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City of 1000 Spires


DM Warren - You've arrived! 
Monday June 1st, 2015 5:26:47 PM

The smell of urine and fetid water assails the nostrils as you leave the wharf and enter the Warehouse District. Looming warehouses stand as evidence of the power of the Shipping Guild in this place. Ramshackle homes and abandoned shacks of the destitute poor lean against those stalwart, but aging warehouses. Pristine shrines and small temples dot the landscape, as if it would be sacrilege for there to be any gaps in the 1000 Spire landscape.

The edges of the district are dotted with inns, shops, and guild house branches. It is almost as if the biggest businesses try to stay as far as feasibly possible from the docks, where the smell is not as pungent..

One particular inn seems to be particularly popular, and sports the largest sign of it's kind, a demonic female with a snake for a tongue perched on the roof over the door. "The Hissing Concubine", is etched in black.

Also of note is a large perimeter wall, encircling a courtyard. A copper placard reads, "Mailed Fist: Shark Regiment" The sounds and shouts of men and women training come from behind the walls.

As you take in the sights, there is a ruckus behind you. The ships captain watches with a confused look as one of his sailors turns in his cutlass and stomps off the ship, then eventually breaks into a run, disappearing into the city streets.

Glancing your direction, the captain shrugs.

"Strangest thing. I ordered him to the water to collect the Silver Shark. He refused, then ran off like he was afraid of it. It can't bite, it's just a minor item for docking! He told me to take my silver and shove it where the sun don't shine!"

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Monday June 1st, 2015 7:07:39 PM

" Well then, cat's outta the bag Thumb Nikolai. We go now I assume?"
He looks to the Captain, then says,
" Ye might want to get away from the dock as fast as ye can. I can't imagine that if the next few hours go badly for us, you'll be thanked for bringing us here."

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Monday June 1st, 2015 7:31:39 PM

Hope smiles to Prudence. "Its because you were one of them and yet, have been so successful. Being part of the Honor Fist, getting special assignments from Captain Constance, you are kind of a local legend. Besides most of them are in awe of your magic. I can do some magic, but not much."

Hope snaps together, almost as if an afterthought. "Which by the way, what spells would be best for me to have prepared as far as group cohesion? Or at least for this next mission?"

Like a good wolf, Drake stays close to Hope in the heel position.
-------------
OOC: What 1st Level Ranger spells should I prepare?

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+12=18 ;
Monday June 1st, 2015 8:39:48 PM

"The rat's out of the bag' more precisely," Nikolai replies back, angry that they couldn't see the ship's crew. Of all the ones to die, what hadn't that one!

"Quick! After him. He at least can lead us to the right warehouse. Subtlety and subterfuge lends to quick brute force. Be prepared to storm the castle, so to speak!" and Nikolai takes off after the fleeing sailor, looking for 'crowd disturbances' as a clue to his whereabouts.

Perception +12 = 18

Speed 40.

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Monday June 1st, 2015 10:08:05 PM

Pru looks thoughtful. Jasper and Hope have given her a lot to think about.

There isn't time to think about it right now, though, since they've just been handed a pretty important clue.

"Doesn't want to touch silver," she says. "Yes, we need to follow him."

After a quick thanks to the captain, she follows Nikolai off the boat and into the crowd.

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Monday June 1st, 2015 10:16:43 PM

tinker looks up confused. "How do we know he is a rat ally?" But the question is not important as Nokolai sprinting off the ship.

Tinker takes a moment to cast 'Expedious Retreat" on himself, and takes off after the Fist leader.

.....
Cast

Movement 50'

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Tuesday June 2nd, 2015 12:51:01 AM

" The wolf might be able to catch him, the rest of us probably not, though the lad is running pretty fast. I'll clear a path, the rest of you just keep up eh?"
Jasper follows the thumb and tries to keep up as best his armored form can.
Base speed 20'

DM Warren - The Warehouse District Blues 
Tuesday June 2nd, 2015 5:35:58 PM

The Agents run off at various speeds in an attempt to catch the fleeing sailor. However, the Warehouse District is a confusing maze of streets, cross-streets, and alleyways, and the fleeing sailor is much more familiar with it than the Agents could ever be and is quickly lost in the crowd.

At this point, they would just be wandering the streets in hopes of catching a glimpse of their quarry or the warehouse for which they are searching.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Tuesday June 2nd, 2015 6:34:49 PM

Hope prepares to send Drake after the pirate, but without his scent, it would be hopeless. Instead she waits on instructions from from Nikolai.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18  d20+15=35 ;
Tuesday June 2nd, 2015 10:52:53 PM

Michael grabs hold of Tinkers back pack and concentrates on keeping his feet under him with large hops as the supercharged dwarf takes off after their leader.

acrobatics 35 (natural 20)

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Tuesday June 2nd, 2015 10:54:43 PM

Tinker knows it is futile before he starts, and Prudence's good sense tells him the reason they know he is a rat-man.

He rallies and waits for Nikolai. "They know we are coming, so we better get prepared. "

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Tuesday June 2nd, 2015 11:00:33 PM

Nikolai tries not to let his disappointment show but it was inevitable that the scoundrel would get away. He knew his way around and could dodge into any alleyway and out another an never get lost.

He starts back and gathers up the Fist. Back to the drawing board it appears.

"Well, he'll inform the Big Cheese but that can't be helped. How are we doing for spells? Do we need to rest? If we do, I'd like to take the time to contact the Shark Regiment and have them patrol the docks to make sure the Big Cheese can't get away that way. If we are fine spellwise, then we head to the warehouse and scout it out, find a back entrance, and decide what to do from there."

He looks them over and waits for suggestions or agreement on the plan.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Wednesday June 3rd, 2015 10:13:54 AM

" We rest an' those families die."
"We don't know how many of the Sharks might be were rats. Havin' them on the docks might help, but they aren't the law, and havin' them clear the docks and hold them will probably lead to the city comin' down on the Fist. The Fist would win if it came to a fight, but alot o' innocent folk will be hurt in that conflict."
"Based on that all we can hope to do is find the right warehouse by havin' the wolf track that sailor by scent, if Hope is able to get him to. I am down a few spells an' I have used all of the channelin' that Flower allows a blunt an' rough priest like me to have each day, but the ones bein' held an' the Fist canna' wait for us to be in our prime."
"That's how I see it. We go now, an' we go in hard. When we find the big rat I try to hold back his supporters with the tale told to us be the drovers an' a bit o' magic given me by Flower. The rest of you have it out with the big guy. If'n I can keep his supporters at bay, it'll just be you an' him. If I can't, well, they will swarm o'er me like the sea at high tide an' you'll be on yer own against him. Either way the odds should favor you, an' I know you'll do the Fist proud."
"We're gonna have ta move fast or they'll be waitin' for us."

Jasper settles his helm on his head and checks the bindings on his shield. He has healed his friends to full after the scrag attack and is prepared to attempt to talk an entire warehouse of enemies over to their side, or die trying to do that. After a few seconds he looks up at Nikolai, determined and ready to go.

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Wednesday June 3rd, 2015 10:47:59 AM

"Don't rest on my account," Pru says. "I've got plenty of spells left."

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Wednesday June 3rd, 2015 1:22:29 PM

"I am also ready. So is Drake."

DM Warren - The Warehouse District Blues 
Wednesday June 3rd, 2015 4:25:14 PM

The Agents decide to pursue their quarry without resting, despite the readily available inns and taverns that seem to be calling to them after their stressful and bloody voyage. It would be quite the feat for Drake to be able to track one man among so many, especially if that man can change his scent to one he's never encountered!

Maybe the staff at Shark Regiment HQ or someone in the taverns will be have a better idea of how to find one warehouse among many?

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+1=8 ;
Wednesday June 3rd, 2015 10:35:20 PM

"No need to send Drake chasing who-knows-what. We know to go to the Warehouse District Doc #4, so lets go. Anyone here can probably direct us to doc #4."

Nikolai gets the attention of a passerby and asks for directions to said doc #4 and shows a gold coin.

Diplomacy +1 = 8

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Thursday June 4th, 2015 1:52:18 PM

Jasper cringes inwardly. Was there some part of 'clandestine operation' that ad been lost on the rest of them? True the chances that a wererat would be the one randomly stopped and asked about the warehouse seemed slim, but so had the odds of there being another spy on the ship they sailed here on. The way it looked now, the Fist was going to need to make payroll in silver for the foreseeable future.
Jasper stands ready to get underway as soon as a target is identified.

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used

OOC
Out of idle curiosity, the sailor that ran off wasn't one of the sailors Jasper saved by channeling to heal after the Scrags, was it?


Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Thursday June 4th, 2015 2:51:02 PM

Michael runs over to the shark regiment, shows the Sgt of the guard his credientials and asks for the base commander. He quickly details out what has happened so far and ask if a unit could be detailed out as support and guidance to the #4 warehouse. He emphasizes that this is a snap kick and that time is of the essence.


Prudence Gundle [AC 18; HP 48/48] (Kathy)  d20+8=26 ;
Thursday June 4th, 2015 4:26:47 PM

Pru cringes a little at Nikolai's attempt at Diplomacy. Clearly the Thumb is better at giving orders than charming the locals.

To try to salvage the situation, Pru favors the passerby with a winning smile.

[Aid Another to Nikolai's Diplomacy check: success!]

DM Warren - The Warehouse District Blues 
Thursday June 4th, 2015 4:55:31 PM

ooc at Jasper - you don't recall seeing that particular sailor during the fight with the scrags

Between Pru's winning smile and Nikolai's bribes, it is easy to find someone to give directions to Doc #4. Michael goes one better and asks the local reps, and confirms the directions. The directions from the Sharks are very straightforward, while the local route is a bit more circuitous, but ultimately leads to the same destination, by route of the best meat pie cart in Isumbre!

As Michael leaves, he feels a tug on his shirt. A woman looks down at him and whispers.

"Is something going on? I'm bored and I haven't been assigned a Fist yet. My name is Anna. Also did I hear something about Rats? The local rat population has been acting rather odd."

Anna Morphe has red hair, pale skin and green eyes.. Her 5' 9" frame is fairly compact and she has decent muscle tone. She wears hide armor over an explorer's outfit in earthy tones, with a Shark Regiment badge sewn onto her sleeve.


AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+9=19 ;
Thursday June 4th, 2015 5:12:46 PM

Tinker moves along by with the Agents. He agrees with Jasper that the families must be a priority, but isn't sure if the enemy knows all they know. Just how much did the sailors overhear in the orders of the ship and the plans of the Agents? "Probably too bloody much", he morosely replies to himself.

Tinker keeps a sharp eye out on their trail while winding through Isumbre, not wanting to get ambushed by a prepared Big Cheese.

Perception behind the group. 19

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+9=21 ;
Thursday June 4th, 2015 5:50:40 PM

Hope finds it odd that, while wanting to keep the mission a secret, they are telling their plans to members of the Shark Regiment, especially when they went through such trouble to keep the plans a secret from members at the Citadel. No help for it now. She keeps her eyes peeled and ready for action. The restocking of arrows was very nice though, hard to argue with that.

------
OOC: Perception: 21

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16  d20+11=18 ;
Thursday June 4th, 2015 8:57:52 PM

Anna falls in step with the agents from Wolf Regiment. She carries no weapons openly in her hands but she has a haversack and quiver on her back. There is a bedroll and sling strapped to the sack and several pouches of what could possibly be sling ammunition are strapped across her chest. "I'm sorry to just invite myself along on your Fist's mission, but well..the other member's of Shark Regiment think I'm some kind of monster and frankly you look like you could use the help." She says breaking the ice.

She continues, "I wasn't always snubbed by the other agents of my regiment but sailors can be a superstitious lot. When they thought I was just another Druid everything was fine, but as soon as they learned I belonged to a shape shifting sect of Druidism it was like night and day. Granted the way in which they learned must have been startling, it isn't every day you see a human woman turn into a mermaid in mid-air while leaping from a boat, but what was I supposed to do let that little boy drown? It wasn't like I saw any of those sailors getting ready to help him at the time, though to be fair they may not have noticed the boy's distress. However as soon as I swam to his aid in mermaid form, they called me a siren and started throwing things at me to keep me from eating the boy...as if. I mean they went to help the boy at that time and were actually able to get him to safety, but I had to turn back to my human self and then become a manta ray so I could swim back to shore and avoid the harpoons they were throwing at me by this time. The news spread like wildfire of course. Sailors are also terrible gossips. I thought that the citizens were going to band together to drive the shark regiment from the city before it could really establish a foothold but they just wanted the 'freak.' I hid in plain sight by assuming the forms of gnomes, halflings, elves, dwarves and other noble races. It surprises me that no one among the crowds that gathered thought that someone who could turn into a mermaid could turn into more mundane forms as well. My regiment knew of course, but the Fist protects its own. Despite the fact that I had stirred up a bunch of trouble among the natives, it wouldn't look good for the organization if it became known that regiments are willing to surrender their members to xenophobic vigilante mobs. That didn't mean they had to like me, they gave me the worst assignments available, build this dock, clean out that latrine, peel these potatoes, that sort of thing. They probably would have drummed me out, had I not proven that I could get the job done several times in the past. Things eventually died done, but the memory remains...Now that that is out of the way, you look like an eclectic bunch, is it okay if I tag along? Say, what were you guys saying about rats again? I've observed an unusual amount of movement among the local rodent population recently, could it be related to your investigation?"

(Perception: 18)

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Thursday June 4th, 2015 9:27:42 PM

Tinker wonders about the person following Michael back and then his eyes glaze over as she talks more than Jasper! It's a little overwhelming, and The young dwarf can't help but respond.

"Daemar Torvalsson, called Tinker at your service. That is our Thumb." Tinker points at Nikolai, completing the necessary information download.

Flecks of rust streak his dark chocolate hair and trimmed beard, framing a chiseled bronze face set in a permanent frown of concentration. Heavy leather-and-canvas boots, trousers, tunic, vest, and cloak with lots of pockets clothes the dwarf revealing very little skin. Weapons, tools, and a large backpack stuffed with more implements complete the image of a young adventurer expecting the worst and ready for anything.

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Thursday June 4th, 2015 10:00:06 PM

"A pleasure to meet you Daemar." Anna says, holding out her hand.

She then snaps to attention and says to Nikolai "Permission to accompany this mission, sir. Anna Morphe Shape Shifter Druid Agent, reporting. Apologize for my long-windedness sir, but I wanted to avoid any potential unpleasantness, not everyone tolerates shape shifters, sir."

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18  d20+13=28 ; d20+12=21 ; d20+9=28 ; d4=1 ;
Thursday June 4th, 2015 10:04:47 PM

Michael listens to the chatty...uh...girl..as the run along towards the warehouse. He nods at the intervals where it seems appropriate he even opens his mouth to speak a few times, but her exuberance and interesting story keep him silent. finally when she's through talking he flips a silver piece at her and says loudly Here! Catch!

it's an easy flip,trying to put it where she can catch it easily
slight of hand 28.

then he looks at how she responds when the silver hits her flesh, if there is a wince of pain from the contact with silver, he draws his rapier and attacks, if she looks confused he laughs and tells her where they are going and what they are doing.

perception 21

if I have to attack here are my rolls.

to hit ac 28 for 1 point of damage.. but I attack only if the sliver burns her.



Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Thursday June 4th, 2015 10:18:42 PM

Anna catches the coin easily enough, looking confused.

When Anna hears the whole lycanthropy concern she says "I'm a shapeshifter, not a lycanthrope. Though I guess it could be worse, you could have thrown a weapon at me instead of a coin."

She walks over and hands the silver coin back to Michael.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+10=18 ; d20+12=14 ;
Friday June 5th, 2015 12:21:34 AM

Nikolai does not have time for pleasantries and misses most of the newcomer's story as he hurriedly leads the Fist through the streets. His directions keep getting countermanded by Michael but it does seem to lead more directly and through less busier streets.

When they get close to the warehouse in question he slows down then stops.

"Ok. We know they'll be expecting us so barging through the front door probably is not a good idea. I'm putting on the hat and going for a scouting mission, see if there is a way in through the back, or upper window or even the roof. Someone here explain to, er, What's-your-name, that this is deadly business and no game, no Mailed Fist exercise, but the real thing."

Nikolai waits until the Fist has him obscured and then dons the Hat of Disguise and suddenly he looks like a commoner. Having stopped a block away from the warehouse, he now casually enters the street and makes his way towards the warehouse. If there are vendors on the street he pauses to look at their wares all the while scooping out the area around the warehouse.

He will pass the warehouse and go around the block looking for a way to get to the back of it via alley or other some such thing. He'll spend up to ten minutes doing this then return.

Hat of Disguise: acts as a disguise Self spell, +10 on Disguise skill.

Disguise +10 = 18
Perception (warehouse details - construction, windows, guards, height, etc.) +12 = 14

OOC: DM, please describe the street, the buildings on street, the warehouse, how many people, alleyways, walls, basically anything and everything.

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Friday June 5th, 2015 12:54:17 AM

Pru actually takes a step back as the human[?] woman approaches with her whirlwind of explanations. "My word," she says quietly. She glances over at Hope. Just last week, Pru was the only woman in her unit, and now...

She grins at Hope and Anna. "If this keeps up, we'll outnumber the fellows before long! Prudence Gundle. I'm a mage," She holds out a hand for Anna to shake.

Pru is a pretty human girl in her late teens. Her Mailed Fist uniform is crisp and tidy, and her brown hair is worn in a single long braid that reaches past her hips.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Friday June 5th, 2015 10:46:48 AM

Michael grins and takes the coin back from Anna. Sorry, we've had trouble with wererats, I had to be sure you were on the up and up. I'm Lance Corporal Michael Wittman, and this eclectic bunch are my Teammates. Wolf regiment, Hurricane company 1st Agents Nickolai's fist. if you can shapechange, maybe you could turn into a bird or something and scout us out a layout on what the roof of building #4 looks like, or a rat and tell us what the sewer situation is like.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Friday June 5th, 2015 2:24:53 PM

Jasper chuckles into his beard when he hears the excitable woman think that the civilians could drive a regiment of the Fist out of the city.
" That'd leave some trail of bodies while the Fist retreated to the outskirts to reform."
"Jasper Steelfist, warrior and priest of Flower. I am here to draw attention away from these agents while they complete their task and keep them alive while they do so. Everything else is gravy."
"The short story is that there is an enclave of were rats that have been bleeding the Fist dry for some time in that warehouse. The shortages they have caused have killed soldiers and jeopardized missions. We are here to put paid to that thievery and execute their leader, who, if the drovers we spoke with can be believed, rules them through fear and threats to their family. This should be surgical, strike the head and the body surrenders. My current plan is to enthrall or calm as many of them as I can, whilst the rest of you take out the boss, and whatever guards remain loyal to him. If that works, then this goes smoothly. If every rat in Insumbre is waiting for us on the other side of the door, then this will go not smoothly and we make sure that our shield brothers and sisters live and the enemy dies. "

Jasper is probably one of the oldest dwarves you have ever seen. Despite his apparent age, he still moves with the practiced gait of a warrior and almost glows with a clam inner strength.His beard is snow white with only the vaguest hints of the lusterous red it must have been in his youth. His head is naturally bald, and shows scars only a true warrior could have survived attaining. He wears solid looking full plate with red trimmed white vestments over it,like a surcoat. Around his neck is worn an ancient looking holy symbol of Flower.

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used



Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15  d20+15=21 ; d20+11=12 ; d20=4 ;
Friday June 5th, 2015 3:38:37 PM

To Michael, Anna says, "I'm going to chose the or something option and scout out the warehouse roof from the air. I hope some of you speak Auran."

Anna starts to spin, slowly at first, but gradually picks up speed. As her spin speed reaches a velocity that is too hard to follow with the naked eye, her form starts to compact and the colours of her flesh, hair clothing and gear disappear. She settles into the 4 foot long cloudy white and grey form of an air elemental. Anna's air elemental form resembles a 4 foot long nimbus cloud constantly being shaped and sculpted by its own breeze.

Air-Elemental-Anna takes to the sky and attempts to get a good look at the roof of #4 for any potential routes of egress or any surprises.

(21 vs DC 15 to hover once she has a good vantage point of the roof)
(Perception : 12) (natural 1 :[ )
(Disguise : 4) (to appear like a cloud)
============
Active Effects:
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) +8 maneuverability bonus to fly, darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4


DM Warren - The Warehouse District Blues The "Were"house  d20+8=11 ; d20+8=23 ; d20+8=25 ; d20+8=16 ;
Friday June 5th, 2015 5:19:41 PM

The directions seem to have been accurate, as before long, the Agents find themselves standing down the street from a warehouse that is clearly labeled with the mark they've been pursuing for so long.

Nikolai and their new and eager companion Anna adopt their favoured methods of scouting to scope out the area before they come any nearer. The street seems like most any other, with some pedestrian and cart traffic flowing. There is an alley running down one side of the building where it looks like larger loads of goods are delivered. The rest of the street has similar warehouses, as well as small shops and stands that cater to passersby.

Nikolai and Anna both spot a single guard on the roof holding a shortbow, but he doesn't seem to notice anything out of the ordinary, or at least hasn't reacted as such.

Tinker and Hope's keen eyes pick out another sentry on the roof of the building across the alley.

Map is up for your reference. Hugh, feel free to pick whatever image you like for Anna, I just put in a placeholder that was at least somewhat along the lines of your description.

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+11=29 ;
Friday June 5th, 2015 5:27:31 PM

Tinker didn't care a bent nail about what other people think, but when he sees Anna transform into another shape, he is glad Michael did the silver test already! Still, it is not the most unusual thing the young dwarf raised by gnomes has seen, and he contents himself with ensuring his battlemate a are not surprised.

Perception 29

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=23 ; d20+6=16 ; d20+9=19 ;
Friday June 5th, 2015 5:42:36 PM

Hope and Drake do their best to stay silent Hope has her bow out with a silver arrow knocked. She wished she would have had more time to introduce herself to the newest companion. Once this is over with she will she tells herself.

Hope looks for a ladder or some other method of getting rooftop access. Her firing from an elevated position would be optimal.

Stealth Hope: 23
Stealth Drake: 16
Perception Hope: 19



Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18  d8=1 ; d8=6 ; d8=7 ;
Friday June 5th, 2015 6:04:13 PM

Pru, could you cast that Mage Armor thing on me? Michael asks, giving her his best puppy dog eyes with just a hint of mischief.

DM FYI - mage armor doesn't stack with your regular armor. it would effectively just give you an armor bonus vs incorporeal creatures

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Friday June 5th, 2015 11:29:02 PM

When Nikolai returns form his rounds he reports but suggests they get off the street and finds a small bakery a couple stores down.

"We haven't eaten yet anyway so belly up to the counter. Then, if it is safe to talk, we'll plan. I regret to say it, but this time, our uniforms are a hindrance," he grimaces.

There's too much day time to wait until a night attack but it will be difficult to take out the sentries in the daytime. Perhaps they can take both out?

Once they've all purchased something to eat, if it is safe to whisper in the shop he'll propose they try taking out the sentry from atop the warehouse while Nikolai climbs the building across the street and takes out that sentry while he's distracted. With their new Shark Fist ally's help, that should not be too difficult.

Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15  d20+11=24 ;
Friday June 5th, 2015 11:44:30 PM

(OOC: I actually short-changed myself on flight last post, not that it matters, fixed the modifier)

Air-Elemental-Anna descends to where the rest of Nikolai's Fist is waiting.

In Auran she says, Highlight to display spoiler: {"Right now I can only speak in Auran while in Air Elemental form. There is a guard with a short bow on the roof of #4. Is there anything else you want me to check out while I can still fly? If not I want to take a form that will allow me to cast spells. Unless you want me to try to suck up the guard in a whirlwind, I can do that."}

If anyone has any other scouting requests that require flight, Air-Elemental-Anna will perform them and then report back.

(Perception:24)

============
Active Effects:
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+7=25 ;
Saturday June 6th, 2015 9:11:06 AM

Tinker slides around a corner and out of the way then limbers his short bow. "I'm not good at climbing or pretending to be casual, but we may be able to fill him full of holes before he gives an alarm. "

Then he frowns. "Can we attack a warehouse in a city without getting in trouble with the law?" He tries to remember using what he learned as a recruit.

Know Local 25

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Saturday June 6th, 2015 11:59:04 AM

[OOC: Shane, DM Warren is right; Mage Armor wouldn't stack with your current armor. On the other hand, it is a touch spell. If that's what Michael is angling for. :D ]

Pru hangs back with the non-stealthy group.

"I can make some people invisible," she reminds her friends when the group meets up again.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Saturday June 6th, 2015 6:40:52 PM

" Why don't stealthy invisible people, and those that can drive nails with their arrows get ready to remove those two guards... And I will go out in the street and give them something to look at and shoot at while you get into position. Chances are with a single target, they will just try to take me out rather than raising an alarm. While they do that, you can separate them from living and then we move into the building."
"Are we sure we spotted them all? Prudence, are you able to link all or most of us in conversation, a message spell perhaps?"

If this is deemed a worthy idea, Jasper will wait for them to make ready, then cast entropic shield on himself and play bait for the archers.

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Sunday June 7th, 2015 2:14:05 AM

OK, invisible it is then.

OOC: I cannot find where mage armor does not stack with regular armor in the pathfinder doc.

[b] How about this. Turn me and Tinker invisible. we sneak into the lair, recon out a bit, maybe start a fire or two or prep the battlefield a bit, when we are ready we will cause a distraction so that ya'll can bust in and start the party. This allows us to bypass the guards, potentially split their forces, get good intel, and allow us to dictate the tempo and pace of the encounter. If we are looking at a large force of more than we can handle we can call in reinforcements from Shark regiment, and maybe, just maybe we can get the women and children out, or at least figure out how to minimize the threat to them.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Sunday June 7th, 2015 8:13:33 AM

Armor is an armor bonus.
Mage armor is an armor bonus.
Like bonuses don't stack unless specified, like dodge.


Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Sunday June 7th, 2015 9:33:05 AM

Anna reverts back to her human form. Air-Elemental-Anna's personal breeze sculpts the cloud portion of her elemental body till it reverts back to her normal height and features. For a brief moment a cloud sculpted version of Anna is in your midst. The clouds dissipate and the red headed druid is back with her armor and gear.

Anna says, "I can change my shape 2 more times today. If we are going to join battle I really would like to turn into another humanoid to make myself a little stronger and perhaps gain enhanced senses or another form of attack, while still being able to use my gear and cast spells. However, I could become an air elemental again and attempt to pick one of the sentries up in whirlwind, then drop him from the sky. I also wonder if I became a whirlwind, if you put some silver coins in my path that I picked up and then I sucked up a were-rat what would happen to them. Alternatively I could be the distraction. I could turn into an animal and run amok. I could potentially bash their door down while taking the shape of a large Arsinoitherium (OOC: animal that has a gore that does 4d8+7). If you want me to become an animal or elemental for this battle I lose my abilities to cast spells, and use my gear or armor so this mage armor could potentially help me. If I retain my spell casting ability and this warehouse has a dirt floor I may be able to make the battlefield more treacherous. I can cause plants to entangle people or if you can make the floor wet if it is made out of dirt I can make it muddy. I can also enhance the entangling plants to grow spikes and be harder to resist, but it will take me about 18 seconds to have spiky plants that are hard to resist. I can also can give one our number the ability to climb like a spider for 50 minutes, or increase their strength for 5 minutes or natural armor for 50 minutes. I would prefer to benefit from greater strength and natural armor, but if you think it would be more useful applied to someone else I can make it happen." She says to the group.

(OOC: have entangle, spiked growth, plant growth, soften earth and stone,spider climb, bull's strength, and barkskin prepared)

Anna then casts longstrider on herself and the liontaur version of Tauros Taur Try on Tinker and Michael (+1 on acrobatics and stealth; 10 minutes)

"The spell I cast on you will make you a little stealthier." She explains to Michael and Tinker.

===================
Active effects: +10 enhancement bonus to base speed - 5 hours

DM Sanity Info:
Highlight to display spoiler: {Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(2/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Sunday June 7th, 2015 8:56:45 PM

"I can make up to three people invisible," Pru says. "Although it will only last about five minutes, so we should have a clear plan for what they're going to do and about how long it's going to take."

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Sunday June 7th, 2015 9:24:19 PM



Hmmmm.....wow so many options. I would think that you would keep a humanoid shape for the beginning, and provide support where you can, but keep the shapechange handy for the last or for if things go south. Yeah buff yourself, I think you will need it more than Tinker and me. Besides if we have even a bit of luck and can work without being discovered, we might be able to make this thing a lot more survivable.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Sunday June 7th, 2015 9:27:46 PM

OOC: look under Magic - Special Spell Effects - Bonus Types.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Sunday June 7th, 2015 10:13:10 PM

OOC
How thick and of what material are the warehouse walls?
Is there somewhere unobserved (as far as we know) where there is exposed wall?
Jasper's a miner, and Anna can soften stone... just sayin.

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Monday June 8th, 2015 6:43:05 AM

(OOC: I had that thought too, but the spell only affects natural, undressed stone...I can affect the dirt below the foundation and make it take settling damage, but the spell says well made buildings are only damaged by settling not destroyed)

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Monday June 8th, 2015 3:33:11 PM

OOC
You could soften the floor so we could dig under the building, coming up inside...

DM Warren - The Warehouse District Blues The "Were"house 
Monday June 8th, 2015 4:36:15 PM

The Agents (and honorary Agent) discuss their tactics in a quaint little bakery while sharing some delightful sticky rolls. Why not treat themselves before they may have to fight?

Spells and options are tossed back and forth, but nothing is settled on just yet. Jasper thinks back to the storefronts, and is disappointed to recall that the buildings are made of wood, and won't be effected by Anna's spells. A good axe could make short work of it, but it would certainly not be as stealthy as they would like.

Laws can be a tricky thing, but no crimes go punished if they are unreported. And wouldn't the law be on their side against thieves, murderers, and kidnappers? Or would they be seen as in the wrong? Perhaps stealth is the best option after all.

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Monday June 8th, 2015 6:34:23 PM

"I'm not much of a planner," Pru sighs. "I can make up to three people invisible, as I said. I might be able to charm my way into the warehouse, although that might be difficult. I have nothing to blast through walls or knock down doors."

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Monday June 8th, 2015 6:41:32 PM

"I can be quite stealth, my armor doesn't hinder me in anyway." Hope offers. "I am willing to be part of the stealth team, or up on top of one of the buildings providing suppressing fire. I can also drop the bow and go into combat with my reach weapon, though it isn't silver."

Hope smiles to the rest of the group, "I try not to be a one trick pony."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Monday June 8th, 2015 6:42:59 PM

Nikolai has to think hard on a plan and the Fist has brought up some good ideas and some not so good. It would be nice if they could just tunnel in from the basement of a building next door but there's no time for that. What is there time for? Do they bother with the sentries on top? If they do that, they'll have to split up the group. But maybe they can get one sentry...

"I have a cunning plan," Nikolai whispers.

OOC: it too so long for me to thing it up, now my wife is calling. Will finish post when I get back in a couple hours.

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Monday June 8th, 2015 7:11:20 PM

"I can be stealthy when I want to be, but I have to adopt the form of a tiny animal like a cat or fox or archeopteryx. This is great if one's function is just to scout something out, but it seems like this stealth mission could get rough and a tiny animal can't do much damage. I could turn into an earth elemental and earth glide up from underneath if the warehouse has a dirt floor, but again it limits my options as far as spell casting and equipment are concerned. I do have a lot of gear in my haversack and quiver, though. I have a portable ram, a 10 foot pole, a crowbar, a shovel, a hammer, a climber's kit, 150 feet of rope, a grappling hook, some caltrops, some acid flasks, some thunder stones and some alchemist fires. As for silver I have 10 silver sling bullets and a silver sickle. I'm not sure if I would be better served using the sickle, which is silver,casting shillelagh on my over-sized club or turning into an Arsinoitherium if there is room. If I use my club or that large beast form, then I won't do as much damage to the lycanthropes as I should, but my damage output is significantly increased with the club or the Arsinoitherium gore attack. I also try to not be a one trick pony, which reminds me, Hope I can empower Drake's bite attack with magic." Anna says. She then takes the time to savor some of the delicious pastry.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Monday June 8th, 2015 8:48:56 PM

OOOOhhhh...wait a minute. earth elemetal. can you move a lot of earth like that? could you fill up hallways and jam doors by shifting the land and segregate the troops from each other? If we can fight these guys in penny packets rather than all of them at once we have a lot better chance of taking them all out, especially if you can block the exits. you could also maybe block off the entrance to where they are keeping the women and children. The earth elemental form could just be the ticket for this thing.

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Monday June 8th, 2015 9:01:46 PM

Tinker eats his bun and methodically licks the sticky sweetness from his blunt fingers. There are so many ideas, he is able to sit back and wait for a decision. Tinker knows the team knows his capabilities and reliability. No need to talk.

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Monday June 8th, 2015 9:22:50 PM

"Unfortunately, I can only become a small elemental and the earth glide ability essentially allows me to burrow through the earth without leaving a hole. I don't think I would be more efficient at digging if I were an earth elemental."

(OOC: An Earth Elemental has a 20 ft. burrow speed, but the elemental body spell [ability being emulated by wild shape in this case] does not say you get the burrow speed, but the earth glide ability. I interpret this to mean you have the ability to earth glide but not to burrow conventionally or am I misinterpreting? Would a 20 ft burrow speed allow me to glide through the warehouse in this way and divide the forces by using burrow to jam the doors, etc?)

DM ooc I read the entry as you use earth glide to burrow. Your burrow speed would be 20 and you would not displace any earth.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Monday June 8th, 2015 9:29:22 PM

Anna's fears that the floor of the warehouse may not be dirt leave Nikolai to suggest his Plan B.

"Three of us go invisible. One will have the Spider Climb and take the grappling hook with rope to the roof and the other two follow. I, one of the two invisible, will grapple the sentry and pull him down while the other two stuff a cloth in his mouth and knock him out. I'll then put on the hat and look like him to show the other sentry all is alright an point that I'm going down. the other two will be crawling and we can bring the rest of the Fist up and then, crawling, down into the top floor. I'm assuming that we do this by the same way the sentries get to the roof, by some roof access.

We proceed to work our way down. The Big Cheese probably will think he can defend his own turf and won't run until he sees all is lost. At least I'm gambling on that."


He waits for someone to poke holes in his plan.

"It beats bashing through the first floor doors which should be heavily fortified. We could, while one climbs up with the rope, spike any back doors if that can be done quietly, with a cloth over the spike to minimize noise."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Monday June 8th, 2015 9:31:06 PM

OOC: Earth Glide does not 'move' earth in as much as a swimmer does not 'moves' water. Earth Glide is basically 'swimming' through earth.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Tuesday June 9th, 2015 1:36:54 AM

I'm betting the Big Cheeze is on one of the upper floors, most of the troops will be near ground level and staged close to the entrances, If we can remain undetected long enough to spike the doors leading to the upper levels we won't have to fight the whole lot of them at once. if there are no upper levels and the entrance just leads down into the warehouse floor, we may have to melee across the warehouse to get to where the boss is, giving him time to prepare a welcome, escape or summon reinforcements. The earth glide ability could be useful still, she can get in undetected and get the lay of the land. maybe find an unguarded door. the major hole I see in your plan is that we have not way out if things get bad except through the front door, and all the baddies. We also don't know where all else they have their troops. If they get the alarm out...badness. I really think that we should either send people in invisible or use the earth elemental, the more we know about this the better we will be able to hurt them and save the hostages.

DM Warren - The Warehouse District Blues The "Were"house 
Tuesday June 9th, 2015 4:55:32 PM

Accounting for the diverse abilities available, Nikolai feels that he has come up with a suitable plan. Spells are cast by Pru and Anna, and quickly and easily the building is scaled. The grappling hook is secured on the top while eyes are on sentry that was spotted during reconnaissance. whomever is going up first please roll stealth twice. everyone else going up roll once. The sentry is on the corner of the roof (Y2), you can go up wherever you decide is best.



Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Tuesday June 9th, 2015 4:58:09 PM

"If it is not too much trouble, I would like to be one of the three going in first. I can climb quite well, and stealthy. Honestly it is right down my alley. I can have Drake stay behind. Probably tell him to guard Pru. He can run interference and trip anyone who comes after her. That way she has time to sling some spells."

Hope will assume she is going until and unless someone tells her otherwise. Covert operations are the kind of things she was dreaming of when she joined the Fist.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=28 ; d20+10=15 ; d20+7=10 ;
Tuesday June 9th, 2015 4:59:51 PM

OOC: Sorry, DM posted as I was posting.

If Hope goes up first:

Stealth: 28
Stealth: 15
Climb: 10

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d20+3=23 ;
Tuesday June 9th, 2015 7:42:39 PM

As Hope asks to be included in the first strike team Jasper looks at her companion. With little else to do while the others take out the sentry, the dwarf pulls out his length of rope and starts fashioning a harness that will fit under and around the wolf's midsection so that he too may be raised and later lowered into the warehouse. They were too good of a team to split up.
Peripherally he watches his surroundings.
Perception 23
Fashion a harness...? ( dunno what I should roll for this. Jasper has worked in mines and such so it isn't completely unrealistic that he might know how to do this. It probably won't be too comfortable, but it should get the job done.)

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+10=27 ; d20+10=20 ;
Tuesday June 9th, 2015 9:14:32 PM

Tinker nods, the Thumb made a decision. "OK troopers, the good idea fairy has left the building. Three go in from the top, play sentry removal, and the rest of us up the rope just like Nikolai says."

"If I get that Spider Climb, I can get up there pretty easy"

If he gets spider climb and invisibility.
Climb Auto success on vertical walls
Stealth +20 = 47, 40

Sap on the sentry. Readied waiting for Nikolai to grapple and pin.

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Tuesday June 9th, 2015 9:20:38 PM

Anna casts Spider Climb on Tinker. She also says when she notices the Dwarf attempting to fashion a harness for the wolf, "I have a block and tackle as well that may assist in raising Drake up to the roof." She reaches into her haversack and gives the block and tackle to Tinker.

"Is there some signal we should wait for in case something does not go according to plan? I could become an air elemental and provide backup or a giant vulture and carry Pru on my back somewhere, depending on what happens. I'm hoping this is not needed of course, but maybe we need a contingency just in case?"

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Tuesday June 9th, 2015 10:52:22 PM

I'm thinking that if things go south it will be evident to all. so...yeah save who you can and we will meet at the Shark Citadel.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18  d20+17=21 ; d20+12=27 ; d20+10=28 ;
Tuesday June 9th, 2015 11:13:52 PM

Michel takes the invisibility spell and goes up right behind Anna. He has his silver weapons ready. He is keenly aware that this is the point in the mission where things could go bad, he is therefore very watchful.

Stealth 21 +20 for invisibility =41
perception 27
climb 28


Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Tuesday June 9th, 2015 11:41:48 PM

Pru casts Invisibility on the designated people. "Five minutes," she reminds them. "Don't dawdle."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+7=26 ; d20+30=34 ; d20+12=21 ; d20+30=38 ;
Wednesday June 10th, 2015 12:02:30 AM

Nikolai nods as the, or 'a' plan takes shape.
'The idea is not to be too conspicuous as we still need to avoid the other sentry. A large vulture carrying a mage might attract a lot of attention. But if we need it, be ready."

So the plan starts to be put into work. The Fist tries to make their way, in ones and twos, to the back of the warehouse from different directions. By now they've got a good idea of the general layout of the outside. How many exits, how many windows if any, how many stories, and its general construction.

First, all necessary gear is prepared, ropes, block and tackle, grappling hooks, and whatever else. Then Spider Climb is cast on Tinker, then Invisibility.

While Tinker works his way up, Invisibility is cast on Nikolai and Hope. If there are any doors at the back, they are spiked as quietly as possible while Nikolai and Hope go up.

Climb +7 = 26
Stealth +10 +20 (invisible) = 34

Once one top, there won't be all that much time left before the invisibility wears off, so Nikolai will do his best to pick a time when the other sentry isn't looking to grapple the sentry while Hope and Tinker stuff a sock in his mouth.

OOC: I'm thinking one can roll and the other can Aid Another.

Nikolai's Grapple attack:
CMB: d20 +10 (class) +2 (invisible) = 21
Note: as he is invisible the target looses his Dex Bonus.

Stealth to sneak upon the sentry: d20+30 = 38

1st Round is the Grapple and attempt to silence.

2nd round Nikolai maintains the grapple and tries to Stun while the other two Trip, so we end up prone and hopefully out of sight of the other sentry.

OOC: we'll deal with Round 2 when that time comes.

DM Warren - The Warehouse District Blues The "Were"house 
Wednesday June 10th, 2015 5:05:52 PM

For clarity, it sounds like we have 4 invisibles going up on the roof in the following order:
Tinker, Nikolai, Hope, Michael


Four stealthy Agents scale the warehouse wall in short order. The lone lookout stands near the corner, oblivious to the trio sneaking up on him with Hope keeping a bead on him with her bow. Trusting his comrades to be ready, Nikolai snakes one arm around the lookout's neck and sweeps his legs around his middle, falling backwards and exposing his head to Tinker's sap, Michael's weapons, and Hope's dirty sock (ewww!).

The lookout is held in a classic rear naked choke by a now visible Nikolai.

Meanwhile, Anna, Jasper, and Pru hold themselves ready on the ground to respond if something goes wrong. For the harness - either a craft check to make something comfortable, or your CMB+20 to just tie a rope around Drake and hope for the best =)



Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Wednesday June 10th, 2015 5:25:42 PM

[Pru only had 3 2nd-level spells left. So only 3 invisibles were possible, unless somebody else had another way to make themselves invisible.]

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d20+5=12 ; d20+2=3 ; d20-4=1 ;
Wednesday June 10th, 2015 6:53:49 PM

Jasper uses what he knows about making weapons to make a passable harness for Drake.
Craft weaponsmith 12 ( no bonus for race, it isn't made of metal)
If this doesn't work for the wolf, Jasper is pretty sure that Drake will let him know if the harness is too uncomfortable he uses his skills to tie the wolf into a sling that keeps him mostly immobile.
CMB+20 = 26
As he does this he whispers to Prudence asking her if she can link the groups with a spell so that they can communicate quietly over a distance.
Once the harness is ready Jasper awaits Nikolai's call to climb up. He slings his shield and prepares to climb. when that call comes these are the results.
Climb 3 fail
Stealth 1
yeah, yay me.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Wednesday June 10th, 2015 7:27:28 PM

Hope, not realizing she had miscounted... is content to remain on the ground floor until called up. Whatever works best for the group.

OOC: Sorry, guess I misread, I thought Tinker said he wans't the stealthy type and assumed he wasn't going up. My bad.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Wednesday June 10th, 2015 8:06:19 PM

OOC
Clearly I am not the stealthy type. If you are remaining below you might be able to help with Drake's harness and or a sling or something in case I cannot make the rolls to climb a wall with a rope. Sheesh, I am no good at the quiet, sneaky, athletic, stuff.
Tinker is nearly invisible to people with my perception when he rolls out of bed in the morning and isn't trying.
Michael, well I know he's a halfling, but beyond that I have no clear recollection of what he actually looks like unless he is asleep.

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+11=27 ; d20+11=22 ; d6+2=6 ; d6+2=3 ; d6=6 ; d6=1 ; d6=3 ; d6=3 ;
Wednesday June 10th, 2015 9:16:02 PM

Tinker, stealthy but not a climber, was able to get up with the Spider Climb, and koshes the sentry with his Readied Sap. And if that wasn't enough, Tinker hits him again!

(Grappled, no Dex, and prone +4 to hit)
Attack 27 and 22 For 13 and 9 no lethal damage. (Sap plus sneak attack for the Readied attack last round and the attack this round. )

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18  d20+9=29 ; d4=2 ; 3d6=15 ;
Wednesday June 10th, 2015 9:32:54 PM

Michael wishes he could maintain the invisibility till they enter the lair, but needs must and all, he slips his rapier into the inside of the guards thigh, piercing the large artiery running down his leg, He pulls it out and is rewarded with a steady spurt of blood. Now visible he whispers to his companions Just hold him for a few more seconds and he'll bleed down enough to go unconscious, we'll stop the bleeding and tie him up.

to hit ac 29 for 2 points rapier damage and 15 points of sneak attack. total of 17 +3 bleed per round starting next round.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Wednesday June 10th, 2015 9:42:21 PM

ooc: crap scratch that, I posted the above at the same time Steve did, If I saw that Tinker had it in hand he would not have hit guard, he wants to keep his invisibility if possible.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+15=32 ; d20+4=16 ; d6+3=5 ;
Wednesday June 10th, 2015 11:18:01 PM

OOC: i forgot Michael was a rogue! LOL. It would make more sense to have Hope help with the harness.

Spells in effect: Mage Armor

IC: Nikolai, prone with the sentry, works to maintain the grapple and helps out with a nonlethal jab of his own to speed up unconsciousness.

CMB to Maintain Grapple +10 (class+feat) +5 (grapple bonus) = 32

nonlethal jab +8 -4(prone) = 16 dmg = 5

He whispers to Michael to keep his invisibility and keep watching the other sentry.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18  d20+12=21 ;
Wednesday June 10th, 2015 11:39:32 PM

Michael watches his sector for signs that the sentry on the other roof has notices something..He also keeps an eye out for anything else. Once the sentry has been taken care of he moves to the roof access and studies it.

Perception 21

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Wednesday June 10th, 2015 11:43:11 PM

ooc: Heads up to the group. guys I'm going to be travelling tomorrow and then I will be in the boondocks of South Alabama. I may not be able to post for the next week. but I will try ardently to try and post.

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16  d20+13=32 ;
Thursday June 11th, 2015 4:57:31 AM

(OOC as I said Anna is only stealthy when in wildshape form and in particular tiny animals)

Anna waits for any indication of things going awry, prepared to turn into an air elemental or giant vulture depending on what seems to be going on.

"If I turn into a giant vulture, hop on my back and I will carry you out of here." Anna says to Prudence.

She then casts the minotaur version of Toros Taur Try and Guidance on herself before listening for any indication that the advanced team has been spotted,

=========
Active Effects
+1 Perception / Intimidate : 10 min
+1 next roll
+ 10 base speed : 5 hours

(Perception: 32)


DM Warren - The Warehouse District Blues The "Were"house  d20+8=21 ; d20+8=20 ; d6+3=6 ; d6+3=8 ;
Thursday June 11th, 2015 6:50:21 PM

Noted - Hope is still grounded.

The pounding of fists and saps seem to do little to impair the struggling lookout. However, a well placed slip of a silver rapier does most of the work, and Tinker's sap completes the job of knocking him senseless.

Unfortunately for the Agents though, it seems that sneaking around invisibly is a better known trick than they thought as from nowhere, two rats, larger than the ones they have previously encountered, return the favour with swords of their own in Michael's back.

14 dmg total

Hope and Anna can hear the clash of steel and grunts of pain from the ground - something has not gone according to plan.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Thursday June 11th, 2015 10:04:10 PM

Jasper doesn't hear anything, and so continues to wait for a signal to climb up.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+13=32 ; d20+6=9 ;
Thursday June 11th, 2015 11:17:59 PM

It would be their luck that some of the gang would appear just at that moment. Alerting the rest of the Fist withour alerting the whole neighborhood will be a trick but must be attempted. He jumps to his feet and pulls out his nunchaku and tosses it over the the building edge. The Fist, seeing the nunchaku come crashing down will know something has gone awry.

Move 1:
Acrobatics to Stand from Prone without AoO +13 = 32 vs CMD
Draw nunchaku

Move 2: toss nunchaku over the side of the building where the others wait.
Toss +6 = 9



AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+8=27 ; d6+2=8 ; 2d6=10 ;
Friday June 12th, 2015 12:58:33 PM

"Ha!", exclaims Tinker, "it's the Quartermaster's warehouse all over again!" (Hoping Prudence will understand)

Then he drops his lead-Filled sap as useless and unsheathes his urgrosh as he takes a step towards the da dastards around Michael. In a single motion, the blade is reversed, and the dwarf thrusts with the silvered spear tip!

Attack w silvered weapon. 27. Damage 8+10 sneak for flanking with Michael.

Anna Morphe (Hugh C) -- AC 16/13/14 - HP 41/41 -- CMD 16 
Friday June 12th, 2015 1:40:59 PM

"Something didn't go as planned! Should I turn into a giant vulture and ferry one of you up to the roof or just go air elemental and join the battle directly. I could turn into a twister and hopefully get one of them." She says to Hope, Jasper and Pru.

Anna waits for input from her current teammates before acting.

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Friday June 12th, 2015 1:55:43 PM

"I think everybody should just get up there as fast as they can," Pru says. She makes for the rope.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+7=10 ;
Friday June 12th, 2015 5:36:48 PM

Hope also scrambles up as fast as possible.

Climb 10

Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15  d20+19=37 ;
Friday June 12th, 2015 6:12:29 PM

Anna shrugs and shifts back into an air elemental. (standard action)
Once again she quickly spins and compacts till she is 4 feet tall and monochrome. This time however, when she stops she resembles a smoky bird-like creature with glowing eyes and wind for wings.

She cries out in Auran Highlight to display spoiler: {"Who wants to see some rats go splat!"} which sounds similar to an angry wind whipping through an area to non-Auran speakers.

She then ascends as quickly as she can toward the skirmish on the roof. (OOC: Not sure if the quickest route would be > 45 degree angle, but she only has 60 ft of move in a standard move action so flight check: 37 vs DC 20 in case it is)
=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD, +10 to disguise
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

Highlight to display spoiler: {Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}


Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18  d20+9=23 ; d4=4 ; 3d6=14 ; d20+15=20 ;
Friday June 12th, 2015 6:36:29 PM

The impact of the two blades was stopped from skewering Michael only by the mithril shirt he was wearing, At the impact Michael rolls to put the assailants between himself and Tinker, the rapier in his hand reaching out to tag the one Tinker stared to engage.

Acrobatics 20
to hit ac 23
4 points rapier damage 14 points flanking. 3 points bleed damage per round

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Friday June 12th, 2015 6:37:08 PM

ooc: whoo hoo. I gots internet!

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d20+2=11 ;
Friday June 12th, 2015 7:23:31 PM

Knowing that stealth has now been abandoned, Jasper also heads up the rope.
Climb 11

DM Warren - The Warehouse District Blues The "Were"house 
Friday June 12th, 2015 11:39:04 PM

Sorry guys, internet was out most of the day - back up and will make a substantive post this weekend

AC 15+6 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Sunday June 14th, 2015 7:44:23 AM

Tinker's face, sheened in sweat, is intent on the battle, but time does funny things in combat. A single bead of sweat trickles from his nose and drops, sparkling in the morning sun like a crystal jewel.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Sunday June 14th, 2015 7:37:06 PM

Nikolai contemplates for a brief moment that they are at Zero plans working as planned. This is not how history remembers the great heroes and great battles!

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Sunday June 14th, 2015 11:05:20 PM

ooc: whoo hoo. I gots internet!

DM Warren - The Warehouse District Blues The "Were"house  d20+8=22 ; d20+3=16 ; d20+3=6 ; d20+8=21 ; d20+3=15 ; d20+3=8 ; d6+3=8 ; d6+3=4 ;
Monday June 15th, 2015 11:19:36 AM

best laid plans and all...

Hope makes her way up the rope, but it will take her another few precious second to achieve the top of the building. Pru is close behind. Anna skips a step and reassumes her air elemental form. She gets above the building just in time to see a Tinker and a bleeding Michael skewer a rat that she hadn't noticed before.

These seem to be a tougher sort though, and they both keep coming after Michael with shining steel and yellowed teeth. They manage one good slash apiece again.

12dmg to Michael

Rat1 - 36 dmg
Rat2 -

Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15  d4=3; d20+19=23 ;
Monday June 15th, 2015 12:57:03 PM

Anna turns into a howling whirlwind that is 5 feet at the base and 20 feet tall. (standard action).

(OOC: per the rules the whirlwind is 10 to 20 feet tall but 5 foot at the base and I can set the height but it must be at least 10 feet... also where is everyone on the map?)

She then tries to avoids the squares that members of her party occupy and tries to suck up rat 2 in the cyclone. (move up to 60 feet to occupy same square as rat 2, does not provoke AOO in whirlwind form, per rules)

Rat 2 needs to make 2 DC 17 reflex saves. The first is to avoid taking slam damage (d4 + 3 = 7 hp). The second is to avoid being sucked up in the whirlwind. If and only if rat 2 fails the second reflex save then Anna will spend 1 hero point to get a second move action and ascend 60 feet vertically, taking rat 2 with her. (Fly: 23 vs DC 20 = success).

=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD, +10 to disguise
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

Highlight to display spoiler: {Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}


Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Monday June 15th, 2015 12:58:46 PM

Pru continues to climb.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Monday June 15th, 2015 1:49:42 PM

OOC
I notice Jasper is once again not mentioned at all. Is he doing anything? Is he here? What's up?
If the rope is clogged I can try something else, it isn't like I am just gonna stand here.

DM Ken - Climb Skill 
Monday June 15th, 2015 7:33:53 PM

For those wondering.

Check: With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more.

Climbing a rope braced against a wall is DC 5. A character may attempt to climb at half their move speed by accepting a -5 penalty.

A character with a move speed of 20 can ascend 5 ft. A character with a move speed of 30 can ascend 8 ft.

Michael: Please remember you took 14 damage in round one, and 12 damage in round 2. Please adjust your header to show the 26 damage, as it is a significant amount of you HP.

Jasper has had one failed climb check, keeping him on the ground, and one successful climb check, placing him 5 ft up.



Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+7=10 ;
Monday June 15th, 2015 7:58:42 PM

Hope continues up the rope and wants to get into position to rain a hail of arrows down on her companions attackers.

AC 20 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+8=25 ; d6+2=7 ; 2d6=8 ;
Monday June 15th, 2015 9:40:50 PM

Tinker can't help 'Michal other than killing a rat as quickly as possible. "Full Defense!", he calls to the halfling as the spear pokes forward once more.

AC. 25. Dam. 7+8 sneak for flanking

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+7=19 ; d6+3=4 ;
Monday June 15th, 2015 9:59:06 PM

OOC: since we have no map reference, I'll leave it up to the DM to adjudicate whether Nikolai can flank a wererat or not, but he will try to flank the one on Michael that Tinker is not flanking.

Spells in effect: mage armor
Stunning Fist: 4/4

Nikolai now moves to distract the other wererat on Michael, drawing his silvered Kama while he positions himself to flank the scoundrel.

Move_ 40' + draw Kama vs. 2nd wererat

Attk +7 = 19 (21 if flanking) dmg = 4

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d20+2=13 ;
Monday June 15th, 2015 10:57:43 PM

Jasper climbs as fast as he can.
" Hang on, I'm comin'. Did it occur to you to mention we was here ta liberate them?"
Climb check 13 another 5 feet covered, this isn't easy in this much armor you know.

Notes
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used


Prudence Gundle [AC 18; HP 48/48] (Kathy)  d20-1=10 ; d20-1=11 ;
Tuesday June 16th, 2015 10:21:50 AM

[Can we take 10 on the Climb check? Well, even if we can't, Pru has two successful Climb checks.]

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Tuesday June 16th, 2015 6:15:49 PM

OOC: I'm just waiting for a celebrity to pop his/her head out a window and engage in a casual conversation with the dynamic duo (Pru and Jasper) as they pass by. LOL.

DM Warren - The Warehouse District Blues The "Were"house  d20+4=17 ; d20+4=12 ; d20+8=18 ;
Tuesday June 16th, 2015 6:26:07 PM

Sorry about Jasper. In order of posting, he's third to start climbing up.

The sounds of a fight are becoming obvious, though those on the ground do not have a good view of what's going on. Hope, Pru, and Jasper, and moving as fast as they are able up the wall, with Hope just now peeking her head above the building to see the battle taking place.

The rat being skewered between Tinker and Michael decides that he's had enough and tries to pull back from the fight Acrobatics 18 - avoids AoOs and is headed for the door back into the building when an arrow comes from out of nowhere to plug him right in the back of the neck, and he collapses with his claws a few scant feet from escape.

Nikolai, Tinker, Michael, Hope, Anna: Perception 15 Highlight to display spoiler: {Looking across the way, you see the lookout from the neighboring building with his bow held high and the string still vibrating. }

Meanwhile, Nikolai places himself behind the other rat, who looks like he's reconsidering fighting now that it's suddenly 1 against 4. To add to this, he is suddenly engulfed in a swirling vortex of air and feels his feet leaving the roof.

When he hears the mention of liberation coming from the side of the building, he drops his sword and raises his paws, trying not to flinch at the burns from the kama at his back.

Rat1: dead
Rat2: 4dmg
Lookout1: unconscious, bleeding
[i]for those that made the perception check Highlight to display spoiler: {lookout 2 - waving from across the building}



AC 20 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+9=18 ; d20+10=14 ; d6+2=7 ; 2d6=5 ;
Tuesday June 16th, 2015 6:42:47 PM

Tinker is angry that the rat is getting away when the arrow strikes him down. "That was the sentry on the other roof!", he says incredulously. The very loyal dwarf is having a hard time accepting that there are people who would turn on comrades, but this is the third time in as many days. Helmsbane, the Sailor, and now the Sentry. He shakes his head. "They must not be real battlemates. This Rat King must be a terrible leader."

"Is that the story?", the dwarf asks the rat, his urgrosh poised to skewer the rat if it does anything other than talk.

READY Attack 14 Dam 12

Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15 
Tuesday June 16th, 2015 7:09:26 PM

(OOC: What happened to Anna's actions? Were her actions invalidated by the 2nd rat surrendering? Is she just a small air elemental on the roof or a whirlwind on the roof? Soooo confused right now...Also can Anna only speak Auran while in air elemental form?...Assuming yes to language and no to did she become a whirl wind last round)

DM OOC: sorry - fixed now

In Auran Air Elemental-Anna says, Highlight to display spoiler: {"What is going on? Should I fly over to that other roof and try to take out that guy that just killed the rat you guys were fighting?"}

She will wait to see what happens with her companions before taking further actions.

=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD, +10 to disguise
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

Highlight to display spoiler: {Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}


AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d20+2=7 ; d20+2=5 ; d8=1 ; d8=2 ; d8=3 ; d8=2 ; d8=3 ; d8=1 ; d8=4 ;
Tuesday June 16th, 2015 7:30:25 PM

SIGH
" So much effort wasted on hurting one another, when telling a man that you only want to help him would work just as well. Keep climbing girls, all the gosh durn armor weighs pretty heavy when it's hanging from a rope."
Jasper makes his way to the roof. The last 10 feet are shaky, but all right.
Climb 7 and 5 ( can I use a move to climb and a standard action to climb again, like a double move? If not just use the first roll)
he leans over, face red and out of breath by the time he gets there. He motions Micheal over to him.
" That rat meant to do you pretty good didn't he? Good thing his companion is a reasonable man."
Really? a three year old with bandaids could have healed for more.
Jasper stretches his hand out over Micheal's wounds, and only a trickle of healing magic obeys his command.
Micheal heal 8 damage
Jasper looks skyward and says. "You really want me to do this without any of you divine help to make what I am sayin' more palatable to those rats down there, is that it Flower? You know I would wade through hip deep pools of alcohol filled with razor blades to save my boy and you want to see if I will do it for these helpless rats too eh? Fine. I wasn't sure you wanted to see me in the flesh that much."
Jasper spreads his hands again over Micheal's wounds and prays the same prayer.
Face palm, you must be joking!
Micheal heal another 8 damage
The dwarf shakes his head and looks at the halfling."One of us has deeply and profoundly angered the gods. Either they want to see you very soon, or they want the entire group to not take any more wounds while doing this. There's no hope for it, these wounds need to be closed before we walk into a den of rats able to smell the blood."
A third time, jasper stretches his hand out over Micheal's wounds and implored Flower to close them. Again he is met with less of a result than he had come to expect.
Micheal heal another 7 damage
" That's it, I can do no more.
used CMW, calm emotions and entropic shield to heal that pitiful amount. God help us all. Also this all assumes we dropped out of combat rounds. If we didn't, Michael can keep on bleeding and I'll work on it next round.

Notes
Underlined spells have been cast
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used

OK, the healing talk.
Many of you have played with me as the healer before, so you know what I am about to say. Do not let the fact that I am almost totally out of spells now make this any less true.
You must track your hp in your header and keep it up to date. If you die because you logged 3 rounds worth of damage all at once I will not shed a tear for you nor do anything to come and save you. On the flip side, if you do not take the heals I throw and leave your hp low in your header and someone else dies because I was mistakenly healing you, well, bad things are likely to happen to you. I had this talk with my other group ( why am I always the cleric?) and we haven't taken damage enough for them to log yet. Lets hope that trend continues.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Tuesday June 16th, 2015 7:35:54 PM

OOC
Oh, and to my knowledge, no one speaks auran but you. William did, but he is long gone.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=16 ;
Tuesday June 16th, 2015 8:26:23 PM

Hope makes it to the top of the roof and nods to the archer. She then beckons the other archer to her.

Perception: 16

OOC: We are out of combat yes? Also, Hope can learn Auran next level if it helps.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+12=27 ;
Tuesday June 16th, 2015 10:38:28 PM

OOC: Discussion on the Rules board regarding Size Category of a vortex, being that could make a big difference whether the DM allows Anna to affect the wererat or not.

Climbing is like any Move action. You can Double Move, effectively moving a total of 1/2 your move (1/4 for the 1st Move and same for the next) requiring two Climb checks. At least that's the way we've done it before.

Perception +12 = 27
IC: Nikokai, from his position facing the other building while flanking the wererat, catches a glimpse of the sentry on the other building sniping the getaway wererat. The surrendering wererat in front of him, though, takes his attention away from that mystery.

"A wise decision," Nikolai says, referring to the dropped weapon. "From our uniforms, you should be fully aware that we are the Mailed Fist! You should also know why we are here. In case you don't know why, it is because your Boss is stealing from the Fist! That, by the way, is not a good thing to do. For all practicable purposes, you are a legitimate target. However, we have information that you, and many other of your pack, are more or less doing this under duress. That your families are being held hostage to guarantee your loyalty. It is quite likely you would not have even dreamed of messing with the Mailed Fist had it not been for him. In that light, we can be of help to you and your families, not an adversary.

Take a look at your sentry. We did our best to not kill him and we will stop his bleeding to keep him alive. If we were truly out to kill the pack, he'd be dead now.

So, what do you say? Agree to put an end to the thefts of Mailed Fist property and help us free your familes?"


Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15 
Wednesday June 17th, 2015 10:15:29 AM

(OOC: got a dm ruling, Anna can actually speak languages other than Auran while shifted so Hope won't have to learn Auran, however I'm going to rollplay this out so I'm not frustrated for realz)

Anna frustrated by the communication gap between her new companions and her and not wanting to waste a second use of her wild shaping ability actually tries to speak in common. To her surprise it actuallyworks.

The sound is a little a choppy and has a bit of a reverberation due to the windiness of her new form, "Hello...Hey I can actually speak common while I am an elemental. I did not know this until now, looks like I didn't have to turn back to human after my scouting mission earlier. Live and learn I suppose. I can only shift one more time today if I revert to human, but I can't use my gear or cast spells needing a focus or material component while I am like this. I do have a wand of cure light wounds, but I did not prepare any healing spells save goodberry, but for that I would need my spell component pouch. Anyway do you want me to try to suck up that sentry from the other roof as a whirlwind and drop him? He did just kill his ally so I don't know if he would be as open to liberation as his friend here. I am rather limited by my current form. I can fly, slam things and turn into a whirlwind for short bursts of time."

=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD, +10 to disguise
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

Highlight to display spoiler: {Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}


Prudence Gundle [AC 18; HP 48/48] (Kathy)  d20-1=19 ; d20-1=14 ;
Wednesday June 17th, 2015 11:02:04 AM

Pru scrambles up onto the roof, late to the party. "Well, that went exactly as planned," she mutters sarcastically.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Wednesday June 17th, 2015 3:02:03 PM

Hearing the haunting sounds of the common tongue coming from the air elemental Jasper looks at their new companion.
" Are ye daft?" is his first reply. Then he thinks better. She does not know all that has gone on yet, so he fills her in.
" Yonder sentry is on our side. Rather on his own side. Word has it that most of these rats are being used against their will. Their families held, against them doing what they are told. We are here to seek justice for the Fist, no doubt. But we are here to free these people as well. This one here that surrendered knows we have a chance of doing what we say. At least he knows we have a better chance at it than he did 4 on 1 vs trained soldiers. If ye can bring that other sentry here without hurtin' him then yes, go get him. We will need him, this one and every other of their kind that we can get to convince them that their boss needs to go and that we can do it if put in a room with him."

DM Warren - The Warehouse District Blues The "Were"house 
Wednesday June 17th, 2015 6:09:42 PM

In short order, the bleeding sentry is stabilized and the rest of the Agents are assembled on the roof, except for a quietly whining Drake circling around the end of the rope on the street.

While Jasper patches Michael's stab wounds (accompanied by some griping at Flower for being stingy with her power), Nikolai gives an ultimatum to the ratman who has surrendered to them. The other rat makes his careful way across a small plank connecting the buildings under the watchful eyes of Tinker, Hope, and Anna, who has surprised herself by being able to speak in her elemental form. Once across, he drops his bow and joins his comrade. Pru just seems disappointed that she missed all the action.

He explains his actions. I saw a chance to help overthrow the pack leader once and for all. I couldn't risk one of his brutes getting away to warn him. It will be hard enough to defeat him without him having time to prepare. Some of the rats will stand by him, as they are only motivated by gold, and he's been bringing in plenty of that. But the rest of us only want to live our lives.

The larger rat agrees. I got in the business for the money, but it ain't right how he's treating our own kind. I can't speak for my mates, but I bet all the loaders will be on your side. Give them a way out, and they'll fight. But the big guys he's got as bodyguards are almost as nasty as him.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Wednesday June 17th, 2015 6:12:05 PM

Hope stifles a chuckle at Pru's comment. "I know right?"

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Wednesday June 17th, 2015 7:30:17 PM

"I can see that he has his allies and detractors. An oppressor like that needs to be put down, but what will his successor do? We need a clean and unobserved path to him. If we can strike hard and fast. Does he receive any type of contraband directly into his quarters? Wine or spirits perhaps? If he does, we need only be packed into the crates or barrels of this product and delivered to him. You said the loaders would help, is there such contraband? Can they load us up and deliver us?"
Jasper knows that this could go wrong quickly. Only one of these ratmen needs to betray them and they will be willingly confined and easily taken. He has to rely on the desire they have to be free.

Notes
Underlined spells have been cast
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used



AC 20 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Wednesday June 17th, 2015 7:52:59 PM

Tinker keeps quiet. The banter between Pru and Hope lifts his spirits, but it is going to be a hard mission to get the Big Cheese. There are a lot of ideas, but Tinker just turns to the talkative sentry. "Loyal to your families? Right. ". He nods. "So, how do we get the ones who want to get away in our side? Do we need to break the families free first or go right after the Big Cheese?"

Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15  d20+3=8 ;
Wednesday June 17th, 2015 8:17:58 PM

"How many rats does he have working for him exactly, both in terms of those that are serving him under duress and those who freely serve?" Anna asks

"Could a single rat, dire rat or ratfolk go unnoticed among the ranks? I can use my last usage of wild shape to take any of these forms, though I am not sure if a ratfolk could pass for a were rat among a group of were rats. I am also not sure what this subterfuge would get us, but it is an option that we do have. Though like the hide in the wine crate idea there is huge risk of failure. If one of them outs me I would be alone and outnumbered." She pauses, fly pacing around the roof for a moment.

"Alternatively, is there anything that could entice the big cheese..." she says, borrowing her companions euphemism, "...to leave his stronghold? If we can get him out on the street maybe I could use entangle, spike growth and plant growth to ensnare him."

(untrained sense motive: 8 on the were rat's answers)

=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD, +10 to disguise
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

Highlight to display spoiler: {Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}


Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Wednesday June 17th, 2015 10:29:59 PM

"Maybe these brave men would be willing to take a message inside for us," Pru says. "They are known, right? And you haven't revealed yourselves yet as working against him? Maybe you could carry a message to the loaders, let them know what's happening, and to be ready. That might give us an advantage."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Wednesday June 17th, 2015 11:52:17 PM

Nikolai take all the information in then responds.
"It is important for you to know, and to pass this on to those who are on your side, that we were sent here to put an end to the stealing from the Mailed Fist. If it meant wiping out your entire pack then that's what the Mailed Fist would do. But, as you see, the Mailed Fist army simply awaits the results of our less drastic measures.

So, to that end, we need to know where your families are being kept and who guards them. Then we need to know where to find your boss. We cause a distraction by going after your boss and that should buy you some time to free your families. I'm afraid that if we help free your families first, the Big Cheese will be alerted and prepared. If his supporters believe that he is in danger, perhaps they will not think of guarding your families.

But you will have to pass the word around to those on your side to either help us or leave us alone.

So, quickly, what's the layout of your 'were-house'? From the ceiling here, what's the quickest way to the Big Cheese?"


Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP40/43 Me+9(4), R+9, CMB+7, CMD+18  d20+3=5 ; d20+10=12 ;
Thursday June 18th, 2015 1:52:39 AM

ooc: sorry guys I've been very busy of late, haven't been able to get on the computer.

the healing energy fliters into Michael in fits and starts, rather than think that the gods are angry with them Michael notes the elderly dwarf huffing and puffing from the climb up the rope to the roof. it's bound to ruin your concentration. He pats him on the shoulder and smiles. Then a thought hits him, his smile fails and he walks across to the downed were rat by the door, He checks to see if he can stabilize the creature but what he is more interested in is the arrow that felled the beast. He pries it out and checks it...is it silver? he then uses a spike from his haversack to block the door temporarily, we don't need any nasty visitors while we work this all out.

heal 5 (sure he's bleeding a lot, but that will taper off in a bit as he runs out of blood...)
block door (disable device? ) 12. (I'll just point the spike at the door, they will feel to pointyness and be afraid. )

DM Warren - The Warehouse District Blues The "Were"house 
Thursday June 18th, 2015 6:41:57 PM

The lookout says that he cannot go inside as a messenger, as it will be suspicious that he has come down from his post without something to report. The bruiser however, makes regular rounds to ensure that the worker rats are keeping busy. I could pass the news, but I don't know if the workers would trust me. I can try.

The problem with posing as a direrat is that you would not smell right. The guards would immediately know you for an intruder. However, if I can pass the message and then signal you, the guards could be disabled while you take out the pack leader.

The warehouse is just one open area with some catwalks leading to the roof. I suppose you could try to walk along the rafters if you're good sneaking and staying unobserved. There's also a door in the back, past the alley. The large doors would be fairly conspicuous as they don't normally open except for a shipment arriving.

The boss will be on the floor, directing the movement of materials with four guards around him, and four others around the floor. Or two now that Tiny over there is dead, and I'm with you. He doesn't have an office here, and if he keeps one off the premises, we don't know about it. Part of the problem is that we've never seen him as anything other than a hybrid rat that is much bigger and stronger than any other in the clan.

The families aren't an issue. Once the pack leader is deposed, we will rally behind the old pack leader that he defeated, and they will be free.


From what you all can tell, he's being honest and up front with you.

Yes, the arrow that felled the large rat is tipped with silver. And the bleeding lookout will need a hand more skilled than Michael's if he is to survive. Though he will last a while yet, as fair bit of the damage he took was subdual.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d4+1=4 ;
Thursday June 18th, 2015 7:14:19 PM

Jasper grunts at the thought of sneaking to get to the head rat. He stabs a thumb towards the fallen sentry and asks
" Where's his loyalty lie? Will he said with the Boss if he wakes up?"
If the other rats vouch for him, Jasper extends his hand toward the sentry and pushes Gargul's hand away." Not today Lord Gargul, not yet. The Wold still needs this one."
Use rebuke death domain ability. It heals 4 damage and 4 subdual damage.
He then looks to Nikolai to see what the plan will be. Mostly out of magic and as stealthy as an avalanche Jasper has another idea for his role in this endeavor, distraction.
" Dumb as this may sound, hear me out Nikolai. Sneakin' in there I am nothing but a liability to you. As shown while climbing up here I am not a quiet dwarf. But that may end up helpin' even so. If I walk into that warehouse through the front door and start tellin' them why the Fist has come, and how their lives can be spared, with a bit o' luck and the help of Flower's presence in my words, I think I can hold their attention long enough for the rest of you to get in position and to strike him down. His guards will naturally gravitate toward me, an obvious threat. If these brave souls go with me, I think we may convince the rest of the workers that we may just be the answer they are looking for."

Notes
Underlined spells have been cast
Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, CLW(domain), Bless, Entropic Shield, Shield of Faith, CMW(domain), Enthrall, Calm emotion
3/3 channel energy used ( 2d6 healing per use)
0/6 rebuke death used
0/6 calming touch used


AC 20 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+9=28 ;
Thursday June 18th, 2015 8:19:56 PM

Tinker doesn't no nothing about people lying or telling the truth, but he knows about loyalty and family, and he concentrates on taking care of his.

While the others come up with a plan and takes care of the rats, Tinker goes over to the door that the rat guard was trying for and opens it a crack to see if it is the same as described. Depending on what he sees, it is a nod or shake of the head to Nikolai to verify the story.

Tinker then keeps an eye out, keeping guard at the door, listening and watching.

Perception - 28



Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15 
Thursday June 18th, 2015 9:33:23 PM

"Could the sentry pass for the bruiser if he wore the hat of disguise?" Anna asks.

"Would this allow us to fool the bruisers, but earn the trust of the others or would we be foiled by scent again?"

=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD, +10 to disguise
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

Highlight to display spoiler: {Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}


Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=16 ;
Thursday June 18th, 2015 9:58:30 PM

Hope remains perceptive as the group discusses how to proceed. She looks over the edge down to Drake and signals for him to stop whining.

Perception: 16

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) 
Friday June 19th, 2015 12:05:53 AM

"Fair enough. I believe you speak the truth. I think we can all benefit from this endeavor. You get your old boss back and will know to turn over what Mailed Fist property we find. We put a stop to the thefts and we are confident you will honor Mailed Fist property."

Nikolai does not like to split the group up but does see some advantages to it at this point.

"We can't bring Drake up here and along the catwalks so Jasper's idea has some merit. So here goes..."

Nikolai lays out a plan where Jasper, Tinker, Anna, Hope, Drake, and Pru get entrance through the front door. Jasper wears the Hat of Disguise to look like Helmbane. All they need to do is have the door cracked and Jasper can barge through with the Fist.

Nikolai and Michael will sneak down through the rafters and drop down behind the wererat enemies to flank them. The two wererat sentries will go down and be behind Jasper so that they can warn their allies to leave the Fist alone.

"Naturally, expect this plan not to work, but I'm ready to give it a try. And remember, I've got a pretty necklace to use from above too."

If this plan is accepted, then all but Nikolai and Michael remain on the roof. Jasper takes the Hat and the Fist goes to the front door. Meanwhile Nikolai and MIchael try to sneak just inside the roof door and wait for Jasper's ruckus to start before moving on it and looking for a flanking position.

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP40/43 Me+9(4), R+9, CMB+7, CMD+18 
Friday June 19th, 2015 12:49:37 AM

The plan looks good to Michael, but he sure wishes he had an invisibility potion. "Oh well" he thinks as he starts checking his battle rattle and locking down anything that makes a sound.

If their sense of smell is that good, you think it might be a good idea to, I don't know, cover our sent with onion or something? Nah...no time...if anybody starts sniffing around we just consider our cover blown and start the party. .



Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP40/43 Me+9(4), R+9, CMB+7, CMD+18  d20+17=20 ;
Friday June 19th, 2015 12:50:27 AM

stealth 20.

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Friday June 19th, 2015 12:55:53 AM

"It's a good plan," Pru says. Nikolai always has the best plans. No wonder he's the Thumb.

Pru joins Jasper near the main entrance, and waits for the signal to start.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Friday June 19th, 2015 6:14:06 AM

OOC
I dislike this plan, but I am pressed for time. I will post something by this afternoon.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Friday June 19th, 2015 12:30:37 PM

OOC
OK, so I went to the eye doctor today and I am currently pretty dilated, so forgive any typing errors.
The nuts and bolts of this is I want to turn the crowd to our side. I was going to use Enthrall to do that, but one attack that hurts an enthralled person and they all turn on us, so I think it best to do this with diplomacy only. I can talk (hopefully, this isn't Cameron, he's not nearly as pretty) and with Prudence and the two rats aiding me either by looking tough, or nodding in the right places or what have you. I think we can at least expect these rats to do the same thing as these two sentries. Remember, these aren't mindless monsters. They are people with loved ones in trouble and we are offering them either a good chance of saving their loved ones, or the certainty that they will all die when the Fist crushes them.
Do we have a sending scroll by chance? Being able to back up the statement that the Fist is coming to kill them would be awesome.
Ken, Warren, This has SOME decent chance of working right? Tell me I am not completely misreading this. These two turned sides as soon as we offered them ANY hope. I am thinking that the rest just need that same nudge, right?

IC
Jasper shakes his head as Nikolai lays out the plan.He waits until the thumb has finished, but then clears his throat and dives in.

" I won't lie to them. They have as much to lose if this goes sideways as we do. I doubt I will even use the prayer that Flower has given me to try and persuade them. If these two men will accompany me and use their influence to back me up, and if you wish to have Prudence accompany me because as she herself has said before, she isn't very stealthy, fine. That too will add to the gravity of my words. Drake can come as well, since a wolf on a catwalk sounds plain unnatural, but the rest either are, or can be stealthy. Heck havin' Hope up above with that killer bow will make short work of any bad guys on the floor, and offer her protection from them gettin' close to her, and Tinker is as stealthy a dwarf as I have ever seen. As a gust o' wind Anna can play quiet too."

"Nah lad, what I propose is that I step in there and explain just how this will happen. Either the lot o' them step back and let the Fist solve their problem for them, or we call down the might of a regiment and kill them to the last man standing. That essentially is the truth. These two can see it. With their assistance, every rat not 100% loyal to this Big Cheese will see it too. By the way fellas, what's his name. It might prove smart for me to know that."

"Anyway, with an armored veteran, and a legend o' the Fist standing before them, they'll see that the hit squad has arrived to handle what they have been afraid to handle because they care for their kin. It is my profound hope that every rat that isn't his boy in there will either stand down, or if ya take my meaning, stand up and get the job done. You two with the fancy bade work should find that no matter who stands on the other side of the big guy, he is open to your wiles because he doesn't know who to trust."

"Words can sometimes win more battles than blades. What's holdin' those folk in there hostage, love for their kin, is the same thing I want to use to set them free. Love don't hide behind a mask. Love doesn't tease you with the promise and then hold it o'er yer head. Love comes right up to ya and grabs ya, holds ya and don't let go. It's love stayin' their hands in there. An it's love gonna set those hands free to strike down their oppressor."

"On the other hand, if this all goes wrong, with only Prudence down on the floor with me, I only have one person to help keep alive. She already showed me all I need to know to see she isn't gonna wilt in a fight, but stand tall and burn down every foe that comes for her. All I need to do is give her enough room ta breathe, an that I can do. Drake an' me can keep her safe while she lays waste to anyone foolish enough to think she won't fight fer her life."



AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Friday June 19th, 2015 12:31:27 PM

Oh, so that might change your actions too Hugh, sorry.

Anna Morphe[Small Air Elemental] (Hugh C) -- AC 17/15/14 - HP 41/41 -- CMD 15 
Friday June 19th, 2015 1:53:27 PM

Air Elemental Anna waits for the group to decide on a plan before doing anything.

(OOC: deleted old post due to Jasper)

=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
Wild Shape as Elemental Form 1 - 6 hours:
+1 size bonus AC, +1 Attack, +4 stealth, +2 size bonus to fly, -1 CMB/CMD, +10 to disguise
Air Elemental: +2 size bonus Dex, +2 natural armor, fly 60 ft (perfect) current flight check modifier:+19 (+3 dex,+3 ranks,+3 trained, +8 maneuverability, +2 size). darkvision 60 ft, Slam +6 (1d4+4), whirlwind: Save DC 17 Height: 10 - 20 ft, damage 1d4+4

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength, Barkskin,(Domain)
3rd:Spike Growth,Magic Fang, Greater,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}

DM Warren - The Warehouse District Blues The "Were"house 
Friday June 19th, 2015 5:05:17 PM

Being his usual sneaky self, Tinker goes over to the door and hazards a quick peek inside. There is a small platform where the guards looked to have a table set up to keep a watchful eye over the operation. Past that, a large open area with several figures scurrying around is visible.

Looking like Helmbane may fool them for long enough. All the rat's smells are known, but Helmbane is only well known to his own crew and the pack leader.

Looking determined, Jasper, Drake, and Pru gather outside the main doors, prepared to make their entrance with 2 lookouts as backup.

Michael and Nikolai are crouched on the small platform, ready to drop down and take the leader by surprise. The guard has gone to lead the liberation of the true pack leader, trusting the Agents to take care of the usurper. And it's a lot of trust to give, as it will mean his life too if they don't succeed.

Tinker, Anna, and Hope arrange themselves as best they can can to support the battle in their way. (let me know where you'd like to end up)

Anna prepares to buff up the group before they bust in the doors and deliver the ultimatum with the full force of the Fist to back them up (they hope).

seeing as you've been on a boat for a few days and are now in a civilized area, they haven't been any fresh berries available for a few days. You could fly off and raid someone's garden, but I don't think you want to spend the time right now.

OOC: also had to delete and modify the post after that epic from Jasper. You've laid out a good strategy, it just comes down to the implementation. If you believe in the plan, it will work =)




Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Friday June 19th, 2015 7:10:33 PM

Hope is prepared to either walk through the front door or go up on the catwalk... Which ever is preferred.

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest)  d20+4=13 ; d6=3
Friday June 19th, 2015 7:49:21 PM

Before the awakened sentry joins us, I use calming touch on him to remove 6 more points of nonlethal damage.
Jasper turns to Prudence before opening the door.
" You are the toughest spell caster I have ever met. I can walk in there, knowing that most of their weapons can't get past this thick armor. You walk in there with only the confidence that your magic protects you. If this goes south, try and stay back with me and Drake between you and them. I don't plan on letting this go poorly. They will know that we are here to help them, and they will either step aside, or step up. They really have only one other choice, and that is to kill us. And we won't be lettin' that happen without a fight."
Jasper takes a deep breath and makes sure Flower's symbol is prominent on his chest. He looks at Drake and Prudence, wondering if he should cast one of his 2 remaining spells on them to boost their Armor. He decides against it, their armor being so frail, despite what he said, that Flower's blessing will only minimally help them, and that little bit won't be enough. Better to focus and make sure that armor is irrelevant.
He draws out the silver war axe, sets his shield and pushes open the doors. He stands there silhouetted for a moment before resting the axe on his shoulder and stepping inside the door. He has been a soldier, a father, a foreman and now a priest. In every one of these professions it is important to be heard. His voice does not fail him now. With the late morning (?) sun behind him, gleaming off his armor and weapons he begins to speak.
" Good morning to you all. My name is Jasper, and I am here to speak to you courtesy of the Mailed Fist and your Boss, Gnarlfang. He has chosen, rather poorly, to steal from the Fist. He has also chosen poorly by forcing you all to do this by holding the ones you love hostage. Flower hates a man that holds love hostage. I am here to put a stop to that. If you all would be so kind as to bring him to me, here, and any of his inner circle of collaborators, I will remove them from this place and see that the Fist makes him pay for his poor life choices. You will then be able to go back to the way things were before him, before fear was the order of the day. This is the easy way."
" I am certain that the hard way is obvious. We are, after all is said and done, The Mailed Fist. Flower would hate me for even giving it voice, so I will not. You all have been manipulated, used, and just want to live your lives without interference. You had that once, and you can have it again. Take the easy way, please."

Jasper is all in on this speech. Despite not having used the prayer he had reserved for just this idea, he feels a mixture of Flower's energy and his own pride in choosing to try to end this peacefully wash over him. It lends a certain sincerity to his words. He hopes it is enough.

Diplomacy 13, Add to that both hero points I currently have for a total of 17

Jasper falls silent, awaiting an affirming nod or hearty affirming speech from the sentry and bruiser, maybe a small display of power from Prudence. Anything they do to aid him now should tip this crowd in their favor, well except for the Big Cheese, who stands to lose everything. He hopes that his speech has been enough to get the others the space they need to sneak inside.

Notes

Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison,Shield of Faith, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

Prudence Gundle [AC 18; HP 48/48] (Kathy)  d20+8=22 ;
Friday June 19th, 2015 8:57:14 PM

If this goes south, try and stay back with me and Drake between you and them. I don't plan on letting this go poorly. They will know that we are here to help them, and they will either step aside, or step up. They really have only one other choice, and that is to kill us. And we won't be lettin' that happen without a fight.

"Oh, don't worry," Pru says. "I'm happy to stand back and let other people be the front line."

When the door opens, she stands next to Jasper, clutching her longspear, and hoping she doesn't have to use it on some poor soul who's only here to protect his family.

"Please," she adds, when Jasper finishes speaking. "Let's not fight each other. Let's set this right and move on." [Aid Another 22, success. That brings Jasper's Diplomacy check to 19!]

AC 24 Touch 11 FF 23 CMD 18 HP(56) 51/51 Jasper Steelfist (David Feest) 
Friday June 19th, 2015 9:10:48 PM

OOC
Sure wish it had been your roll I was aiding, but let's keep hoping...

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP40/43 Me+9(4), R+9, CMB+7, CMD+18  d20+17=30 ; d20+12=25 ; d20+11=18 ; d4=4 ; 3d6=5 ;
Saturday June 20th, 2015 2:11:11 AM

As Jaspers voice booms throughout the warehouse, Michael uses the distraction to make his way inside, He has his Rapier in one hand and his potion of cats grace in the other. If it drops in the toilet he quaffs the potion and gets to work. He tries to notice where the "big cheese" and his guards are so he can charge in and melee with them should the need arise. IF the melee starts he charges on of the were rats engaging Jasper or Pru and runs them through with his rapier.

Stealth 30
Perception 25
to hit ac 18 for 4 points of damage + 5 points sneak attack and 3 points of bleed damage each round.


AC 20 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+11=13 ; d20+11=25 ; d20+16=22 ; d20+18=25 ;
Saturday June 20th, 2015 9:44:54 AM

Tinker listens to Nikolai; he's the Thumb and his plan goes. "Besides, you may need my lockpicks at the front door", he tells Jasper. The eager way the dwarf is fingering his picks makes it onvious the real reason he wants to be at the front door.

Tinker goes with the front entrance company. If given a chance, he'll inspect the were-house door for traps and if locked and disable both.

Perception for locked 13
Perception for traps 25
Disable Lock 22
Disable Trap 25

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16  d20=13 ;
Saturday June 20th, 2015 2:28:44 PM

(OOC: now I will do all my buffing...I deleted that post b/c of Jasper's thing also how much time do I have left on all my spell effects?)

Air-Elemental Anna flies down to join the rest of the group at the door. She then transforms herself back to human. She is hoping that things don't escalate to violence, but better safe than sorry.

She casts Greater Magic Fang on Drake, giving the wolf's bite attack +1 to attack rolls and damage for 5 hours.

She then casts bark skin on herself, giving her +2 natural armor for 50 minutes.

Anna then renews her casting of Toros Taur Try.

Lastly she casts Bull's Strength on herself and shillelagh on her over-sized club.

When Jasper makes his plea for peace Anna adds her voice, "Were Rats, I am a Druid of the Shape Shifter Sect, so I understand the pressures one's body goes through when changing forms. We understand that you have also felt an additional unnecessary pressure lately and that is of Gnarlfang's tyranny and how he is threatening your families if you do not do what he says. We come here to liberate you, so join us and throw down the chains of your oppressor, so we can return to the way things were before he took over!"

(Untrained Diplomacy : 13 vs DC 10 for aid another so Jasper get's another +2 which I think brings the total up to 21)

DM OOC: you're able to finish buffing up right before Jasper kicks in the door, so to speak

=========
Active Effects
+1 Perception / Intimidate : 10 min
+ 10 base speed : 5 hours
+ 2 natural armor : 50 min
+ 4 strength : 5 min
shilelaghed club : 5 min

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone,Longstrider - cast ,Goodberry,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=26 ; d20+9=18 ;
Saturday June 20th, 2015 10:09:12 PM

Hope told Drake to guard Pru and then got into place. Once she hears Jasper she moves onto the catwalk as stealthily as possible, her silver tipped arrows at the ready.

Stealth: 26
Perception: 18

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+10=23 ; d20+12=31 ;
Sunday June 21st, 2015 11:31:42 PM

OOC: posted once but lost it. I'll try again.

IC:
Nikolai points out that if Jasper wants the best results in getting the other wererats to join against the Big Cheese, a show of force of two and a dog may be a wee bit weak. The plan to have all but Michael and Nikolai going through the front door is put into action, with Michael and Nikolai going to the rafters to try to get behind the Big Cheese once the fight starts.

Poised above, Nikolai watches and listens. Jasper's speech is to the point, even if eloquent for a dwarf. Nikolai holds a Thunderstone in one hand and the Necklace of fireballs around his neck, his second hand ready to take a bead.

Stealth +10 = 23 (had a 29 before but lost it)
Perception +12 (where's the boss and his bodyguards) = 31

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Monday June 22nd, 2015 6:28:44 PM

Hope is a confused. One minute, she thought she was on a roof, the next she is on the ground. She shakes her head to try and get the cobwebs out and gets her head back in the game.

DM Warren - The Warehouse District Blues The "Were"house  d20+9=20 ;
Monday June 22nd, 2015 7:05:56 PM

The doors to the warehouse were not locked or barred, as they have been expecting a delivery at any time. Unfortunately for Gnarlfang, the weapons and armor of his delivery are in the hands and on the backs of the quite able Agents of the Fist. The workers scurrying about their business don't even look up as the door bangs open, at least until Jasper's words begin booming out into the space. He speaks with passion and sincerity, seeming to have only their best interest at heart. It conflicts with the lashes from their oppressors and the fear for their families, and they look between their theoretical saviors and the very large ratman that is looking very angry near the center of the were-house.

And he is very large indeed, much more tall and broad than any of the other rats, including his brawny retinue. His voice is equally large, ringing out with the authority of one used to command.

That is quite the pretty speech, Jasper. But what do you expect to do with one man, however encased in steel, a dog, and your pretty little entourage? We will kill you, maybe keep a couple of you as pets, and then disappear to where the Fist will never find us.

These men know I control everything they love, and they're smart enough to keep doing as I say. Take them!


He bellows his worst at the workers, but they seem to have a glimpse of hope shining, and only drop their burdens and stare down their noses at Gnarlfang and his cronies.

It appears that a 21 beats a 20 =)

AC 20 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+8=15 d6+2=4
Monday June 22nd, 2015 8:12:02 PM

Tinker concentrates on the task at hand. He is irrationally unbalanced because he hasn't has a lock to pick in days, but he puts that out of his mind too. Maybe later, if they survive.

The younger dwarf puts himself shield-side of Jasper. Slowly, deliberately, he pulls the double-weapon urgrosh and set it for a charge... You know... Just in case.

Ready receive a charge. AC 15 dam 4

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+6=21 ; d10+6=8 ;
Monday June 22nd, 2015 8:29:22 PM

Jasper chuckles at Gnarlfang's response, but there is still steel in his words.
"One man, a dog, and my pretty little entourage eh? Er'y one of us is a hardened killer, trained and raised by the Fist. How many books have you had read to you, I assume that brawny body leaves you no room fer brains based on yer actions so far, in which the Fist has LOST a fight they picked. Fer breakfast this very mornin' we killed three of the four Scrags that climbed o'er our boats rail, That was while buck naked and still shakin' off a bit o' sea sickness. You and yer 'pretty musclebound morons will be no challenge at all."
" Yer a durn fool to think I haven't already sent some o' yer own followers that listened to reason to break yer hold over them. Their families are safe from you and yer threats. The only thing left fer me ta ask ya, is do ye dare to face the Fist at yer door, or would ye rather be torn limb from limb by the folk ye have oppressed, beaten and ruled with violence an' fear. Yer finished, an' the Fist will be sure that ye pay fer the lives yer thievin' has cost. Show more sense now than ye have ta date and surrender. Big an' tough as ye look, Yer craven bullyin' is at an end. By Flower's name ye won't be hurtin' any more of these folk. Surrender or die Gnarlfang. Even yer supporters haven't yet snapped to carry out yer threats. Yer foul rule is ended."

As Jasper speaks he walks towards the now exposed ratman leader. His words should serve to bolster the workers, and reassure them of their family's safety. But Jasper knows a desperate man who has lost control of what he thought was assured. The Leader will most likely fight, and Jasper, as the bold soul that has put an end to his rule will be the target he strikes out at. As Jasper approaches Gnarlfang he wraps himself in Flower's loving embrace, shielding him from harm.
Cast Shield of Faith as Jasper steps forward 20' toward Gnarlfang. (AC and CMD adjusted in header)
Should Gnarlfang attack him and provoke an AoO, Jasper swings for the fences(power attacking) hitting AC 21 for 8 silver damage

Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points
OOC
OOPS, I cross posted with Steve K. Based on Tinker's stance, Jasper stays put to show solidarity with his team.Scratch that forward move please.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+6=23 ; 7d6=19 ;
Monday June 22nd, 2015 10:11:58 PM

OOC: good that Jasper stayed put. :)

DM: where are the guards? on the platform? I think from your descriptions earlier the guards are on the platform, and from this last post the Big Cheese is in the center. Going with that.

IC:
IF the guards are on the platform:
Nikolai plucks a bead from his Necklace of Fireballs and throws it to hit the platform holding Gnarfang's enforcers. He picks one of the bigger ones.

Hurl 7d6 bead (range 70') +6 = 23, Fireball damage = 19 Ref Save DC14 for half

IF guards are not on the platform, he aims the bead to hit as many of them as possible without getting any of the others, or if he can only target one in this manner, he targets Gnarlfang.


Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Monday June 22nd, 2015 10:17:00 PM

Pru sets her longspear against a charge.

"Wow," she says to Jasper. "Guess you were right. He really is hiding behind the hostages. And here I didn't think he'd stoop so low."

Her tone is conversational, but her voice is loud enough to carry through the warehouse.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16 
Monday June 22nd, 2015 10:58:42 PM

Anna was going to use Soften Earth and Stone to spoil Gnarlfang's charge, but being a member of the Fist she recognizes soldiers setting weapons against a charge when she sees it.

She first yells out to Gnarlfang, "Gnarlfang, can't you see your cause is lost? In the name of Eberyon, the Fey Lord of Nature and of The Mailed Fist, revert back to your humanoid form and surrender."

Then not being one who doesn't hedge one's bets she loses good berry and magic stone to spontaneously cast summon nature's ally I to summon a stirge, gambling that Gnarlfang will charge one of her allies so that the stirge would appear close to Gnarlfang next turn on the opposite side away from the group after his charge, hopefully setting it up for an easy attach attack. Either the stirge will atach and start weakening Gnarlfang or the magical pest could make a good distraction for the were rat.

=========
Active Effects
+1 Perception / Intimidate : 95 rounds
+ 10 base speed : 5 hours
+ 2 natural armor : 50 min
+ 4 strength : 48 rounds
shilelaghed club : 49 rounds
summoned stirge (next round for 5 rounds)

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}



Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP40/43 Me+11(4), R+11, CMB+9, CMD+20  d20+11=14 ;
Tuesday June 23rd, 2015 12:58:42 AM

ooc: the text above does not state that Gnarlfang has charged. it reads to me that we are at a stand off, waiting for the big rat to surrender or fight.

At the show of solidarity, bravey and faith Michael Grins. these creatures have put their faith in the Fist, either from disgust at their current situation or from respect at the name of the Mailed Fist. either way Michael feels that the confrontation is coming to a head and downs the potion. He takes a hide at one of the crates and watches for an opening where he can either max out his combat rounds of disrupt the attack of the bosses minions. A tangle foot bag would be good for that.

toss taglefoot bag into a 5' square to interdict goons movement. to hit ac 14.

if no one moves this coming round, Michael stands pat. and waits.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Tuesday June 23rd, 2015 8:07:57 PM

Time slows as the standoff continues... Hope fears this will turn to bloodshed, when there is a peaceable solution.

"Why is that people are always so unreasonable." she thinks to herself.

Prudence Gundle [AC 18; HP 48/48] (Kathy) 
Tuesday June 23rd, 2015 9:26:41 PM

Pru tightens her grip on her longspear and hopes for the best.

[OOC: I know he didn't charge. You have to set your spear for a charge before the charge happens. Afterward is too late. :) In her military career, Pru has set her spear several times in anticipation of a charge, and thus far no charge has been forthcoming. But she lives in hope. Or, you know, stark terror.]

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16 
Tuesday June 23rd, 2015 11:11:22 PM

Anna wonders what is taking so long for the Stirge to appear. Perhaps Lord Eberyon is testing her patience.

(OOC: I also know there is no charge yet, but as 2 of our number are bracing for 1 I'd rather not spoil there fun, plus the Stirge will either weaken Gnarlfang, hopefully or make him waste a turn dealing with it.)

DM Warren - The Warehouse District Blues The "Were"house  d20+4=14 ; d20+4=5 ; d20+4=21 ; d20+4=10 ; d20+6=18 ; d20+4=23 ; d20+1=7 ; d20+8=23 ; d20+8=11 ;
Tuesday June 23rd, 2015 11:36:55 PM

Several things begin to happen at once. Gnarlfang and his guards are standing near the middle of the warehouse. Once the workers show which side they are pledging their allegiance to, Gnarlfang and his cronies have to step up and take care of the problem themselves.

But before they can, fire explodes in their midst, badly searing two of the guards. These two start beating out the singing of their fur, and at this show of force, the workers swarm over them, quickly pinning them to the ground. The other two are quick to move though, and are charging towards the doorway.

One of these takes a bag full of glue to the face, and while he avoids being stuck to the floor, the momentum of his charge is destroyed, and he stumbles to a halt feet short of reaching them.

The last manages to reach the arrayed Agents, nimbly avoiding the two weapons set to intercept him, but he cannot penetrate the steel and faith that are protecting Jasper.

Gnarlfang has not yet moved, content to let his cronies whittle away at his forces before he wades into combat. He has not yet noticed the small bug that has appeared behind his back. He does, however, tip the contents of a small vial into his mouth.

R1: 10dmg, glued
R2: 19dmg
R3: 10dmg
R4: 19dmg

Gnarlfang: 10 dmg, imbibed

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+6=16 ; d10+6=14 ;
Tuesday June 23rd, 2015 11:49:50 PM

OOC
Are we using that map, or is it just there for show?

DM OOC: yea, i'll update the map, just didn't have a chance yesterday. meant to add that to the end of my post

IC
The minions charge, as Jasper knew they would, but hoped they wouldn't. The axe leaves it's resting place on his shoulder and he makes an overhanded swing at the rat trying to bring him down.
Hit AC 16 for 14 damage (still using power attack)
"Take down any that attack you. Fight towards the leader as you can. Try an keep the loaders safe, but don' let him run!"
Jasper punctuates his short orders with swings of his axe. He holds his ground counting on Pru and Hope to provide ranged attacks against Gnarlfang while ha and Tinker, along with Drake control his minions.

Spells in effect
Shield of Faith 29 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

Shane P Michael Wittman AC20, T16, FF15 (ucdodge) HP40/43 Me+11(4), R+11, CMB+9, CMD+20  d20+11=14 ; d20+19=29 ; d4=1 ; 3d6=17 ;
Tuesday June 23rd, 2015 11:56:15 PM

The big Cheese may not have noticed the bug, but Michael sure did, He Moves out as the big rat imbibes it's potion and attempts to pin the creature against the Stirge. With all the chaos going on he hope to remain unnoticed as he does so.

to hit AC 14
stealth 29
rapier 1 sneak attack 17 plus 3 points bleed damage/ round starting with the creatures next round.


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+10=15 ; d20+13=30 ; d20+7=18 ; d6+3=7 ;
Wednesday June 24th, 2015 1:13:23 AM

Nikolai drops from above behind Gnarfang and tries to land quietly.

Stealth +10 = 15 (with any penalties)

Move: Drop to the floor and draw Kama.

OOC: DM how high up is he?

Acrobatics +13 DC15 (Soften Fall: ignore the 1st 10') = 30

If he dropped close enough to attack:
Slilvered Kama +7 = 18 (with surprise?)
dmg = d6+3 (-1 silvered) = 6

If not close enough to attack, he closes in to attack next round.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+6=8 ; d20+6=13 ; d20+3=19 ;
Wednesday June 24th, 2015 8:45:11 AM

Hope let's two silver arrows fly towards the Big Cheese but they both fly wide. Drake readies an action to ttrip any combatant that moves near Pru.

Attack: 8, 13,
Drake: CMB 19

Prudence Gundle [AC 18; HP 48/48] (Kathy)  d20+10=13 ;
Wednesday June 24th, 2015 11:33:50 AM

[OOC: I can't find my character on the map, and I only see one bad guy, so I'm not sure what to do.]

If there are, in fact, a bunch of guards in Pru's face, she attempts to cast Burning Hands, casting defensively to avoid an opportunity attack. She fails, and the spell does not go off.



Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16  d20+7=9 ;
Wednesday June 24th, 2015 1:14:49 PM

(OOC: I see no baddies on the map, just all allies but based on the description about having someone attack us and miss Jasper than I am going to move Anna w/ either a 5' step or a move action to get within range of the guy that charged Jasper)

Anna either takes a 5' step or a move to get within striking distance of the bruiser that charged Jasper, she then swings her over-sized shillelagh-ed club at him and whiffs.

The Druid/ Shapeshifter is comfortable with letting the Stirge do its thing since it appeared close to Gnarlfang and should hopefully attach and start feeding, especially since their leader is intent on serving the were-rat up to the magic bug creature.

(OOC: I don't know if I roll for the Stirge or if the DM does, but it has a +7 touch attack to attach/grapple and then next round unless detached or not attached Gnarlfang should start taking 1 pt of con damage for 4 rounds until the Stirge is detached or destroyed or time is up)

=========
Active Effects
+1 Perception / Intimidate : 94 rounds
+ 10 base speed : 5 hours
+ 2 natural armor : 50 min
+ 4 strength : 47 rounds
shilelaghed club : 48 rounds
summoned stirge : 5 rounds

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Wednesday June 24th, 2015 3:30:41 PM

I put us on the map. I don't know where the bad guys are or what symbol we have for them so I can't place them. Not that Michael and Nikolai are above the floor, I don't know how far. I also didn't have a symbol for Drake but I assume he is in the gap in front of Pru.
You should roll for the stirge. It leaves one less thing to slow the DM down when he posts and you already have the info for it all looked up 8).

DM Warren - The Warehouse District Blues The "Were"house  d6=5 ; d6=3 ; d20+7=16 ; d100=59 ; d20+8=21 ; d20+6=26 ; d20+6=15 ; d8+3=7 ; d20+11=23 ; d20+6=22 ; d8+10=15 ; d6=1 ; d6=4 ; d6=3 ; d8+10=11 ; d6=4 ; d6=3 ; d6=3 ;
Wednesday June 24th, 2015 5:50:50 PM

Gnarlfang just kept getting nasty surprises. An dwarf barged in on his operation, some mage started throwing fire, and a tiny man tried to stick him with a silver needle. The biggest surprise came when another man dropped behind him and actually managed to get a kama past his armor. He hisses in pain to go along with the sizzling on his shoulder.

@Nikolai - 25ft drop, 8 fall damage after acrobatics

In addition, a tiny insect buzzes up to Gnarlfang and begins to gorge itself on his blood.
I went ahead and rolled to save time: 59% - no disease

Jasper's swing goes wide of his target, but the rat is equally unable to strike him. Perhaps he will move onto easier targets.

The glued rat however, has no problem striking Anna after he shambles into range.
crit not confirmed - 7 damage

It seems that Gnarlfang has not had to do any fighting himself for quite a while, and he was quite unprepared for such a coordinated ambush, and especially not ready for his own men to betray him. Still, he gives a feral grin as he unsheathes a glowing sword and swings it in an arc around him, striking Nikolai and Michael in quick succession.

Nikolai: 20 damage
Michael: 18 damage

Nikolai and Michael: Perception 15: Highlight to display spoiler: {some of the magical energy seemed to feeback into Gnarlfang, damaging him as well}


The other two rats are held down for now by three workers each, effectively taking them out of the battle.

R1: 10dmg, glued
R2: 19dmg
R3: 10dmg
R4: 19dmg

Gnarlfang: 16 dmg, imbibed, Highlight to display spoiler: {+6 dmg}

AC 20 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+10=17 ; d6+2=5 ; 2d6=5 ;
Wednesday June 24th, 2015 7:27:59 PM

Rats! And Tinker hesitated too long and an opportunity to attack is lost. He vows not to lose another opportunity... and gives a glower at Jasper's tone of voice. "I'm gonna do that anyway", he grumbles.

The guard on Jasper is Tinker's target, as he steps up and flanks the monster, making him easier to strike. Then a silvered spear tip punches towards a kidney!

AC 17 Dam 5+5 sneak damage

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20  d20+11=16 ; d20+12=20 ;
Wednesday June 24th, 2015 8:07:30 PM

the magic sword moves much faster than Michael would ever have imagined, He feels blood dripping from the wound in his side, meaning that the bewitched blade actually got past his armor. Wow! He had better not mess around with this guy too much. He fights defensively and tosses a handful of chalk into the beasts eyes.

toss chalk, 16 +2 for flank, 18
+2 to ac for defensive fighting. =24 AC

DM Ken: Keep in mind, Flash powder is a 50gp alchemical creation that blinds. Chalk won't do a lot. It will also draw an attack of opportunity, as you are in melee range and making a ranged attack.

DM Warren: You also list having a piece of chalk in your belongings, rather than powder. If you're attempting the dirty trick combat maneuver, I will apply your roll to his CMD, rather than AC. But it will have to be something more effective than throwing a piece of chalk at him.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20 
Wednesday June 24th, 2015 8:10:19 PM

perception =20.
ooc: sorry didn't post it with the rest of the stuff.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 34/41 -- CMD 16  d20+7=11 ;
Wednesday June 24th, 2015 9:48:52 PM

Anna grunts from the impact of the bruiser's blow and then reciprocates with her over-sized magic club (11 vs AC, since Jasper's 16 missed then so does this) and once again misses her mark.

She then takes a five foot step to her right to separate herself from her assailant.

Meanwhile the stirge who has attached itself to Gnarlfang continues to feed (additional point of con damage to Gnarlfang)

=========
Active Effects
+1 Perception / Intimidate : 93 rounds
+ 10 base speed : 5 hours
+ 2 natural armor : 50 min
+ 4 strength : 46 rounds
shilelaghed club : 47 rounds
summoned stirge : 4 rounds

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}

Prudence Gundle [AC 18; HP 48/48] (Kathy)  3d4+4=7 ;
Wednesday June 24th, 2015 10:03:51 PM

The fight is getting crowded, so Pru steps aside and sends a trio of Magic Missiles at one of the rats.

[7 points of force damage to R1, or to R3 if R1 is already down.]

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+6=9 ;
Wednesday June 24th, 2015 10:18:41 PM

in dwarven Jasper says " Relax Tinker, I am only shouting orders to keep their focus on me. I know we all know our jobs. Though we might need to bail te boss and halfling out soon. That sword looks like it has some teeth to it. They were hit hard."
In common he points out another target. " Hope lass, put a few feathers in Gnarlfang an give our lads there a break. Tinker and I have this rabble."
With Tinker at his opponent's back, Jasper swings again, missing badly.
Hit AC 11 after flanking, miss.

Spells in effect
Shield of Faith 29 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple)  d20+12=22 ; d8=1 ; d8=1 ; d8=6 ; d8=6 ;
Wednesday June 24th, 2015 11:31:58 PM

Spells in effect: mage armor

Perception +12 DC15 = 22

Noticing the effects of the magic sword does not help Nikolai much. Hurting really bad from the swords bite, he knows that falling at this point will only bolster the wererats. He tells Michael, "Keep him busy, I'll be right back!"

take 5' step back, take healing potion out of storage, drink potion of CMW (2d8+3)
Healed = 6+ 6 + 3 = 15
(we reroll 1's for healing)

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+6=26 ; d20+6=18 ; d20+6=20 ; d8+10=13 ; d8+10=17 ; d8+10=13 ; d8+10=11 ; d8+10=16 ;
Thursday June 25th, 2015 2:17:47 PM

Hope takes a deep breath and fires again.

Attack Big Cheese: 26 (Crit) 20 to confirm.
Damage: 13, 43 if confirmed.
Attack2: 18
Damage: 11


DM Warren - The Warehouse District Blues The "Were"house  d20+11=14 ; d20+11=31 ; d20+11=31 ; d100=70 ; d20+8=23 ; d20+8=21 ; d8+3=10 ; d20+3=12 ; d20+5=17 ; 2d6+1=3 ; d20+8=26 ; d20+6=19 ; d8+3=10 ;
Thursday June 25th, 2015 4:47:13 PM

Tinker steps heroically (or foolishly?) into flanking position behind Tinker's target, drawing an attack from each. Luckily the glue slowed one down, but the other manage to draw blood before Tinker's weapon pierces his side. 10ft move - 2x AoO, 1 hit for 10 damage

Anna can't seem to hit her target, but her stirge continues its grisly duty.

Pru's missiles slam unerringly into the glued rat.

Jasper speaks confidently of taking out his targets, but fails to followup. His backup fares a bit better, as the two lookouts flank him as well, and one manages to take a small piece with his sword. 11-10 = 1dmg

Nikolai takes advantage of Michael's distraction to quaff a potion of his own, immediately making him feel much better and ready to take another beating. Just in time, one of Hope's arrows flies through where Nikolai was standing to lodge firmly into Gnarlfang. No crit, 13 dmg

Gnarlfang looks confused at the small piece of chalk that flies at his face missed his CMD. He ducks it on instinct and lets a quick jab fly at Michael, but perhaps he was thrown off just enough, because his strike falls short. A moment later, he perceives the draining sensation on his back, and reaches back to yank out the stirge, despite its heroic efforts to hold on, and stomp it beneath his feet.

Seeing an easier target in Tinker, the rats both go after him, though the glue once again slows one of their blades enough for him to dodge. another 10 damage

R1 AC17: 17dmg, glued
R2 AC17: 19dmg
R3 AC17: 21dmg
R4 AC17: 19dmg

Gnarlfang AC21: 25 dmg, 2con dmg

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 34/41 -- CMD 16  d20+9=22 ; 3d6+8=17 ;
Thursday June 25th, 2015 6:56:37 PM

Anna takes a diagonal 5 foot step to gain flanking with Tinker. She then swings her over-sized club again. Third times the charm she thinks as her shillelagh lands a solid blow on Rat 1. (22 vs AC; 17 magic bludgeoning not silver dmg)

=========
Active Effects
+1 Perception / Intimidate : 92 rounds
+ 10 base speed : 5 hours
+ 2 natural armor : 50 min
+ 4 strength : 45 rounds
shilelaghed club : 46 rounds

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(1/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+6=12 ;
Thursday June 25th, 2015 7:14:54 PM

OOC
I take solace in the fact that even without power attack, none of these attacks would have hit. If these were not electronic dice, there would be a freezer and hammer in their future.
IC
Obviously too occupied watching the entire battle and not concentrating on the foe in front of him, Jasper once again misses the nimble wererat in front of him.
Attack hits AC 12, miss power attacking.
"Pour fire into Gnarlfang. With nothing left to support, the others may surrender."

Spells in effect
Shield of Faith 27 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points


AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 22/42 "Tinker" (SteveK)  d20+8=23 ; d6+2=3 ; 2d6=7 ;
Thursday June 25th, 2015 9:56:44 PM

tinker is cut hard twice, and belatedly thinks of making himself harder to hit. "Always a day late and copper short with those ideas, Daemar", he chastised himself.

The dwarf begins a deceptive weaving of his urgrosh, making himself a harder target. He can't himself very well this way, but his flanking gets his battlemates a better chance as long as he can stay on his feet!

Tinker nods and harrumphs, acknowledging Jasper's tactics. Just keep them occupied, just keep th occupied.

Fight defensively +3 AC

Attack 23. Dam 3+7


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple)  d20+9=17 ;
Thursday June 25th, 2015 11:11:32 PM

Spells in Effect: mage armor

Nikolai hopes that the distraction from the piece of chalks helps him out as well. He steps back into melee and makes another slivered kama stab at Gnarlfang.

5' step to flank.
Standard Kama AttK +7 +2(flanking) = 17 miss

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20  d20+13=14 ;
Thursday June 25th, 2015 11:28:06 PM

Seeing the winged, fleshy potato like monstrosity come off of the creatures back like some blood engorged tick gives Michael a momentary case of the willies and his rapier flashes in front of him like a big ol' flyswatter. the only thing he swats though is air.

to hit ac 14 natural 1 miss.

Prudence Gundle [AC 18; HP 48/48] (Kathy)  3d4+3=14 ;
Friday June 26th, 2015 11:01:46 AM

Pru lets off another spread of Magic Missiles, then works her way behind some boxes, looking for a better vantage point.

[R1 takes another 14 points of force damage. Or R3, if R1 is down already.]

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=21 ; d20+10=19 ; d8+6=13 ;
Friday June 26th, 2015 5:59:23 PM

Hope slows down and focuses on accuracyy instead of damage. She is annoyed that she can't seem to hit Gnarlfang.

Attack: 21
Damage: 13

DM Warren - The Warehouse District Blues The "Were"house  d20+8=12 ; d20+6=13 ; d20+5=8 ; d20+5=11 ;
Friday June 26th, 2015 10:12:44 PM

Anna makes her presence known by beating the glued rat upside the head.

Jasper is distracted with thoughts of an icebox, possibly one containing several hard objects to cool his ale, which could be shattered in celebration after it is drunk. Either way, his attacks continue to miss his target.

Tinker, despite his defensive tactics, manages to keep sticking that blasted silver point into his target. assuming R3 still?

Nikolai and Michael renew their assault on Gnarlfang, but both are unable to make their attacks stick.

Pru and Hope continue their missile assaults, both striking their targets unerringly.

The two rats embroiled in fighting with the plucky dwarves and casters cannot seem to find their targets now that they are fighting in their own defense. Similarly, their allies cannot make their blows find the enemy either.

It seems that Gnarlfang is tiring of being the target of arrows, and withdraws himself from between his two foes. drawing AoOs from Michael and Nikolai He draws another potion as he does so, and quickly quaffs it and disappears!

R1 AC17: 38dmg, glued
R2 AC17: 19dmg, subdued
R3 AC17: 31dmg
R4 AC17: 19dmg, subdued

Gnarlfang AC21: 38 dmg, 2con dmg, invisible

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20  d20+13=20 ; d20+13=24 ; d4=4 ; 3d6=9 ;
Friday June 26th, 2015 10:50:02 PM

as the big rat begins to withdraw Michael attemptst to work his rapier between the plates of his armor, but his perfect rapier thrust hits instead the armor and the blade bows mightily, this gives him a point and an opening though he moves to keep the target flanked between Nikolai and himself and as the big cheese pulls the potion out Michael's second thrust finds the crease and sinks deeply into Gnarlfangs groin, TAKE THAT! YOU MANGY CUR he shouts as he draws the blade from the femoral artery to a fountain of crismson blood.

Aoa to hit ac 20 miss
regular attack to hit AC 24 4 points rapier 9 points sneak attack =3 points per round bleed out.

Michael will accept an AoA on himself to keep the target flanked with Nikolai. His blood should become visable, and perhaps even stain him as he bleeds out.

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Friday June 26th, 2015 11:38:46 PM

Jasper watches their target slip past Nikolai and Michael and...disappear.
The dwarf thinks fast and says
" Hope, can Drake find him by scent and trip him? Otherwise we are going to lose him."

OOC
Question time.
DM Warren,
Gnarlfang moved, drawing AoOs then drew a potion, then drank it in one round?
I get that as a move action and 2 standard actions, is that correct? Even using a haversack it would be 2 moves and a standard.
If that is correct, then he used a hero point (yeah, we ARE facing a boss).
If he used a hero point, then he is in the square he went invisible in because he is out of actions.
So.... this is our round to stop him. We need to sticky bag him, or kill him or make him visible this round. Otherwise, he can be anywhere next round.
I want to wait for answers before posting anything other than that question to Hope.

OOC: Nik fixed the bold brackets

DM response: you're correct - too much flavour made it unclear. He drew a potion (move action) and drank it (standard action). As far as you know, he is invisible in the same space.
David: Bah,I would have been OK with him having hero points.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple)  d20+9=22 ; d6+3=9 ; d20+10=29 ; d100=39 ;
Friday June 26th, 2015 11:43:05 PM

Spells in Effect: mage armor

Nikolai renews his determination to put Gnarfang's ratbut on trial at the Citadel and takes a swipe at him as he tries to get away.

AoO +7 +2(flanking before he moved) = 22 dmg 9 -1(silvered) = 8

The rascawy werewat drinks a potion and vanishes!
Well They know where he is at this moment and Michael moves to keep him flanked. Only bad part is that he has Total Concealment. But they have to try. Nikolai Moves to keep where he knows Gnarfang is at the moment and launches himself into the spot where Gnarlfang was last seen!

Improved Grapple Attack CMB +10 = 29

Total Concealment miss chance (50%) 1-50 misses: 39 miss

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Saturday June 27th, 2015 12:10:53 AM

OOC
Thanks Jon 8)
Is it possible to use a hero point to reroll the miss chance? It would still be a 50/50 shot so it isn't great odds, but I thought I'd ask.

DM Ken - Climb Skill 
Saturday June 27th, 2015 4:00:49 AM

DM Ken: Michael, striking an invisible target means you have to deal with total concealment.

Roll 1d100. On a 1-50, you miss. 51+, and you succeed.

Also, blood doesn't reveal an invisible creature. It's an abstract things I guess. The game points out that damage isn't always a mortal wound, but sometimes just the ebb of strength as battle goes.

AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 22/42 "Tinker" (SteveK)  d20+10=22 ; d6+2=5 ; 2d6=7 ;
Saturday June 27th, 2015 8:27:50 AM

Tinker grimly continues to weave his urgrosh in a defensive pattern, choosing his time to punch the silvered spear point at the rat! He maintains his stance to keep both the enemy flanked, and scowls when the cry of 'invisible' is heard through the were-house!

Fight Defensively-2 attack +3 AC

Attack 20. Dam. 5+7 sneak

BrianZ test post 
Saturday June 27th, 2015 12:48:28 PM

greetings all, just dropping a test post here which can be deleted later. My name is Brian, maybe some of you know me? I was a member of the Wold, some years ago, I even took a turn as a DM for a bit.

It looks like I will be joining this game. I'm still mulling over character ideas, and I am open to suggestions. Since this is not an ooc board, please post the ideas in LnB or email them to me directly at: bblopeATyahooDOTcom. Once I have everyone's email added I will send out a longer mail to introduce myself more fully to everyone. Glad to be here, and I look forward to gaming with all of you!

Anna Morphe[Tigress] (Hugh C) -- AC 16/11/15 - HP 34/41 -- CMD 20 / 24 v trip - CMB +9/+13 grapple  d20+10=12 ; d20+10=26 ; 2d6+7=15 ; d20+12=23 ;
Saturday June 27th, 2015 3:52:09 PM

Anna noticing Gnarlfang seemingly disappear thinks Oh No You Don't.

She drops her club, smiles and calls out in the direction of Gnarlfang, "Let's play a game of cat and mouse!"

The druidess starts to shift. Reddish-orange fur slashed with black stripes sprouts all over her body as she elongates and drops to all fours. Her teeth lengthen and sharpen, her hands and feet become paws and her gear melds into her body. When she is done shifting she has taken the form of a 600 pound, nine foot long tigress. Anna-tigress lets out a roar in Gnarlfang's direction.

She moves in front of where Nikolai and Michael are, trying to sniff out the invisible were rat provoking an AOO from R1. (OOC: per the scent rules, When the creature is within 5 feet of the source, it pinpoints the source's location. This mean Anna has presumably found the invisible Gnarlfang)

If and only if Anna can smell out invisible Gnarlfang, she spends a hero point to gain an extra action and attempts to bite the were rat (12, OOC spending second hero point to re-roll)

It looks like her jaws are going to close on open air but she digs down deep and manages to find flesh (26 vs AC; 15 non silver bludgeoning, slashing and piercing damage) and she attempts to grapple Gnarlfang with her powerful jaws (actually 24 vs CMD to grapple as forgot the +1 size bonus, no AOO and automatic thanks to grab)

(OOC: action summary - drop club [free action], speak [free action], shift [standard action] , roar [free action], move [move action] , bite [hero point bonus standard action])

Active Effects
wild shape as beast form II - Large animal, Tiger (6 hours):
+4 size bonus to Str
+4 natural armor
-2 size penalty dex,
-1 Attack,
-1 size bonus AC,
-4 stealth,
-2 fly,
+1 CMB,CMD
low-light vision
scent
grab
pounce
2 claws+10(1d8+7 plus grab)
bite+10(2d6+7 plus grab) (adjusted for bull's strength)
pounce
size 10 reach 5
50 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : 91 rounds
+ 10 base speed : 5 hours
+ 2 natural armor : 50 min
+ 4 enhancement bonus strength : 44 rounds
shilelaghed club : 45 rounds

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}



Prudence Gundle [AC 18; HP 48/48] (Kathy)  3d4+3=11 ;
Saturday June 27th, 2015 7:15:38 PM

Pru emerges from behind the crates, only to realize that Gnarlfang has disappeared.

"Oh, bother," she says, and launches some more Magic Missiles.

[Rat 2(?) takes 11 points of force damage. I'm not able to tell which one is yellow and which one is green, so it might be Rat 4. That one that's just in front of Pru.]

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20 
Sunday June 28th, 2015 12:09:26 AM

I don't know, spurting blood is a pretty good indicator of positon, I'd call it a partial concealment and give it a 25% chance.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20 
Sunday June 28th, 2015 12:17:27 AM

sorry posted that before I read the DM post.
blood has a smell though...


AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+6=13 ;
Sunday June 28th, 2015 12:46:25 AM

Huh, not every day you see that happen Muses Jasper
He shrugs and swings at the rat in front of him if it is still alive. If not he steps over to the other one that isn't subdued, he will let those live, for now. There will be time to talk to them later.
Hit AC 13, I really want a recheck on this die roller. I think mine is broken.

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Sunday June 28th, 2015 9:50:11 AM

OOC
Hmm, a question comes to mind. Is escaping a grapple an "attack" as far as an invisibility spell is concerned?
Also, unless I miss my guess, that grapple/bite still needs a miss chance vs invisible, unless the scent ability counts for targeting. Does it?

DM Ken - Climb Skill 
Sunday June 28th, 2015 10:33:22 AM

David,

I'd say no and yes, respectively.

Breaking grapples aren't attacks. Grapples are.

Scent pinpoints, pinpoint narrows down the square. Even if the square is pinpointed, they are still invisible in a 5ft space and miss chance applies. But rather than make her check back in on a weekend, I imagine Warren will roll it in his DM post.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple) 
Sunday June 28th, 2015 1:37:53 PM

OOC: Invis vs blood and grapple

I concur with the DM on the grapple ruling. It is not an attack but an attempt to escape.

Blood does have a smell but as DM ruled, smell leads you to the square and that's it. If he moves, he will leave a trail of non-invis blood but that only tells us which way he's going. Blood on the body is still invisible.

Presumably, if he stays still long enough and a pool of blood collects at his feet, we can know his exact position and maybe get partial concealment, but we don't handle PCs this way so we shouldn't handle NPC this way either.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20 
Sunday June 28th, 2015 5:25:57 PM

ooc: good point. So remember kids, stop those leakers before you drink your invisibility potion!


DM Ken - Climb Skill 
Sunday June 28th, 2015 6:35:56 PM

Again, the expectation that every successful attack end with a blood spray is unrealistic. A guy with a few hundred hit points would bleed out before a quarter of the way dead.



DM Warren - The Warehouse District Blues The "Were"house 
Monday June 29th, 2015 7:21:47 PM

Busy day at work and lots of stuff to process - will get a post up when I get home. apologies for the lateness.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20 
Monday June 29th, 2015 7:24:09 PM

ooc: I'm not saying that every attack has a "Lone wolf and cub" blood spray attached to it...although that would be really cool, but if you are dropping 3 points per round you have to be leaving a trail on the floor. the way I read the rules about invisibility, things not in your possession become visible. I contend that blood dripping off your body is no long in your possession.

DM Warren - The Warehouse District Blues The "Were"house  d100=75 ; d100=100 ; d20+6=11 ; d20+10=14 ; d20+3=19 ; d20+3=6 ; d6=4 ; d6=2 ; d20+6=10 ; d20+8=17 ; d6=1 ; d6=4 ;
Monday June 29th, 2015 8:35:51 PM

Miss chance for Michael: 75% - hit Michael's frustration is played out at he finally lands a solid strike on Gnarlfang, even after he disappeared from view.

Nikolai manages to strike him once, but his attempt to grapple him falls short.

Tinker keeps up his assault on one of Gnarlfang's guards, who is beginning to look the worse for wear.

In an heroic effort, Anna displays another burst of power and where she was standing is now a fiercely growling tiger. She bounds by her previous target (who misses her mightily) and latches her jaws onto the invisible and fiercely struggling Gnarlfang. miss chance: 100 - hit (guess the game really wanted you to hit!) Her haws latch on and catch him in an unbreakable grip.

Gnarlfang struggles in vain, but cannot escape the tiger jaw trap!

The loaders continue to strike at the bruiser between Jasper and Tinker, but are unable to do more damage than Jasper is doing. The other moves to strike at the Tiger that is gnawing on his boss.

The rat being pinned down by workers on the eastern side of the were-house ceases his struggles with the additional incentive of Pru's magic missiles slamming into him.

A bit too late, hundreds of tiny rats swarm out of the corners to come to their master's aid. One covers Tigress Anna, the other begins crawling over Pru. AoO's for each of you

Anna, 1 dmg, DC12 fort save
Pru, 4 dmg, DC12 fort save


R1 AC17: 38dmg, glued
R2 AC17: 19dmg, subdued
R3 AC17: 43dmg
R4 AC17: 30dmg, subdued

Gnarlfang AC21: 64 dmg, 3 bleed, 2con dmg, invisible

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=16 ; d20+3=15 ;
Monday June 29th, 2015 9:08:47 PM

Hope whistles for Drake and sends him after Gnarlfang, then fires an arrow after the invisible rat. Both are unsuccessful in their attempts to bite and strike the invisible rat even though he is grappled.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple)  d20+5=17 ; d6+3=8 ; d20+5=13 ; d6+3=8 ;
Monday June 29th, 2015 9:30:35 PM

The fight now has gone from trying to catch the Big Cheese to stomping on a bunch of little minions. They scurry about with speed and manage to swarm over Pru and Anna.

"Anna-Tiger, go for the pin, we'll get these pesky rats off of you!" he calls out encouragement.

Attack rats on Anna:
Flurry of Blows(unarmed attack) -
Att1 +5 = 17 dmg = 8
Att2 +5 = 13 dmg = 8

If first attack kills one, second attack goes for a second.

Anna Morphe[Tigress] (Hugh C) -- AC 14/9/13 - HP 33/41 -- CMD 20 / 24 v trip - CMB +9/+13 grapple  d20+18=24 ; d20+9=12 ;
Monday June 29th, 2015 9:46:27 PM

(OOC: Per the grapple rules: If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds so I guess I get to make my check to maintain the grapple at +5, giving a +18 to grapple?)

Anna-tigress attempts to maintain the grapple against Gnarlfang and then pin him. (24 vs CMD; if succeeds then Gnarlfang gains the pinned condition and loses grappled condition and Anna remains grappled but loses her Dex bonus to AC)

She also lets loose another roar, this time in what she hopes is the invisible were rat's face for good measure.

(Fort Save : 12 = success)

Active Effects
wild shape as beast form II - Large animal, Tiger (6 hours):
+4 size bonus to Str
+4 natural armor
-2 size penalty dex,
-1 Attack,
-1 size bonus AC,
-4 stealth,
-2 fly,
+1 CMB,CMD
low-light vision
scent
grab
2 claws+10(1d8+7 plus grab)
bite+10(2d6+7 plus grab) (adjusted for bull's strength)
pounce
size 10 reach 5
50 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : 90 rounds
+ 10 base speed : 5 hours
+ 2 natural armor : 50 min
+ 4 enhancement bonus strength : 43 rounds
shilelaghed club : 44 rounds
Grappled condition (-4 dex; cannot move; -2 attack and CMB rolls except grapple)

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}



AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 22/42 "Tinker" (SteveK)  d20+10=16 ; d6+2=6 ; d6=1 ; d6=1 ;
Monday June 29th, 2015 9:56:22 PM

There is only one guard left and Tinker works to drop that number by one so his battle buddies can take care of Garfang. He abandons his defensive stance and thrusts full out!

Attack 16. Dam 6+2 sneak

Prudence Gundle [AC 18; HP 44/48] (Kathy)  d20+1=11 ; d20+3=23 ; 5d4=11 ;
Monday June 29th, 2015 9:58:20 PM

As the rat swarm approaches, Pru waves her longspear in its general direction, but nothing really comes of it. [Hit AC 11, which I assume is a miss.]

"Ghaa!" she cries as the rat swarm starts nibbling--but she suffers no other ill effects. [Fort save 23; natural 20.]

She takes a staggering step back away from the swarm, and lets them have a Burning Hands at point-blank range!

[The rat swarm takes 11 points of area-effect flamey damage; Reflex save DC 15 for half.]


AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Monday June 29th, 2015 10:48:29 PM

Jasper again misses spectacularly. He curses the cheaply made silver axe and considers swapping it for his dwarven made axe. But having seen how little the non silver weapons do to these rats he just grips it tighter.
" Finish this rat Tinker, I don't think I could hit him if he was big as a wall."

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20  d20+11=28 ; d4=4 ; 3d6=7 ;
Tuesday June 30th, 2015 1:22:12 AM

Seeing the nasty rodents swarm in Michael still thinks the greater threat is Gnarlfang, Judging where he is by a large tiger mauling him Michael run his rapier into the void the tiger is crouched upon,

to hit ac 28 4 points of damage. I'd say he looses his dex bonus being pinned under a tiger so 7 points of sneak attack for 11 points

DM Ken - Concealment checks! 
Tuesday June 30th, 2015 10:57:27 AM

Michael still needs a 51+ on a d100 for full concealment.

"A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional --4 penalty to his Armor Class. "

However.

"The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. This would mean that Gnarlfang is not taking sneak attack damage since he turned invisible."

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20  d100=24 ;
Tuesday June 30th, 2015 2:58:31 PM

fair enough, 24 for miss chance. so 4 points of rapier damage.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP25/43 Me+11(4), R+11, CMB+9, CMD+20 
Tuesday June 30th, 2015 2:59:32 PM

or is that more than 51? in that case 0 damage.

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Tuesday June 30th, 2015 4:43:58 PM

The accepted standard is high is good I believe.

DM Warren - The Warehouse District Blues The "Were"house  d20+5=16 ; d20+10=26 ; d20+7=25 ; d8+3=11 ; d20+3=22 ; d20+3=12 ; d6=4 ; d6=2 ;
Tuesday June 30th, 2015 7:20:44 PM

Anna's body is in the way of Hope's arrows, and she is unable to land a shot. Drake circles around and prepares to help keep him grappled if he should escape Anna's jaws.

The power of Nikolai's fists easily disperses the rats that are swarming over Anna, and the few that survive flee squeaking to the corners of the were-house.

Anna's teeth continue to bruise the battered boss, until a blow from behind loosens her jaws enough for him to wriggle free! 11 damage to tiger anna[i]

The rats avoid a large part of Pru's fire, but the sheer amount of it burns them badly, and they also disperse. [i]save pass, but +50% damage to swarms.


Michael fails to hit the invisible leader, as he has squirmed away from where he was expecting him. However, a small trail of blood leads away from where he was pinned.

Jasper and Tinker continue to occupy the other rat, but their blows are not getting through his defenses. A lucky hit by their rodent ally does though, and knocks him on his rear.

R1 AC17: 38dmg, glued
R2 AC17: 19dmg, subdued
R3 AC17: 47dmg (unconscious)
R4 AC17: 30dmg, subdued

Gnarlfang AC21: 67 dmg, 3 bleed, 2con dmg, invisible


AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 25/42 "Tinker" (SteveK)  d8=2 ;
Tuesday June 30th, 2015 8:01:31 PM

Having a moment, Tinker pulls out a Potion of Cure Light Wounds and drinks it. He isn't willing to kill the subdued guards, and can't get to (or see!) the Invisible Garfang. That leaves getting ready for the next need...

MOve - get potion
Std - drink potion 3 hp gained.

Anna Morphe[Tigress] (Hugh C) -- AC 16/11/15 - HP 22/41 -- CMD 20 / 24 v trip - CMB +9/+13 grapple  d20+10=17 ;
Tuesday June 30th, 2015 8:23:39 PM

(OOC: was that blow that Anna-tigress received from the swarm? If not is there another invisible attacker? Shouldn't that attacker be visible now? So confused. Also I apologize to our DMs but I really need to make a conditional post)

Reply: that attack was from R1 - right next to you before you move.

If the blood trail ends less than or equal to 50 ft from where Anna-tigress is she follows it.

If at the end of the blood trail she is within 5 feet of Gnarlfang and can pinpoint by scent, she will attack invisible Gnarlfang, but end up missing. She will then let loose a roar in frustration at missing the invisible were rat.

(17 vs AC = miss)

Otherwise if at the end of the blood trail she cannot pinpoint Gnarlfang she will use a second move action instead of the attack action to note the direction of the scent and point like a dog would in that direction, letting loose another roar to get her allies attention.

(OOC: Oh kindly Dms, please put Anna at the end of the blood trail on the map, wherever that is as there is no blood trail on the map.)

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+9=25 ; d20+9=13 ; d20+3=18 ;
Tuesday June 30th, 2015 9:44:02 PM

Hope tells Drake to find the rat and she charges after him.

Drake Scent Track Survival: 25
Hope aid another: 13


Prudence Gundle [AC 18; HP 44/48] (Kathy)  d20+6=24 ; d6+3=7 ;
Tuesday June 30th, 2015 9:59:00 PM

Pru steps up and readies an Elemental Ray in case Gnarlfang becomes visible within 30 feet of her.

If the ready goes off, she hits Touch AC 24 for 7 damage.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple)  d20+12=25 ;
Tuesday June 30th, 2015 11:10:45 PM

Something obviously hit Anna-tigress and Nikolai does not know what! Was it Gnarfang with an improved version of invisibility? Could be. Regardless, though, he knows that Drake and Anna have the best chance to keep track of him, so he takes a moment to study the area to see if there is someone else that could have hit Anna-tigress.

Perception +12 (look for signs of another invisible creature or someone else casting a spell from behind a create that they had not counted on) = 25

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+6=15 ; d10+6=16 ;
Tuesday June 30th, 2015 11:34:48 PM

OOC
It is the red ratman on the map right behind her that hit her. He moved up behind her when she moved there.
IC
Jasper steps up and swings at the ratman that hit Anna. It is the only standing opponent he can see. He hopes the others can track the fleeing Gnarlfang. Having an opponent like that escape would be unnerving.
Hit AC 15, 17 if Tinker counts as Flanking for 16 damage silver

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP30/43 Me+11(4), R+11, CMB+9, CMD+20  d8=5 ;
Wednesday July 1st, 2015 3:51:56 AM

There is a door near where we are fighting, Michael runs over too it and stands in front of it if that is where the blood trail is going towards. He downs a potion of CLW as he does so and watches the blood trail get closer.

CLW 5 points.

DM Warren - The Warehouse District Blues The "Were"house  d100=52 ; 2d6+7=15 ;
Wednesday July 1st, 2015 6:41:57 PM

Jasper is finally able to land a blow and puts down the last rat that he can see.

Tinker and Michael take advantage of some breathing room to close up some wounds of their own.

Nikolai and Pru keep their eyes peeled, but are not able to perceive anything new.

Anna and Drake home in on the invisible Gnarlfang with surprising ease. What's more, instead of empty air, Anna's jaws crunch down on flesh, making an audible snapping noise. prone -4AC, miss chance 52, attack hits, 15 damage There is no other sound from Gnarlfang though, and the were-house has gone eerily quiet.



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple) 
Wednesday July 1st, 2015 7:33:24 PM

Anna-Tigress sniffs down the rat and chomps down real hard. When it doesn't look like she is struggling with her catch, Nikolai thinks quickly. 'He could be playing dead!'

He quickly takes out his bedroll and drapes it over where he deduces the invisible wererat chief lies. This way at least his form is visible and if he wiggles any, it should make the bedroll ripple.

He lets Jasper take charge of diplomatically tying up the loose strings on these wererat thugs.

OOC: if we are out of combat rounds...

IC: then, once the form of Gnarltooth is discernible under the bedroll, he takes a rope and fumbles around to clasp the invisible ratpaws behind the body and ties them good. Then he does the same with the legs.

AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 25/42 "Tinker" (SteveK) 
Wednesday July 1st, 2015 7:59:06 PM

Tinker moves to the first Subdued rat guard with all the rats on him. "Keep him steady, boys, and we will truss him up in no time."

The first rat gets a set of manacles around the wrists.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 22/41 -- CMD 16  d20+11=26 d20+7=21 d8+1=2 d8+1=9 d20+9=22 d20+5=8 d20+8=26
Wednesday July 1st, 2015 8:33:44 PM

Anna-Tigress reverts back to her normal form. She shrinks in both weight and height and resumes standing as a biped.

She then says, "Neat trick with the bedroll, Nikolai, but I can do you one better."

She retrieves a 1 pound sack of flour from her haversack. "Always be prepared." She says, brandishing the flour sack.

If the party is out of combat rounds she will approach Gnarlfang, lift the bed roll and coat the downed were rat liberally in flour, dumping the contents of the flour bag over his prone form and hopefully revealing him. She will then re-cover him with the bed roll and start checking to see if the were rat yet lives.

(Perception: 26 / Heal : 21 to determine the were rat's condition)

If it looks like he will expire without immediate attention, then she will take her wand of cure light wounds out and use a charge on Gnarlfang. (9 hp healed)

If however it looks like he isn't in immediate danger of joining Gargul in the lands of rest she will take out her healer's kit instead and attempt to stabilize him the old fashioned way.
(Heal: 22)

Otherwise if it is a ploy she will take out some rope and tie him up. (Str check: 8 or CMB : 26, OOC: not sure which?)

Active Effects
30 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : 89 rounds - time after combat
+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - combat
+ 4 enhancement bonus strength : 42 rounds - time after combat
shilelaghed club : 43 rounds - time after combat

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}



Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Wednesday July 1st, 2015 10:35:32 PM

Not sure how things are going to shake out, Pru re-readies her Elemental Bolt.

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+4=17 ;
Thursday July 2nd, 2015 12:06:18 AM

Jasper turns and addresses the gathered loaders and workers.
"We were told that your former leader was still alive and among you. We would like to speak with him."
If the old leader presents himself Jasper plunges on.
" Gnarlfang led your people in a foolhardy plan, to steal from the Fist with impunity. That clearly did not turn out well for him. I want your word that your people will never do this again. Our people at the Citadel hold your drivers and workers that were employed against us. When I return I have already promised to speak on their behalf. I would also think that the Citadel may have use for a ring with your group's stealth. If approved you may end up working for the Fist, under its protection to do what was done here, to opponents of the Fist. I am not of rank to negotiate that, but will suggest it in our debrief."
"See to yer people. Gnarlfang is no longer your problem, but the Fist's. And the Fist does not have problems like him for long. "

Diplomacy 17

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP30/43 Me+11(4), R+11, CMB+9, CMD+20  d20+12=28 ; d20+17=27 ; d20+14=16 ;
Thursday July 2nd, 2015 12:45:17 AM

seeing that the battle is well in hand and coming to an end, Michael slips through the door behind him and commences to explore the offices and rooms...quietly, thoroughly, with full situational awareness and looking for traps. if he finds a chest or hidden place, he get Tinker to help, any loot he finds he stages in an unused room. any intel he finds he pockets.

Perception 28
stealth 27
Trapsense 16



Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+10=21 ; d8+6=12 ; d20+3=6 ;
Thursday July 2nd, 2015 1:51:12 AM

As Gnarlfang is dealt with, Hope traiins her weapon on him, ready to put another arrow in to him should he be faking. Drake will also be at the ready with his teeth bared.

Ready Action Attack: 21 Damage 12
Drake: Meh.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d8=6 ; d8=7 ; d8=8 ;
Thursday July 2nd, 2015 2:21:17 AM

oh! and he chugs 3 more CLW potions while he's at it. well since he healed up on 2 he does not take the 3rd one.

CLW 6
CLW7 13 points.


DM Warren - The Warehouse District Blues The "Were"house 
Thursday July 2nd, 2015 5:57:12 PM

Anna and Nikolai see to making the invisi-rat unable to escape their sight again. Anna can tell that it an exercise in futility though, as he is not moving, and will not be doing so ever again. After a minute, the invisibility wears off, and they are surprised to see a dumpy man in once fine clothes, now torn and covered in blood. It seems that once he lost consciousness, he reverted to his human form, and a tiger bite became much more lethal. (are they ever not?)

Tinker sets himself to restraining the former guards under Hope and Pru's watchful eyes. The guards are not much resisting now that their benefactor is not around, and the workers much outnumber the remaining two of them.
Michael focuses on the important stuff - treasure! And intel, if he should come across it. He does find a back office set up with everything one would expect for a successful business venture: desks, paper, pens and ink, and the like. There is also a chest that sports a very sturdy lock that does not seem to be trapped.

In due time, the former and reinstated pack leader does arrive, looking a bit haggard for his time in captivity. He is accompanied by several children that look quite happy to be reunited with their parents. To Jasper's speech, he replies "We can't thank you enough for dealing with Gnarlfang. He seemed to have no care of his pack, which any true leader would put before all else. And because of this, I have to decline your offer. We have no love of fighting. We only wish to pursue out livelihood in peace. You are free to make your offer to the pack in general though. There are several younglings that will be wanting to make their own place in the world, and the Fist may suit them as a fine place to start.

After seeing the corpse of "Gnarlfang," he looks at them in confusion. I believe that you killed Gnarlfang, my own men watched you do it. But are you sure this is him? He does not smell right...


AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d20+3=8 ;
Thursday July 2nd, 2015 7:35:32 PM

" Wait, what?" is Jasper's educated response to the pack leaders question.
He saw no trap door open, nor any other movement on the floor, but there are poles leading to the rafters right near where Gnarlfang disappeared. He quickly casts detect magic and searches the rafters for any magic that the head rat may have been wearing, since his sword was clearly magical. He curses under his breath realizing the sword was not found on the corpse, where it would surely be if the corpse belonged to Gnarlfang.
" I saw no trapdoor, did any of you? Where's the blasted sword he nearly took yer head's off with?!"
Perception 8

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison, Enthrall
3/3 channel energy used (2d6 healing per use)
1/6 rebuke death used
1/6 calming touch used
-2 hero points

AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 25/42 "Tinker" (SteveK) 
Thursday July 2nd, 2015 10:10:54 PM

Tinker continues to immobilize the other rat guards, using rope as bindings.

When the call arises that the dead one may not be Gnarlfang, Tinker frowns, and looks at the helpful ratfolk. "You ever see Gnarlfang not transformed? You ever see that man around? If you can identify the dead man as being around the same time as Gnarlfang, we'll know that they are two different people.



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple)  d20+7=19 ;
Thursday July 2nd, 2015 10:37:36 PM

Nikolai answers the old boss, "That is quite understandable. The life of a merchant is a bit less dangerous than that of a mercenary warrior. Unless you mess with those mercenary warriors, that is," he grins back and extends his hand for a hand-shake.

"My name is Nikolai. I speak for this Fist and for the Mailed Fist as a whole, that we are thankful for the assistance of your pack in catching this thief. The Fist's now will be receiving their much needed supplies."

When the old boss mentions that the smell of dead Gnarlfang isn't right, Nikolai muses, "Well, we know he was bleeding bad when he became invisible. We followed his bleeding tracks. Our Tigress followed is scent and caught him. So let's see what equipment he has and what manner of wounds. Meanwhile, maybe Drake can look around for more blood tracks. But now that this one is dead and in his human form, he may not exude that smell you are used to. Once we get back to the Citadel, we can look into this phenomenon."

The dead alleged Gnarlfang is stripped of his gear and his wounds looked over. Nikolai specifically looks for kama-like wounds. His gear is carefully looked over for blood, like Nikolai and Michael's blood, and whether it even is of the same type as the were-Gnarlfang used.

He comments to the other wererats and the old boss, "You are not aware of a twin of his are you?"

On a whim, if the dead man is wearing a hat, Nikolai takes it off and tries it on and experiments looking like someone else same as he does with his Hat of Disguise.

Heal +7 (look for kama induced wounds) = 19



Anna Morphe (Hugh C) -- AC 18/13/16 - HP 22/41 -- CMD 16  d20+12=20 ; d20+7=26 ;
Thursday July 2nd, 2015 11:59:19 PM

Anna aids Nikolai in his inspection of the corpse. She renews Toros Taur Try and then takes a look at the slain were rat (Perception : 20 ; Heal : 26) searching for the puncture wound left by the Stirge. If she doesn't find it she will say, "It's not him, there is no mark from the stirge."

She then walks over to where the over sized club is and retrieves it from the ground and stows it in the quiver.

She then takes her wand out and asks, "Who needs healing?"

Active Effects
30 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : 10 minutes
+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - (combat + time after)
+ 4 enhancement bonus strength : 42 rounds - time after combat
shilelaghed club : 43 rounds - time after combat

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium, large animals; small and medium humanoids, small elementals
}



Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d20+12=26 ; d20+14=30 ;
Friday July 3rd, 2015 1:19:00 AM

going through the drawers in the office, do I find a ledger or letters bills recipets..things of this nature. I am careful to shut the door behind me as I explore, if anyone comes through it should let me know. Once I find what useful info I can I go get Tinker.

perception 26
trapfinding on the desk 30


Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22  d20+9=27 ; d20+9=28 ;
Friday July 3rd, 2015 6:19:03 AM

Hope and Drake begin trying to track down more blood in case this is not the real Gnarlfang.

Hope Aid another: 37
Drake Survival: 30 w/scent

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Friday July 3rd, 2015 6:19:37 AM

Hopes aid another is 27 not 37

Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Friday July 3rd, 2015 10:32:53 AM

Pru doesn't really know about blood, or scent, or tracking, or wounds. Nor does she know about ledgers or accounts. So she helps as best she can, and stays out of the way when there is nothing for her to help with.

When Anna asks about healing, she says, "Just a smidge."

DM Warren - The Warehouse District Blues The "Were"house 
Friday July 3rd, 2015 3:35:43 PM

Jasper's old eyes are a bit fuzzed for a moment, but he does eventually pick up the glow of the magic sword lying on the ground where the dead man dropped it. Additionally, his armor and belt radiate magic, as do a ring, an amulet, and two potions. The swords that were wielded by the bodyguards also glow with magic.

Tinker continues immobilizing the guards (two of whom are bleeding on the floor still), and divests them of their swords.

Nikolai finds wounds that seem to be consistent with the battle they just fought, and Anna finds the spot where the Stirge was draining him. But without her improved feline senses, she cannot smell for anything anymore. Drake and Hope find no blood trails but this one.

Michael finds only blank papers and ink stains in and about the desk, and his eyes are once again drawn to the locked chest.

Pru accepts Anna's offer of healing, but defers to the more wounded first.

In answer to their questions:

No, we never saw him as a human. That was part of the problem. If we could have found him in his human form, we could have rid ourselves of his domination long ago. This man must be him, but it is strange that his scent has changed. That must be why we could never find him. The pack master also gives his gratitude to Nikolai and the others for their assistance, as it was as much or more as what they were able to give, and they will be forever grateful.


2000 exp for combat
1 hero point to Jasper for sticking to his convictions and allowing the rats to help themselves
1 hero point to Anna for preventing the escape of the big bad


AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 25/42 "Tinker" (SteveK)  d20+12=19 ; d20+18=23 ; d20+16=31 ;
Friday July 3rd, 2015 5:31:18 PM

Tinker's head whips around when Michael calls out about the locked chest. His fingers start to itch and his eyes light up with an eager glow. The dwarf trots over with an enthusiasm like a little boy going to a candy store.

Once present with the chest, Tinker slows down and calms his breathing. He casts Taurs Try to make him more perceptive like a Minotaur and then checks for traps, tries to clear any trap, and tried to pick the lock.

Perception For trap - 19
Disable trap - 23
Disable Lock - 31

OOC: 6th level! Thanks DM KenE and Wayne!


AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest)  d4=3 ; d4=4 ; d8=3 ; d8=5 ;
Friday July 3rd, 2015 6:57:53 PM

OOC
<cough> Warren, not Wayne
IC
Satisfied that tey have their man, Jasper turns back to other more spiritual concerns. He steps over to each of the downed prisoners and with a touch of his hand, pushes Gargul's touch back gently. Gargul will get them, but not yet. Flower will make nice with Gargul and assure him of this, Jasper has no doubt.

Rebuke death on the 2 downed rats. One is healed for 4 points, the other for 5.

When Tinker heads off to go possibly get hurt by a trap, Jasper stops him for a moment and, with a few words to Flower, closes the wounds the Dwarf suffered in the fight. He then pats the younger dwarf on the shoulder, sending him on to what he truly loves.
Cure Moderate Wounds on Tinker for 11 points of healing
He steps to Nikolai's side and whispers," All of Gnarlfang's guard's weapons are magic, as was his weapon, belt, armor, amulet, ring and 2 potions. I can't do any more healing, unless of course, the target is unconscious and dying. All 4 guards are stabilized either for transport for trial or to be let go, at your discretion. Orders sir?"
Jasper finishes more loudly and snaps to attention. He may have won the hearts of the lycanthropes so far, but they need to know that Nikolai is in charge here. What he says goes.

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison
3/3 channel energy used (2d6 healing per use)
3/6 rebuke death used
1/6 calming touch used


Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16  d20+9=13 ; d20+9=26 ; d20+9=17 ; d8+1=9 ; d8+1=5 ; d8+1=9 ; d8+1=5 ; d8+1=5 ; d8+1=6 ; d8+1=9 ; d8+1=8 ; d20+11=18 ; d20+11=19 ; d20+11=31 ;
Friday July 3rd, 2015 7:17:19 PM

Anna attempts to stabilize the thugs who are bleeding on the floor using her healer's kit. (Heal : 13, 26)

If either is still not stable afterwards she will attempt to stabilize again. (Heal : 17 if needed)

She then uses her wand on Nikolai, Tinker, Pru and herself.

Nikolai heals 14 hp (+9 hp, +5 hp)

Anna heals 19 hp (+9 hp +5 hp, +5 hp)

Pru heals 6 hp (+6 hp)

Tinker heals 17 hp (+9 hp, +8 hp)

After that the druidess pauses to reflect about lycanthropes and scent. Trying to figure out a way to mask one's scent when in humanoid form using either mundane or magical means.

(Knowledge [Nature] : 18 , Knowledge [Arcane] : 19 , OOC: ignore the 31 misclick)

"Could it be possible that Gnarlfang was somehow tipped to the investigations into his activities and used someone else as a stand in, prior to us arriving?" She muses.

(OOC: I won't level till sometime next module as I joined late and still need 6k more exp)

Active Effects
30 ft speed (adjusted for longstrider)
2 of 2 hero points spent

+1 Perception / Intimidate : (10 minutes - time since last post)
+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - (combat + time after)
(OOC: I think it has been at least 5 min since the bull's strength + shillelagh, let me know otherwise)

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast,Plant Growth(Domain)

Wildshape:
(0/2) times remaining
2 times per day up to 5 hours per shift
small and medium humanoids and animals
}



Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d20+10=27 ;
Saturday July 4th, 2015 2:13:56 AM

While Michael is a decent lock pick, He knows he has neither the talent nor the love that Tinker has. I get pumped by the big dwarfs enthusiasm though and try to make myself useful as the dwarf works on the safe. Holding the the light, handing him picks, listening at the tumblers as he manipulates them. that sort of thing.

aid another. (disable device) 27 +2 to Tinkers skill check.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple) 
Saturday July 4th, 2015 6:31:09 AM

OOC: I keep forgetting to mention to the new folks that Nikolai has a wand of CLW as well as the Necklace of Fireballs. Just an FYI. :}

IC: "Thanks Jasper, for the report. I think it is safe to say we got Gnarlfang. Unless this is a twin, of course. We've made sure these others survived and we'll have them bound up tight for our trip back. We can borrow a wagon from the Shark Regiment, maybe even a cage. That would be nice. I think a return by land is a better deal at this point. They'll stand trial I'm sure. However we need to have some other form of evidence as well. Anything here that can tie this operation to the Mailed Fist needs to be gathered up and taken with us. Look for crates and barrels with the Mailed Fist mark. We can have the Shark Regiment Commander come and inspect this place as a third witness as well."

Nikolai turns to the old boss and explains that his Fist will need to confiscate any materials found in any Mailed Fist containers as proof of evidence. He assures them that the pack won't be implicated in the thefts, only those four they take with them, and that the others that were caught along the road will be given a fair hearing with the evidence here that they were acting under duress.

One the wererat thieves are securely tied up, the Fist go looking for Mailed Fist property in the were-house.

AC 26 Touch 13 FF 25 CMD 20 HP 51/51 Jasper Steelfist (David Feest) 
Saturday July 4th, 2015 2:37:57 PM

Jasper turns to the loaders, his newest comrades, and asks a simple question to move things along.
" Can ye show us any of the Mailed Fist gear that Gnarlfang took? It will help get us outta yer hair faster and to prove to our leaders that Gnarlfang and his supporters, and not the rest of ye were to blame for the thefts. This in turn'll help clear the drovers we already captured and get them free and on their way back home to ye."

Spells in effect
Shield of Faith 26 rounds
Remaining Spells prepared: Light, Detect Magic, Purify Food and Drink, Detect Poison
3/3 channel energy used (2d6 healing per use)
3/6 rebuke death used
1/6 calming touch used


Prudence Gundle [AC 18; HP 44/48] (Kathy)  d20=18 ;
Saturday July 4th, 2015 4:58:12 PM

"Thank you, Anna," Pru says when her wounds are healed.

She starts helping to look for evidence. [Perception 18]

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Sunday July 5th, 2015 7:18:46 PM

Hope smiles to her companions. "Wow, very good job. That was quite impressive work everyone did."

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 47/47 -- CMD 22 
Monday July 6th, 2015 6:05:30 PM

Checking in.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 41/41 -- CMD 16 
Monday July 6th, 2015 7:53:02 PM

"You are welcome, Pru." Anna replies, smiling, "I think I figured out how to cast spells while wild shaped."

DM Warren - The Warehouse District Blues The "Were"house 
Monday July 6th, 2015 8:05:24 PM

Between the rogues' efforts, the lock to the chest is easily thwarted. All that practice back at the Citadel really paid off!

The chest contains all sorts of damning evidence that was created on the adjacent desk. Inside, they find the ledgers that have tracked the source and destination of stolen goods from many different outfits, though none were so profitable as what was stolen from the fist. With the books to guide them, it is a simple matter to pick out which crates belong to the Fist.

The four rats that were playing guard to Gnarlfang are bound and breathing, ready to be transported back to the Citadel for judgment. The other rats, back under the direction of the true pack leader, are more than willing to help load anything that the Agents care to take back with them.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 25/38 CMD 22/24(Grapple) 
Monday July 6th, 2015 11:35:06 PM

Nikolai thanks the wererats for all their help in sorting out the Mailed Fist stuff. He'd rather not impose upon the wererats for a wagon or two to carry the prisoners and gear, so he asks Jasper to organize the stuff while he goes to the Shark Regiment headquarters to requisition wagons. He takes Anna along with him as a witness of what they just accomplished and what they need.

He explains the events to the Shark Regiment commander and asks that the Shark Regiment take the stolen stuff and send them on to their proper destination. He wonders if the Shark Regiment might have a cage they could use to keep the prisoners safely imprisoned for their trip back to the Citadel.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 
Monday July 6th, 2015 11:42:57 PM

Jackpot!...well sort of...no gold though Michael frowns, these yahoo's had to be making gold off this stuff. if Gnarlfang don't keep the gold here, he probably keeps it at his home. We need to find out who the man we know as Gnarlfang was when he wasn't a were rat. crap, this is probably going to get the city involved in some way Michale thinks a bit... still we need to go over this place, see if there are any secret hiding places or anything, maybe interrorgate the prisoners see if they know anything more..

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 48/48 -- CMD 16 
Tuesday July 7th, 2015 8:33:47 AM

(OOC: based on Jasper's / Anna's actions everyone should be at full hp. Also since Jasper posted first during the last posting window may I reclaim the healing kit uses and one charge on the wand?)

Anna confirms Nikolai's story with Shark Regiment HQ.

After the report she asks her superior officer, "Permission to transfer regiments, sir. My talents could greatly benefit Nikolai's Fist and given the superstition of the town folk, my transfer would be one less headache for you to deal with."

Active Effects
30 ft speed (adjusted for longstrider)

+ 10 base speed : 5 hours - ???
+ 2 natural armor : 50 min - (combat + time after)

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast, +1 spell after rest, Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium and large animals, small and medium humanoids, small elementals
}



Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Tuesday July 7th, 2015 11:35:00 AM

Not really one for heavy lifting, Pru volunteers to guard the prisoners while the others load up the evidence.

Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23  d20+10=28 ;
Tuesday July 7th, 2015 3:26:13 PM

Hope is glad things seem to have concluded. She helps load items when the time comes and keeps a watchful eye on both the prisoners and the horizon, should reinforcements appear. Drake pays no heed to this and curls up in the shade of the wagon for a nap.

Perception; 28

OOC: Header Updated - CS is updated, still have to update Drake though.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 
Tuesday July 7th, 2015 4:16:03 PM

Michael goes through Gnarlfangs clothes looking for some form of ID, or some evidence of who he is. keys to a house, letters, cards, even tailor marks on his clothes, some way of finding out who this guy is.

DM Warren - The Warehouse District Blues The "Were"house 
Tuesday July 7th, 2015 5:35:45 PM

ooc: yes, no extra charge from the heal kit of wand is necessary

Between Anna and Nikolai, the situation at the were-house is quickly explained and corroborated with the Shark Regiment. As for a transfer, it is hard to let a good trooper go, but Anna never quite fit in with the ordinary Fist structure anyway, and the Agents would be a good home for her. There should be no issues, so long as Constance approves as well. Paperwork is drawn up and sealed detailing Anna's service record and transfer request.

Michael is excited by the haul, though disappointed in the lack of hard currency. He investigates the paperwork, but finds no clues as to the real identity of Gnarlfang. Unfortunately, the rats are unable to help in this matter either.

In remarkably short order, Anna and Nikolai return with a wagon and the workers are only too glad to help load up the Fist owned crates, and the prisoners, under the careful eyes of Pru and Hope. Drake takes the opportunity to catch a quick nap.

Michael prowls around the Were-house during all the activity, looking for any nooks or crannies that may have been overlooked. feel free to make some rolls for the searching

All too quickly, it is time to depart and take their cargo and their charges back to the Citadel.

any last actions before hitting the road?

AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+10=25 ;
Tuesday July 7th, 2015 9:08:57 PM

Tinker takes the time to stroll around with Micheal, assisting the smaller rogue in a search of the place. "Do not worry, Trooper, anything we find we hand over to the Fist anyways and get our bonuses from the treasury."

Perception Aid Another 25 +2 to Michael

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple)  d20+9=14 ;
Tuesday July 7th, 2015 11:52:16 PM

When the wagon is handed over to Nikolai, he asks the Shark Regiment commander for a favor.
They have the body of the Wererat leader that instigated the theft ring, but non of the old timer wererats recognized him in his human form. Nikolai asks if the Shark Regiment could store the body and keep it fresh using magic while the Shark Regiment searches the city for his identity.

"It could be he lived entirely in the sewers, but he didn't smell that bad. Maybe you could have some city officials try to identify him. If he's registered as a citizen, there should be some record of his identity somewhere."

Either way, Nikolai says they can't take the body with them as the trip is at least a week long and if the Shark Regiment could see to the body's burial. He does say that he would prefer to keep the body fresh at least until the end of the wererat trial.

Returning with the wagon, he helps load up the Mailed Fist stuff and checks the bonds on the prisoners. He then thanks the New Old Wererat Big Cheese for his help and cooperation and wishes them well. He promises to do his best to send the drovers home as soon as possible.

"They'll stand as witnesses first, you understand. but you have our word that we will represent them to exonerate them."

He asks to take possession of the chest that held Gnarlfang's documents and has Tinker put all the paperwork back into it and lock it, trusting the dwarf can get back into it at the right time.

Looking up at the sun, he tries to calculate how many miles they'll be able to manage before dark and then starts the trip back home. Each Fist member that wishes to take turns driving the wagon gets a turn and each Fist member gets a turn at the passenger seat. Those not on the wagon get to walk. The prisoner's bonds are check hourly.

Getting close to dusk, Nikolai starts looking for a decent campsite.

Survival +9 = 14

Prudence Gundle [AC 18; HP 44/48] (Kathy) 
Wednesday July 8th, 2015 1:08:56 AM

"I'm almost completely out of magic," Pru informs her Thumb. "So if we're attacked before we make camp, I'm afraid I won't be of much use."

She walks along beside the wagon, and declines a turn driving. The horses seem placid enough, but she's not strong enough to hold them back if they take it into their heads to run.

Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20  d20+17=28 ; d20+17=25 ; d20+17=22 ;
Wednesday July 8th, 2015 2:42:36 AM

it's not so much that I want all the booty to myself, it's just that I feel that if we can find out who this guy is we can maybe uncover more corruption, was he an agent for someone? Who was he running material too, was he big in the city counsel? His identity can answer a lot of questions. The gold would be nice, but it's the questions that pique my interest.

perception +2 for trap sense. +2 for tinkers help, total bonus +17 I figure I will search for 3 hours, so 3 rolls.
28, 25, 22.

No matter what they find, Michael takes his turn on the wagon, when we stop for the night he volunteers for the whole night watch, He can sleep in the wagon while they travel tomorrow.

Anna Morphe (Hugh C) -- AC 18/13/16 - HP 48/48 -- CMD 16  d20+11=18 ; d20+11=22 ; d20+12=31 ; d20+6=24 ; d20+6=19 ; d20+13=31 ; d20+15=31 ; d20+13=27 ;
Wednesday July 8th, 2015 7:06:56 AM

==Back at the "were" house==
Anna attempts to aid in the thorough search done by Michael. She casts the Minotaur version of Toros Taur Try and Guidance on the rogue as many times as needed and then also lends her eyes as well (18 vs 10 to aid another = success). (OOC: This boosts Michael's rolls by 4 giving him 32, 29, 26 as his new totals)

She checks if there are any normal or exotic saddles in the gear they are returning to the Fist (Perception:22). If she finds any exotic saddles she uses her knowledge of nature to try to figure out what type of animal could use them. (know[nature]:31) If she finds any she asks Nikolai if it would be okay if she borrowed one if she shifted into an animal on the way home, explaining, "I can't take any new forms today, but tomorrow is another matter. I could become a mount tomorrow and carry a rider. I could buy a saddle, but these saddles do belong to the Fist and we are agents. I will return the saddle when we get back."

==On the trail==
Anna uses wild empathy on the horses to get them to like her at the start of the journey. (Wild empaty: 24, 19). She walks until she notices longstrider wearing off then opts for her turn at the wagon as both passenger and driver.

==When they stop to make camp==
Anna casts the centaur version of Toros Taur Try and Guidance on Nikolai. She also aids him in his camp site selection (survival: 31 vs 10 = success) (OOC: Nikolai's new total is 19). She sees to the horses, brushing, feeding and watering them. She then looks for some berry bushes casting the centaur version of Toros Taur Try on herself. (Survival: 31). She volunteers to take mid watch as being a divine caster she does not need 8 hours of uninterrupted rest to recover her spells and abilities. She casts guidance, the minotaur version of Toros Taur try,Detect Magic, and Detect
Poison as needed while on watch. (Perception: 27)

Active Effects
+1 Perception/Intimidate 10 min
Detect Magic 6 min
Detect Poison as needed every so often on the 5 ft squares within 40 feet of her

Highlight to display spoiler: { Spells Known / left:
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh-cast,Magic Stone-cast,Longstrider - cast ,Goodberry-cast,Entangle,(Domain)
2nd:Spider Climb - cast,Soften Earth and Stone,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Spike Growth,Magic Fang, Greater-cast, +1 spell after rest, Plant Growth(Domain)

Wildshape:
(0/3) times remaining
3 times per day up to 6 hours per shift
tiny, small, medium and large animals, small and medium humanoids, small elementals
}


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