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Making Amends

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Monday February 22nd, 2016 5:00:33 PM

Tinker nods. "Stay with the Mailed Fist, I'm glad."

The dwarf sees Thak getting ready to lead some training exercises, and joins the newest Agent. Tinker has felt a sense of accomplishment in leading even the small team in combat, and is interested in assisting to set the others through their paces. Sweat and hard work will forge them into a team, and constant talking about what it REALLY means to be a part of the Fist may undo some sloppy training!

Working with Thak and Tinker feels at home. Neither one speaks much and both have martial training. It is a good afternoon.

DM Warren - returning home 
Monday February 22nd, 2016 5:22:57 PM


Emotions are mixed during and after the execution, but by and large they are a rather somber group. When it almost goes wrong, several of the Agents are quick to try to correct it, but none are faster on the draw than Palance. It is obvious how she rose to power in the Fist with her obvious combat abilities.

The Agents do what is best in their minds to turn the mood, offering physical exertion, quiet contemplation, or sharing drinks and stories around the fireside.

Transformations are taking place for the Fist as a whole and for its individual members, though most are not so obvious physically as Anna's. She tries to explain to her comrades the extent of her new abilities and what she has given up for them, but even she will not know fully until she has the chance to flex her wings.

Pru's transformation to leader is less drastic, but just as obvious with the new bearing she displays. She may not want the responsibility though, already having seen what it requires of its bearer. Nikolai offers his comfort, and while he is willing to retake the burden of leadership, he does not want to take away from what Pru has rightly earned. When conferring with Palance, she feels it is up to the Agents to decide who their thumb should be. We are issuing new contracts to those that are invited to stay on, so any previous titles mean nothing. The Thumb of the Agents was always more of a formality though, as you are a diverse group that works together to bring out each others' strengths, rather than a few under the direction of one. She shrugs, content to work out that detail at a later date.

Palance listens to Michael’s suggestions seriously, and considers her answer carefully before replying. I can’t deny that both riding a griffon or a giant reptile would be fulfilling a sort of fantasy for me. But especially with our reduced resources, I doubt that we will be able to give the griffons a suitable home, even if we did have enough personnel to track, capture, and train them for combat. Maybe if they were newly hatched, there would be a chance. But fully grown and needing a large amount of meat every day? There will be problems providing meat for the recruits, not to mention large animals. But maybe someday. She seems a bit wistful, knowing that things she could accomplish with a signature on a parchment months ago will be nigh impossible now. As for a home, we are not so lost as all that. We still have the Citadel, and as long as I’m around, we always will. Steady income will be necessary though, as we will not have the bulk of missions to pay everyone’s wages. If I can secure a contract with some of the bigger merchant companies, that would be a constant source of some funds. Thank you for that insight, Sarge.

Soon enough, Palance and Swain take their leave to return to the Citadel and begin setting things aright. The Agents stay for a short time to assist with cleanup, but soon it will be time for them to return as well.


Trayvin AC 21/12touch Hp 59/59 
Monday February 22nd, 2016 9:55:11 PM

There seems to be some sort of 'vote' taking place so Trayvin offers his thoughts. "I will stay with the Fist. The group may be a bit ostracized now, but it won't be any worse than what I dealt with growing up."

Trayvin helps out around the camp, but it looks like their time here is drawing to a close. Mission accomplished, or at least completed anyway. Doesn't feel like much of a victory considering the loss of life, reputation and property, but maybe there will come a time for the Fist to shine once again.

"If we are leaving soon and returning to the Citadel, maybe we should accompany Palance"

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday February 22nd, 2016 10:20:47 PM

"What the people and nobles actually think of the Fist only the near future will tell, but hopefully they will see that the Mailed Fist is indeed honorable to the point of executing their own when those break the Code, even including the Grand Marshal. That has to count for something,' Nikolai sounds hopeful.

Considering the enormous effort it took to get here, Nikolai is in agreement to try to return to the Citadel in Commander Constance entourage.

"Pru, you are still the official Thumb. It is your task to ask Commander Constance her permission for us to return with her. Once you've done that, we can put up a vote for the Thumb as the Commander suggested." Nikolai grins knowing how Pru hates to be up front and in the limelight but also knows it will build her confidence even more.

OOC: next post, lets make a point to all vote for who each PC wants as Thumb. You can vote for yourself or someone else. Nikolai was elected Thumb by Sgts Trimmack and Helmbane. This time we get to choose.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+9=22 ; d20+4=9 ;
Monday February 22nd, 2016 10:37:58 PM

Though he does not show it, His Captains words hurt Michael. The 2nd part of his proposals, Cthona, were just an Idea. But the Griffons, their majesty, power and nobility, even while starving, stuck something within Michael. He mulls it over in the back of his mind during the talks around the campfire. He comes to the conclusion that Palance wasn't categorically denying recruiting the griffons, but that she was basically posing questions to be answered before recruitment. Michael resolves to answer those questions.
the questions are:
Can we give them a good home?
How to capture, train and track them?
How much meat per adult?

To answer the questions, Michael dresses in Mufti (civilian clothes) and heads into Ailsildur early that morning. he buys a good bottle of booze. He asks around at saddle makers, blacksmiths and stables till he finds a lead on a dealer of exotic steeds. (don't know what to roll for that, so I'll leave it to the DM)
He poses questions to the dealer, gaining insight and perhaps leads to others who may know more than the man he is talking to. He keeps copious notes, and is careful to avoid spilling the location of the griffons he knows about. He also asks what might cause griffons to become poor, what do they have to compete with in their natural environment? He attempts, with the add of the good booze, to get the dealer to open up and talk freely about Griffons, letting the conversation drift where it may and gleaning what bits of information he can from the stream.

bluff (to get him to talk freely) 22
diplomacy 9

Prudence Gundle [AC 18; HP 51/51] [Mage Armor] 
Monday February 22nd, 2016 10:48:53 PM

"The Fist is my home," Pru says. "I'm staying."

When the subject of leadership comes up, Pru looks troubled. "As Captain Palance said, it's more of a formality," she says. "The only time it's really useful to have an official Thumb is when we're dealing with other groups--either other Fists or groups outside the Mailed Fist altogether. And I'm a girl. And a kid. And I'm not very strong. And people who only respect strong, manly stuff aren't going to respect me at all. You all know what I can do, but to outward appearances, I'm negligable. We don't want me for a Thumb."

Pru votes to reinstate Nikolai as Thumb.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+12=14 ; d20+9=19 ; d20+25=27 ;
Monday February 22nd, 2016 10:49:57 PM

Anna searches her memory for what she knows of Griffons. (knowledge[arcana] : 14) She would like to one day turn into one of them, but that day is probably a ways off. She shares what she knows of them with Michael and whoever will listen.

She also helps out as best she can around camp. In the evening when the company is sitting around the fire she attempts to improve morale with her darkwood guitar. (Perform [strings] : 19)

She also spends 4 hours as a large oak via tree shape. While doing this she attempts to blend in with her surroundings as a tree. (Disguise: 27; including +10 polymorph bonus)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday February 23rd, 2016 12:31:29 AM

Michael looks up at Pru with something akin to adoration. She's the closest thing he has ever had to a sister and he is...hurt when she talks down about herself.
You gathered the shattered remnants of the Fist and held them together as Nutronius surrendered. You managed to talk down a delegation that had come for blood and was fully prepared to sweep all resistance aside and put you all to death. You made decisions that helped keep the Fist alive, if not whole. Every female recruit in the Fist has at one time looked up to Agent Prudence and wanted to be just like her.
Sometimes there is more to a leader than a strong arm or impressive armor. A calm, cool demeanor and a sharp mind backed by a wit that knows just what to say means the world to a leader. Good looks and common sense can't hurt either. You have all of these qualities Prudence, and you have proven that you could be a great thumb. It hurts me to see you sell yourself short.


he pats her on the arm and tries, to get her to see herself the way all the rest of us see her.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Tuesday February 23rd, 2016 1:26:46 AM

"All good points, Michael. Our Lady of Fire has always thought of herself as a little flicker of flame when inwardly she's been a roaring blast when needed," Nikolai chuckles.

He turns to Pru, "Even though the position within an Agent Fist is a formality, it still is necessary during decision times. So, being the Thumb does not necessarily mean being the Face of the fist, although yours beats mine by a mile or two, it does mean that the Thumb must have a Will to be the Thumb. A Reluctant Thumb won't be as effective. We'll honor your non-desire to be the Thumb," he smiles. He does not say it, but he is far more comfortable having Pru in the background ready to crisp anyone than up front trying to parlay.

Thak Val Zsing (Lewis) - AC 16 - 64/64 HP 
Tuesday February 23rd, 2016 11:11:37 AM

Thak nods thoughtfully in agreement. "They're right, lass. Y'held your own, followed orders and gave 'em when needed. Soldiers followed you. You've poten-shul, you can, should lead."

"'Course I also think you're wrong."

"All of this, most've you. Too gentle, too li'l respect for y'ancestors, y'descendants. Too squeamish."

"But not by much. Not 'noguh for me t'deny what you've got in you, that I'd fight when you told me to fight, trust you t'cover m'back."

"Just 'nough that I'm gonna do my best t'be like you, t'lead, to command. T'guide and act honorably."

"Then when we both get there... 'cause you will and I've nowt else to do with m'life... we can argue specifics, ph'losophy, practice."

His voice a tad hoarse, he returns to honing swords for the citadel's stores.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Tuesday February 23rd, 2016 1:28:42 PM

"I'd be happy to serve under either of you." Anna says, "I've only been with your group for less than 2 missions but both of you are skilled. I just need to be better at analyzing combat situations. If I had been maybe I could have thrown Neutronis's aim off."

Trayvin AC 21/12touch Hp 59/59 
Tuesday February 23rd, 2016 8:03:26 PM

"No need to beat yourself up over it Anna, all things considered, we came out of it ok."

"Prudence. I think you should consider that your skills with diplomacy may be stronger than you are willing to admit. If I may be so bold, I would like to suggest that we have two Thumbs. You can direct and lead us through diplomatic matters, and Nikolai can keep us organized in a fight."

"Of course," Trayvin says with a smile. "As independent Agents, you could both expect a bit of initiative and originality in any particular situation from the rest of us."

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Tuesday February 23rd, 2016 8:27:03 PM

Tinker listens to Captain Constance and Michael. The dwarf nods to Prudence in respectful reassurance. "You did good Bean Pole, and you'd be a great Thumb for the Agents. Course, the Captain is right that we pretty much are a team and not one leader and a bunch of fingers, so who is Thimb is less important than in a real unit."

Tinker thinks about how Neutronis, when already acting against the Mailed Fist gave the order for Prudence to be Thumb. "Prundid a great job, but her promotion was an unlawful order. Besides," he says with a rare smile, " she doesn't want it. Take up the Thumb again, Nikolai "

.....

Tinker broods. Thak's words hurt, not honoring his ancestors, but he acknowledges that Thak wouldn't know why. Still, it makes Tinker broody for the rest of the day.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Tuesday February 23rd, 2016 10:59:10 PM

"I'm fully aware of this initiative and originality us Agents are free to exercise. The job of the Thumb of an Agent Fist is not to curtail that, but encourage its use in an organized manner and not look like a handful of barbarians going every which way," Nikolai belts out a laugh.

"Well, as the newly re-elected Thumb, our first order of business is to procure some mounts so we can head back home. Pru, Tinker, and Thak, that'll be your task. There should be plenty of horses from Neutronis' cavalry that we didn't blast.

Second, we've gathered Neutronis and Uruk's gear. We need to pick what we want and sell the rest. We'll put the two banners up on our trophy wall in our barracks back at the Citadel. That ring of Neutronis has a bad omen look to it so we'll sell it..."
and thus the gear is divided up and what was left over sold.

"Anna and I will talk to Constance about going back to the Citadel in her entourage. Trayvin and Michael, you two go get together enough provisions for a long trip. I'm ready to put this place way, way, behind me.

By the way, Tinker, did we ever put that poor soul to rest? Let's get with the mayor and find a honorable place in the city to bury him."


And thus Nikolai's Fist makes preparations to head Home, hopefully accompanying Commander Constance.

DM Warren - returning home 
Wednesday February 24th, 2016 12:45:23 AM

Anna and Michael are able to dredge upon various information regarding griffons between their efforts. While Palance doesn't think it's feasible for the Fist in general, it seems that the Agents themselves are free to pursue a winged mount for themselves, though finding, befriending, training, and garbing them for combat would be on each rider.

Everyone seems to have more faith in Pru than she has in herself, despite her successful leadership this last battle. Both Nikolai and Pru have more than proven themselves capable. The group is almost double normal Fist size, perhaps a dual leadership would be in order? Still, Nikolai is quick to set things to order for the present.

The smart move seems to be to travel with the crowd, and the Agents all agree that it will be safest. Mounts and provisions are acquired, and the journey home begins. Between Palance, her entourage, and the Agents themselves, a foe would have to be crazy to attack without an army. And that wouldn't happen again so soon...



Prudence Gundle [AC 18; HP 51/51] [Mage Armor] 
Wednesday February 24th, 2016 10:36:15 AM

Pru is releived that Nikolai will be resuming leadership of the Fist. "I'm happy to be our diplomat," she assures her Fist-mates, "but I don't think I should be in charge.

She helps acquire mounts and organize things for the return to the Citadel. She is looking forward to returning, and visiting the Catacombs.

And she tries not to hope that there will be a letter from her family waiting for her.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Wednesday February 24th, 2016 5:37:33 PM

Nikolai's comment makes Tinker start: he forgot all about the murdered courier they found under the water! A few hasty questions and searches takes care of that detail, however. It's most likely since he was left on the battlefield near the Tower that he was buried with the other fallen of the battle.

Once that chore is done, Tinker goes back to brooding, and chooses his spot under the Anna Tree. He is still there several hours later when Anna transforms back into a human. "Impressive", he comments, but silently wonders what use it would be to become an unmoving, unhearing object. No matter, Tinker is confident that his steady presence will encourage the Morphling to talk.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday February 24th, 2016 5:47:34 PM

Micheal helps with the packing up of the camp, and watched to keep the privates in line. keeping them busy enough that they don't have a lot of time to complain or really even overthink the situation. He worries a bit about Pru, she's a whole lot more capable than she gives herself credit, but that's something he hopes she will realize in time.

since there a whole lot less folk going back than came forward, he picks out a sturdy mule from the camp wrangler and gets a pack saddle put on it. he then builds a little bed on the pack saddle and loads his gear up. when the troop moves out he rides on the mule, comfortable in his pack bed.

DM Warren - returning home 
Wednesday February 24th, 2016 6:39:03 PM

The road home is uneventful, and after a surprisingly short time, the gates of the Citadel are once again in view.

It is somewhat of a sad homecoming for the Agents. The Citadel is much less lively, between those who have left, those who defected, and those who perished. Some of those who are left are trying to go about business as usual, but it will be sometime before the feeling of home recovers. More faces even may disappear as Constance takes care of the business of re-issuing contracts.

After a trip such as this, nothing is more welcome than a bath and a real bed.


Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+9=15
Wednesday February 24th, 2016 7:47:24 PM

Anna looks for an open bunk in the agents common area in the curtained off area by Pru. She takes her guitar out and a small box.

She opens the box and a frog comes out wearing a top hat and wielding a cane. The frog starts singing and Anna strums along in accompaniment. (Perform[Strings]:15)

"Hello my baby, hello my darling, hello my Ragtime Gal
Send me a kiss by wire, baby my heart's on fire
If you refuse me, honey you'll lose me
Then you'll be left alone,
oh honey telephone and tell me I'm your own"

After the frog is done she puts him back in the box and says, "Should we call him Thunderfrog?" she asks.


Trayvin AC 21/12touch Hp 59/59 
Wednesday February 24th, 2016 9:01:39 PM

Trayvin looks around the Citadel. He is glad to see it is no longer under attack. The only problem for him is...he has never stayed here before on a long-term basis. "So, would someone be able to show me where I should stash my gear?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday February 24th, 2016 10:04:53 PM

Michael is glad to help Trayvin get settled in. The fist barracks is a great room with beds, a small desk and a trunk for each fist member. we curtain off each area so that the women folk can have some privacy and we have a small common area where we can relax by the fireplace. trophies of our exploits are mounted above the fireplace and on the walls around the great room.

Michael leads trayvin to the spot where Linden used to stay, our old cleric, a Centaur named Linden used to stay here. I'll get the quartermaster to get us a bed for you, but this is prolly the most holy place in the whole great room..

once Trayvin has dropped his gear Michael takes him to Q's area.

Hey Q! We got a new member for the Agents, He's taking over Lindens old spot in the agents quarters...as you can see he's not a centaur...so...would it be possible to get him a bed?

How's things been going since...you know...

Gods, it's been so long, is the last assignment still open? I'm think'in about getting everyone together there around 7 or so for a few beers. I would be honored if you would join us.


Michael give Q a friendly smile, but is careful not to crowd her. once she tells where to go get the bed Michael take Trayvin there to get it and helps to set everything up.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday February 24th, 2016 10:22:33 PM

Nikolai sighs as they pass through the gates. After what they just went through, ridding a rat infested warehouse seem like newby play. 'I suppose it was,' he muses.

"Trayvin, just follow us. We have our own barracks. Our lockers should be there and we'll get each of the new members one as well. Just pick an empty bed."

They arrive at their barracks and find it eerily untouched. It's hard to call it home as they've really spent very little time here, but it is the only real stable place. He unloads his gear on his bed and fetches some nails and a hammer. An hour later the two banners are neatly displayed on their 'trophy' wall with a gnoll Flindbar between them.

The next thing he does is start a letter to his mom. He has no idea where his father would be, but mom would be home. He does not go into any detail but briefly mentions that they were involved in the Alithmar conflict on Commander Palance's side. Their Agent Fist is back home and well. He'll drop the letter off before going to the Catacombs.

Prudence Gundle 
Wednesday February 24th, 2016 10:57:00 PM

A hot bath is indeed welcome,and Pru gives a little sigh of contentment to be clean again. She changes into one of her civilian dresses, since the group is not on duty.

She resists temptation for a while, biting her lip, but at last she succumbs to curiosity and goes to check whether there's a letter for her.

Thak Val Zsing (Lewis) - AC 16 - 64/64 HP 
Thursday February 25th, 2016 1:53:17 AM

Thak dumps his gear, then heads for the common room for some grub. He starts reassuring the doubtless hundreds of people who need reassuring; the Fist is about to change, potentially forever.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Thursday February 25th, 2016 7:15:10 PM

Tinker remains somber for days and the half-empty Citadel does little to lift his mood. The training grounds look little used, the parade ground for recruits is empty, and the people he does see still look either stunned or exhausted, the dwarf can't tell.

Michael shows Trayvin a place for his bunk, so Tinker nods Thak over to the men's side of their barracks room. "Take your pick, either open bunk is yours."

After a quick washing and a hasty meal in the mess, Tinker returns to the barracks and carefully unpacks every bit of equipment. Taking his weapons to the armory, he loses himself in the repair and cleaning of his metalwork in his old favorite place; the Armory.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday February 25th, 2016 9:10:07 PM

His chores done, Michael finds everybody and tells them that he is heading over to the last assignment[/b] tonight around 7 and to show up if they are inclined. After that he sets to cleaning and mending his gear and once that is done he heads back down to Q's office with their loot in tow.

Hey Q, I've never known a quartermaster worth their salt who was'nt well connected. Maybe you can help me out with something a bit.

he lays the items Brainbiter and Manslayer out on the counter in front of her.

This is Unruks and Neutronis weapons, we were given them by the Captain as ours by right of Conquest. I am unsure as to what to do with them...I could sell them at the catacombs, but you know how that is. I'm of two minds about them.
1. we could use them as trade for the Fist exchange program, but I don't know the wisdom of keeping such items around...you understand?
2. If you could use your connections to get us a good price for them, well a 10% finders fee could be yours if the price is high enough. Just see what you can find out and send me a note if you find something.


Michels puts the weapons away and makes small talk with Q if she is of a mind to do so. Around 6:45 he heads over to the [i]Last Assignment
and gets a pint.

He is a bit put off by the bar. while it used to be filled with many soldiers laughing and telling war stories , now all but a few tables are empty, and each soldier seems to be holding their own counsel with the drink in their hand. the sight is depressing, and somber thoughts pass through Michaels mind. The mood hits him, and he goes to the small stage...he pours his emotion out through a song. for all the dead, and for all the living.

These mist covered mountains
Are a home now for me
But my home is the lowlands
And always will be
Someday you'll return to
Your valleys and your farms
And you'll no longer burn
To be brothers in arms

Through these fields of destruction
Baptisms of fire
I've witnessed your suffering
As the battle raged higher
And though they did hurt me so bad
In the fear and alarm
You did not desert me
My brothers in arms

There's so many different worlds
So many different suns
And we have just one world
But we live in different ones

Now the sun's gone to hell and
The moon's riding high
Let me bid you farewell
Every man has to die
But it's written in the starlight
And every line in your palm
We are fools to make war
On our brothers in arms


Trayvin AC 21/12touch Hp 59/59 
Thursday February 25th, 2016 10:02:16 PM

Trayvin thanks everyone for the help. He picks out a bunk, stows the gear and then gets cleaned up. He happily agrees to meet for food and drink at what is apparently the local bar.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+9=21 ;
Thursday February 25th, 2016 10:38:11 PM

(OOC 1: Does the fact that the guitar is masterworked just give it the +2 to perform strings or does it also confer +1 to attack rolls too, this is a gift that Anna got for Yule; if the guitar club is
OOC 2: checking in b4 bed)

Anna keeps playing her guitar. (Perform: Strings 21)

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Friday February 26th, 2016 12:18:04 AM

Nikolai is busy writing his mom a letter whe Michael leaves with the loot. He has an idea and puts down quill and paper and follows after Michael. Catching up with him they both enter the quartermaster's shop.
After Michael gives his pitch, Nikolai chimes in.
"On the other hand, if you could find a magical Kama equivalent to this magical bastard sword, I'd take it in trade."

OOC: Invoking the Mailed Fist Armory: swapping a Bastard Sword +2 for a Kama +2.

DM Warren - returning home 
Friday February 26th, 2016 1:45:58 AM

Anna gets to know her new pet and shows off her pipes a bit.

Michael and Nikolai get Trayvin set up in their digs. However, before they have a chance to unpack the gear, a throat is cleared by the barracks door. Standing there in new Fist livery that may be a bit too big for him is a young man holding a letter. He hands it off to Nikolai and backs off, waiting for him to read it. The message is from Palance - it seems that there is another reward for their efforts. It tells them to follow her aide to their new quarters.

The boy leads the Agents to the tower and a large common area with many doors leading to what they can only assume are bedrooms. Still, Pru is more interested in being clean at the moment, Thak knows that food is more important than anything else, and Tinker heads to the armory to clean up his gear.

Michael and Nikolai get down to the business of dispensing with the unclaimed gear, hopefully trading it in for something more useful. will get back to you on that.

Pru goes searching for correspondence, hoping against hope that it's there. It's been so long since she's heard anything from her family. There is nothing from her parents, but she's beyond surprised to find a letter from Verity! There is nothing sensational, but it tells of the family at least. All of the children are still healthy and happy, and life on the farm is normal. She also is pleased to say that she is betrothed, which is the focus of the letter. It seems that she just couldn't keep that news from her closest sister, despite how her parents reacted to her power.

Later that night, at The Last Assignment, Michael and Anna's music proves captivating to all. The remaining soldiers and common folk all enjoy the diversion. It seems like it would be a pleasant evening for everyone.



Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Friday February 26th, 2016 6:41:50 PM

Anna chooses a room near Pru's in their new quarters. She also makes it a priority to take a bath herself since one never knows the next time one will get to take a bath.



Trayvin AC 21/12touch Hp 59/59 
Friday February 26th, 2016 8:28:29 PM

Trayvin enjoys the meal and the company. He hopes this is a sign of better days to come.

Prudence Gundle 
Friday February 26th, 2016 10:37:47 PM

Pru can't believe her eyes when she sees the letter. She reads it through once, quickly, greedy for news of home. Then again, more slowly. Then again. Everybody is well, and safe. Verity and Dunc are engaged--finally! Pru knew the fellow, of course, and had always found him to be dull as dishwater, but then, she wasn't the one marrying him. She hopes he and Verity will be happy.

She tucks the letter away and goes to join her Fist-mates at the Last Assignment.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday February 26th, 2016 10:38:54 PM

Normally, Michael would skulk at a gathering, but recent events have him in a mood to reconnect with friends. He moderates his drinking and still sits with his back to a wall, but other than that he lets himself hang loose.
After the get together he bids all a good night, gets a bath and hits the sack. Things have changed, it's true, but the fist lives on and he has his friends, both old and new...he is content and fades off to sleep with a smile on his face.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Saturday February 27th, 2016 4:27:41 PM

Tinker is surprised and a little concerned about getting moved from their comfortable barracks to apartments in Captain Palance's Tower. It made sense but he was used to the barracks. "It'll take a while before this new place will be 'home' " he mutters. Still, having his own bed chamber allows him to stay read out a little. He looks around the new bed, chest for blankets, wardrobe for clothes, arming stand for armor and weapons. There are lamps for night and a fireplace in each room for the cold months. Hmmm. Tinker gets his chamber a sturdy but battered table to place his locks and iron puzzles, something to tinker over. He chuckles at the play on words.

That evening in the Last Assignment, he hums along as Michael sings. Nice tune. The dwarf even sings along on a couple refrains;

"You did not desert me
My brothers in arms..."

And

"We are fools to make war
On our brothers in arms"

He stands and raises his tankard at the end of the song. "To comrades fallen, to comrades here, we are one. To the Fist!"


Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Sunday February 28th, 2016 11:09:24 PM

Nikolai thanks Q for her efforts. He wants to ask how things are going but refrains, the topic may be too delicate, or the answer waaaay to long. He heads on over to the Last Assignment, the tavern on the Citadel grounds, and joins his friends.
Anna is enjoying her guitar and trying to liven things up. Pru seems a bit happier than expected. The others seem willing to leave the recent events behind, even if for a few minutes. He contemplates retrieving a kazoo he won at a contest in the Giggling Ghost once when his father took him there but decides he wants to take a few lessons from a musician first.

Surprised by the new quarters, Nikolai does not know what to think. What are the other Fist members going to think? Things are certainly going to change.

Thak Val Zsing (Lewis) - AC 16 - 64/64 HP 
Monday February 29th, 2016 12:40:10 AM

A bed's a bed for Thak's tired body. He doesn't comment much on the change.

DM Warren - returning home 
Monday February 29th, 2016 5:25:58 PM

A fun evening is had by all, but eventually everyone cleans up and heads to their new apartments to catch some much needed rest. The beds are noticeably nicer than in the barracks, and the privacy is something that will take some getting used to. Some of the Agents have a hard time falling asleep without the snores of their comrades to lull them.

In the morning, Q has left a note for Nikolai and Michael, saying that she has found some suitable replacements for their magic weapon if they would care to make a choice.

As they wake and move about the Citadel, there is a strange feeling in the air. Where there used to be organized lines for the bath and mess, Thumbs getting early training in for their squads, and messengers flying back and forth with missives for all, now there is an eerie quiet. With the new organization, more groups will be set up like the Agents, but neither the recruits nor their Thumbs really know how to deal with it. Upon seeing the Agents, several of the thumbs with whom they are more familiar look to them, the boldest approaching Nikolai to see how he trains and commands his Fist.

It seems like everyone needs some help, should anyone be willing to provide it.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday February 29th, 2016 8:51:32 PM

Sleeping in a soft bed was something Nikolai had almost forgotten its effects. He slept so sound he awoke late in the morning. Rubbing his eyes he struggled to get up. His early morning meditation routine completely a wash, he donned his Mailed Fist uniform then noticed how dirty it was. Pru had cleaned the blood off of it but it still had huge tears and he'd traveled a long distance since then.

He took the uniform off again and thought to visit Qualtmie, or Q as she preferred to be called, for a fitting for a new uniform. Wearing civilian garb for now, the ones they used to try to pass through the country incognito, he left his new room only to find the message Q left for him.

Hunger left him immediately as he made a bee-line to the quartermaster's office.

"Hi Q, good morning. I was in the process to come get a new uniform when I found your message. Thanks a lot for your help. What do you have for us?" he asks cheerfully. He never did notice the quiet of the parade grounds or the training fields.

However, just as Q is about to answer, a Thumb he recognizes barges in and engages him in an excited conversation.

It seems like there now is a shortage of Fist Trainers and he wanted some pointers. Success has its price.

"We trained under Sgts Trimmak and Helmbane. You remember them don't you? I wonder if Trimmak is still around? Anyway, I'd be glad to offer assistance. Tell me in what area you need most, Defensive Tactics, Offensive Tactics, Spell Casting? You name it, We'll be glad to help. Get back with me this afternoon and we can discuss what your Fist's skills are and where we can help the most." he answers still beaming from Qualtmie's news.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+19=26 ;
Monday February 29th, 2016 8:58:12 PM

Michael is more than willing to help train! While not all are needing the art of shadows, the ones that wish to peruse this path, Michael is more than willing to teach what he knows. After a speech that goes something like this:
A wise man once said that all war is based on deception. When you are weak, appear strong, when you are strong appear weak. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near. Ultimately if your enemy is not aware of your presence you have achieved the supreme advantage, surprise! And with surprise, you can pick your spots on the enemies armor and bypass it for a killing blow, You can listen in on their plans or gather information that can save your comrades lives and help to assure victory. For ones such as we, the shadows are our friend. stillness is our temple, and stealth is our religion.

Micheal then starts the men out by sending them out into the field. He gives them lessons on how to craft camouflage, how to move silently, how to watch your target and only move when he looks away. he keeps a note pad handy and records their various strengths and weaknesses, or better yet he has a bookworm private with good handwriting do it while he puts the troops through their paces. taking the private aside and whisping to him what to write. After he give the toops the lesson, he splits the group and has one side be the watcher and the other side be the sneak. He lets the play with this, then switches sides. taking notes on who is the stealthiest and who has the best perception. he then critiques the students, pointing out both the good and the bad, he switches things up more sometimes having the whole group sneak in on one senty, other times the opposite. he switches up training areas. gives lessons on useful places to hide in buildings. the importance of masking odor. Late in the evening, when has thoroughly exhausted them, but hopefully kept their attention he shows them how it's done, and actually does a pretty decent job of hiding.

stealth 26

after he lets the troops go for the evening he goes up to his quarters and starts to work on the lesson plan for tomorrow. entitled: 'Flanking, and the sneak attack or how to double your pleasure, double your fun"....nah scratch that, must be tired, too silly..."strategies for gaining advantage in combat. Since he flanks with tinker quite a bit, he asks his dwarven friend if he would like to help I figure if we double team them, we can cover each others shortcomings and also keep two eyes on the youngsters. I swear, were we ever that young?

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Monday February 29th, 2016 9:00:20 PM

but before all that, he goes to Q's office to see what's up, following Nikolai.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Monday February 29th, 2016 9:48:25 PM

Tinker isn't used to sleeping in a soft bed. He tosses and turns and then takes the down over blanket and flannel sheets and makes a pile on the floor near the hearth. Ah, yes, that's better!

In the morning, he keeps back but is interested in seeing if his success in leading a small group on the battlefield can be similar to training raw recruits. He helps out Michael but his heart really isn't in it until the halflings comment. The dwarf guffaws. "Let's give em a demonstration of how flanking is done right." He suggests.

Then he stalks up and down the rows, watching, and occasionally bellows "NO! You have to go slow at first. Add speed last. Your muscles have to remember where to go first. You see? Now, DO IT AGAIN!"

Prudence Gundle 
Monday February 29th, 2016 10:00:54 PM

Pru is awed by their new quarters. She doesn't have much experience sleeping in a room all by herself. She'd been in single quarters briefly, before graduation, but had never really gotten the hang of it. At home, she'd slept cuddled up with her sisters Verity and Faith. And in the Fist it was always barracks, or camps, with lots of other people around her. Now....the silence is overwhelming. Pru has a hard time sleeping.

In the morning, she bundles her uniforms off to the laundry, using that as an excuse to stay in her dress a little longer.

She actively tries to avoid anyone trying to ask her advice about training. What does she know about it after all? She herself barely passed!

But thinking about that makes her think that she might have something to contribute after all.

"If you have somebody who's smaller, or weaker, or....well, a girl; somebody who's having a hard time keeping up on the physical side, don't take it easy on them," she says. "Don't bully them, but don't ease up. They can do this. And when they do it, and know that they did it by themselves, that's much better than having people hovering around, making sure they're not too hurt or too tired or anything."

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+25=30 ; d20+9=13 ;
Monday February 29th, 2016 11:00:39 PM

Anna decides that it is time to school some of the recruits. She is still getting used to her metamorphosis herself but knows a thing or too she can share with recruits.

She first demonstrates her combat expertise as she picks one of the recruits as a sparring partner. She makes sure the rest of the recruits are paying attention as she diverts a little bit of her attention from actually hitting her sparring partner to dodging their blows.

"Combat Expertise isn't something that everyone can do. You have to be a little clever to pull it off, but it can save your life in a fight, by making you harder to hit at the expense of being able to hit the other guy."

After spending time with any of the recruits interested in the combat expertise feat that have the aptitude for it she then demonstrates how to dodge.

"Dodge also makes you harder to hit, but with no negative cost, however you have to be nimble enough to learn how to do this."

After spending time with any of the recruits interested in the dodge feat that have the aptitude for it she then does some skill training.

She leaves the room where the recruits are gathered and uses her alter self SLA to take the form of Commander Constance thanks to her perfect disguise gift. (Disguise:30) She reveals herself prior to the 4 minutes of her ability expiring then spends the rest of the disguise class working with a mundane disguise kit teaching the class how to spot and apply disguises.

She then moves onto monster anatomy where she uses her beast shape and plant shape gifts to share the forms of a mandragora and a deinonychus sharing with the class the monster's capabilities and weaknesses.

She ends her lessons by grabbing her guitar for a music accompaniment as she regales the recruits with stories of the fae. (Perform : 13) (Using Cradled spread the word, Anna + all recruits get +2 divine bonus next saving throw)



Thak Val Zsing (Lewis) - AC 16 - 64/64 HP 
Tuesday March 1st, 2016 2:07:48 AM

The fistsmen gather on an open field in front of the dwarf; he stands silently until the last few arrive. "There's two things I can teach you. How't fight with blades" with a flurry of movement two knives flick into his hands, back into their sheathes, then back again to his hands. "And how't fight a man with blades. Those've you who give orders or'r bound t'give orders one day'll need the second lesson more'n the first." He gestures and orders everyone into drills against invisible opponents- thrust, parry, thrust, uppercut uppercut, thrust, defensive pose. "My fightin's a cheat. Men who fight with two blades're dextrous, quick, like snakes'n bats. I've cheated my way't use force and strength instead. Most've you won't be able t'copy me. Still, a few things y'can learn from me." Thrust, parry, thrust, uppercut uppercut, thrust, defensive pose. "Quick draw- focusin' on t'tiny movements of y'hands, y'fingers, y'wrists. Lettin'ya switch from bow to blade to dagger 'n an instant." He demonstrates, they follow. Draw. Draw. Quick draw. Quick draw. Draw. Quick draw. "My new trick's a tough one, none've you'll get the knack first off. A lightnin' lunge forwards, puttin' me an inch off balance but givin' me the reach o'any o'your fancy polearms. Look at it now, see if you want to learn it, t'head down the path." Lunge. Lunge. Lunge. Defensive pose. Lunge.

A few more drills, then a somber look. "Now... lesson two. Any'o you wanna leave, do it. Sometimes, knowin' your weaknesses's a curse, not a boon."

He draws his blades and picks four volunteers. He aims twin lightning blows around them, miming stabs and uppercuts. "These blades'll let me carve up any man within reach. With m'new trick, can't back away either. Y'stuck. Y'can't beat me with a goliath- a man in iron armor 'n iron shield. If'n I can't hit him, he'll have lost all strength and focus and I'll just ignore'im. Y'can't beat me with a fancy monk-man. Take m'dagger and I'll draw two more, grapple me an'I'll stab'im or break out. Two ways t'beat me. First, send a group against me, and use distance. Make m'fight you one by one, make m'only get one blow before you flee. Make the rest shoot m'knees with arrows, with sling bullets, anythin'. Make m'die of a hundred cuts, bull in a ring'tih fifty bloody spears lodged in m'belly." Ordering his volunteers around, he demonstrates the movement- he runs at one, mimes a single blow, then has them flee as the others mime arrowshots. He repeats the drill, never getting more than a single blow. "Second... casters. Drop t'ground beneath me away, blind me, fill m'mind with demons. I've few defenses, little I can do. An action spent hurtin' will always be better'n an action spent helpin'. And I've so little I can do to help m'self if a caster sets his damned eyes on me. S'my place, s'my weakness, s'my burden. Same as yours. Keep clear, guard your friends, never retreat from y'honor. Y'ancestors an' y'descendants are watchin'."

He stows his blades. "Dismissed."

Trayvin AC 21/12touch Hp 59/59 
Tuesday March 1st, 2016 9:26:10 PM

The Agents seem to be doing well with offering training tips. Showing the newer recruits how to fight, how to kill. But no one is showing them how not to fight. Trayvin fills that gap in their knowledge. He explains to any recruit interested in hearing it some tips on diplomacy. He teaches them how to maneuver an enemy into a position where they may decide to retreat instead of fight. Intimidation can also be a useful tool. Sometimes a fight can be won without drawing a sword. As he talks, he remains observant for any recruits who may find their way to a higher calling, by serving the gods of the Wold. If they seem interested, he gives them a bit of encouragement.

Prudence Gundle 
Tuesday March 1st, 2016 9:50:23 PM

Pru takes out her letter and re-reads it again.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday March 1st, 2016 11:14:34 PM

a note on Michaels sleeping arrangements. He has a full sized bed. he has extra pillows and an extra blanket or two. At night he makes the bed up to look like a halfling is sleeping in it. he then sleeps under the bed with the extra pillows and blanket. He has his trunk moved around to the side like he is using it as a step stool. so it blocks the view underneath the bed, that and the blanket cover most of the space. Also, after he locks his door at night, places a bottle balanced on the handle of the door, this way if anyone enters the room, when they trip the latch the bottle falls to the floor and breaks, warning him of the intruder. When he arises in the morning, he makes his bed, removes his true bed from beneath the bed, and sets the bottle on night stand. He also makes alarms for the window in his room should there be one. String, a bell and some eye hooks in the wall would work nicely.

He does this from long habit, and for the very real possibility that there may be a few people who resent the deaths of Nuterius and Runkuk and my come looking for revenge. It's best to be prudent.

DM Warren - returning home 
Tuesday March 1st, 2016 11:41:49 PM

The Agents are quick to display a myriad of skills that have made them such an effective force for fighting, scouting, diplomacy and any other mission that a normal fist would not be able to handle.

Perception 15 Highlight to display spoiler: { Constance can be noted observing from her office window, taking note of which recruits are in each class, in order to better organize them into effective fighting forces. }

Otherwise, the Agents are content to settle into their new digs, each in their own way. Some enjoy the beds, others seem to prefer the stones in various parts of the room.

The next morning, a knock is heard at the door. A young lad stands at the door holding up something that looks like a scroll. It sure looks quite official…

Opening the scroll the Agents can read they are immediately summoned for a meeting at the Last Assignment. The note is signed by the initials DC.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+13=21 ;
Wednesday March 2nd, 2016 1:01:44 AM

ooc:DM, nothing about meeting with Q and the weapon exchange?

IC: Nikolai is very pleased his team actively assists in the training of Fist members. It helps them get to know Nikolai's Fist better if nothing else. Who knows what kind of rumors about the Fist that broke Neutronis are spreading around.

For his part, he helps teach them how to defend and fight in case their weapon is knocked out of their hands. A fist against the sword is not a very good exchange for most soldiers, but Nikolai shows them it can be done.

Perc +13 DC15 = 21

The meeting at the Last Assignment is a puzzle to him. Who is DC? He asks his friends if the know this DC.
He goes to the Last Assignment with a bit of apprehension. They've only had a couple days off, not counting their trip home. Too much idle time is not good, but just a couple of days is really not enough!

Thak Val Zsing (Lewis) - AC 16 - 64/64 HP  d20+12=31 ;
Wednesday March 2nd, 2016 5:11:17 AM

Thak ignores Constance.

The time and the occasion convenient, Thak spents a few hours polishing his weapons and armor before presenting himself.

31 Perception

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday March 2nd, 2016 12:37:22 PM

When the message comes in Michael is a bit put off. He was really getting into training the recruits the skills he knows so well.

But halfling curiosity is strong, and he is certainly curious who this DC person is.

Taking a cue from Thak, he spit shines his boots, washes his clothes, polishes his gear and gets himself ready for the meeting.

He guesses that his training was more of an exhibition that a permanent training post, he hopes he taught the kids something worthwhile, a few of them showed some real talent for the craft.

OCC. Michael is a small character, no sleeping on the stones for him, an extra pillow makes a nice ground cover. besides, a hard bed is good for your back.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=10 ;
Wednesday March 2nd, 2016 5:23:59 PM

Anna fails to notice anything as she was so engrossed with the tales of the fae she was spinning for her students.

"...and that is why Eberyon's symbol is an acorn. Any questions?" She finishes.

She then turns in for the night, still getting used to her transformation and sleeping inside.

The next morning she spends time getting her gear ready for the meeting. She wants her mithral full plate mail to be all nice and shiny for whoever it is that the group is meeting.

"Could DC be an organization perhaps?" Anna asks "My lady can take the form of a silver dragon and if I am not mistaken there is an organization that also calls itself the Dragon Consortium."


AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Wednesday March 2nd, 2016 7:43:37 PM

Tinker knows helping out with training is only temporary, so doesn't worry when the message comes. His equipment is repaired, cleaned, and packed ready. He is ready himself.

It takes a couple minutes to don his new Chainmail, for appearance, but he leaves his pack and most of his weapons in his room, only bringing his sap and dagger. You know, just in case!

Trayvin AC 21/12touch Hp 59/59 
Wednesday March 2nd, 2016 9:05:46 PM

Trayvin cleans up and heads to the meeting. Hopefully the assignment will give the Agents a chance to start to redeem the reputation of the Fist. It might be a long road, but Trayvin feels the end result will be worth the effort.

Prudence Gundle  d20=1 ;
Wednesday March 2nd, 2016 10:46:05 PM

Pru has eyes only for her letter. [Perception 1!]

Eventually, she remembers to pick up her laundry and change into a clean uniform. She meets her Fist-mates at the Last Assignment, curious about the note they received.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Thursday March 3rd, 2016 12:44:47 AM

Nikolai adjusts his new uniform. It doesn't fit very well as he was to return for a fitting, but the meeting with this DC thing, or 'group' as Anna things he or she or they may be. Somehow he doesn't think it to be all too important as Commander Constance didn't approach them herself.

OOC: need to know about the weapons exchange. Nikolai's purchases depend on whether he can get that Kama +2 in exchange for one of the other +2 weapons.

DM: Yes, that's a go.

DM Warren - returning home 
Thursday March 3rd, 2016 1:42:15 AM

The Agents clean up as best they are able, cleaning road dust out of uniforms, patching holes, mending socks and straps, despite not having much idea who is requesting their presence. Anna hits on the idea that it may be the Dragon Consortium, and anyone they ask says that that's as good a guess as any. They will only know for sure when they get to the meeting.

Upon entering the Last Assignment, Rusty, the owner of the Inn, walks nervously towards you… ”You are expected upstairs… “. He raises his eyes while pointing his thumb towards the stairs in the back. Several people in the Inn look at you and while you walk by no one even tries to conceal their heads turning to follow you… once you are up the stairs you hear a buzzing sound coming from downstairs of people gossiping…

Entering the room you see a large oval table with 12 chairs around it… 8 are empty...4 are taken…


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday March 3rd, 2016 12:59:28 PM

When the message comes in Michael is a bit put off. He was really getting into training the recruits the skills he knows so well.

But halfling curiosity is strong, and he is certainly curious who this DC person is.

Taking a cue from Thak, he spit shines his boots, washes his clothes, polishes his gear and gets himself ready for the meeting.

He guesses that his training was more of an exhibition that a permanent training post, he hopes he taught the kids something worthwhile, a few of them showed some real talent for the craft.

OCC. Michael is a small character, no sleeping on the stones for him, an extra pillow makes a nice ground cover. besides, a hard bed is good for your back.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday March 3rd, 2016 1:05:21 PM

ooc: crud, didn't mean to post that. I clicked the "back" button on my browse and accidently posted it again...sorry.

Michael stands at attention after moving to the left and to the wall after entering the room. After introductions are made, to which he replies calmly Sargent Michael Wittman, Wolf Regiment, Hurricane company, 1st Agents, Komonovs Fist. He takes a seat where he can see the door and the rest of the room. He studies the 4 already at the table and lets his Thumb do the talking.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=26 ;
Thursday March 3rd, 2016 6:45:41 PM

Anna takes in the meeting room. (Perception: 26) Does she notice anything interesting about the 4 seated figures?

She then introduces herself "Sargent Anna Morphling, Wolf Regiment, Hurricane company, 1st Agents, Komonov Fist and newly minted emissary of my lady, Queen Ma'ab and King Eberyon"

As much as she wants to take a seat near the 4 at the table, she figures someone with more seniority within the unit should have that honor so she reserves a seat closer to the door, standing until the rest of her unit has taken their seats.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Thursday March 3rd, 2016 8:36:27 PM

Tinker ignores the looks, or maybe he doesn't notice in the first place, sometimes he doesn't notice social situations! Up the stairs and sees the four people sitting down. Hmmmm. "Maybe Anna has it right and these are people from the Dragon Consortium?", he wonders aloud. The he snaps to attention. " Agent Daemar Torvalsson, Agent of the Fist, reporting as ordered. "

Tinker doesn't say anything about Anna and Michael's intro; he's not sure what the status of the Agents is anymore, what after the war and moved to the tower and all...

Trayvin AC 21/12touch Hp 59/59 
Thursday March 3rd, 2016 8:42:41 PM

hmmm, well if introductions to these people are in order, Trayvin should do so as well.

"Greetings. I am Trayvin Smithson, Agent of the Fist."

Prudence Gundle 
Thursday March 3rd, 2016 10:44:31 PM

Climbing the stairs, Pru murmurs to her Fist-mates, "Whoever is up there is causing quite the stir. I wonder who it can be?"

"Good morning," she greets those assembled at the table. "Sergeant Prudence Gundle, Agent of the Fist."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+13=30 ;
Thursday March 3rd, 2016 11:35:51 PM

Nikolai meets everyone at The Last Assignment. When they get stares as they climb the stairs he shrugs. Some probably stare in awe, some in envy. Nikolai keeps in mind that he and his friends are not super special, or even somewhat special. They just were in the right place at the right time. Perhaps Constance had chosen them because the situation require cool heads and diplomacy, something they'd exhibited when dealing with the Wererat problem.

Those thoughts ran through his mind as he ascended the stairs and tried once again to feel comfortable in his slightly oversized uniform. He enters next to last and looks around. No one seems overzealous to sit so he walks over to the chair to the left of the four.
"Nikolai Komonv. Thumb of First Agents, Hurricane Company, Wolf Regiment. At your service, Sirs!"

He stands at attention but studies their clothes and equipment, as much as he can as they are seated.

Perception +13 (Uniforms? insignia? holy symbols? badges of civil authority? = 30

DM Warren - returning home 
Monday March 7th, 2016 11:40:08 AM

ooc: sorry for the delay, having coordination issues with our guests.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Monday March 7th, 2016 10:11:22 PM

(OOC: Guests on the board, eh? I take it that means I was right about the DC; checking in)

Anna waits for the 4 seated figures to speak.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=27 ;
Monday March 7th, 2016 11:08:33 PM

Michel studies the the 4,

perception 27

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday March 7th, 2016 11:31:46 PM

A bead of sweat starts to ooze down Nikolai's forehead and sting his right eye. Still standing at attention, as stiff and straight as can be, his nose starts to itch.

Ballatime "BeeBee" Brooks (RobC) 
Tuesday March 8th, 2016 12:15:14 AM

One of the figures lowers his hood to reveal a shock of bright orange hair. He's a middle-aged gnome, whose pale green outfit is covered in dozens upon dozens of pockets. On his lap rests a small golden lyre that he idly taps at with his right hand. Nikolai notices a ring on the gnomes left-index finger - a platinum depiction of a winged dragon.

He nods as each person enters, and you can see him stifle a grin at the formalities shown by some of the unit.

"Formalities and regulations. Where would the Wold be without them?" he asks to noone in particular. His voice is warm and his smile genuine. "I get the distinct impression these will be your kind of people, Ve Mundr"

He clears his throat "Ballatime Brooks of the Shining Dragons, and representative of the Dragon Consortium. But please, call me BeeBee" Noticing the group still not relax he gets confused.

"Er, yes, well, what's that military phrase again? Relax? Stand Down? Bother it all..." he puts his thumb and forefinger to his chin in contemplation for a moment before a sudden look of realisation "At ease! That's it! At ease, please". He gestures to the empty chairs.

"Such formality. I believe I once heard that when the Fist was first established there were some 142 separate rules and regulations"

Ve Mundr (Dan Knotts) 
Tuesday March 8th, 2016 10:29:04 AM

Just to the gnomes right sits a human with olive skin and dark hair showing a touch of grey at the temples and with deep set brown eyes. He wears full plate, his helm and gauntlets are currently off. Emblazoned on his breast is the hammer of Domi wreathed in white flame. The shoulders carry the high woldian symbols for Domi.
Wittman and Anna hears the man softly say to his gnomish companion, "It would be like Koshe Marr my friend." is response to where the Wold would be without regulations and order. He too, wears a ring on the left-index finger - a platinum depiction of a winged dragon. On his left ring finger is a plain gold band.

Nickoli can tell not only is he with the church of Domi, but a Protector of the highest order.

He stands and returns the salutes held by some of the group. "As you were. Please be seated." he gestures towards the chairs and returns to his own chair. "I am Ve Mundr, Servant of Domi."

"Sargent Wittman, Sargent Morphling, Agent Torvalsson, Agent Smithson, Thumb Komonv, and Sargent Gundle. We have just come from a meeting with Knight Commander Constance Palance and Merina Swain."

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Tuesday March 8th, 2016 5:25:13 PM

Tinker tries hard not to be impressed, but it is hard, so hard. Sitting before them are two living legends of the Dragon Consortium! His eyebrows rise still higher at Ve Mundr's casual reference to both the Wolf Company Captain and the new Grand Marshal of the Mailed Fist.. And they were talking about the Agents??!!

The dwarf is very glad that seats are offered because his legs are suddenly a little weak.

As he sits, he considers the figure he cuts for BeeBee and Ve Mundr. A young dwarf, Flecks of rust streak his dark chocolate hair and trimmed beard, framing a chiseled bronze face set in a permanent frown of concentration. Heavy leather-and-canvas boots, trousers, tunic, vest, and cloak with lots of pockets clothes the dwarf revealing very little skin. His newly acquired Mithril Chainmail gleams at wrist and collar and draping over his belt to his knees. The dagger and sap in his belt shows even here he is ready for anything.

"Um", he blurts out before he can help himself, "about what?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday March 8th, 2016 7:08:48 PM

Michales eyes get big and he has to close his mouth with effort. Bebe and Ve Mundr. Legends of the highest order. Mothers tell their children stories about these heroes. For once Michael is too stunned to speak. He realizes this and is surprised to feel the buzz has started, but not in the way it does before battle, it's softer, more diffuse, like a warm glow suffusing his being. He listens intently to the two trying to put as much about them into his memory. this is a legendary meeting, and he wants to remember it. As ordered though he does relax, and finds a chair close to the two, the better to observe them.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Tuesday March 8th, 2016 7:36:31 PM

"Ha, I was right, it was the Dragon Consortium" Anna says,smiling and then realizes who she is meeting with.

She recovers and says, "It is an honor to be in your presence, Ballantyne and Ve Mundr."

Anna is wearing a polished suit of mithral full plate mail that glistens in the light of the room. She has her satchel of tricks on a strap at her hip and her darkwood guitar is strapped to her back.

She takes a seat as she was encouraged to do and says, "I too am curious as to why the Dragon Consortium is interested in us."



Trayvin AC 21/12touch Hp 59/59 
Tuesday March 8th, 2016 9:59:34 PM

"It is an honour to meet you sirs." Even among the orcs of his mothers kin they have tales of the Dragon Consortium. His father claims to have seen one once at some sort of parade. But stories hold no candle to the burning flame of these seasoned adventurers. It was difficult not to be at least a little bit in awe, even after recent direct dealings with a deity of the Wold.

Trayvin sits as offered. Tinker and Anna have gotten the obvious questions out into the open, so he is content to sit mostly patiently and wait for the response.

Prudence Gundle 
Tuesday March 8th, 2016 10:04:35 PM

Pru is at a slight advantage, having heard little of the Dragon Consortium, but she can tell these are important people. She's not as awestruck as some of her companions, and she gives a very cordial, "It's nice to meet you," in response to their introductions.

She does wonder what they're doing here. Surely such...odd folk are not comfortable in the Mailed Fist.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Tuesday March 8th, 2016 10:23:05 PM

Nikolai keeps his composure. So who hadn't heard of the Dragon Consortium? His father spoke of them very little as they never really had much dealings with the Mailed Fist. And, as far as his father knew, the Mailed Fist did well for itself. Until now.

Nikolai bows in acknowledgment but waits until all are seated before doing so himself. He ponders the man of Domi. His father is a follower of Domi and Nikolai learned much about the god so he knows a lot about what this man, Ve Mundr, represents.

So what would these three powerful Protectors of the Wold be doing here? To talk to Nikolai's Fist, but about what? It has to be about the reorganization of the Mailed Fist and the Mailed Fist will fit in after all what has happened. The Dragon Consortium must have been pulled in by the other Woldian Kings to get a first hand report from Nikolai's Fist on the events.

All this breezes through Nikolai's mind while the others find chairs and sit. Nikolai has no reason to think of any other reason why such illustrious heroes would be here to talk to them.

Nikolai tries to press his slightly over sized new uniform. There was a shortage of uniforms and this one would have to do until he could mend it. The only thing remarkable about Nikolai is his belt. It had been of two colors, one stripe yellow and one stripe orange. Now it was all Orange, the representation of the growing power of the sun giving life to the seed.

Nikolai blinks. And tries to keep a steady breathing rhythm.

OOC: my cat just jumped on my keyboard and I thought I'd lost the whole post. I ended up with a post in triplicate! That was close!

Ballatime "BeeBee" Brooks (RobC) 
Wednesday March 9th, 2016 2:06:22 AM

BeeBee's left eye twitches ever so slightly when Ve Mundr mentions Koshe Marr. The horrors of that place will be with him always. That he managed to keep his sanity is a blessing itself.

He smiles broadly and raises his hand to Anna "Please Sergeant, call me BeeBee. We are amongst friends"

The older gnome stands from his chair and begins to pour some drinks from two clay jugs. "You needn't worry. It's just water. I may not understand a lot of the rules that you folk adhere to, but I understand there to be one about drinking whilst on duty" As he fills each cup he passes one to each person present.

"There now. On to discussions. We had begun to receive some disturbing reports about the Mailed Fist. For a while there we were curious as to whether the outfit would turn into a guild of mercenaries for hire" BeeBee pauses to take a sip of his water "Mmm. That's quite fresh, that is. From the Phosy River perhaps? Did you know that close to 80% of the Wold is covered in water?" Apparently not everyone shares his interests in water, so BeeBee continues...

"Where was I? Oh yes. As I was saying, it sounded for a while there that the Fist had being corrupted. It's true, Ve Mundr and I have met with Constance Palance and Merina Swain. But before we go on, I would be interested to know what each of you think of them, and please, speak freely. There will be no repercussions for speaking the truth"

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Wednesday March 9th, 2016 2:52:55 PM

Anna takes a sip of the proffered water cup.

She responds to BeeBee's ramble about water, "I did not realize that that much of the Wold was aquatically inclined." Anna says, "I used to be a druid, until I accepted my ladies gift. I had spent time with the shark regiment, but unfortunately didn't get to see much of the Wold's waterways while doing so."

In response to the questions about Merina and Constance she replies "I am relatively new to Commander Constance's regiment. While it is true that I was found her as a babe, I was raised in the wilds of Fargunia by an at-large Druid Agent of the Fist. Eventually I enlisted on my own and after some time I was transferred to the Shark regiment. I helped my team mates with some business involving a were rat that had been fleecing the Fist and terrorizing his clan. I returned with my new brethren in arms only to find that the Fist was splintered. However, Commander Constance held true to her oath and did not recognize Neutronis's campaign. Furthermore she went above and beyond by allowing members of the Fist in the Wolf to resign their commission if that is what their conscience dictated. She didn't have to do that, so she is a good and fair person. As for Merina, I am less familiar with her save for the fact that she too stood against Neutronis and is our new leader. I know she does a lot of intelligence work and based on what I understand from an encounter with some warring factions of Tiger and Snake we encountered, she may be open to enhanced interrogation techniques, but I can't say for certain. Still she seems a lot better than Neutronis by half."



Ve Mundr (Dan Knotts) 
Wednesday March 9th, 2016 3:24:05 PM

Ve takes a glass of water and slides it in front of himself and just to his right. He then folds his hands in front of him on the table. Ve sits, straight backed, shoulders set and chin out, as one might when being inspected on parade. At the same time, however, he seems completely relaxed and that this position is just entirely natural. As Bee Bee starts speaking, he glances about the table taking in deep measure of the group one by one.

Anna gains his full attention for a moment as she begins to tell about her experience and views as posed by Bee Bee. As she begins to speak of Constance, he shifts his attention to gain insight of what she says through the reactions or non reactions of the others.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Wednesday March 9th, 2016 5:16:16 PM

The gnome poured drinks, which makes Tinker relax; this is a social occasion then. Unconsciously, he emulates Ve Mundr's position of sitting at attention. Yet instead of relaxed comfortablness, Tinker displays barely contained energy. His hands start twitching, following the pattern of opening a lock without the use of keys...

When Constance is mentioned, he sits straighter. Not used to hiding his feelings, it is plain that he holds Palance as his commander and someone in high regard. The dwarf looks to Michael and Nikolai, knowing they will have plenty to say, and he will back up any of their statements.

He sips his water.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP52/52 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday March 9th, 2016 9:38:29 PM

"Now that is a serious question. Constance Palance is probably one of the most honorable, honest and forthright leaders in the wold today. It's probably why she abdicated leadership of the Mailed Fist after Neutronis fell. She makes a great regimental leader, but I think she knew that the very virtues I mentioned could cause her problems as the Field Marshall of the entire mailed fist.

Merina Swain, I think she will be a good Field Marshall. Playing the spy game
Michaels eyes get far away and his faces goes hard, he is somewhere else for a moment...with a start he comes back to himself [b] espionage is a dirty game. it changes you, you have to be able to kill people with a word, simply because they were in the wrong place at the wrong time. You have to be able to use, as Anna called it, Enhanced interrogation techniques, because in the simple math of armies, what is one mans pain and death compared to the deaths of hundreds or thousands?

At the same time you cannot be a machine, you have to feel, you have to know both the light side and dark side of the people in your cells in order to motivate them to bring you information, or do the deeds you order them to do. If anything Field Marshall Swain has, probably better than any of us here, faced her demons and knows her sins. She loves the Fist, possibly more than I do. I think thats why she couldn't help herself when they hung Neutronis, I think, though I have no proof, that she adjusted his noose so that the drop would not kill him instantly...she hated what he did to us so much that she wanted him to suffer a bit before the end...Can't say I wouldn't have done the same thing. If they gods hadn't brought Nikolai back I was planning on sneaking into the prison quarters and...well...it's a good thing Nikolai is back.

so yeah, Merina...I think she has just enough larceny in her to make a great strategic leader. I will follow her as long as she honors fist Law. I'll die for her, to live by Fist Code.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday March 9th, 2016 9:50:08 PM

'There's a good reason not to be drunk when one needs to be battle ready,' Nikolai nearly smirks but holds a straight face. Not quite sure why anyone would care how much water was really out there as long as there was plenty, and there seemed to be plenty, he did realize he'd need a few sips before he could talk, his mouth seeming to be dryer than he realized, and he takes a few sips.

It was the monk's habit to allow his any of his Fist to speak first, but it was also important to avoid any awkward periods of silence, so he speaks up next.

"At least half of us here trained for two years here at the Citadel, all under Commander Palance's command. All the drill sergeants and academic teachers were well respected and taught the Core beliefs of the Mailed Fist. This has to be a reflection of Commander Palance's character. And, as Anna pointed out, she gave letters of Honorable Discharge to those who wanted to leave the Mailed Fist and not take part in the politics of the two factions, and she gave equal leave to those who wanted to take Commander Neutronis' side.

For all that, it should be Commander Palance leading the Mailed Fist, but since Constance had had a relationship with Neutronis in the past, I can see why she declined taking that position. As far as Commander Swain, I know very little, but I trust in Commander Palance's judgement."


Prudence Gundle 
Wednesday March 9th, 2016 11:48:00 PM

"Knight-Commander Palance is amazing," Pru says. "She ran the Citadel and made really good decisions. And when the Fist looked like it was going to break up, she did her best to hold it together. And she refused to go along with Neutronis, because she knew he was in the wrong. So she's principled, too." Her eyes are shining. Pru is something of a Constance Palance fangirl.

Ve Mundr (Dan Knotts) 
Thursday March 10th, 2016 3:28:43 PM

Ve Mundr's eyes move to pay attention to each member as they speak. It was very evident they all felt quite strongly about their commanders, not a surprise to cleric. The Mailed Fist, in general, was a very loyal to themselves type of group. That was one of the main reasons the recent events were troubling in the first place. At the core, things seem to be in hand, but there were certain trouble spots and one of them might well be sitting here at the table.

Ve speaks, his voice warm and personable, "Your praise for your commander is noteworthy and admirable and we appreciate your candor and willingness to speak plainly on your feelings." Ve takes his glass and takes a small sip, returning it to the same position it had before he touched it. His hands folded again in front of him he continues, "I am concerned, however, Sargent Wittman to hear your views of the treatment of prisoners or those that might simply be in the wrong place at the wrong time. Even in the math of armies, a single person can become a rallying cry. An order or act to put to death a non combatant for expediencies sake is wrong. It can be a hard thing to stay your hand, but it is the ideal we should all hold ourselves to." Ve pauses and apparently having said his peace on the subject, poses a question.

"Without going through to grim of detail, I would very much like to know about your actions where it concerns Neutronis. We have been briefed by Knight Commander Palance and General Marshal Swain on the matter and with their permission are now asking you for a direct debriefing"

Ballatime "BeeBee" Brooks (RobC) 
Thursday March 10th, 2016 5:16:34 PM

BeeBee smiles knowingly as each person says their piece.

"Yes, this whole Neutronis mess could leave a stain on every uniform in the Fist. One that might take years to remove. Now more than ever you will need to show that the ideals of the Fist are being upheld"

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Thursday March 10th, 2016 8:51:27 PM

Tinker winces a little at little Michael; jolly halfling he is not! But he doesn't say anything against his battle mate either. He takes Ve Mundr's admonition like the cleric is speaking to the dwarf. And he listens to Ve and BeeBee carefully.

"Our mission was to find out why Neutonis was besieging the town and end it if we could. On getting to Alisidur, we found that Neutronis engineered the crisis by murdering the Alisidur messenger, stealing payment, and announcing that they reneged." Tinker pauses because it is hard to admit Fist problems to non-Fist people but... They were the Dragon Consortium, right? "At that moment, Nutronis stopped being a Mailed Fist and was just another money-grasping mercenary. And the same was true for those who followed them. We met on the field of battle and with a Miracle of Ffloy and the brave defenders of the town, we were able to overcome Unrak and Nutronis. It was a team effort, but it was my hand that killed the Bear Lord, Unrak the Undying."

Tinker feels uncomfortable in speaking so much but something tells him to keep talking. "I gave him an honorable death on the battlefield for the man he once was. And I would have shot Nutronis to put him out of his misery if Palance hadn't done it before I could even pull my crossbow off my shoulder. Death is a part of this business, but I can make it not suffer, then I should."

Tinker is breathing hard like he just ran a race. He also hopes that what was in his heart was also the right thing to say to these heroes.

Shane P https://docs.google.com/spreadsheets/d/19mB-5RRKHYmXBUSrXuKeQ_WJ-C10dPLaG__PhQPvgYk/edit#gid=850429583"]Osul/link]  
Thursday March 10th, 2016 9:13:06 PM

Michael looks at Ve Mundr thought fully for a moment. He starts to speak, thinks for a moment and then starts again.

Sir, War is the most evil invention the races of man have ever devised. the problem is, you cannot un invent it. The individual can say " I shall fight no more" but the nation can ill afford to. or if it does, it had better have some strong friends to protect it when the Orc hordes are at the gate. One of the saddest things about war is that in order to defeat your enemy, you must perforce become somewhat like him. The best generals can think like their enemy. the best armies use the enemies tactics against him. War is wasteful, brutal horrendous and utterly utterly Evil. That is the reason that Soldiers are tried by other soldiers. Any soldier on the battlefield has an absolutely air tight insanity defense should he be brought to trial. That being said, I have never killed an honorably surrendered opponent. I have never tortured for the truth. But tell me sir. After I have opened the vein of an enemy and he lies bleeding out on the floor. Do I sin if I take care of the others trying to kill me and my squad before I bandage his wound? You mistake me sir, I do not countenance the slaying of the innocent, nor do I approve of torture. I don't really like to Kill things either, but I enjoy the buzz of combat and I am proud of my skills in such, but I use those skills to protect my friends and hopefully stop evil men in this world. Others use the skills they have to do the same, it is not for me to judge the actions of those that have much more intricate and momentous burdens to bear in service to the Fist. At the end of the day, I fervently hope and genuinely believe that I and the Mailed Fist I love, have done more good in the world than evil.

Now as to our fight with Neutronis. We gave he and Runkuk multiple chances to change their ways before the fight and we even called for his surrender during the fight. Runkuk took his death before surrender. Neutronis ran Nikolai through and then surrendered. He set the Wolves of Neutronis after pardoned fist members to try and scare the others into joining him. He killed an honorable messenger bringing a note of payment to him for services rendered all to provoke a war with Althimar so he could become king of a city. Even Runkuk said before he died " I knew the gods would not approve of this" and it was true. Ffloy guided us through his clerics to the evidence we needed to make a decision.

The Wolves though. they caused us more than a little worry. we saw piles of bodies by the road. Fist members who had been slaughtered by them. When the Tiger fist showed up on the docks to take us into custody, we all firmly believed that "custody" would entail a long drop on a short rope just as soon as they could get it arranged. I think that we stuck first after they approached us and demanded out surrender. but after we reduced them and got the remainder to surrender I did my best to save the ones I could. we then boarded a boat, had the Captain of the boat betray us, ran away from an element of the Eagle Fist, turned ourselves over to them a bit later and then talked with Neutronis. He wouldn't budge on his position. we bivouacked in a tent and that night we were immersed in a surrealistic land of metaphor that led us to the body of the messanger. we met the clerics of Ffloy went into the city, got a message out to our Captain and prepared for siege. they took the wall down quickly. we had to fight on the rubble, the town guard stood with us. I stayed back, pelting at the enlarged soldiers and the clerics on their backs with my sling stones. after that wave was repulsed, the bugle sounded for a charge. Neutronis, Runkujk, and two horse Masters came at us followed by another wave of infantry. Anna and Nikolai engaged the charge with area of effect spells from items in their possession, killing the horses and damaging the men. the 4 continued their approach on foot. Tinker met Runkun and was almost killed by the return strike from the big barbarian. I engaged one of the HorseMasters. Pru hit Runkuk with a ray that really made him mad. I dispatched my opponent and turned to help with Runkuk, I think I hit him once or twice, but he was really hart to hit. I could never get to his vitals...anyway...the earth opened up and swallowed us all. Trayvin cushioned Tinker with his body to keep the fall from killing him...gods bless Trayvin. it was in the crevasse that we finished Runkuk and where Nikolai died, and where Neutronis surrendered.

Pru talked the reinforcements for Althimar filing in off the boats into not arresting us all Gods bless her as well. While I was trying to reorganize the leaderless men fo the Fist into a cohesive whole so that we could move back to the camp before they all got arrested. They Hung the traitors the next day in the square. The Fist lost over 3000 men in this fiasco and we still were required to reduce force down from regimental strength to a short company. which put a lot of men out of work. and from what I hear the Mailed Fist has to pay reparations to the city in perpetuity , 160,000 gp per year. Thats a crime. The guilty are dead, and we who stopped it are made to pay for their crimes.


Michael finishes bitterly, tears of anger and loss threatening to win out over his self control . In speaking it, he has re lived it and a few weeks is not enough to dull the pain of loss within.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday March 10th, 2016 9:14:35 PM

He sniffs and is quiet.

Trayvin AC 21/12touch Hp 59/59 
Thursday March 10th, 2016 10:11:47 PM

"For my part, I would have preferred to see a peaceful, diplomatic resolution to the whole thing. But Neutronis wasn't having any part of that. He was determined to have his invasion. I don't think anything we said to him swayed him in the least."

Trayvin adds little else, the others have already recounted most of the details.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Friday March 11th, 2016 12:00:43 AM

Anna says, "The splintering of the Fist also caused the greater Wold to suffer. On our travels to get to where Neutronis was we encountered a herd of griffons that were starved and attacked us. Neutronis's army had over hunted their land and the griffons attacked our mounts looking for food. We managed to dissuade the griffons from continuing to attack and even did what we could to heal them, leaving our slain mounts as food for them."

"We also ran into a family that had been displaced from their home by forces loyal to Neutronis. We saved that family from some trolls and later found their farm. We managed to avoid getting into a confrontation with those forces and met a druid who took up with those forces in order to better preserve the land surrounding the farm as those soldiers didn't seem to know what they were doing."

"All that my companions said about Neutronis is true, but his actions had other consequences felt far beyond the mailed Fist and Alithmar and by standing up to him and his scheme to unjustly annex Alithmar we made the Wold a better place and hopefully the damage that has been wrought can be healed. We intend to one day, parlay with the Griffon herd for their services as mounts and allies."

Prudence Gundle 
Friday March 11th, 2016 1:01:13 AM

"When Neutronis surrendered, he surrendered to me." Pru is trembling at the memory. "I don't know why he did that. First, he all but chopped Nikolai in two, and then he threw down his arms and surrendered to me." Her hands ball into fists. "Why did he do that? If he was going to surrender anyway, why did he kill Nikolai first? Was he hoping to make me mad enough to kill him in return? Did he think I could have? Because I was all but out of spells by then." She shakes her head. "I think he was mocking me somehow, but I don't know what was in his head. I accepted his surrender the best I could, and asked one of the clerics to send a message to Knight-Captain Palance, because she was the only one I knew of with the authority to try Neutronis. And they did try him, although it wasn't a very long trial. As far as I know, everything was handled properly. Or as properly as it could have been at that point."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Friday March 11th, 2016 1:15:29 AM

How could Nikolai add anything else?
"I cannot emphasize enough how we tried to get Neutronis to cease and desist. We pointed out to him everywhere he was breaking the Mailed Fist Code and it made no difference. We pointed out to him that the Mailed Fist would cease to exist if he went through with his ambitions and he showed not the least care for the consequences.

It was sad. Very sad."


Ballatime "BeeBee" Brooks (RobC) 
Friday March 11th, 2016 8:28:27 AM

BeeBee puts his hand to his chin as Tinker speaks and then adds with some consideration "Sometimes an honorable death is all a soldier wants. To die on the battlefield rather than quietly in his sleep. As you say, death is part of the business."

He watches Michael carefully as he speaks "Thankyou for your honesty. Perhaps it would help to view this from the view of the city. Men armed and trained by the Fist were at the heart of this, were they not? True, they represented a foul minority, but the internal workings of the Fist may not be clearly visible to outsiders. Further, think of the goodwill it will foster. See that the funds do not go to lining the pockets of corrupt officials and greedy businessmen. Instead, see that the schools and charities benefit from this funding. The education that can be provided to the youth of tomorrow so that they do not make the mistakes of their forebears. The woman who no longer needs to sell her body on the streets to be able to afford food. A properly trained guard force to keep the peace. All of these are good things that the Fist will be contributing to. Try not to view the funding as extortion or reparations. Try and think of it as investing some goodwill in a town, whose sons may in turn enlist in the organisation that did so much for them"

Anna brings up a more cheerful topic "Ah, griffons. Magnificent creatures. You know, there is a subspecies of griffon that lacks wings? Alce-griffons, I believe they are called. Oft looked down upon by other griffons, but can grow to just as, if not more powerful"

BeeBee takes a moment to drink some water and sit in quiet contemplation.

"I thankyou all, truly, for your honest words. We, that is to say, Ve Mundr and I, have met with Knight Commander Palance and Commander Swain. Knight Commander Palance in particular has some excellent thoughts on how to rebuild the good name of the Fist. They have therefore received our blessing, and the blessing of the Dragon Consortium"

BeeBee smiles and clutches his hands together "Have you thought about what could be done to help fix things? Ways to show that the Fist is a respectable organisation once more?" He asks the question to noone in particular.

Ve Mundr (Dan Knotts) 
Friday March 11th, 2016 9:21:17 AM

Ve listens to Michael, Tinker, Anna and the rest as they add detail and accounts of the events surrounding the uprising and fall out. The Sargent didn't understand what Ve meant, but his explanation did show his heart did. The rest of him would catch up and so the Protector knew he needn't worry. he would keep tabs of Sargent Wittman though. Perhaps a bit closer to all of them. The Ascension War was a long time ago, but listening to these young Fist recount their experiences brought much of it back.

"War is indeed an evil machine, but one that we too often construct ourselves. Death is our constant companion and we have all had to make our peace with what we take when take a life. Your accounts are appreciated and for what my thoughts may be worth to each of you, I would have done no different than any of you have told. I believe your actions did indeed save The Mailed Fist and saved a force of good in this Wold."

Ve looks to BeeBee and nods in agreement with his companion "It is part of belonging to an organization, any organization. You are held accountable to the actions of others within it. Your honor and name are at risk through those you associate with, just as your name and honor are elevated by those you surround yourself with. You have seen first hand the damage to the land and the faith of the people and going forward i pray that you will see first hand the hope and healing that you can bring by embracing and minding the funds that are required to do so."

Ve takes another drink and listens to what, if any ideas the group may have on BeeBee's posed question

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Friday March 11th, 2016 1:06:32 PM

"Besides our idea to reach an alliance with those griffons, thereby making the road safer for travelers and improving the lot of the griffons we do have some other ideas." Anna starts

"I believe Michael brought up the idea of expanding the Mailed Fists operations to include Cthonia. We could potentially expand our operations into the region and setup established routes for trade and travel. However, since it is his idea I will let him tell you more on that." She pauses.

" I do know that some parts of the Wold do have a pirate problem so we might be able to do something similar by establishing an island base or bases with the purpose of securing naval routes from the predation of pirates. Also I believe I may have heard a rumor about a community of halflings besieged by invading giant forces. Helping them could be right up our ally since we did just survive the siege in Alithmar." Anna finishes, taking another sip of water.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday March 11th, 2016 10:13:29 PM

As the others speak he nods when appropriate, he looks a bit sad and wistful when Anna mentions his departed friend Daisy. When the guest start speaking he pay attention.

Michael looks at BeeBee as though he were crazy, but as the Gnome speaks, his mouth closes, his head cocks to the side and a thoughtful look overtakes his features. By the end he is nodding in complete agreement with the Honored hero. visions of clandestine entries into the city, reconnoitering the truly poor and in need, widows, orphans, the schools that need help and the true people who actually want to be saved and do better. then when they bring the tithe to the city instead of handing it over to the rich and powerful they call out the ones in need and distribute it to them. Oh such perfect irony, such a snub to those who would use the fist for their gain! A boyish grin splits his face as he thinks of the possibilities. I think you have hit upon the one thing that makes this Danegeld not only tolerable, but actually something to look forward to. Thank you, Sir. Your words have eased my heart.

He listens to the solemnity of Ve Mundr's words and begins to understand that the Priest is not speaking Dogma, He understands, he has been where they are now. While perhaps too young to fully embrace the truth of his words, Michael vows to reflect upon them and do what he can to embrace them.

when Anna speaks again, and looks at him he speaks up.

Yeah..uh..yes..Cthonia offers myriad possibilities. Across it's length it has Ocean and Sea access, rivers for water access. so we could raise a salt and freshwater navy there. It has no overarching legal authority, so Fist law would be the only law. The trade route between The Float and Plateau City is Dangerous and the beasts fierce. It would make an outstanding training ground for our troops. Can't you just see it though..Heavy Calvary mounted on Triceratops, Light halfling calvary on velocaraptors, Mounted Archers on T-Rex!?! There is trade to be had, money to be made securing the trade routes. We are far enough away from established kingdoms that we would threaten no one. but with sea access we can travel to anywhere we are needed relatively easy. It's perfect!

The Argument that Neutronis gave for doing what he did was that the Fist had no home. We exist at the pleasure of the Kingdoms we service. Mercenaries are often needed, but never loved in a kingdom. Old soldiers have to go back home when they retire, too often that is like bitter ashes in their mouths, they that have seen what they have seen, they that have done what they have done, how can they ever go home, they have no frame of reference to the people back home and too often long for the company of others of their ilk. I don't think Captain Palance, truly understands it. She has a place at court with Fargunia, so her place and the Citadels place are fairly secure. But Bear and tiger both went to war to try and get it. How long will it be before the others feel the loneliness as well? I think it's a problem, but nobody talks about it. I'd like to one day talk to former Field Marshall Thankasis about it see what his views are. I think it's a good idea. maybe it's just that it's time has not come yet.

I even have some ideas about organizing a country around being a mercenary. A civilain leader and a military leader. A house and senate made up of High thumbs and Officers. each voting for their respective units. with a general election for the civilian leader held every 2 years, maybe 4. Citizenship is contingent upon military service. You can live in our country, but you cannot get into the politics of our country unless you sacrifice for our country. I think in that way, we could govern ourselves and being a country based around being a mercenary, we could offer the kind of training that we had to all of our troops. that would give us and informed, motivated and contentious voting body that would put the good of the country ahead of personal gain. Something most kings and politicians are singularly unable to do.

anyway...I think on this a lot..I get bored when we are on the trail for a long time.



AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Saturday March 12th, 2016 1:00:42 AM

Tinker hears all the words but it t is getting a bit much for him...he doesn't like thinking about thinking too much! So he waits until a bit of information comes out that he can latch onto and focuses on that the way he would focus on a new lock; looking at it from all angles and ignoring other distractions.

What could they do about it? "Well, we did pretty well with Althimar's defenders. They listened and we fought well together. And when we came back to the Citadel, all of us took some hand in training recruits. Maybe instead of just hiring out as armed force, the Mailed Fist also hires out trainers. There are no better trainers than the Mailed Fist! And in doing teaching and training, we would also foster understanding and goodwill. You know, make people see that we're people too and that we can help build communities. It takes three grueling years to make a trooper, so the Fist won't be training ourselves out of a job, but we would have leaders in the next generation who wouldn't be afraid to call on us for some real help. It's like we help them and create business opportunities at the same time. "

Prudence Gundle 
Sunday March 13th, 2016 9:47:59 PM

Pru's expression turns severe. "We prove we're respectable by behaving respectably," she says. "If people are suspicious of us, it's because of our actions, which are our responsibility and no one else's."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Sunday March 13th, 2016 11:13:24 PM

Nikolai's eyes narrow. He fidgets a little in his new uniform that feels a little too crisp for his comfort.
'What could be done to help fix things? Ways to show that the Fist is a respectable organisation once more?' his mind nearly burst! But he contains himself.

"Let's see if I got this right. Despite the fact that half the Fist fought against the other over this and despite the fact that elements of the Mailed Fist were the instrumental agents that brought about the defeat of Neutronis' by exposing his crime and convincing a whole Regiment to pull out, depleting Neutronis' forces to the point of defeat, despite the fact that those same agents stood and defended their clerics of Ffloy from Neturonis himself, that isn't enough to show the Mailed Fist is a respectable organization and that will sacrifice itself to right the wrongs of one of their own?"

Nikolai shakes his head. "If that doesn't count for anything for you, then my death was for nothing."
He pats himself here and there then adds, "I am alive because Ffloy himself found me innocent and worthy of the honor to return to the living. If Ffloy himself finds elements of the Mailed Fist honorable and respectable, then shouldn't the mortals that follow him recognize the same?"

He grins figuring that should set well with these VIPs. "But moving on from there, it would be very important that we make sure the money paid as reparations actually go for reparations and not the deep pockets of any corrupt city leaders. Since we are known there, we could be the ones to bring the first payment and see to its fair dispersal, provided we are given a priority list that Commander Constance can verify is legitimate. Being visible in this work is the second step in repairing our reputation."

Nikolai lets it sit at that and giving the others a chance to chime in their ideas.

Ballatime "BeeBee" Brooks (RobC) 
Monday March 14th, 2016 2:27:16 AM

BeeBee listens patiently to what the agents have to say

"I think Sargent Gundle has hit the nail on the head. You prove the Fist is respectable by behaving respectably."

BeeBee purses his lips as Nikolai visibly shakes his head, but remains completely composed.

"Thumb Komonov, I understand what you are saying, but I think you may have missed the point. Neutronis' forces wore Fist uniforms, had Fist training, and had weapons and armor provided by the Fist. True, regiment went against regiment to correct the matter. But at the end of the day, it was men associated with the Fist that sought to cause harm to the Wold. How is an onlooker to know which side is which?

Ffloy may have found some elements - probably a great, great many - of the Fist honorable, I don't doubt it for a moment. But what of Neutronis? He was not brought back to life. Clearly Gargul believes that some elements of the Fist are better off, well, not being here.

So to put your argument back to you, if Gargul finds elements of the Mailed Fist lacked honour, then shouldn't the mortals that follow him recognize the same?"


BeeBee pauses to scratch his chin.

"What I am simply suggesting is that you consider how the Wold views the actions of the Fist as a whole. As Ve has wisely said, you are held accountable to the actions of others within the Fist. Your honor and name are at risk through those you associate with, just as your name and honor are elevated by those you surround yourself with. With the reputation of the Fist currently besmirched by the actions of Neutronis and his followers, what can you do to show that it was an isolated incident and not in line with what the true Fist believe in? How can you show the Wold that the Fist is an organisation of honor once more? That is all I am asking"

BeeBee clasps his hands together "Honestly, I don't have the answers to these questions. But I feel confident in the path Palance and Swain wish to set for the Fist."

Ve Mundr (Dan Knotts) 
Monday March 14th, 2016 9:23:49 AM

Ve Mundr listened, listened with his ears and his will. There was a great deal of emotion here at this table and the reasons for that were countless. Wittman was a dangerous man, well dangerous to those in those in power who sought to better their positions with the payments made by innocents. A country in of itself comprised of The Mailed Fist? It would instantly be one of the leading military powers of the peninsula of Elenna. Would the kings and rulers established oppose it? Some certainly would, it would terrify them and they would only see a military force poised to strike. If Sargent Wittman's dream starts to shape reality, Ve could envision his diplomatic life becoming very busy and interesting once more.

"We are not among the counted people that need to be convinced Thumb Komonov. We are also not here to preach or lecture. Your deeds and actions were spoken of highly and so the Consortium, Bee Bee and I in particular, felt it was important to meet personally." Ve pauses for a few breaths to let his words take hold. This group, by their own deeds were important enough for two members of the Dragon Consortium to come and sit with them to get to know them on a personal level.

"Your star is ascending and will be noticed not only by your commanders, but by everyone about you. Continue to enforce the examples you have already set and never forget you are role models and looked to. Those in and outside of The Mailed Fist. You are Heroes and your actions will carry greater weight going forward. Do your best to see those actions, when passed on by storytellers and bards, are ones that would make those that sacrificed themselves to end this recent war and did not come back are proud to call you brothers and sister of The Mailed Fist."

Ve looks deeply at, even through to the very soul of, each of the party gathered about the table as he speaks the last phrase about honoring those that did not come home through the party's ongoing deeds.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Monday March 14th, 2016 5:59:52 PM

Anna looks Ve and Beebee in the eyes in order to meet their gazes when the 2 consortium members talk about the Fist and the future of the Wold.

The Morphling says, "Neutronis actions were criminal, yes, but from his perspective he was trying to give the Fist a permanent home. I think this too is where the Cthonia and islands suggestions come into play. If the Fist legitimately and honorably finds a place in either region where is the harm in that course of action? I understand that there may be certain optics that don't play out well and could cause concern, but if the representatives of the Fist that lay the ground work in these areas behave in a good and just way where is the harm in following through on these actions? Just as the Lord Eberyon was granted clemency and allowed to atone for his past misdeeds, but also allowed to keep his status as a Power, shouldn't the Fist be allowed to atone for its actions, while still having the chance to find a permanent home? Isn't it possible that if it did establish a holding across an Island chain or in a section of Cthonia it could indeed change the Wold for the better by making it safer? I support the Cthonia and Island initiatives if it comes down for a vote that I have any say in and if I was asked to help with eithe undertaking I would strive my best to live up to the high ideals expected. There is a wrong way and a right way to do this. Just because Neutronis chose the wrong way doesn't mean other members of the Fist can't do it the right way in the future."

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Monday March 14th, 2016 8:28:07 PM

Tinker listens and latches onto the clerics words. The Agents were important enough for two of the Dragon Consortium to visit them!

And that they need to continue to be respectable, not only for themselves and the people who more and more are looking up to them, but for the bards and histories too! Tinker thinks of Cameron and Thak, the two friends who have most epitomized being a dwarf. Family and history are important. Tinker holds his head just a little higher, a little more sure that they are doing the right thing.

Tinker smiles.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Monday March 14th, 2016 9:28:29 PM

I am sorry to burden you, honored guests, with my misgivings, personal trials, dreams and aspirations. you honor us with your visit and your words. The wisdom of your words, they are hard to hear, this close to the disaster that has befallen us.
In truth though, you have given me a light by which I feel that we can bring more good into the world.

It is my hope that we of the Mailed Fist can some day be of service to you.

I for one, must admit to bit of hero worship when it comes to the Dragon Consortium, and it has long been my wish to one day sit, as we are now, with Hero's of your caliber and tell stories of great deeds and adventures. The Bartender, we call him Cookie, he brews a fine ale and his shepherds pie is quite the treat. Please, sup with us tonight and let us see to your comfort, It would be my great pleasure and greater Honor to, for so little a favor as to regale us with your tales.


Prudence Gundle 
Monday March 14th, 2016 10:10:56 PM

Pru looks a little alarmed as it becomes clear how closely the Dragon Consortium is watching their group. Then, a small smile creeps onto her face, and grows wider and wider as Ve continues speaking.

"Thank you for your regard," she says. "We shall endeavor to be worthy of it."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday March 14th, 2016 11:08:42 PM

Nikolai can hardly believe BeeBee's words and questions.
'How is an onlooker to know which side is which?

So to put your argument back to you, if Gargul finds elements of the Mailed Fist lacked honour, then shouldn't the mortals that follow him recognize the same?

With the reputation of the Fist currently besmirched by the actions of Neutronis and his followers, what can you do to show that it was an isolated incident and not in line with what the true Fist believe in? How can you show the Wold that the Fist is an organisation of honor once more? That is all I am asking"
'


He was about to say, 'Well, you weren't there, otherwise you'd know,' but Ve chimes in with '"We are not among the counted people that need to be convinced Thumb Komonov.'

"All I was saying is that we've done Part I of what you ask. History, if it is told correctly, will point out how many Mailed Fist fought on Ailsidur's side to defeat Neurtonis and his corrupted view of the future of the Mailed Fist. You want guarantees that the Mailed Fist won't try to usurp another city or kingdom again, your are concerned that if the Mailed Fist had a true Home this idea of conquering nations would become more prevalent? But you have no guarantees that any nation or king of the Wold won't do the same to expand their own influence and power. Point out to me a kingdom that never had a tyrant hold power, ever."
He looks at the two and grins.
"The Mailed Fist functioned well within its Code for a long long time. But what makes the Mailed Fist what it is, is its leaders and its recruits, not land. The Code functions no matter where the Mailed Fist unit is stationed. So if the Mailed Fist can relocated its headquarters to a spot outside the influence of its neighboring kingdoms or if it simply stays where it is, the Code honor binds each member to do exactly what you say we should do to repair its reputation. I can guarantee nothing more than that. That you are here on this matter must show that there is much hope for the future of the Mailed Fist.

No mercenary organization is as trustworthy as the Mailed Fist. So our reputation is a little sullied, word of what happened and who helped prevent a disaster will spread. If you keep an eye on this Word, it will stay True. That is what we ask, you make sure History isn't changed, and for our part, we will do our best to keep History from repeating itself."


After that long speech Nikolai has to take a gulp of water, but it also keeps him from looking directly at the two Dragon Consortium members. The Mailed Fist can do everything right, but if the enemies of the Fist keep distorting the Truth, then the effectiveness of the Mailed Fist will be worthless and the Wold worse off for it.


Ballatime "BeeBee" Brooks (RobC) 
Tuesday March 15th, 2016 8:04:34 AM

"From what I've heard, I feel much better about things here. But just in case I have misheard, are each of you pledging to serve the Fist as it will be run by Commander Merina Swain and Knight Commander Constance Palance?"

BeeBee drops his grin and awaits a serious response.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Tuesday March 15th, 2016 2:56:57 PM

Tinker cocks his head and looks hard at the gnome. The question is clear on the dwarf's face; is this a trick question? He harrumphs.

"Um, no sir. I am pledging to serve the fist as it will be run by the Code. And as long as Knight Commander Palance and Commander Swain also run by the Code, I will follow them. If not, it would be my responsibility to ensure there is a leader who will "

Not that he thinks Palance and Swain would ever go against the Code, not after all they did and sacrificed in the Civil War, but it was better to give the whole truth to these two heroes, he thinks.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday March 15th, 2016 3:21:14 PM

it's a slippery slope command. on one hand, you have to have troops that will obey commands instantly, even ones that may mean their deaths. That invites abuse. On the other hand if you train your troops to know what is right and wrong, then they are much less likely to obey orders that have a high risk of death. Luckily the Fist trains for Conscientious toops, so I think our commanders will keep to Fist Law. I serve Commander Palance. if she serves Field Marshall Swain then I do too. That may not be how it's supposed to be on the books, but its the way it works out in real life.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Tuesday March 15th, 2016 7:48:50 PM

"Merina and Constance are our leaders, leaders of the Mailed Fist, as evidenced by their conduct in the recent conflict, they follow the code of Fist. The code outlines just and honorable actions to follow. However just because Merina and Constance are the current leadership doesn't mean they will automatically continue to follow the code, presumably Neutronis himself once followed the code until he lost his way. While it is true that Constance and Merina are our superior officers and we should follow their orders so that the Fist functions smoothly, I believe there is such a thing as a legal and just order and also such a thing as an illegal and unjust order. While we should follow any just and legal order given by our superiors, we should disobey any unjust and illegal order. There is a saying that the only thing necessary for the triumph of evil is for good beings to do nothing. If we are given an unjust order and we do nothing but obey it, doesn't that make us as guilty as the one who is giving it? One cannot use I was just simply following orders as a defense in favor of said unjust act. I believe it is our responsibility to each other and to the greater Wold to reflect on the orders that we are given and determine to the best of our ability whether they are just or not. In this way we may agree to follow the orders given by Merina and Constance for now as they have proven themselves to be just people, but if in the unfortunate event in the future that one of them becomes a tyrant and starts giving unjust orders I would hope to stand with my brethren in arms that you have assembled here against such tyranny. I would lament the fact that the Fist had splintered so again and that we were forced to repeat our history but I would hope that those you have before you would be able to recognize what is happening and do something about it, instead of sit idly by and allow evil to triumph. So while we will follow their lead for now, if things do go awry in the future we may have to oppose them for the good of the Wold. Hopefully all parties involved have learned from what just happened and this scenario does not come to pass." Anna says.

She then goes on to drink from her cup as it takes many words to outline the complexity of confonting unjust orders in a military hierarchy.

Ve Mundr (Dan Knotts) 
Tuesday March 15th, 2016 9:26:13 PM

Ve provides each, Tinker, Anna and Michael his full and undivided attention as each speaks their peace to answe Bee Bee's question. He says nothing and his face reveals nothing to what he he may be thinking. Ve Mundr simply listens to each and then turns his shoulders slightly to regard the others at the table who have not spoken up yet

Prudence Gundle 
Tuesday March 15th, 2016 10:37:45 PM

"I made a promise," Pru says. "I gave my solemn oath. That has not changed."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Tuesday March 15th, 2016 11:42:56 PM

Nikolai chuckles inwardly. Tinker does not say much but had a mouthful in his few words. It was a trick question indeed. If all troops had been trained as they had, very few would have followed Neutronis. It is the Code that governs the existence of the Mailed Fist.

"Without the Code, we are just another band of brigands. Serving Palance or Swain without first pledging wholeheartedly to the Code puts us no better than the thousands that blindly followed Neutronis. When we encountered the Eagle Thumb on the beach, we had a lengthy discussion on this same topic. For the most part we felt it fell upon deaf ears.

So, to answer your question, Tinker voiced it as best as anyone can."


Ballatime "BeeBee" Brooks (RobC) 
Wednesday March 16th, 2016 7:40:48 AM

BeeBee grins, and gives a quick wink to Ve Mundr.

"Was there anything else you wanted to add, Ve, or should we send for the barman now? Honestly, I'm feeling quite famished"

By the looks of things (and by that I mean his belt), you would gather that BeeBee rarely misses a meal.

Ve Mundr (Dan Knotts) 
Wednesday March 16th, 2016 4:54:15 PM

Ve takes nods as the rest say their peace and raises a brow as he swivels his shoulders square to Bee Bee. "I'm tempted to go on just to make you wait, but no. The last few things can be taken care of in a more relaxed atmosphere. ". Ve turns back to the men and women of the fist at the table

"We would be honored to stay and share a meal and some drinks with you for the evening.. He pauses for a couple of breaths and then continues, "However, as this meeting was conducted at our request, we shall take care of any charges."

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Wednesday March 16th, 2016 5:09:40 PM

"In that case I would like to order a pint of hard cider and pork chops with roasted potatoes and mixed greens." Anna says to anyone who is taking food orders.

After everyone has placed their orders the Morphling says, "I am curious to know what the rest of the business you called us here to discuss. If it is less dire than the recent conflict or the fate of the Fist moving forward, it surely can't be a job could it? Potentially one of those famous trials we have all heard of, if I am not being too forward?" Anna asks.



AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Wednesday March 16th, 2016 8:55:47 PM

Tinker is happy the DC Heroes turn their attention towards the food and fun. The seriousness of the wold had its moments, but not for the rest of the night. He gladly accepts the common meal of the day with a generous slice of brown bread and a single wooden tankard of nutty, frothy ale. The rest of the night, the dwarf drinks water or fruit juices.

He speaks little, but is not aloof, fully enjoying the happiness of the group.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday March 16th, 2016 9:20:24 PM

Michael gets the Shepard's pie and a couple of pints of the ambrosia that they call "Ale" here at the last Assignment. As the stories get started Michael talks of the time when he was first attached to the Agents. and the battles with the gnolls and the Will-o-Wisps that followed. He glosses over the Deaths of Linden, Tinker and Bruagh. and tries to make it a funny story. what with getting shocked and trying to catch one in a bag and all. it's all in the spin.

Trayvin AC 21/12touch Hp 59/59 
Wednesday March 16th, 2016 9:32:16 PM

"You know Nikolai, it occurs to me through all of this that the Code is not laid out as clearly as it could be. Maybe we could do something about that? Beyond that, all we can do is try to set an example by our actions for others to look up to. I saw no few of Neutronis' troops switch sides because of us. That is an example that we need to continue to provide."

Trayvin orders some food and thinks about the tasks that Constance is preparing for them.

Prudence Gundle 
Wednesday March 16th, 2016 10:45:40 PM

Pru is more than willing to relax over a pint of lager and a bowl of stew. She listens to Michael as he tells his tale, and puts in a word here and there.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday March 16th, 2016 10:51:02 PM

Nikolai wonders how much his father knows about these trials Anna was speaking about. Surely this Dragon Consortium was not interested in hiring out a Fist for some job. The main purpose was a scouting mission, of course. What Ve Mundr meant by 'last few things' Nikolai just ignores as there was no point in speculating about it. They would bring it up when they felt like it.

"Well, you may offer to pay the bill, but you honor us for being here. When word spreads to the kings and queens of the Wold that the Dragon Consortium visited the Mailed Fist and was satisfied with what they saw, then that in itself will be of big help in restoring our reputation." Nikolai grins.

Nikolai is not one for splurging at meals but a month or more of trail rations and wild whatever you can catch meals puts him in a mood for some real good beef steak sizzling on a skillet downed with the Beer of the House and dark bread and coloring the plate with some carrots and tomatoes.

Tryvin brings up some possible improvements on the wording of the Code.
"Perhaps that's not a bad idea. Some stronger clause pertaining to NOT usurping power from recognized established authority might be in order. It was clear that our words about Honor and the Code had a greater effect than we anticipated or hoped for. That is a good thing, showing that the Mailed Fist is made up of a lot of good people, far more than the bad elements that join for purposes of their own."

"So, Beebee, have you ever had to deal with Will 'o Wisps?"

Ballatime "BeeBee" Brooks (RobC) 
Thursday March 17th, 2016 9:18:32 AM

As the food and drink arrive, the meeting becomes much more relaxed.

"Ah, the trials. Truth be told some are underway as we speak" BeeBee nods to Anna "This is by no means an interview question or anything, but if you were offered the chance to join the Dragon Consortium, could you put your oath to the Fist behind you? That is, the Consortium deal with threats across the Wold. And in some cases even beyond that! Could you swear your allegiance to the Consortium instead of the Fist? Assuming the Commanders at the time encouraged it for the greater good of course. No need to answer now. I don't wish to put a dampener on the meal"

BeeBee then responds to Nikolai "Will-o-wisps? Oh my, yes. Why, there was this one time just on the outskirts of the Culverwood..."

The stories from BeeBee come thick and fast, as he sits and enjoys to food and ale provided. He's more than happy to talk about anything the party wish to, often going into unbearable details. The only topic he ever shies away from is Koshe Marr. That part of his past will remain off limits.

Trayvin AC 21/12touch Hp 59/59 
Thursday March 17th, 2016 9:54:41 PM

"Well, as long as I would be able to continue to be a role model for the members of the Fist, then I wouldn't see the harm in helping out wherever there is need."

Trayvin asks the waitress if they have any meade.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Thursday March 17th, 2016 10:48:04 PM

"As long as my superior officers and my lady was on board with it, I don't see any problems. What would you call an ex merc band of dragons? Armored Dragons, Mailed Dragons, Steel Dragons? I mean I understand this could be putting the cart before the horse here but maybe its never to early to think of good names for things?" Anna says.

Prudence Gundle 
Friday March 18th, 2016 12:13:09 AM

Pru laughs. "I doubt that'll ever come up," she says. "We're not really ready for such refined company. I doubt they'll want us."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Friday March 18th, 2016 1:05:10 AM

Nikolai tries not to chuckle at Anna's words. 'It would be more than putting the cart before the horse. It would be putting the cart even before it had wheels.'

Nikolai's perspective on the Mailed Fist is different than those of his friends.
"My father is totally dedicated to the Code that fashions the Mailed Fist into what it is. But he once left the Mailed Fist for a cause he felt called to do that seemed greater at the time. He helped lead and protect the caravan that became the founding fathers of Bryn Baraz. Through his strength and dedication to that settlement, together with the other Protectors, the settlement survived the harshness of that dry land and attacks against it to disrupt the mithril mine there. They even fought off Al Mathir for control of the mine.
But he eventually returned to the Mailed Fist and still serves.

So, I am familiar with Callings. I am totally bound to maintain the Honor of the Mailed Fist and work for its success. But if the Dragon Consortium were to present such a Calling, I would take it, having faith that the Dragon Consortium would not do so without great need."


Ve Mundr (Dan Knotts) 
Friday March 18th, 2016 7:37:59 AM

Ve orders a steak as well, some dark bread, vegetables and beer. He arches an eyebrow and gives Nikolai a small grin in return. "You think so too?"

Ve lets Bee Bee do the story telling for the most part. Once the gnome got rolling, there was little point in trying to stop him and Ve liked Bee Bee's stories.



Ballatime "BeeBee" Brooks (RobC) 
Friday March 18th, 2016 8:47:44 AM

"... and then I said, 'madam, I was talking to your horse!'" BeeBee laughs loudly as he finishes his joke.

"Ah, but where has the time gone. Ve, we really should get moving" He reaches into one of his many pockets and takes out a few gold coins, and slides them onto the table.

"That should cover the meals and drinks, as well as a tip for the bartender. Cookie, right?"

BeeBee stands, the golden lyre clasped tightly in his right hand. Being a gnome, he is still at eye level for most of you "Oh yes, I almost forgot..." BeeBee reaches under the chair he was sitting on and pulls out a plain brown sack. He places it carefully in the middle of the table "Just a little something to thankyou for meeting with us"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday March 18th, 2016 4:25:14 PM

Michael is quiet when the question of joining the DC comes up. He thinks hard...
I swore to serve the Mailed Fist, to die for her if need be. If it was needed and so ordered I would gladly join. If it helps the Fist, even better.

Michael gets tickled by Bebe's stories and actually chokes on his beer with the last one. It was the fulfillment of a dream doing this. But for once, the reality was better than the dream. When it all ends he thanks them for the time, conversation and the wisdom.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Saturday March 19th, 2016 10:05:04 AM

Tinker smiles and laughs with the others. He's not much on telling his own, but tries good-naturedly to tell a few of his own. The only reason they are funny is because he tells them so badly!

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Sunday March 20th, 2016 12:48:28 PM

Anna enjoys the gnome's story telling and contibutes a yarn or two of her own if she has something relevant to say.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday March 21st, 2016 1:50:38 AM

Nikolai enjoys the stories and asks questions about the creatures involved, his interest going far deeper than just the entertainment aspect.

When the DC representatives rise to leave, he thanks them and offers a toast to the successful reorganization of the Mailed Fist and the restoration of its Honor.

Beebee places a brown sack in the middle of the table and says 'Just a little something to thank you for meeting with us'

"Sirs, you really need not have done this, but you must feel it is important. We accept your gift in the name of the Mailed Fist."

DM Warren  
Monday March 21st, 2016 5:41:08 PM

The Agents enjoy the lighter talk with Ve and Beebee over some world class home cooking, the likes of which they have not had in what seems like ages. The homebrewed libations ensure that the mood stays upbeat and they enjoy trading tales of adventures and close calls that didn't have such far reaching ramifications as their more recent travels.

Nikolai solemnly accepts the bag on behalf of the Agents and the Fist and reaches inside. He finds a banner that shows the logo of the Mailed Fist. Immediately upon taking it out of the sack, it looks to be billowing, even though there is no wind inside the inn. As one, the Agents agree to work to uphold the Code of the Fist, and act as inspiration to those that are a part of it, as well as those that seek to utilize their services.

The next morning (though not too early), the Agents arise and prepare to head to their meeting with Palance. However, on their way through the stone halls of the citadel, they come across to young pages in Mailed Fist livery, who they have often seen cheerfully running about, delivering messages. It is noticeably odd to see them still, and it is obvious that they are upset about something.

Trayvin AC 21/12touch Hp 59/59 
Monday March 21st, 2016 9:08:53 PM

Trayvin shakes off the night's drinking pretty well. He did not overindulge while they were with such esteemed company. On the way to the meeting, he sees the messengers in obvious distress and stops them to see what is the matter.

"What ails you? Is something wrong?"

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Monday March 21st, 2016 9:22:59 PM

Tinker is like the half-Orc cleric; he never drinks a lot at any one time. Up and stretched out, he is equipped and ready for the world. His blankets are still kicked into a corner near the hearth as preferable to sleeping I. The large bed, but he's getting accustomed to waking alone.

Trayvin has already spoken to the boys, and that suits Tinker just fine. He stands easy, waiting for a response.

Prudence Gundle  d20+11=24 ;
Monday March 21st, 2016 10:21:05 PM

When the banner is unfurled, Pru casts a discreet Detect Magic to try to see what kind of magical effects are on it. [Spellcraft 24]

The next morning, she makes sure that she and her bunk are both tidy and ready for inspection. She follows her Fist-mates and frowns when she sees the pages. She opens her mouth to ask if everything is all right, but Trayvin beats her to it.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday March 21st, 2016 10:46:15 PM

Nikolai displays a wide smile as he eyes the beautiful banner.
"We have to display this banner in our Grand Hall!" he declares. He thanks the DC emissaries again for their generosity and sees them to the Citadel gates.

He sleeps well enough but is anxious to show Commander Palance the new banner and report on their meeting with the DC emissaries. He hardly notices the upset pages. Trayvin brings their demeanor to his attention so he stops and with the others listens to their answer.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=10 ; d20+1=21 ;
Monday March 21st, 2016 10:47:25 PM

Anna observes the squires, paying close attention to what they have to say (Perception: 10, Sense Motive: 21 )

DM Warren  
Tuesday March 22nd, 2016 7:06:20 PM

Pru's scan reveals a faint aura of Illusion on the banner.

In the halls, Trayvin stops to inquire what the matter is with the distraught duo. Tinker, Pru, and Nikolai join him in his support, anxious to hear what the matter could be.

The boys sniffle a bit, and after some deeps breaths are able to introduce themselves as Thogo and Tybando Jr..

They have just received word that a tornado hit the nearby town of Echo Dwelling, destroying much of the town, including their parents' house and barn on the outskirts of town. Thogo begins to cry again, and his brother continues.

Grandma Esteri didn’t make it. We need to go home, but what can we even do? We have a little saved, but it won't be enough to rebuild, and get the family through the season with no harvest. We don't know what to do!

As the boys spill their tale, other staff and members of the Fist have stopped to listen, and all share in their woe. A few even offer some coins of their own to the boys, but it seems like too little to make a real difference. Anna listens carefully, but she can detect no hint of deception from either of the boys, and the tear stained letter in their hands speaks to their candor.


Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Tuesday March 22nd, 2016 9:06:19 PM

"Surely this is something we can help with?" Anna asks her Fistmates.

"I don't hold the same sway I used to with the land as most of my abilities have shifted inward but if we go there I could use my new abilities to help them rebuild."

"I mean isn't this the kind of thing the Dragon Consortium was talking about, a chance to prove the goodness of the Mailed Fist? A humanitarian mission?"

Trayvin AC 21/12touch Hp 59/59 
Tuesday March 22nd, 2016 9:45:40 PM

"Of course we can help, even if it is just labor to help rebuild. I agree Anna, this is exactly the sort of thing the Fist needs to focus on. Trayvin returns his attention to the boys. "Be calm now. There are people who will help and we are among them. Can you tell us more about this? How recently did this happen?"



Prudence Gundle 
Tuesday March 22nd, 2016 10:17:04 PM

"Was it just your folks and your granny that were hit?" Pru adds. "Or were there others in town? Could be folks are helping each other. I mean, we always did at home."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Tuesday March 22nd, 2016 10:48:19 PM

Nikolai likes the way the Fist is eager to jump in and help. 'Help' needs to be coordinated though, or most of it wasted. Money can help buy materials, but they'll need help in rebuilding. If the farmers take the time from their fields to do that, then the fields may suffer.

"Well, our reputation here is much better off than in Aisildur, but helping here is just as important. It is our 'front yard'."
He looks at the two youths and tries to explain a few things.
"First thing is try to get a Leave of Absence letter to permit you to go home. We'll work on that. Next is for us to enlist a corps of volunteers to help rebuilt and some wagons with materials to do the rebuilding. This may take a few days and naturally it must be approved by Commander Palance.

For now, write a letter to home requesting a list of the buildings damaged and how badly so we know how much materials to bring. Meanwhile, we'll talk to Commander Palance."


Nikolai then turns to Anna, "Do you have any power over vegetation? I know you could turn into an Earth Elemental and get the building process going much faster, but if you can affect plant growth that would help replanted crops grow quicker to get to what they should be today, that would be a much better use of your talents."

To the Fist in general, the obvious thing to do is to bring this issue up with Constance.
"I hope our meeting with her is a positive one so we can bring up our suggestions to help Echo Dwelling."

If the boys are satisfied and will write the letter, Nikolai leads the Fist on to their meeting with Commander Palance.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Wednesday March 23rd, 2016 6:43:02 PM

Tinker approves the preparations. The Fist take care of their own, and that should include their families in good standing. He goes with Nikolai to get permission, and then to Q to requisition a wagon or two and the tools to rig up a hoist.

His eyes gleam at the thought of working with tools. Almost as good as locks!

DM Warren   d20+15=32 ;
Wednesday March 23rd, 2016 6:45:45 PM

Between the two boys, they manage to tell as much as they know of the story. The tornado came through Echo Dwelling only a few days ago, and much of the town and surrounding fields were destroyed, and it sounds like there was more than one death. Seeing a chance to do some good, the Agents are eager to do what they can for the boys and their hometown.

Nikolai is quick to take charge, organizing the myriad offers of help into a plan of action. A steward gathers up the boys to get them something hot to drink and help them compose their letter as the Agents go to their meeting with Commander Palance.

Palance is busy as ever, and even with the reduction in the levels of the Fist, there has been even more responsibility heaped onto her. She seems more than up to the task, and is quick to address the Agents after one last flourish of her quill.

Good morning, Agents. Before we get down to business, I'm interested to know how your meeting with our esteemed guests went. I take it they inspired you a bit? They were certainly some impressive figures.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday March 23rd, 2016 6:48:17 PM

Yes, Ma'am, it was quite the honor to meet with such esteemed persons. I think they were trying to feel us out, see if the fist was on the right track, so to speak. I don't think they were from a military background, some of the terms we used were somewhat confusing for them. but in the end they were satisfied that the Fist was on the right track.

They asked us if we, as in the agents, wanted to join the DC. I told them that if it was so ordered and benefited the Fist I would join. it seemed like they had talked to you about it...Is it your wish for us to go on detached duty?

A couple of our pages from Echo Dwelling are having some trouble, their community got hit by a tornado, sounds like it may be the end of the community. we would like to go help.
I think this would be a good thing to do. one, . helping out the community is not just what good folk do, but it's will be good for troop morale as well. I'm not a big fan of becoming an army dedicated to "operations other than war" but these are our people. We need to help. it's the right thing to do. Two it's a good opportunity to help rebuild the image of the Mailed fist. 3. I think we need something like this as well, the last few mission have got me feeling...like I need to do something positive.


Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Wednesday March 23rd, 2016 7:14:26 PM

"I concur with Michael, Ma'am about the DC. They also gave us the gift of a new standard."

"As for the tornado at Echo Dwelling, I too think this is an opportunity to do some good. I'm not saying the Fist becomes an organization dedicated for something other than war, but there is something to be said for humanitarian missions. Maybe we could develop a Mailed Fist Corp of Engineers? These engineers could specialize in building things like bridges, dams or fortifications in the field. This mission to aid Echo Dwelling could be good experience if we do plan to assemble such a unit."

Trayvin AC 21/12touch Hp 59/59 
Wednesday March 23rd, 2016 10:06:28 PM

"They were certainly interesting people. I can see why tales are told of their exploits. I think we made a good impression overall, hopefully they thought so too."

"It looks as though some new business has presented itself to the Fist. Did you know about the tornado?"

Prudence Gundle 
Wednesday March 23rd, 2016 10:07:04 PM

"The visitors were very impressive," Pru concurs. "I only hope we can live up to their example."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday March 23rd, 2016 11:09:53 PM

Nikolai does not contain his chuckle when Michael states they were invited to join the Dragon Consortium. After the others have spoken, he tells the commander,
"They didn't actually invite us to join them, yet. They were, as we would call it, a scouting party. They wanted to know how dedicated we were to maintaining the Mailed Fist Code, how dedicated we were to you, and, as mentioned, if we would be interested in joining them, if they were to ask.

They were pleased with our answers on all accounts.

As far as Echo Dwelling, not only would we be helping the people in our own front yard and the families of employees of the Mailed Fist. it would be a good diversion for the troops. Martial Training right now is a bit strained and the troops could use a week or two putting homes and barns back together again. It would be a great moral and reputation builder at the same time.

All we need is your approval for a the two pages to be excused from duty during this time and your approval to form an engineering work detail with adequate supplies. We requested a list of the damage so we can estimate how much supplies we'll need.

Oh, and the Dragon Consortium emissaries gave us this banner. I'd like it put in the Great Hall, by your permission."


Nikolai unfurls the banner and shows the commander its magical artistry.

DM Warren  
Thursday March 24th, 2016 6:29:27 PM

Palance scrutinizes each Agent as they speak of their experience with the Consortium visitors, and as they plead the case of the two pages. She chuckles a bit when Michael mentions joining the DC, and nods with Nikolai's correction. These pups are still a bit green for that group, but it's good to have something for which to shoot.

The tornado is not surprising, they can happen at this time of year regularly. But one of that severity has not been seen is a long while, and towns have been lucky to avoid the worst of the damage.

She ponders the situation. Humanitarian aid is in order. I've been setting up a mission with Aisildur to do just that, but the details won't be worked out for some time yet. If you feel strongly about this, the I propose you don't wait for a letter to go back and forth, but set out immediately with supplies. If more are needed, they can come after, or better yet, we can send carpenters to harvest trees for new lumber nearer to Echo Dwelling.

She ruffles some papers on her desk, looking at duty rosters, lists of repairs necessary within the Citadel, and reports of what supplies are on hand. She quickly pulls together several names of laborers and engineers that can be spared from duties in the Citadel, as well as a general list of supplies to requisition from Q, and authorization for the Agents to take the personnel on this mission.

That is a nice gift, but what use do we have of a banner proclaiming us in our own fortress? I know who we are, and we have banners aplenty. Why don't you take it with you, so the residents of Echo Dwelling don't panic at the sight of an armed caravan coming into town?



Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Thursday March 24th, 2016 8:09:28 PM

Anna sets about getting ready for the mission, she answers Nikolai when they have a moment, "I unfortunately no longer have the power to influence the rate at which green things grow on my own, however I have a 50 / 50 chance of being able to influence a scroll of plant growth into thinking I am wise enough to cast it. Do you think I can hit up the catacombs for such a scroll prior to leaving?"

(OOC: How much gold did we get from the final bosses?)

Trayvin AC 21/12touch Hp 59/59 
Thursday March 24th, 2016 10:19:37 PM

"Let's ride with the banner, and display it proudly. What better way to show who we are while we are on missions to help people."

Trayvin is almost as anxious to set out as the boys who brought this news.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Thursday March 24th, 2016 10:24:00 PM

Tinker keeps to his usual stoic self, just helping where he can with a minimum of fuss or bother.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Thursday March 24th, 2016 11:50:45 PM

Nikolai accepts his commander's suggestion that they keep the banner and use it when they travel to help identify themselves.

When Anna tells him that she no longer has the ability to affect plants like she used to, he sighs.
"No, don't use your funds that way. Those aren't good odds and you can't help everyone with only one casting of Plant Growth and it would be too expensive to purchase more, and that's assuming none fail. We can look through the Mailed Fist roster and locate some druids once we are finished with our rebuilding."

He turns to Tinker, Trayvin, and Michael, "Here's the requisition letters for the materials, start collecting. I'm sure Q will be of help."

He turns to Anna and Pru, "Here's the Reassignment Roster for the engineers and carpenters. Find them, explain what they are to do, and tell them to be ready to move out as soon as we have all the supplies."

As for himself, he goes to the armory and picks out a sturdy banner pole and attaches their new banner to it. Then he goes to the stables and picks out horses for them, keeping in mind how dwarves don't like to ride. He sets aside a saddle with a pole holster for his own use, telling the stable hands to feed and water those horses very well as they'll be taking a long trip shortly.

He pictures himself riding out with the banner flapping in the wind and just can't fathom it just yet. His father was an expert lancer and carried a lance like it was nothing. He hopes he has some of that in him as well.

Prudence Gundle 
Friday March 25th, 2016 12:11:22 AM

Pru smiles as she accepts the list from Nikolai. "Come on, Anna," she says. "Let's go sweet-talk some carpenters."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday March 25th, 2016 1:20:25 AM

Michael takes the list, looks at it and looks to Tinker and Trayvin.

I'm gonna go sweet talk Q into getting us the sundries we will need. Trayvin, you take care of Medical supplies and Tinker, why don't you take care of the tools and equipment. .

Michael's brain starts clicking on the things they will need. Tents, cookware, bedrolls food, and the many myriad things a relief party will need He thinks up a lot of stuff but knows that The Mailed Fist, being an organization that lives out in the field a lot of the time, Q will have a pretty detailed accounting of all that will be needed to perform this mission.
It might help if we had an idea how big the village was he thinks to himself as he starts off, he detours to find the two pages, to quiz them out on how big or small this Echo Dwelling is. Once he get the info he will have a better more detailed request for Q.

DM Warren - It feels good to help. 
Friday March 25th, 2016 6:31:54 PM

Michael gets an idea from the boys that the town was somewhere between 50 and 100 people before the tornado struck, but there was at least one death that the boys know of, and there are likely to be more. Pru and Anna go to sweet talk some carpenters, and Michael, Trayvin, and Tinker go to work on Q.

Q enjoys the attention, but it's really the missives from Palance that get her to work gathering supplies.

Meanwhile, Nikolai sees to it that the animals are well prepared for a journey and hopes to be able to channel his father's ability to sit a horse and managed a lance (or standard pole) with grace.

it will take most of the day to prepare everything, so if there are any other things you would like to do at the Citadel, let me know.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Friday March 25th, 2016 8:31:51 PM

Tinker gives a nod and thumbs up to Michael, the halfling is better at the talking anyways. Quietly, efficiently, Tinker gathers the wagons and equipment needed. He counts on Trayvin and Michael to take care of the paperwork.

A mission to help their own, how exciting!

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Friday March 25th, 2016 10:30:41 PM

With a little time on his hands, Nikolai composes a letter to the leaders of Echo Dwelling telling them of their plans to be there in a few days to help rebuild and names the two pages as their contact. He finds a Fist courier and gives him a gold piece to hand deliver the message to Echo Dwelling and belt pouch with 10gp with instructions to the elders to use the funds as best they see fit. He knows it's not much but it is a start.

With the rest of the time he seeks out Pru and Anna and checks on their progress getting the carpenters ready and spreads the word that all who are going will meet in front of the Last Assignment for some instructions and a drink for their success.

That night, as all are gathered in front of the Mailed Fist tavern, Nikolai explains the situation in Echo Dwelling for those who were unaware of the tornado, and what their mission is. It is a short speech but he emphasizes the importance to show their compassion and goodwill to their neighbors. Then invites all into the tavern for a round of drinks.


Prudence Gundle 
Friday March 25th, 2016 10:36:23 PM

Pru gathers her things, packs her bag, and double-checks to make sure she has everything. Then she goes to meet her companions at the Last Assignment.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday March 25th, 2016 10:52:09 PM

With the supplies being gathered up, Michael begins doing the paperwork to both track and account for the draw. He also makes sure that things are cross loaded so that should a wagon break down or go missing vital equipment won't be lost. After he is trough with this, very late in the day, he gets his own gear packed up and gets ready to leave.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=14 ;
Saturday March 26th, 2016 1:25:42 PM

Anna goes with Pru to gather some carpenters for the mission at Echo Dwelling.

(Diplomacy: 14)

"Get ready for a trip to Echo Dwelling, lads." She says, "Prepare your best tools, we go to help our own. a few of our Squire's were hit particularly hard by this tragedy and we are going to help them rebuild."

She then make sure she has everything ready for her journey to Echo Dwelling.

Trayvin AC 21/12touch Hp 59/59 
Monday March 28th, 2016 6:18:57 PM

Trayvin packs his gear and makes ready to leave. Michael seems to have the paperwork under control, so he focuses his efforts on making sure the wagons are securely packed for the journey.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Monday March 28th, 2016 7:27:18 PM

Tinker is glad there a re a couple drivers and carpenters along. He isn't an animal or wood person!

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Monday March 28th, 2016 9:12:31 PM

(OOC: checking in before bed)

Anna double checks her belongings.

(OOC: Did we ever get our shares of selling the items from Neutronis and Co?)

Prudence Gundle  d20+4=5 ;
Monday March 28th, 2016 10:39:18 PM

Pru makes a mental inventory of the things they're bringing to Echo Dwelling. Based on her memories of farm life, she tries to think of anything they might be neglecting, anything else the people might need, but she draws a blank.

[Profession: Farmer 5]



Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday March 28th, 2016 11:55:31 PM

Hoping to have lifted the spirits of the group in engaging in this endeavor of goodwill, Nikolai returns to his room and packs for the next day.

OOC: yes. I'll look for the e-mail that broke it all down.

DM Warren - It feels good to help. 
Tuesday March 29th, 2016 12:47:19 AM

By the time all is said and done, a sizeable convoy of wagons is ready to roll out with 20 assorted carpenters, laborers, woodcutters, and other eager hands ready to help the Agents and the two pages' family.

The messenger rides out on a swift horse that evening to let the town know that help is on the way and give them hope. Come morning, everyone gathers quickly and they all set out for Echo Dwelling.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=24 ;
Tuesday March 29th, 2016 9:42:26 AM

Michael rides along with the group. taking the lead at times to scout ahead and cycling behind to check the back trail and round up stragglers. He takes his job as Sargent very seriously and tries to get ahead of problems before they come to the notice of Nikolai. Still, it's good to be heading towards something that doesn't have to end in battle. He starts to relax. Then becomes hyper alert! What was it his old instructor said to him one time?

if it's a trail, it's an ambush. If it's rough ground, it's covered by archers. Never expect your enemy to give you a break, Complacency is a sin

Micheal looks for hidden enemies.

Perception 24

OOC: there was never a resolution to the loot question. we still have the loot I never sold it. we were waiting on a reply from the DM team on if the named items than neutronis and runkuk dropped would be worth more to a collector than to the Catacombs. once I got that info I was going to turn it into cash minus what we took for ourselves. but another question came up. these items some of them were +2 items. they could be used for the Agents exchange program...whereby you can trade an item for another item of equal value. still haven't heard back on that either. Perhaps an another email thread is in order to work this all out?


DM ooc: I posted in game that the Fist Trade-in was good - I thought Nikolai had traded in for a +2 kama. The other items may be of higher value to a collector, but you would need to find one.



Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Tuesday March 29th, 2016 1:57:41 PM

(OOC: w/ regards to another thread to dispose of the loot that would be awesome b/c I have been not going to the catacombs as I wasn't sure what I had to work with; at least I can pull things from my bag of tricks in 300 gp spurts if I need to)

Anna shares tales of the fey to any that will listen. (OOC: those that participate get a +2 divine bonus on their next saving throw; per spread the word ability; this can only be used by the same characters once per module)

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK)  d20+12=23 ;
Tuesday March 29th, 2016 8:16:05 PM

Tinker moves into his usual place in any movement of the Agents, and takes his place as lookout of the last wagon. Nikolai will have his own worries, and so the dwarf pitches in. His prized crossbow is out and he scans the right flank, left flank, and rear.

He sees Michael's irregular pattern of outriding and nods at the halfling each time he passes by in mutual professional admiration.

Perception 23

Trayvin AC 21/12touch Hp 59/59 
Tuesday March 29th, 2016 8:47:20 PM

"Nikolai, I think we should set scouts. These lands may still be dangerous. It wasn't all that long ago that the Citadel was under siege."

Prudence Gundle 
Tuesday March 29th, 2016 10:33:17 PM

Pru sticks close to the pages, and tries to reassure them that everything is going to be fine. She sees her Fist-mates strategizing for possible ambushes, and while she applauds their efforts, there's not much she can do to help. Preemptively setting things on fire is generally frowned upon.

DM Warren - It feels good to help. 
Tuesday March 29th, 2016 11:34:02 PM

The Agents are ever vigilant, ready to protect the caravan and each other. Whether dumb luck, or anything around is scared off by the noise of so large a group, there is nothing that bothers them. There is an easy couple of days of travel before they start seeing evidence of destruction.

A trail is obvious. Half grown crops have been ripped out by gale force winds, which go in a nearly straight line parallel to the road. Soon enough, they come to broken down outbuildings. When they arrive at Echo Dwelling, the town is devastated. The only remaining buildings that provide any sort of shelter are the local church and the House of Lasmark, the town mayor.

Knowledge Religion: 10 Highlight to display spoiler: {The church serves several of the Gods of Wold, with Alemi being primary. }


Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+5=16
Tuesday March 29th, 2016 11:49:18 PM

OOC: that is correct, DM. I thought it was in an e-mail but now I remember it was a post. Nikolai did trade one of the +2 weapons for a +2 kama.

Nikolai mounts up and leads the caravan out the gates, their new banner on a sturdy pole and flapping happily in the brisk breeze. It does not take long for old habits to fall in place and the Fist start their usual routines when out on the road.

Always vigilant, they take strategic places in the caravan. Tinker takes up lookout spot with the last wagon. Michael goes from front to back periodically. Trayvin suggests sending out scouts. Pru sticks close to the two pages. Anna seems to be telling some very interesting tales, unfortunately Nikolai is too busy to stick around to hear the whole thing.

Nikolai suggest to Trayvin to stick with Michael. Going in twos is best. He ponders the idea of sending out scouts but has none really to spare. Tinker will be fine in the back and he suggest to Anna to be prepared to jump to Pru's side.

"We might think things are safe now that the war is over, but we don't have the Wolves of Neutronis chained in a dungeon waiting for trial yet, or any other number of bands that managed to escape and roam around waiting for victims. So keep vigilant," he tells the caravan members. Whether carpenters or teamsters, they are Fist members, so keeping vigilant should not be a problem.

As for himself, he keeps to the front with the banner. He suddenly feels wholly inadequate for the role. His riding skills are adequate for the normal ride, but unlike his father, he's not much good fighting while mounted. He knows everything there is to know about the care of horses, but not how to fight from the saddle.

On a hunch, he has one of the pages carry the Mailed Fist banner. "Take care of it well, guard it with your life. You are the Mailed Fist, the Mailed Fist is you," he solemnly tells the youth

Now, with his hands free, he his crossbow in one hand and ready to leap from the saddle at first sign of trouble.

---------------------
DM post beat mine:
Knowledge Religion +5 DC10 = 16

Arriving at Echo Dwelling, Nikolai takes note of the few standing buildings. He recognizes the primary god the church honors and he makes the sign of reverence to Alemni as they approach it.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=15 ; d20+12=32 ;
Wednesday March 30th, 2016 2:01:19 PM

Anna sticks near Pru, ready for trouble (Perception: 15)

While she isn't really trained in matters of religion she takes time to study the landscape, the flora and fauna for potential natural pitfalls they may encounter (Knowledge [Nature] : 32; natural 20!!!)

Anna readies to enlarge herself in the event of an ambush and use her increased size mithral armored hide to shield Pru from danger.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=26 ;
Wednesday March 30th, 2016 2:26:43 PM

As they enter Echo Dwelling, Michael scans the buildings, the crops, and the people. He has a plan to get everything set up, but depending on what he sees, what comes first may change. Basic hierarchy of need. Food, Shelter, These folk are traumatized though, so they are actually in need of things higher on the scale as well Order, protection, security, law and limits. only then can they start to rebuild their lives.

He looks around for a place to start setting things up and then directs the wagons to start offloading and setting up there. If the building crews aren't moving he directs them to start surveying the damage and get a handle on what needs to be done. Overall, he just tries to get some relief to these folk as quickly as possible . it's doesn't hurt if the Fist looks hyper compotents while doing it either.

perception 26.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Wednesday March 30th, 2016 5:50:21 PM

Tinker rides the last wagon until it goes into the circle indicated by Michael. Hopping off, the dwarf lets the workers unload while he himself does a scan of the wagon ring and village for defense. "Devastation often brings marauders like vultures", he could moments to no one in particular.

Once done with that, he goes to seek out Nikolai and Prudence, suppose no they are pretty badly with the town elders or whatever they call them here. Getting a situation brief to understand where their offered help will be to best use, Tinker thinks, will be critical for a successful mission.

DM Warren - It feels good to help. 
Wednesday March 30th, 2016 8:52:19 PM

There is not much going on as the Agents and their crew ride up. Movement can be seen through some windows, but the people seem nervous. That is, until one young girl yells out and dashes out of the church, screaming Thogo's name and running at the page holding the banner. She almost knocks him out of his saddle, she is so happy to see him. This sets the tide loose, and soon people are pouring out of the church, far more than can have been a comfortable fit. Another man, older, emerges from the one standing house, and approaches holding a letter in his hands.

Thank you for coming so quickly. Your messenger gave us hope when we had none. I am Lasmark, the mayor of Echo Dwelling.

Trayvin AC 21/12touch Hp 59/59 
Wednesday March 30th, 2016 10:15:17 PM

"Greetings to you and your people Lasmark. It is unfortunate that the meeting is not under better circumstances. Can you tell us more about what happened? I'm not sure if the pages you sent were fully informed."

"Are there any wounded? I can tend to them if there are."

Prudence Gundle 
Wednesday March 30th, 2016 11:05:55 PM

"We're here to help," Pru says. "Has anyone been out into the fields? Can any of the crops be saved? If so, we should start on that right away."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday March 30th, 2016 11:37:17 PM

Nikolai surveys the place as they enter and notices the extensive damage. His mind is already working on some logistics problems. Food, Shelter, Safety.

For him, Shelter is the first thing to work on. Safety comes with their arrival, them just being there boosts the safety of the citizens by ten fold. Food, he hopes, can be scrounged from stores and hunted, and magically produced. But Shelter is not so easy. His mind pictures one big place to house those who's homes are unsafe. To do that, he plans on using the salvaged materials from those homes and buildings that need to be demolished. This large common building will do for shelter as they work on the individual houses.

"In the name of the Mailed Fist, Greetings, Lasmark. I am Thumb Nikolai and my Fist and this corps from the Citadel are here to help. Let us get down to business. Bring your injured to the church where our healers can attend to them. Have your town leaders meet in that sturdy home over there. We'll discuss how best to get Echo Dwelling back on its feet again."

He has his own ideas but wants to listen to the town elders first.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=23 ;
Thursday March 31st, 2016 9:26:01 AM

Anna looks for opportunities to use her unique gifts, she can grow or shrink for 4 minutes each, increase her strength, dexterity and endurance for 4 minutes each, become another humanoid for 4 minutes, or a medium or small animal or plant creature for that amount of time.

She can also move quicker for 4 hours. Although she is not a particularly skilled crafter, her base strength and abilities that can boost it, probably give her a good shot at moving debris.

"I'll go wherever I'm needed. I am not that great at crafting, but I should be able to help clearing debris or hauling tools and supplies. I can also grow or shrink myself for a limited amount of time so if you need someone to reach something or potentially get somewhere cramped I'm your girl."

(Perception: 23)


AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Thursday March 31st, 2016 12:29:28 PM

Tinker just keeps quiet, waiting for the Mayor to indicate where the group can best help the village people.

DM Warren - It feels good to help. 
Thursday March 31st, 2016 7:37:31 PM

The mayor tries to respond to the offers of help coming from all sides.
I don't know how the pages even found out about the disaster. The little girl that ran out earlier pipes up, saying that a messenger on his rounds had sheltered in the church with them during the storm, and she stuck an extra letter in his pack and hoped that she wasn't in trouble because she couldn't pay.

Several people are wounded, but the injuries are days old, and limbs are splinted and cuts bandaged as best they could. Unfortunately, one of the casualties was the village priest, so we've had to use what skills we have tending our livestock to try to help the people. We've done the best we could. There are dozens of minor cuts and bruises, and several broken limbs. The worst of the wounded are laid out on pallets in the church.

We are crowded, but everyone has a roof, between my house and the church. Food is the more pressing concern. After that, building sturdier houses will give everyone a sense of security, as the previous structures did not hold up well in the storm. Perhaps the foundation stones of the houses can be used to construct a few sturdier dwellings. Additional houses will need new supplies, but the carpenters will be of good use building pens for the animals once they are recovered.

Pru leads some of the helpers and unwounded villagers into the fields to see what can be salvaged. Much of the crops were destroyed, and herds were scattered, but there is some food that can be salvaged, and it will take some tracking, but perhaps some of the livestock can be tracked down. Anna thinks that she may be of some use here. knowledge nature, prof:farming, or survival

Luckily the wells were fairly sturdy, and look like they would be functional after some minor repairs. craft, knowledge engineering


Trayvin AC 21/12touch Hp 59/59 
Thursday March 31st, 2016 9:45:22 PM

Trayvin goes to look over the wounded. The injuries several days old now, he checks to see if splints were properly applied to mend broken bones. He checks for any signs of infection or wounds that aren't healing properly.

"How many casualties did you have? The pages didn't know the extent of the damage."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+2=22 ;
Thursday March 31st, 2016 10:40:46 PM

OOC: What's the climate like during this time of the year? Is it mild at night? Chilly? warm?

Nikolai listens to the mayor and understandably people can tolerate crowded condition if they've got food, but even that won't keep tempers from flaring for long.

"Sounds like you've done pretty good considering everything. Here's how we can help. The carpenters will take the usable wood from the unsafe homes and build a temporary shelter to help alleviate the crowded conditions. While your farmers work on repairing their fields and planting again, I'll lead a group into the woods and hunt for game, nuts, and berries. Those of our group that have healing talents will spend as long as they need to make sure those injured will recover and not go septic.

Once the temporary shelter is finished, we'll pick lots who belong to families with small children and rebuild those first. That's good enough a plan to start with and we'll see how far our supplies go. We can also cut trees from the woods for supplies as well.

As far as the food goes, gather up all we can find into one place so we know how much we have. The women can be more efficient in the cooking and distributing ration portions."


Who's the local lord? Has anyone from the his household been by yet?

Knowledge Local +2 = 22! by golee, Nikolai should know who the local lord is!

Nikolai gives the instructions to the carpenters to take what salvageable wood they can collect and build a temporary Common Hall (without sides if necessary) that can put a roof over as many heads as possible and allow some space between families.

The hunting detail would start the next day.

Prudence Gundle 
Friday April 1st, 2016 1:05:26 AM

[OOC: What they do for food and crops is really going to depend on what time of year it is, and I'm afraid I don't remember that.]

Pru helps gather food. "Perhaps over the short term, folks could concentrate on their kitchen gardens," she suggests diffidently. "They're easier to keep up than the fields; the young ones can weed and water while their folks are working to rebuild. Then the fields can be re-sown next year."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+7=10 ; d20+13=20 ;
Friday April 1st, 2016 1:14:16 AM

Michael takes the position of Document control. He tallies up lists of the population, the injured, the food stores, % of crops lost, livestock missing, useable salvaged lumber, and anything else he hears or can think of. He starts thinking of a place to put a storm shelter, or even if it may be possible to build the new houses partially underground on into a hillside for weather resistance. Since he has no skill in engineering, but rank and creativity he delegates to the construction team to look into the viability of the project. when the team goes out hunting he goes with them. berries and tubers are all well and good, but meat does a body good. he can take down squirrels and hare with it and maybe can get a deer or bore. that is if they can find any.

survival 10
perception 20



Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=23 ; d20+12=21 ; d20+9=29 ;
Friday April 1st, 2016 1:38:34 PM

Anna decides to help out as best she can. She first activates her longstrider Morphamancy giving her a 10 foot boost to her base speed for 4 hours.

She then outlines what she intends to do, "I'm looking to take those who may have some knowledge of wood craft on a forage mission, we may even be able to recover some of the livestock. I would appreciate it if any who are able that possess any natural affinities would aid me." (Diplomacy : 23 trying to get these people to roll aid another attempts on knowledge[nature], survival and handle animal)

The Morphling then heads out with her posse looking for edible plants, berries, fungi and mosses ( Knowledge [Nature] : 21). If she finds any she is careful to point them out to her helpers especially if there are any unedible or poisonous plants that look similar.

She also attempts to track down game or the missing herd animals (Survival : 29; woot natural 20)

Regardless of what happens she double checks any of the gathered provisions making sure that what was picked was indeed fit for consumption.


AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK)  d20+11=17 ; d20+9=23 ;
Friday April 1st, 2016 2:58:00 PM

Not a builder nor farmer nor hunter, Tinker excuses himself to quietly go about the business and f restoring the villages wells. "Gonna set up some clean water, Nikko."

Doing a survey, he finds the least damaged one and starts clearing the area, then making sure the retaining wall is solid. Only then does he start getting a few impliments to rig up a winch to make the hailing of water that much easier.

Then on to the next well, and the next...

.....
Know Engineering 17
Profession Engineer 23

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Saturday April 2nd, 2016 9:57:34 PM

with everyone now working on a task Micheal goes and looks over the corral where the animals were kept. if the damage is extensive it may need to be put on the build list. if it's just a downed timber he makes the repair himself.



Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Saturday April 2nd, 2016 11:17:07 PM

Nikolai is pleased that each Fist member took up a task to their own suiting and fills a niche. Water, clean water, is just as important as food. Getting the corrals fixed to house the farm animals when they are brought back is just as important as collecting nuts and berries. And so forth.

Nikolai relishes the hunting trip and assigns one of the locals as the head Huntsman.

DM Warren - It feels good to help. 
Monday April 4th, 2016 5:07:14 PM

One of the villagers leads Trayvin behind the church, where some 25 bodies have been carefully laid out and covered in sheets, burlap, or whatever sort of shroud was handy. Even the village priest was taken, so we have not been able to properly send their souls to the next world. There is some evidence of a few graves having been begun, but it will take much effort to see the bodies properly cared for. The living are doing well, as the community is used to treating minor injuries to person and animal. A few of the worse injured need extra care though, as there was little available to clean wounds and some have become infected.

Luckily, other than the one freak incident, weather has been mild. It still gets rather cold at night, but the fires and body heat have been able to keep people warm, if not comfortable. No one has contacted the local lord. so no representative has yet been by. It may do to inform him that the taxes this year will be light.

Pru organizes the children of the town and takes them to what was the village green. She shows them seeds that they have brought, and carefully describes how to plant them, spacing, watering, and other care, so that some start can be made on growing some produce.

Michael does his best to organize the supplies and get the engineering teams working. Soon enough, a frame is going up for the first of the reconstructed homes, and a large area is fenced off for corraling the livestock. He is able to find an abundance of berries, nuts, and other forage, but game eludes him for now.

Anna is also able to direct the villagers at gathering, and begins to herd the missing animals back to town. The cows seem more than willing to follow, as days without milking have made them a bit uncomfortable. Some villagers are more than eager to relieve the pressure and fresh milk is soon filling bucket after bucket.

Tinker, ever industrious, takes his own initiative and soon has a well back to working order. He is working on the second before Nikolai thinks to start that project, and he is glad to see it well underway. With livestock returning, the need for water will soon start to stress the limited supply.

Each Agent seems to have found a task well suited to their talents, and a day's good honest work just seems to fly by.



Prudence Gundle 
Monday April 4th, 2016 8:26:43 PM

Pru is careful to explain to the youngsters what they're doing and why. "We're planting awful late, so we need to pick things that grow quickly or can be harvested after a frost," she says. "Cabbage is really good, for example. Do you like cabbage?"

When some of the kids agree, she reminds them, "If you want cabbage for you and your family, you have to take really good care of the garden here. Remember to water, and be sure to chase the birds away." She smiles. "Running and yelling will scare most birds off, so me and my brothers and sisters played lots of running and yelling games in the summer. Just be sure not to trample the garden!"

"Now," she moves to the next row. "Carrots are really good, too, because they grow underground so they're protected a little. And you have different kinds of carrot seeds, which is nice. Who likes carrots?"

She continues in that vein, encouraging the kids to think about the tasty dishes they can enjoy later--if they take good care of their garden now.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Monday April 4th, 2016 8:26:55 PM

Tinker keeps working, chortling a little to himself occasionally that the job he was doing was 'well underway'.

Heh, heh. 'Well'

Trayvin AC 21/12touch Hp 59/59 
Monday April 4th, 2016 9:07:54 PM

Trayvin treats the wounded, those the villagers weren't able to fully help on their own. He has some supplies to re-clean and re-bandage wounds and he uses some channeling as needed to make sure those who remain will survive. (Where are these people located? The church?)

Whenever he has free time, he digs. His parents and siblings are laborers and he is used to hard work. He digs, takes a break, and then digs some more. He wants to make sure all the bodies get into the ground and are properly given rights as quickly as possible. He says prayers for the deceased while he works. He knows several common ones for most of the deities of the Wold. He says them all, not sure of the faith of each individual, though he focuses on the deities he knows were revered at the church here.

Trayvin digs some more.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+13=20 ; d20+15=26 ; d20+12=17 ;
Monday April 4th, 2016 9:14:47 PM

Nikolai gathers up three other villagers with the hunting skill and who have some form of missile weapon and leads them on a hunting trip.

Survival (ranger track) +13 = 20
Perception (ranger forest) +15 = 26
Stealth + 12 = 17

He is pleased at how well the villagers and the Fist are getting along and getting work done. He knows that only 1 day is not a good assessment, but at least he's seen everyone's capabilities.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+5=9 ; d20+9=22 ;
Monday April 4th, 2016 9:23:01 PM

Anna tries to use her wild empathy on the cows. (Wild Empathy:9)

After a long days work of tracking,herding and foraging she produces her darkwood guitar and Michigan the frog and attempts to entertain the villagers.

(Perform[strings]:22)


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Monday April 4th, 2016 9:41:47 PM

No game,
but then again Michael is not a ranger, they will have to have meat for the winter though. So michael checks how they are supplied for sugar cure, if the supply is light he starts construction of drying racks to jerk beef on. but is sure to make a note to get some curing supplies laid in at their earliest convenience.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK)  d20+11=13 ;
Tuesday April 5th, 2016 9:42:16 PM

Tinker hobbles together a winch for the second well and looks at it critically. It looks sound enough but he is just not sure...

Prudence Gundle 
Tuesday April 5th, 2016 10:25:43 PM

"And we'll put beans here," Pru continues. "Beans and carrots are friends, so they can be planted next to each other."

DM Warren - It feels good to help. 
Tuesday April 5th, 2016 11:32:14 PM

Pru is reminded of home and family as she shows the children the beginning of "Three Sisters" growing, getting rooted, low vined, and tall vegetables growing in the same patch of soil.

Tinker is enjoying working with his hands, though his second work is not quite as good as the first. One villager has offered his hands, and notices that some of the wood is rotten on this rig, which may be why it's not working as smoothly. He runs off to find some small tools to carve away the rot. Tinker keeps working, but eventually starts to wonder why the man never came back...

Nikolai and Michael are pleased with the results of their trips, regardless of how much they were able to bring back. The villagers seem to be gaining some hope, jesting and laughing, as they were not when the help first arrived. It seems that people are getting back into the swing of their lives.

Anna is not very successful communicating with the cows, but luckily they are not terribly stubborn beasts, and prefer the comforts of home to foraging in the wood. They are not too happy with her, but the promise of grain and a roof brings them back home easily enough, once they are tracked down. The chickens prove a bit more ornery though.

Trayvin does what he can to get the dead properly cared for. As each body is lowered into the earth, he speaks words over them, sometimes guided by family, other times by instinct. On the 3rd burial, he catches out of the corner of his eye a girl that is miming him in his motions and words. She was foremost of the villagers in her efforts to prepare the dead for burial, cleaning their bodies and arranging shrouds, though she could do little to help with labor, as she wore a large splint on a badly broken arm. Trayvin continues to watch her as he works, and a few burials later, as she speaks the words with him more confidently. A glow appears on her hands, and as she brings them together in a sign of peace, the glow moves to her arms and her expression eases, as if a pain long managed is suddenly lifted.


Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday April 6th, 2016 12:11:05 AM

The next day, instead of going on another hunting trip, Nikolai first takes stock of their supplies, then takes notes on their progress in rebuilding the village. Some of the least damaged ones are almost completely ready, corrals are mended, wells repaired. The notes all this down and sends a message back to Commander Constance giving her a report of the damage, the situation the people were in when they got there, and what they've accomplished so far.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=21 ; d20+12=26 ; d20+9=22 ; d20+5=9 ;
Wednesday April 6th, 2016 12:28:23 AM

(Diplomacy: 21)
Anna rounds up another posse of villagers to go on a foraging / herding run.

She then leads them in looking for more edibles (Knowledge[Nature]:26) and in rounding up more animals (Survival:22)
(Wild Empathy : 9)

Trayvin AC 21/12touch Hp 59/59 
Wednesday April 6th, 2016 6:31:51 AM

OOC- Was there a note on what season/time of year it is? I missed it.

Trayvin approaches the girl. "What is your name? It seems one of the gods of the Wold has taken a liking to you." Trayvin examines her arm again to check on the broken bone. "Or maybe several of them. Which do you feel closest to in your heart?"

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Wednesday April 6th, 2016 6:36:17 PM

Tinker does what he can while waiting for the man to trot back... And he never does. The dwarf putters around, but soon he has nothing more to do. A little irritated, he starts looking for the carving tool and the man.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday April 6th, 2016 10:54:57 PM

OOC: DM post on April 4 mentioned the weather conditions.

BTW, is there a river or lake nearby?

Prudence Gundle 
Wednesday April 6th, 2016 11:23:32 PM

"Since things seem to be in hand here," Pru says, "it might be time to send a delegation to inform the local lord of what's happened. Someone from the village should go, but we can provide protection if necessary."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Thursday April 7th, 2016 1:52:52 AM

Nikolai nods in agreement with Pru. 'The local noble should be made aware of the situation here and that we are here to help. So many things can go wrong when rumors go flying."

Nikolai composes a note to the local noble explaining the situation in Echo Dwelling and the purpose of the Mailed Fist's presence as a good will gesture.

DM Warren - It feels good to help. 
Thursday April 7th, 2016 8:37:06 AM

Nikolai pens notes to his boss and the lord of this region and dispatches a rider and a villager with each. He is hesitant to send away any hands at first, but the mood of the village has so turned around that there are more than enough willing to pitch in for any project.

Efforts at gathering continue, and enough is being gathered to supplement the supplies brought by the Fist such that no one will be going hungry for a few weeks at least.

There is no lake nearby, but there is a pond where the locals go to dip their feet. Most of the water comes from the wells. Tinker follows the trail of his helper, which leads him to a shack a couple of miles outside the main village. Amazingly, this building is still standing, and his helper is banging on the door. open up, you old drunk, and either help us with repairs, or let us use your tools!

Trayvin interviews the girl, but she is shy. She doesn't know much about the Gods, as their priest would give general mention of all of them at some point. She knows of Alemi of course, but she really just loves her family and town and wishes she could do more to help them. Her power manifested itself when Trayvin was giving rites over her brother.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK)  d20+20=40 ;
Thursday April 7th, 2016 9:35:11 AM

Tinker is bemused. He remembers the everyday crisis and scandal of a small village while growing up. This seems to be more of the same. "Hey, hold on, it's really not that important, ya know. "

But the dwarf's curiosity is piqued. It's a locked door after all! Moving up to the door, he takes a look, confident that no peasant door can keep him out. "Maybe we look in on him to make sure he is OK?"

Tinker picks the lock and opens the door.

Disable Lock- 40

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=9 ; d20+9=20 ;
Thursday April 7th, 2016 2:15:34 PM

Anna is glad that she contributed in securing supplies for the villagers. Seeing as the villagers are doing well with the herding and the gathering her interest is piqued by the disappearance of Tinker and his helper so she goes to investigate.

When she gets to shack she sees Tinker hard at work picking a lock. The morphling has no experience with this herself but prepares to talk any occupant down should anything unexpected happen.

"Hello, we were hoping you could help with the village. She says to the occupant. Your door was open."
(Diplomacy 7, Bluff: 20)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+7=27 ; d20+19=39 ; d20+13=18 ;
Thursday April 7th, 2016 2:41:01 PM

with things stating to roll smoothly, Micheal has a meeting with the village hetman, or elder or whatever and goes through his lists of what has been done, what has been lost and what is needed. after that he goes hunting with Nikolai, or before, if they get up early.

Survival 27
Stealth 39
perception 18.


Trayvin AC 21/12touch Hp 59/59 
Thursday April 7th, 2016 9:38:13 PM

Trayvin gives the girl some space. He invites her to continue working with him, but he does not press her with questions. He doesn't want her to feel overwhelmed, or to retreat away from the attention due to her shyness. If she truly has aptitude for serving one of the gods, there will be time to determine that later on.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+13=26 ;
Thursday April 7th, 2016 10:35:25 PM

Nikolai the Administrator is too busy inspecting the work of the carpenters to notice Tinker gone. He'd just come from looking at the village pond and was disappointed that it was not big enough to be fished in any sustainable way, if there were indeed any fish it it at all.

With a nod here and there at the carpentry work, he walks around the village looking for anything they may have missed. If the local lord does send a representative, he wants to make sure their efficiency isn't marred by some small minute detail.

Perception +13 = 26

Prudence Gundle 
Thursday April 7th, 2016 11:35:29 PM

Now that the village is getting back on its feet, Pru starts helping to tidy up. It seems such an unimportant thing, but Pru knows from experience with her own mother that some people are really distracted by clutter and mess. If the village is to move further, the villagers need to be proud of it, and that means making everything tidy again.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday April 7th, 2016 11:50:24 PM

Michael enjoys the woods and hunting. He feels it's good training for war. While it is nice to help, and a welcome break from the horrors of the past few weeks, he is coming to realize that, strange as it may sound, War is his peace.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Friday April 8th, 2016 7:50:15 PM

Tinker's hands itch and his focus narrows to the lock in front of him. Yesssss

DM Warren - It feels good to help. 
Friday April 8th, 2016 8:14:46 PM

It being some time since Tinker has had a lock to work on, even this simple one gives him some joys as it pops open with a slight clink. He pushes into the building with Anna close on his heels. Who said you all could come in here! These townies never helped me none, and only come out here when they want to take some tool er other! Half the time they don't return em, or they're all dinged up when they do! He mutters to himself, hmmph, coulda sworn I'd locked that durn door...

Trayvin lets the girl work alongside him, showing her the way that he's performing the last rites and answering her questions when she gets over her shyness enough to ask. She starts to become more confident eventually, and when they come to bury her neighbor, she asks Trayvin if she can say the words over her. She stutters a bit through some tears, and her words don't hold to rote, but they are heartfelt, and in her own way, she is honoring her neighbor and the Gods.

The rest of the village cannot express their thanks enough. They positively gush with gratitude at the supplies, saying that they would all have perished had the Agents not come with help when they did. Their lord is not an unkind one either, and surely he will send more help their way as soon as the message arrives.

Trayvin AC 21/12touch Hp 59/59 
Friday April 8th, 2016 11:20:41 PM

Trayvin makes sure the girl does not feel as though she made a mistake. "The words are as much to focus you as to comfort others. It is the thoughts and feelings that matter the most. And even though others around you cannot always know what you are feeling inside, the Gods surely do. I'm sure they are pleased. Let's complete the next one together so you can practice."

Trayvin returns to digging while the girl practices.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Saturday April 9th, 2016 3:51:20 PM

Tinker makes a small smile; his lock skills are still there and dealing with an irate human who sounds like his old dwarf mentor.

"Shame you don't want to help. Any tools you bring for the repair will be sharpened and fixed up by the Mailed Fist free of charge. Any people belong are fed from Fist coffers. For just a little help too. It's a shame."

He turns to the man who was helping and puts a gnarled hand around his waste. "We don't have time to waste, sonny. Let's get back to that lunch table and then to fix those wells. If he wants to miss out, we shouldn't force him."

DM Warren - It feels good to help. 
Saturday April 9th, 2016 6:03:01 PM

It seems the man's ego is easily stroked by the offer of free food and maintenance of his tools. Not that they need sharpening, these are the best tools you'll find in hundreds of miles.

Once the method of fixing the wells has been established, the other go quicker, and the proper tools do their part as well. The Agents are just about ready to head back to the Citadel.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+3=8 ; d20+5=17 ;
Sunday April 10th, 2016 3:53:01 PM

Anna prepares to head back to the Citadel, checking over their mounts and pack animals.

(handle animal : 8; Wild Empathy : 17)

Prudence Gundle 
Sunday April 10th, 2016 9:28:18 PM

Pru looks around, trying ot see if there's anything else she can help with.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Monday April 11th, 2016 8:00:03 AM

Michael, after his interview with the village elders, sets down to write up a hot wash or the operation. Proper documentation of this evolution could open the door for the Mailed Fist doing disaster relief operations in the future. Knowing what was needed, what went wrong and what could be done better will be invaluable. Once he gets back to the Citidel he will write up a proper report.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Monday April 11th, 2016 1:49:14 PM

Tinker dusts his hands off after the wells are back in order. He reunites with his battle-mates and dutifully recounts his story to Michael about the well and the hermit with the tools. He approves. A critical look at strengths and weaknesses is the only way of being better next time. :-). "You remind me of my adoptive father, Jaspertink. He was always experimenting and making notes about everything ", he tells Michael.



Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday April 11th, 2016 5:18:26 PM

Nikolai takes the chief carpenter aside and has him tell the other carpenters to burn in the Mailed Fist symbol on multiple places of each building they work on, including the wells and corrals. "We want no one else to take credit for this. Time has a way to wear away memories. These markings will be a reminder less anyone doubt our word or work."

Before they leave he calls a meeting with the town leaders and congratulates them on their hardy spirit to live and rebuild and asks it anything got missed. He notes those things down and promises that if they can make it back, they'll work on those things if still needed.

He is inclined to leave their tools there, but decides not to, as they may be needed for other reconstruction work in other places as well. One never knows. So he has all the Mailed Fist workers take inventory of their tools and equipment and stored safely away for the return trip.

He relies on Michael's report of the work done and glad he doesn't have to do that tedious job.

Trayvin AC 21/12touch Hp 59/59 
Monday April 11th, 2016 6:01:13 PM

With the work at the cemetery apparently finished, Trayvin has a few parting words for the girl. "You have done well, and you honour your relatives both living and dead. If you decide to follow the path of the Gods, please contact or come to the Citadel where you will be able to receive some formal training. Aside from that, follow your heart, it will not lead you astray."

Prudence Gundle 
Monday April 11th, 2016 10:04:44 PM

Pru helps Michael with his report, chiming in with details as she remembers them.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+12=23 ;
Monday April 11th, 2016 11:34:52 PM

After checking on the animals, Anna wanders over to where Michael and Pru are writing their report and chips in anything relevant as far as the surrounding flora or fauna are concerned.

(Know[Nature]:23)

DM Warren - It feels good to help. 
Tuesday April 12th, 2016 5:13:55 PM

The Agents make everything ready for their trip back, inventorying and cataloguing, making sure everything is accounted for. A few of the builders are staying behind to continue with the rebuilding efforts, and even without the emblem being emblazoned upon the new structures, they are sure that the villagers will not forget the efforts of the Mailed Fist to save their town.

Mayor Lasmark gathers the townsfolk to bid the Agents farewell and safe travels. A halfling woman gives the a "true halfling cake" to share amongst themselves on their journey. It is sweet, soaked in honey, and covered in seeds and candied flowers. The girl that was following Trayvin's example runs up to him and hands him a perfect white flower. When he asks where she found it, she says that it came from the graveyard, having sprung up by itself overnight, and something in it seemed to call out to her.

All too soon it seems, the Agents are rolling out of town, waving back over their shoulders at the folk of Echo Dwelling.

Trayvin AC 21/12touch Hp 59/59 
Tuesday April 12th, 2016 9:07:13 PM

Trayvin ponders the flower on the way back to the Citadel. "Sometimes the Gods test us in ways we can't understand. And then leave mementos behind for us to think about, and wonder whether or not we passed."

Prudence Gundle 
Tuesday April 12th, 2016 10:19:11 PM

Pru bids everyone farewell. She eyes the halfling cake, and decides it's much too sticky to attempt to eat on the road. If there's any left when they return, maybe she'll try some then.

"I hope there are no more storms for a while," she says.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+18=35 ; d20+12=23 ; d20+12=22 ; d20+8=23 ; d20+4=10 ; d20+7=14 ;
Tuesday April 12th, 2016 11:58:57 PM

Anna bids the villagers farewell.

She then reaches into her bag of tricks and pulls out a caster level 1 scroll of detect magic. She reads the scroll. (Use Magic Device 35 vs 21 = success).

She then studies the white flower to see if it has any unusual properties. (Know[nature]: 23, Know[arcana]: 22, Spellcraft:23)

If she learns anything interesting about it she shares it with her friends.

She then keeps her eyes peeled for any threats as they make their way back to the citadel.
(Ride: 10, Perception:14)

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+13=32 ;
Wednesday April 13th, 2016 12:25:07 AM

Nikolai waves good by. "I'd like to return some day, a few months or so from now. Maybe when, if, we get some time off for Rest and Relaxation."

Waxing philosophically, he adds to Pru's comment. "For the crops to grow, we need rain. That rain sometimes comes in storms is just part of Life. But these kind of destructive storms, we could all live without." The fact that these people, or most people to be honest, don't have any way to protect themselves from these kind of storms. 'Other than building a stone castle, how does one do that?' He ponders.

Nikolai enjoyed the administrative experience and also learned a few carpentry things too.

"Keep sharp! You never know what might show up. Remember the griffons?" he cautions his friends.

Perc +13 = 32

Trayvin AC 21/12touch Hp 59/59 
Wednesday April 13th, 2016 9:14:48 PM

Nikolai talks about the storm that damaged the town and Trayvin wonders about it. "I'm not from this area, so maybe one of you know. Are those types of storms common around here?"

Prudence Gundle  d20=14 ;
Wednesday April 13th, 2016 11:18:00 PM

"They're not what I'd call common," Pru replies, "but they do happen." She tries to stay alert as Nikolai instructed but she's an indifferent lookout at best. [Perception 14]

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Thursday April 14th, 2016 12:08:49 AM

"That's right. They are not very common and most of the time they hit open fields or forest. There is that unfortunate occasion where a town or village happens to be in the way, though."

DM Warren - It feels good to help. 
Thursday April 14th, 2016 12:31:20 AM

Anna sees a spark of the divine within the flower, glowing with an inner beauty even more radiant than the perfection of the plant itself. It seems to be a sign of Flower herself.

The cake is perfection itself, despite being a bit messy. Hopefully, Pru's friends will save a portion for her.

Nikolai is already planning for a return trip, hoping to see the villagers prospering again in short order.

All the Agents have learned something from the experience. They can only wait and see if any new skills will help them in their other endeavors.

Their return to the Citadel is calm, despite their wish to see some griffons in the air. Maybe next time.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Thursday April 14th, 2016 11:54:22 AM

Tinker enjoys his portion of the cake, and cleans of by washing his hands, face, and beard in a nearby stream.

He takes his usual position on the end, keeping his crossbow cocked and at hand in case he sees anything. Thankfully, it is a boring trip back!

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+12=14 ;
Thursday April 14th, 2016 12:11:33 PM

(OOC: unless I specify otherwise or it is an arcane spell only the scrolls I pull from my bag of tricks will be the divine version so I do not have to deal with spell failure from my mithral armor)

"That is a flower from Flower herself. I wonder if that girl decides to follow a life in the clergy, if she will become a devotee of Flower. If so I wonder if she will have a hard time in the Mailed Fist. Didn't you say you had some disagreements involving your former centaur Devotee and others in the group before my time here?" Anna asks.

She also helps herself to some of the sticky cake and cleans up in the stream with Tinker afterward but looks for some leaf suitable to keep a portion in for Pru (Knowledge[Nature] : 14)



DM Warren - It feels good to help. 
Thursday April 14th, 2016 6:14:16 PM

Anna harvests a few leaves that aren't poisonous from some plants alongside the stream to preserve a piece of the cake. She also explains the sign from Flower, and though she may not be a good fit for the Fist, she will certainly be a welcome presence in the town, and may be able to take over the duties at the church if she receives the proper training.

The trip is indeed uneventful, and soon enough, the walls of the citadel are rising before them. Q couldn't be more pleased with the careful documentation of tools and supplies, and everything is soon cross checked and returned to their rightful places. The Agents have the rest of the day to rest before reporting to the commander in the morning.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 25/45 "Tinker" (SteveK) 
Thursday April 14th, 2016 9:00:25 PM

Ah, home! The gray stone walls of the Citadel are a comfort to the dwarf. When they return, Tinker goes about his normal coming home routine. He cleans his clothes and equipment, carefully putting Items that need more repair to the side. Repacking his rucksack and ready to go off at a moments notice. And then he sees after himself, a good long, hot bath, soaking out the dust of the road, and a good meal and company that evening at The Last Assignment.

Trayvin AC 21/12touch Hp 59/59 
Thursday April 14th, 2016 10:12:20 PM

Trayvin offers the flower to Anna if she wants it. If not he keeps it safe in his pack. "I agree it was a sign, but I wonder if it was for the girl, or one of us?"

Trayvin unpacks his gear, and then decides it's time to eat. "Well the cake was good, but I'm ready for a proper meal and an ale. Who's with me?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday April 14th, 2016 11:11:29 PM

MIchael blushes at Q's joy. he...he's not used to kind words from his own people. especially one so pretty as Q. He has never been shy though. and one of his old Drill Masters once told him. "Fortune favors the bold." and "he who dares wins" and other such admonishments to go forward with boldness and authority. maybe that works with women as well?

With a quick move, but fully in her view and not as a surprise, Michael takes Q's hand. He looks her deeply in the eye. boldly but with a smile, and says. I have admired you for as long as I have been here. I like the way your cheeks dimple when you smile. the way you tap your foot when you are giving a greedy troop what for. and your beautiful, beautiful red hair. I know not if you have someone, I don't really care if you do. I needed to tell you that I fancy you, what you do now is up to you. He gives her a smile and a wink, lets go of her hand, and steps back to wait for her reaction.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Friday April 15th, 2016 12:08:20 AM

Nikolai takes a moment to look at the beautiful flower. "I think it was meant for her," he comments. "Well, that's true, our centaur cleric of Flower had some issues with the nature of being a fighting member of the Mailed Fist. But she could easily be a non-fighting member. There is the Citadel's hospital that is usually well occupied by those that get hurt in training or get sick. But she has several years before such a decision needs to be made."

Nikolai thoroughly enjoys the cake. He hasn't had any since he left home and he would be embarrassed to admit it was better than mom's.

Back home again he first makes sure the wagons and horses are returned to their places then goes to the showers to get cleaned up before heading to the Last Assignment to catch up on current events.

Prudence Gundle 
Friday April 15th, 2016 12:57:49 AM

Like many of her companions, Pru uses her time to clean and repair her gear. But she also finds the time to write a reply to her sister Verity, congratulating her on her upcoming marriage, and telling something of their recent experiences in Echo Dwelling. "Easier for them to understand than fighting gnolls," Pru says to herself. She sends the letter off, then wanders back to their quarters to see if there's any cake left.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Friday April 15th, 2016 1:47:46 PM

"Thank you for the offer of the flower, Trayvin, but I am not sure how my lady feels about accepting tokens of affection from other Powers and Deities. Perhaps it is best if you keep it."

When Anna gets back she spends some alone time reflecting on Queen Ma'ab before joining the others for a meal.

Trayvin AC 21/12touch Hp 59/59 
Friday April 15th, 2016 10:01:03 PM

"I understand." Trayvin keeps the flower. Surely it was a sign from Flower. And after the recent dealings with Ffloy, he begins to wonder if the deities are taking some notice of the Agents. Or maybe that is just the wandering thoughts of the mortal mind.

DM Warren - It feels good to help. 
Saturday April 16th, 2016 1:24:16 AM

Trayvin finds a vase in the suite in which to keep the flower. Pru pens a lovely response to her sister, then rewards herself for her efforts with the last slice of cake. Tinker cleans and sets things to rights. Michael wonders if he has a crush on a certain plucky quartermaster. Nikolai also enjoys some cake and ponders how to encourage a small girl in her relationship with Flower. They all enjoy the rest for the evening, and prepare themselves for a report to the commander in the morning.

Prudence Gundle 
Saturday April 16th, 2016 10:59:34 AM

Pru cleans up the cake-crumbs and re-braids her hair. Is it her imagination, or is her hair getting redder?

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Sunday April 17th, 2016 3:08:12 AM

Anna polishes her mithral plate in preparation of their meet with Constance.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Sunday April 17th, 2016 8:46:54 AM

On the recent quest to Althimar, Tinker has found his martial skills have improved. And he has found that not all people are a mystery. Specifically, well-trained subordinates who respond to orders. That was nearly as satisfying as locks and puzzles! Well, OK, he admits to himself, not even close to locks but still satisfying.

In the morning he is ready for an office call, and meets his companions in their common room under their magically waving Fist banner on the wall.

"Breakfast and The Captain in that order?", he asks Nikolai.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Sunday April 17th, 2016 7:33:16 PM

Nikolai takes a flat rock and heats it, then presses his uniform to make it look sharp and crisp.

"Yes. Breakfast first. I don't want my stomach growling right in the middle of our report," he laughs when answering Tinker.

Is Pru's hair getting redder? You hang around someone for a long time it is hard to notice subtle changes but he swears her hair is redder than when they first met....

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Monday April 18th, 2016 4:38:15 PM

Michael has keen eye for detail. You know I think your hair is starting to redden up! Does red hair run in your family?

Michael gets all of his stuff ready for the meeting as well. Since Q kind of ignored him, he tries to take it in stride, with the troubles he has had, the pains he's had to endure, being rebuffed is no big deal. He quashes thoughts of rejection, becoming a spinster and other type negatives. Pastes a smile on his face and whistles a happy tune.

Prudence Gundle 
Monday April 18th, 2016 10:03:08 PM

Pru is definitely in favor of the "breakfast first" plan.

"I don't know of anybody in my family who has red hair," she replies to Michael. "And my hair's always been brown. I don't know why it would be getting red all of a sudden."

Trayvin AC 21/12touch Hp 59/59 
Monday April 18th, 2016 10:21:42 PM

Trayvin meets the rest of the group for breakfast. "It's always been my favorite meal. And I don't think the Commander will mind waiting to meet us until after we've eaten."

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Monday April 18th, 2016 11:43:34 PM

"My hair has always been red...Is red hair something that is contagious? Did Pru catch red hair from me?" Anna asks.

"Also breakfast sounds great. I hope there will be bacon!" Anna exclaims.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday April 18th, 2016 11:49:17 PM

"Well, if it is contagious, I'll expect mine to start changing too!" Nikolai laughs as he puts on his special hat (Hat of Disguise) and his hair turns a deep red.

DM Warren - It feels good to help. 
Tuesday April 19th, 2016 5:24:12 PM

Sorry all - waiting on a response from Jerry

The Agents spend some quality time together in their Apartments and around the Citadel. Their expected meeting has not been called yet. Commander Palance must be busier than expected.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Tuesday April 19th, 2016 7:39:53 PM

(LOL)

Tinker takes his time over breakfast; a second helping of rashers and neeps is just the thing to tuck away with a light shandy.

"Uurp!", he says contentedly. "I don't know about red hair being contagious, now, but I've had this red in my beard since I was a nipper." Tinker is only partially red, more brown than not.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Tuesday April 19th, 2016 8:32:51 PM

"Well, if my hair color is contagious I could always turn into someone else, but that would only last for 4 minutes so it wouldn't be a permanent solution." The morphling says as she helps herself to a second helping of bacon.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday April 19th, 2016 8:38:49 PM

OHHH...grits! Micheal mixes some bacon, and egg and some hot sause into his grit bowl. [b]That's some good eating right there!]/b]

Trayvin AC 21/12touch Hp 59/59 
Tuesday April 19th, 2016 9:03:07 PM

"Well if the Commander is going to be delayed, then I don't mind a second helping."

Prudence Gundle 
Tuesday April 19th, 2016 10:34:13 PM

Pru declines a second helping.

"Oh! I almost forgot," she says. "I can cast Fireball now. And I finally got the hang of Feather Fall."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday April 20th, 2016 1:14:44 AM

Nikolai slaps several pancakes on his plate and smothers them with peanut butter and syrup. He nearly chokes when Pru announces she can cast Fireball.
'More Fire?!!!
"Sounds like some Fire Resistance Tattoos may be a Must Have going forward," he laughs.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday April 20th, 2016 8:29:32 AM

Thats really cool Pru! well...hot...neat...you know. I finally got the hang of using a weapon in my off hand. I've been practicing, but I was still sort of clumsy with it. Something just seemed to click after this last engagement. I think fire resistance tats would be a good idea all around. and lighting resistance as well. I really want to be ready should be face Will-O-Wisps again. You know I heard a story about something like that a while ago. Apparently some members of the Fist were hired to clear out a Goblin infestation somewhere. turns out there were a lot more goblins than they bargained for. They had some sort of fire resistance a wizard and a wand of fireballs. The fighters waded into the horde and fought defensively, which lured all the goblins into attacking them. Then the fireballs came in, cleaned the goblins off, go forward, rinse repeat. Might be a way to handle mass attacks by weak enemies.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Wednesday April 20th, 2016 7:38:52 PM

"Nikolai has done something like that when we were fighting gnolls near the village of Hornfowl. Nikko had a necklace of fireballs and threw one at the group of gnolls surrounding me. And I dodged around one gnoll and didn't even get singed ". Tinker smiles thinking of the good memories.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday April 20th, 2016 8:43:37 PM

"Well, you said 'don't mind me', and you'd probably gotten chopped up by the gnoll anyway," Nikolai laughs.

Trayvin AC 21/12touch Hp 59/59 
Wednesday April 20th, 2016 9:20:22 PM

"Just let us know when it's time to duck. I'm not too good at dodging that kind of stuff."

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Wednesday April 20th, 2016 9:31:36 PM

"My abilities have changed a lot between the time prior to our battle and the time after our battle. I can't wait to try them in battle. True I have lost some things, like my knowledge of the druidic and elemental languages, but I gained much in other ways." Anna says

Prudence Gundle 
Wednesday April 20th, 2016 11:28:47 PM

"Oh, I can cast Protection from Fire, too," Pru says. "I don't need it, though; I'm developing a natural resistance. And I'm not going to fireball my team--don't worry!"

DM Warren - It feels good to help. 
Thursday April 21st, 2016 12:10:39 PM

The Agents enjoy a nice breakfast and pleasant chatter with each other, and theorize about new abilities and hair colours. Nikolai jokes that Pru may not know her own strength, and thinks about getting a group tattoo done in case she gets a little overzealous. Come to think of it, he did see a few good parlours in Wedding City, and they still have a date in the plains with an old man and some chocolate...

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Thursday April 21st, 2016 4:47:54 PM

"I don't really think I need that armor anymore seeing as I can use mithril now, but I will gladly accompany you guys to Wedding City and beyond." Anna says to her fellow agents as she chews on another piece of bacon.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Thursday April 21st, 2016 7:51:44 PM

Tinker thinks of the little Manfri whistle, and the promise of the rewards for the chocolate. Then the dwarf frowns. He doesn't have two coppers to rub together, let alone the amount necessary to buy the necessary chocolate. The dwarf sighs and takes another drink of shandy.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 


Thursday April 21st, 2016 8:33:08 PM

I'm cash flush right now, the only thing I think I could use is a breast plate, I'd have to train on using it though. I was actually thinking of getting Pru a long spear made of the stuff, it's lighter so she'd have a better time carrying it.

Michael notices Tinker's frown, and realizes that he didn't get as much of a share as the rest with all the loot he aquired.

What were you thinking of getting from the Manfri Tinker? I'd be glad to float you a loan for the stuff if everybody wanted to go.

Trayvin AC 21/12touch Hp 59/59 
Thursday April 21st, 2016 10:13:48 PM

"What happened with the Manfri? That happened before I joined up with you."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Thursday April 21st, 2016 11:41:37 PM

It occurs to Nikolai that, in order to get that very special item from the Manfri, they'll all have to save up a good bit. In doing so, they keep stalling and stalling and stalling.

"I'm afraid that we'll keep waiting for that perfect moment when we have enough money to make it worthwhile our visit to that strange place that we are in danger of never going," he says with a disappointed look.

Prudence Gundle 
Friday April 22nd, 2016 12:30:58 AM

Pru shrugs. "I don't really need a lighter spear," she says. "Trayvin can have my item; I'm sure he can make better use of it."

[OOC: without a heavier longspear, I'm not sure how I'll role-play Pru's low Strength score, LOL.]

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Friday April 22nd, 2016 6:44:07 AM

Anna says, "I have a decent amount of money myself now and will gladly loan it to another in our company. I personally am saving to get a costly enchantment placed on my armor so that as I grow as a morphling I will one day be able to shift the armor with me. I would like to still keep some on hand to refill my bag of tricks as pulling scrolls and other items out of it causes the magic to run out and I have to recharge it with gold, but I should still have some left after floating someone a loan."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Saturday April 23rd, 2016 1:50:21 AM

Yeah, I think we may just need to buy him some chocolates and get some trade items from him.

A few months before you and Anna joined our group, a strange puzzle was sent to the Citadel, it had a curse on it, it would not let you sleep till you had solved it. when we solved it, we were transported to the Sargrass plains, the green ocean, There was a Manfri there on a boat floating on the grass. He was the chronicler of the Manfri people, immortal, he weaved a tapestry of the lives and times of the Manfri people. He had a boon to ask of us. He wanted some Chocolate from Wedding City, said it was the best he had ever had. said he would make us a steelgrass item for it. Steelgrass, when treated by a process, is as strong as steel and 1/4 the weight. We have been so busy of late, ain't had time to go. or the money either.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Sunday April 24th, 2016 10:00:14 AM

"And that's the key. Money. We get only one chance to visit the Chronicler and we want to make it worth it. We want as much chocolate as we can possibly carry." Nikolai finishes.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Sunday April 24th, 2016 6:39:12 PM

Tinker agrees with Nikolai and so graciously rejects Michael's offer of a loan. "In due time, in due time"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Sunday April 24th, 2016 10:50:31 PM

Michael claps Tinker on the shoulder. You are my sword brother. What is mine, is yours.

DM Warren - It feels good to help. 
Monday April 25th, 2016 4:13:20 PM

still waiting on responses from the PTB

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Monday April 25th, 2016 4:19:59 PM

"I have several thousand gold i could lend to the cause. I think it will take a while to get the amount of gold I need to get someone at the catacombs to enchant my armor so I think between Michael and myself we may have 10,000 gold." Anna says.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Monday April 25th, 2016 6:14:56 PM

Tinker grunts, pleased that the halfling and he understand each other so well. And the others too. The dwarf reflects on his friends;
Nikolai having to live up to a legacy and find his own way at the same time;
Prudence having been rejected by her original family and not fitting into the Fist at least at first;
Trayvin having to be wise and reflective in drastic opposition to what would be most people's first impression of the half-Orc;
Anna who is still trying to understand as her powers change nearly as fast as she can;
Michael, like Trayvin, not being anyone's first impression of how a halfling would behave;
And then there is Tinker, orphaned and brought up by gnomes, not knowing anything about dwarf family or history...

Sword-brothers and sisters. Yes, very fitting!

Trayvin AC 21/12touch Hp 59/59 
Monday April 25th, 2016 9:33:58 PM

"Thank you Michael, I understand. So these items are pretty rare? You can't buy them at the Catacombs?"

Prudence Gundle 
Monday April 25th, 2016 10:21:22 PM

"Yes," Pru answers Trayvin. "They are created from Steelgrass, which grows only on the Southern Continent. It is extremely difficult to get, and not generally available."

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday April 25th, 2016 10:29:26 PM

"Not generally available and even if you came across enough to make something with it, it takes a master Steelgrass craftsman to do it. Not even elves have the skill to weave the steelgrass into anything without that special magical knowledge, and one can only get that knowledge from a near-mythical race of people that live on the Sargrass Plains on the Southern Continent.

My father was there, in the Southern Continent, for a short while, and heard some of those stories."


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday April 26th, 2016 6:03:30 PM

The Manfri are an interesting people, heck they make me feel tall! they seem to be really in tune with the Sargrass plains, I guess that's why they can weave Steelgrass.

DM Warren - It feels good to help. 
Tuesday April 26th, 2016 6:28:08 PM

The Agents enjoy a friendly breakfast for what seems like a long time. Sorry again! Had to light a couple fires. They spend the time getting to know each other better and planning how to make best use of their one trip to the plains. The good times can't last forever though, and as the last of the syrup is mopped up with some especially delicious bacon, Thogo the page comes to fetch them up to Knight Commander Palance's office for their assignment.

The Agents respond to Knight Commander Palance’s summons and report to her office. Her recent same cramped quarters, covered in papers, trinkets, weapons, and the souvenirs of a long life mercenary-ing are somewhat of a comfort, knowing that not everything in their lives has been turned topsy turvy.

”Welcome back, Agents. I’m glad you were able to start the rebuilding efforts. It does good for those people, and our reputation, and we sorely need the help right now. It is my job to restore the Mailed Fist’s good name. And if I’m to do that, I need your help.” Palance says this with deep conviction in her voice. It’s clear that she do all that is needed indeed to rebuild the Mailed Fist! She does seem to be quite nervous… perhaps because the Dragon Consortium that is looking over her shoulder to see how she’s holding up.

Not waiting for any reactions Palance continues: “As soon as I had word that you had disposed of Neutronis, I began correspondence with Ailthmar. I’ve offered them a limited amount of assignments free of charge, other than provisions, as a way to make reparations and prove that the real Fist does not stand with what Neutronis tried to do.”. She pauses a moment to see if the agents before her nod in agreement or shake heads… Not seeing any direct opposition she goes on, apparently pleased. ”So, as your next assignment, Ailthmar has requested that you investigate one of the small fishing communities to its north. They received a request for help from the community of ‘Cove’ concerning some bandits in the area and have sent a contingent of guardsmen over there to investigate. However it seems they have not heard from them since… We need you to go to the town and find out what happened to the squad and the town. Questions?”

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Tuesday April 26th, 2016 7:23:58 PM

Tinker sits straight and listens intently, only his fingers twitching, wishing for a lock to pick!

The dwarf doesn't need to speak, knowing they are going to take this job and will do a great job!

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday April 26th, 2016 9:15:48 PM

Michael looks down, pensive, thinks for a moment then looks up at his commander. He hates Ailthmar, it's an abomination in his eyes. He'd almost rather die than help them.

One of his old drill sergeants once said to him though Death is as light as a feather, but Duty's heavier than a mountain.

He nods his head.

Yes Commander, any idea of the size of the force we will be scouting? How big was the guard contingent that was sent to find them? With the paring down of the Fist, what are the odds that these bandits are expatriated Fist soldiers? and if they are, do we kill them for trying to survive or try to bring them back into the fold?

Trayvin AC 21/12touch Hp 59/59 
Tuesday April 26th, 2016 9:17:52 PM

"This sounds like an excellent opportunity to help out Ailthmar, and work on our reputation at the same time. Are there any particular supplies we will need to complete the assignment? And are we reporting to Ailthmar authorities first, or should we proceed directly to Cove?"

Trayvin doubts there will be any dissenting votes on going, and he seems anxious to gather his gear and head out.

Prudence Gundle 
Tuesday April 26th, 2016 10:31:45 PM

"Is there a map of the area?" Pru asks. "Is it best to approach Cove by land or by sea?"

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday April 27th, 2016 12:50:06 AM

His friends seem to have asked all the questions he was thinking of but he does really need to know who to report to.
"Who is our Official Alithmar Contact for this job? We need a formal contract written by you and signed by them when the job is done so there is a written record of our work."

Other than that, he's ready to go.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Wednesday April 27th, 2016 7:12:51 AM

"Do you know of any factions within Alithmar that may still be harboring resentment towards the Mailed Fist that we should know to be wary of?" Anna asks her Commander.

(OOC: Sorry I missed yesterday...got home from visiting with my parents and then had some drama with my wife)

You expect us to work for free?


DM Warren - It feels good to help. 
Wednesday April 27th, 2016 3:43:38 PM

Tinker is excited to have another job where he can employ his skills to their utmost.

Michael struggles with his past, bristling at the idea of helping the city that let him down. He just has to remember that he's really doing it for the townsfolk of Cove, just like he helping those of Echo Dwelling. The guard contingent was 10 soldiers and an officer. Word said that the bandits were only seen a few at a time, but it may be more than expected if they were able to dispatch a group of trained soldiers. The sightings of bandits have been going on for sometime, but it's not impossible to think that some of the former Fist members have joined with them. That will be something to include in your report. They may be former allies, but if they're trying to kill you or innocent townsfolk, don't hesitate to put them down.

Trayvin is excited as well, and immediately begins planning out what supplies they may need. Cove is between here and Ailthmar, so it makes the most sense to just head straight there and see what you can find out. You can leave the correspondence with Ailthmar to me. Cove is a fishing village on the coast, so you may deal with some rain. Plan accordingly.

Constance takes some papers off of a large map of the area and points to a small dot on the coast almost directly East of the Citadel. It makes most sense to travel overland to Cove.

Nikolai of course thinks to procedure and appearances. Don't worry about Ailthmar, all correspondence will go through me. If you end up needing to travel there, you can speak to the Captain of the Guard, as he would be in charge of dealing with bandits. She quickly pens a letter of introduction to Captain Randall of the Ailthmar City Guard, and another with their contract terms to present to the mayor of Cove.

Anna is more concerned about the populace and their feelings towards the Fist, and if that may be a problem. I'm sure there are many within Ailthmar who don't hold the Fist in the best of light right now. This mission should go a long way in repairing our reputation in their eyes. There shouldn't be any particular resentment in Cove though, so I don't see that being an issue for this mission.

If there are no other questions, Q will see to your supplies.
She stands and salutes the Agents before going back to her paperwork.

also - 1200 exp for the DC roleplay, 1200 exp for helping Echo Dwelling

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Wednesday April 27th, 2016 8:02:38 PM

"If we have former Fist going rogue with bandits, that's just one more reason to put them down", states Tinker with finality. "Taking care of an obligation is just the cherry on top."

The dwarf, once the meeting is over, helps get horses and ponies for the team.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+5=7 ; d20+3=7 ;
Wednesday April 27th, 2016 8:29:38 PM

Anna helps Tinker gather mounts for the party but all that bacon she just ate must upset the animals.

(Wild Empathy : 7, Handle Animal: 7)

Trayvin AC 21/12touch Hp 59/59 
Wednesday April 27th, 2016 8:58:25 PM

Trayvin joins with whoever is visiting Q and helps gather the supplies.

Prudence Gundle 
Wednesday April 27th, 2016 9:54:14 PM

Pru helps out where she can, which mostly consists of staying out of the way.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday April 27th, 2016 11:49:57 PM

Michael helps with the prep, but inside a war of sorts is going on. finally he can restrain himself no longer.

Tink, think for a moment. When those Griffons attacked us, and we saw that they were starving, we were glad to give of ourselves to help them out. We had no animosity towards them 'cause they were just trying to survive. If those guys were of the Fist. well...lets just think about this a minute. We just turned out about 20,000 trained killers into the population with out even a by your leave. Sure a lot of them found gainful employment and integrated, some were even able to make it back home, but that still leaves a whole lot of dangerous men abandoned in a foreign country with no means of support. Sure you can just write them off as scum, but have you ever walked a mile in their shoes? Has you belly button ever rubbed your backbone? Have you ever been surrounded by folk that hate you with no one to watch your back? You are a darned good locksmith Tinker, you could quit the Fist now, set up shop and make out alright. But what if your only skill was swinging a weapon and the only thing you know is how to do is take orders, stand the line and kill till those trying to kill you were dead? You haven't eaten in a week and you've been run out of every village you've come to. Is it so hard to realize that we put our soldiers in that position? They are just trying to survive, most of them anyway, and now we, their brothers in arms are now being sent to kill them because they were unlucky enough to follow orders that led to a defeat. Heck there might not be any ex-Fist members in the group of bandits. but if there is....I think we owe it to them to try and save them. I'm not looking at this as a purely reconnaissance in force seek and destroy mission, I see it as more of a rescue mission.



Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Thursday April 28th, 2016 12:01:24 AM

Nikolai takes the letter of introduction and puts it in a water proof scroll case.
"It may happen we end up with prisoners. This introduction will make it clear what our job is and who it is for. Thanks." He smiles and salutes his commander. Before leaving he takes a good look at the map to memorize the roads and civilized spots between the Citadel and Cove.

He heads over to the stables with Anna and helps pick out suitable mounts for the group.

He has everything packed and ready to go before he goes to bed and has a page make sure they are awakened early enough to have time for a hearty breakfast before setting out.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Thursday April 28th, 2016 7:59:43 PM

Tinker listens and thinks on what Michael says about the possible former Fist; and he makes a great deal of sense. The dwarf slowly nods his head. "A chance to mend their ways, an alternative to banditry. Yes. But if the don't....

Trayvin AC 21/12touch Hp 59/59 
Thursday April 28th, 2016 10:15:23 PM

Trayvin thinks over Michael's words. This may prove to be a difficult mission after all. "As we recently discovered, winning over the hearts and minds is not usually easy. All we can do is try."

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15 
Thursday April 28th, 2016 11:15:23 PM

"Well hopefully I can prove more convincing in winning someone's heart or mind with my new gifts. I may not be as wise as I once was but I should be more charismatic. I can even mimic someone, their gear and their voice for 4 minutes so that could prove useful." Anna volunteers.

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Thursday April 28th, 2016 11:55:12 PM

"The idea that we try to get any ex-Fist members we encounter to surrender without a fight sounds noble, but beware. It could cost you. As a Fist member, they would have known they could return to the Citadel and be dismissed from here if they didn't wish to continue as a Mailed Fist. Many men have died in this war and so jobs to farm or rebuild should not have been hard to find. If they chose a life of banditry instead, don't expect them to cozy up to us." Nikolai warns.

Prudence Gundle 
Friday April 29th, 2016 12:08:04 AM

"Well," Pru said, "an offer of amnesty might sound better coming from me." She shows a dazzling smile. "Just saying."

DM Warren - It feels good to help. 
Friday April 29th, 2016 12:41:10 AM

There is somewhat of a struggle of conscience among the Fist members with what to do with former team members should they be among those resorting to banditry. In the end, they all just hope that none of them have come to that.

The Agents disperse to start gathering supplies for their journey, but soon after leaving Palance's office, shouts are heard coming from the direction of the library...

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday April 29th, 2016 12:52:56 AM

with something do distract him from his worry, Michael is off like a shot for the library.

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+7=19 ;
Friday April 29th, 2016 1:46:03 PM

Anna rushes to check on the commotion in the library taking time to scope out what can be seen.

(Perception:19)

DM Warren - It feels good to help. 
Friday April 29th, 2016 6:55:37 PM

Anna notices some clerks rushing away from the library, robes swirling and voices raised as they call for assistance. Michael and Anna rush into the library to find shelves knocked over and crashing sounds coming from farther inside. There is one librarian crouching under an overturned desk, peeking over and looking back into the library with fear on his face.

Trayvin AC 21/12touch Hp 59/59 
Friday April 29th, 2016 10:04:42 PM

Trayvin stops inside the doorway near the crouching librarian. "Whats going on?"

Prudence Gundle 
Saturday April 30th, 2016 10:16:23 AM

Pro follows her fist-mates toward the sound of the disturbance. At the library, she moves to kneel beside the librarian. "Is there anybody else here?" she asks.

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+7=12 ;
Saturday April 30th, 2016 10:36:40 AM

Anna activates her bark skin SLA, draws her darkwood guitar club and peers into the back of the library.

"Have we been breached?" Anna asks

(Perception: 12)

Active Effects:
Barkskin:40 min - +2 natural armor


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+19=33 ; d20+13=33 ;
Saturday April 30th, 2016 8:41:32 PM

Michael Draws his Rapiers, and moves quietly toward the sound of conflict.using the stacks and tables for cover. trying to catch a glimps of what exactly is going on.

stealth 33
perception 33 natual 20!

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Monday May 2nd, 2016 11:38:05 AM

Nikolai arrives last, coming from the stables. Noticing the attention the librarian under the desk is getting, he passes on that and heads toward the noise.
"YOU THERE! STOP AND SHOW YOURSELF!"

His mind tries to piece together what he sees or the mess. A disgruntled Fist member? A ghost of some sort? Why the library?

DM Warren - It feels good to help.  d4+1=3 ;
Monday May 2nd, 2016 6:20:40 PM

The librarian is a bit spooked, but not too much to answer. I was just doing some research on some older tomes that we acquired recently. I opened one, and the pages started ruffling and shooting out. Then it turned into that!

Back in the library, a large humanoid figure that seems to be made of paper and leather binding material lumbers about, knocking down shelves and shaking the floor with its heavy tread. Upon seeing Nikolai, it bellows and papers seem to explode out of it, swirling in a vortex around it for a few seconds before settling back into the body.

perception 15: Highlight to display spoiler: {anyone that gets caught in the vortex of paper will likely take numerous small cuts }

Trayvin AC 21/12touch Hp 59/59 
Monday May 2nd, 2016 8:58:12 PM

"Well, there's something you don't see everyday. Anybody know what it is? And how do we stop it without trashing the library?"

Actions: Trayvin casts bless on the group

Prudence Gundle 
Monday May 2nd, 2016 9:53:12 PM

"Oh," Pru says. "Oh, dear. I don't think fire spells are a good idea in here." She turns to the librarian. "Here, let me get you out of here."

If he is amenable, Pru leads the librarian out of the library and to safety, before returning to her Fist-mates.

Anna Morphling[mandragora] (Hugh C) -- AC 18/14/15 - HP 56/56 -- CMD 14  d20+7=16 ; d20+12=25 ;
Monday May 2nd, 2016 11:47:09 PM

(Perception:16)
(know[arcana]:25)

Anna says "Be careful of the page vortex, looks like someone could get cut several times."

Anna tries to figure out if she knows anything about what the page monster might be.

She then shrinks to the size of about three feet and starts to resemble a fat child made from leaves, vines, treebark, dirt and pallid tubers.

Anna's plant fingers grow into thorny whipping vines and she advances a little, though still trying to keep out of vortex range.


Active Effects:
Barkskin: 40 min - 1 round = +2 natural armor
Plant Shape 1; form of mandragora[small plant] : 4 min
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot?
burrow 10 foot?
low light vision,
bite +8 (1d6+2 plus grab),
2 slams +8 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.


Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+13=30 ;
Monday May 2nd, 2016 11:58:32 PM

Before Pru leads the librarian out, Nikolai asks "Do you remember what the tome's title was? It might help in figuring out what this thing is."

Nikolai looks at the paper golem-like thing again while answering Pru, "Yeah, fire would not be a good idea."

Perception +13 = 30.

"Always stay out of vortexes is a good Motto," he replies.

Nikolai approaches but stays out of reach of the paper vortex. "Do you understand me? Can we help you?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=26 ; d20+19=26 ;
Tuesday May 3rd, 2016 5:54:30 AM

Michael studies the creature. Paper glome? Fire is the thing to beat it he thinks but, it would burn the library down as well. He looks around the mess to try and see if perhaps the creature game from a cursed book or something, He also looks for any people that may be trapped by the beasts rampage. They need to get it out of the library in any case.

perception 26
stealth 26

Shane P posting for Tinker  
Tuesday May 3rd, 2016 3:15:08 PM

Tinker AC 29 (full defense) HP 53/53

Tinker hears the shouting and takes a moment to cast "Expedious Retreat" before dashing off after his battle-mates across the compound, enabling him to keep up with his shorter legs.

The scene in the library almost looks like a nightmare Tinker had after an all-night study binge; he can hardly believe it! And then the others start taking charge and the dwarf turns to the immediate problem at hand. "No fire, but my urgrosh should work just the same", he mutters.

Flanking Nikolai, he presents himself as a defensive target, and waits to see the worth of words...

....
Expedious Retreat - +20' movement (Tinker is at 40' move)
Full Defense - +6 AC, not able to attack or AOO
.................................................................................


DM Warren - It feels good to help.  d20+14=25 ;
Tuesday May 3rd, 2016 6:36:31 PM

Trayvin calls upon his magic to bless his friends' actions.

Pru quickly realizes that her specialty would not be a good idea in this place, and urges the librarian to let her escort him out of the room. she can return next round

Anna is quick to dissect the attributes of the creature before them. It seems someone bound a golem into a cursed tome, to be released upon reading it. functionally similar to a wood golem.

Nikolai and Michael cannot find anyone else in the library, unless they're hiding even better than Michael can. In which case, they should be safe enough for now. The creature doesn't respond to Nikolai's words, but it orients it's knotted face on Tinker when he rushes pell-mell into the room.

It charges at the dwarf , but its rush is deflected by Tinker's Urgrosh.attack vs AC 25 - miss



Trayvin AC 21/12touch Hp 59/59 
Tuesday May 3rd, 2016 9:32:02 PM

"Let's lure it out of the library to somewhere easier to deal with it."

Anna Morphling[mandragora] (Hugh C) -- AC 18/14/15 - HP 56/56 -- CMD 14  d20+9=27 ; d20+9=25 ; d4+2=3 ; d4+2=5 ;
Tuesday May 3rd, 2016 9:48:34 PM

Anna-Mandragora uses the reach of her vine fingers to slam at the creature with her 10 foot reach.

(27 vs AC; 3 bludgeoning damage)
(25 vs AC; 5 bludgeoning damage)


Active Effects:
Barkskin: 40 min - 2 round = +2 natural armor
Plant Shape 1; form of mandragora[small plant] : 39 rounds
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot?
burrow 10 foot?
low light vision,
bite +8 (1d6+2 plus grab),
2 slams +8 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+7=18 ;
Tuesday May 3rd, 2016 10:52:59 PM

Michael grabs a book, breaks cover and runs around the monster, careful to keep out of the pages flying around it he heads for the door shouting for everyone to vacate the area and for his comrades to help him lure the beast out into the courtyard.

perform 18 +1 for bless = 19

Prudence Gundle  4d4+4=12 ;
Tuesday May 3rd, 2016 11:00:25 PM

Pru heads back into the library. Seein the paper....thing, still there, she sends a full spread of Magic Missiles rushing toward it.

[12 points of force damage]

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple)  d20+11=24 ; d6+5=7 ;
Tuesday May 3rd, 2016 11:42:38 PM

Nikolai wants to support Michael's idea of luring this paper thing outside, however its charge against Tinker makes that harder.
He also knows Tinker. And Tinker is not about to run from a fight, or even pretend to run from a fight. Not yet at least.

"Tinker. Let's try to lure it outside. Take chop at it and back up a step. I'll do the same. Step by step we either chop it up or get it outside."

Drawing his magical Kama he slices at the paper golem thing and then takes a 5' step back towards the library entrance.
+2 Kama Att +11 = 24, dmg = 7

Shane P posting for Tinker  
Wednesday May 4th, 2016 8:10:08 AM

TINKER AC 26 HP 53/53

Tinker deflects the attack of the charging... well, 'golem' is what Anna says it is, whatever a golem is! The dwarf agrees with Trayvin's plan and Michael's execution. Maybe a taunt will help?

"That's right, ya pile of trashy novels, we're taking your books! Now what do you think you're going to do about it?"

With two hands on his urgrosh, Tinker can't steal a book himself, but he does slow his weaving weapon enough to attack before taking a step backwards.

"We lead him out and Pru fires the brute?", he asks of Nikolai.
......

Attack AC d20+6 (taking into account all + and -)
Damage d8+4
Move: 5 foot step backwards

Expedious Retreat
Defensive Fighting -4 to hit, +3 AC

DM Warren - It feels good to help.  d20+6=24 ; d8+4=6 ; d20+12=13 ; d20+12=16 ;
Wednesday May 4th, 2016 5:47:49 PM

Trayvin and Michael are of one mind - to get this thing somewhere easier to fight it.

Pru is straight to the point, and throws gobs of magic to slam into its body.

Anna is able to hit it easily, but her attacks don't seem to penetrate its armor. (DR)

The magic of Nikolai's weapon is more effective, and he is able to slice off a small chunk of the golem, while strategizing with Tinker to lure it out of the library.

Tinker lets his defense up a bit to hit it, but most of the blow is absorbed by it's armor. He takes a step back, hoping to draw it with him, but one step at a time will take him a long time to get it out. you're 15 feet from the door

The golem follows easily though, having a living target on which to focus. It's blows still can't make it through the dwarf's canny defenses.

Golem: 20 dmg, DR5

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+11=14 ; d20+7=17
Wednesday May 4th, 2016 7:28:58 PM

[b]Leapfrog retreat! Michael yells at tinker, taking a stand half way between the door and Tinker, he throws his book at the creatures head as he yells hoping to get it to focus on him so that Tinker may disengage and fall back. After we get it out of here, one of you librarians see if you can find out what book it came from and if there is a code word to shut it down!

to hit AC 14. not really trying to hit it just trying to get it to focus on me. so.....

perform 17.



Anna Morphling[mandragora] (Hugh C) -- AC 18/14/15 - HP 56/56 -- CMD 14 
Wednesday May 4th, 2016 7:41:16 PM

Anna-Mandragora activates her Bull's Strength SLA and follows the lead of her fist mates in their strategic retreat.


Active Effects:
Bull's Strength : 40 rounds = +4 Str
Barkskin: 40 min - 3 round = +2 natural armor
Plant Shape 1; form of mandragora[small plant] : 38 rounds
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot?
burrow 10 foot?
low light vision,
bite +10 (1d6+4 plus grab),
2 slams +10 (1d4+4 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.


Prudence Gundle  4d4+4=14 ;
Wednesday May 4th, 2016 7:54:09 PM

Pru can Magic Missile the thing from anywhere, so she retreats back to the doorway before delivering another full spread.

[14 points of force damage]

Nikolai (JonathanT) AC 17 Tch 17 Ffted 14 HP 53/53 CMD 26/28(Grapple) 
Wednesday May 4th, 2016 11:12:02 PM

Leapfrog Retreat, Nikolai hopes he understands the strategy. He tells Tinker, "I'm withdrawing to Michael's position, you withdraw to the door, then the two of us withdraw out the door and so forth. Got it?"

It was more an order than a question. Nikolai uses the strategic Withdraw tactic and joins Michael where he hopes to block it for Tinker's Withdraw.

Action: using the Withdraw action, no AoO.

Shane P posting for Tinker   d20+10=19 ;
Thursday May 5th, 2016 9:38:03 AM

TINKER AC 23 HP 53/53

"Leapfrog retreat", the dwarf echoes, acknowledging the tactic and order. He delays until Nikolai is set with Michael, then shouts "Moving!"

Tinker weaves his body aside of a potential blow before withdrawing outside the door and standing on the library steps, turning to set up another overwatch position for the leapfrog tactic. "Set!" he calls to Michael and Nikolai.

"Now the two of you Leapfrog past me, and the golem will be outside in the open!" Normally, Tinker wouldn't open his mouth to say the obvious, but part of their training was about the 'Fog of War', where warriors experienced 'uncertain situational awareness' during battle. It was always best to ensure certainty when they could.

Tinker laughs to himself. He could hear the grizzled warrior voice through the words of his mind. Fist training sure settled deep!

..........

Expedious Retreat: +20' move, Tinker has 40' move
Delay: (waits until all other PCs move) to wait for Nikolai to get set
Acrobatics: 19 to avoid any possible AOO
Withdraw: No AOO for the first 5' of a move, no other move or standard actions possible.

DM Warren - It feels good to help.  d4=1 ; d20+12=15 ;
Thursday May 5th, 2016 7:12:32 PM

The Agents are quick as ever to enact their plans, and the "Leapfrog" action draws the golem ever closer to the door of the library. Tinker places himself at the door, and the golem goes to the intermediate stage set by Nikolai and Michael.

random attack - 1 goes for Nikolai
it can't aim for anything though, and misses the dodgy monk, perhaps thrown off by the force bolts that are hammering away at it.

Golem: 34 dmg, DR5

Trayvin AC 21/12touch Hp 59/59 
Thursday May 5th, 2016 8:44:49 PM

Trayvin thinks Michael's idea may have some merit. He asks the librarian if he knows which book the golem was released by.

Active Effects: bless on the group

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+12=20 ;
Thursday May 5th, 2016 10:31:18 PM

Michael parrys as best he can against the construct. When Tinker calls"set" he breaks away and calls "Moving! he dodges back out past the door and into the "couryard?" "Hall"? once they get thing out into the open it will be time for Pru to bring down the hammer on it's flammable wooden form. When we get it to safe area Pru, Burn it to the ground! he stops 15 ft away and calls Set.

5ft step back
acrobatics to avoid AOO=20.
move back 15ft.
Total defence +4 to AC.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Thursday May 5th, 2016 11:06:25 PM

OOC: I keep forgetting these spell things until a round or two in combat. :P

Active Spells:
Mage Armor (Pru always casts this first thing in the morning when she meets him)
Bless (+1 att, +1 moral vs fear)

"Ok Tinker! We're moving!" Nikolai bellows back. Turning to Michael he asks, "Ready or not, here we go!" and backpedals out the door and stops to form a defensive wall with Tinker on the steps.

Move: Withdraw action. Any AoO is vs AC26 (Mobility Feat)

Anna Morphling[mandragora] (Hugh C) -- AC 18/14/15 - HP 56/56 -- CMD 14  d20+10=17 ; d10=2 ; d20+10=13 ; d4+4=7 ; d4+4=8 ;
Thursday May 5th, 2016 11:36:41 PM

Anna-Mandragora uses her thorny vine fingers to slam at the golem with her 10 foot reach.

(17 vs AC; 7 bludgeoning damage)
(13 vs AC; 8 bludgeoning damage)


Active Effects:
Bull's Strength : 39 rounds = +4 Str
Barkskin: 40 min - 4round = +2 natural armor
Plant Shape 1; form of mandragora[small plant] : 37 rounds
+2 Con,
+2 nat armor,
+1 AC,
+1 Atk,
+4 stealth,
+2 fly,
-1 CMB/CMD
40 foot base speed,
climb 40 foot?
burrow 10 foot?
low light vision,
bite +10 (1d6+4 plus grab),
2 slams +10 (1d4+4 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.


Prudence Gundle  4d4+4=17 ;
Friday May 6th, 2016 1:41:36 AM

Pru continues retreating, pausing to unleash more Magic Missiles.

[17 more force damage]

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK)  d20+11=24 ; d8+5=10 ;
Friday May 6th, 2016 7:49:49 AM

Tinker Readies himself with his companions at his side. His urgrosh timed to coincide to fall at the arrival of the golem. "C'mon you lousy paper cut! I've read menus that had more literary value!"
.....

Bless
Expeditious Retreat
Readied Attack - when the golem is within melee range
AC 24. Dam 10

DM Warren - It feels good to help.  d20+12=27 ; 2d20+4=18 ; 2d6+4=8 ; 6d6=16 ;
Friday May 6th, 2016 5:40:51 PM

Trayvin files away a question for the librarian for after the Golem is disposed of. librarian has run to safety Anna is ready to

Nikolai, Michael, and Tinker's leapfrog strategy has finally pulled the Golem into the courtyard outside the library. It seems to be uncaring of Tinker's readied weapon, which deals a solid thwacks. Anna was waiting as well, but her thorny arms aren't able to connect this time. going with Anna's previous post of following the leapfrog and will take one attack as a readied action.

It returns a solid blow of its own, finally getting through Tinker's defenses, AND then flings its arms wide and looses another vortex of paper.

Hit's Tinker for 8 damage

Paper cut vortex - hit's everyone for 16, reflex 14 for half


Golem: 56 dmg AC19 DR5

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 40/49 -- CMD 15  d20+5=7 ;
Friday May 6th, 2016 10:46:37 PM

(7 = failed reflex save)

Anna is fully enveloped in the paper cut vortex and her plant form is heavily lacerated by the razor paper.

Seeing as how her current form is not suited to the challenge presented she takes a move action to retreat out of the range of the paper vortex and then uses a standard action to dismiss the plant shape SLA and revert to her normal form.

"So that is what it is like to be a plant creature." She says and decides to try a new strategy next round.


Active Effects:
Bull's Strength : 38 rounds = +4 Str
Barkskin: 40 min - 5 round = +2 natural armor




Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=25 ;
Saturday May 7th, 2016 11:25:53 PM

As the paper monstrosity flings its arms wide Micheal drops and rolls back ward in one fluid motion, the flurry of paper razors narrowly missing him. He comes up to his feet and moves to the side of the beast, hoping that one of the others will help him flank it by moving to the other side.

Reflex save 25 evasion means that if I make my save I take no damage from attacks that deal 1/2 damage for a successful save.

Prudence Gundle  d20+7=9 ; d20+7=15 ; 4d6+1=11 ;
Sunday May 8th, 2016 10:00:25 AM

Once in the courtyard, Pru sees no reason not to unleash some fire spells. "You might want to stand back," she says. She casts a spell, and two Scorching Rays blast from her open hands. The first one plows into the cobbles of the courtyard, but the second one is better aimed.

[Hit Touch AC 9, which I assume is a miss. Hit Touch AC 15 for 11 points of fire damage. I used Point-Blank Shot bonuses, so Pru is within 30 feet of the thing. Also, Pru has the Precise Shot feat, so takes no penalties for casting into melee.]



AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 44/53 "Tinker" (SteveK)  d20+11=22 ; d20+11=15 ; d20+6=18 ;
Sunday May 8th, 2016 8:11:12 PM

Tinker grunts as a book slams him in the face, and then the paper vortex flies about. Yet while he can't avoid the bruise on his cheek, the wiley dwarf leans aside and avoids all of the paper flying about!

"Alright, now we pour it on!" Shouts Tinker gleefully, and his axe rises and falls to cut at a particularly large looking book.

......
Bless
expeditious Retreat

8 damage
Reflex 22. With Uncanny Dodge, no damage
AC 15 and 8. Full attack, Missed both times

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+10=27 ; d20+8=13 ; d20+8=12 ;
Monday May 9th, 2016 12:46:40 AM

Active Spells:
Mage Armor (Pru always casts this first thing in the morning when she meets him)
Bless (+1 att, +1 moral vs fear)

Ref +10 DC14 = 27 damage = 0 (Evasion) or 8 (not an area effect attack)

Nikolai manages to avoid the Death by a Thousand Paper Cuts and goes into a whirl of attacks of his own with his +2 kama.

Flurry of Blows:
Att1 +7 +1 (bless) vs AC19 = 13
Att2 +7 +1 (bless) vs AC19 = 12

Alas, the flying paper pieces obscures his vision enough to cause him to miss.

DM Warren - It feels good to help.  d20+12=29 ; 2d6+4=12 ;
Monday May 9th, 2016 6:19:23 PM

The fire from Pru's hands seems to cut through the lumbering golem like nothing else the Agents had so far attempted. It comes up badly singed, several of the pages that had covered its body charred and falling off into the courtyard.

It proceeds to bull past the ineffectual swings of Nikolai and Tinkers' attacks and go straight for the fire haired woman. The book-like right fist plows into Pru, stealing some of her breath with its anger.

Attacks Pru vs AC 29 for 12 dmg



Anna Morphling (Hugh C) -- AC 24/13/21 - HP 40/49 -- CMD 15 
Monday May 9th, 2016 7:20:50 PM

Anna reaches into her bag of tricks with both hands and pulls a greatsword from it (full round action). She then takes a 5 foot step back towards the fray (free action) and screams "Hey paperback pick on someone your own size!"


Active Effects:
Bull's Strength : 37 rounds = +4 Str
Barkskin: 40 min - 6 rounds = +2 natural armor
equipped weapon is greatsword: +10 w/ bless (2d6+6 slashing; 19-20/x2)



Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+12=27 ; d6+5=9 ;
Monday May 9th, 2016 9:10:08 PM

Active Spells:
Mage Armor (Pru always casts this first thing in the morning when she meets him)
Bless (+1 att, +1 moral vs fear)

"Can't stand fire eh? Too bad." Exclaims Nikolai as he follows the paper golem. 'Lets see, that game went Rock breaks scissors, scissors cuts paper..." his kama was the scissors and he slashes at the bookish thing.

Att1 +11 +1 (bless) vs AC19 = 27
dmg = 9


AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 44/53 "Tinker" (SteveK)  d20+11=17 ; d20+6=13 ;
Monday May 9th, 2016 9:20:17 PM

Knocked aside, Tinker regains his balance and jumps to the attack! "Face me, you monster! I'll... I'll... I'll cut your bindings off and feed you to a bookworm!"
...
Bless
expeditious Retreat

AC 17 and 13. Both miss! Argh!

Trayvin AC 21/12touch Hp 43/59  d20+3=11 ; d20+5=17 ; 3d6=14 ;
Monday May 9th, 2016 9:44:15 PM

reflex save(from last round) missed, 16 dmg taken

The fire seemed to work, and Trayvin has something similar he can try. "Take that"!

Actions: cast searing light ranged touch att = 17(+1 from bless =18), damage = 14(rolled d6 vs construct instead of d8)

Active Effects: bless on the group

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+15=34 ; d20+15=30 ; d4+1=4 ; 3d6=11 ; d4+1=5 ; 3d6=15 ; d20=10 ;
Monday May 9th, 2016 9:48:04 PM

Since the Large Lumbering pulped lumber ox want to charge Pru, Micheal falls right in behind and pins the thing against Pru in a flank. His rapiers slide deeply into the pages tearing out spines and cutting bindings.

to hit AC 34 and 30 (bonus = 11 bab, -2 TWF, +6 agent flanking feat. ) 10 for crit no confirm.
1st attack 15 points damage (4 base 11 sneak)
2nd attack 20 points damage (5 base 15 sneak) total 39 - 10 DR= 29 points damage.


Prudence Gundle [AC 19; HP 46/58]  d20+7=20 ; d20+7=14 ; 4d6+1=9 ; 4d6+1=14 ;
Monday May 9th, 2016 10:09:12 PM

"Ow!" Pru steps back as the mass of paper slams into her. [5-foot step]

She casts again, and two more Scorching Rays head for their target. This time, her aim is better.

[Hit Touch AC 20 for 9 damage; hit Touch AC 14 for 14 damage.]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday May 10th, 2016 9:51:01 PM

checking in.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 44/53 "Tinker" (SteveK) 
Tuesday May 10th, 2016 10:04:29 PM

Tinker pauses in the action, his urgrosh has been less than effective and his attempt to block the golem moving about the courtyard failed too. He sees Michael taking tactical advantage of the situation and resolves to move to that tactic in the next few seconds!

Trayvin AC 21/12touch Hp 43/59 
Tuesday May 10th, 2016 10:06:45 PM

Trayvin looks around, trying to see if anyone has been badly injured yet.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Tuesday May 10th, 2016 10:40:54 PM

OOC:DM, what size is this creature? Large?

IC: Nikolai wonders who'd hate books so much to imprison such a monstrosity in order to destroy a library.

Prudence Gundle [AC 19; HP 46/58] 
Tuesday May 10th, 2016 10:55:19 PM

[Maybe it arose spontaneously?]

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 40/49 -- CMD 15 
Tuesday May 10th, 2016 11:16:40 PM

Anna takes a moment to steel her resolve and re-enter the fray. She got a little shredded by it once but she knows that she has a better shot than Pru of being able to deal with its attacks with her mithril full plate and magically enhanced skin. With her great sword and enhanced strength she should be able to do some damage to the creature.

(OOC: checking in)

DM Warren - It feels good to help. 
Wednesday May 11th, 2016 12:08:02 AM

hectic day and west coast time means I just missed Tuesday!

Between some additional slashing and a barrage of searing beams of light and fire, the Golem finally completely bursts into flame and collapses into a pile of charred paper, ink, and leather. The Agents gather around and begin tending wounds, and wonder why anyone would want to destroy something as sacred as a library.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+14=31 ; d20+13=20 ;
Wednesday May 11th, 2016 9:06:08 AM

Michale yells out as he starts separating the pieces on fire from the pieces yet to burn "Get some water and let put this thing out! The Pages might offer clues to where it came from!.

OOC: I'm unsure it it would be easier to get the on fire pieces away from the unburnt or vice versa, but I try to deduce which would be most effective.I'll roll perception for that. I think it would be based on "sleight of hand" skill for the picking so that's what I'm rolling.

sleight of hand 31 +1 for bless 32
perception 20 +1 for bless 21.

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 40/49 -- CMD 15  d20+18=22 ; d20+18=21 ; d20+18=28 ;
Wednesday May 11th, 2016 2:21:00 PM

(OOC: assuming we are out of combat rounds)

Anna again reaches into her bag of tricks and pulls forth a scroll of the 0th level create water spell at CL 8. She then casts from the scroll willing 6 cubic feet of water after 2 failed attempts to downpour on the smoldering paper golem.

(24 seconds total to pull the scroll and cast; 4 rounds total and successfully cast with a DC 28 use magic device check; works because did not roll natural 1 and not activating blindly)



DM Warren - It feels good to help. 
Wednesday May 11th, 2016 6:25:05 PM

yes, combat is finished

Michael immediately starts hurriedly sorting through the smoldering pile to look for clues, and is able to pull a few less damaged pages and beat the sparks out of them. By the time Anna gets her scroll ready, the rest of the pile is well on its way to destruction, and she feels like she should save her scroll.

When it becomes clear that the golem is no longer a threat, some of the staff come back towards the library. The head librarian is again available.

Don't waste too much time, the tome was innocuous enough, a book of magical formulae and the like from the cover. The real clues may lie in where the book came from. I believe it was a rather recent addition to the library, but I'll have to check my records. It may take me a few days.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 44/53 "Tinker" (SteveK) 
Wednesday May 11th, 2016 8:10:21 PM

Tinker grunts. Research could take time, and the librarian knows where to find the Agents when the book is finally traced to its origin. Whether it was accident or deliberate, they will eventually get to the bottom of the puzzle. Just not today.

Puzzles. Tinkers fingers begin to twitch and he starts unconsciously miming picking a lock.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday May 11th, 2016 9:14:34 PM

Micheal lets the few unburnt pages fall from his hands, still away from the smoldering corpse of the golem. He looks mildly embarrassed uh...yeah...that might be a better idea...come to think of it.
he face is smudged with ash and char as are his hands. He looks at Tinkers rust stained appearance and laughs. Hey Tink! Look, I'm like your evil smaller and devilishly handsome twin!.

Trayvin AC 21/12touch Hp 43/59  4d6=20 ;
Wednesday May 11th, 2016 9:28:09 PM

Trayvin channels energy and heals some wounds for those who need it. ( 20hp healed)

"Since it will take a few days for that research, I will offer to help and maybe speed things along. If this was a purposeful attack, we need to know as soon as possible."

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Wednesday May 11th, 2016 9:56:58 PM

"Well, before we get to exited about looking for those records, remember we have a job to do. This puzzle can wait, those bandits could prey upon some helpless folk in the mean time. If you want to help search today, fine, but we leave early tomorrow."

Nikolai walks with the librarian back into the library and has a few words of precautionary advice.
"It could be that whoever gave the book had no idea what was pent up inside and was just trying to get rid of old tomes they were never going to use. On the other hand, if it was intentional, whoever did this may try something again. Just in case, I suggest all new additions be thoroughly inspected outside before brought in."

Nikolai then returns to the preparations of their trip. He checks on the horses again and makes sure all their tackle are in excellent shape. Next he looks in on the kitchens to make sure they'll have some food for their first few days.

Prudence Gundle [AC 19; HP 46/58] 
Wednesday May 11th, 2016 10:51:24 PM

"The Mailed Fist isn't very popular these days," Pru frets as they return to their quarters. "Who knows how many nasty attacks are headed our way?"

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+7=25 ; d20+8=16 ; d20+12=30 ; d20+12=13 ;
Wednesday May 11th, 2016 11:31:12 PM

"Well, it could of been worse," Anna shrugs, "we could have accidentally destroyed the library; Do you think there is some knowledge in there that someone doesn't want us to know?" She asks conspiratorially

Anna then asks the librarians what tomes were in the immediate area of the scroll-golem before paging through them looking for anything interesting pertaining to Alithmar, the mission, the Fist or the village they helped.

(Perception: 25; Spellcraft:16; Know[arcana]:30;Know[nature] : 13 ; not sure if library provides any bonus)



DM Warren - It feels good to help. 
Thursday May 12th, 2016 6:05:45 PM

Unfortunately for those who wish to search the library, it's a bit of a wreck right now. Nikolai and Pru set about finishing preparations for their real mission, Tinker and Michael head to the baths, and Trayvin and Anna try to help restoring the library to rights. Like all messes, it takes much longer to clean than to create them, but by the end of the day, they are well on their way to doing just that. Bookcases have been righted, scrolls and books are organized by those that need restoration, copying, or can simply be reshelved, and debris has been cleared away.

The head librarian starts off helping to direct his staff, but it is not long before he is summoned away, ostensibly to report to Palance and face the consequences of allowing this disaster to happen on his watch. There is no doubt that stricter controls will be placed on things coming into and out of the library.

Everyone is ready for a good rest though, and by morning, Q has their horses and supplies ready to go.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Thursday May 12th, 2016 7:59:05 PM

Tinker smiles at Michael's jape. It is funny because who could be handsomer than a guy with a beard? :-)

The bath is welcome and without the library to conduct research, the rest of the day is spent by the dwarf in the armory practiceing his locks.

The next morning, supplies and Agents ready, Tinker takes his usual place driving the rear wagon and keeps an eye out for the back.

Trayvin AC 21/12touch Hp 43/59 
Thursday May 12th, 2016 9:27:27 PM

Trayvin is glad the work seemed to go quicker than expected. Since Palance seems to have things under control, he stops worrying about it and gets ready to head out. "Breakfast on the road today?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+7=16 ; d20+13=31 ; d20+19=38 ;
Thursday May 12th, 2016 9:54:30 PM

Michael gives Q a smile and a wink as he loads up his accustomed Mule. It's good to get out on a mission again, even one such as this. He pats the Mule and wistfully wonders what it would be like riding a Griffon to Alithmar instead of a mule. thinking of a story he once heard he resolves to teach the Mule some useful tricks when they stop, come when called, lay down and maybe even attack.

Michael takes either first watch or last watch when they stop for the night. He has no night vision so the lighter the better. buthe can hide in the bushes and surprise the heck out of any bandits who come upon us.

Handle animal, 16
perception 31
stealth 38.


Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+4=20 ; d20+3=23 ; d20+5=11 ;
Thursday May 12th, 2016 10:11:04 PM

Anna makes sure that the great sword and scroll of create water she pulled from her bag o' tricks are handy. The sword is somewhat heavy so she attaches the scabbard to her saddle.

She tries to get on her mount's good side and while her Queen's Creations ability doesn't seem to be helping her, she seems to be doing decently well riding and controlling her mount just the same.

(Ride: 20; handle animal : 23 (nat 20!!!); wild empathy: 11)

"So, anyone want to guess how long it will take for us to get dragged into a fight? Think we will make it to our destination without conflict?" She asks her companions.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=27 ;
Thursday May 12th, 2016 11:31:24 PM

"Heck, no, Trayvin. We eat a hearty breakfast here," Nikolai laughs.

As the group gathers at the stables and mounts up, Nikolai congratulates everyone on their fine team work the day before. "That was a great idea to use the Leapfrog tactics. I hadn't thought of it before. Which book of tactics is that found in eh?"

Nikolai abstains from Anna's guessing game figuring it would be bad luck for the leader to make such predictions.

Nikolai takes the lead. He studied the map again the night before and made a sketch of it also. Everyone takes their preferred spot and their Fist training kicks in, keeping a lookout for the unusual.

Perception +13 = 27

Prudence Gundle [AC 19; HP 46/58] 
Friday May 13th, 2016 12:13:18 AM

Pru makes her usual preparations in the morning, and drags her gear out to be put on her horse. "Riding is better than walking," she tells her horse, giving it a pat.

Once the group is underway, Pru takes up her accustomed position at the center of the group and tries to stay out of everyone's way.

Trayvin AC 21/12touch Hp 59/59 
Friday May 13th, 2016 11:09:52 PM

Trayvin pats his belly, enjoying the full feeling from the big breakfast. "Well Anna, the Fist is not loved like it once was. And there could be any number of dangers on the road. All we can do is be vigilant and prepared for whatever may come our way."

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK)  d20+12=16 ;
Saturday May 14th, 2016 9:40:48 AM

Tinker, comfortably full, but not so full that it makes him sleepy, drives the last wagon and keeps watch on their trail.

He gives a single guffaw at Anna's contest. "Slim! None!" The dwarf calls out. "Sergeant Trimmack was right. Being a mercenary is long periods of boredom separated by short intense periods of sheer chaos."

.....
Perception. 16

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Sunday May 15th, 2016 12:43:22 PM

Overwatch and Bounding Overwatch are right out of FM3-21.10, Army's Movement manual, which Army I have no idea, but it's in the Library over in the stacks, the cover is gone and the printing is weird, so is the paper. Whoever wrote it had really, really steady hand and access to fine paper. Had a lot of neat stuff like that in it, some strange concepts though..."movement under fire" and "movement to contact" calling for "fire" I'm guessing the folk who wrote that manual had access to a lot of magic they talk about "stingers" and something called an "HMMWV". Michael thinks back to reading the book as he rides. it was quite interesting, but also quite strange. He wonders if it survived the destruction of the library.


DM Warren - It feels good to help. 
Sunday May 15th, 2016 9:01:57 PM

The Agents think about the tactics they used, and further discuss how to make even better use of them in combat. The driving is pleasant and animals are more than content with their lot in life. Good feed and good weather makes them happy.

Nikolai plans the route from the passenger seat of the wagon, and Tinker opines about the long stretches of boredom that make up mercenary life. Some would prefer an easy payout than having to fight for their supper, but others may enjoy the action. Either way, the first day on the road is quiet and sees the Agents well on their way to their destination.

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+3=12 ; d20+5=8 ; d20+7=19 ;
Monday May 16th, 2016 12:47:25 PM

"Is that manual still in the archive? I would like to read it myself." Anna asks Michael

After reaching the campsite Anna sees to her mount making sure that it is fed, watered, brushed down and is comfortable.
(Handle Animal : 12; wild empathy 8)

Anna then says, "I volunteer for watch at the darkest part of the night. My lady has blessed me with the ability to see in the dark for 5 hours now."

When it is time for her watch she first gets back into her armor, then picks a spot with a good vantage point and peers out into the darkness in the black and white vision that her lady has blessed her with.

(Perception : 19)

Prudence Gundle [AC 19; HP 46/58] 
Monday May 16th, 2016 5:51:45 PM

Pru smiles. "I don't notice things reliably even in daylight," she says. "But I'm happy to watch with somebody."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 



d20+13=27 ; d20+19=37 ;
Monday May 16th, 2016 10:11:25 PM

eh?..could be...it's in the Archive stacks. I came across it looking for information on Will-O-Wisps a while back. I'll try and find it for you when we get back.

Micheal takes his turn at watch either first or last. He picks a good hide and watches.

perception 27
stealth 37

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+11=21 ; d20+13=31 ;
Monday May 16th, 2016 10:36:37 PM

Between studying the map on the wagon seat next to Tinker or riding up front to make sure they take the right fork in the road, Nikolai is happy at how their team works together, either in the mundane things such as this outing or when in a fight.

Nearing the end of the day, he starts to look for a good strategic campsite for the night.

Survival +11 = 21 ( if in Forest add +2).

Pru, take the first watch then." He volunteers to take the last watch.

Camp procedures follow the norm. First, teams of two scout out the area to secure it and note any tracks or droppings. Then some firewood is collected just in case. If they need to get a bonfire going to fend off an attack, they'll have the material ready for Pru's magic touch.

Then supper, then watches.

Perception (on his watch) + 13 = 31 ( if in Forest add +2).

Trayvin AC 21/12touch Hp 59/59 
Monday May 16th, 2016 10:59:26 PM

"I don't mind taking one of the night watches, I can see better than many in the dark."

DM Warren - It feels good to help. 
Tuesday May 17th, 2016 12:32:31 AM

500 exp each - hero points to Michael and Nikolai for the leapfrog technique

please give me perception checks and a riding order for the next day.


A location for camping is selected and prepared with the ease of many nights spent in the field. Nikolai's review of the map shows a route that passes through several small towns on their way east to the Coast and Cove. Over the course of their Five day journey they will pass through the towns of God City, Sandrill Crossing, Squatting Crossing and Isben, before finally reaching Cove.


AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK)  d20+12=16 ;
Tuesday May 17th, 2016 3:45:17 PM

Tinker provides his usual no-nonsense help on any travel or camp task ...other than cooking. The dwarf could burn water, so he much prefers to haul wood and clean dishes if someone else cooks.

He nods to Trayvin and Anna, he like they has little trouble seeing in the dark. Between the dwarf, Morphling, and Half-Orc, they have the darkest three watches covered.

Staying in the rear during travel, Tinker keeps an eye out on their trail.

...
Perception. 16

Prudence Gundle [AC 19; HP 46/58]  d20=1 ;
Tuesday May 17th, 2016 6:00:02 PM

Pru gladly agrees to tend the fire and help with the cooking; she's always up for tasks that involve no heavy lisfting.

During her watch, she truly tries to stay alert, but her mind wanders. [Perception 1]

In the marching order, Pru stays as close to the middle as she can manage.

DM Warren - It feels good to help. 
Tuesday May 17th, 2016 7:00:35 PM

The next day's travel is a mite boring, and some of the Agents are drawn to complacency. Others are ever vigilant, watching their surroundings and backtrail with care. Either way, nothing comes to threaten them during the night of on the day's journey.

The day takes the Agents through the grandly named God City, which turns out to be a collection of ramshackle huts with carefully (if not skillfully) painted signs proclaiming the following of every sort of God, and the coming of twilight brings them into the town of Sandrill Crossing.

In each city the Agents pass it’s the same story. Even though they were given letters of credit for each Inn they can spend the night, The Mailed Fist isn’t as welcome anymore as before. People aren't shunning them, but they can be seen whispering behind their hands as the Agents pass. They can still find sleeping arrangements, but smiles given to other customers are forced or non-existent.



Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+4=24 ; d20+4=18 ; d20+7=10 ; d20+9=22 ;
Tuesday May 17th, 2016 9:12:48 PM

Anna had been lost in thought inspired by the scenery so she is not as vigilant as she could be.
(Ride:24; Perception:10) (OOC: ignore second roll misclick)

When she gets to God city she visits the house dedicated to Ma'ab in reverence of her lady.

In order to try to improve the increasingly cold reception the agents have been getting as they have been moving deeper in country she takes her guitar, singing frog and dancing plant and attempts to entertain the locals,
(Perform:22)


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday May 17th, 2016 9:37:52 PM

when they get a where civilians can't hear Micheall speaks up. See, this is part of what I was talking about. out on your own, no job, and everybody hates you. I'll follow Palance to the lands of rest and back, but it was a boneheaded move her letting them dismantle the fist like that. We should have just told them they could kiss our...horses and moved to Cthonia. Heck we had force superiority at the city! we should have just packed up and left. marched back to the citadel and if they said anything just turn around and sack the place! Neutronis was a scum sucking pig! I hate what he did to us.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=23 ;
Tuesday May 17th, 2016 10:46:36 PM

Nikolai keeps his opinions to himself for the most part. Being killed by Neutronis smarted a lot but it happened, and it's over, and they must move on.

"I think for the most part, those that actually wanted to stay with the Fist did. The reduction of resources also necessitated the reduction in our troops, so those that wanted to leave were not encouraged to stay. Those die-hard Neutronis supporters didn't want to have anything to do with Palance and the winning Fist side so nothing to gain in trying to convince them otherwise except jeers," he replies, simply, to Michael's comments.

Nikolai does not tire to remind his team mates to keep ever vigilant, especially when staying at an inn. Always one awake and weapons always close at hand.

While traveling, the wagon goes in the middle, Nikolai up front. Michael and Trayven take turns up front with Nikolai and behind the wagon watching the rear. Pru and Anna in front of the wagon. Tinker in the wagon.

Nikolai always keeps cordial when meeting the people and leaves an extra amount in tips for waitresses and for their rooms. All this, though, won't erase bad feelings but he hopes in the long term it will help.

Perception +13 = 23

DM Warren - It feels good to help. 
Wednesday May 18th, 2016 7:24:58 PM

Despite the whispers, the Agents are determined to regain the goodwill of the people they are there to help. Anna spreads her songs on their way through God City, which draws some applause and joy from the children, enjoying the spectacle immensely. A few older feet grudgingly tap as well, so maybe not all hope is lost.

Michael is less happy with the reactions of the people, but Nikolai is determined to reinforce that the Fist that remains is made up of good people and will be a force for good in the region.

Late evening in the Sandrill Crossing Inn, Anna is quietly strumming her guitar and the Agents are enjoying some fine food and drink. Their eyes and ears are vigilant though, catching every detail, just in case, and they note a group of entering the Inn very late. The man that seems to be their leader yells to the barkeep as he enters.

Man: ”Some ale, bread, beans and some meat for me and my men! We are in a hurry… “
Bartender: ”Here you go lads… what keeps you on the road so late?”
Gerard: ”In a hurry to get to Cove. “
Bartender: ”Cove you say? Not much there is there?”

By this time, the leader has approached the bar and is not yelling so loudly for easy hearing, and his men have settled around a table, but the name Cove has piqued the interest of the Agents...

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+19=34 ; d20+13=30 ;
Wednesday May 18th, 2016 8:36:35 PM

Michaels interest is piqued as well. He quietly slips off his stool, pulls his cloak cowl up and repositions himself where he can overhear the Men. while doing so he surreptitiously observes them noting details as well as words. If the inn is deserted, he hides beneath a table, if possible though he blends in with the patrons and watches.

stealth 34
Perception 30


Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+7=24 ; d20+9=25 ; d20+9=28 ;
Wednesday May 18th, 2016 9:01:03 PM

Anna is interested in the newcomer but her skill set isn't exactly suited to the current situation or rather she is unsure if a disguise that will only last 5 minutes is the way to go. She stays where she is and tries to get an idea of what is said.

(Perception:24)

When she loses track of Michael she decides to strike up another tune to perhaps create a diversion.

(Perform[String]:25 OOC: again double click ignore 28)

Prudence Gundle [AC 19; HP 46/58] 
Wednesday May 18th, 2016 11:05:16 PM

Pru is fascinated by God City and wishes they could stay there a while. How wonderful to live where all the gods are revered!

But they have a mission to do, so Pru regretfully leaves the symbols of the gods behind.

To the extent that she can, Pru makes herself into a one-woman goodwill tour. She smiles pleasantly at people, talks to them of ordinary, everyday things: the weather, this year's crops, news of the road.

"Our reputation isn't going to be won back overnight," she reminds her Fist-mates.

At the inn, she is curious about the group headed for Cove, but waits to see what unfolds before she does anything.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=26 ;
Wednesday May 18th, 2016 11:38:48 PM

Nikolai can't help but notice the newcomers and hear their destination. He wonders why they are going there. If they are soldiers they should have uniforms or some insignia. If they are bandits, they sure have a weird way to keep inconspicuous.

He eyes their gear and clothing for any indication of a militia or affiliation to an organized legal army.
And their weapons.

Perception +13 = 26

He hopes that either Michael will get near enough to hear the conversation or that they can get it from the barkeep later for some gold.

He wonders if the men noticed members of the Mailed Fist yet.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (Hugh on behalf of SteveK)  d20+12=13 ;
Thursday May 19th, 2016 8:09:47 AM

Tinker keeps his mouth shut, scowls, and thinks. He is not used to bad-mouthing the decisions of superiors or people he admires and is very uncomfortable with what Michael is saying. On the other side of the blade, he had the same problems with Nutronis who very much needed someone to talk him out of his course of action before he imploded the Mailed Fist! Not knowing which way to go, the dwarf keeps his thoughts to himself. Mostly. Being a terrible bluffer, his thoughts are easy to read as his expression changes, going back and forth.

The townsfolk are easier to handle. Tinker expected something like this and so maintains a peaceful outwardly appearance, nodding cordially to the huts in God City (deeper to the six gods of the Wold) and tries not to instigate anything.

And then the loud 'leader' and team comes in talking about Cove. The others have already started their moves and Tinker has two choices; hunker down and be ready to back them up, or create a diversion so the others in the room focus on him and not the sneaking Michael. Tinker knows he isn't good at talking nor bluffing, and so it is option one for him!

The dwarf shifts about in his seat, making sure his feet are under him and his urgrosh is in easy reach. His right hand slips into his waist pouch and he fingers his brass knuckles onto one hand, keeping them hidden under the table. He is ready to back up the other Agents!

(Perception:13)

dm ooc: thanks for posting this, Hugh!

DM Warren - It feels good to help.  d20+10=28 ; d20+9=28 ; d20+9=13 ; d20+9=19 ; d20+9=16 ; d20+9=18 ; d20+9=16 ; d20+9=25 ; d20+9=24 ;
Thursday May 19th, 2016 6:49:37 PM

Pru and Tinker especially make sure to pay homage to the Gods of the Wold as they pass through God City. Pru also is diligent about presenting a friendly and helpful face to the new Mailed Fist.

back at the Sandrill Crossing Inn

Between the dim lighting, drinking and dozing patrons, and some sleepy eyed quarry, Michael is able to find a pocket of shadow in which to hide himself and listen in on the conversation. Anna's songs further cover the minute sounds of a sneaking halfling.

They don't seem to be talking much of anything, mainly griping about the length of the road they have been traveling, with a few pointed barbs aimed towards the man who is forcing them to travel all night, who they refer to as "Gerard."

They don't seem to have any obvious markings of militiamen, but to a man they are wearing rapiers at their hips, and seem accustomed to the weight of them in how they move. Gerard and a serving girl bring back loaded platters of stew and ale, and he announces Eat up, lads. We're moving on in half a bell!

Prudence Gundle [AC 19; HP 46/58] 
Thursday May 19th, 2016 8:14:24 PM

Pru sips her ale and stays visible, a pretty girl with a pleasant demeanor, wearing a Mailed Fist uniform.

See? We're nice, she thinks.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=28 ;
Thursday May 19th, 2016 11:06:16 PM

Nikolai formulates a hypothesis on what's going on. Two possibilities. Cove hired some mercenaries to deal with the banditry or they are new bandit recruits.

He believes that Cove would be expecting a Mailed Fist contingent that technically would be working for free, so his first option seems highly unlikely, leaving the second option most likely.

He whispers to those next to him "We follow this group. I suspect they are new bandit recruits. I could be wrong, but..."

Perception +13 (whatever else they might say or discuss): 28

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+7=11 ; d20+9=15 ; d20+18=22 ; d20+18=25 ; d100=77 ; d20+9=23 ;
Thursday May 19th, 2016 11:24:31 PM

(Perception:11) (Perform[string]:15)

Anna tries to keep an eye on the men while keeping the distraction going.

When she finishes a song she leaves the bar and pulls CL5 bloodwitch scroll of detect thoughts from her bag of tricks and attempts to cast it. Her first attempt fails (UMD:22, UMD: 25) but her second succeeds and her armor and the ley lines in the area do not interfere. (77 vs 35 = pass)

She concentrates on the spell and sidles up to the bar concentrating on maintaining the spell. If anyone questions her she says, "All that guitar playing made me thirsty." and flashes an encouraging smile before ordering an ale from the barkeep. (Bluff:23)

She surreptitiously scopes out the riders while waiting for her ale. (OOC: first round presence or absense of thoughts 60 ft cone emanation; 2nd round : number of thinking minds and int score of each; spell ends if int score is 26 or higher; 3rd round DC 11 will save or Anna knows surface thoughts)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday May 20th, 2016 6:32:46 AM

Mercenaries Michael thinks with distaste. Other mercenary companies were a rare breed when the Fist was at it's height, it stands to reason that other companies would form in the vacuum left behind.

DM Warren - It feels good to help.  d20+4=17 ;
Friday May 20th, 2016 5:23:45 PM

Michael's thoughts are clear. How dare there be mercenaries besides us! Fist or nothing! It's a good thing they can't see him, else they would probably take offense from his glares.

They do notice Pru though, and a few even toss winks her way. Seems they don't care that she's with the Fist, and only that she has pretty eyes and a nice smile. Anna is able to detect some things, but they are mostly to do with the food, ale, hating the travel, and not having time to court that pretty girl over there. She gets nothing from Gerard though, except that he's slighter smarter than the rest of the group. Makes sense that he's the leader.

Nikolai quietly tells Pru, Tinker, and Trayvin that he intends to follow this group. All too quickly, they are finished with their meal, slam back the last of their cups, and are heading out the door.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday May 20th, 2016 10:09:41 PM

Michael sees the change in his friends demeanor and figures they are probably going to follow the troop.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=17 ; d20+13=25 ; d20+12=29 ;
Friday May 20th, 2016 11:41:54 PM

"Finish up quickly but not obvious. They should not be hard to follow, especially if they keep to the road. Let's give them a minute or two then follow. Once they get on the road we can stick to the side and follow that way."

Perception +13 (notice what race each one is) = 17

Once outside, he leads the group through town towards the road to Cove keeping alert to the whereabouts of the mercenaries.

Depending on the racial mix of the group, as best as Nikolai can tell, they will either stay on the road a ways back (if all are human), or take to moving in the bushes and trees and what-not if he notices there is any racial mix that can see well in the dark.

Perception +13 (spot the mercenaries) = 25

Stealth +12 (keep out of sight, either along the road or to the side of the road) = 29

Prudence Gundle [AC 19; HP 46/58] 
Saturday May 21st, 2016 1:03:41 PM

Pru finishes up and leaves the Inn.

Outside, she reminds Nikolai, "I can make somebody invisible for about seven minutes. Well, fourteen, I guess, if I extend it."

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK)  d20+12=20 ; n
Saturday May 21st, 2016 1:58:30 PM

Tinker follows Nikko's lead


Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20=7 ; d20+7=19 ;
Sunday May 22nd, 2016 1:49:24 PM

Anna follows Nikolai's lead and once they are away from the bar she says, "I tried to read their thoughts but didn't get anything useful from any of the men and could not get a read on Gerard at all, save he is smarter than the rest."

"I can turn into another person or an animal or a plant creature for 4 minutes but I don't think I should use these tactics until we are closer on their trail."

(Stealth:7;Perception:19)



DM Warren - It feels good to help. 
Monday May 23rd, 2016 6:21:50 PM

As far as they can tell, all of the members of the group were human. Once they leave, Nikolai marshals his troops and gets them ready to leave in pursuit. He gets the Agents together and out to the stables to re-harness and saddle their horses.

Of their quarry, there is no sign - they must not have bothered to groom their horses, as they were departing so quickly. Every minute it takes the Agents to get their horses out of the stables increases the lead of their targets. It is likely that they would keep to the road, as it is the fastest route, but it is also well packed and traveled, and there is little to mark their trail.

They are out of sight - make survival rolls if you want to track them

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Monday May 23rd, 2016 6:32:07 PM

Nikolai feels the pressure of the Unknown getting away.
"Anna, perhaps it is a good idea to be an owl right now. Since we aren't sure where exactly they are right now, four minutes as an owl should be plenty of time to find them and watch their direction of travel and how fast they are marching. We'll have the horses ready to go in a few more minutes and you can spot us in the streets or back here if we are still here." Nikolai suggests.

"We'll keep that Invisibility option if we feel we need to sneak up on them if they ever stop."

Other than that, getting the horses ready keeps him occupied. Trying to find their tracks in the street won't be fun considering he knows not what shoe marks to look for so he hopes Anna can get the needed direction to point them the right way.

Anna Morphling[small owl] (Hugh C) -- AC 15/14/11 - HP 49/49 -- CMD 14  d20+23=28 ; d20+7=27 ; d20+7=19 ; d20+9=28 ; d20+9=27 ;
Monday May 23rd, 2016 9:01:08 PM

Anna shifts to the form of a small owl, gives an affirmative screech at Nikolai and then takes flight trying to get a glimpse of the mercenaries as Nikolai commanded. She tries to both remain unseen and disguise herself as a normal owl would doing her best to find them and figure out their trail.

(Disguise:28)
(Perception:27 = natural 20)
(Stealth : 19)
(Survival : 28 = natural 19)
(Fly : 27)


Active Effects:
Beast Shape 1 - 4 min [form of small owl]
+2 dex,
+1 natural armor,
+1 AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
+8 disguise (adjusted)
10 foot base speed,
fly 30 feet (avg. maneuverability),
low light vision,
scent,
2 talons +8 (1d4+2),
bite +8 (1d4+2)


Trayvin AC 21/12touch Hp 59/59 
Monday May 23rd, 2016 9:21:48 PM

Trayvin grabs the reins of Anna's horse. No need to let it wander off. "If she is able to follow them by air, there will be no need to follow so closely as to be detected."

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Monday May 23rd, 2016 10:02:19 PM

Tinker briefly considers getting out of his Chainmail to improve his sneaking ability but quickly discards the idea. The dwarf is nearly as sneaky with or without his armor and doesn't want to take the extra time. Bge buckles up the wagon team and sets off at the rear of the Agents.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Monday May 23rd, 2016 10:23:50 PM

Michael saddles up, If they are going to Cove, there are only so many ways to get there. Unless they detour off somewhere we should be right behind them if we just go to Cove.

Prudence Gundle [AC 19; HP 46/58] 
Tuesday May 24th, 2016 1:57:23 AM

"Well, let's keep getting the horses ready, anyway," Pru says. She is nimble enough with bridles and buckles, but she needs help hoisting saddles around.

DM Warren - It feels good to help.  d20+9=13 ;
Tuesday May 24th, 2016 7:28:34 PM

Anna goes off for some night vision scouting while the others pack up and begin to follow. She flies down the road a ways seeing nothing, until she notices a trail where some horses may have broken off the road and into a stand of trees. Shortly after though, her spell ends, leaving her in her normal form in the middle of an empty road.

Trayvin AC 21/12touch Hp 59/59 
Tuesday May 24th, 2016 9:10:25 PM

DM question: How far behind Anna are we ? Can we see her?

Trayvin continues to lead Anna's horse, and keeps looking to see if she signals the group.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+7=17 ; d20+13=20 ;
Tuesday May 24th, 2016 9:52:33 PM

Michael tries to help track the party.

survival 17
Perception 20

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=25 ; d20+12=14 ;
Tuesday May 24th, 2016 11:09:56 PM

Going as an owl, Anna would be extremely quiet and have great night vision. He could think of no other avian predators that comb the night sky other than bigger owls. Natural avian predators, that is. Of course, anytime the group splits up he worries some. But Anna can do many other things too.

"True, there can be only so many ways out of town. Once out of town, their tracks will be easier to follow. That's the hope. On the other hand, if they were indeed bandit mercenaries, they'd lie about going to Cove itself to throw off any suspicions from the locals, right?"

As they head out of town he wishes he'd thought of having Anna set up with one of those magical message spells. Too late for that now. So he keeps his eyes on the road as they head out of town on the road most likely to be used to reach Cove.

Perception +13 = 25 (find fresh tracks)
Survival (track) +12 = 14

Apparently, there are just too many tracks in the streets to make anything out that he can use.

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20=8 ; d20+7=8 ; d20+9=10 ;
Tuesday May 24th, 2016 11:55:46 PM

Anna momentarily left to her own devices in the middle of the road uses another one of her spell like abilities to see in the dark.

She then moves towards the break in the road to find a suitable place to wait in order to flag down her fist mates all the while attempting to double check to make sure the tracks check out.

(Stealth:8)
(Perception: 8 = natural 1)
(Survival : 10 = natural 1)

Prudence Gundle [AC 19; HP 46/58] 
Wednesday May 25th, 2016 1:54:05 PM

Pru stays with the group, and tries to keep out of everyone's way. If necessary, she can conjure a little light using her Dancing Lights spell.

DM Warren  
Wednesday May 25th, 2016 6:18:40 PM

In the short time Anna was able to fly ahead, she did not outpace the others by much. In only a few minutes, they catch up to her on the side of the road. She draws their attention to a break in some brush where it looks like several horses may have left the road in a hurry.

With her spell enhanced vision, Anna can see the tracks going into the trees, but quickly loses sight of them. When they catch up, Michael confirms that these look to be the tracks of horses, but can see no other sign of their quarry, or if these tracks were even made by them, or someone else that decided to camp off the road.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+7=16 ; d20+13=30 ;
Wednesday May 25th, 2016 9:13:05 PM

hmmm...I think we may have been made, this could be leading into an ambush.

Michael studies the tracks and tries to ascertain intentions.

Survival 16
Perception 30

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK)  d20+12=31 ;
Wednesday May 25th, 2016 9:22:28 PM

Tinker tries to keep pace with Nickolai's thinking and shakes his head. It's like rings within rings, which makes the dwarf immediately think of his favorite iron puzzle. He mentally goes through the exercise in his head while keeping his eyes sharp on their backtrack.

Perception. 31. With darksight

Trayvin AC 21/12touch Hp 59/59 
Wednesday May 25th, 2016 10:04:06 PM

"Well Michael, if it is a trap, we should consider springing it. Otherwise some unsuspecting merchants or travelers may fall victim to it. What do you think Nikolai?"

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+12=29 ;
Wednesday May 25th, 2016 11:01:18 PM

Nikolai studies the tracks:
Survival (Track) + 12 = 29

"Well, who would they be setting up an ambush for? Anyone who passes by? At night? I only noticed humans in the group, so unless they've got some way to see in the dark, an ambush at this location at this time would be, well, dicey at best.

Carefully scout around this area in a thirty foot circle while I consult my map."


Nikolai pulls out his hand copy of the map from the citadel and with his Everburning Torch carefully shielded by his cloak, studies it. He finds the road they are on and looks on the map in the direction the suspected Gerard's group went. Does it look like a shortcut? Does it head to another town or village? Or wilderness?

OOC: DM does the map give any clue as to where whoever made the tracks are going?

"Technically, our job is still to go to Cove. However it is suspicious that a group would advertise loudly going to Cove and then suddenly veer off. Suspiciously enough to warrant a day or two of investigation. I say we follow the tracks. Any other ideas?"

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+9=14 ; d20=18 ; d20+7=8 ;
Wednesday May 25th, 2016 11:15:12 PM

"I'm okay following the tracks." Anna opines.

She attempts to help Nikolai with the trail (Survival: 14 vs DC 10 to aid another) before falling in with the others.

(Stealth:18)
(Perception: 8 = natural 1)


Prudence Gundle [AC 19; HP 46/58] 
Thursday May 26th, 2016 12:57:52 AM

"I'd rather investigate than pass by and leave them at our backs," Pru says.

DM Warren  
Thursday May 26th, 2016 9:13:09 PM

Michael sees the tracks clearly, but unfortunately, even the best tracker cannot glean intentions of a rider from mere hoofprints in the dirt.

Tinker keeps his eyes on the trail, and makes sure there will be no surprises from behind.

Pru, Trayvin, and Anna are in favour of springing the trap before it is sprung on them, if indeed a trap there is.

Nikolai studies his map, but cannot see a shortcut that's obvious. However, the road twists and turns through the forested area, if one knew the road and the game trails, they could cut a straight path instead of following every curve of the road, and still reach the next town.

Trayvin AC 21/12touch Hp 59/59 
Thursday May 26th, 2016 9:17:10 PM

"I agree with Prudence. And we should have enough time for a detour, especially if it still heads in the same general direction we are traveling in anyway."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+7=25 ; d20+13=31 ;
Thursday May 26th, 2016 10:01:05 PM

remember guys, you always assault into an ambush. A proper ambush expects you to fall back. if you assault forward you push through it and can often turn the flank.

survival 25
perception 31


Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+12=20 ; d20+13=31 ;
Thursday May 26th, 2016 10:30:38 PM

Nikolai puts his Everburning Torch away, rolls up his map, useless for game trails, and faces his friends.

"If these people know the trails better than we, they can cut a faster path than we can hope for. It's just a matter of following them. On the other hand, these paths and game trails can lead bandits in many directions, perfect for raids. Knowing if Gerard is on the level or on the crooked is worth the delay. If anything, we learn a little about these backwoods. Might come in handy someday."

Nikolai points to Trayvin and indicates the two of them will take the lead, Anna next, Pru and Michael, and Tinker keeps watch in the rear.

He takes the lead and goes on foot, leading his horse, keeping a close eye on the tracks while Trayvin keeps watch for an ambush.

Survival (Ranger) Tracking +12 = 20 (or 22 Favored Terrain Forest)

Perception +13 = 31 (or 33 Favored Terrain Forest)

Anna Morphling (Hugh C) -- AC 22/13/19 - HP 49/49 -- CMD 15  d20+9=14 ; d20+7=22 ; d20=15 ;
Thursday May 26th, 2016 11:18:25 PM

(Survival : 14 vs 10 to aid another)
(Perception: 22)
(Stealth:15)

Anna falls in line in the middle of the pack after taking a moment to assist Nikolai with the trail. She keeps her darkvision enhanced eyes peeled as they navigate the trail.


Active Effects:
darkvision : 4 hours - time elapsed


Prudence Gundle [AC 19; HP 46/58] 
Friday May 27th, 2016 12:11:02 AM

Pru falls in where she is assigned, leading her horse and doing her best to stay out of the way.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday May 27th, 2016 2:39:37 PM

remember guys, you always assault into an ambush. A proper ambush expects you to fall back. if you assault forward you push through it and can often turn the flank.

survival 25
perception 31


Trayvin AC 21/12touch Hp 59/59  d20+4=22 ;
Friday May 27th, 2016 11:03:04 PM

Trayvin keeps up with Nikolai, weapon and shield at the ready. He watches for any movement he can detect before others in the group might with his darkvision,

Actions: perception check = 22

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Saturday May 28th, 2016 6:09:26 PM

Tinker nods at Michael's recitation of the small unit tactics instruction. How many times did the instructors take them through on sand maps and practice?

"It may be that we just keep going and be ready for an ambush.". But he still goes with whatever plan Nikko decides.

DM Warren   d20+10=14 ; d20+10=29 ; d20+10=12 ; d20+10=21 ; d20+10=19 ; d8=6 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d8=7 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ;
Sunday May 29th, 2016 9:56:36 AM

sorry for the lateness, been doing a lot of driving and family stuff this since thursday

Nikolai keeps his nose to the ground, with Anna helping find clues in the darkness, and Tray in playing guard. The others bring up the rear.

As they come to a break in the trees and emerge back onto the road, there is a burst of light across the clearing, that shoots directly at them! The Agents are suddenly bathed in light, but before they can ponder this, bolts are following, and one of them each hits Nikolai and Trayvin.

unconfirmed crit to Nikolai, 16 dmg
Hit Trayvin for 24




Traveling music


Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Sunday May 29th, 2016 9:35:33 PM

OOC: DM, can we have some distances? How big is the clearing? Direction (1-8, 1 being North) the bolts came from?

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+7=18 ;
Monday May 30th, 2016 2:46:04 PM

Anna activates her barkskin SLA and tries to get a bead on where the shots are coming from.
(Perception : 18)

If she figures out where they come from she points it out to her fist mates before drawing her oversized club.


Active Effects:
darkvision : 4 hours - time elapsed
barkskin : 40 minutes


Prudence Gundle [AC 19; HP 58/58] 
Monday May 30th, 2016 4:45:38 PM

If she can reach either of them, Pru casts Protection from Arrows on Trayvin or Nikolai. If she can reach both of them, she casts it on Nikolai. If she can't reach either of them, she casts it on herself.

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Monday May 30th, 2016 4:47:39 PM

OOC: sorry. I pictured a 'clearing' but it's just the cleared space due to the road. So I guess it's more like how wide the road for short range spell purposes.

AC 26 T 22 F17 CMD 26 (30 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK)  d20+11=23 ;
Monday May 30th, 2016 4:58:22 PM

Not from behind, but the front, the attack comes. Tinker casts a small spell (Expedious Retreat), drops from the wagon, and trots to the front while in limbering his repeatedly no crossbow and dodging to make a more difficult target. Squinting throughly the light, he looks for targets to call out to the Agents.

.....
Ex Retreat- +20 movement
Fight Defensively. +2 AC

Perception 23

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 47/53 CMD 27/29(Grapple)  d20+13=16 ;
Monday May 30th, 2016 5:22:07 PM

Weather the ambush was coincidental or actually meant for them, Nikolai will find out later, right now it was a matter of ascertaining their position, defenses, and attack. He notices Pru starting a spell and calls out, "Get behind a tree for cover and Pru, get a fireball over there. We'll chase the fireball in a charge."

His plan is for each to secure their horse to a tree and upon Pru getting a fireball in their midst charge.

Move = pull back behind a tree
Standard = wrap reins of horse around tree

Perception (low light vision) spot enemy locations and defenses like barricades +13 = 16 (or 18 Ranger Favored Terrain Forest)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+9=19 ; d20+9=13 ; d4+1=5 ; d4+1=3 ;
Monday May 30th, 2016 9:30:15 PM

Michael hears the command for Pru to cast a fireball, and he times his charge into the ambush to occur just after it goes off.

Charge!

To hit AC 19 and 13 with TWF +2 to hit with charge so 21 and 15

damage 5 and 3.



Trayvin AC 21/12touch Hp 35/59 
Monday May 30th, 2016 11:23:47 PM

Trayvin grunts as the bolt slams into his side. "Well, I guess they weren't friendly after all."

Actions: Trayvin casts prayer on the group as they spring into action.

Active Effects: Prayer on group(+1 to most rolls)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday May 31st, 2016 10:47:28 PM

Micheal still waits upon the fireball.

Prudence Gundle [AC 19; HP 58/58] 
Tuesday May 31st, 2016 10:51:51 PM

If it's not too late, Pru stops casting the Protection from Arrows spell and instead casts a Fireball where Nikolai indicates.

DM Warren  
Tuesday May 31st, 2016 11:02:12 PM

[ooc] done driving finally, will be able to post a map tomorrow. Distance is within 30feet (sneak attack distance)[/i]

Pru casts her spell on her favorite person, as all are in range.
Anna hardens her skin and draws a club.
Tinker puts himself out front, and Nikolai makes with the planning. Michael takes the fight to their attackers though, and Trayvin calls the blessings of his God upon his friends.

(Will follow up with enemy actions)

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15 
Tuesday May 31st, 2016 11:28:04 PM

Anna warily surveys the battlefield looking for the assailant's position. (OOC: holder to get my post for today will add actions tomorrow)

DM Warren   d20+9=15 ; d20+9=24 ;
Tuesday May 31st, 2016 11:49:03 PM

(I was super late, so yes, go ahead with the fireball)

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 47/53 CMD 27/29(Grapple)  d20+13=19 ;
Wednesday June 1st, 2016 12:35:48 AM

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks.

Nikolai pinpoints targets (low light vision) and points them out as he charges after Michael and picking Michael's target if possible, if not, one next to him/her.

Charge (unarmed) attack +10 +2 (charge) +1 (Prayer) = 19

Charge AC is -2 for this round.

He trusts his Fist to pick targets that keep themselves near enough for support.

Anna Morphling (Hugh C) -- AC 24/13/21 - HP 49/49 -- CMD 15  d20+19=23 ;
Wednesday June 1st, 2016 2:02:38 PM

Anna pulls scroll of Shillelagh from her scroll holder and casts it granting her oversized club its power.

She then advances towards the ambush after the fireball comes through.

(UMD : 23 vs 21)


darkvision : 4 hours - time elapsed
barkskin : 40 minutes - 1 round
shillelagh : 10 rounds
Prayer : ???


AC 26 T 22 F17 CMD 26 (30 v Bull Rush or Trip); HP 53/53 "Tinker" (SteveK) 
Wednesday June 1st, 2016 4:38:01 PM

Tinker delays, waiting for the first spells by Trayvin and Pru to drastically alter the battlefield. As soon as the fireball goes off, he scoots to the front.

.....

Prayer from Trayvin: +1 divine on rolls
Ex Retreat- +20 movement
Fight Defensively. +2 AC

Perception 23



Trayvin AC 24/15touch Hp 35/59 
Wednesday June 1st, 2016 9:38:55 PM

Trayvin takes advantage of the lull in the battle to boost his defenses. That last hit was pretty hard, and he hopes to avoid another like it.

Actions: cast shield of faith

Active Effects: prayer - +1 luck to att/dmg, saves, skill checks
shield of faith - +3 deflection to AC

Prudence Gundle [AC 19; HP 58/58]  7d6=27 ;
Wednesday June 1st, 2016 10:54:45 PM

Pru's fireball does 27 points of damage (DC 18 Reflex save for half).

Nikolai (JonathanT) AC 22 Tch 17 Ffted 19 HP 47/53 CMD 27/29(Grapple) 
Thursday June 2nd, 2016 12:47:53 AM

The fireball blasts briefly lights up enough targets. They were learning not to mess with Pru and her friends.

DM Warren   d20+10=14 ; d20+10=15 ; d20+10=20 ; d20+10=21 ; d20+9=27 ; d20+9=11 ; d20+9=22 ;
Thursday June 2nd, 2016 11:07:13 AM

MAP

ok - resolving last round and current round and we should be back on track.

As soon as the sunrod gives the slightest illumination to the area, Pru's Fireball gives its own harsh burst of light which sets some underbrush, and some enemies, on fire. 2 failed saves, full damage. 2 successful saves - evasion for no damage

Tinker moves up to interpose himself between his friends and any more bolts while Nikolai ties off his horse before it spooks and bolts. Michael charges up with Tinker and sticks a sword into one of the burned men.

enemy turn

Michael's target decides he's had enough and withdraws back into the trees. The other three each pull a bag off of their belts and throw them, one each at Michael, Tinker, and Trayvin. Tinker dodges his, but Michael and Trayvin each find themselves coated in a sticky mess.

Michael and Trayvin - DC15 Reflex or be glued to the ground
-2 atk, -4 dex regardless of save


PC Turn

Nikolai charges in to support his sticky subordinates, landing a blow on one of the men need a damage roll Tinker maintains his defenses in the front lines, hoping to draw enemy fire.

Anna follows him into the fray, looking imposing with a giant green club in her hands. Trayvin continues to support the group with his spells. DC 15+spell level concentration to successfully cast

Pru and Michael still have available actions this round. Once I have those, will post the next round of enemy combat.

E1 - 32 (fleeing)
E2 - 27
E3 - 0 (+dmg from nikolai)
E4 - 0

Prudence Gundle [AC 19; HP 58/58] [Mage Armor; Haste] 
Thursday June 2nd, 2016 2:38:44 PM

Pru casts Haste on everyone in the party.

DM Warren   d20+10=23 ; d20+10=25 ; d20+10=13 ; d6+3=5 ; d6+3=5 ; d20+10=16 ; d20+10=23 ; d20+10=23 ; d20+10=21 ; 5d6+3=18 ; 5d6+3=19 ; d6+3=9 ; d20+15=33 ; d20+15=34 ; d6+4=9 ; d6+4=10 ;
Thursday June 2nd, 2016 4:33:12 PM

Pru's magic washes over her allies while Michael tries to brush the sticky goo off of himself.
+30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex

Meanwhile the bad men step up to Nikolai and all stab at him with their Rapiers. Two of them land solid blows 5 and 5 damage and his arrow wound continues to bleed profusely! 4 bleed damage

To make a bad situation worse, Pru and Trayvin find themselves surrounded as as several more previously camouflaged men enter the fray!

Pru takes 18 damage, Trayvin takes an additional 28 damage and 4 bleed

One, moving more quickly than the others, moves up behind Michael and delivers a blow while he is still struggling with the glue, though he surprised that Michael manages to avoid the worst of the damage.

Crit confirmed for 19 damage (no sneak)

Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16  d20+7=24 ; 2d8+4=15 ; 4d6(6+3+5+2)+6=22
Thursday June 2nd, 2016 10:14:57 PM

Anna grows, activating her enlarge self SLA (OOC: spends a hero point)

She then rushes to the aid of Pru "Hold on Pru!" Anna cries as she moves and attacks the assailant flanking Pru.and slams the club into him with her extended reach (OOC: I think this provokes an AOO vs AC 27 from the top most person she'd pass)

(25 vs AC; 22 magical bludgeoning damage)

darkvision : 4 hours - time elapsed
barkskin : 40 minutes - 2 rounds (+2 Nat armor AC)
shillelagh : 9 rounds (oversized club is +1 / 2 sizes larger)
Prayer : 5 rounds (+1 most rolls)
enlarge person : 40 rounds (+2 size bonus str; -2 size pen dex, -1 atack rolls, -1 AC, +1 CMB / CMD)
haste : 7 rounds (+30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex )
(club is +8 4d6+6)


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP41/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+9=10 ; d20+9=11 ; d4+1=3 ; d4+1=5 ; d20+9=12 ; d20+9=24 ; d4+1=4 ; d4+1=2 ; 4d6=16 ; 4d6=8 ; 4d6=15 ; 4d6=15 ;
Thursday June 2nd, 2016 10:45:11 PM

Though tanlged in the bag and only able to move at half speed, Michael is overjoyed that the bad man decided to close with him, saving him the trouble of trying to chase him at half speed. the blow hurts, but he manages to twist enough that it wasn't too bad. he takes a 5ft step to Flank the man against Tinker and flails uselessly at the man with his Rapiers before finally sending one good stab into the man.

to hit AC 10. 11, 12 and 24

damage 3, 5 4 and 2 + 16 8 15 and 15 for sneak +4 bleed stating beginning of their round.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 33/53 CMD 27/29(Grapple)  d8+4=6 ; d20+8=9 ; d20+8=28 ; d20+8=10 ; d20+12=29 ; d20+12=27 ; d20+12=24 ; d8+4=5 ; d8+4=7 ; d8+4=11 ; d8+4=8 ;
Thursday June 2nd, 2016 11:00:43 PM

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks.
Haste: +1 att, =1 dodge to AC, extra attack on Full Attack action, +30 Move bonus

AC this round 18 + 4(M.A) +1(haste) = 23

Damage for attack last round = d8 +3 +1(prayer) = 6

Nikolai notices that some of the enemy managed to avoid the blast. They don't look like monks so they could be rangers or rogues. Probably not rangers. Plus his arrow wound keeps bleeding. Not good.

Time to see how many he can knock down and deal with that arrow.

He unleashes a Flurry of Blows and digs deep inside of his being for some extra power, then deeper for desperation.
Full Attack Action w/Flurry and burning 1 Kama pt and 1 hero pt for 5 attacks.

He aims his first attacks at his first target (#2), and when that one falls he shifts to #3:
Flurry Att1 +6 +1(prayer) +1(haste) = 9
Flurry Att2 +6 +1(prayer) +1(haste) = 28 N20, crit. conf. roll = 10, miss I'm sure
Haste Att 10 +1(prayer) +1(haste) = 29
Ki Pool Att 10 +1(prayer) +1(haste) = 27
Hero Pt Att 10 +1(prayer) +1(haste) = 24

Damage d8+3 +1(prayer) = 5, 7, 11, and 8.

Ki Pool = 4/5
Hero Points = 3


Trayvin AC 24/15touch Hp 7/59  d20+3=4 ; d20+7=17 ; 4d6=13 ;
Thursday June 2nd, 2016 11:09:30 PM

reflex save = 4, stuck to ground -2 atk, -4 dex
concentration check = 17, success. shield of faith activated

Actions:Trayvin finds himself in a bad spot, badly injured and surrounded. He activates his Liberation domain ability, and moves to a better spot. (I couldn't see the map yet, it asked me to request access, please move Trayvin to a spot where he isn't flanked by the pack of angry backstabbing assassins :)

Active Effects:
prayer +1 luck to att/dmg, saves, skill checks
shield of faith +3 deflection to AC
stuck to ground -2 atk, -4 dex(tanglefoot?)
haste +30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex



DM Warren  
Friday June 3rd, 2016 6:04:14 PM

waiting on actions from Pru and Tinker, since Pru at least is in a bit of a bad position. also a standard action still available to Trayvin

AC 24 T 20 F17 CMD 24 28v Bull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=18 ; d20+6=13 ; d8+5=10 ; d8+5=10 ;
Friday June 3rd, 2016 6:54:44 PM

There is a lot going on, and Tinker finds himself in the position to actually help...nobody. He has opponents directly to his front which prevents him from aiding those who most need his battle skills! So, he decides he needs to take out these opponents first.

Too close to matter, he drops his repeating crossbow in the gloom and, taking a step forward, whips out his urgrosh. The blade whistles as he aims for a strike on the nearest ambusher. And then another!

...
AC 18 and 13. Dam. 10 and 10

Trayvin AC 24/15touch Hp 26/59  3d8+7=19 ;
Friday June 3rd, 2016 11:19:49 PM

Trayvin heals himself, knowing this battle is far from over.

Actions: spontaneous cast cure serious (losing magic circle vs evil) hp healed = 19

Prudence Gundle [AC 19; HP 40/58] [Mage Armor; Haste]  d20+16=30 ; 5d4=12 ;
Saturday June 4th, 2016 4:58:25 PM

Pru steps over next to Trayvin [5-foot step].

She casts her spell carefully, using all her Mailed Fist training to guard herself from attack. [Use the Team Tactics Mailed Fist benefit to give Trayvin the Shielded Caster feat for 1 round. Cast defensively=30, success.]

Flames leap from her outstreatched fingertips, scorching her attackers. [Cast Burning Hands, and I think she can angle it to get all three of those opponents. 12 points fire damage, DC 16 Reflex save for half.]

DM Warren   d20+10=11 ; d20+10=29 ; d20+10=28 ; d20+10=29 ; d20+10=15 ; d6+2=3 ; d20+10=16 ; d20+10=20 ; d20+10=23 ; d20+15=32 ; d20+15=26 ; d6+2=5 ; d6+3=7 ; d6+3=6 ; 4d6=15 ;
Sunday June 5th, 2016 9:50:02 PM


Despite his best efforts, Tinker fails to connect with the man in front of him. Fortunately, Michael and Nikolai fare a bit better, and one of them falls to the ground.

Anna leaps with her enlarged boots to the defense of Trayvin and Pru, who are standing back to back in support of one another. Between her club and Pru's flames, another man is sent fleeing, though the other two manage to avoid being singed.

The two in the north reposition themselves to continue their assault on Nikolai, one landing a solid blow on the monk. AC29 for 3 damage

Two of them recognize the new threat that Anna presents and move to meet her, though neither can punch through her armor. The other moves to present an opportunity to the boss, and both of their rapiers punch through Pru's defenses. 33 damage

Trayvin and Nikolai continue to bleed for 4.

AC19
E1 - 32 (fleeing)
E2 - 52 (unconscious)
E3 - 8
E4 - 0
E5 - 0
E6 - 0
E7 - 34 (fleeing)
E8 - 0
Masked Man! - 0

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP41/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+8=21 ; d10=4 ; d20+8=23 ; d20+8=24 ; d4+1=2 ; d4+1=4 ; d4+1=2 ; d4+1=2 ; 4d6=8 ; 4d6=19 ; 4d6=10 ; d3=2 ; 4d6=8 ;
Sunday June 5th, 2016 11:08:06 PM

Though he can only move at half speed Michael moves toward Pru to help her with her assailants. of course 1/2 speed hasted is normal speed. he charges one of the ones attacking her and plunges his Rapiers into him, while flanking him against Pru of course. (which ever one is closest and gives me the best chance to flank. I am unsure fo the # of the target. )

To hit AC 21, 4 23 and 24

damage (minus 4 to hit) 2, 2, 2 + 8, 10, 8 for 32 points +4 beed stating his round.


Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16  d20+8=10 ; d20+8=9 ;
Monday June 6th, 2016 8:41:12 AM

Mega-Anna takes a 5 foot step and then attacks the assailant still threatening Pru with her 10 foot reach,sadly both of her attacks fly wide.

(10 vs AC; 9 vs AC)

"Hey bandit, why don't you leave my fist mate alone!" she yells at number 8


darkvision : 4 hours - (time elapsed + 3 rounds)
barkskin : 40 minutes - 3 rounds (+2 Nat armor AC)
shillelagh : 8 rounds (oversized club is +1 / 2 sizes larger)
Prayer : 4 rounds (+1 most rolls)
enlarge person : 39 rounds (+2 size bonus str; -2 size pen dex, -1 atack rolls, -1 AC, +1 CMB / CMD)
haste : 6 rounds (+30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex )
(club is +8 4d6+6)


Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 26/53 CMD 27/29(Grapple)  d20+12=27 ; d8+4=12 ;
Monday June 6th, 2016 3:22:40 PM

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks.
Haste: +1 att, =1 dodge to AC, extra attack on Full Attack action, +30 Move bonus
Ki Pool = 4/5
Hero Points = 3

Nikolai directs Tinker and Michael to deal with Ambushers 3 and 4 while he moves to the masked man and keeps him busy. In one swift Move Nikolai leaves the two ambushers and ends up next to the Masked Man to deliver a kick.

Swift: use Ki energy to gain +4 Dodge bonus to AC = AC27
Move w/Mobility (+4 AC bonus vs AoO) = AC vs AoO 31
Standard: Unarmed Attack w/Stunning Fist on Masked Man
Att 10 +1(prayer) +1(haste) = 27 dmg = 12 + Stun
Stunning Fist: Fort Save DC15, Fail = Stunned for 1 round (see Stunned condition), Save negates.

Ki Pool = 3/5


AC 24 T 20 F17 CMD 24 28v Bull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+10=14 ; d20+15=23 ; d8+5=13 ; 2d6=6 ;
Monday June 6th, 2016 6:45:05 PM

Tinker nods, they need to deal with these ambusher quickly to assist the rest of the team. "Right!", the dwarf roars, "time for a sandwich!"

The dwarf, belying his stout frame, nimbly pirouettes around the nearest ambusher to place both ambusher 3 and 4 into a situation where they are flanked by Tinker and Michael!

And then, his axe slides through the air at Ambusher 3.

.....

Prayer
Expedious Retreat

Move with Acrobatics to avoid AOO: 15. (With Prayer) vs opponent's CMD
Attack (flanking +4 to hit). 23
Damage. 13+6 sneak attack = 19

Prudence Gundle [AC 19; HP 7/58] [Mage Armor; Haste]  d20+7=19 ; d20+7=17 ; 4d6=21 ; 4d6=13 ;
Monday June 6th, 2016 9:18:21 PM

Pru really can't help herself. She screams as new wounds are opened up in her leg and along her side. She steps back, taking what cover she can from Trayvin, then lanches two Scorching Rays and opponent #8.

[Hit Touch AC 19 for 21 damage; hit Touch ac 17 for 13 damage. No save.]

Trayvin AC 24/15touch Hp 26/59  d20+10=30 ; d20+10=27 ; d20+10=18 ; d8+4=11 ; d8+4=5 ; d8+4=5 ;
Monday June 6th, 2016 9:34:11 PM

DM Warren- Trayvin cast a cure spell last round, will this negate the bleed dmg?

Trayvin takes a quick assessment of everyone's status. So far, it looks like he was hit the worst. With Pru behind him, he takes a step up and attacks the nearest bandit(#8-going by the last map posted)

Actions: attack bandit #8 hit AC 30(crit check, 27 to confirm), and 18(haste attack)
damage: 11 (+5 if crit), and 5(haste)

Active Effects:
prayer +1 luck to att/dmg, saves, skill checks
shield of faith +3 deflection to AC
haste +30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex

DM Warren   d20+6=7 ; d8=4 ; d8=4 ; d8=6 ; d8=5 ; d20+10=28 ; d20+10=28 ; d6+2=4 ; d6+2=8 ; 4d6=10 ; d20+10=20 ;
Tuesday June 7th, 2016 12:25:25 AM

Michael moves down to attack the different looking one that stabbified Pru, landing three blows, though just as he avoided the extra bleeding action, so does this man. Nikolai follows with a solid blow to the back of the head, which leaves him senseless for the moment. fort save vs DC15 - fail. stunned 1 round

Anna is less successful with her attacks, but she is mighty threatening. Tinker keeps the two men by him busy, thunking his weapon solidly into one, though less precisely than he would have thought. hit, no sneak damage

Pru is badly injured, but she still has plenty of fire to throw around, and the two rays singe enough hair off of attacker 8 that he flees into the night as well.

Trayvins wounds closed up with his spell's application, and when he decides a better plan is to heal Pru's wounds, hers close up as well before she can take any additional damage. Pru heals for 26

Enemy Round

The big bad is stunned from Nikolai's blow, but the others still have dangerous targets in front of them. Both of Tinker's opponents land blows on him, and their attacks punch through his dodginess with seeming ease.
1st hits for 4, 2nd hits for 8+10 sneak (lvl 8 rogue overcomes your uncanny dodge

#6 continues to attack Anna, but is no more successful than she was. The other pulls a potion from his belt, drinks it, and disappears!

Nikolai continues to bleed for 4.

Rogue attackers, AC19
E1 - 32 (fleeing)
E2 - 52 (unconscious)
E3 - 8
E4 - 0
E5 - 0
E6 - 0
E7 - 34 (fleeing)
E8 - 34 (fleeing)
Masked Man! - 6

AC 24 T 20 F17 CMD 24 28v Bull Rush or Trip; HP 31/53 "Tinker" (SteveK)  d20+11=28 ; d20+6=25 ; d8+5=12 ; d8+5=13 ;
Tuesday June 7th, 2016 6:38:57 PM

Rogue skills too, huh, thinks Tinker, and takes a short step to move away from being flanked by Ambusher 3 & 4. And then he concentrates on #3 with two ace strokes. He glances over to see how the others are doing, hoping he can keep these two in play for long enough to give his mates a chance!

.....

Prayer
Expedious Retreat

Five foot step (avoids AOOS and enemy flanking- which ends opponent sneak attacks)

AC 28 and 25

Damage. 12 and 13= 25



Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16  d20+8=9 ; d20+8=27 ; 4d6+6=20 ;
Tuesday June 7th, 2016 9:02:19 PM

Anna takes a 5 foot step back and then lays into #6 with her hasted and regular attacks.

(8 vs AC miss; 27 vs AC; 20 magic bludgeon damage)


darkvision : 4 hours - (time elapsed + 4 rounds)
barkskin : 40 minutes - 4 rounds (+2 Nat armor AC)
shillelagh : 7 rounds (oversized club is +1 / 2 sizes larger)
Prayer : 3 rounds (+1 most rolls)
enlarge person : 38 rounds (+2 size bonus str; -2 size pen dex, -1 atack rolls, -1 AC, +1 CMB / CMD)
haste : 5 rounds (+30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex )
(club is +8 4d6+6)


Trayvin AC 24/15touch Hp 26/59  d20+10=12 ; d20+10=13 ; d8+4=7 ; d8+4=12 ;
Tuesday June 7th, 2016 9:27:01 PM

"They seem inclined to run away when injured, let's keep giving them reasons to run."

Actions:Trayvin moves and attacks the nearest foe. attacks hit AC: 12, 13 dmg: 7, 12

Active Effects:
prayer +1 luck to att/dmg, saves, skill checks
shield of faith +3 deflection to AC
haste +30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex

Prudence Gundle [AC 19; HP 30/58] [Mage Armor; Haste]  d20+7=18 ; d20+7=17 ; 4d6+1=18 ; 4d6+1=22 ;
Tuesday June 7th, 2016 10:10:49 PM

Pru lets out a little sigh of relief when she's partially healed, but her temper is up now, and it'll be a while before it calms down.

"Yes, you'd better run!" she calls after the retreating foes. "Or you'll get more of this!" More scorching rays blast from Pru's outstretched hands.

[Against #4, hit Touch AC 18 for 18 damage. Against #6, hit Touch AC 17 for 22 damage.]

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+14=18 ; d20+12=22 ; d8+4=6 ; d20+19=34 ; d20+14=21 ;
Tuesday June 7th, 2016 10:31:41 PM

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks.
Haste: +1 att, +1 dodge to AC, extra attack on Full Attack action, +30 Move bonus
Ki Pool = 3/5
Hero Points = 3

Nikolai is irritated at Michael for leaving Tinker to fend off two on his own but says nothing as he's too busy putting strategies together. He knows Pru's been hurt but saw a smoking bandit make a hasty retreat so things appear to be working out. Just get Pru mad enough and you might not live to tell about it.

Before him stands the leader, stunned. A good turn of fortune for the Fist.

"Beware, there's still one invisible!" he shouts then wraps both arms around the leader.

CMB = 7 (Monk) + 3 (STR) + 2 (Feat) + 1 (Prayer) + 1 (Haste) = 14
Grapple Attack:d20 +14 vs CMD of Stunned opponent = 18

As the Grapple is a Full Attack Action:
If the grapple succeeds, he goes for a Pin:
Haste Attack (Pin) d20 +14 +5 (Grappled Bonus) vs CMD of Stunned and Grappled opponent = 34

If the first grapple attempt does not succeed:
Hasted Attack (second Grapple attempt) d20 +14 vs CMD of Stunned opponent = 21

OOC: DM, ignore the 22 and 6 rolls as I changed my mind on the Haste Attack Action.

"Surrender and we'll spare your life!" Nikolai calls out in simple plain Common.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP41/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+8=13 ; d20+8=19 ; d20+8=13 ; d20+8=22 ; d4+1=2 ; d4+1=4 ; d4+1=2 ; d4+1=4 ; 4d6=14 ; 4d6=18 ; 4d6=13 ; 4d6=14 ;
Tuesday June 7th, 2016 10:48:51 PM

Not that the "boss" is stunned, maybe I can get a little play with the man. Michael flanks him against Nikolai and tried to work his rapiers into the large veins and arteries in the mans legs and torso.

to hit AC 13, 19, 13 and 22

Damage 2, 4, 2, 4 for rapier 14, 18, 13, and 14 for sneak +4 bleed starting his round.

so AC 13 16 points damage.
AC 19 22 points damage
AC 13 15 points damage
AC 22 18 points damage.

DM Warren - MAP  d20+4=5 ; d20+4=13 ; d20+4=22 ; d20+7=11 ;
Wednesday June 8th, 2016 8:36:04 AM

Tinker has realized that these men are not willing to fight to the death and quickly sends another one fleeing into the woods. Anna's club is more accurate this time and she deals some heavy damage as well. Trayvin is less lucky and both of his attacks miss the mark. Pru however continues to bring the pain, knocking one man to the ground and badly burning another.

Nikolai takes advantage of the stunned man and wraps him up, takes him down and pins him effectively to the ground. He yells out an offer of mercy if he would give up. His words are made a bit less effective though as Michael continues to put holes in him with his rapier. He struggles against his captor, but it is ineffective.

Only one man is left embattled with Tinker, other than the invisible one that Nikolai reminded his mates of. They seem a bit confused and hesitant though, what with most of their comrades down and their leader held in Nikolai's unyielding grip. He apparently thinks better of what he is doing, and he steps back, draws a potion from his belt, and also disappears.

Rogue attackers, AC19
E1 - 32 (fleeing)
E2 - 53 (unconscious, stable)
E3 - 33 (fleeing)
E4 - 18 (invisible)
E5 - 0 (invisible)
E6 - 42 (unconscious)
E7 - 34 (fleeing)
E8 - 34 (fleeing)
Masked Man! - 18 (no sneak)

Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16  d20+1=12 ;
Wednesday June 8th, 2016 9:00:15 PM

Anna attempts to stabilize the man she had knocked out through use of her oversized club through use of the heal skill (Heal : 12)

AC 30 T 20 F23 CMD 30 32 vBull Rush or Trip; HP 31/53 "Tinker" (SteveK)  d20+10=12 ;
Wednesday June 8th, 2016 9:34:53 PM

Tinker casts about, looking for telltale signs that may give him an idea where the invisible ones are standing. He knows one is right in front of him since the rogue couldn't have time to move anywhere else, but the dwarf is too Wiley to fall into an obvious trap. While the two invisible rogues won't be able to coordinate without talking and thus giving away their position, the first invisible could have easily placed himself to where he could strike as Tinker moved forward against the second.

It always seems that Tinker's mind moves faster in combat than usual. For the dwarf dismisses that tactic immediately. Their opponents seemed little inclined to teamwork except at the initial ambush. Still, the dwarf goes into full defensive mode and backs up towards Prudence. His urgrosh and her spells can be effective together!

....
Prayer
Expedious Retreat

Withdraw to Prudence
Full Defense. +6 AC
Perception 12

Prudence Gundle [AC 19; HP 30/58] [Mage Armor; Haste] 
Wednesday June 8th, 2016 10:10:08 PM

Pru's blood is still up.

"Nikolai says I can't hurt you if you surrender," she calls. She sends an Elemental Ray into a tree, knocking off some bark and scorching a little hole in the wood. "So I'm kind of hoping you don't. I"ll just fireball this clearing until everything is dead but me."



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP41/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+8=17 ; d20+8=19 ; d20+8=16 ; d20+8=16 ; d4+1=3 ; d4+1=2 ; d4+1=3 ; d4+1=2 ; 4d6=11 ; 4d6=17 ; 4d6=17 ; 4d6=21 ;
Wednesday June 8th, 2016 10:10:16 PM

since he is still struggling, Michael slips him the point of his rapiers a bit more.

to hit AC 17 for 3 +11= 14 damage
to hit AC 19 for 2 +17= 19 damage
to hit AC 16 for 3 +17= 20 damage
to hit AC 16 for 2 + 21= 23 points damage.



Trayvin AC 24/15touch Hp 26/59 
Wednesday June 8th, 2016 11:04:20 PM

"Be wary, the invisible ones might return." The battle seems to be won, at least for the moment. Trayvin moves over to the unconscious rogue who seemed to be bleeding out(E6) and casts a stabilize spell on him. He winces when Michael stabs the leader again, he wasn't sure if the man would survive that many wounds.

Active Effects:
prayer +1 luck to att/dmg, saves, skill checks
shield of faith +3 deflection to AC
haste +30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+19=38 ;
Wednesday June 8th, 2016 11:14:03 PM

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks.
Haste: +1 att, +1 dodge to AC, extra attack on Full Attack action, +30 Move bonus
Ki Pool = 3/5
Hero Points = 3

Nikolai holds the leader and feels helpless as Michael continues to stab the pinned man.

"MICHAEL! STOP! He's pinned and not going anywhere!" he shouts, hoping it isn't too late.

In a more controlled voice he says "Tinker, Trayvin, secure the area. Pru come point your fiery finger at this masked man. Michael, count to ten, then stand guard over the two of us and keep you eyes and ears tuned to those invisible ones. Anna, see if the man needs any desperate healing to keep him alive. I have a Healer's Kit in my backpack if you need it."

Action:
Maintain Pin d20 +14 +5 (Grappled Bonus) vs CMD of Stunned and Pinned opponent = 38

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP41/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=21 ;
Thursday June 9th, 2016 9:37:12 AM

Pinned don't mean defeated or that he has surrendered, if he somehow gets out of that pretzel you've put him in, I want to make sure he is a as disadvantaged as possible. I don't have to stab him though.

Michael then commences to start unbuckling armor, emtying pockets and generally striping the guy down to his civies, within the limits of what he can do while the guy is pinned.

sleight of hand 21.

DM Warren - MAP 
Thursday June 9th, 2016 12:28:56 PM

Between the ministrations of those so inclined, the unconscious men are stable, though they don't look like they'll be waking anytime soon.

Michael keeps stabbing the prisoner until he receives a firm reprimand from his CO. Luckily, though his strikes all connect, the prisoner seems adept at keeping his vitals out of the way. 10 dmg

Nikolai firmly takes control of the situation, setting priorities for everyone. Tinker is already keeping his eyes out, knowing his CO well enough to respond before orders are given. There is no sign of any of the fled attackers though, and the only things left are the crossbows they dropped after their initial ambush.

Michael doesn't look repentant at all, and plans to start rifling through pockets before responding to his orders. He does notice the rather nice looking rapier that the man dropped when Nikolai stunned him is sitting on the ground within easy reach...

The man finally recovers enough to talk, and seems to realize that there are no more stabs forthcoming for the moment. All right, you've scattered my men, and have me at your mercy. I assume you want to talk, or you wouldn't have called off your tiny, angry friend. Spit it out then! What do you want?

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP41/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday June 9th, 2016 5:10:07 PM

OOC: the guys AC was at least 22 while he was stunned. I seriously doubt my pitiful 19 points of damage are going to do him in.

DM OOC: 22? your 13s missed, the other two connected. he's just not taking sneak attack damage

AC 30 T 20 F23 CMD 30 32 vBull Rush or Trip; HP 31/53 "Tinker" (SteveK)  d20+11=28 ;
Thursday June 9th, 2016 7:20:12 PM

Tinker digs into his pack and tosses Michael a medium set of manacles and lock. "Be careful, rogues can pick locks and are slippery as eels." He gives a half smile, a private joke between Michael and the dwarf.

Then he moves around, collecting weapons and trinkets that may be worth something; tossing everything into a pile in the middle of the road. As he moves about, he cleans his axe and recovers his crossbow, constantly scanning the area. He pays particular attention to the hide locations of the ambushes to see if they left any clue. "Even knowing how they build camouflage may help the next time we meet bandits", he grumbles.

Perception (with Prayer). 28

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP41/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=24 ;
Thursday June 9th, 2016 9:19:01 PM

Micheal takes the manacles and locks them around the prisoners wrists. behind his back. he then takes a bit of rope and ties his elbows together, using his neck as a fulcrum. if he struggles to much he will choke himself.
sleight of hand. 24

he then takes a good look at the fine rapier laying to the side.



Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16  d20+7=15 ;
Thursday June 9th, 2016 9:26:56 PM

After seeing to the men and reverting to her normal size and armaments she helps gathering up the armaments of the men and keeps a lookout for other threats.

(Perception: 15)

darkvision : 4 hours - (time elapsed + 4 rounds)
barkskin : 40 minutes -(time elapsed) (+2 Nat armor AC)


Trayvin AC 24/15touch Hp 26/59 
Thursday June 9th, 2016 10:10:55 PM

"After someone ties up the other prisoners, I will heal everyone." Trayvin looks around and keeps alert as Nikolai asked while he waits for the prisoners to be bound. He gives the leader of the bandits a stern look when he spits out his demands, but he will leave the interrogating to those better suited for it.

Active Effects:
prayer +1 luck to att/dmg, saves, skill checks
shield of faith +3 deflection to AC
haste +30 spd, +1 attack on full attack, +1 to hit, +1 to AC, +1 reflex

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 22/53 CMD 27/29(Grapple) 
Thursday June 9th, 2016 11:25:28 PM

OOC: It's ok Shane, you were Role-playing your PC as he is. So was I with Nikolai. :)

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks.
Haste: +1 att, +1 dodge to AC, extra attack on Full Attack action, +30 Move bonus
Ki Pool = 3/5
Hero Points = 3

Nikolai sighs as he admits that he was confident the guy wouldn't get loose but his team mates just don't like to take chances.

He grins as Tinker hands over the manacles and Michael proceeds to hogtie the leader up. He lets go when he needs to and then immediately plucks the remnants of the bolt still stuck in him. At least it had stopped bleeding.

While Michael finishes tying the leader up and their abandoned equipment is gathered, he ponders what to say and how to say it. When Michael checks his knots one more time Nikolai props him up on his knees so that they can talk more face-to-face.

"Nasty business this, ambushing travelers in the night. That's not typical behavior of any goody-two-shoes. Of course we want to talk. It's not polite to kill one's attacker and never know why one is attacked. So If you are out here just to waylay innocent travelers and no regard for their life, we'll have a trial and execution right here and be done with it. But if you are just a simple lackey obeying orders from a higher power, your trial in town might go a little better. we'd have to verify your story, of course, but if you tell the truth, we'll make sure it counts in your favor."



Prudence Gundle [AC 19; HP 30/58] [Mage Armor; Haste] 
Friday June 10th, 2016 12:15:20 AM

As Nikolai had directed, Pru stomps over to glare at the prisoner. Well, to be fair, he hadn't specified the stomping or the glaring, but Pru's temper hadn't quite settled down yet.

"Oh, yes, please try to escape," she says at Tinker's warning. "I'm not done burning things."

DM Warren - MAP 
Friday June 10th, 2016 11:57:04 AM

The application of the extra restraints and being divested of his gear makes him a little less cocky. Removing his mask, the Agents are not at all surprised to find their quarry Gerard. His men have all fled into the night, having little loyalty to him when their lives were threatened.

Yes, we were hired to Cove. Don't know what for. Received a letter and a bag of gold telling us to go there and report to someone named Cybrine. It was only signed by the Sons of Pavilion, whoever they are. Sounds to me like some noble house wants something in that town, but can't make it known. They told us we might have some trouble from the Fist though, so figured we'd try to prevent you lot from following us.

Michael is thorough in his searching, and finds the following on Gerard and his two remaining men.

Rapier with silvered pommel
Cloak
2 x rapiers
2 x crossbow with 39 bolts
3 x studded leather
2 x Potion
1 x Tanglefoot bags
30ft silver chain with symbol a Holy Symbol attached to the end

DM Warren  
Friday June 10th, 2016 12:00:24 PM

2500exp each for the combat
hero point to Anna for charging into the fray for the rescue
hero points to Nikolai, Michael, and Pru for fun RP

Trayvin AC 24/15touch Hp 26/59  4d6=15 ; d20+6=8 ;
Friday June 10th, 2016 5:58:33 PM

As promised, Trayvin heals everyone, including the prisoners. (everyone heals 15hp). Trayvin picks up the holy symbol that Michael found. "Whose is this?" He asks Gerard. "Is one of your men a cleric?"

Actions: Trayvin tries to identify the deity of the holy symbol. kn religion = 8

Prudence Gundle [AC 19; HP 45/58] [Mage Armor] 
Friday June 10th, 2016 6:47:48 PM

Pru takes a few deep breaths. It seems the battle truly is over.

"Thanks, Trayvin," she says as more healing washes over her.

"They paid in advance?" she asks, a little puzzled. "Either they don't understand how this works, or they had a way to find you if you just took off with the money. Any idea which?"

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 46/53 "Tinker" (SteveK)  d20+11=21 ;
Friday June 10th, 2016 10:20:16 PM

Tinker risks a worried glance at Prudence; trying to remember if this was the second or third time her doing many flame spells also made her ... er, hot-headed. Tinker reminds himself to remember to keep an eye out for his friend.

He continues to keep watch and percolates things in his head. A letter. Sons of Pavilion. The dwarf turns his brown beard towards Nikolai. "Maybe we keep this letter and mask and fancy rapier and become the next recruits to Cove ourselves?"

Perception. 21

Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16 
Saturday June 11th, 2016 11:39:03 AM

"Should we maybe have me stick near the casters in future battles to act as a shield from the get go instead of charging in? My full plate is pretty sturdy." Anna asks her comrades in arms

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP56/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=21 ;
Sunday June 12th, 2016 1:03:56 PM

I think that's a good idea Anna, She tends to draw at least as many assailants as we charge toward. it would be stupid to have Pru assault with us during an ambush, her skills work better with a bit of distance. Maybe a modified pincer manuver would work better. Anna, Pru and Trayvin take the middle, we take the wings. when they come to hit the spell casters, Anna weathers the storm while we fold in and take them in enfilade. You three are powerful enough now that you will draw enemies to you like a moth to flame, we can use that in future battles.

Michael waits for the Tanglefoot bag to harden enough that he can break it off. then cleans himself. while paying half a eye toward watching for invisible folk sneaking up on the party.

perception 21.


AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 46/53 "Tinker" (SteveK) 
Sunday June 12th, 2016 6:51:48 PM

Tinker harrumphs. "Prudence can take care of herself just as good as anyone else on the team." The dwarf thinks back on when he was the over-protective one.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+2=10 ;
Sunday June 12th, 2016 10:57:07 PM

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks.
Haste: +1 att, +1 dodge to AC, extra attack on Full Attack action, +30 Move bonus
Ki Pool = 3/5
Hero Points = 4

"Hmmm... you received a letter and a bag of gold. You've been advertising your services as a sell-sword? How much was the pay? It must have been a lot if it was enough to convince you to disregard the Mailed Fist reputation and take the job anyway. This Cybrine, where were you to find him, or her? Do you still have that letter?

How was it you knew to stop here and ambush us? Was your display at the inn for the purpose of luring us out here? Did you happen upon us at the inn by happenstance or did someone alert you to our presence?"
Nikolai asks, casually, but determined.

Diplomacy +1 +1 (Prayer) = 10

DM Warren  
Monday June 13th, 2016 12:12:56 AM

The chain and symbol are well made, but Trayvin can't seem to recall the name of the God it represents. that trinket! Hah! Your mother asked me to bring her a belt when I visited next!

Some people can be counted on to honor a contract, but no, of course they didn't pay up front. They gave me enough to outfit my men, and the rest would be upon completion of whatever task they set us. We weren't looking for any Fist people, but it seemed a good idea at the time to take you out. Seems it didn't quite work out.
.



Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16  d20+1=3 ;
Monday June 13th, 2016 5:31:05 PM

Anna has her own question for Gerard.

"Have you heard any indication that the Sons of Pavilion may have been hiring other mercs or do you think you are the only one?"

"What of your men, will they try to complete the contract & meet up with this Cybrine or will they scatter?"

"Did you have any contingency plans arranged with them in the even of your capture"

(Sense Motive : 3)



Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+5=12 ;
Monday June 13th, 2016 9:26:22 PM

Spells in effect:
Mage Armor
Prayer: +1 luck to attack/damage, saves, skill checks. (this one may be gone by now)
Haste: +1 att, +1 dodge to AC, extra attack on Full Attack action, +30 Move bonus (this one may be gone by now)
Ki Pool = 3/5
Hero Points = 4

"No, it didn't. People who mess with the Mailed Fist never fare well. I'm sure you are aware the person or persons who hired you are bandits. And, of course, that makes you one too. And you know the laws against banditry. The Mailed Fist does not have jurisdiction here but we have the orders that give us the proper authority in this region while fulfilling a contract for the king. The implications of that should not be lost on you, if it is, you'll learn it the hard way.

Let me see that chain. Thirty feet of silver chain is a lot of silver, a lot of chain. But the holy symbol is the important part, right? Say, was this chain part of your payment or has it always been yours?"


Nikolai studies the holy symbol and tries to remember who or what it represents.

Knowledge Religion + 5 = 12

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 46/53 "Tinker" (SteveK)  d20+11=13 ;
Monday June 13th, 2016 9:34:55 PM

Tinker keeps his eyes and crossbow ready in case the bandits should try and rescue those leader.

Perception 13

Trayvin AC 24/15touch Hp 26/59 
Monday June 13th, 2016 9:50:12 PM

"I don't think we'll get much more info out of him. Let's dump him off with the nearest town that has a jail, and keep moving."

Prudence Gundle [AC 19; HP 45/58] [Mage Armor]  d20+6=19 ;
Monday June 13th, 2016 10:13:11 PM

Pru glances at the chain, a childhood of strict religious teaching possibly coming to her aid [Knowledge Religion 19]

She also notices that the man hadn't answered all of Nikolai's questions. "Do you still have the letter?" Pru asks. "I'm just asking because it might help you at your trial. You know, if you get one."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP56/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+9=19 ; d20+6=16 ;
Monday June 13th, 2016 10:45:04 PM

I hear that at Cove, they have taken to putting bandits up for crusifixion, not the nailed type either...tied I hear a man can last upwards of a week like that, agony, but your legs won't let you die..you linger on till the guards finally come by and break your legs so you can suffocate. Our word, might can spare you that fate, but we need incentive.

bluff 19
intimidate 16.


DM Warren  
Tuesday June 14th, 2016 1:39:21 AM

letter? No, there's nomway I would hang on to that. My men only know we were following the road to cove, not what we were to be doing there. The chain baffles me too, I was just told to bring it. And you can't scare me with tales of torture in cove. Those folk are simple and stupid. Even if they had the intention of crucifying me, I'm sure Cybrine would put them in their place. She probably still has men, though mine are scattered to the winds, cowards that they are.

No one but Pru is studied enough to recognize the holy symbol as that of Ward, but she is just as stymied by what purpose it could have.



AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 46/53 "Tinker" (SteveK)  d20+11=27 ;
Tuesday June 14th, 2016 8:45:18 PM

Tinker smiles to himself. If the man didn't keep the letter, than anyone can be the team coming to Cove. They'll just have to turn this bandit over to the authorities.

He waits for the interrogation to be over and keeps watch.

Perception 27

Trayvin AC 24/15touch Hp 26/59 
Tuesday June 14th, 2016 9:11:38 PM

"If we wait here too long, his 'men' may decide to get brave and come back. Let's get our prisoners together and get moving."

DM-how many prisoners do we have? Some were unconscious at the end of the fight.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+13=14
Tuesday June 14th, 2016 9:46:30 PM

"Smart not keeping the papers. Hey, where are you from anyway? How'd you know of this short cut? Seems to me you know this area well."

Nikolai motions to Tryvin and Tinker and points at the prisoners. "Tie them up so they can walk but not run and their arms are tight. We'll head out in a jiffy.

Anna, help Michael with their gear. Pru, keep your hands ready for some fire."
He takes the silver chain and stows it.

Perception +13 (notice if they being watched?) = 14

OOC DM: how big are the lings of the chain? what's it's total weight? Is it more like a necklace chain?

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP56/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Tuesday June 14th, 2016 10:28:30 PM

Michael, helps with the prep to leave,



Prudence Gundle [AC 19; HP 45/58] [Mage Armor] 
Tuesday June 14th, 2016 11:13:51 PM

"Wardd's symbol," Pru says, nodding toward the holy symbol. "I'm not sure what it's for, although I suppose it could be an 'in' to a thieves' guild or something."

She casts Prestidigitation, and calls up a small, illusory flame in the palm of one hand. To the untrained eye, it might look as if she's casually holding a handful of fire, ready to throw it at somebody.

Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16 
Tuesday June 14th, 2016 11:34:15 PM

Anna helps with the gear.

DM Warren  
Wednesday June 15th, 2016 1:06:04 PM

Everyone pitches in as they truss up and begin escorting their prisoners - Gerard, and two of his hirelings.

Not too hard to go straight when the road is winding. There's enough room between the trees for a horse, and it's a bit faster if you know the way.

The chain is made of sturdy silver links of about 1/8 inch, coiled around a small length of wood. When unrolled, it stretches for approximately 30 feet. Altogether, it weighs near to 15 pounds. Nikolai is preoccupied examining the chain, but Tinker's eyes are good enough for all, and he makes sure nothing is sneaking up on them. The Agents are getting sleepy by the time they make their way to the next town, but they can deliver their quarry and catch a few winks before making the final leg of their journey.



Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16 
Wednesday June 15th, 2016 1:49:42 PM

"Do you think Gerard & his men will try to complete their mission if they get out of gaol or warn the Sons of Pavillion? We can at least put them in the gaol right?" Anna says to her companions.

She yawns and would like to find a place where she can take off her armor and get some sleep.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 22/53 CMD 27/29(Grapple) 
Wednesday June 15th, 2016 8:47:47 PM

OOC: DM, Gerard didn't answer Nikolai, where's he from? how does he know the short cut?

DM: sorry - meant to imply that he's traveled this area a lot.

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 46/53 "Tinker" (SteveK) 
Wednesday June 15th, 2016 9:46:39 PM

Tinker shakes his head. "Bandit riff raff don't have much loyalty. I think there is not much chance to see them again." The dwarf keeps a diligent though eventually tired eye on the shackled and bound prisoners, and it is with relief he is able to hand them off to the town magistrate, whatever his or her actual title.

A quick bite, quick wash, and a quick bed are the order for Tinker; comfortable enough in a town to go to sleep without worry of a watch in the room.

Prudence Gundle [AC 19; HP 45/58] [Mage Armor] 
Wednesday June 15th, 2016 9:58:53 PM

"They won't come after us if they know what's good for them," Pru seconds Tinker's opinion. She is yawning, but she makes sure the prisoners are turned over and the horses are cared for before seeking her own bed.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP56/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Wednesday June 15th, 2016 10:28:47 PM

Michael is quiet, for a moment. The folks who raised me with like that, when all you can think about is yourself, why would you sacrifice for another? it always seemed wrong to me, I was called a fool, stupid and a "mark" more times than I could count because I cared too much for others. I though something was wrong with me for a long time..heh heh...when really it was something wrong with them.

he stables his Mule, helps to get the prisoners settled in the gaol, gets his room, a few extra pilows, makes his bed up to look like he's sleeping in it and then sleeps under the bed on one of the extra pillows.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 37/53 CMD 27/29(Grapple)  d20+1=10 ;
Wednesday June 15th, 2016 11:39:23 PM

Nikolai refrains from trying to guess if the bandit Gerard would hightail it out of there or try to sneak into Cove. If he was a local bandit, the authorities might have a say in that as well.

"Well, if we meet any of them on opposite sides again, no quarter given. They've had their chance to get clean away," he says matter-of-fact like.

In town at the local jail, Nikolai explains the situation to the chief in charge. He explains (and shows their documents of authority if necessary) that these three are accused of banditry, including attempted murder, to be held for trial and takes the time to write down the events that brought about the accusations and signs it along with the rest of the Fist.

Very tired after all that, he still helps tend to the horses and wagon before going to bed.

"Rest for our spell casters is most important. IF we need to stay here half a day or so, that's fine. Might not be a bad idea to ask around if anyone recognizes these three we brought in."

When everyone feels rested enough, they push on to Cove. If given the chance, Nikolai will inquire if anyone recognizes any of the three and if they know the whereabouts of most of the bandit attacks.

Diplomacy +1 = 10

DM Warren  
Thursday June 16th, 2016 6:25:12 PM

There's not much of a jail in Squatting Crossing, but there is a room with no exits that can be barred against escape, and the mayor reports that a squad of guardsmen from Ailthmar should be making their regular rounds through here in the next day or so. None of the bandits are recognized, so if it's a career for them, they weren't practicing in this area.

Looking at their map, they see that there is only the town of Isben left between them and their destination. The Agents and their horses are glad for the rest though, considering they didn't get any the night before, and a long ride after a fight is not very restful. They take all the normal precautions, but there is nothing else to disturb them in their rest this day.

Gerard implies that he's seen a lot of travel, never having settled long in any one area. He had learned to recognize trails when he came across them, and always had a backup plan to escape faster than any pursuers might. Too bad he hadn't taken any wrestling classes though, as that proved to be his downfall.

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 46/53 "Tinker" (SteveK) 
Thursday June 16th, 2016 7:57:47 PM

Tinker is glad of the rest. In the morning he stretches, checks his equipment, checks on the wagon horses and the wagon. The dwarf quietly and industrially makes sure things are ready. Then a wash off and some flat bread stuffed with meat slices, cheese, and greens. A dab of horseradish and a mug of water is breaking his fast in style!

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP56/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Thursday June 16th, 2016 9:37:32 PM

Michael awakens, his eyes open, but he is still. For a moment he is back in the slums, cautious that any movement will give away his hiding place...then reality returns and he smiles...he gets up, does his toilet and checks his gear and mule. He grabs breakfast from the Inn. Sausage, Eggs and homefries all covered with gravy. a mug of beer and a apple for the road and he is ready to go.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 44/53 CMD 27/29(Grapple)  d20+13=28 ;
Thursday June 16th, 2016 9:57:54 PM

Natural Healing, 8hrs of rest recovers 1hp /level.

Nikolai accepts Gerard's story, not that he actually believes much of it but because he doesn't think he'll get much more out of him without using more forceful measures. It still is a mystery of how this Cybrine contacted a sell-sword that moves around so much. Since no one around recognizes any of the three, Nikolai is satisfied that those that got away won't hang around. Without their means to contact Cybrine's group, there'd be no reason to stick around. Not likely they'd risk their necks to try to break Gerard out either.

"This Cybrine must have many contacts working the towns looking for prospects. It would be prudent to count on him, or her, to already know there is a Mailed Fist unit in the area, or will know soon enough. Let's be extra weary on the road," he comments.

The investigations were worth it and gave the unit some rest. If only they knew exactly when that guard unit from Alithmar was to arrive, they could stick around and hand over the bandits themselves. But they really don't have the time to wait.

"Cove is not far. We have this Isben to go through and then Cove. See what you can find out about Isben and then we'll be on our way," Nikolai asks Tinker and Michael. Pru and Anna, gather up some fresh food for the day and Trayvin and I will get the horses and wagon ready. Then we'll be off."[/b]

Nikolai estimates that this would only take an hour at best.

Then they take to the road again.

Perception +13 = 28

Anna Morphling (Hugh C) -- AC 23/12/19; vs AOO 27/16/23- HP 49/49 -- CMD 16  d20+3=16 ; d12=7 ; d20+5=19 ; d20+7=8 ; d20+4=19 ;
Thursday June 16th, 2016 10:57:33 PM

Anna strips out of her armor and then collapses into her bedding, the various pieces of her armor scattered around her.

The next morning she sheepishly gathers her armor and puts it back on.

She then sees to her mount trying to improve its spirits (Handle Animal : 15; Wild Empathy : 19)

She keeps her eyes peeled for trouble as they hit the trail, bt is distracted (Perception:8 ; Ride : 19)



Trayvin AC 24/15touch Hp 26/59  4d6=11 ;
Thursday June 16th, 2016 11:04:41 PM

Trayvin helps Nikolai with the horses. He also makes sure the Agents are all recovered from the fight and ready to head out once more.

Actions: channel energy when everyone is sitting for a meal or otherwise all together. healed hp = 11

Prudence Gundle [Mage Armor] 
Friday June 17th, 2016 12:12:51 AM

Pru is glad to be healed up, and gladder still of a chance to rest.

In the morning she prepares her spells, and casts her standard Extended Mage Armors on herself and Nikolai.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday June 17th, 2016 7:58:25 AM

header updated.

DM Warren  
Friday June 17th, 2016 9:06:23 PM

These towns are fairly insular, and not much is to be found about Ibsen here. Breakfast is good though, and all are well rested, despite Nikolai's intention to be weary. He makes sure to be extra wary on the road though, and nothing sneaks up on them past their watchful eyes.

The next morning is similar in Ibsen, and nothing much strikes them as odd. There are no looks that are odder than they would expect from anyone seeing an odd group of armed mercenaries in their sleepy little town.

Finally, (unless there is something else they wish to do to prepare), they are coming up on the outskirts of a quiet town on the coast. They can smell the sea air, and the breeze is quite refreshing after many warm days in the saddle. There are scattered groups of trees along the way, and a larger forest slightly to the northwest. A natural cliff reminds them somewhat of the Citadel's placement, but instead of a huge building on top, a small path leads down to the beach, and eventually into the town of Cove.

Trayvin AC 18/10touch Hp 59/59 
Friday June 17th, 2016 9:36:35 PM

"Well, it looks quiet enough, shall we proceed directly or send a scout first?"

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+7=11 ; d20+11=30 ;
Saturday June 18th, 2016 11:34:04 AM

Tinker claps Michael on the halflings shoulder, glad of all his companions no matter race, background, or inner demons. That all have them and yet work so well as a team!

The sleepy and slightly suspicious towns make Tinker happy too, and it takes him the rest of the ride to figure out why. It reminds him of his foster family's town.

At the top of the cliff overlooking Cove, Tinker looks around for a place they could make final plans without being seen or heard. "What's the plan? Boldly walk in looking for trouble? Pretend to be Gerard's recruits for Sibrene? Or something else?"

Know Local. 11
Perception 30!

Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/23- HP 49/49 -- CMD 16  d20+7=19 ;
Saturday June 18th, 2016 12:10:44 PM

"Well I can turn myself into Gerard but it will only last 4 minutes." Anna says, "Seriously my lady has blessed me with the gift to turn into anyone I am familiar with, even their voice. My gear even takes on the appearance of their gear. I turned myself into Commander Constance for a short time at the citadel just to test it out."

"One day I think I will just be able to maintain this indefinitely so then we can really have some fun with this power."

(Perception: 19)



AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK) 
Saturday June 18th, 2016 3:55:33 PM

Tinker is startled by Anna's Morphling abilities, but after some thought shakes his head. "Didn't Gerard say he has never met Sibone? If no one knows what he looks like, all we have to do to disguise ourselves is remove our Fist insignia

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=32 ;
Sunday June 19th, 2016 11:08:20 AM

Thats a good idea Tinker, only problem is we are probably too well known for all of that to work. The hat of disguise might be useful though. I think Pru is the most well known of us, if she's a "man" that could throw them off. I'll put on one of my different colored cloaks and Nikloai keeps his hair covering his ears. and yeah, take off the Fist insignia.

If this turns out to be the plan Michael checks everything for signs of the Fist. clothes, tack and harness, ration containers. We need to be totally generic when we ride in. someone needs to check behind me as well.

Perception 32.

Prudence Gundle [Mage Armor] 
Sunday June 19th, 2016 9:48:35 PM

"I could turn one or two people invisible, too," Pru says. "Though that would only last a few minutes."

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 44/53 CMD 27/29(Grapple)  d20+11=28 ; d20+12=18 ;
Sunday June 19th, 2016 11:25:52 PM

"My hat of disguise is a good idea. Removing our insignia is another good idea. Cove authorities don't know when to expect us. Groups of armed 'travelers' are probably common. My original plan was to enter Cove and report to the authorities. Capturing Gerard and the information he gave gives us more options. So if we do decide to go undercover, we should arrive after dark."

Nikolai does not want to make any quick decisions, not that they didn't have enough time to discuss these things before. But now was a good time too.

"Let's pull off the path here and discuss what to do. There's no big hurry to get into town anyway. Some things that would be good to know is how many ways into town there is, any secret ways, also. If we spend a night watching the road, we might get to follow some new recruits in. Who knows? Besides, this will give time for Pru to experiment with the hat as well."

Nikolai leads the group off the road and to a spot where they can see the road but remain pretty much hidden.

Survival +11 (find a good spot to watch the road hidden) = 28

He then tries to obscure any tracks they left.

Survival +12 (untrack?) = 18

Off the road and speaking in hushed voices, Nikolai asks for a plan to adopt:
1) go in as planned as Mailed Fist agents and report to the Cove authorities.
2) go in impersonating Gerard, where Nikolai poses as Gerard wearing the Hat of Disguise.
30 go in as a mercenary band looking for Cybrine, having heard of possible employment from another group.

"Any other suggestions?"



DM Warren  
Monday June 20th, 2016 5:44:02 PM

The Agents quickly start working out the details of several plans, analyzing them for holes and figuring out which one is most likely to succeed.

While the magic types figure out the best use of temporary powers, Tinker enacts Trayvin's idea and creeps up to the top of the bluff. It appears that there's the road they came in on and the same road leading out. The only other way into town would be a treacherous climb down the cliff face, though it could be managed with the right equipment.

Michael starts going over every trace of equipment to make sure any insignia are removed, disguised, covered, or otherwise obscured. Disguise roll to see how effective you are, please

For now, there is no sign of anyone else on the road. looks like you need to move half speed while traveling to hide your tracks - I'll use appropriate DCs should anyone try to track you though =)

Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/23- HP 49/49 -- CMD 16  d20+17=24 ;
Monday June 20th, 2016 6:06:57 PM

Anna puts her considerable talent at the art of disguise to work not only removing the insignias but using the disguise kit to try to alter the look of the agents a little more.

She also refills her bag of tricks with 300 gold.

"I think we either go in as Gerard and his crew or as a mercenary group looking for work." Anna says.

(Disguise: 24) (OOC: let me know how many uses from the disguise kit to deduct)

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK) 
Monday June 20th, 2016 8:03:55 PM

Tinker removes his Fist insignia and rubs some mud on the spot to disguise that there used to be a pitch there. He also puts his urgrosh in the bottom of the wagon (as his most unique feature), and hefts his crossbow as his primary weapon.

And then, he finds a nice comfortable perch laying under a pine tree and watches the town and roads. And watches. And watches. He's got all day, so he makes absolutely sure that he tracks not only the road of Cove, but the water and the cliff. Perhaps there is a goat trail or even clues of a tunnel. The dwarf smiles to himself because after all, that's what a dwarf is good at!

And then he reports to the team.

......

Taking 20 on Perception. +12 for Perception. 2 for stonework= 34

Prudence Gundle [Mage Armor] 
Monday June 20th, 2016 9:56:34 PM

"Honestly, I think we should go as ourselves," Pru says. "I'm not very good at pretending to be something I'm not."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+5=7 ;
Monday June 20th, 2016 10:42:16 PM

Michael knows that he only just recently starting going akimbo, so his weapon choice should be alright. and shoot every halfling carries a hoopak. still he put on his green cloak and takes off the fist insignia

disguise 7 (apparenlty I missed the big Fist tattoo I got on my face. )

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 44/53 CMD 27/29(Grapple)  d20+13=24 ;
Tuesday June 21st, 2016 12:00:03 AM

Nikolai can't keep from laughing at Pru's humble comment. "Pru, you are VERY good at pretending you are helpless."

Wiping a tear of mirth from an eye, he continues. "We need to find out who this Cybrine is and the best way is to pretend we are mercenaries. That should not be hard as we are, in truth, mercenaries. We'll stash our uniforms and wear plain clothes, or, smudge that patch area. I'll wear my hat and look like a roguish type. A monk type would be too obvious. We'll go in tonight, by the only road we know of. Tinker doesn't think the wagon will take the cliffs very well. We can do this. Remember how the Eagle Fist behaved? We'll just try to be tough sounding like them. Just not overdo it."

Nikolai puts on his hat and tries looking like Gerard, then like a .typical ruffian with a day-old beard. His magical monk belt looking like a standard leather belt and buckle.

"How convincing am I?"

Shortly after sundown they start into town and look for a place to stable the horses and stow the wagon, and get a mug or two to drink and something to eat.

"Michael, see what you can find out about mercenaries for hire,"

Perception +13 (any sign of a holy symbol like the one they have?) = 24

DM Warren  
Tuesday June 21st, 2016 5:52:50 PM

It seems Michael was too busy finding every trace of everyone else's insignia that he completely forgot about the ones he was wearing. Luckily, Anna backed him up, and reminded him that he should wash off that temp tattoo he got before leaving for the mission. deduct one use of the kit for each person that you try to disguise, and give me a roll for each person - will take the 24 as your first one.

Come evening, Tinker has brought back reports of little activity in the town, and Nikolai has practiced his disguise and moderating his normally cultured speech for something a little more back alley.

Finally descending into town, The Agents come upon a small community of modest buildings situated on the coast of the Bay of Elenna, with two large islands a small distance out into the water, sheltering the town from any of the larger waves that a storm may cause. The name, ‘Cove’, now becomes clear, as these islands would appear to shelter the town from any of the larger waves that a storm may cause. The perpetual fog surrounding the islands looks like it would make navigating between them a daunting task.

The houses are a little worse for the wear, but appear to be of sturdy wooden construction, with stone chimneys and thatched roofs. One larger building, a boathouse, extends about 40 feet into the water, likely where the villagers would store their vessels after bringing in the day’s catch. There is no sign of any activity in the village or any boats in Cove.

The town appears to be vacated… there’s not a sound to be heard. Upon their first glance they will see a smithy, the fire’s cold… shutters on several houses are closed… a fishing boat is tied to the docks… a small and battered boat covered with a sail is tied by a rope to the boathouse… next to the boathouse you see a load of hay stacked against the sides. Nothing out of the ordinary. Or is it?

perception checks



AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+12=17 ;
Tuesday June 21st, 2016 6:19:58 PM

Cold smithy? And no one around, but there is a boat with a sail and a fairly new bale of hay. Tinker looks about, his repeating crossbow in his hand but not pointing to anything in particular.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=21 ;
Tuesday June 21st, 2016 9:12:44 PM

still berating himself for missing obvious things, Micheal is careful to scan the area well..

perception 21

Trayvin AC 18/10touch Hp 59/59  d20+4=13 ;
Tuesday June 21st, 2016 9:47:53 PM

perception = 13

Trayvin looks around as he digs out his crossbow. "I don't like it. Something is definitely up here. Isn't this town expecting the Fist? We might be better off revealing who we are rather than have frightened villagers start shooting at us."

"What do you think Nikolai? Should we split up and scout?"

Prudence Gundle [Mage Armor]  d20=13 ;
Tuesday June 21st, 2016 11:24:58 PM

Pru casts about for signs of habitation. Is there smoke coming from any of the chimneys? The sound of a dog barking, perhaps? What about other animals--horses? chickens?

[Perception 13]

Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/23- HP 49/49 -- CMD 16  d20+17=29 ; d20+17=25 ; d20+17=21 ; d20+17=19 ; d20+7=20 ;
Tuesday June 21st, 2016 11:25:18 PM

Anna uses 5 total uses of the disguise kit in order to give everyone who isn't Nickolai a decent disguise since he has the hat (Disguise: 29, 25, 21 and 19)

Anna keeps her eyes peeled for anything odd in the town of Cove as the disguised Fist makes its way through town.
(Perception: 20)

"It's quiet...too quiet" She says.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 44/53 CMD 27/29(Grapple)  d20+13=21 ; d20+12=23 ; d20+13=14 ;
Tuesday June 21st, 2016 11:56:05 PM

Nikolai looks around. Even a sleepy village would have smoke coming from the chimneys. Ambush weary, he eyes the pile of hay and the boat with the sail covering.

"No. We don't split up. See that pile of hay? It is fresh, no? But no one around to have put it there. The smithy's fire is out. Should have some warm coals at least. The villagers seem to have scattered to some hiding place some time ago, a day maybe. Maybe this morning."

Perception +13 = 21
He pulls his crossbow from off his shoulder and loads it. "My guess there are no boats in that large boathouse. The villagers moved to a safer place, like one of those islands. They would take every boat here to keep anyone from following."

He looks at the ground leading up to the pile of hay and the boat, looking for tracks that lead right up to each.
Low Light vision, Survival +12 = 23

"We still pretend to be a random mercenary group. Let's look for what might pass for a tavern. Tinker and Michael, keep that pile of hay and boat under your sharp eyes until they are out of sight. Let's look for the village center. Every village, even one that just lines up along the beach, has a main building of one sort or another for official business."

Perception +13 (look for a village 'center' and main building) = 14

DM Warren  
Wednesday June 22nd, 2016 3:46:12 PM

Trayvin and Pru miss details in the dark. Tinker's eyes are a little better suited, and he picks up a few disconcerting details. DC15 There’s a broken bucket next to the well… a door hangs loose on its hinges… is that an axe on the ground?

Nikolai, Anna, and Michael all pick up on some real problems. DC20 That hay looks wet. What do you expect if you leave it outside though? But an arrow sticks in that doorpost…that's for sure not right, and is that blood here on the ground??

Nearing the market place of the little town, the Agents spot a person tied to a wagon wheel. His arms and legs are stretched out. Beneath the wheel the signs of a fire that still smolders.

Upon closer inspection you see this man has severe burn marks but is somehow just clinging to his life! The person next to him was not so lucky. His life has long since fled. The deceased man was in the militia judging by his uniform. When you turn him around you can see the markings of Ailthmar on his armor. There’s nothing you can do for this man save pray.

Before they can do anything for the prisoner, an armed man walks up to them, seemingly coming from what looks like the tavern. “You’re late! She’s been waiting far too long and is getting impatient. Where’s Gerard?! She wants him in that boat and into the caves immediately! You have the chain?”


Trayvin AC 18/10touch Hp 59/59 
Wednesday June 22nd, 2016 9:45:01 PM

Trayvin leaves the details of improvising a suitable story for the man to the others, and just focuses on trying not to look surprised, and instead look like a menacing mercenary.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Wednesday June 22nd, 2016 10:05:15 PM

'Gerard? This man knows what Gerard looks like? Thank Alemi they decided with the generic merc group!" Nikolai's thoughts race.

Thinking that the She refers to Cybrine, he punts. "If this She you refer to that is getting impatient is Cybrine, it might help her to know we've had to trail blaze our way here due to a few Mailed Fist units sniffing around. It got so close just a couple of days ago that Gerard took half our group as a decoy so this half could get through the pass."

He digs into his backpack and reveals part of the chain, the end with the holy symbol.

"He told us to bring this but did not tell us what it was for. Since he hasn't caught up with us yet, either he's had to high tail it to the other end of bay or he got himself caught. Mind you, we're not particularly pleased the Mailed Fist has a finger or two loose around here, know what I mean?"

He stuffs the chain back into his backpack. "The chain stays with us. It is our only proof that this venture has any profit for us. Once we get confirmation from Cybrine what our job is and what the pay is, we hand over the chain."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=24 ; d20+11=15 ; d6+1=3 ;
Wednesday June 22nd, 2016 10:53:11 PM

Michael loads a sling stone into his "hoopak" and makes the hay pile his first priority. still, though, he keeps his eyes peeled all around.

perception 24.

redied action. sling a sling stone. if attack comes.

to hit ac 15 for 3 points damage.



Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/23- HP 49/49 -- CMD 16  d20+9=16 ; d20+7=19 ;
Thursday June 23rd, 2016 12:05:32 AM

"I'm none too thrilled we got Fist mercs wandering around the area. I thought they weren't allowed to operate here after that big throwdown outside the city. Are they leftovers or is something else going on? Maybe we should get extra pay seein' as how we got the Fist to deal with and for all we know the other half of the group scampered off, is dead or in shackles. We should get hazard pay for our troubles or at least a hefty bounty on the heads of the Fist mercs to make it worth our while." Anna says trying to play the part of a sell-sword.

(Bluff:16; Perception: 19)

Prudence Gundle [Mage Armor] 
Thursday June 23rd, 2016 12:23:57 AM

Pru can't tear her eyes away from the poor, burned victims who were (probably) only trying to defend their town. She sidles a little closer to them, wishing there was something she could do to help the one that was still alive.

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK) 
Thursday June 23rd, 2016 5:50:34 PM

Tinker looks over the two bodies, one alive and one dead. He is a very grim dwarf holds nag a loaded crossbow when Nickolai and the tavern guy are talking. He doesn't trust himself to speak even if he had the inclination.

DM Warren   d20+10=28 ;
Thursday June 23rd, 2016 9:39:29 PM

The man looks at the chain and appraises Nikolai and Anna after their speeches.

Chain looks legit. Let me get the boss and we can go check in with her Ladyship.

He turns around and goes back towards the tavern from whence he'd come.

Trayvin AC 18/10touch Hp 59/59 
Thursday June 23rd, 2016 10:07:03 PM

Once the man is out of sight, Trayvin will go to the burned victim and cast cure light wounds on him. "Quickly now, where are the townspeople?"

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=23 ;
Thursday June 23rd, 2016 10:59:55 PM

Nikolai follows to the door of the tavern and waits outside, hands clasped behind his back. His fingers ready to give the warning signal that the bandit is returning.

Perception +13 (listen for the bandit's return) = 23

As soon as he hears the man returning, he gives the warning signal.

Prudence Gundle [Mage Armor]  d20+11=21 ;
Friday June 24th, 2016 12:41:11 AM

"It's all right," Pru assures the wounded man. "We're not really the bad guys. We're here to help."

[Diplomacy 21]

Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/23- HP 49/49 -- CMD 16  d20+18=22 ; d20+18=22 ; d20+18=32 ;
Friday June 24th, 2016 8:09:58 AM

Anna was going to help with the wounded man but her fist mates beat her to it. So instead she grabs a scroll of detect evil prepared at CL 3 from her bag of tricks (OOC: 30 min duration)

If they are still alone with the prisoner she will attempt to cast from the scroll. She gets it on the third try.

(OOC: 1 round grab scroll, 3 rounds to get the casting to work = 24 seconds)

She turns her attention around the village, scanning as she goes. She wants to figure out if whatever transpired here left a lingering evil presence. She is also curious to get a read on Cybrine and her crew if possible.

If Nikolai gives the signal that they are coming before she successfully casts she puts the scroll in the case she took the shillelagh spell she used earlier and not cast it at this time.

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+12=30 ;
Friday June 24th, 2016 8:42:41 AM

A grim Tinker, no, he tells himself, Daemar (so few know that name). Daemar keeps watch for the group so they are not caught unawares.

His thoughts turn to the team of Alithimar guards that he led during the recent battle, and what would be the fate of those that would have done This to them if they had the chance. Daemar is NOT happy.

Perception 30

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21 
Friday June 24th, 2016 1:21:03 PM

Michael catches pru's eye, looks toward the door then runs his thumb deliberately across his throat while looking at her. He puts his hand on his rapier and loosens it with his thumb while looking at Tinker. I hopes that Anna, trayvin and Nikolai are of the same mind as he is. As soon as the head of the beast is exposed, we cut it off.

Trayvin AC 18/10touch Hp 59/59 
Friday June 24th, 2016 10:16:45 PM

Trayvin waits for the man's response. Time was not on the side of the Agents. He hopes no one breaks the ruse until they know the full scope of what they are up against here. His attention returns to the prisoner after his musing.

"We're not going to untie you yet, but we need to know everything you know about what is going on here."

DM Warren  
Sunday June 26th, 2016 4:15:37 PM

Trayvin rushes to the burned man at his first opportunity and casts a healing spell on him. Immediately the man's colour improves and his breathing sounds less laboured.

He has barely any time to choke out an answer though, between his coughing and a quick signal from Nikolai. ...villagers? in...the...boathouse...

At Nikolai's signal, he retreats a bit from the door, and just in time, as 5 men burst out, swords drawn.
Hey! Get away from the Malister! Tell me the truth now, who exactly are you, and why did Gerard give you the chain instead of bringing it himself?

The men are just feet away from Nikolai, and seem ready to act at the slightest provocation.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20=4 ; d20+1=2 ;
Monday June 27th, 2016 1:02:15 AM

Nikolai glares back at them.
"If I didn't tell you the truth before, why would I tell you the truth now?" he blurts back at them.

"The Truth is, Gerard gave us the chain and told us to meet with Cybrine, then took half of us as a decoy to lure a Mailed Fist unit away. I'm no expert in this, but even I know that it is easier for a smaller group to slip through a guarded pass. We know there is a job in this for us and that's all that matters. You can wait for Gerard to return, if he hasn't been caught, or get on with business. It's your time you are wasting," he adds haughtily.

Bluff = 4
Diplomacy +1 = 2 (not a good day for rolling)


Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/23- HP 49/49 -- CMD 16  d20+9=27 ;
Monday June 27th, 2016 7:28:09 PM

"He's right 'cept Gerard gave the chain to me. I bet him that he wouldn't get the chain from me. I stupidly put it down when I went to relieve myself near some bushes and since he took the chain I had to give him command." Anna says

"As for what we are doing near the Malister...well we couldn't let you have all the fun...haven't you ever used healing spells on someone before so you can torture them again?" She continues walking over to where the Mallister is and gives him a weak non-damaging kick that she intended to look real.

(Bluff:27)

Trayvin AC 18/10touch Hp 59/59 
Monday June 27th, 2016 8:49:00 PM

Trayvin tenses for the fight, he wasn't sure if the ruse would last much longer. He isn't sure if a fight would be good or bad for the villagers, but the Agents may be about to find out.

Prudence Gundle [Mage Armor]  d20+5=22 ;
Monday June 27th, 2016 10:11:53 PM

Pru folds her arms and tries to look bored, which is as close as she can reasonably get to "acting like a bad guy." She does manage to pull off a bored look, but whether that's helpful is anybody's guess.

[Bluff 22]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+9=23 ; d20+5=24 ;
Monday June 27th, 2016 11:07:19 PM

Michael lets his frustration out, his hands on his rapiers and a gleam of madness in his eyes, this will either be the spark that ignites the fire of it will smother it out with mayhem.

You wanna bang!? We can bang son! Gerard told me there would be idiots to kill! lets do this! Stupid milk toast, bandit wanna be's. I wanna see what their insides look like! Can I kill them Nathan? huh? let me kill them! They shouldn't aught to be talking to us like that! Let me kill them!

Michael is positively quivering with, what to them must seem like barely contained killing rage, and they are partially right, only it's anger at what was done to the people of this town.

Bluff 23
Intimidate 24.

Nikolai (JonathanT) AC 23 Tch 18 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Tuesday June 28th, 2016 12:46:29 AM

OOC: Checking in. Need to go to bed.

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=20 ; d10+2=10 ;
Tuesday June 28th, 2016 6:12:33 PM

Daemar doesn't move, but readies an instant response if any of them attack any of his group. The crossbow, already cocked and loaded, would take less than a wink to aim and fly.

An eager gleam in the dwarf's eyes reflects the anger of the halfling...

Ready Attack. AC 20. Dam 10

DM Warren   d20+10=29 ;
Tuesday June 28th, 2016 7:08:27 PM

Either Nikolai is particular bad at fibbing, Anna's kick is not quite convincing, or these men are just particularly perceptive today.

Either way, that man is not yours to kill. He's given us all the information we need, and he should be dead. I'll just correct that oversight. As for you he points at Nikolai, [b] you'll be coming with us to see the boss. She'll soon have this sorted out. The rest of you lot can wait inside here.

Nikolai finds himself surrounded by 3 men with halberds, and another is approaching the Malister to finish him off. The last is a woman, who stands quietly by the door, not visibly armed, but eyeing the Agents carefully to see if any are about to make a move.



AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK) 
Tuesday June 28th, 2016 9:30:31 PM

Tinker curls his lip. There comes a time in every mercenary's life when he has the choice to do the right thing or the smart thing. And this is it.

He levels his crossbow and shoots at the man approaching the Malister.

(Using previous rolled attack and damage for the Ready action?)

Prudence Gundle [Mage Armor] 
Tuesday June 28th, 2016 9:51:24 PM

Pru steps between the still-injured Malister and the man coming to kill him.

"No," she says firmly.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 53/53 CMD 27/29(Grapple)  3d6=10 ; d20+10=19 ; d20+10=11 ;
Tuesday June 28th, 2016 11:09:26 PM

OOC: From previous post Nikolai follows to the door of the tavern and waits outside, hands clasped behind his back.
Considering this, he should be in easy reach of the man at the door. 'Easy Reach' meaning 1 Move.

Spells in effect: Mage Armor

IC: "It's a TRAP!" Nikolai yells. "This Cybrine must be a Fist Agent!" He adds to continue the shaky ruse. With that he tumbles out of the encirclement ending up next to the man at the door.

Spending a Ki point for bonus AC of +4.
Move: With Mobility (+4 bonus to AC vs AoO when leaving a threatened area) ending up next to the man.

Adjusted AC vs AoO = 30
Adjusted AC vs normal attack this round = 26

Move Action: yank last bead from necklace and toss it to catch the three that had encircled him, the man at the door, and himself.

Necklace of Fireball bead 3d6 damage = 10
Ref save DC14 for half

Nikolai's Ref save = 19, success, with Evasion damage = 0.

Hero Point: Attack man at door
Stunning Fist Attack +10 = 11

Stunning Fist 4/5
Ki Pool 4/5

Anna Morphling (Hugh C) -- AC 20/11/18; vs AOO: 24/15/22- HP 49/49 -- CMD 16 
Tuesday June 28th, 2016 11:35:54 PM

Anna who is at this point standing by the Mallister, shakes her head & activates her enlarge person SLA (standard action) and draws her great sword (move action).stepping in front of Pru and the Mallister

"If you want the Mallister you will have to get through me!" Enlarged Anna says to the man coming for the Mallister using her increased bulk to shield both the Mallister and Pru.

"Sorry Pru but my armor is thicker than yours, I will hold him off. Free the Mallister or use your magic to make us more effective." She says.

Active Effects: Enlarge person 40 rounds - +2 Str / -2 Dex / -1 atk rolls / -1 AC / 10 foot space/ and reach / greatsword +7 for 3d6 + 4 slashing 19/20 x 2

Trayvin AC 18/10touch Hp 59/59 
Tuesday June 28th, 2016 11:42:13 PM

Trayvin retrieves a knife, bends down and starts to cut the man loose. "Thank you Pru, I will be with you in a moment after I've freed him."

DM Warren   d20+9=28 ; d20+4=24 ; d20+4=13 ; d20+12=20 ; d20+14=20 ; d20+14=21 ; d20+4=14 ; d20+3=14 ; d20+14=21 ; d20+16=27 ; d10+10=13 ; d20+16=17 ; d20+14=19 ;
Wednesday June 29th, 2016 6:58:50 PM

Tinker's bolt just manages to punch into a gap in the approaching man's full plate armor.

Nikolai pulls some fancy footwork, evading the weapons bristling around him and the fire that he called out of his bead. The leader also manages to evade the fire, and one of the bandits and the robed woman are only slightly singed. The third bandit takes the full brunt of the explosion.

The woman is unfazed by Nikolai's attack, slithering out of the way with a reptilian grace and reaching out to touch him but unable to make contact.

Pru and Trayvin move to help the Malister while Anna shields them with her body.

The two other bandits closest to Nikolai close in behind him, and one manages to slip a blow past his defenses. Hit AC 27 for 13 damage

The leader and the last bandit close with Anna, the first charging in but tripping over his feet, but getting in position for the leader to pull a chain from around his waist and try to bypass the armor Anna was bragging about, though he misses nearly as badly.

Leader - 0 damage
Bandit 1 - AC20 - 9 damage
Bandit 2 - AC20 - 5 damage
Bandit 3 - AC20 - 10 damage
Robed Woman - 5 damage

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=12 ;
Wednesday June 29th, 2016 8:32:47 PM

Tinker standing further away from the Malister tries to maneuver himself to a position where the man that tries to flank Anna is now flanked by Tinker less than 30 feet away!

The heavy, repeating crossbow cocks (free action) and fires!

Nat 1. :-(

He scowls harder at missing such an easy shot.



Trayvin AC 18/10touch Hp 59/59 
Wednesday June 29th, 2016 10:09:41 PM

Having finished cutting the man free, Trayvin casts a support spell to help the Agents. A prayer affects both groups.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+10=20 ; d20+10=22 ; d4+1=5 ; 4d6=17 ; d4+1=4 ; 4d6=12 ;
Wednesday June 29th, 2016 10:18:04 PM

like oiled steel Michaels rapiers leave the scabbards and appear in his hands he moves to flank the lady who avoided Nick fireball and tried to touch him. His blades seek her kidneys and lungs, places that bleed profusely when pierced with steel

AoTF teamwork bonus of +6 to flank was not added on the rolls. I am adding them now.

to hit AC 20+6 =26 for 5 +4d6 flank =17 +4 points bleed starting her round.
to hit AC 22+6 =28 for 4 +4d6 flank =12
9 points base damage +29 points sneak attack.

total 38 points

Prudence Gundle [AC 20; HP 58/58] [Mage Armor, Haste] 
Wednesday June 29th, 2016 10:22:37 PM

Pru casts Haste on the party.

Anna Morphling (Hugh C) -- AC 23/14/18; vs AOO: 27/18/22- HP 49/49 -- CMD 16  d20+7=12 ;
Wednesday June 29th, 2016 10:45:57 PM

Anna takes advantage of the flank that Tinker provides and attacks on the defensive (net effect of 0 : +4 outflank/ -4 fight defensively to cancel)

She attacks with her great sword but sadly misses before stepping out of the flank she finds herself in.

Active Effects: Enlarge person 39 rounds - +2 Str / -2 Dex / -1 atk rolls / -1 AC / 10 foot space/ and reach / greatsword +7 for 3d6 + 4 slashing 19/20 x 2
outflank w/ Tinker : +4 to hit
Fighting defensive : -4 to hit; + 3 dodge bonus to AC


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 40/53 CMD 27/29(Grapple)  d20+6=9 ; d20+6=24 ; d8+3=10 ; d20+10=13 d8+3=5
Wednesday June 29th, 2016 10:52:18 PM

Spells in effect: Mage Armor
Stunning Fist 4/5
Ki Pool 4/5

Nikolai figures that the robed lady is a bigger threat. Probably because of his experience with Pru. Ignoring the swordsmen around him, he concentrates his attacks on the robed lady.

Use Ki for +4 bonus to AC, AC this round = 26

Flurry of Blows:
Attack 1 w/ Stunning Fist +6 = 9
Attack 2 w/ Stunning Fist +6 = 24, dmg 1d8+3 = 10

Stunning Fist Fortitude DC15, or be Stunned for 1 round. Save negates. See Stunned for penalties.

OOC: Pru's Haste went while I was playing with my cat just before I posted. Posting Haste effects below.

IC: suddenly feeling a wave of energy wash over him, Nikolai recognizes the effects of Pru's Haste spell and give the robed lady kick to boot.

Haste Attack +10 = 13 vs. possible stunned robed lady, DMG = 5

OOC: If Michael's attacks slay the robed lady, shift Nikolai's attack to one of the rapier guys.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Wednesday June 29th, 2016 10:54:20 PM

OOC: you get +2 for flank then +4 for AtoF teamwork, the effects stack. so it's +6. I've got an email from ken Eubanks somewhere where I asked him about that and he confirmed it.


DM Warren   d20+2=7 ; d20+16=19 ; d20+16=34 ; d20+11=26 ; d20+11=13 ; d10+10=18 ; d10+10=12 ; d20+16=25 ; d20+11=15 ; d10+10=11 ; d20+14=20 ; d20+9=16 ;
Thursday June 30th, 2016 6:36:28 PM

Tinker curses himself for missing an easy shot, but hopefully Trayvin's spell will help out for his next one.

Michael closes in on Nikolai's target, but has to move too far to attack as much as he would like. He'll have to settle for only her kidneys being perforated. only one attack allowed after a move action Thanks to Pru's help though, he'll be able to make all the attacks he could wish for soon.

Anna maintains her defensive position, occupying the two men nearest to her, and Nikolai unleashes his fury against the robed woman, whose jaws go slack after being punched in the side of the head, and seems to barely be keeping her feet.

His attention on her though, leaves him open for the men around him, who step in to sandwich him and one delivers a mighty blow with his Halberd. hits AC 32 for 18 damage

The other two still surround Anna, and are focused on taking her down. They do however, shift around her a bit. Halberd vs AC 25 for 11

intelligence 10 Highlight to display spoiler: {The leader seems to be shifting around Anna towards the Malister and Trayvin while the other shifts to maintain flanking with him. }

Leader - 0 damage
Bandit 1 - AC20 - 9 damage
Bandit 2 - AC20 - 5 damage
Bandit 3 - AC20 - 10 damage
Robed Woman - AC14 - 41 damage + bleed, stunned

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+2=8 ; d20+14=15; d20+14=20; d20+9=17 ; d10+4=5 ; 2d6=8 ;
Thursday June 30th, 2016 9:31:29 PM

Tinker doesn't notice anything unusual and continues his concentration on the halberd weilder to get the weapon with reach out of the fight. Spells course through him and Tinker takes advantage. "Hey, Anna, shift left!", he calls, imbuing his companion with some tactical acumen to give him even more advantage. And the haste spell and repeating crossbow come together to

Fire! Load. Fire! Load. Fire!

The results are pitiful with only a single hit.

...

Intelligence check 8

AC nat 1, 20, 17. Dam. 5+ 8 sneak = 13

11+2 flanking+4teamwork+1 prayer+1haste-5repeating +14/14/9



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+1=7 ; d20+10=21 ; d20+10=14 ; d20+10=12 ; d20+10=29 ; d4+1=5 ; d4+1=4 ; d4+1=3 ; d4+1=4 ; 4d6=13 ; 4d6=12 ; 4d6=13 ; 4d6=14 ;
Thursday June 30th, 2016 9:37:35 PM

Michael feels the wave of pure speed overtake him and grins. He's gotten used to the unreality of magic. how it makes the world seems flat and slow. He knows what it means and takes full advantage of it. he punches one his rapiers at her aiming for her spinal column.

To hit AC 21 for 5 and 13
To hit AC 14 for 4 and 12
To hit AC 12 for 3 and 13
To hit AC 29 for 4 and 14

total 16 rapier 52 flank.

If this puts her down he moves laterally to flank one of the Halberd wielders against Nik,

Trayvin AC 18/10touch Hp 59/59  d20+10=26 ; d8+3=10 ;
Thursday June 30th, 2016 9:49:56 PM

Trayvin draws his Morningstar and moves to engage with the nearest bandit.

Actions: attack bandit, hit AC: 26, damage: 10

Active Effects: prayer, haste

OOC: if the enemy is going to be using fancy maneuvering, I'd like to request a map.

Anna Morphling (Hugh C) -- AC 24/15/18; vs AOO: 28/19/22- HP 38/49 -- CMD 17  d20+2=17 ; d20+9=23 ; 3d6+5=12 ; d20+9=27 ; 3d6+5=18 ;
Thursday June 30th, 2016 10:56:52 PM

(Int check:17)
Clever Anna is able to suss out their outflanking maneuver toward the Mallister and Trayvin.

"Trayvin get the Mallister to safety, the leader and his cohort are trying to maneuver around me to get to the two of you. I'll try to hold them off!" she cries

Anna shifts with Tinker while still trying to hold the pair's attention, defensively attacking the halberd-er. Both attacks of her large greatsword strike true, cutting deep into the foe. (30 damage total)

23 vs AC ; 12 slashing damage

27 vs AC : 18 slashing damage


Active Effects: Enlarge person 38 rounds - +2 Str / -2 Dex / -1 atk rolls / -1 AC / 10 foot space/ and reach / greatsword +9 for 3d6 + 5 slashing 19/20 x 2 / +1 CMD / CMB
outflank w/ Tinker : +4 to hit
Fighting defensive : -4 to hit; + 3 dodge bonus to AC
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack




Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 10/53 CMD 27/29(Grapple)  d20+1=4 ; d20+13=29 ;
Thursday June 30th, 2016 11:30:39 PM

Spells in effect: Mage Armor
Stunning Fist 2/5
Ki Pool 3/5
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.

Intelligence check vs DC10 = 4+1(Prayer) = 5 fail.

Nikolai is totally engaged with his attackers, taking a log of damage in his efforts to neutralize the spell caster. Fortunately he managed to Stun her and Michael takes over.

"Keep these two busy," he tells Michael while he puts his back against the building's wall and goes into Total Defense. He needs to see how the battle is going and if the female is still kicking after Michael's pointy attacks. He spends another Ki point to boost his AC again also.

Total Defense AC bonus is +6 (feat), Ki point bonus +4
Adjusted AC this round = 32

Perception +13 (scan the battle grounds, anyone hiding and observing the battle?) = 29

Prudence Gundle [AC 20; HP 58/58] [Mage Armor, Haste]  5d4=16 ; 4d4+4=13 ;
Friday July 1st, 2016 12:56:19 AM

If she can catch at least two bad guys and no friendlies in a Burning Hands, Pru casts that. Otherwise, she Magic Missiles the leader.

Burning Hands: 16 fire damage, Reflex save DC 16 for half
Magic Missile: 13 poinds of force damage.

DM Warren  
Friday July 1st, 2016 4:21:27 PM

OOC - was intended to be a shortish combat, didn't think a map would be necessary. Just instilling the fact that they may think they can use a hostage against you. Will provide a map if you would like it.

will wait on the results of some emails before making today's post. apologies in advance!


DM Warren   d20+14=27 ; d20+14=17 ; d20+9=22 ; d20+9=24 ; d20+16=18 ; d20+11=19 ; d20+14=34 ; d20+14=22 ; d20+9=13 ; 2d4+4=10 ; d6=4 ; d6=1 ;
Friday July 1st, 2016 10:23:49 PM

Michael shifts his position and puts the robed woman in the ground, and gives another strike to one of the plate wearing men, though he is not in position to strike with precision.

Nikolai sits back a second and assesses the situation, but sees no other players in this battle.

Pru shoots a volley of missiles at the man with the chain. That's what he gets for threatening their rescuee.

Trayvin and Anna gang up on Halberd man, putting big dents in flesh and armor alike. Between them all, there's a wall of angry Agent between the bandits and their former prisoner.

The two men continue their assault, hoping to take down Nikolai and Anna. Nikolai's defenses are solid though, and he ducks and weaves easily. The leader however, gets a lucky strike on Anna, but she is able to evade the worst of the damage. nat 20, not confirmed, 10 damage plus 5 sneak for 15

Leader - 13 damage
Bandit 1 - AC20 - 49 damage
Bandit 2 - AC20 - 5 damage
Bandit 3 - AC20 - 14 damage
Robed Woman - dead

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+14=29 ; d10+3=6 ; 2d6=8 ; d20+10=24 ;
Saturday July 2nd, 2016 7:53:30 AM

Tinker only has one bolt left in his repeating crossbow and so takes careful aim before shooting at the halberdier, striking him from a flanking position within 30 feet. He then discards his crossbow and draws his sap while sliding up unobtrusively from behind, keeping himself between the Malister and any living opponent. "Die now or give yourself up to face justice", he growls.
..........

Prayer
Haste

AC 29. Dam. 6+8sneak= 14 damage
Acrobatics to avoid AOO = 24

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 22/53 CMD 27/29(Grapple) 
Saturday July 2nd, 2016 4:15:13 PM

OOC: updated HP +12 per DM.

Stunning Fist 2/5
Ki Pool 2/5
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.

Nikolai figures that as long as they keep their attention on him, Michael can maneuver into a flanking position. He does not see anyone else and wonders who and where Cybrine is. He'll remember the bandit leader's exact words later.

Keeping up Total Defense:
Total Defense AC bonus is +6 (Acrobatics ranks), +1 AC (Haste)
Adjusted AC this round = 29

OOC: I've been forgetting that +1 for Haste. DOH!

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 

d20+13=33 ; d20+13=27 ; d4+1=5 ; d4+1=2 ; 4d6=19 ; 4d6=11 ; d20+13=17 ; d20+13=20 ; d4+1=5 ; d4+1=3 ; 4d6=7 ; 4d6=14 ;
Saturday July 2nd, 2016 8:26:10 PM

Michael moves to put himself behind one of the armored men assailing Nickolai, he positions himself to flank the man against Nikolai, the better to keep him busy with the hard work of bleeding out.

To hit AC 33 for 5 points and 19 points flank +4 bleed starting his turn
To hit AC 27 for 2 points and 11 points flank

total 7 points rapiers, 30 points flank
37 points total
since I moved I think I only get one attack. if it's more I'm rolling and adding it here.

to hit AC 17 for 5 points and 7 points flank
to hit AC 20 for 3 points and 14 points flank
total 8 points rapiers and 21 points flank
29 points total.

Anna Morphling (Hugh C) -- AC 26/17/18; vs AOO: 30/21/22- HP 24/49 -- CMD 17  d20+7=10 ; d20+7=24 ; 3d6+5=18 ;
Sunday July 3rd, 2016 1:35:32 AM

Anna holds the line but in addition to fighting defensively also uses her combat expertise to gain an additional defensive advantage seeing as how she is sustaining injury.

She presses the attack against the flanked halberder and her first swing misses, but her second connects (10 vs AC; 24 vs AC; 18 slashing damage)

Active Effects: Enlarge person 37 rounds - +2 Str / -2 Dex / -1 atk rolls / -1 AC / 10 foot space/ and reach / greatsword +7 for 3d6 + 5 slashing 19/20 x 2 / +1 CMD / CMB
outflank w/ Tinker : +4 to hit
Fighting defensive : -4 to hit; + 3 dodge bonus to AC
Combat Expertise : -2 to hit; +2 dodge bonus to AC
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack


Prudence Gundle [AC 20; HP 58/58] [Mage Armor, Haste]  4d4+4=13 ;
Sunday July 3rd, 2016 1:09:14 PM

Friends and foe are now too entangled to get off a decent ray, but fortunately, Magic Missile always hits. Pru sends another volley at the leader.

[13 more force damage to the leader.]

Prudence Gundle [AC 20; HP 58/58] [Mage Armor, Haste] 
Monday July 4th, 2016 9:23:22 PM

Pru makes a mental note to pick up some healing potions the next time she's in the Catacombs. She always finds herself sorry she doesn't have one.

Trayvin AC 18/10touch Hp 59/59  d20+10=25 ; d20+10=18 ; d8+4=11 ; d8+4=7 ;
Monday July 4th, 2016 10:46:06 PM

Trayvin continues attacking the bandit in front of him. The Mallister is safe for the moment, and the Agents need his help.

Actions: attack bandit, hit AC: 25, 18. Damage: 11, 7

Active Effects: prayer, haste

Anna Morphling (Hugh C) -- AC 26/17/18; vs AOO: 30/21/22- HP 24/49 -- CMD 17 
Tuesday July 5th, 2016 12:03:49 AM

Anna makes a mental note to start pulling healing scrolls from her bag of tricks next time they have downtime.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 22/53 CMD 27/29(Grapple) 
Tuesday July 5th, 2016 12:05:53 AM

Nikolai takes a note to improve his Bluff skills. :}

OOC: this was supposed to be the July 4th post. It's still only 23:05 here in Dallas. :)

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK) 
Tuesday July 5th, 2016 5:54:57 AM

Time slows, as Tinker draws his sap and closes with the bandit. The sweat and blood of the moment of clarity stilling as if a perfect oil painting on canvas...

Trayvin AC 18/10touch Hp 59/59 
Tuesday July 5th, 2016 9:33:47 PM

Trayvin growls at his opponent, a tusk showing a bit.

Prudence Gundle [AC 20; HP 58/58] [Mage Armor, Haste] 
Tuesday July 5th, 2016 10:04:29 PM

Pru is beginning to re-think her spell choice. Hammering her opponent with wave after wave of Magic Missiles seems so....obvious. Maybe she should work on something subtler? But the missiles are already flying through the air; it's too late to call them back now.

DM Warren  
Tuesday July 5th, 2016 10:16:29 PM

Sorry! Was feeling the holiday yesterday and never made it online. Will try to make it up this week.

Tinker's carefully aimed shot puts the halberdier on the ground and he approaches the leader, sap and threatening voice making him an intimidating figure.

Nikolai keeps up his defenses, trying to distract the men while Michael takes them out. It proves effective, as a flurry of attacks takes the flanked man down, where he quietly bleeds out.

Without a halberdier to attack, Anna's attack solidly swings into the leader, as do more shots from Pru. Trayvin's blows put him over the edge, and he is down as well.

Seeing his comrades either dead or dying, the last man drops his halberd and starts running for all he is worth towards to road out of town, though he is rather slow with all the plate weighing him down. Panting with exertion, he yells over his shoulder.

Haaaa! You may have won this fight, but now the villagers are doomed!

The party barely have a moment to catch their breath, when fresh plumes of smoke can be seen rising from the boat house!

The boathouse is a long structure (100ft long by 40ft wide) with one side hanging over the water to allow small ships to enter the boathouse for maintenance. On both sides there are large double doors closing the boathouse. On the one side it leads to the road… on the other into the water. The water reaches about 40ft into the house.

“No! NO! Please Nooooo!” comes the scream of a man from inside the boathouse. His scream is immediately cut off by the sound of a loud splash, as if someone has fallen into the water. This is followed in quick succession by more screams and more splashes.

The hay on the long side of the boathouse is very alight! Standing on the small boat is a man with a longbow. He draws back the string and fires a flaming arrow into the hay by the front of the boathouse. The hay erupts, with some 30ft immediately alight!

Perception DC15: Highlight to display spoiler: {The hay must have been treated with something - perhaps oil? - to go into flames that quickly.}

Leader - (-1 hp)
Bandit 1 - AC20 - (-7 hp)
Bandit 2 - AC20 - 5 damage, fleeing
Bandit 3 - AC20 - dead
Robed Woman - dead

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+13=20 ; d20+12=27 ;
Tuesday July 5th, 2016 11:11:14 PM

Perception +13 = 20
Spells in Effect:
Mage Armor
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.
Stunning Fist 2/5
Ki Pool 2/5

"Anna! We need someone big and hefty to bash a hole in that boathouse! Tinker, Pru, Michael! Kill that Pyromaniac! Trayvin! Help Anna break into the boathouse. I'm going to chase down that nincompoop!"

Nikolai - speed 40 + 30 (Haste) chases down the fleeing man and grapples him.
Grapple +12 = 27 vs CMD



Anna Morphling (Hugh C) -- AC 19/10/16; vs AOO: 30/21/22- HP 24/49 -- CMD 17  d20+11=14 ; 3d6+8=13 ; d20+5=22 ;
Wednesday July 6th, 2016 12:29:03 AM

"This is as big and hefty as I get at the moment. I can make myself small size or medium size" Anna says, "Let me make myself even stronger and stay large and then start hammering on the boathouse !"

Anna uses her bull's strength morphamancy SLA to make her even stronger (spends a hero point) and then charges at the boat house full tilt. (14 vs AC ; 13 slashing damage ; or Strength check : 22 whichever makes more damage)


Active Effects:
Enlarge person 36 rounds - +2 Str / -2 Dex / -1 atk rolls / -1 AC / 10 foot space/ and reach / greatsword +11 for 3d6 + 8 slashing 19/20 x 2 / +1 CMD / CMB
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 40 rounds - +4 str
charge : +2 to hit / -2 AC
1 hero point spent




AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+20=31 ;
Wednesday July 6th, 2016 5:55:47 AM

Tinker isn't holding his empty crossbow, and even with haste he can't run on the water. His hands start to itch...there is a lock begging to be opened! The dwarf takes off after Anna. At the boathouse, he ignores the heat of the flames and concentrates on the locked door... His specialty.

The dwarf locksmith ignores the heat, sets aside the tingling in his fingers, and gets out a set of picks. He concentrates on the lock, heroically feeling if time slows down to get the lock done faster.

.....
Haste
Prayer

Move 50' to locked door
Hero Point for extra Standard Action. (2 standard actions equal one full round)
Disable Device 32 (with Prayer)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=30 ; d6+1=6 ; d20+13=27 ; d6+1=2 ;
Wednesday July 6th, 2016 9:19:22 PM

Michael judges the wind, while laying in the first sling stone into his pack, he lets loose. His hands move impossibly fast and another one is in the air before the last one hits. the first one makes the man flinch with the solid hit, so that the second one barely grazes him.

to hit AC 30 for 6 points.
to hit AC 27 for 2 points.

Haste +1
Prayer +1 (finally remembered all the bonuses :-) )

Prudence Gundle [AC 20; HP 58/58] [Mage Armor, Haste]  d20+6=17 ; d20+6=13 ; 4d6=8 ; 4d6=15 ;
Wednesday July 6th, 2016 9:27:13 PM

At Nikolai's order, Pru turns toward the man in the boat. "You like fire, huh?" she asks under her breath. "Well, here's some for you."

She casts Scorching Ray. Two rays shoot toward the archer in the boat.

[Hit Touch AC 17 for 8 damage; hit Touch AC 13 for 15 damage.]

DM Warren   4d8=20 ; d100=92 ; d20+14=16 ; d20+10=28 ; d20+10=30 ; d20+10=20 ; d8+1=4 ; d8+1=3 ; d4=4 ; d4=1 ;
Wednesday July 6th, 2016 10:30:24 PM

Map

Everything seems to be happening at once. Tinker runs off to the door to see about making his way inside. His long practice makes the padlock seem to just open under his nimble fingers, yet as his hands brush the door, there is an explosion of acid in his face! Now he just has to deal with the mound of smoldering hay in front of the doors that is hindering pulling it open.

Spellcraft DC 18 Highlight to display spoiler: {Glyph of Warding}
20 acid damage, DC 18 reflex for half

A barrage of stones and fire leap out at the man standing in the boat, who almost collapses under the onslaught.

Nikolai pursues the fleeing man and tackles his legs out from under him, quickly wrapping up the struggling man. he is grappled

Anna takes the more direct route, and applies sheer strength to the outer wall of the boathouse. With one mighty blow, she splits some timbers in two, creating a hole that she could carefully walk through, were she her normal size. Trayvin follows behind to support her.

The wounded man ducks down into the boat, but three others pop up where he was standing, and each shoot an arrow with a head of fire at their nearest targets, Pru and Michael.

One arrow goes wide of Pru, but two others find their way into the plucky little halfling, though he manages to avoid a critical strike.
Arrows vs AC 28 and 30, crit not confirmed - 8 and 4 damage

A couple more splashes are heard, and one louder splash follows. There are screams from inside as panicked voices react to both fire and water hazards.

Halberdier - 5 damage, grappled
Archer 1 - 31 damage
Archer 2 -
Archer 3 -
Archer 4 -

Anna Morphling (Hugh C) -- AC 21/12/18; vs AOO: 25/14/22- HP 24/49 -- CMD 17  d20+7=19 d20+5=6 d20+9=24 3d6(5+6+6)+8=25
Wednesday July 6th, 2016 10:45:20 PM

Anna takes a look into the building to see what is there.
(Perception : 19)

She calls out what she sees and then takes another swing at the wall attempting to hopefully make a large enough dent that she can get in there with her full girth.

(Strength check : 6 / 24 vs AC for 25 damage) (OOC: not sure which you used last time)

If she can't get in after that she takes a step aside so Trayvin can get in.


Active Effects:
Enlarge person 35 rounds - +2 Str / -2 Dex / -1 atk rolls / -1 AC / 10 foot space/ and reach / greatsword +9 for 3d6 + 8 slashing 19/20 x 2 / +1 CMD / CMB
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 39 rounds - +4 str
1 hero point spent


Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+17=28 ; d8+3=11 ; d8+3=4 ;
Wednesday July 6th, 2016 11:42:14 PM

Spells in Effect:
Mage Armor
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.
Stunning Fist 2/5
Ki Pool 2/5

Prone on the ground and busy grappling the nincompoop halberdier, Nikolai can't see much of what is going on at the boathouse but he knows the Fist knows what to do. This man could get away and get in touch with Cybrine. His smirk as he ran off indicated to Nikolai he could crack pretty easy considering his overwhelming capture. If he played his bluff right, he'd be singing like a church choir.

"You laugh at the death of those villagers, I'm giving you a chance to laugh in Gargul's presence and explain your glee!" he says as he increases the pressure and gives the man a couple of whallops.

Maintain Grapple +12 +5(already grappled bonus) = 28 vs CMD
As part of the Standard Action to maintain Grapple:
Damage (nonlethal): 1d8 +3 = 11

As part of a Full Attack Action:
Hasted Damage (if allowed) nonlethal: 4

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK)  d20+17=18 ;
Thursday July 7th, 2016 5:59:40 AM

Tinker concentrates so much in the lock that he is completely off guard as the trap activates (nat 1!). He is only able to flinch as the acid covers his arms and face!

He ignores the injuries, the villagers are more important than his momentary discomfort, and he manhandles hay out of the way.

"Door is open!" He shouts to the villagers. "Get out now! Come on!"

Another thought comes to him. "Anna! Are they shackled? Are there other barriers inside?"

.....
Haste
Prayer
Reflex v Traps and spells with Haste and Prayer to avoid all damage... Nat 1!

Trayvin AC 18/10touch Hp 59/59  d20+4=9 ;
Thursday July 7th, 2016 10:32:38 PM

Trayvin uses his adamantine morningstar to help smash the hole in the wall even wider. After he does so, he hops inside and looks around for the townspeople.

perception check = 9

Active Effects: prayer, haste

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=20 ; d20+13=29 ; d6+1=4 ; d6+1=4 ;
Thursday July 7th, 2016 10:50:09 PM

Michael loads another bullet into his hoopak and lets loose, the haste giving him inhuman speed, the second bullet is in the air, he spies the two arrows approaching him, but so focused is he on returning fire he only manages to keep them from hitting anything vital. A thought occurs to him and he yells out.

Pru! set fire to their boat, they can't shoot if they have to swim!

to hit AC 20 4 points damage
to hit AC 29 4 points damage.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Thursday July 7th, 2016 10:51:14 PM

header updated.

Anna Morphling (Hugh C) -- AC 21/12/18; vs AOO: 25/14/22- HP 24/49 -- CMD 17 
Thursday July 7th, 2016 10:52:27 PM

Anna hopes they aren't too late for the people inside (OOC: checking in)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 22/53 CMD 27/29(Grapple) 
Friday July 8th, 2016 12:51:47 AM

Nikolai keeps putting the pressure on.

OOC: Checking in.

DM Warren   d20+14=32 ; d20+9=24 ; d20+10=26 ; d20+10=14 ; d20+5=23 ; d20+5=19 ; d8+5=12 ; d8+5=11 ; d8+1=4 ; d8+1=9 ;
Friday July 8th, 2016 12:53:45 AM

@anna, used str, so will continue to do so

Anna's efforts must have tired her some, as her second bashing does little to widen the hole in the wall. However, it is big enough for Trayvin, should he wish to enter.

Nikolai continues to pummel the man he has wrapped up. (Haste is a go)

Michael unloads another 2 stones into the men attacking him, and Pru contemplates some fire. (Feel free to add in your action)

Tinker is single minded in his efforts, and perhaps the acid helped take out some hay, as he is able to clear a section before it spreads fire across the front door. He soon has it open and peers inside. Trayvin peers in from the other side, and between them and some dark vision, they get a good idea of what's inside.

There are 4 tied villagers inside, screaming their heads off. Splashing can be heard coming from over the edge of some wooden planks that drop off into the water, underneath where a boat can be pulled up for repairs.

The archers continue to draw and return fire at Pru and Michael, each letting off more arrows, though none now tipped with fire. Pru's assailant seems to know right where to damage a human the most, and she gets hit twice. (23 damage). Michael is also hit two more times. (13 damage)

Halberdier - 5 damage, 15 sub, grappled
Archer 1 - 31 dmg
Archer 2 - 8 dmg
Archer 3 -
Archer 4 -



Prudence Gundle [AC 20; HP 35/58] [Mage Armor, Haste] 
Friday July 8th, 2016 1:06:45 AM

Pru takes a moment to protect herself from arrows, then, expending a heroic effort, she does the same for Michael.

[Use a Hero point for two actions this round. Cast Protection from Arrows on herself and Michael. That's a total of 70 points of damage reduction, up to 10 points per arrow. Shane, can you track yours?]



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=32 ;
Friday July 8th, 2016 9:26:21 AM

POA 70 points remaining.

Michael feels the spell enrap him, its almost like a shield of air blowing..away from his skin? weird! He moves closer to the boat, close enough to toss and alchemists fire into it.

To hit AC 32 on boat square with Alchemists fire

"Alchemist's Fire: You can throw a flask of alchemist's fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire."

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK) 
Friday July 8th, 2016 7:14:18 PM

Tinker looks at the half-orc, and considers that the two heroes best suited to dark work just happened to be the ones looking in. What luck! "Thank Wardd", he mutters, and then louder, "you swim Trayvin? You should get the ones that fell in the water. I'll get these four."

Swiftly as haste allows, Tinker is by the villagers with his dagger out. "Hush! We are here and screaming won't help. How many are in the water? Are there any traps around you? Answer!"

Tinker waits for an answer before he cuts the nearest villagers bonds.

DM Warren   d6=2 ;
Saturday July 9th, 2016 11:28:21 AM

At least one of the prisoners seems sensible, and he immediately turns towards the ocean. There are 6 more of us in the water, help them before they drown! As soon as his bonds are cut, he immediately runs to the end of the boathouse and jumps off, ready to help those struggling in the ocean.

Michael is emboldened by Pru's magical protection, and he runs towards the boat and tosses in a flask. The front archer is hit low in the legs and his pants go up immediately, and a small fire begins to kindle in the floor of the boat. The two next to him take some damage as the flask breaks apart as well.

Halberdier - 5 damage, 15 sub, grappled
Archer 1 - 32 dmg
Archer 2 - 10 dmg
Archer 3 - 1 dmg
Archer 4 -

Anna Morphling[giant frog] (Hugh C) -- AC 15/13/12; vs AOO: 19/17/16- HP 24/49 -- CMD 17 
Saturday July 9th, 2016 3:49:20 PM

(OOC: sorry I missed yesterday's posting 2 rounds of actions if that is okay?)

Anna doesn't want to take a chance on not being able to enter the building again especially when people could be drowning. She dismisses her enlarge self SLA (standard action) and then enters the builign moving towards the sounds of splashing.

She calls out to the people in the water "The giant frog that is about to get in their with you is here to help! Use it as a flotation device if you can"

She leaps into the water and in mid-air activates her beast shape 1 SLA choosing the form of giant frog she grows and her bone structure rearranges itself as her teeth become razor sharp and her skin becomes slimy and blackish green. She tries to position herself to buoy some of the people who are drowning so she can start using her razor sharp teeth to cut the ropes when she has more time to act..


Active Effects:
Beast Shape 1 40 rounds - form of giant frog :
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
swim 30 feet,
low light vision,
scent,
bite + 10(1d6+5), or tongue, touch +10 (-),
+4 CMD vs trip
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 38 rounds - +4 str
1 hero point spent



Prudence Gundle [AC 20; HP 35/58] [Mage Armor, Haste]  7d6=21 ;
Saturday July 9th, 2016 5:30:34 PM

If Pru can do it without hitting any friendlies, she lobs a Fireball at the boat full of archers.

[21 fire damage; Reflex save DC 18 for half.]

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK) 
Sunday July 10th, 2016 5:37:24 PM

Tinker knows Ana and Trayvin are better swimmers than the armored dwarf. Be Domi! A brick would almost swim better than the dwarf!

Tinker cuts another villager loose. "Get out before the boathouse goes up in flames"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+17=22 ; d8+3=11 ; d8+3=8 ; d20+17=23 ; d8+3=7 ; d8+3=4 ; d20+14=16 ; d8+4=10 ;
Monday July 11th, 2016 12:52:58 AM

Spells in Effect:
Mage Armor
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.
Stunning Fist 2/5
Ki Pool 2/5

Nikolai continues putting pummeling his captive (Thursday's Post):

Maintain Grapple +12 +5(already grappled bonus) = 22 vs CMD
As part of the Standard Action to maintain Grapple:
Damage (nonlethal): 1d8 +3 +1(Prayer)= 12

As part of a Full Attack Action:
Hasted Damage nonlethal: 8 +1= 9

Current Round:
If the man is still conscious:
Maintain Grapple +12 +5(already grappled bonus) = 23 vs CMD
As part of the Standard Action to maintain Grapple:
Damage (nonlethal): 1d8 +3 +1 (Prayer)= 8

As part of a Full Attack Action:
Hasted Damage nonlethal: 4 +1 = 5

If he is unconscious Nikolai lets go and charges the boat.
Move: rise from Prone
Standard: 70' charge one of the boat archers
Charge +2 att, -2 ac
unarmed Att1 +10 +1(Haster) +2(charge) +1(Prayer) = 16
If hit, Damage d8+3 +1(prayer) = 10

AC next round = 21

Trayvin AC 18/10touch Hp 59/59 
Monday July 11th, 2016 6:31:13 AM

With his armor on, Trayvin's ability to swim isn't much better than Tinker's. With one villager in the water and helping, and Anna about to join him, Trayvin decides to stay out and not add another drowning person to the mix. He finds some rope to toss and help people out of the water. (He will get some out of his haversack if needed.)

Active Effects: prayer, haste

DM Warren   d20+10=22 ; d20+10=17 ; d20+10=18 ; d20+10=26 ; d20+10=17 ; d20+10=28 ;
Monday July 11th, 2016 4:58:03 PM

Tinker and Trayvin are getting the villagers out none too soon, as the fire has now spread to the roof and flaming bundles of thatch are raining down among them. Anna gets into the water and begins helping as she can, but despite her warning, the villagers find it difficult to grab on, tied as they are. holding breath, round 3

Nikolai's target is barely holding onto consciousness, but he is still awake and struggling. fails to escape grapple

Between the flask and the explosion, the boat in the water is well on its way to becoming firewood. One archer drops and begins splashing water around, trying to extinguish himself and the boat. The two others drop and pick up some oars, and begin pulling out to the sea. A fifth head pops up next to the boat and pulls himself in, then begins assisting with getting out of range of the Agents.

Halberdier - 5 damage, 49 sub, grappled
Archer 1 - dead
Archer 2 - 31 dmg
Archer 3 - 11 dmg
Archer 4 - 10 dmg
Archer 5 -

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK) 
Monday July 11th, 2016 8:13:08 PM

Tinker cuts another loose. "Quick! Get out!"

There's one more tied here, and Tinker glances at the roof. Jumping into the water is looking like the best possibility right now...

Trayvin AC 18/10touch Hp 59/59 
Monday July 11th, 2016 9:41:23 PM

"Anna, push them over to us so we can cut them free." Trayvin continues to help the villagers to get free.

Active Effects: prayer, haste

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=33 ; d20+13=17 ; d6+2=7 ; d6+2=7 ;
Monday July 11th, 2016 10:12:18 PM

Michael was told to take care of the Archers so that's what he continues to do. Two more sling stones fly through the air aimed at the one rowing.

To hit AC 33 for 7 damage (+1 str +1 prayer)

to hit AC 17 for 7 damage (+1 str +1 prayer)


Prudence Gundle [AC 20; HP 35/58] [Mage Armor, Haste] 
Monday July 11th, 2016 10:28:30 PM

Pru looks over at the boathouse. She's not a strong swimmer--or a strong anything, really--but she's practically fireproof, and the archer situation seems to be under control.

Her mind made up, she runs for the boathouse as fast as her Hasted feet can carry her.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+17=18 ; d8+4=5 ; d8+4=7 ; d20+12=23 ;
Monday July 11th, 2016 11:20:02 PM

Spells in Effect:
Mage Armor
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.
Stunning Fist 2/5
Ki Pool 2/5

Sorry that he is not at the boathouse to help finish off the archers or rescue villagers, he knows that having one get away is bad and having one to interrogate is good. So he keeps his grip on the guy and pounds him some more.

Maintain Grapple +12 +5(already grappled bonus) = 18 vs CMD
As part of the Standard Action to maintain Grapple:
Damage (nonlethal): 1d8 +3 +1(Prayer)= 5

As part of a Full Attack Action:
Hasted Damage nonlethal= 7

If the First Maintain Grapple fails, he uses his Hasted Attack portion to simply Attack:
Att 10 +1 (hasted) +1 (prayer) = 23
Damage (using hasted roll from above):
Damage (nonlethal): 1d8 +3 +1(Prayer)= 5

Anna Morphling[giant frog] (Hugh C) -- AC 15/13/12; vs AOO: 19/17/16- HP 24/49 -- CMD 17  d20+12=21 ; d6+5=10 ;
Monday July 11th, 2016 11:52:46 PM

Anna attempts to cut some ropes with her razor sharp teeth (sunder CMB : 1d20 + 12 = 21 vs CMD ; 10 damage; break rope)

If she can push the bound people with a move action she attempts to push a person to those on the shore.


Active Effects:
Beast Shape 1 40 rounds - form of giant frog :
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
swim 30 feet,
low light vision,
scent,
bite + 12(1d6+5), or tongue, touch +10 (-),
+4 CMD vs trip
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 38 rounds - +4 str
1 hero point spent


DM Warren   d20+10=13 ; d20+10=25 ; d20+5=12 ; d20+5=9 ; d8+1=3 ;
Tuesday July 12th, 2016 11:38:42 AM

ooc @anna - make another CMB check to push a villager half speed through the water

With a last herculean effort, the Halberdier manages to break free of Nikolai's grip, just in time to take a full force blow to the face from him, which loosens some teeth, and sends the man into dreamland.

Tinker frees the last villager in the boathouse and contemplates jumping in to help Anna rescue the others. Trayvin requests that Anna not worry about the ropes and just push them out of the deep water so that they can pull them onto shore.

Anna severs the ropes around one man's hands, and without any other prodding, he strikes off towards shore with the confident strokes of someone who grew up by the ocean, and may or may not be fleeing a giant frog creature.

round 4 holding breath, 6 villagers still thrashing in the water, one being pushed to shore by Anna.

Michael continues to harass the archers as they row their boat out into open water. One rock finds its mark, but they keep rowing. The two not rowing take up their bows and respond to the rocks coming at them. One almost grazes Michael, but is deflected by Pru's magic. prot from arrows 67/70

With the archers quickly moving out of range, Pru instead responds to the villagers, doing what she can to assist with the rescue. She runs into the full blaze of the boathouse, ignoring the heat that is trifling compared to what comes from inside of her.

Boat and Archers - 60ft off shore
Halberdier - 5 damage, 54 subdual, unconscious
Archer 1 - dead
Archer 2 - 31 dmg
Archer 3 - 18 dmg
Archer 4 - 10 dmg
Archer 5 -

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=31 d20+13=22 d6+2=8 d6+2=4
Tuesday July 12th, 2016 1:50:44 PM

PoA 67/70
Still within range Michael continues to harass the archers in the boat. two more bullets fly from his hoopak, arching gracefully toward the rower. this protection from arrows thing is pretty nifty he thinks to himself in an offhand way.



to hit AC 31 for 8 points of damage
to hit AC 22 for 4 points of damage.

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK)  d20+10=21 ; d20+6=22 ;
Tuesday July 12th, 2016 5:54:16 PM

Trusting that he can hold his breath longer than the villagers and that Anna will be able to get him out after the villagers are out..

"It's not my day for a bath!" He grumbles. Tinker takes a deep breath and jumps into the water next to a Villager. Then cuts her bonds.

....

Move: jump to villager. Jump 21
Std: cut ropes
Swim. 22



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 22/53 CMD 27/29(Grapple) 
Tuesday July 12th, 2016 8:27:10 PM

Spells in Effect:
Mage Armor
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.
Stunning Fist 2/5
Ki Pool 2/5

The nincompoop almost got away and Nikolai had to loosen some of his teeth but the halberdier was now out cold for sure. How long he would stay that way Nikolai didn't even bother to think about. He immediately jumps to his feet and races towards the beach intent on helping his friends.

He notices the boat getting away and dives into the water after it.

Move: get up from prone.
Move: rush to the beach. 40' (standard monk Fast Movement) + 30' (Haste) = 70ft move to the beach.

Trayvin AC 18/10touch Hp 59/59 
Tuesday July 12th, 2016 9:22:18 PM

Trayvin wades halfway into the water. "Push them to me, I can cut them loose as they get close to shore."

Active Effects: prayer, haste

Prudence Gundle [AC 20; HP 35/58] [Mage Armor, Haste] 
Tuesday July 12th, 2016 10:55:47 PM

Pru begins looking around the boathouse for an oar or a pole or anything she can use to help bring people to safety. And it doesn't matter if said item is on fire; it won't hurt Pru and she'll just dip it in the water to put it out.

Anna Morphling[giant frog] (Hugh C) -- AC 15/13/12; vs AOO: 19/17/16- HP 24/49 -- CMD 17  d20+12=32 ; d20+12=27 ; d6+5=8 ; d20+12=27 ; d20+9=16 ;
Tuesday July 12th, 2016 11:44:36 PM

(OOC: CMB from last round : 32)

Anna keeps up with her sundering / pushing routine. She croaks enthusiastically as she appears to be doing some good for the trapped villagers. She tries to get an estimate of how long the villagers have to survive (Survival : 16)

(sunder : 27 vs CMD ; 8 damage; break rope)

(push CMB : 27 )


Active Effects:
Beast Shape 1 40 rounds - form of giant frog :
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
swim 30 feet,
low light vision,
scent,
bite + 12(1d6+5), or tongue, touch +10 (-),
+4 CMD vs trip
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 38 rounds - +4 str
1 hero point spent




DM Warren   d20+8=16 ; d20+8=19 ; d20+3=17 ; d20+3=9 ;
Wednesday July 13th, 2016 1:45:01 PM

MAP

Michael continues to harass the archers with solid shots to the rower he had been targeting.

Tinker decides to move up his bath day and saws through the bonds of a villager in the water, bobbing up and down in the waves with ease.

Nikolai rushes to the beach just in time to watch the archers row out of easy reach. Is he ready to get wet as well?

Trayvin receives Anna's human cargo and cuts his bonds as she returns for another.

Anna can't get a good idea of how long any person can hold their breath without knowing their age, physical condition, etc, but she thinks the average person may be able to hold their breath about a minute, and people used to swimming and boating, maybe half a minute more? But all that can change with panic, sped up heartrate and respiratory pattern, so who knows?

Pru looks for something that she can use to help, and there are several oars, poles, and hooks used for maneuvering boats through the water. Maybe one of these can snag a villager, or maybe just bop them on the head. It all depends on how skillfully Pru can wield it.

The archers release another volley as the rowers continue to take them out of easy pelting range. The bobbing of the craft hampers their aim though, and all the shots go wide. Their threat has been much reduced though, as most of the villagers have been saved, and the rest shouldn't be far behind.

round 5 holding breath, 4 villagers still thrashing in the water

Boat and Archers - 120ft off shore
Halberdier - 5 damage, 54 subdual, unconscious
Archer 2 - 31 dmg
Archer 3 - 30 dmg
Archer 4 - 10 dmg
Archer 5 -

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK)  d20+6=7 ;
Wednesday July 13th, 2016 6:54:19 PM

Tinker tries to swim for a villager in the water and doesn't do well, so he simply stops trying and allows himself to sink to the bottom and use the basted magic to walk to a villager to cut their bonds.

Swim- 7
Cut bonds

Trayvin AC 18/10touch Hp 59/59 
Wednesday July 13th, 2016 9:55:38 PM

Trayvin continues to cut the villagers bonds as they get pushed, dragged shoved or poked towards the shoreline. He notices Tinker using the 'dwarven method' of swimming and shakes his head and smiles, a stray moment of levity in a stressful situation.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+11=14 ; d20+11=28 ; d6+2=8 ; d6+2=5
Wednesday July 13th, 2016 9:59:24 PM

They are getting away Nikolai...grunt...grunt Michael tells his leader as he lobb's two more sling stones at the retreating archers. because of the range one lands short, but he compensates with the other and lands a solid hit. Maybe Anna could turn into a..I dunno...whale or something and get them. they are going to be completely out of range in just a few more moments.

To hit AC 14 for 8 points
to hit AC 28 for 5 points.

Prudence Gundle [AC 20; HP 35/58] [Mage Armor, Haste]  d20=14 ;
Wednesday July 13th, 2016 10:16:31 PM

Pru grabs up as many of the poles and oars and hooks as she can reasonably manage, and goes outside to try to use them. "Here, I have poles and things!" she shouts to her companions. She grabs one and attempts to push (or pull; I don't have a clear picture of where everything is) one of the bound villagers into shallower water.

[Melee touch attack 16, which probably does something. Do you want a Strength check?]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+7=12 ; d20+13=24 ;
Wednesday July 13th, 2016 11:39:25 PM

Spells in Effect:
Mage Armor
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.
Stunning Fist 2/5
Ki Pool 2/5

"They won't get far if I can help it!" Nikolai yells as he barges into the breakers and dives headlong into the sea. Diving into the water, he stays under this round.

Move 1: 70' puts him in the dark blue water
Move 2: Swim underwater check +6 +1(Prayer) DC10 (calm water) = 12, distance 70/4 = 17.5'

Perception +13 (how close to the oars plying the waters is he?) = 24

Underwater Round 1.

Anna Morphling[giant frog] (Hugh C) -- AC 15/13/12; vs AOO: 19/17/16- HP 24/49 -- CMD 17  d20+12=18 ; d6+5=8 ; d20+12=32 ;
Thursday July 14th, 2016 1:49:49 AM

Anna once again follows the process of cutting bonds / pushing beleaguered villagers.

(18 vs CMD; 8 damage; break rope)

(32 vs CMD to push; natural 20)


Active Effects:
Beast Shape 1 38 rounds - form of giant frog :
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
swim 30 feet,
low light vision,
scent,
bite + 12(1d6+5), or tongue, touch +10 (-),
+4 CMD vs trip
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 36 rounds - +4 str
1 hero point spent


DM Warren  
Thursday July 14th, 2016 2:27:00 PM

Between the distance and the rocking, the men in the boat have ceased firing and drift to a stop well off shore. The flames in the boat are out, but the men are looking around them, seemingly wondering what to do now.

Tinker and Anna each free another villager, and Pru manages to snag one with a boat hook and tow him to where Trayvin is waiting to cut his bonds. Used your STR for push/drag, plenty to drag someone through the water Between all their efforts, the villagers are saved and are panting on the shore, thanking the Agents profusely.

Not one to let enemies escape so easily, Nikolai dives into the water and begins swimming out towards them, keeping underwater to hide himself. If he focuses all his efforts on swimming and the boat remains where it is, he will be able to make it to where they are 'parked' in 5 rounds

Boat and Archers - 180ft off shore
Halberdier - 5 damage, 54 subdual, unconscious
Archer 2 - 31 dmg
Archer 3 - 35 dmg
Archer 4 - 10 dmg
Archer 5 -

Prudence Gundle [AC 20; HP 35/58] [Mage Armor, Haste] 
Thursday July 14th, 2016 5:50:53 PM

Pru's Fireball range is 680 feet, so I'm going to assume the boat with the archers is in range.

Pru launches a Fireball to explode above their heads--perhaps singeing their hair, but doing no real damage. "Perhaps you'd like to surrender now," she calls to them.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+9=13 ; d20+9=19 ; d6+2=3 ; d6+2=5 ;
Thursday July 14th, 2016 9:47:04 PM

"Kick them in the butt don't pee on them Pru! Micheal shouts exasperated, he launches 2 more sling stones at the men in the boat.

To hit AC 13 for 3
To hit AC 19 for 5.

Trayvin AC 18/10touch Hp 59/59 
Thursday July 14th, 2016 9:52:33 PM

Trayvin sends the villagers out of the burning building, then he starts looking for Tinker. He pokes around in the water with an oar and tries to find him. "Anna, can you find him anywhere?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+7=13 ;
Thursday July 14th, 2016 10:42:19 PM

Spells in Effect:
Mage Armor
Prayer: +1 Luck on Attack, dmg, saves and skill checks
Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.
Stunning Fist 2/5
Ki Pool 2/5

OOC: I don't know when the Prayer and Haste expire so help us out by adding the expiration round in the posts, ok? :)

IC: Nikolai continues to swim underwater. He may need to poke his head up once more to see where the boat is, but for now he keeps straight.

Swim check +6 +1(Prayer) DC10 (calm) = 13

Two Moves = 70' +70' = 140/4 = 35' closer
Underwater Round 2

Anna Morphling[giant frog] (Hugh C) -- AC 15/13/12; vs AOO: 19/17/16- HP 24/49 -- CMD 17 
Thursday July 14th, 2016 10:50:13 PM

With the hostages safe, Anna frog follows Nikolai's lead swimming under the water towards the escaping vessel. (OOC: Anna has a swim speed so she does not have to make checks)

Active Effects:
Beast Shape 1 37 rounds - form of giant frog :
+2 size bonus to Strength,
+2 natural armor bonus
30 foot base speed,
swim 30 feet,
low light vision,
scent,
bite + 12(1d6+5), or tongue, touch +10 (-),
+4 CMD vs trip
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 35 rounds - +4 str
1 hero point spent

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK)  d20+6=25 ;
Friday July 15th, 2016 5:27:46 AM

Tinker sees there are no more villagers drowning and so surges up and swims for Trayvin. Catching the half-Orc in a forearm hold, The dwarf scrambles out of the water and tries to skirt the fire that is burning the shore side of the boathouse.

"No sneaking on anyone anymore", he says shortly while watching the smoke rise to the sky.

Without ranged weapons, Tinker can't affect the boat confrontation, so he intends to sheathe his dagger and then retrieve his weapons scattered around the battlefield before turning his acid-scarred face to the end of the combat in a little boat out on the water.

DM Warren   d20+6=19 ; d20+6=10 ; d20+6=22 ; d20+6=13 ;
Friday July 15th, 2016 4:33:54 PM

With fire and rock still incoming from Pru and Michael, the archers only see one option for escaping. With varying levels of grace, they jump out of the boat in various directions and quickly disappear beneath the water.

Nikolai and Anna: Perception 25 Highlight to display spoiler: {you can see two men still beneath the boat, struggling to swim because of their armor. }

Trayvin helps Tinker out of the water, and together they gather the scattered belongings.

The beach is a heartwarming scene, as formerly captive villagers run to and embrace each other, surprised that they made it alive through this ordeal. The man they saved from the makeshift rack is coming around, and he offers profuse thanks to the Agents for saving his people.

OOC: also - if anyone wants to make the update post on LnB, feel free =)

Trayvin AC 18/10touch Hp 59/59 
Friday July 15th, 2016 9:37:24 PM

"Allright, let's get out of here." Trayvin heads for the outside of the building before it burns to the ground. He looks around on the way to make sure they didn't miss anyone.

OOC- I figure prayer and haste are both expired at this point.

Prudence Gundle [AC 20; HP 35/58] [Mage Armor] 
Friday July 15th, 2016 10:03:26 PM

Pru watches, horrified, as the men jump off the boat. "Why?" she asks. "Why would they do something like that?"

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 22/53 CMD 27/29(Grapple)  d20+13=20 ; d20+6=14 ; d20+6=20 ; d20+6=25 ; d20+6=26 ;
Friday July 15th, 2016 10:09:44 PM

Spells in Effect:
Mage Armor
{Prayer: +1 Luck on Attack, dmg, saves and skill checks} maybe
{Haste: +1 on attack, +1 AC, +1 Ref saves, +30 Move, extra attack when using a Full Attack action.} maybe
Stunning Fist 2/5
Ki Pool 2/5

Perception +13 DC25 = 20

Nikolai continues swimming and eventually has to peek above the water to make sure he's on the right course for the boat. When he does so he sees no one in it. Looking back at the beach he sees his friends no longer paying any attention to the boat either.

No point in letting a good boat go to waste, he continues his swim to it, now on the water surface. Once reaching it he grabs it and tips it some. It's light weight an indication of it being empty, he verifies that this is the case then clambers in.

Swim +6 = 14, 20, 25, 26.

He intends to row it back to the beach.

AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK) 
Friday July 15th, 2016 10:30:55 PM

Gathering his weapons and making sure they are battle-worthy, Tinker is soon ready to trot over and truss up the unconscious bandit.

He drags him to the rack and makes sure the villagers don't hurt him.

Anna Morphling (Hugh C) -- AC 15/13/12; vs AOO: 23/14/20- HP 24/49 -- CMD 16  d20+7=12 ; d20+4=24 ;
Friday July 15th, 2016 11:29:25 PM

Anna also looks for the men but has no luck in finding them (Perception: 12)

She follows Nikolai's lead and hops into the boat only dismissing the SLA once she is sure she is safely in the vessel.

She assists her leader in rowing the boat. (Strength : 24)

Active Effects:
prayer: +1 attack, damage, skills, saves
haste + 1 attack, +1 AC, +1 reflex save, +30 feet, +1 attack roll on full attack
bull's strength 34 rounds - +4 str
1 hero point spent


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 22/53 CMD 27/29(Grapple) 
Saturday July 16th, 2016 10:40:44 PM

Nikolai, unaware that Anna had turned into a giant frog, at first thinks that one of the bandits is trying to get aboard again and takes up an oar to fend him off only to find himself batting at a giant frog who's strength overpowers his attempts to knock it back into the water.

Once in the boat the frog turns back into Anna.

"Jimminey Frog! Don't do that! Sharks are enough for me to worry about as it is!" he exclaims.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+11=19 ; d6+1=7 ;
Sunday July 17th, 2016 9:18:03 PM

Michael looks around where the bandits went down, if he sees a head pop up he takes a pot shot at it.

to hit 19 for 7 points of damage.

Into the Water


DM Warren  
Monday July 18th, 2016 4:52:38 PM

Nikolai eventually does make it into the boat, confirming that it is empty, except for the scorched corpse of one archer that could not avoid the fire. He sees no sign of any of the other men, and neither does Anna, and together they row it back to shore. Michael finds no targets in the waves either.

Tinker and Trayvin gather up all their weapons and see that the villagers are no longer in danger. They are huddled together, sobbing after their ordeal, glad to see each other alive after a harrowing experience.They don't seem to have any inclination to harm the unconscious man that is tied up on the beach.

Pru is mortified that these men would rather face drowning than Fist justice. Perhaps they feared something more than her out here.

The expressing the gratitude of the village introduces himself as Malister Brompf, the titular Mayor of Cove. He has his arms around a woman around his age, and one in her teens, most likely his wife and daughter. We cannot thank you all enough. Your skills are most impressive! To dispatch of an entire squad like that! How did you manage to overthrow them all so quickly?

each: 2,500 exp for intercepting the bandits and 3,000 for saving the villagers
1 Hero Point to all


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Monday July 18th, 2016 9:16:29 PM

It's what we do, it's all in a days work for the us. I am Sargent Michael Wittman, Wolf Company, Hurricane Troop, 1st Agents, Nikolai's Fist, Of the Mailed Fist Mercenary regiment. We were sent here to help out. We heard you had a bandit problem.

Michael thinks to himself Of course they have a bandit problem, upwards of 15,000 unemployed mercenaries let loose in your backyard...what in Wardds name did they think would happen.


AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK) 
Monday July 18th, 2016 9:59:14 PM

Tinker sits by the prisoner, waiting for him to wake up. "Now you just lay there nice and safe. You don't move and I don't bop you with my cosh eh?"

He slaps the lead filled bag over and over in his palm...

Prudence Gundle [AC 20; HP 35/58] [Mage Armor] 
Monday July 18th, 2016 10:22:12 PM

"Well," Pru shifts uncomfortably. "Well, I'm not sure we got them all. Oh, don't get me wrong--I doubt they'll be back in force," she assures them. "But...well, there's at least one more leader we know of, and there may be others as well. Best stick close to the village for now."

Trayvin AC 18/10touch Hp 59/59 
Monday July 18th, 2016 11:15:17 PM

"Weren't some of them reporting to someone inside one of these buildings?" Trayvin thinks more opposition may be close at hand.

Trayvin checks all the villagers for injury and then gathers the Fist close as well. He channels energy to heal wounds, and even the tied up prisoner will benefit.

"We need to more about what happened here. Can any of you tell us?"

Trayvin AC 18/10touch Hp 59/59  4d6=13 ;
Monday July 18th, 2016 11:15:48 PM

and.......forgot the roll

hp healed = 13

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 35/53 CMD 27/29(Grapple) 
Monday July 18th, 2016 11:28:33 PM

Spells in Effect:
Mage Armor
Stunning Fist 2/5
Ki Pool 2/5

Nikolai jumps out of the boat when it hits the beach and pulls it up onto the sand enough that it won't get taken out to sea soon. He greats the villagers with a smile despite having numerous bruises and cuts that ooze blood, the saltwater adding to the pain of the cuts.

"Hi, I'm Nikolai of the Mailed Fist. As my friend explained, we were sent here to assist your town in fighting off some bandits. This group that we defeated here is only a small portion of the whole bandit gang. There is a Cybrine that seems to be in charge, at least to some degree, that we were supposed to meet in some caves somewhere. One of the bandit lieutenants that thought we were one of them said we were to get into the boat and go to the caves. Would you know where these caves are?" he asks once he greets the mayor.

The healing energy from Trayvin helps ease the sting of his wounds.

Anna Morphling (Hugh C) -- AC 23/14/19; vs AOO: 27/18/23- HP 37/49 -- CMD 16 
Tuesday July 19th, 2016 3:08:36 PM

Anna hops off the boat as she and Nikolai take it into shore.

"My name is Anna Morphling and I too am a member of Nikolai's Fist. I am also an emissary of both King Eberyon and My lady Queen Ma'ab." She bows to the villagers.

"Besides what my companions said we also have this chain with a holy symbol attached to it that your occupiers seemed interested in. Do any of you know the significance of this object? We are here to help you but we need intel in order to best figure out how to thwart those who attacked you."

DM OOC - sorry, this popped up as I was posting. Will address in next post.

DM Warren  
Tuesday July 19th, 2016 5:05:52 PM

The mayor seems a bit surprised when the Agents introduce themselves. They looked a bit like bandits themselves, lacking any identifying insignia, and he was almost ready to not believe them until they produced their hidden badges.

Regardless, he could care less who saved them, and doesn't seem to have any of the attitude that the Agents had been seeing towards the Fist in general. Actions do truly speak louder than words here.

Tinker's captive wakes up after Trayvin's healing washes over him, and he struggles a bit with his bonds before giving it up as useless. He doesn't respond to the threat though, and is waiting to see what will happen to him.

When Nikolai speak of the bandit gang, the Mayor's eyes widen. Small portion? How big can this gang be? At least 30 came to Cove, I can't imagine that Ailthmar would let a gang even that big exist so long, and you're saying it's bigger!



AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK)  d20+12=30 ;
Tuesday July 19th, 2016 8:07:56 PM

Tinker keeps watch over the prisoner and begins to look around. He'll put away the sap and take the time to reload his repeating crossbow to be more able to support his battle mates.

Perception -30

Prudence Gundle [AC 20; HP 35/58] [Mage Armor] 
Tuesday July 19th, 2016 9:10:18 PM

"I don't think they've been around very long," Pru assures the Mayor. "And they won't be around much longer if we can help it."

Trayvin AC 18/10touch Hp 59/59 
Tuesday July 19th, 2016 9:12:31 PM

"Nikolai, what's our count on the bandits? If they are saying at least thirty came here, then we should start looking for the rest."

Trayvin asks the mayor a few questions about them. "Did they say what they want or what they were doing here?"

OOC- I still see some injuries, did everyone get the healing last round? or need anymore?

Anna Morphling (Hugh C) -- AC 23/14/19; vs AOO: 27/18/23- HP 37/49 -- CMD 16 
Tuesday July 19th, 2016 10:56:53 PM

(OOC: Anna took the healing but she is still dinged up a little)

"I used some of my better abilities during that fight." She says to her companions, "I still have some tricks up my sleeve and can use a scroll to grow myself if I need to but my abilities are stronger when they are those that my lady has granted me. I'm not backing down from a fight mind you, I'm just saying we might wanna be more thrifty with our use of fire power if we are expecting to combat a much larger force this day."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 35/53 CMD 27/29(Grapple) 
Tuesday July 19th, 2016 11:20:25 PM

Spells in Effect: Mage Armor
Stunning Fist 2/5
Ki Pool 2/5

"Malister, fact is, we don't know how many there really are. This may be just one of many small groups or part of a larger one. We do know that they are organizing and recruiting form other areas, so it would seem that there is one powerful leader trying to band all the bandit groups together into one. We know of one leader, a certain Cybrine. Either they attempted a ruse to get us into a boat or this Cybrine really is in a cave somewhere waiting for more recruits. So any information about sea caves or caves in general in this area would be very helpful. I don't relish torturing that bandit for the information."

Nikolai tries to count, from memory, how many there were. "I think there were 9. There's the robed wizard woman, the leader, three halberdiers, and four archers. That's what we know of. I didn't see anyone else hanging around, did anyone else notice a spectator?"

"Tinker, Trayvin, and Martin, go up to the tavern and gather up those dead bandits and bring them down here. See if there is any identifiable markings on them or their gear."

Nikolai keeps his attention on the mayor, hoping the man has enough local knowledge to help them out.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK)  d20+12=18 ; d20+12=14 ;
Wednesday July 20th, 2016 5:59:31 AM

Tinker listens and flips a vague salute to Nikolai. "Up we go young fellow", he tells the prisoner as he helps the halberdier to his feet and marches him over to the leader of the Fist. "They wanted us in the boat before they got suspicious. Seems to me our quarry is across the water somewhere."

The dwarf moves to the tavern and stows his crossbow, getting out his familiar-feeling Dwarven urgrosh. Waiting for Trayvin and Michael, the dwarf then takes the lead about going into the tavern, on full defensive and rushing the door and stepping to the left to clear the kill zone.

His darksight has no need to adjust to light conditions as he looks about for dangers before searching the building.

Full Defensive +6 AC, can't do AOOs

Perception for enemy 18
Perception for search 24

Prudence Gundle [AC 20; HP 48/58] [Mage Armor] 
Wednesday July 20th, 2016 1:04:07 PM

[OOC: Whoops! Didn't see the healing. My header is now updated.]

DM Warren  
Wednesday July 20th, 2016 5:36:55 PM

The Agents scour the town, but there is no sign of any additional bandits hiding out here. They gather the bodies of the slain, and between them and their captive, find the following equipment.

leader:
chain shirt
spiked chain
masterwork composite longbow (+1 Str) with 20 arrows
sap
dagger

Halberdiers:
3 x masterwork full plate,
3 x halberd
3 x Composite longbow (+4 Str) with 20 arrows
3 x dagger

Sorceress
dagger
ring
light crossbow with 20 bolts
emerald earrings and pendant

Archer:
Masterwork breastplate
Longbow with 20 arrows
Longsword

When he realizes that at least 2/3 of the bandits are gone and Nikolai asks about the sea caves, the Mayor sighs, and tells his tale.

Mayor Malister Bromphf tells his tale:

The secret of the islands. There can be no doubt. I tell you this because the village has failed in its mission to watch over the islands and what they hold, and you may be the last remaining hope. The islands hold something dark and dangerous and it is the duty over the villagers to make sure it remains undisturbed. That secret is undoubtedly what they seek.

This tale goes back many years. A pirate named Andras used to sail these waters and was the scourge of the Bay of Elenna. Many merchant ships were wrecked in his thirst for gold. There, in the caves beneath the two islands, he had his lair. Few sailors were so skilled as he was for many a ship found it’s doom navigating between the islands.

There was nothing that could stop Andras until one fateful day he raided the Kendry. Just another merchant vessel he would have thought. But this one had an unexpected passenger - a necromancer called Cybrine Pavilion. They say Andras slaughtered the entire crew before he came across Cybrine. She was very ready for him. You see, from what I hear, a lot of those necromancy spells require gems and gold in their casting. Especially the real dark spells. Andras’ gold would allow her to perform all sorts of evil. So she made a deal with Andras. Spare her life, and she would use her magic to make him immortal.

Andras readily agreed, and brought Cybrine to his lair. He showed her all of his treasures and told her to use whatever she needed to cast her spell.

Well, Cybrine kept her word but perhaps not in the way Andras was expecting. It’s said she killed him somehow and brought him back as something undead. Yes he was now immortal but he was also under her absolute control.

Half of Andras’ crew followed suit - killed off and raised - while the others tried to escape. Only a handful made it out of the caves alive. It’s said when they dragged themselves ashore they dropped to their knees and begged Lord Gargul for forgiveness. And in His benevolence, Lord Gargul raised the waters to flood the caves - trapping those remaining inside, never to be seen again. No one knows what became of them. But one thing is for sure the caves below the islands need not be disturbed. I suppose the lure of gold can be too much for some.

Those that survived settled here and vowed to keep watch for their captain. When he didn’t return some decided to move on, others decided to stay here guarding the entrance to the lair clouding it with drunken sailorman's stories. One of the men guarding this place was my grandfather. Like my grandfather and father before me I now was responsible for safeguarding the secret.

I know it is much to ask, but can we count on you to prevent Cybrine from unleashing her dark powers upon the world?



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Wednesday July 20th, 2016 8:11:54 PM

Pavilion, hmmm...I wonder if she is any kin to the late Pavilion Neutronis? Could Pavilion have changed his name up to cover the connection? sure, we are here to stop the problems you are having, Evil Necromancer, undead servants, bandits...all in a days work.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 33/53 "Tinker" (SteveK) 
Wednesday July 20th, 2016 9:36:28 PM

Tinker straightens up and listens intently. This sounds more important than just a couple of bandits! "Lots of treasure, undead, and a necromantic witch? And the bandits are on that island?" The dwarf looks at Nikolai but is certain everyone's mind is already made up. Now that they are Agents, they have broad discretion on what actions are included in their orders. "I say keeping the land safe from an undead scourge is part of our orders, Nikko."

He remembers the zombies the original team fought in Cheerful Stay. Difficult and no quarter, that he remembers.

The dwarf waits, knowing the others will have more questions before they are prepared to depart.

Trayvin AC 18/10touch Hp 59/59  4d6=14 ;
Wednesday July 20th, 2016 9:49:49 PM

"It would seem too much a coincidence that they share part of a name. And we know how it turned out with Neutronis. Maybe insanity runs in the family? Regardless, this Cybrine is obviously active in the area now. Maybe she was trapped for awhile but not anymore. I don't think we can ignore this."

Seeing some injuries still prevalent among the Agents, Trayvin channels energy once more. Hp healed = 14 hp

Prudence Gundle [AC 20; HP 48/58] [Mage Armor] 
Wednesday July 20th, 2016 10:15:34 PM

Pru's eyes are shining. Prevent somebody from unleashing dark powers on the world? She is so there! "We will do our best," she says, "and may the gods smile on our efforts."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Wednesday July 20th, 2016 10:19:47 PM

Spells in Effect: Mage Armor
Stunning Fist 2/5
Ki Pool 2/5

Trayvin's second wave of healing removes most of his wounds. All that is left is some superficial scratches and that darn saltwater sting.

"Maybe his birth name was Neutronis Pavillion and he just switched them around? How long ago was this? You said many years ago?"

Nikolai glances over the loot, some of it still with his own blood on it.

"Mayor Bromphf, the Mailed Fist has a binding contract to assist Alithmar in fighting banditry that is a direct cause of the war our now defeated Mailed Fist Knight Commander, Pavillion Neutronis, caused. To adhere to that obligation Alithmar asked for help in dealing with the banditry in this area and our Mailed Fist Commander sent us."

Looking at the dead bandits and the live one, he continues, "Obviously this small lot won't do in accomplishing that goal, and from your story, only finding Cybrine Pavillion and putting an end to her will bring any hope that things will return to a semblance of normality.

We'll need a day to prepare and two boats would be preferred, as well as any information about these islands you can give. I'm pretty good a sketching decent maps, you just tell me the islands layout.

Now, about this prisoner. If we could get the truth out of him without violent means, we might be able to get the cave layout as well. If we can't get anything out of him, he's yours for your justice system."


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Thursday July 21st, 2016 7:54:49 AM

Nikolai gives Michael an idea. he takes Nikolai and the village leader to the side to explain his plan. here is the plan:

Nikolai: you questiion the prisioner, maybe get Pru to help, if he gives us info offer him a boon. if not. The village gets him.

Mayor: have your people make up a woodpile for a fire. put two stout uprights on each side of it and a crossbar beween it. I will ask what you are doing, we will pretend to argue for a few minutes about it, then I will leave in a huff.

I will go argue with Nikolai about how torturing the enemy to death by roasting him over hot coals is inhuman. Nikolai willl say sadly that he has given his word that if the enemy does not cooperate he is the villagers for justice.

ooc: Highlight to display spoiler: {I figure with the whole village and all the theratirics it aught to amount to a prettty stout intimidation bouns for the roll say +15 or so. if this is an idea that could work, Everybody post a yes in their message box. if they are in with the plan. }



Anna Morphling (Hugh C) -- AC 23/14/19; vs AOO: 27/18/23- HP 49/49 -- CMD 16 
Thursday July 21st, 2016 2:17:02 PM

Trayvin's healing energies knit together the last of Anna's injuries. "Thanks Trayvin." she says smiling.

She takes Michael and the rest of the Fist aside and says, "I have a better idea Michael; lets give him a confidante first. I can become Gerard for 4 minutes. I put on some sort of outfit that obscures my features so that I don't have to turn into Gerard until I'm practically on top of him. You put me in the cell with him, I say I was captured on my way into town by the same mercs that delayed the party in the first place and then pump him for information like how far they got in searching for the caves, if they have an idea of the layout, if there is any plans in case of a villager uprising / capture of our forces. You could then take me from the cave then I cast alter self from a scroll and make my voice mimic Gerard in screams of agony. This way he will think we mean business."

DM Warren  
Thursday July 21st, 2016 6:24:10 PM

@Trayvin - remember to roll your healing dice individually, as 1s get a free re-roll!

The Agents listen to the story, and ponder about possible connections to their recent foe, Pavilion Neutronis. Trayvin is ready to lop another crazy branch off of that family tree, should they end up being related.

Tinker reminisces fighting zombies what seems like long ago, and prepares for a foe that will not retreat and show no mercy.

Pru is eager to stop the spread of Necromancy, and Nikolai confirms that the Agents are here to help. While Michael and Anna discuss ways to get information out of the prisoner, Mayor Brompf related the rest of his tale.

I wouldn't say that they're on the island, but rather IN it. There is some ritual involved in finding the entrance. I don’t know the specifics. All we know is that it requires standing on a boat in the exact center of the cove, and that it involves a 30ft silver chain and a holy symbol of Gargul. You are welcome to use the boat from the boathouse, and another could be made ready for you. It may need some repairs though, depending on how roughly the bandits treated it.


AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=22 ;
Thursday July 21st, 2016 7:29:33 PM

Tinker smiles and rolls up his sleeves. "Let's see what we can cobble together, eh?" The dwarf's hands fidget in anticipation for some good, solid, skilled work.

He takes his time with the boats, accepting assistance from any villager or hero that knows anything about shipbuilding or engineering. Tinker is confident that he can make them water-worthy, but not pretty.

Know Engineering - 22

Prudence Gundle [Mage Armor] 
Thursday July 21st, 2016 11:18:25 PM

Pru sighs in relief as the healing washes over her.

[OOC: I forgot to update my header yesterday, but Pru is back to full health.]

"A chain and a symbol of Gargul!" she echoes. "But we found those, didn't we? That must be what they were for!"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Thursday July 21st, 2016 11:44:22 PM

Spells in Effect: Mage Armor
Stunning Fist 2/5
Ki Pool 2/5

'So we've been carrying a holy symbol of Gargul all this time. Go figure!'
"We'll, we've go the chain and holy symbol, all we need is the ritual. Any chance it might be written down in some old tome somewhere?"

The irony of using a holy symbol of Gargul to open up caves where undead live is not lost on him.

Nikolai listens to both ideas of how to extract information from their prisoner. "Both ideas have merit of their own. I find myself more partial to Anna's in that I just like the tricky subterfuge style. Anna can wear my Hat of Disguise to aid in the deception. There's no harm in letting the man see the villagers build a fire pit for Michael's plan as well. Maybe both together is best.

Michael, talk to Mayor Brompf and see if he'll go along with your idea. As it grows dusk, Anna can implement her phase of the plan."



Anna Morphling (Hugh C) -- AC 23/14/19; vs AOO: 27/18/23- HP 49/49 -- CMD 16  d20+27=42 ;
Friday July 22nd, 2016 3:56:44 PM

Anna dons the hat and sculpts the illusion of a heavy outfit that colors her head to toe only letting her eyes be seen. She is careful to make sure her eyes look like Gerard's.

(DIsguise : 42; +10 H o D; +2 disguise kit)

She is planning to wait until she gets in the cell with the prisoner to use her alter self SLA to make herself actually take on the appearance of Gerard given the limitations of the hat.

Hopefully she can get all the information she needs before it expires.



DM Warren   d20+8=22 ;
Friday July 22nd, 2016 8:04:28 PM

Between the villagers and Tinker, a second boat well on its way to being restored, and by nightfall, Tinker deems it seaworthy.

Pru and Nikolai quickly connect the chain they took from Gerard with the one mentioned by the Mayor. In regards to a written ritual, he seems doubtful. Many of the villagers here today barely know their letters. The pirates generations back were likely less so. I don't know of any written lore in the village. This legend was passed down orally from father to son.

Nikolai also gets the villagers to work on their information gathering plan, should they not be able to trick the man out of any information.

Anna crafts her disguise, using makeup to change her face in subtle ways and the hat to provide the illusion of the clothing Gerard was wearing. She is escorted into the makeshift cell with their captive, looking haggard and beaten, but quite like Gerard. The rest is up to her words.

Trayvin AC 18/10touch Hp 59/59 
Friday July 22nd, 2016 10:36:34 PM

Trayvin smiles and grunts to himself, satisfied that the Agents injuries were now properly treated. He asks the mayor, "Is there anyone outside of town who may still know the ritual? I could try praying to him directly for the knowledge, but that sort of thing is likely to be....dangerous at best."

OOC- ty DM, I keep forgetting about the heal rolls. Also, Trayvin will not object to the plan unless the prisoner is actually lit on fire.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK) 
Saturday July 23rd, 2016 8:33:40 AM

Tinker dusts his hands off, happy in a job well done. He gets his equipment ready for the next part of the quest, quietly efficient. "If I were a person would knew the ritual, who would it be?" He asks himself.

An idea forms. "Gerard had the chain, right? So maybe he knew the ritual too. Too much coincidence that the bandits got suspicious of us having the chain. I think Gerard was recruited special and not at random."

But what to do with the information? Not a clue.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Sunday July 24th, 2016 6:55:09 PM

"Well, if the ritual isn't written down, then it must be in someone's memory, otherwise how'd these bandits figure on meeting Cybrine? Who's the oldest person around these parts?" he asks.

Gerard had the chain and was expected to take us all out to meet this Cybrine, so they must have had a clue about the ritual. Go back and get Gerard, if he's still alive? If all else fails, they'll just go out to the cove and jump, and holler, and sing every pirate song they can think of and hope that works. If that fails, then go get Gerard, or talk to his remains.

Anna Morphling[Gerard] (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 49/49 -- CMD 16  d20+9=28 ;
Sunday July 24th, 2016 8:13:35 PM

Anna uses her alter self SLA to further bolster her disguise right before she is dumped in the cell. (Disguise is now 52 & she can mimic Gerard's voice) (Bluff:28)

"What happened here? I was delayed in reaching Cove because my men and I were attacked by some Fist mercenaries. Unfortunately my men were captured or killed but I managed to evade capture myself despite losing my holy symbol with chain and mount."

She waits for a response from the other man and if this would be appropriate goes with,
"Is there any contingency plan in the event of a village uprising? Like a rally point or plans for a counter attack or is it up to us to find our way out of here somehow?"

She tries to steer the conversation to the caves if the rally point was not anywhere near the cave; "I was told the chain with Gargul symbol was some sort of key to reaching some caves. What can you tell me about them? If we can escape and reclaim the chain could we get there?"



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+9=11 ;
Sunday July 24th, 2016 9:56:28 PM

Michael watches the villagers build the roasting pit, the talks with the head man, where the bandit can see him, but outside his hearing range. he puts on a show, then outside of the prisoners cell he does the big reveal. Sir, you can't let those villagers torture this guy, I mean roasting him alive is a horrible way to go.

bluff. 11 (I'm figuring there are some bonuses due form the villagers and the chief playing along as well as Nikolai's reply to my statement.

Prudence Gundle [Mage Armor]  d20+9=11 ; d20+6=9 ;
Sunday July 24th, 2016 10:10:00 PM

Pru tries to work out, in general terms, what such a ritual might entail based on her knowledge of both arcane and divine magicks. She comes up blank.

[Knowledge Arcana 11, Knowledge Religion 9. Yuk.]



DM Warren  
Monday July 25th, 2016 8:42:49 PM

Tinker, Trayvin, and Nikolai ponder over who could know the ritual. Maybe some old duffer is still alive who saw it done, or heard tell of it from his own pappy. They set off to ask the mayor who the oldest man in town is, and are directed to a house on the edge of town belonging to one "Ophir."

When asked about the ritual, he mutters with a shaky voice Ritu-what now? What do those fancy pants mages have ye all thinkin? I don't know exactly who done it, but I do know that any old sailor could get in there, if they had the right tool. Now get! You're trampling the daisies.

Perhaps in this case, Pru's lack of knowledge may be a blessing. Maybe they're over complicating things.

Anna's disguise could not be more spot on. She asks her questions and waits for a response. Escape? They dumped you in here just like they did me. No weapons. No tools. But that doesn't matter. Listening to that half king, it sounds like we'll be put to death soon. Then we can be with our mistress! I only wish we could have taken some of those dratted Fist dogs with us!



Anna Morphling[Gerard] (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 49/49 -- CMD 16  d20+1=13 ; d20+7=21 ; d20+7=12 ;
Monday July 25th, 2016 8:48:50 PM

"Right, we can be with our mistress...Will she raise us to immortality in death like she did Andras of does she have other plans? I have been a way for a bit and between you and me she seems fickle sometimes" Anna says

(Sense Motive: 13)
(Perception: 21 OOC ignore second roll)

Trayvin AC 18/10touch Hp 59/59 
Monday July 25th, 2016 9:39:11 PM

"Well, if the mayor is to be believed, we should just head out there and see what happens. Maybe the answer will present itself once we are there."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Monday July 25th, 2016 9:49:03 PM

"Well, sounds like you are right, Trayvin. I wonder if we are to try it on a Moonless night, or a Full Moon night, or not at night at all? At high tide? Low tide? Sigh... I guess we try it one way then another until something happens."

While Anna does her impersonation ruse, Nikolai sits with any of the villagers that know the islands well and sketches them out on a piece of parchment. "Ok, you say the cove is right here on this island? We'll go tomorrow and see what happens during the day. If that does not work, we'll try it at night."

Prudence Gundle [Mage Armor] 
Monday July 25th, 2016 10:23:50 PM

"Perhaps Anna will have more for us," Pru says hesitantly. "But I suppose you're right; we just keep trying. Maybe we'll luck out--or maybe she'll get tired of waiting and come to us."

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK) 
Tuesday July 26th, 2016 12:25:01 AM

Tinker stands by the boats and is ready to support the plan and team.

Trayvin AC 18/10touch Hp 59/59  d20+6=14 ;
Tuesday July 26th, 2016 9:09:22 PM

Trayvin tries to recall anything he can remember regarding such rituals, and what they may require.

kn religion = 14

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+4=18 ;
Tuesday July 26th, 2016 9:09:34 PM

Michael approaches Ophir, with a bottle of good quality rum, some tobacco and some chocolate. (give me a price for this stuff and I'll take it off my sheet.)

he starts out easy. I heard you were a sea faring man back in the day. I've booked passage on my share of ships. Have you ever heard of the ship "Money for nothing?" or the "KnuckleDuster" He takes a swig of the rum, lays the package of tobacco on the table and settles back in a chair. OOC:(money for nothing was the trader that found me as a babe, knuckleduster was the ship that carried us to Neutronis during that encounter. )

diplomacy: 18

DM Warren   d20+8=14 ;
Tuesday July 26th, 2016 10:27:46 PM

Trayvin does no better than Pru in coming up with some sort of ritual practice. Nikolai suggests that they just go by trial and error, doing things until they elicit a reaction.

Michael ingratiates himself with the old man. Hah! Someone here knows how to treat an old man. Nah, I've never been out to sea. My father though, he was salty as they come. Taught me to ply the waters near our peaceful little town and bring in fish enough for dinner. Anything more than a rowboat is beyond me.

Tobacco is a gold for 2lbs - some would be available in the village somewhere. Chocolate depends on the quality. If you brought some from wedding city, it can be as much a 1gp per square. A bottle of rum would run about 3 sp.

Tinker and Pru support the plans and offer advice as they are able. Whatever happens, they will be ready with their best effort when it comes down to it.

Anna continues her interview. You know she will, if you're truly faithful. The mistress can surely see into our hearts and judge us true. You haven't been straying from her path, the path of true happiness, have you?

roll bluff


Prudence Gundle [Mage Armor] 
Tuesday July 26th, 2016 10:43:03 PM

Pru continues to wait and watch.

Anna Morphling[Gerard] (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 49/49 -- CMD 16  d20+9=20 ;
Tuesday July 26th, 2016 11:54:07 PM

(Bluff : 20)

"I still believe in our mistress and the path to true happiness I just have been away from her presence for to long. Please brother remind me again of the path. It would do me a lot of good to hear it. I know we are close to joining her but they may do terrible things to us in revenge before we join her and it would help to bolster my resolve. I envy yours, you will have much prestige with her when we join her in death." Anna says trying to lay it on thick and get some intel

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+11=13 ;
Wednesday July 27th, 2016 12:44:52 AM

Nikolai admires Michael's sense of etiquette in offering the old geezer goodies and is dismayed that even that does not help. So the plan to wing it remains Plan A unless Anna gets any information from the prisoner that can help.

He studies his new map carefully then consults the villagers. "We may need to go under water for a spell, do you have any gourds that grow around here that we can hollow out and stopper as a means to transport air for an underwater venture?"

If there are such gourdes that grow in the area:
Survival +11 (look for such plants) = 13

DM Warren  
Wednesday July 27th, 2016 4:02:17 PM

Nikolai searches for gourds, but with soils this wet and alkaline by the coast, growing conditions do not support such crops.

The old man is free with what information he possesses, but he cannot give what he does not know.

Ger-anna continues her interrogation, but without too much success. The former halberdier doesn't seem to suspect anything, but at this point, she thinks all his information must be generalized. Must be too low on the totem pole to have been let in on any other plans.

How can you forget the path, brother? She is never long gone. She speaks in our dreams, promising power and glory. She beckons, and we come at her call. Only death now can free us of our captivity and deliver us to her arms! Driven to some level of insanity, he pulls a large splinter that he must have found on a worn plank and plunges it into his neck, a look of rapture on his face as his life's blood begins to issue forth.



AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=16 ;
Wednesday July 27th, 2016 5:01:23 PM

Tinker tidies up his gear and ensures the rowboats are tied to not escape on the tide.

He then finds a good place to watch the water and sets himself as a sentry.

Perception. 16

Trayvin AC 18/10touch Hp 59/59 
Wednesday July 27th, 2016 9:39:55 PM

Trayvin joins Tinker by the shore. It would appear to be time to head out. Not much information seems to be left to wring out of the village.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Wednesday July 27th, 2016 10:12:25 PM

Nikolai returns from an unfruitful hunt for gourds. He remembers the Water Breathing spell they were able to use to escape the Eagle Regiment. He'd almost forgotten about it. It had the bad side effect of leaving a very fishy salty taste in one's mouth for days but hey...

"Tinker, good idea. We need two sentries watching the shoreline during the night. We'll switch out turns. I'll ask the mayor to assign a couple of villagers to watch the roads."

With that said, he chooses the middle watch then finds the mayor and asks him to have a couple of villagers watch the road in and out of the village during the night.

"Wonder how Anna is doing?" he ponders.

Prudence Gundle [Mage Armor] 
Wednesday July 27th, 2016 10:43:39 PM

Pru takes whatever watch is assigned to her, and mentally reviews all the prayers to Gargul she has learned. She really only knows the basics; he never was her favorite. Still, we have to start somewhere, she thinks.

Anna Morphling[Gerard] (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 49/49 -- CMD 16  d20+1=16 ; d20+18=30 ; d8+1=8 ;
Wednesday July 27th, 2016 11:55:32 PM

"TRAYVIN!!! GET IN HERE NOW!!!" Anna yells not caring if she breaks her cover.

(Heal Check : 16) Anna tries to help the prisoner as best she can using her limited knowledge of first aid and a scroll of cure light wounds to hopefully staunch the bleeding (OOC: If she has it with her hidden in the disguise) (UMD:30 = success ; 8 damage healed)

DM Warren   d20+8=26 ; d4+3=4 ;
Thursday July 28th, 2016 4:42:02 PM

Tinker, then Nikolai seize on the idea of monitoring the shoreline for any sign of the other bandits. Villagers that are at least familiar with woodcraft are set to watch the road. Pru is still mulling over potential rituals and ceremonies pertaining to Lord Gargul. She still can't help but think that a simple answer is best.

Answers regarding the progress of the interview are quickly answered as Anna calls for help to heal the suicidal cultist. Luckily, there is only so much damage one can do with a splinter, and the wound is quickly closed by Anna's spell. Unfortunately, now she has an angry, suicidal and murderous man on her hands, and he quickly turns his improvised weapon on Anna instead.

hit AC 26 for 4 damage



Trayvin AC 18/10touch Hp 59/59 
Thursday July 28th, 2016 9:36:07 PM

Trayvin comes running at Anna's call, concerned since he knew she was alone with the prisoner. He comes to the prison to find the prisoner attacking Anna. "Agents, get over here!"

After he calls for help, Trayvin retrieves his morningstar and waves it menacingly. "Listen bub, we can either do this the easy way or the hard way. Stop now or it will hurt. A lot."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+9=22 ; d4+1=4 ; 4d6=10 ;
Thursday July 28th, 2016 10:26:50 PM

Michael leaves the rum and tobacco with the old sailor. it was a good talk even if it was unproductive. He sees commotion going on at the jail so he beats feet in that direction.

when he sees the prisoner attacking his friends he is torn. killing of prisoners is strictly prohibited under fist code, but then again, he did start attacking first. Hmmmm.... best to stab now and worry about it later.

he flanks the man against whoever is closest and puts a nice little leaker on the inside of his thigh, right about where the femoral artery would be.

to hit AC 22 for 4 points 10 points of flank damage +4 points per round of bleed damage starting his round.

step back guys. he'll get weak from blood loss in few minutes and then we can cuff him and stuff him.



Anna Morphling[Gerard] (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 45/49 -- CMD 16 
Thursday July 28th, 2016 11:14:34 PM

Ger-Anna says "Hey that hurt....rude"

Anna takes a 5-foot step back and then reaches into her bag of tricks and draws forth a heavy flail (full round action)

To the rest of the Fist she yells, "I healed him but he seems to be angry!"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+12=29 ;
Thursday July 28th, 2016 11:17:15 PM

Nikolai hears the shout and figures that somehow the guy must have discovered Anna's ruse. But what could he possibly think he could gain by attacking Anna? Nevertheless he rushes over to the prison hut to help.

First thing he sees is Trayving waving his morningstar around. He felt it odd that they would try not to harm him so that they could execute him later. They'd have to tie him once they subdue him and keep him tied up.

When he gets the chance, he jumps into the fray:
Grapple(Improved) Attack +12 = 29 vs CMB

Prudence Gundle [Mage Armor] 
Friday July 29th, 2016 12:27:00 AM

Pru rushes to the aid of her Fist-mate, but the others seem to have the situation well in hand, and it appears nothing needs to be set on fire. Pru stands aside and waits for her skills to be needed.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=19 ;
Friday July 29th, 2016 10:41:02 AM

Tinker maintains his vigil. He is confident the others can take care of one prisoner.

Perception 19

DM Warren  
Friday July 29th, 2016 5:11:44 PM

The Agents quickly re-subdue their prisoner. His wound is bleeding freely, and he isn't intimidated by any of the threats of violence. He struggles in Nikolai's grasp.

Go on and kill me. Then you'll see. You'll all see!

DM Warren  
Friday July 29th, 2016 5:24:01 PM

please let me know if you'd like to move this along - seems like it's going pretty slow right now

Trayvin AC 18/10touch Hp 59/59 
Friday July 29th, 2016 9:29:23 PM

Trayvin stabilizes the prisoner with a cantrip while the others subdue him. "He seems a bit anxious to die, and that is a bit concerning. Even beyond my normal tendencies to solve problems without violence, I feel it would be in our best interest to keep him alive."

OOC- If there is nothing else to be gained by gathering information in the town, I have no objection to moving along.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=14 ;
Friday July 29th, 2016 9:35:00 PM

Tinker makes sure nothing can sneak up on his companions. He is a little distracted by all the yelling...

Perception. 14

Prudence Gundle [Mage Armor] 
Friday July 29th, 2016 9:59:00 PM

Pru says, "they'll need to watch him carefully, to make sure he doesn't do away with himself. I wonder if it's a magical compulsion of some kind?"

[OOC: Moving things along suits me just fine. :) ]

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+8=14 ;
Friday July 29th, 2016 10:25:11 PM

Nikolai has Michael tie the bandit up real good.
"You'll get your wish to die tomorrow. I'm sure the village trial will be short and the sentence will be death and we will insure the method is quick. You'll find that death may not be all that you think it is cracked up to be, though."

Nikolai leaves and then gathers Anna and Trayvin. "This guy seems to think that in death he meets Cybrine, or something. If Cybrine is an Undead, she could have imparted some power on these men to come back as Undead as well. I want you two to go over every inch of the dead bandits' bodies and see if there are any sings of such possibility. I'll help. Once that is done, we burn the bodies."

Knowledge Undead +8 (Ranger Favored Enemy) = 14
Looking for signs a vampire might make, or other undead markngs.

OOC: once we are done burning the bodies, rest the night, we are ready to go. The trial can be done in one DM post. No need to play it out. Execution can be Arrow to the Heart.

Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 45/49 -- CMD 16  d20+12=25 ; d20+8=20 ;
Sunday July 31st, 2016 2:42:13 AM

Anna says, "Guys, he WANTS to die. Cybrine is leading a death cult and she visits her followers in their dreams. He tried to kill himself and I healed him and then we got into the fight. He also doesn't seem to know about the ritual but if we can't somehow ward him tonight Cybrine may know about us & my deceptive abilities. Anyone have a spell we could use to block her contacting him tonight?"

(Know[arcana]:25; spellcraft:20)
(OOC we can move it)

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Sunday July 31st, 2016 6:39:19 PM

"Any reason we can't have the trial now and get it over with before nightfall? Assuming the Death Penalty is given, that will take care of any visitation by Cybrine tonight," Nikolai suggest.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Monday August 1st, 2016 8:12:04 AM

We need to burn the body after he is dead, Undead don't function well as ash.

DM Warren  
Monday August 1st, 2016 7:01:04 PM

Sensing that they will get no useful information out of the man at this point, he is given over to the village authorities. He undergoes a brief, but fair trial, and as expected, the penalty for invading the village, beating, torturing, stealing, ransacking, and attempted murder of at least 10 villagers, is death.

A sturdy man with a large axe acts as a headsman, and the man is dispatched quickly. He is unrepentant to the end, sure that Cybrine will save him, in this life or the next.

Once that unpleasant task is done, the bodies are gathered and burned before being added to the village refuse. The mayor is available to reiterate any information he has previously given, but has nothing new to add. He thanks them again for saving the village, but implores them to continue their mission and go after Cybrine, before she can do worse than has been done already, to Cove, and the entire region. The villagers are willing to take care of the wagons, horses, and whatever supplies the Agents aren't taking with them on their undersea venture.

Trayvin AC 18/10touch Hp 59/59 
Monday August 1st, 2016 8:11:04 PM

Trayvin says a few prayers over the smoldering ashes. The bandits may not have appreciated such in life, but they may have a new perspective once the meet Gargul.

"I'm ready. Let's not waste any more time. If we hurry we may still be able to catch them unawares, and by our best count, they still outnumber us by a bit."

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+13=30 ; d20+11=29 ;
Monday August 1st, 2016 9:28:15 PM

Nikolai is satisfied that the villagers took care of things. It was as it should be. Justice can be harsh, as when against the Mailed Fist members that had rebelled and followed Neutronis. But justice usually isn't as harsh as the crime that brings it about.

"Tinker, Trayvin, get those boats ready to shove out. The rest of us, let's start loading our gear. I'd rather had done this early in the morning but Cybrine may be suspecting something is up since Gerard didn't show up when expected. Do we still have that Water Breathing spell? If not, oh well. Those with heavy armor might want to tie a rope to a oar loop just in case you get knocked overboard."

When all is ready and whatever gear is being brought has been loaded, they shove off. Nikolai consults his map and points the way. He takes turns rowing so no one gets overly tired. If it gets dark, he has his Everlasting Torch handy to keep the map lit, although he keeps its light covered as much as possible and still see the map.

"Keep your eyes peeled. Any disturbance in the water, give a holler."

Perception +13 (watching for underwater 'things') = 30
Survival +11 (follow map) = 29

When they get to their destination, he lets everyone do what they need to prepare for what may come.
"All right, I don't know what will happen, but do your preparation things."

Spells in Effect: Mage Armor (i think, if not, let me know)

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+11=25 ;
Monday August 1st, 2016 10:04:54 PM

Tinker smiles, the two boats have been ready for a while. Shoving off when ready, Tinker puts himself in the more rickety boat; they are, after all, floating on his efforts. If someone should sink, it should include Tinker.

He keeps his eyes peeled for dangers.

Perception 25

Prudence Gundle [Mage Armor] 
Monday August 1st, 2016 10:11:21 PM

Pru is not fond of public executions, but she manages to get through this one. She helps load the boats by folding things up and tying them neatly, by sorting and organizing, and by carrying all the light stuff.

[OOC: Pru's extended Mage Armor lasts for 14 hours, so it's probably still good.]

Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 45/49 -- CMD 16  d20+7=8 ;
Monday August 1st, 2016 11:47:03 PM

(OOC: Is it still the same day still?)

Anna helps get things ready leaving her frog box and dancing plant behind. She keeps her eyes out for anything odd but gets distracted (Perception : 8).

"I can't do anything for water breathing anymore as I'm no longer a druid and I do not have a scroll of it on me."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Tuesday August 2nd, 2016 8:12:59 AM

Michael helps. Cross loading equipment so that if one boat sinks not everything will be lost. this includes people. Tinker, Nikolai and Pru in one boat. Michael, Trayvin and Anna in the other. He is kind of excited about this. hidden treasure, undead, necromancers and the chance to stick it to one of Pavillions ancestors...it's like an all you can eat buffet of good and bad. He remembers a prayer he heard an old grizzled Bear sargent say one time...perhaps it's is apt for this mission...

Give me, my Gods, what you still have;
give me what no one asks for.
I do not ask for wealth, nor success,
nor even health.
People ask you so often, O Gods, for all that,
that you cannot have any left.
Give me, my Gods, what you still have.
Give me what people refuse to accept from you.
I want insecurity and disquietude;
I want turmoil and brawl.
And if you should give them to me,
my Gods, once and for all,
let me be sure to have them always,
for I will not always
have the courage to ask for them.


Trayvin AC 18/10touch Hp 59/59 
Tuesday August 2nd, 2016 5:19:43 PM

"Nicely done Michael. Have you had any formal training?" Trayvin keeps rowing till they reach the destination. "Should we go lights out once we get closer? No need to give our position away if we can help it."

DM Warren  
Tuesday August 2nd, 2016 6:10:44 PM

The Agents have rested since their last battle, but Nikolai gets the Agents moving before another night passes, to allow Cybrine less time to wonder where her reinforcements have gone.

Tinker smirks, knowing that the road would lead here and having long since prepared for it. He and Pru load the boats, and Michael helps while waxing nostalgic about a prayer he once heard, and hoped to find danger and excitement in equal measure.

Trayvin makes sure that honors are given to the souls that have passed here. Hopefully they learn the error of their ways in the afterlife, and don't suffer too much at the hands of the Lord of the Dead. He prepares himself mentally for the upcoming battle, and hopes to keep his friends from visiting the other side as these men have.

Nikolai distributes his people among the two boats, sharing out rowing to avoid tiring anyone out unduly. There is not much rowing to do however, as their target is not too far off shore. He has some foresight, and suggests that those who are more encumbered tie themselves aboard. Their target fast approaches, and peering through the water, the dim outline of a cave is visible to Nikolai and Tinker, though it is some 20 feet below them in their boats.

Please advise to the distribution of people in boats. Someone in each boat makes a Profession Sailor DC15 or else the boat crashes against rocks in the choppy waters, dealing 2d6 damage to the boat and forcing a DC20 balance check to avoid being thrown overboard.



Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 45/49 -- CMD 16  d20+9=16 ; d20+6=16 ; d20+7=9 ; d20=14 ;
Tuesday August 2nd, 2016 7:50:48 PM

(OOC: can you substitute survival for profession[sailor], I thought some of the boat controlling rules allow for survival rolls?)
(Survival : 16)
Anna tries to use her survival knowledge to guide the boat into shore, activating her darkvision SLA in order to get a better view. (Perception:9)



AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+10=26 ;
Tuesday August 2nd, 2016 9:05:10 PM

Tinker is no sailor, but he is agile enough to avoid any bump. "OK, now we're here, now the ritual is supposed to be easy enough. Any thoughts? Maybe just dip the chain in the water?"

Acrobatics. 26 to maintain balance.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Tuesday August 2nd, 2016 9:43:46 PM

OOC: I think the DC20 balance check applies if we crash onto the rocks. Just sitting out in the boat should not require such a check. But if we fail the Sailor check, then hitting the rocks due to the swell will certainly cause a balance check.

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+15=16 ;
Tuesday August 2nd, 2016 10:50:02 PM

OOC: Since any Profession check must be Trained, if none of us have Sailor then we crash. I don't see any reference to sailing in the Survival skill section. Just rowing would be like riding a horse without the Ride skill, you are OK until things get bumpy.

IC: Seeing the the underwater cave, which he intuitively thought it would be underwater, he gets the chain out into the open from under his shirt. He does not have much time as the ocean is pushing the boats towards sharp rocks!

Holding the amulet he cries out "Be still, oh waters of Doom! Show us the way, into the cave!"
Then he dips the chain and amulet in the water.

Not very poetic but about as good as he'll get on the fly.

Acrobatics +15 = 16 great!

Leaning over to dip the chain and amulet in the water the crashing waves knock him overboard (provided none make a Sailor check).

Prudence Gundle [Mage Armor]  d20+3=12 ;
Tuesday August 2nd, 2016 10:58:21 PM

Pru is no sailor, so she helps by staying out of the way. If their boat hits the rocks, Pru winds up in the water.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20-4=0 ; d20+17=37 ;
Wednesday August 3rd, 2016 7:24:27 AM

Michael knows nothing of small boats like this, he does know acrobatics though and the tossing of the boat is easier to grok than the bucking of a land shark. he rides out the crash with practiced ease, then starts attempting to help any who were thrown overboard.

sailor =0
acrobatics 37 nat 20!



Trayvin AC 18/10touch Hp 59/59  d20-4=11 ;
Wednesday August 3rd, 2016 7:55:15 PM

"It's getting awfully choppy, if there is a time to make the ritual work, this might be it!"

acrobatics check in case no one made the sailing check: 11

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+11=27 ;
Wednesday August 3rd, 2016 9:29:07 PM

OOC: Nikolai's Survival roll +11= 27

Just pretend I didn't post he fell in the water.

Prudence Gundle [Mage Armor] 
Wednesday August 3rd, 2016 11:14:27 PM

Pru clings to the boat and hopes she doesn't end up getting wet.

Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 45/49 -- CMD 16 
Wednesday August 3rd, 2016 11:35:05 PM

(OOC: Checking In)
Anna prepares to disembark.

DM Warren  
Thursday August 4th, 2016 12:23:41 AM

Between the natural skills of the ranger and the former druid, no boats are upset, and though there are some close calls, the Agents are only wet from the spray, and not from a full dunking.

Leaning over the edge of his boat, Nikolai slowly lowers the holy symbol on the end of the chain into the water, watching it descend into the waters. Once he reaches the end of his chain, they only have to wait a moment before a quiet, yet powerful rushing sound begins. As they watch, the water around them begin to recede, lowering slowly, exposing the rocks they had navigated around as a dam-like wall leading to the cave that they had spotted under the water.

They look around from their new vantage, a bit awed that the water just a few hundred feet away is now 30 feet over their heads.

Perception DC 25: Highlight to display spoiler: { The moving waters have disturbed a slumbering beast. A giant octopus has emerged from its lair and is coming towards the boats! It's only 20 feet away! }

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+13=17 ;
Thursday August 4th, 2016 12:38:44 AM

Perception +13 = 17

Nikolai is very pleased that his hunch was correct, but he holds back any smugness as he begins to wonder how they are going to reverse the process for their return trip.

"One bridge at a time," he mutters.

When the boats hit the seafloor, he motions to get out and pull the boats into the cave.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+12=25 ; d20+10=25 ; d8+4=10 ;
Thursday August 4th, 2016 9:04:43 AM

Tinker's eyes go wide as the water recedes, very happy that they managed to have the symbol and chain!

As the boats rest on the muddy bottom, he looks at the cave and then around at the stone dam holding back the water, when movement catches his eye...

"Giant Octopus! Right on top of us!", he shouts and brandishes his Dwarven urgrosh while pointing out the monster only 20 feet away!

Tinker Readies an attack to chop at the first tentacle that strikes at any of his companions in the boat!
......

Perception 25

Ready Attack. AC 25. Dam 10


Anna Morphling (Hugh C) -- AC 22/13/19; vs AOO: 26/17/19- HP 45/49 -- CMD 16  d20+7=16 ; d20+5=9 ;
Thursday August 4th, 2016 6:20:13 PM

(Perception : 16) Anna does not notice the octopus herself but has her attention drawn to it by Tinker's shouting.

She attempts to use the Queen's creations ability her lady has blessed her with but finds that her etiquette when it comes to Octopus customs is sorely lacking and she doesn't think she did a good job of trying to communicate to it that they mean no harm to it. (Wild Empathy : 9)

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=19 ; d20+9=26 d20+9=20 d4+1=2 d4+1=3
Thursday August 4th, 2016 8:56:47 PM

Michael is overawed by the spectacle of the water....in another life he thinks that being a wizard would be really cool. he steps out of the boat and draws his rapiers...he puts his game face on and is ready to go. Tinkers shout draws his attention to the giant octopod and all he can think of is how much he likes grilled octopus. He readies an attack should the beast decide that he is lunch.

To hit AC 26 for 2
To hit AC 20 for 3

Trayvin AC 18/10touch Hp 59/59 
Thursday August 4th, 2016 9:14:37 PM

"Well, that was better than the other way to the bottom, eh Tinker?"

"What octopus? Where?" Trayvin draws his Morningstar and readies his shield. "Any chance we can convince it not to attack?"

Nikolai (JonathanT) AC 22 Tch 21 Ffted 19 HP 49/53 CMD 27/29(Grapple) 
Thursday August 4th, 2016 10:51:14 PM

Nikolai was too busy worrying about the cave to notice the octopus. "Shoo! Go AWAY!" he blurts.

Prudence Gundle [Mage Armor] 
Friday August 5th, 2016 12:12:55 AM

Pru doesn't see any octopus, but she's learned to trust her companions for spotting things. "Do you suppose it's a guardian of some kind?" she asks. "Maybe it won't attack if we're expected."

DM Warren   d20+11=18 ; d20+11=23 ; d20+11=25 ; d20+11=23 ; d20+11=25 ; d4+2=4 ; d4+2=3 ;
Friday August 5th, 2016 9:38:27 AM

When the water level stops dropping, Nikolai begins to get out and push the boat into the cave, but discovers there is still 10 feet of water or so below them! Instead, he commands the Agents to start rowing inside, only to be forced to deal with this new threat at Tinker's warning.

ENVIRONMENT NOTES:
DC15 acrobatics to fight from the boat while standing, or will take -4 to melee attacks from fighting prone.
Anyone standing in a boat is effectively balancing which means and is flat-footed unless they have at least 5 ranks in Acrobatics.
Anyone who takes damage while standing must make a acrobatics check DC15 + damage to remain standing, or become prone.


Pru hopes that it's a guardian of some sorts, but it doesn't look like it, or else it knows that the Agents are not the expected reinforcements. It ignores Anna's attempts at calming it and begins reaching tentacles out to attack!

MAP

It reaches out with long, sucker covered tentacles, trying to ensnare its prey. The first 3 are batted back by strikes from Tinker and Michael, but there are still 5 more unanswered.

It can't get a grip on Tinker, suckers seeming to slide right off of his armor. But two connect with Michael, and he is grabbed around the waist and neck! Michael takes 4 and 3 damage, grappled

Note: there is room for two of you side by side in each boat


Giant Octopus
AC 18 - 15 damage

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+7=8 ; d20+7=8 ; d4+1=3 ; d4+1=5 ;
Friday August 5th, 2016 10:26:57 AM

Michael likes hugs, but this one...not so much..still it's not like it's juking and dodging around a bunch now, he tries to stick his rapiers into it, but apparently its jerking around more than he thinks, he misses with both.

To hit AC 8 (natural 1) for 3
To hit AC 8 (natural1) for 5.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Friday August 5th, 2016 2:43:21 PM

Pru has no illusions about her ability to balance in a sloshing rowboat. She sits down on the bottom of the boat and stays there.

She casts Haste on the party. Everybody is Hasted.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 53/53 "Tinker" (SteveK)  d20+10=26 ; d20+10=19 ; d20+10=18 ; d8+4=8 ; d8+4=5 ;
Friday August 5th, 2016 3:31:59 PM

Tinker maintains his stance, spelt wasn't his legs wide and expertly keeping his balance as his Dwarven urgrosh rises and falls against the rubbery attacker! "You have better fare elsewhere, you monster of the deep!" He growls.
.....

Acrobatics Check- 26

Attack. 19 and 18 (haste). Damage 8 and 4

Trayvin AC 18/10touch Hp 59/59 
Friday August 5th, 2016 8:32:34 PM

Trayvin knows what is likely to happen if he stands up in the boat. So instead, he puts his weapon and shield away and retrieves his crossbow instead.

Anna Morphling (Hugh C) -- AC 25/14/21; vs AOO: 29/18/21- HP 45/49 -- CMD 16 
Friday August 5th, 2016 11:17:08 PM

Although she studied some acrobatics it wasn't enough to keep her steady and fight an octopus from an unsteady rowboat. So she activates her barkskin SLA for the time being this round.

Active Effects:
Darkvision : 4 hours
Barkskin : 40 minutes + 2 nat armor
haste : +1 atk; +1 AC +1 reflex save + extra attack + 30ft move

DM Warren   d20+11=24 ; d20+11=25 ; d20+11=31 ; d20+11=25 ; d20+11=23 ; d20+11=23 ; d4+2=5 ; d20+13=23 ; d8+5=12 ; d3=1 ;
Sunday August 7th, 2016 1:08:20 PM

Michael has difficulty putting any force behind his attacks, wrapped up as he is. His attacks bounce right of the Octopus' rubbery skin.

Pru lies in the boat, but employs her magic to speed everyone else up.

Tinker gives the impression of being an experienced sailor, having no problems riding the currents, and he deliver two more solid blows to the octopus. doesn't he have an iterative attack though?

Trayvin readies his crossbow, knowing he'll be able to fire it more reliably than he'll be able to use his morningstar.

Anna improves her armor, hoping that the octopus won't get a grip on her as well. And good timing, as more tentacles are coming at her right now!

Both tentacles miss Anna, but Tinker cannot dodge all of the sheer number of attacks aimed at him. % damage and Tinker is grappled.

The two arms around Michael drag him out into the drink and towards a wicked looking beak. It bites into him, and Michael feels something enter his bloodstream that tries to sap the strength of his limbs. 12 damage and poison - DC 19 Fort save or take 1 str damage, 2 consecutive saves to cure

Giant Octopus
AC 18 - 37 damage

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+6=7 ; d20+6=21 ; d20+6=14 ; d4=3 ; d4=2 ;
Sunday August 7th, 2016 9:45:07 PM

The beak bites into him and the poison burns as it enters his bloodstream, he's focused on the maw of the thing and tries to put his rapiers into its bulbous head, the burning saps his strength though and his blows fall weaker than he would have liked.

AC 21 for 3 points of damage
AC 14 for 2 points of damage.

Fort Save 7

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP37/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Sunday August 7th, 2016 9:46:40 PM

header adjusted.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+15=34 ; d20+7=16 ; d20+7=23 ; d8+3=8 ; d20+11=23 ; d8+3=8 ; d20+15=30 ; d20+6=15 ; d20+6=15 ; d20+11=13 ;
Monday August 8th, 2016 12:16:53 AM

Spells in effect:
Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 Move, extra attack on Full attack)

Acrobatics +15 DC15 = 34

Friday DM Post:
Nikolai stands and beats back tentacles, feeling energized by having gotten this far and determined not to let some giant octopus get in their way.

Flurry Att1 +6 +1 (haste) vs AC18 = 16
Flurry Att2 +6 +1 (haste) vs AC18 = 23, dmg = 8
Haste Att +10 +1 (haste) vs AC18 = 23, dmg = 8

Total dmg = 16

Sunday DM Post:
Acrobatics +15 vs DC15 = 30

"Oh no you don't!" Nikolai exclaims as the tentacled multi-armed creature grabs Michael and bites him.

Flurry Att1 +6 +1 (haste) vs AC18 = 16
Flurry Att2 +6 +1 (haste) vs AC18 = 16
Haste Att +10 +1 (haste) vs AC18 = 13

Despite his anger, he is unable to negotiate the swinging flapping tentacles to do any harm.



Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  4d4+4=14 ;
Monday August 8th, 2016 6:45:14 PM

Michael is too close to the octopus to risk any kind of ray, so Pru unleashes a spread of Magic Missiles instead. The octopus takes 14 points of force damage.

Anna Morphling (Hugh C) -- AC 25/14/21; vs AOO: 29/18/21- HP 45/49 -- CMD 16  d20+4=7 ;
Monday August 8th, 2016 8:10:38 PM

Anna draws her greatsword and moves to the bow of the boat attempting to hit the octopus with her large blade but her effort is wasted as she can't land a solid blow from prone. (7 vs AC = miss)

Active Effects:
Darkvision : 4 hours
Barkskin : 40 minutes + 2 nat armor
haste : +1 atk; +1 AC +1 reflex save + extra attack + 30ft move

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+9=28 ; d20+9=18 ; d4+2=3 ; d4+2=5 ; d20+9=19 ; d4+2=4 ;
Monday August 8th, 2016 9:56:35 PM

Tinker has arms all over him and has trouble using his urgrosh. Before he is too wrapped to fight back, Tinker drops his urgrosh into the bottom of the boat and draws his dagger. Speed enables him to strike twice, confident to draw more ichor. "I'll cut 'em off until you have to float like a pile of seaweed!", he shouts uncharacteristically.
......
Grappled

AC. 28 crit! 18 yes! Dam 3+5= 8
Haste AC. 19. Dam 4

Trayvin AC 18/10touch Hp 59/59  d20+1=16 ; d8=2 ;
Monday August 8th, 2016 10:07:12 PM

Trayvin fires his crossbow at the octopus, trying to aim around Michael.

Hit AC 16, damage 2

"This thing seems pretty aggressive, is this normal behavior for it?"

Active Effects haste

DM Warren  
Tuesday August 9th, 2016 12:30:35 AM

After a flurry of attacks from all sides, the Octopus decides that it has had enough, and these prey are not good for its digestion. Dropping Michael and Tinker, it expels a massive jet of water and jets away, buffeting Michael in its wake, and spinning the boats as well.

standing people in the boats make another dc15 acrobatics or fall out



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+15=18 ;
Tuesday August 9th, 2016 12:47:50 AM

Spells in effect:
Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 Move, extra attack on Full attack)

Acrobatics +15 DC15 = 18

Nikolai's monk training, walling on narrow ledges, tiptoeing across rice paper without making a footprint, all pays off as he keeps his balance when the boat goes a-spinning.

Glad that the giant octopus gave up its prey, it probably was not used to its dinner putting up such a fight.
Once the boat stops spinning, he calls out, "How are we doing? Michael? Tinker? Anna, Trayvin, save your healing spells and use my wand of Cure Light Wounds," and hands it to Trayvin. "There's lots of charges still, so use what you need."


Anna Morphling (Hugh C) -- AC 25/14/21; vs AOO: 29/18/21- HP 45/49 -- CMD 16 
Tuesday August 9th, 2016 4:03:57 PM

(OOC: Anna never stood she was prone)

Anna rides around in the bottom of the boat as the fleeing octopus spins it around.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP37/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+6=13 ; d3=1 ; d20+18=32 ;
Tuesday August 9th, 2016 5:31:37 PM

fort save 13 -1 str. -2 total.
acrobatics 32

hnnnn....that blasted thing bit me, It put something in me that burns like fire. it makes me feel weak and shaky, anybody got a cure poison or something this stuff ain't no joke

After he gets done getting the boat under control, Michael sets down in the bottom of the boat and starts sucking on the wound and spitting blood over the side of the boat trying to siphon the poison out of the wound.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+6=18 ;
Tuesday August 9th, 2016 5:37:24 PM

Tinker, dropped by the Octopus, starts kicking and comes up out of the water, sputtering. He waves and grabs hold of a gunwale. "Just a couple of scratches, Nikko. Where's Michael?" Tinker's head is sure that the halfling will succeed at anything, but his heart wants to make sure the rogue is Not drowning somewhere in the water.

The dwarf looks about and sheaths his dagger. "Looks like the way is now open, yes?"

After Michael surfaces, Tinker will heft himself back into a boat.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d20+10=21 ;
Tuesday August 9th, 2016 5:52:57 PM

Nikolai fetches his Healer's Kit out and starts tending to Michael's bite wound.

Heal Check +8 +2(healer's kit) to treat poison = 21 vs DC19 of the poison.

Michael gets a +4 competence bonus on his Save against the poison.

Healer's Kit 9/10.

Shane P posting for Trayvin.   d20-4=15 ; d20+8=16 ; d8+1=7 d8+1=6 d8+1=8 d8+1=9 d8+1=7 d8+1=8 d8+1=6
Tuesday August 9th, 2016 8:36:59 PM

Acrobatics 15

Trayvin wobbles a bit but manages to keep in the boat. gods, why do have to go places in small boats. , he thinks to himself. He takes the Wand from Nikolai and starts to triage the damage. It seems that Michael is the worst off so he touches him with it till he is healed, he then goes to Tinker, Nikolai and Anna in turn. He uses his Heal skill to help Michael with his poisoning but due to the rocking of the boat and other factors is unable to do much.

Heal 16.

Michael heals: 4x1d8+1 for 29 full hp
Tinker heals: 1x1d8+1 for 7 full hp
Nikolai heals: 1x1d8+1 for 8 full hp
Anna heals: 1x1d8+1 for 6 full hp

7 charges expended from wand.


Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Tuesday August 9th, 2016 9:56:22 PM

Pru is still on the bottom of her boat. It doesn't smell very nice down here, but she's a lot less likely to tumble out. As her Fist-mates scramble about recovering people and healing the injured, Pru assists by staying out of the way.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 49/53 CMD 27/29(Grapple)  d8+1=9 ; d8+1=7 ; d8+1=5 ; d8+1=9 ; d8+1=5 ; d8+1=5 ;
Tuesday August 9th, 2016 11:29:38 PM

OOC: I should have mentioned this: a standard wand functions at the lowest possible caster level for the spell in the wand. In this case, Cure Light Wounds, the lowest caster level is CL1, so the healing would be 1d8+1 per charge, since CLW is 1d8 +1/caster level.

Trayvin used d6 with no caster level bonus.
Re-rolling it using the proper numbers:
Michael = 9 + 7 + 5
This puts him at 58/60

Tinker = 9 and full hp

Nikolai = 5 and at full hp

Anna = 5 and at full hp

for a total of 6 charges.

DM Warren  
Wednesday August 10th, 2016 2:05:10 AM

go ahead and make 4 more saves, or stop after 2 successes, as the poison lasts 6 rounds.

After the waters settle, everyone is back in the boat and more or less whole. Michael feels the poison coursing through him, leeching the strength from his limbs. Otherwise, things seem quiet, and they orient themselves towards the cave mouth and begin rowing themselves in. The tunnel goes for a little over 100 feet, and quite soon after entering, all light from the outside is lost, and it is almost pitch black.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+10=16 ; d20+10=30 ; d20+10=11 ; d20+10=16 ;
Wednesday August 10th, 2016 2:09:22 PM

The poison rocks through Michael, it burns making him fell like he is on fire, but at the same time he cannot keep from shivering, and sweating. His vision swims and vertigo causes him to lose his breakfast over the side of the boat. A handful of minutes later it begins to abate and he lays in the bottom of the boat breathing hard his eyes closed from the ordeal.
ugh...that really really sucks, I think I still hate Will-o-wisps more, but big oct..octopi...they are definitely on my list.

for save +6 base +4 for help
save 1 16 -1 str
save 2 30 no loss
save 3 11 -1 str
save 4 16 -1 str

total loss 5 points 12 -5= 7 str.
ooc: how long does the str penalty apply? how do I get the points back? do they come back after the effect ends?

Anna Morphling (Hugh C) -- AC 24/13/21; vs AOO: 28/17/21- HP 49/49 -- CMD 16  d20+7=10 ;
Wednesday August 10th, 2016 3:57:57 PM

Anna tries to get a feel for what the cave looks like in the black and white shades of her darkvision (Perception:10)

Active Effects:
Barkskin : 40 mins - ?
Darkvision : 4 hours - ?
(OOC: Oh kindly DM can you give me an estimate of how long Anna has on darkvision / natural armor?)

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+12=24 ;
Wednesday August 10th, 2016 4:47:32 PM

Tinker is helpless to assist Michael, and can only hold the halfling's head so he vomits on the right direction and not on his clothes or that of his friends. By the time the halfling recovers his sense of humor... "You look like death warmed over" is Tinker's assessment.

But as the boats drift slowly into the caves, Tinker goes back on watch, checking the ceiling and walls with his Darksight to earn his fellow Agents of any approaching danger.

Perception 24

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+5=15 ; d20+13=31 ;
Wednesday August 10th, 2016 10:20:32 PM

Spells in effect:
Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 Move, extra attack on Full attack)

Nikolai feels bad about Michael's condition. And they've not even gotten into the cave yet.

Knowledge Nature +5 = 15 vs 10 +CR.

He tries to recall any details he may have heard from those sailors months ago when taking the boat trip to the Wererat town but comes up blank.

"Unless we have a Restoration spell, I'm afraid we'll have to wait and see how long that poison's effects last. We'll just not give you the pirate treasure chest to carry," he chuckles, trying to lighten the mood.

Paddling into the cave, Nikolai pulls out his Everburning Torch. "I have some Sunrods too if anyone needs one. Here, Michael, take a Sunrod but use it only if you need it. It doesn't last as long as an Everburning Torch," he grins.

Rowing into the cave with the magic light giving plenty of light in a 20' radius and some light out to 40', he scans the walls, ceiling, and even the water. Are there other holes? Ledges? Man-made markings on the walls? Eyeballs glowing back at them?

Perception +13 = 31

Trayvin AC 18/10touch Hp 59/59  d4=2 ;
Wednesday August 10th, 2016 10:21:53 PM

"Michael, I'm sorry I couldn't do much to stop the poison, I promise I will work on that. But I can help a bit with the after affects."

Trayvin casts lesser restoration on Michael, restoring 2 points of the STR loss.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Wednesday August 10th, 2016 11:12:26 PM

"Remember, Nikolai, I can cast Dancing Lights and move them around at a distance. If you want," Pru says.

DM Warren  
Thursday August 11th, 2016 12:20:37 AM

Michael is on his feet, but noticeable weaker than normal. Ability damage heals at one point per day, or through use of restoration spells. Tinker assists by helping him not make a fool of himself by doing something silly, not vomiting on his clothes. Trayvin is able to heal some of the damage, and hopefully will be able to take care of the rest after recovering some spells.

Tinker and Anna look around in the cavern, able to steer the boats with their darkvision. only been about 15 min since shoving off in the boats. The island wasn't that far out. Nikolai makes the point moot by pulling out a torch, with Pru adding some light in the corner to help them make out details. Things come into focus slowly as they row themselves out into a cavern. Once inside, they notice the water level rising again, presumably to where it was before they performed the ritual to lower it.

On the opposite side of the cavern can be seen a wide mouthed cave that leads further into the island. It looks like the cave used to be sealed by a large wooden gate. That gate has been thoroughly smashed open. Tied to the gate are 3 small rowboats.

Perception checks :-
DC10: Highlight to display spoiler: {With the water level lowering and then rising again and the ambient moisture in the air, any wet footprints that would have been left on these rocks are impossible to find. }
DC15: Highlight to display spoiler: {Based on the discoloration of some of the wood, the gate hasn’t been broken for long. Some time within the past 24hrs given the lack of water residue. In the centre of the gate was the high woldian symbol for Gargul - a lidless eye. It has been split in two. }
DC20: Highlight to display spoiler: {The gate was made from dark wood. It could may have been here for many many years and looks to have been very tough.}

2000 exp to all - hero point to Michael for RP with the old man and to Anna for the valiant, though unsuccessful attempt at interrogation.



Into the Caves


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=31 ;
Thursday August 11th, 2016 3:45:08 PM

feeling better, yet still drained Michael looks curiously about the cavern. he has some questions for the DM

perception 31.

1. how wide is the doorway? specifically could one of the small boats fit in it lengthwise? would they block the door effectively crosswise?

2. is it dry land? or do we need to sail in further?

3. is the surrounding rock smooth or does it have hidey holes in it?

he brings tinker in on his inkling of an idea. here is the idea...

1 rig a dead fall with the boats to crush villains coming through, or at least hamper them substantially

2. rig a "fall into place" barricade that will keep the baddies in the hall so that we can pot shot them to death.

he also speaks to the party.

Hey guys this gate is made of Darkwood, it's worth a fortune, there is a symbol to Gargul on the door, so he must have sealed this a long time ago...it looks like the wood hasn't been broken for too long, but with the water and humidity the whole place is wet, no footprints to be found.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+12=20 ; d20-1=0 ;
Thursday August 11th, 2016 5:12:10 PM

Tinker looks about carefully and nods as Michael describes the scene: the poison didn't hurt his eyes!

He gauges how many people could have been in those three rowboats at once and also if the darkeood was broken IN or OUT. "Looks like they got in here at least once. And with boats. Gonna have to keep that amulet safe so they can't get out again." The dwarf pats a vest pocket clumsily, trying to make it seem like Tinker is the one who has the silver chain.

He continues to row over to the other, empty boats and readies to pull up on the rock.

.....
Perception. 20
Bluff. 0

DM Warren  
Thursday August 11th, 2016 9:04:25 PM

Good thing Tinker is practicing his bluffing here, with no one but his friends to see his attempts. Michael sees everything there is to see, and contemplates rigging a trap. The tunnel last the gate is 10 feet wide, but appears to narrow quickly. The boats are rocking quietly beneath the ledge where the gate used to sit, and the Agents will he on foot from here on in.

A deadfall would be possible, but difficult with the materials available. There are no hidey holes that you can see, and everything is quiet except the gentle lapping of the water.

The boats could fit 6 people at a time each, and the gate is broken in. You would guess that whomever got here didn't have a key.

Trayvin AC 18/10touch Hp 59/59 
Thursday August 11th, 2016 9:35:07 PM

Trayvin looks over the darkwood gate. "Once we stop whatever it is they are up to here, we will need to fix and reset this gate."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+13=25 ; d20+13=20 ;
Thursday August 11th, 2016 10:24:41 PM

Spells in effect:
Mage Armor, Haste probably has expire by now or will real soon.

Perception +13 = 25

"indeed. Interesting... It would be a pretty good guess that Cybrine was imprisoned in this cave by this gate and the gate was probably blessed by a priest of Gargul, his symbol sealing the gate. Cybrine, our guess being Undead, then could not approach the gate. However, somehow she's managed to penetrate the dreams of those bandits and coax them down here to break the seal and release her from her prison. This chain may have been what wound around the gate to keep it shut. Just a guess," Nikolai muses.

He looks around studying the proposition of setting up a trap. Problem is, there's little material, only boats and the busted darkwood gate. "I'm going to take the oars from all the boats and tie them together then tie the bundle underneath one of our boats. Anyone coming through will think the rope around our barely seaworthy boat is to keep it together and not because it has all the oars on its underside. That, at least, will slow any fugitive down."

He proceeds to gather up all the oars and bundle them together, tying them tight, then wrapping the rope around their decrepit boat with the oars snugly on the underside. With the boat back in the water, the oars are hidden.

Their own two boats are firmly tied to a darkwood pole a ways from the others.

"Are we ready? Scouts, want to take the lead?"

Perception +13 (anything coming to pay a visit?) = 20

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Thursday August 11th, 2016 10:41:33 PM

Pru continues to stay out of the way. "Would anyone like to be invisible?" she asks, trying to keep her voice low.

Anna Morphling (Hugh C) -- AC 24/13/21; vs AOO: 28/17/21- HP 49/49 -- CMD 16  d20+7=12 ;
Thursday August 11th, 2016 10:45:57 PM

Anna notices that the footprints aren't able to be sorted out but beside that her powers of observation fail her. (Perception:12)

"So how do we proceed?" Anna asks.

Active Effects:
25 minutes - +2 nat armor barkskin
3 hours 45 minutes - darkvision

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+12=14 ;
Friday August 12th, 2016 6:11:23 AM

Tinker makes an assessment of how quickly he and Michael could rig a deadfall, and how likely Cybeine and 18 followers would get the heroes into a running fight and they would fall for their own trap. "Not worth the possible fratricide", he says dolefully to Michael. "Just our luck."

The dwarf nods at Nikolai's idea. It would at least slow someone down.

"Maybe they got in but were trapped by the rising waters again. That's why they needed the Silver Chain. It's the only thing that was keeping them in." Tinker thinks for a minute. "And if the bandits have been here for longer than thier followers d... We'll have more undead too."

Who is leading into the gate is simple to Tinker; Nikolai pointed the way and Michael is weakened by the poison, which makes Tinker the only trap expert left for the front. He approaches the shattered door and begins to move in the tunnel, counting on his dark vision and uncanny trap reflexes to see or avoid any surprises.

...

Perception 14. +2 if traps, +2 if stonework

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=28 ; d20+17=26 ;
Friday August 12th, 2016 9:22:21 AM

Michale should be a bit ashamed that his friend has to take the lead like that, But he has never felt so puny, and he is grateful for Tinker's help. He can help his buddy, though....he follows close behind and aids Tinker in looking out for trouble.

perception 28
stealth 26

Yeah, Pru, keep that spell handy, if we make contact cast it on me. Maybe I can sneak in and do a little sabotage before we start combat. I'll let you know when I need it.

Trayvin AC 18/10touch Hp 59/59 
Friday August 12th, 2016 7:28:07 PM

Trayvin takes up a position that will allow him to put his darkvision to best use in this place. "Let's get going, no sense in hanging around here by the boats." Although not a worshipper of Gargul, Trayvin is aware of his tenets, and knows that any undead in this place must be put down or sealed away.

DM Warren  
Friday August 12th, 2016 7:38:26 PM

Plans for a trap are discussed, but ultimately dismissed. Instead, a slowing technique is prepared in case any of their quarry thinks to escape.

The cave twists and turns. It doesn’t follow a straight path at all. Some places see the group having to get on all fours to climb upwards, and in some cases it gets extremely narrow. Ahead, for instance, the cave is only some 5ft high and 3ft across. It looks to go on that way for at least the next 10 ft before it turns to the right. Tinker and Michael scouting ahead find that the cave continues to snake its way into the island, rarely in a straight line. The party will be single file for the foreseeable future. please give the rest of your marching order and stealth checks.

Knowledge Dungeoneering check :
DC10: There are very small deposits of lead all about the cave walls.


Knowledge Arcana check :
DC10: Even small amounts of lead can interfere with a number of spells - in particular scrying and divination spells


After quite a bit of squeezing and maneuvering in the caves, the party can finally see some light ahead. The light flickers, indicating it is coming from some source of flame.

Whispers can also be heard…

“The others should have been here by now. What’s keeping them?”
“How am I supposed to know! I’m stuck down here with you”
“Easy lads. We don’t have much further to go now. Soon ‘she’ will welcome us to her bosom’
“Yeah! And we’re all getting equal shares of the loot too, right?”
“Uh, sure. Sure you are”

There are at least 4 distinct voices coming from up ahead....


AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+13=14 ; d20+7=17 ; d20+12=17 ;
Friday August 12th, 2016 9:51:12 PM

Tinker is in the lead. He's not quite as stealthy as Michael, but he can get the job done. Usually.

He notes the lead and idly wonders if he could dig some out for a heavy sling bullet.

Crawling and maneuvering forward, he stops and holds up a fist to the next in line. (Halt). He points a finger forward with his thumb down (enemy). And then holds up four fingers (four). The dwarf patiently waits for the tap on his leg to tell him that the message was relayed back and acknowledgement to go forward is given.

He is a patient dwarf.

....
Stealth. 14
Know Dungeon. 17
Perception 17

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Friday August 12th, 2016 10:03:10 PM

OOC: I suppose the DC results were supposed to be hidden? I'll pretend I didn't see them.

Marching Order, what about this:
Tinker, Nikolai, Anna, Pru Trayvin, Michael

haha - yes, was on the ipad, woops. good thing they weren't particularly high!

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  d20+3=17 ;
Saturday August 13th, 2016 9:48:37 AM

[The marching order looks fine to me.]

Pru follows Anna down the twisting passageway. She tries to move quietly, and manages to do all right. [Stealth 17]

When she can hear the voices, she stops and reaches past Trayvin to cast Invisibility on Michael.

Anna Morphling (Hugh C) -- AC 24/13/21; vs AOO: 28/17/21- HP 49/49 -- CMD 16  d20+2=4 ; d20+12=30 ; d20=20 ; d20+7=25 ; d20+1=21 ;
Sunday August 14th, 2016 4:15:07 PM

(Knowledge[dungeon]:4; Knowledge[arcana]:30)

Anna does not notice the lead but assuming Tinker points it out she knows that it can interfere with spells and will point this out to the group.

(Stealth:20)

She takes her place at mid-guard and manages to be as stealth as she possibly could given her mithral plate armor.

(Perception:25, Sense Motive 21)

When the team hears voices she starts paying careful attention to their tone and for other threats.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+5=13 ; d20+12=29
Sunday August 14th, 2016 9:09:02 PM

Spells in effect:
Mage Armor

Knowledge Dungeoneering +5 = 13

Nikolai notices the mineral deposits but to him, this is nothing out of the ordinary and what one would expect in such a deep cave. 'Too bad it wasn't gold or diamonds or...' his thoughts are interrupted by Tinker's signal to stop, then his signal that there is something, four of somethings up ahead. The voices come echoing down the tunnel, revealing what the four things are.

Briefly he ponders trying to pull the Hat of Disguise trick again and pretend to be Gerard, but the planning process in this tunnel that carries sound well might be counter productive.

He passes the information back to the others in the same fashion Tinker used. After making the sign to hold back, he nudges Tinker to move ahead and follows carefully, trying to get close enough to view the layout and the subjects.

Stealth +12 = 29

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=22 ; d20+39=49 ; d20+13=28 ; d20+13=20 ; d20+13=19 ; d20+13=27 ; d20+11=17 ;
Sunday August 14th, 2016 10:27:42 PM

When the invisibility spell envelops Michael he ghosts forward, taking note of Twitches signal He gets near Tinker and whispers wait here for a few minutes, I'm gonna scout ahead and get us an advantage

Michael can't quite contain his excitement, but he breaths deeply and finds his center he ghosts up on the crew ahead and takes a moment to look over the arrangement.

are they standing or sitting? walking around or sitting still? what are their weapons loadout?

things he attempts to do.

filch weapons
cut bowstrings
tie shoelaces together
peace bond weapons into scabbards.

depending on the weapon load out of each pirate he does one of these to each pirate.

of course, if they are up and moving around the shoelace trick won't work. if the weapons are polearms then stealing them won't work. if the bows are strung cutting the strings will cause a ruckus, but nicking them so that they break when pulled won't .

finally, if he gets all of that done, he will get back a few feet and toss a tanglefoot bag so that it will encompass the most of the men. that will be the signal for the rest of the party to come forward. if he is discovered that will also be the signal to come forth.

perception 22
Stealth (19 base +20 inviso) 49.
slight of hand 28.
slight of hand 20
slight of hand 19
slight of hand 27.

To hit with the TFB 17



DM Warren   d20+6=23 ; d20+4=11 ; d20+4=10 ; d20+4=17 ;
Monday August 15th, 2016 4:52:56 PM

Perhaps the party has the advantage for once! The men seems unaware of their presence.

Michael emerges invisible and silent from the tunnel. The others wait a bit down the tunnel in single file, as the tunnel is too narrow for anything else.

Michael sees four humans standing and talking in the room. One is in well made chain, with a short sword and dagger on his hip. The other 3 are wearing breastplates with greatswords across their backs and daggers on their hips. All of them have a holy symbol someplace on their person. There are 3 longbows leaning against the wall, strung and ready for battle. Michael is able to tie laces or peacebond the weapon of the first man if he wishes, but the other men are wearing metal boots, and have no laces in sight, and their swords are unfortunately out of reach for a peacebond. He can target one man with his TFB, but he has to choose.


Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Monday August 15th, 2016 5:15:22 PM

Pru takes a deep breath and prepares to act at the first sign of trouble.

Readied Action: If a fight breaks out, Pru will cast Haste on everyone she can. Everyone who's on her side, that is. She won't cast Haste on any bad guys. Just in case anyone was wondering. :)

Anna Morphling (Hugh C) -- AC 24/13/21; vs AOO: 28/17/21- HP 49/49 -- CMD 16 
Monday August 15th, 2016 8:29:58 PM

Anna readies an action to use her plant shape 1 morphamancy to turn into a mandragora at the first kind of trouble. The small plant creature with poison and a long reach seems like a good form to choose for the tight space the group finds themselves in.

Active Effects:
(OOC: can I get a time update kindly DM)
25 minutes - ? = +2 nat armor barkskin
3 hours 45 - ? minutes - darkvision

if plant shape activated : 4 min
+2 Con, +2 nat armor, +1 AC, +1 Atk, +4 stealth, +2 fly, -1 CMB/CMD
40 foot base speed, climb 40 foot burrow 10 foot low light vision, bite +8 (1d6+2 plus grab), 2 slams +8 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.
Gives AC of 18/14/14


AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+13=28 ;
Monday August 15th, 2016 9:52:04 PM

Tinker keeps silent, keeping still as Michael passes, and ready to crawl into action!

Stealth 28

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+12=29 ;
Monday August 15th, 2016 10:51:14 PM

Spells in effect:
Mage Armor

Nikolai spends the next moments in tense waiting mode. It shouldn't take long at all to verify the numbers, the layout, and what their gear is but is seemed to be taking Michael too long. So he waits.

Stealth + 12 = 29

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP60/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+9=23 ; d20+9=20 ; d4-1=1 ; 4d6=18 ; d4-1=3 ; 4d6=18 ;
Monday August 15th, 2016 11:35:55 PM

it will be fun to watch the guy in the nice chain falter. Michael thinks, he then thinks again. he quietly draws his rapiers and takes a bead on one of the breastplate guys kidneys he checks his positioning and slips the thin blades through the guy's kidneys and angles up into the lungs and liver. He figures the guy screaming and gurgling blood will be signal enough.

to Hit AC 23 and 20 for 1 and 3 points + 18 and 18 for flat footed sneak attack. +4 bleed starting his round.

18+18+4= 40 points damage.

AC 29 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK) 
Tuesday August 16th, 2016 6:02:42 AM

At a scream, Tinker launches himself, crab-wise, over the scree and down into the room area, getting to his feet as soon as he can and going completely defensive to give the team behind him time to deploy.

+6 AC if in an area where he can be Total Defense

DM Warren   d20+9=19 ; 3d6=12 ; d20+12=21 ; d20+12=29 ;
Tuesday August 16th, 2016 7:23:02 PM

let's say 15min getting into the cave, looking around, and crawling through the tunnel? so 10min left on your barkskin

will work on getting a map up - for now, you're in a circular room


It seems Michael is more than willing to draw first blood among this group. With surprise on his side, he places both of his rapiers through chinks in the man's armor, and gurgle and scream he does. He looks down in rage at Michael as the invisibility fades.

At this, Tinker rushes out of the cave, followed by strange plant creature and a monk. Soon after, a wash of invigorating magic rushes over them, courtesy of Pru.

The stabbed man looks down at Michael, and his hand is suddenly wreathed in flames! He reaches down and grasps Michael about the throat, burning him badly! 12 damage, DC17 fort or be fatigued and dazed

The other two leave him to handle Michael and charge at Tinker, who looks a bit more threatening, brandishing his Urgrosh. Neither of them can get through his defenses though.

The last man backs well out of range of the combat and brandishes his holy symbol. He casts a spell!
Everyone but Michael can no longer hear anything!

Spellcraft 17: Highlight to display spoiler: {Silence spell - seems to be centered on the exit to the tunnel }


Breastplate 1: 40damage, bleeding
Breastplate 2: 0
Breastplate 3: 0
Chain Mail: 0

Anna Morphling[mandragora] (Hugh C) -- AC 19/15/14; vs AOO: 23/19/14 - HP 49+7/49+7 -- CMD 16  d20+8=24 ; d20+9=10 ;
Tuesday August 16th, 2016 8:06:49 PM

(Spellcraft:24)

Anna-mandragora positions herself 10 feet away from one of the adversaries and then attempts to use the reach of her finger vines to slam the man but her aim is thrown off (10 vs AC; nat 1 :( )

Active Effects:
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
99 rounds = +2 nat armor barkskin
3 hours 30 minutes - darkvision
plant shape : 39 rounds
+2 Con, +2 nat armor, +1 AC, +1 Atk, +4 stealth, +2 fly, -1 CMB/CMD
40 foot base speed, climb 40 foot burrow 10 foot low light vision, bite +9 (1d6+2 plus grab), 2 slams +9 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.


AC 23 T 16 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+10=23 ; d20+14=16 ; d20+14=19 ; d8+5=11 ; 2d6=2 ;
Tuesday August 16th, 2016 8:46:37 PM

Silence! Doesn't bother Tinker much, he doesn't do a lot of talking anyhow. But the sight of a weakened Michael grabbed by flaming hands makes the dwarf more grim and he grips his urgrosh tighter.

Ignoring the two in his face, Tinker uses Prudence's familiar magic to dodge by his adversaries and slides in behind Flaming Hands.

There is no sound as the flanked man gets in the way of the dwarf's Urgrosh.

....
Acrobatics 23 to dodge without AOO by the two

Flanking attack. (Michael and Tinker have Teamwork: Outflank feat) deny opponent Dex

AC 16 (hero re roll) 19 (are you kidding me??). Potential Damage 11+2 sneak

Haste from Prudence

Silence from enemy cleric

DM ooc: did you remember your +1 from haste?
No: I forgot that again. :(. Should be AC 20 and no Dex.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+6=7 ;
Tuesday August 16th, 2016 9:14:47 PM

The flames cloud Michaels mind and he didn't realize how tired that poison made him. The world takes on a dreamy cast. The man in front of him is playing Tag! what a fun game. HA hA you can't tag me! I v.'m the rainbow king! king of the hill, a hill of beans, beans beans the musical fruit. the more you eat the...what the heck?

Total Defence +4 to ac.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  d20+11=30 ; d20+7=12 ; d6+4=9 ;
Tuesday August 16th, 2016 10:19:24 PM

Rushing toward the chamber, Pru easily identifies the spell. Silence is inconvenient, but not insurmountable. To demonstrate, Pru points her finger at the man with the holy symbol and sends an Elemental Ray his way.

[OOC: The elemental ray is a spell-like ability, not a spell, so it has no verbal component. Hit Touch AC 12 for 9 damage.]

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple)  d20+11=26 ; d8+3=5 ;
Tuesday August 16th, 2016 11:06:39 PM

Spells in effect:
Mage Armor, Haste (+1 att, +1 dodge, +1 Ref, +30 Move, extra attack on Full attack)

The sounds of pain sends Tinker forward and Nikolai right behind. A wave of magic energizes him even faster.

Entering the chamber, Tinker wastes no time in going for Michael's rescue. Nikolai takes a moment to survey the scene so they don't fall for a trap and he notices the man pulling back and casting a spell. All goes deathly quiet as a result.

His fist work well enough in silence and he rushes the man. Pru's ray flashes past him and then he's upon him.

AC 27 vs AoO (Mobility)

Stunning Fist Att +10 +1(Haste) = 26, dmg 5 + Stun
Stun: Fort Save DC15, Save negates, Fail = Stunned for 1 round.



Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Wednesday August 17th, 2016 10:41:56 PM

Pru chews her lip, looking over at Michael. If she could cast spells, she could protect him from the flames. Well, partly, at least. But she has to make do with what she has, and hope for the best.

Anna Morphling[mandragora] (Hugh C) -- AC 19/15/14; vs AOO: 23/19/14 - HP 49+7/49+7 -- CMD 16  d20+7=9 ;
Wednesday August 17th, 2016 10:54:09 PM

Anna-mandragora notices time slow down & tries to plan what her next move should be; should she go after the priest or keep focusing her fire on the lakeys? (Perception : 9 to try to assay softer target)

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Thursday August 18th, 2016 12:08:55 AM

Nikolai quickly assesses where all the enemy are and how effective they fight and makes plans for his next move.

DM Warren   d20+10=11 ; d20+10=19 ; d20+6=10 ; d20+14=31 ; d20+14=20 ; 2d6+11=19 ;
Thursday August 18th, 2016 1:46:39 AM

sorry - got held up in class for a couple extra hours tonight

Anna trips on unfamiliar limbs and doesn't connect with her target. Tinker almost misses, but then remembers how to do math, and his weapon strikes true! After Michael's previous attacks, this was too much for him to handle, and he collapses on the floor. Just in time too, as in Michael's condition, he may have been an easy target.

Pru's ray goes right through the caster's armor and singes him. He seems surprised that magic came through his quiet bubble.

Nikolai purposely draws attacks from his foes, trusting rightly in his agility to keep him safe. He strikes the caster with a quivering palm, which disrupts his body's natural rhythms and leaves him briefly stunned. Now he is less armored and stunned, so should prove an easy target for any and all, unless his lackeys have something to say about it.

It seems they do, as they close behind him to try to take on the wily monk. One is actually able to strike him, despite the dodging and weaving. Being behind him may help a bit as well, as does an aura of evil energy that seems to shine around him. Nikolai has been Smote for 19 damage!

Breastplate 1: 57damage, bleeding, unconscious
Breastplate 2: 0
Breastplate 3: 0
Chain Mail: 14, stunned

AC 24 T 17 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+11=24 ; d20+11=15 ; d20+6=25 ; d8+4=5 ; d8+4=11 ;
Thursday August 18th, 2016 5:56:30 AM

Tinker is pleased to see Burning Hands go down, and turns to notice Nikolai has the caster wobbly, but the other to are trying to make Nikko pay for it. More than one can play that game, and Tinker turns his well-used urgrosh on the nearest armored foe.

It is eerie in the silence, but The axe blade moves toward a target once! Twice! Three times!
.....

Haste from Prudence

Silence from enemy cleric

Three attacks with full attack+haste

AC 24, 15miss, 26. Dam. 5+11=16

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)9 for TW, R+11, CMB+10, CMD+21  d20+13=33 ; d20+8=28 ; d20+8=22 ; d20+8=14 ; d20+8=18 ; d4-2=-1 ; d4-2=-1 ; d4-2=2 ; d4-2=-1 ; 4d6=15 ; 4d6=16 ; 4d6=13 ; 4d6=9 ;
Thursday August 18th, 2016 8:46:48 AM

ooc: being dazed is for only one round right? I'm assuming so and posting as though i'm out of it but still fatigued. DM: correct, 1 round of daze

Reality reasserts itself.
Michael feels the burns to his throat, the man who did it slowly falling and bleeding out, his eyes rolling back in his head.
He sees Nikolai being flanked by two of the men, the man in chain mail reeling backward towards Michael, the sweat haloing his head from the force of Nikolais punch,
Tinker follows through with his Urgrosh the blood trailing off the blade making little rubies in the air as the blade slowly moves through space.
He notices the silence as well, then notices that he is noticing all this and that he must be under a haste spell.
All this happens in an instant.
A tired smile crosses his face as he thinks of the closest thing he's ever had to a sister..Pru.

He steps forward and brings his Rapiers to bear on the man in ChainMail. pistoning them between the links and into his kidneys and inside of his thigh. He's tired so his blows don't have the force and accuracy he's used to but he perseveres.

perception: 33

To hit AC 28 (+4 flank= 32 )for 1 15 sneak 16 total
To hit AC 22 (+4 flank= 26) for 1 16 sneak 17 total
To hit AC 14(+4 flank= 18) for 2 13 sneak 15 total
To hit AC 18(+4 flank= 22) for 1 9 sneak 10 total
+4 points of bleed damage per round starting his round.



Anna Morphling[mandragora] (Hugh C) -- AC 19/15/14; vs AOO: 23/19/14 - HP 49+7/49+7 -- CMD 16  d20+9=14 ; d20+9=28 ; d20+9=29 ; d20+9=27 ; d4+2=5 ; 2d4+4=8 ;
Thursday August 18th, 2016 8:50:36 AM

Anna-Mandragora decides to do as Tinker did and attempts to attack the thug she did last time with her 10 foot reach assuming she can get a full attack action with her vine fingers.

Anna misses with her first strike, but her second lands and the third lands striking a particularly weak point in the armored man's defenses.
(14 vs AC; miss)
(28 vs AC 5 bludgeoning damage + DC 18 fort save or poison see note)
(29 vs AC threat of critical backed up with 27 vs AC 8 bludgeoning damage + DC 18 fort save or poison see note)

Active Effects:
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
98 rounds = +2 nat armor barkskin
3 hours 30 minutes - darkvision
plant shape : 38 rounds
+2 Con, +2 nat armor, +1 AC, +1 Atk, +4 stealth, +2 fly, -1 CMB/CMD
40 foot base speed, climb 40 foot burrow 10 foot low light vision, bite +9 (1d6+2 plus grab), 2 slams +9 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect.


Shane P Trayvin posting for Brian Zapp.   d20+13=21 ; d20+13=32 ; d8+3=5 ; d8+3=5 ;
Thursday August 18th, 2016 8:56:35 AM

00C: I forgot that Trayvin was going to be gone this week. and that I was going to post for him. My apologies for bringing our numbers down.

Trayvin steps up behind the man flanking Nikolai and flanks him in return! He uses the guys head as a target and rings his bell with his morning start a couple of times.

To hit AC 21 for 5
To hit AC 32 for 5

+4 AoTF flanking feat.
+1 haste.



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 53/53 CMD 27/29(Grapple) 
Thursday August 18th, 2016 8:20:57 PM

OOC: What does it mean to be Smoted?
Is this the Channel Smite Feat?
If it is the Channel Smite Feat I should get a Will save to half the additional damage as per Channel Energy (10+ 1/2 cl lvl + Ch mod).

Need to know before posting.

The enemy has used the ability Smite Good

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Thursday August 18th, 2016 9:38:45 PM

ooc: the past tense of smite is smitten. awww..you were smitten with him Nick...that's so cute!

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  d20+7=22 ; d6+4=9 ;
Thursday August 18th, 2016 11:51:45 PM

Pru aims at the cleric, and fires again. Literally.

[Another Elemental Ray. Hit Touch AC 22 for 9 damage. Pru has the Precise Shot feat.]

DM Warren  
Friday August 19th, 2016 12:02:12 PM

Tinker goes to work on the man threatening Nikolai, paying him back in kind for striking his leader.



Time for Michael seems to go from full stop to fast forward, as he recovers from his daze and finds the hasting magic all at once. He steps up to the chain mail clad cleric and demonstrates why the kidney seems to be his favourite target. Not only can he reach it, but it's effective at putting down most anyone! that is one dead cleric



Anna and Trayvin join in the beatdown on the second armored man. He resists the poison at first, but the second dose puts him over the edge, and he is confused.

After the cleric goes down, Pru adjusts her shot to the breastplate man that is being attacked from all sides. Nikolai waits indecisively as he wonders whether he needs to avoid another attack like the one he just took.










Breastplate 1: 61 damage, bleeding, unconscious

Breastplate 2: 48, confused, fatigued

Breastplate 3: 0

Chain Mail: thoroughly dead



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+12=18 ; d20+12=27 ; d20+12=13 ; d20+12=24 ; d4-2=1 ; d4-2=1 ; d4-2=1 ; d4-2=2 ; 4d6=16 ; 4d6=13 ; 4d6=10 ; 4d6=18 ;
Friday August 19th, 2016 4:27:00 PM

Interesting. A stricken man moves differently than a man in combat. Michael watches, as his rapiers do their work, the man stiffens then relaxes as his body goes into shock, his neck flashing white as the blood drains from it, even as it spurts out his lower back.
He steps around the dead man falling in slow motion and takes a flanking position against the one who hasn't been touched. He picks a place when the man moves his armpit is exposed, it's a good place, Just not as easy to get to as the kidneys.

To hit AC 18 for 1 16 sneak = 17
To hit AC 27 for 1 13 sneak = 14
To hit AC 13 for 1 10 sneak = 11
To Hit AC 24 for 2 18 sneak = 20



AC 24 T 17 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+15=18 ; d20+15=26 ; d20+10=19 ; d8+5=8 ; d8+5=13 ; d8+5=12 ; d8+5=11 ; 2d6=9 ; 2d6=10 ; 2d6=2 ;
Friday August 19th, 2016 6:54:11 PM

Tinker twists around and matches Michael flank for flank. And then his axe goes to work again.

Three strokes, three times flanking to add more unexpected damage. Hopefully...

The silence makes it weird, but Tinker reflects it is to the advantage of the Agents.

...

AC. 18 26 19. Damage.
8+9. 17
13+10 23
12+2 14

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  d20+7=19 ; d6+4=10 ;
Friday August 19th, 2016 8:20:23 PM

Pru aims at her new target, and fires again. [Hit Touch AC 19 for 10 damage.]

Anna Morphling[mandragora] (Hugh C) -- AC 19/15/14; vs AOO: 23/19/14 - HP 49+7/49+7 -- CMD 16  d20+9=19 ; d20+9=13 ; d20+9=27 ; d4+2=5 ; d4+2=3 ;
Friday August 19th, 2016 10:37:06 PM

If Anna-Mandragora's vine fingers can reach the 3rd man from where she is or with a 5 foot step she positions herself to do so and lets him have it, hoping to poison him as well. Otherwise she will move and attack the man once using the reach of her vine fingers (OOC: just use first roll)

(19 vs AC; 5 bludgeoning damage + DC 18 fort save or be poisoned if hits)
(13 vs AC; miss)
(27 vs AC 3 bludgeoning damage + DC 18 fot save or be poioned if hits)

Active Effects:
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
97 rounds = +2 nat armor barkskin
3 hours 30 minutes - darkvision
plant shape : 37 rounds
+2 Con, +2 nat armor, +1 AC, +1 Atk, +4 stealth, +2 fly, -1 CMB/CMD
40 foot base speed, climb 40 foot burrow 10 foot low light vision, bite +9 (1d6+2 plus grab), 2 slams +9 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 34/53 CMD 27/29(Grapple)  d20+12=24 ;
Friday August 19th, 2016 10:52:00 PM

OOC: i had all intentions of coming back and posting one way or another but tried several times but could not connect to the Wold. So I went to bed. :}

IC: Nikolai shakes himself from the effect of being smitten from behind as he sees the cleric he stunned slump with Michael's rapier piercing him. It is weird engaging in combat with no sound. He's used to hearing his friends shouting warnings and words of encouragements between a few colorful battle cries.

He spins around and looks for more of the enemy.
Tinker and Michael are slicing and dicing one and another seems to just stare. 'That one is a good candidate for interrogation!' he thinks and leaps at him.

Impr Grapple Att: +12 = 24 vs CMD

DM Warren   d20+8=16 ; d100=60 ; d6=5 ; d6=3 ; d6=5 ;
Monday August 22nd, 2016 12:20:04 PM

Between the blows from various rogues and wizards, all targets are accounted for but one, and that one is in a full nelson hold from Nikolai. This last one though is raving and confused, and manages to struggle enough to hurt himself, even through Nikolai's hold, his own flaming fist grabbing his arm and flashing with fire, enough to make him collapse in Nikolai's arms.

The Agents are looking at him, wondering how to rouse and interrogate him through the silence, when all of a sudden the noise comes rushing back, just in time for a scream to reverberate through the darkness past the other side of the cavern.

This… This isn’t right! Mistress? No! NOOOOOOO!!!!!!


BP2: 53 damage, bleeding, grappled, confused, fatigued, unconscious
others - dead

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=28
Monday August 22nd, 2016 4:46:48 PM

The noise comes crashing through the silence. it's jarring in both it confusion, misery and clash with the perfect silence. still buzzing from the spell of haste, Michael flicks the blood from his rapiers then cleans them off on one of the dead men's pant leg. He then begins to methodically search the men for any items of value, or intelligence to help with the coming trials. He is tired, gods have I ever been this tired? he asks himself. Then he smiles...yes, how soon we forget boot camp...he can still hear his old sergeant screaming at him after he puked on their first 20-mile run. "Get up you stupid little pipsqueak, you wouldn't make a Gnolls breakfast, you decrepit little runt! You get your tail back in formation! NOW! You think the enemy gonna give you a break, run, RUN, RUN!" and later as they all collapsed around a fire in the middle of nowhere. "A scared man shows the same symptoms physically as a tired man, and a Tired man, panics more easily. By making you fit, we also make you braver...remember that" He learned that tiredness, like fear, is a matter of the mind more than the body...he adjusts his mind, pushing the thought of rest and setting down from it, and continues his work.

Perception 28.


AC 24 T 17 F 18 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+11=29 ;
Monday August 22nd, 2016 8:35:39 PM

Tinker hears the sound come rushing back in and immediately knows. "The undead woman knows we are here and probably watched our tactics through her stooges."

But what to do about it? That's not a puzzle (which Tinker excels), but a chess game where one has to know the mind off the opponent. And that is not Tinker's strength.

Tinker instead goes around the perimeter, checking nooks and crannies with his darkvision to identify all the exits and potential secret doors.
.....

Perception 29


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 34/53 CMD 27/29(Grapple)  d20+13=31 ;
Monday August 22nd, 2016 9:03:36 PM

Nikolai quickly releases his foe. Was the guy really trying to burn himself or did he just miss? When the guy slumps into unconsciousness he has no time to ponder the value of stabilizing him for questioning as his ears once again catch the sounds from around him, and beyond.

'Zounds! Glad I'm not in his boots!" he comments. There was no need to caution his friends to remain put at the moment as Michael and Tinker start searching the place.

OOC: DM, how much light is there? is the cavern clear or littered with debri and stalagmites?

Nikolai squints in the direction the scream came from. "Pru, Anna, keep your eyes peeled. Trayvin, use that wand on me once again. Thanks. We'll move that way as soon as we find our more about these four."

Perception +13 (guarding against what commeth from the darkneth) = 31

Trayvin AC 18/10touch Hp 59/59  d8=2 ; d8=7 ;
Monday August 22nd, 2016 10:15:23 PM

Trayvin nods and touches Nikolai, healing his wounds. "I have no wand, but I can still cast some spells."

Actions: Spontaneous convert bull strength into cmw. Nikolai heals (2+7+7) 16hp damage.

"That didn't sound good. I think these guys just found out why some things are better off locked up. This one is stable. Let's tie him up so he can't cause anymore trouble before we find out what caused those screams."

Anna Morphling[mandragora] (Hugh C) -- AC 19/15/14; vs AOO: 23/19/14 - HP 49+7/49+7 -- CMD 16  d20+7=18 ;
Monday August 22nd, 2016 10:35:42 PM

(Perception: 18)

Anna-Mandragora keeps her eyes peeled for anything. (OOC:Mandragoras speak common)

She points out anything odd that she sees and says to Nikolai, "Sounds like whatever Cybrene is doing isn't what her devoted followers had in mind? Mayhap there is division in their ranks we can exploit?"

Active Effects:
(OOC: How much time has passed? more than 1 round?)
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
96 rounds = +2 nat armor barkskin
3 hours 30 minutes - darkvision
plant shape : 36 rounds
+2 Con, +2 nat armor, +1 AC, +1 Atk, +4 stealth, +2 fly, -1 CMB/CMD
40 foot base speed, climb 40 foot burrow 10 foot low light vision, bite +9 (1d6+2 plus grab), 2 slams +9 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  d20=14 ;
Tuesday August 23rd, 2016 5:56:14 PM

Keep my eyes peeled. Right. Pru does her best, but she's just not much good for noticing things.

[Perception 14]

DM Warren MAP 
Tuesday August 23rd, 2016 6:53:36 PM

there is some light in here and Pru's dancing lights if she brought them in. The interior of the cave is dark.

Michael and Tinker quickly scan the area they are in before investigating the scream that came from farther in. Listening carefully, there are sounds of shuffling, as of many pairs of feet that drag a little bit on the floor of the cave. They find nothing in the walls or floor, and only come up with that which was on the men they just fought.

1 x chain shirt
4 x dagger
1 x masterwork short sword
1 x spell component pouch
4 x holy symbol(jancassis?)
3 x breastplate
3 x greatsword
3 x longbow with 20 arrows


The floor here in fairly smooth, no debris to speak of. Farther inside is not yet visible, but all is quiet after the one piercing scream from before. Quiet that is, until a spectral voice rings out. Yessss…… the ssssseal is broken. At lassssst I am freeeee. The Wold wassss wrong to have forgotten me. Sssssoon all will learn to fffffear Cybrine!” Her voice is similar to that of a screaming wind. Anna speaks about exploiting a division in their enemy's ranks, but from the sound of it, Cybrine does not fear anyone betraying her.

Trayvin AC 20/12 touch Hp 59/59 
Tuesday August 23rd, 2016 9:39:06 PM

"Well that didn't sound very inviting. No wonder no one visits Cybrine. Maybe that's why she sounds grumpy?"

Actions: Trayvin casts magic circle against evil centered on himself. Everyone within 10 feet benefits from a protection from evil spell.

Active Effects: magic circle against evil(10 foot radius) 70min remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer, Magic Circle Against Evil*, Searing Light(d)
* = used spells

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 50/53 CMD 27/29(Grapple)  d20+5=15 ;
Tuesday August 23rd, 2016 10:55:04 PM

Trayvin, you forget I gave you that wand of Cure Light Wounds out there just before we came into the cave. But I'll take whatever healing you prefer," Nikolai says chuckling.

He studies the holy symbols to see who they represent: Knowledge Religion +5 = 15

The chilling voice of Cybrine coming from the darkness dampens any humor.

He peers into the darkness and answers Anna, "Huh. What did they expect from an Undead? A probably crazed one at that by the sounds of it. We could use some light in there. Pru, send your Dancing Lights up ahead. You guys with bows and crossbows, get ready to shoot."

He readies his own crossbow.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=23 ; d20+10=16 ; d20+11=22 d6-2=3 4d6(1+6+2+4)=13
Tuesday August 23rd, 2016 11:06:52 PM

Heh heh. Yeah, I think the necromancer dating scene is a bit strained. it's hard to find a man when you smell like embalming fluid and keep trying to sacrifice potential suitors to some dark god. I wish Linden was here, she could sure use a bit of his "peace, love, flowers and happy weed". If she's got undead minions, we probably need to set up a funneling position to take them on, keep them from surrounding and overwhelming us. That or one of us with some kind of resistance goes in and draws them into a bunch then the spellcasters bring the hammer down on them. We need to try and winnow their ranks before we take on Cybine.

While he's talking Michael is taking stock of their position. Defence vs Offence. they have a defensible position here, but not a position from which they can readily attack, neither can they gain useful info from here either. it's a toss up but he still finds places where he can set caltrops, tripwires and perhaps a few deadfalls. If they move out he stages the items so that they can be deployed should they have to beat a retreat, if they are to stay and wait he sets them up for immediate use. At his leaders request he stops work on that and loads his Hoopak, ready to pop a sling bullet into some undead flesh at a moments notice.

Perception 23
disable device (to set up a trap) 16
Redied action fling sling bullet. To hit AC 22 for 3 points of damage. if within 30 ft and I get surprise add 13 +4 bleed.

Prudence Gundle [Mage Armor] [AC 20; HP 58/58] 
Tuesday August 23rd, 2016 11:19:50 PM

Pru sends her Dancing Lights up ahead, keeping them within the spell's range.

Anna Morphling[mandragora] (Hugh C) -- AC 21/17/16; vs AOO: 25/21/20 - HP 49+21/49+21 -- CMD 16 
Wednesday August 24th, 2016 11:08:05 AM

Anna-mandragora uses her bear's endurance morphamancy SLA to improve her hardiness for this upcoming battle with the cult leader and her minions.

Active Effects:
(OOC: How much time has passed? more than 1 round?)
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
Magic Circle Against Evil : +2 AC, +2 to saves
40 rounds = + 4 con bear's endurance
95 rounds = +2 nat armor barkskin
3 hours 30 minutes - darkvision
plant shape : 35 rounds
+2 Con, +2 nat armor, +1 AC, +1 Atk, +4 stealth, +2 fly, -1 CMB/CMD
40 foot base speed, climb 40 foot burrow 10 foot low light vision, bite +9 (1d6+2 plus grab), 2 slams +9 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect

Trayvin AC 20/12 touch Hp 59/59 
Wednesday August 24th, 2016 8:53:18 PM

Trayvin agrees with Nikolai's assessment and readies his crossbow.

Actions: readies weapon

Active Effects: magic circle against evil(10 foot radius) 70min remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer, Magic Circle Against Evil*, Searing Light(d)
* = used spells

AC 29 T 23 F 23 CMD 22 26 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK) 
Wednesday August 24th, 2016 8:55:20 PM

Tinker moves to the front, pulling his Urgrosh anid going fully defensive.

"Cybeine, you should have stayed lost. Because the Mailed Fist is going to let you meet Gargul now."

.....

Full Defensive. +6 AC

Prudence Gundle [Mage Armor] [AC 20; HP 58/58]  d20=12 ;
Wednesday August 24th, 2016 11:56:44 PM

Pru peers into the light cast by her Dancing Lights, hoping to see something. [Perception 12]

DM Warren MAP  d4=2 ; d4=4 ; d4=4 ; d4=2 ; d20+5=10 ;
Thursday August 25th, 2016 12:21:47 AM

The Agents find a way to keep up the levity even when about to face what is most assuredly a dangerous foe. Their position seems fairly defensible, but it also restricts the usefulness of the Agents that would be in the back. Trayvin and Anna activate some defensive magics in preparation of a fight.

Once the lights go into the cavern, many forms are distinguishable. There are 9 bodies shuffling around, and one more that is just now standing up. It seems to be dressed similarly to the antipaladins you just dispatched.

Hovering before it - somewhat alarmingly - is the insubstantial form of an old woman. Her hollow eyes are mouth are black voids, and her facial features twist and stretch into a nightmarish appearance. Standing near her is a slightly larger form that seems better armored and with better motor skills. It seems that you have discovered Cybrine, her general, and the men she has converted into an undead army!

Tinker is not impressed, and issues her a challenge. The Mailed Fist will not fall to one such as her! When the lights reveal the first shambling remnants of a man, Michael lets a bullet fly, which knocks it clean in the body. Unfortunately though, there is not enough blood flowing through it to make the strike as effective as it could be.

Cybrine sees the intruder and her eyes flare, piercing Michael to his core. DC17 Fort of become panicked for 10 rounds, on a successful save, become shaken for 2 rounds Get them, my petsssss! The group begins shambling towards the cave entrance, and one takes a swipe at Michael with its Greataxe. vs AC10 -miss

Mook1: 3dmg (Knowledge Religion DC 13: Highlight to display spoiler: {A minor undead creature, though it has a nauseating aura about it that can make you sick to your stomach. }
Mook2
Mook3
Mook4
Mook5
Mook6
Mook7
Mook8
Mook9
Mook10

General (Knowledge Religion DC 16: Highlight to display spoiler: { Sword Wight: This foe can drain your energy with its hands and its sword }
Cybrine (Knowledge Religion DC 22: Highlight to display spoiler: {This is a kamarupa! A dangerous foe with a deadly touch.}

Shaken: –2 penalty on attack rolls, saving throws, skill checks, and ability checks
Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 50/53 CMD 27/29(Grapple)  d20+5=20 ; d20+8=20 ; d20+10=19 ; d8+1=7 ;
Thursday August 25th, 2016 12:51:34 AM

Active Spells:
Mage Armor, Haste (+1 AC, +1 Att, +30ft move, extra att on Full Att)

Knowledge Religion +5 = 20
Knowledge Undead (Favored Enemy) on Cybrine +8 = 20

OOC: was it one roll for all three or one roll for each?

Nikolai recognizes some of the undead. "Those minions smell bad and can nauseate you! Beware! The general is wight of sorts. He can drain your energy with his touch or sword! I'm not so sure about Cybrine yet."

He shoots his bolt at the one attacking Michael then dropping the crosbow, he steps and stands beside Michael, drawing his magical Kama while he moves.

Bolt Att +10 = 19, dmg = 7

If, on the other hand, Michael bolts in a panic, he forms up with Tinker instead.

Anna Morphling[mandragora] (Hugh C) -- AC 21/17/16; vs AOO: 25/21/20 - HP 49+21/49+21 -- CMD 16  d20+9=23 ; d4+2=5 ;
Thursday August 25th, 2016 1:55:00 PM

For the time being Anna-Mandragora decides to keep her current form and advances towards the skirmish setting herself up to use her reach to slam one of the minions from behind Michael.

(23 vs AC; 5 piercing damage)

Active Effects:
(OOC: How much time has passed? more than 1 round?)
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
Magic Circle Against Evil : +2 AC, +2 to saves
39 rounds = + 4 con bear's endurance
94 rounds = +2 nat armor barkskin
3 hours 30 minutes - darkvision
plant shape : 34 rounds
+2 Con, +2 nat armor, +1 AC, +1 Atk, +4 stealth, +2 fly, -1 CMB/CMD
40 foot base speed, climb 40 foot burrow 10 foot low light vision, bite +9 (1d6+2 plus grab), 2 slams +9 (1d4+2 plus poison)(10 foot reach on slam)
Poison (Ex) Slam—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but "act normally" result on the confusion behavior table ends the effect

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+8=26 ; d20+6=13 ; d20+6=23 ; d4-2=1 ; d4-2=1 ; 4d6=18 ; 4d6=9 ; 4d6=13 ;
Thursday August 25th, 2016 2:29:30 PM

fort save 26 (+2 due to halfling fear resistance).

Death is part of life, Michael knows this, accepts it and even to a certain degree, is curious about it. After all, he's sent enough people to it, it's only fair that he one day go as well. But that creatures gaze, it was not death or life...it's...unlife...a perversion of everything...it shakes him in a way he's never quite felt before. he tries to focus his mind away from it, but it's like looking at a drawing of an impossiblity, it weighs on him. Training takes over and he reinforces His commanders flank working his rapiers into the undead things spinal colum, since it's dead it may not bleed.

To hit AC 13 +4 for flank = 17 for 1 point of damage. 9 sneak +4 bleed stating its round it it bleeds.
To hit AC 23 +4 for flank =27 for 1 point of damage. 13 sneak
total 24 points



Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Thursday August 25th, 2016 4:49:23 PM

Since Pru's first Haste has worn off, she inches forward and casts another one.

Everybody is Hasted.

AC 30 T 24 F 24 CMD 29 32 vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+10=16 ;
Thursday August 25th, 2016 6:53:54 PM

Tinker pauses, he can't see around the rock outcropping and has to wait until Nikolai or Michael provide some room. Thankfully, both move to set a flank, enabling Anna and then Tinker to move into the larger cavern and expand their beachhead.

The dwarf uses his amazing agility for one as wide as he to try to avoid any attacks as he gets into position, still being fully defensive for the undead to waste thier attacks on his evasive and armored body.

....
Acrobatics 16 to avoid AOO while moving through Nikko's space and to the right. (20' foot move easy)

Full Defense. +6 AC

Haste from Prudence. +1 AC, reflex, to hit, +20 foot move

Trayvin AC 20/12 touch Hp 59/59 
Thursday August 25th, 2016 9:52:19 PM

Trayvin offers up a quick prayer to the Gods of the Wold. It couldn't hurt, no telling if they will need the help. In the meantime he casts a spell to sway the odds a little in the favor of the Agents. "What do you think? Should we let them come to us or push our way out?"

Actions: cast prayer on the group. (I think it should catch roughly half of the enemy mooks in it's range, 40 foot burst)

Active Effects:
magic circle against evil(10 foot radius) 70min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 7 rounds remaining
prayer, +1 attack, damage, saves and skill checks, 7 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 50/53 CMD 27/29(Grapple) 
Thursday August 25th, 2016 11:57:26 PM

OOC: SteveK, move Tinker on the board.

IC: Nikolai feels the quickening soar through his body again. He's eager to unleash death to undeath!

OOC: my parents came in one day early. I should get a speck of time to post tomorrow. I'll just have to explain to them it's a Life or Undeath situation. LOL!

DM Warren MAP  d20+4=16 ; d20+4=14 ; d20+4=22 ; d20+4=22 ;
Friday August 26th, 2016 1:46:42 AM

Individual rolls

Nikolai quickly identifies the weaker of their undead foes and warns his allies of their more dangerous abilities. Even firing into the foe next to Michael, he is able to connect before advancing to form a barrier to more coming in at them added 2 dmg for favored enemy . Anna and Michael also get hits in on the closest undead, with Nikolai has identified as Draugr, though they seem little effected. This jogs Nikolai's memory, and he recalls that they are hard to damage with piercing weapons! DR 5/slashing or bludgeoning

Trayvin and Pru use their magic to good effect, speeding up the party and hindering the closest 5 Draugr.

Tinker moves up to get into the fray, eager to put his weapon to work. moved him up

The enemy swarms in, seeing new targets and following their direction to take them. The wight hands back for a moment, assessing the situation, and Cybrine floats towards them and to the West, disappearing into a wall of the cavern!

Between the speed and the magic and Tinker's well practiced defenses, no strikes are able to connect, though more and more of the undead are trying to surround the Agents.

DRAUGR: AC14, DR 5/slash or bludgeon, undead (immune to crit/sneak)
Draugr1: 7dmg
Draugr2
Draugr3
Draugr4
Draugr5
Draugr6
Draugr7
Draugr8
Draugr9
Draugr10

Sword Wight
Cybrine

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+17=22 ; d20+8=17 ;
Friday August 26th, 2016 9:57:33 AM

Typical Thinks Michael as his blows fail to do any harm. Not having a circulatory system, or any other type of living system, his attacks do very little to the thing and weak as he is it's even worse. He feels the quickening of Pru's magic and hears the divine beauty of Travins prayer. it bolsters him, and he feels the effects of Cybines gaze begin to lift. (last round of shaken). What to do, what to do? the lantern lights...AH Ha!

he puts his leg around the creatures shin and pushes his shoulder into crook of it's knee sideways, away from the "3rd leg" for a trip attack. he uses his superior dexterity and Acrobatics to avoid the AOO.

Acrobatics 20 (forgot -2 for shaken. )

Trip 17.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Friday August 26th, 2016 10:06:09 AM

ooc: sorry forgot to post this with it.

Guys! Move back into the alcove! we need to take them at a choke point, Nick move first, Tinker next I'll be right behind you! Pru! get ready to bring the hammer down!

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16 
Friday August 26th, 2016 1:42:31 PM

Anna reverts to her normal form seeing that her slams aren't cutting it and she doesn't have the desire to start biting undead creatures.

She draws her oversized club. Next round she will use a scroll to hopefully make it magical.

Active Effects:
prayer: +1 Attack, +1 damage, saves, skill checks
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
Magic Circle Against Evil : +2 AC, +2 to saves
38 rounds = + 4 con bear's endurance
93 rounds = +2 nat armor barkskin
3 hours 30 minutes - darkvision

Large Club : +7 to hit; 1d8+4 damage


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 48/53 "Tinker" (SteveK)  d20+11=31 d20+11=24 d20+11=29 d20+6=19 d8+4=5 d8+4=7 d8+4=12 d8+4=8 d8+4=9
Friday August 26th, 2016 6:50:04 PM

Tinker grunts laughter. "I'm fresher, harder to hit, and Nikko just said my axe will work better than your kidney-stickers. You get back, Michael, and I'll hold them off at the bottleneck!"

Tinker begins swinging the axe head of his urgrosh, slashing at the undead to give his battle-buddies time.
......

Haste from Prudence. +1 AC, reflex, to hit, +20 foot move

AC 31crit24 yes!, 29, 19

Dam. Crit. 5+7+12= 24 slashing damage, 8, then 9. All slashing.



Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  d20+6=14 ; d20+6=14 ; d20+6=11 ; 7d6=29 ;
Friday August 26th, 2016 7:49:06 PM

[Did my Religion rolls now, because I forgot yesterday. Not that it helps much.]

"Watch out!" Pru calls. "She disappeared into the wall, so she can pop out next to any of us." [I don't think she needs a successful Knowledge check for that, right? It's just logic.]

Pru takes careful aim and drops a Fireball where it will damage the most undead without hurting any friendlies. [29 fire damage; DC 18 Reflex save for half]

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 48/53 "Tinker" (SteveK) 
Saturday August 27th, 2016 11:24:59 AM

"Right!" Acknowledges the dwarf to Prudence's timely advice.

He hopes his first, well-placed axe stroke killed the first enemy so his following two strokes would start beating down the next in line...

DM Warren MAP  d20+1=21 ; d20+1=8 ; d20+1=13 ; d20+1=17 ; d20+1=5 ; d20+1=18 ; d20+1=15 ; d20+1=10 ; d20+1=2 ; d20+3=6 ; d20+13=31 ; 2d6+1=10 ; d20+10=24 ; d20+5=8 ; d20+5=9 ; 2d6=9 ; 2d6=10 ;
Saturday August 27th, 2016 11:31:59 AM

Michael is momentarily frustrated at the lack of effectiveness of his rapiers, but quickly switches gears and knocks down on the of clumsy Draugr.

Nikolai and Anna adjust their tactics to respond to the abilities and vulnerabilities of their foes.

Despite an especially well aimed blow, Tinker's Urgrosh does not hit anything particularly vulnerable, but the strength and multitude of his swings takes out one of his foes anyway. He boasts about how tough it is to hit him, and calls for the others to get behind him to create a choke point.

Pru sees her opening, and drops an explosive ball of fire into the midst of the foes, hitting all but the one Michael tripped so as to avoid her allies. All but two of the draugr immediately go up in flames, and are incinerated by the raging inferno!

The other two draugr aim their axes at Michael and Nikolai, but are still unable to find their marks.

There is little time to celebrate, as the opening in the ranks gives a chance for the Sword Wight to make himself known, as he charges in to start hacking at Tinker. Perhaps Tinker's boast was a bit premature, as the Wight's sword cleaves into a chink in his armor and strives to pull away his life essence!

Hit AC 31 for 10 damage, Fort DC18 or gain 1 temp negative level

Not only that, but a ghostly chuckle follows. Hard to hhhhhit, are you? Cybrine pops out of the wall next to tinker and her insubstantial hand reaches right through the armor to touch Tinker's skin. Hit touch ac 24 - 9 dmg and Fort DC17 or DIE as your heart stops beating

DRAUGR: AC14, DR 5/slash or bludgeon, undead (immune to crit/sneak)
Draugr1: 7dmg
Draugr2: 14dmg
Draugr3: 14dmg

Sword Wight: 29dmg
Cybrine:

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 50/53 CMD 27/29(Grapple)  d20+7=10 ; d20+7=21 ; d20+11=26 ; d6+5=7 ; d6+5=10 ;
Saturday August 27th, 2016 10:37:42 PM

Active Spells:
Mage Armor, Haste (+1 AC/Att/Ref, +30ft move, extra att on Full Att),
Prayer (+1 att/dmg/saves/skills, -1 same for foes).

Nikolai remembers, after they had returned from saving the village from all of those zombies, studying up on zombie types of undead. Michael's attacks and the lesser damage brought some of all that book learning to the fore. Some undead are more resilient to bludgeoning, some slashing, some piercing. In this case, piercing weapons do less damage. He quickly passes that information along to the others.

"Pru, good thinking. That's exactly probably what she'll do! Michael, let's hold the line here so Anna and Pru can strike over our heads and Trayvin can heal us or take on Cybrine when she comes out."

Good thing his kama is as slashing weapon, he did not feel like getting his hands on filthy undead.

His first target would be the tripped draugr, but the appearance of the more deadly leaders changes his tactics some.

"Way to go with that fireball, Pru. Your next target is Cybrine. She's our biggest danger now! Anna, try to get Sword Wight! Tryavin, can you channel some positive energy to hurt the undead?"

Nikolai attacks the draugr between the red one and the sword wight with his Kama +2:
Flurry Att1 +7 +2(spells) = 12
Flurry Att2 +7 +2(spells) = 23 dmg 1d6 +5 +1(spells)= 8
Haste Att +11 +2(spells) = 28 dmg 1d6 +5 +1(spells)= 11

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16  d20+18=21 ; d20+8=15 ; 3d6+5=17 ;
Sunday August 28th, 2016 2:34:59 PM

Anna heroically(spends 1 hero point) successfully activates her scroll of Shillelagh on her oversized club. She realizes that there is no good path to the Sword-Wight at this time so she will use her club to attack the vulnerable Draughr (15 vs AC - 4 ; 17 magic bludgeoning damage)

Active Effects:
prayer: +1 Attack, +1 damage, saves, skill checks
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
Magic Circle Against Evil : +2 AC, +2 to saves
37 rounds = + 4 con bear's endurance
92 rounds = +2 nat armor barkskin
Shillelagh 10 rounds = +1 weapon; +2 size categories
3 hours 30 minutes - darkvision

Large Club : +8 to hit; 3d6+5 damage magical bludgeoning damage

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP DEAD "Tinker" (SteveK)  d20+8=9 ; d20+8=11 ; d20+8=23 ; d20+8=14 ;
Sunday August 28th, 2016 7:24:25 PM

Tinker gets what he wants; the strongest enemy concentrating on him so the other Agents can win the battle. But in doing so, he finds the enemy MUCH stronger than he anticipated!

First the armored wight moves in, easily battling aside the dwarf's defenses and landing a blow that takes a heroic effort to shrug off.

Then Cybrine slides out of a wall and casually touches Tinker, and even with another heroic effort... The body of the dwarf clatters to the cavern floor.
......

Save v Wight. 9. Hero Point 23

Save v Cybrine 11. Hero Point 14. DEAD

Trayvin AC 20/12 touch Hp 59/59  d6=1 ; d6=3 ; d6=4 ; d6=3 ;
Sunday August 28th, 2016 8:44:22 PM

OOC Did Tinker add bonuses from protection from evil and prayer?

"Looks like negative energy, let's see how she likes the other kind." Trayvin worries as Tinker falls to the floor. And he is too far away to help him yet. Time to pour on the damage and hope it isn't too late.

Actions: channel energy will save DC 16 for half. Damage = 11 (I think all enemies are in 30 foot radius range- DM discretion)

Active Effects:
magic circle against evil(10 foot radius) 70min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 7 rounds remaining
prayer, +1 attack, damage, saves and skill checks, 7 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 5/6 remaining

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  4d4+4=14 ;
Sunday August 28th, 2016 10:37:37 PM

Pru can't see Cybrine from where she's standing, and she really has no desire to get any closer to the battle.

So instead, she fires a spread of Magic Missiles at the sword wight. [14 points of force damage.]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+6=15 ; d20+6=15 ;
Sunday August 28th, 2016 10:55:27 PM

Son of a troll! Michael Curses under his breath as he sees his friend go down. He reaches into his pocket and pulls out a tanglefoot bag. He tosses it at the Wight, he then tosses another at the zombie standing closest to Tinker.

To hit AC 15 for tangle
To hit AC 15 for Tangle.

Tanglefoot Bag: A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

DM Warren MAP  d20+7=16 ; d20+12=23 ; d20+3=22 ; d4=4 ; d4=4 ; 3d4=8 ; d4=2 ; d20+10=30 ; 2d6+1=7 ; d20+10=13 ;
Monday August 29th, 2016 2:11:04 PM

Nikolai must refamiliarize his hands with his Kamas, but once he does, he quickly dispatches the draugr closest to him and strikes the one on the ground with his second two attacks.

Anna reaches right past him and pounds the last standing one into oblivion with one swing of her glowing green club.

Trayvin channels divine energy which dusts the one on the ground, but the other enemies are made of sterner stuff. will saves 16 and 23 - pass, 5 damage

Pru knows that the foes have to be dispatched before any other allies fall. Tears can come later. For now, magic missiles!

Michael has so many targets in front of him, but they have all quickly fallen to the blows of his comrades. He uses his one action to pull out a tanglefoot bag and goo up the skeletal captain. The goop explodes onto him, but fails to stick him to the floor. It does tangle up his sword arm though. -2 to attacks, -4 dex, 8 rounds

Cybrine laughs with an evil glee as one last breath slides out of Tinker's body. She seems eager to use her power against any and all that would get in her way. She prepares to move forward with her captain. He may be limited in his movement, but she has nothing to fear from the glue. She slides through the wall and fixes her gaze on the one who burned her with holy energy, disliking the feel of goodly magic.
Trayvin: Frightful Gaze - DC 17 Fort Save or panicked for 8 rounds - succeed and be shaken for 2 rounds

The wight swings at the only target in range - Nikolai - with his Greatsword, striking him despite the impediment of the glue, though not quite finding a vulnerable spot. AC 30 (crit), not confirmed - 7 damage and DC 18 fort or gain 1 temp negative level

Sword Wight: 48dmg, gooified
Cybrine: 5dmg


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple)  d20+11=25 ; d20+13=23 ; d20+15=16 ; d20+15=17 ; d6+8=14 ;
Monday August 29th, 2016 4:52:36 PM

Active Spells:
Mage Armor, Haste (+1 AC/Att/Ref, +30ft move, extra att on Full Att),
Prayer (+1 att/dmg/saves/skills, -1 same for foes)

Nikolai has no time to react to Tinker falling. He's not even sure what's has actually happened. He suspects it's not good but he is too busy fighting for his own life. The sword cut doesn't seem too bad but he feels a coldness described in the books on Undead as a negative force trying to sap his life!

Fort +10 +1(Prayer) DC18 = 25

He fights off that negative energy that time!

No point in trying to flank the undead, he steps (5' step I think) away from the wall so Cybrene has to exit the wall altogether to get to him, then lays into the wight. He figures the wight's armor will protect it better than the draugr, so he holds back on his flurry and attacks normally.

Kama +2:
Att1 + 11 +2 (spells) +2 (Fav Enemy)= 23 +2 = 25 dmg 1d6 +5 +1(spells) +2 (FEy)= 14
Haste Att1 +11 +2 (spells) +2 (Fav Enemy)= 16

His hasted attack goes wide. He tries to recover and pulls some of his own energy into a back swing:
Hero Point Att +11 +2 (spells) +2 (Fav Enemy)= 17

He feels his Karma ebb and decides to spend more time in good works to pull his Karma back in line.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple)  d20+15=24 ; d6+8=11 ;
Monday August 29th, 2016 5:01:15 PM

OOC: I forget that I have Ki points to spend, so here we try again.

Ki Pool 5/5:
Nikolai remembers his monk training and pulls from that extra energy known as Ki and swings the Kama back up as an upper cut:

Ki attack Att1 +11 +2 (spells) +2 (Fav Enemy)= 24
dmg 1d6 +5 +1(spells) +2 (FEy)= 11

Ki Pool 4/5

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP DEAD "Tinker" (SteveK) 
Monday August 29th, 2016 5:25:07 PM

Easier than falling asleep, thinks Tinker, as he again sees the shadowy outlines of battle and the red lines that are trickles of Woldsblood. He looks down and notices that he is a trickle himself, one that is not tethered on on end. Inevitably, he is pulled towards a larger trickle...

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+17=28 ;
Monday August 29th, 2016 6:37:23 PM

The wight hits his boss, well we can't have that now can we. Michael moves around Nikolai outside the wights reach and then moves into attack on it's flank. Knowing he really can't hurt the thing he uses himself as a distraction for it so that his boss can get a good hit in.

total defence +4 AC 25.

Acrobatics 28 to avoid AOO.

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16  d20+8=25 ; d20+8=19 ; 3d6+5=19 ; 3d6+5=17 ;
Monday August 29th, 2016 6:51:05 PM

"For Tinker!!!" Anna cries as she sees her comrade fall. She takes a 5 foot step and then lays into the wight using her hasted attack.

(25 vs AC; 19 magical bludgeoning damage)
(19 vs AC; 17 magical bludgeoning damage)

Active Effects:
prayer: +1 Attack, +1 damage, saves, skill checks
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
Magic Circle Against Evil : +2 AC, +2 to saves
36 rounds = + 4 con bear's endurance
91 rounds = +2 nat armor barkskin
Shillelagh 9 rounds = +1 weapon; +2 size categories
3 hours 30 minutes - darkvision

Large Club : +8 to hit; 3d6+5 damage magical bludgeoning damage

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  d20+7=8 ; d20+7=27 ; d20+7=15 ; d6=6 ; d6=3 ; d6=2 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; d6=2 ;
Monday August 29th, 2016 9:11:55 PM

Tinker's okay, Pru assures herself. He just got knocked out. After the fight, he'll pop back up and make some wry remark and call her "beanpole." He'll get up. Tinker always gets up again.

Pru has more immediate problems to think about: namely, how to hurt this incorporeal undead that's right in her face. Well, fire hurts most things.

Pru takes a cautious step back, then takes careful aim. Two bright, orange-and-red beams stream from her hands toward Cybrine. [Cast Scorching Ray. Rolled 1 for the first attack and a 20 for the second attack, so there you go. Critical threat confirmed to Touch AC 15. That's 16 fire damage, or 30 fire damage if it's a critical hit.]

Trayvin AC 21/13 touch Hp 59/59  d20+11=24 ; d20+6=25 ; d8+2=7 ;
Monday August 29th, 2016 10:36:11 PM

Trayvin shrugs off some of the gaze of the wicked creature, good thing he was trying to protect himself with a raised shield, must have blocked some of the view. (fort save = 24, shaken 2 rounds) He backs up a step and casts a spell. A glowing warhammer appears and hovers in mid-air before taking a swing at Cybrine. "Didn't like the holy energy Cybrine? Try on some divine spell damage for dessert!"

Actions: Trayvin casts spiritual weapon Hit AC 25, 7 damage

Active Effects:
magic circle against evil(10 foot radius) 69.8 min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 6 rounds remaining
prayer, +1 attack, damage, saves and skill checks, 6 rounds remaining
shaken, –2 penalty on attack rolls, saving throws, skill checks, and ability checks, 2 rounds remaining
spiritual weapon, +6 hit/1d8+2 dmg, 7 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon*, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 5/6 remaining

DM Warren MAP  d100=32 ; d20+10=27 ; 2d6=4 ;
Tuesday August 30th, 2016 1:12:01 PM

Between Michael's distraction, Nikolai's Ki Strike, and Anna's giant club, the Sword Wight lets out a ghostly roar and collapses into dust.

Tinker sees shadows in the light - he watches from the shadow world as his companions keep fighting to prevent this menace from being released into the world.

Pru is confident that Tinker will get up. He's never fallen before, has he? She falls back and releases rays of fire at Cybrine, and though the first passes right through he without doing damage, the second is in phase with the ghostly woman, and sears her, though not critically. 50% hit chance - 32 is a hit

There's no worries about missing with Trayvin's force weapon though, and it strikes true.

You woooould have been ssssmarter to run, holy man! She pursues Trayvin and his unerring weapons, reaching out her hand to pass through his armor. hit AC 27 for 4 damage, DC17 Fort or die

Cybrine: 20dmg, 50% damage from all damage but force , immune to crits and non-magical weapons.


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP DEAD "Tinker" (SteveK) 
Tuesday August 30th, 2016 6:23:25 PM

It's like a shadow play, thinks Tinker, and he gets angry. How can he be allowed to watch a battle and not be able to help! He wants to help, needs to help.

Well, he's dead, and Cybrine is 'sorta' dead. Maybe he could wrestle the witch?

Tinker tries to pull away from the red sparkling lights and grab ahold of Cybrine.

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16  d20=19 ; d8=5 ; d20+8=19 ; d20+8=14 ; d100=50 ; 3d6+5=10 ;
Tuesday August 30th, 2016 8:08:08 PM

Anna takes a 5 foot step towards the apparition and then lays into her with the giant green club.

(19 vs AC; 50 on d100; 10 magic bludgeoning damage)
(14 vs AC)

"Hey Cybrine I see you for what you are some two bit cult leader wannabe. Yeah I said it, come at me!"

25 vs AC; 19 magical bludgeoning damage)
(19 vs AC; 17 magical bludgeoning damage)

Active Effects:
prayer: +1 Attack, +1 damage, saves, skill checks
haste: +30 movement; +1 Atk; +1 AC +1 Atk on full attack + 1 reflex save
Magic Circle Against Evil : +2 AC, +2 to saves
35 rounds = + 4 con bear's endurance
90 rounds = +2 nat armor barkskin
Shillelagh 8 rounds = +1 weapon; +2 size categories
3 hours 30 minutes - darkvision

Large Club : +8 to hit; 3d6+5 damage magical bludgeoning damage

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58]  4d4+4=16 ;
Tuesday August 30th, 2016 8:23:01 PM

Pru gasps a little as her first ray passes right through the ghost.

Too chancy, she decides. Magic Missile does less damage, but I know it's going to hit.

Pru fires a full spread of Magic Missiles at Cybrine. [16 force damage]

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+17=22 ;
Tuesday August 30th, 2016 9:00:46 PM

as the Wight falls like dust in the wind, Michael is taken back to the battle with Pavillion Neutronis. The candle lights again. He shouts.

Hey Cybine, were you any kin to a man named Pavillion Neutronis? He was our Field Marshall for a while. Dashing fellow, Calvary commander.

While doing this he scans the cavern, looking for whatever was holding cybine in the world. He knows little of Ghosts, but all the stories he has heard say that if you destroy their haunt...the gost leaves this world. He quaffs his potion of Darkvision to assist in this.

Perception 22

Trayvin AC 21/13 touch Hp 55/59  d20+9=26 ; d6=4 ; d6=5 ; d6=6 ; d6=5 ; d20+6=23 ; d8+2=9 ;
Tuesday August 30th, 2016 9:08:25 PM

Fort save = 26

"Is that all you've got? it kinda tickled. Maybe you should be the one to do the running Cybrine. After what you caused to the people in that town, I don't think you're just going to get trapped this time. I think it's time for you to meet Gargul face to face." Trayvin presents his holy symbol to Cybrine, she didn't seem to get a good look at it last time.

Trayvin tries to bluff some bravado, he didn't know how many more of those hits he could withstand. Hopefully Cybrine will make a mistake and give the Agents a chance at victory.

Actions: channel energy to damage Cybrine. damage = 20, DC 16 will save for half.
spiritual weapon attack: hit AC 23, 9 damage

Active Effects:
magic circle against evil(10 foot radius) 69.7 min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 5 rounds remaining
prayer, +1 attack, damage, saves and skill checks, 5 rounds remaining
shaken, –2 penalty on attack rolls, saving throws, skill checks, and ability checks, 1 rounds remaining
spiritual weapon, +6 hit/1d8+2 dmg, 6 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon*, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 4/6 remaining

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple)  d20+15=26 ; d20+17=19 ; d6+8=10 ; d100=79 ; d20+17=22 ; d6+8=14 ; d100=89 ;
Tuesday August 30th, 2016 11:12:12 PM

Active Spells:
Mage Armor, Haste (+1 AC/Att/Ref, +30ft move, extra att on Full Att),
Prayer (+1 att/dmg/saves/skills, -1 same for foes)
Ki 4/5

Hardly having time to let loose a huge sigh of relieve, Nikolai shifts his attention to the remaining battle. Michael seems to be checking for any more foes in the dark, so Nikolai rushes back to where he hears Trayvin taunting Cybrene.

"Michael, if you get a chance, see what you can do for Tinker," he hollers as he rushes back to help put Cybrene away. He squeezes past Anna and continues past Cybrene to set up a flanking maneuver with Michael.

Move Hasted (speed 70), Acrobatics to Avoid AoO (half speed for 3 squares thereabouts) = 26
Attack Att1 +11 +2 (spells) +2 (Fav Enemy) +2 (Flanked)= 19
dmg 1d6 +5 +1(spells) +2 (FEy)= 10 , 50% miss (low is good) = 79 miss

Ki attack Att1 +11 +2 (spells) +2 (Fav Enemy) +2 (Flanked)= 22
dmg 1d6 +5 +1(spells) +2 (FEy)= 14, , 50% miss (low is good) = 89 miss


DM Warren MAP  d20+12=25 ;
Wednesday August 31st, 2016 1:14:58 PM

Try as he might, Tinker cannot seem to manifest his will into any semblance of attack. The motes of his awareness swirl around Cybrine, but she mindlessly bats them away without seeming to notice them.

Michael thinks hard about ghosts and tries to find something anchoring her to this plane. All he sees about the cavern are rock formations and dead bodies. And he's never heard of a ghost having a touch that can kill. Perhaps this is a different sort of incorporeal monster that doesn't follow the same rules. If only he knew more about religious lore. She doesn't seem to respond to his question either, being more concerned with the energy slamming into her.

Anna brings her club to bear, trying to bring down her foe with brute strength. a little confused about how many attacks were actually made - will apply the first at least

Pru quickly changes tactics and goes back to the tried and true magic missiles.

Cybrine seems to still be fairly resistant to the wave of holy energy save vs 16 = 25, success, 10 dmg , but the manifestation of Trayvin's God's weapon strikes true and strong.

At first, Nikolai thinks that his kamas pass right through Cybrine - but telltale snags of ectoplasm tell him differently. As the second strike passes through her, there is a slight puff, a rush of wind, and an unwoldly scream as Cybrine dissipates into a mist and disappears altogether.

A tattered scrap of cloth drifts down from where she was hovering to settle gently on the ground - it continues to flutter gently, the only movement remaining in this cold and dark cave, other than the heaving of tired shoulders after the exertion of battle.

Cybrine: Poofed!



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+4=15 ;
Wednesday August 31st, 2016 2:14:44 PM

Michael switches gears and goes to check on his fallen friend. He feels for a pulse and then starts first aid procedures on the dwarf.

Come on you crusty ol' battle axe, start breathing. Tinker you can do it. come on man. You've faced a lot worse than this and made it, The gnolls, the will o wisps, Unruck, a little ol' ghost ain't gonna hurt you. Wake up man, c'mon! he pushes the dwarfs chest, gives him breath and works to get the dwarfs heart to beat.

Heal 15.


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple)  d20+8=17 ;
Wednesday August 31st, 2016 10:05:34 PM

Active Spells:
Mage Armor, Haste (+1 AC/Att/Ref, +30ft move, extra att on Full Att),
Prayer (+1 att/dmg/saves/skills, -1 same for foes)
Ki 3/5

Nikolai snatches up the scrap of cloth and hands it to Trayvin. "See if you can make anything of this and if it something we need to keep or destroy. Then come and see if you can help Tinker."

He then hurries over to his dear stalwart friend. Had it been he next to the wall he could be the one lying there! He sees Michael trying to get Tinker to breathe. That wasn't a good sign. While Michael continues to work on Tinker, Nikolai checks for pulse, breath, wounds. He didn't see exactly how it happened but he suspects it is some type of ghost touch. He knew that such things can age a person so they just die of old age. But that usually didn't affect those who lived a very long time anyway. He knows he is going to have to change his subject from zombie types to ghost types.

OOC; There's no Heal check DC to verify if one is dead-dead or nearly-dead, or almost-dead, or almost-nearly-dead, but here's a roll anyway:

Heal check (verify life or death): 17

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16  d20+18=20 ; d20+18=24 ; d20+12=21 ; d20+8=27 ;
Wednesday August 31st, 2016 10:28:04 PM

(OOC: are we in single rounds still or can we do multiple actions?)
At one point Anna could have potentially helped Tinker but currently her talents are probably better used investigating other leads.

"Please tell me Tinker is going to be okay?" Anna asks out loud

Anna reaches into her messenger bag of tricks and pulls forth a CL1 scroll of detect magic cleric style. (full round)

If she has time to she attempts to cast it(UMD: 20,24 OOC: 2 more rounds) and study the scrap of cloth that Trayvin is now holding and will report any discoveries to her friends, "Trayvin, let me study the cloth for a bit, you see to Tinker."

(Knowledge[arcana]:21, Spellcraft: 27)



Trayvin AC 21/13 touch Hp 55/59 
Wednesday August 31st, 2016 10:29:43 PM

Trayvin stares at the scrap of cloth Nikolai gave him. "That was it? She just poofed?" He looks around, not quite believing she was defeated. He keeps the glowing warhammer hovering nearby, and moves over to Tinker. "Maybe it isn't too late for some healing magic?" Trayvin doesn't say it with much conviction, he knows what that ghastly hand felt like.

Actions: converts a 1st level spell into cure light wounds and casts it upon Tinker.

Active Effects:
magic circle against evil(10 foot radius) 69.6 min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 4 rounds remaining
prayer, +1 attack, damage, saves and skill checks, 4 rounds remaining
shaken, –2 penalty on attack rolls, saving throws, skill checks, and ability checks, 0 rounds remaining-done
spiritual weapon, +6 hit/1d8+2 dmg, 5 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless*, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon*, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 4/6 remaining

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Wednesday August 31st, 2016 10:56:31 PM

Pru moves anxiously to Tinker's side. "Not waking up?" she asks, stunned. "But he always gets up. Tinker? Tinker!"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Thursday September 1st, 2016 8:12:35 AM

Take over the breathing Pru...huff..huff 15 and 2...huff...huff... two breaths to...huff...huff... every 15 compressions....huff...hufff...I'm getting ...huff...hufff ....tired one of you get ready....huff....huff... to take over in a bit. Micheal stops talking and places the breath of life into his friend's lifeless body. He then resumes his chest compressions. Tinker!...huff....hufff I know you're hanging around here...huff...hufff... somewhere! ...huff...hufff... quit lazing around and jump back in!...huff...huff...

DM Warren MAP 
Thursday September 1st, 2016 10:33:12 AM

All other concerns are dropped as Nikolai and Michael attend to the body of their fallen friend. He seems to be dead, his heart not beating, no breath coming from his nose or mouth. Nikolai searches for signs of unnatural aging, but none seem to be present. This must be some other effect. Like a sudden shock stopped his heart.

Trayvin also knows the power of this touch, and when Anna comes to help investigate the fluttering cloth, she notices a streak of white in his hair that was not there before.

Michael continues to do what he can to beat and breath some life into his friend. He is flagging though, lacking strength to continue after the depredations he has suffered, but he cannot stop, and calls to Pru for assistance. She can do little but try to get past the shock of death from one that seemed so untouchable.

Not wanting to crowd the group, Anna turns her skills to where she can be most useful. With the scroll enhancing her sight, she delves into the cloth and its mysteries become clear to her!

Fate Item - Cybrine’s Shroud

This gray tattered funeral shroud has seen better days. When placed over the face of a recently slain body, the shroud can function in one of two ways:

Create Undead (CL12) - by uttering the phrase “Rise and serve your new master”
Breath of Life (CL12) - by uttering the phrase “Come back to me. This is not your time”
Applying the shroud is a standard action. Uttering the phrases are free actions. The magical abilities of the shroud can be used 1/day.




Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16 
Thursday September 1st, 2016 2:47:49 PM

Anna realizing the power of the shroud runs over to Tinker's fallen form and places it over his face.

"Come back to me.This is not your time." she says while crying.

She bends down and plants a kiss on his enshrouded forehead. She then turns her head to the ceiling and says "My lady Ma'ab and your lover Lord Eberyon if either of you have any way to help my comrade come back to us your servant would greatly appreciate it."

Trayvin AC 21/13 touch Hp 55/59 
Thursday September 1st, 2016 8:39:39 PM

Trayvin makes a few prayers to Gargul. The good part, not the evil part. The Gargul that helped seal Cybrine in this place, and was hopefully pleased with her recent defeat.

Actions:

Active Effects:
magic circle against evil(10 foot radius) 69.5 min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 3 rounds remaining
prayer, +1 attack, damage, saves and skill checks, 3 rounds remaining
spiritual weapon, +6 hit/1d8+2 dmg, 4 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless*, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon*, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 4/6 remaining


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Thursday September 1st, 2016 8:54:39 PM

Active Spells:
Mage Armor, Haste (+1 AC/Att/Ref, +30ft move, extra att on Full Att),
Prayer (+1 att/dmg/saves/skills, -1 same for foes)
Ki 3/5

Nikolai stands back momentarily and watches Michael work on Tinker using resuscitation techniques he remembers reading about at the academy but never had a chance to use. The poor guy was getting all wore out and no sign of life from Tinker. He was about to take over even though he knew it wouldn't do any good when Anna comes up.

Getting everyone out of the way, she places the cloth left behind when Cybrene was dispatched over Tinker.

"Uhmm.... are you sure that's a good idea?" he says but Anna utters two phrases despite the tears rolling down her cheeks.

He turns to Trayvin, "Trayvin. What's all this about? What was on that cloth? Ghost Cloth can't do anything good can it?"

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Thursday September 1st, 2016 10:05:20 PM

Michaels Arms are shaking and his back is on fire from throwing himself against the big dwarf, when he is pushed back, he collapses and watches to see what happens, his breaths coming in gasps.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Thursday September 1st, 2016 10:10:21 PM

At Michael's request, Pru had moved up to Tinker's head and was about to start trying to breathe for him when Anna dropped some kind of cloth over his face. Pru frowns at the cloth, puzzled. "Um...what's that for?" she asks.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP DEAD "Tinker" (SteveK) 
Friday September 2nd, 2016 10:44:06 AM

Tinker feels as if he is being pulled in two different directions; the shadowy figures in what he can still see as a cavern, and the irrisistable red threads trickling towards infinity.

He has no idea which pull will prove the stronger...

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16 
Friday September 2nd, 2016 1:10:08 PM

Anna hearing her friends questions says to them, "The shroud is magic, it can potentially save a life or create an undead minion once per day. I am trying to do the former, not sure if I am too late, hence begging my Lady for assistance."

DM Warren MAP 
Friday September 2nd, 2016 6:35:43 PM

The Agents pray, to whichever Gods they each worship, and some that they don't. It shouldn't work. It isn't working. It is working?

Against all better judgment, the spell that shouldn't work seems to be working! Maybe it had been long enough in Cybrine's presence that it is slightly attuned. Maybe the Gods are smiling. Maybe the Gods have no idea what's going on in this corner of the world at this moment. But none of that matters.

The motes that make up Tinker's consciousness begin to coalesce, where before they had begun to dissipate. There is a rush that seems just the opposite of Cybrine's departure, and all at once, breath that had been held rushes out of Tinker's mouth as his heart tries to catch up to the beats that it had missed.

Whatever power granted this favour, it is unlikely that it will smile on them again anytime soon.

Trayvin AC 21/13 touch Hp 55/59 
Friday September 2nd, 2016 7:04:49 PM

"Well Nikolai, it seems 'good' enough to me. The magic from the shroud worked. What's worrisome is that means the other magic on the shroud likely works as well. Welcome back Tinker." Trayvin absentmindedly rubs a hand through his hair.

[b/Active Effects:[/b]
magic circle against evil(10 foot radius) 69.4 min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 2 rounds remaining
prayer, +1 attack, damage, saves and skill checks, 2 rounds remaining
spiritual weapon, +6 hit/1d8+2 dmg, 3 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless*, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon*, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 4/6 remaining

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Friday September 2nd, 2016 9:36:02 PM

Active Spells:
Mage Armor, Haste (+1 AC/Att/Ref, +30ft move, extra att on Full Att),
Prayer (+1 att/dmg/saves/skills, -1 same for foes)
Ki 3/5

Nikolai's experience with these kinds of matters is very limited to say the least, but being around his father and his friends, he had heard many a strange story, of Life, and Death, and strange things in between.

"The reverse effect is far more understandable than bringing back the dead to Life. It is clear she used it quite often," pointing to the burned undead minions. "It could very well be that the original intent of the shroud was to bring Cybrine back to Life in a more lasting physical form but something went wrong and it killed her instead. Her evilness and hate, though, kept her here, this shroud being her focus. It could be that while this shroud exists, she is still tied to this world and even though her spirit is gone, it is only temporary, her shroud bringing her back in due time. How long? Who knows? Do we risk hanging on to it and wake up with her return? I doubt there will be any warning when she is about to return, it will be just as sudden as when she left.

Hmm... a permanent Protection from Evil spell on it?"/b] he muses.

NIkolai is glad for that mental diversion from Tinker's return. It allowed him to let his emotions flow through him without the danger of them showing. Now with them under control, he allows himself to show his relief.

[b]"Tinker! Can you hear me? Focus on my finger. Follow my finger. Don't say anything, just blink and nod and follow my finger."
Nikolai holds out his index finger and moves it back and forth slowly and watches Tinker's eyes.

"At least he's breathing. Undead don't breath,' he sighs with relief.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=27 ;
Saturday September 3rd, 2016 1:37:16 AM

a weak yeehaw! escapes Michaels lips when Tinker coughs. good to have you back bro. Was he really dead? did my fingers just not find the pulse? who knows...all is right with the world. Michael rouses himself with a groan and begins the task of starting to catalog the caves riches and info, there was rumor that gold was in this cave...He means to find it! also looking for secret doors and such.

perception 27



AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP DEAD "Tinker" (SteveK) 
Saturday September 3rd, 2016 11:34:21 AM

Tinker takes a breath and his eyes fly open, his heart beating fast and adrenaline in his veins. His arms flies up in a motion like he is still wielding his urgrosh for a massive overused blow. "Cybrine, a mere touch won't stop me from cleaving you in two!"

"Wait. What? Why am I on the... Oh."

Tinker returns, slowly, to his quiet and stoic self. "I'm fine now. I'm good. Haven't been turned into a dwarf vampire who will betray everyone at the most I opportune time." He says with a crooked smile.

"OK, what's next?"

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Saturday September 3rd, 2016 12:35:04 PM

Pru lets out a breath she doesn't realize she's been holding. "Tinker, I'm glad you're all right," she says.

Obviously, she thinks, he didn't die and get brought back to life by a little scrap of cloth! That's absurd! And Lord Gargul would never allow such a thing! No, he was knocked out, and badly injured, but Lord Alemi saw fit to heal him.

But she doesn't see the need to argue the point with her Fist-mates. Tinker is all right, and that's all that counts.

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16 
Sunday September 4th, 2016 5:01:20 PM

"Thank you my lady and your consort." Anna says as she retrieves the shroud from Tinker's face.

"Good to have you back, Tinker." Anna says as she holds out a hand and helps the dwarf to his feet.

"Trayvin, Cybrine's touch seems to have given you a streak of white hair." Anna points out.

"I don't know what to do with the shroud. I also don't know if it can be destroyed seeing that it is a legacy item and the way I understand legacy items they are very hard to lose. Anyway to save someone say, Come back to me. This is not your time and to create an undead minion say, Rise and serve your new master. I could try to use detect evil on the shroud to figure out if the shroud is evil if you want, Nikolai."



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Monday September 5th, 2016 9:29:57 PM

"No harm in seeing if it radiates evil. If it does, then we can let our commander decide what to do with it. If it doesn't, we keep it. I don't think the Mailed Fist's reputation can benefit if word gets out that we cart around an evil item."

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Monday September 5th, 2016 10:13:38 PM

Pru frowns at the cloth. "I think, even if it doesn't detect as evil, we should consult a priest of Gargul on the matter," she says. "We don't want to anger the gods."

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16  d20+18=20 ; d20+18=30 ;
Monday September 5th, 2016 11:33:53 PM

Anna pulls a CL 1 cleric scroll of detect evil from the magic bag then takes 12 more seconds to activate the scroll having failed the first attempt. She then focuses on the shroud trying to figure out if the shroud is evil.

DM Warren MAP 
Tuesday September 6th, 2016 12:42:56 PM

Michael has no luck finding anything hidden here. All that's left is the remains of the undead, antipaladins, and their equipment.

Everyone is convinced that Tinker's brush with death was only that, and the magic of the shroud just kept him from passing over. Tinker pops up, readu to fight, but settles quickly when he sees everything has been dispatched. He feels a slight shiver that he had not noticed before. Is the cave colder now? The goosebumps on his arms would seem to indicate it is, but no one else seems to feel it.

The shroud doesn't register as being inherently evil. It has some power to prevent death and some to create it. It is neutral at best. Still, a priest would know for sure.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Tuesday September 6th, 2016 4:42:59 PM

"I vote we get out of this cave," Pru says.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Tuesday September 6th, 2016 5:27:11 PM

Tinker doesn't talk, shivers a bit, and quickly nods at Prudence's suggestion, even starting back towards the boats. The dwarf is more than ready to get out of the cave!

Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16 
Tuesday September 6th, 2016 7:12:55 PM

"Good news, the shroud doesn't appear to be inherently evil but we might want a cleric to check it out just to make sure. Also shouldn't we check the rest of the left-over gear for valuables before we get out of here? Lastly do we need to come back and do something about the door that they smashed in? Granted we defeated Cybrine but could some other person seek to use what is here for ill?" Anna asks

Trayvin AC 21/13 touch Hp 55/59 
Tuesday September 6th, 2016 9:05:56 PM

"Anna, I'm not sure what else is actually here," Trayvin says while unsuccessfully trying to look at his own hair. "The cave seems pretty empty. I think we need to figure out if Cybrine is actually defeated, and if not, what do we need to do to renew the Seal."

"The shroud seems important. A priest of Gargul would probably be able to give us the most information on it."

Active Effects:
magic circle against evil(10 foot radius) 69.2 min remaining
Haste from Prudence. +1 AC, reflex, to hit, +20 foot move, 0 rounds remaining -expired
prayer, +1 attack, damage, saves and skill checks, 0 rounds remaining prayer is expired
spiritual weapon, +6 hit/1d8+2 dmg, 1 rounds remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless*, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon*, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 4/6 remaining


Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple)  d20+13=28 ;
Tuesday September 6th, 2016 11:05:20 PM

Active Spells:
Mage Armor, Haste (+1 AC/Att/Ref, +30ft move, extra att on Full Att),
Prayer (+1 att/dmg/saves/skills, -1 same for foes)
Ki 3/5

It is good news that the shroud does not radiate evil. "My guess is the shroud is impartial to who uses it. The 'Evil' or 'Good' is in who uses it. To bring someone back as an Undead, one usually must kill, or murder, in this case."

He looks around for a moment then add, "I trust Michael's instincts. If he says he finds nothing else, then there probably isn't. Let's gather up the gear of those sailors and get out of here. Tinker can try to patch the gate, but as far as sealing it again, we can leave that up to the villagers. They are the ones actually in charge of guarding this place anyway."

As he helps gather up the gear from the anti-paladins, he muses out loud, "Let's not forget that chain either. We'll need to leave it with the villagers. It was probably stolen from them in the first place. I suggest we stay in the village a week at least, help them rebuild, and see if there is any sign of Cybrene's return."

Once all the anti-paladins' gear is gathered, they'll say good by to the cave and head back to the boats.

"Michael, care to scout ahead a little? No point in inviting any surprises."

Perception +13 = 28

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=31 ;
Wednesday September 7th, 2016 12:53:07 PM

Michael nods and moves off. He's still bugged about the lack of treasure in this room....the tales told of it being a pirates hiding spot for their ill-gotten wealth. Lets spend a bit more time here. We prolly need to do something with all these undead, make sure they don't come back again. also, I'd like for Tinker or somebody with a bit different take on things look around. Maybe the brigands hauled all the gold out of here...but there was treasure here at one time and I'd sure like to know what happened to it.

while saying this he begins to move down the tunnel to the boats. alert for side passages, hiding brigands and any other interesting things that may need to be known. Maybe scratches on the floor where chests of riches were drug out?

perception 31

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=31 ;
Wednesday September 7th, 2016 12:53:07 PM

Michael nods and moves off. He's still bugged about the lack of treasure in this room....the tales told of it being a pirates hiding spot for their ill-gotten wealth. Lets spend a bit more time here. We prolly need to do something with all these undead, make sure they don't come back again. also, I'd like for Tinker or somebody with a bit different take on things look around. Maybe the brigands hauled all the gold out of here...but there was treasure here at one time and I'd sure like to know what happened to it.

while saying this he begins to move down the tunnel to the boats. alert for side passages, hiding brigands and any other interesting things that may need to be known. Maybe scratches on the floor where chests of riches were drug out?

perception 31

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+13=25 ;
Wednesday September 7th, 2016 7:49:38 PM

Tinker casts Taurs Try to get just a little extra help, and looks about to give a second set of eyes to finding treasure. Then he follows the group out.

Perception. 25

Trayvin AC 21/13 touch Hp 55/59 
Wednesday September 7th, 2016 9:32:58 PM

"The treasure could have been a story invented to lure in enough victims to power Cybrine's 'undeath'. It's worth a look, but I won't hold out much hope of a huge treasure hoard here."

"I agree it would be a good idea to stay in the town a bit, and make sure things settle down for the people here. I have to disagree with Nikolai on one point though. Raising undead is always an evil act, no matter the intentions of the one doing it."

Active Effects:
magic circle against evil(10 foot radius) 69.1 min remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless*, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength*, Restoration- Lesser*, Resist Energy, Spiritual Weapon*, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
* = used spells
channel energy 4/6 remaining



Anna Morphling (Hugh C) -- AC 27/16/21; vs AOO: 31/20/21 - HP 49+14/49+14 -- CMD 16  d20+7=13 ;
Wednesday September 7th, 2016 11:33:48 PM

Anna attempts to help Michael search (13 vs DC 10 to aid another so Michael's roll is now 33) hoping that they can suss out some treasure.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Thursday September 8th, 2016 12:19:56 AM

Pru, as usual, helps by staying out of the way.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple)  d20+13=14 ;
Thursday September 8th, 2016 12:56:22 AM

Nikolai searches too. Might as well. We aren't going anywhere until we are all satisfied there's nothing left.
Perception +13 = 14

"of course, there's those veins of ore in the stone we noticed coming in. We could put our names down for a Finder's Fee...."

DM Warren MAP 
Thursday September 8th, 2016 11:01:41 AM

DM ooc: sorry, crazy day yesterday - will be back with a substantive post after my interview this morning.

Trayvin AC 21/13 touch Hp 55/59 
Thursday September 8th, 2016 9:17:50 PM

"It's not a bad idea Nikolai, but the place will probably need to be cleansed with consecrate spells first."

DM Warren MAP 
Thursday September 8th, 2016 9:31:19 PM

While Nikolai bundles up all the gear, Michael and Tinker scout around for anything that might have been missed. Despite all his searching though, there is nothing he can find. Maybe it's for the best, as they will have their hands full carting out all the weaponry!

They find nothing waiting for them on the way to the boats either, it seems that whatever was sealing Cybrine into her prison was destroyed, and without her around, there is nothing more to be dangerous or valuable here. Trayvin thinks it may all have been a hoax anyway, to draw in treasure hunters that would be added to Cybrine's army.

Maybe they could come back and chip out the ores from the cave to sell. Seems like a lot of work though, and they are quite tired.

The village is quiet when the heroes return, though some activity can be heard in the boathouse. No one comes to greet them as their boats quietly brush up against the shore and are hauled out of the water.

7,000 exp each

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Thursday September 8th, 2016 9:39:05 PM

"Perhaps if the village were to hire the Mailed Fist to server as security for the place, the Mailed Fist would offer to cleanse this place for free."

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+12=14 d20+13=32
Thursday September 8th, 2016 9:54:48 PM

Tinker nods at Trayvin, the half-Orc is wise. "Great, nothing else here. Let's grab the weapons and leave!"

The dwarf puts action to words and collects a handful to bring back into a bandit boat, having no intention to stay a minute more than necessary!

At the beach, he spreads out with Michael in a quick recon, as unobtrusive as a zephyr.

Perception 14
Stealth 32

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+13=33 ;
Thursday September 8th, 2016 9:59:34 PM

Prolly too poor to afford us. Unless they are the ones who have the gold and are just hoarding it for a rainy day. Of course, we could provide services for them, at a commensurate reduction of the Danegeld we owe them. Hang on a minute, this place is quiet...too quiet...my murder sense is tingling..let me and Tinker check this place out real quick.

Michael moves first off the boat and begins to check for an ambush and where the villagers are.

perception 33.

Anna Morphling[deinonychus] (Hugh C) -- AC 15/13/12 vs AOO: 19/17/16- HP 49/49 -- CMD 15  d20+2=5 ; d20+7=15 ;
Thursday September 8th, 2016 10:23:42 PM

(OOC: how much time has elapsed? Trying to figure out if Anna still has darkvision)

Anna Morphs into a deinonychus using her morphamancy she figures the combination of its speed and enhanced senses will allow her to detect anything odd.

She joins Tinker and Michael in scouting things out but isn't quite as silent as she had hoped her large sickle like claws clacking on the ground.

(Stealth: 5, Perception 15)

Active effects:
darkvision : 3 hours 30 minutes - ???
beast shape I : 4 minutes form of deinonychus
+2 size bonus to Strength, +2 natural armor bonus
60 foot base speed,
low light vision,
scent,
2 talons +8 (1d8+3),
bite +8(1d6+3),
2 foreclaws +3(1d4+1)



Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Friday September 9th, 2016 12:03:16 AM

OOC: by my calculations, the xps but Nikolai over 51k and into the next level. Does that compute with everyone else?

IC: At first Nikolai is not surprised that no one is there to greet them on the beach. "They are probably all working hard putting things back together," he says, but he's not one to blow off his friends' apprehensiveness.

He wished Anna had turned into a porpoise or some other water creature so she could get into the boat house at the seaward side and peek inside, but, oh well.

He chooses to stay with Trayvin and Pru and unload the boat.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Friday September 9th, 2016 1:06:12 PM

"They probably are busy, but they really should have posted a lookout," Pru says. "There may still be bad guys wandering around out there."

She calls out, "Hi! We're back!"

DM Warren  
Friday September 9th, 2016 5:01:22 PM

Nikolai speaks of cleansing and benefits of Fist employment. Consecration is well and good, but there was no sense of evil around the area that would suggest it had been desecrated in the first place. No evil now that Cybrine and the other undead are gone, that is.

Michael, Tinker, and Anna employ their senses to find if anything is amiss around the village of Cove, but nothing jumps out at them. Good thing too, as Anna is somehow quite noisy on the beach, finding every stray seashell to crunch down instead of the nice soft sand that Michael and Tinker have found.

Pru strolls into town, all smiles and charm and announces that they have returned. It seems too short a time to have handled the problem, but that's the sort of efficiency that you get with the Mailed Fist! A few faces peek out of windows and see them, and one goes off to find the Malister. In short order, he comes down to the beach to greet the Agents and discover how their mission went. You all look whole for the most part. I take it your mission was a success?



Trayvin AC 21/13 touch Hp 55/59 
Friday September 9th, 2016 9:31:36 PM

"We believe so Malister. There was a malignant spirit in those caves, and it looks as though the bandits had been lured in by Cybrine in order to start an army of the dead. We were able to defeat her and the undead minions. Of the bandits, nothing remains. We have discussed the possibility of remaining in the town for a short time, to make sure nothing of her evil presence remains."

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Friday September 9th, 2016 10:38:18 PM

Tinker is not any good with words, but he's pretty good at standing and looking efficient.

He does so.

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/17/19- HP 52/52-- CMD 16 
Saturday September 10th, 2016 4:35:01 AM

Anna reverts back to her normal form as she cannot speak in other forms yet.

"We were also thinking we could potentially help repair the damage done to the village before we head back. The Fist is more than just a bunch of mercenaries. We are a force for good in this Wold and we would like to do what we can to atone for the past behavior of some of our number." she says to the Malister.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Saturday September 10th, 2016 5:04:31 PM

Of course, while we expect no payment, nor do we desire any. It would be a benefit to us if you could mention our deeds to your Magistrate when it comes up, The Danegeld we must pay is burdensome, and the more good deeds we have on our side when accounts come up, the better. Now kind sir, if you could point me to a place where I can get a bath and a bed, I would be in your debt...I am weary to my bones, covered with giant octopus slime and Undead filth...I am truly not fit for the company of decent folk at this point.

Prudence Gundle [Haste; Mage Armor] [AC 20; HP 58/58] 
Sunday September 11th, 2016 8:41:52 PM

Pru smiles. "We were successful, yes. I think, though, that everybody in town should be cautious for the next few days. We're pretty sure we got all the mercenaries, but I don't think we ever got an accurate count, so there could still be some at large. Although if there are, they would probably run away from here."

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Monday September 12th, 2016 1:48:22 AM

Nikolai greets the Malister. "Greetings. Seems like only yesterday great DOOM was hanging over this village. We are glad to announce that Cybrene, the orchestrater of your problems is no more. Her demise should put an ending chapter to her story and influence over your village.

Just to make sure no wandering bandits give you any more problem, we decided it would be best to stay here a few days and even help rebuild. If no further problems arise, we'll consider our contract to deal with the bandits in this area accomplished.

In the meantime, is there a cabin we could rest in?"


DM Warren  
Monday September 12th, 2016 3:13:29 PM

Luckily, the was not too much damage to the town, as it was being used as a staging area for the bandits, and they preferred a roof over their heads. The boathouse is singed badly, and has a rather large hole in the side. The Malister offers it to the Agents as a place to camp that is big enough to hold them all together. It may even be cozy once that hole is patched up! The Agents find that their wagon is already put away inside, with the heaps of armor and weapons seemingly untouched. The little wagon can barely hold it all, once their newest haul is piled on top.

Alternatively, the inn has rooms available, as well as bathing areas. Michael is quick to accept that offer, as he is more grime covered than anyone else.

Some of the villagers are surprised to hear that there was such a creature within walking distance of their little town, but they are more than happy to be rid of it and get back to their lives. There certainly won't be any townsfolk here that will say an ill word about the Agents and the Fist. A modest feast, largely consisting of roots and fish, is prepared for all. It's humble food, but warm and filling, and the Agents are celebrated as heroes, and promised that they will be reported as such when the next patrol from Ailthmar comes through Cove.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Monday September 12th, 2016 6:25:32 PM

Tinker considers the sweat, dirt, and blood that is on him and his clothes from the town fight, compounded with getting wet, octopus slime, and pieces of undead... The dwarf joins Michael in the baths! Followed by clothes through the laundry and equipment cleaned and field-patched, it pretty much takes the rest of the day!

"Do these villagers need any of the weapons or armor we've collected? Not like the Fist needs yet another bow."

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/17/19- HP 52/52-- CMD 16 
Monday September 12th, 2016 8:08:34 PM

"I'd be okay with one of the composite bows actually." Anna says, "I am stronger now and could probably take advantage of one in certain situations. Especially since I don't really have a good range weapon."

"Are there separate baths for us girls or do I have to use my morphamancy to become a male for 5 minutes and take a quick bath?" Anna asks

She'll either use the separate bath or turn herself into male halfling to take a quick bath since she'll use less water and take less time to wash.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Monday September 12th, 2016 9:29:02 PM

Nikolai laughs at Anna's possible solution to the bath situation.
"No Anna, you stay a woman just the way you are. Let those two take theirs, then you can take yours and take all the time you want. I don't ever want to have a picture of you as a male in my head!" and he laughs hard again.

For Nikolai, once he's set up in the boathouse he strips much of his clothing yet staying modest, and takes a swim in the ocean, enjoying the waves and even body surfing some.

Then, refreshed and salty-clean, he puts on a spare pair of pants to have his uniform washed and goes through their inventory of loot.

"Any of the mundane stuff we don't want we can leave here so as to lighten the load on our horse. We need some Detect Magic on the stuff too. The chain I'd like to keep for our trophy room. We can retell our stories by our trophies."

After the celebratory feast Nikolai thanks the Malister for everything and says they are glad they could help village by getting rid of the evil that was building up against it. He hopes that the word spread and bandits avoid the area from now on and they can have a long peaceful life.

Prudence Gundle  
Monday September 12th, 2016 10:12:27 PM

Pru is a little ashamed that she is not covered with the dirt and gore of battle as her companions are. Her uniform is still pretty clean, and her hair still neatly braided. She joins Anna in bathing at the inn, but makes quick work of it before re-joining her companions.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Monday September 12th, 2016 10:18:53 PM

Michael disrobes and with a bucket of water, soap and Oil gets his armor and gear cleaned and free of slime and undead funk. He then takes his bath and even manages to stay awake while soaking in the warm soapy water. He talks with tinker about small things and gets himself so clean he squeaks. He manages to make it through seveal plates of really excellent baked fish with potatos au gratin' and homemade cheddar cheese. and a surprisingly spicy and hearty Turtle soup with hard rye bread. His belly filled, he sets back to listen to the conversation and promptly falls asleep.

In his dreams he's standing in formation, his friends arrayed beside him, the line of men extend to the horizon on either side. Commander Palance is riding Ronin in full battle kit, if death incarnate was a woman and beautiful it would be Constance Palance. There is a feeling of being strong, unbeatable and of one mind. The battlefield in front is dark and forboding but we are ready for it. She raises her lance, bugles, bagpipes and drums sound. She points to the darksness and we as one draw our swords and move forward...it's heaven...or the closest Michael has ever been to heaven. He smiles in his sleep.

Trayvin AC 19/10 touch Hp 70/70 
Monday September 12th, 2016 11:00:17 PM

Trayvin waits for everyone else to finish and then washes up. After he is cleaned up and has eaten he takes a walk around the town, looking for any potential areas the Agents can help with repairs before their departure. It felt like a job well done.

Prudence Gundle   d20+12=18 ; d20+12=22 ; d20+12=21 ; d20+12=31 ; d20+12=29 ; d20+12=16 ;
Tuesday September 13th, 2016 10:57:08 AM

As the group begins to sort and identify the loot, Pru casts Detect Magic to try to figure out what some of the magical items are.

[Spellcraft rolls: 18 (cloak), 22 (potion), 21 (potion), 31 (ring), plus 2 extra rolls of 29 and 16 in case there was anything else.]

DM Warren  
Tuesday September 13th, 2016 11:28:01 AM

People are cleaned and fed and entertained in no particular order. Life seems back to normal in this little town.

After the celebration dies down, they get down to business and sort the booty. It's amazing that no one had noticed the superb quality of these items before, but when Pru scans the pile with magical eyes, she is momentarily dazzled by the glow coming from them. (using potion rolls for items in order of the list)

Rapier with silvered pommel - +1 Keen Rapier
3 x +1 studded leather
+1 chain shirt
ring of protection +1
+1 Longbow

2 x Potion (ID with a perception check of 18)

Magic, unidentified

Cloak (DC 21)
spiked chain (DC 18)
3 x halberd (DC 18)
1 x chain shirt (DC 21)
3 x breastplate (DC 18)
3 x greatsword (DC 18)
3 x composite longbow (+2 str) with 20 arrows (DC 18)

The rest of the items are as previously marked.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21  d20+14=26 ; d20+14=33 ; d20+14=26 ; d20+14=27 ; d20+14=16 ; d20+14=17 ; d20+14=28 ; d20+14=29 ; d20+14=24 ; d20+14=23 ; d20+14=22 ; d20+14=31 ; d20+14=27 ; d20+14=24 ; d20+14=23 ; d20+6=7 ; d20+6=21 ; d20+6=7 ; d20+6=16 ; d20+6=13 ; d20+6=13 ; d20+6=16 ; d20+6=10 ; d20+6=21 ; d20+6=11 ; d20+6=11 ; d20+6=15 ; d20+6=21 ; d20+6=8 ; d20+6=18 ; d20+6=16 ; d20+6=12 ;
Tuesday September 13th, 2016 3:36:36 PM

Michael awakes in the morning feeling better, but still tired and sore. He goes and helps pru identify the items they got off the bandits. "Whistle" boy, these guys were loaded for bear, weren't they? I wonder if they used the money in the cavern to purchase all this stuff...maybe we should subpoena the Catacombs for access to their books to see who bought all this? Michael chuckles at that imagining the dour and meticulous Dhampir's discomfort at letting a bunch of adventurers behind the counter.

Aid another.
Perception 26,33,26,27,16,17,28,29,24,23,22,31,27,24,23
Appraise 7,21,7,16,13,13,16,10,21,11,11,15,21,8,18,16,12,



AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d20+6=12 ; d20+6=16 ; d20+6=26 ; d20+6=18 ; d20+6=26 ; d20+6=7 ; d20+6=22 ; d3=1 ;
Tuesday September 13th, 2016 7:56:29 PM

Tinker feels great, but is not any good at appraising items, but tries to help Michael as best the dwarf can.

Trayvin AC 19/10 touch Hp 70/70 
Tuesday September 13th, 2016 9:26:45 PM

"It's a good thing we have a wagon to help us haul all this stuff back to the Citadel."

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/17/19- HP 52/52-- CMD 16  d20+19=25 ; d20+8=27 ; d20+8=10 ; d20+8=27 ; d20+8=15 ; d20+8=22 ; d20+8=23 ; d20+8=13 ; d20+8=27 ; d20+8=15 ; d20+8=11 ; d20+8=9 ; d20+8=22 ; d20+8=17 ; d20+8=18 ; d20+8=18 ; d20+8=23 ; d20+8=25 ; d20+7=17 ; d20+7=26 ;
Tuesday September 13th, 2016 9:59:22 PM

Anna grabs a scroll of CL 2 detect magic from her messenger bag and casts it (UMD: 25 vs 22) (OOC: 20 rounds enough time to attempt to identify everything)

She then starts examining the magic items laid out. (Spellcraft: 27, 10, 27, 15, 22, 23, 13, 27, 15, 11, 9, 22, 17, 18, 18, 23, 25)

She identifies: Cloak, 2 of the halberds, chain shirt, 1 breastplate, 2 great swords and 2 of the bows.

She also tries to perceive what the potions are (17, 26)

She tells her companions what she has discovered.

Nikolai (JonathanT) AC 23 Tch 22 Ffted 19 HP 43/53 CMD 27/29(Grapple) 
Tuesday September 13th, 2016 11:12:09 PM

Nikolai awakens to find his friends fussing over the equipment they found. Some are magical, some mundane. He knows nothing of identifying magic so stays out of their way. He goes to the stonemason and requisitions a large stone plaque with a brief statement, "Gargul sits over you in Judgment, ye Pirates of the Ghost Cybrene, You chose to follow Evil, but The Mailed Fist proved the greater."

He also has the Mailed Fist, Wolf Regiment emblem carved on the slab of stone and requests the stone be placed over the spot the bandit remains were buried.

Prudence Gundle  
Wednesday September 14th, 2016 10:20:25 AM

Pru sighs a little. "Sorry I couldn't be of more help," she says. She did pay attention in her magic classes, but she's just not as smart as other spellcasters and sometimes she has trouble remembering her lessons.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/60 Me+11(7)10 for TW, R+11, CMB+10, CMD+21 
Wednesday September 14th, 2016 11:19:45 AM

Michael gives Pru a hug.
We all have out strengths and weaknesses Miss Gundle, you blow things up and can reach things off high ledges.
Tinker picks locks and is a really good damage sponge,
Trayvin heals folks and can reach things on higher ledges,
Anna can turn herself into lots of neat things and can probably reach the highest ledges of all!
Nikolai, well he punches harder than anybody I've ever seen and looks good with his shirt off.
and well I'm sorta stabbity stab, stab on the baddies who are bad bad and I can walk under human tables without bumping my head!
We like folks for their skills and abilities but we love them for their struggles and vertical advantages.
...could you hand me that container of oil on that shelf over there, I wanna polish some of the grime off this breastplate and see if I can find a makers mark?


AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Wednesday September 14th, 2016 12:39:50 PM

"Damage Sponge?", Tinker growls in mock irritation. "That was a very effective extra class I took at the Citadel; "Standing in Front of Other People 101."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday September 14th, 2016 2:05:10 PM

OOC; header updated.

DM Warren  
Wednesday September 14th, 2016 5:28:19 PM

Michael's Keen senses easily identify the potions, and Anna manages to discern the properties of most of the rest. Some aren't immediately apparent, but are similar enough to their partners that she can safely assume they are the same level of power.

Cloak of Resistance +2
+2 Chain Shirt
+1 Halberds
+1 Greatswords
+1 Composite Longbows (+2 Str)
+1 Breastplates

Only the spiked chain seems to elude identification. Pru feels a little disappointed in herself that she is not better at identifying things. Michael points out that she should be proud of her strengths, her marvelous displays of power, her courageous leadership, and her natural charm, rather than get down on herself for her shortcomings. Tinker backs this up, proud of the high marks he got in his "Standing in Front of Other People 101" Class.

Nikolai finds a local mason, who seems happy to take on the work, and even offers a substantial discount, though Nikolai have to trust that it will be erected in the proper spot, as finding the right block of stone and doing the carving will take some time. He gets all the details of Nikolai's request, proofs the script, and then sets off towards the cliff to chisel out an appropriately sized block. A block with straight sides and writing set into the ground will cost 10 gold - larger pieces and fancier designs will take longer and be more costly.

Otherwise, things seem settled in town, the depredations of the last few days almost forgotten, since very little real harm was actually done, thanks to the quick work of the Agents. A five day journey back towards the Citadel awaits them at their leisure.



AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Wednesday September 14th, 2016 5:50:09 PM

The dwarf doesn't claim any of the equipment, allowing his share to come from the cash in. He's going to need it for the training back at the Citadel.

And Tinker is happy to have a leisurely trip back to the Citadel, but doesn't trust the road like friendly territories. He keepers a watchful eye on the backtrack the whole trip back.

Anna Morphling (Hugh C) -- AC 22/13/19 vs AOO: 26/17/19- HP 52/52-- CMD 16  d20+7=23 ; d20+6=7 ;
Wednesday September 14th, 2016 8:54:26 PM

"I'll take one of the composite longbows." Anna says, "I need a decent ranged weapon."

She keeps her eyes peeled for anything threatening after seeing to the animals pulling their carts while on the trail.

(Perception : 23; Wild Empathy 7 nat 1 :[ )

Trayvin AC 19/10 touch Hp 70/70  d20+7=13 ; d20+7=20 ; d20+7=16 ; d20+7=21 ; d20+7=14 ;
Wednesday September 14th, 2016 9:40:27 PM

Trayvin will attempt to identify the spiked chain, he tries once every day of the trip back to the Citadel.

Actions:spellcraft rolls following detect magic: 13, 20, 16, 21, 14

"Well, the assignment is complete. I wonder what the next one will be?"

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+14=20 ;
Wednesday September 14th, 2016 10:23:14 PM

OOC: I missed where the potions were identified. What were they?

Nikolai could use the ring, the cloak, and one of the composite longbows. He would hate to show up at home without his dad's graduation present, his own magic cloak, so he passes on the magic cloak for now. The ring might be more useful to Pru or Anna. The longbow certainly has more utility than his crossbow, so he chooses one of the magic composite longbows, finding that his strength is quite sufficient for the pull.

He takes a look at the spiked chain and wonders what its magic is. He remembers the Flind Bar they have back home and how he had always wanted to learn how to use it but just never had the time. This chain certainly had a mystic about it but he knew that in the end, he'd never really spend the time necessary to learn how to use it without hurting himself or his friends.

Nikolai hands over ten gold pieces for the stone epitaph celebrating their victory over Cybrene. Not only would the village's story of the pirate be amended by the recent events, a permanent marker with the Mailed Fist's involvement would help prevent any distortion in that matter of the story over time.

When they are ready for the trip back home, Nikolai gathers up some fresh fruit and bread for the trip back, thanks the villagers for their hospitality, and takes the lead as they point their wagon homeward.

Perception + 14 = 20



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+14=33 ;
Wednesday September 14th, 2016 10:28:07 PM

the potions smell like ?

Michael thanks the folk for the hospitality, makes sure that the wagon load is well secured and saddles up. he goes into watchful mode and scans the surroundings for signs of trouble.

Don't know Trayvin, I know I'd sure like to go after those griffons...but we go where we are told, How you getting along big man?

When they camp for the night he asks Trayvin if he can help him get his strenght back and also help with this burn on his throat where the Antipalidin grabbed him.

ooc: will post treasure once I know what the potions are.

perception 33


Prudence Gundle   d20+12=15 ; d20+12=25 ; d20+12=15 ; d20+12=27 ; d20+12=22 ;
Thursday September 15th, 2016 3:57:36 PM

"I already have one of those rings," Pru says. "One of the cloaks might be useful, but the rest of that stuff does me no good."

If she can, Pru will try again to identify some of the things that haven't been identified yet, using Detect Magic and what she remembers of spell craft.

[Spellcraft rolls 15, 25, 15, 27, 22]

Trayvin AC 19/10 touch Hp 70/70  d4=4 ; d8=1 ; d8=2 ; d8=7 ;
Thursday September 15th, 2016 9:36:51 PM

"Of course Michael, my apologies. In all commotion of wrapping things up with the village, I completely forgot to check everyone's injuries. I will try not to let it happen again."

Actions: cast lesser restoration and cure moderate wounds on Michael.
lesser restoration = 4 points STR healed, cmw = 16 hp healed.

"You should recover any lingering injury just fine with a few days of rest, but let me know if any of the wounds worsen. Does anyone else need some healing?"

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Thursday September 15th, 2016 10:55:32 PM

"Pru, if you can use the cloak, then take it unless you are holding out for something else. "

During their short stay here, he takes the time to write up the mission notes, then has everyone read it, add anything to it he's missed, then making a final copy with everyone's signature.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Thursday September 15th, 2016 11:36:19 PM

Anna takes the ring for the time being. If she doesn't like it she can always sell it later.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday September 16th, 2016 9:37:00 AM

Well I don't know about y'all but that silver hilted rapier is calling my name. I also may get that Masterwork short sword, it's pretty sweet. That enchanted chain shirt would be nice if it were Mithril, but it would constrict my movements too much as is. I may get my shirt enchanted. Hey if we got some time lets run by wedding city and get that lil' guy his choclate, then I could get a grass breastplate. when I learn how to use medium armor I could get it encanted and wind up with a really nice set up...good protection and freedom of movement. I feel kind of bad, he's over there weveing tapistry, with no choclate...it's sad really.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Saturday September 17th, 2016 9:18:38 AM

Tinker drives the wagon as the group travels to the Citadel. It was a good set of deeds they did, he thinks with satisfaction on his face. The conversation recalling combats and what they could do with the treasure and more homey things passes the time. The rhythmic clip of hooves and jingle of harness and that squeaky wheel no matter how much grease...

DM Warren  
Saturday September 17th, 2016 9:32:42 AM

woops - forgot to add the the potions are Cure Moderate Wounds (2d8+3)

DM Warren  
Saturday September 17th, 2016 9:38:42 AM

The Agents are pleased with their work, glad that things are getting back to normal for Cove. They begin the journey back to the Citadel with their heads held high. It is a less strenuous journey back, without the threat of a time sensitive mission looming, and they take their time to enjoy the towns they had to rush through on the way back.

On the way back, they are discussing options for the next mission, if Palance doesn't have something urgent that only the Agents can handle. They will find out when they report and debrief. And before they know it, they are pulling up to the gates of the Citadel, bundles of weapons and armor in tow, ready to be sold into the Fist's coffers and distributed to do the most good.

Not long after washing the dust of the road off of themselves, Thogo the page knocks and enters the main chamber of their suite. The Knight Commander is ready for you. You are to report for your debriefing at the next bell.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Saturday September 17th, 2016 6:59:00 PM

Tinker is happy to be home and quickly gets cleaned and dressed to get to the Knight Commander's office. He nearly goes back to their old barracks before he remembers the Agents have a suite of rooms in the Commanders Tower itself!

Coming out of the bath, vigorously rubbing his reddish-brown hair, beard, chest, back.... "This is still strange!"

He waits in their common room until everyone is ready and marches with the others to the meeting.

As usual, he lets Nikolai and the others talk, preferring to be quiet.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Saturday September 17th, 2016 11:31:18 PM

Nikolai is tempted to sit back and relax on their way back but good training keeps him and his friends on their toes. Nothing untoward happens though, perhaps word of bandit hunters has spread and any bandits or wanna-bees are in hiding.

Rolling into the Citadel, his first order of business was to get the horses to the stables and carry their aquired gear up to their rooms. Like Tinker, Nikolai feels sort of out of place in their new quarters. He's not been in them long enough yet to have it feel like home.

Cleaned, if not rested, Nikolai makes sure everyone knows of their appointment with their new Knight Commander and reviews his notes on their mission while waiting for the next bell.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday September 18th, 2016 10:44:40 AM

Michael drops off his mule and takes care of any logistical or administrative tasks that need to be done, He then drops his gear off at his room, checks to make sure that everything is still in place, then grabs his toiletries and hits the baths, he has 5 days of road dust to wash off. On his way, he gets word that the Commander wants to see them at the next bell.. ah well, no long soak for me todayhe thinks. He gets a quick bath and spends a bit more time making sure his appearance is tight. He goes back to his room and thinks about what to wear. Eventually deciding on his clean black field leathers. it's a look that says "I'm not a slob, I'm here to work, and I'm dangerous." He scowles at the mirror, doing his best to look tough, then sticks his tongue out and crosses his eyes... he cracks himself up over that. Once his laughter dies down, he looks in the mirror once again, face calm and centered. it's a good face, a few scars, faint lines from magical healing barely visible, still young. but his eyes, they look through things, like he's looking at something far away. He does not remember having that kind of stare before...where did it come from? He thinks about all the folk, monsters and undead he has killed, how many times he's faced his own death, and he knows. his soul is not looking at this world, it's looking for the next. He chuckles at that. he's been living on borrowed time since he was born, if the end comes tomorrow, he will have lived more life than most folk. it's good.

Dressed and ready he arrives at the Commanders door a few minutes before the bell, he stands at ease and waits.



Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Sunday September 18th, 2016 1:17:47 PM

Anna takes time to take another bath when she gets back to the citadel. She then spends time polishing her mithril full plate so that it is nice and shiny when she meets with Constance. She considers turning herself into Constance's doppleganger prior to the meeting but thinks it may just cause unnecessary confusion. She really wants to try that trick in battle at some point to confuse the enemy as to which person really is their leader.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday September 19th, 2016 8:30:33 AM

While waiting to see Constance, Michael gets to thinking...

Hey Anna, are any of your other forms so comfortable that you wanna stay as them? Is the form you are in now your original form? Can you do things like, grow 6 inches taller, gain 40lbs or change your eye color but still stay "you"? Can you change your voice? Man that would be neat...you could have like the best singing voice in the world! nine octaves of range and full power through every register! That's got to be the coolest power in the world!



Homecoming


Prudence Gundle  
Monday September 19th, 2016 3:09:30 PM

Pru was also looking forward to getting rid of the road dust, and is a trifle disappointed that she won't have time. She certainly won't have time to wash her hair. So she makes the best of it, washing her face and hands and brushing the worst of the dust off her uniform, before joining her Fist-mates to report to Captain Palance.

DM Warren  
Monday September 19th, 2016 4:06:01 PM

An Agent's duty never ends. With the dust of the road just newly washed off of faces and hands, the Agents assemble in front of the staircase and ascend in a group. There is nothing to fear here, but they are still dressed to respond to anything, as any good soldier will do.

With a quick knock to announce themselves, they present themselves to Constance in her office, which is comforting in its clutter and seeming disarray. They know that she can put any paper she needs in hand at a moment's notice, and cleaning up would only waste time she could spend on other, more important tasks.

Glad to see everyone back, safe and sound. Much quicker than I would have thought, too. Things all sorted out in Cove, then? Because if they're not, you can just march right back there until they are.

This last is said in an almost humorous way, though if it were true, you know that she would be quick to back up her threat.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+16=24 ;
Monday September 19th, 2016 7:29:29 PM

When Shane questions Anna about her abilities she says, "Right now I can only stay in a different form for about 5 minutes, but I think one day my lady will allow me to live as either a different humanoid, or lesser plant or animal. This is my normal form, as you can see I look different than I originally did as a druid, perhaps more comely?" She blushes.

When asked about being able to change her voice she parrots back in Shane's voice, "even their voice." (Disguise:24)

After they are in front of the commander Anna presents her with the shroud they wrested from Cybrene tells the commander its provenance and how to activate the shroud. "This shroud doesn't radiate evil commander and we even used it to bring back Tinker from death."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday September 19th, 2016 8:31:43 PM

Ma'am, you know how we roll, we either come back with our shield or on it. Seriously, though, if we would have needed help we would have messaged you for reinforcements. The brigands were a bit more organized than we would have expected, they had AntiPaladin's in control and were...I don't know..."raising"?? a long dead necromancer named Cybine Pavillion..she came back as a ghost..we really didn't get to talk to her that much, with all the undead minions and herself trying to kill us and all..but I wonder if there is a connection between her and the ex-Field Marshall Neutronis...there was a bandit that tried to waylay us on the road to Cove, his name was Gerard and he claimed he received a bag of gold, a letter and orders to report to Cybine. The letter was signed by the "Sons of Pavillion"

OOC: I need values for the emerald neckless and earrings, the 30ft silver chain and the holy symbols to jancassis (silver or wood?).

Prudence Gundle  
Monday September 19th, 2016 9:51:30 PM

Pru speaks up, "We also recovered an item that we would really like the priests to look over. It isn't actually evil, but....well, considering the source, we need to be sure."

Trayvin AC 19/10 touch Hp 70/70 
Monday September 19th, 2016 9:53:32 PM

"The letter may be a bit of a mystery, but I guess it is safe to say that the 'Sons of Pavilion' did not completely perish along with him." Trayvin reads the relevant recollections of the battle with Cybrine and the trek into and through the cave from his journal. "Cove was not as damaged as we initially thought upon arrival. We saved a number of the villagers that would have died at the hands of the bandits. We assisted with repairs and took out leave when there didn't seem to be much else for us to do."

"Oh and regarding the shroud, there is some evil magic wrapped up in there too. I think we should counsel the leaders from one of the churches and figure out what to do with it."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Monday September 19th, 2016 11:40:38 PM

Nikolai waits until all who want to say something do then presents Commander Constance with the written report.
"it's all written down here in much more detail. The short version is that a pirate from some time ago had tried to extend her life but ended up as a ghost. Some bandits found the cave she haunted and served as her prison and released her. It could be the Sons of Pavillion knew of her and sought her out on purpose. We'll never know. This bandit Gerard was recruiting bandits for her cause and ambushed us. He spilled the beans about Cove being under bandit control and Cybrene behind the bandit problem.

In Cove we were ambushed again and again we defeated them. The villagers told us about the old pirate tale of Cybrene and her island prison so we went there and confronted her. We put an end to her ghostly undead dreams.

There's probably still remnants of the Sons of Pavillion around since we never new how many there were, but there are some 20 or so fewer now."


DM Warren  
Tuesday September 20th, 2016 3:38:40 PM

OOC: loot values sent via email

Constance takes in the reports calmly, waiting until everything is out, and then glancing briefly through the report and taking the shroud in her hands.

Cybrine. The name isn't familiar, but Neutronis' life before the Fist is somewhat of a mystery, and with the way he turned, I wouldn't be surprised to find some skeletons in that closet. I'll get the librarians working on any family he may have had. Having a name may clear up some questions.

I'm glad you were able to end her threat, and doubly glad that Tinker is still among the living. Sounds like there was a close call there. And I'm sure relations with Ailthmar will improve when I let them know that we've removed at least two groups of bandits from their lands.

I'll have to send to one of the larger cities to find a cleric with enough authority to determine what to do with the shroud. Unless you would like to deliver it, and then spend a couple of days leave in the city. Otherwise, you can spend a few days here resting and recovering, before I send you on your next assignment.



1000 exp and 1 hero point to all for completing the scenario!

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Tuesday September 20th, 2016 5:06:41 PM

Tinker is stoic throughout the meeting with Palance, only grumbling a little. "I wasn't THAT dead."

But the dwarf keeps quiet and frowning into himself, merely giving a regulation salute when the meeting is over before being released for a couple of days. What to do?

Well, checking out the armory, grabbing a mug and studying the recruits as they go through their drills, and a big dinner at The Last Assignment is the order of this day. Tomorrow will come soon enough.

Prudence Gundle  
Tuesday September 20th, 2016 8:19:19 PM

"Thank you, ma'am," Pru says when the group is dismissed. Like the others, she is looking forward to a couple of days of rest.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Tuesday September 20th, 2016 9:13:34 PM

"I'd be interested in delivering the shroud, but if the majority of the group would rather spend their leave at the citadel I won't press it." Anna says

"If we stay here we could teach the recruits tactics for dealing with exotic foes as I turn into various plants and animals. However I really would like to know more about the shroud and if Gargul would get mad if we tried to use its other power."

Trayvin AC 19/10 touch Hp 70/70 
Tuesday September 20th, 2016 9:35:50 PM

"The shroud is a Fate item. It may be important that it has been found. I think we need to know more about it. And Anna...Gargul may not be upset at the use of the other power, but I would be. Using such magic is a quick path to the road that Neutronis traveled down. I wouldn't recommend even trying it."

"My vote is for the city."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday September 20th, 2016 10:42:20 PM

"We brought the item back with us, it is our responsibility. We'll take it to the city and guard it, Nikolai answers. He's not concerned whether the others agree or not. If they don't want to go, then they are free to stay.



Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday September 20th, 2016 10:58:57 PM

Hey this would be a great time to head to Wedding city and get the guy his chocolate we can prolly find a cleric who can look at the shroud there while we are at it.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Wednesday September 21st, 2016 12:12:23 PM

Tinker shrugs and nods. Even with thier pull, he doesn't yet have the coin to purchase the advanced training. Going to Weeding City is as well as any other.

DM Warren  
Wednesday September 21st, 2016 5:57:00 PM

Constance confirms that Wedding City is an appropriate place to take the shroud, and a great place to take a few days off. She gives her approval to leave, should that be what the team wants to do. Until then, the shroud will be kept under lock and key and spell in her keeping.

Give me a confirmation, and I can make that happen.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Wednesday September 21st, 2016 7:53:19 PM

Anna says, "I'd be okay with a trip to Wedding city as long as I don't have to marry anyone when we get there. No offense to any of you of course, I'm just not ready to settle down yet." She smiles, "What say the rest of you?" she asks

Trayvin AC 19/10 touch Hp 70/70 
Wednesday September 21st, 2016 9:34:40 PM

"I'm not ready for marriage either." Trayvin indicates he is ready to depart as soon as everyone else is.

Prudence Gundle  
Wednesday September 21st, 2016 9:47:06 PM

Pru sighs a little as days of leave go flitting out the window. "Of course, if you think we should go, I'm ready to go," she says.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday September 21st, 2016 10:09:05 PM

LOL..I've heard they have some killer bachelor parties there! let's do it!

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Wednesday September 21st, 2016 10:28:16 PM

Nikolai agrees that Wedding City would be a good diversion for them. "Wedding City it is then. We can take a day to rest and deal with going to the Catacombs and exchanging the loot we don't want for goods we do, then take the trip to Wedding City. Just make sure you save enough money for some top quality chocolate there and perhaps we can find some small box that magically keeps food items fresh indefinitely."

Nikolai shrugs at the notion of marriage. 'Like we've had time to fall in love!' he muses, then cracks a smile, remembering his father's story of how he and Mom got together. It took his great grandfather's death to bring him home from the Uncharted Lands and at the funeral he met Mom. Good thing his dad and grandfather patched things up between them. Staying around the house and being relatively idle is what gave his dad time to court his mom.

Idleness... that's what did it! Get too idle and you'll fall in love. Stay busy, that was the remedy.

"If we've sorted through the loot and got all we want, we can head on over to the Catacombs now."

DM Warren  
Thursday September 22nd, 2016 3:15:17 PM

The Agents have varying levels of reaction to their upcoming trip, but all agree that a trip to the Catacombs is due first. Wedding city has the best chocolates, and the profits from their trip to Cove should buy enough chocolate for a good trip to see the Manfri.

The Agents make their preparations, and soon enough, they've retrieved their donkeys, horses, carts, provisions, and a letter of introduction from the Knight Commander to the Temple of Gargul in Wedding City.

It will be a journey of several days down the coast to get there, but it should be relatively peaceful, as this area is well patrolled by the Agents, as well as the guard contingents from the other cities on the coast.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Thursday September 22nd, 2016 6:39:55 PM

Tinker isn't used to that soft bed, and so he is happy enough to be on the road, even for a relatively safe journey to Wedding City. "We've been there before, no sudden marriages to speak of", he confirms to the others thinking a little quizzically. "What does love have to do with marriage anyways?"

Trayvin AC 19/10 touch Hp 70/70 
Thursday September 22nd, 2016 9:22:08 PM

"Sometimes it has everything to do with it Tinker. Many who share ancestry with me have origins rooted in....unpleasant circumstances. But my parents love each other and married. If it wasn't for that love, I don't think I or my siblings would be around today."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday September 22nd, 2016 9:29:05 PM

yeah! what's love got to do with it? What's love but a second-hand emotion? Still, I'd like to love the lady I wind up with, I mean I've got to spend my life with her, it'd be nice if we loved each other. I probably won't ever get married, though...I figure the odds will catch up with me one day and I'll go visit Gargul...and even if they don't I can't really see myself working a garden and fixing things around the house. besides, I don't even think that Q is the least bit interested in me. .

Once things get settled Michael begins getting stuff together for the trip to Wedding City.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Thursday September 22nd, 2016 11:05:08 PM

"I honestly don't know who my parents are. I was raised by Kara Greeneleaf, the half-elf druidess that the Fist charged with raising me when I was deposited as a foundling on the doorstep of the citadel. I'd like to know who my parents were and if they were married or if I was born out of wedlock." Anna says as she travels down the road.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple)  d20+14=17 ;
Friday September 23rd, 2016 12:36:13 AM

Nikolai enjoys the soft comforts of his bed but when it is time to head out to Wedding City, he is ready. He misses the soft bed but that was one of the sacrifices he chose to make.

"There are various reasons why the identity of your parents are a mystery, Anna. Perhaps they were too young and poor to properly take care of you, or maybe it was in fulfillment of a religious vow that you were left there. However, the reason why you were dropped off at the Citadel has nothing to do with what you have made of yourself and who you've become." Nikolai hopes that these philosophical words help Anna reconcile with the probability of never knowing who her parents are, or were.

On the road, and ever vigilant, the Fist keeps a sharp eye out even in well known territory.

Perception +14 = 17

Prudence Gundle  
Friday September 23rd, 2016 12:59:27 AM

"My sister is getting married," Pru says softly. "Oh, not in Wedding City, of course. Back home. But she's very excited."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday September 23rd, 2016 12:49:39 PM

Reall Pru? That's great! We aught to get her a Wedding gift and go see her on her special day! I'd like to meet your family! I never really had one, just a bunch of thieves too busy trying keep from getting heart seeded and survive, and of the folk who birthed me, well...the sea has them. Really you guys, and the Fist are the closest thing I've got to family. I'd like to see how a real family works! Any sister of yours is...well...I guess...my sister too. What do you think she would like or could use in her marriage?

DM Warren  
Friday September 23rd, 2016 5:02:32 PM

The Agents ponder the meanings of love, marriage, and if they really go together like a horse and carriage.

Tinker ponders duty, and knows that some marriages come from a responsibility to one's family. Trayvin thinks of his parents, and is glad of their love and the family it begat. Anna muses about who her parents could have been, but information is difficult to come by, barring some powerful magic, or maybe a fortune teller.

Pru quietly mentions the wedding of another of her sisters, and seems a bit sad that she can't be there. Still, the fact that her sister was able to write to her is uplifting, and perhaps Wedding City will have an appropriate gift to commemorate the occasion.

The road to Wedding City is just as peaceful as could be expected. Almost too peaceful. They start anticipating something coming over every ridge, but nothing ever jumps out at them. Every so often, they pass a patrol on the road, which probably has something to do with the lack of monsters and brigands.

The path has been going downhill steadily for the last day, and soon enough, the spires of the city are in view, and still just as beautiful as they remembered.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Friday September 23rd, 2016 8:52:46 PM

Tinker grunts, acknowledging Travin's point.

Wedding City looks the same as the last time. The dwarf smiles. I'm ts going to be a good day.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday September 23rd, 2016 11:49:11 PM

Michael smiles, it really is a pretty city. Hey, Tink, I bet I can eat more chocolate than you can!...no bet on Trayvin or Anna though...Half orc's have got a mean appetite and Anna could turn herself into something that could eat the world!

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Saturday September 24th, 2016 2:58:27 AM

"I would like to learn the mystery of my parentage one day." Anna says to Nikolai

"I can turn into Large Animals now so I don't know about eating the world but I imagine that I could probably eat a lot of chocolate, I just don't think i should turn into a dire wolf to do so if wolves react to chocolate like dogs do, maybe I should turn into an ape or a bear and enter your chocolate eating contest." Anna muses in response to Michael, "Though if memory serves aren't halflings like yourself renowned for their appetites with the whole second breakfast custom and all? Mayhap I'll turn into one of your brethren and compete that way."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday September 24th, 2016 10:24:31 AM

Michael says with a totally straight face. HA, that's a lie put forth by vertical centric interests to keep the small man down. his voice rises in righteous indignation. 2nd breakfast! Like I have time to eat a second breakfast! what with my short legs and all it's all I can do to get to assembly on time on one breakfast. Sometimes I even have to skip brunch! and I haven't had luinner in weeks! and you can just forget about after dinner dinner! he feigns weakness and depression it's just not worth it on trail rations, and cookie closes the kitchen at 8 at the last assignment on weekdays. I'm wasting away! Look at me! I'm puny and thin! You think I could match appetites with you or Trayvin? He gets contemplative. Tinker...sure...all I'd have to do with him is put a lock in front of him and he's quit the match. I can't compete with Nickolai he's my commanding officer, and I can't compete with Pru, if I beat her it would be like kicking a puppy.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Saturday September 24th, 2016 11:57:47 AM

Nikolai keeps out of the chocolate eating contest discussion. Eating too much chocolate makes you sick to the stomach.

"You guys want to stay in the same place we stayed in last time?" Nikolai asks butting in. "First order of business is to secure a place to stay. Then we can go look for that temple of Gargul. Chocolate last."

Prudence Gundle  
Saturday September 24th, 2016 12:47:21 PM

Pru frowns at Michael. "Most puppies can't set you on fire," she points out.

"Yes, let's stay in the same place," she agrees.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Saturday September 24th, 2016 6:33:09 PM

Tinker smiles indulgently at the conversation until Michael mentions a lock. And his hands start to itch; it's been more than two weeks since he last picked a lock. Tinker stuffs his hands roughly under his armpits and flowers at Michael.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Sunday September 25th, 2016 11:17:08 PM

ooc: Sorry guys, I'm having a bit of trouble convincing the catacombs that he owes us 36,950.9 instead of 33,642.9. could one of you double check my numbers and his on the Catacomb board?

DM Warren  
Monday September 26th, 2016 3:04:58 PM

Michael, as always, provides some levity after a long, though generally pleasant trip. In the course of his plans though, he seems to have forgotten that he needs to save some chocolate for the manfri, else they will have to do this trip again after their next windfall!

The Agents quickly settle on using their previous accommodations, and are settled in with a bath and a good meal before heading off to the religious district.

The temple to Gargul is easy to find, as familiar as they have all become with his motif. Carrying around his holy symbol on a chain helped a bit as well. Having come near the middle of the day, there are no services going on, but priests are within and without the temple, going about their business.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday September 26th, 2016 9:03:20 PM

Red potatoes, pheasant smoked over alder wood, with a cranberry reduction. greens and Apple pie with cheddar cheese. The fish was good, but man it's good to be around real food again. After they enter the temple Michael looks curiously around the temple grounds, then asks to be directed to someone who could identify an artifact for them.


Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Monday September 26th, 2016 9:17:29 PM

Oddly enough, Nikolai worries a little. They are not used to things working as smoothly as things have so far. The Mailed Fist may not have a bad reputation in Wedding City, but enemies of the Mailed Fist can show up anywhere and at any time.

Leaving their horses and wagon in the inn's stable, they head to the streets and find Gargul's temple. Good thing it isn't busy. Accosting the first priest he can get his (or hers) attention, he asks, "We need to speak to your chief priest on some very important matter." Their Mailed Fist uniforms serve as introduction as to who they are.

Prudence Gundle  
Monday September 26th, 2016 9:30:36 PM

Pru stands aside and lets Nikolai take the lead, because Nikolai is really smart. And tall. And his hair looks really nice today....

Trayvin AC 19/10 touch Hp 70/70 
Monday September 26th, 2016 9:47:46 PM

Trayvin hasn't much to say at the moment. He waits for the priest to indicate whether or not they would be admitted. Instead he thinks about the chocolate, he's never had any and wonders what all the fuss is about.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Monday September 26th, 2016 10:53:44 PM

Anna waits for the temple leader to show differing to Nikolai. What could she say the man's hairdo lent him a commanding presence.

DM Warren  
Tuesday September 27th, 2016 6:00:06 PM

The priest that they find looks a bit confused at first. He seems to recognize the Fist uniforms but is confused at why they would be there asking for the head priest.

Chief Priest - hmmn, he should be available. But it is very irregular to ask to see him without an appointment. Who did you say you were, and why do you need the chief priest's attention? An artifact of some kind, your friend said?

Trayvin AC 19/10 touch Hp 70/70 
Tuesday September 27th, 2016 7:48:42 PM

"We're Agents of the Mailed Fist, here on official business." Trayvin will let someone else explain the artifact part, might not be a good idea to say too much up front.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday September 27th, 2016 7:52:13 PM

Michael, was too busy being stunned by the rapture which is his bosses hair to feel the groove of where his boss was going with all of this. so he stays shut up and lets his boss field the questions. but he smiles and tries to look friendly to try and set the priest at ease.



AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Tuesday September 27th, 2016 8:11:24 PM

Tinker stays silent, making himself look like he's on official business.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Tuesday September 27th, 2016 8:34:29 PM

Anna continues to study Nikolai's hair trying to commit every detail to memory. She plans to adopt that hairstyle at some point in the future if she needs to morph into a male humanoid. She smiles at the cleric and chimes in what she knows about the artifact should it become relevant after Nikolai has responded.

Prudence Gundle  
Tuesday September 27th, 2016 9:55:54 PM

"Yes." Pru smiles. That usually helps most situations. "You see, we found this artifact, and we're pretty sure it isn't actually evil, but, you know, we are just soldiers. We wanted to get an expert opinion."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday September 27th, 2016 10:27:03 PM

"To be more exact, we are Nikolai's Fist. And I'm Nikolai. Agents of the Mailed Fist are often given the task to find someone to identify things that are found and brought to the Citadel. As complete as our records are, they can't cover everything, and Gargul is one god we don't have much on. As far as artifact goes, anything found that we can't identify becomes labeled [b]Artifact. We came here as Wedding City is one of the larger cities with a temple to Gargul.

Now, it may be that it is nothing, but we'd like your Chief Priest take a look at it and get his own opinion so we can update our records correctly.

So, we need an appointment? Let's make one right now. How's 5 minutes from now sound? 10 maybe?"[/b]

Nikolai makes the appointment request in a casual manner, attempting not sound threatening.

DM Warren  
Wednesday September 28th, 2016 9:50:08 AM

The possibility of an artifact of Gargul coming back to the church is enough to convince this man that they should be admitted. That does seem important. Come with me then, we'll see if he is free.

The priest leads the Agents back through the vestibule to a waiting area outside a large wooden door, intricately carved and painted with scenes from Gargul's scripture. Wait here a moment.

He knocks quietly before opening the door and slipping inside. A few minutes pass before he returns. High Priest Hobbes will see you now. He escorts you inside an austere looking office, with a man wearing the robes of the high priesthood sitting behind a desk that is a fair bit neater than the Knight Commander's.

Welcome to the Lord Gargul's house in Wedding City, Nikolai's Fist. I hear you bring an artifact that may be of the church? Please, tell me how you came by it.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK)  d3=2 ; d20+8=11 ;
Wednesday September 28th, 2016 7:14:03 PM

Tinker tries to think if he has heard of High Priest Hobbes before, and pass that information to Nikolai and Anna for help with the negotiations.

Know Local. 11

Prudence Gundle  
Wednesday September 28th, 2016 8:09:28 PM

"We slew an evil undead," Pru replies. "This was...well, it's hard to describe. In her possession? Anyway, it was left after the battle was done."

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Wednesday September 28th, 2016 8:38:03 PM

"The shroud was all that was left from an incorporeal undead creature leading what appeared to be a cult. I cast detect magic on the shaw and determined that if you say one command word it can revive someone from the dead or near dead if you act fast enough. Saying another command word creates an undead minion from a recently slain corpse. It can only achieve these effects once a day. We used it to bring Tinker back from the dead but we have not used the other ability. Would Gargul be offended if we did? I admit there is some division among us in contemplating the other use. Trayvin is staunchly opposed to it, but I wonder if there might be some circumstance where it could be justified." Anna explains to priest Hobbes.

Trayvin AC 19/10 touch Hp 70/70 
Wednesday September 28th, 2016 9:54:04 PM

Trayvin has nothing to add, he nods in agreement with the recounted story, especially the part where he disagrees with using the other power of the shroud. He walks around Priest Hobbes' office looking at anything interesting. "I have studied and learned information regarding all of the deities, but I admit I know the least about Gargul. Would you mind explaining some of the more intricate parts of the religion?"

Trayvin was especially interested in finding out why Gargul would allow an item of his to have both good and evil powers. He thought Gargul had given up all the evil aspects of his domain.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday September 28th, 2016 10:10:10 PM

Michael cannot contain himself when it comes to a good story!

we were contracted to do some charity work for Asildur, specifically, there were bandits around a fishing village called Cove that they wanted to be eliminated. Turns out a long time ago there were pirates and a necromancer named Cybine Pavillion, they hid some treasure in a secret base on an island, she did a bunch of necromancy things got killed and the tomb sealed. well these bandits under the "sons of Neutronis" which was our ex-field marshall "Pavillion Neutronis" personal bully boys, opened the tomb and got a bunch of bandits together to give her ghost a small army of undead servants. Well, at least until we showed up...then Pru was like...fireball..pew..pew.. Nikolai was like...Falcon Punch! and Anna was like..choppy chop chop. Trayvin was like...YOU SHALL NOT PASS! Tinker was like...well..he died...and I was like...Man, you can't backstab a zombie! so when they small army was dead...well ...re-dead...cybine dropped some loot...show him...who's got it? anyway, it brought tinker back to life! but maybe it didn't... It could have been my CPR...I don't know...be we need to know what it is. Man. ya'll have really good coffee in this city!

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Wednesday September 28th, 2016 10:22:25 PM

Nikolai listens and nods as Anna briefly explains the method of acquisition of the shroud.

"That's pretty much it. Full details can be found in the Mailed Fist Archives. The undead entity mentioned was actually using the shroud to animate the corps of those she killed to build an army of undead. We don't have the desire to do such a thing but it certainly worked in our favor to bring Tinker back from the edges of the Woldsblood River. A couple of things we need to know, if possible, is who is the creator of it and why the dual purpose use, one for great evil and one for good. Next we need to know if Gargul himself is offended if it is used to bring back one that is crossing that bridge of Life before he's gone too far. And then, anything else you can figure out from it, of course."

Nikolai motions for Anna to show him the shroud.

DM Warren  
Thursday September 29th, 2016 1:27:23 PM

Well I can tell you one thing with certainty. If The Lord Gargul was displeased with the use of the shroud's power, he would have made it known by now. If Tinker had not yet entered his realm, then Lord Gargul would not yet consider him to be in his power. Tinker's will to protect his friends and Anna's quick use of the shroud's power prevented you needing to petition for his resurrection.

He takes the shroud and casts the same spell that Anna had to examine it, carefully inspecting the weave and material, trying to ascertain its secrets.

Even the greatest force of good can become corrupted under the wrong circumstances. This artifact may have been given freely and used for good, saving those that had eaten spoiled food, or come out the womb not breathing. Somehow, this creature you slayed came into possession of it, and either through great evil, she corrupted it, or some trauma corrupted the shawl and the late Miss Pavilion. Who knows how many hands it may have passed through before coming to that place.

I can undergo a ritual to remove the less savory aspect of the shroud, should Lord Gargul tell me that is the correct path. If not, it will be locked away where another cannot make use of it. But I must thank you for delivering it to us here, where it can be protected.

I would offer you a reward for your part in the artifact's recovery. 1000 gold pieces for each of you seems appropriate for your service.


Michael doesn't know anything other than what he's learned here about this High Priest.

He is more than willing to elucidate on some of the mysteries around the worship of Gargul, and recommends attending their service at nightfall should they wish to hear more.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Thursday September 29th, 2016 6:22:19 PM

Tinker is very ... Well, he doesn't really have a word to describe it, but he doesn't like people always talking about how he died and is not dead. Why him? Why twice in his short life? Why not others who would deserve it more.

Tinker remains silent and doesn't contribute much. He continues to be uncomfortable. That's the word, vey uncomfortable about the whole thing.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Thursday September 29th, 2016 9:05:12 PM

"While my services are sworn to my lady Queen Ma'ab and I am an emissary of her consort Lord Eberyon, I am not disrespectful towards the other powers and deities in the Wold. If we would not be interrupting may we attend the service where you ask for Lord Gargul's guidance?" Anna asks

"Furthermore if he instructs you to purify the shroud and remove its negative aspect may we have the cleansed shroud back or do you have another use to which it may be put to more good? The way I understand these legacy items is that they are hard to get rid of and I can't help but wonder if it may have come into our possession for a greater purpose than just saving Tinker." She follows up.

Trayvin AC 19/10 touch Hp 70/70 
Thursday September 29th, 2016 9:15:03 PM

"I am content to abide Gargul's decision regarding the shroud. Who are we to gainsay a god? I'd like to attend the service, I would find it interesting to learn more."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Thursday September 29th, 2016 10:48:42 PM

our service gives us few opportunities to attend services to the Gods of the wold, I would be honored to attend tonight. and thank you for the gift.

Michael bows deeply and with a flourish.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Thursday September 29th, 2016 11:26:10 PM

Nikolai wasn't as interested in the service but considering their line of work, he decides it's not a bad idea after all.

He speculates on what Cybrene had intended. "My guess is that Cybrene wanted to become a Lich. Since the process is dangerous and prone to fail, her lieutenant pirate was to use the shroud to bring her back so she could try again. He didn't do that and her spirit, in such a rage of anger thus became a ghost instead. But that's just a wild guess."

After each have given their thoughts about the shroud, he says, "Well, in our line of work, where we face death from blade or spell on a regular basis, keeping the shroud seems the most logical thing to do. But if it is going to be used on a daily basis to save a child born entangled, or save the mother who bleeds out, or the father who fell off a scaffold, or any other such thing, then it most certainly will get far more use left here," he says, however he makes no decision yet.

"Well discuss this, and have a decision tonight after the service. For now, at least, try to remove the evil half of shroud."

Prudence Gundle  
Friday September 30th, 2016 12:50:13 AM

Pru smiles. "I'm looking forward to attending services this evening," she says. "As Michael said, we don't get a lot of opportunity for this kind of thing."

DM Warren  
Friday September 30th, 2016 11:00:01 PM

you are most welcome to attend public services, but the consultation and ritual will be confined to the priesthood. I will likely have to send for others to assist in the cleansing, if that is what must be done.

I doubt this Cybrine was a ghost. If so, she would have made herself known again by now. Can you tell me how she acted? She may have been some other sort of undead creature with nothing to the her to the physical world.


Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday October 1st, 2016 2:16:25 AM

She pierced me with her gaze and I felt panic try to take control of me, I was able to fight it off, but I was still shaken for a bit. I did see her pass through a wall like a ghost. Tinker and Trayvin can tell you more, she actually touched them. .

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Saturday October 1st, 2016 11:14:09 AM

Tinker frowns, an instant of resentment against Michael for being put on the spot. But then duty, that harsh mistress, stiffens his resolve and forces him to speak.

"The monster moved through the cave walls and appeared in front of me, just casually reaching through my armor before I could dodge. Her touch was very cold and everything went shadowy. And I dreamed of red sparkling lines in the air."

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Saturday October 1st, 2016 1:24:04 PM

"She had all the looks of a ghost, but she had a shriek too. She was incorporeal and very hard to hit, like trying to hit through a fog. Sometimes we thought we hit but actually missed. And only magic weapons had any effect. Magic Missile worked just fine, though. That doesn't say a whole lot, there are quite a number of incorporeal undead and she could be, or could have been, a one-of-a-kind. I looked up Ghosts in our library and typically a ghost's touch ages the victim, but that aging should not have much effect on dwarves and elves. Her touch actually killed outright."

Prudence Gundle  
Saturday October 1st, 2016 6:38:50 PM

"And she commanded a group of bandits," Pru adds. "Though that may just have been by promising them things if they did what she said."

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Sunday October 2nd, 2016 5:06:48 PM

"Actually I had a chat with one of the cult members when I disguised myself as the leader of a bandit subgroup we encountered in the field. He told me that she visited them in their dreams and that they believe that they join with her in death. He tried to commit suicide to rejoin her since he was captured." Anna mentions

DM Warren  
Monday October 3rd, 2016 4:10:41 PM

Hmmn: A frightening gaze, a deadly touch, attacking through walls, and messages in dreams? Sounds like the makings of a kamarupa. And if you destroyed her, then there is no fear of her returning, and you have done this world a service.

The high priest answers any other questions they may have, but soon moves to dismiss them so he can go about his work, and prepare to contact Lord Gargul about what should be done with the shroud. The Agents, having discharged their duty, are free to do as they wish in Wedding City, and with pockets full of gold, almost any diversion is within their reach.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Monday October 3rd, 2016 8:15:46 PM

Hmmm. Says Tinker. Chocolate?

With thier take, Tinker may have just enough to finally blow that Manfri Whistle and trade Wedding City chocolate for Sargrass armor.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Monday October 3rd, 2016 8:58:22 PM

"I'll go with you to the chocolate-er but I am not sure if I will buy enough to get a sargrass weapon or shield. Seeing as metal is no longer forbidden to me my mythral full plate seems to be adequate and as I understand sargrass it makes weaker versions than standard shields and armor. Maybe I'll buy enough to get a dagger or something made as a souvenir?" She says

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Monday October 3rd, 2016 9:21:32 PM

Nikolai figures he could learn more about this kamarupa undead thing from a library and not waste this good man's time with a bunch of questions. While studying this thing he can write down any questions and then have some intelligent conversation with him.

"Thank you so much for your time. We are rather relieved she's not coming back, for the town's sake. We'll stay around in town for a few days until we hear Gargul's response to the shroud. We'll keep in touch," he thanks the priest.

Getting confirmation on the time of their regular services, he follows his friends out of the temple. Tinker mentions chocolate and Nikolai grins wide.
"Thanks for Michael's hard work in the catacombs with all our loot, each share ended up being 5,104.66 gold coins. After subtracting out my magic bow and the tanglefoot back, that left me with a total of 3,779.66 gold. That should by a lot of chocolate. We do need to make sure we get the best of the best, though. Typically, the locals know who's the best. Let's do some chocolate scouting. Michael? Tinker? You guys with the best noses for chocolate, start sniffing for the best."



Prudence Gundle  
Monday October 3rd, 2016 9:45:51 PM

Pru smiles. "No chocolate for me," she says. "I'm off to the Catacombs."

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22  d20+6=26 ; d20+14=29
Monday October 3rd, 2016 9:54:59 PM

Micheal is a bit confused, How did the cleric know that this was one of their artifacts? He does not know much about artifacts, but 7000gp is a cheap price for an item of that power. Still, if Trayvin and the rest are okay with it, he isn't going to say anything. he does try to discern if the cleric is being duplicitous, though.

sense motive 26 (Nat 20!!)

As his boss commands he starts snooping for really good chocolate. first off he looks for chocolatiers, finding some he watches to see which one has the most customers, rated against the wealth of the patrons. in other words, busy and rich= 5 star busy and poor= 4 stars he's lookng for the best, though...not necessarily the most expensive so obviously some sampling will be in order. He buys small samples from his 4 best picks. 7 from each or 28 total. he has each of the boxes labled 1 through 4. once he gets this he takes it back to the party and they sample the chocolates the one that is the clear winner of the 4 will be the one we pick.

perception:29

Trayvin AC 19/10 touch Hp 70/70 
Tuesday October 4th, 2016 10:07:07 PM

"Well, looks like some shopping is in order. I must admit to being a little concerned though, we just dropped off a rather powerful item with very little knowledge of those who now have it. Maybe while we are shopping we could find out more about this temple and the people running it."

OOC- sorry about the missed posts, family emergency. Should be back to normal now though. Also, I could use a 'final breakdown' of Trayvin's share of treasure.

Prudence Gundle  
Tuesday October 4th, 2016 10:23:40 PM

Pru does accompany her fist-mates to buy quality chocolates, and makes suggestions about which ones look the nicest. Her mind, however, is on her trip to the Catacombs.

DM Warren  
Tuesday October 4th, 2016 10:28:46 PM

All attempts to find ulterior motives come up empty. This high priest seems to be on the level.

The 7000 is less a payment than a reward for returning an item that belongs to the church. It is a mark of appreciation.

Michael goes a scouting, and he finds the best of the best. The rumors that the chocolate here is the best is certainly not exaggerated. He does his best to bring the same favors from each different chocolaterie.

It is somewhat a matter of preference. One place has the best tempering, another has the more flavorful ganache. The caramel at once place is rich and smooth, and the choices of fruit are exotic and adventurous at the last. It may come down to buying out several places of their daily stock, but each of the choices are superb. Hopefully, the manfri is not allergic to anything.

Unlike the others, Pru is all business and heads off to buy herself something shiny.


Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday October 4th, 2016 11:33:30 PM

Since the church seems to prefer to lay claim to the shroud and a sum of 7,000 gold coins for the reward in returning it was offered, Nikolai adds 1,166 gold coins to his money pouch, the remainder of silver and copper he drops in the church's charity box.

"Since we really don't know the Manfri's preference, I suggest we buy an equal amount of each kind. Some with filling, some plain dark pure chocolate, some with nuts, and whatever else. Now the question is, how much? 1,000 gold? 3,000 gold? Is there going to be any chocolate left in town by the time we are done? Are the authorities going to think we are trying to corner the market and create a rush on chocolate to inflate the price?

One thing is for sure, once we buy the chocolate, we must immediately call upon the Manfri in order for him to get have it all as fresh as can be."


Nikolai still does not really know what he'll be asking for.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday October 4th, 2016 11:49:51 PM

The Manfri's words come to mind, 'When you want to return, blow this flute. Any tune will do, and you will return here. In exchange for the Steelgrass, I want chocolates. Not just any chocolates, but some from Wedding city! When you have your Steel-grass wish in mind, the will of the Sargrass will guide you. It's always spoiled me, and I suspect it shall do so in this endeavor as well, hoo ho!'

Nikolai will think on it overnight.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Wednesday October 5th, 2016 12:54:28 AM

(OOC: What was the exchange rate on the chocolate? I know it is at least 310 for the masterwork Ranseur. I think I'm going to go for a heavy reach weapon at a lower weight, so it should be only 4 lbs for a reach disarm weapon)

"I think I want a ranseur on second thought. It is a lot more practical than a dagger since it gives new options. in combat" Anna says.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Wednesday October 5th, 2016 5:49:16 AM

Tinker also doesn't know how many chocolates they need to bring to the Manfri. He follows along and thinks about it, picking up a flavor here and there, until he has 1000gp worth of Wedding City chocolate. "That should be enough for some masterwork half-plate", he says guardedly.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday October 5th, 2016 10:36:08 AM

Michael still does not quite know what he wants as well, the only thing he really truly wants is to get that weaver some chocolates with which to pass his lonely vigil. He picks the best of each chocolate from each confectioner for his lot. laying down 1000gp for the lot of it. he may only get a breastplate...or perhaps something else...He wonders if the allotment could include instructions on how to create Steelgrass instead of an actual item? maybe with the promise that he will teach the technique to no one save his children in return. if not that then maybe a Steelgrass spear for Pru, he has noticed how she struggles with her spear, maybe a lighter one would be of benefit to her....he keeps his own counsel on the matter, reserving his final decision on what to get until things develop more.

Prudence Gundle  
Wednesday October 5th, 2016 3:33:31 PM

Pru returns from the Catacombs looking no different, except for a lighter purse. And has she actually gotten prettier? Because it's a little ridiculous at this point.

She is willing to help with the Great Chocolate Hunt, but she has no interest in any Steelgrass items.

[OOC: As I recall, you essentially spend enough gold on the chocolate to cover the gp cost of the Steelgrass items. And that's either Masterwork cost or double Masterwork cost; I don't remember.]

DM Warren  
Wednesday October 5th, 2016 3:40:06 PM

Pru is correct - 1:1 ratio of gold spent. 1000gp of chocolate buy 1000gp of steelgrass item, which will be masterwork (300 weapon, 150 armor).

Trayvin AC 19/10 touch Hp 70/70 
Wednesday October 5th, 2016 9:30:04 PM

Trayvin doesn't have much interest in the steelgrass items, so he just does a bit of shopping at the catacombs.

"I wonder how long we will have to wait to see what will become of the shroud?"

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Wednesday October 5th, 2016 10:51:56 PM

Tinker has a good time in Wedding City, and tries to put the whole dying from a touch thing behind him

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+9=24 ;
Wednesday October 5th, 2016 11:09:46 PM

(OOC: so it is 1000 + MW + weapon cost?)

Anna plays her guitar while waiting for someone to lead the way to the Manfri after she made sure she had enough chocolate for the Ransuer. (Perform: 24)

DM OOC: sorry - that was just an example. Steelgrass Ranseur is 310 gp

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Wednesday October 5th, 2016 11:31:57 PM

OOC: er, no. Ranseur = 10gp, MW = 300gp, so for a MW Ranseur made of Steelgrass = 310gp worth in chocolate, a 1:1 ratio. A +1 Ranseur would add 2000gp in chocolate to that. I think that's the way it works. Special discount for us I think.

IC: Nikolai can't think of anything specific that he needs in steelgrass like armor and such and he already has a strong magic kama, but he does not want to go empty handed to see the manfri. So he settles on a steelgrass nunchaku of masterwork quality. He savors the chocolates following Michael's example and ends up with an assortment of various types of chocolates worth 400gp, enough for a MW nunchaku and some left over as gift.

"I need to make a trip to the catacombs as well. Pru, are you taller? You look, well, I can't put my finger on it, but, maybe its that extra sparkle in your eyes..." Nikolai trails off, turning a little red with embarrassment.

Trayvin AC 19/10 touch Hp 70/70 
Thursday October 6th, 2016 9:30:14 PM

Trayvin can't dismiss all the chocolate talk anymore. He buys a few small pieces just to try it out. "Hmmm." Doesn't look like much. Actually it kinda reminds him of something gross. With a scrunched up not sure that he will like this look on his face, he eats the chocolate......

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Thursday October 6th, 2016 11:09:31 PM

Nikolai it at a loss of words at Trayvin's apparent dislike of chocolate. He shrugs. Oh well.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Thursday October 6th, 2016 11:40:15 PM

(OOC: To clarify Anna has purchased 310 gp worth of chocolate for a masterwork steelglass ranseur)

Anna takes stock of her chocolate. Among her various offerings she has some chocolate covered pretzels, chocolate covered cherries, truffles, white chocolate, dark chocolate and milk chocolate. She hopes the Manfri will like her picks.



Prudence Gundle  
Friday October 7th, 2016 12:48:53 AM

"Um....well, thank you, Nikolai." Pru does some blushing of her own. "It's just an enchantment, really. On my headband, so I can cast spells better."

DM Warren  
Friday October 7th, 2016 7:06:34 AM

Purchases are made, from both the chocolate shops and the Catacombs. They have not heard from the High Priest yet, but from what he said, gathering the appropriate clergy and performing the ritual will be a matter of weeks, not hours. Once all business is handled, the Agents reconvene for the playing of the grass whistle.

A tune is played, which rings out high and sweet, before the whistle unweaves itself into a portal that looks into a familiar expanse of multitudes of grasses, and a cheerful man waving in excitement for them to come through.

The manfri is excited to hear of their most recent exploits, and has tales to share as well, between chews of chocolate at least. He puts the rest of his saccharine loot into a bag at his hip, and asks what things he can make for his friends.

As they talk, he weaves the steelgrass into their weapons of choice, which is a strange process to watch, though it is quickly forgotten. It seems that the technique protects itself from those that have not grown up with it, much to Michael's disappointment. All too soon, their items are done, and it is time to return to their own world, and the responsibilities of the Mailed Fist. He offers to transport them directly back to the citadel, and assures them that anything left behind in Wedding City will make the trip as well.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Friday October 7th, 2016 4:24:50 PM

Tinker steps through the portal to the little man called a Manfri. As before, the heat punches him like a physical blow, and he immediately begins sweating. Tinker's not sure how the Manfri can live here, "let alone not let the chocolate melt. But then again, that's his choice.

The weaving of the grasses is both fascinating and forgetful. Tinker swears that it was a special grass and some mud crawling with insects, but that is just too crazy to get such a fine piece of armor!

Thankfully, thier stay is short and quickly they are back to the Citadel. "Nice magic!"

Prudence Gundle  
Friday October 7th, 2016 9:07:29 PM

Pru enjoys the outing, even though she herself isn't interested in a Steelgrass item. She does enjoy watching the process and being with her friends.

Trayvin AC 19/10 touch Hp 70/70 
Friday October 7th, 2016 9:13:38 PM

Trayvin had never had any chocolate before. It turns out he likes it. He likes it so much in fact, that instead of trading any to the manfri, he keeps a small supply for future enjoyment and to hand out to children in towns the Agents will inevitably pass through.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Friday October 7th, 2016 10:55:48 PM

Stepping through the portal Nikolai smells the strong scent of the grass. He is glad to be in a place of Peace for a change.

The Manfri, in his own way, is all business, and Nikolai hands him his box of assorted chocolates. In return, he receives a nunchaku made of steelgrass. Someday he'll put some other enchantments on it. He is very pleased to have helped the Manfri pass his time with some sweet memories.

Not having left anything at their inn except an unpaid bill, he hopes that the local Mailed Fist office will dutifully pay it and get their wagon back as well.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Saturday October 8th, 2016 1:21:27 AM

Michael enjoys the Sargrass plains, the floating barge never ceased to amaze him, and for once he is actually bigger than someone! He talks with the little Manfri, looks over the new Steelgrass breastplate he has just received. it's a work of art. When he tries it on it fits like a second skin. the decreased armor vs his mithril chain shirt is a bummer, but he is sure he will find a use for it. he uses the rest of his allotment of chocolate to have the Manfri make Steelgrass long spear for Pru since she's too selfless to want anything for herself. Man she's pretty...I hope she likes it. it occurs to him that he has never heard the little Manfris name...so he asks.

Thank you sir, for your gift to us, I hope you enjoy your chocolates as well. I'd like to know your name, Mine is Michael Wittman.


Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Sunday October 9th, 2016 1:38:45 PM

Anna hadn't been with the group last time they saw the Manfri.

"As you know the Mailed Fist roster keeps changing but I was informed of your generous offer and have brought you a small pile of chocolate I was hoping to exchange for a steelgrass ranseur. I appreciate the generous offer you have made." She says.

"My name is Anna Morphling and I am an agent of the Fist emissary of King Eberyon and servant of my Lady Queen Ma'ab."

She says to the crafter offering her hand.

After she has the Ranseur she experiments with its heft before returning with the others to the citadel.

DM Warren  
Monday October 10th, 2016 7:09:00 PM

The Agents have a vague remembrance of a lovely time spent sampling chocolates and watching their host weave steel strong blades of grass into their equipment. But the exact techniques he used, and even his name, are a fleeting memory. It seems that the Manfri have ways of protecting their secrets.

The Agents return to the Citadel and the mood seems much lighter. It is still not light and airy, but it has improved from the last time the Agents returned from a mission. When they report to Palance about successfully delivering the shroud, she seems distracted, and she thanks them and dismisses them rather quickly from her office, and says that the Agents are free to take some time to relax. She mentions that Rusty at the Last Assignment had mentioned in his way that he wanted a chance to catch up, but the Agents suspect he just wants to hear the latest gossip from the people that were most recently out of the Citadel.



Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Monday October 10th, 2016 9:04:07 PM

Anna spends some time practicing with her new Ranseur seeing as how she doubts she'll need to use her SLAs for the immediate future she practices wielding the Ranseur while large sized as well. (OOC: if I use enlarge person while wielding the Ranseur does it's range become 15 ft or 20 ft?)

She later joins her friends at the Last Assignment for a drink.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Monday October 10th, 2016 9:44:40 PM

the talk of wedding city and marriage have gotten Micheal to thinking, so while the rest fo the party goes off doing whatever Michael goes down to the Quartermasters to flirt with Q.

he follows the rules he was taught on humint and social engineering

1, he puts on a genuine smile
2. he approaches Q in a way that is forthright and open.
3. He asks leading questions, that get her to talk about herself.
4 he compliments her or finds something about her that is deserving of praise and does so.
he is in this for the long haul, so over the course of this, he will vary the praise schedule in a random manner. some days a lot of compliments while none to a few on others.
5. while doing all of this he actually tries to befriend her and get to know her.
6. if he receives no positive feedback within one week he will abandon the endeavor, a woman makes up her mind about a man within the first 15 minutes of meeting him. if i don't notice interest in a week, there is no use beating a dead horse.



Prudence Gundle  
Monday October 10th, 2016 10:03:47 PM

Pru checks to see if there is a letter for her, and, regardless of whether there is one, writes a letter to send home,

Trayvin AC 19/10 touch Hp 70/70 
Monday October 10th, 2016 10:43:46 PM

Trayvin spends the downtime working out in the Citadel forge. He hammers out some mundane tools, nails, and whatever else the Citadel may need.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Monday October 10th, 2016 11:09:40 PM

Nikolai first takes care of Fist business, writing up the report and so forth then takes his new steelgrass nunchaku out for practice. It weighs differently but he soon has it down. One of these days he'll need to enchant it further. He also astounds those out at the practice field as they watch him practice walking on paper and not leaving the slightest mark. He astounds them even more when he tells them to make a path of caltrops and he walks over them without any hindrance or a scratch. He merely grins.

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Tuesday October 11th, 2016 8:31:57 PM

Tinker is very happy to be back at the Citadel. Time at home, at the armory, among the training firlds, and resting at night with his froends at the Last Assignment... the dwarf has the time of his life!

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Tuesday October 11th, 2016 9:28:24 PM

The forge work was good. Trayvin forgot how much he missed it. It reminded him of home and family.

Prudence Gundle  
Tuesday October 11th, 2016 10:07:38 PM

Once she has sent her letter, Pru wanders over to the Last Assignment to speak to Rusty.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Tuesday October 11th, 2016 10:40:37 PM

When the initial contact with Q is done, he invites her to the last assignment for some relaxation with friends. he then wanders over to see what Rusty has to say. He gets some sheppards pie and a beer while there.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Tuesday October 11th, 2016 11:27:31 PM

Nikolai finishes his training and heads for the Last Assignment to meet up with his mates and friends and catch up on any news from around. How were things going with their neighbors? How were the other Fists doing?

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Wednesday October 12th, 2016 12:32:55 AM

Anna is sitting at a table nursing a cup of mead at the Last Assignment when she notices Pru enter. The red headed morphling waves to Pru as she enters the bar.

DM Warren  
Wednesday October 12th, 2016 9:43:28 AM

ooc: new job started so I was in the field all day, phone wouldn't let me post, and then my computer had to update at home. Sorry!

While hanging around the Last Assignment Inn, the Agents hear several rumors:
Marauding tribes of gnolls in the north are becoming more active.
Mysterious sailing vessels have been spotted on the horizons to the south.
An evil witch was killed near Sandrill Crossing.
The Mailed fist will be disbanded.
Griffins are battling enemies in the mountains.

At some point, a messenger will enter from the library. The messenger is a teenage boy, who the Agents may recognize as their recent friend Thogo, back from Echo Dwelling. He has been dispatched from the library and told to find the Agents with news that the librarian Luna has information for them.

When they reach the library, the will find that the library is in a much better state than when they last saw it. The librarians have been hard at work trying to clean up the mess that was made by the paper golem. Luna is sitting at a desk, sorting papers and looks up when the group arrives.

“We have found one clue, one piece of paper that we cannot make sense of yet, but I thought I should share it with you. This piece of paper we managed to salvage from the very heart of the strange paper-beast. It is torn along the edges and the corners of the paper is burnt. After careful examination, we have found three letters on one side of the paper, but we do not know what they might mean. We are still working to examine more of the papers that we have gathered and to discover the source of the monster.”

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Wednesday October 12th, 2016 8:43:03 PM

Tinker enjoys his time with his friends and is interested in the rumors, especially about the gnolls and griffins. "I owe the gnolls some payback", he growls, but is more worried that just the word 'griffin' is going to make Michael over-excited! The messenger from the library comes just I. Time.

Tinker waits patiently until he can't wait any more. "Well, what are the three letters?", he growls.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Wednesday October 12th, 2016 9:22:18 PM

The rumors are interesting and most of them would likely merit some investigation. Enough to keep the Agents busy for awhile. Trayvin mentions to the group that we should follow up with Palance and see if any of them are worthy of an assignment.

Trayvin isn't sure what to make of the librarians message. You..ummm wanted to see us right. I'm not sure that any of us are experienced researchers, so is there something we can do to help with this problem?"

OOC- no worries Warren, life happens.

Prudence Gundle  
Wednesday October 12th, 2016 10:05:12 PM

Pru gives a guilty start when she learns that the mysterious paper is partly burnt. She had nobly refrained from hurling fire spells inside the library, but once the fight had moved outside....

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Wednesday October 12th, 2016 10:30:56 PM

just three letters? Man Pru, That was a lot of paper! you blew it to ash! AWESOME. Do the three letters mean anything? and Yeah, I'd love to go after the griffons, but if the Gnoll prophet is starting to mobilize it could destabilize this entire region. Remember guys he was trying to colonize the swamps to relieve population pressure when gnoll tribes get too big they swarm and try to acquire more territory, they do this until enough of them are killed or enough territory is taken to even things out. If he's got all the tribes cooperating, that means he's gonna have a really big army and a lot of mouths to feed, which means he will put his eyes squarely on where the most food and good land is, that's this region. Of course, if we had Griffons to ride, we could fly over those thousands of troops he has and get into his rear areas, where we would have a much better chance of finding him.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16  d20+19=29 ; d20+13=21 ; d20+8=14 ; d20+7=20 ;
Wednesday October 12th, 2016 11:08:51 PM

Anna takes all the news in "What about the witch, the vessels and the Fist breaking up?"

"Does anyone know who her patron was?" She asks

Later at the library she asks to examine the paper. Assuming her request is granted she grabs a scroll of CR 1 Cleric detect magic from her magic bag and easily casts the spell (UMD 29)

She then carefully examines the scrap of paper (Know[arcana]:21, spellcraft 14, Perception 20)


Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Wednesday October 12th, 2016 11:35:43 PM

The gnolls are of more interest to Nikolai than the other things. The Fist breaking up? Didn't that happen already? The wicked witch is dead, looks like no work to be done there. An ocean voyage is not appealing to Nikolai at this time. Help the griffins? That would be the most interesting, but the most pressing would seem to be the gnolls again. There is a lot of unfinished business with those gnolls.

"Thogo, is there any word from the Fist that was keeping an eye on that bloodroot tree the gnolls were using to teleport? I'm hoping that watch post was not abandoned due to the war. It could be that the gnolls think that with the Mailed Fist only a fraction of its size will prevent us from pushing them back. We'll need to see Commander Pallance about this."

Nikolai lets his friends investigate the sheets of paper with the writing and sits back to watch them work while sipping on his ale.

DM Warren  
Thursday October 13th, 2016 3:35:58 PM

"Oh, no help is necessary. We just thought you'd line an update. The letters are P, R, and U. Huh, hadn't noticed that connection before, maybe that's a new line of research we can pursue. "

Thr Agents are interested in several of the rumors, for different reasons. The Witch sounds a lot like the kamarupa that the Agents hust dispatched, and no evidence can be attached to the breakup of the Fist. The others certainly merit more research, and maybe a mission from Palabce is in store.

Thogo pleads ignorance, saying he is only a simple page, and doesn't know the comings and goings of any Fist.

Before they have a chance to ask more questions, a second page comes running breathless into the library.

“Oh, I am glad to find you here. I was told to find you very quickly, Knight Commander Palance has demanded your presence immediately in her office!”

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Thursday October 13th, 2016 6:37:22 PM

"Well looks like one of the rumors may result in a mission sooner than expected. As for the letters..."

Trayvin wonders if it is a coincidence that they spell part of Pru's name.

Anna Morphling (Hugh C) -- AC 23/14/19 vs AOO: 27/18/19- HP 52/52-- CMD 16 
Thursday October 13th, 2016 9:04:51 PM

"Maybe someone was trying to send you a message in a paper golem?" Anna says to Pru, "certainly beats a bottle."

"Let's go see the commander." Anna says making a bee line for her office.

Once there the morphling snaps to attention and says, "You requested us, Ma'am?"

AC 24 T 18 F 18 CMD 23 27vBull Rush or Trip; HP 91 / 91 "Tinker" (SteveK) 
Thursday October 13th, 2016 10:22:20 PM

Tinker likes puzzles, but he doesn't like the direction of the Paper golem puzzle pointing to Priludence. The dwarf is positively happy when the summons comes. "C'mon! Can't keep the Captain waiting!" Tinker is up on his feet m,cajoling and urging people out the door to get there quicker.

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Thursday October 13th, 2016 11:54:40 PM

Nikolai chalks the surviving three letters up to mere coincidence. A world of speculation would do no good to explain it any other way. Fortunately they didn't have to as the second page comes rushing in.

A new mission, he hopes. They've been on R and R long enough already. Upon entering their commander's office, he comes to attention. "Reporting as ordered, Commander."

Prudence Gundle  
Friday October 14th, 2016 12:03:40 AM

Pru greets the news of the letters with a heartfelt "Oh. Um. Oh." She is relieved when the messenger arrives, and follows her Fist-mates to the Knight Commander's office.

Trayvin AC 19/10 touch Hp 70/70(BrianZ) 
Friday October 14th, 2016 4:43:18 PM

Trayvin reports along with the Agents to Commander Palance. He waits patiently for orders and instructions.

Shane P Michael Wittman AC22, T18, FF16 (ucdodge) HP48/70 Me+12(8)10 for TW, R+12, CMB+11, CMD+22 
Friday October 14th, 2016 10:10:59 PM

So much to do! So much to do! Michael lives to move and having a situation where there a plethora of tasks is almost like heaven! He reports to his Commander with a non-regulation smile on his face.
Sargeant Michael Wittman reporting for duty, Ma'am! he says as he stands at attention and renders a crisp salute

Nikolai (JonathanT) AC 18 Tch 17 Ffted 15 HP 60/60 CMD 28/30(Grapple) 
Saturday October 15th, 2016 12:32:30 AM

Nikolai hands her his written report. "For your files, Commander."

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