liquid.

Pru's Read Magic spell also catches the scrolls of Deathwatch and False Life

However, there are still several items to assess -

2 x Potion in small, waterproof leather bags.
Potion
Ring
Wand with shields for tips.
Blackened Wand
Pebbled Wand



Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d20+7=22 ; d20+7=13 ; d20+7=13 ; d20+7=24 ; d20+7=16 ; d20+7=22 ; d20+7=22 ;
Thursday June 15th, 2017 5:25:15 PM

Trayvin assists with identifying the items.

Spellcraft rolls: 22, 13, 13, 24, 16, 22, 22

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday June 15th, 2017 8:36:06 PM

Michael assists Trayvin in his attempt to identify the remaining items. then he realizes he has no skill in Spellcraft so he settles for cheering him on.

Pompous AC 26 CMD 24/19, HP 81/81 
Thursday June 15th, 2017 9:04:20 PM

Pompous scratches his chin and asks...

"What in the name of the all mighties are 'sleep arrows' ?"

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Thursday June 15th, 2017 9:33:35 PM

Sigvar shrugs.
" My guess is it would deliver the wizard spell that causes the target to fall asleep. You know, when you have to take someone alive, from a distance."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday June 15th, 2017 11:28:46 PM

"My guess is that it delivers the Sleep spell upon impact with a living thing that such a spell can affect. You know, like a Fire Arrow explodes in flames upon impact. Some such thing like that. We can look it up at the Citadel Library."

That was Nikolai's copper's worth on the subject.

Meanwhile, he takes out his map and marks the place as best he can Vampire Spawn cave. They may never be able to find it again but it looks cool on the map.

Prudence Gundle  d20+13=26 ; d20+13=22 ; d20+13=19 ; d20+13=27 ;
Friday June 16th, 2017 12:11:13 AM

Pru keeps identifying, hoping to catch the items that Trayvin may have missed.

[26, 22, 19, 27]

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Friday June 16th, 2017 1:35:11 AM

Anna says, "If you guys still can't identify something, I'll give it a whirl but I have to use material resources to cast so I'll wait."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday June 16th, 2017 4:19:23 PM

After Trayvin finishes studying the items, he hands them back to Pru and Anna.

"So, how much farther is it to the wedding? We should probably get moving after this little detour slowed us down."

Onwards to the Wedding 
Friday June 16th, 2017 7:52:39 PM

Between the two of them, Pry and Trayvin finish identifying the magic items. 2 potions of shield of faith, one of stabilize, a ring of protection +1, and wands of mage armor, magic stone, and magic missile.

Nikolai notes to cave's location on the map, just in case, and then they are ready to resume their original journey. As long as they can regain their bearings that is. survival

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Saturday June 17th, 2017 10:55:12 AM

" I would like those potions of light and stabilize. They are things I can not do and that could be useful."

Prudence Gundle 
Saturday June 17th, 2017 3:39:22 PM

"I would like that scroll of False Life," Pru says. "Though for a Fist mage, it almost seems like cheating."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=28 ;
Saturday June 17th, 2017 6:05:03 PM

"If no one else has the need for the Ring of Protection +1, I'll take it," Nikolai puts his bid in.

Consulting his map, Nikolai makes his guess as to which way to go.

Survival (Forest Favored Terrain) +14 = 28

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=12 ;
Saturday June 17th, 2017 6:40:12 PM

Anna says, "I think I could probably convince any of those wands to work, with that being said making magic rocks is kind of obsolete when I can turn into creatures. I don't really need mage armor when I have my mithril plate. Magic missile isn't really useful for me either."

She then tries to help Nikolai get their bearings at the map. (Survival 12 vs 10 = success so Nikolai gets a +2 for 30 total)

Pompous AC 26 CMD 24/19, HP 81/81  d20+9=23 ;
Saturday June 17th, 2017 9:26:47 PM

Survival 23 (or 27 if the area is considered to be a forest )

Pompous, bow at the ready,

" It's this way guys.... "

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Sunday June 18th, 2017 3:57:06 PM

Tinker falls in with the group.

Onwards to the Wedding 
Monday June 19th, 2017 2:49:50 PM

Bids are made for various items, and others are planned for sale.

Nikolai finds the way back to their trail, which is easily confirmed by Pompous, who had never lost his bearings at all.

Once the trail is resumed, it is a matter of another couple of quiet days of walking. please let me know if you plan to do anything on the trail - otherwise, I'll move this along.

The forest has been thinning as you travel, and eventually disappears altogether behind you. After breaking camp on the 3rd day of travel, it only takes a few hours more for the town to come into sight in the distance. As the Agents head towards the town, they come upon a closed carriage pulled by four horses moving along another road a little ways off, towards the town at roughly the same speed as they. Looking back on the other road, it appears to lead back towards some cliffs a short distance away. If you maintain your current speed, you should meet approximately where the roads join about mile outside of the first houses.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=22 ; d20+4=20 ; d20+4=20 ;
Monday June 19th, 2017 4:43:51 PM

During the trip Sigvar speaks to Anna about producing chickens, feed and cages to contain them as gifts for Pru's sister and her husband to be. He figures that two good laying hens and a rooster should set the couple up fairly well and allow them to expand at their own pace. He asks if she can pull these from her bag when she is not in need of it's contents to keep them alive. He has gold ready to repay her whatever the cost might be.

( I come out to about 10 gold. 1 per chicken, 2 per cage, figuring them as tiny and a gold worth of feed to get us there) Your results may vary. Let me know what I owe 8).

Upon seeing the other carriage Sigvar quietly pulls and strings his bow, then lays it in the bed of the wagon with his quiver of arrows. He wants it ready, but not threatening. He tries to get a good look at the carriage. Is there any symbols or livery on it? If there is can he tell what the symbols are so he can describe them to some of the more knowledgeable in the group? Does the carriage appear to be military? Are they racing along or proceeding at a normal pace? Is the carriage in good repair and does it appear sound?
Perception 22
Profession Soldier 20
Knowledge Engineering 20


Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday June 19th, 2017 7:17:26 PM

Trayvin looks forward to meeting Pru's sister and husband-to-be. He's glad that the town doesn't appear to be under attack. Maybe this will be a relaxed visit instead of an 'exciting' one.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday June 19th, 2017 8:21:43 PM

Tinker enjoys his three days travel, camping, companionship, and culinary experiments. The dwarf uses his time to take a few nails and turn it into a puzzle. Maybe a good wedding present!

Prudence Gundle 
Monday June 19th, 2017 10:18:04 PM

Pru is what her mother used to call "all of a tizzy," anticipating the meeting with her family--or parts of it at least. She really is trying not to be a pest to the rest of her Fist, and probably not succeeding all that well.

She is curious, however, about the approaching coach. "Looks fancy," she says. "I wonder who it belongs to?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=23 ;
Monday June 19th, 2017 10:47:59 PM

Nikolai maintains the Fist protocols for traveling and camping, and when possible, cross training in the different Fist tactics.

Fortunately things go well the rest of the way. He does not suspect anything unusual from the carriage, however Fist protocol requires preparedness nonetheless.

"Fancy carriage. Pru, is the groom an important person? Does your family hold any important status the wedding would attract nobility?"

He looks for an escort and any identifiable emblems on the carriage when they are close enough.
Perception +15 = 23

"Stay on guard but be cordial," he says but knows its not necessary, when they get close enough to see the carriage clearly and any escorts, then moves forward to greet the driver.

"Hello Sir driver. You need not fear us. As you see by our uniforms we are members of the Mailed Fist, traveling to yonder town. I am Nikolai and these are my companions." He pauses for a response from the driver or any escort, if there is any.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Monday June 19th, 2017 10:56:08 PM

Anna pulls the gifts she decided on for Pru's sister from her bag of trick and offers to pull gifts from the bag for her friends in exchange for an equivalent amount of gold or an IOU if they are currently short.

Anna pulls from the bag master work artisan's tools for sewing (55 gp), a pound of gold thread (50 gp) and a variety of other colorful threads (OOC: Oh kindly DM what is the cost for the colorful threads?)

She refills her bag of tricks daily as needed and says to her friends, "Let me know if you need me to pull gifts for Pru's sister from the bag of tricks. I'll do equivalent exchange for gold or an IOU for when you get gold."



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+15=34 ;
Monday June 19th, 2017 11:14:53 PM

Michael guesses that cash is a good enough wedding present. perhaps a bit impersonal, but at the same time, he knows not these people so the gift is apt. He loosens his blades in their scabbards rides out to the side of the wagon as it approaches. should strife arrive, he wants to take the wagon under enfilade with a minimum of fuss or lost motion.

Perception 34

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=33 ;
Tuesday June 20th, 2017 6:25:17 AM

Our legendary ranger actually has very little interest in the wedding. Events like this makes very boring entries in his chronicles.

Instead of making preparation, Pompous decides to keep watch over the other and ensure that everyone is safe (perception natural 20- 33).

Onwards to the Wedding 
Tuesday June 20th, 2017 5:40:37 PM

The back of the wagon is getting quite full of gifts for the wedding. It's a good thing that there are so many attendees, else the sheer volume of gifts would look quite extravagant. Anna pulls as many threads as she likes, a bit fascinated by the colours she can imagine, and has more than a family seamstress could use in a year's time after spending a gold pieces worth of time extracting them from her bag.

Nikolai rides up and greets the driver. He responds pleasantly. "Well met, we are also bound to Twin Lakes."

Not having had contact with her family for some time before the note from her sister, Pru knows little of the town, the wedding, or even who the groom is. All she knows is what was in the note inviting her and her chosen compaions.

As Michael rides around the carriage, he notices that it is a bit odd compared to others that he has seen. Pompous notices this also, and despite his disinterest in the wedding, finds this bit interesting enough to mention.

Once pointed out, Sigvar gives it a look with his engineer's eye, but can't seem to place what exactly is different.

There are no distinguishing marks, but the carriage is very well constructed, and a trained eye can see that the crafting would not be cheap. They cannot see inside.



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+4=12 ;
Tuesday June 20th, 2017 7:39:34 PM

The oddness of the carriage vexes Sigvar. He looks closer, trying to figure out how the wagon is different from those he has seen before. However it still eludes him
Knowledge Engineering 12
To the driver he says, " That carriage, it's different from the ones I have seen before. It looks sturdy. How does it ride?"

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday June 20th, 2017 9:07:14 PM

Trayvin isn't too concerned about the wagon, he's just glad it isn't spitting fireballs and crossbow bolts at the Agents.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=9 ; d20+1=13 ;
Tuesday June 20th, 2017 10:42:37 PM

Spells in effect: Mage Armor

Nikolai glances at the horses pulling the carriage (how many?) and tries to determine their quality (Knowledge Nature +5 = 9) and the quality of their harnesses and gear (Appraise +1 = 13) to see if they are of nobility or just a wealthy person, maybe local magistrate or judge or some such type of official.

"Twin Lakes is not a very big place. Are you passing through or sticking around a while," he asks, fishing for their reason for going there. He does not want to divulge a wedding to strangers. It's not polite to go about blabbing about a party when you are a semi-invited guest.

Prudence Gundle 
Tuesday June 20th, 2017 10:43:36 PM

"Anna if you could pull out a nice serving platter and bowl for me, I would greatly appreciate it," Pru says. "You know, the kind of thing you set out on the table when company comes. It looks like I'm not going to have time to shop."

Pru is curious about the carriage, but even more curious what awaits her in town. She shifts from foot to foot, clearly anxious to be off.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=32 ;
Tuesday June 20th, 2017 11:13:18 PM

Michael speaks up, Ya'll headed to the wedding as well? totally missing Nikolai's tactful omission.

Perception 32

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=24 ;
Wednesday June 21st, 2017 5:21:34 AM

(OOC: chickens are 2 cp each, We can go w/ your cage and I'm going to say feed is 1 cp since a pound of wheat is 1cp so that is 4gp, 5cp)

Over the course of the trip, Anna also pulls 2 chickens, 2 cages, and 1 bag of feed for Sigvar. She also pulls a moonstone valued at 88.74 gp to add to the other things she is gifting them with as she doesn't know what to get the husband and a gem is a good as cash.

On another day after she refills the bag she also satisfies Pru's request. (let me know how much you want to spend; per art objects a decorated silver plate is 60 gp and an engraved silver bowl is 75 gp but IDK if you have a better idea of how much you want to spend)

When she sees the wagon she scopes it out (Perception: 24)

She also asks the horses pulling the cart how they are and where they came from.

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=15 ;
Wednesday June 21st, 2017 6:39:23 AM

Pompous's perception gets a bit weaker as he gets distracted by the crowds and sights. He lets the other mill about and takes on the body guard role, keeping an eye on his team.

That carriage keeps bugging him. The "unknowing" of where it's from makes him very curious. In addition to keeping watch on the team, he keeps an eye on it, trying to see who or what comes in or out of it.

Onwards to the Wedding 
Wednesday June 21st, 2017 5:03:16 PM

All that the horses have to say is that they came from a place towards the cliffs where they are well stabled, fed, and groomed. The life is not terribly exciting, but it is an easy one for this team.

The driver chats pleasantly. "Oh I don't bother myself with details much. I just point the team where the Master says to go and I gets him there. Rain or shine, night or day."

But when Michael mentions the wedding, a panel slides open on the side of the carriage. You cannot see much inside other than a candle providing some light and some papers that are quickly shuffled away and out of sight. Michael only Highlight to display spoiler: {Make a will save vs DC 24 }

An elderly gentleman calls out to Michael. “Oh the Verity wedding! Indeed, I am headed there as well, as I am part of the family on the other side. It is my grandson, Zoonor, that is being wed! Is this not a wonderful day?”

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=19 ;
Wednesday June 21st, 2017 7:16:12 PM

Abandoning his attempt to figure out the engineering of the wagon, Sigvar attempts to decipher how many occupants it has from it's luggage. ( luggage should be strapped to the outside right?)
Perception 19
Upon hearing the old man inside speak to Michael, Sigvar rests easier. This man is part of the groom's family, thus he should be alright, right? With the question of who Pru's sister is marrying and the occupants of the carriage resolved, Sigvar turns his thoughts to a nice Inn for the evening and a hot bath to clean away the grime of the road.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday June 21st, 2017 8:38:32 PM

Trayvin tries to take an inconspicuous look at the baggage. If he can figure out what they are bringing as a gift, it will give him a better idea of what gift would be appreciated.

Prudence Gundle 
Wednesday June 21st, 2017 10:13:49 PM

[OOC: I've deducted 100 gold for both pieces, so they'll be slightly less fancy.]

Pru listens to the woman in the carriage with a puzzled frown. The Verity wedding? she thinks. What an odd turn of phrase. "Verity's wedding" I would understand, or "the Gundle wedding," but....has Verity given up her family name? And who in the Wold is Zoonor? There was nobody in the village by that name.

Pru has a million questions, but it seems rude to just shove forward and start interrogating the old woman. So she merely says. "I am Verity's sister, Prudence."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday June 21st, 2017 10:26:06 PM

'Ah, grandson. we represent the bride's family. Two parts of each family arriving together is a good omen, I'd think. Care if we join you and enter Twin Lakes together? Your carriage is probably faster than our wagon so you take the lead. My associate Pru and I can scout out the road ahead to insure its safe. Part of our Mailed Fist training. Never let your guard down."

He motions the wagon to fall in behind the carriage and motions for Pru he and Sigvar to move ahead 50 yards to scout the path. Meanwhile he motions Trayvin to take one side of the carriage and Anna the other and Pompous, Tinker, and MIchael make sure no threats pop up from the rear.

Once he's sure he's out of hearing he comments to Pru, "Your sister may be marrying up, it seems, and smiles.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+7=14 ;
Wednesday June 21st, 2017 10:44:20 PM

Michael eases along with the rest of the party.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Wednesday June 21st, 2017 11:34:05 PM

Anna grabs a a decent bowl and plate worth 100 gold for Pru along the way. She also pulls a stilled scroll of grease (CL 3) and a scroll of Detect Undead (CL 2) before refilling the bag again.

Anna says to Nikolai, "Remember how we encountered the vampire spawn but we never found the master vampire? I happen to have pulled a scroll of detect undead from my bag of tricks. I'm not super familiar with Master Vampires, do you have an idea of what they might look like so I can have a clue about when it might be a good idea to start seeing if there is an undead nearby?"

Pompous AC 26 CMD 24/19, HP 81/81 
Thursday June 22nd, 2017 6:31:02 AM

Pompous stays back of the carriage, within bow shot (20 feet) and readies himself to defend the party (readied action),

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday June 22nd, 2017 8:44:55 PM

Trayvin moves into the flanking position as requested. He isn't expecting any trouble this close to the town, but he remains observant anyway, like the Fist training promotes.

Onwards to the Wedding 
Thursday June 22nd, 2017 9:05:49 PM

Sigvar and Trayvin note only enough luggage for one well to do individual, though it could support two if they packed lightly. Only one voice is speaking.

The old man nods congenially to Pru. "We'll, miss. I look forward to being family with one so charming as you. "

Nikolai offers to scout ahead and commends pru's sister's choice of mate.

Anna prepares herself for an expected future encounter, and Pompous is ready for action, but finds no threats in the area.

Otherwise, it is a rather pleasant ride into town, and even more so for Michael, as the old man chats pleasantly with him riding alongside.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Thursday June 22nd, 2017 9:18:23 PM

Sigvar marches quietly with Nickolai and Pru up front. He till sees no reason to fret, The old man is about to be a member of her family, and the proximity to the town means they should be quite safe.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=33 ;
Thursday June 22nd, 2017 9:52:04 PM

Tinker has been quiet as is his way. he looks over the construction of the wagon, noting any locks or mechanisms it may contain.

perception 33.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday June 22nd, 2017 9:54:52 PM

Michael chats the old man up, does he have any good stories? They trade stories as they travel. it makes the road go by faster and allows him to ask about what gifts might be appropriate for the bride and groom.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday June 22nd, 2017 11:11:26 PM

Nikolai wonders what the grandfather was earlier in life. Was he an ex-adventurer that accumulated an amount of wealth and stayed alive to enjoy it? Was he born into wealth and was just a landlord? A successful merchant maybe?

"Well, Anna, Master Vampires can look like anyone. They do tend to gather wealth over their long undead life spans and like fineries as much as any noble. How to tell them apart from anyone else? Well, you'll not find them out in the sunlight, that's for sure! HA! but they can travel during the day if they are well concealed from the sun, even if it is very dangerous. In any case, they have to return to their coffin so it either travels with them or has already been moved ahead to its next destination.

Their skin may reveal themselves too it if is too pale. I'm just as experienced in this as you, since reading about them and meeting them for reals are two different things."


When they enter town he says to Pru, "Go meet your family while we arrange a place to stay. If the wedding guests have taken up all available space, we'll just camp outside of town. Once we find a place, maybe Anna can send a bird to show you where we end up."

Thus he starts looking for an inn and asks several citizens where the best inn is.

Prudence Gundle 
Friday June 23rd, 2017 12:28:33 AM

Pru is very anxious to go meet her family, but she's not sure where to find them. She looks around. Maybe there is somebody she can ask.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Friday June 23rd, 2017 12:28:46 AM

Anna goes off with Nikolai as he goes to question the townfolk continuing to press him about Master Vampires once out of earshot of the carriage "So if a Master Vampire was out during the day, they would be found in say a richly appointed carriage, potentially? Like the one our new friend rolled up in? I mean maybe I'm just being paranoid but after the dragon, the wisps, the swamp monsters and that witchy undead woman getting the drop on us, I'd rather be jumpy than not at this point. Should I use my scroll of detect undead on the carriage just to know for sure or should I save it?" Anna asks her leader



Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday June 23rd, 2017 5:14:03 PM

"Come on Pru, I'll help you. Let's try the local taverns, there's sure to be some gossip about the wedding and maybe we can find out some information about it.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday June 23rd, 2017 10:24:46 PM

Once they reach the town, Tinker helps to put the horses up and then goes over to the tavern for a beer and a rest.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Friday June 23rd, 2017 10:26:19 PM

Finishes his talk with the old man, then helps Tinker with the Horses, a beer sounds awful good to him right now as well.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday June 24th, 2017 12:23:45 AM

"Let's wait on that scroll for now and see if he gets out of the carriage during the day. If we don't get a view of him in plain daylight, then we can try the scroll. I'm like you, a little paranoid. If indeed he is the grandfather, that should be easily verified once we meet the groom, right?" Nikolai grins.

Prudence Gundle 
Saturday June 24th, 2017 10:23:20 AM

"Thanks, Trayvin," Pru says, and goes with him, looking about her with curiosity. Why in the Wold is Verity getting married here?

Family Reunion


Onwards to the Wedding 
Saturday June 24th, 2017 3:38:46 PM

Michael is friendly and affable, enjoying the old man's company. He too seems pleased with the companionship, laughing at his tales and jokes. "Oh, there's enough money in the family to see needs taken care of. Any gift should come from the heart!"

Anna and Nikolai discuss their suspicions well away from the carriage, but decide to observe more before jumping to conclusions.

By the time they are pulling into town, it is late afternoon, and the old man bids the Agents adieu, but assured them he will see them again later this evening.

The Agents are ready to dismount and find a drink after several long and dusty days of travel.

The entire town, it seems, has set up for the wedding. It is a small town, and there is a large tent set up next to an inn at the far edge of town, effectively expanding the inn into the tent. There are tables of all sorts set up there with chairs that do not match – clearly everyone has brought whatever they can to help out with the party. There are dozens of people already started with the celebration in the tents and serving girls run hither and fro trying to keep up with the demands for service. As they approach, their mouths begin to water at the smell some kind of meat cooking on open fires near the rear of the inn.

If there's anyplace to find someone today, it will be here. And in fact, at the mention of Verity's name, a serving girl points with a mug of beer in hand at the head table, where a long line of people are waiting their turn to speak to the woman in charge.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=25 ; d20=8 ; d20+10=18 ;
Saturday June 24th, 2017 4:33:18 PM

Finding that Prudence's sister is HERE, not off somewhere else preparing for the wedding Sigvar decides to accompany Prudence and Travin to meet her sister. He does not know much of what transpired with Prudence joining the Fist, but knows the basics, and that she is apprehensive about meeting the parents that just dropped her and fled. His intention is to make it possible for her to meet them and maybe smooth their relationship over. Barring that his intention is to make sure that they do nothing to hurt her again.
The smells of food draw Sigvar's nose towards the rear of the inn, but even through the flap he can't quite see what smells so good. Time enough to find out later. Now is for meeting people.

Perception 25 to scope the path to the head table out and get Prudence there without mishap
Diplomacy 8 to not act like an uncivilized barbarian, well, he tries anyway
Perception 18 to listen to he many conversations going on as they move through the crowd


Pompous AC 26 CMD 24/19, HP 81/81  d20+13=30 ;
Sunday June 25th, 2017 10:09:51 PM

In between writing in his book, Pompous continues acting the role of look out and bodyguard for the group.
He finds a place where he can have something solid at his back and keep an eye on the group at the same time, all without bow range.

Perception check for signs of trouble- 30

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=16 ;
Sunday June 25th, 2017 10:27:58 PM

(OOC: when our new friend takes off, did he step outside the carriage or remain inside when he bid us adieu?)

Anna goes with Sigvar and Pru to meet her sister. Anna being an only foundling doesn't know what it is like to have a sibling so it will be interesting to see her Fistmate's sister.

(Perception: 16)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday June 25th, 2017 11:17:31 PM

The town being small and the activity surrounds the only inn they've seen so far, Nikolai joins the group heading to the party. When Michael is no longer engaged in conversation with the grandfather of the groom, Nikolai approaches him.
"Michael, we need to make sure this guy is on the up-and-up. Since you've built a sort of friendship with him, start looking for any strange or unusual things about him. Anna would use a 'Detect Undead' but let's see what we can find out by observation first. If we use the 'Detect Undead', I want a good reason. This is a delicate situation. Meanwhile we'll find the groom and talk to him as well."

While the others find a place in the tent to get some drinks, Nikolai goes into the inn proper to see if they have room for the Fist.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Sunday June 25th, 2017 11:40:41 PM

Michael gets a beer and gets in line with the rest of the party to meet Pru's sister! this should be great! he drags Tinker along, knowing the dwarf would probably hide in a corner somewhere messing with a lock if not dragged to the party.



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Sunday June 25th, 2017 11:43:01 PM

Tinker allows Michael to cajole him into standing in line to meet Pru's sister, He grumbles, but inside he is curious to meet the girl.

Onwards to the Wedding 
Monday June 26th, 2017 6:26:11 PM

Sigvar tries to be unobtrusive, but with his bulk, its hard not to get in someone's way.

Pompous sees nothing but people bustling about, preparing for the celebration.

Anna watches the carriage continue past the inn. Apparently, it is not their elderly friend's immediate destination.

Nikolai gives Michael an errand, then goes into the inn proper. He discovers that there are two rooms available that have been paid for in advance by the groom's family.

Michael takes his assignment, but until his target makes himself known, he is free to drink with his rogue in arms.

After a few moments, the woman at the table spots Pru excuses herself abruptly to come running over.

"Prudence! I'm so happy you can make it! Our parents are off bringing in some more flowers, but the kids are running around here somewhere. I'm sure everyone will be so happy to see you!"

She gasps then, putting her hand over her mouth, then hugs her sister close, shedding a tear. "Except for Pye - he had an accident a couple years back. He always did think he was ready to run with the shepherds. He was in among a flock that got spooked. It started running - by the time we found him, it was too late. It almost makes me feel selfish being so happy for my day."

By now, the rest of Pru's family has taken notice, and her brother and sisters come around to join the reunion.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday June 26th, 2017 9:21:24 PM

Trayvin tries not to smile too much, his tusks might scare some people if they aren't used to half-orcs around here. But he can't help it. It's a happy time and even the bad news about the relative who had been killed in an accident won't dampen these festivities.

Prudence Gundle 
Monday June 26th, 2017 10:10:55 PM

With an air of disbelief, Pru returns her sister's hug. "Verity?" she says, not quite sure of what her eyes are telling her.

When she gets to the part about Pious, Pru begins to cry. "What?" she says. "No! No, that's awful. Oh, Alemi's love, how awful! I wish--" but Pru isn't sure what she wishes.

Struggling for control, she turns to greet Rye and Faith and a little girl who must be Mercy, though she was just a babe in arms when Pru left. "Oh, it's so good to see everyone! But so strange, too! Verity, why are you getting married here, instead of at home? And who is this fellow? How did you even meet him?"

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday June 26th, 2017 11:07:18 PM

a warmth fills Tinkers heart. you can see that Pru Missed her family more than she let on. and that the loss of her sibling hurt her. such melancholy is an old friend to him, but as usual he holds it inside and fiddles in his pocket with a lock.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday June 26th, 2017 11:11:43 PM

Nikolai scratches his head, 'How'd they know...?' then shrugs. "Ok, we'll be back with our stuff," he smiles and goes back out to join the Fist. He sees Pru and Verity hugging and smiles. He saunters over to the two and slightly clears his throat. "Ahummm... Pru, can you introduce me?" and blushes slightly.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+21=40 ; d20+17=26 ;
Monday June 26th, 2017 11:13:36 PM

Michael hears his boss'es orders and jumps to obey. downing his beer in a quick quaff. He sneaks around to where the nice wagon is stored and observes it. if it's not guarded he calmly walks over to it, and peers around. if it's really not guarded he peeks around inside. looking for anything suspicious. if it is guarded he still walks up nonchalantly like he is drunk and looking around, then sneaks into the thing once he's bypassed the guard's vision.

stealth 40
perception 26

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Tuesday June 27th, 2017 1:23:34 AM

Anna points out to Nikolai that the carriage moved past the Inn without the passenger disembarking so the groom's relative has yet to step into the sunlight.

When Verity Pru and the rest of their clan are reunited, Anna whispers to Pru, "We're adventurers. Could we petition Gargul to bring your brother back? I know it would cost us, but I'm willing to dip into the wild armor fund for your brother. Wouldn't that be a truly amazing wedding gift? Reuniting your family? I mean he might not grant our petition but would it really hurt to ask? We have the means that many others do not have. Then again is there even a way to get to the catacombs to get what we'd need to do it from here? My bag cannot do this trick."

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=13 ;
Tuesday June 27th, 2017 4:26:14 AM

Standing close to Prudence, Sigvar overhears Anna's thoughts. He frowns but remains silent.
His mother, a priestess of Gargul, had taught him many things about the god and his worship. Gargul oversaw the bringing of life into the wold and the culling of that life fro it. In addition to that he struggled to remove those that would try to usurp his power by creating false life, undead and lifeless constructs. It was true that he could return the dead to life, but he often did not, and mostly seemed angry when mortals decided to petition such a boon.
She said that he reserved it for those heroes whom he had placed in the wold to make a difference. Nice and beloved as he might have been, Sigvar doubted that this boy was one of those heroes. His mother had not been, and she had worked tirelessly to unite her Fist and the surrounding Fists into a well knit unit. They had met and defeated many an undead horde and yet she had not been worthy of return.
He steps to the bar and gets a drink, keeping an eye out for Pru's returning parents as he does so.
Perception 13

Pompous AC 26 CMD 24/19, HP 81/81 
Tuesday June 27th, 2017 4:06:03 PM

Pompous joins Sigvar at the bar and orders a cup of mead.

" Quite the gathering isn't it? In my experience... these things never go smoothly. Maybe I'm being a bit paranoid but I doubt that we've seen the last of the vamps."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday June 27th, 2017 10:03:37 PM

Trayvin enjoys the meet and greet, but he soon backs out, and lets Pru reunite with her family. He joins some of the others for a drink, and agrees with Pompous.

"At the very least we can find out if they have attacked anyone from this town previously. Then we'll know how big the problem may be."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Tuesday June 27th, 2017 10:24:02 PM

OOC; Placeholder. I gotta be getting to bed.

Onwards to the Wedding 
Tuesday June 27th, 2017 10:41:29 PM

"Oh, Pru. There is so much to tell, and so little time to do so right now! It all seems like a blur. But dinner is about to start, I see our parents wagon coming. Sit sit sit! We can talk after dinner."

At that, she bustles off to complete preparations and then heads off to the head table where her fiance is already located. There is no sign of his grandfather though.

Michael is stealthy to the extreme, but is unable to find the carriage. He must be staying elsewhere. It seems the inn is not quite good enough for a man of his wealth.

The warriors of the party are prepared for something to disturb the evening, but nothing intrudes for the moment. A seemingly endless parade of people stand up to give speeches extolling the virtues of the groom, and to a lesser extent, his bride to be. Servants bustle about clearing plates and refilling glasses. Food is rich and delicious, but somehow less satisfying than the simple fare provided by Mama Posie. There's no denying that it's one of the finest meals they've had, however.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=19 ;
Tuesday June 27th, 2017 11:36:33 PM

Just as Nikolai is about to be introduced to Pru's sister, she up and runs off to attend to the party. Oh well, they did arrive at a bad time for visiting. More importantly though, Nikolai wanted to meet the groom. As Verity runs back to the head table, he looks for the groom. Taking a mug of ale, he saunters through the crowd until he is close to the groom and watches.

What sort of people hang around him? Does he seem to be well known by the locals? Is he humble? Haughty? Is he just happy?

Perception +15 = 19

If indeed he gets the chance, he introduces himself as Nikolai Komonov of the Mailed Fist, friend of the bride's family and mentions that they meet his grandfather on their way in and casually asks about the rest of his family (brothers, sisters, parents, etc.)

Diplomacy (take 10) +1 = 11 or if given enough time Take 20 for 21 Diplomacy.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=14 ; d20+7=12 ;
Wednesday June 28th, 2017 12:44:35 AM

(Perception: 14)
(Diplomacy: 12)

Anna decides to do her own scouting, curious to learn about the groom, Pru's birth family and her hometown. She enjoys the sumptuous feast but longs for what they had with Tinker's people.

She also keeps an eye out for the grandfather and for any dish involving garlic, maybe she can surreptitiously test the man without a spell.

If there is an opportunity for dancing she resolves to ask Pompous for another dance.



Prudence Gundle 
Wednesday June 28th, 2017 1:05:19 AM

Pru is getting more bewildered by the minute. True, Verity had always had a self-important streak, but this---this seemed so wrong.

But, if Verity was too important to talk to her sister, Pru knew other people who might. Eagerly, she turns to her younger siblings. "It's so good to see all of you!" she says. "But I'm so confused! What's going on? Who is this man Verity is marrying? How did they meet?" Mercy almost certainly doesn't remember Pru, and Faith has always been slow, but she has hopes that Rye might be able to tell her what is going on.

[OOC: Does Pru recognize anybody else there? People from the village?]

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Wednesday June 28th, 2017 1:42:31 PM

Sigvar is uneasy listening to Anna and Nickolai as the discuss the old man. He felt nothing off about the man, but he does not want to be caught again without being able to hurt something they must fight. He quietly asks her in Tauric if she can pull something new from her bag.
" Can you pull a large silver longsword and an oil to make it magic, or maybe just a silversheen potion to make my own blade silver? I don't want a scroll because I can't use it on my own and after feeling the power of those spawn in my mind, I can't be sure any of the casters might be able to enchant it."

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday June 28th, 2017 7:22:40 PM

Some of the Agents begin various scouting and snooping missions. Trayvin enjoys the meal and the company. He tells toned down tales of the Agents exploits if anyone seems interested in listening to such. He leaves out the gory parts and focuses on the times when the Agents were able to help people.

Onwards to the Wedding 
Wednesday June 28th, 2017 8:32:09 PM

Robbed of his chance to meet Verity in a more intimate setting, Nikolai joins the line of well wishers and hangers on to pay his respects to the happy couple. Most of the people in line look like they're sucking up to the young man, perhaps in an attempt to gain some benefit of his perceived wealth. Other genuinely look as though they admire the boy and only want to wish him well. He in turn, accepts their praise. He is not overly haughty, but he seems as though he thinks he deserves their respect.

Anna keeps her eyes out for the groom's grandfather, who does eventually join the party. She doesn't see him eat much, but that could be attributed to a normal man if his age's constitution. He does have a goblet with him at all times, which is refilled by the wait staff on a regular basis.

Pru sees very few people from home besides her family. There are two girls near an age with her sister that are acting as her bridesmaids. One practically gushes about how lucky Verity is to have captured the attention of such a handsome and rich young man. She tells Pru that Verity came home from the market one day, glowing with happiness. She had met some young lord and stayed out late dancing with him. Her parents were quite displeased that she had come home so late after, but when he started courting their daughter, they came around quite quickly.

The old man, however, seems quite taken with the Agents and the tales they are spreading of their exploits. He becomes quite chatty with Trayvin. "Do tell! It sounds so exciting to be an adventurer! I wish I had been able to do that when I was younger. Magic always was exciting, but I can't quite get that hang of it, no matter how much I try!"



Pompous AC 26 CMD 24/19, HP 81/81 
Wednesday June 28th, 2017 8:54:50 PM

Pompous looks over the older gentlemen and wonders what his real motive is here?....

{ooc: Can Pomp take 20 on the sense motive skill check? if yes, 22 (20 plus 2 wisdom)



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Wednesday June 28th, 2017 9:46:30 PM

Michael is still looking at and possibly in that carriage. (refer to post from the 26th. )

Prudence Gundle 
Wednesday June 28th, 2017 11:29:35 PM

Pru isn't getting any less bewildered. It looks as if her family, with the exception of Verity, still isn't speaking to her. So why was Pru even invited? What is going on?

"I need a minute," she tells her Fist-mates, and steps outside to take a few deep breaths and say a quick prayer to all the gods.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday June 28th, 2017 11:44:11 PM

So the youth is of a wealthy family and ports himself as one who's always been privileged. Well, such is the life of the nobles. His father and mother had more than the usual peasant. Much more. But he never considered himself privileged. He saw the hard work they had to do to have what they had. Was this youth a hard worker? Would Verity feel the pressures of higher society and eventually shut Pru out?

Nikolai wonders these things as he waits and watches. He does not, at this point, converse much but congratulates the groom on his beautiful choice. This was not a good time to have any deep conversation with him.

Eventually Nikolai finds Pru again and brings her a cup of wine and a plate of food.
"Thought you'd be too busy to pick up some food so I brought you some," and smiles at her siblings.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Thursday June 29th, 2017 1:09:40 AM

Anna says to Sigvar, "I can actually pull a large silver long sword tomorrow and a potion of magic weapon it will just use most of my bag's ability for the day. I can't do silver sheen because the bag itself can only produce mundane items, scrolls and potions and silversheen is a wondrous item."

She notices the icy reception that Pru seems to be getting from her family and in some way is kind of glad she never knew who the Morphes were/are if that was her real birth name but then goes back to that emptiness she always felt. It would be nice to know where she came from.

She also sees the old man wandering around with a cup that keeps getting refilled and when the server filling the cup is otherwise unoccupied flips the server a silver and asks, "What vintage is that the old man is drinking? I'd like to try it myself if you have any to spare. We agents happened to travel into town with the groom's grandfather as we crossed paths and he seems like he has refined tastes."

(OOC Kindly DM: Is a large silver longsword 210 gold or 120 gold? I know that the sword itself is double so 30 gp for base large sword since medium is 15 but is the silvering process 90 for a one handed weapon or 180 gp [double for a large size weapon?])

Onwards to the Wedding 
Thursday June 29th, 2017 4:21:54 PM

Pompous carefully assesses the nice old man's motives, and it seems he genuinely wishes to know more about the brave heroes his soon to be granddaughter in law travels with.

Michael has to leave the inn to find the carriage. It takes some searching, but he can track it if he chooses. When/if he leaves to find it Highlight to display spoiler: {it seems to be nothing more than it appears. A well constructed and expensive carriage. Any baggage and the papers that he saw earlier have been taken out, leaving it empty. }

didn't mean to imply that your sibs weren't speaking to you, just that the gossip of the best friends would be more accurate Pru steps outside for some air, a bit overwhelmed at being around so many people and both happy and confused about reuniting with her family.

Nikolai plays the diplomat and tries to help everyone get along.

I do believe it would be +180 for silver, since it's essentially a 2h weapon for a medium creature "The wine he's drinking comes from his personal cellar and is far too rare to serve to everyone. You'd have to ask him for a taste. There's plenty of fine wine to go around for everyone though."

Dinner eventually winds down and Verity is spirited off with her mother and sisters to finish final preparations for the wedding. Pru's brother is still there though, taking advantage of a chance to try some wine and casting nervous glances at the pretty serving girls, as one might expect from a boy of his age. Pru's father is also still at the party, looking a bit awkward.

Pru's brother approaches her. "You should speak with Da, Pru. He was never quite the same after he took you off to the Fist. I think he would have contacted you at least with news of our brother, except for Ma. She always did think you would be a bad influence on the rest of us more than he did."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Thursday June 29th, 2017 9:33:37 PM

Seeing as the carriage was a bust, Michael heads back to the party and figuring the best way to watch the old man, is to talk with him, he grabs a beer and picks up the conversation where it left off.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday June 29th, 2017 9:35:33 PM

Tinker moves up the line and introduces himself to Pru's sister. he exchanges a few words of congratulations and well wishes, then retires back to his seat in the back to nurse his beer and think of mechanical puzzles.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday June 29th, 2017 10:25:54 PM

Some of Pru's family is busy with preparations and the rest seem like they'll be preoccupied with Pru soon. Trayvin decides to stay out of the way for now, and just tries to be social. He tries the different wines that are available and samples the various food. He tries to make light conversation with any guests who remain, hopefully making a good impression of the Fist.

Prudence Gundle 
Thursday June 29th, 2017 10:27:29 PM

"Thanks, Rye," Pru says. "I'll try to talk to him. Do you know where he and Ma are?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday June 30th, 2017 12:01:12 AM

Nikolai enjoys the food and the company. He gets to know, casually, most of Pru's family. Seeing Pru's brother seemingly out of place, he joins him for a while. Chatting with him, he tells him about the Mailed Fist and the great opportunities for the adventuring sort, especially with the girls. "Girls look up to a man that can fend for himself and protect the family. A veteran soldier may be the path for you," he grins.

Catching a moment with Pru's father, Nikolai introduces himself. He names the Fist's complement starting with himself, then Pru, then the others. "Pru, although looking like a beautiful fragile helpless young woman, she has put to flight, incinerated, blasted, scorched, and such, more horrible creatures than I can count and saved our lives more times than I can count sheep on a sleepless night. She has many at the Citadel that envy her abilities. But through all that, she has always kept a level head. That's a sign of good parentage." He looks over at the groom and wonders...

Not to have a good party end too soon, Nikolai seeks out one of the giggling girls and asks for a dance before everything dies down. He needs to practice a little before the big day and now's a good enough time as any.


Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+17=19 ;
Friday June 30th, 2017 1:32:00 AM

Anna approaches the groom's grandfather and says, "Excuse me sir. We crossed paths on the way into town and I couldn't help but notice how attentive the servers have been in making sure your goblet is never empty. I have asked them if I could sample the vintage as you strike me as being a man of truly refined taste and I was told that it is from your personal cellar. I was wondering if I might have a pour of my own next time the server comes around in commemoration of our Prudence's sister and her upcoming union with your grandson."

If her request is denied Anna decides to use trickery to get what she wants. She steals Michael away from the Grandfather by asking for a dance and says to him once out of earshot, "Can you get the grandfather to step away from the party or use the rest room for a moment some how? I want to turn into him and get a drink of his wine. He isn't eating anything and the wine is apparently from his own cellar. He could still be a vampire and his wine could actually be blood. I intend to find out."

She waits for Michael to give her an opening if he goes along with it or for the grandfather to exit to a restroom or somewhere else on his own and then finds a shadowy corner to use her perfect disguise Ma'ab's gift to take the form of the grandfather and signals a server to refill her glass. She then resolves to find her own exit to take separate from the direction the grandfather went to change forms again and actually try the wine.

(Disguise: 19 + 10 (polymorph magic) = 29; per the rules I can do this: When doing so, you can mimic the sound of the individual’s voice, if you have heard it. You can also polymorph your gear, without gaining or losing any magical properties, to mimic the individual’s gear, if you have seen it or heard it described.
)

Potential Active Effect:
Alter Self - form of Groom's grandfather: 6 mins [60 / 60 rounds] : +2 Str
Then form of random party goer once in another room


Pompous AC 26 CMD 24/19, HP 81/81  d20+13=27 ;
Friday June 30th, 2017 6:36:53 AM

Pompous continues to keep an eye on the other party members. Every once in a while, be takes a few notes for his book.

The mighty ranger just can't entirely relax. The ever present expectation of trouble has served him well in the past.

Perception 27- looking for trouble

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Friday June 30th, 2017 4:05:51 PM

Sigvar has watched this go on for awhile now, ever since the archer had joined them. In the quiet times he sits alone and scribbles in a book. The Minotaur extricates himself from what these folk call cahirs, somehow without smashing it to bits. He grabs a drink and heads over to Pompous's table and sits down.
" This is a festive occasion, why are you just writing in a book. There are plenty of young ladies out there that might like to think they made a catch at someone elses wedding. What DO you write in there anyways?" As he asks this there is a purr and a stirring from his backpack. The cat makes another appearance, slipping from the pack and down Sigvar's arm to the table. Once there he looks over the food on Sigvar's plate and after a few sniffs, decides he just wants to sprawl out on the table where the Minotaur can idly pet him as he speaks, which unconsciously happens

Onwards to the Wedding 
Friday June 30th, 2017 7:09:01 PM

It seems that everyone is getting comfortable, and enjoying the party atmosphere. Michael continues his conversation with the old man, speaking of this and that another thing.

Anna approaches and asks to sample the special vintage that he's drinking. "For a friend of the bride's sister? Of course!" He signals the serving girl to come over and pour his special stash for Anna. She tastes flavours of cocoa and rich earth, with a mineral finish. Exquisite. You can see why he held this back for himself.

Nikolai takes the opportunity to talk up Pru to her father. When Pru approaches to talk to him after, he seems more open than before to a conversation. Maybe the fact that nothing has caught on fire tonight has allayed his fears that his daughter would be a danger to people. Certainly he is proud of the stories of her heroism. He isn't terribly chatty in general, but he does gives Pru a firm embrace as welcome, and promises to take the tales of her exploits to her mother.

Sigvar takes Pompous aside and wonder why he's so interested in his book when there are ladies about for dancing! Several of said ladies are intrigued at the giant man who has such an adorable kitty friend. He must be gentle and caring, and they would love to dance as well.

Eventually, most people are beginning to tire and head in for the evening. The old man must have a hollow leg, as his drinking has not slowed him at all, and he's still deep in conversation with any that care to listen to his tales. The serving staff do have to prepare for the ceremony though, and eventually begin shooing people off to bed so they can clean and set up for the next morning. People will probably rise late tomorrow, but the ceremony is scheduled for early in the evening, so those who wish to sleep in will not miss anything.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Friday June 30th, 2017 10:46:02 PM

Michael visits with the old man till he sees him yawn the first time, then he takes his leave for the night. when he goes to sleep he sets up his standard safeguards for the night.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Friday June 30th, 2017 10:47:38 PM

Tinker goes to bed early, it will probably be a stressful day tomorrow...socializing.

Prudence Gundle 
Saturday July 1st, 2017 12:02:21 AM

Pru stays awake as long as there is the remotest chance that somebody in her family, or somebody in her village, will want to talk to her. She's missed everyone so much! So, although not drunk, she is doubtless yawning and stumbling by the time she seeks her bed.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday July 1st, 2017 11:06:19 PM

Nikolai stays up keeping himself busy chatting with the locals while he waits for Pru. He does not know how her conversation went with her father but it seemed to start out well with a hug. He wants to make sure she is ok when they part or needs someone to lean on.

Meanwhile, he helps clean up the place a bit, moving chairs, tables, dumping food left overs into trash barrels, and so forth, until Pru parts with her father.

He says nothing to her, asks no questions while they seek their rooms at the inn. If she wants to talk, she will. As they part, he pats her on the shoulders and smiles, then turns to his room.

Big day tomorrow but he sleeps restless. What did the others find out about the grandfather? Time to ask in the morning... 1 sheep, 2 sheep, 3 shee....zzzzz

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=15 ;
Sunday July 2nd, 2017 5:46:14 PM

Anna thanks the grandfather for the glass of wine then continues to enjoy the festivities.

She saunters over to where Sigvar and Pompous are talking and says, "Can I have another dance? If not I'll take a rain check for tomorrow."

She stays up and watches the guests (Perception: 15) and when people start heading off she offers to help Nikolai clean up looking both ways before reporting to him what she has discovered.

"We may just be paranoid. I was suspicious of the grandfather as he wasn't eating anything and was only drinking wine from his private cellar but I asked for a pour and he gave me one and it was real good wine and not blood. If he would have rejected my request I was going to try to figure out what was in the cup via subterfuge by turning into him and asking a servant to refill my cup but it wasn't necessary."



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Sunday July 2nd, 2017 9:12:11 PM

Sigvar will dance with anyone who wishes. He is surprisingly light on his feet for someone his size. He will dance with Anna as well. He will retire for the evening after getting a bath. In the morning after weapons drill he will see to making his armor presentable as dress wear.

Onwards to the Wedding 
Monday July 3rd, 2017 2:10:34 PM

The next morning dawns quiet and clear. The day is overcast with thick, dark clouds and it has rained a bit overnight. Outside, the tented area has been moved around to a more formal ceremony setting. Children are running about, getting in the way and dirtying their clothes in puddles, much to the annoyance of their parents.

Verity is away getting ready with her bridesmaids, but Pru's family is around helping with the final preparations. The groom's grandfather is about as well, directing servants and making sure his money is well spent. There is no sign of the groom himself for the moment though.

Pompous AC 26 CMD 24/19, HP 81/81 
Monday July 3rd, 2017 4:03:45 PM

Backtracking a bit to Sigvar's discussion with Pompous...

" Well my new friend... have your ever heard of the Grey Knights? "
Assuming he has..
" Well, the Chronicles of the Grey Knights are the most famous chronicles in the world, especially the volumes dealing with Monthor the Dwarven hero. He is my personal hero and my inspiration in taking up arms for the cause."
Tapping the book...
" I've been writing the Agents' chronicles for the future generations to enjoy and learn from."

" The first chapter begins with my joining.. I expect that by the time I'm done, they'll likely be several volumes with tales of heroism and valor. "

Pompous takes a sip from his drink and smiles.


Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Monday July 3rd, 2017 8:29:15 PM

" Oh, I see...."
"Most Taur are known by their deeds, how they handle themselves when it matters, Whether they have kept their honor and the honor of their clan clean. It is an oral history for the most part because few Taur have the patience or eloquence to write out their tale. Nor do they have the time, moving from place to place, living rather than writing."
" I suppose it is good that you will keep our tales preserved in your books then, I have too much to see and do to do so."

With that he rises and partakes in the aforementioned dancing.

The next day...
The day is dull and grey, but Siigvar rises and does an hours worth of sword training where he will not be i the way. He will train with any of the other agents that wish to.
He then cleans up his armor, dons his best looking (and cleanest) kilt and makes room in his harness for the silver sword Anna made him last night. ( he also pays her for it, what was the cost again?)

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday July 3rd, 2017 8:43:27 PM

Trayvin is helpful with the preparations as needed, but if he is in the way, he moves to the side. He tries to engage the family members in some light conversation if they are willing, hoping to determine their general mood.

Prudence Gundle 
Monday July 3rd, 2017 10:09:14 PM

Since the Fist is officially on vacation, Pru begins the day by freshening up and putting on her best dress. She brushes and re-braids her hair, inwardly lamenting that she didn't have time to wash it. She goes to help her family with final preparations, still wondering about this wedding.

"Verity met him at the market, they say," she says. "That was the market at home? Did he say what he was doing there? Because it's a long way from here."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday July 4th, 2017 1:31:01 AM

Nikolai spends the time before the wedding strolling around town pretending to just be relaxing but he's actually keeping an eye on the whereabouts of the grandfather. Having been told where the grandfather was staying, he watches for a servant and tries to catch one in conversation, asking how long they have been working for him.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=15 ; d3=3 ; d20+7=14 ;
Tuesday July 4th, 2017 2:06:19 AM

The night of the party Anna thanked Sigvar for the dance in Tauric. She was hoping to dance with Pompous instead or as well but it seems like his head was buried in his book. Still though Sigvar is her Fistmate too and dancing is sort of like fighting sometimes so it helps to get the measure of someone that way.

Anna isn't usually one to wear a dress and even the wedding of her Fistmate's sister is no exception. The nice thing about Mithral full plate is that it is finely crafted so not only is it functional but it is also finery so she works to polish the armor some before heading out in it.

She makes sure to ask Pru how long the local market is open for. She is curious whether or not it is closed before nightfall or if it stays open in the early evening a little. She is partially convinced the grandfather is not a vampire as the wine checked out but then again he could have prepared for such an eventuality and had 2 separate casks so she keeps the scroll of detect undead handy. Plus even if the grandfather is just a man, the groom could still be something abnormal as he isn't up yet and they only met him at night. It could even explain Pru's sister's whirlwind romance considering what Nikolai said.

She wanders the village on her own keeping an eye out for either the groom or the grandfather in the sun, helping with the preparation where she can.

She takes her darkwood guitar with her as she goes and also enquirers if there is band or choir and offers to lend her guitar playing skills to the efforts.

(Perception: 15)
(Diplomacy: 14)

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday July 4th, 2017 8:37:57 PM

Trayvin strolls through the local market with an eye towards purchasing a wedding gift.

Prudence Gundle 
Tuesday July 4th, 2017 10:05:36 PM

Pru casts her mind back to her sister's letter. It now seems strange, the fact that Verity never mentioned the groom. Pru had just assumed her sister was marrying the young man who had taken an interest in her from time to time, but apparently Verity had had a change of heart. It still seems strange, though.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Tuesday July 4th, 2017 11:03:47 PM

Anna absentmindedly strums on her guitar strings a little as she makes her way through the village.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday July 5th, 2017 12:14:22 AM

It is strange how events in one's life shape one's perceptions and what would otherwise be such a lovely festive day actually bother's Nikolai and he can't put a finger on it. At first it was their suspicions of the grandfather's true self, but if put to logical reasoning, that seems like a dead end. Then it's Pru's puzzlement over the groom but that could simply been coincidence of a rich boy meeting a commoner by pure happenstance and falling in love. Pru is more attractive, in Nikolai's opinion, than Verity, but the sister is a very attractive woman in any case, so no true mystery there either.

So what's bugging him? Sigh....

Onwards to the Wedding 
Wednesday July 5th, 2017 4:26:19 PM

Pompous and Sigvar continue to get to know each other. They both can name many a heroic deed, despite the difference of opinion in how to hand down their history. Sigvar cleans up his armor (and himself hopefully), and then dresses himself to the nines for the ceremony.

Pru likewise dressed up as nicely as she is able for the wedding before offering to help. It looks like they're setting up to open gifts during the day, rather than waiting until after the wedding, which will be nearer to sunset.

Nikolai keeps his eye on the old man, seeing nothing unusual. When he chats up the servants, most of them are local and have only been hired for the wedding itself. It seems the only servant he brought with him was the coachman, who is nowhere to be seen.

Anna also chats up the locals. There is no market today, as everything is focused on the wedding. If she was hoping to catch any potential vamps in the sun, today is not the day for it, as the clouds are blocking even the strongest of rays.

Some of the servants eye the weapons bristling about the Agents' persons, and more than once they overhear mutterings about inappropriate attire for a wedding.

The groom does eventually emerge, decked out in his finery and sporting several pieces of jewelry about his person. He is all smiles today, and who wouldn't be, only hours before marrying a beautiful girl? He approaches his bride and pins on an old but well polished brooch and ties a blue corsage on her wrist.

"Thank you everyone for gathering here to join us in our happiness! And what a bounty! I'm sure we will treasure every gift, as it was given from the warmth of your affection towards us and this joyous day." Without further ado, they begin to open their gifts, calling up each gifter as they choose which next to open so they can give their thanks formally.





Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20=11 ;
Wednesday July 5th, 2017 7:56:35 PM

Chickens do not make a quiet gift, even with the cages they are housed in kept under a blanket they still cluck and announce their presence. Sigvar also imagines they are a bit of a 'low' gift to a groom such as this man appears to be. Still they are a fitting gift for a couple just starting their lives together. When called up to have his gift revealed he bows and wishes the bride and groom happiness and explains his choice of gifts.
" They provide nourishment and if cared for properly can continue to do so for a very long time. Their progeny can feed you and yours forever through their continued family. Here is hoping that they are fruitful and provide you with happiness and eggs for as long as your marriage should endure."
Diplomacy 11
Sigvar is dressed in his adamantite plate and wears his swords, one on each hip. He carries no pack or shield today. He wonders why the servants are so distressed by his garb. His armor is his uniform in the Fist and many a uniform comes with a ceremonial sword. Just because his swords actually work is no reason to be alarmed. He wore them all last night and none of the ladies he danced with seemed to mind.

OOC
I need a price for the silver sword and potion so I can deduct it from my sheet. I also need to know if Anna actually pulled it from he bag. If yes Sigvar is wearing the sword and has the potion tucked into his beltpouch. If not he is wearing only the adamantite sword.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday July 5th, 2017 8:37:31 PM

When it is Trayvin's turn, he presents the couple with a large blanket. "This will keep your bodies warm during the cold winter months." Upon looking it over, the holy symbols of all the Woldian gods are embroidered into the weave of the blanket. Alemi, Domi, Flower, Pantheon, Ffloy, and Gargul are all represented.

"And they will keep your minds warm all year long."

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=32 ;
Wednesday July 5th, 2017 9:32:26 PM

Pompous done his dress military tabard over his chain armor. He left his bow and shield behind in his quarters but kept the short sword sheathed to his belt. The ranger took the time to clean up before the ceremony, finding a barber to give him a proper military crew cut and shaved his face baby smooth clean. He keeps his distance away from the main crowd, smiling and nodding as needed. Pompous still considers his job to be to keep an eye on the others. He hasn't quite dropped his guard just yet...

----------
Perception check for signs of danger- 32.
OOC Pompous could use some silver arrows. The only thing he has to fight vamps is his flaming short sword. That's not going to help much. Are these things he could buy locally or is he out of luck?

Prudence Gundle 
Wednesday July 5th, 2017 10:13:24 PM

Pru carries no weapons, wears no armor, and is instead wearing a pretty dress and a ribbon in her hair. She looks completely harmless--which just goes to show that appearances can be deceiving.

She hovers nervously about the preparations, uncertain whether to claim a place as family, or join the friends, or where she fits in.

Prudence Gundle 
Wednesday July 5th, 2017 10:23:04 PM

Pru carries no weapons, wears no armor, and is instead wearing a pretty dress and a ribbon in her hair. She looks completely harmless--which just goes to show that appearances can be deceiving.

She hovers nervously about the preparations, uncertain whether to claim a place as family, or join the friends, or where she fits in.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday July 5th, 2017 10:52:23 PM

tinker watches. vicariously enjoying the happy couple.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday July 5th, 2017 10:53:20 PM

Michael chips in 100 gp to the happy couple.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Wednesday July 5th, 2017 11:30:02 PM

Nikolai is dressed in his Mailed Fist uniform with all the achievement ribbons. He carries his kama and steelgrass nunchaku, leaving his bow in his quarters. He holds in his hands a large box made of an exquisite wood and presents it when it is his turn. The couple see inside an arrangement of jars holding spices. There are plenty of spices for many meals.


Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Thursday July 6th, 2017 12:11:01 AM

Anna is wearing her Mithral Full Plate Mail and the only weapon she bears is the masterwork darkwood guitar that can function as a great club as normally she does battle in another form if it comes to that. She also has her bag of tricks.

She presents Verity with the master work sewing tools, the gold thread and the multicolored thread.

She had also previously pulled the silver sword and oil of magic weapon for Sigvar earlier in the day (210 gp + 50 gp for a CL 1 oil of magic weapon or 260 gp total)

She also presents the bride and groom with 5 gems: an Obsidian valued at 11.5 gp, a blue quartz worth 10 gp, a lapis lazuli worth 10 gp, a tigereye worth 10 gp and freshwater (irregular) pearl worth 10 gp emptying her bag of tricks of its ability to produce items for the day.

(OOC: Am I considered to be reimbursed for the chickens, the dining items, the weapon, etc?)

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Thursday July 6th, 2017 12:39:42 AM

OOC
I deducted the chickens already, and now the sword and oil, you are paid up from me 8), Thanks.

Onwards to the Wedding 
Thursday July 6th, 2017 5:42:18 PM

The line is long and no one is in any hurry. As a present is accepted, the giver goes off to the side to socialize and partake of the light fare that is being offered. All gifts, from mundane to magnificent, are well received by the bride and groom. That is until Verity opens a box and draws forth a holy symbol of Flower. The giver is a old woman, who winks at Verity and tells her she hopes the symbol will promote fertility. Verity blushes a bit, but Zoonor recoils a bit. He sternly tells Verity to put it away.

The old woman huffs a bit, and stamps off to get herself a glass of wine. She demands the good stuff, too, for the insult.

The gifts are all opened soon after, and Zoonor stands and addresses the crowd. "If you will all take your seats, the ceremony will begin shortly!" He bows to his bride and then leads the pack off to the wedding site. There is a large metal fence surrounding a field full of headstones, with an ornate gated arch that has been decorated with flower and is surrounded by candles, providing romantic illumination. Zoonor stands under the arch, and several bridesmaids in yellow stand waiting for the music to signal the beginning of the ceremony.



Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday July 6th, 2017 8:29:24 PM

Trayvin picks a seat near the other Agents. He waits patiently for the ceremony to begin, and spends the time wondering why Zoonor acted that way about the holy symbol. He didn't seem to have much reaction to the blanket that was given as a gift. Maybe he doesn't want to have children?

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday July 6th, 2017 9:04:00 PM

Tinker sees the flinch at Flowers symbol. He wonders what could cause that? Undead cannot abide the symbol, but what undead can exist in the day?

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+15=21 ;
Thursday July 6th, 2017 9:08:44 PM

Michael hangs back and drinks a beer. he watches the proceedings, trying to notice what all is going on here. the holy symbol thing and Zoonor's flinch was something.

Perception. 21

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=24 ;
Thursday July 6th, 2017 9:23:18 PM

Sigvar has had a few drinks, enjoying the company of the other guests as the gifts are oohed and ahhed over. However he is in no way intoxicated. He has thought that the suspicion of Anna and Nickolai was a bit much before, clearly they were doing this to occupy themselves during the non military ceremony. Sigvar had never been anywhere but in the Fist, so the interactions of the civilians and the preparation and pomp of the wedding were thrilling. He had played along and asked for the sword and potion because it WAS a good idea based on the encounter on the road, but he had given little more thought to their scheming and suspicions.
Now, with the groom reacting so to the clearly blessed holy symbol, given by a woman clearly devout to Flower and having lived to a ripe old age, presumably in Flower's service troubles him. Flower's priests and devout come in many forms. An old woman who has lived and loved, been a mother and probably grandmother is not abnormal, but in light of the Fist's suspicions, the grooms reaction is troubling.
Then they are led to the gates of a graveyard for the wedding ceremony. The Gargul worshiper in him thinks it odd. A ceremony representing the beginning of a relationship held where the end of life is normally celebrated?
He staggers and catches his balance on a nearby tree as he relives one of the memories that only his darkest nightmares have ever shown him again. He sees his mother's Fist, set about on all sides by a horde of undead, seeking their lives. The horde is so thick that it stands between the Fist and the Necromancer that summoned it, allowing the spell caster to rain death and defilement on the Fist, sapping their strength and life force. He was newly admitted to the Fist and was a sixth member on this mission. He remembers his mother looking back at him ad shouting something he could not hear, but could never forget as he read her lips, I love you my son, I will draw them to me and save you and the Fist. Finish the fight. She then held her holy symbol high and screamed Gargul's name, demanding that he see her and channel his power through her. He did, and the shockwave rippled through the undead horde. Lesser creatures flashed and disappeared in a cloud of ash. The stronger ones burst into holy flame, but did not go down. Those undead, they charged he a pulled her down, all thoughts of the rest of the Fist forgotten in their pain. The rest of the Fist turned to try and save her, but Sigvar knew the truth. He knew that she had done it to buy them a chance, and trying to save her was not only fruitless, but a waste of her sacrifice. He charged the necromancer, and as he did the others saw that the way was clear and followed. His mother continued to channel Gargul's wrath into the undead, until they sent her to see him personally. They finished the necromancer and then turned to see the last undead stagger away from her corpse and flee into the night.
Sigvar regains his balance and looks at the place again. It is different, but strangely the same. Evening draws on and the ceremony is about to begin. Sigvar looks about for the other Agents, hoping they are feeling the same sinking feeling he is. He also pulls his holy symbol from under his breastplate Gives it a kiss and lets it rest on his chest outside of his armor.
Perception 24


Prudence Gundle  d20+14=15 ;
Thursday July 6th, 2017 10:16:52 PM

Time is not taking away Pru's confusion. She finds it odd that the groom rejects the token of Flower, but perhaps he is just embarrassed by all the fertility talk.

But then the wedding party assembles at the cemetery, and Pru's confusion grows.

She looks around, and tries to find a local person to ask about it. Is this some local custom, perhaps? She tries to be polite, but her tension clearly shows through. [Diplomacy 15.]

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+20=39 ;
Thursday July 6th, 2017 11:58:12 PM

The groom's reaction to the holy symbol and the cemetery are just too weird. Anna did pull a scroll from her bag of tricks for just such an occasion. She would rather be out the cost of the scroll and be completely wrong than have Pru's sister turned into a vampire bride.

Anna activates the scroll of detect undead (UMD: 39) giving her the ability to sense undead auras for 2 minutes in a 60 foot cone and turns her cone towards the groom first.

(OOC: 1st round - presence or absence of undead auras, 2nd round number of undead auras in an area, 3rd round strength and location of each aura)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday July 7th, 2017 12:23:59 AM

Nikolai notices the flinch at Flower's symbol. Had Zoonor flinched at any other symbol? He couldn't recall there being any other symbols prominently displayed.

He turns to Trayvin and whispers, "Make sure your holy symbol is prominently displayed during the after-wedding festivities and make a point to approach Zoonor to give your congratulations. We'll be right near you to see how he reacts. We have to explore all angles, even if it sounds a bit absurd."[b]

When the wedding starts, at the cemetery, Nikolai wonders why such a simple arch was not made and placed in a more appropriate place, such as the town center? Was this guy a worshiper of Gargul and this seemed appropriate to him?

Whispering to Pru, he asks, [b]"I'm not an expert on weddings, but isn't it usually the bride that chooses the location and all other details of her wedding? Can you find out from her, when possible, why this place?"

He then turns to Anna and whispers, [b]"Got that scroll in easy reach? Keep it handy. Just saying,"
he smiles.

Pompous AC 26 CMD 24/19, HP 81/81  d20+13=32 ;
Friday July 7th, 2017 11:56:06 AM

As everyone else heads towards the graveyard, Pompous breaks away from the group and retrieves his bow and arrows. He then heads back towards the gathering.

{ This is not going to go well... } he thinks to himself as he picks a strategic spot in the back where his bow could be best used in case of trouble. Pompous keeps the bow behind his back, as much out of sight as possible.

Perception check- signs of trouble- 32

Onwards to the Wedding 
Friday July 7th, 2017 4:33:03 PM

Everyone reacts to the groom's distaste with the old woman's gift. Have their suspicions been borne out? And a wedding near a graveyard, no matter how idyllic, cannot be a coincidence.

Pru cannot help but be worried for her sister and discretely asks how the venue was chosen. The townsfolk don't find it to be too odd. It's a nice open space, and the groom decided he liked the look of the metal work, so they integrated it into the decorations. No one thought to ask about it, and the bride never objected or suggested an alternative.

Anna thinks she has the answer to their question, and she activates the scroll she had been saving. She scans the groom from her seat, but he doesn't detect as undead.

Nikolai doesn't see any other religious displays, but that itself strikes him as odd. Usually there would be some sort of cleric performing this ceremony. There are no holy people around at all. It seems that this will be more old fashioned, and an elder of the town will perform a handfasting to create the union. In fact, he is standing beneath the arch, holding a length of ribbon, ready to do his part.

Pompous breaks away for a bit to retrieve his bow and returns to stand near the back of the ceremony, leaning against a tree. As such, he notices a man and a woman skulking about the town, not too effectively, who smell much of garlic and several wooden stakes strapped to their belts. Maybe the Agents aren't the only ones to suspect an undead in their midst?

Pompous AC 26 CMD 24/19, HP 81/81 
Friday July 7th, 2017 4:47:40 PM

{ Well,this looks interesting....}

Undeads wouldn't be reeking of garlic.... the ranger speculates to himself that these must be hunters...

Pompous tries to get the attention of the other Agents and discreetly indicates that something is up.

He then leaves his position and approaches the smelly duo....

In a low voice..
" Hail hunters... if there anything the Fists can do to assist you? "

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday July 7th, 2017 5:38:24 PM

When Nikolai asks about a holy symbol, Trayvin taps the one he is wearing. "I always keep my holy symbol displayed, like my heritage, I am proud of both."

Trayvin was hoping for a calm peaceful wedding, lots of toasting, a good meal. Maybe some speeches by the Agents about their exploits. Now it was looking more and more like this whole affair was going to become the latest exploit. And people wonder why they wear their weapons and armor everywhere....

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=11 ; d20=13 ;
Friday July 7th, 2017 7:09:19 PM

Sigvar is pretty observant for a Minotaur, but he missed the pair that Pompous points out. He is observant enough to get the ranger's message though. Since the ceremony has not yet started he stands up, and positions himself where he can see the interaction between Pompous and the pair . By their dress he assumes them to be Undead Hunters. Favored by Gargul and agents of his wrath against the nonliving. He tries to read the lips of those involved in the conversation and to tell what they want through their body language.
Perception 11 Yay
Sense Motive 13

Prudence Gundle 
Friday July 7th, 2017 10:34:55 PM

Pru's unease grows. No clerics? A secular hadnfasting ceremony? How did Verity agree to such a thing? How did Ma and Pa agree to such a thing? Religious devotion had been part of Pru's life growing up, and now everyone was acting as if it was unnecessary.

Pru whispers a prayer to Flower that all will go well. She's not sure what else she can do at this point.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Saturday July 8th, 2017 8:59:45 PM

Michael has never been to a wedding ceremony. but he can whistle the tune. when the elder asks if there are any objections he will speak up.

Forgive me, but I have a concern. some questions, and some anecdotal evidence. While on our way to this wedding we encountered a coven of Undead Vampires not too far out of town. we dispatched them. then we get here and find the groom cannot face a symbol of flower presented by a devout follower. Now we are having a wedding in a graveyard. I think we need to calm this thing down for a moment and figure out what stinks around here. . Sorry to be the killjoy, but three things here are pointing to the same thing, and that means enemy action.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Saturday July 8th, 2017 9:02:41 PM

Tinker walks out the graveyard for the ceremony. he positions himself on the outside of the crowd, he stands where he can watch thing unfold,

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Saturday July 8th, 2017 9:19:08 PM

Nikolai doesn't think it too odd that no cleric is performing the wedding ceremony but that's usually in small hamlets and places where clerics don't have a permanent residence. But this town seems big enough to have at least one. Do the people here worship anyone at all?

He thinks back on when they came in. Did he notice a temple or shrine? He really didn't think to look. He takes a quick look around to see if he can see one from here and catches Pompous's signaling. He nudges his friends sitting next to him and motions towards Pompous.

He whispers, "Let's see what he wants, but let's not all get up together. Give a minute or two between each," then casually gets up and saunters over to Pompous and asks him what's up.

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17 
Sunday July 9th, 2017 9:51:01 PM

Anna frowns when the groom does not register as undead and then sweeps her sensor cone over the assembled gathering making sure to catch the grandfather, bride's maids and as many other people as possible looking for the presence of undead. If she detects the presence of any undead she will focus on the spot she detected to get more information otherwise if she swept the crowd and still nothing she will start sweeping the graveyard till it expires.

Regardless of what she finds her next move is to go to Nikolai and report. She asks Nikolai, "If someone was effected mentally by an undead would they recoil from a holy symbol as if they were undead? I also have a scroll of protection from evil. I could easily cast it on the groom and say I am offering a blessing from my lady Ma'ab on this the day of his wedding. It is a cleric spell I assume any cleric spell I pull was created by a votary cleric of Ma'ab somewhere."

Active Effects:
Detect Undead - 2 min [19/20 rounds remaining]



Onwards to the Wedding 
Monday July 10th, 2017 4:02:06 PM

At this point, many things begin happening at once. There are all together too many circumstances that seem to bear out the theories of the Fist, and they begin to do something about them.

Pompous confronts the two newcomers. Nikolai joins them as they being their explanations. "We're hunting a vampire! He's trying to take over this town! He's called Zorlan, and he's involved in some ceremony here today." They look over the crowd and spot Zooner at the arch and cry out “Stop this! This is evil! The evil must be destroyed!” One of them pulls a vial out of a pouch and they begin rushing towards the back of the crowd.

Trayvin and Sigvar are both glad they came prepared. It's too bad there are so many villagers about. Who could the enemy be?

Pru is getting more and more worried about this whole event, wondering at the chain of events that led to it.

Anna starts scanning the rest of the crowd as Michael stands up on his seat next to her and begins to address the officiant. His well thought out speech is interrupted after he mentions dispatching vampire spawn a few days outside of town by a sudden wave of vertigo, which unbalances and has him fall into Anna, interrupting her concentration on her spell, but not before the spell pings with a presence. It seems the bridesmaid on the end of the line is actually an undead creature!

Anna: Concentration DC 22 to maintain your spell.
Michael: Highlight to display spoiler: {You feel the uncontrollable urge to fall over into Anna, disrupting her current spell and further spellcasting. You play it off as dizziness, perhaps from overindulging and having spiking blood sugar. }

The crowd begins to stand up, milling around and murmuring in confusion. "Wha? Who's evil? Not our dear Zoonor. It can't be. What a scandal! That poor girl."

Verity seems quite distraught at the interruption of her perfect day, and Zoonor seems to be quivering with anger beside her at the audacity of the intruders.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet  d20+10=26 ; d20=14 ; d20+7=27 ;
Monday July 10th, 2017 4:56:16 PM

This was one of the reasons Sigvar stayed back from the newcomers, to stay closer to the front of the ceremony space. He sees the figure start to rush the stage and knows what he must do. Prudence is a Fist member. Capable, strong and able to take care of herself. Her family are not. They are young and not experienced in dealing with trouble. Most likely they are standing there now, wondering what they should do. Action is what the Fist does, so right or wrong, it is what Sigvar does.
Not sure whom the man is rushing towards, he does what he can on the defensive. He steps to the stage and says, as he places one arm around Verity, " Your Sister is my friend and I will let nothing bad happen to you. Calmly tell your family to come with me . We are going to stand off to the side while this plays out. We need to move now."
Sigvar ushers Verity and her family away from the stage at an angle, away from the charging undead hunter. ( Probably towards the graveyard fence since it is sturdy and made of metal he would see it as a strong defensible position) Once out of the crowd he draws his adamantite longsword . He will remain between the family and any perceived threats.

Perception 26
Diplomacy 14
Intimidate 27 ( used to threaten anyone that tries to stop him from moving the family to safety)

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Monday July 10th, 2017 4:58:21 PM

updated AC in my header to reflect no shield

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+15=17 ;
Monday July 10th, 2017 8:30:44 PM

Michael feels a bit dizzy, perhaps too much beer. He apologizes to Anna. things are getting real, but Michael keeps his weapons in the scabbard, with these many people around he needs to separate sheep from the goats before he starts poking holes in folk.

Perception 17.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=16 ;
Monday July 10th, 2017 8:33:29 PM

Tinker Draws his Urgrosh and moves to screen Pru from any danger. His eyes scan the crowd for any sign of attack.

Perception 16

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday July 10th, 2017 9:45:46 PM

[I]Stop this, this is evil...[I] simply sounds like the wedding ceremony is evil in some way but not who the evil one is. These two believe there are undead here but such things are hard to find sometimes. But things start to make more sense. The groom's aversion to a holy symbol, no priest to perform the ceremony (and thus no holy symbols displayed), and a wedding blessed by the gods might reveal the true nature of things. But who?

Either way, the ceremony must stop until all is sorted it. If it is a mistake, the blame will be on the two vampire hunters. Nikolai's duty is for the safety of his hosts, that is Pru's family and the village, then the Fist. So he starts moving towards the ceremony area. He sees Sigvar take the stage and shield Verity, so he heads to the elder designated to perform the ceremony and starts pulling him out of the crowd as well. Without him there can't be a ceremony, right?

This is where the Fist will act upon their instincts and do what they think is best. On the other hand, it's not like Nikolai would know exactly what orders to give at this point anyway!

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday July 10th, 2017 10:13:10 PM

Trayvin shakes his head. There might be vampires about, or maybe just some more spawn, but it was going to take some effort to sort out who they are. First thing they need to do is clear out the commoners. Anyone who stays has got something to lose.

Trayvin makes his way towards Pru, a flashy spell might be just the thing. On the way, he activates his Touch of Glory power on himself. It might come in handy.

Prudence Gundle  d20+14=30 ;
Monday July 10th, 2017 10:15:29 PM

As her impetuous friends interrupt the ceremony, Pru finds herself wondering whether it was really necessary. There's poor Verity, her day ruined, and there's the rest of the Gundles, who for sure will want nothing to do with Pru after this.

"What do they thing they're doing?" she wonders aloud.

But, whatever they're doing, they're doing it thoroughly, and Pru is standing in the middle of a bunch of innocent bystanders. She turns to face the crowd, and pitches her voice to carry. "Let's back up a bit, all right? Give them room; let them sort it out. Let's not have anyone getting hurt."

[Diplomacy 30]

Anna Morphling (Hugh C) -- AC 27/14/24- HP 66/66 -- CMD 17  d20+9=10 ;
Tuesday July 11th, 2017 12:05:04 AM

(OOC1: I'm assuming I use my morphling SLA caster level + charisma for concentration since I have no spells my self per se and this originally came from a scroll?)
(OOC2: Doesn't matter b/c I rolled a natural 1 giving me a 10 this way and even less if I go by the scroll of CL2 + wisdom mod which would be alternate calculation)

Anna loses the spell but calls out, "Watch it, Michael. I lost my detect undead spell but the bridesmaid on the end is indeed an undead of some sort but Zooner IS NOT" and she points before activating her barkskin SLA.

active effect:
barkskin SLA: +3 nat armor - 60 min [600/600 rounds] (ooc: lol I never un-updated my header from last time)



Pompous AC 26 CMD 24/19, HP 81/81 
Tuesday July 11th, 2017 11:53:50 AM

"Well, that all went to pots now didn't it!"
" Agents! Protect the innocents!"

Pompous is a bit confused by what is happening but readies an arrow but waits to identify who the true enemies are.

Onwards to the Wedding 
Tuesday July 11th, 2017 4:33:32 PM

The Agents quickly go into protection mode, trying to draw as many innocents away as possible. There are too many of them to protect everyone though, so for now, they settle on Pru's family and the elderly.

Verity does not want to be separated from Zoonor, but he insists on wading into the crowd towards the disturbance in his day. As the hunters reach the back of the crowd, the male flings the vial in his hand towards Zoonor. It misses, hitting the ground near his feet, and water splashes around.

Only Sigvar sees one server in the crowd recoil back as he is lightly splashed. Pru is doing her best to calm the crowd, but only those nearest her heed her words.

The hunters are undeterred, and keep trying to push through the crowd, which is now starting to resist them.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+10=28 ;
Tuesday July 11th, 2017 6:42:33 PM

Sigvar has formed a strong point, somewhere defensible, so he calls to the Agents.
" Agents, I see enemies in the crowd! Form on me!"
He draws the Silver sword with his off hand. It is heavier than his shield, but his training tells him how to hold it and still be effective. He looks to the Gundles behind him and speaks gently to them.
" Among your guests are some undead or cultists, we are not sure quite what yet, but they mean harm to you. I will keep you safe here, off to the side of the disturbance. Stay here, stay together, and do what you do, be a family that works together."
SIgvar keeps his eyes on the one server he saw flinch and watches the crowd for others.
Perception 28
If anyone tries to get to the family other than Agents he first uses his natural reach with his blades to push them back, He does not so much strike them as he does push them back. These could be guests and he doesn't want to hurt an innocent.


Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday July 11th, 2017 9:02:21 PM

Trayvin hopefully reaches Pru's side. "It would seem there are some uninvited guests. We need to keep things from getting out of control until it gets sorted out. I could try and calm the crowd with a spell but it won't last long. What do you think?"

CDM Jerry 
Tuesday July 11th, 2017 10:17:04 PM

Personal message from Jerry about why this is important and why Woldians should give back to this site by doing what they can.

WHAT IS NET NEUTRALITY?

Net neutrality is the basic principle that protects our free speech on the Internet. "Title II" of the Communications Act is what provides the legal foundation for net neutrality and prevents Internet Service Providers like Comcast, Verizon, and AT&T from slowing down and blocking websites, or charging apps and sites extra fees to reach an audience (which they then pass along to consumers.)

WHY IS NET NEUTRALITY IMPORTANT?

The Internet has thrived precisely because of net neutrality. It's what makes it so vibrant and innovative—a place for creativity, free expression, and exchange of ideas. Without net neutrality, the Internet will become more like Cable TV, where the content you see is what your provider puts in front of you.

HOW CAN I HELP?

You need to participate and make your voice heard. Actually reaching out to your national elected government officials makes a huge difference. If you are an American, please reach out to your senator, to your representative, and to the FCC. Click these links to be heard!

Contact your representative!

Contact your senator!

Express your concern to the FCC!

Thank you!

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Tuesday July 11th, 2017 10:27:32 PM

Point her out to me Anna, this whole thing sinks, if there are undead here we need to quash them. with that Michael draws his blades and moves to where Anna points him.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday July 11th, 2017 10:29:13 PM

Tinker keeps his weapon across his body ready to swing out at a moments notice. he keeps an eye on Pru and keeps her out of danger.

Prudence Gundle 
Tuesday July 11th, 2017 11:04:57 PM

Pru shakes her head at Trayvin. "If there truly is danger, I want them to be able to be scared and run away. Let's get to Sigvar." She begins making her way across the crowd to where Sigvar is standing.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday July 11th, 2017 11:55:32 PM

Nikolai does not catch everything that is being said, so much noise and confusion from the crowd, but he deduces that the vial tossed at Zoonor was probably holy water. He has none of this but has his small mirror. He gets the elder over to where Sigvar is and pulls out the mirror and starts flashing it in the faces of those already gathered around Sigvar.

Anna Morphling (Hugh C) -- AC 28/15/25 vs evil 27/14/24 non evil- HP 66/66 -- CMD 18 vs evil 17 nonevil  d4=2 ; d4=4 ; d20+20=29 ;
Wednesday July 12th, 2017 1:06:34 AM

Anna retrieves a scroll from one of her scroll cases and casts protection from evil from a scroll on herself (OOC: Ignore the d4s misclick; UMD: 29 = pass)

She yells out continuing to point, "AS I SAID ONE OF THE BRIDESMAIDS IS UNDEAD BUT THE GROOM IS NOT. I HAD A DETECT UNDEAD SPELL BUT I LOST IT"

Move Action: retrieve scroll
Standard Action: cast scroll
Free Action: 5 foot step towards the undead bridesmaid

active effect:
barkskin SLA: +3 nat armor - 60 min [599/600 rounds]
protection from evil: +2 deflection vs evil, +2 to saves vs evil, immunity to evil mental control, can't be touched by evil summoned creatures - 1 min [10/10 rounds]



Onwards to the Wedding 
Wednesday July 12th, 2017 4:39:12 PM

The Agents are pulling back into formation as the crowd gets more unruly, hoping that people will sense the danger and flee.

Zoonor has waded into the crowd at this point, and has come nearly face to face with the male vampire hunter. At some point, he has drawn a dagger made of silver, which slashes Zoonor across the arm, spraying blood into the crowd. At this point, many screams erupt, some in fear and some in anger. Zoonor is knocked out in the confusion.

Some men in the crowd don't approve of their handsome lordling being assaulted, and the hunter is quickly buried in bodies. His partner is stuck outside the press, and she is displaying a silver symbol of Gargul, trying to ward off her intended target. Sigvar notices his prey sidle around to keep away from the hunter woman, eventually breaking off to run into the graveyard, as does the Bridesmaid Anna identified.

It takes a few moments more for anyone to notice the cackling coming from behind them. Standing on stone in the middle of the field with Verity thrown over his shoulder, is the old man from the carriage. He is standing taller than previously, as if the old man hobble had all been a show. The riot dies down a bit as a new voice booms out over the field.

"How dare you fools interrupt my wedding! No matter. She will be mine!" At this, he transforms into a Large Bat and flies off towards the cliffs, clutching an unconscious Verity in his claws, the train of her wedding dress trailing behind her.

Michael Highlight to display spoiler: {A voice in your head tells you to stand next to Pru, ready to tackle her should she cast any spells}

Pompous AC 26 CMD 24/19, HP 81/81  d20+15=18 ; d20+15=29 ; d20+10=16 ; d6+2=7 ; d6+2=5 ; d6+2=6 ; d6=3 ; d6=1 ; d6=5 ; d20+13=18 ;
Wednesday July 12th, 2017 4:48:53 PM

Pompous continues to cover the undead hunters with his .
"Hey Siggee! Looks like they know what they are doing!!"

Pompous readies a shot towards the first thing that attacks the undead hunters.

---------
Perception check-18 - to see anyone attacking the hunters (if needed)
Attack roles if needed, using arrows plus 1, many shots
18- 7, 3 electrical
29- 5, 1 electrical
16- 6, 5 electrical

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Wednesday July 12th, 2017 6:37:16 PM

" Pompous, that runner is an undead!" Sigvar shouts and points to the servant he saw flinch. He also wonders how Verity wandered away and got grabbed when he had been so careful to remove her and her family from the crowd.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+11=19 ;
Wednesday July 12th, 2017 7:32:34 PM

being as the master vampire has kidnapped Pru's sister, chances are his minions will be back for Pru! Michael runs over to Pru and tackles her yelling Get down Pru! if He succeeds he stands up and says stay down, if they undead don't see you they won't come after you, it will give us an advantage in taking them on.

grapple 19.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday July 12th, 2017 8:48:03 PM

Trayvin nods his head and follows Pru. The reasoning was sound, and reminds him of why she made a very capable second in command of the this Fist.

Then their opponent reveals himself. Well, at least they wouldn't have to interrogate the entire crowd. "Someone get to Zoonor, I saw him fall and he may know where the giant bat? is going."

Active Effects: Touch of Glory duration: 1 hour

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=32 ;
Wednesday July 12th, 2017 9:48:41 PM

Tinker looks at Michael as he tackles Pru, What are you on about Michael He looks around though...the wily halfling may have seen something that Tinker may have missed.

perception 32

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+11=13 ; d6+2=8 ;
Wednesday July 12th, 2017 10:33:38 PM

Spells in effect: Mage Armor

It is very frustrating when one's suspicions turn out to be true but there is nothing one can do about it until something happens, then it's too late!

Nikolai spurs into action. Nothing to be done about a giant flying bat but there still are foes on the ground.

"Follow me as best you can!" he yells and takes after the two into the cemetery, drawing his silver kama as he goes.

OOC: Nikolai has a Kama +2, Silver Kama, and Cold Iron Kama. :)

Move is 40'

The chase is on. He at least wants to know where they are headed. If he catches one, a fight ensues.
1st round of attack
Att +11 = 13
If hit, dmg = 8 (silver penalty already applied)

OOC : are we in rounds at this point?



Prudence Gundle  d20+3=22 ;
Wednesday July 12th, 2017 11:14:48 PM

Pru did not see that coming.

"Ooof!" she exclaims as Michael knocks her to the ground. Then, "Michael, get off! Let go of me! What are you doing?" She struggles to escape his grasp, and despite being a mage with no strength and a lousy BAB, she manages to get away. [Grapple 22]

"Come on!" she shouts at him, and hurries after Nikolai.

Anna Morphling[Deinonychus] (Hugh C) -- AC 20/15/16 vs evil 19/14/15 non evil- HP 66/66 -- CMD 19 vs evil 18 nonevil 
Thursday July 13th, 2017 2:40:18 AM

As much as Anna wants to take to the sky and chase after the bat Anna can only take a swift flying form for 6 minutes and she might need that effect to take on the form of something large and powerful later once they actually have the vampire pinned down. She can easily take on the form of a swift land based creature using a lesser effect and that is exactly what she does. Anna turns green and her body reconfigures itself to become brightly colored dinosaur with sickle like claws on her feet.

Deinonychus-Anna joins the foot pursuit running after Nikolai moving 60 feet after him this round.

"I'm coming Nikolai!" Deinonychus-Anna yells

Active Effects:
active effect:
barkskin SLA: +3 nat armor - 60 min [598/600 rounds]
protection from evil: +2 deflection vs evil, +2 to saves vs evil, immunity to evil mental control, can't be touched by evil summoned creatures - 1 min [9/10 rounds]
Beast Shape 1 - form of deinonychus - 6 min [60/60 rounds]
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Thursday July 13th, 2017 4:16:45 AM

It is worth noting that Nikolai's base move is 40, so he has a shot at catching them. Arrows go much faster though, just saying.

Onwards to the Wedding  d20+4=19 ;
Thursday July 13th, 2017 4:39:01 PM

Pompous keeps his eyes peeled for anyone attacking the hunters, but he only sees the general crowd mobbing around them, angry at the assault on Zoonor. The male hunter has gone down in the press and his partner is yelling at the outskirts, trying to reach him. A crowd like that may do something rash if allowed to continue like this.

Sigvar points out a definite undead target though, which provides a great place to store some arrows should Pompous wish to switch targets. He is confused about how Verity could have been taken, but who knows what powers this vampire may have?

Michael valiantly tries to save Pru from the vampire's attentions. Why think he'd settle for one pretty queen when he could have two, right?

Pru is confused and affronted at the though she couldn't take care of herself, and remembering wrestling with small brothers and large farm dogs, manages to throw the halfling off.

Nikolai takes off after the fleeing targets in the cemetery, jumping over headstones and plots in a general disregard for the peaceful dead. Perhaps Gargul will forgive him so long as he sends the tormented undead souls as a gift to him. Anna charges after in her dino form, and can catch up next round. It's a bit strange to hear her voice coming from a reptile's throat, but less strange than it was from the plant creature probably.

Yes-we'll start combat rounds now

Seeing that they are being pursued despite the riot they left behind, the two spawn split up, going different ways across the field. Nikolai is able to catch one in his charge, narrowly hitting it (counting charge bonus, which is the only way you could catch it and attack. But maybe a bunch of arrows hit it? let me know

The spawn turns at the attack and tries to slam it's fists on Nikolai's kama arm, but just misses, despite the opening he left by running so haphazardly at it.

Spawn - 8 damage (plus maybe arrow damage)

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+7=24 ;
Thursday July 13th, 2017 5:39:28 PM

If the Undead Hunters made it this far, and knew things the Agent's didn't, then the Agents needed their counsel. Ineffective at keeping Verity safe, Sigvar tries his hand at negotiation.
" GET OFF HIM NOW OR I WILL BE FORCED TO KILL YOU! I need him breathing and conscious to answer questions. So calm down and back away. "
Intimidate 24
Sigvar wades into the press and stands over the Hunter and Zoonor, defying the crowd to attack his armored body. ( His hands were full and no way was he dropping his swords in this chaotic crowd, otherwise he would have picked the two up by the scruff of their necks)
To both of them he says in a softer tone, " Don't get any ideas about running off, either of you. I want answers and you will provide them, hamstrung or whole, your choice."

Pompous AC 26 CMD 24/19, HP 81/81  d20+15=17 ;
Thursday July 13th, 2017 8:50:08 PM

"Hey! YOU PEOPLE NEED TO LISTEN TO SIGGY AND MOVE AWAY FROM THE HUNTERS!"

Pompous picks a spot on the other side of the crowd and shoots over crowd
As the electrified arrow flies over their head, hopefully sending the appropriate message.
----------------------
To hit- 17.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday July 13th, 2017 9:39:27 PM

Trayvin tries to help with calming the crowd. He casts calm emotions, he targets as much of the crowd as possible, without covering Sigvar with it. (DC 14 will save)

Active Effects: Touch of Glory duration: 1 hour


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Thursday July 13th, 2017 10:36:01 PM

Michael takes off after Nikolai, seeing as the bat is gone and the undead are running away. he travels as fast as his 20 ft move will let him

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday July 13th, 2017 10:37:46 PM

Tinker follows his leader as well, activating expeditious retreat in order to gain upon the fleeing creatures.



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=20 ; d20+5=6 ; d20+5=8 ; d6+2=8 ;
Thursday July 13th, 2017 10:58:36 PM

Spells in effect: Mage Armor
Ki: 5/5

Little thought of the dead underneath passes through Nikolai's mind has he chases after the undead.
Correction.
NO thought of the dead underneath passes through Nikolai's mind as he gives chase and if pays off.

OOC: thanks for adding the +2 for Charge. I hadn't though of it. :)

Of course, now that he caught one, he must finish it off. There's no option to grapple and capture as these things may be able to turn into vapors like the others did. Staying his ground, he goes into full attack, including infusing some of his Ki into the attack.

Flurry of Blows w/silver kama:
Att 1 +5 = 20
Att 2 +5 = 6

Ki effect attack:
Att 3 +5 = 8 (silver penalty already applied)

Ki: 4/5

dmg for 1 hit = 8

Prudence Gundle [AC 20; HP 67/67] [Elemental Body] 
Friday July 14th, 2017 12:14:03 AM

Pru casts a spell and turns herself into a small Air Elemental. She then heads at top speed in the direction the bat disappeared with Verity.

Her intent is recon only; she'll find where the vampire took her sister, then come back for the rest of her team.

Anna Morphling[Deinonychus] (Hugh C) -- AC 20/15/16 vs evil 19/14/15 non evil- HP 66/66 -- CMD 19 vs evil 18 nonevil  d20+14=34 ; d20+14=21 ; d8+4=8 ; d8+4=11 ;
Friday July 14th, 2017 12:48:14 AM

Anna follows after Nikolai as swiftly as her dino legs will carry her. When the two vampire spawn split up Anna continues moving after the one Nikolai didn't.

(OOC Not sure if my 60 foot base speed is enough to catch up to the vampire spawn this round or not but if so I will roll an attack just in case, hope it is)

(32 vs AC or 34 on charge; 19 to confirm crit or 21 on charge; 8 damage on non crit; 19 if crit is confirmed)

Active Effects:
barkskin SLA: +3 nat armor - 60 min [597/600 rounds]
protection from evil: +2 deflection vs evil, +2 to saves vs evil, immunity to evil mental control, can't be touched by evil summoned creatures - 1 min [8/10 rounds]
Beast Shape 1 - form of deinonychus - 6 min [59/60 rounds]
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus
If charging -2 to AC giving Anna AC 18/13/14 vs evil 17/12/13 non evil

Onwards to the Wedding  d20+2=6 ; d20+8=24 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ;
Friday July 14th, 2017 6:12:20 PM

Trusting their companions to take care of the spawn they caught, Sigvar, Pompous, and Trayvin take to bringing the crowd to some order. The fighters are well able to intimidate those closest to the unconscious men, and Trayvin's spell calms many of the rest. Without the strength in numbers, they're either calm, pacified, or have realized the danger present and fled. Sigvar now has the men in his protection, though they will need some help before waking.

Nikolai and Anna rain blows upon the spawn they caught, tearing the once beautiful bridesmaid dress into ribbons. Between silver and especially well placed blows, the creature is quickly beaten into the dust, though it already shows signs of regeneration.

Pru starts speeding towards the flying bat, and is gaining fast, until she feels the spell keeping her aloft disappear. She falls towards the earth, taking 15 falling damage, unless she can do anything to prevent it. only 12 damage with DC15 acrobatics

Spellcraft 18 Highlight to display spoiler: {targeted dispel check 24 - dispels elemental body (unless you have a higher level spell on)}

Trayvin AC 22/13 touch Hp 70/70(BrianZ)  d6=3 ; d6=1 ; d6=5 ; d6=5 ; d6=2 ;
Friday July 14th, 2017 7:26:44 PM

Trayvin knees down, checking Zoonor and the hunters for injuries. He channels energy, hoping none of them are too badly injured. The healing will also affect some of the remaining crowd and take care of injuries some of the civilians may have taken.

Actions: Channel energy - everyone within 30 feet of Trayvin heals 15 hp.

Active Effects: Touch of Glory duration: 1 hour

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Friday July 14th, 2017 9:05:35 PM

OOC: just want to make sure I understand things: Anna went after the one NOT fighting Nikolai. At least that's what she meant. Is this how the DM understood it? just need to know if one is getting away or both or caught.

Prudence Gundle [AC 20; HP 67/67] [Elemental Body]  d20+13=16 ;
Saturday July 15th, 2017 12:11:04 AM

When Pru feels herself start to fall, she casts Feather Fall [an immediate action]. When she realizes that she is falling because she is a girl again, she re-casts Elemental Body and turns back into an air elemental [standard action]. She continues her pursuit.

She's not sure why her spell failed her [Spellcraft 16], but she knows she has more spells where these came from.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20=20 ;
Saturday July 15th, 2017 2:58:23 AM

Sigvar sheathes his swords and picks up one of the men in each hand. Sensing an impending protest from the second vampire hunter he turns his head in her direction and says.
" I am already having a very bad day. One of my team's family was just taken, from under my very nose By that undead monster. My team, despite what they may tell you, is woefully underprepared to deal with this threat. I need intel from you and your partner. I would love to get it peacefully and dearly hope that you want to give it. I'm not going to hurt you or him, but I need to know EVERYTHING you two know about this Vampire and where he took the bride. Can you do that? Because fighting about this is going to waste time and resources I need to get her back. Personally I would even enjoy your help getting her back, but that call is up to my team leader."
" So what can you tell me?"

Diplomacy 20 ( Thank God )
He smiles and tries to be pleasant, but every fiber of his being is feeling stressed and ashamed. Stressed because the discussion they had outside the spawn roost is coming back to him and he again is reminded how tough a fight this will be and how not ready for it they are. Ashamed because he was standing RIGHT THERE and the old guy was good enough to walk right in under his very swords and take Verity. He is probably both very stealthy and has magic to augment it. If that is the case he is probably smart enough to divide them and take them out piecemeal....speaking of which.
Sigvar turns to Travin and asks,
" Anna, Michael, and Tinker went with Nickolai, and you and Pompous are here. Where is Pru? She didn't chase after her sister did she? Please tell me she is not all alone chasing that thing."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+5=15 ; d20+5=23 ; d6+2=7 ; d6+2=3 ;
Saturday July 15th, 2017 11:16:58 PM

Spells in effect: Mage Armor
Ki: 4/5

Having seen this before, he recognizes the regeneration and looks about for Pru for some fire but does not see her and calling her gets no response either. Remembering seeing that the two vampire hunters carried wooden spikes, he yells at the top of his voice, "SPIKES! I NEED SOME WOODEN SPIKES IMMEDIATELY!"

Then he whacks the undead again to keep it down.

Flurry of Blows w/silver kama:
Att 1 +5 = 15
Att 2 +5 = 23

dmg = 7 + 3 = 10 (silver penalty already applied)



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+12=20 ;
Sunday July 16th, 2017 1:35:23 AM

Michael comes upon the fleeing bridesmaid that Anna and Nikolia just put down. He stops to cut the things head off if it's down.

coup de grace 20

Anna Morphling[Deinonychus] (Hugh C) -- AC 20/15/16 vs evil 19/14/15 non evil- HP 66/66 -- CMD 19 vs evil 18 nonevil  d20+12=22 ; d20+12=17 ; d20+12=21 ; d20+7=17 ; d20+7=17 ; d8+4=12 ; d8+4=9 ; d6+4=9 ; d6+2=5 ; d6+2=7 ;
Sunday July 16th, 2017 8:44:10 AM

(OOC: So one did get away? Like posted by Nikolai I wanted to go after the one that he didn't or are both regenerating?)

Whichever Vampire is downed or not downed Anna continues to attack it with her dinosaur attacks: both talons, her bite and claws to hamper its regeneration efforts.

(22 vs AC; 12 damage)
(17 vs AC: 9 damage)
(21 vs AC: 9 damage)
(17 vs AC: 5 damage)
(17 vs AC 7 damage)

Active Effects:
barkskin SLA: +3 nat armor - 60 min [596/600 rounds]
protection from evil: +2 deflection vs evil, +2 to saves vs evil, immunity to evil mental control, can't be touched by evil summoned creatures - 1 min [7/10 rounds]
Beast Shape 1 - form of deinonychus - 6 min [58/60 rounds]
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus


Pompous AC 26 CMD 24/19, HP 81/81  d20+13=33 ;
Monday July 17th, 2017 4:16:39 PM

Pompous stands close to Siggy and the others and keeps watch for any sign of trouble.

---------
Perception check 33, natural 20.

Onwards to the Wedding 
Monday July 17th, 2017 4:38:45 PM

ooc - my bad, I thought you were ganging up on the same one. Unless there are major objections, can we go on as it was so we don't have to re-do a couple of rounds of combat?

Pru's quick reactions save her from quite a bruising, and she is undaunted, going right back to her pursuit. Perceiving this, the bat tries a different tactic. spellcraft DC18 Highlight to display spoiler: {invisibility sphere} A few muffled grunts and both the bat and Verity disappear from Pru's view.

Nikolai, Anna, and Michael keep up their assault, and a stake is brought quickly to put down the vampire for good.

Trayvin further calms the crowd with a soothing wave of healing energy. As soon as he does, both the hunter and Zoonor open their eyes, and only Sigvar's firm grip keep them from going back to fighting when they see each other.

Somehow, Sigvar's irritation comes through, and the men both settle down a bit. The woman is quite relieved at her partner's resuscitation, and manages to calm him further, convincing him that Zoonor can't possibly be a vampire since he was knocked out so easily. And besides, there was a much more convincing vampire suspect that fled with the bride!

The man starts trying to answer their questions. "We've been tracking that bastard for years! I'm sure he's got half of this town under his spell. We were trying to find his lair. It must be around here somewhere!"



Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday July 17th, 2017 6:22:34 PM

Trayvin rolls his eyes. "So you don't know where the lair is?" Hopefully someone was able to follow the beast then. Trayvin looks back to the hunter. "I've just channeled energy on a number of people from this town, and it healed Zoonor as well. Maybe there aren't as many vampires here as you seem to think there are. Hmmmm." Trayvin has a thought, remembering some things he learned about vampires during his priestly training. Nobody fell asleep during that class. He casts detect magic on Zoonor and begins to concentrate on him, looking for auras.

Actions: cast detect magic on Zoonor

Active Effects: Touch of Glory duration: 1 hour

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+10=13 ;
Monday July 17th, 2017 8:24:31 PM

" Probably more than half, so stay on your toes and talk about going after him in private. Are you all going to behave if I let you go? I have one more idea for finding his lair. Pompous and Trayvin stay here and keep an eye on these guys, hunters and Zooner both. I'm going to go find the carriage driver."
Sigvar releases the men and heads back into town. That driver is probably under the vampire's control, meaning he will probably not speak freely. They will have to break the vampire's control. But being the vampire's loyal servant, he is probably taking that carriage home to the vampire, meaning he knows where he lives. That's the Ace we need. Sigvar searches first for the carriage, and then the driver. If the driver is a spawn, then things might get dicey. Sigvar hopes for the best.
Perception 13

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday July 17th, 2017 8:55:04 PM

Nikolai guesses that between the distance and the ruckus, the vampire hunters couldn't here him. But with Dyno-Anna here to keep the undead down, he runs back to the crowd, snatches a wooden stake from a vampire hunter, and runs back. With it's head severed and a wooden stake through the heart, THAT one won't bother anyone again. Now to find a coffin and consecrate it and but it in consecrated ground to make double sure... Consecrate it with Garguls' blessing, of course!

OOC: That should take up a few rounds.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+17=24 ;
Monday July 17th, 2017 9:02:13 PM

with the spawn dead, Michael heads back over to the crowd, he listens to the discussion and hangs back. looking for any suspicious individuals in the crowd. If the vampire has an agent in the town, Michale wants to find him.

Perception 24

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday July 17th, 2017 9:03:31 PM

Tinker takes off after Sigvar, the big orc looks like he has a plan, and he may need some help.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Monday July 17th, 2017 10:01:46 PM

OOC
I'm a Minotaur.
He's an Orc

Prudence Gundle [AC 20; HP 67/67] [Elemental Body]  d20+13=17 ;
Monday July 17th, 2017 10:09:28 PM

Pru isn't sure what the horrible bat thing did with her sister [Spellcraft 17, darn it!], and she's afraid they may have teleported. She can think of nothing else to do there, so she turns and heads back to her Fist. [Fly speed 100, if it's relevant.]

Anna Morphling[Deinonychus] (Hugh C) -- AC 20/15/16 vs evil 19/14/15 non evil- HP 66/66 -- CMD 19 vs evil 18 nonevil  d20+12=14 ; d20+12=13 ; d20+12=19 ; d20+7=26 ; d20+7=17 ; d20+12=19 ; d20+12=21 ; d20+12=30 ; d20+7=27 ; d20+7=8 ; d20+7=23 ; d20+12=26 ; d20+12=22 ; d20+12=16 ; d20+7=18 ; d20+7=23 ; d8+4=7 ; d8+4=8 ; d8+4=8 ; d8+4=5 ; d8+4=8 ; d6+4=5 ; d6+4=6 ; d6+4=9 ; d6+2=7 ; d6+2=6 ; d6+2=3 ; d6+2=7 ; d6+2=5 ; d6+2=8 ;
Tuesday July 18th, 2017 3:07:23 AM

Anna-Deinonychus keeps shredding the spawn while she waits for Nikolai to return with the stake (OOC: took a few rounds of attacks)

rd 1
(14 vs AC; 7 damage)
(13 vs AC; miss)
(19 v AC; 5 damage)
(26 vs AC; 7 damage)
(17 vs AC; 6 damage)

rd 2
(19 vs AC; 8 damage)
(21 vs AC; 8 damage)
(30 vs AC; 6 damage)
(27 vs AC; 8 to confirm no crit; 3 damage)
(23 vs AC; 7 damage)

rd 3
(26 vs AC; 5 damage)
(22 vs AC; 8 damage)
(16 vs AC; 9 damage)
(18 vs AC; 5 damage)
(23 vs AC; 8 damage)

Active Effects:
barkskin SLA: +3 nat armor - 60 min [593/600 rounds]
protection from evil: +2 deflection vs evil, +2 to saves vs evil, immunity to evil mental control, can't be touched by evil summoned creatures - 1 min [4/10 rounds]
Beast Shape 1 - form of deinonychus - 6 min [55/60 rounds]
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus


Pompous AC 26 CMD 24/19, HP 81/81 
Tuesday July 18th, 2017 4:55:29 PM

Following Siggy's directions, Pompous keep watch over the hunters and Zooner....
The ranger takes out his sword and ignites it's flame power.

" Alright folks, every keep calm... Siggy! You get 10 minutes and then we're coming after ye! "


Onwards to the Wedding 
Tuesday July 18th, 2017 5:31:30 PM

Trayvin scans the groom, but finds no magic on him. Oddly enough, when he scans the hunters, he finds no magic on them either. It seems that despite appearances, they were woefully unprepared to face a real threat. He also knows that his channeling would not have affected vampires in the crowd in any way, since he was focusing on healing the crowd rather than harming the undead.

Sigvar is able to find the carriage without too much trouble, but there is no sign of the driver anywhere. It seems that a couple of the servants from the ceremony have also disappeared in the confusion. Perhaps they also strategically retreated once magic started being thrown about.

After taking care of the one spawn in the graveyard, the Agents are gathered together again, with some uninformed hunters, a pissed off groom, and several distraught Gundles.



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+4=21 ; d20+10=26 ;
Tuesday July 18th, 2017 7:39:26 PM

Sigvar again uses his limited engineering skill to look over the wagon before returning to the group. Now that they know what the old man is, he suspects that the 'difference' he has been looking for is a hidden compartment that contains a coffin. If that is the case he ties it shut, and bring it with him to the meeting.
Knowledge Engineering 21
Perception 26
When he reunites with the others he says, " No driver, nor any of his other servants. Does anyone know where he lives or where he may have taken Verity? Also, since we now know it is a full on Vampire we are facing, what kind of precautions are we able to take. I know the spawn nearly took over my mind when we fought. The master I assume will be harder to resist than the minions. If I am controlled, I fear I might do a great deal of damage to you all, and my honor will not allow that. Also, is there any way to shield this conversation from magical eavesdropping? He was here for at least a day, I suspect he may have the ability to scry this place."

Anna Morphling[Deinonychus] (Hugh C) -- AC 20/15/16 vs evil 19/14/15 non evil- HP 66/66 -- CMD 19 vs evil 18 nonevil 
Tuesday July 18th, 2017 9:57:43 PM

Anna-Deinonychus moves back to where the others are gathered using a couple of rounds and says to them, "Well Siggy and the bride and groom got the fruits of my bag of tricks so I can't pull any weapons, potions or scrolls until tomorrow. I just used my only scroll of protection from evil on myself as I thought we were doing battle with the vampires now, not at his lair if we can find it. I don't suppose we have anyway to get a magic circle against evil going? We could then have an area of effect protection against the mind control."

Active Effects:
barkskin SLA: +3 nat armor - 60 min [591/600 rounds]
protection from evil: +2 deflection vs evil, +2 to saves vs evil, immunity to evil mental control, can't be touched by evil summoned creatures - 1 min [2/10 rounds]
Beast Shape 1 - form of deinonychus - 6 min [53/60 rounds]
60 foot base speed,
low light vision,
scent,
2 talons +12 (1d8+4), bite +12(1d6+4), 2 foreclaws+7(1d6+2)
+2 size bonus to Strength,
+2 natural armor bonus

Prudence Gundle [AC 20; HP 67/67] [Elemental Body] 
Tuesday July 18th, 2017 10:13:03 PM

Pru turns back into a girl to give her report to her Fist-mates. "I lost them," she says sorrowfully. "I followed them for as long as I could, but the vampire cast some kind of spell and they disappeared. And I don't know what spell, because I'm just not smart enough for this." Tears glitter in her eyes. "How will we ever find them?"

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday July 18th, 2017 10:18:05 PM

"So....he got away from Pru, no one else was able to follow him, and the 'hunters' don't seem to know where the lair actually is. That leaves us with Zoonor. I have detected magic on him, looking for a charm or enchantment aura, but there is nothing. I also healed them, and many of the crowd that I could reach. It wouldn't have hurt any vampires but I didn't see anyone wince at the sensation of healing energy either, so I think we may be only dealing with one vampire and a few servants."

"I can memorize a circle of protection from evil, or maybe even more than one, but not until I rest. But I'm concerned we don't have that much time. We need to find out where he has taken her."

Active Effects: Touch of Glory duration: 1 hour

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+13=14 ;
Tuesday July 18th, 2017 10:21:17 PM

Pru returns and Nikolai eyes her, more worriedly than admonishingly, for disappearing like that.

"None of he servants left, you say? Well, we can study the wells of the carriage and try to follow the tracks back to whence they came. We know we can start where we met him. We can also try to convince the horses to return to their barn. With both those tactics we have a good chance of finding the vampire's lair. Or at least one of them. Pompous, you and I can work that end, Anna can work the horses end, er..., sorry, that didn't come out right. Anna can talk to the horses and work that end of the puzzle. Pru, you see to your family, Trayvin, make sure no one remains injured. Michael and Sigvar, get as much information from the two vampire hunters you can, in a nice way. Get their full story, like when did they first start tracking this vampire and stuff like that. We've got a lot of work ahead of us.

Trayvin, maybe tonight you can pray for some spells to guides a bit or give us some hint or insight in case we loose the tracks at some crossroads or the like."


There's not much time to work since the wedding was taking place in the evening, so he immediately takes off to investigate the coach and study the wheels, measuring their width, looking for marks that might leave some track (chipped edge or such).

Perception +13 (study the carriage wheels) = 14 great! glad we got another ranger

Once that is done, he makes sure the team gets the rest they need for the next day.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Tuesday July 18th, 2017 10:25:11 PM

ooc: "None of the servants left, You say?" didn't come out right. Better phrased, "None of the servants stayed behind, you say?"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Wednesday July 19th, 2017 4:11:19 PM

" Channeling healing energy through him might not hurt him if he was undead, but it surely wouldn't heal him, and it did, so Zoonor is human, great."
"Also, This et name you have taken to calling me, I understand you mean it affectionately, as a sign of inclusion, but please stop. I am named after the Patriarch of my clan. A taur that carved a home out of a windswept rock in the Taur isles that was constantly beset by the undead sailoors from ships that sank off it's shores. To bear his name is a great honor, please don't alter it."

At this point Sigvar turns to the Undead Hunters and says, " Let us start with your names, and where you are from. You say you have been tracking the old man (Do we know his name?) for years, yet you came with no magic weapons to fight him. If he is truly a full Vampire, he would have eaten you alive, heck I am not certain any of us will live through this. Tell me your story. How you have tracked him, why, what you know, even what you suspect. We need a solid lead to get Verity back in one, living piece. We defeated a pack of vampire spawn the night before we arrived here. We tracked them to the burrow they hid from the daylight in and sent their howling spirits to Gargul's throne the next morning. Among their things was a breastplate with an ancient heraldry on it I didn't recognize. We kept it as a remembrance of the battle. Do you think they were related to this Vampire? If so could he be at their residence if it is local?"
Siigvar can think of no other questions for the Hunters, so he turns to Zoonor." Do you truly love Verity and want to see her returned, unharmed or was the old man controlling you in order to lure in Verity to be his bride as he said before flying away with her? Do you know where he has taken her? Do you know where he lives when he was not here?"
A thought has been growing in the back of Sigvar's mind. He has pushed it away a few times, but it keeps returning, like a sore tooth. The old man seemed VERY interested in the Agents, but not in Verity or the wedding until today when he took her. Is she just the bait to lure the Agents into a trap he has laid for them. He must know that they will pursue him, Prudence would go alone if the rest of the agents refused, and they would not refuse her a reconciliation with her family. Is he waiting just to ambush them and make them his minions, living or undead?

Onwards to the Wedding 
Wednesday July 19th, 2017 8:23:12 PM

Sigvar inspects the wagon with an eye towards a hidden compartment, but doesn't find a coffin. Instead, there are minor differences in its construction that allow the inhabitant to look out into the daylight without exposing himself to it. There are no seams that would allow any light in, and there are redundant panels to keep it that way in case of wear.

Pru is rather upset that she lost track of them, but determined to rescue her sister. Anna and Trayvin make plans on how best to fight a vampire, since lack of preparation almost proved to be their downfall before.

Nikolai plans on how best to track the vamps to their lair. [i]survival DC15 Highlight to display spoiler: {It is obvious from the direction the bat flew off and the spawn fled that they weren't headed back out of town towards where they initially met them.}

Sigvar tries to interview the hunters and Zoonor, but there is just not much information to be had. The hunters don't have much of a story, other than following rumours of a vampire. They seem to be prepared for the popular idea of a vampire, rather than the real thing, and only through sheer luck have they avoided a direct encounter.

Zoonor is less cooperative. He still seems huffy about his day being ruined and the focus being taken off of his special day. For someone ostensibly related to the vampire, he knows surprisingly little of his estate or other personal information. One voice pipes up from the crowd though. A surprisingly perceptive child of all things.

"I saw a couple people running off towards the cliff trails. I don't know why they would be going this late though. There's nothing up there, and I'm worried that they could catch their death of cold, or fall off the cliffs in the darkness."

Pompous AC 26 CMD 24/19, HP 81/81  d20+18=30 ;
Wednesday July 19th, 2017 9:03:06 PM

" Greaaaat! That's all we need.. runaways....."
Pompous sheaths his blade and strings his bow.

" Sounds like a job foooor.... The Mighty Power Rangers!!!!"

Pompous waits for a plan from the others but he plans on tracking down the missing people and finding out what they are doing.

----------------
Track- 30, 32 if in forests


AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday July 19th, 2017 9:10:02 PM

ooc: sorry Sig, working too much and too tired.

Tinker follows Sig back to the group...the puzzle gets deeper and deeper.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Wednesday July 19th, 2017 9:10:59 PM

Michael continues to keep watch

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday July 19th, 2017 9:24:04 PM

"I can swap out some spells if we wait, but there is nothing that will guarantee victory. If we wait, it may increase our chances of success, but the longer we wait the worse it will probably be for verity."

"We seem to have a lead, tenuous as it may be, and a decision needs to be made."

Active Effects: Touch of Glory duration: 1 hour

Anna Morphling[Pony] (Hugh C) -- 19/14/15 HP 66/66 -- CMD 18   d20+7=26 ;
Wednesday July 19th, 2017 9:42:26 PM

Anna asks, "Where are the horses stabled? I'll move to go talk to them. Since time is of the essence I'll just run as a dinosaur and turn into a pony when I get close if the spell hasn't worn off by then."

(OOC: how much time has elapsed getting to the horses? I took a minute and 6 seconds off of all my effects)

As she gets close to the place where the horses are stabled Anna takes a round to turn herself into a pony if the effects haven't worn off.

She then asks the horses from whence they originally came. (wild empathy: 26)

Active Effects:
barkskin SLA: +3 nat armor - 60 min [581/600 rounds]
Beast Shape 1 - form of pony - 6 min [43/60 rounds]
40 foot base speed,
low light vision,
scent,
2 hooves +7(1d3+2),
+ 4 CMD vs trip
+2 size bonus to Strength,
+2 natural armor bonus

Prudence Gundle [AC 20; HP 67/67] [Elemental Body] 
Wednesday July 19th, 2017 10:10:50 PM

At Nikolai's suggestion, Pru moves to her family. "Are you all right?" she asks them. "I'm sorry I couldn't keep up with that vampire and Verity. Do you know anything about him? Any idea where he might have gone?"

When the child pipes up, Pru asks, "what cliff trails? What direction were they headed?"

[OOC: Are the cliff trails in the same direction Pru was tracking the vampire?]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+12=15 ;
Wednesday July 19th, 2017 10:45:00 PM

Survival +12 DC15 = 15
(The die roller is toying with me)

With new fresher information, waiting until daylight to follow coach tracks seems wasting time. Instead, the fresh tracks of the fleeing couple could be more helpful.

"Anna, never mind the horses. What Pru told us about the direction the vampire was fleeing in, going by way of road would either takes us no where near where we want or just take us in a very long circuitous route. On the other hand, by morning, we could use an eagle to help look for those two fleeing into the hills."

He turns to the young lad and says "You are a very perceptive lad. Can you take us to the spot where you saw them? Have you been on this cliff trail you believe they have taken?"

What they find at this place will determine their next course of action.

Onwards to the Wedding 
Thursday July 20th, 2017 8:15:28 PM

Pompous picks up a trail that seems like it matches their quarry and is ready to lead the charge. Trayvin is willing to prepare, but worried that it will cause too much delay. Tinker and Michael are ever vigilant. Anna goes to speak to the horses, but they say nothing the Agents didn't know. They came from over the hills where they were stabled somewhere warm, driven by the man on the carriage, commanded by the old man inside.

(not going by rounds at this point - you have time to talk to the horses quickly, but your shift will wear off soon)

Pru can get little from her family. They know little of Zoonor's family, other than that he threw a lot of money around, and rich folk had to be good folk. Everyone knows that. Her mother begins to say that none of this would have happened should they not have come, but her father gives his wife a stern look. He at least knows that this was going to happen regardless, and they're fortunate to have their strong and powerful daughter here to correct the situation. The cliffs are indeed in the same direction that the vampire was flying, and also the same direction that the tracks from the servants are headed. No one knows of anything up there though.

The child is too frightened to lead them to the trails, and his parents wouldn't let him go anyway. It is easy enough to point them out, as there's nothing else in that direction. One dirt path leads to the cliffs, and the villagers tell them that a few paths lead up into the cliffs, but they are dangerous, and no sensible person goes up that way.



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+4=16 ; d20+10=28 ;
Thursday July 20th, 2017 8:36:19 PM

" Luckily we are not sensible."
Sigvar returns to their room and gathers the rest of his gear.
Once they are on their way, and away from the villagers and Prudence's family, Sigvar mentions the thoughts he has been having.
" This might be wrong, but the old man showed no interest in Verity during the party last night. If he was so focused on taking her from Zoonor, why no interest last night? What I did notice interested him was us. He wanted stories of our exploits, tales of foes we had defeated, anything that he could now use against us. I think that all of this, even taking Verity is a ruse. I think he wants a cadre of minions like us. He may try to buy our allegiance, or dominate us, or drain our souls and make us his undead servants. But I feel quite sure this is a trap."
Aid another Survival 16 so +2 to whomever is tracking the runners.
Perception 28 keeping an eye peeled for danger

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday July 20th, 2017 9:46:56 PM

"Well then the next step is to spring the trap. Let's get our gear and get moving. Do we have sufficient rope and climbing gear for the cliff?"

Active Effects: Touch of Glory duration: 1 hour

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+9=11 ; d20+15=21 ;
Thursday July 20th, 2017 9:58:17 PM

Michael looks at Pru's Mother. Ma'am, do you know what evil is? I can tell you. It has to do with fear and resentment most times. Vampires fear the living and resent us for our life. Their fear is so strong it is hate. You fear your daughter, you might be a good person, but if you allow your fear to overwhelm your love for your blood, then one day Domi will turn his eyes from you. Your daughter has done naught but good for this world. she is respected and loved by thousands. Many of the recruits at the Citadel look to her as a role-model. And here you have the temerity to say that this woman, who has not seen nor heard from her family for over a decade, this woman who tries her best to smile when all the other soldiers get letters from home and then cries when she thinks no one can hear her. that she is somehow responsible for this mess when you were the one was about to marry your daughter off to a monster because he had a bit of gold. You need to think about that. And while you do we are going to go rescue your daughter and destroy the evil that has claimed your town.

Michael then goes over and begins to try to find the trail towards the vampires hide out. he's so pissed off he can't concentrate though...

Survival 11.
Perception 21



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+2=17 ; d20+14=26 ;
Thursday July 20th, 2017 10:03:14 PM

Tinker attempts to find the trail, He's not that good of a tracker though...but some times even a blind hog will find a nut.

survival. 17

perception. 26

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday July 20th, 2017 11:34:39 PM

Nikolai doesn't think the old man had any special interest in them until they showed up.
"Could be, Sigvar, but it is probably more likely that he didn't want to draw attention to himself so he feigned a disinterest in the bride. His interest in us was more likely in terms of what our capabilities were and if we'd be able to foil his kidnaping. However, who knows? But that he's trying to lure us, maybe. Taunting us, yes."

Nikolai makes arrangements for their horses in care of the inn they were staying at. "Cliffs are no place for these animals."

With his gear retrieved he is ready to go. "Let's get a start while the trail is somewhat warm. We sleep in the open, just long enough to get our spells back. We tackle the cliffs in daylight. Tinker, Michael, Anna, can you get enough fresh food supplies for a few days from the innkeeper? Thanks."

When that is done, they are ready to go, Pompous taking the lead.

Prudence Gundle [AC 20; HP 67/67] [Elemental Body] 
Thursday July 20th, 2017 11:42:38 PM

Pru is anxious to get moving. "Must we wait until daylight?" she asks wistfully. "There's no telling what he'll do to Verity." Eventually, however, the more sensible members of the party can persuade her that cavorting on cliffs in pitch darkness probably isn't going to help anybody.

She is overwhelmed by Michael's stalwart defense of her. "Thank you, Michael," she whispers. True, he had some of his facts wrong--it had been nowhere near a decade--but it was good to know her Fist-mates had her back.

Anna Morphling (Hugh C) -- 27/14/24 HP 66/66 -- CMD 17  
Friday July 21st, 2017 12:14:12 AM

After speaking to the horses and getting nothing Anna runs up to her room and gathers the rest of her weapons and gear she didn't bring to the wedding.

She then joins the rest of the agents in their journey to the cliff. (OOC: deducted remaining time from the barkskin SLA)

Active Effects:
barkskin SLA: +3 nat armor - 60 min [538/600 rounds]


Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday July 21st, 2017 10:10:12 PM

Trayvin retrieves the rest of his gear and prepares to go. "How much daylight do we have left?"

Prudence Gundle [AC 20; HP 67/67]  
Saturday July 22nd, 2017 12:39:17 PM

[Updating header]

Onwards to the Wedding 
Saturday July 22nd, 2017 6:56:26 PM

There is no daylight left, and the Agents are leary of mounting the cliffs in the darkness. There are anger issues that get in the way of tracking, but cooler heads prevail and a trail is found.

There will be a short break for recovering spells, but everyone is eager to move onto the important task of finding Verity and removing the Vampire's curse from this town.

The Agents camp at the base of the cliffs, looking up into the darkness. Oddly enough, the cliffs seem less dangerous than the villagers had implied. The trails are fairly obvious, if a bit overgrown from disuse. In fact, the lack of traffic makes it even easier to pick up the trail of the recent users. All the Agents have to do is decide their plan of attack.

Michael Highlight to display spoiler: { if possible, during the night, try to steal and hide the other agents' silver weapons.}

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+10=19 ;
Sunday July 23rd, 2017 7:05:17 PM

Sleeping less than a mile from their warm and defensible room seems foolish, but Sigvar holds his tongue. Prudence has lost her sister, and they are probably marching to their deaths. He takes his normal first watch and when he retires for the night is loathe to remove his armor, given their situation However sleeping in it will fatigue him, and he will need every edge in the morning. He sets his armor near at hand and keeps his blades and shield ready in case they are awakened in the night.
Perception on watch 19

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17   d20+9=15 ;
Sunday July 23rd, 2017 10:19:34 PM

Anna also removes her armor for the night as she does not possess the endurance feat. Before it is her turn on watch she activates her darkvision SLA so she can see better in the darkness than she can see without it.

(Perception: 15)

She makes it a point to refill bag of tricks when the others pray or renew their spells in the morning.
Active Effects:
Darkvision - 60 ft = 6 hours [600/600 rounds]

(OOC: without armor Anna's AC becomes 14/14/11)



Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=27 ; d20+17=32 ;
Monday July 24th, 2017 10:52:32 AM

The decision to sleep outside near the cliffs had two aspects Nikolai had to consider: finding the tracks early enough before an unforeseen storm hits and obliterates them and the impression on the villagers and Pru's family that they were not taking their time to get around to a pursuit. As far as any disagreement from his team, if he noticed any, he ignored it.

The cliffs probably had a reputation because less experienced folk having troubles on the trails, but nevertheless, even an easy route can pose a problem if one is careless.

"Even if the trail seems easy enough, don't let your guard down. We don't know what minions that vampire has gathered and he may be smart enough to set them to guard any trail leading to his lair."

A quick cold breakfast and Nikolai takes the lead.

Survival (Tracking) +14 = 27
Perception (Forest) +17 = 32 (or 30 if not in forest)

Onwards to the Wedding 
Monday July 24th, 2017 6:18:16 PM

my bad for posting so late last week - giving people some more time to get in one today

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday July 24th, 2017 8:36:48 PM

OOC: my problem was that I worked Sunday and last night storm system came through and power kept going off and back on so I just shut the PC down and went to bed early. :}

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday July 24th, 2017 8:49:45 PM

Trayvin takes advantage of the rest and prepares some new spells, maybe something that will help them defeat this vampire.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Monday July 24th, 2017 9:13:57 PM

Michael takes his turn at watch.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday July 24th, 2017 9:14:21 PM

tinker takes his turn at watch.

Prudence Gundle [AC 20; HP 67/67]   d20=13 ;
Monday July 24th, 2017 10:09:17 PM

Pru can't sleep from worry over Verity, so she watches the whole night--and doesn't regain her spells. In the morning, she casts Extended Mage Armor on herself and Nikolai, as normal.

[Perception 13, if it matters.]

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17  
Monday July 24th, 2017 11:06:08 PM

Anna takes her turn at watch, trying to see if any danger comes near the Agents during the night.

Pompous AC 26 CMD 24/19, HP 81/81 
Tuesday July 25th, 2017 2:48:51 PM

Pompous writes a few paragraphs in his book, fixes up his gear and takes his turn on watch....
He also sharpens up a few sticks into stakes. One never knows after all when these will come in handy.

The Ranger shares his concern with his fellow agents that his lack of silver weapons will impede his usefullness in a fight...
" There's only so much I can go with my flaming short sword... and without some decent silvered arrows, my bow won't be of much use".


Onwards to the Wedding  d20+15=19 ; d20+14=30 ; d20+13=31 ; d20+9=26 ; d20+4=22 ;
Tuesday July 25th, 2017 5:19:33 PM

Tensions are high and rest doesn't come easy. Thankfully, priests don't have to have good rest to pray for spells. Trayvin just hopes he can do enough to thwart whatever strange abilities this vampire may have.

Everyone else keeps an eye out during their watches, but they see no sign of any enemies. The night is quiet.

A weak dawn comes upon them. There is still no sunlight, but the land becomes lit in muted grays, so even human eyes can see a bit. The paths up the cliff look potentially dangerous, but some general care in where they place their feet seems enough to keep them safe.

Pompous opines about his lack of effective weaponry. He would prefer to fight from the back, providing ranged support to his comrades, but the lack of silver makes this somewhat of a problem.

At his mention of his weapons though, the rest of the Agents unconsciously reach for their own weapons, and gasp in a medley of shock and horror as they discover all of their silver weapons have disappeared from their scabbards and bags!

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Tuesday July 25th, 2017 8:24:32 PM

" So, the old man has someone else stealthy enough to walk into camp while we set a watch and steal our silver weapons. OK, so I need to brute force my way through the vampire's damage reduction. Anna, you had said earlier that silver arrows and small, light weapons were easy to pull from your bag, right? If you give Pompous arrows, his magic bow will allow them to overcome the Vampire's resistances, I can give that potion to someone else that you give a dagger to, your armor should allow you to beat him to death since Mithril counts as silver, that arms a few of us, Prudence can burn him to ashes, and Travin can heal him to death, so as lon as he can be kept from our minds we could win this."
" Also, Pompous has the right idea with those stakes, we should make more as we travel."
" I disliked him before when he stole your sister. Now he has taken away my weapon and made the rest of us have to dig deep to fight him. Now it is personal. Lets go kill a Vampire"

Sigvar gathers whatever wood is left from the fire, and makes himself a half dozen stakes as they climb towards whatever is at the top of the cliffs.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday July 25th, 2017 8:56:27 PM

"It's true, my mace is gone also. He knows we're coming, let's not keep him waiting. Can someone scout a trail that everyone can manage to use?"

Prudence Gundle [AC 20; HP 67/67]  
Tuesday July 25th, 2017 10:09:59 PM

"Holy water should work, too, if anybody has any," Pru reminds her friends. She is sorry--and quite puzzled--about the loss of the silver weapons, but nothing is going to stop her from going after her sister. She walks toward the trails, anxious to get started.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+14=28 ; d20+17=35 ;
Tuesday July 25th, 2017 10:57:59 PM

Nikolai notices his silver kama gone but his kama +2 is still there, that should help a little, maybe not as much as silver, but better than just his fist.

[b]"If it is possible to produce silver arrows, even if only 10, from your sack, Anna, that would be good, but not until we know we've reached his lair. I don't want those going missing also like ours has. If my memory is correct, a vial of holy water is 25 gold, but 20 silvered arrows is 3 gold."[b]

It bothers him that his kama could vanish from his belt without him noticing it unless there was some magical sleep that overcame them, but anyone on watch would notice that and speak up.

Nikolai takes up the lead spot and studies the trail a little before starting up.
Survival (Tracking) +14 = 28
Perception (Forest) +17 = 35 (or 33 if not in forest)


Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17  
Tuesday July 25th, 2017 11:45:55 PM

(OOC: Anna did not sleep in the Mithral armor so as to not wake up fatigued. Was the armor stolen with the rest of the weapons? Also I believe 1 silvered arrow is 2 gold + 5 copper as 20 arrows is 1 gold or 20 silvered arrows could be produced for 41 gold )

As Anna has refilled her bag of tricks she says, "I too have a magic bow so if I had silver arrows I could do damage with that but I'm a better melee combatant than a ranged fighter. I can pull 300 gold worth of gear from my bag including potions and scrolls. I believe each arrow I pull would use up 2 gold and 5 copper and each light silver weapon I pull a silver dagger for 22, a silver light mace for 25 or a silver sickle for 26. I can even replace Niko's Kama for 22. Each scroll of magic weapon would also be 25 gold assuming I pulled a first level scroll so I could pull approximately 6 silver light weapons or ammo bundles and matching scrolls of first level magic weapon so all is not lost, I just need 6 seconds and both hands free to pull each item. Hopefully we have time to pull what we need and cast the scrolls on our weapons as needed."



Pompous AC 26 CMD 24/19, HP 81/81 
Wednesday July 26th, 2017 5:00:59 PM

Pompous rubs his hands together.
"I've got the coins Anna if you have the arrows"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Wednesday July 26th, 2017 7:50:06 PM

" So since we are talking tactics and spell allocation, if I could be enlarged and or have my strength enhanced during the fight with the old man it will greatly increase my effectiveness at overcoming his resistance. Of course if I could learn power attack before the fight, that'd help alot too. Basically, I will be slowing his massive healing rate, it will be up to the rest of you to hurt him. If we had some sunlight to drag him into that would be great."
"What else hurts vampires?"


Onwards to the Wedding 
Wednesday July 26th, 2017 8:56:33 PM

The Agents seem to take it in stride that their weapons have disappeared. Strange though that there was nothing else was done by their stealthy visitor.

Nikolai has no problems finding the trails leading up, as they aren't even hidden at all. It quickly leads up to a cave set in the side of the mountain.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday July 26th, 2017 9:08:01 PM

"Holy water and magic will be useful. Fire usually works, but he may have resistance. And if he starts flying around we'll need to swap to ranged weapons."

"He'll have minions too. Did we get a count on how many escaped and went this way?"

Prudence Gundle [AC 20; HP 67/67]  
Wednesday July 26th, 2017 11:52:26 PM

"We know of two minions," Pru says. "There may be others, of course. Does anybody want to be invisible? I don't know if it'll do much good, but it's an option."

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17  
Wednesday July 26th, 2017 11:57:35 PM

Anna says, "Should I start pulling silver gear and scrolls of magic weapon now?" I believe it is a spell that clerics and sorcerers can cast so if I pull 1 scroll of arcane for every 2 of divine Pru can cast one of the arcane scrolls while Trayvin and I use the divine one and we can time the effects to overlap at the same time. Unfortunately we might need to wait to cast the scrolls but I could start pulling the silver weapons now. I know that Pompous wants arrows and Sigvar wants to be enlarged. I do happen to have a stilled scroll of enlarge person I could cast on Sigvar. Nikolai do you want a replacement silver Kama?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+12=13 ;
Thursday July 27th, 2017 12:37:42 AM

"I have a magic bow as well, so silvered arrows are a first priority. Silvered weapons a second. I can use my magic kama for some good so see if someone else needs a silvered weapon first."

Seeing the cave entrance, he likes Pru's idea of an invisible scout.

"I'll take that invisibility spell and go scout out that cave entrance. We'll get as close as we dare before casting the invisibility."

He knows Michael may be a better scout, but this job will be very dangerous and he's not going to ask anyone to do something he wouldn't do himself.

Survival +12 (find the closest most reasonable spot and stay relatively hidden before going invisible) = 13. (Great! If someone spots a better 'camp', please stop Nikolai and point it out. LOL!)

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17   d20+9=11 ;
Thursday July 27th, 2017 12:44:25 PM

(Survival: 11 vs DC 10 to aid another, so Nikolai gets a +2)

Anna tries to help Nikolai but doesn't do as good a job at woodcraft as he has however she did enough to give the ranger/monk a slight boost.

She then starts pulling silvered arrows from the bag of tricks. (OOC: Is 10 enough to start with?)

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+4=20 ;
Thursday July 27th, 2017 4:22:20 PM

As the others discuss arrows and light weapons made from silver, Sigvar searches the ground for tracks. He has now been snuck up on twice in one day and the minotaur's sense of pride is definitely taking a beating.
Survival 20
" I don't get it. I mean I am no great huntsman, but I see no tracks but ours in the camp. I slept with that sword within 5 feet of my hand and yet something managed to sneak in and steal it from under my nose, just like when he took Verity. This old man is very stealthy. But I still maintain he doesn't want us dead. If he was here, and we were disarmed and unaware of him, he could have slain us all. I still think he wants us as minions. Otherwise why let us live. He knows we are coming. Does he think this setback will scare off hardened mercenaries?"
" I just don't get it."


Pompous AC 26 CMD 24/19, HP 81/81 
Thursday July 27th, 2017 5:01:46 PM

"Well... either the thief flew in, past the watchman... teleported in, past the watchman.... the stuff is actually invisible and still really here.. someone who looked like one of us stole the us... or one of us took it....."

"J'ACCUSE!!!"

Onwards to the Wedding 
Thursday July 27th, 2017 5:19:36 PM

Sigvar does a double take after mentioning that he didn't see any tracks in or out of the camp. When he looks again, in fact he does. He just hadn't taken the time to look for them before! Perhaps he didn't think about it in his warrior haze after losing his weapon.

Accusations start flying, and discussion starts up of a possible traitor in their midst! Anna starts pulling silvered arrows from her bag, but pauses after a minute when she hears the possibility of finding their lost vampire slaying weaponry.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+9=28
Thursday July 27th, 2017 8:36:13 PM

Michael is stunned at where the weapons have gone?! someone must have failed to keep awake during watch. but why just take the weapons? why not just kill us all in our sleep. He looks around for tracks.

survival 28



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+2=4 ; d20+14=23 ;
Thursday July 27th, 2017 8:44:33 PM

Tinker looks for tracks as well. Who ever got their weapons could not have gotten far with all that gear, He thinks it might be hidden near by so he looks around for likely hiding spots.

survival 4
perception 23

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Thursday July 27th, 2017 9:04:13 PM

"This is slowing us down, do we really have time for this?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Thursday July 27th, 2017 11:08:02 PM

"Well, did anyone fall asleep on watch? We keep two at all times. Time to be honest. Did anyone fall asleep on their watch? This is not a hunt for blame, just that we need to verify any possibility that someone invisible could have snuck past us and snatched our weapons, just the silvered ones, knowing exactly who had any and where they were tucked. That takes time and a near impossibility while two Fist Agents are on watch. But if they were magically put to sleep, then it would have the time to search. Magic can detect metals and what kind, but it is still a far stretch in any case. So let's see what tracks are here other than ours."

While Nikolai gets close to the ground to study it, he answers Trayvin, "Yes, it does seem like a waste of time, but if he has a minion that can do this to us, then we need to know as much as we can about him, her, or it. Otherwise, it will happen again."

Nikolai studies the ground around where he slept and takes his time. He figures there would be very few tracks there as most of the activity centered around the middle of camp. There should be his and most likely only one other, the pilferer.
Take 20 on Survival check to find tracks = 32

Prudence Gundle [AC 20; HP 67/67]  
Friday July 28th, 2017 12:08:26 AM

"I, for one, didn't sleep a wink," Pru says. "Though I think you all know I'm not good at noticing things. Honestly, the weapons were probably magicked away. Many vampires are spellcasters, and it would make sense that they might have something to remove silver weapons."

"Please don't take too long," she adds softly. "My sister's out there someplace."

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17   d20+9=13 ;
Friday July 28th, 2017 12:13:54 AM

Anna tries her hand at helping the trackers (Survival: 13).

She then says, "I have 10 silvered arrows here. You know I would have to think who ever took the weapons doesn't know our capability otherwise why not take my bag of tricks? Then again that really wouldn't help them since the bag itself is magicked so that if I lose it I wake up with it as a pillow so that wouldn't really help them. Then again I haven't lost the bag yet so how would they know that?"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+4=15 ; d20+10=24 ;
Friday July 28th, 2017 12:08:25 PM

" Wait, what are these tracks? Pompous, Nikolai, come look at these!"
Sigvar calls the real trackers over as he finds tracks in the camp.
Survival 15 to help them track the new tracks ( Aid another +2 to whichever one tracks them )
Perception 24 Looking for a hiding spot like Tinker is. Trying to see drag marks, disturbed brush ect.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday July 28th, 2017 8:28:44 PM

"Maybe one of the scouts could start checking for the best trail while the rest of us look for tracks?"

Onwards to the Wedding 
Saturday July 29th, 2017 3:54:48 PM

The trail up the mountain to the cave is well and truly scouted, but the tracks in and around the camp are more interesting at the moment. Between the master trackers of the party, a set of very small footprints are found leading all around the camp to the places where everyone slept (or brooded) and then off into the rocks and trees beside the trail.

Following these tracks leads the Agents to a cache of quickly hidden silver weaponry that they easily recognize as their own. Something is not right in the Fist.

Prudence Gundle [AC 20; HP 67/67]  
Saturday July 29th, 2017 9:27:39 PM

"Well, that's odd," Pru says. "I'm glad we found them, though. But why would someone take the weapons, but not take them away?"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Sunday July 30th, 2017 6:27:37 PM

Sigvar sits down and puts his chin on his fist and thinks.
Michael had been talking quite a bit with the old man, and had been the one that was with hiim most of the night last night swapping stories and generally having a good time. Could the old man have dominated him?
Sigvar recalls what he knows and has seen....
The tracks are small and seem to originate in the camp, travel all around to their gear piles and then to the spot where the weapos were found. There were multiple trips and it seems that some of the heavier gear was dragged there.
Michael had been uncharacteristically clumsy around the Fist while they were trying to detect undead and get to the heart of the matter. Sigvar had seen the halfling drink, and often wondered if he had a secret bladder that he hid somewhere to put so much alcohol away and not show it. He had spoiled Anna's scroll before she found more undead in the crowd.
Michael had tackled Prudence when she could have done something to stop the old man's escape, claiming he was trying to protect her from the Vampire. Less than an hour later he scolded Prudence's mother , putting Prudence on a pedestal saying she was the most capable member of the team and that she was admired. This was true, but if he believed that then why tackle her?
The weapons were hidden and not taken away because the person that did it was still here. Sigvar was growing concerned that Michael was not in control of all of his actions. Did the Vampire have the minds of other Fist members in his pocket? What would happen if they caught Michael? Would the Vampire sacrifice him to try and hurt the Fist? Without knowing who the Vampire might have already dominated, Sigvar didn't know who to tell about this. Anna seemed to be acting to thwart him, maybe she was a good one to confide in. The Minotaur rose to his hooves and called out to Anna in the language of his people, because he knew she spoke it.
In Tauric " Anna, I think the Vampire has taken over Michael's mind. Michael spent alot of time with the old man, giving him plenty of opportunity. He made your scroll fizzle, tackled Prudence and is the only one of us besides you that could have left such small tracks removing the weapons and hiding them. Is there a way we can free his mind without him knowing and ask him? If the old man has had him for the past two days and we didn't see it, how many of us has he already dominated? I am wholeheartedly behind saving Verity, but I think we might be in this too deep. What should we do?"
The questions were also a kind of test, because he knew what they HAD to do. They HAD to press on even if it meant their lives because Prudence would even if she were alone. His honor wouldn't allow that to happen, so his path was clear. Anna would know that, the Vampire may not If she said to turn back, he would suspect that she also had been dominated as she spent time with the old man as well.
Why couldn't they fight stand up opponents that just wanted to kill them? All this intrigue was making his head hurt.


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Sunday July 30th, 2017 8:26:42 PM

With the weapons now recovered, Nikolai puts his mind back to the task of saving Pru's sister. He puts his mind to work on the puzzle but says little.
"Vampires can have all sorts of minions. Imps come to mind. Something that small and sneaky could easily come in, invisible, and done this. Anyway, we know now what to keep watch for. An Alarm spell might work, See Invisible or other such precautions. We have our weapons back, let's find a way into that cave. Good thing vampires must spend the day in their coffins."

OOC: the following is what Nikolai was going to do before the distraction. I'll take the rolls as I rolled them then:
Seeing the cave entrance, he likes Pru's idea of an invisible scout.

"I'll take that invisibility spell and go scout out that cave entrance. We'll get as close as we dare before casting the invisibility."

He knows Michael may be a better scout, but this job will be very dangerous and he's not going to ask anyone to do something he wouldn't do himself.

Survival +12 (find the closest most reasonable spot and stay relatively hidden before going invisible) = 13. (Great! If someone spots a better 'camp', please stop Nikolai and point it out. LOL!)

Anna did the following: (Survival: 11 vs DC 10 to aid another, so Nikolai gets a +2)



Pompous (JonathanT subbing)   d20+9=18 ;
Sunday July 30th, 2017 8:40:41 PM

Pompous grins as he takes a moment to write in his book a short note of the puzzling events around the disappearing silver weapons, then takes the silver arrows from Anna. "Good thing he doesn't. Or maybe it didn't have enough time and the silver ones were a priority. An Imp, like Nikolai said, wouldn't be able to take them far and have time to return for the magic items."

He looks at the area Nikolai hopes to gather the Fist close enough to the cave entrance but out of direct sight of it.
Survival +9 (find a spot behind a rock or tree where they can wait unseen for the scout to return) = 18

He finds a better spot and points it out. "Nothing is guaranteed, but that spot looks better. Pru can cast her Invisibility spell on Nikolai unseen by any watcher in the cave and Nikolai will have enough time to get to the entrance, spend a moment to scout, and maybe get back before the spell expires."

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17   d20+20=21 ;
Sunday July 30th, 2017 11:38:07 PM

Anna replies back to Sigvar in Tauric, Highlight to display spoiler: {"Vampires and Undead aren't really my forte. We do have to rescue Verity but if he is mind controlled I could use protection from evil on him and it would suppress the mind control while the abjuration is in effect. However he did ruin my spell and for some reason the Grandfather himself didn't show up as undead. Should I try to pull a scroll of protection from evil from my bag of tricks?"}

If the Taur gives the go ahead she does as he suggests, pulls a scroll of protection from evil then gets near Michael and attempts to cast it on him. (21 vs DC 21 = success) and Michael gets a +2 and a re-roll against any mind control.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Monday July 31st, 2017 4:22:31 AM

Sigvar nods his approval of her plan.

Onwards to the Wedding 
Monday July 31st, 2017 4:47:45 PM

While Nikolai is scouting the cave entrance and everyone else is requiping themselves with their silver weaponry, Sigvar and Anna hatch a plan.

Sigvar distracts Michael, who is showing some signs of confusion, wondering if he really could be behind all the shenanigans that have been going on. Anna approaches him from behind and casts a spell on him, which shocks him momentarily, and perhaps does something more.

Michael Highlight to display spoiler: { Will save vs DC 22, you have a +2 bonus from Anna's spell }

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday July 31st, 2017 5:59:44 PM

Tinker cannot understand what Sigvar is saying, but it' does not take a genius to know that one of their own has somehow become co-opted by a Vampire. He glances at Michael and cannot help but feel sorry for his little buddy.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+9=25 ;
Monday July 31st, 2017 6:22:08 PM

Anna is his friend and Fist Mate, and he's had spells cast on him before, with no compulsion to do otherwise he embraces the spell.
He instantly notices the lifting of a dark presence from his mind, suddenly he is conscious of the control being imposed upon him, memories come flooding back and in the space the darkness was he sees the path it took to control. mentally he walls up the path and bars the door to his will. Its gone for now, but will it return once Anna's spell expires?

he stumbles a bit, puts his hand to his head, then turns to his companions. Nikolai...guys...I've been compromised, the Vampire did something to me, he was giving me commands to meddle with the mission then either making me forget of make up an excuse. I...I...I'm sorry I wasn't strong enough to fight him off...I'm sorry I screwed up your Spell Anna, I'm sorry I pushed you down Pru. and I'm terribly sorry I hid all your silver weapons. He begins to pull off his weapons and armor, I think I should be taken into custody pending the end of this matter for the Fists safety.

Will save 9(+7+2) = 25

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Monday July 31st, 2017 8:03:27 PM

Sigvar reaches out as Michael stumbles, putting a hand on his shoulder to steady him.
" Is the compulsion something that can be dispelled? Cuz I don't think disarming you is the answer. Lets face it, there is going to be a fair amount of killing once we get in there, and I can think of no better killer than you in our group, and I mean that in the best light possible. Prudence, can the mind control be dispelled like a spell can, or is it something more organic that a vampire can do just through his force of personality? Trayvin, do you know?"

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Monday July 31st, 2017 8:41:11 PM

"Hmmm. Well, he should be ok for now, but the vampire may be able to use that power on him again. Or on any of us for that matter. Any of us could fall to that compulsion. I can use a spell to help block it, but it will mean staying close together which can cause it's own problems. We'll have to make the best of it and deal with it if it happens again. But at least this time we know what to look for."

Pompous (JonathanT subbing)  
Monday July 31st, 2017 9:53:30 PM

Unaware of Anna and Sigvar's plan and suspecting an outside force to be the culprit rather than one of their own, Nikolai is a bit surprised at the revelation. However he quickly recovers, as dealing with vampires, anything can happen.

"Well, it would have to be someone who knew exactly where our silver weapons are, and Michael, don't fret over it. It could have been anyone of us as we all were in contact with the vampire. It only takes a second for a vampire to capture an unsuspecting victim. However, as far as permanently breaking the link, [/I]Dispel Magic or Dispel Evil[/I] come to mind once a link is established. If the vampire asks Michael to do something that's against his own nature, Michael's own will may be able to break the link. This vampire, though, would seem smart enough not to go that far. In any case, if he is awake, he'll know the link has been temporarily suppressed but may not know exactly why. We need to hurry and get in there while it is daylight.

Let's get to that spot Pompous pointed out and get our rescue plan in motion."


The plan being, cast Invisibility on Nikolai from a spot close to the entrance but not observable from it and Nikolai scouting the entrance to see if anything is guarding it.

Pompous (JonathanT subbing)  
Monday July 31st, 2017 9:54:59 PM

OOPS. Forgot to change the header. That should have been Nikolai's post. Pompous' follows.

Prudence Gundle [AC 20; HP 67/67]  
Monday July 31st, 2017 9:58:04 PM

"Custody!" Pru echoes. "No way. First of all, it wasn't your fault. And second, we can't spare anybody to guard you." She looks around at the rest of the group. "We can't. He'll have to come along."

Pompous (JonathanT subbing)  
Monday July 31st, 2017 10:08:23 PM

Pompous has a slight smile as he adds the final touch to his notes on the mystery of the vanishing silver weapons, puts his notebook and pen away and prepares for the expedition into the cave. "True, speed now is important more than before. If the vampire is asleep, he won't know of our discovery and he can't issue any new commands until he awakens. Let's go!"

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17  
Monday July 31st, 2017 11:41:52 PM

Anna says, "I hate to be the bearer of bad news but I only bought us a minute with the spell as I pulled a 1st level version. We will have to do something else to remove it permanently but again it depends on the effect. I don't suppose anyone can dispel magic? I can't pull a 3rd level spell from the bag."

Active Effects:
Michael - protection from evil = 1 min [9/10 rounds]

The Vampire's Cliffside Getaway 
Tuesday August 1st, 2017 4:30:02 PM

Several mysteries seem to have been solved at once - it seems the vampire was compelling Michael to get up to all sorts of mischief. His control was subtle enough that it would not be noticed right away, but it got to be too much for Michael's friends not to see it.

Michael makes his apologies, and suggests that he be confined until the vampire is dealt with. Pru tells him to soldier up though, as they can't waste someone to watch him and they need his talents. They'll just have to make sure he doesn't fall under the vampire's spell again. Trayvin has some plans for that.

Nikolai invisibly approaches the lair, but sees no guards about. The entranceway is a simple hole in the side of the cliff. He can't see more than a few feet inside.

Pompous (JonathanT subbing)  
Tuesday August 1st, 2017 8:24:24 PM

Pompous looks at the large black hole in the side of the cliff. "I'm afraid I can't help Michael any either. My spells are attuned to nature and such. Unfortunately, most of my skills are best suited to the outside, and yet, we delve underground again. Sigh..."

Nikolai (JonathanT)AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+34=51 ; d20+15=27 ;
Tuesday August 1st, 2017 9:20:58 PM

Nikolai kindly pats Michael on the shoulder as a brother would do. "We'll defeat this vampire and put an end to his spell on you, don't you worry. In the meantime, try to keep your thoughts completely away from the fact that you now know he's got a link to your will. In the meantime, focus on the task at hand."

Trusting in his stealth and invisibility, Nikolai steps inside the cave entrance enough so that his half-elven eyes can see a little farther inside. Keenly aware there may be a trap, he prays to Alemi to keep him safe, although he wonders if praying to Gargul would be more appropriate here.

Stealth +14 (+20 invis while moving) = 51
Perception +15 (hidden guards, traps) = 27

If he manages to get inside for a better look, he has low light vision, he then returns to report what he finds.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+14=15 ;
Tuesday August 1st, 2017 9:52:36 PM

That's right lad, we ain't gonna turn on ya, just because a vamp cast a spell on ye. Now lets get in there an set things right.

Tinker follows about 3 min behind from where he guesses Nikolai went in. , His Urgrosh ready and his senses alert for danger. It's a bad go for him though, he keeps thinking he detects Nikolai and can't pay attention.

perception 15 (natural 1).

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+15=23 ;
Tuesday August 1st, 2017 9:56:33 PM

Michael is in a weird place, He is proud and grateful for his teammate's faith and help. but at the same time, he's scared witless that the vamp is going to resume control and he is going to fail them. Still, soldier on and all that. he tries to help as best he can.

perception 23

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Tuesday August 1st, 2017 10:02:13 PM

"Looks like we'll need a light source. Who's got one?"

Prudence Gundle [AC 20; HP 67/67]  
Tuesday August 1st, 2017 10:33:19 PM

Pru casts Invisibility on Nikolai.

"I do have Dispel Magic available," she says. "But I'm not confident in my ability to overcome the power of a centuries-old vampire. I could try a few times, but even that might not be enough."

If a light source is needed, Pru can cast Dancing Lights

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Tuesday August 1st, 2017 11:02:41 PM

Sigvar pulls out his everburning torch.
" Light is covered."
"How is this gonna work? Is he coming back for us or are we following Tinker into the trap. I mean I still have every faith that the old man has this all planned out and knows we are coming. It has to be a trap."


Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17  
Tuesday August 1st, 2017 11:49:59 PM

Anna asks, "Is there a non obvious way into the location? Could we make our own door with a well placed stone to mud spell and an Arsinotherium charge or perhaps find an alternate way into the caves?"

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+10=29 ; d20+4=23 ;
Wednesday August 2nd, 2017 10:58:35 AM

Perception 29
Knowledge Engineering 23
" Let me see if I can find a weak spot in the hillside for that. There doesn't appear to be a 'structure' to breach though."
Sigvar puts his Minotaur senses and Fist training to the test, looking for a way to thwart what he is certain is a trap.

The Vampire's Cliffside Getaway 
Wednesday August 2nd, 2017 4:17:59 PM

Speaking of traps, when the torch is pulled out, Nikolai's keen eyes catch the edges of a pressure plate spanning the floor just inside the cave entrance.

Unfortunately, the placement of the cave doesn't lend itself to having alternative entrances. From what you have heard about this place, it seems the vamps were relying on rumours keeping people afraid to come up this way. Any structural damage would likely collapse the entire thing, which isn't an attractive option if Verity is trapped inside, like they think she might be.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Wednesday August 2nd, 2017 6:45:22 PM

" So does lift with a fly spell count on the native flyer's lifting ability, of is it the same for everyone? We could fly over the plate."

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+24=36 ;
Wednesday August 2nd, 2017 8:55:28 PM

A Trap! this is right up Tinkers alley! he gets down on all fours and studies the thing, getting his tools out working to find a way to disable it.

Disable device 36.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+11=23 ;
Wednesday August 2nd, 2017 9:03:32 PM

Seeing his friend begin to do his thing on the pressure plate Michael assists, Holding the light, passing tool and being a "third hand" when needed.

Disable device to assist. 23 +2 bonus to his roll.

if its a trap and you know it's a trap, then it becomes a trap for the trapper....I don't know where I heard that, but it makes sense.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Wednesday August 2nd, 2017 9:33:04 PM

While Tinker and Michael work on the trap, Trayvin looks around to see if there is any obvious movement or activity. "Looks like we'll have to go in the front door. Nikolai, what order would you like us to go in?"

Nikolai (JonathanT)AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+14=21 ; d20+15=19 ;
Wednesday August 2nd, 2017 10:45:17 PM

OOC: Don't know, time-wise, if Nikolai is still invisible but ...

IC: Nikolai whispers to Tinker and tosses a small pebble next to the trap to show him where it is, the dwarf focuses on it and goes to work. Meanwhile, the others start to gather and Nikolai looks for a way around the trap. If he sees one, he'll head in a little further (20'), without light if invisible, with his Everburning Torch if now visible.

Stealth +14 (1/4 Move) = 21, or +41 if still invisible
Perception +15 (hidden guards, traps) = 19

Pompous (JonathanT Subbing) AC 26 CMD 24/19, HP 81/81   d20+13=32 ;
Wednesday August 2nd, 2017 10:51:18 PM

Pompous looks around for tracks, wondering if those two escapees actually entered the cave and what path they took to avoid the trap.

Survival +13 (find tracks) = 32

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Wednesday August 2nd, 2017 11:04:15 PM

Sigvar just waits for the way to be clear, and tries to keep anything bad from happening to Tinker while the Dwarf concentrates on the trap.

Prudence Gundle [AC 20; HP 67/67]  
Wednesday August 2nd, 2017 11:24:37 PM

Pru just cast the Invisibility, and it should last for 9 minutes. And if it expires before we get in there, she can just cast another one. Pru is always willing to cast touch spells on Nikolai.

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17   d20+9=11 ;
Thursday August 3rd, 2017 2:25:10 AM

Anna activates her barkskin SLA and then tries to keep a sharp eye out for anything while Michael and Tinker work on the trap. (Perception: 11)

Active Effects:
Michael - protection from evil = 1 min [7/10 rounds] - ????
Anna - Barkskin + 3 Nat armo = 60 min [600/600 rounds]

The Vampire's Cliffside Getaway 
Thursday August 3rd, 2017 5:27:48 PM

Nikolai is still invisible, but the protection spell has worn off of Michael by now.

While Tinker and Michael work on the trap (which they easily disarm), Nikolai makes his silent way down the passageway past the range of their light. Beyond the entranceway is a short hallway that ranges from 5 to 8 feet wide and is simple and rough. After a couple turns, the walls open up, and from the feel of the air, Nikolai has found a large room, though without light, he cannot tell how far it extends. There are no sounds from within.

There are some tracks leading up to the cave, as of several humanoids. But all trace of tracks stops at the entrance.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Thursday August 3rd, 2017 9:23:02 PM

i dunno, I think Me. Tinker and Nikoli aught to be up front. that way ya'll can watch me for any influence, Trayvin, Sigvar behind us, followed by Anna and Pru. This puts Trayvin where he can cast his protection from Evil spell from a position in the middle and Sig can crush me should I go nuts and start killing folk. Anna can provide overwatch and has the time to change into something more apropos and protect our spell slinger. Pur can bring down the wrath of the gods from a position of safety.

Michael shrugs, wipes his hands off draws his blades and starts making his way down the hall.



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+10=30 ;
Thursday August 3rd, 2017 9:24:27 PM

With his torch burning, Sigvar stops at the edge of the trap and puts his keen Minotaur senses to work, looking for cracks the minions could have seeped through or ledgs for them to wait on as bats.
Perception 30

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Thursday August 3rd, 2017 9:25:34 PM

Michaels plan sounds reasonable to Tinker, he puts his tools away and draws his Urgrosh, he follows shortly behind Michael as he travels on.

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Thursday August 3rd, 2017 9:28:13 PM

" Michael has a valid point. Normally I would say that as a shock troop I should be up front to take the brunt of an assault, but I have all the stealth of an bull in a china shop. Sounds like a plan."

Prudence Gundle [AC 20; HP 67/67]  
Thursday August 3rd, 2017 11:29:12 PM

"Why don't the tracks go into the cave, do you suppose?" Pru asks. "They just go to the entrance and stop. And there's a big trap there. Maybe the cave is a decoy."

She tips back her head and looks up. "Maybe they fly up to someplace else."

Pompous (JonathanT Subbing) AC 26 CMD 24/19, HP 81/81  
Thursday August 3rd, 2017 11:38:19 PM

Pompous points out the tracks that lead up to the cave entrance but puzzles over no tracks going in until it occurs to him that they could have turned into vapors to fly in or into a bat. He shrugs "The cave itself could be the trap. Lure us in, have a trap at the entrance to make it look legit, then we waste valuable time searching it when they've gone elsewhere."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  d20+15=21 ;
Thursday August 3rd, 2017 11:46:25 PM

Nikolai returns with the news of a room further down and hears Michael's marching order plan.
"OK, sounds good to me. Let's get in place then. It is completely dark in there so we'll need the light, which will spoil any surprise but that can't be helped. Just be ready for anything jumping out of the shadows."

Nikolai takes the lead and brandishes his Everburning Torch. Michael follows and Tinker is close behind Michael. The others fall in behind as planned. Nikolai leads the way to the room, moving cautiously although trying to be real quiet this time is pointless.

Perception +15 = 21

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17  
Thursday August 3rd, 2017 11:55:24 PM

Anna says, "Anyone want any more silver weapons or magic weapon scrolls before we go in? If the cave isn't a trap we may need them." She takes time to fulfill any orders.

She then activates her darkvision SLA in case something happens to the torch as they move into the cave.

Active Effects:
Barkskin + 3 Nat armor = 60 min [593/600 rounds]
DarkVision = 6 hours [6000/6000] rounds

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Friday August 4th, 2017 4:40:30 PM

" Will you be able to pull scrolls once you transform? If not best pull another for my sword. I doubt this old man will go down in the short amount of time the oil will enchant my blade. You can cast while transformed though, correct?"

The Vampire's Cliffside Getaway 
Friday August 4th, 2017 5:23:21 PM

Gonna be a late post. I need to make a nap and have no computer access at the moment.

Trayvin AC 22/13 touch Hp 70/70(BrianZ) 
Friday August 4th, 2017 8:32:21 PM

Trayvin brandishes his now returned silver mace and follows everyone in. "That's a good point about the missing tracks, but I guess we will still need to check the cave first before looking for secret flying entrances."

Prudence Gundle [AC 20; HP 67/67]  
Saturday August 5th, 2017 1:52:03 PM

"Then let's check the cave," Pru says. "If something starts, remember that I can Haste people who are close enough." She turns to the halfling. "Michael, you'll tell us if you feel a sudden urge to do something bad, right?"

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Sunday August 6th, 2017 2:13:44 PM

I'd like to Pru, but the control is subtle, when I hit Anna, he basically told me to stumble into anna then forget that he told me to do it. same thing with tackling you, He knows that making me do things against my nature will test his control. so I probably won't know when I'm under his control. and he probably won't make me attack, right up until we are fully engaged. He might make me not see him or his agents if he is planning an ambush.

Anna Morphling (Hugh C) -- 24/11/24 HP 66/66 -- CMD 17  
Sunday August 6th, 2017 5:26:24 PM

Anna says to Sigvar, "I can't pull or cast while I am transformed but if I pull a cleric version Trayvin can cast it on your weapon or if I pull a sorcerer version Pru can. Do you still want me to enlarge you?"

She says to Trayvin and Pru, "What type of scroll should I pull for Sigvar? Which one of you is going to enchant his weapon should the oil wear off?"



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Sunday August 6th, 2017 6:59:43 PM

" No. no enlarge since I have a silver weapon that can be made magic. It might be tight where he faces us and I don't want him to be able to get away from me. He is going to pay for taking Verity and for taking Michael's free will. I don't want him slipping into a hole where I can't get to him."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple) 
Monday August 7th, 2017 11:07:23 AM

Nikolai waits until everyone is ready to move on it.

Pompous (JonathanT Subbing) AC 26 CMD 24/19, HP 81/81  
Monday August 7th, 2017 11:09:50 AM

Pompous looks for bat droppings while the wait to go inside.

The Vampire's Cliffside Getaway 
Monday August 7th, 2017 7:31:51 PM

The Agents proceed past the hallway. Their lights reveal a large cavern, 100 feet or so in diameter. Pru's dancing lights zip around, revealing several openings on the sides of the chamber. 10 in total. It is dark and quiet other than the lights they are holding and Pru's lights roaming at her direction.

Trayvin AC 25/10 touch Hp 86/86(BrianZ) 
Monday August 7th, 2017 9:50:47 PM

"Hmmm. Well should we try door #1, or #2, or...."
"Splitting up is probably a bad idea. How should we scout this?"


Prudence Gundle [AC 20; HP 67/67]  
Monday August 7th, 2017 10:08:46 PM

"Are there tracks?" Pru wonders. She turns to look at the way they came in. "We should probably mark the exit," she says. "Just in case we want to leave in a hurry."

Pompous (JonathanT Subbing) AC 26 CMD 24/19, HP 81/81   d20+13=14 ; d20+13=16 ; d20+13=30 ; d20+13=26 ; d20+13=15 ;
Monday August 7th, 2017 10:59:37 PM

"There weren't any tracks past the entrance, but that could be because those two went vapor-like just long enough to bypass the trap. I'll take a look along this side and Nikolai can take a look along the other side and we meet in the middle."

Pompous goes to side passage #1 and looks for tracks, then heads for #2 and so forth:
Survival +9 and+4 (Ranger level) = 14, 16, 30, 26, 15 for #1, #2, etc.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+14=31 ; d3=3 ; d20+14=33 ; d20+14=15 ; d20+14=16 ; d20+14=33 ;
Monday August 7th, 2017 11:06:02 PM

"Good idea, Pompous, and it's not technically splitting up. Tinker can go with Pompous and Trayvin can come with me. The rest are the Reserves."

With that, Nikolai starts looking for tracks starting at side passage #10 and going down until meeting Pompous.
OOC: Excuse the d3, mouse move when I clicked Roll button. :}

Survival +14 (Tracking) = 31, 33, 15, 16, 33, for #10, #9, etc.

Anna Morphling (Hugh C) -- 27/14/24 HP 66/66 -- CMD 17   d20+9=17 ;
Monday August 7th, 2017 11:35:25 PM

Anna asks, "Should I pull an extra scroll of magic weapon for Trayvin or Pru?"

She keeps an eye out while the rest of the party is scouting around (Perception: 17)

"Anyone else want anything from the bag of tricks?"

Active Effects:
Barkskin + 3 Nat armor = 60 min [591/600 rounds]
DarkVision = 6 hours [5998/6000] rounds



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet  d20+10=30 ;
Monday August 7th, 2017 11:52:09 PM

Having been unable to find anything while he looked in the past, Sigvar still tries to keep a lookout for trouble.
Perception 30
He also notices that the spellcasters ignoring Anna's attempt to prepare for the coming fight. With one of their number already controlled and a Vampire no slouch as an opponent, not to mention the fact that the old man has already walked in circles around Sigvar unseen He would expect more concern.
"I guess I will just need to kill him in the limited time I will have with the potion Anna. At double the cost you could pull another potion. That way no one has to stop what they are doing to allow me to keep hurting him."
Sigvar hoped it was just 'him', by now it could be 'them', or even 'all of them'.

Pompous AC 26 CMD 24/19, HP 81/81 
Tuesday August 8th, 2017 10:07:45 AM

ooc>Aaaaand I'm back. Thanks pseudo-Pompous for the great sub work. I'll start posting again after the next DM post.



The Vampire's Cliffside Getaway 
Tuesday August 8th, 2017 7:19:31 PM

(I was trying to get through to Jeff to get some map assistance, but haven't been able to. I'll give you one extra day to prepare as I'll be back at my computer tomorrow. Just had some bad timing on my part getting to the cave.)

All is quiet for now as the Agents enter the cavern. There are no discernable tracks in the Rock and no sign of motion anywhere.

Trayvin AC 25/10 touch Hp 86/86(BrianZ)  d20+7=9 ; d20+7=12 ; d20+7=17 ;
Tuesday August 8th, 2017 9:20:14 PM

Trayvin follows Nikolai around one side of the cave, using his darkvision to try and spot anything Nikolai might miss.

"Save it for now Anna, in case we need something more pressing later."

Actions: perception checks: 9, 12, 17

Prudence Gundle [AC 20; HP 67/67]  
Tuesday August 8th, 2017 10:23:22 PM

Pru doesn't have any chalk, so she looks around for loose stones she can gather to make a cairn next to the exit. "We need to know which way is out," she explains.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Tuesday August 8th, 2017 10:55:59 PM

I'll handle that Pru, Michael reaches into his pants pocket and pulls out a bag of powdered chalk, He wets his finger and sticks it in the chalk, he then makes an arrow pointing towards the exit on the wall of the cavern.
he keeps the chalk bag out, we can mark the passages we explore with an X that way we can keep track of which ones we explored and haven't

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+18=26 ;
Tuesday August 8th, 2017 10:59:28 PM

Tinker explores the atrium using his dwarven stone sense and traps finding to find what is hidden.

Perception 26.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Tuesday August 8th, 2017 11:28:13 PM

Back from looking for tracks and finding none, he sees Pru gathering stones to mark the exit so they don't keep going down the wrong passage. Taking that a step further, he lights candle and lets some wax drip onto a small part of the exit wall on the lower right hand side. Just enough to see if you know what you are looking for.

"Just in case those pebbles get moved, this wax will be harder to notice by any enemies."

"Anna, I guess if they want something by now they'd ask for it. I have may Kama back, we still have the silver arrows, and such, but Pompous might need extra arrows if he gets the chance to use the ones he has." Nikolai smiles.

"As soon as we are ready, we'll hit passage number one. Probably not the right one, but it is better than rolling the dice for it," and waits at the entrance to the first side passage until the go-ahead signal is given.

Anna Morphling (Hugh C) -- 27/14/24 HP 66/66 -- CMD 17   d20+9=13 ; d20+9=14 ; d20+9=21 ; d20+9=18 ;
Tuesday August 8th, 2017 11:52:38 PM

Anna says to Sigvar, "I could pull another potion at double the cost true, but wouldn't it be better to pull a more powerful scroll? I pull a second level scroll, then Trayvin uses that on you and you have the potion as a backup should the battle last longer."

If the cleric agrees she pulls a CL2 scroll of magic weapon from the bag and hands it to him. She also readies an action to use her bear's endurance SLA on herself if she spots any vamp.

(Perception: 13, 14, 21, 18)

(OOC: I deducted 10 rounds from my long running effects this post; should I take more?)

She asks, "Should I be spider climbing around in this cave?"

Active Effects:
Barkskin + 3 Nat armor = 60 min [581/600 rounds]
DarkVision = 6 hours [5988/6000] rounds



Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Wednesday August 9th, 2017 4:42:21 AM

Sigvar does the battle math. He explains what he figures out to Anna, in Tauric, to help her decisions.
" No one has magical silver weapons. So Tinker Michael and Nicolai will still need enchantments on ther weapons. Pompous fires three arrows per round, unhasted. His bow will enchant them, so he is covered for magic, but needs more silver arrows to be in the fight for more than a few seconds. Also, if the old man is half as smart as I think he is, he will use hit and run so that people like me and the rogues can not close and use out talents against him, so Pompous and Prudence will be doing alot of the heavy lifting in this fight. That said he will probably shield himself from magic missiles and protect himself from fire, so Prudence might be in trouble damagewise as well. He might ward himself against arrows, like Prudence can, but if the arrows are already magical, like Pompous's bow makes them, I think they will not be affected. The rest of us will be unable to hurt him with arrows or thrown weapons though. These are the things I would do to win this fight. He is far smarter than I am, so he may have even more ploys."
" I wish you luck in deciding what to pull from the bag. It won't be easy."

Sigvar puts a hand on Anna's shoulder in sympathy for the tough decisions she must now make.
To Nickolai he says, " Give her a few minutes. This fight will not be as easy as you are making it out to be. She carries the tools we need to win, but must decide how to arrange them so that we can all be effective in this fight. The combination of magic and special materials makes this fight a logistical nightmare. Your silver kama, unless enchanted will be as useful as a handful of pebbles against this vampire. Let Anna juggle the puzzle. She will find the answers."

Pompous AC 26 CMD 24/19, HP 81/81 
Wednesday August 9th, 2017 10:42:13 AM

Pompous listens intensely to Siggy...
" Arrows.. we need arrows.... more arrows... lots of arrows..."



The Vampire's Cliffside Getaway 
Wednesday August 9th, 2017 4:01:15 PM

We have a MAP!

Please arrange yourselves as you like. Light will be important, so please note who has a light source other than Nikolai and alternate vision like Anna, Tinker, and Trayvin.

Anna Morphling (Hugh C) -- 27/14/24 HP 66/66 -- CMD 17  
Wednesday August 9th, 2017 4:12:21 PM

(OOC: Per the discussion in the email Anna pulled 20 silver arrows and gave them to Pompous )

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 89/89 Character Sheet 
Wednesday August 9th, 2017 4:27:22 PM

OOC
I roughed in what a torch radius should light on the right side, I couldn't find a way to make it translucent, so you kinda need to put it on the map, see where you can see to, then remove it.

Trayvin AC 25/10 touch Hp 86/86(BrianZ) 
Wednesday August 9th, 2017 10:30:34 PM

"We're about as prepared as we are going to be. Let's set up a formation and move in."

Abilities: darkvision 60'

Prudence Gundle [AC 20; HP 67/67]  
Wednesday August 9th, 2017 10:37:39 PM

Pru nods at Sigvar's assessment. "I've got some stuff that isn't fire," she says. "But fire is my best stuff, so hopefully I can figure out a way to use it."

[Pru is fine where she is.]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+15=32 ;
Wednesday August 9th, 2017 11:10:35 PM

Michael looks out for trouble and gets ready to rock.

32 perception.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Wednesday August 9th, 2017 11:11:17 PM

tinker moves forward and prepares to engage.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+15=31 ;
Wednesday August 9th, 2017 11:56:08 PM

"Oh, I have no doubts this will be a very tough fight! Nikolai assures Sigvar

Nikolai holds his Everburning Torch in his left and holds it out from his body then moves 10' into the first passageway on his right.

Perception +15 = 31

Anna Morphling (Hugh C) -- 27/14/24 HP 66/66 -- CMD 17   d20+9=20 ;
Thursday August 10th, 2017 12:12:37 AM

Anna, having previously supplied Pompous with silver arrows still has a lot she could pull form the bag of tricks. She takes this opportunity to use her longstrider SLA to up her mobility for the coming battle and then keeps her eyes peeled for any signs of trouble moving up (Perception: 20)

Active Effects:
Barkskin + 3 Nat armor = 60 min [560/600 rounds]
DarkVision = 6 hours [5967/6000] rounds
Longstrider +10 base speed = 6 hours [6000/6000] rounds


Pompous AC 26 CMD 24/19, HP 81/81  d20+13=26 ;
Thursday August 10th, 2017 9:23:53 AM

Pompous thanks Anna and readies the silvered arrows in his quiver. Then, he takes out and lights his lantern and sets it down at his feet.

(ooc providing normal light in a 15-foot radius and increasing the light level by one step for an additional 15 feet beyond that area -darkness becomes dim light and dim light becomes normal light)

As far as placement goes, Pompous looks for a spot that will give him the best cover and if possible, height. Most importantly, he'll want a wall at his back.

While the rest of the party makes ready, he'll keep an eye out for trouble,
(perception 26)



The Vampire's Cliffside Getaway  8d6=35 ;
Thursday August 10th, 2017 4:52:59 PM

The Agents cautiously work their way into the cavern. The ground is a bit uneven in places, but not enough to hinder movement.

Nikolai walks into the alcove, finding a coffin lying in the back. He gives it a little kick, but it seems to be empty.

Light is slowly making its way into the empty space, until there is a sudden bright flash as a ball of fire explodes in the entrance, catching Tinker, Michael, Anna, Pompous, and Sigvar in the blast! 35 damage, DC21 reduces damage to 17

An ominous cackle follows the fireball from somewhere near the middle of the room.

MAP!

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 54/89 Character Sheet  d20+6=8 ; d20+15=19 ; d6=3 ; d6=2 ; d20+10=18 ; d8=1 ; d8=7 ;
Thursday August 10th, 2017 8:26:20 PM

STUPID
Thinks Sigvar.
We bunched up nicely for that fireball. You would think after watching Prudence do it we would be better prepared.
Reflex save 8 huge fail
Sigvar feels his flesh and good deal of his gear crisp under the intense heat from the fireball. The question was, was this a minion, a spawn, or was it the real deal? The only way to learn that was to get out there and find the caster. He knew the risks. There could easily be a pit out there with his name on it. But taking risks was what made soldiers live instead of die. With a deep throated roar he surged forward, taking his torch with him to light the room for Pompous and Prudence to return fire. As he moved he drew his silver blade ( if it wasn't drawn already, DM's choice, but it IS free with a move...anyway) If he reaches an enemy, he will attack, if not he activates his Brahmah's Tattoo to heal himself a little.
Attack roll hits AC 19 for 11 damage ( and now I pay for all those awesome perception rolls )
Perception 18 to see a target and point it out
If no target is within reach activate the tattoo for 8 healing ( rerolled the 1)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+13=26 ; d20+11=18 ; d20+11=21 ; d4+2=4 ; d4+2=4 ; 5d6=14 ; 5d6=18 ;
Thursday August 10th, 2017 8:37:16 PM

Hyped for Danger, Michael is drawn tighter than a cat falling in a lake, He sees the fireball coming and rolls forward beneath it and out of its blast range. This also puts him closer to the person or thing casting the spell.

Reflex save 26 (evasion means I take no damage.)

he then rushes forward to engage the enemy, better near the enemy than waiting to be dominated and posing a danger to his friends. He sees that Sigvar has already rushed forward, he lays in beside and slightly behind the big beast of a Minotaur, ready to exploit any opening the Armored behemoth provides for him.

If anything is where I can attack he flanks with Sigvar and lays in.

to Hit AC 18 for 4 +flanking bonus of 14 = 18 damage. (forgot to add the +4 to hit for AoTF team flaking tactic. so AC 18 +4 = 22 to hit

To hit AC 21 for 4 + flanking bouns of 18 = 22
(AoTF flanking bonus: 21 +4 = 25 to hit.



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+12=25 ;
Thursday August 10th, 2017 8:40:56 PM

Tinker rolls out of the way of the fireball, His rouge levels serving him well. he comes up Urgrosh ready and moves toward where the fireball came from.

Reflex save (evasion) 25.

Anna Morphling (Hugh C) -- 27/14/24 HP 49/84(18 temp hp) -- CMD 17   d20+6=15 ;
Thursday August 10th, 2017 10:20:58 PM

Anna takes a fireball directly to the face.

"I'm hurt pretty bad by that fireball." she says.

She then activates her bear's endurance SLA and moves 30 feet in a zig-zag pattern.

Active Effects:
Barkskin + 3 Nat armor = 60 min [559/600 rounds]
DarkVision = 6 hours [5966/6000] rounds
Longstrider +10 base speed = 6 hours [5999/6000] rounds
Bears Endurance +4 con = 6 min [60/60] rounds

Prudence Gundle [AC 20; HP 67/67]  
Thursday August 10th, 2017 10:21:48 PM

Pru moves forward and casts Haste on herself, Trayvin, Pompous, and Nikolai. She may be able to get Michael, too, depending on how we're counting squares.

Trayvin AC 25/10 touch Hp 86/86(BrianZ) 
Thursday August 10th, 2017 10:34:27 PM

Trayvin moves up to the middle of the group and casts a spell on himself. "Looks like the party just got started."

Actions: cast magic circle against evil Anyone within 10' will be able to take advantage of the bonus

Active Effects: magic circle against evil - ten foot radius, duration 90 min

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+15=32 ; d20+15=23 ;
Thursday August 10th, 2017 11:41:42 PM

An empty coffin is not good. He makes a mental note on the condition and quality of the coffin before he heads back.
Perception +15 = 32

Just in time, too, as a fireball erupts at the entrance and the mocking vampire cackle. More light is needed to dispel the darkness that hides the vampire so he moves into the room to help shed some light. He is aware that the vampire may be able to use magic and thus be invisible, so as he moves, he waves the Everburning Torch in front of him. He moves next to Anna and looks for the evil vampire.

Perception +15 = 23

Pompous AC 26 CMD 24/19, HP 46/81  d20+10=16 ;
Friday August 11th, 2017 9:35:29 AM

Pompous takes the full brunt of the fire ball..... With a "whoooosh", the heat and flames from the blast envelopes him knocking him down to one knee.

" Well, that's not fun!"

The ranger, feeling a bit quicker casts resist energy (fire) on himself.

" There, that should help".

The ranger takes position next to Trayvin.

-----------------------
Effects
Haste
Resist energy (fire- 20 points)
Circle against evil



Trayvin AC 25/10 touch Hp 86/86(BrianZ) 
Friday August 11th, 2017 9:01:53 PM

Trayvin notices Pompous move close for the benefits of his spell. "I'll heal you up a bit as soon as we get a little breathing room."

Active Effects:
Haste
Protection from Evil

The Vampire's Cliffside Getaway  d20+4=22 ; d20+4=13 ; d4+1=4 ; d20+4=21 ; d20+4=10 ;
Saturday August 12th, 2017 12:10:45 AM

Many things begin happening all at once. The brave Agents charge into the room, spreading themselves so another ball of fire will not be so effective. The light reveals spawn such as they fought before lurking in the middle of the cavern, as if waiting for their prey to arrive. Sigvar cuts his sword through one of them, and it looks quite damaged already. Michael's silver rapier cuts through it soon after, and it turns into mist.

There is no sign of the master vampire, who may well be invisible, as Nikolai surmised. The Agents cast spells to prepare themselves for the onslaught.

Trayvin centers a spell around himself to guard against negative creatures. Unfortunately, Michael is just outside of the effect and seems to be under the vampire's spell!

Michael Highlight to display spoiler: { Fall to the ground and do nothing }

The revealed spawn swarm in around Trayvin and Michael, ready to do their worst. Michael suddenly drops flat on the ground and stops moving altogether! Two of the spawn rush in to attack him, though one cannot make it through his armor. The other latches on though, dealing 4 damage and causing a DC14 fort save or take one negative level (I was doing it incorrectly before, sorry)

The other one attacks Sigvar, but is not able to penetrate his defenses. [i]Sigvar can make one AoO against VS3 that attacked Michael. There is more cackling echoing through the cavern. It seems the vampire is not impressed by your efforts.

VS1 (misted)
VS2
VS3
VS4

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 54/89 Character Sheet 
Saturday August 12th, 2017 12:16:58 AM

OOC
Don't take that negative level yet Michael. Sigvar has combat reflexes. If they are that hurt already, maybe none of them get to you. But it's too late for me to think and post tonight. I'll post on Saturday. Finally reach pays off 8)!

Sigvar Ironhorn (David F) AC 24 (T 13, FF 21) CMD 28 HP 54/89 Character Sheet  d20+15=24 ; d20+19=21 ; d20+19=30 ; 2d6+6=17 ; 2d6+6=12 ; 2d6+6=17 ; d20+15=23 ; 2d6+6=12 ; d20+10=21 ; d20+15=16 ; d20+13=14 ; d20+10=19 ; d20+7=14 ; 2d6+6=16 ; d8+2=3 ; d20+15=21 ; d20+15=25 ; d20+15=31 ; d20+15=17 ; 2d6+6=12 ; 2d6+6=16 ; 2d6+6=9 ; 2d6+6=11 ;
Saturday August 12th, 2017 8:56:28 AM

Sigvar has 10 foot reach and Combat Reflexes, so any movement within his reach, other than a 5 foot step will cause an attack, per the normal AoO rules.
AoO vs northern spawn hits AC 24 for 17 damage (silver)
AoO vs spawn flanked by Nickolai hits AC 21 for 12 damage (silver)
AoO vs spawn flanked by Anna hits AC 30 for 17 damage (silver)
Last AoO in case any of them moved more than once inside my reach hits AC 23 for 12 damage (silver)
---------------------------------------------------------------
Sigvar becomes a storm of flashing blades as the spawn close on Michael and himself. He strikes out at each one as it tries to get close, using his superior reach and training to keep them from getting close to either of them. Them for no reason Michael falls. Sigvar can see that he is not wounded yet, nothing, not even the fire has touched him.
Perception 21
" Michael is down, the old man has his mind and his minions are trying to kill or turn him. Trayvin we need protection up here. I can hold them, but it keeps me from seeking the real threat. Do they have coffins here to regenerate in after we destroy them? We will need to destroy those."
Sigvar has done what he can to let his comrades know what is happening, now he goes to work removing the spawn.
Sword 1 hits AC 20, miss (natural 1)
Shield hits AC 18 miss (natural 1)
Sword 2 hits AC 23 for 16 (silver)
Horn Gore hits AC 20 for 3 damage (nonsilver, nonmagic)
Sigvar starts with the spawn that he flanks with Nickolai and Anna. If he should kill them he works counter clockwise. (After the 2 flanked ones die, subtract 4 from his attack rolls since he won't have flanking. Forgot to add the outflank bonus to the die rolls, added them in the totals above, but, rolled 2 natural 1's so they don't really matter) His reasoning is to protect Michael and free the others to deal with coffins and getting Michael to safety. If these spawn are anything like the ones a few nights ago he has little to fear from their claws, their other powers however.....
-------------------------------------------------------------
To help speed things up, here are all of Sigvar's AoO's for this round, with no bonuses for flanking. All are taken with the silver longsword. He has 10 foot reach and Combat Reflexes, so any movement within his reach, other than a 5 foot step will cause an attack.
AoO 1 hits AC 21 for 12 damage (silver)
AoO 2 hits AC 25 for 16 damage (silver)
AoO 3 hits AC 31 for 9 damage (silver)
AoO 4 hits AC 17 for 11 damage (silver)


Pompous AC 26 CMD 24/19, HP 46/81  d20+10=11 ; d20+10=13 ; d6+2=7 ; d6=4 ; d20+10=28 ; d20+10=15 ; d6+2=8 ; d6=6 ; d20+8=15 ; d6+2=7 ; d6=1 ;
Saturday August 12th, 2017 10:09:27 AM

The hastened rangers responds Trayvin...

" No-sweat-Tray. Time-to-let-some-silver-fly!"

Pompous lets loose a flight of four silvered and electrified arrows towards the spawns next to Michael.

------------------
Pompous aims for the northern of the two spawns
Active effects- Haste, resist energy(fire 20 pts) and protection from evil.
Deadly aim -3 attack/+6 damage

+ 6 physical damage for the deadly aim
Att 1- miss (nat 1)
Att 2- 13 - 13 physical and 4 electrical dam
Att 3 28 (crit threat 15) 14 physical and 6 electrical
Att 4 15 13 physical and 1 electrical

26 silvered arrows left,

Well, that sucked!

Prudence Gundle [AC 20; HP 67/67]  
Saturday August 12th, 2017 1:07:54 PM

Pru moves up and casts Haste on Sigvar, Tinker, and Anna.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+15=32 ;
Saturday August 12th, 2017 8:54:17 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5

OOC: I could have sworn I had my silver kama in hand but never said it. oh well, ....
Whatever spawn nearest him that is left alive after Sigvar's hurricane...

IC: Nikilai pulls from himself power and lets it loose. His friends feel an empowerment over the spawn as Nikolai speaks, to the one nearest him still alive [/b]"Doom faces you this day, vile spawn!"[/b]

Move Action: activate Hunter's Bond - gives all within 30' of Nikolai that can see or hear him a +1 bonus vs that specific spawn, lasts 3 rounds)

Move Action: draw silver kama

Looks for signs of an invisible foe (shadow?): Perception +15 = 32



AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+12=20 ; d20+7=21 ; d20+12=25 ; d20+7=25 ; d8+4=12 ; d6+2=8 ; d8+4=12 ; d6+2=4 ; 3d6=10 ; 3d6=9 ; 3d6=11 ; 3d6=10 ;
Sunday August 13th, 2017 11:49:13 AM

Tinker takes a 5ft step to put him in flanking position against Sigvar, the then lays into the spawn with his magical silvered Urgrosh. About the time he attacks, Pru's Haste and Nikolai's Hunters bond washes over him.

To Hit AC 22 (added bonuses from haste and Hunters bond.after roll.) for 12 points of sliver magical damage plus 10 points flanking damage.
To hit AC 23 (added bonuses from haste and hunters bond after roll.) for 8 points of Silver magical damage plus 9 points flanking damage.

To hit AC 27 (added bonuses from haste and hunters bond after roll.) 12 points of Silver Magical damage plus 11 points flanking damage.

To hit AC 27 (added bonuses from haste and hunters bond after roll.) 4 points of silver magical damage plus 10 points flanking damage.

12+10 = 22
8+9 = 17
12+11= 23
4+10 =14
Total damage 76

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Sunday August 13th, 2017 1:24:02 PM

OOC: updated header for new AC. I forgot to add the +1 dodge for Haste.

Sigvar Ironhorn (David F) AC 25 (T 14, FF 21) CMD 29 HP 54/89 Character Sheet 
Sunday August 13th, 2017 3:22:20 PM

OOC
did the same

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+9=14 ;
Sunday August 13th, 2017 9:50:19 PM

Michael thought he was ready for it. with Annas spell he was able to push the Vampires influence from his mind and wall it up. but then the spell wore off the spawn attacked and when the Master flexed his control it broke through his will like a hammer crushes an egg.

No subtle urgings this time, no cognative dissonace, or double think. All thoughts leave his head as the command of a god fills his head like the sun fills the sky. he drops like a stone where he lay.

Dimly the attack of the spawn reach his consciousness, but it's like a dream, the sounds of battle, the shouts of his teammates all bounce off the shell of the Masters control. Still the core of his being resists to it's utmost the negative energy of the hits.

fort save 14.



Anna Morphling[arsinotherium] (Hugh C) -- 20/13/17 HP 49/84(18 temp hp) -- CMD 20  
Sunday August 13th, 2017 10:39:45 PM

Anna activates her Beast shape II SLA to take the form of an arsinotherium. She sprouts a pair of massive knife like horns and grows in size becoming covered in shaggy fur. Next round her massive hasted horns will reek havoc.

Active Effects:
Barkskin + 3 Nat armor = 60 min [558/600 rounds]
DarkVision = 6 hours [5965/6000] rounds
Longstrider +10 base speed = 6 hours [5998/6000] rounds
Bears Endurance +4 con = 6 min [59/60] rounds
Beast Shape II - form of arsinotherium = 6 min [60/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+12(4d8+7), (with haste)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Haste : +1 attack on full attack, movement + 30 feet, +1 to attack, +1 dodge to AC, +1 reflex saves

Trayvin AC 25/10 touch Hp 86/86(David F posting)  d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=6 ;
Monday August 14th, 2017 5:17:08 PM

OOC
Over the weekend....
IC
Trayvin steps up to stand next to Michael and Sigvar, bringing Michael under the influence of his Circle of Protection from Evil.
" This is your chance to regain your mind Michael. Throw off his domination and then stay by my side and keep them from interfering with my casting."
Trayvin them channels positive energy to heal his comrades, EVERYONE HEAL 18 POINTS OF DAMAGE

The Vampire's Cliffside Getaway  d20+8=27 ; d20+6=25 ; d20+6=19 ; d20+6=26 ; d20+6=8 ; d20+6=12 ; d4+1=3 ;
Monday August 14th, 2017 5:20:16 PM

Sigvar easily poofs all the little spawn running past him at Michael into clouds of gas with his sword sneaking out into their paths in a most unexpected fashion. Tinker and Pompous easily handle the other two foes, and their little gas clouds start moving off to different corners of the room. Michael does not in fact take the attack

Pru moves up to share some magical speed with her other allies, but the Vampire's inaction last round reveals itself to be a ploy, and she finds her spell countered! Caster level check for Dispel Magic 27 - counterspell held action successful - Tinker, Sigvar, and Anna are not hasted.

What's more, a loud gong-like sound goes off in Pru's ear soon after, disrupting her spellcasting ability. no spells with a verbal component can be cast without a concentration check of DC 15+spell level

Four more spawn drop from where they were hiding on the ceiling out of sight, wisely avoiding the silver taloned taur.

They have no luck getting past Tinker's armor, but one gets a solid blow on Pompous (nat 20, no crit). Pompous takes 3 damage and makes a DC14 fort save or takes one negative level.

MAP!

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+16=22 ; d6+6=8 ; d6=6 ;
Monday August 14th, 2017 6:41:22 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5

OOC: my guess is that since all the spawn were decimated before Nikolai issued his Hunter's Bond, there were none left that qualify. He'll need to issue another one for these new ones.

IC: Nikolai sees the new threat to Pompous and not knowing of Pru's predicament, he goes to Pompous' aid. "Pru, head towards Sigvar and Trayvin and let them keep your back covered!"

Move to flank spawn at Pompous' left = 35' skirting to avoid AoO.

Attack w/ silver kama +13 +1 (haste) +2 (flanking) = 22 +2 (favored enemy) = 24
damage = d6+ 5 +2 (favored enemy) -1 (silvered) = 8
Precise Strike (Fist Team Feat when flanking) extra d6 dmg = 6

Total = 8 or 14 if they are vulnerable to Precise Strike.


Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 72/89 Character Sheet  d20+13=28 ; d20+13=19 ; d20+8=16 ; d20+7=16 ; 2d6+7=9 ; d8=8 ; 2d6+7=14 ; d8=8 ;
Monday August 14th, 2017 6:41:25 PM

Sigvar knew that this Fist was different from the rest. It was different because they all had dissimilar talents. This was his time. He saw how to win this and keep the Fist whole while doing it.
" Nickolai's Fist! Form on me! Trayvin, find that old man. Prudence, you are fire's mistress, counter any more fireballs or other area spells he throws. Pompous, button up and get in here, no more domination, no lone wolves. I am the anvil, you all are the hammers. Stay within the circle and kill them as they come. How many spawn can there be? Then we deal with the old man."
Sigvar steps to his left and throws a flurry of swings at the vampire spawn, hoping that being one of the new guys doesn't make them doubt he knows what he is doing. He has been here before, beset on all sides. It is what he has trained for, it is what he knows.
Start with the one nearest Sigvar, work his way outward if that one falls
Sword 1 hits AC 28 for 9 damage silver
Shield 1 hits AC 19 for 13 damage magical initiates a bull rush beating CMD 19
Sword 2 hits AC 16 for 14 damage silver
Horns hits AC 16 for 10 damage normal

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Monday August 14th, 2017 6:50:05 PM

OOC: DM Info
If Pompous has Precise Strike, it should work, if not, it won't work. The Feat is in the APG under Precise Strike and is allowed for Agents of The Fist Characters.
The interpretation is a bit loose but it could mean the monster has to have vulnerable area, so a hit to the heart with a silver weapon on a vampire might be considered a Precise Strike qualifier.

Trayvin AC 27/12 touch Hp 86/86(David F posting) 
Monday August 14th, 2017 6:53:46 PM

Trayvin is startled a little by Sigvar's outburst, but looking at the fight, he thinks the Minotaur might be onto something. He knows he can find the invisible Vampire, but he needs to be free to move and have the rest follow him, at east once he casts this spell. he saw the old man countered Prudence's last spell, maybe he can get one off now that the old man has already countered one. Staying under Sigvar's protective reach he moves as close to the center of the room as he dares,( also out of Michael's reach, in case the old man retains control), clutches his holy symbol and asks the gods to bless him with the power to rid the room of invisibility.
Move then cast Invisibility Purge
Purges invisibility in a 45' radius from Trayvin.
" You will need to move with me if I am to find him be ready to do so."

5/6 Channel energy remaining
Active Effects:
Haste 7/9 rounds remaining
Magic Circle against Evil, 10' radius 88/90 rounds remaining
Invisibility Purge 45' radius 90/90 rounds remaining

Prudence Gundle [AC 20; HP 67/67]   d20+8=13 ; d6=3 ;
Monday August 14th, 2017 7:24:46 PM

Pru obediently moves toward Sigvar, but, "Can't cast," she gasps. "Bells in my head."

Instead, she targets the spawn behind Pompous with an Elemental Ray. This is a spell-like effect, not a spell, so it should be fine. Hit Touch AC 13 for 7 damage. Pru has the Precise Shot feat.



Pompous AC 26 CMD 24/19, HP 61/81  d20+11=27 ; d20+12=30 ; d6+10=11 ; d6=5 ; d20+12=30 ; d6+10=12 ; d6=4 ; d20+12=17 ; d6+10=13 ; d6=3 ; d20+10=13 ;
Monday August 14th, 2017 9:05:06 PM

Pompous is annoyed that the spawn dared to touch him. He feels a weakness briefly affecting him but quickly shakes it off.
(save 27)

The ranger draws and fires twice at the spawn behind him (the one not between him and Prudence) and twice at the one between him and Pru.

Active effects- Haste, resist energy(fire 20 pts) and protection from evil.
Deadly aim -3 attack/+6 damage

AC 28 vs evil.
Fort bonus 9 (11 with res. evil)

Save role 27

------------
Attack 1- 30, 11 physical and 5 electrical damage
Attack 2 - 30, 12 physical and 4 electrical
Attack 3- 17 , 13 physical and 3 electrical
Attack 4- 13 assuming a miss

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+9=20 ;
Monday August 14th, 2017 9:27:20 PM

through the freezing shell of the Masters control Michael feels Trayvins protection begin to wash over him, but perhaps it is the nearness to the Master, or that it has put more force into the control, but this time Michael is unable to cast it off. Inside he screams.

Will save vs DC 22 = 20.

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 67/84(18 temp hp) -- CMD 20   d20+11=21 ; 4d8+7=18 ;
Monday August 14th, 2017 10:10:01 PM

Anna-Arsinotherium is happy to be healed a little and dismayed she did not benefit from Pru's haste spell.

Still though she can move up on the two spawn and lash out at one with her massive horns.

(25 vs AC; 18 damage; forgot the +4 to hit from outflank)

Active Effects:
Barkskin + 3 Nat armor = 60 min [557/600 rounds]
DarkVision = 6 hours [5964/6000] rounds
Longstrider +10 base speed = 6 hours [5997/6000] rounds
Bears Endurance +4 con = 6 min [58/60] rounds
Beast Shape II - form of arsinotherium = 6 min [59/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD


Trayvin AC 27/12 touch Hp 86/86(David F posting) 
Tuesday August 15th, 2017 9:11:19 PM

OOC
headed to bed, I'll post in the morning if I have time.

Prudence Gundle [AC 20; HP 67/67]  
Tuesday August 15th, 2017 10:12:44 PM

Pru stays close to Sigvar, shaking her head in an attempt to clear it.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22 
Tuesday August 15th, 2017 11:02:19 PM

OOC: going to bed as well. Michael isn't doing much besides doing a reenactment of Metallica's "one" video in anycase.

Michael lays on the floor.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Tuesday August 15th, 2017 11:04:05 PM

ooc: willl post tomorrow.

The Vampire's Cliffside Getaway 
Tuesday August 15th, 2017 11:45:00 PM

Sorry all - long field day with bad internet. Will get a battle post up early and do another around normal time.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Tuesday August 15th, 2017 11:53:07 PM

Nikolai holds his breath as Anna-Arsinotherium rips into the undead. What a horrible way to go.

OOC: don't worry. It happens. I've got to be at work tomorrow at 4am anyway. :(

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 67/84(18 temp hp) -- CMD 20  
Tuesday August 15th, 2017 11:54:03 PM

Anna-Arsinotherium waits to see how the spawn reacts to her giant knife-like horns as things slow down.

The Vampire's Cliffside Getaway  d20+6=16 ; d20+6=11 ; d20+4=8 ; d20+4=24 ; 8d6=23 ; d20+4=8 ; d4+1=5 ;
Wednesday August 16th, 2017 10:34:11 AM

Sigvar easily poofs another foe and begins on another, which is followed by a gore from Anna.

Michael lies prone and silently screaming against the vampire's compulsion. He feels orders trying to get through, but Trayvin's magic prevents any new things from taking hold.

Nikolai and Pru do some more damage. Pompous callously fires into the spawn next to him, provoking their attacks, but rightfully trusting his agility to protect him (2 AoO misses). He finishes poofing one and tries another.

The master's invisibility drops to his surprise! Luckily Trayvin was just outside the range of the chime's effect, only 30 feet to his own spell's 45.

"No Matter. I will destroy you whether or not you see me!"

Seeing that his minions are pretty much useless, he drops another ball of fire in the middle of the group, not caring that he toasts one of his own. Anna, Sigvar, Pru, Michael, Tinker, Trayvin - 23 damage (DC21 Reflex for 11 damage instead.

The last standing spawn manages another precise strike on Pompous somehow, though it does not inflict a crit. 5 damage and DC14 fort or take 1 negative level

green - 18

The Vampire's Cliffside Getaway 
Wednesday August 16th, 2017 10:45:27 AM

vampire is 25 feet in the air - and I keep meaning to mention that I just did initial placement on the dancing lights - Pru can move them around ;-)

Trayvin AC 27/12 touch Hp 63/86(David F posting)  d20+4=8 ;
Wednesday August 16th, 2017 5:01:25 PM

Reflex save 8 fail 23 damage taken.
Trayvin burns, and is not happy with the result. He sees his friends burn and knows he can stop this from happening, at least for some of them. He moves between Anna Tinker and Sigvar and shouts to them " Fist hold hands!" He hopes Nickolai and Pompous will join them, but they seem quite resistant already to the fire. He casts Resist Energy fire on the group. Anna, Tinker, Sigvar and himself ( and Prudence, if she doesn't have better already) now have DR 20 vs fire.

5/6 Channel energy remaining
Active Effects:
Haste 6/9 rounds remaining
Magic Circle against Evil, 10' radius 87/90 rounds remaining
Invisibility Purge 45' radius 89/90 rounds remaining
Resist Fire DR 20, 900/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence)

Resist energy, magic circle vs evil, invisibility purge all used (I can't edit Trayvin's sheet)

Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 61/89 Character Sheet  d20+6=22 ; d20+11=25 ; d4=3 ; d4=3 ;
Wednesday August 16th, 2017 5:23:03 PM

Reflex save 22 saves 11 damage taken
Sigvar manages to raise his shield just fast enough to deflect some of the incoming fireball, but he is no closer to being able to hit the Vampire.
At Trayvin's shout he reaches out and touches the cleric, feeling the spell's magic wash over him, too late for this fireball, but insurance against the next one.
Unable to strike the vampire, he drops his everburning torch and transfers his sword to his shield hand (gotta love light shields) and reaches into his belt pouch. Finding what he is after he launches the vial at the vampire.
Throw a vial of holy water Hit touch AC 25 for 6 damage
" We either need to be able to get up there or get him down here. Anna, Prudence, anything you can do? Tangle him, grapple him, dispel him, whatever it takes to put him and me on the same fighting ground. No Area damage though. Verity is here somewhere."

Effects on Sigvar:
Resist Fire DR 20 vs fire 900/900 rounds remaining
Magic Circle vs evil for as long as he stays in range of Trayvin.

Pompous AC 26 CMD 24/19, HP 56/81  d20+11=21 ; d20+11=30 ; d6+10=12 ; d6=6 ; d20+11=28 ; d6+10=14 ; d6=4 ; d20+11=19 ; d6+10=14 ; d6=1 ; d20+9=19 ; d6+10=12 ; d6=1 ;
Wednesday August 16th, 2017 7:46:56 PM

Pompous shakes off the draining effect, takes a 5 foot step to the left and then takes 2 more shots at the spawn. He then turns and fires two arrows at the vampire

-------------------

Active effects- Haste, resist energy(fire 20 pts) and protection from evil.
Deadly aim -3 attack/+6 damage

AC 28 vs evil.
Fort bonus 9 (11 with res. evil)

Save role 21

Spawn
Attack 1 - AC 30 , phys dam 12 electrical 6
Attack 2 - AC 28, phys 14 elect 4

Vamp
Attack 3 AC 19 phys 14 elec. 1
Attack 4 AC 19 Phys 12, elec 1


Prudence Gundle [AC 20; HP 54/67]   d20+9=12 ; d20+15=21 ; d20+13=16 ; d20+15=17 ;
Wednesday August 16th, 2017 10:18:00 PM

Pru can't dodge the Fireball, but fire doesn't hurt her as badly. "Okay, I'll try to counter the next one," she says to Sigvar.

[OOC: I don't know whether she still has to make a caster level check to cast a spell, but here it is: 21. She should be able to cast anything. Her Spellcraft check to identify a spell being cast is 16, which probably isn't enough. So, if the vamp casts a spell, she will try to counter it with a Dispel Magic, which doesn't require her to know which spell she's countering. Her caster level check for that one is 17, which almost certainly fails.]



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Wednesday August 16th, 2017 10:33:11 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5

If the spawn next to Pompous is still active, Nikolai attacks it:
Silver Kama +11 +1 (favored enemy) =

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+12=14 ;
Wednesday August 16th, 2017 10:35:09 PM

Let me try that again:

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5

If the spawn next to Pompous is still active, Nikolai attacks it:
Silver Kama +11 +1 (favored enemy) = 14

If the spawn is no longer active he stays put and casts his own ranger spell Resist Energy (fire), then retrieves a Tanglefoot bag from his backpack.





Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Wednesday August 16th, 2017 10:35:54 PM

OOC; oops, forgot the Haste, so that would be a 15 to hit if necessary.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+9=23 ; d20+13=28 ; d20+12=32 ;
Wednesday August 16th, 2017 11:20:51 PM

lying still and taking a fireball is not something that Michael would do His spirit rails against the impending doom and he breaks free, with Trayvins help of course. His control back in his own hands he flips behind Trayvin to shield himself from the blast. He then whips out a Alchemists Fire from his pocket and flings it at the master.

Buck control 23

evasion 28.

To hit AC 32 Vamp lord with Alchemist fire.

Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.

You can come down here and put that fire out or you can stay up there and burn! I'll bet that's the closest your undead body has come to feeling in years.



Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 56/84(7 temp hp) -- CMD 20   d20+8=23 ;
Thursday August 17th, 2017 2:03:21 AM

(Reflex: 23)

Anna manages to avoid some of the fireball this time. She then activates her spider climb SLA moves 20 feet to the wall and then starts climbing 10 feet up the wall.

Active Effects:
Barkskin + 3 Nat armor = 60 min [556/600 rounds]
DarkVision = 6 hours [5963/6000] rounds
Longstrider +10 base speed = 6 hours [5996/6000] rounds
Bears Endurance +4 con = 6 min [57/60] rounds
Beast Shape II - form of arsinotherium = 6 min [58/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [600/600 rounds]

The Vampire's Cliffside Getaway  d20+13=33 ; d20+4=8 ; d6=5 ;
Thursday August 17th, 2017 4:47:10 PM

Trayvin calls down some divine protection for his friends.

Sigvar shields himself and pops a bottle of holy water on the vamp. ouch!

Pompous pops the bloodsucker next to him after nimbly evading its AoO. Since his first arrow turned it into gas, he switched his next 3 shots to the master, and the first connects! He hisses in pain from the silver, but you notice that the electricity just dissipated on contact with his body.

Nikolai retrieves the bag from his bag.

Michael's instincts kick in, but unfortunately not before the fire washes over him. no bucking control until something actually happens, sorry. He does pay the vampire back in kind, though he doesn't seem to be as bothered by fire vial as the holy water.

Anna moves to get into position so she can attack from above. I bet no one expected an Arsinotherium to charge up a wall.

The Vampire seems to have decided that he doesn't like you being so mobile, and having correctly deduced the spell Trayvin cast (nat 20 spellcraft), he casts another spell. Pru, surprising herself, identifies it as a web spell and successfully counters it! She knows it was a close call though, and a more powerful spell would have taken more effort to counter.

The vampire hisses in aggravation as his latest efforts are foiled by some well prepared Agents! True to his kind, his wounds begin to heal almost immediately, though he is still visibly hurt.

Vampire - 15 damage

Pompous AC 26 CMD 24/19, HP 56/81  d20+11=31 ; d20+11=16 ; d6+10=11 ; d6=3 ; d20+11=29 ; d6+10=14 ; d6=1 ; d20+11=31 ; d20+11=13 ; d6+10=15 ; d6=4 ; d20+9=14 ;
Thursday August 17th, 2017 8:24:05 PM

A flight of four arrows leaves Pompous' bow and heads towards the vampire..

----------
Active effects- Haste, resist energy(fire 20 pts) and protection from evil.
Deadly aim -3 attack/+6 damage

AC 28 vs evil.
Arrow 1 - Nat 20 (crit role 16) Phys 11, elec 6
Arrow 2- AC 29, Phys 14, elec 1
Arrow 3- Nat 20 (crit 13) Phys 15 elec 4
Arrow 4 AC 14


Trayvin AC 27/12 touch Hp 63/86(David F posting) 
Thursday August 17th, 2017 9:07:02 PM

Trayvin sees Anna run up the wall and smiles a toothy grin. This will be good. I wish there was a way to capture this moment. He thinks. Then he is back on the job. He casts a spell (Bless Weapon) and touches Sigvar's sword, the silver one. " Strike fast when he hits the ground, he may not be there long. It has to count. This will make it hurt, and help you find the chinks in his defenses."

5/6 Channel energy remaining

Active Effects:
Haste 5/9 rounds remaining
Magic Circle against Evil, 10' radius 86/90 rounds remaining
Invisibility Purge 45' radius 88/90 rounds remaining
Resist Fire DR 20, 899/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence)

Resist energy, magic circle vs evil, invisibility purge, Bless Weapon all used (I can't edit Trayvin's sheet)

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+12=20 ;
Thursday August 17th, 2017 11:07:35 PM

Tinker grabs a bottle of Holy water out of his pack and throws it at the ceiling above the vampire splashing him with the Holy liquid.

to hit AC 20 holy water.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+13=17 ;
Thursday August 17th, 2017 11:42:03 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5
Resist Energy (Fire) 10

Nikolai dashes forward with his Tanglefoot Bag and tosses it at the flying vampire 25' up.
Range Increment 10 = -6

Range Touch Attack d20 +8 (BAB) +2 (dex) +1 (haste) +2 (favored enemy) = 17 -6 (range penalty) = 11

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP57/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+12=23 ; d6+2=6 ;
Thursday August 17th, 2017 11:42:11 PM

Michael thinks that if Sigvar tosses him at the Master he might do more good, but then Knowing that the beast has him dominated he is loathed to get outside of Trayvins protection. he settles for loading his hoopak with a silver sling stone and flinging it at the creature.

To hit AC 23 for 5 damage. (forgot to -1 for silver.)

Prudence Gundle [AC 20; HP 54/67]   d20+15=16 ; d20+13=31 ; d20+15=30 ;
Friday August 18th, 2017 12:57:45 AM

Pru re-readies to counterspell.

If the clanging is still happening in her head, she can only cast first-level spells. Is there a duration on this effect?

Her Spellchaft check to identify a spell being cast is 31--so, yeah. She knows what's being cast.

If it's on her spell list, she will counter with the same spell. Although that may limit her to first-level spells.

If it isn't on her spell list, and she can cast a third-level spell, she'll try to counter with a Dispel Magic. Caster level check for that is 30.

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 56/84(7 temp hp) -- CMD 20   d20+11=17 ; 4d8+7=22 ;
Friday August 18th, 2017 1:46:08 AM

Anna-Arsinotherium climbs the rest of the 15 feet up the wall (OOC per previous email you said ceiling height couldn't be more than 25 and she was already 10 feet up) She then moves another 5 feet horizontally across the ceiling before taking another 15 feet worth of climbing to get within range of the vampire.

She then heroically attacks with her massive double horns. (17 vs AC; 22 damage)

Active Effects:
Barkskin + 3 Nat armor = 60 min [555/600 rounds]
DarkVision = 6 hours [5962/6000] rounds
Longstrider +10 base speed = 6 hours [5995/6000] rounds
Bears Endurance +4 con = 6 min [56/60] rounds
Beast Shape II - form of arsinotherium = 6 min [57/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [599/600 rounds]
Last Hero Point Used


Trayvin AC 27/12 touch Hp 63/86(David F posting)  d20+18=31 ; d20+13=17 ; 2d6+8=16 ; 2d6+8=20 ; d20+18=27 ; d20+18=37 ; d20+18=33 ; d20+18=21 ; 2d6+8=13 ; 2d6+8=13 ; 2d6+8=13 ; 2d6+8=15 ; 2d6+8=13 ;
Friday August 18th, 2017 4:38:21 AM

Sigvar waits to see if Anna can bring the vampire to the ground, if she can, he attacks it with his sword only. His shield will not do enough damage and he doesn't think he will be able to knock the creature prone with it, so he doesn't use it.
Sword 1 hits AC 31 for 16 magical silver damage
Sword 2 hits AC 17 for 20 magical silver damage

If the vampire is down on the floor and provokes them, Sigvar would get AoO vs it. These are the rolls for that.
AoO 1 hits AC 27 for 13 magical silver damage
AoO 2 hits AC 37 auto critical due to Bless weapon for 26 magical silver damage
AoO 3 hits AC 33 for 15 magical silver damage
AoO 4 hits AC 21 for 13 magical silver damage

Effects on Sigvar:
Resist Fire DR 20 vs fire 899/900 rounds remaining
Magic Circle vs evil for as long as he stays in range of Trayvin.
Bless weapon 90/90 rounds remaining

The Vampire's Cliffside Getaway  d6=3 ; d4=2 ; d4=1 ;
Friday August 18th, 2017 6:10:44 PM

Now that he is focused, Sigvar is well able to home in on the Vampire Lord and makes his arrows count. Ouch!

Trayvin prepares Sigvar's weapon while Tinker adds more blessed water to the mix.

Nikolai finds the bag a bit unwieldy and the vampire dodges it.

Michael wisely stays in the circle of protection and knocks the vampire (just barely) in the side with a slingstone. His fire continues to burn, but does not harm the vampire.

Anna gets in range, but does not connect with her horns. Fighting upside down is weird! But it's another thing for him to think about. She does notice that she can't hear the chime up here, so there must be a limited range on it.

The vampire moves back slightly at all these threats in his personal space and tries to cast a spell. Pru identifies it as Greater Invisibility, and a wash of magic from her dispels it! He seems to be getting worried and makes a dash towards the back of the cave to regroup.

Vampire - 58 damage

The Vampire's Cliffside Getaway  d6=3 ; d4=2 ; d4=1 ;
Friday August 18th, 2017 6:10:44 PM

Now that he is focused, Sigvar is well able to home in on the Vampire Lord and makes his arrows count. Ouch!

Trayvin prepares Sigvar's weapon while Tinker adds more blessed water to the mix.

Nikolai finds the bag a bit unwieldy and the vampire dodges it.

Michael wisely stays in the circle of protection and knocks the vampire (just barely) in the side with a slingstone. His fire continues to burn, but does not harm the vampire.

Anna gets in range, but does not connect with her horns. Fighting upside down is weird! But it's another thing for him to think about. She does notice that she can't hear the chime up here, so there must be a limited range on it.

The vampire moves back slightly at all these threats in his personal space and tries to cast a spell. Pru identifies it as Greater Invisibility, and a wash of magic from her dispels it! He seems to be getting worried and makes a dash towards the back of the cave to regroup.

Vampire - 58 damage

Trayvin AC 27/12 touch Hp 81/86(David F posting)  d6=5 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ;
Friday August 18th, 2017 7:57:56 PM

Trayvin can see that there is still darkness in the back of the cave, which means that his purge will not reach there unless he follows, and thus the vampire will again be invisible. " Time to move, stay close if you want to stay master of your own minds."
Trayvin channels positive energy before he goes to help heal his Fist, then follows the vampire. All but Pompous heal 18 damage Pompous was out of range.

4/6 Channel energy remaining

Active Effects:
Haste 4/9 rounds remaining
Magic Circle against Evil, 10' radius 85/90 rounds remaining
Invisibility Purge 45' radius 87/90 rounds remaining
Resist Fire DR 20, 898/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence)

Resist energy, magic circle vs evil, invisibility purge, Bless Weapon all used (I can't edit Trayvin's sheet)

Trayvin AC 27/12 touch Hp 81/86(David F posting)  d6=5 ; d6=6 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ;
Friday August 18th, 2017 7:57:56 PM

Trayvin can see that there is still darkness in the back of the cave, which means that his purge will not reach there unless he follows, and thus the vampire will again be invisible. " Time to move, stay close if you want to stay master of your own minds."
Trayvin channels positive energy before he goes to help heal his Fist, then follows the vampire. All but Pompous heal 18 damage Pompous was out of range.

4/6 Channel energy remaining

Active Effects:
Haste 4/9 rounds remaining
Magic Circle against Evil, 10' radius 85/90 rounds remaining
Invisibility Purge 45' radius 87/90 rounds remaining
Resist Fire DR 20, 898/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence)

Resist energy, magic circle vs evil, invisibility purge, Bless Weapon all used (I can't edit Trayvin's sheet)

Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet 
Friday August 18th, 2017 8:04:33 PM

Sigvar scoops up his everburning torch and follows Trayvin as the cleric follows the Vampire. Maybe, hopefully, an opportunity will present itself for him to swing at the vampire, until then he can just follow and stay ready.

Effects on Sigvar:
Resist Fire DR 20 vs fire 898/900 rounds remaining
Magic Circle vs evil for as long as he stays in range of Trayvin.
Bless weapon 89/90 rounds remaining

OOC
Sorry, that Trayvin post this morning should have been Sigvar.
Warren, can you post the map header going forward. It is about to fall off of my viewing settings. Thanks.

Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet 
Friday August 18th, 2017 8:04:33 PM

Sigvar scoops up his everburning torch and follows Trayvin as the cleric follows the Vampire. Maybe, hopefully, an opportunity will present itself for him to swing at the vampire, until then he can just follow and stay ready.

Effects on Sigvar:
Resist Fire DR 20 vs fire 898/900 rounds remaining
Magic Circle vs evil for as long as he stays in range of Trayvin.
Bless weapon 89/90 rounds remaining

OOC
Sorry, that Trayvin post this morning should have been Sigvar.
Warren, can you post the map header going forward. It is about to fall off of my viewing settings. Thanks.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP57/70 Me+12(8)11 for TW, R+12, CMB+11, CMD+22  d20+12=26 ; d6+1=2 ;
Friday August 18th, 2017 10:16:55 PM

As Trayvin Moves Michael keeps close as a shadow. On the move, he casts another silver sling stone at the Vampire. He manages to tag him, but it does not seem to do much damage.

To hit AC 26 for 2 points of damage.

Prudence Gundle [AC 20; HP 54/67]   d20+13=26 ; d20+15=30 ; d20+15=23 ;
Saturday August 19th, 2017 3:08:59 PM

Pru readies again to counterspell.

[Spellcraft 26; Caster Level check 30 (for chime); Caster Level check 23 (if she needs to cast Dispel Magic for the counter)]


Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 74/84(8 temp hp) -- CMD 20  
Sunday August 20th, 2017 11:25:44 AM

Anna-Arsinotherium continues the bizarre task of climbing upside down on the ceiling towards the vampire lord to keep the pressure on him. She calls out to her friends, "Never in my wildest dreams did I think I'd be crawling on the ceiling as a form of Mega Fauna!"

(Double move to keep pace with Vampire)

Active Effects:
Barkskin + 3 Nat armor = 60 min [554/600 rounds]
DarkVision = 6 hours [5963/6000] rounds
Longstrider +10 base speed = 6 hours [5994/6000] rounds
Bears Endurance +4 con = 6 min [55/60] rounds
Beast Shape II - form of arsinotherium = 6 min [56/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [598/600 rounds]
Last Hero Point Used

Pompous AC 26 CMD 24/19, HP 56/81  d20+11=26 ; d6+10=11 ; d6=6 ; d20+11=14 ;
Sunday August 20th, 2017 4:16:58 PM

The hasted Pompous decides that it's time to move closer to the action. He move near Michael (J9 I believe)) and fires two arrows at the vampire.

-------------------------------------

Active effects- Haste, resist energy(fire 20 pts) and protection from evil.
Deadly aim -3 attack/+6 damage

Att 1 26 AC Phys 11 and electric 6
Att 2 14 (miss)

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)   d20+14=20 ; d8+3=4 ;
Sunday August 20th, 2017 5:08:37 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5
Resist Energy (Fire) 10

Disappointed at the results of his bag toss, Nikolai can't think of anything else at the moment other than pestering the vampire. He draws his magic bow and starts shooting arrows.

Att w/ Comp LB +1 (+2 str bonus) d2=+11 +1 (haste) +2 (Fav enemy) = 20
Dmg = d8+3 (str + magic) = 4 yipeeee!!!

Trayvin AC 27/12 touch Hp 81/86(BrianZ) 
Sunday August 20th, 2017 10:09:14 PM

OOC- I'm back. HUGE thank you to Dave for the sub posting.

4/6 Channel energy remaining

Active Effects:
Haste 4/9 rounds remaining
Magic Circle against Evil, 10' radius 85/90 rounds remaining
Invisibility Purge 45' radius 87/90 rounds remaining
Resist Fire DR 20, 898/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence)

Resist energy, magic circle vs evil, invisibility purge, Bless Weapon all used (I can't edit Trayvin's sheet)

-updated header, please delete other post. (taken care of ;-] welcome back )

The Vampire's Cliffside Getaway  d4+1=4 ; d6=2 ;
Monday August 21st, 2017 3:56:38 PM

As the Agents, and more importantly, their light sources, make their way further into the cave, they see several alcoves, which they assume hold more coffins for the spawn to retreat into. The Master keeps making his way back towards a smaller, but more well constructed alcove in the back of the cave. Unfortunately for him, the ceiling is also getting lower, and he decides to beat a hasty retreat into the mouth of the small passage, hoping to get some advantage from the smaller space.

withdraw action

Peppering shots from Michael and Pompous manage to stay just ahead of his regeneration.

damage 66

From the entrance to the cave, there comes sounds of squeaking, as of thousands of diminutive creatures. Several distinct swarm of bats coalesce from all corners of the cave, converging on the Agents.

Everyone but Anna takes 2 damage from the swarm and begin bleeding for 1 each round

MAP!

Trayvin AC 27/12 touch Hp 81/86(BrianZ) 
Monday August 21st, 2017 9:41:34 PM

Trayvin swats at the bats but keeps focused on the goal. "Keep going Sigvar, I will cover you with the magic circle."

Actions: Trayvin readies to follow Sigvar

4/6 Channel energy remaining

Active Effects:
Haste 3/9 rounds remaining
Magic Circle against Evil, 10' radius 84/90 rounds remaining
Invisibility Purge 45' radius 86/90 rounds remaining
Resist Fire DR 20, 897/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence???)

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP55/70 Me+12(9)11 for TW, R+12, CMB+11, CMD+22  d20+12=25 ; d6+1=6 ;
Monday August 21st, 2017 9:41:36 PM

AHHHHH! I hate bats, Echelon front! we gotta keep the pressure on him or he'll get away!

Michael puts some mustard on the next sling stone he sends toward the Vamp, hitting him solidly with the silver bullet.

Michael keeps right on Trayvins tail

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP68/ 71 "Tinker" (SteveK) 
Monday August 21st, 2017 9:54:37 PM

Tinker gets out his Grapple and silk rope, thinking that maybe if they get close enough he can snag him with the grapnel and bring him down to our level.

Prudence Gundle [AC 20; HP 51/67]  
Monday August 21st, 2017 10:15:02 PM

The vampire begins moving away.

"Oh, no you don't!" Pru says, starting after him. Hasted, she can cover quite a lot of ground, although it does mean the bats get to nibble on her. "You're not going anywhere until you tell me what you did with my sister!"

Reaching for a seldom-used spell, she tosses a web into the tunnel opening, centering it on the square the vampire is standing in. He can make a DC 18 Reflex save to avoid being actually grappled by the Web, but even then, he'll still be in it and have trouble moving around.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 58/60 CMD 28/30(Grapple)   d20+16=31 ; d6+5=6 ;
Monday August 21st, 2017 11:01:48 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5
Resist Energy (Fire) 10

Bleed: -1 hp/rd

Note: I count 85' from Nikolai's position to that in front of the vampire

Nikolai puts on a burst of speed and races to the entrance to catch the vampire.
Move: 40' + 30' (haste) + 20' (1 Ki pt) = 90'

He drops his bow and draws his silver kama while dashing past friends and swarms of bats.

Mobility = +4 AC vs AoO info just incase.

If he is low enough, Nikola attacks.

Standard : attack w/ silver kama d20 + 13 +1 (haste) +2 (fav enemy) = 31
dmg = d6 + 3 + 2(fav enemy) = 6

OOC: I'm assuming that the web won't work outside the entrance as there won't be opposing surfaces to attach to, but if it does, Nikolai will get there after the web takes effect and he won't go into it to attack but wait for a fireball or something.

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 74/84(8 temp hp) -- CMD 20  
Tuesday August 22nd, 2017 4:28:51 AM

Anna-Arsinotherium takes another double move action after the master. Her time is best spent staying on the ceiling and going after the master from above.

She might be able to convince the bats to shove off under normal circumstances but it would take a minute she currently doesn't have.

(OOC: double move action to go after the master)

Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet  d20+18=38 ; 2d6+8=15 ; 2d6+8=15 ;
Tuesday August 22nd, 2017 4:45:06 AM

The bats do no damage to Sigvar, his Adamantine plate armor fends them off. Since no damage was dealt, no bleeding sould have happened.
Sigvar watches the vampire run, clearly Pompous has been hurting it, enough to break it's calm assurance that it would win. But it is headed for a small doorway, one it may be able to bar, one that will at least slow Sigvar from getting to it. Then the others ineffectually attack it, using only silver, not magical silver. Enough was enough, this needed to end.
Lowering his head Sigvar charged the vampire. He would get one attack, and it needed to count. The charge went through perfectly. Sigvar slammed his magical silver blade into the Vampire as hard as he could, and Trayvin's magic made the strike even more potent.
Attack hits AC 38, critical threat confirmed by Bless Weapon, 30 damage total (Magical and Silver)
Sigvar has -2 to his AC this round due to charging.

Effects on Sigvar:
Resist Fire DR 20 vs fire 897/900 rounds remaining
Magic Circle vs evil for as long as he stays in range of Trayvin.
Bless weapon 88/90 rounds remaining


Pompous AC 26 CMD 24/19, HP 54/81  d20+11=27 ; d6+10=13 ; d6=5 ; d20+11=12 ;
Tuesday August 22nd, 2017 3:43:17 PM

Pompous considers his actions carefully, he could likely deal with the bats with one of his few ranger spells, a wall of air, or ignore the swarms and continue firing at the vamp...
" Oh well.... "
With a shrug, he moves forward, near Trayvin (2nd square North of Trayvin's position) and fires two silver arrows towards the vampire.

------------------------------------
Active effects- Haste, resist energy(fire 20 pts) and protection from evil.
Deadly aim -3 attack/+6 damage
Bleeding 1HP/Rd

Attack 1 AC 27 13 phys and 5 electrical
Attack 2 AC 12 (nat 1)


The Vampire's Cliffside Getaway  d20+11=12 ; d100=63 ; d100=55 ; d100=57 ;
Tuesday August 22nd, 2017 5:26:32 PM

Sigvar charges in with a mighty blow of his sword, easily blowing past all of the Vampire's defenses. Trayvin hurries after him, keeping his aura of protection up, unfortunately outpacing Michael as he stops to take a potshot.

Michael's slingstone connects solidly, but he is no longer covered by the aura of goodness emanating from Trayvin.

Anna keeps up the pressure from above and Tinker readies himself to restrain his foe.

Pru calls up some rare magics for her, and in a strange twist of fate (ie the DM accidentally rolling in his other game and re-rolling here) it snagged him up, just in time for Nikolai's kama to slice through him. If that wasn't enough, Pompous sends a final arrow hurtling through the cave to piece the vampire right in the chest.

The vampire goes limp, suspended in the webbing of the alcove. The bats chitter for a moment and disperse, the mind controlling them having stopped its communications, and Michael feels a dark cloud lift from his head. For a moment, everything is quiet, other than the heavy breathing of the Agents.

The vampire is down for the moment, but his wounds are still regenerating, so who knows when he may spring back into action?

Vamp damage 116

Pompous AC 26 CMD 24/19, HP 54/81 
Tuesday August 22nd, 2017 7:44:06 PM

Pompous smirks as his arrow fells the vampire. Of course, his comrades helped... but in the ranger's mind, the final arrow did the creature in.

"Dibs!"

Pompous takes out one of the stakes he had prepared last time they were in camp and stabs the vampire right in the heart.

"Anyone want the head???"



Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet 
Tuesday August 22nd, 2017 8:11:03 PM

It really, REALLY bothers Sigvar to do this but he holds up a hand and stops Pompous. (besides he is kinda blocking the way for anyone but Nickolai...)
" Hold on. He really deserves that, and you can do it when the time comes, but what if he has hidden Verity or done something only he can reverse to her? We need him alive, well functional since he isn't technically alive, until we are sure she is safe."

Trayvin AC 27/12 touch Hp 81/86(BrianZ) 
Tuesday August 22nd, 2017 9:06:46 PM

"We can't exactly tie him up. Let's start searching for Verity and any other prisoners he may have. I can stay here with someone to make sure he doesn't get back up anytime soon."

4/6 Channel energy remaining

Active Effects:
Haste 3/9 rounds remaining
Magic Circle against Evil, 10' radius 84/90 rounds remaining
Invisibility Purge 45' radius 86/90 rounds remaining
Resist Fire DR 20, 897/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence???)

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 74/84(8 temp hp) -- CMD 20   d20+9=18 ; d20+7=25 ;
Tuesday August 22nd, 2017 9:18:01 PM

"Can't we chop his limbs off? I mean a Torso Vamp is a lot less intimidating than a fully formed Vamp."

Anna then looks for any Bat stragglers from the swarm that may still be in the cave she will attempt to empathize with the creature and ask it if it knows where a human girl might be hidden.

(Perception: 18 to find a bat; Wild Empathy 25 to hopefully get it to help them find Verity)

Active Effects:
Barkskin + 3 Nat armor = 60 min [552/600 rounds]
DarkVision = 6 hours [5961/6000] rounds
Longstrider +10 base speed = 6 hours [5992/6000] rounds
Bears Endurance +4 con = 6 min [53/60] rounds
Beast Shape II - form of arsinotherium = 6 min [54/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [596/600 rounds]
Last Hero Point Used

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP68/ 71 "Tinker" (SteveK) 
Tuesday August 22nd, 2017 9:25:12 PM

I've heard putting a steak in their heart keeps them down, but only so long as the steak is in place, pull it out and they come alive again. so steak him, lets look around and get rid of the spawn, find Verity and the loot, if we need him...he'll be "fresh" if we need to wake him and a good vampire when we decide to show him the sunlight. Oh yeah, and if I ain't never told ya'll...you guys are awesome!


Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet 
Tuesday August 22nd, 2017 10:04:19 PM

" OK, that will work. He will get a final ending, and stand before Gargul and be judged, but not until we have Verity. Stake him and lets get the rest done"

Prudence Gundle [AC 20; HP 51/67]  
Tuesday August 22nd, 2017 10:34:17 PM

"I really want to set him on fire," Pru remarks quietly. "But you're right. Let's find Verity first. Verity!" she calls. "It's all right; the vampire's gone! Where are you?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 57/60 CMD 28/30(Grapple)   d20+10=30 ; d20+15=30 ;
Wednesday August 23rd, 2017 12:25:34 AM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 5/5
Resist Energy (Fire) 10

Bleed: -1 hp/rd

Nikolai feels the effects of the bat bites as he ponders his teammates words.
"Tinker, stake that vampire and keep him unconscious until we've got Verity safe. Sigvar, bring that vampire with you while we check out his alcove. If you want, you can impale him on your horns and bring him that way. Anna, keep that form as long as you like and keep guard here or change and come with us."

Nikolai then tries to administer First Aid on himself to stop the Bleed.
Heal Check +10 DC 15 = 30

That done, he asks if anyone else needs help. If not, he leads the group into the vampire's alcove.

Perception +15 = 30

OOC: I think he needs someone else's light source at this time. Pru's magic lights I guess.

Pompous AC 26 CMD 24/19, HP 54/81 
Wednesday August 23rd, 2017 6:50:55 AM

{Doubling up on posts....}

Pompous looks shocked...

" REALLY!!!! We're not going to destroy this undead??? This things regenerates. It's can take over our minds. It can summon bats!!! IT CAN'T BE RESTRAINED BECAUSE IT CAN TURN TO A GASEOUS FORM!!!! Come on now! We can see it's wounds healing right in front of us! And by the way Nick, horns are not wood! "

Pomp realizes that he's throwing a tantrum here but really can't understand that the vampire's head hasn't been separated from it's shoulders yet.


Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet 
Wednesday August 23rd, 2017 3:30:25 PM

Sigvar weathers Pompous's rant and nonchalantly reaches out, past Nickolai and stabs the vampire.
" More wounds, I can do this all day. Just stake it. That'll stop the healing. But don't finish it until we have Verity. He has been tricky, he may still have unplayed cards."
Once the old man is staked, Sigvar cuts him from the web and after searching him, drags the old man behind him by his boots. Since Sigvar can't detect magic, searching him is pretty much stripping him of all but undergarments.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 57/60 CMD 28/30(Grapple)  
Wednesday August 23rd, 2017 5:44:25 PM

"Calm down Pompous. Staking it will stop it's regeneration. And Sigvar can parade around with it stuck on his horns as a trophy and still has his hands free," Nikolai grins.

The Vampire's Cliffside Getaway 
Wednesday August 23rd, 2017 9:41:50 PM

Pru gets a little bit of her wish fulfilled as she Sparks up the web. The vampire chars a bit and starts to regenerate until the stake is driven into his chest. After a moment, a slight sound can be heard, as if beating against a wooden door.

Moving into the last alcove, a much fancier coffin is found, the noises seeming to be coming from within it.

Trayvin AC 27/12 touch Hp 78/86(BrianZ)  d20+8=26 ; d20+8=10 ; d20+8=21 ; d20+8=26 ; d20+8=11 ;
Wednesday August 23rd, 2017 9:45:28 PM

"I agree with how you feel Pompous, but it may be that we'll need to question him. Don't worry he will get everything he deserves soon enough."

Actions: Trayvin will tend to some wounds with heal checks to stop any persistant bleeding. If it doesn't seem to be enough, he can gather everyone around for some channeling.

4/6 Channel energy remaining

Active Effects:
Haste 2/9 rounds remaining
Magic Circle against Evil, 10' radius 83/90 rounds remaining
Invisibility Purge 45' radius 85/90 rounds remaining
Resist Fire DR 20, 896/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence???)
bleeding- stopped

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 57/60 CMD 28/30(Grapple)   d20+13=31 ; d20+14=20 ; d4=3 ; d6+5=8 ; d6+5=9 ;
Wednesday August 23rd, 2017 11:05:52 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 4/5
Resist Energy (Fire) 10

"Pru, you have the honors to open the casket and free your sister, but beware, it still could be a trick," and stands next to Pru ready with silver kama.

Readied Action: Attack coffin occupant if it isn't Verity but a spawn pretending to be her.

Attack:
Att 1 +11 +2 (favored enemy) = 31 + 1 (haste if still on) = 32

Hasted Attack (if still on) = 20

dmg = 8 and 9. ignore the d4.

Prudence Gundle [AC 20; HP 51/67]  
Wednesday August 23rd, 2017 11:08:07 PM

Pru doesn't care if it's a trick or not. "I'm coming, Verity!" she says, hurrying to the coffin. She attempts to open it.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP55/70 Me+12(9)11 for TW, R+12, CMB+11, CMD+22  d20+5=13 ;
Wednesday August 23rd, 2017 11:09:35 PM

Michael stand close to Trayvin for some good ol' clerical healing. but thinks better of it and uses his own skills and materials to heal himself. He asks Trayvins advice as he does so, (need an aid another to beat this 13 roll.

Heal 13.

Hey! lets not forget all the Vampire spawn we sent back to their coffins earlier. they are regenerating even as we speak. We might need to think of moving them to a sunnier location soon.

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK)  d20+9=11 ;
Wednesday August 23rd, 2017 11:12:47 PM

Tinker shoves a stake into the heart of the Master Vampire ensuring his continued cooperation with this operation and investigation. He takes his time and takes 20 on the task.

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 74/84(8 temp hp) -- CMD 20   d20+9=26 ;
Thursday August 24th, 2017 12:37:40 AM

Anna remains climbing on the ceiling, following Anna and Nikolai to the coffin if she can and says "I'll keep a look out from up here for any new threats. Considering we we sent the spawn reeling, that is unless you want to like fashion some sort of harness and ropes or chains and have me pull the spawn coffins outside."

(Perception: 26)

Active Effects:
Barkskin + 3 Nat armor = 60 min [551/600 rounds]
DarkVision = 6 hours [5960/6000] rounds
Longstrider +10 base speed = 6 hours [5991/6000] rounds
Bears Endurance +4 con = 6 min [52/60] rounds
Beast Shape II - form of arsinotherium = 6 min [53/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [595/600 rounds]
Last Hero Point Used

The Vampire's Cliffside Getaway 
Thursday August 24th, 2017 4:45:42 PM

Fearing the worst, Pru finds the simple latch and throws open the lid of the coffin. Inside, her sister sits up, almost bumping heads with Pru in her haste to breathe clean, fresh air (at least compared to inside the coffin). She looks much as she did at her wedding ceremony, though a bit more rumpled, and with a large black diamond hanging from a chain around her neck.

The others looking through the alcove see a tripod set up behind the coffin area with a small glass sphere on top. It reflects the light a bit, and seems to have images of dark clouds swirling through it. There is also a closed chest to one side, though it may have been shut in haste as there are several bits of fabric poking out of the seam.

Anna prowls through the larger cave, ready to fight off any spawn that decide to come back to the fight, but there is no sign of them yet. She does hear the chime still ringing towards the front of the cave though.

Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet  d20+10=29 ;
Thursday August 24th, 2017 5:26:00 PM

" Check her to make sure she is safe Prudence. If she is alright we have some spawn to attend to. You catch up with Verity, I can handle the spawn, well, some of them, I may need more stakes."
Perception 29
If everything seems OK with Verity, ( no obvious bite marks or other signs, if Sigvar even knows what to look for, of her being a Vampire) Sigvar will head back out into the main room and start working clockwise towards the entrance, staking and beheading spawn as they try to heal in their coffins. He continues o drag the undergarment clad vampire around with him, checking every few rounds to be sure the stake is still in place and the old man is not healing.

Pompous AC 26 CMD 24/19, HP 64/81  d8+5=10 ;
Thursday August 24th, 2017 9:00:40 PM

Pompous appreciates Trayvin's kind words but he still believes that the vampire should be sent back to the underworld. How would you make a regenerating, mind controlling undead tell us what we want to know anyway.

" Thanks Trey-Trey... I'll follow the wisdom of the group..."

The ranger's hand glows as he chants a few words and heals some of his wounds.

ooc> cure light wound ranger spell- 10 points.

" A little bit more healing would be appreciated folks. Oh, and I'm running low on silver arrows. I can't guarantee how many more volleys I can fire if we face another one of those. "



Trayvin AC 27/12 touch Hp 86/86(BrianZ)  d6=3 ; d6=6 ; d6=6 ; d6=1 ; d6=5 ;
Thursday August 24th, 2017 9:42:43 PM

Trayvin gathers everyone close enough and channels energy. He makes sure Verity is included in case she suffered any injuries. "There, that should help a bit, and stop the bleeding from the bats as well."

"You may be right Pompous, I'm not sure if we could contain him if he wakes up. But I will let Nikolai and Pru make the call."

Actions: channel = 20hp healed and stops any ongoing healing.

3/6 Channel energy remaining

Active Effects:
Haste 1/9 rounds remaining
Magic Circle against Evil, 10' radius 82/90 rounds remaining
Invisibility Purge 45' radius 84/90 rounds remaining
Resist Fire DR 20, 895/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence???)
bleeding- stopped

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Thursday August 24th, 2017 10:58:42 PM

Spells in effect: Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 speed, extra att w/Full attack)
Ki 4/5
Resist Energy (Fire) 10

Nikolai eyes the black diamond then asks Verity, "That diamond, do you remember how it got there? Did the vampire say anything about it? then whispers to Pru "She could still be under a charm from that diamond. See if it radiates magic."

He turns to Trayvin, "Got any detect evil spells handy?"

Meanwhile Sigvar goes about dispatching spawn, "Tinker and Pompous, go with Sigvar, keep him out of trouble. Anna, keep watch over the cave. Michael, sit tight and gather your thoughts, now that you are free. If you are bored, see it that chest is trapped and what's in it. Don't go near that sphere with those swirly dark cloud stuff in it. It doesn't look safe to touch."

Prudence Gundle [AC 20; HP 51/67]  
Thursday August 24th, 2017 11:46:10 PM

"Verity!" Pru pulls her sister up, helping her out of the coffin. "Verity, are you all right? Are you hurt? Did--did he bite you?" She is horribly afraid that it may already be too late for her sister, and examines her anxiously for signs of puncture wounds.

At Nikolai's behest, she also casts a Detect Magic, and examines Verity for signs of magical auras.

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 84/84(18 temp hp) -- CMD 20   d20+9=23 ;
Friday August 25th, 2017 2:34:45 AM

Anna remains in her lookout / sentry position climbing on the ceiling. (Perception:23)
She calls out to the group if she spots anything.

(OOC: how much time elapsed on my effects?)

Active Effects:
Barkskin + 3 Nat armor = 60 min [550/600 rounds]
DarkVision = 6 hours [5959/6000] rounds
Longstrider +10 base speed = 6 hours [5990/6000] rounds
Bears Endurance +4 con = 6 min [51/60] rounds
Beast Shape II - form of arsinotherium = 6 min [52/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [595/600 rounds]
Last Hero Point Used

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP70/70 Me+12(9)11 for TW, R+12, CMB+11, CMD+22  d20+15=21 ; d20+12=22 ;
Friday August 25th, 2017 10:16:13 PM

Michael goes over and checks the chest, noting the scraps of cloth sticking out of it

Perception 21,

When his study is done he steps to the side and sees if he can open the lid by prying on it with one of his daggers, if it's not locked. if it is locked he gets out his tools and picks it.

Disable device 21.

in any case, he does not open the chest while standing right in front of it. the same way you don't turn over a log by pushing it away from you, whereby you give the snake beneath a clear path to you, you pull it towards you, leaving the bulk of the log between you and the snake. If the chest is trapped by a rune or poison pulling it open from behind might give him some protection from the trap.

once his paranoid chest opening is complete, he looks in side.



Trayvin AC 27/12 touch Hp 86/86(BrianZ)  d20+7=23 ;
Friday August 25th, 2017 11:29:52 PM

Trayvin shakes his head. "Sorry Nikolai, I don't. I can look that diamond over a bit, but I don't think anyone should touch it."

Actions: cast detect magic
examining the diamond(without touching it!) spellcraft = 23

3/6 Channel energy remaining

Active Effects:
Haste 1/9 rounds remaining
Magic Circle against Evil, 10' radius 82/90 rounds remaining
Invisibility Purge 45' radius 84/90 rounds remaining
Resist Fire DR 20, 895/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence???)
bleeding- stopped

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon


The Vampire's Cliffside Getaway 
Saturday August 26th, 2017 4:01:48 PM

To all senses, magical and otherwise, Verity is perfectly healthy. She is plenty angry however, though it seems to be directed to the vampires, rather than at the Agents or her sister.

"I'm so sorry, Pru, and to all of you. I'm sure much of the hostility shown in town was due to that Vampire's influence. Was Zoonor even his grandson? Did I even love him? I don't think I'll ever really know."

She seems sad, but not depressed. She's been through a lot. Maybe she did love Zoonor, or maybe she was just under the Vampire's spell.

She doesn't have any bite marks, and doesn't radiate any magic. Neither does the diamond.

There is some magic from the chest though, and two fancy vests glow with it. One is red with gold trim, the other is almost a cape with arm holes, and is green with embroidered animals of all kinds. The orb on its stand also glows with magic, as does the chime that Anna digs out of a small hole in the cave. The Agents deem it safe to see the Vampire to his final end.



Prudence Gundle [AC 20; HP 51/67]  
Sunday August 27th, 2017 1:35:10 AM

Pru wants to make sure. "Verity, are there any other captives here that you know about?" she asks her sister.

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 84/84(18 temp hp) -- CMD 20  
Sunday August 27th, 2017 8:45:09 AM

Anna-Arsinotherium carries the chime carefully in her mouth and climbs down from the ceiling. Being careful not to break it she deposits it at Pru's feet.

"I know this was interfering with your spell casting." She says, "Maybe you want?"

Active Effects:
Barkskin + 3 Nat armor = 60 min [540/600 rounds]
DarkVision = 6 hours [5949/6000] rounds
Longstrider +10 base speed = 6 hours [5980/6000] rounds
Bears Endurance +4 con = 6 min [41/60] rounds
Beast Shape II - form of arsinotherium = 6 min [42/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [585/600 rounds]
Last Hero Point Used

Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet 
Sunday August 27th, 2017 7:28:41 PM

Sigvar moves off and starts dispatching the spawn. He systematically uses wood from the coffins he opens to stake each spawn and then remove it's head with the enchanted silver sword. If their coffin is not wood, he uses the stakes he made earlier.
When it becomes clear that Verity is alright he stops, lifts the old man up by his foot and beheads him, finishing the fight and delivering his soul to Gargul for judgement.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Sunday August 27th, 2017 9:35:12 PM

Nikolai takes Trayvin along the other side of the cave from Sigvar and starts dispatching any spawn they find there. When they return, he asks, "Well, how does it go? Pru, did you send the old geezer to meet Gargul? Or was it Verity taking her revenge?"

He's glad that the diamond seems to be a normal one, probably of great worth, but what will Verity do with it? He can't help but be queasy about hidden curses from vampires...

"Pru, was Verity the only one here still in control of themselves?" he asks worriedly. It would be hard on the village if there were one or more villagers here the vampire already preyed upon.

The Vampire's Cliffside Getaway 
Monday August 28th, 2017 5:15:15 PM

"No - I was the only one here. Many in the town were under his influence, but I'm sure that broke when you slayed him like it did me. I just hope that Zoonor was under his influence too. I would hate to think that his behavior just runs in the family."

The chime has stopped ringing for the now, but there is much potential in such an item. Perhaps Pru would prefer someone else use it though, to keep it from affecting her.

The spawn souls have been freed and soon after, so has their maker. They drag the bodies outside to dissolve in the sun, which has come out from behind the unnaturally thick layer of clouds for the first time in days. Verity takes the diamond off of her neck, preferring to rid herself of any "gifts" from the old vampire. She would prefer to excise all of his influence from her life.

There was little of value in the cave other than the magical items and the diamond.

Orb of storms
Chime of Interruption
Vest of escape
Druid’s Vestment
A large black diamond in a setting with a value of 2,250 gp

The Vampire's Cliffside Getaway 
Monday August 28th, 2017 5:21:01 PM

Oh - some catchup for EXP

9000 for the travel to town and the spawn in the forest
1000 for the scene in town
2000 for the wedding encounter
25000 for the trip up the mountain and vampire battle

2 hero points for all, and feel free to email me with suggestions for bonus points for heroics

Trayvin AC 27/12 touch Hp 86/86(BrianZ) 
Monday August 28th, 2017 6:39:12 PM

"Looks like we're all cleaned up here. I think we should get back to the town and make sure there are no leftover spawn hiding out there."

3/6 Channel energy remaining

Active Effects:
Magic Circle against Evil, 10' radius 81/90 rounds remaining
Invisibility Purge 45' radius 83/90 rounds remaining
Resist Fire DR 20, 894/900 rounds remaining ( also on Anna, Sigvar, Tinker and Prudence???)

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon

Pompous AC 26 CMD 24/19, HP 64/81 
Monday August 28th, 2017 8:06:31 PM

Pompous rubs his hands together.
" Let's go SHOPPING!"

AC 31 T 24 F 24 CMD 31 35 vBull Rush or Trip; HP 71/ 71 "Tinker" (SteveK) 
Monday August 28th, 2017 10:01:13 PM

Tinker isn't worried about having enough steaks to put in the spawn. a wooden crossbow bolt will serve just fine. Tinker and Sigvar work their way around the cave popping coffins and staking vamps.

OOC: Do i need to roll for each vamp? what do I roll? gimme a target and a skill to check and I'll shoot for it.

Prudence Gundle [AC 20; HP 51/67]  
Monday August 28th, 2017 10:12:47 PM

"Let's get you back to town," Pru says to Verity. "Everybody was so worried! Ma and Pa will be real glad to see you."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Monday August 28th, 2017 10:17:05 PM

OOC: I have on record that we received 5k for trolls and vampire spawn from the forest. So that would be 4k for the trip to town?

DM Edit: I may have mislabeled some of the exp, but I was keeping track of amounts I had rewarded, so the total I gave should be correct. 44k for the entire module so far.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP55/70 Me+12(9)11 for TW, R+12, CMB+11, CMD+22  d20+15=18 ;
Monday August 28th, 2017 10:18:28 PM

Michael checks the area for hidden loot.

perception 18

but prolly is too excited to be free of the master vamp to notice much.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Monday August 28th, 2017 10:35:36 PM

Nikolai makes a mental note to ask the village to send some hunters up to the cave once a month to make sure nothing evil takes up residence again.

"Yes. The cleanup here seems to be done. The villagers, specially your family, Pru, will be worried sick. We should return in haste."

Assured that they've scoured the place and have found everything there is to find, he stands at the entrance ready to leave and is the last one to leave.

"Keep your guard up. We aren't home yet and we have a civilian to keep safe," he voices.

Anna Morphling[arsinotherium] (Hugh C) -- 19/12/17 HP 84/84(18 temp hp) -- CMD 20  
Monday August 28th, 2017 10:43:12 PM

Anna asks, "Is there even an easy way to get to the catacombs from here?"
(OOC sorry for the short post; I'm not feeling well. I'll finish leveling some time this week.)

Active Effects:
Barkskin + 3 Nat armor = 60 min [539/600 rounds]
DarkVision = 6 hours [5948/6000] rounds
Longstrider +10 base speed = 6 hours [5979/6000] rounds
Bears Endurance +4 con = 6 min [40/60] rounds
Beast Shape II - form of arsinotherium = 6 min [41/60] rounds
10 foot space,
5 foot reach,
30 foot base speed,
low-light vision,
scent,
gore+11(4d8+7)
+4 CMD vs trip
4+ Str ,
–2 Dex,
+4 nat armor,
-1 AC,
-1 Attack,
-4 stealth,
-2 fly,
+1 CMB/CMD
Fire Resistance 20
Spider Climb 20 foot climb speed = 60 min [584/600 rounds]
Last Hero Point Used



The Vampire's Cliffside Getaway 
Tuesday August 29th, 2017 4:08:53 PM

All the spawn in the cave have just started regenerating. Those that looked like they were getting close to being in fighting shape again lack any direction with the death of their creator and don't put up any resistance to being staked. coup de grace -able in effect

Now that the danger seems to have passed, there are excited feelings for going shopping, though there is not too much of interest to the Agents in this town and they don't have a good way of getting to the Catacombs until they get back to the Citadel. Sigvar reminds them that they aren't out of the woods yet, and should remain vigilant until everyone is safely back in town.

There is nothing else found in the cave, unless they want to lug around a normal chest and a fancy used coffin.

The climb down the cliffs is much easier than the ascent, and Verity seems to have a load lifted off her shoulders as she breathes free air. In a couple of hours, they are walking back into town with the sun shining at their backs and a huge crowd of people waiting to see what happened in the cliffs.

Sigvar Ironhorn (David F) AC 29 (T 14, FF 24) CMD 29 HP 79/89 Character Sheet 
Tuesday August 29th, 2017 7:59:43 PM

Before they leave the lair Sigvar has a request for Prudence.
" I have heard that some spellcasters can hide their souls inside objects, usually valuable objects. This is one way to escape Gargul's judgement. Magic would be required to do this. Now that the old man has been dispatched, would you please examine the diamond pendant again to be sure he has not played a final trick on us and hidden his soul in the diamond, only to rise again once we have handed it off to an unsuspecting merchant?"
Once that is done he assists in pulling the coffins with the staked spawn outside. On the way down the mountain he talks about what they could do with the items in the Vampire's hoard.
" The orb is a powerful item. It may not be useful to us on a day to day basis, but what organization would not benefit from being able to control the weather on the battlefield? I think we should offer to sell it to the Fist rather than just pawn it in the catacombs. The chime could also be a game changer, but I don't think we need it to defeat a spellcaster in battle."

Trayvin AC 27/12 touch Hp 86/86(BrianZ) 
Tuesday August 29th, 2017 8:46:56 PM

"That's a good idea Sigvar, we should see if the Commander is interested in the orb. I'm sure she would be willing to trade some things from the armory for it."

Trayvin sees the crowd and thinks some assistance to the expected discussion may be of use. As they get closer, he uses his Touch of Glory ability on Nikolai, Pru, Sigvar, Anna, and Michael.

Touch of Glory- +8 to a single Charisma-based skill check or Charisma ability check. duration 1 hour. (sorry for anyone I missed, I don't have enough of those for everyone.)

3/6 Channel energy remaining

Active Effects:
Magic Circle against Evil, 10' radius 80/90 rounds remaining
Invisibility Purge 45' radius 82/90 rounds remaining
Resist Fire DR 20, 893/900 rounds remaining

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP55/70 Me+12(9)11 for TW, R+12, CMB+11, CMD+22  d20+15=35 ;
Tuesday August 29th, 2017 8:55:57 PM

These aren't items we would ever think of getting on our own, weather control, Man I can think of a lot of uses for that. and the chime. We've been lucky, most of the thugs we fight don't screen their spell casters really well. but all it would take is one spell slinger with a good meat shield and we could have done to us what we do to our enemies. That chime could give us a distinct advantage. Keeping those items would seriously undercut the GP distro though. on the other hand, turning it into the Fist exchange would give us some serious clout as far as weapon exchange is concerned. the gold difference is going to be about...lets see...carry the 2...about 4000 gp difference...4900 thereabouts if we sell. 900 if we keep.

while walking along and talking Michael keeps a sharp eye out for danger.

perception 35.

Pompous AC 26 CMD 24/19, HP 64/81 
Tuesday August 29th, 2017 9:14:54 PM

Pompous walks with the others back into town. Every once in a while, he takes out his book and scribes in a few lines.

{ And with his finale silver arrow, Pompous slays the vampire lord! With a deep sigh of relief, our hero confirms that all of his comrades survived the epic battle.}

Prudence Gundle [AC 20; HP 51/67]  
Tuesday August 29th, 2017 10:09:28 PM

"Well, Sigvar, I would think such an item would detect as magical, and the diamond didn't before. But I'll check again."

Just to be safe, Pru casts another Detect Magic and eyes the diamond.

As she walks with her sister back to town, Pru tries to get Verity to tell her more of what has happened at home over the past few years.

Anna Morphling (Hugh C) -- 24/14/21 HP 66/66 -- CMD 17  d20+15=25 ;
Tuesday August 29th, 2017 11:38:36 PM

(Diplomacy: 25)

Anna tries to be diplomatic with the assembled crowd, "Please folks. The Agents of The Fist have slain the vampire lord and rescued Verity. Don't push or shove, we are willing to answer any remaining questions you may have. Keep your cool and we will be more than happy to explain everything that happened"

Active Effects:
DarkVision = 6 hours [4748/6000] rounds
Longstrider +10 base speed = 6 hours [4779/6000] rounds

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Tuesday August 29th, 2017 11:55:37 PM

Nikolai puts the coffins on fire once the spawn and lord are vaporized by the sun. He does so making sure the burning coffins don't start a forest fire!

He remains quiet on the way back. Not much to say. The Team worked superbly together and the results showed.

"Although I know Pru can take care of herself, if indeed she were incapacitated in some way, this chime would not hurt her but hinder any opposing spellcaster, mage or cleric, so I think it good to keep even if the occasion to use it is rare. Just my thoughts."

In town, he wants this to be Pru's moment to shine so he remains in the background unless called forth.

OOC: according to my records, 44k given so far matches what I have. Yipee, 10th level!

The Vampire's Cliffside Getaway 
Wednesday August 30th, 2017 5:54:36 PM

Sigvar's worries seem unfounded. It seems the vampire is well and truly gone from this world.

Trayvin prepares the group for an encounter with the townsfolk, but the general air is of confusion. Some memories seem to have been lost. Other people are glad to see that their loved ones are back to acting normally. When Anna explains that the vampire that had been dominating them is gone, there is a sense of relief. The two vampire hunters seem a little disappointed that they weren't a part of the eradication, but are also glad that they didn't kill an innocent man.

Michael thinks about the money and Pompous records his great deed.

Ever pragmatic, Nikolai plans for future encounters, and uses of new loot and new abilities.

Pru tries to engage her sister on the trip back, but Verity seems a bit in denial about what happened to her. Prior to that, everything seemed a bit of a whirlwind. Reflecting on her engagement, it did seem a bit rushed. The vampire must have been influencing them from the beginning, though the kindly grandfather figure remained in secret.

Zoonor seems the most impacted by the domination. He was likely under the vampire's sway for the longest time. It seems that it was his grandfather, though how long he had been a vampire was anyone's guess. He remembers little of his engagement, and is quite shy around Verity. He apologizes for the problems his grandfather caused, and has a lot of stuff to figure out now that he is free.

Trayvin AC 27/12 touch Hp 86/86(BrianZ) 
Wednesday August 30th, 2017 8:32:29 PM

Trayvin checks the willing villagers for any injuries they may have suffered from the brawl at the wedding ceremony. He is relieved that the Agents may have prevented a significant problem at this town and maybe saved a lot of people.

3/6 Channel energy remaining

Active Effects:
Magic Circle against Evil, 10' radius 80/90 rounds remaining
Invisibility Purge 45' radius 82/90 rounds remaining
Resist Fire DR 20, 893/900 rounds remaining
Touch of Glory- +8 to a single Charisma-based skill check or Charisma ability check. duration 1 hour. (sorry for anyone I missed, I don't have enough of those for everyone.)Nikolai, Pru, Sigvar, Anna, and Michael

Spells used:
Resist energy, magic circle vs evil, invisibility purge, Bless Weapon

Prudence Gundle [AC 20; HP 51/67]  
Wednesday August 30th, 2017 10:29:36 PM

Pru escorts Verity back to their parents. "Is everyone all right?" she asks them. She's hoping they will talk to her, reach out to her, say something that isn't about the wedding or the vampires, something to indicate that they're glad Prudence is their daughter and they want her back in their lives. And she's afraid that she's destined to be disappointed yet again.

Anna Morphling (Hugh C) -- 24/14/21 HP 66/66 -- CMD 17 
Wednesday August 30th, 2017 10:49:21 PM

Anna walks with Pru and Verity back to their family's home. Anna hangs back when the 2 sisters head inside sensing that this may be something the family might want to share just with themselves. She takes this time to reflect on what might be of her birth parents and if she has any siblings though one could argue that Ma'ab was her mother now as her Queen has bequeathed her a new name to go with her abilities.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Thursday August 31st, 2017 12:31:17 AM

Nikolai suggests to the Team before they reach the village, "You know, if it were not for those two vampire hunters, things could have been worse. We owe them some for their work. What do you think? What should we give them?"



Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Thursday August 31st, 2017 9:36:10 AM

" Lessons on how to really kill an undead?"
" Let's review, they stumbled into a wedding hunting something we were already on top of. They tried to kill a man who was controlled by, but not actually, a vampire and had nothing in the way of information on the real vampire. They had been at it for years and we had been at it for two days. They were not even armed with enough silver to kill spawn, much less a vampire that takes magic AND silver to harm. What exactly did they do to help us except make us try to keep them from killing an innocent man while the actual vampire flew away?"
" I have been thinking alot on what to do with my life since this whole vampire hunt started. I need to go and consult someone that knows better than I what I am meant for in the Wold. As they have no temple or priest here, it will have to wait until we return to the Citadel. I think my mother had more in mind for me than just being a warrior. Seeing actual Hunters made me think that I was lacking a certain training that I could be an asset to the Wold in. Seeing their lack of any knowledge meant that I knew that there is a need in the Wold for those who can put down Vampires and other powerful undead. The Fist has taught me discipline, combat tactics and how to work together in a fight, maybe they can provide this last bit of training too. I will have to see when I return to the Citadel."

Sigvar takes a breath, holds it and lets it out. He then remains silent, rummaging through his own thoughts. In the village, when Prudence is taking Verity back to her family, he can see the hope in her eyes, and the hunch to her shoulders that she is prepared to be disappointed again. Loudly enough for those gathered around to hear he says, " Prudence, The spells you stopped him from casting, even after he attempted to shut down your magic were key to our success. Know that. You are a vital member of our team and the only mage I have ever served with. I would serve with no other."

The Vampire's Cliffside Getaway 
Thursday August 31st, 2017 4:58:36 PM

Pru returns Verity to the overjoyed arms of the rest of the family. Pru may not be the favourite, but rescuing the oldest child does a lot to restore their faith in their wayward daughter and hugs are given all around. Her mother was still a bit reticent, but Sigvar's boasting about Pru dispelling all sorts of harmful magic must have tipped her over a bit. That takes a powerful amount of control. Her mother humbly thanks Pru for saving Verity.

Nikolai wonders about some sort of reward for the erstwhile hunters. Sigvar thinks that the best reward is to combat the misinformation that seems to plague people about the undead and how to properly protect against them.

The situation makes some of the Agents think about their families as well and their purpose in life. Whatever help they need, it will be in the Citadel waiting for them.

The mayor of the town approaches them. "I wish to offer a heartfelt thank from the town for all you've done. You could have turned away, and I wouldn't have been surprised with the welcome we gave you. Please take this as a token of our appreciation."

He presents Nikolai with what looks like a box about a foot long. However, when given the proper commands, it can extend itself out into a small boat, and then again into a proper sailing ship! This should make the trip home a bit easier!

Tinker expresses his regret that he cannot come with them though. Seeing his own family did something to him, and he can't let something happen to them again. Not while he can help it. He tells the group that he must return to them and help protect their operation. He hopes he will see them again in the future, and will certainly pay a visit with the whole tribe to the Citadel someday.

Pompous AC 26 CMD 24/19, HP 64/81 
Thursday August 31st, 2017 8:09:30 PM

{And the mayer of the great city, recognizing Pompous' great valor.. and that of his team... gifted him with a wonderous item. A box... a box that transforms into a great sailing ship... Such a wonderful relic would indeed be useful as Pompous Marcus Maximous continues his quest to legendary immortality... } ..

The ranger places a hand on Tinker's shoulder.

" I'll miss you Tinky... but family is family... Luck, love and prosperity by brother. "

Trayvin AC 27/12 touch Hp 86/86(BrianZ) 
Thursday August 31st, 2017 8:22:07 PM

Trayvin extends his hand to Tinker and shakes it firmly. "It's been an honor serving with you. Good luck to you and your family at the mining operation. I hope we will have a chance to work together again."

It must be some trick of the light, or maybe there is a tear in Trayvin's eye as he turns away.

Sigvar Ironhorn (David F) AC 28 (T 13, FF 23) CMD 28 HP 89/89 Character Sheet 
Thursday August 31st, 2017 8:38:42 PM

Sigvar looks at Tinker and smiles.
" You will have to be incredibly careful going back to live with those gnomes. In a month you will not fit into your armor ad in two your fingers will be so fat you won't be able to work a lock. You will have to mine 20 hours a day to keep the weight off from their home cooking. Wouldn't it be easier to just face death with us every day and sleep on the cold ground?"
He extends his hand to the dwarf that welcomed him to the Agents and shakes for a bit longer than is necessary. To Tinker he whispers, " Contact us if they need help again. The trolls were fun and the cooking was fabulous."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP55/70 Me+12(9)11 for TW, R+12, CMB+11, CMD+22 
Thursday August 31st, 2017 9:20:59 PM

OOC: sorry guys, works has been hectic, just got back home.

Michael goes to shake Tinkers hand, then wraps him up in a hug. I"m going to miss you Tink, You've been a good friend, a great teacher and guide to me. I'll try and use the things you taught me, I'll try to. If you need help...Man I'll move the world to come to your aid.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 60/60 CMD 28/30(Grapple)  
Thursday August 31st, 2017 10:34:46 PM

Nikolai accepts the gift on behalf of The Mailed Fist and assures the mayor that it was an honor to help them and the family of one of their own.

"Tinker, I had a feeling, from what I noticed of your demeanor since we left your family that you might decide to go back and help them out, for a while at least. You have been a great asset to us and will be much missed. Take care of your family and return to us if you get tired of digging dirt with those hands and want some real action, eh?

Nikolai is in no hurry to move on and spends as much time as he can with Pru's family. You never know....

Prudence Gundle [AC 20; HP 51/67]  
Thursday August 31st, 2017 11:35:29 PM

Pru enjoys catching up with her family, but is somber when Tinker decides to go.

"You were with us from the beginning," she says. "Remember Bliss? And Linden? And William and Carver and everybody? They've all gone. And now you're going, too. Take care of yourself."

Later, she finds Nikolai. Somewhat shocked by her own boldness, she slips her hand into his. "We're the only ones left," she says. "The only ones who were there at the beginning. Don't go anywhere, all right? I--I'd miss you."

Anna Morphling (Hugh C) -- 24/14/21 HP 66/66 -- CMD 17 
Thursday August 31st, 2017 11:56:38 PM

Anna shakes Tinker's hand. "I know you guys picked me up on your were rat hunt and so I wasn't with the Agents as long as some of the Fist were, but we were siblings in Arms after all. May Ma'ab shine a blessing on your way home and her consort Lord Eberyon keep the weather pleasant for you." She says to the Dwarf

The Vampire's Cliffside Getaway 
Friday September 1st, 2017 3:40:21 PM

As happy as they are to stay and catchup with family, all good things must come to an end, including this vacation turned monster hunt. They saved two families, and while they are losing a loved one to his own, Pru has regained the love of hers, or at least re-established a dialogue (in the case of her mother, who still isn't completely convinced her daughter isn't some sort of demon.)

All that's left is to decide how to get home. If they use their new boat and don't mind some rowing, they could probably save a couple of days travel (assuming someone knows enough about sailing to keep them on course.)

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