WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Agents of the Fist Archives


Return To Index


The Fog of War 
Thursday January 7th, 2016 12:10:05 AM

There is the gentle hum of charging magics, and the Agents are teleported inside of the walls of Alithmar.

It's dawn now, and Uriah spends time showing you through most of the defense network that remains in the city. The Agents are led to a serving room, where men are donning gear and eating breakfast of bread and eggs. The city and it's people had been generous to it’s soldiers during the siege, understanding that they were all that kept them from an unknown conqueror who wanted to possess them for his own ends. The other two priests excuse themselves to oversee other preparations.

Sliding griddle cooked eggs and a hunk of warm bread onto your plates, the serving men and women look at you apprehensively, but show you no rudeness or contempt. Uriah leads you all to a small building with enough room for you to eat and sit comfortably.

"Work out your sending spell and I'll have it ready to go. I've got one scroll and one prepared, so make them go wherever you see fit."

He takes a moment to nibble on some bread and close his eyes. He looks spent and grey, and even begins to snooze a little.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Thursday January 7th, 2016 12:31:52 AM

Their odds of getting into the city increased tremendously with the clerics' offer to teleport them there.

"Your plan beats stuffing this poor guys remains into a sack and trying to sneak past Neutronis' army."

Nikolai gathers around Zachariah. Although, he admits to himself, what they are going to do once inside is a mystery as yet.

Thak Val Zsing (Lewis) 
Thursday January 7th, 2016 1:59:09 AM

"This'll end in blood and tears... and it'll be for the best."

Thak grabs himself a portion and works through it; fresh food in a siege that isn't rat or dog is a rare pleasure. He finds a spot near the group, pulls a grindstone and starts carefully sharpening a dagger, keeping the edge slightly rounded to preserve its strength.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK) 
Thursday January 7th, 2016 5:52:06 AM

Tinker thinks they still may need evidence and takes time before the spell to stuff the corpse into a sack from his bulging rucksack and then moves to the smell of food; yes, the smell is making him hungry as well.

"Don't worry, Michael, remember a ground of adventurers destroyed the master Heartseed several years ago. There supposed to be no Heartseeds anymore."

Once in the city, Tinker is pleased they are offered breakfast and a place to temporarily stay. All his training said that prolonged sieges tended to make the defenders eat anything, but then he remembers the Pirates of Jack are keeping the sea lanes open. "That's a relief" he says as he digs into the fluffy eggs.

"How about this for the Message, Nikolai?"

"Agents to Palance. Have proof Nutronis killed Alisidur messenger and engineered crisis. Ffloy forces defending town enforceing broken contract. Bear, Tiger know. Eagle doesn't know."

Prudence Gundle 
Thursday January 7th, 2016 11:41:43 AM

Since this seems to be the start of a new day, Pru casts her Extended Mage Armor spells on herself and Nikolai.

She accepts some breakfast, and forces herself to eat a few bites even though her stomach is in knots.

"Work out our Sending spell. Right. Twenty-five words to the Eagle captain. Any suggestions? And, Domi help us all, are we counting on me to cast it?"

Anna Morphe (Hugh C) -- AC 17/13/14 - HP 48/48 -- CMD 16 
Thursday January 7th, 2016 1:38:03 PM

Anna says to Tinker, "That is 25 words exactly and I think it is adequate for the commander."

To Pru, Anna says, "Wolf Agents to Eagle Captain. Have evidence Neutronis killed Aisulduran messenger bearing payment. Urge you to abandon Neutronis. Are in Alithmar and want to meet."

"I don't know. Maybe someone else needs to come up with the message for them?" she questions

Trayvin (BrianZ) AC 18/10/18 Hp 59/59 CMD 
Thursday January 7th, 2016 7:32:05 PM

"Well, I think Tinker's message to Palance is just about perfect. I have a few comments on the other one though. We may be able to save a few words by skipping the greeting. It would also likely be important to inform Akir that Bear and Tiger are complacent in the scheme. At least the leaders anyway. And maybe a suggestion for him to arrange to keep his forces safe for whatever it is that's coming next?"

After giving his thoughts, Trayvin tucks into his breakfast. In this type of situation, you never knew when a meal might be your last for awhile, wars tended to interfere with things like idle time for meals.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Thursday January 7th, 2016 10:33:37 PM

At least the Fist didn't have to give blood in order to teleport this time. Inside the city, Nikolai feels like one more domino has fallen. He wished he knew how many more dominoes were left to fall before the end.

He listens intently as they are shown around the defenses, paying close attention as it could make a difference later on.

He accepts the eggs and bread graciously and throughout all this he says little. When Tinker proposes the wording for the message for Commander Constance, he sighs with relief that he does not have to be the one to do THAT again.

"I like that message, Tinker, we'll go with that. I like Trayvin's suggestions to the message to the Eagle commander. Let's do it as soon as we can."

The Fog of War 
Friday January 8th, 2016 12:30:24 AM


Despite Thak's misgivings, Uriah sleeps soundly while the Agents discuss their sendings. With the words in order, Prudence's remaining fear is she is going to have to activate a scroll!

Luckily, as soon as your words are chosen, a lucid Uriah seems ready to cast his spell for you. He prepares the first sending, and the message is sent.

"Agents to Palance. Have proof Nutronis killed Alisidur messenger and engineered crisis. Ffloy forces defending town enforceing broken contract. Bear, Tiger know. Eagle doesn't know."

...

"Wolf, Snake, Shark acknowledge. Mission changed. Execute Pavillion Neutronis, Runkuk the Undying, and Gunter Farias if present. Extreme caution, martial experts. Eagle is your discretion."

"Akir, have evidence Neutronis killed Aisulduran bearing payment. Urge abandoning Neutronis. Meet alone in Alithmar or reply to message. Be wary of treachery.

...

"Agents, too late. Neutronis is mobilizing. 3 hours or less. Will inform Knight Captain Torsus Minek. Nothing short of a miracle can stop Neutronis."

Profession Soldier/Knowledge Local: DC 10

Highlight to display spoiler: { Unkuk the Undying is the beserker barbarian in charge of Bear Regiment. Gunter Farias leads the Tiger Regiment. Torsus Minek is the Knight Captain of Eagle Regiment.}

Thak Val Zsing (Lewis) 
Friday January 8th, 2016 2:00:55 AM

"...any religious among us feelin' a miracle's closeness? Or's it up to us?"

Prof: Mercenary

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Friday January 8th, 2016 2:26:08 AM

Wow, we need to kill the three most fell fighters of the mailed fist. I think it'd be easier to build a bridge to another continent.

well depending on how he enters we might get a chance at one of them once they breach the walls. But Neutronis is a smart, sneaky leader...so he'll prolly enter after the garrison has been reduced. but then again he is full of himself so he might enter with the rest of the troops after the breach is formed.

Maybe we can delay him with an offer of parley at the city gates. put up a flag of truce and begin talks that aught to delay and get a lot of attention put on the proceedings, maybe enough to get the word out about Nut boys perfidy? wait till he forms up to come at us then pop the parley run out and shout to the world his crimes? could throw the army into riot...might bring the baddies out to kill us themselves.


Trayvin (BrianZ) AC 18/10/18 Hp 59/59 CMD 
Friday January 8th, 2016 6:30:08 AM

"We could try to challenge them to a duel, Neutronis may be crazy enough to accept."

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK)  d20+7=16 ; d20+9=21
Friday January 8th, 2016 6:42:46 AM

Tinker nods, he thought that Akir was only a Thumb and Torsus the Eagle Regimental Commander. But he was so interested in the locking mechanism on the door that he didn't worry about the other message until too late. Still, Akir should be able to get it to Torsus in time for some good.

He thinks of the defenses from an engineering point of view, where is the likely weakness and point of attack by the Fist forces? He conveys what he learns to the defenders.

For the Agents, Tinker thinks Michael is half right. "We need surprise and preparation to confront Nutronis. No false parlay, it impinges our honor, and we must demonstrate the difference between Nutronis' followers and the Mailed Fist. I don't think meeting them at the wall will do anything other than exhaust us." He ponders some more; think of it like a puzzle.

"The critical point in this puzzle is the three Ffloy clerics. We defend the location they are at. Nutronis' arrogance will make him directly confront the clerics who kept him out of the town for so long. If we wait there, prepare that place, we will be fresh and he may already be wounded, his forces scattered in eliminating resistance or looting. That's our best chance to fulfill our orders."

.....
Know Local. 16
Know Engineering. 21

Anna Morphe (Hugh C) -- AC 17/13/14 - HP 48/48 -- CMD 16 
Friday January 8th, 2016 10:30:22 AM

"I don't suppose there is some garden area we could chose as our ambush site for Neutronis with the clerics. I can use spike growth and entangle and plant growth and snare to potentially entrap him. I would have to imagine Neutronis would be a lot easier to kill if we could pin him down."

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple)  d20+7=22 ;
Saturday January 9th, 2016 10:54:01 PM

Profession (Soldier) +7 = 22

Sending the message through Akir instead of directly to Commander Torus made more sense to Nikolai.
"Akir can vouch for our honesty in the message with a better chance of success than if we'd sent it directly,"

Tinker's plan seems the most practical. "In order to get Neutronis to agree to a duel we need to have it where it is worth his while. If the battle is going clearly in his favor, he wouldn't want to risk a duel. But if we stand between him and the Ffloy clerics, he just might agree to it. But duels are usually one-on-one. How are we going to work this out?" he asks.

However it works out, sticking with the clerics is the way to go.

"Three hours. Not much time to prepare. Tinker, don't loose that sack of yours. It's our evidence."

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK) 
Saturday January 9th, 2016 11:19:48 PM

Tinker nods, the sack isn't going far from him.

As to a duel, Tinker shakes his head. "I think if he arrives we start trying to kill him, words won't help "

Prudence Gundle 
Sunday January 10th, 2016 4:14:09 PM

"Umm..." hesitantly, Pru approaches Uriah. "Um, I know you want to keep things to yourself, for security and everything, but I think at this point it would be helpful if we knew what kind of miracle you're expecting. Especially if it's going to be loud."

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Sunday January 10th, 2016 9:29:37 PM

"Yes, like, maybe make the whole city teleport a couple thousand miles away just as they feel they are breaching the walls?" Nikolai grins mischievously.

Anna Morphe (Hugh C) -- AC 17/13/14 - HP 48/48 -- CMD 16 
Monday January 11th, 2016 6:49:01 PM

(OOC: not sure if I will have time to post later so posting now)

"Is there any garden-y area we can make our stand in to protect the clerics?" Anna repeats herself

"If so I think I can really help prepare this battle ground to our advantage versus Neutronis and his cronies. I think we need every advantage we can get against the tyrant."

The Fog of War 
Monday January 11th, 2016 9:53:58 PM


Uriah chuckles at Thak.

"Oh young dwarf, I think I feel one coming along soon enough."

Uriah stands and stretches, and leads the Agents on a quick round about the interior walls of Alithmar. He speaks as they walk.

"Ffloy hasn't yet revealed the Miracle to us. Knowing him, I imagine it will fit the crime well. Neutronis has violated this contract so completely that I don't think anything will be held back."

He leads the Agents up scaffold-stairs and tries to answer their questions.

"All of this is outside, young Druid. Ffloy won't put us in Neutronis's direct grasp. I don't know where you will confront him, but it's a fair bet it will be outside."

He stops and looks over the walls. Neutronis and his camp are awake, and breakfast lines are starting to disperse.

"The walls are pretty much finished. Ffloys spell shielding affects us too, sadly. I think he tests his faithful even as he helps them. Neutronis has used an ugly, hacksaw method, but it's effective. Many key supports are destroyed and at times sections of wall crumble on their own. Today will be the day they fall. He's got enough men and mages that keep Enlarging spells on his men won't be a problem. He will attack all along the wall, at all the supports again, Nikolai. Eventually, something will give and the stones will tumble free."

He watches a bird land on the wall and smiles at it, then looks over his shoulder at his approaching comrades. Ezrah pipes in as he approaches.

"The tower is where we have been beckoned, Uriah. Ffloy has shown us. We will look on from above as the deal breaker crashes against the walls. We are to simply channel the spirit of Ffloy, and his magic will do the rest."

Ezrah points at a watch-tower some 15ft above the walls.

"It has some physical damage.", starts Ezrah. As he speaks, a few timbers fall from the front guard logs.

He shrugs.

"More than some. Either way, Faith will shield us."

The tower sways precariously in the gentle morning breeze.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK) 
Monday January 11th, 2016 10:20:49 PM

Tinker tries to make a pre-battle joke. "Looks like we'll be outside this tower Anna".

The dwarf frowns. Even to his ears the joke isn't very funny.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Monday January 11th, 2016 10:29:50 PM

'When he said outside, did he mean outside the walls or just outside?' Nikolai questions silently.

"Well, we have no magic to keep the walls from crumbling. And we can't be running to and fro looking for Neutronis. My suggestion is stick here at this watchtower and you clerics can give us the word when you see him. Any other suggestions?"

Trayvin (BrianZ) AC 18/10/18 Hp 59/59 CMD 
Monday January 11th, 2016 10:35:46 PM

"All we can do is prepare long duration spells and wait. Maybe we can look for suitable areas for Anna to use to our advantage."

Prudence Gundle 
Monday January 11th, 2016 11:10:30 PM

"With your permission, sir, I'd like to cast some protective spells on you."

If Uriah agrees, she casts Protection from Arrows on him. If he is not wearing armor, she also casts Mage Armor.

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Tuesday January 12th, 2016 1:41:07 AM

Michael looks at the area that the Fists men have been attacking. He looks at where it will lead into the city when it falls. is that section of the wall against a warehouse? alley? road or what?

[b] Honored Clerics of Ffloy, I am not a spiritual being, but I would think that the gods would want us to prepare to receive our guests with as much spite as we are able. I do not doubt your Miracle, but some insurance would be prudent none the less.

When the wall falls, if we can brace timbers against this side it will fall on the invaders and possibly create a barrier that will be difficult for them to cross, some trenches with spikes in the bottom will slow them some more and archers in the houses and around the area will make for a nice kill box for the entering troops, I would help to enact some of these ideas if I could be put in touch with someone who can help me get things done.... Unless, of course, you mean that we should accompany you into the tower for the miracle..{/b]

Anna Morphe (Hugh C) -- AC 17/13/14 - HP 48/48 -- CMD 16  d20+12=28 ; d20+13=29 ;
Tuesday January 12th, 2016 9:01:55 AM

Anna looks for a suitable area near the tower with which to setup some natural traps. (Know[nature]: 28; Survival:29)

"I can create a magical snare trap, that if I can locate a suitable tree can deal a little damage and lift the person that falls for it off the ground. That lasts until it is tripped or broken so that qualifies as a long duration spell. If we can wet the natural earth, I can create thick mud to entrap our enemies and that will last too. I can use plant growth to cause overgrowth which will slow movement down to 5 feet or 10 feet for large creatures. This will last for a day. I can use spike growth which will turn a 20 foot square area into a different trapped area causing damage and potentially injury. This will last for 6 hours. Lastly I have the old favorite, entangle which is a very short lasting spell at 6 minutes, but if we combine plant growth, spike growth and entangle in the same area I think we could cause quite some havok. Any advice on where to set my snare, make the mud and create a spiked plant growth area in?" Anna asks her fistmates.

If a suitable area is found and Nikolai gives first casts the overgrowth version of plant growth. She has either a 100 foot radius circle, 150 foot radius half circle or 200 foot radius quarter circle to work with. Ideally she would want to set this up so that it would affect all her future spells except soften earth and stone so she wants it near a tree for snare. She then casts spike growth on an area within the overgrown area. Lastly she chooses an area that one could potentially travel to circumvent the plant area and asks her friends for help wetting the area down so she can cause some thick mud to hamper anyone thinking to cut through that way. Lastly she tries to spot the perfect spot to cast entangle when the enemy actually shows up as that is a short range spell.

She waits until it gets closer to when the attack should come (ie when the 3 hours are almost up) and casts barkskin on herself.

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain)
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, Snare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours?
barkskin 60 min - ?



Thak Val Zsing (Lewis) 
Tuesday January 12th, 2016 6:59:03 PM

Thak nods to himself, and stretches. "Built a few traps in my time, nothin' bigger than for rabbits, though. Won't need me for the prep. My time... I'll spend it readying to kill my commander. Dwarves've a few chants and songs for this, deal wi' doubt and the like. I'll need it." Thak finds himself a corner and continues sharpening his blades, muttering to himself in dwarven in a softer tone than one would expect.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK) 
Tuesday January 12th, 2016 7:39:13 PM

Tinker helps out Michael, but isn't sure the wobbly tower is meant for a trap. "I think they mean to stay up in it."

Trayvin (BrianZ) AC 18/10/18 Hp 59/59 CMD 
Tuesday January 12th, 2016 9:44:06 PM

Trayvin offers prayers to the gods of the Wold. He asks them for aid in preventing as much death and bloodshed as possible.

"Hmm, that gives me an idea. If the walls are going to fall anyway, why don't we just let them in? Neutronis can march in with his army and when he arrives at the center of the city to 'take control' he can face judgement for his crime instead."

The Fog of War 
Wednesday January 13th, 2016 1:32:06 AM


Uriah smiles and stops Pru's casting.

"Thank you, young sorceress, but I fear your magical augments would not sit well with our own."

Michael feels that when the walls do fall, they will indeed fall outward, towards Neutronis. The rubble will hinder the men, but only slightly.

Anna considers her traps, and realizes that there might not be a better spot than the base of the tower itself. It would make getting in and out difficult, and the heavy plants might even help support the structure.

Trayvin's idea is a good one, but Ezrah turns it down.

"Sadly, these things don't work like that. We might convince you, but convincing an entire city that we should just let the enemy in is unfeasable."

He then smiles at Tinker.

"Yes, we mean for us to be up in it."

As time passes, a sentry comes and makes a report to the trio of clerics, who have been in silent prayer within the tower.

“He’s been organizing the army. Sections of the wall are crumbling now, regardless of whether he’s hitting them or not. I think today is it sir. We solve it with blood at last.”

Ezrah nods, then looks at his fellow Oathbound. Something seems to pass between them.

“So be it. We must prepare our Miracle. Prepare yourselves for Neutronis. You only have one chance.”

The Agents, skilled as they are, can easily see the same tactics about to take place. The clerics gather their bodyguards to them inside of the tower.

"Blessings from Ffloy for each of you. Our power is draining rapidly now.. the time is soon.. this is what we can spare."

Nikolai: Owls Wisdom, Bulls Strength
Michael: Keen Edge (one weapon)
Prudence: Heightened Sanctuary ( DC 20 to overcome)
Tinker: Greater Magic Weapon (+4)
Thak: Stoneskin
Trayvin: Good Hope (16th level, 32 minute duration)
Anna: Shield of Faith (+4)

(At this point, please take any last minute preparations...or explain in greater detail previously wanted long term ones)


Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Wednesday January 13th, 2016 2:14:33 AM

Nikolai thanks the clerics for their aid.
"We will do everything we can at the best of our abilities, including dying, for this cause. For the Honor of the Mailed Fist, we protect you and strike out against Commander Neutronis," Nikolai vows.

He contemplates going up in the tower to watch for Neutronis but decides against it. It is their tower and they will be busy with their 'miracle'.

OOC:do we have a map of the surrounding buildings or do we just say we hide here and there?

Thak Val Zsing (Lewis) 
Wednesday January 13th, 2016 2:46:39 AM

"We do what we must, because we can." Thak taps his legs and summons a fragment of divine power to quicken them.

Longstrider

The Fog of War 
Wednesday January 13th, 2016 9:39:29 AM

(Maps coming today)

Prudence Gundle 
Wednesday January 13th, 2016 12:32:11 PM

"I have a few Protection from Arrows spells available," Pru tells her companions. "Would anyone like one?"

Anna Morphe (Hugh C) -- AC 24/17/22 - HP 48/48 -- CMD 18 
Wednesday January 13th, 2016 3:49:28 PM

(OOC: clarifying Anna's preperations)
Anna works with her fist to make a 60 square foot patch of earth that is 60 feet out from the tower to make it wet. She then casts soften earth and stone to make this patch turn into thick mud. If this is not feasible she will make as much natural mud that is less than 60 feet square turn into mud. (OOC: Creature moving through this area must succeed on a DC 16 reflex save or be caught for 1d2 rounds unable to cast spells, attack or move. If a creature saves they can move at half speed but cannot run or charge.

Anna casts snare on a vine near a tree along the path to the tower but still within 100 foot radius of the tower. She attaches the snare to the tree. The tree bends a little. (OOC: If a creature steps within the loop of the snare, the tree will strengthen and and deal 1d6 points of damage while the entrapped creature is lifted off the ground. To spot the trap someone with trapfinding must beat a DC 23 Perception. To escape from the snare a creature needs to make a DC 23 escape artist or a DC 23 strength check. The snare has AC 7 and 5 hp)

For the next part she waits until the Clerics of Ffloy have ascended the tower, so that they would not take damage from her spells. She communicates to her fist mates where the affected areas of her spell are so they will not step in them.

Anna then casts spike growth in a 120ft square (OOC misread the description of the area, is actually 20 ft square per level so 20 x 6 = 120 ft) centered on the tower. Any ground covering vegetation becomes very hard and sharply pointed without changing appearance.
(OOC: Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area. Any creature that takes damage from this spell must also succeed on a Reflex save or suffer injuries to its feet and legs that slow its land speed by half. This speed penalty lasts for 24 hours or until the injured creature receives a cure spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell's save DC. The spell save DC is normally 17, but with the bonus from plant growth will be 21)

After receiving the cleric's blessing as it has the same duration as the entangle spell(min / per level) she casts entangle on the 40 foot radius of plant matter in front of the entrance to the tower. (Anyone entering that area must make a reflex save or become entangled and take 1 point of damage from spike growth. The spell save DC is normally 15 but with the bonus from plant growth it will be 19)

Anna uses the overgrowth version of plant growth to make the plants in a 100 foot radius surrounding the tower to become thick and overgrown. (OOC: within this area speed drops to 5 feet for medium creatures and 10 feet for large. Saves of spells in the area increase by 4 as mentioned above.)

Anna then casts Barkskin, Bull's Strength, and Greater Magic Fang on herself chosing the version of Greater Magic Fang that grants any natural attack she makes a +1 magical attack / damage bonus.

She also casts Shillelagh on her oversized great club.

"I have spider climb if anyone thinks it'll help she offers to her friends. Also Pru, maybe that arrow protection could potentially help me?"

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -6 min (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 6min (+1 enhancement bonus; 3d6 damage)



AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK) 
Wednesday January 13th, 2016 6:32:04 PM

Tinker thanks the clerics for the spell, and asks for the Greater Magic Weapon be on his Urgrosh. "We will start with the crossbow, but I am wearily certain the fight will be decided by blows. "

The dwarf has a couple of potions and a few other things up his sleeve, but will wait until the walls come down and the first troops arrive at the tower. In the meantime, he looks about for a place to be a sniper and cover the killing ground.

Trayvin (BrianZ) AC 18/10/18 Hp 59/59 CMD 
Wednesday January 13th, 2016 10:35:52 PM

"Thank you Oathbound, we will try to honour you."

"Sure Pru, I'll take you up on that offer." Trayvin casts a few spells of his own as well, resist energy, fire, and magic circle against evil. Then he prepares his Morningstar and shield. "Looks like it's time to do what we came here to do. I was hoping it wouldn't come to this, but if we have to take out Neutronis to save the Fist and the city, then so be it."

Active Effects:
Trayvin: Good Hope (16th level, 32 minute duration)
resist energy fire, duration 50min
magic circle against evil(target self), duration 50min

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell


Prudence Gundle 
Wednesday January 13th, 2016 10:48:33 PM

Pru willingly casts Protection from Arrows on Anna and Trayvin.

[OOC: It will prevent 50 points of damage; you guys will need to track your own. :) ]

"I've got at least one more I can cast," she says. "Once the fighting starts," she continues, "I'll want to Haste as many people as I can reach. Unfortunately, that spell doesn't last very long, so I can't cast it in advance. Those of you who want to spread way out can certainly do it, but you might place yourself out of reach of the spell."

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Wednesday January 13th, 2016 11:21:23 PM

Michael does what he can to help bolster the defenses of the city. He asks Anna if he can have a few Goodberrries. He gets the pockets of his pants loaded the way he wants them and gets his remaining bottle of Cats grace ready for instant quaffing. He moves some rubble or a cart or boxes around to give him some hiding spots for the upcoming battle and just generally does what he can. he takes the Keen edge on his Rapier with thanks and surveys the battlefield, looking for weaknesses the he can exploit or that can be exploited.

Mostly though he thinks, How many of the men that will be killed this day are men that he knows? If things had been different he would be fighting beside them instead of spilling their blood. Evil, Nutroinis is Evil. He only though that Ga'al was bad for wanting to Dominate mens hearts. Nut Job is worse for breaking his in this way. He thanks Wardd for putting him here to both test himself, his convictions and his mettle but he also thanks him for giving him the chance to put things right, and to try and save something of the Fist he loves so much.

Answering the Call 
Wednesday January 13th, 2016 11:30:37 PM

(Started a map, realized it wasn't necessary.)

Minutes crawl and the familiar pre-battle buzz settles over the Agents. How different this must be from the siege at Hornfowl, staring across the walls and battlements at men and women who, although you had never met them, were part of a brotherhood that touted itself as indomitable.

Holding hands the clerics ascend to the top of the Watchtower, chanting prayers to Ffloy. On the ground, a great cheer rises from the assembled defenders, soldiers and guards and sailors as well as men and youths capable of holding bows and spears.

A louder call, more like a bawdy tavern shout erupts from the grounds outside. Neutonis, mounted upon his famed steed Charger, paces up and down his battle lines. He is flanked at his side by a large man, covered in the furs of animals and the hides of giants, in Unkuk the Undying, flying the banner of the Bear. The Tiger Standard is far to the north, on Neutronis's right flank. The Eagle flies south, on his left.

"Villians and thieves of Alithmar!", calls Neutronis, his voice echoing and booming over the field. "Your period of grace has expired. It is time to collect, upon delivery, the due of the Mailed Fist! Will you yield and serve, or die in vain?!"

The men on the wall curse at Pavillion, but find themselves looking to the clerics for a response. Still holding hands, their eyes are squeezed shut. For a brief moment, Uriah falls to one knee, but is raised with some effort by the strength of his brothers. Each of the Agents feels a strange magic trickle through them, centered near their throats.

"Respond. Answer his charges, each of you in turn. It is not our place to answer his slander."

The voice is Ezrah's, but changed. It carries a note of authority that compels obedience.



Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Thursday January 14th, 2016 1:06:00 AM

Spells in effect:
Mage Armor, Owls Wisdom, Bulls Strength

Nikolai does not hold back when the voice in his head tells him it is Nikolai's Fist that must answer Neutronis' charge.

"I, Nikolai Komonov, 1st Agents, Hurricane Company, Wolf Regiment, call out your lies!" he yells and continues, "The body of the slain Alithmar messenger bearing full payment due as per the contract with the Mailed Fist lies here with us! Found dumped in the ocean, chained to the bottom to hide your crime of Murder, it could not rest until you were exposed, Neutronis, as the liar you are! Hear me, ALL the Mailed Fist! You follow leaders who lied to you! Alithmar brought the payment as per the contract to Neutronis. There was NO breach on their part. Neutronis murdered the man and hid the payment in order to gain your support to take this city for his own purposes. He is not interested in the integrity of the Mailed Fist! He is not interested in your own Honor! All he wants is this city to rule and you as his unlawful enforcers! The god Ffloy has personally intervened on the city's behalf but Neutronis insists on throwing your blood at it for his own profit! Turn away now and you return the Honor of the Mailed Fist to its rightful place of respect among the kingdoms. Go through with this attack and YOU become the Villains and Thieves, marked as Outlaws even among the gods!"

Thak Val Zsing (Lewis) 
Thursday January 14th, 2016 3:59:47 AM

Thak heavily stomps his way up to stand behind Nikolai, daggers drawn but held loosely. He seeks out the gaze of Neutronis himself. "Sir... you've done wrong, betrayed your oath. I'm here for you, either t'see you retreat in honor, or stop any more dishonor wit'the tip o'my knife. Whatever't takes, sir. I'm here."

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary]  d20+10=14 ;
Thursday January 14th, 2016 1:41:34 PM

Pru ignores Neutronis, instead addressing the assembled Fist soldiers.

"This is wrong," she says. "And you know it's wrong. Somewhere, deep down, there's a little voice telling you this is wrong. Listen to it. It's the voice of the gods, telling you to do what is right. I know it's hard. I've been in your situation, not that long ago. As soldiers, we want to obey our commanders. But more than that, as mortals, we must obey the gods. Listen to them. This is wrong. Walk away."

[Diplomacy 14]

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Thursday January 14th, 2016 3:02:51 PM

With the calls of battle Michael's world changed, the buzz started, things took on that unreal quality and it became as though he was standing beside himself looking out ready to bathe in blood. When the Clerics call came to speak it was a surprise to him. He was not prepared to speak, merely to kill. He tries but the song of war is too strong...finally he closes his eyes to the coming storm and lets his tongue be free.

[b]"I, Lance Corporal, Michael Wittman, Komonov's Fist, 1st Agents, Hurricane Company, Wolf Regiment stand upon this wall to bear witness to the truth of Komonov's words. This past night we found, chained to the bottom of a lake, the courier sent to bring you payment. Along with his remains we found the satchel, preserved and intact. The Gods see all, and have lead us to your perfidy. Your actions are unlawful by the Law of man and by Fist law as well. You seek Power at the expense of the lives of men. Discard Honor for riches, and you have committed Murder to further your quest for conquest. How many Fist Soldiers have danced a jig at the end of a rope for that same crime? Yet you seek to lead men and keep yourself above the laws that bind us all together? You have silenced those who disagreed with you and bullied your way to where you are today. I call for a Quorum of all of the Fist Commanders to look at the evidence of treachery, pass judgement on the legality of this action, with respect to Fist law and bring charges of Treason, Murder and Gross Negligence, and Dereliction of Duty upon all found complicit in this affair.

Anna Morphe (Hugh C) -- AC 24/17/22 - HP 48/48 -- CMD 18 
Thursday January 14th, 2016 6:32:20 PM

Anna says, "This conflict is a curse. It is a plague upon both The Mailed Fist and the Wold itself. My brothers and sisters in arms, let us end this now without further violence...I have seen men hung as deserters for following their conscience. I have good people forced to flee their homes to feed Neutronis's war machine. I have seen fighting in the streets as brother fought brother instead of fighting side by side as they had fought previously. This need not continue. As my fistmates previously stated we found the skeleton of a messenger that was slain by Neutronis bearing the payment that he said we did not received and because of this blatant breech of conflict Ffloy has sent emissaries to try to set it right. We are trying to do the right thing here too and that is why we are on this side of the walls and not amongst you. I ask of you to do the right thing and abandon Neutronis's bid for power. He manipulated everything the Fist once stood for for his own gain. Brothers and Sisters in arms follow us and turn from Neutronis's treachery. We do not want to fight you, but we will if that is what it comes to. However, without an army behind him Neutronis's plans fall flat. Deny him his army, and we can end this before it gets any worse. Tragedies have happened on both sides of the conflict, but put down your arms and we can end this before a greater tragedy can occur."

Her emotions roiling from all she had experienced that lead to this point Anna pleads with the other members of the mailed fist to end things here, reminding them of the tragedies witnessed because of this conflict.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK) 
Thursday January 14th, 2016 7:13:10 PM

Tinker hears the magically augmented voice of Commander Nutronis and has to frown. He will never call Nutronis his commander again. The urge from the clerics of Ffloy is unable to resist, and the normally taciturn dwarf speaks from the heart.

""I am Daemar Torvalsson, Lance Corporal, Komonov's Fist, 1st Agents, Hurricane Company, Wolf Regiment. Komonov and the others speak the truth. We have the evidence of Nutronis' betrayal for any cleric to augur or speak with the dead. I ask my battle companions; Those who honor the Mailed Fist, who will live for the Fist and die for the Fist. I ask you to search your honor and defend this town, or stand aside. For the honor of the Mailed Fist!"

Map 
Thursday January 14th, 2016 9:14:42 PM

"Neutronis! You and those who follow you willingly, and know of your crimes, have less honour than a tribe of orcs! I am formerly of Tiger Fist, but today, I stand with my fellow Agents, and the City of Alithmar. Those among you who still have honour have one last chance to join us before the judgement of the Gods of the Wold is passed upon those who are aiding Neutronis in breaking the terms of a contract, the Law of the Fist."

Active Effects:
Trayvin: Good Hope (16th level, 32 minute duration)
resist energy fire, duration 50min
magic circle against evil(target self), duration 50min
protection from arrows 50 points remaining

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell


Resolution and Absolution: Map 
Friday January 15th, 2016 12:18:43 AM


The echoing calls of the Agents thunder across the battlefield, dwarfing the voice of Neutronis by a fair measure. Ripping off his helmet, Neutronis points his Lance at the walls.

"Traitors of the worst degree! You would place the value of words on paper over the wellbeing and lineage of your fellow men at arms! You speak lies, and my lance will pierce the treason from your corpses!"

Clanging his spear against his shield, Neutronis lets forth a mighty cry! Men from the Fist surge forward, enlarged by magic, they crash against the walls of Alithmar. Thunderous hammerblows tear large chunks of stone from it's foundation. Alithmar responds with arrows and spells, but the enlarged sappers do not relent.

There is a crackling groan, and like a root bring ripped from the ground the walls wooden supports burst one by one, showing the defenders and sappers alike in stone and splinter.

As dominoes, the individual wall sections fall slab by slab. Earth and dust rockets into the air, blocking sight for a few moments. Men scream and curse as defenders, standing atop the rubble that was their wall, fight against the first wave of the Fist.

Above, the tower sways mightily, supported solely by the thick vines and plants that Anna has summoned. A quick glance at the clerics and it's obvious they are oblivious to both the battle and the spells and missiles careening towards them.

Behind the front lines, Neutronis begins to gather his cavalry...the banners of the Bear and Tiger flutter forward. On the southern front however, the Eagle banner is slow to creep forward..

The Agents, unsure if their words had any effect, find themselves the shielded by militia teams, one heavily armored with a shield, guarding a less armored pole-wielding ally. The enlarged wall-breakers move swfitly towards them. Behind that however, weapons still sheathed, is a large number of peculiar attackers, violently shoving their own allies out of the way, and seem to even scuffle with men in position to press the attack.

Stranger still, throughout the front charge, several men keel over dead, daggers with snake like hilts jutting from their backs.

Perception: 16

Highlight to display spoiler: { These oncoming men, and several others throughout the battle, seem to have ripped their Fist insignia from their uniforms.}

Sense Motive: 16

Highlight to display spoiler: { It seems these men seek to protect the Agents and join their immediate ranks, as opposed to attacking. }

Round 1

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste] 
Friday January 15th, 2016 12:34:57 AM

True to her word, Pru casts Haste on everybody she can reach. Unfortunately, she can't reach everybody in the group, so she gets everybody but Anna. That means she can include herself in the spell, so she does.

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple)  d20+13=32 ; d20+7=27 ; d20+8=19 ; d8=8 ;
Friday January 15th, 2016 1:09:37 AM

Spells in effect:
Mage Armor, Owls Wisdom (+4 Wis) , Bulls Strength (4 Str), Haste (+1 att, +1 AC, +1 Ref)
Gains +5 bonus to AC and CMD for Monk Wisdom bonus (Wis 20)

Perception +13 DC16 = 32
Sense Motive +7 DC16 =27 there goes my N20

Nikolai observes the strange things going on in the midst of the battle.
"Some of them have ripped their Mailed Fist insignia off" he points to those shoving their way through and even hindering their own comrades' capabilities to fight. "Don't target them! I think they are trying to join us!"

Crossbow in hand, if he can target one of the clerics with slings he takes a shot at one:
Crossbow att +8 (+1 haste)= 20 (21 if within 30'), dmg = 8 (or 9 if within 30')


Thak Val Zsing (Lewis) 
Friday January 15th, 2016 5:45:46 AM

Thak stares at the confused and cluttered battle with dismay. "My old drimthsborim would cry if he saw this. Look't their formations, the switching 'llegiences." He shudders, and readies his blades.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK) 
Friday January 15th, 2016 6:53:40 AM

"Not switching, my new battle comrade, but realizing where their true allegiances lay. I always prefer action over indecision. Yet if ever I find myself tricked into a wrong action, I should take immediate action to correct the fault."

He looks between some tower shields and drinks a potion of Cats Grace whole getting his crossbow ready. "If I were in their boots, I would rip off my insignia and move to block the attack myself."

Tinker intends to start firing as soon as the attackers get within 200 feet.

......

Greater Magic Weapon -urgrosh +4
Haste - 6 rounds
Cats grace. 10 min

Anna Morphe (Hugh C) -- AC 24/17/22 - HP 48/48 -- CMD 18  d20+3=13 ; d20+6=26 ; d20+6=14 ; d20+11=18 ; 3d6+12=28 ;
Friday January 15th, 2016 6:52:42 PM

Prior to the battle being joined Anna handed 2 of her good berries over.

(OOC: the map is view only :( )

(Perception : 18; Sense Motive: 13)

"They have ripped their badges off." Anna confirms.

Once the battle is joined Anna moves 15 feet forward (5 feet normal terrain, 10 through the difficult patch and power attacks one of the enlarged attackers with her oversized shillelaghed club.

(26 vs AC against enlarged attacker = threat of critical ; 14 to confirm ; 54 magic bludgeoning damage on crit or 28 on non crit)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -6 min (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 6min (+1 enhancement bonus; 3d6 damage)


Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+13=23 ; d20+6=13 ; d20+12=27 ; d6+1=6 ; d6+12=15 ; d20+12=30 ; d6+1=7 ;
Friday January 15th, 2016 7:31:47 PM

As the Fist moves forward Michael experiences a strange feeling uncommon to his experience. Sadness and Pride, Remorse and Eagerness, Loss, triumph and a host of other emotions that he cannot rightly put to name. He has heard other Fist mates talk about what they could have been doing before large actions like this. Potter, Baker, bemoaning that they didn't listen to their fathers. He always wondered at that. For it seems to him as if he never had a choice besides this, nor would he have taken the other options available. This is his life, and while the sadness of having to kill his brothers of the Fist is powerful, he would take nothing for this moment. to be here, now. Horrors of war? No...they have it wrong...there is terrible glory here.

When the walls fall and the hordes flow through the gap, there is a click in Michaels head and all thoughts of save the song of Death and the buzz fill his head.

He notes the ones pulling insignia off their uniforms, but why he does not understand, Tinker supplies the answer though so he edits them out of the equation.

He stays beside Tinker and feels the Haste spell take hold, and like Tinker he hold his first shot till the groupe is within 200 yards. Just before that though he downs his Potion of Cats Grace.

Haste 6 round +1 to hit and AC x2 actions per round
Cats Grace +4 to dex (24) +6 to ac due to armor.

Staff sling to hit 27 and 30 for 6 and 7 pts respectivly


Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21 
Friday January 15th, 2016 11:38:44 PM

Oh and I'm targeting the Clerics in slings pick one and keep hitting him till he's down


Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21 
Saturday January 16th, 2016 12:16:37 AM

unless, of course a big boy attacks me or tinker, then I will obviously change targets.


Trayvin AC 20 Hp 59/59 
Sunday January 17th, 2016 9:20:22 PM

"It looks like our actions and words have not fallen upon deaf ears after all. Neutronis may breach the City, but lose his army to morale. Nikolai, I think Snake Fist is helping us also, let's see if we can't coordinate with them."

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple) 
Monday January 18th, 2016 6:15:50 PM

"Roger that!" Nikolai calls back to Tryvin.

Resolution and Absolution: Map  d20=17 ; d20=15 ; d20=5 ; d20+11=28 ; d20+11=28 ; 2d8+9=22 ; 2d8+9=22 ; d20+11=22 ; d20+11=14 ; d20+11=23 ; d20+11=25 ; d20+11=27 ; d20+11=20 ; d20+11=22 ; d20+11=31 ; d20+11=16 ; 2d8+9=22 ; 2d8+9=18 ; 2d8+9=15 ; 2d8+9=19 ; 2d8+9=23 ; 2d8+9=17 ; d20+5=16 ; d20+5=16 ; d20+5=13 ; d20+5=21 ; d20+5=19 ; d20+5=18 ; d20+5=18 ; d20+5=18 ; d8+2=6 ; d8+2=4 ; d8+2=6 ; d8+2=4 ; d8+2=5 ; d8+2=9 ; d8+2=6 ; 2d6=10 ; 2d6=8 ; 2d6=8 ; 2d6=5 ; 2d6=5 ;
Monday January 18th, 2016 7:01:48 PM


None of the Agents jump the gun and attack those who feel the same as they do. It seems that not all of Neutronis and his men are mindless automatons, though it does add a certain element of chaos to the fight. Trayvin thinks Snake Legion might be involved, and tries to find a way to link up with their command units.

Pru's haste picks up the speed of her Fistmates, helping them better prepare for the coming onslaught. Michael and Nikolai pick out one of the clerics, and quickly stop his rapid heals. Thak readies himself for combat, readying attacks against the approaching foe. Tinker unholsters his repeating crossbow for the first time, and lets bolts fly. 2 hit the closest enlarged man, and he roars in pain.

(Thak, I need a link to your character sheet so we can make you a hyperlink to put in your Post Name.)

Anna, though her weapon is oversized, has no tactical reach. She leaps forward to swing on the enemy big-men, and takes two massive hammers to her person as payment. (AoO's hit AC 28 and 28 for 22 and 22 damage. Weird.) Pushing through the pair, she swings her augmented club down, crushing the enlarged human into a pile of cracked and fractured bones and skin. His Cleric scrambles to his feet and backs away!

- Enemy Actions -

Fist Rebels, switching to the defense of Alithmar, work to position themselves in a place that doesn't invite instant death from the enemies that surround them. They have slowed the second wave of reinforcements from Neutronis and his main force, but for how long is anyones guess.

The large fighters swing wildly, hewing down defenders or anyone else who gets to close. The clerics on their backs channel to heal their wounds.

Knowledge Arcana: DC 16 Highlight to display spoiler: { Their willingness to chop apart anyone, friend or foe within their immediate vicinity, suggests some sort of compulsion or enchantment magic is at work. }[

The rest of the front lines slow down, giving their large allies a chance to soften the enemies front lines.

Profession Soldier: DC 16 Highlight to display spoiler: { This is an advanced tactic common to Bear Fist. First their Beserkers, volunteers who receive extra pay, liberty, and incentives, are unleashed, followed by the greenest recruits, and finally a cavalry charge.}

(starting from top down)

BSF1: Hits Militia for 22 damage.
BSF 2: Miss
BSF3: Hits Militia for 18 damage.
BSF 4: Hits Militia for 15 damage.
BSF 5: Hits Militia for 19 damage.
BSF6: Miss
BSF7: Hits Militia for 23 damage.
BSF8: Hits Militia for 17 damage.

Several of the Militia teams buckle under the onslaught, but none fall out. They trade as best as they can, with their pole-arm member lashing out from behind the shielded ally. Sadly, much of their damage is undone by the clerics channeling. Though it won't last forever, it's effective at maintaining an effective push.

A few isolated incidents of infighting have broken out among the back-side of the first charge. Nimble warriors have turned and fled the field, but not before leaving a number of dagger-marked foes dead on the ground.


Anna Morphe (Hugh C) -- AC 24/17/22 - HP 4/48 -- CMD 18 
Monday January 18th, 2016 7:15:52 PM

Anna, bleeding profusely from the whacks she took from those lumberjacks takes a full round withdraw action and makes a strategic retreat.

"I could sure use some healing. Those lumberjacks really did a number on me" She says as she stands by her fist mates.

Actions: Full Round Withdraw (move for 60 ft due to longstrider)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -59 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 58 rounds (+1 enhancement bonus; 3d6 damage)



Thak Val Zsing (Lewis)  d20+13=19 ; d4+12=14 ;
Monday January 18th, 2016 7:31:12 PM

"...as I will say before every battle before m'final one... curse you, pops."

Knives at the ready, Thak moves up over the pebbles into combat with one of the enlarged fighters, aiming a blow at a shin. "Height just makes y'a bigger target, soldier. Better watch out." He hopes his words'll encourage the warrior to fight more conservatively.

19 to hit, 14 damage
Probably going to cop an AOO from that movement.
Active- Longstrider.
https://drive.google.com/file/d/0B4c-nSwo2jOvYkt0cEdqN3dnOHM/view?usp=sharing

------------------------------
Edited by ACDM RobC for language

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple)  d20+9=29 ; d20+9=16 ; d8=6 ;
Monday January 18th, 2016 10:02:11 PM

"Hold the Line, Fist!" Nikolai shouts out. "Keep hitting the clerics! Aim at the one in front of me! when he goes down, pick another!"

Nikolai sees Anna make her retreat. Unfortunately, she's too far away for him to help so he takes a shot at the cleric across the debris field straight in front of him.

Crossbow att +8 (+1 haste)= 29 (30 if within 30'), dmg = 6 (or 7 if within 30'). Crit roll = 16, dmg = 12 (or 14 if within 30') if crit confirm.


Trayvin AC 20 Hp 59/59  3d6=10 ;
Monday January 18th, 2016 10:44:34 PM

"Well, they aren't the only ones who can play the healing game."

"Defenders of Alithmar, to me for healing!"

Actions:Trayvin moves to follow Anna, once he is within channel range, he will channel energy and try and catch as many defenders as he can within the burst. Channel energy = 10hp healed

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell


Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=17 ; d20+12=18 ; d6+1=6 ; d6+1=5 ;
Monday January 18th, 2016 11:06:12 PM

While not his weapon of choice the staff sling is a mighty weapon, Happy to see that Nikolai's bolt and his sling bullets have done for the first cleric, he follows his Thumbs lead and lets loose with a couple more bullets at the one his Thumb just attacked.

To hit AC 17 and 18 for 6 and 5 pts

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  d20+9=23 ; d20+8=9 ;
Tuesday January 19th, 2016 12:06:19 AM

"The enlarged ones are under some kind of compulsion," Pru calls to her Fist-mates. "Anyone have a Protection from Evil? That might help."

Pru does not, alas, have anything that will help them, but she can disable them without harming them. She takes aim at the closest enlarged fighter, and a sickly green ray oozes toward him. It fizzles long before it reaches him. "Rats," Pru mutters.

[Ray of Enfeeblement misses with a natural 1.]

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK)  d20+12=19 ; d20+12=24 ; d10=5 ; d10=4 ;
Tuesday January 19th, 2016 4:45:05 PM

Tinker takes aim at the cleric Nikolai points out. CLICK CLACK. The repeating crossbow, his link to his possible ancestors is loaded. Aiming... And... Shoot!

CLICK CLACK. A quick slide and another bolt is ready. Aiming... And... Shoot!

CLICK CLACK.

.......
Attack. AC 19. Dam 6. (+1 from magic crossbow)
Haste Attack. AC 24. Dam. 5

......
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex



Anna Morphe (Hugh C) -- AC 24/17/22 - HP 14/48 -- CMD 18 
Tuesday January 19th, 2016 10:23:29 PM

(OOC: Checking in)

Anna takes a breath and observes yhe chaos around her, thankful for the healing.

Resolution and Absolution: Map  d20+11=18 ; 2d8+8=24 ; d6=2 ; d6=1 ; d6=6 ; d6=3 ; d20+11=13 ; d20+11=20 ; d20+11=22 ; d20+11=27 ; d20+11=26 ; d20+11=29 ; d20+11=29 ; 2d8+9=18 ; 2d8+9=18 ; 2d8+9=19 ; 2d8+9=21 ; 2d8+9=14 ; 2d8+9=13 ; 2d8+9=19 ; d20+10=30 ; d20+10=26 ; d20+10=30 ; d20+10=13 ; d20+10=23 ; d20+10=27 ; d20+10=24 ; d20+10=26 ; d8+4=9 ; d8+4=8 ; d8+4=5 ; d8+4=5 ; d8+4=7 ;
Tuesday January 19th, 2016 11:54:36 PM


Anna is quick to withdraw, having traded some serious hits for her first-blood strike on the enlarged fighter. He quick attack seems to have galvanized the front lines, and a large cheer erupts as she falls back into the relative safety of her allies.

Thak gives a cryptic curse, then jumps forward, taking a lump from the giant hammer as he does. (Hit AC 18 for 24 damage, 10 of which is reduced by his stoneskin. 90 points remain.) His weapon finds it's mark, and the enraged and enlarged fighter yowls in pain.

Michael and Nikolai continue their concerted takedown of enemy healers. The cleric screams as Niko's bolt pierces his shoulder, then quickly falls silent as two rocks crack his skull and leave him hanging limply in the makeshift harness.

Trayvin saves lives, rather than taking them, and moves to catch Anna and other defenders in a healing burst. Prudence considers ways to counter-act the Rage effects on the men attacking, and in the mean time attempts to sap their strength. Sadly, her spell fizzles away in the chaos of the battle. Tinker stands protectively near his bean pole, mechanically delivering bolts of vindication upon his foes. (Assuming your follows Thumb orders and hitting the enemy casters. )

A Fist rebel, now fighting for the Agents and Alithmar, pounces on the Cleric shot by Tinker. He hacks the unsuspecting rider to pieces as the lumbering fighter chops forward without yielding. The other rebels fair for better or worse, taking damage and giving it in trade.

The sneaky assassins have mostly fled the field, and are regrouping in what appears to be a mostly ranged formation.

The melee grinder continues to push against the shattered walls of Alithmar. Three of the defending formations fall under the attacks, and two are standing only because of Trayvins efforts. The northern section of the Agents defense has crumbled however, and they are open to flanking if not careful. The southern end looks shaky as well, and they are starting to give ground.

The enemy clerics seems mostly spent, from their constant healing from the initial charge on the wall.

From the watch-tower above, a peculair hum can be heard. A faint golden glow is seeping from the arrow slits, and can be seen encompassing the priests.


Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple)  d20+9=14 ; d8=7 ;
Wednesday January 20th, 2016 1:49:09 AM

Spells in effect:
Mage Armor, Owls Wisdom (+4 Wis) , Bulls Strength (4 Str), Haste (+1 att, +1 AC, +1 Ref)
Gains +5 bonus to AC and CMD for Monk Wisdom bonus (Wis 20)

Nikolai had hoped that getting rid of the healers would provide the relief the front line needed maintain formation but the northern section was beginning to fail. He directs all attacks on Enlarged Fighter 10.

"Pru, can you send some magic missiles into that enlarged warrior over there?" he points and shoots a crossbow bolt at him to make a point. "Maybe the cleric won't be able to heal him enough. We need to stop that advance!"

Shoot crossbow bolt at Enlarged Fighter 10 (the first one from the top):
Crossbow att +8 (+1 haste)= 14 probably a miss but here's the dmg anyway, dmg = 7

Thak Val Zsing (Lewis) - AC 16 - 40/54 HP - Stoneskin   d20+12=29 ; d20+12=18 ; d20+6=19 ; d20+6=15 ; d20+12=19 ; d4+12=16 ; d4+12=15 ; d4+12=16 ; d4+7=9 ; d4+7=9 ;
Wednesday January 20th, 2016 1:49:18 AM

Thak grunts as he takes his lump, then lashes out with his twin knives, aiming for joints. He ceases speaking, focus on stepping forward and striking.

Active- Haste, Longstrider
To hit, Damage.
29, 16
18, 15
19, 9
19, 16
15, 9

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=22 ; d20+12=14 ; d6+1=4 ; d6+1=5 ;
Wednesday January 20th, 2016 1:56:40 AM

The order from his fist is heard and acknowledged, Michael sees the danger of the flanks collapsing, but judged that the giants in front of them are of far more immanent threat. He picks one directly in front of him and heaves two more sling bullets at it.

to hit AC 22 and 14 for 4 and 5 points,

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 29/45 "Tinker" (SteveK)  d20-1=12 ; d20+13=33 ; d20+13=14 ; d20+13=30 ; d10+1=8 ; d10+1=8 ;
Wednesday January 20th, 2016 6:58:43 AM

Tinker has a sudden thought about Sergeant Helmsbane. Before he was a traitor to the Fist, he was one of the Agents' first sergeants. His battlefield bellow could command instant compliance, and it looks to Tinker that it is needed now for the militia defenders.

"REFUSE YOUR FLANKS! SLOW WITHDRAW, MARCH!"

Tinker tries his best but has never been very good at leading others. He turns his concentration to Nikolai's announced target.

One bolt and another fly towards the enlarged attacker. He stubbornly holds his position, defending the Tower with his life. CLICK CLACK. CLICK CLACK.

.....
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex

.....
Shouting orders. Not to sure the Skill to use, but assuming CHR so... 12
Bolt. 33 crit 14 no. Dam 8
Haste Bolt. 30. Dam. 8

Anna Morphe (Hugh C) -- AC 24/17/22 - HP 21/48 -- CMD 18  d8+1=7 ;
Wednesday January 20th, 2016 2:36:11 PM

Anna draws her wand of cure light wounds and expends a charge on herself. (7 hp healed)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -58 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 57 rounds (+1 enhancement bonus; 3d6 damage)



Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  3d4+4=11 ;
Wednesday January 20th, 2016 8:04:06 PM

"Okay," Pru says. She sends a full spread of Magic Missiles toward the fighter Nikolai pointed out.

[11 points of force damage.]

Trayvin AC 20 Hp 59/59 
Wednesday January 20th, 2016 9:15:35 PM

"Nikolai, see if you can get the Fist rebels to organize into a better position. Lead them, they will follow."

Actions:Trayvin positions himself(moving up to 30 feet but not within AoO range) to catch the largest number of combatants possible and casts prayer on the lot. (40ft radius, no save)

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 5/6 remaining

Resolution and Absolution: Map  d20+10=27 ; d20+10=25 ; d20+10=15 ; d20+10=30 ; d20+10=13 ; d20+10=26 ; d20+10=20 ; 2d8+10=18 ; 2d8+10=23 ; 2d8+10=20 ; 2d8+10=18 ; 2d8+10=19 ; d20+5=23 ; d20+5=14 ; d20+5=16 ; d8+3=4 ; d8+3=4 ; d8+3=8 ;
Thursday January 21st, 2016 12:04:22 AM


Nikolai gives a sound order, then lets a crossbow bolt fly. It punctures the armor of the enlarged fighter, adding to his current state of mangled armor and punctured flesh. His order is simple, bring it down.. and his Fist complies.

Pru blasts it with a pack of force missiles. The fighter tries to recover, but falls from staggered to dead as heavy bolts rip through him, courtesy of Tinkers newest weapon. Michael sends his slings forward instead.

Thak is a whirlwind of death, not like a fancy dancing elf, but slow and implacable, chopping and killing men, many of whom match his favored of enemies.

Anna and Trayvin take more defensive measure, and the cleric urges Nikolai to lead the defense.

At Tinkers bark, the militia quickly try to fall in line, what's left of them anyways. Several of the Rebel Fist try as well, risking attacks to close in to something sembling a new battle line. Unfortunately, not all are immediately able to heed the command.

Only six of the brutes remain, and without healing support, many are tiring from wounds. They have done their job however, and many gaps are open for the regular men at arms of the Mailed Fist to push into the melee. Some try to press the Agents, but many more break for individual clashes with armed defenders or set about to loot and raid. A mob of them press forward on to Thak, and their weapons whittle 16 points away from his stoneskin spell.

Five of the six remaining large fighters connect, sweeping away the southern miltia teams.

Bugle horns sounds from behind the battle lines. The press of bodies is too much to see through, but something seems to be happening. Is it another wave? The Bugler plays three or four of the more basic Fist commands.

Profession Soldier: DC 10 Highlight to display spoiler: { The calls are, "Order Cavalry", "Second Wave Ready,", and "Await Call." It would seem Neutronis is getting his horsemen and next line staged and ready to move.}

Behind you, the tower is beginning to shake violently. If not for Anna's vines, it would have crumbled in on the priests already.



Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple)  d20+7=21 ; d20+8=19 ; d8=6 ;
Thursday January 21st, 2016 2:16:33 AM

Profession Soldier +7 = 21

Nikolai recognizes the bugles calls. He's heard the Cavalry order many many times. He shouts to his mates, "That's the call that calls the Cavalry. Neutronis is approaching! Steel yourselves!"

He still sees the enlarged fighters as the greatest threat with their longer reach and calls for all missile attacks to target Enlarged Fighter 15.

"Bring him down! We need to keep the south from being overrun!"

Shoot crossbow bolt at Enlarged Fighter 15:
Crossbow att +8 (+1 haste)= 19 +1 = 20 dmg = 6

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=24 ; d20+12=27 ; d6+1=4 ; d6+1=6 ;
Thursday January 21st, 2016 2:53:59 AM

seeing no ready place in which to flank one of the Giants and still well screened by the rubble and guardsmen, Micheal readies and heaves off two more sling bullets from his Sling staff.

to hit AC 24 and 27 for 4 and 6 points

Thak Val Zsing (Lewis) - AC 16 - 40/54 HP - Stoneskin   d20+8=22 ; d20+12=15 ; d20+12=24 ; d20+12=29 ; d20+6=21 ; d20+6=12 ; d4+12=14 ; d4+12=16 ; d4+12=13 ; d4=4 ; d4+7=8 ; d4+7=11 ;
Thursday January 21st, 2016 6:17:46 AM

Thak sidesteps to the south, moving in close to the enlarged soldier's legs. "What'e said lads, Cavalry coming. Hold your ground!" He swings his blades again, shaking his head admonishingly at the soldiers surrounding him. "Nae lads, against blade skills like these keep a distance, launch arrows in my stubby legs!" He goes to work. The survivors will receive his advanced class that also takes account of 'Haste' spells.

Prof Soldier 22
To Hit, Damage
15, 14
24, 16
29, 11
21,13
12, 8

Anna Morphe (Hugh C) -- AC 24/17/22 - HP 24/48 -- CMD 18  d8+1=3 ;
Thursday January 21st, 2016 1:35:11 PM

Anna moves to get in front of Pru and next to Trayvin.

She then uses another charge of her wand on herself. (3 hp healed)

This battle was not going as she planned it, but hopefully she can get to where the enlarged fighters are again and cause some havoc.

AC 27 T23 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK)  d20-1=10 ; d20+9=21 ; d20+8=16 ; d20+8=9 ; d8+7=8 ;
Thursday January 21st, 2016 4:15:24 PM

Tinker's call worked, at least as well as expected, and he continues to call encouragement. "Tower Shields, full defense! The longer term stand, the better!"

The dwarf takes enough time for a glance at the tower; is there a particular weakness that he can shore up or at least protect? The Tower is the key!

And when he glances back, he sees the Enlarged attackers are too close to fire his crossbow without retaliation. And so he drops the tool and slides forward and to the right, his Dwarven Urgrosh swinging in the morning sun.

Using his expertise, Tinker makes himself more difficult to hit, counting on the magic of the clerics to compensate. And he strikes at the enlarged soldier!
......
..
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex

.....
Shouting orders. 10
Know Engineering. 21
Drop weapon (free action)
Fight defensively. +3 AC. -5 to hit
5 foot step ( no AOO)
Attack. 16. Dam. 8
Haste Attack. 9. Miss nat 1


Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  3d4+3=13 ;
Thursday January 21st, 2016 6:15:40 PM

Pru fires another round of Magic Missiles, aiming at the fighter Nikolai pointed out.

[13 points of force damage.]

Trayvin AC 20 Hp 59/59  3d6=9 ;
Thursday January 21st, 2016 10:33:29 PM

Actions:Trayvin will reposition again, trying to heal as many defenders as possible(and making sure Anna is in that mix) and as few of Neutronis' troops as possible. Channel energy = 9

"Anna, if you are going to do something to impede their movement, now might be the time."

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 4/6 remaining

Resolution and Absolution: Map  d6=2 ; d6=4 ; d6=2 ; d20+11=24 ; d20+11=14 ; d20+11=17 ; d20+11=31 ; d20+11=27 ; 2d8+9=15 ; 2d8+9=17 ; 2d8+9=19 ; d20+5=20 ; d20+5=18 ; d20+5=16 ; d10+3=12 ; d10+3=10 ; d10+3=5 ; d20+11=15 ;
Friday January 22nd, 2016 1:37:42 AM


Nikolai's warning is not misplaced. The thundering hooves of the Fist cavalry charge is near deafening. The ground quakes as well disciplined squads of horsemen ride out, not quite with the fluidity of the Wolf Regiment, but still clearly well trained.

The horsemen beat a charge for the ranged component of Snake soldiers, and though arrows and bolts clatter off armor, none of the lance are seriously harmed. It isn't long, and what support the Snake had to offer is gone. Neutronis carries the momentum of his charge north, then slowly begins to sweep around.

Concerted attacks continue to serve the Agents well. Force missiles, bolts, and heavy rocks drop another large fighter, and the soldiers surround the Fist cheer with excitement! Pru, Nikolai, and Michael have been quite effective at combining fire, how long can they keep it up?

Thak continues his gory lessons, giving any who might be lucky enough to survive the day sage advice. "With skills like yours, stay back and shoot a dwarf of my caliber!" Two more soldiers fall around him.Tinker too, joins the deadly class, teaching one of the enlarged fighters a lesson in defense. It seems the shaking of the towers is coming the raw pressure of the magic being channeled inside. Having seen the large fighters in action though, it's likely they would make short work of it's remaining supports if given the chance.

Anna and Trayvin continue to be removed from offense, and instead focus on defensive actions. Anna heals 12 damage, between her heals and the channel from Trayvin. Trayvin, woldian healing allows for rerolling of ones. Roll each d6 in your channel seperate so we can tell if any can be rerolled.

Enlarged, Raging Fighter vs Trayvin: Hit AC 24 - 15 damage
Enlarged, Raging Fighter vs Militia: Miss
Enlarged, Raging Fighter vs Militia: Miss
Enlarged, Raging Fighter vs Militia: Miss
Enlarged, Raging Fighter vs Militia: Hit AC 31, crit confirmed. 46 damage.

The large fighters press in, and one pair of northern guards fall to the vicious hits. Trayvin too, is scored a serious wound. Several rebels and followers of Neutronis trade mortal wounds. The men from the first wave are beginning to thin, but Neutronis isn't far from being able to maneuver to you.

Thak is still surrounded by lesser skilled warriors, but their combined efforts are beginning to take effect.

Fighter vs Thak: Hit AC 18 - 2 damage and 10 points stoneskin
Fighter vs Thak: Hit AC 18 - 10 points stoneskin
Fighter vs Thak: Hit AC 18 - 5 points stoneskin

49 points of Stoneskin remain.

In the tower, the low hum has grown in volume and pitch, now a ringing tone that seems to shake both your mind and the ground beneath your feet.

Whatever they are doing up there, it's reaching it's zenith soon.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=26 ; d20+12=30 ; d6+1=5 ; d6+1=6 ;
Friday January 22nd, 2016 2:01:32 AM

giants giants everywhere, into which one a stone will I sink
giants giants everywhere, to the one who hit Trayvin I think,


a small rhyme pass through Michaels mind as his staff sling whirls and sends two sling bullets at the enlarged fighter who just hit his friend Trayvin. pretty good for a soldier he thinks

to hit AC 26 and 30 for 5 and 6 HP

Thak Val Zsing (Lewis) - AC 16 - 40/54 HP - Stoneskin   d20+12=16 ; d20+12=19 ; d20+12=16 ; d20+8=10 ; d20+8=18 ; d4+12=15 ; d4+12=13 ; d4+12=14 ; d4+7=11 ; d3=3 ; d4+7=9 ;
Friday January 22nd, 2016 4:43:33 AM

Thak refuses to let his hits faze him. He pulls himself forward moment by moment, blow by blow, focusing on his duty. He barely hears the ringing tower.

Active- Haste, Longstrider. AC 19 (forgot Haste)
To hit, Damage
16, 15
19, 13
16, 9
10, 14
18,11

Anna Morphe (Hugh C) -- AC 24/17/22 - HP 32/48 -- CMD 18  d20+6=18 ; 3d6+12=22 ;
Friday January 22nd, 2016 7:34:09 AM

"I used all my spells reinforcing the tower." Anna says, "I can't impede their movement"

Anna takes a five foot step and power attacks the enlarged fighter with her enlarged club. (OOC: left of the 8 on Map) The blow lands solidly.

(18 vs AC ; 22 magic bludgeoning damage)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -56 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 55 rounds (+1 enhancement bonus; 3d6 damage)

AC 27 T23 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK)  d20-1=13 ; d20+8=26 ; d20+8=16 ; d8+7=10 ; d8+7=11 ;
Friday January 22nd, 2016 10:05:49 AM

Tinker keeps up his encouragement of the town defenders. "Stay defensive, stay alive! Only good you do when dead is if someone accidentally trips on your guts!"

Pithy encouragement, but Tinker is a down-to-earth dwarf, and hopes it helps.

He holds his ground as the axe of his urgrosh rises and falls, rises and falls...

..
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex

.....
Shouting orders. 13
Fight Defensively. +3 AC, -5 to hit
Attack. 26. Dam. 10
Haste Attack. 16. Dam. 11

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple)  3d6=7 ;
Friday January 22nd, 2016 9:18:14 PM

What Nikolai would like to do he can't, there are too many friendlies in the area. but several Neutronis troops have broken through to the north and threaten the tower. He takes a bead from his necklace and throws it in their middle.

OOC: I don't know the spacing of the three to the north but I placed a dot in their middle for the blast center. Intend is to get as many as he can.

Necklace of Fireballs bead 3d6 = 7 fire dmg Ref DC14 for half.

OOC: What a lowsy fireball! I imagine they all survived.

If they are still alive:
Disappointed in the effects, he tells the Fist to keep the line while he finishes off those three.

If they are dead:
He cheers at his luck and looks forward again, expecting Neutronis.

If one or two are alive:
He is determined to keep them from getting to the tower and tells the Fist to keep the line while he finishes off the remainder.

Moved Nikolai but if he doesn't need to move put him back.



Trayvin AC 21/12touch Hp 44/59  d20+11=19 ; d20+11=26 ; d8+5=7 ; d8+5=12 ;
Friday January 22nd, 2016 10:07:59 PM

Trayvin joins the fight a little more directly and trades blows with an opponent. "We've got to ready for the charge, Fist defenders, grab your spears!"

Actions:attacks: hit AC 19, 26 dmg: 7, 12

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste- +1 attack, reflex, AC, +30 feet move, extra attack upon full attack

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 4/6 remaining

OOC- ok, didn't know that about the healing, I will roll them separately in the future.

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  3d4+3=9 ;
Monday January 25th, 2016 12:37:26 PM

It's too tangled in here to try another ray Pru thinks.

She unleashes more Magic Missiles, targeting whichever enlarged fighter looks most injured.

[9 points of force damage.]

Anna Morphe (Hugh C) -- AC 24/17/22 - HP 32/48 -- CMD 18 
Monday January 25th, 2016 12:50:47 PM

Anna observes what her blow did to the enlarged fighter. (OOC: Checking in; not sure if I'll be able to post again later today or not)

Resolution and Absolution: Map 
Monday January 25th, 2016 1:23:39 PM


Ooc: Sorry all. Expect 4 post weeks for now. If I can squeeze 5, I will. Terribly sorry! =-(

Resolution and Absolution: Map  d20+1=13 ; d20+1=15 ; d20+11=19 ; d20+11=20 ; d20+11=16 ; d20+11=14 ; 2d8+9=14 ; 2d8+9=17 ; d20+8=16 ; d8+3=4 ; d20+5=25 ; d8+5=13 ; d8+5=13 ; d8+5=7 ;
Monday January 25th, 2016 2:44:49 PM


Michael and Anna, working together, bring down the massive fighter in the southern flanks. He falls with a thud, then reduces to normal size. Thak continues his methodical chopping, and two more Fist grunts fall. Two more consider closing in, then share a glance before turning and running in a wide berth around him, towards the city and presumably easier fights. He seems however, to have gained the attention of one of the bigger warriors, who swins away with his giant hammer.

Tinker tries to keep morale high, but finds that he has fewer and fewer men to encourage at his position. No one has broken, the defenders aren't giving ground for free, but the enhanced assault is taking it's toll in blood.

Nikolai's Fireball is an unimpressive thing, but that shouldn't surprise him. This isn't the first time his beads have disappointed him. The men hit by the fireball consider Nikolai, unarmed and unarmored, but decide to push forward deeper into the city. At the very least, he seems to have dissuaded them from attacking the tower at it's base.

Trayvin's mace connects hard against the knee of an enlarged fighter. He roars loudly, and comes right back in to retaliate.

Enlarged Fighter: Hit AC 19 vs Thak, for 14 damage. Thak takes 4, his stoneskin has 39 points remaining.

Enlarged Fighter: Hit AC 20 for 17 damage vs Fist Rebel. The Fist rebel falls solidly to the ground and stops moving.

Enlarged Fighter: Miss AC 16 vs Militia Team.

Enlarged Fighter: Miss AC 14 vs Trayvin

Militia Team: Hits southern enlarged fighter for 4 damage.

Neutronis and his calvary retreat back to their main lines, dodging arrow and spell fire. They form up, preparing to lead a second wave of footmen and enlarged fighters. The few remaining rebels tuck and run, sprinting for the relative safety in numbers of Agents makeshift line. Two of them are crushed by violently swinging hammers, and two others burst through the melee near the Agents.

One of them, a lithe woman with a long plaited braid, slides to a stop near Pru. She adopts a defensive pose that Prudence recognizes, positioning her shield so that it might be able to shield Prudence from the stresses of swirling melee. Kaylee, former serving girl of the Last Assignment, and hero worshiper of Pru, grins big and proud.

"Hello Lance Corporal. I'm glad Nikolai gave the order to let us through, there's worse ways to go, but I'd rather die in your arms than by your hand." She winks at Pru, then dons a determined scowl. Kaylee takes a step forward and thrusts with her spear, piercing the throat of one of the enlarged fighters! (Crit, confirmed x3 damage)

Kaylee has the Shielded Caster feat, so Pru gains the benefits of said feat while Kaylee is nearby.

Anna Morphe (Hugh C) -- AC 23/16/20 - HP 32/48 -- CMD 18  d20+8=16 ; 3d6+12=21 ;
Monday January 25th, 2016 3:09:31 PM

(OOC: updating to reflect haste)

Anna power attack charges the nearest enlarged fighter. Her oversized club penetrates his defenses.

(16 vs AC ; 21 magical bludgeoning damage)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -55 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 54 rounds (+1 enhancement bonus; 3d6 damage)
Haste - 6 rounds (+1 to hit; +1 AC ; +1 reflex saves ; + 30 foot movement speed; +1 attack on full attack action)

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple)  d20+14=32 ; d8+5=9 ;
Monday January 25th, 2016 5:59:55 PM

Spells in effect:
Mage Armor, Owls Wisdom (+4 Wis) , Bulls Strength (+4 Str), Haste (+1 att, +1 AC, +1 Ref)
Gains +5 bonus to AC and CMD for Monk Wisdom bonus (Wis 20)

New AC for Charge = 22

His Fist doing well holding the Line, Nikokai wants to put an end to a northern threat once and for all.
He charges the top most Fist fighter.

Charge Att Stunning Fist Punch (+9, +2 BStr, +1 Hst, +2 Chrg) +14 = 32

Dmg d8+3 (+2 str) = 9
Stun DC18 (+2 Ols Wis) for 1 round, Fort negates.

AC 24 T20 F17 CMD 24 (28 Rush or Trip); HP 45/45 "Tinker" (SteveK)  d20-1=15 ; d20+13=31 ; d20+13=19 ; d8+7=13 ; d8+7=10 ;
Monday January 25th, 2016 6:02:31 PM

"Stay defensive, step left!" Tinker tells his defensive team as he tightens his grip on his urgrosh and take a pause to wait for the battle swirl to give an opening.

As soon as they step left, the dwarf steps forward to fill the gap and slams his axe head into the body of the enlarged fighter threatening the militia defenders! (Tinker's intent is to keep the militia alive as long as possible, and put himself in more danger of needs be. )

......

Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex
.....
Shouting orders 15
Attack. 31. Dam. 13
Haste Attack. 19. Dam. 10

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste] 
Monday January 25th, 2016 6:05:04 PM

"Hi, Kaylee," Pru is surprised, but doesn't let that stop her for long.

She casts another Haste spell, this time getting Kaylee and Anna, along with several other randomly selected members of "Team Alithmar."

Trayvin AC 21/12touch Hp 44/59  d20+11=30 ; d20+11=13 ; d8+5=9 ; d8+5=6 ;
Monday January 25th, 2016 9:24:17 PM

"What can we do against the impending charge?"

Actions:Trayvin continues attacking the enlarged fighter. Hit AC: 30, 13 Dmg: 9, 6

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste- +1 attack, reflex, AC, +30 feet move, extra attack upon full attack

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 4/6 remaining

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=21 ; d20+12=31 ; d6+1=3 ; d6+1=7 ;
Monday January 25th, 2016 10:19:25 PM

Michael grins firecely, It's been easy up until now, whirl the staff sling, watch the bullets pierce flesh rinse repeat. the main force of giants is been reduced somewhat, and he figures he could cross the rubble and mix it up some, like Thak is doing, but he is doing good work where he is right now so he flings another couple of sling bullets at the giant straight ahead of him. (the one with a 9 written by him. )

to hit AC 21 and 31 for 3 and 7 points

Thak Val Zsing (Lewis) - AC 16 - 40/54 HP - Stoneskin   d20+12=29 ; d20+12=26 ; d20+12=28 ; d20+8=28 ; d20+8=15 ; d4+12=15 ; d4+12=15 ; d4+12=13 ; d4+8=12 ; d4+8=11 ; d20+8=18 ; d4+8=11 ;
Monday January 25th, 2016 11:13:46 PM

Thak steps to the south then focuses on the big fella. C'mon, c'mon, c'mon, one stpe more one step one blow then another c'mon...

AOO for the fleeing grunt?

d20+12=16 ; d20+12=19 ; d20+12=16 ; d20+8=10 ; d20+8=18 ; d4+12=15 ; d4+12=13 ; d4+12=14 ; d4+7=11 ; d3=3 ; d4+7=9

To hit, damage
29, 15
26, 15
28, 13
28, 12 (18 confirm, 11 damage)
15, 11

Anna Morphe (Hugh C) -- AC 23/16/20 - HP 32/48 -- CMD 18 
Tuesday January 26th, 2016 9:44:04 PM

(OOC: Checking in and going to bed)

Anna marvels at the effects of Pru's spell as she gains enhanced speed.

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste] 
Tuesday January 26th, 2016 10:27:02 PM

Pru's hand tightens on her longspear. Should she set it against the inevitable charge, or keep casting spells?

[Tuesday post because we're running out of Tuesday.]

Trayvin AC 21/12touch Hp 44/59 
Tuesday January 26th, 2016 10:56:59 PM

Trayvin braces for the charge.

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple) 
Tuesday January 26th, 2016 11:34:29 PM

Nikolai holds a surprise for when Neutronis finally arrives. He hopes his timing is right and that none of these traitor Fist fighters are in his way.

Resolution and Absolution: Map 
Wednesday January 27th, 2016 12:03:51 AM


The Agents work together, with the addition of Kaylee and the other Rebel Fists to methodically end the threat of the enlarged fights. Each had a choice to to make as Neutronis and his horses formed up... and each reflected their true nature in the middle of the battle.

Anna and Thak each strike out, still seeking foes. Michael follows his last given order. Nikolai entrusts his squad, and takes leave, seeking out enemies trying to position themselves for weaker foes.

Trayvin considers to think about others, and defense, and how to withstand the incoming charge.Prudence continues to make those around her better, just like she always has. Tinker continues to command the field, showing a side unlike him thus far.

As the charge comes thundering across the short space between the Agents and the enemy lines, only the incantations of the priests of Ffloy are louder. They rise high into the air, their prayers raising in both speed and volume.

Neutronis and Ukruk ride forward, anticipating the beginning of the end.

The priests towers begins to shake. They scream their cry to the heavens, and are answered with a nimbus of golden light, slamming into them with a cacophonous roar that silences all men and beasts on the field, leaving only the noise of still settling rock.

Then, the earth starts to break. Huge fissures open in the ground, pulling man and tent and beast down within. All around the city of Alithmar, abysses of brown earthy depth open, stretching wide their indiscriminate maws to consume anything unlucky enough to have been there when the earth split.

A scream shatters the scene, though it continues unabated.

“Charge! Dark sorcerers and thieves to boot! Take your legacy men of the Fist! Attack! I’ll stop the magics that deny you!”

Neutronis, Ukruk, and his guard turn their mounts and charge at the along with any men brave enough to follow. Easily leaping a few smaller fissures, the Grand Marshall of the Mailed Fist slashes his way through the first defenders in his path. Between he and Ukruk, the the second wave last only a moment longer.

Rearing up, 150ft feet away. Neutronis points up at the tower beyond.

"Move from my way or be slain! By the god's I'll take my due!"

Three others on horseback, including Unruk the Undying, draw near their leader.

[Ignore the map at this point, a new one is coming. You have 150ft between you and the horsemen.]

Thak Val Zsing (Lewis) - AC 16 - 40/54 HP - Stoneskin  
Wednesday January 27th, 2016 8:54:33 AM

Thak moves himself a little closer to the rest of the soldiers then holds his blades up defensively. "Some healin'd be mighty fine right 'bout now!" He tries to ignore the works of fate and the divine in the battle, focusing on the blood, horses and men in front of him.

Total Defence action

AC 24 T20 F17 CMD 24 (28 Rush or Trip); HP 45/45 "Tinker" (SteveK)  d20+7=20 ; d20+9=23 ;
Wednesday January 27th, 2016 9:09:09 AM

The enlarged warriors are slain or flee, and Tinker's hopes rise, but only for a moment. The miracle of the clerics arrives, an earthquake of immense proportion! The sight and rumble fills his eyes and ears; fissures and rubble strewing the attacking formations all about.

And then Neutronis shouts and the situation reverses. The former commander of the Mailed Fist (for so he is in Daemar's eyes) rallies Unrak and two more horsemen to head straight for the Tower!

The dwarf takes a critical look at the few feet between the horsemen and the defenders of the tower to gauge whether they will have to pick their way through ruined wall parts or if the earthquake has smoothed the field for a charge!

He relays what he knows to the others.

(OOC. Additional post coming)

.....
Know Dungeoneering. 20
Know Engineering. 23
......
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex
.....

Anna Morphe (Hugh C) -- AC 25/18/22 - HP 32/48 -- CMD 18  7d6=24 ;
Wednesday January 27th, 2016 1:02:42 PM

"I'll give you sorcery, but it won't be dark!" Anna yells

Anna draws the wand of flame strike she captured earlier and unloads a column of divine flame on Neutronis and his charging Commanders.

Effect:
10 ft radius cylinder; 40 feet high of divine flame centered on Neutronis

(24 damage total to everyone in column ; 12 divine fire (not subject to resistances); 12 regular fire ; Reflex Save DC 16 for half)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -54 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 53 rounds (+1 enhancement bonus; 3d6 damage)
Haste - 5 rounds (+1 to hit; +1 AC ; +1 reflex saves ; + 30 foot movement speed; +1 attack on full attack action)

AC 27 T23 F20 CMD 27 (31 v Bull Rush or Trip); HP 45/45 "Tinker" (SteveK)  d20+8=13 ; d6=1 ; d6=4 ;
Wednesday January 27th, 2016 1:52:01 PM

Tinker looks over his shoulder at the few remaining defending militia. "This is about to get rough", he starts, ignoring the fact that the defenders of the city wall are already about 90% casualties from the first wave. "Full defense, stay behind me. I'll soak up one horseman's attack and keep him in play. Your job then is to flank the oath breaker and we take him down like a pack of wolves."

Suiting action to words, Tinker moves in front of what he has come to feel as 'his' militia and plants the axe-head of his urgrosh in the dirt. Leaning the spear chest-high to the advancing horses, he braces his right foot against the axe and crouches.

"Contract breakers! Dishonorable oathbreakers! Come and die on my blade! Live for the Fist, Die for the Fist! The Wolves!!! Ahh-ooOOO!!!!"
....
Move in front of militia
Brace for charge,
fighting defensively
READY. Attack on first horse that is in reach. AC 13. Dam (d6 -1 + 7 x2 from r brace) =. 17 damage
......
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex
.....


Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  d20+6=19 ; d6+3=6 ;
Wednesday January 27th, 2016 2:20:26 PM

"Did I say 'tell us if it's going to be loud'? Because I'm pretty sure I did," Pru mutters.

But the charge is starting, and there's no time for complaints. Pru sets her sights on the middle of the line, and waits for her target to come into range.

[Pru readies the following action: When Neutronis and his horse are within 40 feet, Pru will cast a Ray of Enfeeblement on the horse. If the ready goes off, she hits a Touch AC of 19. The horse takes a 6-point penalty to its Strength score, unless it makes a DC16 Fort save. If it makes the save, it only takes a 3-point penalty to its Strength score.]

Trayvin AC 21/12touch Hp 59/59  3d6=5 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ;
Wednesday January 27th, 2016 9:14:30 PM

"The only thing you are due Neutronis, is an early grave."

"You got it Thak, time for a boost. Defenders of Alithmar! To me for healing!"

Actions: Trayvin positions himself to heal as many defenders as possible(trying to catch any injured Agents) and then channels the energy of the Gods of the Wold. Channel energy = 16 hp healed (ignore first roll forgot to roll separate)

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste- +1 attack, reflex, AC, +30 feet move, extra attack upon full attack

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 3/6 remaining


Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=18 ; d20+12=25 ; d6+1=6 ; d6+1=6 ; d20+8=19 ; d20+4=16 ; d20+5=19 ; d20+7=13 ;
Wednesday January 27th, 2016 11:46:02 PM

Michael follows up on Pru's flame strike with a couple of sling bullets toward Nut job. As they leave his staff sling he calls out to Nutty buddy

Your due? I thought you served the Fist you Power Hungry Moron! Surrender now and we will leave you with your life and a Traitors brand on your shoulder. Fight on and I will personally hang your body off the walls of the Citadel for buzzards to pick apart! Poltroon! Dishonorable Nincompoop, Idiot, Jerk, you probably don't know who your mother is, and I'm sure you don't know which piece of gutter trash is your dad. I hope you get the twisting sickness and it puts your posterior right over your face, then I hope you get diarrhea for the rest of your miserable life! That way the name your men call you behind your back will be truly accurate!

to hit AC 18 and 25 for 6 and 6 points.

bluff 19
diplomacy 16
intimidate 19
perform 13

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 38/38 CMD 28/30(Grapple)  9d6=35 ;
Wednesday January 27th, 2016 11:46:56 PM

Nikolai gives the fleeing enemy Fist members the sign of a clenched fist then turns to the more immediate problem of Neutronis' imminent charge and rejoins his friends at the battle line.

He has two more beads on his necklace. He has been saving one for a very special need. This seems like the time for it. He grasps the bead and Readies to yank it off and throw it when Neutronis comes within range.

The range of the throw is up to 70ft. He times his throw at Neutronis' charge at about the 50ft mark.
Necklace of Fireball bead 9d6.
Blast damage in 20ft rad. = 35, Ref DC14 for half.

Resolution and Absolution: Map  d20+8=23 ; d20+7=20 ; d20+3=22 ; d20+7=26 ; d20+5=11 ; d20+5=20 ; d20+7=8 ; d20+7=26 ; d20+8=11 ; d20+8=18 ; d20+7=15 ; d20+3=7 ; d20+7=11 ; d20+5=22 ; d20+5=18 ; d20+7=26 ; d20+7=27 ; d20+12=14 ; d20+12=16 ; d20+12=26 ; d20+12=30 ; d20+18=38 ; d20+18=37 ; d10+10=15 ; d10+10=14 ; d20+14=22 ; d12+17=29 ; d20+10=16 ; d20+10=11 ; d20+5=7 ; d20+5=15 ; d20+5=25 ; d20+5=7 ; d8+3=10 ;
Thursday January 28th, 2016 1:33:17 AM

Thak moves to adopt a defensive posture, bolstering the weakened line near the few remaining guards. He is ready to defend himself - and ready for blood. Tinker also moves to receive the charge, taking place in front of the weaker militia with a cunning plan. He lets Neutronis hear account of every vile opinion held in his esteem, then prepares his polearm for the combat.

Anna isn't waiting. She, and Nikolai, each let loose magical attacks. A column of divine fire engulfs the four calavary commanders.

Reflex, Neutronis: 23 - 12 damage
Reflex, Mount: 20 - 12 Damage

Reflex, Unruk: 22 - 12 Damage
Reflex, Mount: 26 - 12 Damage

Reflex, Horsemaster: 11 (Fail) - 24 Damage
Reflex, Mount: 20 - 12 Damage

Reflex, Horsemaster: 8 (Fail) - 24 Damage
Reflex, Mount: 28 - 12 Damage

Trayvin gathers defenders near him for healing, and channels the flow of the gods. He finds, to his surprise, that his channeling is extra potent right now. He can only assume that the approval of the Woldian Diety, Ffloy, is with him at this time. (Roll 1 extra d6 while channeling. At this time, you have an unlimited use of channels. At any time, you may remove this blessing for a single 4d6 channel as a swift action. If you do, your channels go back to normal rules.)

The horsemen continue to charge forward, bursting through the bright light of the fiery column. No sooner do they emerge, then they are blasted by another fiery explosion from Nikolai!

Reflex, Neutronis:Fail - 47 damage
Reflex, Mount: Dead

Reflex, Unruk: Pass - 31 Damage
Reflex, Mount: 26 - Dead

Reflex, Horsemaster: - 59 Damage
Reflex, Mount: 20 - Dead

Reflex, Horsemaster: - 36 Damage
Reflex, Mount: 28 - Dead

Prudence's plan to target Neutronis and his mount no longer have much merit. She holds her arcane power for now. Neither does Tinker's set pole-arm, at this moment serve a purpose. Michaels sling bullets bounce off his armor.

The Riders dismount, without much effort. Neutronis looks to his horse and scowls.

"You'll pay!"

He and his men continue their movement on foot, seeming exceptionally fleet of foot, despite all being in heavy armor,

The close the remaining 50ft easily, and crash into the lines of the Agents and militia.

Neutronis, AC 26 or higher, 47 Damage

Squaring off vs Nikolai, on foot, Neutronis casually stalks forward, then swings his sword in a wide arc, and the heavy blade whistles through the air, across the Monks chest.

Manslayer vs Nikolai: Hits AC 38 (Nat 20) Confirms vs AC 37 for 34 damage.

Unruk the Undying, Charging, AC 15 or higher, 41 Damage

The large bulky commander of Bear Squad never slows, heading towards Tinker and Thrak. He easily swats aside Tinkers braced weapon, and sinks his great-axe deep into the dwarfs armor. He is grinning, and still seems to be in control of his movements and tactics.

Heavy Greataxe vs Tinker: Hits AC 22 for 29 damage.

Horsemasters, AC?, 59 and 36 Damage.

The two horsemasters are wearing the badges of lieutenants. This means they are likely very skilled in what they do. One splits north for Thak, the other heads forward for Michael.

Longsword vs Thak: Miss
Longsword vs Michael: Miss

Following Tinkers orders, as best they can, a group of the guardsmen surge around Unruk, jabbing with spears. Only one finds purchase through his thick hides, but the barbarian warlord doesn't even grunt.

Polearms vs Unruk

7, Miss
15, Miss
25, Crit, does not confirm. 10 damage

From behind the Grand Marshall, a chorus of men continue to yell and scream. More fissures are opening around the battlefield, pulling in men and beasts, saving nothing from their hunger.

A makeshift line has formed, and the most dedicated of Pavillions men are pushing to aid their general.

Thak Val Zsing (Lewis) - AC 16 - 40/54 HP - Stoneskin   d20+12=14 ; d20+12=17 ; d20+12=17 ; d4+12=13 ; d4+12=15 ; d4+12=15 ; d4+8=12 ; d4+8=10 ; d4+7=10 ; d4+7=9 ; d20+8=14 ; d20+8=23 ;
Thursday January 28th, 2016 4:53:42 AM

Thak's expression is sad as he steps up and strikes at his former commander; but his lips are silent, his blade steady. His only sound is a simple exhalation as he aims his blows at the edges of Neutronis' armor.

To hit, damage
12, 15
17, 13
17, 15
14, 10
23, 9

Anna Morphe (Hugh C) -- AC 25/18/22 - HP 48/48 -- CMD 18  d20+9=17 ; 3d6+12=24 ;
Thursday January 28th, 2016 7:50:36 AM

Anna moves up and lays into Unruk the Undying with her oversized club. She actually manages to hits the brute.

(Power Attack : 17 vs AC ; 24 magical bludgeoning damage)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
3/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -53 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 52 rounds (+1 enhancement bonus; 3d6 damage)
Haste - 4 rounds (+1 to hit; +1 AC ; +1 reflex saves ; + 30 foot movement speed; +1 attack on full attack action)



AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 16/45 "Tinker" (SteveK)  d20+17=24 ; d20+17=21 ; d20+7=14 ; d8+7=9 ; d8+7=11 ; 2d6=8 ; 2d6=8 ;
Thursday January 28th, 2016 3:14:32 PM

Tinker can immediately see that his defensive training will have little impact on how easily Unrak can hit him, so it must be by blood and quickly! The dwarf figures he only has one chance before the barbarian brings the full weight of his superior training and experience to bear, and commits to an all out attack!

Setting one of the militiamen opposite Unrak, Tinker uses him for a MAILED fist team flanking and gets to work. With two wicked blows!
.....
Teamwork Outflank on Unrak. +4 to hit
Damage. D8+7+2d6 sneak
AC. 24. Dam. 9+8. = 17
AC. 21. Dam. 11+8 = 19

......
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex
.....

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+16=34 ; d4+3=6 ; 3d6+3=14 ;
Thursday January 28th, 2016 3:54:03 PM

His tirade exhausted, and men on the way Michael drops his staff sling and draws his rapier. The horsemasterscroll blade narrowly missing him. He takes a step to flank the man against Tinker and thrusts his rapier deep into the mans side.

To hit ac 34 for 6 points damage plus 14 points for flank. 3 points of bleed damage begins starting his round

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  d20+7=15 ; d6+3=7 ;
Thursday January 28th, 2016 7:54:14 PM

Pru aims a Ray of Enfeeblement at Unruk.

[Hit Touch AC 15 for a 7-point Strength penalty. Fort save DC 16 for half.]

Trayvin AC 21/12touch Hp 59/59  d6=3 ; d6=3 ; d6=4 ; d6=6 ;
Thursday January 28th, 2016 10:28:07 PM

Seeing how badly injured Tinker is, Trayvin channels energy to try and keep him going. Hopefully some of the other defenders of the city benefit as well.

Actions:channel = 16 hp healed

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste- +1 attack, reflex, AC, +30 feet move, extra attack upon full attack

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 3/6 remaining*(Roll 1 extra d6 while channeling. At this time, you have an unlimited use of channels. At any time, you may remove this blessing for a single 4d6 channel as a swift action. If you do, your channels go back to normal rules.)

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+16=28 ; 2d4+1=6 ; 3d6-1=11 ; 3d6=17 ; d20+16=17
Thursday January 28th, 2016 11:09:13 PM

OOC man I really screwed that roll up. I though that keen edge was a bonus to hit and damage. turns out it's threat range. so lets rehash this all

to hit ac 34 (crit) 28 confirmed
damage 6 points stabbing + 12 points sneak +3 points bleed starting his turn.

DM Ken: Remember, with a crit you just roll the damage and mods twice. So 1d4+1 two times. Six is average, so it's fine. You don't roll sneak attack dice twice though. This damage doesn't multiply on crits.

Did you remember both attacks? Haste gives you an extra when full attacking.

DM Ken 2: Rolled it for you. Nat 1. Sorry!

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 20/38 CMD 28/30(Grapple)  d20+13=23 ; d20+13=31 ; d8+5=6 ; d6=1 ;
Thursday January 28th, 2016 11:46:53 PM

Spells in effect:
Mage Armor, Owls Wisdom (+4 Wis) , Bulls Strength (+4 Str), Haste (+1 att, +1 AC, +1 Ref)
Gains +5 bonus to AC and CMD for Monk Wisdom bonus (Wis 20)

Stunning Fist: 4/5
OOC:I'm assuming that Nikolai is also within the channeling.

Nikolai feels most of his blood splatter all around him and recover much of it all at the same time.
Staying in the fight, he takes a step north of Neutronis to flank him with his Fist mate.

Stunning Att 1 +9 +2(Bull) +1(Haste) +2 (flanking) = 23
Hasted Stunning Att 2 +9 +2(Bull) +1(Haste) +2 (flanking) = 31
Dmg = 6 + 1(Team Feat) = 7

Stunning Fist DC18, stun for 1 round, Fort negates.

Heroism and Sacrifce: Map  d20+15=32 ; d20+13=21 ; d20+18=31 ; d20+13=20 ; d10+10=15 ; d10+10=20 ; d20+12=26 ; d12+17=27 ; d20+7=8 ; d20+8=24 ; d8+5=8 ; d20+3=4 ; d20+8=10 ; d20+8=13 ; d20+8=12 ; d20+8=13 ; d20+8=27 ; d20+8=15 ; d20+8=13 ; d20+8=25 ; d8+3=5 ; d8+3=8 ; d20+8=9 ; d20+3=6 ; d20+6=15 ; d20+6=17 ;
Friday January 29th, 2016 2:08:27 AM



Thak is the first to the Grand Marshall, and swings his weapons in a frenzy. Neutronis responds in kind, parrying and deflecting. His skill with the blade is as expected, but that shield.. it seems to seek out attacks! After the flurry ends, Neutronis has not a single new scratch. His gaze smolders, and Thak is certain he's gained his commanders attention.
Perception: DC 18, Profession: Soldier DC 15 - Highlight to display spoiler: { The shield likely accounts for a large chunk of Pavillions considerable defense.}
Anna steps up next, focusing on Unruk. Unlike the Grand Marshall, Unruk just grunts as the club bounces off his armor. He guffaws at Anna. "Is that it!?" - Tinker takes advantage of the lapse in defense, and pushes for full offensive strategy, hacking with his enchanted weapon. He draws a long scar, slicing through the leg-skins on Unruks hide armor. He second attack comes close, but doesn't manage to penetrate as the first.
Michael, who in short months with the Agents has racked up a kill count rivaling any of it's other members, is a halfling ball of murder once again. Daggerwork puts the horseman to his knees for just a moment, before he falls in a heap on the ground.
Trayvin tries to keep his squad alive. Drawing on the flowing divine energy in this battle, he channels energy, healing his comrades. Prudence also takes a direct, but subtle stab at Unruk. The beam hits!
Nikolai understood long ago this would likely be the outcome of this mission. He steps in after Neutronis, and delivers a round of attacks. The first is thwarted easily, but as Neutronis twists, his shield is out of position, and Nikolai's fist connects hard into steel armor. Neutronis grunts, but maintains control of his body.

Neutronis, AC 28, confirmed. 54 Damage

Neutronis finishes his spin and steps out from between Nikolai and Thak. He focuses on the Dwarf, Thak, swinging with Manslayer. He swings hard, his blade smacking loudly against Thak's stoneskin enchantment. With a grunt, he swings again, breaking off another large chunk of stone!

Nikolai too, finds himself under attack. Though Manslayer hunts Thak, Neutroni's shield suddenly comes alive! A hellish face and teeth emerge, gnashing at Nikolai! Twice the metal jaws snap at Nikolai, but Neutronis is so out of position that he unknowingly pulls the shield out of respectable melee range.

Manslayer vs Thak: Hits AC 31 for 15 damage. Hits AC 20 for 20 damage. Thak takes 15 damage and loses 20 points of Stoneskin. 19 points remain.

Lion Shield vs Nikolai: Miss, Miss. 1 use.

(Thak - please remember to update your header as combat flows. There's been some healing and some damage to account for, good sir.)

Unruk the Undying AC 22 confirmed. 71 Damage -4 Strength. Raging, +4 Strength and Con. 1 Round.

As Pru's necromantic power ripples through his body, for a moment, Unruk seems confused. Glaring at Pru, he bares his large teeth in a snarl.

Fortitude, Unruk: Success

"Weaken? Me? I. CAN. NOT. BE. WEAKENED!"

Roaring like the regiment he leads, the Bear commander flies into a rage. He grabs his axe low on the hilt, and swings it hard. It connects with Tinker again, sending bits of chain shirt flying into the air. His follows his momentum and circles around, swinging again, but Tinker is already bleeding on the ground, and his Great Axe cuts only air. Even though his blow sends Tinker flying, his fierce blue eyes never leave Pru. He takes one heavy step in her direction.

Taking a defensive step between Prudence and Unruk, Kaylee levels her spear and stabs at Unruk twice. Neither attempt pierces his armor. The large man peers at the lightly framed fighter for a moment, then chuckles and shrugs his shoulders.

"Fine by me, tart."

(Tinker, until you are up, and after, feel free to use the three blue bordered pikemen per turn in your general area. Consider them inspired by your fall, so they attack before their friends, who go after the enemy. They are +5 to hit and 1d8+3 damage. They have reach, and shortswords. Oh yea, they also +1 to hit from Haste and +1 attack in a full attack. )

Heavy Greataxe vs Tinker: Hits AC 27 for 27 damage. Natural 1.

Horsemaster 1, AC 20 confirmed. 36 Damage. Fighting defensive, 22 AC this round.

With his most familiar ally slain, the Horsemaster takes a defensive posture and backs up, nervously, towards Unruk. He lashes out at Michael, a clean and traditional Fist routine, jabbing straight and then slashing high. The maneuver has some success against the murderous halfling.

Longsword vs Michael: Hit AC 24 for 8 damage. Natural 1.

Polearms vs Unruk

Inspired by Tinkers fall, the men of the Militia either move to meet incoming foot soliders or converge on Unruk. Bolstered by Pru's haste, spears jab at the barbarian, but only two find any purchase at all.

Miss, Miss, Miss, Miss, Hit -Miss Miss, Hit, Miss Miss Miss

The second wave of attacks make contact with the milita teams. Having seen them in action, it seems like they are slightly less skilled than the typical Fist trooper, yet these men are fighting for their homes. More fissures continue to open, dragging combatants deep underground. Two fissures open dangerously close to the swirling combat near the Agents!

**Fissure are 50ft deep and wide as they appear on the map.**

Enemy HP and Status are current in their action posts.

Anna Morphe (Hugh C) -- AC 25/18/22 - HP 48/48 -- CMD 18  d20+13=31 ; d20+13=31 ; 3d6+12=25 ; 3d6+12=26 ;
Friday January 29th, 2016 10:39:04 AM

Anna is flanking a horsemaster with Thak so she gets her teamwork bonus. She then makes a full hasted power attack against the horsemaster. Both blows connect soldly.

(31 vs AC; 25 magic bludgeoning damage)
(31 vs AC; 26 magic bludgeoning damage)

Anna really hopes that horsemaster goes down as she is currently being flanked herself and cannot take a 5 foot step on account of the difficult terrain.


AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP 5/45 "Tinker" (SteveK)  d20+17=37 ; d20+17=30 ; d20+17=24 ; d8+7=8 ; d8+7=8 ; d8+7=9 ; d8+7=14 ; 2d6=12 ; 2d6=4 ;
Friday January 29th, 2016 6:44:11 PM

Trayvin's healing magics close some of the terrible would only moments before Unrak strikes again. The barbarian must think the dwarf is dead for the Commander of the Bears turns his attention on Prudence. And threatens the sorceress.

"Not!"

"Yet!"

Tinker, bloody and inches from death, slams his Urgrosh into Unrak's back! And then spins to connect again!

Teamwork Outflank on Unrak. +4 to hit (2of2 uses)
Damage. D8+7+2d6 sneak
AC. 37 crit! 30. Yes! x3 Dam. 8+8+9+12 = 37. Wow!
AC. 21. Dam. 14+4= 18

......
Greater Magic Weapon -urgrosh +4
Haste +1 to hit, reflex, AC, +20 feet move, +1 attack when full attack
Cats Grace. 10 min. +4 Dex



Thak Val Zsing (Lewis) - AC 17 - 19/54 HP - Stoneskin, Haste  d20+14=32 ; d20+14=18 ; d20+14=16 ; d20+12=29 ; d20+12=28 ; d20+12=22 ; d4+12=16 ; d4+12=13 ; d4+12=16 ; d20+8=23 ; d20+8=10 ; d4+7=11 ; d4+7=9 ;
Friday January 29th, 2016 7:14:39 PM

Though increasingly wounded, Thak doesn't let it shake his expression of sadness and disappointment as he focuses on Neutronis, steady blows still lashing out at the bold would-be leader. "If'n someone'd lift that shield off'f him, T'd do a great deal."

To hit, damage
32, 16
18, 13
16, 16
29, 11
28, 9

Trayvin AC 21/12touch Hp 59/59  d20+11=19 ; d20+11=14 ; d8+5=7 ; d8+5=12 ;
Friday January 29th, 2016 8:51:18 PM

Trayvin moves up to fight Unruk directly. Healing wasn't going to keep up with the damage he was putting out, so putting him down is the only option. "Tinker, I would ask you to fall back, but I know you won't. So let's try to keep him busy with some flanking."

Actions: attacks on Unruk: hit AC 19, 14 Dmg: 7, 12

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste- +1 attack, reflex, AC, +30 feet move, extra attack upon full attack

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 3/6 remaining*(Roll 1 extra d6 while channeling. At this time, you have an unlimited use of channels. At any time, you may remove this blessing for a single 4d6 channel as a swift action. If you do, your channels go back to normal rules.)

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  d20+7=26 ; d6+3=6 ;
Friday January 29th, 2016 11:20:31 PM

I. CAN. NOT. BE. WEAKENED!

"But you are weak!" Pru shouts. "Weak and cowardly, to follow an honorless liar!"

He does, however, have a wicked Fortitude save, so Pru aims her next Ray of Enfeeblement at Neutronis himself, sliding along the line to give herself a clear line of fire.

[Hit Touch AC 26 for a 6-point penalty to Strength. DC 15 Fortitude save for half.]

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+16=19 ; d20+16=33 ; d20+16=18 ; d20+16=30 ; d20+16=19 ; d20+16=31 ; d20+16=23 ; d20+16=32 ; d4+1=2 ; 3d6=10 ; d4+1=4 ; 3d6=12 ;
Saturday January 30th, 2016 12:17:07 AM

As the Hosemaster falls, Michael moves in to flank the big barbarian against Anna, secretly glad there wasn't a 2nd one for him to fight. The barbarian is an intimidating mass or rage, it's glorious. Never in his life has Michael faces something so powerful, so unstoppable so...perfect. A fire lights in him. the thought of his friends and comrades dead, His beloved Fist cast to ruins by this...thing...humanity is too good a word for him. He bursts into a spinning ball of rage himself thrusting at all of the vital spots he knows heedless of his safety, heedless of all that is around him, his vision narrows. . the thrusts...and misses, then hits, then miss then hits again

To hit AC 19 and 33 spend a hero point for another action to hit AC 18 and 30 Keen edge means I crit on a 15 or higher so roll for crit 19 no confirmation (sorry for all the extra rolls, I hit enter too many times. ).
Damage. 1st hit Rapier 2 sneak 10 + 3 points bleed per round starting his round
damage. 2nd hit Rapier 4 Sneak 12
total 6 + 22 = 28 points of Damage.



Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 20/38 CMD 28/30(Grapple) 
Saturday January 30th, 2016 10:40:17 PM

Nikolai calls to Trayvin, "Hang in there! Just hold him off a bit more! Just defend if you need to!"

Nikolai is suggesting Trayvin go into Total Defense. Meanwhile, he Withdraws from Combat but does not move very far.

DM Sanity: Withdraw does not incur AoO, is not restricted by Difficult Terrain like 5' step.

Once away from melee combat, he pulls out a bag labeled Weasleys' Bag O' Sticky.

Full Move: Withdraw
Hero Point: take out and ready Tanglefoot bag.

Anna Morphe (Hugh C) -- AC 25/18/22 - HP 48/48 -- CMD 18 
Monday February 1st, 2016 1:10:48 PM

Anna braces for the counter attack from Neutronis and Unruk.

(OOC: not sure if I'll be able to post later today or not)

Heroism and Sacrifce: Map  d20+13=26 ; d20+8=27 ; d20+3=10 ; 3d6=9 ; d20+15=28 ; d20+15=25 ; d8+8=15 ; d8+8=10 ; d20+12=24 ; d12+15=26 ; d4=4 ; d12+17=20 ; d20+6=18 ; d20+6=19 ; d20+6=8 ; d20+6=25 ; d20+6=15 ; d2+6=7 ;
Monday February 1st, 2016 4:28:49 PM


In the midst of combat, Anna's club swings and heaves. Her first blow knocks the Horsemaster dizzy, and before he can defend himself the second crushes him, leaving him smashed into the ground. Tinker pushes forward and attacks with all his gusto, swinging his weapons at Unruk, who uncanny ability to twist and dodge allows him to anticipate and dodge Tinkers sneak attacks.

Unruk still winces with pain however, and something close to concern seems to cross the barbarians features. Trayvin piles in, but Unruk easily swats aside his attacks.

Thak continues to chop away, having much more success this time around. Three times, he gets through Neutronis and his defenses, forcing a sweat from the beleaguered commander. Prudence's ray strikes home again, this time on Neutronis. He grunts as some of his strength leaves him, but he seems to have resisted the full force of the attack.

Michael too, finds that his attacks are finding less purchase than they should. The barbarian, though large, seems to have a knack for twisting at just the right moment. (Hero point only allows one extra attack, from a standard action, not another full round.

Nikolai, thinking his martial abilities might contribute less than 50gp of win, and prepares for it's use.

Neutronis, AC 28, confirmed. 93 Damage. -3 Strength

No longer flanked, Neutronis is in obvious need of a breather. He lets his shield eat away at Thak's stoneskin, and the magical mouth on the shield does just that, chipping 9 points away from the dwarfs magical barrier.

Neutronis sidesteps a little south, then lays into Thak once more, the first hit shattering the remains of the Stoneskin, and carry through to the lightly armored dwarfs ribs. The second swing goes high, crashing against Thak's helmet.

Shield vs Thak. Hit AC 26 for 9. Miss.
Manslayer vs Thak. Hit AC 28 for 15, Hit AC 15 for 10.

Stoneskin is depleted. Thak takes 15 total damage.

Unruk looks back over his shoulder at Tinker.

"Stay down, worm!"

His heavy axe crashes down into the dwarf, without mercy. He doesn't stop, cleaving his axe past Tinker and into Michael, but narrowly misses.

Unruk the Undying AC 22 confirmed. 92 Damage -4 Strength. Raging, +4 Strength and Con. 2 Rounds.

The spearmen are ineffective against both Generals, but hold their own against the onrushing Fist footmen. Behind them, two of Neutronis's clerics can be seen hustling forward. One of them stops to channel energy, catching Neutronis in his healing burst.

Another tumultous wave of eruptions shake the battlefield, and more fissures open up wide. The strongest tremors so far, these split the earth right down the middle of the battle!

The first fissure opens up near Neutronis, Thak, Anna and Prudence, then stretches out wide enough to snag several fist soldiers and a cleric. (Chasm 1)

The second opens up by Tinker, Kaylee, Michael, Trayvin, and Unruk. (Chasm 2)

As the ground opens up, the Agents have a choice..

1) Reflex Save DC 29 ( Will save vs earthquake, not arbitrary) to avoid the chasm. Failure means falling and taking the 5d6 subdual.

2) Acrobatics DC 15 to ride a piece of rock down the chasm, taking only 2d6 subdual.

3) Strength check DC 15 to grab a ledge and hang, then you may make DC 10 climb checks to move up or down 1/4 move (or whatever your climb speed is) in subsequent rounds.

Anyone in Tinkers group, should be be unconscious, may use an immediate action (means you dont get a swift action next turn) to attempt to grab Tinker and hold him, as long as he doesn't take you over your max carry load.

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP /45 "Tinker" (SteveK)  d20+2=16 ;
Monday February 1st, 2016 5:56:06 PM

Tinker, bleeding from yet another huge wound, keels over and falls. His mind feels like he can only see a cloud, Unfathomable and gray.

Stability Check. 16 vs ?



Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  d20+4=7 ;
Monday February 1st, 2016 6:58:35 PM

Pru has never been much of an acrobat, and her attempt to "ride" the rubble to the bottom is laughable.

At the bottom of the chasm, she stands up and looks around her.

[OOC: Are you going to roll the 5d6, or should I? Also, can Pru see any opponents from where she is?]

Trayvin AC 21/12touch Hp 59/59 
Monday February 1st, 2016 8:13:00 PM

As the fissure opens, Trayvin tries to grab Tinker as they fall into the fissure and cushion the landing with his own body.

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste- +1 attack, reflex, AC, +30 feet move, extra attack upon full attack

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 3/6 remaining*(Roll 1 extra d6 while channeling. At this time, you have an unlimited use of channels. At any time, you may remove this blessing for a single 4d6 channel as a swift action. If you do, your channels go back to normal rules.)

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=23 ; d20+12=14 ; d20+16=28 ;
Monday February 1st, 2016 11:16:06 PM

( sorry xml screwed up and I hit d20 twice)

Michael is torn from his focus as his feet grip the air, in the buzz of the Haste spell it seems to go in slow motion, but the ground moved out of the way in an instant. The chasm is already outside his reach, but the rocks, people and gravel are still within reach, He latches on to one of the falling chunks of dirt and uses it to break his fall. (ooc xml is still giving me fits, it will probably post the numbers for my roll after I hit enter, but I cannot see them right now.)

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 20/38 CMD 28/30(Grapple)  d20+8=15 ; 2d4=8 ;
Tuesday February 2nd, 2016 12:22:14 AM

Spells in effect:
Mage Armor, Owls Wisdom (+4 Wis) , Bulls Strength (+4 Str), Haste (+1 att, +1 AC, +1 Ref)
Gains +5 bonus to AC and CMD for Monk Wisdom bonus (Wis 20)

Stunning Fist: 2/5

Nikolai tries to keep his cool as he sees the large fissures open and his Fist mates go tumbling in.
Keeping in focus his determination to limit Neutronis as much as he can, he steps forward (10') and tosses his Tanglefoot bag at the Grand Marshal before he goes over the edge.

Toss Tanglefoot bag:
Range Touch Attack (10ft increment) +8 +1(haste) = 16
If hit, Entangled for 8 rounds, Ref DC15 or become glued to the ground (Str check DC17 to break free of the ground or 15pts slashing damage.)

Entangled: -2 att, -4 Dex.

Anna Morphe[Dire Ape] (Hugh C) -- AC 23/16/21 - HP 48/48 -- CMD 20  d20+7=9 ;
Tuesday February 2nd, 2016 8:52:22 AM

Hair sprouts from all over Anna's body as she bulks up and her nails and teeth elongate as she seemingly de-evolves into the form of a large dire ape. Her enhanced strength and claws don't help her as she scrabbles to find purchase and grab the ledge, but ultimately fails and ends up plummeting.

(9 vs Strength check of DC 15 = failure)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
2/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Wildshaped as Beast Shape II - 6 hours form of Dire Ape:
+4 size bonus to strength
+4 natural armor
-2 size penalty dex
-1 attack
-1 size penalty AC
-4 stealth
-2 fly
+1 CMB / CMD
low light vision,
scent,
speed 30 ft,
climb 30 ft,
bite+11 (1d6+8),
2 claws+11 (1d4+8)
space 10 ft,
reach 10 ft

Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -51 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 50 rounds (+1 enhancement bonus; 3d6 damage)
Haste - 2 rounds (+1 to hit; +1 AC ; +1 reflex saves ; + 30 foot movement speed; +1 attack on full attack action)


Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste] 
Tuesday February 2nd, 2016 10:06:45 PM

Pru coughs and blinks, trying to peer through the dust.

Heroism and Sacrifce: Map 
Tuesday February 2nd, 2016 10:11:08 PM

(Waiting on Thak. I'll try to have post up by 11.)


AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP -13/45 "Tinker" (SteveK) 
Tuesday February 2nd, 2016 10:11:40 PM

Tinker doesn't cough, doesn't move. The dwarf's body still rises and falls with each shallow breath n the chasm below the walls.

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 20/38 CMD 28/30(Grapple) 
Wednesday February 3rd, 2016 1:50:44 AM

Nikolai anxiously awaits the results, watching his friends disappear into the chasm is disconcerting, to say the least. But Neutronus is the focus and that's where he intends to keep it at.

Thak Val Zsing (Lewis) - AC 17 - 19/54 HP - Stoneskin, Haste  d20+14=24 ; d4+12=13 ;
Wednesday February 3rd, 2016 8:19:48 AM

As the chasm opens beneath him, Thak ignores it and his own safety. Instead he holds, trusting to his dwarven sense for the earth and its movements, and at the last possible moment, aims a blow at Neutronis to disrupt his footing just as his former commander needs it most. And all the while, his sad eyes bore silently into the commander's face.

Burn hero point, make an attack.
Miscalculated, make that attack +16 to hit, so 26.

Heroism and Sacrifce: Map  d20+11=28 ; 5d6=16 ; 5d6=16 ; 5d6=17 ; 5d6=15 ; 5d6=23 ;
Wednesday February 3rd, 2016 2:25:22 PM


As the ground splits, Thak makes a heroic lunge at Neutronis. He puts his whole frame of mind into the attack, trying to disrupt his general, but falls short. Neutronis is quick with his shield, and deflects Thak's attack before skidding nimbly among the falling debris and landing on his feet.

Neutronis: 4 subual

Unruk grabs a ledge after a short drop, then lets go and falls to his feet, a light grunt the only sign of discomfort.

Unruk: 7 subdual

Thak falls, his attack robbing his chance at saving himself. (16 damage, subdual. That was at 4 hp, and now must stabilize)
Trayvin falls as well, grabbing Tinker and saving the dwarf from the fall, and probably his life. (26 damage, subdual)
Anna tries to shape change, but doing so takes too long. She tries to grab a ledge, but her grip fails. (17 damage, subdual)
Prudence tries skidding over the rubble, but loses her footing and tumbles as well. (15 subdual)
Michael clings effortlessly to his tiny piece of earth, and dismounts easily at the bottom of the pit.
Nikolai wants to throw his tanglefoot bag, but can't see. The fissures have kicked up large clouds of dust, and targeting by sight is impossible. (He could try throwing into Neutronis last known square, but he might hit any one of the surrounding tiles.)

Dust fills the air as the situation within each gap takes a grim turn. Tinker and Trayvin are prone on the ground, and Tinker is barely conscious. Anna lays prone from her fall, and only Michael stands between his friends and Unruk, who is invisbile within the dust clouds.

In the other chasm, Thak is unconscious before Neutronis, and only Prudence and her former Grand Marshall are able to fight, and Pru is on her rear, alone in the dust!

Above it all, Nikolai must make a choice, and ponder if he needs to wade into the gap.

(For the next round, swirling dust makes location by sight more than 5ft away impossible. Everyone has full concealment more than 5ft away, though you can see someone without hindrance if they are right next to you.)

(Anna can't shapechange as a free action, so she couldn't do it before the fall, THOUGH if you want to spend a hero point, I'll allow it.)

Anna Morphe (Hugh C) -- AC 25/18/22 - HP 48/48 --17 nonlethal-- CMD 18 
Wednesday February 3rd, 2016 3:55:52 PM

Anna takes stock of her situation...she is still human and prone. She is also fairly bruised by the fall. (OOC: more to come, may only be a placeholder as I am not sure if I have time to post everything before I leave work)

Prudence Gundle [AC 18; HP 51/51] [Mage Armor; Heightened Sanctuary; Haste]  d20+5=8 ;
Wednesday February 3rd, 2016 4:00:56 PM

"Alone with Neutronis and an unconscious ally" would not have been Pru's first choice. Or her second. Actually, it would have been right near the bottom.

Hoping the swilrling dust will give her some cover, she drops prone and feigns unconsciousness. She spoils the effect by coughing.

[Bluff 8.]

AC 24 T 20 F17 CMD 24 (28 v Bull Rush or Trip); HP -13/45 "Tinker" (SteveK) 
Wednesday February 3rd, 2016 5:27:40 PM

Tinker is miraculously still alive, though completely unconscious and an inch from death. His mind drifts on gray clouds, and idly wonders if he is glimpsing the Lands of Rest.

......

-13 hp and stable

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+12=28 ;
Wednesday February 3rd, 2016 6:07:06 PM

Michael rolls off the debris in a tight ball as it impacts the ground, He unfolds in a crouch. The dust swirls about Michael, though he knows not where Unruk is exactly he can hear the big barbarians heavy breathing in the chasm. He quiets himself and becomes still near the wall of the enclosure, straining his hearing, sense of smell and wills himself to know the barbarians location. thinking he must be at the north end he reaches into his pocket and pulls out his last Alchemist fire. He tosses it at the square flinging it where he believes Unruk to be.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+12(4), R+12, CMB+10, CMD+21  d20+13=23 ;
Wednesday February 3rd, 2016 6:24:29 PM

to hit AC 28,

Perception 23

Thak Val Zsing (Lewis) - AC 17 - 19/54 HP - Stoneskin, Haste  d20+3=18 ;
Wednesday February 3rd, 2016 7:15:05 PM

As the grey clouds of unconsciousness cover him, Thak just hopes he did his part.

18 to Stabilize

Trayvin AC 21/12touch Hp 48/59  d6=4 ; d6=6 ; d6=3 ; d6=2 ;
Wednesday February 3rd, 2016 9:17:47 PM

His friends are hurt, maybe dying but Trayvin can do something about that. Others might despair at such a situation, but Trayvin takes comfort from his connection with the Gods. He concentrates on that connection and channels it, the energy flowing through him. Waiting for the dust to settle, he stands and makes ready for whatever comes next.

Actions:Channel energy = 15 points healed to those near Trayvin
DM note: Trayvin: 26 subdual, plus 15 healing puts him at -11(subdual)

Active Effects:(+1 saves from circle)
Trayvin: Good Hope (16th level, 32 minute duration) +2att/dmg, saves, skill checks
resist energy fire, duration 50min resist fire/10
magic circle against evil(target self), duration 50min 10 foot radius
protection from arrows 50 points remaining DR 10/magic vs ranged
haste- +1 attack, reflex, AC, +30 feet move, extra attack upon full attack

Spells:
0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize
1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d)
2nd- Bull’s Strength, Restoration- Lesser, Resist Energy*, Spiritual Weapon, Bless Weapon(d)
3rd- Prayer*, Magic Circle Against Evil*, Searing Light(d)
*denotes used spell
channeling 3/6 remaining*(Roll 1 extra d6 while channeling. At this time, you have an unlimited use of channels. At any time, you may remove this blessing for a single 4d6 channel as a swift action. If you do, your channels go back to normal rules.)

Nikolai (JonathanT) AC 24 Tch 24 Ffted 20 HP 20/38 CMD 28/30(Grapple)  d20+14=16 ; d20+13=15 ;
Wednesday February 3rd, 2016 10:21:24 PM

Spells in effect:
Mage Armor, Owls Wisdom (+4 Wis) , Bulls Strength (+4 Str), Haste (+1 att, +1 AC, +1 Ref)
Gains +5 bonus to AC and CMD for Monk Wisdom bonus (Wis 20)
Stunning Fist: 2/5

Still holding the Tanglefoot bag, Nikolai does not wait for the dust to settle and see what's up, or down. He takes hold of the edge of the chasm Neutronis fell in and half slides, half falls to the bottom.

Soft Fall:
Acrobatics DC15 ignore the 1st 10' of a fall +14 = 16
1st 10 ft = no damage
2nd 10ft = nonlethal

Monk Slow Fall: use wall within arm's reach to slow descent - 4th level treat fall as if 20ft shorter than actual distance.

So, this should be:
Total distance to ground is technically 20ft less for purposes of damage with 10ft more no damage from Acrobatics, 10ft at least of nonlethal, the rest left over is either more nonlethal or 1d6 per 10ft.

At the bottom, Perception +13 (looking for Neutronis) = 15, argh the dust!

OOC: let me know how many die of damage I take.

If Nikolai still has an Action left, and not right next to Neutronis, he retrieves a potion of healing.
If Nikolai still has an Action left and is right nest to Neutronis, he tosses the T-bag.

Anna Morphe[Small Earth Elemental] (Hugh C) -- AC 26/19/23 - HP 48/48 -- 2 nonlethal-- CMD 17 
Wednesday February 3rd, 2016 11:23:21 PM

Anna wildshapes into the form of an earth elemental her skin becomes rocky and she shrinks. She then glides from prone into the earth below her, righting herself on her way through. She moves through the earth towards where she think Unruk is, but stays below the surface, planning to pop out next round.

(OOC: entry on earthglide reads: Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Conceivably she could right herself as part of this movement)

DM Sanity info:
Spells prepared
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider-cast ,Goodberry - cast ,Entangle,(Domain) - cast
2nd:Spider Climb ,Soften Earth and Stone - cast,Bull's Strength cast, Barkskin,(Domain) - cast
3rd:Spike Growth - cast,Magic Fang, Greater, - castSnare - cast, Plant Growth(Domain) - cast
2/4 wildshape left
4 goodberries; 6 days remaining

Active effects:
Wildshaped as Elemental Body I - 6 hours form of Small Earth elemental
+1 size bonus AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
base speed 40 ft (from haste)
burrow 40ft (see earthglide) (from haste)
+2 size bonus Str,
+ 4 nat armor,
darkvision 60 ft,
slam +12 (1d6+10) (with bull strength, greater magic fang and elemental body str bonus)

Longstrider : 3 hours? (+10 base speed)
barkskin 60 min - ? (+3 nat armor)
shield of faith 12 - 16 min ? : (+4 deflection)
bull's strength -50 rounds (+4 strength)
greater magic fang - 6 hours (+1 enhance to all natural attacks)
shillelagh - 49 rounds (+1 enhancement bonus; 3d6 damage)
Haste - 1 rounds (+1 to hit; +1 AC ; +1 reflex saves ; + 30 foot movement speed; +1 attack on full attack action)



Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage