WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Agents of the Fist Archives


Return To Index


The Cursed Swamp
To Gnoll Your Enemy


Warren G (DM in training) 
Tuesday August 5th, 2014 11:29:07 AM

Thanks in advance for your patience with me. I tend to post fairly early in the morning before things get busy at work, so between 7 and 9 Pacific. Feel free to email with questions or put them in your posts as I check during the day on breaks as well.

Warren G (DM in training) 
Tuesday August 5th, 2014 11:35:42 AM

Some of the gang enjoy their recent infusion of cash, and others put it away for a rainy day. Eventually though, all soldiers must sleep, and they seek their beds. All too early, as has become the norm for the Fist, a missive is delivered under their doors in the wee hours ordering them to present themselves to Constance at 0800 hours. They have time for last minute preparations before presenting themselves to the Constance's office. For some, a new mission is come much too soon for them to have come to terms with their recent brush with death. Still, orders are orders, and unless they prefer to resign themselves to a life outside the Mailed Fist, they will continue to heed them.

"Good morning, Double Fist. I trust you have enjoyed your respite? Don't get used to it. An Agent's duty never ends.

We've done a little digging on your Hornfowl Gnolls and our scouts are quite sure that there are more where they came from. Lots more. The couple hundred known to be roaming Hornfowl before you got there was just a fraction of their total strength by what our scout teams have discovered. They have seen a large variance in Gnolls in the region, though they have yet to find their lair."


Constance shuffles some papers, reading one in particular to herself before continuing.

"Your job now is to discover their plans: their base, their numbers, their motives for attacking, and above all profile their leadership.

I hope you are ready for this. It's going to take a bit of everything, which is exactly what Agent units are expected to excel at. Get safely in and out with any information you can find and report it back to headquarters. At a minimum we need a rough head count, a profile on their leadership, their general equipment capabilities, any unusual magic or resources, and a rough map of their general area. As Agents, I will leave the decision of HOW to get this information in your own hands, as you and your thumb know best how to make use of your unique set of skills.

Questions?"


AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday August 5th, 2014 1:00:42 PM

Cameron holds his tongue, waiting for Nikolai to ask any questions. If Nikolai does not ask these questions, Cameron will.
"Their numbers may make infiltration difficult. We will of course get in and get the information, I have no doubt. However if we find that getting in is so difficult or that their timetable is so advanced that reporting will prove problematic, do we have the latitude to 'handle' their leadership to insure the safety of the region?"
"Will we have any other assets? Sergeant Carren or one of his anti gnoll specialist to consult with when we get the information may allow us to better interpret it."
"What is the timeline on this? Do we expect another attack is already being planned?"


When the meeting concludes and they are alone, Cameron brings his suspicions to the group about Sergeant Helmbane.
" I already know that the Sergeant is running a gambling operation and that the enlisted ranks are in debt to him, which is frowned upon by the Fist. This is one reason I only play for table stakes and I am willing to accept favors in exchange for payment when I gamble. Anyway while collecting these debts Sergeant Helmbane has been roughing up his debtors. First Turley, and I believe the bruise that Qualtmie was sporting yesterday was his handiwork as well. She denies it, too quickly for my belief. She also used one of my Fistmates words to deflect my interest, so I know it wasn't the truth. Nikolai, I am officially reporting this to you today. Hitting the rank and file while not noble, or smart, is one thing. Striking a woman is another. Striking someone I care about is unforgivable. If I take this into my own hands it will not end well for either of us, myself or Helmbane, and right now I can't afford another mark on my record or more loss of trust among you guys. I will find a way to fix this and I am asking for help. There are ways to expose this that only hurt Helmbane, but I will need proof. What shall I, or we if any of the rest of you find this distasteful, do?"

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=30 ;
Tuesday August 5th, 2014 5:01:03 PM

Bonus post
Cameron returns to the quartermasters shop and sells his tanglefoot bags ( you are welcome.... no more bags of win for now) and purchases rations labeled for Halflings. These are heavy too and will need to be left on his mount too, but if Cameron's not able to forage for food he will need to go back to Ranger school.
He looks again at the mark on Qualtmie's face and feels helpless. When they are alone again, he will ask her more questions.
" Qualtmie, how much do you owe him? I saw this handiwork before on another soldier and I want to stop it, but I can't do that without help. I need to know if he keeps records of the debts and if so where. If he is exposed the debts will be forgiven and he will not be able to hurt you. I want to keep you safe but tomorrow I ship out, probably for a long time. Help me help you. Please."

Diplomacy 30 way better than yesterday

DM Ken E. 
Tuesday August 5th, 2014 5:05:53 PM

Qualtmie seems confused.

"Owe him? It was our first date, I didn't owe him anything at all. What are you talking about?"

She waves her hands dismissively.

"I told you, I hit a box. Drop it Cameron, before you get hurt! Sure he isn't as nice as he pretended to be or as nice as you are but if anything happened it was probably my fault anyways."



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d8=4 ;
Tuesday August 5th, 2014 5:28:51 PM

" No one should hit a lady. That's not what happens in the real world, outside this place. I thought you might owe him money for a gambling debt, like Turley did. I... I just don't want to see you hurt."
Cameron reaches out and touches her face. A few whispered words and he heals the damage from the bruise.
Cure Light wounds for 6 healing
" Be careful while I'm away, OK? Be safe."

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday August 5th, 2014 5:56:32 PM

Tinker listens to Knight Captain Constance and then, back at the barracks, to Cameron. He frowns, not liking what is being said, but all the reason of his halfling mate. "Sounds like some info but not enough to put together, Cameron. Maybe some more learning can happen before you accuse a sergeant. Any other witnesses coming forward? Any corroborating evidence? No? Then we'll need some sneaking and talking to people first."

But the sneaking and talking is going to have to wait for the mission, and it sounds like the group is going to be gone a long time. Tinker thinks what he needs in his own pack and pony's saddlebags. "We need to take an assessment of our skills, too. I have little knowledge to live off the land, make maps, or follow a trail."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday August 5th, 2014 8:31:51 PM

William listens to the debate over how to handle Quatlmie's bruise and he wisely stays out of it. He'll support whatever decision the group makes, but he agrees that they need more solid proof before making any accusations...

He'll ponder the questions to ask and says, "I'd like to see the actual scouts reports, and possibly any documents they gathered from the gnolls. I speak the language and maybe we can get some insights from anything captured or gathered from them. Also, do we expect any other groups or forces to be involved there, such as other demihuman allies, etc helping the gnolls? Do we have any idea of their weapons or overall plans for what they appear to be focusing on?"

He'll also pick up about 2 week's worth of rations (7 gp) to supplement what he has along with some more bolts to get him up to his 60 (1 gp), 4 sunrods (8 gp).

JonathanT/Nikolai: fixed your bold brackets.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Tuesday August 5th, 2014 9:12:42 PM

Carver listens to all the discussions, "I agree that something must be done. But as mentioned, it must be done smartly. He is a respected NCO, and I imagine that if you've found this much out without really trying, he has hooks in lots deeper. Maybe even with superior officers. This is something that must be done without rushing. I'll support the fists decision which ever way is decided, just make sure that we as a fist are ready for what we get into."

Carver picked up spikes for his shield and a bunch of rations as well.

Prudence Gundle (Kathy) 
Tuesday August 5th, 2014 11:04:51 PM

Pru doesn't have any suggestions for how to help Qualtmie or put a stop to....well, to whatever is going on that makes people so jumpy.

"We simply can't start something we won't be on hand to finish," she says.

She concentrates instead on preparations for their mission. "We'll need to draw trail rations from the quartermaster, based on how long we expect to be gone," she says. "And will we be using Fist mounts, or going on foot. I can see advantages to both, but if we bring mounts, we also need to bring feed for them."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday August 5th, 2014 11:41:51 PM

Nikolai admires the new belt. It was a sign that he has been, in the eyes of his sensei outside the Mailed Fist, that he has attained a higher level of mastery in the marital arts. He takes off his white belt, the belt of an Initiate, and puts on the new belt, a Yellow and Orange belt.

OOC: DMs, I've subtracted 2000gp for the level 4 belt: 290+870+840gp.

He immediately feels... empowered... but is not sure exactly how.

At the meeting with Constance he can't keep from thinking about the Thumbs of the past. Apparently, as Thumbs go, there's nothing really special about them except their humility. In a way, that was good news, because he didn't really feel he was any more special than anyone else.

Back to Commander Constance's words, he hears his team mates ask questions he should be, but is glad they are smart and on their toes. It took much of the pressure off.

"A map of the scouted area and the locations where the enemy was seen marked would help very much. I'd also like some means to report directly to you from the field, even if it is only once a day. I'd hate to gather a months worth of information only for it to get blasted or lost in a river. Naturally, if that is not possible, we'll do what needs to be done."

When Cameron brings up the issue of Qualtmie's bruise and his suspicions of Sgt. Helmbane, Nikolai rubs his chin. "Carver and Pru are right. We need definite proof and we need time. When we get back, we can see about being invited to one of his gambling sessions and see what happens. Alas, for now, the best thing to do is advise Qualtmie to stay away from Helmbane. If she needs a debt paid, we can pool our money and do it for her. I trust her enough for that. But we must be careful even in that, as it could be viewed as bribery of sorts for those not in the know."

Nikolai then makes a stop at the Quartermasters to stock up on items for the trip. He notices the bruise gone but says nothing.
"Qualtmie, I need trail rations for a week. Thanks."

Next he stops at the Catacombs and restocks his Tanglefoot Bag and Potion of Cure Light Wounds.

OOC BTW - the loot from the gnolls still need to be claimed.
Scroll of Command Plants
Necklace of Fireballs Type V
Potion of CLW (CL 1)

I've got no problem holding on to them and 'use as needed by whomever'.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Wednesday August 6th, 2014 1:55:08 AM

Linden will create his food and drink if needed. He still has rations. The cleric doesn't like the hustle and bustle of the Catacombs.

As for gnolls, "Is there a bounty on gnoll heads? Or are we SUPPOSED to make nice."


Warren G (DM in training) 
Wednesday August 6th, 2014 11:20:54 AM

To Cameron: Yes, their numbers may make things difficult. That's why we have a small team to assess the situation, instead of a legion tromping around just asking to be ambushed. Feel free to handle their leadership as you see fit, just don't go getting yourself killed by trying to take on more than you can manage. This is a scouting mission. Get in, get the information, get out. You're on your own for this one, Agents. Carren's fist has their duties too, and can't be expected to hold your hand for this. The timeline is as long as it takes to do the job right.

To William: There are no documents from the gnolls, but the scout reports are available. Again, part of your assignment is discover if they have any unknown allies, weaponry, or other capabilities that we need to be able to counter.

Upon review of the scout reports, there does not appear to be anything more to discover. There is evidence of large movements of gnolls in scattered areas, with no theories as to how they seem to be so mobile.

Reviewing the scout maps: Knowledge Geography/Profession Soldier DC 20
Highlight to display spoiler: { It seems the gnoll sightings center around the Hornfowl area, and looks as if they are scouting the countryside. However, there is no evidence of a gnoll base from where they could be originating. }

To Nikolai: "Once you find out what you can, contact me via this scroll. This information is too important to risk losing if something goes wrong."

She hands Nikolai a scroll of sending to be used at his discretion.

To Linden: No, there is no bounty, and don't kill so many gnolls that they can track you down and overwhelm you with numbers. But don't feel like you need to refrain from eliminating a gnoll to protect yourselves. They have already proven themselves aggressive and hostile.

To the group: Any other questions?


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Wednesday August 6th, 2014 2:44:28 PM

In his new grey garb, Fist insignia prominent and for once, polished, the pacifist cleric of Flower seems more than a little disappointed at the lack of bounty and is surprised no other Fist has pursued this line of inquiry.
"If a bounty was posted to local peoples, a resistance of sorts could be formed and we could more easily conscript a sizeable force to take out the threat. A strike force of Agents is not suitable. Force should be met with equal force. Almost sounds like sending a canary into a mine.
And a bounty would certainly create issues for gnolls. Consider. If you have a bunch of local vigilantes out hunting gnolls for bounty, killing or getting killed, gnolls would have too spread out their forces, opening up a gap in defenses or even showing us weaknesses. It might even force gnoll's allies to reveal themselves and may even allow their leader to show itself.
As for their mobility, it's clear to me. Tunnels, warrens, old mines, even river barges. They have already shown that they are capable tunnelers and fast. Mobility should not be a shock.
I'm no navigation or tactical expert, but are there any patterns to their movement at all. That seems pretty vague for the number of scouting reports there are. Any magic used in tracking them? Scrying? Augury? Divinations of any kind?
If all else fails, hitting a mid size force of gnolls, capturing a commander or two and torturing them for information. Cruel but effective, correct? They are treacherous creatures. If we promise them good food and money, they'll likely flip on their leaders."


DM Ken E. 
Wednesday August 6th, 2014 3:26:46 PM

Constance frowns.

"Maybe you misunderstand our position, Linden."

Constance steps forward and pokes his shiny insignia.

"We are the Mailed Fist, not a government. We do not pay bounties to local civilians to do the things that we, a mercenary company, want them to wind up paying -us- to do for them."

She steps back and looks out her window, as she often does.

"Because we are a military organisation, it is in our best interest to know everything about every fighting force from here to New Elenna to It'lal. This mission is to find about what we can about the Gnolls and their forces and their capabilities, so that later.. when it eventually comes about that we are hired to dislodge them.. we can act with minimum risk."

She raises a brow.

"I hope that is clear. To kill them now would be silly, because no one is paying us to do it yet."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+1=21 ;
Wednesday August 6th, 2014 3:43:28 PM

Knowledge Geography 21
" Knight Captain, did the scouts find any small groves of trees in the areas the couldn't explain the gnoll presence in? When we followed the gnolls that attacked the caravan back to their source, we ran into a grove of trees that I couldn't identify, but they seemed out of place. It seemed to me after losing all sign of them there that they either popped out of the ground there, though no tunnel was found or they used some kind of magic to appear there. From the reports from Hornfowl the gnolls that assaulted under the south wall had a druid among them. Is there a druid in the Citadel we could question before heading out about this possible link?"
Cameron listens to Linden's questions and statements and feels his jaw go slack. Who was this guy? Not the stoner that mouthed off to Gargul and got the whole Fist in trouble. Not by a long shot. He sounded disciplined and, well ruthless. Some of what he said wasn't sound, but most of it sounded as if he had actually had military training and it had stuck somewhere in his brain. Cameron leans back and listens with pride to Linden and smiles as the new attitude seems to infuse the cleric with energy.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Wednesday August 6th, 2014 5:46:06 PM

"Linden, you're starting to get the gist, but as the Captain says, we are the ones who collect bounties and get paid to do the dirty work. We are being sent by the Fist on this mission, not by some employer who hired the Fist. It's our job to get in, get the info and get back out, if in the process a little confusion to the enemy wouldn't hurt along the way, or at least that's how I understood it."
Looking to the captain, "That's correct, right? A little confusion to slow them down is not beyond our orders? That includes destroying supplies and killing leaders or scouts that get in the way of our primary, which is gathering intel."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday August 6th, 2014 6:17:36 PM

A strange look comes over Cameron as the Knight Captain explains things to Linden. He listens a little further, then poses one last question to Constance Palance.
" Knight Captain? Is it beyond the scope of this mission to, um, recruit the Gnolls?"
Seeing her look at first Cameron rushes on to explain himself.
" Hear me out. The Fist fights all kinds of engagements. Some will require a great expenditure of troops. The Fist is not suicidal and usually avoids contracts where a great deal of loss of troops will occur. These Gnolls are aggressive and predatory and hard to control. But when they smell blood thy don't break. They would make good shock troops."

Prudence Gundle (Kathy) 
Wednesday August 6th, 2014 6:53:03 PM

Pru listens to Cameron's suggestion of recruiting the gnolls. It's an interesting idea, and Cameron is pretty persuasive, but...

"What language do gnolls speak?" she asks. "Does anyone know? And do any of us speak whatever language that is?"

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Wednesday August 6th, 2014 7:00:09 PM

Tinker gets bored. Why won't the others see that they have what they need? Scout. Get information. Why complicate things with questions about bounties or recruiting? That is for others, not Agents.

Still, the dwarf doesn't say anything, stoically standing by while the others talk, his fingers twirling about a simple iron puzzle.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Wednesday August 6th, 2014 7:40:00 PM

"Setting aside the bounties, which can be suggested by a military establishment with clout, information gets old. Gnolls are at least semi intelligent and eventually, probably already, have allies who have noticed the scouts. Seems odd that that bit hasn't been mentioned. Counterintelligence of an enemy. What makes us think that they aren't doing the same thing? Do all these scouts come from the Fist? How new are they?
And again, what of divinations? Were any attempts made in that regard?"


DM Ken E. 
Wednesday August 6th, 2014 8:19:40 PM

Constance sighs.

"The hardest part of dealing with Agents is accepting the fact they are going to badger you with one thousand questions! Our scouts have searched the Hornfowl area and found nothing unusual, other than what you yourself reported to us. Some think the Cursed Swamp could house them, others disagree."

She pours herself something brown from a small flask which had been tucked away in her boot.

"Yes. We tried divination. It's a pretty standard practice, but so is Non-Detection, Sequester, and a plethora of other spells that foil scrying and other information gathering magics."

She continues.

"Our scouts are usually groups like Carrens Fist, archers and trackers and marksmen who have reconaissance uses. We don't care if the Gnolls are watching us. It's unlikely we will ever see an attack against us. It IS likely we will be hired to attack them at some point, so an alliance is likely out of the question."

She makes a face.

"Not to mention the beating our image would take from allying a monstrous race. We may as well ally the feral Orcs and Goblins for that matter."

She points to the door.

"You know everything I know at this point, so move out, 1st Agents. Scout, learn, map, and report. When you use your sending scroll, you will receive new orders via magic. If it isn't possible, return home when you think the job is done."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday August 6th, 2014 11:12:37 PM

(Short post from phone.) William is fluent in gnoll so he can help in that regard. It sounds like divination didn't work and he for one is ready to go . He'll go out the door and ready himself for departure.

Also rather then spend his own limited money on food, he'll check out some rations from the quartermaster for a couple of weeks.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Wednesday August 6th, 2014 11:44:25 PM

"We know one thing. The chances are they have high level casters banded with them. At the very least, they've found a natural way to block the divination attempts. Thank you Ma'am. Is that all?" He salutes and leaves.



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+7=23 ; d20+7=17 ;
Wednesday August 6th, 2014 11:54:46 PM

Profession-Soldier +7 = 23
Nikolai looks at the map and nods in understanding. He grins when he remembers all those hours he spent studying his father's maps of the Uncharted Lands. He got to know them so well he felt he could find the hidden Ahote camp even though never having been there. Or sneak into the mining town of Bryn Baraz using the goat trail down the mountain side. This map was similar in style.

Nikolai lets the others speak and ask questions. If Linden is going to learn stuff, it be by him asking. That's the best way for him. However at the mention of trying to recruit gnolls, he tries hard not to snicker.
Will Save + 7 = 17
That he manages to keep a straight face is a testament of strong will.

"I think we understand. Infiltrate, spy, gather information on leaders, troop types, equipment and get out. We'll stick to that as best we can." He rolls up the map and stows it away with the Sending scroll. After saluting, he turns and leaves.

Outside he addresses the Fist. "All right, we got our orders, we know where to go. Let's get our stuff ready and stay out of trouble. I can trust for you guys to stay out of trouble right?" he asks with a grin.


Warren G (DM in training) 
Thursday August 7th, 2014 10:31:26 AM

Best of luck, Agents. If you can figure out how they managed to move around so quickly, try to steal it for our own use. Clandestine establishment of a force of hundreds would be invaluable."

As if it just occurred to her, Constance digs through some papers on her desk and pulls one out of the stack.

Before you depart, I would ask you to do some thinking about what comes next for you. You carry a special designation, but are new. Until other officers get a portfolio of your specialties, we need to build you a resume, of sorts. There are a few things that are on the board right now. Think them over, and let me know before you leave which mission interests you the most, and I will have a full dossier by the time you return from your reconnaissance.

Constance hands Nikolai a rolled up parchment, this one with a list with a few notes on it, giving the bones of some missions that could be appropriate for testing out a Fist that has proved it's worth, but is still young as a whole.

1) There is a new lead on the were-rat infestation that the Fist uncovered, and as Agents, you are cleared for further investigation.

2) There has been some trouble with Pirates. The fledgling Shark Company could use some skilled assistance, as they do not have a unit of Agents at the moment.

3) A rich Venturer has requested the Mailed Fist send a team of their best to investigate rumors of a plot to undermine his new battle arena. He doesn't even know what the plot involves exactly, other than that someone who dislikes him greatly plans on ruining him on the final day. He expects the Mailed Fist team to double as a team of competitors while investigating, as he doesn't want their involvement public.

Back at the barracks, the group discusses what to do about the apparent gambling ring and how to go about bringing it down. They wisely decide that it should wait until the completion of their current mission.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Thursday August 7th, 2014 8:09:56 PM

Linden looks to Nikolai. "When do we leave?"

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Thursday August 7th, 2014 9:29:02 PM

Back at barracks, "I'd say the wererats, it effects all of us, and since we already know about them, it only seems reasonable. But that's my two coppers worth."
Carver's standard gear plus the rations he purchased, should suffice for the mission.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+7=26
Thursday August 7th, 2014 9:53:43 PM

Tinker comes back to the barracks and planning session with a slight clink to his step, and his companions soon see that he traded in his masterwork leather armor for a masterfully worked chain shirt. "Maybe keep me alive just a little while longer when surrounded by gnolls and hyenas", he quips.

Looking over the town and surrounding lands of Hornfowl Tinker thinks about it like a puzzle; like a lock. "That is an awful lot of land. If we were to mark where all the scouting reports came from, maybe we can narrow our search pattern down. We could wander the hills and swamps for years and not find the gnolls until they find us."

Failing any sort of plan, information, point of contact, or lead, Tinker cheerfully suggests that the Fist just get out to Hornfowl and see if there isn't any leads from the town that they just helped save. Or even the circus!

..............

Tinker hopes to at least narrow the search area to south or north of the Pease River, but is better at finding local information rather than maps.

Know Local : 26

Tinker just bought the masterwork chain shirt without the Catacombs because it is not magical... pending DM approval.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday August 7th, 2014 10:10:40 PM

" The wererats, absolutely. We started it, we will finish it. If the other options are still open after we deal with them, we can re-evaluate them."
" This is a wand of Cure Light Wounds. I know how to use it, Caver does too and of course Linden does. I will always have it on me. Anyone else that can make a magic wand work has a chance of being able to activate it too. If no one minds, I would like to hold onto that necklace of fireballs. Likely Tinker and I will be the ones isolated on this mission, since we are the sneakiest ones left in the unit. A little extra firepower wouldn't be a bad thing."
" Beyond that I am ready to leave. Right now I want to go and remove Sergeant Helmbane's heart through his ear, but I won't because that would leave you short another person when you ride out in the morning. That will be remedied when we get back. If he hurts anyone before we return though, remember I was all in to do this tonight. I'll be here in the room all night. If one of you would bring me dinner so I don't leave here that'd be great. I can't promise not to get in trouble if I don't stay here though."

Cameron checks that his gear is tightly packed and pulls out his cleaning gear to go over his weapons and armor again before turning in for the night.

Prudence Gundle (Kathy) 
Thursday August 7th, 2014 10:13:08 PM

Pru gives her gear a final going-over to ensure that it's ready for an extended mission.

"So...we need to hurry up with the gnolls, so we can come back here and break up a gambling ring and fight were-rats and hunt pirates and do some arena fighting? And I thought I had a lot of chores back on the farm!"

[OOC: In email, there was a mention of how we'd need to make extra double super-sure that we had enough provisions. I tried to cover it in character, but wasn't acknowledged. We get supplies from the quartermaster. Presumably, the Fist has a pretty good idea about what we'll need, and how much, and will just issue it to us. Or do you want us, as players, to make the calculations and buy rations and stuff?]

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday August 7th, 2014 10:24:10 PM

OOC
Well, as my mount is about to learn, rations have weight. That's why the horse will be carrying mine. Sooner or later I will have extra-dimensional pants, but until then I have to weigh every piece of gear I carry. Sometimes small sucks.
God help the horse when he learns what HIS rations weigh.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday August 7th, 2014 10:59:47 PM

Nikolai smiles, he too was thinking about the wererats. "The rats, then, will probably be it. I'm looking forward to it."

He looks at Tinker and nods. "We know Hornfowl and they are friends, so we can set up our headquarters there. We'll pick up any new information and pick a likely spot to scout. Spend a few days scouting and regroup back at Hornfowl and do it all over again. Hornfowl can take care of our horses while we go scouting. As far as rations, i'd suspect we'd get the same as last time but no more. We'll need to keep an eye out for game to supplement our food supplies. I don't want to lean on Hornfowl for food.

I suggest bring what rations of your own you feel right to carry. You never know what might happen. If everyone has everything they need, then there's no reason to hang out here any longer. We leave tomorrow after breakfast.

As far as Sgt. Helmbane, right now all we have are suspicions. Maybe William can have his new apprentice keep an eye on things and visit Qualtmie often. Maybe he can even get a job as her assistant.

William, can you look into that with what's left of the day? I'll go over to the stables and secure our mounts. Linden and Tinker, can you stop at the Quartermaster's and requisition trail rations for 1 week for each of us? If I've left anything out, feel free to step up and do it."


If there's nothing else, he goes to the stables and sets aside their horses, tack and gear for their trip, then back to the barracks to keep Cameron company and help clean up the place.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday August 8th, 2014 11:58:08 AM

William agrees with getting the young apprentice doing something useful and once the group finishes planning, meets with his protege. He asks him to surreptitiously keep his eyes out and visit Qualtmie frequently to check on how things are. If possible, William will offer him to her as a temporary assistant until the fist returns from their mission and thanks them both for their understanding.

Lastly, he'll check out a horse and tackle for their trip and to hold his rations and extra water.

Rad 
Friday August 8th, 2014 1:30:39 PM

"That's easy enough. I'll make sure to watch for every bump, bruise, and scratch, sir."

Warren G (DM in training) 
Friday August 8th, 2014 4:10:42 PM

The fist makes their plans and readies itself to depart. The quartermaster provides the group with enough rations to hold them and their mounts for 2 weeks. Anything the fist thinks it needs beyond that will be on them to purchase.

Meanwhile, Tinker admires his new armor and Cameron demonstrates his new wand to those of the fist that can use it. Nikolai organizes the others and secures their mounts to be ready to leave in the morning. The fist has until then to take care of anything else they may need.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Friday August 8th, 2014 6:02:29 PM

Tinker admires Cameron's wand and nods at his suggestion to keep the Necklace of Fireballs. "In a pinch, I may be able to activate that wand, too. It's really just another puzzle or lock. Don't think I could do it regular, though."

With the horses, ponies, and quartermaster gear, the Agents look ready to go. And with Nikolai's plan of using Hornfowl as a base while checking out the countryside, they have a plan.

Only thing for Tinker to do, then, is stick with Cameron. "We all need each other, shield-brother, and I'm not letting you out of my sight." And Tinker, as usual, is true to his word.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Friday August 8th, 2014 6:08:42 PM

(OOC: Did I miss something again? Is Cameron no longer going to Humbles?)

Linden trots off to the Q's for rations for eight, for a week.

"Wererats. I'll have to reprepare spells."

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Friday August 8th, 2014 7:29:48 PM

"Linden. we are still going after the Gnolls to scout them, the Captain gave us a choice of possible missions after we do the scouting, and I think we've decided on the wererats then."
Carver is glad to see that not everything about Linden has changed, sort of....
He's packed and ready to go first thing in the morning.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday August 8th, 2014 7:41:48 PM

OOC
I never was. I like Agents. There are plenty of other halflings out there, but now only one here 8).
IC
"I though you or one of our magic users might have the use magic device skill to at least try it. Look if I am bleeding out and there is nothing else that'll save me, I'm game for you to give it a try. Better than watching me bleed to death eh?"
" I could put you ability to stay with me to the test trying to lose you all night while brushing up on my stealth and teaching you to be quiet while wearing a metal shirt, but I think I want a trip to the library. I want to see if they have anything on those trees we saw while scouting, anything on druidic magic involving tree transport and what they have to say about past Agents and how they fit into the scheme of things here in the Fist. I strongly doubt I'll see Helmbane there so it should be a safe enough trip."
"As for you young Rad. I was warned by Qualtmie not to interfere with Helmbane because she feared I might get hurt. I'll give you the same warning. Avoid him while completing this task. I don't know if he would hurt you, but you are not a recruit yet
(is he?) and as such he may have fewer things to hold him back. Be careful, be small, be silent and have huge eyes and ears."
"Shall we hit the books, shield-brother?"

Cameron heads to the library and looks up those topics he outlined. He wants to know what those trees he saw were, where they can normally be found, and if they are in any way magical. He will read up on druidic magic and on transport magic. He also wants to look into any other former Agents Fists to see what they did and how they did it.


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Friday August 8th, 2014 7:58:20 PM

Ooc: I thought we were losing Bliss and Cam. Maybe just a ploy to get rid of Bliss? Sneaky.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday August 8th, 2014 9:42:37 PM

William also admires the wand and looks to see how it works. It may be important some day to know how to use it, especially if as Cameron says, it'll be the only thing that could save him from death.

He'll continue prep'ng himself to leave and makes sure his components, food, and equipment are ready to leave when the others can too... He reinforces the fact that his young protege needs to be quiet and stay out of the way as to avoid suspicion or danger...

Prudence Gundle (Kathy) 
Friday August 8th, 2014 10:08:12 PM

Pru looks at the wand, but does not touch it. She hasn't the least idea how to use it, and hopes that she isn't called upon to save anybody with it.

Her gear checked and packed, she says her prayers and goes to sleep, ready to depart in the morning.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Friday August 8th, 2014 10:51:05 PM

OOC: DMs, I'll be at my sisters on Monday. I hope to borrow her PC to log on and post. But if you don't see my post, it's because I'm probably too immersed in a Rail Baron game with my nieces and nephew. :)
DM OOC: Sweet! Have fun! Always get the kids into board games early =)

IC:
Nikolai has their 2 weeks rations stored in the stables near their horses. With all that food, they'll need the horses as pack horses for their trip to Hornfowl, but that's ok.

"I know how to hold a wand and wave it around, but I know nothing else about wands," Nikolai jokes.

He stashes the scroll of Command Plants and the extra potion of CLW. He's not sure how he'll use the scroll, but the potion will go to whoever needs it the most.

Organizing the packs takes up the rest of his time and when he hits the bunk, he's pretty tired. It has been an exciting long day and he falls asleep quickly.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Saturday August 9th, 2014 4:44:24 AM

OOC: I wanna start using my Legacy item soon. What do you want or need from me? I sent you a character value.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday August 9th, 2014 8:13:24 AM

Tinker snorts and gives a slight grin. Cameron knows better than anyone that a little extra weight won't slow down a dwarf, so the threat of 'losing him' must all be in jest. He follows Cameron to the library and even reads with him about past Agents and what they have done in the annals of the Mailed Fist.

He is glad that Cameron was not thrown out of the FIst and have to fend for himself in the wilderness of the Wold without shield-brothers. Which takes his mind to Bliss, gone but not forgotten by either his friends or the Knight Captain who was sending the 'Retrievers' after the little scamp. He knows that that is the right thing to do, but in his heart, the dwarf hopes Bliss has his usual luck; falling into a pile of manure and coming up with handfuls of gold!

The wererats, yes, that is a mission worth taking, and is glad his shield-brothers-and-sister feel the same. He fingers the silvered spear point of his Urgosh. And this time, he will be ready for their defenses!


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden (Jay B) 
Saturday August 9th, 2014 11:44:32 PM

"I recommend we move on the Gnolls and bring back the info they require."

"As to the were-creatures, I'd like to see them gone."

The centaur's face is more serious than anyone has ever seen it.

"I'm looking to dispatch something sooner, rather than later. Gnoll or lycanthrope... matters not."

"I'm headed to the Catacombs now."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Sunday August 10th, 2014 9:58:52 PM

Checking in

Bruagh Stormbringer AC 25/12/20 -- CMD 20/24 -- HP 56/56 
Monday August 11th, 2014 3:01:14 AM

Checking in and testing my Header and link.

Cleric of Flower 
Monday August 11th, 2014 10:16:28 AM


As Linden stomps towards the Quartermaster to make his catacombs purchase, a figure grabs him by the arms, stopping him with a feather-light touch.

The person is humanoid, but covered in a white robe and is wearing a porcelain mask absent of all design.

"It doesn't matter what I kill, gnoll or lycanthrope, as long as I do it quickly."

She cocks her head to the side, quizzical, reaches within her robes for a small wrapped bundle.

"Has your thirst for blood and faith in the lady swapped place so quickly?"

The figure hands him the bundle. Through the wrappings he can feel the vague outlines of a mask.

"Flower does not forsake. Flower is compassion and understanding. Do not reject her teachings because of a scolding, child."

The woman touches his face softly, then bows.

"I hope I have served you well. May my words help to guide and chastise in equal measure. Farewell!"

With that, she turns and reads a scroll, then is gone.

(NOT Dm post. Just issuing Linden his Legacy Item.)

Where oh where those gnolls could be?


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday August 11th, 2014 11:40:32 AM

Corrections in the header. CS should be good now.

Warren G (DM in training) 
Monday August 11th, 2014 11:59:57 AM

Cameron's research pays off, and he finds several references to druidic magic, particularly a powerful spell that allows the user to step into a tree and out of a similar one a ways away. It doesn't seem to explain the distance that the gnolls seem to be traveling, or how anyone besides the caster can travel, but it's a start.

The trees in the grove are Cypress, and it is very strange to see them in such a dry area. Usually they are found in swamp and marsh areas. This seems to fit with the scout reports, as the gnolls often left muddy tracks, and the occasional killed gnoll scout would have plants native to swampy areas stuck in its armor. Either way, it seems like a reasonable lead to follow.

The group wakes early the next morning, excited to be off on their first mission under their own leadership. They make their way out to the stables to collect their mounts and depart. To their surprise, there is an old dwarf waiting with a mount of his own, bearing a bushy beard, scars of many battles, and a letter bearing Constance's seal.


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday August 11th, 2014 12:41:41 PM

Waiting by a mount at the stable is a barrel-chested dwarf wearing dark platemail armor. His armor is pristine, though it is obvious it has seen a many of battle. The dwarf is older and has the look of a veteran soldier. In fact, he appears to be nearly a century old. He has a shaved head and scraggly, bushy beard that seems as if it has only started growing out in the past few months. Said beard is dark with a generous amount of grey speckled throughout. The dwarf has tan, weathered skin and dark, piercing brown eyes. The dwarves most obvious features are the many scars covering his face and hands. He has what appears to be scars from burns covering the majority of his face and head, he has a scar that appears to be a bite mark on his right cheek, and numerous white scars criss-crossing his leathery hands. His large nose is slanted to the right where it is painfully obvious it broken in quite the violent manner.

The dwarf has many weapons on his person, a well crafted dwarven waraxe on his back, with a heavy steel shield hanging there as well. At his hip is a warhammer, and a small dagger of somesort tucked at his waist. He even has a javelin on across his back.

As the Agents approach he steps forward and begins to speak.

"Bruagh Stormbringer reporting to Lance Corporal Nikolai Komonov, for reassignment to Wolf Regiment, Hurricane Company, A Troop, 1st Agents, Nikolai's Fist."

Bruagh hands the letter to Lance Corporal Komonov, takes a step back, and snaps to attention awaiting instructions.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Monday August 11th, 2014 4:38:45 PM

Cameron studies the new dwarf before he has a chance to speak, and his suspicions are confirmed when the dwarf announces himself.
"No Way! You must be kidding that you have been assigned to our Fist. Hell I didn't even know you were IN the Mailed Fist. One of the heroes of the Battle of Drakesmeade. Wearer of the Redforge Medal of Dwarven Valor, and the only person, dwarf or otherwise I have ever heard of that killed a Magma Ooze from the inside out and lived. That Bruagh Stormbringer ?"
"My Grandfather has a pair of Adamantine gauntlets forged by your father that are the most articulate gauntlets he has ever owned.He says he can pull a fire giant's beard hair out one at a time with those gauntlets on they are so well made. The rst of his armor he forged himself, but the gauntlets he trusted no one else to make but Stormbringer forges."
" Where re my manners shield-brother? My name is Cameron Honeytamer Steelshaper. I am the halfling fosterling of the Steelshaper clan and recently named dwarfkin by my Grandfather. You should know that the Stanewardens hold your name in high regard. They wonder when you will become one of them? What in the Wold are you doing in the Mailed Fist?"

Cameron's hero worship is obvious as he scampers from the saddle and puts forth his hand to shake that of the new recruit sent to their Fist to replace Bliss.

Prudence Gundle (Kathy) 
Monday August 11th, 2014 5:01:23 PM

Pru is a young human woman--quite pretty, if you go for that sort of thing. Her brown hair is worn in a single long braid; she has hazel eyes. A longspear is socketed in the proper place in her military saddle, and there is a crossbow slung on her back. She wears no armor.

"I am Prudence Gundle," she says in careful Dwarven. "But my friends call me Pru. I am happy to meet you, Bruagh Stormbringer." Her smile is mischievous. "Although not as happy as Cameron."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday August 11th, 2014 6:49:43 PM

(Pre-meeting new guy..... will arrive fashionably late for that.)

Linden moves to tear his arm away, but the figure is fast with words as it is in motion. He stands holding the bundle, taking in the words of the Server. He doesn't have time to say anything, again, as the figure disappears.
He stands there a moment and then moves off toward the Catacombs, the bundle still wrapped and a mystery.

He unwraps the bundle in route and discovers...

The rod is carved from a Whistal Tree branch, topped with a dove. He smiles for the first time in days.

ROD LINK

(OOC: Bought 4 levels of Legacy. Posting updates and such within this post via edits.)

THINGS
-------------------------------
Arriving late. He's had time to take in the strange cleric's words.

A centaur of pinto markings and bright blue eyes enters. He is carrying a burlap sack and is wearing grey garb.

"Linden Brereburr, Cleric of Flower, freshly returned from Gargul's realm, alive again." He smirks grimly. There is an aire of exuberance within the centaur, but it seems subdued.... perhaps being dead so young caused it. Perhaps something else.
He carries himself well. A good looking youthful centaur of perhaps his mid twenties at the latest.

--------------------
He goes to his barracks, dons his Flower cleric robes of white and red, carrying his burlap sack and a beautifully carved rod topped with an ornate dove, he returns.
"Friends, I have to appologize for my recent attitude. I don't have the words, but my actions and demeanor were unprofessional. You deserved none of it." He looks truly apologetic. Not the impish looks he usually gives when he half means it.

He looks again at the fighter before him. Stormbringer.
"It looks to me as if you've seen your share of wounds. That looks like a burn scar, likely coal, molten steel or even flint. Were you a smelter or miner at one point?" Inquires the cleric.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday August 11th, 2014 7:36:26 PM

Tinker stands there for a long moment, his large backpack in one hand, staring at the dwarfen veteran. Flecks of rust streak his dark chocolate hair and trimmed beard, framing a chiseled bronze face set in a permanent frown of concentration. Heavy leather-and-canvas boots, trousers, tunic, vest, and cloak with lots of pockets clothes the dwarf revealing very little skin.

And then Cameron gushes out this guy's life story, and Prudence is articulate and funny. Shoot me with a crossbow now, he groans to himself. Still, with Nikolai getting an official letter from the Knight Captain, there's nothing he can do about it: the Agents finally have a real dwarf among them.

Stiffly, Tinker moves close enough to talk. "Daemar Torvalsson, at your service", he says before turning to settle his mount. Even his name demonstrating that he doesn't have enough experience to have any surname other than being the son of a father he never knew.

Tinker busies himself with getting his pony ready for travel.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday August 11th, 2014 9:09:56 PM

William stops his horse, smiles and says, "Welcome to our fist and its good to meet you. I'm William the Courageous, nephew of the great Sir Joshua the Virtuous. I"m one of our resident mage's, and I specialize in summoning help to our cause." The young 1/2 elf is a friendly, soft spoken wizard, but one who obviously won't back down from a fight. He wears a simple robe, carries a crossbow and has a few scars on his arms and face, obviously from fighting and training...

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Monday August 11th, 2014 10:00:15 PM

As everyone introduces themselves Carver waits until most are done.
The redheaded young centaur walks over and offers a hand.
"Carver, centaur, calvary and Paladin of Gargul. Welcome to the fist, we were two, formed into one and now we've an addition to replace one who's missing. Good to meet you, hope you're ready to travel."

Carver then steps back.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Monday August 11th, 2014 10:44:59 PM

" Linden as usual misses a point entirely unless it is the point of a gnollish sword. Magma Ooze, Linden. Way I heard the story it completely enveloped Braugh and while he was busy carving his way out, it was too busy trying to keep him in to go after his friends. Sacrificed his hair and most of his skin to keep his friends safe. Linden is our version of you Braugh, less hands on though. He tends to take hits intended for us through the grace of Flower. He keeps our hitters hitting long enough to make their hitters die first."
Cameron swallows a bit, remembering how he had let his friends down recently. Regaining his composure he rambles on.
" Also the master of understatement here is Tinker. If you're one of his Fist and are willing to bleed with him, he has your back until he can't stand anymore. Willing to attempt any mechanical puzzle,trap or lock too and damn likely to succeed at 'em as well. I do alot of talking, but its Tinker that keeps us all together, friends and happy."
"Prudence is our fire starter, no gnoll she can't turn into a puddle of molten goo when it tries to bite her head off. She also has a good ear for making sure folks feelings don't get hurt. She's our sister for sure and no one hurts her that don't answer to us, unless she fries them first."
"William over that is our bag of tricks. He pulls companions from out of thin air and they fight at his side when they can understand him. When they can't they just tend to cause more damage to the enemy than to us because they are loyal to him. He is smart too. I play at it, he lives it."
"Carver is our heavy cavalry. You need a line broken, a caster run down or an evil bad guy angered, that's Carver all over."
" Thumb Nikolai comes from a long line of Fist soldiers, each as tough as the next. That's not what made him our thumb though. What made him our thumb is that he genuinely cares whether or not each of us survives the fight and tries hard to make us all work together. Most days that's like herding cats, but every day he gets up and does it again. Come to think of it maybe he is insane. Whatever, it keeps us rolling as a Fist."
"Then there's me. Chaotic little me. Thinking I can save the world and willing to let my friends die to do it. I didn't save the world, just a little part of it, but Linden died in the process. It wasn't the smart thing to do, it wasn't the lawful thing to do and it didn't earn me any goodwill from these guys. But they forgave me, I think, and now I have that to live up to as well. I generally try to talk our way out of things where that is an option, otherwise I will be the one standing behind you and shooting, well around you because you are bigger than me. Ask Carver, I haven't shot him in the back yet."

Cameron is about three feet tall and wears the uniform of the Fist over a beautiful dwarven forged masterwork chain shirt. A quiver rests on one hip and a longsword, also dwarven made and also masterwork peeks over his shoulder. He wears a wide brimmed hat with a white plume in it and his sandy brown beard is trimmed into a neat goatee.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday August 11th, 2014 10:48:07 PM

OOC: in the middle of a Rail Barron game, getting a chance to post...

IC: Nikolai is surprised to see the scarred dwarf. At first he wonders if the commander had less faith in them than she let on, but with Cameron's reaction, he smiles. Perhaps she was just being kind to the dwarf at the same time as making sure of their success.

"Welcome to our Fist. We are honored to have such a veteran as yourself in our midst. We certainly can learn much from your experience."

Nikolai fills the newcomer in on their mission and where they were headed to. "I'll let the others fill you in on our expedition to Hornfowl and the results on our trip."

With that he gathers the rations and has them loaded up, then gives the order to move out.

Warren G (DM in training) 
Tuesday August 12th, 2014 12:21:23 PM

The fist greets their newest member with various levels of enthusiasm. Nikolai remains practical and appreciates his new asset while getting his fist going. Now if only he had told them where they were headed. Perhaps he still hasn't made a decision. For now, the agents head in the general direction of Hornfowl and the focus of the Mailed Fist's scouting efforts.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday August 12th, 2014 12:47:31 PM

Nikolai points his column towards Hornfowl, their agreed-upon base of operations. Although so close to the Citadel, he suggests the Fist to pick their marching order. As the Thumb, he takes the lead, the rest pick their favorite spot. He does ask Bruagh to follow next to him and so the dwarf can tell the half-elf monk about himself and where he may best fit in the Fist.

Nikolai, is a half-elf of average height and looks. He wears no armor but the Mailed Fist uniform only with the emblem of their unit. His weapons are simple. A Nunchaku is stuff in his belt at the small of his back. He wears a bandolier across his chest that hold a number of shuriken. Four kamas are sheathed in small leather belts that strap to his thighs and chins and a crossbow is slung across his back. A two-colored belt cinches his waist. He rides his horse with familiarity and seems to be comfortable in his position as Thumb.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+6=25 ; d20+5=11 ; d20+5=22 ;
Tuesday August 12th, 2014 1:28:29 PM

" Thumb Nikolai, would it be possible to stop at the grove Caver had us find when we retraced the skirmish parties tracks? Something about that grove is screaming to me that it is a portal of some kind that they are using to get around. That kind of magic is up William's alley and if he can figure it out we might be a lot closer to figuring out their capabilities. At the very least it doesn't belong there and I would feel a lot safer knowing it were cut down. Retreating only to find a sizeable force at our backs would be, unsettling.
"
"If you would like I can lead us there, I know the way."


Assuming I do know the way I can lead the group there overland, or I can make a survival/ tracking check

Tracking 25

Survival, foraging 11 if we move at half speed ( not sure that is going to happen) I can provide for myself today, no food or water used. If everyone aids me I can provide for them if they make the aid another roll

Survival weather sense 22 Should give me an idea of the weather for the next 2 days

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday August 12th, 2014 3:29:10 PM

Before they depart, Bruagh greets each of his new fist-mates warmly. He takes a great deal of time responding to Lance Corporal Steelshaper. "I am one and the same, though I am afraid if any tales of my supposed prowess has reached your ears it has been greatly exaggerated in the telling. Just as you, I served with a fantastic team that each would have, and in many instances did lay down their life for their camrades. I have been before Gargul to petition the return of more than one friend to the mortal realm. In fact I made a deal with Gargul as a condition of my friends return. Another time, I let my anger get the best of me and Lord Gargul saw fit to smite. I could hardly walk for months after that. I am no different than any of you. In fact, I am a lower rank than each of you. Besides, I turned my back on Domi. I was once a Paladin. I though for sure he would have been up set with me, but I have met him as well. He made me see that I can still do his work even without worshiping him. But all of that is neither here nor there. All that matters is that I will be the first to fight. My goal is to take the brunt of any and every attack. I will be there when you need me."

When Thumb Komonov requests that Bruagh ride adjacent to him he eagerly complies. "I am a grunt. I follow orders. When no orders are present or when my opinion is asked I will lead or offer up suggestions. I am a frontline warrior who fully intends to bear the full assault of any attacks upon our Fist. My job is to locate, close with, and destroy the enemy through swift and brutal force, and to repel the enemy assault through combat and manuevers."

"I prefer to be in the very front or very rear of the formation, as those are where most ambushes and assaults we come from. However, I am also capable of holding a position and protect casters, and ranged combatants should the situation warrant it."

"I am getting old, so I am not as fast on the battlefield as I once was, but I strike hard, and I can take a beating."

Prudence Gundle (Kathy) 
Tuesday August 12th, 2014 5:54:19 PM

Pru takes her customary position in the middle of the group, probably stirrup-to-stirrup with William so as to keep the two squishy casters together. She chats amiably with her Fist-mates, but doesn't offer anything to the strategic discussion.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=12 ;
Tuesday August 12th, 2014 8:36:17 PM

Tinker doesn't say much, just moving to the rear of the column to keep watch on the group's back trail. Once they are away from the Citadel, he loads his crossbow and keeps a scan out.

Privately, Tinker blushes into his beard to hear Cameron talk about him. Tinker didn't think he was anything special, just taking care of his shield-mates.

...........

Perception. 12

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+2=12 ;
Tuesday August 12th, 2014 9:54:56 PM

(OOC - Great explanation David and I like how you described each person! Very well done!!)

William, not one for direct melee, takes his usual position in the middle of the group. He prefers the supporting role, bringing in help wherever needed... He'll let the burly types handle the hand to hand combat and he'll nod and smile at Prudence, staying near his friend, knowing that they are the most vulnerable to attack and protection in numbers...

While they travel, he can cast cantrips or small summonings to help Cameron forage for game, etc... (Survival Aid Another = 12)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+14=32 ;
Tuesday August 12th, 2014 10:00:20 PM

Linden stands quietly, taking in the new arrival's personality.

(Sense Motive 32, does he seem to be boasting or telling the truth?)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Tuesday August 12th, 2014 11:59:45 PM

Carver listens and when ready moves out....

(will post more tomorrow, just got home at 11:59)

Warren G (DM in training) 
Wednesday August 13th, 2014 11:08:56 AM

The fist has no problems finding their way back to the cypress grove, as the trees stick out of the otherwise flat landscape like a sore thumb. The weather is pleasant enough as they travel, and they take a somewhat leisurely pace, supplementing their rations as they travel.

The cypress stand is just as strange as before. Looking at the ground, it appears to be wetter than the countryside they have been traveling through. Something isn't right about this grove, though what it is is yet to be determined.

Knowledge Nature/Survival/Perception DC 22 (-1 per 30 feet away from the grove)

(Make it known if you pass this check!)

Marching Order (let me know if adjustments are necessary)
1) Nikolai
2) Bruagh
3) Cameron
4) Pru
5) William
6) Linden
7) Carver
8) Tinker


AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+1=8 ; d20+5=24 ; d20+10=22 ; d20+1=4 ;
Wednesday August 13th, 2014 11:34:51 AM

Cameron dismounts and bow and arrow ready, examines the grove again. His hackles are standing up, something is not right about this place. It shouldn't exist. Now he needs to find out why.
Knowledge Nature 8
Survival 24
Perception 22
2nd Knowledge Nature 4
Cameron's keen survival sense sees the bones in the undergrowth and his sharp eyes spot the lurking vines. No nature scholar though, the halfling ranger has no idea what the vines are, only that they can kill him.
" 'Ware those vines! They are meat eaters for sure though I can't tell how they do their work or how to kill them."
Cameron gets the sinking feeling that they grapple their prey and remembers the strong grip of the Flinds that ended his skirmish with the gnoll raiders. Without a second thought he speaks a few arcane words and casts grease on himself, making the vine's job that much harder should it try to grab him.
Ready a missile weapon, aborted to cast Grease.
"A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled."

Prudence Gundle (Kathy) 
Wednesday August 13th, 2014 12:20:46 PM

Pru approaches cautiously with the rest of her Fist, staying with the group and not wandering off alone. Her ordinary senses are pretty much useless here, but, given her Fist-mates' unease, she decides to see if there are magical auras about. She casts a spell and looks around her.

[OOC: Pru doesn't even have a mathematical chance at those checks, so she casts Detect Magic instead.]

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+2=21 ; d20+2=8 ;
Wednesday August 13th, 2014 12:38:29 PM

Carver keeps a bit of distance (30 feet) and on alert, his lance and shield ready in case he need to assault something or anything...
He'll let those more skillful at these matters, handle it. Carver knows his strengths for the most part, and skillful interpretation of nature is not amongst those skills.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+8=11 ; d20+6=24 ;
Wednesday August 13th, 2014 6:29:33 PM

At Cameron's call, William looks towards the vines... he doesn't recognize anything from a natural perspective (Know Nature = 11), but he something about them catches his eye (Perception 24) (William's perception beat the check...)...

He'll call out what he sees and prepare to react based upon whatever it is he notices...

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+5=15 ; d20+3=8 ;
Wednesday August 13th, 2014 6:46:31 PM

(Survival 15, Perception 8)

THINGS

Linden is trying to pay attention but is drawn into his new Whistle rod. He avoids tripping.

When they reach the grove, Linden casts Status on Nikolai.
Status (Nik, 3 hrs duration)

Cleric of Flower 
Wednesday August 13th, 2014 7:06:38 PM

(Linden, I dont have permissions to view THINGS.)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=27 ; d20+5=7 ; d20+8=15 ; d20+9=16 ;
Wednesday August 13th, 2014 7:10:13 PM

Active Spells: Status 3hrs.

Deeming 20' a safe enough distance, Nikolai halts and has everyone use what they are good at to study the area. He's better at tracking than plantology but studies the area and misplaced trees as best he can.

Perception +11 = 27
Knowledge Nature + 5 = 7
Survival +8 = 15

Alerted to the vines and the bones inside, Nikolai ponders out loud, "I wonder if that happened as the creatures were leaving or entering?"

He looks for any fresh tracks leading into the viney area.
Survival (Track) +9 = 16

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+5=6 ;
Wednesday August 13th, 2014 7:52:12 PM

Bruagh hears what the group is saying and takes their word for it. However, he doesn't see anything out of place. Nonetheless, he readies his axe and shield stays beside Nikolai.

Suvrival: 6 (Natural 1)

Linden would have also realized that Bruagh seemed to be being honest about his previous experiences.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=26 ;
Wednesday August 13th, 2014 9:10:51 PM

Tinker keeps his distance while privately wondering if his friend has gone around the bend. Carnivorous vines indeed! It is more likely that gnolls used the place to hide themselves and threw the bones away. Still, Tinker doesn't know about such things so he keeps his mouth shut and eyes open, scanning the area around the grove to ensure the team isn't ambushed.

.................

Percoeption 26

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Wednesday August 13th, 2014 9:25:24 PM

(OOC: Should have permissions now. Put it public again.)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday August 14th, 2014 11:56:49 AM

OOC: Checking in. Busy day. I may not get another chance to post.

Warren G (DM in training) 
Thursday August 14th, 2014 12:06:59 PM

The unusually perceptive fist easily see the camouflaged vines before they draw within range. The group spreads out about 30 feet from the grove and decides what to do. Despite the expected leavings, they do not actually see any bones on the ground. Either it has been a long time since their last meal, or the vines are newly arrived, which seems likely as they didn't see them on their previous visit.

Nikolai sees signs of tracks of various ages around the grove and headed off in all directions, but sees nothing especially fresh, at least without getting closer.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday August 14th, 2014 3:41:33 PM

OOC
I may have overreacted ( who, me?). I thought I was way closer and in imminent danger.
Now I am just waiting for the boss to come up with a plan. 8)
Slippery halfling out

DM OOC You were only in danger if you had said you were going into the grove - the perception checks caught it from 60 feet off, so yes, I'm also waiting on the plan =)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday August 14th, 2014 4:24:21 PM

The cleric maintains his view of everyone in the party.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=11 ;
Thursday August 14th, 2014 5:54:44 PM

Tinker keeps an eye out on everything but the grove; with the rest of the Fist concentrated there, any surprise is likely to come from the countryside. But that leaves his mind free and he thinks about this puzzle.

"We been close here before, right? And these trees, swamp, and vines weren't here before, right? So it makes sense that it is protecting something. Maybe a gnoll den?"

His thoughts make his eyes not work very well.

.....................

Perception: 11

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Thursday August 14th, 2014 8:26:44 PM

"We've been here before, at least 3 of us have. These look like the same trees, but I sure don't remember a swampy area or the vines, because we explored the copse fairly well. We even searched for hidden tunnels and such.
Cameron might remember more about it.
Pru, just a question, think your fire would do anything to the growth?"

Carver just asks the question get an answer, not trying usurp the Thumb's position.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday August 14th, 2014 8:39:03 PM

"I think I remember."

DM Ken 
Thursday August 14th, 2014 9:10:46 PM

You certainly searched the area. The Trees were here, but the ground was not so damp. Nor were the thorny vines here either, that you can remember.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday August 14th, 2014 9:31:42 PM

OOC: Pru cast Detect Magic, what was the result?

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday August 14th, 2014 11:03:56 PM

Nikolai is not keen on wasting time searching an area that has already been searched and proved unfruitful, especially if there are dangerous vines involved.

"I see no fresh tracks around the area, a sign that this grove has not been used since the battle with the circus and Cameron. We need to find a fresh grove with fresh tracks. If Pru wishes to test these vines against her fire, I'm all for it. Best know what we can do to fight them when we are not busy fighting something else. Otherwise I suggest keep on moving to Hornfowl. Their scouts may have seen similar, but fresher, grove of trees."

So, unless Pru wants to play with the vines, Nikolai points the column to Hornfowl.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+6=12 ; d20+10=17 ; d20+8=25 ; d6=1 ;
Thursday August 14th, 2014 11:13:34 PM

" Well, if we are going to leave a possible point for them to transoprt to here, behind us, we may as well leave the vines there unmolested. I doubt they care what or who they eat, and unsuspecting gnolls transporting in probably taste just fine to them. I'd say don't burn them if we are leaving the grove standing."
Cameron heads back to his horse and mounts up, ready to go. On the way to the horse though he has a look for tracks too.
Tracking 12
Seeing very little of use, he mounts up and prepares his bow for danger.
Perception 17
ready my bow. Fire if we are attacked or Cameron manages to spot an ambush in the making
Hit AC 25 for 2 damage if conditions for the readied action go off +1 to hit and damage if the opponent is within 30 feet.

Prudence Gundle (Kathy) 
Friday August 15th, 2014 12:53:02 AM

Responding to Carver, Pru says. "Probably. Most plants don't like being set on fire."

Pru continues to concentrate on her Detect Magic spell.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Friday August 15th, 2014 3:08:55 AM

Bruagh, axe and shield at the ready, follows Thumb Komonov's direction to move out.

Warren G (DM in training) 
Friday August 15th, 2014 11:01:21 AM

Pru's spell detect an aura of moderate strength in the grove, behind where the vines are resting. (knowledge arcana to determine the school).



Warren G (DM in training) 
Friday August 15th, 2014 11:25:44 AM

The fist contemplates burning down the grove, attempting to destroy the vines that way, as well as all the other trees, animals, and insect life contained within.

Prudence's concentration shows her one magical aura, tucked behind the assassin vines.

Nikolai is ready to investigate other possibilities, and the rest of the fist follows his lead, being alert for any danger.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday August 15th, 2014 12:21:48 PM

William consider their options and says, "Burning it down might be our best bet rather than fighting it later. On the other hand I hate to kill the wild life behind it. I'm also curious where that aura's coming from. Is there a way we can destroy the vines another way?"

Prudence Gundle (Kathy)  d20+8=9 ;
Friday August 15th, 2014 2:23:53 PM

Pru concentrates on the aura for a minute, then shakes her head. "There's something back there, but I don't know what," she concludes. "Maybe William should try?" [Knowledge Arcana 9]

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+1=20 ;
Friday August 15th, 2014 3:32:21 PM

" Well good old manual destruction would chop them up. That usually kills most things."
Cameron hadn't thought to detect magic on the grove the last time they had visited. After all they were just trees right? But Prudence usually isn't wrong when it comes to magic, so Cameron utters a few words and concentrates on the grove and tries to tell what type of magic Prudence is sensing.
Cast detect magic
Knowledge Arcana 20

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Friday August 15th, 2014 4:56:31 PM

Bruagh near the others incase he needs to do some landscaping. He leaves the determination of the magical aura to the more arcane inclined individuals of the Fist.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Friday August 15th, 2014 5:15:49 PM

"Wait a moment.... Now one of you mentioned about druids using trees to move from location to another. Don't those tree need to be the same to travel from one to the other? If so, we just need to find the area where this grove is native to. If we find that, we find where the druid is traveling from and bringing the Gnolls with him. So if we can get a branch or something and find someone to direct where it's native to, we got a place to search."

Warren G (DM in training) 
Friday August 15th, 2014 6:27:39 PM

Adding his arcane energies to the task, William is able to detect a moderate conjuration aura back in the trees.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday August 15th, 2014 6:38:23 PM

"Burning would just bring gnolls down on us. They would see the smoke or flame."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday August 15th, 2014 6:43:14 PM

Now that he's found out as much as he can about it (assuming we've spent 3+ rounds trying to find out more about it), he'll suggest, "Shall I summon a small creature to try to set off the trap (if it is one), or does someone have Mage Hand memorized and maybe that might give us some info on it? Whatever we decide, it's back a ways in the tree and we're going to have to go through those branches to get through it... I like the idea of doing some landscaping on them, maybe cutting them back far away or using some directed fire to burn them a bit at a time? "

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday August 15th, 2014 7:00:18 PM

" Wonders will never cease. Someone finally heard something I said. The trees are native to swamps, much like the Cursed Swamp where the Mailed Fist supposes the Gnolls are coming from. The research I did though says that the druid spell requires a very powerful caster and they can only move a half dozen people other than themselves. So unless they are running a shuttle service back and forth they have some other new magic, but I'll wager a fair amount that it uses the groves of trees."
" Research pays off. Apparently so does knowing a little bit about everything. Now all we need to do is find this super strong Gnoll druid and figure out how he's doing it. Think of the mobility the Fist could gain. Good thing as Agents we are able to ignore orders in order to achieve the ends the Fist asks for. Buying him and what he knows will probably be alot easier than catching him."


AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday August 15th, 2014 7:01:42 PM

OOC
Can the vines be reached from the ground?


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Friday August 15th, 2014 11:47:45 PM

The new information, that is, the detection of some magical emanations from behind the vines, causes Nikolai to pause. His friends comment on the unusual trees, or trees found outside their normal growth area, and their obvious use.

"I don't think we need to worry about animals if we burn the grove down, the vines are likely going to nab any animals that stray too close. Nor am I concerned if a smoke draws any gnolls. That actually would be better for us, as we would be prepared for them and hopefully capture one get some information from him. But I am most curious about what is linked to that magic emanation. It isn't the vines themselves, but something dropped from something the vines captured."

He pauses and remembers the scroll of Command Plants. "We have that scroll of Command Plants. I don't recall anyone of us being able to use the scroll. Am I right?"

William suggest summoning a creature and sending it in. Nikolai thinks on it. "It looks like we are pretty much all in agreement the grove should be destroyed, if for no other reason than to deprive the gnolls one more entry point. I myself don't want a vine as this to remain and perhaps kill and eat untold number of innocent little rabbits and squirrels and such. William, sending a summoned creature in there to trigger the vine to attack is a good idea. I hate to think to sacrifice a creature in this manner but I certainly don't intend to send one of us in first," he grins.

So, he has the Fist prepare for battle against the vines, if all are in agreement.

"Pru, can you cast some hot fire at the vines first, then William, bring in a creature that can rend vines? Then we all jump in with sharp weapons and chop it up. Sounds simple enough."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday August 16th, 2014 12:47:34 AM

"If there were animals, there would likely be remains and there aren't."

THINGS

Status (Nikolai, 3hrs, cast at the grove)

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=24 ; d20+6=17 ; d8+2=6 ;
Saturday August 16th, 2014 8:15:01 AM

Tinker opens his mouth and then shuts it again, the Thumb has a plan. Won't help by putting in his two coppers at this point, so he prepares to help. Getting off his pony and ground tethering the beast, Tinker uncocks and stows the crossbow, then unlimbers his masterwork double-weapon, the Dwarven Urgosh.

Having a battle dance with carnivorous vines means he needs to be at his acrobatic best, so he goes over a bit of minor magic his gnomish foster-father taught him; Toro's Taur's Try. Walking forward with Prudence to shield the bean pole, he readies his Urgosh to chop a vine that attacks either of them.
.................

Walking next to Prudence
Perception 24

READY ACTION: Chop at any vine that attacks Prudence or Tinker: AC 17 Dam 6



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Saturday August 16th, 2014 9:30:43 PM

Nikolai goes over the plan so there's no mix-up:
Pru casts Burning Hands while William summons a friend.

William's friend pops in and goes after the vines.

We fighter types jump in and finish the vines off.

Pretty simple. What can go wrong?

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+8=19 ; d10+10=16 ;
Saturday August 16th, 2014 10:36:22 PM

Bruagh sets up right beside Pru. He readies himself to attack any hostile creature that moves within range.

Readied Action: Attack Hostile Creature that moves within range.
Attack: 19
Damage: 16

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d100=28 ;
Saturday August 16th, 2014 10:59:29 PM

" I, um, will be back here, next to Pru I can see and shoot them from here just fine. If things go really wrong and you can't break free, I might be able to help you, just don't resist anything I cast on you."
Same readied shot info as before
Hit AC 25 (AC 26 if within 30') for 2 damage (3 damage if within 30') 28% is my roll to miss if they have concealment.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Sunday August 17th, 2014 12:18:45 AM

"I can watch out for anyone going in, if I can see them." He hopes his SacBond still works.

Ready Action : to cast Bless

THINGS

Status (Nikolai, 3hrs, cast at the grove)

Prudence Gundle (Kathy) 
Sunday August 17th, 2014 12:15:33 PM

"Um," Pru hesitates as the plan begins to take shape. "Um...you want the Burning Hands spell? I have to be pretty close for that. Does anybody know what kind of reach these things have?"

"I mean, I'd prefer to use my elemental ray. I can only hit one plant at a time, which is a drawback, but I can do it from back here."

[OOC: Burning Hands is a 15-foot cone. That puts Pru awfully close. She'll do it if that's the best course of action; she just wants to make sure it is.]

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Sunday August 17th, 2014 3:16:23 PM

" I dunno Pru, those vines look pretty long. I'd do what you said and fight one at a time. With it so wet I'm not sure even magical fire will light them up at first."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Sunday August 17th, 2014 8:06:52 PM

"I can protect you from damage Pru. Also give you some armor of sorts."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Sunday August 17th, 2014 9:12:04 PM

William nods in agreement with the plan and readies himself to start once everyone else agrees...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Sunday August 17th, 2014 9:49:09 PM

"Sorry, Pru, I thought your Burning Hands had a greater reach. Use what you think best for your safety," Nikolai admits.

Warren G (DM in training) 
Monday August 18th, 2014 12:08:23 PM

The party discusses various methods of dealing with the vines. Everything from fire, to rays, to crossbow bolts, to magical commands is put on the table. At the moment, they sit comfortably out of reach of all but the tallest soldiers (10 feet up), but who knows how they will react to prodding. It's hard to tell what kind of reach they have as they sit coiled up, seemingly mocking the party with their pretended innocence.

All that's left is for someone to choose a method or attack and act upon it...

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Monday August 18th, 2014 1:01:22 PM

" So what's our plan? Are we going to destroy the grove to find out what the magic emanation is? Are we going to leave the grove and the vines and just get the magic emanation? Or are we going to do something totally different?"
"If we leave the grove I say we leave the vines as a trap for the gnolls. If we want to know what the magic thing is in there I am already greased up and if I was somehow shielded from notice, say by a Sanctuary prayer I could probably walk right in and get the thing that's magic and leave without them being the wiser."
"Or we can shoot, hack and burn the whole place down."
"What are we doing?"


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Monday August 18th, 2014 2:16:55 PM

"It may not be an item, but a location or a larger object, like say a tree.
I'm not really equipped for vegetation and will deny the fact that I'm going to be using my two-handed sword as a weed wacker."

Carver draws his greatsword and is ready to chop down whatever is decided on.

Prudence Gundle (Kathy)  d20+6=11 ; d6+3=7 ;
Monday August 18th, 2014 2:30:33 PM

"I believe the plan is to take out the vines, which are dangerous, and leave the rest of the grove for now. Certainly until we deal with those vines we can't get close enough to examine anything. And I believe we've learned all we can from here."

Since the plan seems to be going forward, Pru dismounts, keeping a hand on her horse's bridle. Almost without thinking of it, she reaches for a bit of arcane flux and channels it through her pointing finger. A streak of fire races toward the closest vine.

[Hit Touch AC 11 for 7 points of fire damage.]

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday August 18th, 2014 5:16:57 PM

Bruagh keeps his above listed readied action.

"What ever we do, I have your back."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday August 18th, 2014 6:30:04 PM

William casts SM 1 and summons an eagle to appear near the vines but hopefully out of the way of Pru's ray, and directs it to attack them with its vicious talons and beak...

(Augmented Celestial Eagle, 6/6 rounds)...

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday August 18th, 2014 6:46:21 PM

OOC. Checking in

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday August 18th, 2014 7:36:13 PM

Tinker keeps ready to support Prudence.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20-6=4 ; d6+3=7 ;
Monday August 18th, 2014 9:56:42 PM

Nikolai dismounts and readies his kama (slashing weapon).
Readied action:
Attack +6 = 16 * rolled -6 by accident.
dmg = 7

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday August 19th, 2014 2:47:27 PM

Checking in... adding in rolls from last week for the readied action.

Readied Action: Attack Hostile Creature that moves within range.
Attack: 19
Damage: 16

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday August 19th, 2014 3:57:01 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Tuesday August 19th, 2014 5:52:53 PM

OOC. Checking in.

Warren G (DM in training)  d20+9=27 ; d8+9=16 ;
Tuesday August 19th, 2014 6:23:18 PM

Pru's ray strikes true on the plant, but it doesn't seem to react to the fire at all. Perception DC 15Highlight to display spoiler: {The vine appears to have suffered no damage.}

However, when the eagle pops into existence, one of the vines leaps into life and pounds it to pulp, and it pops out of existence almost as quickly as it appeared. Hit the eagle for 16 damage. Everyone watches the vine go back to its resting position, seemingly disappointed by the lack of a solid meal, and clutches their weapons a bit more tightly. As nothing seems to be in reach, there is no further movement from the vines.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=26 ; d20+8=12 ; d20+8=27 ; d6+2=6 ; d6+2=4 ; d6+11=13 ;
Tuesday August 19th, 2014 7:03:08 PM

Perception 26
[b]" Huh, a flame retardant plant. What will nature come up with next? That fire bolt didn't even leave a mark, and the bird got smashed before it even finished materializing. So we still killing the vines or are we gonna try sneaking into the grove to find out what that magic emanation is.

If Combat is still the path we are on....
Cameron steps up to the 30' mark and starts firing at the vines. Rapid shot and point blank shot in effect.
first shot hits AC 12 for 6 damage
second shot hits AC 27 for 4 damage

If Stealth and speed are the path we take....
Cameron waits for a sanctuary prayer and then moves into the grove seeking out the source of the conjuration aura in the trees. He counts on his stealth and slipperiness to keep him safe.
Stealth 13 (yay)


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+6=25 ; d20+8=23 ;
Tuesday August 19th, 2014 8:46:03 PM

William sees the plant react and eat his summoned creature... He tries to discern more about it's properties from that attack and its resistance to fire...

Perc - 25
Know (Nature) - 23

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Tuesday August 19th, 2014 9:03:38 PM

"Fire is our most effective weapon against most things, and if these plants are that resistant to fire, I'd avoid them for now, we should search out around and see if there are more groves like this one.
If we find them, we can then set scouts to set off an alarm and bring whatever force the Mailed Fist deems appropriate to handle the gnolls.
That's just my suggestion, and it fits with our orders too."


Prudence Gundle (Kathy) 
Tuesday August 19th, 2014 9:53:20 PM

Pru can't hide her disappointment when the plants prove immune to her fire spells.

"I do have the Magic Missile spell," she says. "That hurts most things. But if we want to look around like Carver suggested, that's fine, too."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=13 ; d20+5=11 ;
Tuesday August 19th, 2014 10:19:43 PM

Perc +11 = 13
Knowledge (Nature) +5 = 11

Nikolai was focusing too hard on the spot hit by the fire that he missed much of anything else.
"Well, no one stepped up with a Sanctuary spell, and I'm not so sure that would work to deceive a plant. Seems like it works off of movement, whereas the Sanctuary spell works off deceiving the mind of the opponents. I don't think this plant has a 'mind', as such. Now acid probably would hurt it if fire won't."

He rubs his chin and thinks out loud, "It could be that the magical emanation is the focal point of the teleportation. If so, we need only destroy or remove it and not harm the trees. On the other hand, it could be the life force of this vine. If so, we might as well leave it. I suggest leaving this grove as is for now. We are bound to find another and we can compare its properties with this one. At that point we can decide if we need to return with more potent stuff to kill it, like a weed poison or such."

Nikolai looks at his friends for agreement. Depending on what Cameron's arrows do, the others may want to stay and plink at it until death overcomes it. He's decided, though, that if the arrows showed little or no damage, then they'll move on.

OOC: DM, Nikolai will issue the order to move on to Hornfowl if the arrows prove relatively ineffective.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday August 19th, 2014 10:23:01 PM

Tinker considers, and then says "if this is a transport forest, perhaps we can keep looking around the countryside, and find other transport areas."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday August 19th, 2014 10:25:40 PM

" So shoot it then?"
Cameron fires at the vines using the above shots.
Cameron steps up to the 30' mark and starts firing at the vines. Rapid shot and point blank shot in effect.
first shot hits AC 12 for 6 damage
second shot hits AC 27 for 4 damage

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Wednesday August 20th, 2014 11:53:01 AM

"What we need to find out, I think, is if it immune to just fire, or magic in general. A plant that won't burn just ain't natural." Bruagh seems as if he would be more comfortable just taking his axe to the thing as opposed to anything else.

Readied Action: Attack Hostile Creature that moves within range.
Attack: 19
Damage: 16

Warren G (DM in training) 
Wednesday August 20th, 2014 12:15:43 PM

William takes a moment to ponder on the nature of plants, and remembers that due to their high moisture content, they are equally resistant to fire and ice, and even less affected by electricity. He watches its movements as well, and worries that if anyone approaches that it may try to entangle them, choking their life out slowly.

One of Cameron's arrows strikes true, and a small amount of greenish fluid seeps out of the puncture site. The question is, does one small halfling have enough arrows to take down two of these monstrous vines?

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+8=14 ; d20+8=11 ; d6=5 ; d6=6 ;
Wednesday August 20th, 2014 1:53:16 PM

OOC
The answer, Hell yeah!
Besides his quiver, Cameron has an extra 100 arrows on his horse, has since they were sent to Hornfowl the first time when they were told they would be defending the place from a siege. Sieges last forever and he went prepared.
Besides, almost everyone here has a missile weapon of some kind.
IC
" They are tricky to hit, but they bleed. And if they bleed they can be killed. Shall I proceed?"
If the answer is yes, Cameron continues his barrage. The three foot tall ranger keeps pulling fresh arrows from his quiver and firing at the vines.
first arrow hits AC 14 for 7 damage
Second arrow hits AC 11 for 8 damage, (yes I am pretty sure that one misses)
If it is no he waits for other instructions.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+4=21 ; d8+3=10 ;
Wednesday August 20th, 2014 5:05:05 PM

"I can add my bow fire as well, if you need me to. Doing this at range might work for this one, but I imagine we'll run out of arrows if we fine too many more of these groves and they are inhabited by these living creeper vines."
Carver switches to his bow and will add his shots to Cameron's.

Bow attack 21, damage 10


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+5=24 ; d8=6 ;
Wednesday August 20th, 2014 6:00:54 PM

Bruagh pulls out his longbow and fires at the plant.

Attack: 24
Damage: 6

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Wednesday August 20th, 2014 7:54:24 PM

"These vines are not natural. They need to be purged." However, Linden seems intent on heading to Hornfowl. "I can't do anything magical against this plant."

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+6=21 ; d8=1 ;
Wednesday August 20th, 2014 7:55:18 PM

Tinker moves back to exchange his dwarven Urgosh with his crossbow and also begins shooting at the vine.

Attack 21. Damage. 1.


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+5=24 ; d8=4 ; d20+5=25 ;
Wednesday August 20th, 2014 8:54:45 PM

William shrugs and says, "My magic could summon some help, but it sounds like a ranged attack works best..."

Aiming at the center of the vine, he fires a XBow bolt at it...

Hit AC 24 (Crit - Chk is 25, yep!) for 8 pts dmg



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+7=15 ; d8+1=3 ; d20+11=22 ; d20+5=22 ;
Wednesday August 20th, 2014 10:27:22 PM

"Cameron, how long does your Grease spell last? Can you cast it again on me?" Nikolai asks.

Seeing that pointy weapons do damage it, he adds a crossbow bolt to the frey, stepping up t 30':
MW Xbow +5 +1 (MW) +1 (feat) = 15
DMG d8+1 = 3

However, he thinks that after this volley, if the vine still seems rather healthy, they'll have to employ tougher measures of move on.

Perc +11 to determine damage done so far = 22
Knw Nature +5 for same thing = 22

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday August 20th, 2014 10:38:42 PM

" I can cast it twice more today and it lasts for about two minutes. If the melee crew are going to rush in I would prefer to hold it to grease up anyone that gets wrapped up rather than only be able to protect a couple of you. Unless 2 more is all we are sending?"

Prudence Gundle (Kathy)  2d4+2=4 ;
Thursday August 21st, 2014 10:16:46 AM

Pru retrieves her crossbow, but it's going to take her a bit to get it loaded.

In the meantime, she casts Magic Missile. Two glowing orbs fly at the vine.

[4 damage.]

Warren G (DM in training) 
Thursday August 21st, 2014 11:52:43 AM

Between the multitude of flying bits of wood with a sprinkling of magic missiles, the foremost vine is easily finished off, and drops to the ground oozing sap from many puncture wounds. It will no longer cause trouble for anyone. While the volleys are being launched, the second vine seems to see a similar fate in its future and slowly retreats farther into the grove to take advantage of the natural cover. The fist quickly loses track of its exact position, but it seemed to be going in the direction of the magical aura that the party's spells detected.

Map

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday August 21st, 2014 1:13:44 PM

" Oh no you don't."
" I'll draw it out, the rest of you kill it."

Cameron runs into the trees attempting to to either beat the vine to the magic spot or make it attack him so that the others can shoot at it.
Double move (map icon adjusted)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday August 21st, 2014 7:14:44 PM

Bruagh, not willing to let the halfling steal all the action follows him in.

Double Move to keep up with Cameron as best he can.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+6=21 ; d8=8 ;
Thursday August 21st, 2014 10:20:34 PM

Tinker groans. The one person with magic to beat the monster vine is the first one into the woods! Tinker reloads and readies a shot if the vine strikes at Cameron or Braugh.

.......

Move action: reload light crossbow

Standard action: ready to shoot if vine attacks Cameron. Or Braugh

AC 21 dam 8

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday August 21st, 2014 10:27:59 PM

"WAIT!" Nikolai yells at Cameron. "You just said you'd cast the Grease on who gets caught in the vines! How are you going to do that if you are in the thick of it?" Nikolai sounds a little exasperated.

He is reminded of how easy their unit acts upon rash impulse rather than joint plans of attack. It was immediately obvious that missile fire in the grove of trees would be difficult at best, but now only Cam has the slippery qualities and two more slippery warriors in there would have been real handy.

"Men, er, and women, a concentrated attack at this point is the best action. Get your sharpies out and have at it!"

With that, and a kama in each hand, Nikolai follows in, keeping up with Cameron.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday August 21st, 2014 11:25:24 PM

William shakes his head and mutters something about impetuous friends... However he goes and follows the others in, ready to attack with acid darts if needed.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday August 21st, 2014 11:41:55 PM

"Someone just attack the damn thing. I'll protect and heal them. Who is going? Grease is a good idea, by the way. Cam or Nik are the best for this I think." Says the cleric. "Wasting arrows is a bad idea this early into our mission."

Prudence Gundle (Kathy) 
Friday August 22nd, 2014 12:07:04 AM

Pru slings her crossbow back onto her back and cautiously follows Nikolai.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+6=21 ; 2d6+4=9 ;
Friday August 22nd, 2014 12:12:03 AM

Carver switches back to his greatsword and rushes in, ready to hack at the vines.

Attack 21 Damage 9

(sorry been asleep since 4pm, no idea why I'm so tired)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday August 22nd, 2014 12:22:21 AM

OOC
PSSST, your icons are yours to move, like always.
(Not meant for Zack since this is his first fight with us that has a map. For Zack, we are supposed to move our icons on the map, just click and drag to where you move to. The DM then does his best to assess AoO)
Which brings up a good question, can we trail a line to denote moved through squares to make that easier?
Warren, Ken?

DM Ken 
Friday August 22nd, 2014 4:09:34 AM

(Thats fine if you want.)

agreed - if you don't post a line, i'll assume you moved straight

Warren G (DM in training)  d20+9=17 ;
Friday August 22nd, 2014 1:24:34 PM

Once the larger part of the fist runs into the grove, the pursued vine seizes its moment. However, it could not make it past Carver's armor.

Everyone but Tinker and Linden make a perception check.

Another sections of the plants around the tree that Nikolai is next to animates itself and tries to wrap themselves around the monk. Nikolai make a Reflex Save - DC 15 or be Entangled.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday August 22nd, 2014 2:17:14 PM

Casts Bless from the scroll.

Nik (Status)
Everyone (Bless)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+3=8 ; d20+6=10 ; 2d6+4=9 ; d20+1=3 ; d20+1=20 ; d6+3=6 ;
Friday August 22nd, 2014 4:26:30 PM

Carver sees the vine attack him, he takes a swing at it as well as trying to stomp on it.

Perc 8
Attack greatsword 10, damage 9
hoof #1 attack 3
hoof #2 attack 20, damage 6

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=27 ; d20+10=12 ;
Friday August 22nd, 2014 4:53:03 PM

Cameron moves another 15 feet into the grove and defensively starts looking for the magical aura.
Perception (asked for by DM) 27
Perception (looking for the aura's source) 12

Greased-- Cameron is under the effects of Grease ( in a nutshell, 10 harder to grapple) 15 rounds remaining
Blessed-- Cameron is under the effects of Bless (+1 morale to hit and fear saves) 10 rounds remaining
Fighting defensively (searching defensively?) +2 dodge bonus to AC
Underfoot--Assuming the vine is bigger than small Cameron gains his underfoot bonus to AC +1 dodge bonus to AC.
Dodge bonus is figured into CMD so his CMD vs Grapple should be 30 for the time being

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+6=11 ; d8=5 ;
Friday August 22nd, 2014 7:09:23 PM

Tinker doesn't see anything attack Cameron and so moves up to a better vantage point near the 'dead' vine. The animated plantlife near Nikolai is easy to see and he takes aim and lets fly with a crossbow bolt.

.....................

AC 11 Dam 5

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+8=18 ; d10+10=18 ;
Friday August 22nd, 2014 9:53:58 PM

OOC: Where is said map?

IC: Bruagh moves towards the nearest plant and sets to work.

Attack: 18
Damage: 18

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+9=26 ; d20+11=21 ; d20+3=17 ; d6+3=7 ; d20+3=11 ; d6+3=7 ;
Friday August 22nd, 2014 11:34:09 PM

Active Spells: Status (3hrs)
Reflex +9 vs DC15 = 26
Perc +11 = 21

Nikolai takes the northern route around the tree in front of him to hit the vine from the west side. As he makes the corner a vine slithers out at him. He nimbly evades the sluggish vine.

Can't have a stray vine bothering them so he stays put and strikes out with his kamas:
Flurry of Blows (kama)
Att1 +3 = 17 +1(bless)= 18 dmg = 7+1 = 8
Att2 +3 = 11 +1(bless)= 12 dmg = 7+1 = 8

added OOC: forgot the bless, added now

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday August 23rd, 2014 12:28:38 AM

OOC. Don't forget bless folks.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+6=19 ; d20+5=13 ; d8=7 ;
Saturday August 23rd, 2014 10:33:35 AM

William follows and tries to see what he can perceive in this dense thicket and find that magical source..... (Perc 19)...

He aims at the vine with his xbow and fires again...

Hit AC 13 for 7 pts dmg

(WIll be unloaded at the end of this round, since had to use a move action to keep up with group...)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Saturday August 23rd, 2014 11:22:27 AM

OOC
Map was in the first DM combat post. You can also find it in your recent Google Drive items.

Prudence Gundle (Kathy)  d20=17 ; 2d4+2=9 ;
Saturday August 23rd, 2014 1:02:30 PM

[Perception 17]

Pru is finding it difficult to get a clear shot, so she just lets fly another burst of Magic Missiles.

[The vine by Nikolai and Tinker takes 9 damage]

Warren G (DM in training)  d20+9=24 ; d8+9=16 ; d20+13=27 ;
Monday August 25th, 2014 1:52:23 PM

Linden prays for guidance for himself and his allies (Bless - 50 foot burst. in your current position, it will miss Pru, Cameron, and Nikolai. Would you like to move first?)

Carver's weapon fails to connect, but one of his flailing hooves takes a chunk out of the vine. Bruagh and Nikolai step in close and deliver strikes of their own, followed shortly thereafter by a burst of magic from Pru. The vine drops to the ground, just in time for a third, noticed at the last second by Cameron, to drop down and attack after a failed attempt to entangle Nikolai.

Perhaps Cameron is distracted by the magical emanations near to him, as he gets walloped over the head by the vine, though thanks to his slippery coating, the vine can't get a good hold on him. (16 damage to Cameron).

The magical emanations seem to be coming from a large plant that is entwined around one of the cypress trees. As he investigates it, blood from his head wound falls onto the plant, which seems to pulse and glow as the blood is absorbed.

Map


AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 26/42 Cameron (David Feest)  d20+8=23 ; d20+8=21 ; d6=5 ; d6=5 ;
Monday August 25th, 2014 2:36:25 PM

" OUCH! HEY, THAT'S MY HAT! And a good portion of my scalp." Whines Cameron. He is right beneath the vine and knows that anything he does will likely make it strike again. He does warn the rest of the Fist though.
" No area attacks and DO NOT trample the spot here next to me. It is a magical plant of some kind and I think it is the key to how they teleport from place to place. Now as for you Mr. Vine..." His message delivered he attempts to finish the job at hand, a little gardening. He aims and fires at the vine point blank.
Point Blank Shot, Precise Shot (because technically it is in melee with all kinds of people) and Rapid Shot in effect.
Arrow 1 hits AC 24 for 7 damage
Arrow 2 hits AC 21 for 7 damage
All of this assuming the AoO doesn't kill me or grapple me, bless not added.

Greased-- Cameron is under the effects of Grease ( in a nutshell, 10 harder to grapple) 14 rounds remaining
Underfoot--Assuming the vine is bigger than small, Cameron gains his underfoot bonus to AC +1 dodge bonus to AC.
Dodge bonus is figured into CMD so his CMD vs Grapple should be 28 for the time being

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday August 25th, 2014 5:56:11 PM

OOC: I cast Bless several, what I thought were rounds, ago. Everyone should have been in range.

Linden moves in closer to get within range of ALL his spells (about 15ft from the vines).

He is hopefully in range to SacBond Nikolai.
The cleric is READY to rrush in to heal anyone.

Active Spells:
Bless
Nikolai (Status)
Nikolai (SacBond = Shield Other, +1 deflection AC +1 resistance saves)

Prudence Gundle (Kathy)  2d4+2=7 ;
Monday August 25th, 2014 6:32:49 PM

Now, friend and foe are hopelessly entangled. Pru sends two more Magic Missiles at the vine, knowing she can hurt it without endangering her friends.

[7 damage]

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=23 ;
Monday August 25th, 2014 7:58:46 PM

Tinker sees his shield-brothers have things well in hand. He recocks his crossbow and returns to watching the area outside of the grove. Nothing is going to get by the sharp-eyed dwarf while the Agents clear out the grove.

Perception: 23

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+6=12 ; d20+1=19 ; d20+1=9 ; d6+3=6 ;
Monday August 25th, 2014 8:31:28 PM

Carver holds his action, not wanting to interfere with whatever Cameron has in mind. He will attack any piece of vine that comes at him though. He's one who believes in an eye for an eye....

Sword, attack 12
Hoof #1 19 , damage 6
Hoof #2 9



William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday August 25th, 2014 9:01:40 PM

WIlliam holds his fire since he can't guarantee that he'll hit the right target. For now, he'll join Tinker and reload his xbow, keeping an eye out for any other threats...



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+3=23 ; d6+3=9 ; d20+3=15 ; d6+3=8 ;
Monday August 25th, 2014 10:11:37 PM

OOC: i looked back and it appears that Nikolai did move before the scroll was read. So no Bless for Nik.

Active Spells: Status (3hrs)

Nikolai sees the vine go dead and Cameron get his noggin bopped hard. Whether or not the magical vine is linked to the grove or just a wandering vine is irrelevant now. He swipes twice again with his kamas.

Flurry of Blows (kama)
Att1 +3 = 23 dmg = 9
Att2 +3 = 15 dmg = 8


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+8=12 ; d10+10=19 ;
Monday August 25th, 2014 10:59:39 PM

Bruagh tries to move and attack but is off balance.

Attack: 12
Damage: 18

Posting from phone. Out of state.

DM Ken 
Tuesday August 26th, 2014 12:51:59 AM

Hey all! Thanks for playing nice with Warren! Just a reminder, the Sac Bond has changed.

This domain is generally available only to clerics and witches of Flower.
Domain Granted Power -- You can use Shield Other at will as a spell-lke ability, but only on one person at a time.

This means it needs to be cast as a standard action on Lindens turn!

Warren G (DM in training)  d20+9=20 ; d8+9=10 ; d20+13=27 ;
Tuesday August 26th, 2014 11:42:27 AM

The last vine takes advantage of Cameron firing in close quarters to deliver another solid blow.
10 damage to Cameron His arrows fly true, as do more magical bolts and a strike from Nikolai's weapons. The vine looks as if it will strike again, but before it can there is a blinding flash from the plant next Cameron. Once everyone regains their vision, they realize that Cameron, Nikolai, Bruagh, and Carver are no longer to be seen anywhere in the grove.

Vine #3 - 30 damage

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 26/42 Cameron (David Feest) 
Tuesday August 26th, 2014 1:29:12 PM

OOC
Blame it on the Simpson's marathon, but all I can say is WOOHOO!

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 16/42 Cameron (David Feest)  d20+11=26 ;
Tuesday August 26th, 2014 2:09:45 PM

Cameron isn't sure what just happened, but based on what he believed about the groves and teleportation, it probably isn't good. Following his instincts he quickly finds some cover, and hides.
Stealth 26


AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+7=13 ; d8=5 ;
Tuesday August 26th, 2014 6:24:54 PM

Tinker spins around at the flash of light. "By Gargul's Left Foot!", he shouts, wondering as he does so if the Gray Lord's powers of travel or death are at work here.

Taking aim at the now open vine, Tinker launches a crossbow bolt to its fleshy form.

Then he puts away his crossbow and fingers the Urgosh on his shoulders, hoping a shield brother (or sister!) can have some knowledge of what is going on!
..............

AC 13 Damage 5

Move Action: stow a weapon

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+11=25 ; d20+11=12 ;
Tuesday August 26th, 2014 6:24:58 PM

William is startled by his friends disappearance and he peers at the site, trying to discern what might have triggered the event...

Spellcraft - 25
Know arcana - 12

Prudence Gundle (Kathy) 
Tuesday August 26th, 2014 6:31:38 PM

Pru's eyes widen in astonishment. "Uh..." she says. "Uh, I think I'm going to want my spear."

She walks back to her horse, retrieves her spear, and returns to the grove, grateful that there aren't any sergeants on hand to yell at her for leaving it behind in the first place. "Where do you suppose they went? And can we follow?"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Tuesday August 26th, 2014 6:35:04 PM

OOC: warren, as I cast Bless awhile ago(not last round), I can use SacBond this last round. I do know about the changes. They are on my sheet.

DM OOC: That's fine - just make sure you designate a target on your round. You can only hold your action to do a single standard action.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 16/42 Cameron (David Feest) 
Tuesday August 26th, 2014 7:14:03 PM

OOC
You cast the bless Friday, it was easy to look back and check. It was cast after most people left the vicinity (starting the round before on Thursday). From what I saw, your move and cast should have been fine for the Monday post, unless you moved more than your normal move (the map has moved on so I can't tell how far you moved)
Either way the Shield Other/Sac Bond will disappear when Nikolai teleports out of range (which is very short and I am pretty sure where we are isn't anywhere near there) On the bright side you should know where we are from the status spell you cast. That is probably the best use of status ever. Personally for the very little Status doesand it's slowness to increment(add new targets) it is way too high a level, but that's just my opinion.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20-11=-4 ;
Tuesday August 26th, 2014 7:50:31 PM

Carver looks around and gulps, he then switches weapons. Putting away the greatsword he pulls out he lance and shield, hoping he'll have the time to do more..... He does all of that as quietly as he can, which isn't very.....

Stealth -4

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday August 26th, 2014 7:52:39 PM

Traveling and checking in. Back to regular posting tomorrow.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=21 ; d20+5=8 ;
Tuesday August 26th, 2014 9:40:20 PM

Nikolai is caught by surprise at the sudden shift in location. One moment he is swinging at a flesh eating vine and the next he's... where?

"Holy Flesh Eating Teleport Vines!" he accidentally exclaims when his vision clears. His mental faculties quickly put together what they knew and what they suspected and what happened to come to the conclusion they aren't where they were and are where they weren't.

Nikolai stands next to Carver, in Total Defense, looking around to get some idea of where they might be and if there are any obvious or near-obvious dangers in close vicinity.

Perc +11 = 21
Geography +5 = 8

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 16/42 Cameron (David Feest) 
Tuesday August 26th, 2014 10:10:36 PM

While hiding (if he can), Cameron points to Carver and Nikolai )sorry, only CL2, Bruagh's is coming soon) and casts a simple cantrip. Whispering he says " I Told you guys they use the trees for transport. Now I know how. There was a plant in the middle of the grove that was magial. When my blood dropped on it it started to glow. Next thing I knew we were here. Now I suspect here is their home base, most likely the Cursed Swamp. Exciting huh?"

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Tuesday August 26th, 2014 11:14:38 PM

"Are you still bleeding? see if we can get back by bleeding on it some more."

DM Ken 
Tuesday August 26th, 2014 11:51:06 PM

Ooc: Cameron is aware it took a good amount of blood for the plant to activate, if that's even what activated it. Random blood trickle probably won't do the trick.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 16/42 Cameron (David Feest) 
Tuesday August 26th, 2014 11:52:01 PM

Still whispering " Easy there chief. We were sent to recon. Right now I only have two clanky people with me. Unless someone is trying to rip my face off when my vision clears I'm looking around before I send you guys back. Or you can bleed on it yourself, just warn me so I have time to get out of the area."

Warren G (DM in training) 
Wednesday August 27th, 2014 11:33:37 AM

@Nikolai, Bruagh, Cameron, Carver

When your vision clears, you are somewhere new and exciting. If your idea of exciting means treacherous footing in the marshy ground and swarming midges that are not shy to bite. Cameron sees a near mirror of the plant that was back in the cypress grove, and surmises that it activated from his blood to bring them here. From the look of how much blood it soaked up, he is reluctant to try to activate it again from this side.

But where could they be? It could be the cursed swamp, from the look of it, or some uncursed swamp in any part of the world, for all they know. Cameron's attempts to be stealthy are foiled by the clanking centaur next to him, but by some providence, Nikolai sees nothing but swamp, occasional trees, and swarming insects for miles in any direction.

@Tinker, William, Prudence, Linden

Tinker takes one last potshot at the vine that took a piece out of Cameron and watches it carefully, but it seems satisfied to maintain its guarding position. William's arcane training tells him that some variation of a teleport and tree stride spell originated from the magic plant in the center of the grove, which he assumes took his companions somewhere. The status spell reports that Nikolai is somewhere around 100 miles to the south of Linden's position and is on high alert, but otherwise unharmed.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest)  d8=6 ; d20+5=8 ; d20+10=20 ;
Wednesday August 27th, 2014 12:10:28 PM

OOC
Did both "wounds" worth of blood fall on the plant to activate it or did the first splash activate it and there was a 1 round delay?
When self inflicting a wound are you able to control how much damage you inflict? For example, if I were to cut myself can I inflict a specific amount of damage, or do we need to randomly stab ourselves until we get enough blood?
IC
Cameron pulls out the wand he just bought and starts healin the wounds from the vine, careful to not bleed on the plant glowing near him.
CLW 7
charges remaining 49
He also tries to determine where they are. Unfortunately there are several parts of the cursed swamp scattered around the area. Knowing "where" they are might be tricky.
Survival 8
Perception 20
Clearly, blood loss has impaired Cameron's ability to think straight.

DM Ken 
Wednesday August 27th, 2014 12:48:34 PM

1: To determine the actual properties and activation of the plant, please feel free to attempt a Spellcraft DC 20.

2: I certainly think a player could wound themselves carefully in 1hp increments.

3: All characters are generally familiar with this map: http://www.woldiangames.com/Woldipedia/index.php/Geography:_Fargunia_and_Zarthmoor

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest) 
Wednesday August 27th, 2014 2:31:13 PM

OOC
So, someone on this side has spellcraft...right?
Were all gonna die.
Blind activation it is. Can we use UMD? Maybe at a 25 target?
Is there a scale for that map?
Where is the Citadel?

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+5=25 ;
Wednesday August 27th, 2014 3:28:35 PM

"Let me ponder this for a minute or so....."
Carver thinks on the the magic of the plant and has some sort of revelation.

Spellcraft 25 (nat 20)

DM Ken 
Wednesday August 27th, 2014 3:28:43 PM

1. DOES someone on that side have spellcraft?
2. Not UMD. Spellcraft to figure out how it works. UMDing isn't really applicable, as you aren't triggering an effect yourself.
3. The Citadel needs to be penciled in, but it's between God City and Ham City.
4. As for scale, I don't know for sure. Scale has been asked about on the DM forums but I can't find the conversation.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest) 
Wednesday August 27th, 2014 3:32:57 PM

OOC
WOW, color me surprised, I guess someone does.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday August 27th, 2014 3:37:01 PM

Ooc - dm, William did make a Spellcraft roll and mentioned that he was looking for a trigger for the effect. ... Wouldn't that suffice, at least for our side of the teleport?

DM Ken - Bonus Post 
Wednesday August 27th, 2014 3:40:36 PM

Carver takes a moment to carefully consider the plant. He's no botanist, but he did experience it's effects first hand.

As he examines the plant, he realizes he CAN confirm it's property of exchanging blood for a powerful conjuration effect? But how much? As is necessary, he prods the plant a little. As with identifying any items effect, he must handle it a little.

Just as he thinks he has it all figured out, a sharp pain burns through his hand! Blood literally seeps through his skin and covers the plant. In an instant, he vanishes. Carver - 10 Damage

In an instant, he is back in the clearing with his allies!

(Metagame notes: As Cameron wasn't directly interacting with the Plant, only half of his HP loss was being accumulated for the blood price of the magic, which is 10hp worth of blood and vitality. Carver handled it directly, and lost that whole amount at once. Carver is positive that every time a plant on one end or the other receives this much tribute in blood, it will activate.

Williams DC would have been sufficient to identify the plant is triggered by blood.

If he were interacting with the plant directly, he would lose the 10hp and be teleported as well, but I didn't get that vibe. Carver and Cameron were specifically trying to figure out -how much- blood was necessary.)

Prudence Gundle (Kathy)  d20+8=17 ;
Wednesday August 27th, 2014 5:36:16 PM

[OOC: Pru also has Spellcraft; what she lacks is any kind of Intelligence modifier. So, you know, she's not very good at it. I didn't roll it because William had rolled a 25, and Pru doesn't have a very good chance of beating that. So if a 25 wasn't good enough, Pru probably wasn't going to make the DC either. I guess maybe I could Aid Another?]

Pru consults with William about what might have caused the teleportation. [Successfully Aid Another with a 17]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+9=28 ;
Wednesday August 27th, 2014 6:36:19 PM

OOC: Characters might be familiar with that map. I personally won't be memorizing it. I missed a lot this week! As to casting.... yes, one standard, one move, and such.... I understand. And yes, I DID cast the Bless Friday and that was, by my count at least a round prior to the SacBond. But now it is moot as the target has teleported away and out of sight.

IC: Linden thinks back to his spellcasting lessons. (Spellcraft 28) And seems to remember nearly everything he was taught.
The cleric realizes they could be teleporting and dropping to the ground or into something. "They seem to have ported off somewhere. I suggest following them, but as I am NOT in command, I'll defer to whoever is in line behind Nik."

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Wednesday August 27th, 2014 9:19:17 PM

"Teleport!", exclaims Tinker as he echoes Linden, "powerful magic, and William says they are still alive?" (The last with the assumption William will share his information)

"So do we travel to them or wait for them to retu...." In a trice, Carver is back among the group and it looks like Tinker's question is being answered.

Still, he readies his Urgosh and waits.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday August 27th, 2014 9:30:55 PM

William notices something interesting about the fact that a certain amount of blood seems to have triggered the plant to teleport... He eagerly shares what he's found with them and says to Tinker, "Yes, I think they're still alive and we've got to give them some blood to get across, it'll be a decent amount (10 hps), but not a life threatening one.."

When Carver appears, William is relieved to see his friend back, so he asks him some questions to verify his observations... If they match, he'll say, "I think we should consider taking that jump and seeing what's there... Our foes are likely using it and this will help us gather more information..."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=11 ; d20+11=18 ;
Wednesday August 27th, 2014 10:01:32 PM

Active Spells: Status (3hrs)

The swamp is obvious, but where exactly? In the middle? at an edge? Putting some facts together he deduces they are near the southern border of the Cursed Swamp, but exactly where and how far from their original spot there's no way of telling.

"I like the idea..." and Carver vanishes.

"Dabnabbit! Can't anyone stay still for a second so we can plan SOMETHING?" Nikolai blurts exasperated.

"Bruagh, Cameron, don't meddle with that plant. I don't want half of us coming here and half going back over and over again. Whatever Carver did, he didn't cut himself or bleed all over it, so save your blood for the enemy. While we wait, let us reconnoiter the immediate area so that if the others do start popping in, we can at least know of anything within 30'. I'll take the lead, you two flank me."

Nikolai wants to make a 30' radius circle around the spot, noting dry areas, if any, climbable trees, watching for quicksand, and staying out of water deeper than Cameron's chest.

Survival +8 = 11
Perc =11 = 18

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Wednesday August 27th, 2014 10:09:44 PM

"If this thing needs blood to get back, I'll do it, thought I would much prefer to let an enemy donate the blood."

Bruagh keeps on the alert and makes sure that he sticks close to Nikolai and Cameron.

Warren G (DM in training)  d20+9=20 ;
Thursday August 28th, 2014 12:14:32 PM

Nikolai is trying to marshal his troops, but it's difficult with half of them nowhere to be seen, and the ones he can see hiding and popping off and running every which way. Despite the noise they're making, it doesn't seem like anyone has noticed them yet.

Carver seems to have discovered how to make the plant activate itself, feeding it from his veins until he reappears with the group in the grove. The assassin vine there seems to have been waiting for just this, but it was as surprised as Carver and can't seem to wrap itself around him. Between the waiting weapons, they easily dispatch the last vine and Carver can share his hard won knowledge of this strange plant. The group decides who will donate their blood to the cause (or perhaps they share the burden between themselves) (either way, let us know who's taking the damage), and soon, Nikolai's fist is again standing under his watchful eye in the middle of a swamp. Hopefully the horses will have enough grass to forage back where they left them, or there may be an angry quartermaster when they return.

OOC: Thanks for the patience, guys! Putting you back into Ken's capable hands now. Have a lovely holiday weekend!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday August 28th, 2014 2:20:13 PM

"My teleportation assumption is only made because my Status spell knows where Nik is, my knowledge of spells and the obvious fact they aren't here anymore. Even Nik isn't that fast. And the others, well..." He trails off.
"I think we should do exactly as they did. Nik isn't dead. So, maybe, it might just be safe. What did they do? Blood you say..."

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 42/43 (John C)  d6=2 ; d6=6 ;
Thursday August 28th, 2014 6:00:24 PM


Carver looks at his arm, where he drew the blood from after his eyes clear from the flash.
"Well, that was abrupt."
As a swift action, Carver lays on hands on himself.(healing 9 hp)
Seeing the others, he fills them in on the the magical plant and it's need for blood to teleport.
"Everyone gather up, we can regroup with the others, just need some blood donated on the pulsating plant and we'll teleport to where the others are." He leaves the "I hope" silent.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday August 28th, 2014 7:14:21 PM

having computer problems so posting from phone.having computer problems so posting from phone.

William will join the group at the plant and await the order to start?..

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 24/34 "Tinker" (SteveK) 
Thursday August 28th, 2014 8:29:30 PM

Tinker grunts "blood sacrifice, right. ". The dwarf steps right up and cuts his arm to allow the needed blood to spill. "This is an easy choice", he tells the others, "now get close together and don't be left behind!"

.........

10 hp for the plant

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday August 28th, 2014 10:36:04 PM

Bruagh does as Lance Corporal Komonov commands and sets up a flank formation, his weapon at the ready.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest)  d20+10=27 ; d20+5=17 ; d20+6=22 ; d20+1=17 ;
Thursday August 28th, 2014 10:48:00 PM

Cameron puts his wand away and draws his bow. He takes up a position on Nikolai's other flank and puts his senses to work.
Perception 27
Survival 17
Tracking 22
knowledge Nature 17

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=13 ;
Thursday August 28th, 2014 11:28:34 PM

Having reconnoitered the immediate area and satisfied nothing intelligent, at least, is in easy reach or sight, Nikokai waits for the rest of the group to show up, hoping that they can deduce to follow despite no verbal command.

When they do finally show up, he has each one take up their marching position and by looking up at the sky and the position of the sun tries to determine the compass points.

Survival +8 = 13

Prudence Gundle (Kathy) 
Friday August 29th, 2014 12:44:18 AM

Pru sticks close to her Fist-mates as they teleport, then looks around when they reach their destination.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday August 29th, 2014 1:34:00 AM

Linden cringes at the thought of 'donating' to the plant, but does so.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest) 
Friday August 29th, 2014 9:54:13 AM

OOC
Based on Cameron's checks, can he horses be of use here?

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest) 
Friday August 29th, 2014 10:13:31 AM

OOC
Let me clarify that. Will they allow us to move faster while carrying our extra gear (read as FOOD) or will they slow us down because they are heavy animals on pinpoint legs that will bog them down alot. Hopefully my checks were good enough to determine that.

DM Ken 
Friday August 29th, 2014 2:56:43 PM

Double Fist finds themselves in an open clearing, stamped flat and less tangly than the surrounding swamp. It seems that the Blood-Root Cypress has teleported you to some location unknown, and in just moments. It seems likely this is how the Gnolls move forces in and out of the areas north of the presumed swamp you have found yourself in.

The Cursed Swamp is a known biome in Fargunia and Zeltmoore, but which cursed swamp are you in? There are two, north and south. The southern swamp is much much smaller than the northern region. After several attempts to gather bearing and discern your direction, it becomes fairly obvious you are in the souther swamps.

There are a number of thinly cleared trails, but they are quickly consumed by the gnarled trees and weeds of the swampy surroundings. The ground you walk on is damp, and muck rises halfway up your boots, or to the waist of smaller characters.

Travel will be slow, for certain. Moving the large horses through the swamp might be difficult, as any trails cut need to be large enough for them to pass through as well, and it's entirely possible that they could be vulnerable to certain natural elements that the hardy Agents of the Fist might find trivial.

(In short, if you bring horses, I need you to very clearly split your inventories between yourself and your mounts, as this journey will be particularly dangerous to them)

Perhaps of some significance, periodically along the trail and even into the dense swamp, you find tiny wooden idols and fetishes of a large gnoll with a man hanging limp in his jaws. Given how they seem to be in a linear arrangement, it's possible they are waymarkers of some sort. Of course, nothing is ever easy. There seem to be a number of viable paths, each heading in a different cardinal direction!

(Also, if a PC were thinking of making a map for the purposes of their mission, this seems as good a reference point as any to begin with.)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden, the Returned (Jay B) 
Friday August 29th, 2014 3:08:57 PM

"Hmmm...." The centaur seems displeased with the arrangement. "Can we get an aerial view somehow?"

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest) 
Friday August 29th, 2014 3:42:45 PM

At Linden's question, Cameron thinks Bliss and Mookie could get a look above us This thought quickly makes him sad as he remembers Bliss and the bird are off somewhere else, serving a penance to Gargul. He pulls out the slingshot Bliss gave him, and then tucks it back safely into his pouch.

Nikolai starts forming the group into a line, ready to march away. Cameron looks around him, up to his waist in muck and then looks at his companions. All are hopelessly dirty by now and Tinker has extra swarms of the bloodsucking bugs flying about him, hungry for the blood they can smell on his hand. Cameron lines up, but has several questions which he voices.

" How far south of where we started are we? Does anyone know? If we know that I can figure how long it'll take to walk out of here, but for argument's sake, I'd say it will be quite awhile. Who has food on them and how much? Water too. Some of us are decent scavengers and can find food as we go, but it will slow our movement. I for one have neither food nor water on me. My horse was carrying it all."

While the others answer, Cameron pulls out his sketch pad and makes a good drawing (he hopes) of the blood drinking plant. He then moves ahead another page and starts drawing a map, showing the grove and the marked paths out of here. he also takes one of the idols for future reference. (note, Cameron has no skill in drawing but his pad is magical and offers a small bonus. Both profession and craft are not useable untrained, so I didn't make any rolls)

As he draws he is constantly swatting the bloodsucking bugs away from his open scalp wound. Finally, after the umteenth distraction he casts a small cantrip (prestidigitation) and cleans off the dried blood. His scalp still oozes, but most of the gore from the initial slam to the head is gone.

" Did anyone happen to grab my hat before they teleported here?"

arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 1 of 3 1st level cast today
wand 49 of 50 charges remaining

Prudence Gundle (Kathy) 
Friday August 29th, 2014 6:27:37 PM

"Pretty much all I have with me are my weapons," Pru says. "I'm not sure it's a good idea to bring horses through here, but I'm not sure it's a good idea to leave them, either."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+8=9 ; d20+6=10 ;
Friday August 29th, 2014 9:05:35 PM

William agrees about the danger of leaving the horses back where they started... However, if they're in a swamp, they'll likely lose most of their mounts in the muck and mire...

"I have all the items i need with me... I'll help make a map as I can use a blank page in my spellbook to write on... Those totems should give us a good reference point to work from... Also, I'll begin counting my steps and assuming a set distance for each step, that'll help us get a feel for distances..."

Know (Nature) to be able to map their movements while staying on firm ground in the swamp... 9
Perception = 10

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden, the Returned (Jay B) 
Friday August 29th, 2014 9:50:09 PM

"I don't have your hat. Sorry. Didn't see it."

Spells:
Nik (Status, 3hrs, cast at grove)
Bless (few people hit, scroll)

THINGS

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest) 
Friday August 29th, 2014 11:13:15 PM

OOC
Wow, so both Tinker and Linden said they were taking the 10 damage, and both took it. This plant could defeat our entire group. What's it's CR?
IC
" That's ok Linden. For all I know the vine took it up into the tops of the trees. Glad that it only got the hat and not the head that it was riding on. Too bad, I really liked that hat."

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 42/43 (John C)  d20+3=14 ;
Friday August 29th, 2014 11:55:52 PM

Carver takes a better look around this time, trying to get or at least settle his bearings after the teleport.
"As for food, I'm carrying about 3 weeks worth, so divided amongst the entire fist, I guess it works out to three or four days worth. For water, I'm sure is we need it, we might convince Linden to pray for the spell that allows creation of water, at least I've heard of priests creating it, the families priest at home was able to at least.
Charging in this muck is going to be difficult, I wish I'd been able to afford the horse shoes I want, and then it would have been a non-issue."

In this muck, Carver pulls out his bow, because it's lighter and as he said, charging is going to be difficult.

Survival to get direction, 14

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden, the Returned (Jay B) 
Saturday August 30th, 2014 1:16:17 AM

"I have a scroll of Create Water I got for the group on our first mission. I never returned it."

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=28 ;
Saturday August 30th, 2014 9:51:57 AM

Tinker is one who always wants to do the right thing, and that includes doing the hard right to help his battle-brothers. That doesn't include being a glutton for punishment. As Linden makes the sacrifice, Tinker puts away his dagger and leans in to the tree and...

...finds himself in the middle of a swamp without apparent end. Linden's status spell has made it evident that the Fist is about 100 miles south of their previous location, which puts them somewhere in the Southern Cursed Swamp. Four cardinal points with trails and gnoll-tokens. "Looks like this is where all the gnolls are coming from, but putting one or more plants near Hornfowl that don't belong makes me think at least one druid or witch is helping them out."

Tinker scowls, and reviews the supplies in his backpack. "I've got four days of rations myself." He doesn't mention that he couldn't find food outside of a kitchen with a map and shovel; his friends already know, and he doesn't yet feel comfortable enough with Braugh to tell him of any shortcomings.

"We are supposed to scout and find out location and numbers of the gnolls. Cameron and William both mapping is a good idea, and we should check each of the trails to see if they lead to gnoll villages to count their numbers." Tinker considers. "Need a scout out front to allow us to get off the trail if gnolls are coming."

Tinker considers again and then carefully looks around the Blood Cypress for bones. "Can't see the gnolls using themselves to power the tree, more like they kill a slave or prisoner."
..............

OOC: took back 10 hit points since Linden took 10 damage

Perception: 28 around the Blood Cypress

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest) 
Saturday August 30th, 2014 12:38:44 PM

Cameron finishes his map. He walks to each of the paths to look at the fetishes hanging from them. Are they all the same, or is each path marked in a subtly different way. He both examines the physical form of the fetish, then tries with his limited senses to smell a difference. Gnolls had a huge snout and very good sense of smell after all.


AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 23/42 Cameron (David Feest)  d20+10=20 ;
Saturday August 30th, 2014 12:39:46 PM

Perception 20
sorry, jumped the gun and hit done.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Saturday August 30th, 2014 7:28:35 PM

"I have seven days worth of trail rations I would be more than happy to share with you all."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 31/41 Linden, the Returned (Jay B) 
Saturday August 30th, 2014 11:23:52 PM

OOC: Linden would have insisted on taking the 10 hps. Sorry, brain-farted the teleport post.

The sour looking Linden looks around. "This place stinks!"

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Sunday August 31st, 2014 4:42:20 PM

Checking in

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=26 ; d20+11=25 ;
Sunday August 31st, 2014 8:02:19 PM

"I also have a weeks worth of trail rations. I think we'll be fine without the horses if we ration our rations. We don't plan to stay here long. I don't think the gnolls will let us stay here long. Anyway, we'll just need to risk leaving the horses behind. We'll make better time in this muck without them. Besides, we'd need to get fresh water for them as well as us," Nikolai adds to the debate.

After inspecting the four paths away from the clearing, Nikolai speculates that this could mean that there are four major tribes, each one with their own effigy marker, and all tribes devoted to one god or powerful leader.

"At least it is a good guess. Let's take the northern path first, not that it matters, but just as good a place to start as any. We'll start as soon as everyone is ready. Any healing needed done best do now, then take up your marching positions."

Nikolai takes the lead.

"I would guess that the paths aren't trapped, but that would be foolish of me. The gnoll tribes may not entirely trust each other. So, let's keep a sharp eye out for traps."

Survival +8 (tracking +9) = 26 and 27(for tracking)
What time is it?

Perc +11 = 25

DM Ken 
Monday September 1st, 2014 3:17:03 PM

A decision is made!

The Agents start their trek north, without horses. Gear and rations are split as evenly as feasible. Water and food might be a little short, because of Camerons gear being left on his horse, but a few of the party can hunt well enough at the cost of time.

Speaking of which, a small part of the day had expired prior to finding your way into the swamp. 4 hours of travel is available without making the day a forced march.

Along the way, Cameron examines some of the totems. They are all very similar, with the only differences being the level of craftsmanship or some minor details, but on the whole they are duplicates of one another.

Linden proposes an aerial view, but even as he does he realizes the tree canopy would prevent much of use from being discovered.

After the first day of marching, a sleeping arrangement should likely be discussed, as well as watch-standing, the feasibility of making a fire, and any other special preparations while is this swampy biome.

-Recap:

You have marched 4 hours north of your original location. Nightfall is approaching. Please state any special arrangements being made.

You receive 400 xp each from the Advanced Template Assassin Vines!

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 38/42 Cameron (David Feest)  d8=2 ; d8=2 ; d8=2 ; d8=3 ; d20+10=26 ; d20+5=19 ; d20+5=8 ; d20+10=17 ; d20+9=15 ; d6=6 ; d20+5=25 ;
Monday September 1st, 2014 4:50:26 PM

Cameron uses the wand of Cure Light Wounds several more times before they set out, so that if they encounter trouble he is ready. They have enough food for now, so he does not slow the group further by foraging as they go. When end of day approaches he scouts for a good place to make camp, off the trail, somewhere dry preferably. Because of the amount of crawly critters in a swamp he wants to be up off the ground, so he looks for some low trees and tries to make a platform for those not inclined to climb. Since he will need undisturbed rest to regain his spells he would like either first watch or last, but will stand whatever watch he is assigned. On watch he keeps his bow handy and ready. He plans to watch and sleep in the same tree.
If time and objects permit he makes a couple of the same crude noisemaker traps he did when escorting the caravan and sets them up as well. He tells the others where those tripwires are.
Perception 26
Survival to find a campsite 19
Survival to build a campsite 8
Perception for watch 17
Readied bow hits AC 15 (16 if within 30') for 7 damage (8 if within 30')
Survival to make crude noisemaker traps 25

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 3 of 3 1st level cast today
wand 47 of 50 charges remaining

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 42/43 (John C)  d20+3=12 ; d20+3=8 ;
Monday September 1st, 2014 6:05:49 PM

Carver, takes up his assigned spot for the trudge through the swamp. when the time comes, he'll help find and set up a camp sight. He adds finding a dryish area for the two centaurs, because climbing into a tree, just ain't gonna happen.
"Do we need me to pray to Gargul so I create water? Or should I remain focused on blessing my weapon, in case we run into combat?" (will alert to a change if the consensus is to change spells)

Aid Another :
Survival (find camp) 12
Survival (set up camp) 8

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  2d6=6 ;
Monday September 1st, 2014 6:06:13 PM

The first day, before sleep, Linden channels to heal everyone who remains hurt. (heal 6)

He'll take whichever watch shift, as long as he gets the required rest to prep spells.

"Fire might be dangerous here."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Monday September 1st, 2014 6:39:44 PM

OOC
Divine casters don't need rest to prepare spells.

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 3 of 3 1st level cast today
wand 47 of 50 charges remaining


DM Ken 
Monday September 1st, 2014 6:58:38 PM

Finding a drying place is difficult and despite his best attempts, Cameron just cannot find the type of dry non-messy place he seeks in this inhospitable environment, (dc too low vs environment, even if I count lindens attempt as an aid another) much less be able to Craft a low hanging platform with swampwood and driftwood that is strong enough to support two centaurs, along with six others."

Finding a tree for himself and watch and rest is doable.

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=21 ; d20+9=21 ;
Monday September 1st, 2014 8:46:42 PM

Tinker tramps along stoically. He agrees with Nikolai that the paths should not be trapped, it is after all, the probable means of travel by the gnolls. Without traps to worry about, Tinker is better in the rear to use his eyes and ears against anything behind them.

At camp, a small bite to eat and it is time for sleeping and nights watch. Tinker volunteers for the midnight shift to keep his dark vision handy for the group. Sleeping in light armor of the chain shirt isn't a problem either.

Perception on March. 21

Perception on watch (dark vision 60'). 21

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20=19 ;
Monday September 1st, 2014 8:48:30 PM

Bruagh offers to take any watch or as many watches as necessary. It will most likely be the middle watch which is fine withe dwarf.

"I'll take any watch necessary friends. No worries on spells and I can see well enough in the dark."

Watch Perception: 19

Prudence Gundle (Kathy) 
Monday September 1st, 2014 9:06:55 PM

Pru feels like she should be doing something to help, but she's not sure what. She tries to reason it out.

"The gnolls wouldn't have been able to camp in these conditions any more than we can," she says. "They have to have a campsite we haven't found yet, or perhaps their destination isn't far."

She chews her lip.

"We may have to keep going," she says. "I know a forced march isn't fun, but it's probably better than trying to sleep in a puddle."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=17 ; d20+8=26 ; d20+11=25 ; d20+6=19 ; d8=7 ;
Monday September 1st, 2014 9:20:36 PM

Nikolai applies his own skills to find a dry patch to spend the night. He's not up for a forced march, mainly because it would be in the dark and the path is vague as it is.

"Pru, if we don't find anything dry, then ok. But traveling in the dark, in a swamp, is a good way to get off the path. Also, many swamp creatures go hunting at night."

Survival +8 = 17

OOC: my guess is that his is still too low.

After looking around himself, Nikolai sees only two alternatives.
"We can either stay in trees and our Centaur friends stay in the muck, or we keep moving a few more miles and see what we can find. Since we'll be eating trail rations, taking time to make camp, will only take as long as it takes to sit down and get comfy. I leave it up to Carver and Linden. Do you two feel ok staying here or would you rather go another mile and see if our fortunes change?"

In case we move on further:
Survival +8 find a dry spot = 26

Either way, Nikolai takes the middle watch.
Perception +11 = 25
(Low Light Vision - Half Elf)

MW Crossbow readied:
Att= +6 (or +7 if < 30') = 19 (or 20) dmg = 7 (or 8 if < 30')

DM Ken 
Tuesday September 2nd, 2014 12:34:23 PM


After some small deliberation, the Fist seems to decide on settling down, leaving the two Centaurs down in the muck for the the night.

Watch shifts pass smoothly, and though uncomfortable, tree sleeping isn't the worst lot in life. Though recovered, it would seem obvious that too many nights sleeping in such an arrangement could wear a traveler down, sleeping back straight against a tree-trunk exposed to the critters with wings.

As bad as it was in the trees, the Centaur fair much worse. Awaking to a number of bug-bites, strangle splashes, and the prodding of tiny creatures. Worse, the night in the mucky water and mud has left some strange itches and rashes on the Centaur.

(Linden and Carver, Fort Save DC 12)

Continuing their march, the northern path angles to the north west very slightly, until it dumps into another trail that runs both true north and true south. There are more waymarkers along both paths. Upon reaching the junction in the trail, they have about four hours of marching remaining unless they wish to force their pace.



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=26 ; d20+5=25 ;
Tuesday September 2nd, 2014 1:55:43 PM

Cameron feels for the centaurs and hopes to find dry ground by the next time they rest. He keeps his eyes open and tries to get everyone to aid Nikolai in finding dry ground for the night. Cameron, keeping the map also does some rough math. They are moving at his pace, since he and Bruagh are the slowest, so there is at least 8 miles of swamp between their present spot and their extraction point. One full days travel for the two of them, half a day or less for the others. When they reach the fork he speaks up.
" Guys, we are a long way from the extraction if we are being chased on the way out. If you guys go at my speed while being pursued you will surely get caught. I hereby ask permission that if we have to run that I be allowed to break off and go another way. I can hide and I can sneak well enough to get to the extraction point on my own, without getting caught. Don't wait up for me."
Perception looking out for trouble 26
Survival to find a dry spot to camp 25
Readied bow hits AC 15 (16 if within 30') for 7 damage (8 if within 30') from previous post

(Everyone PLEASE aid another to Nikolai's or my roll for survival to find high ground. His bonus is the best and mine is maybe second best, i think, so we have the best chance to roll high enough. If we ALL can make just a 10 roll in survival we can give ourselves a great chance of finding a dry camp.)

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 3 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping IN armor if magic will dry it out, OUT of armor if not
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+2=10 ;
Tuesday September 2nd, 2014 2:34:43 PM

William does his best to keep the muck and mire out of his clothes... (He'll use prestigitation if needed)... He also keeps a diligent map of where they've been, interesting landmarks, etc...

He'll help the group try to find dry ground (Survival Aid Another = 10)... For the nights where they rest,, he'll take either the 1st or last break so that he can get a good night sleep and memorize his spells... He'll also climb a nearby tree and as his friend Cameron does, ties himself loosely to a branch and the trunk so that he is above the muck and mire and somewhat out of sight...)

"I think we need to keep pressing onward and see what we find... I don't want to stay in this swamp any longer than we have too...And our supplies won't last forever.."



Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 42/43 (John C)  d20+9=25 ; d20+3=9 ;
Tuesday September 2nd, 2014 2:56:01 PM

(Spell Change: Create Water now memorized)
Fort Save 25

"I can only create a very little water, but I prayed for it and was blessed by Gargul with the spell. I see all of this swamp water we've been mucking through, but as a Paladin I'm not able to purify it like a priest should be able to." Carver looks pointedly at Linden as he talks about purifying the swamp water.
Carver has never really been much good in nature but adds his little knowledge as best he can.

Aid another 9 (Survival)

Prudence Gundle (Kathy)  d20=4 ;
Tuesday September 2nd, 2014 3:29:44 PM

Since she is outvoted (or possibly unheard), Pru tries to make the best of their swampy camp. She uses Prestidigitation whenever and wherever she can to warm cloaks and clean mud off of clothing and gear. She's none too keen on sleeping in a tree, but triest to find a spot on a tree root, elevated enough out of the much to at least keep her backside dry. Then she leans against the trunk and tries to sleep like that. She doesn't hold out much hope.

The next day, she tries to help find a dry camp site, but she has no idea what she's looking for (Aid Another 4--fail).

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+9=18 ; d20+2=3 ; d20+10=20 d20+2=20 d20+3=12 d20+5=10
Tuesday September 2nd, 2014 8:09:58 PM

(Fort save 18)
(Skills, if needed, Heal 20, Nature 20, Perception 12, Survival 10)

"I can remedy any wounds we get from the water. Purifying is done by volume. If you are referring to drinking, sure. But the whole foul place. Not likely." Says the cleric.

He Aids in finding a dry place. (Fails to hit 10 for the +4. His Aid Another is doubled due to a granted power.)

Sleeps out of armor to reduce issues, including any creepies and crawlies.

On watch, if given one, crossbow (26 bolts), Readied. But SacBond targets watch partner.

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision

THINGS

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=20 ; d3=1 ; d20+9=24 ; d20+9=28 ; d20+9=22 ; d20+9=23 ; d20+9=11 ; d20+9=11 ; d20+9=22 ; d20+2=8 ;
Tuesday September 2nd, 2014 8:38:08 PM

Tinker is stiff in the morning because of sleeping in a tree. Trees are for Elves not dwarfs! In any case, he is positioned better then the poor centaurs! During the day, Tinker keeps a sharp eye on the group's backtrail, and tries to help out Nikolai by pointing out every possible dry spot he can see. By late afternoon Tinker is getting tired and becomes more of a hinders cs than help.

Perception one per hour: 20 24 28 22 23 11 11 22

Aid another: 8

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=27 ; d20+11=31 ; d20+6=22 ; d8=1 ;
Tuesday September 2nd, 2014 9:56:03 PM

Despite the dismal night's sleep, they trudge on the next day. They did train for dismal didn't they? With very little or no talk, the Thumb can only hope the spirits are kept high but knows a dry camp this night would certainly help.

When reaching the fork he says quietly, "This is proving far more difficult than thought. I hope that there is indeed only one tribe for us to spy on. My instinct says to keep north, but a little divine guidance at this point would be helpful if anyone has that spell. If not, we'll keep north until the sun sets."

Once again he applies his skills and tries to find a dry spot to spend the night.

Survival +8 find a dry spot = 27 + any Aid Another

Nikolai takes the middle watch again.
Perception +11 = 31! N20
(Low Light Vision - Half Elf)

MW Crossbow readied:
Att= +6 (or +7 if < 30') = 22 (or 23) dmg = 1 (or 2 if < 30')

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday September 2nd, 2014 10:17:38 PM

Noticed I copied my notes but didn't update them for sleeping, so I fixed it.

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping IN armor if magic will dry it out, OUT of armor if not
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Wednesday September 3rd, 2014 7:38:44 AM

OOC: My sincerest apologies for missing yesterday's post. I worked the night shift, then had court all morning. I sent that email then went to sleep shortly after with the expectation of getting up at a reasonable hour. Instead I got up right in time for work again and just plain forgot about my post.

IC: Bruagh attempts to make himself as comfortable as possible, including sleeping out of armor. He decides he will certainly need to invest in a chainshirt when he next has the chance.

DM Ken 
Wednesday September 3rd, 2014 10:36:22 AM


With no divine guidance forthcoming, the group continues North. After the first miserable night on the ground, you keep an eye out for suitable campsites, and as you move north one makes itself apparent, a tiny hill of grassy moss sticking up from the water.

Linden and Carvers strange rash persists through their travels.

Fort Save: DC 12 each of you.

The next morning, the journey north along the trail continues. As you travel, the water begins to become slightly more shallow, and the expanse of cypress trees begin to thin. Though not quite out of the woods yet, after your 8 hours you begin to wonder about the purpose of this particular trail, as another couple days of the same would seemingly lead you far enough north to leave the swamp entirely, assuming it doesn't take you to a fixed destination first.

Also, there is something strange along this trail. From time to time, an idol other than that of the giant hyena can be seen. Made of grass and twigs, it resembles a plant man of some type. A large number of these have been smashed by sharp axes or trampled by gnoll feet and defecated upon.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+1=3 ; d20+1=21 ; d20+10=26 ; d20+5=7 ; d20+6=25 ; d20+9=26 ; d6=2 ;
Wednesday September 3rd, 2014 2:57:29 PM

Cameron pulls one of the plant man totems from a tree, not one of the destroyed/desecrated ones and examines it. Does he recognize the figure as some kind of creature? Clearly the gnolls don't like them. Could THEY and not the gnolls be the originators of the blood teleport tree?

Knowledge whatever you choose to make it to find out that stuff 3 (7 if it is knowledge local, probably still a fail)(all my knowledges are the same, used per the bardic knowledge ability, local is trained and as such, higher)

Cameron starts to wonder... " Guys, did we miss something? No one smart enough to use that kind of teleporter would put it THIS far away from their home, it just isn't convenient and there would be no way to defend it, unless it was the plant peoples telporter and the gnolls, who live up here took it. If that's the case which one is our mission? Do these plant people still exist hidden in the swamp and the gnolls took their magic tree from them. If so is the magic tree more relevant to our mission or is the gnoll leadership more important? Granted we were told to recon the gnolls, but if we go back and say we know all about the gnolls,, oh and they had this plant that teleported groups of humanoids but we didn't follow up on it Knight Captain Palance will have us drawn and quartered. Besides knowing the enemies of our enemies might not be that bad, it might even get the Fist hired to take out these gnolls and gain them this teleporting plant for the Fist's own uses. What do you think?"

Cameron is becoming concerned about the way the Centaurs look. That rash shouldn't affect a paladin, not from what his uncle used to tell him about their magical immunity to almost any disease, so what was it? With limited knowledge of healing, Cameron examines the rash.
Heal check 21( the opposite side of the coin I see)

Cameron still keeps his eyes open and keeps looking for a good place to camp. He also watches the ground for tacks that are not theirs and other signs of recent gnoll activity ( for example, how old is that poop on the idols) His bow is always ready
Perception 26
Survival 7
Tracking 25
Readied bow shot hits AC 26 (27 if closer than 30') for 3 damage (4 damage if closer than 30')

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping IN armor if magic will dry it out, OUT of armor if not
Tying into the tree I sleep in
By end of day today, 3 days water used and 3 days food used, halfling size portions

Prudence Gundle (Kathy) 
Wednesday September 3rd, 2014 3:43:45 PM

"I think it's likely that the gnolls didn't create the teleporter, but they are taking advantage of it," Pru says. "Which would explain why it's perhaps a little inconvenient for them."

"We can only do one thing at a time," she continues. "We were asked to scout the gnolls, so let's do that first. Besides, if we go blundering around looking for these tree-folk, whoever they are, we might accidentally lead the gnolls right to them, and I can't think that would be a good thing."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Wednesday September 3rd, 2014 6:07:13 PM

OOC: I rolled Heal, last round. No information was gained about the rash. Do we have make a save every round for that rash?

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Wednesday September 3rd, 2014 6:55:41 PM

"Knowledge is a weapon that is just as formidable as blades. Getting this information on the teleporting plants is may not be our "primary" objective, but I can guarantee it will have something to do with it. I think we are doing the best we can at this time."

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=10 ; d20+9=13 ;
Wednesday September 3rd, 2014 7:54:36 PM

Tinker nods at Prudence's words, he agrees with Bean Pole. Nevertheless, he also thinks the kewpi dolls are significant. So much so that he finds a less-distorted one and tucks it into his belt for good luck.

With the little island discovered, Tinker looks forward to a less damp sleep. He will again take midnight watch, change his socks, and sleep in his armor.

Perception to find a doll 10

Perception on watch 13

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 42/43 (John C)  d20+9=29 ; d20+3=8 ; d20+4=20 ;
Wednesday September 3rd, 2014 8:24:46 PM

Carver, during the day, has removed the greaves, which are a minor part of his armor, even though they do protect his legs, in the evening he takes of his armor and lets it dry, even though it basically is only sweat and not swamp water making it moist. He's more worried about running into the enemy than looking for a camp sight. Seeing the grassmen totems, he does speak up...
"I know we all know the general rule, The Enemy of My Enemy is My Friend, but this is the swamp, the Cursed Swamp. I would expect here, The Enemy of My Enemy is just another Enemy. I've honestly never heard of any thing decent coming out of here."
The prospect of a dryish camp pleases Carver.
He takes the time and examines the rash, trying to determine what it is and how or why he's being affected by it. He has been blessed with Divine Health, and he doesn't think he's in disgrace to his God, Gargul, so he really should be free of whatever it is.

Save 29 (critical save)
Survival to find camp 8
Heal to determine what the rash is 20

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+6=15 ; d20+2=19 ;
Wednesday September 3rd, 2014 9:52:06 PM

William agrees with finding out more information and says, "Yes, we need to find out all that we can and I'm not ready to call it complete and head back. This swamp is definitely a cursed place, but if it leads us to the gnolls, then its worth it... I want to find them, get all the info we can, kill a few and then return back, mission complete..."

He'll take special notice of the totems, recording all the info about their trip on his map, etc...

He'll help scout out this little island and see if there's anything of further interest...
Perc = 15
Surv = 19 (Aid Another to his friends)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=11 ; d20+11=29 ;
Wednesday September 3rd, 2014 10:57:54 PM

Nikolai swipes good samples of each of the two figurines and stashes them in his backpack. "Here's proof we were here, if there is any question about that in the Citadel," he mutters.

Then he proposes that they head south. "I'm just as curious as anyone else as to what lies north, but it would appear we are on the disputed border between the gnolls, to our south, and whatever it is to the north. Since our goal is the gnolls, then we should stick to it and not go chasing bunny rabbits. It is the gnolls that attacked us, not Vegetable People. We head south again tomorrow."

Survival +8 (find dry spot to camp) = 11 ooops :{

Taking the middle watch.
Perception +11 = 29

OOC: we need to get a food list so next post, post your rations and I'll add that up and subtract what we've eaten so far so we can see how much we have left.

Nikolai started out with Trail rations for 7 days.

DM Ken - Swamp Things!  d20+18=23 ; d20+18=26 ; d20+18=34 ; d20+18=25 ; d20+18=32 ; d20+18=23 ; d20+18=27 ; d20+18=27 ; d20+18=24 ; d20+18=37 ; d20+18=37 ; d20+18=20 ;
Thursday September 4th, 2014 1:29:50 PM

Nikolai sees the signs of a wasted trip north, and in good judgement, gives the call to head south again the next morning. Evening comes to their fairly hospitable campsite, though there is still no fire or comfort in this swamp.

Carver Linden, and others all become concerned about the strange rash on the Centaurs. At the very least, the infection seems to be fungal, with tiny growing spores seemingly the culprit behind the itchy rash. Carver knows his pact with his god has not been breached, so it would make sense that this is not a disease, but something else. More curious is the tenacity of the tiny spores. Although they can be seemingly scrubbed completely away, they return within minutes. They don't appear to be limited to flesh either, as the spores grow on both the inside and outside of both Carver and Lindens gear, or anything else they touch.

--Of more immediate concern is how the rash reacted to the poking and prodding of the groups healers. --

While Cameron and Linden were examining Carvers rash, they could very clearly see the spores reaching for their hands. Common sense prevailed and direct contact was avoided, but in the future that might not be so easy...

On watch, Nikolai and Linden sit quietly, willing the time away. The jungle is loud, filled with the sounds of splashes and swaying trees. Though barely audible, Nikolai hears the sound of strange voices, "jubb jubbing" and "grigglewotting" from various points around the camp. Although he can hear them well enough, he can only pick out a few north of him visually. They have gathered in a loose circle, and though some are holding spears, they have not attacked.

Map: Linked in my Header

Enemies: Knowledge Nature: DC 13 - Highlight to display spoiler: {http://paizo.com/prd/monsters/vegepygmy.html}

-Vision-

Normal: There is currently no fire. If you do not possess special vision, the creatures are effectively concealed.

Lowlight: You have an effective sight of 30ft.

Darkvision: All good in tha hood.


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Thursday September 4th, 2014 1:52:23 PM

"This fungus is insidious. We'll have to either burn our stuff, or have it remedied magically. I will have to take time to see if I remember this from classes. I suppose it could be worse...." He tails off, but his muttering sounds suspiciously like the old Linden.
------------------------------------
WHEN FUNGUS ATTACKS!

The centaur moves (I moved my icon on the map), retrieves a crossbow bolt and casts Light on it.

Spells and things:
Light (bolt, 40min dur)
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS

DM Ken - Swamp Things! 
Thursday September 4th, 2014 2:27:24 PM

Lindens light spell reveals a few more creatures waiting nearbye.

30ft light source emanates from Linden.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 4th, 2014 5:44:41 PM

Bruagh sleeps until he is prodded awake by someone on watch,

AC15 T13, F12, CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Thursday September 4th, 2014 5:45:29 PM

Tinker sleeps on.


Prudence Gundle (Kathy) 
Thursday September 4th, 2014 5:47:58 PM

Pru is concerned by the spores. "Um...do you want me to try to burn them off?" she asks diffidently. True, fire kills most things, but she'd almost certainly have to hurt the centaurs in order to get the fungus, and that's not something she's too keen on.

However, if they want her to try, she will.

Since she is sleeping when the disturbance happens in camp, she continues sleeping until awakened.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+5=12 ; d20+1=21 ; d20+7=20 ; d20+11=20 ; d20+7=13 ; d8+1=2 ;
Thursday September 4th, 2014 9:29:31 PM

Half Elf Low Light Vision.

Appraised of Linden and Carver's rash and its apparent cause, Nikolai suggests "If it has spores, then it is a mold or fungus of sorts. Once exposed to the sun or dried out, it may eventually vanish. At least back at the Citadel they probably have a salve that can kill it."

Nikolai hears the 'jub-jub' sounds and alerts his sleeping friends, however, but due to the vegetation only spots them when they are within 30 feet of him. He can only see two just north of him, but knows they are surrounded.

"They aren't going for a surprise attack so perhaps they aren't intending to attack, just yet." he advises the trigger happy members of his group. "And no spell cast..." but before he gets that warning out Linden casts a Light spell. "Well, I guess that helps," he mumbles.

He peers intently at the two close to him and tries to make out what or who they are.
Knowledge Nature +5 DC 13 = 12.

Nikolai can tell what they look like and what they carry, but has no memory of ever reading about these creatures. The information he looked up in the library before the trip pertained mostly of gnoll organization, habits, and tactics, not vegie-people.

As the Thumb, he takes the lead in trying to communicate with them. "We have come on friendly terms and we are only passing through. Speak your intent or leave us peacefully. We wish you no harm but we will defend ourselves."

Diplomacy +1 = 21!

Sense Motive (as best as one can vs a vegie-person) = 20

Perception +11 (other critters that may be hidding and ready to pounce) = 20

Readied MW Crossbow bolt:
Att +7 (since they are < 30) = 13 dmg if hit = 2



Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 42/43 (John C) 
Thursday September 4th, 2014 9:31:29 PM

Carver, being off duty is also still asleep. No alert given, so no reason to react until either hit or a warning is given.

(Started with 20 days of trail rations)

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+8=19 ; d20+10=24 ;
Thursday September 4th, 2014 9:32:54 PM

If someone wakes him up... William sees these creatures and tries to identify who they are and what they're saying... Know nature - 19. He also knows several languages and maybe they are speaking one he knows... Linguistics - 24

Finally he will cast light on a coin and toss it towards they edge of the site, trying to provide illumination for everyone...

He has 2 weeks worth of trail rations that he picked up before heading out

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+1=17 ; d20+10=15 ; d20+5=24 ; d20+4=15 ;
Thursday September 4th, 2014 11:36:36 PM

When Nikolai wakes him Cameron looks at his chain shirt but when he sees the plantlike people he reaches into his gear and instead pulls out the plant-person totem. Holding it high he tries to get his bearings.
Knowledge Nature 17
Perception 15
Sense Motive 24
Linguistics 15
He tries to communicate/translate what Nikolai is saying. At the moment he is unarmored and his gear/weapons are on the ground next to him. He also holds up the pad with the picture of the blood/teleport tree he drew earlier.
Cameron had no food or water on him.

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday September 5th, 2014 3:27:10 PM

Checking in

DM Ken - Swamp Things!  d100=83 ; d100=21 ; d100=84 ; d100=45 ; d100=55 ; d100=99 ; d100=54 ; d100=90 ; d100=63 ; d100=56 ; d100=22 ; d100=54 ; d20+5=7 ; d20+5=14 ; d20+3=13 ; d20+3=12 ; d20+3=12 ; d20+3=22 ; d6=1 ; d6=3 ;
Friday September 5th, 2014 4:08:46 PM

When Nikolai alerts his sleeping allies (Pru, Carver, William, etc), each of them wakes and rouses themselves in their own way.

The Vegepygmies, as William recognizes them to be, seemed content to stand-off for the moment. Lindens Light spell however, frightens them to a degree, and a chorus of "Wooga!" and "Woogy Boogies!" break out among the green plant-men. A few yell loudly, poking their spears at the air.

When William ignores Nikolais order and casts a second light spell, there is a shriek among the pygmies. When he then throws a lit coin at them, they yell in rage and surge forwards, even though some of them point and yell at the idol Cameron is holding, obviously excited about something.

Pygmy 1: Looks at the party, unsure of what to do. He looks back and forth between his fighting comrades and Cameron with the idol.

Pygmies 2&3: Hopping forward together, they jab at Tinker with their spears, but miss!

Pygmy 4&5: Barking and "rruff!"ing, these fail to spear Nikolai and Linden.

Pygmy 6: Watches the fight, but doesn't raise his spear. Instead, he shuffles forward through the difficult terrain and seems to be trying to get a better look at Cameron.

Pygmy 7: Runs forward, jubbing and hefting his spear.

Pygmies 8&9: Growling, they stab at Carver, and without his armor he is peppered by Vegepygmy spears!

-Damage-

Carver - 4 damage

Over the shouts and sounds of combat, more of the strange pygmie sounds can be heard coming from the woods around you.

Even with advanced linguistic training, it doesn't seem as though the Pygmies are speaking any particular language. William IS aware of reports that they understand a native language of gestures and hops as well as Undercommon, which they seem to know intuitively.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=23 ; d20+4=14 ;
Friday September 5th, 2014 4:25:46 PM

Cameron stands mostly still through the onslaught and wishes some of his companions would listen. He hopes no one swings back or these little fellows will probably stop holding back.
He whispers" Would you guys quit jerking around?! If they wanted us dead, they would have started off by stabbing us, not sneaking up on us. Douse one of those lights, the one on the coin, and quit pissing them off! If you have a plant totem pull it out SLLLOOOWWWLLLYYY."
Flipping to a new page he quickly draws a picture, none to flattering but legible of himself and shows it to the plant person watching him most intently. He points to the picture, then to himself and says his name, slowly and clearly, leaving off his confusing dual last name and focusing on just his first name. If it seems the fellow understands he moves on and will try some more drawings. At no time does he go for his weapons or armor, he just draws pictures.
If they understand the picture and pointing he points at the plant totem and then at the one looking at him and makes an "is this you?" type shrug
Sense Motive 23 (probably at some big minus sine we don't share anatomy or a language)
Linguistics 14

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Friday September 5th, 2014 5:44:41 PM

Linden doesn't douse his Light bolt, instead, he shoots it into a tree nearby and readies to cast.

Spells and things:
Light (bolt, 40min dur)
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+10=28 ; d20+8=10 ;
Friday September 5th, 2014 6:19:10 PM

William sees the creature's odd reaction and joins Cameron in trying to show a peaceful response, wanting to avoid a fight if at all possible... HOWEVER, he does speak undercommon as a language, and says peaceful, calming words to show that they are merely visitors and mean no harm. He also tries to show them that he hates the gnolls too and that his group are friendly... Linguistics = 28. He also takes out a totem that he grabbed in order to draw it and shows it to the creatures, hoping that the creatures will see his peaceful attitude...

He also tries to remember what he knows about this swampy area (Know Local 10) in order to give him some insight on what to do to keep things calm...

He'll also cancel the light spell, hoping that it reduces the confrontational atmosphere too...

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Friday September 5th, 2014 8:13:22 PM

Carver now standing, has his sword and shield at the ready, but does stomp his front hooves in irritation, but does not heal himself, he will also use the flat of the blade , until told other wise......

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Friday September 5th, 2014 9:50:52 PM

Bruagh awaits and stands at the ready with shield, sword and a glaring lack of armor.

Prudence Gundle (Kathy) 
Saturday September 6th, 2014 1:50:22 AM

Awakened by her companions, Pru sits up and blinks, looking around her. Is this a battle or a negotiation? Or both? She doesn't understand the tree-creatures' strange language, but they don't seem to be trying to start a fight. She stays where she is, not wanting to set anything off by taking the wrong action at the wrong time.

AC19 T17, F16, CMD 18 (22 Bull Rush or Trip); HP 34/34 (Full Defensive) "Tinker" (SteveK)  d20+9=15 ;
Saturday September 6th, 2014 7:24:25 AM

Awakened and out on the perimeter surrounded by William's 'veggie-piggies', two of which are stabbing at him, Tinker is quite concerned! He thanks the gods that he bought the chain shirt as one of the spears is turned at the last minute by the small, interlocked metal links. It would be understandable if the dwarf started defending himself...

But Tinker is a perceptive lad. He too notices the less-than-warlike reaction of some of the swamp-people, and only moves to take a step back before pulling the straw doll from his belt and holding it in front of him like Linden would his holy symbol against undead as he moves into a defensive crouch. "You like this thing, eh? I like it too. See how I cleaned it off from the things those nasty gnolls did to it?"

.....................

Perception: 15

5 foot step back

move action: Retrieve Straw Doll from belt

standard action: Full Defensive (+4 AC for one round)

Nikolai (JonathanT) AC 22 Tch 22 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Sunday September 7th, 2014 12:38:25 AM

Nikolai's normal reaction would be to attack, which he did when he fired his readied crossbow bolt but he missed. He only shot when it was clear the two were not merely approaching into the light but to attack. He dodge the two easily enough but his friends seemed to want to still reason with them. His efforts went unheeded but who knows?

For a few moments more he concentrates on keeping any pointy things from getting him, but if gets even a scratch...

Total Defense +6 to AC.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Sunday September 7th, 2014 5:15:06 AM

OOC
Note:
Both Nikolai and Tinker have 3 ranks or more of acrobatics so they get +6 AC for total defense. It is hidden pretty well in the acrobatics skill text.
Special

If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Sunday September 7th, 2014 7:50:13 PM

Checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Sunday September 7th, 2014 8:05:30 PM

OOC: You are right on that David! We went up a level and I didn't even notice that last paragraph!

Editing my post to reflect that.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Sunday September 7th, 2014 10:56:46 PM

Cameron looks at William as he starts communicating with the plant men. " You understand their gibberish? Thank Warrd. I didn't think I was gonna be able to convey much with pictures and pointing."

DM Ken - Swamp Things! 
Monday September 8th, 2014 1:07:54 PM

The Vege-pygmies seem shocked when William starts talking to them. They don't respond verbally, but several hop around and take a few steps back, and as a whole they stop stabbing with their spears.

One of them approaches Tinker and warily reaches out to take the small plant-idol from him, carefully inspecting it for damage. He sniffs it a few times, then offers in back to Tinker.

"Jub-jub."

A few of the others solemnly nod their heads, and there is a chorus of agreement.

"Jub jib!"

There is a rustle in the grass and six more of the creatures emerge, though most warily avoid the glowing crossbow bolt of Linden. One of them, with a brighter more yellow color than the others, approaches casually. He removes from a little pouch one of the Gnollish fetishes, then stabs it with a spear, cleanly breaking it in two.

He takes a second one and offers it to William.

"Wookit-woo?"

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday September 8th, 2014 5:22:17 PM

Bruagh couldn't help but notice how the vege-Pygmy creatures reminded him of the mushroom creatures he once encountered in the Scab. He could only hope these creatures were as reasonable as the Mushroom people. The Warrior lowers his weapons in a hope of seeming less threatening and thus encouraging diplomacy. Nonetheless he remains silent.

AC21 T19, F18 CMD 18 (22 Bull Rush or Trip); HP 34/34 (Full Defensive) "Tinker" (SteveK) 
Monday September 8th, 2014 6:16:22 PM

Tinker accepts the straw man from the swamp person, kind of bemused that the Fist seems to have found some allies against the gnolls. "Yep, jub jub. That's what I thought myself."

"Maybe they can guide us through the swamp to find the gnolls without them knowing we are here?"
Tinker stays defensive, fully defensive this time.
......

Total defense with acrobatic +6 ac

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Monday September 8th, 2014 6:30:02 PM

Linden looks very pointly at the light arrow, the swamp thing and then very theatrically dismisses the spell. Regardless of language, the wariness is obvious. He puts the bolt away.

Spells and things:
Light (spell used)
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations (used)
1 bottle of purple wine consumed

THINGS

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Monday September 8th, 2014 8:21:10 PM

Carver, still has his shield and sword, but will now go total defensive. Letting those more apt to discussion, deal with the grass guys, just now though, Carver is more worried about this mold growing on himself.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 8th, 2014 8:32:32 PM

William smiles in affirmation and makes the appropriate responding jumping gestures and noises, feeling like a fool.... He takes the offered totem, spits on it and then rips it in small pieces, then throwing it on the ground and pushing it into the ground with his feet.

He calls to his friends, "Take your gnoll idols and do the same!"

Then he responds "wookit woo!" With a broad grin

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=24 ;
Monday September 8th, 2014 9:03:37 PM

Cameron has hundreds of questions he wants to ask, but William is the one who speaks the language. Cameron follows directions and destroys the gnoll idol he is carrying. He then gathers his gear and starts putting on his armor. He stands ready to help William negotiate when he is ready and he also stands ready with his questions. They may be able to get most of the information they need without even going near the gnolls.
destroy gnoll totem
don my armor and gear
Offer diplomacy support for William's negotiations 24 successful aid another
Offer suggestions for things we want/need to know when William is ready
Learn about the teleport plant, the gnolls and the swamp. Does the plant come from the plant people? Did the gnolls take it? Do the plant people want it back? Would they share it's making and care for the chance to regain it? How many gnolls are there here? Where do they live? Who are their leaders? How can we spy on them?

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday September 8th, 2014 10:29:11 PM

Nikolai cautiously retrieves the gnollish idol he had saved to show back at the Citadel and spits on it, duplicates Williams savage actions on the gnollish idol angrily muttering Jub-jub hoping he interpreted them correctly.

It's up to William to get what information they can out of these odd creatures.



Prudence Gundle (Kathy) 
Monday September 8th, 2014 11:10:50 PM

Pru has not picked up any idols, so she doesn't have one to destroy. Instead, she sends an Elemental Ray at the shattered remains of the one William threw on the ground.

She feels silly making "jub-jub" noises, so she simply says in Common: "Horrid creatures. We don't like them either."

DM Ken - Swamp Things! 
Tuesday September 9th, 2014 12:21:51 PM

(DM Post inc.)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday September 9th, 2014 1:36:55 PM

If it seems to be the correct response, Bruagh will take his axe to one of the dismantled agnolotti totems.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 9th, 2014 2:11:42 PM

Checking in

DM Ken - Swamp Things! 
Tuesday September 9th, 2014 2:49:59 PM

The Vegepymies cheer as each of the idols are destroyed. They in unison give forth a giant squeal of terror prudence conjures fire to incinerate the last bits and a quick but tense moment quickly passes when they all place hands on their spears.

While it seems flashy magic is scary, fire magic is downright terrifying to the small tribe of plant people.

A number of the pygmies gather in a circle, then disperse, taking up watch stations around the campsite. One of them pulls a large handful of blue gunk out of his pack and smears it over a rock, which begins to glow a soft blue color, illuminating a 20ft area.

The yellow pygmie, more green in the glowing blue light, sits crosslegged and makes a big show about covering his hands in mud dug out from in front of him. He waves for William and the others to sit while his Pygmies take up watch.

"Jubby jib."

He scratches himself then points at William, then pantomimes to the surrounding swamp.

Sense Motive: DC 15
Highlight to display spoiler: {The Vegepygmie seems curious as to why you are here, as you don't seem to be a normal part of swamp life.}



Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+4=14 ;
Tuesday September 9th, 2014 5:36:11 PM

Carver, will put the sword away, but he will put his armor on, hoping it's dried out enough for now, since he was muck covered to his knees, his main armor shouldn't be too bad, it's not like he's only four feet tall like some others in the fist.
He's not sure their intent, but he'll assist with deciphering what he's trying to get across.

Aid another sense motive 14

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+2=10 ; d20+10=20 ;
Tuesday September 9th, 2014 5:46:11 PM

William isn't sure what the man is trying to tell him (Sense Motive = 10) and looks at his friends to see if he can get some help on sensing the man's motive... (OOC - Waiting on Aid Another checks and it looks like we need 3 OR someone to beat 15 if they have a good skill and then they can direct me?)

Assuming that he isn't the one who gets the sense motive check (I'll repost if he does), he says in simple undercommon, "Me William" pointing at himself and trying to indicate that he's identifying himself, "William's Friends" pointing to the others, "We Destroy evil gnolls" then pointing to one of the shredded gnoll totems and sticking a dagger or sharp dagger into it... Then he collects several gnoll totems (shredded and burned of course), and then puts them in a circle, and growls at the circle and smashes the remains... He points again at himself and his friends, and smashes the remains again... But then he looks with a quizzical expression, taking the gnoll totem remains and putting them together, "Where gnolls camp?" he asks, moving his head as if he's searching for the gnolls, trying to find them...

Linguistics = 20

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=19 ; d20+10=11 ;
Tuesday September 9th, 2014 6:28:25 PM

At three feet tall Cameron is of a size with the plant men.He sits with his friends and watches the plant men back off and the yellow one step forward. He watches the pantomime and using his ability to negotiate with people he figures out what they want. Seeing William's quizzical look he casts a small spell and using Message, links himself and William, and Nikolai.
Sense Motive 19
He whispers to William so that it looks as if the Wizard knows what the plant men are saying. Whispering " It says we don't belong here, we aren't part of the swamp. It wants to know why we are here. I'd tell it the truth. They seem to have an axe to grind with the gnolls and can probably help us in some ways. They might know their numbers, leaders and may also be a source of a job for the Fist."

Cameron aids William with any diplomacy he may attempt...Aid Another with Diplomacy 11

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+14=30 ;
Tuesday September 9th, 2014 6:45:51 PM

(Sense Motive 30)

"Don't belong here. It's right about that. Little dudes are a bit creepy tho. William, can you ask them about this fungus? What do they call it?"

Spells and things:
Light (spell used)
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations (used)
1 bottle of purple wine consumed

THINGS

Prudence Gundle (Kathy) 
Tuesday September 9th, 2014 7:55:59 PM

Pru is content to let the others do the talking, for now. She is interested in the glowing blue stuff on the rock. She points to it. "What is that?" she asks in Common. She knows that they don't understand her words, but she's hoping they understand her tone.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday September 9th, 2014 8:06:33 PM

Tinker is with Prudence and lets the others do the talking. He does unbend enough to not be on immediate defensive posture and let's things go as they may. Idly, he brings out a small iron puzzle set and weaves the bent nail from the contraption.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 9th, 2014 9:08:12 PM

William also tries to convey the questions his friends asked him via the message spell. .


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+3=13 ;
Tuesday September 9th, 2014 9:49:37 PM

Being the Thumb, Nikolai feels he needs to sit with the vegie-leader even if he can't do much but watch and learn. He tries to discern what the leader means by cupping his hands in the mud and then motioning about.
One thing that is clear and doesn't take a genius to figure out is these creatures' hatred for the gnolls.

Aid Another (Sense Motive) on William +3 = 13

Then a message comes from Cameron and Nikolai nods his head in agreement and whisper's back a reply.
'I think William has the gist of it down pretty good.'

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Wednesday September 10th, 2014 5:11:52 PM

OOC: Checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Wednesday September 10th, 2014 5:58:26 PM

Tinker is glad they aren't fighting a three way war in the swamp, but wondrs just how much help these veggie-pigmies will be.


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+7=22 ;
Wednesday September 10th, 2014 6:38:51 PM

Carver finishes up getting rearmored and stands there trying to look imposing by crossing his arms over his chest, which at his towering height over the small creatures isn't too hard.

intimidate 22

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=10 ;
Wednesday September 10th, 2014 6:56:02 PM

Sense motive to aid another 10
Cameron continues to help William interpret the plant peoples gestures and antics.

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 47 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions
Message spell on Nikolai and William for 20 minutes


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday September 10th, 2014 9:19:45 PM

Checking in

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+1=17 ;
Wednesday September 10th, 2014 9:20:21 PM

Bruagh does his best to discern the creatures intentions and meanings based on their body language and relay them to those who can understand their language.

Aid another sense motive: 17


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday September 10th, 2014 9:23:58 PM

OOC: jubb-jibb-jabber-jibber?

Prudence Gundle (Kathy) 
Wednesday September 10th, 2014 10:09:53 PM

Wednesday post.

DM Ken - Swamp Things! 
Wednesday September 10th, 2014 10:13:01 PM

(Sorry for late post)

The Vegepygmie chieftan nods and draws a picture in the blue goop. He makes the rough circle, then makes a big dot in the center, a dot in the center, and a dot slightly to the side of it.

He pokes the off-center dot and makes a cutting gesture, then wildly springs up and jumps from one place to the next. He then takes a gnoll idol piece and sticks it in the center dot. He makes a sweeping motion with his hand around the rest of the circle but shrugs helplessly.

When Prudence inquires about the blue stuff, she he looks at William confused.

Nikolai wonders about the mud, which William could probably explain. Vegepygmie Cheiftans are solely based on a mutation in their spawning, which is that their hands rapidly culture and grow russet mold, a necessity for their species to procreate. By caking his hands in mud, he is seemingly trying to reduce your exposure to the stuff.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 10th, 2014 11:01:27 PM

Cameron compares the picture the plant man draws to an overhead view of where they came in. Do they seem similar?

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Thursday September 11th, 2014 8:08:14 AM

Tinker edges in closer. A map? A puzzle! And the dwarf has learned that puzzles are just like locks; a challenge! "I think the off-center dot is a gnoll camp. That would be the cutting gesture. And it may even be the gnoll camp that created the gnoll kewpee dolls that control access to the Blood Cypress."

Tinker isn't sure if he is correct, but looks to the others to get their interpretations.


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+10=21 ;
Thursday September 11th, 2014 10:19:57 AM

William smiles and tries to show his thanks in both gestures and grunts in Undercommon... He explains what he's noticed about the fungus to the others, not wanting to get too close or pick up many of the spores by exposure...

"Yes, I think you're right... Though I'm not sure what he meant by his shrugging expression... Could it be that he doesn't know more than that about the area?"

He reviews what the map showed and asks his friends, "How does this sound to you?"
1. The Big Dot in the center is unknown. Could that be us?
2. The small dot in the center is the main gnoll encampment
3. The off-center dot is a small gnoll camp?

Based upon what his companions say, he'll try to communicate his questions and tentative conclusions to the plant men in order to clarify what he thinks they meant...
Linguistics - 21

Prudence Gundle (Kathy) 
Thursday September 11th, 2014 12:10:43 PM

"I think perhaps he is trying to tell us about the teleporting vines," Pru says. "I think that's what all the jumping around is."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+9=26 ;
Thursday September 11th, 2014 1:44:11 PM

OOC: I asked about the mold in a previous post. Did Carver and Linden get cured?

IC:
"What is it doing?" (Spellcraft 26)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday September 11th, 2014 1:45:00 PM

"That could account for the jumping around, yeah The shrug could be them asking if we can help them. I just don't know."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 11th, 2014 8:00:36 PM

Bruagh funds that he understands even less of this than he expected, which was almost nothing to begin with. Still he will try to follow as best he can.

DM Ken - Swamp Things! 
Thursday September 11th, 2014 8:45:51 PM

"Gurpit!"

Of all the queries, the only one he seems to acknowledge is the guess that he was representing the blood teleportation plant with the smallest dot and that the largest dog is a Gnoll camp, leaving you to figure that if you had headed west instead of north, you might have already encountered some of the Gnolls in this area.

The vegepygmie sighs and falls flat on his back, and within moments is snoring away. His guards continue their vigilance, leaving you with the rare option to catch up sleep.

Take it or leave it, in the morning they gather and points south, then at the gnoll idols scattered on the ground. He points north, then points at the various humans in the group.

After much pantomiming, the impression is made that nothing can be done about the strange affliction the minotaurs have come down with, and they are not cured. His group gathers and starts south, waiting for you to follow.

(Linden and Carver, DC 12 fort saves.)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+9=10 ;
Thursday September 11th, 2014 8:56:21 PM

Carver, takes some more rest and readies himself in the morning.

fort save 10

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=22 ;
Thursday September 11th, 2014 9:01:55 PM

A little sleep is good, and a guide to the west gnoll camp is better. Tinker has a renewed sense of vigour as the day starts to trudge through the swamp.

Perception on backtrail. 22

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=29 ;
Thursday September 11th, 2014 9:21:21 PM

Nikolai nods in agreement of the assessment of the gnoll location. They had already figured as much but it was good to have it confirmed.
All right then. We head that way in the morning. However we still need to have watches set. We still don't know anything about these vegie-people and we'd be delinquent on our responsibilities if we did not have a watch set."

To Linden and Carver, he suggests "Since healing did not remove the fungus, perhaps it is more like a disease."

Nikolai hates not being able to do anything for his friends, so when the vegie-people start making tracks south, Nikolai is right behind them. "Let's get this mission over with so we can get home and see about getting this mold off of Linden and Carver."

Perc +11 = 29

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+1=17 ; d20+10=18 ; d20+5=11 ;
Thursday September 11th, 2014 9:44:22 PM

Heal 17 vs DC 12 to help treat a disease, provides a +4 competence bonus to Carver's disease save.

Cameron takes the time when they awaken to take a good look at Carver. He looks sick. The fungus isn't going away. Cameron can't help but think he missed something when he looked at the fungus before. So he takes a few minutes to examine the fungus again and aid Carver with his save.
he then picks up his gear and follows the plant people into the swamp, back into the waist deep slime.

Perception 18
Aid another on Survival to find a dry sleeping area 11

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Thursday September 11th, 2014 11:03:51 PM

"It can't be a disease, My Lord Gargul has blessed me with protection from them, unless it's something he took away due to the incident in his realm."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday September 12th, 2014 1:26:44 PM

William thanks the plant men for their aid and then takes his usual spot in the middle of the group and follows the plant creatures...

Prudence Gundle (Kathy) 
Friday September 12th, 2014 2:18:19 PM

Pru takes the opportunity to rest, standing whatever watch she's assigned to. She's worried about the centaurs, but can't think of anything she can do to help them.

In the morning, she is ready to depart with the others.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+9=24 ;
Friday September 12th, 2014 2:42:51 PM

OOC: Linden and Carver are centaurs. Minotaurs have been mentioned a couple times now, just clarifying.

(Fort save 24)

Linden is pretty sure the mold can be remedied, but has no clue how.

"These pigmy guys are odd, but I like them."

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Friday September 12th, 2014 8:41:58 PM

"Pru, I'm afraid you're going to need to burn this mold or fungus off me, I'll be hairless for a while, but maybe we can just burn it where it's covering my flesh.....Let me take off my armor and gear, then burn it off.
I'll trust in Gargul to heal myself from any damage you do to me."

Carver removes his gear and armor, setting it carefully where it'll be out of the water. He moves out of everyone's way and waits for the cleansing fire to bathe him, he'll try not to scream........

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Friday September 12th, 2014 11:30:46 PM

OOC: just checking.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday September 13th, 2014 10:33:21 AM

Tinker is worried about Carver's itchy solution, but if anyone will survive it will be the centaurs. Not the least is that they can both heal themselves afterwards. Tinker stands by to make sure the fire or burning doesn't get out of control.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Saturday September 13th, 2014 10:34:33 AM

" Are you serious Carver? I have seen what nonmagical fire can do to a dwarf from my time at the forge with my grandfather and uncle, it isn't pretty. This isn't hurting you right now, other than it is playing with your head. Let's try something less invasive first, like maybe some alcohol to see if that kills it. I am sure the healers at the Citadel can fix this right away when we get back so I wouldn't go lighting you on fire unless it is actually doing something to hurt you. Of course that's just me. "
" Frankly that fungus or whatever it is scares the heck out of me because at the end of the day, I am wet from toe to chin with this glop. but I still wouldn't resort to fire to remove it when so far it is harmless."

If Carver continues to insist on being burnt, Cameron stands ready to help heal him.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Saturday September 13th, 2014 5:55:17 PM

"I doubt we have enough alcohol to even wash down one of my flanks, I know the weak wine I make in my magic pouch isn't enough to even wet one of my legs, let alone wash it well enough to do anything.
I put my full faith in my Lord Gargul to allow me to survive a bath in Pru's fire, which should have some effect on this mold. If it does not take care of the mold, well, I guess I'll be seeing Lord Gargul sooner than expected. And if Lord Gargul decides to allow me to return to continue serving him, maybe this time I'll get my boon of having my shadow pinned there, without someone insulting Gargul so bad that we get banished.
Pru, if you'd be kind enough to cast upon me."

Carver awaits.....

Prudence Gundle (Kathy)  4d4=8 ;
Saturday September 13th, 2014 8:09:48 PM

"Um...well...if you're sure," Pru says.

She moves Carver to a safe distance from the others, then spreads her hands. She completes her incantation, then adds a "sorry!" as flames leap toward the centaur.

Cast Burning Hands on Carver and any other creatures who happen to inhabit those squares. Like, say, fungus. Everything in the cone takes 8 points of fire damage, Reflex save DC 15 for half.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+7=20 ;
Saturday September 13th, 2014 9:28:49 PM

Technically, the Thumb would have to approve such drastic measures done to one of his troops, but Carver is right. "We can't afford to let this fungus go much longer. We may not make it back to the Citadel for weeks if we are to do the recon job we've been sent to do. Who know what this stuff is doing that Carver doesn't feel. I'd rather find out now and have him healed up before we find any gnolls than later."

With that, Nikolai watches over the process and winces as the flames engulf Carver.

"All right, let's see how that worked," he says as he looks Carver over where the fungus had been.

Heal +7 = 20

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Saturday September 13th, 2014 10:08:11 PM

Checking

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Sunday September 14th, 2014 4:37:27 PM

Checking

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Sunday September 14th, 2014 4:50:06 PM

OOC: Checking

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Sunday September 14th, 2014 5:38:14 PM

Bruagh doesn't envy Carver. Having been severely burnt once before himself, it is painful for him to watch.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d8=1 ; d8=5 ;
Sunday September 14th, 2014 5:54:56 PM

Cameron watches and as soon as Prudence is finished he steps forward and touches Carver with the wand several times . He is a little perplexed why Linden seems to not care that Carver is taking this step to try and fix the fungus issue and he has stepped away from the healing of the wounds that go along with it. (checking in twice with no response or healing. Really?)
Healing 2 points and then 6 more

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 2 days water used and 2 days food used, halfling size portions

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday September 15th, 2014 4:58:00 PM

Czeching inn?

DM Ken - Swamp Things! 
Monday September 15th, 2014 5:14:33 PM

Purdence's magical fire scorches the Centaurs flesh, leaving parts smoldering a back. No fungus re-appears!

Just as Carver pumps his fist to celebreate, he notices the very first inkling of the small white spores white-heading on his blackened skin. He is still not free of his affliction.

After a day of travel, you recognize where your trail cuts back to the Sout East. The Vegepygmies ignore this trail and continue straight south. Another non-eventful night passes and in the morning the Vegepygmies seem agitated and more cautious in their movements.

The trail continues following the Gnollish Fetishes which appear to lead deeper and deeper into the swamps. The Vegepygmies eventually stray off the main path, pointing with much grunting over a set of gnoll tracks, some coming and some going down the path which slowly rises above sea level, finally dragging you above water level in most areas.

The Chieftan points at an easily climbable tree and pantomimes south. A quick and effortless climb revealst a wide mouthed cave watched over by four Gnolls. What do you do?


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Monday September 15th, 2014 6:41:53 PM

OOC: RL busy. Will post when able.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=25 ;
Monday September 15th, 2014 7:05:52 PM

Cameron has some questions for their plant person guide, probably the chief. He poses these to William for the wizard to translate into plant speak.

Can the mold the pygmies use to create more of their kind grow in dead bodies?
Do they know how many gnolls are here? Many? Few?
Are the gnoll leaders here?

Depending on the answers, Cameron suggests that the non stealthy among them retreat from the area and let the scouts hold up and observe the cave for some time, probably a couple of days. Once the patterns have been learned then deeper recon can be undertaken.
If this is not the main camp and only has a few gnolls he suggests killing them off so as not to run into them when it would be bad.
Survival 25 how far from the teleport point are they?

OOC
Now would be a good time to decide where those CMW potions and more importantly the Invisibilty potion is and who is holding them.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday September 15th, 2014 7:45:12 PM

Tinker harrumphs. " looks like a good place to hide out and stach what happens at the entrance for a day or two. A distraction would only alert the gnolls of intruders, and sneaking in may cause the same result. Maybe we go back to the Blood Cypress collect the horses and go to Hornfowl. Then we return with more provisions. "

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 15th, 2014 8:44:00 PM

William supports the plan of the stealthy ones among them watching the cave while the others retreat to a safe spot. It would be worth getting some intel before deciding what to do next...

He also translates the questions and comments his friends request him to make to the pygmies...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+8=9 ;
Monday September 15th, 2014 10:39:00 PM

Before we do much observing, we need to find a place to establish a base far enough away from here and off the beaten path. Let's do that now, then we can set up watches here and along the path."

The spores thing still weighs on his mind and Nikolai is just as anxious to start their spying as soon as possible, but finding a dry place to camp that can be defended is just as important. "I need two volunteers to go with me to find a good base camp. The rest stay put and out of sight."

With that, he takes off with his two volunteers to find a dry place suitable for a base camp.

Survival +8 = 9

He'll keep looking...
take 10 or 20, whatever it takes. His Survival bonus is +8.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Monday September 15th, 2014 10:55:00 PM

"Thank you Cameron, but this is getting ridiculous. If this keeps up, I'll be useless soon, because if fire won't cleanse them off, I doubt much else ever will either. I honestly think it's time to get out of the swamp, permanently disabling fist members is above and beyond the call of duty here. Lets find out where they are and then report back, seeing if we can get myself and Linden free of whatever this is that's attached to us....."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=21 ;
Tuesday September 16th, 2014 7:32:09 AM

Sense Motive 21
Cameron can see the weight of command on Nikolai. He needs this job done, and done well, and he cares that two of his troopers, his friends, may be rotting away before his eyes. Cameron too needs this to go well. Knight Captain Palance was not shy when she told him any further failure would be very bad for him. He looks at his comrades, and then the mission. He swallows and then voices a plan. It isn't perfect, but it might just work.
" Sir, I volunteer to stay behind and observe the gnolls. If Tinker and William stay with me, we can watch the cave for a couple of days and get acclimated to the comings and goings of the gnolls, as well as pick up some of their scent, from being in the environment. We can then sneak into the cave, if needed and spy on the gnoll leaders. William isn't as stealthy as Tinker and I, but I think with his spells and Tinker and my help we can keep him concealed. On top of that, he knows their language. He will be a huge asset is gathering information."
" In the mean time you take the others back through the portal, get help for the centaurs, and come back to get us.By then we will either know what we need to know, or be captured and eaten. I tend to think it will be the former, not the latter. If it all goes wrong I still have the necklace of Fireballs and well, being captured by those brutes again frightens me deeper than you can know. I'll kill them all if I have to."
"Look, I need a win after that thing with the caravan. You need a win to cement their trust in you. Only a couple of us can hide worth a darn, and only one of us knows their tongue. They may be against splitting your force, but frankly short of a wish we aren't getting the less stealthy members of this force in there to gather intel. They will need to stay behind. The fewer you risk, the fewer you can lose. Its a gamble, but I'm a gambler. I like these odds:

He waits for Nikolai's response

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Tuesday September 16th, 2014 9:23:42 AM

OOC. I only have a minute to post. So, can someone please give me a run down of what I missed. David, you seemed frustrated in a post. Sum up the things I clearly missed. I'll post tonight.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday September 16th, 2014 10:42:31 AM

OOC
I won't air it here, I will email you.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 16th, 2014 11:17:53 AM

William supports Camerons plan and is willing to stay behind. ..

Prudence Gundle (Kathy) 
Tuesday September 16th, 2014 12:07:50 PM

Pru is hesitant to divide the team, but she has to admit that Cameron's plan makes sense. "I do think it's important to get help for the centaurs," she says. "And I think we have enough information to make it worthwhile to report. But if we split up, everybody needs to be really careful."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday September 16th, 2014 12:43:17 PM

Cameron smiles when Pru says to be careful. With his normal air of confidence he says,
" Pru, you know I love you like the big overprotective sister I never had, but careful is someone else's middle name. Come to think of it, I don't have a middle name, huh. Anyway, like I said, I'm a gambler. The only risks a successful gambler takes are very calculated ones. And I am good at gambling. We'll be fine."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday September 16th, 2014 1:22:04 PM

"To quote Constance, our job is to find their base, determine their numbers, discover their motives for attacking, and record a profile of their leadership. We are not going to accomplish all this by sitting out here and watching, nor are we going to succeed if we all venture in. So we will need to split up, but not by sending anyone back just yet."

He looks his friends over before continuing. "I'm just as concerned about this fungus stuff that won't go away. On the other hand, who wants to go back now and leave your friends to fight the gnolls alone? Would you rather die fighting gnolls or face Constance? But I can't force anyone to stay."

He pauses a moment before outlying a plan.

"Here's what I'm thinking. First we do need a base camp. Pru and William, stay with Cameron and watch. Take a tally of how many exit and enter the cave and what they are wearing. Try to see differences, like height, weight, color, and so forth to distinguish individuals. Pay attention to their deference to each other to determine ranking.

Meanwhile the rest of us will look for a dry place to set up our base camp. Once that's done, we can take shifts watching. We do this for at least two days. Depending on what we find out, we can determine the need to actually sneak into their lair. We'll discuss who goes in at that time.

By the way, those vegie-people were covering themselves with mud to keep any of them from contaminating us. Try caking the spore areas with mud and see what happens. You never know."


Being the Thumb, approval of the plan is not technically necessary, but desired. Taking charge like this is part of leadership and confidence building. They must try the bare minimum before even contemplating going back, no matter what.



Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday September 16th, 2014 4:16:42 PM

Bruagh prepares to set out in search of a camp.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Tuesday September 16th, 2014 7:13:43 PM

Cameron has to reach up and close his mouth with his free hand. This is a recipe for disaster.
" Begging your pardon sir, and I know it isn't their fault, but the centaurs walking around here, looking for a campsite, swapping out on monitoring the gnolls, even standing mostly still is similar to putting every pot you have on the outside of a chuck wagon and driving it over rough terrain. They aren't made for stealth. Ask them, they'll tell you. "
" Beside that they are sick and need help we can't give them. The best place for anyone not stealthy is not here. Unless you want to fight the gnolls? If that's what we are planning, then we should just prepare for that."
"Sir."

Cameron falls silent. If this is going to be how they do this, he will need to decide whether to remain hidden or try to help when the gnolls descend on them. Not a choice he wants to have to make.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+10=26 ; d20+5=20 ; d20+9=22 ;
Tuesday September 16th, 2014 8:24:48 PM

(Heal roll to determine the best course of action to Heal the fungus on Carver and Linden, Heal 26.
And rolling a Survival to see what the druids talked about stuck, general Survival 20, to gain a synergy to Heal... maybe
And a Spellcraft roll to figure out if there is a spell that might destroy the fungus, without fire, Spellcraft 22)

"If we need to, Carver and I can go off and get healing. However, we are Fist. Our mission comes first. If we can determine a course of healing, or at least a way to slow it's growth before it eats us, maybe we can complete our mission and remedy us. Besides, the gnolls MAY have a cure. Just a thought." The cleric pokes around his own rump to look more closely at his fungus.

"Anyone need healing? Sorry. Been itching like mad." His tail swishes.

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS
(OOC: I dropped the ball this week folks. My work situation is kicking my rear and I didn't see it effecting me like this. RL sucks at times.)


AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=23 ; d4=2 ; d20+2=17 ;
Tuesday September 16th, 2014 8:29:52 PM

Tinker keeps his mouth shut. Nikolai already has too many suggestions. He thinks of a saying one of the instructors had mentioned first year of training: any plan done now is better than a great plan done too late.

Perception. 23
Aid another survival. 17

DM Ken - Swamp Things! 
Tuesday September 16th, 2014 9:08:17 PM


The fungus on Carver and Linden is raising a lot of concern, but so far short of a mild itch and unsightly appearance, it has had little affect on the stalwart Centaurs.

A few plans are tossed around, but the Fist seems divided.

In the mean-time, Linden seems to have made a small breakthrough in the spores afflicting himself and Carver. It seems to grow rampantly in this environment, but other than slight accumulative foggy-headedness and irritation to the skin it does little else at the moment. If it really took hold, it could prove troublesome over time.

He considers all the known anti-fungals he's learned about, and comes to the conclusion that normal healing and magical healing should have removed the affliction days ago. That it isn't going away is a testament to how rapidly it grows in this biome.

(For every fort save failed, checked daily suffer -1 to all saves and skill checks. Penalties are cumulative. So far, neither has failed a fort save.)

The current path ahead seems to favor either splitting up into groups or making a small camp and trying to maintain a positive grasp on the situation and attempting to learn what they can how they can.

Nikolai has given an order. Will his Fist obey?

DM Ken - Map So Far 
Tuesday September 16th, 2014 9:18:48 PM

New map in my header.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 16th, 2014 9:19:53 PM

William nods and finds a good place to hide (with the help of the rangers and other sneaky types), and then watches the gnoll entrance, carefully observing their movements, numbers, etc. Since he also speaks gnoll, he'll try to listen to their conversations as best as he can, hoping to get a clue on what they're saying...

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+3=10 ; d20+9=11 ;
Tuesday September 16th, 2014 9:41:21 PM

Carver pulls back and helps the others search for a dry camp space, away from the trails.

Survival, aid another 10
Fort Save if needed 11

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday September 16th, 2014 9:45:23 PM

Nikolai clasps his hands behind his back as Cameron expresses his concerns of the plan. Once the halfling is done speaking, he tries to look understanding and nods his agreement on the halfling's words.

"Your stealth assessment is correct. When I said we would watch in shifts, I didn't mean we would forgo common sense. The only ones we'll set up to watch are those good at hiding and sneaking. If we had a Silence spell, that would be even better.

We will keep a watch on the fungi and send the two back if things take a turn to the worse. If I send them back, they go alone to make the best time, anyone else with them will only slow them down. Our job is here. I do have the scroll to communicate with Constance but it is a one-shot deal. I can ask about how to deal with the fungi but I want something significant to report before I do that.

Either way, we need a base camp. Cameron, Pru, and William keep watch. The rest of us will find a defensible, maybe, but dry place to make camp."


If there are better suggestions Nikolai will listen, but they all know their orders and the Thump expects his Fist to follow them as best they can. If he were to send the two back now, they could go to the town and hope for some insight and healing there. But it would take three days at best for a one way trip there and the same back, a week gone perhaps.

"Linden and Carver, I have to leave it up to you two to decide upon your health. I will support whatever decision you make. I'm not going to force either of you to stay here if you feel that fungus is getting the better of you. Once we've found a good campsite, tell me what you would like to do."

If nothing else comes up, the rest go looking for a campsite to establish their headquarters.
OOC: these are the same rolls as above

Survival +8 = 9

He'll keep looking...
take 10 or 20, whatever it takes. His Survival bonus is +8.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=24 ; d20+10=12 ; d20+10=26 ; d20+5=7 ; d20+10=27 ; d20+5=24 ;
Tuesday September 16th, 2014 10:15:12 PM

" Understood sir."
Cameron aids another for a hide both for Prudence and William. He then starts gathering some materials to make a ghillie suit first for himself, and then as many more as he can find the materials for.
Aid another on stealth for Prudence 24 success
Aid another on stealth for William 13 success
Stealth to hide himself 27
Survival to gather materials to make a ghillie suit 7 ( ewww)
Perception 27
Sense Motive to interpret gnoll actions 24

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 3 days water used and 2 days food used, halfling size portions

OOC
I added 1 to the stealth rolls because my bonus is really +11, not the +10 I used. Survival was the best skill I could come up with for making the suit. Plainly that didn't go so well.

Prudence Gundle (Kathy) 
Wednesday September 17th, 2014 12:57:29 PM

Pru joins Cameron and William in watching. She tries not to move around too much, and she tries to stay out of the way. That's really the best she can do. She's not especially sneaky, or very observant, so her main goal is to avoid hindering the people who are actually good at this.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+10=24 ; d20+5=23 ; d20+9=17 ; d20+6=19 ; d20+2=22
Wednesday September 17th, 2014 7:18:35 PM

"If no healing is needed, I can prepare a couple of Silence spells. Problem is is that they don't last very long, not even a minute, per casting, in my case. Investing in that elven gear the Catacombs carries might be a better idea, but fat-lot-of-good it does us now, out in this cursed swamp. Bogus fungus!" He tries to reach an itch and gives up.

"In regards to orders, I follow Nikolai.
I'll do what I can to keep Carver and myself well while on mission. We shouldn't split up and the group. Fact is, if we leave, and then Carver or I get sicker enroute to where ever, neither of us can carry the other easily, even when healthy. Plus, the Fist will be undermanned, so in my opinion, I don't see any logical reason we should split."

The following rolls are to help Carver's fungus (hoping to give him a bonus on his next Fort save).
(Heal 24, Survival 23 to help find other fungus or herbs, Spellcraft 17, Religion 19)

Aid Another roll (Sucess 22, to add +4 rather than 2.... granted power), to help find a campsite or any skill check.

When the group settles somewhere for a long time, Linden will shave ALL the fungus effected spots on his own body and he may go to extreme lengths if needed. "It's possible that the growth rate might change." He looks at his gear again too, specifically his rations and food stuffs.

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=12 ; d20+2=15 ;
Wednesday September 17th, 2014 7:59:37 PM

Tinker shoulders his burden and assists Nikolai in finding both a dry and defensible location away from the gnolls for a basecamp.

Perception:12

Aid Another Survival 15

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday September 17th, 2014 8:12:24 PM

"Well, the purpose of a Silence spell is so the observers can get a little closer without the danger of stepping on a twig and raising the alarm. Getting close is harder than slinking away. If don't mind having a couple on hand, it would be nice. Thanks."

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+6=19 ;
Wednesday September 17th, 2014 9:21:02 PM

William keeps watch for now in his improvised hide, content to follow Cameron's instructions... He can't cast silence so he's not able to help Nikolai in that realm...

(Perc - 19)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Wednesday September 17th, 2014 10:31:36 PM

Carver continues to help search for a dry camp site.

DM Ken - Map So Far  d100=31 ; d100=56 ;
Wednesday September 17th, 2014 10:54:26 PM

Working as a group, the Fist finds a suitable place for camping. It isn't very difficult to find actually, because the ground here is higher in elevation than the northern bog they had been traversing through.

Setting up a blind near the Gnolls is simple as well. A few Gnolls come and go but mostly they are obviously patrols, and none of them seem to come your direction. Most of them are going up or down the southern trail, and a few to the west.

The night passes easily, and the Gnolls don't do much traveling in the dark.

It's all very drab and boring on your second day of observation until the Pygmies start packing up and prepare to move out. When questioned, they point north and answer "Jub jub", before forming a small little column and getting ready to move off. The Chieftan takes a moment to wave goodbye to each of you before taking a place at the head of the group.

- Linden and Carver, Fort saves DC 12.

- Nikolai, how far away did you want to establish your camp from the Gnoll Warren?

- Linden, you could not think of any resources harvest-able in this area that would help fight the fungus. In your best guess, there's not a lot you can do about it until you leave the swamps.

- Camerons Ghilli suit materials are all wrong. At first it seemed like a decent haul of resources, until he noticed the infestation of worms, scorpions, and leeches in the parts he gathered. Maybe tomorrow? In response to the questions pushed on the Vegepygmies, off all his questions the only one they can answer is "Are there many Gnolls here", to which the Chieftan nods his head sadly.



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+11=26 ; d20+5=9 ; d20+10=17 ; d20+5=8 ;
Wednesday September 17th, 2014 11:29:34 PM

Cameron waves goodbye in response to the pygmies leaving.
Cameron remains on watch, sleeping when he can. To occupy himself while watching he attempts another suit, this time using materials gathers from a dryer spot.
Stealth 26
Survival for ghillie suit materials 9 ( this seems destined to fail 8()
Perception 17
Sense Motive 8
Cameron uses his sketch pad to make any notes about the gnolls. He also uses it to make a sketch of the pygmies and note their possible desire to employ the Fist to regain their teleport tree from the gnolls.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+9=16 ;
Wednesday September 17th, 2014 11:57:35 PM

Carver remains at the base camp, since he knows very well that he is not very stealthy.
He works at cleaning his armor while the group is watching the Gnolls.

Fort save 16

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 18th, 2014 12:37:40 AM

OOC: forgot it is EST not CST.

Bruagh follows orders and goes where needed.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday September 18th, 2014 1:45:51 PM

William bids the pygmies goodbye and thanks them for their help and friendship. He promises them that he will do his best to destroy the evil gnoll band.

He also keeps watch and keeps track of what he hears and sees...

When he has a chance, he asks about how long they want to remain there on watch.

Prudence Gundle (Kathy) 
Thursday September 18th, 2014 2:12:15 PM

Pru watches when she's assigned, and helps out at the camp when she's not watching.

At least, she thinks, I can always get a campfire going.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+3=18 ; d20+9=26 ;
Thursday September 18th, 2014 3:18:45 PM

(OOC: Short post today. Schedule changes will have me posting at odd hours.)

Linden preps two Silence spells. (As a result of the Silence needing to be cast on the sneaky types, Linden should be nearby. Additionally, I believe it can be cast ON something, so I'll likely cast it on a stone and hand it off)

Perception 18
Fort save 26

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS (Silence x2, in place of Status and Calm Emotions)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 18th, 2014 8:07:04 PM

Bruagh prepares for his watch. When time to rest he will again forgo armor.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Thursday September 18th, 2014 9:12:26 PM

Tinker helps with camp as he may and takes his turn at the blind to observe the gnolls. When the gnolls don't give any useful information in the first day, he wonders if the invisibility potion wouldn't be an option. "Or maybe we capture and question a patrol that won't be missed. Or maybe we have enough information to use the scroll ?"

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday September 18th, 2014 9:40:26 PM

- Nikolai, how far away did you want to establish your camp from the Gnoll Warren?

OOC: I was picturing far enough away so we can speak in a normal voice and not worry about being heard from the path or from the cave but also close enough that if things went bad with the spies, they would have a decent chance to make it back to camp. I'll let you make a judgement call as to the exact distance as you have a better grasp of the terrain and our movement through it without a path.

IC: Nikolai ponders the two trails. Most of the patrols use the southern trail. Is it because there is more danger from that area or because it heads to the main camp?

Nikolai asks for the tally of the number of individual gnolls the spies have been able to identify and makes a note as to the timing of the patrols going in both directions and the number of gnolls in each. Did any gnoll pass through that received greater respect than the others?

"One more day observing here to establish the pattern, then i suggest we go west and see what's there. My gut feeling the main gnoll camp is south, so I want to get this western path explored and out of the way first. We'll probably not have the time to check the western path out once we find the main camp, if indeed this isn't it. Any better ideas?"

If not, they duplicate their spying activities. Carver and Linden can busy themselves in camp making sharp poles to use in their crude camp defense.

DM Ken - Map So Far A Map You've Never Seen Before  d100=20 ; d6=6 ; d20+11=23 ; d20+11=14 ; d20+11=23 ;
Friday September 19th, 2014 12:04:54 AM


There -are- some useful tidbits gleaned after day two.

-The Gnolls returning from the South are the same who left earlier in the day, heavily implying that these are patrols.

-No unknown or strange Gnolls seem to arrive from any direction. All the ones who leave are the same who return.

- The days worth of spying has yielded some beneficial results.

1. You notice that the larger patrols, 10 Gnolls in size, usually also have a larger Gnoll with them, or at least a Gnoll that the others show obvious deference to. In your second and first days, you would put this number at 5.

2. From time to time, there is a hooded Gnoll apparently unarmed but for a quarter-staff or sling, and these often add a Hyena or two with them on their patrols. You can report having seen at least 3 different Gnolls of this variety.

3. All total, within two days, you would put the number of basic Gnolls here to be at least 50, though its very possible the number is larger.

That night, at camp, the watch sits up considering their sour luck. The swamp is a terrible place to stay, but the mission is an important one.

Prudence and Nikolai (Seen to recall this as a watch pair?) Perception checks please.

DC 23 Highlight to display spoiler: { A pair of large snakes are crawling into the camp and towards the grounded bedrolls of Cameron and William!}

DC 14 Highlight to display spoiler: { A large snake with a fat midsection is slithering into the camp! It's moving straight towards Prudence and Nikolai!}

Map added in header.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Friday September 19th, 2014 5:11:47 AM

He mentions at some point that the gnoll numbers increased and that indicates either, a) they know someone is nearby or b) the larger groups are raiders.

Linden doesn't cry out to Pru and Nik, trots over to them and boots them awake. "We have company." He says quietly. He doesn't want to alert gnolls. "Snakes are looking for food."



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=20 ;
Friday September 19th, 2014 8:46:29 AM

Cameron sleeps peacefully until woken up.
When awakened Cameron tries at first to calm the snakes, using wild empathy 20.
If that doesn't work, Cameron hopefully has time to grease himself before being grappled and eaten.
Unarmored AC ia 15 (16 if the snakes are larger than small)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+6=21 ; 2d6+4=10 ;
Friday September 19th, 2014 11:12:02 AM

When Carver is awakened he'll pull out he greatsword, if he's going to be stuck without armor he might as well use the weapon with the most effect when swung.
He'll defend whoever needs it and attack one of the snakes if it gets too close.

Attack 21 Damage 10

DM Ken - Map So Far A Map You've Never Seen Before 
Friday September 19th, 2014 11:46:49 AM

DM OOC: I dont seem to have a perception check from either of the awake members, or if he is awake, Linden himself.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday September 19th, 2014 3:22:49 PM

OOC
Hence the "when awakened" parts of the posts. Part of the problem with late posts is people have to catch up. Those that are posting now are working with what we have. Nik and Pru will post their Perceptions when they post I'm sure. John and I didn't post last night so we are truly catching up, Linden may not be able to post later so is putting in a post now pending being awakened and just forgot to put that part in.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday September 19th, 2014 5:56:46 PM

Assuming William is sleeping after his watch is over.

Unless someone wakes him up

Prudence Gundle (Kathy)  d20=1 ;
Friday September 19th, 2014 6:36:48 PM

Her time in the swamp has given Pru a nasty head cold. She hears nothing but her own sniffles.

[Perception: natural 1]

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Friday September 19th, 2014 6:40:30 PM

Bruagh sleeps until wakened by a member of the Fist.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Friday September 19th, 2014 11:41:49 PM

OOC: Perception was made Thursday.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=23 ; d20+6=9 ;
Saturday September 20th, 2014 12:25:08 AM

Nikolai ponders the observations of the day.
"Chances are they didn't give this assignment to any other Fist because they knew they were not tough enough to deal with the flies, mosquitoes, and muck."

He figures that this must be main gnoll cave. "I would think that if there was a main cave elsewhere, we would have seen patrols that we did not recognize. I am curious to know what does lie in those directions though."

He will discuss the next day's plans next morning.

Perc +11 = 23

Nikolai's alertness pays off when he notices four large snakes entering the camp. He quickly sounds the alarm.

OOC: I didn't mention any readied weapon this time but I think it is a given we all would have any missile weapons readied.

He studied a little bit on how to get wild animals to shoo away, but he does not think it would work against hungry reptiles. So he aims his crossbow and fires at the closest one.

OOC: if the snake is within 30' then add +1 to the rolls
Att d20+6 = 9

DM Ken - Map So Far A Map You've Never Seen Before  d20+5=7 ; d20+5=11 ; d20+5=23 ; d4+4=5 ; d20+14=32 ; d4+4=5 ;
Saturday September 20th, 2014 1:56:26 AM

Nikolai gives the alarm, and various members stumble awake. His crossbow bolt sails wide and makes a "snik" noise off a rock.

Constrictor vs Prudence: Miss

Constrictor vs William: Miss

Constrictor vs Cameron: Hit AC 23 for 5 damage and grabs vs CMD 32, constricting for an additional 5 damage! ( 10 damage total and Cameron is grappled.)



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 32/42 Cameron (David Feest)  d20+3=12 ;
Saturday September 20th, 2014 10:18:44 AM

Cameron awakes to pain and the same feeling he had fighting the gnolls. He is trapped. Panic sets in as he manically starts kicking and screaming, trying to break free.
Combat maneuver check 12
" Get it off me! Get it off! Help!"
New AC is 13 ( 14 if I still get my underfoot dodge bonus. -4 to dex does not negate my dex bonus, just impair it)

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+6=13 ; 2d8+4=11 ; d20+1=13 ; d20+1=11 ; d6+3=4 ; d6+3=4 ;
Saturday September 20th, 2014 3:01:56 PM

Carver moves up and helps Cameron, he has his greatsword ready, so he uses that, as well as trying to stomp it.

Attack 12, Damage 11 (if hit)
Stomp 1, 13, damage 4
Stomp 2, 11, damage 4

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Saturday September 20th, 2014 3:08:57 PM

William immediately takes a withdrawal, avoiding an AoO and going to 50' north of where he was.


AC23 T19 F20 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday September 20th, 2014 3:19:21 PM

Tinker snaps awake at the cry of alarm. Leaping up, he moves defensively towards cameron, dwarven Urgosh in hand.

......

Get up from prone(move action)
Move to Cameron and draw weapon (move action)
Full defensive +6 AC

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Saturday September 20th, 2014 3:31:18 PM

Pru lets out a startled yelp and takes a step back. Realizing (at last!) that the group is in combat, she casts Mage Armor on herself.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+3=15 ; d6+3=6 ; d20+3=6 ;
Saturday September 20th, 2014 9:02:05 PM

Sweat beads congregate on Nikolai's forehead as one of the snakes takes a lunch at Pru. Smartly, she backs up and ads some magical protection, but she needs more room. Nikolai steps between her and the snake and gives a chop and a kick at the snake that likes to pick on women.

"Looks like we'll be augmenting our rations with snake steaks. I hear they taste like chicken. Pru, we want them cooked well done, not burnt crisp, OK?"

With a punch and a kick he tries to fend off the reptile.

Flurry of Blows:
Att 1 +3 = 15, dmg = 6
Att 2 +3 = 3

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Monday September 22nd, 2014 12:31:26 AM

OOC: This weekend was my 20th high school reunion, both days. I'll post tomorrow.

AC23 T19 F20 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday September 22nd, 2014 7:55:36 AM

OCC: tried but can't figure out how move Tinker on map from my iPhone. I will post squares

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 22nd, 2014 2:04:46 PM

Checking in

DM Ken - Map So Far A Map You've Never Seen Before  2d4+8=14 ; d20+5=19 ; d20+5=9 ; d4+4=7 ; d20+9=10 ;
Monday September 22nd, 2014 2:34:16 PM

(I'll let Linden/Braugh catch up with 2 rounds in their next posts)

Cameron is squeezed and bitten by the snake that holds him, while Carvers attacks bounced off the snakes thick hide. (14 damage total between bite/constrict)

Nikolai chops the snake, which quickly bites and tries to grab him as retaliation! (Bite vs AC 19 for 7 damage, Grapple fail)

The final snake bites at Braugh, but gets a mouth full of metal.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+8=27 ; d20+8=27 ; d10+10=16 ; d10+10=17 ;
Monday September 22nd, 2014 3:06:12 PM

Bruagh attacks the snake nearest him twice in rather rapid succession.

Round 1 Attack: 27
Round 1 Damage: 16

Round 2 Attack: 27
Round 2 Damage: 17

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 18/42 Cameron (David Feest)  d20+3=11 ;
Monday September 22nd, 2014 4:28:38 PM

Grappled, Cameron can do little but try to get away. Terrified as he is, his struggles start to become more feeble as the snake keeps biting him and squeezing the air from his lungs. His formerly strident screams for help now become a more feeble and strangled gasp.
" Crushing my chest. Please get it off. Help It's gonna swallow me...."
Grapple check 11

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Monday September 22nd, 2014 4:48:37 PM

Pru casts Mage Armor on Nikolai.

"I'm going to go help Cameron," she says, and darts across the campsite.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C)  d20+8=14 ; d20+3=19 ; d20+3=18 ; 2d6+4=10 ; d6+3=7 ; d6+3=9 ;
Monday September 22nd, 2014 5:19:52 PM

Carver swings at the snake and tries to stomp it again. "I'm trying Cam, see if you can wiggle out."

Greatsword attack 14, damage 10
hoof 1, Attack 19, damage 7
hoof 2, attack 18, damage 9

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20=18 ; d8+2=10 ; d6=3 ; d6=4
Monday September 22nd, 2014 8:25:06 PM

Tinker, having woken up and moved towards Pru, now steps up to Cameron's snake (who is grappling and so loses Rex) and delivers a sharp cut. The blade is placed as only a trained rogue can, opening a horrid wound!

......

Can't move on the map from iPhone. Last round moved to Pru, and this round 20 feet to Cameron.
Standard action: 18+6= 24 AC. Damage 10+ 7 sneak attack!

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Monday September 22nd, 2014 8:25:20 PM

William, safe for now, casts SM 1 and calls forth an eagle to appear next to the snake but on the other side of Cameron so its flanking, ready to bite and tear at the snake...



AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B)  d20+9=23 ; d20+3=19 ; d20+10=24 ;
Monday September 22nd, 2014 8:53:55 PM

(Fort save for fungus if needed, Fort 23, Perception 19 to spot anything useful to the current situation, Heal 24 to further help Cam once he's free)

Linden uses SacBond on Cameron (same effects as Shield Other, granted power). He rushes over to heal the halfling or hurt the snake. He isn't sure which at this point.

ACTIONS:
SacBond
Movement

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 31/38 CMD 20/22(Grapple)  d20+3=15 ; d6+3=4 ; d20+3=14 ; d6+3=6 ;
Monday September 22nd, 2014 9:56:43 PM

Spells in effect:
Mage Armor +4 to AC

"Thanks Pru!" he hears Pru cast a spell on him. "By all means, go free Cam. His gasps sound horrible!". Then he refocuses on his snake.

Flurry of Blows:
Att 1 +3 = 15, dmg = 4
Att 2 +3 = 14. dmg = 6


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Tuesday September 23rd, 2014 11:59:05 AM

OOC: Tuesday.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Tuesday September 23rd, 2014 3:43:43 PM

Check and such. Been up 24 hours, going to bed and probably will not be up before Tuesday.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 23rd, 2014 6:17:38 PM

Checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday September 23rd, 2014 8:57:49 PM

Tinker slices down and time slows. He sees the blade descending true and he hopes it is enough to free Cameron...

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Tuesday September 23rd, 2014 10:36:38 PM

Tuesday post.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 37/41 Linden, the Returned (Jay B) 
Tuesday September 23rd, 2014 11:10:29 PM

OOC: Checking one last time.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 39/43 (John C) 
Tuesday September 23rd, 2014 11:14:41 PM

checking in

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 31/38 CMD 20/22(Grapple) 
Tuesday September 23rd, 2014 11:27:51 PM

OOC: it is 22:30 my time. Checking in. Yawn, can't stay up any longer. :}

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 18/42 Cameron (David Feest) 
Tuesday September 23rd, 2014 11:38:55 PM

Cameron's vision starts to narrow, turning black at the edges. He thinks he can see both of his shoulders in front of him and the pain in his spine is excruciating. Just a little more pressure and he will feel a pop and his shoulders will meet. Then he knows the snake will swallow him. Sometimes knowing about nature isn't such a good thing. He sees his friends hurrying toward him, so faint and blurry....


DM Ken - Map So Far A Map You've Never Seen Before 
Wednesday September 24th, 2014 12:20:25 AM

(Sorry! Busy day!)

The fight is brief but fierce, but in less than a minute all three snakes lay dead in the camp. Several of the more pragmatic members immediately equate the creatures with food.

If careful, the snakes could produce enough meat to feed the entire party for 3 days.

Suvival: DC 10 to harvest snake meat.

The battle is so brief it does not attract the attention of any Gnolls, that you can detect. Night passes and morning brings a new adventure.

A group of about 15 gnolls are gathering with a few of their pack-leaders. Even more interesting, with them are a group of 10 manacled humanoids covered with white blankets thrown over their heads.


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d6=4 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=1 ; d6=1 ; d6=4 ; d6=5 ; d6=5 ; d6=3 ; d6=4 ; d6=6 ; d20+3=19 ;
Wednesday September 24th, 2014 1:28:17 AM

Before Carver takes his rest, he goes to Cameron and lays hands upon him, as well as Niko and himself.

Cameron gets 8 + 8 + 9 for a total of 17 hp
Niko gets 8
Carver gets 10

When he awakens and prays in the morning, his Lay on Hands will be refreshed.
Carver tries to Harvest the snake meat. (survival 19)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=6 ; d8=3 ; d8=6 ;
Wednesday September 24th, 2014 4:59:28 AM

Cameron lies gasping and sobbing as the snake releases it's grip and Carver pulls him from it's coils. Once Carver applies some healing to him, Cameron sits up and sheepishly helps Carver skin and preserve the snake meat. He also tries to preserve the snake skins.
Survival 6 to aid Carver
" Thank you Carver. Some brave face I put on there eh? Screaming and wailing like a little girl. Its just that, I don't want to be eaten, if that makes any sense. Back when Uncle Morgan started training me and didn't want to leave me alone, a caravan went missing and he went out looking for it with a group of dwarves. When they found it the caravan had been raided and the dwarves had been eaten. The other dwarves were so upset, and I didn't understand why, besides the obvious horror that the giants that did it would eat their captives. Uncle Morgan explained and later I saw, they couldn't be given a proper clan burial like that. It stirred the other dwarves into a frenzy and they did hunt down the giants but that didn't make the bodies whole again. It was sad that they weren't able to be buried according to tradition. I don't want that fate either. Or you know, to be eaten, especially alive."
Cameron uses 2 of his spells to heal the rest of his wounds.
In the morning as the gnolls prepare to move, Cameron strings his bow. He is prepared to trail the gnolls and free the prisoners if and when the opportunity presents itself. He waits for official orders from his Thumb.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+2=21 ; d20+9=27 ;
Wednesday September 24th, 2014 6:19:44 AM

Tinker cleans the blood from his Urgosh, and decides that he doesn't want to be eaten either. Cameron's tale tells Tinker more of what a dwarf is supposed to know and feel.

He helps Carver prepare the snakes for food. Normally not very skilled, he does a really good job! Yet all other thoughts leave his mind when he sees activity at the cave entrance; human prisoners!

Fingering the invisibility potion, Tinker watches carefully and waits for orders.

Aid another survival. 21
Perception 27

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=23 ; d20+10=28 ; d20+10=11 ; d20+10=30 ; d20+10=14 ;
Wednesday September 24th, 2014 11:34:10 AM

Cameron starts applying his skills of observation to the gnoll patrol. Do any of them carry horns, drums, noisemakers of any kind? Are any of them animal handlers from what they have seen? What type of Humanoid are the prisoners? How bad ( wounded, malnourished, dirty, demoralized) do the prisoners look? How are the gnolls armed and armored? What type of leader does it look like, a wrrior or one of those shifty caster types we have seen?
Perception 23,28,11,30,14 I asked alot of questions, just making sure there are enough rolls to get some good ( or not by some of the rolls) answers.
" Here's what I am thinking before saving those captives gets labeled 'not on our mission'. First off they are captives and should be released, but that is off mission. Second, they are walking talking sources of intelligence about the inside of that enemy camp. Short of going inside there ourselves I cannot find a better source of intelligence on the inside of that place. Layout, guards, numbers, leaders, pets, treasures, anything we want to know. If they have been captives long, they may even know some of the language and know what the gnolls are after. Following them will get more of this area explored and maybe we will find more prisoners with more intelligence we can use. Unless we are going in that cave ourselves they are the best intelligence we will get on it. Of course if you want us to go inside I am up for that too."
" If we ambush them we should put a couple of silenced arrows into them to stop them from raising an alarm and then we charge, snipe, burn them down. Nothing fancy just good old Fist enemy neutralization. If we want to take the leader alive that can be done too, so long as he doesn't get away or alert the rest of the gnolls. He could be valuable for intelligence too"


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Wednesday September 24th, 2014 12:29:16 PM

Bruagh takes the time to make sure all of his gear is in order and he is ready another skirmish.

The normally stoic warrior speaks up to the rest of the Fist. "The younger, more ideological me would say we have to save those humans because it is the right and 'good' thing to do."

He rubs the stubble coming in where his bear used to be a moment for continuing. "The more pragmatic me would say, they and their Gnoll captors could be an invaluable source of information, which is what we are after."

He smiles a bit as he speaks the next part. "In this case, those two things are far from mutually exclusive. In fact, it would be killing two birds with one stone. Cameron's idea for hitting hard and silencing with arrows seems like a good plan."

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Wednesday September 24th, 2014 3:04:26 PM

Skinning and cleaning a snake is a new experience for Pru, but it proves not to be too difficult. Better than scaling fish, anyway, a task Pru loathes.

The chained people interest her, though she's not as optimistic as her fist-mates about getting information from them.

"They're probably covered up so they can't see where they're going," she points out. "And if they do that a lot, the people might not have a lot of information for us." Still, she supports trying to rescue them; they could have information, and freeing them could disrupt the gnolls' operation.

[OOC: If their heads are covered, how do we know they're human?]

DM Ken - Map So Far A Map You've Never Seen Before 
Wednesday September 24th, 2014 3:55:16 PM

DM OOC in response to Pru: You don't. They are "humanoid", 2 arms, 2 legs, a head and torso in relative proportions that are recognizable under the sheets. They could be elves, gnolls, whatever.

Cameron does his best to pick out details from among the prisoners, but much is obscured from him. They are moving at least, so they are alive.

A Gnoll captain, outfitted much like the one you battled at Hornfowl, barks orders to his men to get the slaves in line and moving out. They seem to be gathering at the mouth a southern trail, marked with fetishes, and ready to move out soon.

The party trackers are aware it will take some bit of skill to organize and move out whilst keeping the Gnolls in sight and not losing their trail in the mean-time as you circle to the south. Will you attempt to move half-speed, picking up their trail to catch up, or try and maneuver at full speed, hoping to keep the party of slaves and captors in sight?

Or perhaps there is some other plan to follow?

Move Half-Speed and pick up Gnolls trail south of Warren: Survival DC 15
Move Full-Speed and keep bearing while moving fast enough to track the Gnolls visually: DC 23

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Wednesday September 24th, 2014 8:43:29 PM

Tinker does a whisper. "He called them slaves. I think if we get ahead and re route the fetishes into the swamp we will have an ambush point where no one is the wiser "

He waits to see if the others think this a good plan.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 24th, 2014 8:44:08 PM

OOC
I get it now, it is harder to track moving at full speed. However, full speed for me or Bruagh, or Tinker is just over half speed for the other tracker in the group, Nicolai. Does that matter?
IC
"We can't lose them, following at half speed will mean we arrive where they are going way after they do. If those slaves are workers, that might be alright for them. But from what we have learned about gnolls, other races are either slave labor, or food. I am way to slow moving to circle them and get in front or catch up after, I think we will need to follow them and keep them in sight, all while being quiet enough to not attract their attention."

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Wednesday September 24th, 2014 8:54:17 PM

"Quiet, yeah right.
On the other hand, I'd be willing to give Cameron a lift, if Linden will do the same we might be able to get in front of them as well as some behind them, giving us an advantage."


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday September 24th, 2014 9:10:48 PM

William, not being a tracker, is willing to follow whatever the group decides. He's not in favor of letting the gnolls ultimately escape and he wants to eventually destroy them...

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 24th, 2014 9:33:03 PM

" Do you think with our slow dwarven speed we can circle them and reroute them? Because that is a far better plan than trying to follow them undetected. I also think ambushing them from the front is more likely to succeed than from behind, especially on ground of our choosing."

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Wednesday September 24th, 2014 9:34:43 PM

" And from both in front AND behind is even better."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+9=19 ; d20+11=12 ; d20+9=24 ;
Wednesday September 24th, 2014 10:01:17 PM

OOC: DM, you mentioned 'southern trail'. I think we are closest to the northbound trail. The eastbound trail goes to the teleport vines and the westbound trail goes west. Is there a southbound trail we don't see on the map?

IC: Nikolai weighs the option to stay or follow the group and what each may gain. The overwhelming curiosity over who is under the sheets and where are they going wins out. He whispers to the group, "This is our best chance to see where else they have an establishment. If it is a labor camp, the Fist will want to know it so we can cripple them by knocking it out. And Cameron may be right in that the prisoners may be able to tell us some important stuff from within their lair. We either try to sneak into their lair knowing nothing, or we try to see what these prisoners can tell us. I'm for trying to set the prisoners free, but I'm also for seeing where they are going."

He looks around the camp to judge how long it would take to pack up and move out.

"Good thing is that they will be moving rather slow themselves with those covered prisoners. Let's get our stuff and move out shortly after them. We keep the quiet trackers ahead with the less quiet of us farther behind. Tracking won't be the issue, staying quiet will.

Cam, you take the potion of Invisibility the Captain gave us and go first. They may stop now and then so keep your eyes and ears tuned to them. If they stop, come back and report and don't let us get too close. The rest of us will follow behind at a safe distance. If we plan to ambush them, it would be best when they have marched all day and are less fresh. But I'd really like to see where they are going. Perhaps there are many more captives to be freed."


He awaits any objections or other ideas. It's not much to go on but it is there best break so far that does not mean tromping aimlessly up and down each path.

Move Half-Speed and pick up Gnolls trail south of Warren: Survival DC 15

OOC: plan is for Cameron to stay close enough he can hear them if not see them depending on their movement rate, which I don't know considering the prisoners.
The rest of us a short distance behind Cameron. If Cameron finds himself in deep muck, he can gulp the Invisibility potion.

Survival (Track) +9 = 19
Perception +11 = 12
Stealth +9 = 24

Nikolai takes the lead while Cameron scouts right behind the gnolls.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday September 24th, 2014 10:06:25 PM

OOC: I don't see any way, according to the map, to get in front of them unless we get off the trail and we don't even know where the southbound trail leads to. If we send a group out to get in front, there may be a trail fork that makes us miss altogether. Plus we'd be split up.

We really need to know where they are going for a more complete report. Any prisoners to be freed can come later at our hands or at the Fist's.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+2=18 ; d20+3=11 ; d20+14=33 ; d20-8=4 ;
Wednesday September 24th, 2014 10:54:34 PM

OOC: I really tried posting a healing post, but sketchy posting made it hard. And combat was hurried, so SacBond will not be used.

The cleric looks a bit put off when he isn't the one doing the healing. "I could have got that."

"I've prepared a couple Silence spells."

(Aid Another to aid tracking by lead tracker, SUCCESS 18, add +4 to the roll, Perception 11, Sense Motive 33 watching the gnolls, Stealth is horrible 4)

Spells and things:
Bless (scroll used)
Channel (1 used)
Low-Light Vision
3 days trail rations gone
1 bottle of purple wine consumed

THINGS (Silence x2, in place of Status and Calm Emotions)

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+6=22 ; d20+6=10 ; d20+6=25 ; d20+6=18 ; d20+6=17 ; d20+6=20 ; d20+6=14 ; d20+6=20 ; d20+6=13 ; d20+6=10 ; d20+10=30 ; d20+10=30 ; d20+10=25 ; d20+10=21 ; d20+10=25 ; d20+10=23 ; d20+10=12 ; d20+10=14 ; d20+10=16 ; d20+10=15 ; d20+12=22 ; d20+12=15 ; d20+12=15 ; d20+12=31 ; d20+12=23 ; d20+12=19 ; d20+12=19 ; d20+12=19 ; d20+12=18 ; d20+12=14 ;
Wednesday September 24th, 2014 11:30:28 PM

Cameron removes his armor (that 1 point may matter) and follows Nikolai's orders and trails the group as they head out. He leaves clean, Fist taught trail marks (stick arrows in the middle of the trail, meant to be recovered by those following) to mark the path. He keeps some cover between himself and the gnolls, but tries very hard to keep pace with them. (I'll make 10 rolls for each skill, that should be enough to follow them for the day. Only if they stop and come looking for me will I drink the potion and head back to the group.)
Tracking 22, 10, 25, 18, 17, 20, 14, 20, 13, 10
Perception 30, 30, 25, 21, 25, 23, 12, 14, 16, 15
Stealth 22, 15, 15, 31, 23, 19, 19, 19, 18, 14
OOC
Wow those stealth rolls suck. Not even removing the armor will save me from those rolls. Keep in mind they are -5 (yeah, awful) if I have to move more than 10' per round. Boy I hope those slaves slow them down.

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Thursday September 25th, 2014 10:37:19 AM

Pru bundles up her gear and prepares to follow. She has no special training in being sneaky, but she is unarmored and reasonably nimble, and she moves as quietly as she reasonably can.]

[If possible, Pru would like to take 10 and get 13 on Stealth checks as the group moves.]

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday September 25th, 2014 11:12:39 AM

William also gathers his gear and follows, staying in the middle of the group and being as quiet as possible.

DM Ken - Map So Far  d20+4=12 ;
Thursday September 25th, 2014 11:42:14 AM


Constrained by Dwarves and halflings, Nikolai realizes that his group can't possibly circle in front of the enemy and decides to safely follow as close as possible.

As they circle the Gnoll warren, the do indeed pick up on another marked trail they had not previously encountered, which leads nearly straight south.

Cameron, as the groups point-man, easily finds the Gnolls initial tracks (DC 22 vs DC 15, success.) and finds they do indeed follow the main trail south for awhile. The slaves do significantly slow the Gnolls in the dense terrain, and Cameron has little issue catching up to within hearing range after about an hour of travel.

Perception 12 vs Stealth 15

The Gnolls seem unaware of Cameron as he follows, and he settles in to an easy pace behind them until they abruptly turn off the main path and vanish into unmarked swamp.

Tracking 15 (+5 modifier for sound) vs DC 20 - Fail - Retry Timer: 1 hour per BRB

Cameron seems stumped. It takes nearly an hour of entering and leaving the trail at various points before he finally finds where the Gnolls broke from the main path. In that time, Double Fist catches up to their forward scout. Proceeding as a group, they follow the Gnolls trail no more than 200 meters off the path before they stumble into a large clearing, much like the one they discovered connected to the fields outside of Hornfowl.

There, still slick with red blood, is another of the strange cypress-trees, though about half as big as the last one. And there, on the ground, lies three of the slaves, bled to death over the plants.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday September 25th, 2014 12:10:26 PM

" Not as good a tracker as I should be, and these captives paid the price for it."
Cameron pulls each of the captives away from the plant and cuts their bonds, arranging them as peacefully as he can. He checks each to see what race they are and if any have identifying marks on them. He also tries to judge how long they might have been captives of the gnolls. Once that is done, and done quickly, he puts his armor on and gets ready to go through the tree porter to the next location.
" We'll need to see where this goes, and see if we can catch up to that pack. We might still be able to free the remaining slaves and capture the leader, now that we have a smaller number of them pared away from the cave. Depending on where we come out though it might be tricky to get home."
He awaits Nikolai's decision, the observing one went well, as did the tracking one, all except they left Cameron to track and he messed it up.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday September 25th, 2014 2:17:49 PM

"Don't be hard on yourself for loosing their tracks. We did consider the possibility they'd leave the path and risked as much as we dared. This job requires a level of patience we are not used to and seeing these dead captives is a test of our resolve to be patient. My guess is that they will need at least three to get back as well. Once we know enough of what they are up to and where they are going, we'll put an end to this atrocity. But we need to know where this one leads to.

Mark this spot down on our map. We'll want to be able to return to this spot and destroy these trees later on. For now, get ready for another teleport trip. I'll put my blood on the tree as soon as we are all ready. Wouldn't hurt to have your weapons ready too, just in case."


Two groves now. None of the other patrols had any captives in tow so it was safe to deduce they didn't travel anywhere outside the swamp. That the gnolls rely on captives for the teleport was cowardly in Nikolai's opinion.

Nikolai grinned at the thought of destroying the trees and trap the gnolls who knows where but he didn't want to have to explain any blank spots on their map.

When all are ready, Nikolai makes a cut on his palm and ...

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Thursday September 25th, 2014 3:17:54 PM

"Might I suggest we each donate a little blood to the teleport? That way, If there is trouble on the other side, a fast burst of healing from Linden will heal us all, and if he is unable for some reason to do that, nonw of us will be in trouble from blood loss. I am also assuming they can only transport things right next to them, thus the need for so many captive to operate the tree, we all want to be REALLY close to the tree before we give it blood."
OOC
Like all squeezing adjacent to the tree in game terms.
By the way, Linden has all of his channels available and the Bless notation is almost a week old in game, so that isn't necessary any more. I have all of my spells since Carver's LoH added up to way more than the total he put, which sadly was what I read.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+11=29 ; d20+10=16 ; d6=4 ;
Thursday September 25th, 2014 3:27:34 PM

OOC
Duh, the things you remember AFTER you press 'submit'
I am hoping to be able to hide when we appear, the flash I remember should give me a chance since I remember it to be blinding.
IC
At Nikolai's word Cameron prepares for many different things on the other side of the teleport. Rearmored he will still attempt to hide upon arrival on the other side. If that isn't possible (surrounded so I don't have the concealment for instance) He will shoot the first hostile he sees.
Stealth 29
Readied shot if unable to hide hits AC 16 for 6 damage

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Thursday September 25th, 2014 6:29:35 PM

Bruagh offers to donate as much blood as is needed. Barring that he is willing to go with the everyone gives a little method.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+3=21 ;
Thursday September 25th, 2014 6:30:06 PM

Carver will of course be armed with lance and shield, as well will also donate a portion of the blood needed to transport the group to wherever it will be sent by the plants.

Perception 21

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday September 25th, 2014 7:26:06 PM

William will of course donate to the cause and looks forward to following the gnolls and seeing their plans... He also says a prayer over the 3 corpses and is angered by their cruelty.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=25 d20+9=17 d20+9=29 d20+9=18 d20+9=28 d20+9=24 d20+9=14 d20+9=10 d20+9=25 d20+9=17
Thursday September 25th, 2014 10:12:21 PM

Tinker sees that finding this Blood Cypress is important. "Where there are two there may be others. Good thing we didn't destroy the first one or else we wouldn't be able to find the whole network.

Tinker practices his own stealth and listening skills as he moves on the trail with the main group, being awfully quiet for a dwarf.

Stealth. 29. 17. 29. 18. 27

Perception. 24. 14. 10. 25. 17

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday September 25th, 2014 10:33:45 PM

Nikolai nods in agreement to the distribution of blood donations. He is glad to have so many willing to sacrifice to get the job done.

OOC:DM however necessary, we will distribute the blood loss between Nikolai and the fighters first.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday September 25th, 2014 11:17:44 PM

OOC. All those notations are important that I made on my post, David. I've been hacked and ALL of my data is on the laptop. The desktop stopped working last month. All I have is the iPod and no files are on it. Both my desktop and netbook no longer work as a result and I have no money to fix them or buy new. Once the iPod stops working, no more Wold for awhile. Please note that I can't do MANY things with an iPod that I could with a real computer, editing spell lists for example. This goes beyond. Couldn't afford good back up, many things are lost. (Photos, genealogy, important files and game stuff)
If I miss a post, I'm either charging the iPod or I've been hacked to oblivion.
Harassment about the little stuff is beyond my caring at this stage.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday September 25th, 2014 11:20:18 PM

"I can donate blood and heal anyone else who does."

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Friday September 26th, 2014 12:12:39 AM

Pru is somber as the dead are seen to. She offers up her own little prayers to all the gods.

She is also willing to donate blood to make the strange transporter tree work, but she's pretty sure the fighters won't allow it.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday September 26th, 2014 2:10:23 AM

OOC: Apologies. Netbook currently working. Tho, issues crop up. Will try to post as often as possible.

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Friday September 26th, 2014 12:40:20 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday September 26th, 2014 10:15:53 PM

OOC: Checking in. 7pm PST

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday September 26th, 2014 11:11:31 PM

" Part of the plan or not, they still died because I lost their trail. Let's hope the rest are still close to the exit point, so more don't die while we find it on the other side. I still owe Rusty a handful of scalps too. I have debts to pay so let's get this show on the road."
Cameron nicks himself on the arrow he has nocked and prepares to teleport.
Rearmored he will still attempt to hide upon arrival on the other side. If that isn't possible (surrounded so I don't have the concealment for instance) He will shoot the first hostile he sees.
Stealth 29
Readied shot if unable to hide hits AC 16 for 6 damage

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Saturday September 27th, 2014 12:27:05 AM

"Things work out the way they do because they do" Nikolai comments.

Even though it had been at least an hour since the gnolls had used the teleport trees and are probably not on the other side, you never know.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday September 27th, 2014 8:18:30 AM

"Don't beat yourself up." Linden prepares to teleport. He readies to channel healing energy for those who draw blood.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Saturday September 27th, 2014 11:48:08 AM

Bruagh readies himself and makes sure he is one of the first through, or at least up front when they teleport.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Saturday September 27th, 2014 3:15:32 PM

With lance and shield at the ready, Carver is ready for the arrival of any enemy, or the transport to another location and immediate need to attack an enemy.

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday September 27th, 2014 6:14:19 PM

"They got away, so we follow". The solution to to inker is easy and there is no need for Cameron to feel bad( in Tinker's mind).

So the dwarf goes near the Blood cypress, waits for others to gather near, and donates 2 hit points in blood to the plant.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Sunday September 28th, 2014 9:50:04 PM

If possible I need a sub for the coming week. I am moving from MS to IA and will have no internet and unreliable 4G/LTE. Thanks.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Sunday September 28th, 2014 10:43:12 PM

OOC
I can post for you for the week.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 
Monday September 29th, 2014 12:26:53 AM

Thanks!!!

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  2d6=8 ;
Monday September 29th, 2014 12:10:44 PM


Linden channels to heal from teleport. (Channel, heal 8 EVERYONE)

Spells and things:
Channel (1 used)
Low-Light Vision

THINGS

DM Ken - Map So Far  d20=9 ;
Monday September 29th, 2014 1:04:34 PM


A somber moment for Cameron: So quickly after his heroic intervention in the lives of 12 performers, he finds himself feeling responsible for the two humans and one elf laying dead on the ground.

Nikolai gives advice and consoles his soldier, pointing out that even the best soldiers cannot save everyone.

Nikolai volunteers to the man to pay the blood price for the magical cypress tree, only to be supported by his team down to even Pru, who sees herself (rightly so) every bit as capable of sacrifice as the more martial men in her Fist.

The cypress however, has other ideas. Then the cuts begin, the first to make his own mark over the tree, Nikolai, feels the toll pulled from his body forcibly. The entire blood price it seems, must be paid by one person if possible.

Spellcraft: DC 25 (+5 bonus if you successfully completed a spellcraft check regarding these plants before.)

Again you feel yourself being pulled through the magical channels the plants seem to create. After a brief moment of nausea, you look and try to gain your bearings.

You are again in a small clearing, much like the one you have left. A small beaten path lined with the same fetishes as before heads east a short ways, then comes to a trail running north and south.

Linden channels upon arrival, healing most of the damage Nikolai suffered from the teleportation effect. ( Nikolai suffers 9 damage from the teleport, and Linden channels for 8. So net 1 damage.)

Survival DC 15: Pick up the Gnolls trail.
Survival DC 24: Gain an accurate idea of exactly where you are at this given moment.

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+5=21 ; d20+6=16 ; d20+6=24 ; d20+6=23 ; d20+6=17 ; d20+11=26 ; d20+11=24 ; d20+11=12 ;
Monday September 29th, 2014 5:28:16 PM

Cameron blinks as the entire blood price is ripped from Nikolai.
" That's new, well no, I guess it really isn't. I paid the first time, in full without knowing. Carver the second time, when we had a better idea what was going on, and it pulled the blood right through his skin if I recall, now Nikolai. It seems if you are strong enugh it will take it all from one person. Good to know if we are hurt when we go to use it. Now, where are we and where did the dog men go. My bow is hungry."
Survival 21 Where are we? ( a little help here?)
Tracking 16 to find the gnoll trail
" I'm kinda fuzzy on where we came out, but the gnolls went that way, and recently. I'm off to keep up. Just follow the signs I leave."
Cameron doesn't wait to be told his job, it hasn't changed from before. He nocks an arrow and follows the gnolls into the bush.
Tracking 24, 23, 17 to follow them and catch up some
Stealth 26, 24, 12 as long as I am moving at 10'/round these numbers stand. Faster they are -5.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+5=6 ; d20+5=17 ; d20-5=8 ; d20+1=12 ;
Monday September 29th, 2014 6:01:16 PM

survival 6 Not even able to aid another for location
Survival 17 find tracks

Bruagh confirms that Cameron has indeed found the trail. He also confirms there are no other creatures waiting to ambush them. He nods to Cameron as the halfling resumes scouting and starts silently counting to be ready to leave a couple of minutes behind the scout.

Stealth 8
Perception 12


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+10=18 ; d20+10=12 ; d20+3=5 ;
Monday September 29th, 2014 6:04:57 PM

Carver not really sure just what happened with the blood donation, tries to aid someone else who had figured out the plant earlier. (spellcraft 18, spellcraft (aid another)12 success)
As to where they ended up, he uses his little survival knowledge to help out. To no avail.
(survival aid another 5)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+9=28 ; d20+8=12 ; d20+11=21
Monday September 29th, 2014 6:26:20 PM

Survival +9 DC15 (Tracking) = 28
Survival +8 DC25 (location) = 12 figures!

As quick as he felt the pain, he felt the nausea due to the teleport, then the healing. But he still is fairly nauseated.

"Sorry, Fist. We'll have to give us some time to figure out our approximate location. But they definitely went that way."

Nickolai thanks Linden for the healing. "Just a scratch left. Good job Linden!"

Cameron scampers off and they stick to their plan:
Cameron scouting ahead just shy of being in sight and the rest following far enough behind as not to alert the gnolls with any noise they make.

"Well, I, for one, look forward in depriving those gnolls of their captives and force them to go the long scenic route home," he chuckles.

Perception +11 (while following our scouts) = 21

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+2=14 ; d20+2=8 ; d20+2=7 ; d20+2=14 ; d20+2=18 ; d20+9=25 ; d20+9=27 ; d20+9=27 ; d20+9=18 ; d20+9=20 ; d20+9=26 ; d20+9=16 ; d20+9=20 ; d20+9=23 ; d20+9=27 ;
Monday September 29th, 2014 8:43:37 PM

Tinker is surprised, but Cameron's explanation makes sense. The dwarf notches his crossbow and moves forward. "Cam is gonna need backup and maybe a person to move back and forth."

The sneaky dwarf goes with Cameron and helps with the tracking and watching.

Aid Another (Cam tracking). 14,8,7,14,18

Perception 25,27,27,18,20

Stealthy 26,16,20,23,27

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+16=23 ;
Monday September 29th, 2014 8:47:56 PM

William is relieved to be through the portal, and while the others track, he checks out the fetishes and takes one for further study...

Spellcraft - (+5 bonus since he was successful last time = +16 total) - 23... However, he can't tell anything specific about the plant that he didn't know before...

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=27 ; d20+10=16 ; d20+10=16 ;
Monday September 29th, 2014 11:43:19 PM

I didn't roll perception before.
Perception 27, 16, 16

Notes
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

OOC
Also Kens, I forgot to add it to the line for Bruagh but I am posting for Zach this week....or until he tells me to stop.

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Tuesday September 30th, 2014 10:15:59 AM

Pru isn't going to be much help in tracking, or figuring out where they are, so she stands quietly and waits for her companions to do their work.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Tuesday September 30th, 2014 2:24:47 PM

"I was merely the tool. Flower and Gargul were the healers. But thanks anyway for the approval boss."

Spells and things:
Channel (1 used)
Low-Light Vision

THINGS

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+3=23 ;
Tuesday September 30th, 2014 5:06:55 PM

Carver keeps his attention to keeping a watch amongst the area about the party, he is worried that some of the gnolls may have sensed their arrival.

Perception 23 (nat 20)


William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Tuesday September 30th, 2014 6:07:29 PM

Checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday September 30th, 2014 7:46:34 PM

Tinker is pleased to be doing a little sneaking. It's not as satisfying as picking a lock, but it is freeing being quiet and walking with Cameron.

DM Ken - Map So Far 
Tuesday September 30th, 2014 8:32:19 PM

Unsure quite where they are, but at least confident in where they are going, the group sets out, heading south, from some point unknown within the cursed swamp. The further south you travel, the wetter the land becomes. Other than the main trail, virtually everything around the halfling appears to be about neck deep.

Cameron has a hard time telling whether or not he is making any progress in catching their enemies, mostly because his small size is nearly a wash with the Gnolls moving at a speed necessary to guide their unfortunate blood-banks.

After only an hour or so, the path begins to become more well worn. Not much further south, Cameron notices that the swamp trees and foliage seem to have been cleared away. Though it is much smaller than the last, he has clearly found a second Gnoll base, which instead of being carved out of an open faced cave, seems to have been constructed primarily of swamp wood.

Waiting for the others to catch up, he finds no sign of the slaves or the previous pack of Gnolls. There are are 10 Gnolls guarding various positions in the camp.

Perception: DC 20

Highlight to display spoiler: {It appears that these Gnolls seem to be actively guarding rather than stuck on guard duty, like many of the Gnolls you have observed thus far. These are also armored in a metal scale armor, are are equipped with javelins, shields, and short-spears.}



William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23  d20+6=17 ; d20+10=28 ;
Tuesday September 30th, 2014 8:58:13 PM

When William arrives, he remains quiet and unobtrusive... He takes out his staff and carefully observes the gnolls... (Perc 17 ) Since he speaks gnoll, he also listens closely to any conversations or chatter going on in the camp... Linguistics - 28

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=15 ; d20+11=30 ; d20+9=21 ; d6=6 ;
Tuesday September 30th, 2014 10:19:03 PM

OOC
I won't commit to absolutely crazy without the map. Otherwise I could just light them on fire before the rest get here. For now Cameron will remain a tight(vs loose) cannon.

IC
Cameron sneaks up to the edge of the clearing, settles in and starts watching.
Perception 15
Stealth 30
He looks for places the captives might have been stashed. He looks to see if these are the same gnolls, or if their quarry went through here without stopping. He keeps his bow ready in case they get noticed and makes sure the necklace of fireballs he is carrying is ready around his neck. He waits for the rest of the team to get here before he starts anything, unless they get noticed. Before they go close to the camp, Cameron casts Message on Tinker so they can conspire quietly if needed.

Readied arrow will hit AC 21 for 7 damage (AC 22 for 8 damage if the target is within 30') if they are spotted and Cameron fires.

Notes
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 34 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+11=12 ;
Tuesday September 30th, 2014 10:22:06 PM

"Looks like another Wait-and-see moment. However, this place looks even less likely to have a decent camping place."

He looks around taking note of the terrain and the approaches to the gnoll compound.

Perc +11 = 12

"My eyes are too weary to notice much," he somberly admits. "We need to know if this is an outpost or the main camp and the cave an outpost. Also, can we approach swimming or will we need to cross open ground."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Posting for Zach this week)  d20-5=6 ; d20+1=11 ;
Tuesday September 30th, 2014 10:28:42 PM

Bruagh does not like the deeper swamp much either. Wearing all this metal while the next step could put you in over your head can make you think. He plods on nonetheless
Knowing he is not stealthy, he hangs back with the centaurs when they arrive at the camp, awaiting Nikolai's orders.He keeps his axe and shield ready.
If needed
Stealth 6
Perception 11

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+3=19 ;
Tuesday September 30th, 2014 11:41:54 PM

Carver remains near the back, he knows he makes too much noise, he will wait for orders, but is ready to charge when needed....

Perception 19

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Tuesday September 30th, 2014 11:45:38 PM

For once in her military career, Pru is glad to be wearing trousers. The thought of dragging a sodden skirt through this muck makes her shudder.

She joins her companions, and sets up as best she can. If she can do it in the mucky swamp, she sets her spear against a charge, and waits with the others.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+3=7 ;
Wednesday October 1st, 2014 1:03:06 PM

Perception 7

"What now?"

Spells and things:
Channel (1 used)
Low-Light Vision

THINGS

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Wednesday October 1st, 2014 2:33:26 PM

checking in

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=24 ; d20+9=21 ; d20+6=13 ; d8=8 ;
Wednesday October 1st, 2014 5:01:17 PM

Occ: can't open spoilers from iPhone. Well, probably can, but I don't know how. :)

Tinker stays quiet near Cameron. He fingers the bolt in his ready crossbow and watches the gnolls.

Perception 24
Stealthy 21
Ready attack to shoot at first gnoll that raises the alarm. AC 13. Damage 8.


DM Ken - Map So FarSouthern Fort  d20+3=22 ; d3=1 ; d20+3=23 ; d3=3 ; d3=3 ; d20+3=12 ; d20+3=20 ; d20+3=22 ; d20+3=12 ; d20+3=7 ; d20+3=21 ; d20+3=5 ;
Wednesday October 1st, 2014 8:33:12 PM

As the IA encroach the Gnoll encampment, one of the Gnolls ears begin to twitch. He looks in the direction of Braugh and the centaurs and calls out to one of his fellows.

"Growly ruff bark?"

William alone is able to translate the query as simply curiosity, but before he can relay the message a nocked arrow and loaded bolt careen towards the Gnoll from Tinker and Cameron.

(Perception was just to get an idea of their gear and posture.)

"Hoowwwlly bark ruff! Aaaaaoooooooo!"

His call is answered by a few others from inside the compound, and a chorus of snarls begins throughout the camp.

Those who are searching notice a few buildings large enough to hold the Gnolls and their prisoners among the others in the area. (Labeled on the map with yellow borders.)


AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+6=9 ;
Wednesday October 1st, 2014 9:02:31 PM

Tinker growls himself. "Dog is in the manger now for sure. ". And he restrings his crossbow and shoots again.

Move action to reload
Standard action AC 9

"That's it!", tinker howls in frustration, I'm burning this curse crossbow first chance I get!"

Ooc: since creating Tinker, I don't think he has EVER hit with his crossbow!

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+6=9 ;
Wednesday October 1st, 2014 10:55:59 PM

OOC: it looks like there is a palisade wall around the place and most gnolls are behind a building. Since one shot at us, I guess he can be shot at too.

IC: "So much for that great plan we had. Time for plan B," and shoots at the gnoll that shot at William.

Crossbow
Att +6 = 9 plink! I don't think Nikolai has hit anything with his crossbow either

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Wednesday October 1st, 2014 11:24:56 PM

Carver double moves, unless he's told to withdraw.....

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+8=15 ; d20+8=15 ; d6=3 ; d6=4 ;
Wednesday October 1st, 2014 11:43:12 PM

OOC
Um, I think with our readied actions we shot them. AC 21 didn't punch their armor? Wow, were screwed. Oh well, plan B indeed.
IC
"Get them to bunch up in the middle there, I have something for them if they group up. Probably 30 plus in a fort like this.. If the worst happens and you can't get away, get caught and I'll find a way to rescue you."
Cameron really thinks it is more like fifty plus, but he saves that for later. to Tinker he whispers,
" I know you are loyal to all of us and don't want to run from a fight, but if this goes as badly as I think it might, hide and we will find a way to rescue them."
He picks the nearest gnoll and sends 2 arrows its way.
Arrow 1 hits AC 15 for 4 damage
Arrow 2 hits AC 15 for 5 damage
Both on the same gnoll, which should be the same gnoll my readied AC 21 shot went at for 7 damage when we shot from surprise.

Notes
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 31 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach)  d20+8=26 ; d10+10=20 ;
Wednesday October 1st, 2014 11:49:56 PM

Bruagh gets up front where he can intercept ay gnolls headed for the party.
AoO if needed hits AC 26 for 20 damage

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Thursday October 2nd, 2014 1:18:37 AM

Pru takes a couple of steps closer to the fort and casts Mage Armor on herself.

DM Ken - Map So FarSouthern Fort  d20+2=10 ; d20+2=21 ; d20+2=3 ; d20+2=15 ; d20+2=21 ; d6+1=3 ;
Thursday October 2nd, 2014 11:13:49 AM

(Ah! Slight error on my part. Camerons arrow hits and wounds. Tinkers shot was a plink to the armor. Also, they never shot at you, I just wrote the last post badly. Edited for clarity.)

A minor volley comes from the swamp trees into the Gnoll camp, but between cover and luck, the Gnolls escape any real damage. The wounded Gnoll yelps, and runs into the nearest building while still clutching his arrow wound. The echoing howls come closer, and Gnolls begin to swarm from what looks to be a building far too small to accommodate more than one or two at a time.

Several gnolls loose Javelins at Double Fist, and one connects with Prudence.

Hit AC 21 for 3 damage.

(Movement on this map: Movement is normal pretty much everywhere unless you want to try and scramble over the top of a building or something. Its assumed theres enough room to maneuver between the various buildings. For clarity, there are 3 gnolls on towers in the south-eastern side of the base. )

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach) 
Thursday October 2nd, 2014 1:53:59 PM

Cameron sees the horde of gnolls pouring out of the building but decides to hold back on the necklace. Instead he swaps weapons to his sword and tries to fight defensively (+2 AC). He then draws on what he has been told of the battle of Hornfowl. He begins an epic telling of the battle and Inspires Courage in his Double Fist.
" We've nowhere to run that they won't catch us so pull out the stops Fist! Hold the line and let them bunch up to get at us! Don't go mixing in with them or I can't be responsible for what might happen. Don't get in their midst."
Inspire Courage
To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Notes
Inspire courage 1/9 rounds used
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 31 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach)  d20+8=17 ; d10+11=12 ; d20+8=14 ; d10+11=21 ;
Thursday October 2nd, 2014 1:58:49 PM

OOC
Whoops that last post was for Cameron... this one is for Bruagh.
IC
Bruagh steps forward far enough to reach the nearest gnoll and lets him have it with all his might.
Power attack hits AC 18 for 12 damage
AoO if needed hits AC 15 for 21 damage
(both to hits got the inspire courage added on late, but I remembered it in the damage roll)


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+7=22 ; d8+4=10 ;
Thursday October 2nd, 2014 4:27:38 PM

Carver is going to use the building as cover from the guard towers, trying to avoid any ranged attacks from them. He'll ready an attack if any of the gnolls come close enough. He wants to get either those out of the towers, or to give him a good target for a charge.

Attack 22, damage 10

AC17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+7=14 ; d8+3=4 ;
Thursday October 2nd, 2014 5:52:02 PM

Tinker tosses his crossbow to the ground. He isn't going to need that piece of junk anymore. What he needs is a smooth shaft of hard wood between his hands and two gleaming wicked pieces of edged metal.

Leaping between Prudence and the salivating gnoll, his dwarven Urgosh whips out and around and whistles toward the monster's head!

Move towards the gnoll closest to Prudence
Free action to drop crossbow
Free action to unsheath Urgosh
Standard action AC 14. Damage 4

Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy)  4d4=8 ;
Thursday October 2nd, 2014 6:59:23 PM

Pru sidles a little closer to a group of gnolls, then spreads her fingers and sends a sheet of flame at them.

[Cast Burning Hands; I think I can get the three gnolls south of me. 8 damage; DC 15 Reflex save for half.]

William the Courageous (Ken) AC 20 with Mage Armor and PfE; hp 23/23 
Thursday October 2nd, 2014 7:13:58 PM

William stays behind cover to gain a bonus against ranged attacks and casts summon monster 2, calling forth A small fire elemental to appear near Braugh and with range to attack a gnoll next round.

AC 20 with cover but no mage armor yet

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday October 2nd, 2014 7:23:39 PM

Casts SacBond on Tinker who gains +1 deflection on AC and saves (Shield other).

The cleric moves with bulk of the Fist but remains closer to Tinker.

Nikolai AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)(David posting for JonathanT)  d20+6=14 ; d6=1 ;
Thursday October 2nd, 2014 8:09:37 PM

After Prudence's fire subsides Nikolai rushes forward to her side, draws his kama and swings at one of the gnolls she burned.
Kama hits AC 14 for 4 damage

DM Ken - Map So FarSouthern Fort  d20=4 ; d20=20 ; d20=11 ; d100=24 ; d100=2 ; d100=20 ; d100=46 ; d100=76 ; d20+3=22 ; d8+3=10 ; d20+3=22 ; d20+3=17 ; d20+3=22 ; d8+3=6 ; d8+3=4 ; d20+1=13 ; d20+1=5 ; d20+1=9 ;
Friday October 3rd, 2014 12:34:35 PM


Braughs glaive bites through a Gnolls armor, but only just enough for its pointed end to find home and slay the beast.

Tinker swaps weapons and swings, but misses his target.

Prudence showers hot flame over a trio of Gnolls. One manages to roll away from the brunt of the blast. Prudence observes that her attack had another effect. Just south of her, and all over the western edge of the camp, are a number of 6ft tall wooden structures that seem to be storage of some kind. As Pru's flames wash over and between them, one of them catches fire! Its still a small thing now, but could get out of hand..

Linden prepares to show his love for his team and for flower, initializing a sacrificial bond with Tinker.

Nikolai bursts through the glowing embers or Prus attack, but misses!

Basic Gnoll AC Info - AC 18 - (Scale Mail, Large Wooden Shield, Natural Armor)

One Gnoll takes a single look at Braugh and his gleaming armor and glaive, and quickly changes his mind, stepping close enough to swing his weapon at Cameron! (Hits AC 22 for 10 damage)

Two of the Gnolls, burned by Prudence, snarl at hack at her with their weapons! (Hit AC 17 and 22 for 6 and 4 damage)

Javelins fly, but pepper the ground to no effect.

Those who were watching the outpour of Gnolls notice the tide slows a little, and one Gnoll in particular seems to be shouting orders to the others. Wearing a green cloak and hood, and covered in fetishes and spellcasting component pouches, its a safe assumption that this is another of the divine caster Gnolls that your scouts had confirmed prior to the mission. (Green border)



AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 32/42 Cameron (David Feest)  5d6=11 ;
Friday October 3rd, 2014 1:37:39 PM

" A commander type down range. I don't think this will hit him, but it should clear a path."
Cameron steps back from the gnoll in front of him and reaches up to his throat and pulls loose a globe. He says a little prayer and hopes he gets the gnolls that killed the captives to get here. he flings the orb into the camp and it does it's job.
(5d6 globe for an epic 11 damage (sigh), highlight the burst on the map to see the critters it covers, the radius is a bit bigger than the burst, It should be 20x20)
Cameron again fights defensively (making his AC 22 again, lucky gnoll) and continues to inspire his friends

Notes
Inspire courage 2/9 rounds used
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
arrows 31 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David posting for Zach) 
Friday October 3rd, 2014 1:45:42 PM

Bruagh is not a big fan of fire, his hair is still trying to come back from the last run in with it, but he takes advantage of the chaos the explosion starts to rush the spellcaster. He knows that guy can't be left alone or he will seriously mess up the battle. He rushes forward so he can get in a good shot when the smoke clears.

Notes
double move south
+1 to hit and damage from inspire courage
+2 vs charm and fear effects from Inspire courage

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest) 
Friday October 3rd, 2014 1:53:39 PM

DC for the fireball save is 14 vs Reflex
Sorry, I got excited and forgot that in my post.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+12=26 ; 2d8+10=16 ;
Friday October 3rd, 2014 1:56:09 PM

Carver sees his opening... he moves a bit south and then charges directly west, hitting the gnoll with a flanking charge. (flanking with niko) He then follows up and continues to the edge of the encampment.

Attack 26 damage 16

Carver then yells out, "Tinker, move south west and block that gnoll, I need to be able to continue assaulting."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday October 3rd, 2014 4:53:17 PM

Wishing he still had access to a calm emotions spell, Linden steps about 15 feet South-south east of his current position, trying to keep several of the fist in view as they move away.

Casts Bless. (Everyone should be in range)

Spells and things:
Channel (1 used)
Low-Light Vision
Bless

THINGS

Prudence Gundle [AC 18; HP 32/39] [Mage Armor] (Kathy)  2d4+2=7 ;
Friday October 3rd, 2014 5:32:41 PM

Pru is only hit once, but that is enough to make her step back from the front line.

Cameron has pointed out the leader gnoll, so Pru sends some Magic Missiles his way.

[Green Guy takes 7 points of Force damage.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+8=25 ; d6+3=8 ; d20+5=8 ; d20+5=25 ; d6+3=8 ;
Friday October 3rd, 2014 11:12:38 PM

Spells in effect:
inspire courage, bless

If the gnoll that Carver hit (to Nikolai's NE) is not dead, the monk tries to finish him off:
Att +6 +1(Bless) +1 (inspCour) = 25, dmg = 8+1(inspcour)= 9

However, if he is down, he will attack the gnoll straight South of him with a Flurry of Blows:
FoB + Stunning Fist Att1 +3 +1(Bless) +1 (inspCour) = 8
FoB Att2 +3 +1(Bless) +1 (inspCour) = 25 dmg = 8+1(inspcour)= 9

Stunning Fist 1/2

AC21 T17 F18 CMD 22 (26 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+4=13 ;
Saturday October 4th, 2014 8:27:30 AM

Tinker sees and hears Carver charge by and calling out and frowns. It's all well and good to use his speed and skill to massively damage opponents, but sometimes the team just needs the well-armored centaur to stay in one place and block holes. That task, the lightly armored Tinker is ill-suited to perform! Still, with four gnolls in front and Prudence and William behind, there is little choice than to shut up and soldier.

Tinker steps over and begins weaving his Urgosh in a defensive pattern, waiting for an opportunity to poke out at the wounded gnoll to the south to keep the god-man on its toes.

...........
Inspire Courage +1competence attack, damage, +1morale save v fear, charm
Bless + 1morale attack, save v fear
Sac Bond +1 deflection AC, saves
Fight Defensively - -4 attack, +3 AC (because of acrobatics)

Attack 13, miss

William the Courageous (Ken) AC 18 (Cover) hp 23/23  d20+6=11 ; 3d6=12 ;
Saturday October 4th, 2014 5:14:29 PM

William's summoned creature appears and flows north to Attack Gnoll 8, flanking him with an ally... It lifts its fiery hands and slams it with its fist... (Miss AC 11).

Meanwhile, William, still crouching to keep under cover, casts another spell, Flaming Sphere, to appear where the enemy caster stands (12 pts or DC 16 Reflex for none)

_________
Enhanced Sm Fire Elemental, hp 15/15, AC 16, Fort +5, Ref +4, Will +0, Melee slam +6 (1d4+2 plus burn), Special Attacks burn (1d4, DC 11).

1. SM 2, 6/6 rounds
2. Flaming Sphere, 4/4 rounds, Reflex DC 16 or 3d6 dmg


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday October 6th, 2014 11:52:06 AM

OOC: Checking. Overnight work schedule again this week. Won't likely post tonight, work at 11pm, sleep and errands before then.

DON'T FORGET BLESS EVERYONE!!

DM Ken - Map So FarSouthern Fort  d20=19 ; d20=10 ; d20=6 ; d20=16 ; d20+3=13 ; d100=86 ; d8=8 ; d100=97 ; d100=19 ; d100=47 ; d100=41 ; d20+3=16 ; d8+3=6 ; d20+5=6 ; d20+3=19 ; d20+3=22 ; d20+3=10 ; d20+3=21 ; d6+3=4 ;
Monday October 6th, 2014 2:11:48 PM

Fire and flames accost the Gnolls, and the stink of burning fur wafts through the battle. A couple of enemies fall to Camerons fireball, and others have painful burns showing on their hides.

Linden pauses to bless his allies.

Braugh moves forward to engage, while William drops a ball of fire on top of the enemy spellcaster. A startled yelp is cut short as Carver impales an unsuspecting foe.

The Gnoll druid retreats around the corner of a building, out of sight of Double Fist. The other Gnolls surge forward and attack!

Vs. Pru: Hits AC 16 for 6
Vs. Tinker: hits AC 22 for 4

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  d20+10=17 ; d20+10=17 ;
Monday October 6th, 2014 4:08:31 PM

Knowing those gnolls can't be healthy after that explosion, Cameron tries to thin the herd so that the others can push south. He continues to tell the tale of Hornfowl, loud and proud so that his friends can still be inspired by it.
Rapid shot, Precise shot, Point Blank Shot, Bless and Inspire Courage in effect
First shot hits AC 17 miss
Second shot hits AC 17 miss

Notes
Inspire courage 3/9 rounds used
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
1- 5d6 fireball used from necklace of fireballs
arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

OOC
Fireball is save for half, so even if they saved those gnolls took 5 fire damage. Yes it is sad that I rolled so low, but it is something.



Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+11=12 ; d20+11=13 ;
Monday October 6th, 2014 7:08:46 PM

Carver shifts a bit west and charges south, striking the gnoll on the edge of the camp.
He catches a hoof on a slick rock and slips, just as he goes to strike the gnoll and misses wildly, trying heroically to hit, he still misses..... He continues his move deeper into the encampment.

Attack 12
Heroic effort attack 13

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56  d20+10=24 ; d20+10=26 ; d10+11=20 ; d10+11=13 ;
Monday October 6th, 2014 7:23:13 PM

Bruagh hears some of the gnolls behind him as they crisp and die, this means his back is safe. He also hears Cameron begin swearing, loudly, in Dwarven as both of his arrows bounce off of the gnolls in front of Tinker. This worries him a little. None of it matters as he swings his axe in an overhand chop meant to split the gnoll in front of him in two, top to bottom.
Attack hits AC 24 for 20 damage.( please eliminate the gnoll on the left)
His attack a success, he steps through the hole created by the dead gnoll and follows after the caster that ran away.
OOC
The second roll was a miss-click. I considered using a hero point to swing at the second one, but I don't want to use Zach's hero points when he is not in danger. Soooo... lets just use that as his roll for any AoO he might need to take, and I'll roll his damage for it.

AoO hits AC 26 for 13 damage

AC21 T17 F18 CMD 22 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK)  d20+4=9 ;
Monday October 6th, 2014 8:15:56 PM

Tinker takes the cut, knowing he can hold out for a while against only one opponent. He continues to fight defensively, twirling his Urgosh to fake a spear thrust before chopping again with his axe.

Bless
Sac Bond
Inspire Courage
Fight defensively

AC 9. Miss

William the Courageous (Ken) AC 18 (Cover) hp 23/23  d20+7=13 ; 3d6=12 ; d20+5=14 ;
Monday October 6th, 2014 9:11:32 PM

Williams fire elemental will move to the west and attack the nearest gnoll with a vicious fiery slam...

Att and blessed - Miss AC 13

As a move action, he'll direct the sphere to the Nearest gnoll (12 dmg or reflex dc 16)

Finally he will shoot his xbow at the nearest unengaged gnoll (miss AC 15)

(Posting from iPad and can't copy spell data nor can I edit map - 4/6 rds left on fire elemental, 2/4 rds left on sphere)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+12=23 ;
Monday October 6th, 2014 9:52:36 PM

Spells in effect:
inspire courage, bless

Stunning Fist 1/2

Nikolai considers the gnoll threatening Pru. Even if he whalloped the gnoll, he might not kill it, and Pru needs the space to retreat to her friends. Nikolai takes a 5' step SE putting the gnoll between he and Pru, then launches himself upon the dogfaced brute.

Improved Grapple Attack d20 +8 +2 (flanked) +2 (InspCr & Bless) = 23

CMB 23 to beat CMD for Grapple. If he succeeds, put Nikolai on top of Gnoll in front of Pru.

Prudence Gundle [AC 18; HP 32/39] [Mage Armor] (Kathy)  4d4=10 ;
Tuesday October 7th, 2014 10:41:19 AM

Pru steps back and tries another Burning Hands.

[The two gnolls to the south of Pru take 10 damage, DC15 Reflex save for half.]

William the Courageous (Ken) AC 18 (Cover) hp 23/23 
Tuesday October 7th, 2014 8:37:43 PM

Checking in on Tuesday

DM Ken - Map So FarSouthern Fort 
Tuesday October 7th, 2014 9:17:54 PM

DM Post will come fairly late tonight! I've got class happening, which is new to me!

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Tuesday October 7th, 2014 9:48:31 PM

checking in

DM Ken - Map So FarSouthern Fort  d20+3=18 ; d20+3=15 ; d8+3=4 ;
Tuesday October 7th, 2014 11:39:29 PM


Prudences flames finish melting those gnolls that had previously suffered at the hands of Camerons small magical fireball, but a heavy thumping from her left draws attention to a Gnoll beelining towards her. (Hits AC 18 for 4 damage)

One gnoll tries to make for Tinker, but is quickly caught and grappled by Nikolai.

A loud bark and a snarl come from the south, near Braugh and the Gnolls seem to beat a hasty retreat back to the small building from which they came. Several others seem to be making for a path to the main road, seemingly on a course for the blood-guzzling plants which brought Double Fist to this location to begin with.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+13=19 ; d6+3=9 ;
Tuesday October 7th, 2014 11:57:38 PM

Nikolai tries to keep his foe grappled:

CMB = d20 + 8 +5 (circumstance bonus) = 19

Maintaining his grip on the gnoll, he gives it a good knee jab:
dmg = 9

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 42/42 Cameron (David Feest)  5d6=17 ;
Wednesday October 8th, 2014 12:06:14 AM

" We have runners headed for the blood cypress. They get away and we are discovered!" Cameron calls to his friends. he then runs around the gnoll in front of him as he starts chasing the runners.
" I'll slow them down but we can't let any get away!"
As Cameron runs he continues the inspiring story, knowing there are still gnolls pressing several of his companions.
He rips another 5d6 globe from the necklace and prays it hurts them more this time than it did before.
17 damage DC 14 reflex save for half damage
70' throw range so I should be able to hit the southernmost of the three headed out the gate. 20' radius burst should catch the other one running from Bruagh.

Notes
Inspire courage 4/9 rounds used
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
2- 5d6 fireballs used from necklace of fireballs
arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Wednesday October 8th, 2014 12:07:51 AM

Bruagh knows he can't outrun gnolls fleeing for their lives, so he instead turns and charges back north to try and help the rest of the Fist finish their foes.

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C)  d20+11=17 ; 2d8+10=24 ;
Wednesday October 8th, 2014 12:44:43 AM

Carver charges across the camp, trying to hit the gnoll in the open.
"Going after the runners... I'll do what I can!"
He yells out as he continues on past his target.

Attack 17, Damage 24

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Wednesday October 8th, 2014 1:50:40 AM

OOC. Sorry for missing Tuesday. That makes two weeks in a row that I screwed up our record.

Linden notices Carver taking off, then sees the gnolls in the distance. He figures that he and Carver have the best chance to catch them. Linden looks around to see if any other gnolls have broken off from the initial group of runners. He'll go after the strays.

Prudence Gundle [AC 18; HP 28/39] [Mage Armor] (Kathy)  2d4+2=6 ;
Wednesday October 8th, 2014 3:23:46 PM

"Ugh!" Pru is more indignant than injured at the gnoll's attack, but she realizes she can't take too many more of those.

But Cameron's shout draws her attention to the gnolls heading out the gate, and she does have a spell that can reach them. She steps away from her attacker and sends two Magic Missiles at one of the gnolls.

[6 damage to one of the gnolls leaving the gate.]

AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) 

d20+8=21 ; d8=5 ; d6=2 ; d6=6 ;
Wednesday October 8th, 2014 7:59:36 PM

Tinker takes the opportunity of Nikolai grappling the gnoll to bash it's head in!

AC 21. Damage 5+8 sneak attack= 14 damage

William the Courageous (Ken) AC 18 (Cover) hp 23/23 
Wednesday October 8th, 2014 8:27:02 PM

William runs as fast as he can towards the fleeing gnolls, and... (OOC - DM, I couldn't tell from the map the distance and layout of the fleeing gnolls so I'll need your help and discretion on this one ... if he can capture them in his spell, will cast Web... His goal is to stop them from getting away by the web engulfing at least those who are furthest away...

Range = 140' when casting so once William sprints 30', it'll go at least 140'...

The web DC is 17 vs. Reflex...


DM Ken - Map So FarSouthern Fort  d100=52 ; d100=54 ; d100=58 ; d100=20 ; d100=91 ; d20=1 ; d20=1 ; d20=16 ; d20=6 ; d20=18 ; d20=4 ;
Wednesday October 8th, 2014 10:58:37 PM


William quickly reacts, and his web spell easily ensnares the 3 southern fleeing Gnolls. They fight and thrash, but only one manages to break the sticky bonds holding him tight, but realizes he doesn't have much chance of getting away and falls back into captivity without so much as a yelp.

Between Pru and Carver, the last runner falls quickly.

The fire above-ground continues to spread, now engulfing 3 more of the above ground buildings.

You now have 3 living captives, a raging blaze, and a few non-threatening injuries.

(Out of combat.)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+10=13 ; d20+10=24 ; d20+10=20 ; d20+10=22 ; d20+11=29 ; d6=1 ;
Wednesday October 8th, 2014 11:07:49 PM

Cameron starts going house to house with the larger buildings looking for captives. He has no way to put out the flames, so he needs to get them out before they are consumed. He keeps looking skyward, trying to judge how long it will take for the plume of smoke to call in any patrols or to get a response from the main warren.
Perception, one for each large building 13, 24, 20, 22
Readied bowshot in case he finds gnolls in the houses instead of captives
Hits AC 29 for 3

Notes
Inspire courage 4/9 rounds used
Message Spell lasts 20 minutes on Tinker and Cameron Range 120'
2- 5d6 fireballs used from necklace of fireballs
arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+9=24 ; d10=1 ;
Wednesday October 8th, 2014 11:10:30 PM

OOC
Last post was for Cameron... again

Bruagh takes up a position outside the hut that the caster gnoll went into and readies an attack in case the gnoll reappears.
Attack hits AC 24 for 11 damage


Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Wednesday October 8th, 2014 11:57:02 PM

Carver keeps the gnolls under guard, it's what he'll be best at. If they make a break fort it, he'll run them down.....

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+9=11 ; d20+11=30 ;
Thursday October 9th, 2014 12:13:52 AM

With his own captive gnoll, if still alive, now tied up and guarded by the Fist, Nikolai helps search for slaves to free before the fires get to them, weary that he still might find a gnoll or two that didn't join the fight.

He'll try first by looking any conglomeration of tracks lead to:
Survival (Track) +9 = 11

But ends up resorting to tent-by-tent searching:

Perception + 11 = 30

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  2d6=8 ; d20+2=21 ; d20+14=32 ;
Thursday October 9th, 2014 5:17:56 AM

Linden grabs Pru and Tinker. "I'll heal your wounds before you get into another scrape." He uses one of his channels to heal the worse of the wounds. He invites anyone else into the circle of healing that needs it, including any gnolls (at great protest I'm sure). "We can't have wounded captives slowing our advance." He says in common as he looks at the three captives with concern. "If you understand me, understand that if you do anything stupid, you'll likely pass to Gargul at the hands of the Fist." He repeats his words in the three Tauric tongues he knows, while holding his holy symbol of Flower, and his rod of Flower, looking intently at the gnolls with hopes that they understand even a little of what he's said.

Everyone joining Linden's healing, heal 8 damage
Diplomacy 21, 23 if gnolls count as soldiers, mercenaries, wartime sailors or Mailed Fist for some reason (bonus from Legacy item)
Sense Motive 32 to detect anything useful from the demeanor of the gnolls


Spells and things:
Channel (2 used)
Low-Light Vision
Bless (cast, 4mins)
Languages: Centaur, Minotaur, Tauric and common

THINGS

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 40/42 Cameron (David Feest) 
Thursday October 9th, 2014 2:41:08 PM

Cameron doesn't agree with healing the captive gnolls, nor did he see much need for them. But Nikolai had been one of those to capture one, so he must want them, for something. Cameron knows it is pointless to argue with Linden, so he shuts up, gets healed and returns to searching for the gnoll's captives.

Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) 
Thursday October 9th, 2014 2:55:05 PM

[I assume that the blue circle and/or the frothy white circle near the center of town is some kind of water source.]

Pru rushes to the well [or fountain; it's hard to tell] and begins trying to organize a bucket brigade to put out at least some of the fires.

AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) 
Thursday October 9th, 2014 7:54:38 PM

Tinker thanks Linden for the healing and moves over to help with the captives. An offer of a set of manacles for one gnoll and rope for the others, the dwarf has to shake his head on Prudence trying to stop the fire, but then changes his mind and joins pulling water from the well. "Maybe this will show them we aren't just monsters trying to kill them all.

William the Courageous (Ken) AC 18 (Cover) hp 23/23 
Thursday October 9th, 2014 8:34:56 PM

William will translate whatever is needed to be commo'd to the gnolls and suggests that they interrogate them forcefully to find out more about the gangs numbers, leaders, etc. he is strongly opposed to healing the gnolls as they are evil creatures...

DM Ken - Map So FarSouthern Fort  d100=99 ;
Thursday October 9th, 2014 8:56:03 PM

It doesn't take much work to get the fire under control. Throughout the process, a close watch is kept on the building that the Gnolls escaped through, and it doesn't as much as budge.

A search of the buildings large enough for prisoners turns up 3 elves chained to a heavy anchor in the middle of the floor. They are not too physically harmed, only slight bruises, but they are emaciated and thin, suffering from obvious dehydration and lack of nourishment.

The Gnolls do not resist, though they do nervously glance at the smaller burning areas, which as Prudence discovers during her fire-watch, serve as kennels for numerous Hyenas!

Not all the the kennels are full, and none of the burning ones contain the beasts, but about 12 Hyenas in all are caged on the premises. (The small brown buildings that line the camp.)

(D100% chance = .. oh crap - 99) Another problem, however, quickly arises. A strange noise comes from Carver. The spores and fungal mounds on his armor are multiplying at an astounding rate, easily visible to the naked eye. Though he has easily resisted any ill effects from the fungus so far, it seems that the spores have finally caught up to him.

Even without much training in healing, Nikolai realizes that unless Carver seeks treatment immediately, it's possible he may die. Since Linden had earlier discovered that the fungus was treatable, just not in this environs, sending Carver away seems the best bet for now. It would also be a chance to spare the freed captives from any further misery...

Carver AC 19, AC 21 with shield, CMB 8, CMD 18, HP 43/43 (John C) 
Thursday October 9th, 2014 9:51:05 PM

Carver coughs up a lung amongst other things, [b]"I don't think I'll make it alone, I might need an escort, Cameron would be best probably. He's small and if I die on the way, he can survive on his own to make it back anyways."[b]
He makes sure any of his gear is ready, waits for Cameron to be ready and then they head for the first of the plants.....

AC 19,T 15,FF 16 (+1 to all acs vs larger creatures), (CMB 3 CMD 17) HP 40/42 Cameron (David Feest) 
Thursday October 9th, 2014 9:56:26 PM

" That's not good. In fact I'll go so far as to say it's pretty awful. Someone has to get him back to the Citadel ASAP. We can bring these fine fellows along too. I know the way back to the Cypress, and I have enough healing left to get us through both trees to where we left the horses. If you need to stay and gather more intelligence I can get them back in one piece."
" Unless you think we have enough intel with these gnolls to interrogate back at the Citadel Nikolai, then we can all hightail it out of here. The fire may be out, but it sure wasn't invisible.Someone will come to look into it and that someone will probably have alot of friends"
"What's the plan?"


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Thursday October 9th, 2014 11:40:09 PM

Bruagh is slightly taken aback when Carver erupts with fungus growth but continues to keep a watchful eye on the hut while Nikolai weighs his options.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Friday October 10th, 2014 12:58:56 AM

Nikolai had felt the Fist very fortunate all along that Carver had the strength to fight whatever fungus growth this was but deep down inside he knew it was just a matter of time.

"We'll, the timing of that fungus could have been worse. At least we can justify splitting up the Fist more so now than before. These elves need a safe escort out and are certainly not capable to negotiate the Teleport Vines. Nor is it wise to send a sick one back on his own and endanger leaving the elves stranded. Cameron can scout and keep Carver and the elves from stumbling into a gnoll patrol.

So Carver and Cameron, your orders are to return to the Citadel with the elves. They can recover there and give whatever information they can to the Commander. Meanwhile, we will finish cleaning up here and see what we can get out of these gnolls. Whatever else we do will depend on what we find here.

So be off with you two, and may our paths cross again."


Nikolai introduces himself and the Fist to the three elves and informs them that two of their members will take them back to the Citadel, whence they can recover and then return home.

After his two friends leave he addresses the remainder of the Fist.
"Our mission still remains the same. We'll just have to be more careful. Tinker, see what you can find out about that building those gnolls escaped to. Meanwhile, William, let's see what we can find out from these Gnolls."

He instructs William to not be shy about his interrogation techniques. "We don't have the luxury to win them over with candy."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+10=28 ; d20+2=14 ;
Friday October 10th, 2014 7:33:28 AM

"William, do you know their language?! Ask the gnolls if they have a remedy or cure for the spores. Describe the symptoms to them. Tell them where we contracted it." Says the cleric, relating the symptoms for the translation. (Heal check to gather more information from this late stage symptom, 28)

He'll ask the elves if they may know of a cure.

(Success of 14, to add +4 Aid Another versus William's Diplomacy/other check)[OOC: +4 from granted power, instead of +2]

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Friday October 10th, 2014 9:39:21 AM

Cameron takes a quick look at the former captives to be sure they are not currently wounded, if they are he touches them with the wand of Cure Light Wounds. Once that is done he hands the wand and the remains of the Necklace of Fireballs (intact minus the 2 5d6 globes) ro Thumb Nikolai. He wishes them well and warns them again of the danger the hyenas posr. Once loosed they will make good enough time in the swamp to hunt the group down.
Through the last vestiges of the message spell to Tinker he says " Don't worry. I will get him home. We will return if we can. Use the trail markings I have been showing you and I will be able to find you guys. Keep them safe."
With that he disappears into the brush ahead of Carver and the elves.
Cast Message on Carver and keep him within it's range so we can communicate as I scout the way back to the tree.

Notes

Message Spell lasts 20 minutes on Carver and Cameron Range 120'
2- 5d6 fireballs used from necklace of fireballs
arrows 29 of 40 normal, 10 of 10 silver, and 10 of 10 cold iron remain
Spells 0 of 3 1st level cast today
wand 45 of 50 charges remaining
Sleeping OUT of armor, allowing it to dry overnight
Tying into the tree I sleep in
By end of day today, 5 days water used and 5 days food used, halfling size portions


Cameron 
Friday October 10th, 2014 9:42:27 AM

OOC
AGAIN that last post should have had Cameron's header.
Bye guys, Ken will surely have an interesting story for you when you get back to the Citadel. It has been great playing with you. Keep Agents in the top posting spot, so I have a goal to shoot for in Tree. 8)

Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) 
Friday October 10th, 2014 2:07:47 PM

Fighting the fires has added a layer of soot and ash to the layer of bog water on Pru's hands, face, and clothing, and made her long for a bath.

But there's no time for such things now. She helps out with the camp and the prisoners as best she can. When Carver and Cameron depart, she wishes them well. "May the gods guide your steps," she says. "I'm sure we'll see you again soon."

AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK)  d20+9=24 ; d20+11=13
Friday October 10th, 2014 5:18:17 PM

Tinker, as wet, dirty, and soot covered as Prudence, gives a firm hand clasp to Carver and Cameron. "Keep him safe, Cameron, and we will see you back at the Citadel." Tinker says what should be most obvious, that this is only a temporary splitting of the Thumb, but deep down he doesn't believe it.

Thankfully, he gets a job from Nikolai. "Be ready to move out quickly", he warns his comrades, "if this is a entrance to a warren, we may quickly be hip-deep in gnolls." He thinks for a second. " maybe we let the hyenas go one group at a time? Could make it hard for the gnolls to track us..."

Tinker slides to the door and listens as he checks for quickly placed tripwires or other traps.

Perception 24 listening
Trap sense. 13


William the Courageous (Ken) AC 18 (Cover) hp 23/23 
Friday October 10th, 2014 7:14:25 PM

William says goodbye to his 2 stalwart fistmates, promising to pray for their safety and Carver's healing once they get back home.

To the gnolls, he'll frown and (since this is a PG site I'll be generic here) begin strenuously interrogating them in gnollish. His intent isn't to intimidate them necessarily. Rather it's to let them know that he's emotionless (thus he can't be bargained with nor can he be pleaded with...) in his efforts to get the information he wants... and will use whatever means are necessary to get it... He'll also ask his friends for specific questions to ask the gnoll, and his own questions revolve around their numbers, layout of their lair, current activities, group structure (who's in charge), possible cures for the fungus, etc.



Cameron 
Friday October 10th, 2014 8:38:25 PM

OOC
Those sound like good questions to me. They cover all the things we are supposed to find out plus the info on the fungus.

AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK) 
Sunday October 12th, 2014 8:32:34 AM

Tinker winces and frowns at any yelps from Williams interrogtion, but has seen worse even in training for the Mailed Fist. He hopes that Daemar will never be ordered to such a task, as so to avoid such a terrible choice.

Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) 
Sunday October 12th, 2014 11:39:41 AM

Pru casts a quick Prestidigitation and uses it to clean the worst of the muck off herself and her Fist-mates.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Sunday October 12th, 2014 12:12:53 PM

OOC. Mentioned a few questions Linden wants answers to in the previous post.

"Those are the only questions I got. "

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Sunday October 12th, 2014 6:03:04 PM

NIkolai takes heed to Tinker's warning that there may be a warren in that hut. Certainly several fled there.

"Pru, please go with Tinker and be his backup. Have one of your fire spells ready so if he encounters problems you can blast that front door."

Nikolai then turns his attention to the captive gnolls and the interrogation. What to do with the hyenas can wait.

DM Ken - Map So FarSouthern Fort 
Monday October 13th, 2014 2:05:02 PM


The departure of the hostages, Cameron, and Carver takes place too quickly for some. One second the old comrades are fighting through monstrous Gnolls, and within minutes it looks like Carver and Cameron will be removed for some time.

Saying quick goodbyes, the groups attention refocuses on the door.

Tinker checks the door carefully, and does not find any mechanical traps that might have been placed. A quick check reveals it to locked, and the door is warm to the touch.

William begins his interrogation. Two refuse to talk, though one seems to understand his position. His voice is deep, and his r's roll from his thoat in a growling undertone, wincing at any pain caused by Williams methods.

"You wish us to betray the pack. This brings death. You threaten death. Either way, death. I Ekidu, will betray the pack with a promise of life, a weapon, food, and water. Give to me these things and I will answer your questions. Kill these two if you wish."

From what you can tell there is nothing special about this Gnoll or his equipment. He seems to be outfitted like any other that you have seen in your brief skirmish.



Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) 
Monday October 13th, 2014 4:30:47 PM

Reluctantly, Pru gives up trying to tidy everybody and moves to support Tinker as Nikolai asked her to.

She stands near the door, and nods to Tinker to let him know that she is ready.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Monday October 13th, 2014 6:16:24 PM

OOC: I've written the necklace down on my sheet but I forget which kind it was. My guess is that it was Type III, as we've already used 2 5d6 beads. Or was it a Type V?

IC: While Tinker and Pru work on the door to the escape building, Nikolai confers with the rest of the remaining Fist.

"Our training didn't cover Field Trials but I don't think we would have any problem with the Commander if we executed them for crimes against Hornfowl and certainly the elves would want some justice too. Since we have one that Williams says is willing to bargain, I'm all for accepting his conditions.

My suggestion would be to use those two gnolls as our blood donors for our return. We have two jumps to make. If they survive both, then we can set them free. If they don't, well, fair is fair the elves would say."


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday October 13th, 2014 7:18:36 PM

Unhappy, he says goodbyes.

"If Ekidu wants those things, to betray the pack, he'll easily betray us." Says the cleric in hushed volume to Nik a distance away from the gnolls. "I'm against killing them. But we can't afford a betrayal from a possible guide either."



William the Courageous (Ken) AC 18 (Cover) hp 23/23 
Monday October 13th, 2014 8:37:11 PM

WIlliam is intrigued with Nikolai's idea, and tells the Ekidu, "Fair enough and as long as you're honest with us, you'll get food and water and a small weapon to protect yourself. But that won't happen until you tell us what we need to know. We have plans for the other two but you will be safe as long as you tell the truth. If you don't, then you'll be the first to die and I promise you it won't be quick..."

He motions to his fistmates to take the other two away, wanting Ekidu to feel safer telling the Fist what they want to know without worrying about the other two overhearing...

He repeats his questions from earlier, expecting Ekidu to be open about the information...

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+8=12 ; d10+10=13 ;
Monday October 13th, 2014 10:51:22 PM

Bruagh stacks up behind Tinker and Prudence. If they should breach the hut he will be there to stop any of the dog men that tries to harm them.
AoO if needed hits AC 12 for 13 damage

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Monday October 13th, 2014 11:46:16 PM

"I agree," Nikolai whispers back at Linden. "as far as him being a guide. But let's see what he says. Fact is, we can't truly verify anything he says that we haven't seen already. But without magic to force him to tell the truth... we use what we have."

Nikolai remembers some of the stories he heard about his dad, Alexi Komonov, from some of his dads old companions. The Fist Cavalryman had a way of swinging his flail casually around that made even the most stalwart prisoner wince. Nikolai didn't like those stories about his father, thinking they were a bit exaggerated, but now, he had second thoughts about that, and understood his father a bit better.

William the Courageous (Ken) AC 18 (Cover) hp 23/23 
Tuesday October 14th, 2014 2:08:06 PM

Checking in

DM Ken - Map So FarSouthern Fort 
Tuesday October 14th, 2014 2:10:49 PM


Ekidu watches his pack-mates led away and gives his best reassuring grin, a toothy affair that does not lend much friendliness to the Gnolls features.

" This is one of the southernmost Warren that the pack has made. You are not far from the place humans call the Sinking Lands and the Bay of Elenna. There are four other warrens in this swamp, and many many more to the north, in the swamps there. That is where we were birthed. We come here to raid and live, and there are too many of us in the northern swamps. A pack must eat and food is scarce there now."

He shrugs.

"That will not be a problem long. There are many pack masters here who grow tired of The Prophet. He did not foresee the loss in our last Great Hunt, the human place of Hornfowl, and we lost many warriors. If he dies, the tribes will fight and there will be death. If he is wrong again, we will have more death. If he is right, then we will not be challenged and will have more food than we can eat."

He looks again at the door, anxiously.

"There are five or six packs in the south at any time, and their shamans and pack leaders come with them. We bring some women, but no young. It is forbidden to raise pups in this swamp. We do not want them forgetting this is not their home. The Alpha Packlands are home."

He looks in the direction of his fellow captives.

"I have not been in the other warrens, only this one. Each pack only serves one warren. I only know their general directions from Toothcracker, our chief cave in the center this swamp. The other warrens are west, east, and east then south."

Still looking at the other two Gnolls, he adds.

"You must kill them. If they give The Prophet my name, I will have death in mountains upon my den and my young will be flayed and eaten before they can continue my line."

He looks at Prudence.

"I know you, fire-witch. I was at Hornfowl. I saw you cook and stand down the Alpha Hyenas. None of these others were there. This alone is why I offer wisdom for my life. I will not make further enemies of your lot, shaman."

Ekidu waits, shuffling his feet nervously.


Prudence Gundle [AC 18; HP 36/39] [Mage Armor] (Kathy) 
Tuesday October 14th, 2014 4:45:51 PM

Since the prisoner is [presumably] still speaking gnollish, Pru doesn't understand what he is saying, or why he suddenly looks at her. It makes her nervous, and she squirms a little.

Still, her current assignment is to back up Tinker, and that's what she continues to do.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+14=27 ;
Tuesday October 14th, 2014 5:32:40 PM

"What is he saying?" Asks the cleric. On the other hand, if the gnoll is pleading for his life, he doesn't sound urgent or scared.

(Sense Motive 27)

William the Courageous (Ken) AC 18 (Cover) hp 23/23 
Tuesday October 14th, 2014 6:12:53 PM

Throughout the interrogation, William translates the gnoll's words for everyone. He smiles when he hears it complain about Pru and says to her (after translating his words), "You've got a fan club already Pru!"

He asks his Fistmates, "Does anyone have any other questions? I say we keep him bound and gagged until we are ready to leave the swamp, as I don't want him to warn the others. I gave my word he'd be safe, and intend on keeping that. On the other hand, the other 2 captives are pure evil and must be dealt with. But we should not leave them alive to tell their friends about us, especially our numbers, abilities, etc. What shall we do next if there are no more questions?"

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+1=7 ; d20+8=11 ; d10+10=20 ;
Tuesday October 14th, 2014 6:49:19 PM

Bruagh maintains his vigil on the hut where the gnolls disappeared.
Perception 7
Readied attacks hits AC 11 for 20 damage

AC 17 T13 F14 CMD 18 (26 Bull Rush or Trip); HP 30/34 "Tinker" (SteveK)  d20+14=33 ;
Tuesday October 14th, 2014 8:35:26 PM

Ooc: oh man! I had yesterday off and forgot to post!

Tinker concentrates to pick the lock.

Disable Device. 33!



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+11=25 ; d20+11=20 ; d20+6=11
Tuesday October 14th, 2014 9:19:42 PM

Perc +11 = 25

Nikolai notices how the gnoll eyes the hut anxiously and how he eyes the other two. With William's translation, the Thumb can make some decisions.

Second Perc + 11 = 20

First Nikolai goes over to Tinker, Pru, and Bruagh. In case the gnoll can understand common, he whispers to them. "In case you didn't notice, Mr. Ekido here is nervous about this hut. His shaman ran into here and he fears the life of his family if the shaman survives.

Of course, it is also part of out job to investigate all we can, which means this hut, since most warrens probably follow the same pattern to some degree. So let's get this thing opened and flush those survivors out.

Oh, and Pru, look mean. Don't look so nervous. Start practicing a mean scowl or something. You gotta let them know you beat them and you are tougher than they,"
Nikolai grins.

He then turns back to William and Linden.
"Ok. William, assure Ekido that we will honor our bargain. Then we will make sure they are secure and gagged. We'll put each one in one of these huts to keep them all separated. Once that's done, we crack open that hut. Got it? Good. Let's get moving."

Nikolai helps make sure the bonds gags are tight, then helps put each on in a separate hut.

"Pru, do you have a spare Mage Armor spell? If not, that's ok."

Once everyone is ready he loads his crossbow.

While tinker works the door, Bruagh, Nikolai, and Linden stand 30' in front of it with missile weapons at the ready while Pru and William stand behind those three with spells ready.

When all prep spells are done, Nikolai gives the word for Tinker to open her up!

P.S. forgot the DC to keep them from escaping:
Escape Artist DC is Binder's CMB + 20 = 11 + 20 = 31
Take 10 on the other two = 30 for each.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Tuesday October 14th, 2014 10:45:41 PM

" A silly bolt thrower? Sir, I know my job. My job concerns the business end of this axe and whatever chooses to rush out that door when it opens. If I could be between my lighter armored shield brother here nad not in his way, thats where i would be, not back there with a crossbow. If it should detonate, which is likely what you fear, then I might lose my beard again. Occupational hazard I guess."
He gives Tinker and Pru a sober and reasuring look and says, " When you open it, stand back and finish anything I start with that urgosh whilst she barbeques anything further than my axe can reach. They have messed with the wrong Fist, and running only proves they are smart enough to realize it."
Bruagh grips his axe and waitts for the door to swing open. ( and wishes he didn't have me rolling his attacks)

DM Ken - Map So FarSouthern Fort  6d6=22 ;
Wednesday October 15th, 2014 6:08:34 PM

The Ekidu reassured and his fellow led away, the Gnoll seems satisfied. He stops his caretakers for a moment and calls to William.

"You have done Ekidu great service. I will make our payments even. Beware our shaman. He has great affinity for burning and fire. He makes traps with it. He kills with it. Our packmasters weapons are enchanted with it. If you can protect from it, you should."

He levels his gaze on Pru, and speaks in broken common.

"I wish I could see the air burn between the two of you. The fire will make a pyre worthy of the Great Hunger. Death shall be had for many. I hope that it is glorious for all. Be well."

With that Ekidu is led away.

Tinker, not so much worried about the temperature of the door as he was the lock, easily removes the mechanism holding it closed. As he does, he can feel the air being sucked from around him through the cracks of the portal, and can hear the resulting "whoooosh" before a ball of fire crashes the door into splinters. The explosion rocks everything within 20feet of the door, blasting the ramshackle hut into pieces.

Tinker and anyone else within a 20ft radius of the door, take 22 damage - Reflex DC 14 for half.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Wednesday October 15th, 2014 7:54:39 PM

Linden uses a SacBond to protect Tinker as he enters.

Spells and things:
Channel (1 used)
SacBond (1 used)
Low-Light Vision

THINGS

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Wednesday October 15th, 2014 7:54:39 PM

Linden uses a SacBond to protect Tinker as he enters.

Spells and things:
Channel (1 used)
SacBond (1 used)
Low-Light Vision

THINGS

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+10=15 ;
Wednesday October 15th, 2014 8:14:04 PM

Tinker is so excited about being able to play with an unfamiliar lock, he doesn't realize the reason for the warm door and the gnoll's words are linked until it is too late. The door explodes and fire blooms all about them. Yet at the very last second, Tinker's nose started to twitch and he side-steps, jumps flat, and then leaps in the air, completely avoiding the entire blast!

The best time to attack is when the enemy is stunned, so Tinker whips his Urgosh to the ready position and goes fully defensive, prepared to stop any attacking gnolls!

.................

Reflex 8 +2 for trap sense = 15 saves!
Evasion turns the 1/2 damage to no damage.

Full Defensive - +6 AC (with acrobatics)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+7=8 ;
Wednesday October 15th, 2014 8:14:27 PM

Spells in Effect (see below):
Resist Energy (Fire) - 10 pts.

Nikolai is the Thumb. Whatever plan is made should be followed even if one doesn't like it. But there are logical strategic reasons for the plan he wished to implement.

Bruagh, Tinker knows what he is doing and can get away just fine. If they charge out of the door when he opens it, I want as many arrows shot at them as we can manage and give him a better chance to escape. But also this puts us together to watch our backs. You stay up there with Tinker and you'll be alone and possibly surrounded. However do as you wish" he finishes with a shrug.

Nikolai thanks Ekido for his advice and gulps down a potion of Energy Resistance (Fire). Good thing too, as the next thing he knows a fireball erupts from the doorway.

Thank goodness he set up their line 30' from the door!

Crossbow ready, he shoots at the first gnoll out the door, if one comes.
Crossbow Att d20+7 = 8! good thing I got that roll out of the way.


William the Courageous (Ken) AC 18 hp 23/23 
Wednesday October 15th, 2014 9:24:08 PM

William follows the group, having already cast Mage Armor to boost himself up... He thanks the gnoll for his information and wishes him well... However, if he ever runs into the gnoll again in battle and its on the wrong side, then his mercy will be non-existent...

He winces when the trap is triggered, but he's far enough back to avoid the fire...

_______________
Spells Cast
SM 2, Flam Sphere, web
Mage Armor

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting)  d20+2=21 ; d20+8=15 ; d10=8 ;
Wednesday October 15th, 2014 9:55:44 PM

Bruagh called it and he sees the glow just before it explodes and he ducks behind his shield and avoids the majority of the blast.
Reflex save 21 vs DC 14 for 11 damage
He grits his teeth and steps into the remains of the hut, ready to swing at any gnolls in there.
Hits AC 15 for 18 damage


Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy)  d20+4=24 ;
Wednesday October 15th, 2014 10:28:05 PM

Pru had, at the behest of her Thumb, been standing where she could support Tinker. Which meant she caught a face full of fireball.

Luckily, she dodged some of the damage [Reflex save 24], and well, fire just doesn't seem to hurt Pru so much these days. [Fire resistance 10, part of her Elemental bloodline] So Pru takes a point of damage.

Of course, now she smells like soot and ash again, but all in all it's a pretty fair trade.

She casts Mage Armor on Nikolai.

William the Courageous (Ken) AC 18 hp 23/23 
Thursday October 16th, 2014 11:53:42 AM

Checking in. Teaching at seminary tonight so prob won't be able to post then.

DM Ken - Map So FarSouthern Fort 
Thursday October 16th, 2014 5:40:48 PM

With the door out of the way, it isnt much trouble to move up and examine the insides of the room. Strangely enough, the large majority of its furnishings are Dwarven in nature, and detail survival techniques in a swampy biome. There are a few other knick-nacks of no great value... a charred clock with Dwarven numerals, a stone carving of a wyvern, and a number of other burned and broken keepsakes. In the center of the room there is a hole about 10 ft across that leads straight down.



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Thursday October 16th, 2014 6:00:26 PM

OOC: actually, Pru and Williams should be behind Nikolai and Linden, who should be 30' away from the door.

'While tinker works the door, Bruagh, Nikolai, and Linden stand 30' in front of it with missile weapons at the ready while Pru and William stand behind those three with spells ready.

Bruagh chose to stand next to Tinker instead.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday October 16th, 2014 6:25:42 PM

Linden gets out his crossbow and loads it.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) 
Thursday October 16th, 2014 8:34:32 PM

" Huh, a hole"
"Now what?"


AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Thursday October 16th, 2014 9:24:22 PM

Tinker frowns , "this looks dwarven in nature. Like the gnolls took over a dwarf community. Should be some deep warrens in there."

Tinker picks up the clock and wyrven, sticking them in his backpack for safe keeping. "I think we've found all we can here without turning this into an assault instead of a scouting trip. Let's get back to the blood cypress ahead of the gnolls "

Tinker clearly makes this a suggestion, waiting on Nikolai for direction.

Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) 
Thursday October 16th, 2014 10:19:55 PM

Pru frowns at the hole, puzzled. "But---but---but we're in a swamp," she says, peering into the blackness. "How do you dig a dry hole in the swamp?"

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Thursday October 16th, 2014 11:16:48 PM

OOC: second try...

IC: Nikolai just shakes his head. "Just more questions the more we delve. As much as i'd like to follow down this hole, we don't have the people power to do so, and we are bound to encounter more of these fire traps.

I hate going back with information gained but not verified but I don't see much choice. The best we can do is verify the locations of the other warrens and confirm what Ekido told us.

As far as the two other captives, Justice is served in strange and harsh ways sometimes. I still say we use them to teleport back. Otherwise, we just execute them here. We also need to execute the hyenas. The'll just be used against us or Hornfowl and that won't do.

Any other opinions?"


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday October 17th, 2014 4:09:01 PM

"Nikolai, I suggest taking Ekidu back. He has information and seems to want to help."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Friday October 17th, 2014 10:14:59 PM

"True. We can't leave him here. The gnolls here must be led to believe he's dead or captive."

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday October 18th, 2014 9:20:00 AM

"We can knock him out, and that way they thnk we left him for dead "

"I agree we should not go down. And we have lots of information on how they are traveling, allies in the swamp, some locations, and leaders who love fire spells. I think it is time to report"

William the Courageous (Ken) AC 18 hp 23/23 
Saturday October 18th, 2014 10:32:25 AM

William considers their options and concurs with several of his colleagues, "Yes, I'd say we report back to leadership and let them know what we've found. We've learned a lot and need to communicate it to the powers that be. We can always come back and go down the hole, but after losing 2 of our members, it's time to report and regroup. (Pause) Regarding our informer, I like Tinker's idea. We knock him out and leave him in such a place that he's relatively safe but can be found by his friends. For the other two, I think we use them as Nikolai suggests, to be the sacrifice required by the teleporting fauna..."

DM Ken - Map So FarSouthern Fort 
Saturday October 18th, 2014 3:55:47 PM

Nikolai makes a case for at least verifying Ekidu's information before returning. Others are ready to leave the swamp behind completely.

No motion comes from the pit, though the faint din of commotion carries upwards. It seems the Gnolls are preparing a defense.

Ideas about what to do with Ekidu are tossed back and forth, but nothing solid is formed, With his Fist having given their thoughts, it seems its time for Nikolai to give an order.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting)  d20+8=25 ; d10+10=17 ;
Saturday October 18th, 2014 7:34:44 PM

Bruagh rubs at some of the soot that was created when his hair caught fire. He thinks about mentioning the burns to the cleric, but figures the centaur has his hands full trying to figure out which way the bolt goes in the crossbow he is loading.
He continues to watch the hole, attempting to will a gnoll to stick it's head out.
readied attack hits AC 25 for 17 damage

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday October 18th, 2014 9:20:53 PM

Tinker has made his suggestion and isn't one to be pushy. The decision and next steps are with Nikolai.

William the Courageous (Ken) AC 18 hp 23/23 
Sunday October 19th, 2014 2:12:15 PM

William waits to see what Nikolai decides


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Sunday October 19th, 2014 5:58:26 PM

Linden winces as Tinker is caught in a trap, but relaxes when he feels the SacBond resist and nothing more.

He does notice that Bruagh's wound is minor but decides that if it truly bothered him or hindered his work that as an experienced Fist, he would know to mention it to the group healer. Besides, it would be irresponsible to use a spell this early. They would need it for the return trip.
He puts away the crossbow.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Monday October 20th, 2014 10:10:12 AM

Nikolai does not let out any sign that he is glad they are all in agreement to refrain from going down the hole and to start wrapping up this mission. There are a few loose ends that need tying up though.

"Ok, then let's tie up some loose ends and get out of here. I need Bruagh and Linden to start gathering up dry wood to dump down that hole. I want to fill that hole with with dry wood then light it. That will keep the gnolls from following us for a while, I hope. They may have another exit, if they are smart, but, oh well.

I need Tinker and myself to dispatch the hyenas. I don't want them used against us on anyone else.

Pru and William, search the camp for valuables and equipment. We keep what we can use and dump whatever we can't into the wood pile down the hole.

Next, I'd prefer to use a Sleep spell on Ekido but if we must, Tinker can bonk his head. We place him far enough away from camp so he doesn't get burned. We do this out of sight of the others. Tinker can take some soot and smear it no Ekido.

Then we take the other two and let them watch us set their camp on fire. We start by setting the hole on fire, then Pru can waltz up and down the camp zapping whatever can burn.

They need to think a huge army tromped through here. Then we move out. We take the other two, bound and gagged to the teleport vines and use their blood to get back to the main warren. We'll look to see if we can see any smoke, mark that on our map, then move on to the next teleport area and repeat the process.

I'll not contact HQ until we get to the horses or if we get cut off.

That's the plan, let's do it,"
he tries to smile.

OOC: I don't know how many hyenas there are, but we plan to use Coup de Grace. We'll shoot 'em until they are all dead. My crossbow does 1d8.

Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) 
Monday October 20th, 2014 2:37:49 PM

Pru listens to Nikolai's instructions, then obediently begins searching the camp. She is not good at noticing things, but she tries to take a methodical approach.

[Pru takes 10 to search, and gets a 10 for Perception.]

William the Courageous (Ken) AC 18 hp 23/23  d20+6=11 ;
Monday October 20th, 2014 5:18:47 PM

William nods at Nikolai's wise orders, and joins Pru in helping search the area for anything of interest, valuables, etc. He also adds encouragingly, "Great plan re: Ekido and that'll leave the right impression. I also like how Pru gets to build up her fearful reputation with them, and the more scared they are of her, the better..."

Search = 11
(He'll cast Detect Magic if needed too to help them in their search)



AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday October 20th, 2014 7:50:39 PM

Tinker doesn't bother with hiding his tracks; in Nikolai's plan, the more tracks the better! He even tries to walk differently each time he goes to another area.

The killing of the hyenas Tinker doesn't like at all. "They are smart enough to know they are beaten. They will run and hide in the swamp and play no further part. ".

To prove his point , Tinker opens one of the pens and encourages the hyenas with yips and shouts to flee the area.



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Monday October 20th, 2014 8:13:18 PM

"Dolt! These hyenas are trained for war like we train war dogs! They are trained to kill everything that does not smell like a gnoll!" Nikolai exclaims but he's not near enough to prevent the pen from being opened.

Will the halfling be right? Nikolai prepares for the worst just in case and rushes to help Tinker survive another possible foible.

Move to back up poor dog food, er, Tinker.

DM Ken - Map So FarSouthern Fort 
Tuesday October 21st, 2014 12:43:19 AM

Nikolais orders are clear and precise, and presumably his Fist carries them out flawlessly. Ekidu is amenable, and doesn't even resist any spellcasting.

When the cage is open, the first Hyena growls menacingly but refuses to exit his cage. He urinates briefly, then bares his teeth but doesn't budge. Yips and shouts draw barks and growls from the animal.

Flaming items are tossed down the hole, but no real tell other than startled yelps of surprise hint at its effect. Looting the camp finds a large surplus of usable dried meats and waterskins, and much equipment of mundane nature. (Any armors Scale or lower can be found, as well as javelins, spears, axes, and heavy maces.)

With a bit of time, the travel to the last Blood Root, as Ekidu named the plant, is complete. It is here you now have the chance to use the other captured Gnolls if that is still the plan. Knowing how the process works, and your relative location, the only thing you don't know is if someone is waiting for you on the other side....

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+9=27 ;
Tuesday October 21st, 2014 1:52:02 PM

Linden does as ordered and soon is unloading the haversack of dry wood. "This thing is handy!" He says to no one particular.

Linden looks at the looted stuffs and is immediately suspicious of the meats. "Let me see that." (Heal check to see if it might bare signs of being humanoid flesh or poison. (Heal 27) if it does, he'll pitch into the burning pit without a second thought. If it's fine, none the wiser.

William the Courageous (Ken) AC 18 hp 23/23 
Tuesday October 21st, 2014 5:54:26 PM

Once they are at the blood plants, William endorses using the captives for payment for transport to their next destination. His goal is to make it home safely in order to report on their findings, so he urges everyone to be ready and keep on guard once they are teleported...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Tuesday October 21st, 2014 8:38:46 PM

OOC: the idea of tossing flammable items down the hole is to pack it with anything that burns, including demolishing the fencing around the presumable now dead hyenas and cause such a fire that might collapse the hole and fill the tunnel with smoke.

If it matters.

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday October 21st, 2014 9:16:50 PM

Tinker wasn't thinking that the hyenas were trained, and after seeing they weren't ready to run ( even with fire nearby down the hole), he shuts and locks the gate again. "We're a team, Nik, but I'm gonna say no to killing helpless things. Doesn't seem right somehow. "

Thankfully, it seems the team needed to move out, and soon a sooty, bloody, muddy dwarf arrives at the Blood Cypress with the Fist.

Tinker waits for the team to gather. He befits his Urgosh and opens a vien. "Time to be ready!"



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+2=18 ; d20+2=20 ; d20+2=17 ; d20+2=20 ; d20+2=12 ; d20+2=13 ; d20+2=5 ; d20+2=19 ; d2=1 ;
Tuesday October 21st, 2014 9:38:21 PM

Nikolai carefully closes the gate.

"OK Tinker. You proved your point and I proved mine, sort of. Let's try something else."

Nikolai starts making little yapping and cooing sounds and what-not and tries to calm the animal down.

Ranger Wild Empathy DC25 + creature's Cha mod. = 18 (i'd only succeed on a N20.)

Nikolai has no success in trying to befriend the animal but to be fair to Tinker, he tries to befriend each hyena.

OOC: I don't know how many there are, but here goes some. Just look at the header. None were N20's)

Having done his best to befriend any of the hyenas and failing, he executes them so they won't be used to track the Fist's scent down later.

We can't carry all this armor and weapons and since none are magical, thrown what you don't want yourself down that hole and hope that furnace will ruin it. Whatever boards from these pens we can pry loose and toss down there goes too. Canvas, clothes, anything that burns that we aren't taking with us."

Nikolai does hate eliminating the hyenas but the safety of the Fist comes first. He thanks everyone for their hard work and is glad Linden thought to check the quality of the dry meat.

"We certainly use these extra provisions, but we do need to make sure it is fit for consumption. Thanks for checking."

When the pile of flammable materials down the hole and ignited, they ignite the rest of the camp and tow the two prisoners away.

Going as stealthy as they can, they reach the first Blood Root.

"Everyone gather here and let's put this place behind us. As the Thumb, I'll take responsibility of cutting the gnoll."

Once everyone is in position, he tosses a coin, in front of the two gnolls, to decide which one is first.
It is 'heads' so he takes the one to his right. He leads the gnoll to the vine and makes a deep cut at the wrist. To keep his feelings from getting in the way, he pictures the gnoll fight at Hornfowl and how those gnolls cut their Fist up and hurt Pru pretty bad.

"Be ready. We don't know what's on the other side," he cautions.
Blood is spilled and holds the wrist there until they all are teleported away.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Tuesday October 21st, 2014 9:42:02 PM

OOC: Tinker's post and my crossed. No true amendment needed other than...

IC: "I understand, Tinker. I'll do the best I can to not need to kill any. But I have a responsibility for you, Pru, Linden, Bruagh, the whole Fist and the mission. I can't afford to have to fight these interesting and possibly cutezy, loving creatures, later."

OOC: See previous post for the rest of it.

Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) 
Tuesday October 21st, 2014 10:56:40 PM

Pru helps in destroying the camp, and of course in setting fire to things. She agrees that the provisions will come in handy, if they are still good.

DM Ken - Map So FarSouthern Fort 
Wednesday October 22nd, 2014 2:04:41 PM

With the camp destroyed, Nikolais Fist slaughters the dogs, grabs their gear, and moves out with their slaves.

The first of the two falls dead as they teleport through the southern blood root and.....

Find themselves standing in the same relatively peaceful grove they left from. With only a single prisoner, they still have a second jump to make, assuming they are going straight home. If they wish to confirm the presence of the other Blood Root, there is a bit of exploration still in store.

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Wednesday October 22nd, 2014 7:14:37 PM

Tinker nods, understanding without agreeing, and further understands to keep in fighting trim until getting out of danger. Tinker's manacles will keep the gnoll well-heeled, so the dwarf looks expectantly to Nikolai. "Report back now or find and map the other Blood Cypresses?"

William the Courageous (Ken) AC 18 hp 23/23 
Wednesday October 22nd, 2014 9:09:08 PM

William suggests, "Let's still report back, as finding the other blood cypresses wasn't our primary mission. We know a great deal about the gnolls and now we need to report that info back. I'd say we continue on back home..."

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+8=17 ;
Wednesday October 22nd, 2014 11:18:26 PM

Nikolai puts the dead gnoll out of his mind and focus on their next move.
He looks around for any smoke. If he sees any, he marks it on his map.

"It is very tempting to go check out that other Blood Root. I don't know. Good idea, Tinker, to report back now. I had thought we'd report back once we reached the horses. But that's a long ways away. At least we can know if we've gotten enough for the Mailed Fist to go on or need more. If Commander Constance wants us to check out the other Blood Root, we go.

However, first let's get out of sight and get some rest."


OOC: What time is it? Do we have enough time to reach our old campsite before dark?

IC:
a) If the Fist have enough time to reach their old campsite:

Nikolai leads the group back to their old campsite, sending Tinker ahead 60' as scout.

b) if the Fist does not have enough time to reach their old campsite before dark:

Nikolai and Tinker go looking for a decent place to camp not too far from the Blood Root. He wants to keep an eye on it for a while.
Survival +8 = 17

Once everyone is settled in their prisoner tied good and tight to a tree and gagged, Nikolai takes the Fist, what's left of it, and takes out the scroll.

"Everyone ready?"

Realizing he is not familiar with scrolls, he asks Pru and Linden to take a look at it and see how it works. Once the scroll is activated and contact with Commander Constance is made, he begins his report. Not knowing how long it will last, he just gives the highlights: what Blood Roots are and how they work; how many there are and how many warrens; how many estimated gnolls and their shamans; his best guess at their location.
"We've not had a chance to verify all locations, but we had to send Carver and Cameron back with some elves we liberated. Carver contracted some fungus and it was getting pretty bad and Cameron went to take care of Carver and get the elves to the Citadel in case Carver didn't make it.

Do we continue checking out the validity of our information or do you have enough to go on?"



AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday October 23rd, 2014 2:20:08 AM

"I think there is enough, but I didn't do well I info gather class in school."

OOC. Sorry I missed Wednesday folks!!!

Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) 
Thursday October 23rd, 2014 10:24:02 AM

Pru really doesn't want to be the one responsible for activating the scroll. Suppose something goes wrong? As much as she can, she tries to get William or Linden to do it instead. Surely they'll do a better job than she would.

DM Ken - Map So FarSouthern Fort 
Thursday October 23rd, 2014 2:17:47 PM

(Waiting on someone to take the UMD check. Sending is a 4th level clerc/5th level wiz spell.)

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=17 ; d20+9=18 ; d20+6=7 ;
Thursday October 23rd, 2014 8:08:51 PM

Tinker scouts ahead until the group gets back to their old campsite.

At the site , he will let Prudence, William, and Linden take care of the scroll. The dwarf has a bit of knowledge and knack for magical things learned from his foster parents, but it is so... Inconsistent.

Still. If all else fails, Tinker will try his own hand... And fails miserably. (Nat 1)

Perception 17. 18

UMD natural 1!

Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) 
Thursday October 23rd, 2014 8:31:59 PM

[OOC: For the casters, it is not a UMD check, it is a caster level check. For Linden, it is a 4th-level spell, requiring a 7th-level caster. The DC to activate the scroll is 5 + caster level, or in Linden's case, 12. For William and Prudence, it is a 5th-level spell. For William, that requires a 9th-level caster, making William's DC 14. But Pru is a sorcerer, and sorcerers get spells more slowly. A sorcerer can't cast a 5th-level spell until 10th level, so Pru's DC is 15. I'm happy to try, but Pru has literally the toughest caster-level check of the three, and there is a potential for things to go horribly wrong on a failed check. I don't think it's a good idea for Pru to try it unless Linden and William both fail.]

William the Courageous (Ken) AC 18 hp 23/23  d20+4=20 ;
Thursday October 23rd, 2014 9:08:52 PM

William offers to try using the spell and carefully reads it... Umd - 20, success!

He activates it and sends the appropriate message to hq...

DM Ken - Map So FarSouthern Fort 
Thursday October 23rd, 2014 10:03:25 PM


Tinker tries the sending spell first, and much to his dissatisfaction nothing happens. William takes control, and has little trouble activating the spell.

The message is sent, and for a tense moment there is no reply. Finally, the reply comes.

"Verify locations of all five warrens. Casualties understood. Reinforcements deployed. Captive lieutenant preferred but not mandatory. Hang in there. Constance."



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+11=26
Thursday October 23rd, 2014 10:04:30 PM

OOC: did they notice any smoke from the burning warren?

IC: Nikolai wipes sweat off his brow and sighs with relief. The message got through.

But their job is not done.

"Well, it is a relief to get that information out but we still need to confirm the other locations. I suggest we rest here and continue again tomorrow.

Let's see... Linden, did those gnoll provisions pass your taste test?"


With two gone, the watch for the night will be tricky. He wants to make sure the mages can get their spells back so the does extra Watch duty, taking the first two watches and assigns Tinker and Linden to cover the rest of the night.

Perc +11 = 26

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+9=17 ;
Friday October 24th, 2014 12:53:04 PM

OOC. Linden tested the meat from the looted gnolls. Was it humanoid or poison? My check was 27?

Linden takes the scroll if no one else does. (Spell craft 17).

DM Ken - Map So FarSouthern Fort 
Friday October 24th, 2014 3:23:32 PM

The old campsite was within range of travel, but only just. Nikolai could see the faintest wisps of smoke from the tallest of trees. The odds of casually noticing the smoke without knowing where to look or having been very high up are small.

The meat is not human that Linden can tell, nor was it poisoned. It is fatty meat, likely dried alligator, snake, or some other swamp denizen.

Prudence Gundle [AC 18; HP 35/39] [Mage Armor] (Kathy) 
Friday October 24th, 2014 4:21:58 PM

Pru is a little disappointed to hear that there will be more slogging through the swamp, but after all, this is what she signed up for. She helps make camp and stands her watch, doing her best to stay alert.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday October 25th, 2014 3:01:15 AM

"At least we'll have rations. The meat should be safe, provided it was prepared correctly."

He also helps with camp and takes his watch, preferring an early one.

William the Courageous (Ken) AC 18 hp 23/23 
Saturday October 25th, 2014 9:32:57 AM

WIlliam helps the others prepare the camp and is thankful that he's got time to memorize his spells and prepare for tomorrow... He too is relieved that the message made it through and now the goal is to find some other gnoll bases...

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=14 ;
Saturday October 25th, 2014 8:47:03 PM

Tinker helps the team through setting up camp and taking his turn after Nikolai at watch. The dwarf thinks through the night about what the Captain said, that there were reinforcements on the way.

In the morning he breaches the subject to the Fist. "Reinforcements, right? If we are doing more scouting where and how will they meet us? We should go to the Blood Cypress that we found near Hornfowl and meet them before we go looking for the other warrens. "

"And then maybe check out the west road for another warren. "

Perception at watch 14

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple) 
Monday October 27th, 2014 12:31:38 AM

Nikolai ponders the issue of the promised reinforcements while they set up for another outdoors camp with no fire. "Well, Tinker, that would seem the logical thing to do. I don't know what was meant by reinforcements. Surely she didn't mean she would send a couple new recruits way out into nowhere to find us? How would they even find the first grove with the Blood Root? I know Cameron and Carver can make a map for them, but that's still a long shot."

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday October 27th, 2014 7:34:41 AM

Linden isn't sure what was meant by reinforcements either. He thinks about spells for tomorrow.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 37/38 CMD 20/22(Grapple)  d20+8=10 ; d20+11=16 ;
Monday October 27th, 2014 11:33:00 AM

NIkolai takes the night to think about what to do next: go to the horses and wait for reinforcements, or continue their investigations.

'Verify locations of all five warrens. Casualties understood. Reinforcements deployed. Captive lieutenant preferred but not mandatory. Hang in there. Constance.'

He plays this over and over again and by morning makes up his mind.

"I've come to the conclusion that we need to continue our scouting before looking for any reinforcements. We are here, now, and it would take anywhere from two days to a week to get to this spot. That's a lot of lost time. Enough time for the gnolls to prepare. It may even be too late now, but we must make hast to verify these other warrens. We leave as soon as camp is picked up.

Ekido said 'The other warrens are west, east, and east then south.'

We've been to the south and this one here is the middle. We head west today. That way, when we head east, we'll be closer to our Blood Root out of here.

Any questions?

Tinker, you lead the front as Head Scout again, we'll follow some 50' feet behind."


Nikolai helps clean up camp to keep it looking like it has been used recently (Survival +8 = 10!) and then, with the prisoner bound except for his feet, leads the troops out, behind Tinker.

Perc +11 = 16

DM Ken - Map So FarSouthern Fort  d20+1=18 ;
Monday October 27th, 2014 5:28:29 PM


The question of reinforcements is a good one? It's known that the Fist has several powerful mages in its service. It's also notoriously frivolous.

Concentrating on the known enemy, he prods the prisoner to the west of the main camp. As you come nearest to the Gnoll camp, the prisoner tries to slip his bonds and break into a run, but the skill used in tying the rope was too high.

Survival DC 11: Highlight to display spoiler: {Finding the trail that leads out from the west of the camp is fairly straightforward. Like all the other trails, it is clearly marked by little idols along the way. As with the previous Bloodroots, this one is found off a slightly divergent path from the main trail, after only what would seem to be a couple of miles travel.}

Linden: Fort Save DC 12

Stealth checks please, unless stealth is not a concern.

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=23 ; d20+9=15 ; d20+4=13
Monday October 27th, 2014 7:35:22 PM

Tinker puts two fingers to his forehead in a sketchy salute and moves out to take the lead. He keeps his hands free to avoid snags and grab vegetation as needed to get the Fist on the west trail. Nikolai's reasoning is sound and the dwarf has never been one for talking when there was something to do.

He casts a minor magics about himself to gain the Survival aspect of a centaur and moves out. (Toro's Taur Try; Centaur; +2 survival)

Stealth 23

Perception 15

Survival 13



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+9=27 ; d20+9=26 ; d20+11=12 ;
Monday October 27th, 2014 8:27:18 PM

Survival +9 (Tracking) = 27 (I'll pretend the spoiler is 'hidden')
Stealth +9 = 26
Perception +11 = 12

Familiar with the tracks and trail by now, Nikolai picks up the trail easily enough and finds the turnoff to the Blood Root vine just as easily. The gnoll prisoner must have deduced their plan and tried to escape, but expertly bound, he failed. Nikolai has a mind to have William say to the gnoll, "Well, now you know how it feels, eh? Justice served!" but he doesn't.

"I'm curious as to how far those surviving gnolls would go to warn the rest of the warrens. Without prisoners to sacrifice to the Blood Root, would they sacrifice themselves or just let things be," he ponders out loud.

"Are we ready to make the jump? Prepare yourselves and let's go."

When all are ready and gathered around the Blood Root, Nikolai repeats the process with the remaining gnoll prisoner he did with the first one.

OOC to all: Don't forget that with rest, you heal some, so adjust your hps if you have any damage.

William the Courageous (Ken) AC 18 hp 23/23 
Monday October 27th, 2014 9:07:36 PM

William follows the rest, staying in the middle near Pru, xbow and spells ready... He watches dispassionately while they dispatch the final gnoll, ready to go thru the portal..

Prudence Gundle (Kathy) 
Monday October 27th, 2014 10:56:21 PM

Pru slogs along next to William, trying not to think about how good a bath would be right now.

DM Ken - Map So FarSouthern Fort  d20=20 ; d12=3 ; d12=12 ;
Tuesday October 28th, 2014 4:38:24 PM

Nikolai ponders whether or not the Gnolls would bother teleporting themselves under their own power. Perhaps also begging the question, is he sure that each Warren doesn't have its own supply of slaves?

While Prudence unmerrily slogs, the panicked Gnoll struggles against his bonds some more. As Nikolai manages to activate the plant once more, the Gnoll manages to free his hands and yank the gag from his mouth.

He lets out a long, mournful howl that is cut short, strangled by the magic of the Bloodroot yanking away the last of his life.

His howl echoes through the swamp, and then you are whisked away from that place, and deposited in another.

This section of the swamp is dry for the most part, and seems to have a higher elevation. There are many more trees here, but many of the trunks are burned out and charred. Though there are still many cloying bogs and quagmires, plotting a course free of moisture is an easy affair.

Survival DC 15: Highlight to display spoiler: { Knowing that you traveled West, its a fair assumption you are nearly 4 whole days of travel in that direction, where the elevated hills far south of Cheerful stay meet the Cursed Swamps western border.}

As usual, there are the trail markers necessary to lead you towards the next warren. How do you proceed?


Prudence Gundle (Kathy) 
Tuesday October 28th, 2014 5:02:07 PM

Pru winces as the gnolls' howl rings through the swamp.

"That probably wasn't good," she murmurs.

But it's too late to do anything about it now. Pru looks around when the teleport is complete, then falls into her usual spot beside William.

William the Courageous (Ken) AC 18 hp 23/23  d20+6=10 ;
Tuesday October 28th, 2014 7:50:03 PM

William raises his xbow, ready to finish off the gnoll if he manages to escape... Once its caught, the wizard lowers his weapon, happy that they didn't have to chase it further....

As they arrive in the new section, he looks at the markers, and examines them as before, seeing what's unique about them and showing them to Pru...

Perc = 10

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+9=14 ;
Tuesday October 28th, 2014 8:22:30 PM

(Fort save 14)

Loads his crossbow.



AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+9=14 ;
Tuesday October 28th, 2014 8:22:30 PM

(Fort save 14)

Loads his crossbow.



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=26 ; d20+9=20 ; d20+9=25 ;
Tuesday October 28th, 2014 9:34:16 PM

"Well, that's his last howl and good riddance. Nothing we can do about it but go on. We might just try a different way back. Take longer but..."

He also loads his crossbow. "Tinker, you know the drill. Let's find this warren. And by the way, we can't afford to be seen this time, eh?"

Tinker leads out, followed by Nikolai and the rest of the Fist.

Perc +11 = 26
Stealth +9 = 20
Tracking (if necessary) +9 = 25

DM Ken - Map So FarSouthern Fort  d20+1=14 ; d20+1=13 ;
Wednesday October 29th, 2014 2:42:11 PM


As you trek through the burned out swamp, following the trail of idols, Tinker and Nikolai both stop and identify a number of crude trip wire traps. Apparently, this particular warren is slightly more cautious than their fellows.

As the morning breaks into noon, you find something unusual. In the center of the burned out trees is a large dome of green, vibrant swamp trees. They form a neat ring that is probably a mile full circle, and at this distance obscure whatever lies within.

Between there and your current position 300 yards or so away in a small cluster of blackened stumps, Nikolai spots several elevated platforms with humanoid silhouttes upon them.

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=24 ; d20+9=10 ;
Wednesday October 29th, 2014 7:11:17 PM

Tinker keeps his eyes and ears out and stops the group at the blackened area. "Might be a god time to break out that invisible potion?"

Stealth 24

Perception 10 ( glad that natural 1s and natural 20s are not auto fail and success for skill checks)

William the Courageous (Ken) AC 18 hp 23/23 
Wednesday October 29th, 2014 8:44:50 PM

William continues following in the midst of the group, and when he hears of what's seen, tightens his grip on his ring, ready to cast a spell if needed...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday October 29th, 2014 9:39:25 PM

Nikolai points out the trip wire traps and cautions his fellows. Good thing they were well trained to stay alert at all times he smiles.

Arriving at the odd scene in front of them, Nikolai suddenly chuckles as he had an interesting thought. He motions all to gather out of sight of the platforms, he whispers, "Seem a bit odd to you? I'll bet there's a druid in that circle of green. These gnolls tried burning him, or her, or them, out and it didn't work. If we could get inside that circle of greenery, we just might find an ally we can help against those gnolls. I suggest we circle around to the other side and see if we can get in there unnoticed. What's your thoughts?"

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Wednesday October 29th, 2014 9:49:03 PM

OOC: Experiencing tech diff.

Linden follows Nik.

Spells and things:
Channel (1 used)
Low-Light Vision

THINGS

Prudence Gundle (Kathy) 
Wednesday October 29th, 2014 10:22:57 PM

Pru nods agreement with Nikolai. "I think it's definitely worth a try," she says. "After all, we're supposed to be scouting the area--if there's a druid here, that's surely worth knowing about."

William the Courageous (Ken) AC 18 hp 23/23 
Thursday October 30th, 2014 2:54:36 PM

Checking in

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=17 ; d20+9=10 ; d20+2=17 ;
Thursday October 30th, 2014 5:05:22 PM

Tinker's eyes light up. "Didn't think of that! I was wondering what enemy could be there when it may be an ally."

Tinker will take the lead going clockwise around the burned area to see if there may be a smaller dead spot to cross.

Stealth. 17

Perception 10

Survival. 17

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=15 ; d20+9=20 ; d20+9=26 ;
Thursday October 30th, 2014 9:52:29 PM

With all in agreement, Nikolai motions for Tinker to move on and lead the way around to the other side of the burned out area so that the watch towers end up on the far side of the clearing. He hopes there's not another set of watchtowers, but that's why they are scouting.

Trying to stay hidden as much as possible...

Perc +11 = 15
Stealth +9 = 20
Tracking (look for gnoll tracks) +9 = 26

DM Ken - Map So FarSouthern Fort  d20=5 ; d20=15 ; d20=10 ; d20=8 ; d20=4 ;
Thursday October 30th, 2014 11:27:41 PM


Gnoll tracks cover the ground, heading both to and from the circle. Nikolais theory about the dome is sound, and as they inch closer to the dome, careful to keep as many trees between them and the watch-towers, they are sure the humanoids manning them are more Gnolls.

The defenders are lax, and none seem to notice the creeping mercenaries.

As you close distance with the dome, the plants here are thick and large. All seem overgrown, and vibrantly colored and healthy. Only a few hundred feet from the outer edge of the circle of trees, you are just finally able to see within.

A large community of tree-houses is set up here, the lowest of which would require a straight climb up the side of the thin cypress and other swamp fauna of at least 15 feet. All of the trunks have been stripped of branches.

It seems likely that more watch towers would dot the circumference of the grove. Looking hopefully for friendlies, your heart sinks as you make note of a few Gnolls sitting and talking in their own language on a laddered bridge in front of you.

All in all the camp seems larger than the previous two outlying bases, much of which seemed obscured under ground. It is impossible to compare with the main warren, of which you only saw a large open-mouthed cave.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+5=19 ; d20+3=10 ;
Friday October 31st, 2014 12:37:28 AM

What now? Thinks the cleric.

Linden moves along trying not to make too much noise. (Do you want a stealth check from the centaur?)

(Survival 19, Perception 10)

Prudence Gundle (Kathy) 
Friday October 31st, 2014 9:37:03 AM

Pru can't hide her disappointment.

"Well," she says, "I suppose there's no reason a gnoll couldn't be a druid."

William the Courageous (Ken) AC 18 hp 23/23  d20+10=30 ;
Friday October 31st, 2014 8:41:46 PM

William follows the others quietly, and at the sound of gnoll voices, tries to discern what they're saying or at least get the gist of their conversation... Ling = 30 (Natural 20)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=31 ; d20+9=26 ;
Friday October 31st, 2014 10:32:50 PM

Nikolai is not just disappointed, but fairly fearful as well. Fearful for his Fist!

He whispers, "Uhm... Expeditious Retreat? Anyone?" he tries to grin.

"Oops. This isn't quite the 'grove' I was expecting. Explains all the gnoll tracks. Time to get scarce. Quietly turn around and let's get to those trees."

He leads, or tries to lead, the Fist quietly back to the line of trees.

Perc +11 = 31 N20's today!
Stealth +9 = 26

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday November 1st, 2014 12:02:01 AM

"I'll take one!"

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=16 ; d20+9=11 ; d20+2=19 ;
Saturday November 1st, 2014 8:35:18 PM

Tinker agrees. Time to bug out. When the group gets fR enough away to be able to breathe easy, the dwarf speculates on what it means. "The other warren was a dwarf mine the gnolls took over. No reason to think this was an elf village. The gnolls just seem to be scavengers, using what they can steal or kill. "

"I don't want to use the Blood Cypress this time either. Didn't like the way the gnoll howled before we teleported. Probably a trap is waiting for us. "

Stealth 16

Perception 11

Survival 19

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Sunday November 2nd, 2014 12:10:26 AM

Linden regrets he has a soft heart at times.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday November 3rd, 2014 7:49:16 AM

OOC. Checking

DM Ken - Map So FarSouthern Fort 
Monday November 3rd, 2014 1:38:36 PM


Nikolais Fist decides that retreat is the best option. With the location marked on their map and recorded, as well as general notes about the camp itself, they stalk away from the malevolent grove and its inhabitants.

William strains to hear bits of the Gnoll conversation, and it seems to revolve around food and mating, both of which seem to be high up in Gnoll priority.

Tinker raises a good point as the Fist retreats.

"What about that howl when we left?"

Does the Fist use the Bloodroot to teleport back? Or do they slog the long trek back from whence they came?

William the Courageous (Ken) AC 18 hp 23/23 
Monday November 3rd, 2014 2:17:25 PM

Checking in

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=31 ; d20+9=22 ; d20+8=24 ;
Monday November 3rd, 2014 4:08:59 PM

"Considering that any force the Mailed Fist sends this way, if they do, won't use the Blood Root to get around, it would be a good idea to make the next trips the hard way and know what to expect on these trails, whether the gnoll howled or not. But I would suggest any force that comes here to bring herd of pigs or some cows. That way they've got meat to eat as well as a transportation sacrifice."

Thus plans are made to return to the center using the path instead of the Blood Root. Tinker takes the front scout again, followed by Nikolai and the rest. When it comes time to look for a campsite, it's another fire-less night, and hopefully a dry one.

Perc +11 = 31
Stealth +9 = 22
Survival (look for campsite) +8 = 24

Prudence Gundle (Kathy) 
Monday November 3rd, 2014 5:45:41 PM

Pru is relieved to hear that they won't be taking on the gnoll camp, and a little discouraged at the prospect of more slogging through the swamp.

"You'd think I'd get used to it," she murmurs, "but not so far."

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=18 ; d20+9=26 ; d20+2=18 ;
Monday November 3rd, 2014 6:13:36 PM

Tinker actually smiles, thinking about how miserable everyone will be together slogging through the swamp. "Let's get started ".

The dwarf takes the lead, setting the pace through the swamp and being on the lookout for dangers.

Stealthy 18

Perception 26

Survival 18


William the Courageous (Ken) AC 18 hp 23/23 
Monday November 3rd, 2014 9:36:32 PM

William is frustrated that no useful Intel was gained but agrees that the long path would be best in this case. He takes his usual spot in the middle near Pru and is watchful as usual.

William the Courageous (Ken) AC 18 hp 23/23 
Tuesday November 4th, 2014 6:38:12 PM

Checking in

DM Ken - Map So Far - Hunted  d100=95 ; d100=95 ; d100=88 ; d6=2 ; d6=1 ;
Tuesday November 4th, 2014 7:18:13 PM

Flint takes point and with Nikolais guidance, a suitable campsite is found. As the sun melts away overhead, the buzz of swamplife fills the evening.

Though you have traveled far from the completely burned away section of swamp, there are signs that the Druids flames have reached as far as even your camp site.

As everyone begins to wind down and settle in for the night, before the first watch is set, Tinker hears something strange. Nikolai hears it too. Yips, grunts, and barks soon set themselves apart from the evening sounds of the dense swamp. The occasional splash and whistle hint that the sounds are coming closer, and moving steadily in your direction.

You figure there is maybe 100 yards between your party and the source of the noise.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday November 4th, 2014 7:41:14 PM

OOC; i'd like to set up some kind of perimeter and see how we can hide the spellcasters, but need a map for that. :}

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Tuesday November 4th, 2014 8:28:50 PM

Tinker limbers up his crossbow and makes sure his Urgosh is ready. "There's that fallen tree we can put our backs against, but looks like you were right, shoulda killed the hyenas. Hope I take many of them out first!"

When Tinker is ready, he casts a minor magic, making him fleeter of foot.

Crossbow in hand

Near fallen tree in between Prudence and the sounds

Cast expeditious retreat


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Tuesday November 4th, 2014 10:27:14 PM

Linden casts Bless making sure the entire Fist is covered. Then he takes out his crossbow.

Prudence Gundle (Kathy) 
Tuesday November 4th, 2014 10:43:21 PM

Pru casts Mage Armor on herself.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Wednesday November 5th, 2014 12:27:30 AM

Good idea about that log. Tinker, take the top of the log and keep anything from coming from the other side. Linden and I can take this side of the log while Pru and William stay between us and the log. I don't want them flanked, they need to be able to cast spells freely."

Nikolai retrieves two items, holding one in each hand. In one he holds a Thunderstone and in the other a Tanglefoot bag.

Pru, if you have a spare Mage Armor, I could use it. If not, no problem."

William the Courageous (Ken) AC 18 hp 23/23 
Wednesday November 5th, 2014 9:27:58 AM

William goes to the spot where Nikolai directs and after kneeling to take cover behind a log, casts Mage Armor. To Pru, he says, "if they are bunched up, I can cast Web to keep several in place and can you fry them when they are stuck? "

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+5=25 ; d20+6=7 ;
Wednesday November 5th, 2014 8:04:10 PM

Tinker nods and scrambles up onto the log. With his crossbow, he'll shoot the first opponent within 40 feet, and then draw his Urgosh.

Climb 25

Ready shoot crossbow : natural 1. Like tinker should expect any other roll with that cursed crossbow!


DM Ken - Map So Far - Hunted 
Thursday November 6th, 2014 10:16:46 AM

(Go ahead and place yourselves on the map. I'll make my DM post a little later this evening to give everyone a chance to do so. Just copy and paste your icon on the left.)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday November 6th, 2014 3:04:00 PM

With Nik by the log.

Prudence Gundle (Kathy) 
Thursday November 6th, 2014 4:36:53 PM

[OOC: On the map, which direction are the sounds coming from?]

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Thursday November 6th, 2014 6:18:09 PM

Tinker can't place himself on the map by iPhone.

DM Ken - Map So Far - Hunted 
Thursday November 6th, 2014 6:40:04 PM

(East!)

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Thursday November 6th, 2014 9:15:52 PM

OOC. Same with iPod.

William the Courageous (Ken) AC 18 hp 23/23 
Thursday November 6th, 2014 9:16:32 PM

My iPad won't let me do it but keep me hidden behind the brush and log...

DM Ken - Map So Far - Hunted  d20=18 ; d3=3 ; d20=4 ; d20=12 ; d20=10 ; d20=15 ; d20=18 ; d20=16 ; d20=16 ; d20=15 ;
Thursday November 6th, 2014 9:19:17 PM

Rallying at the sound, several members take evasive or protective actions.

Mage Armor, Expeditious Retreat, and a readied Crossbow all become part of the battle plan.

As your enemies begin to appear, one by one through the mire of the swamp, its apparent they are spread out and following the lead of a pair of Hyenas, sniffing their way through the swamp.

At about 60ft away, one of the canines freeze and looks directly towards Linden. It throws its head back and howls, and several of the Gnolls look towards the barely hidden Centaur as well.

Creeping closer, the Gnolls encroach on your defenses. 50ft... 40ft...

Tinker pops and snaps off a crossbow bolt, which lands harmlessly somewhere behind the enemy patrol. With a shout, the enemies approach!



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+6=23 ; d8=4 ;
Thursday November 6th, 2014 11:36:47 PM

OOC: I re-positioned some of the icons to fit Nikolai's plans.

IC: Nikolai takes a shot at the hyena that approaches from the north-east.

Crossbow attack +6 = 23
damage = 4

Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Thursday November 6th, 2014 11:59:23 PM

Pru sidles over and casts Mage Armor on Nikolai.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+5=23 d10=6
Friday November 7th, 2014 1:11:33 AM

OOC: And Bless!! EVERYONE IS BLESSED. Linden was with Nikolai! No stealth check required, just seen. nice. As if Linden was completely ignored, until seen.

Takes a shot at nearest foe. (Hitting AC 23 for 6 damage.)

-1 bolt

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday November 7th, 2014 3:34:34 PM

Checking.

William the Courageous (Ken) AC 18 hp 23/23 
Friday November 7th, 2014 3:40:01 PM

Williams goal is to catch a bunch of the gnolls and hyenas in his web spell. He'll aim at the north group and try to get as many as possible.

Web - 20' radius so 40' diameter. Dc 17 vs reflex.

AC 23 T19 F20 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Friday November 7th, 2014 4:49:36 PM

Tinker curses his crossbow and drops it, drawing his Urgosh and standing on top of the log like a living wall. The others will defeat the gnoll patrol, it was up to Tinker to ensure they have enough time and space to do it.

Total defense. +6 AC

DM Ken - Map So Far - Hunted 
Friday November 7th, 2014 6:49:33 PM

(Late post tonight, I'm at an ACA Tax seminar until late this evening. My head is spinning.)

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Friday November 7th, 2014 7:51:22 PM

[Updating header, because if I put "Bless" in my header, I'll totally remember I have it and not forget to add the +1. Hahahaha, that was a joke.]

DM Ken - Map So Far - Hunted  d20+10=21 ; d8+7=13 ; d20+3=16 ; d6+2=4 ; d20+5=22 ; d20+5=16 ; d20+3=8 ; d20+3=10 ; d20=8 ; d20=11 ; d20=3 ;
Friday November 7th, 2014 10:50:44 PM

The Gnolls surge forward, though a few are wounded by incoming ranged attacks from Nikolais Fist. The lines are joined with the obvious advantage going to the defenders. Braugh nearly cleaves a Hyena in two as it closes into range of his readied attack.

The northern Hyena crashes into Nikolai, grabbing his leg with a toothy maw and dragging him to the ground!

( Hit AC 16 (as listed in header) for 4 damage and trips CMD 22.

A Flind swings a large, awkward bar at Tinker, but misses badly.

Braugh easily fends off his attackers.

None of the three northern Gnolls seem to have a hope of escaping the webbing at this moment.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting)  d20+9=24 ; d10=9 ;
Saturday November 8th, 2014 12:17:20 AM

This is what Bruagh had been waiting for since the fort. No more cat and mouse. No more sneaking around. Combat, pure and simple.
He steps toward the Flind going for their cleric and slams his axe through the flinds armor, into the squishy meat beneath, shattering the cratures chest and dropping it where it stands.
Masterwork Dwarven Waraxe hits AC 24 for 19 damage ( which should drop it)
He tries not to spook them, they could most likely outrun him. He needs them to be confident and swarm him so that he can make sure none escape. To that end he pauses over the Flind, making it look like his axe is caught in the gear the dogman wears.
" See to Nikolai! Get that mangy cur off him. I'll play with these poor excuses for fighters."

William the Courageous (Ken) AC 18 hp 23/23 
Saturday November 8th, 2014 8:34:07 AM

Now that some of their foe is trapped, William casts SM2, calling forth his usual friend Ernie the Earth elemental, wanting him to appear just north of the Hyena that's to William's north, so that Ernie will be flanking it...

He'll also remain crouched and hidden as best as he can from the enemies... He'll also try to stay in the middle of the party, avoiding the possibility of melee attack...

_______________
Spells Cast - Mage Armor, Web
SM 2 6/6 rounds

Ernie = AC 17, hp 13/13, Melee slam +6 (1d6+4), Earth mastery +1 att/dmg if it and its foe are touching ground, 20 speed + earth mastery

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Saturday November 8th, 2014 10:02:41 AM

OOC: DM Ken, I was unable to update my AC after Pru cast Mage Armor. My AC would have been 20 at time the hyena attacked. Let me know if this changes anything.

Thanks.

Shane P Michael Wittman 
Saturday November 8th, 2014 12:38:14 PM

Testing. Ya'll save a hyena man for me.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Saturday November 8th, 2014 12:48:23 PM

OOC. Hows this for quick stats on my character?

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+4=24 ; d20+4=11 ; d10=7 ;
Saturday November 8th, 2014 1:36:14 PM

Linden fires at a gnoll. (Hits AC 25, Not a crit, for 7 damage)

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy)  d20+7=25 ; d6+3=7 ;
Saturday November 8th, 2014 6:25:56 PM

Pru fires an Elemental Ray at the hyena who may or may not have hold of Nikolai.

[Hit Touch AC 25 for 7 damage. Pru has the Precise Shot feat.]

DM Ken - Map So Far - Hunted 
Saturday November 8th, 2014 8:19:51 PM

The Hyena would miss, and you wouldnt be tripped.)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple)  d20+6=14 ; d6+3=9 ;
Sunday November 9th, 2014 8:57:04 PM

OOC: Cool!

IC: Nikolai feels the magical force envelope him just in time as the hyena he shot snaps at him. Pru came through in the 'nik' of time!

Both hands full, he gives the hyena a solid kick.

Att +6 = 14, if hit, dmg = 9

AC 20 T16 F17 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d8+2=6 ;
Sunday November 9th, 2014 9:05:23 PM

Tinker moves to a defensive fight, but jabs at the gnoll holding a bar. " not coming over the log", he shouts in a report to Nikolai.

Fight defensively -4 attack, +3 AC(with acrobatics)

Urgosh d20+2=18 ; hit! Damage. 6

(Ooc: typed my postpone in the die roller from my iPhone. Tried to copy and paste to the post area and accidentally brought the d20 with me. Still getting used to new technology I suppose. )

William the Courageous (Ken) AC 18 hp 23/23 
Monday November 10th, 2014 3:54:46 PM

Checking in

AC 20 T16 F17 CMD 24 (28 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Monday November 10th, 2014 10:00:02 PM

Tinker feels he can handle the gnoll in front of him. That will keep the others able to do the real damage


Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Monday November 10th, 2014 10:26:40 PM

Monday post.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Monday November 10th, 2014 11:18:20 PM

"Try biting me again!" Nikolai taunts.

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Monday November 10th, 2014 11:52:40 PM

Linden uses a SacBond for Nikolai. (As Shield Other) (OOC. Not sure how many of what is still alive. Vagueness).


DM Ken - Map So Far - Hunted 
Tuesday November 11th, 2014 12:55:47 AM

(ooc: The map is fairly clear. The dead stuff has an X through it colored in red.)

DM Ken - Map So Far - Hunted  d20=11 ; d20=19 ; d20=18 ; d20+3=22 ; d20+3=22 ; d6+3=5 ; d20+3=7 ; d20+5=24 ; d20+5=22 ; (modded for flank) d20+7=17 ; d20+7=20 ; d6+4=5 ; d20+5=21 ; d6+3=7 ; d20+5=11 ;
Tuesday November 11th, 2014 1:11:34 AM

The Mailed Fist reacts with practiced discipline, casters in the middle and fighters engaging threats to the perimeter of their group.

While Prudence and Braugh do the heavy lifting, the rest of the Fist carries out their assignments and combat roles effectively, with no breach in their plans.

The gnolls press their numbers in, trying to swarm around Nikolais Fist. A Gnoll and a Flind escape from the web, leaving their packmate stranded. The Flind gives a shrill whistle (DC 20) and successfully pushes the Hyena to bear down on William.

Tinker vs. Flind/Hyena: Hit AC 20 for 5 damage, Hit AC 21 for damage.

The last Hyena flank maneuvers to the side of Nikolai, but misses against the agile monk.

Hyena vs. William - Bites hits AC 22 for 5 damage, Trip fails at CMD 7.

Pack vs Braugh - All miss - hit AC of 24 at highest.

Another Gnoll joins the Flind attacking Tinker, and together they press the dwarf.

Above the din of combat, there is a loud boom, pushing a concussive blast through the combatants. A bright red glow encompasses the battlefield for a brieft moment, until a rush of armored and armed silhouttes clog the portals vision.

Stepping through are several figures you recognize, and a few you don't. Tall, tan, and with his perfect hair dancing lightly in response to his movements, Color Sgt. Carren Taggart and his Fist quickly take the field!

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting)  d20+9=15 ;
Tuesday November 11th, 2014 6:48:19 AM

OOC
Braugh hit his flind for 19 last round. 9 on the dice plus 10 more in bonus damage. Is that a second flind in his face? Either way hiss round will be the same.
IC
Braugh sees his comrades being pressed and the opponents seem to be unable to harm him. He grins within his steelsheathe and swings at the gnoll on his right. he misses, but that does little to stop his next move. He steps in front of that gnoll, allowing it a swing , and moves up behind the gnoll pressing Tinker.
" Hammer and anvil, lad." He says to Tinker.
Attack on the gnoll hits AC 15 Miss


Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy)  d20+7=26 ; d6+3=8 ;
Tuesday November 11th, 2014 12:10:41 PM

Pru takes a step back and turns to target one of the gnolls to the south of her. She fires another Elemental Ray, which finds its mark.

[Hit Touch AC 26 for 8 damage.]

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK)  d20+8=28 ; d20+8=12 ; d8+2=5 ; 2d6=6 ;
Tuesday November 11th, 2014 6:20:48 PM

Tinker feels the hits, bleeding and bruised, but can't let up. Seeing an opportunity, he turns and arcs his Urgosh behind him, slashing hard into the gnoll between him and Braugh!

"Hammer and anvil for sure!" Tinker agrees with the dwarven veteran.

Attack 28 nat 20! 12 no confirm

Damage 11 (with sneak attacking flanked gnoll)

William the Courageous (Ken) AC 18 hp 18/23  d20+9=25 ; d6+7=9 ; d4+1=3 ;
Tuesday November 11th, 2014 6:45:13 PM

William curses as he's cut by the gnoll, but he's somewhat relieved when these new fist members show up...

His friendly Earth Elemental will arrive just to the NW of the hyena, bashing it with its claws and trying to save its summoner...

Attack - Hit AC 25 for 9 pts of damage on the hyena...

Option 1 - Hyena dead.... William will cast Mirror Image, trying to defend himself a bit better... (3 dups created, so 25% of hitting him). For his move action, he'll move to the West ONLY if the gnoll on that side is dead. If it's alive, then he'll crouch to keep in cover from ranged attacks...

Option 2 - Hyena alive, William will use total defense, trying to defend himself the best he can...(Total Defense, +4 to AC, then AC is 22)
____________
Spells Cast - Mage Armor, Web, Maybe Mirror Image
SM 2 5/6 rounds

Ernie (Augmented) = AC 17, hp 17/17, Melee slam +8 (1d6+6), Earth mastery +1 att/dmg if it and its foe are touching ground, 20 speed + earth mastery


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple)  d20+3=22 ; d6+3=8 ; d20+3=7 ;
Tuesday November 11th, 2014 9:18:34 PM

Nikolai barely glances at what could be a new threat but is relieved that it is actually help!

He turns and focuses again on the battle before him.

A) If the hyena to his right is still alive, kick at it again:
Flurry of Blows 1 d20+3 = 22, dmg = 8
Flurry of Blows 2 d20+3 = 7

B) if the hyena to his right is dead, kick at the gnoll to his left:
Flurry of Blows 1 d20+3 = 22, dmg = 8
Flurry of Blows 2 d20+3 = 7

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Tuesday November 11th, 2014 11:12:32 PM

Bolstered by the arrival of more Fist, Linden takes puts away his crossbow and draws his morningstar. He moves to join Tinker in combat.


Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+10=29 ;
Wednesday November 12th, 2014 12:59:16 AM

With a flash of red Michael is somewhere else. He has heard that everyone takes teleportation differently, but for Michael, he always feels as if he has just been born anew. That everything from before is but a vividly remembered dream, and that this, this is the true reality. The feeling pass though, and as the red glare fades he sees through the trees and brush his brothers in arms being pressed by furred creatures he guesses are gnolls. As Sgt. Carren motions for his men to move out, Michael is off like a shot. Moving parallel to the side of the battle, looking for a position to flank and draw some of the heat off the defenders. Moving at a quick jog, he takes a bottle of Alchemists fire from the pocket of his magical pants as he moves. Darting to cover where a tree and a bush grow close, he watches as the larger of the three Gnolls in his area crumbles beneath a ray of light from the center of the defenders. His primary target group disrupted, he waits for the other gnolls to close to a better position. Scanning the area for more threats as he does so. (perception d20+10=29)

DM Ken - Map So Far - Hunted  d20+4=24 ; (Williams concentration check)d20=1 ; (Gnoll fails to break web) d20+5=23 ; d20+5=10 ; d20+5=23 ; d20+5=7 ; d8=2 ; d8=3 ; d20+11=12 ; d20+9=19 ; d20+9=25 ; d8=8 ; d8=1 ; d20+3=23 ; d20+3=7 ; d6+3=4 ; d20+3=22 ; d6+3=4 ; d20+5=12 ; d20+5=10 ; d20+3=4 ; d20+3=15 ;
Wednesday November 12th, 2014 11:26:09 AM


Pru's red blast scorches a Gnoll, but when the smoke clears it is still on it's feet. Tinker's attack scores a Gnoll so deeply its legs buckle, but it too remains alive.

William is damaged while casting, and concentrates to keep his spell. (DC 10+5+2) He does, and his elemental smashes into the Gnoll. With the Hyena dead, finished off by Nikolai, he assumes a defensive posture.

Linden moves to join the combat, as does Carrens Fist. His men fan out and pepper the enemy with arrows, dropping the southern un-engaged enemy. All except one, who is new to Carrens Fist, who seems to be maneuvering for something.

The northern Flind, who seems to have command, shouts to his patrol.

William Only: Highlight to display spoiler: {"Kill the fire witch and the summoner! Then retreat!"}

Nikolai vs. Gnoll: Nat 20, no confirm. 4 Damage.

William vs. Gnoll/Flind/Flind: Gnoll hits AC22 for 4, Flinds Miss

Pru vs. Gnoll/Gnoll: Gnolls Miss.



Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting)  d20+1=12 ; d20+1=20 ; d20+9=13 ; d20+9=28 ;
Wednesday November 12th, 2014 12:43:59 PM

Linguistics 12
Sense Motive 20
Bruagh doesn't understand what the Flind said, but that was a battle command if ever he heard one, and the gnolls tighten into the heart of the Fist. They are after someone in particular. Things might get desperate soon for the ones the gnolls can hit. All Bruagh can do about that is thin their numbers. Bruagh has Seen Prudence ignite whole groups of opponents before, so he goes for those NOT in the group in the middle ( The one to his southwest, next to Pru)
Attack hits AC 13 Miss
Ahain he nisses fueling his anger at these dogmen.
Then he sees the halfling creeping through the trees, part of this Carren fellows Fist he guesses. He raps his axe on his shield, trying to keep the gnoll focused on him, giving the halfling a clean shot at the gnolls exposed back.
Taunt? Intimidate? 28 if it helps


Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy)  4d4=10 ;
Wednesday November 12th, 2014 2:46:59 PM

Pru steps back--to avoid singeing Tinker's eyebrows off--and casts a Burning Hands to catch the two gnolls to the east of her.

[10 damage; Reflex save DC 15 for half.]

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK)  d20+8=13 ; d20+8=24 ; d8+2=10 ; 2d6=12 ;
Wednesday November 12th, 2014 7:55:53 PM

Ooc: great entrance! Welcome To Agents of the Fist!

Tinker skips back to make sure Prudence's flame misses, but is concentrating so much on the gnoll and flinds that the only thing that may avoid getting singed is the sorcerer's good sense!

His Urgosh in a blur, Tinker steps to flank the most wounded flind and sinks the axe head into furry flesh!

Reflex save. 13 if needed miss!

Flanking attack. 24. Damage 22!

William the Courageous (Ken) AC 18 hp 18/23  d20+9=15 ; d6+7=10 ;
Wednesday November 12th, 2014 9:49:12 PM

William hears the gnolls command and translates it to his friends, "they are targeting Pru and me and then they're planning on running after that!"

His summoned helper will attack the nearest gnoll if it is still alive or Move past its allies and stand to the south of William and attack the nearest gnoll there...

Att - Hit AC 15 for 10 pts

William, still protected by his mirror images , Withdraws as a full round action and moves to the southwest behind his tauran friend... Avoids AoO because of withdraw action out of threatened square...

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 39/41 Linden, the Returned (Jay B)  d20+4=5 ;
Wednesday November 12th, 2014 9:58:24 PM

OOC. Nik takes 2. Lindy takes 2. Due to SacBond.

The centaur pacifist tries to clobber a gnoll near Tink. Fails.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 36/38 CMD 20/22(Grapple)  d20+5=17 ; d6+3=8 ; d20+5=18 ; d6+3=8 ;
Wednesday November 12th, 2014 10:00:10 PM

OOC: I just read up on the Sacrificial Bond (shield Other) spell and realized that it gives me a +1 deflection bonus to AC and a +1 resistance on saves on top of splitting the hp damage. Now he tells me!
Adjusting AC and taking 2hp damage, the other 2 go to Linden.

IC: Nikolai's kick to the hyena's jaw snaps hits mouth shut and gives it a deadly concussion. Wasting no time, he slips into the spot the hyena occupied and attacks the gnoll between he and William.

FoB 1 d20+3 +2(flanking) = 17, if hit dmg = 8
FoB 2 d20+3 +2(flanking) = 18, if hit dmg = 8

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+8=14 ;
Wednesday November 12th, 2014 11:04:08 PM

From the cover of the tree Michael watches as the Gnolls he was about to target fall. He grins. "These guys are good" he thinks. His eyes catch the heavily armored dwarfs subtle signal. He takes a move action to get a bit closer and then he tosses the Alchemists fire at the feet of the gnoll facing the dwarf. (Grid junction between dead flind and gnoll facing Braugh) Attack AC14 for 1 pt damage save DC 15 and lose full round to put it out or take1d6. Maybe the fire will distract the gnoll long enough for the dwarf to put an axe through its skull, or failing that, maybe Michael can shove a couple of feet of rapier through a kidney.

William the Courageous (Ken) AC 18 hp 18/23 
Thursday November 13th, 2014 1:14:58 PM

Checking in. May not be able to post tonight due to teaching at seminary

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 39/41 Linden, the Returned (Jay B) 
Thursday November 13th, 2014 4:20:30 PM

OOC: Sorry Jon!

Linden is ready to hit the gnoll again. But his heart isn't in it.

DM Ken - Map So Far - Hunted  d20=5 ; d20=16 ; d20=3 ; d20+5=8 ; d20+5=6 ; d20+7=15 ; d20+11=28 ; d20+11=12 ; d20+11=29 ; d8=2 ; d8=3 ; d20+4=12 ; d20+4=17 ; d6=1 ; d20+5=20 ; d6+4=7 ; d20+5=18 ; d6+4=7 ; d20+3=16 ; d4=3 ; d20=4 ;
Thursday November 13th, 2014 4:20:43 PM


One of the Gnolls uses the other to hide from the brunt of Pru's fire. Nikolai has little trouble incapacitating the Gnoll between William and himself, and a barrage of arrows and a stray alchemists fire pelt the Gnolls, killing an ugly sort with large black spots over his eyes.

The Gnolls continue their plan, bolstered by the Flind in the middle of their line.

2 Flinds/1 Gnoll vs. William: The Flinds slam their Flind bars into the mage, hitting AC 20 and 18 for 7 and 7 damage.

1 Gnoll vs Prudence: The northern Gnoll tries to maneuver past Linden and away from the Earth Elemental to get at Pru, but is bludgeoned down by the elemental as he turns.

There is one Gnoll still stuck in the web spell!



AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK)  d20+8=13 ;
Thursday November 13th, 2014 4:56:57 PM

Tinker strikes again, too quickly! His Urgosh cannot penetrate the matted hair and armor of the Flind.

"Keep weaving William! Pru! They won't keep this up for long!"

William the Courageous (Ken) AC 18 hp 18/23 
Thursday November 13th, 2014 5:05:18 PM

Ummmmm .... DM did you notice that william withdrew? He should be out of range of melee attacks
..

(He didnt move on the map .. =(

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy)  d20+7=11 ; d6+3=5 ;
Thursday November 13th, 2014 6:36:20 PM

As has become typical, Pru's corner of the battlefield is beginning to smell like burnt dog.

Also, she's having a hard time finding a gnoll-free zone to cast in. But she manages, taking a step back and targeting the gnoll next to Tinker with an Elemental Ray. It isn't particularly well-amied however.

[Hit Touch AC 11. Since it's Touch AC, I'll go ahead and roll damage, 5.]



Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting)  d20+9=25 ; d10=2 ;
Thursday November 13th, 2014 6:55:36 PM

Bruagh sees the halfling emerge from the trees and take out one gnoll, the only other gnoll near it is flanked by Linden, so the soldier should have no trouble taking it out. The dwarf shifts north and swings for the southernmost Flind, since they seem to be the ones leading this rabble, and the only ones actually hitting through the magical protections of the mages. His swing is solid this time and it makes a good connection with the Flind.
5 foot step, no AoO
War axe hits AC 25 for 12 damage.
He again taunts the enemy, trying to draw their attention to him rather than the mages.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+8=24 ; d4=3 ; 2d6=4 ;
Thursday November 13th, 2014 7:58:23 PM

Michaels alchemists fire and the arrows of his brothers hit the hapless gnoll in a beautiful synchronicity. William turns, draws his rapier and charges the gnoll to the North, positioning himself to flank the beast against the centaur. He mis judges the distance to the gnoll a bit, and the perfect thrust upward through the gnolls kidney up into the heart and lungs falls short, merely bisecting the kidney. He twirls the blade as he withdraws, widening the hole and making the wound gush blood. Attack roll: AC d20 +4 (bab) +2 (flank)+2 (charge)=24, damage 1d4 (rapier)3 +2d6 (sneak attack) 4= 7 + 2 points bleed damage beginning next round.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 36/38 CMD 20/22(Grapple)  d20+5=9 ; d20+5=11 ;
Thursday November 13th, 2014 10:05:24 PM

OOC: Welcome to Nikolai's Fist, Michael. :)

IC: Nikolai keeps trying to take the pressure off William and Tinker by targeting the flind between he and Tinker.

FoB 1 d20+3 +2(flanking) = 9
FoB 2 d20+3 +2(flanking) = 11

The Flind has some tough hide!


Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Thursday November 13th, 2014 11:37:11 PM

OOC: Thanks! Looks to be a good group here. Tight knit, effective, just what I was looking for. I..uh..didn't mean to put William in my post...I meant to say Wittman. Freudian slip there...I like playing wizards.

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 39/41 Linden, the Returned (Jay B)  d20+7=25 ; d8=8 ;
Friday November 14th, 2014 2:57:51 AM

Linden takes a swing at the passing gnoll. (AoO, flanking with Bruagh, hits AC 23 without flank, for 8damage!)

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Friday November 14th, 2014 11:47:35 AM

OOC: could the DM mark the Flind that spoke and hid behind the others to avoid Pru's fire? I think part of our orders were to capture a officer, and that one smells like one to me.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) 
Friday November 14th, 2014 12:35:36 PM

OOC
Good point.
See, the replacement soldier is more on top of our mission than us.
If that's the case, I think both Flind got hit this turn, Linden may need to stabilize the speaker, kinda quicklike.
8)
BTW, any work on Zach returning to resume control of Braugh?

William the Courageous (Ken) AC 18 hp 18/23  d20+9=15 d100=3 d100=18 d6+7=9 d20+1=3
Friday November 14th, 2014 1:14:48 PM

(Ooc2. 1. William didn't move because I posted from an ipad and it wouldn't move him. sorry for the confusion, but I usually do post from my iPad and cant move using it. I don't see coordinate markers on the map so it's hard for me to tell you which one he goes to.
2. Did you take my mirror images into account for the attacks? They have a 25% chance of hitting each image. I rolled 2 d100's and we'll assume that they both hit an image (first roll was 3 (vs 75-00 to hit me), 2nd was 18 (vs 66-00 to hit me)) so I lose 2 images and have 1 left.))


The earth elemental continues bashing at enemies, hitting the nearest gnoll or hyena (AC 15) for 9 dmg.

Meanwhile, William will throw an acid dart against the nearest gnoll but it misses.. (AC 3)

________________________
Spells Cast - Mage Armor, Web, Maybe Mirror Image
SM 2 3/6 rounds
Acid Darts fired - 1/7

Ernie (Augmented) = AC 17, hp 17/17, Melee slam +8 (1d6+6), Earth mastery +1 att/dmg if it and its foe are touching ground, 20 speed + earth mastery


DM Ken - Map So Far - Hunted  d20=8 ; d20+5=20 ; d20+5=16 ; d20+5=13 ; d20+5=11 ; d8=6 ; d20+11=13 ; d20+11=31 ; d20+11=19 ; d20+11=15 ; d8+9=15 ; d8+9=10 ; d8+9=17 ;
Friday November 14th, 2014 4:18:13 PM

The combat seems to be heavily favored the Mailed Fist, especially with the well-timed reinforcements. Prudence sends one Gnoll to the ground, whimpering as it burns to ash. Michael eviscerates another, leaving it twitching on the swamp floor. As the final Gnolls fall, with the sole exception being one whimpering specimen caught in a web spell, Sgt. Carren steps forward and draws his bow.

Three snaps of the string, and both Flinds fall dead.

(Not DM fiat! Flind 1 had 6 damage and took a crit for 25. The other flind had 12 damage at ate 17.)

-- Combat Over--

Carren stares at the Gnolls for a bit, seemingly drawing some great joy from their deaths. A disturbing smile sits on his lips for a moment, before he steps away from the carnage and seeks out Nikolai.

"Well met, Double Fist. I didn't expect a fight when the dress-wearing men at the Keep sent us through to find you and to relieve you in the field here once your mission is done. So whats the situation? Besides the smell, that is."

Carren eyes the burnt corpses and sighs. The rest of his men, fellows you have spent some time with, smile and start saying their hellos.

"I'd assume that's your doing Lance Corporal Grundle. Your legend among young bar maidens will grow yet again."

He looks around and whistles, his eyes resting on the webbed monster for a moment.

"Where are we exactly? The Mages weren't quite sure where we were going, only that you would be there when we arrived."

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Friday November 14th, 2014 6:48:44 PM

Pru brushes aside an errant lock of hair, leaving a sooty smudge on one cheek. "Sergeant Carren," she smiles. "We weren't expecting reinforcements so soon. Hello, Anklebiter," she adds to the halfling member of Carren's Fist.

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 39/41 Linden, the Returned (Jay B)  d20+10=11 ;
Friday November 14th, 2014 11:29:16 PM

Linden runs around and stabilizes or binds the wounded. (Miserable Heal check. 11) he'll use Orisons to stabilize the more critically wounded.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) 
Saturday November 15th, 2014 12:18:52 AM

Bruagh starts grabbing the dead gnolls, ones that the cleric can't save and dragging them into a line for searching and post mortem interrogation. Once they are gathered he begins turning out their pockets and kit, looking for clues, rank insignia, maps and anything else useful to the mission.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+10=22 ;
Saturday November 15th, 2014 12:54:39 AM

Michael cleans the blood of of his rapier with a scrap of fabric off the dead Gnoll at his feet. He looks up and flashes a broad smile at the comely sorcerer. "Good Evening, Lance Corporal, Hows the weather up there?" He then turns to Sgt Carren. "Sir, Permission to Police the bodies of the Gnolls for Intelligence, sir?"

If he gets permission he starts to gather up all the gnoll weapons, armor, and any other material that they carry and put it in small piles near the center of camp, each pile corresponding to each killed gnoll. While he get it all together he pays attention to things like unit insignia, rank marks, any thing out of the ordinary, Perception roll d20+10=22

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Saturday November 15th, 2014 1:03:08 AM

He sings a poem while her works.

If you've ever stole a pheasant-egg be'ind the keeper's back,
If you've ever snigged the washin' from the line,
If you've ever crammed a gander in your bloomin' 'aversack,
You will understand this little song o' mine.
But the service rules are 'ard, an' from such we are debarred,
For the same with Fist morals does not suit.
(Cornet: Toot! toot!)
W'y, they call a man a robber if 'e stuffs 'is marchin' clobber
With the --
(Chorus) Loo! loo! Lulu! lulu! Loo! loo! Loot! loot! loot!
Ow the loot!
Bloomin' loot!
That's the thing to make the boys git up an' shoot!
It's the same with dogs an' men,
If you'd make 'em come again
Clap 'em forward with a Loo! loo! Lulu! Loot!
(ff) Whoopee! Tear 'im, puppy! Loo! loo! Lulu! Loot! loot! loot!

If you've knocked a goblin edgeways when 'e's thrustin' for your life,
You must leave 'im very careful where 'e fell;
An' may thank your stars an' gaiters if you didn't feel 'is knife
That you ain't told off to bury 'im as well.
Then the sweatin' Tommies wonder as they spade the beggars under
Why lootin' should be entered as a crime;
So if my song you'll 'ear, I will learn you plain an' clear
'Ow to pay yourself for fightin' overtime.
(Chorus) With the loot, . . .

Now remember when you're 'acking round a gilded Burma god
That 'is eyes is very often precious stones;
An' if you treat a Gnol to a dose o' cleanin'-rod
'E's like to show you everything 'e owns.
When 'e won't prodooce no more, pour some water on the floor
Where you 'ear it answer 'ollow to the boot
(Cornet: Toot! toot!) --
When the ground begins to sink, shove your baynick down the chink,
An' you're sure to touch the --
(Chorus) Loo! loo! Lulu! Loot! loot! loot!
Ow the loot! . . .

When from 'ouse to 'ouse you're 'unting, you must always work in pairs --
It 'alves the gain, but safer you will find --
For a single man gets bottled on them twisty-wisty stairs,
An' a woman comes and clobs 'im from be'ind.
When you've turned 'em inside out, an' it seems beyond a doubt
As if there weren't enough to dust a flute
(Cornet: Toot! toot!) --
Before you sling your 'ook, at the 'ousetops take a look,
For it's underneath the tiles they 'ide the loot.
(Chorus) Ow the loot! . . .

You can mostly square a Sergint an' a Quartermaster too,
If you only take the proper way to go;
I could never keep my pickin's, but I've learned you all I knew --
An' don't you never say I told you so.
An' now I'll bid good-bye, for I'm gettin' rather dry,
An' I see another tunin' up to toot
(Cornet: Toot! toot!) --
So 'ere's good-luck to those that wears the Widow's clo'es,
An' the Devil send 'em all they want o' loot!
(Chorus) Yes, the loot,
Bloomin' loot!
In the tunic an' the mess-tin an' the boot!
It's the same with dogs an' men,
If you'd make 'em come again
(fff) Whoop 'em forward with a Loo! loo! Lulu! Loot! loot! loot!
Heeya! Sick 'im, puppy! Loo! loo! Lulu! Loot! loot! loot!



William the Courageous (Ken) AC 18 hp 18/23 
Saturday November 15th, 2014 8:01:08 AM

William greets the new fist with relief. as he was in no mood to become a gnoll pincushion... He says hello to those he doesn't know and sends his summoned friend back home, unneeded at this point. He suggests they start searching the gnoll bodies, especially the enemy leaders, and will do so...

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK) 
Saturday November 15th, 2014 4:48:39 PM

Tinker wipes his urgosh of blood and looks about. Sergeant Carren's Fist is taking the perimeter, the little halfling and Braugh is checking for loot and information, and Linden is doing his normal job of taking care of friend and enemy alike (his devotion to Flower strong in the young centaur). Looks like the only job left is to meet up with Sergeants Carren and Nikolai and give a Situation Report.

To the halfling's tune in the background, Tinker moves up and gives a deferential nod. "Hello Sergeant, here's the MET report. Nikolai's Thumb Mission was to find how the gnolls were getting around the Hornfowl area without any word from scouts or troops. We were to find their lairs, capabilities, and maybe capture an officer; no significant engagements. Enemy are five lairs of gnolls, flind leaders, and pens of hyenas. Some leaders are mages and prefer fire spells. Each lair looks to be taken over from other groups; a dwarf mine, an elf tree village and the like. Terrain is all through the swamps. They have found a tree we call a Blood Cypress that if you feed it blood, it will teleport a group to another Blood Cypress. That's how they are getting around. There are also potential allies in a group of Veggie-Pygmies who hate the gnolls. (Tinker pulls out the kewpie doll from his belt) This here makes the VPs friends; that and killing gnolls."

BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 39/41 Linden, the Returned (Jay B) 
Sunday November 16th, 2014 12:11:37 AM

Linden will spend a Channel to heal grouped wounded if needed.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Sunday November 16th, 2014 12:34:12 AM

If one of the Flinds looks like it might can be saved, Michael will call Lindens attention to it. Is anybody taking care of the webbed gnoll?

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 36/38 CMD 20/22(Grapple) 
Sunday November 16th, 2014 9:16:12 PM

The battle suddenly ends and Nikolai looks around. He wished he could have kept William and Pru better protected but there were just too many of them. Talk about timing! Sgt. Carron's Fist showed up just in time!

His Fist takes over the clean up and Tinker gives a good concise report. But one gnoll is left hanging, well, rather stuck, in webs.

"We need to knock that gnoll out before those webs expire, in case he's the only one we left alive."

Unless there is a Sleep spell handy, he instructs Linden, Bruagh, and himself to grapple the gnoll as soon as the web expires and Tinker to bind him good and tight.

During this time he thanks Carron and the others for their help. "Thanks for the timely arrival. Things were getting pretty dicey there for a moment. You guys tipped the scales. So what's the news? What's our orders?"

William the Courageous (Ken) AC 18 hp 18/23 
Monday November 17th, 2014 9:26:40 AM

Checking in

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK) 
Monday November 17th, 2014 6:21:50 PM

Tinker nods and slips out his manacles and lock , ready to snap them on the pinned gnoll.


BLESS, AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 39/41 Linden, the Returned (Jay B)  d20=15 ;
Monday November 17th, 2014 7:16:23 PM

Checking.

DM Ken - Map So Far - Hunted 
Monday November 17th, 2014 9:07:55 PM


Anklebiter mumbles a greeting to Prudence, then goes with Brandon to secure the webbed Gnoll. He can be overheard mumbling.

"Stupid Bliss... shouldn't have left..."

Sgt. Carren nods to Tinkers report, then answers Nikolai.

"Your orders are unchanged. Double Fist is to continue on as assigned per your last communique. You are to fill out your maps, gather as much intel as you can, then report home when complete. Weve been assigned here for a short time to watch over the different warrens in a more typical scouting role. The good captain has seen fit to make these swamps a permanent post based on your information, and scout-type fists will be rotating through here on regular tours for a couple weeks at a time."

He turns to Michael, watching the Halfing as he hums.

"Then there's that one. Captain Palance assigned him to me for training and eventual placement into your unit, now that you've lost both Cameron and Bliss. I don't know if you knew that or not in your 9 days you've been gone, but both are permanent losses Nikolai. Carver too. Cameron had some sort of strange religious epiphany out here, and has dedicated himself to Jancaissis. An eye of Gargul showed up around the same time and bought out both he and Carvers contracts."

He hands Nikolai a docket that seems to contain information on Michael.

"He didn't need my training. He has a background in shadow-work, and while probably not as gifted a scout as Cameron or stealthy as Bliss, he's a fair mix. For personality, it's a bit strange. Add 1 part Halfling and 1 part depressed poet. Good luck with him. We can camp with you tonight if you need, or we can part ways now."

The Fist was making camp when they heard their foes approaching, it will be dark soon...

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Monday November 17th, 2014 9:49:00 PM

OCC: A depressed poet would quote Sylvia Plath, or Emily Dickinson some such nonsense. Only true warriors understand the nuance and passion that is Rudyard Kipling.

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Monday November 17th, 2014 10:07:22 PM

Pru isn't much use tying up or interrogating prisoners, so she stands aside and lets the others work. On hearing Sergeant Carren talk about their new member, she turns and smiles at the halfling.

"I guess we're working together now," she says. "Prudence Gundle. It's good to meet you."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) 
Monday November 17th, 2014 11:04:13 PM

" William, can you explain to him that if he struggles when the webs go away, I will remove parts of him that we don't need to interrogate him, but leave him capable of answering questions"

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 36/38 CMD 20/22(Grapple) 
Monday November 17th, 2014 11:15:56 PM

OOC: I'm surprised Michael doesn't quote Walt Wittman:
"I am as bad as the worst, but, thank God, I can get even worse than that."

Just kidding, the real quote, from Walt Whitman:
"I am as bad as the worst, but, thank God, I am as good as the best."

:}

IC: Nikolai salutes Stg. Carren, he is a superior officer, and replies, "Thank you sir! The reinforcement is very welcome." and takes the docket. "I'll look this over tonight. Which, by the way, it would be best for your Fist stay with us tonight. Not only can we mount a better watch in case the gonlls come 'a knocking again, I need to go over the map with you and give you a detailed layout of the swamp as much as we have seen. We also need to fill you in on the vegepygmies up north, who we've befriended on account of our mutual enemy, the gnolls. We'll make a copy of the map tonight too, for your use. You'll also need to know how to use the Blood Root, just in case you have a fancy of instantaneous travel.

We were setting up camp when we had our visitors, so let us finish cleaning up this mess, discuss what to do with prisoners, eat something and get some rest. Tomorrow, we part ways.

So, how does Captain Palance expect us to get a prisoner back to her?"


Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Tuesday November 18th, 2014 9:24:22 AM

OCC: how about Chris Claremont,
'I'm the best there is at what I do, but what I do isn't very nice."[/b}

Michael Drops the last of the loot onto the last pile. He walks up to Prudence.
[b]"I'm Michael Wittman, I guess I'll be your new team mate. Nice to meet you"


He bows.

"Sorry for the song, I guess it's a stress response, the fighting just gets my blood up its so exciting...it makes me so happy I sometimes burst into song."

"I'm not a poet, I just know a lot of obscure literary references that have no relevance to anything in the world but the most general."
Also I'm not depressed, I'm twisted...there's a difference. He smiles

William the Courageous (Ken) AC 18 hp 18/23 
Tuesday November 18th, 2014 2:09:07 PM

William smiles at their new members, especially the literary warrior. He'd glad to have more martial types now too.

He'll gladly translate the messages to the gnoll, putting the right amount of threats in it to get it to comply..


DM Ken - Map So Far - Hunted 
Tuesday November 18th, 2014 7:06:29 PM


While the Flinds are all beyond help, Linden feels he could save another Gnoll and a Hyena, if he was so inclined. While stripping the bodies of armor, shield, and weapon, William doesn't find anything denoting rank to any of those defeated or alive. Other than the Flinds strange weapons (Exotic Weapon: 1d8 damage with the disarm special rule), there is nothing especially valuable.

Cameron nods at Nikolais suggestion, giving Turley and Anklebiter a few orders to handle their gear.

"Strangest thing, we had two more members lined up for you, but once they learned where you were.. one had an appendix burst and the other snatched an assignment to a far off swamp port infested with the Woldian League of Adventurers."

Getting his gear in order, he gets back around to Nikolais other question.

"You are heading home over-land. With these Blood-Cypress, you should get back to civilization pretty quickly. I've brought you another sending scroll, use it on your way home and some men with extra horses will meet you. Officer treatment for Agents, if I say so myself."

Carren leaves his men at Nikolais disposal, and the night passes without event. In the early morning, the last watchstander observes Carrens Fist waking quietly, making their packs, and heading out with the copied map.

Double Fist now gets to choose their next destination and what to do with the current prisoner.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK)  d20+9=24 ; d20+9=16 ;
Tuesday November 18th, 2014 8:04:47 PM

The brown haired and bearded dwarf meets Michael around the campfire and dinner. "Daemar Torvalsson, Lance Corporal. " he says by way of introduction. "Everyone in the Fist calls me Tinker. And twisted will fit you in just fine."

Helping about the camp, taking his turn at watch in the dark of night to maximize his darksight. In the morning, he waits for Nikolai's or and takes the lead, scouting for the Fist to thief next destination.

Perception 24

Stealth. 16

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  2d6=10 ;
Tuesday November 18th, 2014 8:05:42 PM

Linden doesn't push the healing foes. He knows that it bothers most of the Fist, so he simply sticks to stablizing them.
The pibald centaur cleric of Flower busily trots around the field.
Being busy with healing, Linden only nods to the new faces and moves on to the injured among Nikolais Fist, William, Bruagh, Tinker and himself (and anyone else within it). "Into the circle." Dragging William, Tinker and Bruagh by the arm and uses a channel to group heal. (All in the circle heal 10 hps)

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Tuesday November 18th, 2014 10:14:26 PM

Pru is glad to be heading back, and hopes that they acquitted themselves adequately on their assignment. True, they hadn't captured an officer. But Pru remembers how difficult it was to even make the quick trip with their few captives. She isn't sorry to have missed slogging through the swamp with a cunning gnoll officer in tow!

In the morning, she packs up her gear and makes ready to move with the rest of the Fist.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=15 ; d20+9=21 ; d20+9=19 ;
Tuesday November 18th, 2014 11:21:14 PM

Nikolai thanks Linden for the healing and then helps get camp organized. He tells Sgt. Carron that his Fist is welcome to any of the gear from the gnolls they want.

He spends a good hour going over the lay of the land, the Blood Root groves and how they work, the different gnoll warrens they've come across and so forth.

"To the north there's these vegepymies. Although they are allies, so to speak, be very cautious, because there is this fungus that they carry that can infect you and then who-knows-what will happen to you.

After Sgt Carron is all caught up and has a copy of the map, Nikolai introduces himself to their new Fist member.
"Michael Wittman, welcome to Nikolai's Fist. I'm Nikolai. I was chosen to be the Thumb of this Fist, like Sgt. Carron was chosen to be the Thumb of his fist. Thus, the Fist is named after the Thumb. Which means I give the orders. But I'm not a hard-nosed drill sergeant and we here all respect each other's different skill sets. Basically, all it means that when a decision needs to be made, I make it, and take the responsibility for it.
Good job in gathering up all that stuff. Pick out what you want, and what we don't want, we'll destroy. Now help with making camp and we'll talk later."


Nikolai is a half elf of average height and wears the Mailed Fist uniform as do the others, but wears no armor and his weapons are meager in comparison to the warriors in the Fist, hey are monk weapons. He wears an oddly colored monk belt.

Nikolai gives his fare-wells to Sgt Carron's Fist and then gets his Fist ready to move out.

"We still have that area to the east to explore. It is in the direction of our original Blood Root tree so once we finish that area, we can finally head home. So East it is. Tinker, do your scouting and we'll follow as usual."

Heading east -
Perception +11 = 15
Stealth +9 = 21
Survival (tracking) looking for fresh tracks +9 = 19

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+15=31 ; d20+10=26 ; d20+2=6 ;
Wednesday November 19th, 2014 12:29:31 AM

Michael engages the rest of the agents in any conversation they wish to have. He discusses lock and trap theory and design with Tinker, flirts with Pru in a friendly good natured way, and asks William about planar travel and summoningThese are his team mates now, and his life may one day depend upon his knowledge of them, and their knowledge of him. He volunteers for first watch, reasoning that they having slogged through the swamp all day may be tired and eager to hit the sack. In the morning he offers to split scouting duties with whoever is on point, and when not scouting ahead is paying attention to whats going on behind, covering the more obvious signs of our passage and looking out for tails and forage. Stealth d20+15=31, perception d20+10=26, survival d20+2=6.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting)  d20=5 ;
Wednesday November 19th, 2014 1:49:06 PM

Bruagh stows his gear and follows with the 'loud' group, leaving the scouting to the scouts.
Perception 5

William the Courageous (Ken) AC 18 hp 18/23 
Wednesday November 19th, 2014 1:58:45 PM

William helps prepare the campsite for the night and enjoys getting to know their new teammates. He of course likes discussing summoning and planar travel,as well as Michaels background and experience.

He asks if he can go first or last on watch so he can have enough time to memorize his spells


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Wednesday November 19th, 2014 6:43:57 PM

OOC: Ken, your PC has been healed. William is a-ok. Just a reminder. All the Fist are healed.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Wednesday November 19th, 2014 6:51:12 PM

OCC: can we get a list of the loot we got of the Flinds and Gnolls?

"you know, with the gnolls infiltrating to the south, a beach head if you will, in order to relieve population pressures in the North. it would seem prudent to conduct a raid to the north. This will force them to pull back their troops south and,...erm...heh..heh..also we can help to "relieve" some of that population pressure as well.

A well conducted raid, could also erode support for this "prophet"

Ohhh..ohh. we also need to get a cutting or some seeds from one of these blood cypress trees, If we could get one growing at each of our outposts, suitably secured and defended of course, just think of what a logistical and support force multiplier it would be.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK)  d20+9=16 ; d20+9=10 ;
Wednesday November 19th, 2014 7:25:46 PM

Tinker keeps many thoughts to himself, mostly about Carver, Cameron, and Bliss. He hopes his shield-brothers are healthy and well. He is glad C&Cs contracts were bought out and hopes Bliss is not in a dungeon somewhere or worse.

The dwarf listens to Michael and shakes his head. "Not in the job to raid the northern swamp. We're here under orders to gauge a future potential enemy. We'll fight the gnolls if someone pays us to fight the gnolls "

Tinker doesn't have a very good poker face. While he said the correct mercenary thing to say, his face says he wouldn't hesitate to jump in front of an innocent if the situation warrented.

Perception 16

Stealth 10 (and glad there is no auto failure for skill checks)

William the Courageous (Ken) AC 18 hp 23/23 
Wednesday November 19th, 2014 8:59:17 PM

OOC thanks jay as I missed that :)

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Wednesday November 19th, 2014 10:12:37 PM

"The trees require a substantial amount of blood in order to operate," Pru tells Michael. "They're less convenient than they seem at first."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 45/56 (David Feest posting) 
Wednesday November 19th, 2014 10:42:03 PM

" The butcher at the cook shed probably kills a cow or two a day to keep the Citadel and the other outposts fed. There would be plenty of blood to make the thing thrive and to move troops and such when needed. Problem is we don't have the knowledge of how to create them or maintain them or link them."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Wednesday November 19th, 2014 11:54:47 PM

Sure, Sure. it's above my pay grade to be planning Strategy, but I think a word in the right ear might not be too out of line. I mean whoever is paying us to walk around in this swamp looking for dog men, prolly has a vested interest in this area. If it costs too much to run them all out of here, it might be more cost effective to send us up north.

does the fist have Druids in it's employ? I'm not a mage or nuthin, but it can be figured out right?

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+15=30 ; d20+10=15 ; d20+2=8 ;
Wednesday November 19th, 2014 11:56:04 PM

stealth, perception and survival 30, 15 and 8

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday November 20th, 2014 12:07:48 AM

Nikolai has to smile a bit at their newby's enthusiasm, much like their own when they first started.

"Michael, your ideas are noble and perhaps worth mentioning to Captain Palance, if you wish. Actually, the only reason we are here is because these swamps are close enough to the town of Hornfowl. The town was experiencing gnoll attacks and they paid the Mailed Fist to help fight them off. The Mailed Fist felt it was a good idea to find out more about these gnolls as future clients might be wanting the same help.

Turns out, the northern swamps are much, much bigger and so far, no gnoll raids have come from there. That's not saying no one will go scouting, just that this southern swamp is the source of raids right now.

As far as the Fist is concerned, we don't care a hill of beans who's behind it nor that there are gnolls here, just as long as they stay put here.

A small group like ours tromping in the swamp is one thing. A whole army in a swamp is another altogether that the Mailed Fist will not chose to do unless it truly is an emergency or backed by a huge pile of gold. Charity doesn't make money and soldiers have to get paid or they leave. You learn that pretty quick."


DM Ken - Map So Far - Hunted  d100=20 ; d100=85 ; d100=30 ; d100=68 ;
Thursday November 20th, 2014 12:35:14 AM

(Sorry for the late post.)

Loot list -

2 Flindbars

10 sets of poor quality scale mail

10 large wooden shields

10 assorted hand weapons

10 javelins

2 hyena carcasses

---------------------------------

The first few days of travel posses no real trouble. No further patrols seem to be tracking you from either direction. It's likely the patrol you found was random in nature and you were unlucky for the Hyenas to have found your scent.

As evening begins to fall on the fourth night, which by the estimations of your scouts put you only a couple of hours away from the central warren when morning falls, your camp notices a strange sight. Through the dusk, coming from the direction of the main warren, are a thin procession of dimly glowing lights. From time to time the lights pause or circle, before bobbing on again through the darkness.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20=5 ;
Thursday November 20th, 2014 12:53:29 AM

Fixed my header.
Perception 5
Bruagh sees nothing but swamp, lights, what lights?
Bruagh is not so gentle as Nikolai. He doesn't mean to be rude, but he is blunt in his mannerisms. Some part of 'mercenary' is escaping the halfling's notice.
" We were sent here to recon the gnolls because they were a sizable force, much larger than previously reported, within a couple days march of HOME. Any army that didn't do that wouldn't be around long. While we had the scouts with us, we were recon only, unless someone got trigger happy and shot a sentry. When that happened we wiped them out in detail. Their leaders retreated so they darn sure know they aren't alone in the swamp. In a nutshell that is the situation up to now. We get cornered and can't hide, we drop them, because getting caught means slavery or the stew pot. I for one am not going out as some gnoll's lunch. The Knight Captain wants to know how much of a threat they are, and how to neutralize them if, and when someone hires us to do it. As far as she is concerned they can strip and burn this whole countryside so long as they don't threaten the Citadel. If no one is paying, they get a free ride. Someone coughs up some coin or they threaten the Citadel she will put an end to them the fastest way possible. We are here to find that fastest way. Probably won't even BE our Fist that does the exterminating."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+15=33 ; d20+15=21 ; d20+10=23 ;
Thursday November 20th, 2014 1:16:26 AM

OOC. Didnt mean to hit d20+15 twice. Rolls are stealth and perception.

Tryin to sneak closer to the lights to see whats going on, yet stay out of sight.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Thursday November 20th, 2014 9:00:02 AM

Oh and I'll take 2 of the javelins and flense the hide for the hyena that was beat to death and take it too.

William the Courageous (Ken) AC 18 hp 23/23  d20+6=7 ; d20+8=22 ;
Thursday November 20th, 2014 12:19:26 PM

William is converted about what the lights could mean and he tries to remember if he has heard about what they might be... Could it be a magical creature like a will o wisp or maybe a party of enemies...?

Either way, he'll cast Mage armor just in case...

Know nature? 22
Perc? 7

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Thursday November 20th, 2014 5:56:32 PM

"Looks like they're on the move," Pru says, watching the lights. "We'd better report in as soon as we can. I don't like the look of this."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Thursday November 20th, 2014 5:57:43 PM

you know, scratch that. Instead of going in on my own, I'll tell the rest of the crew about the lights and let them decide if they want to send me in or not.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 22/34 "Tinker" (SteveK)  d20+9=19 ; d20+9=14 ;
Thursday November 20th, 2014 7:36:35 PM

Ooc: is sergeant Carren and Braugh still with the group?

Tinker frowns in the gathering dusk, he can't figure out if the lights look like a search party looking for them or something else. Finally he makes a decision.

"Looks like a ceremony, good chance to see some leaders. Me and Michael can go check it out."

Tinker doesn't move until Nikolai gives the word.

Perception 19

Stealth 14

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=19 ; d20+5=7 ;
Thursday November 20th, 2014 9:46:24 PM

Once everyone has taken what they want from the gnoll gear (Nikolai takes a Flindbar himself), he has the remaining gear destroyed.

Perc +11 (do the lights flicker like torches, etc.) = 19
Knowledge (Nature) +5 = 7

Nikolai squints into the dimming light. "We can't presume anything. Could be some ritual or could be some swamp trick. If it were some ritual, though, you'd think there'd be some drums perhaps, or hooting 'n hollering, or some other such singing type thing.

However, we need to find a decent camp sight before it is too dark. If it is the gnolls, they'll still be there half an hour from now. If it isn't, then it'll just remain a mystery. Our security comes first.

On the other hand, If Tinker can find us again, he can keep an eye on them while we find a place to make camp."


So Nikolai instructs the Fist to look for a place to make camp, but gives Tinker permission to watch the lights and have a report for their journal just as long as he is sure he can find the Fist again.

DM Ken - Map So Far - Hunted  d20+11=29 ;
Thursday November 20th, 2014 10:08:06 PM


Michael, who is immediately proving useful, has no issues leading the group to a secure, dry, and defensible camping spot.

It is from this place that the lights were first observed. Nikolai watches the patterns and is quite sure that he is watching torchlight at play, though the lack of sound is curious. Who knows what sort of rituals occur among the denizens of the cursed swamp, or what sort of victims they leave behind?

As of now, Nikolai gives permission to Tinker, who also takes Michael along. However, since a secure camp is already a given, perhaps Nikolai wishes to modify his orders?

----------------------------

If you investigate, we need stealth and perception rolls from each member who is doing so.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Thursday November 20th, 2014 11:38:46 PM

Bruagh checks the edge on his axe and waits for Tinker to return with news, or start screaming and running back with angry gnolls in tow. Either way he keeps his gear packed, so that he can move out if it is called for.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday November 21st, 2014 12:46:09 AM

OOC. Tinker is entirely healed!!

Linden moves along with the group, watching the newcomer and gauging his skills.

William the Courageous (Ken) AC 18 hp 23/23 
Friday November 21st, 2014 9:06:26 AM

William waits patiently for the group to g o and investigate the strange torches... He's prepared to summon help if needed...

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  Tinker takes Nikolai's answer as a go and takes a little time in sticking a couple swamp plants to his hat and beard and smearing mud on his face and hands. Then the hopefully camouflaged dwarf slinks through the swamp slowly sneaking up on the lights.

Survival to camouflage 6

Stealth 15

Perception 15

d20+2=6 ; d20+9=15 ; d20+9=15 ;
Friday November 21st, 2014 6:50:49 PM

Posted up

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Friday November 21st, 2014 8:56:37 PM

Pru watches the stealthy group depart, offering prayers to Ffloy for a successful mission.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+15=23 ; d20+10=24 ; d20+5=12 ;
Friday November 21st, 2014 10:10:45 PM

Michaels travelling cloak is dark green, he pulls it around him and sticks some leaves into the weave to break it up against the night. He joins up with Tinker. He whispers.

"you want to advance, cover me as I advance then I'll cover you as you advance. Listen close, if I see something I'll croak like a frog or something. you do the same for me".

stealth=d20+15=23 perception=d20+10=24 survival d20+5=12

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+3=6 ;
Friday November 21st, 2014 11:56:24 PM

"I can cover you Wittman." The cleric takes out his crossbow and fumbles with a bolt. But he readies to use a SacBond instead.
(Perception 6, with lousy rolls like this you'd think he was still using pipe weed and wine!! Sheesh)

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Saturday November 22nd, 2014 12:03:35 AM

With a defensible campsite so easily found, he allows the excited newby, Michael, to join Tinker in the scouting trip to the strange lights.

"We can't all go. If indeed if is something we need to interfere with, those two can tell us."

So Tinker and Michael go snooping on the strange lights while the rest remain vigilant at the campsite.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday November 22nd, 2014 2:53:32 AM

"You got it, sir." The cleric stays with Nikolai. "Is there anything I can do?" A bit of the old quirky enthusiasm pokes through the cleric's recently stoic demeanor.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20-1=16 ;
Saturday November 22nd, 2014 8:03:09 AM

Tinker nods. Two scouts and leap-frogging will really help with the sneaking part. Tinker practices croaking like a frog with Michael so both of them know each other's sounds apart from a regular frog or toad in the swamp. Surprisingly, Tinker sounds pretty good! :-)

Bluff to sound like a frog - 16

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Saturday November 22nd, 2014 6:56:11 PM

" Arrg... I cannot remember what the called it in basic, advancing by columns? no...Leapfrogging? closer. it will allow us to support each other while we close on the adjective. Jeeze, my Drill Sargent would kick my butt for forgetting this."

ooc; can teamwork rules be used to give a bonus to stealth checks?

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+6=24 ;
Saturday November 22nd, 2014 6:58:05 PM

bluff to sound like a frog d20+6=24


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Saturday November 22nd, 2014 10:07:47 PM

Bruagh just shakes his head while he watches the two scouts figure out how to advance silently. 8)

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Saturday November 22nd, 2014 10:30:41 PM

you know, usually we quiet guys have to put up with you normal types walking around sounding like you are carrying bags of silverware over your shoulders...and shaking them! Alemi Forgive if on one of the rare times TWO people who understand the meaning of "stealth" get together and have to figure out how we can be even more stealthy!

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Sunday November 23rd, 2014 3:20:29 AM

" Domi's britches lad, they'll be gone by the time you guys get there" Bruagh grumbles.
Bruagh smiles on the inside. These guys didn't give him half the hazing he had expected when HE was the new guy. It takes a dwarf to get it right it seems.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Sunday November 23rd, 2014 7:57:07 PM

OOC: we discussed the use of Teamwork Feats early on. It would be the exception since Teamwork Feats are in the APG, which we don't use, except on certain PTB (Powers That Be) approval. For our campaign, Teamwork Feats would be very helpful and would make sense as we trained together in the Mailed Fist for several years. At yet we've got no work on the subject. And then there's when Players drop out or are added.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Monday November 24th, 2014 12:59:53 AM

OOC: Military training keys on the principle of consistency. I don't know what kind of bonus would be appropriate but, I think we should get something. I will, of course, submit to the will of the DM in this matter.

DM Ken - Map So Far - Hunted  d20=12 ;
Monday November 24th, 2014 2:06:59 PM

(Perception 29)

Tinker and Michael advance towards the procession of lights, which takes a little less time than they would have estimated. The torches lead on, staying somewhat on pace of your stealthed movement.

When you finally draw within 100 or so feet of them, you notice that the torches are not being carried, but rather seem to be floating. Even more queer, is what the lights are doing..

"... a frog.."

Straining to hear, its as if the lights repeat themselves for your benefit.

".. Ribbit like a frog.. like a frog.."

Sudden realization sets in. They knew you were there, and they even heard your whispered plans..

"RIBBIT RIBBIT! RUN FROG. RUN!"

The glowing orbs change colors, flickering from white to red to green. The sail smoothly through the swamp, ducking trees and obstacles and directly towards Tinker and Michael! Slowly at first, then suddenly in a rush, the three orbs come within a hairs breadth of Tinker and ..

Vanish.



AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=27 ;
Monday November 24th, 2014 5:29:48 PM

Tinker follows the lights, hears the lights and is rather startled when they charge and disappear.

He tries to think about any reason why they would do that, but Tinker was never one for boring study.

"Ummm, we better get back, quick".

Ignoring stealth, Tinker leads they way back to the Fist, trying to make sure to follow the path they took to get here. "Don't want any ghosts around", he growls to himself.

Perception. 27

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Monday November 24th, 2014 5:41:59 PM

Pru ties to settle down and tend to ordinary camp tasks, but she is tense and jittery--and will probably remain so until the scouts are safely back in camp.

William the Courageous (Ken) AC 18 hp 23/23 
Monday November 24th, 2014 5:50:36 PM

William remains back at the campsite, waiting to hear from the scouts...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday November 24th, 2014 6:32:07 PM

The burden of leadership means Nikolai must trust in his scouts. Not their abilities, but their wisdom. And he must continue doing the normal order of things at the same time. So he busies himself locating good watch spots, detailing the watch and latrine duty, and so forth.

From his point of view, if it is not gnolls, and if it is something that could cause the gnolls some grief, might as well leave it alone unless they are directly threatened. He'll know more what to do when the scouts return...

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+1=16 ; d20+8=9 ;
Monday November 24th, 2014 6:34:10 PM

Bruagh watches the lights, then sees them freeze and all move in one direction together, then disappear.
" That's probably not good. Look sharp, scouts coming in."
Bruagh readies his axe in case something is chasing them. If it is he will swing at it.
Perception 16
Readied attack misses, natural 1

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+10=23 ; d20+10=27 ; d20+10=30 ; d20+10=26 ; d20+10=25 ; d20+10=16 ; d20+10=14 ;
Monday November 24th, 2014 7:02:19 PM

Hair standing in end Michael beats feet back to camp. The weirdness and spooky fear starting the familiar buzz he loves so much within him. He has to stifle and laugh, from fear or fierce joy, maybe both, he never knows which. His eyes keep Tinkers back in veiw as he runs, but also checks his surroundings for signs of followers.

OOC: sorry bout the rolls, the screen would not refresh and I got impatient perception= d20+10=23

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+3=21 ;
Monday November 24th, 2014 7:20:29 PM

Perception 21

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday November 24th, 2014 8:32:59 PM

OOC: Sometimes there is a lag when you hit the die roller. If after a 30sec or a minute it still isn't back, submit anyway and it may be already there.

DM Ken - Map So Far - Hunted 
Tuesday November 25th, 2014 11:26:05 AM


The pair make it back to camp, harassed most of the way by fluttering lights of red, blue, white and green. There is no real pattern or reason, other than the slow fade of color in the otherwise dark night.

When at camp, the creatures, whatever they were, seem to have become silent. Back in the swamp, the two scouts could felt a palpable aura of malevolence coming from those glowing orbs. There is no mistake, they were not benign in nature.

Please list the first watch, who is up and who is sleeping.



AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=14 ;
Tuesday November 25th, 2014 4:04:53 PM

Tinker is going to have a hard time sleeping. He relates to the Fist what he felt, the malevolence and the worry that he couldn't fight lights or ghosts. The dwarf is glad to hear the halfling had a similar experience. As dumb as it feels to withdraw from little lights, the Mailed Fist instructors had plenty of stories of mercenaries who ignored their instincts and paid the price.

Tinker isn't looking to become one of them.

The dwarf plans on being mid watch once more to make use of his dark vision.

Perception. 14

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+2=3 ; d20+6=21 ;
Tuesday November 25th, 2014 6:53:40 PM

(untrained Know Nature 3, Know Religion 21)

"Those lights. Likely spirits curious about Tinker. Dwarf in a swamp.... must be odd to them." The centaur smirks, but draws and loads his cross bow all the same.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+4=14 ; d20+10=30 ; d20+4=22 ; d3=1 ; 2d6=10 ;
Tuesday November 25th, 2014 8:11:16 PM

Michael corroborates Tinkers story. Looks thoughtful for a moment. Walks over to Nicholas, motions for him to bend down, and whispers in his ear. Will o' Wisp, be ready .
he then says loudly with a quaver in his voice, to the rest of the crew. Gods!, when they started flashing the horrible, horrible red color I thought i was going to die of fright! . He picks up a stick (improvised weapon) and looks around, afraid. OOC: hoping to draw one of them out close to me where I can hit him with the improvised weapon feat, so my rolls are perform d20+4= 14, perception d20+10 if one appears to hit AC 22. If hit improvised club (d3=1+2d6=10)=11

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Tuesday November 25th, 2014 8:32:05 PM

If nothing happens I will take first watch. Too hyped up to sleep just now.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Tuesday November 25th, 2014 8:58:12 PM

" Dwarven ruins not that far from here, occupied by Gnolls right now. More like hungry spirits than curious from the sound of their tale. Since I wouldn't notice anything smaller than a giant walking into camp I'll watch with Tinker, since he can notice things better'n me. At least I can see in the dark."

Prudence Gundle [AC 18; HP 39/39] [Mage Armor, Bless] (Kathy) 
Tuesday November 25th, 2014 11:20:25 PM

On hearing the scouts' account, Pru casts a quick Detect Magic and scans the direction they came from, looking for magical auras.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+11=30 ;
Tuesday November 25th, 2014 11:58:20 PM

Nikolai nods at Michael as the passes on what he thinks the lights are.

"They certainly wanted a reaction out of you two and got one. I'll note this oddity down in our journal for the Captain to study. The thing to remember is not loose focus of our mission. Going off chasing strange lights that are not gnollish in nature would do just that."

Nikolai volunteers to keep watch with their new companion. He asks Linden to help keep watch with the two mages.

Perception +11 = 30

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  d20+3=20 ;
Wednesday November 26th, 2014 5:33:27 AM

"You got it boss." (Perception 20)

William the Courageous (Ken) AC 18 hp 23/23  d20+8=19 ; d20+6=21 ;
Wednesday November 26th, 2014 12:48:54 PM

William will take last watch so he has time to prep his spells...

He'll also try to remember what he knowns about these strange lights... Know nature - 19

Perc = 21



DM Ken - Map So Far - Hunted  d20=11 ; d20=19 ; d20=3 ; 2d8=7 ; 2d8=6 ; 2d8=10 ;
Wednesday November 26th, 2014 7:00:37 PM


Prudence, thinking to catch the aura of magic that tell-tales invisibility spells, casts detect magic and scans the camp. She is thorough, but detects nothing.

Others try to recall what they can about swamp denizens, monsters, and spirits. Perhaps however, the knowledge lies in a different discipline?

Knowledge Dungeoneering, DC 16

Highlight to display spoiler: {Will o the Wisp

These creatures are both curious and malevolent. Intelligent beings, they seem to feed on emotions of fear, suffering, and stress. Though they seem to be spirits they are not actually undead, but violent aberrations of magic. They possess many inherent abilities, inlcuding flight, natural invisibilty not tied to magic, and a shocking discharge. They have been known to stalk a target for several days, constantly feeding upon its emotions until delivering the unfortunate target to its doom.
}

Watches are assigned and a team of Nikolai, Michael, and Tinker get ready while their friends head to bed.

Keen eyes watch their surroundings, and the only sounds are the turning of Williams spell book and the loud sleeping breaths of their centaur companion. Nearly simultaneously, the shouts of those not on watch can be heard!

Prudence - 7 electric damage
William - 6 electric damage
Linden - 10 electric damage

Only the subtle gusting of wind and the slight movement of camp gear gives any clue to the attacks, until a swirling of colors briefly flashes red and green, hovering 20ft above the camp.



Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+1=8 ;
Wednesday November 26th, 2014 7:39:38 PM

"Huh, odd it didn't hurt me. Guess I'm lucky."
Perception 8

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+5=20 ;
Wednesday November 26th, 2014 9:58:48 PM

Knowledge Dungeoneering +5 = 20

The sudden discharge of electricity brings Nikolai to sound the alarm. The lights suddenly appear but are too high for him to attack. Now that they are up close and he's seen them attack, he remembers a story from his childhood told by some of his father's cavalry regiment. They thought they were chasing the enemy but never could quite catch up with them. When they realized they were lost, the lights came back to harass them as they tried to find their way back to the rest of the regiment.They almost lost their wits but fortune would have it that they came upon a scouting patrol and found their way back.

Nikolai remembers that they found out later that the lights were a strange aberration called Will o' the Wisps.

"You were right, Michael. These are those pesky Will o' the Wisp. My father's regiment friends once told me about them. I remember now that they said that these things feed on emotions such as fear, despair, anger, and so forth.

So, if you can help it, don't show any emotion and they might go away. Otherwise, how to kill them I'm not sure. I don't remember my father's friends mentioning ever fighting them.


Nikolai stands ready do dodge one if it comes close.

"A good bardic song might come in handy. A jovial, happy one maybe?"

Prudence Gundle [AC 14; HP 32/39] (Kathy) 
Wednesday November 26th, 2014 11:06:33 PM

Pru is jolted rudely awake. "Ow!" she yells. "Rye, stop it! Oh."

She peers up at the hovering globes. "Magic Missile will hurt most things," she remarks. "Should I try one?"

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+8=20 ; d6=6 ;
Thursday November 27th, 2014 12:01:37 AM

Michael loads a bullet into his staff sling and attempts to hit one of the lights. sling d20+8=20. if hit damage is 1d6=6

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  2d6=11 ;
Thursday November 27th, 2014 5:56:49 AM

Linden immediately pops off a channel energy to heal himself, Pru and William. (Heals 11 on Linden, Pru and Will)

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Thursday November 27th, 2014 9:08:19 AM

Shoot that thang!

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+2=18 ; d4=4 ;
Thursday November 27th, 2014 1:35:49 PM

Tinker growls low in his throat. The lights are back and they need a defense! The dwarf picks up a branch and flings it into the sky at the lights. "Go away, ya hear? We ain't a scared of ya!"

Privately, the dwarf is worried. How do they fight lights?

Spontaneous weapon. AC 18. Damage. 4. (Taking -4 to hit for the log and assuming it is like a club)

William the Courageous (Ken) AC 18 hp 23/23 
Thursday November 27th, 2014 4:07:50 PM

William is literally shocked out of sleep but his burns are healed by his companions spell... He ducks behind the nearest log to get cover...

He summons an air elemental to appear near these creatures, hoping that it's air mastery or whirlwind will help stop the wisps...

William the Courageous (Ken) AC 18 hp 23/23 
Thursday November 27th, 2014 4:18:25 PM

Ooc _ dm, when do you think we will have our xp from the past adventure?

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday November 27th, 2014 5:51:38 PM

Nikolai is not sure, but it would seem that showing anger and attacking them is about as bad as showing fear and running from them.

"This is an order that sounds strange to your ears, but by all means, don't attack them, nor hide from them, nor run or stand defiant. You must purge yourselves of all emotion towards them or anything else. Try to put your mind somewhere else and let Serenity Now take the place of your emotions."

With that said, Nikolai tries to do as he preaches and puts his mind in a serene place back home.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Thursday November 27th, 2014 9:13:16 PM

Bruagh follows orders. He rolls over and falls back asleep.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Friday November 28th, 2014 4:38:29 PM

Serenity? " easy for you, Nikolai, with a your meditation training, but the only ones who were attCked were the Fist asleep and not thinking about the lights. "

Still, Tinker tries to think about something else, pulling out his locks and practicing openi g and closing the set endlessly.


AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Saturday November 29th, 2014 12:15:23 AM

OOC. Hoping everyone had a good Thanksgiving. Checking in.

Prudence Gundle [AC 14; HP 32/39] (Kathy) 
Saturday November 29th, 2014 12:56:37 AM

Pru tries to calm herself, reaching for comfort from the gods. She whispers a prayer, learned at her mother's knee, calling on each of the gods in turn for help and guidance. She thinks she feels better afterward.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK) 
Saturday November 29th, 2014 9:20:11 AM

The locks absorb Tinker's attention, the feel, the heft, the musical click she. His lock picks touch just right and springs the lock...

The dwarf's world reduces to the mechanical devices and his ability to defeat the puzzle.

William the Courageous (Ken) AC 18 hp 23/23 
Saturday November 29th, 2014 1:42:11 PM

William remains calm, not attacking but letting the elemental keep the wisps busy...

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Saturday November 29th, 2014 11:10:15 PM

Michael is confused by his superiors order. He frowns. This is his peace, the fight, the struggle the buzz. Still there were other times in his life when he felt...not the buzz but something different. Warmth, quietness, the times when he was between missions and played with the masters daughters, singing them songs and having tea parties with stuffed animals. The times when he and the other soldiers drank and sang songs to the memories of lost comrades. Death comes to all things, one day it will come for him and all will be quiet. He wonders if his comrades will sing songs for him. Unbidden his lips open and an old song from another place and time issues forth...

Oh Danny boy, the pipes, the pipes are calling
From glen to glen, and down the mountain side
The summer's gone, and all the roses falling
It's you, it's you must go and I must bide.

But come ye back when summer's in the meadow
Or when the valley's hushed and white with snow
It's I'll be here in sunshine or in shadow
Oh Danny boy, oh Danny boy, I love you so.

But when ye come, and all the flowers are dying
If I am dead, as dead I well may be
Ye'll come and find the place where I am lying
And kneel and say an ave there for me.

And I shall hear, though soft you tread above me
And all my grave will warmer, sweeter be
For you will bend and tell me that you love me
And I shall sleep in peace until you come to me.

with the last syllables come forth, he has found the stillness, the quiet place, not peace, but at least a center from which he can look out at his enemies, obedient to his orders, death warm, with out the buzz.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Sunday November 30th, 2014 4:27:09 PM

Bruagh snores contentedly.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Sunday November 30th, 2014 10:33:34 PM

Ooc. Monday post.

DM Ken - Map So Far - Hunted  d6=5 ; d6=4 ; d6=1 ; d20=13 ; d20=20 ; d20=9 ; d20=2 ; 2d6=5 ; 4d6=14 ; 2d6=4 ;
Monday December 1st, 2014 11:56:42 AM

The Will o' Wisps remain invisible, and Nikolai gives his Fist orders to maintain calm and peace as best as possible.

Michael begins a song, Tinker fiddles with a lock, Pru seeks the gods, Braugh goes back to sleep.

Each in their own way, find peace and tranquility, and whether they are gone or just watching, for awhile all is peaceful.

After about 10 minutes, after Williams summon is gone, after Braugh begins snoring, and after the camp settles down, Nikolai can pat himself on the back for a job well d.. BZZZZZT.

Three more electric touch attacks, again aimed at non-watch members.

Linden: 5 damage
William: 14 damage
Michael: 4 damage



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday December 1st, 2014 5:45:01 PM

The second attack comes just as sudden and unavoidable as the first.

A little frustrated, Nikolai apologizes for the bad judgement thinking that the Fist would be ignored and proposes picking up camp and moving on.

"I know that means no rest for the mages, but there's no rest here with these things either. We know the trail well enough so it is only a matter of keeping an eye out on night prowlers. Tinker and Michael take the scouting position and we'll follow."

With that he starts gathering up what few items they've set out and waits to take up a spot in the rear and has Linden take up the lead point behind the scouts, with William, Pru, and Bruagh.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=12 ; d20+9=20 ; d20+2=17 ;
Monday December 1st, 2014 6:01:17 PM

Tinker shoulders his pack and heads to the front with Michael. No rest for the group. "Bet we can lose them if we went through a Blood Cypress. They wouldn't be able to follow. Going to be tired by the time we get there though. "

Perception 12

Stealth 20

Survival 17

William the Courageous (Ken) AC 18 hp 23/23 
Monday December 1st, 2014 8:30:28 PM

William follows the others, asking if anyone can spare any healing as he's in bad shape...

He wonders if they should change tactics and attack the wisps instead...

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday December 1st, 2014 9:31:01 PM

Nikolai points east and wonders if it was a good idea to avoid the Blood Cypress. No way to know now.

"My bet is that they are tied to this area. Once we put several miles behind us I'm hoping they'll leave us."

OOC: btw, when they attacked, did they have to come down to touch or did they stay the 20' up in the air?

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13 
Monday December 1st, 2014 9:56:58 PM

Sir!, I think I know their game. They want to keep us from resting, keep us on the move, keep us reacting to them. These guys will be hard to hit, and hard for the non throwers to get to. Once they've wore us down, exhausted our 'casters then they'll really come for us. They feed on fear and death. By running we are playing right into their hands.

Prudence Gundle [AC 14; HP 32/39] (Kathy) 
Monday December 1st, 2014 10:08:40 PM

It's a bit discouraging, but Nikolai is right--they can't stay here.

"Anyway, we're not running," she says to Michael. "We're moving. If they follow us, we'll deal with it then. And if not--well, we'll have gotten away from the attacks."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+10=20 ; d100=42 ; d10=3 ; d20+1=21 ;
Monday December 1st, 2014 11:22:01 PM

Bruagh readies his axe as they move out. If he see's one of the wisps he will attempt to take it out.
Readied attack hits AC 20 for 9 damage, 42% rolled as a miss chance if they are invisible, meaning I think I miss them.
Perception 21

DM Ken - Map So Far - 
Tuesday December 2nd, 2014 11:06:08 AM

OOC Response: The wisps had to make contact, so they came down. But no one had a perception check high enough to locate them, and the people they hit were flat-flooted and couldnt really react.

In the dead of night, Nikolais Fist packs up and prepares to leave. Since they chose to bypass the West to Central Blood-Cypress, they are currently on the road between the two.

When they stopped to camp, they were only an hour or so away from the central warren. As they travel the eastern trail, following the fetishes in the dark is not too difficult, thanks to those with Darkvision. Of more concern however, is the Will o' Wisps.

While they do not attack again, not outright, the closer you get to the central warren, the brighter the trio of orbs begin to glow, hovering above you and the canopy of trees!

DM Ooc: So I understand the plan, are you traveling road-style past the central warren, or taking it as far as the closest Cypress you can find, which would be the one that sends you back West? I've marked your position on the "Map so Far" map.

DM Ooc2: Everyone needs to make a DC 15 Fortitude Save or suffer from the effects of Fatigue. Highlight to display spoiler: {Characters who do not get a full night's sleep may suffer the effects of fatigue. If a PC does not get at least 6 hours of sleep, she must make a DC 15 Fortitude save or be fatigued and take a --1 penalty on all other checks and saving throws against sleep effects. A second night without sleep requires another DC 15 Fortitude save. A failed save results in the character becoming exhausted and the penalties increasing to --2. A third failed save on the next night increases the penalties to --3.}

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+8=10 ; d20=9 ; d20+9=11 ;
Tuesday December 2nd, 2014 11:44:19 AM

Fortitude save 10...FAIL
Bruagh feels the weight of his armor more and his feet slip a little more as they flee the will o wisps.He maintains his vigilance against their attacks though.
Perception 9
Readied Attack hits AC 11 not bothering with the rest because the wisp would need to be dead for that to hit in the first place. Even then I am not sure it would.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+3=8 ; d20+9=18 ; d20+9=18 ; d20+2=12 ;
Tuesday December 2nd, 2014 7:38:33 PM

Tinker is also tired. Slogging in the swamp for more than a week, always alert, fighting the elements, the flora and fauna, and the creatures of the swamp too. As morning comes, he feels that there is more grit in his eyes than in his boots.

"We keep to the cypress and we get away from them", says Tinker, "but first we need to get by the central warren. "

Fatigued.

Perception 18

Stealth 18

Survival 12

Prudence Gundle [AC 14; HP 32/39] (Kathy)  d20+3=6 ;
Tuesday December 2nd, 2014 7:56:37 PM

Pru was never any good on long marches, and she's not good on this one either. She stumbles along, concentrates on putting one foot in front of the other, and prays to Domi for the strength to keep going.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  2d6=8 ;
Tuesday December 2nd, 2014 8:52:02 PM

Ooc. These were touch attacks? No save then? No AoO vs?

The cleric takes up the position he is ordered, then channeling, hitting EVERYONE within the Fist who are hurt. Healing 8 to everyone in range.

William the Courageous (Ken) AC 18 hp 23/23  d20+5=23 ;
Tuesday December 2nd, 2014 9:28:58 PM

William also grudges along and ... Fort 23 and he manages to keep going for now...

He is uncertain they can get away from the wisps and the longer they wait the weaker they will be... " I still think we should fight .... " He urges

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+9=23 ; d20+8=21 ; d20+11=31 ; d20+9=19 ;
Tuesday December 2nd, 2014 10:25:27 PM

Fort +9 DC15 = 23

Nikolai's elven blood and his monk training has kept him very well rested. It also helps the he's not carrying heavy armor. Being in the back, and familiar with his Fist and how they move, he sees some of his friends lag some.

"You have a point, Tinker. We avoided the Blood Root earlier because of the warning from that the last gnoll gave. At this point, it would seem to be safe to use them."

Nikolai brings up the map from memory. "We don't want t use the next one up. We need to pass the main warren. One thing to our advantage is if the gnolls know what these colorful lights are, then they'll more likely leave us alone." he says with some mirth.

Once close to the central warren, Nikolai gets off the path and avoids the main warren, making a large detour, and picking up the path again on the other side.

Survival (bypass the main warren and pick up the trail on the other side) +8 = 21

Perception +11 = 31!

Stealth +9 = 19

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me +4, R+8, CMB+7, CMD+13  d20+3=19 ; d20+10=27 ; d20+8=21 ; d6=3 ;
Wednesday December 3rd, 2014 12:24:29 AM

Michael is too hyped and annoyed to feel the lack of sleep. He feels something is really really wrong with this whole encounter, "Sir, if these things stay with us and keep announcing our position, a gnoll patrol is going to find us, then our operational life for this mission is done, we are not going to be able to take on a whole gnoll warren. That's what these things want, death and fear. They are playing us. What if these things have a deal with the gnolls? the gnolls have them as watch dogs and they get to eat the fear of the ones the gnolls kill.

rolls are Fort save d20+3=19
perception d20+10=27
and If one of the things shows itself, i give it a shot of the staff sling
to hit ac 21 damage 3

William the Courageous (Ken) AC 18 hp 23/23 
Wednesday December 3rd, 2014 1:06:34 PM

Checking in

DM Ken - Map So Far -  d20+1=7 ; d20+1=19 ; d20+1=4 ; d20+1=21 (Highest enemy perception roll); d20+1=8 ; d20+1=5 ; d20+1=7 ; d20+11=28(Will o' Wisp skill checks) ; d20+11=25 ; d20+11=23 ; d20+16=19(Touch attacks) ; d20+16=33 ; d20+16=25 ; 2d6=6 (Damage rolls); 2d6=8 ; 2d6=12 ;
Wednesday December 3rd, 2014 3:08:53 PM

As the party marches, following Nikolais plan of skirting the main Warren to nab the trail again on the eastern side, their focused Thumb thinks he is able to make out the faint outlines of the creature, its orb like body disrupting the beams of moonlight filtering in through the clouds.

Fatigue comes over several of the party, having been disrupted to march through sleepy time. Linden helps with this however, channeling away the party fatigue and

As they flicker in color, Matthew responds with a sling bullet that sails wide. In response, all three orbs dart downwards, shocking the Halfling!

Wisp 1: Hits AC 19 for 6 electric damage.
Wisp 2: Hits AC 33 for 8 electric damage.
Wisp 3: Hits AC 25 for 12 electric damage.

Braugh takes a free swing at the creatures, but misses wildly.

Unless somehow restrained, the Wisps return to the sky, glowing as brightly as you have seen them capable thus far. Two of them begin rotating around the third.

Off in the distance, from the direction of the main warren, snarls and growls are heard. The noises are maybe a few hundred yards off.

(Note: I know you skirted the main warren by a large detour, the growls and such are not coming from the warren itself, because it is far from earshot. They are coming from from that general direction, which is north of you.)

(Note2: All players are free to take either an AoO, or cast a spell in response to the attack. Wisps have 50ft move, so only a single round was involved in this attack.)



Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP11/37 Me +4, R+8, CMB+7, CMD+13  d20+7=15 ; d20+7=25 ; d20+7=19 ;
Wednesday December 3rd, 2014 3:45:13 PM

As the three whisps come in Michael pulls the bag of Plaster of Paris out of his pocket and slings it all over the place. hoping to coat the balls in powder to make them visible. kind of a poor mans dust of appearance.

OOC; Dont know what to roll for this, CMB maybe? on all three? or maybe they each need to save vs an area of effect spell?

DM OOC: Not quite sure about Plaster of Paris. I don't think that item exists in the core rule book. What Pathfinder does have is chalk and flour, which can only target 1 5ft square.

The move will certainly catch the creatures offguard. I'll give you a choice.

Please make a ranged touch attack vs AC 16 to thoroughly powder one enemy for 3 rounds or make 3 attacks vs AC 5 to coat each wisp for 1 round.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Wednesday December 3rd, 2014 4:21:16 PM

" If those dogs come, put a light spell on me, so you can see what you are doing and get back. They canna hit me to save their lives and once they are in range I'll kill them all. You can haul back a few score feet and pepper them with your arrows and whatnot. We weather the gnolls and then head for the plant."
The dwarf looks like the most solid thing in this swamp. You can imagine wave of gnolls breaking against his shore and the slow methodical chopping of his axe and he puts them down. A solid plan, if they don't just bury him in bodies and drag him away.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+6=22 ; d8=1 ;
Wednesday December 3rd, 2014 6:45:01 PM

Tinker is getting tired (though not fatigued because of Linden!) of the wisps, and grudgingly pulls out his crossbow. Unlimber, cock, and bolt, and the simple machine is ready for action. Tinker has had horrible luck with the missile weapon, but it is the only option he has.

amazingly, the wisps do not disappear and Tinker's shot is true!

Attack 22. Damage 1

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP11/37 Me +4, R+8, CMB+7, CMD+13  d20+4=22 ; d8=4 ;
Wednesday December 3rd, 2014 6:47:47 PM

OOC: okay, I'll throughly coat one of them for 3 rounds.

Now we can see you, you rat bastard! fill'em full of holes boys!

to hit ac 22 AOO.

William the Courageous (Ken) AC 18 hp 23/23  d20+5=6 ;
Wednesday December 3rd, 2014 8:36:21 PM

William will throw an acid dart at them, hoping to hit one of the wisps that is coated...

Touch at vs AC 6 missed



Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple)  d20+6=25 ; d6+3=6 ;
Wednesday December 3rd, 2014 10:47:07 PM

When the orbs attack again and one is coated with flour, Nikolai can't resist taking a swipe at it.

AoO +6 = 25!
Damag = 6

A solid hit and Nikolai nearly whoops with gleeful satisfaction. The growls coming from the direction of the main warren stifle his celebration.

"Don't get carried away. They'll just want to get your hopes up and then wear you down to hopelessness." he warns.

He unslings his crossbow and loads it, not so much for the Will 'o Wisps, but for any incoming gnolls as well.

Arming and loading crossbow takes the round.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP11/37 Me +4, R+8, CMB+7, CMD+13 
Wednesday December 3rd, 2014 11:46:36 PM

ooc: if someone were to attack the WoW while they are around me, wouldn't that count as a flanking maneuver?

Prudence Gundle [AC 14; HP 32/39] (Kathy) 
Thursday December 4th, 2014 1:18:02 AM

Pru knows she has to conserve her spells, especially if the group isn't resting tonight, but she is not without resources.

She casts a Prestidigitation, then does her best to create the visual effect of a Burning Hands spell. What she wants is that sheet of flame (or flame-like illusion) blasting upward toward the sky, in obvious warning to the wisps. And unlike a Burning Hands, this one will stay "on," so it's a continuous sheet of (illusory) flame.

She readies an action to cast a real Burning Hands if two or more wisps come into range of it.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B)  2d8+4=18 ;
Thursday December 4th, 2014 4:50:06 AM

Linden rushes to Michael and uses a cure spell, healing 18 damage.

Ooc. Sorry for missing all. Busy week. Both comps down. Only iPod to post from.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+10=17 ; d10=3 ;
Thursday December 4th, 2014 9:35:20 AM

After his comment, Bruagh sees the dusted wisp and swings for it.
Attack hits AC 17 (19 if the flanking counts) for 9 damage with a magical silver waraxe if those make any difference.

William the Courageous (Ken) AC 18 hp 23/23 
Thursday December 4th, 2014 5:36:32 PM

Wiliam yells to the others, Should we fight and run, making a dash for the nearest blood gate?

DM Ken - Map So Far - 
Thursday December 4th, 2014 7:23:46 PM


A strange dance goes on between Double Fist and the Will o' Wisps.

Rocks fly, Wisps attack, flour explodes, and attacks are made.

Nikolai has the satisfaction of feeling his fist impact the soft, surprisingly spongy body of the Will o' Wisp. He also realizes that despite his well placed hit, the creature takes no damage. The same thing goes for the others who use melee attacks against the creatures.. they simply are hit hard enough!

Poor Tinker, also suffers this dejection. His bolt is on target, but bounces harmlessly of whatever type of protection it is that these creatures possess.

(Will of Wisp - AC 26)

The only other display of might comes from Prudence, who in no uncertain terms communicates her threat of pain and fire to the creatures. They quickly back off, glowing brightly. Some colors flash, and one leaves the other two, streaking north.

Not long after, a series of howls erupts through the swamp, coming from the north as well, and close enough that you can hear not only the barking of Gnolls and hyenas, but the heavy panting and footfalls of something very very large.


Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+10=15 ;
Thursday December 4th, 2014 7:32:42 PM

" Stay or go? Not all of us move very fast, what's the call? They called the bluff and called in their buddies the Gnolls."
Bruagh holds his ground waiting for Nikolai's order. He readies a swing in case the wisps come back.
Attack hits AC 15, so that'll miss.
If the boss says go he will, holding the line at the back of the group.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Thursday December 4th, 2014 8:54:51 PM

OOC: oddly enough, I was thinking we were circling north but I failed to mention which direction, so, oh well. :)

IC: Nikolai grunts when his well aimed fist feels the spongy center of the Will 'o Wisp but does not sense he damaged it.

If it were just the WoWs, he would encourage continuing their casual hike, but a quick assessment that their current situation is about to change for the worse, he issues the order to make a strategic withdrawal as fast as they can to the east.

"Change in plans, Fist. Our map shows a Blood Root somewhere around here real close but in the direction of all that noise. Tinker and Michael, lead the way due east as fast as you can. Linden, stick with Pru and William. Bruagh and I will hold the vanguard. Chances are they are hunting some beast that just happens to be coming our way."

He hands the Wand of Cure Light Wounds to Linden, then has the Necklace of Fireballs ready for use to slow down anything coming their way.

"And remember, whatever happens, don't Panic!"

OOC: So, the plan is to head due east, as the nearest Blood Root is actually north where, if I'm not mistaken, the noise coming our way is from.

AC 17 T13 F14 CMD 18 (22 Bull Rush or Trip); HP 34/34 "Tinker" (SteveK)  d20+9=20 ; d20+10=22 ; d20+2=10 ;
Thursday December 4th, 2014 11:11:13 PM

Tinker gives a sketchy salute and prepares to head out. The crossbow recocked and a Centaurs Taur Try can't rip later, and Tinker is ready to lead the group east, then north.

Gaurs Try +1 stealth.

Perception 20

Stealth 22

Survival 10

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/41 Linden, the Returned (Jay B) 
Friday December 5th, 2014 12:07:29 AM

"Panic?! You kidding boss? First thing the clerics teach is triage. Then in tactics to train you to keep your head. I'm fine." As he fumbles the wand but he holds on. With an impish grin, he moves from Michael to Bruagh.
He uses a SacBond in Nikolai. (Remember the AC and save bonus :))

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP29/37 Me+4, R+8, CMB+7, CMD+13 
Friday December 5th, 2014 12:25:07 AM

Checking in

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP29/37 Me+4, R+8, CMB+7, CMD+13  d20+10=12 ; d20+15=20 ; d20+2=17 ;
Friday December 5th, 2014 12:35:58 AM

OOC: sorry when I refreshed a lot of new stuff was out.

Still shaking from the High voltage love taps, Michael does his best to follow the orders given, His mind still sharp, but his body and eyes don't seem to be working 100% he follows Tinker due East.

Perception =12
stealth = 20
survival = 17

Prudence Gundle [AC 14; HP 39/39] (Kathy) 
Friday December 5th, 2014 1:03:35 AM

"Uhh....oops." Pru's display had succeeded in scaring off the wisps, but it seems they summoned the gnolls and now the fist is in real trouble.

"Um, sorry," she says. She grabs her spear and prepares to move out with the rest.

[Just in case it's relevent, Pru's Prestidigitation is still active, although she stopped doing the sheet of flame thing.]

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP29/37 Me+4, R+8, CMB+7, CMD+13 
Friday December 5th, 2014 10:28:31 AM

if the WoW are still lit up, and going the opposite way, if we go dark the gnolls might follow them.

William the Courageous (Ken) AC 18 hp 23/23 
Friday December 5th, 2014 1:24:59 PM

William sees the wisps reaction to prus fire and he congratulates her on the fine display of spellcasting.

He hustles with the rest and keeps up his pace, not ready to get into a fight with whatever big is coming their way...

DM Ken - Map So Far - 
Friday December 5th, 2014 2:29:34 PM


Nikolai is quick and efficient with his orders.

(Correct me if I'm wrong!)

Michael and Tinker are to move at full speed due east, eschewing stealth. If the scouts attempt to maintain any semblance of sneakery, they will have to move half speed.

Linden, William, and Prudence are also ordered to the east, behind the scouts. I assume that no lack in speed allows them to maintain pace with Michael and Tinker, unless they are ordered to create a separation.

Nikolai and Braugh stay put, holding the line against an unknown Gnoll threat from the north.

Please verify the plan, as it will greatly affect the next DM post.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+8=13 ; d10=6 ;
Friday December 5th, 2014 3:37:45 PM

OOC
Stealth can be used at full speed, with a significant penalty. Some rogue talents mitigate or eliminate this penalty, as do some racial abilities.
Bruagh gets ready for the first opponent to come through the trees/swamp at him.
Power attack 1st opponent he sees.
Hit AC 13 (god I suck for hitting) for 16 damage

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Friday December 5th, 2014 9:25:34 PM

ooc: Tinker is moving at normal speed. Corebook says it is a -5 penalty if moving faster than half speed but less than full speed. Since Tinker and Michael are both at 20 foot move and slower than everyone else already, it doesn't make sense to move slower.

OOC2: Tinker reflecting 5th level for AC, hitpoints, skills, and saves. He took one level of Fighter to beef up the Thumb's melee capability with the loss of Cameron, Carver, and soon to be Braugh.

Tinker forgets stealth and concentrates on making time.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Friday December 5th, 2014 9:31:36 PM

OOC: That's pretty close except that Nikolai and Bruagh aren't 'staying behind' but simply bringing up the rear. If the Gnolls catch up, Nikolai plans to use a bead from the necklace to make them think twice. The idead is that Nikolai and Bruagh have the best chance to slow the gnolls down and Linden needs to stay with the mages to protect them and heal them and Tinker needs to find a safe path eastwards and towards the eastern Blood Root.

Help any?

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 50/50 Linden, the Returned (Jay B) 
Saturday December 6th, 2014 1:12:35 AM

OOC: Sorry for the lateness of the post. Using an friends machine to update character sheet. And everyone forgive me, I have to post my stuff in text due to tech issues. Not sure yet how to use Docs app on Ipod to edit.
Remember Nik, you have SacBond!!

Linden admins healing when needed.

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)

Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)

1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR), Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary (touched, 1rnd/lvl)

2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2*

3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day (Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP29/37 Me+4, R+8, CMB+7, CMD+13  d8=6 ; d20+10=16 ;
Saturday December 6th, 2014 8:44:57 AM

Michael forgets stealth and concentrates on beating feet in the correct direction. He pulls a potion of healing from the pocket of his pants and chugs it.

CLW potion d8=6 29+6= 35
perception d20+10=16

Prudence Gundle [AC 14; HP 39/39] (Kathy)  d20+3=12 ;
Saturday December 6th, 2014 9:48:23 PM

Although Pru is not officially a scout, she creeps along as quietly as she can.

[Stealth 12]

William the Courageous (Ken) AC 18 hp 23/23  d20+7=11 ; d20+4=12 ;
Sunday December 7th, 2014 4:55:11 PM

William also keeps moving silently, hoping that they can get to a safe point or that the gnolls have to deal with the wisps or whatever big is coming their way...

Perc - 11 Stealth 12

William the Courageous (Ken) AC 18 hp 23/23 
Monday December 8th, 2014 5:17:36 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 50/50 Linden, the Returned (Jay B) 
Monday December 8th, 2014 7:16:54 PM

Ooc. Checking in. Just FYI. I rolled Lindys hps in LnB

Prudence Gundle [AC 14; HP 39/39] (Kathy) 
Monday December 8th, 2014 7:38:49 PM

[Monday post, because I'm in Deadline Hell at work and I don't know when I'll be able to come to the board again.]

DM Ken - Map So Far - Wisplight Fight 
Monday December 8th, 2014 9:49:50 PM


Nikolais Fist pushes east through the swamp. Not following a marked path however, they find they navigation is both slow and confusing, especially at night.

Despite their best efforts at haste, a few factors play against the heroes. Because of the slower members of the party, the rear guard finds itself closer and closer to the gibbering howls of the Gnoll hunting party.

Worse, ahead and around them are the brightly glowing orbs of the Will o' Wisps, who weren't as hindered by the thick swamp.The wisps are glowing something fierce, each as bright as two torches.
Despite your maneuvers, you find yourselves in the jaws of a quickly closing trap. The Will o' Wisps crowd in front of you, threatening to shock anyone who tries to move past them.

A quick count is also troubling. There are currently no less than five of the glowing creatures, rising above an ominous mist that has swiftly crept through the fog!

Fog: Foggy squares obscure line of sight and grant partial cover to a creature within them. This does not stack, so putting multiple squares between you and your foes does not give full cover. The fog is only waist high or so.

Trees: The tree hexes are impassible.

All Terrain: Is difficult terrain, so -5ft movement for all and no charging.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d12=6 ; d20+7=27 ; d20+7=12 ; d8=6 ;
Monday December 8th, 2014 10:19:05 PM

"Looks like the Wisps want to have fight happen, and we can't fight the wisps. Means we will just have to kill all the gnolls right?"

Tinker holds his position, ready to shoot the first enemy that moves close to Prudence and William.

Ready attack. 27... Nat 20! No crit. Damage 6

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Monday December 8th, 2014 10:33:11 PM

Nikolai calls for the front line to halt, seeing that they running now would just get them separated.

"Find a line of trees to put to your back!" he calls out to the front line.
To Bruagh and Michael he says, "Stay with me. Don't get heroic ideas and try to fend them off on your own. We make a line up ahead," and points to where the front went around some trees.

Nikolai palms a bead from the necklace (7d6) and holds it ready as he moves into position.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+8=24 ; d10=4 ;
Monday December 8th, 2014 11:01:53 PM

" Game time. I think Michael and I can handle the North, burn the South and then go help them with the real threat, we'll hold the back line. Michael, stick near me and shank them when they surround me."
Bruagh moves to the nearest gnoll and swings
Attack hits AC 24 for 14 damage

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Monday December 8th, 2014 11:03:56 PM

didn't see the difficult terrain part, that will need to be a readied action.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP29/37 Me+4, R+8, CMB+7, CMD+13  d20+15=21 ; d20+13=27 ; d20+8=25 ; d6=5 ; 2d6=10 ;
Tuesday December 9th, 2014 12:08:34 AM

Michael gives Bruagh a thumbs up and quietly climbs up the tree he is near. Finding a good perch he readies his staff sling to take the gnolls under fire.

if I am stealthy enough, this first attack aught to be a suprise, so I'm gonna roll sneak attack damage since I'll be within 30 ft when I take the shot.
stealth d20+15=21
climb d20=13=27
to hit AC25 (1d6=5 +2d6=10)=15 points of damage +2 points bleed damage per round.
I know that bruagh can take one gnoll by himself so I wait till more than one approaches before I fire.

Nikolai (JonathanT) AC 16 Tch 16 Ffted 13 HP 38/38 CMD 20/22(Grapple) 
Tuesday December 9th, 2014 1:28:42 PM

Nikolai gets to a position where he sees the other four and where he can try to block any incoming gnolls but sees that both Michael and Bruagh commit the usual tactical error of going forward without support instead of forming up in a defensive line. It's too late to stop them but there's nothing he can do to Fist members that would rather do heroics than follow orders. They will get surrounded and outflanked no one will be able to help them.

Nikolai does not wright them off, though, and holds his Fireball bead ready to toss when he sees a good grouping of the enemy. He may get his friends in the fire as well, but he has to think of the Fist as a whole.

William the Courageous (Ken) AC 18 + Cover, hp 30/30 
Tuesday December 9th, 2014 8:25:17 PM

William sees the enemy approaching and takes a 5' step and crouches, keeping the large tree behind him and his Tauran friend in front... He casts SM 2 (using his POP), calling forth an earth elemental that'll arrive next turn...
________
Cover (crouched) from archers in front and cover from enemy behind him due to the tree

Cast Spells
1. SM 2, Web (Expired)
2. Mage Armor (Active)
3. Used his pearl of power to cast SM 2 again (Active)

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) 
Tuesday December 9th, 2014 9:07:21 PM

Tinker continues to hold his position and Readies his attack.

Prudence Gundle [AC 14; HP 39/39] (Kathy) 
Tuesday December 9th, 2014 10:15:01 PM

"Wish he'd stay put," Pru mutters, and scoots up to cast Mage Armor on Nikolai.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 50/50 Linden, the Returned (Jay B) 
Tuesday December 9th, 2014 10:25:11 PM

Linden stays put, ready to heal. "I really dislike swamps now."

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR), Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary (touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2*
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day* (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

DM Ken - Map So Far - Wisplight Fight  d8=2 ; d3=3 ; d20+5=20 ; d20+5=25 ; d20+5=7 ; d20+5=14 ; d8+3=6 ; d20+16=32 ; d6=3 ; d6=3 ; d20+16=34 ; d6=6 ; d6=1 ;
Wednesday December 10th, 2014 12:15:20 AM


As the party of Gnolls crashes through the swamp, they skid to a brief pause.

Gnollish Speakers: Highlight to display spoiler: {"What? Weve been tricked! There's more than a couple!"}

Without much pause, the Gnolls continue forward, with one larger Gnoll barking the orders to advance. Muscles ripple over this particular specimen, and his violent eyes gleam red. He inhales a deep breath and howls loudly, then begins making a few gestures.

Grabbing the throwing axe hanging off his belt, he hurls it into the air. It bursts through the canopy and into the night sky, exploding in a large white flare that takes a shape you've been following for weeks.. that of the fattened Gnoll fetish.

It hangs in the air but a moment, the dissipates. He ends his movement in the strange mist, sinking back into the swamp for cover.

Vs. Braugh

Three of the feral hunters surround Braugh, then hesitate, marking his heavy armor. They attack as one, and one hack from an axe sneaks through his skilled defenses. One straggles is not so lucky, and Braugh trades a wound for the life of a foe.

Miss, Nat 20 - no confirm for 6 damage, Miss.

Vs. Michael

As you hang to your spot in the tree unobserved, to the gnolls, (Your DM has decided you would not be able to fully climb a tree stealthily without a double move at least.) you feel a disturbing presence hanging in the air behind you. A voice whispers from the wisp, chill as the air in a grave.

"All must fight. Pain is the price of life.."

The creature gently rubs its body on Michael, sending shocking jolts through the halfling.

Hit AC 32 for 6 electric damage.

The rest of his pack race forward, though a number of them seem to unsure of their new situation. One of the Dire Hyenas, a beast you have encountered before, hesitates in its charge. Quickly a Will o' the Wisp darts down and delivers a nasty jolt, surprising the beast and eliciting a sharp yelp.

Vs Linden and Tinker

Two of the Wisps flash colors and hover slightly towards you. You hear a whisper in the fog..

"All must fight. Pain is the price of life.."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 50/56 (David Feest posting)  d20+8=20 ; d10=7 ;
Wednesday December 10th, 2014 12:43:40 AM

Bruagh rolls with the blow, knowing eventually one would break his defenses, he had hoped it would take longer. He has succeeded in drawing them together however. Now begins the dance. He swings at the one behind him and begins a fighting withdrawal toward the line that the group has now had time to set up.
Attack hits AC 20 for 17 damage
"I'm here ya silly dogs! Cut your teeth on real prey!"
Bruagh taunts the gnolls trying to draw them closer to him, so that Nikolai can get them dead and they can run for the Blood root.

OOC
Working perfectly as I see it, especially if more come for me. Then all I need to do is survive the fireball.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP23/37 Me+4, R+8, CMB+7, CMD+13  d20+4=23 ;
Wednesday December 10th, 2014 1:10:26 AM

Then by all means lets fight!

when he feels the familiar shocking brush Michaels hand reaches into his pocket and pulls out a sack, He quickly attempts to snag the wisp in the bag. after he does this he shoves his staff sling into the sack reaches into his other pocket for some twine and ties the sack closed around the staff. if he succeeds he will use this improvised weapon in the coming encouters, if not he still hops down and attempts to flank the gnolls around Braugh.

ooc: I know that's a lot, but these might be my actions for the next several rounds. I have the catch off guard feat, so my "sack attack" will hit the wisp minus it's dex bonus.
sack attack d20+4 = AC23 no damage but I need a DC to tie the sack closed. I'll let the DM handle that one, since I don't know what to roll against. On an unrelated note, Michael is Praying to Wardd. The prayer is as follows.

Oh Wardd, patron of the insane and those that take risks, This one is right up your alley! How many have you known with the gall to steal an enemy to make a club to kill an enemy! If I don't make it, please remember the attempt, it will be so AWESOME!.


Prudence Gundle [AC 18; HP 39/39] [Mage Armor] (Kathy) 
Wednesday December 10th, 2014 1:14:10 AM

Pru casts Mage Armor on herself, then grasps her longspear, ready for battle. Well, as ready as she ever is.



William the Courageous (Ken) AC 18 + Cover, hp 30/30  d20+9=14 ; d6+7=10 ;
Wednesday December 10th, 2014 6:06:41 PM

When his friend, Ernie the earth elemental comes in, he'll direct Ernie (who appears next to Braugh to help him fight and watch his flank) to attack the nearest dire hyena (the one to the SW)

Attack AC 14 for 10 pts of dmg

Meanwhile, William will cast another spell, summoning a lesser creature (SM 1) to help aid in the fight too... His old friend Eddie the Eagle will appear next round...

Finally, William will xlate what the gnolls said to his friends
_______________
Ernie's Augmented Stats - 1/7 rounds - AC 17, touch 10, flat-footed 17 (--1 Dex, +7 natural, +1 size)
hp 17, Fort +6, Ref --1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6) (+9, 1d6+7 if he and target are on ground)
Special Attacks earth mastery - +1 att/dmg if touching the earth


Spells Used
Web, Mage Armor (Active), SM 2, SM 1, POP 2 (SM2)
1/7 darts

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK)  d20+7=16 ; d8=3 ;
Wednesday December 10th, 2014 8:53:21 PM

Tinker doesn't understand the alien thoughts of the Wisps, and wonders if they understand his own thoughts. "It is called tactics and strategy you overgrown candles!"

But there is nothing Tinker can do to the Wisps, he has demonstrated that well enough. The only hope for the Agents is to kill the gnolls and hope the Wisps are satisfied. Because if they aren't, the only thing Tinker can do is bleed on them.

The dwarf moves forward, moving against the Dire hyena and shooting, then pulling his Urgosh to occupy the beast.

AC. 16. Damage. 3

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple)  3d6=8 ;
Wednesday December 10th, 2014 10:06:59 PM

Active Spells: Mage armor.

The bead Nikolai had chosen was a big one but for the effect he wanted would hurt his friends too much. He changes beads and gets a smaller one, then tosses it just behind Bruagh and yells, "Duck!"

3d6 fireball where the grey circle is behind Bruagh. 20' rad should hit both hyenas and two gnolls.
Dmg = 8, Ref DC14 for half.

OOC: pooh! oh well.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting)  d20+2=12 ;
Wednesday December 10th, 2014 11:09:12 PM

OOC
Wow, the gnolls all by their lonesome down there were not good enough for you?
Reflex 12... 8 points for me. More damage from friendly fire then enemy fire.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP23/37 Me+4, R+8, CMB+7, CMD+13 
Thursday December 11th, 2014 12:49:11 AM

occ: Just waiting to see if my wisp club is going to work out before I post for my character.

DM Ken - Map So Far - Wisplight Fight  d20=17 ; d20=19 ; d20+3=11 ; d20+3=9 ; d20+5=19 ; d20+5=15 ; d20+16=33 ; d6=4 ; d6=3 ; d20+8=12 ; d20+3=16 ; d20+8=14 ; d20+3=23 ; d20+3=22 ; 2d8+6=22 ; d20+7=20 ; 2d6+12=19 ; d20+16=24 ; d20+16=25 ; d20+16=25 ; 2d6=4 ; 2d6=12 ; 2d6=6 ;
Thursday December 11th, 2014 12:49:16 AM


Braugh continues the offensive, killing his second Gnoll this fight and his umpteenth since arriving in the swamps. He moves back from Gnoll and backsteps, unaware of the tiny glowing orange bead rolling on Nikolais fingertips.

Meanwhile, in the tree, Michael tries to surprise and capture a wisp, an exercise that might have paid dividends were the wisp smaller or less nimble. (Dm is ruling that since the wisp has its natural attacks, it is not unarmed and not subject to losing his dex bonus from Catch off guard.)

Prudence, mutters about her flighty Thumb, and chases him down, bestowing him with magic armor. Prudences associate in magic, William, directs an earth elemental to assault a dire hyena, but it flails against the beasts hide without impact. William himself begins the process of conjuring another minion.

Tinker has the most success with his crossbow to date, a glancing hit against one of the Dire Hyenas. The creature yips, then bears down on the dwarf. From behind him, Linden reminds Nikolai of the Sacrifical Bond they share.

Nikolai gave an order, and the party muscle ignored it. Not one to be denied a strategic opportunity, he lets fly with the magical item, which singes the fur of Gnoll and Hyena alike... and unfortunately.. the fur of a Dwarven beard.

---------------

Vs. Braugh

Braugh finds himself drawing a crowd, of both Gnolls and Wisps. The creatures seem to glow brighter with each swing of his axe, feeding off the dying howls of the Gnolls in Braughs immediate area. None of the Gnolls manage to break through his guard for now.

Vs. Michael

Michaels attempt to capture the Wisp didn't seem to provoke much reaction. The creature hovered back a bit and observed him further. After a good pause, it circled the tree once, seemingly agitated that the halfling was still in it.

The Wisp glides forward, shocking the halfling again. (Hit AC 33 for 7 damage)

"All must fight. Pain is the price of life.."

Vs. Nikolai

The wounded Hyena crashes towards Nikolai through the cloud of smoke. It snaps its jaws, but is repelled by the magical force gifted to the monk from Prudence. The singed Gnoll fares no better.

Vs Tinker

Always noble, the stalwart rogue positions himself to shield both Linden and William from further attack. In return, he is beset by foes. While the snapping fangs of a Dire Hyena find no purchase, he feels a sick thud as an axe chops into his armor, mangling the flesh beneath. Before he can recover, the Paw Leader hefts his great sword and slams it in a sideways swing into the dwarfs lower armor sections, drawing a huge red gash through his stomach.

(Dire Hyena, Hit AC 14. Miss. Gnoll, Nat 20. Confirm vs AC 22. Hit for 22 damage. [Max Damage on roll], Paw Leader his AC 20 for 19 damage. Total of 41 damage)

The Wisps hovering near William and Linden converge, their whispers urging the spellcasters to fight. Displeased with their apparent apathy for the combat, both are attacked. So too is Prudence, who has yet to try to inflict pain upon a foe.

Vs Linden: Hit Touch AC 24 for 4 damage.
Vs William: Hit Touch AC 25 for 12 damage. (Concentration check: DC 22 + Level of spell cast or lose spell)
Vs Prudence: Hit Touch AC 24 for 6 damage.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting)  d20+8=18 ; d10=10 ; d20+8=23 ; d10=2 ;
Thursday December 11th, 2014 1:23:47 AM

OOC
<cough>Michael is in the AoE too. He has a good save and evasion so he is probably fine <cough>
IC
" What the... First yer orders are too slow, I move to follow them and ye burn me instead o' them? Screw this, I'll finish this my way Thumb. Hang on lad, I'm comin'!"
Bruagh then swings into action, quite literally. As if it is an afterthought, he disembowels the gnoll next to him as he moves in behind the Hyena. As it falls to the ground with it's guts as garters the Dwarf draws on deep stores of heroism and drives his axe into the hyena savaging Tinker.
VS gnoll Hit AC 18 for 20 damage, dead gnoll
Hero point vs hyena hits AC 25 with Flanking for 12 damage
Now Bruagh tries to get the attention of the pack leader.
" YOU! With the feathers and the big sword. Face me and see if ye can stand up to punishment!"
For good measure he spits at the larger gnoll.

Notes
1 hero point used
Still taking the minus to movement and not charging

Also a note, I posted at the same time as Nikolai in the beginning of this fight. Call it not following orders, but I thought the tank was supposed to tank, not do complicated maneuvers in a swamp to get away from the foes. You guys have weird tactics. The wisps like my tactics fine, probably why I am not being barbequed by them.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 46/50 Linden, the Returned (Jay B) 
Thursday December 11th, 2014 1:43:29 AM

Ooc. Sorry for missing so much. I have one very pesky device to post from now. Charging it all the time.

Linden sort of shrugs off the pain but waves his hands like he's batting away Mosquitos. "What kills wisps?"

HE CASTS SANCTUARY!! Then preps another spell.

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR), Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary *(touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2*
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day* (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP23/37 Me+4, R+8, CMB+7, CMD+13  d20+6=24 ; d6=3 ; 2d6=7 ;
Thursday December 11th, 2014 8:47:46 AM

with the sack attack missing, Michaell Drop to the ground and draws his rapier, he does so positioning himself to flank the gnoll flanking the dwarf. He slides the rapier lup under the gnolls ribs, puncturing both lungs and narrowly missing the heart. He works the sharp edge of the blade flexing it slightly as he withdraws and widening the wound, causing bright pink blood to spew forth.

to hit ac 24 (+4 natural +2 flank) Damage 1d6 +2d6 = 10 pts +2 points bleed damage per round.



Prudence Gundle [AC 18; HP 33/39] [Mage Armor] (Kathy)  d20+2=18 ; d8-1=1 ; d20+6=18 ; d6+3=5 ;
Thursday December 11th, 2014 9:03:37 AM

[OOC: It's hard to tell how high the wisp is flying, but it looks as if it moved through Pru's threatened area. Pru is holding a longspear, so she has a 10-foot reach. In case she gets one, her Attack of Opportunity hits AC 18 for 1 damage.]

"Ow! Quit it!" Pru says as the wisp's energy hits her. She turns and fires an Elemental Ray at the dire hyena attacking Nikolai. [Hit Touch AC 18 for 5 damage. Pru has the Precise Shot feat.]



AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 46/50 Linden, the Returned (Jay B) 
Thursday December 11th, 2014 4:34:00 PM

Ooc. Checking in.

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP 1/42 "Tinker" (SteveK)  d20+5=24 ; d8=3 ; 2d6=6 ;
Thursday December 11th, 2014 6:12:56 PM

Two swords blur in and nearly slice Tinker apart, only the toughness of Fist training keeping him alive... for the moment. But the stoic dwarf plants his feet and doesn't move; he's going to block the gap until it is not needed anymore, or die trying! "Stop arguing with Nikolai and kill these things!", he growls at Braugh through clenched teeth.

Pulling his Urgosh high, Tinker swings it about to clear some space. As he makes it more difficult for the foe to get at him, the rush of Braugh provides an opportunity, and Tinker feels the axe side kiss the Dire Hyena. It is a shallow cut, but with the animal distracted, Tinker is able to wound more deeply than first seen!

..............

Fight Defensively: +3 AC (due to acrobatics), -4 to hit

Attack Hyena (flanking, sneak attack) AC 24 Damage 3+2(str)+1(weapon familiarity)+6 = 12 damage

William the Courageous (Ken) AC 18 + Cover, hp 18/30  d20+13=31 ; d20+5=23 ; d20+5=18 ; d20+5=24 ; d4+2=5 ; d4+2=3 ; d20+9=21 ; d6+7=9 ; d4+1=2 ;
Thursday December 11th, 2014 8:03:07 PM

William tries to keep his spell intact (conc 31) and is successful... Eddie appears at a spot flanking the wisp attacking William and attacks with his claws and beak, giving his master a chance to get free...

Att claw1 - hit ac25 For 5
Att claw2 - miss
Att bite - hit AC 26 for 3

(Forgot flank bonus so adjusted roll)

Ernie will keep bashing the hyena.... Hit AC 23 (move 5' to flank if he can, forgot bonus) for 9 pts

William will then take a 5' step to the south west to get away from the wisp and then cast mirror image, getting 2 images. So any attack has a 33 % chance of hitting him.

DM - pls move William and Ernie as I'm on my iPad. Thx

--------
Eddie 14 AC, 7/7 hps

Ernie's Augmented Stats - 2/7 rounds - AC 17, touch 10, flat-footed 17 (--1 Dex, +7 natural, +1 size)
hp 17, Fort +6, Ref --1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6) (+9, 1d6+7 if he and target are on ground)
Special Attacks earth mastery - +1 att/dmg if touching the earth

Spells Used
Web, Mage Armor (Active), SM 2, SM 1, POP 2 (SM2), mirror image
1/7 darts


Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 20/22(Grapple)  d20+3=7 ; d20+3=10 ;
Thursday December 11th, 2014 11:31:49 PM

Active Spells: Mage armor, Sacrificial Bond (Shield Other - +1 AC, +1 Saves)

OOC: updated for SacBond.

Nikolai wants to chide Braugh that pulling back and holding a line still gives him the opportunity to kill gnolls and protect his friends at the same time. As is, Tinker is being overwhelmed. Bruagh's presence could have helped. It was all in their Fist training, fight as a unit. But he doesn't have the time.

He sees the fire ray singe the hyena and tries to take advantage of it.
FoBlows Stunning Fist Att1 +3 = 7
FoBlows Stunning Fist Att1 +3 = 10

Stunning Fist 2/3

DM Ken - Map So Far - Wisplight Fight  d20+3=4 ; d20+3=9 ; d20+8=23 ; 2d6+6=10 ; d20+8=16 ; d20+3=19 ; d8+3=11 ; d20+3=17 ; d20+9=25 ; 2d6+12=17 ; d20+16=25 ; d6=3 ; d6=2 ; d20+16=27 ; d6=1 ; d6=2 ; d20+16=27 ; d20+9=10 ;
Friday December 12th, 2014 1:30:50 AM


Braugh cuts through a Gnoll easily as he makes his way to his Dwarven comrade. His axe removes most of the flank tissue of the Dire Hyena. Yelping in pain, it barely makes another step before Tinker jams his urgosh into its neck, which slays the giant animal.

Linden and William are faring somewhat well. Linden casts a sanctuary spell, hoping to keep the Wisps away. Williams eagle has a little success, its talon pulling some of the soft spongy tissue away from the surprised Wisp.

Michael emerges from his tree and stabs his nearest foe, but doesn't quite have the results he was hoping for. While he wounds the Gnoll, he finds that Braugh - his flanking partner, had moved south to aid Tinker! He's been left high and dry!

Prudence and Nikolai work together in their own pocket of fighting. Much to her relief, Pru notices that even though she leaves herself exposed, the Wisp does not attack her as she fires her ray at the Hyena. What does not relieve her however, is seeing both of Nikolais blows thud harmlessly against the hide of the Dire Hyena.

Vs. Prudence

One of the Gnolls eyes Prudence warily, held in check by the frightening Will o Wisp. When the orb backs off however, satiated by Pru inflicting violence, the Gnoll steps forward and swings. [Miss vs AC9]

Vs. Nikolai is not so fortunate. The Dire Hyena, though wounded, fights back against the monk, sinking its teeth into Nikolais arm! [Hit AC 23 for 10 damage. Trip CMD 16.]

Vs. Michael notices too, that his Wisp also backs away to let him fight. The Gnoll he stabbed turns, and swats the halfling with his axe blade, cutting the small scout deep. [Hits ac19 for 11 damage]

Vs. Tinker does his best to stay on his feet, fighting defensively even after felling the Dire Hyena. He thwarts the attack of the beta Gnoll easily enough, but when the Paw Leader steps up, Tinker sees a flash of metal, gleaming under the light of the moon that has managed to break through the swamp canopy, then sees no more. He hears the maniacal chuckles of the Hyena captain, then hears no more. He feels the cold swamp water rushing through his armor and clothes, and the soft thud of his body on the earth, then feels no more. [Hit AC 25 for 17 damage. Tinker was at 1 Hp. His damage would reduce him to -16, which is more than his constitution score of 14. Tinker has died.

The Wisps all seem to respond to one of their kind being damage. Three of them streak through the air towards the summoned eagle, and two of them overwhelm the bird with shock attacks. [Hit ac 25 and 26 for 8 damage.]

The third hovers and presses against Lindens Sanctuary, but to the shock of all, it holds! Linden is safe for now! [Nat 1 vs Will DC 15]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 46/50 Linden, the Returned (Jay B)  d4=1 ;
Friday December 12th, 2014 3:06:22 AM

Ooc. I truly didn't see Tinkers damage because of the iPod. He would have NOT cast Sanctuary! He would have taken damage and gone to Tink.

Linden charges to Tinker, his friend and Fist mate. "No!!" He takes whatever AoO. "Lord Gargul! Flower, my Godess!!! Take me. This dwarf is more worthy of life than I! I have insulted you both by my actions!!" He rushes a Rebuke Death (a granted power). (Stablizing Tinker for 3) He uses his body to shield the dwarf body from harm.

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR), Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary *(touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2*
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day* (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day* (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

DM Note: Tinker was so far negative that he died. When a character dies, they are no longer a "a living creature" but an object. Rebuke death will not work in this case. Breath of Life would I suppose, but it's a 5th level spell. I will let you restate your action.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting)  d20+8=24 ; d10=10 ;
Friday December 12th, 2014 7:10:24 AM

Bruagh steps up and swings.
Hit AC 24 for 20 damage

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP11/37 Me+4, R+8, CMB+7, CMD+13  d20+9=18 ; d20+15=19 ;
Friday December 12th, 2014 8:56:05 AM

Michaels attempt to sneakly flank the gnoll was interrupted by the fact that the gnoll wasn't flanked and that he forgot to be sneaky. He pays for it as the gnolls axe bites deep into his body. With that and the Wow's love taps, he's feeling a bit woozy. He takes a 5ft step back into the concealing mist. he is also fighting defensively

ooc: don't know what I was rolling there. take 5 off of that to get my actual attack roll of 13-4 for defence = 9 a miss. he tries to lose the gnoll in the mist. (don't know if this can happen or not...but the roll is 19 for stealth.


William the Courageous (Ken) AC 18 + Cover, hp 18/30 
Friday December 12th, 2014 9:14:22 AM

Dm - what about my earth elemental? Did he do any damage?

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 46/50 Linden, the Returned (Jay B) 
Friday December 12th, 2014 2:57:20 PM

OOC. What's there to restate? I stated that, due to tech issues, I hadn't seen Tinkers post where he took 41 damage. I'm posting from an iPod. If I had seen the damage, I wouldn't have cast sanctuary (the round damage was dealt). I would gone to his aid that round. But thems the breaks huh!!


Prudence Gundle [AC 18; HP 33/39] [Mage Armor] (Kathy)  d20+6=24 ; d6+3=7 ;
Friday December 12th, 2014 4:07:10 PM

There's some commotion behind her, and Pru is dreadfully afraid that one of her comrades has fallen. But she has more pressing concerns--like the gnoll in her face.

She steps back and fires an Elemental Ray at him.

[Hit Touch AC 24 for 7 damage.]

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Friday December 12th, 2014 7:34:40 PM

Ooc; yep, thems the breaks. It was a legitimate kill and as the Player whose PC just croaked (hey,we're in a swamp, right?) I do NOT want a reset. Play the battle as it lays.

Pain! Swamp water. Darkness. Tinker for a moment forgets everything as his eyes close and he rests the long sleep.


Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 20/22(Grapple) 
Friday December 12th, 2014 11:43:10 PM

OOC: just a thought: I think the 'Living Creature' is a Category, not necessarily an Condition. That is, stone, vegetation, etc. does not apply. On the other hand, tissue is still living for more than the round in which blood stops flowing. Tissue, in this case the whole dwarf body, is still 'Living', so to speak, and since the Rebuke Death works on 'Living'... I know it is a stretch.

On the other hand, If Tinker has Hero Point to spend, he might could spend it to get the damage amount reduced by 2 points and thus at exactly -14, then the Rebuke Death would work according to DM's interpretation.

What does Yo DM say about the Hero Point idea?

DM Ken: He can absolutely spend the point if he has one. I should have suggested that in my DM post. Good catch Jon T.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP11/37 Me+4, R+8, CMB+7, CMD+13 
Saturday December 13th, 2014 12:40:44 AM

OCC: spend the hero point tinker...I...I...don't wanna be the only guy on the team with a 20ft move.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 33/38 CMD 20/22(Grapple)  d20+3=8 ; d20+3=21 ; d6+3=9 ;
Saturday December 13th, 2014 1:47:46 AM

Active Spells: Mage armor, Sacrificial Bond (Shield Other: +1 AC, +1 Saves)
Sacrificial Bond sends 5 damage to Linden, so he only takes 5.

Nikolai has trouble concentrating of fighting and trying to keep aware of all going on around him and gets bit. The hyena tries to trip him but he manages to keep his footing. Another elemental ray from Pru hits the canine.

If the hyena goes down he attacks the gnoll, otherwise he attacks the hyena then takes a 5' step back towards Pru.

FoBlows Att1 +3 = 8
FoBlows Att2 +3 = 21, dmg = 9

Stunning Fist 2/3.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/50 Linden, the Returned (Jay B) 
Saturday December 13th, 2014 2:25:59 AM

Ooc. Checking in.

CDM Jerry 
Saturday December 13th, 2014 6:37:21 PM

I've sent emails to DM Ken, Jay, and Stephen K. after the recent scene. I've heard from Ken and Stephen K.

Jay, please check your email and get back to me sir.

[Jay, you may ask Ken to delete this once you've replied to me.]

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/50 Linden, the Returned (Jay B) 
Saturday December 13th, 2014 11:55:18 PM

Ooc. Checking in.

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Sunday December 14th, 2014 1:23:21 PM

OOC:

http://www.woldiangames.com/Woldipedia/index.php/House_Rules#HERO_POINTS

Unfortunately, Woldian House Rules for Hero Points are different than the Pathfinder rules for hero points. Even though Tinker has one, he can't spent it to make the damage 2 hp less.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Sunday December 14th, 2014 1:42:21 PM

OOC
OK, I had wondered what you guys were talking about. My home game doesn't use hero points and I had never seen the damage soak feature of hero points in the Woldian rules. Now it all makes sense.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 33/38 CMD 20/22(Grapple) 
Sunday December 14th, 2014 6:01:23 PM

OOC: What I remembered was that one DM in the past let one spend hero points to 'cheat death'. The 2 hp idea was in line with, say, adding 2 to a roll, or some such thing. 2 points was all he needed to 'not die'.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/50 Linden, the Returned (Jay B) 
Sunday December 14th, 2014 9:36:53 PM

Ooc. There had been a time when you could spend a HP to stablize but that, I believe, has passed.
Linden will just have to prostrate in Garguls prescents again.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/50 Linden, the Returned (Jay B) 
Monday December 15th, 2014 8:33:58 AM

Ooc. Will do my best to post this afternoon PST

William the Courageous (Ken) AC 18 + Cover, hp 18/30 
Monday December 15th, 2014 1:40:18 PM

Checking in

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 41/50 Linden, the Returned (Jay B)  3d8+5=27 ;
Monday December 15th, 2014 5:38:25 PM

Linden runs, taking whatever AoO, to get to Michael. He casts a cure. (From his domain spells, cure serious, heal 27 hps Michael!!)

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR), Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary *(touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2*
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day* (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day* (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

DM Ken - Map So Far - Wisplight Fight 
Monday December 15th, 2014 8:55:14 PM

( DM Post Inc)

DM Ken - Map So Far - Wisplight Fight  d20+7=21 ; 2d6+12=19 ; d20+3=8 ; d20+3=5 ; d20+16=21 ; d20+16=17 ; d6=4 ; d6=1 ; d20+9=24 ; d20+16=30 ; d6=4 ; d6=4 ; d20+11=25 ; d20+11=20 ; d6=2 ; d6=2 ; d6=3 ; d6=4 ; d20+16=21 ; d20+16=17 ;
Monday December 15th, 2014 10:03:16 PM


Linden quickly realizes that Tinker is in trouble, and there's nothing he can do about it. Deciding to do what he can, he soldiers on and heals Michael, treating many of his wounds.

Braugh quickly steps in to avenge the fallen Tinker. He swings his axe hard, and it bites easily through the Gnolls armor, and into the barky, gnarled wood-like flesh below.

Worried, Michael hits and runs, ducking back into the shadows. He isn't completely concealed, so he cannot attempt to hide while being observed.

Prudence the Hyena Cook continues her string of mayhem against 4 legged enemies, and blasts the Dire Hyena through the eye with a flaming bolt, where it falls in a smoldering heap. Nikolai, who had an arm cocked to punch the beast, instead punches the nearest Gnoll, which grunts in pain before falling to the ground.

Of Williams summons, only the earth elemental remains. And with its target destroyed, it waits for a command from its master.
----------------------

Snarling at Braugh, the Gnoll leader shows some expression that borders on panic. Looking behind him, he turns and runs back through the mists, shoving the lesser Gnoll towards Braugh. Rounding the corner, he cocks back his greatsword and swings at Prudence, the force of his blow crashing through her magical barriers and into the young sorceress. [Hit AC 21 for 19 damage]

[Prudence - AoO please.]

The abandoned Gnoll, clearly shaken, fumbles his swing at Braugh.

Near Michael, the Gnoll he dodges turns its fury on Ernie the Earth elemental, but his axe fails to harm the living rock spirit.

The wisps continue to seek out those not involved directly in the combat, this time focusing on William and Linden.

William dodges on of the pesky creatures, but is zapped by the other. [hit ac 21 for 5 damage] Lindens Sanctuary is broken, and the pursuing Wisps shock the cleric with angry zeal. [Will saves of 24/25/20 vs DC 16 Sanctuary. Hits against AC 30 and 21 for 8 and 4 damage.]

Somewhere from the south, the pained yelp of a Hyena, or possibly a gnoll, cuts loud enough to be heard over the din of combat.

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Monday December 15th, 2014 10:11:51 PM

Tinker is mildly surprised that he is still aware, but not of the battle all about. THAT seems like he is watching through a veil. What he sees is a thin thread of glowing red, invitingly just within his reach...


Prudence Gundle [AC 18; HP 14/39] [Mage Armor] (Kathy)  d20+1=7 ; d20+6=17 ; d6+2=6 ;
Monday December 15th, 2014 10:31:35 PM

As the gnoll leader approaches, Pru tries to get him with her spear, but her attempt is laughable [hit AC 7]. The gnoll's sword bites deep, and Pru lets out a shriek of pain before she can help herself.

The creature is really strong, but perhaps she can do something about that. She steps back and casts a spell. A green ray oozes from her pointing finger. When it strikes the gnoll, it wraps around him, sapping some of his strength.

[Cast Ray of Enfeeblement. Hit Touch AC 16. Gnoll Leader Guy takes a 6-point penalty to Strength. If he succeeds at a DC 15 Fort save, he only takes a 3-point penalty to Strength.]

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting)  d20+8=15 ; d10=5 ;
Monday December 15th, 2014 10:52:40 PM

" Not that easy to lose me hairball!"
Bruagh takes a swing at the gnoll as he passes, but his axe glances off the gnoll's scale armor. He ignores the gnoll and follows the leader at his best speed in all this muck.
Attack hits AC 15 for 15 damage ( In case it does hit, but not by the AC you have listed)

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 33/38 CMD 20/22(Grapple)  d20+6=14 ;
Monday December 15th, 2014 11:45:20 PM

Active Spells: Mage armor, Sacrificial Bond (Shield Other: +1 AC, +1 Saves)

Nikolai is extremely angry at the gnoll leader and whips out his Tanglefoot bag and tosses it at the Gnoll leader.

Range Touch attack = 14
If Hit: Entangled creature suffers -2 att and -4 dex, and Ref Save DC15 or be glued to the spot. Save means move at half speed.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  2d20+8=27 ; d20+8=27 ; d20+8=25 ; d8+5=11 ; d8+5=11 ;
Monday December 15th, 2014 11:54:17 PM

From the southern woods, a shady figure promptly fires two arrows in rapid succession at the Gnoll leader. The arrows have a dim yellow glow as their flight path connects them directly to the creature's back (Hit AC 27 for 11 damage and AC 25 for 11 damage).

The archer takes a short step forward and takes note on the battlefield.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
OoC: Attack modifiers: Seeking Enchantment, Deadly Aim (-2 Atk/+4 Dmg), Rapid Shot
Highlight to display spoiler: {Sorry for the first roll. I mistook the MultiRoll feature. Please ignore it.}

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me+4, R+8, CMB+7, CMD+13  d20+6=10 ;
Tuesday December 16th, 2014 12:06:16 AM

As Michael fades back into the mist he feels the wound in his side close and renewed strength course though his body. He grins as the gnoll turns from him and flails at the mound of living earth that came upon him. He quickly moves behind the gnoll to flank it and launches an attack at it's back. The point catches a thick point and a bad angle on the gnolls armor and fails to pentrate. crap!

AC 10 miss


William the Courageous (Ken) AC 18 + Cover, hp 13/30  d3=1 ; d20+10=12 ;
Tuesday December 16th, 2014 10:26:08 AM

(OOC - 1. DM, I assume that the shaded circle is my Earth Elemental? It looks like there is a gnoll next to him that's still alive? If so, then he'll attack that. If not, then WIlliam will direct him to attack the nearest Gnoll... 2. Also, remember that William has 2 Mirror Images that are supposed to protect him. Assume a d3 = 1 hits Will, 2 and 3 hit a MI. Rolling... a 1... The Wisp hits William and he still has both MI's in play at this point.)

Ernie the Earth Elemental looks around for a target and after William points it out, he rumbles towards it in a earth shuddering charge and bashes into it....

Charge Attack = Miss AC 12
AC for this round = 15 due to charge

Meanwhile, William yells out for help as he's outnumbered 2 to 1, "A little help from these Wisps if anyone could spare some time!"

As his Full Move Action, he'll "Withdraw" from his threatened square, dodging and weaving to get to a safer location to the NW.

_____________
Ernie's Augmented Stats - 4/7 rounds - AC 17, touch 10, flat-footed 17 (--1 Dex, +7 natural, +1 size)
hp 17, Fort +6, Ref --1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6) (+9, 1d6+7 if he and target are on ground)
Special Attacks earth mastery - +1 att/dmg if touching the earth

Spells Used
Web, Mage Armor (Active), SM 2, SM 1, POP 2 (SM2)
1/7 darts

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Tuesday December 16th, 2014 2:26:57 PM

" Shoot something, make it think you are actually fighting cream puff. That's all they want."
Indelicate but sound advice greets Williams cries for help. Bruagh couldn't understand how the others couldn't comprehend the straightforward instructions of the wisps. Everyone that had overtly attacked was safe from their predations, even Michael who had tried to capture one.

OOC
Also I have bad news. If the attacks on William miss by 5 or less they also take out an image. A small change from 3.5 to Pathfinder on a well used and loved Mage spell.
Oh, and Bruagh has a 6 charisma, don't take the cream puff thing to heart 8). My DM in Tree is making all of us play to our flaws, as is Woldian policy....sooo....
Their attacks are stupidly high, and touch, so dodging will only buy you so much leeway. Just attack, even if its a miss and appease them. Fighting both groups will surely get the fighters killed once all the support gets killed by zapping.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Tuesday December 16th, 2014 4:37:05 PM

OOC
If that " bag of win" lands though.... then we are sitting pretty.
Bruagh will try to remember to "subdue" him. Be ready to stabilize him when he goes negative, hint...hint

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 29/50 Linden, the Returned (Jay B) 
Tuesday December 16th, 2014 5:00:52 PM

Casts Bless as defensively as possible. (Pending, looking up stuff!!)

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)*
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR)*, Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary *(touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2*
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day* (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day* (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 33/38 CMD 20/22(Grapple) 
Tuesday December 16th, 2014 6:53:33 PM

OOC: one of our goals is to take back a leader. Let's not kill this one too much. :}

DM Ken - Map So Far - Wisplight Fight 
Tuesday December 16th, 2014 8:52:11 PM

(DM post inc)

DM Ken - Map So Far - Wisplight Fight  d20+10=23 ; (Fort Save) d20+3=5 ; d20+3=11 ; d20+6=20 ; 2d6+9=14 ; d20+16=28 ; d20+16=22 ; d6=2 ; d6=5 ; d6=1 ; d6=5 ; d3=2 ; d4=1 ; d20+16=17 ; d20+16=33 ; d20+16=33 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d20+3=11 ;
Tuesday December 16th, 2014 9:17:49 PM


The ray of energy smacks the Gnoll in the shoulder, pushing him back for just a moment. He grunts and starts forward again, glaring at Pru. Then Nik's tanglefoot bag soars through the air, splattering across the chest of the Paw Leader. He stops advancing for a second and looks at his armor, then wipes the substance away before resuming his attack, looking over his shoulder to make sure he continues to outpace Braugh with ease, even in this swamp. Oddly enough, he seems to be moving faster than the rest of his kind, even under these conditions.

Two arrows slam into his back, eliciting a fierce growl of pain. He is bleeding badly. and things aren't going his way.

As Braugh passes, the Gnoll in the southern area takes a swing, but misses badly. He chases after Braugh and tries again, but fails a second time.

Linden casts a spell to bless and bolster his friends, and Michael takes a stab at an enemy, who misses him in return.

William backs away after ordering Ernie forward to attack. He sees the elemental miss, then starts trying to save his own skin from the Wisps, who only seem interested in him and Linden.

The Paw Leader starts to move directly into Prudences defenses, then checks his rear again and sees Braugh barreling towards him. He takes a few long steps, drawing an AoO from Prudence again as he slams his greatsword down into her force armor, though this time with much less gusto.

Vs. Pru [ Hit AC 20 for 14 damage - Pru is standing but now has the disabled condition. ]

(When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at --1 hit points and dying.)

The wisps continue to attack Linden and William, repeating their strange message.

"All must fight. Pain is the price of life.."

Vs. William: 1st attack - 1d3 = Image - Second attack - evens hit william - odd

Both of Williams images vanish.

Vs. Linden: One of the wisps bounces off Lindens armors. The other two however, shock him with their strange electric bodies. [ 10 damage to Linden]. They didn't seem to bother with the Aoo, but instead spent the time observing his actions... as if judging their next move by what he decided to do.


AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Tuesday December 16th, 2014 9:29:56 PM

Tinker reaches out, and sees his fingers dissolve into a glowing red stream that attaches to the larger trickle. A last look back at the swamp sees his shield brothers, his friends, getting the upper hand. He sees Prudence stagger at the terrible sword wounds. A moment of anger crosses his thoughts, but he has lost the power to interfere in life.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 33/38 CMD 20/22(Grapple)  d20+9=21 ; d20+3=13 ; d6+3=6 ;
Tuesday December 16th, 2014 10:59:52 PM

Active Spells: Mage armor, Sacrificial Bond (Shield Other: +1 AC, +1 Saves), Bless (+1 att, +1 vs fear)
AoO AC = 25 (Mobility)

Nikolai moves around Pru, the Will 'o Wisp, and puts himself behind the pack leader (should be able to without AoO) and tries to knock this gnoll out once and for all.

1 attck Stunning Fist +6 +2(flanking) +1 (bless) = 21
dmg = 6 + Fort DC15 or be stunned for 1 round. (See Stunned for effects)

OOC: ignore the 13, forgot to change the die to d6 for damage.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Tuesday December 16th, 2014 11:00:49 PM

OOC
Going to hold off and see if some real estate opens up in there. If it does I will spend another hero point for a second move to get there.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Tuesday December 16th, 2014 11:04:54 PM

OOC
On that note, be sure to move you icons.
Can we occupy wisp hexes Ken? They are flying and tiny. Do they count as flankers?

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me+4, R+8, CMB+7, CMD+13  d20+6=24 ; d6=4 ;
Wednesday December 17th, 2014 12:07:50 AM

Michael dodge the Gnolls counter stroke and parries the axe blade down and across, exposing the gnolls side and armpit. He darts the rapier in for quick stroke, knowing the momentary exposure will be gone too soon for him to really press the blade inward. He is unsure if he hit a lung or not, but he did hit.

to hit ac 24 damage 4

DM Ken - Map So Far - Wisplight Fight  d20+10=22 ;
Wednesday December 17th, 2014 12:24:01 AM

DM Ken Answers questions and rolls a fort save.

1: Fort Save: Passed

2: Will o' Wisps are not Tiny. They are small. You cannot take their square.

3: They have not taken a single attempt on eight possible AoOs this combat.

Prudence Gundle [AC 18; HP -1/39] [Mage Armor] [unconscious] (Kathy)  d20+2=12 ; d20+8=17 ; 2d4+2=9 ;
Wednesday December 17th, 2014 8:28:00 AM

Before Pru becomes staggered, she takes her AoO on the gnoll leader, but it's not substantially better than the first [hit AC 12].

Pru reels with the blow. Black spots dance in her vision, and the noise of the battle seems suddenly far away. With the last of her strength, she tries to cast a spell without getting hit. She manages--barely! Two balls of energy slam into the gnoll leader, even as Pru slumps to the ground, unconscious.

[Cast defensively: Concentration check 17, which is just enough for a first-level spell. Magic Missile for 9 damage.]

Edit: Changed header because apparently I forgot what a minus sign is.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+8=21 ; d20+8=27 ; d8+5=7 ; d8+5=8 ;
Wednesday December 17th, 2014 9:59:44 AM

The archer fires two more arrows, this time targeting the Will-O'-Wisp right close to Prudence.
(Hit AC 21 for 7 damage and Hit AC 27 for 8 damage).

He soon reveals itself to be a Drow, taking another step toward the target.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
OoC: Attack modifiers: Seeking Enchantment, Deadly Aim (-2 Atk/+4 Dmg), Rapid Shot



Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting)  d20+7=25 ; d10=10 ;
Wednesday December 17th, 2014 10:05:36 AM

Bruagh doesn't know where the arrows came from, but 2 more like that will kill the captain they need alive. He slogs forward and with a scream surges heroically forward the rest of the way to stand over Pru. Somewhere along the way he dropped his shield and gripped his axe with both hands. The overhand swing he uses would normally cleave the gnoll in half, except he uses the flat of the blade to smash the gnoll's face in.
Hit AC 25 striking for nonlethal damage for 18, nonlethal damage

IF THIS DROPS THE COMMANDER he shouts in a clear voice...
" Shoot the mangy mutt followin' me and the one beatin' the halflin'. We need this un alive!!"

IF THIS SHOT DOES NOT DROP THE COMMANDER he shouts in a clear voice....
" Dun kill this un. Just wound it really bad!!" ( use subdual damage)

Prancer get up 'ere and heal the lass. She dun her best ta put the beastie down, do ur best ta keep her alive!"

Hero points used 2 That's all of em folks

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Wednesday December 17th, 2014 10:06:22 AM

OOC
Simul post.

AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 29/50 Linden, the Returned (Jay B) 
Wednesday December 17th, 2014 2:51:48 PM

Ooc. Will post tonight. Off to second job.

William the Courageous (Ken) AC 18 + Cover, hp 13/30  d20+10=16 ; d6+7=13 ; d20+6=9 ;
Wednesday December 17th, 2014 7:46:07 PM

Again, William's elemental attacks the nearest foe, bashing at its flanked foe with its powerful arms...

Slam attack = Hit AC 16 for 13 dmg...

William uncharacteristically curses at the incessant drone of the Wisps, and throws an acid dart at the nearest flanked Gnoll... hoping to hit something that will make the Wisps leave him alone...

Miss Touch AC 9
________________
Ernie's Augmented Stats - 5/7 rounds - AC 17, touch 10, flat-footed 17 (--1 Dex, +7 natural, +1 size)
hp 17, Fort +6, Ref --1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +8 (1d6+6) (+9, 1d6+7 if he and target are on ground)
Special Attacks earth mastery - +1 att/dmg if touching the earth

Spells Used
Web, Mage Armor (Active), SM 2, SM 1, POP 2 (SM2), Mirror Image
2/7 darts



BLESS. AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 29/50 Linden, the Returned (Jay B) 
Wednesday December 17th, 2014 9:56:56 PM

Linden stays put and transfers SacBond to William. (No longer on Nik)

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)*
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR)*, Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary *(touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2*
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day* (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day* (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Wednesday December 17th, 2014 10:25:59 PM

OOC
Jay, you saw that Pru is down and dying, right?
Just checking since it seems to take point blank questions.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 33/38 CMD 20/22(Grapple) 
Wednesday December 17th, 2014 11:42:48 PM

OOC: switching the SacBond is a Swift Action. Linden can transfer the SacBond, move, then use wand to heal Pru.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me+4, R+8, CMB+7, CMD+13  d20+6=25 ; d6=3 ;
Thursday December 18th, 2014 12:01:05 AM

Michael watches as what looks to him like a 200 lbs fist grazes past the gnoll. Taking advantage of the gnolls momentary "oh crap" look Michael slips the point of his rapier into the gnolls upper thigh, near the groin, searching for the large vein running down into the leg, if he can hit it the gnolls blood pressure should drop and make him pass out and bleed out.

AC 25 for 3 damage.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me+4, R+8, CMB+7, CMD+13 
Thursday December 18th, 2014 12:03:20 AM

ooc: not a sneak attack, just color text.

DM Ken - Map So Far - Wisplight Fight 
Thursday December 18th, 2014 12:59:03 AM


Prudence Grundle, the least physically talented of all the Fist, shows once more that her fighting spirit might just be stronger than that of the most stalwart warrior. Embattled by a vicious Paw Leader, she spends her last conscious moment struggling against her attacker.

As the magic missiles slam into the Gnoll, he grunts loudly and appears to lose focus. He takes another mini step, then two more arrows from behind leave him bleeding and dirty, but still alive, in the swamp group.

Linden marks a new target for his divine blessing, but takes no other action. Prudence is still unconscious.

It isn't much longer before the last two Gnolls are swept away, Michaels flashing blades and the strange newcomers bow see to that. The Wisps themselves even seem sated, flashing happily from one color to the next. However, they do not leave.

They begin to circle, sometimes fast, sometimes slow. One approaches without caution, hovering above the field.

"Some still hunger...some have fed well. Pain is the price of life..pain is the feast we seek. One more will suffice.. on which shall we dine, Paingivers?"

The wisp hovers dangerously close to both Prudence and the Gnoll Pawleader. The choice it wants you to make seems obvious.

BLESS. AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 29/50 Linden, the Returned (Jay B)  2d8+5=10 ;
Thursday December 18th, 2014 4:01:38 AM

ooc. Transfers SacBond to William. Moves, and takes any AoO and uses cure mod (spontaneous cast using Silence slot) on Pru. Healing her for 10. I'll make the cleric a target. Why not.

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)*
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR)*, Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary *(touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2**
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day* (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day* (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP37/37 Me+4, R+8, CMB+7, CMD+13  d20+2=17 ;
Thursday December 18th, 2014 8:35:42 AM

If the Gnoll I fought is down. I try to stabilize him. heal check d20+2= 17. and bind him. OOC: don't we have an extra gnoll prisoner we brought with us?

"why don't you take the one we have bound? we need these two. one is our mate and the other is one we must bring back. they are important because with them we will be able to bring more pain to this area. If you feed on pain, taking the bound gnoll would be the wisest course of action.

Prudence Gundle [AC 18; HP 9/39] [Mage Armor] (Kathy) 
Thursday December 18th, 2014 10:53:05 AM

Pru clims groggily to her feet and reclaims her spear. "Uh, thanks Linden," she says.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting) 
Thursday December 18th, 2014 4:20:30 PM

Waiting for orders...

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Thursday December 18th, 2014 5:45:12 PM

The red line attached to his fingers seems to pulse and glow, urging Tinker on. With a sigh, the dwarf lets go of the Wold and floats into the Woldsblood stream, content his friends are safe.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Thursday December 18th, 2014 8:35:22 PM

The Drow approaches the scene slowly, glancing at the now bloody swamp as things calm down.
He hopes to be noticed and called upon, making window for some questions.

William the Courageous (Ken) AC 18 + Cover, hp 13/30 
Thursday December 18th, 2014 8:57:30 PM

William wholeheartedly agrees with giving the wisps one of the bound gnolls rather than the leader... He pushes one towards them and says, "Here's your victim you cretins," as he pushes it towards the wisps...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Thursday December 18th, 2014 9:26:22 PM

OOC: our captive gnoll gave up his last when we used his blood to active the Blood Root tree last time.

Active Spells: Mage armor, Bless (+1 att, +1 vs fear)
AoO AC = 25 (Mobility)

Nikolai has had enough patience with these blinky things. Now that he knows they are intelligent enough to communicate effectively, he decides that it is time to quit playing their games and play his own.

"Listen you Will 'o Wisps! You want Pain? We will give you Pain, your own if you don't leave us alone! If you are still hungry, go to the warren and make the gnolls fight each other! You do that and you'll have more food you can possibly know what to do with! But these two are off limits!"

By then Pru is healed and gets up on her feet, as if to make Nikolai's point.

"Gather together Fist! Linden, pick up poor Tinker! William, take the healing wand from Linden! You over there!" he points at the archer. "You've proved you are on our side against these gnolls. Join us and we can all get out of this miserable swamp together.

And Linden, we are going to have to strap the gnoll leader to your back. It's the only way.

Now Fist, stay real close. If a Will 'o Wisp attacks us, we all aid Bruagh in his attack against any one of them close enough! Got it? Now let's get to it!"


Once all is set, if the WoW allow, the Fist heads east again towards the eastern Blood Root tree.

OOC: so the plan is stay bunch together, and if a WoW attacks, let Bruahg only attack the WoW while the rest of us use Aid Another (Attack DC10 for +2 to Bruagh's roll). Aid Another only works for melee attacks, not ranged attacks. Linden will carry Tinker in his arms and the gnoll leader will be strapped to Linden's back.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 42/56 (David Feest posting)  d20+8=26 ; d10=9 ;
Thursday December 18th, 2014 9:55:00 PM

Knowing his shield isn't any help against them, Bruagh straps it to his back. He also hoists the gnoll onto his back too ( yeah dwarf with an 18 strength, no reduction in speed til I drop). He hefts his axe in both hands and moves with the group. To the Drow and his bow, he nods.
" Name's Bruagh, you're good with that thing. Pleasure to see someone who takes pride in their weapon and abilities."
First attack if needed Hits AC 26 plus whatever adds I get from others Damage is 25. ( 2 handed and power attacking)

BLESS. AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 44/50 Linden, the Returned (Jay B)  3d6=15 ;
Friday December 19th, 2014 12:13:58 AM

Handing the wand to William, the cleric says, "I'm going to heal the lot. Get close." Linden channels healing. Seeing the drow, "Are you hurt as well?"

Everyone near Linden heal 15 damage. That includes gnolls, wisp, whoever.

Highlight to display spoiler: {Prepared Spells:
Equals 5th CL (DC 10+Wis Mod 3+spell level)
Cast spells (*)
Domain Spells -- Cure Light Wounds (instant), Aid (1min/level), Cure Serious (instant)*
Orisons(4) -- Light (10min/lvl, object,no,no), Mending (1lb/lvl,instant,will,SR), Guidance (one touched, 1 min or discharged, will negates, SR yes), Resistance (touched, 1min,will negates,SR yes)
1st(4)- Shield of Faith (touched,1min/lvl,will,SR), Bless (50',allies,1min/lvl,no,SR)*, Pro. From Evil (touched,1min/lvl,no/see text), Sanctuary *(touched, 1rnd/lvl)
2nd(3)- Bear's Endurance (touch, creature touched, 1min/level, Will negates, SR), Silence x2**
3rd (3)- Continual Flames (Perm)x2

Granted/Cleric Powers:
Aid Another : Bonus Doubles (Standard Action, You make an attack roll against AC 10. If you succeed, your friend gains either a +4 bonus on his next attack roll against that opponent or a +4 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn, vs. spells/skills too)
Sacrificial Bond (Su) : 6/day *(Shield Other, one target at a time, used in minute increments)
Rebuke Death (Sp) : 6/day* (Standard action, target must be below 0, heals 1d4 + 1 every 2 cleric levels.)
Channel Energy (Su): 5/day** (3d6, 30ft radius centered)
Legacy Item (rod): Grants +1 Sense Motive, +2 Diplomacy with Mailed Fist, Soldiers, Mercenaries, and Wartime Sailors, Counts as a Reliquary, Detect Thoughts 1/Module,
Spontaneous Casting : 'Cure' spells
Persistent Effects:, Large - 5' Reach, Low Light Vision, Speed 50 (35 in armor), Aura of Good

Item Provided Abilities:
Heirloom Feat (Holy Symbol) +1 Luck bonus to saves, Haversack, Pearl of Power 1, Legacy Item (Rod)
Consumables:
Healer's Kit (10/10 uses), Starknife, Bolts x24, Rations 14 days, bottles of purple wine x1, Silversheen x2
Potions: Cure Moderate Wound(2d8+3), Barkskin +3, Bull's Strength
Scrolls: Magic Weapon x2
Hero Points: 3/4, Hero Points Spent: 1
Linden requisitions November 28, 2013 First Mission Materials (GROUP USE) [not counted as character value]
8 1st level scrolls of Cure Light Wounds (200gp), 1 scroll of Detect Magic (12.5), 1 scroll of read magic(12.5), 1 scroll of Create Water(12.5), 1 scroll of Detect Poison(12.5), 1 scroll of Purify Foor and Drink(12.5)
(all scroll created at minimum CL), 1 Antitoxin (50gp), 1 Acid flasks (10gp)
}

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Friday December 19th, 2014 1:06:21 AM

fixing header

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Friday December 19th, 2014 1:21:54 AM

ooc. we've not used a gnoll to power a blood cypress since the last battle, we have one from the last battle that we got out of williams web spell. that's the battle I came in on. I need to know if my healing on the last gnoll stabilized him or not. we are going to need something to power that blood cypress.

BLESS. AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 44/50 Linden, the Returned (Jay B) 
Friday December 19th, 2014 3:08:14 AM

Ooc. Linden can bleed. He would prefer no one else have to bleed. He'll bleed for the cypress.

DM Ken - Map So Far - Wisplight Fight  d20+10=23 ;
Friday December 19th, 2014 5:48:10 AM


The Will o' Wisps whir through a cycle of colors, and all but one move to bar the path of Nikolai's Fist.

"No.. it must be one of these. Only these will suffice. The other Gnolls taste of ash and leave us unsatisfied. The warrens have a prophet.. and his wrath we do not incur...it MUST be one of these!

The Wisps hover just slightly out of range, then finally form something like a wall.

Then there are other problems.

Far off, but closing, you hear more of the chilling howls of the Dire Hyenas. You recall the first and only spell cast by the Paw Leader.. a giant burst of light fashioned in the icon of their strange god. Perhaps it served as a signal? You imagine they aren't terribly close, but the wisps have shown the capacity to funnel two groups together once already.

And then there is the Paw Leader himself, who has nearly freed himself from his bonds, after having been revived by Lindens healing.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20=11 ;
Friday December 19th, 2014 11:36:54 AM

Zieluvit thinks to himself. So they are from the Fist. Excellent.

"A 'prophet', you say?" The Drow puts the longbow in the quiver. "I'll retrieve my horse. If nothing can be done, at least lay those corpses bundled somewhere. You could also prepare a trap, as it may strike fear and I bet the hyenas will track the smell of the dead. Now, if you excuse me."

Then steps back.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
OoC: Attempt Knowledge check for the Wisps.
Roll: 11
+4 (Arcana)
+4 (Dungeoneering)
+5 (Local)

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Friday December 19th, 2014 1:01:03 PM

Bruagh drops the still bound pack leader and smashes it in the face with the flat of his axe until it stops moving again (non lethal damage. It is bound and helpless, do you need rolls?). Once it is pacified he assumes a defensive posture again and is ready to go.
Readied attack Hits AC 26 plus whatever adds I get from others Damage is 25. ( 2 handed and power attacking)( old roll, if you need a new one I can make it )

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+4=17 ; d20+5=6 ; d20+5=24 ;
Friday December 19th, 2014 4:35:50 PM

Michael gets an inkling of an idea.

You say you dare not incur the wrath of the prophet, but you already have. By Leading these gnolls and the lieutenant, which you wish to feast upon, to their death at our hand. By leading them here, by speaking falsely about the danger, you have earned his wrath. If we leave this ones body here, the prophet will commune with his spirit and know of your betrayal. Do not block our way or with our final words in this life we will ensure that the prophet hunts you down.

diplomacy 17
intimidate 6 (nat 1)
perform 24
ooc didn't know what to roll on. take your pick.

BLESS. AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 44/50 Linden, the Returned (Jay B)  d20+11=16
Friday December 19th, 2014 5:26:41 PM

The cleric checks the gnoll and looks at the dwarf. "Brother dwarf. You will kill a bound being? I would understand if have freed himself already. But it seems cowardly to hit or kill one who is bound regardless of its crime."

Heal check the semi bound gnoll. 16 to stabilize him if he's bleeding out. But will be sure to keep him unconscious. Not magical healing will take place. There might even be a mild anastetic in the healing kit that can keep the gnoll sedate.

"This sort of action makes my job harder. I don't know if I can stay with Nikolais Fist if the rampant abuse prisoners continues."


AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Friday December 19th, 2014 7:31:39 PM

Floating through a stream of Woldsblood, Tinker relaxes and lets the river flow as it may.


Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Friday December 19th, 2014 9:27:25 PM

OOC: he didn't hit him for damage Jay, He hit him for non-lethal damage, the gnoll was trying to escape.

Prudence Gundle [AC 18; HP 9/39] [Mage Armor] (Kathy) 
Friday December 19th, 2014 10:25:12 PM

Pru still has a Prestidigitation active. She holds out one of her hands, palm up, and uses the spell to create the illusion of a small flame burning in the palm of her hand. She makes no threatening move or gesture, and merely says to her friends, "We should be going now."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Friday December 19th, 2014 11:17:51 PM

" Back off unless you want to carry it. I wouldn't be knocking it's teeth in now if you had warned me and allowed me to step away while he was simply unconscious. I know what I'm doing and I won't kill it. Unless it forces me to be continuing to wake up. Me having to re-pacify a prisoner makes you upset, but forcing them to touch the bloodroot and die to transport us has gone on without comment from you all this time? It sickened me to treat them like they had treated their captives, but it was not my call, so I followed orders and allowed it. Pick a side, yours or the Fist's. "
Bruagh will allow NO more healing of the gnoll once he has knocked it out again. It killed one of the unit, it is lucky to still be alive.

BLESS. AC 19 w/shield, TAC 11, FFAC 15, (CMD 16, CMB 4), HPS 44/50 Linden, the Returned (Jay B) 
Saturday December 20th, 2014 12:37:17 AM

Linden walks to the cypress, bleeds and is gone.

Ooc. It's clear what needs to happen here. I've see the evidence. Heard things. I'm no idiot. I'm sorry my friends. Have fun.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Saturday December 20th, 2014 12:58:10 AM

Michael begins policing the area in preparation for bugging out. If He can he will cage a ride with the dark elf so the party can move faster.

DM Ken - Map So Far - Wisplight Fight 
Saturday December 20th, 2014 1:59:38 AM


Grief for the fallen Tinker has the Fist on edge.

Braugh and Linden argue over the treatment of the prisoner while Nikolai stays uncharacteristically silent.

Prudence, eager to move on, conjures the magic flames she used before, but notices that the Wisps do not seem to be deterred. Michael makes a suggestion to the Wisps, but receives no reply.

As the party starts to press forward, the argument between Braugh and Linden ends abruptly, with Linden making a profound statement.

"I do not think I can remain part of Nikolais Fist, if this is how they treat a prisoner."

With no incoming plea of encouragement for his stance, and instead only a scathing retort, Linden displaces the corpse of Tinker, then turns and trots away from the others, heading in the direction of the Bloodroot alone. The wisps don't seem to care about his passing at first, but his inner conflict serves as a strong beacon to three of the creatures, who follow him into the woods with piqued curiosity.

Two however, refuse to leave. The Gnoll leader is unconscious on the ground, next to the corpse of Tinker.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Saturday December 20th, 2014 8:37:09 AM

occ. I think we've reached a problem with online posting, sometimes the "graininess" of the medium can confuse timing which also messes up communication. Are we that close to the blood cypress? I thought it was still a ways away.

Linden! LInden! Lets get everybody safe and get out of here before we do anything. Your Love of life is your strongest trait, I respect that. But leaving us now could be the death of us all. Let us get the Gnoll bound up, we can all bleed on the blood cypress to make it work, we can get out of here without killing anyone else. but we have to work as a team.

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Saturday December 20th, 2014 9:19:25 AM

William is frustrated at the inter fist fighting and hopes that linden will remember the oath he took when joining the Agents and decide to stay.

If the group can make a run past the wisps for the blood tree, he's in favor of it, as he doesn't want to be around when the gnolls reappear...

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Saturday December 20th, 2014 9:40:50 AM

Unaware of the multiple conflicts afflicting his friends, Tinker rides the Woldsblood, rushing further to ... someplace.

Seeming like a moment and an eternity(for what is time in the Woldsblod?), he glimpses in the distance a great floating island. One side looks like rolling hills, idyllic forests, and tranquil streams. The other is covered in grey cinder clouds, hints of jagged peaks and sulfurous pools beneath.


Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+12=15 ;
Saturday December 20th, 2014 12:18:39 PM

From afar, the Drow archer strides to retrieve the mare. This, however, was just a minor excuse to get away from the crowd's attention. He begins to round the battlefield, trying to be as stealthy as he could so to not be noticed by the wisps (Stealth roll: 15) while getting into position so the Fists won't interfere with his firing line.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple)  d20+5=12 ;
Saturday December 20th, 2014 2:53:36 PM

OOC: fell asleep last night. Sorry. On the other hand...
I don't know what Jay meant by 'heard things' and so forth, but Jay, if you are still lurking, a talk to the DM and to the PTB over what is bothering you is a better solution than just bailing out.

IC: Nikolai was about to give Linden the What the hell? for healing the gnoll when using the wand on individuals would do. He at least could have taken the Fist far enough away to not affect the gnoll. But Bruagh beat Nikolai to the 'punch' by knocking the gnoll leader out again.

Since Bruagh did what Nilolai was going to do, the monk Thumb did not interfere with the altercation between Linden and Bruagh, waiting to see what would happen. If he jumped in, Linden would certainly feel the Fist was against him, and that is not what Nikolai wanted. Linden needed to still feel a part of the group. Stabilizing the gnoll leader, Nikolai thought, was a step in the right direction, but when Linden stormed off, Nikolai knew it would not be of any benefit to chase after him.

First Nikolai addressed his Fist. "Men, I don't know what misunderstanding Linden has, but abandoning his Fist while in the middle of a job is not a solution. If anyone here has a problem with the way things have been done, he or she either addresses the issue with me or with the Captain when we get back. I take all responsibility for our actions and take all reprimand any is due.

We were tasks to bring back a leader and we have one. What these Will o' Wisps want we cannot give."


Nikolai is reminded of one gnoll that is bound up and still unconscious.
DM JT: if this is not correct, let us know.

Then he hears the distant sounds of more hyenas and gnolls and knows time is up. He addresses the Will 'o Wisps.

"You'll have no more from us. There is one over there that is dying. Take him or leave him. But if you impede us, you will die. The gnoll leader you wanted is no longer dying, our Mage that can hurt you is no longer dying and still can hurt you. Stand in our way and you will die."

He takes a small pill out of his belt pouch and gulps it.
DM: the pill is a Squinky's Skill Pill won last year at the Yule Tide party, gives a +1 Luck Bonus to any one skill attempted, the effects last until the next skill attempt. Which is now.

Intimidate +4 +1(pill) = 12

"Now Fist, form up. Let's move out!"

OOC: logistically, I'm not sure how it will work, but I was thinking of Nikolai and Zie taking an arm each of the gnoll leader and dragging him while Bruagh, if he can without hindering his fighting, carries Tinker.

Pru and William up front, Bruagh in the middle, Nikolai and Zie right behind. We move at best speed possible to the east. The closest Blood Root tree is probably north, but that's where the gnolls are coming from. The next closest is east.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20+9=25 ; d10=3 ;
Saturday December 20th, 2014 3:26:30 PM

Bruagh glowers threateningly at the wisps. ( aid another to Nikolai's check, at +9 Bruagh auto succeeds)
He hoists Tinker on to his shoulders and forms up with the Fist. Tinker was more of a priority than the gnoll. If the others could carry the gnoll great. If not it was more meat for the grinder.
Bruagh readied an attack if the Wisps became aggressive.
Readied Attack hits AC 25 (+ any aid another rolls he receives) for 17 damage


Prudence Gundle [AC 18; HP 9/39] [Mage Armor] (Kathy)  d20+4=10 ;
Saturday December 20th, 2014 5:39:06 PM

Pru grabs the rest of her gear and gets ready to move out with the rest. Once her hand is free again, she again produces the little fake flame in her palm. She attempts to help Nikolai by glowering menacingly at the Wisps.

[Aid Another to Nikolai's Intimidate: 10, success. Barely!]

William the Courageous (Ken) AC 18 + Cover, hp 26/30  d20=13 ;
Saturday December 20th, 2014 9:03:57 PM

William joins the group as directed and adds a menacing growl to the rest of the group's effort... Success with Aid Another to Nikolai - 13



Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20=4 ;
Saturday December 20th, 2014 10:56:25 PM

Michael loads a sling stone into his Hoopak and and gets a handful of chalk,

aid = 4 failsauce.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+8=16 ;
Sunday December 21st, 2014 11:20:45 PM

Riding with the tide, Zieluvit approaches the Wisps, with bow and arrow on hands. He talks to the group. "You may wrap your fallen comrade's body in my saddle. I'm better at answering these 'torches' on foot."
The Drow calls for the mare then turns to face straight the Wisps.
"Pain-feeders, you're wasting your precious time on us. I'm not very fond on leaving an enemy alive or a foe suffering and I feel these people are not as well. If you are quick, you may follow south, from where I came from and you'll find where I took camp." Zieluvit takes a pack of caltrops out. "Whatever you lure there, will find agony not just from these, but also (Lie, Bluff = 16) from the poison I applied to a pack of rations and water to disable or kill any possible threat who find the camp and may attempt to track me. This is the only agony I can give you."


DM Ken - Map So Far - Wisplight Fight 
Monday December 22nd, 2014 1:01:34 PM

(Hey all! We have a guest DM today. Please be patient with mondays post. I imagine he will delete this when he posts. Thanks!)

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Monday December 22nd, 2014 8:35:37 PM

Checking in

You Have Suffered Much [CDM Jerry] 
Monday December 22nd, 2014 8:48:07 PM

A staff appears to one side of the Will-o'-Wisps and powerfully strikes the one on the right, causing it to crash into the next and the next and the next. The glow from each flashes and goes dark. Spongy bodies drop to the swampy ground.

The walking staff continues to feel its way through the swamp, but there is no sign of an owner as if he was not quite in sync with this reality.

Then there are footsteps. Shadowy red. The smell of blood...Woldsblood! Then old-worn boots.

They stop.

An audible sigh.

The rest of him appears.

A large muscled human with black hair, looking like a cross between a barbarian chief and a king of noble bearing. His cloak is dusty and well-traveled. His attention is focused on something off in the distant cypress trees. A lone figure disappearing into shadow.

He continues walking.

Dancing around his knees is an imp of demonic nature only about 2 feet tall. Its skin is red. It has wings that flit nervously like an obsessive/compulsive being off of its medicine.

"Master, we've left the Shadowlands. Yep. Left it. Ooh! Something's died. Lots of death!" the imp says excitedly.

His master keeps walking.

"Master! Adventurers! Battle! It has brought us here! Is this the destination of our journey? All that walking through icky Woldsblood for this? Why Master? Hey! Stop!"

The master keeps walking passing about 20' to the right of the party.

"Uh, master? We've been spotted. How can that happen? How could THEY pull us to this icky place? Yuck!"

The black-cloaked man stops.

A bass voice, deep and full of power, answers. "THEY HAVEN'T. I AM DRAWING THEM HERE."

Sure enough, the shadows of night clear, full of violet hues, starless. The land, however is red. In the distance, a slow-moving river of blood with rivulets flowing into it at a more rapid speed, making a weird plopping sound among the usual sounds of a fast moving stream.

The master's face is chiseled by the effects of wind and the elements. On it is a strange smile...

...or is it a grimace.

With a bearing that is both understanding and sad, he says, "YOU HAVE SUFFERED MUCH."

With a sigh he settles slowly onto a rock and with a wave a campfire appears.

Prudence Gundle [AC 18; HP 9/39] [Mage Armor] (Kathy) 
Monday December 22nd, 2014 10:13:31 PM

Pru isn't sure what's happening. Are they still in the swamp, or have they been transported elsewhere? Is this real, or is it a dream?

One thing she knows for certain, though: this being is very powerful and deserving of her respect. Pru bows low.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Monday December 22nd, 2014 10:16:02 PM

The land of Rest. Rivers of Woldsblood. Bruagh had heard the tales, but usually this required a cleric, witch, or at least a follower of Gargul. He chooses to ignore that. He sheathes his axe, Takes Tinker from his back and gently lays him before Lord Gargul, and slowly backs away.
He bows, showing Gargul respect, Then stands at attention, waiting for the Lord of Life and Death to address them.

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Monday December 22nd, 2014 10:16:54 PM

Floating in behind the stranger is a transparent, monochromatic. Tinker. The dwarf follows up and goes to sit by the fire, but something seems to stop him... He is not meant in this state for the comforts of the living.

Rubbing his arm where a welt seems to appear, he sheepishly raises a hand in greeting, but makes no sound.


Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Monday December 22nd, 2014 11:04:12 PM

This can't be!
The Drow is terrified. He drops the longbow and falls prone as he attempts to catch it off the ground.

Vynghol... wait. No! This is not another nightmare... I'm awake. This is real.
He covers his forehead with the free (right) hand and stands from the ground, barely. After a brief moment of panic, Zieluvit tries to reach his thoughts and realizes the spectral figure ahead.

Not a Drow. Maybe an omen?
Zieluvit turns and notices the group is also experiencing the scene, then turns back to stare at the new ambiance.

They can see it as well. And Vynghol is here. This is real. Adverse but... I can act! I can get through!
For the moment, the Drow is shaken, he's aware, but struggling to keep calm.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Tuesday December 23rd, 2014 12:42:21 AM

Nikolai is taken aback. He recognizes the rivers of Woldsblood. They had been in a similar place not too long ago, but then, they had petitioned Gargul for the life of their friend. This time no one had petitioned it though! Did they do something wrong? Was the use of the gnolls for the Blood Root tree an affront to the gods somehow?

Nikolai humbly bows to the big barbarian of a man. On the one side of it, no more Will o' Wisps to deal with. He did warn them, didn't he? Their deaths certainly can't be blamed on him, that's for sure. I'm not gonna say anything until accused directly. As a matter of fact, I'm not going to say anything unless directly spoken to.

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Tuesday December 23rd, 2014 12:58:02 PM

William decides now is a good time to go hunting and gather the will o wisp remains for a future bbq. He tells the rest of the fist their plans and then disappear into the jungle...

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Tuesday December 23rd, 2014 1:49:03 PM

Michael is momentarily taken aback by the sudden change in scenery and the appearance of the imp and...God? Yes! This must be one of the gods he has heard spoken of! What was this gods name...gangrel? No..gargamel, no. Gargul, closer...best just to address him as "lord", "Sir" and "Master" where appropriate. His last spoken words were perhaps a question and maybe a statement, but they were spoken to invite a response. Nobody else seems to be volunteering. What the heck, I've never spoken to a god before!

Well Lord, these little glowing orbs that caused us so much trouble seemed to think that Pain is the price of life.

If the wisps bodies are with us on this plane Michael picks one up and shows it to the God, if not he uses his hands to make a outline roughly the size of one.

Tinker though, he paid with his life so that we might live

Michael points at Tinker.

and these gnolls spent their lives in hopes that we might die

Michael points at one of the dead Gnolls.

our cleric, Linden took much abuse from the gnolls and the glowing orbs, but what hurt him most was the loss of Tinker and the cruelty of battle.

Michael looks thoughtful for a moment,

so I think I can safely say Lord, that Suffering is a scale which is relative to sufferers and those who cause suffering, but absolute in degrees when viewed from the abstract. I have suffered, but I think my compatriots have suffered more...relatively.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Wednesday December 24th, 2014 12:19:45 AM

Nikolai cringes as Michael speaks up. The monk as a very vivid memory of their last encounter with Gargul, only a month or so ago...
Oddly though, that time they went seeking Gargul, but this time... what brought him here? They hadn't petitioned the god yet and Nikolai was content to remain quiet until the god spoke as to what power brought his attention to them.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Wednesday December 24th, 2014 1:42:11 AM

Bruagh shifts from one foot to the other, waiting for the figure he is pretty sure is Gargul to speak. Until he does, the dwarf remains silent

Be At Peace [CDM Jerry] 
Wednesday December 24th, 2014 5:05:25 AM

"BE AT PEACE," the stranger intones. And you are.

No fear remains. Not of death, the Shadowlands, or of the stranger himself. No compulsions to bow or show obeisance remain.

"Evening Prudence. You've done well. If I may, try writing to your family again. They might just write back this time."

The sounds of a hog rutting around nearby can be heard. "IMP, WE'RE HUNGRY. PREPARE SOME FOOD." The imp with a grin hops up and rushes off.

::swiiishh::

The imp can soon be heard to say off in the silver pink fog, "Can one of you louts help me drag it over and prepare it? Make a spit."

Soon, there is a rather large hog roasting over the fire.

"BRAUGH, SIT RELAX."

Time passes. The hog begins to smell good.

Looking at Zieluvit he says, "CHECKER, WITH TIME THE WAKING NIGHTMARES MAY BECOME...HELPFUL. LISTEN TO THEM." The stranger seems to listen to his own nightmares for a time. He grunts.

"NIKOLAI, TEACH ZIELUVIT YOUR MEDITATION TECHNIQUES. IT WILL HELP HIM FIND SOME PEACE."

The hog cooked, the imp takes it down with the help from some in the party and begins to cut it up and parcel it out. "Dig in folks! It's good! Yum!

It is good. Refreshing. The smells of the campfire ease your souls.

Gargul says, "TINKER, LIVE."

And he does becoming solid. The welt becomes a scar. It both hurts and feels good.

--------

[Sorry for the late post. Family night.]



William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Wednesday December 24th, 2014 12:46:52 PM

William enjoys his time hunting and fishing for food to add to the bbq wisp feast

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Wednesday December 24th, 2014 1:52:12 PM

Bruagh's knees buckle at the command and he finds himself seated, and relaxed. He is also kinda flabbergasted.
" How did you... I mean, you're Gargul and all but still, how?"
Bruagh realizes he is questioning Gargul and his mouth clamps shut.
" I beg your pardon, I do not mean to question you."

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Wednesday December 24th, 2014 2:19:43 PM

And as simple as that, Daemar Torvalsson becomes substantial once more. His first new breath is in the middle of a fetid swamp with the unwashed bodies of half a dozen others. And it is the sweetest smell in the Wold!

Having no fear, Tinker turns to Gargul and bows from the waist. "Thank you, Wandering One. Even in the lands of Rest I may have felt unrest knowing these good friends may have needed my help and I wasn't there. I will do my best to honor your gift by remembering I don't have to protect everyone all the time."

Almost sheepishly, Tinker looks at Nikolai and Prudence, Michael and the nearby William, Braugh and the dark stranger with the bow. And doesn't really know what to say.

"Um, ... Hi."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Wednesday December 24th, 2014 8:03:37 PM

Mychael smiles. Hey Tinker!, good to have you back

Michael is unaccoutably happy when the Dwarf reappears. He hasn't known him very long, but he feels a kinship with this dwarf. As well anyone who'd put themselves between death and their friends is someone of worth. The buzz fades and Michael feels as though he is relaxing among friends, so strange with the excitement of a while ago. Never one to refuse free food, he partakes of the roasted boar. Stands near the Imp and makes small talk with him. I think members of the "3ft or less club aught to have things to talk about.

I Have Spoken [CDM Jerry] 
Wednesday December 24th, 2014 10:21:04 PM

The wanderer smiles at Braugh. Most definitely a smile..you think.

He turns his head a bit and observes Michael as he interacts with Tinker. Then looks within Michael's soul and grimaces. Most definitely not a smile. He looks as if he is about to say something to the halfling, but refrains.

Then he takes a swig of his drink, finishing it.

"What is it boss?" Imp inquires.

"I'M NOT SURE YET." Gargul answers.

Finally he can contain himself no more. "MICHAEL OR IS IT MYCHAEL...OR ARBIT? THE HALFLING FROM THE LAND THAT DOESN'T EXIST. OR DID YOU MAKE THAT UP TOO? NO IT WAS GIVEN TO YOU. YOU DON'T KNOW WHO YOU ARE AT A TIME IN YOUR LIFE WHERE THAT IS SO VERY IMPORTANT. SEARCH! FIND OUT. IF YOU HIDE FROM YOUR TRUE SELF MUCH LONGER IT WILL HURT YOU AND THOSE YOU ARE GROWING TO CARE ABOUT. I HAVE SPOKEN!"

Turning to Tinker, he nods. "PROTECT YOURSELF TOO, DWARF. THIS BRAVE BAND NEEDS YOU MORE THAN THEY KNOW."

And with that, Gargul stands and starts walking. Off and away into the distance. The Shadowlands fade and the locale returns to the location of the battle. The fireplace is still present as is the roasted hog. Silver stars dot the sky.

-----

[DM Ken, I return the reigns to you sir. Sending you an email.]

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Thursday December 25th, 2014 12:00:55 AM

Zieluvit not lost sight on Gargul. He was uncertain if what he experienced was "really real". Maybe an amazing illusion planned by the contractor? Probably not. Things were just too sudden for a mind like his that every day struggles with a slumbering chaos.

As for the apparition turning material, Zieluvit didn't notice the "fallen comrade" and the revenant Tinker are the same. The storm he lives with is occupying most of his cognition at this time, as the Drow tries to appease the load of doubts with uncertain deductions. He takes many full breath circles to come with a simple response to the dwarf. "What just... Hello. Agh!"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Thursday December 25th, 2014 2:50:39 PM

Nikolai had not had time to ponder, or lament, Tinker's death. It was enough for him to keep Pru from the same fate and keep his Fist together while trying to extricate them from a near impossible situation. He had done all he knew to keep his friends safe and it seemed all for nothing. At least until Gargul appeared.

Now he lifted his head up when addressed directly. He knew nothing of this stranger that just appeared. The swamp has upchucked a number of surprises in their few weeks here but a friend was totally unexpected, although most welcome.

"I'll do my best, Sir," he replies humbly.

The camp and food is most welcome sight and rivals that of Home, considering how long they'd been in a dismal swamp with hardly a hot meal, not counting Pru's roasted hyena and gnoll, which may not have been edible anyway.

However he felt sort of guilty enjoying a meal as all was well with the world. It isn't until Gargul brings Tinker forth that Nikolai's countenance brightens. The monk goes over the gives the dwarf a big hug but says nothing, a little tear dribbling down his check said it all.

Now he can fully relax and enjoy the roasted pig. He waves goodby to Gargul as the Shadowlands fade and they return to the swamp.

"Oh yeah. We still have to get out of here somehow," he mumbles, mouth full of roasted pig.

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK) 
Thursday December 25th, 2014 3:56:48 PM

Tinker's first breath in a fetid swamp among the unwashed bodies of friends and bloody bodies of enemies is the sweetest in the world. The dwarf bows and amends his thoughts "Right. It's not enough to always protect others, I need to protect myself too."

Nikolai's welcome makes the stoic dwarf uncomfortable, but Tinker realizes that he likes it too, like, well, like family. Awkwardly, the dwarf gives a quick hug back. "Uh OK, it is good to see and feel all of you again too." And then to cover his embarrassment, he continues. "So I guess we eat and move our prisoner out to Hornfowl before finding the last lair."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Thursday December 25th, 2014 5:07:40 PM

When a god speaks, it is wise to listen. But survival trumps existential angst in this case so he asks a question of his thumb.

Are we going to try and find the other 2 warrens with this prisioner or are we going back to base and dropping him off?

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Thursday December 25th, 2014 9:02:30 PM

"Who guessed the Fist could be so... well... sentimental?"

Witnessing the return of Tinker and the will to resume the mission, Zieluvit finds an opportunity to address his current goals. He walks by, storing Vynghol inside the quiver and salutes Nikolai a way of not the Surface Drow he lived with, but the Drow Below, with a palm in front of the chest pointing upward and the thumb touching the chest.

"I have a small matter to discuss. Actually, I care little for your mission, but wandering the swamp by myself would be fairly stupid. I was headed to the Citadel, but with your permission I may fight for your group. Since traveling alone around here is too dangerous and you look like you could use Vynghol's accuracy, we both benefit from being allies."

The Drow extends a hand to Nikolai and smiles.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Thursday December 25th, 2014 11:41:28 PM

Nikolai accepts the extended hand of Zieluvit. (OOC: German name? LOL)

"This you must understand. We are members of a mercenary company. We've been sent out to this swamp to scout out the gnoll positions as they have been raiding the towns and villages outside the swamp. As such we have a mission to accomplish. On the other hand, we've completed most of it and it would be wise for us to take advantage of our gains and head back to the Citadel. You are under no obligation as pertains to our mission, but deciding to join us you accept me as the commander of this unit, as appointed by the Captain. You will be required to handle an equal share of camp duties, which include keeping watch as well as clean-up.

If you accept this, then you are most welcome. There's no guarantee we've seen the last of the gnolls."


Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Friday December 26th, 2014 1:06:44 AM

(OoC: It's a hit.)

"I accept it for now, to join your commanding unit. However, I must see for myself something before joining the Fist as a greater organization." With the statement, Zieluvit proceeds to compliment the group.

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Friday December 26th, 2014 10:15:00 AM

William returns from hunting and takes time to greet their new drow companion. He helps cook up his catch and relaxes by the fire...

He suggests, "let's return to base, drop off the prisoner, replenish our supplies and then come back to finish. Trying to keep an eye on him is going to be hard if we are in a fight and he may have valuable information that could help the HQ. Also, we could check out the catacombs and pick up s few items too."

Prudence Gundle [AC 18; HP 9/39] [Mage Armor] (Kathy) 
Friday December 26th, 2014 11:38:16 AM

"Welcome back, Tinker," Pru says with some relief. She didn't want to say goodbye to the talented dwarf any more than she'd wanted to say goodbye to any of her companions.

But she is distracted. Write her family again? Did she dare?

Well, of course, if a god told you to do something, you did it. She just isn't sure she's up for the challenge.

"I agree with William," she says. "We need to report in and turn over our prisoner. If they want us to come back and do some more recon, we can do that." Although she hopes they don't have to. Swamps, ick!

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK)  d20=3 ;
Friday December 26th, 2014 2:45:23 PM

Tinker frowns, not because of the dark elf's offer to temporarily help with his bow nor his seeming reluctance to join the Fist. By his ancestors, the Agents don't have the authority to make Zeluviet a part of the mercenary company anyways. What bothers Tinker is he is not sure if Sergeant Nikolai could legally accept auxiliaries under his authority. The Tinker thinks more and remembers the Captain had them looking for potential allies as well as opponents. Yep, Zeluviet should fit that hole nicely.

Happy with his thoughts, Tinker doesn't say anything, only helping himself to the hot food left by Gimp the Imp and waits for Nikolai's orders.

On another thought, Tinker also reinforces the captured gnoll's bonds with his manacles and tightened by a simple lock. Let's see the hyena man get out of those!

Know legal. 3

DM Ken - Map So Far - Wisplight Fight 
Friday December 26th, 2014 2:48:55 PM


Nikolais Fist gains an ally, and spends the night in the now dry-star covered area within the Cursed Swamp. the feelings of oppression and danger are gone from here, and forever will be. No matter how menacing a curse or hostile the landscape, the touch of a God come in peace leaves a firm print upon the Wold.

The cartographers of the Fist, several of whom were devout worshipers of the God of Life and Death, would pen a name next to this small spot of swamp. "Tinkers Rest", would be penned by the spot where the dwarf had been lain low, then arose minutes after.. as if it had been naught but a nap.

Gathering their gear and prisoner, the party heads off towards the nearest known Blood Root plant. Of their Gnollish pursuit, there was no hard evidence. But as they approached the plant, they heard the gleeful cackle of a very loud imp, and the frantic yelps of distraught Gnolls.

The party is now in front of the Blood Root within its grove, and still has its replacement scroll of sending. If they activate this particular plant, it will send them west again, which is away from the path leading home.



Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Friday December 26th, 2014 5:55:23 PM

Ill break trail, spot ambushes and stab people in the back and sing songs. Unfortunately I dont have a map. Somebody else must point out where to go.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple)  d20+11=16 ; d20+9=25 ; d20+8=9 ;
Friday December 26th, 2014 8:31:51 PM

"Good, then. You are welcome. But just to be clear, I have no authority to enlist you as a member of the Mailed Fist, only to accept you as a guest of our own Fist as a means of mutual protection. Once at the Citadel, you will need to apply for membership like anyone else. Prove yourself experienced in combat, and you can forgo the three years of new recruit training," Nikolai smiles.

While resting or taking his turn on guard patrol, Nikolai has time to think and sort through the day's events. Although the loss of Tinker was a blow, it was only momentary, thanks to the unpredictability of Gargul. None had expected him to show up. The greatest blow was Linden's abandonment of the Fist. That will be very hard to explain to the Captain, since even he didn't know what happened. He could loose the status of Thumb for that. On the other hand, his appointment to be Thumb was never indicated to be permanent and he viewed the position as a rotational one to give each one some Command experience.

At the Blood Root, Nikolai ponders their next action. They can't keep carrying the prisoner along. They could really use reinforcements. They can't officially require the drow archer to continue on with their mission.

OOC: I thought we were heading East to the Teleport Site. Oh well.

"Looks like we are best served cashing in our chips. Carren's Fist is still out here and perhaps they can finish off scouting out the last remaining gnoll warrens. Let's head to our original teleporting tree and get back to our horses, if they are still alive, and the Citadel. I'll contact HQ once we've teleported out of this swamp."

FYI: to newcomers. Warren's Fist is another scouting Fist that came to bring Michael. They went scouting one way and we went the other.

With that, Nikolai leads the Fist to the original teleporting blood root tree that will get them out of the swamp. He sends Tinker and Michael in front as scouts, he takes up the rear, the rest in the middle carrying the tied and gagged gnoll leader.

Perc +11 = 16
Stealth +9 = 25
Survival +8 (find their way back to their original starting point, using map) = 9 ooops.

William the Courageous (Ken) AC 18 + Cover, hp 26/30  d20+2=15 ;
Saturday December 27th, 2014 1:53:50 PM

As they head to the proper blood root, William remains in the middle of the group, weapons and spells ready... He's not much of a tracker but does try to aid in the survival check, as he can cast cantrips to help their trackers...

Surv aid another = 15

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Saturday December 27th, 2014 2:11:17 PM

Bruagh keeps the gnoll prisoner in line. Since he seems easier to handle while moving on his own he is allowed to remain conscious. If he starts being a problem, trying to escape, call for help or other things Bruagh finds unhelpful, the dwarf remains prepared to knock him out again and drag him, by the feet.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+11=20 ; d20+16=18 ; d20+3=12 ;
Sunday December 28th, 2014 1:01:54 AM

Leading with the help of Tinker

perception 20
stealth 18
survival 12

AC 21 T17 F17 CMD 22 (26 Bull Rush or Trip); HP DEAD "Tinker" (SteveK)  d20+10=13 ; d20+10=29 ; d20+2=9 ;
Sunday December 28th, 2014 7:24:59 PM

Tinker takes the lead, looking for a good path to the north-pointing Blood Cypress, confident his manacles will keep the gnoll leader subdued.

Perception. 13

Stealth. 23

Survival 9

Manacles. Escape DC 30. Break DC 26

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Sunday December 28th, 2014 10:53:01 PM

OoC: Checking in.

Prudence Gundle [AC 18; HP 13/39] [Mage Armor] (Kathy) 
Monday December 29th, 2014 1:04:39 AM

Pru is glad for a night's rest, since it allows some of her wounds to heal a bit. She is still moving stiffly, however, as the group moves out through the swamp. "Just a bit more," she tells herself. "Just a bit more. Soon you'll be back at the Citadel taking a lovely bath."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Monday December 29th, 2014 1:59:29 AM

checking in as well.


DM Ken - Map So Far - Wisplight Fight 
Monday December 29th, 2014 2:41:33 PM

ooc: Hey guys, down here in the swamps of Baton Rogue intetnet is spotty. I'll post as much as I can during standown.

With each of you helping with both camp duties and prisoner watching, the days slip by without much problem. The entire swamp seems calmed somehow, or you have just become a part of it yourselves.

When your trek back to the first Bloodroot nears completion, small talk is interrupted by a strange noise. Whimpering, high pitched and weak, comes from the path. It makes the ears of your captive perk, and he stops walking to stare in the direction from which it came.

A badly hidden path has been cut through the swawmp, and a tent is poorly concealed within sight from the trail. Whoever made this path does not have much skill in outdoor survival.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Monday December 29th, 2014 6:25:25 PM

OOC: DM, how many nights did we get to rest? Need to know so our injured can know how much to heal.

IC: Nikolai quietly motions for a halt in their progression, although it wasn't necessary. With silent hand motions, he points to Tinker then to the crude path, and to his eyes. Tinker knows what to do, but Nikolai also puts up the index finger to mean only one to go and holds any others that want to scout also.

"If it is a trap, need as many here as possible," he reasons.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+12=21 ;
Monday December 29th, 2014 7:06:18 PM

Watchful of the path and the surroundings, Zieluvit is distracted by the gnoll for an instant.
"The bridge... I did not ask and they said all over again. How far would they go? A path is a path. It leads to but one end. Don't hurt to know. No blood shall be spilled this time. Just move on before it is too late."

The Drow ponders the situation. He feels drawn to approach, but Nikolai prevents. Zieluviet nods and returns to the side of Prudence and William.

-~-~-~-~-~-~-~-~-~-~-~-~-
Perception: 21

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Monday December 29th, 2014 8:43:34 PM

Bruagh looks at the Gnoll, ready to stop it if it tries to make a break for it.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK)  d20+10=24 ; d20+10=15 ; d20+3=23 ;
Monday December 29th, 2014 9:17:26 PM

Ooc: friends, gentle reminder that "checking in" posts are discouraged. If you absolutely only have the one time that day to post, make an in character post that only uses free actions. This helps keep the story flowing, especiLly for any lurkers who are reading our board!
.........

Tinker nods and moves down the path cautiously, Urgosh in hand. He is confident that he can keep himself alive until the others can back him up in case of trouble.

His plan is to return and tell the group if quiet or call out if attacked.

Stealth 24

Perception 15

Survival 23



Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+3=21 ; d20+11=29 ; d20+16=20 ;
Tuesday December 30th, 2014 12:14:49 AM

Michael loads his sling staff and picks a good spot from which to flank anything chasing Tinker down the trail back to the group.. He's watchful for a trap, scanning with his eyes but never letting them rest on any one thing. the better to spot movement.

survival 21
perception 29
stealth 20

Prudence Gundle [AC 18; HP 13/39] [Mage Armor] (Kathy) 
Tuesday December 30th, 2014 1:28:12 AM

"It sounds like somebody's hurt," Pru says. She stands ready as Tinker goes to investigate.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Wednesday December 31st, 2014 12:26:10 AM

Nikolai resists the urge to swat at a pesky gnat. He wished he knew magic, because if he did, he'd create the spell 'Zap Gnat' and maybe become famous that way.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Wednesday December 31st, 2014 6:11:03 PM

Tinker presses on quietly, the swamp noise absorbing any occasional sound from the dwarf. This is good, because Tinker is rather distracted by the sound from the tent and wondering why the Flind captive was so interested i. The sound...

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Thursday January 1st, 2015 9:05:07 AM

Ooc. Please use the game board for the game and the Loot and Booty board for cool stuff like Klingon Mosquitos.

William the Courageous (Ken) AC 18 + Cover, hp 26/30  d20+11=23 ;
Thursday January 1st, 2015 11:10:30 PM

William remains silent and wary while their scouts investigate the strange sound...

He tries to discern if he can tell the language the creature might be using if it's crying for help or in agony...

Ling - 23

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Friday January 2nd, 2015 12:29:12 AM

ooc: sorry, my character is in positon and I don't want to be the one Marshall Ken calls out for missing a post.

ACDM SteveK. Sheriff Ken is not keeping track this week. Normal posting starts on Monday 5 January.

DM Ken - Map So Far - Wisplight Fight 
Saturday January 3rd, 2015 1:23:04 PM

Ooc: Back from the swamp! The game will pick up Monday, Jan 5. This module will wrap up around Friday, so please start looking at purchases and lvl up options, for those of you who didn't finish your lvl 5 transitions.

=D

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Sunday January 4th, 2015 8:56:17 PM

OOC: I wasn't sure when the level up would take effect so i didn't incorporate any new stats and stuff. Is that correct?

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Monday January 5th, 2015 12:08:08 AM

OOC
Its not my character, so I didn't ( and can't) level it up.

DM Ken - Map So Far - Wisplight Fight 
Monday January 5th, 2015 3:39:14 PM


Those few who scout ahead find an unexpected sight, just about as weird as anything else in this swamp.

The tent is not empty, nor are it's occupants human. A gnoll female lays on her side, tongue lolling in exhaustion as she pants. She sees she has visitors and closes her eyes, grunting as she lays back and exposes her neck.

At her belly, three small pups suckle viciously. They are small still, and do not seem to notice the strangers in their tent.

The female is in bad condition. She had a number of bite wounds and swollen bruises, likely from the attentions of the males in whatever den she served. These are the first pups you have seen, and the first female not serving the whims of the males of her species.


DM Ken - Map So Far - Wisplight Fight  d100=9 ; d100=65 ; d100=91 ; d100=25 ; d100=38 ;
Monday January 5th, 2015 3:56:18 PM

stuff

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Monday January 5th, 2015 5:14:19 PM

Tinker grips his Urgosh, payback for being nearly killed by gnolls in Hornfowl and then actually killed in this swamp... And stays his hand. " I don't kill babies, or new mothers", he grumbles. "That's not right."

He pulls out a potion of cure light wounds and takes a sip to show the gnoll mother it is not poison, then tosses it in the tent near the exhausted female.

Once done, he keeps quiet and trudges back to the group, (incidentally taking extra time just in case the female wants to slip away) being very careful to be quiet, and reports. "New mother gnoll and three pups, and out and away from the dens. Almost looks like she was exiled. "

He rubs his nose, and glances at Nikolai. " we can leave her here or capture her and take her with us. May have good info on how the gnolls are organized. "

Prudence Gundle [AC 18; HP 13/39] [Mage Armor] (Kathy) 
Monday January 5th, 2015 6:20:35 PM

"If we bring her with us," Pru says, "maybe she could be taught to be a nice gnoll. Anyway, the pups could surely be taught."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Monday January 5th, 2015 6:45:49 PM

" She don't belong here. Every gnoll we have questioned has said the swamp is for war, not for breeding. Breeding is only done in the old home den. We should definitely take her with us for questioning at the Citadel. If she is here then more is going on in the swamp than we previously have discovered. She can probably tell them where the home den is too."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Monday January 5th, 2015 6:56:06 PM

Nikolai lets the information settle in for a moment. "Well, capturing her wouldn't be the way I'd put it, at least if she doesn't protest too much. You are right that if we treat her well, and she has a beef against this shaman of theirs that has brought this upon her, her information would be more reliable than his, pointing at the gnoll pack leader.

"I'm curious, though. I thought they didn't bring the females and children to this swamp...William, take Pru with you and see if you can convince her to come with us. Tell her we will help take care of her pups, heal her, and make sure she and her pups have food and water. Tell her that if we leave her here alone, she and her little ones will die. Pru, put on your best looking female charm you can to help, ok?"

Nikolai certainly doesn't want to force them to come and will leave them there if he has to. If she shies away, maybe someone has a Sleep spell handy. Once she is out of the swamp and sees they don't intend to kill her, he hopes she becomes more co-operative.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+11=21 ; d20+16=24 ; d20+3=10 ;
Monday January 5th, 2015 7:21:50 PM

Michael agrees, but keeps.watch around the area, what or whoever did this to her might still be near. If needed he will help with the female and pups. He is curious though, just how many teats does a female gnoll have?
perception 21
stealth 24
survival 10

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Monday January 5th, 2015 8:15:08 PM

William is hesitant to let this evil creature and its offspring live but reluctantly agrees to speak to it and communicate the groups peaceful intentions. He also asks it about any gnolls in the surrounding areas and where safe vs dangerous areas may be...

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+2=12 ;
Monday January 5th, 2015 11:11:24 PM

Zieluvit smirks as the group discuss the finding and frowns when Bruagh and Nikolai point out their plans.
"Indeed, they are as easily hidden as a campfire. If my oppinion is allowed, I'd vote against taking them to the Fists' Citadel. I doubt she knows more than the captured and, even if he resists the questioning, eventually truth will be uncovered.

The Drow stops for a moment and collects his thoughts. [i]"For war, not for breeding... For war... we're too exposed!"[i] He looks at the gnoll leader and attempts to perceive if he's aware of an ambush. (OoC: I'd guess a Sense Motive check =12)
Anyway, Zieluvit is considering the worst outcome and readies Vynghol. "This may be a trap."

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Tuesday January 6th, 2015 12:21:35 AM

" If it be a trap lad let them come. This one will hit the dirt before they land a blow. He and I have danced, even if he can't understand my words, he knows what I am saying."
" The she dog has been beaten, if Tinker's recon is to be believed, and I do believe it. She escaped here from the North is my guess, to give her whelps a chance to grow instead of a chance to be eaten by the other gnolls. That was the overpopulation situation we heard before. Here is your proof. "
"Take her back, let her tell her tale. bargain to allow her and the whelps go. They're evil as she is and the rest of these mongrels are but I'll take that chance to learn where the real threat is, and learn how desperate they are to expand. Hell, the swamp has nearly claimed us a few times, and we are hardened veterans. She came here alone and wounded to give birth to 'em. She has maternal feelings and they told her this was better than the warren she came from. If they are that desperate for space, the Fist will be facing them soon or I'm a tutu wearing ballerina."


Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Tuesday January 6th, 2015 1:59:25 AM

With the eyes sweeping the field from left to right, Zieluvit attempts to conceal his preoccupation. "I wasn't aware of it. You may be right. I feared they might be watching us, waiting for us to let the guard down."

Too concerned with the possibilities, Zieluviet doesn't realize that his attention is compromised.
"So naive! I won't fall for it!"


Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Tuesday January 6th, 2015 7:45:05 AM

Something grows in Michaels chest, the words of the Powerful other echoing through his mind.

you know, this begs a question ive had for a while now. The place I came from, the person I was raised to be, says we should kill them, but a louder voice within me screams that it is wrong and we should let them live. That voice, that feeling like if I do that, I'll kill a part of myself, I believed it was weakness. But Stormbringer feels it too, and he is the furthest thing from "weak" ive ever seen. So if that feeling isn't weakness, what is it?

DM Ken - Map So Far - Wisplight Fight 
Tuesday January 6th, 2015 11:30:56 AM


Questions are made and suggestions postured, but in the end the order of Nikolai is just that, an order.

It doesn't take much to realize the female is in no position to argue even if she wanted to. The potion Braugh threw at her still lays where it landed.

Helping her up and out is no real challenge, nor is corralling the whining pups. They eagerly stretch for their mother (And her four teats, I imagine. I don't like the idea of a gnoll with boobs, so I imagine them to be physically similar to a male with teats on the abdominal area) and squirm until they see the male captive, who glares fire and ember at the female.

While studying the female gnolls anatomy in a totally not creepy way, Michael notices that only one of the pups shows any similarity in the reddish color and markings to the mother. The other two are dull brown and grey, respectively. Further, the pups each seem to be different in age.

Having been cajoled into taking the potion, the mother is still weary, but seems ready to walk.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting)  d20=8 ;
Tuesday January 6th, 2015 12:17:13 PM

" How we handling this boss? This guy is on a knife edge now and will certainly be on her and the whelps as soon as he gets an opportunity. I can control him though, I think. But every time we stop to rest or sleep we are going to need extra precautions to keep them separate. We might need to watch her too. If the males did this to her then she might fancy a little payback. While I wouldn't discourage that we need this captain alive."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Tuesday January 6th, 2015 2:35:04 PM

Do the pups look malnourished or sick in any way? Are they old enough for solid food? Can they walk or do they need to be carried? How do they react to the party? Corralling them could be an issue, thats why im asking.

DM Ken - Map So Far - Wisplight Fight 
Tuesday January 6th, 2015 3:08:35 PM

The pups are skinny and small but seem otherwise unharmed. Their eyes are open, but you figure you will likely have to carry them.

Prudence Gundle [AC 18; HP 13/39] [Mage Armor] (Kathy) 
Tuesday January 6th, 2015 5:17:58 PM

At Nikolai's request, Pru goes with William to get the mother gnoll, though privately she wonders whether it will do any good. It's true that the female gnoll might be more likely to trust another woman, but Pru isn't sure that she herself is recoginzably female to gnoll eyes.

"We'll have to carry the pups, I suppose," she says. "I wonder if we could rig some kind of sling, so they could ride next to their mama? And if she could support their weight if we did that?"

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+4=18 ;
Tuesday January 6th, 2015 7:30:25 PM

Michael gets some sacks out, and some twine. With a little work we aught to be able to rig some kind of carrier or papuse to carry them in.

Craft 18

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK)  d20+9=20 ;
Tuesday January 6th, 2015 7:37:52 PM

Tinker suggests an easy way to keep horror from happening. "Micheal and I keep the leader up with us and the female in the back. "

"But I agree that we need to keep moving. Keep ahead of the chase. "

Perception. 20

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Tuesday January 6th, 2015 9:11:35 PM

William helps them get the mother moving and asks her about who sired the babies, as its obvious they come from different dads... He repeats his queries about any gnolls in the surrounding areas and where safe vs dangerous areas may be...

He does try to restrain himself from laughing at the thought of Braugh in a pink, furry tutu...



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple)  d20+11=28 ; d20+9=12 ; d20+8=21 ;
Tuesday January 6th, 2015 11:40:03 PM

Nikolai hears Zieluvit but instead of looking at him to answer, he keeps his attention to the surrounding area when he speaks. "Your opinion is of worth, as any of the others. I value everyone's insight even if I decide to do something different. At least you give me options. You may be correct that she may know little or nothing more than him, but there's more here than just verbal info. There is cultural information too. We know very little of the culture of the gnolls of the swamp. So even if she doesn't tell us much in military terms, she'll be telling us much of how their society works."

Nikolai has to stifle some chuckles during Buragh's speech and wonders if he ever did see a ballerina that didn't wear a tutu. Then he shakes his head to clear the vision of Bruagh wearing one...

Nikolai nods as Michael voices the deep moral dilema they face. "There's no guarantee, but there's no chance if we don't try. The opportunity to learn their true nature without the peer pressure from their tribe is too great to pass up."

Nikolai likes Pru's idea and smiles at Michael's contraptions. "This is teamwork at it's best", he casually says to no one in particular. "Keep them separated as Tinker suggests. Let's get moving again."

Of all of them, Tinker had the right to speak against saving any gnolls regardless of gender or age, but the dwarf remained quiet on the matter.

Thus they continue their trip to the blood cypress. Pru and William helping carry any pups using Michael's contraptions and the leader up front with Tinker and Michael. Bruagh and Zieluvit in the middle, and Nikolai as scout.

Perception +11 = 28
Stealth +9 = 12
Survival (following map to the blood cypress) = 21

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Wednesday January 7th, 2015 2:46:06 AM

Not surprised, Zieluvit refrains from any objection he would make. He offers the mare to carry whatever they need.

He directs a shy question to Nikolai. "Do you intend to hand them to your superiors?"

As the Drow walks, annoying thoughts resume to bother him. He takes Vynghol to gaze the carved behir.

"The path I follow is different from theirs, yet the paths lead to the same end, or could a single path have more than a possible end? What does the Mailed Fist really want? The risks... The 'purpose'... They know it. And you know what to do. The only way to prevent the 'danger' is to face it."

DM Ken - Map So Far - Wisplight Fight 
Wednesday January 7th, 2015 11:55:43 AM


The trip to the Blood-root Cypress is uneventful.

The swamp seems relieved to see the mercenaries leave, just as they are to leave it. Tinker and Nikolai catch fleeting glimpses of small, green moss-covered men who follow them through the swamp. From time to time, one of these creatures flags the others and they disappear from view, only to pop back up later down the trail after some creature or another released a surprised death cry.

When you arrive, and you do so safely, the figures vanish from sight.

The Gnoll looks nervously at the plant, pondering if perhaps you plan to use him how his kind have used their slaves in the past.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Wednesday January 7th, 2015 1:08:43 PM

" Gather 'round me. I'll touch the root. I've the most hardy constitution among us. Sgt Nikolai, if you'd stun this one before we go, it'd make things easier. I remember being disoriented as we passed through before. Having him regain his wits first is not something I want to see happen."
Bruagh takes a firm grip on the prisoner's shackles and once Nikolai says they are ready, he touches the plant and allows it to draw out his blood.

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Wednesday January 7th, 2015 1:47:07 PM

William draws near to the plant and waits to be teleported....

He also continues interrogating the gnoll female.

(OOC - DM, I have posted twice that I'm trying to talk to the female but you haven't responded either time as to whether she is talking or not? )

DM Ken - Map So Far - Wisplight Fight 
Wednesday January 7th, 2015 2:23:31 PM

(Sorry Ken! I'm kinda bad sometimes about forgetting text that isn't spoken or quoted, but implied in background activity)

The female is apprehensive at first when William begins speaking, and she looks a little suspicious. Once she is mended however, she opens up and speaks, but well away from the male.

"There are no safe dens in these swamps. There are no safe dens in the north. There you might be chewed by the males. Here you might be swallowed by the swamp lights, stabbed by the green men, killed by the swamp, or beaten by the males. I left with my pup and the pups of others who would not leave. They have strong males, and my pup will be a fertile one. "

She thinks a bit about his other question.

"If other Gnolls were here, I would be dead. Females are not allowed to rear pups here. It is forbidden. Females here are only to serve the males as mates and to manage the dens and slaves."

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Wednesday January 7th, 2015 5:33:20 PM

Tinker keeps the gnoll leader in hand when at the Blood Cypress, and a sap in the other. "Don't think of escaping, for I'll cosh you first. Right?"

For whose blood, Tinker acknowledges that Braugh has a point, and let's the other dwarf bleed for the travel.

Tinker nods in thanks for the little veggie piggies, and once away from the swamp, tucks the kewpie doll in his belt into his backpack as a souvenir.

"Ready to see the Citadel, Zeluviet? You can get your answers for recruitment there."

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Wednesday January 7th, 2015 6:05:18 PM

The Drow nods to Tinker. "I hope I am."

Prudence Gundle (Kathy) 
Wednesday January 7th, 2015 8:03:35 PM

Pru isn't strong, so if possible, she avoids carrying a pup. Carrying her spear and pack is about all she can manage.

She stands quietly to the side as the group surrounds the blood cyprus, glad to be one step closer to the Citadel.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+11=18 ; d20+4=18 ; d20+4=19 ;
Wednesday January 7th, 2015 8:44:09 PM

Michael isn't too sure just how much blood this thing needs to function but he's willing to donate some if need be, He hands his last CLW potion to Bruagh. draws his rapier and prepares for the feeling of being born again. He postions himself the the Lead Gnolls off hand side, and preps a strike in case it starts feeling frisky after the teleport.

Percetion 18

prepared strike 18 ignore the 19, I thought I was pressing "submit"

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Wednesday January 7th, 2015 8:52:19 PM

(Thanks DM for the update!)

William thanks the female for her help and waits for the root to move them to their next destination...

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Wednesday January 7th, 2015 11:07:12 PM

At Michael's questioning look, Bruagh says,
" The plant is greedy lad. It wants all the blood from one source, unless one isn't enough. If that's the case it drinks the life from one and then waits for more from another. Something this boyo here knows too well. Lookit him squirm thinkin he will be paying the price. "
"Save your potion. A tap or two from Nikolai's wand and I'll be fine. Save the potion for emergencies in case you are the one down and I have to feed it to you. That wand is just a fancy twig to me."


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Thursday January 8th, 2015 12:14:52 AM

Nikolai is relieved to have finally reached the Blood Cypress point of origin. However their group has grown quite a bit and does not let Bruagh take the brunt of the sacrifice.
"With Horse, gnoll, female gnoll with pups, and all of us, it is best to not overload your system, Bruagh, and joins his hand in for the blood sacrifice. "If is needs me, it will take me, but I need you on your feet when we get to the other side." he smiles.

With the gnoll pack leader firmly secured with shackles and gagged, William assuring the female that the trip will be all right, they do the thing. He refrains from hollering 'Say goodby to the swamp, folks!, afraid that this would jinx their trip.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Thursday January 8th, 2015 5:26:14 AM

Zieluvit doesn't understand the whole Cypress thing and just follow the group's instructions. After realizing they mention some blood offering, he's not so sure about this travelling method and would prefer to simply walk the way north, if it were not to be alone in this eerie swamp. This being the case, there's not much he can do.

Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Thursday January 8th, 2015 1:42:38 PM

Bruagh has to disagree.
" NO SIR. Stand away from the root Sir. If I or anyone else should fall powering it who is going to heal them? I can't use that pretty stick. Tinker can try, but it may outwit him long enough for someone to die. Same with the conjurer or the scout. Think. Let the meat shield do the meat shield work while you do your job and keep this all orderly and under control. So far it hasn't drawn more to transport one or two vs the whole group. The horse takes the place of one of the Centaur. We are not as many more people as you think we are."

OOC
Volumewise we really aren't that many more pounds of flesh. We might even be fewer.

William the Courageous (Ken) AC 18 + Cover, hp 26/30  d20+11=30 ;
Thursday January 8th, 2015 4:05:22 PM

2nd post for william.

Whole waiting, he'll inspect the pipes to determine more about their identity and use.

He'll detect magic if needed too.

Know arcana 30

DM Ken - Map So Far - Wisplight Fight 
Thursday January 8th, 2015 4:07:59 PM

(DM Post inc)

DM Ken - Map So Far - Wisplight Fight 
Thursday January 8th, 2015 5:09:46 PM


With the puppies situated, a brief argument ends with Braugh shoving his way forward and feeding the plant. The surly dwarf braces for the life draining effects of the plant, but surprisingly feels no pain.

When he regains his footing, he finds his feet placed firmly on the rock-solid ground of The Scab, and recognizes the old festival grounds where he and his fellows fought off a pack of Wyverns. He feels a hand on his hip and looks down but sees no-one. He does hear the familiar voice of a very old imp in his ears.

"Not you dwarf. You done good by the Fist, but you should have never left home. There's some big things happening in the Scab, and a girl named Tahni is going to need your help. Your fate lies here instead."

The voice fades, leaving Braugh alone with his thoughts.

-----------

The rest of the Fist touch ground in the same place they left, but other than the general location, not much is the same.

The assassin vines have been cleared away. A small circle of 12 tents has been erected, and the beginnings of a wooden wall are in place. There are at least 3 full squads of the Fist on duty, and a stable where the horses they left behind are currently resting. The Cypress itself and its surrounding vegetation are unmolested.

Nearby, a trio of men are arguing and red-faced, but violence seems unlikely. Two are rather portly, and they appear to be scholars rather than warriors. The third is a familiar face, as he is one of the personnel clerks of The Fist.

One of the men, wearing a curious purple robe with some strange insignia is shouting. "I tell you it's completely safe! Whats a little blood when we have pints of the stuff? Just grab one of your green soldiers and tell them to feed the damn thing!"

The bursar seems hesitant, as do the few recruits gathered around the conversation.

The other man, dressed in black, presses on.

"How the hells will we know how it works or catalog the damned thing if you won't help us research it?"





Bruagh Stormbringer AC 25/12/20 -- CMD 19/23 -- HP 56/56 (David Feest posting) 
Thursday January 8th, 2015 5:17:07 PM

OOC
Good luck guys

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Thursday January 8th, 2015 5:58:14 PM

Tinker sees the fort and the argument and takes an immediate dislike to the man in the purple robe. "Or you can ask us," he growls. "If you ask nice and stop demanding blood of the Mailed Fist."

The dirty, blood-stained dwarf hefts his Urgosh. "Be careful what you ask for..."

Prudence Gundle (Kathy) 
Thursday January 8th, 2015 6:01:33 PM

Pru is surprised to find so many people camped at the blood cyprus. She's not quite ready to face the spit-and-polish of a Fist encampment after so many grubby days in the swamp.

She moves past the arguing scholars, hoping that there is perhaps a place here for herself and her fist-mates.

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Thursday January 8th, 2015 7:04:25 PM

Guessing the purple robed man is some kind of high officer, Zieluvit takes this as a show of what he expected from the Mailed Fist. "What an example of empathy..." William's reaction, however, prompts the Drow to reconsider. "It seems that hope still lives. Maybe..." The place surely is unexpected and, even knowing that the blood thing triggered some kind of teleportation, the arrival was a complete surprise.

Calmly and pretending the scene is natural, Zieluviet closes to the group and whispers to one by his front.
"Where are we? Can these people be trusted?"


Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Thursday January 8th, 2015 7:46:43 PM

Oh gods! It took him! The damned tree took him!

When Bruagh doesn't show up with the party, Michael gets upset.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Thursday January 8th, 2015 7:46:45 PM

Oh gods! It took him! The damned tree took him!

When Bruagh doesn't show up with the party, Michael gets upset.

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Thursday January 8th, 2015 9:02:40 PM

William sees the crowd of people, and is concerned too that their friend didn't come with them....

At the sight of the scholars, he goes over and tries to find their leader, offering to share what he and the rest of the Fist discovered about using this tree. However, in return he asks to copy a spell or two from their spellbook, if there are any mages in the group...

(DM - Any results from my identification of the pipes? Also, note my request to the mages/wizards in the group gathered around the tree - I offered to share information in exchange for the chance to copy a 3rd level spell from their books... Preferably an evocation or conjuration spell that I don't have yet...)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple)  d20+4=18 ;
Thursday January 8th, 2015 11:28:19 PM

Nikolai is doubly surprised when he comes out of the teleportation. Then tents catch him off-guard but mostly the fact that Bruagh was not with them. Michael's exclamation brings him back and quick thinking helps dissolve some worries.
"Michael! It doesn't work that way! The tree didn't 'take' him. We already know what happens when someone dies due to the tree. Bruagh would still be with us, dead or alive. Something else happened. I had my hand on him when we teleported but something wrenched him away."

Zieluvit asks 'Where are we? Can these people be trusted?' and Nikolai responds.
"Well, we are out of the swamp and a few days ride from the Citadel. This is the spot the gnolls were using to send raids to our towns. I'm glad to see that it is being well watched, however it is disturbing as well. I'd have preferred to have the trees destroyed rather than exploited. We only did what we did out of dire necessity. As far as trusting these go, no, I don't."

Nikolai then makes sure the gnoll leader is still well contained, then checks with William on how the female and her pups fared through the teleport.

He then takes up along side Tinker and makes a stand, "NO one is going to use this Blood Cypress for ANYTHING until I talk to the Captain! I'm going to report our return and inform her what's going on here. So stay away from that tree until I get back!"

Intimidate +4 = 18

At that he gathers the Fist and gnolls and follows Pru, looking for a more private place to use the Message scroll and contact the Captain.

Homecoming


DM Ken - Map So Far - Wisplight Fight 
Friday January 9th, 2015 11:47:52 AM

As Nikolais Fist get their bearings, a few things seem amiss.

One. Braugh is missing.

This seems to greatly upset Ziel, and others put their minds to work. For now, it's a mystery.

Two. This camp.

There is little in the way of barracks. A few tents are set up, but all of them are occupied with either personnel or gear.

Three. The robed men.

Their initial arguement is stopped by Tinkers proclamation, mostly in surprise that his group just emerged from the plant! William contacts them for a trade proposal, which they both immediately brush off.

Purple Robe: "We are not guano pinchers or traveling murderous adventurers. We are scholars of the Sages Guild, hired by your Mailed Fist to research and understand all the inner workings of this plant. We have no spells to trade you, but compliance is expected during our investigation. If you know something, you shall share it!"

Then enters Nikolai. He issues his bold proclamation, which draws immediate glares from the two sages. The bursar skitters over to him and whispers.

"It's true, we hired them. Or Constance did. Still, it's only recruits on guard duty here, and their respective thumbs. Your Fist holds operational command, and these guys are the rear end of mules. We will support any order you give."

Prudence doesn't have much luck. Asking around it becomes apparent this is less of a forward base and more of a watch-tower in progress. Creature comforts are few and far between, but perhaps if she was willing assert some authority, something might be done.

William, did have success with the pipes. If the possessor learns the proper tune, he can use these pipes to attract 1d3 rat swarms if rats are within 400 feet. For each 50-foot distance the rats have to travel, there is a 1-round delay. The piper must continue playing until the rats appear, and when they do so, the piper must make a DC 10 Perform (wind instruments) check. Success means that they obey the piper's telepathic commands so long as he continues to play. Failure indicates that they turn on the piper. If for any reason the piper ceases playing, the rats leave immediately. The Perform DC increases by +5 for each time the rats have been successfully called in a 24-hour period.

If the rats are under the control of another creature, add the HD of the controller to the Perform check DC. Once control is assumed, another check is required each round to maintain it if the other creature is actively seeking to reassert its control.

(Pipes of the sewers)

The Gnolls seem to understand their new predicament. The male waits silently while the female looks nervously around and sniffs the air before checking on her pups.

Highlight to display spoiler: {ACDM SteveK: just did a quick adjustment. Wold policy is no profanity, which includes the anglosaxon monosyllables. :). }

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Friday January 9th, 2015 12:37:24 PM

Michael Whispers to Nickolai, have them use an animal from the larder as the blood sacrifice instead of a recruit, give them some information or they will make trouble for us.{

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Friday January 9th, 2015 1:48:54 PM

William sneers at the arrogant scholars who treated his earnest offer so rudely. He's in no mood now to share anything with them and turning to Nikolai, he waits for his commands.

He also asks his own fist if anyone is good at playing a wind instrument. If not, then he'll keep working with it, trying to discern the right tune to use. Of course they could sell it and use the proceeds but rat swarms could be useful in the future...

( Dm, let me know the right roll to make to discern what tune I should play on the pipes... or was my previous roll good enough?)

DM Ken Your roll of 30 was plenty fine. I just quoted the text from the item.


Prudence Gundle (Kathy) 
Friday January 9th, 2015 3:33:10 PM

A little discouraged, Pru returns to where the scholars are studying the tree.

"Well," she says, "what are you trying to find out? We have traveled through these trees, and might be able to answer your questions. Our gnoll captives might be able to answer some questions, too. Surely that's preferable to spilling blood?"

Zieluvit Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+8=17 ;
Friday January 9th, 2015 4:52:53 PM

Ziel takes the hand crossbow and uncocks it, then promptly responds to the purplish-robed. "You may call me Checker. I am a private investigator." He grins to the scholars. "Actually I do know some things that may help you, but, as the Mailed Fist hired me for another reason, I don't have the urge to share it. In fact, I may do better as a control for what you research instead of simply a ladder."
The Drow walks by, approaching the Gnolls, then returns to the robed men. "Though I may share an advice with your men: The cypress is somewhat dangerous and these Gnolls deserted fearing their own kin would mess with the blood offering. We even lost our finest fighter because of it. You see, it's pretty dangerous when done by the wrong person, so please avoid bringing disaster upon this camp. Thank you."

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Bluff = 17

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Saturday January 10th, 2015 4:51:50 PM

Tinker takes strength from the bursar words and Nikolai's proclamation. The stoic dward has never learned nor noticed the verbal niceties of situations, preferring the unchanging puzzles of a lock or trap. Still, he knows when someone is looking down on him and his battle-mates, and pushes a grubby finger into Purple Robe's purple robes.

"One. The Mailed Fist hired you not the other way around. "

The finger pokes the man again.

"Two. This fist is in charge here so Sergeant Nikolai gives the orders around here. "

Another poke.

"Three. Every recruit is an investment of three years of training and a resource of the Fist that is our sole source of livelihood. A mercenary who throws away his people is like a sage that throws away his mind; only worth spitting down their throat. Now, you need to get your mind back in your head or...

I start saving up spit."

He turns to the bursar. "Is there a sergeant here to take charge while we report to the Captain, or is there a messenger service established to send her word?"

Then he slaps his head with the heel of his hand, turning to his battle-mates. "We have that sending scroll! Why don't we send the report and keep order here until contact?"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Sunday January 11th, 2015 11:34:55 PM

'Oh, great!' Nikolai thinks. 'I'm in charge here? I don't have time for this!'

So, for some reason, Captain Constance sent some paid mage researchers, not Mailed Fist mages, and some recruits, to keep watch and study the Blood Cypress tree, and, for some reason, expected Nikolai's fist to return and run the show.

"All right, if take charge I must, I'll take charge." he answers the bursar and turns on his heels and marches over to the mages.

"So you plan to execute your research by shedding someone else's blood? Tsk, tsk. You can only truly learn anything by shedding your own blood. Anything else is pure laziness, or cowardice. But for now, no one goes. We just left a horde of gnolls on the other side and I doubt you are prepared to fight them. I need every man here working on these defenses and going week for loss of blood."

He turns to the men standing around, "Well? Don't just stand here, get to work on those defenses! Who's your Thumb? Send him to me immediately! Now SNAP TO IT!"

He turns to his own Fist and takes them aside. "We can't stay here and get embroiled in this mess. First thing is to make sure their Thumb knows not to use the Blood Cypress until I say so. Next we contact Captain Constance and give our report. I hope to get approval to move out and leave the highest ranking Thumb in charge, not me. In the meantime, stay away from the two sages. We'll give them the information we have, but I want some leverage so let's keep what we know a mystery for now."

After Nikolai talks to the Thumb(s) stationed here, he will contact Cpt. Constance. (next post)

William the Courageous (Ken) AC 18 + Cover, hp 26/30 
Monday January 12th, 2015 2:48:36 PM

Checking in

DM Ken - Map So Far - Wisplight Fight 
Monday January 12th, 2015 3:19:01 PM


Effectively humbled, the scholars grumble but back off. The Black Robe mentions something about speaking to Constance about this rude reception when they were hired for their expertise, but he doesn't say it with any real force.

The Purple lingers a moment, but considers his surroundings and retreats as well, but not before "humph"ing at Tinker and making a show about wiping off the spots where Tinker poked him, whether or not any dirt is there.

The recruits give a whoop and a cheer at your diplomatic victory, then quickly disperse to help others with the building of the watch-fort.

The clerk, who is very busy, offers your group his tent for as long as you need it while he gathers the other thumbs. You have all the privacy you would need for your sending spell.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Monday January 12th, 2015 3:42:14 PM

Michael taps Tinker on the Shoulder, If those Gnolls come through, think we aught to set up some surprises for them? he holds a caltrop up in front of Tinker and smiles widely. I got 2 more pounds of them on my mule, and I'm certain a Dwarf of your knowledge and loose moral character can think of some more nastiness for the dog men.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple) 
Monday January 12th, 2015 5:25:17 PM

Nikolai is content at the results so far, and makes a mental note to talk further with the two sages before they leave, if they can leave. To his Fist, he comments "Those sages need to understand these trees are not toys."

Nikolai thanks the clerk with sincerity for the use of the tent and once the Fist is inside, including the gnolls, (can't afford to leave them outside alone), uses the scroll to contact Captain Constance.

"Nikolai's Fist reporting, Sir! We have captured a gnoll leader, part of our orders, including a gnoll female outcast. In lieu of dragging them around and risking the gnoll pack leader's escape, we cut short the reconnaissance mission to hand deliver the gnoll pack leader ourselves. However, once we made it back to our original point of departure, we encountered a makeshift fort and two sages that were hired by the Mailed Fist to study the Bloodroot Cypress tree. I was told that I was in charge now that I'm here, but we need to deliver the captives to you and I don't trust them in the hands of any other Fist. I need permission to hand over command to a Thumb you trust so we can continue our mission. There is another reason justifying our return to the Citadel but I can't discuss it here."

OOC: Anyone else feel free to add their comments.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK)  d20+9=23 d20+16=18
Monday January 12th, 2015 5:44:20 PM

Tinker doesn't pursue the confrontation; the sages backed off so the right effect happened, and Tinker doesn't catch the implied diss of the purple robed sage.

Nikolai has the sending well in hand, so Tinker slips out of he tent to help around the fort; he has some expertise in engineering. Catching Nikolai's eye, he moves to the Blood Cypress to see what trouble he and Michael can do.

"Loose morals? Pretty funny", Tinker smiles to the Halfling. "Maybe some mercenaries, but the Iron Fist has very stringent set of morals, and I dont play fAst and loose with what is right."

"Of course, setting up some traps around the Blood Cypress has nothing to do with morals and everything with good common sense. "

Grabbing some recruits and Michael, Tinker designs and then drects the building of a nasty surprise from 5 to 15 feet around the Cypress. A series of caltrops, swine feathers, trip wires, and gopher holes will make it difficult for any arrivals to move quickly while still keeping good fields of fire on any enemy.

Swine feathers. Four foot rod sharpened on each end and stuck in the dirt angled towards the Cypress.

Gopher Holes. Holes one foot diameter and two foot deep. Can slow down an enemy or break their leg.

Know engineer 23

Disable Device 18


Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+12=27 ;
Monday January 12th, 2015 5:56:02 PM

Ziel signals to Michael and Tinker as they mention caltrops. "I'm used to carry some of it as well. Except 'some' means some many caltrops. I have 12 pounds in total. Should it be needed, we may prepare not just the main entrance, but cover some side areas and cut off paths they could take to flank us. Anyway, I'd prefer to keep my distance while they're busy watching their feet."

The Drow takes out Vynghol and scouts the area, looking for breaches, points an invader could have an easy time getting through the perimeter, anything that could get his attention. He's willing to spend some minutes inspecting the camp as a possible stronghold.

(Perception: 27)

OoC: DM, can we please have the map of the camp?

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Monday January 12th, 2015 8:22:07 PM

"Bring the caltrops,Z, but I'm not trying to defends the fort from outside attack. I'm trying to stop gnolls teleporting INTO the fort using the Blood Cypress, just like we did. They were the ones who first used this and so are very aware of the Blood Cypress capabilities. "

William the Courageous (Ken) AC 18, hp 30/30 
Monday January 12th, 2015 9:09:01 PM

William helps the others set up their camp by summoning various creatures, elementals, etc. to do much of the heavy lifting, digging, etc...

He also keeps a close eye on the female gnoll and her whelps, not trusting her to try to escape once she regains her strength... He continues interrogating her occasionally, getting whatever useful intel she might have left, as well as practicing his grasp of the gnoll language...



Prudence Gundle (Kathy) 
Monday January 12th, 2015 10:14:30 PM

Pru sits nearby as Nikolai uses the Sending scroll, but doesn't have anything to add.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Monday January 12th, 2015 10:16:27 PM

to Tinker, I'm sure when the Gnolls become the recipients of these "common sense" measures we're putting in, they'll become convinced of lack of moral fiber, they'll probably have strong words about your ancestry, bed partners, eating habits and any other habits or virtues you care to name

to Zieluviet Good god man! 12 lbs! I like your bloody mindedness! Share the love and lets get these things where they'll do some good!

Michael helps out where he can, He organizes arrow positions, fall back points, staging and reinforcments/QRT he works with the Thumbs and LC's to optimize the defense, and kicks recruit ass into line to get the work done.

OOC JonathanT/Nikolai: Fixed bold type.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Monday January 12th, 2015 11:57:51 PM

ooc Thanks!


Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Tuesday January 13th, 2015 8:54:40 AM

Zieluviet blushes and lowers his head as Tinker points out his misunderstanding. "Oh... well... To be honest, I never imagined anyone else would be using this cypress. William, Prudence, what about the blood? My knowledge of the arcane is very limited, but I'd guess the amount of blood makes it an inefficient way to travel."

DM Ken - Map So Far - Wisplight Fight 
Tuesday January 13th, 2015 11:16:09 AM

.

DM Ken - Map So Far 
Tuesday January 13th, 2015 2:10:34 PM


Around the camp, Tinker and Ziel go about their tricky business, setting up caltrops and spike traps while recruits dig gopher holes.

William spends his time with the captives, particularly the female. She doesn't say much, just short one word answers to his questions. She fills in the gaps of Ekidu (the previously set-loose gnoll) description of their society here and there.

The Gnoll presence in the south is nothing compared to the thousands of thousands of Gnolls to the north. The main threat to the tribe is itself, as food is running scarce. Many females find themselves being blamed for unwanted pups, and many have began trying to find places to migrate for safety.

"I too left for this reason. I brought a daughter to have many pups. I brought two males to mate her. They shall have their own tribe, and I shall be den-mother. I shall have food and fire and be fat and old."

Nikolai crafts the sending spell from the scroll, and his message is started. The magic ends suddenly however, after "dragging them around." It isn't much longer when the response comes from the sending.

"Report home. Message cut early. Assumed Pru, Linden or William would have explained a sending spell! 25 words or less. Simple concept really."



Prudence Gundle (Kathy) 
Tuesday January 13th, 2015 6:53:34 PM

Pru feels kind of bad that she didn't warn Nikolai about Sending, but she's glad they're heading back to the Citadel. "Can we get some horses, I wonder?" she says. "Or are we walking?"

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Tuesday January 13th, 2015 7:32:58 PM

Tinker has the best time of his life, or at least of the month. He is ready to go to the Citadel as soon as Nikolai puts them in motion.

William the Courageous (Ken) AC 18, hp 30/30 
Tuesday January 13th, 2015 8:45:34 PM

William looks forward to getting back to civilization, getting his pay, and buying and crafting some new items to use.... He too regrets the wasted sending scroll, but mistakes happen and that one was a minor one...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple)  d20+7=12 ;
Tuesday January 13th, 2015 11:21:14 PM

Nikolai shrugs, 'How am I supposed to remember all these details?'
"Sorry Fist. I forgot that these Sending spells have a limited duration. But no matter, I got the answer I wanted. We are to report back to the Citadel. I'd like to leave immediately but I need to make sure things are in order here first. I'm going to have a talk with the three Thumbs stationed here, then I'm going to have a talk to the two sages. Meanwhile I need two of you to gather up some supplies for us, I'm tire of eating snake and leeches. Tinker and Pru can gather up enough food for our trip. Zieluvit and Michael, we have our horses in that corral over there. Our tack should be there too. Make sure our saddles and other riding gear is in order and ready for tomorrow morning. William, stick with the gnolls. I'll be back as soon as I can to help."

Nikolai then seeks out the three Thumbs and has a private meeting with them. He looks for character traits that indicate the best one to take charge of the defenses and handle the two sages as he talks.
Sense Motive (?) +7 = 12

He greets the Thumbs and goes on to explain, "I'm going to pick one of you to take charge of the fort and its defenses. I must have all of your cooperation in this," and he goes on to explain what lies on the side of the teleport, the gnolls, how many there are, and that they gnolls know that we used to the tree to escape. "That means they could come after us and if you are unprepared, or asleep, you'll be dead. So, your priority is to finish these defenses. Don't let them trick you in using your blood for their experiments. Got that?" He then picks a Thumb he judges is more experienced in handling soldiers and defenses to take charge.

Next comes the meeting with the two sages. "I completely understand your frustrations. We certainly need to know how these trees work. However, there is a time for experimentation and study, and this isn't it. The gnolls use this very tree to bring in their raiding parties and we've stirred up a hornets nest by capturing one of their top leaders. They could be swarming through here any day. So I encourage you two to help the Fists to get these defenses ready for an attack. If they come, it will be by the dozens if not tens of dozens. Once the Thumbs have verified the defenses are ready and no attack has occurred, you may start your experiments. I highly suggest capturing some hapless critter for the blood the tree requires and not a Fist member. They have their orders to keep you safe, not drain their strength needlessly. If you need one to hunt a deer or rabbit, you have my permission for that, but not human blood."

Nikolai waits for their word that they understood him and will abide by his orders. Once that is done he returns to his own Fist to check on their progress.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+6=15 ; d20+5=17 ; d20+4=17 ; d20+3=18 ; d20+11=23 ;
Wednesday January 14th, 2015 1:10:27 AM

You, blondie...yes you...what do you think you are doing cupcake? Is his lordship tired and in need of a nap? If you don't get of your sorry kiester, pick up that shovel and start digging by the time I count to three I'm going to kick your tail till your nose bleeds! I want holes dug 1 ft deep 6 " apart, a caltrop dropped in it and then covered to blend in with the ground. What!? you don't know how to do that? What the hell did they teach you in basic? I'll show you this once how to properly camoflage a hole, so pay attention, there will be a test....first off, you have to notice how the surrounding ground looks, that will give you hints on how to start.....

Micheal shows the hapless grunt the rudiments of trap setting then moves off to put out more fires. The ambush seems to be shaping up nicely, but he worries the gnolls are going to come through at any minute...He glances nervously at the blood cypress from time to time, concern for the big dwarf fighter, still gnawing at the back of his mind.

bluff 15
intimidate 17
craft 17
survival 18
perception 23



DM Ken - Map So Far 
Wednesday January 14th, 2015 1:47:28 PM


Nikolai goes through his deliberations on the Thumbs, and of the three finds that one in particular reminds him of Trimmack, an older soldier who seems to prefer training recruits to leading squads. He alone seems to grasp the risk.

There is another too, who seems easy with talk and able to smooth wrinkles and ruffles. He is placed as the liaison to the Sage Guild representatives.

Michael and Tinker wrap up trap training, something which Michael is very excited about. The small halfling dresses down men not that much his junior, but no one protests in light of the fact he just emerged from several weeks in the swamp.

Prudence and William swap looks of "oops", but don't seem too torn up about the minor issue.

Nikolai sets his ground-rules with the Sages, who seem willing to listen once the concept of danger is fully explained. The Black Robes even helps out, putting his mind to some extra defenses that use more brain than brawn in implementation.

Knowledge Local: DC 20 Highlight to display spoiler: { The men are members or the sages guild, a group of scholars who aren't necessarily adventurers, or always of high moral standing. Their fields of expertise are generally designated by robe color. In this case Black Robes represent the Chamber of Forbidden Lore, which focuses on both Arcane and Planar Knowledge. Purple Robes signify the Chamber of Experimental Magic, who focus on new arcane concepts, uncatalogued magic, and alchemic research. }

Though the horses seem skittish about carrying the Gnolls, they are eventually cajoled into taking the humaoid riders. Barring any final actions, the Fist is ready to head home.



Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+5=11 ;
Wednesday January 14th, 2015 2:45:50 PM

ooc: I"m a Lance Corporal, in other less top heavy armed forces than the US, Lance Corporals fill the same niche as Drill Sargents do. Those recruits had better do as I say or they'll be Court Marshal'ed.

DM Ken E:However, this is the Mailed Fist, which is not really analogous with any other armed forces out there. Command is centralized the specific individuals where positional authority is more important than individual rank, though the two most-times go hand in hand.

If you spent time in the service, consider the silliness of a E3 yelling at an E1 to shape up and tow the line.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+14=18 ;
Wednesday January 14th, 2015 3:52:28 PM

MIchael gets his mule packed and takes his place in the train. The ride to the Citadel, without gnolls and every other swamp denizen trying to kill them, should be relaxing...dangerously so...Michael...jerks awake with a start.
Hey Sargent, with us staying up for several days, it's going to be really hard to keep the squad on point setting on these horses and relaxing, I about dozed off myself.

With a yawn and a stretch Michael extricates himself from his place on the mules withers and climbs to the top of the pack saddle. he stands there, letting the task of keeping balance wake him up

acrobatics 18

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio)  d20+5=16 ;
Wednesday January 14th, 2015 8:23:19 PM

Zieluviet sticks to the group early. The work at the camp was swiftly, much differently than what he expected and he even found a spark of admiration for the work of the mages. However, who made the best impression to him was Tinker. The dwarf's trapmaking and affinity for strategy made up for the first impression of being hot-headed and careless (OoC: Sorry, Steve =D I really thought it of Tinker). Ziel is satisfied of having put his load of caltrops to use and hopefully he's not going to miss them.

As the Drow gather thoughts made for the leave, he feels as if something he should be aware is slipping by. The feeling, however, passes quickly as the guesses end up as unfounded impressions.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Wednesday January 14th, 2015 8:47:22 PM

Tinker lets Michael take charge of the recruits, he is much more interested in making the traps himself.

As Nikolai sends out orders, he moves with Prudence to gather food for the group.

Of course, once on the road, the swamp and fatigue are catching up to the dwarf, and there is no cleric to restore their energies. "Hornfowl is only a day's ride away, I think. We should be able to get there and get a good night sleep."

Tinker retreats to his thoughts, thoughts of Bliss, Carver, Cameron, Linden, and Braugh. Remembering their faces, their strengths, their courage and loyalties. And remains silent.

................

LOL, no worries Antonio, :) I'm surprised, because hot-headed and careless are pretty much the opposite of how I'm trying to play Tinker. Surprised, but not offended. :)

William the Courageous (Ken) AC 18, hp 30/30  d20+8=18 ;
Wednesday January 14th, 2015 9:53:08 PM

William tries to remember what he knows about these different types of sages (Know Local = 18) but can't remember anything specific to share with the group...

He stays close to the gnolls, making sure they stay in line and don't try anything suspicious...

Once the female and her whelps are secured on a horse for the trip, he'll mount his horse near them and is ready to go...

Prudence Gundle (Kathy) 
Wednesday January 14th, 2015 9:57:20 PM

Pru spends some time sorting through the rations, picking things out for her team. She's aware not only of their logistical needs, but also their personal preferences, like how William is very fond of dried apples and how Tinker hates cabbage.

When the rations have been gathered, she saddles her horse, loads the saddlebags, and prepares to move out with the rest of the Fist.

[OOC: didn't mean to hijack anybody's character there, and I'll correct it if you need me to. :) ]

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 33/38 CMD 20/22(Grapple)  d20+8=16 ;
Thursday January 15th, 2015 12:30:10 AM

Nikolai is surprised how quick things can get done with the right motivation. Pleased with the progress of the defenses and the leadership of the fort now established, he feels it best to move on. With everything secure, from the gnolls to the rations for their trip, they start their trip back home.

Tinker suggests stopping at Hornfowl to rest through the night. "That does sound tempting but I'm not so sure Hornfowl would approve of the gnolls we bring. I'd rather them not know we have a female with pups in our care. I don't want to tarnish our image and ruin it for the future. SIgh.... We'll just have to stick to the wilds for a little while longer. At least it is dry."

When the day wanes, he looks for a place to camp off the trail a little ways.

Survival +8 = 16

He sets up watches as usual.

DM Ken - Map So Far 
Thursday January 15th, 2015 12:47:41 PM


The group makes a somber ride, skirting past the edges of Hornfowl via the roads in place. Travel here is easy, and like Nikolai says, at least it's dry.

The following weeks of travel flow by easily. First they head north-east, catching the main road to the west that leads them through cheerful stay. From there they travel east, then they follow the Peaceblossom River until it branches into the slower flowing Phosy River.

From there is a trek south-east through the plains until they come to the city of Rhaedel. From there they travel the roads south to Ham City and on through to God City, where they make a final turn east and coast home, arriving at the Citadel several hours away from Wedding City.

As they ride back they are flanked from time to time by friendly riders and fellow members of the Fist. At one point, a pair of scouts turn and ride hard for home, presumably to deliver the report to Constance that you are nearing home.

As your mounts carry you through the large iron gates and past the thick iron reinforced walls, you breathe a sigh of relief. Sgt. Trammack approaches with a smile, it seems he's been waiting.

"Well met, swamp dwellers. Two hours and you are all due in with Captain Palance. Have a full report ready, and I'd make sure you cover each of your mission objectives in said report. Glad you .. wait.. where's Linden?"



AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Thursday January 15th, 2015 5:55:37 PM

Tinker is happy with the slow pace home, it allows cleaning and minor repairs on equipment that anyone can do with a needle, thread, and patience. Even though the team takes weeks to get home, with hard bedrolls and dried rations, at least it is both safe and dry.

At night around the crackling fire, his eyes chase phantoms around the flames, and the dwarf tries to make a genealogy chant about the Agents.

Bliss and raven, Mookie by name
Wits and bow and tiny his frame.
Cameron, dwarf friend, leader, bard
Team conscience, battle mate ward.
Carver centaur, lance shining bright
Wererat bane, running his delight.
Linden once-dead, brought Flower's peace
Ally's shield, desired conflict's cease.
Braugh, dwarf, tough, armored, free
Lost from knowledge through Blood Cypress tree.

Tinker shakes his head, a dwarf with no knowledge of dwarf custom is hardly one to make a fitting tale. He mumbles down to silence each night.

Once at the Citadel, he nearly grins at seeing Sergeant Trimmak, and nods at the expected summons to the Captain. So much so that Trimmack's question startles him. "I last saw him in the swamp being chased by three will-o-wisps as fast as a centaur could go. Never caught back up with us and there was no opportunity to look for his body with multiple war parties after us and our prisoners. "

Tinker doesn't want to dwell on it, and makes ready to report.


William the Courageous (Ken) AC 18, hp 30/30 
Thursday January 15th, 2015 8:23:44 PM

William laughs in appreciation at Pru's comments, as he does like apples a great deal....

Once they arrive back to camp, he helps relay what happened to their missing fist mate. He knows it may not be received well, but he tries to be as positive as possible...

Prudence Gundle (Kathy) 
Thursday January 15th, 2015 10:09:57 PM

Pru is glad to be back at the Citadel. "It's good to see you again, Sergeant," she says. "Is there someone available to take charge of our prisoners? Or does Captain Palance want to see them, too?"

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Thursday January 15th, 2015 11:35:19 PM

Nikolai keeps everyone on his or her toes during the trip home. Even though the way is much safer than what they had been experiencing, it was unprofessional to get lax. Fortunately the trip back was uneventful. He ponders whether the Captain will keep him as Thumb or appoint another for their next job. He had been under the impression that his appointment had been temporary and would rotate to the others as time went on.

Finally, entering the familiar grounds of the Citadel, Nikolai can relax a bit, but only for a bit, for immediately Sergeant Trammack greets them. 'Two hours. Only two hours more...'

Nikolai explains to Sgt. Trammack the prisoner and the female gnoll. He gets the sergeants word that the female gnoll would be well taken care of, that she was not a prisoner, but watched carefully so as not to escape.

With those assurances he dismisses the Fist to meet back at the center court in 1.5 hours for their meeting with Captain Constance. He shows the newcomers their barracks and suggests everyone get cleaned up for their meeting. To Zieluvit, he says this will be his opportunity to inquire into the Mailed Fist and decide if he wants to join or not.

He hands over the horses to a stable hand for care and then proceeds to get himself cleaned up and ready for their meeting. An hour and a half later he is in the courtyard ready to go meet with the Captain.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Friday January 16th, 2015 12:07:42 AM

Michael is glad to see the Citadel again, Being assigned to this new team he goes ahead and moves his meager belongings to their barracks. Before all of that he see to his Mule, after being on the road for weeks with her, he has grown to know her well. She is a sweet tempered beast, once he was able to get past her mischievous streak. He calls her Daisy, and he makes sure she's well taken care of. He then makes himself presentable, shave, bath and then laying his dress uniform out. he works on what he believes his captain will ask of him when he reports to the Captain, should he be called upon.
1. Wisp presence in the area, Wisp/gnoll collusiovn
2. Care and Feeding of Gnoll pups
3. Bloodroot Cypress
4. what happened to Linden
5. what happened to Braugh.

the last two items on his list give him pause. Such bravery, Such selflessness. These things strike to the heart of his quandry, they make no sense. nothing makes sense...Darn them...DARN THEM!

As the tears begin to well up into his eyes he pulls the blanket on his bed over his head and lets the tears carry his sorrow up to the gods.

Ooc: slight correction by ACDM SteveK

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Friday January 16th, 2015 3:29:45 AM

Ziel approaches Nikolai. "I have got something to deliver. It's not addressed to any name in particular, but I was instructed to hand it to an officer in here." He takes out a sealed envelope in a waterproof container along with an instructional note attached. "This is what brought me here... so far from my comfort zone. Even now, I'm not sure if I should enlist."

The Drow proceeds looking for someone who can point him an officer to deliver the package.

"...and she said I would identify myself with it, then challenged me to join. A strange way to to convince someone. Yet she never gave me a name."

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Friday January 16th, 2015 6:34:54 PM

"Z, you come along with us and I'll show you the bath house. We'll see Captain Palance soon enough, and she'll be officer enough to take any message. "

DM Ken - Map So Far 
Friday January 16th, 2015 6:39:38 PM

(LAte DM Post tonight, sorry.)

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Friday January 16th, 2015 11:15:41 PM

"Zieluvit, hang on to that. Captain Palance is the one you need to give that to and we will be meeting with him (or her?) in a couple of hours."

William the Courageous (Ken) AC 18, hp 30/30 
Saturday January 17th, 2015 10:21:06 AM

William waits to hear if the officers have any questions, though he's looking forward to his pay and trading in some of the items they recovered....

DM Ken - Map So Far 
Saturday January 17th, 2015 1:47:36 PM


2 hours pass, and Nikolais Fist gathers near the increasingly familiar hallway that leads to the Knight Captain's quarters.

After a few moments, they are called inside.

The room is large, but cluttered with scrolls and maps tacked over the walls. Several have been taken down since last visit, and several are brand new.

Constance Palance is a pretty woman. Her almond colored eyes are sharp, as are the rest of her facial features. Her long blond hair is pulled into a tight pony-tail, and even in her office she is lightly armored and her sword is kept near.

As is her habit, she stands with her back to you, looking through her window at the training grounds below.

"Nikolai's Fist, you were assigned to provide me with a rough head count, information on their leadership structure, their general equipment capabilities, magic at their disposal, and a rough map of their general area."

Turning around, she frowns.

"Additionally, where is Linden and why is that drow in my office? Speak freely."

William the Courageous (Ken) AC 18, hp 30/30 
Saturday January 17th, 2015 2:05:57 PM

William shares his map and what he learned from the captives. Since he can speak theor language, he shares his insights about various parts of their society. He also shares his observations about their magic abilities and the conflict they have with the pygmies...

Prudence Gundle (Kathy) 
Saturday January 17th, 2015 3:30:38 PM

"Linden--" Pru chokes a little, but continues. "We were separated from Linden. We don't know where he is. I--" she looks around at the rest of her Fist. "I'm not sure he's going to make it out of there," she concludes miserably.

"In terms of magic," she continues, "they have a few casters who seem to cast divine magic. I guess we could call them shamans. They don't seem to have much in the way of arcane casters, though they were able to figure out how to use the blood vines to get around."

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Saturday January 17th, 2015 3:55:16 PM

when it seems prudent to do so, Michael tells of the Will-o-wisps and their collusion with the Gnolls. He also tells of Linden leading the Will-o-Wisps off to give the party time to escape, he details the Leader Gnolls obvious Hostility to the female they picked up and how they had to keep them sepereated, he even shows the harnesses he rigged up to carry the pups. He discusses what he knows of the bloodroot cypress, including their obvious utility in logistical matters, and also how Braugh went missing feeding the one they used to get back.

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Saturday January 17th, 2015 4:47:20 PM

Ziel tries to think of a decent presentation, but all he comes with is:
"Knight Captain Constance Palance, Zieluviet Iezerth - private investigator and craftsman - salutes you. I was hired through my business name Checker to deliver you this package. I'm not sure if you were expecting it, but here it is." Then extends the sealed envelope to Cap. Palance.

As Zieluviet looks her in the eyes, her appearance and costumes reminds him of what he believes the Drow Below, as overly-focused people, to be. "Could look death in the eyes. Killing because it's the easy way? No. Palance is different from them, yet Vynghol does not shoots for people like her. Eyes of cold. No will to kill, but no regrets either. Take her head on if ever needed. Interesting, however. Palance may be helpful. I'm placing my bet."

The Drow feels an urge to learn more from her.
"Some words, if I may: My contractor also 'challenged' me to join the Mailed Fist, though I have objections in matters of working for a mercenary organization. I would be pleased if the Captain could clear matters as the position of the Mailed Fist regarding military violence. As you can see, I spite the claim of responsibility most mercenaries make for themselves. If you are interested in my arguments, I may explain them with your permission."

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Sunday January 18th, 2015 10:47:50 AM

Tinker sees William provided the map and Michael provided good information on Linden and Braugh. The dwarf puts in his own two cents on the five South Swamp lairs being war/raiding camps and the main gnoll strength is reported to be thousands in the great northern swamps. From personal experience, he describes the gnoll spellcasters enjoying fire spells and how they used them both in battle and as traps to cover their retreat.

The drow, however, makes Tinker wince. The elf has proven useful and companionable enough if slightly odd, and Tinker hasn't yet got his head around where he is coming from, but standing in the Captain's office of the Citadel and challenging HER to justify her actions? That's crazy! He hopes CPT Palance takes it as audacity and not dismiss the elf as not worth ... well, anything!

"Pardon, Captain Palance", Tinker interjects, "but Z here helped us out of a sticky spot with the Wisps. And then he stayed with us, protecting the prisoners and helping fulfill our mission."

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Sunday January 18th, 2015 10:20:40 PM

Nikolai's friends take the initiative and open up the report giving. The Thumb then chimes in.
"The swamp is a marvelous place to meet new friends and new creatures. You'd not believe we could make friends with these pygmy vegetable creatures who hate the gnolls and helped us out. And then out of the blue we meet Zieluvit, a drow as you noticed, who helped us defeat the gnolls in our last battle. Which brings up the Will o' Wisps. They were more intelligent than we thought. We tried ignoring them but they enticed the gnolls into attacking us to sap our life force. We were whupping up on the gnolls pretty good but the Will o' Wisps did not seem to have enough. They wanted us to kill our gnoll leader captive but we had our orders to bring one alive to you. I guess Linden felt overwhelmed by the futility of it all and enticed three of the Whisps to follow him. Right after that we met with Gargul. Or rather Gargul met with us. See Tinker had taken horrible wounds and we were cut off from him so he 'died'.

Anyway, when Gargul released us with Tinker back with us, we had no way to know how long we'd been 'gone', so to speak, and there was no sign of gnolls or Linden. We had to trust that he knew the way back to the Bloodroot Cypress tree. Otherwise, looking for him could stir up the Will o' Wisps or gnolls again.

In that, I guess I failed. I make no excuses. Nor were we able to map out all the gnoll warrens. Having a gnoll prison in tow, and then picking up the female gnoll, made it to hazardous to continue, considering our diminished numbers."


He then places the magic greatsword on her desk. "They have magical weapons and have command of magical spells, although at what power we aren't sure. They do have a command of trained hyenas that are vicious in combat and great trackers, even in the swamps."

DM Ken - Map So Far 
Monday January 19th, 2015 1:27:39 PM


Palance listens quietly without much at the reports from Nikolais Fist. She makes some quick notes, asking them to slow down when magical capabilities are discussed. When everything is notated, she looks up and sighs.

"Good work. You made the right call. Thanks to the markers you mentioned in the swamps, Carren or some of our other scouts can probably find the last missing warren. The numbers are concerning, but they sound like a society on verge of collapse.

Either way, we needed to know about them, and now we do."


She takes a moment to look over the great sword, then pushes it back to Nikolai, assuming he is going to turn it in to the Quartermasters as usual.

"The Fist did well. Very well. You got us everything we asked for, right down to one of their leadership figures. You even nabbed a civilian who has no reason to lie. She will be treated fairly, but we can't just release her into the countryside. She may not be a warrior, but she's strong enough to kill a farmer or merchant easily. I'll ask command what they advise we do when we learned all we can from her."

Zieluviet Iezerth's letter still remains unopened. Constance finally takes the time to open it, smiling almost immediately when she sees it's author. She finishes the letter and folds it, placing it in a small chest full of other letters.

"Zieluviet Iezerth, I am not interested in your arguments or your position on pretty much anything. I am interested in the fact that you have successfully completed a number of one-time contracts for the Fist, apparently while maintaining whatever morale code you possess. You also have, according to your sponsor.."A flair for ranged combat and an uncanny skill with the bow....". "

She thinks a moment.

"Your sponsor has also recommended that your recruitment be considered served. A large part of our long recruitment in the Fist is to weed out common thugs, murderers, and thieves who would harm our reputation. Your sponsor insists that you meticulously question assignments and does not think this will be an issue with you."

Constance begins penning a request while she talks.

"Nikolai's Fist has personnel constantly in flux it seems. Cameron and Carver have left. Cameron filed to leave according to a change in religious beliefs that would leave him unable to perform his duties to the fullest of his abilities. Something about chasing down people who wronged him. Carver refused to let him leave alone, so they bought their contracts out with their magical gear and left as soon as Carver recovered.

Linden is another matter. He is to be presumed dead. Braugh will be counted as missing until we have a reason to believe otherwise."


She finishes her letter and looks up at Zel.

"So, Mr. Iezerth it seems that Nikolai again is in need of personnel. I would just as assume use you for this need as I would take the time to scout a replacement from someone elses Fist. If Nikolai will have you, then so will we. The choice is yours. If you would like to be a part of the most respected, not feared, military in the Wold, then take this letter of indoctrination to our quartermaster, Qualtmie. The others can show you the way. If not, let me know so I can write a thumb-nose letter to my sister Raven, and you can give it to her next time you sub-contract a job from her in whatever run-down inn you found her."

Constance hands the letter of indoctrination to Prudence, then leans back into her chair.

"Show him to either the gates or the quartermaster, whichever he desires. You all have three days of leave as I pull some things together. Pay is waiting with Qualtmie, as well as a small bonus. Finding the Pygmies was a great discovery. They could be very useful. And thanks to your initial report, we have authorized the building of a small gated keep there to watch the plants. We also hired some sages to research them. Wizards are expensive, and we don't have enough to spare as botanists.

As usual for agents, the loot is yours to keep or trade into the quartermaster. Agents get better pay and loot rights, we find it helps people stay in the job.

Spend your money well. There's some news about those pesky dire-rats we had to deal with not long ago. I'm waiting for a friend to return before I lay out something solid. Any questions from your lot?"


When the Fist have asked their questions, she relents a little.

"Zieluviet, I'll let you ask me one question, if it helps settle your mind. Make it a good one."



DM Ken - Map So Far 
Monday January 19th, 2015 1:53:55 PM


Experience Awards!

Unrewarded Combats:

Find and Observe: 250 xp per den catalogued = 1000xp per player

Gnoll Numbers and gear: 100 xp for accurate foot soldier population. 100 xp for general accurate reporting of gnoll equipment capabilities = 200 xp per player

Special Capabilities and Magic: 200xp for discovering nature of Bloodroot travel. 100xp for cataloging divine spellcasting. 100 xp for discovery and cataloging of magic item production = 400xp per player.

Bonus: Capture a leader 250 xp, recover a non-combatant 250 xp = 500 xp per player

Total Xp: 3600 per player

Payment: 3000gp per player with the exception of Zel, who recieves 1000gp.



Prudence Gundle (Kathy) 
Monday January 19th, 2015 3:49:24 PM

"Thank you, Captain," Pru replies, accepting the letter.

Dismissed, she brings the letter directly to Qualtmie, and begins thinking about what would be best to buy with her bonus. "The captain said something about dire rats," she says to her Fist-mates. "Do you think that's our next assignment? And if so, what sort of equipment will we need?"

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Monday January 19th, 2015 4:40:21 PM

"The polite way to avoid questioning... And an interesting opportunity."

"I'm impressed, Captain. I'll take the offer, but the question shall be left for a later time."
Zieluviet smiles, then leaves, following Pru.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Monday January 19th, 2015 6:21:51 PM

Tinker waits for Z to speak and learn some more of their mysterious companion.



Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Monday January 19th, 2015 6:26:23 PM

OOC: I'm going to list the want of CLW on my sheet so I need to know if anyone knows how many charges have been used. I'm also listing the Necklace of Fireballs. I plan to sell the great sword and divvy up the cash unless someone else wants it.

IC: Nikolai salutes the captain and thanks her for her good review of the Fist. There's no mention of having any other try their hand at being Thumb so for now he continues to hold that responsibility.

As they leave, he comments to Zieluvit, "There's no need for a hasty decision, but make it before three days are up. You are welcome to our Fist. We've seen your work and know you are well suited to our varied skill sets. Take your time to get to know our previous missions and you'll have a good idea if the Mailed Fist suits you."

At some point Nikolai describes their mission to Cheerful Stay where they were to recover a stolen item but ended up saving Cheerful Stay from Undead coming from the fell swamps north of the place. "We deviated from our mission to save the town. Unfortunately our commanders did not let us seek out the source of the Undead. Perhaps another day," he laments.

Then he describes their mission to protect the town of Hornfowl from gnoll marauders. He explains that that job lead to their expedition into the swamps. "As you can see, the gnolls are desperately wanting to get out of the northern swamps. Can't blame them, but we can't let them displace the human settlements either."

The first day back Nikolai spends his time cleaning himself, his gear, resting, and thinking. The second day he pays a visit to the Quartermasters.

William the Courageous (Ken) AC 18, hp 30/30 
Monday January 19th, 2015 10:08:20 PM

(Excellent posts dm and Nikolai, well developed and I see a lot of work went into them. Great job!)

William appreciates the feedback and praise from their leaders and the pay is good too. He plans on resting and then purchasing some scrolls, selling the pipes and getting some magic item components for their next mission. He is glad the female gnoll can be of use and he is looking forward to practicing his linguistics with her.

He urges Z to join their fist as his skills will come in handy, especially in their future missions. He helped them vs the wisps and William appreciates it.

(DM - is the new xp in addition to the xp that raised us to 5th level?)

all players. Who is going to handle splitting the loot? Do we have a treasurer to calculate the split from what we sell vs what we keep?



Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Tuesday January 20th, 2015 2:05:13 AM

As soon as they are paid and dismissed Michael goes to the citadel library. He bugs/sweetalks/cajoles the librarian to help him find any information over Will-o-wisps. He takes notes of who wrote what, where it was published and any other information he can get both about both the wisps and whoever knows anything about them. He writes letters detailing his interaction with them in the last conflict, making sure to not devulge any information that would say anything about their mission, where they were, or what they were fighting besides the wisps. to be doubly sure he takes his letter to an officer in his chain of command to get it vetted before he sends it off. Of the wisps they brought back with them, he gets them perserved for further study. All in all he spends about 3 hrs per day doing this research and sends the letters off shortly before they leave on their next mission. He spends time getting his gear back in order. purchases a Handy haversack to replace his backpack (do I need to buy this at the catacombs or is one available near the citadel?) He rises early and goes to bed late, spending time with his compatriots whenever they think to get together. He also finds a priest...one who worships Domi and explains his "cowardice"? to him. From seeing the sacrifices made by the likes of Tinker, Braugh and Linden, he feels more confident that his feelings which he has been told all his life were weakness are in fact something else. He is hoping that the priest can explain them to him. When a god gives you an order, it's best to work on it.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Tuesday January 20th, 2015 6:55:38 AM

Oh, the letters are to the authors who wrote about the Wisps. Not sure how mail runs here, but there has to be a way to send a message.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Tuesday January 20th, 2015 7:14:03 AM

would it also be possible to get a Mithral chain shirt? it's about time to upgrade the ol' amor class as well.

DM Ken - Map So Far 
Tuesday January 20th, 2015 3:30:55 PM

(Still on first day folks. We are taking these one at a time.)

Outside of Constance's office, the Fist meets in discussion. Most if the Fist all encourage Zel to stay, pointing out that in his brief time with them, he's earned their trust. Taking their requests for camaraderie to heart, he follows Prudence to Qualtmies office to begin the arduous task of signing a Mailed Fist contract.

Perhaps here, he finds a bit more assurance that he is not signing up for what would amount to be a band of brigands.

...and for the crime of murder, defined as taking the life of a member of a noble race while not contractually obligated or in self defense, court martial with a maximum penalty of death.

...and for the crime of theft, defined as .... court martial with a maximum penalty of death.

...and for the crime of rape, defined as ..... court martial with a maximum penalty of death.

...and for the crime of treason, defined as ..... court martial with a maximum penalty of death.


While Zel signs papers, Prudence does a little thinking. She recalls a moment from their briefing after last encounter with rats... were-rats. Constance had said then that from that day forward, no mention of the enemy being were-rats would be made, in an attempt to keep it a secret that the lycanthropes had been discovered.

While Pru thinks on the matter, she becomes aware of someone watching her. Standing in line with a small page of requisitions covered in a large picture, Kaylee the serving girl is watching Prudence like a hawk.
She looks away only once, to check the progress of the doodles she has been making on her list.

Nikolai sees to his gear, and Michael heads immediately to study everything he can find out Will o' Wisps, convinced they were working in tandem with the Gnolls, and not just using the lesser creatures.

Michael: Knowledge Dungeoneering: DC 16. You may add a +2 circumstance bonus for using a library.

William returns for rest, and rest he has. While kicked up in his barracks, relaxing and pondering their experience, he hears a knock at the door and a familiar voice from outside.

"Sir William? Mr. Courageous? Are you in? I heared them say you are back from the swamps!"


AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Tuesday January 20th, 2015 6:43:50 PM

Ooc. I'll take a shot at dividing loot if I can get a complete list. KenE, do you have one you can email?
.....

Tinker makes a half smile, glad to see the elf sign up. Without Carver and Braugh, the team was having a dearth of damage dealers. And come to think of it, has always had too few people to hold back the hordes, which was why one dwarf rogue continuously was put in the place of a front-line fighter! Well, learn and grow!

Tinker takes a trip to the Catacombs from the Quartermaster suite, giving a nod to Q as he goes. "Meet in the barracks after dinner?" He calls to Prudence. "We need to do some serious planning "

Prudence Gundle (Kathy) 
Tuesday January 20th, 2015 7:05:44 PM

"Of course," Pru nods to tinker. Then she adds, "those of you who use weapons might want to look into silver ones, because...um...because you never know," she finishes lamely. "Hello Kaylee," she adds.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Tuesday January 20th, 2015 7:48:09 PM

Tinker taps the spear point of his Urgosh, the sparkle of silver about the metal. "Took care of that right after our first encounter, BeanPole. ". Chuckling, he goes to the Catacombs.

William the Courageous (Ken) AC 18, hp 30/30 
Tuesday January 20th, 2015 8:57:26 PM

William brightens at the sound of his understudy and says, "Yes, come in and we just returned from an interesting adventure. There's much we have to discuss." When the young man enters, he has him sit and says, "Tell me what you've been up to and how are your studies?" Once that's done, he shares what he learned in the adventure, especially regarding the use of magic, gnoll linguistics, etc...

Later that night, he'll take a trip to the Catacombs to shop for various items to upgrade his pearl of power and create some scrolls... He might have to pick up some silver xbow bolts if they're going to take on wererats or similar denizens...



Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+6=10 ;
Tuesday January 20th, 2015 10:08:50 PM

No love for Michael, but it seems that Mr. Courageous over there isn't going to get as much rest as he believes..hint hint...nudge nudge. hur hur hur.

Can I try this DC 16 check daily?

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Tuesday January 20th, 2015 10:42:47 PM

"Pru," Nikolai gets her attention and displays a silvered kama. Then he adds, "Tonight, let's meet up at The Last Assignment and celebrate our return and raise a toast to our friends that didn't."

Note: The Last Assignment is the Citadel's on campus pub.

Just as Michael plans to put his mind to learning about Will o' Wisp, Nikolai plans to learn some gnoll. He won't be fluent at it for a while, but it will be a good start.

He takes the Flindbar they captured, carves their Fist's designation number on it and hangs it on a wall in their barracks.

That night at the pub he offers toast to their Fist members that did not return and salutes his Fist for a job well done.

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Tuesday January 20th, 2015 10:44:34 PM

As per request of the group, Zieluviet judges it to be a good time to share his past and even some plans.

"I have to say... At first, I thought the time here in the Citadel would be hard and stressful, but Captain Palance carved a great difference between ordinary mercenaries and you. Sincerely, I thought you were a group of somewhat naive errants in the wrong organization. I ask for your apologies for this matter. I mean, the people I lived with would kill 'for the greater good', but this 'greater good' can be ignorance or just some gold. These people were mercenaries. They could be telling jokes, laughing, or talking about their lives yesterday, but then they had a contract... values were soon to be forgotten."

"Yes, I spite them. Yet some called me a mercenary, for this I'd prefer the term private investigator. I took mostly search and retrieval jobs or sentinel-for-hire, so I may be the least mercenary of the mercenaries as I never accepted a request of assassination. Well, I had to kill in the past, but it wasn't supposed to happen."

"And this is Vynghol. I've carved and painted a behir in the handle and limbs, as you can see. I have never seen one live, but once in ruins of my kin, I found reliefs in walls depicting them and made it out alive thanks to some behir tunnel. Oh, right, I was hunted by some Drows there. They aren't my people, but are my kin, yet, strangely, Drows from below have some hatred for us. Unfortunately, it's reciprocal. I was raised in a village with even a statue of Jancassis, but vengeance is such a waste. In my oppinion, whoever devotes a life for revenge is just following a selfish illusion of justice. That's another reason for why I despise mercenaries. The claim of justice..."

"Back to Vynghol, I exercised all my knowledge when making it. See the end of the limb, here with the string, this knot in the wood, where the composite ends... it's a dampener. Together with the rest from the handle, they improve the arrow stability after the release, less likely to miss the line. It may take some training with Vynghol to notice the difference, but it's a fact."

"It's been a lot of meaningless talk. All I should tell you now is about my ehmm... I have some disturbance within my dreams. I usually find myself within the caves left by my people. Sometimes they are really disturbing, as if I could feel agony and terror without a subject. Sometimes they're just annoyances but That Gargul appearance back in the swamp said I should listen more to such thoughts."

"So, to sum it all, Vynghol and I are willing to offer our help. I was ready to whine at first, but Captain Palance made me reconsider. Still, there are some things I won't let slip by."


After the presentation, Ziel sighs. He is still worried about what he just got himself into. Most thoughts are on Captain Palance, as he can't decide of a good question to ask her.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Tuesday January 20th, 2015 11:05:28 PM

Michael takes a trip to the catacombs to get away from the horrible attempt at a joke he fumbled. it's his first time there and he's eager to look around.

DM Ken - Map So Far 
Wednesday January 21st, 2015 1:45:49 PM


Kaylee smiles shyly at Prudence.

"Um. Hello. I wasn't trying to be creepy or anything, I just saw you there and thought I'd draw a picture. I hope Qualtmie doesn't mind the scribbles. If she says something to Helmbane, he's gonna kill me. How have you been?"

Prudence notices something else. Kaylee is in a Mailed Fist recruits uniform, complete with wooden weapons. A wooden dagger in on her hip, and a wooden spear on her back.

And if a wager had to be made, Pru could safely bet that the girls hair is modeled after her own.

"Next."

Kaylee jumps and shifts a little towards the quartermaster, who takes the requisition with a roll of her eyes.

------------

Michael finishes his study and catalogs what he's learned about the Will o Wisps, which is that they are intelligent, evil, and consider themselves predators of nearly all the noble and ignoble races.

The odds that they were colluding with the Gnolls is fairly slim, given the descriptions he's found of the creatures. Unfortunately, he just doesn't know enough about them (or other aberrations) to infer anything else from the behaviors he observed. In contacting the authors of the three books they were referenced in, he is disheartened to discover that they are often individually acquired bits of knowledge, cataloged in larger volumes on monsters, mostly without credits given to the researchers and contributors.

Only one lead is found, in a book titled "The Woldian Survival Guide: Monsters of Magic.", penned by Cazador de Monstruos of the Sages Guild.

Concerning the creatures remains, Michael is dejected to find that after so many days travel, it is little more than sticky foam.
---------------------

Williams apprentice seems a mix of emotions. He is happy to see William home, but sad that he has nothing to report on his studies.

"I never have time for any magic study sir. All day all the time it's nothin' but muckin' horse poo for me. I still can cast the cantrip father showed me, but that took me 4 years to learn."

The boy shows William his light cantrip again, struggling with effort.

"But it's gettin harder to do that sir. I don't remember all the exercises dad taught me, and I'm not learning nothing new in the stables. Maybe you could help me?"

------------------

Later that evening, the group all meet up at The Last Assignment" and Zel takes a moment before their discussions begin to share something of his past with the others. It's a heavy bit of information, but the Drow seems relieved to share it.

Tinker and Nikolai seem to have plans concerning their upcoming assignment to share with the others.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Wednesday January 21st, 2015 5:04:13 PM

After the Last Assignment, Tinker admires the flind trophy in the barracks. He starts the meeting of the Agents off by telling the story of finding the contraband stash and secret lair in the Citadel itself, and the fight with the wererats. Then shows a Michael and Zel his silvered spear point end of his Urgosh. "I'll be ready to hunt them down.


Prudence Gundle (Kathy) 
Wednesday January 21st, 2015 5:07:37 PM

Pru notes the hairstyle, but attaches no significance to it. A single braid down the back is not in any way a unique hairstyle.

"You've joined up, I see!" she says, gesturing to Kaylee's uniform. "The training is really hard, but don't get discouraged. I know you can do it!"

That afternoon, at long last, she gets her bath, and is able to scrub the swamp away. She even washes her hair, which was perhaps not a good move as it takes hours to dry. She combs it patiently, wishing that Prestidigitation worked on hair as well as clothing. It's still pretty wet when she braids it to head to the Last Assignment. She orders an ale and joins her Fist-mates.

William the Courageous (Ken) AC 18, hp 30/30 
Wednesday January 21st, 2015 9:06:44 PM

William nods as he listens to his understudy and says, "Yes, let me see what I can do... I'll check with the local branch of the mage's guild and see about getting you enrolled. I'll cover your costs for studying, as I like to invest in people with promise and a desire to better themselves."

Later that day he'll check with the guild and use some of his prestige or influence as being part of one of the top fists to get the young man enrolled. If needed, he'll ask his sergeant or officers for help for the boy, promising to cover his costs for enrollment, etc. He's too smart to be cleaning horse stalls and with some training and practice, the boy could turn into a good mage. Furthermore, the Mailed Fist could always use more skilled mages and the boy would be a good one for the future...

Finally, he enjoys some time with the others at the Last Assignment, catching up on their plans...

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+12=26 ;
Wednesday January 21st, 2015 10:15:43 PM

After throwing away the remains of the wisps Michael cleans himself up and heads over to the Last Assignment. He gets a seat with his back to the wall and where he can see most of the room and listens as Tinker and Nikolai tell their tale. When the waitress comes by he orders a pint and whatever the kitchen is cooking tonight, He is friendly and jovial, but still tries to keep his situational awareness.

perception 26

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Wednesday January 21st, 2015 11:10:32 PM

Nikolai takes the opportunity, after Zieluvit shares about his background, to inform Zie the Contract process the Mailed Fist uses when taking on an assignment. "It is a very tedious process. The Mailed Fist want to make sure the request is legit and NOT something like a vendeta or revenge thing. Like the contract the town of Hornfowl made to hire the Mailed Fist to protect them from the marauding gnolls."



Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Wednesday January 21st, 2015 11:20:54 PM

Zieluviet finds the current ambiance to be uncomfortable. He orders nothing and barely signals his exit.

As the Citadel is still news for him, the Drow tries to get himself a tour as the night passes. Ziel does not plan to stop until he's barred by someone or the place has looks of regrettable consequences for trespassers.

Walking by the pathways and halls of accessible buildings, Ziel soon gets curious to know what kind of burial grounds the Citadel has. Or what kinds of monuments to past heroes. The legacy and honored names of those who are reminded for they feats... To know it is to know what the Fist regards as a model and example of virtues.

"Their records! They may have accounted the dishonourable. Know how often it happens. Know who I'm dealing with!"

Later, Zieluviet plans to learn the number recent of deserters, murderers and such who were within the Fist. Also, Ziel's superiors in command are of great interest. His objective is to trace a chain of command so he can know from the highest position as possible from who his orders will come from.

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Wednesday January 21st, 2015 11:36:28 PM

OoC: Didn't see Jon's post. Sorry. Please consider the following:

Nikolai seems confident enough about the Fists policy. He's not someone to be fooled by a malicious lead, but it's a matter that requires caution.

"You give me hope. My ideals tell me that this organization shouldn't exist. But reality isn't as simple as that. Maybe by siding with you the closest to what I believe in can be achieved. Even the voices haven't told me if this is a mistake, so I'm trusting the instincts."

The words given to Nikolai before Zieluviet left the Last Assignment were recalled at the end of the walk. The Drow gets upset with himself. They're still strangers and Ziel is afraid he's became too soft after making it out of the swamp. Or is it Palance? Anyway, he is very upset with his attitude here.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Thursday January 22nd, 2015 5:50:22 AM

Tinker frowns a little, and adds to what Nikolai said. "Being careful, yes, but once a contract is signed, we are supposed to do that contract and no more, to the inch. We have gotten in trouble before by wanting or trying to do more than the contract allows, to helping when an immediate help was needed. "

Tinker pauses to let that sink in before giving the good news. "Which is why I am pleased to be an Agent and no longer a Specialist Fist. As Agents, we have more leeway in how we complete a contract. And since we will normally on our own, we can help those who need help. And if questioned, it is for the good of the Fist."

Another pause, and the dwarf's face hardens. "And if I still get in trouble, so be it. I will never not help when help is needed to place my body between a hearth and war's desolation. "

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Thursday January 22nd, 2015 10:34:23 AM

Michaell takes a large pull off his Ale, looks thoughtful for a moment and speaks.

You know Tinker, I'm glad I met you. The little adventure has been a real eye opener for me. Before I met ya'll I was all about the rush, the bang. I love it. From the bugs biting me when I gotta be still in an ambush to the curious "pop" you feel when your rapier blade bisects a heart. the traps, the hustle, I love it all. Ya' see on my last job though....not so much. I was doing the same things. but the boss wanted me to do these things to folk who hadn't done anything to me..or the boss..or anybody...they just had stuff the boss wanted. I did it. but every time I did I felt like. I don't know..My soul was fraying? Boss told me it was weakness...cowardice. so did everyone else in the "family" see the boss, he raised me and taught me the game. I left cause I couldn't take it anymore. anyway. I've never known anyone like you. and to a lesser extent like Linden or Brauagh. but I think ya'll are some of the strongest, bravest people I've ever met.

He smilles at Tinker in other words, when I grow up, I wanna be just like you!

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Thursday January 22nd, 2015 11:32:28 AM

Or yet another way of saying it is like this. My moral compass isn't very well developed. So I'm going to follow your lead for the time being

William the Courageous (Ken) AC 18, hp 30/30 
Thursday January 22nd, 2015 5:47:38 PM

William enjoys the time at the tavern with the others.



Prudence Gundle (Kathy) 
Thursday January 22nd, 2015 6:52:33 PM

Pru is bubbling with excitement as she joins her Fist-mates. "Hey, Tinker!" she says. "How'd you like to be invisible? Well, invisible until you attack somebody. I can do that now!"

"And Nikolai, I think I figured out how to extend my Mage Armor spell so it lasts all day. Neat, huh?"

DM Ken - Map So Far 
Thursday January 22nd, 2015 8:12:50 PM

The meeting at the last assignment kicks off well, with everyone having something to contribute to the conversation and discussion.

The need for silvered weapons is discussed lightly, as well as the Fists brief but storied repertoire of completed assignments.

Zel is the first to leave, taking some time to escape the confines of the Last Assignment. After Prudence arrives and shares her good news, the crew get to relax in relative peace for the first time in a very long time.

Morning comes, and with it some surprises. A message had been placed into the Fists mail slot throughout the night.

"Wolf Regiment, Hurricane Company, 1st Agents, Nikolai's Fist

In regards to the recent absence of Braugh Stormbringer, I am pleased to inform you that his status has been changed from Missing in Action to Serving Abroad. It would seem that a certain Deity with whom you have been in contact lately has decided that Braugh would be better off serving in one of our outposts located in The Scab.

Usually, I don't believe a soldier when he tells me a god made him do it, but in this case considering your newfound on and off again relationship with the god of death, I do. He reports hearing Gimp the Imp shortly after teleporting through the Bloodroot, and being told to find a duty station in The Scab, where he is needed.

Braugh should be considered for all purposes removed from your Fist.

- Knight Captain Constance Palance


AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Thursday January 22nd, 2015 8:54:03 PM

Tinker has a great day, and it even ends well; knowing that Braugh is alive and not in trouble is just icing on the cake.

He sleeps well and wakes in the morning to calisthenics, good bath, and food in the communal dining facility.

William the Courageous (Ken) AC 18, hp 30/30  d10=5 d20+11=30 d20+11=28 d20+11=28
Thursday January 22nd, 2015 9:11:32 PM

William continues working to see if he can get his understudy admitted into the guild or some other group that can help him, maybe even the Mailed Fist...

He is glad that Braugh isn't dead but he'll miss seeing his friend...

He'll also begin making a scroll of fireball and upgrading his POP 2 to 3.

(Ignore 1st d10, hit wrong button)
Craft S = 30
Craft POP = 28

(ALL Players - I lost the email, but what was the final cut for our items we sold? The pipes were sold for 750 and how much was the sword sold for? As far as I remember, wasn't that all we had, the two magical items?)

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Thursday January 22nd, 2015 9:24:05 PM

OCC: I put it down as 317 gp for a +1 TH sword and the pipes.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Thursday January 22nd, 2015 9:34:55 PM

When the Knight Captains message is finally read, Michael feels a knot within him loosen that he didn't even know was there. His eyes want to mist up, but he doesn't do that in front of people. Instead with a throaty cough he raises his pint and says To Braugh Stormbringer, A stalwart companion, Fist class Fighting Dwarf and creature of such high quality Gargul himself had another place for him!

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13  d20+4=18 ;
Thursday January 22nd, 2015 9:55:07 PM

Michael goes to his bed shortly after the toast. He is glad Braugh is alive and wishes the Dwarf well. but he has research to do in the morning and some equipment coming in from the Catacombs. Life is good now, and if he can find that Cleric of Domi in the morning, he feels things might get even better.

Knowledge (dungeon) DC 18


Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Friday January 23rd, 2015 12:03:39 AM

OOC: I odn't think we've sold the sword yet, Nik will do this today. Even so, it is easy to figure the amount. Selling items at 50% value, divide the total by all present. Although, since we are going up against dire rats and were-rats, keeping the pipes for a little longer is not a bad idea. :)

750 + 1175 = 1925 / 6 = 325gp

correct my if I'm wrong.

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Friday January 23rd, 2015 12:09:19 AM

Nickolai has a hard time getting up in the morning, not because of drink but because the bed felt soooo gooooood!

Word that Captain Palance left a note spreads like wildfire and the message sends a sigh of relief through Nikolai. 'I felt there was something to weird about Bruagh disappearing like that.' and turns over for another half hour sleep.

But hunger strikes soon and he is up and at the mess hall for a late brunch. He has the magic sword with him and he soon is at the Quartermasters to do some trading. "Good morning, Qualtmie," he booms cheerfully. He then enters the Catacombs.

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Friday January 23rd, 2015 12:58:27 AM

Outside, Zieluviet awaits. Sundark Goggles on, he seems to be enjoying the morning routine of the Fists personnel. The plan is to resupply as soon as possible his load of caltrops. Some flammable oil would be nice too. The whole archery gear is maintained systematically and the chance of a careful inspection revealed no splinters or cracks or ruptures. Vynghol, however, could be polished to give the behir carving a better appearance to impress someone (It's eyes are made of amber stones).

When faced, the Drow states that he had a tranquil night. It seems he just found something he had been looking for. Or found a way to find it soon. Nevertheless, he's quite different from last night in the pub.

At the break, Ziel calls William. "Pardon me for the interrupt, William, but I just noticed your ability for crafting. Well, I'm not a skilled arcanist as you (I can cast only some traditional lesser spells of my kin), but please accept my help should you come to any project. My knowledge of the arcane may not be practical, but I might be able to even help you bind enchantments." Ziel settles, thinks for a while, then grins. "All I can guarantee is: should you ever need a quality bow, my work is unrivaled. (Alright, I've seen some as good as mine, but I'm always working on it!)"

DM Ken - Map So Far 
Friday January 23rd, 2015 12:05:12 PM


Williams finds that there is little in the way of an organized mages guild anywhere nearby. The closest Star Mage tower is in Isumbre, which is straight north across Defiles channel. The Fist itself does not actually train wizards, but will recruit those who show sufficient levels of talent. It would seem that sending the boy away is the most likely scenario, that or taking the time to create a lesson plan himself.

Zel tries to talk trade with William, offering his help should it ever be needed in some magical crafting.

Nikolai catches up on some beauty sleep, and the rest of the Fist are pleased to learn about Braugh being alive.

The rest of the day is theirs to spend in leisure, or pursuit of business, however they see fit.



Prudence Gundle (Kathy) 
Friday January 23rd, 2015 1:48:02 PM

Pru is relieved to hear that Braugh is doing all right. But today she has an important task to complete. She gathers pen, ink, and paper, and finds a quiet place to write. She's still not sure if anything will come of this, but when a god tells you to write your family, you do it.

After a few false starts, she finds her rhythm and starts writing.

Dear Ma and Pa,

I hope this letter finds everyone well. I am doing just fine. I am stationed at the Citadel, in Zarthmoor, which is real handy because this is where I trained. We have a few days before our next mission, so I'm taking the opportunity to write. I hope that is all right.

I am assigned to a really good Fist. Our Thumb (that's what they call the leader) is named Nikolai Komonov. His father was in the Mailed Fist, too, so he knows all about it. He's really smart and good at strategy, and a good fighter, too. There's another spellcaster, too, named William. He's a wizard, so he's also really smart and knows lots of things from books. He's really brave, too, so he's called William the Courageous. There's a dwarf in our Fist, named Tinker. That is, he's called Tinker; his real name is something else. He's good with all kinds of mechanical devices, and he's a good scout, too. Michael Wittman is one of the newer members of the Fist. He's a halfling scout, and he seems nice. We may be getting another new member, a dark elf named Zieluviet, but I'm not sure about that yet.

And then there's me. I was able to get my magic under control, and now I'm a spellcaster. I'm not a wizard like William, I don't know lots of stuff. I'm what they call a sorcerer. My magic comes from the Elementals. It isn't demonic like we thought. And it's under control now, so I don't start fires or anything without meaning to. I've learned to cast other spells, some involving fire, some not.

I want to thank you, Ma, for sending Callie with me. I was real homesick that first night, and it helped to have her. She's still with me, in my foot locker. I don't take her with me on assignments because I'm afraid she might get lost or damaged, but it's nice to know she'll be waiting for me when I come back.

I miss everybody very much. Kiss all my brothers and sisters for me, and give everyone my best. I hope to see everybody again someday.

Your loving daughter,

Prudence


The letter written, she folds it up and seals it with a blob of wax. She writes the address with a careful hand, then goes to arrange for a messenger.

AC 18 T14 F14 CMD 19 (23 Bull Rush or Trip); HP 43/43 "Tinker" (SteveK) 
Friday January 23rd, 2015 8:46:42 PM

Ooc. No need to sell the sword and pipes. DM KenE has already set that each of us get 316gp for selling those two items. So it is a done deal.
......

After morning excersizes, Tinker shows his recent Catacombs purchases to his battle-mates. Magical chain mail, cloak of resistance, and a belt to slightly raise his dexterity all make the dwarf more hearty. "If I'm going to be the anvil, I need a harder head ", he jokes.

An afternoon in the Citadel's armory playing with lock-puzzles is just about the best day ever, and very relaxing.

Shane P Michael Wittman AC18, T16, FF13 (ucdodge) HP43/43 Me+4, R+8, CMB+7, CMD+13 
Friday January 23rd, 2015 9:44:16 PM

Up at 5am, Michael takes his morning constitutional and hits the yard for a little PT. He heads back in and washes off by 6:30 and has breakfast. Library opens at 8 and he is there for more wisp research. at 11 he grabs an early lunch at the Last Assignment, then spends an hour reorganizing his new Handy haversack and all the sweet gear he bought. He oogles over Tinkers belt of dexterity, and proudly shows off his own cloak of resistance, Mithril chain shirt and his new Handy Haversack. when the group disperses he goes and checks on his mule. He then goes over to the weapon training yard and works on his swordmanship. The style of rapier fighting he was taught feels as though it relies too much on strength. He feels that if he can work his quickness into it more he will be better served, He talks to the weapon master about this and spends the rest of the day working on new techniques. After a productive 4 or 5 hours, he thinks he may be getting an inkling of use out of it. at 5 he goes and gets cleaned up and heads back to the Last Assignment. one last night with his friends after a productive day sound like a good plan to him.

after a few pints. He's sings a song he's been working on.

YOU may talk o' gin an' beer
When you're quartered safe out 'ere,
An' you're sent to penny-fights an' Rattledam it;
But when it comes to slaughter
You will do your work on water,
An' you'll lick the bloomin' boots of 'im that's got it.
Now in Izen's sunny clime,
Where I used to spend my time
A-servin' of 'Er Majesty the Fist,
Of all them black-faced crew
The finest man I knew
Was our regimental bhisti, Gunga Din.

It was "Din! Din! Din!
You limping lump o' brick-dust, Gunga Din!
Hi! slippy hitherao!
Water, get it! Panee lao!
You squidgy-nosed old idol, Gunga Din!"

The uniform 'e wore
Was nothin' much before,
An' rather less than 'arf o' that be'ind,
For a twisty piece o' rag
An' a goatskin water-bag
Was all the field-equipment 'e could find.
When the sweatin' troop-train lay
In a sidin' through the day,
Where the 'eat would make your bloomin' eyebrows crawl,
We shouted "Harry By!"
Till our throats were bricky-dry,
Then we wopped 'im 'cause 'e couldn't serve us all.

It was "Din! Din! Din!
You 'eathen, where the mischief 'ave you been?
You put some juldee in it,
Or I'll marrow you this minute,
If you don't fill up my helmet, Gunga Din!"

'E would dot an' carry one
Till the longest day was done,
An' 'e didn't seem to know the use o' fear.
If we charged or broke or cut,
You could bet your bloomin' nut,
'E'd be waitin' fifty paces right flank rear.
With 'is mussick on 'is back,
'E would skip with our attack,
An' watch us till the bugles made "Retire."
An' for all 'is dirty 'ide,
'E was white, clear white, inside
When 'e went to tend the wounded under fire!

It was "Din! Din! Din!"
With the sling bullets kickin' dust-spots on the green.
When the arrows ran out,
You could 'ear the front-files shout:
"Hi! ammunition-mules an' Gunga Din!"

I sha'n't forgit the night
When I dropped be'ind the fight
With a bullet where my belt-plate should 'a' been.
I was chokin' mad with thirst,
An' the man that spied me first
Was our good old grinnin', gruntin' Gunga Din.

'E lifted up my 'ead,
An' 'e plugged me where I bled,
An' 'e guv me 'arf-a-pint o' water--green;
It was crawlin' an' it stunk,
But of all the drinks I've drunk,
I'm gratefullest to one from Gunga Din.

It was "Din! Din! Din!
'Ere's a beggar with a bullet through 'is spleen;
'E's chawin' up the ground an' 'e's kickin' all around:
For Gawd's sake, git the water, Gunga Din!"

'E carried me away
To where a wagon lay,
An' an arrow come an' drilled the beggar clean.
'E put me safe inside,
An' just before 'e died:
"I 'ope you liked your drink," sez Gunga Din.
So I'll meet 'im later on
In the place where 'e is gone--
Where it's always double drill and no canteen;
'E'll be squattin' on the coals
Givin' drink to pore damned souls,
An' I'll get a swig in Hell from Gunga Din!

Din! Din! Din!
You Lazarushian-leather Gunga Din!
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!




Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Saturday January 24th, 2015 2:57:08 AM

After that, it's off to be for him. It was a good day, but he is ready to get back to work.

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Saturday January 24th, 2015 3:01:08 AM

be = bed.

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+9(4), R+9, CMB+7, CMD+18 
Saturday January 24th, 2015 3:04:35 AM

ooc sorry linked the wrong character sheet.

William the Courageous (Ken) AC 18, hp 30/30 
Saturday January 24th, 2015 9:16:21 AM

William thanks Zel for the offer and agrees that they would make a good team working together on crafting items together. He considers what to do with the young man and decides to sponsor him to attend the star guild that is in a nearby town. Once the boy is trained, he would make a good addition to the mailed fist....

After helping set things up for the boy and giving him some spending money and a letter of introduction from William, he finishes his crafting...

Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 20/22(Grapple) 
Sunday January 25th, 2015 10:20:31 PM

OOC: although the transactions have not been done yet, I'm role playing them as if they've been done. Selling the sword (making it official) and getting a hat.

IC: Nikolai returns from the Catacombs and adds the gold from the magical great sword to their stash. He sports a new hat. Funny thing that. Nikolai wearing a hat. He tried to get a hat that fit his style yet not make him stick out like some weirdo strutting his stuff.

"My father had a hat that had a very unusual property. It could change your looks to fit just about any humanoid type of similar size. I thought that if I had one too and we needed to infiltrate, like a gnoll warren, it might come in handy. I use to play with my dads hat and look like a goblin, kobold, orc, until it got me in deep trouble with... er, long story."

Nikolai tries to enjoy Michael's song but most of it was lot on him. Maybe a pint of ale would help understand it. :)

He spends much of his time studying gnoll and has William help when he has some time. He also checks out a book on lycanthropy to study at night in the barracks when the library is closed.

Zieluviet Iezerth - AC 17 (TAC 14, FF 13) HP 44/44 (Antonio) 
Sunday January 25th, 2015 11:12:55 PM

Zieluviet is thinking on what to spend the gold, since the next assignment will probably take him to the limit. But all he can think of is the Fist position in the cavalry division. The Drow had practiced quite a lot of horseback riding, even though not combat riding, and something more 'exotic', which could climb walls would be best for his preferred tactics. Surely it's not common to find it, but as he doesn't plan to be in the front, there's no need for better armor and Vnghol is the only weapon he needs. This puts the mount on the question. Or maybe some more caltrops, another elemental gem for another emergency, poisoned caltrops, magically-enhanced caltrops... landmines... yeah, it seems we've got a problem...
Better research what breeders/trainers the Mailed Fist makes business with and save the gold for now.

Prudence Gundle (Kathy) 
Monday January 26th, 2015 1:55:36 AM

Pru also takes a trip to the Catacombs, and returns wearing a headband that makes her, if possible, prettier and more vivacious than ever. [OOC: Pru's Charisma is now 20]

And there's something going on with Pru's hair. When she first came to the Citadel, her hair was an ordinary medium brown. She did have faint reddish highlights, but those were only visible in very bright light. Now, however, those coppery tinges are visible pretty much all the time, in all but the lowest light.

DM Ken - Map So Far 
Monday January 26th, 2015 1:54:03 PM

(DM Post inc)

Return To Index      Next Module (Module 5.5)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage